/* Platform-independent code for terminal communications.
-Copyright (C) 1986, 1988, 1993-1994, 1996, 1999-2015 Free Software
+Copyright (C) 1986, 1988, 1993-1994, 1996, 1999-2016 Free Software
Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
+the Free Software Foundation, either version 3 of the License, or (at
+your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <limits.h> /* for INT_MAX */
#include "lisp.h"
+#include "character.h"
+#include "coding.h"
#include "keyboard.h"
#include "keymap.h"
#include "frame.h"
#include "window.h"
#include "termhooks.h"
#include "blockinput.h"
-#include "dispextern.h"
#include "buffer.h"
#ifdef USE_X_TOOLKIT
#endif /* HAVE_WINDOW_SYSTEM */
#ifdef HAVE_NTGUI
-# ifdef NTGUI_UNICODE
-# define unicode_append_menu AppendMenuW
-# else /* !NTGUI_UNICODE */
extern AppendMenuW_Proc unicode_append_menu;
-# endif /* NTGUI_UNICODE */
-extern HMENU current_popup_menu;
#endif /* HAVE_NTGUI */
#include "menu.h"
if (prefix)
{
- AUTO_STRING (prefix_obj, prefix);
+ AUTO_STRING_WITH_LEN (prefix_obj, prefix, 4);
item_string = concat2 (prefix_obj, item_string);
}
}
MENU is a specifier for a menu. For the simplest case, MENU is a keymap.
The menu items come from key bindings that have a menu string as well as
a definition; actually, the "definition" in such a key binding looks like
-(STRING . REAL-DEFINITION). To give the menu a title, put a string into
+\(STRING . REAL-DEFINITION). To give the menu a title, put a string into
the keymap as a top-level element.
If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.
{
/* Use the mouse's current position. */
struct frame *new_f = SELECTED_FRAME ();
+
+ XSETFASTINT (x, 0);
+ XSETFASTINT (y, 0);
#ifdef HAVE_X_WINDOWS
if (FRAME_X_P (new_f))
{
#ifdef HAVE_WINDOW_SYSTEM
/* Hide a previous tip, if any. */
if (!FRAME_TERMCAP_P (f))
- Fx_hide_tip ();
+ {
+ Lisp_Object frame;
+
+ XSETFRAME (frame, f);
+ Fx_hide_tip (frame);
+ }
#endif
#ifdef HAVE_NTGUI /* FIXME: Is it really w32-specific? --Stef */
An ITEM may also be just a string--that makes a nonselectable item.
An ITEM may also be nil--that means to put all preceding items
on the left of the dialog box and all following items on the right.
-(By default, approximately half appear on each side.)
+\(By default, approximately half appear on each side.)
If HEADER is non-nil, the frame title for the box is "Information",
otherwise it is "Question".