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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
15
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 @cindex window frame
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
26
27 @defun framep object
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
31
32 @table @code
33 @item x
34 The frame is displayed in an X window.
35 @item t
36 A terminal frame on a character display.
37 @item mac
38 The frame is displayed on a Macintosh.
39 @item w32
40 The frame is displayed on MS-Windows 9X/NT.
41 @item pc
42 The frame is displayed on an MS-DOS terminal.
43 @end table
44 @end defun
45
46 @menu
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide it.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
71 @end menu
72
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
75
76 @node Creating Frames
77 @section Creating Frames
78
79 To create a new frame, call the function @code{make-frame}.
80
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
84
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
89 your system.
90
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
94 @end defun
95
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
98 frame.
99 @end defvar
100
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
105 frame just created.
106 @end defvar
107
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
112
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
123 @ref{Input Focus}.
124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
132
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
138 terminal.
139
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144 @end deffn
145
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
149 a display name.
150 @end defun
151
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
156
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
162 look like:
163
164 @example
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
166 @end example
167
168 @xref{Resources}.
169
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
172 @end defun
173
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
178 @end defun
179
180 @node Frame Parameters
181 @section Frame Parameters
182
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
185 uses.
186
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
194
195 @menu
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
200 @end menu
201
202 @node Parameter Access
203 @subsection Access to Frame Parameters
204
205 These functions let you read and change the parameter values of a
206 frame.
207
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
213 @end defun
214
215 @defun frame-parameters &optional frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values. If @var{frame} is
218 @code{nil} or omitted, this returns the selected frame's parameters
219 @end defun
220
221 @defun modify-frame-parameters frame alist
222 This function alters the parameters of frame @var{frame} based on the
223 elements of @var{alist}. Each element of @var{alist} has the form
224 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
225 parameter. If you don't mention a parameter in @var{alist}, its value
226 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
227 frame.
228 @end defun
229
230 @defun modify-all-frames-parameters alist
231 This function alters the frame parameters of all existing frames
232 according to @var{alist}, then modifies @code{default-frame-alist}
233 to apply the same parameter values to frames that will be created
234 henceforth.
235 @end defun
236
237 @node Initial Parameters
238 @subsection Initial Frame Parameters
239
240 You can specify the parameters for the initial startup frame
241 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
242
243 @defvar initial-frame-alist
244 This variable's value is an alist of parameter values used when creating
245 the initial window frame. You can set this variable to specify the
246 appearance of the initial frame without altering subsequent frames.
247 Each element has the form:
248
249 @example
250 (@var{parameter} . @var{value})
251 @end example
252
253 Emacs creates the initial frame before it reads your init
254 file. After reading that file, Emacs checks @code{initial-frame-alist},
255 and applies the parameter settings in the altered value to the already
256 created initial frame.
257
258 If these settings affect the frame geometry and appearance, you'll see
259 the frame appear with the wrong ones and then change to the specified
260 ones. If that bothers you, you can specify the same geometry and
261 appearance with X resources; those do take effect before the frame is
262 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
263
264 X resource settings typically apply to all frames. If you want to
265 specify some X resources solely for the sake of the initial frame, and
266 you don't want them to apply to subsequent frames, here's how to achieve
267 this. Specify parameters in @code{default-frame-alist} to override the
268 X resources for subsequent frames; then, to prevent these from affecting
269 the initial frame, specify the same parameters in
270 @code{initial-frame-alist} with values that match the X resources.
271 @end defvar
272
273 If these parameters specify a separate minibuffer-only frame with
274 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
275 one for you.
276
277 @defvar minibuffer-frame-alist
278 This variable's value is an alist of parameter values used when creating
279 an initial minibuffer-only frame---if such a frame is needed, according
280 to the parameters for the main initial frame.
281 @end defvar
282
283 @defvar default-frame-alist
284 This is an alist specifying default values of frame parameters for all
285 Emacs frames---the first frame, and subsequent frames. When using the X
286 Window System, you can get the same results by means of X resources
287 in many cases.
288 @end defvar
289
290 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
291
292 If you use options that specify window appearance when you invoke Emacs,
293 they take effect by adding elements to @code{default-frame-alist}. One
294 exception is @samp{-geometry}, which adds the specified position to
295 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
296 The GNU Emacs Manual}.
297
298 @node Window Frame Parameters
299 @subsection Window Frame Parameters
300
301 Just what parameters a frame has depends on what display mechanism it
302 uses. Here is a table of the parameters that have special meanings in a
303 window frame; of these, @code{name}, @code{title}, @code{height},
304 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
305 meaningful information in terminal frames, and @code{tty-color-mode}
306 is meaningful @emph{only} in terminal frames.
307
308 @table @code
309 @item display
310 The display on which to open this frame. It should be a string of the
311 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
312 @code{DISPLAY} environment variable.
313
314 @item title
315 If a frame has a non-@code{nil} title, it appears in the window system's
316 border for the frame, and also in the mode line of windows in that frame
317 if @code{mode-line-frame-identification} uses @samp{%F}
318 (@pxref{%-Constructs}). This is normally the case when Emacs is not
319 using a window system, and can only display one frame at a time.
320 @xref{Frame Titles}.
321
322 @item name
323 The name of the frame. The frame name serves as a default for the frame
324 title, if the @code{title} parameter is unspecified or @code{nil}. If
325 you don't specify a name, Emacs sets the frame name automatically
326 (@pxref{Frame Titles}).
327
328 If you specify the frame name explicitly when you create the frame, the
329 name is also used (instead of the name of the Emacs executable) when
330 looking up X resources for the frame.
331
332 @item left
333 The screen position of the left edge, in pixels, with respect to the
334 left edge of the screen. The value may be a positive number @var{pos},
335 or a list of the form @code{(+ @var{pos})} which permits specifying a
336 negative @var{pos} value.
337
338 A negative number @minus{}@var{pos}, or a list of the form @code{(-
339 @var{pos})}, actually specifies the position of the right edge of the
340 window with respect to the right edge of the screen. A positive value
341 of @var{pos} counts toward the left. @strong{Reminder:} if the
342 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
343 positive.
344
345 Some window managers ignore program-specified positions. If you want to
346 be sure the position you specify is not ignored, specify a
347 non-@code{nil} value for the @code{user-position} parameter as well.
348
349 @item top
350 The screen position of the top edge, in pixels, with respect to the
351 top edge of the screen. The value may be a positive number @var{pos},
352 or a list of the form @code{(+ @var{pos})} which permits specifying a
353 negative @var{pos} value.
354
355 A negative number @minus{}@var{pos}, or a list of the form @code{(-
356 @var{pos})}, actually specifies the position of the bottom edge of the
357 window with respect to the bottom edge of the screen. A positive value
358 of @var{pos} counts toward the top. @strong{Reminder:} if the
359 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
360 positive.
361
362 Some window managers ignore program-specified positions. If you want to
363 be sure the position you specify is not ignored, specify a
364 non-@code{nil} value for the @code{user-position} parameter as well.
365
366 @item icon-left
367 The screen position of the left edge @emph{of the frame's icon}, in
368 pixels, counting from the left edge of the screen. This takes effect if
369 and when the frame is iconified.
370
371 @item icon-top
372 The screen position of the top edge @emph{of the frame's icon}, in
373 pixels, counting from the top edge of the screen. This takes effect if
374 and when the frame is iconified.
375
376 @item user-position
377 When you create a frame and specify its screen position with the
378 @code{left} and @code{top} parameters, use this parameter to say whether
379 the specified position was user-specified (explicitly requested in some
380 way by a human user) or merely program-specified (chosen by a program).
381 A non-@code{nil} value says the position was user-specified.
382
383 Window managers generally heed user-specified positions, and some heed
384 program-specified positions too. But many ignore program-specified
385 positions, placing the window in a default fashion or letting the user
386 place it with the mouse. Some window managers, including @code{twm},
387 let the user specify whether to obey program-specified positions or
388 ignore them.
389
390 When you call @code{make-frame}, you should specify a non-@code{nil}
391 value for this parameter if the values of the @code{left} and @code{top}
392 parameters represent the user's stated preference; otherwise, use
393 @code{nil}.
394
395 @item height
396 The height of the frame contents, in characters. (To get the height in
397 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
398
399 @item width
400 The width of the frame contents, in characters. (To get the height in
401 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
402
403 @item fullscreen
404 Specify that width, height or both shall be set to the size of the screen.
405 The value @code{fullwidth} specifies that width shall be the size of the
406 screen. The value @code{fullheight} specifies that height shall be the
407 size of the screen. The value @code{fullboth} specifies that both the
408 width and the height shall be set to the size of the screen.
409
410 @item window-id
411 The number of the window-system window used by the frame
412 to contain the actual Emacs windows.
413
414 @item outer-window-id
415 The number of the outermost window-system window used for the whole frame.
416
417 @item minibuffer
418 Whether this frame has its own minibuffer. The value @code{t} means
419 yes, @code{nil} means no, @code{only} means this frame is just a
420 minibuffer. If the value is a minibuffer window (in some other frame),
421 the new frame uses that minibuffer.
422
423 @item buffer-predicate
424 The buffer-predicate function for this frame. The function
425 @code{other-buffer} uses this predicate (from the selected frame) to
426 decide which buffers it should consider, if the predicate is not
427 @code{nil}. It calls the predicate with one argument, a buffer, once for
428 each buffer; if the predicate returns a non-@code{nil} value, it
429 considers that buffer.
430
431 @item buffer-list
432 A list of buffers that have been selected in this frame,
433 ordered most-recently-selected first.
434
435 @item auto-raise
436 Whether selecting the frame raises it (non-@code{nil} means yes).
437
438 @item auto-lower
439 Whether deselecting the frame lowers it (non-@code{nil} means yes).
440
441 @item vertical-scroll-bars
442 Whether the frame has scroll bars for vertical scrolling, and which side
443 of the frame they should be on. The possible values are @code{left},
444 @code{right}, and @code{nil} for no scroll bars.
445
446 @item horizontal-scroll-bars
447 Whether the frame has scroll bars for horizontal scrolling
448 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
449 implemented.)
450
451 @item scroll-bar-width
452 The width of the vertical scroll bar, in pixels,
453 or @code{nil} meaning to use the default width.
454
455 @item icon-type
456 The type of icon to use for this frame when it is iconified. If the
457 value is a string, that specifies a file containing a bitmap to use.
458 Any other non-@code{nil} value specifies the default bitmap icon (a
459 picture of a gnu); @code{nil} specifies a text icon.
460
461 @item icon-name
462 The name to use in the icon for this frame, when and if the icon
463 appears. If this is @code{nil}, the frame's title is used.
464
465 @item background-mode
466 This parameter is either @code{dark} or @code{light}, according
467 to whether the background color is a light one or a dark one.
468
469 @item tty-color-mode
470 @cindex standard colors for character terminals
471 This parameter overrides the terminal's color support as given by the
472 system's terminal capabilities database in that this parameter's value
473 specifies the color mode to use in terminal frames. The value can be
474 either a symbol or a number. A number specifies the number of colors
475 to use (and, indirectly, what commands to issue to produce each
476 color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
477 the ANSI escape sequences for 8 standard text colors; and a value of
478 -1 means Emacs should turn off color support. If the parameter's
479 value is a symbol, that symbol is looked up in the alist
480 @code{tty-color-mode-alist}, and if found, the associated number is
481 used as the color support mode.
482
483 @item display-type
484 This parameter describes the range of possible colors that can be used
485 in this frame. Its value is @code{color}, @code{grayscale} or
486 @code{mono}.
487
488 @item cursor-type
489 How to display the cursor. Legitimate values are:
490
491 @table @code
492 @item box
493 Display a filled box. (This is the default.)
494 @item hollow
495 Display a hollow box.
496 @item nil
497 Don't display a cursor.
498 @item bar
499 Display a vertical bar between characters.
500 @item (bar . @var{width})
501 Display a vertical bar @var{width} pixels wide between characters.
502 @item hbar
503 Display a horizontal bar.
504 @item (bar . @var{width})
505 Display a horizontal bar @var{width} pixels high.
506 @end table
507
508 @vindex cursor-type
509 The buffer-local variable @code{cursor-type} overrides the value of
510 the @code{cursor-type} frame parameter, but if it is @code{t}, that
511 means to use the cursor specified for the frame.
512
513 @item border-width
514 The width in pixels of the window border.
515
516 @item internal-border-width
517 The distance in pixels between text and border.
518
519 @item left-fringe
520 @itemx right-fringe
521 The default width of the left and right fringes of windows in this
522 frame (@pxref{Fringes}). If either of these is zero, that effectively
523 removes the corresponding fringe. A value of @code{nil} stands for
524 the standard fringe width, which is the width needed to display the
525 fringe bitmaps.
526
527 The combined fringe widths must add up to an integral number of
528 columns, so the actual default fringe widths for the frame may be
529 larger than the specified values. The extra width needed to reach an
530 acceptable total is distributed evenly between the left and right
531 fringe. However, you can force one frame or the other to a precise
532 width by specifying that width a negative integer. If both widths are
533 negative, only the left fringe gets the specified width.
534
535 @item unsplittable
536 If non-@code{nil}, this frame's window is never split automatically.
537
538 @item visibility
539 The state of visibility of the frame. There are three possibilities:
540 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
541 iconified. @xref{Visibility of Frames}.
542
543 @item menu-bar-lines
544 The number of lines to allocate at the top of the frame for a menu bar.
545 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
546 toolkit or GTK, there is only one menu bar line; all that matters about the
547 number you specify is whether it is greater than zero.)
548
549 @item screen-gamma
550 @cindex gamma correction
551 If this is a number, Emacs performs ``gamma correction'' which adjusts
552 the brightness of all colors. The value should be the screen gamma of
553 your display, a floating point number.
554
555 Usual PC monitors have a screen gamma of 2.2, so color values in
556 Emacs, and in X windows generally, are calibrated to display properly
557 on a monitor with that gamma value. If you specify 2.2 for
558 @code{screen-gamma}, that means no correction is needed. Other values
559 request correction, designed to make the corrected colors appear on
560 your screen they way they would have appeared without correction on an
561 ordinary monitor with a gamma value of 2.2.
562
563 If your monitor displays colors too light, you should specify a
564 @code{screen-gamma} value smaller than 2.2. This requests correction
565 that makes colors darker. A screen gamma value of 1.5 may give good
566 results for LCD color displays.
567
568 @item tool-bar-lines
569 The number of lines to use for the toolbar. A value of @code{nil} means
570 don't display a tool bar. (In Emacs versions that use GTK, there is
571 only one tool bar line; all that matters about the number you specify
572 is whether it is greater than zero.)
573
574 @item line-spacing
575 Additional space put below text lines in pixels (a positive integer).
576
577 @ignore
578 @item parent-id
579 @c ??? Not yet working.
580 The X window number of the window that should be the parent of this one.
581 Specifying this lets you create an Emacs window inside some other
582 application's window. (It is not certain this will be implemented; try
583 it and see if it works.)
584 @end ignore
585 @end table
586
587 @defvar blink-cursor-alist
588 This variable specifies how to blink the cursor. Each element has the
589 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
590 type equals @var{on-state} (comparing using @code{equal}), Emacs uses
591 @var{off-state} to specify what the cursor looks like when it blinks
592 ``off''. Both @var{on-state} and @var{off-state} should be suitable
593 values for the @code{cursor-type} frame parameter.
594
595 There are various defaults for how to blink each type of cursor,
596 if the type is not mentioned as an @var{on-state} here. Changes
597 in this variable do not take effect immediately, because the variable
598 is examined only when you specify a cursor type for a frame.
599 @end defvar
600
601 These frame parameters are semi-obsolete in that they are automatically
602 equivalent to particular face attributes of particular faces.
603
604 @table @code
605 @item font
606 The name of the font for displaying text in the frame. This is a
607 string, either a valid font name for your system or the name of an Emacs
608 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
609 attribute of the @code{default} face.
610
611 @item foreground-color
612 The color to use for the image of a character. It is equivalent to
613 the @code{:foreground} attribute of the @code{default} face.
614
615 @item background-color
616 The color to use for the background of characters. It is equivalent to
617 the @code{:background} attribute of the @code{default} face.
618
619 @item mouse-color
620 The color for the mouse pointer. It is equivalent to the @code{:background}
621 attribute of the @code{mouse} face.
622
623 @item cursor-color
624 The color for the cursor that shows point. It is equivalent to the
625 @code{:background} attribute of the @code{cursor} face.
626
627 @item border-color
628 The color for the border of the frame. It is equivalent to the
629 @code{:background} attribute of the @code{border} face.
630
631 @item scroll-bar-foreground
632 If non-@code{nil}, the color for the foreground of scroll bars. It is
633 equivalent to the @code{:foreground} attribute of the
634 @code{scroll-bar} face.
635
636 @item scroll-bar-background
637 If non-@code{nil}, the color for the background of scroll bars. It is
638 equivalent to the @code{:background} attribute of the
639 @code{scroll-bar} face.
640
641 @item wait-for-wm
642 If non-@code{nil}, tell Xt to wait for the window manager to confirm
643 geometry changes. Some window managers, including versions of Fvwm2
644 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
645 prevent hanging with those window managers.
646 @end table
647
648 @node Size and Position
649 @subsection Frame Size And Position
650 @cindex size of frame
651 @cindex screen size
652 @cindex frame size
653 @cindex resize frame
654
655 You can read or change the size and position of a frame using the
656 frame parameters @code{left}, @code{top}, @code{height}, and
657 @code{width}. Whatever geometry parameters you don't specify are chosen
658 by the window manager in its usual fashion.
659
660 Here are some special features for working with sizes and positions.
661 (For the precise meaning of ``selected frame'' used by these functions,
662 see @ref{Input Focus}.)
663
664 @defun set-frame-position frame left top
665 This function sets the position of the top left corner of @var{frame} to
666 @var{left} and @var{top}. These arguments are measured in pixels, and
667 normally count from the top left corner of the screen.
668
669 Negative parameter values position the bottom edge of the window up from
670 the bottom edge of the screen, or the right window edge to the left of
671 the right edge of the screen. It would probably be better if the values
672 were always counted from the left and top, so that negative arguments
673 would position the frame partly off the top or left edge of the screen,
674 but it seems inadvisable to change that now.
675 @end defun
676
677 @defun frame-height &optional frame
678 @defunx frame-width &optional frame
679 These functions return the height and width of @var{frame}, measured in
680 lines and columns. If you don't supply @var{frame}, they use the
681 selected frame.
682 @end defun
683
684 @defun screen-height
685 @defunx screen-width
686 These functions are old aliases for @code{frame-height} and
687 @code{frame-width}. When you are using a non-window terminal, the size
688 of the frame is normally the same as the size of the terminal screen.
689 @end defun
690
691 @defun frame-pixel-height &optional frame
692 @defunx frame-pixel-width &optional frame
693 These functions return the height and width of @var{frame}, measured in
694 pixels. If you don't supply @var{frame}, they use the selected frame.
695 @end defun
696
697 @defun frame-char-height &optional frame
698 @defunx frame-char-width &optional frame
699 These functions return the height and width of a character in
700 @var{frame}, measured in pixels. The values depend on the choice of
701 font. If you don't supply @var{frame}, these functions use the selected
702 frame.
703 @end defun
704
705 @defun set-frame-size frame cols rows
706 This function sets the size of @var{frame}, measured in characters;
707 @var{cols} and @var{rows} specify the new width and height.
708
709 To set the size based on values measured in pixels, use
710 @code{frame-char-height} and @code{frame-char-width} to convert
711 them to units of characters.
712 @end defun
713
714 @defun set-frame-height frame lines &optional pretend
715 This function resizes @var{frame} to a height of @var{lines} lines. The
716 sizes of existing windows in @var{frame} are altered proportionally to
717 fit.
718
719 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
720 lines of output in @var{frame}, but does not change its value for the
721 actual height of the frame. This is only useful for a terminal frame.
722 Using a smaller height than the terminal actually implements may be
723 useful to reproduce behavior observed on a smaller screen, or if the
724 terminal malfunctions when using its whole screen. Setting the frame
725 height ``for real'' does not always work, because knowing the correct
726 actual size may be necessary for correct cursor positioning on a
727 terminal frame.
728 @end defun
729
730 @defun set-frame-width frame width &optional pretend
731 This function sets the width of @var{frame}, measured in characters.
732 The argument @var{pretend} has the same meaning as in
733 @code{set-frame-height}.
734 @end defun
735
736 @findex set-screen-height
737 @findex set-screen-width
738 The older functions @code{set-screen-height} and
739 @code{set-screen-width} were used to specify the height and width of the
740 screen, in Emacs versions that did not support multiple frames. They
741 are semi-obsolete, but still work; they apply to the selected frame.
742
743 @defun x-parse-geometry geom
744 @cindex geometry specification
745 The function @code{x-parse-geometry} converts a standard X window
746 geometry string to an alist that you can use as part of the argument to
747 @code{make-frame}.
748
749 The alist describes which parameters were specified in @var{geom}, and
750 gives the values specified for them. Each element looks like
751 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
752 values are @code{left}, @code{top}, @code{width}, and @code{height}.
753
754 For the size parameters, the value must be an integer. The position
755 parameter names @code{left} and @code{top} are not totally accurate,
756 because some values indicate the position of the right or bottom edges
757 instead. These are the @var{value} possibilities for the position
758 parameters:
759
760 @table @asis
761 @item an integer
762 A positive integer relates the left edge or top edge of the window to
763 the left or top edge of the screen. A negative integer relates the
764 right or bottom edge of the window to the right or bottom edge of the
765 screen.
766
767 @item @code{(+ @var{position})}
768 This specifies the position of the left or top edge of the window
769 relative to the left or top edge of the screen. The integer
770 @var{position} may be positive or negative; a negative value specifies a
771 position outside the screen.
772
773 @item @code{(- @var{position})}
774 This specifies the position of the right or bottom edge of the window
775 relative to the right or bottom edge of the screen. The integer
776 @var{position} may be positive or negative; a negative value specifies a
777 position outside the screen.
778 @end table
779
780 Here is an example:
781
782 @example
783 (x-parse-geometry "35x70+0-0")
784 @result{} ((height . 70) (width . 35)
785 (top - 0) (left . 0))
786 @end example
787 @end defun
788
789 @node Frame Titles
790 @section Frame Titles
791
792 Every frame has a @code{name} parameter; this serves as the default
793 for the frame title which window systems typically display at the top of
794 the frame. You can specify a name explicitly by setting the @code{name}
795 frame property.
796
797 Normally you don't specify the name explicitly, and Emacs computes the
798 frame name automatically based on a template stored in the variable
799 @code{frame-title-format}. Emacs recomputes the name each time the
800 frame is redisplayed.
801
802 @defvar frame-title-format
803 This variable specifies how to compute a name for a frame when you have
804 not explicitly specified one. The variable's value is actually a mode
805 line construct, just like @code{mode-line-format}. @xref{Mode Line
806 Data}.
807 @end defvar
808
809 @defvar icon-title-format
810 This variable specifies how to compute the name for an iconified frame,
811 when you have not explicitly specified the frame title. This title
812 appears in the icon itself.
813 @end defvar
814
815 @defvar multiple-frames
816 This variable is set automatically by Emacs. Its value is @code{t} when
817 there are two or more frames (not counting minibuffer-only frames or
818 invisible frames). The default value of @code{frame-title-format} uses
819 @code{multiple-frames} so as to put the buffer name in the frame title
820 only when there is more than one frame.
821 @end defvar
822
823 @node Deleting Frames
824 @section Deleting Frames
825 @cindex deletion of frames
826
827 Frames remain potentially visible until you explicitly @dfn{delete}
828 them. A deleted frame cannot appear on the screen, but continues to
829 exist as a Lisp object until there are no references to it. There is no
830 way to cancel the deletion of a frame aside from restoring a saved frame
831 configuration (@pxref{Frame Configurations}); this is similar to the
832 way windows behave.
833
834 @deffn Command delete-frame &optional frame force
835 @vindex delete-frame-functions
836 This function deletes the frame @var{frame} after running the hook
837 @code{delete-frame-functions} (each function gets one argument,
838 @var{frame}). By default, @var{frame} is the selected frame.
839
840 A frame cannot be deleted if its minibuffer is used by other frames.
841 Normally, you cannot delete a frame if all other frames are invisible,
842 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
843 @end deffn
844
845 @defun frame-live-p frame
846 The function @code{frame-live-p} returns non-@code{nil} if the frame
847 @var{frame} has not been deleted.
848 @end defun
849
850 Some window managers provide a command to delete a window. These work
851 by sending a special message to the program that operates the window.
852 When Emacs gets one of these commands, it generates a
853 @code{delete-frame} event, whose normal definition is a command that
854 calls the function @code{delete-frame}. @xref{Misc Events}.
855
856 @node Finding All Frames
857 @section Finding All Frames
858
859 @defun frame-list
860 The function @code{frame-list} returns a list of all the frames that
861 have not been deleted. It is analogous to @code{buffer-list} for
862 buffers, and includes frames on all terminals. The list that you get is
863 newly created, so modifying the list doesn't have any effect on the
864 internals of Emacs.
865 @end defun
866
867 @defun visible-frame-list
868 This function returns a list of just the currently visible frames.
869 @xref{Visibility of Frames}. (Terminal frames always count as
870 ``visible'', even though only the selected one is actually displayed.)
871 @end defun
872
873 @defun next-frame &optional frame minibuf
874 The function @code{next-frame} lets you cycle conveniently through all
875 the frames on the current display from an arbitrary starting point. It
876 returns the ``next'' frame after @var{frame} in the cycle. If
877 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
878 (@pxref{Input Focus}).
879
880 The second argument, @var{minibuf}, says which frames to consider:
881
882 @table @asis
883 @item @code{nil}
884 Exclude minibuffer-only frames.
885 @item @code{visible}
886 Consider all visible frames.
887 @item 0
888 Consider all visible or iconified frames.
889 @item a window
890 Consider only the frames using that particular window as their
891 minibuffer.
892 @item anything else
893 Consider all frames.
894 @end table
895 @end defun
896
897 @defun previous-frame &optional frame minibuf
898 Like @code{next-frame}, but cycles through all frames in the opposite
899 direction.
900 @end defun
901
902 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
903 Window Ordering}.
904
905 @node Frames and Windows
906 @section Frames and Windows
907
908 Each window is part of one and only one frame; you can get the frame
909 with @code{window-frame}.
910
911 @defun window-frame window
912 This function returns the frame that @var{window} is on.
913 @end defun
914
915 All the non-minibuffer windows in a frame are arranged in a cyclic
916 order. The order runs from the frame's top window, which is at the
917 upper left corner, down and to the right, until it reaches the window at
918 the lower right corner (always the minibuffer window, if the frame has
919 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
920
921 @defun frame-first-window &optional frame
922 This returns the topmost, leftmost window of frame @var{frame}.
923 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
924 @end defun
925
926 At any time, exactly one window on any frame is @dfn{selected within the
927 frame}. The significance of this designation is that selecting the
928 frame also selects this window. You can get the frame's current
929 selected window with @code{frame-selected-window}.
930
931 @defun frame-selected-window &optional frame
932 This function returns the window on @var{frame} that is selected within
933 @var{frame}. If omitted or @code{nil}, @var{frame} defaults to the selected frame.
934 @end defun
935
936 @defun set-frame-selected-window frame window
937 This sets the selected window of frame @var{frame} to @var{window}.
938 If @var{frame} is @code{nil}, it operates on the selected frame. If
939 @var{frame} is the selected frame, this makes @var{window} the
940 selected window.
941 @end defun
942
943 Conversely, selecting a window for Emacs with @code{select-window} also
944 makes that window selected within its frame. @xref{Selecting Windows}.
945
946 Another function that (usually) returns one of the windows in a given
947 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
948
949 @node Minibuffers and Frames
950 @section Minibuffers and Frames
951
952 Normally, each frame has its own minibuffer window at the bottom, which
953 is used whenever that frame is selected. If the frame has a minibuffer,
954 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
955
956 However, you can also create a frame with no minibuffer. Such a frame
957 must use the minibuffer window of some other frame. When you create the
958 frame, you can specify explicitly the minibuffer window to use (in some
959 other frame). If you don't, then the minibuffer is found in the frame
960 which is the value of the variable @code{default-minibuffer-frame}. Its
961 value should be a frame that does have a minibuffer.
962
963 If you use a minibuffer-only frame, you might want that frame to raise
964 when you enter the minibuffer. If so, set the variable
965 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
966
967 @defvar default-minibuffer-frame
968 This variable specifies the frame to use for the minibuffer window, by
969 default. It is always local to the current terminal and cannot be
970 buffer-local. @xref{Multiple Displays}.
971 @end defvar
972
973 @node Input Focus
974 @section Input Focus
975 @cindex input focus
976 @cindex selected frame
977
978 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
979 window always resides on the selected frame.
980
981 When Emacs displays its frames on several terminals (@pxref{Multiple
982 Displays}), each terminal has its own selected frame. But only one of
983 these is ``@emph{the} selected frame'': it's the frame that belongs to
984 the terminal from which the most recent input came. That is, when Emacs
985 runs a command that came from a certain terminal, the selected frame is
986 the one of that terminal. Since Emacs runs only a single command at any
987 given time, it needs to consider only one selected frame at a time; this
988 frame is what we call @dfn{the selected frame} in this manual. The
989 display on which the selected frame is displayed is the @dfn{selected
990 frame's display}.
991
992 @defun selected-frame
993 This function returns the selected frame.
994 @end defun
995
996 Some window systems and window managers direct keyboard input to the
997 window object that the mouse is in; others require explicit clicks or
998 commands to @dfn{shift the focus} to various window objects. Either
999 way, Emacs automatically keeps track of which frame has the focus. To
1000 switch to a different frame from a Lisp function, call
1001 @code{select-frame-set-input-focus}.
1002
1003 Lisp programs can also switch frames ``temporarily'' by calling the
1004 function @code{select-frame}. This does not alter the window system's
1005 concept of focus; rather, it escapes from the window manager's control
1006 until that control is somehow reasserted.
1007
1008 When using a text-only terminal, only one frame can be displayed at a
1009 time on the terminal, so after a call to @code{select-frame}, the next
1010 redisplay actually displays the newly selected frame. This frame
1011 remains selected until a subsequent call to @code{select-frame} or
1012 @code{select-frame-set-input-focus}. Each terminal frame has a number
1013 which appears in the mode line before the buffer name (@pxref{Mode
1014 Line Variables}).
1015
1016 @defun select-frame-set-input-focus frame
1017 This function makes @var{frame} the selected frame, raises it (should
1018 it happen to be obscured by other frames) and tries to give it the X
1019 server's focus. On a text-only terminal, the next redisplay displays
1020 the new frame on the entire terminal screen. The return value of this
1021 function is not significant.
1022 @end defun
1023
1024 @c ??? This is not yet implemented properly.
1025 @defun select-frame frame
1026 This function selects frame @var{frame}, temporarily disregarding the
1027 focus of the X server if any. The selection of @var{frame} lasts until
1028 the next time the user does something to select a different frame, or
1029 until the next time this function is called. The specified @var{frame}
1030 becomes the selected frame, as explained above, and the terminal that
1031 @var{frame} is on becomes the selected terminal. This function
1032 returns @var{frame}, or @code{nil} if @var{frame} has been deleted.
1033
1034 In general, you should never use @code{select-frame} in a way that could
1035 switch to a different terminal without switching back when you're done.
1036 @end defun
1037
1038 Emacs cooperates with the window system by arranging to select frames as
1039 the server and window manager request. It does so by generating a
1040 special kind of input event, called a @dfn{focus} event, when
1041 appropriate. The command loop handles a focus event by calling
1042 @code{handle-switch-frame}. @xref{Focus Events}.
1043
1044 @deffn Command handle-switch-frame frame
1045 This function handles a focus event by selecting frame @var{frame}.
1046
1047 Focus events normally do their job by invoking this command.
1048 Don't call it for any other reason.
1049 @end deffn
1050
1051 @defun redirect-frame-focus frame &optional focus-frame
1052 This function redirects focus from @var{frame} to @var{focus-frame}.
1053 This means that @var{focus-frame} will receive subsequent keystrokes and
1054 events intended for @var{frame}. After such an event, the value of
1055 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1056 events specifying @var{frame} will instead select @var{focus-frame}.
1057
1058 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1059 redirection for @var{frame}, which therefore once again receives its own
1060 events.
1061
1062 One use of focus redirection is for frames that don't have minibuffers.
1063 These frames use minibuffers on other frames. Activating a minibuffer
1064 on another frame redirects focus to that frame. This puts the focus on
1065 the minibuffer's frame, where it belongs, even though the mouse remains
1066 in the frame that activated the minibuffer.
1067
1068 Selecting a frame can also change focus redirections. Selecting frame
1069 @code{bar}, when @code{foo} had been selected, changes any redirections
1070 pointing to @code{foo} so that they point to @code{bar} instead. This
1071 allows focus redirection to work properly when the user switches from
1072 one frame to another using @code{select-window}.
1073
1074 This means that a frame whose focus is redirected to itself is treated
1075 differently from a frame whose focus is not redirected.
1076 @code{select-frame} affects the former but not the latter.
1077
1078 The redirection lasts until @code{redirect-frame-focus} is called to
1079 change it.
1080 @end defun
1081
1082 @defopt focus-follows-mouse
1083 This option is how you inform Emacs whether the window manager transfers
1084 focus when the user moves the mouse. Non-@code{nil} says that it does.
1085 When this is so, the command @code{other-frame} moves the mouse to a
1086 position consistent with the new selected frame.
1087 @end defopt
1088
1089 @node Visibility of Frames
1090 @section Visibility of Frames
1091 @cindex visible frame
1092 @cindex invisible frame
1093 @cindex iconified frame
1094 @cindex frame visibility
1095
1096 A window frame may be @dfn{visible}, @dfn{invisible}, or
1097 @dfn{iconified}. If it is visible, you can see its contents. If it is
1098 iconified, the frame's contents do not appear on the screen, but an icon
1099 does. If the frame is invisible, it doesn't show on the screen, not
1100 even as an icon.
1101
1102 Visibility is meaningless for terminal frames, since only the selected
1103 one is actually displayed in any case.
1104
1105 @deffn Command make-frame-visible &optional frame
1106 This function makes frame @var{frame} visible. If you omit @var{frame},
1107 it makes the selected frame visible.
1108 @end deffn
1109
1110 @deffn Command make-frame-invisible &optional frame
1111 This function makes frame @var{frame} invisible. If you omit
1112 @var{frame}, it makes the selected frame invisible.
1113 @end deffn
1114
1115 @deffn Command iconify-frame &optional frame
1116 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1117 iconifies the selected frame.
1118 @end deffn
1119
1120 @defun frame-visible-p frame
1121 This returns the visibility status of frame @var{frame}. The value is
1122 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1123 @code{icon} if it is iconified.
1124 @end defun
1125
1126 The visibility status of a frame is also available as a frame
1127 parameter. You can read or change it as such. @xref{Window Frame
1128 Parameters}.
1129
1130 The user can iconify and deiconify frames with the window manager.
1131 This happens below the level at which Emacs can exert any control, but
1132 Emacs does provide events that you can use to keep track of such
1133 changes. @xref{Misc Events}.
1134
1135 @node Raising and Lowering
1136 @section Raising and Lowering Frames
1137
1138 Most window systems use a desktop metaphor. Part of this metaphor is
1139 the idea that windows are stacked in a notional third dimension
1140 perpendicular to the screen surface, and thus ordered from ``highest''
1141 to ``lowest''. Where two windows overlap, the one higher up covers
1142 the one underneath. Even a window at the bottom of the stack can be
1143 seen if no other window overlaps it.
1144
1145 @cindex raising a frame
1146 @cindex lowering a frame
1147 A window's place in this ordering is not fixed; in fact, users tend
1148 to change the order frequently. @dfn{Raising} a window means moving
1149 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1150 moving it to the bottom of the stack. This motion is in the notional
1151 third dimension only, and does not change the position of the window
1152 on the screen.
1153
1154 You can raise and lower Emacs frame Windows with these functions:
1155
1156 @deffn Command raise-frame &optional frame
1157 This function raises frame @var{frame} (default, the selected frame).
1158 @end deffn
1159
1160 @deffn Command lower-frame &optional frame
1161 This function lowers frame @var{frame} (default, the selected frame).
1162 @end deffn
1163
1164 @defopt minibuffer-auto-raise
1165 If this is non-@code{nil}, activation of the minibuffer raises the frame
1166 that the minibuffer window is in.
1167 @end defopt
1168
1169 You can also enable auto-raise (raising automatically when a frame is
1170 selected) or auto-lower (lowering automatically when it is deselected)
1171 for any frame using frame parameters. @xref{Window Frame Parameters}.
1172
1173 @node Frame Configurations
1174 @section Frame Configurations
1175 @cindex frame configuration
1176
1177 A @dfn{frame configuration} records the current arrangement of frames,
1178 all their properties, and the window configuration of each one.
1179 (@xref{Window Configurations}.)
1180
1181 @defun current-frame-configuration
1182 This function returns a frame configuration list that describes
1183 the current arrangement of frames and their contents.
1184 @end defun
1185
1186 @defun set-frame-configuration configuration &optional nodelete
1187 This function restores the state of frames described in
1188 @var{configuration}.
1189
1190 Ordinarily, this function deletes all existing frames not listed in
1191 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1192 unwanted frames are iconified instead.
1193 @end defun
1194
1195 @node Mouse Tracking
1196 @section Mouse Tracking
1197 @cindex mouse tracking
1198 @cindex tracking the mouse
1199
1200 Sometimes it is useful to @dfn{track} the mouse, which means to display
1201 something to indicate where the mouse is and move the indicator as the
1202 mouse moves. For efficient mouse tracking, you need a way to wait until
1203 the mouse actually moves.
1204
1205 The convenient way to track the mouse is to ask for events to represent
1206 mouse motion. Then you can wait for motion by waiting for an event. In
1207 addition, you can easily handle any other sorts of events that may
1208 occur. That is useful, because normally you don't want to track the
1209 mouse forever---only until some other event, such as the release of a
1210 button.
1211
1212 @defspec track-mouse body@dots{}
1213 This special form executes @var{body}, with generation of mouse motion
1214 events enabled. Typically @var{body} would use @code{read-event} to
1215 read the motion events and modify the display accordingly. @xref{Motion
1216 Events}, for the format of mouse motion events.
1217
1218 The value of @code{track-mouse} is that of the last form in @var{body}.
1219 You should design @var{body} to return when it sees the up-event that
1220 indicates the release of the button, or whatever kind of event means
1221 it is time to stop tracking.
1222 @end defspec
1223
1224 The usual purpose of tracking mouse motion is to indicate on the screen
1225 the consequences of pushing or releasing a button at the current
1226 position.
1227
1228 In many cases, you can avoid the need to track the mouse by using
1229 the @code{mouse-face} text property (@pxref{Special Properties}).
1230 That works at a much lower level and runs more smoothly than
1231 Lisp-level mouse tracking.
1232
1233 @ignore
1234 @c These are not implemented yet.
1235
1236 These functions change the screen appearance instantaneously. The
1237 effect is transient, only until the next ordinary Emacs redisplay. That
1238 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1239 to change the text, and the body of @code{track-mouse} normally reads
1240 the events itself and does not do redisplay.
1241
1242 @defun x-contour-region window beg end
1243 This function draws lines to make a box around the text from @var{beg}
1244 to @var{end}, in window @var{window}.
1245 @end defun
1246
1247 @defun x-uncontour-region window beg end
1248 This function erases the lines that would make a box around the text
1249 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1250 a contour that you previously made by calling @code{x-contour-region}.
1251 @end defun
1252
1253 @defun x-draw-rectangle frame left top right bottom
1254 This function draws a hollow rectangle on frame @var{frame} with the
1255 specified edge coordinates, all measured in pixels from the inside top
1256 left corner. It uses the cursor color, the one used for indicating the
1257 location of point.
1258 @end defun
1259
1260 @defun x-erase-rectangle frame left top right bottom
1261 This function erases a hollow rectangle on frame @var{frame} with the
1262 specified edge coordinates, all measured in pixels from the inside top
1263 left corner. Erasure means redrawing the text and background that
1264 normally belong in the specified rectangle.
1265 @end defun
1266 @end ignore
1267
1268 @node Mouse Position
1269 @section Mouse Position
1270 @cindex mouse position
1271 @cindex position of mouse
1272
1273 The functions @code{mouse-position} and @code{set-mouse-position}
1274 give access to the current position of the mouse.
1275
1276 @defun mouse-position
1277 This function returns a description of the position of the mouse. The
1278 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1279 and @var{y} are integers giving the position in characters relative to
1280 the top left corner of the inside of @var{frame}.
1281 @end defun
1282
1283 @defvar mouse-position-function
1284 If non-@code{nil}, the value of this variable is a function for
1285 @code{mouse-position} to call. @code{mouse-position} calls this
1286 function just before returning, with its normal return value as the
1287 sole argument, and it returns whatever this function returns to it.
1288
1289 This abnormal hook exists for the benefit of packages like
1290 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1291 @end defvar
1292
1293 @defun set-mouse-position frame x y
1294 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1295 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1296 giving the position in characters relative to the top left corner of the
1297 inside of @var{frame}. If @var{frame} is not visible, this function
1298 does nothing. The return value is not significant.
1299 @end defun
1300
1301 @defun mouse-pixel-position
1302 This function is like @code{mouse-position} except that it returns
1303 coordinates in units of pixels rather than units of characters.
1304 @end defun
1305
1306 @defun set-mouse-pixel-position frame x y
1307 This function warps the mouse like @code{set-mouse-position} except that
1308 @var{x} and @var{y} are in units of pixels rather than units of
1309 characters. These coordinates are not required to be within the frame.
1310
1311 If @var{frame} is not visible, this function does nothing. The return
1312 value is not significant.
1313 @end defun
1314
1315 @need 3000
1316
1317 @node Pop-Up Menus
1318 @section Pop-Up Menus
1319
1320 When using a window system, a Lisp program can pop up a menu so that
1321 the user can choose an alternative with the mouse.
1322
1323 @defun x-popup-menu position menu
1324 This function displays a pop-up menu and returns an indication of
1325 what selection the user makes.
1326
1327 The argument @var{position} specifies where on the screen to put the
1328 menu. It can be either a mouse button event (which says to put the menu
1329 where the user actuated the button) or a list of this form:
1330
1331 @example
1332 ((@var{xoffset} @var{yoffset}) @var{window})
1333 @end example
1334
1335 @noindent
1336 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1337 pixels, counting from the top left corner of @var{window}'s frame.
1338
1339 If @var{position} is @code{t}, it means to use the current mouse
1340 position. If @var{position} is @code{nil}, it means to precompute the
1341 key binding equivalents for the keymaps specified in @var{menu},
1342 without actually displaying or popping up the menu.
1343
1344 The argument @var{menu} says what to display in the menu. It can be a
1345 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1346 can have the following form:
1347
1348 @example
1349 (@var{title} @var{pane1} @var{pane2}...)
1350 @end example
1351
1352 @noindent
1353 where each pane is a list of form
1354
1355 @example
1356 (@var{title} (@var{line} . @var{item})...)
1357 @end example
1358
1359 Each @var{line} should be a string, and each @var{item} should be the
1360 value to return if that @var{line} is chosen.
1361 @end defun
1362
1363 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1364 if you could do the job with a prefix key defined with a menu keymap.
1365 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1366 a} can see the individual items in that menu and provide help for them.
1367 If instead you implement the menu by defining a command that calls
1368 @code{x-popup-menu}, the help facilities cannot know what happens inside
1369 that command, so they cannot give any help for the menu's items.
1370
1371 The menu bar mechanism, which lets you switch between submenus by
1372 moving the mouse, cannot look within the definition of a command to see
1373 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1374 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1375 an integrated fashion. This is why all menu bar submenus are
1376 implemented with menu keymaps within the parent menu, and never with
1377 @code{x-popup-menu}. @xref{Menu Bar},
1378
1379 If you want a menu bar submenu to have contents that vary, you should
1380 still use a menu keymap to implement it. To make the contents vary, add
1381 a hook function to @code{menu-bar-update-hook} to update the contents of
1382 the menu keymap as necessary.
1383
1384 @node Dialog Boxes
1385 @section Dialog Boxes
1386 @cindex dialog boxes
1387
1388 A dialog box is a variant of a pop-up menu---it looks a little
1389 different, it always appears in the center of a frame, and it has just
1390 one level and one pane. The main use of dialog boxes is for asking
1391 questions that the user can answer with ``yes'', ``no'', and a few other
1392 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1393 dialog boxes instead of the keyboard, when called from commands invoked
1394 by mouse clicks.
1395
1396 @defun x-popup-dialog position contents
1397 This function displays a pop-up dialog box and returns an indication of
1398 what selection the user makes. The argument @var{contents} specifies
1399 the alternatives to offer; it has this format:
1400
1401 @example
1402 (@var{title} (@var{string} . @var{value})@dots{})
1403 @end example
1404
1405 @noindent
1406 which looks like the list that specifies a single pane for
1407 @code{x-popup-menu}.
1408
1409 The return value is @var{value} from the chosen alternative.
1410
1411 An element of the list may be just a string instead of a cons cell
1412 @code{(@var{string} . @var{value})}. That makes a box that cannot
1413 be selected.
1414
1415 If @code{nil} appears in the list, it separates the left-hand items from
1416 the right-hand items; items that precede the @code{nil} appear on the
1417 left, and items that follow the @code{nil} appear on the right. If you
1418 don't include a @code{nil} in the list, then approximately half the
1419 items appear on each side.
1420
1421 Dialog boxes always appear in the center of a frame; the argument
1422 @var{position} specifies which frame. The possible values are as in
1423 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1424 frame matters.
1425
1426 In some configurations, Emacs cannot display a real dialog box; so
1427 instead it displays the same items in a pop-up menu in the center of the
1428 frame.
1429 @end defun
1430
1431 @node Pointer Shapes
1432 @section Pointer Shapes
1433 @cindex pointer shape
1434 @cindex mouse pointer shape
1435
1436 These variables specify which shape to use for the mouse pointer in
1437 various situations, when using the X Window System:
1438
1439 @table @code
1440 @item x-pointer-shape
1441 @vindex x-pointer-shape
1442 This variable specifies the pointer shape to use ordinarily in the Emacs
1443 frame.
1444
1445 @item x-sensitive-text-pointer-shape
1446 @vindex x-sensitive-text-pointer-shape
1447 This variable specifies the pointer shape to use when the mouse
1448 is over mouse-sensitive text.
1449 @end table
1450
1451 These variables affect newly created frames. They do not normally
1452 affect existing frames; however, if you set the mouse color of a frame,
1453 that also updates its pointer shapes based on the current values of
1454 these variables. @xref{Window Frame Parameters}.
1455
1456 The values you can use, to specify either of these pointer shapes, are
1457 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1458 @key{RET} x-pointer @key{RET}} to see a list of them.
1459
1460 @node Window System Selections
1461 @section Window System Selections
1462 @cindex selection (for window systems)
1463
1464 The X server records a set of @dfn{selections} which permit transfer of
1465 data between application programs. The various selections are
1466 distinguished by @dfn{selection types}, represented in Emacs by
1467 symbols. X clients including Emacs can read or set the selection for
1468 any given type.
1469
1470 @defun x-set-selection type data
1471 This function sets a ``selection'' in the X server. It takes two
1472 arguments: a selection type @var{type}, and the value to assign to it,
1473 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1474 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1475 (or a cons of two integers or list of two integers), an overlay, or a
1476 cons of two markers pointing to the same buffer. An overlay or a pair
1477 of markers stands for text in the overlay or between the markers.
1478
1479 The argument @var{data} may also be a vector of valid non-vector
1480 selection values.
1481
1482 Each possible @var{type} has its own selection value, which changes
1483 independently. The usual values of @var{type} are @code{PRIMARY},
1484 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1485 names, in accord with X Window System conventions. The default is
1486 @code{PRIMARY}.
1487 @end defun
1488
1489 @defun x-get-selection &optional type data-type
1490 This function accesses selections set up by Emacs or by other X
1491 clients. It takes two optional arguments, @var{type} and
1492 @var{data-type}. The default for @var{type}, the selection type, is
1493 @code{PRIMARY}.
1494
1495 The @var{data-type} argument specifies the form of data conversion to
1496 use, to convert the raw data obtained from another X client into Lisp
1497 data. Meaningful values include @code{TEXT}, @code{STRING},
1498 @code{UTF8_STRING},
1499 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1500 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1501 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1502 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1503 upper-case names in accord with X conventions.) The default for
1504 @var{data-type} is @code{STRING}.
1505 @end defun
1506
1507 @cindex cut buffer
1508 The X server also has a set of eight numbered @dfn{cut buffers} which can
1509 store text or other data being moved between applications. Cut buffers
1510 are considered obsolete, but Emacs supports them for the sake of X
1511 clients that still use them. Cut buffers are numbered from 0 to 7.
1512
1513 @defun x-get-cut-buffer &optional n
1514 This function returns the contents of cut buffer number @var{n}.
1515 If omitted @var{n} defaults to 0.
1516 @end defun
1517
1518 @defun x-set-cut-buffer string &optional push
1519 @anchor{Definition of x-set-cut-buffer}
1520 This function stores @var{string} into the first cut buffer (cut buffer
1521 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1522 If @var{push} is non-@code{nil}, that says to move the values down
1523 through the series of cut buffers, much like the way successive kills in
1524 Emacs move down the kill ring. In other words, the previous value of
1525 the first cut buffer moves into the second cut buffer, and the second to
1526 the third, and so on through all eight cut buffers.
1527 @end defun
1528
1529 @defvar selection-coding-system
1530 This variable specifies the coding system to use when reading and
1531 writing selections, the clipboard, or a cut buffer. @xref{Coding
1532 Systems}. The default is @code{compound-text-with-extensions}, which
1533 converts to the text representation that X11 normally uses.
1534 @end defvar
1535
1536 @cindex clipboard support (for MS-Windows)
1537 When Emacs runs on MS-Windows, it does not implement X selections in
1538 general, but it does support the clipboard. @code{x-get-selection}
1539 and @code{x-set-selection} on MS-Windows support the text data type
1540 only; if the clipboard holds other types of data, Emacs treats the
1541 clipboard as empty.
1542
1543 @defopt x-select-enable-clipboard
1544 If this is non-@code{nil}, the Emacs yank functions consult the
1545 clipboard before the primary selection, and the kill functions store in
1546 the clipboard as well as the primary selection. Otherwise they do not
1547 access the clipboard at all. The default is @code{nil} on most systems,
1548 but @code{t} on MS-Windows.
1549 @end defopt
1550
1551 @node Color Names
1552 @section Color Names
1553
1554 These functions provide a way to determine which color names are
1555 valid, and what they look like. In some cases, the value depends on the
1556 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1557 meaning of the term ``selected frame''.
1558
1559 @defun color-defined-p color &optional frame
1560 @tindex color-defined-p
1561 This function reports whether a color name is meaningful. It returns
1562 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1563 which frame's display to ask about; if @var{frame} is omitted or
1564 @code{nil}, the selected frame is used.
1565
1566 Note that this does not tell you whether the display you are using
1567 really supports that color. When using X, you can ask for any defined
1568 color on any kind of display, and you will get some result---typically,
1569 the closest it can do. To determine whether a frame can really display
1570 a certain color, use @code{color-supported-p} (see below).
1571
1572 @findex x-color-defined-p
1573 This function used to be called @code{x-color-defined-p},
1574 and that name is still supported as an alias.
1575 @end defun
1576
1577 @defun defined-colors &optional frame
1578 @tindex defined-colors
1579 This function returns a list of the color names that are defined
1580 and supported on frame @var{frame} (default, the selected frame).
1581
1582 @findex x-defined-colors
1583 This function used to be called @code{x-defined-colors},
1584 and that name is still supported as an alias.
1585 @end defun
1586
1587 @defun color-supported-p color &optional frame background-p
1588 @tindex color-supported-p
1589 This returns @code{t} if @var{frame} can really display the color
1590 @var{color} (or at least something close to it). If @var{frame} is
1591 omitted or @code{nil}, the question applies to the selected frame.
1592
1593 Some terminals support a different set of colors for foreground and
1594 background. If @var{background-p} is non-@code{nil}, that means you are
1595 asking whether @var{color} can be used as a background; otherwise you
1596 are asking whether it can be used as a foreground.
1597
1598 The argument @var{color} must be a valid color name.
1599 @end defun
1600
1601 @defun color-gray-p color &optional frame
1602 @tindex color-gray-p
1603 This returns @code{t} if @var{color} is a shade of gray, as defined on
1604 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1605 question applies to the selected frame. The argument @var{color} must
1606 be a valid color name.
1607 @end defun
1608
1609 @defun color-values color &optional frame
1610 @tindex color-values
1611 This function returns a value that describes what @var{color} should
1612 ideally look like. If @var{color} is defined, the value is a list of
1613 three integers, which give the amount of red, the amount of green, and
1614 the amount of blue. Each integer ranges in principle from 0 to 65535,
1615 but in practice no value seems to be above 65280. This kind
1616 of three-element list is called an @dfn{rgb value}.
1617
1618 If @var{color} is not defined, the value is @code{nil}.
1619
1620 @example
1621 (color-values "black")
1622 @result{} (0 0 0)
1623 (color-values "white")
1624 @result{} (65280 65280 65280)
1625 (color-values "red")
1626 @result{} (65280 0 0)
1627 (color-values "pink")
1628 @result{} (65280 49152 51968)
1629 (color-values "hungry")
1630 @result{} nil
1631 @end example
1632
1633 The color values are returned for @var{frame}'s display. If @var{frame}
1634 is omitted or @code{nil}, the information is returned for the selected
1635 frame's display.
1636
1637 @findex x-color-values
1638 This function used to be called @code{x-color-values},
1639 and that name is still supported as an alias.
1640 @end defun
1641
1642 @node Text Terminal Colors
1643 @section Text Terminal Colors
1644 @cindex colors on text-only terminals
1645
1646 Emacs can display color on text-only terminals, starting with version
1647 21. These terminals usually support only a small number of colors, and
1648 the computer uses small integers to select colors on the terminal. This
1649 means that the computer cannot reliably tell what the selected color
1650 looks like; instead, you have to inform your application which small
1651 integers correspond to which colors. However, Emacs does know the
1652 standard set of colors and will try to use them automatically.
1653
1654 The functions described in this section control how terminal colors
1655 are used by Emacs.
1656
1657 @cindex rgb value
1658 Several of these functions use or return @dfn{rgb values}. An rgb
1659 value is a list of three integers, which give the amount of red, the
1660 amount of green, and the amount of blue. Each integer ranges in
1661 principle from 0 to 65535, but in practice the largest value used is
1662 65280.
1663
1664 These functions accept a display (either a frame or the name of a
1665 terminal) as an optional argument. We hope in the future to make Emacs
1666 support more than one text-only terminal at one time; then this argument
1667 will specify which terminal to operate on (the default being the
1668 selected frame's terminal; @pxref{Input Focus}). At present, though,
1669 the @var{display} argument has no effect.
1670
1671 @defun tty-color-define name number &optional rgb display
1672 @tindex tty-color-define
1673 This function associates the color name @var{name} with
1674 color number @var{number} on the terminal.
1675
1676 The optional argument @var{rgb}, if specified, is an rgb value; it says
1677 what the color actually looks like. If you do not specify @var{rgb},
1678 then this color cannot be used by @code{tty-color-approximate} to
1679 approximate other colors, because Emacs does not know what it looks
1680 like.
1681 @end defun
1682
1683 @defun tty-color-clear &optional display
1684 @tindex tty-color-clear
1685 This function clears the table of defined colors for a text-only terminal.
1686 @end defun
1687
1688 @defun tty-color-alist &optional display
1689 @tindex tty-color-alist
1690 This function returns an alist recording the known colors supported by a
1691 text-only terminal.
1692
1693 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1694 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1695 name, @var{number} is the number used to specify it to the terminal.
1696 If present, @var{rgb} is an rgb value that says what the color
1697 actually looks like.
1698 @end defun
1699
1700 @defun tty-color-approximate rgb &optional display
1701 @tindex tty-color-approximate
1702 This function finds the closest color, among the known colors supported
1703 for @var{display}, to that described by the rgb value @var{rgb}.
1704 @end defun
1705
1706 @defun tty-color-translate color &optional display
1707 @tindex tty-color-translate
1708 This function finds the closest color to @var{color} among the known
1709 colors supported for @var{display}. If the name @var{color} is not
1710 defined, the value is @code{nil}.
1711
1712 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1713 instead of an actual name. The format
1714 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1715 @end defun
1716
1717 @node Resources
1718 @section X Resources
1719
1720 @defun x-get-resource attribute class &optional component subclass
1721 The function @code{x-get-resource} retrieves a resource value from the X
1722 Window defaults database.
1723
1724 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1725 This function searches using a key of the form
1726 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1727 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1728 the class.
1729
1730 The optional arguments @var{component} and @var{subclass} add to the key
1731 and the class, respectively. You must specify both of them or neither.
1732 If you specify them, the key is
1733 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1734 @samp{Emacs.@var{class}.@var{subclass}}.
1735 @end defun
1736
1737 @defvar x-resource-class
1738 This variable specifies the application name that @code{x-get-resource}
1739 should look up. The default value is @code{"Emacs"}. You can examine X
1740 resources for application names other than ``Emacs'' by binding this
1741 variable to some other string, around a call to @code{x-get-resource}.
1742 @end defvar
1743
1744 @defvar x-resource-name
1745 This variable specifies the instance name that @code{x-get-resource}
1746 should look up. The default value is the name Emacs was invoked with,
1747 or the value specified with the @samp{-name} or @samp{-rn} switches.
1748 @end defvar
1749
1750 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1751
1752 @node Display Feature Testing
1753 @section Display Feature Testing
1754 @cindex display feature testing
1755
1756 The functions in this section describe the basic capabilities of a
1757 particular display. Lisp programs can use them to adapt their behavior
1758 to what the display can do. For example, a program that ordinarily uses
1759 a popup menu could use the minibuffer if popup menus are not supported.
1760
1761 The optional argument @var{display} in these functions specifies which
1762 display to ask the question about. It can be a display name, a frame
1763 (which designates the display that frame is on), or @code{nil} (which
1764 refers to the selected frame's display, @pxref{Input Focus}).
1765
1766 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1767 obtain information about displays.
1768
1769 @defun display-popup-menus-p &optional display
1770 @tindex display-popup-menus-p
1771 This function returns @code{t} if popup menus are supported on
1772 @var{display}, @code{nil} if not. Support for popup menus requires that
1773 the mouse be available, since the user cannot choose menu items without
1774 a mouse.
1775 @end defun
1776
1777 @defun display-graphic-p &optional display
1778 @tindex display-graphic-p
1779 @cindex frames, more than one on display
1780 @cindex fonts, more than one on display
1781 This function returns @code{t} if @var{display} is a graphic display
1782 capable of displaying several frames and several different fonts at
1783 once. This is true for displays that use a window system such as X, and
1784 false for text-only terminals.
1785 @end defun
1786
1787 @defun display-mouse-p &optional display
1788 @tindex display-mouse-p
1789 @cindex mouse, availability
1790 This function returns @code{t} if @var{display} has a mouse available,
1791 @code{nil} if not.
1792 @end defun
1793
1794 @defun display-color-p &optional display
1795 @tindex display-color-p
1796 @findex x-display-color-p
1797 This function returns @code{t} if the screen is a color screen.
1798 It used to be called @code{x-display-color-p}, and that name
1799 is still supported as an alias.
1800 @end defun
1801
1802 @defun display-grayscale-p &optional display
1803 @tindex display-grayscale-p
1804 This function returns @code{t} if the screen can display shades of gray.
1805 (All color displays can do this.)
1806 @end defun
1807
1808 @defun display-supports-face-attributes-p attributes &optional display
1809 @anchor{Display Face Attribute Testing}
1810 @tindex display-supports-face-attributes-p
1811 This function returns non-@code{nil} if all the face attributes in
1812 @var{attributes} are supported (@pxref{Face Attributes}).
1813
1814 The definition of `supported' is somewhat heuristic, but basically
1815 means that a face containing all the attributes in @var{attributes},
1816 when merged with the default face for display, can be represented in a
1817 way that's
1818
1819 @enumerate
1820 @item
1821 different in appearance than the default face, and
1822
1823 @item
1824 `close in spirit' to what the attributes specify, if not exact.
1825 @end enumerate
1826
1827 Point (2) implies that a @code{:weight black} attribute will be
1828 satisfied by any display that can display bold, as will
1829 @code{:foreground "yellow"} as long as some yellowish color can be
1830 displayed, but @code{:slant italic} will @emph{not} be satisfied by
1831 the tty display code's automatic substitution of a `dim' face for
1832 italic.
1833 @end defun
1834
1835 @defun display-selections-p &optional display
1836 @tindex display-selections-p
1837 This function returns @code{t} if @var{display} supports selections.
1838 Windowed displays normally support selections, but they may also be
1839 supported in some other cases.
1840 @end defun
1841
1842 @defun display-images-p &optional display
1843 This function returns @code{t} if @var{display} can display images.
1844 Windowed displays ought in principle to handle images, but some
1845 systems lack the support for that. On a display that does not support
1846 images, Emacs cannot display a tool bar.
1847 @end defun
1848
1849 @defun display-screens &optional display
1850 @tindex display-screens
1851 This function returns the number of screens associated with the display.
1852 @end defun
1853
1854 @defun display-pixel-height &optional display
1855 @tindex display-pixel-height
1856 This function returns the height of the screen in pixels.
1857 @end defun
1858
1859 @defun display-mm-height &optional display
1860 @tindex display-mm-height
1861 This function returns the height of the screen in millimeters,
1862 or @code{nil} if Emacs cannot get that information.
1863 @end defun
1864
1865 @defun display-pixel-width &optional display
1866 @tindex display-pixel-width
1867 This function returns the width of the screen in pixels.
1868 @end defun
1869
1870 @defun display-mm-width &optional display
1871 @tindex display-mm-width
1872 This function returns the width of the screen in millimeters,
1873 or @code{nil} if Emacs cannot get that information.
1874 @end defun
1875
1876 @defun display-backing-store &optional display
1877 @tindex display-backing-store
1878 This function returns the backing store capability of the display.
1879 Backing store means recording the pixels of windows (and parts of
1880 windows) that are not exposed, so that when exposed they can be
1881 displayed very quickly.
1882
1883 Values can be the symbols @code{always}, @code{when-mapped}, or
1884 @code{not-useful}. The function can also return @code{nil}
1885 when the question is inapplicable to a certain kind of display.
1886 @end defun
1887
1888 @defun display-save-under &optional display
1889 @tindex display-save-under
1890 This function returns non-@code{nil} if the display supports the
1891 SaveUnder feature. That feature is used by pop-up windows
1892 to save the pixels they obscure, so that they can pop down
1893 quickly.
1894 @end defun
1895
1896 @defun display-planes &optional display
1897 @tindex display-planes
1898 This function returns the number of planes the display supports.
1899 This is typically the number of bits per pixel.
1900 For a tty display, it is log to base two of the number of colours supported.
1901 @end defun
1902
1903 @defun display-visual-class &optional display
1904 @tindex display-visual-class
1905 This function returns the visual class for the screen. The value is one
1906 of the symbols @code{static-gray}, @code{gray-scale},
1907 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1908 @code{direct-color}.
1909 @end defun
1910
1911 @defun display-color-cells &optional display
1912 @tindex display-color-cells
1913 This function returns the number of color cells the screen supports.
1914 @end defun
1915
1916 These functions obtain additional information specifically
1917 about X displays.
1918
1919 @defun x-server-version &optional display
1920 This function returns the list of version numbers of the X server
1921 running the display.
1922 @end defun
1923
1924 @defun x-server-vendor &optional display
1925 This function returns the vendor that provided the X server software.
1926 @end defun
1927
1928 @ignore
1929 @defvar x-no-window-manager
1930 This variable's value is @code{t} if no X window manager is in use.
1931 @end defvar
1932 @end ignore
1933
1934 @ignore
1935 @item
1936 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1937 width and height of an X Window frame, measured in pixels.
1938 @end ignore
1939
1940 @ignore
1941 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
1942 @end ignore