X-Git-Url: https://code.delx.au/gnu-emacs-elpa/blobdiff_plain/b19288e6ef625e22bf4dda36578eebe157662ad5..f10533854f4c7bb54247a11981191bf37b70cb36:/packages/landmark/landmark.el diff --git a/packages/landmark/landmark.el b/packages/landmark/landmark.el index f3b5b8c04..9b48901f2 100644 --- a/packages/landmark/landmark.el +++ b/packages/landmark/landmark.el @@ -1,11 +1,11 @@ ;;; landmark.el --- Neural-network robot that learns landmarks -*- lexical-binding:t -*- -;; Copyright (C) 1996-1997, 2000-2015 Free Software Foundation, Inc. +;; Copyright (C) 1996-1997, 2000-2016 Free Software Foundation, Inc. ;; Author: Terrence Brannon (was: ) ;; Created: December 16, 1996 - first release to usenet ;; Keywords: games, neural network, adaptive search, chemotaxis -;; Maintainer: No maintainer - help wanted. +;; Maintainer: emacs-devel@gnu.org ;; Version: 1.0 ;; This file is part of GNU Emacs. @@ -864,7 +864,7 @@ If the game is finished, this command requests for another game." (move-to-column (+ landmark-x-offset (* landmark-square-width (1- x))))) (defun landmark-plot-square (square value) - "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." + "Draw `X', `O' or `.' on SQUARE depending on VALUE, leave point there." (or (= value 1) (landmark-goto-square square)) (let ((inhibit-read-only t))