else if (skipped_p)
{
reseat (it, it->current.pos, 0);
- if (it->bidi_p)
+ if (it->bidi_p && !STRINGP (it->string))
{
it->bidi_it.new_paragraph = new_paragraph;
it->bidi_it.first_elt = first_elt;
{
int yb = window_text_bottom_y (w);
struct glyph_row *row;
- int cursor_cleared_p;
+ int cursor_cleared_p, phys_cursor_on_p;
struct glyph_row *first_overlapping_row, *last_overlapping_row;
TRACE ((stderr, "expose_window (%d, %d, %d, %d)\n",
else
cursor_cleared_p = 0;
+ /* If the row containing the cursor extends face to end of line,
+ then expose_area might overwrite the cursor outside the
+ rectangle and thus notice_overwritten_cursor might clear
+ w->phys_cursor_on_p. We remember the original value and
+ check later if it is changed. */
+ phys_cursor_on_p = w->phys_cursor_on_p;
+
/* Update lines intersecting rectangle R. */
first_overlapping_row = last_overlapping_row = NULL;
for (row = w->current_matrix->rows;
x_draw_vertical_border (w);
/* Turn the cursor on again. */
- if (cursor_cleared_p)
+ if (cursor_cleared_p
+ || (phys_cursor_on_p && !w->phys_cursor_on_p))
update_window_cursor (w, 1);
}
}