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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
15
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 @cindex window frame
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
26
27 @defun framep object
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
31
32 @table @code
33 @item x
34 The frame is displayed in an X window.
35 @item t
36 A terminal frame on a character display.
37 @item mac
38 The frame is displayed on a Macintosh.
39 @item w32
40 The frame is displayed on MS-Windows 9X/NT.
41 @item pc
42 The frame is displayed on an MS-DOS terminal.
43 @end table
44 @end defun
45
46 @menu
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide them.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
71 @end menu
72
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
75
76 @node Creating Frames
77 @section Creating Frames
78
79 To create a new frame, call the function @code{make-frame}.
80
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
84
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
89 your system.
90
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
94 @end defun
95
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
98 frame.
99 @end defvar
100
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
105 frame just created.
106 @end defvar
107
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
112
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
123 @ref{Input Focus}.
124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
132
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
138 terminal.
139
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144 @end deffn
145
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
149 a display name.
150 @end defun
151
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
156
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
162 look like:
163
164 @example
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
166 @end example
167
168 @xref{Resources}.
169
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
172 @end defun
173
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
178 @end defun
179
180 @node Frame Parameters
181 @section Frame Parameters
182
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
185 uses.
186
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
194
195 @menu
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
200 @end menu
201
202 @node Parameter Access
203 @subsection Access to Frame Parameters
204
205 These functions let you read and change the parameter values of a
206 frame.
207
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
213 @end defun
214
215 @defun frame-parameters frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values.
218 @end defun
219
220 @defun modify-frame-parameters frame alist
221 This function alters the parameters of frame @var{frame} based on the
222 elements of @var{alist}. Each element of @var{alist} has the form
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224 parameter. If you don't mention a parameter in @var{alist}, its value
225 doesn't change.
226 @end defun
227
228 @defun modify-all-frames-parameters alist
229 This function alters the frame parameters of all existing frames
230 according to @var{alist}, then modifies @code{default-frame-alist}
231 to apply the same parameter values to frames that will be created
232 henceforth.
233 @end defun
234
235 @node Initial Parameters
236 @subsection Initial Frame Parameters
237
238 You can specify the parameters for the initial startup frame
239 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
240
241 @defvar initial-frame-alist
242 This variable's value is an alist of parameter values used when creating
243 the initial window frame. You can set this variable to specify the
244 appearance of the initial frame without altering subsequent frames.
245 Each element has the form:
246
247 @example
248 (@var{parameter} . @var{value})
249 @end example
250
251 Emacs creates the initial frame before it reads your init
252 file. After reading that file, Emacs checks @code{initial-frame-alist},
253 and applies the parameter settings in the altered value to the already
254 created initial frame.
255
256 If these settings affect the frame geometry and appearance, you'll see
257 the frame appear with the wrong ones and then change to the specified
258 ones. If that bothers you, you can specify the same geometry and
259 appearance with X resources; those do take effect before the frame is
260 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
261
262 X resource settings typically apply to all frames. If you want to
263 specify some X resources solely for the sake of the initial frame, and
264 you don't want them to apply to subsequent frames, here's how to achieve
265 this. Specify parameters in @code{default-frame-alist} to override the
266 X resources for subsequent frames; then, to prevent these from affecting
267 the initial frame, specify the same parameters in
268 @code{initial-frame-alist} with values that match the X resources.
269 @end defvar
270
271 If these parameters specify a separate minibuffer-only frame with
272 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
273 one for you.
274
275 @defvar minibuffer-frame-alist
276 This variable's value is an alist of parameter values used when creating
277 an initial minibuffer-only frame---if such a frame is needed, according
278 to the parameters for the main initial frame.
279 @end defvar
280
281 @defvar default-frame-alist
282 This is an alist specifying default values of frame parameters for all
283 Emacs frames---the first frame, and subsequent frames. When using the X
284 Window System, you can get the same results by means of X resources
285 in many cases.
286 @end defvar
287
288 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
289
290 If you use options that specify window appearance when you invoke Emacs,
291 they take effect by adding elements to @code{default-frame-alist}. One
292 exception is @samp{-geometry}, which adds the specified position to
293 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
294 The GNU Emacs Manual}.
295
296 @node Window Frame Parameters
297 @subsection Window Frame Parameters
298
299 Just what parameters a frame has depends on what display mechanism it
300 uses. Here is a table of the parameters that have special meanings in a
301 window frame; of these, @code{name}, @code{title}, @code{height},
302 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
303 meaningful information in terminal frames, and @code{tty-color-mode}
304 is meaningful @emph{only} in terminal frames.
305
306 @table @code
307 @item display
308 The display on which to open this frame. It should be a string of the
309 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
310 @code{DISPLAY} environment variable.
311
312 @item title
313 If a frame has a non-@code{nil} title, it appears in the window system's
314 border for the frame, and also in the mode line of windows in that frame
315 if @code{mode-line-frame-identification} uses @samp{%F}
316 (@pxref{%-Constructs}). This is normally the case when Emacs is not
317 using a window system, and can only display one frame at a time.
318 @xref{Frame Titles}.
319
320 @item name
321 The name of the frame. The frame name serves as a default for the frame
322 title, if the @code{title} parameter is unspecified or @code{nil}. If
323 you don't specify a name, Emacs sets the frame name automatically
324 (@pxref{Frame Titles}).
325
326 If you specify the frame name explicitly when you create the frame, the
327 name is also used (instead of the name of the Emacs executable) when
328 looking up X resources for the frame.
329
330 @item left
331 The screen position of the left edge, in pixels, with respect to the
332 left edge of the screen. The value may be a positive number @var{pos},
333 or a list of the form @code{(+ @var{pos})} which permits specifying a
334 negative @var{pos} value.
335
336 A negative number @minus{}@var{pos}, or a list of the form @code{(-
337 @var{pos})}, actually specifies the position of the right edge of the
338 window with respect to the right edge of the screen. A positive value
339 of @var{pos} counts toward the left. @strong{Reminder:} if the
340 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
341 positive.
342
343 Some window managers ignore program-specified positions. If you want to
344 be sure the position you specify is not ignored, specify a
345 non-@code{nil} value for the @code{user-position} parameter as well.
346
347 @item top
348 The screen position of the top edge, in pixels, with respect to the
349 top edge of the screen. The value may be a positive number @var{pos},
350 or a list of the form @code{(+ @var{pos})} which permits specifying a
351 negative @var{pos} value.
352
353 A negative number @minus{}@var{pos}, or a list of the form @code{(-
354 @var{pos})}, actually specifies the position of the bottom edge of the
355 window with respect to the bottom edge of the screen. A positive value
356 of @var{pos} counts toward the top. @strong{Reminder:} if the
357 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
358 positive.
359
360 Some window managers ignore program-specified positions. If you want to
361 be sure the position you specify is not ignored, specify a
362 non-@code{nil} value for the @code{user-position} parameter as well.
363
364 @item icon-left
365 The screen position of the left edge @emph{of the frame's icon}, in
366 pixels, counting from the left edge of the screen. This takes effect if
367 and when the frame is iconified.
368
369 @item icon-top
370 The screen position of the top edge @emph{of the frame's icon}, in
371 pixels, counting from the top edge of the screen. This takes effect if
372 and when the frame is iconified.
373
374 @item user-position
375 When you create a frame and specify its screen position with the
376 @code{left} and @code{top} parameters, use this parameter to say whether
377 the specified position was user-specified (explicitly requested in some
378 way by a human user) or merely program-specified (chosen by a program).
379 A non-@code{nil} value says the position was user-specified.
380
381 Window managers generally heed user-specified positions, and some heed
382 program-specified positions too. But many ignore program-specified
383 positions, placing the window in a default fashion or letting the user
384 place it with the mouse. Some window managers, including @code{twm},
385 let the user specify whether to obey program-specified positions or
386 ignore them.
387
388 When you call @code{make-frame}, you should specify a non-@code{nil}
389 value for this parameter if the values of the @code{left} and @code{top}
390 parameters represent the user's stated preference; otherwise, use
391 @code{nil}.
392
393 @item height
394 The height of the frame contents, in characters. (To get the height in
395 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
396
397 @item width
398 The width of the frame contents, in characters. (To get the height in
399 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
400
401 @item fullscreen
402 Specify that width, height or both shall be set to the size of the screen.
403 The value @code{fullwidth} specifies that width shall be the size of the
404 screen. The value @code{fullheight} specifies that height shall be the
405 size of the screen. The value @code{fullboth} specifies that both the
406 width and the height shall be set to the size of the screen.
407
408 @item window-id
409 The number of the window-system window used by the frame
410 to contain the actual Emacs windows.
411
412 @item outer-window-id
413 The number of the outermost window-system window used for the whole frame.
414
415 @item minibuffer
416 Whether this frame has its own minibuffer. The value @code{t} means
417 yes, @code{nil} means no, @code{only} means this frame is just a
418 minibuffer. If the value is a minibuffer window (in some other frame),
419 the new frame uses that minibuffer.
420
421 @item buffer-predicate
422 The buffer-predicate function for this frame. The function
423 @code{other-buffer} uses this predicate (from the selected frame) to
424 decide which buffers it should consider, if the predicate is not
425 @code{nil}. It calls the predicate with one argument, a buffer, once for
426 each buffer; if the predicate returns a non-@code{nil} value, it
427 considers that buffer.
428
429 @item buffer-list
430 A list of buffers that have been selected in this frame,
431 ordered most-recently-selected first.
432
433 @item auto-raise
434 Whether selecting the frame raises it (non-@code{nil} means yes).
435
436 @item auto-lower
437 Whether deselecting the frame lowers it (non-@code{nil} means yes).
438
439 @item vertical-scroll-bars
440 Whether the frame has scroll bars for vertical scrolling, and which side
441 of the frame they should be on. The possible values are @code{left},
442 @code{right}, and @code{nil} for no scroll bars.
443
444 @item horizontal-scroll-bars
445 Whether the frame has scroll bars for horizontal scrolling
446 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
447 implemented.)
448
449 @item scroll-bar-width
450 The width of the vertical scroll bar, in pixels,
451 or @code{nil} meaning to use the default width.
452
453 @item icon-type
454 The type of icon to use for this frame when it is iconified. If the
455 value is a string, that specifies a file containing a bitmap to use.
456 Any other non-@code{nil} value specifies the default bitmap icon (a
457 picture of a gnu); @code{nil} specifies a text icon.
458
459 @item icon-name
460 The name to use in the icon for this frame, when and if the icon
461 appears. If this is @code{nil}, the frame's title is used.
462
463 @item background-mode
464 This parameter is either @code{dark} or @code{light}, according
465 to whether the background color is a light one or a dark one.
466
467 @item tty-color-mode
468 @cindex standard colors for character terminals
469 This parameter overrides the terminal's color support as given by the
470 system's terminal capabilities database in that this parameter's value
471 specifies the color mode to use in terminal frames. The value can be
472 either a symbol or a number. A number specifies the number of colors
473 to use (and, indirectly, what commands to issue to produce each
474 color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
475 the ANSI escape sequences for 8 standard text colors; and a value of
476 -1 means Emacs should turn off color support. If the parameter's
477 value is a symbol, that symbol is looked up in the alist
478 @code{tty-color-mode-alist}, and if found, the associated number is
479 used as the color support mode.
480
481 @item display-type
482 This parameter describes the range of possible colors that can be used
483 in this frame. Its value is @code{color}, @code{grayscale} or
484 @code{mono}.
485
486 @item cursor-type
487 How to display the cursor. Legitimate values are:
488
489 @table @code
490 @item box
491 Display a filled box. (This is the default.)
492 @item hollow
493 Display a hollow box.
494 @item nil
495 Don't display a cursor.
496 @item bar
497 Display a vertical bar between characters.
498 @item (bar . @var{width})
499 Display a vertical bar @var{width} pixels wide between characters.
500 @item hbar
501 Display a horizontal bar.
502 @item (bar . @var{width})
503 Display a horizontal bar @var{width} pixels high.
504 @end table
505
506 @vindex cursor-type
507 The buffer-local variable @code{cursor-type} overrides the value of
508 the @code{cursor-type} frame parameter, and can in addition have
509 values @code{t} (use the cursor specified for the frame) and
510 @code{nil} (don't display a cursor).
511
512 @item border-width
513 The width in pixels of the window border.
514
515 @item internal-border-width
516 The distance in pixels between text and border.
517
518 @item left-fringe
519 @itemx right-fringe
520 The default width of the left and right fringes of windows in this
521 frame (@pxref{Fringes}). If either of these is zero, that effectively
522 removes the corresponding fringe. A value of @code{nil} stands for
523 the standard fringe width, which is the width needed to display the
524 fringe bitmaps.
525
526 The combined fringe widths must add up to an integral number of
527 columns, so the actual default fringe widths for the frame may be
528 larger than the specified values. The extra width needed to reach an
529 acceptable total is distributed evenly between the left and right
530 fringe. However, you can force one frame or the other to a precise
531 width by specifying that width a negative integer. If both widths are
532 negative, only the left fringe gets the specified width.
533
534 @item unsplittable
535 If non-@code{nil}, this frame's window is never split automatically.
536
537 @item visibility
538 The state of visibility of the frame. There are three possibilities:
539 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
540 iconified. @xref{Visibility of Frames}.
541
542 @item menu-bar-lines
543 The number of lines to allocate at the top of the frame for a menu bar.
544 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
545 toolkit, there is only one menu bar line; all that matters about the
546 number you specify is whether it is greater than zero.)
547
548 @item screen-gamma
549 @cindex gamma correction
550 If this is a number, Emacs performs ``gamma correction'' which adjusts
551 the brightness of all colors. The value should be the screen gamma of
552 your display, a floating point number.
553
554 Usual PC monitors have a screen gamma of 2.2, so color values in
555 Emacs, and in X windows generally, are calibrated to display properly
556 on a monitor with that gamma value. If you specify 2.2 for
557 @code{screen-gamma}, that means no correction is needed. Other values
558 request correction, designed to make the corrected colors appear on
559 your screen they way they would have appeared without correction on an
560 ordinary monitor with a gamma value of 2.2.
561
562 If your monitor displays colors too light, you should specify a
563 @code{screen-gamma} value smaller than 2.2. This requests correction
564 that makes colors darker. A screen gamma value of 1.5 may give good
565 results for LCD color displays.
566
567 @item tool-bar-lines
568 The number of lines to use for the toolbar. A value of @code{nil} means
569 don't display a tool bar.
570
571 @item line-spacing
572 Additional space put below text lines in pixels (a positive integer).
573
574 @ignore
575 @item parent-id
576 @c ??? Not yet working.
577 The X window number of the window that should be the parent of this one.
578 Specifying this lets you create an Emacs window inside some other
579 application's window. (It is not certain this will be implemented; try
580 it and see if it works.)
581 @end ignore
582 @end table
583
584 @defvar blink-cursor-alist
585 This variable specifies how to blink the cursor. Each element has the
586 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
587 type equals @var{on-state} (comparing using @code{equal}), Emacs uses
588 @var{off-state} to specify what the cursor looks like when it blinks
589 ``off''. Both @var{on-state} and @var{off-state} should be suitable
590 values for the @code{cursor-type} frame parameter.
591
592 There are various defaults for how to blink each type of cursor,
593 if the type is not mentioned as an @var{on-state} here. Changes
594 in this variable do not take effect immediately, because the variable
595 is examined only when you specify a cursor type for a frame.
596 @end defvar
597
598 These frame parameters are semi-obsolete in that they are automatically
599 equivalent to particular face attributes of particular faces.
600
601 @table @code
602 @item font
603 The name of the font for displaying text in the frame. This is a
604 string, either a valid font name for your system or the name of an Emacs
605 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
606 attribute of the @code{default} face.
607
608 @item foreground-color
609 The color to use for the image of a character. It is equivalent to
610 the @code{:foreground} attribute of the @code{default} face.
611
612 @item background-color
613 The color to use for the background of characters. It is equivalent to
614 the @code{:background} attribute of the @code{default} face.
615
616 @item mouse-color
617 The color for the mouse pointer. It is equivalent to the @code{:background}
618 attribute of the @code{mouse} face.
619
620 @item cursor-color
621 The color for the cursor that shows point. It is equivalent to the
622 @code{:background} attribute of the @code{cursor} face.
623
624 @item border-color
625 The color for the border of the frame. It is equivalent to the
626 @code{:background} attribute of the @code{border} face.
627
628 @item scroll-bar-foreground
629 If non-@code{nil}, the color for the foreground of scroll bars. It is
630 equivalent to the @code{:foreground} attribute of the
631 @code{scroll-bar} face.
632
633 @item scroll-bar-background
634 If non-@code{nil}, the color for the background of scroll bars. It is
635 equivalent to the @code{:background} attribute of the
636 @code{scroll-bar} face.
637 @end table
638
639 @node Size and Position
640 @subsection Frame Size And Position
641 @cindex size of frame
642 @cindex screen size
643 @cindex frame size
644 @cindex resize frame
645
646 You can read or change the size and position of a frame using the
647 frame parameters @code{left}, @code{top}, @code{height}, and
648 @code{width}. Whatever geometry parameters you don't specify are chosen
649 by the window manager in its usual fashion.
650
651 Here are some special features for working with sizes and positions.
652 (For the precise meaning of ``selected frame'' used by these functions,
653 see @ref{Input Focus}.)
654
655 @defun set-frame-position frame left top
656 This function sets the position of the top left corner of @var{frame} to
657 @var{left} and @var{top}. These arguments are measured in pixels, and
658 normally count from the top left corner of the screen.
659
660 Negative parameter values position the bottom edge of the window up from
661 the bottom edge of the screen, or the right window edge to the left of
662 the right edge of the screen. It would probably be better if the values
663 were always counted from the left and top, so that negative arguments
664 would position the frame partly off the top or left edge of the screen,
665 but it seems inadvisable to change that now.
666 @end defun
667
668 @defun frame-height &optional frame
669 @defunx frame-width &optional frame
670 These functions return the height and width of @var{frame}, measured in
671 lines and columns. If you don't supply @var{frame}, they use the
672 selected frame.
673 @end defun
674
675 @defun screen-height
676 @defunx screen-width
677 These functions are old aliases for @code{frame-height} and
678 @code{frame-width}. When you are using a non-window terminal, the size
679 of the frame is normally the same as the size of the terminal screen.
680 @end defun
681
682 @defun frame-pixel-height &optional frame
683 @defunx frame-pixel-width &optional frame
684 These functions return the height and width of @var{frame}, measured in
685 pixels. If you don't supply @var{frame}, they use the selected frame.
686 @end defun
687
688 @defun frame-char-height &optional frame
689 @defunx frame-char-width &optional frame
690 These functions return the height and width of a character in
691 @var{frame}, measured in pixels. The values depend on the choice of
692 font. If you don't supply @var{frame}, these functions use the selected
693 frame.
694 @end defun
695
696 @defun set-frame-size frame cols rows
697 This function sets the size of @var{frame}, measured in characters;
698 @var{cols} and @var{rows} specify the new width and height.
699
700 To set the size based on values measured in pixels, use
701 @code{frame-char-height} and @code{frame-char-width} to convert
702 them to units of characters.
703 @end defun
704
705 @defun set-frame-height frame lines &optional pretend
706 This function resizes @var{frame} to a height of @var{lines} lines. The
707 sizes of existing windows in @var{frame} are altered proportionally to
708 fit.
709
710 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
711 lines of output in @var{frame}, but does not change its value for the
712 actual height of the frame. This is only useful for a terminal frame.
713 Using a smaller height than the terminal actually implements may be
714 useful to reproduce behavior observed on a smaller screen, or if the
715 terminal malfunctions when using its whole screen. Setting the frame
716 height ``for real'' does not always work, because knowing the correct
717 actual size may be necessary for correct cursor positioning on a
718 terminal frame.
719 @end defun
720
721 @defun set-frame-width frame width &optional pretend
722 This function sets the width of @var{frame}, measured in characters.
723 The argument @var{pretend} has the same meaning as in
724 @code{set-frame-height}.
725 @end defun
726
727 @findex set-screen-height
728 @findex set-screen-width
729 The older functions @code{set-screen-height} and
730 @code{set-screen-width} were used to specify the height and width of the
731 screen, in Emacs versions that did not support multiple frames. They
732 are semi-obsolete, but still work; they apply to the selected frame.
733
734 @defun x-parse-geometry geom
735 @cindex geometry specification
736 The function @code{x-parse-geometry} converts a standard X window
737 geometry string to an alist that you can use as part of the argument to
738 @code{make-frame}.
739
740 The alist describes which parameters were specified in @var{geom}, and
741 gives the values specified for them. Each element looks like
742 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
743 values are @code{left}, @code{top}, @code{width}, and @code{height}.
744
745 For the size parameters, the value must be an integer. The position
746 parameter names @code{left} and @code{top} are not totally accurate,
747 because some values indicate the position of the right or bottom edges
748 instead. These are the @var{value} possibilities for the position
749 parameters:
750
751 @table @asis
752 @item an integer
753 A positive integer relates the left edge or top edge of the window to
754 the left or top edge of the screen. A negative integer relates the
755 right or bottom edge of the window to the right or bottom edge of the
756 screen.
757
758 @item @code{(+ @var{position})}
759 This specifies the position of the left or top edge of the window
760 relative to the left or top edge of the screen. The integer
761 @var{position} may be positive or negative; a negative value specifies a
762 position outside the screen.
763
764 @item @code{(- @var{position})}
765 This specifies the position of the right or bottom edge of the window
766 relative to the right or bottom edge of the screen. The integer
767 @var{position} may be positive or negative; a negative value specifies a
768 position outside the screen.
769 @end table
770
771 Here is an example:
772
773 @example
774 (x-parse-geometry "35x70+0-0")
775 @result{} ((height . 70) (width . 35)
776 (top - 0) (left . 0))
777 @end example
778 @end defun
779
780 @node Frame Titles
781 @section Frame Titles
782
783 Every frame has a @code{name} parameter; this serves as the default
784 for the frame title which window systems typically display at the top of
785 the frame. You can specify a name explicitly by setting the @code{name}
786 frame property.
787
788 Normally you don't specify the name explicitly, and Emacs computes the
789 frame name automatically based on a template stored in the variable
790 @code{frame-title-format}. Emacs recomputes the name each time the
791 frame is redisplayed.
792
793 @defvar frame-title-format
794 This variable specifies how to compute a name for a frame when you have
795 not explicitly specified one. The variable's value is actually a mode
796 line construct, just like @code{mode-line-format}. @xref{Mode Line
797 Data}.
798 @end defvar
799
800 @defvar icon-title-format
801 This variable specifies how to compute the name for an iconified frame,
802 when you have not explicitly specified the frame title. This title
803 appears in the icon itself.
804 @end defvar
805
806 @defvar multiple-frames
807 This variable is set automatically by Emacs. Its value is @code{t} when
808 there are two or more frames (not counting minibuffer-only frames or
809 invisible frames). The default value of @code{frame-title-format} uses
810 @code{multiple-frames} so as to put the buffer name in the frame title
811 only when there is more than one frame.
812 @end defvar
813
814 @node Deleting Frames
815 @section Deleting Frames
816 @cindex deletion of frames
817
818 Frames remain potentially visible until you explicitly @dfn{delete}
819 them. A deleted frame cannot appear on the screen, but continues to
820 exist as a Lisp object until there are no references to it. There is no
821 way to cancel the deletion of a frame aside from restoring a saved frame
822 configuration (@pxref{Frame Configurations}); this is similar to the
823 way windows behave.
824
825 @deffn Command delete-frame &optional frame force
826 @vindex delete-frame-functions
827 This function deletes the frame @var{frame} after running the hook
828 @code{delete-frame-functions} (each function gets one argument,
829 @var{frame}). By default, @var{frame} is the selected frame.
830
831 A frame cannot be deleted if its minibuffer is used by other frames.
832 Normally, you cannot delete a frame if all other frames are invisible,
833 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
834 @end deffn
835
836 @defun frame-live-p frame
837 The function @code{frame-live-p} returns non-@code{nil} if the frame
838 @var{frame} has not been deleted.
839 @end defun
840
841 Some window managers provide a command to delete a window. These work
842 by sending a special message to the program that operates the window.
843 When Emacs gets one of these commands, it generates a
844 @code{delete-frame} event, whose normal definition is a command that
845 calls the function @code{delete-frame}. @xref{Misc Events}.
846
847 @node Finding All Frames
848 @section Finding All Frames
849
850 @defun frame-list
851 The function @code{frame-list} returns a list of all the frames that
852 have not been deleted. It is analogous to @code{buffer-list} for
853 buffers, and includes frames on all terminals. The list that you get is
854 newly created, so modifying the list doesn't have any effect on the
855 internals of Emacs.
856 @end defun
857
858 @defun visible-frame-list
859 This function returns a list of just the currently visible frames.
860 @xref{Visibility of Frames}. (Terminal frames always count as
861 ``visible'', even though only the selected one is actually displayed.)
862 @end defun
863
864 @defun next-frame &optional frame minibuf
865 The function @code{next-frame} lets you cycle conveniently through all
866 the frames on the current display from an arbitrary starting point. It
867 returns the ``next'' frame after @var{frame} in the cycle. If
868 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
869 (@pxref{Input Focus}).
870
871 The second argument, @var{minibuf}, says which frames to consider:
872
873 @table @asis
874 @item @code{nil}
875 Exclude minibuffer-only frames.
876 @item @code{visible}
877 Consider all visible frames.
878 @item 0
879 Consider all visible or iconified frames.
880 @item a window
881 Consider only the frames using that particular window as their
882 minibuffer.
883 @item anything else
884 Consider all frames.
885 @end table
886 @end defun
887
888 @defun previous-frame &optional frame minibuf
889 Like @code{next-frame}, but cycles through all frames in the opposite
890 direction.
891 @end defun
892
893 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
894 Window Ordering}.
895
896 @node Frames and Windows
897 @section Frames and Windows
898
899 Each window is part of one and only one frame; you can get the frame
900 with @code{window-frame}.
901
902 @defun window-frame window
903 This function returns the frame that @var{window} is on.
904 @end defun
905
906 All the non-minibuffer windows in a frame are arranged in a cyclic
907 order. The order runs from the frame's top window, which is at the
908 upper left corner, down and to the right, until it reaches the window at
909 the lower right corner (always the minibuffer window, if the frame has
910 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
911
912 @defun frame-first-window frame
913 This returns the topmost, leftmost window of frame @var{frame}.
914 @end defun
915
916 At any time, exactly one window on any frame is @dfn{selected within the
917 frame}. The significance of this designation is that selecting the
918 frame also selects this window. You can get the frame's current
919 selected window with @code{frame-selected-window}.
920
921 @defun frame-selected-window frame
922 This function returns the window on @var{frame} that is selected within
923 @var{frame}.
924 @end defun
925
926 @defun set-frame-selected-window frame window
927 This sets the selected window of frame @var{frame} to @var{window}.
928 If @var{frame} is @code{nil}, it operates on the selected frame. If
929 @var{frame} is the selected frame, this makes @var{window} the
930 selected window.
931 @end defun
932
933 Conversely, selecting a window for Emacs with @code{select-window} also
934 makes that window selected within its frame. @xref{Selecting Windows}.
935
936 @defun frame-root-window frame
937 This function returns the window at the top left corner of @var{frame}.
938 @end defun
939
940 Another function that (usually) returns one of the windows in a given
941 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
942
943 @node Minibuffers and Frames
944 @section Minibuffers and Frames
945
946 Normally, each frame has its own minibuffer window at the bottom, which
947 is used whenever that frame is selected. If the frame has a minibuffer,
948 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
949
950 However, you can also create a frame with no minibuffer. Such a frame
951 must use the minibuffer window of some other frame. When you create the
952 frame, you can specify explicitly the minibuffer window to use (in some
953 other frame). If you don't, then the minibuffer is found in the frame
954 which is the value of the variable @code{default-minibuffer-frame}. Its
955 value should be a frame that does have a minibuffer.
956
957 If you use a minibuffer-only frame, you might want that frame to raise
958 when you enter the minibuffer. If so, set the variable
959 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
960
961 @defvar default-minibuffer-frame
962 This variable specifies the frame to use for the minibuffer window, by
963 default. It is always local to the current terminal and cannot be
964 buffer-local. @xref{Multiple Displays}.
965 @end defvar
966
967 @node Input Focus
968 @section Input Focus
969 @cindex input focus
970 @cindex selected frame
971
972 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
973 window always resides on the selected frame.
974
975 When Emacs displays its frames on several terminals (@pxref{Multiple
976 Displays}), each terminal has its own selected frame. But only one of
977 these is ``@emph{the} selected frame'': it's the frame that belongs to
978 the terminal from which the most recent input came. That is, when Emacs
979 runs a command that came from a certain terminal, the selected frame is
980 the one of that terminal. Since Emacs runs only a single command at any
981 given time, it needs to consider only one selected frame at a time; this
982 frame is what we call @dfn{the selected frame} in this manual. The
983 display on which the selected frame is displayed is the @dfn{selected
984 frame's display}.
985
986 @defun selected-frame
987 This function returns the selected frame.
988 @end defun
989
990 Some window systems and window managers direct keyboard input to the
991 window object that the mouse is in; others require explicit clicks or
992 commands to @dfn{shift the focus} to various window objects. Either
993 way, Emacs automatically keeps track of which frame has the focus.
994
995 Lisp programs can also switch frames ``temporarily'' by calling the
996 function @code{select-frame}. This does not alter the window system's
997 concept of focus; rather, it escapes from the window manager's control
998 until that control is somehow reasserted.
999
1000 When using a text-only terminal, only the selected terminal frame is
1001 actually displayed on the terminal. @code{switch-frame} is the only way
1002 to switch frames, and the change lasts until overridden by a subsequent
1003 call to @code{switch-frame}. Each terminal screen except for the
1004 initial one has a number, and the number of the selected frame appears
1005 in the mode line before the buffer name (@pxref{Mode Line Variables}).
1006
1007 @c ??? This is not yet implemented properly.
1008 @defun select-frame frame
1009 This function selects frame @var{frame}, temporarily disregarding the
1010 focus of the X server if any. The selection of @var{frame} lasts until
1011 the next time the user does something to select a different frame, or
1012 until the next time this function is called. The specified @var{frame}
1013 becomes the selected frame, as explained above, and the terminal that
1014 @var{frame} is on becomes the selected terminal.
1015
1016 In general, you should never use @code{select-frame} in a way that could
1017 switch to a different terminal without switching back when you're done.
1018 @end defun
1019
1020 Emacs cooperates with the window system by arranging to select frames as
1021 the server and window manager request. It does so by generating a
1022 special kind of input event, called a @dfn{focus} event, when
1023 appropriate. The command loop handles a focus event by calling
1024 @code{handle-switch-frame}. @xref{Focus Events}.
1025
1026 @deffn Command handle-switch-frame frame
1027 This function handles a focus event by selecting frame @var{frame}.
1028
1029 Focus events normally do their job by invoking this command.
1030 Don't call it for any other reason.
1031 @end deffn
1032
1033 @defun redirect-frame-focus frame focus-frame
1034 This function redirects focus from @var{frame} to @var{focus-frame}.
1035 This means that @var{focus-frame} will receive subsequent keystrokes and
1036 events intended for @var{frame}. After such an event, the value of
1037 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1038 events specifying @var{frame} will instead select @var{focus-frame}.
1039
1040 If @var{focus-frame} is @code{nil}, that cancels any existing
1041 redirection for @var{frame}, which therefore once again receives its own
1042 events.
1043
1044 One use of focus redirection is for frames that don't have minibuffers.
1045 These frames use minibuffers on other frames. Activating a minibuffer
1046 on another frame redirects focus to that frame. This puts the focus on
1047 the minibuffer's frame, where it belongs, even though the mouse remains
1048 in the frame that activated the minibuffer.
1049
1050 Selecting a frame can also change focus redirections. Selecting frame
1051 @code{bar}, when @code{foo} had been selected, changes any redirections
1052 pointing to @code{foo} so that they point to @code{bar} instead. This
1053 allows focus redirection to work properly when the user switches from
1054 one frame to another using @code{select-window}.
1055
1056 This means that a frame whose focus is redirected to itself is treated
1057 differently from a frame whose focus is not redirected.
1058 @code{select-frame} affects the former but not the latter.
1059
1060 The redirection lasts until @code{redirect-frame-focus} is called to
1061 change it.
1062 @end defun
1063
1064 @defopt focus-follows-mouse
1065 This option is how you inform Emacs whether the window manager transfers
1066 focus when the user moves the mouse. Non-@code{nil} says that it does.
1067 When this is so, the command @code{other-frame} moves the mouse to a
1068 position consistent with the new selected frame.
1069 @end defopt
1070
1071 @node Visibility of Frames
1072 @section Visibility of Frames
1073 @cindex visible frame
1074 @cindex invisible frame
1075 @cindex iconified frame
1076 @cindex frame visibility
1077
1078 A window frame may be @dfn{visible}, @dfn{invisible}, or
1079 @dfn{iconified}. If it is visible, you can see its contents. If it is
1080 iconified, the frame's contents do not appear on the screen, but an icon
1081 does. If the frame is invisible, it doesn't show on the screen, not
1082 even as an icon.
1083
1084 Visibility is meaningless for terminal frames, since only the selected
1085 one is actually displayed in any case.
1086
1087 @deffn Command make-frame-visible &optional frame
1088 This function makes frame @var{frame} visible. If you omit @var{frame},
1089 it makes the selected frame visible.
1090 @end deffn
1091
1092 @deffn Command make-frame-invisible &optional frame
1093 This function makes frame @var{frame} invisible. If you omit
1094 @var{frame}, it makes the selected frame invisible.
1095 @end deffn
1096
1097 @deffn Command iconify-frame &optional frame
1098 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1099 iconifies the selected frame.
1100 @end deffn
1101
1102 @defun frame-visible-p frame
1103 This returns the visibility status of frame @var{frame}. The value is
1104 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1105 @code{icon} if it is iconified.
1106 @end defun
1107
1108 The visibility status of a frame is also available as a frame
1109 parameter. You can read or change it as such. @xref{Window Frame
1110 Parameters}.
1111
1112 The user can iconify and deiconify frames with the window manager.
1113 This happens below the level at which Emacs can exert any control, but
1114 Emacs does provide events that you can use to keep track of such
1115 changes. @xref{Misc Events}.
1116
1117 @node Raising and Lowering
1118 @section Raising and Lowering Frames
1119
1120 Most window systems use a desktop metaphor. Part of this metaphor is
1121 the idea that windows are stacked in a notional third dimension
1122 perpendicular to the screen surface, and thus ordered from ``highest''
1123 to ``lowest''. Where two windows overlap, the one higher up covers
1124 the one underneath. Even a window at the bottom of the stack can be
1125 seen if no other window overlaps it.
1126
1127 @cindex raising a frame
1128 @cindex lowering a frame
1129 A window's place in this ordering is not fixed; in fact, users tend
1130 to change the order frequently. @dfn{Raising} a window means moving
1131 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1132 moving it to the bottom of the stack. This motion is in the notional
1133 third dimension only, and does not change the position of the window
1134 on the screen.
1135
1136 You can raise and lower Emacs frame Windows with these functions:
1137
1138 @deffn Command raise-frame &optional frame
1139 This function raises frame @var{frame} (default, the selected frame).
1140 @end deffn
1141
1142 @deffn Command lower-frame &optional frame
1143 This function lowers frame @var{frame} (default, the selected frame).
1144 @end deffn
1145
1146 @defopt minibuffer-auto-raise
1147 If this is non-@code{nil}, activation of the minibuffer raises the frame
1148 that the minibuffer window is in.
1149 @end defopt
1150
1151 You can also enable auto-raise (raising automatically when a frame is
1152 selected) or auto-lower (lowering automatically when it is deselected)
1153 for any frame using frame parameters. @xref{Window Frame Parameters}.
1154
1155 @node Frame Configurations
1156 @section Frame Configurations
1157 @cindex frame configuration
1158
1159 A @dfn{frame configuration} records the current arrangement of frames,
1160 all their properties, and the window configuration of each one.
1161 (@xref{Window Configurations}.)
1162
1163 @defun current-frame-configuration
1164 This function returns a frame configuration list that describes
1165 the current arrangement of frames and their contents.
1166 @end defun
1167
1168 @defun set-frame-configuration configuration &optional nodelete
1169 This function restores the state of frames described in
1170 @var{configuration}.
1171
1172 Ordinarily, this function deletes all existing frames not listed in
1173 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1174 unwanted frames are iconified instead.
1175 @end defun
1176
1177 @node Mouse Tracking
1178 @section Mouse Tracking
1179 @cindex mouse tracking
1180 @cindex tracking the mouse
1181
1182 Sometimes it is useful to @dfn{track} the mouse, which means to display
1183 something to indicate where the mouse is and move the indicator as the
1184 mouse moves. For efficient mouse tracking, you need a way to wait until
1185 the mouse actually moves.
1186
1187 The convenient way to track the mouse is to ask for events to represent
1188 mouse motion. Then you can wait for motion by waiting for an event. In
1189 addition, you can easily handle any other sorts of events that may
1190 occur. That is useful, because normally you don't want to track the
1191 mouse forever---only until some other event, such as the release of a
1192 button.
1193
1194 @defspec track-mouse body@dots{}
1195 This special form executes @var{body}, with generation of mouse motion
1196 events enabled. Typically @var{body} would use @code{read-event} to
1197 read the motion events and modify the display accordingly. @xref{Motion
1198 Events}, for the format of mouse motion events.
1199
1200 The value of @code{track-mouse} is that of the last form in @var{body}.
1201 You should design @var{body} to return when it sees the up-event that
1202 indicates the release of the button, or whatever kind of event means
1203 it is time to stop tracking.
1204 @end defspec
1205
1206 The usual purpose of tracking mouse motion is to indicate on the screen
1207 the consequences of pushing or releasing a button at the current
1208 position.
1209
1210 In many cases, you can avoid the need to track the mouse by using
1211 the @code{mouse-face} text property (@pxref{Special Properties}).
1212 That works at a much lower level and runs more smoothly than
1213 Lisp-level mouse tracking.
1214
1215 @ignore
1216 @c These are not implemented yet.
1217
1218 These functions change the screen appearance instantaneously. The
1219 effect is transient, only until the next ordinary Emacs redisplay. That
1220 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1221 to change the text, and the body of @code{track-mouse} normally reads
1222 the events itself and does not do redisplay.
1223
1224 @defun x-contour-region window beg end
1225 This function draws lines to make a box around the text from @var{beg}
1226 to @var{end}, in window @var{window}.
1227 @end defun
1228
1229 @defun x-uncontour-region window beg end
1230 This function erases the lines that would make a box around the text
1231 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1232 a contour that you previously made by calling @code{x-contour-region}.
1233 @end defun
1234
1235 @defun x-draw-rectangle frame left top right bottom
1236 This function draws a hollow rectangle on frame @var{frame} with the
1237 specified edge coordinates, all measured in pixels from the inside top
1238 left corner. It uses the cursor color, the one used for indicating the
1239 location of point.
1240 @end defun
1241
1242 @defun x-erase-rectangle frame left top right bottom
1243 This function erases a hollow rectangle on frame @var{frame} with the
1244 specified edge coordinates, all measured in pixels from the inside top
1245 left corner. Erasure means redrawing the text and background that
1246 normally belong in the specified rectangle.
1247 @end defun
1248 @end ignore
1249
1250 @node Mouse Position
1251 @section Mouse Position
1252 @cindex mouse position
1253 @cindex position of mouse
1254
1255 The functions @code{mouse-position} and @code{set-mouse-position}
1256 give access to the current position of the mouse.
1257
1258 @defun mouse-position
1259 This function returns a description of the position of the mouse. The
1260 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1261 and @var{y} are integers giving the position in characters relative to
1262 the top left corner of the inside of @var{frame}.
1263 @end defun
1264
1265 @defvar mouse-position-function
1266 If non-@code{nil}, the value of this variable is a function for
1267 @code{mouse-position} to call. @code{mouse-position} calls this
1268 function just before returning, with its normal return value as the
1269 sole argument, and it returns whatever this function returns to it.
1270
1271 This abnormal hook exists for the benefit of packages like
1272 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1273 @end defvar
1274
1275 @defun set-mouse-position frame x y
1276 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1277 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1278 giving the position in characters relative to the top left corner of the
1279 inside of @var{frame}. If @var{frame} is not visible, this function
1280 does nothing. The return value is not significant.
1281 @end defun
1282
1283 @defun mouse-pixel-position
1284 This function is like @code{mouse-position} except that it returns
1285 coordinates in units of pixels rather than units of characters.
1286 @end defun
1287
1288 @defun set-mouse-pixel-position frame x y
1289 This function warps the mouse like @code{set-mouse-position} except that
1290 @var{x} and @var{y} are in units of pixels rather than units of
1291 characters. These coordinates are not required to be within the frame.
1292
1293 If @var{frame} is not visible, this function does nothing. The return
1294 value is not significant.
1295 @end defun
1296
1297 @need 3000
1298
1299 @node Pop-Up Menus
1300 @section Pop-Up Menus
1301
1302 When using a window system, a Lisp program can pop up a menu so that
1303 the user can choose an alternative with the mouse.
1304
1305 @defun x-popup-menu position menu
1306 This function displays a pop-up menu and returns an indication of
1307 what selection the user makes.
1308
1309 The argument @var{position} specifies where on the screen to put the
1310 menu. It can be either a mouse button event (which says to put the menu
1311 where the user actuated the button) or a list of this form:
1312
1313 @example
1314 ((@var{xoffset} @var{yoffset}) @var{window})
1315 @end example
1316
1317 @noindent
1318 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1319 pixels, counting from the top left corner of @var{window}'s frame.
1320
1321 If @var{position} is @code{t}, it means to use the current mouse
1322 position. If @var{position} is @code{nil}, it means to precompute the
1323 key binding equivalents for the keymaps specified in @var{menu},
1324 without actually displaying or popping up the menu.
1325
1326 The argument @var{menu} says what to display in the menu. It can be a
1327 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1328 can have the following form:
1329
1330 @example
1331 (@var{title} @var{pane1} @var{pane2}...)
1332 @end example
1333
1334 @noindent
1335 where each pane is a list of form
1336
1337 @example
1338 (@var{title} (@var{line} . @var{item})...)
1339 @end example
1340
1341 Each @var{line} should be a string, and each @var{item} should be the
1342 value to return if that @var{line} is chosen.
1343 @end defun
1344
1345 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1346 if you could do the job with a prefix key defined with a menu keymap.
1347 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1348 a} can see the individual items in that menu and provide help for them.
1349 If instead you implement the menu by defining a command that calls
1350 @code{x-popup-menu}, the help facilities cannot know what happens inside
1351 that command, so they cannot give any help for the menu's items.
1352
1353 The menu bar mechanism, which lets you switch between submenus by
1354 moving the mouse, cannot look within the definition of a command to see
1355 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1356 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1357 an integrated fashion. This is why all menu bar submenus are
1358 implemented with menu keymaps within the parent menu, and never with
1359 @code{x-popup-menu}. @xref{Menu Bar},
1360
1361 If you want a menu bar submenu to have contents that vary, you should
1362 still use a menu keymap to implement it. To make the contents vary, add
1363 a hook function to @code{menu-bar-update-hook} to update the contents of
1364 the menu keymap as necessary.
1365
1366 @node Dialog Boxes
1367 @section Dialog Boxes
1368 @cindex dialog boxes
1369
1370 A dialog box is a variant of a pop-up menu---it looks a little
1371 different, it always appears in the center of a frame, and it has just
1372 one level and one pane. The main use of dialog boxes is for asking
1373 questions that the user can answer with ``yes'', ``no'', and a few other
1374 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1375 dialog boxes instead of the keyboard, when called from commands invoked
1376 by mouse clicks.
1377
1378 @defun x-popup-dialog position contents
1379 This function displays a pop-up dialog box and returns an indication of
1380 what selection the user makes. The argument @var{contents} specifies
1381 the alternatives to offer; it has this format:
1382
1383 @example
1384 (@var{title} (@var{string} . @var{value})@dots{})
1385 @end example
1386
1387 @noindent
1388 which looks like the list that specifies a single pane for
1389 @code{x-popup-menu}.
1390
1391 The return value is @var{value} from the chosen alternative.
1392
1393 An element of the list may be just a string instead of a cons cell
1394 @code{(@var{string} . @var{value})}. That makes a box that cannot
1395 be selected.
1396
1397 If @code{nil} appears in the list, it separates the left-hand items from
1398 the right-hand items; items that precede the @code{nil} appear on the
1399 left, and items that follow the @code{nil} appear on the right. If you
1400 don't include a @code{nil} in the list, then approximately half the
1401 items appear on each side.
1402
1403 Dialog boxes always appear in the center of a frame; the argument
1404 @var{position} specifies which frame. The possible values are as in
1405 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1406 frame matters.
1407
1408 In some configurations, Emacs cannot display a real dialog box; so
1409 instead it displays the same items in a pop-up menu in the center of the
1410 frame.
1411 @end defun
1412
1413 @node Pointer Shapes
1414 @section Pointer Shapes
1415 @cindex pointer shape
1416 @cindex mouse pointer shape
1417
1418 These variables specify which shape to use for the mouse pointer in
1419 various situations, when using the X Window System:
1420
1421 @table @code
1422 @item x-pointer-shape
1423 @vindex x-pointer-shape
1424 This variable specifies the pointer shape to use ordinarily in the Emacs
1425 frame.
1426
1427 @item x-sensitive-text-pointer-shape
1428 @vindex x-sensitive-text-pointer-shape
1429 This variable specifies the pointer shape to use when the mouse
1430 is over mouse-sensitive text.
1431 @end table
1432
1433 These variables affect newly created frames. They do not normally
1434 affect existing frames; however, if you set the mouse color of a frame,
1435 that also updates its pointer shapes based on the current values of
1436 these variables. @xref{Window Frame Parameters}.
1437
1438 The values you can use, to specify either of these pointer shapes, are
1439 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1440 @key{RET} x-pointer @key{RET}} to see a list of them.
1441
1442 @node Window System Selections
1443 @section Window System Selections
1444 @cindex selection (for window systems)
1445
1446 The X server records a set of @dfn{selections} which permit transfer of
1447 data between application programs. The various selections are
1448 distinguished by @dfn{selection types}, represented in Emacs by
1449 symbols. X clients including Emacs can read or set the selection for
1450 any given type.
1451
1452 @defun x-set-selection type data
1453 This function sets a ``selection'' in the X server. It takes two
1454 arguments: a selection type @var{type}, and the value to assign to it,
1455 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1456 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1457 (or a cons of two integers or list of two integers), an overlay, or a
1458 cons of two markers pointing to the same buffer. An overlay or a pair
1459 of markers stands for text in the overlay or between the markers.
1460
1461 The argument @var{data} may also be a vector of valid non-vector
1462 selection values.
1463
1464 Each possible @var{type} has its own selection value, which changes
1465 independently. The usual values of @var{type} are @code{PRIMARY} and
1466 @code{SECONDARY}; these are symbols with upper-case names, in accord
1467 with X Window System conventions. The default is @code{PRIMARY}.
1468 @end defun
1469
1470 @defun x-get-selection &optional type data-type
1471 This function accesses selections set up by Emacs or by other X
1472 clients. It takes two optional arguments, @var{type} and
1473 @var{data-type}. The default for @var{type}, the selection type, is
1474 @code{PRIMARY}.
1475
1476 The @var{data-type} argument specifies the form of data conversion to
1477 use, to convert the raw data obtained from another X client into Lisp
1478 data. Meaningful values include @code{TEXT}, @code{STRING},
1479 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1480 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1481 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1482 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1483 upper-case names in accord with X conventions.) The default for
1484 @var{data-type} is @code{STRING}.
1485 @end defun
1486
1487 @cindex cut buffer
1488 The X server also has a set of numbered @dfn{cut buffers} which can
1489 store text or other data being moved between applications. Cut buffers
1490 are considered obsolete, but Emacs supports them for the sake of X
1491 clients that still use them.
1492
1493 @defun x-get-cut-buffer n
1494 This function returns the contents of cut buffer number @var{n}.
1495 @end defun
1496
1497 @defun x-set-cut-buffer string &optional push
1498 This function stores @var{string} into the first cut buffer (cut buffer
1499 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1500 If @var{push} is non-@code{nil}, that says to move the values down
1501 through the series of cut buffers, much like the way successive kills in
1502 Emacs move down the kill ring. In other words, the previous value of
1503 the first cut buffer moves into the second cut buffer, and the second to
1504 the third, and so on through all eight cut buffers.
1505 @end defun
1506
1507 @defvar selection-coding-system
1508 This variable specifies the coding system to use when reading and
1509 writing selections, the clipboard, or a cut buffer. @xref{Coding
1510 Systems}. The default is @code{compound-text-with-extensions}, which
1511 converts to the text representation that X11 normally uses.
1512 @end defvar
1513
1514 @cindex clipboard support (for MS-Windows)
1515 When Emacs runs on MS-Windows, it does not implement X selections in
1516 general, but it does support the clipboard. @code{x-get-selection}
1517 and @code{x-set-selection} on MS-Windows support the text data type
1518 only; if the clipboard holds other types of data, Emacs treats the
1519 clipboard as empty.
1520
1521 @defopt x-select-enable-clipboard
1522 If this is non-@code{nil}, the Emacs yank functions consult the
1523 clipboard before the primary selection, and the kill functions store in
1524 the clipboard as well as the primary selection. Otherwise they do not
1525 access the clipboard at all. The default is @code{nil} on most systems,
1526 but @code{t} on MS-Windows.
1527 @end defopt
1528
1529 @node Color Names
1530 @section Color Names
1531
1532 These functions provide a way to determine which color names are
1533 valid, and what they look like. In some cases, the value depends on the
1534 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1535 meaning of the term ``selected frame''.
1536
1537 @defun color-defined-p color &optional frame
1538 @tindex color-defined-p
1539 This function reports whether a color name is meaningful. It returns
1540 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1541 which frame's display to ask about; if @var{frame} is omitted or
1542 @code{nil}, the selected frame is used.
1543
1544 Note that this does not tell you whether the display you are using
1545 really supports that color. When using X, you can ask for any defined
1546 color on any kind of display, and you will get some result---typically,
1547 the closest it can do. To determine whether a frame can really display
1548 a certain color, use @code{color-supported-p} (see below).
1549
1550 @findex x-color-defined-p
1551 This function used to be called @code{x-color-defined-p},
1552 and that name is still supported as an alias.
1553 @end defun
1554
1555 @defun defined-colors &optional frame
1556 @tindex defined-colors
1557 This function returns a list of the color names that are defined
1558 and supported on frame @var{frame} (default, the selected frame).
1559
1560 @findex x-defined-colors
1561 This function used to be called @code{x-defined-colors},
1562 and that name is still supported as an alias.
1563 @end defun
1564
1565 @defun color-supported-p color &optional frame background-p
1566 @tindex color-supported-p
1567 This returns @code{t} if @var{frame} can really display the color
1568 @var{color} (or at least something close to it). If @var{frame} is
1569 omitted or @code{nil}, the question applies to the selected frame.
1570
1571 Some terminals support a different set of colors for foreground and
1572 background. If @var{background-p} is non-@code{nil}, that means you are
1573 asking whether @var{color} can be used as a background; otherwise you
1574 are asking whether it can be used as a foreground.
1575
1576 The argument @var{color} must be a valid color name.
1577 @end defun
1578
1579 @defun color-gray-p color &optional frame
1580 @tindex color-gray-p
1581 This returns @code{t} if @var{color} is a shade of gray, as defined on
1582 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1583 question applies to the selected frame. The argument @var{color} must
1584 be a valid color name.
1585 @end defun
1586
1587 @defun color-values color &optional frame
1588 @tindex color-values
1589 This function returns a value that describes what @var{color} should
1590 ideally look like. If @var{color} is defined, the value is a list of
1591 three integers, which give the amount of red, the amount of green, and
1592 the amount of blue. Each integer ranges in principle from 0 to 65535,
1593 but in practice no value seems to be above 65280. This kind
1594 of three-element list is called an @dfn{rgb value}.
1595
1596 If @var{color} is not defined, the value is @code{nil}.
1597
1598 @example
1599 (color-values "black")
1600 @result{} (0 0 0)
1601 (color-values "white")
1602 @result{} (65280 65280 65280)
1603 (color-values "red")
1604 @result{} (65280 0 0)
1605 (color-values "pink")
1606 @result{} (65280 49152 51968)
1607 (color-values "hungry")
1608 @result{} nil
1609 @end example
1610
1611 The color values are returned for @var{frame}'s display. If @var{frame}
1612 is omitted or @code{nil}, the information is returned for the selected
1613 frame's display.
1614
1615 @findex x-color-values
1616 This function used to be called @code{x-color-values},
1617 and that name is still supported as an alias.
1618 @end defun
1619
1620 @node Text Terminal Colors
1621 @section Text Terminal Colors
1622 @cindex colors on text-only terminals
1623
1624 Emacs can display color on text-only terminals, starting with version
1625 21. These terminals usually support only a small number of colors, and
1626 the computer uses small integers to select colors on the terminal. This
1627 means that the computer cannot reliably tell what the selected color
1628 looks like; instead, you have to inform your application which small
1629 integers correspond to which colors. However, Emacs does know the
1630 standard set of colors and will try to use them automatically.
1631
1632 The functions described in this section control how terminal colors
1633 are used by Emacs.
1634
1635 @cindex rgb value
1636 Several of these functions use or return @dfn{rgb values}. An rgb
1637 value is a list of three integers, which give the amount of red, the
1638 amount of green, and the amount of blue. Each integer ranges in
1639 principle from 0 to 65535, but in practice the largest value used is
1640 65280.
1641
1642 These functions accept a display (either a frame or the name of a
1643 terminal) as an optional argument. We hope in the future to make Emacs
1644 support more than one text-only terminal at one time; then this argument
1645 will specify which terminal to operate on (the default being the
1646 selected frame's terminal; @pxref{Input Focus}). At present, though,
1647 the @var{display} argument has no effect.
1648
1649 @defun tty-color-define name number &optional rgb display
1650 @tindex tty-color-define
1651 This function associates the color name @var{name} with
1652 color number @var{number} on the terminal.
1653
1654 The optional argument @var{rgb}, if specified, is an rgb value; it says
1655 what the color actually looks like. If you do not specify @var{rgb},
1656 then this color cannot be used by @code{tty-color-approximate} to
1657 approximate other colors, because Emacs does not know what it looks
1658 like.
1659 @end defun
1660
1661 @defun tty-color-clear &optional display
1662 @tindex tty-color-clear
1663 This function clears the table of defined colors for a text-only terminal.
1664 @end defun
1665
1666 @defun tty-color-alist &optional display
1667 @tindex tty-color-alist
1668 This function returns an alist recording the known colors supported by a
1669 text-only terminal.
1670
1671 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1672 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1673 name, @var{number} is the number used to specify it to the terminal.
1674 If present, @var{rgb} is an rgb value that says what the color
1675 actually looks like.
1676 @end defun
1677
1678 @defun tty-color-approximate rgb &optional display
1679 @tindex tty-color-approximate
1680 This function finds the closest color, among the known colors supported
1681 for @var{display}, to that described by the rgb value @var{rgb}.
1682 @end defun
1683
1684 @defun tty-color-translate color &optional display
1685 @tindex tty-color-translate
1686 This function finds the closest color to @var{color} among the known
1687 colors supported for @var{display}. If the name @var{color} is not
1688 defined, the value is @code{nil}.
1689
1690 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1691 instead of an actual name. The format
1692 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1693 @end defun
1694
1695 @node Resources
1696 @section X Resources
1697
1698 @defun x-get-resource attribute class &optional component subclass
1699 The function @code{x-get-resource} retrieves a resource value from the X
1700 Windows defaults database.
1701
1702 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1703 This function searches using a key of the form
1704 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1705 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1706 the class.
1707
1708 The optional arguments @var{component} and @var{subclass} add to the key
1709 and the class, respectively. You must specify both of them or neither.
1710 If you specify them, the key is
1711 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1712 @samp{Emacs.@var{class}.@var{subclass}}.
1713 @end defun
1714
1715 @defvar x-resource-class
1716 This variable specifies the application name that @code{x-get-resource}
1717 should look up. The default value is @code{"Emacs"}. You can examine X
1718 resources for application names other than ``Emacs'' by binding this
1719 variable to some other string, around a call to @code{x-get-resource}.
1720 @end defvar
1721
1722 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1723
1724 @node Display Feature Testing
1725 @section Display Feature Testing
1726 @cindex display feature testing
1727
1728 The functions in this section describe the basic capabilities of a
1729 particular display. Lisp programs can use them to adapt their behavior
1730 to what the display can do. For example, a program that ordinarily uses
1731 a popup menu could use the minibuffer if popup menus are not supported.
1732
1733 The optional argument @var{display} in these functions specifies which
1734 display to ask the question about. It can be a display name, a frame
1735 (which designates the display that frame is on), or @code{nil} (which
1736 refers to the selected frame's display, @pxref{Input Focus}).
1737
1738 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1739 obtain information about displays.
1740
1741 @defun display-popup-menus-p &optional display
1742 @tindex display-popup-menus-p
1743 This function returns @code{t} if popup menus are supported on
1744 @var{display}, @code{nil} if not. Support for popup menus requires that
1745 the mouse be available, since the user cannot choose menu items without
1746 a mouse.
1747 @end defun
1748
1749 @defun display-graphic-p &optional display
1750 @tindex display-graphic-p
1751 @cindex frames, more than one on display
1752 @cindex fonts, more than one on display
1753 This function returns @code{t} if @var{display} is a graphic display
1754 capable of displaying several frames and several different fonts at
1755 once. This is true for displays that use a window system such as X, and
1756 false for text-only terminals.
1757 @end defun
1758
1759 @defun display-mouse-p &optional display
1760 @tindex display-mouse-p
1761 @cindex mouse, availability
1762 This function returns @code{t} if @var{display} has a mouse available,
1763 @code{nil} if not.
1764 @end defun
1765
1766 @defun display-color-p &optional display
1767 @tindex display-color-p
1768 @findex x-display-color-p
1769 This function returns @code{t} if the screen is a color screen.
1770 It used to be called @code{x-display-color-p}, and that name
1771 is still supported as an alias.
1772 @end defun
1773
1774 @defun display-grayscale-p &optional display
1775 @tindex display-grayscale-p
1776 This function returns @code{t} if the screen can display shades of gray.
1777 (All color displays can do this.)
1778 @end defun
1779
1780 @anchor{Display Face Attribute Testing}
1781 @defun display-supports-face-attributes-p attributes &optional display
1782 @tindex display-supports-face-attributes-p
1783 This function returns non-@code{nil} if all the face attributes in
1784 @var{attributes} are supported (@pxref{Face Attributes}).
1785
1786 The definition of `supported' is somewhat heuristic, but basically
1787 means that a face containing all the attributes in @var{attributes},
1788 when merged with the default face for display, can be represented in a
1789 way that's
1790
1791 @enumerate
1792 @item
1793 different in appearance than the default face, and
1794
1795 @item
1796 `close in spirit' to what the attributes specify, if not exact.
1797 @end enumerate
1798
1799 Point (2) implies that a @code{:weight black} attribute will be
1800 satisfied by any display that can display bold, as will
1801 @code{:foreground "yellow"} as long as some yellowish color can be
1802 displayed, but @code{:slant italic} will @emph{not} be satisfied by
1803 the tty display code's automatic substitution of a `dim' face for
1804 italic.
1805 @end defun
1806
1807 @defun display-selections-p &optional display
1808 @tindex display-selections-p
1809 This function returns @code{t} if @var{display} supports selections.
1810 Windowed displays normally support selections, but they may also be
1811 supported in some other cases.
1812 @end defun
1813
1814 @defun display-images-p &optional display
1815 This function returns @code{t} if @var{display} can display images.
1816 Windowed displays ought in principle to handle images, but some
1817 systems lack the support for that. On a display that does not support
1818 images, Emacs cannot display a tool bar.
1819 @end defun
1820
1821 @defun display-screens &optional display
1822 @tindex display-screens
1823 This function returns the number of screens associated with the display.
1824 @end defun
1825
1826 @defun display-pixel-height &optional display
1827 @tindex display-pixel-height
1828 This function returns the height of the screen in pixels.
1829 @end defun
1830
1831 @defun display-mm-height &optional display
1832 @tindex display-mm-height
1833 This function returns the height of the screen in millimeters,
1834 or @code{nil} if Emacs cannot get that information.
1835 @end defun
1836
1837 @defun display-pixel-width &optional display
1838 @tindex display-pixel-width
1839 This function returns the width of the screen in pixels.
1840 @end defun
1841
1842 @defun display-mm-width &optional display
1843 @tindex display-mm-width
1844 This function returns the width of the screen in millimeters,
1845 or @code{nil} if Emacs cannot get that information.
1846 @end defun
1847
1848 @defun display-backing-store &optional display
1849 @tindex display-backing-store
1850 This function returns the backing store capability of the display.
1851 Backing store means recording the pixels of windows (and parts of
1852 windows) that are not exposed, so that when exposed they can be
1853 displayed very quickly.
1854
1855 Values can be the symbols @code{always}, @code{when-mapped}, or
1856 @code{not-useful}. The function can also return @code{nil}
1857 when the question is inapplicable to a certain kind of display.
1858 @end defun
1859
1860 @defun display-save-under &optional display
1861 @tindex display-save-under
1862 This function returns non-@code{nil} if the display supports the
1863 SaveUnder feature. That feature is used by pop-up windows
1864 to save the pixels they obscure, so that they can pop down
1865 quickly.
1866 @end defun
1867
1868 @defun display-planes &optional display
1869 @tindex display-planes
1870 This function returns the number of planes the display supports.
1871 This is typically the number of bits per pixel.
1872 For a tty display, it is log to base two of the number of colours supported.
1873 @end defun
1874
1875 @defun display-visual-class &optional display
1876 @tindex display-visual-class
1877 This function returns the visual class for the screen. The value is one
1878 of the symbols @code{static-gray}, @code{gray-scale},
1879 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1880 @code{direct-color}.
1881 @end defun
1882
1883 @defun display-color-cells &optional display
1884 @tindex display-color-cells
1885 This function returns the number of color cells the screen supports.
1886 @end defun
1887
1888 These functions obtain additional information specifically
1889 about X displays.
1890
1891 @defun x-server-version &optional display
1892 This function returns the list of version numbers of the X server
1893 running the display.
1894 @end defun
1895
1896 @defun x-server-vendor &optional display
1897 This function returns the vendor that provided the X server software.
1898 @end defun
1899
1900 @ignore
1901 @defvar x-no-window-manager
1902 This variable's value is @code{t} if no X window manager is in use.
1903 @end defvar
1904 @end ignore
1905
1906 @ignore
1907 @item
1908 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1909 width and height of an X Window frame, measured in pixels.
1910 @end ignore
1911
1912 @ignore
1913 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
1914 @end ignore