]> code.delx.au - refind/blobdiff - refind/menu.c
Added new "icons_dir" configuration file token.
[refind] / refind / menu.c
index 8b86c352460fb0b31f53729c1cf4fbfdff7d3d9f..24b5526aad52dedf59e67171bc9aa31b26fdccdb 100644 (file)
@@ -85,9 +85,6 @@ static EG_IMAGE *SelectionImages[4] = { NULL, NULL, NULL, NULL };
 static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 };
 static EG_IMAGE *TextBuffer = NULL;
 
-// Used in MainMenuStyle(), but must be persistent....
-UINTN row0PosX = 0, row0PosXRunning = 0, row1PosY = 0, row0Loaders = 0;
-
 //
 // Graphics helper functions
 //
@@ -163,10 +160,13 @@ static VOID InitSelection(VOID)
 
 static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN VisibleSpace)
 {
-    State->LastSelection = State->CurrentSelection = 0;
+    State->PreviousSelection = State->CurrentSelection = 0;
     State->MaxIndex = (INTN)ItemCount - 1;
     State->FirstVisible = 0;
-    State->MaxVisible = UGAWidth / (ROW0_TILESIZE + TILE_XSPACING) - 1;
+    if (AllowGraphicsMode) {
+       State->MaxVisible = UGAWidth / (ROW0_TILESIZE + TILE_XSPACING) - 1;
+    } else
+       State->MaxVisible = ConHeight - 4;
     if ((VisibleSpace > 0) && (VisibleSpace < State->MaxVisible))
         State->MaxVisible = (INTN)VisibleSpace;
     State->PaintAll = TRUE;
@@ -175,25 +175,85 @@ static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN Vis
     State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
 }
 
+// Adjust variables relating to the scrolling of tags, for when a selected icon isn't
+// visible given the current scrolling condition....
+static VOID AdjustScrollState(IN SCROLL_STATE *State) {
+   if (State->CurrentSelection > State->LastVisible) {
+      State->LastVisible = State->CurrentSelection;
+      State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible;
+      if (State->FirstVisible < 0) // shouldn't happen, but just in case....
+         State->FirstVisible = 0;
+      State->PaintAll = TRUE;
+   } // Scroll forward
+   if (State->CurrentSelection < State->FirstVisible) {
+      State->FirstVisible = State->CurrentSelection;
+      State->LastVisible = State->CurrentSelection + State->MaxVisible - 1;
+      State->PaintAll = TRUE;
+   } // Scroll backward
+} // static VOID AdjustScrollState
+
 static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement)
 {
-    State->LastSelection = State->CurrentSelection;
-    
+    State->PreviousSelection = State->CurrentSelection;
+
     switch (Movement) {
-        case SCROLL_LINE_UP:
+        case SCROLL_LINE_LEFT:
             if (State->CurrentSelection > 0) {
                 State->CurrentSelection --;
             }
             break;
-            
-        case SCROLL_LINE_DOWN:
+
+        case SCROLL_LINE_RIGHT:
             if (State->CurrentSelection < State->MaxIndex) {
                 State->CurrentSelection ++;
             }
             break;
 
-        // TODO: Better handling of SCROLL_PAGE_UP & SCROLL_PAGE_DOWN
+        case SCROLL_LINE_UP:
+            if (State->ScrollMode == SCROLL_MODE_ICONS) {
+               if (State->CurrentSelection >= State->InitialRow1) {
+                  if (State->MaxIndex > State->InitialRow1) { // avoid division by 0!
+                     State->CurrentSelection = State->FirstVisible + (State->LastVisible - State->FirstVisible) *
+                                               (State->CurrentSelection - State->InitialRow1) /
+                                               (State->MaxIndex - State->InitialRow1);
+                  } else {
+                     State->CurrentSelection = State->FirstVisible;
+                  } // if/else
+               } // if in second row
+            } else {
+               if (State->CurrentSelection > 0)
+                  State->CurrentSelection--;
+            } // if/else
+            break;
+
+        case SCROLL_LINE_DOWN:
+           if (State->ScrollMode == SCROLL_MODE_ICONS) {
+               if (State->CurrentSelection <= State->FinalRow0) {
+                  if (State->LastVisible > State->FirstVisible) { // avoid division by 0!
+                     State->CurrentSelection = State->InitialRow1 + (State->MaxIndex - State->InitialRow1) *
+                                               (State->CurrentSelection - State->FirstVisible) /
+                                               (State->LastVisible - State->FirstVisible);
+                  } else {
+                     State->CurrentSelection = State->InitialRow1;
+                  } // if/else
+               } // if in first row
+            } else {
+               if (State->CurrentSelection < State->MaxIndex)
+                  State->CurrentSelection++;
+            } // if/else
+            break;
+
         case SCROLL_PAGE_UP:
+           if (State->CurrentSelection <= State->FinalRow0)
+              State->CurrentSelection -= State->MaxVisible;
+           else if (State->CurrentSelection == State->InitialRow1)
+              State->CurrentSelection = State->FinalRow0;
+           else
+              State->CurrentSelection = State->InitialRow1;
+           if (State->CurrentSelection < 0)
+              State->CurrentSelection = 0;
+           break;
+
         case SCROLL_FIRST:
            if (State->CurrentSelection > 0) {
               State->PaintAll = TRUE;
@@ -202,6 +262,19 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement)
            break;
 
         case SCROLL_PAGE_DOWN:
+           if (State->CurrentSelection < State->FinalRow0) {
+              State->CurrentSelection += State->MaxVisible;
+              if (State->CurrentSelection > State->FinalRow0)
+                 State->CurrentSelection = State->FinalRow0;
+           } else if (State->CurrentSelection == State->FinalRow0) {
+              State->CurrentSelection++;
+           } else {
+              State->CurrentSelection = State->MaxIndex;
+           }
+           if (State->CurrentSelection > State->MaxIndex)
+              State->CurrentSelection = State->MaxIndex;
+           break;
+
         case SCROLL_LAST:
            if (State->CurrentSelection < State->MaxIndex) {
               State->PaintAll = TRUE;
@@ -211,13 +284,15 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement)
 
         case SCROLL_NONE:
             break;
-            
+
     }
-    
-    if (!State->PaintAll && State->CurrentSelection != State->LastSelection)
+    if (State->ScrollMode == SCROLL_MODE_TEXT)
+       AdjustScrollState(State);
+
+    if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection)
         State->PaintSelection = TRUE;
     State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
-}
+} // static VOID UpdateScroll()
 
 //
 // menu helper functions
@@ -265,10 +340,28 @@ static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Short
     return -1;
 }
 
+// Identify the end of row 0 and the beginning of row 1; store the results in the
+// appropriate fields in State. Also reduce MaxVisible if that value is greater
+// than the total number of row-0 tags and if we're in an icon-based screen
+static VOID IdentifyRows(IN SCROLL_STATE *State, IN REFIT_MENU_SCREEN *Screen) {
+   UINTN i;
+
+   State->FinalRow0 = 0;
+   State->InitialRow1 = State->MaxIndex;
+   for (i = 0; i < State->MaxIndex; i++) {
+      if (Screen->Entries[i]->Row == 0) {
+         State->FinalRow0 = i;
+      } else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) {
+         State->InitialRow1 = i;
+      } // if/else
+   } // for
+   if ((State->ScrollMode == SCROLL_MODE_ICONS) && (State->MaxVisible > (State->FinalRow0 + 1)))
+      State->MaxVisible = State->FinalRow0 + 1;
+} // static VOID IdentifyRows()
+
 //
 // generic menu function
 //
-
 static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN INTN DefaultEntryIndex, OUT REFIT_MENU_ENTRY **ChosenEntry)
 {
     SCROLL_STATE State;
@@ -281,7 +374,7 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
     CHAR16 *TimeoutMessage;
     CHAR16 KeyAsString[2];
     UINTN MenuExit;
-    
+
     if (Screen->TimeoutSeconds > 0) {
         HaveTimeout = TRUE;
         TimeoutCountdown = Screen->TimeoutSeconds * 10;
@@ -289,12 +382,13 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
     MenuExit = 0;
 
     StyleFunc(Screen, &State, MENU_FUNCTION_INIT, NULL);
+    IdentifyRows(&State, Screen);
     // override the starting selection with the default index, if any
     if (DefaultEntryIndex >= 0 && DefaultEntryIndex <= State.MaxIndex) {
         State.CurrentSelection = DefaultEntryIndex;
         UpdateScroll(&State, SCROLL_NONE);
     }
-    
+
     while (!MenuExit) {
         // update the screen
         if (State.PaintAll) {
@@ -334,13 +428,17 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
         // react to key press
         switch (key.ScanCode) {
             case SCAN_UP:
-            case SCAN_LEFT:
                 UpdateScroll(&State, SCROLL_LINE_UP);
                 break;
+            case SCAN_LEFT:
+                UpdateScroll(&State, SCROLL_LINE_LEFT);
+                break;
             case SCAN_DOWN:
-            case SCAN_RIGHT:
                 UpdateScroll(&State, SCROLL_LINE_DOWN);
                 break;
+            case SCAN_RIGHT:
+                UpdateScroll(&State, SCROLL_LINE_RIGHT);
+                break;
             case SCAN_HOME:
                 UpdateScroll(&State, SCROLL_FIRST);
                 break;
@@ -404,6 +502,7 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
     static CHAR16 **DisplayStrings;
     CHAR16 *TimeoutMessage;
 
+    State->ScrollMode = SCROLL_MODE_TEXT;
     switch (Function) {
 
         case MENU_FUNCTION_INIT:
@@ -481,9 +580,9 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
 
         case MENU_FUNCTION_PAINT_SELECTION:
             // redraw selection cursor
-            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->LastSelection - State->FirstVisible));
+            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->PreviousSelection - State->FirstVisible));
             refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC);
-            refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->LastSelection]);
+            refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->PreviousSelection]);
             refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->CurrentSelection - State->FirstVisible));
             refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT);
             refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->CurrentSelection]);
@@ -515,8 +614,6 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
 
 static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos, IN UINTN YPos)
 {
-//    Print(L"Entering DrawMenuText(); Text is '%s', SelectedWidth is %d, XPos is %d, YPos is %d\n",
-//          Text, SelectedWidth, XPos, YPos);
     if (TextBuffer == NULL)
         TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE);
 
@@ -526,7 +623,7 @@ static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos,
         egFillImageArea(TextBuffer, 0, 0, SelectedWidth, TextBuffer->Height,
                         &SelectionBackgroundPixel);
     }
-    
+
     // render the text
     egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN);
     BltImage(TextBuffer, XPos, YPos);
@@ -539,8 +636,9 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta
     UINTN ItemWidth;
     static UINTN MenuWidth, EntriesPosX, EntriesPosY, TimeoutPosY;
 
+    State->ScrollMode = SCROLL_MODE_TEXT;
     switch (Function) {
-        
+
         case MENU_FUNCTION_INIT:
             InitScroll(State, Screen->EntryCount, 0);
 
@@ -588,26 +686,26 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta
         case MENU_FUNCTION_CLEANUP:
             // nothing to do
             break;
-            
+
         case MENU_FUNCTION_PAINT_ALL:
             for (i = 0; i <= State->MaxIndex; i++) {
                 DrawMenuText(Screen->Entries[i]->Title, (i == State->CurrentSelection) ? MenuWidth : 0,
                              EntriesPosX, EntriesPosY + i * TEXT_LINE_HEIGHT);
             }
             break;
-            
+
         case MENU_FUNCTION_PAINT_SELECTION:
             // redraw selection cursor
-            DrawMenuText(Screen->Entries[State->LastSelection]->Title, 0,
-                         EntriesPosX, EntriesPosY + State->LastSelection * TEXT_LINE_HEIGHT);
+            DrawMenuText(Screen->Entries[State->PreviousSelection]->Title, 0,
+                         EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT);
             DrawMenuText(Screen->Entries[State->CurrentSelection]->Title, MenuWidth,
                          EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT);
             break;
-            
+
         case MENU_FUNCTION_PAINT_TIMEOUT:
             DrawMenuText(ParamText, 0, EntriesPosX, TimeoutPosY);
             break;
-            
+
     }
 }
 
@@ -649,18 +747,8 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN
                      UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
    INTN i;
 
-   if (Screen->Entries[State->CurrentSelection]->Row == 0) {
-      if (State->CurrentSelection > State->LastVisible) {
-         State->LastVisible = State->CurrentSelection;
-         State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible;
-         if (State->FirstVisible < 0) // shouldn't happen, but just in case....
-            State->FirstVisible = 0;
-      } // Scroll forward
-      if (State->CurrentSelection < State->FirstVisible) {
-         State->FirstVisible = State->CurrentSelection;
-         State->LastVisible = State->CurrentSelection + State->MaxVisible - 1;
-      } // Scroll backward
-   }
+   if (Screen->Entries[State->CurrentSelection]->Row == 0)
+      AdjustScrollState(State);
    for (i = State->FirstVisible; i <= State->MaxIndex; i++) {
       if (Screen->Entries[i]->Row == 0) {
          if (i <= State->LastVisible) {
@@ -668,8 +756,7 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN
                               itemPosX[i - State->FirstVisible], row0PosY);
          } // if
       } else {
-         DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE,
-                           itemPosX[i], row1PosY);
+         DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
       }
    }
    if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
@@ -680,17 +767,30 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN
 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
 static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX,
                            UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
-   if ((State->CurrentSelection < State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) {
-      DrawMainMenuEntry(Screen->Entries[State->LastSelection], FALSE,
-                        itemPosX[State->LastSelection - State->FirstVisible],
-                        (Screen->Entries[State->LastSelection]->Row == 0) ? row0PosY : row1PosY);
-      DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE,
-                        itemPosX[State->CurrentSelection - State->FirstVisible],
-                        (Screen->Entries[State->CurrentSelection]->Row == 0) ? row0PosY : row1PosY);
+   UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur;
+
+   if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) ||
+       (State->CurrentSelection >= State->InitialRow1) ) {
+      if (Screen->Entries[State->PreviousSelection]->Row == 0) {
+         XSelectPrev = State->PreviousSelection - State->FirstVisible;
+         YPosPrev = row0PosY;
+      } else {
+         XSelectPrev = State->PreviousSelection;
+         YPosPrev = row1PosY;
+      } // if/else
+      if (Screen->Entries[State->CurrentSelection]->Row == 0) {
+         XSelectCur = State->CurrentSelection - State->FirstVisible;
+         YPosCur = row0PosY;
+      } else {
+         XSelectCur = State->CurrentSelection;
+         YPosCur = row1PosY;
+      } // if/else
+      DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev);
+      DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur);
       if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
          DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title,
                           (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
-   } else {
+   } else { // Current selection not visible; must redraw the menu....
       MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL);
    }
 } // static VOID MoveSelection(VOID)
@@ -719,16 +819,18 @@ static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFile
 VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
 {
     INTN i;
-    extern UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
+    static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
     UINTN row0Count, row1Count, row1PosX, row1PosXRunning;
     static UINTN *itemPosX;
     static UINTN row0PosY, textPosY;
+    CHAR16 FileName[256];
 
+    State->ScrollMode = SCROLL_MODE_ICONS;
     switch (Function) {
-        
+
         case MENU_FUNCTION_INIT:
             InitScroll(State, Screen->EntryCount, GlobalConfig.MaxTags);
-            
+
             // layout
             row0Count = 0;
             row1Count = 0;
@@ -778,13 +880,17 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT
             // For PaintIcon() calls, the starting Y position is moved to the midpoint
             // of the surrounding row; PaintIcon() adjusts this back up by half the
             // icon's height to properly center it.
-            if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
-               PaintIcon(&egemb_arrow_left, L"icons\\arrow_left.icns", row0PosX - TILE_XSPACING,
+            if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+               SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+               PaintIcon(&egemb_arrow_left, FileName, row0PosX - TILE_XSPACING,
                          row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT);
-            if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
-               PaintIcon(&egemb_arrow_right, L"icons\\arrow_right.icns",
+            } // if
+            if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+               SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+               PaintIcon(&egemb_arrow_right, FileName,
                          (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING,
                          row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT);
+            } // if
             break;
 
         case MENU_FUNCTION_PAINT_SELECTION: