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1 \input texinfo @c -*-texinfo-*-
2 @c This file is used for printing the GNU Emacs Lisp Reference Manual
3 @c in two volumes. It is a modified version of elisp.texi.
4 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
5 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
6 @c Free Software Foundation, Inc.
7 @c %**start of header
8 @setfilename elisp
9 @settitle GNU Emacs Lisp Reference Manual: Volume 1
10 @c %**end of header
11
12 @c See two-volume-cross-refs.txt.
13 @tex
14 \message{Formatting for two volume edition...Volume 1...}
15 %
16 % Read special toc file, set up in two-volume.make.
17 \gdef\tocreadfilename{elisp1-toc-ready.toc}
18 %
19 % Don't make outlines, they're not needed and \readdatafile can't pay
20 % attention to the special definition above.
21 \global\let\pdfmakeoutlines=\relax
22 %
23 % Start volume 1 chapter numbering at 1; this must be listed as chapno0.
24 \global\chapno=0
25 @end tex
26
27 @c Version of the manual and of Emacs.
28 @c Please remember to update the edition number in README as well.
29 @set VERSION 3.0
30 @include emacsver.texi
31 @set DATE July 2009
32
33 @dircategory Emacs
34 @direntry
35 * Elisp: (elisp). The Emacs Lisp Reference Manual.
36 @end direntry
37
38 @c in general, keep the following line commented out, unless doing a
39 @c copy of this manual that will be published. the manual should go
40 @c onto the distribution in the full, 8.5 x 11" size.
41 @set smallbook
42
43 @ifset smallbook
44 @smallbook
45 @end ifset
46
47 @c per rms and peterb, use 10pt fonts for the main text, mostly to
48 @c save on paper cost.
49 @c Do this inside @tex for now, so current makeinfo does not complain.
50 @tex
51 @ifset smallbook
52 @fonttextsize 10
53 \global\let\urlcolor=\Black % don't print links in grayscale
54 \global\let\linkcolor=\Black
55 @end ifset
56 \global\hbadness=6666 % don't worry about not-too-underfull boxes
57 @end tex
58
59 @c Combine indices.
60 @synindex cp fn
61 @syncodeindex vr fn
62 @syncodeindex ky fn
63 @syncodeindex pg fn
64 @c We use the "type index" to index new functions and variables.
65 @c @syncodeindex tp fn
66
67 @copying
68 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
69 corresponding to Emacs version @value{EMACSVER}.
70
71 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
72 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software
73 Foundation, Inc.
74
75 @quotation
76 Permission is granted to copy, distribute and/or modify this document
77 under the terms of the GNU Free Documentation License, Version 1.3 or
78 any later version published by the Free Software Foundation; with the
79 Invariant Sections being ``GNU General Public License,'' with the
80 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
81 Texts as in (a) below. A copy of the license is included in the
82 section entitled ``GNU Free Documentation License.''
83
84 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
85 modify this GNU manual. Buying copies from the FSF supports it in
86 developing GNU and promoting software freedom.''
87 @end quotation
88 @end copying
89
90 @titlepage
91 @title GNU Emacs Lisp Reference Manual
92 @subtitle Volume 1
93 @subtitle For Emacs Version @value{EMACSVER}
94 @subtitle Revision @value{VERSION}, @value{DATE}
95
96 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
97 @author and the GNU Manual Group
98 @page
99 @vskip 0pt plus 1filll
100 @insertcopying
101
102 @sp 2
103
104 Published by the Free Software Foundation @*
105 51 Franklin St, Fifth Floor @*
106 Boston, MA 02110-1301 @*
107 USA @*
108 ISBN 1-882114-74-4
109
110 @sp 2
111 Cover art by Etienne Suvasa.
112 @end titlepage
113
114
115 @c Print the tables of contents
116 @summarycontents
117 @contents
118
119
120 @ifnottex
121 @node Top, Introduction, (dir), (dir)
122 @top Emacs Lisp
123
124 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
125 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
126 @end ifnottex
127
128 @menu
129 * Introduction:: Introduction and conventions used.
130
131 * Lisp Data Types:: Data types of objects in Emacs Lisp.
132 * Numbers:: Numbers and arithmetic functions.
133 * Strings and Characters:: Strings, and functions that work on them.
134 * Lists:: Lists, cons cells, and related functions.
135 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
136 Certain functions act on any kind of sequence.
137 The description of vectors is here as well.
138 * Hash Tables:: Very fast lookup-tables.
139 * Symbols:: Symbols represent names, uniquely.
140
141 * Evaluation:: How Lisp expressions are evaluated.
142 * Control Structures:: Conditionals, loops, nonlocal exits.
143 * Variables:: Using symbols in programs to stand for values.
144 * Functions:: A function is a Lisp program
145 that can be invoked from other functions.
146 * Macros:: Macros are a way to extend the Lisp language.
147 * Customization:: Writing customization declarations.
148
149 * Loading:: Reading files of Lisp code into Lisp.
150 * Byte Compilation:: Compilation makes programs run faster.
151 * Advising Functions:: Adding to the definition of a function.
152 * Debugging:: Tools and tips for debugging Lisp programs.
153
154 * Read and Print:: Converting Lisp objects to text and back.
155 * Minibuffers:: Using the minibuffer to read input.
156 * Command Loop:: How the editor command loop works,
157 and how you can call its subroutines.
158 * Keymaps:: Defining the bindings from keys to commands.
159 * Modes:: Defining major and minor modes.
160 * Documentation:: Writing and using documentation strings.
161
162 * Files:: Accessing files.
163 * Backups and Auto-Saving:: Controlling how backups and auto-save
164 files are made.
165 * Buffers:: Creating and using buffer objects.
166 * Windows:: Manipulating windows and displaying buffers.
167 * Frames:: Making multiple system-level windows.
168 * Positions:: Buffer positions and motion functions.
169 * Markers:: Markers represent positions and update
170 automatically when the text is changed.
171
172 * Text:: Examining and changing text in buffers.
173 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
174 * Searching and Matching:: Searching buffers for strings or regexps.
175 * Syntax Tables:: The syntax table controls word and list parsing.
176 * Abbrevs:: How Abbrev mode works, and its data structures.
177
178 * Processes:: Running and communicating with subprocesses.
179 * Display:: Features for controlling the screen display.
180 * System Interface:: Getting the user id, system type, environment
181 variables, and other such things.
182
183 * Packaging:: Preparing Lisp code for distribution.
184
185 Appendices
186
187 * Antinews:: Info for users downgrading to Emacs 22.
188 * GNU Free Documentation License:: The license for this documentation.
189 * GPL:: Conditions for copying and changing GNU Emacs.
190 * Tips:: Advice and coding conventions for Emacs Lisp.
191 * GNU Emacs Internals:: Building and dumping Emacs;
192 internal data structures.
193 * Standard Errors:: List of all error symbols.
194 * Standard Buffer-Local Variables::
195 List of variables buffer-local in all buffers.
196 * Standard Keymaps:: List of standard keymaps.
197 * Standard Hooks:: List of standard hook variables.
198
199 * Index:: Index including concepts, functions, variables,
200 and other terms.
201
202 @ignore
203 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
204 @end ignore
205
206 @c Do NOT modify the following 3 lines! They must have this form to
207 @c be correctly identified by `texinfo-multiple-files-update'. In
208 @c particular, the detailed menu header line MUST be identical to the
209 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
210
211 @detailmenu
212 --- The Detailed Node Listing ---
213 ---------------------------------
214
215 Here are other nodes that are inferiors of those already listed,
216 mentioned here so you can get to them in one step:
217
218 Introduction
219
220 * Caveats:: Flaws and a request for help.
221 * Lisp History:: Emacs Lisp is descended from Maclisp.
222 * Conventions:: How the manual is formatted.
223 * Version Info:: Which Emacs version is running?
224 * Acknowledgements:: The authors, editors, and sponsors of this manual.
225
226 Conventions
227
228 * Some Terms:: Explanation of terms we use in this manual.
229 * nil and t:: How the symbols @code{nil} and @code{t} are used.
230 * Evaluation Notation:: The format we use for examples of evaluation.
231 * Printing Notation:: The format we use when examples print text.
232 * Error Messages:: The format we use for examples of errors.
233 * Buffer Text Notation:: The format we use for buffer contents in examples.
234 * Format of Descriptions:: Notation for describing functions, variables, etc.
235
236 Format of Descriptions
237
238 * A Sample Function Description:: A description of an imaginary
239 function, @code{foo}.
240 * A Sample Variable Description:: A description of an imaginary
241 variable, @code{electric-future-map}.
242
243 Lisp Data Types
244
245 * Printed Representation:: How Lisp objects are represented as text.
246 * Comments:: Comments and their formatting conventions.
247 * Programming Types:: Types found in all Lisp systems.
248 * Editing Types:: Types specific to Emacs.
249 * Circular Objects:: Read syntax for circular structure.
250 * Type Predicates:: Tests related to types.
251 * Equality Predicates:: Tests of equality between any two objects.
252
253 Programming Types
254
255 * Integer Type:: Numbers without fractional parts.
256 * Floating Point Type:: Numbers with fractional parts and with a large range.
257 * Character Type:: The representation of letters, numbers and
258 control characters.
259 * Symbol Type:: A multi-use object that refers to a function,
260 variable, or property list, and has a unique identity.
261 * Sequence Type:: Both lists and arrays are classified as sequences.
262 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
263 * Array Type:: Arrays include strings and vectors.
264 * String Type:: An (efficient) array of characters.
265 * Vector Type:: One-dimensional arrays.
266 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
267 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
268 * Hash Table Type:: Super-fast lookup tables.
269 * Function Type:: A piece of executable code you can call from elsewhere.
270 * Macro Type:: A method of expanding an expression into another
271 expression, more fundamental but less pretty.
272 * Primitive Function Type:: A function written in C, callable from Lisp.
273 * Byte-Code Type:: A function written in Lisp, then compiled.
274 * Autoload Type:: A type used for automatically loading seldom-used
275 functions.
276
277 Character Type
278
279 * Basic Char Syntax:: Syntax for regular characters.
280 * General Escape Syntax:: How to specify characters by their codes.
281 * Ctl-Char Syntax:: Syntax for control characters.
282 * Meta-Char Syntax:: Syntax for meta-characters.
283 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
284
285 Cons Cell and List Types
286
287 * Box Diagrams:: Drawing pictures of lists.
288 * Dotted Pair Notation:: A general syntax for cons cells.
289 * Association List Type:: A specially constructed list.
290
291 String Type
292
293 * Syntax for Strings:: How to specify Lisp strings.
294 * Non-ASCII in Strings:: International characters in strings.
295 * Nonprinting Characters:: Literal unprintable characters in strings.
296 * Text Props and Strings:: Strings with text properties.
297
298 Editing Types
299
300 * Buffer Type:: The basic object of editing.
301 * Marker Type:: A position in a buffer.
302 * Window Type:: Buffers are displayed in windows.
303 * Frame Type:: Windows subdivide frames.
304 * Terminal Type:: A terminal device displays frames.
305 * Window Configuration Type:: Recording the way a frame is subdivided.
306 * Frame Configuration Type:: Recording the status of all frames.
307 * Process Type:: A subprocess of Emacs running on the underlying OS.
308 * Stream Type:: Receive or send characters.
309 * Keymap Type:: What function a keystroke invokes.
310 * Overlay Type:: How an overlay is represented.
311 * Font Type:: Fonts for displaying text.
312
313 Numbers
314
315 * Integer Basics:: Representation and range of integers.
316 * Float Basics:: Representation and range of floating point.
317 * Predicates on Numbers:: Testing for numbers.
318 * Comparison of Numbers:: Equality and inequality predicates.
319 * Numeric Conversions:: Converting float to integer and vice versa.
320 * Arithmetic Operations:: How to add, subtract, multiply and divide.
321 * Rounding Operations:: Explicitly rounding floating point numbers.
322 * Bitwise Operations:: Logical and, or, not, shifting.
323 * Math Functions:: Trig, exponential and logarithmic functions.
324 * Random Numbers:: Obtaining random integers, predictable or not.
325
326 Strings and Characters
327
328 * String Basics:: Basic properties of strings and characters.
329 * Predicates for Strings:: Testing whether an object is a string or char.
330 * Creating Strings:: Functions to allocate new strings.
331 * Modifying Strings:: Altering the contents of an existing string.
332 * Text Comparison:: Comparing characters or strings.
333 * String Conversion:: Converting to and from characters and strings.
334 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
335 * Case Conversion:: Case conversion functions.
336 * Case Tables:: Customizing case conversion.
337
338 Lists
339
340 * Cons Cells:: How lists are made out of cons cells.
341 * List-related Predicates:: Is this object a list? Comparing two lists.
342 * List Elements:: Extracting the pieces of a list.
343 * Building Lists:: Creating list structure.
344 * List Variables:: Modifying lists stored in variables.
345 * Modifying Lists:: Storing new pieces into an existing list.
346 * Sets And Lists:: A list can represent a finite mathematical set.
347 * Association Lists:: A list can represent a finite relation or mapping.
348 * Rings:: Managing a fixed-size ring of objects.
349
350 Modifying Existing List Structure
351
352 * Setcar:: Replacing an element in a list.
353 * Setcdr:: Replacing part of the list backbone.
354 This can be used to remove or add elements.
355 * Rearrangement:: Reordering the elements in a list; combining lists.
356
357 Sequences, Arrays, and Vectors
358
359 * Sequence Functions:: Functions that accept any kind of sequence.
360 * Arrays:: Characteristics of arrays in Emacs Lisp.
361 * Array Functions:: Functions specifically for arrays.
362 * Vectors:: Special characteristics of Emacs Lisp vectors.
363 * Vector Functions:: Functions specifically for vectors.
364 * Char-Tables:: How to work with char-tables.
365 * Bool-Vectors:: How to work with bool-vectors.
366
367 Hash Tables
368
369 * Creating Hash:: Functions to create hash tables.
370 * Hash Access:: Reading and writing the hash table contents.
371 * Defining Hash:: Defining new comparison methods.
372 * Other Hash:: Miscellaneous.
373
374 Symbols
375
376 * Symbol Components:: Symbols have names, values, function definitions
377 and property lists.
378 * Definitions:: A definition says how a symbol will be used.
379 * Creating Symbols:: How symbols are kept unique.
380 * Property Lists:: Each symbol has a property list
381 for recording miscellaneous information.
382
383 Property Lists
384
385 * Plists and Alists:: Comparison of the advantages of property
386 lists and association lists.
387 * Symbol Plists:: Functions to access symbols' property lists.
388 * Other Plists:: Accessing property lists stored elsewhere.
389
390 Evaluation
391
392 * Intro Eval:: Evaluation in the scheme of things.
393 * Forms:: How various sorts of objects are evaluated.
394 * Quoting:: Avoiding evaluation (to put constants in
395 the program).
396 * Eval:: How to invoke the Lisp interpreter explicitly.
397
398 Kinds of Forms
399
400 * Self-Evaluating Forms:: Forms that evaluate to themselves.
401 * Symbol Forms:: Symbols evaluate as variables.
402 * Classifying Lists:: How to distinguish various sorts of list forms.
403 * Function Indirection:: When a symbol appears as the car of a list,
404 we find the real function via the symbol.
405 * Function Forms:: Forms that call functions.
406 * Macro Forms:: Forms that call macros.
407 * Special Forms:: "Special forms" are idiosyncratic primitives,
408 most of them extremely important.
409 * Autoloading:: Functions set up to load files
410 containing their real definitions.
411
412 Control Structures
413
414 * Sequencing:: Evaluation in textual order.
415 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
416 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
417 * Iteration:: @code{while} loops.
418 * Nonlocal Exits:: Jumping out of a sequence.
419
420 Nonlocal Exits
421
422 * Catch and Throw:: Nonlocal exits for the program's own purposes.
423 * Examples of Catch:: Showing how such nonlocal exits can be written.
424 * Errors:: How errors are signaled and handled.
425 * Cleanups:: Arranging to run a cleanup form if an
426 error happens.
427
428 Errors
429
430 * Signaling Errors:: How to report an error.
431 * Processing of Errors:: What Emacs does when you report an error.
432 * Handling Errors:: How you can trap errors and continue execution.
433 * Error Symbols:: How errors are classified for trapping them.
434
435 Variables
436
437 * Global Variables:: Variable values that exist permanently, everywhere.
438 * Constant Variables:: Certain "variables" have values that never change.
439 * Local Variables:: Variable values that exist only temporarily.
440 * Void Variables:: Symbols that lack values.
441 * Defining Variables:: A definition says a symbol is used as a variable.
442 * Tips for Defining:: Things you should think about when you
443 define a variable.
444 * Accessing Variables:: Examining values of variables whose names
445 are known only at run time.
446 * Setting Variables:: Storing new values in variables.
447 * Variable Scoping:: How Lisp chooses among local and global values.
448 * Buffer-Local Variables:: Variable values in effect only in one buffer.
449 * File Local Variables:: Handling local variable lists in files.
450 * Directory Local Variables:: Local variables common to all files in a
451 directory.
452 * Frame-Local Variables:: Frame-local bindings for variables.
453 * Variable Aliases:: Variables that are aliases for other variables.
454 * Variables with Restricted Values:: Non-constant variables whose value can
455 @emph{not} be an arbitrary Lisp object.
456
457 Scoping Rules for Variable Bindings
458
459 * Scope:: Scope means where in the program a value
460 is visible. Comparison with other languages.
461 * Extent:: Extent means how long in time a value exists.
462 * Impl of Scope:: Two ways to implement dynamic scoping.
463 * Using Scoping:: How to use dynamic scoping carefully and
464 avoid problems.
465
466 Buffer-Local Variables
467
468 * Intro to Buffer-Local:: Introduction and concepts.
469 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
470 * Default Value:: The default value is seen in buffers
471 that don't have their own buffer-local values.
472
473 Functions
474
475 * What Is a Function:: Lisp functions vs. primitives; terminology.
476 * Lambda Expressions:: How functions are expressed as Lisp objects.
477 * Function Names:: A symbol can serve as the name of a function.
478 * Defining Functions:: Lisp expressions for defining functions.
479 * Calling Functions:: How to use an existing function.
480 * Mapping Functions:: Applying a function to each element of a list, etc.
481 * Anonymous Functions:: Lambda expressions are functions with no names.
482 * Function Cells:: Accessing or setting the function definition
483 of a symbol.
484 * Obsolete Functions:: Declaring functions obsolete.
485 * Inline Functions:: Defining functions that the compiler
486 will open code.
487 * Declaring Functions:: Telling the compiler that a function is defined.
488 * Function Safety:: Determining whether a function is safe to call.
489 * Related Topics:: Cross-references to specific Lisp primitives
490 that have a special bearing on how
491 functions work.
492
493 Lambda Expressions
494
495 * Lambda Components:: The parts of a lambda expression.
496 * Simple Lambda:: A simple example.
497 * Argument List:: Details and special features of argument lists.
498 * Function Documentation:: How to put documentation in a function.
499
500 Macros
501
502 * Simple Macro:: A basic example.
503 * Expansion:: How, when and why macros are expanded.
504 * Compiling Macros:: How macros are expanded by the compiler.
505 * Defining Macros:: How to write a macro definition.
506 * Backquote:: Easier construction of list structure.
507 * Problems with Macros:: Don't evaluate the macro arguments too many times.
508 Don't hide the user's variables.
509 * Indenting Macros:: Specifying how to indent macro calls.
510
511 Common Problems Using Macros
512
513 * Wrong Time:: Do the work in the expansion, not in the macro.
514 * Argument Evaluation:: The expansion should evaluate each macro arg once.
515 * Surprising Local Vars:: Local variable bindings in the expansion
516 require special care.
517 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
518 * Repeated Expansion:: Avoid depending on how many times expansion is done.
519
520 Writing Customization Definitions
521
522 * Common Keywords:: Common keyword arguments for all kinds of
523 customization declarations.
524 * Group Definitions:: Writing customization group definitions.
525 * Variable Definitions:: Declaring user options.
526 * Customization Types:: Specifying the type of a user option.
527
528 Customization Types
529
530 * Simple Types:: Simple customization types: sexp, integer, number,
531 string, file, directory, alist.
532 * Composite Types:: Build new types from other types or data.
533 * Splicing into Lists:: Splice elements into list with @code{:inline}.
534 * Type Keywords:: Keyword-argument pairs in a customization type.
535 * Defining New Types:: Give your type a name.
536
537 Loading
538
539 * How Programs Do Loading:: The @code{load} function and others.
540 * Load Suffixes:: Details about the suffixes that @code{load} tries.
541 * Library Search:: Finding a library to load.
542 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
543 * Autoload:: Setting up a function to autoload.
544 * Repeated Loading:: Precautions about loading a file twice.
545 * Named Features:: Loading a library if it isn't already loaded.
546 * Where Defined:: Finding which file defined a certain symbol.
547 * Unloading:: How to "unload" a library that was loaded.
548 * Hooks for Loading:: Providing code to be run when
549 particular libraries are loaded.
550
551 Byte Compilation
552
553 * Speed of Byte-Code:: An example of speedup from byte compilation.
554 * Compilation Functions:: Byte compilation functions.
555 * Docs and Compilation:: Dynamic loading of documentation strings.
556 * Dynamic Loading:: Dynamic loading of individual functions.
557 * Eval During Compile:: Code to be evaluated when you compile.
558 * Compiler Errors:: Handling compiler error messages.
559 * Byte-Code Objects:: The data type used for byte-compiled functions.
560 * Disassembly:: Disassembling byte-code; how to read byte-code.
561
562 Advising Emacs Lisp Functions
563
564 * Simple Advice:: A simple example to explain the basics of advice.
565 * Defining Advice:: Detailed description of @code{defadvice}.
566 * Around-Advice:: Wrapping advice around a function's definition.
567 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
568 * Activation of Advice:: Advice doesn't do anything until you activate it.
569 * Enabling Advice:: You can enable or disable each piece of advice.
570 * Preactivation:: Preactivation is a way of speeding up the
571 loading of compiled advice.
572 * Argument Access in Advice:: How advice can access the function's arguments.
573 * Advising Primitives:: Accessing arguments when advising a primitive.
574 * Combined Definition:: How advice is implemented.
575
576 Debugging Lisp Programs
577
578 * Debugger:: How the Emacs Lisp debugger is implemented.
579 * Edebug:: A source-level Emacs Lisp debugger.
580 * Syntax Errors:: How to find syntax errors.
581 * Test Coverage:: Ensuring you have tested all branches in your code.
582 * Compilation Errors:: How to find errors that show up in
583 byte compilation.
584
585 The Lisp Debugger
586
587 * Error Debugging:: Entering the debugger when an error happens.
588 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
589 * Function Debugging:: Entering it when a certain function is called.
590 * Explicit Debug:: Entering it at a certain point in the program.
591 * Using Debugger:: What the debugger does; what you see while in it.
592 * Debugger Commands:: Commands used while in the debugger.
593 * Invoking the Debugger:: How to call the function @code{debug}.
594 * Internals of Debugger:: Subroutines of the debugger, and global variables.
595
596 Edebug
597
598 * Using Edebug:: Introduction to use of Edebug.
599 * Instrumenting:: You must instrument your code
600 in order to debug it with Edebug.
601 * Edebug Execution Modes:: Execution modes, stopping more or less often.
602 * Jumping:: Commands to jump to a specified place.
603 * Edebug Misc:: Miscellaneous commands.
604 * Breaks:: Setting breakpoints to make the program stop.
605 * Trapping Errors:: Trapping errors with Edebug.
606 * Edebug Views:: Views inside and outside of Edebug.
607 * Edebug Eval:: Evaluating expressions within Edebug.
608 * Eval List:: Expressions whose values are displayed
609 each time you enter Edebug.
610 * Printing in Edebug:: Customization of printing.
611 * Trace Buffer:: How to produce trace output in a buffer.
612 * Coverage Testing:: How to test evaluation coverage.
613 * The Outside Context:: Data that Edebug saves and restores.
614 * Edebug and Macros:: Specifying how to handle macro calls.
615 * Edebug Options:: Option variables for customizing Edebug.
616
617 Breaks
618
619 * Breakpoints:: Breakpoints at stop points.
620 * Global Break Condition:: Breaking on an event.
621 * Source Breakpoints:: Embedding breakpoints in source code.
622
623 The Outside Context
624
625 * Checking Whether to Stop::When Edebug decides what to do.
626 * Edebug Display Update:: When Edebug updates the display.
627 * Edebug Recursive Edit:: When Edebug stops execution.
628
629 Edebug and Macros
630
631 * Instrumenting Macro Calls::The basic problem.
632 * Specification List:: How to specify complex patterns of evaluation.
633 * Backtracking:: What Edebug does when matching fails.
634 * Specification Examples:: To help understand specifications.
635
636 Debugging Invalid Lisp Syntax
637
638 * Excess Open:: How to find a spurious open paren or missing close.
639 * Excess Close:: How to find a spurious close paren or missing open.
640
641 Reading and Printing Lisp Objects
642
643 * Streams Intro:: Overview of streams, reading and printing.
644 * Input Streams:: Various data types that can be used as
645 input streams.
646 * Input Functions:: Functions to read Lisp objects from text.
647 * Output Streams:: Various data types that can be used as
648 output streams.
649 * Output Functions:: Functions to print Lisp objects as text.
650 * Output Variables:: Variables that control what the printing
651 functions do.
652
653 Minibuffers
654
655 * Intro to Minibuffers:: Basic information about minibuffers.
656 * Text from Minibuffer:: How to read a straight text string.
657 * Object from Minibuffer:: How to read a Lisp object or expression.
658 * Minibuffer History:: Recording previous minibuffer inputs
659 so the user can reuse them.
660 * Initial Input:: Specifying initial contents for the minibuffer.
661 * Completion:: How to invoke and customize completion.
662 * Yes-or-No Queries:: Asking a question with a simple answer.
663 * Multiple Queries:: Asking a series of similar questions.
664 * Reading a Password:: Reading a password from the terminal.
665 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
666 * Minibuffer Contents:: How such commands access the minibuffer text.
667 * Minibuffer Windows:: Operating on the special minibuffer windows.
668 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
669 * Minibuffer Misc:: Various customization hooks and variables.
670
671 Completion
672
673 * Basic Completion:: Low-level functions for completing strings.
674 (These are too low level to use the minibuffer.)
675 * Minibuffer Completion:: Invoking the minibuffer with completion.
676 * Completion Commands:: Minibuffer commands that do completion.
677 * High-Level Completion:: Convenient special cases of completion
678 (reading buffer name, file name, etc.).
679 * Reading File Names:: Using completion to read file names and
680 shell commands.
681 * Completion Styles:: Specifying rules for performing completion.
682 * Programmed Completion:: Writing your own completion-function.
683
684 Command Loop
685
686 * Command Overview:: How the command loop reads commands.
687 * Defining Commands:: Specifying how a function should read arguments.
688 * Interactive Call:: Calling a command, so that it will read arguments.
689 * Distinguish Interactive:: Making a command distinguish interactive calls.
690 * Command Loop Info:: Variables set by the command loop for you to examine.
691 * Adjusting Point:: Adjustment of point after a command.
692 * Input Events:: What input looks like when you read it.
693 * Reading Input:: How to read input events from the keyboard or mouse.
694 * Special Events:: Events processed immediately and individually.
695 * Waiting:: Waiting for user input or elapsed time.
696 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
697 * Prefix Command Arguments:: How the commands to set prefix args work.
698 * Recursive Editing:: Entering a recursive edit,
699 and why you usually shouldn't.
700 * Disabling Commands:: How the command loop handles disabled commands.
701 * Command History:: How the command history is set up, and how accessed.
702 * Keyboard Macros:: How keyboard macros are implemented.
703
704 Defining Commands
705
706 * Using Interactive:: General rules for @code{interactive}.
707 * Interactive Codes:: The standard letter-codes for reading arguments
708 in various ways.
709 * Interactive Examples:: Examples of how to read interactive arguments.
710
711 Input Events
712
713 * Keyboard Events:: Ordinary characters--keys with symbols on them.
714 * Function Keys:: Function keys--keys with names, not symbols.
715 * Mouse Events:: Overview of mouse events.
716 * Click Events:: Pushing and releasing a mouse button.
717 * Drag Events:: Moving the mouse before releasing the button.
718 * Button-Down Events:: A button was pushed and not yet released.
719 * Repeat Events:: Double and triple click (or drag, or down).
720 * Motion Events:: Just moving the mouse, not pushing a button.
721 * Focus Events:: Moving the mouse between frames.
722 * Misc Events:: Other events the system can generate.
723 * Event Examples:: Examples of the lists for mouse events.
724 * Classifying Events:: Finding the modifier keys in an event symbol.
725 Event types.
726 * Accessing Mouse:: Functions to extract info from mouse events.
727 * Accessing Scroll:: Functions to get info from scroll bar events.
728 * Strings of Events:: Special considerations for putting
729 keyboard character events in a string.
730
731 Reading Input
732
733 * Key Sequence Input:: How to read one key sequence.
734 * Reading One Event:: How to read just one event.
735 * Event Mod:: How Emacs modifies events as they are read.
736 * Invoking the Input Method:: How reading an event uses the input method.
737 * Quoted Character Input:: Asking the user to specify a character.
738 * Event Input Misc:: How to reread or throw away input events.
739
740 Keymaps
741
742 * Key Sequences:: Key sequences as Lisp objects.
743 * Keymap Basics:: Basic concepts of keymaps.
744 * Format of Keymaps:: What a keymap looks like as a Lisp object.
745 * Creating Keymaps:: Functions to create and copy keymaps.
746 * Inheritance and Keymaps:: How one keymap can inherit the bindings
747 of another keymap.
748 * Prefix Keys:: Defining a key with a keymap as its definition.
749 * Active Keymaps:: How Emacs searches the active keymaps
750 for a key binding.
751 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
752 * Controlling Active Maps:: Each buffer has a local keymap
753 to override the standard (global) bindings.
754 A minor mode can also override them.
755 * Key Lookup:: Finding a key's binding in one keymap.
756 * Functions for Key Lookup:: How to request key lookup.
757 * Changing Key Bindings:: Redefining a key in a keymap.
758 * Remapping Commands:: A keymap can translate one command to another.
759 * Translation Keymaps:: Keymaps for translating sequences of events.
760 * Key Binding Commands:: Interactive interfaces for redefining keys.
761 * Scanning Keymaps:: Looking through all keymaps, for printing help.
762 * Menu Keymaps:: Defining a menu as a keymap.
763
764 Menu Keymaps
765
766 * Defining Menus:: How to make a keymap that defines a menu.
767 * Mouse Menus:: How users actuate the menu with the mouse.
768 * Keyboard Menus:: How users actuate the menu with the keyboard.
769 * Menu Example:: Making a simple menu.
770 * Menu Bar:: How to customize the menu bar.
771 * Tool Bar:: A tool bar is a row of images.
772 * Modifying Menus:: How to add new items to a menu.
773
774 Defining Menus
775
776 * Simple Menu Items:: A simple kind of menu key binding,
777 limited in capabilities.
778 * Extended Menu Items:: More powerful menu item definitions
779 let you specify keywords to enable
780 various features.
781 * Menu Separators:: Drawing a horizontal line through a menu.
782 * Alias Menu Items:: Using command aliases in menu items.
783
784 Major and Minor Modes
785
786 * Hooks:: How to use hooks; how to write code that provides hooks.
787 * Major Modes:: Defining major modes.
788 * Minor Modes:: Defining minor modes.
789 * Mode Line Format:: Customizing the text that appears in the mode line.
790 * Imenu:: How a mode can provide a menu
791 of definitions in the buffer.
792 * Font Lock Mode:: How modes can highlight text according to syntax.
793 * Desktop Save Mode:: How modes can have buffer state saved between
794 Emacs sessions.
795
796 Hooks
797
798 * Running Hooks:: How to run a hook.
799 * Setting Hooks:: How to put functions on a hook, or remove them.
800
801 Major Modes
802
803 * Major Mode Basics::
804 * Major Mode Conventions:: Coding conventions for keymaps, etc.
805 * Auto Major Mode:: How Emacs chooses the major mode automatically.
806 * Mode Help:: Finding out how to use a mode.
807 * Derived Modes:: Defining a new major mode based on another major
808 mode.
809 * Generic Modes:: Defining a simple major mode that supports
810 comment syntax and Font Lock mode.
811 * Mode Hooks:: Hooks run at the end of major mode functions.
812 * Example Major Modes:: Text mode and Lisp modes.
813
814 Minor Modes
815
816 * Minor Mode Conventions:: Tips for writing a minor mode.
817 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
818 * Defining Minor Modes:: A convenient facility for defining minor modes.
819
820 Mode Line Format
821
822 * Mode Line Basics:: Basic ideas of mode line control.
823 * Mode Line Data:: The data structure that controls the mode line.
824 * Mode Line Top:: The top level variable, mode-line-format.
825 * Mode Line Variables:: Variables used in that data structure.
826 * %-Constructs:: Putting information into a mode line.
827 * Properties in Mode:: Using text properties in the mode line.
828 * Header Lines:: Like a mode line, but at the top.
829 * Emulating Mode Line:: Formatting text as the mode line would.
830
831 Font Lock Mode
832
833 * Font Lock Basics:: Overview of customizing Font Lock.
834 * Search-based Fontification:: Fontification based on regexps.
835 * Customizing Keywords:: Customizing search-based fontification.
836 * Other Font Lock Variables:: Additional customization facilities.
837 * Levels of Font Lock:: Each mode can define alternative levels
838 so that the user can select more or less.
839 * Precalculated Fontification:: How Lisp programs that produce the buffer
840 contents can also specify how to fontify it.
841 * Faces for Font Lock:: Special faces specifically for Font Lock.
842 * Syntactic Font Lock:: Fontification based on syntax tables.
843 * Setting Syntax Properties:: Defining character syntax based on context
844 using the Font Lock mechanism.
845 * Multiline Font Lock:: How to coerce Font Lock into properly
846 highlighting multiline constructs.
847
848 Multiline Font Lock Constructs
849
850 * Font Lock Multiline:: Marking multiline chunks with a text property.
851 * Region to Fontify:: Controlling which region gets refontified
852 after a buffer change.
853
854 Documentation
855
856 * Documentation Basics:: Good style for doc strings.
857 Where to put them. How Emacs stores them.
858 * Accessing Documentation:: How Lisp programs can access doc strings.
859 * Keys in Documentation:: Substituting current key bindings.
860 * Describing Characters:: Making printable descriptions of
861 non-printing characters and key sequences.
862 * Help Functions:: Subroutines used by Emacs help facilities.
863
864 Files
865
866 * Visiting Files:: Reading files into Emacs buffers for editing.
867 * Saving Buffers:: Writing changed buffers back into files.
868 * Reading from Files:: Reading files into buffers without visiting.
869 * Writing to Files:: Writing new files from parts of buffers.
870 * File Locks:: Locking and unlocking files, to prevent
871 simultaneous editing by two people.
872 * Information about Files:: Testing existence, accessibility, size of files.
873 * Changing Files:: Renaming files, changing protection, etc.
874 * File Names:: Decomposing and expanding file names.
875 * Contents of Directories:: Getting a list of the files in a directory.
876 * Create/Delete Dirs:: Creating and Deleting Directories.
877 * Magic File Names:: Defining "magic" special handling
878 for certain file names.
879 * Format Conversion:: Conversion to and from various file formats.
880
881 Visiting Files
882
883 * Visiting Functions:: The usual interface functions for visiting.
884 * Subroutines of Visiting:: Lower-level subroutines that they use.
885
886 Information about Files
887
888 * Testing Accessibility:: Is a given file readable? Writable?
889 * Kinds of Files:: Is it a directory? A symbolic link?
890 * Truenames:: Eliminating symbolic links from a file name.
891 * File Attributes:: How large is it? Any other names? Etc.
892 * Locating Files:: How to find a file in standard places.
893
894 File Names
895
896 * File Name Components:: The directory part of a file name, and the rest.
897 * Relative File Names:: Some file names are relative to a current directory.
898 * Directory Names:: A directory's name as a directory
899 is different from its name as a file.
900 * File Name Expansion:: Converting relative file names to absolute ones.
901 * Unique File Names:: Generating names for temporary files.
902 * File Name Completion:: Finding the completions for a given file name.
903 * Standard File Names:: If your package uses a fixed file name,
904 how to handle various operating systems simply.
905
906 File Format Conversion
907
908 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
909 * Format Conversion Round-Trip:: Using @code{format-alist}.
910 * Format Conversion Piecemeal:: Specifying non-paired conversion.
911
912 Backups and Auto-Saving
913
914 * Backup Files:: How backup files are made; how their names
915 are chosen.
916 * Auto-Saving:: How auto-save files are made; how their
917 names are chosen.
918 * Reverting:: @code{revert-buffer}, and how to customize
919 what it does.
920
921 Backup Files
922
923 * Making Backups:: How Emacs makes backup files, and when.
924 * Rename or Copy:: Two alternatives: renaming the old file
925 or copying it.
926 * Numbered Backups:: Keeping multiple backups for each source file.
927 * Backup Names:: How backup file names are computed; customization.
928
929 Buffers
930
931 * Buffer Basics:: What is a buffer?
932 * Current Buffer:: Designating a buffer as current
933 so that primitives will access its contents.
934 * Buffer Names:: Accessing and changing buffer names.
935 * Buffer File Name:: The buffer file name indicates which file
936 is visited.
937 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
938 * Modification Time:: Determining whether the visited file was changed
939 ``behind Emacs's back''.
940 * Read Only Buffers:: Modifying text is not allowed in a
941 read-only buffer.
942 * The Buffer List:: How to look at all the existing buffers.
943 * Creating Buffers:: Functions that create buffers.
944 * Killing Buffers:: Buffers exist until explicitly killed.
945 * Indirect Buffers:: An indirect buffer shares text with some
946 other buffer.
947 * Swapping Text:: Swapping text between two buffers.
948 * Buffer Gap:: The gap in the buffer.
949
950 Windows
951
952 * Basic Windows:: Basic information on using windows.
953 * Splitting Windows:: Splitting one window into two windows.
954 * Deleting Windows:: Deleting a window gives its space to other windows.
955 * Selecting Windows:: The selected window is the one that you edit in.
956 * Cyclic Window Ordering:: Moving around the existing windows.
957 * Buffers and Windows:: Each window displays the contents of a buffer.
958 * Displaying Buffers:: Higher-level functions for displaying a buffer
959 and choosing a window for it.
960 * Choosing Window:: How to choose a window for displaying a buffer.
961 * Dedicated Windows:: How to avoid displaying another buffer in
962 a specific window.
963 * Window Point:: Each window has its own location of point.
964 * Window Start and End:: Buffer positions indicating which text is
965 on-screen in a window.
966 * Textual Scrolling:: Moving text up and down through the window.
967 * Vertical Scrolling:: Moving the contents up and down on the window.
968 * Horizontal Scrolling:: Moving the contents sideways on the window.
969 * Size of Window:: Accessing the size of a window.
970 * Resizing Windows:: Changing the size of a window.
971 * Coordinates and Windows:: Converting coordinates to windows.
972 * Window Tree:: The layout and sizes of all windows in a frame.
973 * Window Configurations:: Saving and restoring the state of the screen.
974 * Window Parameters:: Associating additional information with windows.
975 * Window Hooks:: Hooks for scrolling, window size changes,
976 redisplay going past a certain point,
977 or window configuration changes.
978
979 Frames
980
981 * Creating Frames:: Creating additional frames.
982 * Multiple Terminals:: Displaying on several different devices.
983 * Frame Parameters:: Controlling frame size, position, font, etc.
984 * Terminal Parameters:: Parameters common for all frames on terminal.
985 * Frame Titles:: Automatic updating of frame titles.
986 * Deleting Frames:: Frames last until explicitly deleted.
987 * Finding All Frames:: How to examine all existing frames.
988 * Frames and Windows:: A frame contains windows;
989 display of text always works through windows.
990 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
991 * Input Focus:: Specifying the selected frame.
992 * Visibility of Frames:: Frames may be visible or invisible, or icons.
993 * Raising and Lowering:: Raising a frame makes it hide other windows;
994 lowering it makes the others hide it.
995 * Frame Configurations:: Saving the state of all frames.
996 * Mouse Tracking:: Getting events that say when the mouse moves.
997 * Mouse Position:: Asking where the mouse is, or moving it.
998 * Pop-Up Menus:: Displaying a menu for the user to select from.
999 * Dialog Boxes:: Displaying a box to ask yes or no.
1000 * Pointer Shape:: Specifying the shape of the mouse pointer.
1001 * Window System Selections::Transferring text to and from other X clients.
1002 * Drag and Drop:: Internals of Drag-and-Drop implementation.
1003 * Color Names:: Getting the definitions of color names.
1004 * Text Terminal Colors:: Defining colors for text-only terminals.
1005 * Resources:: Getting resource values from the server.
1006 * Display Feature Testing:: Determining the features of a terminal.
1007
1008 Frame Parameters
1009
1010 * Parameter Access:: How to change a frame's parameters.
1011 * Initial Parameters:: Specifying frame parameters when you make a frame.
1012 * Window Frame Parameters:: List of frame parameters for window systems.
1013 * Size and Position:: Changing the size and position of a frame.
1014 * Geometry:: Parsing geometry specifications.
1015
1016 Window Frame Parameters
1017
1018 * Basic Parameters:: Parameters that are fundamental.
1019 * Position Parameters:: The position of the frame on the screen.
1020 * Size Parameters:: Frame's size.
1021 * Layout Parameters:: Size of parts of the frame, and
1022 enabling or disabling some parts.
1023 * Buffer Parameters:: Which buffers have been or should be shown.
1024 * Management Parameters:: Communicating with the window manager.
1025 * Cursor Parameters:: Controlling the cursor appearance.
1026 * Font and Color Parameters:: Fonts and colors for the frame text.
1027
1028 Positions
1029
1030 * Point:: The special position where editing takes place.
1031 * Motion:: Changing point.
1032 * Excursions:: Temporary motion and buffer changes.
1033 * Narrowing:: Restricting editing to a portion of the buffer.
1034
1035 Motion
1036
1037 * Character Motion:: Moving in terms of characters.
1038 * Word Motion:: Moving in terms of words.
1039 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1040 * Text Lines:: Moving in terms of lines of text.
1041 * Screen Lines:: Moving in terms of lines as displayed.
1042 * List Motion:: Moving by parsing lists and sexps.
1043 * Skipping Characters:: Skipping characters belonging to a certain set.
1044
1045 Markers
1046
1047 * Overview of Markers:: The components of a marker, and how it relocates.
1048 * Predicates on Markers:: Testing whether an object is a marker.
1049 * Creating Markers:: Making empty markers or markers at certain places.
1050 * Information from Markers::Finding the marker's buffer or character position.
1051 * Marker Insertion Types:: Two ways a marker can relocate when you
1052 insert where it points.
1053 * Moving Markers:: Moving the marker to a new buffer or position.
1054 * The Mark:: How "the mark" is implemented with a marker.
1055 * The Region:: How to access "the region".
1056
1057 Text
1058
1059 * Near Point:: Examining text in the vicinity of point.
1060 * Buffer Contents:: Examining text in a general fashion.
1061 * Comparing Text:: Comparing substrings of buffers.
1062 * Insertion:: Adding new text to a buffer.
1063 * Commands for Insertion:: User-level commands to insert text.
1064 * Deletion:: Removing text from a buffer.
1065 * User-Level Deletion:: User-level commands to delete text.
1066 * The Kill Ring:: Where removed text sometimes is saved for
1067 later use.
1068 * Undo:: Undoing changes to the text of a buffer.
1069 * Maintaining Undo:: How to enable and disable undo information.
1070 How to control how much information is kept.
1071 * Filling:: Functions for explicit filling.
1072 * Margins:: How to specify margins for filling commands.
1073 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1074 from context.
1075 * Auto Filling:: How auto-fill mode is implemented to break lines.
1076 * Sorting:: Functions for sorting parts of the buffer.
1077 * Columns:: Computing horizontal positions, and using them.
1078 * Indentation:: Functions to insert or adjust indentation.
1079 * Case Changes:: Case conversion of parts of the buffer.
1080 * Text Properties:: Assigning Lisp property lists to text characters.
1081 * Substitution:: Replacing a given character wherever it appears.
1082 * Transposition:: Swapping two portions of a buffer.
1083 * Registers:: How registers are implemented. Accessing
1084 the text or position stored in a register.
1085 * Base 64:: Conversion to or from base 64 encoding.
1086 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1087 * Atomic Changes:: Installing several buffer changes "atomically".
1088 * Change Hooks:: Supplying functions to be run when text is changed.
1089
1090 The Kill Ring
1091
1092 * Kill Ring Concepts:: What text looks like in the kill ring.
1093 * Kill Functions:: Functions that kill text.
1094 * Yanking:: How yanking is done.
1095 * Yank Commands:: Commands that access the kill ring.
1096 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1097 * Internals of Kill Ring:: Variables that hold kill ring data.
1098
1099 Indentation
1100
1101 * Primitive Indent:: Functions used to count and insert indentation.
1102 * Mode-Specific Indent:: Customize indentation for different modes.
1103 * Region Indent:: Indent all the lines in a region.
1104 * Relative Indent:: Indent the current line based on previous lines.
1105 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1106 * Motion by Indent:: Move to first non-blank character.
1107
1108 Text Properties
1109
1110 * Examining Properties:: Looking at the properties of one character.
1111 * Changing Properties:: Setting the properties of a range of text.
1112 * Property Search:: Searching for where a property changes value.
1113 * Special Properties:: Particular properties with special meanings.
1114 * Format Properties:: Properties for representing formatting of text.
1115 * Sticky Properties:: How inserted text gets properties from
1116 neighboring text.
1117 * Lazy Properties:: Computing text properties in a lazy fashion
1118 only when text is examined.
1119 * Clickable Text:: Using text properties to make regions of text
1120 do something when you click on them.
1121 * Fields:: The @code{field} property defines
1122 fields within the buffer.
1123 * Not Intervals:: Why text properties do not use
1124 Lisp-visible text intervals.
1125
1126 Non-@acronym{ASCII} Characters
1127
1128 * Text Representations:: How Emacs represents text.
1129 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1130 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1131 * Character Codes:: How unibyte and multibyte relate to
1132 codes of individual characters.
1133 * Character Properties:: Character attributes that define their
1134 behavior and handling.
1135 * Character Sets:: The space of possible character codes
1136 is divided into various character sets.
1137 * Scanning Charsets:: Which character sets are used in a buffer?
1138 * Translation of Characters:: Translation tables are used for conversion.
1139 * Coding Systems:: Coding systems are conversions for saving files.
1140 * Input Methods:: Input methods allow users to enter various
1141 non-ASCII characters without special keyboards.
1142 * Locales:: Interacting with the POSIX locale.
1143
1144 Coding Systems
1145
1146 * Coding System Basics:: Basic concepts.
1147 * Encoding and I/O:: How file I/O functions handle coding systems.
1148 * Lisp and Coding Systems:: Functions to operate on coding system names.
1149 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1150 * Default Coding Systems:: Controlling the default choices.
1151 * Specifying Coding Systems:: Requesting a particular coding system
1152 for a single file operation.
1153 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1154 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1155 * MS-DOS File Types:: How DOS "text" and "binary" files
1156 relate to coding systems.
1157
1158 Searching and Matching
1159
1160 * String Search:: Search for an exact match.
1161 * Searching and Case:: Case-independent or case-significant searching.
1162 * Regular Expressions:: Describing classes of strings.
1163 * Regexp Search:: Searching for a match for a regexp.
1164 * POSIX Regexps:: Searching POSIX-style for the longest match.
1165 * Match Data:: Finding out which part of the text matched,
1166 after a string or regexp search.
1167 * Search and Replace:: Commands that loop, searching and replacing.
1168 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1169
1170 Regular Expressions
1171
1172 * Syntax of Regexps:: Rules for writing regular expressions.
1173 * Regexp Example:: Illustrates regular expression syntax.
1174 * Regexp Functions:: Functions for operating on regular expressions.
1175
1176 Syntax of Regular Expressions
1177
1178 * Regexp Special:: Special characters in regular expressions.
1179 * Char Classes:: Character classes used in regular expressions.
1180 * Regexp Backslash:: Backslash-sequences in regular expressions.
1181
1182 The Match Data
1183
1184 * Replacing Match:: Replacing a substring that was matched.
1185 * Simple Match Data:: Accessing single items of match data,
1186 such as where a particular subexpression started.
1187 * Entire Match Data:: Accessing the entire match data at once, as a list.
1188 * Saving Match Data:: Saving and restoring the match data.
1189
1190 Syntax Tables
1191
1192 * Syntax Basics:: Basic concepts of syntax tables.
1193 * Syntax Descriptors:: How characters are classified.
1194 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1195 * Syntax Properties:: Overriding syntax with text properties.
1196 * Motion and Syntax:: Moving over characters with certain syntaxes.
1197 * Parsing Expressions:: Parsing balanced expressions
1198 using the syntax table.
1199 * Standard Syntax Tables:: Syntax tables used by various major modes.
1200 * Syntax Table Internals:: How syntax table information is stored.
1201 * Categories:: Another way of classifying character syntax.
1202
1203 Syntax Descriptors
1204
1205 * Syntax Class Table:: Table of syntax classes.
1206 * Syntax Flags:: Additional flags each character can have.
1207
1208 Parsing Expressions
1209
1210 * Motion via Parsing:: Motion functions that work by parsing.
1211 * Position Parse:: Determining the syntactic state of a position.
1212 * Parser State:: How Emacs represents a syntactic state.
1213 * Low-Level Parsing:: Parsing across a specified region.
1214 * Control Parsing:: Parameters that affect parsing.
1215
1216 Abbrevs and Abbrev Expansion
1217
1218 * Abbrev Mode:: Setting up Emacs for abbreviation.
1219 * Abbrev Tables:: Creating and working with abbrev tables.
1220 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1221 * Abbrev Files:: Saving abbrevs in files.
1222 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1223 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1224 * Abbrev Properties:: How to read and set abbrev properties.
1225 Which properties have which effect.
1226 * Abbrev Table Properties:: How to read and set abbrev table properties.
1227 Which properties have which effect.
1228
1229 Processes
1230
1231 * Subprocess Creation:: Functions that start subprocesses.
1232 * Shell Arguments:: Quoting an argument to pass it to a shell.
1233 * Synchronous Processes:: Details of using synchronous subprocesses.
1234 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1235 * Deleting Processes:: Eliminating an asynchronous subprocess.
1236 * Process Information:: Accessing run-status and other attributes.
1237 * Input to Processes:: Sending input to an asynchronous subprocess.
1238 * Signals to Processes:: Stopping, continuing or interrupting
1239 an asynchronous subprocess.
1240 * Output from Processes:: Collecting output from an asynchronous subprocess.
1241 * Sentinels:: Sentinels run when process run-status changes.
1242 * Query Before Exit:: Whether to query if exiting will kill a process.
1243 * System Processes:: Accessing other processes running on your system.
1244 * Transaction Queues:: Transaction-based communication with subprocesses.
1245 * Network:: Opening network connections.
1246 * Network Servers:: Network servers let Emacs accept net connections.
1247 * Datagrams:: UDP network connections.
1248 * Low-Level Network:: Lower-level but more general function
1249 to create connections and servers.
1250 * Misc Network:: Additional relevant functions for
1251 network connections.
1252 * Serial Ports:: Communicating with serial ports.
1253 * Byte Packing:: Using bindat to pack and unpack binary data.
1254
1255 Receiving Output from Processes
1256
1257 * Process Buffers:: If no filter, output is put in a buffer.
1258 * Filter Functions:: Filter functions accept output from the process.
1259 * Decoding Output:: Filters can get unibyte or multibyte strings.
1260 * Accepting Output:: How to wait until process output arrives.
1261
1262 Low-Level Network Access
1263
1264 * Network Processes:: Using @code{make-network-process}.
1265 * Network Options:: Further control over network connections.
1266 * Network Feature Testing:: Determining which network features work on
1267 the machine you are using.
1268
1269 Packing and Unpacking Byte Arrays
1270
1271 * Bindat Spec:: Describing data layout.
1272 * Bindat Functions:: Doing the unpacking and packing.
1273 * Bindat Examples:: Samples of what bindat.el can do for you!
1274
1275 Emacs Display
1276
1277 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1278 * Forcing Redisplay:: Forcing redisplay.
1279 * Truncation:: Folding or wrapping long text lines.
1280 * The Echo Area:: Displaying messages at the bottom of the screen.
1281 * Warnings:: Displaying warning messages for the user.
1282 * Invisible Text:: Hiding part of the buffer text.
1283 * Selective Display:: Hiding part of the buffer text (the old way).
1284 * Temporary Displays:: Displays that go away automatically.
1285 * Overlays:: Use overlays to highlight parts of the buffer.
1286 * Width:: How wide a character or string is on the screen.
1287 * Line Height:: Controlling the height of lines.
1288 * Faces:: A face defines a graphics style
1289 for text characters: font, colors, etc.
1290 * Fringes:: Controlling window fringes.
1291 * Scroll Bars:: Controlling vertical scroll bars.
1292 * Display Property:: Enabling special display features.
1293 * Images:: Displaying images in Emacs buffers.
1294 * Buttons:: Adding clickable buttons to Emacs buffers.
1295 * Abstract Display:: Emacs' Widget for Object Collections.
1296 * Blinking:: How Emacs shows the matching open parenthesis.
1297 * Usual Display:: The usual conventions for displaying
1298 nonprinting chars.
1299 * Display Tables:: How to specify other conventions.
1300 * Beeping:: Audible signal to the user.
1301 * Window Systems:: Which window system is being used.
1302
1303 The Echo Area
1304
1305 * Displaying Messages:: Explicitly displaying text in the echo area.
1306 * Progress:: Informing user about progress of a long operation.
1307 * Logging Messages:: Echo area messages are logged for the user.
1308 * Echo Area Customization:: Controlling the echo area.
1309
1310 Reporting Warnings
1311
1312 * Warning Basics:: Warnings concepts and functions to report them.
1313 * Warning Variables:: Variables programs bind to customize
1314 their warnings.
1315 * Warning Options:: Variables users set to control display of warnings.
1316
1317 Overlays
1318
1319 * Managing Overlays:: Creating and moving overlays.
1320 * Overlay Properties:: How to read and set properties.
1321 What properties do to the screen display.
1322 * Finding Overlays:: Searching for overlays.
1323
1324 Faces
1325
1326 * Defining Faces:: How to define a face with @code{defface}.
1327 * Face Attributes:: What is in a face?
1328 * Attribute Functions:: Functions to examine and set face attributes.
1329 * Displaying Faces:: How Emacs combines the faces specified for
1330 a character.
1331 * Face Remapping:: Remapping faces to alternative definitions.
1332 * Face Functions:: How to define and examine faces.
1333 * Auto Faces:: Hook for automatic face assignment.
1334 * Font Selection:: Finding the best available font for a face.
1335 * Font Lookup:: Looking up the names of available fonts
1336 and information about them.
1337 * Fontsets:: A fontset is a collection of fonts
1338 that handle a range of character sets.
1339 * Low-Level Font:: Lisp representation for character display fonts.
1340
1341 Fringes
1342
1343 * Fringe Size/Pos:: Specifying where to put the window fringes.
1344 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1345 * Fringe Cursors:: Displaying cursors in the right fringe.
1346 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1347 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1348 * Overlay Arrow:: Display of an arrow to indicate position.
1349
1350 The @code{display} Property
1351
1352 * Replacing Specs:: Display specs that replace the text.
1353 * Specified Space:: Displaying one space with a specified width.
1354 * Pixel Specification:: Specifying space width or height in pixels.
1355 * Other Display Specs:: Displaying an image; magnifying text; moving it
1356 up or down on the page; adjusting the width
1357 of spaces within text.
1358 * Display Margins:: Displaying text or images to the side of
1359 the main text.
1360
1361 Images
1362
1363 * Image Formats:: Supported image formats.
1364 * Image Descriptors:: How to specify an image for use in @code{:display}.
1365 * XBM Images:: Special features for XBM format.
1366 * XPM Images:: Special features for XPM format.
1367 * GIF Images:: Special features for GIF format.
1368 * TIFF Images:: Special features for TIFF format.
1369 * PostScript Images:: Special features for PostScript format.
1370 * Other Image Types:: Various other formats are supported.
1371 * Defining Images:: Convenient ways to define an image for later use.
1372 * Showing Images:: Convenient ways to display an image once
1373 it is defined.
1374 * Image Cache:: Internal mechanisms of image display.
1375
1376 Buttons
1377
1378 * Button Properties:: Button properties with special meanings.
1379 * Button Types:: Defining common properties for classes of buttons.
1380 * Making Buttons:: Adding buttons to Emacs buffers.
1381 * Manipulating Buttons:: Getting and setting properties of buttons.
1382 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1383
1384 Abstract Display
1385
1386 * Abstract Display Functions:: Functions in the Ewoc package.
1387 * Abstract Display Example:: Example of using Ewoc.
1388
1389 Display Tables
1390
1391 * Display Table Format:: What a display table consists of.
1392 * Active Display Table:: How Emacs selects a display table to use.
1393 * Glyphs:: How to define a glyph, and what glyphs mean.
1394
1395 Operating System Interface
1396
1397 * Starting Up:: Customizing Emacs startup processing.
1398 * Getting Out:: How exiting works (permanent or temporary).
1399 * System Environment:: Distinguish the name and kind of system.
1400 * User Identification:: Finding the name and user id of the user.
1401 * Time of Day:: Getting the current time.
1402 * Time Conversion:: Converting a time from numeric form to
1403 calendrical data and vice versa.
1404 * Time Parsing:: Converting a time from numeric form to text
1405 and vice versa.
1406 * Processor Run Time:: Getting the run time used by Emacs.
1407 * Time Calculations:: Adding, subtracting, comparing times, etc.
1408 * Timers:: Setting a timer to call a function at a
1409 certain time.
1410 * Idle Timers:: Setting a timer to call a function when Emacs has
1411 been idle for a certain length of time.
1412 * Terminal Input:: Accessing and recording terminal input.
1413 * Terminal Output:: Controlling and recording terminal output.
1414 * Sound Output:: Playing sounds on the computer's speaker.
1415 * X11 Keysyms:: Operating on key symbols for X Windows.
1416 * Batch Mode:: Running Emacs without terminal interaction.
1417 * Session Management:: Saving and restoring state with
1418 X Session Management.
1419
1420 Preparing Lisp code for distribution
1421
1422 * Packaging Basics:: The basic concepts of Emacs Lisp packages.
1423 * Simple Packages:: How to package a single .el file.
1424 * Multi-file Packages:: How to package multiple files.
1425
1426 Starting Up Emacs
1427
1428 * Startup Summary:: Sequence of actions Emacs performs at startup.
1429 * Init File:: Details on reading the init file.
1430 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1431 * Command-Line Arguments:: How command-line arguments are processed,
1432 and how you can customize them.
1433
1434 Getting Out of Emacs
1435
1436 * Killing Emacs:: Exiting Emacs irreversibly.
1437 * Suspending Emacs:: Exiting Emacs reversibly.
1438
1439 Terminal Input
1440
1441 * Input Modes:: Options for how input is processed.
1442 * Recording Input:: Saving histories of recent or all input events.
1443
1444 Tips and Conventions
1445
1446 * Coding Conventions:: Conventions for clean and robust programs.
1447 * Key Binding Conventions:: Which keys should be bound by which programs.
1448 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1449 * Compilation Tips:: Making compiled code run fast.
1450 * Warning Tips:: Turning off compiler warnings.
1451 * Documentation Tips:: Writing readable documentation strings.
1452 * Comment Tips:: Conventions for writing comments.
1453 * Library Headers:: Standard headers for library packages.
1454
1455 GNU Emacs Internals
1456
1457 * Building Emacs:: How the dumped Emacs is made.
1458 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1459 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1460 * Memory Usage:: Info about total size of Lisp objects made so far.
1461 * Writing Emacs Primitives:: Writing C code for Emacs.
1462 * Object Internals:: Data formats of buffers, windows, processes.
1463
1464 Object Internals
1465
1466 * Buffer Internals:: Components of a buffer structure.
1467 * Window Internals:: Components of a window structure.
1468 * Process Internals:: Components of a process structure.
1469 @end detailmenu
1470 @end menu
1471
1472 @include intro.texi
1473 @include objects.texi
1474 @include numbers.texi
1475 @include strings.texi
1476
1477 @include lists.texi
1478 @include sequences.texi
1479 @include hash.texi
1480 @include symbols.texi
1481 @include eval.texi
1482
1483 @include control.texi
1484 @include variables.texi
1485 @include functions.texi
1486 @include macros.texi
1487
1488 @include customize.texi
1489 @include loading.texi
1490 @include compile.texi
1491 @include advice.texi
1492
1493 @c This includes edebug.texi.
1494 @include debugging.texi
1495 @include streams.texi
1496 @include minibuf.texi
1497 @include commands.texi
1498
1499 @include keymaps.texi
1500 @include modes.texi
1501 @include help.texi
1502 @include files.texi
1503
1504 @include backups.texi
1505
1506 @c ================ Beginning of Volume 2 ================
1507 @c include buffers.texi
1508 @c include windows.texi
1509 @c include frames.texi
1510
1511 @c include positions.texi
1512 @c include markers.texi
1513 @c include text.texi
1514 @c include nonascii.texi
1515
1516 @c include searching.texi
1517 @c include syntax.texi
1518 @c include abbrevs.texi
1519 @c include processes.texi
1520
1521 @c include display.texi
1522 @c include os.texi
1523
1524 @c MOVE to Emacs Manual: include misc-modes.texi
1525
1526 @c appendices
1527
1528 @c REMOVE this: include non-hacker.texi
1529
1530 @c include anti.texi
1531 @c include doclicense.texi
1532 @c include gpl.texi
1533 @c include tips.texi
1534 @c include internals.texi
1535 @c include errors.texi
1536 @c include locals.texi
1537 @c include maps.texi
1538 @c include hooks.texi
1539
1540 @include index.texi
1541
1542 @ignore
1543 @node New Symbols, , Index, Top
1544 @unnumbered New Symbols Since the Previous Edition
1545
1546 @printindex tp
1547 @end ignore
1548
1549 @bye
1550
1551 \f
1552 These words prevent "local variables" above from confusing Emacs.