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1 @c -*- mode: texinfo; coding: utf-8 -*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2016 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @cindex convert file byte to buffer position
127 @cindex convert buffer position to file byte
128 The following two functions are useful when a Lisp program needs to
129 map buffer positions to byte offsets in a file visited by the buffer.
130
131 @defun bufferpos-to-filepos position &optional quality coding-system
132 This function is similar to @code{position-bytes}, but instead of byte
133 position in the current buffer it returns the offset from the
134 beginning of the current buffer's file of the byte that corresponds to
135 the given character @var{position} in the buffer. The conversion
136 requires to know how the text is encoded in the buffer's file; this is
137 what the @var{coding-system} argument is for, defaulting to the value
138 of @code{buffer-file-coding-system}. The optional argument
139 @var{quality} specifies how accurate the result should be; it should
140 be one of the following:
141
142 @table @code
143 @item exact
144 The result must be accurate. The function may need to encode and
145 decode a large part of the buffer.
146 @item approximate
147 The value can be an approximation. The function may avoid expensive
148 processing and return an inexact result.
149 @item nil
150 If the exact result needs expensive processing, the function will
151 return @code{nil} rather than an approximation. This is the default
152 if the argument is omitted.
153 @end table
154 @end defun
155
156 @defun filepos-to-bufferpos byte &optional quality coding-system
157 This function returns the buffer position corresponding to a file
158 position specified by @var{byte}, a zero-base byte offset from the
159 file's beginning. The function performs the conversion opposite to
160 what @code{bufferpos-to-filepos} does. Optional arguments
161 @var{quality} and @var{coding-system} have the same meaning and values
162 as for @code{bufferpos-to-filepos}.
163 @end defun
164
165 @defun multibyte-string-p string
166 Return @code{t} if @var{string} is a multibyte string, @code{nil}
167 otherwise. This function also returns @code{nil} if @var{string} is
168 some object other than a string.
169 @end defun
170
171 @defun string-bytes string
172 @cindex string, number of bytes
173 This function returns the number of bytes in @var{string}.
174 If @var{string} is a multibyte string, this can be greater than
175 @code{(length @var{string})}.
176 @end defun
177
178 @defun unibyte-string &rest bytes
179 This function concatenates all its argument @var{bytes} and makes the
180 result a unibyte string.
181 @end defun
182
183 @node Disabling Multibyte
184 @section Disabling Multibyte Characters
185 @cindex disabling multibyte
186
187 By default, Emacs starts in multibyte mode: it stores the contents
188 of buffers and strings using an internal encoding that represents
189 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
190 mode allows you to use all the supported languages and scripts without
191 limitations.
192
193 @cindex turn multibyte support on or off
194 Under very special circumstances, you may want to disable multibyte
195 character support, for a specific buffer.
196 When multibyte characters are disabled in a buffer, we call
197 that @dfn{unibyte mode}. In unibyte mode, each character in the
198 buffer has a character code ranging from 0 through 255 (0377 octal); 0
199 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
200 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
201 characters.
202
203 To edit a particular file in unibyte representation, visit it using
204 @code{find-file-literally}. @xref{Visiting Functions}. You can
205 convert a multibyte buffer to unibyte by saving it to a file, killing
206 the buffer, and visiting the file again with
207 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
208 @key{RET} c} (@code{universal-coding-system-argument}) and specify
209 @samp{raw-text} as the coding system with which to visit or save a
210 file. @xref{Text Coding, , Specifying a Coding System for File Text,
211 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
212 a file as @samp{raw-text} doesn't disable format conversion,
213 uncompression, or auto mode selection.
214
215 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
216 @vindex enable-multibyte-characters
217 The buffer-local variable @code{enable-multibyte-characters} is
218 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
219 The mode line also indicates whether a buffer is multibyte or not.
220 With a graphical display, in a multibyte buffer, the portion of the
221 mode line that indicates the character set has a tooltip that (amongst
222 other things) says that the buffer is multibyte. In a unibyte buffer,
223 the character set indicator is absent. Thus, in a unibyte buffer
224 (when using a graphical display) there is normally nothing before the
225 indication of the visited file's end-of-line convention (colon,
226 backslash, etc.), unless you are using an input method.
227
228 @findex toggle-enable-multibyte-characters
229 You can turn off multibyte support in a specific buffer by invoking the
230 command @code{toggle-enable-multibyte-characters} in that buffer.
231
232 @node Converting Representations
233 @section Converting Text Representations
234
235 Emacs can convert unibyte text to multibyte; it can also convert
236 multibyte text to unibyte, provided that the multibyte text contains
237 only @acronym{ASCII} and 8-bit raw bytes. In general, these
238 conversions happen when inserting text into a buffer, or when putting
239 text from several strings together in one string. You can also
240 explicitly convert a string's contents to either representation.
241
242 Emacs chooses the representation for a string based on the text from
243 which it is constructed. The general rule is to convert unibyte text
244 to multibyte text when combining it with other multibyte text, because
245 the multibyte representation is more general and can hold whatever
246 characters the unibyte text has.
247
248 When inserting text into a buffer, Emacs converts the text to the
249 buffer's representation, as specified by
250 @code{enable-multibyte-characters} in that buffer. In particular, when
251 you insert multibyte text into a unibyte buffer, Emacs converts the text
252 to unibyte, even though this conversion cannot in general preserve all
253 the characters that might be in the multibyte text. The other natural
254 alternative, to convert the buffer contents to multibyte, is not
255 acceptable because the buffer's representation is a choice made by the
256 user that cannot be overridden automatically.
257
258 Converting unibyte text to multibyte text leaves @acronym{ASCII}
259 characters unchanged, and converts bytes with codes 128 through 255 to
260 the multibyte representation of raw eight-bit bytes.
261
262 Converting multibyte text to unibyte converts all @acronym{ASCII}
263 and eight-bit characters to their single-byte form, but loses
264 information for non-@acronym{ASCII} characters by discarding all but
265 the low 8 bits of each character's codepoint. Converting unibyte text
266 to multibyte and back to unibyte reproduces the original unibyte text.
267
268 The next two functions either return the argument @var{string}, or a
269 newly created string with no text properties.
270
271 @defun string-to-multibyte string
272 This function returns a multibyte string containing the same sequence
273 of characters as @var{string}. If @var{string} is a multibyte string,
274 it is returned unchanged. The function assumes that @var{string}
275 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
276 latter are converted to their multibyte representation corresponding
277 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
278 (@pxref{Text Representations, codepoints}).
279 @end defun
280
281 @defun string-to-unibyte string
282 This function returns a unibyte string containing the same sequence of
283 characters as @var{string}. It signals an error if @var{string}
284 contains a non-@acronym{ASCII} character. If @var{string} is a
285 unibyte string, it is returned unchanged. Use this function for
286 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
287 characters.
288 @end defun
289
290 @c FIXME: Should '@var{character}' be '@var{byte}'?
291 @defun byte-to-string byte
292 @cindex byte to string
293 This function returns a unibyte string containing a single byte of
294 character data, @var{character}. It signals an error if
295 @var{character} is not an integer between 0 and 255.
296 @end defun
297
298 @defun multibyte-char-to-unibyte char
299 This converts the multibyte character @var{char} to a unibyte
300 character, and returns that character. If @var{char} is neither
301 @acronym{ASCII} nor eight-bit, the function returns @minus{}1.
302 @end defun
303
304 @defun unibyte-char-to-multibyte char
305 This convert the unibyte character @var{char} to a multibyte
306 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
307 byte.
308 @end defun
309
310 @node Selecting a Representation
311 @section Selecting a Representation
312
313 Sometimes it is useful to examine an existing buffer or string as
314 multibyte when it was unibyte, or vice versa.
315
316 @defun set-buffer-multibyte multibyte
317 Set the representation type of the current buffer. If @var{multibyte}
318 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
319 is @code{nil}, the buffer becomes unibyte.
320
321 This function leaves the buffer contents unchanged when viewed as a
322 sequence of bytes. As a consequence, it can change the contents
323 viewed as characters; for instance, a sequence of three bytes which is
324 treated as one character in multibyte representation will count as
325 three characters in unibyte representation. Eight-bit characters
326 representing raw bytes are an exception. They are represented by one
327 byte in a unibyte buffer, but when the buffer is set to multibyte,
328 they are converted to two-byte sequences, and vice versa.
329
330 This function sets @code{enable-multibyte-characters} to record which
331 representation is in use. It also adjusts various data in the buffer
332 (including overlays, text properties and markers) so that they cover the
333 same text as they did before.
334
335 This function signals an error if the buffer is narrowed, since the
336 narrowing might have occurred in the middle of multibyte character
337 sequences.
338
339 This function also signals an error if the buffer is an indirect
340 buffer. An indirect buffer always inherits the representation of its
341 base buffer.
342 @end defun
343
344 @defun string-as-unibyte string
345 If @var{string} is already a unibyte string, this function returns
346 @var{string} itself. Otherwise, it returns a new string with the same
347 bytes as @var{string}, but treating each byte as a separate character
348 (so that the value may have more characters than @var{string}); as an
349 exception, each eight-bit character representing a raw byte is
350 converted into a single byte. The newly-created string contains no
351 text properties.
352 @end defun
353
354 @defun string-as-multibyte string
355 If @var{string} is a multibyte string, this function returns
356 @var{string} itself. Otherwise, it returns a new string with the same
357 bytes as @var{string}, but treating each multibyte sequence as one
358 character. This means that the value may have fewer characters than
359 @var{string} has. If a byte sequence in @var{string} is invalid as a
360 multibyte representation of a single character, each byte in the
361 sequence is treated as a raw 8-bit byte. The newly-created string
362 contains no text properties.
363 @end defun
364
365 @node Character Codes
366 @section Character Codes
367 @cindex character codes
368
369 The unibyte and multibyte text representations use different
370 character codes. The valid character codes for unibyte representation
371 range from 0 to @code{#xFF} (255)---the values that can fit in one
372 byte. The valid character codes for multibyte representation range
373 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
374 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
375 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
376 non-@acronym{ASCII} characters.
377
378 Emacs character codes are a superset of the Unicode standard.
379 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
380 characters of the same codepoint; values @code{#x110000} (1114112)
381 through @code{#x3FFF7F} (4194175) represent characters that are not
382 unified with Unicode; and values @code{#x3FFF80} (4194176) through
383 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
384
385 @defun characterp charcode
386 This returns @code{t} if @var{charcode} is a valid character, and
387 @code{nil} otherwise.
388
389 @example
390 @group
391 (characterp 65)
392 @result{} t
393 @end group
394 @group
395 (characterp 4194303)
396 @result{} t
397 @end group
398 @group
399 (characterp 4194304)
400 @result{} nil
401 @end group
402 @end example
403 @end defun
404
405 @cindex maximum value of character codepoint
406 @cindex codepoint, largest value
407 @defun max-char
408 This function returns the largest value that a valid character
409 codepoint can have.
410
411 @example
412 @group
413 (characterp (max-char))
414 @result{} t
415 @end group
416 @group
417 (characterp (1+ (max-char)))
418 @result{} nil
419 @end group
420 @end example
421 @end defun
422
423 @defun get-byte &optional pos string
424 This function returns the byte at character position @var{pos} in the
425 current buffer. If the current buffer is unibyte, this is literally
426 the byte at that position. If the buffer is multibyte, byte values of
427 @acronym{ASCII} characters are the same as character codepoints,
428 whereas eight-bit raw bytes are converted to their 8-bit codes. The
429 function signals an error if the character at @var{pos} is
430 non-@acronym{ASCII}.
431
432 The optional argument @var{string} means to get a byte value from that
433 string instead of the current buffer.
434 @end defun
435
436 @node Character Properties
437 @section Character Properties
438 @cindex character properties
439 A @dfn{character property} is a named attribute of a character that
440 specifies how the character behaves and how it should be handled
441 during text processing and display. Thus, character properties are an
442 important part of specifying the character's semantics.
443
444 @c FIXME: Use the latest URI of this chapter?
445 @c http://www.unicode.org/versions/latest/ch04.pdf
446 On the whole, Emacs follows the Unicode Standard in its implementation
447 of character properties. In particular, Emacs supports the
448 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
449 Model}, and the Emacs character property database is derived from the
450 Unicode Character Database (@acronym{UCD}). See the
451 @uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
452 Properties chapter of the Unicode Standard}, for a detailed
453 description of Unicode character properties and their meaning. This
454 section assumes you are already familiar with that chapter of the
455 Unicode Standard, and want to apply that knowledge to Emacs Lisp
456 programs.
457
458 In Emacs, each property has a name, which is a symbol, and a set of
459 possible values, whose types depend on the property; if a character
460 does not have a certain property, the value is @code{nil}. As a
461 general rule, the names of character properties in Emacs are produced
462 from the corresponding Unicode properties by downcasing them and
463 replacing each @samp{_} character with a dash @samp{-}. For example,
464 @code{Canonical_Combining_Class} becomes
465 @code{canonical-combining-class}. However, sometimes we shorten the
466 names to make their use easier.
467
468 @cindex unassigned character codepoints
469 Some codepoints are left @dfn{unassigned} by the
470 @acronym{UCD}---they don't correspond to any character. The Unicode
471 Standard defines default values of properties for such codepoints;
472 they are mentioned below for each property.
473
474 Here is the full list of value types for all the character
475 properties that Emacs knows about:
476
477 @table @code
478 @item name
479 Corresponds to the @code{Name} Unicode property. The value is a
480 string consisting of upper-case Latin letters A to Z, digits, spaces,
481 and hyphen @samp{-} characters. For unassigned codepoints, the value
482 is @code{nil}.
483
484 @cindex unicode general category
485 @item general-category
486 Corresponds to the @code{General_Category} Unicode property. The
487 value is a symbol whose name is a 2-letter abbreviation of the
488 character's classification. For unassigned codepoints, the value
489 is @code{Cn}.
490
491 @item canonical-combining-class
492 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
493 The value is an integer. For unassigned codepoints, the value
494 is zero.
495
496 @cindex bidirectional class of characters
497 @item bidi-class
498 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
499 symbol whose name is the Unicode @dfn{directional type} of the
500 character. Emacs uses this property when it reorders bidirectional
501 text for display (@pxref{Bidirectional Display}). For unassigned
502 codepoints, the value depends on the code blocks to which the
503 codepoint belongs: most unassigned codepoints get the value of
504 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
505 or @code{R} (strong R).
506
507 @item decomposition
508 Corresponds to the Unicode properties @code{Decomposition_Type} and
509 @code{Decomposition_Value}. The value is a list, whose first element
510 may be a symbol representing a compatibility formatting tag, such as
511 @code{small}@footnote{The Unicode specification writes these tag names
512 inside @samp{<..>} brackets, but the tag names in Emacs do not include
513 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
514 @samp{small}. }; the other elements are characters that give the
515 compatibility decomposition sequence of this character. For
516 characters that don't have decomposition sequences, and for unassigned
517 codepoints, the value is a list with a single member, the character
518 itself.
519
520 @item decimal-digit-value
521 Corresponds to the Unicode @code{Numeric_Value} property for
522 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
523 an integer, or @code{nil} if the character has no decimal digit value.
524 For unassigned codepoints, the value is @code{nil}, which means
525 @acronym{NaN}, or ``not a number''.
526
527 @item digit-value
528 Corresponds to the Unicode @code{Numeric_Value} property for
529 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
530 integer. Examples of such characters include compatibility subscript
531 and superscript digits, for which the value is the corresponding
532 number. For characters that don't have any numeric value, and for
533 unassigned codepoints, the value is @code{nil}, which means
534 @acronym{NaN}.
535
536 @item numeric-value
537 Corresponds to the Unicode @code{Numeric_Value} property for
538 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
539 this property is a number. Examples of characters that have this
540 property include fractions, subscripts, superscripts, Roman numerals,
541 currency numerators, and encircled numbers. For example, the value of
542 this property for the character @code{U+2155} (@sc{vulgar fraction one
543 fifth}) is @code{0.2}. For characters that don't have any numeric
544 value, and for unassigned codepoints, the value is @code{nil}, which
545 means @acronym{NaN}.
546
547 @cindex mirroring of characters
548 @item mirrored
549 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
550 of this property is a symbol, either @code{Y} or @code{N}. For
551 unassigned codepoints, the value is @code{N}.
552
553 @item mirroring
554 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
555 value of this property is a character whose glyph represents the
556 mirror image of the character's glyph, or @code{nil} if there's no
557 defined mirroring glyph. All the characters whose @code{mirrored}
558 property is @code{N} have @code{nil} as their @code{mirroring}
559 property; however, some characters whose @code{mirrored} property is
560 @code{Y} also have @code{nil} for @code{mirroring}, because no
561 appropriate characters exist with mirrored glyphs. Emacs uses this
562 property to display mirror images of characters when appropriate
563 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
564 is @code{nil}.
565
566 @item paired-bracket
567 Corresponds to the Unicode @code{Bidi_Paired_Bracket} property. The
568 value of this property is the codepoint of a character's @dfn{paired
569 bracket}, or @code{nil} if the character is not a bracket character.
570 This establishes a mapping between characters that are treated as
571 bracket pairs by the Unicode Bidirectional Algorithm; Emacs uses this
572 property when it decides how to reorder for display parentheses,
573 braces, and other similar characters (@pxref{Bidirectional Display}).
574
575 @item bracket-type
576 Corresponds to the Unicode @code{Bidi_Paired_Bracket_Type} property.
577 For characters whose @code{paired-bracket} property is non-@code{nil},
578 the value of this property is a symbol, either @code{o} (for opening
579 bracket characters) or @code{c} (for closing bracket characters). For
580 characters whose @code{paired-bracket} property is @code{nil}, the
581 value is the symbol @code{n} (None). Like @code{paired-bracket}, this
582 property is used for bidirectional display.
583
584 @item old-name
585 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
586 is a string. For unassigned codepoints, and characters that have no
587 value for this property, the value is @code{nil}.
588
589 @item iso-10646-comment
590 Corresponds to the Unicode @code{ISO_Comment} property. The value is
591 either a string or @code{nil}. For unassigned codepoints, the value
592 is @code{nil}.
593
594 @item uppercase
595 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
596 The value of this property is a single character. For unassigned
597 codepoints, the value is @code{nil}, which means the character itself.
598
599 @item lowercase
600 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
601 The value of this property is a single character. For unassigned
602 codepoints, the value is @code{nil}, which means the character itself.
603
604 @item titlecase
605 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
606 @dfn{Title case} is a special form of a character used when the first
607 character of a word needs to be capitalized. The value of this
608 property is a single character. For unassigned codepoints, the value
609 is @code{nil}, which means the character itself.
610 @end table
611
612 @defun get-char-code-property char propname
613 This function returns the value of @var{char}'s @var{propname} property.
614
615 @example
616 @group
617 (get-char-code-property ?\s 'general-category)
618 @result{} Zs
619 @end group
620 @group
621 (get-char-code-property ?1 'general-category)
622 @result{} Nd
623 @end group
624 @group
625 ;; U+2084 SUBSCRIPT FOUR
626 (get-char-code-property ?\u2084 'digit-value)
627 @result{} 4
628 @end group
629 @group
630 ;; U+2155 VULGAR FRACTION ONE FIFTH
631 (get-char-code-property ?\u2155 'numeric-value)
632 @result{} 0.2
633 @end group
634 @group
635 ;; U+2163 ROMAN NUMERAL FOUR
636 (get-char-code-property ?\N@{ROMAN NUMERAL FOUR@} 'numeric-value)
637 @result{} 4
638 @end group
639 @group
640 (get-char-code-property ?\( 'paired-bracket)
641 @result{} 41 ;; closing parenthesis
642 @end group
643 @group
644 (get-char-code-property ?\) 'bracket-type)
645 @result{} c
646 @end group
647 @end example
648 @end defun
649
650 @defun char-code-property-description prop value
651 This function returns the description string of property @var{prop}'s
652 @var{value}, or @code{nil} if @var{value} has no description.
653
654 @example
655 @group
656 (char-code-property-description 'general-category 'Zs)
657 @result{} "Separator, Space"
658 @end group
659 @group
660 (char-code-property-description 'general-category 'Nd)
661 @result{} "Number, Decimal Digit"
662 @end group
663 @group
664 (char-code-property-description 'numeric-value '1/5)
665 @result{} nil
666 @end group
667 @end example
668 @end defun
669
670 @defun put-char-code-property char propname value
671 This function stores @var{value} as the value of the property
672 @var{propname} for the character @var{char}.
673 @end defun
674
675 @defvar unicode-category-table
676 The value of this variable is a char-table (@pxref{Char-Tables}) that
677 specifies, for each character, its Unicode @code{General_Category}
678 property as a symbol.
679 @end defvar
680
681 @defvar char-script-table
682 @cindex script symbols
683 The value of this variable is a char-table that specifies, for each
684 character, a symbol whose name is the script to which the character
685 belongs, according to the Unicode Standard classification of the
686 Unicode code space into script-specific blocks. This char-table has a
687 single extra slot whose value is the list of all script symbols.
688 @end defvar
689
690 @defvar char-width-table
691 The value of this variable is a char-table that specifies the width of
692 each character in columns that it will occupy on the screen.
693 @end defvar
694
695 @defvar printable-chars
696 The value of this variable is a char-table that specifies, for each
697 character, whether it is printable or not. That is, if evaluating
698 @code{(aref printable-chars char)} results in @code{t}, the character
699 is printable, and if it results in @code{nil}, it is not.
700 @end defvar
701
702 @node Character Sets
703 @section Character Sets
704 @cindex character sets
705
706 @cindex charset
707 @cindex coded character set
708 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
709 in which each character is assigned a numeric code point. (The
710 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
711 charset has a name which is a symbol. A single character can belong
712 to any number of different character sets, but it will generally have
713 a different code point in each charset. Examples of character sets
714 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
715 @code{windows-1255}. The code point assigned to a character in a
716 charset is usually different from its code point used in Emacs buffers
717 and strings.
718
719 @cindex @code{emacs}, a charset
720 @cindex @code{unicode}, a charset
721 @cindex @code{eight-bit}, a charset
722 Emacs defines several special character sets. The character set
723 @code{unicode} includes all the characters whose Emacs code points are
724 in the range @code{0..#x10FFFF}. The character set @code{emacs}
725 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
726 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
727 Emacs uses it to represent raw bytes encountered in text.
728
729 @defun charsetp object
730 Returns @code{t} if @var{object} is a symbol that names a character set,
731 @code{nil} otherwise.
732 @end defun
733
734 @defvar charset-list
735 The value is a list of all defined character set names.
736 @end defvar
737
738 @defun charset-priority-list &optional highestp
739 This function returns a list of all defined character sets ordered by
740 their priority. If @var{highestp} is non-@code{nil}, the function
741 returns a single character set of the highest priority.
742 @end defun
743
744 @defun set-charset-priority &rest charsets
745 This function makes @var{charsets} the highest priority character sets.
746 @end defun
747
748 @defun char-charset character &optional restriction
749 This function returns the name of the character set of highest
750 priority that @var{character} belongs to. @acronym{ASCII} characters
751 are an exception: for them, this function always returns @code{ascii}.
752
753 If @var{restriction} is non-@code{nil}, it should be a list of
754 charsets to search. Alternatively, it can be a coding system, in
755 which case the returned charset must be supported by that coding
756 system (@pxref{Coding Systems}).
757 @end defun
758
759 @c TODO: Explain the properties here and add indexes such as 'charset property'.
760 @defun charset-plist charset
761 This function returns the property list of the character set
762 @var{charset}. Although @var{charset} is a symbol, this is not the
763 same as the property list of that symbol. Charset properties include
764 important information about the charset, such as its documentation
765 string, short name, etc.
766 @end defun
767
768 @defun put-charset-property charset propname value
769 This function sets the @var{propname} property of @var{charset} to the
770 given @var{value}.
771 @end defun
772
773 @defun get-charset-property charset propname
774 This function returns the value of @var{charset}s property
775 @var{propname}.
776 @end defun
777
778 @deffn Command list-charset-chars charset
779 This command displays a list of characters in the character set
780 @var{charset}.
781 @end deffn
782
783 Emacs can convert between its internal representation of a character
784 and the character's codepoint in a specific charset. The following
785 two functions support these conversions.
786
787 @c FIXME: decode-char and encode-char accept and ignore an additional
788 @c argument @var{restriction}. When that argument actually makes a
789 @c difference, it should be documented here.
790 @defun decode-char charset code-point
791 This function decodes a character that is assigned a @var{code-point}
792 in @var{charset}, to the corresponding Emacs character, and returns
793 it. If @var{charset} doesn't contain a character of that code point,
794 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
795 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
796 specified as a cons cell @code{(@var{high} . @var{low})}, where
797 @var{low} are the lower 16 bits of the value and @var{high} are the
798 high 16 bits.
799 @end defun
800
801 @defun encode-char char charset
802 This function returns the code point assigned to the character
803 @var{char} in @var{charset}. If the result does not fit in a Lisp
804 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
805 that fits the second argument of @code{decode-char} above. If
806 @var{charset} doesn't have a codepoint for @var{char}, the value is
807 @code{nil}.
808 @end defun
809
810 The following function comes in handy for applying a certain
811 function to all or part of the characters in a charset:
812
813 @defun map-charset-chars function charset &optional arg from-code to-code
814 Call @var{function} for characters in @var{charset}. @var{function}
815 is called with two arguments. The first one is a cons cell
816 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
817 indicate a range of characters contained in charset. The second
818 argument passed to @var{function} is @var{arg}.
819
820 By default, the range of codepoints passed to @var{function} includes
821 all the characters in @var{charset}, but optional arguments
822 @var{from-code} and @var{to-code} limit that to the range of
823 characters between these two codepoints of @var{charset}. If either
824 of them is @code{nil}, it defaults to the first or last codepoint of
825 @var{charset}, respectively.
826 @end defun
827
828 @node Scanning Charsets
829 @section Scanning for Character Sets
830 @cindex scanning for character sets
831 @cindex character set, searching
832
833 Sometimes it is useful to find out which character set a particular
834 character belongs to. One use for this is in determining which coding
835 systems (@pxref{Coding Systems}) are capable of representing all of
836 the text in question; another is to determine the font(s) for
837 displaying that text.
838
839 @defun charset-after &optional pos
840 This function returns the charset of highest priority containing the
841 character at position @var{pos} in the current buffer. If @var{pos}
842 is omitted or @code{nil}, it defaults to the current value of point.
843 If @var{pos} is out of range, the value is @code{nil}.
844 @end defun
845
846 @defun find-charset-region beg end &optional translation
847 This function returns a list of the character sets of highest priority
848 that contain characters in the current buffer between positions
849 @var{beg} and @var{end}.
850
851 The optional argument @var{translation} specifies a translation table
852 to use for scanning the text (@pxref{Translation of Characters}). If
853 it is non-@code{nil}, then each character in the region is translated
854 through this table, and the value returned describes the translated
855 characters instead of the characters actually in the buffer.
856 @end defun
857
858 @defun find-charset-string string &optional translation
859 This function returns a list of character sets of highest priority
860 that contain characters in @var{string}. It is just like
861 @code{find-charset-region}, except that it applies to the contents of
862 @var{string} instead of part of the current buffer.
863 @end defun
864
865 @node Translation of Characters
866 @section Translation of Characters
867 @cindex character translation tables
868 @cindex translation tables
869
870 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
871 specifies a mapping of characters into characters. These tables are
872 used in encoding and decoding, and for other purposes. Some coding
873 systems specify their own particular translation tables; there are
874 also default translation tables which apply to all other coding
875 systems.
876
877 A translation table has two extra slots. The first is either
878 @code{nil} or a translation table that performs the reverse
879 translation; the second is the maximum number of characters to look up
880 for translating sequences of characters (see the description of
881 @code{make-translation-table-from-alist} below).
882
883 @defun make-translation-table &rest translations
884 This function returns a translation table based on the argument
885 @var{translations}. Each element of @var{translations} should be a
886 list of elements of the form @code{(@var{from} . @var{to})}; this says
887 to translate the character @var{from} into @var{to}.
888
889 The arguments and the forms in each argument are processed in order,
890 and if a previous form already translates @var{to} to some other
891 character, say @var{to-alt}, @var{from} is also translated to
892 @var{to-alt}.
893 @end defun
894
895 During decoding, the translation table's translations are applied to
896 the characters that result from ordinary decoding. If a coding system
897 has the property @code{:decode-translation-table}, that specifies the
898 translation table to use, or a list of translation tables to apply in
899 sequence. (This is a property of the coding system, as returned by
900 @code{coding-system-get}, not a property of the symbol that is the
901 coding system's name. @xref{Coding System Basics,, Basic Concepts of
902 Coding Systems}.) Finally, if
903 @code{standard-translation-table-for-decode} is non-@code{nil}, the
904 resulting characters are translated by that table.
905
906 During encoding, the translation table's translations are applied to
907 the characters in the buffer, and the result of translation is
908 actually encoded. If a coding system has property
909 @code{:encode-translation-table}, that specifies the translation table
910 to use, or a list of translation tables to apply in sequence. In
911 addition, if the variable @code{standard-translation-table-for-encode}
912 is non-@code{nil}, it specifies the translation table to use for
913 translating the result.
914
915 @defvar standard-translation-table-for-decode
916 This is the default translation table for decoding. If a coding
917 systems specifies its own translation tables, the table that is the
918 value of this variable, if non-@code{nil}, is applied after them.
919 @end defvar
920
921 @defvar standard-translation-table-for-encode
922 This is the default translation table for encoding. If a coding
923 systems specifies its own translation tables, the table that is the
924 value of this variable, if non-@code{nil}, is applied after them.
925 @end defvar
926
927 @c FIXME: This variable is obsolete since 23.1. We should mention
928 @c that here or simply remove this defvar. --xfq
929 @defvar translation-table-for-input
930 Self-inserting characters are translated through this translation
931 table before they are inserted. Search commands also translate their
932 input through this table, so they can compare more reliably with
933 what's in the buffer.
934
935 This variable automatically becomes buffer-local when set.
936 @end defvar
937
938 @defun make-translation-table-from-vector vec
939 This function returns a translation table made from @var{vec} that is
940 an array of 256 elements to map bytes (values 0 through #xFF) to
941 characters. Elements may be @code{nil} for untranslated bytes. The
942 returned table has a translation table for reverse mapping in the
943 first extra slot, and the value @code{1} in the second extra slot.
944
945 This function provides an easy way to make a private coding system
946 that maps each byte to a specific character. You can specify the
947 returned table and the reverse translation table using the properties
948 @code{:decode-translation-table} and @code{:encode-translation-table}
949 respectively in the @var{props} argument to
950 @code{define-coding-system}.
951 @end defun
952
953 @defun make-translation-table-from-alist alist
954 This function is similar to @code{make-translation-table} but returns
955 a complex translation table rather than a simple one-to-one mapping.
956 Each element of @var{alist} is of the form @code{(@var{from}
957 . @var{to})}, where @var{from} and @var{to} are either characters or
958 vectors specifying a sequence of characters. If @var{from} is a
959 character, that character is translated to @var{to} (i.e., to a
960 character or a character sequence). If @var{from} is a vector of
961 characters, that sequence is translated to @var{to}. The returned
962 table has a translation table for reverse mapping in the first extra
963 slot, and the maximum length of all the @var{from} character sequences
964 in the second extra slot.
965 @end defun
966
967 @node Coding Systems
968 @section Coding Systems
969
970 @cindex coding system
971 When Emacs reads or writes a file, and when Emacs sends text to a
972 subprocess or receives text from a subprocess, it normally performs
973 character code conversion and end-of-line conversion as specified
974 by a particular @dfn{coding system}.
975
976 How to define a coding system is an arcane matter, and is not
977 documented here.
978
979 @menu
980 * Coding System Basics:: Basic concepts.
981 * Encoding and I/O:: How file I/O functions handle coding systems.
982 * Lisp and Coding Systems:: Functions to operate on coding system names.
983 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
984 * Default Coding Systems:: Controlling the default choices.
985 * Specifying Coding Systems:: Requesting a particular coding system
986 for a single file operation.
987 * Explicit Encoding:: Encoding or decoding text without doing I/O.
988 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
989 @end menu
990
991 @node Coding System Basics
992 @subsection Basic Concepts of Coding Systems
993
994 @cindex character code conversion
995 @dfn{Character code conversion} involves conversion between the
996 internal representation of characters used inside Emacs and some other
997 encoding. Emacs supports many different encodings, in that it can
998 convert to and from them. For example, it can convert text to or from
999 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
1000 several variants of ISO 2022. In some cases, Emacs supports several
1001 alternative encodings for the same characters; for example, there are
1002 three coding systems for the Cyrillic (Russian) alphabet: ISO,
1003 Alternativnyj, and KOI8.
1004
1005 Every coding system specifies a particular set of character code
1006 conversions, but the coding system @code{undecided} is special: it
1007 leaves the choice unspecified, to be chosen heuristically for each
1008 file, based on the file's data.
1009
1010 In general, a coding system doesn't guarantee roundtrip identity:
1011 decoding a byte sequence using coding system, then encoding the
1012 resulting text in the same coding system, can produce a different byte
1013 sequence. But some coding systems do guarantee that the byte sequence
1014 will be the same as what you originally decoded. Here are a few
1015 examples:
1016
1017 @quotation
1018 iso-8859-1, utf-8, big5, shift_jis, euc-jp
1019 @end quotation
1020
1021 Encoding buffer text and then decoding the result can also fail to
1022 reproduce the original text. For instance, if you encode a character
1023 with a coding system which does not support that character, the result
1024 is unpredictable, and thus decoding it using the same coding system
1025 may produce a different text. Currently, Emacs can't report errors
1026 that result from encoding unsupported characters.
1027
1028 @cindex EOL conversion
1029 @cindex end-of-line conversion
1030 @cindex line end conversion
1031 @dfn{End of line conversion} handles three different conventions
1032 used on various systems for representing end of line in files. The
1033 Unix convention, used on GNU and Unix systems, is to use the linefeed
1034 character (also called newline). The DOS convention, used on
1035 MS-Windows and MS-DOS systems, is to use a carriage-return and a
1036 linefeed at the end of a line. The Mac convention is to use just
1037 carriage-return. (This was the convention used on the Macintosh
1038 system prior to OS X.)
1039
1040 @cindex base coding system
1041 @cindex variant coding system
1042 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
1043 conversion unspecified, to be chosen based on the data. @dfn{Variant
1044 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
1045 @code{latin-1-mac} specify the end-of-line conversion explicitly as
1046 well. Most base coding systems have three corresponding variants whose
1047 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
1048
1049 @vindex raw-text@r{ coding system}
1050 The coding system @code{raw-text} is special in that it prevents
1051 character code conversion, and causes the buffer visited with this
1052 coding system to be a unibyte buffer. For historical reasons, you can
1053 save both unibyte and multibyte text with this coding system. When
1054 you use @code{raw-text} to encode multibyte text, it does perform one
1055 character code conversion: it converts eight-bit characters to their
1056 single-byte external representation. @code{raw-text} does not specify
1057 the end-of-line conversion, allowing that to be determined as usual by
1058 the data, and has the usual three variants which specify the
1059 end-of-line conversion.
1060
1061 @vindex no-conversion@r{ coding system}
1062 @vindex binary@r{ coding system}
1063 @code{no-conversion} (and its alias @code{binary}) is equivalent to
1064 @code{raw-text-unix}: it specifies no conversion of either character
1065 codes or end-of-line.
1066
1067 @vindex emacs-internal@r{ coding system}
1068 @vindex utf-8-emacs@r{ coding system}
1069 The coding system @code{utf-8-emacs} specifies that the data is
1070 represented in the internal Emacs encoding (@pxref{Text
1071 Representations}). This is like @code{raw-text} in that no code
1072 conversion happens, but different in that the result is multibyte
1073 data. The name @code{emacs-internal} is an alias for
1074 @code{utf-8-emacs}.
1075
1076 @defun coding-system-get coding-system property
1077 This function returns the specified property of the coding system
1078 @var{coding-system}. Most coding system properties exist for internal
1079 purposes, but one that you might find useful is @code{:mime-charset}.
1080 That property's value is the name used in MIME for the character coding
1081 which this coding system can read and write. Examples:
1082
1083 @example
1084 (coding-system-get 'iso-latin-1 :mime-charset)
1085 @result{} iso-8859-1
1086 (coding-system-get 'iso-2022-cn :mime-charset)
1087 @result{} iso-2022-cn
1088 (coding-system-get 'cyrillic-koi8 :mime-charset)
1089 @result{} koi8-r
1090 @end example
1091
1092 The value of the @code{:mime-charset} property is also defined
1093 as an alias for the coding system.
1094 @end defun
1095
1096 @cindex alias, for coding systems
1097 @defun coding-system-aliases coding-system
1098 This function returns the list of aliases of @var{coding-system}.
1099 @end defun
1100
1101 @node Encoding and I/O
1102 @subsection Encoding and I/O
1103
1104 The principal purpose of coding systems is for use in reading and
1105 writing files. The function @code{insert-file-contents} uses a coding
1106 system to decode the file data, and @code{write-region} uses one to
1107 encode the buffer contents.
1108
1109 You can specify the coding system to use either explicitly
1110 (@pxref{Specifying Coding Systems}), or implicitly using a default
1111 mechanism (@pxref{Default Coding Systems}). But these methods may not
1112 completely specify what to do. For example, they may choose a coding
1113 system such as @code{undefined} which leaves the character code
1114 conversion to be determined from the data. In these cases, the I/O
1115 operation finishes the job of choosing a coding system. Very often
1116 you will want to find out afterwards which coding system was chosen.
1117
1118 @defvar buffer-file-coding-system
1119 This buffer-local variable records the coding system used for saving the
1120 buffer and for writing part of the buffer with @code{write-region}. If
1121 the text to be written cannot be safely encoded using the coding system
1122 specified by this variable, these operations select an alternative
1123 encoding by calling the function @code{select-safe-coding-system}
1124 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1125 requires to ask the user to specify a coding system,
1126 @code{buffer-file-coding-system} is updated to the newly selected coding
1127 system.
1128
1129 @code{buffer-file-coding-system} does @emph{not} affect sending text
1130 to a subprocess.
1131 @end defvar
1132
1133 @defvar save-buffer-coding-system
1134 This variable specifies the coding system for saving the buffer (by
1135 overriding @code{buffer-file-coding-system}). Note that it is not used
1136 for @code{write-region}.
1137
1138 When a command to save the buffer starts out to use
1139 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1140 and that coding system cannot handle
1141 the actual text in the buffer, the command asks the user to choose
1142 another coding system (by calling @code{select-safe-coding-system}).
1143 After that happens, the command also updates
1144 @code{buffer-file-coding-system} to represent the coding system that
1145 the user specified.
1146 @end defvar
1147
1148 @defvar last-coding-system-used
1149 I/O operations for files and subprocesses set this variable to the
1150 coding system name that was used. The explicit encoding and decoding
1151 functions (@pxref{Explicit Encoding}) set it too.
1152
1153 @strong{Warning:} Since receiving subprocess output sets this variable,
1154 it can change whenever Emacs waits; therefore, you should copy the
1155 value shortly after the function call that stores the value you are
1156 interested in.
1157 @end defvar
1158
1159 The variable @code{selection-coding-system} specifies how to encode
1160 selections for the window system. @xref{Window System Selections}.
1161
1162 @defvar file-name-coding-system
1163 The variable @code{file-name-coding-system} specifies the coding
1164 system to use for encoding file names. Emacs encodes file names using
1165 that coding system for all file operations. If
1166 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1167 coding system determined by the selected language environment. In the
1168 default language environment, any non-@acronym{ASCII} characters in
1169 file names are not encoded specially; they appear in the file system
1170 using the internal Emacs representation.
1171 @end defvar
1172
1173 @strong{Warning:} if you change @code{file-name-coding-system} (or
1174 the language environment) in the middle of an Emacs session, problems
1175 can result if you have already visited files whose names were encoded
1176 using the earlier coding system and are handled differently under the
1177 new coding system. If you try to save one of these buffers under the
1178 visited file name, saving may use the wrong file name, or it may get
1179 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1180 new file name for that buffer.
1181
1182 @cindex file-name encoding, MS-Windows
1183 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1184 pass file names to the OS, so the value of
1185 @code{file-name-coding-system} is largely ignored. Lisp applications
1186 that need to encode or decode file names on the Lisp level should use
1187 @code{utf-8} coding-system when @code{system-type} is
1188 @code{windows-nt}; the conversion of UTF-8 encoded file names to the
1189 encoding appropriate for communicating with the OS is performed
1190 internally by Emacs.
1191
1192 @node Lisp and Coding Systems
1193 @subsection Coding Systems in Lisp
1194
1195 Here are the Lisp facilities for working with coding systems:
1196
1197 @cindex list all coding systems
1198 @defun coding-system-list &optional base-only
1199 This function returns a list of all coding system names (symbols). If
1200 @var{base-only} is non-@code{nil}, the value includes only the
1201 base coding systems. Otherwise, it includes alias and variant coding
1202 systems as well.
1203 @end defun
1204
1205 @defun coding-system-p object
1206 This function returns @code{t} if @var{object} is a coding system
1207 name or @code{nil}.
1208 @end defun
1209
1210 @cindex validity of coding system
1211 @cindex coding system, validity check
1212 @defun check-coding-system coding-system
1213 This function checks the validity of @var{coding-system}. If that is
1214 valid, it returns @var{coding-system}. If @var{coding-system} is
1215 @code{nil}, the function return @code{nil}. For any other values, it
1216 signals an error whose @code{error-symbol} is @code{coding-system-error}
1217 (@pxref{Signaling Errors, signal}).
1218 @end defun
1219
1220 @cindex eol type of coding system
1221 @defun coding-system-eol-type coding-system
1222 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1223 conversion used by @var{coding-system}. If @var{coding-system}
1224 specifies a certain eol conversion, the return value is an integer 0,
1225 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1226 respectively. If @var{coding-system} doesn't specify eol conversion
1227 explicitly, the return value is a vector of coding systems, each one
1228 with one of the possible eol conversion types, like this:
1229
1230 @lisp
1231 (coding-system-eol-type 'latin-1)
1232 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1233 @end lisp
1234
1235 @noindent
1236 If this function returns a vector, Emacs will decide, as part of the
1237 text encoding or decoding process, what eol conversion to use. For
1238 decoding, the end-of-line format of the text is auto-detected, and the
1239 eol conversion is set to match it (e.g., DOS-style CRLF format will
1240 imply @code{dos} eol conversion). For encoding, the eol conversion is
1241 taken from the appropriate default coding system (e.g.,
1242 default value of @code{buffer-file-coding-system} for
1243 @code{buffer-file-coding-system}), or from the default eol conversion
1244 appropriate for the underlying platform.
1245 @end defun
1246
1247 @cindex eol conversion of coding system
1248 @defun coding-system-change-eol-conversion coding-system eol-type
1249 This function returns a coding system which is like @var{coding-system}
1250 except for its eol conversion, which is specified by @code{eol-type}.
1251 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1252 @code{nil}. If it is @code{nil}, the returned coding system determines
1253 the end-of-line conversion from the data.
1254
1255 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1256 @code{dos} and @code{mac}, respectively.
1257 @end defun
1258
1259 @cindex text conversion of coding system
1260 @defun coding-system-change-text-conversion eol-coding text-coding
1261 This function returns a coding system which uses the end-of-line
1262 conversion of @var{eol-coding}, and the text conversion of
1263 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1264 @code{undecided}, or one of its variants according to @var{eol-coding}.
1265 @end defun
1266
1267 @cindex safely encode region
1268 @cindex coding systems for encoding region
1269 @defun find-coding-systems-region from to
1270 This function returns a list of coding systems that could be used to
1271 encode a text between @var{from} and @var{to}. All coding systems in
1272 the list can safely encode any multibyte characters in that portion of
1273 the text.
1274
1275 If the text contains no multibyte characters, the function returns the
1276 list @code{(undecided)}.
1277 @end defun
1278
1279 @cindex safely encode a string
1280 @cindex coding systems for encoding a string
1281 @defun find-coding-systems-string string
1282 This function returns a list of coding systems that could be used to
1283 encode the text of @var{string}. All coding systems in the list can
1284 safely encode any multibyte characters in @var{string}. If the text
1285 contains no multibyte characters, this returns the list
1286 @code{(undecided)}.
1287 @end defun
1288
1289 @cindex charset, coding systems to encode
1290 @cindex safely encode characters in a charset
1291 @defun find-coding-systems-for-charsets charsets
1292 This function returns a list of coding systems that could be used to
1293 encode all the character sets in the list @var{charsets}.
1294 @end defun
1295
1296 @defun check-coding-systems-region start end coding-system-list
1297 This function checks whether coding systems in the list
1298 @code{coding-system-list} can encode all the characters in the region
1299 between @var{start} and @var{end}. If all of the coding systems in
1300 the list can encode the specified text, the function returns
1301 @code{nil}. If some coding systems cannot encode some of the
1302 characters, the value is an alist, each element of which has the form
1303 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1304 that @var{coding-system1} cannot encode characters at buffer positions
1305 @var{pos1}, @var{pos2}, @enddots{}.
1306
1307 @var{start} may be a string, in which case @var{end} is ignored and
1308 the returned value references string indices instead of buffer
1309 positions.
1310 @end defun
1311
1312 @defun detect-coding-region start end &optional highest
1313 This function chooses a plausible coding system for decoding the text
1314 from @var{start} to @var{end}. This text should be a byte sequence,
1315 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1316 eight-bit characters (@pxref{Explicit Encoding}).
1317
1318 Normally this function returns a list of coding systems that could
1319 handle decoding the text that was scanned. They are listed in order of
1320 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1321 return value is just one coding system, the one that is highest in
1322 priority.
1323
1324 If the region contains only @acronym{ASCII} characters except for such
1325 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1326 @code{undecided} or @code{(undecided)}, or a variant specifying
1327 end-of-line conversion, if that can be deduced from the text.
1328
1329 If the region contains null bytes, the value is @code{no-conversion},
1330 even if the region contains text encoded in some coding system.
1331 @end defun
1332
1333 @defun detect-coding-string string &optional highest
1334 This function is like @code{detect-coding-region} except that it
1335 operates on the contents of @var{string} instead of bytes in the buffer.
1336 @end defun
1337
1338 @cindex null bytes, and decoding text
1339 @defvar inhibit-null-byte-detection
1340 If this variable has a non-@code{nil} value, null bytes are ignored
1341 when detecting the encoding of a region or a string. This allows the
1342 encoding of text that contains null bytes to be correctly detected,
1343 such as Info files with Index nodes.
1344 @end defvar
1345
1346 @defvar inhibit-iso-escape-detection
1347 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1348 are ignored when detecting the encoding of a region or a string. The
1349 result is that no text is ever detected as encoded in some ISO-2022
1350 encoding, and all escape sequences become visible in a buffer.
1351 @strong{Warning:} @emph{Use this variable with extreme caution,
1352 because many files in the Emacs distribution use ISO-2022 encoding.}
1353 @end defvar
1354
1355 @cindex charsets supported by a coding system
1356 @defun coding-system-charset-list coding-system
1357 This function returns the list of character sets (@pxref{Character
1358 Sets}) supported by @var{coding-system}. Some coding systems that
1359 support too many character sets to list them all yield special values:
1360 @itemize @bullet
1361 @item
1362 If @var{coding-system} supports all Emacs characters, the value is
1363 @code{(emacs)}.
1364 @item
1365 If @var{coding-system} supports all Unicode characters, the value is
1366 @code{(unicode)}.
1367 @item
1368 If @var{coding-system} supports all ISO-2022 charsets, the value is
1369 @code{iso-2022}.
1370 @item
1371 If @var{coding-system} supports all the characters in the internal
1372 coding system used by Emacs version 21 (prior to the implementation of
1373 internal Unicode support), the value is @code{emacs-mule}.
1374 @end itemize
1375 @end defun
1376
1377 @xref{Coding systems for a subprocess,, Process Information}, in
1378 particular the description of the functions
1379 @code{process-coding-system} and @code{set-process-coding-system}, for
1380 how to examine or set the coding systems used for I/O to a subprocess.
1381
1382 @node User-Chosen Coding Systems
1383 @subsection User-Chosen Coding Systems
1384
1385 @cindex select safe coding system
1386 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1387 This function selects a coding system for encoding specified text,
1388 asking the user to choose if necessary. Normally the specified text
1389 is the text in the current buffer between @var{from} and @var{to}. If
1390 @var{from} is a string, the string specifies the text to encode, and
1391 @var{to} is ignored.
1392
1393 If the specified text includes raw bytes (@pxref{Text
1394 Representations}), @code{select-safe-coding-system} suggests
1395 @code{raw-text} for its encoding.
1396
1397 If @var{default-coding-system} is non-@code{nil}, that is the first
1398 coding system to try; if that can handle the text,
1399 @code{select-safe-coding-system} returns that coding system. It can
1400 also be a list of coding systems; then the function tries each of them
1401 one by one. After trying all of them, it next tries the current
1402 buffer's value of @code{buffer-file-coding-system} (if it is not
1403 @code{undecided}), then the default value of
1404 @code{buffer-file-coding-system} and finally the user's most
1405 preferred coding system, which the user can set using the command
1406 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1407 Coding Systems, emacs, The GNU Emacs Manual}).
1408
1409 If one of those coding systems can safely encode all the specified
1410 text, @code{select-safe-coding-system} chooses it and returns it.
1411 Otherwise, it asks the user to choose from a list of coding systems
1412 which can encode all the text, and returns the user's choice.
1413
1414 @var{default-coding-system} can also be a list whose first element is
1415 t and whose other elements are coding systems. Then, if no coding
1416 system in the list can handle the text, @code{select-safe-coding-system}
1417 queries the user immediately, without trying any of the three
1418 alternatives described above.
1419
1420 The optional argument @var{accept-default-p}, if non-@code{nil},
1421 should be a function to determine whether a coding system selected
1422 without user interaction is acceptable. @code{select-safe-coding-system}
1423 calls this function with one argument, the base coding system of the
1424 selected coding system. If @var{accept-default-p} returns @code{nil},
1425 @code{select-safe-coding-system} rejects the silently selected coding
1426 system, and asks the user to select a coding system from a list of
1427 possible candidates.
1428
1429 @vindex select-safe-coding-system-accept-default-p
1430 If the variable @code{select-safe-coding-system-accept-default-p} is
1431 non-@code{nil}, it should be a function taking a single argument.
1432 It is used in place of @var{accept-default-p}, overriding any
1433 value supplied for this argument.
1434
1435 As a final step, before returning the chosen coding system,
1436 @code{select-safe-coding-system} checks whether that coding system is
1437 consistent with what would be selected if the contents of the region
1438 were read from a file. (If not, this could lead to data corruption in
1439 a file subsequently re-visited and edited.) Normally,
1440 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1441 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1442 that file instead (this can be relevant for @code{write-region} and
1443 similar functions). If it detects an apparent inconsistency,
1444 @code{select-safe-coding-system} queries the user before selecting the
1445 coding system.
1446 @end defun
1447
1448 Here are two functions you can use to let the user specify a coding
1449 system, with completion. @xref{Completion}.
1450
1451 @defun read-coding-system prompt &optional default
1452 This function reads a coding system using the minibuffer, prompting with
1453 string @var{prompt}, and returns the coding system name as a symbol. If
1454 the user enters null input, @var{default} specifies which coding system
1455 to return. It should be a symbol or a string.
1456 @end defun
1457
1458 @defun read-non-nil-coding-system prompt
1459 This function reads a coding system using the minibuffer, prompting with
1460 string @var{prompt}, and returns the coding system name as a symbol. If
1461 the user tries to enter null input, it asks the user to try again.
1462 @xref{Coding Systems}.
1463 @end defun
1464
1465 @node Default Coding Systems
1466 @subsection Default Coding Systems
1467 @cindex default coding system
1468 @cindex coding system, automatically determined
1469
1470 This section describes variables that specify the default coding
1471 system for certain files or when running certain subprograms, and the
1472 function that I/O operations use to access them.
1473
1474 The idea of these variables is that you set them once and for all to the
1475 defaults you want, and then do not change them again. To specify a
1476 particular coding system for a particular operation in a Lisp program,
1477 don't change these variables; instead, override them using
1478 @code{coding-system-for-read} and @code{coding-system-for-write}
1479 (@pxref{Specifying Coding Systems}).
1480
1481 @cindex file contents, and default coding system
1482 @defopt auto-coding-regexp-alist
1483 This variable is an alist of text patterns and corresponding coding
1484 systems. Each element has the form @code{(@var{regexp}
1485 . @var{coding-system})}; a file whose first few kilobytes match
1486 @var{regexp} is decoded with @var{coding-system} when its contents are
1487 read into a buffer. The settings in this alist take priority over
1488 @code{coding:} tags in the files and the contents of
1489 @code{file-coding-system-alist} (see below). The default value is set
1490 so that Emacs automatically recognizes mail files in Babyl format and
1491 reads them with no code conversions.
1492 @end defopt
1493
1494 @cindex file name, and default coding system
1495 @defopt file-coding-system-alist
1496 This variable is an alist that specifies the coding systems to use for
1497 reading and writing particular files. Each element has the form
1498 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1499 expression that matches certain file names. The element applies to file
1500 names that match @var{pattern}.
1501
1502 The @sc{cdr} of the element, @var{coding}, should be either a coding
1503 system, a cons cell containing two coding systems, or a function name (a
1504 symbol with a function definition). If @var{coding} is a coding system,
1505 that coding system is used for both reading the file and writing it. If
1506 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1507 specifies the coding system for decoding, and its @sc{cdr} specifies the
1508 coding system for encoding.
1509
1510 If @var{coding} is a function name, the function should take one
1511 argument, a list of all arguments passed to
1512 @code{find-operation-coding-system}. It must return a coding system
1513 or a cons cell containing two coding systems. This value has the same
1514 meaning as described above.
1515
1516 If @var{coding} (or what returned by the above function) is
1517 @code{undecided}, the normal code-detection is performed.
1518 @end defopt
1519
1520 @defopt auto-coding-alist
1521 This variable is an alist that specifies the coding systems to use for
1522 reading and writing particular files. Its form is like that of
1523 @code{file-coding-system-alist}, but, unlike the latter, this variable
1524 takes priority over any @code{coding:} tags in the file.
1525 @end defopt
1526
1527 @cindex program name, and default coding system
1528 @defvar process-coding-system-alist
1529 This variable is an alist specifying which coding systems to use for a
1530 subprocess, depending on which program is running in the subprocess. It
1531 works like @code{file-coding-system-alist}, except that @var{pattern} is
1532 matched against the program name used to start the subprocess. The coding
1533 system or systems specified in this alist are used to initialize the
1534 coding systems used for I/O to the subprocess, but you can specify
1535 other coding systems later using @code{set-process-coding-system}.
1536 @end defvar
1537
1538 @strong{Warning:} Coding systems such as @code{undecided}, which
1539 determine the coding system from the data, do not work entirely reliably
1540 with asynchronous subprocess output. This is because Emacs handles
1541 asynchronous subprocess output in batches, as it arrives. If the coding
1542 system leaves the character code conversion unspecified, or leaves the
1543 end-of-line conversion unspecified, Emacs must try to detect the proper
1544 conversion from one batch at a time, and this does not always work.
1545
1546 Therefore, with an asynchronous subprocess, if at all possible, use a
1547 coding system which determines both the character code conversion and
1548 the end of line conversion---that is, one like @code{latin-1-unix},
1549 rather than @code{undecided} or @code{latin-1}.
1550
1551 @cindex port number, and default coding system
1552 @cindex network service name, and default coding system
1553 @defvar network-coding-system-alist
1554 This variable is an alist that specifies the coding system to use for
1555 network streams. It works much like @code{file-coding-system-alist},
1556 with the difference that the @var{pattern} in an element may be either a
1557 port number or a regular expression. If it is a regular expression, it
1558 is matched against the network service name used to open the network
1559 stream.
1560 @end defvar
1561
1562 @defvar default-process-coding-system
1563 This variable specifies the coding systems to use for subprocess (and
1564 network stream) input and output, when nothing else specifies what to
1565 do.
1566
1567 The value should be a cons cell of the form @code{(@var{input-coding}
1568 . @var{output-coding})}. Here @var{input-coding} applies to input from
1569 the subprocess, and @var{output-coding} applies to output to it.
1570 @end defvar
1571
1572 @cindex default coding system, functions to determine
1573 @defopt auto-coding-functions
1574 This variable holds a list of functions that try to determine a
1575 coding system for a file based on its undecoded contents.
1576
1577 Each function in this list should be written to look at text in the
1578 current buffer, but should not modify it in any way. The buffer will
1579 contain undecoded text of parts of the file. Each function should
1580 take one argument, @var{size}, which tells it how many characters to
1581 look at, starting from point. If the function succeeds in determining
1582 a coding system for the file, it should return that coding system.
1583 Otherwise, it should return @code{nil}.
1584
1585 If a file has a @samp{coding:} tag, that takes precedence, so these
1586 functions won't be called.
1587 @end defopt
1588
1589 @defun find-auto-coding filename size
1590 This function tries to determine a suitable coding system for
1591 @var{filename}. It examines the buffer visiting the named file, using
1592 the variables documented above in sequence, until it finds a match for
1593 one of the rules specified by these variables. It then returns a cons
1594 cell of the form @code{(@var{coding} . @var{source})}, where
1595 @var{coding} is the coding system to use and @var{source} is a symbol,
1596 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1597 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1598 supplied the matching rule. The value @code{:coding} means the coding
1599 system was specified by the @code{coding:} tag in the file
1600 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1601 The order of looking for a matching rule is @code{auto-coding-alist}
1602 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1603 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1604 found, the function returns @code{nil}.
1605
1606 The second argument @var{size} is the size of text, in characters,
1607 following point. The function examines text only within @var{size}
1608 characters after point. Normally, the buffer should be positioned at
1609 the beginning when this function is called, because one of the places
1610 for the @code{coding:} tag is the first one or two lines of the file;
1611 in that case, @var{size} should be the size of the buffer.
1612 @end defun
1613
1614 @defun set-auto-coding filename size
1615 This function returns a suitable coding system for file
1616 @var{filename}. It uses @code{find-auto-coding} to find the coding
1617 system. If no coding system could be determined, the function returns
1618 @code{nil}. The meaning of the argument @var{size} is like in
1619 @code{find-auto-coding}.
1620 @end defun
1621
1622 @defun find-operation-coding-system operation &rest arguments
1623 This function returns the coding system to use (by default) for
1624 performing @var{operation} with @var{arguments}. The value has this
1625 form:
1626
1627 @example
1628 (@var{decoding-system} . @var{encoding-system})
1629 @end example
1630
1631 The first element, @var{decoding-system}, is the coding system to use
1632 for decoding (in case @var{operation} does decoding), and
1633 @var{encoding-system} is the coding system for encoding (in case
1634 @var{operation} does encoding).
1635
1636 The argument @var{operation} is a symbol; it should be one of
1637 @code{write-region}, @code{start-process}, @code{call-process},
1638 @code{call-process-region}, @code{insert-file-contents}, or
1639 @code{open-network-stream}. These are the names of the Emacs I/O
1640 primitives that can do character code and eol conversion.
1641
1642 The remaining arguments should be the same arguments that might be given
1643 to the corresponding I/O primitive. Depending on the primitive, one
1644 of those arguments is selected as the @dfn{target}. For example, if
1645 @var{operation} does file I/O, whichever argument specifies the file
1646 name is the target. For subprocess primitives, the process name is the
1647 target. For @code{open-network-stream}, the target is the service name
1648 or port number.
1649
1650 Depending on @var{operation}, this function looks up the target in
1651 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1652 or @code{network-coding-system-alist}. If the target is found in the
1653 alist, @code{find-operation-coding-system} returns its association in
1654 the alist; otherwise it returns @code{nil}.
1655
1656 If @var{operation} is @code{insert-file-contents}, the argument
1657 corresponding to the target may be a cons cell of the form
1658 @code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1659 is a file name to look up in @code{file-coding-system-alist}, and
1660 @var{buffer} is a buffer that contains the file's contents (not yet
1661 decoded). If @code{file-coding-system-alist} specifies a function to
1662 call for this file, and that function needs to examine the file's
1663 contents (as it usually does), it should examine the contents of
1664 @var{buffer} instead of reading the file.
1665 @end defun
1666
1667 @node Specifying Coding Systems
1668 @subsection Specifying a Coding System for One Operation
1669 @cindex specify coding system
1670 @cindex force coding system for operation
1671 @cindex coding system for operation
1672
1673 You can specify the coding system for a specific operation by binding
1674 the variables @code{coding-system-for-read} and/or
1675 @code{coding-system-for-write}.
1676
1677 @defvar coding-system-for-read
1678 If this variable is non-@code{nil}, it specifies the coding system to
1679 use for reading a file, or for input from a synchronous subprocess.
1680
1681 It also applies to any asynchronous subprocess or network stream, but in
1682 a different way: the value of @code{coding-system-for-read} when you
1683 start the subprocess or open the network stream specifies the input
1684 decoding method for that subprocess or network stream. It remains in
1685 use for that subprocess or network stream unless and until overridden.
1686
1687 The right way to use this variable is to bind it with @code{let} for a
1688 specific I/O operation. Its global value is normally @code{nil}, and
1689 you should not globally set it to any other value. Here is an example
1690 of the right way to use the variable:
1691
1692 @example
1693 ;; @r{Read the file with no character code conversion.}
1694 (let ((coding-system-for-read 'no-conversion))
1695 (insert-file-contents filename))
1696 @end example
1697
1698 When its value is non-@code{nil}, this variable takes precedence over
1699 all other methods of specifying a coding system to use for input,
1700 including @code{file-coding-system-alist},
1701 @code{process-coding-system-alist} and
1702 @code{network-coding-system-alist}.
1703 @end defvar
1704
1705 @defvar coding-system-for-write
1706 This works much like @code{coding-system-for-read}, except that it
1707 applies to output rather than input. It affects writing to files,
1708 as well as sending output to subprocesses and net connections.
1709
1710 When a single operation does both input and output, as do
1711 @code{call-process-region} and @code{start-process}, both
1712 @code{coding-system-for-read} and @code{coding-system-for-write}
1713 affect it.
1714 @end defvar
1715
1716 @defopt inhibit-eol-conversion
1717 When this variable is non-@code{nil}, no end-of-line conversion is done,
1718 no matter which coding system is specified. This applies to all the
1719 Emacs I/O and subprocess primitives, and to the explicit encoding and
1720 decoding functions (@pxref{Explicit Encoding}).
1721 @end defopt
1722
1723 @cindex priority order of coding systems
1724 @cindex coding systems, priority
1725 Sometimes, you need to prefer several coding systems for some
1726 operation, rather than fix a single one. Emacs lets you specify a
1727 priority order for using coding systems. This ordering affects the
1728 sorting of lists of coding systems returned by functions such as
1729 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1730
1731 @defun coding-system-priority-list &optional highestp
1732 This function returns the list of coding systems in the order of their
1733 current priorities. Optional argument @var{highestp}, if
1734 non-@code{nil}, means return only the highest priority coding system.
1735 @end defun
1736
1737 @defun set-coding-system-priority &rest coding-systems
1738 This function puts @var{coding-systems} at the beginning of the
1739 priority list for coding systems, thus making their priority higher
1740 than all the rest.
1741 @end defun
1742
1743 @defmac with-coding-priority coding-systems &rest body@dots{}
1744 This macro execute @var{body}, like @code{progn} does
1745 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1746 the priority list for coding systems. @var{coding-systems} should be
1747 a list of coding systems to prefer during execution of @var{body}.
1748 @end defmac
1749
1750 @node Explicit Encoding
1751 @subsection Explicit Encoding and Decoding
1752 @cindex encoding in coding systems
1753 @cindex decoding in coding systems
1754
1755 All the operations that transfer text in and out of Emacs have the
1756 ability to use a coding system to encode or decode the text.
1757 You can also explicitly encode and decode text using the functions
1758 in this section.
1759
1760 The result of encoding, and the input to decoding, are not ordinary
1761 text. They logically consist of a series of byte values; that is, a
1762 series of @acronym{ASCII} and eight-bit characters. In unibyte
1763 buffers and strings, these characters have codes in the range 0
1764 through #xFF (255). In a multibyte buffer or string, eight-bit
1765 characters have character codes higher than #xFF (@pxref{Text
1766 Representations}), but Emacs transparently converts them to their
1767 single-byte values when you encode or decode such text.
1768
1769 The usual way to read a file into a buffer as a sequence of bytes, so
1770 you can decode the contents explicitly, is with
1771 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1772 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1773 visiting a file with @code{find-file-noselect}. These methods result in
1774 a unibyte buffer.
1775
1776 The usual way to use the byte sequence that results from explicitly
1777 encoding text is to copy it to a file or process---for example, to write
1778 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1779 encoding by binding @code{coding-system-for-write} to
1780 @code{no-conversion}.
1781
1782 Here are the functions to perform explicit encoding or decoding. The
1783 encoding functions produce sequences of bytes; the decoding functions
1784 are meant to operate on sequences of bytes. All of these functions
1785 discard text properties. They also set @code{last-coding-system-used}
1786 to the precise coding system they used.
1787
1788 @deffn Command encode-coding-region start end coding-system &optional destination
1789 This command encodes the text from @var{start} to @var{end} according
1790 to coding system @var{coding-system}. Normally, the encoded text
1791 replaces the original text in the buffer, but the optional argument
1792 @var{destination} can change that. If @var{destination} is a buffer,
1793 the encoded text is inserted in that buffer after point (point does
1794 not move); if it is @code{t}, the command returns the encoded text as
1795 a unibyte string without inserting it.
1796
1797 If encoded text is inserted in some buffer, this command returns the
1798 length of the encoded text.
1799
1800 The result of encoding is logically a sequence of bytes, but the
1801 buffer remains multibyte if it was multibyte before, and any 8-bit
1802 bytes are converted to their multibyte representation (@pxref{Text
1803 Representations}).
1804
1805 @cindex @code{undecided} coding-system, when encoding
1806 Do @emph{not} use @code{undecided} for @var{coding-system} when
1807 encoding text, since that may lead to unexpected results. Instead,
1808 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1809 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1810 if there's no obvious pertinent value for @var{coding-system}.
1811 @end deffn
1812
1813 @defun encode-coding-string string coding-system &optional nocopy buffer
1814 This function encodes the text in @var{string} according to coding
1815 system @var{coding-system}. It returns a new string containing the
1816 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1817 case the function may return @var{string} itself if the encoding
1818 operation is trivial. The result of encoding is a unibyte string.
1819 @end defun
1820
1821 @deffn Command decode-coding-region start end coding-system &optional destination
1822 This command decodes the text from @var{start} to @var{end} according
1823 to coding system @var{coding-system}. To make explicit decoding
1824 useful, the text before decoding ought to be a sequence of byte
1825 values, but both multibyte and unibyte buffers are acceptable (in the
1826 multibyte case, the raw byte values should be represented as eight-bit
1827 characters). Normally, the decoded text replaces the original text in
1828 the buffer, but the optional argument @var{destination} can change
1829 that. If @var{destination} is a buffer, the decoded text is inserted
1830 in that buffer after point (point does not move); if it is @code{t},
1831 the command returns the decoded text as a multibyte string without
1832 inserting it.
1833
1834 If decoded text is inserted in some buffer, this command returns the
1835 length of the decoded text.
1836
1837 This command puts a @code{charset} text property on the decoded text.
1838 The value of the property states the character set used to decode the
1839 original text.
1840 @end deffn
1841
1842 @defun decode-coding-string string coding-system &optional nocopy buffer
1843 This function decodes the text in @var{string} according to
1844 @var{coding-system}. It returns a new string containing the decoded
1845 text, except when @var{nocopy} is non-@code{nil}, in which case the
1846 function may return @var{string} itself if the decoding operation is
1847 trivial. To make explicit decoding useful, the contents of
1848 @var{string} ought to be a unibyte string with a sequence of byte
1849 values, but a multibyte string is also acceptable (assuming it
1850 contains 8-bit bytes in their multibyte form).
1851
1852 If optional argument @var{buffer} specifies a buffer, the decoded text
1853 is inserted in that buffer after point (point does not move). In this
1854 case, the return value is the length of the decoded text.
1855
1856 @cindex @code{charset}, text property
1857 This function puts a @code{charset} text property on the decoded text.
1858 The value of the property states the character set used to decode the
1859 original text:
1860
1861 @example
1862 @group
1863 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1864 @result{} #("GrĂ¼ss Gott" 0 9 (charset iso-8859-1))
1865 @end group
1866 @end example
1867 @end defun
1868
1869 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1870 This function decodes the text from @var{from} to @var{to} as if
1871 it were being read from file @var{filename} using @code{insert-file-contents}
1872 using the rest of the arguments provided.
1873
1874 The normal way to use this function is after reading text from a file
1875 without decoding, if you decide you would rather have decoded it.
1876 Instead of deleting the text and reading it again, this time with
1877 decoding, you can call this function.
1878 @end defun
1879
1880 @node Terminal I/O Encoding
1881 @subsection Terminal I/O Encoding
1882
1883 Emacs can use coding systems to decode keyboard input and encode
1884 terminal output. This is useful for terminals that transmit or
1885 display text using a particular encoding, such as Latin-1. Emacs does
1886 not set @code{last-coding-system-used} when encoding or decoding
1887 terminal I/O.
1888
1889 @defun keyboard-coding-system &optional terminal
1890 This function returns the coding system used for decoding keyboard
1891 input from @var{terminal}. A value of @code{no-conversion} means no
1892 decoding is done. If @var{terminal} is omitted or @code{nil}, it
1893 means the selected frame's terminal. @xref{Multiple Terminals}.
1894 @end defun
1895
1896 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1897 This command specifies @var{coding-system} as the coding system to use
1898 for decoding keyboard input from @var{terminal}. If
1899 @var{coding-system} is @code{nil}, that means not to decode keyboard
1900 input. If @var{terminal} is a frame, it means that frame's terminal;
1901 if it is @code{nil}, that means the currently selected frame's
1902 terminal. @xref{Multiple Terminals}.
1903 @end deffn
1904
1905 @defun terminal-coding-system &optional terminal
1906 This function returns the coding system that is in use for encoding
1907 terminal output from @var{terminal}. A value of @code{no-conversion}
1908 means no encoding is done. If @var{terminal} is a frame, it means
1909 that frame's terminal; if it is @code{nil}, that means the currently
1910 selected frame's terminal.
1911 @end defun
1912
1913 @deffn Command set-terminal-coding-system coding-system &optional terminal
1914 This command specifies @var{coding-system} as the coding system to use
1915 for encoding terminal output from @var{terminal}. If
1916 @var{coding-system} is @code{nil}, that means not to encode terminal
1917 output. If @var{terminal} is a frame, it means that frame's terminal;
1918 if it is @code{nil}, that means the currently selected frame's
1919 terminal.
1920 @end deffn
1921
1922 @node Input Methods
1923 @section Input Methods
1924 @cindex input methods
1925
1926 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1927 characters from the keyboard. Unlike coding systems, which translate
1928 non-@acronym{ASCII} characters to and from encodings meant to be read by
1929 programs, input methods provide human-friendly commands. (@xref{Input
1930 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1931 use input methods to enter text.) How to define input methods is not
1932 yet documented in this manual, but here we describe how to use them.
1933
1934 Each input method has a name, which is currently a string;
1935 in the future, symbols may also be usable as input method names.
1936
1937 @defvar current-input-method
1938 This variable holds the name of the input method now active in the
1939 current buffer. (It automatically becomes local in each buffer when set
1940 in any fashion.) It is @code{nil} if no input method is active in the
1941 buffer now.
1942 @end defvar
1943
1944 @defopt default-input-method
1945 This variable holds the default input method for commands that choose an
1946 input method. Unlike @code{current-input-method}, this variable is
1947 normally global.
1948 @end defopt
1949
1950 @deffn Command set-input-method input-method
1951 This command activates input method @var{input-method} for the current
1952 buffer. It also sets @code{default-input-method} to @var{input-method}.
1953 If @var{input-method} is @code{nil}, this command deactivates any input
1954 method for the current buffer.
1955 @end deffn
1956
1957 @defun read-input-method-name prompt &optional default inhibit-null
1958 This function reads an input method name with the minibuffer, prompting
1959 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1960 by default, if the user enters empty input. However, if
1961 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1962
1963 The returned value is a string.
1964 @end defun
1965
1966 @defvar input-method-alist
1967 This variable defines all the supported input methods.
1968 Each element defines one input method, and should have the form:
1969
1970 @example
1971 (@var{input-method} @var{language-env} @var{activate-func}
1972 @var{title} @var{description} @var{args}...)
1973 @end example
1974
1975 Here @var{input-method} is the input method name, a string;
1976 @var{language-env} is another string, the name of the language
1977 environment this input method is recommended for. (That serves only for
1978 documentation purposes.)
1979
1980 @var{activate-func} is a function to call to activate this method. The
1981 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1982 told, the arguments to @var{activate-func} are @var{input-method} and
1983 the @var{args}.
1984
1985 @var{title} is a string to display in the mode line while this method is
1986 active. @var{description} is a string describing this method and what
1987 it is good for.
1988 @end defvar
1989
1990 The fundamental interface to input methods is through the
1991 variable @code{input-method-function}. @xref{Reading One Event},
1992 and @ref{Invoking the Input Method}.
1993
1994 @node Locales
1995 @section Locales
1996 @cindex locale
1997
1998 In POSIX, locales control which language
1999 to use in language-related features. These Emacs variables control
2000 how Emacs interacts with these features.
2001
2002 @defvar locale-coding-system
2003 @cindex keyboard input decoding on X
2004 This variable specifies the coding system to use for decoding system
2005 error messages and---on X Window system only---keyboard input, for
2006 sending batch output to the standard output and error streams, for
2007 encoding the format argument to @code{format-time-string}, and for
2008 decoding the return value of @code{format-time-string}.
2009 @end defvar
2010
2011 @defvar system-messages-locale
2012 This variable specifies the locale to use for generating system error
2013 messages. Changing the locale can cause messages to come out in a
2014 different language or in a different orthography. If the variable is
2015 @code{nil}, the locale is specified by environment variables in the
2016 usual POSIX fashion.
2017 @end defvar
2018
2019 @defvar system-time-locale
2020 This variable specifies the locale to use for formatting time values.
2021 Changing the locale can cause messages to appear according to the
2022 conventions of a different language. If the variable is @code{nil}, the
2023 locale is specified by environment variables in the usual POSIX fashion.
2024 @end defvar
2025
2026 @defun locale-info item
2027 This function returns locale data @var{item} for the current POSIX
2028 locale, if available. @var{item} should be one of these symbols:
2029
2030 @table @code
2031 @item codeset
2032 Return the character set as a string (locale item @code{CODESET}).
2033
2034 @item days
2035 Return a 7-element vector of day names (locale items
2036 @code{DAY_1} through @code{DAY_7});
2037
2038 @item months
2039 Return a 12-element vector of month names (locale items @code{MON_1}
2040 through @code{MON_12}).
2041
2042 @item paper
2043 Return a list @code{(@var{width} @var{height})} for the default paper
2044 size measured in millimeters (locale items @code{PAPER_WIDTH} and
2045 @code{PAPER_HEIGHT}).
2046 @end table
2047
2048 If the system can't provide the requested information, or if
2049 @var{item} is not one of those symbols, the value is @code{nil}. All
2050 strings in the return value are decoded using
2051 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
2052 for more information about locales and locale items.
2053 @end defun