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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted if input is pending.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar pre-redisplay-function
99 A function run just before redisplay. It is called with one argument,
100 the set of windows to redisplay.
101 @end defvar
102
103 Although @code{redisplay} tries immediately to redisplay, it does
104 not change how Emacs decides which parts of its frame(s) to redisplay.
105 By contrast, the following function adds certain windows to the
106 pending redisplay work (as if their contents had completely changed),
107 but does not immediately try to perform redisplay.
108
109 @defun force-window-update &optional object
110 This function forces some or all windows to be updated the next time
111 Emacs does a redisplay. If @var{object} is a window, that window is
112 to be updated. If @var{object} is a buffer or buffer name, all
113 windows displaying that buffer are to be updated. If @var{object} is
114 @code{nil} (or omitted), all windows are to be updated.
115
116 This function does not do a redisplay immediately; Emacs does that as
117 it waits for input, or when the function @code{redisplay} is called.
118 @end defun
119
120 @node Truncation
121 @section Truncation
122 @cindex line wrapping
123 @cindex line truncation
124 @cindex continuation lines
125 @cindex @samp{$} in display
126 @cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, Emacs
129 can @dfn{continue} the line (make it ``wrap'' to the next screen
130 line), or @dfn{truncate} the line (limit it to one screen line). The
131 additional screen lines used to display a long text line are called
132 @dfn{continuation} lines. Continuation is not the same as filling;
133 continuation happens on the screen only, not in the buffer contents,
134 and it breaks a line precisely at the right margin, not at a word
135 boundary. @xref{Filling}.
136
137 On a graphical display, tiny arrow images in the window fringes
138 indicate truncated and continued lines (@pxref{Fringes}). On a text
139 terminal, a @samp{$} in the rightmost column of the window indicates
140 truncation; a @samp{\} on the rightmost column indicates a line that
141 ``wraps''. (The display table can specify alternate characters to use
142 for this; @pxref{Display Tables}).
143
144 @defopt truncate-lines
145 If this buffer-local variable is non-@code{nil}, lines that extend
146 beyond the right edge of the window are truncated; otherwise, they are
147 continued. As a special exception, the variable
148 @code{truncate-partial-width-windows} takes precedence in
149 @dfn{partial-width} windows (i.e., windows that do not occupy the
150 entire frame width).
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 @cindex partial-width windows
155 This variable controls line truncation in @dfn{partial-width} windows.
156 A partial-width window is one that does not occupy the entire frame
157 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
158 truncation is determined by the variable @code{truncate-lines} (see
159 above). If the value is an integer @var{n}, lines are truncated if
160 the partial-width window has fewer than @var{n} columns, regardless of
161 the value of @code{truncate-lines}; if the partial-width window has
162 @var{n} or more columns, line truncation is determined by
163 @code{truncate-lines}. For any other non-@code{nil} value, lines are
164 truncated in every partial-width window, regardless of the value of
165 @code{truncate-lines}.
166 @end defopt
167
168 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
169 a window, that forces truncation.
170
171 @defvar wrap-prefix
172 If this buffer-local variable is non-@code{nil}, it defines a
173 @dfn{wrap prefix} which Emacs displays at the start of every
174 continuation line. (If lines are truncated, @code{wrap-prefix} is
175 never used.) Its value may be a string or an image (@pxref{Other
176 Display Specs}), or a stretch of whitespace such as specified by the
177 @code{:width} or @code{:align-to} display properties (@pxref{Specified
178 Space}). The value is interpreted in the same way as a @code{display}
179 text property. @xref{Display Property}.
180
181 A wrap prefix may also be specified for regions of text, using the
182 @code{wrap-prefix} text or overlay property. This takes precedence
183 over the @code{wrap-prefix} variable. @xref{Special Properties}.
184 @end defvar
185
186 @defvar line-prefix
187 If this buffer-local variable is non-@code{nil}, it defines a
188 @dfn{line prefix} which Emacs displays at the start of every
189 non-continuation line. Its value may be a string or an image
190 (@pxref{Other Display Specs}), or a stretch of whitespace such as
191 specified by the @code{:width} or @code{:align-to} display properties
192 (@pxref{Specified Space}). The value is interpreted in the same way
193 as a @code{display} text property. @xref{Display Property}.
194
195 A line prefix may also be specified for regions of text using the
196 @code{line-prefix} text or overlay property. This takes precedence
197 over the @code{line-prefix} variable. @xref{Special Properties}.
198 @end defvar
199
200 @ignore
201 If your buffer contains only very short lines, you might find it
202 advisable to set @code{cache-long-scans} to @code{nil}.
203
204 @defvar cache-long-scans
205 If this variable is non-@code{nil} (the default), various indentation
206 and motion functions, and Emacs redisplay, cache the results of
207 scanning the buffer, and consult the cache to avoid rescanning regions
208 of the buffer unless they are modified.
209
210 Turning off the cache speeds up processing of short lines somewhat.
211
212 This variable is automatically buffer-local in every buffer.
213 @end defvar
214 @end ignore
215
216 @node The Echo Area
217 @section The Echo Area
218 @cindex error display
219 @cindex echo area
220
221 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
222 The @dfn{echo area} is used for displaying error messages
223 (@pxref{Errors}), for messages made with the @code{message} primitive,
224 and for echoing keystrokes. It is not the same as the minibuffer,
225 despite the fact that the minibuffer appears (when active) in the same
226 place on the screen as the echo area. @xref{Minibuffer,, The
227 Minibuffer, emacs, The GNU Emacs Manual}.
228
229 Apart from the functions documented in this section, you can print
230 Lisp objects to the echo area by specifying @code{t} as the output
231 stream. @xref{Output Streams}.
232
233 @menu
234 * Displaying Messages:: Explicitly displaying text in the echo area.
235 * Progress:: Informing user about progress of a long operation.
236 * Logging Messages:: Echo area messages are logged for the user.
237 * Echo Area Customization:: Controlling the echo area.
238 @end menu
239
240 @node Displaying Messages
241 @subsection Displaying Messages in the Echo Area
242 @cindex display message in echo area
243
244 This section describes the standard functions for displaying
245 messages in the echo area.
246
247 @defun message format-string &rest arguments
248 This function displays a message in the echo area.
249 @var{format-string} is a format string, and @var{arguments} are the
250 objects for its format specifications, like in the @code{format}
251 function (@pxref{Formatting Strings}). The resulting formatted string
252 is displayed in the echo area; if it contains @code{face} text
253 properties, it is displayed with the specified faces (@pxref{Faces}).
254 The string is also added to the @file{*Messages*} buffer, but without
255 text properties (@pxref{Logging Messages}).
256
257 In batch mode, the message is printed to the standard error stream,
258 followed by a newline.
259
260 If @var{format-string} is @code{nil} or the empty string,
261 @code{message} clears the echo area; if the echo area has been
262 expanded automatically, this brings it back to its normal size. If
263 the minibuffer is active, this brings the minibuffer contents back
264 onto the screen immediately.
265
266 @example
267 @group
268 (message "Minibuffer depth is %d."
269 (minibuffer-depth))
270 @print{} Minibuffer depth is 0.
271 @result{} "Minibuffer depth is 0."
272 @end group
273
274 @group
275 ---------- Echo Area ----------
276 Minibuffer depth is 0.
277 ---------- Echo Area ----------
278 @end group
279 @end example
280
281 To automatically display a message in the echo area or in a pop-buffer,
282 depending on its size, use @code{display-message-or-buffer} (see below).
283 @end defun
284
285 @defmac with-temp-message message &rest body
286 This construct displays a message in the echo area temporarily, during
287 the execution of @var{body}. It displays @var{message}, executes
288 @var{body}, then returns the value of the last body form while restoring
289 the previous echo area contents.
290 @end defmac
291
292 @defun message-or-box format-string &rest arguments
293 This function displays a message like @code{message}, but may display it
294 in a dialog box instead of the echo area. If this function is called in
295 a command that was invoked using the mouse---more precisely, if
296 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
297 @code{nil} or a list---then it uses a dialog box or pop-up menu to
298 display the message. Otherwise, it uses the echo area. (This is the
299 same criterion that @code{y-or-n-p} uses to make a similar decision; see
300 @ref{Yes-or-No Queries}.)
301
302 You can force use of the mouse or of the echo area by binding
303 @code{last-nonmenu-event} to a suitable value around the call.
304 @end defun
305
306 @defun message-box format-string &rest arguments
307 @anchor{message-box}
308 This function displays a message like @code{message}, but uses a dialog
309 box (or a pop-up menu) whenever that is possible. If it is impossible
310 to use a dialog box or pop-up menu, because the terminal does not
311 support them, then @code{message-box} uses the echo area, like
312 @code{message}.
313 @end defun
314
315 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
316 This function displays the message @var{message}, which may be either a
317 string or a buffer. If it is shorter than the maximum height of the
318 echo area, as defined by @code{max-mini-window-height}, it is displayed
319 in the echo area, using @code{message}. Otherwise,
320 @code{display-buffer} is used to show it in a pop-up buffer.
321
322 Returns either the string shown in the echo area, or when a pop-up
323 buffer is used, the window used to display it.
324
325 If @var{message} is a string, then the optional argument
326 @var{buffer-name} is the name of the buffer used to display it when a
327 pop-up buffer is used, defaulting to @file{*Message*}. In the case
328 where @var{message} is a string and displayed in the echo area, it is
329 not specified whether the contents are inserted into the buffer anyway.
330
331 The optional arguments @var{not-this-window} and @var{frame} are as for
332 @code{display-buffer}, and only used if a buffer is displayed.
333 @end defun
334
335 @defun current-message
336 This function returns the message currently being displayed in the
337 echo area, or @code{nil} if there is none.
338 @end defun
339
340 @node Progress
341 @subsection Reporting Operation Progress
342 @cindex progress reporting
343
344 When an operation can take a while to finish, you should inform the
345 user about the progress it makes. This way the user can estimate
346 remaining time and clearly see that Emacs is busy working, not hung.
347 A convenient way to do this is to use a @dfn{progress reporter}.
348
349 Here is a working example that does nothing useful:
350
351 @smallexample
352 (let ((progress-reporter
353 (make-progress-reporter "Collecting mana for Emacs..."
354 0 500)))
355 (dotimes (k 500)
356 (sit-for 0.01)
357 (progress-reporter-update progress-reporter k))
358 (progress-reporter-done progress-reporter))
359 @end smallexample
360
361 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
362 This function creates and returns a progress reporter object, which
363 you will use as an argument for the other functions listed below. The
364 idea is to precompute as much data as possible to make progress
365 reporting very fast.
366
367 When this progress reporter is subsequently used, it will display
368 @var{message} in the echo area, followed by progress percentage.
369 @var{message} is treated as a simple string. If you need it to depend
370 on a filename, for instance, use @code{format} before calling this
371 function.
372
373 The arguments @var{min-value} and @var{max-value} should be numbers
374 standing for the starting and final states of the operation. For
375 instance, an operation that ``scans'' a buffer should set these to the
376 results of @code{point-min} and @code{point-max} correspondingly.
377 @var{max-value} should be greater than @var{min-value}.
378
379 Alternatively, you can set @var{min-value} and @var{max-value} to
380 @code{nil}. In that case, the progress reporter does not report
381 process percentages; it instead displays a ``spinner'' that rotates a
382 notch each time you update the progress reporter.
383
384 If @var{min-value} and @var{max-value} are numbers, you can give the
385 argument @var{current-value} a numerical value specifying the initial
386 progress; if omitted, this defaults to @var{min-value}.
387
388 The remaining arguments control the rate of echo area updates. The
389 progress reporter will wait for at least @var{min-change} more
390 percents of the operation to be completed before printing next
391 message; the default is one percent. @var{min-time} specifies the
392 minimum time in seconds to pass between successive prints; the default
393 is 0.2 seconds. (On some operating systems, the progress reporter may
394 handle fractions of seconds with varying precision).
395
396 This function calls @code{progress-reporter-update}, so the first
397 message is printed immediately.
398 @end defun
399
400 @defun progress-reporter-update reporter &optional value
401 This function does the main work of reporting progress of your
402 operation. It displays the message of @var{reporter}, followed by
403 progress percentage determined by @var{value}. If percentage is zero,
404 or close enough according to the @var{min-change} and @var{min-time}
405 arguments, then it is omitted from the output.
406
407 @var{reporter} must be the result of a call to
408 @code{make-progress-reporter}. @var{value} specifies the current
409 state of your operation and must be between @var{min-value} and
410 @var{max-value} (inclusive) as passed to
411 @code{make-progress-reporter}. For instance, if you scan a buffer,
412 then @var{value} should be the result of a call to @code{point}.
413
414 This function respects @var{min-change} and @var{min-time} as passed
415 to @code{make-progress-reporter} and so does not output new messages
416 on every invocation. It is thus very fast and normally you should not
417 try to reduce the number of calls to it: resulting overhead will most
418 likely negate your effort.
419 @end defun
420
421 @defun progress-reporter-force-update reporter &optional value new-message
422 This function is similar to @code{progress-reporter-update} except
423 that it prints a message in the echo area unconditionally.
424
425 The first two arguments have the same meaning as for
426 @code{progress-reporter-update}. Optional @var{new-message} allows
427 you to change the message of the @var{reporter}. Since this function
428 always updates the echo area, such a change will be immediately
429 presented to the user.
430 @end defun
431
432 @defun progress-reporter-done reporter
433 This function should be called when the operation is finished. It
434 prints the message of @var{reporter} followed by word ``done'' in the
435 echo area.
436
437 You should always call this function and not hope for
438 @code{progress-reporter-update} to print ``100%''. Firstly, it may
439 never print it, there are many good reasons for this not to happen.
440 Secondly, ``done'' is more explicit.
441 @end defun
442
443 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
444 This is a convenience macro that works the same way as @code{dotimes}
445 does, but also reports loop progress using the functions described
446 above. It allows you to save some typing.
447
448 You can rewrite the example in the beginning of this node using
449 this macro this way:
450
451 @example
452 (dotimes-with-progress-reporter
453 (k 500)
454 "Collecting some mana for Emacs..."
455 (sit-for 0.01))
456 @end example
457 @end defmac
458
459 @node Logging Messages
460 @subsection Logging Messages in @file{*Messages*}
461 @cindex logging echo-area messages
462
463 Almost all the messages displayed in the echo area are also recorded
464 in the @file{*Messages*} buffer so that the user can refer back to
465 them. This includes all the messages that are output with
466 @code{message}. By default, this buffer is read-only and uses the major
467 mode @code{messages-buffer-mode}. Nothing prevents the user from
468 killing the @file{*Messages*} buffer, but the next display of a message
469 recreates it. Any Lisp code that needs to access the
470 @file{*Messages*} buffer directly and wants to ensure that it exists
471 should use the function @code{messages-buffer}.
472
473 @defun messages-buffer
474 This function returns the @file{*Messages*} buffer. If it does not
475 exist, it creates it, and switches it to @code{messages-buffer-mode}.
476 @end defun
477
478 @defopt message-log-max
479 This variable specifies how many lines to keep in the @file{*Messages*}
480 buffer. The value @code{t} means there is no limit on how many lines to
481 keep. The value @code{nil} disables message logging entirely. Here's
482 how to display a message and prevent it from being logged:
483
484 @example
485 (let (message-log-max)
486 (message @dots{}))
487 @end example
488 @end defopt
489
490 To make @file{*Messages*} more convenient for the user, the logging
491 facility combines successive identical messages. It also combines
492 successive related messages for the sake of two cases: question
493 followed by answer, and a series of progress messages.
494
495 A ``question followed by an answer'' means two messages like the
496 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
497 and the second is @samp{@var{question}...@var{answer}}. The first
498 message conveys no additional information beyond what's in the second,
499 so logging the second message discards the first from the log.
500
501 A ``series of progress messages'' means successive messages like
502 those produced by @code{make-progress-reporter}. They have the form
503 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
504 time, while @var{how-far} varies. Logging each message in the series
505 discards the previous one, provided they are consecutive.
506
507 The functions @code{make-progress-reporter} and @code{y-or-n-p}
508 don't have to do anything special to activate the message log
509 combination feature. It operates whenever two consecutive messages
510 are logged that share a common prefix ending in @samp{...}.
511
512 @node Echo Area Customization
513 @subsection Echo Area Customization
514 @cindex echo area customization
515
516 These variables control details of how the echo area works.
517
518 @defvar cursor-in-echo-area
519 This variable controls where the cursor appears when a message is
520 displayed in the echo area. If it is non-@code{nil}, then the cursor
521 appears at the end of the message. Otherwise, the cursor appears at
522 point---not in the echo area at all.
523
524 The value is normally @code{nil}; Lisp programs bind it to @code{t}
525 for brief periods of time.
526 @end defvar
527
528 @defvar echo-area-clear-hook
529 This normal hook is run whenever the echo area is cleared---either by
530 @code{(message nil)} or for any other reason.
531 @end defvar
532
533 @defopt echo-keystrokes
534 This variable determines how much time should elapse before command
535 characters echo. Its value must be a number, and specifies the
536 number of seconds to wait before echoing. If the user types a prefix
537 key (such as @kbd{C-x}) and then delays this many seconds before
538 continuing, the prefix key is echoed in the echo area. (Once echoing
539 begins in a key sequence, all subsequent characters in the same key
540 sequence are echoed immediately.)
541
542 If the value is zero, then command input is not echoed.
543 @end defopt
544
545 @defvar message-truncate-lines
546 Normally, displaying a long message resizes the echo area to display
547 the entire message. But if the variable @code{message-truncate-lines}
548 is non-@code{nil}, the echo area does not resize, and the message is
549 truncated to fit it.
550 @end defvar
551
552 The variable @code{max-mini-window-height}, which specifies the
553 maximum height for resizing minibuffer windows, also applies to the
554 echo area (which is really a special use of the minibuffer window;
555 @pxref{Minibuffer Misc}).
556
557 @node Warnings
558 @section Reporting Warnings
559 @cindex warnings
560
561 @dfn{Warnings} are a facility for a program to inform the user of a
562 possible problem, but continue running.
563
564 @menu
565 * Warning Basics:: Warnings concepts and functions to report them.
566 * Warning Variables:: Variables programs bind to customize their warnings.
567 * Warning Options:: Variables users set to control display of warnings.
568 * Delayed Warnings:: Deferring a warning until the end of a command.
569 @end menu
570
571 @node Warning Basics
572 @subsection Warning Basics
573 @cindex severity level
574
575 Every warning has a textual message, which explains the problem for
576 the user, and a @dfn{severity level} which is a symbol. Here are the
577 possible severity levels, in order of decreasing severity, and their
578 meanings:
579
580 @table @code
581 @item :emergency
582 A problem that will seriously impair Emacs operation soon
583 if you do not attend to it promptly.
584 @item :error
585 A report of data or circumstances that are inherently wrong.
586 @item :warning
587 A report of data or circumstances that are not inherently wrong, but
588 raise suspicion of a possible problem.
589 @item :debug
590 A report of information that may be useful if you are debugging.
591 @end table
592
593 When your program encounters invalid input data, it can either
594 signal a Lisp error by calling @code{error} or @code{signal} or report
595 a warning with severity @code{:error}. Signaling a Lisp error is the
596 easiest thing to do, but it means the program cannot continue
597 processing. If you want to take the trouble to implement a way to
598 continue processing despite the bad data, then reporting a warning of
599 severity @code{:error} is the right way to inform the user of the
600 problem. For instance, the Emacs Lisp byte compiler can report an
601 error that way and continue compiling other functions. (If the
602 program signals a Lisp error and then handles it with
603 @code{condition-case}, the user won't see the error message; it could
604 show the message to the user by reporting it as a warning.)
605
606 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
607 @c "bytecomp" here? The parens are part of warning-type-format but
608 @c not part of the warning type. --xfq
609 @cindex warning type
610 Each warning has a @dfn{warning type} to classify it. The type is a
611 list of symbols. The first symbol should be the custom group that you
612 use for the program's user options. For example, byte compiler
613 warnings use the warning type @code{(bytecomp)}. You can also
614 subcategorize the warnings, if you wish, by using more symbols in the
615 list.
616
617 @defun display-warning type message &optional level buffer-name
618 This function reports a warning, using @var{message} as the message
619 and @var{type} as the warning type. @var{level} should be the
620 severity level, with @code{:warning} being the default.
621
622 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
623 for logging the warning. By default, it is @file{*Warnings*}.
624 @end defun
625
626 @defun lwarn type level message &rest args
627 This function reports a warning using the value of @code{(format
628 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
629 buffer. In other respects it is equivalent to @code{display-warning}.
630 @end defun
631
632 @defun warn message &rest args
633 This function reports a warning using the value of @code{(format
634 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
635 type, and @code{:warning} as the severity level. It exists for
636 compatibility only; we recommend not using it, because you should
637 specify a specific warning type.
638 @end defun
639
640 @node Warning Variables
641 @subsection Warning Variables
642 @cindex warning variables
643
644 Programs can customize how their warnings appear by binding
645 the variables described in this section.
646
647 @defvar warning-levels
648 This list defines the meaning and severity order of the warning
649 severity levels. Each element defines one severity level,
650 and they are arranged in order of decreasing severity.
651
652 Each element has the form @code{(@var{level} @var{string}
653 @var{function})}, where @var{level} is the severity level it defines.
654 @var{string} specifies the textual description of this level.
655 @var{string} should use @samp{%s} to specify where to put the warning
656 type information, or it can omit the @samp{%s} so as not to include
657 that information.
658
659 The optional @var{function}, if non-@code{nil}, is a function to call
660 with no arguments, to get the user's attention.
661
662 Normally you should not change the value of this variable.
663 @end defvar
664
665 @defvar warning-prefix-function
666 If non-@code{nil}, the value is a function to generate prefix text for
667 warnings. Programs can bind the variable to a suitable function.
668 @code{display-warning} calls this function with the warnings buffer
669 current, and the function can insert text in it. That text becomes
670 the beginning of the warning message.
671
672 The function is called with two arguments, the severity level and its
673 entry in @code{warning-levels}. It should return a list to use as the
674 entry (this value need not be an actual member of
675 @code{warning-levels}). By constructing this value, the function can
676 change the severity of the warning, or specify different handling for
677 a given severity level.
678
679 If the variable's value is @code{nil} then there is no function
680 to call.
681 @end defvar
682
683 @defvar warning-series
684 Programs can bind this variable to @code{t} to say that the next
685 warning should begin a series. When several warnings form a series,
686 that means to leave point on the first warning of the series, rather
687 than keep moving it for each warning so that it appears on the last one.
688 The series ends when the local binding is unbound and
689 @code{warning-series} becomes @code{nil} again.
690
691 The value can also be a symbol with a function definition. That is
692 equivalent to @code{t}, except that the next warning will also call
693 the function with no arguments with the warnings buffer current. The
694 function can insert text which will serve as a header for the series
695 of warnings.
696
697 Once a series has begun, the value is a marker which points to the
698 buffer position in the warnings buffer of the start of the series.
699
700 The variable's normal value is @code{nil}, which means to handle
701 each warning separately.
702 @end defvar
703
704 @defvar warning-fill-prefix
705 When this variable is non-@code{nil}, it specifies a fill prefix to
706 use for filling each warning's text.
707 @end defvar
708
709 @defvar warning-type-format
710 This variable specifies the format for displaying the warning type
711 in the warning message. The result of formatting the type this way
712 gets included in the message under the control of the string in the
713 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
714 If you bind it to @code{""} then the warning type won't appear at
715 all.
716 @end defvar
717
718 @node Warning Options
719 @subsection Warning Options
720 @cindex warning options
721
722 These variables are used by users to control what happens
723 when a Lisp program reports a warning.
724
725 @defopt warning-minimum-level
726 This user option specifies the minimum severity level that should be
727 shown immediately to the user. The default is @code{:warning}, which
728 means to immediately display all warnings except @code{:debug}
729 warnings.
730 @end defopt
731
732 @defopt warning-minimum-log-level
733 This user option specifies the minimum severity level that should be
734 logged in the warnings buffer. The default is @code{:warning}, which
735 means to log all warnings except @code{:debug} warnings.
736 @end defopt
737
738 @defopt warning-suppress-types
739 This list specifies which warning types should not be displayed
740 immediately for the user. Each element of the list should be a list
741 of symbols. If its elements match the first elements in a warning
742 type, then that warning is not displayed immediately.
743 @end defopt
744
745 @defopt warning-suppress-log-types
746 This list specifies which warning types should not be logged in the
747 warnings buffer. Each element of the list should be a list of
748 symbols. If it matches the first few elements in a warning type, then
749 that warning is not logged.
750 @end defopt
751
752 @node Delayed Warnings
753 @subsection Delayed Warnings
754 @cindex delayed warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible, they process invisible characters and
915 visible characters alike. The user-level line motion commands,
916 such as @code{next-line}, @code{previous-line}, ignore invisible
917 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
918 default), i.e., behave like these invisible newlines didn't exist in
919 the buffer, but only because they are explicitly programmed to do so.
920
921 If a command ends with point inside or at the boundary of
922 invisible text, the main editing loop relocates point to one of the
923 two ends of the invisible text. Emacs chooses the direction of
924 relocation so that it is the same as the overall movement direction of
925 the command; if in doubt, it prefers a position where an inserted char
926 would not inherit the @code{invisible} property. Additionally, if the
927 text is not replaced by an ellipsis and the command only moved within
928 the invisible text, then point is moved one extra character so as to
929 try and reflect the command's movement by a visible movement of the
930 cursor.
931
932 Thus, if the command moved point back to an invisible range (with the usual
933 stickiness), Emacs moves point back to the beginning of that range. If the
934 command moved point forward into an invisible range, Emacs moves point forward
935 to the first visible character that follows the invisible text and then forward
936 one more character.
937
938 These @dfn{adjustments} of point that ended up in the middle of
939 invisible text can be disabled by setting @code{disable-point-adjustment}
940 to a non-@code{nil} value. @xref{Adjusting Point}.
941
942 Incremental search can make invisible overlays visible temporarily
943 and/or permanently when a match includes invisible text. To enable
944 this, the overlay should have a non-@code{nil}
945 @code{isearch-open-invisible} property. The property value should be a
946 function to be called with the overlay as an argument. This function
947 should make the overlay visible permanently; it is used when the match
948 overlaps the overlay on exit from the search.
949
950 During the search, such overlays are made temporarily visible by
951 temporarily modifying their invisible and intangible properties. If you
952 want this to be done differently for a certain overlay, give it an
953 @code{isearch-open-invisible-temporary} property which is a function.
954 The function is called with two arguments: the first is the overlay, and
955 the second is @code{nil} to make the overlay visible, or @code{t} to
956 make it invisible again.
957
958 @node Selective Display
959 @section Selective Display
960 @c @cindex selective display Duplicates selective-display
961
962 @dfn{Selective display} refers to a pair of related features for
963 hiding certain lines on the screen.
964
965 @cindex explicit selective display
966 The first variant, explicit selective display, was designed for use in a Lisp
967 program: it controls which lines are hidden by altering the text. This kind of
968 hiding is now obsolete; instead you can get the same effect with the
969 @code{invisible} property (@pxref{Invisible Text}).
970
971 In the second variant, the choice of lines to hide is made
972 automatically based on indentation. This variant is designed to be a
973 user-level feature.
974
975 The way you control explicit selective display is by replacing a
976 newline (control-j) with a carriage return (control-m). The text that
977 was formerly a line following that newline is now hidden. Strictly
978 speaking, it is temporarily no longer a line at all, since only
979 newlines can separate lines; it is now part of the previous line.
980
981 Selective display does not directly affect editing commands. For
982 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
983 into hidden text. However, the replacement of newline characters with
984 carriage return characters affects some editing commands. For
985 example, @code{next-line} skips hidden lines, since it searches only
986 for newlines. Modes that use selective display can also define
987 commands that take account of the newlines, or that control which
988 parts of the text are hidden.
989
990 When you write a selectively displayed buffer into a file, all the
991 control-m's are output as newlines. This means that when you next read
992 in the file, it looks OK, with nothing hidden. The selective display
993 effect is seen only within Emacs.
994
995 @defvar selective-display
996 This buffer-local variable enables selective display. This means that
997 lines, or portions of lines, may be made hidden.
998
999 @itemize @bullet
1000 @item
1001 If the value of @code{selective-display} is @code{t}, then the character
1002 control-m marks the start of hidden text; the control-m, and the rest
1003 of the line following it, are not displayed. This is explicit selective
1004 display.
1005
1006 @item
1007 If the value of @code{selective-display} is a positive integer, then
1008 lines that start with more than that many columns of indentation are not
1009 displayed.
1010 @end itemize
1011
1012 When some portion of a buffer is hidden, the vertical movement
1013 commands operate as if that portion did not exist, allowing a single
1014 @code{next-line} command to skip any number of hidden lines.
1015 However, character movement commands (such as @code{forward-char}) do
1016 not skip the hidden portion, and it is possible (if tricky) to insert
1017 or delete text in an hidden portion.
1018
1019 In the examples below, we show the @emph{display appearance} of the
1020 buffer @code{foo}, which changes with the value of
1021 @code{selective-display}. The @emph{contents} of the buffer do not
1022 change.
1023
1024 @example
1025 @group
1026 (setq selective-display nil)
1027 @result{} nil
1028
1029 ---------- Buffer: foo ----------
1030 1 on this column
1031 2on this column
1032 3n this column
1033 3n this column
1034 2on this column
1035 1 on this column
1036 ---------- Buffer: foo ----------
1037 @end group
1038
1039 @group
1040 (setq selective-display 2)
1041 @result{} 2
1042
1043 ---------- Buffer: foo ----------
1044 1 on this column
1045 2on this column
1046 2on this column
1047 1 on this column
1048 ---------- Buffer: foo ----------
1049 @end group
1050 @end example
1051 @end defvar
1052
1053 @defopt selective-display-ellipses
1054 If this buffer-local variable is non-@code{nil}, then Emacs displays
1055 @samp{@dots{}} at the end of a line that is followed by hidden text.
1056 This example is a continuation of the previous one.
1057
1058 @example
1059 @group
1060 (setq selective-display-ellipses t)
1061 @result{} t
1062
1063 ---------- Buffer: foo ----------
1064 1 on this column
1065 2on this column ...
1066 2on this column
1067 1 on this column
1068 ---------- Buffer: foo ----------
1069 @end group
1070 @end example
1071
1072 You can use a display table to substitute other text for the ellipsis
1073 (@samp{@dots{}}). @xref{Display Tables}.
1074 @end defopt
1075
1076 @node Temporary Displays
1077 @section Temporary Displays
1078 @cindex temporary display
1079 @cindex temporary buffer display
1080
1081 Temporary displays are used by Lisp programs to put output into a
1082 buffer and then present it to the user for perusal rather than for
1083 editing. Many help commands use this feature.
1084
1085 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1086 This function executes the forms in @var{body} while arranging to insert
1087 any output they print into the buffer named @var{buffer-name}, which is
1088 first created if necessary, and put into Help mode. (See the similar
1089 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1090 displayed in some window, but that window is not selected.
1091
1092 If the forms in @var{body} do not change the major mode in the output
1093 buffer, so that it is still Help mode at the end of their execution,
1094 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1095 the end, and also scans it for function and variable names to make them
1096 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1097 Documentation Strings}, in particular the item on hyperlinks in
1098 documentation strings, for more details.
1099
1100 The string @var{buffer-name} specifies the temporary buffer, which need
1101 not already exist. The argument must be a string, not a buffer. The
1102 buffer is erased initially (with no questions asked), and it is marked
1103 as unmodified after @code{with-output-to-temp-buffer} exits.
1104
1105 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1106 temporary buffer, then it evaluates the forms in @var{body}. Output
1107 using the Lisp output functions within @var{body} goes by default to
1108 that buffer (but screen display and messages in the echo area, although
1109 they are ``output'' in the general sense of the word, are not affected).
1110 @xref{Output Functions}.
1111
1112 Several hooks are available for customizing the behavior
1113 of this construct; they are listed below.
1114
1115 The value of the last form in @var{body} is returned.
1116
1117 @example
1118 @group
1119 ---------- Buffer: foo ----------
1120 This is the contents of foo.
1121 ---------- Buffer: foo ----------
1122 @end group
1123
1124 @group
1125 (with-output-to-temp-buffer "foo"
1126 (print 20)
1127 (print standard-output))
1128 @result{} #<buffer foo>
1129
1130 ---------- Buffer: foo ----------
1131
1132 20
1133
1134 #<buffer foo>
1135
1136 ---------- Buffer: foo ----------
1137 @end group
1138 @end example
1139 @end defmac
1140
1141 @defopt temp-buffer-show-function
1142 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1143 calls it as a function to do the job of displaying a help buffer. The
1144 function gets one argument, which is the buffer it should display.
1145
1146 It is a good idea for this function to run @code{temp-buffer-show-hook}
1147 just as @code{with-output-to-temp-buffer} normally would, inside of
1148 @code{save-selected-window} and with the chosen window and buffer
1149 selected.
1150 @end defopt
1151
1152 @defvar temp-buffer-setup-hook
1153 This normal hook is run by @code{with-output-to-temp-buffer} before
1154 evaluating @var{body}. When the hook runs, the temporary buffer is
1155 current. This hook is normally set up with a function to put the
1156 buffer in Help mode.
1157 @end defvar
1158
1159 @defvar temp-buffer-show-hook
1160 This normal hook is run by @code{with-output-to-temp-buffer} after
1161 displaying the temporary buffer. When the hook runs, the temporary buffer
1162 is current, and the window it was displayed in is selected.
1163 @end defvar
1164
1165 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1166 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1167 construct, it executes @var{body} while arranging to insert any output
1168 it prints into the buffer named @var{buffer-or-name} and displays that
1169 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1170 however, it does not automatically switch that buffer to Help mode.
1171
1172 The argument @var{buffer-or-name} specifies the temporary buffer. It
1173 can be either a buffer, which must already exist, or a string, in which
1174 case a buffer of that name is created, if necessary. The buffer is
1175 marked as unmodified and read-only when @code{with-temp-buffer-window}
1176 exits.
1177
1178 This macro does not call @code{temp-buffer-show-function}. Rather, it
1179 passes the @var{action} argument to @code{display-buffer}
1180 (@pxref{Choosing Window}) in order to display the buffer.
1181
1182 The value of the last form in @var{body} is returned, unless the
1183 argument @var{quit-function} is specified. In that case, it is called
1184 with two arguments: the window showing the buffer and the result of
1185 @var{body}. The final return value is then whatever @var{quit-function}
1186 returns.
1187
1188 @vindex temp-buffer-window-setup-hook
1189 @vindex temp-buffer-window-show-hook
1190 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1191 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1192 run by @code{with-output-to-temp-buffer}.
1193 @end defmac
1194
1195 The two constructs described next are mostly identical to
1196 @code{with-temp-buffer-window} but differ from it as specified:
1197
1198 @defmac with-current-buffer-window buffer-or-name action quit-function &rest body
1199 This macro is like @code{with-temp-buffer-window} but unlike that makes
1200 the buffer specified by @var{buffer-or-name} current for running
1201 @var{body}.
1202 @end defmac
1203
1204 @defmac with-displayed-buffer-window buffer-or-name action quit-function &rest body
1205 This macro is like @code{with-current-buffer-window} but unlike that
1206 displays the buffer specified by @var{buffer-or-name} @emph{before}
1207 running @var{body}.
1208 @end defmac
1209
1210 A window showing a temporary buffer can be fit to the size of that
1211 buffer using the following mode:
1212
1213 @defopt temp-buffer-resize-mode
1214 When this minor mode is enabled, windows showing a temporary buffer are
1215 automatically resized to fit their buffer's contents.
1216
1217 A window is resized if and only if it has been specially created for the
1218 buffer. In particular, windows that have shown another buffer before
1219 are not resized. By default, this mode uses @code{fit-window-to-buffer}
1220 (@pxref{Resizing Windows}) for resizing. You can specify a different
1221 function by customizing the options @code{temp-buffer-max-height} and
1222 @code{temp-buffer-max-width} below.
1223 @end defopt
1224
1225 @defopt temp-buffer-max-height
1226 This option specifies the maximum height (in lines) of a window
1227 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1228 enabled. It can also be a function to be called to choose the height
1229 for such a buffer. It gets one argument, the buffer, and should return
1230 a positive integer. At the time the function is called, the window to
1231 be resized is selected.
1232 @end defopt
1233
1234 @defopt temp-buffer-max-width
1235 This option specifies the maximum width of a window (in columns)
1236 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1237 enabled. It can also be a function to be called to choose the width for
1238 such a buffer. It gets one argument, the buffer, and should return a
1239 positive integer. At the time the function is called, the window to be
1240 resized is selected.
1241 @end defopt
1242
1243 The following function uses the current buffer for temporal display:
1244
1245 @defun momentary-string-display string position &optional char message
1246 This function momentarily displays @var{string} in the current buffer at
1247 @var{position}. It has no effect on the undo list or on the buffer's
1248 modification status.
1249
1250 The momentary display remains until the next input event. If the next
1251 input event is @var{char}, @code{momentary-string-display} ignores it
1252 and returns. Otherwise, that event remains buffered for subsequent use
1253 as input. Thus, typing @var{char} will simply remove the string from
1254 the display, while typing (say) @kbd{C-f} will remove the string from
1255 the display and later (presumably) move point forward. The argument
1256 @var{char} is a space by default.
1257
1258 The return value of @code{momentary-string-display} is not meaningful.
1259
1260 If the string @var{string} does not contain control characters, you can
1261 do the same job in a more general way by creating (and then subsequently
1262 deleting) an overlay with a @code{before-string} property.
1263 @xref{Overlay Properties}.
1264
1265 If @var{message} is non-@code{nil}, it is displayed in the echo area
1266 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1267 default message says to type @var{char} to continue.
1268
1269 In this example, point is initially located at the beginning of the
1270 second line:
1271
1272 @example
1273 @group
1274 ---------- Buffer: foo ----------
1275 This is the contents of foo.
1276 @point{}Second line.
1277 ---------- Buffer: foo ----------
1278 @end group
1279
1280 @group
1281 (momentary-string-display
1282 "**** Important Message! ****"
1283 (point) ?\r
1284 "Type RET when done reading")
1285 @result{} t
1286 @end group
1287
1288 @group
1289 ---------- Buffer: foo ----------
1290 This is the contents of foo.
1291 **** Important Message! ****Second line.
1292 ---------- Buffer: foo ----------
1293
1294 ---------- Echo Area ----------
1295 Type RET when done reading
1296 ---------- Echo Area ----------
1297 @end group
1298 @end example
1299 @end defun
1300
1301 @node Overlays
1302 @section Overlays
1303 @cindex overlays
1304 @c FIXME: mention intervals in this section?
1305
1306 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1307 the screen, for the sake of presentation features. An overlay is an
1308 object that belongs to a particular buffer, and has a specified
1309 beginning and end. It also has properties that you can examine and set;
1310 these affect the display of the text within the overlay.
1311
1312 @cindex scalability of overlays
1313 The visual effect of an overlay is the same as of the corresponding
1314 text property (@pxref{Text Properties}). However, due to a different
1315 implementation, overlays generally don't scale well (many operations
1316 take a time that is proportional to the number of overlays in the
1317 buffer). If you need to affect the visual appearance of many portions
1318 in the buffer, we recommend using text properties.
1319
1320 An overlay uses markers to record its beginning and end; thus,
1321 editing the text of the buffer adjusts the beginning and end of each
1322 overlay so that it stays with the text. When you create the overlay,
1323 you can specify whether text inserted at the beginning should be
1324 inside the overlay or outside, and likewise for the end of the overlay.
1325
1326 @menu
1327 * Managing Overlays:: Creating and moving overlays.
1328 * Overlay Properties:: How to read and set properties.
1329 What properties do to the screen display.
1330 * Finding Overlays:: Searching for overlays.
1331 @end menu
1332
1333 @node Managing Overlays
1334 @subsection Managing Overlays
1335 @cindex managing overlays
1336 @cindex overlays, managing
1337
1338 This section describes the functions to create, delete and move
1339 overlays, and to examine their contents. Overlay changes are not
1340 recorded in the buffer's undo list, since the overlays are not
1341 part of the buffer's contents.
1342
1343 @defun overlayp object
1344 This function returns @code{t} if @var{object} is an overlay.
1345 @end defun
1346
1347 @defun make-overlay start end &optional buffer front-advance rear-advance
1348 This function creates and returns an overlay that belongs to
1349 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1350 and @var{end} must specify buffer positions; they may be integers or
1351 markers. If @var{buffer} is omitted, the overlay is created in the
1352 current buffer.
1353
1354 The arguments @var{front-advance} and @var{rear-advance} specify the
1355 marker insertion type for the start of the overlay and for the end of
1356 the overlay, respectively. @xref{Marker Insertion Types}. If they
1357 are both @code{nil}, the default, then the overlay extends to include
1358 any text inserted at the beginning, but not text inserted at the end.
1359 If @var{front-advance} is non-@code{nil}, text inserted at the
1360 beginning of the overlay is excluded from the overlay. If
1361 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1362 overlay is included in the overlay.
1363 @end defun
1364
1365 @defun overlay-start overlay
1366 This function returns the position at which @var{overlay} starts,
1367 as an integer.
1368 @end defun
1369
1370 @defun overlay-end overlay
1371 This function returns the position at which @var{overlay} ends,
1372 as an integer.
1373 @end defun
1374
1375 @defun overlay-buffer overlay
1376 This function returns the buffer that @var{overlay} belongs to. It
1377 returns @code{nil} if @var{overlay} has been deleted.
1378 @end defun
1379
1380 @defun delete-overlay overlay
1381 This function deletes @var{overlay}. The overlay continues to exist as
1382 a Lisp object, and its property list is unchanged, but it ceases to be
1383 attached to the buffer it belonged to, and ceases to have any effect on
1384 display.
1385
1386 A deleted overlay is not permanently disconnected. You can give it a
1387 position in a buffer again by calling @code{move-overlay}.
1388 @end defun
1389
1390 @defun move-overlay overlay start end &optional buffer
1391 This function moves @var{overlay} to @var{buffer}, and places its bounds
1392 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1393 must specify buffer positions; they may be integers or markers.
1394
1395 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1396 was already associated with; if @var{overlay} was deleted, it goes into
1397 the current buffer.
1398
1399 The return value is @var{overlay}.
1400
1401 This is the only valid way to change the endpoints of an overlay. Do
1402 not try modifying the markers in the overlay by hand, as that fails to
1403 update other vital data structures and can cause some overlays to be
1404 ``lost''.
1405 @end defun
1406
1407 @defun remove-overlays &optional start end name value
1408 This function removes all the overlays between @var{start} and
1409 @var{end} whose property @var{name} has the value @var{value}. It can
1410 move the endpoints of the overlays in the region, or split them.
1411
1412 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1413 the specified region. If @var{start} and/or @var{end} are omitted or
1414 @code{nil}, that means the beginning and end of the buffer respectively.
1415 Therefore, @code{(remove-overlays)} removes all the overlays in the
1416 current buffer.
1417 @end defun
1418
1419 @defun copy-overlay overlay
1420 This function returns a copy of @var{overlay}. The copy has the same
1421 endpoints and properties as @var{overlay}. However, the marker
1422 insertion type for the start of the overlay and for the end of the
1423 overlay are set to their default values (@pxref{Marker Insertion
1424 Types}).
1425 @end defun
1426
1427 Here are some examples:
1428
1429 @example
1430 ;; @r{Create an overlay.}
1431 (setq foo (make-overlay 1 10))
1432 @result{} #<overlay from 1 to 10 in display.texi>
1433 (overlay-start foo)
1434 @result{} 1
1435 (overlay-end foo)
1436 @result{} 10
1437 (overlay-buffer foo)
1438 @result{} #<buffer display.texi>
1439 ;; @r{Give it a property we can check later.}
1440 (overlay-put foo 'happy t)
1441 @result{} t
1442 ;; @r{Verify the property is present.}
1443 (overlay-get foo 'happy)
1444 @result{} t
1445 ;; @r{Move the overlay.}
1446 (move-overlay foo 5 20)
1447 @result{} #<overlay from 5 to 20 in display.texi>
1448 (overlay-start foo)
1449 @result{} 5
1450 (overlay-end foo)
1451 @result{} 20
1452 ;; @r{Delete the overlay.}
1453 (delete-overlay foo)
1454 @result{} nil
1455 ;; @r{Verify it is deleted.}
1456 foo
1457 @result{} #<overlay in no buffer>
1458 ;; @r{A deleted overlay has no position.}
1459 (overlay-start foo)
1460 @result{} nil
1461 (overlay-end foo)
1462 @result{} nil
1463 (overlay-buffer foo)
1464 @result{} nil
1465 ;; @r{Undelete the overlay.}
1466 (move-overlay foo 1 20)
1467 @result{} #<overlay from 1 to 20 in display.texi>
1468 ;; @r{Verify the results.}
1469 (overlay-start foo)
1470 @result{} 1
1471 (overlay-end foo)
1472 @result{} 20
1473 (overlay-buffer foo)
1474 @result{} #<buffer display.texi>
1475 ;; @r{Moving and deleting the overlay does not change its properties.}
1476 (overlay-get foo 'happy)
1477 @result{} t
1478 @end example
1479
1480 Emacs stores the overlays of each buffer in two lists, divided
1481 around an arbitrary ``center position''. One list extends backwards
1482 through the buffer from that center position, and the other extends
1483 forwards from that center position. The center position can be anywhere
1484 in the buffer.
1485
1486 @defun overlay-recenter pos
1487 This function recenters the overlays of the current buffer around
1488 position @var{pos}. That makes overlay lookup faster for positions
1489 near @var{pos}, but slower for positions far away from @var{pos}.
1490 @end defun
1491
1492 A loop that scans the buffer forwards, creating overlays, can run
1493 faster if you do @code{(overlay-recenter (point-max))} first.
1494
1495 @node Overlay Properties
1496 @subsection Overlay Properties
1497 @cindex overlay properties
1498
1499 Overlay properties are like text properties in that the properties that
1500 alter how a character is displayed can come from either source. But in
1501 most respects they are different. @xref{Text Properties}, for comparison.
1502
1503 Text properties are considered a part of the text; overlays and
1504 their properties are specifically considered not to be part of the
1505 text. Thus, copying text between various buffers and strings
1506 preserves text properties, but does not try to preserve overlays.
1507 Changing a buffer's text properties marks the buffer as modified,
1508 while moving an overlay or changing its properties does not. Unlike
1509 text property changes, overlay property changes are not recorded in
1510 the buffer's undo list.
1511
1512 Since more than one overlay can specify a property value for the
1513 same character, Emacs lets you specify a priority value of each
1514 overlay. In case two overlays have the same priority value, and one
1515 is nested in the other, then the inner one will have priority over the
1516 outer one. If neither is nested in the other then you should not make
1517 assumptions about which overlay will prevail.
1518
1519 These functions read and set the properties of an overlay:
1520
1521 @defun overlay-get overlay prop
1522 This function returns the value of property @var{prop} recorded in
1523 @var{overlay}, if any. If @var{overlay} does not record any value for
1524 that property, but it does have a @code{category} property which is a
1525 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1526 is @code{nil}.
1527 @end defun
1528
1529 @defun overlay-put overlay prop value
1530 This function sets the value of property @var{prop} recorded in
1531 @var{overlay} to @var{value}. It returns @var{value}.
1532 @end defun
1533
1534 @defun overlay-properties overlay
1535 This returns a copy of the property list of @var{overlay}.
1536 @end defun
1537
1538 See also the function @code{get-char-property} which checks both
1539 overlay properties and text properties for a given character.
1540 @xref{Examining Properties}.
1541
1542 Many overlay properties have special meanings; here is a table
1543 of them:
1544
1545 @table @code
1546 @item priority
1547 @kindex priority @r{(overlay property)}
1548 This property's value determines the priority of the overlay.
1549 If you want to specify a priority value, use either @code{nil}
1550 (or zero), or a positive integer. Any other value has undefined behavior.
1551
1552 The priority matters when two or more overlays cover the same
1553 character and both specify the same property; the one whose
1554 @code{priority} value is larger overrides the other. For the
1555 @code{face} property, the higher priority overlay's value does not
1556 completely override the other value; instead, its face attributes
1557 override the face attributes of the lower priority @code{face}
1558 property.
1559
1560 Currently, all overlays take priority over text properties.
1561
1562 Note that Emacs sometimes uses non-numeric priority values for some of
1563 its internal overlays, so do not try to do arithmetic on the
1564 priority of an overlay (unless it is one that you created). If you
1565 need to put overlays in priority order, use the @var{sorted} argument
1566 of @code{overlays-at}. @xref{Finding Overlays}.
1567
1568 @item window
1569 @kindex window @r{(overlay property)}
1570 If the @code{window} property is non-@code{nil}, then the overlay
1571 applies only on that window.
1572
1573 @item category
1574 @kindex category @r{(overlay property)}
1575 If an overlay has a @code{category} property, we call it the
1576 @dfn{category} of the overlay. It should be a symbol. The properties
1577 of the symbol serve as defaults for the properties of the overlay.
1578
1579 @item face
1580 @kindex face @r{(overlay property)}
1581 This property controls the appearance of the text (@pxref{Faces}).
1582 The value of the property can be the following:
1583
1584 @itemize @bullet
1585 @item
1586 A face name (a symbol or string).
1587
1588 @item
1589 An anonymous face: a property list of the form @code{(@var{keyword}
1590 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1591 name and @var{value} is a value for that attribute.
1592
1593 @item
1594 A list of faces. Each list element should be either a face name or an
1595 anonymous face. This specifies a face which is an aggregate of the
1596 attributes of each of the listed faces. Faces occurring earlier in
1597 the list have higher priority.
1598
1599 @item
1600 A cons cell of the form @code{(foreground-color . @var{color-name})}
1601 or @code{(background-color . @var{color-name})}. This specifies the
1602 foreground or background color, similar to @code{(:foreground
1603 @var{color-name})} or @code{(:background @var{color-name})}. This
1604 form is supported for backward compatibility only, and should be
1605 avoided.
1606 @end itemize
1607
1608 @item mouse-face
1609 @kindex mouse-face @r{(overlay property)}
1610 This property is used instead of @code{face} when the mouse is within
1611 the range of the overlay. However, Emacs ignores all face attributes
1612 from this property that alter the text size (e.g., @code{:height},
1613 @code{:weight}, and @code{:slant}). Those attributes are always the
1614 same as in the unhighlighted text.
1615
1616 @item display
1617 @kindex display @r{(overlay property)}
1618 This property activates various features that change the
1619 way text is displayed. For example, it can make text appear taller
1620 or shorter, higher or lower, wider or narrower, or replaced with an image.
1621 @xref{Display Property}.
1622
1623 @item help-echo
1624 @kindex help-echo @r{(overlay property)}
1625 If an overlay has a @code{help-echo} property, then when you move the
1626 mouse onto the text in the overlay, Emacs displays a help string in the
1627 echo area, or in the tooltip window. For details see @ref{Text
1628 help-echo}.
1629
1630 @item field
1631 @kindex field @r{(overlay property)}
1632 @c Copied from Special Properties.
1633 Consecutive characters with the same @code{field} property constitute a
1634 @emph{field}. Some motion functions including @code{forward-word} and
1635 @code{beginning-of-line} stop moving at a field boundary.
1636 @xref{Fields}.
1637
1638 @item modification-hooks
1639 @kindex modification-hooks @r{(overlay property)}
1640 This property's value is a list of functions to be called if any
1641 character within the overlay is changed or if text is inserted strictly
1642 within the overlay.
1643
1644 The hook functions are called both before and after each change.
1645 If the functions save the information they receive, and compare notes
1646 between calls, they can determine exactly what change has been made
1647 in the buffer text.
1648
1649 When called before a change, each function receives four arguments: the
1650 overlay, @code{nil}, and the beginning and end of the text range to be
1651 modified.
1652
1653 When called after a change, each function receives five arguments: the
1654 overlay, @code{t}, the beginning and end of the text range just
1655 modified, and the length of the pre-change text replaced by that range.
1656 (For an insertion, the pre-change length is zero; for a deletion, that
1657 length is the number of characters deleted, and the post-change
1658 beginning and end are equal.)
1659
1660 If these functions modify the buffer, they should bind
1661 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1662 avoid confusing the internal mechanism that calls these hooks.
1663
1664 Text properties also support the @code{modification-hooks} property,
1665 but the details are somewhat different (@pxref{Special Properties}).
1666
1667 @item insert-in-front-hooks
1668 @kindex insert-in-front-hooks @r{(overlay property)}
1669 This property's value is a list of functions to be called before and
1670 after inserting text right at the beginning of the overlay. The calling
1671 conventions are the same as for the @code{modification-hooks} functions.
1672
1673 @item insert-behind-hooks
1674 @kindex insert-behind-hooks @r{(overlay property)}
1675 This property's value is a list of functions to be called before and
1676 after inserting text right at the end of the overlay. The calling
1677 conventions are the same as for the @code{modification-hooks} functions.
1678
1679 @item invisible
1680 @kindex invisible @r{(overlay property)}
1681 The @code{invisible} property can make the text in the overlay
1682 invisible, which means that it does not appear on the screen.
1683 @xref{Invisible Text}, for details.
1684
1685 @item intangible
1686 @kindex intangible @r{(overlay property)}
1687 The @code{intangible} property on an overlay works just like the
1688 @code{intangible} text property. @xref{Special Properties}, for details.
1689
1690 @item isearch-open-invisible
1691 This property tells incremental search how to make an invisible overlay
1692 visible, permanently, if the final match overlaps it. @xref{Invisible
1693 Text}.
1694
1695 @item isearch-open-invisible-temporary
1696 This property tells incremental search how to make an invisible overlay
1697 visible, temporarily, during the search. @xref{Invisible Text}.
1698
1699 @item before-string
1700 @kindex before-string @r{(overlay property)}
1701 This property's value is a string to add to the display at the beginning
1702 of the overlay. The string does not appear in the buffer in any
1703 sense---only on the screen.
1704
1705 @item after-string
1706 @kindex after-string @r{(overlay property)}
1707 This property's value is a string to add to the display at the end of
1708 the overlay. The string does not appear in the buffer in any
1709 sense---only on the screen.
1710
1711 @item line-prefix
1712 This property specifies a display spec to prepend to each
1713 non-continuation line at display-time. @xref{Truncation}.
1714
1715 @item wrap-prefix
1716 This property specifies a display spec to prepend to each continuation
1717 line at display-time. @xref{Truncation}.
1718
1719 @item evaporate
1720 @kindex evaporate @r{(overlay property)}
1721 If this property is non-@code{nil}, the overlay is deleted automatically
1722 if it becomes empty (i.e., if its length becomes zero). If you give
1723 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1724 it immediately.
1725
1726 @item keymap
1727 @cindex keymap of character (and overlays)
1728 @kindex keymap @r{(overlay property)}
1729 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1730 text. This keymap is used when the character after point is within the
1731 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1732
1733 @item local-map
1734 @kindex local-map @r{(overlay property)}
1735 The @code{local-map} property is similar to @code{keymap} but replaces the
1736 buffer's local map rather than augmenting existing keymaps. This also means it
1737 has lower precedence than minor mode keymaps.
1738 @end table
1739
1740 The @code{keymap} and @code{local-map} properties do not affect a
1741 string displayed by the @code{before-string}, @code{after-string}, or
1742 @code{display} properties. This is only relevant for mouse clicks and
1743 other mouse events that fall on the string, since point is never on
1744 the string. To bind special mouse events for the string, assign it a
1745 @code{keymap} or @code{local-map} text property. @xref{Special
1746 Properties}.
1747
1748 @node Finding Overlays
1749 @subsection Searching for Overlays
1750 @cindex searching for overlays
1751 @cindex overlays, searching for
1752
1753 @defun overlays-at pos &optional sorted
1754 This function returns a list of all the overlays that cover the character at
1755 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1756 the list is in decreasing order of priority, otherwise it is in no particular
1757 order. An overlay contains position @var{pos} if it begins at or before
1758 @var{pos}, and ends after @var{pos}.
1759
1760 To illustrate usage, here is a Lisp function that returns a list of the
1761 overlays that specify property @var{prop} for the character at point:
1762
1763 @smallexample
1764 (defun find-overlays-specifying (prop)
1765 (let ((overlays (overlays-at (point)))
1766 found)
1767 (while overlays
1768 (let ((overlay (car overlays)))
1769 (if (overlay-get overlay prop)
1770 (setq found (cons overlay found))))
1771 (setq overlays (cdr overlays)))
1772 found))
1773 @end smallexample
1774 @end defun
1775
1776 @defun overlays-in beg end
1777 This function returns a list of the overlays that overlap the region
1778 @var{beg} through @var{end}. ``Overlap'' means that at least one
1779 character is contained within the overlay and also contained within the
1780 specified region; however, empty overlays are included in the result if
1781 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1782 or at @var{end} when @var{end} denotes the position at the end of the
1783 buffer.
1784 @end defun
1785
1786 @defun next-overlay-change pos
1787 This function returns the buffer position of the next beginning or end
1788 of an overlay, after @var{pos}. If there is none, it returns
1789 @code{(point-max)}.
1790 @end defun
1791
1792 @defun previous-overlay-change pos
1793 This function returns the buffer position of the previous beginning or
1794 end of an overlay, before @var{pos}. If there is none, it returns
1795 @code{(point-min)}.
1796 @end defun
1797
1798 As an example, here's a simplified (and inefficient) version of the
1799 primitive function @code{next-single-char-property-change}
1800 (@pxref{Property Search}). It searches forward from position
1801 @var{pos} for the next position where the value of a given property
1802 @code{prop}, as obtained from either overlays or text properties,
1803 changes.
1804
1805 @smallexample
1806 (defun next-single-char-property-change (position prop)
1807 (save-excursion
1808 (goto-char position)
1809 (let ((propval (get-char-property (point) prop)))
1810 (while (and (not (eobp))
1811 (eq (get-char-property (point) prop) propval))
1812 (goto-char (min (next-overlay-change (point))
1813 (next-single-property-change (point) prop)))))
1814 (point)))
1815 @end smallexample
1816
1817 @node Size of Displayed Text
1818 @section Size of Displayed Text
1819 @cindex size of text on display
1820 @cindex character width on display
1821
1822 Since not all characters have the same width, these functions let you
1823 check the width of a character. @xref{Primitive Indent}, and
1824 @ref{Screen Lines}, for related functions.
1825
1826 @defun char-width char
1827 This function returns the width in columns of the character
1828 @var{char}, if it were displayed in the current buffer (i.e., taking
1829 into account the buffer's display table, if any; @pxref{Display
1830 Tables}). The width of a tab character is usually @code{tab-width}
1831 (@pxref{Usual Display}).
1832 @end defun
1833
1834 @defun string-width string
1835 This function returns the width in columns of the string @var{string},
1836 if it were displayed in the current buffer and the selected window.
1837 @end defun
1838
1839 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1840 This function returns the part of @var{string} that fits within
1841 @var{width} columns, as a new string.
1842
1843 If @var{string} does not reach @var{width}, then the result ends where
1844 @var{string} ends. If one multi-column character in @var{string}
1845 extends across the column @var{width}, that character is not included in
1846 the result. Thus, the result can fall short of @var{width} but cannot
1847 go beyond it.
1848
1849 The optional argument @var{start-column} specifies the starting column.
1850 If this is non-@code{nil}, then the first @var{start-column} columns of
1851 the string are omitted from the value. If one multi-column character in
1852 @var{string} extends across the column @var{start-column}, that
1853 character is not included.
1854
1855 The optional argument @var{padding}, if non-@code{nil}, is a padding
1856 character added at the beginning and end of the result string, to extend
1857 it to exactly @var{width} columns. The padding character is used at the
1858 end of the result if it falls short of @var{width}. It is also used at
1859 the beginning of the result if one multi-column character in
1860 @var{string} extends across the column @var{start-column}.
1861
1862 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1863 replace the end of @var{string} (including any padding) if it extends
1864 beyond @var{width}, unless the display width of @var{string} is equal
1865 to or less than the display width of @var{ellipsis}. If
1866 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1867 @code{"..."}.
1868
1869 @example
1870 (truncate-string-to-width "\tab\t" 12 4)
1871 @result{} "ab"
1872 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1873 @result{} " ab "
1874 @end example
1875 @end defun
1876
1877 The following function returns the size in pixels of text as if it were
1878 displayed in a given window. This function is used by
1879 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1880 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1881 exactly as large as the text it contains.
1882
1883 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line buffer
1884 This function returns the size of the text of @var{window}'s buffer in
1885 pixels. @var{window} must be a live window and defaults to the selected
1886 one. The return value is a cons of the maximum pixel-width of any text
1887 line and the maximum pixel-height of all text lines.
1888
1889 The optional argument @var{from}, if non-@code{nil}, specifies the first
1890 text position to consider and defaults to the minimum accessible
1891 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1892 accessible position that is not a newline character. The optional
1893 argument @var{to}, if non-@code{nil}, specifies the last text position
1894 to consider and defaults to the maximum accessible position of the
1895 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1896 position that is not a newline character.
1897
1898 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1899 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1900 omitted, means to use the pixel-width of @var{window}'s body
1901 (@pxref{Window Sizes}); this is useful when the caller does not intend
1902 to change the width of @var{window}. Otherwise, the caller should
1903 specify here the maximum width @var{window}'s body may assume. Text
1904 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1905 calculating the width of long lines can take some time, it's always a
1906 good idea to make this argument as small as needed; in particular, if
1907 the buffer might contain long lines that will be truncated anyway.
1908
1909 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1910 maximum pixel-height that can be returned. Text lines whose
1911 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1912 pixel-height of a large buffer can take some time, it makes sense to
1913 specify this argument; in particular, if the caller does not know the
1914 size of the buffer.
1915
1916 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1917 means to not include the height of the mode- or header-line of
1918 @var{window} in the return value. If it is either the symbol
1919 @code{mode-line} or @code{header-line}, include only the height of that
1920 line, if present, in the return value. If it is @code{t}, include the
1921 height of both, if present, in the return value.
1922
1923 The optional argument @var{buffer} allows to specify an alternate buffer
1924 whose text size will be calculated. If @var{buffer} is @code{nil} or
1925 omitted, then operate on the buffer of @var{window}. If it is @code{t},
1926 then operate on the current buffer as if it were displayed in
1927 @var{window}. If it specifies a live buffer, then operate on that
1928 buffer as if it were displayed in @var{window}.
1929 @end defun
1930
1931
1932 @node Line Height
1933 @section Line Height
1934 @cindex line height
1935 @cindex height of a line
1936
1937 The total height of each display line consists of the height of the
1938 contents of the line, plus optional additional vertical line spacing
1939 above or below the display line.
1940
1941 The height of the line contents is the maximum height of any
1942 character or image on that display line, including the final newline
1943 if there is one. (A display line that is continued doesn't include a
1944 final newline.) That is the default line height, if you do nothing to
1945 specify a greater height. (In the most common case, this equals the
1946 height of the default frame font.)
1947
1948 There are several ways to explicitly specify a larger line height,
1949 either by specifying an absolute height for the display line, or by
1950 specifying vertical space. However, no matter what you specify, the
1951 actual line height can never be less than the default.
1952
1953 @kindex line-height @r{(text property)}
1954 A newline can have a @code{line-height} text or overlay property
1955 that controls the total height of the display line ending in that
1956 newline.
1957
1958 If the property value is @code{t}, the newline character has no
1959 effect on the displayed height of the line---the visible contents
1960 alone determine the height. This is useful for tiling small images
1961 (or image slices) without adding blank areas between the images.
1962
1963 If the property value is a list of the form @code{(@var{height}
1964 @var{total})}, that adds extra space @emph{below} the display line.
1965 First Emacs uses @var{height} as a height spec to control extra space
1966 @emph{above} the line; then it adds enough space @emph{below} the line
1967 to bring the total line height up to @var{total}. In this case, the
1968 other ways to specify the line spacing are ignored.
1969
1970 @cindex height spec
1971 Any other kind of property value is a height spec, which translates
1972 into a number---the specified line height. There are several ways to
1973 write a height spec; here's how each of them translates into a number:
1974
1975 @table @code
1976 @item @var{integer}
1977 If the height spec is a positive integer, the height value is that integer.
1978 @item @var{float}
1979 If the height spec is a float, @var{float}, the numeric height value
1980 is @var{float} times the frame's default line height.
1981 @item (@var{face} . @var{ratio})
1982 If the height spec is a cons of the format shown, the numeric height
1983 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1984 be any type of number, or @code{nil} which means a ratio of 1.
1985 If @var{face} is @code{t}, it refers to the current face.
1986 @item (nil . @var{ratio})
1987 If the height spec is a cons of the format shown, the numeric height
1988 is @var{ratio} times the height of the contents of the line.
1989 @end table
1990
1991 Thus, any valid height spec determines the height in pixels, one way
1992 or another. If the line contents' height is less than that, Emacs
1993 adds extra vertical space above the line to achieve the specified
1994 total height.
1995
1996 If you don't specify the @code{line-height} property, the line's
1997 height consists of the contents' height plus the line spacing.
1998 There are several ways to specify the line spacing for different
1999 parts of Emacs text.
2000
2001 On graphical terminals, you can specify the line spacing for all
2002 lines in a frame, using the @code{line-spacing} frame parameter
2003 (@pxref{Layout Parameters}). However, if the default value of
2004 @code{line-spacing} is non-@code{nil}, it overrides the
2005 frame's @code{line-spacing} parameter. An integer specifies the
2006 number of pixels put below lines. A floating-point number specifies
2007 the spacing relative to the frame's default line height.
2008
2009 @vindex line-spacing
2010 You can specify the line spacing for all lines in a buffer via the
2011 buffer-local @code{line-spacing} variable. An integer specifies
2012 the number of pixels put below lines. A floating-point number
2013 specifies the spacing relative to the default frame line height. This
2014 overrides line spacings specified for the frame.
2015
2016 @kindex line-spacing @r{(text property)}
2017 Finally, a newline can have a @code{line-spacing} text or overlay
2018 property that overrides the default frame line spacing and the buffer
2019 local @code{line-spacing} variable, for the display line ending in
2020 that newline.
2021
2022 One way or another, these mechanisms specify a Lisp value for the
2023 spacing of each line. The value is a height spec, and it translates
2024 into a Lisp value as described above. However, in this case the
2025 numeric height value specifies the line spacing, rather than the line
2026 height.
2027
2028 On text terminals, the line spacing cannot be altered.
2029
2030 @node Faces
2031 @section Faces
2032 @cindex faces
2033
2034 A @dfn{face} is a collection of graphical attributes for displaying
2035 text: font, foreground color, background color, optional underlining,
2036 etc. Faces control how Emacs displays text in buffers, as well as
2037 other parts of the frame such as the mode line.
2038
2039 @cindex anonymous face
2040 One way to represent a face is as a property list of attributes,
2041 like @code{(:foreground "red" :weight bold)}. Such a list is called
2042 an @dfn{anonymous face}. For example, you can assign an anonymous
2043 face as the value of the @code{face} text property, and Emacs will
2044 display the underlying text with the specified attributes.
2045 @xref{Special Properties}.
2046
2047 @cindex face name
2048 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2049 symbol associated with a set of face attributes@footnote{For backward
2050 compatibility, you can also use a string to specify a face name; that
2051 is equivalent to a Lisp symbol with the same name.}. Named faces are
2052 defined using the @code{defface} macro (@pxref{Defining Faces}).
2053 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2054
2055 Many parts of Emacs required named faces, and do not accept
2056 anonymous faces. These include the functions documented in
2057 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2058 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2059 will use the term @dfn{face} to refer only to named faces.
2060
2061 @defun facep object
2062 This function returns a non-@code{nil} value if @var{object} is a
2063 named face: a Lisp symbol or string which serves as a face name.
2064 Otherwise, it returns @code{nil}.
2065 @end defun
2066
2067 @menu
2068 * Face Attributes:: What is in a face?
2069 * Defining Faces:: How to define a face.
2070 * Attribute Functions:: Functions to examine and set face attributes.
2071 * Displaying Faces:: How Emacs combines the faces specified for a character.
2072 * Face Remapping:: Remapping faces to alternative definitions.
2073 * Face Functions:: How to define and examine faces.
2074 * Auto Faces:: Hook for automatic face assignment.
2075 * Basic Faces:: Faces that are defined by default.
2076 * Font Selection:: Finding the best available font for a face.
2077 * Font Lookup:: Looking up the names of available fonts
2078 and information about them.
2079 * Fontsets:: A fontset is a collection of fonts
2080 that handle a range of character sets.
2081 * Low-Level Font:: Lisp representation for character display fonts.
2082 @end menu
2083
2084 @node Face Attributes
2085 @subsection Face Attributes
2086 @cindex face attributes
2087
2088 @dfn{Face attributes} determine the visual appearance of a face.
2089 The following table lists all the face attributes, their possible
2090 values, and their effects.
2091
2092 Apart from the values given below, each face attribute can have the
2093 value @code{unspecified}. This special value means that the face
2094 doesn't specify that attribute directly. An @code{unspecified}
2095 attribute tells Emacs to refer instead to a parent face (see the
2096 description @code{:inherit} attribute below); or, failing that, to an
2097 underlying face (@pxref{Displaying Faces}). The @code{default} face
2098 must specify all attributes.
2099
2100 Some of these attributes are meaningful only on certain kinds of
2101 displays. If your display cannot handle a certain attribute, the
2102 attribute is ignored.
2103
2104 @table @code
2105 @item :family
2106 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2107 Emacs Manual}, for more information about font families. The function
2108 @code{font-family-list} (see below) returns a list of available family
2109 names. @xref{Fontsets}, for information about fontsets.
2110
2111 @item :foundry
2112 The name of the @dfn{font foundry} for the font family specified by
2113 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2114 GNU Emacs Manual}.
2115
2116 @item :width
2117 Relative character width. This should be one of the symbols
2118 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2119 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2120 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2121
2122 @item :height
2123 The height of the font. In the simplest case, this is an integer in
2124 units of 1/10 point.
2125
2126 The value can also be floating point or a function, which
2127 specifies the height relative to an @dfn{underlying face}
2128 (@pxref{Displaying Faces}). A floating-point value
2129 specifies the amount by which to scale the height of the
2130 underlying face. A function value is called
2131 with one argument, the height of the underlying face, and returns the
2132 height of the new face. If the function is passed an integer
2133 argument, it must return an integer.
2134
2135 The height of the default face must be specified using an integer;
2136 floating point and function values are not allowed.
2137
2138 @item :weight
2139 Font weight---one of the symbols (from densest to faintest)
2140 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2141 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2142 @code{ultra-light}. On text terminals which support
2143 variable-brightness text, any weight greater than normal is displayed
2144 as extra bright, and any weight less than normal is displayed as
2145 half-bright.
2146
2147 @cindex italic text
2148 @item :slant
2149 Font slant---one of the symbols @code{italic}, @code{oblique},
2150 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2151 text terminals that support variable-brightness text, slanted text is
2152 displayed as half-bright.
2153
2154 @item :foreground
2155 Foreground color, a string. The value can be a system-defined color
2156 name, or a hexadecimal color specification. @xref{Color Names}. On
2157 black-and-white displays, certain shades of gray are implemented by
2158 stipple patterns.
2159
2160 @item :distant-foreground
2161 Alternative foreground color, a string. This is like @code{:foreground}
2162 but the color is only used as a foreground when the background color is
2163 near to the foreground that would have been used. This is useful for
2164 example when marking text (i.e. the region face). If the text has a foreground
2165 that is visible with the region face, that foreground is used.
2166 If the foreground is near the region face background,
2167 @code{:distant-foreground} is used instead so the text is readable.
2168
2169 @item :background
2170 Background color, a string. The value can be a system-defined color
2171 name, or a hexadecimal color specification. @xref{Color Names}.
2172
2173 @cindex underlined text
2174 @item :underline
2175 Whether or not characters should be underlined, and in what
2176 way. The possible values of the @code{:underline} attribute are:
2177
2178 @table @asis
2179 @item @code{nil}
2180 Don't underline.
2181
2182 @item @code{t}
2183 Underline with the foreground color of the face.
2184
2185 @item @var{color}
2186 Underline in color @var{color}, a string specifying a color.
2187
2188 @item @code{(:color @var{color} :style @var{style})}
2189 @var{color} is either a string, or the symbol @code{foreground-color},
2190 meaning the foreground color of the face. Omitting the attribute
2191 @code{:color} means to use the foreground color of the face.
2192 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2193 use a straight or wavy line. Omitting the attribute @code{:style}
2194 means to use a straight line.
2195 @end table
2196
2197 @cindex overlined text
2198 @item :overline
2199 Whether or not characters should be overlined, and in what color.
2200 If the value is @code{t}, overlining uses the foreground color of the
2201 face. If the value is a string, overlining uses that color. The
2202 value @code{nil} means do not overline.
2203
2204 @cindex strike-through text
2205 @item :strike-through
2206 Whether or not characters should be strike-through, and in what
2207 color. The value is used like that of @code{:overline}.
2208
2209 @cindex 2D box
2210 @cindex 3D box
2211 @item :box
2212 Whether or not a box should be drawn around characters, its color, the
2213 width of the box lines, and 3D appearance. Here are the possible
2214 values of the @code{:box} attribute, and what they mean:
2215
2216 @table @asis
2217 @item @code{nil}
2218 Don't draw a box.
2219
2220 @item @code{t}
2221 Draw a box with lines of width 1, in the foreground color.
2222
2223 @item @var{color}
2224 Draw a box with lines of width 1, in color @var{color}.
2225
2226 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2227 This way you can explicitly specify all aspects of the box. The value
2228 @var{width} specifies the width of the lines to draw; it defaults to
2229 1. A negative width @var{-n} means to draw a line of width @var{n}
2230 that occupies the space of the underlying text, thus avoiding any
2231 increase in the character height or width.
2232
2233 The value @var{color} specifies the color to draw with. The default is
2234 the foreground color of the face for simple boxes, and the background
2235 color of the face for 3D boxes.
2236
2237 The value @var{style} specifies whether to draw a 3D box. If it is
2238 @code{released-button}, the box looks like a 3D button that is not being
2239 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2240 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2241 is used.
2242 @end table
2243
2244 @item :inverse-video
2245 Whether or not characters should be displayed in inverse video. The
2246 value should be @code{t} (yes) or @code{nil} (no).
2247
2248 @item :stipple
2249 The background stipple, a bitmap.
2250
2251 The value can be a string; that should be the name of a file containing
2252 external-format X bitmap data. The file is found in the directories
2253 listed in the variable @code{x-bitmap-file-path}.
2254
2255 Alternatively, the value can specify the bitmap directly, with a list
2256 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2257 @var{width} and @var{height} specify the size in pixels, and
2258 @var{data} is a string containing the raw bits of the bitmap, row by
2259 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2260 in the string (which should be a unibyte string for best results).
2261 This means that each row always occupies at least one whole byte.
2262
2263 If the value is @code{nil}, that means use no stipple pattern.
2264
2265 Normally you do not need to set the stipple attribute, because it is
2266 used automatically to handle certain shades of gray.
2267
2268 @item :font
2269 The font used to display the face. Its value should be a font object.
2270 @xref{Low-Level Font}, for information about font objects, font specs,
2271 and font entities.
2272
2273 When specifying this attribute using @code{set-face-attribute}
2274 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2275 entity, or a string. Emacs converts such values to an appropriate
2276 font object, and stores that font object as the actual attribute
2277 value. If you specify a string, the contents of the string should be
2278 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2279 font name is an XLFD containing wildcards, Emacs chooses the first
2280 font matching those wildcards. Specifying this attribute also changes
2281 the values of the @code{:family}, @code{:foundry}, @code{:width},
2282 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2283
2284 @cindex inheritance, for faces
2285 @item :inherit
2286 The name of a face from which to inherit attributes, or a list of face
2287 names. Attributes from inherited faces are merged into the face like
2288 an underlying face would be, with higher priority than underlying
2289 faces (@pxref{Displaying Faces}). If a list of faces is used,
2290 attributes from faces earlier in the list override those from later
2291 faces.
2292 @end table
2293
2294 @defun font-family-list &optional frame
2295 This function returns a list of available font family names. The
2296 optional argument @var{frame} specifies the frame on which the text is
2297 to be displayed; if it is @code{nil}, the selected frame is used.
2298 @end defun
2299
2300 @defopt underline-minimum-offset
2301 This variable specifies the minimum distance between the baseline and
2302 the underline, in pixels, when displaying underlined text.
2303 @end defopt
2304
2305 @defopt x-bitmap-file-path
2306 This variable specifies a list of directories for searching
2307 for bitmap files, for the @code{:stipple} attribute.
2308 @end defopt
2309
2310 @defun bitmap-spec-p object
2311 This returns @code{t} if @var{object} is a valid bitmap specification,
2312 suitable for use with @code{:stipple} (see above). It returns
2313 @code{nil} otherwise.
2314 @end defun
2315
2316 @node Defining Faces
2317 @subsection Defining Faces
2318 @cindex defining faces
2319
2320 @cindex face spec
2321 The usual way to define a face is through the @code{defface} macro.
2322 This macro associates a face name (a symbol) with a default @dfn{face
2323 spec}. A face spec is a construct which specifies what attributes a
2324 face should have on any given terminal; for example, a face spec might
2325 specify one foreground color on high-color terminals, and a different
2326 foreground color on low-color terminals.
2327
2328 People are sometimes tempted to create a variable whose value is a
2329 face name. In the vast majority of cases, this is not necessary; the
2330 usual procedure is to define a face with @code{defface}, and then use
2331 its name directly.
2332
2333 @defmac defface face spec doc [keyword value]@dots{}
2334 This macro declares @var{face} as a named face whose default face spec
2335 is given by @var{spec}. You should not quote the symbol @var{face},
2336 and it should not end in @samp{-face} (that would be redundant). The
2337 argument @var{doc} is a documentation string for the face. The
2338 additional @var{keyword} arguments have the same meanings as in
2339 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2340
2341 If @var{face} already has a default face spec, this macro does
2342 nothing.
2343
2344 The default face spec determines @var{face}'s appearance when no
2345 customizations are in effect (@pxref{Customization}). If @var{face}
2346 has already been customized (via Custom themes or via customizations
2347 read from the init file), its appearance is determined by the custom
2348 face spec(s), which override the default face spec @var{spec}.
2349 However, if the customizations are subsequently removed, the
2350 appearance of @var{face} will again be determined by its default face
2351 spec.
2352
2353 As an exception, if you evaluate a @code{defface} form with
2354 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2355 of @code{eval-defun} overrides any custom face specs on the face,
2356 causing the face to reflect exactly what the @code{defface} says.
2357
2358 The @var{spec} argument is a @dfn{face spec}, which states how the
2359 face should appear on different kinds of terminals. It should be an
2360 alist whose elements each have the form
2361
2362 @example
2363 (@var{display} . @var{plist})
2364 @end example
2365
2366 @noindent
2367 @var{display} specifies a class of terminals (see below). @var{plist}
2368 is a property list of face attributes and their values, specifying how
2369 the face appears on such terminals. For backward compatibility, you
2370 can also write an element as @code{(@var{display} @var{plist})}.
2371
2372 The @var{display} part of an element of @var{spec} determines which
2373 terminals the element matches. If more than one element of @var{spec}
2374 matches a given terminal, the first element that matches is the one
2375 used for that terminal. There are three possibilities for
2376 @var{display}:
2377
2378 @table @asis
2379 @item @code{default}
2380 This element of @var{spec} doesn't match any terminal; instead, it
2381 specifies defaults that apply to all terminals. This element, if
2382 used, must be the first element of @var{spec}. Each of the following
2383 elements can override any or all of these defaults.
2384
2385 @item @code{t}
2386 This element of @var{spec} matches all terminals. Therefore, any
2387 subsequent elements of @var{spec} are never used. Normally @code{t}
2388 is used in the last (or only) element of @var{spec}.
2389
2390 @item a list
2391 If @var{display} is a list, each element should have the form
2392 @code{(@var{characteristic} @var{value}@dots{})}. Here
2393 @var{characteristic} specifies a way of classifying terminals, and the
2394 @var{value}s are possible classifications which @var{display} should
2395 apply to. Here are the possible values of @var{characteristic}:
2396
2397 @table @code
2398 @item type
2399 The kind of window system the terminal uses---either @code{graphic}
2400 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2401 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2402 non-graphics-capable display). @xref{Window Systems, window-system}.
2403
2404 @item class
2405 What kinds of colors the terminal supports---either @code{color},
2406 @code{grayscale}, or @code{mono}.
2407
2408 @item background
2409 The kind of background---either @code{light} or @code{dark}.
2410
2411 @item min-colors
2412 An integer that represents the minimum number of colors the terminal
2413 should support. This matches a terminal if its
2414 @code{display-color-cells} value is at least the specified integer.
2415
2416 @item supports
2417 Whether or not the terminal can display the face attributes given in
2418 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2419 Attribute Testing}, for more information on exactly how this testing
2420 is done.
2421 @end table
2422
2423 If an element of @var{display} specifies more than one @var{value} for
2424 a given @var{characteristic}, any of those values is acceptable. If
2425 @var{display} has more than one element, each element should specify a
2426 different @var{characteristic}; then @emph{each} characteristic of the
2427 terminal must match one of the @var{value}s specified for it in
2428 @var{display}.
2429 @end table
2430 @end defmac
2431
2432 For example, here's the definition of the standard face
2433 @code{highlight}:
2434
2435 @example
2436 (defface highlight
2437 '((((class color) (min-colors 88) (background light))
2438 :background "darkseagreen2")
2439 (((class color) (min-colors 88) (background dark))
2440 :background "darkolivegreen")
2441 (((class color) (min-colors 16) (background light))
2442 :background "darkseagreen2")
2443 (((class color) (min-colors 16) (background dark))
2444 :background "darkolivegreen")
2445 (((class color) (min-colors 8))
2446 :background "green" :foreground "black")
2447 (t :inverse-video t))
2448 "Basic face for highlighting."
2449 :group 'basic-faces)
2450 @end example
2451
2452 Internally, Emacs stores each face's default spec in its
2453 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2454 The @code{saved-face} property stores any face spec saved by the user
2455 using the customization buffer; the @code{customized-face} property
2456 stores the face spec customized for the current session, but not
2457 saved; and the @code{theme-face} property stores an alist associating
2458 the active customization settings and Custom themes with the face
2459 specs for that face. The face's documentation string is stored in the
2460 @code{face-documentation} property.
2461
2462 Normally, a face is declared just once, using @code{defface}, and
2463 any further changes to its appearance are applied using the Customize
2464 framework (e.g., via the Customize user interface or via the
2465 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2466 by face remapping (@pxref{Face Remapping}). In the rare event that
2467 you need to change a face spec directly from Lisp, you can use the
2468 @code{face-spec-set} function.
2469
2470 @defun face-spec-set face spec &optional spec-type
2471 This function applies @var{spec} as a face spec for @code{face}.
2472 @var{spec} should be a face spec, as described in the above
2473 documentation for @code{defface}.
2474
2475 This function also defines @var{face} as a valid face name if it is
2476 not already one, and (re)calculates its attributes on existing frames.
2477
2478 @cindex override spec @r{(for a face)}
2479 The argument @var{spec-type} determines which spec to set. If it is
2480 @code{nil} or @code{face-override-spec}, this function sets the
2481 @dfn{override spec}, which overrides over all other face specs on
2482 @var{face}. If it is @code{customized-face} or @code{saved-face},
2483 this function sets the customized spec or the saved custom spec. If
2484 it is @code{face-defface-spec}, this function sets the default face
2485 spec (the same one set by @code{defface}). If it is @code{reset},
2486 this function clears out all customization specs and override specs
2487 from @var{face} (in this case, the value of @var{spec} is ignored).
2488 Any other value of @var{spec-type} is reserved for internal use.
2489 @end defun
2490
2491 @node Attribute Functions
2492 @subsection Face Attribute Functions
2493 @cindex face attributes, access and modification
2494
2495 This section describes functions for directly accessing and
2496 modifying the attributes of a named face.
2497
2498 @defun face-attribute face attribute &optional frame inherit
2499 This function returns the value of the @var{attribute} attribute for
2500 @var{face} on @var{frame}.
2501
2502 If @var{frame} is @code{nil}, that means the selected frame
2503 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2504 returns the value of the specified attribute for newly-created frames
2505 (this is normally @code{unspecified}, unless you have specified some
2506 value using @code{set-face-attribute}; see below).
2507
2508 If @var{inherit} is @code{nil}, only attributes directly defined by
2509 @var{face} are considered, so the return value may be
2510 @code{unspecified}, or a relative value. If @var{inherit} is
2511 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2512 with the faces specified by its @code{:inherit} attribute; however the
2513 return value may still be @code{unspecified} or relative. If
2514 @var{inherit} is a face or a list of faces, then the result is further
2515 merged with that face (or faces), until it becomes specified and
2516 absolute.
2517
2518 To ensure that the return value is always specified and absolute, use
2519 a value of @code{default} for @var{inherit}; this will resolve any
2520 unspecified or relative values by merging with the @code{default} face
2521 (which is always completely specified).
2522
2523 For example,
2524
2525 @example
2526 (face-attribute 'bold :weight)
2527 @result{} bold
2528 @end example
2529 @end defun
2530
2531 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2532 @defun face-attribute-relative-p attribute value
2533 This function returns non-@code{nil} if @var{value}, when used as the
2534 value of the face attribute @var{attribute}, is relative. This means
2535 it would modify, rather than completely override, any value that comes
2536 from a subsequent face in the face list or that is inherited from
2537 another face.
2538
2539 @code{unspecified} is a relative value for all attributes. For
2540 @code{:height}, floating point and function values are also relative.
2541
2542 For example:
2543
2544 @example
2545 (face-attribute-relative-p :height 2.0)
2546 @result{} t
2547 @end example
2548 @end defun
2549
2550 @defun face-all-attributes face &optional frame
2551 This function returns an alist of attributes of @var{face}. The
2552 elements of the result are name-value pairs of the form
2553 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2554 @var{frame} specifies the frame whose definition of @var{face} to
2555 return; if omitted or @code{nil}, the returned value describes the
2556 default attributes of @var{face} for newly created frames.
2557 @end defun
2558
2559 @defun merge-face-attribute attribute value1 value2
2560 If @var{value1} is a relative value for the face attribute
2561 @var{attribute}, returns it merged with the underlying value
2562 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2563 face attribute @var{attribute}, returns @var{value1} unchanged.
2564 @end defun
2565
2566 Normally, Emacs uses the face specs of each face to automatically
2567 calculate its attributes on each frame (@pxref{Defining Faces}). The
2568 function @code{set-face-attribute} can override this calculation by
2569 directly assigning attributes to a face, either on a specific frame or
2570 for all frames. This function is mostly intended for internal usage.
2571
2572 @defun set-face-attribute face frame &rest arguments
2573 This function sets one or more attributes of @var{face} for
2574 @var{frame}. The attributes specifies in this way override the face
2575 spec(s) belonging to @var{face}.
2576
2577 The extra arguments @var{arguments} specify the attributes to set, and
2578 the values for them. They should consist of alternating attribute
2579 names (such as @code{:family} or @code{:underline}) and values. Thus,
2580
2581 @example
2582 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2583 @end example
2584
2585 @noindent
2586 sets the attribute @code{:weight} to @code{bold} and the attribute
2587 @code{:slant} to @code{italic}.
2588
2589
2590 If @var{frame} is @code{t}, this function sets the default attributes
2591 for newly created frames. If @var{frame} is @code{nil}, this function
2592 sets the attributes for all existing frames, as well as for newly
2593 created frames.
2594 @end defun
2595
2596 The following commands and functions mostly provide compatibility
2597 with old versions of Emacs. They work by calling
2598 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2599 their @var{frame} argument are handled just like
2600 @code{set-face-attribute} and @code{face-attribute}. The commands
2601 read their arguments using the minibuffer, if called interactively.
2602
2603 @deffn Command set-face-foreground face color &optional frame
2604 @deffnx Command set-face-background face color &optional frame
2605 These set the @code{:foreground} attribute (or @code{:background}
2606 attribute, respectively) of @var{face} to @var{color}.
2607 @end deffn
2608
2609 @deffn Command set-face-stipple face pattern &optional frame
2610 This sets the @code{:stipple} attribute of @var{face} to
2611 @var{pattern}.
2612 @end deffn
2613
2614 @deffn Command set-face-font face font &optional frame
2615 This sets the @code{:font} attribute of @var{face} to @var{font}.
2616 @end deffn
2617
2618 @defun set-face-bold face bold-p &optional frame
2619 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2620 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2621 @end defun
2622
2623 @defun set-face-italic face italic-p &optional frame
2624 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2625 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2626 @end defun
2627
2628 @defun set-face-underline face underline &optional frame
2629 This sets the @code{:underline} attribute of @var{face} to
2630 @var{underline}.
2631 @end defun
2632
2633 @defun set-face-inverse-video face inverse-video-p &optional frame
2634 This sets the @code{:inverse-video} attribute of @var{face} to
2635 @var{inverse-video-p}.
2636 @end defun
2637
2638 @deffn Command invert-face face &optional frame
2639 This swaps the foreground and background colors of face @var{face}.
2640 @end deffn
2641
2642 The following functions examine the attributes of a face. They
2643 mostly provide compatibility with old versions of Emacs. If you don't
2644 specify @var{frame}, they refer to the selected frame; @code{t} refers
2645 to the default data for new frames. They return @code{unspecified} if
2646 the face doesn't define any value for that attribute. If
2647 @var{inherit} is @code{nil}, only an attribute directly defined by the
2648 face is returned. If @var{inherit} is non-@code{nil}, any faces
2649 specified by its @code{:inherit} attribute are considered as well, and
2650 if @var{inherit} is a face or a list of faces, then they are also
2651 considered, until a specified attribute is found. To ensure that the
2652 return value is always specified, use a value of @code{default} for
2653 @var{inherit}.
2654
2655 @defun face-font face &optional frame
2656 This function returns the name of the font of face @var{face}.
2657 @end defun
2658
2659 @defun face-foreground face &optional frame inherit
2660 @defunx face-background face &optional frame inherit
2661 These functions return the foreground color (or background color,
2662 respectively) of face @var{face}, as a string.
2663 @end defun
2664
2665 @defun face-stipple face &optional frame inherit
2666 This function returns the name of the background stipple pattern of face
2667 @var{face}, or @code{nil} if it doesn't have one.
2668 @end defun
2669
2670 @defun face-bold-p face &optional frame inherit
2671 This function returns a non-@code{nil} value if the @code{:weight}
2672 attribute of @var{face} is bolder than normal (i.e., one of
2673 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2674 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2675 @end defun
2676
2677 @defun face-italic-p face &optional frame inherit
2678 This function returns a non-@code{nil} value if the @code{:slant}
2679 attribute of @var{face} is @code{italic} or @code{oblique}, and
2680 @code{nil} otherwise.
2681 @end defun
2682
2683 @defun face-underline-p face &optional frame inherit
2684 This function returns non-@code{nil} if face @var{face} specifies
2685 a non-@code{nil} @code{:underline} attribute.
2686 @end defun
2687
2688 @defun face-inverse-video-p face &optional frame inherit
2689 This function returns non-@code{nil} if face @var{face} specifies
2690 a non-@code{nil} @code{:inverse-video} attribute.
2691 @end defun
2692
2693 @node Displaying Faces
2694 @subsection Displaying Faces
2695 @cindex displaying faces
2696 @cindex face merging
2697
2698 When Emacs displays a given piece of text, the visual appearance of
2699 the text may be determined by faces drawn from different sources. If
2700 these various sources together specify more than one face for a
2701 particular character, Emacs merges the attributes of the various
2702 faces. Here is the order in which Emacs merges the faces, from
2703 highest to lowest priority:
2704
2705 @itemize @bullet
2706 @item
2707 If the text consists of a special glyph, the glyph can specify a
2708 particular face. @xref{Glyphs}.
2709
2710 @item
2711 If the text lies within an active region, Emacs highlights it using
2712 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2713 Manual}.
2714
2715 @item
2716 If the text lies within an overlay with a non-@code{nil} @code{face}
2717 property, Emacs applies the face(s) specified by that property. If
2718 the overlay has a @code{mouse-face} property and the mouse is ``near
2719 enough'' to the overlay, Emacs applies the face or face attributes
2720 specified by the @code{mouse-face} property instead. @xref{Overlay
2721 Properties}.
2722
2723 When multiple overlays cover one character, an overlay with higher
2724 priority overrides those with lower priority. @xref{Overlays}.
2725
2726 @item
2727 If the text contains a @code{face} or @code{mouse-face} property,
2728 Emacs applies the specified faces and face attributes. @xref{Special
2729 Properties}. (This is how Font Lock mode faces are applied.
2730 @xref{Font Lock Mode}.)
2731
2732 @item
2733 If the text lies within the mode line of the selected window, Emacs
2734 applies the @code{mode-line} face. For the mode line of a
2735 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2736 For a header line, Emacs applies the @code{header-line} face.
2737
2738 @item
2739 If any given attribute has not been specified during the preceding
2740 steps, Emacs applies the attribute of the @code{default} face.
2741 @end itemize
2742
2743 At each stage, if a face has a valid @code{:inherit} attribute,
2744 Emacs treats any attribute with an @code{unspecified} value as having
2745 the corresponding value drawn from the parent face(s). @pxref{Face
2746 Attributes}. Note that the parent face(s) may also leave the
2747 attribute unspecified; in that case, the attribute remains unspecified
2748 at the next level of face merging.
2749
2750 @node Face Remapping
2751 @subsection Face Remapping
2752 @cindex face remapping
2753
2754 The variable @code{face-remapping-alist} is used for buffer-local or
2755 global changes in the appearance of a face. For instance, it is used
2756 to implement the @code{text-scale-adjust} command (@pxref{Text
2757 Scale,,, emacs, The GNU Emacs Manual}).
2758
2759 @defvar face-remapping-alist
2760 The value of this variable is an alist whose elements have the form
2761 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2762 any text having the face @var{face} with @var{remapping}, rather than
2763 the ordinary definition of @var{face}.
2764
2765 @var{remapping} may be any face spec suitable for a @code{face} text
2766 property: either a face (i.e., a face name or a property list of
2767 attribute/value pairs), or a list of faces. For details, see the
2768 description of the @code{face} text property in @ref{Special
2769 Properties}. @var{remapping} serves as the complete specification for
2770 the remapped face---it replaces the normal definition of @var{face},
2771 instead of modifying it.
2772
2773 If @code{face-remapping-alist} is buffer-local, its local value takes
2774 effect only within that buffer.
2775
2776 Note: face remapping is non-recursive. If @var{remapping} references
2777 the same face name @var{face}, either directly or via the
2778 @code{:inherit} attribute of some other face in @var{remapping}, that
2779 reference uses the normal definition of @var{face}. For instance, if
2780 the @code{mode-line} face is remapped using this entry in
2781 @code{face-remapping-alist}:
2782
2783 @example
2784 (mode-line italic mode-line)
2785 @end example
2786
2787 @noindent
2788 then the new definition of the @code{mode-line} face inherits from the
2789 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2790 @code{mode-line} face.
2791 @end defvar
2792
2793 @cindex relative remapping, faces
2794 @cindex base remapping, faces
2795 The following functions implement a higher-level interface to
2796 @code{face-remapping-alist}. Most Lisp code should use these
2797 functions instead of setting @code{face-remapping-alist} directly, to
2798 avoid trampling on remappings applied elsewhere. These functions are
2799 intended for buffer-local remappings, so they all make
2800 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2801 @code{face-remapping-alist} entries of the form
2802
2803 @example
2804 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2805 @end example
2806
2807 @noindent
2808 where, as explained above, each of the @var{relative-spec-N} and
2809 @var{base-spec} is either a face name, or a property list of
2810 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2811 @var{relative-spec-N}, is managed by the
2812 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2813 functions; these are intended for simple modifications like changing
2814 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2815 the lowest priority and is managed by the @code{face-remap-set-base}
2816 and @code{face-remap-reset-base} functions; it is intended for major
2817 modes to remap faces in the buffers they control.
2818
2819 @defun face-remap-add-relative face &rest specs
2820 This function adds the face spec in @var{specs} as relative
2821 remappings for face @var{face} in the current buffer. The remaining
2822 arguments, @var{specs}, should form either a list of face names, or a
2823 property list of attribute/value pairs.
2824
2825 The return value is a Lisp object that serves as a ``cookie''; you can
2826 pass this object as an argument to @code{face-remap-remove-relative}
2827 if you need to remove the remapping later.
2828
2829 @example
2830 ;; Remap the `escape-glyph' face into a combination
2831 ;; of the `highlight' and `italic' faces:
2832 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2833
2834 ;; Increase the size of the `default' face by 50%:
2835 (face-remap-add-relative 'default :height 1.5)
2836 @end example
2837 @end defun
2838
2839 @defun face-remap-remove-relative cookie
2840 This function removes a relative remapping previously added by
2841 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2842 object returned by @code{face-remap-add-relative} when the remapping
2843 was added.
2844 @end defun
2845
2846 @defun face-remap-set-base face &rest specs
2847 This function sets the base remapping of @var{face} in the current
2848 buffer to @var{specs}. If @var{specs} is empty, the default base
2849 remapping is restored, similar to calling @code{face-remap-reset-base}
2850 (see below); note that this is different from @var{specs} containing a
2851 single value @code{nil}, which has the opposite result (the global
2852 definition of @var{face} is ignored).
2853
2854 This overwrites the default @var{base-spec}, which inherits the global
2855 face definition, so it is up to the caller to add such inheritance if
2856 so desired.
2857 @end defun
2858
2859 @defun face-remap-reset-base face
2860 This function sets the base remapping of @var{face} to its default
2861 value, which inherits from @var{face}'s global definition.
2862 @end defun
2863
2864 @node Face Functions
2865 @subsection Functions for Working with Faces
2866
2867 Here are additional functions for creating and working with faces.
2868
2869 @defun face-list
2870 This function returns a list of all defined face names.
2871 @end defun
2872
2873 @defun face-id face
2874 This function returns the @dfn{face number} of face @var{face}. This
2875 is a number that uniquely identifies a face at low levels within
2876 Emacs. It is seldom necessary to refer to a face by its face number.
2877 @end defun
2878
2879 @defun face-documentation face
2880 This function returns the documentation string of face @var{face}, or
2881 @code{nil} if none was specified for it.
2882 @end defun
2883
2884 @defun face-equal face1 face2 &optional frame
2885 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2886 same attributes for display.
2887 @end defun
2888
2889 @defun face-differs-from-default-p face &optional frame
2890 This returns non-@code{nil} if the face @var{face} displays
2891 differently from the default face.
2892 @end defun
2893
2894 @cindex face alias
2895 @cindex alias, for faces
2896 A @dfn{face alias} provides an equivalent name for a face. You can
2897 define a face alias by giving the alias symbol the @code{face-alias}
2898 property, with a value of the target face name. The following example
2899 makes @code{modeline} an alias for the @code{mode-line} face.
2900
2901 @example
2902 (put 'modeline 'face-alias 'mode-line)
2903 @end example
2904
2905 @defmac define-obsolete-face-alias obsolete-face current-face when
2906 This macro defines @code{obsolete-face} as an alias for
2907 @var{current-face}, and also marks it as obsolete, indicating that it
2908 may be removed in future. @var{when} should be a string indicating
2909 when @code{obsolete-face} was made obsolete (usually a version number
2910 string).
2911 @end defmac
2912
2913 @node Auto Faces
2914 @subsection Automatic Face Assignment
2915 @cindex automatic face assignment
2916 @cindex faces, automatic choice
2917
2918 This hook is used for automatically assigning faces to text in the
2919 buffer. It is part of the implementation of Jit-Lock mode, used by
2920 Font-Lock.
2921
2922 @defvar fontification-functions
2923 This variable holds a list of functions that are called by Emacs
2924 redisplay as needed, just before doing redisplay. They are called even
2925 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2926 variable usually holds just one function, @code{jit-lock-function}.
2927
2928 The functions are called in the order listed, with one argument, a
2929 buffer position @var{pos}. Collectively they should attempt to assign
2930 faces to the text in the current buffer starting at @var{pos}.
2931
2932 The functions should record the faces they assign by setting the
2933 @code{face} property. They should also add a non-@code{nil}
2934 @code{fontified} property to all the text they have assigned faces to.
2935 That property tells redisplay that faces have been assigned to that text
2936 already.
2937
2938 It is probably a good idea for the functions to do nothing if the
2939 character after @var{pos} already has a non-@code{nil} @code{fontified}
2940 property, but this is not required. If one function overrides the
2941 assignments made by a previous one, the properties after the last
2942 function finishes are the ones that really matter.
2943
2944 For efficiency, we recommend writing these functions so that they
2945 usually assign faces to around 400 to 600 characters at each call.
2946 @end defvar
2947
2948 @node Basic Faces
2949 @subsection Basic Faces
2950 @cindex basic faces
2951
2952 If your Emacs Lisp program needs to assign some faces to text, it is
2953 often a good idea to use certain existing faces or inherit from them,
2954 rather than defining entirely new faces. This way, if other users
2955 have customized the basic faces to give Emacs a certain look, your
2956 program will ``fit in'' without additional customization.
2957
2958 Some of the basic faces defined in Emacs are listed below. In
2959 addition to these, you might want to make use of the Font Lock faces
2960 for syntactic highlighting, if highlighting is not already handled by
2961 Font Lock mode, or if some Font Lock faces are not in use.
2962 @xref{Faces for Font Lock}.
2963
2964 @table @code
2965 @item default
2966 The default face, whose attributes are all specified. All other faces
2967 implicitly inherit from it: any unspecified attribute defaults to the
2968 attribute on this face (@pxref{Face Attributes}).
2969
2970 @item bold
2971 @itemx italic
2972 @itemx bold-italic
2973 @itemx underline
2974 @itemx fixed-pitch
2975 @itemx variable-pitch
2976 These have the attributes indicated by their names (e.g., @code{bold}
2977 has a bold @code{:weight} attribute), with all other attributes
2978 unspecified (and so given by @code{default}).
2979
2980 @item shadow
2981 For ``dimmed out'' text. For example, it is used for the ignored
2982 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2983 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2984
2985 @item link
2986 @itemx link-visited
2987 For clickable text buttons that send the user to a different
2988 buffer or ``location''.
2989
2990 @item highlight
2991 For stretches of text that should temporarily stand out. For example,
2992 it is commonly assigned to the @code{mouse-face} property for cursor
2993 highlighting (@pxref{Special Properties}).
2994
2995 @item match
2996 For text matching a search command.
2997
2998 @item error
2999 @itemx warning
3000 @itemx success
3001 For text concerning errors, warnings, or successes. For example,
3002 these are used for messages in @file{*Compilation*} buffers.
3003 @end table
3004
3005 @node Font Selection
3006 @subsection Font Selection
3007 @cindex font selection
3008 @cindex selecting a font
3009
3010 Before Emacs can draw a character on a graphical display, it must
3011 select a @dfn{font} for that character@footnote{In this context, the
3012 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
3013 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
3014 Emacs automatically chooses a font based on the faces assigned to that
3015 character---specifically, the face attributes @code{:family},
3016 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
3017 Attributes}). The choice of font also depends on the character to be
3018 displayed; some fonts can only display a limited set of characters.
3019 If no available font exactly fits the requirements, Emacs looks for
3020 the @dfn{closest matching font}. The variables in this section
3021 control how Emacs makes this selection.
3022
3023 @defopt face-font-family-alternatives
3024 If a given family is specified but does not exist, this variable
3025 specifies alternative font families to try. Each element should have
3026 this form:
3027
3028 @example
3029 (@var{family} @var{alternate-families}@dots{})
3030 @end example
3031
3032 If @var{family} is specified but not available, Emacs will try the other
3033 families given in @var{alternate-families}, one by one, until it finds a
3034 family that does exist.
3035 @end defopt
3036
3037 @defopt face-font-selection-order
3038 If there is no font that exactly matches all desired face attributes
3039 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3040 this variable specifies the order in which these attributes should be
3041 considered when selecting the closest matching font. The value should
3042 be a list containing those four attribute symbols, in order of
3043 decreasing importance. The default is @code{(:width :height :weight
3044 :slant)}.
3045
3046 Font selection first finds the best available matches for the first
3047 attribute in the list; then, among the fonts which are best in that
3048 way, it searches for the best matches in the second attribute, and so
3049 on.
3050
3051 The attributes @code{:weight} and @code{:width} have symbolic values in
3052 a range centered around @code{normal}. Matches that are more extreme
3053 (farther from @code{normal}) are somewhat preferred to matches that are
3054 less extreme (closer to @code{normal}); this is designed to ensure that
3055 non-normal faces contrast with normal ones, whenever possible.
3056
3057 One example of a case where this variable makes a difference is when the
3058 default font has no italic equivalent. With the default ordering, the
3059 @code{italic} face will use a non-italic font that is similar to the
3060 default one. But if you put @code{:slant} before @code{:height}, the
3061 @code{italic} face will use an italic font, even if its height is not
3062 quite right.
3063 @end defopt
3064
3065 @defopt face-font-registry-alternatives
3066 This variable lets you specify alternative font registries to try, if a
3067 given registry is specified and doesn't exist. Each element should have
3068 this form:
3069
3070 @example
3071 (@var{registry} @var{alternate-registries}@dots{})
3072 @end example
3073
3074 If @var{registry} is specified but not available, Emacs will try the
3075 other registries given in @var{alternate-registries}, one by one,
3076 until it finds a registry that does exist.
3077 @end defopt
3078
3079 @cindex scalable fonts
3080 Emacs can make use of scalable fonts, but by default it does not use
3081 them.
3082
3083 @defopt scalable-fonts-allowed
3084 This variable controls which scalable fonts to use. A value of
3085 @code{nil}, the default, means do not use scalable fonts. @code{t}
3086 means to use any scalable font that seems appropriate for the text.
3087
3088 Otherwise, the value must be a list of regular expressions. Then a
3089 scalable font is enabled for use if its name matches any regular
3090 expression in the list. For example,
3091
3092 @example
3093 (setq scalable-fonts-allowed '("iso10646-1$"))
3094 @end example
3095
3096 @noindent
3097 allows the use of scalable fonts with registry @code{iso10646-1}.
3098 @end defopt
3099
3100 @defvar face-font-rescale-alist
3101 This variable specifies scaling for certain faces. Its value should
3102 be a list of elements of the form
3103
3104 @example
3105 (@var{fontname-regexp} . @var{scale-factor})
3106 @end example
3107
3108 If @var{fontname-regexp} matches the font name that is about to be
3109 used, this says to choose a larger similar font according to the
3110 factor @var{scale-factor}. You would use this feature to normalize
3111 the font size if certain fonts are bigger or smaller than their
3112 nominal heights and widths would suggest.
3113 @end defvar
3114
3115 @node Font Lookup
3116 @subsection Looking Up Fonts
3117 @cindex font lookup
3118 @cindex looking up fonts
3119
3120 @defun x-list-fonts name &optional reference-face frame maximum width
3121 This function returns a list of available font names that match
3122 @var{name}. @var{name} should be a string containing a font name in
3123 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3124 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3125 used: the @samp{*} character matches any substring, and the @samp{?}
3126 character matches any single character. Case is ignored when matching
3127 font names.
3128
3129 If the optional arguments @var{reference-face} and @var{frame} are
3130 specified, the returned list includes only fonts that are the same
3131 size as @var{reference-face} (a face name) currently is on the frame
3132 @var{frame}.
3133
3134 The optional argument @var{maximum} sets a limit on how many fonts to
3135 return. If it is non-@code{nil}, then the return value is truncated
3136 after the first @var{maximum} matching fonts. Specifying a small
3137 value for @var{maximum} can make this function much faster, in cases
3138 where many fonts match the pattern.
3139
3140 The optional argument @var{width} specifies a desired font width. If
3141 it is non-@code{nil}, the function only returns those fonts whose
3142 characters are (on average) @var{width} times as wide as
3143 @var{reference-face}.
3144 @end defun
3145
3146 @defun x-family-fonts &optional family frame
3147 This function returns a list describing the available fonts for family
3148 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3149 this list applies to all families, and therefore, it contains all
3150 available fonts. Otherwise, @var{family} must be a string; it may
3151 contain the wildcards @samp{?} and @samp{*}.
3152
3153 The list describes the display that @var{frame} is on; if @var{frame} is
3154 omitted or @code{nil}, it applies to the selected frame's display
3155 (@pxref{Input Focus}).
3156
3157 Each element in the list is a vector of the following form:
3158
3159 @example
3160 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3161 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3162 @end example
3163
3164 The first five elements correspond to face attributes; if you
3165 specify these attributes for a face, it will use this font.
3166
3167 The last three elements give additional information about the font.
3168 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3169 @var{full} is the full name of the font, and
3170 @var{registry-and-encoding} is a string giving the registry and
3171 encoding of the font.
3172 @end defun
3173
3174 @node Fontsets
3175 @subsection Fontsets
3176 @cindex fontset
3177
3178 A @dfn{fontset} is a list of fonts, each assigned to a range of
3179 character codes. An individual font cannot display the whole range of
3180 characters that Emacs supports, but a fontset can. Fontsets have names,
3181 just as fonts do, and you can use a fontset name in place of a font name
3182 when you specify the ``font'' for a frame or a face. Here is
3183 information about defining a fontset under Lisp program control.
3184
3185 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3186 This function defines a new fontset according to the specification
3187 string @var{fontset-spec}. The string should have this format:
3188
3189 @smallexample
3190 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3191 @end smallexample
3192
3193 @noindent
3194 Whitespace characters before and after the commas are ignored.
3195
3196 The first part of the string, @var{fontpattern}, should have the form of
3197 a standard X font name, except that the last two fields should be
3198 @samp{fontset-@var{alias}}.
3199
3200 The new fontset has two names, one long and one short. The long name is
3201 @var{fontpattern} in its entirety. The short name is
3202 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3203 name. If a fontset with the same name already exists, an error is
3204 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3205 function does nothing.
3206
3207 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3208 to create bold, italic and bold-italic variants of the fontset as well.
3209 These variant fontsets do not have a short name, only a long one, which
3210 is made by altering @var{fontpattern} to indicate the bold and/or italic
3211 status.
3212
3213 The specification string also says which fonts to use in the fontset.
3214 See below for the details.
3215 @end defun
3216
3217 The construct @samp{@var{charset}:@var{font}} specifies which font to
3218 use (in this fontset) for one particular character set. Here,
3219 @var{charset} is the name of a character set, and @var{font} is the font
3220 to use for that character set. You can use this construct any number of
3221 times in the specification string.
3222
3223 For the remaining character sets, those that you don't specify
3224 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3225 @samp{fontset-@var{alias}} with a value that names one character set.
3226 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3227 with @samp{ISO8859-1}.
3228
3229 In addition, when several consecutive fields are wildcards, Emacs
3230 collapses them into a single wildcard. This is to prevent use of
3231 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3232 for editing, and scaling a smaller font is not useful because it is
3233 better to use the smaller font in its own size, which Emacs does.
3234
3235 Thus if @var{fontpattern} is this,
3236
3237 @example
3238 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3239 @end example
3240
3241 @noindent
3242 the font specification for @acronym{ASCII} characters would be this:
3243
3244 @example
3245 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3246 @end example
3247
3248 @noindent
3249 and the font specification for Chinese GB2312 characters would be this:
3250
3251 @example
3252 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3253 @end example
3254
3255 You may not have any Chinese font matching the above font
3256 specification. Most X distributions include only Chinese fonts that
3257 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3258 such a case, @samp{Fontset-@var{n}} can be specified as below:
3259
3260 @smallexample
3261 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3262 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3263 @end smallexample
3264
3265 @noindent
3266 Then, the font specifications for all but Chinese GB2312 characters have
3267 @samp{fixed} in the @var{family} field, and the font specification for
3268 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3269 field.
3270
3271 @defun set-fontset-font name character font-spec &optional frame add
3272 This function modifies the existing fontset @var{name} to use the font
3273 matching with @var{font-spec} for the character @var{character}.
3274
3275 If @var{name} is @code{nil}, this function modifies the fontset of the
3276 selected frame or that of @var{frame} if @var{frame} is not
3277 @code{nil}.
3278
3279 If @var{name} is @code{t}, this function modifies the default
3280 fontset, whose short name is @samp{fontset-default}.
3281
3282 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3283 @var{from} and @var{to} are character codepoints. In that case, use
3284 @var{font-spec} for all characters in the range @var{from} and @var{to}
3285 (inclusive).
3286
3287 @var{character} may be a charset. In that case, use
3288 @var{font-spec} for all character in the charsets.
3289
3290 @var{character} may be a script name. In that case, use
3291 @var{font-spec} for all character in the charsets.
3292
3293 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3294 where @var{family} is a family name of a font (possibly including a
3295 foundry name at the head), @var{registry} is a registry name of a font
3296 (possibly including an encoding name at the tail).
3297
3298 @var{font-spec} may be a font name string.
3299
3300 The optional argument @var{add}, if non-@code{nil}, specifies how to
3301 add @var{font-spec} to the font specifications previously set. If it
3302 is @code{prepend}, @var{font-spec} is prepended. If it is
3303 @code{append}, @var{font-spec} is appended. By default,
3304 @var{font-spec} overrides the previous settings.
3305
3306 For instance, this changes the default fontset to use a font of which
3307 family name is @samp{Kochi Gothic} for all characters belonging to
3308 the charset @code{japanese-jisx0208}.
3309
3310 @smallexample
3311 (set-fontset-font t 'japanese-jisx0208
3312 (font-spec :family "Kochi Gothic"))
3313 @end smallexample
3314 @end defun
3315
3316 @defun char-displayable-p char
3317 This function returns @code{t} if Emacs ought to be able to display
3318 @var{char}. More precisely, if the selected frame's fontset has a
3319 font to display the character set that @var{char} belongs to.
3320
3321 Fontsets can specify a font on a per-character basis; when the fontset
3322 does that, this function's value may not be accurate.
3323 @end defun
3324
3325 @node Low-Level Font
3326 @subsection Low-Level Font Representation
3327 @cindex font property
3328
3329 Normally, it is not necessary to manipulate fonts directly. In case
3330 you need to do so, this section explains how.
3331
3332 In Emacs Lisp, fonts are represented using three different Lisp
3333 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3334 entities}.
3335
3336 @defun fontp object &optional type
3337 Return @code{t} if @var{object} is a font object, font spec, or font
3338 entity. Otherwise, return @code{nil}.
3339
3340 The optional argument @var{type}, if non-@code{nil}, determines the
3341 exact type of Lisp object to check for. In that case, @var{type}
3342 should be one of @code{font-object}, @code{font-spec}, or
3343 @code{font-entity}.
3344 @end defun
3345
3346 @cindex font object
3347 A font object is a Lisp object that represents a font that Emacs has
3348 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3349 be inspected.
3350
3351 @defun font-at position &optional window string
3352 Return the font object that is being used to display the character at
3353 position @var{position} in the window @var{window}. If @var{window}
3354 is @code{nil}, it defaults to the selected window. If @var{string} is
3355 @code{nil}, @var{position} specifies a position in the current buffer;
3356 otherwise, @var{string} should be a string, and @var{position}
3357 specifies a position in that string.
3358 @end defun
3359
3360 @cindex font spec
3361 A font spec is a Lisp object that contains a set of specifications
3362 that can be used to find a font. More than one font may match the
3363 specifications in a font spec.
3364
3365 @defun font-spec &rest arguments
3366 Return a new font spec using the specifications in @var{arguments},
3367 which should come in @code{property}-@code{value} pairs. The possible
3368 specifications are as follows:
3369
3370 @table @code
3371 @item :name
3372 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3373 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3374
3375 @item :family
3376 @itemx :foundry
3377 @itemx :weight
3378 @itemx :slant
3379 @itemx :width
3380 These have the same meanings as the face attributes of the same name.
3381 @xref{Face Attributes}.
3382
3383 @item :size
3384 The font size---either a non-negative integer that specifies the pixel
3385 size, or a floating-point number that specifies the point size.
3386
3387 @item :adstyle
3388 Additional typographic style information for the font, such as
3389 @samp{sans}. The value should be a string or a symbol.
3390
3391 @cindex font registry
3392 @item :registry
3393 The charset registry and encoding of the font, such as
3394 @samp{iso8859-1}. The value should be a string or a symbol.
3395
3396 @item :script
3397 The script that the font must support (a symbol).
3398
3399 @item :otf
3400 @cindex OpenType font
3401 The font must be an OpenType font that supports these OpenType
3402 features, provided Emacs is compiled with a library, such as
3403 @samp{libotf} on GNU/Linux, that supports complex text layout for
3404 scripts which need that. The value must be a list of the form
3405
3406 @smallexample
3407 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3408 @end smallexample
3409
3410 where @var{script-tag} is the OpenType script tag symbol;
3411 @var{langsys-tag} is the OpenType language system tag symbol, or
3412 @code{nil} to use the default language system; @code{gsub} is a list
3413 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3414 required; and @code{gpos} is a list of OpenType GPOS feature tag
3415 symbols, or @code{nil} if none is required. If @code{gsub} or
3416 @code{gpos} is a list, a @code{nil} element in that list means that
3417 the font must not match any of the remaining tag symbols. The
3418 @code{gpos} element may be omitted.
3419 @end table
3420 @end defun
3421
3422 @defun font-put font-spec property value
3423 Set the font property @var{property} in the font-spec @var{font-spec}
3424 to @var{value}.
3425 @end defun
3426
3427 @cindex font entity
3428 A font entity is a reference to a font that need not be open. Its
3429 properties are intermediate between a font object and a font spec:
3430 like a font object, and unlike a font spec, it refers to a single,
3431 specific font. Unlike a font object, creating a font entity does not
3432 load the contents of that font into computer memory. Emacs may open
3433 multiple font objects of different sizes from a single font entity
3434 referring to a scalable font.
3435
3436 @defun find-font font-spec &optional frame
3437 This function returns a font entity that best matches the font spec
3438 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3439 it defaults to the selected frame.
3440 @end defun
3441
3442 @defun list-fonts font-spec &optional frame num prefer
3443 This function returns a list of all font entities that match the font
3444 spec @var{font-spec}.
3445
3446 The optional argument @var{frame}, if non-@code{nil}, specifies the
3447 frame on which the fonts are to be displayed. The optional argument
3448 @var{num}, if non-@code{nil}, should be an integer that specifies the
3449 maximum length of the returned list. The optional argument
3450 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3451 used to control the order of the returned list; the returned font
3452 entities are sorted in order of decreasing ``closeness'' to that font
3453 spec.
3454 @end defun
3455
3456 If you call @code{set-face-attribute} and pass a font spec, font
3457 entity, or font name string as the value of the @code{:font}
3458 attribute, Emacs opens the best ``matching'' font that is available
3459 for display. It then stores the corresponding font object as the
3460 actual value of the @code{:font} attribute for that face.
3461
3462 The following functions can be used to obtain information about a
3463 font. For these functions, the @var{font} argument can be a font
3464 object, a font entity, or a font spec.
3465
3466 @defun font-get font property
3467 This function returns the value of the font property @var{property}
3468 for @var{font}.
3469
3470 If @var{font} is a font spec and the font spec does not specify
3471 @var{property}, the return value is @code{nil}. If @var{font} is a
3472 font object or font entity, the value for the @var{:script} property
3473 may be a list of scripts supported by the font.
3474 @end defun
3475
3476 @defun font-face-attributes font &optional frame
3477 This function returns a list of face attributes corresponding to
3478 @var{font}. The optional argument @var{frame} specifies the frame on
3479 which the font is to be displayed. If it is @code{nil}, the selected
3480 frame is used. The return value has the form
3481
3482 @smallexample
3483 (:family @var{family} :height @var{height} :weight @var{weight}
3484 :slant @var{slant} :width @var{width})
3485 @end smallexample
3486
3487 where the values of @var{family}, @var{height}, @var{weight},
3488 @var{slant}, and @var{width} are face attribute values. Some of these
3489 key-attribute pairs may be omitted from the list if they are not
3490 specified by @var{font}.
3491 @end defun
3492
3493 @defun font-xlfd-name font &optional fold-wildcards
3494 This function returns the XLFD (X Logical Font Descriptor), a string,
3495 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3496 information about XLFDs. If the name is too long for an XLFD (which
3497 can contain at most 255 characters), the function returns @code{nil}.
3498
3499 If the optional argument @var{fold-wildcards} is non-@code{nil},
3500 consecutive wildcards in the XLFD are folded into one.
3501 @end defun
3502
3503 The following two functions return important information about a font.
3504
3505 @defun font-info name &optional frame
3506 This function returns information about a font specified by its
3507 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3508 omitted or @code{nil}, it defaults to the selected frame.
3509
3510 The value returned by the function is a vector of the form
3511 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3512 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3513 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3514 @var{average-width} @var{filename} @var{capability}]}. Here's the
3515 description of each components of this vector:
3516
3517 @table @var
3518 @item opened-name
3519 The name used to open the font, a string.
3520
3521 @item full-name
3522 The full name of the font, a string.
3523
3524 @item size
3525 The pixel size of the font.
3526
3527 @item height
3528 The height of the font in pixels.
3529
3530 @item baseline-offset
3531 The offset in pixels from the @acronym{ASCII} baseline, positive
3532 upward.
3533
3534 @item relative-compose
3535 @itemx default-ascent
3536 Numbers controlling how to compose characters.
3537
3538 @item ascent
3539 @itemx descent
3540 The ascent and descent of this font. The sum of these two numbers
3541 should be equal to the value of @var{height} above.
3542
3543 @item space-width
3544 The width, in pixels, of the font's space character.
3545
3546 @item average-width
3547 The average width of the font characters. If this is zero, Emacs uses
3548 the value of @var{space-width} instead, when it calculates text layout
3549 on display.
3550
3551 @item filename
3552 The file name of the font as a string. This can be @code{nil} if the
3553 font back-end does not provide a way to find out the font's file name.
3554
3555 @item capability
3556 A list whose first element is a symbol representing the font type, one
3557 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3558 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3559 additional elements describing the @sc{gsub} and @sc{gpos} features
3560 supported by the font. Each of these elements is a list of the form
3561 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3562 @dots{})}, where @var{script} is a symbol representing an OpenType
3563 script tag, @var{langsys} is a symbol representing an OpenType langsys
3564 tag (or @code{nil}, which stands for the default langsys), and each
3565 @var{feature} is a symbol representing an OpenType feature tag.
3566 @end table
3567 @end defun
3568
3569 @defun query-font font-object
3570 This function returns information about a @var{font-object}. (This is
3571 in contrast to @code{font-info}, which takes the font name, a string,
3572 as its argument.)
3573
3574 The value returned by the function is a vector of the form
3575 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3576 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3577 @var{capability}]}. Here's the description of each components of this
3578 vector:
3579
3580 @table @var
3581 @item name
3582 The font name, a string.
3583
3584 @item filename
3585 The file name of the font as a string. This can be @code{nil} if the
3586 font back-end does not provide a way to find out the font's file name.
3587
3588 @item pixel-size
3589 The pixel size of the font used to open the font.
3590
3591 @item max-width
3592 The maximum advance width of the font.
3593
3594 @item ascent
3595 @itemx descent
3596 The ascent and descent of this font. The sum of these two numbers
3597 gives the font height.
3598
3599 @item space-width
3600 The width, in pixels, of the font's space character.
3601
3602 @item average-width
3603 The average width of the font characters. If this is zero, Emacs uses
3604 the value of @var{space-width} instead, when it calculates text layout
3605 on display.
3606
3607 @item capability
3608 A list whose first element is a symbol representing the font type, one
3609 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3610 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3611 additional elements describing the @sc{gsub} and @sc{gpos} features
3612 supported by the font. Each of these elements is a list of the form
3613 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3614 @dots{})}, where @var{script} is a symbol representing an OpenType
3615 script tag, @var{langsys} is a symbol representing an OpenType langsys
3616 tag (or @code{nil}, which stands for the default langsys), and each
3617 @var{feature} is a symbol representing an OpenType feature tag.
3618 @end table
3619 @end defun
3620
3621 @node Fringes
3622 @section Fringes
3623 @cindex fringes
3624
3625 On graphical displays, Emacs draws @dfn{fringes} next to each
3626 window: thin vertical strips down the sides which can display bitmaps
3627 indicating truncation, continuation, horizontal scrolling, and so on.
3628
3629 @menu
3630 * Fringe Size/Pos:: Specifying where to put the window fringes.
3631 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3632 * Fringe Cursors:: Displaying cursors in the right fringe.
3633 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3634 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3635 * Overlay Arrow:: Display of an arrow to indicate position.
3636 @end menu
3637
3638 @node Fringe Size/Pos
3639 @subsection Fringe Size and Position
3640
3641 The following buffer-local variables control the position and width
3642 of fringes in windows showing that buffer.
3643
3644 @defvar fringes-outside-margins
3645 The fringes normally appear between the display margins and the window
3646 text. If the value is non-@code{nil}, they appear outside the display
3647 margins. @xref{Display Margins}.
3648 @end defvar
3649
3650 @defvar left-fringe-width
3651 This variable, if non-@code{nil}, specifies the width of the left
3652 fringe in pixels. A value of @code{nil} means to use the left fringe
3653 width from the window's frame.
3654 @end defvar
3655
3656 @defvar right-fringe-width
3657 This variable, if non-@code{nil}, specifies the width of the right
3658 fringe in pixels. A value of @code{nil} means to use the right fringe
3659 width from the window's frame.
3660 @end defvar
3661
3662 Any buffer which does not specify values for these variables uses
3663 the values specified by the @code{left-fringe} and @code{right-fringe}
3664 frame parameters (@pxref{Layout Parameters}).
3665
3666 The above variables actually take effect via the function
3667 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3668 @code{set-window-fringes} as a subroutine. If you change one of these
3669 variables, the fringe display is not updated in existing windows
3670 showing the buffer, unless you call @code{set-window-buffer} again in
3671 each affected window. You can also use @code{set-window-fringes} to
3672 control the fringe display in individual windows.
3673
3674 @defun set-window-fringes window left &optional right outside-margins
3675 This function sets the fringe widths of window @var{window}.
3676 If @var{window} is @code{nil}, the selected window is used.
3677
3678 The argument @var{left} specifies the width in pixels of the left
3679 fringe, and likewise @var{right} for the right fringe. A value of
3680 @code{nil} for either one stands for the default width. If
3681 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3682 should appear outside of the display margins.
3683 @end defun
3684
3685 @defun window-fringes &optional window
3686 This function returns information about the fringes of a window
3687 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3688 window is used. The value has the form @code{(@var{left-width}
3689 @var{right-width} @var{outside-margins})}.
3690 @end defun
3691
3692
3693 @node Fringe Indicators
3694 @subsection Fringe Indicators
3695 @cindex fringe indicators
3696 @cindex indicators, fringe
3697
3698 @dfn{Fringe indicators} are tiny icons displayed in the window
3699 fringe to indicate truncated or continued lines, buffer boundaries,
3700 etc.
3701
3702 @defopt indicate-empty-lines
3703 @cindex fringes, and empty line indication
3704 @cindex empty lines, indicating
3705 When this is non-@code{nil}, Emacs displays a special glyph in the
3706 fringe of each empty line at the end of the buffer, on graphical
3707 displays. @xref{Fringes}. This variable is automatically
3708 buffer-local in every buffer.
3709 @end defopt
3710
3711 @defopt indicate-buffer-boundaries
3712 @cindex buffer boundaries, indicating
3713 This buffer-local variable controls how the buffer boundaries and
3714 window scrolling are indicated in the window fringes.
3715
3716 Emacs can indicate the buffer boundaries---that is, the first and last
3717 line in the buffer---with angle icons when they appear on the screen.
3718 In addition, Emacs can display an up-arrow in the fringe to show
3719 that there is text above the screen, and a down-arrow to show
3720 there is text below the screen.
3721
3722 There are three kinds of basic values:
3723
3724 @table @asis
3725 @item @code{nil}
3726 Don't display any of these fringe icons.
3727 @item @code{left}
3728 Display the angle icons and arrows in the left fringe.
3729 @item @code{right}
3730 Display the angle icons and arrows in the right fringe.
3731 @item any non-alist
3732 Display the angle icons in the left fringe
3733 and don't display the arrows.
3734 @end table
3735
3736 Otherwise the value should be an alist that specifies which fringe
3737 indicators to display and where. Each element of the alist should
3738 have the form @code{(@var{indicator} . @var{position})}. Here,
3739 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3740 @code{down}, and @code{t} (which covers all the icons not yet
3741 specified), while @var{position} is one of @code{left}, @code{right}
3742 and @code{nil}.
3743
3744 For example, @code{((top . left) (t . right))} places the top angle
3745 bitmap in left fringe, and the bottom angle bitmap as well as both
3746 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3747 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3748 @end defopt
3749
3750 @defvar fringe-indicator-alist
3751 This buffer-local variable specifies the mapping from logical fringe
3752 indicators to the actual bitmaps displayed in the window fringes. The
3753 value is an alist of elements @code{(@var{indicator}
3754 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3755 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3756 indicator.
3757
3758 Each @var{indicator} should be one of the following symbols:
3759
3760 @table @asis
3761 @item @code{truncation}, @code{continuation}.
3762 Used for truncation and continuation lines.
3763
3764 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3765 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3766 @code{up} and @code{down} indicate a buffer boundary lying above or
3767 below the window edge; @code{top} and @code{bottom} indicate the
3768 topmost and bottommost buffer text line; and @code{top-bottom}
3769 indicates where there is just one line of text in the buffer.
3770
3771 @item @code{empty-line}
3772 Used to indicate empty lines when @code{indicate-empty-lines} is
3773 non-@code{nil}.
3774
3775 @item @code{overlay-arrow}
3776 Used for overlay arrows (@pxref{Overlay Arrow}).
3777 @c Is this used anywhere?
3778 @c @item Unknown bitmap indicator:
3779 @c @code{unknown}.
3780 @end table
3781
3782 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3783 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3784 @var{right} symbols specify the bitmaps shown in the left and/or right
3785 fringe, for the specific indicator. @var{left1} and @var{right1} are
3786 specific to the @code{bottom} and @code{top-bottom} indicators, and
3787 are used to indicate that the last text line has no final newline.
3788 Alternatively, @var{bitmaps} may be a single symbol which is used in
3789 both left and right fringes.
3790
3791 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3792 to define your own. In addition, @code{nil} represents the empty
3793 bitmap (i.e., an indicator that is not shown).
3794
3795 When @code{fringe-indicator-alist} has a buffer-local value, and
3796 there is no bitmap defined for a logical indicator, or the bitmap is
3797 @code{t}, the corresponding value from the default value of
3798 @code{fringe-indicator-alist} is used.
3799 @end defvar
3800
3801 @node Fringe Cursors
3802 @subsection Fringe Cursors
3803 @cindex fringe cursors
3804 @cindex cursor, fringe
3805
3806 When a line is exactly as wide as the window, Emacs displays the
3807 cursor in the right fringe instead of using two lines. Different
3808 bitmaps are used to represent the cursor in the fringe depending on
3809 the current buffer's cursor type.
3810
3811 @defopt overflow-newline-into-fringe
3812 If this is non-@code{nil}, lines exactly as wide as the window (not
3813 counting the final newline character) are not continued. Instead,
3814 when point is at the end of the line, the cursor appears in the right
3815 fringe.
3816 @end defopt
3817
3818 @defvar fringe-cursor-alist
3819 This variable specifies the mapping from logical cursor type to the
3820 actual fringe bitmaps displayed in the right fringe. The value is an
3821 alist where each element has the form @code{(@var{cursor-type}
3822 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3823 display cursors of type @var{cursor-type}.
3824
3825 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3826 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3827 the same meanings as in the @code{cursor-type} frame parameter
3828 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3829 instead of @code{hollow} when the normal @code{hollow-rectangle}
3830 bitmap is too tall to fit on a specific display line.
3831
3832 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3833 be displayed for that logical cursor type.
3834 @iftex
3835 See the next subsection for details.
3836 @end iftex
3837 @ifnottex
3838 @xref{Fringe Bitmaps}.
3839 @end ifnottex
3840
3841 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3842 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3843 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3844 no bitmap defined for a cursor type, the corresponding value from the
3845 default value of @code{fringes-indicator-alist} is used.
3846 @end defvar
3847
3848 @node Fringe Bitmaps
3849 @subsection Fringe Bitmaps
3850 @cindex fringe bitmaps
3851 @cindex bitmaps, fringe
3852
3853 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3854 logical fringe indicators for truncated or continued lines, buffer
3855 boundaries, overlay arrows, etc. Each bitmap is represented by a
3856 symbol.
3857 @iftex
3858 These symbols are referred to by the variables
3859 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3860 described in the previous subsections.
3861 @end iftex
3862 @ifnottex
3863 These symbols are referred to by the variable
3864 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3865 (@pxref{Fringe Indicators}), and the variable
3866 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3867 (@pxref{Fringe Cursors}).
3868 @end ifnottex
3869
3870 Lisp programs can also directly display a bitmap in the left or
3871 right fringe, by using a @code{display} property for one of the
3872 characters appearing in the line (@pxref{Other Display Specs}). Such
3873 a display specification has the form
3874
3875 @example
3876 (@var{fringe} @var{bitmap} [@var{face}])
3877 @end example
3878
3879 @noindent
3880 @var{fringe} is either the symbol @code{left-fringe} or
3881 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3882 to display. The optional @var{face} names a face whose foreground
3883 color is used to display the bitmap; this face is automatically merged
3884 with the @code{fringe} face.
3885
3886 Here is a list of the standard fringe bitmaps defined in Emacs, and
3887 how they are currently used in Emacs (via
3888 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3889
3890 @table @asis
3891 @item @code{left-arrow}, @code{right-arrow}
3892 Used to indicate truncated lines.
3893
3894 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3895 Used to indicate continued lines.
3896
3897 @item @code{right-triangle}, @code{left-triangle}
3898 The former is used by overlay arrows. The latter is unused.
3899
3900 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3901 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3902 @itemx @code{top-right-angle}, @code{top-left-angle}
3903 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3904 Used to indicate buffer boundaries.
3905
3906 @item @code{filled-rectangle}, @code{hollow-rectangle}
3907 @itemx @code{filled-square}, @code{hollow-square}
3908 @itemx @code{vertical-bar}, @code{horizontal-bar}
3909 Used for different types of fringe cursors.
3910
3911 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3912 Not used by core Emacs features.
3913 @end table
3914
3915 @noindent
3916 The next subsection describes how to define your own fringe bitmaps.
3917
3918 @defun fringe-bitmaps-at-pos &optional pos window
3919 This function returns the fringe bitmaps of the display line
3920 containing position @var{pos} in window @var{window}. The return
3921 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3922 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3923 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3924 is non-@code{nil} if there is an overlay arrow in the left fringe.
3925
3926 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3927 If @var{window} is @code{nil}, that stands for the selected window.
3928 If @var{pos} is @code{nil}, that stands for the value of point in
3929 @var{window}.
3930 @end defun
3931
3932 @node Customizing Bitmaps
3933 @subsection Customizing Fringe Bitmaps
3934 @cindex fringe bitmaps, customizing
3935
3936 @defun define-fringe-bitmap bitmap bits &optional height width align
3937 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3938 or replaces an existing bitmap with that name.
3939
3940 The argument @var{bits} specifies the image to use. It should be
3941 either a string or a vector of integers, where each element (an
3942 integer) corresponds to one row of the bitmap. Each bit of an integer
3943 corresponds to one pixel of the bitmap, where the low bit corresponds
3944 to the rightmost pixel of the bitmap.
3945
3946 The height is normally the length of @var{bits}. However, you
3947 can specify a different height with non-@code{nil} @var{height}. The width
3948 is normally 8, but you can specify a different width with non-@code{nil}
3949 @var{width}. The width must be an integer between 1 and 16.
3950
3951 The argument @var{align} specifies the positioning of the bitmap
3952 relative to the range of rows where it is used; the default is to
3953 center the bitmap. The allowed values are @code{top}, @code{center},
3954 or @code{bottom}.
3955
3956 The @var{align} argument may also be a list @code{(@var{align}
3957 @var{periodic})} where @var{align} is interpreted as described above.
3958 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3959 @code{bits} should be repeated enough times to reach the specified
3960 height.
3961 @end defun
3962
3963 @defun destroy-fringe-bitmap bitmap
3964 This function destroy the fringe bitmap identified by @var{bitmap}.
3965 If @var{bitmap} identifies a standard fringe bitmap, it actually
3966 restores the standard definition of that bitmap, instead of
3967 eliminating it entirely.
3968 @end defun
3969
3970 @defun set-fringe-bitmap-face bitmap &optional face
3971 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3972 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3973 bitmap's face controls the color to draw it in.
3974
3975 @var{face} is merged with the @code{fringe} face, so normally
3976 @var{face} should specify only the foreground color.
3977 @end defun
3978
3979 @node Overlay Arrow
3980 @subsection The Overlay Arrow
3981 @c @cindex overlay arrow Duplicates variable names
3982
3983 The @dfn{overlay arrow} is useful for directing the user's attention
3984 to a particular line in a buffer. For example, in the modes used for
3985 interface to debuggers, the overlay arrow indicates the line of code
3986 about to be executed. This feature has nothing to do with
3987 @dfn{overlays} (@pxref{Overlays}).
3988
3989 @defvar overlay-arrow-string
3990 This variable holds the string to display to call attention to a
3991 particular line, or @code{nil} if the arrow feature is not in use.
3992 On a graphical display the contents of the string are ignored; instead a
3993 glyph is displayed in the fringe area to the left of the display area.
3994 @end defvar
3995
3996 @defvar overlay-arrow-position
3997 This variable holds a marker that indicates where to display the overlay
3998 arrow. It should point at the beginning of a line. On a non-graphical
3999 display the arrow text
4000 appears at the beginning of that line, overlaying any text that would
4001 otherwise appear. Since the arrow is usually short, and the line
4002 usually begins with indentation, normally nothing significant is
4003 overwritten.
4004
4005 The overlay-arrow string is displayed in any given buffer if the value
4006 of @code{overlay-arrow-position} in that buffer points into that
4007 buffer. Thus, it is possible to display multiple overlay arrow strings
4008 by creating buffer-local bindings of @code{overlay-arrow-position}.
4009 However, it is usually cleaner to use
4010 @code{overlay-arrow-variable-list} to achieve this result.
4011 @c !!! overlay-arrow-position: but the overlay string may remain in the display
4012 @c of some other buffer until an update is required. This should be fixed
4013 @c now. Is it?
4014 @end defvar
4015
4016 You can do a similar job by creating an overlay with a
4017 @code{before-string} property. @xref{Overlay Properties}.
4018
4019 You can define multiple overlay arrows via the variable
4020 @code{overlay-arrow-variable-list}.
4021
4022 @defvar overlay-arrow-variable-list
4023 This variable's value is a list of variables, each of which specifies
4024 the position of an overlay arrow. The variable
4025 @code{overlay-arrow-position} has its normal meaning because it is on
4026 this list.
4027 @end defvar
4028
4029 Each variable on this list can have properties
4030 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4031 specify an overlay arrow string (for text terminals) or fringe bitmap
4032 (for graphical terminals) to display at the corresponding overlay
4033 arrow position. If either property is not set, the default
4034 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4035 is used.
4036
4037
4038 @node Scroll Bars
4039 @section Scroll Bars
4040 @cindex scroll bars
4041
4042 Normally the frame parameter @code{vertical-scroll-bars} controls
4043 whether the windows in the frame have vertical scroll bars, and whether
4044 they are on the left or right. The frame parameter
4045 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4046 the default).
4047
4048 The frame parameter @code{horizontal-scroll-bars} controls whether
4049 the windows in the frame have horizontal scroll bars. The frame
4050 parameter @code{scroll-bar-height} specifies how high they are
4051 (@code{nil} meaning the default). @xref{Layout Parameters}.
4052
4053 @vindex horizontal-scroll-bars-available-p
4054 Horizontal scroll bars are not available on all platforms. The
4055 function @code{horizontal-scroll-bars-available-p} which takes no
4056 argument returns non-@code{nil} if they are available on your system.
4057
4058 The following three functions take as argument a live frame which
4059 defaults to the selected one.
4060
4061 @defun frame-current-scroll-bars &optional frame
4062 This function reports the scroll bar types for frame @var{frame}. The
4063 value is a cons cell @code{(@var{vertical-type} .@:
4064 @var{horizontal-type})}, where @var{vertical-type} is either
4065 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4066 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4067 (which means no horizontal scroll bar).
4068 @end defun
4069
4070 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4071 This function returns the width of vertical scroll bars of @var{frame}
4072 in pixels.
4073 @end defun
4074
4075 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4076 This function returns the height of horizontal scroll bars of
4077 @var{frame} in pixels.
4078 @end defun
4079
4080 You can override the frame specific settings for individual windows by
4081 using the following function:
4082
4083 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4084 This function sets the width and/or height and the types of scroll bars
4085 for window @var{window}.
4086
4087 @var{width} specifies the width of the vertical scroll bar in pixels
4088 (@code{nil} means use the width specified for the frame).
4089 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4090 if so, where. The possible values are @code{left}, @code{right},
4091 @code{t}, which means to use the frame's default, and @code{nil} for no
4092 vertical scroll bar.
4093
4094 @var{height} specifies the height of the horizontal scroll bar in pixels
4095 (@code{nil} means use the height specified for the frame).
4096 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4097 The possible values are @code{bottom}, @code{t}, which means to use the
4098 frame's default, and @code{nil} for no horizontal scroll bar.
4099
4100 If @var{window} is @code{nil}, the selected window is used.
4101 @end defun
4102
4103 The following four functions take as argument a live window which
4104 defaults to the selected one.
4105
4106 @defun window-scroll-bars &optional window
4107 This function returns a list of the form @code{(@var{width}
4108 @var{columns} @var{vertical-type} @var{height} @var{lines}
4109 @var{horizontal-type})}.
4110
4111 The value @var{width} is the value that was specified for the width of
4112 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4113 (possibly rounded) number of columns that the vertical scroll bar
4114 actually occupies.
4115
4116 The value @var{height} is the value that was specified for the height of
4117 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4118 (possibly rounded) number of lines that the horizontally scroll bar
4119 actually occupies.
4120 @end defun
4121
4122 @defun window-current-scroll-bars &optional window
4123 This function reports the scroll bar type for window @var{window}. The
4124 value is a cons cell @code{(@var{vertical-type} .@:
4125 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4126 the scroll bar type actually used, once frame defaults and
4127 @code{scroll-bar-mode} are taken into account.
4128 @end defun
4129
4130 @defun window-scroll-bar-width &optional window
4131 This function returns the width in pixels of @var{window}'s vertical
4132 scrollbar.
4133 @end defun
4134
4135 @defun window-scroll-bar-height &optional window
4136 This function returns the height in pixels of @var{window}'s horizontal
4137 scrollbar.
4138 @end defun
4139
4140 If you don't specify these values for a window with
4141 @code{set-window-scroll-bars}, the buffer-local variables
4142 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4143 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4144 displayed control the window's scroll bars. The function
4145 @code{set-window-buffer} examines these variables. If you change them
4146 in a buffer that is already visible in a window, you can make the window
4147 take note of the new values by calling @code{set-window-buffer}
4148 specifying the same buffer that is already displayed.
4149
4150 You can control the appearance of scroll bars for a particular buffer by
4151 setting the following variables which automatically become buffer-local
4152 when set.
4153
4154 @defvar vertical-scroll-bar
4155 This variable specifies the location of the vertical scroll bar. The
4156 possible values are @code{left}, @code{right}, @code{t}, which means to
4157 use the frame's default, and @code{nil} for no scroll bar.
4158 @end defvar
4159
4160 @defvar horizontal-scroll-bar
4161 This variable specifies the location of the horizontal scroll bar. The
4162 possible values are @code{bottom}, @code{t}, which means to use the
4163 frame's default, and @code{nil} for no scroll bar.
4164 @end defvar
4165
4166 @defvar scroll-bar-width
4167 This variable specifies the width of the buffer's vertical scroll bars,
4168 measured in pixels. A value of @code{nil} means to use the value
4169 specified by the frame.
4170 @end defvar
4171
4172 @defvar scroll-bar-height
4173 This variable specifies the height of the buffer's horizontal scroll
4174 bar, measured in pixels. A value of @code{nil} means to use the value
4175 specified by the frame.
4176 @end defvar
4177
4178 Finally you can toggle the display of scroll bars on all frames by
4179 customizing the variables @code{scroll-bar-mode} and
4180 @code{horizontal-scroll-bar-mode}.
4181
4182 @defopt scroll-bar-mode
4183 This variable controls whether and where to put vertical scroll bars in
4184 all frames. The possible values are @code{nil} for no scroll bars,
4185 @code{left} to put scroll bars on the left and @code{right} to put
4186 scroll bars on the right.
4187 @end defopt
4188
4189 @defopt horizontal-scroll-bar-mode
4190 This variable controls whether to display horizontal scroll bars on all
4191 frames.
4192 @end defopt
4193
4194
4195 @node Window Dividers
4196 @section Window Dividers
4197 @cindex window dividers
4198 @cindex right dividers
4199 @cindex bottom dividers
4200
4201 Window dividers are bars drawn between a frame's windows. A ``right''
4202 divider is drawn between a window and any adjacent windows on the right.
4203 Its width (thickness) is specified by the frame parameter
4204 @code{right-divider-width}. A ``bottom'' divider is drawn between a
4205 window and adjacent windows on the bottom or the echo area. Its width
4206 is specified by the frame parameter @code{bottom-divider-width}. In
4207 either case, specifying a width of zero means to not draw such dividers.
4208 @xref{Layout Parameters}.
4209
4210 Technically, a right divider ``belongs'' to the window on its left,
4211 which means that its width contributes to the total width of that
4212 window. A bottom divider ``belongs'' to the window above it, which
4213 means that its width contributes to the total height of that window.
4214 @xref{Window Sizes}. When a window has both, a right and a bottom
4215 divider, the bottom divider ``prevails''. This means that a bottom
4216 divider is drawn over the full total width of its window while the right
4217 divider ends above the bottom divider.
4218
4219 Dividers can be dragged with the mouse and are therefore useful for
4220 adjusting the sizes of adjacent windows with the mouse. They also serve
4221 to visually set apart adjacent windows when no scroll bars or mode lines
4222 are present. The following three faces allow to customize the
4223 appearance of dividers:
4224
4225 @table @code
4226 @item window-divider
4227 When a divider is less than three pixels wide, it is drawn solidly with
4228 the foreground of this face. For larger dividers this face is used for
4229 the inner part only, excluding the first and last pixel.
4230
4231 @item window-divider-first-pixel
4232 This is the face used for drawing the first pixel of a divider that is
4233 at least three pixels wide. To obtain a solid appearance, set this to
4234 the same value used for the @code{window-divider} face.
4235
4236 @item window-divider-last-pixel
4237 This is the face used for drawing the last pixel of a divider that is at
4238 least three pixels wide. To obtain a solid appearance, set this to the
4239 same value used for the @code{window-divider} face.
4240 @end table
4241
4242 You can get the sizes of the dividers of a specific window with the
4243 following two functions.
4244
4245 @defun window-right-divider-width &optional window
4246 Return the width (thickness) in pixels of @var{window}'s right divider.
4247 @var{window} must be a live window and defaults to the selected one.
4248 The return value is always zero for a rightmost window.
4249 @end defun
4250
4251 @defun window-bottom-divider-width &optional window
4252 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4253 @var{window} must be a live window and defaults to the selected one.
4254 The return value is zero for the minibuffer window or a bottommost
4255 window on a minibuffer-less frame.
4256 @end defun
4257
4258
4259 @node Display Property
4260 @section The @code{display} Property
4261 @cindex display specification
4262 @kindex display @r{(text property)}
4263
4264 The @code{display} text property (or overlay property) is used to
4265 insert images into text, and to control other aspects of how text
4266 displays. The value of the @code{display} property should be a
4267 display specification, or a list or vector containing several display
4268 specifications. Display specifications in the same @code{display}
4269 property value generally apply in parallel to the text they cover.
4270
4271 If several sources (overlays and/or a text property) specify values
4272 for the @code{display} property, only one of the values takes effect,
4273 following the rules of @code{get-char-property}. @xref{Examining
4274 Properties}.
4275
4276 The rest of this section describes several kinds of
4277 display specifications and what they mean.
4278
4279 @menu
4280 * Replacing Specs:: Display specs that replace the text.
4281 * Specified Space:: Displaying one space with a specified width.
4282 * Pixel Specification:: Specifying space width or height in pixels.
4283 * Other Display Specs:: Displaying an image; adjusting the height,
4284 spacing, and other properties of text.
4285 * Display Margins:: Displaying text or images to the side of the main text.
4286 @end menu
4287
4288 @node Replacing Specs
4289 @subsection Display Specs That Replace The Text
4290 @cindex replacing display specs
4291
4292 Some kinds of display specifications specify something to display
4293 instead of the text that has the property. These are called
4294 @dfn{replacing} display specifications. Emacs does not allow the user
4295 to interactively move point into the middle of buffer text that is
4296 replaced in this way.
4297
4298 If a list of display specifications includes more than one replacing
4299 display specification, the first overrides the rest. Replacing
4300 display specifications make most other display specifications
4301 irrelevant, since those don't apply to the replacement.
4302
4303 For replacing display specifications, ``the text that has the
4304 property'' means all the consecutive characters that have the same
4305 Lisp object as their @code{display} property; these characters are
4306 replaced as a single unit. If two characters have different Lisp
4307 objects as their @code{display} properties (i.e., objects which are
4308 not @code{eq}), they are handled separately.
4309
4310 Here is an example which illustrates this point. A string serves as
4311 a replacing display specification, which replaces the text that has
4312 the property with the specified string (@pxref{Other Display Specs}).
4313 Consider the following function:
4314
4315 @smallexample
4316 (defun foo ()
4317 (dotimes (i 5)
4318 (let ((string (concat "A"))
4319 (start (+ i i (point-min))))
4320 (put-text-property start (1+ start) 'display string)
4321 (put-text-property start (+ 2 start) 'display string))))
4322 @end smallexample
4323
4324 @noindent
4325 This function gives each of the first ten characters in the buffer a
4326 @code{display} property which is a string @code{"A"}, but they don't
4327 all get the same string object. The first two characters get the same
4328 string object, so they are replaced with one @samp{A}; the fact that
4329 the display property was assigned in two separate calls to
4330 @code{put-text-property} is irrelevant. Similarly, the next two
4331 characters get a second string (@code{concat} creates a new string
4332 object), so they are replaced with one @samp{A}; and so on. Thus, the
4333 ten characters appear as five A's.
4334
4335 @node Specified Space
4336 @subsection Specified Spaces
4337 @cindex spaces, specified height or width
4338 @cindex variable-width spaces
4339
4340 To display a space of specified width and/or height, use a display
4341 specification of the form @code{(space . @var{props})}, where
4342 @var{props} is a property list (a list of alternating properties and
4343 values). You can put this property on one or more consecutive
4344 characters; a space of the specified height and width is displayed in
4345 place of @emph{all} of those characters. These are the properties you
4346 can use in @var{props} to specify the weight of the space:
4347
4348 @table @code
4349 @item :width @var{width}
4350 If @var{width} is a number, it specifies
4351 that the space width should be @var{width} times the normal character
4352 width. @var{width} can also be a @dfn{pixel width} specification
4353 (@pxref{Pixel Specification}).
4354
4355 @item :relative-width @var{factor}
4356 Specifies that the width of the stretch should be computed from the
4357 first character in the group of consecutive characters that have the
4358 same @code{display} property. The space width is the width of that
4359 character, multiplied by @var{factor}.
4360
4361 @item :align-to @var{hpos}
4362 Specifies that the space should be wide enough to reach @var{hpos}.
4363 If @var{hpos} is a number, it is measured in units of the normal
4364 character width. @var{hpos} can also be a @dfn{pixel width}
4365 specification (@pxref{Pixel Specification}).
4366 @end table
4367
4368 You should use one and only one of the above properties. You can
4369 also specify the height of the space, with these properties:
4370
4371 @table @code
4372 @item :height @var{height}
4373 Specifies the height of the space.
4374 If @var{height} is a number, it specifies
4375 that the space height should be @var{height} times the normal character
4376 height. The @var{height} may also be a @dfn{pixel height} specification
4377 (@pxref{Pixel Specification}).
4378
4379 @item :relative-height @var{factor}
4380 Specifies the height of the space, multiplying the ordinary height
4381 of the text having this display specification by @var{factor}.
4382
4383 @item :ascent @var{ascent}
4384 If the value of @var{ascent} is a non-negative number no greater than
4385 100, it specifies that @var{ascent} percent of the height of the space
4386 should be considered as the ascent of the space---that is, the part
4387 above the baseline. The ascent may also be specified in pixel units
4388 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4389
4390 @end table
4391
4392 Don't use both @code{:height} and @code{:relative-height} together.
4393
4394 The @code{:width} and @code{:align-to} properties are supported on
4395 non-graphic terminals, but the other space properties in this section
4396 are not.
4397
4398 Note that space properties are treated as paragraph separators for
4399 the purposes of reordering bidirectional text for display.
4400 @xref{Bidirectional Display}, for the details.
4401
4402 @node Pixel Specification
4403 @subsection Pixel Specification for Spaces
4404 @cindex spaces, pixel specification
4405
4406 The value of the @code{:width}, @code{:align-to}, @code{:height},
4407 and @code{:ascent} properties can be a special kind of expression that
4408 is evaluated during redisplay. The result of the evaluation is used
4409 as an absolute number of pixels.
4410
4411 The following expressions are supported:
4412
4413 @smallexample
4414 @group
4415 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4416 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4417 @var{unit} ::= in | mm | cm | width | height
4418 @end group
4419 @group
4420 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4421 | scroll-bar | text
4422 @var{pos} ::= left | center | right
4423 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4424 @var{op} ::= + | -
4425 @end group
4426 @end smallexample
4427
4428 The form @var{num} specifies a fraction of the default frame font
4429 height or width. The form @code{(@var{num})} specifies an absolute
4430 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4431 buffer-local variable binding is used.
4432
4433 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4434 pixels per inch, millimeter, and centimeter, respectively. The
4435 @code{width} and @code{height} units correspond to the default width
4436 and height of the current face. An image specification @code{image}
4437 corresponds to the width or height of the image.
4438
4439 The elements @code{left-fringe}, @code{right-fringe},
4440 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4441 @code{text} specify to the width of the corresponding area of the
4442 window.
4443
4444 The @code{left}, @code{center}, and @code{right} positions can be
4445 used with @code{:align-to} to specify a position relative to the left
4446 edge, center, or right edge of the text area.
4447
4448 Any of the above window elements (except @code{text}) can also be
4449 used with @code{:align-to} to specify that the position is relative to
4450 the left edge of the given area. Once the base offset for a relative
4451 position has been set (by the first occurrence of one of these
4452 symbols), further occurrences of these symbols are interpreted as the
4453 width of the specified area. For example, to align to the center of
4454 the left-margin, use
4455
4456 @example
4457 :align-to (+ left-margin (0.5 . left-margin))
4458 @end example
4459
4460 If no specific base offset is set for alignment, it is always relative
4461 to the left edge of the text area. For example, @samp{:align-to 0} in a
4462 header-line aligns with the first text column in the text area.
4463
4464 A value of the form @code{(@var{num} . @var{expr})} stands for the
4465 product of the values of @var{num} and @var{expr}. For example,
4466 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4467 @var{image})} specifies half the width (or height) of the specified
4468 image.
4469
4470 The form @code{(+ @var{expr} ...)} adds up the value of the
4471 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4472 the value of the expressions.
4473
4474 @node Other Display Specs
4475 @subsection Other Display Specifications
4476
4477 Here are the other sorts of display specifications that you can use
4478 in the @code{display} text property.
4479
4480 @table @code
4481 @item @var{string}
4482 Display @var{string} instead of the text that has this property.
4483
4484 Recursive display specifications are not supported---@var{string}'s
4485 @code{display} properties, if any, are not used.
4486
4487 @item (image . @var{image-props})
4488 This kind of display specification is an image descriptor (@pxref{Images}).
4489 When used as a display specification, it means to display the image
4490 instead of the text that has the display specification.
4491
4492 @item (slice @var{x} @var{y} @var{width} @var{height})
4493 This specification together with @code{image} specifies a @dfn{slice}
4494 (a partial area) of the image to display. The elements @var{y} and
4495 @var{x} specify the top left corner of the slice, within the image;
4496 @var{width} and @var{height} specify the width and height of the
4497 slice. Integers are numbers of pixels. A floating-point number
4498 in the range 0.0--1.0 stands for that fraction of the width or height
4499 of the entire image.
4500
4501 @item ((margin nil) @var{string})
4502 A display specification of this form means to display @var{string}
4503 instead of the text that has the display specification, at the same
4504 position as that text. It is equivalent to using just @var{string},
4505 but it is done as a special case of marginal display (@pxref{Display
4506 Margins}).
4507
4508 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4509 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4510 This display specification on any character of a line of text causes
4511 the specified @var{bitmap} be displayed in the left or right fringes
4512 for that line, instead of the characters that have the display
4513 specification. The optional @var{face} specifies the colors to be
4514 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4515
4516 @item (space-width @var{factor})
4517 This display specification affects all the space characters within the
4518 text that has the specification. It displays all of these spaces
4519 @var{factor} times as wide as normal. The element @var{factor} should
4520 be an integer or float. Characters other than spaces are not affected
4521 at all; in particular, this has no effect on tab characters.
4522
4523 @item (height @var{height})
4524 This display specification makes the text taller or shorter.
4525 Here are the possibilities for @var{height}:
4526
4527 @table @asis
4528 @item @code{(+ @var{n})}
4529 @c FIXME: Add an index for "step"? --xfq
4530 This means to use a font that is @var{n} steps larger. A ``step'' is
4531 defined by the set of available fonts---specifically, those that match
4532 what was otherwise specified for this text, in all attributes except
4533 height. Each size for which a suitable font is available counts as
4534 another step. @var{n} should be an integer.
4535
4536 @item @code{(- @var{n})}
4537 This means to use a font that is @var{n} steps smaller.
4538
4539 @item a number, @var{factor}
4540 A number, @var{factor}, means to use a font that is @var{factor} times
4541 as tall as the default font.
4542
4543 @item a symbol, @var{function}
4544 A symbol is a function to compute the height. It is called with the
4545 current height as argument, and should return the new height to use.
4546
4547 @item anything else, @var{form}
4548 If the @var{height} value doesn't fit the previous possibilities, it is
4549 a form. Emacs evaluates it to get the new height, with the symbol
4550 @code{height} bound to the current specified font height.
4551 @end table
4552
4553 @item (raise @var{factor})
4554 This kind of display specification raises or lowers the text
4555 it applies to, relative to the baseline of the line.
4556
4557 @var{factor} must be a number, which is interpreted as a multiple of the
4558 height of the affected text. If it is positive, that means to display
4559 the characters raised. If it is negative, that means to display them
4560 lower down.
4561
4562 If the text also has a @code{height} display specification, that does
4563 not affect the amount of raising or lowering, which is based on the
4564 faces used for the text.
4565 @end table
4566
4567 @c We put all the `@code{(when ...)}' on one line to encourage
4568 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4569 @c was at eol; the info file ended up w/ two spaces rendered after it.
4570 You can make any display specification conditional. To do that,
4571 package it in another list of the form
4572 @code{(when @var{condition} . @var{spec})}.
4573 Then the specification @var{spec} applies only when
4574 @var{condition} evaluates to a non-@code{nil} value. During the
4575 evaluation, @code{object} is bound to the string or buffer having the
4576 conditional @code{display} property. @code{position} and
4577 @code{buffer-position} are bound to the position within @code{object}
4578 and the buffer position where the @code{display} property was found,
4579 respectively. Both positions can be different when @code{object} is a
4580 string.
4581
4582 @node Display Margins
4583 @subsection Displaying in the Margins
4584 @cindex display margins
4585 @cindex margins, display
4586
4587 A buffer can have blank areas called @dfn{display margins} on the
4588 left and on the right. Ordinary text never appears in these areas,
4589 but you can put things into the display margins using the
4590 @code{display} property. There is currently no way to make text or
4591 images in the margin mouse-sensitive.
4592
4593 The way to display something in the margins is to specify it in a
4594 margin display specification in the @code{display} property of some
4595 text. This is a replacing display specification, meaning that the
4596 text you put it on does not get displayed; the margin display appears,
4597 but that text does not.
4598
4599 A margin display specification looks like @code{((margin
4600 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4601 Here, @var{spec} is another display specification that says what to
4602 display in the margin. Typically it is a string of text to display,
4603 or an image descriptor.
4604
4605 To display something in the margin @emph{in association with}
4606 certain buffer text, without altering or preventing the display of
4607 that text, put a @code{before-string} property on the text and put the
4608 margin display specification on the contents of the before-string.
4609
4610 Before the display margins can display anything, you must give
4611 them a nonzero width. The usual way to do that is to set these
4612 variables:
4613
4614 @defvar left-margin-width
4615 This variable specifies the width of the left margin, in character
4616 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4617 A value of @code{nil} means no left marginal area.
4618 @end defvar
4619
4620 @defvar right-margin-width
4621 This variable specifies the width of the right margin, in character
4622 cell units. It is buffer-local in all buffers. A value of @code{nil}
4623 means no right marginal area.
4624 @end defvar
4625
4626 Setting these variables does not immediately affect the window. These
4627 variables are checked when a new buffer is displayed in the window.
4628 Thus, you can make changes take effect by calling
4629 @code{set-window-buffer}.
4630
4631 You can also set the margin widths immediately.
4632
4633 @defun set-window-margins window left &optional right
4634 This function specifies the margin widths for window @var{window}, in
4635 character cell units. The argument @var{left} controls the left
4636 margin, and @var{right} controls the right margin (default @code{0}).
4637 @end defun
4638
4639 @defun window-margins &optional window
4640 This function returns the width of the left and right margins of
4641 @var{window} as a cons cell of the form @w{@code{(@var{left}
4642 . @var{right})}}. If one of the two marginal areas does not exist,
4643 its width is returned as @code{nil}; if neither of the two margins exist,
4644 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4645 selected window is used.
4646 @end defun
4647
4648 @node Images
4649 @section Images
4650 @cindex images in buffers
4651
4652 To display an image in an Emacs buffer, you must first create an image
4653 descriptor, then use it as a display specifier in the @code{display}
4654 property of text that is displayed (@pxref{Display Property}).
4655
4656 Emacs is usually able to display images when it is run on a
4657 graphical terminal. Images cannot be displayed in a text terminal, on
4658 certain graphical terminals that lack the support for this, or if
4659 Emacs is compiled without image support. You can use the function
4660 @code{display-images-p} to determine if images can in principle be
4661 displayed (@pxref{Display Feature Testing}).
4662
4663 @menu
4664 * Image Formats:: Supported image formats.
4665 * Image Descriptors:: How to specify an image for use in @code{:display}.
4666 * XBM Images:: Special features for XBM format.
4667 * XPM Images:: Special features for XPM format.
4668 * PostScript Images:: Special features for PostScript format.
4669 * ImageMagick Images:: Special features available through ImageMagick.
4670 * Other Image Types:: Various other formats are supported.
4671 * Defining Images:: Convenient ways to define an image for later use.
4672 * Showing Images:: Convenient ways to display an image once it is defined.
4673 * Multi-Frame Images:: Some images contain more than one frame.
4674 * Image Cache:: Internal mechanisms of image display.
4675 @end menu
4676
4677 @node Image Formats
4678 @subsection Image Formats
4679 @cindex image formats
4680 @cindex image types
4681
4682 Emacs can display a number of different image formats. Some of
4683 these image formats are supported only if particular support libraries
4684 are installed. On some platforms, Emacs can load support libraries on
4685 demand; if so, the variable @code{dynamic-library-alist} can be used
4686 to modify the set of known names for these dynamic libraries.
4687 @xref{Dynamic Libraries}.
4688
4689 Supported image formats (and the required support libraries) include
4690 PBM and XBM (which do not depend on support libraries and are always
4691 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4692 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4693 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4694
4695 Each of these image formats is associated with an @dfn{image type
4696 symbol}. The symbols for the above formats are, respectively,
4697 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4698 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4699
4700 Furthermore, if you build Emacs with ImageMagick
4701 (@code{libMagickWand}) support, Emacs can display any image format
4702 that ImageMagick can. @xref{ImageMagick Images}. All images
4703 displayed via ImageMagick have type symbol @code{imagemagick}.
4704
4705 @defvar image-types
4706 This variable contains a list of type symbols for image formats which
4707 are potentially supported in the current configuration.
4708
4709 ``Potentially'' means that Emacs knows about the image types, not
4710 necessarily that they can be used (for example, they could depend on
4711 unavailable dynamic libraries). To know which image types are really
4712 available, use @code{image-type-available-p}.
4713 @end defvar
4714
4715 @defun image-type-available-p type
4716 This function returns non-@code{nil} if images of type @var{type} can
4717 be loaded and displayed. @var{type} must be an image type symbol.
4718
4719 For image types whose support libraries are statically linked, this
4720 function always returns @code{t}. For image types whose support
4721 libraries are dynamically loaded, it returns @code{t} if the library
4722 could be loaded and @code{nil} otherwise.
4723 @end defun
4724
4725 @node Image Descriptors
4726 @subsection Image Descriptors
4727 @cindex image descriptor
4728
4729 An @dfn{image descriptor} is a list which specifies the underlying
4730 data for an image, and how to display it. It is typically used as the
4731 value of a @code{display} overlay or text property (@pxref{Other
4732 Display Specs}); but @xref{Showing Images}, for convenient helper
4733 functions to insert images into buffers.
4734
4735 Each image descriptor has the form @code{(image . @var{props})},
4736 where @var{props} is a property list of alternating keyword symbols
4737 and values, including at least the pair @code{:type @var{type}} that
4738 specifies the image type.
4739
4740 The following is a list of properties that are meaningful for all
4741 image types (there are also properties which are meaningful only for
4742 certain image types, as documented in the following subsections):
4743
4744 @table @code
4745 @item :type @var{type}
4746 The image type.
4747 @ifnottex
4748 @xref{Image Formats}.
4749 @end ifnottex
4750 Every image descriptor must include this property.
4751
4752 @item :file @var{file}
4753 This says to load the image from file @var{file}. If @var{file} is
4754 not an absolute file name, it is expanded in @code{data-directory}.
4755
4756 @item :data @var{data}
4757 This specifies the raw image data. Each image descriptor must have
4758 either @code{:data} or @code{:file}, but not both.
4759
4760 For most image types, the value of a @code{:data} property should be a
4761 string containing the image data. Some image types do not support
4762 @code{:data}; for some others, @code{:data} alone is not enough, so
4763 you need to use other image properties along with @code{:data}. See
4764 the following subsections for details.
4765
4766 @item :margin @var{margin}
4767 This specifies how many pixels to add as an extra margin around the
4768 image. The value, @var{margin}, must be a non-negative number, or a
4769 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4770 @var{x} specifies how many pixels to add horizontally, and @var{y}
4771 specifies how many pixels to add vertically. If @code{:margin} is not
4772 specified, the default is zero.
4773
4774 @item :ascent @var{ascent}
4775 This specifies the amount of the image's height to use for its
4776 ascent---that is, the part above the baseline. The value,
4777 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4778 @code{center}.
4779
4780 If @var{ascent} is a number, that percentage of the image's height is
4781 used for its ascent.
4782
4783 If @var{ascent} is @code{center}, the image is vertically centered
4784 around a centerline which would be the vertical centerline of text drawn
4785 at the position of the image, in the manner specified by the text
4786 properties and overlays that apply to the image.
4787
4788 If this property is omitted, it defaults to 50.
4789
4790 @item :relief @var{relief}
4791 This adds a shadow rectangle around the image. The value,
4792 @var{relief}, specifies the width of the shadow lines, in pixels. If
4793 @var{relief} is negative, shadows are drawn so that the image appears
4794 as a pressed button; otherwise, it appears as an unpressed button.
4795
4796 @item :conversion @var{algorithm}
4797 This specifies a conversion algorithm that should be applied to the
4798 image before it is displayed; the value, @var{algorithm}, specifies
4799 which algorithm.
4800
4801 @table @code
4802 @item laplace
4803 @itemx emboss
4804 Specifies the Laplace edge detection algorithm, which blurs out small
4805 differences in color while highlighting larger differences. People
4806 sometimes consider this useful for displaying the image for a
4807 ``disabled'' button.
4808
4809 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4810 @cindex edge detection, images
4811 Specifies a general edge-detection algorithm. @var{matrix} must be
4812 either a nine-element list or a nine-element vector of numbers. A pixel
4813 at position @math{x/y} in the transformed image is computed from
4814 original pixels around that position. @var{matrix} specifies, for each
4815 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4816 will influence the transformed pixel; element @math{0} specifies the
4817 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4818 the pixel at @math{x/y-1} etc., as shown below:
4819 @iftex
4820 @tex
4821 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4822 x-1/y & x/y & x+1/y \cr
4823 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4824 @end tex
4825 @end iftex
4826 @ifnottex
4827 @display
4828 (x-1/y-1 x/y-1 x+1/y-1
4829 x-1/y x/y x+1/y
4830 x-1/y+1 x/y+1 x+1/y+1)
4831 @end display
4832 @end ifnottex
4833
4834 The resulting pixel is computed from the color intensity of the color
4835 resulting from summing up the RGB values of surrounding pixels,
4836 multiplied by the specified factors, and dividing that sum by the sum
4837 of the factors' absolute values.
4838
4839 Laplace edge-detection currently uses a matrix of
4840 @iftex
4841 @tex
4842 $$\pmatrix{1 & 0 & 0 \cr
4843 0& 0 & 0 \cr
4844 0 & 0 & -1 \cr}$$
4845 @end tex
4846 @end iftex
4847 @ifnottex
4848 @display
4849 (1 0 0
4850 0 0 0
4851 0 0 -1)
4852 @end display
4853 @end ifnottex
4854
4855 Emboss edge-detection uses a matrix of
4856 @iftex
4857 @tex
4858 $$\pmatrix{ 2 & -1 & 0 \cr
4859 -1 & 0 & 1 \cr
4860 0 & 1 & -2 \cr}$$
4861 @end tex
4862 @end iftex
4863 @ifnottex
4864 @display
4865 ( 2 -1 0
4866 -1 0 1
4867 0 1 -2)
4868 @end display
4869 @end ifnottex
4870
4871 @item disabled
4872 Specifies transforming the image so that it looks ``disabled''.
4873 @end table
4874
4875 @item :mask @var{mask}
4876 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4877 a clipping mask for the image, so that the background of a frame is
4878 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4879 is @code{t}, determine the background color of the image by looking at
4880 the four corners of the image, assuming the most frequently occurring
4881 color from the corners is the background color of the image. Otherwise,
4882 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4883 specifying the color to assume for the background of the image.
4884
4885 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4886 one. Images in some formats include a mask which can be removed by
4887 specifying @code{:mask nil}.
4888
4889 @item :pointer @var{shape}
4890 This specifies the pointer shape when the mouse pointer is over this
4891 image. @xref{Pointer Shape}, for available pointer shapes.
4892
4893 @item :map @var{map}
4894 @cindex image maps
4895 This associates an image map of @dfn{hot spots} with this image.
4896
4897 An image map is an alist where each element has the format
4898 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4899 as either a rectangle, a circle, or a polygon.
4900
4901 A rectangle is a cons
4902 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4903 which specifies the pixel coordinates of the upper left and bottom right
4904 corners of the rectangle area.
4905
4906 A circle is a cons
4907 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4908 which specifies the center and the radius of the circle; @var{r} may
4909 be a float or integer.
4910
4911 A polygon is a cons
4912 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4913 where each pair in the vector describes one corner in the polygon.
4914
4915 When the mouse pointer lies on a hot-spot area of an image, the
4916 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4917 property, that defines a tool-tip for the hot-spot, and if it contains
4918 a @code{pointer} property, that defines the shape of the mouse cursor when
4919 it is on the hot-spot.
4920 @xref{Pointer Shape}, for available pointer shapes.
4921
4922 When you click the mouse when the mouse pointer is over a hot-spot, an
4923 event is composed by combining the @var{id} of the hot-spot with the
4924 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4925 @var{id} is @code{area4}.
4926 @end table
4927
4928 @defun image-mask-p spec &optional frame
4929 This function returns @code{t} if image @var{spec} has a mask bitmap.
4930 @var{frame} is the frame on which the image will be displayed.
4931 @var{frame} @code{nil} or omitted means to use the selected frame
4932 (@pxref{Input Focus}).
4933 @end defun
4934
4935 @node XBM Images
4936 @subsection XBM Images
4937 @cindex XBM
4938
4939 To use XBM format, specify @code{xbm} as the image type. This image
4940 format doesn't require an external library, so images of this type are
4941 always supported.
4942
4943 Additional image properties supported for the @code{xbm} image type are:
4944
4945 @table @code
4946 @item :foreground @var{foreground}
4947 The value, @var{foreground}, should be a string specifying the image
4948 foreground color, or @code{nil} for the default color. This color is
4949 used for each pixel in the XBM that is 1. The default is the frame's
4950 foreground color.
4951
4952 @item :background @var{background}
4953 The value, @var{background}, should be a string specifying the image
4954 background color, or @code{nil} for the default color. This color is
4955 used for each pixel in the XBM that is 0. The default is the frame's
4956 background color.
4957 @end table
4958
4959 If you specify an XBM image using data within Emacs instead of an
4960 external file, use the following three properties:
4961
4962 @table @code
4963 @item :data @var{data}
4964 The value, @var{data}, specifies the contents of the image.
4965 There are three formats you can use for @var{data}:
4966
4967 @itemize @bullet
4968 @item
4969 A vector of strings or bool-vectors, each specifying one line of the
4970 image. Do specify @code{:height} and @code{:width}.
4971
4972 @item
4973 A string containing the same byte sequence as an XBM file would contain.
4974 You must not specify @code{:height} and @code{:width} in this case,
4975 because omitting them is what indicates the data has the format of an
4976 XBM file. The file contents specify the height and width of the image.
4977
4978 @item
4979 A string or a bool-vector containing the bits of the image (plus perhaps
4980 some extra bits at the end that will not be used). It should contain at
4981 least @var{width} * @code{height} bits. In this case, you must specify
4982 @code{:height} and @code{:width}, both to indicate that the string
4983 contains just the bits rather than a whole XBM file, and to specify the
4984 size of the image.
4985 @end itemize
4986
4987 @item :width @var{width}
4988 The value, @var{width}, specifies the width of the image, in pixels.
4989
4990 @item :height @var{height}
4991 The value, @var{height}, specifies the height of the image, in pixels.
4992 @end table
4993
4994 @node XPM Images
4995 @subsection XPM Images
4996 @cindex XPM
4997
4998 To use XPM format, specify @code{xpm} as the image type. The
4999 additional image property @code{:color-symbols} is also meaningful with
5000 the @code{xpm} image type:
5001
5002 @table @code
5003 @item :color-symbols @var{symbols}
5004 The value, @var{symbols}, should be an alist whose elements have the
5005 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
5006 the name of a color as it appears in the image file, and @var{color}
5007 specifies the actual color to use for displaying that name.
5008 @end table
5009
5010 @node PostScript Images
5011 @subsection PostScript Images
5012 @cindex postscript images
5013
5014 To use PostScript for an image, specify image type @code{postscript}.
5015 This works only if you have Ghostscript installed. You must always use
5016 these three properties:
5017
5018 @table @code
5019 @item :pt-width @var{width}
5020 The value, @var{width}, specifies the width of the image measured in
5021 points (1/72 inch). @var{width} must be an integer.
5022
5023 @item :pt-height @var{height}
5024 The value, @var{height}, specifies the height of the image in points
5025 (1/72 inch). @var{height} must be an integer.
5026
5027 @item :bounding-box @var{box}
5028 The value, @var{box}, must be a list or vector of four integers, which
5029 specifying the bounding box of the PostScript image, analogous to the
5030 @samp{BoundingBox} comment found in PostScript files.
5031
5032 @example
5033 %%BoundingBox: 22 171 567 738
5034 @end example
5035 @end table
5036
5037 @node ImageMagick Images
5038 @subsection ImageMagick Images
5039 @cindex ImageMagick images
5040 @cindex images, support for more formats
5041
5042 If you build Emacs with ImageMagick support, you can use the
5043 ImageMagick library to load many image formats (@pxref{File
5044 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5045 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5046 the actual underlying image format.
5047
5048 @defun imagemagick-types
5049 This function returns a list of image file extensions supported by the
5050 current ImageMagick installation. Each list element is a symbol
5051 representing an internal ImageMagick name for an image type, such as
5052 @code{BMP} for @file{.bmp} images.
5053 @end defun
5054
5055 @defopt imagemagick-enabled-types
5056 The value of this variable is a list of ImageMagick image types which
5057 Emacs may attempt to render using ImageMagick. Each list element
5058 should be one of the symbols in the list returned by
5059 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5060 value of @code{t} enables ImageMagick for all possible image types.
5061 Regardless of the value of this variable,
5062 @code{imagemagick-types-inhibit} (see below) takes precedence.
5063 @end defopt
5064
5065 @defopt imagemagick-types-inhibit
5066 The value of this variable lists the ImageMagick image types which
5067 should never be rendered using ImageMagick, regardless of the value of
5068 @code{imagemagick-enabled-types}. A value of @code{t} disables
5069 ImageMagick entirely.
5070 @end defopt
5071
5072 @defvar image-format-suffixes
5073 This variable is an alist mapping image types to file name extensions.
5074 Emacs uses this in conjunction with the @code{:format} image property
5075 (see below) to give a hint to the ImageMagick library as to the type
5076 of an image. Each element has the form @code{(@var{type}
5077 @var{extension})}, where @var{type} is a symbol specifying an image
5078 content-type, and @var{extension} is a string that specifies the
5079 associated file name extension.
5080 @end defvar
5081
5082 Images loaded with ImageMagick support the following additional
5083 image descriptor properties:
5084
5085 @table @code
5086 @item :background @var{background}
5087 @var{background}, if non-@code{nil}, should be a string specifying a
5088 color, which is used as the image's background color if the image
5089 supports transparency. If the value is @code{nil}, it defaults to the
5090 frame's background color.
5091
5092 @item :width @var{width}, :height @var{height}
5093 The @code{:width} and @code{:height} keywords are used for scaling the
5094 image. If only one of them is specified, the other one will be
5095 calculated so as to preserve the aspect ratio. If both are specified,
5096 aspect ratio may not be preserved.
5097
5098 @item :max-width @var{max-width}, :max-height @var{max-height}
5099 The @code{:max-width} and @code{:max-height} keywords are used for
5100 scaling if the size of the image of the image exceeds these values.
5101 If @code{:width} is set it will have precedence over @code{max-width},
5102 and if @code{:height} is set it will have precedence over
5103 @code{max-height}, but you can otherwise mix these keywords as you
5104 wish. @code{:max-width} and @code{:max-height} will always preserve
5105 the aspect ratio.
5106
5107 @item :format @var{type}
5108 The value, @var{type}, should be a symbol specifying the type of the
5109 image data, as found in @code{image-format-suffixes}. This is used
5110 when the image does not have an associated file name, to provide a
5111 hint to ImageMagick to help it detect the image type.
5112
5113 @item :rotation @var{angle}
5114 Specifies a rotation angle in degrees.
5115
5116 @item :index @var{frame}
5117 @c Doesn't work: http://debbugs.gnu.org/7978
5118 @xref{Multi-Frame Images}.
5119 @end table
5120
5121 @node Other Image Types
5122 @subsection Other Image Types
5123 @cindex PBM
5124
5125 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5126 monochromatic images are supported. For mono PBM images, two additional
5127 image properties are supported.
5128
5129 @table @code
5130 @item :foreground @var{foreground}
5131 The value, @var{foreground}, should be a string specifying the image
5132 foreground color, or @code{nil} for the default color. This color is
5133 used for each pixel in the PBM that is 1. The default is the frame's
5134 foreground color.
5135
5136 @item :background @var{background}
5137 The value, @var{background}, should be a string specifying the image
5138 background color, or @code{nil} for the default color. This color is
5139 used for each pixel in the PBM that is 0. The default is the frame's
5140 background color.
5141 @end table
5142
5143 @noindent
5144 The remaining image types that Emacs can support are:
5145
5146 @table @asis
5147 @item GIF
5148 Image type @code{gif}.
5149 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5150
5151 @item JPEG
5152 Image type @code{jpeg}.
5153
5154 @item PNG
5155 Image type @code{png}.
5156
5157 @item SVG
5158 Image type @code{svg}.
5159
5160 @item TIFF
5161 Image type @code{tiff}.
5162 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5163 @end table
5164
5165 @node Defining Images
5166 @subsection Defining Images
5167 @cindex define image
5168
5169 The functions @code{create-image}, @code{defimage} and
5170 @code{find-image} provide convenient ways to create image descriptors.
5171
5172 @defun create-image file-or-data &optional type data-p &rest props
5173 This function creates and returns an image descriptor which uses the
5174 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5175 a string containing the image data; @var{data-p} should be @code{nil}
5176 for the former case, non-@code{nil} for the latter case.
5177
5178 The optional argument @var{type} is a symbol specifying the image type.
5179 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5180 determine the image type from the file's first few bytes, or else
5181 from the file's name.
5182
5183 The remaining arguments, @var{props}, specify additional image
5184 properties---for example,
5185
5186 @c ':heuristic-mask' is not documented?
5187 @example
5188 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5189 @end example
5190
5191 The function returns @code{nil} if images of this type are not
5192 supported. Otherwise it returns an image descriptor.
5193 @end defun
5194
5195 @defmac defimage symbol specs &optional doc
5196 This macro defines @var{symbol} as an image name. The arguments
5197 @var{specs} is a list which specifies how to display the image.
5198 The third argument, @var{doc}, is an optional documentation string.
5199
5200 Each argument in @var{specs} has the form of a property list, and each
5201 one should specify at least the @code{:type} property and either the
5202 @code{:file} or the @code{:data} property. The value of @code{:type}
5203 should be a symbol specifying the image type, the value of
5204 @code{:file} is the file to load the image from, and the value of
5205 @code{:data} is a string containing the actual image data. Here is an
5206 example:
5207
5208 @example
5209 (defimage test-image
5210 ((:type xpm :file "~/test1.xpm")
5211 (:type xbm :file "~/test1.xbm")))
5212 @end example
5213
5214 @code{defimage} tests each argument, one by one, to see if it is
5215 usable---that is, if the type is supported and the file exists. The
5216 first usable argument is used to make an image descriptor which is
5217 stored in @var{symbol}.
5218
5219 If none of the alternatives will work, then @var{symbol} is defined
5220 as @code{nil}.
5221 @end defmac
5222
5223 @defun find-image specs
5224 This function provides a convenient way to find an image satisfying one
5225 of a list of image specifications @var{specs}.
5226
5227 Each specification in @var{specs} is a property list with contents
5228 depending on image type. All specifications must at least contain the
5229 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5230 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5231 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5232 image from, and @var{data} is a string containing the actual image data.
5233 The first specification in the list whose @var{type} is supported, and
5234 @var{file} exists, is used to construct the image specification to be
5235 returned. If no specification is satisfied, @code{nil} is returned.
5236
5237 The image is looked for in @code{image-load-path}.
5238 @end defun
5239
5240 @defvar image-load-path
5241 This variable's value is a list of locations in which to search for
5242 image files. If an element is a string or a variable symbol whose
5243 value is a string, the string is taken to be the name of a directory
5244 to search. If an element is a variable symbol whose value is a list,
5245 that is taken to be a list of directory names to search.
5246
5247 The default is to search in the @file{images} subdirectory of the
5248 directory specified by @code{data-directory}, then the directory
5249 specified by @code{data-directory}, and finally in the directories in
5250 @code{load-path}. Subdirectories are not automatically included in
5251 the search, so if you put an image file in a subdirectory, you have to
5252 supply the subdirectory name explicitly. For example, to find the
5253 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5254 should specify the image as follows:
5255
5256 @example
5257 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5258 @end example
5259 @end defvar
5260
5261 @defun image-load-path-for-library library image &optional path no-error
5262 This function returns a suitable search path for images used by the
5263 Lisp package @var{library}.
5264
5265 The function searches for @var{image} first using @code{image-load-path},
5266 excluding @file{@code{data-directory}/images}, and then in
5267 @code{load-path}, followed by a path suitable for @var{library}, which
5268 includes @file{../../etc/images} and @file{../etc/images} relative to
5269 the library file itself, and finally in
5270 @file{@code{data-directory}/images}.
5271
5272 Then this function returns a list of directories which contains first
5273 the directory in which @var{image} was found, followed by the value of
5274 @code{load-path}. If @var{path} is given, it is used instead of
5275 @code{load-path}.
5276
5277 If @var{no-error} is non-@code{nil} and a suitable path can't be
5278 found, don't signal an error. Instead, return a list of directories as
5279 before, except that @code{nil} appears in place of the image directory.
5280
5281 Here is an example of using @code{image-load-path-for-library}:
5282
5283 @example
5284 (defvar image-load-path) ; shush compiler
5285 (let* ((load-path (image-load-path-for-library
5286 "mh-e" "mh-logo.xpm"))
5287 (image-load-path (cons (car load-path)
5288 image-load-path)))
5289 (mh-tool-bar-folder-buttons-init))
5290 @end example
5291 @end defun
5292
5293 @node Showing Images
5294 @subsection Showing Images
5295 @cindex show image
5296
5297 You can use an image descriptor by setting up the @code{display}
5298 property yourself, but it is easier to use the functions in this
5299 section.
5300
5301 @defun insert-image image &optional string area slice
5302 This function inserts @var{image} in the current buffer at point. The
5303 value @var{image} should be an image descriptor; it could be a value
5304 returned by @code{create-image}, or the value of a symbol defined with
5305 @code{defimage}. The argument @var{string} specifies the text to put
5306 in the buffer to hold the image. If it is omitted or @code{nil},
5307 @code{insert-image} uses @code{" "} by default.
5308
5309 The argument @var{area} specifies whether to put the image in a margin.
5310 If it is @code{left-margin}, the image appears in the left margin;
5311 @code{right-margin} specifies the right margin. If @var{area} is
5312 @code{nil} or omitted, the image is displayed at point within the
5313 buffer's text.
5314
5315 The argument @var{slice} specifies a slice of the image to insert. If
5316 @var{slice} is @code{nil} or omitted the whole image is inserted.
5317 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5318 @var{height})} which specifies the @var{x} and @var{y} positions and
5319 @var{width} and @var{height} of the image area to insert. Integer
5320 values are in units of pixels. A floating-point number in the range
5321 0.0--1.0 stands for that fraction of the width or height of the entire
5322 image.
5323
5324 Internally, this function inserts @var{string} in the buffer, and gives
5325 it a @code{display} property which specifies @var{image}. @xref{Display
5326 Property}.
5327 @end defun
5328
5329 @cindex slice, image
5330 @cindex image slice
5331 @defun insert-sliced-image image &optional string area rows cols
5332 This function inserts @var{image} in the current buffer at point, like
5333 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5334 equally sized slices.
5335
5336 If an image is inserted ``sliced'', Emacs displays each slice as a
5337 separate image, and allow more intuitive scrolling up/down, instead of
5338 jumping up/down the entire image when paging through a buffer that
5339 displays (large) images.
5340 @end defun
5341
5342 @defun put-image image pos &optional string area
5343 This function puts image @var{image} in front of @var{pos} in the
5344 current buffer. The argument @var{pos} should be an integer or a
5345 marker. It specifies the buffer position where the image should appear.
5346 The argument @var{string} specifies the text that should hold the image
5347 as an alternative to the default.
5348
5349 The argument @var{image} must be an image descriptor, perhaps returned
5350 by @code{create-image} or stored by @code{defimage}.
5351
5352 The argument @var{area} specifies whether to put the image in a margin.
5353 If it is @code{left-margin}, the image appears in the left margin;
5354 @code{right-margin} specifies the right margin. If @var{area} is
5355 @code{nil} or omitted, the image is displayed at point within the
5356 buffer's text.
5357
5358 Internally, this function creates an overlay, and gives it a
5359 @code{before-string} property containing text that has a @code{display}
5360 property whose value is the image. (Whew!)
5361 @end defun
5362
5363 @defun remove-images start end &optional buffer
5364 This function removes images in @var{buffer} between positions
5365 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5366 images are removed from the current buffer.
5367
5368 This removes only images that were put into @var{buffer} the way
5369 @code{put-image} does it, not images that were inserted with
5370 @code{insert-image} or in other ways.
5371 @end defun
5372
5373 @defun image-size spec &optional pixels frame
5374 @cindex size of image
5375 This function returns the size of an image as a pair
5376 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5377 specification. @var{pixels} non-@code{nil} means return sizes
5378 measured in pixels, otherwise return sizes measured in canonical
5379 character units (fractions of the width/height of the frame's default
5380 font). @var{frame} is the frame on which the image will be displayed.
5381 @var{frame} null or omitted means use the selected frame (@pxref{Input
5382 Focus}).
5383 @end defun
5384
5385 @defvar max-image-size
5386 This variable is used to define the maximum size of image that Emacs
5387 will load. Emacs will refuse to load (and display) any image that is
5388 larger than this limit.
5389
5390 If the value is an integer, it directly specifies the maximum
5391 image height and width, measured in pixels. If it is floating
5392 point, it specifies the maximum image height and width
5393 as a ratio to the frame height and width. If the value is
5394 non-numeric, there is no explicit limit on the size of images.
5395
5396 The purpose of this variable is to prevent unreasonably large images
5397 from accidentally being loaded into Emacs. It only takes effect the
5398 first time an image is loaded. Once an image is placed in the image
5399 cache, it can always be displayed, even if the value of
5400 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5401 @end defvar
5402
5403 @node Multi-Frame Images
5404 @subsection Multi-Frame Images
5405 @cindex multi-frame images
5406
5407 @cindex animation
5408 @cindex image animation
5409 @cindex image frames
5410 Some image files can contain more than one image. We say that there
5411 are multiple ``frames'' in the image. At present, Emacs supports
5412 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5413 DJVM@.
5414
5415 The frames can be used either to represent multiple ``pages'' (this is
5416 usually the case with multi-frame TIFF files, for example), or to
5417 create animation (usually the case with multi-frame GIF files).
5418
5419 A multi-frame image has a property @code{:index}, whose value is an
5420 integer (counting from 0) that specifies which frame is being displayed.
5421
5422 @defun image-multi-frame-p image
5423 This function returns non-@code{nil} if @var{image} contains more than
5424 one frame. The actual return value is a cons @code{(@var{nimages}
5425 . @var{delay})}, where @var{nimages} is the number of frames and
5426 @var{delay} is the delay in seconds between them, or @code{nil}
5427 if the image does not specify a delay. Images that are intended to be
5428 animated usually specify a frame delay, whereas ones that are intended
5429 to be treated as multiple pages do not.
5430 @end defun
5431
5432 @defun image-current-frame image
5433 This function returns the index of the current frame number for
5434 @var{image}, counting from 0.
5435 @end defun
5436
5437 @defun image-show-frame image n &optional nocheck
5438 This function switches @var{image} to frame number @var{n}. It
5439 replaces a frame number outside the valid range with that of the end
5440 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5441 does not contain a frame with the specified number, the image displays
5442 as a hollow box.
5443 @end defun
5444
5445 @defun image-animate image &optional index limit
5446 This function animates @var{image}. The optional integer @var{index}
5447 specifies the frame from which to start (default 0). The optional
5448 argument @var{limit} controls the length of the animation. If omitted
5449 or @code{nil}, the image animates once only; if @code{t} it loops
5450 forever; if a number animation stops after that many seconds.
5451 @end defun
5452
5453 @vindex image-minimum-frame-delay
5454 @vindex image-default-frame-delay
5455 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5456 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5457 If the image itself does not specify a delay, Emacs uses
5458 @code{image-default-frame-delay}.
5459
5460 @defun image-animate-timer image
5461 This function returns the timer responsible for animating @var{image},
5462 if there is one.
5463 @end defun
5464
5465
5466 @node Image Cache
5467 @subsection Image Cache
5468 @cindex image cache
5469
5470 Emacs caches images so that it can display them again more
5471 efficiently. When Emacs displays an image, it searches the image
5472 cache for an existing image specification @code{equal} to the desired
5473 specification. If a match is found, the image is displayed from the
5474 cache. Otherwise, Emacs loads the image normally.
5475
5476 @defun image-flush spec &optional frame
5477 This function removes the image with specification @var{spec} from the
5478 image cache of frame @var{frame}. Image specifications are compared
5479 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5480 selected frame. If @var{frame} is @code{t}, the image is flushed on
5481 all existing frames.
5482
5483 In Emacs's current implementation, each graphical terminal possesses an
5484 image cache, which is shared by all the frames on that terminal
5485 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5486 also refreshes it in all other frames on the same terminal.
5487 @end defun
5488
5489 One use for @code{image-flush} is to tell Emacs about a change in an
5490 image file. If an image specification contains a @code{:file}
5491 property, the image is cached based on the file's contents when the
5492 image is first displayed. Even if the file subsequently changes,
5493 Emacs continues displaying the old version of the image. Calling
5494 @code{image-flush} flushes the image from the cache, forcing Emacs to
5495 re-read the file the next time it needs to display that image.
5496
5497 Another use for @code{image-flush} is for memory conservation. If
5498 your Lisp program creates a large number of temporary images over a
5499 period much shorter than @code{image-cache-eviction-delay} (see
5500 below), you can opt to flush unused images yourself, instead of
5501 waiting for Emacs to do it automatically.
5502
5503 @defun clear-image-cache &optional filter
5504 This function clears an image cache, removing all the images stored in
5505 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5506 the selected frame. If @var{filter} is a frame, it clears the cache
5507 for that frame. If @var{filter} is @code{t}, all image caches are
5508 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5509 images associated with that file name are removed from all image
5510 caches.
5511 @end defun
5512
5513 If an image in the image cache has not been displayed for a specified
5514 period of time, Emacs removes it from the cache and frees the
5515 associated memory.
5516
5517 @defvar image-cache-eviction-delay
5518 This variable specifies the number of seconds an image can remain in
5519 the cache without being displayed. When an image is not displayed for
5520 this length of time, Emacs removes it from the image cache.
5521
5522 Under some circumstances, if the number of images in the cache grows
5523 too large, the actual eviction delay may be shorter than this.
5524
5525 If the value is @code{nil}, Emacs does not remove images from the cache
5526 except when you explicitly clear it. This mode can be useful for
5527 debugging.
5528 @end defvar
5529
5530 @node Buttons
5531 @section Buttons
5532 @cindex buttons in buffers
5533 @cindex clickable buttons in buffers
5534
5535 The Button package defines functions for inserting and manipulating
5536 @dfn{buttons} that can be activated with the mouse or via keyboard
5537 commands. These buttons are typically used for various kinds of
5538 hyperlinks.
5539
5540 A button is essentially a set of text or overlay properties,
5541 attached to a stretch of text in a buffer. These properties are
5542 called @dfn{button properties}. One of these properties, the
5543 @dfn{action property}, specifies a function which is called when the
5544 user invokes the button using the keyboard or the mouse. The action
5545 function may examine the button and use its other properties as
5546 desired.
5547
5548 In some ways, the Button package duplicates the functionality in the
5549 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5550 Library}. The advantage of the Button package is that it is faster,
5551 smaller, and simpler to program. From the point of view of the user,
5552 the interfaces produced by the two packages are very similar.
5553
5554 @menu
5555 * Button Properties:: Button properties with special meanings.
5556 * Button Types:: Defining common properties for classes of buttons.
5557 * Making Buttons:: Adding buttons to Emacs buffers.
5558 * Manipulating Buttons:: Getting and setting properties of buttons.
5559 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5560 @end menu
5561
5562 @node Button Properties
5563 @subsection Button Properties
5564 @cindex button properties
5565
5566 Each button has an associated list of properties defining its
5567 appearance and behavior, and other arbitrary properties may be used
5568 for application specific purposes. The following properties have
5569 special meaning to the Button package:
5570
5571 @table @code
5572 @item action
5573 @kindex action @r{(button property)}
5574 The function to call when the user invokes the button, which is passed
5575 the single argument @var{button}. By default this is @code{ignore},
5576 which does nothing.
5577
5578 @item mouse-action
5579 @kindex mouse-action @r{(button property)}
5580 This is similar to @code{action}, and when present, will be used
5581 instead of @code{action} for button invocations resulting from
5582 mouse-clicks (instead of the user hitting @key{RET}). If not
5583 present, mouse-clicks use @code{action} instead.
5584
5585 @item face
5586 @kindex face @r{(button property)}
5587 This is an Emacs face controlling how buttons of this type are
5588 displayed; by default this is the @code{button} face.
5589
5590 @item mouse-face
5591 @kindex mouse-face @r{(button property)}
5592 This is an additional face which controls appearance during
5593 mouse-overs (merged with the usual button face); by default this is
5594 the usual Emacs @code{highlight} face.
5595
5596 @item keymap
5597 @kindex keymap @r{(button property)}
5598 The button's keymap, defining bindings active within the button
5599 region. By default this is the usual button region keymap, stored
5600 in the variable @code{button-map}, which defines @key{RET} and
5601 @key{mouse-2} to invoke the button.
5602
5603 @item type
5604 @kindex type @r{(button property)}
5605 The button type. @xref{Button Types}.
5606
5607 @item help-echo
5608 @kindex help-index @r{(button property)}
5609 A string displayed by the Emacs tool-tip help system; by default,
5610 @code{"mouse-2, RET: Push this button"}.
5611
5612 @item follow-link
5613 @kindex follow-link @r{(button property)}
5614 The follow-link property, defining how a @key{Mouse-1} click behaves
5615 on this button, @xref{Clickable Text}.
5616
5617 @item button
5618 @kindex button @r{(button property)}
5619 All buttons have a non-@code{nil} @code{button} property, which may be useful
5620 in finding regions of text that comprise buttons (which is what the
5621 standard button functions do).
5622 @end table
5623
5624 There are other properties defined for the regions of text in a
5625 button, but these are not generally interesting for typical uses.
5626
5627 @node Button Types
5628 @subsection Button Types
5629 @cindex button types
5630
5631 Every button has a @dfn{button type}, which defines default values
5632 for the button's properties. Button types are arranged in a
5633 hierarchy, with specialized types inheriting from more general types,
5634 so that it's easy to define special-purpose types of buttons for
5635 specific tasks.
5636
5637 @defun define-button-type name &rest properties
5638 Define a `button type' called @var{name} (a symbol).
5639 The remaining arguments
5640 form a sequence of @var{property value} pairs, specifying default
5641 property values for buttons with this type (a button's type may be set
5642 by giving it a @code{type} property when creating the button, using
5643 the @code{:type} keyword argument).
5644
5645 In addition, the keyword argument @code{:supertype} may be used to
5646 specify a button-type from which @var{name} inherits its default
5647 property values. Note that this inheritance happens only when
5648 @var{name} is defined; subsequent changes to a supertype are not
5649 reflected in its subtypes.
5650 @end defun
5651
5652 Using @code{define-button-type} to define default properties for
5653 buttons is not necessary---buttons without any specified type use the
5654 built-in button-type @code{button}---but it is encouraged, since
5655 doing so usually makes the resulting code clearer and more efficient.
5656
5657 @node Making Buttons
5658 @subsection Making Buttons
5659 @cindex making buttons
5660
5661 Buttons are associated with a region of text, using an overlay or
5662 text properties to hold button-specific information, all of which are
5663 initialized from the button's type (which defaults to the built-in
5664 button type @code{button}). Like all Emacs text, the appearance of
5665 the button is governed by the @code{face} property; by default (via
5666 the @code{face} property inherited from the @code{button} button-type)
5667 this is a simple underline, like a typical web-page link.
5668
5669 For convenience, there are two sorts of button-creation functions,
5670 those that add button properties to an existing region of a buffer,
5671 called @code{make-...button}, and those that also insert the button
5672 text, called @code{insert-...button}.
5673
5674 The button-creation functions all take the @code{&rest} argument
5675 @var{properties}, which should be a sequence of @var{property value}
5676 pairs, specifying properties to add to the button; see @ref{Button
5677 Properties}. In addition, the keyword argument @code{:type} may be
5678 used to specify a button-type from which to inherit other properties;
5679 see @ref{Button Types}. Any properties not explicitly specified
5680 during creation will be inherited from the button's type (if the type
5681 defines such a property).
5682
5683 The following functions add a button using an overlay
5684 (@pxref{Overlays}) to hold the button properties:
5685
5686 @defun make-button beg end &rest properties
5687 This makes a button from @var{beg} to @var{end} in the
5688 current buffer, and returns it.
5689 @end defun
5690
5691 @defun insert-button label &rest properties
5692 This insert a button with the label @var{label} at point,
5693 and returns it.
5694 @end defun
5695
5696 The following functions are similar, but using text properties
5697 (@pxref{Text Properties}) to hold the button properties. Such buttons
5698 do not add markers to the buffer, so editing in the buffer does not
5699 slow down if there is an extremely large numbers of buttons. However,
5700 if there is an existing face text property on the text (e.g., a face
5701 assigned by Font Lock mode), the button face may not be visible. Both
5702 of these functions return the starting position of the new button.
5703
5704 @defun make-text-button beg end &rest properties
5705 This makes a button from @var{beg} to @var{end} in the current buffer,
5706 using text properties.
5707 @end defun
5708
5709 @defun insert-text-button label &rest properties
5710 This inserts a button with the label @var{label} at point, using text
5711 properties.
5712 @end defun
5713
5714 @node Manipulating Buttons
5715 @subsection Manipulating Buttons
5716 @cindex manipulating buttons
5717
5718 These are functions for getting and setting properties of buttons.
5719 Often these are used by a button's invocation function to determine
5720 what to do.
5721
5722 Where a @var{button} parameter is specified, it means an object
5723 referring to a specific button, either an overlay (for overlay
5724 buttons), or a buffer-position or marker (for text property buttons).
5725 Such an object is passed as the first argument to a button's
5726 invocation function when it is invoked.
5727
5728 @defun button-start button
5729 Return the position at which @var{button} starts.
5730 @end defun
5731
5732 @defun button-end button
5733 Return the position at which @var{button} ends.
5734 @end defun
5735
5736 @defun button-get button prop
5737 Get the property of button @var{button} named @var{prop}.
5738 @end defun
5739
5740 @defun button-put button prop val
5741 Set @var{button}'s @var{prop} property to @var{val}.
5742 @end defun
5743
5744 @defun button-activate button &optional use-mouse-action
5745 Call @var{button}'s @code{action} property (i.e., invoke the function
5746 that is the value of that property, passing it the single argument
5747 @var{button}). If @var{use-mouse-action} is non-@code{nil}, try to
5748 invoke the button's @code{mouse-action} property instead of
5749 @code{action}; if the button has no @code{mouse-action} property, use
5750 @code{action} as normal.
5751 @end defun
5752
5753 @defun button-label button
5754 Return @var{button}'s text label.
5755 @end defun
5756
5757 @defun button-type button
5758 Return @var{button}'s button-type.
5759 @end defun
5760
5761 @defun button-has-type-p button type
5762 Return @code{t} if @var{button} has button-type @var{type}, or one of
5763 @var{type}'s subtypes.
5764 @end defun
5765
5766 @defun button-at pos
5767 Return the button at position @var{pos} in the current buffer, or
5768 @code{nil}. If the button at @var{pos} is a text property button, the
5769 return value is a marker pointing to @var{pos}.
5770 @end defun
5771
5772 @defun button-type-put type prop val
5773 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5774 @end defun
5775
5776 @defun button-type-get type prop
5777 Get the property of button-type @var{type} named @var{prop}.
5778 @end defun
5779
5780 @defun button-type-subtype-p type supertype
5781 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5782 @end defun
5783
5784 @node Button Buffer Commands
5785 @subsection Button Buffer Commands
5786 @cindex button buffer commands
5787
5788 These are commands and functions for locating and operating on
5789 buttons in an Emacs buffer.
5790
5791 @code{push-button} is the command that a user uses to actually `push'
5792 a button, and is bound by default in the button itself to @key{RET}
5793 and to @key{mouse-2} using a local keymap in the button's overlay or
5794 text properties. Commands that are useful outside the buttons itself,
5795 such as @code{forward-button} and @code{backward-button} are
5796 additionally available in the keymap stored in
5797 @code{button-buffer-map}; a mode which uses buttons may want to use
5798 @code{button-buffer-map} as a parent keymap for its keymap.
5799
5800 If the button has a non-@code{nil} @code{follow-link} property, and
5801 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5802 will also activate the @code{push-button} command.
5803 @xref{Clickable Text}.
5804
5805 @deffn Command push-button &optional pos use-mouse-action
5806 Perform the action specified by a button at location @var{pos}.
5807 @var{pos} may be either a buffer position or a mouse-event. If
5808 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5809 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5810 @code{mouse-action} property instead of @code{action}; if the button
5811 has no @code{mouse-action} property, use @code{action} as normal.
5812 @var{pos} defaults to point, except when @code{push-button} is invoked
5813 interactively as the result of a mouse-event, in which case, the mouse
5814 event's position is used. If there's no button at @var{pos}, do
5815 nothing and return @code{nil}, otherwise return @code{t}.
5816 @end deffn
5817
5818 @deffn Command forward-button n &optional wrap display-message
5819 Move to the @var{n}th next button, or @var{n}th previous button if
5820 @var{n} is negative. If @var{n} is zero, move to the start of any
5821 button at point. If @var{wrap} is non-@code{nil}, moving past either
5822 end of the buffer continues from the other end. If
5823 @var{display-message} is non-@code{nil}, the button's help-echo string
5824 is displayed. Any button with a non-@code{nil} @code{skip} property
5825 is skipped over. Returns the button found.
5826 @end deffn
5827
5828 @deffn Command backward-button n &optional wrap display-message
5829 Move to the @var{n}th previous button, or @var{n}th next button if
5830 @var{n} is negative. If @var{n} is zero, move to the start of any
5831 button at point. If @var{wrap} is non-@code{nil}, moving past either
5832 end of the buffer continues from the other end. If
5833 @var{display-message} is non-@code{nil}, the button's help-echo string
5834 is displayed. Any button with a non-@code{nil} @code{skip} property
5835 is skipped over. Returns the button found.
5836 @end deffn
5837
5838 @defun next-button pos &optional count-current
5839 @defunx previous-button pos &optional count-current
5840 Return the next button after (for @code{next-button}) or before (for
5841 @code{previous-button}) position @var{pos} in the current buffer. If
5842 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5843 in the search, instead of starting at the next button.
5844 @end defun
5845
5846 @node Abstract Display
5847 @section Abstract Display
5848 @cindex ewoc
5849 @cindex display, abstract
5850 @cindex display, arbitrary objects
5851 @cindex model/view/controller
5852 @cindex view part, model/view/controller
5853
5854 The Ewoc package constructs buffer text that represents a structure
5855 of Lisp objects, and updates the text to follow changes in that
5856 structure. This is like the ``view'' component in the
5857 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5858 Widget for Object Collections''.
5859
5860 An @dfn{ewoc} is a structure that organizes information required to
5861 construct buffer text that represents certain Lisp data. The buffer
5862 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5863 text; next, textual descriptions of a series of data elements (Lisp
5864 objects that you specify); and last, fixed @dfn{footer} text.
5865 Specifically, an ewoc contains information on:
5866
5867 @itemize @bullet
5868 @item
5869 The buffer which its text is generated in.
5870
5871 @item
5872 The text's start position in the buffer.
5873
5874 @item
5875 The header and footer strings.
5876
5877 @item
5878 @cindex node, ewoc
5879 @c or "@cindex node, abstract display"?
5880 A doubly-linked chain of @dfn{nodes}, each of which contains:
5881
5882 @itemize
5883 @item
5884 A @dfn{data element}, a single Lisp object.
5885
5886 @item
5887 Links to the preceding and following nodes in the chain.
5888 @end itemize
5889
5890 @item
5891 A @dfn{pretty-printer} function which is responsible for
5892 inserting the textual representation of a data
5893 element value into the current buffer.
5894 @end itemize
5895
5896 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5897 the resulting ewoc structure to other functions in the Ewoc package to
5898 build nodes within it, and display it in the buffer. Once it is
5899 displayed in the buffer, other functions determine the correspondence
5900 between buffer positions and nodes, move point from one node's textual
5901 representation to another, and so forth. @xref{Abstract Display
5902 Functions}.
5903
5904 @cindex encapsulation, ewoc
5905 @c or "@cindex encapsulation, abstract display"?
5906 A node @dfn{encapsulates} a data element much the way a variable
5907 holds a value. Normally, encapsulation occurs as a part of adding a
5908 node to the ewoc. You can retrieve the data element value and place a
5909 new value in its place, like so:
5910
5911 @lisp
5912 (ewoc-data @var{node})
5913 @result{} value
5914
5915 (ewoc-set-data @var{node} @var{new-value})
5916 @result{} @var{new-value}
5917 @end lisp
5918
5919 @noindent
5920 You can also use, as the data element value, a Lisp object (list or
5921 vector) that is a container for the ``real'' value, or an index into
5922 some other structure. The example (@pxref{Abstract Display Example})
5923 uses the latter approach.
5924
5925 When the data changes, you will want to update the text in the
5926 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5927 just specific nodes using @code{ewoc-invalidate}, or all nodes
5928 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5929 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5930 and add new nodes in their place. Deleting a node from an ewoc deletes
5931 its associated textual description from buffer, as well.
5932
5933 @menu
5934 * Abstract Display Functions:: Functions in the Ewoc package.
5935 * Abstract Display Example:: Example of using Ewoc.
5936 @end menu
5937
5938 @node Abstract Display Functions
5939 @subsection Abstract Display Functions
5940
5941 In this subsection, @var{ewoc} and @var{node} stand for the
5942 structures described above (@pxref{Abstract Display}), while
5943 @var{data} stands for an arbitrary Lisp object used as a data element.
5944
5945 @defun ewoc-create pretty-printer &optional header footer nosep
5946 This constructs and returns a new ewoc, with no nodes (and thus no data
5947 elements). @var{pretty-printer} should be a function that takes one
5948 argument, a data element of the sort you plan to use in this ewoc, and
5949 inserts its textual description at point using @code{insert} (and never
5950 @code{insert-before-markers}, because that would interfere with the
5951 Ewoc package's internal mechanisms).
5952
5953 Normally, a newline is automatically inserted after the header,
5954 the footer and every node's textual description. If @var{nosep}
5955 is non-@code{nil}, no newline is inserted. This may be useful for
5956 displaying an entire ewoc on a single line, for example, or for
5957 making nodes ``invisible'' by arranging for @var{pretty-printer}
5958 to do nothing for those nodes.
5959
5960 An ewoc maintains its text in the buffer that is current when
5961 you create it, so switch to the intended buffer before calling
5962 @code{ewoc-create}.
5963 @end defun
5964
5965 @defun ewoc-buffer ewoc
5966 This returns the buffer where @var{ewoc} maintains its text.
5967 @end defun
5968
5969 @defun ewoc-get-hf ewoc
5970 This returns a cons cell @code{(@var{header} . @var{footer})}
5971 made from @var{ewoc}'s header and footer.
5972 @end defun
5973
5974 @defun ewoc-set-hf ewoc header footer
5975 This sets the header and footer of @var{ewoc} to the strings
5976 @var{header} and @var{footer}, respectively.
5977 @end defun
5978
5979 @defun ewoc-enter-first ewoc data
5980 @defunx ewoc-enter-last ewoc data
5981 These add a new node encapsulating @var{data}, putting it, respectively,
5982 at the beginning or end of @var{ewoc}'s chain of nodes.
5983 @end defun
5984
5985 @defun ewoc-enter-before ewoc node data
5986 @defunx ewoc-enter-after ewoc node data
5987 These add a new node encapsulating @var{data}, adding it to
5988 @var{ewoc} before or after @var{node}, respectively.
5989 @end defun
5990
5991 @defun ewoc-prev ewoc node
5992 @defunx ewoc-next ewoc node
5993 These return, respectively, the previous node and the next node of @var{node}
5994 in @var{ewoc}.
5995 @end defun
5996
5997 @defun ewoc-nth ewoc n
5998 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5999 A negative @var{n} means count from the end. @code{ewoc-nth} returns
6000 @code{nil} if @var{n} is out of range.
6001 @end defun
6002
6003 @defun ewoc-data node
6004 This extracts the data encapsulated by @var{node} and returns it.
6005 @end defun
6006
6007 @defun ewoc-set-data node data
6008 This sets the data encapsulated by @var{node} to @var{data}.
6009 @end defun
6010
6011 @defun ewoc-locate ewoc &optional pos guess
6012 This determines the node in @var{ewoc} which contains point (or
6013 @var{pos} if specified), and returns that node. If @var{ewoc} has no
6014 nodes, it returns @code{nil}. If @var{pos} is before the first node,
6015 it returns the first node; if @var{pos} is after the last node, it returns
6016 the last node. The optional third arg @var{guess}
6017 should be a node that is likely to be near @var{pos}; this doesn't
6018 alter the result, but makes the function run faster.
6019 @end defun
6020
6021 @defun ewoc-location node
6022 This returns the start position of @var{node}.
6023 @end defun
6024
6025 @defun ewoc-goto-prev ewoc arg
6026 @defunx ewoc-goto-next ewoc arg
6027 These move point to the previous or next, respectively, @var{arg}th node
6028 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6029 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6030 moves past the last node, returning @code{nil}. Excepting this special
6031 case, these functions return the node moved to.
6032 @end defun
6033
6034 @defun ewoc-goto-node ewoc node
6035 This moves point to the start of @var{node} in @var{ewoc}.
6036 @end defun
6037
6038 @defun ewoc-refresh ewoc
6039 This function regenerates the text of @var{ewoc}. It works by
6040 deleting the text between the header and the footer, i.e., all the
6041 data elements' representations, and then calling the pretty-printer
6042 function for each node, one by one, in order.
6043 @end defun
6044
6045 @defun ewoc-invalidate ewoc &rest nodes
6046 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6047 @var{ewoc} are updated instead of the entire set.
6048 @end defun
6049
6050 @defun ewoc-delete ewoc &rest nodes
6051 This deletes each node in @var{nodes} from @var{ewoc}.
6052 @end defun
6053
6054 @defun ewoc-filter ewoc predicate &rest args
6055 This calls @var{predicate} for each data element in @var{ewoc} and
6056 deletes those nodes for which @var{predicate} returns @code{nil}.
6057 Any @var{args} are passed to @var{predicate}.
6058 @end defun
6059
6060 @defun ewoc-collect ewoc predicate &rest args
6061 This calls @var{predicate} for each data element in @var{ewoc}
6062 and returns a list of those elements for which @var{predicate}
6063 returns non-@code{nil}. The elements in the list are ordered
6064 as in the buffer. Any @var{args} are passed to @var{predicate}.
6065 @end defun
6066
6067 @defun ewoc-map map-function ewoc &rest args
6068 This calls @var{map-function} for each data element in @var{ewoc} and
6069 updates those nodes for which @var{map-function} returns non-@code{nil}.
6070 Any @var{args} are passed to @var{map-function}.
6071 @end defun
6072
6073 @node Abstract Display Example
6074 @subsection Abstract Display Example
6075
6076 Here is a simple example using functions of the ewoc package to
6077 implement a ``color components display'', an area in a buffer that
6078 represents a vector of three integers (itself representing a 24-bit RGB
6079 value) in various ways.
6080
6081 @example
6082 (setq colorcomp-ewoc nil
6083 colorcomp-data nil
6084 colorcomp-mode-map nil
6085 colorcomp-labels ["Red" "Green" "Blue"])
6086
6087 (defun colorcomp-pp (data)
6088 (if data
6089 (let ((comp (aref colorcomp-data data)))
6090 (insert (aref colorcomp-labels data) "\t: #x"
6091 (format "%02X" comp) " "
6092 (make-string (ash comp -2) ?#) "\n"))
6093 (let ((cstr (format "#%02X%02X%02X"
6094 (aref colorcomp-data 0)
6095 (aref colorcomp-data 1)
6096 (aref colorcomp-data 2)))
6097 (samp " (sample text) "))
6098 (insert "Color\t: "
6099 (propertize samp 'face
6100 `(foreground-color . ,cstr))
6101 (propertize samp 'face
6102 `(background-color . ,cstr))
6103 "\n"))))
6104
6105 (defun colorcomp (color)
6106 "Allow fiddling with COLOR in a new buffer.
6107 The buffer is in Color Components mode."
6108 (interactive "sColor (name or #RGB or #RRGGBB): ")
6109 (when (string= "" color)
6110 (setq color "green"))
6111 (unless (color-values color)
6112 (error "No such color: %S" color))
6113 (switch-to-buffer
6114 (generate-new-buffer (format "originally: %s" color)))
6115 (kill-all-local-variables)
6116 (setq major-mode 'colorcomp-mode
6117 mode-name "Color Components")
6118 (use-local-map colorcomp-mode-map)
6119 (erase-buffer)
6120 (buffer-disable-undo)
6121 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6122 (color-values color))))
6123 (ewoc (ewoc-create 'colorcomp-pp
6124 "\nColor Components\n\n"
6125 (substitute-command-keys
6126 "\n\\@{colorcomp-mode-map@}"))))
6127 (set (make-local-variable 'colorcomp-data) data)
6128 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6129 (ewoc-enter-last ewoc 0)
6130 (ewoc-enter-last ewoc 1)
6131 (ewoc-enter-last ewoc 2)
6132 (ewoc-enter-last ewoc nil)))
6133 @end example
6134
6135 @cindex controller part, model/view/controller
6136 This example can be extended to be a ``color selection widget'' (in
6137 other words, the controller part of the ``model/view/controller''
6138 design paradigm) by defining commands to modify @code{colorcomp-data}
6139 and to ``finish'' the selection process, and a keymap to tie it all
6140 together conveniently.
6141
6142 @smallexample
6143 (defun colorcomp-mod (index limit delta)
6144 (let ((cur (aref colorcomp-data index)))
6145 (unless (= limit cur)
6146 (aset colorcomp-data index (+ cur delta)))
6147 (ewoc-invalidate
6148 colorcomp-ewoc
6149 (ewoc-nth colorcomp-ewoc index)
6150 (ewoc-nth colorcomp-ewoc -1))))
6151
6152 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6153 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6154 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6155 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6156 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6157 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6158
6159 (defun colorcomp-copy-as-kill-and-exit ()
6160 "Copy the color components into the kill ring and kill the buffer.
6161 The string is formatted #RRGGBB (hash followed by six hex digits)."
6162 (interactive)
6163 (kill-new (format "#%02X%02X%02X"
6164 (aref colorcomp-data 0)
6165 (aref colorcomp-data 1)
6166 (aref colorcomp-data 2)))
6167 (kill-buffer nil))
6168
6169 (setq colorcomp-mode-map
6170 (let ((m (make-sparse-keymap)))
6171 (suppress-keymap m)
6172 (define-key m "i" 'colorcomp-R-less)
6173 (define-key m "o" 'colorcomp-R-more)
6174 (define-key m "k" 'colorcomp-G-less)
6175 (define-key m "l" 'colorcomp-G-more)
6176 (define-key m "," 'colorcomp-B-less)
6177 (define-key m "." 'colorcomp-B-more)
6178 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6179 m))
6180 @end smallexample
6181
6182 Note that we never modify the data in each node, which is fixed when the
6183 ewoc is created to be either @code{nil} or an index into the vector
6184 @code{colorcomp-data}, the actual color components.
6185
6186 @node Blinking
6187 @section Blinking Parentheses
6188 @cindex parenthesis matching
6189 @cindex blinking parentheses
6190 @cindex balancing parentheses
6191
6192 This section describes the mechanism by which Emacs shows a matching
6193 open parenthesis when the user inserts a close parenthesis.
6194
6195 @defvar blink-paren-function
6196 The value of this variable should be a function (of no arguments) to
6197 be called whenever a character with close parenthesis syntax is inserted.
6198 The value of @code{blink-paren-function} may be @code{nil}, in which
6199 case nothing is done.
6200 @end defvar
6201
6202 @defopt blink-matching-paren
6203 If this variable is @code{nil}, then @code{blink-matching-open} does
6204 nothing.
6205 @end defopt
6206
6207 @defopt blink-matching-paren-distance
6208 This variable specifies the maximum distance to scan for a matching
6209 parenthesis before giving up.
6210 @end defopt
6211
6212 @defopt blink-matching-delay
6213 This variable specifies the number of seconds to keep indicating the
6214 matching parenthesis. A fraction of a second often gives good
6215 results, but the default is 1, which works on all systems.
6216 @end defopt
6217
6218 @deffn Command blink-matching-open
6219 This function is the default value of @code{blink-paren-function}. It
6220 assumes that point follows a character with close parenthesis syntax
6221 and applies the appropriate effect momentarily to the matching opening
6222 character. If that character is not already on the screen, it
6223 displays the character's context in the echo area. To avoid long
6224 delays, this function does not search farther than
6225 @code{blink-matching-paren-distance} characters.
6226
6227 Here is an example of calling this function explicitly.
6228
6229 @smallexample
6230 @group
6231 (defun interactive-blink-matching-open ()
6232 "Indicate momentarily the start of parenthesized sexp before point."
6233 (interactive)
6234 @end group
6235 @group
6236 (let ((blink-matching-paren-distance
6237 (buffer-size))
6238 (blink-matching-paren t))
6239 (blink-matching-open)))
6240 @end group
6241 @end smallexample
6242 @end deffn
6243
6244 @node Character Display
6245 @section Character Display
6246
6247 This section describes how characters are actually displayed by
6248 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6249 graphical symbol which occupies one character position on the screen),
6250 whose appearance corresponds to the character itself. For example,
6251 the character @samp{a} (character code 97) is displayed as @samp{a}.
6252 Some characters, however, are displayed specially. For example, the
6253 formfeed character (character code 12) is usually displayed as a
6254 sequence of two glyphs, @samp{^L}, while the newline character
6255 (character code 10) starts a new screen line.
6256
6257 You can modify how each character is displayed by defining a
6258 @dfn{display table}, which maps each character code into a sequence of
6259 glyphs. @xref{Display Tables}.
6260
6261 @menu
6262 * Usual Display:: The usual conventions for displaying characters.
6263 * Display Tables:: What a display table consists of.
6264 * Active Display Table:: How Emacs selects a display table to use.
6265 * Glyphs:: How to define a glyph, and what glyphs mean.
6266 * Glyphless Chars:: How glyphless characters are drawn.
6267 @end menu
6268
6269 @node Usual Display
6270 @subsection Usual Display Conventions
6271
6272 Here are the conventions for displaying each character code (in the
6273 absence of a display table, which can override these
6274 @iftex
6275 conventions).
6276 @end iftex
6277 @ifnottex
6278 conventions; @pxref{Display Tables}).
6279 @end ifnottex
6280
6281 @cindex printable ASCII characters
6282 @itemize @bullet
6283 @item
6284 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6285 through 126 (consisting of numerals, English letters, and symbols like
6286 @samp{#}) are displayed literally.
6287
6288 @item
6289 The tab character (character code 9) displays as whitespace stretching
6290 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6291 Emacs Manual}. The variable @code{tab-width} controls the number of
6292 spaces per tab stop (see below).
6293
6294 @item
6295 The newline character (character code 10) has a special effect: it
6296 ends the preceding line and starts a new line.
6297
6298 @cindex ASCII control characters
6299 @item
6300 The non-printable @dfn{@acronym{ASCII} control characters}---character
6301 codes 0 through 31, as well as the @key{DEL} character (character code
6302 127)---display in one of two ways according to the variable
6303 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6304 these characters are displayed as sequences of two glyphs, where the
6305 first glyph is @samp{^} (a display table can specify a glyph to use
6306 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6307 @samp{^?}.
6308
6309 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6310 octal escapes (see below).
6311
6312 This rule also applies to carriage return (character code 13), if that
6313 character appears in the buffer. But carriage returns usually do not
6314 appear in buffer text; they are eliminated as part of end-of-line
6315 conversion (@pxref{Coding System Basics}).
6316
6317 @cindex octal escapes
6318 @item
6319 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6320 through 255 (@pxref{Text Representations}). These characters display
6321 as @dfn{octal escapes}: sequences of four glyphs, where the first
6322 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6323 digit characters representing the character code in octal. (A display
6324 table can specify a glyph to use instead of @samp{\}.)
6325
6326 @item
6327 Each non-@acronym{ASCII} character with code above 255 is displayed
6328 literally, if the terminal supports it. If the terminal does not
6329 support it, the character is said to be @dfn{glyphless}, and it is
6330 usually displayed using a placeholder glyph. For example, if a
6331 graphical terminal has no font for a character, Emacs usually displays
6332 a box containing the character code in hexadecimal. @xref{Glyphless
6333 Chars}.
6334 @end itemize
6335
6336 The above display conventions apply even when there is a display
6337 table, for any character whose entry in the active display table is
6338 @code{nil}. Thus, when you set up a display table, you need only
6339 specify the characters for which you want special behavior.
6340
6341 The following variables affect how certain characters are displayed
6342 on the screen. Since they change the number of columns the characters
6343 occupy, they also affect the indentation functions. They also affect
6344 how the mode line is displayed; if you want to force redisplay of the
6345 mode line using the new values, call the function
6346 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6347
6348 @defopt ctl-arrow
6349 @cindex control characters in display
6350 This buffer-local variable controls how control characters are
6351 displayed. If it is non-@code{nil}, they are displayed as a caret
6352 followed by the character: @samp{^A}. If it is @code{nil}, they are
6353 displayed as octal escapes: a backslash followed by three octal
6354 digits, as in @samp{\001}.
6355 @end defopt
6356
6357 @defopt tab-width
6358 The value of this buffer-local variable is the spacing between tab
6359 stops used for displaying tab characters in Emacs buffers. The value
6360 is in units of columns, and the default is 8. Note that this feature
6361 is completely independent of the user-settable tab stops used by the
6362 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6363 @end defopt
6364
6365 @node Display Tables
6366 @subsection Display Tables
6367
6368 @cindex display table
6369 A display table is a special-purpose char-table
6370 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6371 is used to override the usual character display conventions. This
6372 section describes how to make, inspect, and assign elements to a
6373 display table object.
6374
6375 @defun make-display-table
6376 This creates and returns a display table. The table initially has
6377 @code{nil} in all elements.
6378 @end defun
6379
6380 The ordinary elements of the display table are indexed by character
6381 codes; the element at index @var{c} says how to display the character
6382 code @var{c}. The value should be @code{nil} (which means to display
6383 the character @var{c} according to the usual display conventions;
6384 @pxref{Usual Display}), or a vector of glyph codes (which means to
6385 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6386
6387 @strong{Warning:} if you use the display table to change the display
6388 of newline characters, the whole buffer will be displayed as one long
6389 ``line''.
6390
6391 The display table also has six ``extra slots'' which serve special
6392 purposes. Here is a table of their meanings; @code{nil} in any slot
6393 means to use the default for that slot, as stated below.
6394
6395 @table @asis
6396 @item 0
6397 The glyph for the end of a truncated screen line (the default for this
6398 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6399 arrows in the fringes to indicate truncation, so the display table has
6400 no effect.
6401
6402 @item 1
6403 The glyph for the end of a continued line (the default is @samp{\}).
6404 On graphical terminals, Emacs uses curved arrows in the fringes to
6405 indicate continuation, so the display table has no effect.
6406
6407 @item 2
6408 The glyph for indicating a character displayed as an octal character
6409 code (the default is @samp{\}).
6410
6411 @item 3
6412 The glyph for indicating a control character (the default is @samp{^}).
6413
6414 @item 4
6415 A vector of glyphs for indicating the presence of invisible lines (the
6416 default is @samp{...}). @xref{Selective Display}.
6417
6418 @item 5
6419 The glyph used to draw the border between side-by-side windows (the
6420 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6421 when there are no scroll bars; if scroll bars are supported and in use,
6422 a scroll bar separates the two windows.
6423 @end table
6424
6425 For example, here is how to construct a display table that mimics
6426 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6427 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6428
6429 @example
6430 (setq disptab (make-display-table))
6431 (dotimes (i 32)
6432 (or (= i ?\t)
6433 (= i ?\n)
6434 (aset disptab i
6435 (vector (make-glyph-code ?^ 'escape-glyph)
6436 (make-glyph-code (+ i 64) 'escape-glyph)))))
6437 (aset disptab 127
6438 (vector (make-glyph-code ?^ 'escape-glyph)
6439 (make-glyph-code ?? 'escape-glyph)))))
6440 @end example
6441
6442 @defun display-table-slot display-table slot
6443 This function returns the value of the extra slot @var{slot} of
6444 @var{display-table}. The argument @var{slot} may be a number from 0 to
6445 5 inclusive, or a slot name (symbol). Valid symbols are
6446 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6447 @code{selective-display}, and @code{vertical-border}.
6448 @end defun
6449
6450 @defun set-display-table-slot display-table slot value
6451 This function stores @var{value} in the extra slot @var{slot} of
6452 @var{display-table}. The argument @var{slot} may be a number from 0 to
6453 5 inclusive, or a slot name (symbol). Valid symbols are
6454 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6455 @code{selective-display}, and @code{vertical-border}.
6456 @end defun
6457
6458 @defun describe-display-table display-table
6459 This function displays a description of the display table
6460 @var{display-table} in a help buffer.
6461 @end defun
6462
6463 @deffn Command describe-current-display-table
6464 This command displays a description of the current display table in a
6465 help buffer.
6466 @end deffn
6467
6468 @node Active Display Table
6469 @subsection Active Display Table
6470 @cindex active display table
6471
6472 Each window can specify a display table, and so can each buffer.
6473 The window's display table, if there is one, takes precedence over the
6474 buffer's display table. If neither exists, Emacs tries to use the
6475 standard display table; if that is @code{nil}, Emacs uses the usual
6476 character display conventions (@pxref{Usual Display}).
6477
6478 Note that display tables affect how the mode line is displayed, so
6479 if you want to force redisplay of the mode line using a new display
6480 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6481
6482 @defun window-display-table &optional window
6483 This function returns @var{window}'s display table, or @code{nil} if
6484 there is none. The default for @var{window} is the selected window.
6485 @end defun
6486
6487 @defun set-window-display-table window table
6488 This function sets the display table of @var{window} to @var{table}.
6489 The argument @var{table} should be either a display table or
6490 @code{nil}.
6491 @end defun
6492
6493 @defvar buffer-display-table
6494 This variable is automatically buffer-local in all buffers; its value
6495 specifies the buffer's display table. If it is @code{nil}, there is
6496 no buffer display table.
6497 @end defvar
6498
6499 @defvar standard-display-table
6500 The value of this variable is the standard display table, which is
6501 used when Emacs is displaying a buffer in a window with neither a
6502 window display table nor a buffer display table defined. Its default
6503 is @code{nil}.
6504 @end defvar
6505
6506 The @file{disp-table} library defines several functions for changing
6507 the standard display table.
6508
6509 @node Glyphs
6510 @subsection Glyphs
6511 @cindex glyph
6512
6513 @cindex glyph code
6514 A @dfn{glyph} is a graphical symbol which occupies a single
6515 character position on the screen. Each glyph is represented in Lisp
6516 as a @dfn{glyph code}, which specifies a character and optionally a
6517 face to display it in (@pxref{Faces}). The main use of glyph codes is
6518 as the entries of display tables (@pxref{Display Tables}). The
6519 following functions are used to manipulate glyph codes:
6520
6521 @defun make-glyph-code char &optional face
6522 This function returns a glyph code representing char @var{char} with
6523 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6524 uses the default face; in that case, the glyph code is an integer. If
6525 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6526 integer object.
6527 @end defun
6528
6529 @defun glyph-char glyph
6530 This function returns the character of glyph code @var{glyph}.
6531 @end defun
6532
6533 @defun glyph-face glyph
6534 This function returns face of glyph code @var{glyph}, or @code{nil} if
6535 @var{glyph} uses the default face.
6536 @end defun
6537
6538 @ifnottex
6539 You can set up a @dfn{glyph table} to change how glyph codes are
6540 actually displayed on text terminals. This feature is semi-obsolete;
6541 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6542
6543 @defvar glyph-table
6544 The value of this variable, if non-@code{nil}, is the current glyph
6545 table. It takes effect only on character terminals; on graphical
6546 displays, all glyphs are displayed literally. The glyph table should
6547 be a vector whose @var{g}th element specifies how to display glyph
6548 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6549 is unspecified. Each element should be one of the following:
6550
6551 @table @asis
6552 @item @code{nil}
6553 Display this glyph literally.
6554
6555 @item a string
6556 Display this glyph by sending the specified string to the terminal.
6557
6558 @item a glyph code
6559 Display the specified glyph code instead.
6560 @end table
6561
6562 Any integer glyph code greater than or equal to the length of the
6563 glyph table is displayed literally.
6564 @end defvar
6565 @end ifnottex
6566
6567 @node Glyphless Chars
6568 @subsection Glyphless Character Display
6569 @cindex glyphless characters
6570
6571 @dfn{Glyphless characters} are characters which are displayed in a
6572 special way, e.g., as a box containing a hexadecimal code, instead of
6573 being displayed literally. These include characters which are
6574 explicitly defined to be glyphless, as well as characters for which
6575 there is no available font (on a graphical display), and characters
6576 which cannot be encoded by the terminal's coding system (on a text
6577 terminal).
6578
6579 @defvar glyphless-char-display
6580 The value of this variable is a char-table which defines glyphless
6581 characters and how they are displayed. Each entry must be one of the
6582 following display methods:
6583
6584 @table @asis
6585 @item @code{nil}
6586 Display the character in the usual way.
6587
6588 @item @code{zero-width}
6589 Don't display the character.
6590
6591 @item @code{thin-space}
6592 Display a thin space, 1-pixel wide on graphical displays, or
6593 1-character wide on text terminals.
6594
6595 @item @code{empty-box}
6596 Display an empty box.
6597
6598 @item @code{hex-code}
6599 Display a box containing the Unicode codepoint of the character, in
6600 hexadecimal notation.
6601
6602 @item an @acronym{ASCII} string
6603 Display a box containing that string.
6604
6605 @item a cons cell @code{(@var{graphical} . @var{text})}
6606 Display with @var{graphical} on graphical displays, and with
6607 @var{text} on text terminals. Both @var{graphical} and @var{text}
6608 must be one of the display methods described above.
6609 @end table
6610
6611 @noindent
6612 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6613 @acronym{ASCII} string display methods are drawn with the
6614 @code{glyphless-char} face.
6615
6616 The char-table has one extra slot, which determines how to display any
6617 character that cannot be displayed with any available font, or cannot
6618 be encoded by the terminal's coding system. Its value should be one
6619 of the above display methods, except @code{zero-width} or a cons cell.
6620
6621 If a character has a non-@code{nil} entry in an active display table,
6622 the display table takes effect; in this case, Emacs does not consult
6623 @code{glyphless-char-display} at all.
6624 @end defvar
6625
6626 @defopt glyphless-char-display-control
6627 This user option provides a convenient way to set
6628 @code{glyphless-char-display} for groups of similar characters. Do
6629 not set its value directly from Lisp code; the value takes effect only
6630 via a custom @code{:set} function (@pxref{Variable Definitions}),
6631 which updates @code{glyphless-char-display}.
6632
6633 Its value should be an alist of elements @code{(@var{group}
6634 . @var{method})}, where @var{group} is a symbol specifying a group of
6635 characters, and @var{method} is a symbol specifying how to display
6636 them.
6637
6638 @var{group} should be one of the following:
6639
6640 @table @code
6641 @item c0-control
6642 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6643 excluding the newline and tab characters (normally displayed as escape
6644 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6645 emacs, The GNU Emacs Manual}).
6646
6647 @item c1-control
6648 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6649 @code{U+009F} (normally displayed as octal escape sequences like
6650 @samp{\230}).
6651
6652 @item format-control
6653 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6654 (Left-to-Right Mark), but excluding characters that have graphic
6655 images, such as @samp{U+00AD} (Soft Hyphen).
6656
6657 @item no-font
6658 Characters for there is no suitable font, or which cannot be encoded
6659 by the terminal's coding system.
6660 @end table
6661
6662 @c FIXME: this can also be `acronym', but that's not currently
6663 @c completely implemented; it applies only to the format-control
6664 @c group, and only works if the acronym is in `char-acronym-table'.
6665 The @var{method} symbol should be one of @code{zero-width},
6666 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6667 the same meanings as in @code{glyphless-char-display}, above.
6668 @end defopt
6669
6670 @node Beeping
6671 @section Beeping
6672 @cindex bell
6673
6674 This section describes how to make Emacs ring the bell (or blink the
6675 screen) to attract the user's attention. Be conservative about how
6676 often you do this; frequent bells can become irritating. Also be
6677 careful not to use just beeping when signaling an error is more
6678 appropriate (@pxref{Errors}).
6679
6680 @defun ding &optional do-not-terminate
6681 @cindex keyboard macro termination
6682 This function beeps, or flashes the screen (see @code{visible-bell} below).
6683 It also terminates any keyboard macro currently executing unless
6684 @var{do-not-terminate} is non-@code{nil}.
6685 @end defun
6686
6687 @defun beep &optional do-not-terminate
6688 This is a synonym for @code{ding}.
6689 @end defun
6690
6691 @defopt visible-bell
6692 This variable determines whether Emacs should flash the screen to
6693 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6694 This is effective on graphical displays, and on text terminals
6695 provided the terminal's Termcap entry defines the visible bell
6696 capability (@samp{vb}).
6697 @end defopt
6698
6699 @defvar ring-bell-function
6700 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6701 bell''. Its value should be a function of no arguments. If this is
6702 non-@code{nil}, it takes precedence over the @code{visible-bell}
6703 variable.
6704 @end defvar
6705
6706 @node Window Systems
6707 @section Window Systems
6708
6709 Emacs works with several window systems, most notably the X Window
6710 System. Both Emacs and X use the term ``window'', but use it
6711 differently. An Emacs frame is a single window as far as X is
6712 concerned; the individual Emacs windows are not known to X at all.
6713
6714 @defvar window-system
6715 This terminal-local variable tells Lisp programs what window system
6716 Emacs is using for displaying the frame. The possible values are
6717
6718 @table @code
6719 @item x
6720 @cindex X Window System
6721 Emacs is displaying the frame using X.
6722 @item w32
6723 Emacs is displaying the frame using native MS-Windows GUI.
6724 @item ns
6725 Emacs is displaying the frame using the Nextstep interface (used on
6726 GNUstep and Mac OS X).
6727 @item pc
6728 Emacs is displaying the frame using MS-DOS direct screen writes.
6729 @item nil
6730 Emacs is displaying the frame on a character-based terminal.
6731 @end table
6732 @end defvar
6733
6734 @defvar initial-window-system
6735 This variable holds the value of @code{window-system} used for the
6736 first frame created by Emacs during startup. (When Emacs is invoked
6737 with the @option{--daemon} option, it does not create any initial
6738 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6739 Options, daemon,, emacs, The GNU Emacs Manual}.)
6740 @end defvar
6741
6742 @defun window-system &optional frame
6743 This function returns a symbol whose name tells what window system is
6744 used for displaying @var{frame} (which defaults to the currently
6745 selected frame). The list of possible symbols it returns is the same
6746 one documented for the variable @code{window-system} above.
6747 @end defun
6748
6749 Do @emph{not} use @code{window-system} and
6750 @code{initial-window-system} as predicates or boolean flag variables,
6751 if you want to write code that works differently on text terminals and
6752 graphic displays. That is because @code{window-system} is not a good
6753 indicator of Emacs capabilities on a given display type. Instead, use
6754 @code{display-graphic-p} or any of the other @code{display-*-p}
6755 predicates described in @ref{Display Feature Testing}.
6756
6757 @node Bidirectional Display
6758 @section Bidirectional Display
6759 @cindex bidirectional display
6760 @cindex right-to-left text
6761
6762 Emacs can display text written in scripts, such as Arabic, Farsi,
6763 and Hebrew, whose natural ordering for horizontal text display runs
6764 from right to left. Furthermore, segments of Latin script and digits
6765 embedded in right-to-left text are displayed left-to-right, while
6766 segments of right-to-left script embedded in left-to-right text
6767 (e.g., Arabic or Hebrew text in comments or strings in a program
6768 source file) are appropriately displayed right-to-left. We call such
6769 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6770 text}. This section describes the facilities and options for editing
6771 and displaying bidirectional text.
6772
6773 @cindex logical order
6774 @cindex reading order
6775 @cindex visual order
6776 @cindex unicode bidirectional algorithm
6777 @cindex UBA
6778 @cindex bidirectional reordering
6779 @cindex reordering, of bidirectional text
6780 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6781 @dfn{reading}) order, i.e., the order in which a human would read
6782 each character. In right-to-left and bidirectional text, the order in
6783 which characters are displayed on the screen (called @dfn{visual
6784 order}) is not the same as logical order; the characters' screen
6785 positions do not increase monotonically with string or buffer
6786 position. In performing this @dfn{bidirectional reordering}, Emacs
6787 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6788 which is described in Annex #9 of the Unicode standard
6789 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6790 Bidirectionality'' class implementation of the @acronym{UBA},
6791 consistent with the requirements of the Unicode Standard v7.0.
6792
6793 @defvar bidi-display-reordering
6794 If the value of this buffer-local variable is non-@code{nil} (the
6795 default), Emacs performs bidirectional reordering for display. The
6796 reordering affects buffer text, as well as display strings and overlay
6797 strings from text and overlay properties in the buffer (@pxref{Overlay
6798 Properties}, and @pxref{Display Property}). If the value is
6799 @code{nil}, Emacs does not perform bidirectional reordering in the
6800 buffer.
6801
6802 The default value of @code{bidi-display-reordering} controls the
6803 reordering of strings which are not directly supplied by a buffer,
6804 including the text displayed in mode lines (@pxref{Mode Line Format})
6805 and header lines (@pxref{Header Lines}).
6806 @end defvar
6807
6808 @cindex unibyte buffers, and bidi reordering
6809 Emacs never reorders the text of a unibyte buffer, even if
6810 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6811 is because unibyte buffers contain raw bytes, not characters, and thus
6812 lack the directionality properties required for reordering.
6813 Therefore, to test whether text in a buffer will be reordered for
6814 display, it is not enough to test the value of
6815 @code{bidi-display-reordering} alone. The correct test is this:
6816
6817 @example
6818 (if (and enable-multibyte-characters
6819 bidi-display-reordering)
6820 ;; Buffer is being reordered for display
6821 )
6822 @end example
6823
6824 However, unibyte display and overlay strings @emph{are} reordered if
6825 their parent buffer is reordered. This is because plain-@sc{ascii}
6826 strings are stored by Emacs as unibyte strings. If a unibyte display
6827 or overlay string includes non-@sc{ascii} characters, these characters
6828 are assumed to have left-to-right direction.
6829
6830 @cindex display properties, and bidi reordering of text
6831 Text covered by @code{display} text properties, by overlays with
6832 @code{display} properties whose value is a string, and by any other
6833 properties that replace buffer text, is treated as a single unit when
6834 it is reordered for display. That is, the entire chunk of text
6835 covered by these properties is reordered together. Moreover, the
6836 bidirectional properties of the characters in such a chunk of text are
6837 ignored, and Emacs reorders them as if they were replaced with a
6838 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6839 Character}. This means that placing a display property over a portion
6840 of text may change the way that the surrounding text is reordered for
6841 display. To prevent this unexpected effect, always place such
6842 properties on text whose directionality is identical with text that
6843 surrounds it.
6844
6845 @cindex base direction of a paragraph
6846 Each paragraph of bidirectional text has a @dfn{base direction},
6847 either right-to-left or left-to-right. Left-to-right paragraphs are
6848 displayed beginning at the left margin of the window, and are
6849 truncated or continued when the text reaches the right margin.
6850 Right-to-left paragraphs are displayed beginning at the right margin,
6851 and are continued or truncated at the left margin.
6852
6853 By default, Emacs determines the base direction of each paragraph by
6854 looking at the text at its beginning. The precise method of
6855 determining the base direction is specified by the @acronym{UBA}; in a
6856 nutshell, the first character in a paragraph that has an explicit
6857 directionality determines the base direction of the paragraph.
6858 However, sometimes a buffer may need to force a certain base direction
6859 for its paragraphs. For example, buffers containing program source
6860 code should force all paragraphs to be displayed left-to-right. You
6861 can use following variable to do this:
6862
6863 @defvar bidi-paragraph-direction
6864 If the value of this buffer-local variable is the symbol
6865 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6866 buffer are assumed to have that specified direction. Any other value
6867 is equivalent to @code{nil} (the default), which means to determine
6868 the base direction of each paragraph from its contents.
6869
6870 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6871 Modes for program source code should set this to @code{left-to-right}.
6872 Prog mode does this by default, so modes derived from Prog mode do not
6873 need to set this explicitly (@pxref{Basic Major Modes}).
6874 @end defvar
6875
6876 @defun current-bidi-paragraph-direction &optional buffer
6877 This function returns the paragraph direction at point in the named
6878 @var{buffer}. The returned value is a symbol, either
6879 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6880 omitted or @code{nil}, it defaults to the current buffer. If the
6881 buffer-local value of the variable @code{bidi-paragraph-direction} is
6882 non-@code{nil}, the returned value will be identical to that value;
6883 otherwise, the returned value reflects the paragraph direction
6884 determined dynamically by Emacs. For buffers whose value of
6885 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6886 buffers, this function always returns @code{left-to-right}.
6887 @end defun
6888
6889 @cindex visual-order cursor motion
6890 Sometimes there's a need to move point in strict visual order,
6891 either to the left or to the right of its current screen position.
6892 Emacs provides a primitive to do that.
6893
6894 @defun move-point-visually direction
6895 This function moves point of the currently selected window to the
6896 buffer position that appears immediately to the right or to the left
6897 of point on the screen. If @var{direction} is positive, point will
6898 move one screen position to the right, otherwise it will move one
6899 screen position to the left. Note that, depending on the surrounding
6900 bidirectional context, this could potentially move point many buffer
6901 positions away. If invoked at the end of a screen line, the function
6902 moves point to the rightmost or leftmost screen position of the next
6903 or previous screen line, as appropriate for the value of
6904 @var{direction}.
6905
6906 The function returns the new buffer position as its value.
6907 @end defun
6908
6909 @cindex layout on display, and bidirectional text
6910 @cindex jumbled display of bidirectional text
6911 @cindex concatenating bidirectional strings
6912 Bidirectional reordering can have surprising and unpleasant effects
6913 when two strings with bidirectional content are juxtaposed in a
6914 buffer, or otherwise programmatically concatenated into a string of
6915 text. A typical problematic case is when a buffer consists of
6916 sequences of text ``fields'' separated by whitespace or punctuation
6917 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6918 punctuation characters used as separators have @dfn{weak
6919 directionality}, they take on the directionality of surrounding text.
6920 As result, a numeric field that follows a field with bidirectional
6921 content can be displayed @emph{to the left} of the preceding field,
6922 messing up the expected layout. There are several ways to avoid this
6923 problem:
6924
6925 @itemize @minus
6926 @item
6927 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6928 @acronym{LRM}, to the end of each field that may have bidirectional
6929 content, or prepend it to the beginning of the following field. The
6930 function @code{bidi-string-mark-left-to-right}, described below, comes
6931 in handy for this purpose. (In a right-to-left paragraph, use
6932 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6933 is one of the solutions recommended by the UBA.
6934
6935 @item
6936 Include the tab character in the field separator. The tab character
6937 plays the role of @dfn{segment separator} in bidirectional reordering,
6938 causing the text on either side to be reordered separately.
6939
6940 @cindex @code{space} display spec, and bidirectional text
6941 @item
6942 Separate fields with a @code{display} property or overlay with a
6943 property value of the form @code{(space . PROPS)} (@pxref{Specified
6944 Space}). Emacs treats this display specification as a @dfn{paragraph
6945 separator}, and reorders the text on either side separately.
6946 @end itemize
6947
6948 @defun bidi-string-mark-left-to-right string
6949 This function returns its argument @var{string}, possibly modified,
6950 such that the result can be safely concatenated with another string,
6951 or juxtaposed with another string in a buffer, without disrupting the
6952 relative layout of this string and the next one on display. If the
6953 string returned by this function is displayed as part of a
6954 left-to-right paragraph, it will always appear on display to the left
6955 of the text that follows it. The function works by examining the
6956 characters of its argument, and if any of those characters could cause
6957 reordering on display, the function appends the @acronym{LRM}
6958 character to the string. The appended @acronym{LRM} character is made
6959 invisible by giving it an @code{invisible} text property of @code{t}
6960 (@pxref{Invisible Text}).
6961 @end defun
6962
6963 The reordering algorithm uses the bidirectional properties of the
6964 characters stored as their @code{bidi-class} property
6965 (@pxref{Character Properties}). Lisp programs can change these
6966 properties by calling the @code{put-char-code-property} function.
6967 However, doing this requires a thorough understanding of the
6968 @acronym{UBA}, and is therefore not recommended. Any changes to the
6969 bidirectional properties of a character have global effect: they
6970 affect all Emacs frames and windows.
6971
6972 Similarly, the @code{mirroring} property is used to display the
6973 appropriate mirrored character in the reordered text. Lisp programs
6974 can affect the mirrored display by changing this property. Again, any
6975 such changes affect all of Emacs display.
6976
6977 @cindex overriding bidirectional properties
6978 @cindex directional overrides
6979 @cindex LRO
6980 @cindex RLO
6981 The bidirectional properties of characters can be overridden by
6982 inserting into the text special directional control characters,
6983 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
6984 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
6985 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
6986 control character, whichever comes first, will be displayed as if they
6987 were strong right-to-left characters, i.e.@: they will be reversed on
6988 display. Similarly, any characters between @acronym{LRO} and
6989 @acronym{PDF} or newline will display as if they were strong
6990 left-to-right, and will @emph{not} be reversed even if they are strong
6991 right-to-left characters.
6992
6993 @cindex phishing using directional overrides
6994 @cindex malicious use of directional overrides
6995 These overrides are useful when you want to make some text
6996 unaffected by the reordering algorithm, and instead directly control
6997 the display order. But they can also be used for malicious purposes,
6998 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
6999 in an email message can be manipulated to make its visual appearance
7000 unrecognizable, or similar to some popular benign location, while the
7001 real location, interpreted by a browser in the logical order, is very
7002 different.
7003
7004 Emacs provides a primitive that applications can use to detect
7005 instances of text whose bidirectional properties were overridden so as
7006 to make a left-to-right character display as if it were a
7007 right-to-left character, or vise versa.
7008
7009 @defun bidi-find-overridden-directionality from to &optional object
7010 This function looks at the text of the specified @var{object} between
7011 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
7012 the first position where it finds a strong left-to-right character
7013 whose directional properties were forced to display the character as
7014 right-to-left, or for a strong right-to-left character that was forced
7015 to display as left-to-right. If it finds no such characters in the
7016 specified region of text, it returns @code{nil}.
7017
7018 The optional argument @var{object} specifies which text to search, and
7019 defaults to the current buffer. If @var{object} is non-@code{nil}, it
7020 can be some other buffer, or it can be a string or a window. If it is
7021 a string, the function searches that string. If it is a window, the
7022 function searches the buffer displayed in that window. If a buffer
7023 whose text you want to examine is displayed in some window, we
7024 recommend to specify it by that window, rather than pass the buffer to
7025 the function. This is because telling the function about the window
7026 allows it to correctly account for window-specific overlays, which
7027 might change the result of the function if some text in the buffer is
7028 covered by overlays.
7029 @end defun
7030
7031 @cindex copying bidirectional text, preserve visual order
7032 @cindex visual order, preserve when copying bidirectional text
7033 When text that includes mixed right-to-left and left-to-right
7034 characters and bidirectional controls is copied into a different
7035 location, it can change its visual appearance, and also can affect the
7036 visual appearance of the surrounding text at destination. This is
7037 because reordering of bidirectional text specified by the
7038 @acronym{UBA} has non-trivial context-dependent effects both on the
7039 copied text and on the text at copy destination that will surround it.
7040
7041 Sometimes, a Lisp program may need to preserve the exact visual
7042 appearance of the copied text at destination, and of the text that
7043 surrounds the copy. Lisp programs can use the following function to
7044 achieve that effect.
7045
7046 @defun buffer-substring-with-bidi-context start end &optional no-properties
7047 This function works similar to @code{buffer-substring} (@pxref{Buffer
7048 Contents}), but it prepends and appends to the copied text bidi
7049 directional control characters necessary to preserve the visual
7050 appearance of the text when it is inserted at another place. Optional
7051 argument @var{no-properties}, if non-@code{nil}, means remove the text
7052 properties from the copy of the text.
7053 @end defun