]> code.delx.au - refind/blob - libeg/lodepng.h
2b2cc89c3e85a6984fc22635b0055d51ec594560
[refind] / libeg / lodepng.h
1 /*
2 LodePNG version 20151024
3
4 Copyright (c) 2005-2015 Lode Vandevenne
5
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13
14 1. The origin of this software must not be misrepresented; you must not
15 claim that you wrote the original software. If you use this software
16 in a product, an acknowledgment in the product documentation would be
17 appreciated but is not required.
18
19 2. Altered source versions must be plainly marked as such, and must not be
20 misrepresented as being the original software.
21
22 3. This notice may not be removed or altered from any source
23 distribution.
24 */
25 /*
26 * This version of lodepng.h is modified for use with rEFInd. Some options
27 * are commented out and several definitions (commented on shortly) are added
28 * for GNU-EFI compatibility. The associated lodepng.c file is unmodified
29 * from the original.
30 */
31
32 #ifndef LODEPNG_H
33 #define LODEPNG_H
34
35 #include <string.h> /*for size_t*/
36
37 // Below block of lines required for GNU-EFI and TianoCore (program hangs
38 // when run without them, and associated function in lodepng_xtra.c)
39 int MyStrlen(const char *InString);
40 #define strlen(c) MyStrlen(c)
41 #include <stdlib.h>
42 #define abs(x) (((x) < 0) ? -(x) : (x))
43 #ifdef __MAKEWITH_GNUEFI
44 #include <efi.h>
45 #include <efilib.h>
46 #else
47 #include "../include/tiano_includes.h"
48 #endif
49
50 #ifdef __cplusplus
51 #include <vector>
52 #include <string>
53 #endif /*__cplusplus*/
54
55 extern const char* LODEPNG_VERSION_STRING;
56
57 /*
58 The following #defines are used to create code sections. They can be disabled
59 to disable code sections, which can give faster compile time and smaller binary.
60 The "NO_COMPILE" defines are designed to be used to pass as defines to the
61 compiler command to disable them without modifying this header, e.g.
62 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
63 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
64 allow implementing a custom lodepng_crc32.
65 */
66 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
67 the custom_zlib field of the compress and decompress settings*/
68 #ifndef LODEPNG_NO_COMPILE_ZLIB
69 #define LODEPNG_COMPILE_ZLIB
70 #endif
71 /*png encoder and png decoder*/
72 #ifndef LODEPNG_NO_COMPILE_PNG
73 #define LODEPNG_COMPILE_PNG
74 #endif
75 /*deflate&zlib decoder and png decoder*/
76 #ifndef LODEPNG_NO_COMPILE_DECODER
77 #define LODEPNG_COMPILE_DECODER
78 #endif
79 /*deflate&zlib encoder and png encoder*/
80 // #ifndef LODEPNG_NO_COMPILE_ENCODER
81 // #define LODEPNG_COMPILE_ENCODER
82 // #endif
83 /*the optional built in harddisk file loading and saving functions*/
84 // #ifndef LODEPNG_NO_COMPILE_DISK
85 // #define LODEPNG_COMPILE_DISK
86 // #endif
87 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
88 // #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
89 // #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
90 // #endif
91 /*ability to convert error numerical codes to English text string*/
92 // #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
93 // #define LODEPNG_COMPILE_ERROR_TEXT
94 // #endif
95 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
96 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
97 source files with custom allocators.*/
98 // #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
99 // #define LODEPNG_COMPILE_ALLOCATORS
100 // #endif
101 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
102 #ifdef __cplusplus
103 #ifndef LODEPNG_NO_COMPILE_CPP
104 #define LODEPNG_COMPILE_CPP
105 #endif
106 #endif
107
108 #ifdef LODEPNG_COMPILE_PNG
109 /*The PNG color types (also used for raw).*/
110 typedef enum LodePNGColorType
111 {
112 LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
113 LCT_RGB = 2, /*RGB: 8,16 bit*/
114 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
115 LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
116 LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
117 } LodePNGColorType;
118
119 #ifdef LODEPNG_COMPILE_DECODER
120 /*
121 Converts PNG data in memory to raw pixel data.
122 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
123 After decoding, its size is w * h * (bytes per pixel) bytes larger than
124 initially. Bytes per pixel depends on colortype and bitdepth.
125 Must be freed after usage with free(*out).
126 Note: for 16-bit per channel colors, uses big endian format like PNG does.
127 w: Output parameter. Pointer to width of pixel data.
128 h: Output parameter. Pointer to height of pixel data.
129 in: Memory buffer with the PNG file.
130 insize: size of the in buffer.
131 colortype: the desired color type for the raw output image. See explanation on PNG color types.
132 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
133 Return value: LodePNG error code (0 means no error).
134 */
135 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
136 const unsigned char* in, size_t insize,
137 LodePNGColorType colortype, unsigned bitdepth);
138
139 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
140 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
141 const unsigned char* in, size_t insize);
142
143 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
144 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
145 const unsigned char* in, size_t insize);
146
147 #ifdef LODEPNG_COMPILE_DISK
148 /*
149 Load PNG from disk, from file with given name.
150 Same as the other decode functions, but instead takes a filename as input.
151 */
152 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
153 const char* filename,
154 LodePNGColorType colortype, unsigned bitdepth);
155
156 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
157 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
158 const char* filename);
159
160 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
161 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
162 const char* filename);
163 #endif /*LODEPNG_COMPILE_DISK*/
164 #endif /*LODEPNG_COMPILE_DECODER*/
165
166
167 #ifdef LODEPNG_COMPILE_ENCODER
168 /*
169 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
170 of the output PNG image cannot be chosen, they are automatically determined
171 by the colortype, bitdepth and content of the input pixel data.
172 Note: for 16-bit per channel colors, needs big endian format like PNG does.
173 out: Output parameter. Pointer to buffer that will contain the PNG image data.
174 Must be freed after usage with free(*out).
175 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
176 image: The raw pixel data to encode. The size of this buffer should be
177 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
178 w: width of the raw pixel data in pixels.
179 h: height of the raw pixel data in pixels.
180 colortype: the color type of the raw input image. See explanation on PNG color types.
181 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
182 Return value: LodePNG error code (0 means no error).
183 */
184 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
185 const unsigned char* image, unsigned w, unsigned h,
186 LodePNGColorType colortype, unsigned bitdepth);
187
188 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
189 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
190 const unsigned char* image, unsigned w, unsigned h);
191
192 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
193 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
194 const unsigned char* image, unsigned w, unsigned h);
195
196 #ifdef LODEPNG_COMPILE_DISK
197 /*
198 Converts raw pixel data into a PNG file on disk.
199 Same as the other encode functions, but instead takes a filename as output.
200 NOTE: This overwrites existing files without warning!
201 */
202 unsigned lodepng_encode_file(const char* filename,
203 const unsigned char* image, unsigned w, unsigned h,
204 LodePNGColorType colortype, unsigned bitdepth);
205
206 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
207 unsigned lodepng_encode32_file(const char* filename,
208 const unsigned char* image, unsigned w, unsigned h);
209
210 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
211 unsigned lodepng_encode24_file(const char* filename,
212 const unsigned char* image, unsigned w, unsigned h);
213 #endif /*LODEPNG_COMPILE_DISK*/
214 #endif /*LODEPNG_COMPILE_ENCODER*/
215
216
217 #ifdef LODEPNG_COMPILE_CPP
218 namespace lodepng
219 {
220 #ifdef LODEPNG_COMPILE_DECODER
221 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
222 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
223 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
224 const unsigned char* in, size_t insize,
225 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
226 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
227 const std::vector<unsigned char>& in,
228 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
229 #ifdef LODEPNG_COMPILE_DISK
230 /*
231 Converts PNG file from disk to raw pixel data in memory.
232 Same as the other decode functions, but instead takes a filename as input.
233 */
234 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
235 const std::string& filename,
236 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
237 #endif /* LODEPNG_COMPILE_DISK */
238 #endif /* LODEPNG_COMPILE_DECODER */
239
240 #ifdef LODEPNG_COMPILE_ENCODER
241 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
242 is that of the raw input data. The output PNG color type will be auto chosen.*/
243 unsigned encode(std::vector<unsigned char>& out,
244 const unsigned char* in, unsigned w, unsigned h,
245 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
246 unsigned encode(std::vector<unsigned char>& out,
247 const std::vector<unsigned char>& in, unsigned w, unsigned h,
248 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
249 #ifdef LODEPNG_COMPILE_DISK
250 /*
251 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
252 Same as the other encode functions, but instead takes a filename as output.
253 NOTE: This overwrites existing files without warning!
254 */
255 unsigned encode(const std::string& filename,
256 const unsigned char* in, unsigned w, unsigned h,
257 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
258 unsigned encode(const std::string& filename,
259 const std::vector<unsigned char>& in, unsigned w, unsigned h,
260 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
261 #endif /* LODEPNG_COMPILE_DISK */
262 #endif /* LODEPNG_COMPILE_ENCODER */
263 } /* namespace lodepng */
264 #endif /*LODEPNG_COMPILE_CPP*/
265 #endif /*LODEPNG_COMPILE_PNG*/
266
267 #ifdef LODEPNG_COMPILE_ERROR_TEXT
268 /*Returns an English description of the numerical error code.*/
269 const char* lodepng_error_text(unsigned code);
270 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
271
272 #ifdef LODEPNG_COMPILE_DECODER
273 /*Settings for zlib decompression*/
274 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
275 struct LodePNGDecompressSettings
276 {
277 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
278
279 /*use custom zlib decoder instead of built in one (default: null)*/
280 unsigned (*custom_zlib)(unsigned char**, size_t*,
281 const unsigned char*, size_t,
282 const LodePNGDecompressSettings*);
283 /*use custom deflate decoder instead of built in one (default: null)
284 if custom_zlib is used, custom_deflate is ignored since only the built in
285 zlib function will call custom_deflate*/
286 unsigned (*custom_inflate)(unsigned char**, size_t*,
287 const unsigned char*, size_t,
288 const LodePNGDecompressSettings*);
289
290 const void* custom_context; /*optional custom settings for custom functions*/
291 };
292
293 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
294 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
295 #endif /*LODEPNG_COMPILE_DECODER*/
296
297 #ifdef LODEPNG_COMPILE_ENCODER
298 /*
299 Settings for zlib compression. Tweaking these settings tweaks the balance
300 between speed and compression ratio.
301 */
302 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
303 struct LodePNGCompressSettings /*deflate = compress*/
304 {
305 /*LZ77 related settings*/
306 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
307 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
308 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
309 unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
310 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
311 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
312
313 /*use custom zlib encoder instead of built in one (default: null)*/
314 unsigned (*custom_zlib)(unsigned char**, size_t*,
315 const unsigned char*, size_t,
316 const LodePNGCompressSettings*);
317 /*use custom deflate encoder instead of built in one (default: null)
318 if custom_zlib is used, custom_deflate is ignored since only the built in
319 zlib function will call custom_deflate*/
320 unsigned (*custom_deflate)(unsigned char**, size_t*,
321 const unsigned char*, size_t,
322 const LodePNGCompressSettings*);
323
324 const void* custom_context; /*optional custom settings for custom functions*/
325 };
326
327 extern const LodePNGCompressSettings lodepng_default_compress_settings;
328 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
329 #endif /*LODEPNG_COMPILE_ENCODER*/
330
331 #ifdef LODEPNG_COMPILE_PNG
332 /*
333 Color mode of an image. Contains all information required to decode the pixel
334 bits to RGBA colors. This information is the same as used in the PNG file
335 format, and is used both for PNG and raw image data in LodePNG.
336 */
337 typedef struct LodePNGColorMode
338 {
339 /*header (IHDR)*/
340 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
341 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
342
343 /*
344 palette (PLTE and tRNS)
345
346 Dynamically allocated with the colors of the palette, including alpha.
347 When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
348 lodepng_palette_clear, then for each color use lodepng_palette_add.
349 If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
350
351 When decoding, by default you can ignore this palette, since LodePNG already
352 fills the palette colors in the pixels of the raw RGBA output.
353
354 The palette is only supported for color type 3.
355 */
356 unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
357 size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
358
359 /*
360 transparent color key (tRNS)
361
362 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
363 For greyscale PNGs, r, g and b will all 3 be set to the same.
364
365 When decoding, by default you can ignore this information, since LodePNG sets
366 pixels with this key to transparent already in the raw RGBA output.
367
368 The color key is only supported for color types 0 and 2.
369 */
370 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
371 unsigned key_r; /*red/greyscale component of color key*/
372 unsigned key_g; /*green component of color key*/
373 unsigned key_b; /*blue component of color key*/
374 } LodePNGColorMode;
375
376 /*init, cleanup and copy functions to use with this struct*/
377 void lodepng_color_mode_init(LodePNGColorMode* info);
378 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
379 /*return value is error code (0 means no error)*/
380 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
381
382 void lodepng_palette_clear(LodePNGColorMode* info);
383 /*add 1 color to the palette*/
384 unsigned lodepng_palette_add(LodePNGColorMode* info,
385 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
386
387 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
388 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
389 /*get the amount of color channels used, based on colortype in the struct.
390 If a palette is used, it counts as 1 channel.*/
391 unsigned lodepng_get_channels(const LodePNGColorMode* info);
392 /*is it a greyscale type? (only colortype 0 or 4)*/
393 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
394 /*has it got an alpha channel? (only colortype 2 or 6)*/
395 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
396 /*has it got a palette? (only colortype 3)*/
397 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
398 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
399 Loops through the palette to check this.*/
400 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
401 /*
402 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
403 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
404 Returns false if the image can only have opaque pixels.
405 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
406 or if "key_defined" is true.
407 */
408 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
409 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
410 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
411
412 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
413 /*The information of a Time chunk in PNG.*/
414 typedef struct LodePNGTime
415 {
416 unsigned year; /*2 bytes used (0-65535)*/
417 unsigned month; /*1-12*/
418 unsigned day; /*1-31*/
419 unsigned hour; /*0-23*/
420 unsigned minute; /*0-59*/
421 unsigned second; /*0-60 (to allow for leap seconds)*/
422 } LodePNGTime;
423 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
424
425 /*Information about the PNG image, except pixels, width and height.*/
426 typedef struct LodePNGInfo
427 {
428 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
429 unsigned compression_method;/*compression method of the original file. Always 0.*/
430 unsigned filter_method; /*filter method of the original file*/
431 unsigned interlace_method; /*interlace method of the original file*/
432 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
433
434 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
435 /*
436 suggested background color chunk (bKGD)
437 This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
438
439 For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
440 the encoder writes the red one. For palette PNGs: When decoding, the RGB value
441 will be stored, not a palette index. But when encoding, specify the index of
442 the palette in background_r, the other two are then ignored.
443
444 The decoder does not use this background color to edit the color of pixels.
445 */
446 unsigned background_defined; /*is a suggested background color given?*/
447 unsigned background_r; /*red component of suggested background color*/
448 unsigned background_g; /*green component of suggested background color*/
449 unsigned background_b; /*blue component of suggested background color*/
450
451 /*
452 non-international text chunks (tEXt and zTXt)
453
454 The char** arrays each contain num strings. The actual messages are in
455 text_strings, while text_keys are keywords that give a short description what
456 the actual text represents, e.g. Title, Author, Description, or anything else.
457
458 A keyword is minimum 1 character and maximum 79 characters long. It's
459 discouraged to use a single line length longer than 79 characters for texts.
460
461 Don't allocate these text buffers yourself. Use the init/cleanup functions
462 correctly and use lodepng_add_text and lodepng_clear_text.
463 */
464 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
465 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
466 char** text_strings; /*the actual text*/
467
468 /*
469 international text chunks (iTXt)
470 Similar to the non-international text chunks, but with additional strings
471 "langtags" and "transkeys".
472 */
473 size_t itext_num; /*the amount of international texts in this PNG*/
474 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
475 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
476 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
477 char** itext_strings; /*the actual international text - UTF-8 string*/
478
479 /*time chunk (tIME)*/
480 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
481 LodePNGTime time;
482
483 /*phys chunk (pHYs)*/
484 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
485 unsigned phys_x; /*pixels per unit in x direction*/
486 unsigned phys_y; /*pixels per unit in y direction*/
487 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
488
489 /*
490 unknown chunks
491 There are 3 buffers, one for each position in the PNG where unknown chunks can appear
492 each buffer contains all unknown chunks for that position consecutively
493 The 3 buffers are the unknown chunks between certain critical chunks:
494 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
495 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
496 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
497 */
498 unsigned char* unknown_chunks_data[3];
499 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
500 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
501 } LodePNGInfo;
502
503 /*init, cleanup and copy functions to use with this struct*/
504 void lodepng_info_init(LodePNGInfo* info);
505 void lodepng_info_cleanup(LodePNGInfo* info);
506 /*return value is error code (0 means no error)*/
507 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
508
509 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
510 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
511 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
512
513 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
514 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
515 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
516 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
517
518 /*
519 Converts raw buffer from one color type to another color type, based on
520 LodePNGColorMode structs to describe the input and output color type.
521 See the reference manual at the end of this header file to see which color conversions are supported.
522 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
523 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
524 of the output color type (lodepng_get_bpp).
525 For < 8 bpp images, there should not be padding bits at the end of scanlines.
526 For 16-bit per channel colors, uses big endian format like PNG does.
527 Return value is LodePNG error code
528 */
529 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
530 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
531 unsigned w, unsigned h);
532
533 #ifdef LODEPNG_COMPILE_DECODER
534 /*
535 Settings for the decoder. This contains settings for the PNG and the Zlib
536 decoder, but not the Info settings from the Info structs.
537 */
538 typedef struct LodePNGDecoderSettings
539 {
540 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
541
542 unsigned ignore_crc; /*ignore CRC checksums*/
543
544 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
545
546 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
547 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
548 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
549 unsigned remember_unknown_chunks;
550 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
551 } LodePNGDecoderSettings;
552
553 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
554 #endif /*LODEPNG_COMPILE_DECODER*/
555
556 #ifdef LODEPNG_COMPILE_ENCODER
557 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
558 typedef enum LodePNGFilterStrategy
559 {
560 /*every filter at zero*/
561 LFS_ZERO,
562 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
563 LFS_MINSUM,
564 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
565 on the image, this is better or worse than minsum.*/
566 LFS_ENTROPY,
567 /*
568 Brute-force-search PNG filters by compressing each filter for each scanline.
569 Experimental, very slow, and only rarely gives better compression than MINSUM.
570 */
571 LFS_BRUTE_FORCE,
572 /*use predefined_filters buffer: you specify the filter type for each scanline*/
573 LFS_PREDEFINED
574 } LodePNGFilterStrategy;
575
576 /*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
577 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
578 typedef struct LodePNGColorProfile
579 {
580 unsigned colored; /*not greyscale*/
581 unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
582 unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
583 unsigned short key_g;
584 unsigned short key_b;
585 unsigned alpha; /*alpha channel or alpha palette required*/
586 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
587 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
588 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
589 } LodePNGColorProfile;
590
591 void lodepng_color_profile_init(LodePNGColorProfile* profile);
592
593 /*Get a LodePNGColorProfile of the image.*/
594 unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
595 const unsigned char* image, unsigned w, unsigned h,
596 const LodePNGColorMode* mode_in);
597 /*The function LodePNG uses internally to decide the PNG color with auto_convert.
598 Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
599 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
600 const unsigned char* image, unsigned w, unsigned h,
601 const LodePNGColorMode* mode_in);
602
603 /*Settings for the encoder.*/
604 typedef struct LodePNGEncoderSettings
605 {
606 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
607
608 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
609
610 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
611 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
612 completely follow the official PNG heuristic, filter_palette_zero must be true and
613 filter_strategy must be LFS_MINSUM*/
614 unsigned filter_palette_zero;
615 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
616 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
617 LodePNGFilterStrategy filter_strategy;
618 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
619 the same length as the amount of scanlines in the image, and each value must <= 5. You
620 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
621 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
622 const unsigned char* predefined_filters;
623
624 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
625 If colortype is 3, PLTE is _always_ created.*/
626 unsigned force_palette;
627 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
628 /*add LodePNG identifier and version as a text chunk, for debugging*/
629 unsigned add_id;
630 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
631 unsigned text_compression;
632 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
633 } LodePNGEncoderSettings;
634
635 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
636 #endif /*LODEPNG_COMPILE_ENCODER*/
637
638
639 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
640 /*The settings, state and information for extended encoding and decoding.*/
641 typedef struct LodePNGState
642 {
643 #ifdef LODEPNG_COMPILE_DECODER
644 LodePNGDecoderSettings decoder; /*the decoding settings*/
645 #endif /*LODEPNG_COMPILE_DECODER*/
646 #ifdef LODEPNG_COMPILE_ENCODER
647 LodePNGEncoderSettings encoder; /*the encoding settings*/
648 #endif /*LODEPNG_COMPILE_ENCODER*/
649 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
650 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
651 unsigned error;
652 #ifdef LODEPNG_COMPILE_CPP
653 /* For the lodepng::State subclass. */
654 virtual ~LodePNGState(){}
655 #endif
656 } LodePNGState;
657
658 /*init, cleanup and copy functions to use with this struct*/
659 void lodepng_state_init(LodePNGState* state);
660 void lodepng_state_cleanup(LodePNGState* state);
661 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
662 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
663
664 #ifdef LODEPNG_COMPILE_DECODER
665 /*
666 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
667 getting much more information about the PNG image and color mode.
668 */
669 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
670 LodePNGState* state,
671 const unsigned char* in, size_t insize);
672
673 /*
674 Read the PNG header, but not the actual data. This returns only the information
675 that is in the header chunk of the PNG, such as width, height and color type. The
676 information is placed in the info_png field of the LodePNGState.
677 */
678 unsigned lodepng_inspect(unsigned* w, unsigned* h,
679 LodePNGState* state,
680 const unsigned char* in, size_t insize);
681 #endif /*LODEPNG_COMPILE_DECODER*/
682
683
684 #ifdef LODEPNG_COMPILE_ENCODER
685 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
686 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
687 const unsigned char* image, unsigned w, unsigned h,
688 LodePNGState* state);
689 #endif /*LODEPNG_COMPILE_ENCODER*/
690
691 /*
692 The lodepng_chunk functions are normally not needed, except to traverse the
693 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
694 It also allows traversing the chunks of an encoded PNG file yourself.
695
696 PNG standard chunk naming conventions:
697 First byte: uppercase = critical, lowercase = ancillary
698 Second byte: uppercase = public, lowercase = private
699 Third byte: must be uppercase
700 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
701 */
702
703 /*
704 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
705 There must be at least 4 bytes to read from. If the result value is too large,
706 it may be corrupt data.
707 */
708 unsigned lodepng_chunk_length(const unsigned char* chunk);
709
710 /*puts the 4-byte type in null terminated string*/
711 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
712
713 /*check if the type is the given type*/
714 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
715
716 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
717 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
718
719 /*0: public, 1: private (see PNG standard)*/
720 unsigned char lodepng_chunk_private(const unsigned char* chunk);
721
722 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
723 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
724
725 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
726 unsigned char* lodepng_chunk_data(unsigned char* chunk);
727 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
728
729 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
730 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
731
732 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
733 void lodepng_chunk_generate_crc(unsigned char* chunk);
734
735 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
736 unsigned char* lodepng_chunk_next(unsigned char* chunk);
737 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
738
739 /*
740 Appends chunk to the data in out. The given chunk should already have its chunk header.
741 The out variable and outlength are updated to reflect the new reallocated buffer.
742 Returns error code (0 if it went ok)
743 */
744 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
745
746 /*
747 Appends new chunk to out. The chunk to append is given by giving its length, type
748 and data separately. The type is a 4-letter string.
749 The out variable and outlength are updated to reflect the new reallocated buffer.
750 Returne error code (0 if it went ok)
751 */
752 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
753 const char* type, const unsigned char* data);
754
755
756 /*Calculate CRC32 of buffer*/
757 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
758 #endif /*LODEPNG_COMPILE_PNG*/
759
760
761 #ifdef LODEPNG_COMPILE_ZLIB
762 /*
763 This zlib part can be used independently to zlib compress and decompress a
764 buffer. It cannot be used to create gzip files however, and it only supports the
765 part of zlib that is required for PNG, it does not support dictionaries.
766 */
767
768 #ifdef LODEPNG_COMPILE_DECODER
769 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
770 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
771 const unsigned char* in, size_t insize,
772 const LodePNGDecompressSettings* settings);
773
774 /*
775 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
776 data must be according to the zlib specification.
777 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
778 buffer and *outsize its size in bytes. out must be freed by user after usage.
779 */
780 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
781 const unsigned char* in, size_t insize,
782 const LodePNGDecompressSettings* settings);
783 #endif /*LODEPNG_COMPILE_DECODER*/
784
785 #ifdef LODEPNG_COMPILE_ENCODER
786 /*
787 Compresses data with Zlib. Reallocates the out buffer and appends the data.
788 Zlib adds a small header and trailer around the deflate data.
789 The data is output in the format of the zlib specification.
790 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
791 buffer and *outsize its size in bytes. out must be freed by user after usage.
792 */
793 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
794 const unsigned char* in, size_t insize,
795 const LodePNGCompressSettings* settings);
796
797 /*
798 Find length-limited Huffman code for given frequencies. This function is in the
799 public interface only for tests, it's used internally by lodepng_deflate.
800 */
801 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
802 size_t numcodes, unsigned maxbitlen);
803
804 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
805 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
806 const unsigned char* in, size_t insize,
807 const LodePNGCompressSettings* settings);
808
809 #endif /*LODEPNG_COMPILE_ENCODER*/
810 #endif /*LODEPNG_COMPILE_ZLIB*/
811
812 #ifdef LODEPNG_COMPILE_DISK
813 /*
814 Load a file from disk into buffer. The function allocates the out buffer, and
815 after usage you should free it.
816 out: output parameter, contains pointer to loaded buffer.
817 outsize: output parameter, size of the allocated out buffer
818 filename: the path to the file to load
819 return value: error code (0 means ok)
820 */
821 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
822
823 /*
824 Save a file from buffer to disk. Warning, if it exists, this function overwrites
825 the file without warning!
826 buffer: the buffer to write
827 buffersize: size of the buffer to write
828 filename: the path to the file to save to
829 return value: error code (0 means ok)
830 */
831 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
832 #endif /*LODEPNG_COMPILE_DISK*/
833
834 #ifdef LODEPNG_COMPILE_CPP
835 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
836 namespace lodepng
837 {
838 #ifdef LODEPNG_COMPILE_PNG
839 class State : public LodePNGState
840 {
841 public:
842 State();
843 State(const State& other);
844 virtual ~State();
845 State& operator=(const State& other);
846 };
847
848 #ifdef LODEPNG_COMPILE_DECODER
849 /* Same as other lodepng::decode, but using a State for more settings and information. */
850 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
851 State& state,
852 const unsigned char* in, size_t insize);
853 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
854 State& state,
855 const std::vector<unsigned char>& in);
856 #endif /*LODEPNG_COMPILE_DECODER*/
857
858 #ifdef LODEPNG_COMPILE_ENCODER
859 /* Same as other lodepng::encode, but using a State for more settings and information. */
860 unsigned encode(std::vector<unsigned char>& out,
861 const unsigned char* in, unsigned w, unsigned h,
862 State& state);
863 unsigned encode(std::vector<unsigned char>& out,
864 const std::vector<unsigned char>& in, unsigned w, unsigned h,
865 State& state);
866 #endif /*LODEPNG_COMPILE_ENCODER*/
867
868 #ifdef LODEPNG_COMPILE_DISK
869 /*
870 Load a file from disk into an std::vector. If the vector is empty, then either
871 the file doesn't exist or is an empty file.
872 */
873 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
874
875 /*
876 Save the binary data in an std::vector to a file on disk. The file is overwritten
877 without warning.
878 */
879 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
880 #endif /* LODEPNG_COMPILE_DISK */
881 #endif /* LODEPNG_COMPILE_PNG */
882
883 #ifdef LODEPNG_COMPILE_ZLIB
884 #ifdef LODEPNG_COMPILE_DECODER
885 /* Zlib-decompress an unsigned char buffer */
886 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
887 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
888
889 /* Zlib-decompress an std::vector */
890 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
891 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
892 #endif /* LODEPNG_COMPILE_DECODER */
893
894 #ifdef LODEPNG_COMPILE_ENCODER
895 /* Zlib-compress an unsigned char buffer */
896 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
897 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
898
899 /* Zlib-compress an std::vector */
900 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
901 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
902 #endif /* LODEPNG_COMPILE_ENCODER */
903 #endif /* LODEPNG_COMPILE_ZLIB */
904 } /* namespace lodepng */
905 #endif /*LODEPNG_COMPILE_CPP*/
906
907 /*
908 TODO:
909 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
910 [.] check compatibility with various compilers - done but needs to be redone for every newer version
911 [X] converting color to 16-bit per channel types
912 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
913 [ ] make sure encoder generates no chunks with size > (2^31)-1
914 [ ] partial decoding (stream processing)
915 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
916 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
917 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
918 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
919 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
920 */
921
922 #endif /*LODEPNG_H inclusion guard*/
923
924 /*
925 LodePNG Documentation
926 ---------------------
927
928 0. table of contents
929 --------------------
930
931 1. about
932 1.1. supported features
933 1.2. features not supported
934 2. C and C++ version
935 3. security
936 4. decoding
937 5. encoding
938 6. color conversions
939 6.1. PNG color types
940 6.2. color conversions
941 6.3. padding bits
942 6.4. A note about 16-bits per channel and endianness
943 7. error values
944 8. chunks and PNG editing
945 9. compiler support
946 10. examples
947 10.1. decoder C++ example
948 10.2. decoder C example
949 11. changes
950 12. contact information
951
952
953 1. about
954 --------
955
956 PNG is a file format to store raster images losslessly with good compression,
957 supporting different color types and alpha channel.
958
959 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
960 Specification (Second Edition) - W3C Recommendation 10 November 2003.
961
962 The specifications used are:
963
964 *) Portable Network Graphics (PNG) Specification (Second Edition):
965 http://www.w3.org/TR/2003/REC-PNG-20031110
966 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
967 http://www.gzip.org/zlib/rfc-zlib.html
968 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
969 http://www.gzip.org/zlib/rfc-deflate.html
970
971 The most recent version of LodePNG can currently be found at
972 http://lodev.org/lodepng/
973
974 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
975 extra functionality.
976
977 LodePNG exists out of two files:
978 -lodepng.h: the header file for both C and C++
979 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
980
981 If you want to start using LodePNG right away without reading this doc, get the
982 examples from the LodePNG website to see how to use it in code, or check the
983 smaller examples in chapter 13 here.
984
985 LodePNG is simple but only supports the basic requirements. To achieve
986 simplicity, the following design choices were made: There are no dependencies
987 on any external library. There are functions to decode and encode a PNG with
988 a single function call, and extended versions of these functions taking a
989 LodePNGState struct allowing to specify or get more information. By default
990 the colors of the raw image are always RGB or RGBA, no matter what color type
991 the PNG file uses. To read and write files, there are simple functions to
992 convert the files to/from buffers in memory.
993
994 This all makes LodePNG suitable for loading textures in games, demos and small
995 programs, ... It's less suitable for full fledged image editors, loading PNGs
996 over network (it requires all the image data to be available before decoding can
997 begin), life-critical systems, ...
998
999 1.1. supported features
1000 -----------------------
1001
1002 The following features are supported by the decoder:
1003
1004 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1005 or the same color type as the PNG
1006 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1007 *) Adam7 interlace and deinterlace for any color type
1008 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1009 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1010 *) zlib decompression (inflate)
1011 *) zlib compression (deflate)
1012 *) CRC32 and ADLER32 checksums
1013 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1014 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
1015 IHDR: header information
1016 PLTE: color palette
1017 IDAT: pixel data
1018 IEND: the final chunk
1019 tRNS: transparency for palettized images
1020 tEXt: textual information
1021 zTXt: compressed textual information
1022 iTXt: international textual information
1023 bKGD: suggested background color
1024 pHYs: physical dimensions
1025 tIME: modification time
1026
1027 1.2. features not supported
1028 ---------------------------
1029
1030 The following features are _not_ supported:
1031
1032 *) some features needed to make a conformant PNG-Editor might be still missing.
1033 *) partial loading/stream processing. All data must be available and is processed in one call.
1034 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1035 cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1036 Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1037 stored in the pixels, not values modified by system dependent gamma or color models.
1038
1039
1040 2. C and C++ version
1041 --------------------
1042
1043 The C version uses buffers allocated with alloc that you need to free()
1044 yourself. You need to use init and cleanup functions for each struct whenever
1045 using a struct from the C version to avoid exploits and memory leaks.
1046
1047 The C++ version has extra functions with std::vectors in the interface and the
1048 lodepng::State class which is a LodePNGState with constructor and destructor.
1049
1050 These files work without modification for both C and C++ compilers because all
1051 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1052 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1053
1054 To use the C++ version, you need to rename the source file to lodepng.cpp
1055 (instead of lodepng.c), and compile it with a C++ compiler.
1056
1057 To use the C version, you need to rename the source file to lodepng.c (instead
1058 of lodepng.cpp), and compile it with a C compiler.
1059
1060
1061 3. Security
1062 -----------
1063
1064 Even if carefully designed, it's always possible that LodePNG contains possible
1065 exploits. If you discover one, please let me know, and it will be fixed.
1066
1067 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1068 as the C-style structs when working with C++. The following conventions are used
1069 for all C-style structs:
1070
1071 -if a struct has a corresponding init function, always call the init function when making a new one
1072 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1073 -if a struct has a corresponding copy function, use the copy function instead of "=".
1074 The destination must also be inited already.
1075
1076
1077 4. Decoding
1078 -----------
1079
1080 Decoding converts a PNG compressed image to a raw pixel buffer.
1081
1082 Most documentation on using the decoder is at its declarations in the header
1083 above. For C, simple decoding can be done with functions such as
1084 lodepng_decode32, and more advanced decoding can be done with the struct
1085 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1086 various lodepng::decode functions, and lodepng::State can be used for advanced
1087 features.
1088
1089 When using the LodePNGState, it uses the following fields for decoding:
1090 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1091 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1092 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1093
1094 LodePNGInfo info_png
1095 --------------------
1096
1097 After decoding, this contains extra information of the PNG image, except the actual
1098 pixels, width and height because these are already gotten directly from the decoder
1099 functions.
1100
1101 It contains for example the original color type of the PNG image, text comments,
1102 suggested background color, etc... More details about the LodePNGInfo struct are
1103 at its declaration documentation.
1104
1105 LodePNGColorMode info_raw
1106 -------------------------
1107
1108 When decoding, here you can specify which color type you want
1109 the resulting raw image to be. If this is different from the colortype of the
1110 PNG, then the decoder will automatically convert the result. This conversion
1111 always works, except if you want it to convert a color PNG to greyscale or to
1112 a palette with missing colors.
1113
1114 By default, 32-bit color is used for the result.
1115
1116 LodePNGDecoderSettings decoder
1117 ------------------------------
1118
1119 The settings can be used to ignore the errors created by invalid CRC and Adler32
1120 chunks, and to disable the decoding of tEXt chunks.
1121
1122 There's also a setting color_convert, true by default. If false, no conversion
1123 is done, the resulting data will be as it was in the PNG (after decompression)
1124 and you'll have to puzzle the colors of the pixels together yourself using the
1125 color type information in the LodePNGInfo.
1126
1127
1128 5. Encoding
1129 -----------
1130
1131 Encoding converts a raw pixel buffer to a PNG compressed image.
1132
1133 Most documentation on using the encoder is at its declarations in the header
1134 above. For C, simple encoding can be done with functions such as
1135 lodepng_encode32, and more advanced decoding can be done with the struct
1136 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1137 various lodepng::encode functions, and lodepng::State can be used for advanced
1138 features.
1139
1140 Like the decoder, the encoder can also give errors. However it gives less errors
1141 since the encoder input is trusted, the decoder input (a PNG image that could
1142 be forged by anyone) is not trusted.
1143
1144 When using the LodePNGState, it uses the following fields for encoding:
1145 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1146 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1147 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1148
1149 LodePNGInfo info_png
1150 --------------------
1151
1152 When encoding, you use this the opposite way as when decoding: for encoding,
1153 you fill in the values you want the PNG to have before encoding. By default it's
1154 not needed to specify a color type for the PNG since it's automatically chosen,
1155 but it's possible to choose it yourself given the right settings.
1156
1157 The encoder will not always exactly match the LodePNGInfo struct you give,
1158 it tries as close as possible. Some things are ignored by the encoder. The
1159 encoder uses, for example, the following settings from it when applicable:
1160 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1161 background color, the interlace method, unknown chunks, ...
1162
1163 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1164 If the palette contains any colors for which the alpha channel is not 255 (so
1165 there are translucent colors in the palette), it'll add a tRNS chunk.
1166
1167 LodePNGColorMode info_raw
1168 -------------------------
1169
1170 You specify the color type of the raw image that you give to the input here,
1171 including a possible transparent color key and palette you happen to be using in
1172 your raw image data.
1173
1174 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1175 format with 4 bytes (unsigned chars) per pixel.
1176
1177 LodePNGEncoderSettings encoder
1178 ------------------------------
1179
1180 The following settings are supported (some are in sub-structs):
1181 *) auto_convert: when this option is enabled, the encoder will
1182 automatically choose the smallest possible color mode (including color key) that
1183 can encode the colors of all pixels without information loss.
1184 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1185 2 = dynamic huffman tree (best compression). Should be 2 for proper
1186 compression.
1187 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1188 true for proper compression.
1189 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1190 2048 by default, but can be set to 32768 for better, but slow, compression.
1191 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1192 chunk if force_palette is true. This can used as suggested palette to convert
1193 to by viewers that don't support more than 256 colors (if those still exist)
1194 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1195 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1196 zTXt chunks use zlib compression on the text. This gives a smaller result on
1197 large texts but a larger result on small texts (such as a single program name).
1198 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1199
1200
1201 6. color conversions
1202 --------------------
1203
1204 An important thing to note about LodePNG, is that the color type of the PNG, and
1205 the color type of the raw image, are completely independent. By default, when
1206 you decode a PNG, you get the result as a raw image in the color type you want,
1207 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1208 And if you encode an image, by default LodePNG will automatically choose the PNG
1209 color type that gives good compression based on the values of colors and amount
1210 of colors in the image. It can be configured to let you control it instead as
1211 well, though.
1212
1213 To be able to do this, LodePNG does conversions from one color mode to another.
1214 It can convert from almost any color type to any other color type, except the
1215 following conversions: RGB to greyscale is not supported, and converting to a
1216 palette when the palette doesn't have a required color is not supported. This is
1217 not supported on purpose: this is information loss which requires a color
1218 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1219 is easy, but there are multiple ways if you want to give some channels more
1220 weight).
1221
1222 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1223 color, no matter what color type the PNG has. And by default when encoding,
1224 LodePNG automatically picks the best color model for the output PNG, and expects
1225 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1226 the color format of the images yourself, you can skip this chapter.
1227
1228 6.1. PNG color types
1229 --------------------
1230
1231 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1232 as well as palettized color modes. After the zlib decompression and unfiltering
1233 in the PNG image is done, the raw pixel data will have that color type and thus
1234 a certain amount of bits per pixel. If you want the output raw image after
1235 decoding to have another color type, a conversion is done by LodePNG.
1236
1237 The PNG specification gives the following color types:
1238
1239 0: greyscale, bit depths 1, 2, 4, 8, 16
1240 2: RGB, bit depths 8 and 16
1241 3: palette, bit depths 1, 2, 4 and 8
1242 4: greyscale with alpha, bit depths 8 and 16
1243 6: RGBA, bit depths 8 and 16
1244
1245 Bit depth is the amount of bits per pixel per color channel. So the total amount
1246 of bits per pixel is: amount of channels * bitdepth.
1247
1248 6.2. color conversions
1249 ----------------------
1250
1251 As explained in the sections about the encoder and decoder, you can specify
1252 color types and bit depths in info_png and info_raw to change the default
1253 behaviour.
1254
1255 If, when decoding, you want the raw image to be something else than the default,
1256 you need to set the color type and bit depth you want in the LodePNGColorMode,
1257 or the parameters colortype and bitdepth of the simple decoding function.
1258
1259 If, when encoding, you use another color type than the default in the raw input
1260 image, you need to specify its color type and bit depth in the LodePNGColorMode
1261 of the raw image, or use the parameters colortype and bitdepth of the simple
1262 encoding function.
1263
1264 If, when encoding, you don't want LodePNG to choose the output PNG color type
1265 but control it yourself, you need to set auto_convert in the encoder settings
1266 to false, and specify the color type you want in the LodePNGInfo of the
1267 encoder (including palette: it can generate a palette if auto_convert is true,
1268 otherwise not).
1269
1270 If the input and output color type differ (whether user chosen or auto chosen),
1271 LodePNG will do a color conversion, which follows the rules below, and may
1272 sometimes result in an error.
1273
1274 To avoid some confusion:
1275 -the decoder converts from PNG to raw image
1276 -the encoder converts from raw image to PNG
1277 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1278 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1279 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1280 is enabled, it is automatically generated instead
1281 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1282 PNG image, but it can be ignored since the raw image has the color type you requested instead
1283 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1284 between the color types is done if the color types are supported. If it is not
1285 supported, an error is returned. If the types are the same, no conversion is done.
1286 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1287 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1288 the raw image correctly before encoding.
1289 -both encoder and decoder use the same color converter.
1290
1291 Non supported color conversions:
1292 -color to greyscale: no error is thrown, but the result will look ugly because
1293 only the red channel is taken
1294 -anything to palette when that palette does not have that color in it: in this
1295 case an error is thrown
1296
1297 Supported color conversions:
1298 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1299 -any grey or grey+alpha, to grey or grey+alpha
1300 -anything to a palette, as long as the palette has the requested colors in it
1301 -removing alpha channel
1302 -higher to smaller bitdepth, and vice versa
1303
1304 If you want no color conversion to be done (e.g. for speed or control):
1305 -In the encoder, you can make it save a PNG with any color type by giving the
1306 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1307 false.
1308 -In the decoder, you can make it store the pixel data in the same color type
1309 as the PNG has, by setting the color_convert setting to false. Settings in
1310 info_raw are then ignored.
1311
1312 The function lodepng_convert does the color conversion. It is available in the
1313 interface but normally isn't needed since the encoder and decoder already call
1314 it.
1315
1316 6.3. padding bits
1317 -----------------
1318
1319 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1320 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1321 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1322 The raw input image you give to the encoder, and the raw output image you get from the decoder
1323 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1324 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1325 not the first bit of a new byte.
1326
1327 6.4. A note about 16-bits per channel and endianness
1328 ----------------------------------------------------
1329
1330 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1331 for any other color format. The 16-bit values are stored in big endian (most
1332 significant byte first) in these arrays. This is the opposite order of the
1333 little endian used by x86 CPU's.
1334
1335 LodePNG always uses big endian because the PNG file format does so internally.
1336 Conversions to other formats than PNG uses internally are not supported by
1337 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1338 colors, the order in which you store R, G, B and A, and so on. Supporting and
1339 converting to/from all that is outside the scope of LodePNG.
1340
1341 This may mean that, depending on your use case, you may want to convert the big
1342 endian output of LodePNG to little endian with a for loop. This is certainly not
1343 always needed, many applications and libraries support big endian 16-bit colors
1344 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1345 unsigned short* buffer on x86 CPUs.
1346
1347
1348 7. error values
1349 ---------------
1350
1351 All functions in LodePNG that return an error code, return 0 if everything went
1352 OK, or a non-zero code if there was an error.
1353
1354 The meaning of the LodePNG error values can be retrieved with the function
1355 lodepng_error_text: given the numerical error code, it returns a description
1356 of the error in English as a string.
1357
1358 Check the implementation of lodepng_error_text to see the meaning of each code.
1359
1360
1361 8. chunks and PNG editing
1362 -------------------------
1363
1364 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1365 editor that should follow the rules about handling of unknown chunks, or if your
1366 program is able to read other types of chunks than the ones handled by LodePNG,
1367 then that's possible with the chunk functions of LodePNG.
1368
1369 A PNG chunk has the following layout:
1370
1371 4 bytes length
1372 4 bytes type name
1373 length bytes data
1374 4 bytes CRC
1375
1376 8.1. iterating through chunks
1377 -----------------------------
1378
1379 If you have a buffer containing the PNG image data, then the first chunk (the
1380 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1381 signature of the PNG and are not part of a chunk. But if you start at byte 8
1382 then you have a chunk, and can check the following things of it.
1383
1384 NOTE: none of these functions check for memory buffer boundaries. To avoid
1385 exploits, always make sure the buffer contains all the data of the chunks.
1386 When using lodepng_chunk_next, make sure the returned value is within the
1387 allocated memory.
1388
1389 unsigned lodepng_chunk_length(const unsigned char* chunk):
1390
1391 Get the length of the chunk's data. The total chunk length is this length + 12.
1392
1393 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1394 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1395
1396 Get the type of the chunk or compare if it's a certain type
1397
1398 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1399 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1400 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1401
1402 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1403 Check if the chunk is private (public chunks are part of the standard, private ones not).
1404 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1405 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1406 program doesn't handle that type of unknown chunk.
1407
1408 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1409 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1410
1411 Get a pointer to the start of the data of the chunk.
1412
1413 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1414 void lodepng_chunk_generate_crc(unsigned char* chunk):
1415
1416 Check if the crc is correct or generate a correct one.
1417
1418 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1419 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1420
1421 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1422 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1423 data available in the buffer to be able to go to the next chunk.
1424
1425 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1426 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1427 const char* type, const unsigned char* data):
1428
1429 These functions are used to create new chunks that are appended to the data in *out that has
1430 length *outlength. The append function appends an existing chunk to the new data. The create
1431 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1432 name of the chunk.
1433
1434 8.2. chunks in info_png
1435 -----------------------
1436
1437 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1438 buffers (each with size) to contain 3 types of unknown chunks:
1439 the ones that come before the PLTE chunk, the ones that come between the PLTE
1440 and the IDAT chunks, and the ones that come after the IDAT chunks.
1441 It's necessary to make the distionction between these 3 cases because the PNG
1442 standard forces to keep the ordering of unknown chunks compared to the critical
1443 chunks, but does not force any other ordering rules.
1444
1445 info_png.unknown_chunks_data[0] is the chunks before PLTE
1446 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1447 info_png.unknown_chunks_data[2] is the chunks after IDAT
1448
1449 The chunks in these 3 buffers can be iterated through and read by using the same
1450 way described in the previous subchapter.
1451
1452 When using the decoder to decode a PNG, you can make it store all unknown chunks
1453 if you set the option settings.remember_unknown_chunks to 1. By default, this
1454 option is off (0).
1455
1456 The encoder will always encode unknown chunks that are stored in the info_png.
1457 If you need it to add a particular chunk that isn't known by LodePNG, you can
1458 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1459 info_png.unknown_chunks_data[x].
1460
1461 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1462 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1463 parameters there instead.
1464
1465
1466 9. compiler support
1467 -------------------
1468
1469 No libraries other than the current standard C library are needed to compile
1470 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1471 Add the files lodepng.c(pp) and lodepng.h to your project, include
1472 lodepng.h where needed, and your program can read/write PNG files.
1473
1474 It is compatible with C90 and up, and C++03 and up.
1475
1476 If performance is important, use optimization when compiling! For both the
1477 encoder and decoder, this makes a large difference.
1478
1479 Make sure that LodePNG is compiled with the same compiler of the same version
1480 and with the same settings as the rest of the program, or the interfaces with
1481 std::vectors and std::strings in C++ can be incompatible.
1482
1483 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1484
1485 *) gcc and g++
1486
1487 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1488 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1489 version 4.7.1 on Linux, 32-bit and 64-bit.
1490
1491 *) Clang
1492
1493 Fully supported and warning-free.
1494
1495 *) Mingw
1496
1497 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1498 LodePNG.
1499
1500 *) Visual Studio and Visual C++ Express Edition
1501
1502 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1503 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1504 where it wants to use a non-standard function fopen_s instead of the standard C
1505 fopen.
1506
1507 Visual Studio may want "stdafx.h" files to be included in each source file and
1508 give an error "unexpected end of file while looking for precompiled header".
1509 This is not standard C++ and will not be added to the stock LodePNG. You can
1510 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1511 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1512
1513 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1514 VS6, are not guaranteed to work.
1515
1516 *) Compilers on Macintosh
1517
1518 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1519 C and C++.
1520
1521 *) Other Compilers
1522
1523 If you encounter problems on any compilers, feel free to let me know and I may
1524 try to fix it if the compiler is modern and standards complient.
1525
1526
1527 10. examples
1528 ------------
1529
1530 This decoder example shows the most basic usage of LodePNG. More complex
1531 examples can be found on the LodePNG website.
1532
1533 10.1. decoder C++ example
1534 -------------------------
1535
1536 #include "lodepng.h"
1537 #include <iostream>
1538
1539 int main(int argc, char *argv[])
1540 {
1541 const char* filename = argc > 1 ? argv[1] : "test.png";
1542
1543 //load and decode
1544 std::vector<unsigned char> image;
1545 unsigned width, height;
1546 unsigned error = lodepng::decode(image, width, height, filename);
1547
1548 //if there's an error, display it
1549 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1550
1551 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1552 }
1553
1554 10.2. decoder C example
1555 -----------------------
1556
1557 #include "lodepng.h"
1558
1559 int main(int argc, char *argv[])
1560 {
1561 unsigned error;
1562 unsigned char* image;
1563 size_t width, height;
1564 const char* filename = argc > 1 ? argv[1] : "test.png";
1565
1566 error = lodepng_decode32_file(&image, &width, &height, filename);
1567
1568 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1569
1570 / * use image here * /
1571
1572 free(image);
1573 return 0;
1574 }
1575
1576
1577 11. changes
1578 -----------
1579
1580 The version number of LodePNG is the date of the change given in the format
1581 yyyymmdd.
1582
1583 Some changes aren't backwards compatible. Those are indicated with a (!)
1584 symbol.
1585
1586 *) 24 okt 2015: Bugfix with decoding to palette output.
1587 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1588 *) 23 aug 2014: Reduced needless memory usage of decoder.
1589 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1590 simplicity. Made ColorProfile public.
1591 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1592 *) 22 dec 2013: Power of two windowsize required for optimization.
1593 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1594 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1595 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1596 prefix for the custom allocators and made it possible with a new #define to
1597 use custom ones in your project without needing to change lodepng's code.
1598 *) 28 jan 2013: Bugfix with color key.
1599 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1600 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1601 (no palette). Better deflate tree encoding. New compression tweak settings.
1602 Faster color conversions while decoding. Some internal cleanups.
1603 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1604 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1605 and made it work with function pointers instead.
1606 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1607 and free functions and toggle #defines from compiler flags. Small fixes.
1608 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1609 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1610 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1611 but it is cleaner now imho and functionality remains the same. Also fixed
1612 several bugs and shrunk the implementation code. Made new samples.
1613 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1614 PNG color model and bit depth, based on the amount and type of colors of the
1615 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1616 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1617 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1618 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1619 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1620 better ones (it's quite significant). A setting to do an experimental, slow,
1621 brute force search for PNG filter types is added.
1622 *) 17 aug 2011 (!): changed some C zlib related function names.
1623 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1624 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1625 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1626 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1627 to optimize long sequences of zeros.
1628 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1629 LodePNG_InfoColor_canHaveAlpha functions for convenience.
1630 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1631 *) 30 okt 2010: made decoding slightly faster
1632 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1633 Reorganized the documentation and the declaration order in the header.
1634 *) 08 aug 2010: only changed some comments and external samples.
1635 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1636 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1637 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1638 read by ignoring the problem but windows apps couldn't.
1639 *) 06 jun 2008: added more error checks for out of memory cases.
1640 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1641 *) 06 mar 2008: crash with encoding of strings fixed
1642 *) 02 feb 2008: support for international text chunks added (iTXt)
1643 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1644 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1645 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1646 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1647 Also various fixes, such as in the deflate and the padding bits code.
1648 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1649 filtering code of encoder.
1650 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1651 C++ wrapper around this provides an interface almost identical to before.
1652 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1653 are together in these files but it works both for C and C++ compilers.
1654 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1655 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1656 *) 09 aug 2007: some VS2005 warnings removed again
1657 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1658 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1659 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1660 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1661 *) 02 jun 2007: made the encoder add a tag with version by default
1662 *) 27 may 2007: zlib and png code separated (but still in the same file),
1663 simple encoder/decoder functions added for more simple usage cases
1664 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1665 moved some examples from here to lodepng_examples.cpp
1666 *) 12 may 2007: palette decoding bug fixed
1667 *) 24 apr 2007: changed the license from BSD to the zlib license
1668 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1669 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1670 palettized PNG images. Plus little interface change with palette and texts.
1671 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1672 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1673 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1674 and supported by the encoder, resulting in smaller PNGs at the output.
1675 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1676 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1677 greyscale type to 8-bit greyscale with or without alpha.
1678 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1679 to convert to and is more uniform. See the manual for how it works now.
1680 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1681 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1682 at last made the decoder give errors for incorrect Adler32 or Crc.
1683 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1684 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1685 cleaned out code as well as making certain parts faster.
1686 *) 28 dec 2006: Added "Settings" to the encoder.
1687 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1688 Removed some code duplication in the decoder. Fixed little bug in an example.
1689 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1690 Fixed a bug of the decoder with 16-bit per color.
1691 *) 15 okt 2006: Changed documentation structure
1692 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1693 given image buffer, however for now it's not compressed.
1694 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1695 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1696 way. Renamed decodePNG to decodePNGGeneric.
1697 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1698 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1699 *) 28 jul 2006: Cleaned the code and added new error checks.
1700 Corrected terminology "deflate" into "inflate".
1701 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1702 example allows easy debugging by displaying the PNG and its transparency.
1703 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1704 loadFile function for convenience. Made decodePNG32 faster.
1705 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1706 Changed position of palette in info vector. Fixed an important bug that
1707 happened on PNGs with an uncompressed block.
1708 *) 16 jun 2006: Internally changed unsigned into unsigned where
1709 needed, and performed some optimizations.
1710 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1711 in LodePNG namespace. Changed the order of the parameters. Rewrote the
1712 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1713 *) 22 apr 2006: Optimized and improved some code
1714 *) 07 sep 2005: (!) Changed to std::vector interface
1715 *) 12 aug 2005: Initial release (C++, decoder only)
1716
1717
1718 12. contact information
1719 -----------------------
1720
1721 Feel free to contact me with suggestions, problems, comments, ... concerning
1722 LodePNG. If you encounter a PNG image that doesn't work properly with this
1723 decoder, feel free to send it and I'll use it to find and fix the problem.
1724
1725 My email address is (puzzle the account and domain together with an @ symbol):
1726 Domain: gmail dot com.
1727 Account: lode dot vandevenne.
1728
1729
1730 Copyright (c) 2005-2015 Lode Vandevenne
1731 */