}
-static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut)
+static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Defaults)
{
- UINTN i;
-
- if (Shortcut == NULL)
- return (-1);
-
- if (StrLen(Shortcut) == 1) {
- if (Shortcut[0] >= 'a' && Shortcut[0] <= 'z')
- Shortcut[0] -= ('a' - 'A');
- if (Shortcut[0]) {
- for (i = 0; i < Screen->EntryCount; i++) {
- if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) {
- return i;
- } // if
- } // for
- } // if
- } else if (StrLen(Shortcut) > 1) {
- for (i = 0; i < Screen->EntryCount; i++) {
- if (StriSubCmp(Shortcut, Screen->Entries[i]->Title))
- return i;
- } // for
- }
+ UINTN i, j = 0;
+ CHAR16 *Shortcut;
+
+ while ((Shortcut = FindCommaDelimited(Defaults, j)) != NULL) {
+ if (StrLen(Shortcut) == 1) {
+ if (Shortcut[0] >= 'a' && Shortcut[0] <= 'z')
+ Shortcut[0] -= ('a' - 'A');
+ if (Shortcut[0]) {
+ for (i = 0; i < Screen->EntryCount; i++) {
+ if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) {
+ MyFreePool(Shortcut);
+ return i;
+ } // if
+ } // for
+ } // if
+ } else if (StrLen(Shortcut) > 1) {
+ for (i = 0; i < Screen->EntryCount; i++) {
+ if (StriSubCmp(Shortcut, Screen->Entries[i]->Title)) {
+ MyFreePool(Shortcut);
+ return i;
+ } // if
+ } // for
+ }
+ MyFreePool(Shortcut);
+ j++;
+ } // while()
return -1;
}
State->FinalRow0 = 0;
State->InitialRow1 = State->MaxIndex;
- for (i = 0; i < State->MaxIndex; i++) {
+ for (i = 0; i <= State->MaxIndex; i++) {
if (Screen->Entries[i]->Row == 0) {
State->FinalRow0 = i;
} else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) {
State->MaxVisible = State->FinalRow0 + 1;
} // static VOID IdentifyRows()
+// Blank the screen, wait for a keypress, and restore banner/background.
+// Screen may still require redrawing of text and icons on return.
+// TODO: Support more sophisticated screen savers, such as power-saving
+// mode and dynamic images.
+static VOID SaveScreen(VOID) {
+ UINTN index;
+ EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
+
+ egClearScreen(&Black);
+ refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ if (AllowGraphicsMode)
+ SwitchToGraphicsAndClear();
+ ReadAllKeyStrokes();
+} // VOID SaveScreen()
+
//
// generic menu function
//
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
UINTN TimeoutCountdown = 0;
- INTN PreviousTime = -1, CurrentTime;
+ INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
+// EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
if (Screen->TimeoutSeconds > 0) {
HaveTimeout = TRUE;
// override the starting selection with the default index, if any
if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= State.MaxIndex) {
State.CurrentSelection = *DefaultEntryIndex;
- UpdateScroll(&State, SCROLL_NONE);
+ if (GlobalConfig.ScreensaverTime != -1)
+ UpdateScroll(&State, SCROLL_NONE);
}
- State.PaintAll = TRUE;
+ if (GlobalConfig.ScreensaverTime != -1)
+ State.PaintAll = TRUE;
while (!MenuExit) {
// update the screen
- if (State.PaintAll) {
+ if (State.PaintAll && (GlobalConfig.ScreensaverTime != -1)) {
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_ALL, NULL);
State.PaintAll = FALSE;
} else if (State.PaintSelection) {
CurrentTime = (TimeoutCountdown + 5) / 10;
if (CurrentTime != PreviousTime) {
SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, CurrentTime);
- StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
+ if (GlobalConfig.ScreensaverTime != -1)
+ StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
PreviousTime = CurrentTime;
}
}
// read key press (and wait for it if applicable)
Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
- if (Status == EFI_NOT_READY) {
+ if (Status != EFI_SUCCESS) {
if (HaveTimeout && TimeoutCountdown == 0) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
} else if (HaveTimeout) {
refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
TimeoutCountdown--;
- } else
+ TimeSinceKeystroke++;
+ } else if (GlobalConfig.ScreensaverTime > 0) {
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
+ TimeSinceKeystroke++;
+ if (TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10)) {
+ SaveScreen();
+ State.PaintAll = TRUE;
+ TimeSinceKeystroke = 0;
+ } // if
+ } else {
refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ }
continue;
- }
+ } else {
+ TimeSinceKeystroke = 0;
+ } // if/else !read keystroke
+
if (HaveTimeout) {
// the user pressed a key, cancel the timeout
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, L"");
HaveTimeout = FALSE;
+ if (GlobalConfig.ScreensaverTime == -1) { // cancel start-with-blank-screen coding
+ GlobalConfig.ScreensaverTime = 0;
+ if (!GlobalConfig.TextOnly)
+ BltClearScreen(TRUE);
+ }
}
// react to key press
// text-mode generic style
//
+// Show information lines in text mode.
+static VOID ShowTextInfoLines(IN REFIT_MENU_SCREEN *Screen) {
+ INTN i;
+
+ BeginTextScreen(Screen->Title);
+ if (Screen->InfoLineCount > 0) {
+ refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
+ refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
+ }
+ }
+} // VOID ShowTextInfoLines()
+
+// Do most of the work for text-based menus....
static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
{
INTN i;
// TODO: account for double-width characters
} // for
- // initial painting
- BeginTextScreen(Screen->Title);
- if (Screen->InfoLineCount > 0) {
- refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
- refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
- }
- }
-
break;
case MENU_FUNCTION_CLEANUP:
case MENU_FUNCTION_PAINT_ALL:
// paint the whole screen (initially and after scrolling)
+
+ ShowTextInfoLines(Screen);
for (i = 0; i <= State->MaxIndex; i++) {
if (i >= State->FirstVisible && i <= State->LastVisible) {
refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (i - State->FirstVisible));
Screen->Title[i] = 0;
} // if
} // if/else
-
- DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
- if (Screen->TitleImage) {
- BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
- BackgroundPixel);
- EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
- }
- EntriesPosY += (TextLineHeight() * 2);
- if (Screen->InfoLineCount > 0) {
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
- EntriesPosY += TextLineHeight();
- }
- EntriesPosY += TextLineHeight(); // also add a blank line
- }
-
break;
case MENU_FUNCTION_CLEANUP:
break;
case MENU_FUNCTION_PAINT_ALL:
- for (i = 0; i <= State->MaxIndex; i++) {
- DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
- EntriesPosY + i * TextLineHeight());
- }
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
- if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
- DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
- UGAHeight - (egGetFontHeight() * 3));
- if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
- DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
+ ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
+ DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
+ if (Screen->TitleImage) {
+ BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
+ BackgroundPixel);
+ EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
+ }
+ EntriesPosY += (TextLineHeight() * 2);
+ if (Screen->InfoLineCount > 0) {
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
+ EntriesPosY += TextLineHeight();
+ }
+ EntriesPosY += TextLineHeight(); // also add a blank line
+ }
+
+ for (i = 0; i <= State->MaxIndex; i++) {
+ DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
+ EntriesPosY + i * TextLineHeight());
+ }
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+ if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
+ DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
+ UGAHeight - (egGetFontHeight() * 3));
+ if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
+ DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
UGAHeight - (egGetFontHeight() * 2));
- } // if
- break;
+ } // if
+ break;
case MENU_FUNCTION_PAINT_SELECTION:
// redraw selection cursor
DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
}
}
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
DrawTextWithTransparency(L"", 0, textPosY);
DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
(UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
textPosY);
+ }
if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
}
} // static VOID MoveSelection(VOID)
-// Display an icon at the specified location. Uses the image specified by
+// Display a 48x48 icon at the specified location. Uses the image specified by
// ExternalFilename if it's available, or BuiltInImage if it's not. The
// Y position is specified as the center value, and so is adjusted by half
// the icon's height. The X position is set along the icon's left
static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFilename, UINTN PosX, UINTN PosY, UINTN Alignment) {
EG_IMAGE *Icon = NULL;
- if (FileExists(SelfDir, ExternalFilename))
- Icon = egLoadIcon(SelfDir, ExternalFilename, 48);
+ Icon = egFindIcon(ExternalFilename, 48);
if (Icon == NULL)
Icon = egPrepareEmbeddedImage(BuiltInIcon, TRUE);
if (Icon != NULL) {
PosX -= Icon->Width;
egDrawImageWithTransparency(Icon, NULL, PosX, PosY - (Icon->Height / 2), Icon->Width, Icon->Height);
}
-} // static VOID PaintIcon()
+} // static VOID ()
inline UINTN ComputeRow0PosY(VOID) {
return ((UGAHeight / 2) - ROW0_TILESIZE / 2);
// Display (or erase) the arrow icons to the left and right of an icon's row,
// as appropriate.
static VOID PaintArrows(SCROLL_STATE *State, UINTN PosX, UINTN PosY, UINTN row0Loaders) {
- CHAR16 FileName[256];
EG_IMAGE *TempImage;
UINTN Width, Height, RightX, AdjPosY;
// of the surrounding row; PaintIcon() adjusts this back up by half the
// icon's height to properly center it.
if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
- SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
- PaintIcon(&egemb_arrow_left, FileName, PosX, PosY, ALIGN_RIGHT);
+ PaintIcon(&egemb_arrow_left, L"arrow_left", PosX, PosY, ALIGN_RIGHT);
} else {
TempImage = egCropImage(GlobalConfig.ScreenBackground, PosX - Width, AdjPosY, Width, Height);
BltImage(TempImage, PosX - Width, AdjPosY);
} // if/else
if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
- SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
- PaintIcon(&egemb_arrow_right, FileName, RightX, PosY, ALIGN_LEFT);
+ PaintIcon(&egemb_arrow_right, L"arrow_right", RightX, PosY, ALIGN_LEFT);
} else {
TempImage = egCropImage(GlobalConfig.ScreenBackground, RightX, AdjPosY, Width, Height);
BltImage(TempImage, RightX, AdjPosY);