-;;; chess.el --- Play chess in Emacs
+;;; chess.el --- Play chess in GNU Emacs
-;; Copyright (C) 2001 John Wiegley <johnw@gnu.org>
+;; Copyright (C) 2001, 2014 Free Software Foundation, Inc.
-;; Emacs Lisp Archive Entry
-;; Filename: chess.el
-;; Version: 2.0
-;; Keywords: games
;; Author: John Wiegley <johnw@gnu.org>
-;; Maintainer: John Wiegley <johnw@gnu.org>
-;; Description: Play chess in Emacs
-;; URL: http://www.gci-net.com/~johnw/Emacs/packages/chess.tar.gz
-;; Compatibility: Emacs20, Emacs21, XEmacs21
+;; Maintainer: Mario Lang <mlang@delysid.org>
+;; Version: 2.0.4
+;; Package-Requires: ((cl-lib "0.5"))
+;; Keywords: games
+;; Compatibility: Emacs24
-;; This file is not part of GNU Emacs.
+;; This program is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation, either version 3 of the License, or
+;; (at your option) any later version.
+
+;; This program is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
-;; This is free software; you can redistribute it and/or modify it under
-;; the terms of the GNU General Public License as published by the Free
-;; Software Foundation; either version 2, or (at your option) any later
-;; version.
-;;
-;; This is distributed in the hope that it will be useful, but WITHOUT
-;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
-;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
-;; for more details.
-;;
;; You should have received a copy of the GNU General Public License
-;; along with GNU Emacs; see the file COPYING. If not, write to the
-;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
-;; MA 02111-1307, USA.
+;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Welcome to Emacs Chess, a chess playing module for GNU Emacs.
;;
-;; This program will not play chess against you; it is not a chess
-;; computer. It can use a chess computer, however, to simulate your
-;; opponent's moves. This is decided when you choose your opponent.
-;; You must, of course, have that chess computer installed. See the
-;; top of chess-player.el for more information.
+;; chess.el is an Emacs Lisp library and several clients on top of the
+;; underlying library functionality for performing various activities
+;; related to the game of chess.
+;;
+;; Type `M-x chess', and play chess against one of the default engine modules.
+;;
+;; Type `C-u M-x chess' to select a specific engine.
+;; You can play against various external chess computer programs, like
+;; crafty, fruit, glaurung, gnuchess, phalanx, sjeng and stockfish.
+;; There is also an Emacs based chess computer module (ai) which does not
+;; require any external programs. However, the internal AI is not very strong.
+;;
+;; To play against another human on a different machine running GNU Emacs,
+;; type `C-u M-x chess RET network RET'.
+;; To play on one of the internet chess servers, type `M-x chess-ics'.
;;
-;; To just get a chessboard up, put the following in your .emacs file:
+;; If you'd like to view or edit Portable Game Notation (PGN) files,
+;; `chess-pgn-mode' provides a text-mode derived mode which can display the
+;; chess position at point.
;;
-;; (add-to-list 'load-list "<the path to Emacs Chess>")
+;; To improve your chessaility, `M-x chess-tutorial' provides a simple knight
+;; movement exercise to get you started, and `M-x chess-puzzle' can be used
+;; to solve puzzle collections in EPD or PGN format.
;;
-;; (autoload 'chess "chess" "Play a game of chess" t)
+;; There are some different types of chessboard display modules available.
+;; * A simple character based display (chess-plain).
+;; * A more verbose ASCII chessboard (chess-ics1).
+;; * A graphical chessboard display which uses images (chess-images).
;;
-;; Now you can type `M-x chess', and play chess against anyone else in
-;; the room with you, without having to install anything more.
+;; The variable `chess-default-display' controls which display modules
+;; are tried when a chessboard should be displayed. By default, chess-images
+;; is tried first. If Emacs is not running in a graphical environment,
+;; chess-ics1 is used instead. To enable the chess-plain display module,
+;; customize `chess-default-display' accordingly.
;;
;; Once this is working, the next thing to do is to customize
-;; `chess-use-modules'. This is a list of functionality modules used
-;; by chess.el to provide its functionality. You can enable or
+;; `chess-default-modules'. This is a list of functionality modules used
+;; by chess.el to provide additional functionality. You can enable or
;; disable modules so that Emacs Chess better suites your tastes.
;; Those modules in turn often have configuration variables, and
;; appropriate documentation at the top of the related file.
;; displays, opponents, analysis programs, etc. See the documentation
;; in chess-module.el to learn more.
;;
-;; There is no documentation for this program other than what exists
-;; in the source files. This is because the source files aim at being
-;; self documenting, and as chess is such a simple game, most chess
-;; players aren't going to need to know much about this program in
-;; particular.
-;;
-;; However, most people will probably be interested in reading the top
+;; Most people will probably also be interested in reading the top
;; of chess-display.el and chess-pgn.el, which describe the user
;; interface commands available in each of those buffer types.
(require 'chess-game)
(require 'chess-display)
(require 'chess-engine)
-(require 'chess-database)
-(require 'chess-file)
(defgroup chess nil
"An Emacs chess playing program."
- :group 'games)
+ :group 'games
+ :link '(custom-manual "(chess)Top"))
-(defconst chess-version "2.0a11"
+(defconst chess-version "2.0.4"
"The version of the Emacs chess program.")
(defcustom chess-default-display
(defcustom chess-default-modules
'((chess-sound chess-announce)
- chess-autosave)
+ ;;chess-autosave ml (2014-06-06): module not fully working
+ chess-clock
+ ;;chess-kibitz jww (2002-04-30): not fully supported yet
+ ;;chess-chat
+ )
"Modules to be used when starting a chess session.
A sublist indicates a series of alternatives, if the first is not
available.
:group 'chess)
(defcustom chess-default-engine
- '(chess-crafty chess-gnuchess chess-phalanx)
+ '(chess-crafty
+ chess-stockfish chess-glaurung chess-fruit
+ chess-gnuchess chess-phalanx
+ chess-ai)
"Default engine to be used when starting a chess session.
A list indicates a series of alternatives if the first engine is not
available."
:type 'string
:group 'chess)
+(and (fboundp 'font-lock-add-keywords)
+ (font-lock-add-keywords
+ 'emacs-lisp-mode
+ '(("(\\(chess-error\\)\\>" 1 font-lock-warning-face)
+ ("(\\(chess-with-current-buffer\\)\\>" 1 font-lock-keyword-face))))
+
(defun chess--create-display (module game my-color disable-popup)
- (if (require module nil t)
- (let ((display (chess-display-create game module my-color)))
- (when display
- (chess-game-set-data game 'my-color my-color)
- (if disable-popup
- (chess-display-disable-popup display))
- display))))
-
-(defun chess--create-module (module game)
- (and (require module nil t)
- (chess-module-create module game)))
+ (let ((display (chess-display-create game module my-color)))
+ (when display
+ (chess-game-set-data game 'my-color my-color)
+ (if disable-popup
+ (chess-display-disable-popup display))
+ display)))
(defun chess--create-engine (module game response-handler ctor-args)
- (if (require module nil t)
- (let ((engine (apply 'chess-engine-create module game
- response-handler ctor-args)))
- (when engine
- ;; for the sake of engines which are ready to play now, and
- ;; which don't need connect/accept negotiation (most
- ;; computerized engines fall into this category), we need to
- ;; let them know we're ready to begin
- (chess-engine-command engine 'ready)
- engine))))
+ (let ((engine (apply 'chess-engine-create module game
+ response-handler ctor-args)))
+ (when engine
+ ;; for the sake of engines which are ready to play now, and
+ ;; which don't need connect/accept negotiation (most
+ ;; computerized engines fall into this category), we need to
+ ;; let them know we're ready to begin
+ (chess-engine-command engine 'ready)
+ engine)))
(defun chess-create-modules (module-list create-func &rest args)
+ "Create modules from MODULE-LIST with CREATE-FUNC and ARGS.
+If an element of MODULE-LIST is a sublist, treat it as alternatives."
(let (objects)
(dolist (module module-list)
(let (object)
;; this module is actually a list, which means keep trying
;; until we find one that works
(while module
- (if (setq object (apply create-func (car module) args))
+ (if (setq object (condition-case nil
+ (apply create-func (car module) args)
+ (error nil)))
(progn
(push object objects)
(setq module nil))
(setq module (cdr module)))))))
(nreverse objects)))
+(chess-message-catalog 'english
+ '((no-engines-found
+ . "Could not find any chess engines to play against; install gnuchess!")))
+
;;;###autoload
(defun chess (&optional engine disable-popup engine-response-handler
&rest engine-ctor-args)
- "Start a game of chess, playing against ENGINE (a module name)."
+ "Start a game of chess, playing against ENGINE (a module name).
+With prefix argument, prompt for the engine to play against.
+Otherwise use `chess-default-engine' to determine the engine."
(interactive
(list
(if current-prefix-arg
(when (car objects)
(mapc 'chess-display-update objects)
(chess-module-set-leader (car objects))
- (chess-display-popup (car objects)))
+ (unless disable-popup
+ (chess-display-popup (car objects))))
(nconc objects (chess-create-modules chess-default-modules
- 'chess--create-module game))
-
- (push (car (chess-create-modules (list (or engine chess-default-engine))
- 'chess--create-engine game
- engine-response-handler
- engine-ctor-args))
+ 'chess-module-create game))
+
+ (push (unless (eq engine 'none)
+ (car ;(condition-case nil
+ (chess-create-modules (list (or engine chess-default-engine))
+ 'chess--create-engine game
+ engine-response-handler
+ engine-ctor-args)
+ ; (error nil))
+ ))
objects)
+ (unless (car objects)
+ (chess-message 'no-engines-found))
+
objects))
+;;;###autoload
(defalias 'chess-session 'chess)
-(defun chess-create-display ()
- "Just make a display to use, letting chess.el decide the style."
- (cadr (chess-session 'chess-none)))
-
-(defun chess-create-display-object (perspective)
- (car (chess-create-modules (list chess-default-display)
- 'chess--create-display
- (chess-game-create) perspective nil)))
-
;;;###autoload
-(defun chess-read-pgn (&optional file)
- "Read and display a PGN game after point."
- (interactive "P")
- (if (or file (not (search-forward "[Event " nil t)))
- (setq file (read-file-name "Read a PGN game from file: ")))
- (if file
- (find-file file))
- (let ((game (chess-pgn-to-game))
- display)
- (when game
- (setq display (chess-create-display))
- (chess-display-set-game display game))))
+(define-key menu-bar-games-menu [chess] '(menu-item "Chess" chess :help "Play Chess"))
;;;###autoload
-(defun chess-puzzle (file &optional index)
- "Pick a random puzzle from FILE, and solve it against the default engine.
-The spacebar in the display buffer is bound to `chess-puzzle-next',
-making it easy to go on to the next puzzle once you've solved one."
- (interactive "fRead chess puzzles from: ")
- (random t)
- (let* ((database (chess-database-open 'chess-file file))
- (objects (and database (chess-session)))
- (display (cadr objects)))
- (when database
- (with-current-buffer display
- ;; make sure the database is closed when the display is shutdown
- (chess-game-add-hook (chess-display-game nil)
- 'chess-database-event-handler database)
- (chess-game-set-data (chess-display-game nil) 'database database)
- (define-key (current-local-map) [? ] 'chess-puzzle-next)
- (chess-puzzle-next)))))
-
-(defun chess-puzzle-next ()
- "Play the next puzzle in the collection, selected randomly."
- (interactive)
- (let* ((game (chess-display-game nil))
- (database (chess-game-data game 'database))
- (index (random (chess-database-count database)))
- (next-game (chess-database-read database index)))
- (if (null next-game)
- (error "Error reading game at position %d" index)
- (chess-display-set-game nil next-game 0)
- (chess-game-set-data game 'my-color
- (chess-pos-side-to-move (chess-game-pos game)))
- (dolist (key '(database database-index database-count))
- (chess-game-set-data game key (chess-game-data next-game key))))))
+(defun chess-create-display (perspective &optional modules-too)
+ "Create a display, letting the user's customization decide the style.
+If MODULES-TOO is non-nil, also create and associate the modules
+listed in `chess-default-modules'."
+ (if modules-too
+ (let ((display (cadr (chess-session 'none))))
+ (chess-display-set-perspective* display perspective))
+ (car (chess-create-modules (list chess-default-display)
+ 'chess--create-display
+ (chess-game-create) perspective nil))))
(provide 'chess)