X-Git-Url: https://code.delx.au/refind/blobdiff_plain/8a3ec8229a0dd64677196895baa4733b0c241288..4c9f41e161bd197922912efbcf4cc676077d5c00:/refind/menu.c diff --git a/refind/menu.c b/refind/menu.c index a1120ba..1beb3e7 100644 --- a/refind/menu.c +++ b/refind/menu.c @@ -48,11 +48,11 @@ #include "menu.h" #include "config.h" #include "libeg.h" -#include "refit_call_wrapper.h" +#include "../include/refit_call_wrapper.h" -#include "egemb_back_selected_small.h" -#include "egemb_arrow_left.h" -#include "egemb_arrow_right.h" +#include "../include/egemb_back_selected_small.h" +#include "../include/egemb_arrow_left.h" +#include "../include/egemb_arrow_right.h" // other menu definitions @@ -85,9 +85,6 @@ static EG_IMAGE *SelectionImages[4] = { NULL, NULL, NULL, NULL }; static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 }; static EG_IMAGE *TextBuffer = NULL; -// Used in MainMenuStyle(), but must be persistent.... -UINTN row0PosX = 0, row0PosXRunning = 0, row1PosY = 0, row0Loaders = 0; - // // Graphics helper functions // @@ -96,12 +93,12 @@ static VOID InitSelection(VOID) { UINTN x, y, src_x, src_y; EG_PIXEL *DestPtr, *SrcPtr; - + if (!AllowGraphicsMode) return; if (SelectionImages[0] != NULL) return; - + // load small selection image if (GlobalConfig.SelectionSmallFileName != NULL) { SelectionImages[2] = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, FALSE); @@ -112,7 +109,7 @@ static VOID InitSelection(VOID) ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel); if (SelectionImages[2] == NULL) return; - + // load big selection image if (GlobalConfig.SelectionBigFileName != NULL) { SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, FALSE); @@ -121,14 +118,14 @@ static VOID InitSelection(VOID) } if (SelectionImages[0] == NULL) { // calculate big selection image from small one - + SelectionImages[0] = egCreateImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE); if (SelectionImages[0] == NULL) { egFreeImage(SelectionImages[2]); SelectionImages[2] = NULL; return; } - + DestPtr = SelectionImages[0]->PixelData; SrcPtr = SelectionImages[2]->PixelData; for (y = 0; y < ROW0_TILESIZE; y++) { @@ -138,7 +135,7 @@ static VOID InitSelection(VOID) src_y = (ROW1_TILESIZE >> 1); else src_y = y - (ROW0_TILESIZE - ROW1_TILESIZE); - + for (x = 0; x < ROW0_TILESIZE; x++) { if (x < (ROW1_TILESIZE >> 1)) src_x = x; @@ -146,12 +143,12 @@ static VOID InitSelection(VOID) src_x = (ROW1_TILESIZE >> 1); else src_x = x - (ROW0_TILESIZE - ROW1_TILESIZE); - + *DestPtr++ = SrcPtr[src_y * ROW1_TILESIZE + src_x]; } } } - + // non-selected background images SelectionImages[1] = egCreateFilledImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE, &MenuBackgroundPixel); SelectionImages[3] = egCreateFilledImage(ROW1_TILESIZE, ROW1_TILESIZE, FALSE, &MenuBackgroundPixel); @@ -163,10 +160,13 @@ static VOID InitSelection(VOID) static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN VisibleSpace) { - State->LastSelection = State->CurrentSelection = 0; + State->PreviousSelection = State->CurrentSelection = 0; State->MaxIndex = (INTN)ItemCount - 1; State->FirstVisible = 0; - State->MaxVisible = UGAWidth / (ROW0_TILESIZE + TILE_XSPACING) - 1; + if (AllowGraphicsMode) { + State->MaxVisible = UGAWidth / (ROW0_TILESIZE + TILE_XSPACING) - 1; + } else + State->MaxVisible = ConHeight - 4; if ((VisibleSpace > 0) && (VisibleSpace < State->MaxVisible)) State->MaxVisible = (INTN)VisibleSpace; State->PaintAll = TRUE; @@ -175,25 +175,85 @@ static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN Vis State->LastVisible = State->FirstVisible + State->MaxVisible - 1; } +// Adjust variables relating to the scrolling of tags, for when a selected icon isn't +// visible given the current scrolling condition.... +static VOID AdjustScrollState(IN SCROLL_STATE *State) { + if (State->CurrentSelection > State->LastVisible) { + State->LastVisible = State->CurrentSelection; + State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible; + if (State->FirstVisible < 0) // shouldn't happen, but just in case.... + State->FirstVisible = 0; + State->PaintAll = TRUE; + } // Scroll forward + if (State->CurrentSelection < State->FirstVisible) { + State->FirstVisible = State->CurrentSelection; + State->LastVisible = State->CurrentSelection + State->MaxVisible - 1; + State->PaintAll = TRUE; + } // Scroll backward +} // static VOID AdjustScrollState + static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) { - State->LastSelection = State->CurrentSelection; - + State->PreviousSelection = State->CurrentSelection; + switch (Movement) { - case SCROLL_LINE_UP: + case SCROLL_LINE_LEFT: if (State->CurrentSelection > 0) { State->CurrentSelection --; } break; - - case SCROLL_LINE_DOWN: + + case SCROLL_LINE_RIGHT: if (State->CurrentSelection < State->MaxIndex) { State->CurrentSelection ++; } break; - // TODO: Better handling of SCROLL_PAGE_UP & SCROLL_PAGE_DOWN + case SCROLL_LINE_UP: + if (State->ScrollMode == SCROLL_MODE_ICONS) { + if (State->CurrentSelection >= State->InitialRow1) { + if (State->MaxIndex > State->InitialRow1) { // avoid division by 0! + State->CurrentSelection = State->FirstVisible + (State->LastVisible - State->FirstVisible) * + (State->CurrentSelection - State->InitialRow1) / + (State->MaxIndex - State->InitialRow1); + } else { + State->CurrentSelection = State->FirstVisible; + } // if/else + } // if in second row + } else { + if (State->CurrentSelection > 0) + State->CurrentSelection--; + } // if/else + break; + + case SCROLL_LINE_DOWN: + if (State->ScrollMode == SCROLL_MODE_ICONS) { + if (State->CurrentSelection <= State->FinalRow0) { + if (State->LastVisible > State->FirstVisible) { // avoid division by 0! + State->CurrentSelection = State->InitialRow1 + (State->MaxIndex - State->InitialRow1) * + (State->CurrentSelection - State->FirstVisible) / + (State->LastVisible - State->FirstVisible); + } else { + State->CurrentSelection = State->InitialRow1; + } // if/else + } // if in first row + } else { + if (State->CurrentSelection < State->MaxIndex) + State->CurrentSelection++; + } // if/else + break; + case SCROLL_PAGE_UP: + if (State->CurrentSelection <= State->FinalRow0) + State->CurrentSelection -= State->MaxVisible; + else if (State->CurrentSelection == State->InitialRow1) + State->CurrentSelection = State->FinalRow0; + else + State->CurrentSelection = State->InitialRow1; + if (State->CurrentSelection < 0) + State->CurrentSelection = 0; + break; + case SCROLL_FIRST: if (State->CurrentSelection > 0) { State->PaintAll = TRUE; @@ -202,6 +262,19 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) break; case SCROLL_PAGE_DOWN: + if (State->CurrentSelection < State->FinalRow0) { + State->CurrentSelection += State->MaxVisible; + if (State->CurrentSelection > State->FinalRow0) + State->CurrentSelection = State->FinalRow0; + } else if (State->CurrentSelection == State->FinalRow0) { + State->CurrentSelection++; + } else { + State->CurrentSelection = State->MaxIndex; + } + if (State->CurrentSelection > State->MaxIndex) + State->CurrentSelection = State->MaxIndex; + break; + case SCROLL_LAST: if (State->CurrentSelection < State->MaxIndex) { State->PaintAll = TRUE; @@ -211,13 +284,15 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) case SCROLL_NONE: break; - + } - - if (!State->PaintAll && State->CurrentSelection != State->LastSelection) + if (State->ScrollMode == SCROLL_MODE_TEXT) + AdjustScrollState(State); + + if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection) State->PaintSelection = TRUE; State->LastVisible = State->FirstVisible + State->MaxVisible - 1; -} +} // static VOID UpdateScroll() // // menu helper functions @@ -251,8 +326,7 @@ static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Short Shortcut[0] -= ('a' - 'A'); if (Shortcut[0]) { for (i = 0; i < Screen->EntryCount; i++) { - if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || - Screen->Entries[i]->ShortcutLetter == Shortcut[0]) { + if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) { return i; } // if } // for @@ -266,10 +340,28 @@ static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Short return -1; } +// Identify the end of row 0 and the beginning of row 1; store the results in the +// appropriate fields in State. Also reduce MaxVisible if that value is greater +// than the total number of row-0 tags and if we're in an icon-based screen +static VOID IdentifyRows(IN SCROLL_STATE *State, IN REFIT_MENU_SCREEN *Screen) { + UINTN i; + + State->FinalRow0 = 0; + State->InitialRow1 = State->MaxIndex; + for (i = 0; i < State->MaxIndex; i++) { + if (Screen->Entries[i]->Row == 0) { + State->FinalRow0 = i; + } else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) { + State->InitialRow1 = i; + } // if/else + } // for + if ((State->ScrollMode == SCROLL_MODE_ICONS) && (State->MaxVisible > (State->FinalRow0 + 1))) + State->MaxVisible = State->FinalRow0 + 1; +} // static VOID IdentifyRows() + // // generic menu function // - static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN INTN DefaultEntryIndex, OUT REFIT_MENU_ENTRY **ChosenEntry) { SCROLL_STATE State; @@ -279,10 +371,10 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty INTN ShortcutEntry; BOOLEAN HaveTimeout = FALSE; UINTN TimeoutCountdown = 0; - CHAR16 *TimeoutMessage; + CHAR16 TimeoutMessage[256]; CHAR16 KeyAsString[2]; UINTN MenuExit; - + if (Screen->TimeoutSeconds > 0) { HaveTimeout = TRUE; TimeoutCountdown = Screen->TimeoutSeconds * 10; @@ -290,12 +382,13 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty MenuExit = 0; StyleFunc(Screen, &State, MENU_FUNCTION_INIT, NULL); + IdentifyRows(&State, Screen); // override the starting selection with the default index, if any if (DefaultEntryIndex >= 0 && DefaultEntryIndex <= State.MaxIndex) { State.CurrentSelection = DefaultEntryIndex; UpdateScroll(&State, SCROLL_NONE); } - + while (!MenuExit) { // update the screen if (State.PaintAll) { @@ -307,9 +400,8 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty } if (HaveTimeout) { - TimeoutMessage = PoolPrint(L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10); + SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10); StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage); - FreePool(TimeoutMessage); } // read key press (and wait for it if applicable) @@ -335,13 +427,17 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty // react to key press switch (key.ScanCode) { case SCAN_UP: - case SCAN_LEFT: UpdateScroll(&State, SCROLL_LINE_UP); break; + case SCAN_LEFT: + UpdateScroll(&State, SCROLL_LINE_LEFT); + break; case SCAN_DOWN: - case SCAN_RIGHT: UpdateScroll(&State, SCROLL_LINE_DOWN); break; + case SCAN_RIGHT: + UpdateScroll(&State, SCROLL_LINE_RIGHT); + break; case SCAN_HOME: UpdateScroll(&State, SCROLL_FIRST); break; @@ -364,6 +460,10 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty case SCAN_F10: egScreenShot(); break; + case 0x0016: // F12 + if (EjectMedia()) + MenuExit = MENU_EXIT_ESCAPE; + break; } switch (key.UnicodeChar) { case CHAR_LINEFEED: @@ -385,9 +485,9 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty break; } } - + StyleFunc(Screen, &State, MENU_FUNCTION_CLEANUP, NULL); - + if (ChosenEntry) *ChosenEntry = Screen->Entries[State.CurrentSelection]; return MenuExit; @@ -403,10 +503,11 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN MenuWidth, ItemWidth, MenuHeight; static UINTN MenuPosY; static CHAR16 **DisplayStrings; - CHAR16 *TimeoutMessage; - + CHAR16 TimeoutMessage[256]; + + State->ScrollMode = SCROLL_MODE_TEXT; switch (Function) { - + case MENU_FUNCTION_INIT: // vertical layout MenuPosY = 4; @@ -416,7 +517,7 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, if (Screen->TimeoutSeconds > 0) MenuHeight -= 2; InitScroll(State, Screen->EntryCount, MenuHeight); - + // determine width of the menu MenuWidth = 20; // minimum for (i = 0; i <= State->MaxIndex; i++) { @@ -426,15 +527,15 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, } if (MenuWidth > ConWidth - 6) MenuWidth = ConWidth - 6; - + // prepare strings for display DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount); for (i = 0; i <= State->MaxIndex; i++) - DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title); - // TODO: shorten strings that are too long (PoolPrint doesn't do that...) + SPrint(DisplayStrings[i], Screen->EntryCount, L" %-.*s ", MenuWidth, Screen->Entries[i]->Title); +// DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title); // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle) // TODO: account for double-width characters - + // initial painting BeginTextScreen(Screen->Title); if (Screen->InfoLineCount > 0) { @@ -444,16 +545,16 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]); } } - + break; - + case MENU_FUNCTION_CLEANUP: // release temporary memory for (i = 0; i <= State->MaxIndex; i++) FreePool(DisplayStrings[i]); FreePool(DisplayStrings); break; - + case MENU_FUNCTION_PAINT_ALL: // paint the whole screen (initially and after scrolling) for (i = 0; i <= State->MaxIndex; i++) { @@ -479,17 +580,17 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, else refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, L" "); break; - + case MENU_FUNCTION_PAINT_SELECTION: // redraw selection cursor - refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->LastSelection - State->FirstVisible)); + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->PreviousSelection - State->FirstVisible)); refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC); - refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->LastSelection]); + refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->PreviousSelection]); refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->CurrentSelection - State->FirstVisible)); refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT); refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->CurrentSelection]); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: if (ParamText[0] == 0) { // clear message @@ -500,9 +601,8 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, // paint or update message refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR); refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 1); - TimeoutMessage = PoolPrint(L"%s ", ParamText); + SPrint(TimeoutMessage, 255, L"%s ", ParamText); refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage); - FreePool(TimeoutMessage); } break; @@ -516,8 +616,6 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos, IN UINTN YPos) { -// Print(L"Entering DrawMenuText(); Text is '%s', SelectedWidth is %d, XPos is %d, YPos is %d\n", -// Text, SelectedWidth, XPos, YPos); if (TextBuffer == NULL) TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE); @@ -527,7 +625,7 @@ static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos, egFillImageArea(TextBuffer, 0, 0, SelectedWidth, TextBuffer->Height, &SelectionBackgroundPixel); } - + // render the text egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN); BltImage(TextBuffer, XPos, YPos); @@ -540,8 +638,9 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta UINTN ItemWidth; static UINTN MenuWidth, EntriesPosX, EntriesPosY, TimeoutPosY; + State->ScrollMode = SCROLL_MODE_TEXT; switch (Function) { - + case MENU_FUNCTION_INIT: InitScroll(State, Screen->EntryCount, 0); @@ -589,26 +688,26 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta case MENU_FUNCTION_CLEANUP: // nothing to do break; - + case MENU_FUNCTION_PAINT_ALL: for (i = 0; i <= State->MaxIndex; i++) { DrawMenuText(Screen->Entries[i]->Title, (i == State->CurrentSelection) ? MenuWidth : 0, EntriesPosX, EntriesPosY + i * TEXT_LINE_HEIGHT); } break; - + case MENU_FUNCTION_PAINT_SELECTION: // redraw selection cursor - DrawMenuText(Screen->Entries[State->LastSelection]->Title, 0, - EntriesPosX, EntriesPosY + State->LastSelection * TEXT_LINE_HEIGHT); + DrawMenuText(Screen->Entries[State->PreviousSelection]->Title, 0, + EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT); DrawMenuText(Screen->Entries[State->CurrentSelection]->Title, MenuWidth, EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: DrawMenuText(ParamText, 0, EntriesPosX, TimeoutPosY); break; - + } } @@ -650,18 +749,8 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN UINTN row0PosY, UINTN row1PosY, UINTN textPosY) { INTN i; - if (Screen->Entries[State->CurrentSelection]->Row == 0) { - if (State->CurrentSelection > State->LastVisible) { - State->LastVisible = State->CurrentSelection; - State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible; - if (State->FirstVisible < 0) // shouldn't happen, but just in case.... - State->FirstVisible = 0; - } // Scroll forward - if (State->CurrentSelection < State->FirstVisible) { - State->FirstVisible = State->CurrentSelection; - State->LastVisible = State->CurrentSelection + State->MaxVisible - 1; - } // Scroll backward - } + if (Screen->Entries[State->CurrentSelection]->Row == 0) + AdjustScrollState(State); for (i = State->FirstVisible; i <= State->MaxIndex; i++) { if (Screen->Entries[i]->Row == 0) { if (i <= State->LastVisible) { @@ -669,8 +758,7 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN itemPosX[i - State->FirstVisible], row0PosY); } // if } else { - DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, - itemPosX[i], row1PosY); + DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY); } } if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) @@ -681,17 +769,30 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN // Move the selection to State->CurrentSelection, adjusting icon row if necessary... static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX, UINTN row0PosY, UINTN row1PosY, UINTN textPosY) { - if ((State->CurrentSelection < State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) { - DrawMainMenuEntry(Screen->Entries[State->LastSelection], FALSE, - itemPosX[State->LastSelection - State->FirstVisible], - (Screen->Entries[State->LastSelection]->Row == 0) ? row0PosY : row1PosY); - DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, - itemPosX[State->CurrentSelection - State->FirstVisible], - (Screen->Entries[State->CurrentSelection]->Row == 0) ? row0PosY : row1PosY); + UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur; + + if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) || + (State->CurrentSelection >= State->InitialRow1) ) { + if (Screen->Entries[State->PreviousSelection]->Row == 0) { + XSelectPrev = State->PreviousSelection - State->FirstVisible; + YPosPrev = row0PosY; + } else { + XSelectPrev = State->PreviousSelection; + YPosPrev = row1PosY; + } // if/else + if (Screen->Entries[State->CurrentSelection]->Row == 0) { + XSelectCur = State->CurrentSelection - State->FirstVisible; + YPosCur = row0PosY; + } else { + XSelectCur = State->CurrentSelection; + YPosCur = row1PosY; + } // if/else + DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev); + DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur); if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY); - } else { + } else { // Current selection not visible; must redraw the menu.... MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL); } } // static VOID MoveSelection(VOID) @@ -714,22 +815,24 @@ static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFile PosX -= Icon->Width; BltImageAlpha(Icon, PosX, PosY - (Icon->Height / 2), &MenuBackgroundPixel); } -} // static VOID PaintArrow() +} // static VOID PaintIcon() // Display main menu in graphics mode VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText) { INTN i; - extern UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders; + static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders; UINTN row0Count, row1Count, row1PosX, row1PosXRunning; static UINTN *itemPosX; static UINTN row0PosY, textPosY; + CHAR16 FileName[256]; + State->ScrollMode = SCROLL_MODE_ICONS; switch (Function) { - + case MENU_FUNCTION_INIT: InitScroll(State, Screen->EntryCount, GlobalConfig.MaxTags); - + // layout row0Count = 0; row1Count = 0; @@ -768,35 +871,39 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT InitSelection(); SwitchToGraphicsAndClear(); break; - + case MENU_FUNCTION_CLEANUP: FreePool(itemPosX); break; - + case MENU_FUNCTION_PAINT_ALL: BltClearScreen(TRUE); PaintAll(Screen, State, itemPosX, row0PosY, row1PosY, textPosY); // For PaintIcon() calls, the starting Y position is moved to the midpoint // of the surrounding row; PaintIcon() adjusts this back up by half the // icon's height to properly center it. - if (State->FirstVisible > 0) - PaintIcon(&egemb_arrow_left, L"icons\\arrow_left.icns", row0PosX - TILE_XSPACING, + if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) { + SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR); + PaintIcon(&egemb_arrow_left, FileName, row0PosX - TILE_XSPACING, row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT); - if (State->LastVisible < (row0Loaders - 1)) - PaintIcon(&egemb_arrow_right, L"icons\\arrow_right.icns", + } // if + if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) { + SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR); + PaintIcon(&egemb_arrow_right, FileName, (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING, row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT); + } // if break; case MENU_FUNCTION_PAINT_SELECTION: PaintSelection(Screen, State, itemPosX, row0PosY, row1PosY, textPosY); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) DrawMainMenuText(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT); break; - + } } @@ -807,10 +914,10 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT UINTN RunMenu(IN REFIT_MENU_SCREEN *Screen, OUT REFIT_MENU_ENTRY **ChosenEntry) { MENU_STYLE_FUNC Style = TextMenuStyle; - + if (AllowGraphicsMode) Style = GraphicsMenuStyle; - + return RunGenericMenu(Screen, Style, -1, ChosenEntry); } @@ -823,8 +930,7 @@ UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT UINTN DefaultEntryIndex = -1; if (DefaultSelection != NULL) { - // Find a menu entry whose shortcut is the first character of DefaultSelection, or - // whose + // Find a menu entry that includes *DefaultSelection as a substring DefaultEntryIndex = FindMenuShortcutEntry(Screen, DefaultSelection); // If that didn't work, should we scan more characters? For now, no. }