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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
35 @end menu
36
37 @node Command Overview
38 @section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
54
55 To execute a command requires first reading the arguments for it.
56 This is done by calling @code{command-execute} (@pxref{Interactive
57 Call}). For commands written in Lisp, the @code{interactive}
58 specification says how to read the arguments. This may use the prefix
59 argument (@pxref{Prefix Command Arguments}) or may read with prompting
60 in the minibuffer (@pxref{Minibuffers}). For example, the command
61 @code{find-file} has an @code{interactive} specification which says to
62 read a file name using the minibuffer. The command's function body does
63 not use the minibuffer; if you call this command from Lisp code as a
64 function, you must supply the file name string as an ordinary Lisp
65 function argument.
66
67 If the command is a string or vector (i.e., a keyboard macro) then
68 @code{execute-kbd-macro} is used to execute it. You can call this
69 function yourself (@pxref{Keyboard Macros}).
70
71 To terminate the execution of a running command, type @kbd{C-g}. This
72 character causes @dfn{quitting} (@pxref{Quitting}).
73
74 @defvar pre-command-hook
75 The editor command loop runs this normal hook before each command. At
76 that time, @code{this-command} contains the command that is about to
77 run, and @code{last-command} describes the previous command.
78 @xref{Command Loop Info}.
79 @end defvar
80
81 @defvar post-command-hook
82 The editor command loop runs this normal hook after each command
83 (including commands terminated prematurely by quitting or by errors),
84 and also when the command loop is first entered. At that time,
85 @code{this-command} refers to the command that just ran, and
86 @code{last-command} refers to the command before that.
87 @end defvar
88
89 Quitting is suppressed while running @code{pre-command-hook} and
90 @code{post-command-hook}. If an error happens while executing one of
91 these hooks, it terminates execution of the hook, and clears the hook
92 variable to @code{nil} so as to prevent an infinite loop of errors.
93
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
96 command does.
97
98 @node Defining Commands
99 @section Defining Commands
100 @cindex defining commands
101 @cindex commands, defining
102 @cindex functions, making them interactive
103 @cindex interactive function
104
105 A Lisp function becomes a command when its body contains, at top
106 level, a form that calls the special form @code{interactive}, or if
107 the function's symbol has an @code{interactive-form} property. This
108 form does nothing when actually executed, but its presence serves as a
109 flag to indicate that interactive calling is permitted. Its argument
110 controls the reading of arguments for an interactive call.
111
112 @menu
113 * Using Interactive:: General rules for @code{interactive}.
114 * Interactive Codes:: The standard letter-codes for reading arguments
115 in various ways.
116 * Interactive Examples:: Examples of how to read interactive arguments.
117 @end menu
118
119 @node Using Interactive
120 @subsection Using @code{interactive}
121 @cindex arguments, interactive entry
122
123 This section describes how to write the @code{interactive} form that
124 makes a Lisp function an interactively-callable command, and how to
125 examine a command's @code{interactive} form.
126
127 @defspec interactive arg-descriptor
128 This special form declares that the function in which it appears is a
129 command, and that it may therefore be called interactively (via
130 @kbd{M-x} or by entering a key sequence bound to it). The argument
131 @var{arg-descriptor} declares how to compute the arguments to the
132 command when the command is called interactively.
133
134 A command may be called from Lisp programs like any other function, but
135 then the caller supplies the arguments and @var{arg-descriptor} has no
136 effect.
137
138 The @code{interactive} form has its effect because the command loop
139 (actually, its subroutine @code{call-interactively}) scans through the
140 function definition looking for it, before calling the function. Once
141 the function is called, all its body forms including the
142 @code{interactive} form are executed, but at this time
143 @code{interactive} simply returns @code{nil} without even evaluating its
144 argument.
145
146 @cindex @code{interactive-form}, function property
147 An interactive form can be added to a function post-facto via the
148 @code{interactive-form} property of the function's symbol.
149 @xref{Symbol Plists}.
150 @end defspec
151
152 There are three possibilities for the argument @var{arg-descriptor}:
153
154 @itemize @bullet
155 @item
156 It may be omitted or @code{nil}; then the command is called with no
157 arguments. This leads quickly to an error if the command requires one
158 or more arguments.
159
160 @item
161 It may be a string; then its contents should consist of a code character
162 followed by a prompt (which some code characters use and some ignore).
163 The prompt ends either with the end of the string or with a newline.
164 Here is a simple example:
165
166 @smallexample
167 (interactive "bFrobnicate buffer: ")
168 @end smallexample
169
170 @noindent
171 The code letter @samp{b} says to read the name of an existing buffer,
172 with completion. The buffer name is the sole argument passed to the
173 command. The rest of the string is a prompt.
174
175 If there is a newline character in the string, it terminates the prompt.
176 If the string does not end there, then the rest of the string should
177 contain another code character and prompt, specifying another argument.
178 You can specify any number of arguments in this way.
179
180 @c Emacs 19 feature
181 The prompt string can use @samp{%} to include previous argument values
182 (starting with the first argument) in the prompt. This is done using
183 @code{format} (@pxref{Formatting Strings}). For example, here is how
184 you could read the name of an existing buffer followed by a new name to
185 give to that buffer:
186
187 @smallexample
188 @group
189 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
190 @end group
191 @end smallexample
192
193 @cindex @samp{*} in @code{interactive}
194 @cindex read-only buffers in interactive
195 If @samp{*} appears at the beginning of the string, then an error is
196 signaled if the buffer is read-only.
197
198 @cindex @samp{@@} in @code{interactive}
199 @c Emacs 19 feature
200 If @samp{@@} appears at the beginning of the string, and if the key
201 sequence used to invoke the command includes any mouse events, then
202 the window associated with the first of those events is selected
203 before the command is run.
204
205 @cindex @samp{^} in @code{interactive}
206 @cindex shift-selection, and @code{interactive} spec
207 If @samp{^} appears at the beginning of the string, and if the command
208 was invoked through @dfn{shift-translation}, set the mark and activate
209 the region temporarily, or extend an already active region, before the
210 command is run. If the command was invoked without shift-translation,
211 and the region is temporarily active, deactivate the region before the
212 command is run. Shift-translation is controlled on the user level by
213 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
214 Emacs Manual}.
215
216 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
217 not matter. Actual reading of arguments is controlled by the rest of
218 the prompt string (starting with the first character that is not
219 @samp{*}, @samp{@@}, or @samp{^}).
220
221 @item
222 It may be a Lisp expression that is not a string; then it should be a
223 form that is evaluated to get a list of arguments to pass to the
224 command. Usually this form will call various functions to read input
225 from the user, most often through the minibuffer (@pxref{Minibuffers})
226 or directly from the keyboard (@pxref{Reading Input}).
227
228 Providing point or the mark as an argument value is also common, but
229 if you do this @emph{and} read input (whether using the minibuffer or
230 not), be sure to get the integer values of point or the mark after
231 reading. The current buffer may be receiving subprocess output; if
232 subprocess output arrives while the command is waiting for input, it
233 could relocate point and the mark.
234
235 Here's an example of what @emph{not} to do:
236
237 @smallexample
238 (interactive
239 (list (region-beginning) (region-end)
240 (read-string "Foo: " nil 'my-history)))
241 @end smallexample
242
243 @noindent
244 Here's how to avoid the problem, by examining point and the mark after
245 reading the keyboard input:
246
247 @smallexample
248 (interactive
249 (let ((string (read-string "Foo: " nil 'my-history)))
250 (list (region-beginning) (region-end) string)))
251 @end smallexample
252
253 @strong{Warning:} the argument values should not include any data
254 types that can't be printed and then read. Some facilities save
255 @code{command-history} in a file to be read in the subsequent
256 sessions; if a command's arguments contain a data type that prints
257 using @samp{#<@dots{}>} syntax, those facilities won't work.
258
259 There are, however, a few exceptions: it is ok to use a limited set of
260 expressions such as @code{(point)}, @code{(mark)},
261 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
262 recognizes them specially and puts the expression (rather than its
263 value) into the command history. To see whether the expression you
264 wrote is one of these exceptions, run the command, then examine
265 @code{(car command-history)}.
266 @end itemize
267
268 @cindex examining the @code{interactive} form
269 @defun interactive-form function
270 This function returns the @code{interactive} form of @var{function}.
271 If @var{function} is an interactively callable function
272 (@pxref{Interactive Call}), the value is the command's
273 @code{interactive} form @code{(interactive @var{spec})}, which
274 specifies how to compute its arguments. Otherwise, the value is
275 @code{nil}. If @var{function} is a symbol, its function definition is
276 used.
277 @end defun
278
279 @node Interactive Codes
280 @comment node-name, next, previous, up
281 @subsection Code Characters for @code{interactive}
282 @cindex interactive code description
283 @cindex description for interactive codes
284 @cindex codes, interactive, description of
285 @cindex characters for interactive codes
286
287 The code character descriptions below contain a number of key words,
288 defined here as follows:
289
290 @table @b
291 @item Completion
292 @cindex interactive completion
293 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
294 completion because the argument is read using @code{completing-read}
295 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
296
297 @item Existing
298 Require the name of an existing object. An invalid name is not
299 accepted; the commands to exit the minibuffer do not exit if the current
300 input is not valid.
301
302 @item Default
303 @cindex default argument string
304 A default value of some sort is used if the user enters no text in the
305 minibuffer. The default depends on the code character.
306
307 @item No I/O
308 This code letter computes an argument without reading any input.
309 Therefore, it does not use a prompt string, and any prompt string you
310 supply is ignored.
311
312 Even though the code letter doesn't use a prompt string, you must follow
313 it with a newline if it is not the last code character in the string.
314
315 @item Prompt
316 A prompt immediately follows the code character. The prompt ends either
317 with the end of the string or with a newline.
318
319 @item Special
320 This code character is meaningful only at the beginning of the
321 interactive string, and it does not look for a prompt or a newline.
322 It is a single, isolated character.
323 @end table
324
325 @cindex reading interactive arguments
326 Here are the code character descriptions for use with @code{interactive}:
327
328 @table @samp
329 @item *
330 Signal an error if the current buffer is read-only. Special.
331
332 @item @@
333 Select the window mentioned in the first mouse event in the key
334 sequence that invoked this command. Special.
335
336 @item ^
337 If the command was invoked through shift-translation, set the mark and
338 activate the region temporarily, or extend an already active region,
339 before the command is run. If the command was invoked without
340 shift-translation, and the region is temporarily active, deactivate
341 the region before the command is run. Special.
342
343 @item a
344 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
345 Completion, Prompt.
346
347 @item b
348 The name of an existing buffer. By default, uses the name of the
349 current buffer (@pxref{Buffers}). Existing, Completion, Default,
350 Prompt.
351
352 @item B
353 A buffer name. The buffer need not exist. By default, uses the name of
354 a recently used buffer other than the current buffer. Completion,
355 Default, Prompt.
356
357 @item c
358 A character. The cursor does not move into the echo area. Prompt.
359
360 @item C
361 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
362 Completion, Prompt.
363
364 @item d
365 @cindex position argument
366 The position of point, as an integer (@pxref{Point}). No I/O.
367
368 @item D
369 A directory name. The default is the current default directory of the
370 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
371 Existing, Completion, Default, Prompt.
372
373 @item e
374 The first or next mouse event in the key sequence that invoked the command.
375 More precisely, @samp{e} gets events that are lists, so you can look at
376 the data in the lists. @xref{Input Events}. No I/O.
377
378 You can use @samp{e} more than once in a single command's interactive
379 specification. If the key sequence that invoked the command has
380 @var{n} events that are lists, the @var{n}th @samp{e} provides the
381 @var{n}th such event. Events that are not lists, such as function keys
382 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
383
384 @item f
385 A file name of an existing file (@pxref{File Names}). The default
386 directory is @code{default-directory}. Existing, Completion, Default,
387 Prompt.
388
389 @item F
390 A file name. The file need not exist. Completion, Default, Prompt.
391
392 @item G
393 A file name. The file need not exist. If the user enters just a
394 directory name, then the value is just that directory name, with no
395 file name within the directory added. Completion, Default, Prompt.
396
397 @item i
398 An irrelevant argument. This code always supplies @code{nil} as
399 the argument's value. No I/O.
400
401 @item k
402 A key sequence (@pxref{Key Sequences}). This keeps reading events
403 until a command (or undefined command) is found in the current key
404 maps. The key sequence argument is represented as a string or vector.
405 The cursor does not move into the echo area. Prompt.
406
407 If @samp{k} reads a key sequence that ends with a down-event, it also
408 reads and discards the following up-event. You can get access to that
409 up-event with the @samp{U} code character.
410
411 This kind of input is used by commands such as @code{describe-key} and
412 @code{global-set-key}.
413
414 @item K
415 A key sequence, whose definition you intend to change. This works like
416 @samp{k}, except that it suppresses, for the last input event in the key
417 sequence, the conversions that are normally used (when necessary) to
418 convert an undefined key into a defined one.
419
420 @item m
421 @cindex marker argument
422 The position of the mark, as an integer. No I/O.
423
424 @item M
425 Arbitrary text, read in the minibuffer using the current buffer's input
426 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
427 Emacs Manual}). Prompt.
428
429 @item n
430 A number, read with the minibuffer. If the input is not a number, the
431 user has to try again. @samp{n} never uses the prefix argument.
432 Prompt.
433
434 @item N
435 The numeric prefix argument; but if there is no prefix argument, read
436 a number as with @kbd{n}. The value is always a number. @xref{Prefix
437 Command Arguments}. Prompt.
438
439 @item p
440 @cindex numeric prefix argument usage
441 The numeric prefix argument. (Note that this @samp{p} is lower case.)
442 No I/O.
443
444 @item P
445 @cindex raw prefix argument usage
446 The raw prefix argument. (Note that this @samp{P} is upper case.) No
447 I/O.
448
449 @item r
450 @cindex region argument
451 Point and the mark, as two numeric arguments, smallest first. This is
452 the only code letter that specifies two successive arguments rather than
453 one. No I/O.
454
455 @item s
456 Arbitrary text, read in the minibuffer and returned as a string
457 (@pxref{Text from Minibuffer}). Terminate the input with either
458 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
459 these characters in the input.) Prompt.
460
461 @item S
462 An interned symbol whose name is read in the minibuffer. Any whitespace
463 character terminates the input. (Use @kbd{C-q} to include whitespace in
464 the string.) Other characters that normally terminate a symbol (e.g.,
465 parentheses and brackets) do not do so here. Prompt.
466
467 @item U
468 A key sequence or @code{nil}. Can be used after a @samp{k} or
469 @samp{K} argument to get the up-event that was discarded (if any)
470 after @samp{k} or @samp{K} read a down-event. If no up-event has been
471 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
472
473 @item v
474 A variable declared to be a user option (i.e., satisfying the
475 predicate @code{user-variable-p}). This reads the variable using
476 @code{read-variable}. @xref{Definition of read-variable}. Existing,
477 Completion, Prompt.
478
479 @item x
480 A Lisp object, specified with its read syntax, terminated with a
481 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
482 Minibuffer}. Prompt.
483
484 @item X
485 @cindex evaluated expression argument
486 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
487 the form so that its value becomes the argument for the command.
488 Prompt.
489
490 @item z
491 A coding system name (a symbol). If the user enters null input, the
492 argument value is @code{nil}. @xref{Coding Systems}. Completion,
493 Existing, Prompt.
494
495 @item Z
496 A coding system name (a symbol)---but only if this command has a prefix
497 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
498 argument value. Completion, Existing, Prompt.
499 @end table
500
501 @node Interactive Examples
502 @comment node-name, next, previous, up
503 @subsection Examples of Using @code{interactive}
504 @cindex examples of using @code{interactive}
505 @cindex @code{interactive}, examples of using
506
507 Here are some examples of @code{interactive}:
508
509 @example
510 @group
511 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
512 (interactive) ; @r{just moves forward two words.}
513 (forward-word 2))
514 @result{} foo1
515 @end group
516
517 @group
518 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
519 (interactive "^p") ; @r{which is the numeric prefix.}
520 ; @r{under @code{shift-select-mode},}
521 ; @r{will activate or extend region.}
522 (forward-word (* 2 n)))
523 @result{} foo2
524 @end group
525
526 @group
527 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
528 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
529 (forward-word (* 2 n)))
530 @result{} foo3
531 @end group
532
533 @group
534 (defun three-b (b1 b2 b3)
535 "Select three existing buffers.
536 Put them into three windows, selecting the last one."
537 @end group
538 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
539 (delete-other-windows)
540 (split-window (selected-window) 8)
541 (switch-to-buffer b1)
542 (other-window 1)
543 (split-window (selected-window) 8)
544 (switch-to-buffer b2)
545 (other-window 1)
546 (switch-to-buffer b3))
547 @result{} three-b
548 @group
549 (three-b "*scratch*" "declarations.texi" "*mail*")
550 @result{} nil
551 @end group
552 @end example
553
554 @node Interactive Call
555 @section Interactive Call
556 @cindex interactive call
557
558 After the command loop has translated a key sequence into a command it
559 invokes that command using the function @code{command-execute}. If the
560 command is a function, @code{command-execute} calls
561 @code{call-interactively}, which reads the arguments and calls the
562 command. You can also call these functions yourself.
563
564 @defun commandp object &optional for-call-interactively
565 Returns @code{t} if @var{object} is suitable for calling interactively;
566 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
567
568 The interactively callable objects include strings and vectors (treated
569 as keyboard macros), lambda expressions that contain a top-level call to
570 @code{interactive}, byte-code function objects made from such lambda
571 expressions, autoload objects that are declared as interactive
572 (non-@code{nil} fourth argument to @code{autoload}), and some of the
573 primitive functions.
574
575 A symbol satisfies @code{commandp} if its function definition
576 satisfies @code{commandp}. Keys and keymaps are not commands.
577 Rather, they are used to look up commands (@pxref{Keymaps}).
578
579 If @var{for-call-interactively} is non-@code{nil}, then
580 @code{commandp} returns @code{t} only for objects that
581 @code{call-interactively} could call---thus, not for keyboard macros.
582
583 See @code{documentation} in @ref{Accessing Documentation}, for a
584 realistic example of using @code{commandp}.
585 @end defun
586
587 @defun call-interactively command &optional record-flag keys
588 This function calls the interactively callable function @var{command},
589 reading arguments according to its interactive calling specifications.
590 It returns whatever @var{command} returns. An error is signaled if
591 @var{command} is not a function or if it cannot be called
592 interactively (i.e., is not a command). Note that keyboard macros
593 (strings and vectors) are not accepted, even though they are
594 considered commands, because they are not functions. If @var{command}
595 is a symbol, then @code{call-interactively} uses its function definition.
596
597 @cindex record command history
598 If @var{record-flag} is non-@code{nil}, then this command and its
599 arguments are unconditionally added to the list @code{command-history}.
600 Otherwise, the command is added only if it uses the minibuffer to read
601 an argument. @xref{Command History}.
602
603 The argument @var{keys}, if given, should be a vector which specifies
604 the sequence of events to supply if the command inquires which events
605 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
606 default is the return value of @code{this-command-keys-vector}.
607 @xref{Definition of this-command-keys-vector}.
608 @end defun
609
610 @defun command-execute command &optional record-flag keys special
611 @cindex keyboard macro execution
612 This function executes @var{command}. The argument @var{command} must
613 satisfy the @code{commandp} predicate; i.e., it must be an interactively
614 callable function or a keyboard macro.
615
616 A string or vector as @var{command} is executed with
617 @code{execute-kbd-macro}. A function is passed to
618 @code{call-interactively}, along with the optional @var{record-flag}
619 and @var{keys}.
620
621 A symbol is handled by using its function definition in its place. A
622 symbol with an @code{autoload} definition counts as a command if it was
623 declared to stand for an interactively callable function. Such a
624 definition is handled by loading the specified library and then
625 rechecking the definition of the symbol.
626
627 The argument @var{special}, if given, means to ignore the prefix
628 argument and not clear it. This is used for executing special events
629 (@pxref{Special Events}).
630 @end defun
631
632 @deffn Command execute-extended-command prefix-argument
633 @cindex read command name
634 This function reads a command name from the minibuffer using
635 @code{completing-read} (@pxref{Completion}). Then it uses
636 @code{command-execute} to call the specified command. Whatever that
637 command returns becomes the value of @code{execute-extended-command}.
638
639 @cindex execute with prefix argument
640 If the command asks for a prefix argument, it receives the value
641 @var{prefix-argument}. If @code{execute-extended-command} is called
642 interactively, the current raw prefix argument is used for
643 @var{prefix-argument}, and thus passed on to whatever command is run.
644
645 @c !!! Should this be @kindex?
646 @cindex @kbd{M-x}
647 @code{execute-extended-command} is the normal definition of @kbd{M-x},
648 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
649 to take the prompt from the events used to invoke
650 @code{execute-extended-command}, but that is painful to implement.) A
651 description of the value of the prefix argument, if any, also becomes
652 part of the prompt.
653
654 @example
655 @group
656 (execute-extended-command 3)
657 ---------- Buffer: Minibuffer ----------
658 3 M-x forward-word RET
659 ---------- Buffer: Minibuffer ----------
660 @result{} t
661 @end group
662 @end example
663 @end deffn
664
665 @node Distinguish Interactive
666 @section Distinguish Interactive Calls
667
668 Sometimes a command should display additional visual feedback (such
669 as an informative message in the echo area) for interactive calls
670 only. There are three ways to do this. The recommended way to test
671 whether the function was called using @code{call-interactively} is to
672 give it an optional argument @code{print-message} and use the
673 @code{interactive} spec to make it non-@code{nil} in interactive
674 calls. Here's an example:
675
676 @example
677 (defun foo (&optional print-message)
678 (interactive "p")
679 (when print-message
680 (message "foo")))
681 @end example
682
683 @noindent
684 We use @code{"p"} because the numeric prefix argument is never
685 @code{nil}. Defined in this way, the function does display the
686 message when called from a keyboard macro.
687
688 The above method with the additional argument is usually best,
689 because it allows callers to say ``treat this call as interactive.''
690 But you can also do the job in a simpler way by testing
691 @code{called-interactively-p}.
692
693 @defun called-interactively-p
694 This function returns @code{t} when the calling function was called
695 using @code{call-interactively}.
696
697 If the containing function was called by Lisp evaluation (or with
698 @code{apply} or @code{funcall}), then it was not called interactively.
699 @end defun
700
701 Here's an example of using @code{called-interactively-p}:
702
703 @example
704 @group
705 (defun foo ()
706 (interactive)
707 (when (called-interactively-p)
708 (message "foo"))
709 'haha)
710 @result{} foo
711 @end group
712
713 @group
714 ;; @r{Type @kbd{M-x foo}.}
715 @print{} foo
716 @end group
717
718 @group
719 (foo)
720 @result{} haha
721 @end group
722 @end example
723
724 Here is another example that contrasts direct and indirect
725 calls to @code{called-interactively-p}.
726
727 @example
728 @group
729 (defun bar ()
730 (interactive)
731 (setq foobar (list (foo) (called-interactively-p))))
732 @result{} bar
733 @end group
734
735 @group
736 ;; @r{Type @kbd{M-x bar}.}
737 ;; @r{This does not display a message.}
738 @end group
739
740 @group
741 foobar
742 @result{} (nil t)
743 @end group
744 @end example
745
746 If you want to treat commands run in keyboard macros just like calls
747 from Lisp programs, test @code{interactive-p} instead of
748 @code{called-interactively-p}.
749
750 @defun interactive-p
751 This function returns @code{t} if the containing function (the one
752 whose code includes the call to @code{interactive-p}) was called in
753 direct response to user input. This means that it was called with the
754 function @code{call-interactively}, and that a keyboard macro is
755 not running, and that Emacs is not running in batch mode.
756 @end defun
757
758 @node Command Loop Info
759 @comment node-name, next, previous, up
760 @section Information from the Command Loop
761
762 The editor command loop sets several Lisp variables to keep status
763 records for itself and for commands that are run. With the exception of
764 @code{this-command} and @code{last-command} it's generally a bad idea to
765 change any of these variables in a Lisp program.
766
767 @defvar last-command
768 This variable records the name of the previous command executed by the
769 command loop (the one before the current command). Normally the value
770 is a symbol with a function definition, but this is not guaranteed.
771
772 The value is copied from @code{this-command} when a command returns to
773 the command loop, except when the command has specified a prefix
774 argument for the following command.
775
776 This variable is always local to the current terminal and cannot be
777 buffer-local. @xref{Multiple Displays}.
778 @end defvar
779
780 @defvar real-last-command
781 This variable is set up by Emacs just like @code{last-command},
782 but never altered by Lisp programs.
783 @end defvar
784
785 @defvar last-repeatable-command
786 This variable stores the most recently executed command that was not
787 part of an input event. This is the command @code{repeat} will try to
788 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
789 @end defvar
790
791 @defvar this-command
792 @cindex current command
793 This variable records the name of the command now being executed by
794 the editor command loop. Like @code{last-command}, it is normally a symbol
795 with a function definition.
796
797 The command loop sets this variable just before running a command, and
798 copies its value into @code{last-command} when the command finishes
799 (unless the command specified a prefix argument for the following
800 command).
801
802 @cindex kill command repetition
803 Some commands set this variable during their execution, as a flag for
804 whatever command runs next. In particular, the functions for killing text
805 set @code{this-command} to @code{kill-region} so that any kill commands
806 immediately following will know to append the killed text to the
807 previous kill.
808 @end defvar
809
810 If you do not want a particular command to be recognized as the previous
811 command in the case where it got an error, you must code that command to
812 prevent this. One way is to set @code{this-command} to @code{t} at the
813 beginning of the command, and set @code{this-command} back to its proper
814 value at the end, like this:
815
816 @example
817 (defun foo (args@dots{})
818 (interactive @dots{})
819 (let ((old-this-command this-command))
820 (setq this-command t)
821 @r{@dots{}do the work@dots{}}
822 (setq this-command old-this-command)))
823 @end example
824
825 @noindent
826 We do not bind @code{this-command} with @code{let} because that would
827 restore the old value in case of error---a feature of @code{let} which
828 in this case does precisely what we want to avoid.
829
830 @defvar this-original-command
831 This has the same value as @code{this-command} except when command
832 remapping occurs (@pxref{Remapping Commands}). In that case,
833 @code{this-command} gives the command actually run (the result of
834 remapping), and @code{this-original-command} gives the command that
835 was specified to run but remapped into another command.
836 @end defvar
837
838 @defun this-command-keys
839 This function returns a string or vector containing the key sequence
840 that invoked the present command, plus any previous commands that
841 generated the prefix argument for this command. Any events read by the
842 command using @code{read-event} without a timeout get tacked on to the end.
843
844 However, if the command has called @code{read-key-sequence}, it
845 returns the last read key sequence. @xref{Key Sequence Input}. The
846 value is a string if all events in the sequence were characters that
847 fit in a string. @xref{Input Events}.
848
849 @example
850 @group
851 (this-command-keys)
852 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
853 @result{} "^U^X^E"
854 @end group
855 @end example
856 @end defun
857
858 @defun this-command-keys-vector
859 @anchor{Definition of this-command-keys-vector}
860 Like @code{this-command-keys}, except that it always returns the events
861 in a vector, so you don't need to deal with the complexities of storing
862 input events in a string (@pxref{Strings of Events}).
863 @end defun
864
865 @defun clear-this-command-keys &optional keep-record
866 This function empties out the table of events for
867 @code{this-command-keys} to return. Unless @var{keep-record} is
868 non-@code{nil}, it also empties the records that the function
869 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
870 This is useful after reading a password, to prevent the password from
871 echoing inadvertently as part of the next command in certain cases.
872 @end defun
873
874 @defvar last-nonmenu-event
875 This variable holds the last input event read as part of a key sequence,
876 not counting events resulting from mouse menus.
877
878 One use of this variable is for telling @code{x-popup-menu} where to pop
879 up a menu. It is also used internally by @code{y-or-n-p}
880 (@pxref{Yes-or-No Queries}).
881 @end defvar
882
883 @defvar last-command-event
884 @defvarx last-command-char
885 This variable is set to the last input event that was read by the
886 command loop as part of a command. The principal use of this variable
887 is in @code{self-insert-command}, which uses it to decide which
888 character to insert.
889
890 @example
891 @group
892 last-command-event
893 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
894 @result{} 5
895 @end group
896 @end example
897
898 @noindent
899 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
900
901 The alias @code{last-command-char} exists for compatibility with
902 Emacs version 18.
903 @end defvar
904
905 @c Emacs 19 feature
906 @defvar last-event-frame
907 This variable records which frame the last input event was directed to.
908 Usually this is the frame that was selected when the event was
909 generated, but if that frame has redirected input focus to another
910 frame, the value is the frame to which the event was redirected.
911 @xref{Input Focus}.
912
913 If the last event came from a keyboard macro, the value is @code{macro}.
914 @end defvar
915
916 @node Adjusting Point
917 @section Adjusting Point After Commands
918 @cindex adjusting point
919 @cindex invisible/intangible text, and point
920 @cindex @code{display} property, and point display
921 @cindex @code{composition} property, and point display
922
923 It is not easy to display a value of point in the middle of a
924 sequence of text that has the @code{display}, @code{composition} or
925 @code{intangible} property, or is invisible. Therefore, after a
926 command finishes and returns to the command loop, if point is within
927 such a sequence, the command loop normally moves point to the edge of
928 the sequence.
929
930 A command can inhibit this feature by setting the variable
931 @code{disable-point-adjustment}:
932
933 @defvar disable-point-adjustment
934 If this variable is non-@code{nil} when a command returns to the
935 command loop, then the command loop does not check for those text
936 properties, and does not move point out of sequences that have them.
937
938 The command loop sets this variable to @code{nil} before each command,
939 so if a command sets it, the effect applies only to that command.
940 @end defvar
941
942 @defvar global-disable-point-adjustment
943 If you set this variable to a non-@code{nil} value, the feature of
944 moving point out of these sequences is completely turned off.
945 @end defvar
946
947 @node Input Events
948 @section Input Events
949 @cindex events
950 @cindex input events
951
952 The Emacs command loop reads a sequence of @dfn{input events} that
953 represent keyboard or mouse activity. The events for keyboard activity
954 are characters or symbols; mouse events are always lists. This section
955 describes the representation and meaning of input events in detail.
956
957 @defun eventp object
958 This function returns non-@code{nil} if @var{object} is an input event
959 or event type.
960
961 Note that any symbol might be used as an event or an event type.
962 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
963 code to be used as an event. Instead, it distinguishes whether the
964 symbol has actually been used in an event that has been read as input in
965 the current Emacs session. If a symbol has not yet been so used,
966 @code{eventp} returns @code{nil}.
967 @end defun
968
969 @menu
970 * Keyboard Events:: Ordinary characters--keys with symbols on them.
971 * Function Keys:: Function keys--keys with names, not symbols.
972 * Mouse Events:: Overview of mouse events.
973 * Click Events:: Pushing and releasing a mouse button.
974 * Drag Events:: Moving the mouse before releasing the button.
975 * Button-Down Events:: A button was pushed and not yet released.
976 * Repeat Events:: Double and triple click (or drag, or down).
977 * Motion Events:: Just moving the mouse, not pushing a button.
978 * Focus Events:: Moving the mouse between frames.
979 * Misc Events:: Other events the system can generate.
980 * Event Examples:: Examples of the lists for mouse events.
981 * Classifying Events:: Finding the modifier keys in an event symbol.
982 Event types.
983 * Accessing Mouse:: Functions to extract info from mouse events.
984 * Accessing Scroll:: Functions to get info from scroll bar events.
985 * Strings of Events:: Special considerations for putting
986 keyboard character events in a string.
987 @end menu
988
989 @node Keyboard Events
990 @subsection Keyboard Events
991 @cindex keyboard events
992
993 There are two kinds of input you can get from the keyboard: ordinary
994 keys, and function keys. Ordinary keys correspond to characters; the
995 events they generate are represented in Lisp as characters. The event
996 type of a character event is the character itself (an integer); see
997 @ref{Classifying Events}.
998
999 @cindex modifier bits (of input character)
1000 @cindex basic code (of input character)
1001 An input character event consists of a @dfn{basic code} between 0 and
1002 524287, plus any or all of these @dfn{modifier bits}:
1003
1004 @table @asis
1005 @item meta
1006 The
1007 @tex
1008 @math{2^{27}}
1009 @end tex
1010 @ifnottex
1011 2**27
1012 @end ifnottex
1013 bit in the character code indicates a character
1014 typed with the meta key held down.
1015
1016 @item control
1017 The
1018 @tex
1019 @math{2^{26}}
1020 @end tex
1021 @ifnottex
1022 2**26
1023 @end ifnottex
1024 bit in the character code indicates a non-@acronym{ASCII}
1025 control character.
1026
1027 @sc{ascii} control characters such as @kbd{C-a} have special basic
1028 codes of their own, so Emacs needs no special bit to indicate them.
1029 Thus, the code for @kbd{C-a} is just 1.
1030
1031 But if you type a control combination not in @acronym{ASCII}, such as
1032 @kbd{%} with the control key, the numeric value you get is the code
1033 for @kbd{%} plus
1034 @tex
1035 @math{2^{26}}
1036 @end tex
1037 @ifnottex
1038 2**26
1039 @end ifnottex
1040 (assuming the terminal supports non-@acronym{ASCII}
1041 control characters).
1042
1043 @item shift
1044 The
1045 @tex
1046 @math{2^{25}}
1047 @end tex
1048 @ifnottex
1049 2**25
1050 @end ifnottex
1051 bit in the character code indicates an @acronym{ASCII} control
1052 character typed with the shift key held down.
1053
1054 For letters, the basic code itself indicates upper versus lower case;
1055 for digits and punctuation, the shift key selects an entirely different
1056 character with a different basic code. In order to keep within the
1057 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1058 @tex
1059 @math{2^{25}}
1060 @end tex
1061 @ifnottex
1062 2**25
1063 @end ifnottex
1064 bit for those characters.
1065
1066 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1067 @kbd{C-a}, so Emacs uses the
1068 @tex
1069 @math{2^{25}}
1070 @end tex
1071 @ifnottex
1072 2**25
1073 @end ifnottex
1074 bit in @kbd{C-A} and not in
1075 @kbd{C-a}.
1076
1077 @item hyper
1078 The
1079 @tex
1080 @math{2^{24}}
1081 @end tex
1082 @ifnottex
1083 2**24
1084 @end ifnottex
1085 bit in the character code indicates a character
1086 typed with the hyper key held down.
1087
1088 @item super
1089 The
1090 @tex
1091 @math{2^{23}}
1092 @end tex
1093 @ifnottex
1094 2**23
1095 @end ifnottex
1096 bit in the character code indicates a character
1097 typed with the super key held down.
1098
1099 @item alt
1100 The
1101 @tex
1102 @math{2^{22}}
1103 @end tex
1104 @ifnottex
1105 2**22
1106 @end ifnottex
1107 bit in the character code indicates a character typed with
1108 the alt key held down. (On some terminals, the key labeled @key{ALT}
1109 is actually the meta key.)
1110 @end table
1111
1112 It is best to avoid mentioning specific bit numbers in your program.
1113 To test the modifier bits of a character, use the function
1114 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1115 bindings, you can use the read syntax for characters with modifier bits
1116 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1117 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1118 specify the characters (@pxref{Changing Key Bindings}). The function
1119 @code{event-convert-list} converts such a list into an event type
1120 (@pxref{Classifying Events}).
1121
1122 @node Function Keys
1123 @subsection Function Keys
1124
1125 @cindex function keys
1126 Most keyboards also have @dfn{function keys}---keys that have names or
1127 symbols that are not characters. Function keys are represented in Emacs
1128 Lisp as symbols; the symbol's name is the function key's label, in lower
1129 case. For example, pressing a key labeled @key{F1} places the symbol
1130 @code{f1} in the input stream.
1131
1132 The event type of a function key event is the event symbol itself.
1133 @xref{Classifying Events}.
1134
1135 Here are a few special cases in the symbol-naming convention for
1136 function keys:
1137
1138 @table @asis
1139 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1140 These keys correspond to common @acronym{ASCII} control characters that have
1141 special keys on most keyboards.
1142
1143 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1144 terminal can distinguish between them, Emacs conveys the distinction to
1145 Lisp programs by representing the former as the integer 9, and the
1146 latter as the symbol @code{tab}.
1147
1148 Most of the time, it's not useful to distinguish the two. So normally
1149 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1150 @code{tab} into 9. Thus, a key binding for character code 9 (the
1151 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1152 symbols in this group. The function @code{read-char} likewise converts
1153 these events into characters.
1154
1155 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1156 converts into the character code 127 (@key{DEL}), not into code 8
1157 (@key{BS}). This is what most users prefer.
1158
1159 @item @code{left}, @code{up}, @code{right}, @code{down}
1160 Cursor arrow keys
1161 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1162 Keypad keys (to the right of the regular keyboard).
1163 @item @code{kp-0}, @code{kp-1}, @dots{}
1164 Keypad keys with digits.
1165 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1166 Keypad PF keys.
1167 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1168 Keypad arrow keys. Emacs normally translates these into the
1169 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1170 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1171 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1172 normally translates these into the like-named non-keypad keys.
1173 @end table
1174
1175 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1176 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1177 represent them is with prefixes in the symbol name:
1178
1179 @table @samp
1180 @item A-
1181 The alt modifier.
1182 @item C-
1183 The control modifier.
1184 @item H-
1185 The hyper modifier.
1186 @item M-
1187 The meta modifier.
1188 @item S-
1189 The shift modifier.
1190 @item s-
1191 The super modifier.
1192 @end table
1193
1194 Thus, the symbol for the key @key{F3} with @key{META} held down is
1195 @code{M-f3}. When you use more than one prefix, we recommend you
1196 write them in alphabetical order; but the order does not matter in
1197 arguments to the key-binding lookup and modification functions.
1198
1199 @node Mouse Events
1200 @subsection Mouse Events
1201
1202 Emacs supports four kinds of mouse events: click events, drag events,
1203 button-down events, and motion events. All mouse events are represented
1204 as lists. The @sc{car} of the list is the event type; this says which
1205 mouse button was involved, and which modifier keys were used with it.
1206 The event type can also distinguish double or triple button presses
1207 (@pxref{Repeat Events}). The rest of the list elements give position
1208 and time information.
1209
1210 For key lookup, only the event type matters: two events of the same type
1211 necessarily run the same command. The command can access the full
1212 values of these events using the @samp{e} interactive code.
1213 @xref{Interactive Codes}.
1214
1215 A key sequence that starts with a mouse event is read using the keymaps
1216 of the buffer in the window that the mouse was in, not the current
1217 buffer. This does not imply that clicking in a window selects that
1218 window or its buffer---that is entirely under the control of the command
1219 binding of the key sequence.
1220
1221 @node Click Events
1222 @subsection Click Events
1223 @cindex click event
1224 @cindex mouse click event
1225
1226 When the user presses a mouse button and releases it at the same
1227 location, that generates a @dfn{click} event. All mouse click event
1228 share the same format:
1229
1230 @example
1231 (@var{event-type} @var{position} @var{click-count})
1232 @end example
1233
1234 @table @asis
1235 @item @var{event-type}
1236 This is a symbol that indicates which mouse button was used. It is
1237 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1238 buttons are numbered left to right.
1239
1240 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1241 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1242 and super, just as you would with function keys.
1243
1244 This symbol also serves as the event type of the event. Key bindings
1245 describe events by their types; thus, if there is a key binding for
1246 @code{mouse-1}, that binding would apply to all events whose
1247 @var{event-type} is @code{mouse-1}.
1248
1249 @item @var{position}
1250 This is the position where the mouse click occurred. The actual
1251 format of @var{position} depends on what part of a window was clicked
1252 on.
1253
1254 For mouse click events in the text area, mode line, header line, or in
1255 the marginal areas, @var{position} has this form:
1256
1257 @example
1258 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1259 @var{object} @var{text-pos} (@var{col} . @var{row})
1260 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1261 @end example
1262
1263 @table @asis
1264 @item @var{window}
1265 This is the window in which the click occurred.
1266
1267 @item @var{pos-or-area}
1268 This is the buffer position of the character clicked on in the text
1269 area, or if clicked outside the text area, it is the window area in
1270 which the click occurred. It is one of the symbols @code{mode-line},
1271 @code{header-line}, @code{vertical-line}, @code{left-margin},
1272 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1273
1274 In one special case, @var{pos-or-area} is a list containing a symbol (one
1275 of the symbols listed above) instead of just the symbol. This happens
1276 after the imaginary prefix keys for the event are inserted into the
1277 input stream. @xref{Key Sequence Input}.
1278
1279
1280 @item @var{x}, @var{y}
1281 These are the pixel coordinates of the click, relative to
1282 the top left corner of @var{window}, which is @code{(0 . 0)}.
1283 For the mode or header line, @var{y} does not have meaningful data.
1284 For the vertical line, @var{x} does not have meaningful data.
1285
1286 @item @var{timestamp}
1287 This is the time at which the event occurred, in milliseconds.
1288
1289 @item @var{object}
1290 This is the object on which the click occurred. It is either
1291 @code{nil} if there is no string property, or it has the form
1292 (@var{string} . @var{string-pos}) when there is a string-type text
1293 property at the click position.
1294
1295 @table @asis
1296 @item @var{string}
1297 This is the string on which the click occurred, including any
1298 properties.
1299
1300 @item @var{string-pos}
1301 This is the position in the string on which the click occurred,
1302 relevant if properties at the click need to be looked up.
1303 @end table
1304
1305 @item @var{text-pos}
1306 For clicks on a marginal area or on a fringe, this is the buffer
1307 position of the first visible character in the corresponding line in
1308 the window. For other events, it is the current buffer position in
1309 the window.
1310
1311 @item @var{col}, @var{row}
1312 These are the actual coordinates of the glyph under the @var{x},
1313 @var{y} position, possibly padded with default character width
1314 glyphs if @var{x} is beyond the last glyph on the line.
1315
1316 @item @var{image}
1317 This is the image object on which the click occurred. It is either
1318 @code{nil} if there is no image at the position clicked on, or it is
1319 an image object as returned by @code{find-image} if click was in an image.
1320
1321 @item @var{dx}, @var{dy}
1322 These are the pixel coordinates of the click, relative to
1323 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1324 @var{object} is @code{nil}, the coordinates are relative to the top
1325 left corner of the character glyph clicked on.
1326
1327 @item @var{width}, @var{height}
1328 These are the pixel width and height of @var{object} or, if this is
1329 @code{nil}, those of the character glyph clicked on.
1330 @end table
1331
1332 @sp 1
1333 For mouse clicks on a scroll-bar, @var{position} has this form:
1334
1335 @example
1336 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1337 @end example
1338
1339 @table @asis
1340 @item @var{window}
1341 This is the window whose scroll-bar was clicked on.
1342
1343 @item @var{area}
1344 This is the scroll bar where the click occurred. It is one of the
1345 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1346
1347 @item @var{portion}
1348 This is the distance of the click from the top or left end of
1349 the scroll bar.
1350
1351 @item @var{whole}
1352 This is the length of the entire scroll bar.
1353
1354 @item @var{timestamp}
1355 This is the time at which the event occurred, in milliseconds.
1356
1357 @item @var{part}
1358 This is the part of the scroll-bar which was clicked on. It is one
1359 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1360 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1361 @end table
1362
1363 @item @var{click-count}
1364 This is the number of rapid repeated presses so far of the same mouse
1365 button. @xref{Repeat Events}.
1366 @end table
1367
1368 @node Drag Events
1369 @subsection Drag Events
1370 @cindex drag event
1371 @cindex mouse drag event
1372
1373 With Emacs, you can have a drag event without even changing your
1374 clothes. A @dfn{drag event} happens every time the user presses a mouse
1375 button and then moves the mouse to a different character position before
1376 releasing the button. Like all mouse events, drag events are
1377 represented in Lisp as lists. The lists record both the starting mouse
1378 position and the final position, like this:
1379
1380 @example
1381 (@var{event-type}
1382 (@var{window1} START-POSITION)
1383 (@var{window2} END-POSITION))
1384 @end example
1385
1386 For a drag event, the name of the symbol @var{event-type} contains the
1387 prefix @samp{drag-}. For example, dragging the mouse with button 2
1388 held down generates a @code{drag-mouse-2} event. The second and third
1389 elements of the event give the starting and ending position of the
1390 drag. They have the same form as @var{position} in a click event
1391 (@pxref{Click Events}) that is not on the scroll bar part of the
1392 window. You can access the second element of any mouse event in the
1393 same way, with no need to distinguish drag events from others.
1394
1395 The @samp{drag-} prefix follows the modifier key prefixes such as
1396 @samp{C-} and @samp{M-}.
1397
1398 If @code{read-key-sequence} receives a drag event that has no key
1399 binding, and the corresponding click event does have a binding, it
1400 changes the drag event into a click event at the drag's starting
1401 position. This means that you don't have to distinguish between click
1402 and drag events unless you want to.
1403
1404 @node Button-Down Events
1405 @subsection Button-Down Events
1406 @cindex button-down event
1407
1408 Click and drag events happen when the user releases a mouse button.
1409 They cannot happen earlier, because there is no way to distinguish a
1410 click from a drag until the button is released.
1411
1412 If you want to take action as soon as a button is pressed, you need to
1413 handle @dfn{button-down} events.@footnote{Button-down is the
1414 conservative antithesis of drag.} These occur as soon as a button is
1415 pressed. They are represented by lists that look exactly like click
1416 events (@pxref{Click Events}), except that the @var{event-type} symbol
1417 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1418 modifier key prefixes such as @samp{C-} and @samp{M-}.
1419
1420 The function @code{read-key-sequence} ignores any button-down events
1421 that don't have command bindings; therefore, the Emacs command loop
1422 ignores them too. This means that you need not worry about defining
1423 button-down events unless you want them to do something. The usual
1424 reason to define a button-down event is so that you can track mouse
1425 motion (by reading motion events) until the button is released.
1426 @xref{Motion Events}.
1427
1428 @node Repeat Events
1429 @subsection Repeat Events
1430 @cindex repeat events
1431 @cindex double-click events
1432 @cindex triple-click events
1433 @cindex mouse events, repeated
1434
1435 If you press the same mouse button more than once in quick succession
1436 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1437 events for the second and subsequent presses.
1438
1439 The most common repeat events are @dfn{double-click} events. Emacs
1440 generates a double-click event when you click a button twice; the event
1441 happens when you release the button (as is normal for all click
1442 events).
1443
1444 The event type of a double-click event contains the prefix
1445 @samp{double-}. Thus, a double click on the second mouse button with
1446 @key{meta} held down comes to the Lisp program as
1447 @code{M-double-mouse-2}. If a double-click event has no binding, the
1448 binding of the corresponding ordinary click event is used to execute
1449 it. Thus, you need not pay attention to the double click feature
1450 unless you really want to.
1451
1452 When the user performs a double click, Emacs generates first an ordinary
1453 click event, and then a double-click event. Therefore, you must design
1454 the command binding of the double click event to assume that the
1455 single-click command has already run. It must produce the desired
1456 results of a double click, starting from the results of a single click.
1457
1458 This is convenient, if the meaning of a double click somehow ``builds
1459 on'' the meaning of a single click---which is recommended user interface
1460 design practice for double clicks.
1461
1462 If you click a button, then press it down again and start moving the
1463 mouse with the button held down, then you get a @dfn{double-drag} event
1464 when you ultimately release the button. Its event type contains
1465 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1466 has no binding, Emacs looks for an alternate binding as if the event
1467 were an ordinary drag.
1468
1469 Before the double-click or double-drag event, Emacs generates a
1470 @dfn{double-down} event when the user presses the button down for the
1471 second time. Its event type contains @samp{double-down} instead of just
1472 @samp{down}. If a double-down event has no binding, Emacs looks for an
1473 alternate binding as if the event were an ordinary button-down event.
1474 If it finds no binding that way either, the double-down event is
1475 ignored.
1476
1477 To summarize, when you click a button and then press it again right
1478 away, Emacs generates a down event and a click event for the first
1479 click, a double-down event when you press the button again, and finally
1480 either a double-click or a double-drag event.
1481
1482 If you click a button twice and then press it again, all in quick
1483 succession, Emacs generates a @dfn{triple-down} event, followed by
1484 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1485 these events contain @samp{triple} instead of @samp{double}. If any
1486 triple event has no binding, Emacs uses the binding that it would use
1487 for the corresponding double event.
1488
1489 If you click a button three or more times and then press it again, the
1490 events for the presses beyond the third are all triple events. Emacs
1491 does not have separate event types for quadruple, quintuple, etc.@:
1492 events. However, you can look at the event list to find out precisely
1493 how many times the button was pressed.
1494
1495 @defun event-click-count event
1496 This function returns the number of consecutive button presses that led
1497 up to @var{event}. If @var{event} is a double-down, double-click or
1498 double-drag event, the value is 2. If @var{event} is a triple event,
1499 the value is 3 or greater. If @var{event} is an ordinary mouse event
1500 (not a repeat event), the value is 1.
1501 @end defun
1502
1503 @defopt double-click-fuzz
1504 To generate repeat events, successive mouse button presses must be at
1505 approximately the same screen position. The value of
1506 @code{double-click-fuzz} specifies the maximum number of pixels the
1507 mouse may be moved (horizontally or vertically) between two successive
1508 clicks to make a double-click.
1509
1510 This variable is also the threshold for motion of the mouse to count
1511 as a drag.
1512 @end defopt
1513
1514 @defopt double-click-time
1515 To generate repeat events, the number of milliseconds between
1516 successive button presses must be less than the value of
1517 @code{double-click-time}. Setting @code{double-click-time} to
1518 @code{nil} disables multi-click detection entirely. Setting it to
1519 @code{t} removes the time limit; Emacs then detects multi-clicks by
1520 position only.
1521 @end defopt
1522
1523 @node Motion Events
1524 @subsection Motion Events
1525 @cindex motion event
1526 @cindex mouse motion events
1527
1528 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1529 of the mouse without any button activity. Mouse motion events are
1530 represented by lists that look like this:
1531
1532 @example
1533 (mouse-movement (POSITION))
1534 @end example
1535
1536 The second element of the list describes the current position of the
1537 mouse, just as in a click event (@pxref{Click Events}).
1538
1539 The special form @code{track-mouse} enables generation of motion events
1540 within its body. Outside of @code{track-mouse} forms, Emacs does not
1541 generate events for mere motion of the mouse, and these events do not
1542 appear. @xref{Mouse Tracking}.
1543
1544 @node Focus Events
1545 @subsection Focus Events
1546 @cindex focus event
1547
1548 Window systems provide general ways for the user to control which window
1549 gets keyboard input. This choice of window is called the @dfn{focus}.
1550 When the user does something to switch between Emacs frames, that
1551 generates a @dfn{focus event}. The normal definition of a focus event,
1552 in the global keymap, is to select a new frame within Emacs, as the user
1553 would expect. @xref{Input Focus}.
1554
1555 Focus events are represented in Lisp as lists that look like this:
1556
1557 @example
1558 (switch-frame @var{new-frame})
1559 @end example
1560
1561 @noindent
1562 where @var{new-frame} is the frame switched to.
1563
1564 Most X window managers are set up so that just moving the mouse into a
1565 window is enough to set the focus there. Emacs appears to do this,
1566 because it changes the cursor to solid in the new frame. However, there
1567 is no need for the Lisp program to know about the focus change until
1568 some other kind of input arrives. So Emacs generates a focus event only
1569 when the user actually types a keyboard key or presses a mouse button in
1570 the new frame; just moving the mouse between frames does not generate a
1571 focus event.
1572
1573 A focus event in the middle of a key sequence would garble the
1574 sequence. So Emacs never generates a focus event in the middle of a key
1575 sequence. If the user changes focus in the middle of a key
1576 sequence---that is, after a prefix key---then Emacs reorders the events
1577 so that the focus event comes either before or after the multi-event key
1578 sequence, and not within it.
1579
1580 @node Misc Events
1581 @subsection Miscellaneous System Events
1582
1583 A few other event types represent occurrences within the system.
1584
1585 @table @code
1586 @cindex @code{delete-frame} event
1587 @item (delete-frame (@var{frame}))
1588 This kind of event indicates that the user gave the window manager
1589 a command to delete a particular window, which happens to be an Emacs frame.
1590
1591 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1592
1593 @cindex @code{iconify-frame} event
1594 @item (iconify-frame (@var{frame}))
1595 This kind of event indicates that the user iconified @var{frame} using
1596 the window manager. Its standard definition is @code{ignore}; since the
1597 frame has already been iconified, Emacs has no work to do. The purpose
1598 of this event type is so that you can keep track of such events if you
1599 want to.
1600
1601 @cindex @code{make-frame-visible} event
1602 @item (make-frame-visible (@var{frame}))
1603 This kind of event indicates that the user deiconified @var{frame} using
1604 the window manager. Its standard definition is @code{ignore}; since the
1605 frame has already been made visible, Emacs has no work to do.
1606
1607 @cindex @code{wheel-up} event
1608 @cindex @code{wheel-down} event
1609 @item (wheel-up @var{position})
1610 @item (wheel-down @var{position})
1611 These kinds of event are generated by moving a mouse wheel. Their
1612 usual meaning is a kind of scroll or zoom.
1613
1614 The element @var{position} is a list describing the position of the
1615 event, in the same format as used in a mouse-click event.
1616
1617 This kind of event is generated only on some kinds of systems. On some
1618 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1619 portable code, use the variables @code{mouse-wheel-up-event} and
1620 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1621 what event types to expect for the mouse wheel.
1622
1623 @cindex @code{drag-n-drop} event
1624 @item (drag-n-drop @var{position} @var{files})
1625 This kind of event is generated when a group of files is
1626 selected in an application outside of Emacs, and then dragged and
1627 dropped onto an Emacs frame.
1628
1629 The element @var{position} is a list describing the position of the
1630 event, in the same format as used in a mouse-click event, and
1631 @var{files} is the list of file names that were dragged and dropped.
1632 The usual way to handle this event is by visiting these files.
1633
1634 This kind of event is generated, at present, only on some kinds of
1635 systems.
1636
1637 @cindex @code{help-echo} event
1638 @item help-echo
1639 This kind of event is generated when a mouse pointer moves onto a
1640 portion of buffer text which has a @code{help-echo} text property.
1641 The generated event has this form:
1642
1643 @example
1644 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1645 @end example
1646
1647 @noindent
1648 The precise meaning of the event parameters and the way these
1649 parameters are used to display the help-echo text are described in
1650 @ref{Text help-echo}.
1651
1652 @cindex @code{sigusr1} event
1653 @cindex @code{sigusr2} event
1654 @cindex user signals
1655 @item sigusr1
1656 @itemx sigusr2
1657 These events are generated when the Emacs process receives
1658 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1659 additional data because signals do not carry additional information.
1660
1661 To catch a user signal, bind the corresponding event to an interactive
1662 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1663 The command is called with no arguments, and the specific signal event is
1664 available in @code{last-input-event}. For example:
1665
1666 @smallexample
1667 (defun sigusr-handler ()
1668 (interactive)
1669 (message "Caught signal %S" last-input-event))
1670
1671 (define-key special-event-map [sigusr1] 'sigusr-handler)
1672 @end smallexample
1673
1674 To test the signal handler, you can make Emacs send a signal to itself:
1675
1676 @smallexample
1677 (signal-process (emacs-pid) 'sigusr1)
1678 @end smallexample
1679 @end table
1680
1681 If one of these events arrives in the middle of a key sequence---that
1682 is, after a prefix key---then Emacs reorders the events so that this
1683 event comes either before or after the multi-event key sequence, not
1684 within it.
1685
1686 @node Event Examples
1687 @subsection Event Examples
1688
1689 If the user presses and releases the left mouse button over the same
1690 location, that generates a sequence of events like this:
1691
1692 @smallexample
1693 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1694 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1695 @end smallexample
1696
1697 While holding the control key down, the user might hold down the
1698 second mouse button, and drag the mouse from one line to the next.
1699 That produces two events, as shown here:
1700
1701 @smallexample
1702 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1703 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1704 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1705 @end smallexample
1706
1707 While holding down the meta and shift keys, the user might press the
1708 second mouse button on the window's mode line, and then drag the mouse
1709 into another window. That produces a pair of events like these:
1710
1711 @smallexample
1712 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1713 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1714 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1715 -453816))
1716 @end smallexample
1717
1718 To handle a SIGUSR1 signal, define an interactive function, and
1719 bind it to the @code{signal usr1} event sequence:
1720
1721 @smallexample
1722 (defun usr1-handler ()
1723 (interactive)
1724 (message "Got USR1 signal"))
1725 (global-set-key [signal usr1] 'usr1-handler)
1726 @end smallexample
1727
1728 @node Classifying Events
1729 @subsection Classifying Events
1730 @cindex event type
1731
1732 Every event has an @dfn{event type}, which classifies the event for
1733 key binding purposes. For a keyboard event, the event type equals the
1734 event value; thus, the event type for a character is the character, and
1735 the event type for a function key symbol is the symbol itself. For
1736 events that are lists, the event type is the symbol in the @sc{car} of
1737 the list. Thus, the event type is always a symbol or a character.
1738
1739 Two events of the same type are equivalent where key bindings are
1740 concerned; thus, they always run the same command. That does not
1741 necessarily mean they do the same things, however, as some commands look
1742 at the whole event to decide what to do. For example, some commands use
1743 the location of a mouse event to decide where in the buffer to act.
1744
1745 Sometimes broader classifications of events are useful. For example,
1746 you might want to ask whether an event involved the @key{META} key,
1747 regardless of which other key or mouse button was used.
1748
1749 The functions @code{event-modifiers} and @code{event-basic-type} are
1750 provided to get such information conveniently.
1751
1752 @defun event-modifiers event
1753 This function returns a list of the modifiers that @var{event} has. The
1754 modifiers are symbols; they include @code{shift}, @code{control},
1755 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1756 the modifiers list of a mouse event symbol always contains one of
1757 @code{click}, @code{drag}, and @code{down}. For double or triple
1758 events, it also contains @code{double} or @code{triple}.
1759
1760 The argument @var{event} may be an entire event object, or just an
1761 event type. If @var{event} is a symbol that has never been used in an
1762 event that has been read as input in the current Emacs session, then
1763 @code{event-modifiers} can return @code{nil}, even when @var{event}
1764 actually has modifiers.
1765
1766 Here are some examples:
1767
1768 @example
1769 (event-modifiers ?a)
1770 @result{} nil
1771 (event-modifiers ?A)
1772 @result{} (shift)
1773 (event-modifiers ?\C-a)
1774 @result{} (control)
1775 (event-modifiers ?\C-%)
1776 @result{} (control)
1777 (event-modifiers ?\C-\S-a)
1778 @result{} (control shift)
1779 (event-modifiers 'f5)
1780 @result{} nil
1781 (event-modifiers 's-f5)
1782 @result{} (super)
1783 (event-modifiers 'M-S-f5)
1784 @result{} (meta shift)
1785 (event-modifiers 'mouse-1)
1786 @result{} (click)
1787 (event-modifiers 'down-mouse-1)
1788 @result{} (down)
1789 @end example
1790
1791 The modifiers list for a click event explicitly contains @code{click},
1792 but the event symbol name itself does not contain @samp{click}.
1793 @end defun
1794
1795 @defun event-basic-type event
1796 This function returns the key or mouse button that @var{event}
1797 describes, with all modifiers removed. The @var{event} argument is as
1798 in @code{event-modifiers}. For example:
1799
1800 @example
1801 (event-basic-type ?a)
1802 @result{} 97
1803 (event-basic-type ?A)
1804 @result{} 97
1805 (event-basic-type ?\C-a)
1806 @result{} 97
1807 (event-basic-type ?\C-\S-a)
1808 @result{} 97
1809 (event-basic-type 'f5)
1810 @result{} f5
1811 (event-basic-type 's-f5)
1812 @result{} f5
1813 (event-basic-type 'M-S-f5)
1814 @result{} f5
1815 (event-basic-type 'down-mouse-1)
1816 @result{} mouse-1
1817 @end example
1818 @end defun
1819
1820 @defun mouse-movement-p object
1821 This function returns non-@code{nil} if @var{object} is a mouse movement
1822 event.
1823 @end defun
1824
1825 @defun event-convert-list list
1826 This function converts a list of modifier names and a basic event type
1827 to an event type which specifies all of them. The basic event type
1828 must be the last element of the list. For example,
1829
1830 @example
1831 (event-convert-list '(control ?a))
1832 @result{} 1
1833 (event-convert-list '(control meta ?a))
1834 @result{} -134217727
1835 (event-convert-list '(control super f1))
1836 @result{} C-s-f1
1837 @end example
1838 @end defun
1839
1840 @node Accessing Mouse
1841 @subsection Accessing Mouse Events
1842 @cindex mouse events, data in
1843
1844 This section describes convenient functions for accessing the data in
1845 a mouse button or motion event.
1846
1847 These two functions return the starting or ending position of a
1848 mouse-button event, as a list of this form:
1849
1850 @example
1851 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1852 @var{object} @var{text-pos} (@var{col} . @var{row})
1853 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1854 @end example
1855
1856 @defun event-start event
1857 This returns the starting position of @var{event}.
1858
1859 If @var{event} is a click or button-down event, this returns the
1860 location of the event. If @var{event} is a drag event, this returns the
1861 drag's starting position.
1862 @end defun
1863
1864 @defun event-end event
1865 This returns the ending position of @var{event}.
1866
1867 If @var{event} is a drag event, this returns the position where the user
1868 released the mouse button. If @var{event} is a click or button-down
1869 event, the value is actually the starting position, which is the only
1870 position such events have.
1871 @end defun
1872
1873 @cindex mouse position list, accessing
1874 These functions take a position list as described above, and
1875 return various parts of it.
1876
1877 @defun posn-window position
1878 Return the window that @var{position} is in.
1879 @end defun
1880
1881 @defun posn-area position
1882 Return the window area recorded in @var{position}. It returns @code{nil}
1883 when the event occurred in the text area of the window; otherwise, it
1884 is a symbol identifying the area in which the event occurred.
1885 @end defun
1886
1887 @defun posn-point position
1888 Return the buffer position in @var{position}. When the event occurred
1889 in the text area of the window, in a marginal area, or on a fringe,
1890 this is an integer specifying a buffer position. Otherwise, the value
1891 is undefined.
1892 @end defun
1893
1894 @defun posn-x-y position
1895 Return the pixel-based x and y coordinates in @var{position}, as a
1896 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1897 to the window given by @code{posn-window}.
1898
1899 This example shows how to convert these window-relative coordinates
1900 into frame-relative coordinates:
1901
1902 @example
1903 (defun frame-relative-coordinates (position)
1904 "Return frame-relative coordinates from POSITION."
1905 (let* ((x-y (posn-x-y position))
1906 (window (posn-window position))
1907 (edges (window-inside-pixel-edges window)))
1908 (cons (+ (car x-y) (car edges))
1909 (+ (cdr x-y) (cadr edges)))))
1910 @end example
1911 @end defun
1912
1913 @defun posn-col-row position
1914 Return the row and column (in units of the frame's default character
1915 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1916 @var{row})}. These are computed from the @var{x} and @var{y} values
1917 actually found in @var{position}.
1918 @end defun
1919
1920 @defun posn-actual-col-row position
1921 Return the actual row and column in @var{position}, as a cons cell
1922 @code{(@var{col} . @var{row})}. The values are the actual row number
1923 in the window, and the actual character number in that row. It returns
1924 @code{nil} if @var{position} does not include actual positions values.
1925 You can use @code{posn-col-row} to get approximate values.
1926 @end defun
1927
1928 @defun posn-string position
1929 Return the string object in @var{position}, either @code{nil}, or a
1930 cons cell @code{(@var{string} . @var{string-pos})}.
1931 @end defun
1932
1933 @defun posn-image position
1934 Return the image object in @var{position}, either @code{nil}, or an
1935 image @code{(image ...)}.
1936 @end defun
1937
1938 @defun posn-object position
1939 Return the image or string object in @var{position}, either
1940 @code{nil}, an image @code{(image ...)}, or a cons cell
1941 @code{(@var{string} . @var{string-pos})}.
1942 @end defun
1943
1944 @defun posn-object-x-y position
1945 Return the pixel-based x and y coordinates relative to the upper left
1946 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1947 . @var{dy})}. If the @var{position} is a buffer position, return the
1948 relative position in the character at that position.
1949 @end defun
1950
1951 @defun posn-object-width-height position
1952 Return the pixel width and height of the object in @var{position} as a
1953 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1954 is a buffer position, return the size of the character at that position.
1955 @end defun
1956
1957 @cindex timestamp of a mouse event
1958 @defun posn-timestamp position
1959 Return the timestamp in @var{position}. This is the time at which the
1960 event occurred, in milliseconds.
1961 @end defun
1962
1963 These functions compute a position list given particular buffer
1964 position or screen position. You can access the data in this position
1965 list with the functions described above.
1966
1967 @defun posn-at-point &optional pos window
1968 This function returns a position list for position @var{pos} in
1969 @var{window}. @var{pos} defaults to point in @var{window};
1970 @var{window} defaults to the selected window.
1971
1972 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1973 @var{window}.
1974 @end defun
1975
1976 @defun posn-at-x-y x y &optional frame-or-window whole
1977 This function returns position information corresponding to pixel
1978 coordinates @var{x} and @var{y} in a specified frame or window,
1979 @var{frame-or-window}, which defaults to the selected window.
1980 The coordinates @var{x} and @var{y} are relative to the
1981 frame or window used.
1982 If @var{whole} is @code{nil}, the coordinates are relative
1983 to the window text area, otherwise they are relative to
1984 the entire window area including scroll bars, margins and fringes.
1985 @end defun
1986
1987 @node Accessing Scroll
1988 @subsection Accessing Scroll Bar Events
1989 @cindex scroll bar events, data in
1990
1991 These functions are useful for decoding scroll bar events.
1992
1993 @defun scroll-bar-event-ratio event
1994 This function returns the fractional vertical position of a scroll bar
1995 event within the scroll bar. The value is a cons cell
1996 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1997 is the fractional position.
1998 @end defun
1999
2000 @defun scroll-bar-scale ratio total
2001 This function multiplies (in effect) @var{ratio} by @var{total},
2002 rounding the result to an integer. The argument @var{ratio} is not a
2003 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2004 value returned by @code{scroll-bar-event-ratio}.
2005
2006 This function is handy for scaling a position on a scroll bar into a
2007 buffer position. Here's how to do that:
2008
2009 @example
2010 (+ (point-min)
2011 (scroll-bar-scale
2012 (posn-x-y (event-start event))
2013 (- (point-max) (point-min))))
2014 @end example
2015
2016 Recall that scroll bar events have two integers forming a ratio, in place
2017 of a pair of x and y coordinates.
2018 @end defun
2019
2020 @node Strings of Events
2021 @subsection Putting Keyboard Events in Strings
2022 @cindex keyboard events in strings
2023 @cindex strings with keyboard events
2024
2025 In most of the places where strings are used, we conceptualize the
2026 string as containing text characters---the same kind of characters found
2027 in buffers or files. Occasionally Lisp programs use strings that
2028 conceptually contain keyboard characters; for example, they may be key
2029 sequences or keyboard macro definitions. However, storing keyboard
2030 characters in a string is a complex matter, for reasons of historical
2031 compatibility, and it is not always possible.
2032
2033 We recommend that new programs avoid dealing with these complexities
2034 by not storing keyboard events in strings. Here is how to do that:
2035
2036 @itemize @bullet
2037 @item
2038 Use vectors instead of strings for key sequences, when you plan to use
2039 them for anything other than as arguments to @code{lookup-key} and
2040 @code{define-key}. For example, you can use
2041 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2042 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2043
2044 @item
2045 Use vectors to write key sequence constants containing meta characters,
2046 even when passing them directly to @code{define-key}.
2047
2048 @item
2049 When you have to look at the contents of a key sequence that might be a
2050 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2051 first, to convert it to a list.
2052 @end itemize
2053
2054 The complexities stem from the modifier bits that keyboard input
2055 characters can include. Aside from the Meta modifier, none of these
2056 modifier bits can be included in a string, and the Meta modifier is
2057 allowed only in special cases.
2058
2059 The earliest GNU Emacs versions represented meta characters as codes
2060 in the range of 128 to 255. At that time, the basic character codes
2061 ranged from 0 to 127, so all keyboard character codes did fit in a
2062 string. Many Lisp programs used @samp{\M-} in string constants to stand
2063 for meta characters, especially in arguments to @code{define-key} and
2064 similar functions, and key sequences and sequences of events were always
2065 represented as strings.
2066
2067 When we added support for larger basic character codes beyond 127, and
2068 additional modifier bits, we had to change the representation of meta
2069 characters. Now the flag that represents the Meta modifier in a
2070 character is
2071 @tex
2072 @math{2^{27}}
2073 @end tex
2074 @ifnottex
2075 2**27
2076 @end ifnottex
2077 and such numbers cannot be included in a string.
2078
2079 To support programs with @samp{\M-} in string constants, there are
2080 special rules for including certain meta characters in a string.
2081 Here are the rules for interpreting a string as a sequence of input
2082 characters:
2083
2084 @itemize @bullet
2085 @item
2086 If the keyboard character value is in the range of 0 to 127, it can go
2087 in the string unchanged.
2088
2089 @item
2090 The meta variants of those characters, with codes in the range of
2091 @tex
2092 @math{2^{27}}
2093 @end tex
2094 @ifnottex
2095 2**27
2096 @end ifnottex
2097 to
2098 @tex
2099 @math{2^{27} + 127},
2100 @end tex
2101 @ifnottex
2102 2**27+127,
2103 @end ifnottex
2104 can also go in the string, but you must change their
2105 numeric values. You must set the
2106 @tex
2107 @math{2^{7}}
2108 @end tex
2109 @ifnottex
2110 2**7
2111 @end ifnottex
2112 bit instead of the
2113 @tex
2114 @math{2^{27}}
2115 @end tex
2116 @ifnottex
2117 2**27
2118 @end ifnottex
2119 bit, resulting in a value between 128 and 255. Only a unibyte string
2120 can include these codes.
2121
2122 @item
2123 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2124
2125 @item
2126 Other keyboard character events cannot fit in a string. This includes
2127 keyboard events in the range of 128 to 255.
2128 @end itemize
2129
2130 Functions such as @code{read-key-sequence} that construct strings of
2131 keyboard input characters follow these rules: they construct vectors
2132 instead of strings, when the events won't fit in a string.
2133
2134 When you use the read syntax @samp{\M-} in a string, it produces a
2135 code in the range of 128 to 255---the same code that you get if you
2136 modify the corresponding keyboard event to put it in the string. Thus,
2137 meta events in strings work consistently regardless of how they get into
2138 the strings.
2139
2140 However, most programs would do well to avoid these issues by
2141 following the recommendations at the beginning of this section.
2142
2143 @node Reading Input
2144 @section Reading Input
2145 @cindex read input
2146 @cindex keyboard input
2147
2148 The editor command loop reads key sequences using the function
2149 @code{read-key-sequence}, which uses @code{read-event}. These and other
2150 functions for event input are also available for use in Lisp programs.
2151 See also @code{momentary-string-display} in @ref{Temporary Displays},
2152 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2153 functions and variables for controlling terminal input modes and
2154 debugging terminal input.
2155
2156 For higher-level input facilities, see @ref{Minibuffers}.
2157
2158 @menu
2159 * Key Sequence Input:: How to read one key sequence.
2160 * Reading One Event:: How to read just one event.
2161 * Event Mod:: How Emacs modifies events as they are read.
2162 * Invoking the Input Method:: How reading an event uses the input method.
2163 * Quoted Character Input:: Asking the user to specify a character.
2164 * Event Input Misc:: How to reread or throw away input events.
2165 @end menu
2166
2167 @node Key Sequence Input
2168 @subsection Key Sequence Input
2169 @cindex key sequence input
2170
2171 The command loop reads input a key sequence at a time, by calling
2172 @code{read-key-sequence}. Lisp programs can also call this function;
2173 for example, @code{describe-key} uses it to read the key to describe.
2174
2175 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2176 This function reads a key sequence and returns it as a string or
2177 vector. It keeps reading events until it has accumulated a complete key
2178 sequence; that is, enough to specify a non-prefix command using the
2179 currently active keymaps. (Remember that a key sequence that starts
2180 with a mouse event is read using the keymaps of the buffer in the
2181 window that the mouse was in, not the current buffer.)
2182
2183 If the events are all characters and all can fit in a string, then
2184 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2185 Otherwise, it returns a vector, since a vector can hold all kinds of
2186 events---characters, symbols, and lists. The elements of the string or
2187 vector are the events in the key sequence.
2188
2189 Reading a key sequence includes translating the events in various
2190 ways. @xref{Translation Keymaps}.
2191
2192 The argument @var{prompt} is either a string to be displayed in the
2193 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2194 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2195 this key as a continuation of the previous key.
2196
2197 Normally any upper case event is converted to lower case if the
2198 original event is undefined and the lower case equivalent is defined.
2199 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2200 convert the last event to lower case. This is appropriate for reading
2201 a key sequence to be defined.
2202
2203 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2204 function should process a @code{switch-frame} event if the user
2205 switches frames before typing anything. If the user switches frames
2206 in the middle of a key sequence, or at the start of the sequence but
2207 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2208 until after the current key sequence.
2209
2210 The argument @var{command-loop}, if non-@code{nil}, means that this
2211 key sequence is being read by something that will read commands one
2212 after another. It should be @code{nil} if the caller will read just
2213 one key sequence.
2214
2215 In the following example, Emacs displays the prompt @samp{?} in the
2216 echo area, and then the user types @kbd{C-x C-f}.
2217
2218 @example
2219 (read-key-sequence "?")
2220
2221 @group
2222 ---------- Echo Area ----------
2223 ?@kbd{C-x C-f}
2224 ---------- Echo Area ----------
2225
2226 @result{} "^X^F"
2227 @end group
2228 @end example
2229
2230 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2231 typed while reading with this function works like any other character,
2232 and does not set @code{quit-flag}. @xref{Quitting}.
2233 @end defun
2234
2235 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2236 This is like @code{read-key-sequence} except that it always
2237 returns the key sequence as a vector, never as a string.
2238 @xref{Strings of Events}.
2239 @end defun
2240
2241 @cindex upper case key sequence
2242 @cindex downcasing in @code{lookup-key}
2243 @cindex shift-translation
2244 If an input character is upper-case (or has the shift modifier) and
2245 has no key binding, but its lower-case equivalent has one, then
2246 @code{read-key-sequence} converts the character to lower case. Note
2247 that @code{lookup-key} does not perform case conversion in this way.
2248
2249 @vindex this-command-keys-shift-translated
2250 When reading input results in such a @dfn{shift-translation}, Emacs
2251 sets the variable @code{this-command-keys-shift-translated} to a
2252 non-@code{nil} value. Lisp programs can examine this variable if they
2253 need to modify their behavior when invoked by shift-translated keys.
2254 For example, the function @code{handle-shift-selection} examines the
2255 value of this variable to determine how to activate or deactivate the
2256 region (@pxref{The Mark, handle-shift-selection}).
2257
2258 The function @code{read-key-sequence} also transforms some mouse events.
2259 It converts unbound drag events into click events, and discards unbound
2260 button-down events entirely. It also reshuffles focus events and
2261 miscellaneous window events so that they never appear in a key sequence
2262 with any other events.
2263
2264 @cindex @code{header-line} prefix key
2265 @cindex @code{mode-line} prefix key
2266 @cindex @code{vertical-line} prefix key
2267 @cindex @code{horizontal-scroll-bar} prefix key
2268 @cindex @code{vertical-scroll-bar} prefix key
2269 @cindex @code{menu-bar} prefix key
2270 @cindex mouse events, in special parts of frame
2271 When mouse events occur in special parts of a window, such as a mode
2272 line or a scroll bar, the event type shows nothing special---it is the
2273 same symbol that would normally represent that combination of mouse
2274 button and modifier keys. The information about the window part is kept
2275 elsewhere in the event---in the coordinates. But
2276 @code{read-key-sequence} translates this information into imaginary
2277 ``prefix keys,'' all of which are symbols: @code{header-line},
2278 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2279 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2280 meanings for mouse clicks in special window parts by defining key
2281 sequences using these imaginary prefix keys.
2282
2283 For example, if you call @code{read-key-sequence} and then click the
2284 mouse on the window's mode line, you get two events, like this:
2285
2286 @example
2287 (read-key-sequence "Click on the mode line: ")
2288 @result{} [mode-line
2289 (mouse-1
2290 (#<window 6 on NEWS> mode-line
2291 (40 . 63) 5959987))]
2292 @end example
2293
2294 @defvar num-input-keys
2295 @c Emacs 19 feature
2296 This variable's value is the number of key sequences processed so far in
2297 this Emacs session. This includes key sequences read from the terminal
2298 and key sequences read from keyboard macros being executed.
2299 @end defvar
2300
2301 @node Reading One Event
2302 @subsection Reading One Event
2303 @cindex reading a single event
2304 @cindex event, reading only one
2305
2306 The lowest level functions for command input are those that read a
2307 single event.
2308
2309 None of the three functions below suppresses quitting.
2310
2311 @defun read-event &optional prompt inherit-input-method seconds
2312 This function reads and returns the next event of command input, waiting
2313 if necessary until an event is available. Events can come directly from
2314 the user or from a keyboard macro.
2315
2316 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2317 string to display in the echo area as a prompt. Otherwise,
2318 @code{read-event} does not display any message to indicate it is waiting
2319 for input; instead, it prompts by echoing: it displays descriptions of
2320 the events that led to or were read by the current command. @xref{The
2321 Echo Area}.
2322
2323 If @var{inherit-input-method} is non-@code{nil}, then the current input
2324 method (if any) is employed to make it possible to enter a
2325 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2326 for reading this event.
2327
2328 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2329 moves the cursor temporarily to the echo area, to the end of any message
2330 displayed there. Otherwise @code{read-event} does not move the cursor.
2331
2332 If @var{seconds} is non-@code{nil}, it should be a number specifying
2333 the maximum time to wait for input, in seconds. If no input arrives
2334 within that time, @code{read-event} stops waiting and returns
2335 @code{nil}. A floating-point value for @var{seconds} means to wait
2336 for a fractional number of seconds. Some systems support only a whole
2337 number of seconds; on these systems, @var{seconds} is rounded down.
2338 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2339 necessary for input to arrive.
2340
2341 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2342 for user input to arrive. Idle timers---those created with
2343 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2344 period. However, if @var{seconds} is non-@code{nil}, the state of
2345 idleness remains unchanged. If Emacs is non-idle when
2346 @code{read-event} is called, it remains non-idle throughout the
2347 operation of @code{read-event}; if Emacs is idle (which can happen if
2348 the call happens inside an idle timer), it remains idle.
2349
2350 If @code{read-event} gets an event that is defined as a help character,
2351 then in some cases @code{read-event} processes the event directly without
2352 returning. @xref{Help Functions}. Certain other events, called
2353 @dfn{special events}, are also processed directly within
2354 @code{read-event} (@pxref{Special Events}).
2355
2356 Here is what happens if you call @code{read-event} and then press the
2357 right-arrow function key:
2358
2359 @example
2360 @group
2361 (read-event)
2362 @result{} right
2363 @end group
2364 @end example
2365 @end defun
2366
2367 @defun read-char &optional prompt inherit-input-method seconds
2368 This function reads and returns a character of command input. If the
2369 user generates an event which is not a character (i.e. a mouse click or
2370 function key event), @code{read-char} signals an error. The arguments
2371 work as in @code{read-event}.
2372
2373 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2374 code 49). The second example shows a keyboard macro definition that
2375 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2376 @code{read-char} reads the keyboard macro's very next character, which
2377 is @kbd{1}. Then @code{eval-expression} displays its return value in
2378 the echo area.
2379
2380 @example
2381 @group
2382 (read-char)
2383 @result{} 49
2384 @end group
2385
2386 @group
2387 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2388 (symbol-function 'foo)
2389 @result{} "^[:(read-char)^M1"
2390 @end group
2391 @group
2392 (execute-kbd-macro 'foo)
2393 @print{} 49
2394 @result{} nil
2395 @end group
2396 @end example
2397 @end defun
2398
2399 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2400 This function reads and returns a character of command input. If the
2401 user generates an event which is not a character,
2402 @code{read-char-exclusive} ignores it and reads another event, until it
2403 gets a character. The arguments work as in @code{read-event}.
2404 @end defun
2405
2406 @defvar num-nonmacro-input-events
2407 This variable holds the total number of input events received so far
2408 from the terminal---not counting those generated by keyboard macros.
2409 @end defvar
2410
2411 @node Event Mod
2412 @subsection Modifying and Translating Input Events
2413
2414 Emacs modifies every event it reads according to
2415 @code{extra-keyboard-modifiers}, then translates it through
2416 @code{keyboard-translate-table} (if applicable), before returning it
2417 from @code{read-event}.
2418
2419 @c Emacs 19 feature
2420 @defvar extra-keyboard-modifiers
2421 This variable lets Lisp programs ``press'' the modifier keys on the
2422 keyboard. The value is a character. Only the modifiers of the
2423 character matter. Each time the user types a keyboard key, it is
2424 altered as if those modifier keys were held down. For instance, if
2425 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2426 keyboard input characters typed during the scope of the binding will
2427 have the control and meta modifiers applied to them. The character
2428 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2429 character for this purpose, but as a character with no modifiers.
2430 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2431 modification.
2432
2433 When using a window system, the program can ``press'' any of the
2434 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2435 keys can be virtually pressed.
2436
2437 Note that this variable applies only to events that really come from
2438 the keyboard, and has no effect on mouse events or any other events.
2439 @end defvar
2440
2441 @defvar keyboard-translate-table
2442 This variable is the translate table for keyboard characters. It lets
2443 you reshuffle the keys on the keyboard without changing any command
2444 bindings. Its value is normally a char-table, or else @code{nil}.
2445 (It can also be a string or vector, but this is considered obsolete.)
2446
2447 If @code{keyboard-translate-table} is a char-table
2448 (@pxref{Char-Tables}), then each character read from the keyboard is
2449 looked up in this char-table. If the value found there is
2450 non-@code{nil}, then it is used instead of the actual input character.
2451
2452 Note that this translation is the first thing that happens to a
2453 character after it is read from the terminal. Record-keeping features
2454 such as @code{recent-keys} and dribble files record the characters after
2455 translation.
2456
2457 Note also that this translation is done before the characters are
2458 supplied to input methods (@pxref{Input Methods}).
2459 @end defvar
2460
2461 @defun keyboard-translate from to
2462 This function modifies @code{keyboard-translate-table} to translate
2463 character code @var{from} into character code @var{to}. It creates
2464 the keyboard translate table if necessary.
2465 @end defun
2466
2467 Here's an example of using the @code{keyboard-translate-table} to
2468 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2469 operations:
2470
2471 @example
2472 (keyboard-translate ?\C-x 'control-x)
2473 (keyboard-translate ?\C-c 'control-c)
2474 (keyboard-translate ?\C-v 'control-v)
2475 (global-set-key [control-x] 'kill-region)
2476 (global-set-key [control-c] 'kill-ring-save)
2477 (global-set-key [control-v] 'yank)
2478 @end example
2479
2480 @noindent
2481 On a graphical terminal that supports extended @acronym{ASCII} input,
2482 you can still get the standard Emacs meanings of one of those
2483 characters by typing it with the shift key. That makes it a different
2484 character as far as keyboard translation is concerned, but it has the
2485 same usual meaning.
2486
2487 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2488 at the level of @code{read-key-sequence}.
2489
2490 @node Invoking the Input Method
2491 @subsection Invoking the Input Method
2492
2493 The event-reading functions invoke the current input method, if any
2494 (@pxref{Input Methods}). If the value of @code{input-method-function}
2495 is non-@code{nil}, it should be a function; when @code{read-event} reads
2496 a printing character (including @key{SPC}) with no modifier bits, it
2497 calls that function, passing the character as an argument.
2498
2499 @defvar input-method-function
2500 If this is non-@code{nil}, its value specifies the current input method
2501 function.
2502
2503 @strong{Warning:} don't bind this variable with @code{let}. It is often
2504 buffer-local, and if you bind it around reading input (which is exactly
2505 when you @emph{would} bind it), switching buffers asynchronously while
2506 Emacs is waiting will cause the value to be restored in the wrong
2507 buffer.
2508 @end defvar
2509
2510 The input method function should return a list of events which should
2511 be used as input. (If the list is @code{nil}, that means there is no
2512 input, so @code{read-event} waits for another event.) These events are
2513 processed before the events in @code{unread-command-events}
2514 (@pxref{Event Input Misc}). Events
2515 returned by the input method function are not passed to the input method
2516 function again, even if they are printing characters with no modifier
2517 bits.
2518
2519 If the input method function calls @code{read-event} or
2520 @code{read-key-sequence}, it should bind @code{input-method-function} to
2521 @code{nil} first, to prevent recursion.
2522
2523 The input method function is not called when reading the second and
2524 subsequent events of a key sequence. Thus, these characters are not
2525 subject to input method processing. The input method function should
2526 test the values of @code{overriding-local-map} and
2527 @code{overriding-terminal-local-map}; if either of these variables is
2528 non-@code{nil}, the input method should put its argument into a list and
2529 return that list with no further processing.
2530
2531 @node Quoted Character Input
2532 @subsection Quoted Character Input
2533 @cindex quoted character input
2534
2535 You can use the function @code{read-quoted-char} to ask the user to
2536 specify a character, and allow the user to specify a control or meta
2537 character conveniently, either literally or as an octal character code.
2538 The command @code{quoted-insert} uses this function.
2539
2540 @defun read-quoted-char &optional prompt
2541 @cindex octal character input
2542 @cindex control characters, reading
2543 @cindex nonprinting characters, reading
2544 This function is like @code{read-char}, except that if the first
2545 character read is an octal digit (0-7), it reads any number of octal
2546 digits (but stopping if a non-octal digit is found), and returns the
2547 character represented by that numeric character code. If the
2548 character that terminates the sequence of octal digits is @key{RET},
2549 it is discarded. Any other terminating character is used as input
2550 after this function returns.
2551
2552 Quitting is suppressed when the first character is read, so that the
2553 user can enter a @kbd{C-g}. @xref{Quitting}.
2554
2555 If @var{prompt} is supplied, it specifies a string for prompting the
2556 user. The prompt string is always displayed in the echo area, followed
2557 by a single @samp{-}.
2558
2559 In the following example, the user types in the octal number 177 (which
2560 is 127 in decimal).
2561
2562 @example
2563 (read-quoted-char "What character")
2564
2565 @group
2566 ---------- Echo Area ----------
2567 What character @kbd{1 7 7}-
2568 ---------- Echo Area ----------
2569
2570 @result{} 127
2571 @end group
2572 @end example
2573 @end defun
2574
2575 @need 2000
2576 @node Event Input Misc
2577 @subsection Miscellaneous Event Input Features
2578
2579 This section describes how to ``peek ahead'' at events without using
2580 them up, how to check for pending input, and how to discard pending
2581 input. See also the function @code{read-passwd} (@pxref{Reading a
2582 Password}).
2583
2584 @defvar unread-command-events
2585 @cindex next input
2586 @cindex peeking at input
2587 This variable holds a list of events waiting to be read as command
2588 input. The events are used in the order they appear in the list, and
2589 removed one by one as they are used.
2590
2591 The variable is needed because in some cases a function reads an event
2592 and then decides not to use it. Storing the event in this variable
2593 causes it to be processed normally, by the command loop or by the
2594 functions to read command input.
2595
2596 @cindex prefix argument unreading
2597 For example, the function that implements numeric prefix arguments reads
2598 any number of digits. When it finds a non-digit event, it must unread
2599 the event so that it can be read normally by the command loop.
2600 Likewise, incremental search uses this feature to unread events with no
2601 special meaning in a search, because these events should exit the search
2602 and then execute normally.
2603
2604 The reliable and easy way to extract events from a key sequence so as to
2605 put them in @code{unread-command-events} is to use
2606 @code{listify-key-sequence} (@pxref{Strings of Events}).
2607
2608 Normally you add events to the front of this list, so that the events
2609 most recently unread will be reread first.
2610
2611 Events read from this list are not normally added to the current
2612 command's key sequence (as returned by e.g. @code{this-command-keys}),
2613 as the events will already have been added once as they were read for
2614 the first time. An element of the form @code{(@code{t} . @var{event})}
2615 forces @var{event} to be added to the current command's key sequence.
2616 @end defvar
2617
2618 @defun listify-key-sequence key
2619 This function converts the string or vector @var{key} to a list of
2620 individual events, which you can put in @code{unread-command-events}.
2621 @end defun
2622
2623 @defvar unread-command-char
2624 This variable holds a character to be read as command input.
2625 A value of -1 means ``empty.''
2626
2627 This variable is mostly obsolete now that you can use
2628 @code{unread-command-events} instead; it exists only to support programs
2629 written for Emacs versions 18 and earlier.
2630 @end defvar
2631
2632 @defun input-pending-p
2633 @cindex waiting for command key input
2634 This function determines whether any command input is currently
2635 available to be read. It returns immediately, with value @code{t} if
2636 there is available input, @code{nil} otherwise. On rare occasions it
2637 may return @code{t} when no input is available.
2638 @end defun
2639
2640 @defvar last-input-event
2641 @defvarx last-input-char
2642 This variable records the last terminal input event read, whether
2643 as part of a command or explicitly by a Lisp program.
2644
2645 In the example below, the Lisp program reads the character @kbd{1},
2646 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2647 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2648 this expression) remains the value of @code{last-command-event}.
2649
2650 @example
2651 @group
2652 (progn (print (read-char))
2653 (print last-command-event)
2654 last-input-event)
2655 @print{} 49
2656 @print{} 5
2657 @result{} 49
2658 @end group
2659 @end example
2660
2661 The alias @code{last-input-char} exists for compatibility with
2662 Emacs version 18.
2663 @end defvar
2664
2665 @defmac while-no-input body@dots{}
2666 This construct runs the @var{body} forms and returns the value of the
2667 last one---but only if no input arrives. If any input arrives during
2668 the execution of the @var{body} forms, it aborts them (working much
2669 like a quit). The @code{while-no-input} form returns @code{nil} if
2670 aborted by a real quit, and returns @code{t} if aborted by arrival of
2671 other input.
2672
2673 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2674 arrival of input during those parts won't cause an abort until
2675 the end of that part.
2676
2677 If you want to be able to distinguish all possible values computed
2678 by @var{body} from both kinds of abort conditions, write the code
2679 like this:
2680
2681 @example
2682 (while-no-input
2683 (list
2684 (progn . @var{body})))
2685 @end example
2686 @end defmac
2687
2688 @defun discard-input
2689 @cindex flushing input
2690 @cindex discarding input
2691 @cindex keyboard macro, terminating
2692 This function discards the contents of the terminal input buffer and
2693 cancels any keyboard macro that might be in the process of definition.
2694 It returns @code{nil}.
2695
2696 In the following example, the user may type a number of characters right
2697 after starting the evaluation of the form. After the @code{sleep-for}
2698 finishes sleeping, @code{discard-input} discards any characters typed
2699 during the sleep.
2700
2701 @example
2702 (progn (sleep-for 2)
2703 (discard-input))
2704 @result{} nil
2705 @end example
2706 @end defun
2707
2708 @node Special Events
2709 @section Special Events
2710
2711 @cindex special events
2712 Special events are handled at a very low level---as soon as they are
2713 read. The @code{read-event} function processes these events itself, and
2714 never returns them. Instead, it keeps waiting for the first event
2715 that is not special and returns that one.
2716
2717 Events that are handled in this way do not echo, they are never grouped
2718 into key sequences, and they never appear in the value of
2719 @code{last-command-event} or @code{(this-command-keys)}. They do not
2720 discard a numeric argument, they cannot be unread with
2721 @code{unread-command-events}, they may not appear in a keyboard macro,
2722 and they are not recorded in a keyboard macro while you are defining
2723 one.
2724
2725 These events do, however, appear in @code{last-input-event} immediately
2726 after they are read, and this is the way for the event's definition to
2727 find the actual event.
2728
2729 The events types @code{iconify-frame}, @code{make-frame-visible},
2730 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2731 @code{sigusr1} are normally handled in this way. The keymap which
2732 defines how to handle special events---and which events are special---is
2733 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2734
2735 @node Waiting
2736 @section Waiting for Elapsed Time or Input
2737 @cindex waiting
2738
2739 The wait functions are designed to wait for a certain amount of time
2740 to pass or until there is input. For example, you may wish to pause in
2741 the middle of a computation to allow the user time to view the display.
2742 @code{sit-for} pauses and updates the screen, and returns immediately if
2743 input comes in, while @code{sleep-for} pauses without updating the
2744 screen.
2745
2746 @defun sit-for seconds &optional nodisp
2747 This function performs redisplay (provided there is no pending input
2748 from the user), then waits @var{seconds} seconds, or until input is
2749 available. The usual purpose of @code{sit-for} is to give the user
2750 time to read text that you display. The value is @code{t} if
2751 @code{sit-for} waited the full time with no input arriving
2752 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2753
2754 The argument @var{seconds} need not be an integer. If it is a floating
2755 point number, @code{sit-for} waits for a fractional number of seconds.
2756 Some systems support only a whole number of seconds; on these systems,
2757 @var{seconds} is rounded down.
2758
2759 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2760 i.e. it requests a redisplay, without any delay, if there is no pending input.
2761 @xref{Forcing Redisplay}.
2762
2763 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2764 redisplay, but it still returns as soon as input is available (or when
2765 the timeout elapses).
2766
2767 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2768 interrupted, even by input from the standard input descriptor. It is
2769 thus equivalent to @code{sleep-for}, which is described below.
2770
2771 It is also possible to call @code{sit-for} with three arguments,
2772 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2773 but that is considered obsolete.
2774 @end defun
2775
2776 @defun sleep-for seconds &optional millisec
2777 This function simply pauses for @var{seconds} seconds without updating
2778 the display. It pays no attention to available input. It returns
2779 @code{nil}.
2780
2781 The argument @var{seconds} need not be an integer. If it is a floating
2782 point number, @code{sleep-for} waits for a fractional number of seconds.
2783 Some systems support only a whole number of seconds; on these systems,
2784 @var{seconds} is rounded down.
2785
2786 The optional argument @var{millisec} specifies an additional waiting
2787 period measured in milliseconds. This adds to the period specified by
2788 @var{seconds}. If the system doesn't support waiting fractions of a
2789 second, you get an error if you specify nonzero @var{millisec}.
2790
2791 Use @code{sleep-for} when you wish to guarantee a delay.
2792 @end defun
2793
2794 @xref{Time of Day}, for functions to get the current time.
2795
2796 @node Quitting
2797 @section Quitting
2798 @cindex @kbd{C-g}
2799 @cindex quitting
2800 @cindex interrupt Lisp functions
2801
2802 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2803 @dfn{quit} whatever it is doing. This means that control returns to the
2804 innermost active command loop.
2805
2806 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2807 does not cause a quit; it acts as an ordinary input character. In the
2808 simplest case, you cannot tell the difference, because @kbd{C-g}
2809 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2810 However, when @kbd{C-g} follows a prefix key, they combine to form an
2811 undefined key. The effect is to cancel the prefix key as well as any
2812 prefix argument.
2813
2814 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2815 of the minibuffer. This means, in effect, that it exits the minibuffer
2816 and then quits. (Simply quitting would return to the command loop
2817 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2818 directly when the command reader is reading input is so that its meaning
2819 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2820 prefix key is not redefined in the minibuffer, and it has its normal
2821 effect of canceling the prefix key and prefix argument. This too
2822 would not be possible if @kbd{C-g} always quit directly.
2823
2824 When @kbd{C-g} does directly quit, it does so by setting the variable
2825 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2826 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2827 non-@code{nil} in any way thus causes a quit.
2828
2829 At the level of C code, quitting cannot happen just anywhere; only at the
2830 special places that check @code{quit-flag}. The reason for this is
2831 that quitting at other places might leave an inconsistency in Emacs's
2832 internal state. Because quitting is delayed until a safe place, quitting
2833 cannot make Emacs crash.
2834
2835 Certain functions such as @code{read-key-sequence} or
2836 @code{read-quoted-char} prevent quitting entirely even though they wait
2837 for input. Instead of quitting, @kbd{C-g} serves as the requested
2838 input. In the case of @code{read-key-sequence}, this serves to bring
2839 about the special behavior of @kbd{C-g} in the command loop. In the
2840 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2841 to quote a @kbd{C-g}.
2842
2843 @cindex preventing quitting
2844 You can prevent quitting for a portion of a Lisp function by binding
2845 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2846 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2847 usual result of this---a quit---is prevented. Eventually,
2848 @code{inhibit-quit} will become @code{nil} again, such as when its
2849 binding is unwound at the end of a @code{let} form. At that time, if
2850 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2851 immediately. This behavior is ideal when you wish to make sure that
2852 quitting does not happen within a ``critical section'' of the program.
2853
2854 @cindex @code{read-quoted-char} quitting
2855 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2856 handled in a special way that does not involve quitting. This is done
2857 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2858 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2859 becomes @code{nil} again. This excerpt from the definition of
2860 @code{read-quoted-char} shows how this is done; it also shows that
2861 normal quitting is permitted after the first character of input.
2862
2863 @example
2864 (defun read-quoted-char (&optional prompt)
2865 "@dots{}@var{documentation}@dots{}"
2866 (let ((message-log-max nil) done (first t) (code 0) char)
2867 (while (not done)
2868 (let ((inhibit-quit first)
2869 @dots{})
2870 (and prompt (message "%s-" prompt))
2871 (setq char (read-event))
2872 (if inhibit-quit (setq quit-flag nil)))
2873 @r{@dots{}set the variable @code{code}@dots{}})
2874 code))
2875 @end example
2876
2877 @defvar quit-flag
2878 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2879 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2880 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2881 @end defvar
2882
2883 @defvar inhibit-quit
2884 This variable determines whether Emacs should quit when @code{quit-flag}
2885 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2886 non-@code{nil}, then @code{quit-flag} has no special effect.
2887 @end defvar
2888
2889 @defmac with-local-quit body@dots{}
2890 This macro executes @var{body} forms in sequence, but allows quitting, at
2891 least locally, within @var{body} even if @code{inhibit-quit} was
2892 non-@code{nil} outside this construct. It returns the value of the
2893 last form in @var{body}, unless exited by quitting, in which case
2894 it returns @code{nil}.
2895
2896 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2897 it only executes the @var{body}, and setting @code{quit-flag} causes
2898 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2899 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2900 triggers a special kind of local quit. This ends the execution of
2901 @var{body} and exits the @code{with-local-quit} body with
2902 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2903 will happen as soon as that is allowed. If @code{quit-flag} is
2904 already non-@code{nil} at the beginning of @var{body}, the local quit
2905 happens immediately and the body doesn't execute at all.
2906
2907 This macro is mainly useful in functions that can be called from
2908 timers, process filters, process sentinels, @code{pre-command-hook},
2909 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2910 normally bound to @code{t}.
2911 @end defmac
2912
2913 @deffn Command keyboard-quit
2914 This function signals the @code{quit} condition with @code{(signal 'quit
2915 nil)}. This is the same thing that quitting does. (See @code{signal}
2916 in @ref{Errors}.)
2917 @end deffn
2918
2919 You can specify a character other than @kbd{C-g} to use for quitting.
2920 See the function @code{set-input-mode} in @ref{Terminal Input}.
2921
2922 @node Prefix Command Arguments
2923 @section Prefix Command Arguments
2924 @cindex prefix argument
2925 @cindex raw prefix argument
2926 @cindex numeric prefix argument
2927
2928 Most Emacs commands can use a @dfn{prefix argument}, a number
2929 specified before the command itself. (Don't confuse prefix arguments
2930 with prefix keys.) The prefix argument is at all times represented by a
2931 value, which may be @code{nil}, meaning there is currently no prefix
2932 argument. Each command may use the prefix argument or ignore it.
2933
2934 There are two representations of the prefix argument: @dfn{raw} and
2935 @dfn{numeric}. The editor command loop uses the raw representation
2936 internally, and so do the Lisp variables that store the information, but
2937 commands can request either representation.
2938
2939 Here are the possible values of a raw prefix argument:
2940
2941 @itemize @bullet
2942 @item
2943 @code{nil}, meaning there is no prefix argument. Its numeric value is
2944 1, but numerous commands make a distinction between @code{nil} and the
2945 integer 1.
2946
2947 @item
2948 An integer, which stands for itself.
2949
2950 @item
2951 A list of one element, which is an integer. This form of prefix
2952 argument results from one or a succession of @kbd{C-u}'s with no
2953 digits. The numeric value is the integer in the list, but some
2954 commands make a distinction between such a list and an integer alone.
2955
2956 @item
2957 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2958 typed, without following digits. The equivalent numeric value is
2959 @minus{}1, but some commands make a distinction between the integer
2960 @minus{}1 and the symbol @code{-}.
2961 @end itemize
2962
2963 We illustrate these possibilities by calling the following function with
2964 various prefixes:
2965
2966 @example
2967 @group
2968 (defun display-prefix (arg)
2969 "Display the value of the raw prefix arg."
2970 (interactive "P")
2971 (message "%s" arg))
2972 @end group
2973 @end example
2974
2975 @noindent
2976 Here are the results of calling @code{display-prefix} with various
2977 raw prefix arguments:
2978
2979 @example
2980 M-x display-prefix @print{} nil
2981
2982 C-u M-x display-prefix @print{} (4)
2983
2984 C-u C-u M-x display-prefix @print{} (16)
2985
2986 C-u 3 M-x display-prefix @print{} 3
2987
2988 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2989
2990 C-u - M-x display-prefix @print{} -
2991
2992 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2993
2994 C-u - 7 M-x display-prefix @print{} -7
2995
2996 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2997 @end example
2998
2999 Emacs uses two variables to store the prefix argument:
3000 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3001 @code{universal-argument} that set up prefix arguments for other
3002 commands store them in @code{prefix-arg}. In contrast,
3003 @code{current-prefix-arg} conveys the prefix argument to the current
3004 command, so setting it has no effect on the prefix arguments for future
3005 commands.
3006
3007 Normally, commands specify which representation to use for the prefix
3008 argument, either numeric or raw, in the @code{interactive} specification.
3009 (@xref{Using Interactive}.) Alternatively, functions may look at the
3010 value of the prefix argument directly in the variable
3011 @code{current-prefix-arg}, but this is less clean.
3012
3013 @defun prefix-numeric-value arg
3014 This function returns the numeric meaning of a valid raw prefix argument
3015 value, @var{arg}. The argument may be a symbol, a number, or a list.
3016 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3017 value @minus{}1 is returned; if it is a number, that number is returned;
3018 if it is a list, the @sc{car} of that list (which should be a number) is
3019 returned.
3020 @end defun
3021
3022 @defvar current-prefix-arg
3023 This variable holds the raw prefix argument for the @emph{current}
3024 command. Commands may examine it directly, but the usual method for
3025 accessing it is with @code{(interactive "P")}.
3026 @end defvar
3027
3028 @defvar prefix-arg
3029 The value of this variable is the raw prefix argument for the
3030 @emph{next} editing command. Commands such as @code{universal-argument}
3031 that specify prefix arguments for the following command work by setting
3032 this variable.
3033 @end defvar
3034
3035 @defvar last-prefix-arg
3036 The raw prefix argument value used by the previous command.
3037 @end defvar
3038
3039 The following commands exist to set up prefix arguments for the
3040 following command. Do not call them for any other reason.
3041
3042 @deffn Command universal-argument
3043 This command reads input and specifies a prefix argument for the
3044 following command. Don't call this command yourself unless you know
3045 what you are doing.
3046 @end deffn
3047
3048 @deffn Command digit-argument arg
3049 This command adds to the prefix argument for the following command. The
3050 argument @var{arg} is the raw prefix argument as it was before this
3051 command; it is used to compute the updated prefix argument. Don't call
3052 this command yourself unless you know what you are doing.
3053 @end deffn
3054
3055 @deffn Command negative-argument arg
3056 This command adds to the numeric argument for the next command. The
3057 argument @var{arg} is the raw prefix argument as it was before this
3058 command; its value is negated to form the new prefix argument. Don't
3059 call this command yourself unless you know what you are doing.
3060 @end deffn
3061
3062 @node Recursive Editing
3063 @section Recursive Editing
3064 @cindex recursive command loop
3065 @cindex recursive editing level
3066 @cindex command loop, recursive
3067
3068 The Emacs command loop is entered automatically when Emacs starts up.
3069 This top-level invocation of the command loop never exits; it keeps
3070 running as long as Emacs does. Lisp programs can also invoke the
3071 command loop. Since this makes more than one activation of the command
3072 loop, we call it @dfn{recursive editing}. A recursive editing level has
3073 the effect of suspending whatever command invoked it and permitting the
3074 user to do arbitrary editing before resuming that command.
3075
3076 The commands available during recursive editing are the same ones
3077 available in the top-level editing loop and defined in the keymaps.
3078 Only a few special commands exit the recursive editing level; the others
3079 return to the recursive editing level when they finish. (The special
3080 commands for exiting are always available, but they do nothing when
3081 recursive editing is not in progress.)
3082
3083 All command loops, including recursive ones, set up all-purpose error
3084 handlers so that an error in a command run from the command loop will
3085 not exit the loop.
3086
3087 @cindex minibuffer input
3088 Minibuffer input is a special kind of recursive editing. It has a few
3089 special wrinkles, such as enabling display of the minibuffer and the
3090 minibuffer window, but fewer than you might suppose. Certain keys
3091 behave differently in the minibuffer, but that is only because of the
3092 minibuffer's local map; if you switch windows, you get the usual Emacs
3093 commands.
3094
3095 @cindex @code{throw} example
3096 @kindex exit
3097 @cindex exit recursive editing
3098 @cindex aborting
3099 To invoke a recursive editing level, call the function
3100 @code{recursive-edit}. This function contains the command loop; it also
3101 contains a call to @code{catch} with tag @code{exit}, which makes it
3102 possible to exit the recursive editing level by throwing to @code{exit}
3103 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3104 then @code{recursive-edit} returns normally to the function that called
3105 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3106 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3107 control returns to the command loop one level up. This is called
3108 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3109
3110 Most applications should not use recursive editing, except as part of
3111 using the minibuffer. Usually it is more convenient for the user if you
3112 change the major mode of the current buffer temporarily to a special
3113 major mode, which should have a command to go back to the previous mode.
3114 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3115 give the user different text to edit ``recursively,'' create and select
3116 a new buffer in a special mode. In this mode, define a command to
3117 complete the processing and go back to the previous buffer. (The
3118 @kbd{m} command in Rmail does this.)
3119
3120 Recursive edits are useful in debugging. You can insert a call to
3121 @code{debug} into a function definition as a sort of breakpoint, so that
3122 you can look around when the function gets there. @code{debug} invokes
3123 a recursive edit but also provides the other features of the debugger.
3124
3125 Recursive editing levels are also used when you type @kbd{C-r} in
3126 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3127
3128 @defun recursive-edit
3129 @cindex suspend evaluation
3130 This function invokes the editor command loop. It is called
3131 automatically by the initialization of Emacs, to let the user begin
3132 editing. When called from a Lisp program, it enters a recursive editing
3133 level.
3134
3135 If the current buffer is not the same as the selected window's buffer,
3136 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3137 if you switch buffers, the buffer you switched to is current after
3138 @code{recursive-edit} returns.
3139
3140 In the following example, the function @code{simple-rec} first
3141 advances point one word, then enters a recursive edit, printing out a
3142 message in the echo area. The user can then do any editing desired, and
3143 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3144
3145 @example
3146 (defun simple-rec ()
3147 (forward-word 1)
3148 (message "Recursive edit in progress")
3149 (recursive-edit)
3150 (forward-word 1))
3151 @result{} simple-rec
3152 (simple-rec)
3153 @result{} nil
3154 @end example
3155 @end defun
3156
3157 @deffn Command exit-recursive-edit
3158 This function exits from the innermost recursive edit (including
3159 minibuffer input). Its definition is effectively @code{(throw 'exit
3160 nil)}.
3161 @end deffn
3162
3163 @deffn Command abort-recursive-edit
3164 This function aborts the command that requested the innermost recursive
3165 edit (including minibuffer input), by signaling @code{quit}
3166 after exiting the recursive edit. Its definition is effectively
3167 @code{(throw 'exit t)}. @xref{Quitting}.
3168 @end deffn
3169
3170 @deffn Command top-level
3171 This function exits all recursive editing levels; it does not return a
3172 value, as it jumps completely out of any computation directly back to
3173 the main command loop.
3174 @end deffn
3175
3176 @defun recursion-depth
3177 This function returns the current depth of recursive edits. When no
3178 recursive edit is active, it returns 0.
3179 @end defun
3180
3181 @node Disabling Commands
3182 @section Disabling Commands
3183 @cindex disabled command
3184
3185 @dfn{Disabling a command} marks the command as requiring user
3186 confirmation before it can be executed. Disabling is used for commands
3187 which might be confusing to beginning users, to prevent them from using
3188 the commands by accident.
3189
3190 @kindex disabled
3191 The low-level mechanism for disabling a command is to put a
3192 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3193 command. These properties are normally set up by the user's
3194 init file (@pxref{Init File}) with Lisp expressions such as this:
3195
3196 @example
3197 (put 'upcase-region 'disabled t)
3198 @end example
3199
3200 @noindent
3201 For a few commands, these properties are present by default (you can
3202 remove them in your init file if you wish).
3203
3204 If the value of the @code{disabled} property is a string, the message
3205 saying the command is disabled includes that string. For example:
3206
3207 @example
3208 (put 'delete-region 'disabled
3209 "Text deleted this way cannot be yanked back!\n")
3210 @end example
3211
3212 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3213 what happens when a disabled command is invoked interactively.
3214 Disabling a command has no effect on calling it as a function from Lisp
3215 programs.
3216
3217 @deffn Command enable-command command
3218 Allow @var{command} (a symbol) to be executed without special
3219 confirmation from now on, and alter the user's init file (@pxref{Init
3220 File}) so that this will apply to future sessions.
3221 @end deffn
3222
3223 @deffn Command disable-command command
3224 Require special confirmation to execute @var{command} from now on, and
3225 alter the user's init file so that this will apply to future sessions.
3226 @end deffn
3227
3228 @defvar disabled-command-function
3229 The value of this variable should be a function. When the user
3230 invokes a disabled command interactively, this function is called
3231 instead of the disabled command. It can use @code{this-command-keys}
3232 to determine what the user typed to run the command, and thus find the
3233 command itself.
3234
3235 The value may also be @code{nil}. Then all commands work normally,
3236 even disabled ones.
3237
3238 By default, the value is a function that asks the user whether to
3239 proceed.
3240 @end defvar
3241
3242 @node Command History
3243 @section Command History
3244 @cindex command history
3245 @cindex complex command
3246 @cindex history of commands
3247
3248 The command loop keeps a history of the complex commands that have
3249 been executed, to make it convenient to repeat these commands. A
3250 @dfn{complex command} is one for which the interactive argument reading
3251 uses the minibuffer. This includes any @kbd{M-x} command, any
3252 @kbd{M-:} command, and any command whose @code{interactive}
3253 specification reads an argument from the minibuffer. Explicit use of
3254 the minibuffer during the execution of the command itself does not cause
3255 the command to be considered complex.
3256
3257 @defvar command-history
3258 This variable's value is a list of recent complex commands, each
3259 represented as a form to evaluate. It continues to accumulate all
3260 complex commands for the duration of the editing session, but when it
3261 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3262 elements are deleted as new ones are added.
3263
3264 @example
3265 @group
3266 command-history
3267 @result{} ((switch-to-buffer "chistory.texi")
3268 (describe-key "^X^[")
3269 (visit-tags-table "~/emacs/src/")
3270 (find-tag "repeat-complex-command"))
3271 @end group
3272 @end example
3273 @end defvar
3274
3275 This history list is actually a special case of minibuffer history
3276 (@pxref{Minibuffer History}), with one special twist: the elements are
3277 expressions rather than strings.
3278
3279 There are a number of commands devoted to the editing and recall of
3280 previous commands. The commands @code{repeat-complex-command}, and
3281 @code{list-command-history} are described in the user manual
3282 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3283 minibuffer, the usual minibuffer history commands are available.
3284
3285 @node Keyboard Macros
3286 @section Keyboard Macros
3287 @cindex keyboard macros
3288
3289 A @dfn{keyboard macro} is a canned sequence of input events that can
3290 be considered a command and made the definition of a key. The Lisp
3291 representation of a keyboard macro is a string or vector containing the
3292 events. Don't confuse keyboard macros with Lisp macros
3293 (@pxref{Macros}).
3294
3295 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3296 This function executes @var{kbdmacro} as a sequence of events. If
3297 @var{kbdmacro} is a string or vector, then the events in it are executed
3298 exactly as if they had been input by the user. The sequence is
3299 @emph{not} expected to be a single key sequence; normally a keyboard
3300 macro definition consists of several key sequences concatenated.
3301
3302 If @var{kbdmacro} is a symbol, then its function definition is used in
3303 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3304 Eventually the result should be a string or vector. If the result is
3305 not a symbol, string, or vector, an error is signaled.
3306
3307 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3308 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3309 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3310 encounters an error or a failing search.
3311
3312 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3313 without arguments, prior to each iteration of the macro. If
3314 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3315
3316 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3317 @end defun
3318
3319 @defvar executing-kbd-macro
3320 This variable contains the string or vector that defines the keyboard
3321 macro that is currently executing. It is @code{nil} if no macro is
3322 currently executing. A command can test this variable so as to behave
3323 differently when run from an executing macro. Do not set this variable
3324 yourself.
3325 @end defvar
3326
3327 @defvar defining-kbd-macro
3328 This variable is non-@code{nil} if and only if a keyboard macro is
3329 being defined. A command can test this variable so as to behave
3330 differently while a macro is being defined. The value is
3331 @code{append} while appending to the definition of an existing macro.
3332 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3333 @code{end-kbd-macro} set this variable---do not set it yourself.
3334
3335 The variable is always local to the current terminal and cannot be
3336 buffer-local. @xref{Multiple Displays}.
3337 @end defvar
3338
3339 @defvar last-kbd-macro
3340 This variable is the definition of the most recently defined keyboard
3341 macro. Its value is a string or vector, or @code{nil}.
3342
3343 The variable is always local to the current terminal and cannot be
3344 buffer-local. @xref{Multiple Displays}.
3345 @end defvar
3346
3347 @defvar kbd-macro-termination-hook
3348 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3349 macro terminates, regardless of what caused it to terminate (reaching
3350 the macro end or an error which ended the macro prematurely).
3351 @end defvar
3352
3353 @ignore
3354 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3355 @end ignore