// Move the paddles
paddle1 += p1move * PADDLESPEED;
paddle2 += p2move * PADDLESPEED;
+ if(paddle1 < -HEIGHT)
+ paddle1 = -HEIGHT;
+ if(paddle1 > HEIGHT)
+ paddle1 = HEIGHT;
+ if(paddle2 < -HEIGHT)
+ paddle2 = -HEIGHT;
+ if(paddle2 > HEIGHT)
+ paddle2 = HEIGHT;
// Check for collisions with paddles
if(ballVecX < 0 && ballX <= -HEIGHT + -ballVecX * 1.5) {