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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 @cindex fringes, and line continuation/truncation indicators
115 On a windowed display, the @samp{$} and @samp{\} indicators are
116 replaced with graphics bitmaps displayed on the thin areas right near
117 the window edges, called the @dfn{fringes}.
118
119 Note that continuation is different from filling; continuation happens
120 on the screen only, not in the buffer contents, and it breaks a line
121 precisely at the right margin, not at a word boundary. @xref{Filling}.
122
123 @defopt truncate-lines
124 This buffer-local variable controls how Emacs displays lines that extend
125 beyond the right edge of the window. The default is @code{nil}, which
126 specifies continuation. If the value is non-@code{nil}, then these
127 lines are truncated.
128
129 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
130 then truncation is always used for side-by-side windows (within one
131 frame) regardless of the value of @code{truncate-lines}.
132 @end defopt
133
134 @defopt default-truncate-lines
135 This variable is the default value for @code{truncate-lines}, for
136 buffers that do not have buffer-local values for it.
137 @end defopt
138
139 @defopt truncate-partial-width-windows
140 This variable controls display of lines that extend beyond the right
141 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
142 If it is non-@code{nil}, these lines are truncated; otherwise,
143 @code{truncate-lines} says what to do with them.
144 @end defopt
145
146 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
147 a window, that forces truncation.
148
149 You can override the glyphs that indicate continuation or truncation
150 using the display table; see @ref{Display Tables}.
151
152 If your buffer contains @emph{very} long lines, and you use
153 continuation to display them, just thinking about them can make Emacs
154 redisplay slow. The column computation and indentation functions also
155 become slow. Then you might find it advisable to set
156 @code{cache-long-line-scans} to @code{t}.
157
158 @defvar cache-long-line-scans
159 If this variable is non-@code{nil}, various indentation and motion
160 functions, and Emacs redisplay, cache the results of scanning the
161 buffer, and consult the cache to avoid rescanning regions of the buffer
162 unless they are modified.
163
164 Turning on the cache slows down processing of short lines somewhat.
165
166 This variable is automatically buffer-local in every buffer.
167 @end defvar
168
169 @node The Echo Area
170 @section The Echo Area
171 @cindex error display
172 @cindex echo area
173
174 The @dfn{echo area} is used for displaying messages made with the
175 @code{message} primitive, and for echoing keystrokes. It is not the
176 same as the minibuffer, despite the fact that the minibuffer appears
177 (when active) in the same place on the screen as the echo area. The
178 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
179 between the echo area and the minibuffer for use of that screen space
180 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
181 Error messages appear in the echo area; see @ref{Errors}.
182
183 You can write output in the echo area by using the Lisp printing
184 functions with @code{t} as the stream (@pxref{Output Functions}), or as
185 follows:
186
187 @defun message string &rest arguments
188 This function displays a message in the echo area. The
189 argument @var{string} is similar to a C language @code{printf} control
190 string. See @code{format} in @ref{String Conversion}, for the details
191 on the conversion specifications. @code{message} returns the
192 constructed string.
193
194 In batch mode, @code{message} prints the message text on the standard
195 error stream, followed by a newline.
196
197 If @var{string}, or strings among the @var{arguments}, have @code{face}
198 text properties, these affect the way the message is displayed.
199
200 @c Emacs 19 feature
201 If @var{string} is @code{nil}, @code{message} clears the echo area; if
202 the echo area has been expanded automatically, this brings it back to
203 its normal size. If the minibuffer is active, this brings the
204 minibuffer contents back onto the screen immediately.
205
206 @vindex message-truncate-lines
207 Normally, displaying a long message resizes the echo area to display
208 the entire message. But if the variable @code{message-truncate-lines}
209 is non-@code{nil}, the echo area does not resize, and the message is
210 truncated to fit it, as in Emacs 20 and before.
211
212 @example
213 @group
214 (message "Minibuffer depth is %d."
215 (minibuffer-depth))
216 @print{} Minibuffer depth is 0.
217 @result{} "Minibuffer depth is 0."
218 @end group
219
220 @group
221 ---------- Echo Area ----------
222 Minibuffer depth is 0.
223 ---------- Echo Area ----------
224 @end group
225 @end example
226
227 To automatically display a message in the echo area or in a pop-buffer,
228 depending on its size, use @code{display-message-or-buffer}.
229 @end defun
230
231 @tindex with-temp-message
232 @defmac with-temp-message message &rest body
233 This construct displays a message in the echo area temporarily, during
234 the execution of @var{body}. It displays @var{message}, executes
235 @var{body}, then returns the value of the last body form while restoring
236 the previous echo area contents.
237 @end defmac
238
239 @defun message-or-box string &rest arguments
240 This function displays a message like @code{message}, but may display it
241 in a dialog box instead of the echo area. If this function is called in
242 a command that was invoked using the mouse---more precisely, if
243 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
244 @code{nil} or a list---then it uses a dialog box or pop-up menu to
245 display the message. Otherwise, it uses the echo area. (This is the
246 same criterion that @code{y-or-n-p} uses to make a similar decision; see
247 @ref{Yes-or-No Queries}.)
248
249 You can force use of the mouse or of the echo area by binding
250 @code{last-nonmenu-event} to a suitable value around the call.
251 @end defun
252
253 @defun message-box string &rest arguments
254 This function displays a message like @code{message}, but uses a dialog
255 box (or a pop-up menu) whenever that is possible. If it is impossible
256 to use a dialog box or pop-up menu, because the terminal does not
257 support them, then @code{message-box} uses the echo area, like
258 @code{message}.
259 @end defun
260
261 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
262 @tindex display-message-or-buffer
263 This function displays the message @var{message}, which may be either a
264 string or a buffer. If it is shorter than the maximum height of the
265 echo area, as defined by @code{max-mini-window-height}, it is displayed
266 in the echo area, using @code{message}. Otherwise,
267 @code{display-buffer} is used to show it in a pop-up buffer.
268
269 Returns either the string shown in the echo area, or when a pop-up
270 buffer is used, the window used to display it.
271
272 If @var{message} is a string, then the optional argument
273 @var{buffer-name} is the name of the buffer used to display it when a
274 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
275 where @var{message} is a string and displayed in the echo area, it is
276 not specified whether the contents are inserted into the buffer anyway.
277
278 The optional arguments @var{not-this-window} and @var{frame} are as for
279 @code{display-buffer}, and only used if a buffer is displayed.
280 @end defun
281
282 @defun current-message
283 This function returns the message currently being displayed in the
284 echo area, or @code{nil} if there is none.
285 @end defun
286
287 @defvar cursor-in-echo-area
288 This variable controls where the cursor appears when a message is
289 displayed in the echo area. If it is non-@code{nil}, then the cursor
290 appears at the end of the message. Otherwise, the cursor appears at
291 point---not in the echo area at all.
292
293 The value is normally @code{nil}; Lisp programs bind it to @code{t}
294 for brief periods of time.
295 @end defvar
296
297 @defvar echo-area-clear-hook
298 This normal hook is run whenever the echo area is cleared---either by
299 @code{(message nil)} or for any other reason.
300 @end defvar
301
302 Almost all the messages displayed in the echo area are also recorded
303 in the @samp{*Messages*} buffer.
304
305 @defopt message-log-max
306 This variable specifies how many lines to keep in the @samp{*Messages*}
307 buffer. The value @code{t} means there is no limit on how many lines to
308 keep. The value @code{nil} disables message logging entirely. Here's
309 how to display a message and prevent it from being logged:
310
311 @example
312 (let (message-log-max)
313 (message @dots{}))
314 @end example
315 @end defopt
316
317 @defvar echo-keystrokes
318 This variable determines how much time should elapse before command
319 characters echo. Its value must be an integer or floating point number,
320 which specifies the
321 number of seconds to wait before echoing. If the user types a prefix
322 key (such as @kbd{C-x}) and then delays this many seconds before
323 continuing, the prefix key is echoed in the echo area. (Once echoing
324 begins in a key sequence, all subsequent characters in the same key
325 sequence are echoed immediately.)
326
327 If the value is zero, then command input is not echoed.
328 @end defvar
329
330 @node Invisible Text
331 @section Invisible Text
332
333 @cindex invisible text
334 You can make characters @dfn{invisible}, so that they do not appear on
335 the screen, with the @code{invisible} property. This can be either a
336 text property (@pxref{Text Properties}) or a property of an overlay
337 (@pxref{Overlays}).
338
339 In the simplest case, any non-@code{nil} @code{invisible} property makes
340 a character invisible. This is the default case---if you don't alter
341 the default value of @code{buffer-invisibility-spec}, this is how the
342 @code{invisible} property works. You should normally use @code{t}
343 as the value of the @code{invisible} property if you don't plan
344 to set @code{buffer-invisibility-spec} yourself.
345
346 More generally, you can use the variable @code{buffer-invisibility-spec}
347 to control which values of the @code{invisible} property make text
348 invisible. This permits you to classify the text into different subsets
349 in advance, by giving them different @code{invisible} values, and
350 subsequently make various subsets visible or invisible by changing the
351 value of @code{buffer-invisibility-spec}.
352
353 Controlling visibility with @code{buffer-invisibility-spec} is
354 especially useful in a program to display the list of entries in a
355 database. It permits the implementation of convenient filtering
356 commands to view just a part of the entries in the database. Setting
357 this variable is very fast, much faster than scanning all the text in
358 the buffer looking for properties to change.
359
360 @defvar buffer-invisibility-spec
361 This variable specifies which kinds of @code{invisible} properties
362 actually make a character invisible.
363
364 @table @asis
365 @item @code{t}
366 A character is invisible if its @code{invisible} property is
367 non-@code{nil}. This is the default.
368
369 @item a list
370 Each element of the list specifies a criterion for invisibility; if a
371 character's @code{invisible} property fits any one of these criteria,
372 the character is invisible. The list can have two kinds of elements:
373
374 @table @code
375 @item @var{atom}
376 A character is invisible if its @code{invisible} property value
377 is @var{atom} or if it is a list with @var{atom} as a member.
378
379 @item (@var{atom} . t)
380 A character is invisible if its @code{invisible} property value
381 is @var{atom} or if it is a list with @var{atom} as a member.
382 Moreover, if this character is at the end of a line and is followed
383 by a visible newline, it displays an ellipsis.
384 @end table
385 @end table
386 @end defvar
387
388 Two functions are specifically provided for adding elements to
389 @code{buffer-invisibility-spec} and removing elements from it.
390
391 @defun add-to-invisibility-spec element
392 This function adds the element @var{element} to
393 @code{buffer-invisibility-spec} (if it is not already present in that
394 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
395 a list, @code{(t)}, so that text whose @code{invisible} property
396 is @code{t} remains invisible.
397 @end defun
398
399 @defun remove-from-invisibility-spec element
400 This removeds the element @var{element} from
401 @code{buffer-invisibility-spec}. This does nothing if @var{element}
402 is not in the list.
403 @end defun
404
405 A convention for use of @code{buffer-invisibility-spec} is that a
406 major mode should use the mode's own name as an element of
407 @code{buffer-invisibility-spec} and as the value of the
408 @code{invisible} property:
409
410 @example
411 ;; @r{If you want to display an ellipsis:}
412 (add-to-invisibility-spec '(my-symbol . t))
413 ;; @r{If you don't want ellipsis:}
414 (add-to-invisibility-spec 'my-symbol)
415
416 (overlay-put (make-overlay beginning end)
417 'invisible 'my-symbol)
418
419 ;; @r{When done with the overlays:}
420 (remove-from-invisibility-spec '(my-symbol . t))
421 ;; @r{Or respectively:}
422 (remove-from-invisibility-spec 'my-symbol)
423 @end example
424
425 @vindex line-move-ignore-invisible
426 Ordinarily, commands that operate on text or move point do not care
427 whether the text is invisible. The user-level line motion commands
428 explicitly ignore invisible newlines if
429 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
430 they are explicitly programmed to do so.
431
432 Incremental search can make invisible overlays visible temporarily
433 and/or permanently when a match includes invisible text. To enable
434 this, the overlay should have a non-@code{nil}
435 @code{isearch-open-invisible} property. The property value should be a
436 function to be called with the overlay as an argument. This function
437 should make the overlay visible permanently; it is used when the match
438 overlaps the overlay on exit from the search.
439
440 During the search, such overlays are made temporarily visible by
441 temporarily modifying their invisible and intangible properties. If you
442 want this to be done differently for a certain overlay, give it an
443 @code{isearch-open-invisible-temporary} property which is a function.
444 The function is called with two arguments: the first is the overlay, and
445 the second is @code{nil} to make the overlay visible, or @code{t} to
446 make it invisible again.
447
448 @node Selective Display
449 @section Selective Display
450 @cindex selective display
451
452 @dfn{Selective display} refers to a pair of related features for
453 hiding certain lines on the screen.
454
455 The first variant, explicit selective display, is designed for use in
456 a Lisp program: it controls which lines are hidden by altering the text.
457 The invisible text feature (@pxref{Invisible Text}) has partially
458 replaced this feature.
459
460 In the second variant, the choice of lines to hide is made
461 automatically based on indentation. This variant is designed to be a
462 user-level feature.
463
464 The way you control explicit selective display is by replacing a
465 newline (control-j) with a carriage return (control-m). The text that
466 was formerly a line following that newline is now invisible. Strictly
467 speaking, it is temporarily no longer a line at all, since only newlines
468 can separate lines; it is now part of the previous line.
469
470 Selective display does not directly affect editing commands. For
471 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
472 invisible text. However, the replacement of newline characters with
473 carriage return characters affects some editing commands. For example,
474 @code{next-line} skips invisible lines, since it searches only for
475 newlines. Modes that use selective display can also define commands
476 that take account of the newlines, or that make parts of the text
477 visible or invisible.
478
479 When you write a selectively displayed buffer into a file, all the
480 control-m's are output as newlines. This means that when you next read
481 in the file, it looks OK, with nothing invisible. The selective display
482 effect is seen only within Emacs.
483
484 @defvar selective-display
485 This buffer-local variable enables selective display. This means that
486 lines, or portions of lines, may be made invisible.
487
488 @itemize @bullet
489 @item
490 If the value of @code{selective-display} is @code{t}, then the character
491 control-m marks the start of invisible text; the control-m, and the rest
492 of the line following it, are not displayed. This is explicit selective
493 display.
494
495 @item
496 If the value of @code{selective-display} is a positive integer, then
497 lines that start with more than that many columns of indentation are not
498 displayed.
499 @end itemize
500
501 When some portion of a buffer is invisible, the vertical movement
502 commands operate as if that portion did not exist, allowing a single
503 @code{next-line} command to skip any number of invisible lines.
504 However, character movement commands (such as @code{forward-char}) do
505 not skip the invisible portion, and it is possible (if tricky) to insert
506 or delete text in an invisible portion.
507
508 In the examples below, we show the @emph{display appearance} of the
509 buffer @code{foo}, which changes with the value of
510 @code{selective-display}. The @emph{contents} of the buffer do not
511 change.
512
513 @example
514 @group
515 (setq selective-display nil)
516 @result{} nil
517
518 ---------- Buffer: foo ----------
519 1 on this column
520 2on this column
521 3n this column
522 3n this column
523 2on this column
524 1 on this column
525 ---------- Buffer: foo ----------
526 @end group
527
528 @group
529 (setq selective-display 2)
530 @result{} 2
531
532 ---------- Buffer: foo ----------
533 1 on this column
534 2on this column
535 2on this column
536 1 on this column
537 ---------- Buffer: foo ----------
538 @end group
539 @end example
540 @end defvar
541
542 @defvar selective-display-ellipses
543 If this buffer-local variable is non-@code{nil}, then Emacs displays
544 @samp{@dots{}} at the end of a line that is followed by invisible text.
545 This example is a continuation of the previous one.
546
547 @example
548 @group
549 (setq selective-display-ellipses t)
550 @result{} t
551
552 ---------- Buffer: foo ----------
553 1 on this column
554 2on this column ...
555 2on this column
556 1 on this column
557 ---------- Buffer: foo ----------
558 @end group
559 @end example
560
561 You can use a display table to substitute other text for the ellipsis
562 (@samp{@dots{}}). @xref{Display Tables}.
563 @end defvar
564
565 @node Overlay Arrow
566 @section The Overlay Arrow
567 @cindex overlay arrow
568
569 The @dfn{overlay arrow} is useful for directing the user's attention
570 to a particular line in a buffer. For example, in the modes used for
571 interface to debuggers, the overlay arrow indicates the line of code
572 about to be executed.
573
574 @defvar overlay-arrow-string
575 @cindex fringe, and overlay arrow display
576 This variable holds the string to display to call attention to a
577 particular line, or @code{nil} if the arrow feature is not in use.
578 On a graphical display the contents of the string are ignored; instead a
579 glyph is displayed in the fringe area to the left of the display area.
580 @end defvar
581
582 @defvar overlay-arrow-position
583 This variable holds a marker that indicates where to display the overlay
584 arrow. It should point at the beginning of a line. On a non-graphical
585 display the arrow text
586 appears at the beginning of that line, overlaying any text that would
587 otherwise appear. Since the arrow is usually short, and the line
588 usually begins with indentation, normally nothing significant is
589 overwritten.
590
591 The overlay string is displayed only in the buffer that this marker
592 points into. Thus, only one buffer can have an overlay arrow at any
593 given time.
594 @c !!! overlay-arrow-position: but the overlay string may remain in the display
595 @c of some other buffer until an update is required. This should be fixed
596 @c now. Is it?
597 @end defvar
598
599 You can do a similar job by creating an overlay with a
600 @code{before-string} property. @xref{Overlay Properties}.
601
602 @node Temporary Displays
603 @section Temporary Displays
604
605 Temporary displays are used by Lisp programs to put output into a
606 buffer and then present it to the user for perusal rather than for
607 editing. Many help commands use this feature.
608
609 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
610 This function executes @var{forms} while arranging to insert any output
611 they print into the buffer named @var{buffer-name}, which is first
612 created if necessary, and put into Help mode. Finally, the buffer is
613 displayed in some window, but not selected.
614
615 If the @var{forms} do not change the major mode in the output buffer, so
616 that it is still Help mode at the end of their execution, then
617 @code{with-output-to-temp-buffer} makes this buffer read-only at the
618 end, and also scans it for function and variable names to make them into
619 clickable cross-references.
620
621 The string @var{buffer-name} specifies the temporary buffer, which
622 need not already exist. The argument must be a string, not a buffer.
623 The buffer is erased initially (with no questions asked), and it is
624 marked as unmodified after @code{with-output-to-temp-buffer} exits.
625
626 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
627 temporary buffer, then it evaluates the forms in @var{forms}. Output
628 using the Lisp output functions within @var{forms} goes by default to
629 that buffer (but screen display and messages in the echo area, although
630 they are ``output'' in the general sense of the word, are not affected).
631 @xref{Output Functions}.
632
633 Several hooks are available for customizing the behavior
634 of this construct; they are listed below.
635
636 The value of the last form in @var{forms} is returned.
637
638 @example
639 @group
640 ---------- Buffer: foo ----------
641 This is the contents of foo.
642 ---------- Buffer: foo ----------
643 @end group
644
645 @group
646 (with-output-to-temp-buffer "foo"
647 (print 20)
648 (print standard-output))
649 @result{} #<buffer foo>
650
651 ---------- Buffer: foo ----------
652 20
653
654 #<buffer foo>
655
656 ---------- Buffer: foo ----------
657 @end group
658 @end example
659 @end defspec
660
661 @defvar temp-buffer-show-function
662 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
663 calls it as a function to do the job of displaying a help buffer. The
664 function gets one argument, which is the buffer it should display.
665
666 It is a good idea for this function to run @code{temp-buffer-show-hook}
667 just as @code{with-output-to-temp-buffer} normally would, inside of
668 @code{save-selected-window} and with the chosen window and buffer
669 selected.
670 @end defvar
671
672 @defvar temp-buffer-setup-hook
673 @tindex temp-buffer-setup-hook
674 This normal hook is run by @code{with-output-to-temp-buffer} before
675 evaluating @var{body}. When the hook runs, the temporary buffer is
676 current. This hook is normally set up with a function to put the
677 buffer in Help mode.
678 @end defvar
679
680 @defvar temp-buffer-show-hook
681 This normal hook is run by @code{with-output-to-temp-buffer} after
682 displaying the temporary buffer. When the hook runs, the temporary buffer
683 is current, and the window it was displayed in is selected. This hook
684 is normally set up with a function to make the buffer read only, and
685 find function names and variable names in it, provided the major mode
686 is Help mode.
687 @end defvar
688
689 @defun momentary-string-display string position &optional char message
690 This function momentarily displays @var{string} in the current buffer at
691 @var{position}. It has no effect on the undo list or on the buffer's
692 modification status.
693
694 The momentary display remains until the next input event. If the next
695 input event is @var{char}, @code{momentary-string-display} ignores it
696 and returns. Otherwise, that event remains buffered for subsequent use
697 as input. Thus, typing @var{char} will simply remove the string from
698 the display, while typing (say) @kbd{C-f} will remove the string from
699 the display and later (presumably) move point forward. The argument
700 @var{char} is a space by default.
701
702 The return value of @code{momentary-string-display} is not meaningful.
703
704 If the string @var{string} does not contain control characters, you can
705 do the same job in a more general way by creating (and then subsequently
706 deleting) an overlay with a @code{before-string} property.
707 @xref{Overlay Properties}.
708
709 If @var{message} is non-@code{nil}, it is displayed in the echo area
710 while @var{string} is displayed in the buffer. If it is @code{nil}, a
711 default message says to type @var{char} to continue.
712
713 In this example, point is initially located at the beginning of the
714 second line:
715
716 @example
717 @group
718 ---------- Buffer: foo ----------
719 This is the contents of foo.
720 @point{}Second line.
721 ---------- Buffer: foo ----------
722 @end group
723
724 @group
725 (momentary-string-display
726 "**** Important Message! ****"
727 (point) ?\r
728 "Type RET when done reading")
729 @result{} t
730 @end group
731
732 @group
733 ---------- Buffer: foo ----------
734 This is the contents of foo.
735 **** Important Message! ****Second line.
736 ---------- Buffer: foo ----------
737
738 ---------- Echo Area ----------
739 Type RET when done reading
740 ---------- Echo Area ----------
741 @end group
742 @end example
743 @end defun
744
745 @node Overlays
746 @section Overlays
747 @cindex overlays
748
749 You can use @dfn{overlays} to alter the appearance of a buffer's text on
750 the screen, for the sake of presentation features. An overlay is an
751 object that belongs to a particular buffer, and has a specified
752 beginning and end. It also has properties that you can examine and set;
753 these affect the display of the text within the overlay.
754
755 @menu
756 * Overlay Properties:: How to read and set properties.
757 What properties do to the screen display.
758 * Managing Overlays:: Creating and moving overlays.
759 * Finding Overlays:: Searching for overlays.
760 @end menu
761
762 @node Overlay Properties
763 @subsection Overlay Properties
764
765 Overlay properties are like text properties in that the properties that
766 alter how a character is displayed can come from either source. But in
767 most respects they are different. Text properties are considered a part
768 of the text; overlays are specifically considered not to be part of the
769 text. Thus, copying text between various buffers and strings preserves
770 text properties, but does not try to preserve overlays. Changing a
771 buffer's text properties marks the buffer as modified, while moving an
772 overlay or changing its properties does not. Unlike text property
773 changes, overlay changes are not recorded in the buffer's undo list.
774 @xref{Text Properties}, for comparison.
775
776 These functions are used for reading and writing the properties of an
777 overlay:
778
779 @defun overlay-get overlay prop
780 This function returns the value of property @var{prop} recorded in
781 @var{overlay}, if any. If @var{overlay} does not record any value for
782 that property, but it does have a @code{category} property which is a
783 symbol, that symbol's @var{prop} property is used. Otherwise, the value
784 is @code{nil}.
785 @end defun
786
787 @defun overlay-put overlay prop value
788 This function sets the value of property @var{prop} recorded in
789 @var{overlay} to @var{value}. It returns @var{value}.
790 @end defun
791
792 See also the function @code{get-char-property} which checks both
793 overlay properties and text properties for a given character.
794 @xref{Examining Properties}.
795
796 Many overlay properties have special meanings; here is a table
797 of them:
798
799 @table @code
800 @item priority
801 @kindex priority @r{(overlay property)}
802 This property's value (which should be a nonnegative number) determines
803 the priority of the overlay. The priority matters when two or more
804 overlays cover the same character and both specify a face for display;
805 the one whose @code{priority} value is larger takes priority over the
806 other, and its face attributes override the face attributes of the lower
807 priority overlay.
808
809 Currently, all overlays take priority over text properties. Please
810 avoid using negative priority values, as we have not yet decided just
811 what they should mean.
812
813 @item window
814 @kindex window @r{(overlay property)}
815 If the @code{window} property is non-@code{nil}, then the overlay
816 applies only on that window.
817
818 @item category
819 @kindex category @r{(overlay property)}
820 If an overlay has a @code{category} property, we call it the
821 @dfn{category} of the overlay. It should be a symbol. The properties
822 of the symbol serve as defaults for the properties of the overlay.
823
824 @item face
825 @kindex face @r{(overlay property)}
826 This property controls the way text is displayed---for example, which
827 font and which colors. @xref{Faces}, for more information.
828
829 In the simplest case, the value is a face name. It can also be a list;
830 then each element can be any of these possibilities:
831
832 @itemize @bullet
833 @item
834 A face name (a symbol or string).
835
836 @item
837 Starting in Emacs 21, a property list of face attributes. This has the
838 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
839 face attribute name and @var{value} is a meaningful value for that
840 attribute. With this feature, you do not need to create a face each
841 time you want to specify a particular attribute for certain text.
842 @xref{Face Attributes}.
843
844 @item
845 A cons cell of the form @code{(foreground-color . @var{color-name})} or
846 @code{(background-color . @var{color-name})}. These elements specify
847 just the foreground color or just the background color.
848
849 @code{(foreground-color . @var{color-name})} is equivalent to
850 @code{(:foreground @var{color-name})}, and likewise for the background.
851 @end itemize
852
853 @item mouse-face
854 @kindex mouse-face @r{(overlay property)}
855 This property is used instead of @code{face} when the mouse is within
856 the range of the overlay.
857
858 @item display
859 @kindex display @r{(overlay property)}
860 This property activates various features that change the
861 way text is displayed. For example, it can make text appear taller
862 or shorter, higher or lower, wider or narrower, or replaced with an image.
863 @xref{Display Property}.
864
865 @item help-echo
866 @kindex help-echo @r{(text property)}
867 If an overlay has a @code{help-echo} property, then when you move the
868 mouse onto the text in the overlay, Emacs displays a help string in the
869 echo area, or in the tooltip window. For details see @ref{Text
870 help-echo}.
871
872 @item modification-hooks
873 @kindex modification-hooks @r{(overlay property)}
874 This property's value is a list of functions to be called if any
875 character within the overlay is changed or if text is inserted strictly
876 within the overlay.
877
878 The hook functions are called both before and after each change.
879 If the functions save the information they receive, and compare notes
880 between calls, they can determine exactly what change has been made
881 in the buffer text.
882
883 When called before a change, each function receives four arguments: the
884 overlay, @code{nil}, and the beginning and end of the text range to be
885 modified.
886
887 When called after a change, each function receives five arguments: the
888 overlay, @code{t}, the beginning and end of the text range just
889 modified, and the length of the pre-change text replaced by that range.
890 (For an insertion, the pre-change length is zero; for a deletion, that
891 length is the number of characters deleted, and the post-change
892 beginning and end are equal.)
893
894 @item insert-in-front-hooks
895 @kindex insert-in-front-hooks @r{(overlay property)}
896 This property's value is a list of functions to be called before and
897 after inserting text right at the beginning of the overlay. The calling
898 conventions are the same as for the @code{modification-hooks} functions.
899
900 @item insert-behind-hooks
901 @kindex insert-behind-hooks @r{(overlay property)}
902 This property's value is a list of functions to be called before and
903 after inserting text right at the end of the overlay. The calling
904 conventions are the same as for the @code{modification-hooks} functions.
905
906 @item invisible
907 @kindex invisible @r{(overlay property)}
908 The @code{invisible} property can make the text in the overlay
909 invisible, which means that it does not appear on the screen.
910 @xref{Invisible Text}, for details.
911
912 @item intangible
913 @kindex intangible @r{(overlay property)}
914 The @code{intangible} property on an overlay works just like the
915 @code{intangible} text property. @xref{Special Properties}, for details.
916
917 @item isearch-open-invisible
918 This property tells incremental search how to make an invisible overlay
919 visible, permanently, if the final match overlaps it. @xref{Invisible
920 Text}.
921
922 @item isearch-open-invisible-temporary
923 This property tells incremental search how to make an invisible overlay
924 visible, temporarily, during the search. @xref{Invisible Text}.
925
926 @item before-string
927 @kindex before-string @r{(overlay property)}
928 This property's value is a string to add to the display at the beginning
929 of the overlay. The string does not appear in the buffer in any
930 sense---only on the screen.
931
932 @item after-string
933 @kindex after-string @r{(overlay property)}
934 This property's value is a string to add to the display at the end of
935 the overlay. The string does not appear in the buffer in any
936 sense---only on the screen.
937
938 @item evaporate
939 @kindex evaporate @r{(overlay property)}
940 If this property is non-@code{nil}, the overlay is deleted automatically
941 if it ever becomes empty (i.e., if it spans no characters).
942
943 @item local-map
944 @cindex keymap of character (and overlays)
945 @kindex local-map @r{(overlay property)}
946 If this property is non-@code{nil}, it specifies a keymap for a portion
947 of the text. The property's value replaces the buffer's local map, when
948 the character after point is within the overlay. @xref{Active Keymaps}.
949
950 @item keymap
951 @kindex keymap @r{(overlay property)}
952 The @code{keymap} property is similar to @code{local-map} but overrides the
953 buffer's local map (and the map specified by the @code{local-map}
954 property) rather than replacing it.
955 @end table
956
957 @node Managing Overlays
958 @subsection Managing Overlays
959
960 This section describes the functions to create, delete and move
961 overlays, and to examine their contents.
962
963 @defun make-overlay start end &optional buffer front-advance rear-advance
964 This function creates and returns an overlay that belongs to
965 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
966 and @var{end} must specify buffer positions; they may be integers or
967 markers. If @var{buffer} is omitted, the overlay is created in the
968 current buffer.
969
970 The arguments @var{front-advance} and @var{rear-advance} specify the
971 insertion type for the start of the overlay and for the end of the
972 overlay, respectively. @xref{Marker Insertion Types}.
973 @end defun
974
975 @defun overlay-start overlay
976 This function returns the position at which @var{overlay} starts,
977 as an integer.
978 @end defun
979
980 @defun overlay-end overlay
981 This function returns the position at which @var{overlay} ends,
982 as an integer.
983 @end defun
984
985 @defun overlay-buffer overlay
986 This function returns the buffer that @var{overlay} belongs to.
987 @end defun
988
989 @defun delete-overlay overlay
990 This function deletes @var{overlay}. The overlay continues to exist as
991 a Lisp object, and its property list is unchanged, but it ceases to be
992 attached to the buffer it belonged to, and ceases to have any effect on
993 display.
994
995 A deleted overlay is not permanently disconnected. You can give it a
996 position in a buffer again by calling @code{move-overlay}.
997 @end defun
998
999 @defun move-overlay overlay start end &optional buffer
1000 This function moves @var{overlay} to @var{buffer}, and places its bounds
1001 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1002 must specify buffer positions; they may be integers or markers.
1003
1004 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1005 was already associated with; if @var{overlay} was deleted, it goes into
1006 the current buffer.
1007
1008 The return value is @var{overlay}.
1009
1010 This is the only valid way to change the endpoints of an overlay. Do
1011 not try modifying the markers in the overlay by hand, as that fails to
1012 update other vital data structures and can cause some overlays to be
1013 ``lost''.
1014 @end defun
1015
1016 Here are some examples:
1017
1018 @example
1019 ;; @r{Create an overlay.}
1020 (setq foo (make-overlay 1 10))
1021 @result{} #<overlay from 1 to 10 in display.texi>
1022 (overlay-start foo)
1023 @result{} 1
1024 (overlay-end foo)
1025 @result{} 10
1026 (overlay-buffer foo)
1027 @result{} #<buffer display.texi>
1028 ;; @r{Give it a property we can check later.}
1029 (overlay-put foo 'happy t)
1030 @result{} t
1031 ;; @r{Verify the property is present.}
1032 (overlay-get foo 'happy)
1033 @result{} t
1034 ;; @r{Move the overlay.}
1035 (move-overlay foo 5 20)
1036 @result{} #<overlay from 5 to 20 in display.texi>
1037 (overlay-start foo)
1038 @result{} 5
1039 (overlay-end foo)
1040 @result{} 20
1041 ;; @r{Delete the overlay.}
1042 (delete-overlay foo)
1043 @result{} nil
1044 ;; @r{Verify it is deleted.}
1045 foo
1046 @result{} #<overlay in no buffer>
1047 ;; @r{A deleted overlay has no position.}
1048 (overlay-start foo)
1049 @result{} nil
1050 (overlay-end foo)
1051 @result{} nil
1052 (overlay-buffer foo)
1053 @result{} nil
1054 ;; @r{Undelete the overlay.}
1055 (move-overlay foo 1 20)
1056 @result{} #<overlay from 1 to 20 in display.texi>
1057 ;; @r{Verify the results.}
1058 (overlay-start foo)
1059 @result{} 1
1060 (overlay-end foo)
1061 @result{} 20
1062 (overlay-buffer foo)
1063 @result{} #<buffer display.texi>
1064 ;; @r{Moving and deleting the overlay does not change its properties.}
1065 (overlay-get foo 'happy)
1066 @result{} t
1067 @end example
1068
1069 @node Finding Overlays
1070 @subsection Searching for Overlays
1071
1072 @defun overlays-at pos
1073 This function returns a list of all the overlays that cover the
1074 character at position @var{pos} in the current buffer. The list is in
1075 no particular order. An overlay contains position @var{pos} if it
1076 begins at or before @var{pos}, and ends after @var{pos}.
1077
1078 To illustrate usage, here is a Lisp function that returns a list of the
1079 overlays that specify property @var{prop} for the character at point:
1080
1081 @smallexample
1082 (defun find-overlays-specifying (prop)
1083 (let ((overlays (overlays-at (point)))
1084 found)
1085 (while overlays
1086 (let ((overlay (car overlays)))
1087 (if (overlay-get overlay prop)
1088 (setq found (cons overlay found))))
1089 (setq overlays (cdr overlays)))
1090 found))
1091 @end smallexample
1092 @end defun
1093
1094 @defun overlays-in beg end
1095 This function returns a list of the overlays that overlap the region
1096 @var{beg} through @var{end}. ``Overlap'' means that at least one
1097 character is contained within the overlay and also contained within the
1098 specified region; however, empty overlays are included in the result if
1099 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1100 @end defun
1101
1102 @defun next-overlay-change pos
1103 This function returns the buffer position of the next beginning or end
1104 of an overlay, after @var{pos}.
1105 @end defun
1106
1107 @defun previous-overlay-change pos
1108 This function returns the buffer position of the previous beginning or
1109 end of an overlay, before @var{pos}.
1110 @end defun
1111
1112 Here's an easy way to use @code{next-overlay-change} to search for the
1113 next character which gets a non-@code{nil} @code{happy} property from
1114 either its overlays or its text properties (@pxref{Property Search}):
1115
1116 @smallexample
1117 (defun find-overlay-prop (prop)
1118 (save-excursion
1119 (while (and (not (eobp))
1120 (not (get-char-property (point) 'happy)))
1121 (goto-char (min (next-overlay-change (point))
1122 (next-single-property-change (point) 'happy))))
1123 (point)))
1124 @end smallexample
1125
1126 @node Width
1127 @section Width
1128
1129 Since not all characters have the same width, these functions let you
1130 check the width of a character. @xref{Primitive Indent}, and
1131 @ref{Screen Lines}, for related functions.
1132
1133 @defun char-width char
1134 This function returns the width in columns of the character @var{char},
1135 if it were displayed in the current buffer and the selected window.
1136 @end defun
1137
1138 @defun string-width string
1139 This function returns the width in columns of the string @var{string},
1140 if it were displayed in the current buffer and the selected window.
1141 @end defun
1142
1143 @defun truncate-string-to-width string width &optional start-column padding
1144 This function returns the part of @var{string} that fits within
1145 @var{width} columns, as a new string.
1146
1147 If @var{string} does not reach @var{width}, then the result ends where
1148 @var{string} ends. If one multi-column character in @var{string}
1149 extends across the column @var{width}, that character is not included in
1150 the result. Thus, the result can fall short of @var{width} but cannot
1151 go beyond it.
1152
1153 The optional argument @var{start-column} specifies the starting column.
1154 If this is non-@code{nil}, then the first @var{start-column} columns of
1155 the string are omitted from the value. If one multi-column character in
1156 @var{string} extends across the column @var{start-column}, that
1157 character is not included.
1158
1159 The optional argument @var{padding}, if non-@code{nil}, is a padding
1160 character added at the beginning and end of the result string, to extend
1161 it to exactly @var{width} columns. The padding character is used at the
1162 end of the result if it falls short of @var{width}. It is also used at
1163 the beginning of the result if one multi-column character in
1164 @var{string} extends across the column @var{start-column}.
1165
1166 @example
1167 (truncate-string-to-width "\tab\t" 12 4)
1168 @result{} "ab"
1169 (truncate-string-to-width "\tab\t" 12 4 ?\ )
1170 @result{} " ab "
1171 @end example
1172 @end defun
1173
1174 @node Faces
1175 @section Faces
1176 @cindex faces
1177
1178 A @dfn{face} is a named collection of graphical attributes: font
1179 family, foreground color, background color, optional underlining, and
1180 many others. Faces are used in Emacs to control the style of display of
1181 particular parts of the text or the frame.
1182
1183 @cindex face id
1184 Each face has its own @dfn{face number}, which distinguishes faces at
1185 low levels within Emacs. However, for most purposes, you refer to
1186 faces in Lisp programs by their names.
1187
1188 @defun facep object
1189 This function returns @code{t} if @var{object} is a face name symbol (or
1190 if it is a vector of the kind used internally to record face data). It
1191 returns @code{nil} otherwise.
1192 @end defun
1193
1194 Each face name is meaningful for all frames, and by default it has the
1195 same meaning in all frames. But you can arrange to give a particular
1196 face name a special meaning in one frame if you wish.
1197
1198 @menu
1199 * Standard Faces:: The faces Emacs normally comes with.
1200 * Defining Faces:: How to define a face with @code{defface}.
1201 * Face Attributes:: What is in a face?
1202 * Attribute Functions:: Functions to examine and set face attributes.
1203 * Merging Faces:: How Emacs combines the faces specified for a character.
1204 * Font Selection:: Finding the best available font for a face.
1205 * Face Functions:: How to define and examine faces.
1206 * Auto Faces:: Hook for automatic face assignment.
1207 * Font Lookup:: Looking up the names of available fonts
1208 and information about them.
1209 * Fontsets:: A fontset is a collection of fonts
1210 that handle a range of character sets.
1211 @end menu
1212
1213 @node Standard Faces
1214 @subsection Standard Faces
1215
1216 This table lists all the standard faces and their uses. Most of them
1217 are used for displaying certain parts of the frames or certain kinds of
1218 text; you can control how those places look by customizing these faces.
1219
1220 @table @code
1221 @item default
1222 @kindex default @r{(face name)}
1223 This face is used for ordinary text.
1224
1225 @item mode-line
1226 @kindex mode-line @r{(face name)}
1227 This face is used for the mode line of the selected window, and for
1228 menu bars when toolkit menus are not used---but only if
1229 @code{mode-line-inverse-video} is non-@code{nil}.
1230
1231 @item modeline
1232 @kindex modeline @r{(face name)}
1233 This is an alias for the @code{mode-line} face, for compatibility with
1234 old Emacs versions.
1235
1236 @item mode-line-inactive
1237 @kindex mode-line-inactive @r{(face name)}
1238 This face is used for mode lines of non-selected windows.
1239 This face inherits from @code{mode-line}, so changes
1240 in that face affect all windows.
1241
1242 @item header-line
1243 @kindex header-line @r{(face name)}
1244 This face is used for the header lines of windows that have them.
1245
1246 @item menu
1247 This face controls the display of menus, both their colors and their
1248 font. (This works only on certain systems.)
1249
1250 @item fringe
1251 @kindex fringe @r{(face name)}
1252 This face controls the colors of window fringes, the thin areas on
1253 either side that are used to display continuation and truncation glyphs.
1254
1255 @item minibuffer-prompt
1256 @kindex minibuffer-prompt @r{(face name)}
1257 @vindex minibuffer-prompt-properties
1258 This face is used for the text of minibuffer prompts. By default,
1259 Emacs automatically adds this face to the value of
1260 @code{minibuffer-prompt-properties}, which is a list of text
1261 properties used to display the prompt text.
1262
1263 @item scroll-bar
1264 @kindex scroll-bar @r{(face name)}
1265 This face controls the colors for display of scroll bars.
1266
1267 @item tool-bar
1268 @kindex tool-bar @r{(face name)}
1269 This face is used for display of the tool bar, if any.
1270
1271 @item region
1272 @kindex region @r{(face name)}
1273 This face is used for highlighting the region in Transient Mark mode.
1274
1275 @item secondary-selection
1276 @kindex secondary-selection @r{(face name)}
1277 This face is used to show any secondary selection you have made.
1278
1279 @item highlight
1280 @kindex highlight @r{(face name)}
1281 This face is meant to be used for highlighting for various purposes.
1282
1283 @item trailing-whitespace
1284 @kindex trailing-whitespace @r{(face name)}
1285 This face is used to display excess whitespace at the end of a line,
1286 if @code{show-trailing-whitespace} is non-@code{nil}.
1287 @end table
1288
1289 In contrast, these faces are provided to change the appearance of text
1290 in specific ways. You can use them on specific text, when you want
1291 the effects they produce.
1292
1293 @table @code
1294 @item bold
1295 @kindex bold @r{(face name)}
1296 This face uses a bold font, if possible. It uses the bold variant of
1297 the frame's font, if it has one. It's up to you to choose a default
1298 font that has a bold variant, if you want to use one.
1299
1300 @item italic
1301 @kindex italic @r{(face name)}
1302 This face uses the italic variant of the frame's font, if it has one.
1303
1304 @item bold-italic
1305 @kindex bold-italic @r{(face name)}
1306 This face uses the bold italic variant of the frame's font, if it has
1307 one.
1308
1309 @item underline
1310 @kindex underline @r{(face name)}
1311 This face underlines text.
1312
1313 @item fixed-pitch
1314 @kindex fixed-pitch @r{(face name)}
1315 This face forces use of a particular fixed-width font.
1316
1317 @item variable-pitch
1318 @kindex variable-pitch @r{(face name)}
1319 This face forces use of a particular variable-width font. It's
1320 reasonable to customize this to use a different variable-width font, if
1321 you like, but you should not make it a fixed-width font.
1322 @end table
1323
1324 @defvar show-trailing-whitespace
1325 @tindex show-trailing-whitespace
1326 If this variable is non-@code{nil}, Emacs uses the
1327 @code{trailing-whitespace} face to display any spaces and tabs at the
1328 end of a line.
1329 @end defvar
1330
1331 @node Defining Faces
1332 @subsection Defining Faces
1333
1334 The way to define a new face is with @code{defface}. This creates a
1335 kind of customization item (@pxref{Customization}) which the user can
1336 customize using the Customization buffer (@pxref{Easy Customization,,,
1337 emacs, The GNU Emacs Manual}).
1338
1339 @defmac defface face spec doc [keyword value]...
1340 This declares @var{face} as a customizable face that defaults according
1341 to @var{spec}. You should not quote the symbol @var{face}. The
1342 argument @var{doc} specifies the face documentation. The keywords you
1343 can use in @code{defface} are the same ones that are meaningful in both
1344 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1345
1346 When @code{defface} executes, it defines the face according to
1347 @var{spec}, then uses any customizations that were read from the
1348 init file (@pxref{Init File}) to override that specification.
1349
1350 The purpose of @var{spec} is to specify how the face should appear on
1351 different kinds of terminals. It should be an alist whose elements have
1352 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1353 @var{display}, specifies a class of terminals. The element's second element,
1354 @var{atts}, is a list of face attributes and their values; it specifies
1355 what the face should look like on that kind of terminal. The possible
1356 attributes are defined in the value of @code{custom-face-attributes}.
1357
1358 The @var{display} part of an element of @var{spec} determines which
1359 frames the element applies to. If more than one element of @var{spec}
1360 matches a given frame, the first matching element is the only one used
1361 for that frame. There are two possibilities for @var{display}:
1362
1363 @table @asis
1364 @item @code{t}
1365 This element of @var{spec} matches all frames. Therefore, any
1366 subsequent elements of @var{spec} are never used. Normally
1367 @code{t} is used in the last (or only) element of @var{spec}.
1368
1369 @item a list
1370 If @var{display} is a list, each element should have the form
1371 @code{(@var{characteristic} @var{value}@dots{})}. Here
1372 @var{characteristic} specifies a way of classifying frames, and the
1373 @var{value}s are possible classifications which @var{display} should
1374 apply to. Here are the possible values of @var{characteristic}:
1375
1376 @table @code
1377 @item type
1378 The kind of window system the frame uses---either @code{graphic} (any
1379 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1380 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1381 display).
1382
1383 @item class
1384 What kinds of colors the frame supports---either @code{color},
1385 @code{grayscale}, or @code{mono}.
1386
1387 @item background
1388 The kind of background---either @code{light} or @code{dark}.
1389
1390 @item supports
1391 Whether or not the frame can display the face attributes given in
1392 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1393 for the function @code{display-supports-face-attributes-p} for more
1394 information on exactly how this testing is done. @xref{Display Face
1395 Attribute Testing}.
1396 @end table
1397
1398 If an element of @var{display} specifies more than one @var{value} for a
1399 given @var{characteristic}, any of those values is acceptable. If
1400 @var{display} has more than one element, each element should specify a
1401 different @var{characteristic}; then @emph{each} characteristic of the
1402 frame must match one of the @var{value}s specified for it in
1403 @var{display}.
1404 @end table
1405 @end defmac
1406
1407 Here's how the standard face @code{region} is defined:
1408
1409 @example
1410 @group
1411 (defface region
1412 `((((type tty) (class color))
1413 (:background "blue" :foreground "white"))
1414 @end group
1415 (((type tty) (class mono))
1416 (:inverse-video t))
1417 (((class color) (background dark))
1418 (:background "blue"))
1419 (((class color) (background light))
1420 (:background "lightblue"))
1421 (t (:background "gray")))
1422 @group
1423 "Basic face for highlighting the region."
1424 :group 'basic-faces)
1425 @end group
1426 @end example
1427
1428 Internally, @code{defface} uses the symbol property
1429 @code{face-defface-spec} to record the face attributes specified in
1430 @code{defface}, @code{saved-face} for the attributes saved by the user
1431 with the customization buffer, and @code{face-documentation} for the
1432 documentation string.
1433
1434 @defopt frame-background-mode
1435 This option, if non-@code{nil}, specifies the background type to use for
1436 interpreting face definitions. If it is @code{dark}, then Emacs treats
1437 all frames as if they had a dark background, regardless of their actual
1438 background colors. If it is @code{light}, then Emacs treats all frames
1439 as if they had a light background.
1440 @end defopt
1441
1442 @node Face Attributes
1443 @subsection Face Attributes
1444 @cindex face attributes
1445
1446 The effect of using a face is determined by a fixed set of @dfn{face
1447 attributes}. This table lists all the face attributes, and what they
1448 mean. Note that in general, more than one face can be specified for a
1449 given piece of text; when that happens, the attributes of all the faces
1450 are merged to specify how to display the text. @xref{Merging Faces}.
1451
1452 In Emacs 21, any attribute in a face can have the value
1453 @code{unspecified}. This means the face doesn't specify that attribute.
1454 In face merging, when the first face fails to specify a particular
1455 attribute, that means the next face gets a chance. However, the
1456 @code{default} face must specify all attributes.
1457
1458 Some of these font attributes are meaningful only on certain kinds of
1459 displays---if your display cannot handle a certain attribute, the
1460 attribute is ignored. (The attributes @code{:family}, @code{:width},
1461 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1462 an X Logical Font Descriptor.)
1463
1464 @table @code
1465 @item :family
1466 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1467 font family name, the wild-card characters @samp{*} and @samp{?} are
1468 allowed.
1469
1470 @item :width
1471 Relative proportionate width, also known as the character set width or
1472 set width. This should be one of the symbols @code{ultra-condensed},
1473 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1474 @code{normal}, @code{semi-expanded}, @code{expanded},
1475 @code{extra-expanded}, or @code{ultra-expanded}.
1476
1477 @item :height
1478 Either the font height, an integer in units of 1/10 point, a floating
1479 point number specifying the amount by which to scale the height of any
1480 underlying face, or a function, which is called with the old height
1481 (from the underlying face), and should return the new height.
1482
1483 @item :weight
1484 Font weight---a symbol from this series (from most dense to most faint):
1485 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1486 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1487 or @code{ultra-light}.
1488
1489 On a text-only terminal, any weight greater than normal is displayed as
1490 extra bright, and any weight less than normal is displayed as
1491 half-bright (provided the terminal supports the feature).
1492
1493 @item :slant
1494 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1495 @code{reverse-italic}, or @code{reverse-oblique}.
1496
1497 On a text-only terminal, slanted text is displayed as half-bright, if
1498 the terminal supports the feature.
1499
1500 @item :foreground
1501 Foreground color, a string.
1502
1503 @item :background
1504 Background color, a string.
1505
1506 @item :inverse-video
1507 Whether or not characters should be displayed in inverse video. The
1508 value should be @code{t} (yes) or @code{nil} (no).
1509
1510 @item :stipple
1511 The background stipple, a bitmap.
1512
1513 The value can be a string; that should be the name of a file containing
1514 external-format X bitmap data. The file is found in the directories
1515 listed in the variable @code{x-bitmap-file-path}.
1516
1517 Alternatively, the value can specify the bitmap directly, with a list
1518 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1519 @var{width} and @var{height} specify the size in pixels, and
1520 @var{data} is a string containing the raw bits of the bitmap, row by
1521 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1522 in the string (which should be a unibyte string for best results).
1523 This means that each row always occupies at least one whole byte.
1524
1525 If the value is @code{nil}, that means use no stipple pattern.
1526
1527 Normally you do not need to set the stipple attribute, because it is
1528 used automatically to handle certain shades of gray.
1529
1530 @item :underline
1531 Whether or not characters should be underlined, and in what color. If
1532 the value is @code{t}, underlining uses the foreground color of the
1533 face. If the value is a string, underlining uses that color. The
1534 value @code{nil} means do not underline.
1535
1536 @item :overline
1537 Whether or not characters should be overlined, and in what color.
1538 The value is used like that of @code{:underline}.
1539
1540 @item :strike-through
1541 Whether or not characters should be strike-through, and in what
1542 color. The value is used like that of @code{:underline}.
1543
1544 @item :inherit
1545 The name of a face from which to inherit attributes, or a list of face
1546 names. Attributes from inherited faces are merged into the face like an
1547 underlying face would be, with higher priority than underlying faces.
1548
1549 @item :box
1550 Whether or not a box should be drawn around characters, its color, the
1551 width of the box lines, and 3D appearance.
1552 @end table
1553
1554 Here are the possible values of the @code{:box} attribute, and what
1555 they mean:
1556
1557 @table @asis
1558 @item @code{nil}
1559 Don't draw a box.
1560
1561 @item @code{t}
1562 Draw a box with lines of width 1, in the foreground color.
1563
1564 @item @var{color}
1565 Draw a box with lines of width 1, in color @var{color}.
1566
1567 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1568 This way you can explicitly specify all aspects of the box. The value
1569 @var{width} specifies the width of the lines to draw; it defaults to 1.
1570
1571 The value @var{color} specifies the color to draw with. The default is
1572 the foreground color of the face for simple boxes, and the background
1573 color of the face for 3D boxes.
1574
1575 The value @var{style} specifies whether to draw a 3D box. If it is
1576 @code{released-button}, the box looks like a 3D button that is not being
1577 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1578 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1579 is used.
1580 @end table
1581
1582 The attributes @code{:overline}, @code{:strike-through} and
1583 @code{:box} are new in Emacs 21. The attributes @code{:family},
1584 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1585 new; previous versions used the following attributes, now semi-obsolete,
1586 to specify some of the same information:
1587
1588 @table @code
1589 @item :font
1590 This attribute specifies the font name.
1591
1592 @item :bold
1593 A non-@code{nil} value specifies a bold font.
1594
1595 @item :italic
1596 A non-@code{nil} value specifies an italic font.
1597 @end table
1598
1599 For compatibility, you can still set these ``attributes'' in Emacs 21,
1600 even though they are not real face attributes. Here is what that does:
1601
1602 @table @code
1603 @item :font
1604 You can specify an X font name as the ``value'' of this ``attribute'';
1605 that sets the @code{:family}, @code{:width}, @code{:height},
1606 @code{:weight}, and @code{:slant} attributes according to the font name.
1607
1608 If the value is a pattern with wildcards, the first font that matches
1609 the pattern is used to set these attributes.
1610
1611 @item :bold
1612 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1613 This actually works by setting the @code{:weight} attribute.
1614
1615 @item :italic
1616 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1617 This actually works by setting the @code{:slant} attribute.
1618 @end table
1619
1620 @defvar x-bitmap-file-path
1621 This variable specifies a list of directories for searching
1622 for bitmap files, for the @code{:stipple} attribute.
1623 @end defvar
1624
1625 @defun bitmap-spec-p object
1626 This returns @code{t} if @var{object} is a valid bitmap specification,
1627 suitable for use with @code{:stipple} (see above). It returns
1628 @code{nil} otherwise.
1629 @end defun
1630
1631 @node Attribute Functions
1632 @subsection Face Attribute Functions
1633
1634 You can modify the attributes of an existing face with the following
1635 functions. If you specify @var{frame}, they affect just that frame;
1636 otherwise, they affect all frames as well as the defaults that apply to
1637 new frames.
1638
1639 @tindex set-face-attribute
1640 @defun set-face-attribute face frame &rest arguments
1641 This function sets one or more attributes of face @var{face}
1642 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1643 the attribute for all frames, and the defaults for new frames.
1644
1645 The extra arguments @var{arguments} specify the attributes to set, and
1646 the values for them. They should consist of alternating attribute names
1647 (such as @code{:family} or @code{:underline}) and corresponding values.
1648 Thus,
1649
1650 @example
1651 (set-face-attribute 'foo nil
1652 :width 'extended
1653 :weight 'bold
1654 :underline "red")
1655 @end example
1656
1657 @noindent
1658 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1659 to the corresponding values.
1660 @end defun
1661
1662 @tindex face-attribute
1663 @defun face-attribute face attribute &optional frame inherit
1664 This returns the value of the @var{attribute} attribute of face
1665 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1666 that means the selected frame (@pxref{Input Focus}).
1667
1668 If @var{frame} is @code{t}, the value is the default for
1669 @var{face} for new frames.
1670
1671 If @var{inherit} is nil, only attributes directly defined by
1672 @var{face} are considered, so the return value may be
1673 @code{unspecified}, or a relative value. If @var{inherit} is non-nil,
1674 @var{face}'s definition of @var{attribute} is merged with the faces
1675 specified by its @code{:inherit} attribute; however the return value
1676 may still be @code{unspecified} or relative. If @var{inherit} is a
1677 face or a list of faces, then the result is further merged with that
1678 face (or faces), until it becomes specified and absolute.
1679
1680 To ensure that the return value is always specified and absolute, use
1681 a value of @code{default} for @var{inherit}; this will resolve any
1682 unspecified or relative values by merging with the @code{default} face
1683 (which is always completely specified).
1684
1685 For example,
1686
1687 @example
1688 (face-attribute 'bold :weight)
1689 @result{} bold
1690 @end example
1691 @end defun
1692
1693 The functions above did not exist before Emacs 21. For compatibility
1694 with older Emacs versions, you can use the following functions to set
1695 and examine the face attributes which existed in those versions.
1696
1697 @tindex face-attribute-relative-p
1698 @defun face-attribute-relative-p attribute value
1699 This function returns non-@code{nil} if @var{value}, when used as a
1700 the value of the face attribute @var{attribute}, is relative (that is,
1701 if it modifies an underlying or inherited value of @var{attribute}).
1702 @end defun
1703
1704 @tindex merge-face-attribute
1705 @defun merge-face-attribute attribute value1 value2
1706 If @var{value1} is a relative value for the face attribute
1707 @var{attribute}, returns it merged with the underlying value
1708 @var{value2}; otherwise, if @var{value1} is an absolute value for the
1709 face a attribute @var{attribute}, returns @var{value1} unchanged.
1710 @end defun
1711
1712 @defun set-face-foreground face color &optional frame
1713 @defunx set-face-background face color &optional frame
1714 These functions set the foreground (or background, respectively) color
1715 of face @var{face} to @var{color}. The argument @var{color} should be a
1716 string, the name of a color.
1717
1718 Certain shades of gray are implemented by stipple patterns on
1719 black-and-white screens.
1720 @end defun
1721
1722 @defun set-face-stipple face pattern &optional frame
1723 This function sets the background stipple pattern of face @var{face}
1724 to @var{pattern}. The argument @var{pattern} should be the name of a
1725 stipple pattern defined by the X server, or actual bitmap data
1726 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1727
1728 Normally there is no need to pay attention to stipple patterns, because
1729 they are used automatically to handle certain shades of gray.
1730 @end defun
1731
1732 @defun set-face-font face font &optional frame
1733 This function sets the font of face @var{face}.
1734
1735 In Emacs 21, this actually sets the attributes @code{:family},
1736 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1737 according to the font name @var{font}.
1738
1739 In Emacs 20, this sets the font attribute. Once you set the font
1740 explicitly, the bold and italic attributes cease to have any effect,
1741 because the precise font that you specified is used.
1742 @end defun
1743
1744 @defun set-face-bold-p face bold-p &optional frame
1745 This function specifies whether @var{face} should be bold. If
1746 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1747
1748 In Emacs 21, this sets the @code{:weight} attribute.
1749 In Emacs 20, it sets the @code{:bold} attribute.
1750 @end defun
1751
1752 @defun set-face-italic-p face italic-p &optional frame
1753 This function specifies whether @var{face} should be italic. If
1754 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1755
1756 In Emacs 21, this sets the @code{:slant} attribute.
1757 In Emacs 20, it sets the @code{:italic} attribute.
1758 @end defun
1759
1760 @defun set-face-underline-p face underline-p &optional frame
1761 This function sets the underline attribute of face @var{face}.
1762 Non-@code{nil} means do underline; @code{nil} means don't.
1763 @end defun
1764
1765 @defun invert-face face &optional frame
1766 This function inverts the @code{:inverse-video} attribute of face
1767 @var{face}. If the attribute is @code{nil}, this function sets it to
1768 @code{t}, and vice versa.
1769 @end defun
1770
1771 These functions examine the attributes of a face. If you don't
1772 specify @var{frame}, they refer to the default data for new frames.
1773 They return the symbol @code{unspecified} if the face doesn't define any
1774 value for that attribute.
1775
1776 @defun face-foreground face &optional frame inherit
1777 @defunx face-background face &optional frame
1778 These functions return the foreground color (or background color,
1779 respectively) of face @var{face}, as a string.
1780
1781 If @var{inherit} is nil, only a color directly defined by the face is
1782 returned. If @var{inherit} is non-nil, any faces specified by its
1783 @code{:inherit} attribute are considered as well, and if @var{inherit}
1784 is a face or a list of faces, then they are also considered, until a
1785 specified color is found. To ensure that the return value is always
1786 specified, use a value of @code{default} for @var{inherit}.
1787 @end defun
1788
1789 @defun face-stipple face &optional frame inherit
1790 This function returns the name of the background stipple pattern of face
1791 @var{face}, or @code{nil} if it doesn't have one.
1792
1793 If @var{inherit} is nil, only a stipple directly defined by the face
1794 is returned. If @var{inherit} is non-nil, any faces specified by its
1795 @code{:inherit} attribute are considered as well, and if @var{inherit}
1796 is a face or a list of faces, then they are also considered, until a
1797 specified stipple is found. To ensure that the return value is always
1798 specified, use a value of @code{default} for @var{inherit}.
1799 @end defun
1800
1801 @defun face-font face &optional frame
1802 This function returns the name of the font of face @var{face}.
1803 @end defun
1804
1805 @defun face-bold-p face &optional frame
1806 This function returns @code{t} if @var{face} is bold---that is, if it is
1807 bolder than normal. It returns @code{nil} otherwise.
1808 @end defun
1809
1810 @defun face-italic-p face &optional frame
1811 This function returns @code{t} if @var{face} is italic or oblique,
1812 @code{nil} otherwise.
1813 @end defun
1814
1815 @defun face-underline-p face &optional frame
1816 This function returns the @code{:underline} attribute of face @var{face}.
1817 @end defun
1818
1819 @defun face-inverse-video-p face &optional frame
1820 This function returns the @code{:inverse-video} attribute of face @var{face}.
1821 @end defun
1822
1823 @node Merging Faces
1824 @subsection Merging Faces for Display
1825
1826 Here are the ways to specify which faces to use for display of text:
1827
1828 @itemize @bullet
1829 @item
1830 With defaults. The @code{default} face is used as the ultimate
1831 default for all text. (In Emacs 19 and 20, the @code{default}
1832 face is used only when no other face is specified.)
1833
1834 For a mode line or header line, the face @code{modeline} or
1835 @code{header-line} is used just before @code{default}.
1836
1837 @item
1838 With text properties. A character can have a @code{face} property; if
1839 so, the faces and face attributes specified there apply. @xref{Special
1840 Properties}.
1841
1842 If the character has a @code{mouse-face} property, that is used instead
1843 of the @code{face} property when the mouse is ``near enough'' to the
1844 character.
1845
1846 @item
1847 With overlays. An overlay can have @code{face} and @code{mouse-face}
1848 properties too; they apply to all the text covered by the overlay.
1849
1850 @item
1851 With a region that is active. In Transient Mark mode, the region is
1852 highlighted with the face @code{region} (@pxref{Standard Faces}).
1853
1854 @item
1855 With special glyphs. Each glyph can specify a particular face
1856 number. @xref{Glyphs}.
1857 @end itemize
1858
1859 If these various sources together specify more than one face for a
1860 particular character, Emacs merges the attributes of the various faces
1861 specified. The attributes of the faces of special glyphs come first;
1862 then comes the face for region highlighting, if appropriate;
1863 then come attributes of faces from overlays, followed by those from text
1864 properties, and last the default face.
1865
1866 When multiple overlays cover one character, an overlay with higher
1867 priority overrides those with lower priority. @xref{Overlays}.
1868
1869 In Emacs 20, if an attribute such as the font or a color is not
1870 specified in any of the above ways, the frame's own font or color is
1871 used. In newer Emacs versions, this cannot happen, because the
1872 @code{default} face specifies all attributes---in fact, the frame's own
1873 font and colors are synonymous with those of the default face.
1874
1875 @node Font Selection
1876 @subsection Font Selection
1877
1878 @dfn{Selecting a font} means mapping the specified face attributes for
1879 a character to a font that is available on a particular display. The
1880 face attributes, as determined by face merging, specify most of the
1881 font choice, but not all. Part of the choice depends on what character
1882 it is.
1883
1884 For multibyte characters, typically each font covers only one
1885 character set. So each character set (@pxref{Character Sets}) specifies
1886 a registry and encoding to use, with the character set's
1887 @code{x-charset-registry} property. Its value is a string containing
1888 the registry and the encoding, with a dash between them:
1889
1890 @example
1891 (plist-get (charset-plist 'latin-iso8859-1)
1892 'x-charset-registry)
1893 @result{} "ISO8859-1"
1894 @end example
1895
1896 Unibyte text does not have character sets, so displaying a unibyte
1897 character takes the registry and encoding from the variable
1898 @code{face-default-registry}.
1899
1900 @defvar face-default-registry
1901 This variable specifies which registry and encoding to use in choosing
1902 fonts for unibyte characters. The value is initialized at Emacs startup
1903 time from the font the user specified for Emacs.
1904 @end defvar
1905
1906 If the face specifies a fontset name, that fontset determines a
1907 pattern for fonts of the given charset. If the face specifies a font
1908 family, a font pattern is constructed.
1909
1910 Emacs tries to find an available font for the given face attributes
1911 and character's registry and encoding. If there is a font that matches
1912 exactly, it is used, of course. The hard case is when no available font
1913 exactly fits the specification. Then Emacs looks for one that is
1914 ``close''---one attribute at a time. You can specify the order to
1915 consider the attributes. In the case where a specified font family is
1916 not available, you can specify a set of mappings for alternatives to
1917 try.
1918
1919 @defvar face-font-selection-order
1920 @tindex face-font-selection-order
1921 This variable specifies the order of importance of the face attributes
1922 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1923 value should be a list containing those four symbols, in order of
1924 decreasing importance.
1925
1926 Font selection first finds the best available matches for the first
1927 attribute listed; then, among the fonts which are best in that way, it
1928 searches for the best matches in the second attribute, and so on.
1929
1930 The attributes @code{:weight} and @code{:width} have symbolic values in
1931 a range centered around @code{normal}. Matches that are more extreme
1932 (farther from @code{normal}) are somewhat preferred to matches that are
1933 less extreme (closer to @code{normal}); this is designed to ensure that
1934 non-normal faces contrast with normal ones, whenever possible.
1935
1936 The default is @code{(:width :height :weight :slant)}, which means first
1937 find the fonts closest to the specified @code{:width}, then---among the
1938 fonts with that width---find a best match for the specified font height,
1939 and so on.
1940
1941 One example of a case where this variable makes a difference is when the
1942 default font has no italic equivalent. With the default ordering, the
1943 @code{italic} face will use a non-italic font that is similar to the
1944 default one. But if you put @code{:slant} before @code{:height}, the
1945 @code{italic} face will use an italic font, even if its height is not
1946 quite right.
1947 @end defvar
1948
1949 @defvar face-font-family-alternatives
1950 @tindex face-font-family-alternatives
1951 This variable lets you specify alternative font families to try, if a
1952 given family is specified and doesn't exist. Each element should have
1953 this form:
1954
1955 @example
1956 (@var{family} @var{alternate-families}@dots{})
1957 @end example
1958
1959 If @var{family} is specified but not available, Emacs will try the other
1960 families given in @var{alternate-families}, one by one, until it finds a
1961 family that does exist.
1962 @end defvar
1963
1964 @defvar face-font-registry-alternatives
1965 @tindex face-font-registry-alternatives
1966 This variable lets you specify alternative font registries to try, if a
1967 given registry is specified and doesn't exist. Each element should have
1968 this form:
1969
1970 @example
1971 (@var{registry} @var{alternate-registries}@dots{})
1972 @end example
1973
1974 If @var{registry} is specified but not available, Emacs will try the
1975 other registries given in @var{alternate-registries}, one by one,
1976 until it finds a registry that does exist.
1977 @end defvar
1978
1979 Emacs can make use of scalable fonts, but by default it does not use
1980 them, since the use of too many or too big scalable fonts can crash
1981 XFree86 servers.
1982
1983 @defvar scalable-fonts-allowed
1984 @tindex scalable-fonts-allowed
1985 This variable controls which scalable fonts to use. A value of
1986 @code{nil}, the default, means do not use scalable fonts. @code{t}
1987 means to use any scalable font that seems appropriate for the text.
1988
1989 Otherwise, the value must be a list of regular expressions. Then a
1990 scalable font is enabled for use if its name matches any regular
1991 expression in the list. For example,
1992
1993 @example
1994 (setq scalable-fonts-allowed '("muleindian-2$"))
1995 @end example
1996
1997 @noindent
1998 allows the use of scalable fonts with registry @code{muleindian-2}.
1999 @end defvar
2000
2001 @defun clear-face-cache &optional unload-p
2002 @tindex clear-face-cache
2003 This function clears the face cache for all frames.
2004 If @var{unload-p} is non-@code{nil}, that means to unload
2005 all unused fonts as well.
2006 @end defun
2007
2008 @node Face Functions
2009 @subsection Functions for Working with Faces
2010
2011 Here are additional functions for creating and working with faces.
2012
2013 @defun make-face name
2014 This function defines a new face named @var{name}, initially with all
2015 attributes @code{nil}. It does nothing if there is already a face named
2016 @var{name}.
2017 @end defun
2018
2019 @defun face-list
2020 This function returns a list of all defined face names.
2021 @end defun
2022
2023 @defun copy-face old-face new-name &optional frame new-frame
2024 This function defines the face @var{new-name} as a copy of the existing
2025 face named @var{old-face}. It creates the face @var{new-name} if that
2026 doesn't already exist.
2027
2028 If the optional argument @var{frame} is given, this function applies
2029 only to that frame. Otherwise it applies to each frame individually,
2030 copying attributes from @var{old-face} in each frame to @var{new-face}
2031 in the same frame.
2032
2033 If the optional argument @var{new-frame} is given, then @code{copy-face}
2034 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2035 in @var{new-frame}.
2036 @end defun
2037
2038 @defun face-id face
2039 This function returns the face number of face @var{face}.
2040 @end defun
2041
2042 @defun face-documentation face
2043 This function returns the documentation string of face @var{face}, or
2044 @code{nil} if none was specified for it.
2045 @end defun
2046
2047 @defun face-equal face1 face2 &optional frame
2048 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2049 same attributes for display.
2050 @end defun
2051
2052 @defun face-differs-from-default-p face &optional frame
2053 This returns @code{t} if the face @var{face} displays differently from
2054 the default face. A face is considered to be ``the same'' as the
2055 default face if each attribute is either the same as that of the default
2056 face, or unspecified (meaning to inherit from the default).
2057 @end defun
2058
2059 @node Auto Faces
2060 @subsection Automatic Face Assignment
2061 @cindex automatic face assignment
2062 @cindex faces, automatic choice
2063
2064 @cindex Font-Lock mode
2065 Starting with Emacs 21, a hook is available for automatically
2066 assigning faces to text in the buffer. This hook is used for part of
2067 the implementation of Font-Lock mode.
2068
2069 @tindex fontification-functions
2070 @defvar fontification-functions
2071 This variable holds a list of functions that are called by Emacs
2072 redisplay as needed to assign faces automatically to text in the buffer.
2073
2074 The functions are called in the order listed, with one argument, a
2075 buffer position @var{pos}. Each function should attempt to assign faces
2076 to the text in the current buffer starting at @var{pos}.
2077
2078 Each function should record the faces they assign by setting the
2079 @code{face} property. It should also add a non-@code{nil}
2080 @code{fontified} property for all the text it has assigned faces to.
2081 That property tells redisplay that faces have been assigned to that text
2082 already.
2083
2084 It is probably a good idea for each function to do nothing if the
2085 character after @var{pos} already has a non-@code{nil} @code{fontified}
2086 property, but this is not required. If one function overrides the
2087 assignments made by a previous one, the properties as they are
2088 after the last function finishes are the ones that really matter.
2089
2090 For efficiency, we recommend writing these functions so that they
2091 usually assign faces to around 400 to 600 characters at each call.
2092 @end defvar
2093
2094 @node Font Lookup
2095 @subsection Looking Up Fonts
2096
2097 @defun x-list-fonts pattern &optional face frame maximum
2098 This function returns a list of available font names that match
2099 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2100 specified, then the list is limited to fonts that are the same size as
2101 @var{face} currently is on @var{frame}.
2102
2103 The argument @var{pattern} should be a string, perhaps with wildcard
2104 characters: the @samp{*} character matches any substring, and the
2105 @samp{?} character matches any single character. Pattern matching
2106 of font names ignores case.
2107
2108 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2109 (a symbol) and @var{frame} should be a frame.
2110
2111 The optional argument @var{maximum} sets a limit on how many fonts to
2112 return. If this is non-@code{nil}, then the return value is truncated
2113 after the first @var{maximum} matching fonts. Specifying a small value
2114 for @var{maximum} can make this function much faster, in cases where
2115 many fonts match the pattern.
2116 @end defun
2117
2118 These additional functions are available starting in Emacs 21.
2119
2120 @defun x-family-fonts &optional family frame
2121 @tindex x-family-fonts
2122 This function returns a list describing the available fonts for family
2123 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2124 this list applies to all families, and therefore, it contains all
2125 available fonts. Otherwise, @var{family} must be a string; it may
2126 contain the wildcards @samp{?} and @samp{*}.
2127
2128 The list describes the display that @var{frame} is on; if @var{frame} is
2129 omitted or @code{nil}, it applies to the selected frame's display
2130 (@pxref{Input Focus}).
2131
2132 The list contains a vector of the following form for each font:
2133
2134 @example
2135 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2136 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2137 @end example
2138
2139 The first five elements correspond to face attributes; if you
2140 specify these attributes for a face, it will use this font.
2141
2142 The last three elements give additional information about the font.
2143 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2144 full name of the font, and @var{registry-and-encoding} is a string
2145 giving the registry and encoding of the font.
2146
2147 The result list is sorted according to the current face font sort order.
2148 @end defun
2149
2150 @defun x-font-family-list &optional frame
2151 @tindex x-font-family-list
2152 This function returns a list of the font families available for
2153 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2154 describes the selected frame's display (@pxref{Input Focus}).
2155
2156 The value is a list of elements of this form:
2157
2158 @example
2159 (@var{family} . @var{fixed-p})
2160 @end example
2161
2162 @noindent
2163 Here @var{family} is a font family, and @var{fixed-p} is
2164 non-@code{nil} if fonts of that family are fixed-pitch.
2165 @end defun
2166
2167 @defvar font-list-limit
2168 @tindex font-list-limit
2169 This variable specifies maximum number of fonts to consider in font
2170 matching. The function @code{x-family-fonts} will not return more than
2171 that many fonts, and font selection will consider only that many fonts
2172 when searching a matching font for face attributes. The default is
2173 currently 100.
2174 @end defvar
2175
2176 @node Fontsets
2177 @subsection Fontsets
2178
2179 A @dfn{fontset} is a list of fonts, each assigned to a range of
2180 character codes. An individual font cannot display the whole range of
2181 characters that Emacs supports, but a fontset can. Fontsets have names,
2182 just as fonts do, and you can use a fontset name in place of a font name
2183 when you specify the ``font'' for a frame or a face. Here is
2184 information about defining a fontset under Lisp program control.
2185
2186 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2187 This function defines a new fontset according to the specification
2188 string @var{fontset-spec}. The string should have this format:
2189
2190 @smallexample
2191 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2192 @end smallexample
2193
2194 @noindent
2195 Whitespace characters before and after the commas are ignored.
2196
2197 The first part of the string, @var{fontpattern}, should have the form of
2198 a standard X font name, except that the last two fields should be
2199 @samp{fontset-@var{alias}}.
2200
2201 The new fontset has two names, one long and one short. The long name is
2202 @var{fontpattern} in its entirety. The short name is
2203 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2204 name. If a fontset with the same name already exists, an error is
2205 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2206 function does nothing.
2207
2208 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2209 to create bold, italic and bold-italic variants of the fontset as well.
2210 These variant fontsets do not have a short name, only a long one, which
2211 is made by altering @var{fontpattern} to indicate the bold or italic
2212 status.
2213
2214 The specification string also says which fonts to use in the fontset.
2215 See below for the details.
2216 @end defun
2217
2218 The construct @samp{@var{charset}:@var{font}} specifies which font to
2219 use (in this fontset) for one particular character set. Here,
2220 @var{charset} is the name of a character set, and @var{font} is the font
2221 to use for that character set. You can use this construct any number of
2222 times in the specification string.
2223
2224 For the remaining character sets, those that you don't specify
2225 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2226 @samp{fontset-@var{alias}} with a value that names one character set.
2227 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2228 with @samp{ISO8859-1}.
2229
2230 In addition, when several consecutive fields are wildcards, Emacs
2231 collapses them into a single wildcard. This is to prevent use of
2232 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2233 for editing, and scaling a smaller font is not useful because it is
2234 better to use the smaller font in its own size, which Emacs does.
2235
2236 Thus if @var{fontpattern} is this,
2237
2238 @example
2239 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2240 @end example
2241
2242 @noindent
2243 the font specification for @sc{ascii} characters would be this:
2244
2245 @example
2246 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2247 @end example
2248
2249 @noindent
2250 and the font specification for Chinese GB2312 characters would be this:
2251
2252 @example
2253 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2254 @end example
2255
2256 You may not have any Chinese font matching the above font
2257 specification. Most X distributions include only Chinese fonts that
2258 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2259 such a case, @samp{Fontset-@var{n}} can be specified as below:
2260
2261 @smallexample
2262 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2263 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2264 @end smallexample
2265
2266 @noindent
2267 Then, the font specifications for all but Chinese GB2312 characters have
2268 @samp{fixed} in the @var{family} field, and the font specification for
2269 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2270 field.
2271
2272 @node Display Property
2273 @section The @code{display} Property
2274 @cindex display specification
2275 @kindex display @r{(text property)}
2276
2277 The @code{display} text property (or overlay property) is used to
2278 insert images into text, and also control other aspects of how text
2279 displays. These features are available starting in Emacs 21. The value
2280 of the @code{display} property should be a display specification, or a
2281 list or vector containing several display specifications. The rest of
2282 this section describes several kinds of display specifications and what
2283 they mean.
2284
2285 @menu
2286 * Specified Space:: Displaying one space with a specified width.
2287 * Other Display Specs:: Displaying an image; magnifying text; moving it
2288 up or down on the page; adjusting the width
2289 of spaces within text.
2290 * Display Margins:: Displaying text or images to the side of the main text.
2291 * Conditional Display:: Making any of the above features conditional
2292 depending on some Lisp expression.
2293 @end menu
2294
2295 @node Specified Space
2296 @subsection Specified Spaces
2297 @cindex spaces, specified height or width
2298 @cindex specified spaces
2299 @cindex variable-width spaces
2300
2301 To display a space of specified width and/or height, use a display
2302 specification of the form @code{(space . @var{props})}, where
2303 @var{props} is a property list (a list of alternating properties and
2304 values). You can put this property on one or more consecutive
2305 characters; a space of the specified height and width is displayed in
2306 place of @emph{all} of those characters. These are the properties you
2307 can use in @var{props} to specify the weight of the space:
2308
2309 @table @code
2310 @item :width @var{width}
2311 Specifies that the space width should be @var{width} times the normal
2312 character width. @var{width} can be an integer or floating point
2313 number.
2314
2315 @item :relative-width @var{factor}
2316 Specifies that the width of the stretch should be computed from the
2317 first character in the group of consecutive characters that have the
2318 same @code{display} property. The space width is the width of that
2319 character, multiplied by @var{factor}.
2320
2321 @item :align-to @var{hpos}
2322 Specifies that the space should be wide enough to reach @var{hpos}. The
2323 value @var{hpos} is measured in units of the normal character width. It
2324 may be an integer or a floating point number.
2325 @end table
2326
2327 You should use one and only one of the above properties. You can
2328 also specify the height of the space, with other properties:
2329
2330 @table @code
2331 @item :height @var{height}
2332 Specifies the height of the space, as @var{height},
2333 measured in terms of the normal line height.
2334
2335 @item :relative-height @var{factor}
2336 Specifies the height of the space, multiplying the ordinary height
2337 of the text having this display specification by @var{factor}.
2338
2339 @item :ascent @var{ascent}
2340 Specifies that @var{ascent} percent of the height of the space should be
2341 considered as the ascent of the space---that is, the part above the
2342 baseline. The value of @var{ascent} must be a non-negative number no
2343 greater than 100.
2344 @end table
2345
2346 Don't use both @code{:height} and @code{:relative-height} together.
2347
2348 @node Other Display Specs
2349 @subsection Other Display Specifications
2350
2351 @table @code
2352 @item (image . @var{image-props})
2353 This is in fact an image descriptor (@pxref{Images}). When used as a
2354 display specification, it means to display the image instead of the text
2355 that has the display specification.
2356
2357 @item ((margin nil) @var{string})
2358 @itemx @var{string}
2359 A display specification of this form means to display @var{string}
2360 instead of the text that has the display specification, at the same
2361 position as that text. This is a special case of marginal display
2362 (@pxref{Display Margins}).
2363
2364 Recursive display specifications are not supported---string display
2365 specifications must not have @code{display} properties themselves.
2366
2367 @item (space-width @var{factor})
2368 This display specification affects all the space characters within the
2369 text that has the specification. It displays all of these spaces
2370 @var{factor} times as wide as normal. The element @var{factor} should
2371 be an integer or float. Characters other than spaces are not affected
2372 at all; in particular, this has no effect on tab characters.
2373
2374 @item (height @var{height})
2375 This display specification makes the text taller or shorter.
2376 Here are the possibilities for @var{height}:
2377
2378 @table @asis
2379 @item @code{(+ @var{n})}
2380 This means to use a font that is @var{n} steps larger. A ``step'' is
2381 defined by the set of available fonts---specifically, those that match
2382 what was otherwise specified for this text, in all attributes except
2383 height. Each size for which a suitable font is available counts as
2384 another step. @var{n} should be an integer.
2385
2386 @item @code{(- @var{n})}
2387 This means to use a font that is @var{n} steps smaller.
2388
2389 @item a number, @var{factor}
2390 A number, @var{factor}, means to use a font that is @var{factor} times
2391 as tall as the default font.
2392
2393 @item a symbol, @var{function}
2394 A symbol is a function to compute the height. It is called with the
2395 current height as argument, and should return the new height to use.
2396
2397 @item anything else, @var{form}
2398 If the @var{height} value doesn't fit the previous possibilities, it is
2399 a form. Emacs evaluates it to get the new height, with the symbol
2400 @code{height} bound to the current specified font height.
2401 @end table
2402
2403 @item (raise @var{factor})
2404 This kind of display specification raises or lowers the text
2405 it applies to, relative to the baseline of the line.
2406
2407 @var{factor} must be a number, which is interpreted as a multiple of the
2408 height of the affected text. If it is positive, that means to display
2409 the characters raised. If it is negative, that means to display them
2410 lower down.
2411
2412 If the text also has a @code{height} display specification, that does
2413 not affect the amount of raising or lowering, which is based on the
2414 faces used for the text.
2415 @end table
2416
2417 @node Display Margins
2418 @subsection Displaying in the Margins
2419 @cindex display margins
2420 @cindex margins, display
2421
2422 A buffer can have blank areas called @dfn{display margins} on the left
2423 and on the right. Ordinary text never appears in these areas, but you
2424 can put things into the display margins using the @code{display}
2425 property.
2426
2427 To put text in the left or right display margin of the window, use a
2428 display specification of the form @code{(margin right-margin)} or
2429 @code{(margin left-margin)} on it. To put an image in a display margin,
2430 use that display specification along with the display specification for
2431 the image. Unfortunately, there is currently no way to make
2432 text or images in the margin mouse-sensitive.
2433
2434 If you put such a display specification directly on text in the
2435 buffer, the specified margin display appears @emph{instead of} that
2436 buffer text itself. To put something in the margin @emph{in
2437 association with} certain buffer text without preventing or altering
2438 the display of that text, put a @code{before-string} property on the
2439 text and put the display specification on the contents of the
2440 before-string.
2441
2442 Before the display margins can display anything, you must give
2443 them a nonzero width. The usual way to do that is to set these
2444 variables:
2445
2446 @defvar left-margin-width
2447 @tindex left-margin-width
2448 This variable specifies the width of the left margin.
2449 It is buffer-local in all buffers.
2450 @end defvar
2451
2452 @defvar right-margin-width
2453 @tindex right-margin-width
2454 This variable specifies the width of the right margin.
2455 It is buffer-local in all buffers.
2456 @end defvar
2457
2458 Setting these variables does not immediately affect the window. These
2459 variables are checked when a new buffer is displayed in the window.
2460 Thus, you can make changes take effect by calling
2461 @code{set-window-buffer}.
2462
2463 You can also set the margin widths immediately.
2464
2465 @defun set-window-margins window left &optional right
2466 @tindex set-window-margins
2467 This function specifies the margin widths for window @var{window}.
2468 The argument @var{left} controls the left margin and
2469 @var{right} controls the right margin (default @code{0}).
2470 @end defun
2471
2472 @defun window-margins &optional window
2473 @tindex window-margins
2474 This function returns the left and right margins of @var{window}
2475 as a cons cell of the form @code{(@var{left} . @var{right})}.
2476 If @var{window} is @code{nil}, the selected window is used.
2477 @end defun
2478
2479 @node Conditional Display
2480 @subsection Conditional Display Specifications
2481 @cindex conditional display specifications
2482
2483 You can make any display specification conditional. To do that,
2484 package it in another list of the form @code{(when @var{condition} .
2485 @var{spec})}. Then the specification @var{spec} applies only when
2486 @var{condition} evaluates to a non-@code{nil} value. During the
2487 evaluation, @code{object} is bound to the string or buffer having the
2488 conditional @code{display} property. @code{position} and
2489 @code{buffer-position} are bound to the position within @code{object}
2490 and the buffer position where the @code{display} property was found,
2491 respectively. Both positions can be different when @code{object} is a
2492 string.
2493
2494 @node Images
2495 @section Images
2496 @cindex images in buffers
2497
2498 To display an image in an Emacs buffer, you must first create an image
2499 descriptor, then use it as a display specifier in the @code{display}
2500 property of text that is displayed (@pxref{Display Property}). Like the
2501 @code{display} property, this feature is available starting in Emacs 21.
2502
2503 Emacs can display a number of different image formats; some of them
2504 are supported only if particular support libraries are installed on your
2505 machine. The supported image formats include XBM, XPM (needing the
2506 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2507 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2508 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2509 and PNG (needing @code{libpng} 1.0.2).
2510
2511 You specify one of these formats with an image type symbol. The image
2512 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2513 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2514
2515 @defvar image-types
2516 This variable contains a list of those image type symbols that are
2517 supported in the current configuration.
2518 @end defvar
2519
2520 @menu
2521 * Image Descriptors:: How to specify an image for use in @code{:display}.
2522 * XBM Images:: Special features for XBM format.
2523 * XPM Images:: Special features for XPM format.
2524 * GIF Images:: Special features for GIF format.
2525 * Postscript Images:: Special features for Postscript format.
2526 * Other Image Types:: Various other formats are supported.
2527 * Defining Images:: Convenient ways to define an image for later use.
2528 * Showing Images:: Convenient ways to display an image once it is defined.
2529 * Image Cache:: Internal mechanisms of image display.
2530 @end menu
2531
2532 @node Image Descriptors
2533 @subsection Image Descriptors
2534 @cindex image descriptor
2535
2536 An image description is a list of the form @code{(image
2537 . @var{props})}, where @var{props} is a property list containing
2538 alternating keyword symbols (symbols whose names start with a colon) and
2539 their values. You can use any Lisp object as a property, but the only
2540 properties that have any special meaning are certain symbols, all of
2541 them keywords.
2542
2543 Every image descriptor must contain the property @code{:type
2544 @var{type}} to specify the format of the image. The value of @var{type}
2545 should be an image type symbol; for example, @code{xpm} for an image in
2546 XPM format.
2547
2548 Here is a list of other properties that are meaningful for all image
2549 types:
2550
2551 @table @code
2552 @item :file @var{file}
2553 The @code{:file} property specifies to load the image from file
2554 @var{file}. If @var{file} is not an absolute file name, it is expanded
2555 in @code{data-directory}.
2556
2557 @item :data @var{data}
2558 The @code{:data} property specifies the actual contents of the image.
2559 Each image must use either @code{:data} or @code{:file}, but not both.
2560 For most image types, the value of the @code{:data} property should be a
2561 string containing the image data; we recommend using a unibyte string.
2562
2563 Before using @code{:data}, look for further information in the section
2564 below describing the specific image format. For some image types,
2565 @code{:data} may not be supported; for some, it allows other data types;
2566 for some, @code{:data} alone is not enough, so you need to use other
2567 image properties along with @code{:data}.
2568
2569 @item :margin @var{margin}
2570 The @code{:margin} property specifies how many pixels to add as an
2571 extra margin around the image. The value, @var{margin}, must be a a
2572 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2573 numbers. If it is a pair, @var{x} specifies how many pixels to add
2574 horizontally, and @var{y} specifies how many pixels to add vertically.
2575 If @code{:margin} is not specified, the default is zero.
2576
2577 @item :ascent @var{ascent}
2578 The @code{:ascent} property specifies the amount of the image's
2579 height to use for its ascent---that is, the part above the baseline.
2580 The value, @var{ascent}, must be a number in the range 0 to 100, or
2581 the symbol @code{center}.
2582
2583 If @var{ascent} is a number, that percentage of the image's height is
2584 used for its ascent.
2585
2586 If @var{ascent} is @code{center}, the image is vertically centered
2587 around a centerline which would be the vertical centerline of text drawn
2588 at the position of the image, in the manner specified by the text
2589 properties and overlays that apply to the image.
2590
2591 If this property is omitted, it defaults to 50.
2592
2593 @item :relief @var{relief}
2594 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2595 around the image. The value, @var{relief}, specifies the width of the
2596 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2597 so that the image appears as a pressed button; otherwise, it appears as
2598 an unpressed button.
2599
2600 @item :conversion @var{algorithm}
2601 The @code{:conversion} property, if non-@code{nil}, specifies a
2602 conversion algorithm that should be applied to the image before it is
2603 displayed; the value, @var{algorithm}, specifies which algorithm.
2604
2605 @table @code
2606 @item laplace
2607 @itemx emboss
2608 Specifies the Laplace edge detection algorithm, which blurs out small
2609 differences in color while highlighting larger differences. People
2610 sometimes consider this useful for displaying the image for a
2611 ``disabled'' button.
2612
2613 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2614 Specifies a general edge-detection algorithm. @var{matrix} must be
2615 either a nine-element list or a nine-element vector of numbers. A pixel
2616 at position @math{x/y} in the transformed image is computed from
2617 original pixels around that position. @var{matrix} specifies, for each
2618 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2619 will influence the transformed pixel; element @math{0} specifies the
2620 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2621 the pixel at @math{x/y-1} etc., as shown below:
2622 @iftex
2623 @tex
2624 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2625 x-1/y & x/y & x+1/y \cr
2626 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2627 @end tex
2628 @end iftex
2629 @ifnottex
2630 @display
2631 (x-1/y-1 x/y-1 x+1/y-1
2632 x-1/y x/y x+1/y
2633 x-1/y+1 x/y+1 x+1/y+1)
2634 @end display
2635 @end ifnottex
2636
2637 The resulting pixel is computed from the color intensity of the color
2638 resulting from summing up the RGB values of surrounding pixels,
2639 multiplied by the specified factors, and dividing that sum by the sum
2640 of the factors' absolute values.
2641
2642 Laplace edge-detection currently uses a matrix of
2643 @iftex
2644 @tex
2645 $$\pmatrix{1 & 0 & 0 \cr
2646 0& 0 & 0 \cr
2647 9 & 9 & -1 \cr}$$
2648 @end tex
2649 @end iftex
2650 @ifnottex
2651 @display
2652 (1 0 0
2653 0 0 0
2654 9 9 -1)
2655 @end display
2656 @end ifnottex
2657
2658 Emboss edge-detection uses a matrix of
2659 @iftex
2660 @tex
2661 $$\pmatrix{ 2 & -1 & 0 \cr
2662 -1 & 0 & 1 \cr
2663 0 & 1 & -2 \cr}$$
2664 @end tex
2665 @end iftex
2666 @ifnottex
2667 @display
2668 ( 2 -1 0
2669 -1 0 1
2670 0 1 -2)
2671 @end display
2672 @end ifnottex
2673
2674 @item disabled
2675 Specifies transforming the image so that it looks ``disabled''.
2676 @end table
2677
2678 @item :mask @var{mask}
2679 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2680 a clipping mask for the image, so that the background of a frame is
2681 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2682 is @code{t}, determine the background color of the image by looking at
2683 the four corners of the image, assuming the most frequently occurring
2684 color from the corners is the background color of the image. Otherwise,
2685 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2686 specifying the color to assume for the background of the image.
2687
2688 If @var{mask} is nil, remove a mask from the image, if it has one. Images
2689 in some formats include a mask which can be removed by specifying
2690 @code{:mask nil}.
2691 @end table
2692
2693 @defun image-mask-p spec &optional frame
2694 @tindex image-mask-p
2695 This function returns @code{t} if image @var{spec} has a mask bitmap.
2696 @var{frame} is the frame on which the image will be displayed.
2697 @var{frame} @code{nil} or omitted means to use the selected frame
2698 (@pxref{Input Focus}).
2699 @end defun
2700
2701 @node XBM Images
2702 @subsection XBM Images
2703 @cindex XBM
2704
2705 To use XBM format, specify @code{xbm} as the image type. This image
2706 format doesn't require an external library, so images of this type are
2707 always supported.
2708
2709 Additional image properties supported for the @code{xbm} image type are:
2710
2711 @table @code
2712 @item :foreground @var{foreground}
2713 The value, @var{foreground}, should be a string specifying the image
2714 foreground color, or @code{nil} for the default color. This color is
2715 used for each pixel in the XBM that is 1. The default is the frame's
2716 foreground color.
2717
2718 @item :background @var{background}
2719 The value, @var{background}, should be a string specifying the image
2720 background color, or @code{nil} for the default color. This color is
2721 used for each pixel in the XBM that is 0. The default is the frame's
2722 background color.
2723 @end table
2724
2725 If you specify an XBM image using data within Emacs instead of an
2726 external file, use the following three properties:
2727
2728 @table @code
2729 @item :data @var{data}
2730 The value, @var{data}, specifies the contents of the image.
2731 There are three formats you can use for @var{data}:
2732
2733 @itemize @bullet
2734 @item
2735 A vector of strings or bool-vectors, each specifying one line of the
2736 image. Do specify @code{:height} and @code{:width}.
2737
2738 @item
2739 A string containing the same byte sequence as an XBM file would contain.
2740 You must not specify @code{:height} and @code{:width} in this case,
2741 because omitting them is what indicates the data has the format of an
2742 XBM file. The file contents specify the height and width of the image.
2743
2744 @item
2745 A string or a bool-vector containing the bits of the image (plus perhaps
2746 some extra bits at the end that will not be used). It should contain at
2747 least @var{width} * @code{height} bits. In this case, you must specify
2748 @code{:height} and @code{:width}, both to indicate that the string
2749 contains just the bits rather than a whole XBM file, and to specify the
2750 size of the image.
2751 @end itemize
2752
2753 @item :width @var{width}
2754 The value, @var{width}, specifies the width of the image, in pixels.
2755
2756 @item :height @var{height}
2757 The value, @var{height}, specifies the height of the image, in pixels.
2758 @end table
2759
2760 @node XPM Images
2761 @subsection XPM Images
2762 @cindex XPM
2763
2764 To use XPM format, specify @code{xpm} as the image type. The
2765 additional image property @code{:color-symbols} is also meaningful with
2766 the @code{xpm} image type:
2767
2768 @table @code
2769 @item :color-symbols @var{symbols}
2770 The value, @var{symbols}, should be an alist whose elements have the
2771 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2772 the name of a color as it appears in the image file, and @var{color}
2773 specifies the actual color to use for displaying that name.
2774 @end table
2775
2776 @node GIF Images
2777 @subsection GIF Images
2778 @cindex GIF
2779
2780 For GIF images, specify image type @code{gif}. Because of the patents
2781 in the US covering the LZW algorithm, the continued use of GIF format is
2782 a problem for the whole Internet; to end this problem, it is a good idea
2783 for everyone, even outside the US, to stop using GIFS right away
2784 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2785 them, Emacs can display them.
2786
2787 @table @code
2788 @item :index @var{index}
2789 You can use @code{:index} to specify one image from a GIF file that
2790 contains more than one image. This property specifies use of image
2791 number @var{index} from the file. An error is signaled if the GIF file
2792 doesn't contain an image with index @var{index}.
2793 @end table
2794
2795 @ignore
2796 This could be used to implement limited support for animated GIFs.
2797 For example, the following function displays a multi-image GIF file
2798 at point-min in the current buffer, switching between sub-images
2799 every 0.1 seconds.
2800
2801 (defun show-anim (file max)
2802 "Display multi-image GIF file FILE which contains MAX subimages."
2803 (display-anim (current-buffer) file 0 max t))
2804
2805 (defun display-anim (buffer file idx max first-time)
2806 (when (= idx max)
2807 (setq idx 0))
2808 (let ((img (create-image file nil :image idx)))
2809 (save-excursion
2810 (set-buffer buffer)
2811 (goto-char (point-min))
2812 (unless first-time (delete-char 1))
2813 (insert-image img))
2814 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2815 @end ignore
2816
2817 @node Postscript Images
2818 @subsection Postscript Images
2819 @cindex Postscript images
2820
2821 To use Postscript for an image, specify image type @code{postscript}.
2822 This works only if you have Ghostscript installed. You must always use
2823 these three properties:
2824
2825 @table @code
2826 @item :pt-width @var{width}
2827 The value, @var{width}, specifies the width of the image measured in
2828 points (1/72 inch). @var{width} must be an integer.
2829
2830 @item :pt-height @var{height}
2831 The value, @var{height}, specifies the height of the image in points
2832 (1/72 inch). @var{height} must be an integer.
2833
2834 @item :bounding-box @var{box}
2835 The value, @var{box}, must be a list or vector of four integers, which
2836 specifying the bounding box of the Postscript image, analogous to the
2837 @samp{BoundingBox} comment found in Postscript files.
2838
2839 @example
2840 %%BoundingBox: 22 171 567 738
2841 @end example
2842 @end table
2843
2844 Displaying Postscript images from Lisp data is not currently
2845 implemented, but it may be implemented by the time you read this.
2846 See the @file{etc/NEWS} file to make sure.
2847
2848 @node Other Image Types
2849 @subsection Other Image Types
2850 @cindex PBM
2851
2852 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2853 monochromatic images are supported. For mono PBM images, two additional
2854 image properties are supported.
2855
2856 @table @code
2857 @item :foreground @var{foreground}
2858 The value, @var{foreground}, should be a string specifying the image
2859 foreground color, or @code{nil} for the default color. This color is
2860 used for each pixel in the XBM that is 1. The default is the frame's
2861 foreground color.
2862
2863 @item :background @var{background}
2864 The value, @var{background}, should be a string specifying the image
2865 background color, or @code{nil} for the default color. This color is
2866 used for each pixel in the XBM that is 0. The default is the frame's
2867 background color.
2868 @end table
2869
2870 For JPEG images, specify image type @code{jpeg}.
2871
2872 For TIFF images, specify image type @code{tiff}.
2873
2874 For PNG images, specify image type @code{png}.
2875
2876 @node Defining Images
2877 @subsection Defining Images
2878
2879 The functions @code{create-image}, @code{defimage} and
2880 @code{find-image} provide convenient ways to create image descriptors.
2881
2882 @defun create-image file &optional type &rest props
2883 @tindex create-image
2884 This function creates and returns an image descriptor which uses the
2885 data in @var{file}.
2886
2887 The optional argument @var{type} is a symbol specifying the image type.
2888 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2889 determine the image type from the file's first few bytes, or else
2890 from the file's name.
2891
2892 The remaining arguments, @var{props}, specify additional image
2893 properties---for example,
2894
2895 @example
2896 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2897 @end example
2898
2899 The function returns @code{nil} if images of this type are not
2900 supported. Otherwise it returns an image descriptor.
2901 @end defun
2902
2903 @defmac defimage symbol specs &optional doc
2904 @tindex defimage
2905 This macro defines @var{symbol} as an image name. The arguments
2906 @var{specs} is a list which specifies how to display the image.
2907 The third argument, @var{doc}, is an optional documentation string.
2908
2909 Each argument in @var{specs} has the form of a property list, and each
2910 one should specify at least the @code{:type} property and either the
2911 @code{:file} or the @code{:data} property. The value of @code{:type}
2912 should be a symbol specifying the image type, the value of
2913 @code{:file} is the file to load the image from, and the value of
2914 @code{:data} is a string containing the actual image data. Here is an
2915 example:
2916
2917 @example
2918 (defimage test-image
2919 ((:type xpm :file "~/test1.xpm")
2920 (:type xbm :file "~/test1.xbm")))
2921 @end example
2922
2923 @code{defimage} tests each argument, one by one, to see if it is
2924 usable---that is, if the type is supported and the file exists. The
2925 first usable argument is used to make an image descriptor which is
2926 stored in @var{symbol}.
2927
2928 If none of the alternatives will work, then @var{symbol} is defined
2929 as @code{nil}.
2930 @end defmac
2931
2932 @defun find-image specs
2933 @tindex find-image
2934 This function provides a convenient way to find an image satisfying one
2935 of a list of image specifications @var{specs}.
2936
2937 Each specification in @var{specs} is a property list with contents
2938 depending on image type. All specifications must at least contain the
2939 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2940 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2941 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2942 image from, and @var{data} is a string containing the actual image data.
2943 The first specification in the list whose @var{type} is supported, and
2944 @var{file} exists, is used to construct the image specification to be
2945 returned. If no specification is satisfied, @code{nil} is returned.
2946
2947 The image is looked for first on @code{load-path} and then in
2948 @code{data-directory}.
2949 @end defun
2950
2951 @node Showing Images
2952 @subsection Showing Images
2953
2954 You can use an image descriptor by setting up the @code{display}
2955 property yourself, but it is easier to use the functions in this
2956 section.
2957
2958 @defun insert-image image &optional string area
2959 This function inserts @var{image} in the current buffer at point. The
2960 value @var{image} should be an image descriptor; it could be a value
2961 returned by @code{create-image}, or the value of a symbol defined with
2962 @code{defimage}. The argument @var{string} specifies the text to put in
2963 the buffer to hold the image.
2964
2965 The argument @var{area} specifies whether to put the image in a margin.
2966 If it is @code{left-margin}, the image appears in the left margin;
2967 @code{right-margin} specifies the right margin. If @var{area} is
2968 @code{nil} or omitted, the image is displayed at point within the
2969 buffer's text.
2970
2971 Internally, this function inserts @var{string} in the buffer, and gives
2972 it a @code{display} property which specifies @var{image}. @xref{Display
2973 Property}.
2974 @end defun
2975
2976 @defun put-image image pos &optional string area
2977 This function puts image @var{image} in front of @var{pos} in the
2978 current buffer. The argument @var{pos} should be an integer or a
2979 marker. It specifies the buffer position where the image should appear.
2980 The argument @var{string} specifies the text that should hold the image
2981 as an alternative to the default.
2982
2983 The argument @var{image} must be an image descriptor, perhaps returned
2984 by @code{create-image} or stored by @code{defimage}.
2985
2986 The argument @var{area} specifies whether to put the image in a margin.
2987 If it is @code{left-margin}, the image appears in the left margin;
2988 @code{right-margin} specifies the right margin. If @var{area} is
2989 @code{nil} or omitted, the image is displayed at point within the
2990 buffer's text.
2991
2992 Internally, this function creates an overlay, and gives it a
2993 @code{before-string} property containing text that has a @code{display}
2994 property whose value is the image. (Whew!)
2995 @end defun
2996
2997 @defun remove-images start end &optional buffer
2998 This function removes images in @var{buffer} between positions
2999 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3000 images are removed from the current buffer.
3001
3002 This removes only images that were put into @var{buffer} the way
3003 @code{put-image} does it, not images that were inserted with
3004 @code{insert-image} or in other ways.
3005 @end defun
3006
3007 @defun image-size spec &optional pixels frame
3008 @tindex image-size
3009 This function returns the size of an image as a pair
3010 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3011 specification. @var{pixels} non-nil means return sizes measured in
3012 pixels, otherwise return sizes measured in canonical character units
3013 (fractions of the width/height of the frame's default font).
3014 @var{frame} is the frame on which the image will be displayed.
3015 @var{frame} null or omitted means use the selected frame (@pxref{Input
3016 Focus}).
3017 @end defun
3018
3019 @node Image Cache
3020 @subsection Image Cache
3021
3022 Emacs stores images in an image cache when it displays them, so it can
3023 display them again more efficiently. It removes an image from the cache
3024 when it hasn't been displayed for a specified period of time.
3025
3026 When an image is looked up in the cache, its specification is compared
3027 with cached image specifications using @code{equal}. This means that
3028 all images with equal specifications share the same image in the cache.
3029
3030 @defvar image-cache-eviction-delay
3031 @tindex image-cache-eviction-delay
3032 This variable specifies the number of seconds an image can remain in the
3033 cache without being displayed. When an image is not displayed for this
3034 length of time, Emacs removes it from the image cache.
3035
3036 If the value is @code{nil}, Emacs does not remove images from the cache
3037 except when you explicitly clear it. This mode can be useful for
3038 debugging.
3039 @end defvar
3040
3041 @defun clear-image-cache &optional frame
3042 @tindex clear-image-cache
3043 This function clears the image cache. If @var{frame} is non-@code{nil},
3044 only the cache for that frame is cleared. Otherwise all frames' caches
3045 are cleared.
3046 @end defun
3047
3048 @node Blinking
3049 @section Blinking Parentheses
3050 @cindex parenthesis matching
3051 @cindex blinking
3052 @cindex balancing parentheses
3053 @cindex close parenthesis
3054
3055 This section describes the mechanism by which Emacs shows a matching
3056 open parenthesis when the user inserts a close parenthesis.
3057
3058 @defvar blink-paren-function
3059 The value of this variable should be a function (of no arguments) to
3060 be called whenever a character with close parenthesis syntax is inserted.
3061 The value of @code{blink-paren-function} may be @code{nil}, in which
3062 case nothing is done.
3063 @end defvar
3064
3065 @defopt blink-matching-paren
3066 If this variable is @code{nil}, then @code{blink-matching-open} does
3067 nothing.
3068 @end defopt
3069
3070 @defopt blink-matching-paren-distance
3071 This variable specifies the maximum distance to scan for a matching
3072 parenthesis before giving up.
3073 @end defopt
3074
3075 @defopt blink-matching-delay
3076 This variable specifies the number of seconds for the cursor to remain
3077 at the matching parenthesis. A fraction of a second often gives
3078 good results, but the default is 1, which works on all systems.
3079 @end defopt
3080
3081 @deffn Command blink-matching-open
3082 This function is the default value of @code{blink-paren-function}. It
3083 assumes that point follows a character with close parenthesis syntax and
3084 moves the cursor momentarily to the matching opening character. If that
3085 character is not already on the screen, it displays the character's
3086 context in the echo area. To avoid long delays, this function does not
3087 search farther than @code{blink-matching-paren-distance} characters.
3088
3089 Here is an example of calling this function explicitly.
3090
3091 @smallexample
3092 @group
3093 (defun interactive-blink-matching-open ()
3094 @c Do not break this line! -- rms.
3095 @c The first line of a doc string
3096 @c must stand alone.
3097 "Indicate momentarily the start of sexp before point."
3098 (interactive)
3099 @end group
3100 @group
3101 (let ((blink-matching-paren-distance
3102 (buffer-size))
3103 (blink-matching-paren t))
3104 (blink-matching-open)))
3105 @end group
3106 @end smallexample
3107 @end deffn
3108
3109 @node Inverse Video
3110 @section Inverse Video
3111 @cindex Inverse Video
3112
3113 @defopt inverse-video
3114 @cindex highlighting
3115 This variable controls whether Emacs uses inverse video for all text
3116 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3117 default is @code{nil}.
3118 @end defopt
3119
3120 @defopt mode-line-inverse-video
3121 This variable controls the use of inverse video for mode lines and menu
3122 bars. If it is non-@code{nil}, then these lines are displayed in
3123 inverse video. Otherwise, these lines are displayed normally, just like
3124 other text. The default is @code{t}.
3125
3126 For window frames, this feature actually applies the face named
3127 @code{mode-line}; that face is normally set up as the inverse of the
3128 default face, unless you change it.
3129 @end defopt
3130
3131 @node Usual Display
3132 @section Usual Display Conventions
3133
3134 The usual display conventions define how to display each character
3135 code. You can override these conventions by setting up a display table
3136 (@pxref{Display Tables}). Here are the usual display conventions:
3137
3138 @itemize @bullet
3139 @item
3140 Character codes 32 through 126 map to glyph codes 32 through 126.
3141 Normally this means they display as themselves.
3142
3143 @item
3144 Character code 9 is a horizontal tab. It displays as whitespace
3145 up to a position determined by @code{tab-width}.
3146
3147 @item
3148 Character code 10 is a newline.
3149
3150 @item
3151 All other codes in the range 0 through 31, and code 127, display in one
3152 of two ways according to the value of @code{ctl-arrow}. If it is
3153 non-@code{nil}, these codes map to sequences of two glyphs, where the
3154 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3155 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3156 just like the codes in the range 128 to 255.
3157
3158 On MS-DOS terminals, Emacs arranges by default for the character code
3159 127 to be mapped to the glyph code 127, which normally displays as an
3160 empty polygon. This glyph is used to display non-@sc{ascii} characters
3161 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3162 emacs, The GNU Emacs Manual}.
3163
3164 @item
3165 Character codes 128 through 255 map to sequences of four glyphs, where
3166 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3167 digit characters representing the character code in octal. (A display
3168 table can specify a glyph to use instead of @samp{\}.)
3169
3170 @item
3171 Multibyte character codes above 256 are displayed as themselves, or as a
3172 question mark or empty box if the terminal cannot display that
3173 character.
3174 @end itemize
3175
3176 The usual display conventions apply even when there is a display
3177 table, for any character whose entry in the active display table is
3178 @code{nil}. Thus, when you set up a display table, you need only
3179 specify the characters for which you want special behavior.
3180
3181 These display rules apply to carriage return (character code 13), when
3182 it appears in the buffer. But that character may not appear in the
3183 buffer where you expect it, if it was eliminated as part of end-of-line
3184 conversion (@pxref{Coding System Basics}).
3185
3186 These variables affect the way certain characters are displayed on the
3187 screen. Since they change the number of columns the characters occupy,
3188 they also affect the indentation functions. These variables also affect
3189 how the mode line is displayed; if you want to force redisplay of the
3190 mode line using the new values, call the function
3191 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3192
3193 @defopt ctl-arrow
3194 @cindex control characters in display
3195 This buffer-local variable controls how control characters are
3196 displayed. If it is non-@code{nil}, they are displayed as a caret
3197 followed by the character: @samp{^A}. If it is @code{nil}, they are
3198 displayed as a backslash followed by three octal digits: @samp{\001}.
3199 @end defopt
3200
3201 @c Following may have overfull hbox.
3202 @defvar default-ctl-arrow
3203 The value of this variable is the default value for @code{ctl-arrow} in
3204 buffers that do not override it. @xref{Default Value}.
3205 @end defvar
3206
3207 @defopt indicate-empty-lines
3208 @tindex indicate-empty-lines
3209 @cindex fringes, and empty line indication
3210 When this is non-@code{nil}, Emacs displays a special glyph in
3211 each empty line at the end of the buffer, on terminals that
3212 support it (window systems).
3213 @end defopt
3214
3215 @defopt tab-width
3216 The value of this variable is the spacing between tab stops used for
3217 displaying tab characters in Emacs buffers. The value is in units of
3218 columns, and the default is 8. Note that this feature is completely
3219 independent of the user-settable tab stops used by the command
3220 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3221 @end defopt
3222
3223 @node Display Tables
3224 @section Display Tables
3225
3226 @cindex display table
3227 You can use the @dfn{display table} feature to control how all possible
3228 character codes display on the screen. This is useful for displaying
3229 European languages that have letters not in the @sc{ascii} character
3230 set.
3231
3232 The display table maps each character code into a sequence of
3233 @dfn{glyphs}, each glyph being a graphic that takes up one character
3234 position on the screen. You can also define how to display each glyph
3235 on your terminal, using the @dfn{glyph table}.
3236
3237 Display tables affect how the mode line is displayed; if you want to
3238 force redisplay of the mode line using a new display table, call
3239 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3240
3241 @menu
3242 * Display Table Format:: What a display table consists of.
3243 * Active Display Table:: How Emacs selects a display table to use.
3244 * Glyphs:: How to define a glyph, and what glyphs mean.
3245 @end menu
3246
3247 @node Display Table Format
3248 @subsection Display Table Format
3249
3250 A display table is actually a char-table (@pxref{Char-Tables}) with
3251 @code{display-table} as its subtype.
3252
3253 @defun make-display-table
3254 This creates and returns a display table. The table initially has
3255 @code{nil} in all elements.
3256 @end defun
3257
3258 The ordinary elements of the display table are indexed by character
3259 codes; the element at index @var{c} says how to display the character
3260 code @var{c}. The value should be @code{nil} or a vector of glyph
3261 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3262 display that character according to the usual display conventions
3263 (@pxref{Usual Display}).
3264
3265 If you use the display table to change the display of newline
3266 characters, the whole buffer will be displayed as one long ``line.''
3267
3268 The display table also has six ``extra slots'' which serve special
3269 purposes. Here is a table of their meanings; @code{nil} in any slot
3270 means to use the default for that slot, as stated below.
3271
3272 @table @asis
3273 @item 0
3274 The glyph for the end of a truncated screen line (the default for this
3275 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3276 display arrows to indicate truncation---the display table has no effect
3277 in these situations.
3278 @item 1
3279 The glyph for the end of a continued line (the default is @samp{\}).
3280 Newer Emacs versions, on some platforms, display curved arrows to
3281 indicate truncation---the display table has no effect in these
3282 situations.
3283 @item 2
3284 The glyph for indicating a character displayed as an octal character
3285 code (the default is @samp{\}).
3286 @item 3
3287 The glyph for indicating a control character (the default is @samp{^}).
3288 @item 4
3289 A vector of glyphs for indicating the presence of invisible lines (the
3290 default is @samp{...}). @xref{Selective Display}.
3291 @item 5
3292 The glyph used to draw the border between side-by-side windows (the
3293 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3294 when there are no scroll bars; if scroll bars are supported and in use,
3295 a scroll bar separates the two windows.
3296 @end table
3297
3298 For example, here is how to construct a display table that mimics the
3299 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3300
3301 @example
3302 (setq disptab (make-display-table))
3303 (let ((i 0))
3304 (while (< i 32)
3305 (or (= i ?\t) (= i ?\n)
3306 (aset disptab i (vector ?^ (+ i 64))))
3307 (setq i (1+ i)))
3308 (aset disptab 127 (vector ?^ ??)))
3309 @end example
3310
3311 @defun display-table-slot display-table slot
3312 This function returns the value of the extra slot @var{slot} of
3313 @var{display-table}. The argument @var{slot} may be a number from 0 to
3314 5 inclusive, or a slot name (symbol). Valid symbols are
3315 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3316 @code{selective-display}, and @code{vertical-border}.
3317 @end defun
3318
3319 @defun set-display-table-slot display-table slot value
3320 This function stores @var{value} in the extra slot @var{slot} of
3321 @var{display-table}. The argument @var{slot} may be a number from 0 to
3322 5 inclusive, or a slot name (symbol). Valid symbols are
3323 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3324 @code{selective-display}, and @code{vertical-border}.
3325 @end defun
3326
3327 @defun describe-display-table display-table
3328 @tindex describe-display-table
3329 This function displays a description of the display table
3330 @var{display-table} in a help buffer.
3331 @end defun
3332
3333 @deffn Command describe-current-display-table
3334 @tindex describe-current-display-table
3335 This command displays a description of the current display table in a
3336 help buffer.
3337 @end deffn
3338
3339 @node Active Display Table
3340 @subsection Active Display Table
3341 @cindex active display table
3342
3343 Each window can specify a display table, and so can each buffer. When
3344 a buffer @var{b} is displayed in window @var{w}, display uses the
3345 display table for window @var{w} if it has one; otherwise, the display
3346 table for buffer @var{b} if it has one; otherwise, the standard display
3347 table if any. The display table chosen is called the @dfn{active}
3348 display table.
3349
3350 @defun window-display-table window
3351 This function returns @var{window}'s display table, or @code{nil}
3352 if @var{window} does not have an assigned display table.
3353 @end defun
3354
3355 @defun set-window-display-table window table
3356 This function sets the display table of @var{window} to @var{table}.
3357 The argument @var{table} should be either a display table or
3358 @code{nil}.
3359 @end defun
3360
3361 @defvar buffer-display-table
3362 This variable is automatically buffer-local in all buffers; its value in
3363 a particular buffer specifies the display table for that buffer. If it
3364 is @code{nil}, that means the buffer does not have an assigned display
3365 table.
3366 @end defvar
3367
3368 @defvar standard-display-table
3369 This variable's value is the default display table, used whenever a
3370 window has no display table and neither does the buffer displayed in
3371 that window. This variable is @code{nil} by default.
3372 @end defvar
3373
3374 If there is no display table to use for a particular window---that is,
3375 if the window specifies none, its buffer specifies none, and
3376 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3377 display conventions for all character codes in that window. @xref{Usual
3378 Display}.
3379
3380 A number of functions for changing the standard display table
3381 are defined in the library @file{disp-table}.
3382
3383 @node Glyphs
3384 @subsection Glyphs
3385
3386 @cindex glyph
3387 A @dfn{glyph} is a generalization of a character; it stands for an
3388 image that takes up a single character position on the screen. Glyphs
3389 are represented in Lisp as integers, just as characters are. Normally
3390 Emacs finds glyphs in the display table (@pxref{Display Tables}).
3391
3392 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3393 table}. A simple glyph is just a way of specifying a character and a
3394 face to output it in. The glyph code for a simple glyph, mod 524288,
3395 is the character to output, and the glyph code divided by 524288
3396 specifies the face number (@pxref{Face Functions}) to use while
3397 outputting it. (524288 is
3398 @ifnottex
3399 2**19.)
3400 @end ifnottex
3401 @tex
3402 $2^{19}$.)
3403 @end tex
3404 @xref{Faces}.
3405
3406 On character terminals, you can set up a @dfn{glyph table} to define
3407 the meaning of glyph codes. The glyph codes is the value of the
3408 variable @code{glyph-table}.
3409
3410 @defvar glyph-table
3411 The value of this variable is the current glyph table. It should be a
3412 vector; the @var{g}th element defines glyph code @var{g}.
3413
3414 If a glyph code is greater than or equal to the length of the glyph
3415 table, that code is automatically simple. If the value of
3416 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3417 are simple. The glyph table is not used on graphical displays, only
3418 on character terminals. On graphical displays, all glyphs are simple.
3419 @end defvar
3420
3421 Here are the possible types of elements in the glyph table:
3422
3423 @table @asis
3424 @item @var{string}
3425 Send the characters in @var{string} to the terminal to output
3426 this glyph. This alternative is available on character terminals,
3427 but not under a window system.
3428
3429 @item @var{integer}
3430 Define this glyph code as an alias for glyph code @var{integer}. You
3431 can use an alias to specify a face code for the glyph and use a small
3432 number as its code.
3433
3434 @item @code{nil}
3435 This glyph is simple.
3436 @end table
3437
3438 @defun create-glyph string
3439 @tindex create-glyph
3440 This function returns a newly-allocated glyph code which is set up to
3441 display by sending @var{string} to the terminal.
3442 @end defun
3443
3444 @node Beeping
3445 @section Beeping
3446 @cindex beeping
3447 @cindex bell
3448
3449 This section describes how to make Emacs ring the bell (or blink the
3450 screen) to attract the user's attention. Be conservative about how
3451 often you do this; frequent bells can become irritating. Also be
3452 careful not to use just beeping when signaling an error is more
3453 appropriate. (@xref{Errors}.)
3454
3455 @defun ding &optional do-not-terminate
3456 @cindex keyboard macro termination
3457 This function beeps, or flashes the screen (see @code{visible-bell} below).
3458 It also terminates any keyboard macro currently executing unless
3459 @var{do-not-terminate} is non-@code{nil}.
3460 @end defun
3461
3462 @defun beep &optional do-not-terminate
3463 This is a synonym for @code{ding}.
3464 @end defun
3465
3466 @defopt visible-bell
3467 This variable determines whether Emacs should flash the screen to
3468 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3469 is effective on a window system, and on a character-only terminal
3470 provided the terminal's Termcap entry defines the visible bell
3471 capability (@samp{vb}).
3472 @end defopt
3473
3474 @defvar ring-bell-function
3475 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3476 bell.'' Its value should be a function of no arguments. If this is
3477 non-@code{nil}, it takes precedence over the @code{visible-bell}
3478 variable.
3479 @end defvar
3480
3481 @node Window Systems
3482 @section Window Systems
3483
3484 Emacs works with several window systems, most notably the X Window
3485 System. Both Emacs and X use the term ``window'', but use it
3486 differently. An Emacs frame is a single window as far as X is
3487 concerned; the individual Emacs windows are not known to X at all.
3488
3489 @defvar window-system
3490 This variable tells Lisp programs what window system Emacs is running
3491 under. The possible values are
3492
3493 @table @code
3494 @item x
3495 @cindex X Window System
3496 Emacs is displaying using X.
3497 @item pc
3498 Emacs is displaying using MS-DOS.
3499 @item w32
3500 Emacs is displaying using Windows.
3501 @item mac
3502 Emacs is displaying using a Macintosh.
3503 @item nil
3504 Emacs is using a character-based terminal.
3505 @end table
3506 @end defvar
3507
3508 @defvar window-setup-hook
3509 This variable is a normal hook which Emacs runs after handling the
3510 initialization files. Emacs runs this hook after it has completed
3511 loading your init file, the default initialization file (if
3512 any), and the terminal-specific Lisp code, and running the hook
3513 @code{term-setup-hook}.
3514
3515 This hook is used for internal purposes: setting up communication with
3516 the window system, and creating the initial window. Users should not
3517 interfere with it.
3518 @end defvar