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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e., @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e., windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected. (See the similar
1082 form @code{with-temp-buffer-window} below.)
1083
1084 If the @var{forms} do not change the major mode in the output buffer,
1085 so that it is still Help mode at the end of their execution, then
1086 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1087 end, and also scans it for function and variable names to make them
1088 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1089 for Documentation Strings}, in particular the item on hyperlinks in
1090 documentation strings, for more details.
1091
1092 The string @var{buffer-name} specifies the temporary buffer, which
1093 need not already exist. The argument must be a string, not a buffer.
1094 The buffer is erased initially (with no questions asked), and it is
1095 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1096
1097 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1098 temporary buffer, then it evaluates the forms in @var{forms}. Output
1099 using the Lisp output functions within @var{forms} goes by default to
1100 that buffer (but screen display and messages in the echo area, although
1101 they are ``output'' in the general sense of the word, are not affected).
1102 @xref{Output Functions}.
1103
1104 Several hooks are available for customizing the behavior
1105 of this construct; they are listed below.
1106
1107 The value of the last form in @var{forms} is returned.
1108
1109 @example
1110 @group
1111 ---------- Buffer: foo ----------
1112 This is the contents of foo.
1113 ---------- Buffer: foo ----------
1114 @end group
1115
1116 @group
1117 (with-output-to-temp-buffer "foo"
1118 (print 20)
1119 (print standard-output))
1120 @result{} #<buffer foo>
1121
1122 ---------- Buffer: foo ----------
1123 20
1124
1125 #<buffer foo>
1126
1127 ---------- Buffer: foo ----------
1128 @end group
1129 @end example
1130 @end defmac
1131
1132 @defopt temp-buffer-show-function
1133 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1134 calls it as a function to do the job of displaying a help buffer. The
1135 function gets one argument, which is the buffer it should display.
1136
1137 It is a good idea for this function to run @code{temp-buffer-show-hook}
1138 just as @code{with-output-to-temp-buffer} normally would, inside of
1139 @code{save-selected-window} and with the chosen window and buffer
1140 selected.
1141 @end defopt
1142
1143 @defvar temp-buffer-setup-hook
1144 This normal hook is run by @code{with-output-to-temp-buffer} before
1145 evaluating @var{body}. When the hook runs, the temporary buffer is
1146 current. This hook is normally set up with a function to put the
1147 buffer in Help mode.
1148 @end defvar
1149
1150 @defvar temp-buffer-show-hook
1151 This normal hook is run by @code{with-output-to-temp-buffer} after
1152 displaying the temporary buffer. When the hook runs, the temporary buffer
1153 is current, and the window it was displayed in is selected.
1154 @end defvar
1155
1156 @defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1157 This macro is similar to @code{with-output-to-temp-buffer}.
1158 Like that construct, it executes @var{forms} while arranging to insert
1159 any output they print into the buffer named @var{buffer-or-name}.
1160 Finally, the buffer is displayed in some window, but not selected.
1161 Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1162 mode.
1163
1164 The argument @var{buffer-or-name} specifies the temporary buffer.
1165 It can be either a buffer, which must already exist, or a string,
1166 in which case a buffer of that name is created if necessary.
1167 The buffer is marked as unmodified and read-only when
1168 @code{with-temp-buffer-window} exits.
1169
1170 This macro does not call @code{temp-buffer-show-function}. Rather, it
1171 passes the @var{action} argument to @code{display-buffer} in order to
1172 display the buffer.
1173
1174 The value of the last form in @var{forms} is returned, unless the
1175 argument @var{quit-function} is specified. In that case,
1176 it is called with two arguments: the window showing the buffer
1177 and the result of @var{forms}. The final return value is then
1178 whatever @var{quit-function} returns.
1179
1180 @vindex temp-buffer-window-setup-hook
1181 @vindex temp-buffer-window-show-hook
1182 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1183 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1184 run by @code{with-output-to-temp-buffer}.
1185 @end defmac
1186
1187 @defun momentary-string-display string position &optional char message
1188 This function momentarily displays @var{string} in the current buffer at
1189 @var{position}. It has no effect on the undo list or on the buffer's
1190 modification status.
1191
1192 The momentary display remains until the next input event. If the next
1193 input event is @var{char}, @code{momentary-string-display} ignores it
1194 and returns. Otherwise, that event remains buffered for subsequent use
1195 as input. Thus, typing @var{char} will simply remove the string from
1196 the display, while typing (say) @kbd{C-f} will remove the string from
1197 the display and later (presumably) move point forward. The argument
1198 @var{char} is a space by default.
1199
1200 The return value of @code{momentary-string-display} is not meaningful.
1201
1202 If the string @var{string} does not contain control characters, you can
1203 do the same job in a more general way by creating (and then subsequently
1204 deleting) an overlay with a @code{before-string} property.
1205 @xref{Overlay Properties}.
1206
1207 If @var{message} is non-@code{nil}, it is displayed in the echo area
1208 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1209 default message says to type @var{char} to continue.
1210
1211 In this example, point is initially located at the beginning of the
1212 second line:
1213
1214 @example
1215 @group
1216 ---------- Buffer: foo ----------
1217 This is the contents of foo.
1218 @point{}Second line.
1219 ---------- Buffer: foo ----------
1220 @end group
1221
1222 @group
1223 (momentary-string-display
1224 "**** Important Message! ****"
1225 (point) ?\r
1226 "Type RET when done reading")
1227 @result{} t
1228 @end group
1229
1230 @group
1231 ---------- Buffer: foo ----------
1232 This is the contents of foo.
1233 **** Important Message! ****Second line.
1234 ---------- Buffer: foo ----------
1235
1236 ---------- Echo Area ----------
1237 Type RET when done reading
1238 ---------- Echo Area ----------
1239 @end group
1240 @end example
1241 @end defun
1242
1243 @node Overlays
1244 @section Overlays
1245 @cindex overlays
1246
1247 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1248 the screen, for the sake of presentation features. An overlay is an
1249 object that belongs to a particular buffer, and has a specified
1250 beginning and end. It also has properties that you can examine and set;
1251 these affect the display of the text within the overlay.
1252
1253 @cindex scalability of overlays
1254 The visual effect of an overlay is the same as of the corresponding
1255 text property (@pxref{Text Properties}). However, due to a different
1256 implementation, overlays generally don't scale well (many operations
1257 take a time that is proportional to the number of overlays in the
1258 buffer). If you need to affect the visual appearance of many portions
1259 in the buffer, we recommend using text properties.
1260
1261 An overlay uses markers to record its beginning and end; thus,
1262 editing the text of the buffer adjusts the beginning and end of each
1263 overlay so that it stays with the text. When you create the overlay,
1264 you can specify whether text inserted at the beginning should be
1265 inside the overlay or outside, and likewise for the end of the overlay.
1266
1267 @menu
1268 * Managing Overlays:: Creating and moving overlays.
1269 * Overlay Properties:: How to read and set properties.
1270 What properties do to the screen display.
1271 * Finding Overlays:: Searching for overlays.
1272 @end menu
1273
1274 @node Managing Overlays
1275 @subsection Managing Overlays
1276
1277 This section describes the functions to create, delete and move
1278 overlays, and to examine their contents. Overlay changes are not
1279 recorded in the buffer's undo list, since the overlays are not
1280 part of the buffer's contents.
1281
1282 @defun overlayp object
1283 This function returns @code{t} if @var{object} is an overlay.
1284 @end defun
1285
1286 @defun make-overlay start end &optional buffer front-advance rear-advance
1287 This function creates and returns an overlay that belongs to
1288 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1289 and @var{end} must specify buffer positions; they may be integers or
1290 markers. If @var{buffer} is omitted, the overlay is created in the
1291 current buffer.
1292
1293 The arguments @var{front-advance} and @var{rear-advance} specify the
1294 marker insertion type for the start of the overlay and for the end of
1295 the overlay, respectively. @xref{Marker Insertion Types}. If they
1296 are both @code{nil}, the default, then the overlay extends to include
1297 any text inserted at the beginning, but not text inserted at the end.
1298 If @var{front-advance} is non-@code{nil}, text inserted at the
1299 beginning of the overlay is excluded from the overlay. If
1300 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1301 overlay is included in the overlay.
1302 @end defun
1303
1304 @defun overlay-start overlay
1305 This function returns the position at which @var{overlay} starts,
1306 as an integer.
1307 @end defun
1308
1309 @defun overlay-end overlay
1310 This function returns the position at which @var{overlay} ends,
1311 as an integer.
1312 @end defun
1313
1314 @defun overlay-buffer overlay
1315 This function returns the buffer that @var{overlay} belongs to. It
1316 returns @code{nil} if @var{overlay} has been deleted.
1317 @end defun
1318
1319 @defun delete-overlay overlay
1320 This function deletes @var{overlay}. The overlay continues to exist as
1321 a Lisp object, and its property list is unchanged, but it ceases to be
1322 attached to the buffer it belonged to, and ceases to have any effect on
1323 display.
1324
1325 A deleted overlay is not permanently disconnected. You can give it a
1326 position in a buffer again by calling @code{move-overlay}.
1327 @end defun
1328
1329 @defun move-overlay overlay start end &optional buffer
1330 This function moves @var{overlay} to @var{buffer}, and places its bounds
1331 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1332 must specify buffer positions; they may be integers or markers.
1333
1334 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1335 was already associated with; if @var{overlay} was deleted, it goes into
1336 the current buffer.
1337
1338 The return value is @var{overlay}.
1339
1340 This is the only valid way to change the endpoints of an overlay. Do
1341 not try modifying the markers in the overlay by hand, as that fails to
1342 update other vital data structures and can cause some overlays to be
1343 ``lost''.
1344 @end defun
1345
1346 @defun remove-overlays &optional start end name value
1347 This function removes all the overlays between @var{start} and
1348 @var{end} whose property @var{name} has the value @var{value}. It can
1349 move the endpoints of the overlays in the region, or split them.
1350
1351 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1352 the specified region. If @var{start} and/or @var{end} are omitted or
1353 @code{nil}, that means the beginning and end of the buffer respectively.
1354 Therefore, @code{(remove-overlays)} removes all the overlays in the
1355 current buffer.
1356 @end defun
1357
1358 @defun copy-overlay overlay
1359 This function returns a copy of @var{overlay}. The copy has the same
1360 endpoints and properties as @var{overlay}. However, the marker
1361 insertion type for the start of the overlay and for the end of the
1362 overlay are set to their default values (@pxref{Marker Insertion
1363 Types}).
1364 @end defun
1365
1366 Here are some examples:
1367
1368 @example
1369 ;; @r{Create an overlay.}
1370 (setq foo (make-overlay 1 10))
1371 @result{} #<overlay from 1 to 10 in display.texi>
1372 (overlay-start foo)
1373 @result{} 1
1374 (overlay-end foo)
1375 @result{} 10
1376 (overlay-buffer foo)
1377 @result{} #<buffer display.texi>
1378 ;; @r{Give it a property we can check later.}
1379 (overlay-put foo 'happy t)
1380 @result{} t
1381 ;; @r{Verify the property is present.}
1382 (overlay-get foo 'happy)
1383 @result{} t
1384 ;; @r{Move the overlay.}
1385 (move-overlay foo 5 20)
1386 @result{} #<overlay from 5 to 20 in display.texi>
1387 (overlay-start foo)
1388 @result{} 5
1389 (overlay-end foo)
1390 @result{} 20
1391 ;; @r{Delete the overlay.}
1392 (delete-overlay foo)
1393 @result{} nil
1394 ;; @r{Verify it is deleted.}
1395 foo
1396 @result{} #<overlay in no buffer>
1397 ;; @r{A deleted overlay has no position.}
1398 (overlay-start foo)
1399 @result{} nil
1400 (overlay-end foo)
1401 @result{} nil
1402 (overlay-buffer foo)
1403 @result{} nil
1404 ;; @r{Undelete the overlay.}
1405 (move-overlay foo 1 20)
1406 @result{} #<overlay from 1 to 20 in display.texi>
1407 ;; @r{Verify the results.}
1408 (overlay-start foo)
1409 @result{} 1
1410 (overlay-end foo)
1411 @result{} 20
1412 (overlay-buffer foo)
1413 @result{} #<buffer display.texi>
1414 ;; @r{Moving and deleting the overlay does not change its properties.}
1415 (overlay-get foo 'happy)
1416 @result{} t
1417 @end example
1418
1419 Emacs stores the overlays of each buffer in two lists, divided
1420 around an arbitrary ``center position''. One list extends backwards
1421 through the buffer from that center position, and the other extends
1422 forwards from that center position. The center position can be anywhere
1423 in the buffer.
1424
1425 @defun overlay-recenter pos
1426 This function recenters the overlays of the current buffer around
1427 position @var{pos}. That makes overlay lookup faster for positions
1428 near @var{pos}, but slower for positions far away from @var{pos}.
1429 @end defun
1430
1431 A loop that scans the buffer forwards, creating overlays, can run
1432 faster if you do @code{(overlay-recenter (point-max))} first.
1433
1434 @node Overlay Properties
1435 @subsection Overlay Properties
1436
1437 Overlay properties are like text properties in that the properties that
1438 alter how a character is displayed can come from either source. But in
1439 most respects they are different. @xref{Text Properties}, for comparison.
1440
1441 Text properties are considered a part of the text; overlays and
1442 their properties are specifically considered not to be part of the
1443 text. Thus, copying text between various buffers and strings
1444 preserves text properties, but does not try to preserve overlays.
1445 Changing a buffer's text properties marks the buffer as modified,
1446 while moving an overlay or changing its properties does not. Unlike
1447 text property changes, overlay property changes are not recorded in
1448 the buffer's undo list.
1449
1450 Since more than one overlay can specify a property value for the
1451 same character, Emacs lets you specify a priority value of each
1452 overlay. You should not make assumptions about which overlay will
1453 prevail when there is a conflict and they have the same priority.
1454
1455 These functions read and set the properties of an overlay:
1456
1457 @defun overlay-get overlay prop
1458 This function returns the value of property @var{prop} recorded in
1459 @var{overlay}, if any. If @var{overlay} does not record any value for
1460 that property, but it does have a @code{category} property which is a
1461 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1462 is @code{nil}.
1463 @end defun
1464
1465 @defun overlay-put overlay prop value
1466 This function sets the value of property @var{prop} recorded in
1467 @var{overlay} to @var{value}. It returns @var{value}.
1468 @end defun
1469
1470 @defun overlay-properties overlay
1471 This returns a copy of the property list of @var{overlay}.
1472 @end defun
1473
1474 See also the function @code{get-char-property} which checks both
1475 overlay properties and text properties for a given character.
1476 @xref{Examining Properties}.
1477
1478 Many overlay properties have special meanings; here is a table
1479 of them:
1480
1481 @table @code
1482 @item priority
1483 @kindex priority @r{(overlay property)}
1484 This property's value (which should be a non-negative integer number)
1485 determines the priority of the overlay. No priority, or @code{nil},
1486 means zero.
1487
1488 The priority matters when two or more overlays cover the same
1489 character and both specify the same property; the one whose
1490 @code{priority} value is larger overrides the other. For the
1491 @code{face} property, the higher priority overlay's value does not
1492 completely override the other value; instead, its face attributes
1493 override the face attributes of the lower priority @code{face}
1494 property.
1495
1496 Currently, all overlays take priority over text properties. Please
1497 avoid using negative priority values, as we have not yet decided just
1498 what they should mean.
1499
1500 @item window
1501 @kindex window @r{(overlay property)}
1502 If the @code{window} property is non-@code{nil}, then the overlay
1503 applies only on that window.
1504
1505 @item category
1506 @kindex category @r{(overlay property)}
1507 If an overlay has a @code{category} property, we call it the
1508 @dfn{category} of the overlay. It should be a symbol. The properties
1509 of the symbol serve as defaults for the properties of the overlay.
1510
1511 @item face
1512 @kindex face @r{(overlay property)}
1513 This property controls the way text is displayed---for example, which
1514 font and which colors. @xref{Faces}, for more information.
1515
1516 In the simplest case, the value is a face name. It can also be a list;
1517 then each element can be any of these possibilities:
1518
1519 @itemize @bullet
1520 @item
1521 A face name (a symbol or string).
1522
1523 @item
1524 A property list of face attributes. This has the form (@var{keyword}
1525 @var{value} @dots{}), where each @var{keyword} is a face attribute
1526 name and @var{value} is a meaningful value for that attribute. With
1527 this feature, you do not need to create a face each time you want to
1528 specify a particular attribute for certain text. @xref{Face
1529 Attributes}.
1530
1531 @item
1532 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1533 or @code{(background-color . @var{color-name})}. These elements
1534 specify just the foreground color or just the background color.
1535
1536 @code{(foreground-color . @var{color-name})} has the same effect as
1537 @code{(:foreground @var{color-name})}; likewise for the background.
1538 @end itemize
1539
1540 @item mouse-face
1541 @kindex mouse-face @r{(overlay property)}
1542 This property is used instead of @code{face} when the mouse is within
1543 the range of the overlay. However, Emacs ignores all face attributes
1544 from this property that alter the text size (e.g., @code{:height},
1545 @code{:weight}, and @code{:slant}). Those attributes are always the
1546 same as in the unhighlighted text.
1547
1548 @item display
1549 @kindex display @r{(overlay property)}
1550 This property activates various features that change the
1551 way text is displayed. For example, it can make text appear taller
1552 or shorter, higher or lower, wider or narrower, or replaced with an image.
1553 @xref{Display Property}.
1554
1555 @item help-echo
1556 @kindex help-echo @r{(overlay property)}
1557 If an overlay has a @code{help-echo} property, then when you move the
1558 mouse onto the text in the overlay, Emacs displays a help string in the
1559 echo area, or in the tooltip window. For details see @ref{Text
1560 help-echo}.
1561
1562 @item modification-hooks
1563 @kindex modification-hooks @r{(overlay property)}
1564 This property's value is a list of functions to be called if any
1565 character within the overlay is changed or if text is inserted strictly
1566 within the overlay.
1567
1568 The hook functions are called both before and after each change.
1569 If the functions save the information they receive, and compare notes
1570 between calls, they can determine exactly what change has been made
1571 in the buffer text.
1572
1573 When called before a change, each function receives four arguments: the
1574 overlay, @code{nil}, and the beginning and end of the text range to be
1575 modified.
1576
1577 When called after a change, each function receives five arguments: the
1578 overlay, @code{t}, the beginning and end of the text range just
1579 modified, and the length of the pre-change text replaced by that range.
1580 (For an insertion, the pre-change length is zero; for a deletion, that
1581 length is the number of characters deleted, and the post-change
1582 beginning and end are equal.)
1583
1584 If these functions modify the buffer, they should bind
1585 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1586 avoid confusing the internal mechanism that calls these hooks.
1587
1588 Text properties also support the @code{modification-hooks} property,
1589 but the details are somewhat different (@pxref{Special Properties}).
1590
1591 @item insert-in-front-hooks
1592 @kindex insert-in-front-hooks @r{(overlay property)}
1593 This property's value is a list of functions to be called before and
1594 after inserting text right at the beginning of the overlay. The calling
1595 conventions are the same as for the @code{modification-hooks} functions.
1596
1597 @item insert-behind-hooks
1598 @kindex insert-behind-hooks @r{(overlay property)}
1599 This property's value is a list of functions to be called before and
1600 after inserting text right at the end of the overlay. The calling
1601 conventions are the same as for the @code{modification-hooks} functions.
1602
1603 @item invisible
1604 @kindex invisible @r{(overlay property)}
1605 The @code{invisible} property can make the text in the overlay
1606 invisible, which means that it does not appear on the screen.
1607 @xref{Invisible Text}, for details.
1608
1609 @item intangible
1610 @kindex intangible @r{(overlay property)}
1611 The @code{intangible} property on an overlay works just like the
1612 @code{intangible} text property. @xref{Special Properties}, for details.
1613
1614 @item isearch-open-invisible
1615 This property tells incremental search how to make an invisible overlay
1616 visible, permanently, if the final match overlaps it. @xref{Invisible
1617 Text}.
1618
1619 @item isearch-open-invisible-temporary
1620 This property tells incremental search how to make an invisible overlay
1621 visible, temporarily, during the search. @xref{Invisible Text}.
1622
1623 @item before-string
1624 @kindex before-string @r{(overlay property)}
1625 This property's value is a string to add to the display at the beginning
1626 of the overlay. The string does not appear in the buffer in any
1627 sense---only on the screen.
1628
1629 @item after-string
1630 @kindex after-string @r{(overlay property)}
1631 This property's value is a string to add to the display at the end of
1632 the overlay. The string does not appear in the buffer in any
1633 sense---only on the screen.
1634
1635 @item line-prefix
1636 This property specifies a display spec to prepend to each
1637 non-continuation line at display-time. @xref{Truncation}.
1638
1639 @item wrap-prefix
1640 This property specifies a display spec to prepend to each continuation
1641 line at display-time. @xref{Truncation}.
1642
1643 @item evaporate
1644 @kindex evaporate @r{(overlay property)}
1645 If this property is non-@code{nil}, the overlay is deleted automatically
1646 if it becomes empty (i.e., if its length becomes zero). If you give
1647 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1648 it immediately.
1649
1650 @item local-map
1651 @cindex keymap of character (and overlays)
1652 @kindex local-map @r{(overlay property)}
1653 If this property is non-@code{nil}, it specifies a keymap for a portion
1654 of the text. The property's value replaces the buffer's local map, when
1655 the character after point is within the overlay. @xref{Active Keymaps}.
1656
1657 @item keymap
1658 @kindex keymap @r{(overlay property)}
1659 The @code{keymap} property is similar to @code{local-map} but overrides the
1660 buffer's local map (and the map specified by the @code{local-map}
1661 property) rather than replacing it.
1662 @end table
1663
1664 The @code{local-map} and @code{keymap} properties do not affect a
1665 string displayed by the @code{before-string}, @code{after-string}, or
1666 @code{display} properties. This is only relevant for mouse clicks and
1667 other mouse events that fall on the string, since point is never on
1668 the string. To bind special mouse events for the string, assign it a
1669 @code{local-map} or @code{keymap} text property. @xref{Special
1670 Properties}.
1671
1672 @node Finding Overlays
1673 @subsection Searching for Overlays
1674
1675 @defun overlays-at pos
1676 This function returns a list of all the overlays that cover the
1677 character at position @var{pos} in the current buffer. The list is in
1678 no particular order. An overlay contains position @var{pos} if it
1679 begins at or before @var{pos}, and ends after @var{pos}.
1680
1681 To illustrate usage, here is a Lisp function that returns a list of the
1682 overlays that specify property @var{prop} for the character at point:
1683
1684 @smallexample
1685 (defun find-overlays-specifying (prop)
1686 (let ((overlays (overlays-at (point)))
1687 found)
1688 (while overlays
1689 (let ((overlay (car overlays)))
1690 (if (overlay-get overlay prop)
1691 (setq found (cons overlay found))))
1692 (setq overlays (cdr overlays)))
1693 found))
1694 @end smallexample
1695 @end defun
1696
1697 @defun overlays-in beg end
1698 This function returns a list of the overlays that overlap the region
1699 @var{beg} through @var{end}. ``Overlap'' means that at least one
1700 character is contained within the overlay and also contained within the
1701 specified region; however, empty overlays are included in the result if
1702 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1703 or at @var{end} when @var{end} denotes the position at the end of the
1704 buffer.
1705 @end defun
1706
1707 @defun next-overlay-change pos
1708 This function returns the buffer position of the next beginning or end
1709 of an overlay, after @var{pos}. If there is none, it returns
1710 @code{(point-max)}.
1711 @end defun
1712
1713 @defun previous-overlay-change pos
1714 This function returns the buffer position of the previous beginning or
1715 end of an overlay, before @var{pos}. If there is none, it returns
1716 @code{(point-min)}.
1717 @end defun
1718
1719 As an example, here's a simplified (and inefficient) version of the
1720 primitive function @code{next-single-char-property-change}
1721 (@pxref{Property Search}). It searches forward from position
1722 @var{pos} for the next position where the value of a given property
1723 @code{prop}, as obtained from either overlays or text properties,
1724 changes.
1725
1726 @smallexample
1727 (defun next-single-char-property-change (position prop)
1728 (save-excursion
1729 (goto-char position)
1730 (let ((propval (get-char-property (point) prop)))
1731 (while (and (not (eobp))
1732 (eq (get-char-property (point) prop) propval))
1733 (goto-char (min (next-overlay-change (point))
1734 (next-single-property-change (point) prop)))))
1735 (point)))
1736 @end smallexample
1737
1738 @node Width
1739 @section Width
1740
1741 Since not all characters have the same width, these functions let you
1742 check the width of a character. @xref{Primitive Indent}, and
1743 @ref{Screen Lines}, for related functions.
1744
1745 @defun char-width char
1746 This function returns the width in columns of the character
1747 @var{char}, if it were displayed in the current buffer (i.e., taking
1748 into account the buffer's display table, if any; @pxref{Display
1749 Tables}). The width of a tab character is usually @code{tab-width}
1750 (@pxref{Usual Display}).
1751 @end defun
1752
1753 @defun string-width string
1754 This function returns the width in columns of the string @var{string},
1755 if it were displayed in the current buffer and the selected window.
1756 @end defun
1757
1758 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1759 This function returns the part of @var{string} that fits within
1760 @var{width} columns, as a new string.
1761
1762 If @var{string} does not reach @var{width}, then the result ends where
1763 @var{string} ends. If one multi-column character in @var{string}
1764 extends across the column @var{width}, that character is not included in
1765 the result. Thus, the result can fall short of @var{width} but cannot
1766 go beyond it.
1767
1768 The optional argument @var{start-column} specifies the starting column.
1769 If this is non-@code{nil}, then the first @var{start-column} columns of
1770 the string are omitted from the value. If one multi-column character in
1771 @var{string} extends across the column @var{start-column}, that
1772 character is not included.
1773
1774 The optional argument @var{padding}, if non-@code{nil}, is a padding
1775 character added at the beginning and end of the result string, to extend
1776 it to exactly @var{width} columns. The padding character is used at the
1777 end of the result if it falls short of @var{width}. It is also used at
1778 the beginning of the result if one multi-column character in
1779 @var{string} extends across the column @var{start-column}.
1780
1781 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1782 replace the end of @var{str} (including any padding) if it extends
1783 beyond @var{end-column}, unless the display width of @var{str} is
1784 equal to or less than the display width of @var{ellipsis}. If
1785 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1786 @code{"..."}.
1787
1788 @example
1789 (truncate-string-to-width "\tab\t" 12 4)
1790 @result{} "ab"
1791 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1792 @result{} " ab "
1793 @end example
1794 @end defun
1795
1796 @node Line Height
1797 @section Line Height
1798 @cindex line height
1799
1800 The total height of each display line consists of the height of the
1801 contents of the line, plus optional additional vertical line spacing
1802 above or below the display line.
1803
1804 The height of the line contents is the maximum height of any
1805 character or image on that display line, including the final newline
1806 if there is one. (A display line that is continued doesn't include a
1807 final newline.) That is the default line height, if you do nothing to
1808 specify a greater height. (In the most common case, this equals the
1809 height of the default frame font.)
1810
1811 There are several ways to explicitly specify a larger line height,
1812 either by specifying an absolute height for the display line, or by
1813 specifying vertical space. However, no matter what you specify, the
1814 actual line height can never be less than the default.
1815
1816 @kindex line-height @r{(text property)}
1817 A newline can have a @code{line-height} text or overlay property
1818 that controls the total height of the display line ending in that
1819 newline.
1820
1821 If the property value is @code{t}, the newline character has no
1822 effect on the displayed height of the line---the visible contents
1823 alone determine the height. This is useful for tiling small images
1824 (or image slices) without adding blank areas between the images.
1825
1826 If the property value is a list of the form @code{(@var{height}
1827 @var{total})}, that adds extra space @emph{below} the display line.
1828 First Emacs uses @var{height} as a height spec to control extra space
1829 @emph{above} the line; then it adds enough space @emph{below} the line
1830 to bring the total line height up to @var{total}. In this case, the
1831 other ways to specify the line spacing are ignored.
1832
1833 Any other kind of property value is a height spec, which translates
1834 into a number---the specified line height. There are several ways to
1835 write a height spec; here's how each of them translates into a number:
1836
1837 @table @code
1838 @item @var{integer}
1839 If the height spec is a positive integer, the height value is that integer.
1840 @item @var{float}
1841 If the height spec is a float, @var{float}, the numeric height value
1842 is @var{float} times the frame's default line height.
1843 @item (@var{face} . @var{ratio})
1844 If the height spec is a cons of the format shown, the numeric height
1845 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1846 be any type of number, or @code{nil} which means a ratio of 1.
1847 If @var{face} is @code{t}, it refers to the current face.
1848 @item (nil . @var{ratio})
1849 If the height spec is a cons of the format shown, the numeric height
1850 is @var{ratio} times the height of the contents of the line.
1851 @end table
1852
1853 Thus, any valid height spec determines the height in pixels, one way
1854 or another. If the line contents' height is less than that, Emacs
1855 adds extra vertical space above the line to achieve the specified
1856 total height.
1857
1858 If you don't specify the @code{line-height} property, the line's
1859 height consists of the contents' height plus the line spacing.
1860 There are several ways to specify the line spacing for different
1861 parts of Emacs text.
1862
1863 On graphical terminals, you can specify the line spacing for all
1864 lines in a frame, using the @code{line-spacing} frame parameter
1865 (@pxref{Layout Parameters}). However, if the default value of
1866 @code{line-spacing} is non-@code{nil}, it overrides the
1867 frame's @code{line-spacing} parameter. An integer value specifies the
1868 number of pixels put below lines. A floating point number specifies
1869 the spacing relative to the frame's default line height.
1870
1871 @vindex line-spacing
1872 You can specify the line spacing for all lines in a buffer via the
1873 buffer-local @code{line-spacing} variable. An integer value specifies
1874 the number of pixels put below lines. A floating point number
1875 specifies the spacing relative to the default frame line height. This
1876 overrides line spacings specified for the frame.
1877
1878 @kindex line-spacing @r{(text property)}
1879 Finally, a newline can have a @code{line-spacing} text or overlay
1880 property that overrides the default frame line spacing and the buffer
1881 local @code{line-spacing} variable, for the display line ending in
1882 that newline.
1883
1884 One way or another, these mechanisms specify a Lisp value for the
1885 spacing of each line. The value is a height spec, and it translates
1886 into a Lisp value as described above. However, in this case the
1887 numeric height value specifies the line spacing, rather than the line
1888 height.
1889
1890 On text terminals, the line spacing cannot be altered.
1891
1892 @node Faces
1893 @section Faces
1894 @cindex faces
1895
1896 A @dfn{face} is a collection of graphical @dfn{attributes} for
1897 displaying text: font, foreground color, background color, optional
1898 underlining, etc. Faces control how Emacs displays text in buffers,
1899 as well as other parts of the frame such as the mode line.
1900
1901 @cindex anonymous face
1902 One way to represent a face is as a property list of attributes,
1903 like @code{(:foreground "red" :weight bold)}. For example, you can
1904 assign such an @dfn{anonymous face} as the value of the @code{face}
1905 text property; this causes Emacs to display the underlying text with
1906 the specified attributes. @xref{Special Properties}.
1907
1908 @cindex face name
1909 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1910 symbol which is associated with a set of face attributes. Named faces
1911 are defined using the @code{defface} macro (@pxref{Defining Faces}).
1912 Emacs defines several standard named faces; @xref{Standard Faces,,,
1913 emacs, The GNU Emacs Manual}.
1914
1915 Many parts of Emacs require named faces, and do not accept anonymous
1916 faces. These include the functions documented in @ref{Attribute
1917 Functions}, and the variable @code{font-lock-keywords}
1918 (@pxref{Search-based Fontification}). Unless otherwise stated, we
1919 will use the term @dfn{face} to refer only to named faces.
1920
1921 For backward compatibility, you can also use a string to specify a
1922 face name; that is equivalent to a Lisp symbol with the same name.
1923
1924 @defun facep object
1925 This function returns a non-@code{nil} value if @var{object} is a
1926 named face: a Lisp symbol or string which serves as a face name.
1927 Otherwise, it returns @code{nil}.
1928 @end defun
1929
1930 By default, each face name corresponds to the same set of attributes
1931 in all frames. But you can also assign a face name a special set of
1932 attributes in one frame (@pxref{Attribute Functions}).
1933
1934 @menu
1935 * Face Attributes:: What is in a face?
1936 * Defining Faces:: How to define a face.
1937 * Attribute Functions:: Functions to examine and set face attributes.
1938 * Displaying Faces:: How Emacs combines the faces specified for a character.
1939 * Face Remapping:: Remapping faces to alternative definitions.
1940 * Face Functions:: How to define and examine faces.
1941 * Auto Faces:: Hook for automatic face assignment.
1942 * Basic Faces:: Faces that are defined by default.
1943 * Font Selection:: Finding the best available font for a face.
1944 * Font Lookup:: Looking up the names of available fonts
1945 and information about them.
1946 * Fontsets:: A fontset is a collection of fonts
1947 that handle a range of character sets.
1948 * Low-Level Font:: Lisp representation for character display fonts.
1949 @end menu
1950
1951 @node Face Attributes
1952 @subsection Face Attributes
1953 @cindex face attributes
1954
1955 @dfn{Face attributes} determine the visual appearance of a face.
1956 The following table lists all the face attributes, their possible
1957 values, and their effects.
1958
1959 Apart from the values given below, each face attribute can have the
1960 value @code{unspecified}. This special value means that the face
1961 doesn't specify that attribute directly. An @code{unspecified}
1962 attribute tells Emacs to refer instead to a parent face (see the
1963 description @code{:inherit} attribute below); or, failing that, to an
1964 underlying face (@pxref{Displaying Faces}). The @code{default} face
1965 must specify all attributes.
1966
1967 Some of these attributes are meaningful only on certain kinds of
1968 displays. If your display cannot handle a certain attribute, the
1969 attribute is ignored.
1970
1971 @table @code
1972 @item :family
1973 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
1974 Emacs Manual}, for more information about font families. The function
1975 @code{font-family-list} (see below) returns a list of available family
1976 names. @xref{Fontsets}, for information about fontsets.
1977
1978 @item :foundry
1979 The name of the @dfn{font foundry} for the font family specified by
1980 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1981 GNU Emacs Manual}.
1982
1983 @item :width
1984 Relative character width. This should be one of the symbols
1985 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1986 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
1987 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
1988
1989 @item :height
1990 The height of the font. In the simplest case, this is an integer in
1991 units of 1/10 point.
1992
1993 The value can also be a floating point number or a function, which
1994 specifies the height relative to an @dfn{underlying face}
1995 (@pxref{Displaying Faces}). If the value is a floating point number,
1996 that specifies the amount by which to scale the height of the
1997 underlying face. If the value is a function, that function is called
1998 with one argument, the height of the underlying face, and returns the
1999 height of the new face. If the function is passed an integer
2000 argument, it must return an integer.
2001
2002 The height of the default face must be specified using an integer;
2003 floating point and function values are not allowed.
2004
2005 @item :weight
2006 Font weight---one of the symbols (from densest to faintest)
2007 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2008 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2009 @code{ultra-light}. On text terminals which support
2010 variable-brightness text, any weight greater than normal is displayed
2011 as extra bright, and any weight less than normal is displayed as
2012 half-bright.
2013
2014 @cindex italic text
2015 @item :slant
2016 Font slant---one of the symbols @code{italic}, @code{oblique},
2017 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2018 text terminals that support variable-brightness text, slanted text is
2019 displayed as half-bright.
2020
2021 @item :foreground
2022 Foreground color, a string. The value can be a system-defined color
2023 name, or a hexadecimal color specification. @xref{Color Names}. On
2024 black-and-white displays, certain shades of gray are implemented by
2025 stipple patterns.
2026
2027 @item :background
2028 Background color, a string. The value can be a system-defined color
2029 name, or a hexadecimal color specification. @xref{Color Names}.
2030
2031 @cindex underlined text
2032 @item :underline
2033 Whether or not characters should be underlined, and in what
2034 way. The possible values of the @code{:underline} attribute are:
2035
2036 @table @asis
2037 @item @code{nil}
2038 Don't underline.
2039
2040 @item @code{t}
2041 Underline with the foreground color of the face.
2042
2043 @item @var{color}
2044 Underline in color @var{color}, a string specifying a color.
2045
2046 @item @code{(:color @var{color} :style @var{style})}
2047 @var{color} is either a string, or the symbol @code{foreground-color},
2048 meaning the foreground color of the face. Omitting the attribute
2049 @code{:color} means to use the foreground color of the face.
2050 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2051 use a straight or wavy line. Omitting the attribute @code{:style}
2052 means to use a straight line.
2053 @end table
2054
2055 @cindex overlined text
2056 @item :overline
2057 Whether or not characters should be overlined, and in what color.
2058 If the value is @code{t}, overlining uses the foreground color of the
2059 face. If the value is a string, overlining uses that color. The
2060 value @code{nil} means do not overline.
2061
2062 @cindex strike-through text
2063 @item :strike-through
2064 Whether or not characters should be strike-through, and in what
2065 color. The value is used like that of @code{:overline}.
2066
2067 @item :box
2068 Whether or not a box should be drawn around characters, its color, the
2069 width of the box lines, and 3D appearance. Here are the possible
2070 values of the @code{:box} attribute, and what they mean:
2071
2072 @table @asis
2073 @item @code{nil}
2074 Don't draw a box.
2075
2076 @item @code{t}
2077 Draw a box with lines of width 1, in the foreground color.
2078
2079 @item @var{color}
2080 Draw a box with lines of width 1, in color @var{color}.
2081
2082 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2083 This way you can explicitly specify all aspects of the box. The value
2084 @var{width} specifies the width of the lines to draw; it defaults to
2085 1. A negative width @var{-n} means to draw a line of width @var{n}
2086 that occupies the space of the underlying text, thus avoiding any
2087 increase in the character height or width.
2088
2089 The value @var{color} specifies the color to draw with. The default is
2090 the foreground color of the face for simple boxes, and the background
2091 color of the face for 3D boxes.
2092
2093 The value @var{style} specifies whether to draw a 3D box. If it is
2094 @code{released-button}, the box looks like a 3D button that is not being
2095 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2096 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2097 is used.
2098 @end table
2099
2100 @item :inverse-video
2101 Whether or not characters should be displayed in inverse video. The
2102 value should be @code{t} (yes) or @code{nil} (no).
2103
2104 @item :stipple
2105 The background stipple, a bitmap.
2106
2107 The value can be a string; that should be the name of a file containing
2108 external-format X bitmap data. The file is found in the directories
2109 listed in the variable @code{x-bitmap-file-path}.
2110
2111 Alternatively, the value can specify the bitmap directly, with a list
2112 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2113 @var{width} and @var{height} specify the size in pixels, and
2114 @var{data} is a string containing the raw bits of the bitmap, row by
2115 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2116 in the string (which should be a unibyte string for best results).
2117 This means that each row always occupies at least one whole byte.
2118
2119 If the value is @code{nil}, that means use no stipple pattern.
2120
2121 Normally you do not need to set the stipple attribute, because it is
2122 used automatically to handle certain shades of gray.
2123
2124 @item :font
2125 The font used to display the face. Its value should be a font object.
2126 @xref{Font Selection}, for information about font objects.
2127
2128 When specifying this attribute using @code{set-face-attribute}
2129 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2130 entity, or a string. Emacs converts such values to an appropriate
2131 font object, and stores that font object as the actual attribute
2132 value. If you specify a string, the contents of the string should be
2133 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2134 font name is an XLFD containing wildcards, Emacs chooses the first
2135 font matching those wildcards. Specifying this attribute also changes
2136 the values of the @code{:family}, @code{:foundry}, @code{:width},
2137 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2138
2139 @item :inherit
2140 The name of a face from which to inherit attributes, or a list of face
2141 names. Attributes from inherited faces are merged into the face like
2142 an underlying face would be, with higher priority than underlying
2143 faces (@pxref{Displaying Faces}). If a list of faces is used,
2144 attributes from faces earlier in the list override those from later
2145 faces.
2146 @end table
2147
2148 @defun font-family-list &optional frame
2149 This function returns a list of available font family names. The
2150 optional argument @var{frame} specifies the frame on which the text is
2151 to be displayed; if it is @code{nil}, the selected frame is used.
2152 @end defun
2153
2154 @defopt underline-minimum-offset
2155 This variable specifies the minimum distance between the baseline and
2156 the underline, in pixels, when displaying underlined text.
2157 @end defopt
2158
2159 @defopt x-bitmap-file-path
2160 This variable specifies a list of directories for searching
2161 for bitmap files, for the @code{:stipple} attribute.
2162 @end defopt
2163
2164 @defun bitmap-spec-p object
2165 This returns @code{t} if @var{object} is a valid bitmap specification,
2166 suitable for use with @code{:stipple} (see above). It returns
2167 @code{nil} otherwise.
2168 @end defun
2169
2170 @node Defining Faces
2171 @subsection Defining Faces
2172
2173 The usual way to define a face is through the @code{defface} macro.
2174 This macro defines a face name, and associates that name with a set of
2175 face attributes. It also sets up the face so that the user can
2176 customize it via the Customize interface (@pxref{Customization}).
2177
2178 @defmac defface face spec doc [keyword value]@dots{}
2179 This macro declares @var{face} as a customizable face whose default
2180 attributes are given by @var{spec}. You should not quote the symbol
2181 @var{face}, and it should not end in @samp{-face} (that would be
2182 redundant). The argument @var{doc} is a documentation string for the
2183 face. The additional @var{keyword} arguments have the same meanings
2184 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2185
2186 When @code{defface} executes, it defines the face according to
2187 @var{spec}, then uses any customizations that were read from the
2188 init file (@pxref{Init File}) to override that specification.
2189
2190 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
2191 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
2192 overrides any customizations of the face. This way, the face reflects
2193 exactly what the @code{defface} says.
2194
2195 @cindex face specification
2196 The @var{spec} argument is a @dfn{face specification}, which states
2197 how the face should appear on different kinds of terminals. It should
2198 be an alist whose elements each have the form
2199
2200 @example
2201 (@var{display} . @var{plist})
2202 @end example
2203
2204 @noindent
2205 @var{display} specifies a class of terminals (see below). @var{plist}
2206 is a property list of face attributes and their values, specifying how
2207 the face appears on such terminals. For backward compatibility, you
2208 can also write an element as @code{(@var{display} @var{plist})}.
2209
2210 The @var{display} part of an element of @var{spec} determines which
2211 terminals the element matches. If more than one element of @var{spec}
2212 matches a given terminal, the first element that matches is the one
2213 used for that terminal. There are three possibilities for
2214 @var{display}:
2215
2216 @table @asis
2217 @item @code{default}
2218 This element of @var{spec} doesn't match any terminal; instead, it
2219 specifies defaults that apply to all terminals. This element, if
2220 used, must be the first element of @var{spec}. Each of the following
2221 elements can override any or all of these defaults.
2222
2223 @item @code{t}
2224 This element of @var{spec} matches all terminals. Therefore, any
2225 subsequent elements of @var{spec} are never used. Normally @code{t}
2226 is used in the last (or only) element of @var{spec}.
2227
2228 @item a list
2229 If @var{display} is a list, each element should have the form
2230 @code{(@var{characteristic} @var{value}@dots{})}. Here
2231 @var{characteristic} specifies a way of classifying terminals, and the
2232 @var{value}s are possible classifications which @var{display} should
2233 apply to. Here are the possible values of @var{characteristic}:
2234
2235 @table @code
2236 @item type
2237 The kind of window system the terminal uses---either @code{graphic}
2238 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2239 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2240 non-graphics-capable display). @xref{Window Systems, window-system}.
2241
2242 @item class
2243 What kinds of colors the terminal supports---either @code{color},
2244 @code{grayscale}, or @code{mono}.
2245
2246 @item background
2247 The kind of background---either @code{light} or @code{dark}.
2248
2249 @item min-colors
2250 An integer that represents the minimum number of colors the terminal
2251 should support. This matches a terminal if its
2252 @code{display-color-cells} value is at least the specified integer.
2253
2254 @item supports
2255 Whether or not the terminal can display the face attributes given in
2256 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2257 Attribute Testing}, for more information on exactly how this testing
2258 is done.
2259 @end table
2260
2261 If an element of @var{display} specifies more than one @var{value} for
2262 a given @var{characteristic}, any of those values is acceptable. If
2263 @var{display} has more than one element, each element should specify a
2264 different @var{characteristic}; then @emph{each} characteristic of the
2265 terminal must match one of the @var{value}s specified for it in
2266 @var{display}.
2267 @end table
2268 @end defmac
2269
2270 Here's how the standard face @code{highlight} is defined:
2271
2272 @example
2273 (defface highlight
2274 '((((class color) (min-colors 88) (background light))
2275 :background "darkseagreen2")
2276 (((class color) (min-colors 88) (background dark))
2277 :background "darkolivegreen")
2278 (((class color) (min-colors 16) (background light))
2279 :background "darkseagreen2")
2280 (((class color) (min-colors 16) (background dark))
2281 :background "darkolivegreen")
2282 (((class color) (min-colors 8))
2283 :background "green" :foreground "black")
2284 (t :inverse-video t))
2285 "Basic face for highlighting."
2286 :group 'basic-faces)
2287 @end example
2288
2289 Internally, Emacs stores the face's default specification in its
2290 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2291 The @code{saved-face} property stores the face specification saved by
2292 the user, using the customization buffer; the @code{customized-face}
2293 property stores the face specification customized for the current
2294 session, but not saved; and the @code{theme-face} property stores an
2295 alist associating the active customization settings and Custom themes
2296 with their specifications for that face. The face's documentation
2297 string is stored in the @code{face-documentation} property. But
2298 normally you should not try to set any of these properties directly.
2299 @xref{Applying Customizations}, for the @code{custom-set-faces}
2300 function, which is used to apply customized face settings.
2301
2302 People are sometimes tempted to create variables whose values
2303 specify a face to use. In the vast majority of cases, this is not
2304 necessary; it is preferable to simply use faces directly.
2305
2306 @node Attribute Functions
2307 @subsection Face Attribute Functions
2308
2309 This section describes the functions for accessing and modifying the
2310 attributes of an existing named face.
2311
2312 @defun set-face-attribute face frame &rest arguments
2313 This function sets one or more attributes of @var{face} for
2314 @var{frame}. The attributes you specify this way override whatever
2315 the @code{defface} says.
2316
2317 The extra arguments @var{arguments} specify the attributes to set, and
2318 the values for them. They should consist of alternating attribute
2319 names (such as @code{:family} or @code{:underline}) and values. Thus,
2320
2321 @example
2322 (set-face-attribute 'foo nil
2323 :width 'extended
2324 :weight 'bold)
2325 @end example
2326
2327 @noindent
2328 sets the attribute @code{:width} to @code{extended} and the attribute
2329 @code{:weight} to @code{bold}.
2330
2331 If @var{frame} is @code{t}, this function sets the default attributes
2332 for new frames. Default attribute values specified this way override
2333 the @code{defface} for newly created frames.
2334
2335 If @var{frame} is @code{nil}, this function sets the attributes for
2336 all existing frames, and the default for new frames.
2337 @end defun
2338
2339 @defun face-attribute face attribute &optional frame inherit
2340 This returns the value of the @var{attribute} attribute of @var{face}
2341 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2342 frame (@pxref{Input Focus}).
2343
2344 If @var{frame} is @code{t}, this returns whatever new-frames default
2345 value you previously specified with @code{set-face-attribute} for the
2346 @var{attribute} attribute of @var{face}. If you have not specified
2347 one, it returns @code{nil}.
2348
2349 If @var{inherit} is @code{nil}, only attributes directly defined by
2350 @var{face} are considered, so the return value may be
2351 @code{unspecified}, or a relative value. If @var{inherit} is
2352 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2353 with the faces specified by its @code{:inherit} attribute; however the
2354 return value may still be @code{unspecified} or relative. If
2355 @var{inherit} is a face or a list of faces, then the result is further
2356 merged with that face (or faces), until it becomes specified and
2357 absolute.
2358
2359 To ensure that the return value is always specified and absolute, use
2360 a value of @code{default} for @var{inherit}; this will resolve any
2361 unspecified or relative values by merging with the @code{default} face
2362 (which is always completely specified).
2363
2364 For example,
2365
2366 @example
2367 (face-attribute 'bold :weight)
2368 @result{} bold
2369 @end example
2370 @end defun
2371
2372 @defun face-attribute-relative-p attribute value
2373 This function returns non-@code{nil} if @var{value}, when used as the
2374 value of the face attribute @var{attribute}, is relative. This means
2375 it would modify, rather than completely override, any value that comes
2376 from a subsequent face in the face list or that is inherited from
2377 another face.
2378
2379 @code{unspecified} is a relative value for all attributes. For
2380 @code{:height}, floating point and function values are also relative.
2381
2382 For example:
2383
2384 @example
2385 (face-attribute-relative-p :height 2.0)
2386 @result{} t
2387 @end example
2388 @end defun
2389
2390 @defun face-all-attributes face &optional frame
2391 This function returns an alist of attributes of @var{face}. The
2392 elements of the result are name-value pairs of the form
2393 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2394 @var{frame} specifies the frame whose definition of @var{face} to
2395 return; if omitted or @code{nil}, the returned value describes the
2396 default attributes of @var{face} for newly created frames.
2397 @end defun
2398
2399 @defun merge-face-attribute attribute value1 value2
2400 If @var{value1} is a relative value for the face attribute
2401 @var{attribute}, returns it merged with the underlying value
2402 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2403 face attribute @var{attribute}, returns @var{value1} unchanged.
2404 @end defun
2405
2406 The following commands and functions mostly provide compatibility
2407 with old versions of Emacs. They work by calling
2408 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2409 their @var{frame} argument are handled just like
2410 @code{set-face-attribute} and @code{face-attribute}. The commands
2411 read their arguments using the minibuffer, if called interactively.
2412
2413 @deffn Command set-face-foreground face color &optional frame
2414 @deffnx Command set-face-background face color &optional frame
2415 These set the @code{:foreground} attribute (or @code{:background}
2416 attribute, respectively) of @var{face} to @var{color}.
2417 @end deffn
2418
2419 @deffn Command set-face-stipple face pattern &optional frame
2420 This sets the @code{:stipple} attribute of @var{face} to
2421 @var{pattern}.
2422 @end deffn
2423
2424 @deffn Command set-face-font face font &optional frame
2425 This sets the @code{:font} attribute of @var{face} to @var{font}.
2426 @end deffn
2427
2428 @defun set-face-bold face bold-p &optional frame
2429 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2430 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2431 @end defun
2432
2433 @defun set-face-italic face italic-p &optional frame
2434 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2435 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2436 @end defun
2437
2438 @defun set-face-underline face underline &optional frame
2439 This sets the @code{:underline} attribute of @var{face} to
2440 @var{underline}.
2441 @end defun
2442
2443 @defun set-face-inverse-video face inverse-video-p &optional frame
2444 This sets the @code{:inverse-video} attribute of @var{face} to
2445 @var{inverse-video-p}.
2446 @end defun
2447
2448 @deffn Command invert-face face &optional frame
2449 This swaps the foreground and background colors of face @var{face}.
2450 @end deffn
2451
2452 The following functions examine the attributes of a face. If you
2453 don't specify @var{frame}, they refer to the selected frame; @code{t}
2454 refers to the default data for new frames. They return the symbol
2455 @code{unspecified} if the face doesn't define any value for that
2456 attribute. If @var{inherit} is @code{nil}, only an attribute directly
2457 defined by the face is returned. If @var{inherit} is non-@code{nil},
2458 any faces specified by its @code{:inherit} attribute are considered as
2459 well, and if @var{inherit} is a face or a list of faces, then they are
2460 also considered, until a specified attribute is found. To ensure that
2461 the return value is always specified, use a value of @code{default} for
2462 @var{inherit}.
2463
2464 @defun face-font face &optional frame
2465 This function returns the name of the font of face @var{face}.
2466 @end defun
2467
2468 @defun face-foreground face &optional frame inherit
2469 @defunx face-background face &optional frame inherit
2470 These functions return the foreground color (or background color,
2471 respectively) of face @var{face}, as a string.
2472 @end defun
2473
2474 @defun face-stipple face &optional frame inherit
2475 This function returns the name of the background stipple pattern of face
2476 @var{face}, or @code{nil} if it doesn't have one.
2477 @end defun
2478
2479 @defun face-bold-p face &optional frame inherit
2480 This function returns a non-@code{nil} value if the @code{:weight}
2481 attribute of @var{face} is bolder than normal (i.e., one of
2482 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2483 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2484 @end defun
2485
2486 @defun face-italic-p face &optional frame inherit
2487 This function returns a non-@code{nil} value if the @code{:slant}
2488 attribute of @var{face} is @code{italic} or @code{oblique}, and
2489 @code{nil} otherwise.
2490 @end defun
2491
2492 @defun face-underline-p face &optional frame inherit
2493 This function returns non-@code{nil} if face @var{face} specifies
2494 a non-@code{nil} @code{:underline} attribute.
2495 @end defun
2496
2497 @defun face-inverse-video-p face &optional frame inherit
2498 This function returns non-@code{nil} if face @var{face} specifies
2499 a non-@code{nil} @code{:inverse-video} attribute.
2500 @end defun
2501
2502 @node Displaying Faces
2503 @subsection Displaying Faces
2504
2505 When Emacs displays a given piece of text, the visual appearance of
2506 the text may be determined by faces drawn from different sources. If
2507 these various sources together specify more than one face for a
2508 particular character, Emacs merges the attributes of the various
2509 faces. Here is the order in which Emacs merges the faces, from
2510 highest to lowest priority:
2511
2512 @itemize @bullet
2513 @item
2514 If the text consists of a special glyph, the glyph can specify a
2515 particular face. @xref{Glyphs}.
2516
2517 @item
2518 If the text lies within an active region, Emacs highlights it using
2519 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2520 Manual}.
2521
2522 @item
2523 If the text lies within an overlay with a non-@code{nil} @code{face}
2524 property, Emacs applies the face(s) specified by that property. If
2525 the overlay has a @code{mouse-face} property and the mouse is ``near
2526 enough'' to the overlay, Emacs applies the face or face attributes
2527 specified by the @code{mouse-face} property instead. @xref{Overlay
2528 Properties}.
2529
2530 When multiple overlays cover one character, an overlay with higher
2531 priority overrides those with lower priority. @xref{Overlays}.
2532
2533 @item
2534 If the text contains a @code{face} or @code{mouse-face} property,
2535 Emacs applies the specified faces and face attributes. @xref{Special
2536 Properties}. (This is how Font Lock mode faces are applied.
2537 @xref{Font Lock Mode}.)
2538
2539 @item
2540 If the text lies within the mode line of the selected window, Emacs
2541 applies the @code{mode-line} face. For the mode line of a
2542 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2543 For a header line, Emacs applies the @code{header-line} face.
2544
2545 @item
2546 If any given attribute has not been specified during the preceding
2547 steps, Emacs applies the attribute of the @code{default} face.
2548 @end itemize
2549
2550 At each stage, if a face has a valid @code{:inherit} attribute,
2551 Emacs treats any attribute with an @code{unspecified} value as having
2552 the corresponding value drawn from the parent face(s). @pxref{Face
2553 Attributes}. Note that the parent face(s) may also leave the
2554 attribute unspecified; in that case, the attribute remains unspecified
2555 at the next level of face merging.
2556
2557 @node Face Remapping
2558 @subsection Face Remapping
2559
2560 The variable @code{face-remapping-alist} is used for buffer-local or
2561 global changes in the appearance of a face. For instance, it is used
2562 to implement the @code{text-scale-adjust} command (@pxref{Text
2563 Scale,,, emacs, The GNU Emacs Manual}).
2564
2565 @defvar face-remapping-alist
2566 The value of this variable is an alist whose elements have the form
2567 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2568 any text having the face @var{face} with @var{remapping}, rather than
2569 the ordinary definition of @var{face}.
2570
2571 @var{remapping} may be any face specification suitable for a
2572 @code{face} text property: either a face (i.e., a face name or a
2573 property list of attribute/value pairs), or a list of faces. For
2574 details, see the description of the @code{face} text property in
2575 @ref{Special Properties}. @var{remapping} serves as the complete
2576 specification for the remapped face---it replaces the normal
2577 definition of @var{face}, instead of modifying it.
2578
2579 If @code{face-remapping-alist} is buffer-local, its local value takes
2580 effect only within that buffer.
2581
2582 Note: face remapping is non-recursive. If @var{remapping} references
2583 the same face name @var{face}, either directly or via the
2584 @code{:inherit} attribute of some other face in @var{remapping}, that
2585 reference uses the normal definition of @var{face}. For instance, if
2586 the @code{mode-line} face is remapped using this entry in
2587 @code{face-remapping-alist}:
2588
2589 @example
2590 (mode-line italic mode-line)
2591 @end example
2592
2593 @noindent
2594 then the new definition of the @code{mode-line} face inherits from the
2595 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2596 @code{mode-line} face.
2597 @end defvar
2598
2599 The following functions implement a higher-level interface to
2600 @code{face-remapping-alist}. Most Lisp code should use these
2601 functions instead of setting @code{face-remapping-alist} directly, to
2602 avoid trampling on remappings applied elsewhere. These functions are
2603 intended for buffer-local remappings, so they all make
2604 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2605 @code{face-remapping-alist} entries of the form
2606
2607 @example
2608 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2609 @end example
2610
2611 @noindent
2612 where, as explained above, each of the @var{relative-spec-N} and
2613 @var{base-spec} is either a face name, or a property list of
2614 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2615 @var{relative-spec-N}, is managed by the
2616 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2617 functions; these are intended for simple modifications like changing
2618 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2619 the lowest priority and is managed by the @code{face-remap-set-base}
2620 and @code{face-remap-reset-base} functions; it is intended for major
2621 modes to remap faces in the buffers they control.
2622
2623 @defun face-remap-add-relative face &rest specs
2624 This functions adds the face specifications in @var{specs} as relative
2625 remappings for face @var{face} in the current buffer. The remaining
2626 arguments, @var{specs}, should form either a list of face names, or a
2627 property list of attribute/value pairs.
2628
2629 The return value is a Lisp object that serves as a ``cookie''; you can
2630 pass this object as an argument to @code{face-remap-remove-relative}
2631 if you need to remove the remapping later.
2632
2633 @example
2634 ;; Remap the `escape-glyph' face into a combination
2635 ;; of the `highlight' and `italic' faces:
2636 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2637
2638 ;; Increase the size of the `default' face by 50%:
2639 (face-remap-add-relative 'default :height 1.5)
2640 @end example
2641 @end defun
2642
2643 @defun face-remap-remove-relative cookie
2644 This function removes a relative remapping previously added by
2645 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2646 object returned by @code{face-remap-add-relative} when the remapping
2647 was added.
2648 @end defun
2649
2650 @defun face-remap-set-base face &rest specs
2651 This function sets the base remapping of @var{face} in the current
2652 buffer to @var{specs}. If @var{specs} is empty, the default base
2653 remapping is restored, similar to calling @code{face-remap-reset-base}
2654 (see below); note that this is different from @var{specs} containing a
2655 single value @code{nil}, which has the opposite result (the global
2656 definition of @var{face} is ignored).
2657
2658 This overwrites the default @var{base-spec}, which inherits the global
2659 face definition, so it is up to the caller to add such inheritance if
2660 so desired.
2661 @end defun
2662
2663 @defun face-remap-reset-base face
2664 This function sets the base remapping of @var{face} to its default
2665 value, which inherits from @var{face}'s global definition.
2666 @end defun
2667
2668 @node Face Functions
2669 @subsection Functions for Working with Faces
2670
2671 Here are additional functions for creating and working with faces.
2672
2673 @defun face-list
2674 This function returns a list of all defined face names.
2675 @end defun
2676
2677 @defun face-id face
2678 This function returns the @dfn{face number} of face @var{face}. This
2679 is a number that uniquely identifies a face at low levels within
2680 Emacs. It is seldom necessary to refer to a face by its face number.
2681 @end defun
2682
2683 @defun face-documentation face
2684 This function returns the documentation string of face @var{face}, or
2685 @code{nil} if none was specified for it.
2686 @end defun
2687
2688 @defun face-equal face1 face2 &optional frame
2689 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2690 same attributes for display.
2691 @end defun
2692
2693 @defun face-differs-from-default-p face &optional frame
2694 This returns non-@code{nil} if the face @var{face} displays
2695 differently from the default face.
2696 @end defun
2697
2698 @cindex face alias
2699 A @dfn{face alias} provides an equivalent name for a face. You can
2700 define a face alias by giving the alias symbol the @code{face-alias}
2701 property, with a value of the target face name. The following example
2702 makes @code{modeline} an alias for the @code{mode-line} face.
2703
2704 @example
2705 (put 'modeline 'face-alias 'mode-line)
2706 @end example
2707
2708 @defmac define-obsolete-face-alias obsolete-face current-face when
2709 This macro defines @code{obsolete-face} as an alias for
2710 @var{current-face}, and also marks it as obsolete, indicating that it
2711 may be removed in future. @var{when} should be a string indicating
2712 when @code{obsolete-face} was made obsolete (usually a version number
2713 string).
2714 @end defmac
2715
2716 @node Auto Faces
2717 @subsection Automatic Face Assignment
2718 @cindex automatic face assignment
2719 @cindex faces, automatic choice
2720
2721 This hook is used for automatically assigning faces to text in the
2722 buffer. It is part of the implementation of Jit-Lock mode, used by
2723 Font-Lock.
2724
2725 @defvar fontification-functions
2726 This variable holds a list of functions that are called by Emacs
2727 redisplay as needed, just before doing redisplay. They are called even
2728 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2729 variable usually holds just one function, @code{jit-lock-function}.
2730
2731 The functions are called in the order listed, with one argument, a
2732 buffer position @var{pos}. Collectively they should attempt to assign
2733 faces to the text in the current buffer starting at @var{pos}.
2734
2735 The functions should record the faces they assign by setting the
2736 @code{face} property. They should also add a non-@code{nil}
2737 @code{fontified} property to all the text they have assigned faces to.
2738 That property tells redisplay that faces have been assigned to that text
2739 already.
2740
2741 It is probably a good idea for the functions to do nothing if the
2742 character after @var{pos} already has a non-@code{nil} @code{fontified}
2743 property, but this is not required. If one function overrides the
2744 assignments made by a previous one, the properties after the last
2745 function finishes are the ones that really matter.
2746
2747 For efficiency, we recommend writing these functions so that they
2748 usually assign faces to around 400 to 600 characters at each call.
2749 @end defvar
2750
2751 @node Basic Faces
2752 @subsection Basic Faces
2753
2754 If your Emacs Lisp program needs to assign some faces to text, it is
2755 often a good idea to use certain existing faces or inherit from them,
2756 rather than defining entirely new faces. This way, if other users
2757 have customized the basic faces to give Emacs a certain look, your
2758 program will ``fit in'' without additional customization.
2759
2760 Some of the basic faces defined in Emacs are listed below. In
2761 addition to these, you might want to make use of the Font Lock faces
2762 for syntactic highlighting, if highlighting is not already handled by
2763 Font Lock mode, or if some Font Lock faces are not in use.
2764 @xref{Faces for Font Lock}.
2765
2766 @table @code
2767 @item default
2768 The default face, whose attributes are all specified. All other faces
2769 implicitly inherit from it: any unspecified attribute defaults to the
2770 attribute on this face (@pxref{Face Attributes}).
2771
2772 @item bold
2773 @itemx italic
2774 @itemx bold-italic
2775 @itemx underline
2776 @itemx fixed-pitch
2777 @itemx variable-pitch
2778 These have the attributes indicated by their names (e.g., @code{bold}
2779 has a bold @code{:weight} attribute), with all other attributes
2780 unspecified (and so given by @code{default}).
2781
2782 @item shadow
2783 For ``dimmed out'' text. For example, it is used for the ignored
2784 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2785 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2786
2787 @item link
2788 @itemx link-visited
2789 For clickable text buttons that send the user to a different
2790 buffer or ``location''.
2791
2792 @item highlight
2793 For stretches of text that should temporarily stand out. For example,
2794 it is commonly assigned to the @code{mouse-face} property for cursor
2795 highlighting (@pxref{Special Properties}).
2796
2797 @item match
2798 For text matching a search command.
2799
2800 @item error
2801 @itemx warning
2802 @itemx success
2803 For text concerning errors, warnings, or successes. For example,
2804 these are used for messages in @file{*Compilation*} buffers.
2805 @end table
2806
2807 @node Font Selection
2808 @subsection Font Selection
2809
2810 Before Emacs can draw a character on a graphical display, it must
2811 select a @dfn{font} for that character@footnote{In this context, the
2812 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2813 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2814 Emacs automatically chooses a font based on the faces assigned to that
2815 character---specifically, the face attributes @code{:family},
2816 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2817 Attributes}). The choice of font also depends on the character to be
2818 displayed; some fonts can only display a limited set of characters.
2819 If no available font exactly fits the requirements, Emacs looks for
2820 the @dfn{closest matching font}. The variables in this section
2821 control how Emacs makes this selection.
2822
2823 @defopt face-font-family-alternatives
2824 If a given family is specified but does not exist, this variable
2825 specifies alternative font families to try. Each element should have
2826 this form:
2827
2828 @example
2829 (@var{family} @var{alternate-families}@dots{})
2830 @end example
2831
2832 If @var{family} is specified but not available, Emacs will try the other
2833 families given in @var{alternate-families}, one by one, until it finds a
2834 family that does exist.
2835 @end defopt
2836
2837 @defopt face-font-selection-order
2838 If there is no font that exactly matches all desired face attributes
2839 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2840 this variable specifies the order in which these attributes should be
2841 considered when selecting the closest matching font. The value should
2842 be a list containing those four attribute symbols, in order of
2843 decreasing importance. The default is @code{(:width :height :weight
2844 :slant)}.
2845
2846 Font selection first finds the best available matches for the first
2847 attribute in the list; then, among the fonts which are best in that
2848 way, it searches for the best matches in the second attribute, and so
2849 on.
2850
2851 The attributes @code{:weight} and @code{:width} have symbolic values in
2852 a range centered around @code{normal}. Matches that are more extreme
2853 (farther from @code{normal}) are somewhat preferred to matches that are
2854 less extreme (closer to @code{normal}); this is designed to ensure that
2855 non-normal faces contrast with normal ones, whenever possible.
2856
2857 One example of a case where this variable makes a difference is when the
2858 default font has no italic equivalent. With the default ordering, the
2859 @code{italic} face will use a non-italic font that is similar to the
2860 default one. But if you put @code{:slant} before @code{:height}, the
2861 @code{italic} face will use an italic font, even if its height is not
2862 quite right.
2863 @end defopt
2864
2865 @defopt face-font-registry-alternatives
2866 This variable lets you specify alternative font registries to try, if a
2867 given registry is specified and doesn't exist. Each element should have
2868 this form:
2869
2870 @example
2871 (@var{registry} @var{alternate-registries}@dots{})
2872 @end example
2873
2874 If @var{registry} is specified but not available, Emacs will try the
2875 other registries given in @var{alternate-registries}, one by one,
2876 until it finds a registry that does exist.
2877 @end defopt
2878
2879 Emacs can make use of scalable fonts, but by default it does not use
2880 them.
2881
2882 @defopt scalable-fonts-allowed
2883 This variable controls which scalable fonts to use. A value of
2884 @code{nil}, the default, means do not use scalable fonts. @code{t}
2885 means to use any scalable font that seems appropriate for the text.
2886
2887 Otherwise, the value must be a list of regular expressions. Then a
2888 scalable font is enabled for use if its name matches any regular
2889 expression in the list. For example,
2890
2891 @example
2892 (setq scalable-fonts-allowed '("muleindian-2$"))
2893 @end example
2894
2895 @noindent
2896 allows the use of scalable fonts with registry @code{muleindian-2}.
2897 @end defopt
2898
2899 @defvar face-font-rescale-alist
2900 This variable specifies scaling for certain faces. Its value should
2901 be a list of elements of the form
2902
2903 @example
2904 (@var{fontname-regexp} . @var{scale-factor})
2905 @end example
2906
2907 If @var{fontname-regexp} matches the font name that is about to be
2908 used, this says to choose a larger similar font according to the
2909 factor @var{scale-factor}. You would use this feature to normalize
2910 the font size if certain fonts are bigger or smaller than their
2911 nominal heights and widths would suggest.
2912 @end defvar
2913
2914 @node Font Lookup
2915 @subsection Looking Up Fonts
2916
2917 @defun x-list-fonts name &optional reference-face frame maximum width
2918 This function returns a list of available font names that match
2919 @var{name}. @var{name} should be a string containing a font name in
2920 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2921 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2922 used: the @samp{*} character matches any substring, and the @samp{?}
2923 character matches any single character. Case is ignored when matching
2924 font names.
2925
2926 If the optional arguments @var{reference-face} and @var{frame} are
2927 specified, the returned list includes only fonts that are the same
2928 size as @var{reference-face} (a face name) currently is on the frame
2929 @var{frame}.
2930
2931 The optional argument @var{maximum} sets a limit on how many fonts to
2932 return. If it is non-@code{nil}, then the return value is truncated
2933 after the first @var{maximum} matching fonts. Specifying a small
2934 value for @var{maximum} can make this function much faster, in cases
2935 where many fonts match the pattern.
2936
2937 The optional argument @var{width} specifies a desired font width. If
2938 it is non-@code{nil}, the function only returns those fonts whose
2939 characters are (on average) @var{width} times as wide as
2940 @var{reference-face}.
2941 @end defun
2942
2943 @defun x-family-fonts &optional family frame
2944 This function returns a list describing the available fonts for family
2945 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2946 this list applies to all families, and therefore, it contains all
2947 available fonts. Otherwise, @var{family} must be a string; it may
2948 contain the wildcards @samp{?} and @samp{*}.
2949
2950 The list describes the display that @var{frame} is on; if @var{frame} is
2951 omitted or @code{nil}, it applies to the selected frame's display
2952 (@pxref{Input Focus}).
2953
2954 Each element in the list is a vector of the following form:
2955
2956 @example
2957 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2958 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2959 @end example
2960
2961 The first five elements correspond to face attributes; if you
2962 specify these attributes for a face, it will use this font.
2963
2964 The last three elements give additional information about the font.
2965 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2966 @var{full} is the full name of the font, and
2967 @var{registry-and-encoding} is a string giving the registry and
2968 encoding of the font.
2969 @end defun
2970
2971 @node Fontsets
2972 @subsection Fontsets
2973
2974 A @dfn{fontset} is a list of fonts, each assigned to a range of
2975 character codes. An individual font cannot display the whole range of
2976 characters that Emacs supports, but a fontset can. Fontsets have names,
2977 just as fonts do, and you can use a fontset name in place of a font name
2978 when you specify the ``font'' for a frame or a face. Here is
2979 information about defining a fontset under Lisp program control.
2980
2981 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2982 This function defines a new fontset according to the specification
2983 string @var{fontset-spec}. The string should have this format:
2984
2985 @smallexample
2986 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2987 @end smallexample
2988
2989 @noindent
2990 Whitespace characters before and after the commas are ignored.
2991
2992 The first part of the string, @var{fontpattern}, should have the form of
2993 a standard X font name, except that the last two fields should be
2994 @samp{fontset-@var{alias}}.
2995
2996 The new fontset has two names, one long and one short. The long name is
2997 @var{fontpattern} in its entirety. The short name is
2998 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2999 name. If a fontset with the same name already exists, an error is
3000 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3001 function does nothing.
3002
3003 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3004 to create bold, italic and bold-italic variants of the fontset as well.
3005 These variant fontsets do not have a short name, only a long one, which
3006 is made by altering @var{fontpattern} to indicate the bold or italic
3007 status.
3008
3009 The specification string also says which fonts to use in the fontset.
3010 See below for the details.
3011 @end defun
3012
3013 The construct @samp{@var{charset}:@var{font}} specifies which font to
3014 use (in this fontset) for one particular character set. Here,
3015 @var{charset} is the name of a character set, and @var{font} is the font
3016 to use for that character set. You can use this construct any number of
3017 times in the specification string.
3018
3019 For the remaining character sets, those that you don't specify
3020 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3021 @samp{fontset-@var{alias}} with a value that names one character set.
3022 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3023 with @samp{ISO8859-1}.
3024
3025 In addition, when several consecutive fields are wildcards, Emacs
3026 collapses them into a single wildcard. This is to prevent use of
3027 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3028 for editing, and scaling a smaller font is not useful because it is
3029 better to use the smaller font in its own size, which Emacs does.
3030
3031 Thus if @var{fontpattern} is this,
3032
3033 @example
3034 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3035 @end example
3036
3037 @noindent
3038 the font specification for @acronym{ASCII} characters would be this:
3039
3040 @example
3041 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3042 @end example
3043
3044 @noindent
3045 and the font specification for Chinese GB2312 characters would be this:
3046
3047 @example
3048 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3049 @end example
3050
3051 You may not have any Chinese font matching the above font
3052 specification. Most X distributions include only Chinese fonts that
3053 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3054 such a case, @samp{Fontset-@var{n}} can be specified as below:
3055
3056 @smallexample
3057 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3058 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3059 @end smallexample
3060
3061 @noindent
3062 Then, the font specifications for all but Chinese GB2312 characters have
3063 @samp{fixed} in the @var{family} field, and the font specification for
3064 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3065 field.
3066
3067 @defun set-fontset-font name character font-spec &optional frame add
3068 This function modifies the existing fontset @var{name} to use the font
3069 matching with @var{font-spec} for the character @var{character}.
3070
3071 If @var{name} is @code{nil}, this function modifies the fontset of the
3072 selected frame or that of @var{frame} if @var{frame} is not
3073 @code{nil}.
3074
3075 If @var{name} is @code{t}, this function modifies the default
3076 fontset, whose short name is @samp{fontset-default}.
3077
3078 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3079 @var{from} and @var{to} are character codepoints. In that case, use
3080 @var{font-spec} for all characters in the range @var{from} and @var{to}
3081 (inclusive).
3082
3083 @var{character} may be a charset. In that case, use
3084 @var{font-spec} for all character in the charsets.
3085
3086 @var{character} may be a script name. In that case, use
3087 @var{font-spec} for all character in the charsets.
3088
3089 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3090 where @var{family} is a family name of a font (possibly including a
3091 foundry name at the head), @var{registry} is a registry name of a font
3092 (possibly including an encoding name at the tail).
3093
3094 @var{font-spec} may be a font name string.
3095
3096 The optional argument @var{add}, if non-@code{nil}, specifies how to
3097 add @var{font-spec} to the font specifications previously set. If it
3098 is @code{prepend}, @var{font-spec} is prepended. If it is
3099 @code{append}, @var{font-spec} is appended. By default,
3100 @var{font-spec} overrides the previous settings.
3101
3102 For instance, this changes the default fontset to use a font of which
3103 family name is @samp{Kochi Gothic} for all characters belonging to
3104 the charset @code{japanese-jisx0208}.
3105
3106 @smallexample
3107 (set-fontset-font t 'japanese-jisx0208
3108 (font-spec :family "Kochi Gothic"))
3109 @end smallexample
3110 @end defun
3111
3112 @defun char-displayable-p char
3113 This function returns @code{t} if Emacs ought to be able to display
3114 @var{char}. More precisely, if the selected frame's fontset has a
3115 font to display the character set that @var{char} belongs to.
3116
3117 Fontsets can specify a font on a per-character basis; when the fontset
3118 does that, this function's value may not be accurate.
3119 @end defun
3120
3121 @node Low-Level Font
3122 @subsection Low-Level Font Representation
3123
3124 Normally, it is not necessary to manipulate fonts directly. In case
3125 you need to do so, this section explains how.
3126
3127 In Emacs Lisp, fonts are represented using three different Lisp
3128 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3129 entities}.
3130
3131 @defun fontp object &optional type
3132 Return @code{t} if @var{object} is a font object, font spec, or font
3133 entity. Otherwise, return @code{nil}.
3134
3135 The optional argument @var{type}, if non-@code{nil}, determines the
3136 exact type of Lisp object to check for. In that case, @var{type}
3137 should be one of @code{font-object}, @code{font-spec}, or
3138 @code{font-entity}.
3139 @end defun
3140
3141 A font object is a Lisp object that represents a font that Emacs has
3142 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3143 be inspected.
3144
3145 @defun font-at position &optional window string
3146 Return the font object that is being used to display the character at
3147 position @var{position} in the window @var{window}. If @var{window}
3148 is @code{nil}, it defaults to the selected window. If @var{string} is
3149 @code{nil}, @var{position} specifies a position in the current buffer;
3150 otherwise, @var{string} should be a string, and @var{position}
3151 specifies a position in that string.
3152 @end defun
3153
3154 A font spec is a Lisp object that contains a set of specifications
3155 that can be used to find a font. More than one font may match the
3156 specifications in a font spec.
3157
3158 @defun font-spec &rest arguments
3159 Return a new font spec using the specifications in @var{arguments},
3160 which should come in @code{property}-@code{value} pairs. The possible
3161 specifications are as follows:
3162
3163 @table @code
3164 @item :name
3165 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3166 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3167
3168 @item :family
3169 @itemx :foundry
3170 @itemx :weight
3171 @itemx :slant
3172 @itemx :width
3173 These have the same meanings as the face attributes of the same name.
3174 @xref{Face Attributes}.
3175
3176 @item :size
3177 The font size---either a non-negative integer that specifies the pixel
3178 size, or a floating point number that specifies the point size.
3179
3180 @item :adstyle
3181 Additional typographic style information for the font, such as
3182 @samp{sans}. The value should be a string or a symbol.
3183
3184 @item :registry
3185 The charset registry and encoding of the font, such as
3186 @samp{iso8859-1}. The value should be a string or a symbol.
3187
3188 @item :script
3189 The script that the font must support (a symbol).
3190
3191 @item :otf
3192 The font must be an OpenType font that supports these OpenType
3193 features, provided Emacs is compiled with support for @samp{libotf} (a
3194 library for performing complex text layout in certain scripts). The
3195 value must be a list of the form
3196
3197 @smallexample
3198 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3199 @end smallexample
3200
3201 where @var{script-tag} is the OpenType script tag symbol;
3202 @var{langsys-tag} is the OpenType language system tag symbol, or
3203 @code{nil} to use the default language system; @code{gsub} is a list
3204 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3205 required; and @code{gpos} is a list of OpenType GPOS feature tag
3206 symbols, or @code{nil} if none is required. If @code{gsub} or
3207 @code{gpos} is a list, a @code{nil} element in that list means that
3208 the font must not match any of the remaining tag symbols. The
3209 @code{gpos} element may be omitted.
3210 @end table
3211 @end defun
3212
3213 @defun font-put font-spec property value
3214 Set the font property @var{property} in the font-spec @var{font-spec}
3215 to @var{value}.
3216 @end defun
3217
3218 A font entity is a reference to a font that need not be open. Its
3219 properties are intermediate between a font object and a font spec:
3220 like a font object, and unlike a font spec, it refers to a single,
3221 specific font. Unlike a font object, creating a font entity does not
3222 load the contents of that font into computer memory.
3223
3224 @defun find-font font-spec &optional frame
3225 This function returns a font entity that best matches the font spec
3226 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3227 it defaults to the selected frame.
3228 @end defun
3229
3230 @defun list-fonts font-spec &optional frame num prefer
3231 This function returns a list of all font entities that match the font
3232 spec @var{font-spec}.
3233
3234 The optional argument @var{frame}, if non-@code{nil}, specifies the
3235 frame on which the fonts are to be displayed. The optional argument
3236 @var{num}, if non-@code{nil}, should be an integer that specifies the
3237 maximum length of the returned list. The optional argument
3238 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3239 used to control the order of the returned list; the returned font
3240 entities are sorted in order of decreasing ``closeness'' to that font
3241 spec.
3242 @end defun
3243
3244 If you call @code{set-face-attribute} and pass a font spec, font
3245 entity, or font name string as the value of the @code{:font}
3246 attribute, Emacs opens the best ``matching'' font that is available
3247 for display. It then stores the corresponding font object as the
3248 actual value of the @code{:font} attribute for that face.
3249
3250 The following functions can be used to obtain information about a
3251 font. For these functions, the @var{font} argument can be a font
3252 object, a font entity, or a font spec.
3253
3254 @defun font-get font property
3255 This function returns the value of the font property @var{property}
3256 for @var{font}.
3257
3258 If @var{font} is a font spec and the font spec does not specify
3259 @var{property}, the return value is @code{nil}. If @var{font} is a
3260 font object or font entity, the value for the @var{:script} property
3261 may be a list of scripts supported by the font.
3262 @end defun
3263
3264 @defun font-face-attributes font &optional frame
3265 This function returns a list of face attributes corresponding to
3266 @var{font}. The optional argument @var{frame} specifies the frame on
3267 which the font is to be displayed. If it is @code{nil}, the selected
3268 frame is used. The return value has the form
3269
3270 @smallexample
3271 (:family @var{family} :height @var{height} :weight @var{weight}
3272 :slant @var{slant} :width @var{width})
3273 @end smallexample
3274
3275 where the values of @var{family}, @var{height}, @var{weight},
3276 @var{slant}, and @var{width} are face attribute values. Some of these
3277 key-attribute pairs may be omitted from the list if they are not
3278 specified by @var{font}.
3279 @end defun
3280
3281 @defun font-xlfd-name font &optional fold-wildcards
3282 This function returns the XLFD (X Logical Font Descriptor), a string,
3283 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3284 information about XLFDs. If the name is too long for an XLFD (which
3285 can contain at most 255 characters), the function returns @code{nil}.
3286
3287 If the optional argument @var{fold-wildcards} is non-@code{nil},
3288 consecutive wildcards in the XLFD are folded into one.
3289 @end defun
3290
3291 @node Fringes
3292 @section Fringes
3293 @cindex fringes
3294
3295 On graphical displays, Emacs draws @dfn{fringes} next to each
3296 window: thin vertical strips down the sides which can display bitmaps
3297 indicating truncation, continuation, horizontal scrolling, and so on.
3298
3299 @menu
3300 * Fringe Size/Pos:: Specifying where to put the window fringes.
3301 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3302 * Fringe Cursors:: Displaying cursors in the right fringe.
3303 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3304 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3305 * Overlay Arrow:: Display of an arrow to indicate position.
3306 @end menu
3307
3308 @node Fringe Size/Pos
3309 @subsection Fringe Size and Position
3310
3311 The following buffer-local variables control the position and width
3312 of fringes in windows showing that buffer.
3313
3314 @defvar fringes-outside-margins
3315 The fringes normally appear between the display margins and the window
3316 text. If the value is non-@code{nil}, they appear outside the display
3317 margins. @xref{Display Margins}.
3318 @end defvar
3319
3320 @defvar left-fringe-width
3321 This variable, if non-@code{nil}, specifies the width of the left
3322 fringe in pixels. A value of @code{nil} means to use the left fringe
3323 width from the window's frame.
3324 @end defvar
3325
3326 @defvar right-fringe-width
3327 This variable, if non-@code{nil}, specifies the width of the right
3328 fringe in pixels. A value of @code{nil} means to use the right fringe
3329 width from the window's frame.
3330 @end defvar
3331
3332 Any buffer which does not specify values for these variables uses
3333 the values specified by the @code{left-fringe} and @code{right-fringe}
3334 frame parameters (@pxref{Layout Parameters}).
3335
3336 The above variables actually take effect via the function
3337 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3338 @code{set-window-fringes} as a subroutine. If you change one of these
3339 variables, the fringe display is not updated in existing windows
3340 showing the buffer, unless you call @code{set-window-buffer} again in
3341 each affected window. You can also use @code{set-window-fringes} to
3342 control the fringe display in individual windows.
3343
3344 @defun set-window-fringes window left &optional right outside-margins
3345 This function sets the fringe widths of window @var{window}.
3346 If @var{window} is @code{nil}, the selected window is used.
3347
3348 The argument @var{left} specifies the width in pixels of the left
3349 fringe, and likewise @var{right} for the right fringe. A value of
3350 @code{nil} for either one stands for the default width. If
3351 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3352 should appear outside of the display margins.
3353 @end defun
3354
3355 @defun window-fringes &optional window
3356 This function returns information about the fringes of a window
3357 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3358 window is used. The value has the form @code{(@var{left-width}
3359 @var{right-width} @var{outside-margins})}.
3360 @end defun
3361
3362
3363 @node Fringe Indicators
3364 @subsection Fringe Indicators
3365 @cindex fringe indicators
3366 @cindex indicators, fringe
3367
3368 @dfn{Fringe indicators} are tiny icons displayed in the window
3369 fringe to indicate truncated or continued lines, buffer boundaries,
3370 etc.
3371
3372 @defopt indicate-empty-lines
3373 @cindex fringes, and empty line indication
3374 When this is non-@code{nil}, Emacs displays a special glyph in the
3375 fringe of each empty line at the end of the buffer, on graphical
3376 displays. @xref{Fringes}. This variable is automatically
3377 buffer-local in every buffer.
3378 @end defopt
3379
3380 @defopt indicate-buffer-boundaries
3381 This buffer-local variable controls how the buffer boundaries and
3382 window scrolling are indicated in the window fringes.
3383
3384 Emacs can indicate the buffer boundaries---that is, the first and last
3385 line in the buffer---with angle icons when they appear on the screen.
3386 In addition, Emacs can display an up-arrow in the fringe to show
3387 that there is text above the screen, and a down-arrow to show
3388 there is text below the screen.
3389
3390 There are three kinds of basic values:
3391
3392 @table @asis
3393 @item @code{nil}
3394 Don't display any of these fringe icons.
3395 @item @code{left}
3396 Display the angle icons and arrows in the left fringe.
3397 @item @code{right}
3398 Display the angle icons and arrows in the right fringe.
3399 @item any non-alist
3400 Display the angle icons in the left fringe
3401 and don't display the arrows.
3402 @end table
3403
3404 Otherwise the value should be an alist that specifies which fringe
3405 indicators to display and where. Each element of the alist should
3406 have the form @code{(@var{indicator} . @var{position})}. Here,
3407 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3408 @code{down}, and @code{t} (which covers all the icons not yet
3409 specified), while @var{position} is one of @code{left}, @code{right}
3410 and @code{nil}.
3411
3412 For example, @code{((top . left) (t . right))} places the top angle
3413 bitmap in left fringe, and the bottom angle bitmap as well as both
3414 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3415 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3416 @end defopt
3417
3418 @defvar fringe-indicator-alist
3419 This buffer-local variable specifies the mapping from logical fringe
3420 indicators to the actual bitmaps displayed in the window fringes. The
3421 value is an alist of elements @code{(@var{indicator}
3422 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3423 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3424 indicator.
3425
3426 Each @var{indicator} should be one of the following symbols:
3427
3428 @table @asis
3429 @item @code{truncation}, @code{continuation}.
3430 Used for truncation and continuation lines.
3431
3432 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3433 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3434 @code{up} and @code{down} indicate a buffer boundary lying above or
3435 below the window edge; @code{top} and @code{bottom} indicate the
3436 topmost and bottommost buffer text line; and @code{top-bottom}
3437 indicates where there is just one line of text in the buffer.
3438
3439 @item @code{empty-line}
3440 Used to indicate empty lines when @code{indicate-empty-lines} is
3441 non-@code{nil}.
3442
3443 @item @code{overlay-arrow}
3444 Used for overlay arrows (@pxref{Overlay Arrow}).
3445 @c Is this used anywhere?
3446 @c @item Unknown bitmap indicator:
3447 @c @code{unknown}.
3448 @end table
3449
3450 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3451 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3452 @var{right} symbols specify the bitmaps shown in the left and/or right
3453 fringe, for the specific indicator. @var{left1} and @var{right1} are
3454 specific to the @code{bottom} and @code{top-bottom} indicators, and
3455 are used to indicate that the last text line has no final newline.
3456 Alternatively, @var{bitmaps} may be a single symbol which is used in
3457 both left and right fringes.
3458
3459 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3460 to define your own. In addition, @code{nil} represents the empty
3461 bitmap (i.e., an indicator that is not shown).
3462
3463 When @code{fringe-indicator-alist} has a buffer-local value, and
3464 there is no bitmap defined for a logical indicator, or the bitmap is
3465 @code{t}, the corresponding value from the default value of
3466 @code{fringe-indicator-alist} is used.
3467 @end defvar
3468
3469 @node Fringe Cursors
3470 @subsection Fringe Cursors
3471 @cindex fringe cursors
3472 @cindex cursor, fringe
3473
3474 When a line is exactly as wide as the window, Emacs displays the
3475 cursor in the right fringe instead of using two lines. Different
3476 bitmaps are used to represent the cursor in the fringe depending on
3477 the current buffer's cursor type.
3478
3479 @defopt overflow-newline-into-fringe
3480 If this is non-@code{nil}, lines exactly as wide as the window (not
3481 counting the final newline character) are not continued. Instead,
3482 when point is at the end of the line, the cursor appears in the right
3483 fringe.
3484 @end defopt
3485
3486 @defvar fringe-cursor-alist
3487 This variable specifies the mapping from logical cursor type to the
3488 actual fringe bitmaps displayed in the right fringe. The value is an
3489 alist where each element has the form @code{(@var{cursor-type}
3490 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3491 display cursors of type @var{cursor-type}.
3492
3493 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3494 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3495 the same meanings as in the @code{cursor-type} frame parameter
3496 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3497 instead of @code{hollow} when the normal @code{hollow-rectangle}
3498 bitmap is too tall to fit on a specific display line.
3499
3500 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3501 be displayed for that logical cursor type.
3502 @iftex
3503 See the next subsection for details.
3504 @end iftex
3505 @ifnottex
3506 @xref{Fringe Bitmaps}.
3507 @end ifnottex
3508
3509 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3510 no bitmap defined for a cursor type, the corresponding value from the
3511 default value of @code{fringes-indicator-alist} is used.
3512 @end defvar
3513
3514 @node Fringe Bitmaps
3515 @subsection Fringe Bitmaps
3516 @cindex fringe bitmaps
3517 @cindex bitmaps, fringe
3518
3519 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3520 logical fringe indicators for truncated or continued lines, buffer
3521 boundaries, overlay arrows, etc. Each bitmap is represented by a
3522 symbol.
3523 @iftex
3524 These symbols are referred to by the variables
3525 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3526 described in the previous subsections.
3527 @end iftex
3528 @ifnottex
3529 These symbols are referred to by the variable
3530 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3531 (@pxref{Fringe Indicators}), and the variable
3532 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3533 (@pxref{Fringe Cursors}).
3534 @end ifnottex
3535
3536 Lisp programs can also directly display a bitmap in the left or
3537 right fringe, by using a @code{display} property for one of the
3538 characters appearing in the line (@pxref{Other Display Specs}). Such
3539 a display specification has the form
3540
3541 @example
3542 (@var{fringe} @var{bitmap} [@var{face}])
3543 @end example
3544
3545 @noindent
3546 @var{fringe} is either the symbol @code{left-fringe} or
3547 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3548 to display. The optional @var{face} names a face whose foreground
3549 color is used to display the bitmap; this face is automatically merged
3550 with the @code{fringe} face.
3551
3552 Here is a list of the standard fringe bitmaps defined in Emacs, and
3553 how they are currently used in Emacs (via
3554 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3555
3556 @table @asis
3557 @item @code{left-arrow}, @code{right-arrow}
3558 Used to indicate truncated lines.
3559
3560 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3561 Used to indicate continued lines.
3562
3563 @item @code{right-triangle}, @code{left-triangle}
3564 The former is used by overlay arrows. The latter is unused.
3565
3566 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3567 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3568 @itemx @code{top-right-angle}, @code{top-left-angle}
3569 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3570 Used to indicate buffer boundaries.
3571
3572 @item @code{filled-rectangle}, @code{hollow-rectangle}
3573 @itemx @code{filled-square}, @code{hollow-square}
3574 @itemx @code{vertical-bar}, @code{horizontal-bar}
3575 Used for different types of fringe cursors.
3576
3577 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3578 Not used by core Emacs features.
3579 @end table
3580
3581 @noindent
3582 The next subsection describes how to define your own fringe bitmaps.
3583
3584 @defun fringe-bitmaps-at-pos &optional pos window
3585 This function returns the fringe bitmaps of the display line
3586 containing position @var{pos} in window @var{window}. The return
3587 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3588 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3589 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3590 is non-@code{nil} if there is an overlay arrow in the left fringe.
3591
3592 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3593 If @var{window} is @code{nil}, that stands for the selected window.
3594 If @var{pos} is @code{nil}, that stands for the value of point in
3595 @var{window}.
3596 @end defun
3597
3598 @node Customizing Bitmaps
3599 @subsection Customizing Fringe Bitmaps
3600
3601 @defun define-fringe-bitmap bitmap bits &optional height width align
3602 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3603 or replaces an existing bitmap with that name.
3604
3605 The argument @var{bits} specifies the image to use. It should be
3606 either a string or a vector of integers, where each element (an
3607 integer) corresponds to one row of the bitmap. Each bit of an integer
3608 corresponds to one pixel of the bitmap, where the low bit corresponds
3609 to the rightmost pixel of the bitmap.
3610
3611 The height is normally the length of @var{bits}. However, you
3612 can specify a different height with non-@code{nil} @var{height}. The width
3613 is normally 8, but you can specify a different width with non-@code{nil}
3614 @var{width}. The width must be an integer between 1 and 16.
3615
3616 The argument @var{align} specifies the positioning of the bitmap
3617 relative to the range of rows where it is used; the default is to
3618 center the bitmap. The allowed values are @code{top}, @code{center},
3619 or @code{bottom}.
3620
3621 The @var{align} argument may also be a list @code{(@var{align}
3622 @var{periodic})} where @var{align} is interpreted as described above.
3623 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3624 @code{bits} should be repeated enough times to reach the specified
3625 height.
3626 @end defun
3627
3628 @defun destroy-fringe-bitmap bitmap
3629 This function destroy the fringe bitmap identified by @var{bitmap}.
3630 If @var{bitmap} identifies a standard fringe bitmap, it actually
3631 restores the standard definition of that bitmap, instead of
3632 eliminating it entirely.
3633 @end defun
3634
3635 @defun set-fringe-bitmap-face bitmap &optional face
3636 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3637 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3638 bitmap's face controls the color to draw it in.
3639
3640 @var{face} is merged with the @code{fringe} face, so normally
3641 @var{face} should specify only the foreground color.
3642 @end defun
3643
3644 @node Overlay Arrow
3645 @subsection The Overlay Arrow
3646 @c @cindex overlay arrow Duplicates variable names
3647
3648 The @dfn{overlay arrow} is useful for directing the user's attention
3649 to a particular line in a buffer. For example, in the modes used for
3650 interface to debuggers, the overlay arrow indicates the line of code
3651 about to be executed. This feature has nothing to do with
3652 @dfn{overlays} (@pxref{Overlays}).
3653
3654 @defvar overlay-arrow-string
3655 This variable holds the string to display to call attention to a
3656 particular line, or @code{nil} if the arrow feature is not in use.
3657 On a graphical display the contents of the string are ignored; instead a
3658 glyph is displayed in the fringe area to the left of the display area.
3659 @end defvar
3660
3661 @defvar overlay-arrow-position
3662 This variable holds a marker that indicates where to display the overlay
3663 arrow. It should point at the beginning of a line. On a non-graphical
3664 display the arrow text
3665 appears at the beginning of that line, overlaying any text that would
3666 otherwise appear. Since the arrow is usually short, and the line
3667 usually begins with indentation, normally nothing significant is
3668 overwritten.
3669
3670 The overlay-arrow string is displayed in any given buffer if the value
3671 of @code{overlay-arrow-position} in that buffer points into that
3672 buffer. Thus, it is possible to display multiple overlay arrow strings
3673 by creating buffer-local bindings of @code{overlay-arrow-position}.
3674 However, it is usually cleaner to use
3675 @code{overlay-arrow-variable-list} to achieve this result.
3676 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3677 @c of some other buffer until an update is required. This should be fixed
3678 @c now. Is it?
3679 @end defvar
3680
3681 You can do a similar job by creating an overlay with a
3682 @code{before-string} property. @xref{Overlay Properties}.
3683
3684 You can define multiple overlay arrows via the variable
3685 @code{overlay-arrow-variable-list}.
3686
3687 @defvar overlay-arrow-variable-list
3688 This variable's value is a list of variables, each of which specifies
3689 the position of an overlay arrow. The variable
3690 @code{overlay-arrow-position} has its normal meaning because it is on
3691 this list.
3692 @end defvar
3693
3694 Each variable on this list can have properties
3695 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3696 specify an overlay arrow string (for text terminals) or fringe bitmap
3697 (for graphical terminals) to display at the corresponding overlay
3698 arrow position. If either property is not set, the default
3699 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3700 is used.
3701
3702 @node Scroll Bars
3703 @section Scroll Bars
3704 @cindex scroll bars
3705
3706 Normally the frame parameter @code{vertical-scroll-bars} controls
3707 whether the windows in the frame have vertical scroll bars, and
3708 whether they are on the left or right. The frame parameter
3709 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3710 meaning the default). @xref{Layout Parameters}.
3711
3712 @defun frame-current-scroll-bars &optional frame
3713 This function reports the scroll bar type settings for frame
3714 @var{frame}. The value is a cons cell
3715 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3716 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3717 (which means no scroll bar.) @var{horizontal-type} is meant to
3718 specify the horizontal scroll bar type, but since they are not
3719 implemented, it is always @code{nil}.
3720 @end defun
3721
3722 @vindex vertical-scroll-bar
3723 You can enable or disable scroll bars for a particular buffer,
3724 by setting the variable @code{vertical-scroll-bar}. This variable
3725 automatically becomes buffer-local when set. The possible values are
3726 @code{left}, @code{right}, @code{t}, which means to use the
3727 frame's default, and @code{nil} for no scroll bar.
3728
3729 You can also control this for individual windows. Call the function
3730 @code{set-window-scroll-bars} to specify what to do for a specific window:
3731
3732 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3733 This function sets the width and type of scroll bars for window
3734 @var{window}.
3735
3736 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3737 use the width specified for the frame). @var{vertical-type} specifies
3738 whether to have a vertical scroll bar and, if so, where. The possible
3739 values are @code{left}, @code{right} and @code{nil}, just like the
3740 values of the @code{vertical-scroll-bars} frame parameter.
3741
3742 The argument @var{horizontal-type} is meant to specify whether and
3743 where to have horizontal scroll bars, but since they are not
3744 implemented, it has no effect. If @var{window} is @code{nil}, the
3745 selected window is used.
3746 @end defun
3747
3748 @defun window-scroll-bars &optional window
3749 Report the width and type of scroll bars specified for @var{window}.
3750 If @var{window} is omitted or @code{nil}, the selected window is used.
3751 The value is a list of the form @code{(@var{width}
3752 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3753 @var{width} is the value that was specified for the width (which may
3754 be @code{nil}); @var{cols} is the number of columns that the scroll
3755 bar actually occupies.
3756
3757 @var{horizontal-type} is not actually meaningful.
3758 @end defun
3759
3760 If you don't specify these values for a window with
3761 @code{set-window-scroll-bars}, the buffer-local variables
3762 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3763 displayed control the window's vertical scroll bars. The function
3764 @code{set-window-buffer} examines these variables. If you change them
3765 in a buffer that is already visible in a window, you can make the
3766 window take note of the new values by calling @code{set-window-buffer}
3767 specifying the same buffer that is already displayed.
3768
3769 @defopt scroll-bar-mode
3770 This variable, always local in all buffers, controls whether and where
3771 to put scroll bars in windows displaying the buffer. The possible values
3772 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3773 the left, and @code{right} to put a scroll bar on the right.
3774 @end defopt
3775
3776 @defun window-current-scroll-bars &optional window
3777 This function reports the scroll bar type for window @var{window}.
3778 If @var{window} is omitted or @code{nil}, the selected window is used.
3779 The value is a cons cell
3780 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3781 @code{window-scroll-bars}, this reports the scroll bar type actually
3782 used, once frame defaults and @code{scroll-bar-mode} are taken into
3783 account.
3784 @end defun
3785
3786 @defvar scroll-bar-width
3787 This variable, always local in all buffers, specifies the width of the
3788 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3789 to use the value specified by the frame.
3790 @end defvar
3791
3792 @node Display Property
3793 @section The @code{display} Property
3794 @cindex display specification
3795 @kindex display @r{(text property)}
3796
3797 The @code{display} text property (or overlay property) is used to
3798 insert images into text, and to control other aspects of how text
3799 displays. The value of the @code{display} property should be a
3800 display specification, or a list or vector containing several display
3801 specifications. Display specifications in the same @code{display}
3802 property value generally apply in parallel to the text they cover.
3803
3804 If several sources (overlays and/or a text property) specify values
3805 for the @code{display} property, only one of the values takes effect,
3806 following the rules of @code{get-char-property}. @xref{Examining
3807 Properties}.
3808
3809 The rest of this section describes several kinds of
3810 display specifications and what they mean.
3811
3812 @menu
3813 * Replacing Specs:: Display specs that replace the text.
3814 * Specified Space:: Displaying one space with a specified width.
3815 * Pixel Specification:: Specifying space width or height in pixels.
3816 * Other Display Specs:: Displaying an image; adjusting the height,
3817 spacing, and other properties of text.
3818 * Display Margins:: Displaying text or images to the side of the main text.
3819 @end menu
3820
3821 @node Replacing Specs
3822 @subsection Display Specs That Replace The Text
3823
3824 Some kinds of display specifications specify something to display
3825 instead of the text that has the property. These are called
3826 @dfn{replacing} display specifications. Emacs does not allow the user
3827 to interactively move point into the middle of buffer text that is
3828 replaced in this way.
3829
3830 If a list of display specifications includes more than one replacing
3831 display specification, the first overrides the rest. Replacing
3832 display specifications make most other display specifications
3833 irrelevant, since those don't apply to the replacement.
3834
3835 For replacing display specifications, ``the text that has the
3836 property'' means all the consecutive characters that have the same
3837 Lisp object as their @code{display} property; these characters are
3838 replaced as a single unit. If two characters have different Lisp
3839 objects as their @code{display} properties (i.e., objects which are
3840 not @code{eq}), they are handled separately.
3841
3842 Here is an example which illustrates this point. A string serves as
3843 a replacing display specification, which replaces the text that has
3844 the property with the specified string (@pxref{Other Display Specs}).
3845 Consider the following function:
3846
3847 @smallexample
3848 (defun foo ()
3849 (dotimes (i 5)
3850 (let ((string (concat "A"))
3851 (start (+ i i (point-min))))
3852 (put-text-property start (1+ start) 'display string)
3853 (put-text-property start (+ 2 start) 'display string))))
3854 @end smallexample
3855
3856 @noindent
3857 This function gives each of the first ten characters in the buffer a
3858 @code{display} property which is a string @code{"A"}, but they don't
3859 all get the same string object. The first two characters get the same
3860 string object, so they are replaced with one @samp{A}; the fact that
3861 the display property was assigned in two separate calls to
3862 @code{put-text-property} is irrelevant. Similarly, the next two
3863 characters get a second string (@code{concat} creates a new string
3864 object), so they are replaced with one @samp{A}; and so on. Thus, the
3865 ten characters appear as five A's.
3866
3867 @node Specified Space
3868 @subsection Specified Spaces
3869 @cindex spaces, specified height or width
3870 @cindex variable-width spaces
3871
3872 To display a space of specified width and/or height, use a display
3873 specification of the form @code{(space . @var{props})}, where
3874 @var{props} is a property list (a list of alternating properties and
3875 values). You can put this property on one or more consecutive
3876 characters; a space of the specified height and width is displayed in
3877 place of @emph{all} of those characters. These are the properties you
3878 can use in @var{props} to specify the weight of the space:
3879
3880 @table @code
3881 @item :width @var{width}
3882 If @var{width} is an integer or floating point number, it specifies
3883 that the space width should be @var{width} times the normal character
3884 width. @var{width} can also be a @dfn{pixel width} specification
3885 (@pxref{Pixel Specification}).
3886
3887 @item :relative-width @var{factor}
3888 Specifies that the width of the stretch should be computed from the
3889 first character in the group of consecutive characters that have the
3890 same @code{display} property. The space width is the width of that
3891 character, multiplied by @var{factor}.
3892
3893 @item :align-to @var{hpos}
3894 Specifies that the space should be wide enough to reach @var{hpos}.
3895 If @var{hpos} is a number, it is measured in units of the normal
3896 character width. @var{hpos} can also be a @dfn{pixel width}
3897 specification (@pxref{Pixel Specification}).
3898 @end table
3899
3900 You should use one and only one of the above properties. You can
3901 also specify the height of the space, with these properties:
3902
3903 @table @code
3904 @item :height @var{height}
3905 Specifies the height of the space.
3906 If @var{height} is an integer or floating point number, it specifies
3907 that the space height should be @var{height} times the normal character
3908 height. The @var{height} may also be a @dfn{pixel height} specification
3909 (@pxref{Pixel Specification}).
3910
3911 @item :relative-height @var{factor}
3912 Specifies the height of the space, multiplying the ordinary height
3913 of the text having this display specification by @var{factor}.
3914
3915 @item :ascent @var{ascent}
3916 If the value of @var{ascent} is a non-negative number no greater than
3917 100, it specifies that @var{ascent} percent of the height of the space
3918 should be considered as the ascent of the space---that is, the part
3919 above the baseline. The ascent may also be specified in pixel units
3920 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3921
3922 @end table
3923
3924 Don't use both @code{:height} and @code{:relative-height} together.
3925
3926 The @code{:width} and @code{:align-to} properties are supported on
3927 non-graphic terminals, but the other space properties in this section
3928 are not.
3929
3930 Note that space properties are treated as paragraph separators for
3931 the purposes of reordering bidirectional text for display.
3932 @xref{Bidirectional Display}, for the details.
3933
3934 @node Pixel Specification
3935 @subsection Pixel Specification for Spaces
3936 @cindex spaces, pixel specification
3937
3938 The value of the @code{:width}, @code{:align-to}, @code{:height},
3939 and @code{:ascent} properties can be a special kind of expression that
3940 is evaluated during redisplay. The result of the evaluation is used
3941 as an absolute number of pixels.
3942
3943 The following expressions are supported:
3944
3945 @smallexample
3946 @group
3947 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3948 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3949 @var{unit} ::= in | mm | cm | width | height
3950 @end group
3951 @group
3952 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3953 | scroll-bar | text
3954 @var{pos} ::= left | center | right
3955 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3956 @var{op} ::= + | -
3957 @end group
3958 @end smallexample
3959
3960 The form @var{num} specifies a fraction of the default frame font
3961 height or width. The form @code{(@var{num})} specifies an absolute
3962 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3963 buffer-local variable binding is used.
3964
3965 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3966 pixels per inch, millimeter, and centimeter, respectively. The
3967 @code{width} and @code{height} units correspond to the default width
3968 and height of the current face. An image specification @code{image}
3969 corresponds to the width or height of the image.
3970
3971 The elements @code{left-fringe}, @code{right-fringe},
3972 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3973 @code{text} specify to the width of the corresponding area of the
3974 window.
3975
3976 The @code{left}, @code{center}, and @code{right} positions can be
3977 used with @code{:align-to} to specify a position relative to the left
3978 edge, center, or right edge of the text area.
3979
3980 Any of the above window elements (except @code{text}) can also be
3981 used with @code{:align-to} to specify that the position is relative to
3982 the left edge of the given area. Once the base offset for a relative
3983 position has been set (by the first occurrence of one of these
3984 symbols), further occurrences of these symbols are interpreted as the
3985 width of the specified area. For example, to align to the center of
3986 the left-margin, use
3987
3988 @example
3989 :align-to (+ left-margin (0.5 . left-margin))
3990 @end example
3991
3992 If no specific base offset is set for alignment, it is always relative
3993 to the left edge of the text area. For example, @samp{:align-to 0} in a
3994 header-line aligns with the first text column in the text area.
3995
3996 A value of the form @code{(@var{num} . @var{expr})} stands for the
3997 product of the values of @var{num} and @var{expr}. For example,
3998 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3999 @var{image})} specifies half the width (or height) of the specified
4000 image.
4001
4002 The form @code{(+ @var{expr} ...)} adds up the value of the
4003 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4004 the value of the expressions.
4005
4006 @node Other Display Specs
4007 @subsection Other Display Specifications
4008
4009 Here are the other sorts of display specifications that you can use
4010 in the @code{display} text property.
4011
4012 @table @code
4013 @item @var{string}
4014 Display @var{string} instead of the text that has this property.
4015
4016 Recursive display specifications are not supported---@var{string}'s
4017 @code{display} properties, if any, are not used.
4018
4019 @item (image . @var{image-props})
4020 This kind of display specification is an image descriptor (@pxref{Images}).
4021 When used as a display specification, it means to display the image
4022 instead of the text that has the display specification.
4023
4024 @item (slice @var{x} @var{y} @var{width} @var{height})
4025 This specification together with @code{image} specifies a @dfn{slice}
4026 (a partial area) of the image to display. The elements @var{y} and
4027 @var{x} specify the top left corner of the slice, within the image;
4028 @var{width} and @var{height} specify the width and height of the
4029 slice. Integer values are numbers of pixels. A floating point number
4030 in the range 0.0--1.0 stands for that fraction of the width or height
4031 of the entire image.
4032
4033 @item ((margin nil) @var{string})
4034 A display specification of this form means to display @var{string}
4035 instead of the text that has the display specification, at the same
4036 position as that text. It is equivalent to using just @var{string},
4037 but it is done as a special case of marginal display (@pxref{Display
4038 Margins}).
4039
4040 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4041 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4042 This display specification on any character of a line of text causes
4043 the specified @var{bitmap} be displayed in the left or right fringes
4044 for that line, instead of the characters that have the display
4045 specification. The optional @var{face} specifies the colors to be
4046 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4047
4048 @item (space-width @var{factor})
4049 This display specification affects all the space characters within the
4050 text that has the specification. It displays all of these spaces
4051 @var{factor} times as wide as normal. The element @var{factor} should
4052 be an integer or float. Characters other than spaces are not affected
4053 at all; in particular, this has no effect on tab characters.
4054
4055 @item (height @var{height})
4056 This display specification makes the text taller or shorter.
4057 Here are the possibilities for @var{height}:
4058
4059 @table @asis
4060 @item @code{(+ @var{n})}
4061 This means to use a font that is @var{n} steps larger. A ``step'' is
4062 defined by the set of available fonts---specifically, those that match
4063 what was otherwise specified for this text, in all attributes except
4064 height. Each size for which a suitable font is available counts as
4065 another step. @var{n} should be an integer.
4066
4067 @item @code{(- @var{n})}
4068 This means to use a font that is @var{n} steps smaller.
4069
4070 @item a number, @var{factor}
4071 A number, @var{factor}, means to use a font that is @var{factor} times
4072 as tall as the default font.
4073
4074 @item a symbol, @var{function}
4075 A symbol is a function to compute the height. It is called with the
4076 current height as argument, and should return the new height to use.
4077
4078 @item anything else, @var{form}
4079 If the @var{height} value doesn't fit the previous possibilities, it is
4080 a form. Emacs evaluates it to get the new height, with the symbol
4081 @code{height} bound to the current specified font height.
4082 @end table
4083
4084 @item (raise @var{factor})
4085 This kind of display specification raises or lowers the text
4086 it applies to, relative to the baseline of the line.
4087
4088 @var{factor} must be a number, which is interpreted as a multiple of the
4089 height of the affected text. If it is positive, that means to display
4090 the characters raised. If it is negative, that means to display them
4091 lower down.
4092
4093 If the text also has a @code{height} display specification, that does
4094 not affect the amount of raising or lowering, which is based on the
4095 faces used for the text.
4096 @end table
4097
4098 @c We put all the `@code{(when ...)}' on one line to encourage
4099 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4100 @c was at eol; the info file ended up w/ two spaces rendered after it.
4101 You can make any display specification conditional. To do that,
4102 package it in another list of the form
4103 @code{(when @var{condition} . @var{spec})}.
4104 Then the specification @var{spec} applies only when
4105 @var{condition} evaluates to a non-@code{nil} value. During the
4106 evaluation, @code{object} is bound to the string or buffer having the
4107 conditional @code{display} property. @code{position} and
4108 @code{buffer-position} are bound to the position within @code{object}
4109 and the buffer position where the @code{display} property was found,
4110 respectively. Both positions can be different when @code{object} is a
4111 string.
4112
4113 @node Display Margins
4114 @subsection Displaying in the Margins
4115 @cindex display margins
4116 @cindex margins, display
4117
4118 A buffer can have blank areas called @dfn{display margins} on the
4119 left and on the right. Ordinary text never appears in these areas,
4120 but you can put things into the display margins using the
4121 @code{display} property. There is currently no way to make text or
4122 images in the margin mouse-sensitive.
4123
4124 The way to display something in the margins is to specify it in a
4125 margin display specification in the @code{display} property of some
4126 text. This is a replacing display specification, meaning that the
4127 text you put it on does not get displayed; the margin display appears,
4128 but that text does not.
4129
4130 A margin display specification looks like @code{((margin
4131 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4132 Here, @var{spec} is another display specification that says what to
4133 display in the margin. Typically it is a string of text to display,
4134 or an image descriptor.
4135
4136 To display something in the margin @emph{in association with}
4137 certain buffer text, without altering or preventing the display of
4138 that text, put a @code{before-string} property on the text and put the
4139 margin display specification on the contents of the before-string.
4140
4141 Before the display margins can display anything, you must give
4142 them a nonzero width. The usual way to do that is to set these
4143 variables:
4144
4145 @defvar left-margin-width
4146 This variable specifies the width of the left margin.
4147 It is buffer-local in all buffers.
4148 @end defvar
4149
4150 @defvar right-margin-width
4151 This variable specifies the width of the right margin.
4152 It is buffer-local in all buffers.
4153 @end defvar
4154
4155 Setting these variables does not immediately affect the window. These
4156 variables are checked when a new buffer is displayed in the window.
4157 Thus, you can make changes take effect by calling
4158 @code{set-window-buffer}.
4159
4160 You can also set the margin widths immediately.
4161
4162 @defun set-window-margins window left &optional right
4163 This function specifies the margin widths for window @var{window}.
4164 The argument @var{left} controls the left margin and
4165 @var{right} controls the right margin (default @code{0}).
4166 @end defun
4167
4168 @defun window-margins &optional window
4169 This function returns the left and right margins of @var{window}
4170 as a cons cell of the form @code{(@var{left} . @var{right})}.
4171 If @var{window} is @code{nil}, the selected window is used.
4172 @end defun
4173
4174 @node Images
4175 @section Images
4176 @cindex images in buffers
4177
4178 To display an image in an Emacs buffer, you must first create an image
4179 descriptor, then use it as a display specifier in the @code{display}
4180 property of text that is displayed (@pxref{Display Property}).
4181
4182 Emacs is usually able to display images when it is run on a
4183 graphical terminal. Images cannot be displayed in a text terminal, on
4184 certain graphical terminals that lack the support for this, or if
4185 Emacs is compiled without image support. You can use the function
4186 @code{display-images-p} to determine if images can in principle be
4187 displayed (@pxref{Display Feature Testing}).
4188
4189 @menu
4190 * Image Formats:: Supported image formats.
4191 * Image Descriptors:: How to specify an image for use in @code{:display}.
4192 * XBM Images:: Special features for XBM format.
4193 * XPM Images:: Special features for XPM format.
4194 * GIF Images:: Special features for GIF format.
4195 * TIFF Images:: Special features for TIFF format.
4196 * PostScript Images:: Special features for PostScript format.
4197 * ImageMagick Images:: Special features available through ImageMagick.
4198 * Other Image Types:: Various other formats are supported.
4199 * Defining Images:: Convenient ways to define an image for later use.
4200 * Showing Images:: Convenient ways to display an image once it is defined.
4201 * Animated Images:: Some image formats can be animated.
4202 * Image Cache:: Internal mechanisms of image display.
4203 @end menu
4204
4205 @node Image Formats
4206 @subsection Image Formats
4207 @cindex image formats
4208 @cindex image types
4209
4210 Emacs can display a number of different image formats. Some of
4211 these image formats are supported only if particular support libraries
4212 are installed. On some platforms, Emacs can load support libraries on
4213 demand; if so, the variable @code{dynamic-library-alist} can be used
4214 to modify the set of known names for these dynamic libraries.
4215 @xref{Dynamic Libraries}.
4216
4217 Supported image formats (and the required support libraries) include
4218 PBM and XBM (which do not depend on support libraries and are always
4219 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4220 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4221 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4222
4223 Each of these image formats is associated with an @dfn{image type
4224 symbol}. The symbols for the above formats are, respectively,
4225 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4226 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4227
4228 Furthermore, if you build Emacs with ImageMagick
4229 (@code{libMagickWand}) support, Emacs can display any image format
4230 that ImageMagick can. @xref{ImageMagick Images}. All images
4231 displayed via ImageMagick have type symbol @code{imagemagick}.
4232
4233 @defvar image-types
4234 This variable contains a list of type symbols for image formats which
4235 are potentially supported in the current configuration.
4236
4237 ``Potentially'' means that Emacs knows about the image types, not
4238 necessarily that they can be used (for example, they could depend on
4239 unavailable dynamic libraries). To know which image types are really
4240 available, use @code{image-type-available-p}.
4241 @end defvar
4242
4243 @defun image-type-available-p type
4244 This function returns non-@code{nil} if images of type @var{type} can
4245 be loaded and displayed. @var{type} must be an image type symbol.
4246
4247 For image types whose support libraries are statically linked, this
4248 function always returns @code{t}. For image types whose support
4249 libraries are dynamically loaded, it returns @code{t} if the library
4250 could be loaded and @code{nil} otherwise.
4251 @end defun
4252
4253 @node Image Descriptors
4254 @subsection Image Descriptors
4255 @cindex image descriptor
4256
4257 An @dfn{image descriptor} is a list which specifies the underlying
4258 data for an image, and how to display it. It is typically used as the
4259 value of a @code{display} overlay or text property (@pxref{Other
4260 Display Specs}); but @xref{Showing Images}, for convenient helper
4261 functions to insert images into buffers.
4262
4263 Each image descriptor has the form @code{(image . @var{props})},
4264 where @var{props} is a property list of alternating keyword symbols
4265 and values, including at least the pair @code{:type @var{TYPE}} which
4266 specifies the image type.
4267
4268 The following is a list of properties that are meaningful for all
4269 image types (there are also properties which are meaningful only for
4270 certain image types, as documented in the following subsections):
4271
4272 @table @code
4273 @item :type @var{type}
4274 The image type.
4275 @ifnottex
4276 @xref{Image Formats}.
4277 @end ifnottex
4278 Every image descriptor must include this property.
4279
4280 @item :file @var{file}
4281 This says to load the image from file @var{file}. If @var{file} is
4282 not an absolute file name, it is expanded in @code{data-directory}.
4283
4284 @item :data @var{data}
4285 This specifies the raw image data. Each image descriptor must have
4286 either @code{:data} or @code{:file}, but not both.
4287
4288 For most image types, the value of a @code{:data} property should be a
4289 string containing the image data. Some image types do not support
4290 @code{:data}; for some others, @code{:data} alone is not enough, so
4291 you need to use other image properties along with @code{:data}. See
4292 the following subsections for details.
4293
4294 @item :margin @var{margin}
4295 This specifies how many pixels to add as an extra margin around the
4296 image. The value, @var{margin}, must be a non-negative number, or a
4297 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4298 @var{x} specifies how many pixels to add horizontally, and @var{y}
4299 specifies how many pixels to add vertically. If @code{:margin} is not
4300 specified, the default is zero.
4301
4302 @item :ascent @var{ascent}
4303 This specifies the amount of the image's height to use for its
4304 ascent---that is, the part above the baseline. The value,
4305 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4306 @code{center}.
4307
4308 If @var{ascent} is a number, that percentage of the image's height is
4309 used for its ascent.
4310
4311 If @var{ascent} is @code{center}, the image is vertically centered
4312 around a centerline which would be the vertical centerline of text drawn
4313 at the position of the image, in the manner specified by the text
4314 properties and overlays that apply to the image.
4315
4316 If this property is omitted, it defaults to 50.
4317
4318 @item :relief @var{relief}
4319 This adds a shadow rectangle around the image. The value,
4320 @var{relief}, specifies the width of the shadow lines, in pixels. If
4321 @var{relief} is negative, shadows are drawn so that the image appears
4322 as a pressed button; otherwise, it appears as an unpressed button.
4323
4324 @item :conversion @var{algorithm}
4325 This specifies a conversion algorithm that should be applied to the
4326 image before it is displayed; the value, @var{algorithm}, specifies
4327 which algorithm.
4328
4329 @table @code
4330 @item laplace
4331 @itemx emboss
4332 Specifies the Laplace edge detection algorithm, which blurs out small
4333 differences in color while highlighting larger differences. People
4334 sometimes consider this useful for displaying the image for a
4335 ``disabled'' button.
4336
4337 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4338 Specifies a general edge-detection algorithm. @var{matrix} must be
4339 either a nine-element list or a nine-element vector of numbers. A pixel
4340 at position @math{x/y} in the transformed image is computed from
4341 original pixels around that position. @var{matrix} specifies, for each
4342 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4343 will influence the transformed pixel; element @math{0} specifies the
4344 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4345 the pixel at @math{x/y-1} etc., as shown below:
4346 @iftex
4347 @tex
4348 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4349 x-1/y & x/y & x+1/y \cr
4350 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4351 @end tex
4352 @end iftex
4353 @ifnottex
4354 @display
4355 (x-1/y-1 x/y-1 x+1/y-1
4356 x-1/y x/y x+1/y
4357 x-1/y+1 x/y+1 x+1/y+1)
4358 @end display
4359 @end ifnottex
4360
4361 The resulting pixel is computed from the color intensity of the color
4362 resulting from summing up the RGB values of surrounding pixels,
4363 multiplied by the specified factors, and dividing that sum by the sum
4364 of the factors' absolute values.
4365
4366 Laplace edge-detection currently uses a matrix of
4367 @iftex
4368 @tex
4369 $$\pmatrix{1 & 0 & 0 \cr
4370 0& 0 & 0 \cr
4371 0 & 0 & -1 \cr}$$
4372 @end tex
4373 @end iftex
4374 @ifnottex
4375 @display
4376 (1 0 0
4377 0 0 0
4378 0 0 -1)
4379 @end display
4380 @end ifnottex
4381
4382 Emboss edge-detection uses a matrix of
4383 @iftex
4384 @tex
4385 $$\pmatrix{ 2 & -1 & 0 \cr
4386 -1 & 0 & 1 \cr
4387 0 & 1 & -2 \cr}$$
4388 @end tex
4389 @end iftex
4390 @ifnottex
4391 @display
4392 ( 2 -1 0
4393 -1 0 1
4394 0 1 -2)
4395 @end display
4396 @end ifnottex
4397
4398 @item disabled
4399 Specifies transforming the image so that it looks ``disabled''.
4400 @end table
4401
4402 @item :mask @var{mask}
4403 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4404 a clipping mask for the image, so that the background of a frame is
4405 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4406 is @code{t}, determine the background color of the image by looking at
4407 the four corners of the image, assuming the most frequently occurring
4408 color from the corners is the background color of the image. Otherwise,
4409 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4410 specifying the color to assume for the background of the image.
4411
4412 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4413 one. Images in some formats include a mask which can be removed by
4414 specifying @code{:mask nil}.
4415
4416 @item :pointer @var{shape}
4417 This specifies the pointer shape when the mouse pointer is over this
4418 image. @xref{Pointer Shape}, for available pointer shapes.
4419
4420 @item :map @var{map}
4421 This associates an image map of @dfn{hot spots} with this image.
4422
4423 An image map is an alist where each element has the format
4424 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4425 as either a rectangle, a circle, or a polygon.
4426
4427 A rectangle is a cons
4428 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4429 which specifies the pixel coordinates of the upper left and bottom right
4430 corners of the rectangle area.
4431
4432 A circle is a cons
4433 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4434 which specifies the center and the radius of the circle; @var{r} may
4435 be a float or integer.
4436
4437 A polygon is a cons
4438 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4439 where each pair in the vector describes one corner in the polygon.
4440
4441 When the mouse pointer lies on a hot-spot area of an image, the
4442 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4443 property, that defines a tool-tip for the hot-spot, and if it contains
4444 a @code{pointer} property, that defines the shape of the mouse cursor when
4445 it is on the hot-spot.
4446 @xref{Pointer Shape}, for available pointer shapes.
4447
4448 When you click the mouse when the mouse pointer is over a hot-spot, an
4449 event is composed by combining the @var{id} of the hot-spot with the
4450 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4451 @var{id} is @code{area4}.
4452 @end table
4453
4454 @defun image-mask-p spec &optional frame
4455 This function returns @code{t} if image @var{spec} has a mask bitmap.
4456 @var{frame} is the frame on which the image will be displayed.
4457 @var{frame} @code{nil} or omitted means to use the selected frame
4458 (@pxref{Input Focus}).
4459 @end defun
4460
4461 @node XBM Images
4462 @subsection XBM Images
4463 @cindex XBM
4464
4465 To use XBM format, specify @code{xbm} as the image type. This image
4466 format doesn't require an external library, so images of this type are
4467 always supported.
4468
4469 Additional image properties supported for the @code{xbm} image type are:
4470
4471 @table @code
4472 @item :foreground @var{foreground}
4473 The value, @var{foreground}, should be a string specifying the image
4474 foreground color, or @code{nil} for the default color. This color is
4475 used for each pixel in the XBM that is 1. The default is the frame's
4476 foreground color.
4477
4478 @item :background @var{background}
4479 The value, @var{background}, should be a string specifying the image
4480 background color, or @code{nil} for the default color. This color is
4481 used for each pixel in the XBM that is 0. The default is the frame's
4482 background color.
4483 @end table
4484
4485 If you specify an XBM image using data within Emacs instead of an
4486 external file, use the following three properties:
4487
4488 @table @code
4489 @item :data @var{data}
4490 The value, @var{data}, specifies the contents of the image.
4491 There are three formats you can use for @var{data}:
4492
4493 @itemize @bullet
4494 @item
4495 A vector of strings or bool-vectors, each specifying one line of the
4496 image. Do specify @code{:height} and @code{:width}.
4497
4498 @item
4499 A string containing the same byte sequence as an XBM file would contain.
4500 You must not specify @code{:height} and @code{:width} in this case,
4501 because omitting them is what indicates the data has the format of an
4502 XBM file. The file contents specify the height and width of the image.
4503
4504 @item
4505 A string or a bool-vector containing the bits of the image (plus perhaps
4506 some extra bits at the end that will not be used). It should contain at
4507 least @var{width} * @code{height} bits. In this case, you must specify
4508 @code{:height} and @code{:width}, both to indicate that the string
4509 contains just the bits rather than a whole XBM file, and to specify the
4510 size of the image.
4511 @end itemize
4512
4513 @item :width @var{width}
4514 The value, @var{width}, specifies the width of the image, in pixels.
4515
4516 @item :height @var{height}
4517 The value, @var{height}, specifies the height of the image, in pixels.
4518 @end table
4519
4520 @node XPM Images
4521 @subsection XPM Images
4522 @cindex XPM
4523
4524 To use XPM format, specify @code{xpm} as the image type. The
4525 additional image property @code{:color-symbols} is also meaningful with
4526 the @code{xpm} image type:
4527
4528 @table @code
4529 @item :color-symbols @var{symbols}
4530 The value, @var{symbols}, should be an alist whose elements have the
4531 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4532 the name of a color as it appears in the image file, and @var{color}
4533 specifies the actual color to use for displaying that name.
4534 @end table
4535
4536 @node GIF Images
4537 @subsection GIF Images
4538 @cindex GIF
4539
4540 For GIF images, specify image type @code{gif}.
4541
4542 @table @code
4543 @item :index @var{index}
4544 You can use @code{:index} to specify image number @var{index} from a
4545 GIF file that contains more than one image. If the GIF file doesn't
4546 contain an image with the specified index, the image displays as a
4547 hollow box. GIF files with more than one image can be animated,
4548 @pxref{Animated Images}.
4549 @end table
4550
4551 @node TIFF Images
4552 @subsection TIFF Images
4553 @cindex TIFF
4554
4555 For TIFF images, specify image type @code{tiff}.
4556
4557 @table @code
4558 @item :index @var{index}
4559 You can use @code{:index} to specify image number @var{index} from a
4560 TIFF file that contains more than one image. If the TIFF file doesn't
4561 contain an image with the specified index, the image displays as a
4562 hollow box.
4563 @end table
4564
4565 @node PostScript Images
4566 @subsection PostScript Images
4567 @cindex postscript images
4568
4569 To use PostScript for an image, specify image type @code{postscript}.
4570 This works only if you have Ghostscript installed. You must always use
4571 these three properties:
4572
4573 @table @code
4574 @item :pt-width @var{width}
4575 The value, @var{width}, specifies the width of the image measured in
4576 points (1/72 inch). @var{width} must be an integer.
4577
4578 @item :pt-height @var{height}
4579 The value, @var{height}, specifies the height of the image in points
4580 (1/72 inch). @var{height} must be an integer.
4581
4582 @item :bounding-box @var{box}
4583 The value, @var{box}, must be a list or vector of four integers, which
4584 specifying the bounding box of the PostScript image, analogous to the
4585 @samp{BoundingBox} comment found in PostScript files.
4586
4587 @example
4588 %%BoundingBox: 22 171 567 738
4589 @end example
4590 @end table
4591
4592 @node ImageMagick Images
4593 @subsection ImageMagick Images
4594 @cindex ImageMagick images
4595 @cindex images, support for more formats
4596
4597 If you build Emacs with ImageMagick support, you can use the
4598 ImageMagick library to load many image formats (@pxref{File
4599 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4600 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4601 the actual underlying image format.
4602
4603 @defun imagemagick-types
4604 This function returns a list of image file extensions supported by the
4605 current ImageMagick installation. Each list element is a symbol
4606 representing an internal ImageMagick name for an image type, such as
4607 @code{BMP} for @file{.bmp} images.
4608 @end defun
4609
4610 @defopt imagemagick-enabled-types
4611 The value of this variable is a list of ImageMagick image types which
4612 Emacs may attempt to render using ImageMagick. Each list element
4613 should be one of the symbols in the list returned by
4614 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4615 value of @code{t} enables ImageMagick for all possible image types.
4616 Regardless of the value of this variable,
4617 @code{imagemagick-types-inhibit} (see below) takes precedence.
4618 @end defopt
4619
4620 @defopt imagemagick-types-inhibit
4621 The value of this variable lists the ImageMagick image types which
4622 should never be rendered using ImageMagick, regardless of the value of
4623 @code{imagemagick-enabled-types}. A value of @code{t} disables
4624 ImageMagick entirely.
4625 @end defopt
4626
4627 Images loaded with ImageMagick support the following additional
4628 image descriptor properties:
4629
4630 @table @code
4631 @item :background @var{background}
4632 @var{background}, if non-@code{nil}, should be a string specifying a
4633 color, which is used as the image's background color if the image
4634 supports transparency. If the value is @code{nil}, it defaults to the
4635 frame's background color.
4636
4637 @item :width, :height
4638 The @code{:width} and @code{:height} keywords are used for scaling the
4639 image. If only one of them is specified, the other one will be
4640 calculated so as to preserve the aspect ratio. If both are specified,
4641 aspect ratio may not be preserved.
4642
4643 @item :rotation
4644 Specifies a rotation angle in degrees.
4645
4646 @item :index
4647 @c Doesn't work: http://debbugs.gnu.org/7978
4648 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4649 i.e., it specifies which image to view inside an image bundle file format
4650 such as DJVM@. You can use the @code{image-metadata} function to
4651 retrieve the total number of images in an image bundle.
4652 @end table
4653
4654 @node Other Image Types
4655 @subsection Other Image Types
4656 @cindex PBM
4657
4658 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4659 monochromatic images are supported. For mono PBM images, two additional
4660 image properties are supported.
4661
4662 @table @code
4663 @item :foreground @var{foreground}
4664 The value, @var{foreground}, should be a string specifying the image
4665 foreground color, or @code{nil} for the default color. This color is
4666 used for each pixel in the PBM that is 1. The default is the frame's
4667 foreground color.
4668
4669 @item :background @var{background}
4670 The value, @var{background}, should be a string specifying the image
4671 background color, or @code{nil} for the default color. This color is
4672 used for each pixel in the PBM that is 0. The default is the frame's
4673 background color.
4674 @end table
4675
4676 For JPEG images, specify image type @code{jpeg}.
4677
4678 For TIFF images, specify image type @code{tiff}.
4679
4680 For PNG images, specify image type @code{png}.
4681
4682 For SVG images, specify image type @code{svg}.
4683
4684 @node Defining Images
4685 @subsection Defining Images
4686
4687 The functions @code{create-image}, @code{defimage} and
4688 @code{find-image} provide convenient ways to create image descriptors.
4689
4690 @defun create-image file-or-data &optional type data-p &rest props
4691 This function creates and returns an image descriptor which uses the
4692 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4693 a string containing the image data; @var{data-p} should be @code{nil}
4694 for the former case, non-@code{nil} for the latter case.
4695
4696 The optional argument @var{type} is a symbol specifying the image type.
4697 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4698 determine the image type from the file's first few bytes, or else
4699 from the file's name.
4700
4701 The remaining arguments, @var{props}, specify additional image
4702 properties---for example,
4703
4704 @example
4705 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4706 @end example
4707
4708 The function returns @code{nil} if images of this type are not
4709 supported. Otherwise it returns an image descriptor.
4710 @end defun
4711
4712 @defmac defimage symbol specs &optional doc
4713 This macro defines @var{symbol} as an image name. The arguments
4714 @var{specs} is a list which specifies how to display the image.
4715 The third argument, @var{doc}, is an optional documentation string.
4716
4717 Each argument in @var{specs} has the form of a property list, and each
4718 one should specify at least the @code{:type} property and either the
4719 @code{:file} or the @code{:data} property. The value of @code{:type}
4720 should be a symbol specifying the image type, the value of
4721 @code{:file} is the file to load the image from, and the value of
4722 @code{:data} is a string containing the actual image data. Here is an
4723 example:
4724
4725 @example
4726 (defimage test-image
4727 ((:type xpm :file "~/test1.xpm")
4728 (:type xbm :file "~/test1.xbm")))
4729 @end example
4730
4731 @code{defimage} tests each argument, one by one, to see if it is
4732 usable---that is, if the type is supported and the file exists. The
4733 first usable argument is used to make an image descriptor which is
4734 stored in @var{symbol}.
4735
4736 If none of the alternatives will work, then @var{symbol} is defined
4737 as @code{nil}.
4738 @end defmac
4739
4740 @defun find-image specs
4741 This function provides a convenient way to find an image satisfying one
4742 of a list of image specifications @var{specs}.
4743
4744 Each specification in @var{specs} is a property list with contents
4745 depending on image type. All specifications must at least contain the
4746 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4747 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4748 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4749 image from, and @var{data} is a string containing the actual image data.
4750 The first specification in the list whose @var{type} is supported, and
4751 @var{file} exists, is used to construct the image specification to be
4752 returned. If no specification is satisfied, @code{nil} is returned.
4753
4754 The image is looked for in @code{image-load-path}.
4755 @end defun
4756
4757 @defvar image-load-path
4758 This variable's value is a list of locations in which to search for
4759 image files. If an element is a string or a variable symbol whose
4760 value is a string, the string is taken to be the name of a directory
4761 to search. If an element is a variable symbol whose value is a list,
4762 that is taken to be a list of directory names to search.
4763
4764 The default is to search in the @file{images} subdirectory of the
4765 directory specified by @code{data-directory}, then the directory
4766 specified by @code{data-directory}, and finally in the directories in
4767 @code{load-path}. Subdirectories are not automatically included in
4768 the search, so if you put an image file in a subdirectory, you have to
4769 supply the subdirectory name explicitly. For example, to find the
4770 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4771 should specify the image as follows:
4772
4773 @example
4774 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4775 @end example
4776 @end defvar
4777
4778 @defun image-load-path-for-library library image &optional path no-error
4779 This function returns a suitable search path for images used by the
4780 Lisp package @var{library}.
4781
4782 The function searches for @var{image} first using @code{image-load-path},
4783 excluding @file{@code{data-directory}/images}, and then in
4784 @code{load-path}, followed by a path suitable for @var{library}, which
4785 includes @file{../../etc/images} and @file{../etc/images} relative to
4786 the library file itself, and finally in
4787 @file{@code{data-directory}/images}.
4788
4789 Then this function returns a list of directories which contains first
4790 the directory in which @var{image} was found, followed by the value of
4791 @code{load-path}. If @var{path} is given, it is used instead of
4792 @code{load-path}.
4793
4794 If @var{no-error} is non-@code{nil} and a suitable path can't be
4795 found, don't signal an error. Instead, return a list of directories as
4796 before, except that @code{nil} appears in place of the image directory.
4797
4798 Here is an example of using @code{image-load-path-for-library}:
4799
4800 @example
4801 (defvar image-load-path) ; shush compiler
4802 (let* ((load-path (image-load-path-for-library
4803 "mh-e" "mh-logo.xpm"))
4804 (image-load-path (cons (car load-path)
4805 image-load-path)))
4806 (mh-tool-bar-folder-buttons-init))
4807 @end example
4808 @end defun
4809
4810 @node Showing Images
4811 @subsection Showing Images
4812
4813 You can use an image descriptor by setting up the @code{display}
4814 property yourself, but it is easier to use the functions in this
4815 section.
4816
4817 @defun insert-image image &optional string area slice
4818 This function inserts @var{image} in the current buffer at point. The
4819 value @var{image} should be an image descriptor; it could be a value
4820 returned by @code{create-image}, or the value of a symbol defined with
4821 @code{defimage}. The argument @var{string} specifies the text to put
4822 in the buffer to hold the image. If it is omitted or @code{nil},
4823 @code{insert-image} uses @code{" "} by default.
4824
4825 The argument @var{area} specifies whether to put the image in a margin.
4826 If it is @code{left-margin}, the image appears in the left margin;
4827 @code{right-margin} specifies the right margin. If @var{area} is
4828 @code{nil} or omitted, the image is displayed at point within the
4829 buffer's text.
4830
4831 The argument @var{slice} specifies a slice of the image to insert. If
4832 @var{slice} is @code{nil} or omitted the whole image is inserted.
4833 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4834 @var{height})} which specifies the @var{x} and @var{y} positions and
4835 @var{width} and @var{height} of the image area to insert. Integer
4836 values are in units of pixels. A floating point number in the range
4837 0.0--1.0 stands for that fraction of the width or height of the entire
4838 image.
4839
4840 Internally, this function inserts @var{string} in the buffer, and gives
4841 it a @code{display} property which specifies @var{image}. @xref{Display
4842 Property}.
4843 @end defun
4844
4845 @cindex slice, image
4846 @cindex image slice
4847 @defun insert-sliced-image image &optional string area rows cols
4848 This function inserts @var{image} in the current buffer at point, like
4849 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4850 equally sized slices.
4851
4852 If an image is inserted ``sliced'', Emacs displays each slice as a
4853 separate image, and allow more intuitive scrolling up/down, instead of
4854 jumping up/down the entire image when paging through a buffer that
4855 displays (large) images.
4856 @end defun
4857
4858 @defun put-image image pos &optional string area
4859 This function puts image @var{image} in front of @var{pos} in the
4860 current buffer. The argument @var{pos} should be an integer or a
4861 marker. It specifies the buffer position where the image should appear.
4862 The argument @var{string} specifies the text that should hold the image
4863 as an alternative to the default.
4864
4865 The argument @var{image} must be an image descriptor, perhaps returned
4866 by @code{create-image} or stored by @code{defimage}.
4867
4868 The argument @var{area} specifies whether to put the image in a margin.
4869 If it is @code{left-margin}, the image appears in the left margin;
4870 @code{right-margin} specifies the right margin. If @var{area} is
4871 @code{nil} or omitted, the image is displayed at point within the
4872 buffer's text.
4873
4874 Internally, this function creates an overlay, and gives it a
4875 @code{before-string} property containing text that has a @code{display}
4876 property whose value is the image. (Whew!)
4877 @end defun
4878
4879 @defun remove-images start end &optional buffer
4880 This function removes images in @var{buffer} between positions
4881 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4882 images are removed from the current buffer.
4883
4884 This removes only images that were put into @var{buffer} the way
4885 @code{put-image} does it, not images that were inserted with
4886 @code{insert-image} or in other ways.
4887 @end defun
4888
4889 @defun image-size spec &optional pixels frame
4890 This function returns the size of an image as a pair
4891 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4892 specification. @var{pixels} non-@code{nil} means return sizes
4893 measured in pixels, otherwise return sizes measured in canonical
4894 character units (fractions of the width/height of the frame's default
4895 font). @var{frame} is the frame on which the image will be displayed.
4896 @var{frame} null or omitted means use the selected frame (@pxref{Input
4897 Focus}).
4898 @end defun
4899
4900 @defvar max-image-size
4901 This variable is used to define the maximum size of image that Emacs
4902 will load. Emacs will refuse to load (and display) any image that is
4903 larger than this limit.
4904
4905 If the value is an integer, it directly specifies the maximum
4906 image height and width, measured in pixels. If it is a floating
4907 point number, it specifies the maximum image height and width
4908 as a ratio to the frame height and width. If the value is
4909 non-numeric, there is no explicit limit on the size of images.
4910
4911 The purpose of this variable is to prevent unreasonably large images
4912 from accidentally being loaded into Emacs. It only takes effect the
4913 first time an image is loaded. Once an image is placed in the image
4914 cache, it can always be displayed, even if the value of
4915 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4916 @end defvar
4917
4918 @node Animated Images
4919 @subsection Animated Images
4920
4921 @cindex animation
4922 @cindex image animation
4923 Some image files can contain more than one image. This can be used to
4924 create animation. Currently, Emacs only supports animated GIF files.
4925 The following functions related to animated images are available.
4926
4927 @defun image-animated-p image
4928 This function returns non-@code{nil} if @var{image} can be animated.
4929 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4930 where @var{nimages} is the number of frames and @var{delay} is the
4931 delay in seconds between them.
4932 @end defun
4933
4934 @defun image-animate image &optional index limit
4935 This function animates @var{image}. The optional integer @var{index}
4936 specifies the frame from which to start (default 0). The optional
4937 argument @var{limit} controls the length of the animation. If omitted
4938 or @code{nil}, the image animates once only; if @code{t} it loops
4939 forever; if a number animation stops after that many seconds.
4940 @end defun
4941
4942 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4943 minimum frame delay of 0.01 seconds.
4944
4945 @defun image-animate-timer image
4946 This function returns the timer responsible for animating @var{image},
4947 if there is one.
4948 @end defun
4949
4950
4951 @node Image Cache
4952 @subsection Image Cache
4953 @cindex image cache
4954
4955 Emacs caches images so that it can display them again more
4956 efficiently. When Emacs displays an image, it searches the image
4957 cache for an existing image specification @code{equal} to the desired
4958 specification. If a match is found, the image is displayed from the
4959 cache. Otherwise, Emacs loads the image normally.
4960
4961 @defun image-flush spec &optional frame
4962 This function removes the image with specification @var{spec} from the
4963 image cache of frame @var{frame}. Image specifications are compared
4964 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4965 selected frame. If @var{frame} is @code{t}, the image is flushed on
4966 all existing frames.
4967
4968 In Emacs's current implementation, each graphical terminal possesses an
4969 image cache, which is shared by all the frames on that terminal
4970 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4971 also refreshes it in all other frames on the same terminal.
4972 @end defun
4973
4974 One use for @code{image-flush} is to tell Emacs about a change in an
4975 image file. If an image specification contains a @code{:file}
4976 property, the image is cached based on the file's contents when the
4977 image is first displayed. Even if the file subsequently changes,
4978 Emacs continues displaying the old version of the image. Calling
4979 @code{image-flush} flushes the image from the cache, forcing Emacs to
4980 re-read the file the next time it needs to display that image.
4981
4982 Another use for @code{image-flush} is for memory conservation. If
4983 your Lisp program creates a large number of temporary images over a
4984 period much shorter than @code{image-cache-eviction-delay} (see
4985 below), you can opt to flush unused images yourself, instead of
4986 waiting for Emacs to do it automatically.
4987
4988 @defun clear-image-cache &optional filter
4989 This function clears an image cache, removing all the images stored in
4990 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4991 the selected frame. If @var{filter} is a frame, it clears the cache
4992 for that frame. If @var{filter} is @code{t}, all image caches are
4993 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4994 images associated with that file name are removed from all image
4995 caches.
4996 @end defun
4997
4998 If an image in the image cache has not been displayed for a specified
4999 period of time, Emacs removes it from the cache and frees the
5000 associated memory.
5001
5002 @defvar image-cache-eviction-delay
5003 This variable specifies the number of seconds an image can remain in
5004 the cache without being displayed. When an image is not displayed for
5005 this length of time, Emacs removes it from the image cache.
5006
5007 Under some circumstances, if the number of images in the cache grows
5008 too large, the actual eviction delay may be shorter than this.
5009
5010 If the value is @code{nil}, Emacs does not remove images from the cache
5011 except when you explicitly clear it. This mode can be useful for
5012 debugging.
5013 @end defvar
5014
5015 @node Buttons
5016 @section Buttons
5017 @cindex buttons in buffers
5018 @cindex clickable buttons in buffers
5019
5020 The Button package defines functions for inserting and manipulating
5021 @dfn{buttons} that can be activated with the mouse or via keyboard
5022 commands. These buttons are typically used for various kinds of
5023 hyperlinks.
5024
5025 A button is essentially a set of text or overlay properties,
5026 attached to a stretch of text in a buffer. These properties are
5027 called @dfn{button properties}. One of these properties, the
5028 @dfn{action property}, specifies a function which is called when the
5029 user invokes the button using the keyboard or the mouse. The action
5030 function may examine the button and use its other properties as
5031 desired.
5032
5033 In some ways, the Button package duplicates the functionality in the
5034 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5035 Library}. The advantage of the Button package is that it is faster,
5036 smaller, and simpler to program. From the point of view of the user,
5037 the interfaces produced by the two packages are very similar.
5038
5039 @menu
5040 * Button Properties:: Button properties with special meanings.
5041 * Button Types:: Defining common properties for classes of buttons.
5042 * Making Buttons:: Adding buttons to Emacs buffers.
5043 * Manipulating Buttons:: Getting and setting properties of buttons.
5044 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5045 @end menu
5046
5047 @node Button Properties
5048 @subsection Button Properties
5049 @cindex button properties
5050
5051 Each button has an associated list of properties defining its
5052 appearance and behavior, and other arbitrary properties may be used
5053 for application specific purposes. The following properties have
5054 special meaning to the Button package:
5055
5056 @table @code
5057 @item action
5058 @kindex action @r{(button property)}
5059 The function to call when the user invokes the button, which is passed
5060 the single argument @var{button}. By default this is @code{ignore},
5061 which does nothing.
5062
5063 @item mouse-action
5064 @kindex mouse-action @r{(button property)}
5065 This is similar to @code{action}, and when present, will be used
5066 instead of @code{action} for button invocations resulting from
5067 mouse-clicks (instead of the user hitting @key{RET}). If not
5068 present, mouse-clicks use @code{action} instead.
5069
5070 @item face
5071 @kindex face @r{(button property)}
5072 This is an Emacs face controlling how buttons of this type are
5073 displayed; by default this is the @code{button} face.
5074
5075 @item mouse-face
5076 @kindex mouse-face @r{(button property)}
5077 This is an additional face which controls appearance during
5078 mouse-overs (merged with the usual button face); by default this is
5079 the usual Emacs @code{highlight} face.
5080
5081 @item keymap
5082 @kindex keymap @r{(button property)}
5083 The button's keymap, defining bindings active within the button
5084 region. By default this is the usual button region keymap, stored
5085 in the variable @code{button-map}, which defines @key{RET} and
5086 @key{mouse-2} to invoke the button.
5087
5088 @item type
5089 @kindex type @r{(button property)}
5090 The button type. @xref{Button Types}.
5091
5092 @item help-echo
5093 @kindex help-index @r{(button property)}
5094 A string displayed by the Emacs tool-tip help system; by default,
5095 @code{"mouse-2, RET: Push this button"}.
5096
5097 @item follow-link
5098 @kindex follow-link @r{(button property)}
5099 The follow-link property, defining how a @key{Mouse-1} click behaves
5100 on this button, @xref{Clickable Text}.
5101
5102 @item button
5103 @kindex button @r{(button property)}
5104 All buttons have a non-@code{nil} @code{button} property, which may be useful
5105 in finding regions of text that comprise buttons (which is what the
5106 standard button functions do).
5107 @end table
5108
5109 There are other properties defined for the regions of text in a
5110 button, but these are not generally interesting for typical uses.
5111
5112 @node Button Types
5113 @subsection Button Types
5114 @cindex button types
5115
5116 Every button has a @dfn{button type}, which defines default values
5117 for the button's properties. Button types are arranged in a
5118 hierarchy, with specialized types inheriting from more general types,
5119 so that it's easy to define special-purpose types of buttons for
5120 specific tasks.
5121
5122 @defun define-button-type name &rest properties
5123 Define a `button type' called @var{name} (a symbol).
5124 The remaining arguments
5125 form a sequence of @var{property value} pairs, specifying default
5126 property values for buttons with this type (a button's type may be set
5127 by giving it a @code{type} property when creating the button, using
5128 the @code{:type} keyword argument).
5129
5130 In addition, the keyword argument @code{:supertype} may be used to
5131 specify a button-type from which @var{name} inherits its default
5132 property values. Note that this inheritance happens only when
5133 @var{name} is defined; subsequent changes to a supertype are not
5134 reflected in its subtypes.
5135 @end defun
5136
5137 Using @code{define-button-type} to define default properties for
5138 buttons is not necessary---buttons without any specified type use the
5139 built-in button-type @code{button}---but it is encouraged, since
5140 doing so usually makes the resulting code clearer and more efficient.
5141
5142 @node Making Buttons
5143 @subsection Making Buttons
5144 @cindex making buttons
5145
5146 Buttons are associated with a region of text, using an overlay or
5147 text properties to hold button-specific information, all of which are
5148 initialized from the button's type (which defaults to the built-in
5149 button type @code{button}). Like all Emacs text, the appearance of
5150 the button is governed by the @code{face} property; by default (via
5151 the @code{face} property inherited from the @code{button} button-type)
5152 this is a simple underline, like a typical web-page link.
5153
5154 For convenience, there are two sorts of button-creation functions,
5155 those that add button properties to an existing region of a buffer,
5156 called @code{make-...button}, and those that also insert the button
5157 text, called @code{insert-...button}.
5158
5159 The button-creation functions all take the @code{&rest} argument
5160 @var{properties}, which should be a sequence of @var{property value}
5161 pairs, specifying properties to add to the button; see @ref{Button
5162 Properties}. In addition, the keyword argument @code{:type} may be
5163 used to specify a button-type from which to inherit other properties;
5164 see @ref{Button Types}. Any properties not explicitly specified
5165 during creation will be inherited from the button's type (if the type
5166 defines such a property).
5167
5168 The following functions add a button using an overlay
5169 (@pxref{Overlays}) to hold the button properties:
5170
5171 @defun make-button beg end &rest properties
5172 This makes a button from @var{beg} to @var{end} in the
5173 current buffer, and returns it.
5174 @end defun
5175
5176 @defun insert-button label &rest properties
5177 This insert a button with the label @var{label} at point,
5178 and returns it.
5179 @end defun
5180
5181 The following functions are similar, but using text properties
5182 (@pxref{Text Properties}) to hold the button properties. Such buttons
5183 do not add markers to the buffer, so editing in the buffer does not
5184 slow down if there is an extremely large numbers of buttons. However,
5185 if there is an existing face text property on the text (e.g., a face
5186 assigned by Font Lock mode), the button face may not be visible. Both
5187 of these functions return the starting position of the new button.
5188
5189 @defun make-text-button beg end &rest properties
5190 This makes a button from @var{beg} to @var{end} in the current buffer,
5191 using text properties.
5192 @end defun
5193
5194 @defun insert-text-button label &rest properties
5195 This inserts a button with the label @var{label} at point, using text
5196 properties.
5197 @end defun
5198
5199 @node Manipulating Buttons
5200 @subsection Manipulating Buttons
5201 @cindex manipulating buttons
5202
5203 These are functions for getting and setting properties of buttons.
5204 Often these are used by a button's invocation function to determine
5205 what to do.
5206
5207 Where a @var{button} parameter is specified, it means an object
5208 referring to a specific button, either an overlay (for overlay
5209 buttons), or a buffer-position or marker (for text property buttons).
5210 Such an object is passed as the first argument to a button's
5211 invocation function when it is invoked.
5212
5213 @defun button-start button
5214 Return the position at which @var{button} starts.
5215 @end defun
5216
5217 @defun button-end button
5218 Return the position at which @var{button} ends.
5219 @end defun
5220
5221 @defun button-get button prop
5222 Get the property of button @var{button} named @var{prop}.
5223 @end defun
5224
5225 @defun button-put button prop val
5226 Set @var{button}'s @var{prop} property to @var{val}.
5227 @end defun
5228
5229 @defun button-activate button &optional use-mouse-action
5230 Call @var{button}'s @code{action} property (i.e., invoke it). If
5231 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5232 @code{mouse-action} property instead of @code{action}; if the button
5233 has no @code{mouse-action} property, use @code{action} as normal.
5234 @end defun
5235
5236 @defun button-label button
5237 Return @var{button}'s text label.
5238 @end defun
5239
5240 @defun button-type button
5241 Return @var{button}'s button-type.
5242 @end defun
5243
5244 @defun button-has-type-p button type
5245 Return @code{t} if @var{button} has button-type @var{type}, or one of
5246 @var{type}'s subtypes.
5247 @end defun
5248
5249 @defun button-at pos
5250 Return the button at position @var{pos} in the current buffer, or
5251 @code{nil}. If the button at @var{pos} is a text property button, the
5252 return value is a marker pointing to @var{pos}.
5253 @end defun
5254
5255 @defun button-type-put type prop val
5256 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5257 @end defun
5258
5259 @defun button-type-get type prop
5260 Get the property of button-type @var{type} named @var{prop}.
5261 @end defun
5262
5263 @defun button-type-subtype-p type supertype
5264 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5265 @end defun
5266
5267 @node Button Buffer Commands
5268 @subsection Button Buffer Commands
5269 @cindex button buffer commands
5270
5271 These are commands and functions for locating and operating on
5272 buttons in an Emacs buffer.
5273
5274 @code{push-button} is the command that a user uses to actually `push'
5275 a button, and is bound by default in the button itself to @key{RET}
5276 and to @key{mouse-2} using a local keymap in the button's overlay or
5277 text properties. Commands that are useful outside the buttons itself,
5278 such as @code{forward-button} and @code{backward-button} are
5279 additionally available in the keymap stored in
5280 @code{button-buffer-map}; a mode which uses buttons may want to use
5281 @code{button-buffer-map} as a parent keymap for its keymap.
5282
5283 If the button has a non-@code{nil} @code{follow-link} property, and
5284 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5285 will also activate the @code{push-button} command.
5286 @xref{Clickable Text}.
5287
5288 @deffn Command push-button &optional pos use-mouse-action
5289 Perform the action specified by a button at location @var{pos}.
5290 @var{pos} may be either a buffer position or a mouse-event. If
5291 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5292 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5293 @code{mouse-action} property instead of @code{action}; if the button
5294 has no @code{mouse-action} property, use @code{action} as normal.
5295 @var{pos} defaults to point, except when @code{push-button} is invoked
5296 interactively as the result of a mouse-event, in which case, the mouse
5297 event's position is used. If there's no button at @var{pos}, do
5298 nothing and return @code{nil}, otherwise return @code{t}.
5299 @end deffn
5300
5301 @deffn Command forward-button n &optional wrap display-message
5302 Move to the @var{n}th next button, or @var{n}th previous button if
5303 @var{n} is negative. If @var{n} is zero, move to the start of any
5304 button at point. If @var{wrap} is non-@code{nil}, moving past either
5305 end of the buffer continues from the other end. If
5306 @var{display-message} is non-@code{nil}, the button's help-echo string
5307 is displayed. Any button with a non-@code{nil} @code{skip} property
5308 is skipped over. Returns the button found.
5309 @end deffn
5310
5311 @deffn Command backward-button n &optional wrap display-message
5312 Move to the @var{n}th previous button, or @var{n}th next button if
5313 @var{n} is negative. If @var{n} is zero, move to the start of any
5314 button at point. If @var{wrap} is non-@code{nil}, moving past either
5315 end of the buffer continues from the other end. If
5316 @var{display-message} is non-@code{nil}, the button's help-echo string
5317 is displayed. Any button with a non-@code{nil} @code{skip} property
5318 is skipped over. Returns the button found.
5319 @end deffn
5320
5321 @defun next-button pos &optional count-current
5322 @defunx previous-button pos &optional count-current
5323 Return the next button after (for @code{next-button} or before (for
5324 @code{previous-button}) position @var{pos} in the current buffer. If
5325 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5326 in the search, instead of starting at the next button.
5327 @end defun
5328
5329 @node Abstract Display
5330 @section Abstract Display
5331 @cindex ewoc
5332 @cindex display, abstract
5333 @cindex display, arbitrary objects
5334 @cindex model/view/controller
5335 @cindex view part, model/view/controller
5336
5337 The Ewoc package constructs buffer text that represents a structure
5338 of Lisp objects, and updates the text to follow changes in that
5339 structure. This is like the ``view'' component in the
5340 ``model/view/controller'' design paradigm.
5341
5342 An @dfn{ewoc} is a structure that organizes information required to
5343 construct buffer text that represents certain Lisp data. The buffer
5344 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5345 text; next, textual descriptions of a series of data elements (Lisp
5346 objects that you specify); and last, fixed @dfn{footer} text.
5347 Specifically, an ewoc contains information on:
5348
5349 @itemize @bullet
5350 @item
5351 The buffer which its text is generated in.
5352
5353 @item
5354 The text's start position in the buffer.
5355
5356 @item
5357 The header and footer strings.
5358
5359 @item
5360 A doubly-linked chain of @dfn{nodes}, each of which contains:
5361
5362 @itemize
5363 @item
5364 A @dfn{data element}, a single Lisp object.
5365
5366 @item
5367 Links to the preceding and following nodes in the chain.
5368 @end itemize
5369
5370 @item
5371 A @dfn{pretty-printer} function which is responsible for
5372 inserting the textual representation of a data
5373 element value into the current buffer.
5374 @end itemize
5375
5376 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5377 the resulting ewoc structure to other functions in the Ewoc package to
5378 build nodes within it, and display it in the buffer. Once it is
5379 displayed in the buffer, other functions determine the correspondence
5380 between buffer positions and nodes, move point from one node's textual
5381 representation to another, and so forth. @xref{Abstract Display
5382 Functions}.
5383
5384 A node @dfn{encapsulates} a data element much the way a variable
5385 holds a value. Normally, encapsulation occurs as a part of adding a
5386 node to the ewoc. You can retrieve the data element value and place a
5387 new value in its place, like so:
5388
5389 @lisp
5390 (ewoc-data @var{node})
5391 @result{} value
5392
5393 (ewoc-set-data @var{node} @var{new-value})
5394 @result{} @var{new-value}
5395 @end lisp
5396
5397 @noindent
5398 You can also use, as the data element value, a Lisp object (list or
5399 vector) that is a container for the ``real'' value, or an index into
5400 some other structure. The example (@pxref{Abstract Display Example})
5401 uses the latter approach.
5402
5403 When the data changes, you will want to update the text in the
5404 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5405 just specific nodes using @code{ewoc-invalidate}, or all nodes
5406 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5407 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5408 and add new nodes in their place. Deleting a node from an ewoc deletes
5409 its associated textual description from buffer, as well.
5410
5411 @menu
5412 * Abstract Display Functions:: Functions in the Ewoc package.
5413 * Abstract Display Example:: Example of using Ewoc.
5414 @end menu
5415
5416 @node Abstract Display Functions
5417 @subsection Abstract Display Functions
5418
5419 In this subsection, @var{ewoc} and @var{node} stand for the
5420 structures described above (@pxref{Abstract Display}), while
5421 @var{data} stands for an arbitrary Lisp object used as a data element.
5422
5423 @defun ewoc-create pretty-printer &optional header footer nosep
5424 This constructs and returns a new ewoc, with no nodes (and thus no data
5425 elements). @var{pretty-printer} should be a function that takes one
5426 argument, a data element of the sort you plan to use in this ewoc, and
5427 inserts its textual description at point using @code{insert} (and never
5428 @code{insert-before-markers}, because that would interfere with the
5429 Ewoc package's internal mechanisms).
5430
5431 Normally, a newline is automatically inserted after the header,
5432 the footer and every node's textual description. If @var{nosep}
5433 is non-@code{nil}, no newline is inserted. This may be useful for
5434 displaying an entire ewoc on a single line, for example, or for
5435 making nodes ``invisible'' by arranging for @var{pretty-printer}
5436 to do nothing for those nodes.
5437
5438 An ewoc maintains its text in the buffer that is current when
5439 you create it, so switch to the intended buffer before calling
5440 @code{ewoc-create}.
5441 @end defun
5442
5443 @defun ewoc-buffer ewoc
5444 This returns the buffer where @var{ewoc} maintains its text.
5445 @end defun
5446
5447 @defun ewoc-get-hf ewoc
5448 This returns a cons cell @code{(@var{header} . @var{footer})}
5449 made from @var{ewoc}'s header and footer.
5450 @end defun
5451
5452 @defun ewoc-set-hf ewoc header footer
5453 This sets the header and footer of @var{ewoc} to the strings
5454 @var{header} and @var{footer}, respectively.
5455 @end defun
5456
5457 @defun ewoc-enter-first ewoc data
5458 @defunx ewoc-enter-last ewoc data
5459 These add a new node encapsulating @var{data}, putting it, respectively,
5460 at the beginning or end of @var{ewoc}'s chain of nodes.
5461 @end defun
5462
5463 @defun ewoc-enter-before ewoc node data
5464 @defunx ewoc-enter-after ewoc node data
5465 These add a new node encapsulating @var{data}, adding it to
5466 @var{ewoc} before or after @var{node}, respectively.
5467 @end defun
5468
5469 @defun ewoc-prev ewoc node
5470 @defunx ewoc-next ewoc node
5471 These return, respectively, the previous node and the next node of @var{node}
5472 in @var{ewoc}.
5473 @end defun
5474
5475 @defun ewoc-nth ewoc n
5476 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5477 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5478 @code{nil} if @var{n} is out of range.
5479 @end defun
5480
5481 @defun ewoc-data node
5482 This extracts the data encapsulated by @var{node} and returns it.
5483 @end defun
5484
5485 @defun ewoc-set-data node data
5486 This sets the data encapsulated by @var{node} to @var{data}.
5487 @end defun
5488
5489 @defun ewoc-locate ewoc &optional pos guess
5490 This determines the node in @var{ewoc} which contains point (or
5491 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5492 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5493 it returns the first node; if @var{pos} is after the last node, it returns
5494 the last node. The optional third arg @var{guess}
5495 should be a node that is likely to be near @var{pos}; this doesn't
5496 alter the result, but makes the function run faster.
5497 @end defun
5498
5499 @defun ewoc-location node
5500 This returns the start position of @var{node}.
5501 @end defun
5502
5503 @defun ewoc-goto-prev ewoc arg
5504 @defunx ewoc-goto-next ewoc arg
5505 These move point to the previous or next, respectively, @var{arg}th node
5506 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5507 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5508 moves past the last node, returning @code{nil}. Excepting this special
5509 case, these functions return the node moved to.
5510 @end defun
5511
5512 @defun ewoc-goto-node ewoc node
5513 This moves point to the start of @var{node} in @var{ewoc}.
5514 @end defun
5515
5516 @defun ewoc-refresh ewoc
5517 This function regenerates the text of @var{ewoc}. It works by
5518 deleting the text between the header and the footer, i.e., all the
5519 data elements' representations, and then calling the pretty-printer
5520 function for each node, one by one, in order.
5521 @end defun
5522
5523 @defun ewoc-invalidate ewoc &rest nodes
5524 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5525 @var{ewoc} are updated instead of the entire set.
5526 @end defun
5527
5528 @defun ewoc-delete ewoc &rest nodes
5529 This deletes each node in @var{nodes} from @var{ewoc}.
5530 @end defun
5531
5532 @defun ewoc-filter ewoc predicate &rest args
5533 This calls @var{predicate} for each data element in @var{ewoc} and
5534 deletes those nodes for which @var{predicate} returns @code{nil}.
5535 Any @var{args} are passed to @var{predicate}.
5536 @end defun
5537
5538 @defun ewoc-collect ewoc predicate &rest args
5539 This calls @var{predicate} for each data element in @var{ewoc}
5540 and returns a list of those elements for which @var{predicate}
5541 returns non-@code{nil}. The elements in the list are ordered
5542 as in the buffer. Any @var{args} are passed to @var{predicate}.
5543 @end defun
5544
5545 @defun ewoc-map map-function ewoc &rest args
5546 This calls @var{map-function} for each data element in @var{ewoc} and
5547 updates those nodes for which @var{map-function} returns non-@code{nil}.
5548 Any @var{args} are passed to @var{map-function}.
5549 @end defun
5550
5551 @node Abstract Display Example
5552 @subsection Abstract Display Example
5553
5554 Here is a simple example using functions of the ewoc package to
5555 implement a ``color components display'', an area in a buffer that
5556 represents a vector of three integers (itself representing a 24-bit RGB
5557 value) in various ways.
5558
5559 @example
5560 (setq colorcomp-ewoc nil
5561 colorcomp-data nil
5562 colorcomp-mode-map nil
5563 colorcomp-labels ["Red" "Green" "Blue"])
5564
5565 (defun colorcomp-pp (data)
5566 (if data
5567 (let ((comp (aref colorcomp-data data)))
5568 (insert (aref colorcomp-labels data) "\t: #x"
5569 (format "%02X" comp) " "
5570 (make-string (ash comp -2) ?#) "\n"))
5571 (let ((cstr (format "#%02X%02X%02X"
5572 (aref colorcomp-data 0)
5573 (aref colorcomp-data 1)
5574 (aref colorcomp-data 2)))
5575 (samp " (sample text) "))
5576 (insert "Color\t: "
5577 (propertize samp 'face
5578 `(foreground-color . ,cstr))
5579 (propertize samp 'face
5580 `(background-color . ,cstr))
5581 "\n"))))
5582
5583 (defun colorcomp (color)
5584 "Allow fiddling with COLOR in a new buffer.
5585 The buffer is in Color Components mode."
5586 (interactive "sColor (name or #RGB or #RRGGBB): ")
5587 (when (string= "" color)
5588 (setq color "green"))
5589 (unless (color-values color)
5590 (error "No such color: %S" color))
5591 (switch-to-buffer
5592 (generate-new-buffer (format "originally: %s" color)))
5593 (kill-all-local-variables)
5594 (setq major-mode 'colorcomp-mode
5595 mode-name "Color Components")
5596 (use-local-map colorcomp-mode-map)
5597 (erase-buffer)
5598 (buffer-disable-undo)
5599 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5600 (color-values color))))
5601 (ewoc (ewoc-create 'colorcomp-pp
5602 "\nColor Components\n\n"
5603 (substitute-command-keys
5604 "\n\\@{colorcomp-mode-map@}"))))
5605 (set (make-local-variable 'colorcomp-data) data)
5606 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5607 (ewoc-enter-last ewoc 0)
5608 (ewoc-enter-last ewoc 1)
5609 (ewoc-enter-last ewoc 2)
5610 (ewoc-enter-last ewoc nil)))
5611 @end example
5612
5613 @cindex controller part, model/view/controller
5614 This example can be extended to be a ``color selection widget'' (in
5615 other words, the controller part of the ``model/view/controller''
5616 design paradigm) by defining commands to modify @code{colorcomp-data}
5617 and to ``finish'' the selection process, and a keymap to tie it all
5618 together conveniently.
5619
5620 @smallexample
5621 (defun colorcomp-mod (index limit delta)
5622 (let ((cur (aref colorcomp-data index)))
5623 (unless (= limit cur)
5624 (aset colorcomp-data index (+ cur delta)))
5625 (ewoc-invalidate
5626 colorcomp-ewoc
5627 (ewoc-nth colorcomp-ewoc index)
5628 (ewoc-nth colorcomp-ewoc -1))))
5629
5630 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5631 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5632 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5633 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5634 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5635 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5636
5637 (defun colorcomp-copy-as-kill-and-exit ()
5638 "Copy the color components into the kill ring and kill the buffer.
5639 The string is formatted #RRGGBB (hash followed by six hex digits)."
5640 (interactive)
5641 (kill-new (format "#%02X%02X%02X"
5642 (aref colorcomp-data 0)
5643 (aref colorcomp-data 1)
5644 (aref colorcomp-data 2)))
5645 (kill-buffer nil))
5646
5647 (setq colorcomp-mode-map
5648 (let ((m (make-sparse-keymap)))
5649 (suppress-keymap m)
5650 (define-key m "i" 'colorcomp-R-less)
5651 (define-key m "o" 'colorcomp-R-more)
5652 (define-key m "k" 'colorcomp-G-less)
5653 (define-key m "l" 'colorcomp-G-more)
5654 (define-key m "," 'colorcomp-B-less)
5655 (define-key m "." 'colorcomp-B-more)
5656 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5657 m))
5658 @end smallexample
5659
5660 Note that we never modify the data in each node, which is fixed when the
5661 ewoc is created to be either @code{nil} or an index into the vector
5662 @code{colorcomp-data}, the actual color components.
5663
5664 @node Blinking
5665 @section Blinking Parentheses
5666 @cindex parenthesis matching
5667 @cindex blinking parentheses
5668 @cindex balancing parentheses
5669
5670 This section describes the mechanism by which Emacs shows a matching
5671 open parenthesis when the user inserts a close parenthesis.
5672
5673 @defvar blink-paren-function
5674 The value of this variable should be a function (of no arguments) to
5675 be called whenever a character with close parenthesis syntax is inserted.
5676 The value of @code{blink-paren-function} may be @code{nil}, in which
5677 case nothing is done.
5678 @end defvar
5679
5680 @defopt blink-matching-paren
5681 If this variable is @code{nil}, then @code{blink-matching-open} does
5682 nothing.
5683 @end defopt
5684
5685 @defopt blink-matching-paren-distance
5686 This variable specifies the maximum distance to scan for a matching
5687 parenthesis before giving up.
5688 @end defopt
5689
5690 @defopt blink-matching-delay
5691 This variable specifies the number of seconds for the cursor to remain
5692 at the matching parenthesis. A fraction of a second often gives
5693 good results, but the default is 1, which works on all systems.
5694 @end defopt
5695
5696 @deffn Command blink-matching-open
5697 This function is the default value of @code{blink-paren-function}. It
5698 assumes that point follows a character with close parenthesis syntax and
5699 moves the cursor momentarily to the matching opening character. If that
5700 character is not already on the screen, it displays the character's
5701 context in the echo area. To avoid long delays, this function does not
5702 search farther than @code{blink-matching-paren-distance} characters.
5703
5704 Here is an example of calling this function explicitly.
5705
5706 @smallexample
5707 @group
5708 (defun interactive-blink-matching-open ()
5709 "Indicate momentarily the start of sexp before point."
5710 (interactive)
5711 @end group
5712 @group
5713 (let ((blink-matching-paren-distance
5714 (buffer-size))
5715 (blink-matching-paren t))
5716 (blink-matching-open)))
5717 @end group
5718 @end smallexample
5719 @end deffn
5720
5721 @node Character Display
5722 @section Character Display
5723
5724 This section describes how characters are actually displayed by
5725 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5726 graphical symbol which occupies one character position on the screen),
5727 whose appearance corresponds to the character itself. For example,
5728 the character @samp{a} (character code 97) is displayed as @samp{a}.
5729 Some characters, however, are displayed specially. For example, the
5730 formfeed character (character code 12) is usually displayed as a
5731 sequence of two glyphs, @samp{^L}, while the newline character
5732 (character code 10) starts a new screen line.
5733
5734 You can modify how each character is displayed by defining a
5735 @dfn{display table}, which maps each character code into a sequence of
5736 glyphs. @xref{Display Tables}.
5737
5738 @menu
5739 * Usual Display:: The usual conventions for displaying characters.
5740 * Display Tables:: What a display table consists of.
5741 * Active Display Table:: How Emacs selects a display table to use.
5742 * Glyphs:: How to define a glyph, and what glyphs mean.
5743 * Glyphless Chars:: How glyphless characters are drawn.
5744 @end menu
5745
5746 @node Usual Display
5747 @subsection Usual Display Conventions
5748
5749 Here are the conventions for displaying each character code (in the
5750 absence of a display table, which can override these
5751 @iftex
5752 conventions).
5753 @end iftex
5754 @ifnottex
5755 conventions; @pxref{Display Tables}).
5756 @end ifnottex
5757
5758 @cindex printable ASCII characters
5759 @itemize @bullet
5760 @item
5761 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5762 through 126 (consisting of numerals, English letters, and symbols like
5763 @samp{#}) are displayed literally.
5764
5765 @item
5766 The tab character (character code 9) displays as whitespace stretching
5767 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5768 Emacs Manual}. The variable @code{tab-width} controls the number of
5769 spaces per tab stop (see below).
5770
5771 @item
5772 The newline character (character code 10) has a special effect: it
5773 ends the preceding line and starts a new line.
5774
5775 @cindex ASCII control characters
5776 @item
5777 The non-printable @dfn{@acronym{ASCII} control characters}---character
5778 codes 0 through 31, as well as the @key{DEL} character (character code
5779 127)---display in one of two ways according to the variable
5780 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5781 these characters are displayed as sequences of two glyphs, where the
5782 first glyph is @samp{^} (a display table can specify a glyph to use
5783 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
5784 @samp{^?}.
5785
5786 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5787 octal escapes (see below).
5788
5789 This rule also applies to carriage return (character code 13), if that
5790 character appears in the buffer. But carriage returns usually do not
5791 appear in buffer text; they are eliminated as part of end-of-line
5792 conversion (@pxref{Coding System Basics}).
5793
5794 @cindex octal escapes
5795 @item
5796 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5797 through 255 (@pxref{Text Representations}). These characters display
5798 as @dfn{octal escapes}: sequences of four glyphs, where the first
5799 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5800 digit characters representing the character code in octal. (A display
5801 table can specify a glyph to use instead of @samp{\}.)
5802
5803 @item
5804 Each non-@acronym{ASCII} character with code above 255 is displayed
5805 literally, if the terminal supports it. If the terminal does not
5806 support it, the character is said to be @dfn{glyphless}, and it is
5807 usually displayed using a placeholder glyph. For example, if a
5808 graphical terminal has no font for a character, Emacs usually displays
5809 a box containing the character code in hexadecimal. @xref{Glyphless
5810 Chars}.
5811 @end itemize
5812
5813 The above display conventions apply even when there is a display
5814 table, for any character whose entry in the active display table is
5815 @code{nil}. Thus, when you set up a display table, you need only
5816 specify the characters for which you want special behavior.
5817
5818 The following variables affect how certain characters are displayed
5819 on the screen. Since they change the number of columns the characters
5820 occupy, they also affect the indentation functions. They also affect
5821 how the mode line is displayed; if you want to force redisplay of the
5822 mode line using the new values, call the function
5823 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5824
5825 @defopt ctl-arrow
5826 @cindex control characters in display
5827 This buffer-local variable controls how control characters are
5828 displayed. If it is non-@code{nil}, they are displayed as a caret
5829 followed by the character: @samp{^A}. If it is @code{nil}, they are
5830 displayed as octal escapes: a backslash followed by three octal
5831 digits, as in @samp{\001}.
5832 @end defopt
5833
5834 @defopt tab-width
5835 The value of this buffer-local variable is the spacing between tab
5836 stops used for displaying tab characters in Emacs buffers. The value
5837 is in units of columns, and the default is 8. Note that this feature
5838 is completely independent of the user-settable tab stops used by the
5839 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5840 @end defopt
5841
5842 @node Display Tables
5843 @subsection Display Tables
5844
5845 @cindex display table
5846 A display table is a special-purpose char-table
5847 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5848 is used to override the usual character display conventions. This
5849 section describes how to make, inspect, and assign elements to a
5850 display table object.
5851
5852 @defun make-display-table
5853 This creates and returns a display table. The table initially has
5854 @code{nil} in all elements.
5855 @end defun
5856
5857 The ordinary elements of the display table are indexed by character
5858 codes; the element at index @var{c} says how to display the character
5859 code @var{c}. The value should be @code{nil} (which means to display
5860 the character @var{c} according to the usual display conventions;
5861 @pxref{Usual Display}), or a vector of glyph codes (which means to
5862 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5863
5864 @strong{Warning:} if you use the display table to change the display
5865 of newline characters, the whole buffer will be displayed as one long
5866 ``line''.
5867
5868 The display table also has six ``extra slots'' which serve special
5869 purposes. Here is a table of their meanings; @code{nil} in any slot
5870 means to use the default for that slot, as stated below.
5871
5872 @table @asis
5873 @item 0
5874 The glyph for the end of a truncated screen line (the default for this
5875 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5876 arrows in the fringes to indicate truncation, so the display table has
5877 no effect.
5878
5879 @item 1
5880 The glyph for the end of a continued line (the default is @samp{\}).
5881 On graphical terminals, Emacs uses curved arrows in the fringes to
5882 indicate continuation, so the display table has no effect.
5883
5884 @item 2
5885 The glyph for indicating a character displayed as an octal character
5886 code (the default is @samp{\}).
5887
5888 @item 3
5889 The glyph for indicating a control character (the default is @samp{^}).
5890
5891 @item 4
5892 A vector of glyphs for indicating the presence of invisible lines (the
5893 default is @samp{...}). @xref{Selective Display}.
5894
5895 @item 5
5896 The glyph used to draw the border between side-by-side windows (the
5897 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5898 when there are no scroll bars; if scroll bars are supported and in use,
5899 a scroll bar separates the two windows.
5900 @end table
5901
5902 For example, here is how to construct a display table that mimics
5903 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5904 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5905
5906 @example
5907 (setq disptab (make-display-table))
5908 (dotimes (i 32)
5909 (or (= i ?\t)
5910 (= i ?\n)
5911 (aset disptab i
5912 (vector (make-glyph-code ?^ 'escape-glyph)
5913 (make-glyph-code (+ i 64) 'escape-glyph)))))
5914 (aset disptab 127
5915 (vector (make-glyph-code ?^ 'escape-glyph)
5916 (make-glyph-code ?? 'escape-glyph)))))
5917 @end example
5918
5919 @defun display-table-slot display-table slot
5920 This function returns the value of the extra slot @var{slot} of
5921 @var{display-table}. The argument @var{slot} may be a number from 0 to
5922 5 inclusive, or a slot name (symbol). Valid symbols are
5923 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5924 @code{selective-display}, and @code{vertical-border}.
5925 @end defun
5926
5927 @defun set-display-table-slot display-table slot value
5928 This function stores @var{value} in the extra slot @var{slot} of
5929 @var{display-table}. The argument @var{slot} may be a number from 0 to
5930 5 inclusive, or a slot name (symbol). Valid symbols are
5931 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5932 @code{selective-display}, and @code{vertical-border}.
5933 @end defun
5934
5935 @defun describe-display-table display-table
5936 This function displays a description of the display table
5937 @var{display-table} in a help buffer.
5938 @end defun
5939
5940 @deffn Command describe-current-display-table
5941 This command displays a description of the current display table in a
5942 help buffer.
5943 @end deffn
5944
5945 @node Active Display Table
5946 @subsection Active Display Table
5947 @cindex active display table
5948
5949 Each window can specify a display table, and so can each buffer.
5950 The window's display table, if there is one, takes precedence over the
5951 buffer's display table. If neither exists, Emacs tries to use the
5952 standard display table; if that is @code{nil}, Emacs uses the usual
5953 character display conventions (@pxref{Usual Display}).
5954
5955 Note that display tables affect how the mode line is displayed, so
5956 if you want to force redisplay of the mode line using a new display
5957 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5958
5959 @defun window-display-table &optional window
5960 This function returns @var{window}'s display table, or @code{nil} if
5961 there is none. The default for @var{window} is the selected window.
5962 @end defun
5963
5964 @defun set-window-display-table window table
5965 This function sets the display table of @var{window} to @var{table}.
5966 The argument @var{table} should be either a display table or
5967 @code{nil}.
5968 @end defun
5969
5970 @defvar buffer-display-table
5971 This variable is automatically buffer-local in all buffers; its value
5972 specifies the buffer's display table. If it is @code{nil}, there is
5973 no buffer display table.
5974 @end defvar
5975
5976 @defvar standard-display-table
5977 The value of this variable is the standard display table, which is
5978 used when Emacs is displaying a buffer in a window with neither a
5979 window display table nor a buffer display table defined. Its default
5980 is @code{nil}.
5981 @end defvar
5982
5983 The @file{disp-table} library defines several functions for changing
5984 the standard display table.
5985
5986 @node Glyphs
5987 @subsection Glyphs
5988 @cindex glyph
5989
5990 A @dfn{glyph} is a graphical symbol which occupies a single
5991 character position on the screen. Each glyph is represented in Lisp
5992 as a @dfn{glyph code}, which specifies a character and optionally a
5993 face to display it in (@pxref{Faces}). The main use of glyph codes is
5994 as the entries of display tables (@pxref{Display Tables}). The
5995 following functions are used to manipulate glyph codes:
5996
5997 @defun make-glyph-code char &optional face
5998 This function returns a glyph code representing char @var{char} with
5999 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6000 uses the default face; in that case, the glyph code is an integer. If
6001 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6002 integer object.
6003 @end defun
6004
6005 @defun glyph-char glyph
6006 This function returns the character of glyph code @var{glyph}.
6007 @end defun
6008
6009 @defun glyph-face glyph
6010 This function returns face of glyph code @var{glyph}, or @code{nil} if
6011 @var{glyph} uses the default face.
6012 @end defun
6013
6014 @ifnottex
6015 You can set up a @dfn{glyph table} to change how glyph codes are
6016 actually displayed on text terminals. This feature is semi-obsolete;
6017 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6018
6019 @defvar glyph-table
6020 The value of this variable, if non-@code{nil}, is the current glyph
6021 table. It takes effect only on character terminals; on graphical
6022 displays, all glyphs are displayed literally. The glyph table should
6023 be a vector whose @var{g}th element specifies how to display glyph
6024 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6025 is unspecified. Each element should be one of the following:
6026
6027 @table @asis
6028 @item @code{nil}
6029 Display this glyph literally.
6030
6031 @item a string
6032 Display this glyph by sending the specified string to the terminal.
6033
6034 @item a glyph code
6035 Display the specified glyph code instead.
6036 @end table
6037
6038 Any integer glyph code greater than or equal to the length of the
6039 glyph table is displayed literally.
6040 @end defvar
6041 @end ifnottex
6042
6043 @node Glyphless Chars
6044 @subsection Glyphless Character Display
6045 @cindex glyphless characters
6046
6047 @dfn{Glyphless characters} are characters which are displayed in a
6048 special way, e.g., as a box containing a hexadecimal code, instead of
6049 being displayed literally. These include characters which are
6050 explicitly defined to be glyphless, as well as characters for which
6051 there is no available font (on a graphical display), and characters
6052 which cannot be encoded by the terminal's coding system (on a text
6053 terminal).
6054
6055 @defvar glyphless-char-display
6056 The value of this variable is a char-table which defines glyphless
6057 characters and how they are displayed. Each entry must be one of the
6058 following display methods:
6059
6060 @table @asis
6061 @item @code{nil}
6062 Display the character in the usual way.
6063
6064 @item @code{zero-width}
6065 Don't display the character.
6066
6067 @item @code{thin-space}
6068 Display a thin space, 1-pixel wide on graphical displays, or
6069 1-character wide on text terminals.
6070
6071 @item @code{empty-box}
6072 Display an empty box.
6073
6074 @item @code{hex-code}
6075 Display a box containing the Unicode codepoint of the character, in
6076 hexadecimal notation.
6077
6078 @item an @acronym{ASCII} string
6079 Display a box containing that string.
6080
6081 @item a cons cell @code{(@var{graphical} . @var{text})}
6082 Display with @var{graphical} on graphical displays, and with
6083 @var{text} on text terminals. Both @var{graphical} and @var{text}
6084 must be one of the display methods described above.
6085 @end table
6086
6087 @noindent
6088 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6089 @acronym{ASCII} string display methods are drawn with the
6090 @code{glyphless-char} face.
6091
6092 The char-table has one extra slot, which determines how to display any
6093 character that cannot be displayed with any available font, or cannot
6094 be encoded by the terminal's coding system. Its value should be one
6095 of the above display methods, except @code{zero-width} or a cons cell.
6096
6097 If a character has a non-@code{nil} entry in an active display table,
6098 the display table takes effect; in this case, Emacs does not consult
6099 @code{glyphless-char-display} at all.
6100 @end defvar
6101
6102 @defopt glyphless-char-display-control
6103 This user option provides a convenient way to set
6104 @code{glyphless-char-display} for groups of similar characters. Do
6105 not set its value directly from Lisp code; the value takes effect only
6106 via a custom @code{:set} function (@pxref{Variable Definitions}),
6107 which updates @code{glyphless-char-display}.
6108
6109 Its value should be an alist of elements @code{(@var{group}
6110 . @var{method})}, where @var{group} is a symbol specifying a group of
6111 characters, and @var{method} is a symbol specifying how to display
6112 them.
6113
6114 @var{group} should be one of the following:
6115
6116 @table @code
6117 @item c0-control
6118 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6119 excluding the newline and tab characters (normally displayed as escape
6120 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6121 emacs, The GNU Emacs Manual}).
6122
6123 @item c1-control
6124 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6125 @code{U+009F} (normally displayed as octal escape sequences like
6126 @samp{\230}).
6127
6128 @item format-control
6129 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6130 (Left-to-Right Mark), but excluding characters that have graphic
6131 images, such as @samp{U+00AD} (Soft Hyphen).
6132
6133 @item no-font
6134 Characters for there is no suitable font, or which cannot be encoded
6135 by the terminal's coding system.
6136 @end table
6137
6138 @c FIXME: this can also be `acronym', but that's not currently
6139 @c completely implemented; it applies only to the format-control
6140 @c group, and only works if the acronym is in `char-acronym-table'.
6141 The @var{method} symbol should be one of @code{zero-width},
6142 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6143 the same meanings as in @code{glyphless-char-display}, above.
6144 @end defopt
6145
6146 @node Beeping
6147 @section Beeping
6148 @cindex bell
6149
6150 This section describes how to make Emacs ring the bell (or blink the
6151 screen) to attract the user's attention. Be conservative about how
6152 often you do this; frequent bells can become irritating. Also be
6153 careful not to use just beeping when signaling an error is more
6154 appropriate (@pxref{Errors}).
6155
6156 @defun ding &optional do-not-terminate
6157 @cindex keyboard macro termination
6158 This function beeps, or flashes the screen (see @code{visible-bell} below).
6159 It also terminates any keyboard macro currently executing unless
6160 @var{do-not-terminate} is non-@code{nil}.
6161 @end defun
6162
6163 @defun beep &optional do-not-terminate
6164 This is a synonym for @code{ding}.
6165 @end defun
6166
6167 @defopt visible-bell
6168 This variable determines whether Emacs should flash the screen to
6169 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6170 This is effective on graphical displays, and on text terminals
6171 provided the terminal's Termcap entry defines the visible bell
6172 capability (@samp{vb}).
6173 @end defopt
6174
6175 @defvar ring-bell-function
6176 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6177 bell''. Its value should be a function of no arguments. If this is
6178 non-@code{nil}, it takes precedence over the @code{visible-bell}
6179 variable.
6180 @end defvar
6181
6182 @node Window Systems
6183 @section Window Systems
6184
6185 Emacs works with several window systems, most notably the X Window
6186 System. Both Emacs and X use the term ``window'', but use it
6187 differently. An Emacs frame is a single window as far as X is
6188 concerned; the individual Emacs windows are not known to X at all.
6189
6190 @defvar window-system
6191 This terminal-local variable tells Lisp programs what window system
6192 Emacs is using for displaying the frame. The possible values are
6193
6194 @table @code
6195 @item x
6196 @cindex X Window System
6197 Emacs is displaying the frame using X.
6198 @item w32
6199 Emacs is displaying the frame using native MS-Windows GUI.
6200 @item ns
6201 Emacs is displaying the frame using the Nextstep interface (used on
6202 GNUstep and Mac OS X).
6203 @item pc
6204 Emacs is displaying the frame using MS-DOS direct screen writes.
6205 @item nil
6206 Emacs is displaying the frame on a character-based terminal.
6207 @end table
6208 @end defvar
6209
6210 @defvar initial-window-system
6211 This variable holds the value of @code{window-system} used for the
6212 first frame created by Emacs during startup. (When Emacs is invoked
6213 with the @option{--daemon} option, it does not create any initial
6214 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6215 Options, daemon,, emacs, The GNU Emacs Manual}.)
6216 @end defvar
6217
6218 @defun window-system &optional frame
6219 This function returns a symbol whose name tells what window system is
6220 used for displaying @var{frame} (which defaults to the currently
6221 selected frame). The list of possible symbols it returns is the same
6222 one documented for the variable @code{window-system} above.
6223 @end defun
6224
6225 Do @emph{not} use @code{window-system} and
6226 @code{initial-window-system} as predicates or boolean flag variables,
6227 if you want to write code that works differently on text terminals and
6228 graphic displays. That is because @code{window-system} is not a good
6229 indicator of Emacs capabilities on a given display type. Instead, use
6230 @code{display-graphic-p} or any of the other @code{display-*-p}
6231 predicates described in @ref{Display Feature Testing}.
6232
6233 @defvar window-setup-hook
6234 This variable is a normal hook which Emacs runs after handling the
6235 initialization files. Emacs runs this hook after it has completed
6236 loading your init file, the default initialization file (if
6237 any), and the terminal-specific Lisp code, and running the hook
6238 @code{term-setup-hook}.
6239
6240 This hook is used for internal purposes: setting up communication with
6241 the window system, and creating the initial window. Users should not
6242 interfere with it.
6243 @end defvar
6244
6245 @node Bidirectional Display
6246 @section Bidirectional Display
6247 @cindex bidirectional display
6248 @cindex right-to-left text
6249
6250 Emacs can display text written in scripts, such as Arabic, Farsi,
6251 and Hebrew, whose natural ordering for horizontal text display runs
6252 from right to left. Furthermore, segments of Latin script and digits
6253 embedded in right-to-left text are displayed left-to-right, while
6254 segments of right-to-left script embedded in left-to-right text
6255 (e.g., Arabic or Hebrew text in comments or strings in a program
6256 source file) are appropriately displayed right-to-left. We call such
6257 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6258 text}. This section describes the facilities and options for editing
6259 and displaying bidirectional text.
6260
6261 @cindex logical order
6262 @cindex reading order
6263 @cindex visual order
6264 @cindex unicode bidirectional algorithm
6265 @cindex bidirectional reordering
6266 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6267 @dfn{reading}) order, i.e., the order in which a human would read
6268 each character. In right-to-left and bidirectional text, the order in
6269 which characters are displayed on the screen (called @dfn{visual
6270 order}) is not the same as logical order; the characters' screen
6271 positions do not increase monotonically with string or buffer
6272 position. In performing this @dfn{bidirectional reordering}, Emacs
6273 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6274 which is described in Annex #9 of the Unicode standard
6275 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6276 Bidirectionality'' class implementation of the @acronym{UBA}.
6277
6278 @defvar bidi-display-reordering
6279 If the value of this buffer-local variable is non-@code{nil} (the
6280 default), Emacs performs bidirectional reordering for display. The
6281 reordering affects buffer text, as well as display strings and overlay
6282 strings from text and overlay properties in the buffer (@pxref{Overlay
6283 Properties}, and @pxref{Display Property}). If the value is
6284 @code{nil}, Emacs does not perform bidirectional reordering in the
6285 buffer.
6286
6287 The default value of @code{bidi-display-reordering} controls the
6288 reordering of strings which are not directly supplied by a buffer,
6289 including the text displayed in mode lines (@pxref{Mode Line Format})
6290 and header lines (@pxref{Header Lines}).
6291 @end defvar
6292
6293 @cindex unibyte buffers, and bidi reordering
6294 Emacs never reorders the text of a unibyte buffer, even if
6295 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6296 is because unibyte buffers contain raw bytes, not characters, and thus
6297 lack the directionality properties required for reordering.
6298 Therefore, to test whether text in a buffer will be reordered for
6299 display, it is not enough to test the value of
6300 @code{bidi-display-reordering} alone. The correct test is this:
6301
6302 @example
6303 (if (and enable-multibyte-characters
6304 bidi-display-reordering)
6305 ;; Buffer is being reordered for display
6306 )
6307 @end example
6308
6309 However, unibyte display and overlay strings @emph{are} reordered if
6310 their parent buffer is reordered. This is because plain-@sc{ascii}
6311 strings are stored by Emacs as unibyte strings. If a unibyte display
6312 or overlay string includes non-@sc{ascii} characters, these characters
6313 are assumed to have left-to-right direction.
6314
6315 @cindex display properties, and bidi reordering of text
6316 Text covered by @code{display} text properties, by overlays with
6317 @code{display} properties whose value is a string, and by any other
6318 properties that replace buffer text, is treated as a single unit when
6319 it is reordered for display. That is, the entire chunk of text
6320 covered by these properties is reordered together. Moreover, the
6321 bidirectional properties of the characters in such a chunk of text are
6322 ignored, and Emacs reorders them as if they were replaced with a
6323 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6324 Character}. This means that placing a display property over a portion
6325 of text may change the way that the surrounding text is reordered for
6326 display. To prevent this unexpected effect, always place such
6327 properties on text whose directionality is identical with text that
6328 surrounds it.
6329
6330 @cindex base direction of a paragraph
6331 Each paragraph of bidirectional text has a @dfn{base direction},
6332 either right-to-left or left-to-right. Left-to-right paragraphs are
6333 displayed beginning at the left margin of the window, and are
6334 truncated or continued when the text reaches the right margin.
6335 Right-to-left paragraphs are displayed beginning at the right margin,
6336 and are continued or truncated at the left margin.
6337
6338 By default, Emacs determines the base direction of each paragraph by
6339 looking at the text at its beginning. The precise method of
6340 determining the base direction is specified by the @acronym{UBA}; in a
6341 nutshell, the first character in a paragraph that has an explicit
6342 directionality determines the base direction of the paragraph.
6343 However, sometimes a buffer may need to force a certain base direction
6344 for its paragraphs. For example, buffers containing program source
6345 code should force all paragraphs to be displayed left-to-right. You
6346 can use following variable to do this:
6347
6348 @defvar bidi-paragraph-direction
6349 If the value of this buffer-local variable is the symbol
6350 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6351 buffer are assumed to have that specified direction. Any other value
6352 is equivalent to @code{nil} (the default), which means to determine
6353 the base direction of each paragraph from its contents.
6354
6355 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6356 Modes for program source code should set this to @code{left-to-right}.
6357 Prog mode does this by default, so modes derived from Prog mode do not
6358 need to set this explicitly (@pxref{Basic Major Modes}).
6359 @end defvar
6360
6361 @defun current-bidi-paragraph-direction &optional buffer
6362 This function returns the paragraph direction at point in the named
6363 @var{buffer}. The returned value is a symbol, either
6364 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6365 omitted or @code{nil}, it defaults to the current buffer. If the
6366 buffer-local value of the variable @code{bidi-paragraph-direction} is
6367 non-@code{nil}, the returned value will be identical to that value;
6368 otherwise, the returned value reflects the paragraph direction
6369 determined dynamically by Emacs. For buffers whose value of
6370 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6371 buffers, this function always returns @code{left-to-right}.
6372 @end defun
6373
6374 @cindex layout on display, and bidirectional text
6375 @cindex jumbled display of bidirectional text
6376 @cindex concatenating bidirectional strings
6377 Bidirectional reordering can have surprising and unpleasant effects
6378 when two strings with bidirectional content are juxtaposed in a
6379 buffer, or otherwise programmatically concatenated into a string of
6380 text. A typical problematic case is when a buffer consists of
6381 sequences of text ``fields'' separated by whitespace or punctuation
6382 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6383 punctuation characters used as separators have @dfn{weak
6384 directionality}, they take on the directionality of surrounding text.
6385 As result, a numeric field that follows a field with bidirectional
6386 content can be displayed @emph{to the left} of the preceding field,
6387 messing up the expected layout. There are several ways to avoid this
6388 problem:
6389
6390 @itemize @minus
6391 @item
6392 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6393 @acronym{LRM}, to the end of each field that may have bidirectional
6394 content, or prepend it to the beginning of the following field. The
6395 function @code{bidi-string-mark-left-to-right}, described below, comes
6396 in handy for this purpose. (In a right-to-left paragraph, use
6397 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6398 is one of the solutions recommended by the UBA.
6399
6400 @item
6401 Include the tab character in the field separator. The tab character
6402 plays the role of @dfn{segment separator} in bidirectional reordering,
6403 causing the text on either side to be reordered separately.
6404
6405 @cindex @code{space} display spec, and bidirectional text
6406 @item
6407 Separate fields with a @code{display} property or overlay with a
6408 property value of the form @code{(space . PROPS)} (@pxref{Specified
6409 Space}). Emacs treats this display specification as a @dfn{paragraph
6410 separator}, and reorders the text on either side separately.
6411 @end itemize
6412
6413 @defun bidi-string-mark-left-to-right string
6414 This function returns its argument @var{string}, possibly modified,
6415 such that the result can be safely concatenated with another string,
6416 or juxtaposed with another string in a buffer, without disrupting the
6417 relative layout of this string and the next one on display. If the
6418 string returned by this function is displayed as part of a
6419 left-to-right paragraph, it will always appear on display to the left
6420 of the text that follows it. The function works by examining the
6421 characters of its argument, and if any of those characters could cause
6422 reordering on display, the function appends the @acronym{LRM}
6423 character to the string. The appended @acronym{LRM} character is made
6424 invisible by giving it an @code{invisible} text property of @code{t}
6425 (@pxref{Invisible Text}).
6426 @end defun
6427
6428 The reordering algorithm uses the bidirectional properties of the
6429 characters stored as their @code{bidi-class} property
6430 (@pxref{Character Properties}). Lisp programs can change these
6431 properties by calling the @code{put-char-code-property} function.
6432 However, doing this requires a thorough understanding of the
6433 @acronym{UBA}, and is therefore not recommended. Any changes to the
6434 bidirectional properties of a character have global effect: they
6435 affect all Emacs frames and windows.
6436
6437 Similarly, the @code{mirroring} property is used to display the
6438 appropriate mirrored character in the reordered text. Lisp programs
6439 can affect the mirrored display by changing this property. Again, any
6440 such changes affect all of Emacs display.