/* Platform-independent code for terminal communications.
-Copyright (C) 1986, 1988, 1993-1994, 1996, 1999-2015 Free Software
+Copyright (C) 1986, 1988, 1993-1994, 1996, 1999-2016 Free Software
Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
+the Free Software Foundation, either version 3 of the License, or (at
+your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MENU is a specifier for a menu. For the simplest case, MENU is a keymap.
The menu items come from key bindings that have a menu string as well as
a definition; actually, the "definition" in such a key binding looks like
-(STRING . REAL-DEFINITION). To give the menu a title, put a string into
+\(STRING . REAL-DEFINITION). To give the menu a title, put a string into
the keymap as a top-level element.
If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.
{
/* Use the mouse's current position. */
struct frame *new_f = SELECTED_FRAME ();
+
+ XSETFASTINT (x, 0);
+ XSETFASTINT (y, 0);
#ifdef HAVE_X_WINDOWS
if (FRAME_X_P (new_f))
{
An ITEM may also be just a string--that makes a nonselectable item.
An ITEM may also be nil--that means to put all preceding items
on the left of the dialog box and all following items on the right.
-(By default, approximately half appear on each side.)
+\(By default, approximately half appear on each side.)
If HEADER is non-nil, the frame title for the box is "Information",
otherwise it is "Question".