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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts. This is so users could type and display
40 text in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}.
69 For example, any @acronym{ASCII} character takes up only 1 byte, a
70 Latin-1 character takes up 2 bytes, etc. We call this representation
71 of text @dfn{multibyte}, because it uses several bytes for each
72 character.
73
74 Outside Emacs, characters can be represented in many different
75 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76 between these external encodings and the internal representation, as
77 appropriate, when it reads text into a buffer or a string, or when it
78 writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
81 binary non-text data in its buffers or strings. For example, when
82 Emacs visits a file, it first reads the file's text verbatim into a
83 buffer, and only then converts it to the internal representation.
84 Before the conversion, the buffer holds encoded text.
85
86 @cindex unibyte text
87 Encoded text is not really text, as far as Emacs is concerned, but
88 rather a sequence of raw 8-bit bytes. We call buffers and strings
89 that hold encoded text @dfn{unibyte} buffers and strings, because
90 Emacs treats them as a sequence of individual bytes. In particular,
91 Emacs usually displays unibyte buffers and strings as octal codes such
92 as @code{\237}. We recommend that you never use unibyte buffers and
93 strings except for manipulating encoded text or binary non-text data.
94
95 In a buffer, the buffer-local value of the variable
96 @code{enable-multibyte-characters} specifies the representation used.
97 The representation for a string is determined and recorded in the string
98 when the string is constructed.
99
100 @defvar enable-multibyte-characters
101 This variable specifies the current buffer's text representation.
102 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
103 it contains unibyte encoded text or binary non-text data.
104
105 You cannot set this variable directly; instead, use the function
106 @code{set-buffer-multibyte} to change a buffer's representation.
107 @end defvar
108
109 @defvar default-enable-multibyte-characters
110 This variable's value is entirely equivalent to @code{(default-value
111 'enable-multibyte-characters)}, and setting this variable changes that
112 default value. Setting the local binding of
113 @code{enable-multibyte-characters} in a specific buffer is not allowed,
114 but changing the default value is supported, and it is a reasonable
115 thing to do, because it has no effect on existing buffers.
116
117 The @samp{--unibyte} command line option does its job by setting the
118 default value to @code{nil} early in startup.
119 @end defvar
120
121 @defun position-bytes position
122 Buffer positions are measured in character units. This function
123 returns the byte-position corresponding to buffer position
124 @var{position} in the current buffer. This is 1 at the start of the
125 buffer, and counts upward in bytes. If @var{position} is out of
126 range, the value is @code{nil}.
127 @end defun
128
129 @defun byte-to-position byte-position
130 Return the buffer position, in character units, corresponding to given
131 @var{byte-position} in the current buffer. If @var{byte-position} is
132 out of range, the value is @code{nil}. In a multibyte buffer, an
133 arbitrary value of @var{byte-position} can be not at character
134 boundary, but inside a multibyte sequence representing a single
135 character; in this case, this function returns the buffer position of
136 the character whose multibyte sequence includes @var{byte-position}.
137 In other words, the value does not change for all byte positions that
138 belong to the same character.
139 @end defun
140
141 @defun multibyte-string-p string
142 Return @code{t} if @var{string} is a multibyte string, @code{nil}
143 otherwise.
144 @end defun
145
146 @defun string-bytes string
147 @cindex string, number of bytes
148 This function returns the number of bytes in @var{string}.
149 If @var{string} is a multibyte string, this can be greater than
150 @code{(length @var{string})}.
151 @end defun
152
153 @defun unibyte-string &rest bytes
154 This function concatenates all its argument @var{bytes} and makes the
155 result a unibyte string.
156 @end defun
157
158 @node Converting Representations
159 @section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
162 multibyte text to unibyte, provided that the multibyte text contains
163 only @acronym{ASCII} and 8-bit raw bytes. In general, these
164 conversions happen when inserting text into a buffer, or when putting
165 text from several strings together in one string. You can also
166 explicitly convert a string's contents to either representation.
167
168 Emacs chooses the representation for a string based on the text that
169 it is constructed from. The general rule is to convert unibyte text to
170 multibyte text when combining it with other multibyte text, because the
171 multibyte representation is more general and can hold whatever
172 characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175 buffer's representation, as specified by
176 @code{enable-multibyte-characters} in that buffer. In particular, when
177 you insert multibyte text into a unibyte buffer, Emacs converts the text
178 to unibyte, even though this conversion cannot in general preserve all
179 the characters that might be in the multibyte text. The other natural
180 alternative, to convert the buffer contents to multibyte, is not
181 acceptable because the buffer's representation is a choice made by the
182 user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
185 unchanged, and converts bytes with codes 128 through 159 to the
186 multibyte representation of raw eight-bit bytes.
187
188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189 and eight-bit characters to their single-byte form, but loses
190 information for non-@acronym{ASCII} characters by discarding all but
191 the low 8 bits of each character's codepoint. Converting unibyte text
192 to multibyte and back to unibyte reproduces the original unibyte text.
193
194 The next two functions either return the argument @var{string}, or a
195 newly created string with no text properties.
196
197 @defun string-to-multibyte string
198 This function returns a multibyte string containing the same sequence
199 of characters as @var{string}. If @var{string} is a multibyte string,
200 it is returned unchanged. The function assumes that @var{string}
201 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202 latter are converted to their multibyte representation corresponding
203 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204 Representations, codepoints}).
205 @end defun
206
207 @defun string-to-unibyte string
208 This function returns a unibyte string containing the same sequence of
209 characters as @var{string}. It signals an error if @var{string}
210 contains a non-@acronym{ASCII} character. If @var{string} is a
211 unibyte string, it is returned unchanged. Use this function for
212 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
213 characters.
214 @end defun
215
216 @defun multibyte-char-to-unibyte char
217 This convert the multibyte character @var{char} to a unibyte
218 character. If @var{char} is a character that is neither
219 @acronym{ASCII} nor eight-bit, the value is -1.
220 @end defun
221
222 @defun unibyte-char-to-multibyte char
223 This convert the unibyte character @var{char} to a multibyte
224 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225 byte.
226 @end defun
227
228 @node Selecting a Representation
229 @section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232 multibyte when it was unibyte, or vice versa.
233
234 @defun set-buffer-multibyte multibyte
235 Set the representation type of the current buffer. If @var{multibyte}
236 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237 is @code{nil}, the buffer becomes unibyte.
238
239 This function leaves the buffer contents unchanged when viewed as a
240 sequence of bytes. As a consequence, it can change the contents
241 viewed as characters; a sequence of three bytes which is treated as
242 one character in multibyte representation will count as three
243 characters in unibyte representation. Eight-bit characters
244 representing raw bytes are an exception. They are represented by one
245 byte in a unibyte buffer, but when the buffer is set to multibyte,
246 they are converted to two-byte sequences, and vice versa.
247
248 This function sets @code{enable-multibyte-characters} to record which
249 representation is in use. It also adjusts various data in the buffer
250 (including overlays, text properties and markers) so that they cover the
251 same text as they did before.
252
253 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254 because indirect buffers always inherit the representation of the
255 base buffer.
256 @end defun
257
258 @defun string-as-unibyte string
259 This function returns a string with the same bytes as @var{string} but
260 treating each byte as a character. This means that the value may have
261 more characters than @var{string} has. Eight-bit characters
262 representing raw bytes are an exception: each one of them is converted
263 to a single byte.
264
265 If @var{string} is already a unibyte string, then the value is
266 @var{string} itself. Otherwise it is a newly created string, with no
267 text properties.
268 @end defun
269
270 @defun string-as-multibyte string
271 This function returns a string with the same bytes as @var{string} but
272 treating each multibyte sequence as one character. This means that
273 the value may have fewer characters than @var{string} has. If a byte
274 sequence in @var{string} is invalid as a multibyte representation of a
275 single character, each byte in the sequence is treated as raw 8-bit
276 byte.
277
278 If @var{string} is already a multibyte string, then the value is
279 @var{string} itself. Otherwise it is a newly created string, with no
280 text properties.
281 @end defun
282
283 @node Character Codes
284 @section Character Codes
285 @cindex character codes
286
287 The unibyte and multibyte text representations use different
288 character codes. The valid character codes for unibyte representation
289 range from 0 to 255---the values that can fit in one byte. The valid
290 character codes for multibyte representation range from 0 to 4194303
291 (#x3FFFFF). In this code space, values 0 through 127 are for
292 @acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293 are for non-@acronym{ASCII} characters. Values 0 through 1114111
294 (#10FFFF) corresponds to Unicode characters of the same codepoint,
295 while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296 representing eight-bit raw bytes.
297
298 @defun characterp charcode
299 This returns @code{t} if @var{charcode} is a valid character, and
300 @code{nil} otherwise.
301
302 @example
303 @group
304 (characterp 65)
305 @result{} t
306 @end group
307 @group
308 (characterp 4194303)
309 @result{} t
310 @end group
311 @group
312 (characterp 4194304)
313 @result{} nil
314 @end group
315 @end example
316 @end defun
317
318 @cindex maximum value of character codepoint
319 @cindex codepoint, largest value
320 @defun max-char
321 This function returns the largest value that a valid character
322 codepoint can have.
323
324 @example
325 @group
326 (characterp (max-char))
327 @result{} t
328 @end group
329 @group
330 (characterp (1+ (max-char)))
331 @result{} nil
332 @end group
333 @end example
334 @end defun
335
336 @defun get-byte pos &optional string
337 This function returns the byte at current buffer's character position
338 @var{pos}. If the current buffer is unibyte, this is literally the
339 byte at that position. If the buffer is multibyte, byte values of
340 @acronym{ASCII} characters are the same as character codepoints,
341 whereas eight-bit raw bytes are converted to their 8-bit codes. The
342 function signals an error if the character at @var{pos} is
343 non-@acronym{ASCII}.
344
345 The optional argument @var{string} means to get a byte value from that
346 string instead of the current buffer.
347 @end defun
348
349 @node Character Properties
350 @section Character Properties
351 @cindex character properties
352 A @dfn{character property} is a named attribute of a character that
353 specifies how the character behaves and how it should be handled
354 during text processing and display. Thus, character properties are an
355 important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358 of character properties. In particular, Emacs supports the
359 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360 Model}, and the Emacs character property database is derived from the
361 Unicode Character Database (@acronym{UCD}). See the
362 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
363 Properties chapter of the Unicode Standard}, for detailed description
364 of Unicode character properties and their meaning. This section
365 assumes you are already familiar with that chapter of the Unicode
366 Standard, and want to apply that knowledge to Emacs Lisp programs.
367
368 The facilities documented in this section are useful for setting and
369 retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
372 possible values, whose types depend on the property; if a character
373 does not have a certain property, the value is @code{nil}. Here's the
374 full list of value types for all the character properties that Emacs
375 knows about:
376
377 @table @code
378 @item name
379 This property corresponds to the Unicode @code{Name} property. The
380 value is a string consisting of upper-case Latin letters A to Z,
381 digits, spaces, and hyphen @samp{-} characters.
382
383 @item general-category
384 This property corresponds to the Unicode @code{General_Category}
385 property. The value is a symbol whose name is a 2-letter abbreviation
386 of the character's classification.
387
388 @item canonical-combining-class
389 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390 The value is an integer number.
391
392 @item bidi-class
393 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394 symbol whose name is the Unicode @dfn{directional type} of the
395 character.
396
397 @item decomposition
398 Corresponds to the Unicode @code{Decomposition_Type} and
399 @code{Decomposition_Value} properties. The value is a list, whose
400 first element may be a symbol representing a compatibility formatting
401 tag, such as @code{small}@footnote{
402 Note that Emacs strips the @samp{<..>} brackets from the corresponding
403 Unicode tags; e.g., Unicode specifies @samp{<small>} where Emacs uses
404 @samp{small}.
405 }; the other elements are characters that give the compatibility
406 decomposition sequence of this character.
407
408 @item decimal-digit-value
409 Corresponds to the Unicode @code{Numeric_Value} property for
410 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
411 integer number.
412
413 @item digit
414 Corresponds to the Unicode @code{Numeric_Value} property for
415 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
416 an integer number. Examples of such characters include compatibility
417 subscript and superscript digits, for which the value is the
418 corresponding number.
419
420 @item numeric-value
421 Corresponds to the Unicode @code{Numeric_Value} property for
422 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
423 this property is an integer of a floating-point number. Examples of
424 characters that have this property include fractions, subscripts,
425 superscripts, Roman numerals, currency numerators, and encircled
426 numbers. For example, the value of this property for the character
427 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
428
429 @item mirrored
430 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
431 of this property is a symbol, either @samp{Y} or @samp{N}.
432
433 @item old-name
434 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
435 is a string.
436
437 @item iso-10646-comment
438 Corresponds to the Unicode @code{ISO_Comment} property. The value is
439 a string.
440
441 @item uppercase
442 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
443 The value of this property is a single character.
444
445 @item lowercase
446 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
447 The value of this property is a single character.
448
449 @item titlecase
450 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
451 @dfn{Title case} is a special form of a character used when the first
452 character of a word needs to be capitalized. The value of this
453 property is a single character.
454 @end table
455
456 @defun get-char-code-property char propname
457 This function returns the value of @var{char}'s @var{propname} property.
458
459 @example
460 @group
461 (get-char-code-property ? 'general-category)
462 @result{} Zs
463 @end group
464 @group
465 (get-char-code-property ?1 'general-category)
466 @result{} Nd
467 @end group
468 @group
469 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
470 @result{} 4
471 @end group
472 @group
473 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
474 @result{} 1/5
475 @end group
476 @group
477 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
478 @result{} \4
479 @end group
480 @end example
481 @end defun
482
483 @defun char-code-property-description prop value
484 This function returns the description string of property @var{prop}'s
485 @var{value}, or @code{nil} if @var{value} has no description.
486
487 @example
488 @group
489 (char-code-property-description 'general-category 'Zs)
490 @result{} "Separator, Space"
491 @end group
492 @group
493 (char-code-property-description 'general-category 'Nd)
494 @result{} "Number, Decimal Digit"
495 @end group
496 @group
497 (char-code-property-description 'numeric-value '1/5)
498 @result{} nil
499 @end group
500 @end example
501 @end defun
502
503 @defun put-char-code-property char propname value
504 This function stores @var{value} as the value of the property
505 @var{propname} for the character @var{char}.
506 @end defun
507
508 @defvar char-script-table
509 The value of this variable is a char-table (@pxref{Char-Tables}) that
510 specifies, for each character, a symbol whose name is the script to
511 which the character belongs, according to the Unicode Standard
512 classification of the Unicode code space into script-specific blocks.
513 This char-table has a single extra slot whose value is the list of all
514 script symbols.
515 @end defvar
516
517 @defvar char-width-table
518 The value of this variable is a char-table that specifies the width of
519 each character in columns that it will occupy on the screen.
520 @end defvar
521
522 @defvar printable-chars
523 The value of this variable is a char-table that specifies, for each
524 character, whether it is printable or not. That is, if evaluating
525 @code{(aref printable-chars char)} results in @code{t}, the character
526 is printable, and if it results in @code{nil}, it is not.
527 @end defvar
528
529 @node Character Sets
530 @section Character Sets
531 @cindex character sets
532
533 @cindex charset
534 @cindex coded character set
535 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
536 in which each character is assigned a numeric code point. (The
537 Unicode standard calls this a @dfn{coded character set}.) Each Emacs
538 charset has a name which is a symbol. A single character can belong
539 to any number of different character sets, but it will generally have
540 a different code point in each charset. Examples of character sets
541 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
542 @code{windows-1255}. The code point assigned to a character in a
543 charset is usually different from its code point used in Emacs buffers
544 and strings.
545
546 @cindex @code{emacs}, a charset
547 @cindex @code{unicode}, a charset
548 @cindex @code{eight-bit}, a charset
549 Emacs defines several special character sets. The character set
550 @code{unicode} includes all the characters whose Emacs code points are
551 in the range @code{0..10FFFF}. The character set @code{emacs}
552 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
553 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
554 Emacs uses it to represent raw bytes encountered in text.
555
556 @defun charsetp object
557 Returns @code{t} if @var{object} is a symbol that names a character set,
558 @code{nil} otherwise.
559 @end defun
560
561 @defvar charset-list
562 The value is a list of all defined character set names.
563 @end defvar
564
565 @defun charset-priority-list &optional highestp
566 This functions returns a list of all defined character sets ordered by
567 their priority. If @var{highestp} is non-@code{nil}, the function
568 returns a single character set of the highest priority.
569 @end defun
570
571 @defun set-charset-priority &rest charsets
572 This function makes @var{charsets} the highest priority character sets.
573 @end defun
574
575 @defun char-charset character
576 This function returns the name of the character set of highest
577 priority that @var{character} belongs to. @acronym{ASCII} characters
578 are an exception: for them, this function always returns @code{ascii}.
579 @end defun
580
581 @defun charset-plist charset
582 This function returns the property list of the character set
583 @var{charset}. Although @var{charset} is a symbol, this is not the
584 same as the property list of that symbol. Charset properties include
585 important information about the charset, such as its documentation
586 string, short name, etc.
587 @end defun
588
589 @defun put-charset-property charset propname value
590 This function sets the @var{propname} property of @var{charset} to the
591 given @var{value}.
592 @end defun
593
594 @defun get-charset-property charset propname
595 This function returns the value of @var{charset}s property
596 @var{propname}.
597 @end defun
598
599 @deffn Command list-charset-chars charset
600 This command displays a list of characters in the character set
601 @var{charset}.
602 @end deffn
603
604 Emacs can convert between its internal representation of a character
605 and the character's codepoint in a specific charset. The following
606 two functions support these conversions.
607
608 @c FIXME: decode-char and encode-char accept and ignore an additional
609 @c argument @var{restriction}. When that argument actually makes a
610 @c difference, it should be documented here.
611 @defun decode-char charset code-point
612 This function decodes a character that is assigned a @var{code-point}
613 in @var{charset}, to the corresponding Emacs character, and returns
614 it. If @var{charset} doesn't contain a character of that code point,
615 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
616 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
617 specified as a cons cell @code{(@var{high} . @var{low})}, where
618 @var{low} are the lower 16 bits of the value and @var{high} are the
619 high 16 bits.
620 @end defun
621
622 @defun encode-char char charset
623 This function returns the code point assigned to the character
624 @var{char} in @var{charset}. If the result does not fit in a Lisp
625 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
626 that fits the second argument of @code{decode-char} above. If
627 @var{charset} doesn't have a codepoint for @var{char}, the value is
628 @code{nil}.
629 @end defun
630
631 The following function comes in handy for applying a certain
632 function to all or part of the characters in a charset:
633
634 @defun map-charset-chars function charset &optional arg from to
635 Call @var{function} for characters in @var{charset}. @var{function}
636 is called with two arguments. The first one is a cons cell
637 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
638 indicate a range of characters contained in charset. The second
639 argument is the optional argument @var{arg}.
640
641 By default, the range of codepoints passed to @var{function} includes
642 all the characters in @var{charset}, but optional arguments @var{from}
643 and @var{to} limit that to the range of characters between these two
644 codepoints. If either of them is @code{nil}, it defaults to the first
645 or last codepoint of @var{charset}, respectively.
646 @end defun
647
648 @node Scanning Charsets
649 @section Scanning for Character Sets
650
651 Sometimes it is useful to find out, for characters that appear in a
652 certain part of a buffer or a string, to which character sets they
653 belong. One use for this is in determining which coding systems
654 (@pxref{Coding Systems}) are capable of representing all of the text
655 in question; another is to determine the font(s) for displaying that
656 text.
657
658 @defun charset-after &optional pos
659 This function returns the charset of highest priority containing the
660 character in the current buffer at position @var{pos}. If @var{pos}
661 is omitted or @code{nil}, it defaults to the current value of point.
662 If @var{pos} is out of range, the value is @code{nil}.
663 @end defun
664
665 @defun find-charset-region beg end &optional translation
666 This function returns a list of the character sets of highest priority
667 that contain characters in the current buffer between positions
668 @var{beg} and @var{end}.
669
670 The optional argument @var{translation} specifies a translation table to
671 be used in scanning the text (@pxref{Translation of Characters}). If it
672 is non-@code{nil}, then each character in the region is translated
673 through this table, and the value returned describes the translated
674 characters instead of the characters actually in the buffer.
675 @end defun
676
677 @defun find-charset-string string &optional translation
678 This function returns a list of the character sets of highest priority
679 that contain characters in @var{string}. It is just like
680 @code{find-charset-region}, except that it applies to the contents of
681 @var{string} instead of part of the current buffer.
682 @end defun
683
684 @node Translation of Characters
685 @section Translation of Characters
686 @cindex character translation tables
687 @cindex translation tables
688
689 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
690 specifies a mapping of characters into characters. These tables are
691 used in encoding and decoding, and for other purposes. Some coding
692 systems specify their own particular translation tables; there are
693 also default translation tables which apply to all other coding
694 systems.
695
696 A translation table has two extra slots. The first is either
697 @code{nil} or a translation table that performs the reverse
698 translation; the second is the maximum number of characters to look up
699 for translating sequences of characters (see the description of
700 @code{make-translation-table-from-alist} below).
701
702 @defun make-translation-table &rest translations
703 This function returns a translation table based on the argument
704 @var{translations}. Each element of @var{translations} should be a
705 list of elements of the form @code{(@var{from} . @var{to})}; this says
706 to translate the character @var{from} into @var{to}.
707
708 The arguments and the forms in each argument are processed in order,
709 and if a previous form already translates @var{to} to some other
710 character, say @var{to-alt}, @var{from} is also translated to
711 @var{to-alt}.
712 @end defun
713
714 During decoding, the translation table's translations are applied to
715 the characters that result from ordinary decoding. If a coding system
716 has property @code{:decode-translation-table}, that specifies the
717 translation table to use, or a list of translation tables to apply in
718 sequence. (This is a property of the coding system, as returned by
719 @code{coding-system-get}, not a property of the symbol that is the
720 coding system's name. @xref{Coding System Basics,, Basic Concepts of
721 Coding Systems}.) Finally, if
722 @code{standard-translation-table-for-decode} is non-@code{nil}, the
723 resulting characters are translated by that table.
724
725 During encoding, the translation table's translations are applied to
726 the characters in the buffer, and the result of translation is
727 actually encoded. If a coding system has property
728 @code{:encode-translation-table}, that specifies the translation table
729 to use, or a list of translation tables to apply in sequence. In
730 addition, if the variable @code{standard-translation-table-for-encode}
731 is non-@code{nil}, it specifies the translation table to use for
732 translating the result.
733
734 @defvar standard-translation-table-for-decode
735 This is the default translation table for decoding. If a coding
736 systems specifies its own translation tables, the table that is the
737 value of this variable, if non-@code{nil}, is applied after them.
738 @end defvar
739
740 @defvar standard-translation-table-for-encode
741 This is the default translation table for encoding. If a coding
742 systems specifies its own translation tables, the table that is the
743 value of this variable, if non-@code{nil}, is applied after them.
744 @end defvar
745
746 @defun make-translation-table-from-vector vec
747 This function returns a translation table made from @var{vec} that is
748 an array of 256 elements to map byte values 0 through 255 to
749 characters. Elements may be @code{nil} for untranslated bytes. The
750 returned table has a translation table for reverse mapping in the
751 first extra slot, and the value @code{1} in the second extra slot.
752
753 This function provides an easy way to make a private coding system
754 that maps each byte to a specific character. You can specify the
755 returned table and the reverse translation table using the properties
756 @code{:decode-translation-table} and @code{:encode-translation-table}
757 respectively in the @var{props} argument to
758 @code{define-coding-system}.
759 @end defun
760
761 @defun make-translation-table-from-alist alist
762 This function is similar to @code{make-translation-table} but returns
763 a complex translation table rather than a simple one-to-one mapping.
764 Each element of @var{alist} is of the form @code{(@var{from}
765 . @var{to})}, where @var{from} and @var{to} are either a character or
766 a vector specifying a sequence of characters. If @var{from} is a
767 character, that character is translated to @var{to} (i.e.@: to a
768 character or a character sequence). If @var{from} is a vector of
769 characters, that sequence is translated to @var{to}. The returned
770 table has a translation table for reverse mapping in the first extra
771 slot, and the maximum length of all the @var{from} character sequences
772 in the second extra slot.
773 @end defun
774
775 @node Coding Systems
776 @section Coding Systems
777
778 @cindex coding system
779 When Emacs reads or writes a file, and when Emacs sends text to a
780 subprocess or receives text from a subprocess, it normally performs
781 character code conversion and end-of-line conversion as specified
782 by a particular @dfn{coding system}.
783
784 How to define a coding system is an arcane matter, and is not
785 documented here.
786
787 @menu
788 * Coding System Basics:: Basic concepts.
789 * Encoding and I/O:: How file I/O functions handle coding systems.
790 * Lisp and Coding Systems:: Functions to operate on coding system names.
791 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
792 * Default Coding Systems:: Controlling the default choices.
793 * Specifying Coding Systems:: Requesting a particular coding system
794 for a single file operation.
795 * Explicit Encoding:: Encoding or decoding text without doing I/O.
796 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
797 * MS-DOS File Types:: How DOS "text" and "binary" files
798 relate to coding systems.
799 @end menu
800
801 @node Coding System Basics
802 @subsection Basic Concepts of Coding Systems
803
804 @cindex character code conversion
805 @dfn{Character code conversion} involves conversion between the
806 internal representation of characters used inside Emacs and some other
807 encoding. Emacs supports many different encodings, in that it can
808 convert to and from them. For example, it can convert text to or from
809 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
810 several variants of ISO 2022. In some cases, Emacs supports several
811 alternative encodings for the same characters; for example, there are
812 three coding systems for the Cyrillic (Russian) alphabet: ISO,
813 Alternativnyj, and KOI8.
814
815 Every coding system specifies a particular set of character code
816 conversions, but the coding system @code{undecided} is special: it
817 leaves the choice unspecified, to be chosen heuristically for each
818 file, based on the file's data.
819
820 In general, a coding system doesn't guarantee roundtrip identity:
821 decoding a byte sequence using coding system, then encoding the
822 resulting text in the same coding system, can produce a different byte
823 sequence. But some coding systems do guarantee that the byte sequence
824 will be the same as what you originally decoded. Here are a few
825 examples:
826
827 @quotation
828 iso-8859-1, utf-8, big5, shift_jis, euc-jp
829 @end quotation
830
831 Encoding buffer text and then decoding the result can also fail to
832 reproduce the original text. For instance, if you encode a character
833 with a coding system which does not support that character, the result
834 is unpredictable, and thus decoding it using the same coding system
835 may produce a different text. Currently, Emacs can't report errors
836 that result from encoding unsupported characters.
837
838 @cindex EOL conversion
839 @cindex end-of-line conversion
840 @cindex line end conversion
841 @dfn{End of line conversion} handles three different conventions
842 used on various systems for representing end of line in files. The
843 Unix convention, used on GNU and Unix systems, is to use the linefeed
844 character (also called newline). The DOS convention, used on
845 MS-Windows and MS-DOS systems, is to use a carriage-return and a
846 linefeed at the end of a line. The Mac convention is to use just
847 carriage-return.
848
849 @cindex base coding system
850 @cindex variant coding system
851 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
852 conversion unspecified, to be chosen based on the data. @dfn{Variant
853 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
854 @code{latin-1-mac} specify the end-of-line conversion explicitly as
855 well. Most base coding systems have three corresponding variants whose
856 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
857
858 The coding system @code{raw-text} is special in that it prevents
859 character code conversion, and causes the buffer visited with that
860 coding system to be a unibyte buffer. It does not specify the
861 end-of-line conversion, allowing that to be determined as usual by the
862 data, and has the usual three variants which specify the end-of-line
863 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
864 it specifies no conversion of either character codes or end-of-line.
865
866 @vindex emacs-internal@r{ coding system}
867 The coding system @code{emacs-internal} specifies that the data is
868 represented in the internal Emacs encoding. This is like
869 @code{raw-text} in that no code conversion happens, but different in
870 that the result is multibyte data.
871
872 @defun coding-system-get coding-system property
873 This function returns the specified property of the coding system
874 @var{coding-system}. Most coding system properties exist for internal
875 purposes, but one that you might find useful is @code{:mime-charset}.
876 That property's value is the name used in MIME for the character coding
877 which this coding system can read and write. Examples:
878
879 @example
880 (coding-system-get 'iso-latin-1 :mime-charset)
881 @result{} iso-8859-1
882 (coding-system-get 'iso-2022-cn :mime-charset)
883 @result{} iso-2022-cn
884 (coding-system-get 'cyrillic-koi8 :mime-charset)
885 @result{} koi8-r
886 @end example
887
888 The value of the @code{:mime-charset} property is also defined
889 as an alias for the coding system.
890 @end defun
891
892 @defun coding-system-aliases coding-system
893 This function returns the list of aliases of @var{coding-system}.
894 @end defun
895
896 @node Encoding and I/O
897 @subsection Encoding and I/O
898
899 The principal purpose of coding systems is for use in reading and
900 writing files. The function @code{insert-file-contents} uses
901 a coding system for decoding the file data, and @code{write-region}
902 uses one to encode the buffer contents.
903
904 You can specify the coding system to use either explicitly
905 (@pxref{Specifying Coding Systems}), or implicitly using a default
906 mechanism (@pxref{Default Coding Systems}). But these methods may not
907 completely specify what to do. For example, they may choose a coding
908 system such as @code{undefined} which leaves the character code
909 conversion to be determined from the data. In these cases, the I/O
910 operation finishes the job of choosing a coding system. Very often
911 you will want to find out afterwards which coding system was chosen.
912
913 @defvar buffer-file-coding-system
914 This buffer-local variable records the coding system used for saving the
915 buffer and for writing part of the buffer with @code{write-region}. If
916 the text to be written cannot be safely encoded using the coding system
917 specified by this variable, these operations select an alternative
918 encoding by calling the function @code{select-safe-coding-system}
919 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
920 requires to ask the user to specify a coding system,
921 @code{buffer-file-coding-system} is updated to the newly selected coding
922 system.
923
924 @code{buffer-file-coding-system} does @emph{not} affect sending text
925 to a subprocess.
926 @end defvar
927
928 @defvar save-buffer-coding-system
929 This variable specifies the coding system for saving the buffer (by
930 overriding @code{buffer-file-coding-system}). Note that it is not used
931 for @code{write-region}.
932
933 When a command to save the buffer starts out to use
934 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
935 and that coding system cannot handle
936 the actual text in the buffer, the command asks the user to choose
937 another coding system (by calling @code{select-safe-coding-system}).
938 After that happens, the command also updates
939 @code{buffer-file-coding-system} to represent the coding system that
940 the user specified.
941 @end defvar
942
943 @defvar last-coding-system-used
944 I/O operations for files and subprocesses set this variable to the
945 coding system name that was used. The explicit encoding and decoding
946 functions (@pxref{Explicit Encoding}) set it too.
947
948 @strong{Warning:} Since receiving subprocess output sets this variable,
949 it can change whenever Emacs waits; therefore, you should copy the
950 value shortly after the function call that stores the value you are
951 interested in.
952 @end defvar
953
954 The variable @code{selection-coding-system} specifies how to encode
955 selections for the window system. @xref{Window System Selections}.
956
957 @defvar file-name-coding-system
958 The variable @code{file-name-coding-system} specifies the coding
959 system to use for encoding file names. Emacs encodes file names using
960 that coding system for all file operations. If
961 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
962 coding system determined by the selected language environment. In the
963 default language environment, any non-@acronym{ASCII} characters in
964 file names are not encoded specially; they appear in the file system
965 using the internal Emacs representation.
966 @end defvar
967
968 @strong{Warning:} if you change @code{file-name-coding-system} (or
969 the language environment) in the middle of an Emacs session, problems
970 can result if you have already visited files whose names were encoded
971 using the earlier coding system and are handled differently under the
972 new coding system. If you try to save one of these buffers under the
973 visited file name, saving may use the wrong file name, or it may get
974 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
975 new file name for that buffer.
976
977 @node Lisp and Coding Systems
978 @subsection Coding Systems in Lisp
979
980 Here are the Lisp facilities for working with coding systems:
981
982 @defun coding-system-list &optional base-only
983 This function returns a list of all coding system names (symbols). If
984 @var{base-only} is non-@code{nil}, the value includes only the
985 base coding systems. Otherwise, it includes alias and variant coding
986 systems as well.
987 @end defun
988
989 @defun coding-system-p object
990 This function returns @code{t} if @var{object} is a coding system
991 name or @code{nil}.
992 @end defun
993
994 @defun check-coding-system coding-system
995 This function checks the validity of @var{coding-system}. If that is
996 valid, it returns @var{coding-system}. If @var{coding-system} is
997 @code{nil}, the function return @code{nil}. For any other values, it
998 signals an error whose @code{error-symbol} is @code{coding-system-error}
999 (@pxref{Signaling Errors, signal}).
1000 @end defun
1001
1002 @defun coding-system-eol-type coding-system
1003 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1004 conversion used by @var{coding-system}. If @var{coding-system}
1005 specifies a certain eol conversion, the return value is an integer 0,
1006 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1007 respectively. If @var{coding-system} doesn't specify eol conversion
1008 explicitly, the return value is a vector of coding systems, each one
1009 with one of the possible eol conversion types, like this:
1010
1011 @lisp
1012 (coding-system-eol-type 'latin-1)
1013 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1014 @end lisp
1015
1016 @noindent
1017 If this function returns a vector, Emacs will decide, as part of the
1018 text encoding or decoding process, what eol conversion to use. For
1019 decoding, the end-of-line format of the text is auto-detected, and the
1020 eol conversion is set to match it (e.g., DOS-style CRLF format will
1021 imply @code{dos} eol conversion). For encoding, the eol conversion is
1022 taken from the appropriate default coding system (e.g.,
1023 @code{default-buffer-file-coding-system} for
1024 @code{buffer-file-coding-system}), or from the default eol conversion
1025 appropriate for the underlying platform.
1026 @end defun
1027
1028 @defun coding-system-change-eol-conversion coding-system eol-type
1029 This function returns a coding system which is like @var{coding-system}
1030 except for its eol conversion, which is specified by @code{eol-type}.
1031 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1032 @code{nil}. If it is @code{nil}, the returned coding system determines
1033 the end-of-line conversion from the data.
1034
1035 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1036 @code{dos} and @code{mac}, respectively.
1037 @end defun
1038
1039 @defun coding-system-change-text-conversion eol-coding text-coding
1040 This function returns a coding system which uses the end-of-line
1041 conversion of @var{eol-coding}, and the text conversion of
1042 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1043 @code{undecided}, or one of its variants according to @var{eol-coding}.
1044 @end defun
1045
1046 @defun find-coding-systems-region from to
1047 This function returns a list of coding systems that could be used to
1048 encode a text between @var{from} and @var{to}. All coding systems in
1049 the list can safely encode any multibyte characters in that portion of
1050 the text.
1051
1052 If the text contains no multibyte characters, the function returns the
1053 list @code{(undecided)}.
1054 @end defun
1055
1056 @defun find-coding-systems-string string
1057 This function returns a list of coding systems that could be used to
1058 encode the text of @var{string}. All coding systems in the list can
1059 safely encode any multibyte characters in @var{string}. If the text
1060 contains no multibyte characters, this returns the list
1061 @code{(undecided)}.
1062 @end defun
1063
1064 @defun find-coding-systems-for-charsets charsets
1065 This function returns a list of coding systems that could be used to
1066 encode all the character sets in the list @var{charsets}.
1067 @end defun
1068
1069 @defun check-coding-systems-region start end coding-system-list
1070 This function checks whether coding systems in the list
1071 @code{coding-system-list} can encode all the characters in the region
1072 between @var{start} and @var{end}. If all of the coding systems in
1073 the list can encode the specified text, the function returns
1074 @code{nil}. If some coding systems cannot encode some of the
1075 characters, the value is an alist, each element of which has the form
1076 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1077 that @var{coding-system1} cannot encode characters at buffer positions
1078 @var{pos1}, @var{pos2}, @enddots{}.
1079
1080 @var{start} may be a string, in which case @var{end} is ignored and
1081 the returned value references string indices instead of buffer
1082 positions.
1083 @end defun
1084
1085 @defun detect-coding-region start end &optional highest
1086 This function chooses a plausible coding system for decoding the text
1087 from @var{start} to @var{end}. This text should be a byte sequence,
1088 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1089 eight-bit characters (@pxref{Explicit Encoding}).
1090
1091 Normally this function returns a list of coding systems that could
1092 handle decoding the text that was scanned. They are listed in order of
1093 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1094 return value is just one coding system, the one that is highest in
1095 priority.
1096
1097 If the region contains only @acronym{ASCII} characters except for such
1098 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1099 @code{undecided} or @code{(undecided)}, or a variant specifying
1100 end-of-line conversion, if that can be deduced from the text.
1101 @end defun
1102
1103 @defun detect-coding-string string &optional highest
1104 This function is like @code{detect-coding-region} except that it
1105 operates on the contents of @var{string} instead of bytes in the buffer.
1106 @end defun
1107
1108 @defun coding-system-charset-list coding-system
1109 This function returns the list of character sets (@pxref{Character
1110 Sets}) supported by @var{coding-system}. Some coding systems that
1111 support too many character sets to list them all yield special values:
1112 @itemize @bullet
1113 @item
1114 If @var{coding-system} supports all the ISO-2022 charsets, the value
1115 is @code{iso-2022}.
1116 @item
1117 If @var{coding-system} supports all Emacs characters, the value is
1118 @code{(emacs)}.
1119 @item
1120 If @var{coding-system} supports all emacs-mule characters, the value
1121 is @code{emacs-mule}.
1122 @item
1123 If @var{coding-system} supports all Unicode characters, the value is
1124 @code{(unicode)}.
1125 @end itemize
1126 @end defun
1127
1128 @xref{Coding systems for a subprocess,, Process Information}, in
1129 particular the description of the functions
1130 @code{process-coding-system} and @code{set-process-coding-system}, for
1131 how to examine or set the coding systems used for I/O to a subprocess.
1132
1133 @node User-Chosen Coding Systems
1134 @subsection User-Chosen Coding Systems
1135
1136 @cindex select safe coding system
1137 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1138 This function selects a coding system for encoding specified text,
1139 asking the user to choose if necessary. Normally the specified text
1140 is the text in the current buffer between @var{from} and @var{to}. If
1141 @var{from} is a string, the string specifies the text to encode, and
1142 @var{to} is ignored.
1143
1144 If @var{default-coding-system} is non-@code{nil}, that is the first
1145 coding system to try; if that can handle the text,
1146 @code{select-safe-coding-system} returns that coding system. It can
1147 also be a list of coding systems; then the function tries each of them
1148 one by one. After trying all of them, it next tries the current
1149 buffer's value of @code{buffer-file-coding-system} (if it is not
1150 @code{undecided}), then the value of
1151 @code{default-buffer-file-coding-system} and finally the user's most
1152 preferred coding system, which the user can set using the command
1153 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1154 Coding Systems, emacs, The GNU Emacs Manual}).
1155
1156 If one of those coding systems can safely encode all the specified
1157 text, @code{select-safe-coding-system} chooses it and returns it.
1158 Otherwise, it asks the user to choose from a list of coding systems
1159 which can encode all the text, and returns the user's choice.
1160
1161 @var{default-coding-system} can also be a list whose first element is
1162 t and whose other elements are coding systems. Then, if no coding
1163 system in the list can handle the text, @code{select-safe-coding-system}
1164 queries the user immediately, without trying any of the three
1165 alternatives described above.
1166
1167 The optional argument @var{accept-default-p}, if non-@code{nil},
1168 should be a function to determine whether a coding system selected
1169 without user interaction is acceptable. @code{select-safe-coding-system}
1170 calls this function with one argument, the base coding system of the
1171 selected coding system. If @var{accept-default-p} returns @code{nil},
1172 @code{select-safe-coding-system} rejects the silently selected coding
1173 system, and asks the user to select a coding system from a list of
1174 possible candidates.
1175
1176 @vindex select-safe-coding-system-accept-default-p
1177 If the variable @code{select-safe-coding-system-accept-default-p} is
1178 non-@code{nil}, its value overrides the value of
1179 @var{accept-default-p}.
1180
1181 As a final step, before returning the chosen coding system,
1182 @code{select-safe-coding-system} checks whether that coding system is
1183 consistent with what would be selected if the contents of the region
1184 were read from a file. (If not, this could lead to data corruption in
1185 a file subsequently re-visited and edited.) Normally,
1186 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1187 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1188 that file instead (this can be relevant for @code{write-region} and
1189 similar functions). If it detects an apparent inconsistency,
1190 @code{select-safe-coding-system} queries the user before selecting the
1191 coding system.
1192 @end defun
1193
1194 Here are two functions you can use to let the user specify a coding
1195 system, with completion. @xref{Completion}.
1196
1197 @defun read-coding-system prompt &optional default
1198 This function reads a coding system using the minibuffer, prompting with
1199 string @var{prompt}, and returns the coding system name as a symbol. If
1200 the user enters null input, @var{default} specifies which coding system
1201 to return. It should be a symbol or a string.
1202 @end defun
1203
1204 @defun read-non-nil-coding-system prompt
1205 This function reads a coding system using the minibuffer, prompting with
1206 string @var{prompt}, and returns the coding system name as a symbol. If
1207 the user tries to enter null input, it asks the user to try again.
1208 @xref{Coding Systems}.
1209 @end defun
1210
1211 @node Default Coding Systems
1212 @subsection Default Coding Systems
1213
1214 This section describes variables that specify the default coding
1215 system for certain files or when running certain subprograms, and the
1216 function that I/O operations use to access them.
1217
1218 The idea of these variables is that you set them once and for all to the
1219 defaults you want, and then do not change them again. To specify a
1220 particular coding system for a particular operation in a Lisp program,
1221 don't change these variables; instead, override them using
1222 @code{coding-system-for-read} and @code{coding-system-for-write}
1223 (@pxref{Specifying Coding Systems}).
1224
1225 @defvar auto-coding-regexp-alist
1226 This variable is an alist of text patterns and corresponding coding
1227 systems. Each element has the form @code{(@var{regexp}
1228 . @var{coding-system})}; a file whose first few kilobytes match
1229 @var{regexp} is decoded with @var{coding-system} when its contents are
1230 read into a buffer. The settings in this alist take priority over
1231 @code{coding:} tags in the files and the contents of
1232 @code{file-coding-system-alist} (see below). The default value is set
1233 so that Emacs automatically recognizes mail files in Babyl format and
1234 reads them with no code conversions.
1235 @end defvar
1236
1237 @defvar file-coding-system-alist
1238 This variable is an alist that specifies the coding systems to use for
1239 reading and writing particular files. Each element has the form
1240 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1241 expression that matches certain file names. The element applies to file
1242 names that match @var{pattern}.
1243
1244 The @sc{cdr} of the element, @var{coding}, should be either a coding
1245 system, a cons cell containing two coding systems, or a function name (a
1246 symbol with a function definition). If @var{coding} is a coding system,
1247 that coding system is used for both reading the file and writing it. If
1248 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1249 specifies the coding system for decoding, and its @sc{cdr} specifies the
1250 coding system for encoding.
1251
1252 If @var{coding} is a function name, the function should take one
1253 argument, a list of all arguments passed to
1254 @code{find-operation-coding-system}. It must return a coding system
1255 or a cons cell containing two coding systems. This value has the same
1256 meaning as described above.
1257
1258 If @var{coding} (or what returned by the above function) is
1259 @code{undecided}, the normal code-detection is performed.
1260 @end defvar
1261
1262 @defvar process-coding-system-alist
1263 This variable is an alist specifying which coding systems to use for a
1264 subprocess, depending on which program is running in the subprocess. It
1265 works like @code{file-coding-system-alist}, except that @var{pattern} is
1266 matched against the program name used to start the subprocess. The coding
1267 system or systems specified in this alist are used to initialize the
1268 coding systems used for I/O to the subprocess, but you can specify
1269 other coding systems later using @code{set-process-coding-system}.
1270 @end defvar
1271
1272 @strong{Warning:} Coding systems such as @code{undecided}, which
1273 determine the coding system from the data, do not work entirely reliably
1274 with asynchronous subprocess output. This is because Emacs handles
1275 asynchronous subprocess output in batches, as it arrives. If the coding
1276 system leaves the character code conversion unspecified, or leaves the
1277 end-of-line conversion unspecified, Emacs must try to detect the proper
1278 conversion from one batch at a time, and this does not always work.
1279
1280 Therefore, with an asynchronous subprocess, if at all possible, use a
1281 coding system which determines both the character code conversion and
1282 the end of line conversion---that is, one like @code{latin-1-unix},
1283 rather than @code{undecided} or @code{latin-1}.
1284
1285 @defvar network-coding-system-alist
1286 This variable is an alist that specifies the coding system to use for
1287 network streams. It works much like @code{file-coding-system-alist},
1288 with the difference that the @var{pattern} in an element may be either a
1289 port number or a regular expression. If it is a regular expression, it
1290 is matched against the network service name used to open the network
1291 stream.
1292 @end defvar
1293
1294 @defvar default-process-coding-system
1295 This variable specifies the coding systems to use for subprocess (and
1296 network stream) input and output, when nothing else specifies what to
1297 do.
1298
1299 The value should be a cons cell of the form @code{(@var{input-coding}
1300 . @var{output-coding})}. Here @var{input-coding} applies to input from
1301 the subprocess, and @var{output-coding} applies to output to it.
1302 @end defvar
1303
1304 @defvar auto-coding-functions
1305 This variable holds a list of functions that try to determine a
1306 coding system for a file based on its undecoded contents.
1307
1308 Each function in this list should be written to look at text in the
1309 current buffer, but should not modify it in any way. The buffer will
1310 contain undecoded text of parts of the file. Each function should
1311 take one argument, @var{size}, which tells it how many characters to
1312 look at, starting from point. If the function succeeds in determining
1313 a coding system for the file, it should return that coding system.
1314 Otherwise, it should return @code{nil}.
1315
1316 If a file has a @samp{coding:} tag, that takes precedence, so these
1317 functions won't be called.
1318 @end defvar
1319
1320 @defun find-operation-coding-system operation &rest arguments
1321 This function returns the coding system to use (by default) for
1322 performing @var{operation} with @var{arguments}. The value has this
1323 form:
1324
1325 @example
1326 (@var{decoding-system} . @var{encoding-system})
1327 @end example
1328
1329 The first element, @var{decoding-system}, is the coding system to use
1330 for decoding (in case @var{operation} does decoding), and
1331 @var{encoding-system} is the coding system for encoding (in case
1332 @var{operation} does encoding).
1333
1334 The argument @var{operation} is a symbol, one of @code{write-region},
1335 @code{start-process}, @code{call-process}, @code{call-process-region},
1336 @code{insert-file-contents}, or @code{open-network-stream}. These are
1337 the names of the Emacs I/O primitives that can do character code and
1338 eol conversion.
1339
1340 The remaining arguments should be the same arguments that might be given
1341 to the corresponding I/O primitive. Depending on the primitive, one
1342 of those arguments is selected as the @dfn{target}. For example, if
1343 @var{operation} does file I/O, whichever argument specifies the file
1344 name is the target. For subprocess primitives, the process name is the
1345 target. For @code{open-network-stream}, the target is the service name
1346 or port number.
1347
1348 Depending on @var{operation}, this function looks up the target in
1349 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1350 or @code{network-coding-system-alist}. If the target is found in the
1351 alist, @code{find-operation-coding-system} returns its association in
1352 the alist; otherwise it returns @code{nil}.
1353
1354 If @var{operation} is @code{insert-file-contents}, the argument
1355 corresponding to the target may be a cons cell of the form
1356 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1357 is a file name to look up in @code{file-coding-system-alist}, and
1358 @var{buffer} is a buffer that contains the file's contents (not yet
1359 decoded). If @code{file-coding-system-alist} specifies a function to
1360 call for this file, and that function needs to examine the file's
1361 contents (as it usually does), it should examine the contents of
1362 @var{buffer} instead of reading the file.
1363 @end defun
1364
1365 @node Specifying Coding Systems
1366 @subsection Specifying a Coding System for One Operation
1367
1368 You can specify the coding system for a specific operation by binding
1369 the variables @code{coding-system-for-read} and/or
1370 @code{coding-system-for-write}.
1371
1372 @defvar coding-system-for-read
1373 If this variable is non-@code{nil}, it specifies the coding system to
1374 use for reading a file, or for input from a synchronous subprocess.
1375
1376 It also applies to any asynchronous subprocess or network stream, but in
1377 a different way: the value of @code{coding-system-for-read} when you
1378 start the subprocess or open the network stream specifies the input
1379 decoding method for that subprocess or network stream. It remains in
1380 use for that subprocess or network stream unless and until overridden.
1381
1382 The right way to use this variable is to bind it with @code{let} for a
1383 specific I/O operation. Its global value is normally @code{nil}, and
1384 you should not globally set it to any other value. Here is an example
1385 of the right way to use the variable:
1386
1387 @example
1388 ;; @r{Read the file with no character code conversion.}
1389 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1390 (let ((coding-system-for-read 'emacs-mule-dos))
1391 (insert-file-contents filename))
1392 @end example
1393
1394 When its value is non-@code{nil}, this variable takes precedence over
1395 all other methods of specifying a coding system to use for input,
1396 including @code{file-coding-system-alist},
1397 @code{process-coding-system-alist} and
1398 @code{network-coding-system-alist}.
1399 @end defvar
1400
1401 @defvar coding-system-for-write
1402 This works much like @code{coding-system-for-read}, except that it
1403 applies to output rather than input. It affects writing to files,
1404 as well as sending output to subprocesses and net connections.
1405
1406 When a single operation does both input and output, as do
1407 @code{call-process-region} and @code{start-process}, both
1408 @code{coding-system-for-read} and @code{coding-system-for-write}
1409 affect it.
1410 @end defvar
1411
1412 @defvar inhibit-eol-conversion
1413 When this variable is non-@code{nil}, no end-of-line conversion is done,
1414 no matter which coding system is specified. This applies to all the
1415 Emacs I/O and subprocess primitives, and to the explicit encoding and
1416 decoding functions (@pxref{Explicit Encoding}).
1417 @end defvar
1418
1419 @cindex priority order of coding systems
1420 @cindex coding systems, priority
1421 Sometimes, you need to prefer several coding systems for some
1422 operation, rather than fix a single one. Emacs lets you specify a
1423 priority order for using coding systems. This ordering affects the
1424 sorting of lists of coding sysems returned by functions such as
1425 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1426
1427 @defun coding-system-priority-list &optional highestp
1428 This function returns the list of coding systems in the order of their
1429 current priorities. Optional argument @var{highestp}, if
1430 non-@code{nil}, means return only the highest priority coding system.
1431 @end defun
1432
1433 @defun set-coding-system-priority &rest coding-systems
1434 This function puts @var{coding-systems} at the beginning of the
1435 priority list for coding systems, thus making their priority higher
1436 than all the rest.
1437 @end defun
1438
1439 @defmac with-coding-priority coding-systems &rest body@dots{}
1440 This macro execute @var{body}, like @code{progn} does
1441 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1442 the priority list for coding systems. @var{coding-systems} should be
1443 a list of coding systems to prefer during execution of @var{body}.
1444 @end defmac
1445
1446 @node Explicit Encoding
1447 @subsection Explicit Encoding and Decoding
1448 @cindex encoding in coding systems
1449 @cindex decoding in coding systems
1450
1451 All the operations that transfer text in and out of Emacs have the
1452 ability to use a coding system to encode or decode the text.
1453 You can also explicitly encode and decode text using the functions
1454 in this section.
1455
1456 The result of encoding, and the input to decoding, are not ordinary
1457 text. They logically consist of a series of byte values; that is, a
1458 series of @acronym{ASCII} and eight-bit characters. In unibyte
1459 buffers and strings, these characters have codes in the range 0
1460 through 255. In a multibyte buffer or string, eight-bit characters
1461 have character codes higher than 255 (@pxref{Text Representations}),
1462 but Emacs transparently converts them to their single-byte values when
1463 you encode or decode such text.
1464
1465 The usual way to read a file into a buffer as a sequence of bytes, so
1466 you can decode the contents explicitly, is with
1467 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1468 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1469 visiting a file with @code{find-file-noselect}. These methods result in
1470 a unibyte buffer.
1471
1472 The usual way to use the byte sequence that results from explicitly
1473 encoding text is to copy it to a file or process---for example, to write
1474 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1475 encoding by binding @code{coding-system-for-write} to
1476 @code{no-conversion}.
1477
1478 Here are the functions to perform explicit encoding or decoding. The
1479 encoding functions produce sequences of bytes; the decoding functions
1480 are meant to operate on sequences of bytes. All of these functions
1481 discard text properties. They also set @code{last-coding-system-used}
1482 to the precise coding system they used.
1483
1484 @deffn Command encode-coding-region start end coding-system &optional destination
1485 This command encodes the text from @var{start} to @var{end} according
1486 to coding system @var{coding-system}. Normally, the encoded text
1487 replaces the original text in the buffer, but the optional argument
1488 @var{destination} can change that. If @var{destination} is a buffer,
1489 the encoded text is inserted in that buffer after point (point does
1490 not move); if it is @code{t}, the command returns the encoded text as
1491 a unibyte string without inserting it.
1492
1493 If encoded text is inserted in some buffer, this command returns the
1494 length of the encoded text.
1495
1496 The result of encoding is logically a sequence of bytes, but the
1497 buffer remains multibyte if it was multibyte before, and any 8-bit
1498 bytes are converted to their multibyte representation (@pxref{Text
1499 Representations}).
1500 @end deffn
1501
1502 @defun encode-coding-string string coding-system &optional nocopy buffer
1503 This function encodes the text in @var{string} according to coding
1504 system @var{coding-system}. It returns a new string containing the
1505 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1506 case the function may return @var{string} itself if the encoding
1507 operation is trivial. The result of encoding is a unibyte string.
1508 @end defun
1509
1510 @deffn Command decode-coding-region start end coding-system destination
1511 This command decodes the text from @var{start} to @var{end} according
1512 to coding system @var{coding-system}. To make explicit decoding
1513 useful, the text before decoding ought to be a sequence of byte
1514 values, but both multibyte and unibyte buffers are acceptable (in the
1515 multibyte case, the raw byte values should be represented as eight-bit
1516 characters). Normally, the decoded text replaces the original text in
1517 the buffer, but the optional argument @var{destination} can change
1518 that. If @var{destination} is a buffer, the decoded text is inserted
1519 in that buffer after point (point does not move); if it is @code{t},
1520 the command returns the decoded text as a multibyte string without
1521 inserting it.
1522
1523 If decoded text is inserted in some buffer, this command returns the
1524 length of the decoded text.
1525 @end deffn
1526
1527 @defun decode-coding-string string coding-system &optional nocopy buffer
1528 This function decodes the text in @var{string} according to
1529 @var{coding-system}. It returns a new string containing the decoded
1530 text, except when @var{nocopy} is non-@code{nil}, in which case the
1531 function may return @var{string} itself if the decoding operation is
1532 trivial. To make explicit decoding useful, the contents of
1533 @var{string} ought to be a unibyte string with a sequence of byte
1534 values, but a multibyte string is also acceptable (assuming it
1535 contains 8-bit bytes in their multibyte form).
1536
1537 If optional argument @var{buffer} specifies a buffer, the decoded text
1538 is inserted in that buffer after point (point does not move). In this
1539 case, the return value is the length of the decoded text.
1540 @end defun
1541
1542 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1543 This function decodes the text from @var{from} to @var{to} as if
1544 it were being read from file @var{filename} using @code{insert-file-contents}
1545 using the rest of the arguments provided.
1546
1547 The normal way to use this function is after reading text from a file
1548 without decoding, if you decide you would rather have decoded it.
1549 Instead of deleting the text and reading it again, this time with
1550 decoding, you can call this function.
1551 @end defun
1552
1553 @node Terminal I/O Encoding
1554 @subsection Terminal I/O Encoding
1555
1556 Emacs can decode keyboard input using a coding system, and encode
1557 terminal output. This is useful for terminals that transmit or
1558 display text using a particular encoding such as Latin-1. Emacs does
1559 not set @code{last-coding-system-used} for encoding or decoding of
1560 terminal I/O.
1561
1562 @defun keyboard-coding-system
1563 This function returns the coding system that is in use for decoding
1564 keyboard input---or @code{nil} if no coding system is to be used.
1565 @end defun
1566
1567 @deffn Command set-keyboard-coding-system coding-system
1568 This command specifies @var{coding-system} as the coding system to
1569 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1570 that means do not decode keyboard input.
1571 @end deffn
1572
1573 @defun terminal-coding-system
1574 This function returns the coding system that is in use for encoding
1575 terminal output---or @code{nil} for no encoding.
1576 @end defun
1577
1578 @deffn Command set-terminal-coding-system coding-system
1579 This command specifies @var{coding-system} as the coding system to use
1580 for encoding terminal output. If @var{coding-system} is @code{nil},
1581 that means do not encode terminal output.
1582 @end deffn
1583
1584 @node MS-DOS File Types
1585 @subsection MS-DOS File Types
1586 @cindex DOS file types
1587 @cindex MS-DOS file types
1588 @cindex Windows file types
1589 @cindex file types on MS-DOS and Windows
1590 @cindex text files and binary files
1591 @cindex binary files and text files
1592
1593 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1594 end-of-line conversion for a file by looking at the file's name. This
1595 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1596 ``binary file'' we mean a file of literal byte values that are not
1597 necessarily meant to be characters; Emacs does no end-of-line conversion
1598 and no character code conversion for them. On the other hand, the bytes
1599 in a text file are intended to represent characters; when you create a
1600 new file whose name implies that it is a text file, Emacs uses DOS
1601 end-of-line conversion.
1602
1603 @defvar buffer-file-type
1604 This variable, automatically buffer-local in each buffer, records the
1605 file type of the buffer's visited file. When a buffer does not specify
1606 a coding system with @code{buffer-file-coding-system}, this variable is
1607 used to determine which coding system to use when writing the contents
1608 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1609 If it is @code{t}, the coding system is @code{no-conversion}.
1610 Otherwise, @code{undecided-dos} is used.
1611
1612 Normally this variable is set by visiting a file; it is set to
1613 @code{nil} if the file was visited without any actual conversion.
1614 @end defvar
1615
1616 @defopt file-name-buffer-file-type-alist
1617 This variable holds an alist for recognizing text and binary files.
1618 Each element has the form (@var{regexp} . @var{type}), where
1619 @var{regexp} is matched against the file name, and @var{type} may be
1620 @code{nil} for text, @code{t} for binary, or a function to call to
1621 compute which. If it is a function, then it is called with a single
1622 argument (the file name) and should return @code{t} or @code{nil}.
1623
1624 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1625 which coding system to use when reading a file. For a text file,
1626 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1627 is used.
1628
1629 If no element in this alist matches a given file name, then
1630 @code{default-buffer-file-type} says how to treat the file.
1631 @end defopt
1632
1633 @defopt default-buffer-file-type
1634 This variable says how to handle files for which
1635 @code{file-name-buffer-file-type-alist} says nothing about the type.
1636
1637 If this variable is non-@code{nil}, then these files are treated as
1638 binary: the coding system @code{no-conversion} is used. Otherwise,
1639 nothing special is done for them---the coding system is deduced solely
1640 from the file contents, in the usual Emacs fashion.
1641 @end defopt
1642
1643 @node Input Methods
1644 @section Input Methods
1645 @cindex input methods
1646
1647 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1648 characters from the keyboard. Unlike coding systems, which translate
1649 non-@acronym{ASCII} characters to and from encodings meant to be read by
1650 programs, input methods provide human-friendly commands. (@xref{Input
1651 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1652 use input methods to enter text.) How to define input methods is not
1653 yet documented in this manual, but here we describe how to use them.
1654
1655 Each input method has a name, which is currently a string;
1656 in the future, symbols may also be usable as input method names.
1657
1658 @defvar current-input-method
1659 This variable holds the name of the input method now active in the
1660 current buffer. (It automatically becomes local in each buffer when set
1661 in any fashion.) It is @code{nil} if no input method is active in the
1662 buffer now.
1663 @end defvar
1664
1665 @defopt default-input-method
1666 This variable holds the default input method for commands that choose an
1667 input method. Unlike @code{current-input-method}, this variable is
1668 normally global.
1669 @end defopt
1670
1671 @deffn Command set-input-method input-method
1672 This command activates input method @var{input-method} for the current
1673 buffer. It also sets @code{default-input-method} to @var{input-method}.
1674 If @var{input-method} is @code{nil}, this command deactivates any input
1675 method for the current buffer.
1676 @end deffn
1677
1678 @defun read-input-method-name prompt &optional default inhibit-null
1679 This function reads an input method name with the minibuffer, prompting
1680 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1681 by default, if the user enters empty input. However, if
1682 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1683
1684 The returned value is a string.
1685 @end defun
1686
1687 @defvar input-method-alist
1688 This variable defines all the supported input methods.
1689 Each element defines one input method, and should have the form:
1690
1691 @example
1692 (@var{input-method} @var{language-env} @var{activate-func}
1693 @var{title} @var{description} @var{args}...)
1694 @end example
1695
1696 Here @var{input-method} is the input method name, a string;
1697 @var{language-env} is another string, the name of the language
1698 environment this input method is recommended for. (That serves only for
1699 documentation purposes.)
1700
1701 @var{activate-func} is a function to call to activate this method. The
1702 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1703 told, the arguments to @var{activate-func} are @var{input-method} and
1704 the @var{args}.
1705
1706 @var{title} is a string to display in the mode line while this method is
1707 active. @var{description} is a string describing this method and what
1708 it is good for.
1709 @end defvar
1710
1711 The fundamental interface to input methods is through the
1712 variable @code{input-method-function}. @xref{Reading One Event},
1713 and @ref{Invoking the Input Method}.
1714
1715 @node Locales
1716 @section Locales
1717 @cindex locale
1718
1719 POSIX defines a concept of ``locales'' which control which language
1720 to use in language-related features. These Emacs variables control
1721 how Emacs interacts with these features.
1722
1723 @defvar locale-coding-system
1724 @cindex keyboard input decoding on X
1725 This variable specifies the coding system to use for decoding system
1726 error messages and---on X Window system only---keyboard input, for
1727 encoding the format argument to @code{format-time-string}, and for
1728 decoding the return value of @code{format-time-string}.
1729 @end defvar
1730
1731 @defvar system-messages-locale
1732 This variable specifies the locale to use for generating system error
1733 messages. Changing the locale can cause messages to come out in a
1734 different language or in a different orthography. If the variable is
1735 @code{nil}, the locale is specified by environment variables in the
1736 usual POSIX fashion.
1737 @end defvar
1738
1739 @defvar system-time-locale
1740 This variable specifies the locale to use for formatting time values.
1741 Changing the locale can cause messages to appear according to the
1742 conventions of a different language. If the variable is @code{nil}, the
1743 locale is specified by environment variables in the usual POSIX fashion.
1744 @end defvar
1745
1746 @defun locale-info item
1747 This function returns locale data @var{item} for the current POSIX
1748 locale, if available. @var{item} should be one of these symbols:
1749
1750 @table @code
1751 @item codeset
1752 Return the character set as a string (locale item @code{CODESET}).
1753
1754 @item days
1755 Return a 7-element vector of day names (locale items
1756 @code{DAY_1} through @code{DAY_7});
1757
1758 @item months
1759 Return a 12-element vector of month names (locale items @code{MON_1}
1760 through @code{MON_12}).
1761
1762 @item paper
1763 Return a list @code{(@var{width} @var{height})} for the default paper
1764 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1765 @code{PAPER_HEIGHT}).
1766 @end table
1767
1768 If the system can't provide the requested information, or if
1769 @var{item} is not one of those symbols, the value is @code{nil}. All
1770 strings in the return value are decoded using
1771 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1772 for more information about locales and locale items.
1773 @end defun
1774
1775 @ignore
1776 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1777 @end ignore