// Text and icon spacing constants....
#define TEXT_YMARGIN (2)
-#define TEXT_XMARGIN (8)
-#define TEXT_LINE_HEIGHT (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2)
+//#define TEXT_XMARGIN (8)
+//#define TEXT_LINE_HEIGHT (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2)
#define TITLEICON_SPACING (16)
#define ROW0_TILESIZE (144)
}
if (SelectionImages[1] == NULL)
SelectionImages[1] = egPrepareEmbeddedImage(&egemb_back_selected_small, TRUE);
- SelectionImages[1] = egEnsureImageSize(SelectionImages[1],
- ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel);
+ SelectionImages[1] = egEnsureImageSize(SelectionImages[1], ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel);
if (SelectionImages[1] == NULL)
return;
// load big selection image
if (GlobalConfig.SelectionBigFileName != NULL) {
SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, TRUE);
- SelectionImages[0] = egEnsureImageSize(SelectionImages[0],
- ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel);
+ SelectionImages[0] = egEnsureImageSize(SelectionImages[0], ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel);
}
if (SelectionImages[0] == NULL) {
// calculate big selection image from small one
}
-static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut)
+static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Defaults)
{
- UINTN i;
-
- if (Shortcut == NULL)
- return (-1);
-
- if (StrLen(Shortcut) == 1) {
- if (Shortcut[0] >= 'a' && Shortcut[0] <= 'z')
- Shortcut[0] -= ('a' - 'A');
- if (Shortcut[0]) {
- for (i = 0; i < Screen->EntryCount; i++) {
- if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) {
- return i;
- } // if
- } // for
- } // if
- } else if (StrLen(Shortcut) > 1) {
- for (i = 0; i < Screen->EntryCount; i++) {
- if (StriSubCmp(Shortcut, Screen->Entries[i]->Title))
- return i;
- } // for
- }
+ UINTN i, j = 0;
+ CHAR16 *Shortcut;
+
+ while ((Shortcut = FindCommaDelimited(Defaults, j)) != NULL) {
+ if (StrLen(Shortcut) == 1) {
+ if (Shortcut[0] >= 'a' && Shortcut[0] <= 'z')
+ Shortcut[0] -= ('a' - 'A');
+ if (Shortcut[0]) {
+ for (i = 0; i < Screen->EntryCount; i++) {
+ if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) {
+ MyFreePool(Shortcut);
+ return i;
+ } // if
+ } // for
+ } // if
+ } else if (StrLen(Shortcut) > 1) {
+ for (i = 0; i < Screen->EntryCount; i++) {
+ if (StriSubCmp(Shortcut, Screen->Entries[i]->Title)) {
+ MyFreePool(Shortcut);
+ return i;
+ } // if
+ } // for
+ }
+ MyFreePool(Shortcut);
+ j++;
+ } // while()
return -1;
}
State->FinalRow0 = 0;
State->InitialRow1 = State->MaxIndex;
- for (i = 0; i < State->MaxIndex; i++) {
+ for (i = 0; i <= State->MaxIndex; i++) {
if (Screen->Entries[i]->Row == 0) {
State->FinalRow0 = i;
} else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) {
State->MaxVisible = State->FinalRow0 + 1;
} // static VOID IdentifyRows()
+// Blank the screen, wait for a keypress, and restore banner/background.
+// Screen may still require redrawing of text and icons on return.
+// TODO: Support more sophisticated screen savers, such as power-saving
+// mode and dynamic images.
+static VOID SaveScreen(VOID) {
+ UINTN index;
+ EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
+
+ egClearScreen(&Black);
+ refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ if (AllowGraphicsMode)
+ SwitchToGraphicsAndClear();
+ ReadAllKeyStrokes();
+} // VOID SaveScreen()
+
//
// generic menu function
//
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
UINTN TimeoutCountdown = 0;
+ INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
+// EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
if (Screen->TimeoutSeconds > 0) {
HaveTimeout = TRUE;
// override the starting selection with the default index, if any
if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= State.MaxIndex) {
State.CurrentSelection = *DefaultEntryIndex;
- UpdateScroll(&State, SCROLL_NONE);
+ if (GlobalConfig.ScreensaverTime != -1)
+ UpdateScroll(&State, SCROLL_NONE);
}
- State.PaintAll = TRUE;
+ if (GlobalConfig.ScreensaverTime != -1)
+ State.PaintAll = TRUE;
while (!MenuExit) {
// update the screen
- if (State.PaintAll) {
+ if (State.PaintAll && (GlobalConfig.ScreensaverTime != -1)) {
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_ALL, NULL);
State.PaintAll = FALSE;
} else if (State.PaintSelection) {
}
if (HaveTimeout) {
- SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
- StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
+ CurrentTime = (TimeoutCountdown + 5) / 10;
+ if (CurrentTime != PreviousTime) {
+ SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, CurrentTime);
+ if (GlobalConfig.ScreensaverTime != -1)
+ StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
+ PreviousTime = CurrentTime;
+ }
}
// read key press (and wait for it if applicable)
Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
- if (Status == EFI_NOT_READY) {
+ if (Status != EFI_SUCCESS) {
if (HaveTimeout && TimeoutCountdown == 0) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
break;
} else if (HaveTimeout) {
- refit_call1_wrapper(BS->Stall, 100000);
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
TimeoutCountdown--;
- } else
+ TimeSinceKeystroke++;
+ } else if (GlobalConfig.ScreensaverTime > 0) {
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
+ TimeSinceKeystroke++;
+ if (TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10)) {
+ SaveScreen();
+ State.PaintAll = TRUE;
+ TimeSinceKeystroke = 0;
+ } // if
+ } else {
refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ }
continue;
- }
+ } else {
+ TimeSinceKeystroke = 0;
+ } // if/else !read keystroke
+
if (HaveTimeout) {
// the user pressed a key, cancel the timeout
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, L"");
HaveTimeout = FALSE;
+ if (GlobalConfig.ScreensaverTime == -1) { // cancel start-with-blank-screen coding
+ GlobalConfig.ScreensaverTime = 0;
+ if (!GlobalConfig.TextOnly)
+ BltClearScreen(TRUE);
+ }
}
// react to key press
// text-mode generic style
//
+// Show information lines in text mode.
+static VOID ShowTextInfoLines(IN REFIT_MENU_SCREEN *Screen) {
+ INTN i;
+
+ BeginTextScreen(Screen->Title);
+ if (Screen->InfoLineCount > 0) {
+ refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
+ refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
+ }
+ }
+} // VOID ShowTextInfoLines()
+
+// Do most of the work for text-based menus....
static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
{
INTN i;
// TODO: account for double-width characters
} // for
- // initial painting
- BeginTextScreen(Screen->Title);
- if (Screen->InfoLineCount > 0) {
- refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
- refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
- }
- }
-
break;
case MENU_FUNCTION_CLEANUP:
case MENU_FUNCTION_PAINT_ALL:
// paint the whole screen (initially and after scrolling)
+
+ ShowTextInfoLines(Screen);
for (i = 0; i <= State->MaxIndex; i++) {
if (i >= State->FirstVisible && i <= State->LastVisible) {
refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (i - State->FirstVisible));
// graphical generic style
//
+inline static UINTN TextLineHeight(VOID) {
+ return egGetFontHeight() + TEXT_YMARGIN * 2;
+} // UINTN TextLineHeight()
+//
// Display a submenu
+//
+
+// Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel).
+// Indents text by one character and placed TEXT_YMARGIN pixels down from the
+// specified XPos and YPos locations.
static VOID DrawText(IN CHAR16 *Text, IN BOOLEAN Selected, IN UINTN FieldWidth, IN UINTN XPos, IN UINTN YPos)
{
EG_IMAGE *TextBuffer;
EG_PIXEL Bg;
- TextBuffer = egCreateImage(FieldWidth, TEXT_LINE_HEIGHT, FALSE);
+ TextBuffer = egCreateImage(FieldWidth, TextLineHeight(), FALSE);
egFillImage(TextBuffer, &MenuBackgroundPixel);
Bg = MenuBackgroundPixel;
}
// render the text
- egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN, (Bg.r + Bg.g + Bg.b) / 3);
+ egRenderText(Text, TextBuffer, egGetFontCellWidth(), TEXT_YMARGIN, (Bg.r + Bg.g + Bg.b) / 3);
egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
// BltImage(TextBuffer, XPos, YPos);
}
// Finds the average brightness of the input Image.
// NOTE: Passing an Image that covers the whole screen can strain the
// capacity of a UINTN on a 32-bit system with a very large display.
-// As the intended use for this function is to handle a single text
-// string's background, this shouldn't be a problem, but it may need
-// addressing if it's applied more broadly....
+// Using UINT64 instead is unworkable, since the code won't compile
+// on a 32-bit system. As the intended use for this function is to handle
+// a single text string's background, this shouldn't be a problem, but it
+// may need addressing if it's applied more broadly....
static UINT8 AverageBrightness(EG_IMAGE *Image) {
UINTN i;
UINTN Sum = 0;
return (UINT8) (Sum / (Image->Width * Image->Height * 3));
} // UINT8 AverageBrightness()
+// Display text against the screen's background image. Special case: If Text is NULL
+// or 0-length, clear the line. Does NOT indent the text or reposition it relative
+// to the specified XPos and YPos values.
static VOID DrawTextWithTransparency(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos)
{
- UINTN TextWidth, TextPosX;
- EG_IMAGE *TextBuffer;
+ UINTN TextWidth;
+ EG_IMAGE *TextBuffer = NULL;
- TextBuffer = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT);
+ if (Text == NULL)
+ Text = L"";
- // render the text
egMeasureText(Text, &TextWidth, NULL);
- if (TextWidth > TextBuffer->Width)
- TextPosX = 0;
- else
- TextPosX = (TextBuffer->Width - TextWidth) / 2;
- egRenderText(Text, TextBuffer, TextPosX, 0, AverageBrightness(TextBuffer));
+ if (TextWidth == 0) {
+ TextWidth = UGAWidth;
+ XPos = 0;
+ }
+
+ TextBuffer = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, TextWidth, TextLineHeight());
+ if (TextBuffer == NULL) {
+ Print(L"Error: NULL TextBuffer in DrawTextWithTransparency()\n");
+ return;
+ }
+
+ // render the text
+ egRenderText(Text, TextBuffer, 0, 0, AverageBrightness(TextBuffer));
egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
+ egFreeImage(TextBuffer);
}
// Compute the size & position of the window that will hold a subscreen's information.
-static VOID ComputeSubScreenWindowSize(REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *XPos, UINTN *YPos, UINTN *Width, UINTN *Height, UINTN *LineWidth) {
- UINTN i, ItemWidth, HintTop, BannerBottomEdge, TitleWidth, CenteredTop;
+static VOID ComputeSubScreenWindowSize(REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *XPos, UINTN *YPos,
+ UINTN *Width, UINTN *Height, UINTN *LineWidth) {
+ UINTN i, ItemWidth, HintTop, BannerBottomEdge, TitleWidth;
+ UINTN FontCellWidth = egGetFontCellWidth();
+ UINTN FontCellHeight = egGetFontHeight();
- *Width = 1;
+ *Width = 20;
*Height = 5;
- TitleWidth = StrLen(Screen->Title);
- if ((Screen->TitleImage) && (TitleWidth > (Screen->TitleImage->Width / FONT_CELL_WIDTH))) {
- TitleWidth -= (Screen->TitleImage->Width / FONT_CELL_WIDTH);
- }
- if (TitleWidth > *Width) {
- *Width = TitleWidth;
- }
+ TitleWidth = egComputeTextWidth(Screen->Title);
+
for (i = 0; i < Screen->InfoLineCount; i++) {
ItemWidth = StrLen(Screen->InfoLines[i]);
if (*Width < ItemWidth) {
}
(*Height)++;
}
- *Width = TEXT_XMARGIN * 2 + *Width * FONT_CELL_WIDTH;
+ *Width = (*Width + 2) * FontCellWidth;
*LineWidth = *Width;
if (Screen->TitleImage)
- *Width += (Screen->TitleImage->Width + TITLEICON_SPACING + FONT_CELL_WIDTH);
+ *Width += (Screen->TitleImage->Width + TITLEICON_SPACING * 2 + FontCellWidth);
else
- *Width += FONT_CELL_WIDTH;
+ *Width += FontCellWidth;
+
+ if (*Width < TitleWidth)
+ *Width = TitleWidth + 2 * FontCellWidth;
// Keep it within the bounds of the screen, or 2/3 of the screen's width
// for screens over 800 pixels wide
if (*Width > UGAWidth)
*Width = UGAWidth;
- if ((*Width > (2 * UGAWidth) / 3) && (UGAWidth > 800))
- *Width = (2 * UGAWidth) / 3;
*XPos = (UGAWidth - *Width) / 2;
- HintTop = UGAHeight - (FONT_CELL_HEIGHT * 3); // top of hint text
- *Height *= TEXT_LINE_HEIGHT;
- if (Screen->TitleImage && (*Height < (Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 3)))
- *Height = Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 3;
+ HintTop = UGAHeight - (FontCellHeight * 3); // top of hint text
+ *Height *= TextLineHeight();
+ if (Screen->TitleImage && (*Height < (Screen->TitleImage->Height + TextLineHeight() * 4)))
+ *Height = Screen->TitleImage->Height + TextLineHeight() * 4;
if (GlobalConfig.BannerBottomEdge >= HintTop) { // probably a full-screen image; treat it as an empty banner
BannerBottomEdge = 0;
} else {
BannerBottomEdge = GlobalConfig.BannerBottomEdge;
}
- if (*Height > (HintTop -BannerBottomEdge - FONT_CELL_HEIGHT * 2)) {
+ if (*Height > (HintTop - BannerBottomEdge - FontCellHeight * 2)) {
BannerBottomEdge = 0;
}
- if (*Height > (HintTop -BannerBottomEdge - FONT_CELL_HEIGHT * 2)) {
+ if (*Height > (HintTop - BannerBottomEdge - FontCellHeight * 2)) {
// TODO: Implement scrolling in text screen.
- *Height = (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2);
+ *Height = (HintTop - BannerBottomEdge - FontCellHeight * 2);
}
- *YPos = BannerBottomEdge + FONT_CELL_HEIGHT + (HintTop - BannerBottomEdge - *Height) / 2;
- // Above often produces a text field that feels bottom-weighted, so adjust
- // upward a bit, if possible....
- CenteredTop = ((UGAHeight - *Height) / 2);
- if ((*YPos > CenteredTop) && (CenteredTop > BannerBottomEdge))
- *YPos = CenteredTop;
+
+ *YPos = ((UGAHeight - *Height) / 2);
+ if (*YPos < BannerBottomEdge)
+ *YPos = BannerBottomEdge + FontCellHeight + (HintTop - BannerBottomEdge - *Height) / 2;
} // VOID ComputeSubScreenWindowSize()
// Displays sub-menus
{
INTN i;
UINTN ItemWidth;
- static UINTN LineWidth, MenuWidth, MenuHeight, EntriesPosX, EntriesPosY, TimeoutPosY;
+ static UINTN LineWidth, MenuWidth, MenuHeight, EntriesPosX, TitlePosX, EntriesPosY, TimeoutPosY, CharWidth;
EG_IMAGE *Window;
EG_PIXEL *BackgroundPixel = &(GlobalConfig.ScreenBackground->PixelData[0]);
+ CharWidth = egGetFontCellWidth();
State->ScrollMode = SCROLL_MODE_TEXT;
switch (Function) {
case MENU_FUNCTION_INIT:
InitScroll(State, Screen->EntryCount, 0);
ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
- TimeoutPosY = EntriesPosY + (Screen->EntryCount + 1) * TEXT_LINE_HEIGHT;
+ TimeoutPosY = EntriesPosY + (Screen->EntryCount + 1) * TextLineHeight();
// initial painting
SwitchToGraphicsAndClear();
Window = egCreateFilledImage(MenuWidth, MenuHeight, FALSE, BackgroundPixel);
egDrawImage(Window, EntriesPosX, EntriesPosY);
- egMeasureText(Screen->Title, &ItemWidth, NULL);
- DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * FONT_CELL_WIDTH,
- EntriesPosX + (MenuWidth - ItemWidth) / 2, EntriesPosY += TEXT_LINE_HEIGHT);
- if (Screen->TitleImage) {
- BltImageAlpha(Screen->TitleImage, EntriesPosX, EntriesPosY + TEXT_LINE_HEIGHT * 2, BackgroundPixel);
- EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING);
- }
- EntriesPosY += (TEXT_LINE_HEIGHT * 2);
- if (Screen->InfoLineCount > 0) {
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
- EntriesPosY += TEXT_LINE_HEIGHT;
- }
- EntriesPosY += TEXT_LINE_HEIGHT; // also add a blank line
- }
-
+ ItemWidth = egComputeTextWidth(Screen->Title);
+ if (MenuWidth > ItemWidth) {
+ TitlePosX = EntriesPosX + (MenuWidth - ItemWidth) / 2 - CharWidth;
+ } else {
+ TitlePosX = EntriesPosX;
+ if (CharWidth > 0) {
+ i = MenuWidth / CharWidth - 2;
+ if (i > 0)
+ Screen->Title[i] = 0;
+ } // if
+ } // if/else
break;
case MENU_FUNCTION_CLEANUP:
break;
case MENU_FUNCTION_PAINT_ALL:
- for (i = 0; i <= State->MaxIndex; i++) {
- DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
- EntriesPosY + i * TEXT_LINE_HEIGHT);
- }
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
- if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
- DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3));
- if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
- DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2));
- } // if
- break;
+ ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
+ DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
+ if (Screen->TitleImage) {
+ BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
+ BackgroundPixel);
+ EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
+ }
+ EntriesPosY += (TextLineHeight() * 2);
+ if (Screen->InfoLineCount > 0) {
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
+ EntriesPosY += TextLineHeight();
+ }
+ EntriesPosY += TextLineHeight(); // also add a blank line
+ }
+
+ for (i = 0; i <= State->MaxIndex; i++) {
+ DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
+ EntriesPosY + i * TextLineHeight());
+ }
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+ if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
+ DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
+ UGAHeight - (egGetFontHeight() * 3));
+ if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
+ DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
+ UGAHeight - (egGetFontHeight() * 2));
+ } // if
+ break;
case MENU_FUNCTION_PAINT_SELECTION:
// redraw selection cursor
DrawText(Screen->Entries[State->PreviousSelection]->Title, FALSE, LineWidth,
- EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT);
+ EntriesPosX, EntriesPosY + State->PreviousSelection * TextLineHeight());
DrawText(Screen->Entries[State->CurrentSelection]->Title, TRUE, LineWidth,
- EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT);
+ EntriesPosX, EntriesPosY + State->CurrentSelection * TextLineHeight());
break;
case MENU_FUNCTION_PAINT_TIMEOUT:
DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
}
}
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
+ DrawTextWithTransparency(L"", 0, textPosY);
DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
- (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
+ (UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
+ textPosY);
+ }
if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
- DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3));
- DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2));
+ DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
+ UGAHeight - (egGetFontHeight() * 3));
+ DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
+ UGAHeight - (egGetFontHeight() * 2));
} // if
} // static VOID PaintAll()
} // if/else
DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev);
DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur);
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
+ DrawTextWithTransparency(L"", 0, textPosY);
DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
- (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
+ (UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
+ textPosY);
+ }
} else { // Current selection not visible; must redraw the menu....
MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL);
}
} // static VOID MoveSelection(VOID)
-// Display an icon at the specified location. Uses the image specified by
+// Display a 48x48 icon at the specified location. Uses the image specified by
// ExternalFilename if it's available, or BuiltInImage if it's not. The
// Y position is specified as the center value, and so is adjusted by half
// the icon's height. The X position is set along the icon's left
static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFilename, UINTN PosX, UINTN PosY, UINTN Alignment) {
EG_IMAGE *Icon = NULL;
- if (FileExists(SelfDir, ExternalFilename))
- Icon = egLoadIcon(SelfDir, ExternalFilename, 48);
+ Icon = egFindIcon(ExternalFilename, 48);
if (Icon == NULL)
Icon = egPrepareEmbeddedImage(BuiltInIcon, TRUE);
if (Icon != NULL) {
PosX -= Icon->Width;
egDrawImageWithTransparency(Icon, NULL, PosX, PosY - (Icon->Height / 2), Icon->Width, Icon->Height);
}
-} // static VOID PaintIcon()
+} // static VOID ()
-inline UINTN ComputeRow0PosX(VOID) {
-// return ((UGAHeight / 2) - (5 * ROW0_TILESIZE / 6));
+inline UINTN ComputeRow0PosY(VOID) {
return ((UGAHeight / 2) - ROW0_TILESIZE / 2);
-} // UINTN ComputeRow0PosX()
+} // UINTN ComputeRow0PosY()
// Display (or erase) the arrow icons to the left and right of an icon's row,
// as appropriate.
static VOID PaintArrows(SCROLL_STATE *State, UINTN PosX, UINTN PosY, UINTN row0Loaders) {
- CHAR16 FileName[256];
EG_IMAGE *TempImage;
UINTN Width, Height, RightX, AdjPosY;
// of the surrounding row; PaintIcon() adjusts this back up by half the
// icon's height to properly center it.
if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
- SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
- PaintIcon(&egemb_arrow_left, FileName, PosX, PosY, ALIGN_RIGHT);
+ PaintIcon(&egemb_arrow_left, L"arrow_left", PosX, PosY, ALIGN_RIGHT);
} else {
TempImage = egCropImage(GlobalConfig.ScreenBackground, PosX - Width, AdjPosY, Width, Height);
BltImage(TempImage, PosX - Width, AdjPosY);
} // if/else
if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
- SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
- PaintIcon(&egemb_arrow_right, FileName, RightX, PosY, ALIGN_LEFT);
+ PaintIcon(&egemb_arrow_right, L"arrow_right", RightX, PosY, ALIGN_LEFT);
} else {
TempImage = egCropImage(GlobalConfig.ScreenBackground, RightX, AdjPosY, Width, Height);
BltImage(TempImage, RightX, AdjPosY);
}
}
row0PosX = (UGAWidth + TILE_XSPACING - (ROW0_TILESIZE + TILE_XSPACING) * row0Count) >> 1;
- row0PosY = ComputeRow0PosX();
+ row0PosY = ComputeRow0PosY();
row1PosX = (UGAWidth + TILE_XSPACING - (ROW1_TILESIZE + TILE_XSPACING) * row1Count) >> 1;
row1PosY = row0PosY + ROW0_TILESIZE + TILE_YSPACING;
if (row1Count > 0)
break;
case MENU_FUNCTION_PAINT_TIMEOUT:
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
- DrawTextWithTransparency(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT);
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
+ DrawTextWithTransparency(L"", 0, textPosY + TextLineHeight());
+ DrawTextWithTransparency(ParamText, (UGAWidth - egComputeTextWidth(ParamText)) >> 1, textPosY + TextLineHeight());
+ }
break;
}