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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. @xref{Frames and Windows}, for how windows relate to
12 frames. @xref{Display}, for information on how text is displayed in
13 windows.
14
15 @menu
16 * Basic Windows:: Basic information on using windows.
17 * Splitting Windows:: Splitting one window into two windows.
18 * Deleting Windows:: Deleting a window gives its space to other windows.
19 * Selecting Windows:: The selected window is the one that you edit in.
20 * Cyclic Window Ordering:: Moving around the existing windows.
21 * Buffers and Windows:: Each window displays the contents of a buffer.
22 * Displaying Buffers:: Higher-level functions for displaying a buffer
23 and choosing a window for it.
24 * Choosing Window:: How to choose a window for displaying a buffer.
25 * Dedicated Windows:: How to avoid displaying another buffer in
26 a specific window.
27 * Window Point:: Each window has its own location of point.
28 * Window Start and End:: Buffer positions indicating which text is
29 on-screen in a window.
30 * Textual Scrolling:: Moving text up and down through the window.
31 * Vertical Scrolling:: Moving the contents up and down on the window.
32 * Horizontal Scrolling:: Moving the contents sideways on the window.
33 * Size of Window:: Accessing the size of a window.
34 * Resizing Windows:: Changing the size of a window.
35 * Coordinates and Windows:: Converting coordinates to windows.
36 * Window Tree:: The layout and sizes of all windows in a frame.
37 * Window Configurations:: Saving and restoring the state of the screen.
38 * Window Parameters:: Associating additional information with windows.
39 * Window Hooks:: Hooks for scrolling, window size changes,
40 redisplay going past a certain point,
41 or window configuration changes.
42 @end menu
43
44 @node Basic Windows
45 @section Basic Concepts of Emacs Windows
46 @cindex window
47 @cindex selected window
48
49 A @dfn{window} in Emacs is the physical area of the screen in which a
50 buffer is displayed. The term is also used to refer to a Lisp object that
51 represents that screen area in Emacs Lisp. It should be
52 clear from the context which is meant.
53
54 Emacs groups windows into frames; see @ref{Frames}. A frame
55 represents an area of screen available for Emacs to use. Each frame
56 always contains at least one window, but you can subdivide it
57 vertically or horizontally into multiple, nonoverlapping Emacs
58 windows.
59
60 In each frame, at any time, one and only one window is designated as
61 @dfn{selected within the frame}. The frame's cursor appears in that
62 window, but the other windows have ``non-selected'' cursors, normally
63 less visible. (@xref{Cursor Parameters}, for customizing this.) At
64 any time, one frame is the selected frame; and the window selected
65 within that frame is @dfn{the selected window}. The selected window's
66 buffer is usually the current buffer (except when @code{set-buffer} has
67 been used); see @ref{Current Buffer}.
68
69 For practical purposes, a window exists only while it is displayed in
70 a frame. Once removed from the frame, the window is effectively deleted
71 and should not be used, @emph{even though there may still be references
72 to it} from other Lisp objects; see @ref{Deleting Windows}. Restoring a
73 saved window configuration is the only way for a window no longer on the
74 screen to come back to life; see @ref{Window Configurations}.
75
76 @cindex multiple windows
77 Users create multiple windows so they can look at several buffers at
78 once. Lisp libraries use multiple windows for a variety of reasons, but
79 most often to display related information. In Rmail, for example, you
80 can move through a summary buffer in one window while the other window
81 shows messages one at a time as they are reached.
82
83 The meaning of ``window'' in Emacs is similar to what it means in the
84 context of general-purpose window systems such as X, but not identical.
85 The X Window System places X windows on the screen; Emacs uses one or
86 more X windows as frames, and subdivides them into
87 Emacs windows. When you use Emacs on a character-only terminal, Emacs
88 treats the whole terminal screen as one frame.
89
90 @cindex terminal screen
91 @cindex screen of terminal
92 @cindex tiled windows
93 Most window systems support arbitrarily located overlapping windows.
94 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
95 together they fill the whole screen or frame. Because of the way in
96 which Emacs creates new windows (@pxref{Splitting Windows}) and resizes
97 them (@pxref{Resizing Windows}), not all conceivable tilings of windows
98 on an Emacs frame are actually possible.
99
100 @defun windowp object
101 This function returns @code{t} if @var{object} is a window.
102 @end defun
103
104 @node Splitting Windows
105 @section Splitting Windows
106 @cindex splitting windows
107 @cindex window splitting
108
109 The functions described below are the primitives used to split a window
110 into two windows. They do not accept a buffer as an argument. Rather,
111 the two ``halves'' of the split window initially display the same buffer
112 previously visible in the window that was split.
113
114 @deffn Command split-window &optional window size horizontal
115 This function splits a new window out of @var{window}'s screen area. It
116 returns the new window. The default for @var{window} is the selected
117 window. When you split the selected window, it remains selected.
118
119 If @var{horizontal} is non-@code{nil}, then @var{window} splits into two
120 side by side windows. The original window keeps the leftmost @var{size}
121 columns, and gives the rest of the columns to the new window.
122 Otherwise, @var{window} splits into windows one above the other, the
123 original window keeps the upper @var{size} lines and gives the rest of
124 the lines to the new window. The original window @var{window} is
125 therefore the left-hand or upper of the two, and the new window is the
126 right-hand or lower.
127
128 If @var{size} is omitted or @code{nil}, then @var{window} is divided
129 evenly into two parts. (If there is an odd line, it is allocated to
130 the new window.) When @code{split-window} is called interactively,
131 all its arguments are @code{nil}.
132
133 If splitting would result in making a window that is smaller than
134 @code{window-min-height} or @code{window-min-width} (@pxref{Resizing
135 Windows}), @code{split-window} signals an error and does not split the
136 window at all.
137
138 The following example starts with one window on a screen that is 50
139 lines high by 80 columns wide; then it splits the window.
140
141 @smallexample
142 @group
143 (setq w (selected-window))
144 @result{} #<window 8 on windows.texi>
145 (window-edges) ; @r{Edges in order:}
146 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
147 @end group
148
149 @group
150 ;; @r{Returns window created}
151 (setq w2 (split-window w 15))
152 @result{} #<window 28 on windows.texi>
153 @end group
154 @group
155 (window-edges w2)
156 @result{} (0 15 80 50) ; @r{Bottom window;}
157 ; @r{top is line 15}
158 @end group
159 @group
160 (window-edges w)
161 @result{} (0 0 80 15) ; @r{Top window}
162 @end group
163 @end smallexample
164
165 The screen looks like this:
166
167 @smallexample
168 @group
169 __________
170 | | line 0
171 | w |
172 |__________|
173 | | line 15
174 | w2 |
175 |__________|
176 line 50
177 column 0 column 80
178 @end group
179 @end smallexample
180
181 Next, split the top window horizontally:
182
183 @smallexample
184 @group
185 (setq w3 (split-window w 35 t))
186 @result{} #<window 32 on windows.texi>
187 @end group
188 @group
189 (window-edges w3)
190 @result{} (35 0 80 15) ; @r{Left edge at column 35}
191 @end group
192 @group
193 (window-edges w)
194 @result{} (0 0 35 15) ; @r{Right edge at column 35}
195 @end group
196 @group
197 (window-edges w2)
198 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
199 @end group
200 @end smallexample
201
202 @need 3000
203 Now the screen looks like this:
204
205 @smallexample
206 @group
207 column 35
208 __________
209 | | | line 0
210 | w | w3 |
211 |___|______|
212 | | line 15
213 | w2 |
214 |__________|
215 line 50
216 column 0 column 80
217 @end group
218 @end smallexample
219
220 Normally, Emacs indicates the border between two side-by-side windows
221 with a scroll bar (@pxref{Scroll Bars}), or with @samp{|} characters. The
222 display table can specify alternative border characters; see @ref{Display
223 Tables}.
224 @end deffn
225
226 @deffn Command split-window-vertically &optional size
227 This function splits the selected window into two windows, one above the
228 other, leaving the upper of the two windows selected, with @var{size}
229 lines. (If @var{size} is negative, then the lower of the two windows
230 gets @minus{}@var{size} lines and the upper window gets the rest, but
231 the upper window is still the one selected.) However, if
232 @code{split-window-keep-point} (see below) is @code{nil}, then either
233 window can be selected.
234
235 In other respects, this function is similar to @code{split-window}.
236 In particular, the upper window is the original one and the return
237 value is the new, lower window.
238 @end deffn
239
240 @defopt split-window-keep-point
241 If this variable is non-@code{nil} (the default), then
242 @code{split-window-vertically} behaves as described above.
243
244 If it is @code{nil}, then @code{split-window-vertically} adjusts point
245 in each of the two windows to avoid scrolling. (This is useful on
246 slow terminals.) It selects whichever window contains the screen line
247 that point was previously on.
248
249 This variable affects the behavior of @code{split-window-vertically}
250 only. It has no effect on the other functions described here.
251 @end defopt
252
253 @deffn Command split-window-horizontally &optional size
254 This function splits the selected window into two windows
255 side-by-side, leaving the selected window on the left with @var{size}
256 columns. If @var{size} is negative, the rightmost window gets
257 @minus{}@var{size} columns, but the leftmost window still remains
258 selected.
259
260 This function is basically an interface to @code{split-window}.
261 You could define a simplified version of the function like this:
262
263 @smallexample
264 @group
265 (defun split-window-horizontally (&optional arg)
266 "Split selected window into two windows, side by side..."
267 (interactive "P")
268 @end group
269 @group
270 (let ((size (and arg (prefix-numeric-value arg))))
271 (and size (< size 0)
272 (setq size (+ (window-width) size)))
273 (split-window nil size t)))
274 @end group
275 @end smallexample
276 @end deffn
277
278 @defun one-window-p &optional no-mini all-frames
279 This function returns non-@code{nil} if there is only one window. The
280 argument @var{no-mini}, if non-@code{nil}, means don't count the
281 minibuffer even if it is active; otherwise, the minibuffer window is
282 counted when it is active.
283
284 The argument @var{all-frames} specifies which frames to consider. Here
285 are the possible values and their meanings:
286
287 @table @asis
288 @item @code{nil}
289 Count the windows in the selected frame, plus the minibuffer used
290 by that frame even if it lies in some other frame.
291
292 @item @code{t}
293 Count all windows in all existing frames.
294
295 @item @code{visible}
296 Count all windows in all visible frames.
297
298 @item 0
299 Count all windows in all visible or iconified frames.
300
301 @item anything else
302 Count precisely the windows in the selected frame, and no others.
303 @end table
304 @end defun
305
306 @node Deleting Windows
307 @section Deleting Windows
308 @cindex deleting windows
309
310 A window remains visible on its frame unless you @dfn{delete} it by
311 calling certain functions that delete windows. A deleted window cannot
312 appear on the screen, but continues to exist as a Lisp object until
313 there are no references to it. There is no way to cancel the deletion
314 of a window aside from restoring a saved window configuration
315 (@pxref{Window Configurations}). Restoring a window configuration also
316 deletes any windows that aren't part of that configuration.
317
318 When you delete a window, the space it took up is given to one of
319 its sibling windows adjacent to it.
320
321 @c Emacs 19 feature
322 @defun window-live-p window
323 This function returns @code{nil} if @var{window} is deleted, and
324 @code{t} otherwise.
325
326 @strong{Warning:} Erroneous information or fatal errors may result from
327 using a deleted window as if it were live.
328 @end defun
329
330 @deffn Command delete-window &optional window
331 This function removes @var{window} from display and returns @code{nil}.
332 The default for @var{window} is the selected window. An error is
333 signaled if @var{window} is the only window on its frame.
334 @end deffn
335
336 @deffn Command delete-other-windows &optional window
337 This function makes @var{window} the only window on its frame, by
338 deleting the other windows in that frame. The default for @var{window}
339 is the selected window. The return value is @code{nil}.
340 @end deffn
341
342 @deffn Command delete-windows-on &optional buffer-or-name frame
343 This function deletes all windows showing @var{buffer-or-name}. If
344 there are no windows showing @var{buffer-or-name}, it does nothing. The
345 optional argument @var{buffer-or-name} may be a buffer or the name of an
346 existing buffer and defaults to the current buffer.
347
348 @code{delete-windows-on} operates frame by frame. If a frame has
349 several windows showing different buffers, then those showing
350 @var{buffer-or-name} are removed, and the others expand to fill the
351 space. If all windows in some frame are showing @var{buffer-or-name}
352 (including the case where there is only one window), then the frame
353 winds up with a single window showing another buffer chosen with
354 @code{other-buffer} (@pxref{The Buffer List}). If, however, the window
355 showing @var{buffer-or-name} is dedicated to its buffer
356 (@pxref{Dedicated Windows}), and there are other frames left, that
357 window's frame is deleted.
358
359 The optional argument @var{frame} specifies which frames to operate on.
360 This function does not use it in quite the same way as the other
361 functions which scan all windows; specifically, the values @code{t} and
362 @code{nil} have the opposite of their meanings in other functions. Here
363 are the full details:
364
365 @itemize @bullet
366 @item
367 If it is @code{nil}, operate on all frames.
368 @item
369 If it is @code{t}, operate on the selected frame.
370 @item
371 If it is @code{visible}, operate on all visible frames.
372 @item
373 If it is 0, operate on all visible or iconified frames.
374 @item
375 If it is a frame, operate on that frame.
376 @end itemize
377
378 This function always returns @code{nil}.
379 @end deffn
380
381 @node Selecting Windows
382 @section Selecting Windows
383 @cindex selecting a window
384
385 When a window is selected, the buffer in the window becomes the current
386 buffer, and the cursor will appear in it.
387
388 @defun selected-window
389 This function returns the selected window. This is the window in
390 which the cursor appears and to which many commands apply.
391 @end defun
392
393 @defun select-window window &optional norecord
394 This function makes @var{window} the selected window. The cursor then
395 appears in @var{window} (after redisplay). Unless @var{window} was
396 already selected, @code{select-window} makes @var{window}'s buffer the
397 current buffer. The return value is @var{window}.
398
399 Normally, @var{window}'s selected buffer is moved to the front of the
400 buffer list (@pxref{The Buffer List}) and @var{window} becomes the most
401 recently selected window. But if @var{norecord} is non-@code{nil}, the
402 buffer list remains unchanged and @var{window} does not become the most
403 recently selected one.
404
405
406 @example
407 @group
408 (setq w (next-window))
409 (select-window w)
410 @result{} #<window 65 on windows.texi>
411 @end group
412 @end example
413 @end defun
414
415 @defmac save-selected-window forms@dots{}
416 This macro records the selected frame, as well as the selected window
417 of each frame, executes @var{forms} in sequence, then restores the
418 earlier selected frame and windows. It also saves and restores the
419 current buffer. It returns the value of the last form in @var{forms}.
420
421 This macro does not save or restore anything about the sizes,
422 arrangement or contents of windows; therefore, if @var{forms} change
423 them, the change persists. If the previously selected window of some
424 frame is no longer live at the time of exit from @var{forms}, that
425 frame's selected window is left alone. If the previously selected
426 window is no longer live, then whatever window is selected at the end of
427 @var{forms} remains selected. The current buffer is restored if and
428 only if it is still live when exiting @var{forms}.
429
430 This macro changes neither the ordering of recently selected windows nor
431 the buffer list.
432 @end defmac
433
434 @defmac with-selected-window window forms@dots{}
435 This macro selects @var{window}, executes @var{forms} in sequence, then
436 restores the previously selected window and current buffer. The ordering
437 of recently selected windows and the buffer list remain unchanged unless
438 you deliberately change them within @var{forms}, for example, by calling
439 @code{select-window} with argument @var{norecord} @code{nil} or omitted
440 there.
441 @end defmac
442
443 @cindex finding windows
444 The following functions choose one of the windows on the screen,
445 offering various criteria for the choice.
446
447 @defun get-lru-window &optional frame dedicated
448 This function returns the window least recently ``used'' (that is,
449 selected). If any full-width windows are present, it only considers
450 these.
451
452 The selected window can be the least recently used window if it is the
453 only window. A newly created window becomes the least recently used
454 window until it is selected. A minibuffer window is never a candidate.
455 A dedicated window (@pxref{Dedicated Windows}) is never a candidate
456 unless the optional argument @var{dedicated} is non-@code{nil}.
457
458 The optional argument @var{frame} specifies which windows are
459 considered.
460
461 @itemize @bullet
462 @item
463 If it is @code{nil}, consider windows on the selected frame.
464 @item
465 If it is @code{t}, consider windows on all frames.
466 @item
467 If it is @code{visible}, consider windows on all visible frames.
468 @item
469 If it is 0, consider windows on all visible or iconified frames.
470 @item
471 If it is a frame, consider windows on that frame.
472 @end itemize
473 @end defun
474
475 @defun get-largest-window &optional frame dedicated
476 This function returns the window with the largest area (height times
477 width). If there are no side-by-side windows, then this is the window
478 with the most lines. A minibuffer window is never a candidate. A
479 dedicated window (@pxref{Dedicated Windows}) is never a candidate unless
480 the optional argument @var{dedicated} is non-@code{nil}.
481
482 If there are two candidate windows of the same size, this function
483 prefers the one that comes first in the cyclic ordering of windows,
484 starting from the selected window (@pxref{Cyclic Window Ordering}).
485
486 The optional argument @var{frame} specifies which set of windows to
487 consider, see @code{get-lru-window} above.
488 @end defun
489
490 @cindex window that satisfies a predicate
491 @cindex conditional selection of windows
492 @defun get-window-with-predicate predicate &optional minibuf all-frames default
493 This function returns a window satisfying @var{predicate}. It cycles
494 through all visible windows using @code{walk-windows} (@pxref{Cyclic
495 Window Ordering}), calling @var{predicate} on each one of them with that
496 window as its argument. The function returns the first window for which
497 @var{predicate} returns a non-@code{nil} value; if that never happens,
498 it returns @var{default} (which defaults to @code{nil}).
499
500 The optional arguments @var{minibuf} and @var{all-frames} specify the
501 set of windows to include in the scan. See the description of
502 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
503 @end defun
504
505 @node Cyclic Window Ordering
506 @comment node-name, next, previous, up
507 @section Cyclic Ordering of Windows
508 @cindex cyclic ordering of windows
509 @cindex ordering of windows, cyclic
510 @cindex window ordering, cyclic
511
512 When you use the command @kbd{C-x o} (@code{other-window}) to select
513 some other window, it moves through the windows on the screen in a
514 specific order. For any given configuration of windows, this order
515 never varies. It is called the @dfn{cyclic ordering of windows}.
516
517 This ordering generally goes from top to bottom, and from left to
518 right. But it may go down first or go right first, depending on the
519 order in which windows were split.
520
521 If the first split was vertical (into windows one above each other),
522 and then the subwindows were split horizontally, then the ordering is
523 left to right in the top of the frame, and then left to right in the
524 next lower part of the frame, and so on. If the first split was
525 horizontal, the ordering is top to bottom in the left part, and so on.
526 In general, within each set of siblings at any level in the window tree
527 (@pxref{Window Tree}), the order is left to right, or top to bottom.
528
529 @deffn Command next-window &optional window minibuf all-frames
530 @cindex minibuffer window, and @code{next-window}
531 This function returns the window following @var{window} in the cyclic
532 ordering of windows. This is the window @kbd{C-x o} selects if typed
533 when @var{window} is selected. The default for @var{window} is the
534 selected window.
535
536 The value of the optional argument @var{minibuf} specifies whether the
537 minibuffer is included in the window order. Normally, when
538 @var{minibuf} is @code{nil}, the minibuffer is included only if it is
539 currently ``active''; this matches the behavior of @kbd{C-x o}. (The
540 minibuffer window is active while the minibuffer is in use; see
541 @ref{Minibuffers}.)
542
543 If @var{minibuf} is @code{t}, the cyclic ordering includes the
544 minibuffer window even if it is not active. If @var{minibuf} is neither
545 @code{t} nor @code{nil}, the minibuffer window is not included even if
546 it is active.
547
548 The optional argument @var{all-frames} specifies which frames to
549 consider. Here are the possible values and their meanings:
550
551 @table @asis
552 @item @code{nil}
553 Consider all the windows in @var{window}'s frame, plus the minibuffer
554 used by that frame even if it lies in some other frame. If the
555 minibuffer counts (as determined by @var{minibuf}), then all windows on
556 all frames that share that minibuffer count too.
557
558 @item @code{t}
559 Consider all windows in all existing frames.
560
561 @item @code{visible}
562 Consider all windows in all visible frames. (To get useful results, you
563 must ensure @var{window} is in a visible frame.)
564
565 @item 0
566 Consider all windows in all visible or iconified frames.
567
568 @item a frame
569 Consider all windows on that frame.
570
571 @item anything else
572 Consider precisely the windows in @var{window}'s frame, and no others.
573 @end table
574
575 This example assumes there are two windows, both displaying the
576 buffer @samp{windows.texi}:
577
578 @example
579 @group
580 (selected-window)
581 @result{} #<window 56 on windows.texi>
582 @end group
583 @group
584 (next-window (selected-window))
585 @result{} #<window 52 on windows.texi>
586 @end group
587 @group
588 (next-window (next-window (selected-window)))
589 @result{} #<window 56 on windows.texi>
590 @end group
591 @end example
592 @end deffn
593
594 @deffn Command previous-window &optional window minibuf all-frames
595 This function returns the window preceding @var{window} in the cyclic
596 ordering of windows. The other arguments specify which windows to
597 include in the cycle, as in @code{next-window}.
598 @end deffn
599
600 @deffn Command other-window count &optional all-frames
601 This function selects another window in the cyclic ordering of windows.
602 @var{count} specifies the number of windows to skip in the ordering,
603 starting with the selected window, before making the selection. If
604 @var{count} is a positive number, it skips @var{count} windows forwards.
605 @var{count} negative means skip @minus{}@var{count} windows backwards.
606 If @var{count} is zero, it does not skip any window, thus re-selecting
607 the selected window. In an interactive call, @var{count} is the numeric
608 prefix argument.
609
610 The optional argument @var{all-frames} has the same meaning as in
611 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
612 is always effectively @code{nil}. This function returns @code{nil}.
613 @end deffn
614
615 @c Emacs 19 feature
616 @defun walk-windows proc &optional minibuf all-frames
617 This function cycles through all windows. It calls the function
618 @code{proc} once for each window, with the window as its sole
619 argument.
620
621 The optional arguments @var{minibuf} and @var{all-frames} specify the
622 set of windows to include in the walk. See @code{next-window}, above,
623 for details.
624 @end defun
625
626 @defun window-list &optional frame minibuf window
627 This function returns a list of all windows on @var{frame}, starting
628 with @var{window}. The default for @var{frame} is the selected frame;
629 the default for @var{window} is the selected window.
630
631 The value of @var{minibuf} specifies if the minibuffer window shall be
632 included in the result list. If @var{minibuf} is @code{t}, the result
633 always includes the minibuffer window. If @var{minibuf} is @code{nil}
634 or omitted, that includes the minibuffer window if it is active. If
635 @var{minibuf} is neither @code{nil} nor @code{t}, the result never
636 includes the minibuffer window.
637 @end defun
638
639 @node Buffers and Windows
640 @section Buffers and Windows
641 @cindex examining windows
642 @cindex windows, controlling precisely
643 @cindex buffers, controlled in windows
644
645 This section describes low-level functions to examine windows or to
646 display buffers in windows in a precisely controlled fashion.
647 @iftex
648 See the following section for
649 @end iftex
650 @ifnottex
651 @xref{Displaying Buffers}, for
652 @end ifnottex
653 related functions that find a window to use and specify a buffer for it.
654 The functions described there are easier to use, but they employ
655 heuristics in choosing or creating a window; use the functions described
656 here when you need complete control.
657
658 @defun set-window-buffer window buffer-or-name &optional keep-margins
659 This function makes @var{window} display @var{buffer-or-name} as its
660 contents. It returns @code{nil}. The default for @var{window} is the
661 selected window. The argument @var{buffer-or-name} must specify a
662 buffer or the name of an existing buffer.
663
664 @code{set-window-buffer} is the fundamental primitive for changing which
665 buffer is displayed in a window, and all ways of doing that call this
666 function.
667
668 @example
669 @group
670 (set-window-buffer (selected-window) "foo")
671 @result{} nil
672 @end group
673 @end example
674
675 Normally, displaying @var{buffer-or-name} in @var{window} resets the
676 window's position, display margins, fringe widths, and scroll bar
677 settings based on the local variables of that buffer.
678 However, if @var{keep-margins} is non-@code{nil}, display margins and
679 fringe widths of @var{window} remain unchanged. @xref{Fringes}.
680
681 @code{set-window-buffer} signals an error when @var{window} is
682 @dfn{strongly} dedicated to its buffer (@pxref{Dedicated Windows}) and
683 does not already display @var{buffer-or-name}.
684
685 Note that this function runs @code{window-scroll-functions} before
686 running @code{window-configuration-change-hook}.
687 @end defun
688
689 @defvar buffer-display-count
690 This buffer-local variable records the number of times a buffer has been
691 displayed in a window. It is incremented each time
692 @code{set-window-buffer} is called for the buffer.
693 @end defvar
694
695 @defun window-buffer &optional window
696 This function returns the buffer that @var{window} is displaying. The
697 default for @var{window} is the selected window.
698
699 @example
700 @group
701 (window-buffer)
702 @result{} #<buffer windows.texi>
703 @end group
704 @end example
705 @end defun
706
707 @defun get-buffer-window &optional buffer-or-name all-frames
708 This function returns a window currently displaying
709 @var{buffer-or-name}, or @code{nil} if there is none. If there are
710 several such windows, then the function returns the first one in the
711 cyclic ordering of windows, starting from the selected window.
712 @xref{Cyclic Window Ordering}.
713
714 The argument @var{BUFFER-OR-NAME} may be a buffer or a buffer name and
715 defaults to the current buffer. The optional argument @var{all-frames}
716 specifies which windows to consider:
717
718 @itemize @bullet
719 @item
720 @code{nil} means consider windows on the selected frame.
721 @item
722 @code{t} means consider windows on all existing frames.
723 @item
724 @code{visible} means consider windows on all visible frames.
725 @item
726 0 means consider windows on all visible or iconified frames.
727 @item
728 A frame means consider windows on that frame only.
729 @end itemize
730
731 Observe that the behavior of @code{get-buffer-window} may differ from
732 that of @code{next-window} (@pxref{Cyclic Window Ordering}) when
733 @var{all-frames} equals @code{nil} or any value not listed here.
734 Perhaps we will change @code{get-buffer-window} in the future to make it
735 compatible with the other functions.
736 @end defun
737
738 @defun get-buffer-window-list &optional buffer-or-name minibuf all-frames
739 This function returns a list of all windows currently displaying
740 @var{buffer-or-name}. The argument @var{buffer-or-name} may be a buffer
741 or the name of an existing buffer and defaults to the current buffer.
742
743 The two remaining arguments work like the same-named arguments of
744 @code{next-window}; they are @emph{not} like the optional arguments of
745 @code{get-buffer-window}.
746 @end defun
747
748 @defvar buffer-display-time
749 This variable records the time at which a buffer was last made visible
750 in a window. It is always local in each buffer; each time
751 @code{set-window-buffer} is called, it sets this variable to
752 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
753 When a buffer is first created, @code{buffer-display-time} starts out
754 with the value @code{nil}.
755 @end defvar
756
757 @node Displaying Buffers
758 @section Displaying Buffers in Windows
759 @cindex switching to a buffer
760 @cindex displaying a buffer
761
762 In this section we describe convenient functions that choose a window
763 automatically and use it to display a specified buffer. These functions
764 can also split an existing window in certain circumstances. We also
765 describe variables that parameterize the heuristics used for choosing a
766 window.
767 @iftex
768 See the preceding section for
769 @end iftex
770 @ifnottex
771 @xref{Buffers and Windows}, for
772 @end ifnottex
773 low-level primitives that give you more precise control. All of these
774 functions work by calling @code{set-window-buffer}.
775
776 Do not use the functions in this section in order to make a buffer
777 current so that a Lisp program can access or modify it; they are too
778 drastic for that purpose, since they change the display of buffers in
779 windows, which would be gratuitous and surprise the user. Instead, use
780 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
781 Buffer}), which designate buffers as current for programmed access
782 without affecting the display of buffers in windows.
783
784 @deffn Command switch-to-buffer buffer-or-name &optional norecord
785 This function makes @var{buffer-or-name} the current buffer, and also
786 displays the buffer in the selected window. This means that a human can
787 see the buffer and subsequent keyboard commands will apply to it.
788 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
789 the current buffer but does not display it in the selected window;
790 see @ref{Current Buffer}.
791
792 If @var{buffer-or-name} is @code{nil}, @code{switch-to-buffer} chooses a
793 buffer using @code{other-buffer}. If @var{buffer-or-name} is a string
794 that does not identify an existing buffer, then a new buffer by that
795 name is created. The major mode for the new buffer is set according to
796 the variable @code{default-major-mode}; see @ref{Auto Major Mode}.
797
798 When @code{enable-recursive-minibuffers} is non-@code{nil} and the
799 selected window is either the minibuffer window or is dedicated to its
800 buffer (@pxref{Dedicated Windows}), @code{switch-to-buffer} calls
801 @code{pop-to-buffer} (see below) to display the buffer in some other
802 window.
803
804 Normally the specified buffer is put at the front of the buffer list
805 (both the selected frame's buffer list and the frame-independent buffer
806 list). This affects the operation of @code{other-buffer}. However, if
807 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
808 List}.
809
810 The @code{switch-to-buffer} function is often used interactively, as
811 the binding of @kbd{C-x b}. It is also used frequently in programs. It
812 returns the buffer that it switched to.
813 @end deffn
814
815 The next two functions are similar to @code{switch-to-buffer}, except
816 for the described features.
817
818 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
819 This function makes the buffer specified by @var{buffer-or-name} current
820 and displays it in a window not currently selected. It then selects
821 that window. The handling of the buffer is the same as in
822 @code{switch-to-buffer}.
823
824 The currently selected window is absolutely never used to do the job.
825 If it is the only window, then it is split to make a distinct window for
826 this purpose. If the selected window is already displaying the buffer,
827 then it continues to do so, but another window is nonetheless found to
828 display it in as well.
829
830 This function updates the buffer list just like @code{switch-to-buffer}
831 unless @var{norecord} is non-@code{nil}.
832 @end deffn
833
834 @deffn Command pop-to-buffer buffer-or-name &optional other-window norecord
835 This command makes @var{buffer-or-name} the current buffer and switches
836 to it in some window, preferably not the window previously selected.
837 The ``popped-to'' window becomes the selected window. Its frame is
838 given the X server's focus, if possible; see @ref{Input Focus}. The return
839 value is the buffer that was switched to.
840
841 If @var{buffer-or-name} is @code{nil}, that means to choose some other
842 buffer, but you don't specify which. If @var{buffer-or-name} is a
843 string that does not name an existing buffer, a buffer by that name is
844 created. The major mode for the new buffer is set according to the
845 variable @code{default-major-mode}. @xref{Auto Major Mode}.
846
847 If the variable @code{pop-up-frames} is non-@code{nil},
848 @code{pop-to-buffer} looks for a window in any visible frame already
849 displaying the buffer; if there is one, it selects and returns that
850 window. If no such window exists, it creates a new frame and displays
851 the buffer in it.
852
853 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
854 operates entirely within the selected frame. (If the selected frame has
855 just a minibuffer, @code{pop-to-buffer} operates within the most
856 recently selected frame that was not just a minibuffer.)
857
858 If the variable @code{pop-up-windows} is non-@code{nil}, windows may be
859 split to create a new window that is different from the original window.
860 For details, see @ref{Choosing Window}.
861
862 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
863 creates another window even if @var{buffer-or-name} is already visible
864 in the selected window. Thus @var{buffer-or-name} could end up
865 displayed in two windows. On the other hand, if @var{buffer-or-name} is
866 already displayed in the selected window and @var{other-window} is
867 @code{nil}, then the selected window is considered sufficient for
868 displaying @var{buffer-or-name}, so that nothing needs to be done.
869
870 All the variables that affect @code{display-buffer} affect
871 @code{pop-to-buffer} as well. @xref{Choosing Window}.
872
873 This function updates the buffer list just like @code{switch-to-buffer}
874 unless @var{norecord} is non-@code{nil}.
875 @end deffn
876
877 @deffn Command replace-buffer-in-windows &optional buffer-or-name
878 This function replaces @var{buffer-or-name} in all windows displaying
879 it with some other buffer. It uses @code{other-buffer} to choose the
880 other buffer. In the usual applications of this function, you
881 don't care which other buffer is used; you just want to make sure that
882 @var{buffer-or-name} is no longer displayed.
883
884 The argument @var{buffer-or-name} may be a buffer or the name of an
885 existing buffer and defaults to the current buffer.
886
887 If a window displaying @var{buffer-or-name} is dedicated
888 (@pxref{Dedicated Windows}), and is not the only window on its frame,
889 that window is deleted. If that window is the only window on its frame
890 and there are other frames left, the window's frame is deleted too. If
891 there are no other frames left, some other buffer is displayed in that
892 window.
893
894 This function returns @code{nil}.
895 @end deffn
896
897 @node Choosing Window
898 @section Choosing a Window for Display
899
900 This section describes the basic facility that chooses a window to
901 display a buffer in---@code{display-buffer}. Higher-level functions and
902 commands, like @code{switch-to-buffer} and @code{pop-to-buffer}, use this
903 subroutine. Here we describe how to use @code{display-buffer} and how
904 to customize it.
905
906 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
907 This command makes @var{buffer-or-name} appear in some window, but it
908 does not select that window and does not make the buffer specified by
909 @var{buffer-or-name} current. The identity of the selected window is
910 unaltered by this function. The argument @var{buffer-or-name} must be a
911 buffer or the name of an existing buffer.
912
913 @var{not-this-window} non-@code{nil} means to display the specified
914 buffer in a window other than the selected one, even if it is already
915 displayed in the selected window. This can cause the buffer to appear
916 in two windows at once. Otherwise, if @var{buffer-or-name} is already
917 being displayed in any window, that is good enough, so this function
918 does nothing.
919
920 @code{display-buffer} returns the window chosen to display
921 @var{buffer-or-name}.
922
923 If the optional argument @var{frame} is non-@code{nil}, it specifies
924 which frames to check when deciding whether the buffer is already
925 displayed. If the buffer is already displayed in some window on one of
926 these frames, @code{display-buffer} simply returns that window. Here
927 are the possible values of @var{frame}:
928
929 @itemize @bullet
930 @item
931 @code{nil} means consider windows on the selected frame.
932 (Actually, the last non-minibuffer frame.)
933 @item
934 @code{t} means consider windows on all frames.
935 @item
936 @code{visible} means consider windows on all visible frames.
937 @item
938 0 means consider windows on all visible or iconified frames.
939 @item
940 A frame means consider windows on that frame only.
941 @end itemize
942
943 Precisely how @code{display-buffer} finds or creates a window depends on
944 the variables described below.
945 @end deffn
946
947 @defopt display-buffer-reuse-frames
948 If this variable is non-@code{nil}, @code{display-buffer} searches
949 existing frames for a window displaying @var{buffer-or-name}. If the
950 buffer is already displayed in a window in some frame,
951 @code{display-buffer} makes the frame visible and raises it, to use that
952 window. If the buffer is not already displayed, or
953 @code{display-buffer-reuse-frames} is @code{nil}, the behavior of
954 @code{display-buffer} is determined by the variables described next.
955 @end defopt
956
957 @defopt pop-up-windows
958 This variable specifies whether @code{display-buffer} is allowed to
959 split (@pxref{Splitting Windows}) an existing window . If it is
960 non-@code{nil}, @code{display-buffer} tries to the split the largest
961 or least recently used window on the selected frame. (If the selected
962 frame is a minibuffer-only frame, it tries to split a window on
963 another frame instead.) If @code{pop-up-windows} is @code{nil} or the
964 variable @code{pop-up-frames} (see below) is non-@code{nil},
965 @code{display-buffer} does not split any window.
966 @end defopt
967
968 @defvar split-window-preferred-function
969 This variable specifies how to split a window. Its value, if
970 non-@code{nil}, should be a function of one argument, which is a
971 window. If this variable specifies a function, @code{display-buffer}
972 will call it with one or more candidate windows when it looks for a
973 window to split. If the argument window fits, the function is
974 expected to split it and return a new window. If the function returns
975 @code{nil}, the argument window will not be split.
976
977 If the value of this variable is @code{nil}, @code{display-buffer}
978 uses the two variables described next to decide whether and which
979 window to split.
980 @end defvar
981
982 @defopt split-height-threshold
983 This variable specifies whether @code{display-buffer} may split a window
984 vertically, provided there are multiple windows. If the value is a
985 number, @code{display-buffer} splits a window only if it has at least
986 this many lines. If no window is tall enough, or if the value of this
987 variable is @code{nil}, @code{display-buffer} tries to split some window
988 horizontally, subject to restrictions of @code{split-width-threshold}
989 (see below). If splitting horizontally is impossible too,
990 @code{display-buffer} splits a window vertically only if it's the only
991 window on its frame and not the minibuffer window, and only if
992 @code{pop-up-windows} is non-@code{nil}.
993
994 A window whose height is fixed (@pxref{Resizing Windows}) cannot be
995 split vertically by @code{display-buffer}. Also, @code{display-buffer}
996 splits a window vertically only if it can accommodate two windows that
997 are both at least `window-min-height' lines tall. Moreover, if the
998 window that shall be split has a mode line, the window must be at least
999 four lines tall in order to make sure that the new window can have a
1000 mode line as well. If the original window doesn't have a mode line, a
1001 height of two lines suffices.
1002 @end defopt
1003
1004 @defopt split-width-threshold
1005 This variable specifies whether @code{display-buffer} may split a window
1006 horizontally. If the value is a number, @code{display-buffer} may split
1007 a window if it has at least this many columns. If the value of this
1008 variable is @code{nil}, @code{display-buffer} will not split any windows
1009 horizontally. (It still might split some window vertically, though, see
1010 above.)
1011
1012 A window whose width is fixed (@pxref{Resizing Windows}) cannot be split
1013 horizontally by @code{display-buffer}. Also, @code{display-buffer}
1014 splits a window horizontally only if it can accommodate two windows that
1015 are both at least `window-min-width' columns wide.
1016 @end defopt
1017
1018 @defopt even-window-heights
1019 This variable specifies whether @code{display-buffer} should even out
1020 window heights if the buffer gets displayed in an existing window, above
1021 or beneath another window. If @code{even-window-heights} is
1022 non-@code{nil}, the default, window heights will be evened out. If
1023 either of the involved window has fixed height (@pxref{Resizing
1024 Windows}) or @code{even-window-heights} is @code{nil}, the original
1025 window heights will be left alone.
1026 @end defopt
1027
1028 @c Emacs 19 feature
1029 @defopt pop-up-frames
1030 This variable specifies whether @code{display-buffer} makes new frames.
1031 If it is non-@code{nil}, @code{display-buffer} looks for an existing
1032 window already displaying the desired buffer, on any visible frame. If
1033 it finds one, it returns that window. Otherwise it makes a new frame,
1034 unless the variable's value is @code{graphic-only} and the selected
1035 frame is not on a graphic display. @xref{Frames}, for more information.
1036
1037 Note that the value of @code{pop-up-windows} does not matter if
1038 @code{pop-up-frames} is non-@code{nil}. If @code{pop-up-frames} is
1039 @code{nil}, then @code{display-buffer} either splits a window or reuses
1040 one.
1041 @end defopt
1042
1043 @c Emacs 19 feature
1044 @defopt pop-up-frame-function
1045 This variable specifies how to make a new frame if @code{pop-up-frames}
1046 is non-@code{nil}.
1047
1048 Its value should be a function of no arguments. When
1049 @code{display-buffer} makes a new frame, it does so by calling that
1050 function, which should return a frame. The default value of the
1051 variable is a function that creates a frame using parameters from
1052 @code{pop-up-frame-alist}.
1053 @end defopt
1054
1055 @defopt pop-up-frame-alist
1056 This variable holds an alist specifying frame parameters used by the
1057 default value of @code{pop-up-frame-function} for making new frames.
1058 @xref{Frame Parameters}, for more information about frame parameters.
1059 @end defopt
1060
1061 @defopt special-display-buffer-names
1062 A list of buffer names identifying buffers that should be displayed
1063 specially. If the name of @var{buffer-or-name} is in this list,
1064 @code{display-buffer} handles the buffer specially. By default, special
1065 display means to give the buffer a dedicated frame.
1066
1067 If an element is a list, instead of a string, then the @sc{car} of that
1068 list is the buffer name, and the rest of that list says how to create
1069 the frame. There are two possibilities for the rest of that list (its
1070 @sc{cdr}): It can be an alist, specifying frame parameters, or it can
1071 contain a function and arguments to give to it. (The function's first
1072 argument is always the buffer to be displayed; the arguments from the
1073 list come after that.)
1074
1075 For example:
1076
1077 @example
1078 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1079 @end example
1080
1081 @noindent
1082 specifies to display a buffer named @samp{myfile} in a dedicated frame
1083 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1084
1085 The list of frame parameters can also use the phony frame parameters
1086 @code{same-frame} and @code{same-window}. If the specified frame
1087 parameters include @code{(same-window . @var{value})} and @var{value}
1088 is non-@code{nil}, that means to display the buffer in the current
1089 selected window. Otherwise, if they include @code{(same-frame .
1090 @var{value})} and @var{value} is non-@code{nil}, that means to display
1091 the buffer in a new window in the currently selected frame.
1092 @end defopt
1093
1094 @defopt special-display-regexps
1095 A list of regular expressions specifying buffers that should be
1096 displayed specially. If the buffer's name matches any of the regular
1097 expressions in this list, @code{display-buffer} handles the buffer
1098 specially. By default, special display means to give the buffer a
1099 dedicated frame.
1100
1101 If an element is a list, instead of a string, then the @sc{car} of the
1102 list is the regular expression, and the rest of the list says how to
1103 create the frame. See @code{special-display-buffer-names} above.
1104 @end defopt
1105
1106 @defun special-display-p buffer-name
1107 This function returns non-@code{nil} if displaying a buffer
1108 named @var{buffer-name} with @code{display-buffer} would
1109 create a special frame. The value is @code{t} if it would
1110 use the default frame parameters, or else the specified list
1111 of frame parameters.
1112 @end defun
1113
1114 @defvar special-display-function
1115 This variable holds the function to call to display a buffer specially.
1116 It receives the buffer as an argument, and should return the window in
1117 which it is displayed. The default value of this variable is
1118 @code{special-display-popup-frame}, see below.
1119 @end defvar
1120
1121 @defun special-display-popup-frame buffer &optional args
1122 This function tries to make @var{buffer} visible in a frame of its own.
1123 If @var{buffer} is already displayed in some window, it makes that
1124 window's frame visible and raises it. Otherwise, it creates a frame
1125 that is dedicated to @var{buffer}. The return value is the window used
1126 to display @var{buffer}.
1127
1128 If @var{args} is an alist, it specifies frame parameters for the new
1129 frame. If @var{args} is a list whose @sc{car} is a symbol, then
1130 @code{(car @var{args})} is called as a function to actually create and
1131 set up the frame; it is called with @var{buffer} as first argument, and
1132 @code{(cdr @var{args})} as additional arguments.
1133
1134 This function always uses an existing window displaying @var{buffer},
1135 whether or not it is in a frame of its own; but if you set up the above
1136 variables in your init file, before @var{buffer} was created, then
1137 presumably the window was previously made by this function.
1138 @end defun
1139
1140 @defopt special-display-frame-alist
1141 @anchor{Definition of special-display-frame-alist}
1142 This variable holds frame parameters for
1143 @code{special-display-popup-frame} to use when it creates a frame.
1144 @end defopt
1145
1146 @defopt same-window-buffer-names
1147 A list of buffer names for buffers that should be displayed in the
1148 selected window. If the buffer's name is in this list,
1149 @code{display-buffer} handles the buffer by switching to it in the
1150 selected window.
1151 @end defopt
1152
1153 @defopt same-window-regexps
1154 A list of regular expressions that specify buffers that should be
1155 displayed in the selected window. If the buffer's name matches any of
1156 the regular expressions in this list, @code{display-buffer} handles the
1157 buffer by switching to it in the selected window.
1158 @end defopt
1159
1160 @defun same-window-p buffer-name
1161 This function returns @code{t} if displaying a buffer
1162 named @var{buffer-name} with @code{display-buffer} would
1163 put it in the selected window.
1164 @end defun
1165
1166 @c Emacs 19 feature
1167 @defvar display-buffer-function
1168 This variable is the most flexible way to customize the behavior of
1169 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1170 that @code{display-buffer} calls to do the work. The function should
1171 accept two arguments, the first two arguments that @code{display-buffer}
1172 received. It should choose or create a window, display the specified
1173 buffer in it, and then return the window.
1174
1175 This variable takes precedence over all the other options described
1176 above.
1177 @end defvar
1178
1179 If all options described above fail to produce a suitable window,
1180 @code{display-buffer} tries to reuse an existing window. As a last
1181 resort, it will try to display @var{buffer-or-name} on a separate frame.
1182 In that case, the value of @code{pop-up-frames} is disregarded.
1183
1184 @node Dedicated Windows
1185 @section Dedicated Windows
1186 @cindex dedicated window
1187
1188 Functions for displaying a buffer can be told to not use specific
1189 windows by marking these window as @dfn{dedicated} to their buffers.
1190 @code{display-buffer} (@pxref{Choosing Window}) never uses a dedicated
1191 window for displaying another buffer in it. @code{get-lru-window} and
1192 @code{get-largest-window} (@pxref{Selecting Windows}) do not consider
1193 dedicated windows as candidates when their @var{dedicated} argument is
1194 non-@code{nil}. The behavior of @code{set-window-buffer}
1195 (@pxref{Buffers and Windows}) with respect to dedicated windows is
1196 slightly different, see below.
1197
1198 When @code{delete-windows-on} (@pxref{Deleting Windows}) wants to delete
1199 a dedicated window and that window is the only window on its frame, it
1200 deletes the window's frame too, provided there are other frames left.
1201 @code{replace-buffer-in-windows} (@pxref{Displaying Buffers}) tries to
1202 delete all dedicated windows showing its buffer argument. When such a
1203 window is the only window on its frame, that frame is deleted, provided
1204 there are other frames left. If there are no more frames left, some
1205 other buffer is displayed in the window, and the window is marked as
1206 non-dedicated.
1207
1208 When you kill a buffer (@pxref{Killing Buffers}) displayed in a
1209 dedicated window, any such window usually gets deleted too, since
1210 @code{kill-buffer} calls @code{replace-buffer-in-windows} for cleaning
1211 up windows. Burying a buffer (@pxref{The Buffer List}) deletes the
1212 selected window if it is dedicated and shows that buffer. However, if
1213 that window is the only window on its frame, another buffer is displayed
1214 in it and the frame is iconified.
1215
1216 @defun window-dedicated-p &optional window
1217 This function returns non-@code{nil} if @var{window} is dedicated to its
1218 buffer and @code{nil} otherwise. More precisely, the return value is
1219 the value assigned by the last call of @code{set-window-dedicated-p} for
1220 @var{window} or @code{nil} if that function was never called with
1221 @var{window} as its argument. The default for @var{window} is the
1222 selected window.
1223 @end defun
1224
1225 @defun set-window-dedicated-p window flag
1226 This function marks @var{window} as dedicated to its buffer if
1227 @var{flag} is non-@code{nil}, and non-dedicated otherwise.
1228
1229 As a special case, if @var{flag} is @code{t}, @var{window} becomes
1230 @dfn{strongly} dedicated to its buffer. @code{set-window-buffer}
1231 signals an error when the window it acts upon is strongly dedicated to
1232 its buffer and does not already display the buffer it is asked to
1233 display. In any other case, @code{set-window-buffer} will display
1234 another buffer in that window. Other functions do not treat @code{t}
1235 differently from any non-@code{nil} value.
1236 @end defun
1237
1238 @node Window Point
1239 @section Windows and Point
1240 @cindex window position
1241 @cindex window point
1242 @cindex position in window
1243 @cindex point in window
1244
1245 Each window has its own value of point (@pxref{Point}), independent of
1246 the value of point in other windows displaying the same buffer. This
1247 makes it useful to have multiple windows showing one buffer.
1248
1249 @itemize @bullet
1250 @item
1251 The window point is established when a window is first created; it is
1252 initialized from the buffer's point, or from the window point of another
1253 window opened on the buffer if such a window exists.
1254
1255 @item
1256 Selecting a window sets the value of point in its buffer from the
1257 window's value of point. Conversely, deselecting a window sets the
1258 window's value of point from that of the buffer. Thus, when you switch
1259 between windows that display a given buffer, the point value for the
1260 selected window is in effect in the buffer, while the point values for
1261 the other windows are stored in those windows.
1262
1263 @item
1264 As long as the selected window displays the current buffer, the window's
1265 point and the buffer's point always move together; they remain equal.
1266 @end itemize
1267
1268 @cindex cursor
1269 As far as the user is concerned, point is where the cursor is, and
1270 when the user switches to another buffer, the cursor jumps to the
1271 position of point in that buffer.
1272
1273 @defun window-point &optional window
1274 This function returns the current position of point in @var{window}.
1275 For a nonselected window, this is the value point would have (in that
1276 window's buffer) if that window were selected. The default for
1277 @var{window} is the selected window.
1278
1279 When @var{window} is the selected window and its buffer is also the
1280 current buffer, the value returned is the same as point in that buffer.
1281 Strictly speaking, it would be more correct to return the ``top-level''
1282 value of point, outside of any @code{save-excursion} forms. But that
1283 value is hard to find.
1284 @end defun
1285
1286 @defun set-window-point window position
1287 This function positions point in @var{window} at position
1288 @var{position} in @var{window}'s buffer. It returns @var{position}.
1289
1290 If @var{window} is selected, and its buffer is current,
1291 this simply does @code{goto-char}.
1292 @end defun
1293
1294 @defvar window-point-insertion-type
1295 This variable specifies the marker insertion type (@pxref{Marker
1296 Insertion Types}) of @code{window-point}. The default is @code{nil},
1297 so @code{window-point} will stay behind text inserted there.
1298 @end defvar
1299
1300 @node Window Start and End
1301 @section The Window Start and End Positions
1302 @cindex window start position
1303
1304 Each window maintains a marker used to keep track of a buffer position
1305 that specifies where in the buffer display should start. This position
1306 is called the @dfn{display-start} position of the window (or just the
1307 @dfn{start}). The character after this position is the one that appears
1308 at the upper left corner of the window. It is usually, but not
1309 inevitably, at the beginning of a text line.
1310
1311 After switching windows or buffers, and in some other cases, if the
1312 window start is in the middle of a line, Emacs adjusts the window
1313 start to the start of a line. This prevents certain operations from
1314 leaving the window start at a meaningless point within a line. This
1315 feature may interfere with testing some Lisp code by executing it
1316 using the commands of Lisp mode, because they trigger this
1317 readjustment. To test such code, put it into a command and bind the
1318 command to a key.
1319
1320 @defun window-start &optional window
1321 @cindex window top line
1322 This function returns the display-start position of window
1323 @var{window}. If @var{window} is @code{nil}, the selected window is
1324 used. For example,
1325
1326 @example
1327 @group
1328 (window-start)
1329 @result{} 7058
1330 @end group
1331 @end example
1332
1333 When you create a window, or display a different buffer in it, the
1334 display-start position is set to a display-start position recently used
1335 for the same buffer, or to @code{point-min} if the buffer doesn't have
1336 any.
1337
1338 Redisplay updates the window-start position (if you have not specified
1339 it explicitly since the previous redisplay)---to make sure point appears
1340 on the screen. Nothing except redisplay automatically changes the
1341 window-start position; if you move point, do not expect the window-start
1342 position to change in response until after the next redisplay.
1343
1344 For a realistic example of using @code{window-start}, see the
1345 description of @code{count-lines}. @xref{Definition of count-lines}.
1346 @end defun
1347
1348 @cindex window end position
1349 @defun window-end &optional window update
1350 This function returns the position where display of its buffer ends in
1351 @var{window}. The default for @var{window} is the selected window.
1352
1353 Simply changing the buffer text or moving point does not update the
1354 value that @code{window-end} returns. The value is updated only when
1355 Emacs redisplays and redisplay completes without being preempted.
1356
1357 If the last redisplay of @var{window} was preempted, and did not finish,
1358 Emacs does not know the position of the end of display in that window.
1359 In that case, this function returns @code{nil}.
1360
1361 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1362 up-to-date value for where display ends, based on the current
1363 @code{window-start} value. If a previously saved value of that position
1364 is still valid, @code{window-end} returns that value; otherwise it
1365 computes the correct value by scanning the buffer text.
1366
1367 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1368 attempt to scroll the display if point has moved off the screen, the
1369 way real redisplay would do. It does not alter the
1370 @code{window-start} value. In effect, it reports where the displayed
1371 text will end if scrolling is not required.
1372 @end defun
1373
1374 @defun set-window-start window position &optional noforce
1375 This function sets the display-start position of @var{window} to
1376 @var{position} in @var{window}'s buffer. It returns @var{position}.
1377
1378 The display routines insist that the position of point be visible when a
1379 buffer is displayed. Normally, they change the display-start position
1380 (that is, scroll the window) whenever necessary to make point visible.
1381 However, if you specify the start position with this function using
1382 @code{nil} for @var{noforce}, it means you want display to start at
1383 @var{position} even if that would put the location of point off the
1384 screen. If this does place point off screen, the display routines move
1385 point to the left margin on the middle line in the window.
1386
1387 For example, if point @w{is 1} and you set the start of the window
1388 @w{to 37}, the start of the next line, point will be ``above'' the top
1389 of the window. The display routines will automatically move point if
1390 it is still 1 when redisplay occurs. Here is an example:
1391
1392 @example
1393 @group
1394 ;; @r{Here is what @samp{foo} looks like before executing}
1395 ;; @r{the @code{set-window-start} expression.}
1396 @end group
1397
1398 @group
1399 ---------- Buffer: foo ----------
1400 @point{}This is the contents of buffer foo.
1401 2
1402 3
1403 4
1404 5
1405 6
1406 ---------- Buffer: foo ----------
1407 @end group
1408
1409 @group
1410 (set-window-start
1411 (selected-window)
1412 (save-excursion
1413 (goto-char 1)
1414 (forward-line 1)
1415 (point)))
1416 @result{} 37
1417 @end group
1418
1419 @group
1420 ;; @r{Here is what @samp{foo} looks like after executing}
1421 ;; @r{the @code{set-window-start} expression.}
1422 ---------- Buffer: foo ----------
1423 2
1424 3
1425 @point{}4
1426 5
1427 6
1428 ---------- Buffer: foo ----------
1429 @end group
1430 @end example
1431
1432 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1433 off screen at the next redisplay, then redisplay computes a new window-start
1434 position that works well with point, and thus @var{position} is not used.
1435 @end defun
1436
1437 @defun pos-visible-in-window-p &optional position window partially
1438 This function returns non-@code{nil} if @var{position} is within the
1439 range of text currently visible on the screen in @var{window}. It
1440 returns @code{nil} if @var{position} is scrolled vertically out of view.
1441 Locations that are partially obscured are not considered visible unless
1442 @var{partially} is non-@code{nil}. The argument @var{position} defaults
1443 to the current position of point in @var{window}; @var{window}, to the
1444 selected window. If @var{position} is @code{t}, that means to check the
1445 last visible position in @var{window}.
1446
1447 The @code{pos-visible-in-window-p} function considers only vertical
1448 scrolling. If @var{position} is out of view only because @var{window}
1449 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1450 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1451
1452 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1453 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1454 non-@code{nil}, and the character following @var{position} is fully
1455 visible, it returns a list of the form @code{(@var{x} @var{y})}, where
1456 @var{x} and @var{y} are the pixel coordinates relative to the top left
1457 corner of the window; otherwise it returns an extended list of the form
1458 @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh} @var{vpos})},
1459 where @var{rtop} and @var{rbot} specify the number of off-window pixels
1460 at the top and bottom of the row at @var{position}, @var{rowh} specifies
1461 the visible height of that row, and @var{vpos} specifies the vertical
1462 position (zero-based row number) of that row.
1463
1464 Here is an example:
1465
1466 @example
1467 @group
1468 ;; @r{If point is off the screen now, recenter it now.}
1469 (or (pos-visible-in-window-p
1470 (point) (selected-window))
1471 (recenter 0))
1472 @end group
1473 @end example
1474 @end defun
1475
1476 @defun window-line-height &optional line window
1477 This function returns the height of text line @var{line} in
1478 @var{window}. If @var{line} is one of @code{header-line} or
1479 @code{mode-line}, @code{window-line-height} returns information about
1480 the corresponding line of the window. Otherwise, @var{line} is a text
1481 line number starting from 0. A negative number counts from the end of
1482 the window. The default for @var{line} is the current line in
1483 @var{window}; the default for @var{window} is the selected window.
1484
1485 If the display is not up to date, @code{window-line-height} returns
1486 @code{nil}. In that case, @code{pos-visible-in-window-p} may be used
1487 to obtain related information.
1488
1489 If there is no line corresponding to the specified @var{line},
1490 @code{window-line-height} returns @code{nil}. Otherwise, it returns
1491 a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
1492 where @var{height} is the height in pixels of the visible part of the
1493 line, @var{vpos} and @var{ypos} are the vertical position in lines and
1494 pixels of the line relative to the top of the first text line, and
1495 @var{offbot} is the number of off-window pixels at the bottom of the
1496 text line. If there are off-window pixels at the top of the (first)
1497 text line, @var{ypos} is negative.
1498 @end defun
1499
1500 @node Textual Scrolling
1501 @section Textual Scrolling
1502 @cindex textual scrolling
1503 @cindex scrolling textually
1504
1505 @dfn{Textual scrolling} means moving the text up or down through a
1506 window. It works by changing the value of the window's display-start
1507 location. It may also change the value of @code{window-point} to keep
1508 point on the screen.
1509
1510 Textual scrolling was formerly called ``vertical scrolling,'' but we
1511 changed its name to distinguish it from the new vertical fractional
1512 scrolling feature (@pxref{Vertical Scrolling}).
1513
1514 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1515 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1516 you are looking through the window. Imagine that the text is
1517 written on a long roll of paper and that the scrolling commands move the
1518 paper up and down. Thus, if you are looking at text in the middle of a
1519 buffer and repeatedly call @code{scroll-down}, you will eventually see
1520 the beginning of the buffer.
1521
1522 Some people have urged that the opposite convention be used: they
1523 imagine that the window moves over text that remains in place. Then
1524 ``down'' commands would take you to the end of the buffer. This view is
1525 more consistent with the actual relationship between windows and the
1526 text in the buffer, but it is less like what the user sees. The
1527 position of a window on the terminal does not move, and short scrolling
1528 commands clearly move the text up or down on the screen. We have chosen
1529 names that fit the user's point of view.
1530
1531 The textual scrolling functions (aside from
1532 @code{scroll-other-window}) have unpredictable results if the current
1533 buffer is different from the buffer that is displayed in the selected
1534 window. @xref{Current Buffer}.
1535
1536 If the window contains a row which is taller than the height of the
1537 window (for example in the presence of a large image), the scroll
1538 functions will adjust the window vscroll to scroll the partially
1539 visible row. To disable this feature, Lisp code may bind the variable
1540 `auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
1541
1542 @deffn Command scroll-up &optional count
1543 This function scrolls the text in the selected window upward
1544 @var{count} lines. If @var{count} is negative, scrolling is actually
1545 downward.
1546
1547 If @var{count} is @code{nil} (or omitted), then the length of scroll
1548 is @code{next-screen-context-lines} lines less than the usable height of
1549 the window (not counting its mode line).
1550
1551 @code{scroll-up} returns @code{nil}, unless it gets an error
1552 because it can't scroll any further.
1553 @end deffn
1554
1555 @deffn Command scroll-down &optional count
1556 This function scrolls the text in the selected window downward
1557 @var{count} lines. If @var{count} is negative, scrolling is actually
1558 upward.
1559
1560 If @var{count} is omitted or @code{nil}, then the length of the scroll
1561 is @code{next-screen-context-lines} lines less than the usable height of
1562 the window (not counting its mode line).
1563
1564 @code{scroll-down} returns @code{nil}, unless it gets an error because
1565 it can't scroll any further.
1566 @end deffn
1567
1568 @deffn Command scroll-other-window &optional count
1569 This function scrolls the text in another window upward @var{count}
1570 lines. Negative values of @var{count}, or @code{nil}, are handled
1571 as in @code{scroll-up}.
1572
1573 You can specify which buffer to scroll by setting the variable
1574 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1575 already displayed, @code{scroll-other-window} displays it in some
1576 window.
1577
1578 When the selected window is the minibuffer, the next window is normally
1579 the one at the top left corner. You can specify a different window to
1580 scroll, when the minibuffer is selected, by setting the variable
1581 @code{minibuffer-scroll-window}. This variable has no effect when any
1582 other window is selected. When it is non-@code{nil} and the
1583 minibuffer is selected, it takes precedence over
1584 @code{other-window-scroll-buffer}. @xref{Definition of
1585 minibuffer-scroll-window}.
1586
1587 When the minibuffer is active, it is the next window if the selected
1588 window is the one at the bottom right corner. In this case,
1589 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1590 minibuffer contains just one line, it has nowhere to scroll to, so the
1591 line reappears after the echo area momentarily displays the message
1592 @samp{Beginning of buffer}.
1593 @end deffn
1594
1595 @c Emacs 19 feature
1596 @defvar other-window-scroll-buffer
1597 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1598 which buffer's window to scroll.
1599 @end defvar
1600
1601 @defopt scroll-margin
1602 This option specifies the size of the scroll margin---a minimum number
1603 of lines between point and the top or bottom of a window. Whenever
1604 point gets within this many lines of the top or bottom of the window,
1605 redisplay scrolls the text automatically (if possible) to move point
1606 out of the margin, closer to the center of the window.
1607 @end defopt
1608
1609 @defopt scroll-conservatively
1610 This variable controls how scrolling is done automatically when point
1611 moves off the screen (or into the scroll margin). If the value is a
1612 positive integer @var{n}, then redisplay scrolls the text up to
1613 @var{n} lines in either direction, if that will bring point back into
1614 proper view. This behavior is called @dfn{conservative scrolling}.
1615 Otherwise, scrolling happens in the usual way, under the control of
1616 other variables such as @code{scroll-up-aggressively} and
1617 @code{scroll-down-aggressively}.
1618
1619 The default value is zero, which means that conservative scrolling
1620 never happens.
1621 @end defopt
1622
1623 @defopt scroll-down-aggressively
1624 The value of this variable should be either @code{nil} or a fraction
1625 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1626 the screen to put point when scrolling down. More precisely, when a
1627 window scrolls down because point is above the window start, the new
1628 start position is chosen to put point @var{f} part of the window
1629 height from the top. The larger @var{f}, the more aggressive the
1630 scrolling.
1631
1632 A value of @code{nil} is equivalent to .5, since its effect is to center
1633 point. This variable automatically becomes buffer-local when set in any
1634 fashion.
1635 @end defopt
1636
1637 @defopt scroll-up-aggressively
1638 Likewise, for scrolling up. The value, @var{f}, specifies how far
1639 point should be placed from the bottom of the window; thus, as with
1640 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1641 @end defopt
1642
1643 @defopt scroll-step
1644 This variable is an older variant of @code{scroll-conservatively}. The
1645 difference is that it if its value is @var{n}, that permits scrolling
1646 only by precisely @var{n} lines, not a smaller number. This feature
1647 does not work with @code{scroll-margin}. The default value is zero.
1648 @end defopt
1649
1650 @defopt scroll-preserve-screen-position
1651 If this option is @code{t}, scrolling which would move the current
1652 point position out of the window chooses the new position of point
1653 so that the vertical position of the cursor is unchanged, if possible.
1654
1655 If it is non-@code{nil} and not @code{t}, then the scrolling functions
1656 always preserve the vertical position of point, if possible.
1657 @end defopt
1658
1659 @defopt next-screen-context-lines
1660 The value of this variable is the number of lines of continuity to
1661 retain when scrolling by full screens. For example, @code{scroll-up}
1662 with an argument of @code{nil} scrolls so that this many lines at the
1663 bottom of the window appear instead at the top. The default value is
1664 @code{2}.
1665 @end defopt
1666
1667 @deffn Command recenter &optional count
1668 @cindex centering point
1669 This function scrolls the text in the selected window so that point is
1670 displayed at a specified vertical position within the window. It does
1671 not ``move point'' with respect to the text.
1672
1673 If @var{count} is a nonnegative number, that puts the line containing
1674 point @var{count} lines down from the top of the window. If
1675 @var{count} is a negative number, then it counts upward from the
1676 bottom of the window, so that @minus{}1 stands for the last usable
1677 line in the window. If @var{count} is a non-@code{nil} list, then it
1678 stands for the line in the middle of the window.
1679
1680 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1681 point in the middle of the window, then clears and redisplays the entire
1682 selected frame.
1683
1684 When @code{recenter} is called interactively, @var{count} is the raw
1685 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1686 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1687 @var{count} to 4, which positions the current line four lines from the
1688 top.
1689
1690 With an argument of zero, @code{recenter} positions the current line at
1691 the top of the window. This action is so handy that some people make a
1692 separate key binding to do this. For example,
1693
1694 @example
1695 @group
1696 (defun line-to-top-of-window ()
1697 "Scroll current line to top of window.
1698 Replaces three keystroke sequence C-u 0 C-l."
1699 (interactive)
1700 (recenter 0))
1701
1702 (global-set-key [kp-multiply] 'line-to-top-of-window)
1703 @end group
1704 @end example
1705 @end deffn
1706
1707 @node Vertical Scrolling
1708 @section Vertical Fractional Scrolling
1709 @cindex vertical fractional scrolling
1710 @cindex vertical scroll position
1711
1712 @dfn{Vertical fractional scrolling} means shifting text in a window
1713 up or down by a specified multiple or fraction of a line. Each window
1714 has a @dfn{vertical scroll position}, which is a number, never less than
1715 zero. It specifies how far to raise the contents of the window.
1716 Raising the window contents generally makes all or part of some lines
1717 disappear off the top, and all or part of some other lines appear at the
1718 bottom. The usual value is zero.
1719
1720 The vertical scroll position is measured in units of the normal line
1721 height, which is the height of the default font. Thus, if the value is
1722 .5, that means the window contents are scrolled up half the normal line
1723 height. If it is 3.3, that means the window contents are scrolled up
1724 somewhat over three times the normal line height.
1725
1726 What fraction of a line the vertical scrolling covers, or how many
1727 lines, depends on what the lines contain. A value of .5 could scroll a
1728 line whose height is very short off the screen, while a value of 3.3
1729 could scroll just part of the way through a tall line or an image.
1730
1731 @defun window-vscroll &optional window pixels-p
1732 This function returns the current vertical scroll position of
1733 @var{window}. The default for @var{window} is the selected window.
1734 If @var{pixels-p} is non-@code{nil}, the return value is measured in
1735 pixels, rather than in units of the normal line height.
1736
1737 @example
1738 @group
1739 (window-vscroll)
1740 @result{} 0
1741 @end group
1742 @end example
1743 @end defun
1744
1745 @defun set-window-vscroll window lines &optional pixels-p
1746 This function sets @var{window}'s vertical scroll position to
1747 @var{lines}. If @var{window} is @code{nil}, the selected window is
1748 used. The argument @var{lines} should be zero or positive; if not, it
1749 is taken as zero.
1750
1751
1752 The actual vertical scroll position must always correspond
1753 to an integral number of pixels, so the value you specify
1754 is rounded accordingly.
1755
1756 The return value is the result of this rounding.
1757
1758 @example
1759 @group
1760 (set-window-vscroll (selected-window) 1.2)
1761 @result{} 1.13
1762 @end group
1763 @end example
1764
1765 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1766 pixels. In this case, the return value is @var{lines}.
1767 @end defun
1768
1769 @defvar auto-window-vscroll
1770 If this variable is non-@code{nil}, the line-move, scroll-up, and
1771 scroll-down functions will automatically modify the vertical scroll
1772 position to scroll through display rows that are taller that the height
1773 of the window, for example in the presence of large images.
1774 @end defvar
1775
1776 @node Horizontal Scrolling
1777 @section Horizontal Scrolling
1778 @cindex horizontal scrolling
1779
1780 @dfn{Horizontal scrolling} means shifting the image in the window left
1781 or right by a specified multiple of the normal character width. Each
1782 window has a @dfn{horizontal scroll position}, which is a number, never
1783 less than zero. It specifies how far to shift the contents left.
1784 Shifting the window contents left generally makes all or part of some
1785 characters disappear off the left, and all or part of some other
1786 characters appear at the right. The usual value is zero.
1787
1788 The horizontal scroll position is measured in units of the normal
1789 character width, which is the width of space in the default font. Thus,
1790 if the value is 5, that means the window contents are scrolled left by 5
1791 times the normal character width. How many characters actually
1792 disappear off to the left depends on their width, and could vary from
1793 line to line.
1794
1795 Because we read from side to side in the ``inner loop,'' and from top
1796 to bottom in the ``outer loop,'' the effect of horizontal scrolling is
1797 not like that of textual or vertical scrolling. Textual scrolling
1798 involves selection of a portion of text to display, and vertical
1799 scrolling moves the window contents contiguously; but horizontal
1800 scrolling causes part of @emph{each line} to go off screen.
1801
1802 Usually, no horizontal scrolling is in effect; then the leftmost
1803 column is at the left edge of the window. In this state, scrolling to
1804 the right is meaningless, since there is no data to the left of the edge
1805 to be revealed by it; so this is not allowed. Scrolling to the left is
1806 allowed; it scrolls the first columns of text off the edge of the window
1807 and can reveal additional columns on the right that were truncated
1808 before. Once a window has a nonzero amount of leftward horizontal
1809 scrolling, you can scroll it back to the right, but only so far as to
1810 reduce the net horizontal scroll to zero. There is no limit to how far
1811 left you can scroll, but eventually all the text will disappear off the
1812 left edge.
1813
1814 @vindex auto-hscroll-mode
1815 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1816 the horizontal scrolling of a window as necessary to ensure that point
1817 is always visible. However, you can still set the horizontal
1818 scrolling value explicitly. The value you specify serves as a lower
1819 bound for automatic scrolling, i.e. automatic scrolling will not
1820 scroll a window to a column less than the specified one.
1821
1822 @deffn Command scroll-left &optional count set-minimum
1823 This function scrolls the selected window @var{count} columns to the
1824 left (or to the right if @var{count} is negative). The default
1825 for @var{count} is the window width, minus 2.
1826
1827 The return value is the total amount of leftward horizontal scrolling in
1828 effect after the change---just like the value returned by
1829 @code{window-hscroll} (below).
1830
1831 Once you scroll a window as far right as it can go, back to its normal
1832 position where the total leftward scrolling is zero, attempts to scroll
1833 any farther right have no effect.
1834
1835 If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
1836 the lower bound for automatic scrolling; that is, automatic scrolling
1837 will not scroll a window to a column less than the value returned by
1838 this function. Interactive calls pass non-@code{nil} for
1839 @var{set-minimum}.
1840 @end deffn
1841
1842 @deffn Command scroll-right &optional count set-minimum
1843 This function scrolls the selected window @var{count} columns to the
1844 right (or to the left if @var{count} is negative). The default
1845 for @var{count} is the window width, minus 2. Aside from the direction
1846 of scrolling, this works just like @code{scroll-left}.
1847 @end deffn
1848
1849 @defun window-hscroll &optional window
1850 This function returns the total leftward horizontal scrolling of
1851 @var{window}---the number of columns by which the text in @var{window}
1852 is scrolled left past the left margin. The default for
1853 @var{window} is the selected window.
1854
1855 The return value is never negative. It is zero when no horizontal
1856 scrolling has been done in @var{window} (which is usually the case).
1857
1858
1859 @example
1860 @group
1861 (window-hscroll)
1862 @result{} 0
1863 @end group
1864 @group
1865 (scroll-left 5)
1866 @result{} 5
1867 @end group
1868 @group
1869 (window-hscroll)
1870 @result{} 5
1871 @end group
1872 @end example
1873 @end defun
1874
1875 @defun set-window-hscroll window columns
1876 This function sets horizontal scrolling of @var{window}. The value of
1877 @var{columns} specifies the amount of scrolling, in terms of columns
1878 from the left margin. The argument @var{columns} should be zero or
1879 positive; if not, it is taken as zero. Fractional values of
1880 @var{columns} are not supported at present.
1881
1882 Note that @code{set-window-hscroll} may appear not to work if you test
1883 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1884 is that the function sets the horizontal scroll value and returns, but
1885 then redisplay adjusts the horizontal scrolling to make point visible,
1886 and this overrides what the function did. You can observe the
1887 function's effect if you call it while point is sufficiently far from
1888 the left margin that it will remain visible.
1889
1890 The value returned is @var{columns}.
1891
1892 @example
1893 @group
1894 (set-window-hscroll (selected-window) 10)
1895 @result{} 10
1896 @end group
1897 @end example
1898 @end defun
1899
1900 Here is how you can determine whether a given position @var{position}
1901 is off the screen due to horizontal scrolling:
1902
1903 @example
1904 @group
1905 (defun hscroll-on-screen (window position)
1906 (save-excursion
1907 (goto-char position)
1908 (and
1909 (>= (- (current-column) (window-hscroll window)) 0)
1910 (< (- (current-column) (window-hscroll window))
1911 (window-width window)))))
1912 @end group
1913 @end example
1914
1915 @node Size of Window
1916 @section The Size of a Window
1917 @cindex window size
1918 @cindex size of window
1919
1920 An Emacs window is rectangular, and its size information consists of
1921 the height (the number of lines) and the width (the number of character
1922 positions in each line). The mode line is included in the height. But
1923 the width does not count the scroll bar or the column of @samp{|}
1924 characters that separates side-by-side windows.
1925
1926 The following three functions return size information about a window:
1927
1928 @defun window-height &optional window
1929 This function returns the number of lines in @var{window}, including its
1930 mode line and header line, if any. If @var{window} fills its entire
1931 frame except for the echo area, this is typically one less than the
1932 value of @code{frame-height} on that frame. The default for
1933 @var{window} is the selected window.
1934
1935 @example
1936 @group
1937 (window-height)
1938 @result{} 23
1939 @end group
1940 @group
1941 (split-window-vertically)
1942 @result{} #<window 4 on windows.texi>
1943 @end group
1944 @group
1945 (window-height)
1946 @result{} 11
1947 @end group
1948 @end example
1949 @end defun
1950
1951 @defun window-body-height &optional window
1952 Like @code{window-height} but the value does not include the
1953 mode line (if any) or the header line (if any).
1954 @end defun
1955
1956 @defun window-width &optional window
1957 This function returns the number of columns in @var{window}. The
1958 default for @var{window} is the selected window.
1959
1960 The return value does not include the window's scroll bar or the column
1961 of @samp{|} characters that separates side-by-side windows. Moreover,
1962 the return value does not include the space used for displaying fringes
1963 and margins. Hence you cannot, in general, compare the return values of
1964 @code{window-width} and @code{frame-width} for equality to determine
1965 whether a window is a wide as the containing frame. Use the function
1966 @code{window-full-width-p}, see below, instead.
1967
1968 @example
1969 @group
1970 (window-width)
1971 @result{} 80
1972 @end group
1973 @end example
1974 @end defun
1975
1976 @defun window-full-width-p &optional window
1977 This function returns non-@code{nil} if @var{window} is as wide as the
1978 frame that contains it; otherwise @code{nil}. The default for
1979 @var{window} is the selected window.
1980 @end defun
1981
1982 @defun window-edges &optional window
1983 This function returns a list of the edge coordinates of @var{window}.
1984 The default for @var{window} is the selected window.
1985
1986 The order of the list is @code{(@var{left} @var{top} @var{right}
1987 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1988 the frame. The element @var{right} of the value is one more than the
1989 rightmost column used by @var{window}, and @var{bottom} is one more than
1990 the bottommost row used by @var{window} and its mode-line.
1991
1992 The edges include the space used by the window's scroll bar, display
1993 margins, fringes, header line, and mode line, if it has them. Also,
1994 if the window has a neighbor on the right, its right edge value
1995 includes the width of the separator line between the window and that
1996 neighbor. Since the width of the window does not include this
1997 separator, the width does not usually equal the difference between the
1998 right and left edges.
1999 @end defun
2000
2001 @defun window-inside-edges &optional window
2002 This is similar to @code{window-edges}, but the edge values
2003 it returns include only the text area of the window. They
2004 do not include the header line, mode line, scroll bar or
2005 vertical separator, fringes, or display margins.
2006 @end defun
2007
2008 Here are the results obtained on a typical 24-line terminal with just
2009 one window, with menu bar enabled:
2010
2011 @example
2012 @group
2013 (window-edges (selected-window))
2014 @result{} (0 1 80 23)
2015 @end group
2016 @group
2017 (window-inside-edges (selected-window))
2018 @result{} (0 1 80 22)
2019 @end group
2020 @end example
2021
2022 @noindent
2023 The bottom edge is at line 23 because the last line is the echo area.
2024 The bottom inside edge is at line 22, which is the window's mode line.
2025
2026 If @var{window} is at the upper left corner of its frame, and there is
2027 no menu bar, then @var{bottom} returned by @code{window-edges} is the
2028 same as the value of @code{(window-height)}, @var{right} is almost the
2029 same as the value of @code{(window-width)}, and @var{top} and
2030 @var{left} are zero. For example, the edges of the following window
2031 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
2032 columns, the last column of the window (column 7) holds a border
2033 rather than text. The last row (row 4) holds the mode line, shown
2034 here with @samp{xxxxxxxxx}.
2035
2036 @example
2037 @group
2038 0
2039 _______
2040 0 | |
2041 | |
2042 | |
2043 | |
2044 xxxxxxxxx 4
2045
2046 7
2047 @end group
2048 @end example
2049
2050 In the following example, let's suppose that the frame is 7
2051 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
2052 and the edges of the right window are @w{@samp{4 0 7 3}}.
2053 The inside edges of the left window are @w{@samp{0 0 3 2}},
2054 and the inside edges of the right window are @w{@samp{4 0 7 2}},
2055
2056 @example
2057 @group
2058 ___ ___
2059 | | |
2060 | | |
2061 xxxxxxxxx
2062
2063 0 34 7
2064 @end group
2065 @end example
2066
2067 @defun window-pixel-edges &optional window
2068 This function is like @code{window-edges} except that, on a graphical
2069 display, the edge values are measured in pixels instead of in
2070 character lines and columns.
2071 @end defun
2072
2073 @defun window-inside-pixel-edges &optional window
2074 This function is like @code{window-inside-edges} except that, on a
2075 graphical display, the edge values are measured in pixels instead of
2076 in character lines and columns.
2077 @end defun
2078
2079 @node Resizing Windows
2080 @section Changing the Size of a Window
2081 @cindex window resizing
2082 @cindex resize window
2083 @cindex changing window size
2084 @cindex window size, changing
2085
2086 The window size functions fall into two classes: high-level commands
2087 that change the size of windows and low-level functions that access
2088 window size. Emacs does not permit overlapping windows or gaps between
2089 windows, so resizing a window always affects at least one other window.
2090
2091 @deffn Command enlarge-window size &optional horizontal
2092 This function makes the selected window @var{size} lines taller by
2093 stealing lines from windows above or below. In a first round, it takes
2094 lines from one window at a time until that window is
2095 @code{window-min-height} lines tall, then takes from another. If, at
2096 the end of the first round, the selected window is still not tall
2097 enough, @code{enlarge-window} starts a second round, where it deletes
2098 windows above or below the selected one.
2099
2100 If @var{horizontal} is non-@code{nil}, this function makes the window
2101 @var{size} columns wider, stealing columns instead of lines. If a
2102 window from which columns are stolen shrinks below
2103 @code{window-min-width} columns, that window disappears.
2104
2105 If the requested size would exceed that of the window's frame, then the
2106 function makes the window occupy the entire height (or width) of the
2107 frame.
2108
2109 If there are various other windows from which lines or columns can be
2110 stolen, and some of them specify fixed size (using
2111 @code{window-size-fixed}, see below), they are left untouched while
2112 other windows are ``robbed.'' If it would be necessary to alter the
2113 size of a fixed-size window, @code{enlarge-window} gets an error
2114 instead.
2115
2116 If @var{size} is negative, this function shrinks the selected window by
2117 @minus{}@var{size} lines or columns. If that makes the window smaller
2118 than the minimum size (@code{window-min-height} and
2119 @code{window-min-width}), then @code{enlarge-window} deletes the window.
2120
2121 @code{enlarge-window} returns @code{nil}.
2122 @end deffn
2123
2124 @deffn Command enlarge-window-horizontally columns
2125 This function makes the selected window @var{columns} wider.
2126 It could be defined as follows:
2127
2128 @example
2129 @group
2130 (defun enlarge-window-horizontally (columns)
2131 (interactive "p")
2132 (enlarge-window columns t))
2133 @end group
2134 @end example
2135 @end deffn
2136
2137 @deffn Command shrink-window size &optional horizontal
2138 This function is like @code{enlarge-window} but negates the argument
2139 @var{size}, making the selected window smaller by giving lines (or
2140 columns) to the other windows. If the window shrinks below
2141 @code{window-min-height} or @code{window-min-width}, then it disappears.
2142
2143 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2144 lines or columns.
2145 @end deffn
2146
2147 @deffn Command shrink-window-horizontally columns
2148 This function makes the selected window @var{columns} narrower.
2149 It could be defined as follows:
2150
2151 @example
2152 @group
2153 (defun shrink-window-horizontally (columns)
2154 (interactive "p")
2155 (shrink-window columns t))
2156 @end group
2157 @end example
2158 @end deffn
2159
2160 @defun adjust-window-trailing-edge window delta horizontal
2161 This function makes the selected window @var{delta} lines taller or
2162 @var{delta} columns wider, by moving the bottom or right edge. This
2163 function does not delete other windows; if it cannot make the
2164 requested size adjustment, it signals an error. On success, this
2165 function returns @code{nil}.
2166 @end defun
2167
2168 @defun fit-window-to-buffer &optional window max-height min-height
2169 This function makes @var{window} the right height to display its
2170 contents exactly. The default for @var{window} is the selected window.
2171
2172 The optional argument @var{max-height} specifies the maximum height the
2173 window is allowed to be; @code{nil} means use the maximum permissible
2174 height of a window on @var{window}'s frame. The optional argument
2175 @var{min-height} specifies the minimum height for the window; @code{nil}
2176 means use @code{window-min-height}. All these height values include the
2177 mode line and/or header line.
2178
2179 This function can delete windows when their height shrinks below
2180 @var{min-height}. It returns non-@code{nil} if it orderly resized
2181 @var{window}, and @code{nil} otherwise.
2182 @end defun
2183
2184 @deffn Command shrink-window-if-larger-than-buffer &optional window
2185 This command shrinks @var{window} vertically to be as small as possible
2186 while still showing the full contents of its buffer---but not less than
2187 @code{window-min-height} lines. The default for @var{window} is
2188 the selected window.
2189
2190 However, this command does nothing if the window is already too small to
2191 display the whole text of the buffer, or if part of the contents are
2192 currently scrolled off screen, or if the window is not the full width of
2193 its frame, or if the window is the only window in its frame.
2194
2195 This command returns non-@code{nil} if it actually shrank the window
2196 and @code{nil} otherwise.
2197 @end deffn
2198
2199 @cindex fixed-size window
2200 @defvar window-size-fixed
2201 If this variable is non-@code{nil}, in a given buffer, then the size of
2202 any window displaying that buffer remains fixed unless you either
2203 explicitly change it or Emacs has no other choice.
2204
2205 If the value is @code{height}, then only the window's height is fixed;
2206 if the value is @code{width}, then only the window's width is fixed.
2207 Any other non-@code{nil} value fixes both the width and the height.
2208
2209 This variable automatically becomes buffer-local when set.
2210
2211 Explicit size-change functions such as @code{enlarge-window}
2212 get an error if they would have to change a window size which is fixed.
2213 Therefore, when you want to change the size of such a window,
2214 you should bind @code{window-size-fixed} to @code{nil}, like this:
2215
2216 @example
2217 (let ((window-size-fixed nil))
2218 (enlarge-window 10))
2219 @end example
2220
2221 Deleting an adjacent window or changing the frame size may change the
2222 size of a fixed-size window, if there is no other alternative.
2223 @end defvar
2224
2225 @cindex minimum window size
2226 The following two variables constrain the window-structure-changing
2227 functions to a minimum height and width.
2228
2229 @defopt window-min-height
2230 The value of this variable specifies how short a window may become
2231 before it is automatically deleted. Making a window smaller than
2232 @code{window-min-height} automatically deletes it, and no window may be
2233 created shorter than this. The value is measured in line units. When
2234 the window wants a mode line and/or a header line, they are counted as
2235 one line each. The default value is @code{4}. A value less than
2236 @code{1} is ignored.
2237 @end defopt
2238
2239 @defopt window-min-width
2240 The value of this variable specifies how narrow a window may become
2241 before it is automatically deleted. Making a window smaller than
2242 @code{window-min-width} automatically deletes it, and no window may be
2243 created narrower than this. The value is measured in characters and
2244 includes any fringes or the scroll bar. The default value is @code{10}.
2245 A value less than @code{2} is ignored.
2246 @end defopt
2247
2248 @cindex balancing window sizes
2249 Emacs provides two functions to balance windows, that is, to even out
2250 the sizes of windows on the same frame. The minibuffer window and
2251 fixed-size windows are not resized by these functions.
2252
2253 @deffn Command balance-windows &optional window-or-frame
2254 This function balances windows in a way that gives more space to
2255 full-width and/or full-height windows. If @var{window-or-frame}
2256 specifies a frame, it balances all windows on that frame. If
2257 @var{window-or-frame} specifies a window, it balances this window and
2258 its ``siblings'' only. Think of a sibling as the other (original or
2259 new) window with respect to the present one, involved in the process of
2260 splitting; see @ref{Splitting Windows}. Since a sibling may have been
2261 split again, a window can have more than one sibling.
2262 @end deffn
2263
2264 @deffn Command balance-windows-area
2265 This function attempts to give all windows on the selected frame
2266 approximately the same share of the screen area. This means that
2267 full-width or full-height windows are not given more space than other
2268 windows.
2269 @end deffn
2270
2271 @node Coordinates and Windows
2272 @section Coordinates and Windows
2273
2274 This section describes how to relate screen coordinates to windows.
2275
2276 @defun window-at x y &optional frame
2277 This function returns the window containing the specified cursor
2278 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2279 are measured in characters and count from the top left corner of the
2280 frame. If they are out of range, @code{window-at} returns @code{nil}.
2281
2282 If you omit @var{frame}, the selected frame is used.
2283 @end defun
2284
2285 @defun coordinates-in-window-p coordinates window
2286 This function checks whether a particular frame position falls within
2287 the window @var{window}.
2288
2289 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2290 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2291 characters, and count from the top left corner of the screen or frame.
2292
2293 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2294 if the coordinates are inside @var{window}. The value also indicates
2295 what part of the window the position is in, as follows:
2296
2297 @table @code
2298 @item (@var{relx} . @var{rely})
2299 The coordinates are inside @var{window}. The numbers @var{relx} and
2300 @var{rely} are the equivalent window-relative coordinates for the
2301 specified position, counting from 0 at the top left corner of the
2302 window.
2303
2304 @item mode-line
2305 The coordinates are in the mode line of @var{window}.
2306
2307 @item header-line
2308 The coordinates are in the header line of @var{window}.
2309
2310 @item vertical-line
2311 The coordinates are in the vertical line between @var{window} and its
2312 neighbor to the right. This value occurs only if the window doesn't
2313 have a scroll bar; positions in a scroll bar are considered outside the
2314 window for these purposes.
2315
2316 @item left-fringe
2317 @itemx right-fringe
2318 The coordinates are in the left or right fringe of the window.
2319
2320 @item left-margin
2321 @itemx right-margin
2322 The coordinates are in the left or right margin of the window.
2323
2324 @item nil
2325 The coordinates are not in any part of @var{window}.
2326 @end table
2327
2328 The function @code{coordinates-in-window-p} does not require a frame as
2329 argument because it always uses the frame that @var{window} is on.
2330 @end defun
2331
2332 @node Window Tree
2333 @section The Window Tree
2334 @cindex window tree
2335
2336 A @dfn{window tree} specifies the layout, size, and relationship
2337 between all windows in one frame.
2338
2339 @defun window-tree &optional frame
2340 This function returns the window tree for frame @var{frame}.
2341 If @var{frame} is omitted, the selected frame is used.
2342
2343 The return value is a list of the form @code{(@var{root} @var{mini})},
2344 where @var{root} represents the window tree of the frame's
2345 root window, and @var{mini} is the frame's minibuffer window.
2346
2347 If the root window is not split, @var{root} is the root window itself.
2348 Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
2349 @var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
2350 and @code{t} for a vertical split, @var{edges} gives the combined size and
2351 position of the subwindows in the split, and the rest of the elements
2352 are the subwindows in the split. Each of the subwindows may again be
2353 a window or a list representing a window split, and so on. The
2354 @var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
2355 similar to the value returned by @code{window-edges}.
2356 @end defun
2357
2358 @node Window Configurations
2359 @section Window Configurations
2360 @cindex window configurations
2361 @cindex saving window information
2362
2363 A @dfn{window configuration} records the entire layout of one
2364 frame---all windows, their sizes, which buffers they contain, how those
2365 buffers are scrolled, and their values of point and the mark; also their
2366 fringes, margins, and scroll bar settings. It also includes the value
2367 of @code{minibuffer-scroll-window}. As a special exception, the window
2368 configuration does not record the value of point in the selected window
2369 for the current buffer. Also, the window configuration does not record
2370 the values of window parameters; see @ref{Window Parameters}.
2371
2372 You can bring back an entire frame layout by restoring a previously
2373 saved window configuration. If you want to record the layout of all
2374 frames instead of just one, use a frame configuration instead of a
2375 window configuration; see @ref{Frame Configurations}.
2376
2377 @defun current-window-configuration &optional frame
2378 This function returns a new object representing @var{frame}'s current
2379 window configuration. The default for @var{frame} is the selected
2380 frame.
2381 @end defun
2382
2383 @defun set-window-configuration configuration
2384 This function restores the configuration of windows and buffers as
2385 specified by @var{configuration}, for the frame that @var{configuration}
2386 was created for.
2387
2388 The argument @var{configuration} must be a value that was previously
2389 returned by @code{current-window-configuration}. The configuration is
2390 restored in the frame from which @var{configuration} was made, whether
2391 that frame is selected or not. This always counts as a window size
2392 change and triggers execution of the @code{window-size-change-functions}
2393 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2394 know how to tell whether the new configuration actually differs from the
2395 old one.
2396
2397 If the frame which @var{configuration} was saved from is dead, all this
2398 function does is restore the three variables @code{window-min-height},
2399 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2400 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2401
2402 Here is a way of using this function to get the same effect
2403 as @code{save-window-excursion}:
2404
2405 @example
2406 @group
2407 (let ((config (current-window-configuration)))
2408 (unwind-protect
2409 (progn (split-window-vertically nil)
2410 @dots{})
2411 (set-window-configuration config)))
2412 @end group
2413 @end example
2414 @end defun
2415
2416 @defspec save-window-excursion forms@dots{}
2417 This special form records the window configuration, executes @var{forms}
2418 in sequence, then restores the earlier window configuration. The window
2419 configuration includes, for each window, the value of point and the
2420 portion of the buffer that is visible. It also includes the choice of
2421 selected window. However, it does not include the value of point in
2422 the current buffer; use @code{save-excursion} also, if you wish to
2423 preserve that.
2424
2425 Don't use this construct when @code{save-selected-window} is sufficient.
2426
2427 Exit from @code{save-window-excursion} always triggers execution of
2428 @code{window-size-change-functions}. (It doesn't know how to tell
2429 whether the restored configuration actually differs from the one in
2430 effect at the end of the @var{forms}.)
2431
2432 The return value is the value of the final form in @var{forms}.
2433 For example:
2434
2435 @example
2436 @group
2437 (split-window)
2438 @result{} #<window 25 on control.texi>
2439 @end group
2440 @group
2441 (setq w (selected-window))
2442 @result{} #<window 19 on control.texi>
2443 @end group
2444 @group
2445 (save-window-excursion
2446 (delete-other-windows w)
2447 (switch-to-buffer "foo")
2448 'do-something)
2449 @result{} do-something
2450 ;; @r{The screen is now split again.}
2451 @end group
2452 @end example
2453 @end defspec
2454
2455 @defun window-configuration-p object
2456 This function returns @code{t} if @var{object} is a window configuration.
2457 @end defun
2458
2459 @defun compare-window-configurations config1 config2
2460 This function compares two window configurations as regards the
2461 structure of windows, but ignores the values of point and mark and the
2462 saved scrolling positions---it can return @code{t} even if those
2463 aspects differ.
2464
2465 The function @code{equal} can also compare two window configurations; it
2466 regards configurations as unequal if they differ in any respect, even a
2467 saved point or mark.
2468 @end defun
2469
2470 @defun window-configuration-frame config
2471 This function returns the frame for which the window configuration
2472 @var{config} was made.
2473 @end defun
2474
2475 Other primitives to look inside of window configurations would make
2476 sense, but are not implemented because we did not need them. See the
2477 file @file{winner.el} for some more operations on windows
2478 configurations.
2479
2480 @node Window Parameters
2481 @section Window Parameters
2482 @cindex window parameters
2483
2484 This sections describes how window parameters can be used to associate
2485 additional information with windows.
2486
2487 @defun window-parameter window parameter
2488 This function returns @var{window}'s value for @var{parameter}. The
2489 default for @var{window} is the selected window. If @var{window}
2490 has no setting for @var{parameter}, this function returns @code{nil}.
2491 @end defun
2492
2493 @defun window-parameters &optional window
2494 This function returns all parameters of @var{window} and their values.
2495 The default for @var{window} is the selected window. The return value
2496 is an association list of elements of the form @code{(@var{parameter}
2497 . @var{value})}.
2498 @end defun
2499
2500 @defun set-window-parameter window parameter value
2501 This function sets @var{window}'s value of @var{parameter} to
2502 @var{value} and returns @var{value}. The default for @var{window}
2503 is the selected window.
2504 @end defun
2505
2506 Currently, window parameters are not saved in window configurations and
2507 consequently not restored by @code{set-window-configuration}. Hence,
2508 any change of a parameter introduced via @code{set-window-parameter} can
2509 be undone only by invoking @code{set-window-parameter} for the same
2510 parameter again. Since @code{save-window-excursion} relies on window
2511 configurations (@pxref{Window Configurations}), window parameters are
2512 not saved and restored by that special form, either.
2513
2514 @node Window Hooks
2515 @section Hooks for Window Scrolling and Changes
2516 @cindex hooks for window operations
2517
2518 This section describes how a Lisp program can take action whenever a
2519 window displays a different part of its buffer or a different buffer.
2520 There are three actions that can change this: scrolling the window,
2521 switching buffers in the window, and changing the size of the window.
2522 The first two actions run @code{window-scroll-functions}; the last runs
2523 @code{window-size-change-functions}.
2524
2525 @defvar window-scroll-functions
2526 This variable holds a list of functions that Emacs should call before
2527 redisplaying a window with scrolling. Displaying a different buffer in
2528 the window also runs these functions.
2529
2530 This variable is not a normal hook, because each function is called with
2531 two arguments: the window, and its new display-start position.
2532
2533 These functions must be careful in using @code{window-end}
2534 (@pxref{Window Start and End}); if you need an up-to-date value, you
2535 must use the @var{update} argument to ensure you get it.
2536
2537 @strong{Warning:} don't use this feature to alter the way the window
2538 is scrolled. It's not designed for that, and such use probably won't
2539 work.
2540 @end defvar
2541
2542 @defvar window-size-change-functions
2543 This variable holds a list of functions to be called if the size of any
2544 window changes for any reason. The functions are called just once per
2545 redisplay, and just once for each frame on which size changes have
2546 occurred.
2547
2548 Each function receives the frame as its sole argument. There is no
2549 direct way to find out which windows on that frame have changed size, or
2550 precisely how. However, if a size-change function records, at each
2551 call, the existing windows and their sizes, it can also compare the
2552 present sizes and the previous sizes.
2553
2554 Creating or deleting windows counts as a size change, and therefore
2555 causes these functions to be called. Changing the frame size also
2556 counts, because it changes the sizes of the existing windows.
2557
2558 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2559 Configurations}) in these functions, because that always counts as a
2560 size change, and it would cause these functions to be called over and
2561 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2562 Windows}) is what you need here.
2563 @end defvar
2564
2565 @defvar window-configuration-change-hook
2566 A normal hook that is run every time you change the window configuration
2567 of an existing frame. This includes splitting or deleting windows,
2568 changing the sizes of windows, or displaying a different buffer in a
2569 window.
2570
2571 The buffer-local part of this hook is run once per each window on the
2572 affected frame, with the relevant window selected and its buffer
2573 current. The global part is run once for the modified frame, with that
2574 frame selected.
2575 @end defvar
2576
2577 In addition, you can use @code{jit-lock-register} to register a Font
2578 Lock fontification function, which will be called whenever part of the
2579 buffer needs to be refontified (usually because it has been changed).
2580 @xref{Other Font Lock Variables}.
2581
2582 @ignore
2583 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2584 @end ignore