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1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 1999, 2000,
3 @c 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Frames, International, Windows, Top
6 @chapter Frames and Graphical Displays
7 @cindex frames
8
9 When using a graphical display, you can create multiple system-level
10 ``windows'' in a single Emacs session. We refer to these system-level
11 windows as @dfn{frames}. A frame initially contains a single Emacs
12 window; however, you can subdivide this Emacs window into smaller
13 windows, all fitting into the same frame. Each frame normally
14 contains its own echo area and minibuffer.
15
16 To avoid confusion, we reserve the word ``window'' for the
17 subdivisions that Emacs implements, and never use it to refer to a
18 frame.
19
20 Any editing you do in one frame affects the other frames. For
21 instance, if you put text in the kill ring in one frame, you can yank
22 it in another frame. If you exit Emacs through @kbd{C-x C-c} in one
23 frame, it terminates all the frames. To delete just one frame, use
24 @kbd{C-x 5 0} (that is zero, not @kbd{o}).
25
26 Emacs compiled for MS-DOS emulates some windowing functionality,
27 so that you can use many of the features described in this chapter.
28 @iftex
29 @xref{MS-DOS Mouse,,,emacs-xtra,Specialized Emacs Features}.
30 @end iftex
31 @ifnottex
32 @xref{MS-DOS Mouse}.
33 @end ifnottex
34
35 @menu
36 * Cut and Paste:: Mouse commands for cut and paste.
37 * Mouse References:: Using the mouse to select an item from a list.
38 * Menu Mouse Clicks:: Mouse clicks that bring up menus.
39 * Mode Line Mouse:: Mouse clicks on the mode line.
40 * Creating Frames:: Creating additional Emacs frames with various contents.
41 * Frame Commands:: Iconifying, deleting, and switching frames.
42 * Speedbar:: How to make and use a speedbar frame.
43 * Multiple Displays:: How one Emacs job can talk to several displays.
44 * Special Buffer Frames:: You can make certain buffers have their own frames.
45 * Frame Parameters:: Changing the colors and other modes of frames.
46 * Scroll Bars:: How to enable and disable scroll bars; how to use them.
47 * Wheeled Mice:: Using mouse wheels for scrolling.
48 * Drag and Drop:: Using drag and drop to open files and insert text.
49 * Menu Bars:: Enabling and disabling the menu bar.
50 * Tool Bars:: Enabling and disabling the tool bar.
51 * Dialog Boxes:: Controlling use of dialog boxes.
52 * Tooltips:: Displaying information at the current mouse position.
53 * Mouse Avoidance:: Moving the mouse pointer out of the way.
54 * Non-Window Terminals:: Multiple frames on terminals that show only one.
55 * Text-Only Mouse:: Using the mouse in text-only terminals.
56 @end menu
57
58 @node Cut and Paste
59 @section Killing and Yanking on Graphical Displays
60
61 This section describes commands for selecting a region, killing, and
62 yanking using the mouse.
63
64 @menu
65 * Mouse Commands:: Moving, cutting, and pasting, with the mouse.
66 * Word and Line Mouse:: Mouse commands for selecting whole words or lines.
67 * Cut/Paste Other App:: Transfering text between Emacs and other apps.
68 * Secondary Selection:: Cutting without altering point and mark.
69 * Clipboard:: Using the clipboard for selections.
70 @end menu
71
72 @node Mouse Commands
73 @subsection Mouse Commands for Editing
74 @cindex mouse buttons (what they do)
75
76 @kindex Mouse-1
77 @kindex Mouse-2
78 @kindex Mouse-3
79 @table @kbd
80 @item Mouse-1
81 Move point to where you click (@code{mouse-set-point}).
82
83 @item Drag-Mouse-1
84 Activate the region around the text selected by dragging, and copy it
85 to the kill ring (@code{mouse-set-region}).
86
87 @item Mouse-2
88 Yank the last killed text at the click position
89 (@code{mouse-yank-at-click}).
90
91 @item Mouse-3
92 If the region is active, move the nearer end of the region to the
93 click position; otherwise, set mark at the current value of point and
94 point at the click position. Save the resulting region in the kill
95 ring; on a second click, kill it (@code{mouse-save-then-kill}).
96 @end table
97
98 @findex mouse-set-point
99 The most basic mouse command is @code{mouse-set-point}, which is
100 called by clicking with the left mouse button, @kbd{Mouse-1}, in the
101 text area of a window. This moves point to the position where you
102 clicked.
103
104 @vindex x-mouse-click-focus-ignore-position
105 Normally, Emacs does not distinguish between ordinary mouse clicks
106 and clicks that select a frame. When you click on a frame to select
107 it, that also changes the selected window and cursor position
108 according to the mouse click position. On the X window system, you
109 can change this behavior by setting the variable
110 @code{x-mouse-click-focus-ignore-position} to @code{t}. Then the
111 first click selects the frame, but does not affect the selected window
112 or cursor position. If you click again in the same place, that click
113 will be in the selected frame, so it will change the window or cursor
114 position.
115
116 @findex mouse-set-region
117 @vindex mouse-drag-copy-region
118 Holding down @kbd{Mouse-1} and ``dragging'' the mouse over a stretch
119 of text activates the region around that text
120 (@code{mouse-set-region}). @xref{Mark}. Emacs places the mark where
121 you started holding down the mouse button, and point where you release
122 it. In addition, the region is copied into the kill ring (@pxref{Kill
123 Ring}). If you don't want Emacs to copy the region, change the
124 variable @code{mouse-drag-copy-region} to @code{nil}.
125
126 @vindex mouse-scroll-min-lines
127 If you move the mouse off the top or bottom of the window while
128 dragging, the window scrolls at a steady rate until you move the mouse
129 back into the window. This way, you can select regions that don't fit
130 entirely on the screen. The number of lines scrolled per step depends
131 on how far away from the window edge the mouse has gone; the variable
132 @code{mouse-scroll-min-lines} specifies a minimum step size.
133
134 @findex mouse-yank-at-click
135 @vindex mouse-yank-at-point
136 Clicking with the middle mouse button, @kbd{Mouse-2}, moves point to
137 the position where you clicked and performs a yank
138 (@code{mouse-yank-at-click}). @xref{Yanking}. If you change the
139 variable @code{mouse-yank-at-point} to a non-@code{nil} value,
140 @kbd{Mouse-2} does not move point. Then it does not matter where you
141 click, or even which of the frame's windows you click on; the yank
142 occurs at the existing point. This variable also affects yanking the
143 primary and secondary selections (@pxref{Cut/Paste Other App}).
144
145 @findex mouse-save-then-kill
146 Clicking with the right mouse button, @kbd{Mouse-3}, runs the
147 command @code{mouse-save-then-kill}. This performs several actions
148 depending on where you click and the status of the region:
149
150 @itemize @bullet
151 @item
152 If no region is active, clicking @kbd{Mouse-3} activates the region,
153 placing the mark where point was and point at the clicked position.
154 In addition, the text in the region is copied to the kill ring.
155
156 @item
157 If a region is active, clicking @kbd{Mouse-3} adjusts the nearer end
158 of the region by moving it to the clicked position. The adjusted
159 region's text is copied to the kill ring; if the text in the original
160 region was already on the kill ring, it replaces it there.
161
162 @item
163 If you originally specified the region using a double or triple
164 @kbd{Mouse-1}, so that the region is defined to consist of entire
165 words or lines, then adjusting the region with @kbd{Mouse-3} also
166 proceeds by entire words or lines.
167
168 @item
169 If you use @kbd{Mouse-3} a second time consecutively, at the same
170 place, that kills the region already selected. Thus, the simplest way
171 to kill text with the mouse is to click @kbd{Mouse-1} at one end, then
172 click @kbd{Mouse-3} twice at the other end. To copy the text into the
173 kill ring without deleting it from the buffer, press @kbd{Mouse-3}
174 just once---or just drag across the text with @kbd{Mouse-1}. Then you
175 can copy it elsewhere by yanking it.
176 @end itemize
177
178 Whenever you set the region using any of the mouse commands
179 described above, the mark will be deactivated by any subsequent
180 unshifted cursor motion command, in addition to the usual ways of
181 deactivating the mark. @xref{Shift Selection}. While the region
182 remains active, typing @key{Backspace} or @key{Delete} deletes the
183 text in that region and deactivates the mark; this behavior follows a
184 convention established by other graphical programs, and it does
185 @emph{not} apply when you set the region any other way, including
186 shift-selection (@pxref{Shift Selection}).
187
188 @cindex Delete Selection mode
189 @cindex mode, Delete Selection
190 @findex delete-selection-mode
191 Many graphical applications also follow the convention that
192 insertion while text is selected deletes the selected text. You can
193 make Emacs behave this way by enabling Delete Selection mode.
194 @xref{Using Region}.
195
196 @node Word and Line Mouse
197 @subsection Mouse Commands for Words and Lines
198
199 These variants of @kbd{Mouse-1} select entire words or lines at a
200 time. Emacs activates the region around the selected text, which is
201 also copied to the kill ring.
202
203 @table @kbd
204 @item Double-Mouse-1
205 Select the text around the word which you click on.
206
207 Double-clicking on a character with ``symbol'' syntax (such as
208 underscore, in C mode) selects the symbol surrounding that character.
209 Double-clicking on a character with open- or close-parenthesis syntax
210 selects the parenthetical grouping which that character starts or
211 ends. Double-clicking on a character with string-delimiter syntax
212 (such as a singlequote or doublequote in C) selects the string
213 constant (Emacs uses heuristics to figure out whether that character
214 is the beginning or the end of it).
215
216 @item Double-Drag-Mouse-1
217 Select the text you drag across, in the form of whole words.
218
219 @item Triple-Mouse-1
220 Select the line you click on.
221
222 @item Triple-Drag-Mouse-1
223 Select the text you drag across, in the form of whole lines.
224 @end table
225
226 @node Cut/Paste Other App
227 @subsection Cut and Paste with Other Window Applications
228
229 @cindex X cutting and pasting
230 @cindex X selection
231 @cindex primary selection
232 @cindex selection, primary
233 When running Emacs under the X window system, you can easily
234 transfer text between Emacs and other X applications using the
235 @dfn{primary selection} (also called the @dfn{X selection}). This is
236 @emph{not} the same thing as the @dfn{clipboard}, which is a separate
237 facility used on desktop environments such as Gnome, and on operating
238 systems such as Microsoft Windows (@pxref{Clipboard}).
239
240 Under X, whenever you select some text in Emacs by dragging or
241 clicking the mouse (@pxref{Mouse Commands}), it is also saved in the
242 primary selection. You can then @dfn{paste} that text into any other
243 X application, usually by clicking @kbd{Mouse-2} in that application.
244 Unlike the Emacs kill ring (@pxref{Kill Ring}), the primary selection
245 has no ``memory'': each time you save something in the primary
246 selection, either in Emacs or in another X application, the previous
247 contents of the primary selection are lost.
248
249 Whenever you kill some text using a command such as @kbd{C-w}
250 (@code{kill-region}), or copy it into the kill ring using a command
251 such as @kbd{M-w} (@code{kill-ring-save}), that text is also saved in
252 the primary selection. @xref{Killing}.
253
254 @vindex select-active-regions
255 @vindex yank-pop-change-selection
256 If you set the region using the keyboard, the text within the region
257 is not normally saved to the primary selection. However, if you
258 change the variable @code{select-active-regions} to @code{t}, the
259 region is saved to the primary selection each time you activate the
260 mark (the primary selection is @emph{not} updated if you subsequently
261 change the region by moving point). If you change the variable
262 @code{yank-pop-change-selection} to @code{t}, rotating the kill ring
263 with @kbd{M-y} (@code{yank-pop}) also saves the new yank to the
264 primary selection (@pxref{Yanking}).
265
266 @cindex cut buffer
267 @vindex x-cut-buffer-max
268 Whenever Emacs saves some text to the primary selection, it may also
269 save it to the @dfn{cut buffer}. The cut buffer is an obsolete
270 predecessor to the primary selection; most modern applications do not
271 make use of it. Because saving text to the cut buffer is slow and
272 inefficient, Emacs only does it if the text is shorter than the value
273 of @code{x-cut-buffer-max} (the default is 20000 characters).
274
275 You can yank the primary selection into Emacs using the usual yank
276 commands, such as @kbd{C-y} (@code{yank}) and @kbd{Mouse-2}
277 (@code{mouse-yank-at-click}). These commands actually check the
278 primary selection before referring to the kill ring; if no primary
279 selection is available, the kill ring contents are used. To prevent
280 yank commands from accessing the primary selection, set the variable
281 @code{x-select-enable-primary} to @code{nil}.
282
283 The standard coding system for the primary selection is
284 @code{compound-text-with-extensions}. You may find that the pasted
285 text is not what you expected. In such a case, you can specify
286 another coding system for the selection by typing @kbd{C-x @key{RET}
287 x} or @kbd{C-x @key{RET} X}. Alternatively, you can request a
288 different data type by modifying the variable
289 @code{x-select-request-type}. @xref{Communication Coding}.
290
291 @node Secondary Selection
292 @subsection Secondary Selection
293 @cindex secondary selection
294
295 In addition to the primary selection, the X Window System provides a
296 second similar facility known as the @dfn{secondary selection}.
297 Nowadays, few X applications make use of the secondary selection, but
298 you can access it using the following Emacs commands:
299
300 @table @kbd
301 @findex mouse-set-secondary
302 @kindex M-Drag-Mouse-1
303 @item M-Drag-Mouse-1
304 Set the secondary selection, with one end at the place where you press
305 down the button, and the other end at the place where you release it
306 (@code{mouse-set-secondary}). The selected text is highlighted, using
307 the @code{secondary-selection} face, as you drag. The window scrolls
308 automatically if you drag the mouse off the top or bottom of the
309 window, just like @code{mouse-set-region} (@pxref{Mouse Commands}).
310
311 This command does not alter the kill ring.
312
313 @findex mouse-start-secondary
314 @kindex M-Mouse-1
315 @item M-Mouse-1
316 Set one endpoint for the @dfn{secondary selection}
317 (@code{mouse-start-secondary}).
318
319 @findex mouse-secondary-save-then-kill
320 @kindex M-Mouse-3
321 @item M-Mouse-3
322 Set the secondary selection, with one end at the position clicked and
323 the other at the position specified with @kbd{M-Mouse-1}
324 (@code{mouse-secondary-save-then-kill}). This also puts the selected
325 text in the kill ring. A second @kbd{M-Mouse-3} at the same place
326 kills the secondary selection just made.
327
328 @findex mouse-yank-secondary
329 @kindex M-Mouse-2
330 @item M-Mouse-2
331 Insert the secondary selection where you click, placing point at the
332 end of the yanked text (@code{mouse-yank-secondary}).
333 @end table
334
335 Double or triple clicking of @kbd{M-Mouse-1} operates on words and
336 lines, much like @kbd{Mouse-1}.
337
338 If @code{mouse-yank-at-point} is non-@code{nil}, @kbd{M-Mouse-2} yanks
339 at point. Then it does not matter precisely where you click, or even
340 which of the frame's windows you click on. @xref{Mouse Commands}.
341
342 @node Clipboard
343 @subsection Using the Clipboard
344 @cindex clipboard
345
346 In desktop environments such as Gnome, and operating systems such as
347 Microsoft Windows and Mac OS X, you can transfer data (usually text)
348 between different applications using the @dfn{clipboard}. The
349 clipboard is distinct from the primary selection and secondary
350 selection discussed earlier. You can access the clipboard through the
351 @samp{Edit} menu of the menu bar (@pxref{Menu Bar}).
352
353 @cindex cut
354 @findex clipboard-kill-region
355 The command @code{clipboard-kill-region}, which is bound to the
356 @code{Cut} menu item, kills the region and saves it in the clipboard.
357
358 @cindex copy
359 @findex clipboard-kill-ring-save
360 The command @code{clipboard-kill-ring-save}, which is bound to the
361 @code{Copy} menu item, copies the region to the kill ring and saves it
362 in the clipboard.
363
364 @findex clipboard-yank
365 @cindex paste
366 The @code{Paste} menu item in the Edit menu yanks the contents of
367 the clipboard at point (@code{clipboard-yank}).
368
369 @vindex x-select-enable-clipboard
370 You can customize the variable @code{x-select-enable-clipboard} to
371 make the Emacs yank functions consult the clipboard before the primary
372 selection, and to make the kill functions to store in the clipboard as
373 well as the primary selection. Otherwise, these commands do not
374 access the clipboard at all. Using the clipboard is the default on
375 MS-Windows and Mac OS, but not on other systems.
376
377 @node Mouse References
378 @section Following References with the Mouse
379 @kindex Mouse-1 @r{(selection)}
380 @kindex Mouse-2 @r{(selection)}
381
382 @vindex mouse-highlight
383 Some Emacs buffers include @dfn{buttons}. A button is a piece of
384 text that performs some action when you activate it, such as following
385 a reference. Usually, a button's text is visually highlighted: it is
386 underlined, or a box is drawn around it. If you move the mouse over a
387 button, the shape of the mouse cursor changes and the button lights up
388 (if you change the variable @code{mouse-highlight} to @code{nil},
389 Emacs disables this highlighting).
390
391 You can activate a button by moving point to it and typing
392 @key{RET}, or by clicking either @kbd{Mouse-1} or @kbd{Mouse-2} on the
393 button. For example, typing @key{RET} or clicking on a file name in a
394 Dired buffer visits that file (@pxref{Dired}). Doing it on an error
395 message in the @samp{*Compilation*} buffer goes to the source code for
396 that error message (@pxref{Compilation}). Doing it on a completion in
397 the @samp{*Completions*} buffer chooses that completion
398 (@pxref{Completion}).
399
400 Although clicking @kbd{Mouse-1} on a button usually activates that
401 button, if you hold the mouse button down for a short period of time
402 before releasing it (specifically, for more than 450 milliseconds),
403 then Emacs moves point where you clicked instead. This behavior
404 allows you to use the mouse to move point over a button without
405 following it. Dragging---moving the mouse while it is held down---has
406 its usual behavior of setting the region, even if you drag from or
407 onto a button.
408
409 @vindex mouse-1-click-in-non-selected-windows
410 Normally, clicking @kbd{Mouse-1} on a button activates the button
411 even if it is in a nonselected window. If you change the variable
412 @code{mouse-1-click-in-non-selected-windows} to @code{nil}, clicking
413 @kbd{Mouse-1} on a button in an un-selected window moves point to the
414 clicked position and selects that window, without activating the
415 button.
416
417 @vindex mouse-1-click-follows-link
418 In Emacs versions before 22, only @kbd{Mouse-2} activates buttons
419 and @kbd{Mouse-1} always sets point. If you prefer this older
420 behavior, set the variable @code{mouse-1-click-follows-link} to
421 @code{nil}. This variable also lets you choose various other
422 alternatives for following links with the mouse. Type @kbd{C-h v
423 mouse-1-click-follows-link @key{RET}} for more details.
424
425 @node Menu Mouse Clicks
426 @section Mouse Clicks for Menus
427
428 Several mouse clicks with the @key{CTRL} and @key{SHIFT} modifiers
429 bring up menus.
430
431 @table @kbd
432 @item C-Mouse-1
433 @kindex C-Mouse-1
434 This menu is for selecting a buffer.
435
436 The MSB (``mouse select buffer'') global minor mode makes this
437 menu smarter and more customizable. @xref{Buffer Menus}.
438
439 @item C-Mouse-2
440 @kindex C-Mouse-2
441 This menu is for specifying faces and other text properties
442 for editing formatted text. @xref{Formatted Text}.
443
444 @item C-Mouse-3
445 @kindex C-Mouse-3
446 This menu is mode-specific. For most modes if Menu-bar mode is on,
447 this menu has the same items as all the mode-specific menu-bar menus
448 put together. Some modes may specify a different menu for this
449 button.@footnote{Some systems use @kbd{Mouse-3} for a mode-specific
450 menu. We took a survey of users, and found they preferred to keep
451 @kbd{Mouse-3} for selecting and killing regions. Hence the decision
452 to use @kbd{C-Mouse-3} for this menu. To use @kbd{Mouse-3} instead,
453 do @code{(global-set-key [mouse-3] 'mouse-popup-menubar-stuff)}.} If
454 Menu-bar mode is off, this menu contains all the items which would be
455 present in the menu bar---not just the mode-specific ones---so that
456 you can access them without having to display the menu bar.
457
458 @item S-Mouse-1
459 This menu is for changing the default face within the window's buffer.
460 @xref{Temporary Face Changes}.
461 @end table
462
463 @node Mode Line Mouse
464 @section Mode Line Mouse Commands
465 @cindex mode line, mouse
466 @cindex mouse on mode line
467
468 You can use mouse clicks on window mode lines to select and manipulate
469 windows.
470
471 Some areas of the mode line, such as the buffer name, and major and minor
472 mode names, have their own special mouse bindings. These areas are
473 highlighted when you hold the mouse over them, and information about
474 the special bindings will be displayed (@pxref{Tooltips}). This
475 section's commands do not apply in those areas.
476
477 @table @kbd
478 @item Mouse-1
479 @kindex Mouse-1 @r{(mode line)}
480 @kbd{Mouse-1} on a mode line selects the window it belongs to. By
481 dragging @kbd{Mouse-1} on the mode line, you can move it, thus
482 changing the height of the windows above and below. Changing heights
483 with the mouse in this way never deletes windows, it just refuses to
484 make any window smaller than the minimum height.
485
486 @item Mouse-2
487 @kindex Mouse-2 @r{(mode line)}
488 @kbd{Mouse-2} on a mode line expands that window to fill its frame.
489
490 @item Mouse-3
491 @kindex Mouse-3 @r{(mode line)}
492 @kbd{Mouse-3} on a mode line deletes the window it belongs to. If the
493 frame has only one window, it buries the current buffer instead, and
494 switches to another buffer.
495
496 @item C-Mouse-2
497 @kindex C-mouse-2 @r{(mode line)}
498 @kbd{C-Mouse-2} on a mode line splits the window above
499 horizontally, above the place in the mode line where you click.
500 @end table
501
502 @kindex C-Mouse-2 @r{(scroll bar)}
503 @kindex Mouse-1 @r{(scroll bar)}
504 Using @kbd{Mouse-1} on the divider between two side-by-side mode
505 lines, you can move the vertical boundary left or right. Using
506 @kbd{C-Mouse-2} on a scroll bar splits the corresponding window
507 vertically. @xref{Split Window}.
508
509 @node Creating Frames
510 @section Creating Frames
511 @cindex creating frames
512
513 @kindex C-x 5
514 The prefix key @kbd{C-x 5} is analogous to @kbd{C-x 4}, with
515 parallel subcommands. The difference is that @kbd{C-x 5} commands
516 create a new frame rather than just a new window in the selected frame
517 (@pxref{Pop Up Window}). If an existing visible or iconified
518 (``minimized'') frame already displays the requested material, these
519 commands use the existing frame, after raising or deiconifying
520 (``un-minimizing'') as necessary.
521
522 The various @kbd{C-x 5} commands differ in how they find or create the
523 buffer to select:
524
525 @table @kbd
526 @item C-x 5 2
527 @kindex C-x 5 2
528 @findex make-frame-command
529 Create a new frame (@code{make-frame-command}).
530 @item C-x 5 b @var{bufname} @key{RET}
531 Select buffer @var{bufname} in another frame. This runs
532 @code{switch-to-buffer-other-frame}.
533 @item C-x 5 f @var{filename} @key{RET}
534 Visit file @var{filename} and select its buffer in another frame. This
535 runs @code{find-file-other-frame}. @xref{Visiting}.
536 @item C-x 5 d @var{directory} @key{RET}
537 Select a Dired buffer for directory @var{directory} in another frame.
538 This runs @code{dired-other-frame}. @xref{Dired}.
539 @item C-x 5 m
540 Start composing a mail message in another frame. This runs
541 @code{mail-other-frame}. It is the other-frame variant of @kbd{C-x m}.
542 @xref{Sending Mail}.
543 @item C-x 5 .
544 Find a tag in the current tag table in another frame. This runs
545 @code{find-tag-other-frame}, the multiple-frame variant of @kbd{M-.}.
546 @xref{Tags}.
547 @item C-x 5 r @var{filename} @key{RET}
548 @kindex C-x 5 r
549 @findex find-file-read-only-other-frame
550 Visit file @var{filename} read-only, and select its buffer in another
551 frame. This runs @code{find-file-read-only-other-frame}.
552 @xref{Visiting}.
553 @end table
554
555 @cindex default-frame-alist
556 @cindex initial-frame-alist
557 @cindex face customization, in init file
558 @cindex color customization, in init file
559 You can control the appearance of new frames you create by setting the
560 frame parameters in @code{default-frame-alist}. You can use the
561 variable @code{initial-frame-alist} to specify parameters that affect
562 only the initial frame. @xref{Initial Parameters,,, elisp, The Emacs
563 Lisp Reference Manual}, for more information.
564
565 @cindex font (default)
566 For instance, one way to specify the principal font for all your
567 Emacs frames is to modify @code{default-frame-alist} to specify the
568 @code{font} parameter (@pxref{Font X}):
569
570 @example
571 (add-to-list 'default-frame-alist '(font . "10x20"))
572 @end example
573
574 @noindent
575 Here's a similar example for specifying a foreground color:
576
577 @example
578 (add-to-list 'default-frame-alist '(foreground-color . "blue"))
579 @end example
580
581 @noindent
582 By putting such customizations in your init file, you can control the
583 appearance of all the frames Emacs creates, including the initial one.
584 @xref{Init File}.
585
586 @node Frame Commands
587 @section Frame Commands
588
589 The following commands let you create, delete and operate on frames:
590
591 @table @kbd
592 @item C-z
593 @kindex C-z @r{(X windows)}
594 @findex iconify-or-deiconify-frame
595 Iconify (``minimize'') the selected Emacs frame
596 (@code{iconify-or-deiconify-frame}). @xref{Exiting}.
597
598 @item C-x 5 0
599 @kindex C-x 5 0
600 @findex delete-frame
601 Delete the selected frame (@code{delete-frame}). This is not allowed
602 if there is only one frame.
603
604 @item C-x 5 o
605 @kindex C-x 5 o
606 @findex other-frame
607 Select another frame, raise it, and warp the mouse to it. If you
608 repeat this command, it cycles through all the frames on your
609 terminal.
610
611 @item C-x 5 1
612 @kindex C-x 5 1
613 @findex delete-other-frames
614 Delete all frames except the selected one.
615 @end table
616
617 @vindex focus-follows-mouse
618 To make the command @kbd{C-x 5 o} work properly, you should tell
619 Emacs how the system (or the window manager) handles focus-switching
620 between windows. There are two possibilities: either simply moving
621 the mouse onto a window selects it (gives it focus), or you have to
622 click on it to do so. On X, this focus policy also affects whether
623 the focus is given to a frame that Emacs raises. Unfortunately there
624 is no way Emacs can find out automatically which way the system
625 handles this, so you have to explicitly say, by setting the variable
626 @code{focus-follows-mouse}. If just moving the mouse onto a window
627 selects it, that variable should be @code{t}; if a click is necessary,
628 the variable should be @code{nil}. The default is @code{t}.
629
630 The window manager that is part of MS-Windows always gives focus to
631 a frame that raises, so this variable has no effect in the native
632 MS-Windows build of Emacs.
633
634 @node Speedbar
635 @section Speedbar Frames
636 @cindex speedbar
637
638 @cindex attached frame (of speedbar)
639 The @dfn{speedbar} is a special frame for conveniently navigating in
640 or operating on another frame. The speedbar, when it exists, is
641 always associated with a specific frame, called its @dfn{attached
642 frame}; all speedbar operations act on that frame.
643
644 Type @kbd{M-x speedbar} to create the speedbar and associate it with
645 the current frame. To dismiss the speedbar, type @kbd{M-x speedbar}
646 again, or select the speedbar and type @kbd{q}. (You can also delete
647 the speedbar frame like any other Emacs frame.) If you wish to
648 associate the speedbar with a different frame, dismiss it and call
649 @kbd{M-x speedbar} from that frame.
650
651 The speedbar can operate in various modes. Its default mode is
652 @dfn{File Display} mode, which shows the files in the current
653 directory of the selected window of the attached frame, one file per
654 line. Clicking on a file name visits that file in the selected window
655 of the attached frame, and clicking on a directory name shows that
656 directory in the speedbar (@pxref{Mouse References}). Each line also
657 has a box, @samp{[+]} or @samp{<+>}, that you can click on to
658 @dfn{expand} the contents of that item. Expanding a directory adds
659 the contents of that directory to the speedbar display, underneath the
660 directory's own line. Expanding an ordinary file adds a list of the
661 tags in that file to the speedbar display; you can click on a tag name
662 to jump to that tag in the selected window of the attached frame.
663 When a file or directory is expanded, the @samp{[+]} changes to
664 @samp{[-]}; you can click on that box to @dfn{contract} the item,
665 hiding its contents.
666
667 You navigate through the speedbar using the keyboard, too. Typing
668 @kbd{RET} while point is on a line in the speedbar is equivalent to
669 clicking the item on the current line, and @kbd{SPC} expands or
670 contracts the item. @kbd{U} displays the parent directory of the
671 current directory. To copy, delete, or rename the file on the current
672 line, type @kbd{C}, @kbd{D}, and @kbd{R} respectively. To create a
673 new directory, type @kbd{M}.
674
675 Another general-purpose speedbar mode is @dfn{Buffer Display} mode;
676 in this mode, the speedbar displays a list of Emacs buffers. To
677 switch to this mode, type @kbd{b} in the speedbar. To return to File
678 Display mode, type @kbd{f}. You can also change the display mode by
679 clicking @kbd{mouse-3} anywhere in the speedbar window (or
680 @kbd{mouse-1} on the mode-line) and selecting @samp{Displays} in the
681 pop-up menu.
682
683 Some major modes, including Rmail mode, Info, and GUD, have
684 specialized ways of putting useful items into the speedbar for you to
685 select. For example, in Rmail mode, the speedbar shows a list of Rmail
686 files, and lets you move the current message to another Rmail file by
687 clicking on its @samp{<M>} box.
688
689 For more details on using and programming the speedbar, @xref{Top,
690 Speedbar,,speedbar, Speedbar Manual}.
691
692 @node Multiple Displays
693 @section Multiple Displays
694 @cindex multiple displays
695
696 A single Emacs can talk to more than one X display. Initially, Emacs
697 uses just one display---the one specified with the @env{DISPLAY}
698 environment variable or with the @samp{--display} option (@pxref{Initial
699 Options}). To connect to another display, use the command
700 @code{make-frame-on-display}:
701
702 @findex make-frame-on-display
703 @table @kbd
704 @item M-x make-frame-on-display @key{RET} @var{display} @key{RET}
705 Create a new frame on display @var{display}.
706 @end table
707
708 A single X server can handle more than one screen. When you open
709 frames on two screens belonging to one server, Emacs knows they share a
710 single keyboard, and it treats all the commands arriving from these
711 screens as a single stream of input.
712
713 When you open frames on different X servers, Emacs makes a separate
714 input stream for each server. Each server also has its own selected
715 frame. The commands you enter with a particular X server apply to
716 that server's selected frame.
717
718 It is even possible to use this feature to let two or more users
719 type simultaneously on the two displays, within the same Emacs job.
720 In practice, however, the different users can easily interfere with
721 each others' edits if they are not careful.
722
723 @node Special Buffer Frames
724 @section Special Buffer Frames
725
726 @vindex special-display-buffer-names
727 You can make certain chosen buffers, which Emacs normally displays
728 in ``another window,'' appear in special frames of their own. To do
729 this, set the variable @code{special-display-buffer-names} to a list
730 of buffer names; any buffer whose name is in that list automatically
731 gets a special frame, when an Emacs command wants to display it ``in
732 another window.''
733
734 For example, if you set the variable this way,
735
736 @example
737 (setq special-display-buffer-names
738 '("*Completions*" "*grep*" "*tex-shell*"))
739 @end example
740
741 @noindent
742 then completion lists, @code{grep} output and the @TeX{} mode shell
743 buffer get individual frames of their own. These frames, and the
744 windows in them, are never automatically split or reused for any other
745 buffers. They continue to show the buffers they were created for,
746 unless you alter them by hand. Killing the special buffer deletes its
747 frame automatically.
748
749 @vindex special-display-regexps
750 More generally, you can set @code{special-display-regexps} to a list
751 of regular expressions; then a buffer gets its own frame if its name
752 matches any of those regular expressions. (Once again, this applies only
753 to buffers that normally get displayed for you in ``another window.'')
754
755 @vindex special-display-frame-alist
756 The variable @code{special-display-frame-alist} specifies the frame
757 parameters for these frames. It has a default value, so you don't need
758 to set it.
759
760 For those who know Lisp, an element of
761 @code{special-display-buffer-names} or @code{special-display-regexps}
762 can also be a list. Then the first element is the buffer name or
763 regular expression; the rest of the list specifies how to create the
764 frame. It can be an association list specifying frame parameter
765 values; these values take precedence over parameter values specified
766 in @code{special-display-frame-alist}. If you specify the symbol
767 @code{same-window} as a ``frame parameter'' in this list, with a
768 non-@code{nil} value, that means to use the selected window if
769 possible. If you use the symbol @code{same-frame} as a ``frame
770 parameter'' in this list, with a non-@code{nil} value, that means to
771 use the selected frame if possible.
772
773 Alternatively, the value can have this form:
774
775 @example
776 (@var{function} @var{args}...)
777 @end example
778
779 @noindent
780 where @var{function} is a symbol. Then the frame is constructed by
781 calling @var{function}; its first argument is the buffer, and its
782 remaining arguments are @var{args}.
783
784 An analogous feature lets you specify buffers which should be
785 displayed in the selected window. @xref{Force Same Window}. The
786 same-window feature takes precedence over the special-frame feature;
787 therefore, if you add a buffer name to
788 @code{special-display-buffer-names} and it has no effect, check to see
789 whether that feature is also in use for the same buffer name.
790
791 @node Frame Parameters
792 @section Setting Frame Parameters
793 @cindex Auto-Raise mode
794 @cindex Auto-Lower mode
795
796 These commands are available for controlling the window management
797 behavior of the selected frame:
798
799 @table @kbd
800 @findex auto-raise-mode
801 @item M-x auto-raise-mode
802 Toggle whether or not the selected frame should auto-raise. Auto-raise
803 means that every time you move the mouse onto the frame, it raises the
804 frame.
805
806 Some window managers also implement auto-raise. If you enable
807 auto-raise for Emacs frames in your window manager, it will work, but
808 it is beyond Emacs' control, so @code{auto-raise-mode} has no effect
809 on it.
810
811 @findex auto-lower-mode
812 @item M-x auto-lower-mode
813 Toggle whether or not the selected frame should auto-lower.
814 Auto-lower means that every time you move the mouse off the frame,
815 the frame moves to the bottom of the stack on the screen.
816
817 The command @code{auto-lower-mode} has no effect on auto-lower
818 implemented by the window manager. To control that, you must use the
819 appropriate window manager features.
820 @end table
821
822 In Emacs versions that use an X toolkit, the color-setting and
823 font-setting functions don't affect menus and the menu bar, since they
824 are displayed by their own widget classes. To change the appearance of
825 the menus and menu bar, you must use X resources (@pxref{Resources}).
826 @xref{Colors}, regarding colors. @xref{Font X}, regarding choice of
827 font.
828
829 Colors, fonts, and other attributes of the frame's display can also
830 be customized by setting frame parameters in the variable
831 @code{default-frame-alist} (@pxref{Creating Frames}). For a detailed
832 description of frame parameters and customization, see @ref{Frame
833 Parameters,,, elisp, The Emacs Lisp Reference Manual}.
834
835 @node Scroll Bars
836 @section Scroll Bars
837 @cindex Scroll Bar mode
838 @cindex mode, Scroll Bar
839
840 On graphical displays, Emacs normally makes a @dfn{scroll bar} at
841 the left of each Emacs window, running the height of the
842 window.@footnote{Placing it at the left is usually more useful with
843 overlapping frames with text starting at the left margin.}
844
845 When Emacs is compiled with GTK+ support on the X window system, or
846 in operating systems such as Microsoft Windows or Mac OS, you can use
847 the scroll bar as you do in other graphical applications. If you
848 click @kbd{Mouse-1} on the scroll bar's up and down buttons, that
849 scrolls the window by one line at a time. Clicking @kbd{Mouse-1}
850 above or below the scroll bar's inner box scrolls the window by nearly
851 the entire height of the window, like @kbd{M-v} and @kbd{C-v}
852 respectively (@pxref{Moving Point}). Dragging the inner box with
853 @kbd{Mouse-1} scrolls the window continuously.
854
855 If Emacs is compiled without GTK+ support on the X window system,
856 the scroll bar behaves differently. The scroll bar's inner box is
857 drawn to represent the portion of the buffer currently displayed, with
858 the entire height of the scroll bar representing the entire length of
859 the buffer. @kbd{Mouse-1} anywhere on the scroll bar scrolls forward
860 like @kbd{C-v}, and @kbd{Mouse-3} scrolls backward like @kbd{M-v}.
861 Clicking @kbd{Mouse-2} in the scroll bar lets you move or drag the
862 inner box up and down.
863
864 You can also click @kbd{C-Mouse-2} in the scroll bar to split a
865 window vertically. The split occurs on the line where you click.
866
867 @findex scroll-bar-mode
868 @vindex scroll-bar-mode
869 You can toggle the use of the scroll bar with the command @kbd{M-x
870 scroll-bar-mode}. With a prefix argument, this command turns use of
871 scroll bars on if and only if the argument is positive. This command
872 applies to all frames, including frames yet to be created. Customize
873 the variable @code{scroll-bar-mode} to control the use of scroll bars
874 at startup. You can use it to specify that they are placed at the
875 right of windows if you prefer that. You have to set this variable
876 through the @samp{Customize} interface (@pxref{Easy Customization}),
877 or it will not work properly. You can also use the X resource
878 @samp{verticalScrollBars} to control the initial setting of Scroll Bar
879 mode. @xref{Resources}.
880
881 @findex toggle-scroll-bar
882 To enable or disable scroll bars for just the selected frame, use the
883 command @kbd{M-x toggle-scroll-bar}.
884
885 @vindex scroll-bar-width
886 @cindex width of the scroll bar
887 You can control the scroll bar width by changing the value of the
888 @code{scroll-bar-width} frame parameter.
889
890 @node Wheeled Mice
891 @section Scrolling With ``Wheeled'' Mice
892
893 @cindex mouse wheel
894 @cindex wheel, mouse
895 @findex mouse-wheel-mode
896 @cindex Mouse Wheel minor mode
897 @cindex mode, Mouse Wheel
898 Some mice have a ``wheel'' instead of a third button. You can
899 usually click the wheel to act as either @kbd{Mouse-2} or
900 @kbd{Mouse-3}, depending on the setup. You can also use the wheel to
901 scroll windows instead of using the scroll bar or keyboard commands.
902 Mouse wheel support only works if the system generates appropriate
903 events; whenever possible, it is turned on by default. To toggle this
904 feature, use @kbd{M-x mouse-wheel-mode}.
905
906 @vindex mouse-wheel-follow-mouse
907 @vindex mouse-wheel-scroll-amount
908 @vindex mouse-wheel-progressive-speed
909 The two variables @code{mouse-wheel-follow-mouse} and
910 @code{mouse-wheel-scroll-amount} determine where and by how much
911 buffers are scrolled. The variable
912 @code{mouse-wheel-progressive-speed} determines whether the scroll
913 speed is linked to how fast you move the wheel.
914
915 @node Drag and Drop
916 @section Drag and Drop
917 @cindex drag and drop
918
919 Emacs supports @dfn{drag and drop} using the mouse. For instance,
920 dropping text onto an Emacs frame inserts the text where it is dropped.
921 Dropping a file onto an Emacs frame visits that file. As a special
922 case, dropping the file on a Dired buffer moves or copies the file
923 (according to the conventions of the application it came from) into the
924 directory displayed in that buffer.
925
926 @vindex dnd-open-file-other-window
927 Dropping a file normally visits it in the window you drop it on. If
928 you prefer to visit the file in a new window in such cases, customize
929 the variable @code{dnd-open-file-other-window}.
930
931 The XDND and Motif drag and drop protocols, and the old KDE 1.x
932 protocol, are currently supported.
933
934 @node Menu Bars
935 @section Menu Bars
936 @cindex Menu Bar mode
937 @cindex mode, Menu Bar
938 @findex menu-bar-mode
939 @vindex menu-bar-mode
940
941 You can turn display of menu bars on or off with @kbd{M-x
942 menu-bar-mode} or by customizing the variable @code{menu-bar-mode}.
943 With no argument, this command toggles Menu Bar mode, a
944 minor mode. With an argument, the command turns Menu Bar mode on if the
945 argument is positive, off if the argument is not positive. You can use
946 the X resource @samp{menuBarLines} to control the initial setting of
947 Menu Bar mode. @xref{Resources}.
948
949 @kindex C-Mouse-3 @r{(when menu bar is disabled)}
950 Expert users often turn off the menu bar, especially on text-only
951 terminals, where this makes one additional line available for text.
952 If the menu bar is off, you can still pop up a menu of its contents
953 with @kbd{C-Mouse-3} on a display which supports pop-up menus.
954 @xref{Menu Mouse Clicks}.
955
956 @xref{Menu Bar}, for information on how to invoke commands with the
957 menu bar. @xref{X Resources}, for how to customize the menu bar
958 menus' visual appearance.
959
960 @node Tool Bars
961 @section Tool Bars
962 @cindex Tool Bar mode
963 @cindex mode, Tool Bar
964 @cindex icons, toolbar
965
966 The @dfn{tool bar} is a line (or lines) of icons at the top of the
967 Emacs window, just below the menu bar. You can click on these icons
968 with the mouse to do various jobs.
969
970 The global tool bar contains general commands. Some major modes
971 define their own tool bars to replace it. A few ``special'' modes
972 that are not designed for ordinary editing remove some items from the
973 global tool bar.
974
975 Tool bars work only on a graphical display. The tool bar uses colored
976 XPM icons if Emacs was built with XPM support. Otherwise, the tool
977 bar uses monochrome icons (PBM or XBM format).
978
979 @findex tool-bar-mode
980 @vindex tool-bar-mode
981 You can turn display of tool bars on or off with @kbd{M-x
982 tool-bar-mode} or by customizing the option @code{tool-bar-mode}.
983
984 @node Dialog Boxes
985 @section Using Dialog Boxes
986 @cindex dialog boxes
987
988 @vindex use-dialog-box
989 A dialog box is a special kind of menu for asking you a yes-or-no
990 question or some other special question. Many Emacs commands use a
991 dialog box to ask a yes-or-no question, if you used the mouse to
992 invoke the command that led to the question.
993
994 To disable the use of dialog boxes, change the variable
995 @code{use-dialog-box} to @code{nil}. In that case, Emacs always
996 performs yes-or-no prompts using the echo area and keyboard input.
997 This variable also controls whether to use file selection windows (but
998 those are not supported on all platforms).
999
1000 @vindex use-file-dialog
1001 @cindex file selection dialog, how to disable
1002 A file selection window is a special kind of dialog box for asking
1003 for file names. You can customize the variable @code{use-file-dialog}
1004 to suppress the use of file selection windows, even if you still want
1005 other kinds of dialogs. This variable has no effect if you have
1006 suppressed all dialog boxes with the variable @code{use-dialog-box}.
1007
1008 @vindex x-gtk-show-hidden-files
1009 @vindex x-gtk-file-dialog-help-text
1010 @cindex hidden files, in GTK+ file chooser
1011 @cindex help text, in GTK+ file chooser
1012 When Emacs is compiled with GTK+ support, it uses the GTK+ ``file
1013 chooser'' dialog. Emacs adds an additional toggle button to this
1014 dialog, which you can use to enable or disable the display of hidden
1015 files (files starting with a dot) in that dialog. If you want this
1016 toggle to be activated by default, change the variable
1017 @code{x-gtk-show-hidden-files} to @code{t}. In addition, Emacs adds
1018 help text to the GTK+ file chooser dialog; to disable this help text,
1019 change the variable @code{x-gtk-file-dialog-help-text} to @code{nil}.
1020
1021 @vindex x-gtk-use-old-file-dialog
1022 In GTK+ versions 2.4 through 2.10, you can choose to use an older
1023 version of the GTK+ file dialog by setting the variable
1024 @code{x-gtk-use-old-file-dialog} to a non-@code{nil} value. If Emacs
1025 is built with a GTK+ version that has only one file dialog, this
1026 variable has no effect.
1027
1028 @node Tooltips
1029 @section Tooltips
1030 @cindex tooltips
1031
1032 @dfn{Tooltips} are small windows that display text information at the
1033 current mouse position. They activate when there is a pause in mouse
1034 movement. There are two types of tooltip: help tooltips and GUD
1035 tooltips.
1036
1037 @dfn{Help tooltips} typically display over text---including the mode
1038 line---but are also available for other parts of the Emacs frame, such
1039 as the tool bar and menu items.
1040
1041 @findex tooltip-mode
1042 You can toggle display of help tooltips (Tooltip mode) with the
1043 command @kbd{M-x tooltip-mode}. When Tooltip mode is disabled, the
1044 help text is displayed in the echo area instead.
1045
1046 @dfn{GUD tooltips} show values of variables. They are useful when
1047 you are debugging a program. @xref{Debugger Operation}.
1048
1049 @vindex tooltip-delay
1050 The variables @code{tooltip-delay} specifies how long Emacs should
1051 wait before displaying a tooltip. For additional customization
1052 options for displaying tooltips, use @kbd{M-x customize-group
1053 @key{RET} tooltip @key{RET}}. @xref{X Resources}, for information on
1054 customizing the windows that display tooltips.
1055
1056 @node Mouse Avoidance
1057 @section Mouse Avoidance
1058 @cindex avoiding mouse in the way of your typing
1059 @cindex mouse avoidance
1060
1061 @vindex mouse-avoidance-mode
1062 Mouse Avoidance mode keeps the mouse pointer away from point, to avoid
1063 obscuring text you want to edit. Whenever it moves the mouse, it also
1064 raises the frame. To use Mouse Avoidance mode, customize the variable
1065 @code{mouse-avoidance-mode}. You can set this to various values to
1066 move the mouse in several ways:
1067
1068 @table @code
1069 @item banish
1070 Move the mouse to the upper-right corner on any key-press;
1071 @item exile
1072 Move the mouse to the corner only if the cursor gets too close,
1073 and allow it to return once the cursor is out of the way;
1074 @item jump
1075 If the cursor gets too close to the mouse, displace the mouse
1076 a random distance & direction;
1077 @item animate
1078 As @code{jump}, but shows steps along the way for illusion of motion;
1079 @item cat-and-mouse
1080 The same as @code{animate};
1081 @item proteus
1082 As @code{animate}, but changes the shape of the mouse pointer too.
1083 @end table
1084
1085 @findex mouse-avoidance-mode
1086 You can also use the command @kbd{M-x mouse-avoidance-mode} to enable
1087 the mode.
1088
1089 @node Non-Window Terminals
1090 @section Non-Window Terminals
1091 @cindex non-window terminals
1092 @cindex single-frame terminals
1093
1094 On a text-only terminal, Emacs can display only one Emacs frame at a
1095 time. However, you can still create multiple Emacs frames, and switch
1096 between them. Switching frames on these terminals is much like
1097 switching between different window configurations.
1098
1099 Use @kbd{C-x 5 2} to create a new frame and switch to it; use @kbd{C-x
1100 5 o} to cycle through the existing frames; use @kbd{C-x 5 0} to delete
1101 the current frame.
1102
1103 Each frame has a number to distinguish it. If your terminal can
1104 display only one frame at a time, the selected frame's number @var{n}
1105 appears near the beginning of the mode line, in the form
1106 @samp{F@var{n}}.
1107
1108 @findex set-frame-name
1109 @findex select-frame-by-name
1110 @samp{F@var{n}} is in fact the frame's initial name. You can give
1111 frames more meaningful names if you wish, and you can select a frame
1112 by its name. Use the command @kbd{M-x set-frame-name @key{RET}
1113 @var{name} @key{RET}} to specify a new name for the selected frame,
1114 and use @kbd{M-x select-frame-by-name @key{RET} @var{name} @key{RET}}
1115 to select a frame according to its name. The name you specify appears
1116 in the mode line when the frame is selected.
1117
1118 @node Text-Only Mouse
1119 @section Using a Mouse in Terminal Emulators
1120 @cindex mouse support
1121 @cindex terminal emulators, mouse support
1122
1123 Some text-only terminals support mouse clicks in the terminal window.
1124
1125 @cindex xterm
1126 In a terminal emulator which is compatible with @code{xterm},
1127 you can use @kbd{M-x xterm-mouse-mode} to give Emacs control over
1128 simple use of the mouse---basically, only non-modified single clicks
1129 are supported. The normal @code{xterm} mouse functionality for such
1130 clicks is still available by holding down the @kbd{SHIFT} key when you
1131 press the mouse button. Xterm Mouse mode is a global minor mode
1132 (@pxref{Minor Modes}). Repeating the command turns the mode off
1133 again.
1134
1135 In the console on GNU/Linux, you can use @kbd{M-x t-mouse-mode} to
1136 enable terminal mouse support. You must have the gpm package
1137 installed and running on your system in order for this to work.
1138
1139 @ignore
1140 arch-tag: 7dcf3a31-a43b-45d4-a900-445b10d77e49
1141 @end ignore