;;; chess.el --- Play chess in Emacs ;; Copyright (C) 2001 John Wiegley ;; Emacs Lisp Archive Entry ;; Filename: chess.el ;; Version: 2.0 ;; Keywords: games ;; Author: John Wiegley ;; Maintainer: John Wiegley ;; Description: Play chess in Emacs ;; URL: http://www.gci-net.com/~johnw/Emacs/packages/chess.tar.gz ;; Compatibility: Emacs20, Emacs21, XEmacs21 ;; This file is not part of GNU Emacs. ;; This is free software; you can redistribute it and/or modify it under ;; the terms of the GNU General Public License as published by the Free ;; Software Foundation; either version 2, or (at your option) any later ;; version. ;; ;; This is distributed in the hope that it will be useful, but WITHOUT ;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License ;; for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, ;; MA 02111-1307, USA. ;;; Commentary: ;; Welcome to Emacs Chess, a chess playing module for GNU Emacs. ;; ;; This program will not play chess against you; it is not a chess ;; computer. It can use a chess computer, however, to simulate your ;; opponent's moves. This is decided when you choose your opponent. ;; You must, of course, have that chess computer installed. See the ;; top of chess-player.el for more information. ;; ;; To just get a chessboard up, put the following in your .emacs file: ;; ;; (add-to-list 'load-list "") ;; ;; (autoload 'chess "chess" "Play a game of chess" t) ;; ;; Now you can type `M-x chess', and play chess against anyone else in ;; the room with you, without having to install anything more. ;; ;; Once this is working, the next thing to do is to customize ;; `chess-use-modules'. This is a list of functionality modules used ;; by chess.el to provide its functionality. You can enable or ;; disable modules so that Emacs Chess better suites your tastes. ;; Those modules in turn often have configuration variables, and ;; appropriate documentation at the top of the related file. ;; ;; Emacs Chess is designed in a highly modular fashion, using loosely ;; coupled modules that respond to events on the chess board. This ;; makes it very easy for programmers to add their own types of ;; displays, opponents, analysis programs, etc. See the documentation ;; in chess-module.el to learn more. ;; ;; There is no documentation for this program other than what exists ;; in the source files. This is because the source files aim at being ;; self documenting, and as chess is such a simple game, most chess ;; players aren't going to need to know much about this program in ;; particular. ;; ;; However, most people will probably be interested in reading the top ;; of chess-display.el and chess-pgn.el, which describe the user ;; interface commands available in each of those buffer types. ;;; Code: (require 'chess-game) (require 'chess-display) (require 'chess-engine) (require 'chess-database) (require 'chess-file) (defgroup chess nil "An Emacs chess playing program." :group 'games) (defconst chess-version "2.0a9" "The version of the Emacs chess program.") (defcustom chess-default-display '(chess-images chess-ics1 chess-plain) "Default display to be used when starting a chess session. A list indicates a series of alternatives if the first display is not available." :type '(choice symbol (repeat symbol)) :group 'chess) (defcustom chess-default-modules '((chess-sound chess-announce) chess-autosave) "Modules to be used when starting a chess session. A sublist indicates a series of alternatives, if the first is not available. These can do just about anything." :type '(choice symbol (repeat symbol)) :group 'chess) (defcustom chess-default-engine '(chess-crafty chess-gnuchess chess-phalanx) "Default engine to be used when starting a chess session. A list indicates a series of alternatives if the first engine is not available." :type '(choice symbol (repeat symbol)) :group 'chess) (defcustom chess-full-name (user-full-name) "The full name to use when playing chess." :type 'string :group 'chess) (defun chess--create-display (module game my-color disable-popup) (if (require module nil t) (let ((display (chess-display-create game module my-color))) (when display (chess-game-set-data game 'my-color my-color) (if disable-popup (chess-display-disable-popup display)) display)))) (defun chess--create-module (module game) (and (require module nil t) (chess-module-create module game))) (defun chess--create-engine (module game response-handler ctor-args) (if (require module nil t) (let ((engine (apply 'chess-engine-create module game response-handler ctor-args))) (when engine ;; for the sake of engines which are ready to play now, and ;; which don't need connect/accept negotiation (most ;; computerized engines fall into this category), we need to ;; let them know we're ready to begin (chess-engine-command engine 'ready) engine)))) (defun chess-create-modules (module-list create-func &rest args) (let (objects) (dolist (module module-list) (let (object) (if (symbolp module) (if (setq object (apply create-func module args)) (push object objects)) ;; this module is actually a list, which means keep trying ;; until we find one that works (while module (if (setq object (apply create-func (car module) args)) (progn (push object objects) (setq module nil)) (setq module (cdr module))))))) (nreverse objects))) ;;;###autoload (defun chess (&optional engine disable-popup engine-response-handler &rest engine-ctor-args) "Start a game of chess, playing against ENGINE (a module name)." (interactive (list (if current-prefix-arg (intern (concat "chess-" (let ((str (read-string "Engine to play against: "))) (if (> (length str) 0) str "none")))) chess-default-engine))) (let ((game (chess-game-create)) (my-color t) ; we start out as white always objects) ;; all these odd calls are so that `objects' ends up looking like: ;; (ENGINE FIRST-DISPLAY...) (setq objects (chess-create-modules (list chess-default-display) 'chess--create-display game my-color disable-popup)) (when (car objects) (mapc 'chess-display-update objects) (chess-module-set-leader (car objects)) (chess-display-popup (car objects))) (nconc objects (chess-create-modules chess-default-modules 'chess--create-module game)) (push (car (chess-create-modules (list (or engine chess-default-engine)) 'chess--create-engine game engine-response-handler engine-ctor-args)) objects) objects)) (defalias 'chess-session 'chess) (defun chess-create-display () "Just make a display to use, letting chess.el decide the style." (cadr (chess-session 'chess-none))) (defun chess-create-display-object (perspective) (car (chess-create-modules (list chess-default-display) 'chess--create-display (chess-game-create) perspective))) ;;;###autoload (defun chess-read-pgn (&optional file) "Read and display a PGN game after point." (interactive "P") (if (or file (not (search-forward "[Event " nil t))) (setq file (read-file-name "Read a PGN game from file: "))) (if file (find-file file)) (let ((game (chess-pgn-to-game)) display) (when game (setq display (chess-create-display)) (chess-display-set-game display game)))) ;;;###autoload (defun chess-puzzle (file &optional index) "Pick a random puzzle from FILE, and solve it against the default engine. The spacebar in the display buffer is bound to `chess-puzzle-next', making it easy to go on to the next puzzle once you've solved one." (interactive "fRead chess puzzles from: ") (random t) (let* ((database (chess-database-open 'chess-file file)) (objects (and database (chess-session))) (display (cadr objects))) (when database (with-current-buffer display ;; make sure the database is closed when the display is shutdown (chess-game-add-hook (chess-display-game nil) 'chess-database-event-handler database) (chess-game-set-data (chess-display-game nil) 'database database) (define-key (current-local-map) [? ] 'chess-puzzle-next) (chess-puzzle-next))))) (defun chess-puzzle-next () "Play the next puzzle in the collection, selected randomly." (interactive) (let* ((game (chess-display-game nil)) (database (chess-game-data game 'database)) (index (random (chess-database-count database))) (next-game (chess-database-read database index))) (if (null next-game) (error "Error reading game at position %d" index) (chess-display-set-game nil next-game 0) (chess-game-set-data game 'my-color (chess-pos-side-to-move (chess-game-pos game))) (dolist (key '(database database-index database-count)) (chess-game-set-data game key (chess-game-data next-game key)))))) (provide 'chess) ;;; chess.el ends here