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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted if input is pending.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar pre-redisplay-function
99 A function run just before redisplay. It is called with one argument,
100 the set of windows to redisplay.
101 @end defvar
102
103 Although @code{redisplay} tries immediately to redisplay, it does
104 not change how Emacs decides which parts of its frame(s) to redisplay.
105 By contrast, the following function adds certain windows to the
106 pending redisplay work (as if their contents had completely changed),
107 but does not immediately try to perform redisplay.
108
109 @defun force-window-update &optional object
110 This function forces some or all windows to be updated the next time
111 Emacs does a redisplay. If @var{object} is a window, that window is
112 to be updated. If @var{object} is a buffer or buffer name, all
113 windows displaying that buffer are to be updated. If @var{object} is
114 @code{nil} (or omitted), all windows are to be updated.
115
116 This function does not do a redisplay immediately; Emacs does that as
117 it waits for input, or when the function @code{redisplay} is called.
118 @end defun
119
120 @node Truncation
121 @section Truncation
122 @cindex line wrapping
123 @cindex line truncation
124 @cindex continuation lines
125 @cindex @samp{$} in display
126 @cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, Emacs
129 can @dfn{continue} the line (make it ``wrap'' to the next screen
130 line), or @dfn{truncate} the line (limit it to one screen line). The
131 additional screen lines used to display a long text line are called
132 @dfn{continuation} lines. Continuation is not the same as filling;
133 continuation happens on the screen only, not in the buffer contents,
134 and it breaks a line precisely at the right margin, not at a word
135 boundary. @xref{Filling}.
136
137 On a graphical display, tiny arrow images in the window fringes
138 indicate truncated and continued lines (@pxref{Fringes}). On a text
139 terminal, a @samp{$} in the rightmost column of the window indicates
140 truncation; a @samp{\} on the rightmost column indicates a line that
141 ``wraps''. (The display table can specify alternate characters to use
142 for this; @pxref{Display Tables}).
143
144 @defopt truncate-lines
145 If this buffer-local variable is non-@code{nil}, lines that extend
146 beyond the right edge of the window are truncated; otherwise, they are
147 continued. As a special exception, the variable
148 @code{truncate-partial-width-windows} takes precedence in
149 @dfn{partial-width} windows (i.e., windows that do not occupy the
150 entire frame width).
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 @cindex partial-width windows
155 This variable controls line truncation in @dfn{partial-width} windows.
156 A partial-width window is one that does not occupy the entire frame
157 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
158 truncation is determined by the variable @code{truncate-lines} (see
159 above). If the value is an integer @var{n}, lines are truncated if
160 the partial-width window has fewer than @var{n} columns, regardless of
161 the value of @code{truncate-lines}; if the partial-width window has
162 @var{n} or more columns, line truncation is determined by
163 @code{truncate-lines}. For any other non-@code{nil} value, lines are
164 truncated in every partial-width window, regardless of the value of
165 @code{truncate-lines}.
166 @end defopt
167
168 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
169 a window, that forces truncation.
170
171 @defvar wrap-prefix
172 If this buffer-local variable is non-@code{nil}, it defines a
173 @dfn{wrap prefix} which Emacs displays at the start of every
174 continuation line. (If lines are truncated, @code{wrap-prefix} is
175 never used.) Its value may be a string or an image (@pxref{Other
176 Display Specs}), or a stretch of whitespace such as specified by the
177 @code{:width} or @code{:align-to} display properties (@pxref{Specified
178 Space}). The value is interpreted in the same way as a @code{display}
179 text property. @xref{Display Property}.
180
181 A wrap prefix may also be specified for regions of text, using the
182 @code{wrap-prefix} text or overlay property. This takes precedence
183 over the @code{wrap-prefix} variable. @xref{Special Properties}.
184 @end defvar
185
186 @defvar line-prefix
187 If this buffer-local variable is non-@code{nil}, it defines a
188 @dfn{line prefix} which Emacs displays at the start of every
189 non-continuation line. Its value may be a string or an image
190 (@pxref{Other Display Specs}), or a stretch of whitespace such as
191 specified by the @code{:width} or @code{:align-to} display properties
192 (@pxref{Specified Space}). The value is interpreted in the same way
193 as a @code{display} text property. @xref{Display Property}.
194
195 A line prefix may also be specified for regions of text using the
196 @code{line-prefix} text or overlay property. This takes precedence
197 over the @code{line-prefix} variable. @xref{Special Properties}.
198 @end defvar
199
200 @ignore
201 If your buffer contains only very short lines, you might find it
202 advisable to set @code{cache-long-scans} to @code{nil}.
203
204 @defvar cache-long-scans
205 If this variable is non-@code{nil} (the default), various indentation
206 and motion functions, and Emacs redisplay, cache the results of
207 scanning the buffer, and consult the cache to avoid rescanning regions
208 of the buffer unless they are modified.
209
210 Turning off the cache speeds up processing of short lines somewhat.
211
212 This variable is automatically buffer-local in every buffer.
213 @end defvar
214 @end ignore
215
216 @node The Echo Area
217 @section The Echo Area
218 @cindex error display
219 @cindex echo area
220
221 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
222 The @dfn{echo area} is used for displaying error messages
223 (@pxref{Errors}), for messages made with the @code{message} primitive,
224 and for echoing keystrokes. It is not the same as the minibuffer,
225 despite the fact that the minibuffer appears (when active) in the same
226 place on the screen as the echo area. @xref{Minibuffer,, The
227 Minibuffer, emacs, The GNU Emacs Manual}.
228
229 Apart from the functions documented in this section, you can print
230 Lisp objects to the echo area by specifying @code{t} as the output
231 stream. @xref{Output Streams}.
232
233 @menu
234 * Displaying Messages:: Explicitly displaying text in the echo area.
235 * Progress:: Informing user about progress of a long operation.
236 * Logging Messages:: Echo area messages are logged for the user.
237 * Echo Area Customization:: Controlling the echo area.
238 @end menu
239
240 @node Displaying Messages
241 @subsection Displaying Messages in the Echo Area
242 @cindex display message in echo area
243
244 This section describes the standard functions for displaying
245 messages in the echo area.
246
247 @defun message format-string &rest arguments
248 This function displays a message in the echo area.
249 @var{format-string} is a format string, and @var{arguments} are the
250 objects for its format specifications, like in the @code{format}
251 function (@pxref{Formatting Strings}). The resulting formatted string
252 is displayed in the echo area; if it contains @code{face} text
253 properties, it is displayed with the specified faces (@pxref{Faces}).
254 The string is also added to the @file{*Messages*} buffer, but without
255 text properties (@pxref{Logging Messages}).
256
257 In batch mode, the message is printed to the standard error stream,
258 followed by a newline.
259
260 When @code{inhibit-message} is non-@code{nil}, no message will be displayed
261 in the echo area, it will only be logged to @samp{*Messages*}.
262
263 If @var{format-string} is @code{nil} or the empty string,
264 @code{message} clears the echo area; if the echo area has been
265 expanded automatically, this brings it back to its normal size. If
266 the minibuffer is active, this brings the minibuffer contents back
267 onto the screen immediately.
268
269 @example
270 @group
271 (message "Minibuffer depth is %d."
272 (minibuffer-depth))
273 @print{} Minibuffer depth is 0.
274 @result{} "Minibuffer depth is 0."
275 @end group
276
277 @group
278 ---------- Echo Area ----------
279 Minibuffer depth is 0.
280 ---------- Echo Area ----------
281 @end group
282 @end example
283
284 To automatically display a message in the echo area or in a pop-buffer,
285 depending on its size, use @code{display-message-or-buffer} (see below).
286 @end defun
287
288 @defvar inhibit-message
289 When this variable is non-@code{nil}, @code{message} and related functions
290 will not use the Echo Area to display messages.
291 @end defvar
292
293 @defmac with-temp-message message &rest body
294 This construct displays a message in the echo area temporarily, during
295 the execution of @var{body}. It displays @var{message}, executes
296 @var{body}, then returns the value of the last body form while restoring
297 the previous echo area contents.
298 @end defmac
299
300 @defun message-or-box format-string &rest arguments
301 This function displays a message like @code{message}, but may display it
302 in a dialog box instead of the echo area. If this function is called in
303 a command that was invoked using the mouse---more precisely, if
304 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
305 @code{nil} or a list---then it uses a dialog box or pop-up menu to
306 display the message. Otherwise, it uses the echo area. (This is the
307 same criterion that @code{y-or-n-p} uses to make a similar decision; see
308 @ref{Yes-or-No Queries}.)
309
310 You can force use of the mouse or of the echo area by binding
311 @code{last-nonmenu-event} to a suitable value around the call.
312 @end defun
313
314 @defun message-box format-string &rest arguments
315 @anchor{message-box}
316 This function displays a message like @code{message}, but uses a dialog
317 box (or a pop-up menu) whenever that is possible. If it is impossible
318 to use a dialog box or pop-up menu, because the terminal does not
319 support them, then @code{message-box} uses the echo area, like
320 @code{message}.
321 @end defun
322
323 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
324 This function displays the message @var{message}, which may be either a
325 string or a buffer. If it is shorter than the maximum height of the
326 echo area, as defined by @code{max-mini-window-height}, it is displayed
327 in the echo area, using @code{message}. Otherwise,
328 @code{display-buffer} is used to show it in a pop-up buffer.
329
330 Returns either the string shown in the echo area, or when a pop-up
331 buffer is used, the window used to display it.
332
333 If @var{message} is a string, then the optional argument
334 @var{buffer-name} is the name of the buffer used to display it when a
335 pop-up buffer is used, defaulting to @file{*Message*}. In the case
336 where @var{message} is a string and displayed in the echo area, it is
337 not specified whether the contents are inserted into the buffer anyway.
338
339 The optional arguments @var{not-this-window} and @var{frame} are as for
340 @code{display-buffer}, and only used if a buffer is displayed.
341 @end defun
342
343 @defun current-message
344 This function returns the message currently being displayed in the
345 echo area, or @code{nil} if there is none.
346 @end defun
347
348 @node Progress
349 @subsection Reporting Operation Progress
350 @cindex progress reporting
351
352 When an operation can take a while to finish, you should inform the
353 user about the progress it makes. This way the user can estimate
354 remaining time and clearly see that Emacs is busy working, not hung.
355 A convenient way to do this is to use a @dfn{progress reporter}.
356
357 Here is a working example that does nothing useful:
358
359 @smallexample
360 (let ((progress-reporter
361 (make-progress-reporter "Collecting mana for Emacs..."
362 0 500)))
363 (dotimes (k 500)
364 (sit-for 0.01)
365 (progress-reporter-update progress-reporter k))
366 (progress-reporter-done progress-reporter))
367 @end smallexample
368
369 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
370 This function creates and returns a progress reporter object, which
371 you will use as an argument for the other functions listed below. The
372 idea is to precompute as much data as possible to make progress
373 reporting very fast.
374
375 When this progress reporter is subsequently used, it will display
376 @var{message} in the echo area, followed by progress percentage.
377 @var{message} is treated as a simple string. If you need it to depend
378 on a filename, for instance, use @code{format} before calling this
379 function.
380
381 The arguments @var{min-value} and @var{max-value} should be numbers
382 standing for the starting and final states of the operation. For
383 instance, an operation that ``scans'' a buffer should set these to the
384 results of @code{point-min} and @code{point-max} correspondingly.
385 @var{max-value} should be greater than @var{min-value}.
386
387 Alternatively, you can set @var{min-value} and @var{max-value} to
388 @code{nil}. In that case, the progress reporter does not report
389 process percentages; it instead displays a ``spinner'' that rotates a
390 notch each time you update the progress reporter.
391
392 If @var{min-value} and @var{max-value} are numbers, you can give the
393 argument @var{current-value} a numerical value specifying the initial
394 progress; if omitted, this defaults to @var{min-value}.
395
396 The remaining arguments control the rate of echo area updates. The
397 progress reporter will wait for at least @var{min-change} more
398 percents of the operation to be completed before printing next
399 message; the default is one percent. @var{min-time} specifies the
400 minimum time in seconds to pass between successive prints; the default
401 is 0.2 seconds. (On some operating systems, the progress reporter may
402 handle fractions of seconds with varying precision).
403
404 This function calls @code{progress-reporter-update}, so the first
405 message is printed immediately.
406 @end defun
407
408 @defun progress-reporter-update reporter &optional value
409 This function does the main work of reporting progress of your
410 operation. It displays the message of @var{reporter}, followed by
411 progress percentage determined by @var{value}. If percentage is zero,
412 or close enough according to the @var{min-change} and @var{min-time}
413 arguments, then it is omitted from the output.
414
415 @var{reporter} must be the result of a call to
416 @code{make-progress-reporter}. @var{value} specifies the current
417 state of your operation and must be between @var{min-value} and
418 @var{max-value} (inclusive) as passed to
419 @code{make-progress-reporter}. For instance, if you scan a buffer,
420 then @var{value} should be the result of a call to @code{point}.
421
422 This function respects @var{min-change} and @var{min-time} as passed
423 to @code{make-progress-reporter} and so does not output new messages
424 on every invocation. It is thus very fast and normally you should not
425 try to reduce the number of calls to it: resulting overhead will most
426 likely negate your effort.
427 @end defun
428
429 @defun progress-reporter-force-update reporter &optional value new-message
430 This function is similar to @code{progress-reporter-update} except
431 that it prints a message in the echo area unconditionally.
432
433 The first two arguments have the same meaning as for
434 @code{progress-reporter-update}. Optional @var{new-message} allows
435 you to change the message of the @var{reporter}. Since this function
436 always updates the echo area, such a change will be immediately
437 presented to the user.
438 @end defun
439
440 @defun progress-reporter-done reporter
441 This function should be called when the operation is finished. It
442 prints the message of @var{reporter} followed by word ``done'' in the
443 echo area.
444
445 You should always call this function and not hope for
446 @code{progress-reporter-update} to print ``100%''. Firstly, it may
447 never print it, there are many good reasons for this not to happen.
448 Secondly, ``done'' is more explicit.
449 @end defun
450
451 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
452 This is a convenience macro that works the same way as @code{dotimes}
453 does, but also reports loop progress using the functions described
454 above. It allows you to save some typing.
455
456 You can rewrite the example in the beginning of this node using
457 this macro this way:
458
459 @example
460 (dotimes-with-progress-reporter
461 (k 500)
462 "Collecting some mana for Emacs..."
463 (sit-for 0.01))
464 @end example
465 @end defmac
466
467 @node Logging Messages
468 @subsection Logging Messages in @file{*Messages*}
469 @cindex logging echo-area messages
470
471 Almost all the messages displayed in the echo area are also recorded
472 in the @file{*Messages*} buffer so that the user can refer back to
473 them. This includes all the messages that are output with
474 @code{message}. By default, this buffer is read-only and uses the major
475 mode @code{messages-buffer-mode}. Nothing prevents the user from
476 killing the @file{*Messages*} buffer, but the next display of a message
477 recreates it. Any Lisp code that needs to access the
478 @file{*Messages*} buffer directly and wants to ensure that it exists
479 should use the function @code{messages-buffer}.
480
481 @defun messages-buffer
482 This function returns the @file{*Messages*} buffer. If it does not
483 exist, it creates it, and switches it to @code{messages-buffer-mode}.
484 @end defun
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @file{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @file{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522 @cindex echo area customization
523
524 These variables control details of how the echo area works.
525
526 @defvar cursor-in-echo-area
527 This variable controls where the cursor appears when a message is
528 displayed in the echo area. If it is non-@code{nil}, then the cursor
529 appears at the end of the message. Otherwise, the cursor appears at
530 point---not in the echo area at all.
531
532 The value is normally @code{nil}; Lisp programs bind it to @code{t}
533 for brief periods of time.
534 @end defvar
535
536 @defvar echo-area-clear-hook
537 This normal hook is run whenever the echo area is cleared---either by
538 @code{(message nil)} or for any other reason.
539 @end defvar
540
541 @defopt echo-keystrokes
542 This variable determines how much time should elapse before command
543 characters echo. Its value must be a number, and specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window;
563 @pxref{Minibuffer Misc}).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @end menu
578
579 @node Warning Basics
580 @subsection Warning Basics
581 @cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584 the user, and a @dfn{severity level} which is a symbol. Here are the
585 possible severity levels, in order of decreasing severity, and their
586 meanings:
587
588 @table @code
589 @item :emergency
590 A problem that will seriously impair Emacs operation soon
591 if you do not attend to it promptly.
592 @item :error
593 A report of data or circumstances that are inherently wrong.
594 @item :warning
595 A report of data or circumstances that are not inherently wrong, but
596 raise suspicion of a possible problem.
597 @item :debug
598 A report of information that may be useful if you are debugging.
599 @end table
600
601 When your program encounters invalid input data, it can either
602 signal a Lisp error by calling @code{error} or @code{signal} or report
603 a warning with severity @code{:error}. Signaling a Lisp error is the
604 easiest thing to do, but it means the program cannot continue
605 processing. If you want to take the trouble to implement a way to
606 continue processing despite the bad data, then reporting a warning of
607 severity @code{:error} is the right way to inform the user of the
608 problem. For instance, the Emacs Lisp byte compiler can report an
609 error that way and continue compiling other functions. (If the
610 program signals a Lisp error and then handles it with
611 @code{condition-case}, the user won't see the error message; it could
612 show the message to the user by reporting it as a warning.)
613
614 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
615 @c "bytecomp" here? The parens are part of warning-type-format but
616 @c not part of the warning type. --xfq
617 @cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619 list of symbols. The first symbol should be the custom group that you
620 use for the program's user options. For example, byte compiler
621 warnings use the warning type @code{(bytecomp)}. You can also
622 subcategorize the warnings, if you wish, by using more symbols in the
623 list.
624
625 @defun display-warning type message &optional level buffer-name
626 This function reports a warning, using @var{message} as the message
627 and @var{type} as the warning type. @var{level} should be the
628 severity level, with @code{:warning} being the default.
629
630 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
631 for logging the warning. By default, it is @file{*Warnings*}.
632 @end defun
633
634 @defun lwarn type level message &rest args
635 This function reports a warning using the value of @code{(format
636 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
637 buffer. In other respects it is equivalent to @code{display-warning}.
638 @end defun
639
640 @defun warn message &rest args
641 This function reports a warning using the value of @code{(format
642 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
643 type, and @code{:warning} as the severity level. It exists for
644 compatibility only; we recommend not using it, because you should
645 specify a specific warning type.
646 @end defun
647
648 @node Warning Variables
649 @subsection Warning Variables
650 @cindex warning variables
651
652 Programs can customize how their warnings appear by binding
653 the variables described in this section.
654
655 @defvar warning-levels
656 This list defines the meaning and severity order of the warning
657 severity levels. Each element defines one severity level,
658 and they are arranged in order of decreasing severity.
659
660 Each element has the form @code{(@var{level} @var{string}
661 @var{function})}, where @var{level} is the severity level it defines.
662 @var{string} specifies the textual description of this level.
663 @var{string} should use @samp{%s} to specify where to put the warning
664 type information, or it can omit the @samp{%s} so as not to include
665 that information.
666
667 The optional @var{function}, if non-@code{nil}, is a function to call
668 with no arguments, to get the user's attention.
669
670 Normally you should not change the value of this variable.
671 @end defvar
672
673 @defvar warning-prefix-function
674 If non-@code{nil}, the value is a function to generate prefix text for
675 warnings. Programs can bind the variable to a suitable function.
676 @code{display-warning} calls this function with the warnings buffer
677 current, and the function can insert text in it. That text becomes
678 the beginning of the warning message.
679
680 The function is called with two arguments, the severity level and its
681 entry in @code{warning-levels}. It should return a list to use as the
682 entry (this value need not be an actual member of
683 @code{warning-levels}). By constructing this value, the function can
684 change the severity of the warning, or specify different handling for
685 a given severity level.
686
687 If the variable's value is @code{nil} then there is no function
688 to call.
689 @end defvar
690
691 @defvar warning-series
692 Programs can bind this variable to @code{t} to say that the next
693 warning should begin a series. When several warnings form a series,
694 that means to leave point on the first warning of the series, rather
695 than keep moving it for each warning so that it appears on the last one.
696 The series ends when the local binding is unbound and
697 @code{warning-series} becomes @code{nil} again.
698
699 The value can also be a symbol with a function definition. That is
700 equivalent to @code{t}, except that the next warning will also call
701 the function with no arguments with the warnings buffer current. The
702 function can insert text which will serve as a header for the series
703 of warnings.
704
705 Once a series has begun, the value is a marker which points to the
706 buffer position in the warnings buffer of the start of the series.
707
708 The variable's normal value is @code{nil}, which means to handle
709 each warning separately.
710 @end defvar
711
712 @defvar warning-fill-prefix
713 When this variable is non-@code{nil}, it specifies a fill prefix to
714 use for filling each warning's text.
715 @end defvar
716
717 @defvar warning-type-format
718 This variable specifies the format for displaying the warning type
719 in the warning message. The result of formatting the type this way
720 gets included in the message under the control of the string in the
721 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
722 If you bind it to @code{""} then the warning type won't appear at
723 all.
724 @end defvar
725
726 @node Warning Options
727 @subsection Warning Options
728 @cindex warning options
729
730 These variables are used by users to control what happens
731 when a Lisp program reports a warning.
732
733 @defopt warning-minimum-level
734 This user option specifies the minimum severity level that should be
735 shown immediately to the user. The default is @code{:warning}, which
736 means to immediately display all warnings except @code{:debug}
737 warnings.
738 @end defopt
739
740 @defopt warning-minimum-log-level
741 This user option specifies the minimum severity level that should be
742 logged in the warnings buffer. The default is @code{:warning}, which
743 means to log all warnings except @code{:debug} warnings.
744 @end defopt
745
746 @defopt warning-suppress-types
747 This list specifies which warning types should not be displayed
748 immediately for the user. Each element of the list should be a list
749 of symbols. If its elements match the first elements in a warning
750 type, then that warning is not displayed immediately.
751 @end defopt
752
753 @defopt warning-suppress-log-types
754 This list specifies which warning types should not be logged in the
755 warnings buffer. Each element of the list should be a list of
756 symbols. If it matches the first few elements in a warning type, then
757 that warning is not logged.
758 @end defopt
759
760 @node Delayed Warnings
761 @subsection Delayed Warnings
762 @cindex delayed warnings
763
764 Sometimes, you may wish to avoid showing a warning while a command is
765 running, and only show it only after the end of the command. You can
766 use the variable @code{delayed-warnings-list} for this.
767
768 @defvar delayed-warnings-list
769 The value of this variable is a list of warnings to be displayed after
770 the current command has finished. Each element must be a list
771
772 @smallexample
773 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
774 @end smallexample
775
776 @noindent
777 with the same form, and the same meanings, as the argument list of
778 @code{display-warning} (@pxref{Warning Basics}). Immediately after
779 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
780 command loop displays all the warnings specified by this variable,
781 then resets it to @code{nil}.
782 @end defvar
783
784 Programs which need to further customize the delayed warnings
785 mechanism can change the variable @code{delayed-warnings-hook}:
786
787 @defvar delayed-warnings-hook
788 This is a normal hook which is run by the Emacs command loop, after
789 @code{post-command-hook}, in order to to process and display delayed
790 warnings.
791
792 Its default value is a list of two functions:
793
794 @smallexample
795 (collapse-delayed-warnings display-delayed-warnings)
796 @end smallexample
797
798 @findex collapse-delayed-warnings
799 @findex display-delayed-warnings
800 @noindent
801 The function @code{collapse-delayed-warnings} removes repeated entries
802 from @code{delayed-warnings-list}. The function
803 @code{display-delayed-warnings} calls @code{display-warning} on each
804 of the entries in @code{delayed-warnings-list}, in turn, and then sets
805 @code{delayed-warnings-list} to @code{nil}.
806 @end defvar
807
808 @node Invisible Text
809 @section Invisible Text
810
811 @cindex invisible text
812 You can make characters @dfn{invisible}, so that they do not appear on
813 the screen, with the @code{invisible} property. This can be either a
814 text property (@pxref{Text Properties}) or an overlay property
815 (@pxref{Overlays}). Cursor motion also partly ignores these
816 characters; if the command loop finds that point is inside a range of
817 invisible text after a command, it relocates point to the other side
818 of the text.
819
820 In the simplest case, any non-@code{nil} @code{invisible} property makes
821 a character invisible. This is the default case---if you don't alter
822 the default value of @code{buffer-invisibility-spec}, this is how the
823 @code{invisible} property works. You should normally use @code{t}
824 as the value of the @code{invisible} property if you don't plan
825 to set @code{buffer-invisibility-spec} yourself.
826
827 More generally, you can use the variable @code{buffer-invisibility-spec}
828 to control which values of the @code{invisible} property make text
829 invisible. This permits you to classify the text into different subsets
830 in advance, by giving them different @code{invisible} values, and
831 subsequently make various subsets visible or invisible by changing the
832 value of @code{buffer-invisibility-spec}.
833
834 Controlling visibility with @code{buffer-invisibility-spec} is
835 especially useful in a program to display the list of entries in a
836 database. It permits the implementation of convenient filtering
837 commands to view just a part of the entries in the database. Setting
838 this variable is very fast, much faster than scanning all the text in
839 the buffer looking for properties to change.
840
841 @defvar buffer-invisibility-spec
842 This variable specifies which kinds of @code{invisible} properties
843 actually make a character invisible. Setting this variable makes it
844 buffer-local.
845
846 @table @asis
847 @item @code{t}
848 A character is invisible if its @code{invisible} property is
849 non-@code{nil}. This is the default.
850
851 @item a list
852 Each element of the list specifies a criterion for invisibility; if a
853 character's @code{invisible} property fits any one of these criteria,
854 the character is invisible. The list can have two kinds of elements:
855
856 @table @code
857 @item @var{atom}
858 A character is invisible if its @code{invisible} property value is
859 @var{atom} or if it is a list with @var{atom} as a member; comparison
860 is done with @code{eq}.
861
862 @item (@var{atom} . t)
863 A character is invisible if its @code{invisible} property value is
864 @var{atom} or if it is a list with @var{atom} as a member; comparison
865 is done with @code{eq}. Moreover, a sequence of such characters
866 displays as an ellipsis.
867 @end table
868 @end table
869 @end defvar
870
871 Two functions are specifically provided for adding elements to
872 @code{buffer-invisibility-spec} and removing elements from it.
873
874 @defun add-to-invisibility-spec element
875 This function adds the element @var{element} to
876 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
877 was @code{t}, it changes to a list, @code{(t)}, so that text whose
878 @code{invisible} property is @code{t} remains invisible.
879 @end defun
880
881 @defun remove-from-invisibility-spec element
882 This removes the element @var{element} from
883 @code{buffer-invisibility-spec}. This does nothing if @var{element}
884 is not in the list.
885 @end defun
886
887 A convention for use of @code{buffer-invisibility-spec} is that a
888 major mode should use the mode's own name as an element of
889 @code{buffer-invisibility-spec} and as the value of the
890 @code{invisible} property:
891
892 @example
893 ;; @r{If you want to display an ellipsis:}
894 (add-to-invisibility-spec '(my-symbol . t))
895 ;; @r{If you don't want ellipsis:}
896 (add-to-invisibility-spec 'my-symbol)
897
898 (overlay-put (make-overlay beginning end)
899 'invisible 'my-symbol)
900
901 ;; @r{When done with the invisibility:}
902 (remove-from-invisibility-spec '(my-symbol . t))
903 ;; @r{Or respectively:}
904 (remove-from-invisibility-spec 'my-symbol)
905 @end example
906
907 You can check for invisibility using the following function:
908
909 @defun invisible-p pos-or-prop
910 If @var{pos-or-prop} is a marker or number, this function returns a
911 non-@code{nil} value if the text at that position is invisible.
912
913 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
914 to mean a possible value of the @code{invisible} text or overlay
915 property. In that case, this function returns a non-@code{nil} value
916 if that value would cause text to become invisible, based on the
917 current value of @code{buffer-invisibility-spec}.
918 @end defun
919
920 @vindex line-move-ignore-invisible
921 Ordinarily, functions that operate on text or move point do not care
922 whether the text is invisible, they process invisible characters and
923 visible characters alike. The user-level line motion commands,
924 such as @code{next-line}, @code{previous-line}, ignore invisible
925 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
926 default), i.e., behave like these invisible newlines didn't exist in
927 the buffer, but only because they are explicitly programmed to do so.
928
929 If a command ends with point inside or at the boundary of
930 invisible text, the main editing loop relocates point to one of the
931 two ends of the invisible text. Emacs chooses the direction of
932 relocation so that it is the same as the overall movement direction of
933 the command; if in doubt, it prefers a position where an inserted char
934 would not inherit the @code{invisible} property. Additionally, if the
935 text is not replaced by an ellipsis and the command only moved within
936 the invisible text, then point is moved one extra character so as to
937 try and reflect the command's movement by a visible movement of the
938 cursor.
939
940 Thus, if the command moved point back to an invisible range (with the usual
941 stickiness), Emacs moves point back to the beginning of that range. If the
942 command moved point forward into an invisible range, Emacs moves point forward
943 to the first visible character that follows the invisible text and then forward
944 one more character.
945
946 These @dfn{adjustments} of point that ended up in the middle of
947 invisible text can be disabled by setting @code{disable-point-adjustment}
948 to a non-@code{nil} value. @xref{Adjusting Point}.
949
950 Incremental search can make invisible overlays visible temporarily
951 and/or permanently when a match includes invisible text. To enable
952 this, the overlay should have a non-@code{nil}
953 @code{isearch-open-invisible} property. The property value should be a
954 function to be called with the overlay as an argument. This function
955 should make the overlay visible permanently; it is used when the match
956 overlaps the overlay on exit from the search.
957
958 During the search, such overlays are made temporarily visible by
959 temporarily modifying their invisible and intangible properties. If you
960 want this to be done differently for a certain overlay, give it an
961 @code{isearch-open-invisible-temporary} property which is a function.
962 The function is called with two arguments: the first is the overlay, and
963 the second is @code{nil} to make the overlay visible, or @code{t} to
964 make it invisible again.
965
966 @node Selective Display
967 @section Selective Display
968 @c @cindex selective display Duplicates selective-display
969
970 @dfn{Selective display} refers to a pair of related features for
971 hiding certain lines on the screen.
972
973 @cindex explicit selective display
974 The first variant, explicit selective display, was designed for use in a Lisp
975 program: it controls which lines are hidden by altering the text. This kind of
976 hiding is now obsolete; instead you can get the same effect with the
977 @code{invisible} property (@pxref{Invisible Text}).
978
979 In the second variant, the choice of lines to hide is made
980 automatically based on indentation. This variant is designed to be a
981 user-level feature.
982
983 The way you control explicit selective display is by replacing a
984 newline (control-j) with a carriage return (control-m). The text that
985 was formerly a line following that newline is now hidden. Strictly
986 speaking, it is temporarily no longer a line at all, since only
987 newlines can separate lines; it is now part of the previous line.
988
989 Selective display does not directly affect editing commands. For
990 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
991 into hidden text. However, the replacement of newline characters with
992 carriage return characters affects some editing commands. For
993 example, @code{next-line} skips hidden lines, since it searches only
994 for newlines. Modes that use selective display can also define
995 commands that take account of the newlines, or that control which
996 parts of the text are hidden.
997
998 When you write a selectively displayed buffer into a file, all the
999 control-m's are output as newlines. This means that when you next read
1000 in the file, it looks OK, with nothing hidden. The selective display
1001 effect is seen only within Emacs.
1002
1003 @defvar selective-display
1004 This buffer-local variable enables selective display. This means that
1005 lines, or portions of lines, may be made hidden.
1006
1007 @itemize @bullet
1008 @item
1009 If the value of @code{selective-display} is @code{t}, then the character
1010 control-m marks the start of hidden text; the control-m, and the rest
1011 of the line following it, are not displayed. This is explicit selective
1012 display.
1013
1014 @item
1015 If the value of @code{selective-display} is a positive integer, then
1016 lines that start with more than that many columns of indentation are not
1017 displayed.
1018 @end itemize
1019
1020 When some portion of a buffer is hidden, the vertical movement
1021 commands operate as if that portion did not exist, allowing a single
1022 @code{next-line} command to skip any number of hidden lines.
1023 However, character movement commands (such as @code{forward-char}) do
1024 not skip the hidden portion, and it is possible (if tricky) to insert
1025 or delete text in an hidden portion.
1026
1027 In the examples below, we show the @emph{display appearance} of the
1028 buffer @code{foo}, which changes with the value of
1029 @code{selective-display}. The @emph{contents} of the buffer do not
1030 change.
1031
1032 @example
1033 @group
1034 (setq selective-display nil)
1035 @result{} nil
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 3n this column
1041 3n this column
1042 2on this column
1043 1 on this column
1044 ---------- Buffer: foo ----------
1045 @end group
1046
1047 @group
1048 (setq selective-display 2)
1049 @result{} 2
1050
1051 ---------- Buffer: foo ----------
1052 1 on this column
1053 2on this column
1054 2on this column
1055 1 on this column
1056 ---------- Buffer: foo ----------
1057 @end group
1058 @end example
1059 @end defvar
1060
1061 @defopt selective-display-ellipses
1062 If this buffer-local variable is non-@code{nil}, then Emacs displays
1063 @samp{@dots{}} at the end of a line that is followed by hidden text.
1064 This example is a continuation of the previous one.
1065
1066 @example
1067 @group
1068 (setq selective-display-ellipses t)
1069 @result{} t
1070
1071 ---------- Buffer: foo ----------
1072 1 on this column
1073 2on this column ...
1074 2on this column
1075 1 on this column
1076 ---------- Buffer: foo ----------
1077 @end group
1078 @end example
1079
1080 You can use a display table to substitute other text for the ellipsis
1081 (@samp{@dots{}}). @xref{Display Tables}.
1082 @end defopt
1083
1084 @node Temporary Displays
1085 @section Temporary Displays
1086 @cindex temporary display
1087 @cindex temporary buffer display
1088
1089 Temporary displays are used by Lisp programs to put output into a
1090 buffer and then present it to the user for perusal rather than for
1091 editing. Many help commands use this feature.
1092
1093 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1094 This function executes the forms in @var{body} while arranging to insert
1095 any output they print into the buffer named @var{buffer-name}, which is
1096 first created if necessary, and put into Help mode. (See the similar
1097 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1098 displayed in some window, but that window is not selected.
1099
1100 If the forms in @var{body} do not change the major mode in the output
1101 buffer, so that it is still Help mode at the end of their execution,
1102 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1103 the end, and also scans it for function and variable names to make them
1104 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1105 Documentation Strings}, in particular the item on hyperlinks in
1106 documentation strings, for more details.
1107
1108 The string @var{buffer-name} specifies the temporary buffer, which need
1109 not already exist. The argument must be a string, not a buffer. The
1110 buffer is erased initially (with no questions asked), and it is marked
1111 as unmodified after @code{with-output-to-temp-buffer} exits.
1112
1113 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1114 temporary buffer, then it evaluates the forms in @var{body}. Output
1115 using the Lisp output functions within @var{body} goes by default to
1116 that buffer (but screen display and messages in the echo area, although
1117 they are ``output'' in the general sense of the word, are not affected).
1118 @xref{Output Functions}.
1119
1120 Several hooks are available for customizing the behavior
1121 of this construct; they are listed below.
1122
1123 The value of the last form in @var{body} is returned.
1124
1125 @example
1126 @group
1127 ---------- Buffer: foo ----------
1128 This is the contents of foo.
1129 ---------- Buffer: foo ----------
1130 @end group
1131
1132 @group
1133 (with-output-to-temp-buffer "foo"
1134 (print 20)
1135 (print standard-output))
1136 @result{} #<buffer foo>
1137
1138 ---------- Buffer: foo ----------
1139
1140 20
1141
1142 #<buffer foo>
1143
1144 ---------- Buffer: foo ----------
1145 @end group
1146 @end example
1147 @end defmac
1148
1149 @defopt temp-buffer-show-function
1150 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1151 calls it as a function to do the job of displaying a help buffer. The
1152 function gets one argument, which is the buffer it should display.
1153
1154 It is a good idea for this function to run @code{temp-buffer-show-hook}
1155 just as @code{with-output-to-temp-buffer} normally would, inside of
1156 @code{save-selected-window} and with the chosen window and buffer
1157 selected.
1158 @end defopt
1159
1160 @defvar temp-buffer-setup-hook
1161 This normal hook is run by @code{with-output-to-temp-buffer} before
1162 evaluating @var{body}. When the hook runs, the temporary buffer is
1163 current. This hook is normally set up with a function to put the
1164 buffer in Help mode.
1165 @end defvar
1166
1167 @defvar temp-buffer-show-hook
1168 This normal hook is run by @code{with-output-to-temp-buffer} after
1169 displaying the temporary buffer. When the hook runs, the temporary buffer
1170 is current, and the window it was displayed in is selected.
1171 @end defvar
1172
1173 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1174 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1175 construct, it executes @var{body} while arranging to insert any output
1176 it prints into the buffer named @var{buffer-or-name} and displays that
1177 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1178 however, it does not automatically switch that buffer to Help mode.
1179
1180 The argument @var{buffer-or-name} specifies the temporary buffer. It
1181 can be either a buffer, which must already exist, or a string, in which
1182 case a buffer of that name is created, if necessary. The buffer is
1183 marked as unmodified and read-only when @code{with-temp-buffer-window}
1184 exits.
1185
1186 This macro does not call @code{temp-buffer-show-function}. Rather, it
1187 passes the @var{action} argument to @code{display-buffer}
1188 (@pxref{Choosing Window}) in order to display the buffer.
1189
1190 The value of the last form in @var{body} is returned, unless the
1191 argument @var{quit-function} is specified. In that case, it is called
1192 with two arguments: the window showing the buffer and the result of
1193 @var{body}. The final return value is then whatever @var{quit-function}
1194 returns.
1195
1196 @vindex temp-buffer-window-setup-hook
1197 @vindex temp-buffer-window-show-hook
1198 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1199 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1200 run by @code{with-output-to-temp-buffer}.
1201 @end defmac
1202
1203 The two constructs described next are mostly identical to
1204 @code{with-temp-buffer-window} but differ from it as specified:
1205
1206 @defmac with-current-buffer-window buffer-or-name action quit-function &rest body
1207 This macro is like @code{with-temp-buffer-window} but unlike that makes
1208 the buffer specified by @var{buffer-or-name} current for running
1209 @var{body}.
1210 @end defmac
1211
1212 @defmac with-displayed-buffer-window buffer-or-name action quit-function &rest body
1213 This macro is like @code{with-current-buffer-window} but unlike that
1214 displays the buffer specified by @var{buffer-or-name} @emph{before}
1215 running @var{body}.
1216 @end defmac
1217
1218 A window showing a temporary buffer can be fit to the size of that
1219 buffer using the following mode:
1220
1221 @defopt temp-buffer-resize-mode
1222 When this minor mode is enabled, windows showing a temporary buffer are
1223 automatically resized to fit their buffer's contents.
1224
1225 A window is resized if and only if it has been specially created for the
1226 buffer. In particular, windows that have shown another buffer before
1227 are not resized. By default, this mode uses @code{fit-window-to-buffer}
1228 (@pxref{Resizing Windows}) for resizing. You can specify a different
1229 function by customizing the options @code{temp-buffer-max-height} and
1230 @code{temp-buffer-max-width} below.
1231 @end defopt
1232
1233 @defopt temp-buffer-max-height
1234 This option specifies the maximum height (in lines) of a window
1235 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1236 enabled. It can also be a function to be called to choose the height
1237 for such a buffer. It gets one argument, the buffer, and should return
1238 a positive integer. At the time the function is called, the window to
1239 be resized is selected.
1240 @end defopt
1241
1242 @defopt temp-buffer-max-width
1243 This option specifies the maximum width of a window (in columns)
1244 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1245 enabled. It can also be a function to be called to choose the width for
1246 such a buffer. It gets one argument, the buffer, and should return a
1247 positive integer. At the time the function is called, the window to be
1248 resized is selected.
1249 @end defopt
1250
1251 The following function uses the current buffer for temporal display:
1252
1253 @defun momentary-string-display string position &optional char message
1254 This function momentarily displays @var{string} in the current buffer at
1255 @var{position}. It has no effect on the undo list or on the buffer's
1256 modification status.
1257
1258 The momentary display remains until the next input event. If the next
1259 input event is @var{char}, @code{momentary-string-display} ignores it
1260 and returns. Otherwise, that event remains buffered for subsequent use
1261 as input. Thus, typing @var{char} will simply remove the string from
1262 the display, while typing (say) @kbd{C-f} will remove the string from
1263 the display and later (presumably) move point forward. The argument
1264 @var{char} is a space by default.
1265
1266 The return value of @code{momentary-string-display} is not meaningful.
1267
1268 If the string @var{string} does not contain control characters, you can
1269 do the same job in a more general way by creating (and then subsequently
1270 deleting) an overlay with a @code{before-string} property.
1271 @xref{Overlay Properties}.
1272
1273 If @var{message} is non-@code{nil}, it is displayed in the echo area
1274 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1275 default message says to type @var{char} to continue.
1276
1277 In this example, point is initially located at the beginning of the
1278 second line:
1279
1280 @example
1281 @group
1282 ---------- Buffer: foo ----------
1283 This is the contents of foo.
1284 @point{}Second line.
1285 ---------- Buffer: foo ----------
1286 @end group
1287
1288 @group
1289 (momentary-string-display
1290 "**** Important Message! ****"
1291 (point) ?\r
1292 "Type RET when done reading")
1293 @result{} t
1294 @end group
1295
1296 @group
1297 ---------- Buffer: foo ----------
1298 This is the contents of foo.
1299 **** Important Message! ****Second line.
1300 ---------- Buffer: foo ----------
1301
1302 ---------- Echo Area ----------
1303 Type RET when done reading
1304 ---------- Echo Area ----------
1305 @end group
1306 @end example
1307 @end defun
1308
1309 @node Overlays
1310 @section Overlays
1311 @cindex overlays
1312 @c FIXME: mention intervals in this section?
1313
1314 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1315 the screen, for the sake of presentation features. An overlay is an
1316 object that belongs to a particular buffer, and has a specified
1317 beginning and end. It also has properties that you can examine and set;
1318 these affect the display of the text within the overlay.
1319
1320 @cindex scalability of overlays
1321 @cindex overlays, scalability
1322 The visual effect of an overlay is the same as of the corresponding
1323 text property (@pxref{Text Properties}). However, due to a different
1324 implementation, overlays generally don't scale well (many operations
1325 take a time that is proportional to the number of overlays in the
1326 buffer). If you need to affect the visual appearance of many portions
1327 in the buffer, we recommend using text properties.
1328
1329 An overlay uses markers to record its beginning and end; thus,
1330 editing the text of the buffer adjusts the beginning and end of each
1331 overlay so that it stays with the text. When you create the overlay,
1332 you can specify whether text inserted at the beginning should be
1333 inside the overlay or outside, and likewise for the end of the overlay.
1334
1335 @menu
1336 * Managing Overlays:: Creating and moving overlays.
1337 * Overlay Properties:: How to read and set properties.
1338 What properties do to the screen display.
1339 * Finding Overlays:: Searching for overlays.
1340 @end menu
1341
1342 @node Managing Overlays
1343 @subsection Managing Overlays
1344 @cindex managing overlays
1345 @cindex overlays, managing
1346
1347 This section describes the functions to create, delete and move
1348 overlays, and to examine their contents. Overlay changes are not
1349 recorded in the buffer's undo list, since the overlays are not
1350 part of the buffer's contents.
1351
1352 @defun overlayp object
1353 This function returns @code{t} if @var{object} is an overlay.
1354 @end defun
1355
1356 @defun make-overlay start end &optional buffer front-advance rear-advance
1357 This function creates and returns an overlay that belongs to
1358 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1359 and @var{end} must specify buffer positions; they may be integers or
1360 markers. If @var{buffer} is omitted, the overlay is created in the
1361 current buffer.
1362
1363 @cindex empty overlay
1364 @cindex overlay, empty
1365 An overlay whose @var{start} and @var{end} specify the same buffer
1366 position is known as @dfn{empty}. A non-empty overlay can become
1367 empty if the text between its @var{start} and @var{end} is deleted.
1368 When that happens, the overlay is by default not deleted, but you can
1369 cause it to be deleted by giving it the @samp{evaporate} property
1370 (@pxref{Overlay Properties, evaporate property}).
1371
1372 The arguments @var{front-advance} and @var{rear-advance} specify the
1373 marker insertion type for the start of the overlay and for the end of
1374 the overlay, respectively. @xref{Marker Insertion Types}. If they
1375 are both @code{nil}, the default, then the overlay extends to include
1376 any text inserted at the beginning, but not text inserted at the end.
1377 If @var{front-advance} is non-@code{nil}, text inserted at the
1378 beginning of the overlay is excluded from the overlay. If
1379 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1380 overlay is included in the overlay.
1381 @end defun
1382
1383 @defun overlay-start overlay
1384 This function returns the position at which @var{overlay} starts,
1385 as an integer.
1386 @end defun
1387
1388 @defun overlay-end overlay
1389 This function returns the position at which @var{overlay} ends,
1390 as an integer.
1391 @end defun
1392
1393 @defun overlay-buffer overlay
1394 This function returns the buffer that @var{overlay} belongs to. It
1395 returns @code{nil} if @var{overlay} has been deleted.
1396 @end defun
1397
1398 @defun delete-overlay overlay
1399 This function deletes @var{overlay}. The overlay continues to exist as
1400 a Lisp object, and its property list is unchanged, but it ceases to be
1401 attached to the buffer it belonged to, and ceases to have any effect on
1402 display.
1403
1404 A deleted overlay is not permanently disconnected. You can give it a
1405 position in a buffer again by calling @code{move-overlay}.
1406 @end defun
1407
1408 @defun move-overlay overlay start end &optional buffer
1409 This function moves @var{overlay} to @var{buffer}, and places its bounds
1410 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1411 must specify buffer positions; they may be integers or markers.
1412
1413 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1414 was already associated with; if @var{overlay} was deleted, it goes into
1415 the current buffer.
1416
1417 The return value is @var{overlay}.
1418
1419 This is the only valid way to change the endpoints of an overlay. Do
1420 not try modifying the markers in the overlay by hand, as that fails to
1421 update other vital data structures and can cause some overlays to be
1422 ``lost''.
1423 @end defun
1424
1425 @defun remove-overlays &optional start end name value
1426 This function removes all the overlays between @var{start} and
1427 @var{end} whose property @var{name} has the value @var{value}. It can
1428 move the endpoints of the overlays in the region, or split them.
1429
1430 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1431 the specified region. If @var{start} and/or @var{end} are omitted or
1432 @code{nil}, that means the beginning and end of the buffer respectively.
1433 Therefore, @code{(remove-overlays)} removes all the overlays in the
1434 current buffer.
1435 @end defun
1436
1437 @defun copy-overlay overlay
1438 This function returns a copy of @var{overlay}. The copy has the same
1439 endpoints and properties as @var{overlay}. However, the marker
1440 insertion type for the start of the overlay and for the end of the
1441 overlay are set to their default values (@pxref{Marker Insertion
1442 Types}).
1443 @end defun
1444
1445 Here are some examples:
1446
1447 @example
1448 ;; @r{Create an overlay.}
1449 (setq foo (make-overlay 1 10))
1450 @result{} #<overlay from 1 to 10 in display.texi>
1451 (overlay-start foo)
1452 @result{} 1
1453 (overlay-end foo)
1454 @result{} 10
1455 (overlay-buffer foo)
1456 @result{} #<buffer display.texi>
1457 ;; @r{Give it a property we can check later.}
1458 (overlay-put foo 'happy t)
1459 @result{} t
1460 ;; @r{Verify the property is present.}
1461 (overlay-get foo 'happy)
1462 @result{} t
1463 ;; @r{Move the overlay.}
1464 (move-overlay foo 5 20)
1465 @result{} #<overlay from 5 to 20 in display.texi>
1466 (overlay-start foo)
1467 @result{} 5
1468 (overlay-end foo)
1469 @result{} 20
1470 ;; @r{Delete the overlay.}
1471 (delete-overlay foo)
1472 @result{} nil
1473 ;; @r{Verify it is deleted.}
1474 foo
1475 @result{} #<overlay in no buffer>
1476 ;; @r{A deleted overlay has no position.}
1477 (overlay-start foo)
1478 @result{} nil
1479 (overlay-end foo)
1480 @result{} nil
1481 (overlay-buffer foo)
1482 @result{} nil
1483 ;; @r{Undelete the overlay.}
1484 (move-overlay foo 1 20)
1485 @result{} #<overlay from 1 to 20 in display.texi>
1486 ;; @r{Verify the results.}
1487 (overlay-start foo)
1488 @result{} 1
1489 (overlay-end foo)
1490 @result{} 20
1491 (overlay-buffer foo)
1492 @result{} #<buffer display.texi>
1493 ;; @r{Moving and deleting the overlay does not change its properties.}
1494 (overlay-get foo 'happy)
1495 @result{} t
1496 @end example
1497
1498 Emacs stores the overlays of each buffer in two lists, divided
1499 around an arbitrary ``center position''. One list extends backwards
1500 through the buffer from that center position, and the other extends
1501 forwards from that center position. The center position can be anywhere
1502 in the buffer.
1503
1504 @defun overlay-recenter pos
1505 This function recenters the overlays of the current buffer around
1506 position @var{pos}. That makes overlay lookup faster for positions
1507 near @var{pos}, but slower for positions far away from @var{pos}.
1508 @end defun
1509
1510 A loop that scans the buffer forwards, creating overlays, can run
1511 faster if you do @code{(overlay-recenter (point-max))} first.
1512
1513 @node Overlay Properties
1514 @subsection Overlay Properties
1515 @cindex overlay properties
1516
1517 Overlay properties are like text properties in that the properties that
1518 alter how a character is displayed can come from either source. But in
1519 most respects they are different. @xref{Text Properties}, for comparison.
1520
1521 Text properties are considered a part of the text; overlays and
1522 their properties are specifically considered not to be part of the
1523 text. Thus, copying text between various buffers and strings
1524 preserves text properties, but does not try to preserve overlays.
1525 Changing a buffer's text properties marks the buffer as modified,
1526 while moving an overlay or changing its properties does not. Unlike
1527 text property changes, overlay property changes are not recorded in
1528 the buffer's undo list.
1529
1530 Since more than one overlay can specify a property value for the
1531 same character, Emacs lets you specify a priority value of each
1532 overlay. In case two overlays have the same priority value, and one
1533 is nested in the other, then the inner one will have priority over the
1534 outer one. If neither is nested in the other then you should not make
1535 assumptions about which overlay will prevail.
1536
1537 These functions read and set the properties of an overlay:
1538
1539 @defun overlay-get overlay prop
1540 This function returns the value of property @var{prop} recorded in
1541 @var{overlay}, if any. If @var{overlay} does not record any value for
1542 that property, but it does have a @code{category} property which is a
1543 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1544 is @code{nil}.
1545 @end defun
1546
1547 @defun overlay-put overlay prop value
1548 This function sets the value of property @var{prop} recorded in
1549 @var{overlay} to @var{value}. It returns @var{value}.
1550 @end defun
1551
1552 @defun overlay-properties overlay
1553 This returns a copy of the property list of @var{overlay}.
1554 @end defun
1555
1556 See also the function @code{get-char-property} which checks both
1557 overlay properties and text properties for a given character.
1558 @xref{Examining Properties}.
1559
1560 Many overlay properties have special meanings; here is a table
1561 of them:
1562
1563 @table @code
1564 @item priority
1565 @kindex priority @r{(overlay property)}
1566 This property's value determines the priority of the overlay.
1567 If you want to specify a priority value, use either @code{nil}
1568 (or zero), or a positive integer. Any other value has undefined behavior.
1569
1570 The priority matters when two or more overlays cover the same
1571 character and both specify the same property; the one whose
1572 @code{priority} value is larger overrides the other. For the
1573 @code{face} property, the higher priority overlay's value does not
1574 completely override the other value; instead, its face attributes
1575 override the face attributes of the lower priority @code{face}
1576 property.
1577
1578 Currently, all overlays take priority over text properties.
1579
1580 Note that Emacs sometimes uses non-numeric priority values for some of
1581 its internal overlays, so do not try to do arithmetic on the
1582 priority of an overlay (unless it is one that you created). If you
1583 need to put overlays in priority order, use the @var{sorted} argument
1584 of @code{overlays-at}. @xref{Finding Overlays}.
1585
1586 @item window
1587 @kindex window @r{(overlay property)}
1588 If the @code{window} property is non-@code{nil}, then the overlay
1589 applies only on that window.
1590
1591 @item category
1592 @kindex category @r{(overlay property)}
1593 If an overlay has a @code{category} property, we call it the
1594 @dfn{category} of the overlay. It should be a symbol. The properties
1595 of the symbol serve as defaults for the properties of the overlay.
1596
1597 @item face
1598 @kindex face @r{(overlay property)}
1599 This property controls the appearance of the text (@pxref{Faces}).
1600 The value of the property can be the following:
1601
1602 @itemize @bullet
1603 @item
1604 A face name (a symbol or string).
1605
1606 @item
1607 An anonymous face: a property list of the form @code{(@var{keyword}
1608 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1609 name and @var{value} is a value for that attribute.
1610
1611 @item
1612 A list of faces. Each list element should be either a face name or an
1613 anonymous face. This specifies a face which is an aggregate of the
1614 attributes of each of the listed faces. Faces occurring earlier in
1615 the list have higher priority.
1616
1617 @item
1618 A cons cell of the form @code{(foreground-color . @var{color-name})}
1619 or @code{(background-color . @var{color-name})}. This specifies the
1620 foreground or background color, similar to @code{(:foreground
1621 @var{color-name})} or @code{(:background @var{color-name})}. This
1622 form is supported for backward compatibility only, and should be
1623 avoided.
1624 @end itemize
1625
1626 @item mouse-face
1627 @kindex mouse-face @r{(overlay property)}
1628 This property is used instead of @code{face} when the mouse is within
1629 the range of the overlay. However, Emacs ignores all face attributes
1630 from this property that alter the text size (e.g., @code{:height},
1631 @code{:weight}, and @code{:slant}). Those attributes are always the
1632 same as in the unhighlighted text.
1633
1634 @item display
1635 @kindex display @r{(overlay property)}
1636 This property activates various features that change the
1637 way text is displayed. For example, it can make text appear taller
1638 or shorter, higher or lower, wider or narrower, or replaced with an image.
1639 @xref{Display Property}.
1640
1641 @item help-echo
1642 @kindex help-echo @r{(overlay property)}
1643 If an overlay has a @code{help-echo} property, then when you move the
1644 mouse onto the text in the overlay, Emacs displays a help string in the
1645 echo area, or in the tooltip window. For details see @ref{Text
1646 help-echo}.
1647
1648 @item field
1649 @kindex field @r{(overlay property)}
1650 @c Copied from Special Properties.
1651 Consecutive characters with the same @code{field} property constitute a
1652 @emph{field}. Some motion functions including @code{forward-word} and
1653 @code{beginning-of-line} stop moving at a field boundary.
1654 @xref{Fields}.
1655
1656 @item modification-hooks
1657 @kindex modification-hooks @r{(overlay property)}
1658 This property's value is a list of functions to be called if any
1659 character within the overlay is changed or if text is inserted strictly
1660 within the overlay.
1661
1662 The hook functions are called both before and after each change.
1663 If the functions save the information they receive, and compare notes
1664 between calls, they can determine exactly what change has been made
1665 in the buffer text.
1666
1667 When called before a change, each function receives four arguments: the
1668 overlay, @code{nil}, and the beginning and end of the text range to be
1669 modified.
1670
1671 When called after a change, each function receives five arguments: the
1672 overlay, @code{t}, the beginning and end of the text range just
1673 modified, and the length of the pre-change text replaced by that range.
1674 (For an insertion, the pre-change length is zero; for a deletion, that
1675 length is the number of characters deleted, and the post-change
1676 beginning and end are equal.)
1677
1678 If these functions modify the buffer, they should bind
1679 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1680 avoid confusing the internal mechanism that calls these hooks.
1681
1682 Text properties also support the @code{modification-hooks} property,
1683 but the details are somewhat different (@pxref{Special Properties}).
1684
1685 @item insert-in-front-hooks
1686 @kindex insert-in-front-hooks @r{(overlay property)}
1687 This property's value is a list of functions to be called before and
1688 after inserting text right at the beginning of the overlay. The calling
1689 conventions are the same as for the @code{modification-hooks} functions.
1690
1691 @item insert-behind-hooks
1692 @kindex insert-behind-hooks @r{(overlay property)}
1693 This property's value is a list of functions to be called before and
1694 after inserting text right at the end of the overlay. The calling
1695 conventions are the same as for the @code{modification-hooks} functions.
1696
1697 @item invisible
1698 @kindex invisible @r{(overlay property)}
1699 The @code{invisible} property can make the text in the overlay
1700 invisible, which means that it does not appear on the screen.
1701 @xref{Invisible Text}, for details.
1702
1703 @item intangible
1704 @kindex intangible @r{(overlay property)}
1705 The @code{intangible} property on an overlay works just like the
1706 @code{intangible} text property. @xref{Special Properties}, for details.
1707
1708 @item isearch-open-invisible
1709 This property tells incremental search how to make an invisible overlay
1710 visible, permanently, if the final match overlaps it. @xref{Invisible
1711 Text}.
1712
1713 @item isearch-open-invisible-temporary
1714 This property tells incremental search how to make an invisible overlay
1715 visible, temporarily, during the search. @xref{Invisible Text}.
1716
1717 @item before-string
1718 @kindex before-string @r{(overlay property)}
1719 This property's value is a string to add to the display at the beginning
1720 of the overlay. The string does not appear in the buffer in any
1721 sense---only on the screen.
1722
1723 @item after-string
1724 @kindex after-string @r{(overlay property)}
1725 This property's value is a string to add to the display at the end of
1726 the overlay. The string does not appear in the buffer in any
1727 sense---only on the screen.
1728
1729 @item line-prefix
1730 This property specifies a display spec to prepend to each
1731 non-continuation line at display-time. @xref{Truncation}.
1732
1733 @item wrap-prefix
1734 This property specifies a display spec to prepend to each continuation
1735 line at display-time. @xref{Truncation}.
1736
1737 @item evaporate
1738 @kindex evaporate @r{(overlay property)}
1739 If this property is non-@code{nil}, the overlay is deleted automatically
1740 if it becomes empty (i.e., if its length becomes zero). If you give
1741 an empty overlay (@pxref{Managing Overlays, empty overlay}) a
1742 non-@code{nil} @code{evaporate} property, that deletes it immediately.
1743 Note that, unless an overlay has this property, it will not be deleted
1744 when the text between its starting and ending positions is deleted
1745 from the buffer.
1746
1747 @item keymap
1748 @cindex keymap of character (and overlays)
1749 @kindex keymap @r{(overlay property)}
1750 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1751 text. This keymap is used when the character after point is within the
1752 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1753
1754 @item local-map
1755 @kindex local-map @r{(overlay property)}
1756 The @code{local-map} property is similar to @code{keymap} but replaces the
1757 buffer's local map rather than augmenting existing keymaps. This also means it
1758 has lower precedence than minor mode keymaps.
1759 @end table
1760
1761 The @code{keymap} and @code{local-map} properties do not affect a
1762 string displayed by the @code{before-string}, @code{after-string}, or
1763 @code{display} properties. This is only relevant for mouse clicks and
1764 other mouse events that fall on the string, since point is never on
1765 the string. To bind special mouse events for the string, assign it a
1766 @code{keymap} or @code{local-map} text property. @xref{Special
1767 Properties}.
1768
1769 @node Finding Overlays
1770 @subsection Searching for Overlays
1771 @cindex searching for overlays
1772 @cindex overlays, searching for
1773
1774 @defun overlays-at pos &optional sorted
1775 This function returns a list of all the overlays that cover the character at
1776 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1777 the list is in decreasing order of priority, otherwise it is in no particular
1778 order. An overlay contains position @var{pos} if it begins at or before
1779 @var{pos}, and ends after @var{pos}.
1780
1781 To illustrate usage, here is a Lisp function that returns a list of the
1782 overlays that specify property @var{prop} for the character at point:
1783
1784 @smallexample
1785 (defun find-overlays-specifying (prop)
1786 (let ((overlays (overlays-at (point)))
1787 found)
1788 (while overlays
1789 (let ((overlay (car overlays)))
1790 (if (overlay-get overlay prop)
1791 (setq found (cons overlay found))))
1792 (setq overlays (cdr overlays)))
1793 found))
1794 @end smallexample
1795 @end defun
1796
1797 @defun overlays-in beg end
1798 This function returns a list of the overlays that overlap the region
1799 @var{beg} through @var{end}. ``Overlap'' means that at least one
1800 character is contained within the overlay and also contained within the
1801 specified region; however, empty overlays (@pxref{Managing Overlays,
1802 empty overlay}) are included in the result if they are located at
1803 @var{beg}, strictly between @var{beg} and @var{end}, or at @var{end}
1804 when @var{end} denotes the position at the end of the buffer.
1805 @end defun
1806
1807 @defun next-overlay-change pos
1808 This function returns the buffer position of the next beginning or end
1809 of an overlay, after @var{pos}. If there is none, it returns
1810 @code{(point-max)}.
1811 @end defun
1812
1813 @defun previous-overlay-change pos
1814 This function returns the buffer position of the previous beginning or
1815 end of an overlay, before @var{pos}. If there is none, it returns
1816 @code{(point-min)}.
1817 @end defun
1818
1819 As an example, here's a simplified (and inefficient) version of the
1820 primitive function @code{next-single-char-property-change}
1821 (@pxref{Property Search}). It searches forward from position
1822 @var{pos} for the next position where the value of a given property
1823 @code{prop}, as obtained from either overlays or text properties,
1824 changes.
1825
1826 @smallexample
1827 (defun next-single-char-property-change (position prop)
1828 (save-excursion
1829 (goto-char position)
1830 (let ((propval (get-char-property (point) prop)))
1831 (while (and (not (eobp))
1832 (eq (get-char-property (point) prop) propval))
1833 (goto-char (min (next-overlay-change (point))
1834 (next-single-property-change (point) prop)))))
1835 (point)))
1836 @end smallexample
1837
1838 @node Size of Displayed Text
1839 @section Size of Displayed Text
1840 @cindex size of text on display
1841 @cindex character width on display
1842
1843 Since not all characters have the same width, these functions let you
1844 check the width of a character. @xref{Primitive Indent}, and
1845 @ref{Screen Lines}, for related functions.
1846
1847 @defun char-width char
1848 This function returns the width in columns of the character
1849 @var{char}, if it were displayed in the current buffer (i.e., taking
1850 into account the buffer's display table, if any; @pxref{Display
1851 Tables}). The width of a tab character is usually @code{tab-width}
1852 (@pxref{Usual Display}).
1853 @end defun
1854
1855 @defun string-width string
1856 This function returns the width in columns of the string @var{string},
1857 if it were displayed in the current buffer and the selected window.
1858 @end defun
1859
1860 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1861 This function returns the part of @var{string} that fits within
1862 @var{width} columns, as a new string.
1863
1864 If @var{string} does not reach @var{width}, then the result ends where
1865 @var{string} ends. If one multi-column character in @var{string}
1866 extends across the column @var{width}, that character is not included in
1867 the result. Thus, the result can fall short of @var{width} but cannot
1868 go beyond it.
1869
1870 The optional argument @var{start-column} specifies the starting column.
1871 If this is non-@code{nil}, then the first @var{start-column} columns of
1872 the string are omitted from the value. If one multi-column character in
1873 @var{string} extends across the column @var{start-column}, that
1874 character is not included.
1875
1876 The optional argument @var{padding}, if non-@code{nil}, is a padding
1877 character added at the beginning and end of the result string, to extend
1878 it to exactly @var{width} columns. The padding character is used at the
1879 end of the result if it falls short of @var{width}. It is also used at
1880 the beginning of the result if one multi-column character in
1881 @var{string} extends across the column @var{start-column}.
1882
1883 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1884 replace the end of @var{string} (including any padding) if it extends
1885 beyond @var{width}, unless the display width of @var{string} is equal
1886 to or less than the display width of @var{ellipsis}. If
1887 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1888 @code{"..."}.
1889
1890 @example
1891 (truncate-string-to-width "\tab\t" 12 4)
1892 @result{} "ab"
1893 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1894 @result{} " ab "
1895 @end example
1896 @end defun
1897
1898 The following function returns the size in pixels of text as if it were
1899 displayed in a given window. This function is used by
1900 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1901 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1902 exactly as large as the text it contains.
1903
1904 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1905 This function returns the size of the text of @var{window}'s buffer in
1906 pixels. @var{window} must be a live window and defaults to the selected
1907 one. The return value is a cons of the maximum pixel-width of any text
1908 line and the maximum pixel-height of all text lines.
1909
1910 The optional argument @var{from}, if non-@code{nil}, specifies the first
1911 text position to consider and defaults to the minimum accessible
1912 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1913 accessible position that is not a newline character. The optional
1914 argument @var{to}, if non-@code{nil}, specifies the last text position
1915 to consider and defaults to the maximum accessible position of the
1916 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1917 position that is not a newline character.
1918
1919 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1920 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1921 omitted, means to use the pixel-width of @var{window}'s body
1922 (@pxref{Window Sizes}); this is useful when the caller does not intend
1923 to change the width of @var{window}. Otherwise, the caller should
1924 specify here the maximum width @var{window}'s body may assume. Text
1925 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1926 calculating the width of long lines can take some time, it's always a
1927 good idea to make this argument as small as needed; in particular, if
1928 the buffer might contain long lines that will be truncated anyway.
1929
1930 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1931 maximum pixel-height that can be returned. Text lines whose
1932 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1933 pixel-height of a large buffer can take some time, it makes sense to
1934 specify this argument; in particular, if the caller does not know the
1935 size of the buffer.
1936
1937 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1938 means to not include the height of the mode- or header-line of
1939 @var{window} in the return value. If it is either the symbol
1940 @code{mode-line} or @code{header-line}, include only the height of that
1941 line, if present, in the return value. If it is @code{t}, include the
1942 height of both, if present, in the return value.
1943 @end defun
1944
1945
1946 @node Line Height
1947 @section Line Height
1948 @cindex line height
1949 @cindex height of a line
1950
1951 The total height of each display line consists of the height of the
1952 contents of the line, plus optional additional vertical line spacing
1953 above or below the display line.
1954
1955 The height of the line contents is the maximum height of any
1956 character or image on that display line, including the final newline
1957 if there is one. (A display line that is continued doesn't include a
1958 final newline.) That is the default line height, if you do nothing to
1959 specify a greater height. (In the most common case, this equals the
1960 height of the default frame font.)
1961
1962 There are several ways to explicitly specify a larger line height,
1963 either by specifying an absolute height for the display line, or by
1964 specifying vertical space. However, no matter what you specify, the
1965 actual line height can never be less than the default.
1966
1967 @kindex line-height @r{(text property)}
1968 A newline can have a @code{line-height} text or overlay property
1969 that controls the total height of the display line ending in that
1970 newline.
1971
1972 If the property value is @code{t}, the newline character has no
1973 effect on the displayed height of the line---the visible contents
1974 alone determine the height. This is useful for tiling small images
1975 (or image slices) without adding blank areas between the images.
1976
1977 If the property value is a list of the form @code{(@var{height}
1978 @var{total})}, that adds extra space @emph{below} the display line.
1979 First Emacs uses @var{height} as a height spec to control extra space
1980 @emph{above} the line; then it adds enough space @emph{below} the line
1981 to bring the total line height up to @var{total}. In this case, the
1982 other ways to specify the line spacing are ignored.
1983
1984 @cindex height spec
1985 Any other kind of property value is a height spec, which translates
1986 into a number---the specified line height. There are several ways to
1987 write a height spec; here's how each of them translates into a number:
1988
1989 @table @code
1990 @item @var{integer}
1991 If the height spec is a positive integer, the height value is that integer.
1992 @item @var{float}
1993 If the height spec is a float, @var{float}, the numeric height value
1994 is @var{float} times the frame's default line height.
1995 @item (@var{face} . @var{ratio})
1996 If the height spec is a cons of the format shown, the numeric height
1997 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1998 be any type of number, or @code{nil} which means a ratio of 1.
1999 If @var{face} is @code{t}, it refers to the current face.
2000 @item (nil . @var{ratio})
2001 If the height spec is a cons of the format shown, the numeric height
2002 is @var{ratio} times the height of the contents of the line.
2003 @end table
2004
2005 Thus, any valid height spec determines the height in pixels, one way
2006 or another. If the line contents' height is less than that, Emacs
2007 adds extra vertical space above the line to achieve the specified
2008 total height.
2009
2010 If you don't specify the @code{line-height} property, the line's
2011 height consists of the contents' height plus the line spacing.
2012 There are several ways to specify the line spacing for different
2013 parts of Emacs text.
2014
2015 On graphical terminals, you can specify the line spacing for all
2016 lines in a frame, using the @code{line-spacing} frame parameter
2017 (@pxref{Layout Parameters}). However, if the default value of
2018 @code{line-spacing} is non-@code{nil}, it overrides the
2019 frame's @code{line-spacing} parameter. An integer specifies the
2020 number of pixels put below lines. A floating-point number specifies
2021 the spacing relative to the frame's default line height.
2022
2023 @vindex line-spacing
2024 You can specify the line spacing for all lines in a buffer via the
2025 buffer-local @code{line-spacing} variable. An integer specifies
2026 the number of pixels put below lines. A floating-point number
2027 specifies the spacing relative to the default frame line height. This
2028 overrides line spacings specified for the frame.
2029
2030 @kindex line-spacing @r{(text property)}
2031 Finally, a newline can have a @code{line-spacing} text or overlay
2032 property that overrides the default frame line spacing and the buffer
2033 local @code{line-spacing} variable, for the display line ending in
2034 that newline.
2035
2036 One way or another, these mechanisms specify a Lisp value for the
2037 spacing of each line. The value is a height spec, and it translates
2038 into a Lisp value as described above. However, in this case the
2039 numeric height value specifies the line spacing, rather than the line
2040 height.
2041
2042 On text terminals, the line spacing cannot be altered.
2043
2044 @node Faces
2045 @section Faces
2046 @cindex faces
2047
2048 A @dfn{face} is a collection of graphical attributes for displaying
2049 text: font, foreground color, background color, optional underlining,
2050 etc. Faces control how Emacs displays text in buffers, as well as
2051 other parts of the frame such as the mode line.
2052
2053 @cindex anonymous face
2054 One way to represent a face is as a property list of attributes,
2055 like @code{(:foreground "red" :weight bold)}. Such a list is called
2056 an @dfn{anonymous face}. For example, you can assign an anonymous
2057 face as the value of the @code{face} text property, and Emacs will
2058 display the underlying text with the specified attributes.
2059 @xref{Special Properties}.
2060
2061 @cindex face name
2062 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2063 symbol associated with a set of face attributes@footnote{For backward
2064 compatibility, you can also use a string to specify a face name; that
2065 is equivalent to a Lisp symbol with the same name.}. Named faces are
2066 defined using the @code{defface} macro (@pxref{Defining Faces}).
2067 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2068
2069 Many parts of Emacs required named faces, and do not accept
2070 anonymous faces. These include the functions documented in
2071 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2072 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2073 will use the term @dfn{face} to refer only to named faces.
2074
2075 @defun facep object
2076 This function returns a non-@code{nil} value if @var{object} is a
2077 named face: a Lisp symbol or string which serves as a face name.
2078 Otherwise, it returns @code{nil}.
2079 @end defun
2080
2081 @menu
2082 * Face Attributes:: What is in a face?
2083 * Defining Faces:: How to define a face.
2084 * Attribute Functions:: Functions to examine and set face attributes.
2085 * Displaying Faces:: How Emacs combines the faces specified for a character.
2086 * Face Remapping:: Remapping faces to alternative definitions.
2087 * Face Functions:: How to define and examine faces.
2088 * Auto Faces:: Hook for automatic face assignment.
2089 * Basic Faces:: Faces that are defined by default.
2090 * Font Selection:: Finding the best available font for a face.
2091 * Font Lookup:: Looking up the names of available fonts
2092 and information about them.
2093 * Fontsets:: A fontset is a collection of fonts
2094 that handle a range of character sets.
2095 * Low-Level Font:: Lisp representation for character display fonts.
2096 @end menu
2097
2098 @node Face Attributes
2099 @subsection Face Attributes
2100 @cindex face attributes
2101
2102 @dfn{Face attributes} determine the visual appearance of a face.
2103 The following table lists all the face attributes, their possible
2104 values, and their effects.
2105
2106 Apart from the values given below, each face attribute can have the
2107 value @code{unspecified}. This special value means that the face
2108 doesn't specify that attribute directly. An @code{unspecified}
2109 attribute tells Emacs to refer instead to a parent face (see the
2110 description @code{:inherit} attribute below); or, failing that, to an
2111 underlying face (@pxref{Displaying Faces}). The @code{default} face
2112 must specify all attributes.
2113
2114 Some of these attributes are meaningful only on certain kinds of
2115 displays. If your display cannot handle a certain attribute, the
2116 attribute is ignored.
2117
2118 @table @code
2119 @item :family
2120 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2121 Emacs Manual}, for more information about font families. The function
2122 @code{font-family-list} (see below) returns a list of available family
2123 names. @xref{Fontsets}, for information about fontsets.
2124
2125 @item :foundry
2126 The name of the @dfn{font foundry} for the font family specified by
2127 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2128 GNU Emacs Manual}.
2129
2130 @item :width
2131 Relative character width. This should be one of the symbols
2132 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2133 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2134 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2135
2136 @item :height
2137 The height of the font. In the simplest case, this is an integer in
2138 units of 1/10 point.
2139
2140 The value can also be floating point or a function, which
2141 specifies the height relative to an @dfn{underlying face}
2142 (@pxref{Displaying Faces}). A floating-point value
2143 specifies the amount by which to scale the height of the
2144 underlying face. A function value is called
2145 with one argument, the height of the underlying face, and returns the
2146 height of the new face. If the function is passed an integer
2147 argument, it must return an integer.
2148
2149 The height of the default face must be specified using an integer;
2150 floating point and function values are not allowed.
2151
2152 @item :weight
2153 Font weight---one of the symbols (from densest to faintest)
2154 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2155 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2156 @code{ultra-light}. On text terminals which support
2157 variable-brightness text, any weight greater than normal is displayed
2158 as extra bright, and any weight less than normal is displayed as
2159 half-bright.
2160
2161 @cindex italic text
2162 @item :slant
2163 Font slant---one of the symbols @code{italic}, @code{oblique},
2164 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2165 text terminals that support variable-brightness text, slanted text is
2166 displayed as half-bright.
2167
2168 @item :foreground
2169 Foreground color, a string. The value can be a system-defined color
2170 name, or a hexadecimal color specification. @xref{Color Names}. On
2171 black-and-white displays, certain shades of gray are implemented by
2172 stipple patterns.
2173
2174 @item :distant-foreground
2175 Alternative foreground color, a string. This is like @code{:foreground}
2176 but the color is only used as a foreground when the background color is
2177 near to the foreground that would have been used. This is useful for
2178 example when marking text (i.e., the region face). If the text has a foreground
2179 that is visible with the region face, that foreground is used.
2180 If the foreground is near the region face background,
2181 @code{:distant-foreground} is used instead so the text is readable.
2182
2183 @item :background
2184 Background color, a string. The value can be a system-defined color
2185 name, or a hexadecimal color specification. @xref{Color Names}.
2186
2187 @cindex underlined text
2188 @item :underline
2189 Whether or not characters should be underlined, and in what
2190 way. The possible values of the @code{:underline} attribute are:
2191
2192 @table @asis
2193 @item @code{nil}
2194 Don't underline.
2195
2196 @item @code{t}
2197 Underline with the foreground color of the face.
2198
2199 @item @var{color}
2200 Underline in color @var{color}, a string specifying a color.
2201
2202 @item @code{(:color @var{color} :style @var{style})}
2203 @var{color} is either a string, or the symbol @code{foreground-color},
2204 meaning the foreground color of the face. Omitting the attribute
2205 @code{:color} means to use the foreground color of the face.
2206 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2207 use a straight or wavy line. Omitting the attribute @code{:style}
2208 means to use a straight line.
2209 @end table
2210
2211 @cindex overlined text
2212 @item :overline
2213 Whether or not characters should be overlined, and in what color.
2214 If the value is @code{t}, overlining uses the foreground color of the
2215 face. If the value is a string, overlining uses that color. The
2216 value @code{nil} means do not overline.
2217
2218 @cindex strike-through text
2219 @item :strike-through
2220 Whether or not characters should be strike-through, and in what
2221 color. The value is used like that of @code{:overline}.
2222
2223 @cindex 2D box
2224 @cindex 3D box
2225 @item :box
2226 Whether or not a box should be drawn around characters, its color, the
2227 width of the box lines, and 3D appearance. Here are the possible
2228 values of the @code{:box} attribute, and what they mean:
2229
2230 @table @asis
2231 @item @code{nil}
2232 Don't draw a box.
2233
2234 @item @code{t}
2235 Draw a box with lines of width 1, in the foreground color.
2236
2237 @item @var{color}
2238 Draw a box with lines of width 1, in color @var{color}.
2239
2240 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2241 This way you can explicitly specify all aspects of the box. The value
2242 @var{width} specifies the width of the lines to draw; it defaults to
2243 1. A negative width @var{-n} means to draw a line of width @var{n}
2244 that occupies the space of the underlying text, thus avoiding any
2245 increase in the character height or width.
2246
2247 The value @var{color} specifies the color to draw with. The default is
2248 the foreground color of the face for simple boxes, and the background
2249 color of the face for 3D boxes.
2250
2251 The value @var{style} specifies whether to draw a 3D box. If it is
2252 @code{released-button}, the box looks like a 3D button that is not being
2253 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2254 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2255 is used.
2256 @end table
2257
2258 @item :inverse-video
2259 Whether or not characters should be displayed in inverse video. The
2260 value should be @code{t} (yes) or @code{nil} (no).
2261
2262 @item :stipple
2263 The background stipple, a bitmap.
2264
2265 The value can be a string; that should be the name of a file containing
2266 external-format X bitmap data. The file is found in the directories
2267 listed in the variable @code{x-bitmap-file-path}.
2268
2269 Alternatively, the value can specify the bitmap directly, with a list
2270 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2271 @var{width} and @var{height} specify the size in pixels, and
2272 @var{data} is a string containing the raw bits of the bitmap, row by
2273 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2274 in the string (which should be a unibyte string for best results).
2275 This means that each row always occupies at least one whole byte.
2276
2277 If the value is @code{nil}, that means use no stipple pattern.
2278
2279 Normally you do not need to set the stipple attribute, because it is
2280 used automatically to handle certain shades of gray.
2281
2282 @item :font
2283 The font used to display the face. Its value should be a font object.
2284 @xref{Low-Level Font}, for information about font objects, font specs,
2285 and font entities.
2286
2287 When specifying this attribute using @code{set-face-attribute}
2288 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2289 entity, or a string. Emacs converts such values to an appropriate
2290 font object, and stores that font object as the actual attribute
2291 value. If you specify a string, the contents of the string should be
2292 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2293 font name is an XLFD containing wildcards, Emacs chooses the first
2294 font matching those wildcards. Specifying this attribute also changes
2295 the values of the @code{:family}, @code{:foundry}, @code{:width},
2296 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2297
2298 @cindex inheritance, for faces
2299 @item :inherit
2300 The name of a face from which to inherit attributes, or a list of face
2301 names. Attributes from inherited faces are merged into the face like
2302 an underlying face would be, with higher priority than underlying
2303 faces (@pxref{Displaying Faces}). If a list of faces is used,
2304 attributes from faces earlier in the list override those from later
2305 faces.
2306 @end table
2307
2308 @defun font-family-list &optional frame
2309 This function returns a list of available font family names. The
2310 optional argument @var{frame} specifies the frame on which the text is
2311 to be displayed; if it is @code{nil}, the selected frame is used.
2312 @end defun
2313
2314 @defopt underline-minimum-offset
2315 This variable specifies the minimum distance between the baseline and
2316 the underline, in pixels, when displaying underlined text.
2317 @end defopt
2318
2319 @defopt x-bitmap-file-path
2320 This variable specifies a list of directories for searching
2321 for bitmap files, for the @code{:stipple} attribute.
2322 @end defopt
2323
2324 @defun bitmap-spec-p object
2325 This returns @code{t} if @var{object} is a valid bitmap specification,
2326 suitable for use with @code{:stipple} (see above). It returns
2327 @code{nil} otherwise.
2328 @end defun
2329
2330 @node Defining Faces
2331 @subsection Defining Faces
2332 @cindex defining faces
2333
2334 @cindex face spec
2335 The usual way to define a face is through the @code{defface} macro.
2336 This macro associates a face name (a symbol) with a default @dfn{face
2337 spec}. A face spec is a construct which specifies what attributes a
2338 face should have on any given terminal; for example, a face spec might
2339 specify one foreground color on high-color terminals, and a different
2340 foreground color on low-color terminals.
2341
2342 People are sometimes tempted to create a variable whose value is a
2343 face name. In the vast majority of cases, this is not necessary; the
2344 usual procedure is to define a face with @code{defface}, and then use
2345 its name directly.
2346
2347 @defmac defface face spec doc [keyword value]@dots{}
2348 This macro declares @var{face} as a named face whose default face spec
2349 is given by @var{spec}. You should not quote the symbol @var{face},
2350 and it should not end in @samp{-face} (that would be redundant). The
2351 argument @var{doc} is a documentation string for the face. The
2352 additional @var{keyword} arguments have the same meanings as in
2353 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2354
2355 If @var{face} already has a default face spec, this macro does
2356 nothing.
2357
2358 The default face spec determines @var{face}'s appearance when no
2359 customizations are in effect (@pxref{Customization}). If @var{face}
2360 has already been customized (via Custom themes or via customizations
2361 read from the init file), its appearance is determined by the custom
2362 face spec(s), which override the default face spec @var{spec}.
2363 However, if the customizations are subsequently removed, the
2364 appearance of @var{face} will again be determined by its default face
2365 spec.
2366
2367 As an exception, if you evaluate a @code{defface} form with
2368 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2369 of @code{eval-defun} overrides any custom face specs on the face,
2370 causing the face to reflect exactly what the @code{defface} says.
2371
2372 The @var{spec} argument is a @dfn{face spec}, which states how the
2373 face should appear on different kinds of terminals. It should be an
2374 alist whose elements each have the form
2375
2376 @example
2377 (@var{display} . @var{plist})
2378 @end example
2379
2380 @noindent
2381 @var{display} specifies a class of terminals (see below). @var{plist}
2382 is a property list of face attributes and their values, specifying how
2383 the face appears on such terminals. For backward compatibility, you
2384 can also write an element as @code{(@var{display} @var{plist})}.
2385
2386 The @var{display} part of an element of @var{spec} determines which
2387 terminals the element matches. If more than one element of @var{spec}
2388 matches a given terminal, the first element that matches is the one
2389 used for that terminal. There are three possibilities for
2390 @var{display}:
2391
2392 @table @asis
2393 @item @code{default}
2394 This element of @var{spec} doesn't match any terminal; instead, it
2395 specifies defaults that apply to all terminals. This element, if
2396 used, must be the first element of @var{spec}. Each of the following
2397 elements can override any or all of these defaults.
2398
2399 @item @code{t}
2400 This element of @var{spec} matches all terminals. Therefore, any
2401 subsequent elements of @var{spec} are never used. Normally @code{t}
2402 is used in the last (or only) element of @var{spec}.
2403
2404 @item a list
2405 If @var{display} is a list, each element should have the form
2406 @code{(@var{characteristic} @var{value}@dots{})}. Here
2407 @var{characteristic} specifies a way of classifying terminals, and the
2408 @var{value}s are possible classifications which @var{display} should
2409 apply to. Here are the possible values of @var{characteristic}:
2410
2411 @table @code
2412 @item type
2413 The kind of window system the terminal uses---either @code{graphic}
2414 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2415 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2416 non-graphics-capable display). @xref{Window Systems, window-system}.
2417
2418 @item class
2419 What kinds of colors the terminal supports---either @code{color},
2420 @code{grayscale}, or @code{mono}.
2421
2422 @item background
2423 The kind of background---either @code{light} or @code{dark}.
2424
2425 @item min-colors
2426 An integer that represents the minimum number of colors the terminal
2427 should support. This matches a terminal if its
2428 @code{display-color-cells} value is at least the specified integer.
2429
2430 @item supports
2431 Whether or not the terminal can display the face attributes given in
2432 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2433 Attribute Testing}, for more information on exactly how this testing
2434 is done.
2435 @end table
2436
2437 If an element of @var{display} specifies more than one @var{value} for
2438 a given @var{characteristic}, any of those values is acceptable. If
2439 @var{display} has more than one element, each element should specify a
2440 different @var{characteristic}; then @emph{each} characteristic of the
2441 terminal must match one of the @var{value}s specified for it in
2442 @var{display}.
2443 @end table
2444 @end defmac
2445
2446 For example, here's the definition of the standard face
2447 @code{highlight}:
2448
2449 @example
2450 (defface highlight
2451 '((((class color) (min-colors 88) (background light))
2452 :background "darkseagreen2")
2453 (((class color) (min-colors 88) (background dark))
2454 :background "darkolivegreen")
2455 (((class color) (min-colors 16) (background light))
2456 :background "darkseagreen2")
2457 (((class color) (min-colors 16) (background dark))
2458 :background "darkolivegreen")
2459 (((class color) (min-colors 8))
2460 :background "green" :foreground "black")
2461 (t :inverse-video t))
2462 "Basic face for highlighting."
2463 :group 'basic-faces)
2464 @end example
2465
2466 Internally, Emacs stores each face's default spec in its
2467 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2468 The @code{saved-face} property stores any face spec saved by the user
2469 using the customization buffer; the @code{customized-face} property
2470 stores the face spec customized for the current session, but not
2471 saved; and the @code{theme-face} property stores an alist associating
2472 the active customization settings and Custom themes with the face
2473 specs for that face. The face's documentation string is stored in the
2474 @code{face-documentation} property.
2475
2476 Normally, a face is declared just once, using @code{defface}, and
2477 any further changes to its appearance are applied using the Customize
2478 framework (e.g., via the Customize user interface or via the
2479 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2480 by face remapping (@pxref{Face Remapping}). In the rare event that
2481 you need to change a face spec directly from Lisp, you can use the
2482 @code{face-spec-set} function.
2483
2484 @defun face-spec-set face spec &optional spec-type
2485 This function applies @var{spec} as a face spec for @code{face}.
2486 @var{spec} should be a face spec, as described in the above
2487 documentation for @code{defface}.
2488
2489 This function also defines @var{face} as a valid face name if it is
2490 not already one, and (re)calculates its attributes on existing frames.
2491
2492 @cindex override spec @r{(for a face)}
2493 The argument @var{spec-type} determines which spec to set. If it is
2494 @code{nil} or @code{face-override-spec}, this function sets the
2495 @dfn{override spec}, which overrides over all other face specs on
2496 @var{face}. If it is @code{customized-face} or @code{saved-face},
2497 this function sets the customized spec or the saved custom spec. If
2498 it is @code{face-defface-spec}, this function sets the default face
2499 spec (the same one set by @code{defface}). If it is @code{reset},
2500 this function clears out all customization specs and override specs
2501 from @var{face} (in this case, the value of @var{spec} is ignored).
2502 Any other value of @var{spec-type} is reserved for internal use.
2503 @end defun
2504
2505 @node Attribute Functions
2506 @subsection Face Attribute Functions
2507 @cindex face attributes, access and modification
2508
2509 This section describes functions for directly accessing and
2510 modifying the attributes of a named face.
2511
2512 @defun face-attribute face attribute &optional frame inherit
2513 This function returns the value of the @var{attribute} attribute for
2514 @var{face} on @var{frame}.
2515
2516 If @var{frame} is @code{nil}, that means the selected frame
2517 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2518 returns the value of the specified attribute for newly-created frames
2519 (this is normally @code{unspecified}, unless you have specified some
2520 value using @code{set-face-attribute}; see below).
2521
2522 If @var{inherit} is @code{nil}, only attributes directly defined by
2523 @var{face} are considered, so the return value may be
2524 @code{unspecified}, or a relative value. If @var{inherit} is
2525 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2526 with the faces specified by its @code{:inherit} attribute; however the
2527 return value may still be @code{unspecified} or relative. If
2528 @var{inherit} is a face or a list of faces, then the result is further
2529 merged with that face (or faces), until it becomes specified and
2530 absolute.
2531
2532 To ensure that the return value is always specified and absolute, use
2533 a value of @code{default} for @var{inherit}; this will resolve any
2534 unspecified or relative values by merging with the @code{default} face
2535 (which is always completely specified).
2536
2537 For example,
2538
2539 @example
2540 (face-attribute 'bold :weight)
2541 @result{} bold
2542 @end example
2543 @end defun
2544
2545 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2546 @defun face-attribute-relative-p attribute value
2547 This function returns non-@code{nil} if @var{value}, when used as the
2548 value of the face attribute @var{attribute}, is relative. This means
2549 it would modify, rather than completely override, any value that comes
2550 from a subsequent face in the face list or that is inherited from
2551 another face.
2552
2553 @code{unspecified} is a relative value for all attributes. For
2554 @code{:height}, floating point and function values are also relative.
2555
2556 For example:
2557
2558 @example
2559 (face-attribute-relative-p :height 2.0)
2560 @result{} t
2561 @end example
2562 @end defun
2563
2564 @defun face-all-attributes face &optional frame
2565 This function returns an alist of attributes of @var{face}. The
2566 elements of the result are name-value pairs of the form
2567 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2568 @var{frame} specifies the frame whose definition of @var{face} to
2569 return; if omitted or @code{nil}, the returned value describes the
2570 default attributes of @var{face} for newly created frames.
2571 @end defun
2572
2573 @defun merge-face-attribute attribute value1 value2
2574 If @var{value1} is a relative value for the face attribute
2575 @var{attribute}, returns it merged with the underlying value
2576 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2577 face attribute @var{attribute}, returns @var{value1} unchanged.
2578 @end defun
2579
2580 Normally, Emacs uses the face specs of each face to automatically
2581 calculate its attributes on each frame (@pxref{Defining Faces}). The
2582 function @code{set-face-attribute} can override this calculation by
2583 directly assigning attributes to a face, either on a specific frame or
2584 for all frames. This function is mostly intended for internal usage.
2585
2586 @defun set-face-attribute face frame &rest arguments
2587 This function sets one or more attributes of @var{face} for
2588 @var{frame}. The attributes specifies in this way override the face
2589 spec(s) belonging to @var{face}.
2590
2591 The extra arguments @var{arguments} specify the attributes to set, and
2592 the values for them. They should consist of alternating attribute
2593 names (such as @code{:family} or @code{:underline}) and values. Thus,
2594
2595 @example
2596 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2597 @end example
2598
2599 @noindent
2600 sets the attribute @code{:weight} to @code{bold} and the attribute
2601 @code{:slant} to @code{italic}.
2602
2603
2604 If @var{frame} is @code{t}, this function sets the default attributes
2605 for newly created frames. If @var{frame} is @code{nil}, this function
2606 sets the attributes for all existing frames, as well as for newly
2607 created frames.
2608 @end defun
2609
2610 The following commands and functions mostly provide compatibility
2611 with old versions of Emacs. They work by calling
2612 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2613 their @var{frame} argument are handled just like
2614 @code{set-face-attribute} and @code{face-attribute}. The commands
2615 read their arguments using the minibuffer, if called interactively.
2616
2617 @deffn Command set-face-foreground face color &optional frame
2618 @deffnx Command set-face-background face color &optional frame
2619 These set the @code{:foreground} attribute (or @code{:background}
2620 attribute, respectively) of @var{face} to @var{color}.
2621 @end deffn
2622
2623 @deffn Command set-face-stipple face pattern &optional frame
2624 This sets the @code{:stipple} attribute of @var{face} to
2625 @var{pattern}.
2626 @end deffn
2627
2628 @deffn Command set-face-font face font &optional frame
2629 This sets the @code{:font} attribute of @var{face} to @var{font}.
2630 @end deffn
2631
2632 @defun set-face-bold face bold-p &optional frame
2633 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2634 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2635 @end defun
2636
2637 @defun set-face-italic face italic-p &optional frame
2638 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2639 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2640 @end defun
2641
2642 @defun set-face-underline face underline &optional frame
2643 This sets the @code{:underline} attribute of @var{face} to
2644 @var{underline}.
2645 @end defun
2646
2647 @defun set-face-inverse-video face inverse-video-p &optional frame
2648 This sets the @code{:inverse-video} attribute of @var{face} to
2649 @var{inverse-video-p}.
2650 @end defun
2651
2652 @deffn Command invert-face face &optional frame
2653 This swaps the foreground and background colors of face @var{face}.
2654 @end deffn
2655
2656 The following functions examine the attributes of a face. They
2657 mostly provide compatibility with old versions of Emacs. If you don't
2658 specify @var{frame}, they refer to the selected frame; @code{t} refers
2659 to the default data for new frames. They return @code{unspecified} if
2660 the face doesn't define any value for that attribute. If
2661 @var{inherit} is @code{nil}, only an attribute directly defined by the
2662 face is returned. If @var{inherit} is non-@code{nil}, any faces
2663 specified by its @code{:inherit} attribute are considered as well, and
2664 if @var{inherit} is a face or a list of faces, then they are also
2665 considered, until a specified attribute is found. To ensure that the
2666 return value is always specified, use a value of @code{default} for
2667 @var{inherit}.
2668
2669 @defun face-font face &optional frame
2670 This function returns the name of the font of face @var{face}.
2671 @end defun
2672
2673 @defun face-foreground face &optional frame inherit
2674 @defunx face-background face &optional frame inherit
2675 These functions return the foreground color (or background color,
2676 respectively) of face @var{face}, as a string.
2677 @end defun
2678
2679 @defun face-stipple face &optional frame inherit
2680 This function returns the name of the background stipple pattern of face
2681 @var{face}, or @code{nil} if it doesn't have one.
2682 @end defun
2683
2684 @defun face-bold-p face &optional frame inherit
2685 This function returns a non-@code{nil} value if the @code{:weight}
2686 attribute of @var{face} is bolder than normal (i.e., one of
2687 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2688 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2689 @end defun
2690
2691 @defun face-italic-p face &optional frame inherit
2692 This function returns a non-@code{nil} value if the @code{:slant}
2693 attribute of @var{face} is @code{italic} or @code{oblique}, and
2694 @code{nil} otherwise.
2695 @end defun
2696
2697 @defun face-underline-p face &optional frame inherit
2698 This function returns non-@code{nil} if face @var{face} specifies
2699 a non-@code{nil} @code{:underline} attribute.
2700 @end defun
2701
2702 @defun face-inverse-video-p face &optional frame inherit
2703 This function returns non-@code{nil} if face @var{face} specifies
2704 a non-@code{nil} @code{:inverse-video} attribute.
2705 @end defun
2706
2707 @node Displaying Faces
2708 @subsection Displaying Faces
2709 @cindex displaying faces
2710 @cindex face merging
2711
2712 When Emacs displays a given piece of text, the visual appearance of
2713 the text may be determined by faces drawn from different sources. If
2714 these various sources together specify more than one face for a
2715 particular character, Emacs merges the attributes of the various
2716 faces. Here is the order in which Emacs merges the faces, from
2717 highest to lowest priority:
2718
2719 @itemize @bullet
2720 @item
2721 If the text consists of a special glyph, the glyph can specify a
2722 particular face. @xref{Glyphs}.
2723
2724 @item
2725 If the text lies within an active region, Emacs highlights it using
2726 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2727 Manual}.
2728
2729 @item
2730 If the text lies within an overlay with a non-@code{nil} @code{face}
2731 property, Emacs applies the face(s) specified by that property. If
2732 the overlay has a @code{mouse-face} property and the mouse is ``near
2733 enough'' to the overlay, Emacs applies the face or face attributes
2734 specified by the @code{mouse-face} property instead. @xref{Overlay
2735 Properties}.
2736
2737 When multiple overlays cover one character, an overlay with higher
2738 priority overrides those with lower priority. @xref{Overlays}.
2739
2740 @item
2741 If the text contains a @code{face} or @code{mouse-face} property,
2742 Emacs applies the specified faces and face attributes. @xref{Special
2743 Properties}. (This is how Font Lock mode faces are applied.
2744 @xref{Font Lock Mode}.)
2745
2746 @item
2747 If the text lies within the mode line of the selected window, Emacs
2748 applies the @code{mode-line} face. For the mode line of a
2749 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2750 For a header line, Emacs applies the @code{header-line} face.
2751
2752 @item
2753 If any given attribute has not been specified during the preceding
2754 steps, Emacs applies the attribute of the @code{default} face.
2755 @end itemize
2756
2757 At each stage, if a face has a valid @code{:inherit} attribute,
2758 Emacs treats any attribute with an @code{unspecified} value as having
2759 the corresponding value drawn from the parent face(s). @pxref{Face
2760 Attributes}. Note that the parent face(s) may also leave the
2761 attribute unspecified; in that case, the attribute remains unspecified
2762 at the next level of face merging.
2763
2764 @node Face Remapping
2765 @subsection Face Remapping
2766 @cindex face remapping
2767
2768 The variable @code{face-remapping-alist} is used for buffer-local or
2769 global changes in the appearance of a face. For instance, it is used
2770 to implement the @code{text-scale-adjust} command (@pxref{Text
2771 Scale,,, emacs, The GNU Emacs Manual}).
2772
2773 @defvar face-remapping-alist
2774 The value of this variable is an alist whose elements have the form
2775 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2776 any text having the face @var{face} with @var{remapping}, rather than
2777 the ordinary definition of @var{face}.
2778
2779 @var{remapping} may be any face spec suitable for a @code{face} text
2780 property: either a face (i.e., a face name or a property list of
2781 attribute/value pairs), or a list of faces. For details, see the
2782 description of the @code{face} text property in @ref{Special
2783 Properties}. @var{remapping} serves as the complete specification for
2784 the remapped face---it replaces the normal definition of @var{face},
2785 instead of modifying it.
2786
2787 If @code{face-remapping-alist} is buffer-local, its local value takes
2788 effect only within that buffer.
2789
2790 Note: face remapping is non-recursive. If @var{remapping} references
2791 the same face name @var{face}, either directly or via the
2792 @code{:inherit} attribute of some other face in @var{remapping}, that
2793 reference uses the normal definition of @var{face}. For instance, if
2794 the @code{mode-line} face is remapped using this entry in
2795 @code{face-remapping-alist}:
2796
2797 @example
2798 (mode-line italic mode-line)
2799 @end example
2800
2801 @noindent
2802 then the new definition of the @code{mode-line} face inherits from the
2803 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2804 @code{mode-line} face.
2805 @end defvar
2806
2807 @cindex relative remapping, faces
2808 @cindex base remapping, faces
2809 The following functions implement a higher-level interface to
2810 @code{face-remapping-alist}. Most Lisp code should use these
2811 functions instead of setting @code{face-remapping-alist} directly, to
2812 avoid trampling on remappings applied elsewhere. These functions are
2813 intended for buffer-local remappings, so they all make
2814 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2815 @code{face-remapping-alist} entries of the form
2816
2817 @example
2818 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2819 @end example
2820
2821 @noindent
2822 where, as explained above, each of the @var{relative-spec-N} and
2823 @var{base-spec} is either a face name, or a property list of
2824 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2825 @var{relative-spec-N}, is managed by the
2826 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2827 functions; these are intended for simple modifications like changing
2828 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2829 the lowest priority and is managed by the @code{face-remap-set-base}
2830 and @code{face-remap-reset-base} functions; it is intended for major
2831 modes to remap faces in the buffers they control.
2832
2833 @defun face-remap-add-relative face &rest specs
2834 This function adds the face spec in @var{specs} as relative
2835 remappings for face @var{face} in the current buffer. The remaining
2836 arguments, @var{specs}, should form either a list of face names, or a
2837 property list of attribute/value pairs.
2838
2839 The return value is a Lisp object that serves as a ``cookie''; you can
2840 pass this object as an argument to @code{face-remap-remove-relative}
2841 if you need to remove the remapping later.
2842
2843 @example
2844 ;; Remap the 'escape-glyph' face into a combination
2845 ;; of the 'highlight' and 'italic' faces:
2846 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2847
2848 ;; Increase the size of the 'default' face by 50%:
2849 (face-remap-add-relative 'default :height 1.5)
2850 @end example
2851 @end defun
2852
2853 @defun face-remap-remove-relative cookie
2854 This function removes a relative remapping previously added by
2855 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2856 object returned by @code{face-remap-add-relative} when the remapping
2857 was added.
2858 @end defun
2859
2860 @defun face-remap-set-base face &rest specs
2861 This function sets the base remapping of @var{face} in the current
2862 buffer to @var{specs}. If @var{specs} is empty, the default base
2863 remapping is restored, similar to calling @code{face-remap-reset-base}
2864 (see below); note that this is different from @var{specs} containing a
2865 single value @code{nil}, which has the opposite result (the global
2866 definition of @var{face} is ignored).
2867
2868 This overwrites the default @var{base-spec}, which inherits the global
2869 face definition, so it is up to the caller to add such inheritance if
2870 so desired.
2871 @end defun
2872
2873 @defun face-remap-reset-base face
2874 This function sets the base remapping of @var{face} to its default
2875 value, which inherits from @var{face}'s global definition.
2876 @end defun
2877
2878 @node Face Functions
2879 @subsection Functions for Working with Faces
2880
2881 Here are additional functions for creating and working with faces.
2882
2883 @defun face-list
2884 This function returns a list of all defined face names.
2885 @end defun
2886
2887 @defun face-id face
2888 This function returns the @dfn{face number} of face @var{face}. This
2889 is a number that uniquely identifies a face at low levels within
2890 Emacs. It is seldom necessary to refer to a face by its face number.
2891 @end defun
2892
2893 @defun face-documentation face
2894 This function returns the documentation string of face @var{face}, or
2895 @code{nil} if none was specified for it.
2896 @end defun
2897
2898 @defun face-equal face1 face2 &optional frame
2899 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2900 same attributes for display.
2901 @end defun
2902
2903 @defun face-differs-from-default-p face &optional frame
2904 This returns non-@code{nil} if the face @var{face} displays
2905 differently from the default face.
2906 @end defun
2907
2908 @cindex face alias
2909 @cindex alias, for faces
2910 A @dfn{face alias} provides an equivalent name for a face. You can
2911 define a face alias by giving the alias symbol the @code{face-alias}
2912 property, with a value of the target face name. The following example
2913 makes @code{modeline} an alias for the @code{mode-line} face.
2914
2915 @example
2916 (put 'modeline 'face-alias 'mode-line)
2917 @end example
2918
2919 @defmac define-obsolete-face-alias obsolete-face current-face when
2920 This macro defines @code{obsolete-face} as an alias for
2921 @var{current-face}, and also marks it as obsolete, indicating that it
2922 may be removed in future. @var{when} should be a string indicating
2923 when @code{obsolete-face} was made obsolete (usually a version number
2924 string).
2925 @end defmac
2926
2927 @node Auto Faces
2928 @subsection Automatic Face Assignment
2929 @cindex automatic face assignment
2930 @cindex faces, automatic choice
2931
2932 This hook is used for automatically assigning faces to text in the
2933 buffer. It is part of the implementation of Jit-Lock mode, used by
2934 Font-Lock.
2935
2936 @defvar fontification-functions
2937 This variable holds a list of functions that are called by Emacs
2938 redisplay as needed, just before doing redisplay. They are called even
2939 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2940 variable usually holds just one function, @code{jit-lock-function}.
2941
2942 The functions are called in the order listed, with one argument, a
2943 buffer position @var{pos}. Collectively they should attempt to assign
2944 faces to the text in the current buffer starting at @var{pos}.
2945
2946 The functions should record the faces they assign by setting the
2947 @code{face} property. They should also add a non-@code{nil}
2948 @code{fontified} property to all the text they have assigned faces to.
2949 That property tells redisplay that faces have been assigned to that text
2950 already.
2951
2952 It is probably a good idea for the functions to do nothing if the
2953 character after @var{pos} already has a non-@code{nil} @code{fontified}
2954 property, but this is not required. If one function overrides the
2955 assignments made by a previous one, the properties after the last
2956 function finishes are the ones that really matter.
2957
2958 For efficiency, we recommend writing these functions so that they
2959 usually assign faces to around 400 to 600 characters at each call.
2960 @end defvar
2961
2962 @node Basic Faces
2963 @subsection Basic Faces
2964 @cindex basic faces
2965
2966 If your Emacs Lisp program needs to assign some faces to text, it is
2967 often a good idea to use certain existing faces or inherit from them,
2968 rather than defining entirely new faces. This way, if other users
2969 have customized the basic faces to give Emacs a certain look, your
2970 program will ``fit in'' without additional customization.
2971
2972 Some of the basic faces defined in Emacs are listed below. In
2973 addition to these, you might want to make use of the Font Lock faces
2974 for syntactic highlighting, if highlighting is not already handled by
2975 Font Lock mode, or if some Font Lock faces are not in use.
2976 @xref{Faces for Font Lock}.
2977
2978 @table @code
2979 @item default
2980 The default face, whose attributes are all specified. All other faces
2981 implicitly inherit from it: any unspecified attribute defaults to the
2982 attribute on this face (@pxref{Face Attributes}).
2983
2984 @item bold
2985 @itemx italic
2986 @itemx bold-italic
2987 @itemx underline
2988 @itemx fixed-pitch
2989 @itemx variable-pitch
2990 These have the attributes indicated by their names (e.g., @code{bold}
2991 has a bold @code{:weight} attribute), with all other attributes
2992 unspecified (and so given by @code{default}).
2993
2994 @item shadow
2995 For ``dimmed out'' text. For example, it is used for the ignored
2996 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2997 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2998
2999 @item link
3000 @itemx link-visited
3001 For clickable text buttons that send the user to a different
3002 buffer or ``location''.
3003
3004 @item highlight
3005 For stretches of text that should temporarily stand out. For example,
3006 it is commonly assigned to the @code{mouse-face} property for cursor
3007 highlighting (@pxref{Special Properties}).
3008
3009 @item match
3010 For text matching a search command.
3011
3012 @item error
3013 @itemx warning
3014 @itemx success
3015 For text concerning errors, warnings, or successes. For example,
3016 these are used for messages in @file{*Compilation*} buffers.
3017 @end table
3018
3019 @node Font Selection
3020 @subsection Font Selection
3021 @cindex font selection
3022 @cindex selecting a font
3023
3024 Before Emacs can draw a character on a graphical display, it must
3025 select a @dfn{font} for that character@footnote{In this context, the
3026 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
3027 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
3028 Emacs automatically chooses a font based on the faces assigned to that
3029 character---specifically, the face attributes @code{:family},
3030 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
3031 Attributes}). The choice of font also depends on the character to be
3032 displayed; some fonts can only display a limited set of characters.
3033 If no available font exactly fits the requirements, Emacs looks for
3034 the @dfn{closest matching font}. The variables in this section
3035 control how Emacs makes this selection.
3036
3037 @defopt face-font-family-alternatives
3038 If a given family is specified but does not exist, this variable
3039 specifies alternative font families to try. Each element should have
3040 this form:
3041
3042 @example
3043 (@var{family} @var{alternate-families}@dots{})
3044 @end example
3045
3046 If @var{family} is specified but not available, Emacs will try the other
3047 families given in @var{alternate-families}, one by one, until it finds a
3048 family that does exist.
3049 @end defopt
3050
3051 @defopt face-font-selection-order
3052 If there is no font that exactly matches all desired face attributes
3053 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3054 this variable specifies the order in which these attributes should be
3055 considered when selecting the closest matching font. The value should
3056 be a list containing those four attribute symbols, in order of
3057 decreasing importance. The default is @code{(:width :height :weight
3058 :slant)}.
3059
3060 Font selection first finds the best available matches for the first
3061 attribute in the list; then, among the fonts which are best in that
3062 way, it searches for the best matches in the second attribute, and so
3063 on.
3064
3065 The attributes @code{:weight} and @code{:width} have symbolic values in
3066 a range centered around @code{normal}. Matches that are more extreme
3067 (farther from @code{normal}) are somewhat preferred to matches that are
3068 less extreme (closer to @code{normal}); this is designed to ensure that
3069 non-normal faces contrast with normal ones, whenever possible.
3070
3071 One example of a case where this variable makes a difference is when the
3072 default font has no italic equivalent. With the default ordering, the
3073 @code{italic} face will use a non-italic font that is similar to the
3074 default one. But if you put @code{:slant} before @code{:height}, the
3075 @code{italic} face will use an italic font, even if its height is not
3076 quite right.
3077 @end defopt
3078
3079 @defopt face-font-registry-alternatives
3080 This variable lets you specify alternative font registries to try, if a
3081 given registry is specified and doesn't exist. Each element should have
3082 this form:
3083
3084 @example
3085 (@var{registry} @var{alternate-registries}@dots{})
3086 @end example
3087
3088 If @var{registry} is specified but not available, Emacs will try the
3089 other registries given in @var{alternate-registries}, one by one,
3090 until it finds a registry that does exist.
3091 @end defopt
3092
3093 @cindex scalable fonts
3094 Emacs can make use of scalable fonts, but by default it does not use
3095 them.
3096
3097 @defopt scalable-fonts-allowed
3098 This variable controls which scalable fonts to use. A value of
3099 @code{nil}, the default, means do not use scalable fonts. @code{t}
3100 means to use any scalable font that seems appropriate for the text.
3101
3102 Otherwise, the value must be a list of regular expressions. Then a
3103 scalable font is enabled for use if its name matches any regular
3104 expression in the list. For example,
3105
3106 @example
3107 (setq scalable-fonts-allowed '("iso10646-1$"))
3108 @end example
3109
3110 @noindent
3111 allows the use of scalable fonts with registry @code{iso10646-1}.
3112 @end defopt
3113
3114 @defvar face-font-rescale-alist
3115 This variable specifies scaling for certain faces. Its value should
3116 be a list of elements of the form
3117
3118 @example
3119 (@var{fontname-regexp} . @var{scale-factor})
3120 @end example
3121
3122 If @var{fontname-regexp} matches the font name that is about to be
3123 used, this says to choose a larger similar font according to the
3124 factor @var{scale-factor}. You would use this feature to normalize
3125 the font size if certain fonts are bigger or smaller than their
3126 nominal heights and widths would suggest.
3127 @end defvar
3128
3129 @node Font Lookup
3130 @subsection Looking Up Fonts
3131 @cindex font lookup
3132 @cindex looking up fonts
3133
3134 @defun x-list-fonts name &optional reference-face frame maximum width
3135 This function returns a list of available font names that match
3136 @var{name}. @var{name} should be a string containing a font name in
3137 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3138 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3139 used: the @samp{*} character matches any substring, and the @samp{?}
3140 character matches any single character. Case is ignored when matching
3141 font names.
3142
3143 If the optional arguments @var{reference-face} and @var{frame} are
3144 specified, the returned list includes only fonts that are the same
3145 size as @var{reference-face} (a face name) currently is on the frame
3146 @var{frame}.
3147
3148 The optional argument @var{maximum} sets a limit on how many fonts to
3149 return. If it is non-@code{nil}, then the return value is truncated
3150 after the first @var{maximum} matching fonts. Specifying a small
3151 value for @var{maximum} can make this function much faster, in cases
3152 where many fonts match the pattern.
3153
3154 The optional argument @var{width} specifies a desired font width. If
3155 it is non-@code{nil}, the function only returns those fonts whose
3156 characters are (on average) @var{width} times as wide as
3157 @var{reference-face}.
3158 @end defun
3159
3160 @defun x-family-fonts &optional family frame
3161 This function returns a list describing the available fonts for family
3162 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3163 this list applies to all families, and therefore, it contains all
3164 available fonts. Otherwise, @var{family} must be a string; it may
3165 contain the wildcards @samp{?} and @samp{*}.
3166
3167 The list describes the display that @var{frame} is on; if @var{frame} is
3168 omitted or @code{nil}, it applies to the selected frame's display
3169 (@pxref{Input Focus}).
3170
3171 Each element in the list is a vector of the following form:
3172
3173 @example
3174 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3175 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3176 @end example
3177
3178 The first five elements correspond to face attributes; if you
3179 specify these attributes for a face, it will use this font.
3180
3181 The last three elements give additional information about the font.
3182 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3183 @var{full} is the full name of the font, and
3184 @var{registry-and-encoding} is a string giving the registry and
3185 encoding of the font.
3186 @end defun
3187
3188 @node Fontsets
3189 @subsection Fontsets
3190 @cindex fontset
3191
3192 A @dfn{fontset} is a list of fonts, each assigned to a range of
3193 character codes. An individual font cannot display the whole range of
3194 characters that Emacs supports, but a fontset can. Fontsets have names,
3195 just as fonts do, and you can use a fontset name in place of a font name
3196 when you specify the ``font'' for a frame or a face. Here is
3197 information about defining a fontset under Lisp program control.
3198
3199 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3200 This function defines a new fontset according to the specification
3201 string @var{fontset-spec}. The string should have this format:
3202
3203 @smallexample
3204 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3205 @end smallexample
3206
3207 @noindent
3208 Whitespace characters before and after the commas are ignored.
3209
3210 The first part of the string, @var{fontpattern}, should have the form of
3211 a standard X font name, except that the last two fields should be
3212 @samp{fontset-@var{alias}}.
3213
3214 The new fontset has two names, one long and one short. The long name is
3215 @var{fontpattern} in its entirety. The short name is
3216 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3217 name. If a fontset with the same name already exists, an error is
3218 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3219 function does nothing.
3220
3221 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3222 to create bold, italic and bold-italic variants of the fontset as well.
3223 These variant fontsets do not have a short name, only a long one, which
3224 is made by altering @var{fontpattern} to indicate the bold and/or italic
3225 status.
3226
3227 The specification string also says which fonts to use in the fontset.
3228 See below for the details.
3229 @end defun
3230
3231 The construct @samp{@var{charset}:@var{font}} specifies which font to
3232 use (in this fontset) for one particular character set. Here,
3233 @var{charset} is the name of a character set, and @var{font} is the font
3234 to use for that character set. You can use this construct any number of
3235 times in the specification string.
3236
3237 For the remaining character sets, those that you don't specify
3238 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3239 @samp{fontset-@var{alias}} with a value that names one character set.
3240 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3241 with @samp{ISO8859-1}.
3242
3243 In addition, when several consecutive fields are wildcards, Emacs
3244 collapses them into a single wildcard. This is to prevent use of
3245 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3246 for editing, and scaling a smaller font is not useful because it is
3247 better to use the smaller font in its own size, which Emacs does.
3248
3249 Thus if @var{fontpattern} is this,
3250
3251 @example
3252 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3253 @end example
3254
3255 @noindent
3256 the font specification for @acronym{ASCII} characters would be this:
3257
3258 @example
3259 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3260 @end example
3261
3262 @noindent
3263 and the font specification for Chinese GB2312 characters would be this:
3264
3265 @example
3266 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3267 @end example
3268
3269 You may not have any Chinese font matching the above font
3270 specification. Most X distributions include only Chinese fonts that
3271 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3272 such a case, @samp{Fontset-@var{n}} can be specified as below:
3273
3274 @smallexample
3275 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3276 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3277 @end smallexample
3278
3279 @noindent
3280 Then, the font specifications for all but Chinese GB2312 characters have
3281 @samp{fixed} in the @var{family} field, and the font specification for
3282 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3283 field.
3284
3285 @defun set-fontset-font name character font-spec &optional frame add
3286 This function modifies the existing fontset @var{name} to use the font
3287 matching with @var{font-spec} for the character @var{character}.
3288
3289 If @var{name} is @code{nil}, this function modifies the fontset of the
3290 selected frame or that of @var{frame} if @var{frame} is not
3291 @code{nil}.
3292
3293 If @var{name} is @code{t}, this function modifies the default
3294 fontset, whose short name is @samp{fontset-default}.
3295
3296 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3297 @var{from} and @var{to} are character codepoints. In that case, use
3298 @var{font-spec} for all characters in the range @var{from} and @var{to}
3299 (inclusive).
3300
3301 @var{character} may be a charset. In that case, use
3302 @var{font-spec} for all character in the charsets.
3303
3304 @var{character} may be a script name. In that case, use
3305 @var{font-spec} for all character in the charsets.
3306
3307 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3308 where @var{family} is a family name of a font (possibly including a
3309 foundry name at the head), @var{registry} is a registry name of a font
3310 (possibly including an encoding name at the tail).
3311
3312 @var{font-spec} may be a font name string.
3313
3314 The optional argument @var{add}, if non-@code{nil}, specifies how to
3315 add @var{font-spec} to the font specifications previously set. If it
3316 is @code{prepend}, @var{font-spec} is prepended. If it is
3317 @code{append}, @var{font-spec} is appended. By default,
3318 @var{font-spec} overrides the previous settings.
3319
3320 For instance, this changes the default fontset to use a font of which
3321 family name is @samp{Kochi Gothic} for all characters belonging to
3322 the charset @code{japanese-jisx0208}.
3323
3324 @smallexample
3325 (set-fontset-font t 'japanese-jisx0208
3326 (font-spec :family "Kochi Gothic"))
3327 @end smallexample
3328 @end defun
3329
3330 @defun char-displayable-p char
3331 This function returns @code{t} if Emacs ought to be able to display
3332 @var{char}. More precisely, if the selected frame's fontset has a
3333 font to display the character set that @var{char} belongs to.
3334
3335 Fontsets can specify a font on a per-character basis; when the fontset
3336 does that, this function's value may not be accurate.
3337 @end defun
3338
3339 @node Low-Level Font
3340 @subsection Low-Level Font Representation
3341 @cindex font property
3342
3343 Normally, it is not necessary to manipulate fonts directly. In case
3344 you need to do so, this section explains how.
3345
3346 In Emacs Lisp, fonts are represented using three different Lisp
3347 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3348 entities}.
3349
3350 @defun fontp object &optional type
3351 Return @code{t} if @var{object} is a font object, font spec, or font
3352 entity. Otherwise, return @code{nil}.
3353
3354 The optional argument @var{type}, if non-@code{nil}, determines the
3355 exact type of Lisp object to check for. In that case, @var{type}
3356 should be one of @code{font-object}, @code{font-spec}, or
3357 @code{font-entity}.
3358 @end defun
3359
3360 @cindex font object
3361 A font object is a Lisp object that represents a font that Emacs has
3362 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3363 be inspected.
3364
3365 @defun font-at position &optional window string
3366 Return the font object that is being used to display the character at
3367 position @var{position} in the window @var{window}. If @var{window}
3368 is @code{nil}, it defaults to the selected window. If @var{string} is
3369 @code{nil}, @var{position} specifies a position in the current buffer;
3370 otherwise, @var{string} should be a string, and @var{position}
3371 specifies a position in that string.
3372 @end defun
3373
3374 @cindex font spec
3375 A font spec is a Lisp object that contains a set of specifications
3376 that can be used to find a font. More than one font may match the
3377 specifications in a font spec.
3378
3379 @defun font-spec &rest arguments
3380 Return a new font spec using the specifications in @var{arguments},
3381 which should come in @code{property}-@code{value} pairs. The possible
3382 specifications are as follows:
3383
3384 @table @code
3385 @item :name
3386 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3387 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3388
3389 @item :family
3390 @itemx :foundry
3391 @itemx :weight
3392 @itemx :slant
3393 @itemx :width
3394 These have the same meanings as the face attributes of the same name.
3395 @xref{Face Attributes}.
3396
3397 @item :size
3398 The font size---either a non-negative integer that specifies the pixel
3399 size, or a floating-point number that specifies the point size.
3400
3401 @item :adstyle
3402 Additional typographic style information for the font, such as
3403 @samp{sans}. The value should be a string or a symbol.
3404
3405 @cindex font registry
3406 @item :registry
3407 The charset registry and encoding of the font, such as
3408 @samp{iso8859-1}. The value should be a string or a symbol.
3409
3410 @item :script
3411 The script that the font must support (a symbol).
3412
3413 @item :otf
3414 @cindex OpenType font
3415 The font must be an OpenType font that supports these OpenType
3416 features, provided Emacs is compiled with a library, such as
3417 @samp{libotf} on GNU/Linux, that supports complex text layout for
3418 scripts which need that. The value must be a list of the form
3419
3420 @smallexample
3421 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3422 @end smallexample
3423
3424 where @var{script-tag} is the OpenType script tag symbol;
3425 @var{langsys-tag} is the OpenType language system tag symbol, or
3426 @code{nil} to use the default language system; @code{gsub} is a list
3427 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3428 required; and @code{gpos} is a list of OpenType GPOS feature tag
3429 symbols, or @code{nil} if none is required. If @code{gsub} or
3430 @code{gpos} is a list, a @code{nil} element in that list means that
3431 the font must not match any of the remaining tag symbols. The
3432 @code{gpos} element may be omitted.
3433 @end table
3434 @end defun
3435
3436 @defun font-put font-spec property value
3437 Set the font property @var{property} in the font-spec @var{font-spec}
3438 to @var{value}.
3439 @end defun
3440
3441 @cindex font entity
3442 A font entity is a reference to a font that need not be open. Its
3443 properties are intermediate between a font object and a font spec:
3444 like a font object, and unlike a font spec, it refers to a single,
3445 specific font. Unlike a font object, creating a font entity does not
3446 load the contents of that font into computer memory. Emacs may open
3447 multiple font objects of different sizes from a single font entity
3448 referring to a scalable font.
3449
3450 @defun find-font font-spec &optional frame
3451 This function returns a font entity that best matches the font spec
3452 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3453 it defaults to the selected frame.
3454 @end defun
3455
3456 @defun list-fonts font-spec &optional frame num prefer
3457 This function returns a list of all font entities that match the font
3458 spec @var{font-spec}.
3459
3460 The optional argument @var{frame}, if non-@code{nil}, specifies the
3461 frame on which the fonts are to be displayed. The optional argument
3462 @var{num}, if non-@code{nil}, should be an integer that specifies the
3463 maximum length of the returned list. The optional argument
3464 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3465 used to control the order of the returned list; the returned font
3466 entities are sorted in order of decreasing ``closeness'' to that font
3467 spec.
3468 @end defun
3469
3470 If you call @code{set-face-attribute} and pass a font spec, font
3471 entity, or font name string as the value of the @code{:font}
3472 attribute, Emacs opens the best ``matching'' font that is available
3473 for display. It then stores the corresponding font object as the
3474 actual value of the @code{:font} attribute for that face.
3475
3476 The following functions can be used to obtain information about a
3477 font. For these functions, the @var{font} argument can be a font
3478 object, a font entity, or a font spec.
3479
3480 @defun font-get font property
3481 This function returns the value of the font property @var{property}
3482 for @var{font}.
3483
3484 If @var{font} is a font spec and the font spec does not specify
3485 @var{property}, the return value is @code{nil}. If @var{font} is a
3486 font object or font entity, the value for the @var{:script} property
3487 may be a list of scripts supported by the font.
3488 @end defun
3489
3490 @defun font-face-attributes font &optional frame
3491 This function returns a list of face attributes corresponding to
3492 @var{font}. The optional argument @var{frame} specifies the frame on
3493 which the font is to be displayed. If it is @code{nil}, the selected
3494 frame is used. The return value has the form
3495
3496 @smallexample
3497 (:family @var{family} :height @var{height} :weight @var{weight}
3498 :slant @var{slant} :width @var{width})
3499 @end smallexample
3500
3501 where the values of @var{family}, @var{height}, @var{weight},
3502 @var{slant}, and @var{width} are face attribute values. Some of these
3503 key-attribute pairs may be omitted from the list if they are not
3504 specified by @var{font}.
3505 @end defun
3506
3507 @defun font-xlfd-name font &optional fold-wildcards
3508 This function returns the XLFD (X Logical Font Descriptor), a string,
3509 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3510 information about XLFDs. If the name is too long for an XLFD (which
3511 can contain at most 255 characters), the function returns @code{nil}.
3512
3513 If the optional argument @var{fold-wildcards} is non-@code{nil},
3514 consecutive wildcards in the XLFD are folded into one.
3515 @end defun
3516
3517 The following two functions return important information about a font.
3518
3519 @defun font-info name &optional frame
3520 This function returns information about a font specified by its
3521 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3522 omitted or @code{nil}, it defaults to the selected frame.
3523
3524 The value returned by the function is a vector of the form
3525 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3526 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3527 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3528 @var{average-width} @var{filename} @var{capability}]}. Here's the
3529 description of each components of this vector:
3530
3531 @table @var
3532 @item opened-name
3533 The name used to open the font, a string.
3534
3535 @item full-name
3536 The full name of the font, a string.
3537
3538 @item size
3539 The pixel size of the font.
3540
3541 @item height
3542 The height of the font in pixels.
3543
3544 @item baseline-offset
3545 The offset in pixels from the @acronym{ASCII} baseline, positive
3546 upward.
3547
3548 @item relative-compose
3549 @itemx default-ascent
3550 Numbers controlling how to compose characters.
3551
3552 @item ascent
3553 @itemx descent
3554 The ascent and descent of this font. The sum of these two numbers
3555 should be equal to the value of @var{height} above.
3556
3557 @item space-width
3558 The width, in pixels, of the font's space character.
3559
3560 @item average-width
3561 The average width of the font characters. If this is zero, Emacs uses
3562 the value of @var{space-width} instead, when it calculates text layout
3563 on display.
3564
3565 @item filename
3566 The file name of the font as a string. This can be @code{nil} if the
3567 font back-end does not provide a way to find out the font's file name.
3568
3569 @item capability
3570 A list whose first element is a symbol representing the font type, one
3571 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3572 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3573 additional elements describing the @sc{gsub} and @sc{gpos} features
3574 supported by the font. Each of these elements is a list of the form
3575 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3576 @dots{})}, where @var{script} is a symbol representing an OpenType
3577 script tag, @var{langsys} is a symbol representing an OpenType langsys
3578 tag (or @code{nil}, which stands for the default langsys), and each
3579 @var{feature} is a symbol representing an OpenType feature tag.
3580 @end table
3581 @end defun
3582
3583 @defun query-font font-object
3584 This function returns information about a @var{font-object}. (This is
3585 in contrast to @code{font-info}, which takes the font name, a string,
3586 as its argument.)
3587
3588 The value returned by the function is a vector of the form
3589 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3590 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3591 @var{capability}]}. Here's the description of each components of this
3592 vector:
3593
3594 @table @var
3595 @item name
3596 The font name, a string.
3597
3598 @item filename
3599 The file name of the font as a string. This can be @code{nil} if the
3600 font back-end does not provide a way to find out the font's file name.
3601
3602 @item pixel-size
3603 The pixel size of the font used to open the font.
3604
3605 @item max-width
3606 The maximum advance width of the font.
3607
3608 @item ascent
3609 @itemx descent
3610 The ascent and descent of this font. The sum of these two numbers
3611 gives the font height.
3612
3613 @item space-width
3614 The width, in pixels, of the font's space character.
3615
3616 @item average-width
3617 The average width of the font characters. If this is zero, Emacs uses
3618 the value of @var{space-width} instead, when it calculates text layout
3619 on display.
3620
3621 @item capability
3622 A list whose first element is a symbol representing the font type, one
3623 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3624 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3625 additional elements describing the @sc{gsub} and @sc{gpos} features
3626 supported by the font. Each of these elements is a list of the form
3627 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3628 @dots{})}, where @var{script} is a symbol representing an OpenType
3629 script tag, @var{langsys} is a symbol representing an OpenType langsys
3630 tag (or @code{nil}, which stands for the default langsys), and each
3631 @var{feature} is a symbol representing an OpenType feature tag.
3632 @end table
3633 @end defun
3634
3635 @node Fringes
3636 @section Fringes
3637 @cindex fringes
3638
3639 On graphical displays, Emacs draws @dfn{fringes} next to each
3640 window: thin vertical strips down the sides which can display bitmaps
3641 indicating truncation, continuation, horizontal scrolling, and so on.
3642
3643 @menu
3644 * Fringe Size/Pos:: Specifying where to put the window fringes.
3645 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3646 * Fringe Cursors:: Displaying cursors in the right fringe.
3647 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3648 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3649 * Overlay Arrow:: Display of an arrow to indicate position.
3650 @end menu
3651
3652 @node Fringe Size/Pos
3653 @subsection Fringe Size and Position
3654
3655 The following buffer-local variables control the position and width
3656 of fringes in windows showing that buffer.
3657
3658 @defvar fringes-outside-margins
3659 The fringes normally appear between the display margins and the window
3660 text. If the value is non-@code{nil}, they appear outside the display
3661 margins. @xref{Display Margins}.
3662 @end defvar
3663
3664 @defvar left-fringe-width
3665 This variable, if non-@code{nil}, specifies the width of the left
3666 fringe in pixels. A value of @code{nil} means to use the left fringe
3667 width from the window's frame.
3668 @end defvar
3669
3670 @defvar right-fringe-width
3671 This variable, if non-@code{nil}, specifies the width of the right
3672 fringe in pixels. A value of @code{nil} means to use the right fringe
3673 width from the window's frame.
3674 @end defvar
3675
3676 Any buffer which does not specify values for these variables uses
3677 the values specified by the @code{left-fringe} and @code{right-fringe}
3678 frame parameters (@pxref{Layout Parameters}).
3679
3680 The above variables actually take effect via the function
3681 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3682 @code{set-window-fringes} as a subroutine. If you change one of these
3683 variables, the fringe display is not updated in existing windows
3684 showing the buffer, unless you call @code{set-window-buffer} again in
3685 each affected window. You can also use @code{set-window-fringes} to
3686 control the fringe display in individual windows.
3687
3688 @defun set-window-fringes window left &optional right outside-margins
3689 This function sets the fringe widths of window @var{window}.
3690 If @var{window} is @code{nil}, the selected window is used.
3691
3692 The argument @var{left} specifies the width in pixels of the left
3693 fringe, and likewise @var{right} for the right fringe. A value of
3694 @code{nil} for either one stands for the default width. If
3695 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3696 should appear outside of the display margins.
3697 @end defun
3698
3699 @defun window-fringes &optional window
3700 This function returns information about the fringes of a window
3701 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3702 window is used. The value has the form @code{(@var{left-width}
3703 @var{right-width} @var{outside-margins})}.
3704 @end defun
3705
3706
3707 @node Fringe Indicators
3708 @subsection Fringe Indicators
3709 @cindex fringe indicators
3710 @cindex indicators, fringe
3711
3712 @dfn{Fringe indicators} are tiny icons displayed in the window
3713 fringe to indicate truncated or continued lines, buffer boundaries,
3714 etc.
3715
3716 @defopt indicate-empty-lines
3717 @cindex fringes, and empty line indication
3718 @cindex empty lines, indicating
3719 When this is non-@code{nil}, Emacs displays a special glyph in the
3720 fringe of each empty line at the end of the buffer, on graphical
3721 displays. @xref{Fringes}. This variable is automatically
3722 buffer-local in every buffer.
3723 @end defopt
3724
3725 @defopt indicate-buffer-boundaries
3726 @cindex buffer boundaries, indicating
3727 This buffer-local variable controls how the buffer boundaries and
3728 window scrolling are indicated in the window fringes.
3729
3730 Emacs can indicate the buffer boundaries---that is, the first and last
3731 line in the buffer---with angle icons when they appear on the screen.
3732 In addition, Emacs can display an up-arrow in the fringe to show
3733 that there is text above the screen, and a down-arrow to show
3734 there is text below the screen.
3735
3736 There are three kinds of basic values:
3737
3738 @table @asis
3739 @item @code{nil}
3740 Don't display any of these fringe icons.
3741 @item @code{left}
3742 Display the angle icons and arrows in the left fringe.
3743 @item @code{right}
3744 Display the angle icons and arrows in the right fringe.
3745 @item any non-alist
3746 Display the angle icons in the left fringe
3747 and don't display the arrows.
3748 @end table
3749
3750 Otherwise the value should be an alist that specifies which fringe
3751 indicators to display and where. Each element of the alist should
3752 have the form @code{(@var{indicator} . @var{position})}. Here,
3753 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3754 @code{down}, and @code{t} (which covers all the icons not yet
3755 specified), while @var{position} is one of @code{left}, @code{right}
3756 and @code{nil}.
3757
3758 For example, @code{((top . left) (t . right))} places the top angle
3759 bitmap in left fringe, and the bottom angle bitmap as well as both
3760 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3761 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3762 @end defopt
3763
3764 @defvar fringe-indicator-alist
3765 This buffer-local variable specifies the mapping from logical fringe
3766 indicators to the actual bitmaps displayed in the window fringes. The
3767 value is an alist of elements @code{(@var{indicator}
3768 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3769 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3770 indicator.
3771
3772 Each @var{indicator} should be one of the following symbols:
3773
3774 @table @asis
3775 @item @code{truncation}, @code{continuation}.
3776 Used for truncation and continuation lines.
3777
3778 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3779 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3780 @code{up} and @code{down} indicate a buffer boundary lying above or
3781 below the window edge; @code{top} and @code{bottom} indicate the
3782 topmost and bottommost buffer text line; and @code{top-bottom}
3783 indicates where there is just one line of text in the buffer.
3784
3785 @item @code{empty-line}
3786 Used to indicate empty lines when @code{indicate-empty-lines} is
3787 non-@code{nil}.
3788
3789 @item @code{overlay-arrow}
3790 Used for overlay arrows (@pxref{Overlay Arrow}).
3791 @c Is this used anywhere?
3792 @c @item Unknown bitmap indicator:
3793 @c @code{unknown}.
3794 @end table
3795
3796 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3797 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3798 @var{right} symbols specify the bitmaps shown in the left and/or right
3799 fringe, for the specific indicator. @var{left1} and @var{right1} are
3800 specific to the @code{bottom} and @code{top-bottom} indicators, and
3801 are used to indicate that the last text line has no final newline.
3802 Alternatively, @var{bitmaps} may be a single symbol which is used in
3803 both left and right fringes.
3804
3805 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3806 to define your own. In addition, @code{nil} represents the empty
3807 bitmap (i.e., an indicator that is not shown).
3808
3809 When @code{fringe-indicator-alist} has a buffer-local value, and
3810 there is no bitmap defined for a logical indicator, or the bitmap is
3811 @code{t}, the corresponding value from the default value of
3812 @code{fringe-indicator-alist} is used.
3813 @end defvar
3814
3815 @node Fringe Cursors
3816 @subsection Fringe Cursors
3817 @cindex fringe cursors
3818 @cindex cursor, fringe
3819
3820 When a line is exactly as wide as the window, Emacs displays the
3821 cursor in the right fringe instead of using two lines. Different
3822 bitmaps are used to represent the cursor in the fringe depending on
3823 the current buffer's cursor type.
3824
3825 @defopt overflow-newline-into-fringe
3826 If this is non-@code{nil}, lines exactly as wide as the window (not
3827 counting the final newline character) are not continued. Instead,
3828 when point is at the end of the line, the cursor appears in the right
3829 fringe.
3830 @end defopt
3831
3832 @defvar fringe-cursor-alist
3833 This variable specifies the mapping from logical cursor type to the
3834 actual fringe bitmaps displayed in the right fringe. The value is an
3835 alist where each element has the form @code{(@var{cursor-type}
3836 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3837 display cursors of type @var{cursor-type}.
3838
3839 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3840 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3841 the same meanings as in the @code{cursor-type} frame parameter
3842 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3843 instead of @code{hollow} when the normal @code{hollow-rectangle}
3844 bitmap is too tall to fit on a specific display line.
3845
3846 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3847 be displayed for that logical cursor type.
3848 @iftex
3849 See the next subsection for details.
3850 @end iftex
3851 @ifnottex
3852 @xref{Fringe Bitmaps}.
3853 @end ifnottex
3854
3855 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3856 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3857 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3858 no bitmap defined for a cursor type, the corresponding value from the
3859 default value of @code{fringes-indicator-alist} is used.
3860 @end defvar
3861
3862 @node Fringe Bitmaps
3863 @subsection Fringe Bitmaps
3864 @cindex fringe bitmaps
3865 @cindex bitmaps, fringe
3866
3867 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3868 logical fringe indicators for truncated or continued lines, buffer
3869 boundaries, overlay arrows, etc. Each bitmap is represented by a
3870 symbol.
3871 @iftex
3872 These symbols are referred to by the variables
3873 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3874 described in the previous subsections.
3875 @end iftex
3876 @ifnottex
3877 These symbols are referred to by the variable
3878 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3879 (@pxref{Fringe Indicators}), and the variable
3880 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3881 (@pxref{Fringe Cursors}).
3882 @end ifnottex
3883
3884 Lisp programs can also directly display a bitmap in the left or
3885 right fringe, by using a @code{display} property for one of the
3886 characters appearing in the line (@pxref{Other Display Specs}). Such
3887 a display specification has the form
3888
3889 @example
3890 (@var{fringe} @var{bitmap} [@var{face}])
3891 @end example
3892
3893 @noindent
3894 @var{fringe} is either the symbol @code{left-fringe} or
3895 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3896 to display. The optional @var{face} names a face whose foreground
3897 color is used to display the bitmap; this face is automatically merged
3898 with the @code{fringe} face.
3899
3900 Here is a list of the standard fringe bitmaps defined in Emacs, and
3901 how they are currently used in Emacs (via
3902 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3903
3904 @table @asis
3905 @item @code{left-arrow}, @code{right-arrow}
3906 Used to indicate truncated lines.
3907
3908 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3909 Used to indicate continued lines.
3910
3911 @item @code{right-triangle}, @code{left-triangle}
3912 The former is used by overlay arrows. The latter is unused.
3913
3914 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3915 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3916 @itemx @code{top-right-angle}, @code{top-left-angle}
3917 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3918 Used to indicate buffer boundaries.
3919
3920 @item @code{filled-rectangle}, @code{hollow-rectangle}
3921 @itemx @code{filled-square}, @code{hollow-square}
3922 @itemx @code{vertical-bar}, @code{horizontal-bar}
3923 Used for different types of fringe cursors.
3924
3925 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3926 Not used by core Emacs features.
3927 @end table
3928
3929 @noindent
3930 The next subsection describes how to define your own fringe bitmaps.
3931
3932 @defun fringe-bitmaps-at-pos &optional pos window
3933 This function returns the fringe bitmaps of the display line
3934 containing position @var{pos} in window @var{window}. The return
3935 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3936 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3937 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3938 is non-@code{nil} if there is an overlay arrow in the left fringe.
3939
3940 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3941 If @var{window} is @code{nil}, that stands for the selected window.
3942 If @var{pos} is @code{nil}, that stands for the value of point in
3943 @var{window}.
3944 @end defun
3945
3946 @node Customizing Bitmaps
3947 @subsection Customizing Fringe Bitmaps
3948 @cindex fringe bitmaps, customizing
3949
3950 @defun define-fringe-bitmap bitmap bits &optional height width align
3951 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3952 or replaces an existing bitmap with that name.
3953
3954 The argument @var{bits} specifies the image to use. It should be
3955 either a string or a vector of integers, where each element (an
3956 integer) corresponds to one row of the bitmap. Each bit of an integer
3957 corresponds to one pixel of the bitmap, where the low bit corresponds
3958 to the rightmost pixel of the bitmap.
3959
3960 The height is normally the length of @var{bits}. However, you
3961 can specify a different height with non-@code{nil} @var{height}. The width
3962 is normally 8, but you can specify a different width with non-@code{nil}
3963 @var{width}. The width must be an integer between 1 and 16.
3964
3965 The argument @var{align} specifies the positioning of the bitmap
3966 relative to the range of rows where it is used; the default is to
3967 center the bitmap. The allowed values are @code{top}, @code{center},
3968 or @code{bottom}.
3969
3970 The @var{align} argument may also be a list @code{(@var{align}
3971 @var{periodic})} where @var{align} is interpreted as described above.
3972 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3973 @code{bits} should be repeated enough times to reach the specified
3974 height.
3975 @end defun
3976
3977 @defun destroy-fringe-bitmap bitmap
3978 This function destroy the fringe bitmap identified by @var{bitmap}.
3979 If @var{bitmap} identifies a standard fringe bitmap, it actually
3980 restores the standard definition of that bitmap, instead of
3981 eliminating it entirely.
3982 @end defun
3983
3984 @defun set-fringe-bitmap-face bitmap &optional face
3985 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3986 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3987 bitmap's face controls the color to draw it in.
3988
3989 @var{face} is merged with the @code{fringe} face, so normally
3990 @var{face} should specify only the foreground color.
3991 @end defun
3992
3993 @node Overlay Arrow
3994 @subsection The Overlay Arrow
3995 @c @cindex overlay arrow Duplicates variable names
3996
3997 The @dfn{overlay arrow} is useful for directing the user's attention
3998 to a particular line in a buffer. For example, in the modes used for
3999 interface to debuggers, the overlay arrow indicates the line of code
4000 about to be executed. This feature has nothing to do with
4001 @dfn{overlays} (@pxref{Overlays}).
4002
4003 @defvar overlay-arrow-string
4004 This variable holds the string to display to call attention to a
4005 particular line, or @code{nil} if the arrow feature is not in use.
4006 On a graphical display the contents of the string are ignored; instead a
4007 glyph is displayed in the fringe area to the left of the display area.
4008 @end defvar
4009
4010 @defvar overlay-arrow-position
4011 This variable holds a marker that indicates where to display the overlay
4012 arrow. It should point at the beginning of a line. On a non-graphical
4013 display the arrow text
4014 appears at the beginning of that line, overlaying any text that would
4015 otherwise appear. Since the arrow is usually short, and the line
4016 usually begins with indentation, normally nothing significant is
4017 overwritten.
4018
4019 The overlay-arrow string is displayed in any given buffer if the value
4020 of @code{overlay-arrow-position} in that buffer points into that
4021 buffer. Thus, it is possible to display multiple overlay arrow strings
4022 by creating buffer-local bindings of @code{overlay-arrow-position}.
4023 However, it is usually cleaner to use
4024 @code{overlay-arrow-variable-list} to achieve this result.
4025 @c !!! overlay-arrow-position: but the overlay string may remain in the display
4026 @c of some other buffer until an update is required. This should be fixed
4027 @c now. Is it?
4028 @end defvar
4029
4030 You can do a similar job by creating an overlay with a
4031 @code{before-string} property. @xref{Overlay Properties}.
4032
4033 You can define multiple overlay arrows via the variable
4034 @code{overlay-arrow-variable-list}.
4035
4036 @defvar overlay-arrow-variable-list
4037 This variable's value is a list of variables, each of which specifies
4038 the position of an overlay arrow. The variable
4039 @code{overlay-arrow-position} has its normal meaning because it is on
4040 this list.
4041 @end defvar
4042
4043 Each variable on this list can have properties
4044 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4045 specify an overlay arrow string (for text terminals) or fringe bitmap
4046 (for graphical terminals) to display at the corresponding overlay
4047 arrow position. If either property is not set, the default
4048 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4049 is used.
4050
4051
4052 @node Scroll Bars
4053 @section Scroll Bars
4054 @cindex scroll bars
4055
4056 Normally the frame parameter @code{vertical-scroll-bars} controls
4057 whether the windows in the frame have vertical scroll bars, and whether
4058 they are on the left or right. The frame parameter
4059 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4060 the default).
4061
4062 The frame parameter @code{horizontal-scroll-bars} controls whether
4063 the windows in the frame have horizontal scroll bars. The frame
4064 parameter @code{scroll-bar-height} specifies how high they are
4065 (@code{nil} meaning the default). @xref{Layout Parameters}.
4066
4067 @vindex horizontal-scroll-bars-available-p
4068 Horizontal scroll bars are not available on all platforms. The
4069 function @code{horizontal-scroll-bars-available-p} which takes no
4070 argument returns non-@code{nil} if they are available on your system.
4071
4072 The following three functions take as argument a live frame which
4073 defaults to the selected one.
4074
4075 @defun frame-current-scroll-bars &optional frame
4076 This function reports the scroll bar types for frame @var{frame}. The
4077 value is a cons cell @code{(@var{vertical-type} .@:
4078 @var{horizontal-type})}, where @var{vertical-type} is either
4079 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4080 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4081 (which means no horizontal scroll bar).
4082 @end defun
4083
4084 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4085 This function returns the width of vertical scroll bars of @var{frame}
4086 in pixels.
4087 @end defun
4088
4089 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4090 This function returns the height of horizontal scroll bars of
4091 @var{frame} in pixels.
4092 @end defun
4093
4094 You can override the frame specific settings for individual windows by
4095 using the following function:
4096
4097 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4098 This function sets the width and/or height and the types of scroll bars
4099 for window @var{window}.
4100
4101 @var{width} specifies the width of the vertical scroll bar in pixels
4102 (@code{nil} means use the width specified for the frame).
4103 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4104 if so, where. The possible values are @code{left}, @code{right},
4105 @code{t}, which means to use the frame's default, and @code{nil} for no
4106 vertical scroll bar.
4107
4108 @var{height} specifies the height of the horizontal scroll bar in pixels
4109 (@code{nil} means use the height specified for the frame).
4110 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4111 The possible values are @code{bottom}, @code{t}, which means to use the
4112 frame's default, and @code{nil} for no horizontal scroll bar.
4113
4114 If @var{window} is @code{nil}, the selected window is used.
4115 @end defun
4116
4117 The following four functions take as argument a live window which
4118 defaults to the selected one.
4119
4120 @defun window-scroll-bars &optional window
4121 This function returns a list of the form @code{(@var{width}
4122 @var{columns} @var{vertical-type} @var{height} @var{lines}
4123 @var{horizontal-type})}.
4124
4125 The value @var{width} is the value that was specified for the width of
4126 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4127 (possibly rounded) number of columns that the vertical scroll bar
4128 actually occupies.
4129
4130 The value @var{height} is the value that was specified for the height of
4131 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4132 (possibly rounded) number of lines that the horizontally scroll bar
4133 actually occupies.
4134 @end defun
4135
4136 @defun window-current-scroll-bars &optional window
4137 This function reports the scroll bar type for window @var{window}. The
4138 value is a cons cell @code{(@var{vertical-type} .@:
4139 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4140 the scroll bar type actually used, once frame defaults and
4141 @code{scroll-bar-mode} are taken into account.
4142 @end defun
4143
4144 @defun window-scroll-bar-width &optional window
4145 This function returns the width in pixels of @var{window}'s vertical
4146 scrollbar.
4147 @end defun
4148
4149 @defun window-scroll-bar-height &optional window
4150 This function returns the height in pixels of @var{window}'s horizontal
4151 scrollbar.
4152 @end defun
4153
4154 If you don't specify these values for a window with
4155 @code{set-window-scroll-bars}, the buffer-local variables
4156 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4157 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4158 displayed control the window's scroll bars. The function
4159 @code{set-window-buffer} examines these variables. If you change them
4160 in a buffer that is already visible in a window, you can make the window
4161 take note of the new values by calling @code{set-window-buffer}
4162 specifying the same buffer that is already displayed.
4163
4164 You can control the appearance of scroll bars for a particular buffer by
4165 setting the following variables which automatically become buffer-local
4166 when set.
4167
4168 @defvar vertical-scroll-bar
4169 This variable specifies the location of the vertical scroll bar. The
4170 possible values are @code{left}, @code{right}, @code{t}, which means to
4171 use the frame's default, and @code{nil} for no scroll bar.
4172 @end defvar
4173
4174 @defvar horizontal-scroll-bar
4175 This variable specifies the location of the horizontal scroll bar. The
4176 possible values are @code{bottom}, @code{t}, which means to use the
4177 frame's default, and @code{nil} for no scroll bar.
4178 @end defvar
4179
4180 @defvar scroll-bar-width
4181 This variable specifies the width of the buffer's vertical scroll bars,
4182 measured in pixels. A value of @code{nil} means to use the value
4183 specified by the frame.
4184 @end defvar
4185
4186 @defvar scroll-bar-height
4187 This variable specifies the height of the buffer's horizontal scroll
4188 bar, measured in pixels. A value of @code{nil} means to use the value
4189 specified by the frame.
4190 @end defvar
4191
4192 Finally you can toggle the display of scroll bars on all frames by
4193 customizing the variables @code{scroll-bar-mode} and
4194 @code{horizontal-scroll-bar-mode}.
4195
4196 @defopt scroll-bar-mode
4197 This variable controls whether and where to put vertical scroll bars in
4198 all frames. The possible values are @code{nil} for no scroll bars,
4199 @code{left} to put scroll bars on the left and @code{right} to put
4200 scroll bars on the right.
4201 @end defopt
4202
4203 @defopt horizontal-scroll-bar-mode
4204 This variable controls whether to display horizontal scroll bars on all
4205 frames.
4206 @end defopt
4207
4208
4209 @node Window Dividers
4210 @section Window Dividers
4211 @cindex window dividers
4212 @cindex right dividers
4213 @cindex bottom dividers
4214
4215 Window dividers are bars drawn between a frame's windows. A ``right''
4216 divider is drawn between a window and any adjacent windows on the right.
4217 Its width (thickness) is specified by the frame parameter
4218 @code{right-divider-width}. A ``bottom'' divider is drawn between a
4219 window and adjacent windows on the bottom or the echo area. Its width
4220 is specified by the frame parameter @code{bottom-divider-width}. In
4221 either case, specifying a width of zero means to not draw such dividers.
4222 @xref{Layout Parameters}.
4223
4224 Technically, a right divider ``belongs'' to the window on its left,
4225 which means that its width contributes to the total width of that
4226 window. A bottom divider ``belongs'' to the window above it, which
4227 means that its width contributes to the total height of that window.
4228 @xref{Window Sizes}. When a window has both, a right and a bottom
4229 divider, the bottom divider ``prevails''. This means that a bottom
4230 divider is drawn over the full total width of its window while the right
4231 divider ends above the bottom divider.
4232
4233 Dividers can be dragged with the mouse and are therefore useful for
4234 adjusting the sizes of adjacent windows with the mouse. They also serve
4235 to visually set apart adjacent windows when no scroll bars or mode lines
4236 are present. The following three faces allow to customize the
4237 appearance of dividers:
4238
4239 @table @code
4240 @item window-divider
4241 When a divider is less than three pixels wide, it is drawn solidly with
4242 the foreground of this face. For larger dividers this face is used for
4243 the inner part only, excluding the first and last pixel.
4244
4245 @item window-divider-first-pixel
4246 This is the face used for drawing the first pixel of a divider that is
4247 at least three pixels wide. To obtain a solid appearance, set this to
4248 the same value used for the @code{window-divider} face.
4249
4250 @item window-divider-last-pixel
4251 This is the face used for drawing the last pixel of a divider that is at
4252 least three pixels wide. To obtain a solid appearance, set this to the
4253 same value used for the @code{window-divider} face.
4254 @end table
4255
4256 You can get the sizes of the dividers of a specific window with the
4257 following two functions.
4258
4259 @defun window-right-divider-width &optional window
4260 Return the width (thickness) in pixels of @var{window}'s right divider.
4261 @var{window} must be a live window and defaults to the selected one.
4262 The return value is always zero for a rightmost window.
4263 @end defun
4264
4265 @defun window-bottom-divider-width &optional window
4266 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4267 @var{window} must be a live window and defaults to the selected one.
4268 The return value is zero for the minibuffer window or a bottommost
4269 window on a minibuffer-less frame.
4270 @end defun
4271
4272
4273 @node Display Property
4274 @section The @code{display} Property
4275 @cindex display specification
4276 @kindex display @r{(text property)}
4277
4278 The @code{display} text property (or overlay property) is used to
4279 insert images into text, and to control other aspects of how text
4280 displays. The value of the @code{display} property should be a
4281 display specification, or a list or vector containing several display
4282 specifications. Display specifications in the same @code{display}
4283 property value generally apply in parallel to the text they cover.
4284
4285 If several sources (overlays and/or a text property) specify values
4286 for the @code{display} property, only one of the values takes effect,
4287 following the rules of @code{get-char-property}. @xref{Examining
4288 Properties}.
4289
4290 The rest of this section describes several kinds of
4291 display specifications and what they mean.
4292
4293 @menu
4294 * Replacing Specs:: Display specs that replace the text.
4295 * Specified Space:: Displaying one space with a specified width.
4296 * Pixel Specification:: Specifying space width or height in pixels.
4297 * Other Display Specs:: Displaying an image; adjusting the height,
4298 spacing, and other properties of text.
4299 * Display Margins:: Displaying text or images to the side of the main text.
4300 @end menu
4301
4302 @node Replacing Specs
4303 @subsection Display Specs That Replace The Text
4304 @cindex replacing display specs
4305
4306 Some kinds of display specifications specify something to display
4307 instead of the text that has the property. These are called
4308 @dfn{replacing} display specifications. Emacs does not allow the user
4309 to interactively move point into the middle of buffer text that is
4310 replaced in this way.
4311
4312 If a list of display specifications includes more than one replacing
4313 display specification, the first overrides the rest. Replacing
4314 display specifications make most other display specifications
4315 irrelevant, since those don't apply to the replacement.
4316
4317 For replacing display specifications, ``the text that has the
4318 property'' means all the consecutive characters that have the same
4319 Lisp object as their @code{display} property; these characters are
4320 replaced as a single unit. If two characters have different Lisp
4321 objects as their @code{display} properties (i.e., objects which are
4322 not @code{eq}), they are handled separately.
4323
4324 Here is an example which illustrates this point. A string serves as
4325 a replacing display specification, which replaces the text that has
4326 the property with the specified string (@pxref{Other Display Specs}).
4327 Consider the following function:
4328
4329 @smallexample
4330 (defun foo ()
4331 (dotimes (i 5)
4332 (let ((string (concat "A"))
4333 (start (+ i i (point-min))))
4334 (put-text-property start (1+ start) 'display string)
4335 (put-text-property start (+ 2 start) 'display string))))
4336 @end smallexample
4337
4338 @noindent
4339 This function gives each of the first ten characters in the buffer a
4340 @code{display} property which is a string @code{"A"}, but they don't
4341 all get the same string object. The first two characters get the same
4342 string object, so they are replaced with one @samp{A}; the fact that
4343 the display property was assigned in two separate calls to
4344 @code{put-text-property} is irrelevant. Similarly, the next two
4345 characters get a second string (@code{concat} creates a new string
4346 object), so they are replaced with one @samp{A}; and so on. Thus, the
4347 ten characters appear as five A's.
4348
4349 @node Specified Space
4350 @subsection Specified Spaces
4351 @cindex spaces, specified height or width
4352 @cindex variable-width spaces
4353
4354 To display a space of specified width and/or height, use a display
4355 specification of the form @code{(space . @var{props})}, where
4356 @var{props} is a property list (a list of alternating properties and
4357 values). You can put this property on one or more consecutive
4358 characters; a space of the specified height and width is displayed in
4359 place of @emph{all} of those characters. These are the properties you
4360 can use in @var{props} to specify the weight of the space:
4361
4362 @table @code
4363 @item :width @var{width}
4364 If @var{width} is a number, it specifies
4365 that the space width should be @var{width} times the normal character
4366 width. @var{width} can also be a @dfn{pixel width} specification
4367 (@pxref{Pixel Specification}).
4368
4369 @item :relative-width @var{factor}
4370 Specifies that the width of the stretch should be computed from the
4371 first character in the group of consecutive characters that have the
4372 same @code{display} property. The space width is the width of that
4373 character, multiplied by @var{factor}.
4374
4375 @item :align-to @var{hpos}
4376 Specifies that the space should be wide enough to reach @var{hpos}.
4377 If @var{hpos} is a number, it is measured in units of the normal
4378 character width. @var{hpos} can also be a @dfn{pixel width}
4379 specification (@pxref{Pixel Specification}).
4380 @end table
4381
4382 You should use one and only one of the above properties. You can
4383 also specify the height of the space, with these properties:
4384
4385 @table @code
4386 @item :height @var{height}
4387 Specifies the height of the space.
4388 If @var{height} is a number, it specifies
4389 that the space height should be @var{height} times the normal character
4390 height. The @var{height} may also be a @dfn{pixel height} specification
4391 (@pxref{Pixel Specification}).
4392
4393 @item :relative-height @var{factor}
4394 Specifies the height of the space, multiplying the ordinary height
4395 of the text having this display specification by @var{factor}.
4396
4397 @item :ascent @var{ascent}
4398 If the value of @var{ascent} is a non-negative number no greater than
4399 100, it specifies that @var{ascent} percent of the height of the space
4400 should be considered as the ascent of the space---that is, the part
4401 above the baseline. The ascent may also be specified in pixel units
4402 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4403
4404 @end table
4405
4406 Don't use both @code{:height} and @code{:relative-height} together.
4407
4408 The @code{:width} and @code{:align-to} properties are supported on
4409 non-graphic terminals, but the other space properties in this section
4410 are not.
4411
4412 Note that space properties are treated as paragraph separators for
4413 the purposes of reordering bidirectional text for display.
4414 @xref{Bidirectional Display}, for the details.
4415
4416 @node Pixel Specification
4417 @subsection Pixel Specification for Spaces
4418 @cindex spaces, pixel specification
4419
4420 The value of the @code{:width}, @code{:align-to}, @code{:height},
4421 and @code{:ascent} properties can be a special kind of expression that
4422 is evaluated during redisplay. The result of the evaluation is used
4423 as an absolute number of pixels.
4424
4425 The following expressions are supported:
4426
4427 @smallexample
4428 @group
4429 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4430 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4431 @var{unit} ::= in | mm | cm | width | height
4432 @end group
4433 @group
4434 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4435 | scroll-bar | text
4436 @var{pos} ::= left | center | right
4437 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4438 @var{op} ::= + | -
4439 @end group
4440 @end smallexample
4441
4442 The form @var{num} specifies a fraction of the default frame font
4443 height or width. The form @code{(@var{num})} specifies an absolute
4444 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4445 buffer-local variable binding is used.
4446
4447 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4448 pixels per inch, millimeter, and centimeter, respectively. The
4449 @code{width} and @code{height} units correspond to the default width
4450 and height of the current face. An image specification @code{image}
4451 corresponds to the width or height of the image.
4452
4453 The elements @code{left-fringe}, @code{right-fringe},
4454 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4455 @code{text} specify to the width of the corresponding area of the
4456 window.
4457
4458 The @code{left}, @code{center}, and @code{right} positions can be
4459 used with @code{:align-to} to specify a position relative to the left
4460 edge, center, or right edge of the text area.
4461
4462 Any of the above window elements (except @code{text}) can also be
4463 used with @code{:align-to} to specify that the position is relative to
4464 the left edge of the given area. Once the base offset for a relative
4465 position has been set (by the first occurrence of one of these
4466 symbols), further occurrences of these symbols are interpreted as the
4467 width of the specified area. For example, to align to the center of
4468 the left-margin, use
4469
4470 @example
4471 :align-to (+ left-margin (0.5 . left-margin))
4472 @end example
4473
4474 If no specific base offset is set for alignment, it is always relative
4475 to the left edge of the text area. For example, @samp{:align-to 0} in a
4476 header-line aligns with the first text column in the text area.
4477
4478 A value of the form @code{(@var{num} . @var{expr})} stands for the
4479 product of the values of @var{num} and @var{expr}. For example,
4480 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4481 @var{image})} specifies half the width (or height) of the specified
4482 image.
4483
4484 The form @code{(+ @var{expr} ...)} adds up the value of the
4485 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4486 the value of the expressions.
4487
4488 @node Other Display Specs
4489 @subsection Other Display Specifications
4490
4491 Here are the other sorts of display specifications that you can use
4492 in the @code{display} text property.
4493
4494 @table @code
4495 @item @var{string}
4496 Display @var{string} instead of the text that has this property.
4497
4498 Recursive display specifications are not supported---@var{string}'s
4499 @code{display} properties, if any, are not used.
4500
4501 @item (image . @var{image-props})
4502 This kind of display specification is an image descriptor (@pxref{Images}).
4503 When used as a display specification, it means to display the image
4504 instead of the text that has the display specification.
4505
4506 @item (slice @var{x} @var{y} @var{width} @var{height})
4507 This specification together with @code{image} specifies a @dfn{slice}
4508 (a partial area) of the image to display. The elements @var{y} and
4509 @var{x} specify the top left corner of the slice, within the image;
4510 @var{width} and @var{height} specify the width and height of the
4511 slice. Integers are numbers of pixels. A floating-point number
4512 in the range 0.0--1.0 stands for that fraction of the width or height
4513 of the entire image.
4514
4515 @item ((margin nil) @var{string})
4516 A display specification of this form means to display @var{string}
4517 instead of the text that has the display specification, at the same
4518 position as that text. It is equivalent to using just @var{string},
4519 but it is done as a special case of marginal display (@pxref{Display
4520 Margins}).
4521
4522 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4523 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4524 This display specification on any character of a line of text causes
4525 the specified @var{bitmap} be displayed in the left or right fringes
4526 for that line, instead of the characters that have the display
4527 specification. The optional @var{face} specifies the colors to be
4528 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4529
4530 @item (space-width @var{factor})
4531 This display specification affects all the space characters within the
4532 text that has the specification. It displays all of these spaces
4533 @var{factor} times as wide as normal. The element @var{factor} should
4534 be an integer or float. Characters other than spaces are not affected
4535 at all; in particular, this has no effect on tab characters.
4536
4537 @item (height @var{height})
4538 This display specification makes the text taller or shorter.
4539 Here are the possibilities for @var{height}:
4540
4541 @table @asis
4542 @item @code{(+ @var{n})}
4543 @c FIXME: Add an index for "step"? --xfq
4544 This means to use a font that is @var{n} steps larger. A ``step'' is
4545 defined by the set of available fonts---specifically, those that match
4546 what was otherwise specified for this text, in all attributes except
4547 height. Each size for which a suitable font is available counts as
4548 another step. @var{n} should be an integer.
4549
4550 @item @code{(- @var{n})}
4551 This means to use a font that is @var{n} steps smaller.
4552
4553 @item a number, @var{factor}
4554 A number, @var{factor}, means to use a font that is @var{factor} times
4555 as tall as the default font.
4556
4557 @item a symbol, @var{function}
4558 A symbol is a function to compute the height. It is called with the
4559 current height as argument, and should return the new height to use.
4560
4561 @item anything else, @var{form}
4562 If the @var{height} value doesn't fit the previous possibilities, it is
4563 a form. Emacs evaluates it to get the new height, with the symbol
4564 @code{height} bound to the current specified font height.
4565 @end table
4566
4567 @item (raise @var{factor})
4568 This kind of display specification raises or lowers the text
4569 it applies to, relative to the baseline of the line.
4570
4571 @var{factor} must be a number, which is interpreted as a multiple of the
4572 height of the affected text. If it is positive, that means to display
4573 the characters raised. If it is negative, that means to display them
4574 lower down.
4575
4576 If the text also has a @code{height} display specification, that does
4577 not affect the amount of raising or lowering, which is based on the
4578 faces used for the text.
4579 @end table
4580
4581 @c We put all the '@code{(when ...)}' on one line to encourage
4582 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4583 @c was at eol; the info file ended up w/ two spaces rendered after it.
4584 You can make any display specification conditional. To do that,
4585 package it in another list of the form
4586 @code{(when @var{condition} . @var{spec})}.
4587 Then the specification @var{spec} applies only when
4588 @var{condition} evaluates to a non-@code{nil} value. During the
4589 evaluation, @code{object} is bound to the string or buffer having the
4590 conditional @code{display} property. @code{position} and
4591 @code{buffer-position} are bound to the position within @code{object}
4592 and the buffer position where the @code{display} property was found,
4593 respectively. Both positions can be different when @code{object} is a
4594 string.
4595
4596 @node Display Margins
4597 @subsection Displaying in the Margins
4598 @cindex display margins
4599 @cindex margins, display
4600
4601 A buffer can have blank areas called @dfn{display margins} on the
4602 left and on the right. Ordinary text never appears in these areas,
4603 but you can put things into the display margins using the
4604 @code{display} property. There is currently no way to make text or
4605 images in the margin mouse-sensitive.
4606
4607 The way to display something in the margins is to specify it in a
4608 margin display specification in the @code{display} property of some
4609 text. This is a replacing display specification, meaning that the
4610 text you put it on does not get displayed; the margin display appears,
4611 but that text does not.
4612
4613 A margin display specification looks like @code{((margin
4614 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4615 Here, @var{spec} is another display specification that says what to
4616 display in the margin. Typically it is a string of text to display,
4617 or an image descriptor.
4618
4619 To display something in the margin @emph{in association with}
4620 certain buffer text, without altering or preventing the display of
4621 that text, put a @code{before-string} property on the text and put the
4622 margin display specification on the contents of the before-string.
4623
4624 Before the display margins can display anything, you must give
4625 them a nonzero width. The usual way to do that is to set these
4626 variables:
4627
4628 @defvar left-margin-width
4629 This variable specifies the width of the left margin, in character
4630 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4631 A value of @code{nil} means no left marginal area.
4632 @end defvar
4633
4634 @defvar right-margin-width
4635 This variable specifies the width of the right margin, in character
4636 cell units. It is buffer-local in all buffers. A value of @code{nil}
4637 means no right marginal area.
4638 @end defvar
4639
4640 Setting these variables does not immediately affect the window. These
4641 variables are checked when a new buffer is displayed in the window.
4642 Thus, you can make changes take effect by calling
4643 @code{set-window-buffer}.
4644
4645 You can also set the margin widths immediately.
4646
4647 @defun set-window-margins window left &optional right
4648 This function specifies the margin widths for window @var{window}, in
4649 character cell units. The argument @var{left} controls the left
4650 margin, and @var{right} controls the right margin (default @code{0}).
4651 @end defun
4652
4653 @defun window-margins &optional window
4654 This function returns the width of the left and right margins of
4655 @var{window} as a cons cell of the form @w{@code{(@var{left}
4656 . @var{right})}}. If one of the two marginal areas does not exist,
4657 its width is returned as @code{nil}; if neither of the two margins exist,
4658 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4659 selected window is used.
4660 @end defun
4661
4662 @node Images
4663 @section Images
4664 @cindex images in buffers
4665
4666 To display an image in an Emacs buffer, you must first create an image
4667 descriptor, then use it as a display specifier in the @code{display}
4668 property of text that is displayed (@pxref{Display Property}).
4669
4670 Emacs is usually able to display images when it is run on a
4671 graphical terminal. Images cannot be displayed in a text terminal, on
4672 certain graphical terminals that lack the support for this, or if
4673 Emacs is compiled without image support. You can use the function
4674 @code{display-images-p} to determine if images can in principle be
4675 displayed (@pxref{Display Feature Testing}).
4676
4677 @menu
4678 * Image Formats:: Supported image formats.
4679 * Image Descriptors:: How to specify an image for use in @code{:display}.
4680 * XBM Images:: Special features for XBM format.
4681 * XPM Images:: Special features for XPM format.
4682 * PostScript Images:: Special features for PostScript format.
4683 * ImageMagick Images:: Special features available through ImageMagick.
4684 * Other Image Types:: Various other formats are supported.
4685 * Defining Images:: Convenient ways to define an image for later use.
4686 * Showing Images:: Convenient ways to display an image once it is defined.
4687 * Multi-Frame Images:: Some images contain more than one frame.
4688 * Image Cache:: Internal mechanisms of image display.
4689 @end menu
4690
4691 @node Image Formats
4692 @subsection Image Formats
4693 @cindex image formats
4694 @cindex image types
4695
4696 Emacs can display a number of different image formats. Some of
4697 these image formats are supported only if particular support libraries
4698 are installed. On some platforms, Emacs can load support libraries on
4699 demand; if so, the variable @code{dynamic-library-alist} can be used
4700 to modify the set of known names for these dynamic libraries.
4701 @xref{Dynamic Libraries}.
4702
4703 Supported image formats (and the required support libraries) include
4704 PBM and XBM (which do not depend on support libraries and are always
4705 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4706 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4707 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4708
4709 Each of these image formats is associated with an @dfn{image type
4710 symbol}. The symbols for the above formats are, respectively,
4711 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4712 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4713
4714 Furthermore, if you build Emacs with ImageMagick
4715 (@code{libMagickWand}) support, Emacs can display any image format
4716 that ImageMagick can. @xref{ImageMagick Images}. All images
4717 displayed via ImageMagick have type symbol @code{imagemagick}.
4718
4719 @defvar image-types
4720 This variable contains a list of type symbols for image formats which
4721 are potentially supported in the current configuration.
4722
4723 ``Potentially'' means that Emacs knows about the image types, not
4724 necessarily that they can be used (for example, they could depend on
4725 unavailable dynamic libraries). To know which image types are really
4726 available, use @code{image-type-available-p}.
4727 @end defvar
4728
4729 @defun image-type-available-p type
4730 This function returns non-@code{nil} if images of type @var{type} can
4731 be loaded and displayed. @var{type} must be an image type symbol.
4732
4733 For image types whose support libraries are statically linked, this
4734 function always returns @code{t}. For image types whose support
4735 libraries are dynamically loaded, it returns @code{t} if the library
4736 could be loaded and @code{nil} otherwise.
4737 @end defun
4738
4739 @node Image Descriptors
4740 @subsection Image Descriptors
4741 @cindex image descriptor
4742
4743 An @dfn{image descriptor} is a list which specifies the underlying
4744 data for an image, and how to display it. It is typically used as the
4745 value of a @code{display} overlay or text property (@pxref{Other
4746 Display Specs}); but @xref{Showing Images}, for convenient helper
4747 functions to insert images into buffers.
4748
4749 Each image descriptor has the form @code{(image . @var{props})},
4750 where @var{props} is a property list of alternating keyword symbols
4751 and values, including at least the pair @code{:type @var{type}} that
4752 specifies the image type.
4753
4754 The following is a list of properties that are meaningful for all
4755 image types (there are also properties which are meaningful only for
4756 certain image types, as documented in the following subsections):
4757
4758 @table @code
4759 @item :type @var{type}
4760 The image type.
4761 @ifnottex
4762 @xref{Image Formats}.
4763 @end ifnottex
4764 Every image descriptor must include this property.
4765
4766 @item :file @var{file}
4767 This says to load the image from file @var{file}. If @var{file} is
4768 not an absolute file name, it is expanded in @code{data-directory}.
4769
4770 @item :data @var{data}
4771 This specifies the raw image data. Each image descriptor must have
4772 either @code{:data} or @code{:file}, but not both.
4773
4774 For most image types, the value of a @code{:data} property should be a
4775 string containing the image data. Some image types do not support
4776 @code{:data}; for some others, @code{:data} alone is not enough, so
4777 you need to use other image properties along with @code{:data}. See
4778 the following subsections for details.
4779
4780 @item :margin @var{margin}
4781 This specifies how many pixels to add as an extra margin around the
4782 image. The value, @var{margin}, must be a non-negative number, or a
4783 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4784 @var{x} specifies how many pixels to add horizontally, and @var{y}
4785 specifies how many pixels to add vertically. If @code{:margin} is not
4786 specified, the default is zero.
4787
4788 @item :ascent @var{ascent}
4789 This specifies the amount of the image's height to use for its
4790 ascent---that is, the part above the baseline. The value,
4791 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4792 @code{center}.
4793
4794 If @var{ascent} is a number, that percentage of the image's height is
4795 used for its ascent.
4796
4797 If @var{ascent} is @code{center}, the image is vertically centered
4798 around a centerline which would be the vertical centerline of text drawn
4799 at the position of the image, in the manner specified by the text
4800 properties and overlays that apply to the image.
4801
4802 If this property is omitted, it defaults to 50.
4803
4804 @item :relief @var{relief}
4805 This adds a shadow rectangle around the image. The value,
4806 @var{relief}, specifies the width of the shadow lines, in pixels. If
4807 @var{relief} is negative, shadows are drawn so that the image appears
4808 as a pressed button; otherwise, it appears as an unpressed button.
4809
4810 @item :conversion @var{algorithm}
4811 This specifies a conversion algorithm that should be applied to the
4812 image before it is displayed; the value, @var{algorithm}, specifies
4813 which algorithm.
4814
4815 @table @code
4816 @item laplace
4817 @itemx emboss
4818 Specifies the Laplace edge detection algorithm, which blurs out small
4819 differences in color while highlighting larger differences. People
4820 sometimes consider this useful for displaying the image for a
4821 ``disabled'' button.
4822
4823 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4824 @cindex edge detection, images
4825 Specifies a general edge-detection algorithm. @var{matrix} must be
4826 either a nine-element list or a nine-element vector of numbers. A pixel
4827 at position @math{x/y} in the transformed image is computed from
4828 original pixels around that position. @var{matrix} specifies, for each
4829 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4830 will influence the transformed pixel; element @math{0} specifies the
4831 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4832 the pixel at @math{x/y-1} etc., as shown below:
4833 @iftex
4834 @tex
4835 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4836 x-1/y & x/y & x+1/y \cr
4837 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4838 @end tex
4839 @end iftex
4840 @ifnottex
4841 @display
4842 (x-1/y-1 x/y-1 x+1/y-1
4843 x-1/y x/y x+1/y
4844 x-1/y+1 x/y+1 x+1/y+1)
4845 @end display
4846 @end ifnottex
4847
4848 The resulting pixel is computed from the color intensity of the color
4849 resulting from summing up the RGB values of surrounding pixels,
4850 multiplied by the specified factors, and dividing that sum by the sum
4851 of the factors' absolute values.
4852
4853 Laplace edge-detection currently uses a matrix of
4854 @iftex
4855 @tex
4856 $$\pmatrix{1 & 0 & 0 \cr
4857 0& 0 & 0 \cr
4858 0 & 0 & -1 \cr}$$
4859 @end tex
4860 @end iftex
4861 @ifnottex
4862 @display
4863 (1 0 0
4864 0 0 0
4865 0 0 -1)
4866 @end display
4867 @end ifnottex
4868
4869 Emboss edge-detection uses a matrix of
4870 @iftex
4871 @tex
4872 $$\pmatrix{ 2 & -1 & 0 \cr
4873 -1 & 0 & 1 \cr
4874 0 & 1 & -2 \cr}$$
4875 @end tex
4876 @end iftex
4877 @ifnottex
4878 @display
4879 ( 2 -1 0
4880 -1 0 1
4881 0 1 -2)
4882 @end display
4883 @end ifnottex
4884
4885 @item disabled
4886 Specifies transforming the image so that it looks ``disabled''.
4887 @end table
4888
4889 @item :mask @var{mask}
4890 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4891 a clipping mask for the image, so that the background of a frame is
4892 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4893 is @code{t}, determine the background color of the image by looking at
4894 the four corners of the image, assuming the most frequently occurring
4895 color from the corners is the background color of the image. Otherwise,
4896 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4897 specifying the color to assume for the background of the image.
4898
4899 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4900 one. Images in some formats include a mask which can be removed by
4901 specifying @code{:mask nil}.
4902
4903 @item :pointer @var{shape}
4904 This specifies the pointer shape when the mouse pointer is over this
4905 image. @xref{Pointer Shape}, for available pointer shapes.
4906
4907 @item :map @var{map}
4908 @cindex image maps
4909 This associates an image map of @dfn{hot spots} with this image.
4910
4911 An image map is an alist where each element has the format
4912 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4913 as either a rectangle, a circle, or a polygon.
4914
4915 A rectangle is a cons
4916 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4917 which specifies the pixel coordinates of the upper left and bottom right
4918 corners of the rectangle area.
4919
4920 A circle is a cons
4921 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4922 which specifies the center and the radius of the circle; @var{r} may
4923 be a float or integer.
4924
4925 A polygon is a cons
4926 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4927 where each pair in the vector describes one corner in the polygon.
4928
4929 When the mouse pointer lies on a hot-spot area of an image, the
4930 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4931 property, that defines a tool-tip for the hot-spot, and if it contains
4932 a @code{pointer} property, that defines the shape of the mouse cursor when
4933 it is on the hot-spot.
4934 @xref{Pointer Shape}, for available pointer shapes.
4935
4936 When you click the mouse when the mouse pointer is over a hot-spot, an
4937 event is composed by combining the @var{id} of the hot-spot with the
4938 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4939 @var{id} is @code{area4}.
4940 @end table
4941
4942 @defun image-mask-p spec &optional frame
4943 This function returns @code{t} if image @var{spec} has a mask bitmap.
4944 @var{frame} is the frame on which the image will be displayed.
4945 @var{frame} @code{nil} or omitted means to use the selected frame
4946 (@pxref{Input Focus}).
4947 @end defun
4948
4949 @node XBM Images
4950 @subsection XBM Images
4951 @cindex XBM
4952
4953 To use XBM format, specify @code{xbm} as the image type. This image
4954 format doesn't require an external library, so images of this type are
4955 always supported.
4956
4957 Additional image properties supported for the @code{xbm} image type are:
4958
4959 @table @code
4960 @item :foreground @var{foreground}
4961 The value, @var{foreground}, should be a string specifying the image
4962 foreground color, or @code{nil} for the default color. This color is
4963 used for each pixel in the XBM that is 1. The default is the frame's
4964 foreground color.
4965
4966 @item :background @var{background}
4967 The value, @var{background}, should be a string specifying the image
4968 background color, or @code{nil} for the default color. This color is
4969 used for each pixel in the XBM that is 0. The default is the frame's
4970 background color.
4971 @end table
4972
4973 If you specify an XBM image using data within Emacs instead of an
4974 external file, use the following three properties:
4975
4976 @table @code
4977 @item :data @var{data}
4978 The value, @var{data}, specifies the contents of the image.
4979 There are three formats you can use for @var{data}:
4980
4981 @itemize @bullet
4982 @item
4983 A vector of strings or bool-vectors, each specifying one line of the
4984 image. Do specify @code{:height} and @code{:width}.
4985
4986 @item
4987 A string containing the same byte sequence as an XBM file would contain.
4988 You must not specify @code{:height} and @code{:width} in this case,
4989 because omitting them is what indicates the data has the format of an
4990 XBM file. The file contents specify the height and width of the image.
4991
4992 @item
4993 A string or a bool-vector containing the bits of the image (plus perhaps
4994 some extra bits at the end that will not be used). It should contain at
4995 least @var{width} * @code{height} bits. In this case, you must specify
4996 @code{:height} and @code{:width}, both to indicate that the string
4997 contains just the bits rather than a whole XBM file, and to specify the
4998 size of the image.
4999 @end itemize
5000
5001 @item :width @var{width}
5002 The value, @var{width}, specifies the width of the image, in pixels.
5003
5004 @item :height @var{height}
5005 The value, @var{height}, specifies the height of the image, in pixels.
5006 @end table
5007
5008 @node XPM Images
5009 @subsection XPM Images
5010 @cindex XPM
5011
5012 To use XPM format, specify @code{xpm} as the image type. The
5013 additional image property @code{:color-symbols} is also meaningful with
5014 the @code{xpm} image type:
5015
5016 @table @code
5017 @item :color-symbols @var{symbols}
5018 The value, @var{symbols}, should be an alist whose elements have the
5019 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
5020 the name of a color as it appears in the image file, and @var{color}
5021 specifies the actual color to use for displaying that name.
5022 @end table
5023
5024 @node PostScript Images
5025 @subsection PostScript Images
5026 @cindex postscript images
5027
5028 To use PostScript for an image, specify image type @code{postscript}.
5029 This works only if you have Ghostscript installed. You must always use
5030 these three properties:
5031
5032 @table @code
5033 @item :pt-width @var{width}
5034 The value, @var{width}, specifies the width of the image measured in
5035 points (1/72 inch). @var{width} must be an integer.
5036
5037 @item :pt-height @var{height}
5038 The value, @var{height}, specifies the height of the image in points
5039 (1/72 inch). @var{height} must be an integer.
5040
5041 @item :bounding-box @var{box}
5042 The value, @var{box}, must be a list or vector of four integers, which
5043 specifying the bounding box of the PostScript image, analogous to the
5044 @samp{BoundingBox} comment found in PostScript files.
5045
5046 @example
5047 %%BoundingBox: 22 171 567 738
5048 @end example
5049 @end table
5050
5051 @node ImageMagick Images
5052 @subsection ImageMagick Images
5053 @cindex ImageMagick images
5054 @cindex images, support for more formats
5055
5056 If you build Emacs with ImageMagick support, you can use the
5057 ImageMagick library to load many image formats (@pxref{File
5058 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5059 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5060 the actual underlying image format.
5061
5062 @defun imagemagick-types
5063 This function returns a list of image file extensions supported by the
5064 current ImageMagick installation. Each list element is a symbol
5065 representing an internal ImageMagick name for an image type, such as
5066 @code{BMP} for @file{.bmp} images.
5067 @end defun
5068
5069 @defopt imagemagick-enabled-types
5070 The value of this variable is a list of ImageMagick image types which
5071 Emacs may attempt to render using ImageMagick. Each list element
5072 should be one of the symbols in the list returned by
5073 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5074 value of @code{t} enables ImageMagick for all possible image types.
5075 Regardless of the value of this variable,
5076 @code{imagemagick-types-inhibit} (see below) takes precedence.
5077 @end defopt
5078
5079 @defopt imagemagick-types-inhibit
5080 The value of this variable lists the ImageMagick image types which
5081 should never be rendered using ImageMagick, regardless of the value of
5082 @code{imagemagick-enabled-types}. A value of @code{t} disables
5083 ImageMagick entirely.
5084 @end defopt
5085
5086 @defvar image-format-suffixes
5087 This variable is an alist mapping image types to file name extensions.
5088 Emacs uses this in conjunction with the @code{:format} image property
5089 (see below) to give a hint to the ImageMagick library as to the type
5090 of an image. Each element has the form @code{(@var{type}
5091 @var{extension})}, where @var{type} is a symbol specifying an image
5092 content-type, and @var{extension} is a string that specifies the
5093 associated file name extension.
5094 @end defvar
5095
5096 Images loaded with ImageMagick support the following additional
5097 image descriptor properties:
5098
5099 @table @code
5100 @item :background @var{background}
5101 @var{background}, if non-@code{nil}, should be a string specifying a
5102 color, which is used as the image's background color if the image
5103 supports transparency. If the value is @code{nil}, it defaults to the
5104 frame's background color.
5105
5106 @item :width @var{width}, :height @var{height}
5107 The @code{:width} and @code{:height} keywords are used for scaling the
5108 image. If only one of them is specified, the other one will be
5109 calculated so as to preserve the aspect ratio. If both are specified,
5110 aspect ratio may not be preserved.
5111
5112 @item :max-width @var{max-width}, :max-height @var{max-height}
5113 The @code{:max-width} and @code{:max-height} keywords are used for
5114 scaling if the size of the image of the image exceeds these values.
5115 If @code{:width} is set it will have precedence over @code{max-width},
5116 and if @code{:height} is set it will have precedence over
5117 @code{max-height}, but you can otherwise mix these keywords as you
5118 wish. @code{:max-width} and @code{:max-height} will always preserve
5119 the aspect ratio.
5120
5121 @item :format @var{type}
5122 The value, @var{type}, should be a symbol specifying the type of the
5123 image data, as found in @code{image-format-suffixes}. This is used
5124 when the image does not have an associated file name, to provide a
5125 hint to ImageMagick to help it detect the image type.
5126
5127 @item :rotation @var{angle}
5128 Specifies a rotation angle in degrees.
5129
5130 @item :index @var{frame}
5131 @c Doesn't work: http://debbugs.gnu.org/7978
5132 @xref{Multi-Frame Images}.
5133 @end table
5134
5135 @node Other Image Types
5136 @subsection Other Image Types
5137 @cindex PBM
5138
5139 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5140 monochromatic images are supported. For mono PBM images, two additional
5141 image properties are supported.
5142
5143 @table @code
5144 @item :foreground @var{foreground}
5145 The value, @var{foreground}, should be a string specifying the image
5146 foreground color, or @code{nil} for the default color. This color is
5147 used for each pixel in the PBM that is 1. The default is the frame's
5148 foreground color.
5149
5150 @item :background @var{background}
5151 The value, @var{background}, should be a string specifying the image
5152 background color, or @code{nil} for the default color. This color is
5153 used for each pixel in the PBM that is 0. The default is the frame's
5154 background color.
5155 @end table
5156
5157 @noindent
5158 The remaining image types that Emacs can support are:
5159
5160 @table @asis
5161 @item GIF
5162 Image type @code{gif}.
5163 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5164
5165 @item JPEG
5166 Image type @code{jpeg}.
5167
5168 @item PNG
5169 Image type @code{png}.
5170
5171 @item SVG
5172 Image type @code{svg}.
5173
5174 @item TIFF
5175 Image type @code{tiff}.
5176 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5177 @end table
5178
5179 @node Defining Images
5180 @subsection Defining Images
5181 @cindex define image
5182
5183 The functions @code{create-image}, @code{defimage} and
5184 @code{find-image} provide convenient ways to create image descriptors.
5185
5186 @defun create-image file-or-data &optional type data-p &rest props
5187 This function creates and returns an image descriptor which uses the
5188 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5189 a string containing the image data; @var{data-p} should be @code{nil}
5190 for the former case, non-@code{nil} for the latter case.
5191
5192 The optional argument @var{type} is a symbol specifying the image type.
5193 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5194 determine the image type from the file's first few bytes, or else
5195 from the file's name.
5196
5197 The remaining arguments, @var{props}, specify additional image
5198 properties---for example,
5199
5200 @c ':heuristic-mask' is not documented?
5201 @example
5202 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5203 @end example
5204
5205 The function returns @code{nil} if images of this type are not
5206 supported. Otherwise it returns an image descriptor.
5207 @end defun
5208
5209 @defmac defimage symbol specs &optional doc
5210 This macro defines @var{symbol} as an image name. The arguments
5211 @var{specs} is a list which specifies how to display the image.
5212 The third argument, @var{doc}, is an optional documentation string.
5213
5214 Each argument in @var{specs} has the form of a property list, and each
5215 one should specify at least the @code{:type} property and either the
5216 @code{:file} or the @code{:data} property. The value of @code{:type}
5217 should be a symbol specifying the image type, the value of
5218 @code{:file} is the file to load the image from, and the value of
5219 @code{:data} is a string containing the actual image data. Here is an
5220 example:
5221
5222 @example
5223 (defimage test-image
5224 ((:type xpm :file "~/test1.xpm")
5225 (:type xbm :file "~/test1.xbm")))
5226 @end example
5227
5228 @code{defimage} tests each argument, one by one, to see if it is
5229 usable---that is, if the type is supported and the file exists. The
5230 first usable argument is used to make an image descriptor which is
5231 stored in @var{symbol}.
5232
5233 If none of the alternatives will work, then @var{symbol} is defined
5234 as @code{nil}.
5235 @end defmac
5236
5237 @defun find-image specs
5238 This function provides a convenient way to find an image satisfying one
5239 of a list of image specifications @var{specs}.
5240
5241 Each specification in @var{specs} is a property list with contents
5242 depending on image type. All specifications must at least contain the
5243 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5244 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5245 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5246 image from, and @var{data} is a string containing the actual image data.
5247 The first specification in the list whose @var{type} is supported, and
5248 @var{file} exists, is used to construct the image specification to be
5249 returned. If no specification is satisfied, @code{nil} is returned.
5250
5251 The image is looked for in @code{image-load-path}.
5252 @end defun
5253
5254 @defvar image-load-path
5255 This variable's value is a list of locations in which to search for
5256 image files. If an element is a string or a variable symbol whose
5257 value is a string, the string is taken to be the name of a directory
5258 to search. If an element is a variable symbol whose value is a list,
5259 that is taken to be a list of directory names to search.
5260
5261 The default is to search in the @file{images} subdirectory of the
5262 directory specified by @code{data-directory}, then the directory
5263 specified by @code{data-directory}, and finally in the directories in
5264 @code{load-path}. Subdirectories are not automatically included in
5265 the search, so if you put an image file in a subdirectory, you have to
5266 supply the subdirectory name explicitly. For example, to find the
5267 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5268 should specify the image as follows:
5269
5270 @example
5271 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5272 @end example
5273 @end defvar
5274
5275 @defun image-load-path-for-library library image &optional path no-error
5276 This function returns a suitable search path for images used by the
5277 Lisp package @var{library}.
5278
5279 The function searches for @var{image} first using @code{image-load-path},
5280 excluding @file{@code{data-directory}/images}, and then in
5281 @code{load-path}, followed by a path suitable for @var{library}, which
5282 includes @file{../../etc/images} and @file{../etc/images} relative to
5283 the library file itself, and finally in
5284 @file{@code{data-directory}/images}.
5285
5286 Then this function returns a list of directories which contains first
5287 the directory in which @var{image} was found, followed by the value of
5288 @code{load-path}. If @var{path} is given, it is used instead of
5289 @code{load-path}.
5290
5291 If @var{no-error} is non-@code{nil} and a suitable path can't be
5292 found, don't signal an error. Instead, return a list of directories as
5293 before, except that @code{nil} appears in place of the image directory.
5294
5295 Here is an example of using @code{image-load-path-for-library}:
5296
5297 @example
5298 (defvar image-load-path) ; shush compiler
5299 (let* ((load-path (image-load-path-for-library
5300 "mh-e" "mh-logo.xpm"))
5301 (image-load-path (cons (car load-path)
5302 image-load-path)))
5303 (mh-tool-bar-folder-buttons-init))
5304 @end example
5305 @end defun
5306
5307 @node Showing Images
5308 @subsection Showing Images
5309 @cindex show image
5310
5311 You can use an image descriptor by setting up the @code{display}
5312 property yourself, but it is easier to use the functions in this
5313 section.
5314
5315 @defun insert-image image &optional string area slice
5316 This function inserts @var{image} in the current buffer at point. The
5317 value @var{image} should be an image descriptor; it could be a value
5318 returned by @code{create-image}, or the value of a symbol defined with
5319 @code{defimage}. The argument @var{string} specifies the text to put
5320 in the buffer to hold the image. If it is omitted or @code{nil},
5321 @code{insert-image} uses @code{" "} by default.
5322
5323 The argument @var{area} specifies whether to put the image in a margin.
5324 If it is @code{left-margin}, the image appears in the left margin;
5325 @code{right-margin} specifies the right margin. If @var{area} is
5326 @code{nil} or omitted, the image is displayed at point within the
5327 buffer's text.
5328
5329 The argument @var{slice} specifies a slice of the image to insert. If
5330 @var{slice} is @code{nil} or omitted the whole image is inserted.
5331 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5332 @var{height})} which specifies the @var{x} and @var{y} positions and
5333 @var{width} and @var{height} of the image area to insert. Integer
5334 values are in units of pixels. A floating-point number in the range
5335 0.0--1.0 stands for that fraction of the width or height of the entire
5336 image.
5337
5338 Internally, this function inserts @var{string} in the buffer, and gives
5339 it a @code{display} property which specifies @var{image}. @xref{Display
5340 Property}.
5341 @end defun
5342
5343 @cindex slice, image
5344 @cindex image slice
5345 @defun insert-sliced-image image &optional string area rows cols
5346 This function inserts @var{image} in the current buffer at point, like
5347 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5348 equally sized slices.
5349
5350 If an image is inserted ``sliced'', Emacs displays each slice as a
5351 separate image, and allow more intuitive scrolling up/down, instead of
5352 jumping up/down the entire image when paging through a buffer that
5353 displays (large) images.
5354 @end defun
5355
5356 @defun put-image image pos &optional string area
5357 This function puts image @var{image} in front of @var{pos} in the
5358 current buffer. The argument @var{pos} should be an integer or a
5359 marker. It specifies the buffer position where the image should appear.
5360 The argument @var{string} specifies the text that should hold the image
5361 as an alternative to the default.
5362
5363 The argument @var{image} must be an image descriptor, perhaps returned
5364 by @code{create-image} or stored by @code{defimage}.
5365
5366 The argument @var{area} specifies whether to put the image in a margin.
5367 If it is @code{left-margin}, the image appears in the left margin;
5368 @code{right-margin} specifies the right margin. If @var{area} is
5369 @code{nil} or omitted, the image is displayed at point within the
5370 buffer's text.
5371
5372 Internally, this function creates an overlay, and gives it a
5373 @code{before-string} property containing text that has a @code{display}
5374 property whose value is the image. (Whew!)
5375 @end defun
5376
5377 @defun remove-images start end &optional buffer
5378 This function removes images in @var{buffer} between positions
5379 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5380 images are removed from the current buffer.
5381
5382 This removes only images that were put into @var{buffer} the way
5383 @code{put-image} does it, not images that were inserted with
5384 @code{insert-image} or in other ways.
5385 @end defun
5386
5387 @defun image-size spec &optional pixels frame
5388 @cindex size of image
5389 This function returns the size of an image as a pair
5390 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5391 specification. @var{pixels} non-@code{nil} means return sizes
5392 measured in pixels, otherwise return sizes measured in canonical
5393 character units (fractions of the width/height of the frame's default
5394 font). @var{frame} is the frame on which the image will be displayed.
5395 @var{frame} null or omitted means use the selected frame (@pxref{Input
5396 Focus}).
5397 @end defun
5398
5399 @defvar max-image-size
5400 This variable is used to define the maximum size of image that Emacs
5401 will load. Emacs will refuse to load (and display) any image that is
5402 larger than this limit.
5403
5404 If the value is an integer, it directly specifies the maximum
5405 image height and width, measured in pixels. If it is floating
5406 point, it specifies the maximum image height and width
5407 as a ratio to the frame height and width. If the value is
5408 non-numeric, there is no explicit limit on the size of images.
5409
5410 The purpose of this variable is to prevent unreasonably large images
5411 from accidentally being loaded into Emacs. It only takes effect the
5412 first time an image is loaded. Once an image is placed in the image
5413 cache, it can always be displayed, even if the value of
5414 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5415 @end defvar
5416
5417 @node Multi-Frame Images
5418 @subsection Multi-Frame Images
5419 @cindex multi-frame images
5420
5421 @cindex animation
5422 @cindex image animation
5423 @cindex image frames
5424 Some image files can contain more than one image. We say that there
5425 are multiple ``frames'' in the image. At present, Emacs supports
5426 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5427 DJVM@.
5428
5429 The frames can be used either to represent multiple ``pages'' (this is
5430 usually the case with multi-frame TIFF files, for example), or to
5431 create animation (usually the case with multi-frame GIF files).
5432
5433 A multi-frame image has a property @code{:index}, whose value is an
5434 integer (counting from 0) that specifies which frame is being displayed.
5435
5436 @defun image-multi-frame-p image
5437 This function returns non-@code{nil} if @var{image} contains more than
5438 one frame. The actual return value is a cons @code{(@var{nimages}
5439 . @var{delay})}, where @var{nimages} is the number of frames and
5440 @var{delay} is the delay in seconds between them, or @code{nil}
5441 if the image does not specify a delay. Images that are intended to be
5442 animated usually specify a frame delay, whereas ones that are intended
5443 to be treated as multiple pages do not.
5444 @end defun
5445
5446 @defun image-current-frame image
5447 This function returns the index of the current frame number for
5448 @var{image}, counting from 0.
5449 @end defun
5450
5451 @defun image-show-frame image n &optional nocheck
5452 This function switches @var{image} to frame number @var{n}. It
5453 replaces a frame number outside the valid range with that of the end
5454 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5455 does not contain a frame with the specified number, the image displays
5456 as a hollow box.
5457 @end defun
5458
5459 @defun image-animate image &optional index limit
5460 This function animates @var{image}. The optional integer @var{index}
5461 specifies the frame from which to start (default 0). The optional
5462 argument @var{limit} controls the length of the animation. If omitted
5463 or @code{nil}, the image animates once only; if @code{t} it loops
5464 forever; if a number animation stops after that many seconds.
5465 @end defun
5466
5467 @vindex image-minimum-frame-delay
5468 @vindex image-default-frame-delay
5469 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5470 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5471 If the image itself does not specify a delay, Emacs uses
5472 @code{image-default-frame-delay}.
5473
5474 @defun image-animate-timer image
5475 This function returns the timer responsible for animating @var{image},
5476 if there is one.
5477 @end defun
5478
5479
5480 @node Image Cache
5481 @subsection Image Cache
5482 @cindex image cache
5483
5484 Emacs caches images so that it can display them again more
5485 efficiently. When Emacs displays an image, it searches the image
5486 cache for an existing image specification @code{equal} to the desired
5487 specification. If a match is found, the image is displayed from the
5488 cache. Otherwise, Emacs loads the image normally.
5489
5490 @defun image-flush spec &optional frame
5491 This function removes the image with specification @var{spec} from the
5492 image cache of frame @var{frame}. Image specifications are compared
5493 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5494 selected frame. If @var{frame} is @code{t}, the image is flushed on
5495 all existing frames.
5496
5497 In Emacs's current implementation, each graphical terminal possesses an
5498 image cache, which is shared by all the frames on that terminal
5499 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5500 also refreshes it in all other frames on the same terminal.
5501 @end defun
5502
5503 One use for @code{image-flush} is to tell Emacs about a change in an
5504 image file. If an image specification contains a @code{:file}
5505 property, the image is cached based on the file's contents when the
5506 image is first displayed. Even if the file subsequently changes,
5507 Emacs continues displaying the old version of the image. Calling
5508 @code{image-flush} flushes the image from the cache, forcing Emacs to
5509 re-read the file the next time it needs to display that image.
5510
5511 Another use for @code{image-flush} is for memory conservation. If
5512 your Lisp program creates a large number of temporary images over a
5513 period much shorter than @code{image-cache-eviction-delay} (see
5514 below), you can opt to flush unused images yourself, instead of
5515 waiting for Emacs to do it automatically.
5516
5517 @defun clear-image-cache &optional filter
5518 This function clears an image cache, removing all the images stored in
5519 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5520 the selected frame. If @var{filter} is a frame, it clears the cache
5521 for that frame. If @var{filter} is @code{t}, all image caches are
5522 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5523 images associated with that file name are removed from all image
5524 caches.
5525 @end defun
5526
5527 If an image in the image cache has not been displayed for a specified
5528 period of time, Emacs removes it from the cache and frees the
5529 associated memory.
5530
5531 @defvar image-cache-eviction-delay
5532 This variable specifies the number of seconds an image can remain in
5533 the cache without being displayed. When an image is not displayed for
5534 this length of time, Emacs removes it from the image cache.
5535
5536 Under some circumstances, if the number of images in the cache grows
5537 too large, the actual eviction delay may be shorter than this.
5538
5539 If the value is @code{nil}, Emacs does not remove images from the cache
5540 except when you explicitly clear it. This mode can be useful for
5541 debugging.
5542 @end defvar
5543
5544 @node Buttons
5545 @section Buttons
5546 @cindex buttons in buffers
5547 @cindex clickable buttons in buffers
5548
5549 The Button package defines functions for inserting and manipulating
5550 @dfn{buttons} that can be activated with the mouse or via keyboard
5551 commands. These buttons are typically used for various kinds of
5552 hyperlinks.
5553
5554 A button is essentially a set of text or overlay properties,
5555 attached to a stretch of text in a buffer. These properties are
5556 called @dfn{button properties}. One of these properties, the
5557 @dfn{action property}, specifies a function which is called when the
5558 user invokes the button using the keyboard or the mouse. The action
5559 function may examine the button and use its other properties as
5560 desired.
5561
5562 In some ways, the Button package duplicates the functionality in the
5563 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5564 Library}. The advantage of the Button package is that it is faster,
5565 smaller, and simpler to program. From the point of view of the user,
5566 the interfaces produced by the two packages are very similar.
5567
5568 @menu
5569 * Button Properties:: Button properties with special meanings.
5570 * Button Types:: Defining common properties for classes of buttons.
5571 * Making Buttons:: Adding buttons to Emacs buffers.
5572 * Manipulating Buttons:: Getting and setting properties of buttons.
5573 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5574 @end menu
5575
5576 @node Button Properties
5577 @subsection Button Properties
5578 @cindex button properties
5579
5580 Each button has an associated list of properties defining its
5581 appearance and behavior, and other arbitrary properties may be used
5582 for application specific purposes. The following properties have
5583 special meaning to the Button package:
5584
5585 @table @code
5586 @item action
5587 @kindex action @r{(button property)}
5588 The function to call when the user invokes the button, which is passed
5589 the single argument @var{button}. By default this is @code{ignore},
5590 which does nothing.
5591
5592 @item mouse-action
5593 @kindex mouse-action @r{(button property)}
5594 This is similar to @code{action}, and when present, will be used
5595 instead of @code{action} for button invocations resulting from
5596 mouse-clicks (instead of the user hitting @key{RET}). If not
5597 present, mouse-clicks use @code{action} instead.
5598
5599 @item face
5600 @kindex face @r{(button property)}
5601 This is an Emacs face controlling how buttons of this type are
5602 displayed; by default this is the @code{button} face.
5603
5604 @item mouse-face
5605 @kindex mouse-face @r{(button property)}
5606 This is an additional face which controls appearance during
5607 mouse-overs (merged with the usual button face); by default this is
5608 the usual Emacs @code{highlight} face.
5609
5610 @item keymap
5611 @kindex keymap @r{(button property)}
5612 The button's keymap, defining bindings active within the button
5613 region. By default this is the usual button region keymap, stored
5614 in the variable @code{button-map}, which defines @key{RET} and
5615 @key{mouse-2} to invoke the button.
5616
5617 @item type
5618 @kindex type @r{(button property)}
5619 The button type. @xref{Button Types}.
5620
5621 @item help-echo
5622 @kindex help-index @r{(button property)}
5623 A string displayed by the Emacs tool-tip help system; by default,
5624 @code{"mouse-2, RET: Push this button"}.
5625
5626 @item follow-link
5627 @kindex follow-link @r{(button property)}
5628 The follow-link property, defining how a @key{Mouse-1} click behaves
5629 on this button, @xref{Clickable Text}.
5630
5631 @item button
5632 @kindex button @r{(button property)}
5633 All buttons have a non-@code{nil} @code{button} property, which may be useful
5634 in finding regions of text that comprise buttons (which is what the
5635 standard button functions do).
5636 @end table
5637
5638 There are other properties defined for the regions of text in a
5639 button, but these are not generally interesting for typical uses.
5640
5641 @node Button Types
5642 @subsection Button Types
5643 @cindex button types
5644
5645 Every button has a @dfn{button type}, which defines default values
5646 for the button's properties. Button types are arranged in a
5647 hierarchy, with specialized types inheriting from more general types,
5648 so that it's easy to define special-purpose types of buttons for
5649 specific tasks.
5650
5651 @defun define-button-type name &rest properties
5652 Define a ``button type'' called @var{name} (a symbol).
5653 The remaining arguments
5654 form a sequence of @var{property value} pairs, specifying default
5655 property values for buttons with this type (a button's type may be set
5656 by giving it a @code{type} property when creating the button, using
5657 the @code{:type} keyword argument).
5658
5659 In addition, the keyword argument @code{:supertype} may be used to
5660 specify a button-type from which @var{name} inherits its default
5661 property values. Note that this inheritance happens only when
5662 @var{name} is defined; subsequent changes to a supertype are not
5663 reflected in its subtypes.
5664 @end defun
5665
5666 Using @code{define-button-type} to define default properties for
5667 buttons is not necessary---buttons without any specified type use the
5668 built-in button-type @code{button}---but it is encouraged, since
5669 doing so usually makes the resulting code clearer and more efficient.
5670
5671 @node Making Buttons
5672 @subsection Making Buttons
5673 @cindex making buttons
5674
5675 Buttons are associated with a region of text, using an overlay or
5676 text properties to hold button-specific information, all of which are
5677 initialized from the button's type (which defaults to the built-in
5678 button type @code{button}). Like all Emacs text, the appearance of
5679 the button is governed by the @code{face} property; by default (via
5680 the @code{face} property inherited from the @code{button} button-type)
5681 this is a simple underline, like a typical web-page link.
5682
5683 For convenience, there are two sorts of button-creation functions,
5684 those that add button properties to an existing region of a buffer,
5685 called @code{make-...button}, and those that also insert the button
5686 text, called @code{insert-...button}.
5687
5688 The button-creation functions all take the @code{&rest} argument
5689 @var{properties}, which should be a sequence of @var{property value}
5690 pairs, specifying properties to add to the button; see @ref{Button
5691 Properties}. In addition, the keyword argument @code{:type} may be
5692 used to specify a button-type from which to inherit other properties;
5693 see @ref{Button Types}. Any properties not explicitly specified
5694 during creation will be inherited from the button's type (if the type
5695 defines such a property).
5696
5697 The following functions add a button using an overlay
5698 (@pxref{Overlays}) to hold the button properties:
5699
5700 @defun make-button beg end &rest properties
5701 This makes a button from @var{beg} to @var{end} in the
5702 current buffer, and returns it.
5703 @end defun
5704
5705 @defun insert-button label &rest properties
5706 This insert a button with the label @var{label} at point,
5707 and returns it.
5708 @end defun
5709
5710 The following functions are similar, but using text properties
5711 (@pxref{Text Properties}) to hold the button properties. Such buttons
5712 do not add markers to the buffer, so editing in the buffer does not
5713 slow down if there is an extremely large numbers of buttons. However,
5714 if there is an existing face text property on the text (e.g., a face
5715 assigned by Font Lock mode), the button face may not be visible. Both
5716 of these functions return the starting position of the new button.
5717
5718 @defun make-text-button beg end &rest properties
5719 This makes a button from @var{beg} to @var{end} in the current buffer,
5720 using text properties.
5721 @end defun
5722
5723 @defun insert-text-button label &rest properties
5724 This inserts a button with the label @var{label} at point, using text
5725 properties.
5726 @end defun
5727
5728 @node Manipulating Buttons
5729 @subsection Manipulating Buttons
5730 @cindex manipulating buttons
5731
5732 These are functions for getting and setting properties of buttons.
5733 Often these are used by a button's invocation function to determine
5734 what to do.
5735
5736 Where a @var{button} parameter is specified, it means an object
5737 referring to a specific button, either an overlay (for overlay
5738 buttons), or a buffer-position or marker (for text property buttons).
5739 Such an object is passed as the first argument to a button's
5740 invocation function when it is invoked.
5741
5742 @defun button-start button
5743 Return the position at which @var{button} starts.
5744 @end defun
5745
5746 @defun button-end button
5747 Return the position at which @var{button} ends.
5748 @end defun
5749
5750 @defun button-get button prop
5751 Get the property of button @var{button} named @var{prop}.
5752 @end defun
5753
5754 @defun button-put button prop val
5755 Set @var{button}'s @var{prop} property to @var{val}.
5756 @end defun
5757
5758 @defun button-activate button &optional use-mouse-action
5759 Call @var{button}'s @code{action} property (i.e., invoke the function
5760 that is the value of that property, passing it the single argument
5761 @var{button}). If @var{use-mouse-action} is non-@code{nil}, try to
5762 invoke the button's @code{mouse-action} property instead of
5763 @code{action}; if the button has no @code{mouse-action} property, use
5764 @code{action} as normal.
5765 @end defun
5766
5767 @defun button-label button
5768 Return @var{button}'s text label.
5769 @end defun
5770
5771 @defun button-type button
5772 Return @var{button}'s button-type.
5773 @end defun
5774
5775 @defun button-has-type-p button type
5776 Return @code{t} if @var{button} has button-type @var{type}, or one of
5777 @var{type}'s subtypes.
5778 @end defun
5779
5780 @defun button-at pos
5781 Return the button at position @var{pos} in the current buffer, or
5782 @code{nil}. If the button at @var{pos} is a text property button, the
5783 return value is a marker pointing to @var{pos}.
5784 @end defun
5785
5786 @defun button-type-put type prop val
5787 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5788 @end defun
5789
5790 @defun button-type-get type prop
5791 Get the property of button-type @var{type} named @var{prop}.
5792 @end defun
5793
5794 @defun button-type-subtype-p type supertype
5795 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5796 @end defun
5797
5798 @node Button Buffer Commands
5799 @subsection Button Buffer Commands
5800 @cindex button buffer commands
5801
5802 These are commands and functions for locating and operating on
5803 buttons in an Emacs buffer.
5804
5805 @code{push-button} is the command that a user uses to actually ``push''
5806 a button, and is bound by default in the button itself to @key{RET}
5807 and to @key{mouse-2} using a local keymap in the button's overlay or
5808 text properties. Commands that are useful outside the buttons itself,
5809 such as @code{forward-button} and @code{backward-button} are
5810 additionally available in the keymap stored in
5811 @code{button-buffer-map}; a mode which uses buttons may want to use
5812 @code{button-buffer-map} as a parent keymap for its keymap.
5813
5814 If the button has a non-@code{nil} @code{follow-link} property, and
5815 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5816 will also activate the @code{push-button} command.
5817 @xref{Clickable Text}.
5818
5819 @deffn Command push-button &optional pos use-mouse-action
5820 Perform the action specified by a button at location @var{pos}.
5821 @var{pos} may be either a buffer position or a mouse-event. If
5822 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5823 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5824 @code{mouse-action} property instead of @code{action}; if the button
5825 has no @code{mouse-action} property, use @code{action} as normal.
5826 @var{pos} defaults to point, except when @code{push-button} is invoked
5827 interactively as the result of a mouse-event, in which case, the mouse
5828 event's position is used. If there's no button at @var{pos}, do
5829 nothing and return @code{nil}, otherwise return @code{t}.
5830 @end deffn
5831
5832 @deffn Command forward-button n &optional wrap display-message
5833 Move to the @var{n}th next button, or @var{n}th previous button if
5834 @var{n} is negative. If @var{n} is zero, move to the start of any
5835 button at point. If @var{wrap} is non-@code{nil}, moving past either
5836 end of the buffer continues from the other end. If
5837 @var{display-message} is non-@code{nil}, the button's help-echo string
5838 is displayed. Any button with a non-@code{nil} @code{skip} property
5839 is skipped over. Returns the button found.
5840 @end deffn
5841
5842 @deffn Command backward-button n &optional wrap display-message
5843 Move to the @var{n}th previous button, or @var{n}th next button if
5844 @var{n} is negative. If @var{n} is zero, move to the start of any
5845 button at point. If @var{wrap} is non-@code{nil}, moving past either
5846 end of the buffer continues from the other end. If
5847 @var{display-message} is non-@code{nil}, the button's help-echo string
5848 is displayed. Any button with a non-@code{nil} @code{skip} property
5849 is skipped over. Returns the button found.
5850 @end deffn
5851
5852 @defun next-button pos &optional count-current
5853 @defunx previous-button pos &optional count-current
5854 Return the next button after (for @code{next-button}) or before (for
5855 @code{previous-button}) position @var{pos} in the current buffer. If
5856 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5857 in the search, instead of starting at the next button.
5858 @end defun
5859
5860 @node Abstract Display
5861 @section Abstract Display
5862 @cindex ewoc
5863 @cindex display, abstract
5864 @cindex display, arbitrary objects
5865 @cindex model/view/controller
5866 @cindex view part, model/view/controller
5867
5868 The Ewoc package constructs buffer text that represents a structure
5869 of Lisp objects, and updates the text to follow changes in that
5870 structure. This is like the ``view'' component in the
5871 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5872 Widget for Object Collections''.
5873
5874 An @dfn{ewoc} is a structure that organizes information required to
5875 construct buffer text that represents certain Lisp data. The buffer
5876 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5877 text; next, textual descriptions of a series of data elements (Lisp
5878 objects that you specify); and last, fixed @dfn{footer} text.
5879 Specifically, an ewoc contains information on:
5880
5881 @itemize @bullet
5882 @item
5883 The buffer which its text is generated in.
5884
5885 @item
5886 The text's start position in the buffer.
5887
5888 @item
5889 The header and footer strings.
5890
5891 @item
5892 @cindex node, ewoc
5893 @c or "@cindex node, abstract display"?
5894 A doubly-linked chain of @dfn{nodes}, each of which contains:
5895
5896 @itemize
5897 @item
5898 A @dfn{data element}, a single Lisp object.
5899
5900 @item
5901 Links to the preceding and following nodes in the chain.
5902 @end itemize
5903
5904 @item
5905 A @dfn{pretty-printer} function which is responsible for
5906 inserting the textual representation of a data
5907 element value into the current buffer.
5908 @end itemize
5909
5910 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5911 the resulting ewoc structure to other functions in the Ewoc package to
5912 build nodes within it, and display it in the buffer. Once it is
5913 displayed in the buffer, other functions determine the correspondence
5914 between buffer positions and nodes, move point from one node's textual
5915 representation to another, and so forth. @xref{Abstract Display
5916 Functions}.
5917
5918 @cindex encapsulation, ewoc
5919 @c or "@cindex encapsulation, abstract display"?
5920 A node @dfn{encapsulates} a data element much the way a variable
5921 holds a value. Normally, encapsulation occurs as a part of adding a
5922 node to the ewoc. You can retrieve the data element value and place a
5923 new value in its place, like so:
5924
5925 @lisp
5926 (ewoc-data @var{node})
5927 @result{} value
5928
5929 (ewoc-set-data @var{node} @var{new-value})
5930 @result{} @var{new-value}
5931 @end lisp
5932
5933 @noindent
5934 You can also use, as the data element value, a Lisp object (list or
5935 vector) that is a container for the ``real'' value, or an index into
5936 some other structure. The example (@pxref{Abstract Display Example})
5937 uses the latter approach.
5938
5939 When the data changes, you will want to update the text in the
5940 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5941 just specific nodes using @code{ewoc-invalidate}, or all nodes
5942 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5943 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5944 and add new nodes in their place. Deleting a node from an ewoc deletes
5945 its associated textual description from buffer, as well.
5946
5947 @menu
5948 * Abstract Display Functions:: Functions in the Ewoc package.
5949 * Abstract Display Example:: Example of using Ewoc.
5950 @end menu
5951
5952 @node Abstract Display Functions
5953 @subsection Abstract Display Functions
5954
5955 In this subsection, @var{ewoc} and @var{node} stand for the
5956 structures described above (@pxref{Abstract Display}), while
5957 @var{data} stands for an arbitrary Lisp object used as a data element.
5958
5959 @defun ewoc-create pretty-printer &optional header footer nosep
5960 This constructs and returns a new ewoc, with no nodes (and thus no data
5961 elements). @var{pretty-printer} should be a function that takes one
5962 argument, a data element of the sort you plan to use in this ewoc, and
5963 inserts its textual description at point using @code{insert} (and never
5964 @code{insert-before-markers}, because that would interfere with the
5965 Ewoc package's internal mechanisms).
5966
5967 Normally, a newline is automatically inserted after the header,
5968 the footer and every node's textual description. If @var{nosep}
5969 is non-@code{nil}, no newline is inserted. This may be useful for
5970 displaying an entire ewoc on a single line, for example, or for
5971 making nodes ``invisible'' by arranging for @var{pretty-printer}
5972 to do nothing for those nodes.
5973
5974 An ewoc maintains its text in the buffer that is current when
5975 you create it, so switch to the intended buffer before calling
5976 @code{ewoc-create}.
5977 @end defun
5978
5979 @defun ewoc-buffer ewoc
5980 This returns the buffer where @var{ewoc} maintains its text.
5981 @end defun
5982
5983 @defun ewoc-get-hf ewoc
5984 This returns a cons cell @code{(@var{header} . @var{footer})}
5985 made from @var{ewoc}'s header and footer.
5986 @end defun
5987
5988 @defun ewoc-set-hf ewoc header footer
5989 This sets the header and footer of @var{ewoc} to the strings
5990 @var{header} and @var{footer}, respectively.
5991 @end defun
5992
5993 @defun ewoc-enter-first ewoc data
5994 @defunx ewoc-enter-last ewoc data
5995 These add a new node encapsulating @var{data}, putting it, respectively,
5996 at the beginning or end of @var{ewoc}'s chain of nodes.
5997 @end defun
5998
5999 @defun ewoc-enter-before ewoc node data
6000 @defunx ewoc-enter-after ewoc node data
6001 These add a new node encapsulating @var{data}, adding it to
6002 @var{ewoc} before or after @var{node}, respectively.
6003 @end defun
6004
6005 @defun ewoc-prev ewoc node
6006 @defunx ewoc-next ewoc node
6007 These return, respectively, the previous node and the next node of @var{node}
6008 in @var{ewoc}.
6009 @end defun
6010
6011 @defun ewoc-nth ewoc n
6012 This returns the node in @var{ewoc} found at zero-based index @var{n}.
6013 A negative @var{n} means count from the end. @code{ewoc-nth} returns
6014 @code{nil} if @var{n} is out of range.
6015 @end defun
6016
6017 @defun ewoc-data node
6018 This extracts the data encapsulated by @var{node} and returns it.
6019 @end defun
6020
6021 @defun ewoc-set-data node data
6022 This sets the data encapsulated by @var{node} to @var{data}.
6023 @end defun
6024
6025 @defun ewoc-locate ewoc &optional pos guess
6026 This determines the node in @var{ewoc} which contains point (or
6027 @var{pos} if specified), and returns that node. If @var{ewoc} has no
6028 nodes, it returns @code{nil}. If @var{pos} is before the first node,
6029 it returns the first node; if @var{pos} is after the last node, it returns
6030 the last node. The optional third arg @var{guess}
6031 should be a node that is likely to be near @var{pos}; this doesn't
6032 alter the result, but makes the function run faster.
6033 @end defun
6034
6035 @defun ewoc-location node
6036 This returns the start position of @var{node}.
6037 @end defun
6038
6039 @defun ewoc-goto-prev ewoc arg
6040 @defunx ewoc-goto-next ewoc arg
6041 These move point to the previous or next, respectively, @var{arg}th node
6042 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6043 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6044 moves past the last node, returning @code{nil}. Excepting this special
6045 case, these functions return the node moved to.
6046 @end defun
6047
6048 @defun ewoc-goto-node ewoc node
6049 This moves point to the start of @var{node} in @var{ewoc}.
6050 @end defun
6051
6052 @defun ewoc-refresh ewoc
6053 This function regenerates the text of @var{ewoc}. It works by
6054 deleting the text between the header and the footer, i.e., all the
6055 data elements' representations, and then calling the pretty-printer
6056 function for each node, one by one, in order.
6057 @end defun
6058
6059 @defun ewoc-invalidate ewoc &rest nodes
6060 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6061 @var{ewoc} are updated instead of the entire set.
6062 @end defun
6063
6064 @defun ewoc-delete ewoc &rest nodes
6065 This deletes each node in @var{nodes} from @var{ewoc}.
6066 @end defun
6067
6068 @defun ewoc-filter ewoc predicate &rest args
6069 This calls @var{predicate} for each data element in @var{ewoc} and
6070 deletes those nodes for which @var{predicate} returns @code{nil}.
6071 Any @var{args} are passed to @var{predicate}.
6072 @end defun
6073
6074 @defun ewoc-collect ewoc predicate &rest args
6075 This calls @var{predicate} for each data element in @var{ewoc}
6076 and returns a list of those elements for which @var{predicate}
6077 returns non-@code{nil}. The elements in the list are ordered
6078 as in the buffer. Any @var{args} are passed to @var{predicate}.
6079 @end defun
6080
6081 @defun ewoc-map map-function ewoc &rest args
6082 This calls @var{map-function} for each data element in @var{ewoc} and
6083 updates those nodes for which @var{map-function} returns non-@code{nil}.
6084 Any @var{args} are passed to @var{map-function}.
6085 @end defun
6086
6087 @node Abstract Display Example
6088 @subsection Abstract Display Example
6089
6090 Here is a simple example using functions of the ewoc package to
6091 implement a ``color components display'', an area in a buffer that
6092 represents a vector of three integers (itself representing a 24-bit RGB
6093 value) in various ways.
6094
6095 @example
6096 (setq colorcomp-ewoc nil
6097 colorcomp-data nil
6098 colorcomp-mode-map nil
6099 colorcomp-labels ["Red" "Green" "Blue"])
6100
6101 (defun colorcomp-pp (data)
6102 (if data
6103 (let ((comp (aref colorcomp-data data)))
6104 (insert (aref colorcomp-labels data) "\t: #x"
6105 (format "%02X" comp) " "
6106 (make-string (ash comp -2) ?#) "\n"))
6107 (let ((cstr (format "#%02X%02X%02X"
6108 (aref colorcomp-data 0)
6109 (aref colorcomp-data 1)
6110 (aref colorcomp-data 2)))
6111 (samp " (sample text) "))
6112 (insert "Color\t: "
6113 (propertize samp 'face
6114 `(foreground-color . ,cstr))
6115 (propertize samp 'face
6116 `(background-color . ,cstr))
6117 "\n"))))
6118
6119 (defun colorcomp (color)
6120 "Allow fiddling with COLOR in a new buffer.
6121 The buffer is in Color Components mode."
6122 (interactive "sColor (name or #RGB or #RRGGBB): ")
6123 (when (string= "" color)
6124 (setq color "green"))
6125 (unless (color-values color)
6126 (error "No such color: %S" color))
6127 (switch-to-buffer
6128 (generate-new-buffer (format "originally: %s" color)))
6129 (kill-all-local-variables)
6130 (setq major-mode 'colorcomp-mode
6131 mode-name "Color Components")
6132 (use-local-map colorcomp-mode-map)
6133 (erase-buffer)
6134 (buffer-disable-undo)
6135 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6136 (color-values color))))
6137 (ewoc (ewoc-create 'colorcomp-pp
6138 "\nColor Components\n\n"
6139 (substitute-command-keys
6140 "\n\\@{colorcomp-mode-map@}"))))
6141 (set (make-local-variable 'colorcomp-data) data)
6142 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6143 (ewoc-enter-last ewoc 0)
6144 (ewoc-enter-last ewoc 1)
6145 (ewoc-enter-last ewoc 2)
6146 (ewoc-enter-last ewoc nil)))
6147 @end example
6148
6149 @cindex controller part, model/view/controller
6150 This example can be extended to be a ``color selection widget'' (in
6151 other words, the controller part of the ``model/view/controller''
6152 design paradigm) by defining commands to modify @code{colorcomp-data}
6153 and to ``finish'' the selection process, and a keymap to tie it all
6154 together conveniently.
6155
6156 @smallexample
6157 (defun colorcomp-mod (index limit delta)
6158 (let ((cur (aref colorcomp-data index)))
6159 (unless (= limit cur)
6160 (aset colorcomp-data index (+ cur delta)))
6161 (ewoc-invalidate
6162 colorcomp-ewoc
6163 (ewoc-nth colorcomp-ewoc index)
6164 (ewoc-nth colorcomp-ewoc -1))))
6165
6166 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6167 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6168 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6169 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6170 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6171 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6172
6173 (defun colorcomp-copy-as-kill-and-exit ()
6174 "Copy the color components into the kill ring and kill the buffer.
6175 The string is formatted #RRGGBB (hash followed by six hex digits)."
6176 (interactive)
6177 (kill-new (format "#%02X%02X%02X"
6178 (aref colorcomp-data 0)
6179 (aref colorcomp-data 1)
6180 (aref colorcomp-data 2)))
6181 (kill-buffer nil))
6182
6183 (setq colorcomp-mode-map
6184 (let ((m (make-sparse-keymap)))
6185 (suppress-keymap m)
6186 (define-key m "i" 'colorcomp-R-less)
6187 (define-key m "o" 'colorcomp-R-more)
6188 (define-key m "k" 'colorcomp-G-less)
6189 (define-key m "l" 'colorcomp-G-more)
6190 (define-key m "," 'colorcomp-B-less)
6191 (define-key m "." 'colorcomp-B-more)
6192 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6193 m))
6194 @end smallexample
6195
6196 Note that we never modify the data in each node, which is fixed when the
6197 ewoc is created to be either @code{nil} or an index into the vector
6198 @code{colorcomp-data}, the actual color components.
6199
6200 @node Blinking
6201 @section Blinking Parentheses
6202 @cindex parenthesis matching
6203 @cindex blinking parentheses
6204 @cindex balancing parentheses
6205
6206 This section describes the mechanism by which Emacs shows a matching
6207 open parenthesis when the user inserts a close parenthesis.
6208
6209 @defvar blink-paren-function
6210 The value of this variable should be a function (of no arguments) to
6211 be called whenever a character with close parenthesis syntax is inserted.
6212 The value of @code{blink-paren-function} may be @code{nil}, in which
6213 case nothing is done.
6214 @end defvar
6215
6216 @defopt blink-matching-paren
6217 If this variable is @code{nil}, then @code{blink-matching-open} does
6218 nothing.
6219 @end defopt
6220
6221 @defopt blink-matching-paren-distance
6222 This variable specifies the maximum distance to scan for a matching
6223 parenthesis before giving up.
6224 @end defopt
6225
6226 @defopt blink-matching-delay
6227 This variable specifies the number of seconds to keep indicating the
6228 matching parenthesis. A fraction of a second often gives good
6229 results, but the default is 1, which works on all systems.
6230 @end defopt
6231
6232 @deffn Command blink-matching-open
6233 This function is the default value of @code{blink-paren-function}. It
6234 assumes that point follows a character with close parenthesis syntax
6235 and applies the appropriate effect momentarily to the matching opening
6236 character. If that character is not already on the screen, it
6237 displays the character's context in the echo area. To avoid long
6238 delays, this function does not search farther than
6239 @code{blink-matching-paren-distance} characters.
6240
6241 Here is an example of calling this function explicitly.
6242
6243 @smallexample
6244 @group
6245 (defun interactive-blink-matching-open ()
6246 "Indicate momentarily the start of parenthesized sexp before point."
6247 (interactive)
6248 @end group
6249 @group
6250 (let ((blink-matching-paren-distance
6251 (buffer-size))
6252 (blink-matching-paren t))
6253 (blink-matching-open)))
6254 @end group
6255 @end smallexample
6256 @end deffn
6257
6258 @node Character Display
6259 @section Character Display
6260
6261 This section describes how characters are actually displayed by
6262 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6263 graphical symbol which occupies one character position on the screen),
6264 whose appearance corresponds to the character itself. For example,
6265 the character @samp{a} (character code 97) is displayed as @samp{a}.
6266 Some characters, however, are displayed specially. For example, the
6267 formfeed character (character code 12) is usually displayed as a
6268 sequence of two glyphs, @samp{^L}, while the newline character
6269 (character code 10) starts a new screen line.
6270
6271 You can modify how each character is displayed by defining a
6272 @dfn{display table}, which maps each character code into a sequence of
6273 glyphs. @xref{Display Tables}.
6274
6275 @menu
6276 * Usual Display:: The usual conventions for displaying characters.
6277 * Display Tables:: What a display table consists of.
6278 * Active Display Table:: How Emacs selects a display table to use.
6279 * Glyphs:: How to define a glyph, and what glyphs mean.
6280 * Glyphless Chars:: How glyphless characters are drawn.
6281 @end menu
6282
6283 @node Usual Display
6284 @subsection Usual Display Conventions
6285
6286 Here are the conventions for displaying each character code (in the
6287 absence of a display table, which can override these
6288 @iftex
6289 conventions).
6290 @end iftex
6291 @ifnottex
6292 conventions; @pxref{Display Tables}).
6293 @end ifnottex
6294
6295 @cindex printable ASCII characters
6296 @itemize @bullet
6297 @item
6298 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6299 through 126 (consisting of numerals, English letters, and symbols like
6300 @samp{#}) are displayed literally.
6301
6302 @item
6303 The tab character (character code 9) displays as whitespace stretching
6304 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6305 Emacs Manual}. The variable @code{tab-width} controls the number of
6306 spaces per tab stop (see below).
6307
6308 @item
6309 The newline character (character code 10) has a special effect: it
6310 ends the preceding line and starts a new line.
6311
6312 @cindex ASCII control characters
6313 @item
6314 The non-printable @dfn{@acronym{ASCII} control characters}---character
6315 codes 0 through 31, as well as the @key{DEL} character (character code
6316 127)---display in one of two ways according to the variable
6317 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6318 these characters are displayed as sequences of two glyphs, where the
6319 first glyph is @samp{^} (a display table can specify a glyph to use
6320 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6321 @samp{^?}.
6322
6323 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6324 octal escapes (see below).
6325
6326 This rule also applies to carriage return (character code 13), if that
6327 character appears in the buffer. But carriage returns usually do not
6328 appear in buffer text; they are eliminated as part of end-of-line
6329 conversion (@pxref{Coding System Basics}).
6330
6331 @cindex octal escapes
6332 @item
6333 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6334 through 255 (@pxref{Text Representations}). These characters display
6335 as @dfn{octal escapes}: sequences of four glyphs, where the first
6336 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6337 digit characters representing the character code in octal. (A display
6338 table can specify a glyph to use instead of @samp{\}.)
6339
6340 @item
6341 Each non-@acronym{ASCII} character with code above 255 is displayed
6342 literally, if the terminal supports it. If the terminal does not
6343 support it, the character is said to be @dfn{glyphless}, and it is
6344 usually displayed using a placeholder glyph. For example, if a
6345 graphical terminal has no font for a character, Emacs usually displays
6346 a box containing the character code in hexadecimal. @xref{Glyphless
6347 Chars}.
6348 @end itemize
6349
6350 The above display conventions apply even when there is a display
6351 table, for any character whose entry in the active display table is
6352 @code{nil}. Thus, when you set up a display table, you need only
6353 specify the characters for which you want special behavior.
6354
6355 The following variables affect how certain characters are displayed
6356 on the screen. Since they change the number of columns the characters
6357 occupy, they also affect the indentation functions. They also affect
6358 how the mode line is displayed; if you want to force redisplay of the
6359 mode line using the new values, call the function
6360 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6361
6362 @defopt ctl-arrow
6363 @cindex control characters in display
6364 This buffer-local variable controls how control characters are
6365 displayed. If it is non-@code{nil}, they are displayed as a caret
6366 followed by the character: @samp{^A}. If it is @code{nil}, they are
6367 displayed as octal escapes: a backslash followed by three octal
6368 digits, as in @samp{\001}.
6369 @end defopt
6370
6371 @defopt tab-width
6372 The value of this buffer-local variable is the spacing between tab
6373 stops used for displaying tab characters in Emacs buffers. The value
6374 is in units of columns, and the default is 8. Note that this feature
6375 is completely independent of the user-settable tab stops used by the
6376 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6377 @end defopt
6378
6379 @node Display Tables
6380 @subsection Display Tables
6381
6382 @cindex display table
6383 A display table is a special-purpose char-table
6384 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6385 is used to override the usual character display conventions. This
6386 section describes how to make, inspect, and assign elements to a
6387 display table object.
6388
6389 @defun make-display-table
6390 This creates and returns a display table. The table initially has
6391 @code{nil} in all elements.
6392 @end defun
6393
6394 The ordinary elements of the display table are indexed by character
6395 codes; the element at index @var{c} says how to display the character
6396 code @var{c}. The value should be @code{nil} (which means to display
6397 the character @var{c} according to the usual display conventions;
6398 @pxref{Usual Display}), or a vector of glyph codes (which means to
6399 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6400
6401 @strong{Warning:} if you use the display table to change the display
6402 of newline characters, the whole buffer will be displayed as one long
6403 ``line''.
6404
6405 The display table also has six ``extra slots'' which serve special
6406 purposes. Here is a table of their meanings; @code{nil} in any slot
6407 means to use the default for that slot, as stated below.
6408
6409 @table @asis
6410 @item 0
6411 The glyph for the end of a truncated screen line (the default for this
6412 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6413 arrows in the fringes to indicate truncation, so the display table has
6414 no effect.
6415
6416 @item 1
6417 The glyph for the end of a continued line (the default is @samp{\}).
6418 On graphical terminals, Emacs uses curved arrows in the fringes to
6419 indicate continuation, so the display table has no effect.
6420
6421 @item 2
6422 The glyph for indicating a character displayed as an octal character
6423 code (the default is @samp{\}).
6424
6425 @item 3
6426 The glyph for indicating a control character (the default is @samp{^}).
6427
6428 @item 4
6429 A vector of glyphs for indicating the presence of invisible lines (the
6430 default is @samp{...}). @xref{Selective Display}.
6431
6432 @item 5
6433 The glyph used to draw the border between side-by-side windows (the
6434 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6435 when there are no scroll bars; if scroll bars are supported and in use,
6436 a scroll bar separates the two windows.
6437 @end table
6438
6439 For example, here is how to construct a display table that mimics
6440 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6441 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6442
6443 @example
6444 (setq disptab (make-display-table))
6445 (dotimes (i 32)
6446 (or (= i ?\t)
6447 (= i ?\n)
6448 (aset disptab i
6449 (vector (make-glyph-code ?^ 'escape-glyph)
6450 (make-glyph-code (+ i 64) 'escape-glyph)))))
6451 (aset disptab 127
6452 (vector (make-glyph-code ?^ 'escape-glyph)
6453 (make-glyph-code ?? 'escape-glyph)))))
6454 @end example
6455
6456 @defun display-table-slot display-table slot
6457 This function returns the value of the extra slot @var{slot} of
6458 @var{display-table}. The argument @var{slot} may be a number from 0 to
6459 5 inclusive, or a slot name (symbol). Valid symbols are
6460 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6461 @code{selective-display}, and @code{vertical-border}.
6462 @end defun
6463
6464 @defun set-display-table-slot display-table slot value
6465 This function stores @var{value} in the extra slot @var{slot} of
6466 @var{display-table}. The argument @var{slot} may be a number from 0 to
6467 5 inclusive, or a slot name (symbol). Valid symbols are
6468 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6469 @code{selective-display}, and @code{vertical-border}.
6470 @end defun
6471
6472 @defun describe-display-table display-table
6473 This function displays a description of the display table
6474 @var{display-table} in a help buffer.
6475 @end defun
6476
6477 @deffn Command describe-current-display-table
6478 This command displays a description of the current display table in a
6479 help buffer.
6480 @end deffn
6481
6482 @node Active Display Table
6483 @subsection Active Display Table
6484 @cindex active display table
6485
6486 Each window can specify a display table, and so can each buffer.
6487 The window's display table, if there is one, takes precedence over the
6488 buffer's display table. If neither exists, Emacs tries to use the
6489 standard display table; if that is @code{nil}, Emacs uses the usual
6490 character display conventions (@pxref{Usual Display}).
6491
6492 Note that display tables affect how the mode line is displayed, so
6493 if you want to force redisplay of the mode line using a new display
6494 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6495
6496 @defun window-display-table &optional window
6497 This function returns @var{window}'s display table, or @code{nil} if
6498 there is none. The default for @var{window} is the selected window.
6499 @end defun
6500
6501 @defun set-window-display-table window table
6502 This function sets the display table of @var{window} to @var{table}.
6503 The argument @var{table} should be either a display table or
6504 @code{nil}.
6505 @end defun
6506
6507 @defvar buffer-display-table
6508 This variable is automatically buffer-local in all buffers; its value
6509 specifies the buffer's display table. If it is @code{nil}, there is
6510 no buffer display table.
6511 @end defvar
6512
6513 @defvar standard-display-table
6514 The value of this variable is the standard display table, which is
6515 used when Emacs is displaying a buffer in a window with neither a
6516 window display table nor a buffer display table defined. Its default
6517 is @code{nil}.
6518 @end defvar
6519
6520 The @file{disp-table} library defines several functions for changing
6521 the standard display table.
6522
6523 @node Glyphs
6524 @subsection Glyphs
6525 @cindex glyph
6526
6527 @cindex glyph code
6528 A @dfn{glyph} is a graphical symbol which occupies a single
6529 character position on the screen. Each glyph is represented in Lisp
6530 as a @dfn{glyph code}, which specifies a character and optionally a
6531 face to display it in (@pxref{Faces}). The main use of glyph codes is
6532 as the entries of display tables (@pxref{Display Tables}). The
6533 following functions are used to manipulate glyph codes:
6534
6535 @defun make-glyph-code char &optional face
6536 This function returns a glyph code representing char @var{char} with
6537 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6538 uses the default face; in that case, the glyph code is an integer. If
6539 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6540 integer object.
6541 @end defun
6542
6543 @defun glyph-char glyph
6544 This function returns the character of glyph code @var{glyph}.
6545 @end defun
6546
6547 @defun glyph-face glyph
6548 This function returns face of glyph code @var{glyph}, or @code{nil} if
6549 @var{glyph} uses the default face.
6550 @end defun
6551
6552 @ifnottex
6553 You can set up a @dfn{glyph table} to change how glyph codes are
6554 actually displayed on text terminals. This feature is semi-obsolete;
6555 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6556
6557 @defvar glyph-table
6558 The value of this variable, if non-@code{nil}, is the current glyph
6559 table. It takes effect only on character terminals; on graphical
6560 displays, all glyphs are displayed literally. The glyph table should
6561 be a vector whose @var{g}th element specifies how to display glyph
6562 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6563 is unspecified. Each element should be one of the following:
6564
6565 @table @asis
6566 @item @code{nil}
6567 Display this glyph literally.
6568
6569 @item a string
6570 Display this glyph by sending the specified string to the terminal.
6571
6572 @item a glyph code
6573 Display the specified glyph code instead.
6574 @end table
6575
6576 Any integer glyph code greater than or equal to the length of the
6577 glyph table is displayed literally.
6578 @end defvar
6579 @end ifnottex
6580
6581 @node Glyphless Chars
6582 @subsection Glyphless Character Display
6583 @cindex glyphless characters
6584
6585 @dfn{Glyphless characters} are characters which are displayed in a
6586 special way, e.g., as a box containing a hexadecimal code, instead of
6587 being displayed literally. These include characters which are
6588 explicitly defined to be glyphless, as well as characters for which
6589 there is no available font (on a graphical display), and characters
6590 which cannot be encoded by the terminal's coding system (on a text
6591 terminal).
6592
6593 @defvar glyphless-char-display
6594 The value of this variable is a char-table which defines glyphless
6595 characters and how they are displayed. Each entry must be one of the
6596 following display methods:
6597
6598 @table @asis
6599 @item @code{nil}
6600 Display the character in the usual way.
6601
6602 @item @code{zero-width}
6603 Don't display the character.
6604
6605 @item @code{thin-space}
6606 Display a thin space, 1-pixel wide on graphical displays, or
6607 1-character wide on text terminals.
6608
6609 @item @code{empty-box}
6610 Display an empty box.
6611
6612 @item @code{hex-code}
6613 Display a box containing the Unicode codepoint of the character, in
6614 hexadecimal notation.
6615
6616 @item an @acronym{ASCII} string
6617 Display a box containing that string. The string should contain at
6618 most 6 @acronym{ASCII} characters.
6619
6620 @item a cons cell @code{(@var{graphical} . @var{text})}
6621 Display with @var{graphical} on graphical displays, and with
6622 @var{text} on text terminals. Both @var{graphical} and @var{text}
6623 must be one of the display methods described above.
6624 @end table
6625
6626 @noindent
6627 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6628 @acronym{ASCII} string display methods are drawn with the
6629 @code{glyphless-char} face. On text terminals, a box is emulated by
6630 square brackets, @samp{[]}.
6631
6632 The char-table has one extra slot, which determines how to display any
6633 character that cannot be displayed with any available font, or cannot
6634 be encoded by the terminal's coding system. Its value should be one
6635 of the above display methods, except @code{zero-width} or a cons cell.
6636
6637 If a character has a non-@code{nil} entry in an active display table,
6638 the display table takes effect; in this case, Emacs does not consult
6639 @code{glyphless-char-display} at all.
6640 @end defvar
6641
6642 @defopt glyphless-char-display-control
6643 This user option provides a convenient way to set
6644 @code{glyphless-char-display} for groups of similar characters. Do
6645 not set its value directly from Lisp code; the value takes effect only
6646 via a custom @code{:set} function (@pxref{Variable Definitions}),
6647 which updates @code{glyphless-char-display}.
6648
6649 Its value should be an alist of elements @code{(@var{group}
6650 . @var{method})}, where @var{group} is a symbol specifying a group of
6651 characters, and @var{method} is a symbol specifying how to display
6652 them.
6653
6654 @var{group} should be one of the following:
6655
6656 @table @code
6657 @item c0-control
6658 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6659 excluding the newline and tab characters (normally displayed as escape
6660 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6661 emacs, The GNU Emacs Manual}).
6662
6663 @item c1-control
6664 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6665 @code{U+009F} (normally displayed as octal escape sequences like
6666 @samp{\230}).
6667
6668 @item format-control
6669 Characters of Unicode General Category ``Cf'', such as @samp{U+200E}
6670 (Left-to-Right Mark), but excluding characters that have graphic
6671 images, such as @samp{U+00AD} (Soft Hyphen).
6672
6673 @item no-font
6674 Characters for there is no suitable font, or which cannot be encoded
6675 by the terminal's coding system.
6676 @end table
6677
6678 @c FIXME: this can also be 'acronym', but that's not currently
6679 @c completely implemented; it applies only to the format-control
6680 @c group, and only works if the acronym is in 'char-acronym-table'.
6681 The @var{method} symbol should be one of @code{zero-width},
6682 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6683 the same meanings as in @code{glyphless-char-display}, above.
6684 @end defopt
6685
6686 @node Beeping
6687 @section Beeping
6688 @cindex bell
6689
6690 This section describes how to make Emacs ring the bell (or blink the
6691 screen) to attract the user's attention. Be conservative about how
6692 often you do this; frequent bells can become irritating. Also be
6693 careful not to use just beeping when signaling an error is more
6694 appropriate (@pxref{Errors}).
6695
6696 @defun ding &optional do-not-terminate
6697 @cindex keyboard macro termination
6698 This function beeps, or flashes the screen (see @code{visible-bell} below).
6699 It also terminates any keyboard macro currently executing unless
6700 @var{do-not-terminate} is non-@code{nil}.
6701 @end defun
6702
6703 @defun beep &optional do-not-terminate
6704 This is a synonym for @code{ding}.
6705 @end defun
6706
6707 @defopt visible-bell
6708 This variable determines whether Emacs should flash the screen to
6709 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6710 This is effective on graphical displays, and on text terminals
6711 provided the terminal's Termcap entry defines the visible bell
6712 capability (@samp{vb}).
6713 @end defopt
6714
6715 @defvar ring-bell-function
6716 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6717 bell''. Its value should be a function of no arguments. If this is
6718 non-@code{nil}, it takes precedence over the @code{visible-bell}
6719 variable.
6720 @end defvar
6721
6722 @node Window Systems
6723 @section Window Systems
6724
6725 Emacs works with several window systems, most notably the X Window
6726 System. Both Emacs and X use the term ``window'', but use it
6727 differently. An Emacs frame is a single window as far as X is
6728 concerned; the individual Emacs windows are not known to X at all.
6729
6730 @defvar window-system
6731 This terminal-local variable tells Lisp programs what window system
6732 Emacs is using for displaying the frame. The possible values are
6733
6734 @table @code
6735 @item x
6736 @cindex X Window System
6737 Emacs is displaying the frame using X.
6738 @item w32
6739 Emacs is displaying the frame using native MS-Windows GUI.
6740 @item ns
6741 Emacs is displaying the frame using the Nextstep interface (used on
6742 GNUstep and Mac OS X).
6743 @item pc
6744 Emacs is displaying the frame using MS-DOS direct screen writes.
6745 @item nil
6746 Emacs is displaying the frame on a character-based terminal.
6747 @end table
6748 @end defvar
6749
6750 @defvar initial-window-system
6751 This variable holds the value of @code{window-system} used for the
6752 first frame created by Emacs during startup. (When Emacs is invoked
6753 with the @option{--daemon} option, it does not create any initial
6754 frames, so @code{initial-window-system} is @code{nil}, except on
6755 MS-Windows, where it is still @code{w32}. @xref{Initial Options,
6756 daemon,, emacs, The GNU Emacs Manual}.)
6757 @end defvar
6758
6759 @defun window-system &optional frame
6760 This function returns a symbol whose name tells what window system is
6761 used for displaying @var{frame} (which defaults to the currently
6762 selected frame). The list of possible symbols it returns is the same
6763 one documented for the variable @code{window-system} above.
6764 @end defun
6765
6766 Do @emph{not} use @code{window-system} and
6767 @code{initial-window-system} as predicates or boolean flag variables,
6768 if you want to write code that works differently on text terminals and
6769 graphic displays. That is because @code{window-system} is not a good
6770 indicator of Emacs capabilities on a given display type. Instead, use
6771 @code{display-graphic-p} or any of the other @code{display-*-p}
6772 predicates described in @ref{Display Feature Testing}.
6773
6774 @node Bidirectional Display
6775 @section Bidirectional Display
6776 @cindex bidirectional display
6777 @cindex right-to-left text
6778
6779 Emacs can display text written in scripts, such as Arabic, Farsi,
6780 and Hebrew, whose natural ordering for horizontal text display runs
6781 from right to left. Furthermore, segments of Latin script and digits
6782 embedded in right-to-left text are displayed left-to-right, while
6783 segments of right-to-left script embedded in left-to-right text
6784 (e.g., Arabic or Hebrew text in comments or strings in a program
6785 source file) are appropriately displayed right-to-left. We call such
6786 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6787 text}. This section describes the facilities and options for editing
6788 and displaying bidirectional text.
6789
6790 @cindex logical order
6791 @cindex reading order
6792 @cindex visual order
6793 @cindex unicode bidirectional algorithm
6794 @cindex UBA
6795 @cindex bidirectional reordering
6796 @cindex reordering, of bidirectional text
6797 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6798 @dfn{reading}) order, i.e., the order in which a human would read
6799 each character. In right-to-left and bidirectional text, the order in
6800 which characters are displayed on the screen (called @dfn{visual
6801 order}) is not the same as logical order; the characters' screen
6802 positions do not increase monotonically with string or buffer
6803 position. In performing this @dfn{bidirectional reordering}, Emacs
6804 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6805 which is described in Annex #9 of the Unicode standard
6806 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6807 Bidirectionality'' class implementation of the @acronym{UBA},
6808 consistent with the requirements of the Unicode Standard v7.0.
6809
6810 @defvar bidi-display-reordering
6811 If the value of this buffer-local variable is non-@code{nil} (the
6812 default), Emacs performs bidirectional reordering for display. The
6813 reordering affects buffer text, as well as display strings and overlay
6814 strings from text and overlay properties in the buffer (@pxref{Overlay
6815 Properties}, and @pxref{Display Property}). If the value is
6816 @code{nil}, Emacs does not perform bidirectional reordering in the
6817 buffer.
6818
6819 The default value of @code{bidi-display-reordering} controls the
6820 reordering of strings which are not directly supplied by a buffer,
6821 including the text displayed in mode lines (@pxref{Mode Line Format})
6822 and header lines (@pxref{Header Lines}).
6823 @end defvar
6824
6825 @cindex unibyte buffers, and bidi reordering
6826 Emacs never reorders the text of a unibyte buffer, even if
6827 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6828 is because unibyte buffers contain raw bytes, not characters, and thus
6829 lack the directionality properties required for reordering.
6830 Therefore, to test whether text in a buffer will be reordered for
6831 display, it is not enough to test the value of
6832 @code{bidi-display-reordering} alone. The correct test is this:
6833
6834 @example
6835 (if (and enable-multibyte-characters
6836 bidi-display-reordering)
6837 ;; Buffer is being reordered for display
6838 )
6839 @end example
6840
6841 However, unibyte display and overlay strings @emph{are} reordered if
6842 their parent buffer is reordered. This is because plain-@sc{ascii}
6843 strings are stored by Emacs as unibyte strings. If a unibyte display
6844 or overlay string includes non-@sc{ascii} characters, these characters
6845 are assumed to have left-to-right direction.
6846
6847 @cindex display properties, and bidi reordering of text
6848 Text covered by @code{display} text properties, by overlays with
6849 @code{display} properties whose value is a string, and by any other
6850 properties that replace buffer text, is treated as a single unit when
6851 it is reordered for display. That is, the entire chunk of text
6852 covered by these properties is reordered together. Moreover, the
6853 bidirectional properties of the characters in such a chunk of text are
6854 ignored, and Emacs reorders them as if they were replaced with a
6855 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6856 Character}. This means that placing a display property over a portion
6857 of text may change the way that the surrounding text is reordered for
6858 display. To prevent this unexpected effect, always place such
6859 properties on text whose directionality is identical with text that
6860 surrounds it.
6861
6862 @cindex base direction of a paragraph
6863 Each paragraph of bidirectional text has a @dfn{base direction},
6864 either right-to-left or left-to-right. Left-to-right paragraphs are
6865 displayed beginning at the left margin of the window, and are
6866 truncated or continued when the text reaches the right margin.
6867 Right-to-left paragraphs are displayed beginning at the right margin,
6868 and are continued or truncated at the left margin.
6869
6870 By default, Emacs determines the base direction of each paragraph by
6871 looking at the text at its beginning. The precise method of
6872 determining the base direction is specified by the @acronym{UBA}; in a
6873 nutshell, the first character in a paragraph that has an explicit
6874 directionality determines the base direction of the paragraph.
6875 However, sometimes a buffer may need to force a certain base direction
6876 for its paragraphs. For example, buffers containing program source
6877 code should force all paragraphs to be displayed left-to-right. You
6878 can use following variable to do this:
6879
6880 @defvar bidi-paragraph-direction
6881 If the value of this buffer-local variable is the symbol
6882 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6883 buffer are assumed to have that specified direction. Any other value
6884 is equivalent to @code{nil} (the default), which means to determine
6885 the base direction of each paragraph from its contents.
6886
6887 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6888 Modes for program source code should set this to @code{left-to-right}.
6889 Prog mode does this by default, so modes derived from Prog mode do not
6890 need to set this explicitly (@pxref{Basic Major Modes}).
6891 @end defvar
6892
6893 @defun current-bidi-paragraph-direction &optional buffer
6894 This function returns the paragraph direction at point in the named
6895 @var{buffer}. The returned value is a symbol, either
6896 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6897 omitted or @code{nil}, it defaults to the current buffer. If the
6898 buffer-local value of the variable @code{bidi-paragraph-direction} is
6899 non-@code{nil}, the returned value will be identical to that value;
6900 otherwise, the returned value reflects the paragraph direction
6901 determined dynamically by Emacs. For buffers whose value of
6902 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6903 buffers, this function always returns @code{left-to-right}.
6904 @end defun
6905
6906 @cindex visual-order cursor motion
6907 Sometimes there's a need to move point in strict visual order,
6908 either to the left or to the right of its current screen position.
6909 Emacs provides a primitive to do that.
6910
6911 @defun move-point-visually direction
6912 This function moves point of the currently selected window to the
6913 buffer position that appears immediately to the right or to the left
6914 of point on the screen. If @var{direction} is positive, point will
6915 move one screen position to the right, otherwise it will move one
6916 screen position to the left. Note that, depending on the surrounding
6917 bidirectional context, this could potentially move point many buffer
6918 positions away. If invoked at the end of a screen line, the function
6919 moves point to the rightmost or leftmost screen position of the next
6920 or previous screen line, as appropriate for the value of
6921 @var{direction}.
6922
6923 The function returns the new buffer position as its value.
6924 @end defun
6925
6926 @cindex layout on display, and bidirectional text
6927 @cindex jumbled display of bidirectional text
6928 @cindex concatenating bidirectional strings
6929 Bidirectional reordering can have surprising and unpleasant effects
6930 when two strings with bidirectional content are juxtaposed in a
6931 buffer, or otherwise programmatically concatenated into a string of
6932 text. A typical problematic case is when a buffer consists of
6933 sequences of text ``fields'' separated by whitespace or punctuation
6934 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6935 punctuation characters used as separators have @dfn{weak
6936 directionality}, they take on the directionality of surrounding text.
6937 As result, a numeric field that follows a field with bidirectional
6938 content can be displayed @emph{to the left} of the preceding field,
6939 messing up the expected layout. There are several ways to avoid this
6940 problem:
6941
6942 @itemize @minus
6943 @item
6944 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6945 @acronym{LRM}, to the end of each field that may have bidirectional
6946 content, or prepend it to the beginning of the following field. The
6947 function @code{bidi-string-mark-left-to-right}, described below, comes
6948 in handy for this purpose. (In a right-to-left paragraph, use
6949 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6950 is one of the solutions recommended by the UBA.
6951
6952 @item
6953 Include the tab character in the field separator. The tab character
6954 plays the role of @dfn{segment separator} in bidirectional reordering,
6955 causing the text on either side to be reordered separately.
6956
6957 @cindex @code{space} display spec, and bidirectional text
6958 @item
6959 Separate fields with a @code{display} property or overlay with a
6960 property value of the form @code{(space . PROPS)} (@pxref{Specified
6961 Space}). Emacs treats this display specification as a @dfn{paragraph
6962 separator}, and reorders the text on either side separately.
6963 @end itemize
6964
6965 @defun bidi-string-mark-left-to-right string
6966 This function returns its argument @var{string}, possibly modified,
6967 such that the result can be safely concatenated with another string,
6968 or juxtaposed with another string in a buffer, without disrupting the
6969 relative layout of this string and the next one on display. If the
6970 string returned by this function is displayed as part of a
6971 left-to-right paragraph, it will always appear on display to the left
6972 of the text that follows it. The function works by examining the
6973 characters of its argument, and if any of those characters could cause
6974 reordering on display, the function appends the @acronym{LRM}
6975 character to the string. The appended @acronym{LRM} character is made
6976 invisible by giving it an @code{invisible} text property of @code{t}
6977 (@pxref{Invisible Text}).
6978 @end defun
6979
6980 The reordering algorithm uses the bidirectional properties of the
6981 characters stored as their @code{bidi-class} property
6982 (@pxref{Character Properties}). Lisp programs can change these
6983 properties by calling the @code{put-char-code-property} function.
6984 However, doing this requires a thorough understanding of the
6985 @acronym{UBA}, and is therefore not recommended. Any changes to the
6986 bidirectional properties of a character have global effect: they
6987 affect all Emacs frames and windows.
6988
6989 Similarly, the @code{mirroring} property is used to display the
6990 appropriate mirrored character in the reordered text. Lisp programs
6991 can affect the mirrored display by changing this property. Again, any
6992 such changes affect all of Emacs display.
6993
6994 @cindex overriding bidirectional properties
6995 @cindex directional overrides
6996 @cindex LRO
6997 @cindex RLO
6998 The bidirectional properties of characters can be overridden by
6999 inserting into the text special directional control characters,
7000 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
7001 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
7002 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
7003 control character, whichever comes first, will be displayed as if they
7004 were strong right-to-left characters, i.e.@: they will be reversed on
7005 display. Similarly, any characters between @acronym{LRO} and
7006 @acronym{PDF} or newline will display as if they were strong
7007 left-to-right, and will @emph{not} be reversed even if they are strong
7008 right-to-left characters.
7009
7010 @cindex phishing using directional overrides
7011 @cindex malicious use of directional overrides
7012 These overrides are useful when you want to make some text
7013 unaffected by the reordering algorithm, and instead directly control
7014 the display order. But they can also be used for malicious purposes,
7015 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
7016 in an email message can be manipulated to make its visual appearance
7017 unrecognizable, or similar to some popular benign location, while the
7018 real location, interpreted by a browser in the logical order, is very
7019 different.
7020
7021 Emacs provides a primitive that applications can use to detect
7022 instances of text whose bidirectional properties were overridden so as
7023 to make a left-to-right character display as if it were a
7024 right-to-left character, or vise versa.
7025
7026 @defun bidi-find-overridden-directionality from to &optional object
7027 This function looks at the text of the specified @var{object} between
7028 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
7029 the first position where it finds a strong left-to-right character
7030 whose directional properties were forced to display the character as
7031 right-to-left, or for a strong right-to-left character that was forced
7032 to display as left-to-right. If it finds no such characters in the
7033 specified region of text, it returns @code{nil}.
7034
7035 The optional argument @var{object} specifies which text to search, and
7036 defaults to the current buffer. If @var{object} is non-@code{nil}, it
7037 can be some other buffer, or it can be a string or a window. If it is
7038 a string, the function searches that string. If it is a window, the
7039 function searches the buffer displayed in that window. If a buffer
7040 whose text you want to examine is displayed in some window, we
7041 recommend to specify it by that window, rather than pass the buffer to
7042 the function. This is because telling the function about the window
7043 allows it to correctly account for window-specific overlays, which
7044 might change the result of the function if some text in the buffer is
7045 covered by overlays.
7046 @end defun
7047
7048 @cindex copying bidirectional text, preserve visual order
7049 @cindex visual order, preserve when copying bidirectional text
7050 When text that includes mixed right-to-left and left-to-right
7051 characters and bidirectional controls is copied into a different
7052 location, it can change its visual appearance, and also can affect the
7053 visual appearance of the surrounding text at destination. This is
7054 because reordering of bidirectional text specified by the
7055 @acronym{UBA} has non-trivial context-dependent effects both on the
7056 copied text and on the text at copy destination that will surround it.
7057
7058 Sometimes, a Lisp program may need to preserve the exact visual
7059 appearance of the copied text at destination, and of the text that
7060 surrounds the copy. Lisp programs can use the following function to
7061 achieve that effect.
7062
7063 @defun buffer-substring-with-bidi-context start end &optional no-properties
7064 This function works similar to @code{buffer-substring} (@pxref{Buffer
7065 Contents}), but it prepends and appends to the copied text bidi
7066 directional control characters necessary to preserve the visual
7067 appearance of the text when it is inserted at another place. Optional
7068 argument @var{no-properties}, if non-@code{nil}, means remove the text
7069 properties from the copy of the text.
7070 @end defun