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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted if input is pending.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar pre-redisplay-function
99 A function run just before redisplay. It is called with one argument,
100 the set of windows to redisplay.
101 @end defvar
102
103 Although @code{redisplay} tries immediately to redisplay, it does
104 not change how Emacs decides which parts of its frame(s) to redisplay.
105 By contrast, the following function adds certain windows to the
106 pending redisplay work (as if their contents had completely changed),
107 but does not immediately try to perform redisplay.
108
109 @defun force-window-update &optional object
110 This function forces some or all windows to be updated the next time
111 Emacs does a redisplay. If @var{object} is a window, that window is
112 to be updated. If @var{object} is a buffer or buffer name, all
113 windows displaying that buffer are to be updated. If @var{object} is
114 @code{nil} (or omitted), all windows are to be updated.
115
116 This function does not do a redisplay immediately; Emacs does that as
117 it waits for input, or when the function @code{redisplay} is called.
118 @end defun
119
120 @node Truncation
121 @section Truncation
122 @cindex line wrapping
123 @cindex line truncation
124 @cindex continuation lines
125 @cindex @samp{$} in display
126 @cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, Emacs
129 can @dfn{continue} the line (make it wrap to the next screen
130 line), or @dfn{truncate} the line (limit it to one screen line). The
131 additional screen lines used to display a long text line are called
132 @dfn{continuation} lines. Continuation is not the same as filling;
133 continuation happens on the screen only, not in the buffer contents,
134 and it breaks a line precisely at the right margin, not at a word
135 boundary. @xref{Filling}.
136
137 On a graphical display, tiny arrow images in the window fringes
138 indicate truncated and continued lines (@pxref{Fringes}). On a text
139 terminal, a @samp{$} in the rightmost column of the window indicates
140 truncation; a @samp{\} on the rightmost column indicates a line that
141 wraps. (The display table can specify alternate characters to use
142 for this; @pxref{Display Tables}).
143
144 @defopt truncate-lines
145 If this buffer-local variable is non-@code{nil}, lines that extend
146 beyond the right edge of the window are truncated; otherwise, they are
147 continued. As a special exception, the variable
148 @code{truncate-partial-width-windows} takes precedence in
149 @dfn{partial-width} windows (i.e., windows that do not occupy the
150 entire frame width).
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 @cindex partial-width windows
155 This variable controls line truncation in @dfn{partial-width} windows.
156 A partial-width window is one that does not occupy the entire frame
157 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
158 truncation is determined by the variable @code{truncate-lines} (see
159 above). If the value is an integer @var{n}, lines are truncated if
160 the partial-width window has fewer than @var{n} columns, regardless of
161 the value of @code{truncate-lines}; if the partial-width window has
162 @var{n} or more columns, line truncation is determined by
163 @code{truncate-lines}. For any other non-@code{nil} value, lines are
164 truncated in every partial-width window, regardless of the value of
165 @code{truncate-lines}.
166 @end defopt
167
168 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
169 a window, that forces truncation.
170
171 @defvar wrap-prefix
172 If this buffer-local variable is non-@code{nil}, it defines a
173 @dfn{wrap prefix} which Emacs displays at the start of every
174 continuation line. (If lines are truncated, @code{wrap-prefix} is
175 never used.) Its value may be a string or an image (@pxref{Other
176 Display Specs}), or a stretch of whitespace such as specified by the
177 @code{:width} or @code{:align-to} display properties (@pxref{Specified
178 Space}). The value is interpreted in the same way as a @code{display}
179 text property. @xref{Display Property}.
180
181 A wrap prefix may also be specified for regions of text, using the
182 @code{wrap-prefix} text or overlay property. This takes precedence
183 over the @code{wrap-prefix} variable. @xref{Special Properties}.
184 @end defvar
185
186 @defvar line-prefix
187 If this buffer-local variable is non-@code{nil}, it defines a
188 @dfn{line prefix} which Emacs displays at the start of every
189 non-continuation line. Its value may be a string or an image
190 (@pxref{Other Display Specs}), or a stretch of whitespace such as
191 specified by the @code{:width} or @code{:align-to} display properties
192 (@pxref{Specified Space}). The value is interpreted in the same way
193 as a @code{display} text property. @xref{Display Property}.
194
195 A line prefix may also be specified for regions of text using the
196 @code{line-prefix} text or overlay property. This takes precedence
197 over the @code{line-prefix} variable. @xref{Special Properties}.
198 @end defvar
199
200 @ignore
201 If your buffer contains only very short lines, you might find it
202 advisable to set @code{cache-long-scans} to @code{nil}.
203
204 @defvar cache-long-scans
205 If this variable is non-@code{nil} (the default), various indentation
206 and motion functions, and Emacs redisplay, cache the results of
207 scanning the buffer, and consult the cache to avoid rescanning regions
208 of the buffer unless they are modified.
209
210 Turning off the cache speeds up processing of short lines somewhat.
211
212 This variable is automatically buffer-local in every buffer.
213 @end defvar
214 @end ignore
215
216 @node The Echo Area
217 @section The Echo Area
218 @cindex error display
219 @cindex echo area
220
221 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
222 The @dfn{echo area} is used for displaying error messages
223 (@pxref{Errors}), for messages made with the @code{message} primitive,
224 and for echoing keystrokes. It is not the same as the minibuffer,
225 despite the fact that the minibuffer appears (when active) in the same
226 place on the screen as the echo area. @xref{Minibuffer,, The
227 Minibuffer, emacs, The GNU Emacs Manual}.
228
229 Apart from the functions documented in this section, you can print
230 Lisp objects to the echo area by specifying @code{t} as the output
231 stream. @xref{Output Streams}.
232
233 @menu
234 * Displaying Messages:: Explicitly displaying text in the echo area.
235 * Progress:: Informing user about progress of a long operation.
236 * Logging Messages:: Echo area messages are logged for the user.
237 * Echo Area Customization:: Controlling the echo area.
238 @end menu
239
240 @node Displaying Messages
241 @subsection Displaying Messages in the Echo Area
242 @cindex display message in echo area
243
244 This section describes the standard functions for displaying
245 messages in the echo area.
246
247 @defun message format-string &rest arguments
248 This function displays a message in the echo area.
249 @var{format-string} is a format string, and @var{arguments} are the
250 objects for its format specifications, like in the @code{format-message}
251 function (@pxref{Formatting Strings}). The resulting formatted string
252 is displayed in the echo area; if it contains @code{face} text
253 properties, it is displayed with the specified faces (@pxref{Faces}).
254 The string is also added to the @file{*Messages*} buffer, but without
255 text properties (@pxref{Logging Messages}).
256
257 In batch mode, the message is printed to the standard error stream,
258 followed by a newline.
259
260 When @code{inhibit-message} is non-@code{nil}, no message will be displayed
261 in the echo area, it will only be logged to @samp{*Messages*}.
262
263 If @var{format-string} is @code{nil} or the empty string,
264 @code{message} clears the echo area; if the echo area has been
265 expanded automatically, this brings it back to its normal size. If
266 the minibuffer is active, this brings the minibuffer contents back
267 onto the screen immediately.
268
269 @example
270 @group
271 (message "Minibuffer depth is %d."
272 (minibuffer-depth))
273 @print{} Minibuffer depth is 0.
274 @result{} "Minibuffer depth is 0."
275 @end group
276
277 @group
278 ---------- Echo Area ----------
279 Minibuffer depth is 0.
280 ---------- Echo Area ----------
281 @end group
282 @end example
283
284 To automatically display a message in the echo area or in a pop-buffer,
285 depending on its size, use @code{display-message-or-buffer} (see below).
286 @end defun
287
288 @defvar inhibit-message
289 When this variable is non-@code{nil}, @code{message} and related functions
290 will not use the Echo Area to display messages.
291 @end defvar
292
293 @defmac with-temp-message message &rest body
294 This construct displays a message in the echo area temporarily, during
295 the execution of @var{body}. It displays @var{message}, executes
296 @var{body}, then returns the value of the last body form while restoring
297 the previous echo area contents.
298 @end defmac
299
300 @defun message-or-box format-string &rest arguments
301 This function displays a message like @code{message}, but may display it
302 in a dialog box instead of the echo area. If this function is called in
303 a command that was invoked using the mouse---more precisely, if
304 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
305 @code{nil} or a list---then it uses a dialog box or pop-up menu to
306 display the message. Otherwise, it uses the echo area. (This is the
307 same criterion that @code{y-or-n-p} uses to make a similar decision; see
308 @ref{Yes-or-No Queries}.)
309
310 You can force use of the mouse or of the echo area by binding
311 @code{last-nonmenu-event} to a suitable value around the call.
312 @end defun
313
314 @defun message-box format-string &rest arguments
315 @anchor{message-box}
316 This function displays a message like @code{message}, but uses a dialog
317 box (or a pop-up menu) whenever that is possible. If it is impossible
318 to use a dialog box or pop-up menu, because the terminal does not
319 support them, then @code{message-box} uses the echo area, like
320 @code{message}.
321 @end defun
322
323 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
324 This function displays the message @var{message}, which may be either a
325 string or a buffer. If it is shorter than the maximum height of the
326 echo area, as defined by @code{max-mini-window-height}, it is displayed
327 in the echo area, using @code{message}. Otherwise,
328 @code{display-buffer} is used to show it in a pop-up buffer.
329
330 Returns either the string shown in the echo area, or when a pop-up
331 buffer is used, the window used to display it.
332
333 If @var{message} is a string, then the optional argument
334 @var{buffer-name} is the name of the buffer used to display it when a
335 pop-up buffer is used, defaulting to @file{*Message*}. In the case
336 where @var{message} is a string and displayed in the echo area, it is
337 not specified whether the contents are inserted into the buffer anyway.
338
339 The optional arguments @var{not-this-window} and @var{frame} are as for
340 @code{display-buffer}, and only used if a buffer is displayed.
341 @end defun
342
343 @defun current-message
344 This function returns the message currently being displayed in the
345 echo area, or @code{nil} if there is none.
346 @end defun
347
348 @node Progress
349 @subsection Reporting Operation Progress
350 @cindex progress reporting
351
352 When an operation can take a while to finish, you should inform the
353 user about the progress it makes. This way the user can estimate
354 remaining time and clearly see that Emacs is busy working, not hung.
355 A convenient way to do this is to use a @dfn{progress reporter}.
356
357 Here is a working example that does nothing useful:
358
359 @smallexample
360 (let ((progress-reporter
361 (make-progress-reporter "Collecting mana for Emacs..."
362 0 500)))
363 (dotimes (k 500)
364 (sit-for 0.01)
365 (progress-reporter-update progress-reporter k))
366 (progress-reporter-done progress-reporter))
367 @end smallexample
368
369 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
370 This function creates and returns a progress reporter object, which
371 you will use as an argument for the other functions listed below. The
372 idea is to precompute as much data as possible to make progress
373 reporting very fast.
374
375 When this progress reporter is subsequently used, it will display
376 @var{message} in the echo area, followed by progress percentage.
377 @var{message} is treated as a simple string. If you need it to depend
378 on a filename, for instance, use @code{format-message} before calling this
379 function.
380
381 The arguments @var{min-value} and @var{max-value} should be numbers
382 standing for the starting and final states of the operation. For
383 instance, an operation that scans a buffer should set these to the
384 results of @code{point-min} and @code{point-max} correspondingly.
385 @var{max-value} should be greater than @var{min-value}.
386
387 Alternatively, you can set @var{min-value} and @var{max-value} to
388 @code{nil}. In that case, the progress reporter does not report
389 process percentages; it instead displays a ``spinner'' that rotates a
390 notch each time you update the progress reporter.
391
392 If @var{min-value} and @var{max-value} are numbers, you can give the
393 argument @var{current-value} a numerical value specifying the initial
394 progress; if omitted, this defaults to @var{min-value}.
395
396 The remaining arguments control the rate of echo area updates. The
397 progress reporter will wait for at least @var{min-change} more
398 percents of the operation to be completed before printing next
399 message; the default is one percent. @var{min-time} specifies the
400 minimum time in seconds to pass between successive prints; the default
401 is 0.2 seconds. (On some operating systems, the progress reporter may
402 handle fractions of seconds with varying precision).
403
404 This function calls @code{progress-reporter-update}, so the first
405 message is printed immediately.
406 @end defun
407
408 @defun progress-reporter-update reporter &optional value
409 This function does the main work of reporting progress of your
410 operation. It displays the message of @var{reporter}, followed by
411 progress percentage determined by @var{value}. If percentage is zero,
412 or close enough according to the @var{min-change} and @var{min-time}
413 arguments, then it is omitted from the output.
414
415 @var{reporter} must be the result of a call to
416 @code{make-progress-reporter}. @var{value} specifies the current
417 state of your operation and must be between @var{min-value} and
418 @var{max-value} (inclusive) as passed to
419 @code{make-progress-reporter}. For instance, if you scan a buffer,
420 then @var{value} should be the result of a call to @code{point}.
421
422 This function respects @var{min-change} and @var{min-time} as passed
423 to @code{make-progress-reporter} and so does not output new messages
424 on every invocation. It is thus very fast and normally you should not
425 try to reduce the number of calls to it: resulting overhead will most
426 likely negate your effort.
427 @end defun
428
429 @defun progress-reporter-force-update reporter &optional value new-message
430 This function is similar to @code{progress-reporter-update} except
431 that it prints a message in the echo area unconditionally.
432
433 The first two arguments have the same meaning as for
434 @code{progress-reporter-update}. Optional @var{new-message} allows
435 you to change the message of the @var{reporter}. Since this function
436 always updates the echo area, such a change will be immediately
437 presented to the user.
438 @end defun
439
440 @defun progress-reporter-done reporter
441 This function should be called when the operation is finished. It
442 prints the message of @var{reporter} followed by word @samp{done} in the
443 echo area.
444
445 You should always call this function and not hope for
446 @code{progress-reporter-update} to print @samp{100%}. Firstly, it may
447 never print it, there are many good reasons for this not to happen.
448 Secondly, @samp{done} is more explicit.
449 @end defun
450
451 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
452 This is a convenience macro that works the same way as @code{dotimes}
453 does, but also reports loop progress using the functions described
454 above. It allows you to save some typing.
455
456 You can rewrite the example in the beginning of this node using
457 this macro this way:
458
459 @example
460 (dotimes-with-progress-reporter
461 (k 500)
462 "Collecting some mana for Emacs..."
463 (sit-for 0.01))
464 @end example
465 @end defmac
466
467 @node Logging Messages
468 @subsection Logging Messages in @file{*Messages*}
469 @cindex logging echo-area messages
470
471 Almost all the messages displayed in the echo area are also recorded
472 in the @file{*Messages*} buffer so that the user can refer back to
473 them. This includes all the messages that are output with
474 @code{message}. By default, this buffer is read-only and uses the major
475 mode @code{messages-buffer-mode}. Nothing prevents the user from
476 killing the @file{*Messages*} buffer, but the next display of a message
477 recreates it. Any Lisp code that needs to access the
478 @file{*Messages*} buffer directly and wants to ensure that it exists
479 should use the function @code{messages-buffer}.
480
481 @defun messages-buffer
482 This function returns the @file{*Messages*} buffer. If it does not
483 exist, it creates it, and switches it to @code{messages-buffer-mode}.
484 @end defun
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @file{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @file{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A question followed by an answer has two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A series of progress messages has successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522 @cindex echo area customization
523
524 These variables control details of how the echo area works.
525
526 @defvar cursor-in-echo-area
527 This variable controls where the cursor appears when a message is
528 displayed in the echo area. If it is non-@code{nil}, then the cursor
529 appears at the end of the message. Otherwise, the cursor appears at
530 point---not in the echo area at all.
531
532 The value is normally @code{nil}; Lisp programs bind it to @code{t}
533 for brief periods of time.
534 @end defvar
535
536 @defvar echo-area-clear-hook
537 This normal hook is run whenever the echo area is cleared---either by
538 @code{(message nil)} or for any other reason.
539 @end defvar
540
541 @defopt echo-keystrokes
542 This variable determines how much time should elapse before command
543 characters echo. Its value must be a number, and specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window;
563 @pxref{Minibuffer Misc}).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @end menu
578
579 @node Warning Basics
580 @subsection Warning Basics
581 @cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584 the user, and a @dfn{severity level} which is a symbol. Here are the
585 possible severity levels, in order of decreasing severity, and their
586 meanings:
587
588 @table @code
589 @item :emergency
590 A problem that will seriously impair Emacs operation soon
591 if you do not attend to it promptly.
592 @item :error
593 A report of data or circumstances that are inherently wrong.
594 @item :warning
595 A report of data or circumstances that are not inherently wrong, but
596 raise suspicion of a possible problem.
597 @item :debug
598 A report of information that may be useful if you are debugging.
599 @end table
600
601 When your program encounters invalid input data, it can either
602 signal a Lisp error by calling @code{error} or @code{signal} or report
603 a warning with severity @code{:error}. Signaling a Lisp error is the
604 easiest thing to do, but it means the program cannot continue
605 processing. If you want to take the trouble to implement a way to
606 continue processing despite the bad data, then reporting a warning of
607 severity @code{:error} is the right way to inform the user of the
608 problem. For instance, the Emacs Lisp byte compiler can report an
609 error that way and continue compiling other functions. (If the
610 program signals a Lisp error and then handles it with
611 @code{condition-case}, the user won't see the error message; it could
612 show the message to the user by reporting it as a warning.)
613
614 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
615 @c "bytecomp" here? The parens are part of warning-type-format but
616 @c not part of the warning type. --xfq
617 @cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619 list of symbols. The first symbol should be the custom group that you
620 use for the program's user options. For example, byte compiler
621 warnings use the warning type @code{(bytecomp)}. You can also
622 subcategorize the warnings, if you wish, by using more symbols in the
623 list.
624
625 @defun display-warning type message &optional level buffer-name
626 This function reports a warning, using @var{message} as the message
627 and @var{type} as the warning type. @var{level} should be the
628 severity level, with @code{:warning} being the default.
629
630 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
631 for logging the warning. By default, it is @file{*Warnings*}.
632 @end defun
633
634 @defun lwarn type level message &rest args
635 This function reports a warning using the value of @code{(format-message
636 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
637 buffer. In other respects it is equivalent to @code{display-warning}.
638 @end defun
639
640 @defun warn message &rest args
641 This function reports a warning using the value of @code{(format-message
642 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
643 type, and @code{:warning} as the severity level. It exists for
644 compatibility only; we recommend not using it, because you should
645 specify a specific warning type.
646 @end defun
647
648 @node Warning Variables
649 @subsection Warning Variables
650 @cindex warning variables
651
652 Programs can customize how their warnings appear by binding
653 the variables described in this section.
654
655 @defvar warning-levels
656 This list defines the meaning and severity order of the warning
657 severity levels. Each element defines one severity level,
658 and they are arranged in order of decreasing severity.
659
660 Each element has the form @code{(@var{level} @var{string}
661 @var{function})}, where @var{level} is the severity level it defines.
662 @var{string} specifies the textual description of this level.
663 @var{string} should use @samp{%s} to specify where to put the warning
664 type information, or it can omit the @samp{%s} so as not to include
665 that information.
666
667 The optional @var{function}, if non-@code{nil}, is a function to call
668 with no arguments, to get the user's attention.
669
670 Normally you should not change the value of this variable.
671 @end defvar
672
673 @defvar warning-prefix-function
674 If non-@code{nil}, the value is a function to generate prefix text for
675 warnings. Programs can bind the variable to a suitable function.
676 @code{display-warning} calls this function with the warnings buffer
677 current, and the function can insert text in it. That text becomes
678 the beginning of the warning message.
679
680 The function is called with two arguments, the severity level and its
681 entry in @code{warning-levels}. It should return a list to use as the
682 entry (this value need not be an actual member of
683 @code{warning-levels}). By constructing this value, the function can
684 change the severity of the warning, or specify different handling for
685 a given severity level.
686
687 If the variable's value is @code{nil} then there is no function
688 to call.
689 @end defvar
690
691 @defvar warning-series
692 Programs can bind this variable to @code{t} to say that the next
693 warning should begin a series. When several warnings form a series,
694 that means to leave point on the first warning of the series, rather
695 than keep moving it for each warning so that it appears on the last one.
696 The series ends when the local binding is unbound and
697 @code{warning-series} becomes @code{nil} again.
698
699 The value can also be a symbol with a function definition. That is
700 equivalent to @code{t}, except that the next warning will also call
701 the function with no arguments with the warnings buffer current. The
702 function can insert text which will serve as a header for the series
703 of warnings.
704
705 Once a series has begun, the value is a marker which points to the
706 buffer position in the warnings buffer of the start of the series.
707
708 The variable's normal value is @code{nil}, which means to handle
709 each warning separately.
710 @end defvar
711
712 @defvar warning-fill-prefix
713 When this variable is non-@code{nil}, it specifies a fill prefix to
714 use for filling each warning's text.
715 @end defvar
716
717 @defvar warning-type-format
718 This variable specifies the format for displaying the warning type
719 in the warning message. The result of formatting the type this way
720 gets included in the message under the control of the string in the
721 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
722 If you bind it to @code{""} then the warning type won't appear at
723 all.
724 @end defvar
725
726 @node Warning Options
727 @subsection Warning Options
728 @cindex warning options
729
730 These variables are used by users to control what happens
731 when a Lisp program reports a warning.
732
733 @defopt warning-minimum-level
734 This user option specifies the minimum severity level that should be
735 shown immediately to the user. The default is @code{:warning}, which
736 means to immediately display all warnings except @code{:debug}
737 warnings.
738 @end defopt
739
740 @defopt warning-minimum-log-level
741 This user option specifies the minimum severity level that should be
742 logged in the warnings buffer. The default is @code{:warning}, which
743 means to log all warnings except @code{:debug} warnings.
744 @end defopt
745
746 @defopt warning-suppress-types
747 This list specifies which warning types should not be displayed
748 immediately for the user. Each element of the list should be a list
749 of symbols. If its elements match the first elements in a warning
750 type, then that warning is not displayed immediately.
751 @end defopt
752
753 @defopt warning-suppress-log-types
754 This list specifies which warning types should not be logged in the
755 warnings buffer. Each element of the list should be a list of
756 symbols. If it matches the first few elements in a warning type, then
757 that warning is not logged.
758 @end defopt
759
760 @node Delayed Warnings
761 @subsection Delayed Warnings
762 @cindex delayed warnings
763
764 Sometimes, you may wish to avoid showing a warning while a command is
765 running, and only show it only after the end of the command. You can
766 use the variable @code{delayed-warnings-list} for this.
767
768 @defvar delayed-warnings-list
769 The value of this variable is a list of warnings to be displayed after
770 the current command has finished. Each element must be a list
771
772 @smallexample
773 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
774 @end smallexample
775
776 @noindent
777 with the same form, and the same meanings, as the argument list of
778 @code{display-warning} (@pxref{Warning Basics}). Immediately after
779 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
780 command loop displays all the warnings specified by this variable,
781 then resets it to @code{nil}.
782 @end defvar
783
784 Programs which need to further customize the delayed warnings
785 mechanism can change the variable @code{delayed-warnings-hook}:
786
787 @defvar delayed-warnings-hook
788 This is a normal hook which is run by the Emacs command loop, after
789 @code{post-command-hook}, in order to to process and display delayed
790 warnings.
791
792 Its default value is a list of two functions:
793
794 @smallexample
795 (collapse-delayed-warnings display-delayed-warnings)
796 @end smallexample
797
798 @findex collapse-delayed-warnings
799 @findex display-delayed-warnings
800 @noindent
801 The function @code{collapse-delayed-warnings} removes repeated entries
802 from @code{delayed-warnings-list}. The function
803 @code{display-delayed-warnings} calls @code{display-warning} on each
804 of the entries in @code{delayed-warnings-list}, in turn, and then sets
805 @code{delayed-warnings-list} to @code{nil}.
806 @end defvar
807
808 @node Invisible Text
809 @section Invisible Text
810
811 @cindex invisible text
812 You can make characters @dfn{invisible}, so that they do not appear on
813 the screen, with the @code{invisible} property. This can be either a
814 text property (@pxref{Text Properties}) or an overlay property
815 (@pxref{Overlays}). Cursor motion also partly ignores these
816 characters; if the command loop finds that point is inside a range of
817 invisible text after a command, it relocates point to the other side
818 of the text.
819
820 In the simplest case, any non-@code{nil} @code{invisible} property makes
821 a character invisible. This is the default case---if you don't alter
822 the default value of @code{buffer-invisibility-spec}, this is how the
823 @code{invisible} property works. You should normally use @code{t}
824 as the value of the @code{invisible} property if you don't plan
825 to set @code{buffer-invisibility-spec} yourself.
826
827 More generally, you can use the variable @code{buffer-invisibility-spec}
828 to control which values of the @code{invisible} property make text
829 invisible. This permits you to classify the text into different subsets
830 in advance, by giving them different @code{invisible} values, and
831 subsequently make various subsets visible or invisible by changing the
832 value of @code{buffer-invisibility-spec}.
833
834 Controlling visibility with @code{buffer-invisibility-spec} is
835 especially useful in a program to display the list of entries in a
836 database. It permits the implementation of convenient filtering
837 commands to view just a part of the entries in the database. Setting
838 this variable is very fast, much faster than scanning all the text in
839 the buffer looking for properties to change.
840
841 @defvar buffer-invisibility-spec
842 This variable specifies which kinds of @code{invisible} properties
843 actually make a character invisible. Setting this variable makes it
844 buffer-local.
845
846 @table @asis
847 @item @code{t}
848 A character is invisible if its @code{invisible} property is
849 non-@code{nil}. This is the default.
850
851 @item a list
852 Each element of the list specifies a criterion for invisibility; if a
853 character's @code{invisible} property fits any one of these criteria,
854 the character is invisible. The list can have two kinds of elements:
855
856 @table @code
857 @item @var{atom}
858 A character is invisible if its @code{invisible} property value is
859 @var{atom} or if it is a list with @var{atom} as a member; comparison
860 is done with @code{eq}.
861
862 @item (@var{atom} . t)
863 A character is invisible if its @code{invisible} property value is
864 @var{atom} or if it is a list with @var{atom} as a member; comparison
865 is done with @code{eq}. Moreover, a sequence of such characters
866 displays as an ellipsis.
867 @end table
868 @end table
869 @end defvar
870
871 Two functions are specifically provided for adding elements to
872 @code{buffer-invisibility-spec} and removing elements from it.
873
874 @defun add-to-invisibility-spec element
875 This function adds the element @var{element} to
876 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
877 was @code{t}, it changes to a list, @code{(t)}, so that text whose
878 @code{invisible} property is @code{t} remains invisible.
879 @end defun
880
881 @defun remove-from-invisibility-spec element
882 This removes the element @var{element} from
883 @code{buffer-invisibility-spec}. This does nothing if @var{element}
884 is not in the list.
885 @end defun
886
887 A convention for use of @code{buffer-invisibility-spec} is that a
888 major mode should use the mode's own name as an element of
889 @code{buffer-invisibility-spec} and as the value of the
890 @code{invisible} property:
891
892 @example
893 ;; @r{If you want to display an ellipsis:}
894 (add-to-invisibility-spec '(my-symbol . t))
895 ;; @r{If you don't want ellipsis:}
896 (add-to-invisibility-spec 'my-symbol)
897
898 (overlay-put (make-overlay beginning end)
899 'invisible 'my-symbol)
900
901 ;; @r{When done with the invisibility:}
902 (remove-from-invisibility-spec '(my-symbol . t))
903 ;; @r{Or respectively:}
904 (remove-from-invisibility-spec 'my-symbol)
905 @end example
906
907 You can check for invisibility using the following function:
908
909 @defun invisible-p pos-or-prop
910 If @var{pos-or-prop} is a marker or number, this function returns a
911 non-@code{nil} value if the text at that position is invisible.
912
913 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
914 to mean a possible value of the @code{invisible} text or overlay
915 property. In that case, this function returns a non-@code{nil} value
916 if that value would cause text to become invisible, based on the
917 current value of @code{buffer-invisibility-spec}.
918 @end defun
919
920 @vindex line-move-ignore-invisible
921 Ordinarily, functions that operate on text or move point do not care
922 whether the text is invisible, they process invisible characters and
923 visible characters alike. The user-level line motion commands,
924 such as @code{next-line}, @code{previous-line}, ignore invisible
925 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
926 default), i.e., behave like these invisible newlines didn't exist in
927 the buffer, but only because they are explicitly programmed to do so.
928
929 If a command ends with point inside or at the boundary of
930 invisible text, the main editing loop relocates point to one of the
931 two ends of the invisible text. Emacs chooses the direction of
932 relocation so that it is the same as the overall movement direction of
933 the command; if in doubt, it prefers a position where an inserted char
934 would not inherit the @code{invisible} property. Additionally, if the
935 text is not replaced by an ellipsis and the command only moved within
936 the invisible text, then point is moved one extra character so as to
937 try and reflect the command's movement by a visible movement of the
938 cursor.
939
940 Thus, if the command moved point back to an invisible range (with the usual
941 stickiness), Emacs moves point back to the beginning of that range. If the
942 command moved point forward into an invisible range, Emacs moves point forward
943 to the first visible character that follows the invisible text and then forward
944 one more character.
945
946 These @dfn{adjustments} of point that ended up in the middle of
947 invisible text can be disabled by setting @code{disable-point-adjustment}
948 to a non-@code{nil} value. @xref{Adjusting Point}.
949
950 Incremental search can make invisible overlays visible temporarily
951 and/or permanently when a match includes invisible text. To enable
952 this, the overlay should have a non-@code{nil}
953 @code{isearch-open-invisible} property. The property value should be a
954 function to be called with the overlay as an argument. This function
955 should make the overlay visible permanently; it is used when the match
956 overlaps the overlay on exit from the search.
957
958 During the search, such overlays are made temporarily visible by
959 temporarily modifying their invisible and intangible properties. If you
960 want this to be done differently for a certain overlay, give it an
961 @code{isearch-open-invisible-temporary} property which is a function.
962 The function is called with two arguments: the first is the overlay, and
963 the second is @code{nil} to make the overlay visible, or @code{t} to
964 make it invisible again.
965
966 @node Selective Display
967 @section Selective Display
968 @c @cindex selective display Duplicates selective-display
969
970 @dfn{Selective display} refers to a pair of related features for
971 hiding certain lines on the screen.
972
973 @cindex explicit selective display
974 The first variant, explicit selective display, was designed for use in a Lisp
975 program: it controls which lines are hidden by altering the text. This kind of
976 hiding is now obsolete; instead you can get the same effect with the
977 @code{invisible} property (@pxref{Invisible Text}).
978
979 In the second variant, the choice of lines to hide is made
980 automatically based on indentation. This variant is designed to be a
981 user-level feature.
982
983 The way you control explicit selective display is by replacing a
984 newline (control-j) with a carriage return (control-m). The text that
985 was formerly a line following that newline is now hidden. Strictly
986 speaking, it is temporarily no longer a line at all, since only
987 newlines can separate lines; it is now part of the previous line.
988
989 Selective display does not directly affect editing commands. For
990 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
991 into hidden text. However, the replacement of newline characters with
992 carriage return characters affects some editing commands. For
993 example, @code{next-line} skips hidden lines, since it searches only
994 for newlines. Modes that use selective display can also define
995 commands that take account of the newlines, or that control which
996 parts of the text are hidden.
997
998 When you write a selectively displayed buffer into a file, all the
999 control-m's are output as newlines. This means that when you next read
1000 in the file, it looks OK, with nothing hidden. The selective display
1001 effect is seen only within Emacs.
1002
1003 @defvar selective-display
1004 This buffer-local variable enables selective display. This means that
1005 lines, or portions of lines, may be made hidden.
1006
1007 @itemize @bullet
1008 @item
1009 If the value of @code{selective-display} is @code{t}, then the character
1010 control-m marks the start of hidden text; the control-m, and the rest
1011 of the line following it, are not displayed. This is explicit selective
1012 display.
1013
1014 @item
1015 If the value of @code{selective-display} is a positive integer, then
1016 lines that start with more than that many columns of indentation are not
1017 displayed.
1018 @end itemize
1019
1020 When some portion of a buffer is hidden, the vertical movement
1021 commands operate as if that portion did not exist, allowing a single
1022 @code{next-line} command to skip any number of hidden lines.
1023 However, character movement commands (such as @code{forward-char}) do
1024 not skip the hidden portion, and it is possible (if tricky) to insert
1025 or delete text in an hidden portion.
1026
1027 In the examples below, we show the @emph{display appearance} of the
1028 buffer @code{foo}, which changes with the value of
1029 @code{selective-display}. The @emph{contents} of the buffer do not
1030 change.
1031
1032 @example
1033 @group
1034 (setq selective-display nil)
1035 @result{} nil
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 3n this column
1041 3n this column
1042 2on this column
1043 1 on this column
1044 ---------- Buffer: foo ----------
1045 @end group
1046
1047 @group
1048 (setq selective-display 2)
1049 @result{} 2
1050
1051 ---------- Buffer: foo ----------
1052 1 on this column
1053 2on this column
1054 2on this column
1055 1 on this column
1056 ---------- Buffer: foo ----------
1057 @end group
1058 @end example
1059 @end defvar
1060
1061 @defopt selective-display-ellipses
1062 If this buffer-local variable is non-@code{nil}, then Emacs displays
1063 @samp{@dots{}} at the end of a line that is followed by hidden text.
1064 This example is a continuation of the previous one.
1065
1066 @example
1067 @group
1068 (setq selective-display-ellipses t)
1069 @result{} t
1070
1071 ---------- Buffer: foo ----------
1072 1 on this column
1073 2on this column ...
1074 2on this column
1075 1 on this column
1076 ---------- Buffer: foo ----------
1077 @end group
1078 @end example
1079
1080 You can use a display table to substitute other text for the ellipsis
1081 (@samp{@dots{}}). @xref{Display Tables}.
1082 @end defopt
1083
1084 @node Temporary Displays
1085 @section Temporary Displays
1086 @cindex temporary display
1087 @cindex temporary buffer display
1088
1089 Temporary displays are used by Lisp programs to put output into a
1090 buffer and then present it to the user for perusal rather than for
1091 editing. Many help commands use this feature.
1092
1093 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1094 This function executes the forms in @var{body} while arranging to insert
1095 any output they print into the buffer named @var{buffer-name}, which is
1096 first created if necessary, and put into Help mode. (See the similar
1097 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1098 displayed in some window, but that window is not selected.
1099
1100 If the forms in @var{body} do not change the major mode in the output
1101 buffer, so that it is still Help mode at the end of their execution,
1102 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1103 the end, and also scans it for function and variable names to make them
1104 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1105 Documentation Strings}, in particular the item on hyperlinks in
1106 documentation strings, for more details.
1107
1108 The string @var{buffer-name} specifies the temporary buffer, which need
1109 not already exist. The argument must be a string, not a buffer. The
1110 buffer is erased initially (with no questions asked), and it is marked
1111 as unmodified after @code{with-output-to-temp-buffer} exits.
1112
1113 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1114 temporary buffer, then it evaluates the forms in @var{body}. Output
1115 using the Lisp output functions within @var{body} goes by default to
1116 that buffer (but screen display and messages in the echo area, although
1117 they are ``output'' in the general sense of the word, are not affected).
1118 @xref{Output Functions}.
1119
1120 Several hooks are available for customizing the behavior
1121 of this construct; they are listed below.
1122
1123 The value of the last form in @var{body} is returned.
1124
1125 @example
1126 @group
1127 ---------- Buffer: foo ----------
1128 This is the contents of foo.
1129 ---------- Buffer: foo ----------
1130 @end group
1131
1132 @group
1133 (with-output-to-temp-buffer "foo"
1134 (print 20)
1135 (print standard-output))
1136 @result{} #<buffer foo>
1137
1138 ---------- Buffer: foo ----------
1139
1140 20
1141
1142 #<buffer foo>
1143
1144 ---------- Buffer: foo ----------
1145 @end group
1146 @end example
1147 @end defmac
1148
1149 @defopt temp-buffer-show-function
1150 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1151 calls it as a function to do the job of displaying a help buffer. The
1152 function gets one argument, which is the buffer it should display.
1153
1154 It is a good idea for this function to run @code{temp-buffer-show-hook}
1155 just as @code{with-output-to-temp-buffer} normally would, inside of
1156 @code{save-selected-window} and with the chosen window and buffer
1157 selected.
1158 @end defopt
1159
1160 @defvar temp-buffer-setup-hook
1161 This normal hook is run by @code{with-output-to-temp-buffer} before
1162 evaluating @var{body}. When the hook runs, the temporary buffer is
1163 current. This hook is normally set up with a function to put the
1164 buffer in Help mode.
1165 @end defvar
1166
1167 @defvar temp-buffer-show-hook
1168 This normal hook is run by @code{with-output-to-temp-buffer} after
1169 displaying the temporary buffer. When the hook runs, the temporary buffer
1170 is current, and the window it was displayed in is selected.
1171 @end defvar
1172
1173 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1174 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1175 construct, it executes @var{body} while arranging to insert any output
1176 it prints into the buffer named @var{buffer-or-name} and displays that
1177 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1178 however, it does not automatically switch that buffer to Help mode.
1179
1180 The argument @var{buffer-or-name} specifies the temporary buffer. It
1181 can be either a buffer, which must already exist, or a string, in which
1182 case a buffer of that name is created, if necessary. The buffer is
1183 marked as unmodified and read-only when @code{with-temp-buffer-window}
1184 exits.
1185
1186 This macro does not call @code{temp-buffer-show-function}. Rather, it
1187 passes the @var{action} argument to @code{display-buffer}
1188 (@pxref{Choosing Window}) in order to display the buffer.
1189
1190 The value of the last form in @var{body} is returned, unless the
1191 argument @var{quit-function} is specified. In that case, it is called
1192 with two arguments: the window showing the buffer and the result of
1193 @var{body}. The final return value is then whatever @var{quit-function}
1194 returns.
1195
1196 @vindex temp-buffer-window-setup-hook
1197 @vindex temp-buffer-window-show-hook
1198 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1199 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1200 run by @code{with-output-to-temp-buffer}.
1201 @end defmac
1202
1203 The two constructs described next are mostly identical to
1204 @code{with-temp-buffer-window} but differ from it as specified:
1205
1206 @defmac with-current-buffer-window buffer-or-name action quit-function &rest body
1207 This macro is like @code{with-temp-buffer-window} but unlike that makes
1208 the buffer specified by @var{buffer-or-name} current for running
1209 @var{body}.
1210 @end defmac
1211
1212 @defmac with-displayed-buffer-window buffer-or-name action quit-function &rest body
1213 This macro is like @code{with-current-buffer-window} but unlike that
1214 displays the buffer specified by @var{buffer-or-name} @emph{before}
1215 running @var{body}.
1216 @end defmac
1217
1218 A window showing a temporary buffer can be fit to the size of that
1219 buffer using the following mode:
1220
1221 @defopt temp-buffer-resize-mode
1222 When this minor mode is enabled, windows showing a temporary buffer are
1223 automatically resized to fit their buffer's contents.
1224
1225 A window is resized if and only if it has been specially created for the
1226 buffer. In particular, windows that have shown another buffer before
1227 are not resized. By default, this mode uses @code{fit-window-to-buffer}
1228 (@pxref{Resizing Windows}) for resizing. You can specify a different
1229 function by customizing the options @code{temp-buffer-max-height} and
1230 @code{temp-buffer-max-width} below.
1231 @end defopt
1232
1233 @defopt temp-buffer-max-height
1234 This option specifies the maximum height (in lines) of a window
1235 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1236 enabled. It can also be a function to be called to choose the height
1237 for such a buffer. It gets one argument, the buffer, and should return
1238 a positive integer. At the time the function is called, the window to
1239 be resized is selected.
1240 @end defopt
1241
1242 @defopt temp-buffer-max-width
1243 This option specifies the maximum width of a window (in columns)
1244 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1245 enabled. It can also be a function to be called to choose the width for
1246 such a buffer. It gets one argument, the buffer, and should return a
1247 positive integer. At the time the function is called, the window to be
1248 resized is selected.
1249 @end defopt
1250
1251 The following function uses the current buffer for temporal display:
1252
1253 @defun momentary-string-display string position &optional char message
1254 This function momentarily displays @var{string} in the current buffer at
1255 @var{position}. It has no effect on the undo list or on the buffer's
1256 modification status.
1257
1258 The momentary display remains until the next input event. If the next
1259 input event is @var{char}, @code{momentary-string-display} ignores it
1260 and returns. Otherwise, that event remains buffered for subsequent use
1261 as input. Thus, typing @var{char} will simply remove the string from
1262 the display, while typing (say) @kbd{C-f} will remove the string from
1263 the display and later (presumably) move point forward. The argument
1264 @var{char} is a space by default.
1265
1266 The return value of @code{momentary-string-display} is not meaningful.
1267
1268 If the string @var{string} does not contain control characters, you can
1269 do the same job in a more general way by creating (and then subsequently
1270 deleting) an overlay with a @code{before-string} property.
1271 @xref{Overlay Properties}.
1272
1273 If @var{message} is non-@code{nil}, it is displayed in the echo area
1274 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1275 default message says to type @var{char} to continue.
1276
1277 In this example, point is initially located at the beginning of the
1278 second line:
1279
1280 @example
1281 @group
1282 ---------- Buffer: foo ----------
1283 This is the contents of foo.
1284 @point{}Second line.
1285 ---------- Buffer: foo ----------
1286 @end group
1287
1288 @group
1289 (momentary-string-display
1290 "**** Important Message! ****"
1291 (point) ?\r
1292 "Type RET when done reading")
1293 @result{} t
1294 @end group
1295
1296 @group
1297 ---------- Buffer: foo ----------
1298 This is the contents of foo.
1299 **** Important Message! ****Second line.
1300 ---------- Buffer: foo ----------
1301
1302 ---------- Echo Area ----------
1303 Type RET when done reading
1304 ---------- Echo Area ----------
1305 @end group
1306 @end example
1307 @end defun
1308
1309 @node Overlays
1310 @section Overlays
1311 @cindex overlays
1312 @c FIXME: mention intervals in this section?
1313
1314 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1315 the screen, for the sake of presentation features. An overlay is an
1316 object that belongs to a particular buffer, and has a specified
1317 beginning and end. It also has properties that you can examine and set;
1318 these affect the display of the text within the overlay.
1319
1320 @cindex scalability of overlays
1321 @cindex overlays, scalability
1322 The visual effect of an overlay is the same as of the corresponding
1323 text property (@pxref{Text Properties}). However, due to a different
1324 implementation, overlays generally don't scale well (many operations
1325 take a time that is proportional to the number of overlays in the
1326 buffer). If you need to affect the visual appearance of many portions
1327 in the buffer, we recommend using text properties.
1328
1329 An overlay uses markers to record its beginning and end; thus,
1330 editing the text of the buffer adjusts the beginning and end of each
1331 overlay so that it stays with the text. When you create the overlay,
1332 you can specify whether text inserted at the beginning should be
1333 inside the overlay or outside, and likewise for the end of the overlay.
1334
1335 @menu
1336 * Managing Overlays:: Creating and moving overlays.
1337 * Overlay Properties:: How to read and set properties.
1338 What properties do to the screen display.
1339 * Finding Overlays:: Searching for overlays.
1340 @end menu
1341
1342 @node Managing Overlays
1343 @subsection Managing Overlays
1344 @cindex managing overlays
1345 @cindex overlays, managing
1346
1347 This section describes the functions to create, delete and move
1348 overlays, and to examine their contents. Overlay changes are not
1349 recorded in the buffer's undo list, since the overlays are not
1350 part of the buffer's contents.
1351
1352 @defun overlayp object
1353 This function returns @code{t} if @var{object} is an overlay.
1354 @end defun
1355
1356 @defun make-overlay start end &optional buffer front-advance rear-advance
1357 This function creates and returns an overlay that belongs to
1358 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1359 and @var{end} must specify buffer positions; they may be integers or
1360 markers. If @var{buffer} is omitted, the overlay is created in the
1361 current buffer.
1362
1363 @cindex empty overlay
1364 @cindex overlay, empty
1365 An overlay whose @var{start} and @var{end} specify the same buffer
1366 position is known as @dfn{empty}. A non-empty overlay can become
1367 empty if the text between its @var{start} and @var{end} is deleted.
1368 When that happens, the overlay is by default not deleted, but you can
1369 cause it to be deleted by giving it the @samp{evaporate} property
1370 (@pxref{Overlay Properties, evaporate property}).
1371
1372 The arguments @var{front-advance} and @var{rear-advance} specify the
1373 marker insertion type for the start of the overlay and for the end of
1374 the overlay, respectively. @xref{Marker Insertion Types}. If they
1375 are both @code{nil}, the default, then the overlay extends to include
1376 any text inserted at the beginning, but not text inserted at the end.
1377 If @var{front-advance} is non-@code{nil}, text inserted at the
1378 beginning of the overlay is excluded from the overlay. If
1379 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1380 overlay is included in the overlay.
1381 @end defun
1382
1383 @defun overlay-start overlay
1384 This function returns the position at which @var{overlay} starts,
1385 as an integer.
1386 @end defun
1387
1388 @defun overlay-end overlay
1389 This function returns the position at which @var{overlay} ends,
1390 as an integer.
1391 @end defun
1392
1393 @defun overlay-buffer overlay
1394 This function returns the buffer that @var{overlay} belongs to. It
1395 returns @code{nil} if @var{overlay} has been deleted.
1396 @end defun
1397
1398 @defun delete-overlay overlay
1399 This function deletes @var{overlay}. The overlay continues to exist as
1400 a Lisp object, and its property list is unchanged, but it ceases to be
1401 attached to the buffer it belonged to, and ceases to have any effect on
1402 display.
1403
1404 A deleted overlay is not permanently disconnected. You can give it a
1405 position in a buffer again by calling @code{move-overlay}.
1406 @end defun
1407
1408 @defun move-overlay overlay start end &optional buffer
1409 This function moves @var{overlay} to @var{buffer}, and places its bounds
1410 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1411 must specify buffer positions; they may be integers or markers.
1412
1413 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1414 was already associated with; if @var{overlay} was deleted, it goes into
1415 the current buffer.
1416
1417 The return value is @var{overlay}.
1418
1419 This is the only valid way to change the endpoints of an overlay. Do
1420 not try modifying the markers in the overlay by hand, as that fails to
1421 update other vital data structures and can cause some overlays to be
1422 lost.
1423 @end defun
1424
1425 @defun remove-overlays &optional start end name value
1426 This function removes all the overlays between @var{start} and
1427 @var{end} whose property @var{name} has the value @var{value}. It can
1428 move the endpoints of the overlays in the region, or split them.
1429
1430 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1431 the specified region. If @var{start} and/or @var{end} are omitted or
1432 @code{nil}, that means the beginning and end of the buffer respectively.
1433 Therefore, @code{(remove-overlays)} removes all the overlays in the
1434 current buffer.
1435 @end defun
1436
1437 @defun copy-overlay overlay
1438 This function returns a copy of @var{overlay}. The copy has the same
1439 endpoints and properties as @var{overlay}. However, the marker
1440 insertion type for the start of the overlay and for the end of the
1441 overlay are set to their default values (@pxref{Marker Insertion
1442 Types}).
1443 @end defun
1444
1445 Here are some examples:
1446
1447 @example
1448 ;; @r{Create an overlay.}
1449 (setq foo (make-overlay 1 10))
1450 @result{} #<overlay from 1 to 10 in display.texi>
1451 (overlay-start foo)
1452 @result{} 1
1453 (overlay-end foo)
1454 @result{} 10
1455 (overlay-buffer foo)
1456 @result{} #<buffer display.texi>
1457 ;; @r{Give it a property we can check later.}
1458 (overlay-put foo 'happy t)
1459 @result{} t
1460 ;; @r{Verify the property is present.}
1461 (overlay-get foo 'happy)
1462 @result{} t
1463 ;; @r{Move the overlay.}
1464 (move-overlay foo 5 20)
1465 @result{} #<overlay from 5 to 20 in display.texi>
1466 (overlay-start foo)
1467 @result{} 5
1468 (overlay-end foo)
1469 @result{} 20
1470 ;; @r{Delete the overlay.}
1471 (delete-overlay foo)
1472 @result{} nil
1473 ;; @r{Verify it is deleted.}
1474 foo
1475 @result{} #<overlay in no buffer>
1476 ;; @r{A deleted overlay has no position.}
1477 (overlay-start foo)
1478 @result{} nil
1479 (overlay-end foo)
1480 @result{} nil
1481 (overlay-buffer foo)
1482 @result{} nil
1483 ;; @r{Undelete the overlay.}
1484 (move-overlay foo 1 20)
1485 @result{} #<overlay from 1 to 20 in display.texi>
1486 ;; @r{Verify the results.}
1487 (overlay-start foo)
1488 @result{} 1
1489 (overlay-end foo)
1490 @result{} 20
1491 (overlay-buffer foo)
1492 @result{} #<buffer display.texi>
1493 ;; @r{Moving and deleting the overlay does not change its properties.}
1494 (overlay-get foo 'happy)
1495 @result{} t
1496 @end example
1497
1498 Emacs stores the overlays of each buffer in two lists, divided
1499 around an arbitrary center position. One list extends backwards
1500 through the buffer from that center position, and the other extends
1501 forwards from that center position. The center position can be anywhere
1502 in the buffer.
1503
1504 @defun overlay-recenter pos
1505 This function recenters the overlays of the current buffer around
1506 position @var{pos}. That makes overlay lookup faster for positions
1507 near @var{pos}, but slower for positions far away from @var{pos}.
1508 @end defun
1509
1510 A loop that scans the buffer forwards, creating overlays, can run
1511 faster if you do @code{(overlay-recenter (point-max))} first.
1512
1513 @node Overlay Properties
1514 @subsection Overlay Properties
1515 @cindex overlay properties
1516
1517 Overlay properties are like text properties in that the properties that
1518 alter how a character is displayed can come from either source. But in
1519 most respects they are different. @xref{Text Properties}, for comparison.
1520
1521 Text properties are considered a part of the text; overlays and
1522 their properties are specifically considered not to be part of the
1523 text. Thus, copying text between various buffers and strings
1524 preserves text properties, but does not try to preserve overlays.
1525 Changing a buffer's text properties marks the buffer as modified,
1526 while moving an overlay or changing its properties does not. Unlike
1527 text property changes, overlay property changes are not recorded in
1528 the buffer's undo list.
1529
1530 Since more than one overlay can specify a property value for the
1531 same character, Emacs lets you specify a priority value of each
1532 overlay. In case two overlays have the same priority value, and one
1533 is nested in the other, then the inner one will have priority over the
1534 outer one. If neither is nested in the other then you should not make
1535 assumptions about which overlay will prevail.
1536
1537 These functions read and set the properties of an overlay:
1538
1539 @defun overlay-get overlay prop
1540 This function returns the value of property @var{prop} recorded in
1541 @var{overlay}, if any. If @var{overlay} does not record any value for
1542 that property, but it does have a @code{category} property which is a
1543 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1544 is @code{nil}.
1545 @end defun
1546
1547 @defun overlay-put overlay prop value
1548 This function sets the value of property @var{prop} recorded in
1549 @var{overlay} to @var{value}. It returns @var{value}.
1550 @end defun
1551
1552 @defun overlay-properties overlay
1553 This returns a copy of the property list of @var{overlay}.
1554 @end defun
1555
1556 See also the function @code{get-char-property} which checks both
1557 overlay properties and text properties for a given character.
1558 @xref{Examining Properties}.
1559
1560 Many overlay properties have special meanings; here is a table
1561 of them:
1562
1563 @table @code
1564 @item priority
1565 @kindex priority @r{(overlay property)}
1566 This property's value determines the priority of the overlay.
1567 If you want to specify a priority value, use either @code{nil}
1568 (or zero), or a positive integer. Any other value has undefined behavior.
1569
1570 The priority matters when two or more overlays cover the same
1571 character and both specify the same property; the one whose
1572 @code{priority} value is larger overrides the other. For the
1573 @code{face} property, the higher priority overlay's value does not
1574 completely override the other value; instead, its face attributes
1575 override the face attributes of the lower priority @code{face}
1576 property.
1577
1578 Currently, all overlays take priority over text properties.
1579
1580 Note that Emacs sometimes uses non-numeric priority values for some of
1581 its internal overlays, so do not try to do arithmetic on the
1582 priority of an overlay (unless it is one that you created). If you
1583 need to put overlays in priority order, use the @var{sorted} argument
1584 of @code{overlays-at}. @xref{Finding Overlays}.
1585
1586 @item window
1587 @kindex window @r{(overlay property)}
1588 If the @code{window} property is non-@code{nil}, then the overlay
1589 applies only on that window.
1590
1591 @item category
1592 @kindex category @r{(overlay property)}
1593 If an overlay has a @code{category} property, we call it the
1594 @dfn{category} of the overlay. It should be a symbol. The properties
1595 of the symbol serve as defaults for the properties of the overlay.
1596
1597 @item face
1598 @kindex face @r{(overlay property)}
1599 This property controls the appearance of the text (@pxref{Faces}).
1600 The value of the property can be the following:
1601
1602 @itemize @bullet
1603 @item
1604 A face name (a symbol or string).
1605
1606 @item
1607 An anonymous face: a property list of the form @code{(@var{keyword}
1608 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1609 name and @var{value} is a value for that attribute.
1610
1611 @item
1612 A list of faces. Each list element should be either a face name or an
1613 anonymous face. This specifies a face which is an aggregate of the
1614 attributes of each of the listed faces. Faces occurring earlier in
1615 the list have higher priority.
1616
1617 @item
1618 A cons cell of the form @code{(foreground-color . @var{color-name})}
1619 or @code{(background-color . @var{color-name})}. This specifies the
1620 foreground or background color, similar to @code{(:foreground
1621 @var{color-name})} or @code{(:background @var{color-name})}. This
1622 form is supported for backward compatibility only, and should be
1623 avoided.
1624 @end itemize
1625
1626 @item mouse-face
1627 @kindex mouse-face @r{(overlay property)}
1628 This property is used instead of @code{face} when the mouse is within
1629 the range of the overlay. However, Emacs ignores all face attributes
1630 from this property that alter the text size (e.g., @code{:height},
1631 @code{:weight}, and @code{:slant}). Those attributes are always the
1632 same as in the unhighlighted text.
1633
1634 @item display
1635 @kindex display @r{(overlay property)}
1636 This property activates various features that change the
1637 way text is displayed. For example, it can make text appear taller
1638 or shorter, higher or lower, wider or narrower, or replaced with an image.
1639 @xref{Display Property}.
1640
1641 @item help-echo
1642 @kindex help-echo @r{(overlay property)}
1643 If an overlay has a @code{help-echo} property, then when you move the
1644 mouse onto the text in the overlay, Emacs displays a help string in the
1645 echo area, or in the tooltip window. For details see @ref{Text
1646 help-echo}.
1647
1648 @item field
1649 @kindex field @r{(overlay property)}
1650 @c Copied from Special Properties.
1651 Consecutive characters with the same @code{field} property constitute a
1652 @emph{field}. Some motion functions including @code{forward-word} and
1653 @code{beginning-of-line} stop moving at a field boundary.
1654 @xref{Fields}.
1655
1656 @item modification-hooks
1657 @kindex modification-hooks @r{(overlay property)}
1658 This property's value is a list of functions to be called if any
1659 character within the overlay is changed or if text is inserted strictly
1660 within the overlay.
1661
1662 The hook functions are called both before and after each change.
1663 If the functions save the information they receive, and compare notes
1664 between calls, they can determine exactly what change has been made
1665 in the buffer text.
1666
1667 When called before a change, each function receives four arguments: the
1668 overlay, @code{nil}, and the beginning and end of the text range to be
1669 modified.
1670
1671 When called after a change, each function receives five arguments: the
1672 overlay, @code{t}, the beginning and end of the text range just
1673 modified, and the length of the pre-change text replaced by that range.
1674 (For an insertion, the pre-change length is zero; for a deletion, that
1675 length is the number of characters deleted, and the post-change
1676 beginning and end are equal.)
1677
1678 If these functions modify the buffer, they should bind
1679 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1680 avoid confusing the internal mechanism that calls these hooks.
1681
1682 Text properties also support the @code{modification-hooks} property,
1683 but the details are somewhat different (@pxref{Special Properties}).
1684
1685 @item insert-in-front-hooks
1686 @kindex insert-in-front-hooks @r{(overlay property)}
1687 This property's value is a list of functions to be called before and
1688 after inserting text right at the beginning of the overlay. The calling
1689 conventions are the same as for the @code{modification-hooks} functions.
1690
1691 @item insert-behind-hooks
1692 @kindex insert-behind-hooks @r{(overlay property)}
1693 This property's value is a list of functions to be called before and
1694 after inserting text right at the end of the overlay. The calling
1695 conventions are the same as for the @code{modification-hooks} functions.
1696
1697 @item invisible
1698 @kindex invisible @r{(overlay property)}
1699 The @code{invisible} property can make the text in the overlay
1700 invisible, which means that it does not appear on the screen.
1701 @xref{Invisible Text}, for details.
1702
1703 @item intangible
1704 @kindex intangible @r{(overlay property)}
1705 The @code{intangible} property on an overlay works just like the
1706 @code{intangible} text property. @xref{Special Properties}, for details.
1707
1708 @item isearch-open-invisible
1709 This property tells incremental search how to make an invisible overlay
1710 visible, permanently, if the final match overlaps it. @xref{Invisible
1711 Text}.
1712
1713 @item isearch-open-invisible-temporary
1714 This property tells incremental search how to make an invisible overlay
1715 visible, temporarily, during the search. @xref{Invisible Text}.
1716
1717 @item before-string
1718 @kindex before-string @r{(overlay property)}
1719 This property's value is a string to add to the display at the beginning
1720 of the overlay. The string does not appear in the buffer in any
1721 sense---only on the screen.
1722
1723 @item after-string
1724 @kindex after-string @r{(overlay property)}
1725 This property's value is a string to add to the display at the end of
1726 the overlay. The string does not appear in the buffer in any
1727 sense---only on the screen.
1728
1729 @item line-prefix
1730 This property specifies a display spec to prepend to each
1731 non-continuation line at display-time. @xref{Truncation}.
1732
1733 @item wrap-prefix
1734 This property specifies a display spec to prepend to each continuation
1735 line at display-time. @xref{Truncation}.
1736
1737 @item evaporate
1738 @kindex evaporate @r{(overlay property)}
1739 If this property is non-@code{nil}, the overlay is deleted automatically
1740 if it becomes empty (i.e., if its length becomes zero). If you give
1741 an empty overlay (@pxref{Managing Overlays, empty overlay}) a
1742 non-@code{nil} @code{evaporate} property, that deletes it immediately.
1743 Note that, unless an overlay has this property, it will not be deleted
1744 when the text between its starting and ending positions is deleted
1745 from the buffer.
1746
1747 @item keymap
1748 @cindex keymap of character (and overlays)
1749 @kindex keymap @r{(overlay property)}
1750 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1751 text. This keymap is used when the character after point is within the
1752 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1753
1754 @item local-map
1755 @kindex local-map @r{(overlay property)}
1756 The @code{local-map} property is similar to @code{keymap} but replaces the
1757 buffer's local map rather than augmenting existing keymaps. This also means it
1758 has lower precedence than minor mode keymaps.
1759 @end table
1760
1761 The @code{keymap} and @code{local-map} properties do not affect a
1762 string displayed by the @code{before-string}, @code{after-string}, or
1763 @code{display} properties. This is only relevant for mouse clicks and
1764 other mouse events that fall on the string, since point is never on
1765 the string. To bind special mouse events for the string, assign it a
1766 @code{keymap} or @code{local-map} text property. @xref{Special
1767 Properties}.
1768
1769 @node Finding Overlays
1770 @subsection Searching for Overlays
1771 @cindex searching for overlays
1772 @cindex overlays, searching for
1773
1774 @defun overlays-at pos &optional sorted
1775 This function returns a list of all the overlays that cover the character at
1776 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1777 the list is in decreasing order of priority, otherwise it is in no particular
1778 order. An overlay contains position @var{pos} if it begins at or before
1779 @var{pos}, and ends after @var{pos}.
1780
1781 To illustrate usage, here is a Lisp function that returns a list of the
1782 overlays that specify property @var{prop} for the character at point:
1783
1784 @smallexample
1785 (defun find-overlays-specifying (prop)
1786 (let ((overlays (overlays-at (point)))
1787 found)
1788 (while overlays
1789 (let ((overlay (car overlays)))
1790 (if (overlay-get overlay prop)
1791 (setq found (cons overlay found))))
1792 (setq overlays (cdr overlays)))
1793 found))
1794 @end smallexample
1795 @end defun
1796
1797 @defun overlays-in beg end
1798 This function returns a list of the overlays that overlap the region
1799 @var{beg} through @var{end}. An overlay overlaps with a region if it
1800 contains one or more characters in the region; empty overlays
1801 (@pxref{Managing Overlays, empty overlay}) overlap if they are at
1802 @var{beg}, strictly between @var{beg} and @var{end}, or at @var{end}
1803 when @var{end} denotes the position at the end of the buffer.
1804 @end defun
1805
1806 @defun next-overlay-change pos
1807 This function returns the buffer position of the next beginning or end
1808 of an overlay, after @var{pos}. If there is none, it returns
1809 @code{(point-max)}.
1810 @end defun
1811
1812 @defun previous-overlay-change pos
1813 This function returns the buffer position of the previous beginning or
1814 end of an overlay, before @var{pos}. If there is none, it returns
1815 @code{(point-min)}.
1816 @end defun
1817
1818 As an example, here's a simplified (and inefficient) version of the
1819 primitive function @code{next-single-char-property-change}
1820 (@pxref{Property Search}). It searches forward from position
1821 @var{pos} for the next position where the value of a given property
1822 @code{prop}, as obtained from either overlays or text properties,
1823 changes.
1824
1825 @smallexample
1826 (defun next-single-char-property-change (position prop)
1827 (save-excursion
1828 (goto-char position)
1829 (let ((propval (get-char-property (point) prop)))
1830 (while (and (not (eobp))
1831 (eq (get-char-property (point) prop) propval))
1832 (goto-char (min (next-overlay-change (point))
1833 (next-single-property-change (point) prop)))))
1834 (point)))
1835 @end smallexample
1836
1837 @node Size of Displayed Text
1838 @section Size of Displayed Text
1839 @cindex size of text on display
1840 @cindex character width on display
1841
1842 Since not all characters have the same width, these functions let you
1843 check the width of a character. @xref{Primitive Indent}, and
1844 @ref{Screen Lines}, for related functions.
1845
1846 @defun char-width char
1847 This function returns the width in columns of the character
1848 @var{char}, if it were displayed in the current buffer (i.e., taking
1849 into account the buffer's display table, if any; @pxref{Display
1850 Tables}). The width of a tab character is usually @code{tab-width}
1851 (@pxref{Usual Display}).
1852 @end defun
1853
1854 @defun string-width string
1855 This function returns the width in columns of the string @var{string},
1856 if it were displayed in the current buffer and the selected window.
1857 @end defun
1858
1859 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1860 This function returns the part of @var{string} that fits within
1861 @var{width} columns, as a new string.
1862
1863 If @var{string} does not reach @var{width}, then the result ends where
1864 @var{string} ends. If one multi-column character in @var{string}
1865 extends across the column @var{width}, that character is not included in
1866 the result. Thus, the result can fall short of @var{width} but cannot
1867 go beyond it.
1868
1869 The optional argument @var{start-column} specifies the starting column.
1870 If this is non-@code{nil}, then the first @var{start-column} columns of
1871 the string are omitted from the value. If one multi-column character in
1872 @var{string} extends across the column @var{start-column}, that
1873 character is not included.
1874
1875 The optional argument @var{padding}, if non-@code{nil}, is a padding
1876 character added at the beginning and end of the result string, to extend
1877 it to exactly @var{width} columns. The padding character is used at the
1878 end of the result if it falls short of @var{width}. It is also used at
1879 the beginning of the result if one multi-column character in
1880 @var{string} extends across the column @var{start-column}.
1881
1882 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1883 replace the end of @var{string} (including any padding) if it extends
1884 beyond @var{width}, unless the display width of @var{string} is equal
1885 to or less than the display width of @var{ellipsis}. If
1886 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1887 @code{"..."}.
1888
1889 @example
1890 (truncate-string-to-width "\tab\t" 12 4)
1891 @result{} "ab"
1892 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1893 @result{} " ab "
1894 @end example
1895 @end defun
1896
1897 The following function returns the size in pixels of text as if it were
1898 displayed in a given window. This function is used by
1899 @code{fit-window-to-buffer} and @code{fit-frame-to-buffer}
1900 (@pxref{Resizing Windows}) to make a window exactly as large as the text
1901 it contains.
1902
1903 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1904 This function returns the size of the text of @var{window}'s buffer in
1905 pixels. @var{window} must be a live window and defaults to the selected
1906 one. The return value is a cons of the maximum pixel-width of any text
1907 line and the maximum pixel-height of all text lines.
1908
1909 The optional argument @var{from}, if non-@code{nil}, specifies the first
1910 text position to consider and defaults to the minimum accessible
1911 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1912 accessible position that is not a newline character. The optional
1913 argument @var{to}, if non-@code{nil}, specifies the last text position
1914 to consider and defaults to the maximum accessible position of the
1915 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1916 position that is not a newline character.
1917
1918 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1919 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1920 omitted, means to use the pixel-width of @var{window}'s body
1921 (@pxref{Window Sizes}); this is useful when the caller does not intend
1922 to change the width of @var{window}. Otherwise, the caller should
1923 specify here the maximum width @var{window}'s body may assume. Text
1924 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1925 calculating the width of long lines can take some time, it's always a
1926 good idea to make this argument as small as needed; in particular, if
1927 the buffer might contain long lines that will be truncated anyway.
1928
1929 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1930 maximum pixel-height that can be returned. Text lines whose
1931 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1932 pixel-height of a large buffer can take some time, it makes sense to
1933 specify this argument; in particular, if the caller does not know the
1934 size of the buffer.
1935
1936 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1937 means to not include the height of the mode- or header-line of
1938 @var{window} in the return value. If it is either the symbol
1939 @code{mode-line} or @code{header-line}, include only the height of that
1940 line, if present, in the return value. If it is @code{t}, include the
1941 height of both, if present, in the return value.
1942 @end defun
1943
1944
1945 @node Line Height
1946 @section Line Height
1947 @cindex line height
1948 @cindex height of a line
1949
1950 The total height of each display line consists of the height of the
1951 contents of the line, plus optional additional vertical line spacing
1952 above or below the display line.
1953
1954 The height of the line contents is the maximum height of any character
1955 or image on that display line, including the final newline if there is
1956 one. (A display line that is continued doesn't include a final
1957 newline.) That is the default line height, if you do nothing to specify
1958 a greater height. (In the most common case, this equals the height of
1959 the corresponding frame's default font, see @ref{Frame Font}.)
1960
1961 There are several ways to explicitly specify a larger line height,
1962 either by specifying an absolute height for the display line, or by
1963 specifying vertical space. However, no matter what you specify, the
1964 actual line height can never be less than the default.
1965
1966 @kindex line-height @r{(text property)}
1967 A newline can have a @code{line-height} text or overlay property
1968 that controls the total height of the display line ending in that
1969 newline.
1970
1971 If the property value is @code{t}, the newline character has no
1972 effect on the displayed height of the line---the visible contents
1973 alone determine the height. This is useful for tiling small images
1974 (or image slices) without adding blank areas between the images.
1975
1976 If the property value is a list of the form @code{(@var{height}
1977 @var{total})}, that adds extra space @emph{below} the display line.
1978 First Emacs uses @var{height} as a height spec to control extra space
1979 @emph{above} the line; then it adds enough space @emph{below} the line
1980 to bring the total line height up to @var{total}. In this case, the
1981 other ways to specify the line spacing are ignored.
1982
1983 @cindex height spec
1984 Any other kind of property value is a height spec, which translates
1985 into a number---the specified line height. There are several ways to
1986 write a height spec; here's how each of them translates into a number:
1987
1988 @table @code
1989 @item @var{integer}
1990 If the height spec is a positive integer, the height value is that integer.
1991 @item @var{float}
1992 If the height spec is a float, @var{float}, the numeric height value
1993 is @var{float} times the frame's default line height.
1994 @item (@var{face} . @var{ratio})
1995 If the height spec is a cons of the format shown, the numeric height
1996 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1997 be any type of number, or @code{nil} which means a ratio of 1.
1998 If @var{face} is @code{t}, it refers to the current face.
1999 @item (nil . @var{ratio})
2000 If the height spec is a cons of the format shown, the numeric height
2001 is @var{ratio} times the height of the contents of the line.
2002 @end table
2003
2004 Thus, any valid height spec determines the height in pixels, one way
2005 or another. If the line contents' height is less than that, Emacs
2006 adds extra vertical space above the line to achieve the specified
2007 total height.
2008
2009 If you don't specify the @code{line-height} property, the line's
2010 height consists of the contents' height plus the line spacing.
2011 There are several ways to specify the line spacing for different
2012 parts of Emacs text.
2013
2014 On graphical terminals, you can specify the line spacing for all
2015 lines in a frame, using the @code{line-spacing} frame parameter
2016 (@pxref{Layout Parameters}). However, if the default value of
2017 @code{line-spacing} is non-@code{nil}, it overrides the
2018 frame's @code{line-spacing} parameter. An integer specifies the
2019 number of pixels put below lines. A floating-point number specifies
2020 the spacing relative to the frame's default line height.
2021
2022 @vindex line-spacing
2023 You can specify the line spacing for all lines in a buffer via the
2024 buffer-local @code{line-spacing} variable. An integer specifies
2025 the number of pixels put below lines. A floating-point number
2026 specifies the spacing relative to the default frame line height. This
2027 overrides line spacings specified for the frame.
2028
2029 @kindex line-spacing @r{(text property)}
2030 Finally, a newline can have a @code{line-spacing} text or overlay
2031 property that overrides the default frame line spacing and the buffer
2032 local @code{line-spacing} variable, for the display line ending in
2033 that newline.
2034
2035 One way or another, these mechanisms specify a Lisp value for the
2036 spacing of each line. The value is a height spec, and it translates
2037 into a Lisp value as described above. However, in this case the
2038 numeric height value specifies the line spacing, rather than the line
2039 height.
2040
2041 On text terminals, the line spacing cannot be altered.
2042
2043 @node Faces
2044 @section Faces
2045 @cindex faces
2046
2047 A @dfn{face} is a collection of graphical attributes for displaying
2048 text: font, foreground color, background color, optional underlining,
2049 etc. Faces control how Emacs displays text in buffers, as well as
2050 other parts of the frame such as the mode line.
2051
2052 @cindex anonymous face
2053 One way to represent a face is as a property list of attributes,
2054 like @code{(:foreground "red" :weight bold)}. Such a list is called
2055 an @dfn{anonymous face}. For example, you can assign an anonymous
2056 face as the value of the @code{face} text property, and Emacs will
2057 display the underlying text with the specified attributes.
2058 @xref{Special Properties}.
2059
2060 @cindex face name
2061 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2062 symbol associated with a set of face attributes@footnote{For backward
2063 compatibility, you can also use a string to specify a face name; that
2064 is equivalent to a Lisp symbol with the same name.}. Named faces are
2065 defined using the @code{defface} macro (@pxref{Defining Faces}).
2066 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2067
2068 Many parts of Emacs required named faces, and do not accept
2069 anonymous faces. These include the functions documented in
2070 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2071 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2072 will use the term @dfn{face} to refer only to named faces.
2073
2074 @defun facep object
2075 This function returns a non-@code{nil} value if @var{object} is a
2076 named face: a Lisp symbol or string which serves as a face name.
2077 Otherwise, it returns @code{nil}.
2078 @end defun
2079
2080 @menu
2081 * Face Attributes:: What is in a face?
2082 * Defining Faces:: How to define a face.
2083 * Attribute Functions:: Functions to examine and set face attributes.
2084 * Displaying Faces:: How Emacs combines the faces specified for a character.
2085 * Face Remapping:: Remapping faces to alternative definitions.
2086 * Face Functions:: How to define and examine faces.
2087 * Auto Faces:: Hook for automatic face assignment.
2088 * Basic Faces:: Faces that are defined by default.
2089 * Font Selection:: Finding the best available font for a face.
2090 * Font Lookup:: Looking up the names of available fonts
2091 and information about them.
2092 * Fontsets:: A fontset is a collection of fonts
2093 that handle a range of character sets.
2094 * Low-Level Font:: Lisp representation for character display fonts.
2095 @end menu
2096
2097 @node Face Attributes
2098 @subsection Face Attributes
2099 @cindex face attributes
2100
2101 @dfn{Face attributes} determine the visual appearance of a face.
2102 The following table lists all the face attributes, their possible
2103 values, and their effects.
2104
2105 Apart from the values given below, each face attribute can have the
2106 value @code{unspecified}. This special value means that the face
2107 doesn't specify that attribute directly. An @code{unspecified}
2108 attribute tells Emacs to refer instead to a parent face (see the
2109 description @code{:inherit} attribute below); or, failing that, to an
2110 underlying face (@pxref{Displaying Faces}). The @code{default} face
2111 must specify all attributes.
2112
2113 Some of these attributes are meaningful only on certain kinds of
2114 displays. If your display cannot handle a certain attribute, the
2115 attribute is ignored.
2116
2117 @table @code
2118 @item :family
2119 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2120 Emacs Manual}, for more information about font families. The function
2121 @code{font-family-list} (see below) returns a list of available family
2122 names. @xref{Fontsets}, for information about fontsets.
2123
2124 @item :foundry
2125 The name of the @dfn{font foundry} for the font family specified by
2126 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2127 GNU Emacs Manual}.
2128
2129 @item :width
2130 Relative character width. This should be one of the symbols
2131 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2132 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2133 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2134
2135 @item :height
2136 The height of the font. In the simplest case, this is an integer in
2137 units of 1/10 point.
2138
2139 The value can also be floating point or a function, which
2140 specifies the height relative to an @dfn{underlying face}
2141 (@pxref{Displaying Faces}). A floating-point value
2142 specifies the amount by which to scale the height of the
2143 underlying face. A function value is called
2144 with one argument, the height of the underlying face, and returns the
2145 height of the new face. If the function is passed an integer
2146 argument, it must return an integer.
2147
2148 The height of the default face must be specified using an integer;
2149 floating point and function values are not allowed.
2150
2151 @item :weight
2152 Font weight---one of the symbols (from densest to faintest)
2153 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2154 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2155 @code{ultra-light}. On text terminals which support
2156 variable-brightness text, any weight greater than normal is displayed
2157 as extra bright, and any weight less than normal is displayed as
2158 half-bright.
2159
2160 @cindex italic text
2161 @item :slant
2162 Font slant---one of the symbols @code{italic}, @code{oblique},
2163 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2164 text terminals that support variable-brightness text, slanted text is
2165 displayed as half-bright.
2166
2167 @item :foreground
2168 Foreground color, a string. The value can be a system-defined color
2169 name, or a hexadecimal color specification. @xref{Color Names}. On
2170 black-and-white displays, certain shades of gray are implemented by
2171 stipple patterns.
2172
2173 @item :distant-foreground
2174 Alternative foreground color, a string. This is like @code{:foreground}
2175 but the color is only used as a foreground when the background color is
2176 near to the foreground that would have been used. This is useful for
2177 example when marking text (i.e., the region face). If the text has a foreground
2178 that is visible with the region face, that foreground is used.
2179 If the foreground is near the region face background,
2180 @code{:distant-foreground} is used instead so the text is readable.
2181
2182 @item :background
2183 Background color, a string. The value can be a system-defined color
2184 name, or a hexadecimal color specification. @xref{Color Names}.
2185
2186 @cindex underlined text
2187 @item :underline
2188 Whether or not characters should be underlined, and in what
2189 way. The possible values of the @code{:underline} attribute are:
2190
2191 @table @asis
2192 @item @code{nil}
2193 Don't underline.
2194
2195 @item @code{t}
2196 Underline with the foreground color of the face.
2197
2198 @item @var{color}
2199 Underline in color @var{color}, a string specifying a color.
2200
2201 @item @code{(:color @var{color} :style @var{style})}
2202 @var{color} is either a string, or the symbol @code{foreground-color},
2203 meaning the foreground color of the face. Omitting the attribute
2204 @code{:color} means to use the foreground color of the face.
2205 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2206 use a straight or wavy line. Omitting the attribute @code{:style}
2207 means to use a straight line.
2208 @end table
2209
2210 @cindex overlined text
2211 @item :overline
2212 Whether or not characters should be overlined, and in what color.
2213 If the value is @code{t}, overlining uses the foreground color of the
2214 face. If the value is a string, overlining uses that color. The
2215 value @code{nil} means do not overline.
2216
2217 @cindex strike-through text
2218 @item :strike-through
2219 Whether or not characters should be strike-through, and in what
2220 color. The value is used like that of @code{:overline}.
2221
2222 @cindex 2D box
2223 @cindex 3D box
2224 @item :box
2225 Whether or not a box should be drawn around characters, its color, the
2226 width of the box lines, and 3D appearance. Here are the possible
2227 values of the @code{:box} attribute, and what they mean:
2228
2229 @table @asis
2230 @item @code{nil}
2231 Don't draw a box.
2232
2233 @item @code{t}
2234 Draw a box with lines of width 1, in the foreground color.
2235
2236 @item @var{color}
2237 Draw a box with lines of width 1, in color @var{color}.
2238
2239 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2240 This way you can explicitly specify all aspects of the box. The value
2241 @var{width} specifies the width of the lines to draw; it defaults to
2242 1. A negative width @var{-n} means to draw a line of width @var{n}
2243 that occupies the space of the underlying text, thus avoiding any
2244 increase in the character height or width.
2245
2246 The value @var{color} specifies the color to draw with. The default is
2247 the foreground color of the face for simple boxes, and the background
2248 color of the face for 3D boxes.
2249
2250 The value @var{style} specifies whether to draw a 3D box. If it is
2251 @code{released-button}, the box looks like a 3D button that is not being
2252 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2253 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2254 is used.
2255 @end table
2256
2257 @item :inverse-video
2258 Whether or not characters should be displayed in inverse video. The
2259 value should be @code{t} (yes) or @code{nil} (no).
2260
2261 @item :stipple
2262 The background stipple, a bitmap.
2263
2264 The value can be a string; that should be the name of a file containing
2265 external-format X bitmap data. The file is found in the directories
2266 listed in the variable @code{x-bitmap-file-path}.
2267
2268 Alternatively, the value can specify the bitmap directly, with a list
2269 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2270 @var{width} and @var{height} specify the size in pixels, and
2271 @var{data} is a string containing the raw bits of the bitmap, row by
2272 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2273 in the string (which should be a unibyte string for best results).
2274 This means that each row always occupies at least one whole byte.
2275
2276 If the value is @code{nil}, that means use no stipple pattern.
2277
2278 Normally you do not need to set the stipple attribute, because it is
2279 used automatically to handle certain shades of gray.
2280
2281 @item :font
2282 The font used to display the face. Its value should be a font object.
2283 @xref{Low-Level Font}, for information about font objects, font specs,
2284 and font entities.
2285
2286 When specifying this attribute using @code{set-face-attribute}
2287 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2288 entity, or a string. Emacs converts such values to an appropriate
2289 font object, and stores that font object as the actual attribute
2290 value. If you specify a string, the contents of the string should be
2291 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2292 font name is an XLFD containing wildcards, Emacs chooses the first
2293 font matching those wildcards. Specifying this attribute also changes
2294 the values of the @code{:family}, @code{:foundry}, @code{:width},
2295 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2296
2297 @cindex inheritance, for faces
2298 @item :inherit
2299 The name of a face from which to inherit attributes, or a list of face
2300 names. Attributes from inherited faces are merged into the face like
2301 an underlying face would be, with higher priority than underlying
2302 faces (@pxref{Displaying Faces}). If a list of faces is used,
2303 attributes from faces earlier in the list override those from later
2304 faces.
2305 @end table
2306
2307 @defun font-family-list &optional frame
2308 This function returns a list of available font family names. The
2309 optional argument @var{frame} specifies the frame on which the text is
2310 to be displayed; if it is @code{nil}, the selected frame is used.
2311 @end defun
2312
2313 @defopt underline-minimum-offset
2314 This variable specifies the minimum distance between the baseline and
2315 the underline, in pixels, when displaying underlined text.
2316 @end defopt
2317
2318 @defopt x-bitmap-file-path
2319 This variable specifies a list of directories for searching
2320 for bitmap files, for the @code{:stipple} attribute.
2321 @end defopt
2322
2323 @defun bitmap-spec-p object
2324 This returns @code{t} if @var{object} is a valid bitmap specification,
2325 suitable for use with @code{:stipple} (see above). It returns
2326 @code{nil} otherwise.
2327 @end defun
2328
2329 @node Defining Faces
2330 @subsection Defining Faces
2331 @cindex defining faces
2332
2333 @cindex face spec
2334 The usual way to define a face is through the @code{defface} macro.
2335 This macro associates a face name (a symbol) with a default @dfn{face
2336 spec}. A face spec is a construct which specifies what attributes a
2337 face should have on any given terminal; for example, a face spec might
2338 specify one foreground color on high-color terminals, and a different
2339 foreground color on low-color terminals.
2340
2341 People are sometimes tempted to create a variable whose value is a
2342 face name. In the vast majority of cases, this is not necessary; the
2343 usual procedure is to define a face with @code{defface}, and then use
2344 its name directly.
2345
2346 @defmac defface face spec doc [keyword value]@dots{}
2347 This macro declares @var{face} as a named face whose default face spec
2348 is given by @var{spec}. You should not quote the symbol @var{face},
2349 and it should not end in @samp{-face} (that would be redundant). The
2350 argument @var{doc} is a documentation string for the face. The
2351 additional @var{keyword} arguments have the same meanings as in
2352 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2353
2354 If @var{face} already has a default face spec, this macro does
2355 nothing.
2356
2357 The default face spec determines @var{face}'s appearance when no
2358 customizations are in effect (@pxref{Customization}). If @var{face}
2359 has already been customized (via Custom themes or via customizations
2360 read from the init file), its appearance is determined by the custom
2361 face spec(s), which override the default face spec @var{spec}.
2362 However, if the customizations are subsequently removed, the
2363 appearance of @var{face} will again be determined by its default face
2364 spec.
2365
2366 As an exception, if you evaluate a @code{defface} form with
2367 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2368 of @code{eval-defun} overrides any custom face specs on the face,
2369 causing the face to reflect exactly what the @code{defface} says.
2370
2371 The @var{spec} argument is a @dfn{face spec}, which states how the
2372 face should appear on different kinds of terminals. It should be an
2373 alist whose elements each have the form
2374
2375 @example
2376 (@var{display} . @var{plist})
2377 @end example
2378
2379 @noindent
2380 @var{display} specifies a class of terminals (see below). @var{plist}
2381 is a property list of face attributes and their values, specifying how
2382 the face appears on such terminals. For backward compatibility, you
2383 can also write an element as @code{(@var{display} @var{plist})}.
2384
2385 The @var{display} part of an element of @var{spec} determines which
2386 terminals the element matches. If more than one element of @var{spec}
2387 matches a given terminal, the first element that matches is the one
2388 used for that terminal. There are three possibilities for
2389 @var{display}:
2390
2391 @table @asis
2392 @item @code{default}
2393 This element of @var{spec} doesn't match any terminal; instead, it
2394 specifies defaults that apply to all terminals. This element, if
2395 used, must be the first element of @var{spec}. Each of the following
2396 elements can override any or all of these defaults.
2397
2398 @item @code{t}
2399 This element of @var{spec} matches all terminals. Therefore, any
2400 subsequent elements of @var{spec} are never used. Normally @code{t}
2401 is used in the last (or only) element of @var{spec}.
2402
2403 @item a list
2404 If @var{display} is a list, each element should have the form
2405 @code{(@var{characteristic} @var{value}@dots{})}. Here
2406 @var{characteristic} specifies a way of classifying terminals, and the
2407 @var{value}s are possible classifications which @var{display} should
2408 apply to. Here are the possible values of @var{characteristic}:
2409
2410 @table @code
2411 @item type
2412 The kind of window system the terminal uses---either @code{graphic}
2413 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2414 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2415 non-graphics-capable display). @xref{Window Systems, window-system}.
2416
2417 @item class
2418 What kinds of colors the terminal supports---either @code{color},
2419 @code{grayscale}, or @code{mono}.
2420
2421 @item background
2422 The kind of background---either @code{light} or @code{dark}.
2423
2424 @item min-colors
2425 An integer that represents the minimum number of colors the terminal
2426 should support. This matches a terminal if its
2427 @code{display-color-cells} value is at least the specified integer.
2428
2429 @item supports
2430 Whether or not the terminal can display the face attributes given in
2431 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2432 Attribute Testing}, for more information on exactly how this testing
2433 is done.
2434 @end table
2435
2436 If an element of @var{display} specifies more than one @var{value} for
2437 a given @var{characteristic}, any of those values is acceptable. If
2438 @var{display} has more than one element, each element should specify a
2439 different @var{characteristic}; then @emph{each} characteristic of the
2440 terminal must match one of the @var{value}s specified for it in
2441 @var{display}.
2442 @end table
2443 @end defmac
2444
2445 For example, here's the definition of the standard face
2446 @code{highlight}:
2447
2448 @example
2449 (defface highlight
2450 '((((class color) (min-colors 88) (background light))
2451 :background "darkseagreen2")
2452 (((class color) (min-colors 88) (background dark))
2453 :background "darkolivegreen")
2454 (((class color) (min-colors 16) (background light))
2455 :background "darkseagreen2")
2456 (((class color) (min-colors 16) (background dark))
2457 :background "darkolivegreen")
2458 (((class color) (min-colors 8))
2459 :background "green" :foreground "black")
2460 (t :inverse-video t))
2461 "Basic face for highlighting."
2462 :group 'basic-faces)
2463 @end example
2464
2465 Internally, Emacs stores each face's default spec in its
2466 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2467 The @code{saved-face} property stores any face spec saved by the user
2468 using the customization buffer; the @code{customized-face} property
2469 stores the face spec customized for the current session, but not
2470 saved; and the @code{theme-face} property stores an alist associating
2471 the active customization settings and Custom themes with the face
2472 specs for that face. The face's documentation string is stored in the
2473 @code{face-documentation} property.
2474
2475 Normally, a face is declared just once, using @code{defface}, and
2476 any further changes to its appearance are applied using the Customize
2477 framework (e.g., via the Customize user interface or via the
2478 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2479 by face remapping (@pxref{Face Remapping}). In the rare event that
2480 you need to change a face spec directly from Lisp, you can use the
2481 @code{face-spec-set} function.
2482
2483 @defun face-spec-set face spec &optional spec-type
2484 This function applies @var{spec} as a face spec for @code{face}.
2485 @var{spec} should be a face spec, as described in the above
2486 documentation for @code{defface}.
2487
2488 This function also defines @var{face} as a valid face name if it is
2489 not already one, and (re)calculates its attributes on existing frames.
2490
2491 @cindex override spec @r{(for a face)}
2492 The argument @var{spec-type} determines which spec to set. If it is
2493 @code{nil} or @code{face-override-spec}, this function sets the
2494 @dfn{override spec}, which overrides over all other face specs on
2495 @var{face}. If it is @code{customized-face} or @code{saved-face},
2496 this function sets the customized spec or the saved custom spec. If
2497 it is @code{face-defface-spec}, this function sets the default face
2498 spec (the same one set by @code{defface}). If it is @code{reset},
2499 this function clears out all customization specs and override specs
2500 from @var{face} (in this case, the value of @var{spec} is ignored).
2501 Any other value of @var{spec-type} is reserved for internal use.
2502 @end defun
2503
2504 @node Attribute Functions
2505 @subsection Face Attribute Functions
2506 @cindex face attributes, access and modification
2507
2508 This section describes functions for directly accessing and
2509 modifying the attributes of a named face.
2510
2511 @defun face-attribute face attribute &optional frame inherit
2512 This function returns the value of the @var{attribute} attribute for
2513 @var{face} on @var{frame}.
2514
2515 If @var{frame} is @code{nil}, that means the selected frame
2516 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2517 returns the value of the specified attribute for newly-created frames
2518 (this is normally @code{unspecified}, unless you have specified some
2519 value using @code{set-face-attribute}; see below).
2520
2521 If @var{inherit} is @code{nil}, only attributes directly defined by
2522 @var{face} are considered, so the return value may be
2523 @code{unspecified}, or a relative value. If @var{inherit} is
2524 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2525 with the faces specified by its @code{:inherit} attribute; however the
2526 return value may still be @code{unspecified} or relative. If
2527 @var{inherit} is a face or a list of faces, then the result is further
2528 merged with that face (or faces), until it becomes specified and
2529 absolute.
2530
2531 To ensure that the return value is always specified and absolute, use
2532 a value of @code{default} for @var{inherit}; this will resolve any
2533 unspecified or relative values by merging with the @code{default} face
2534 (which is always completely specified).
2535
2536 For example,
2537
2538 @example
2539 (face-attribute 'bold :weight)
2540 @result{} bold
2541 @end example
2542 @end defun
2543
2544 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2545 @defun face-attribute-relative-p attribute value
2546 This function returns non-@code{nil} if @var{value}, when used as the
2547 value of the face attribute @var{attribute}, is relative. This means
2548 it would modify, rather than completely override, any value that comes
2549 from a subsequent face in the face list or that is inherited from
2550 another face.
2551
2552 @code{unspecified} is a relative value for all attributes. For
2553 @code{:height}, floating point and function values are also relative.
2554
2555 For example:
2556
2557 @example
2558 (face-attribute-relative-p :height 2.0)
2559 @result{} t
2560 @end example
2561 @end defun
2562
2563 @defun face-all-attributes face &optional frame
2564 This function returns an alist of attributes of @var{face}. The
2565 elements of the result are name-value pairs of the form
2566 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2567 @var{frame} specifies the frame whose definition of @var{face} to
2568 return; if omitted or @code{nil}, the returned value describes the
2569 default attributes of @var{face} for newly created frames.
2570 @end defun
2571
2572 @defun merge-face-attribute attribute value1 value2
2573 If @var{value1} is a relative value for the face attribute
2574 @var{attribute}, returns it merged with the underlying value
2575 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2576 face attribute @var{attribute}, returns @var{value1} unchanged.
2577 @end defun
2578
2579 Normally, Emacs uses the face specs of each face to automatically
2580 calculate its attributes on each frame (@pxref{Defining Faces}). The
2581 function @code{set-face-attribute} can override this calculation by
2582 directly assigning attributes to a face, either on a specific frame or
2583 for all frames. This function is mostly intended for internal usage.
2584
2585 @defun set-face-attribute face frame &rest arguments
2586 This function sets one or more attributes of @var{face} for
2587 @var{frame}. The attributes specifies in this way override the face
2588 spec(s) belonging to @var{face}.
2589
2590 The extra arguments @var{arguments} specify the attributes to set, and
2591 the values for them. They should consist of alternating attribute
2592 names (such as @code{:family} or @code{:underline}) and values. Thus,
2593
2594 @example
2595 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2596 @end example
2597
2598 @noindent
2599 sets the attribute @code{:weight} to @code{bold} and the attribute
2600 @code{:slant} to @code{italic}.
2601
2602
2603 If @var{frame} is @code{t}, this function sets the default attributes
2604 for newly created frames. If @var{frame} is @code{nil}, this function
2605 sets the attributes for all existing frames, as well as for newly
2606 created frames.
2607 @end defun
2608
2609 The following commands and functions mostly provide compatibility
2610 with old versions of Emacs. They work by calling
2611 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2612 their @var{frame} argument are handled just like
2613 @code{set-face-attribute} and @code{face-attribute}. The commands
2614 read their arguments using the minibuffer, if called interactively.
2615
2616 @deffn Command set-face-foreground face color &optional frame
2617 @deffnx Command set-face-background face color &optional frame
2618 These set the @code{:foreground} attribute (or @code{:background}
2619 attribute, respectively) of @var{face} to @var{color}.
2620 @end deffn
2621
2622 @deffn Command set-face-stipple face pattern &optional frame
2623 This sets the @code{:stipple} attribute of @var{face} to
2624 @var{pattern}.
2625 @end deffn
2626
2627 @deffn Command set-face-font face font &optional frame
2628 This sets the @code{:font} attribute of @var{face} to @var{font}.
2629 @end deffn
2630
2631 @defun set-face-bold face bold-p &optional frame
2632 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2633 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2634 @end defun
2635
2636 @defun set-face-italic face italic-p &optional frame
2637 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2638 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2639 @end defun
2640
2641 @defun set-face-underline face underline &optional frame
2642 This sets the @code{:underline} attribute of @var{face} to
2643 @var{underline}.
2644 @end defun
2645
2646 @defun set-face-inverse-video face inverse-video-p &optional frame
2647 This sets the @code{:inverse-video} attribute of @var{face} to
2648 @var{inverse-video-p}.
2649 @end defun
2650
2651 @deffn Command invert-face face &optional frame
2652 This swaps the foreground and background colors of face @var{face}.
2653 @end deffn
2654
2655 The following functions examine the attributes of a face. They
2656 mostly provide compatibility with old versions of Emacs. If you don't
2657 specify @var{frame}, they refer to the selected frame; @code{t} refers
2658 to the default data for new frames. They return @code{unspecified} if
2659 the face doesn't define any value for that attribute. If
2660 @var{inherit} is @code{nil}, only an attribute directly defined by the
2661 face is returned. If @var{inherit} is non-@code{nil}, any faces
2662 specified by its @code{:inherit} attribute are considered as well, and
2663 if @var{inherit} is a face or a list of faces, then they are also
2664 considered, until a specified attribute is found. To ensure that the
2665 return value is always specified, use a value of @code{default} for
2666 @var{inherit}.
2667
2668 @defun face-font face &optional frame
2669 This function returns the name of the font of face @var{face}.
2670 @end defun
2671
2672 @defun face-foreground face &optional frame inherit
2673 @defunx face-background face &optional frame inherit
2674 These functions return the foreground color (or background color,
2675 respectively) of face @var{face}, as a string.
2676 @end defun
2677
2678 @defun face-stipple face &optional frame inherit
2679 This function returns the name of the background stipple pattern of face
2680 @var{face}, or @code{nil} if it doesn't have one.
2681 @end defun
2682
2683 @defun face-bold-p face &optional frame inherit
2684 This function returns a non-@code{nil} value if the @code{:weight}
2685 attribute of @var{face} is bolder than normal (i.e., one of
2686 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2687 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2688 @end defun
2689
2690 @defun face-italic-p face &optional frame inherit
2691 This function returns a non-@code{nil} value if the @code{:slant}
2692 attribute of @var{face} is @code{italic} or @code{oblique}, and
2693 @code{nil} otherwise.
2694 @end defun
2695
2696 @defun face-underline-p face &optional frame inherit
2697 This function returns non-@code{nil} if face @var{face} specifies
2698 a non-@code{nil} @code{:underline} attribute.
2699 @end defun
2700
2701 @defun face-inverse-video-p face &optional frame inherit
2702 This function returns non-@code{nil} if face @var{face} specifies
2703 a non-@code{nil} @code{:inverse-video} attribute.
2704 @end defun
2705
2706 @node Displaying Faces
2707 @subsection Displaying Faces
2708 @cindex displaying faces
2709 @cindex face merging
2710
2711 When Emacs displays a given piece of text, the visual appearance of
2712 the text may be determined by faces drawn from different sources. If
2713 these various sources together specify more than one face for a
2714 particular character, Emacs merges the attributes of the various
2715 faces. Here is the order in which Emacs merges the faces, from
2716 highest to lowest priority:
2717
2718 @itemize @bullet
2719 @item
2720 If the text consists of a special glyph, the glyph can specify a
2721 particular face. @xref{Glyphs}.
2722
2723 @item
2724 If the text lies within an active region, Emacs highlights it using
2725 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2726 Manual}.
2727
2728 @item
2729 If the text lies within an overlay with a non-@code{nil} @code{face}
2730 property, Emacs applies the face(s) specified by that property. If
2731 the overlay has a @code{mouse-face} property and the mouse is near
2732 enough to the overlay, Emacs applies the face or face attributes
2733 specified by the @code{mouse-face} property instead. @xref{Overlay
2734 Properties}.
2735
2736 When multiple overlays cover one character, an overlay with higher
2737 priority overrides those with lower priority. @xref{Overlays}.
2738
2739 @item
2740 If the text contains a @code{face} or @code{mouse-face} property,
2741 Emacs applies the specified faces and face attributes. @xref{Special
2742 Properties}. (This is how Font Lock mode faces are applied.
2743 @xref{Font Lock Mode}.)
2744
2745 @item
2746 If the text lies within the mode line of the selected window, Emacs
2747 applies the @code{mode-line} face. For the mode line of a
2748 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2749 For a header line, Emacs applies the @code{header-line} face.
2750
2751 @item
2752 If any given attribute has not been specified during the preceding
2753 steps, Emacs applies the attribute of the @code{default} face.
2754 @end itemize
2755
2756 At each stage, if a face has a valid @code{:inherit} attribute,
2757 Emacs treats any attribute with an @code{unspecified} value as having
2758 the corresponding value drawn from the parent face(s). @pxref{Face
2759 Attributes}. Note that the parent face(s) may also leave the
2760 attribute unspecified; in that case, the attribute remains unspecified
2761 at the next level of face merging.
2762
2763 @node Face Remapping
2764 @subsection Face Remapping
2765 @cindex face remapping
2766
2767 The variable @code{face-remapping-alist} is used for buffer-local or
2768 global changes in the appearance of a face. For instance, it is used
2769 to implement the @code{text-scale-adjust} command (@pxref{Text
2770 Scale,,, emacs, The GNU Emacs Manual}).
2771
2772 @defvar face-remapping-alist
2773 The value of this variable is an alist whose elements have the form
2774 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2775 any text having the face @var{face} with @var{remapping}, rather than
2776 the ordinary definition of @var{face}.
2777
2778 @var{remapping} may be any face spec suitable for a @code{face} text
2779 property: either a face (i.e., a face name or a property list of
2780 attribute/value pairs), or a list of faces. For details, see the
2781 description of the @code{face} text property in @ref{Special
2782 Properties}. @var{remapping} serves as the complete specification for
2783 the remapped face---it replaces the normal definition of @var{face},
2784 instead of modifying it.
2785
2786 If @code{face-remapping-alist} is buffer-local, its local value takes
2787 effect only within that buffer.
2788
2789 Note: face remapping is non-recursive. If @var{remapping} references
2790 the same face name @var{face}, either directly or via the
2791 @code{:inherit} attribute of some other face in @var{remapping}, that
2792 reference uses the normal definition of @var{face}. For instance, if
2793 the @code{mode-line} face is remapped using this entry in
2794 @code{face-remapping-alist}:
2795
2796 @example
2797 (mode-line italic mode-line)
2798 @end example
2799
2800 @noindent
2801 then the new definition of the @code{mode-line} face inherits from the
2802 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2803 @code{mode-line} face.
2804 @end defvar
2805
2806 @cindex relative remapping, faces
2807 @cindex base remapping, faces
2808 The following functions implement a higher-level interface to
2809 @code{face-remapping-alist}. Most Lisp code should use these
2810 functions instead of setting @code{face-remapping-alist} directly, to
2811 avoid trampling on remappings applied elsewhere. These functions are
2812 intended for buffer-local remappings, so they all make
2813 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2814 @code{face-remapping-alist} entries of the form
2815
2816 @example
2817 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2818 @end example
2819
2820 @noindent
2821 where, as explained above, each of the @var{relative-spec-N} and
2822 @var{base-spec} is either a face name, or a property list of
2823 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2824 @var{relative-spec-N}, is managed by the
2825 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2826 functions; these are intended for simple modifications like changing
2827 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2828 the lowest priority and is managed by the @code{face-remap-set-base}
2829 and @code{face-remap-reset-base} functions; it is intended for major
2830 modes to remap faces in the buffers they control.
2831
2832 @defun face-remap-add-relative face &rest specs
2833 This function adds the face spec in @var{specs} as relative
2834 remappings for face @var{face} in the current buffer. The remaining
2835 arguments, @var{specs}, should form either a list of face names, or a
2836 property list of attribute/value pairs.
2837
2838 The return value is a Lisp object that serves as a cookie; you can
2839 pass this object as an argument to @code{face-remap-remove-relative}
2840 if you need to remove the remapping later.
2841
2842 @example
2843 ;; Remap the 'escape-glyph' face into a combination
2844 ;; of the 'highlight' and 'italic' faces:
2845 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2846
2847 ;; Increase the size of the 'default' face by 50%:
2848 (face-remap-add-relative 'default :height 1.5)
2849 @end example
2850 @end defun
2851
2852 @defun face-remap-remove-relative cookie
2853 This function removes a relative remapping previously added by
2854 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2855 object returned by @code{face-remap-add-relative} when the remapping
2856 was added.
2857 @end defun
2858
2859 @defun face-remap-set-base face &rest specs
2860 This function sets the base remapping of @var{face} in the current
2861 buffer to @var{specs}. If @var{specs} is empty, the default base
2862 remapping is restored, similar to calling @code{face-remap-reset-base}
2863 (see below); note that this is different from @var{specs} containing a
2864 single value @code{nil}, which has the opposite result (the global
2865 definition of @var{face} is ignored).
2866
2867 This overwrites the default @var{base-spec}, which inherits the global
2868 face definition, so it is up to the caller to add such inheritance if
2869 so desired.
2870 @end defun
2871
2872 @defun face-remap-reset-base face
2873 This function sets the base remapping of @var{face} to its default
2874 value, which inherits from @var{face}'s global definition.
2875 @end defun
2876
2877 @node Face Functions
2878 @subsection Functions for Working with Faces
2879
2880 Here are additional functions for creating and working with faces.
2881
2882 @defun face-list
2883 This function returns a list of all defined face names.
2884 @end defun
2885
2886 @defun face-id face
2887 This function returns the @dfn{face number} of face @var{face}. This
2888 is a number that uniquely identifies a face at low levels within
2889 Emacs. It is seldom necessary to refer to a face by its face number.
2890 @end defun
2891
2892 @defun face-documentation face
2893 This function returns the documentation string of face @var{face}, or
2894 @code{nil} if none was specified for it.
2895 @end defun
2896
2897 @defun face-equal face1 face2 &optional frame
2898 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2899 same attributes for display.
2900 @end defun
2901
2902 @defun face-differs-from-default-p face &optional frame
2903 This returns non-@code{nil} if the face @var{face} displays
2904 differently from the default face.
2905 @end defun
2906
2907 @cindex face alias
2908 @cindex alias, for faces
2909 A @dfn{face alias} provides an equivalent name for a face. You can
2910 define a face alias by giving the alias symbol the @code{face-alias}
2911 property, with a value of the target face name. The following example
2912 makes @code{modeline} an alias for the @code{mode-line} face.
2913
2914 @example
2915 (put 'modeline 'face-alias 'mode-line)
2916 @end example
2917
2918 @defmac define-obsolete-face-alias obsolete-face current-face when
2919 This macro defines @code{obsolete-face} as an alias for
2920 @var{current-face}, and also marks it as obsolete, indicating that it
2921 may be removed in future. @var{when} should be a string indicating
2922 when @code{obsolete-face} was made obsolete (usually a version number
2923 string).
2924 @end defmac
2925
2926 @node Auto Faces
2927 @subsection Automatic Face Assignment
2928 @cindex automatic face assignment
2929 @cindex faces, automatic choice
2930
2931 This hook is used for automatically assigning faces to text in the
2932 buffer. It is part of the implementation of Jit-Lock mode, used by
2933 Font-Lock.
2934
2935 @defvar fontification-functions
2936 This variable holds a list of functions that are called by Emacs
2937 redisplay as needed, just before doing redisplay. They are called even
2938 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2939 variable usually holds just one function, @code{jit-lock-function}.
2940
2941 The functions are called in the order listed, with one argument, a
2942 buffer position @var{pos}. Collectively they should attempt to assign
2943 faces to the text in the current buffer starting at @var{pos}.
2944
2945 The functions should record the faces they assign by setting the
2946 @code{face} property. They should also add a non-@code{nil}
2947 @code{fontified} property to all the text they have assigned faces to.
2948 That property tells redisplay that faces have been assigned to that text
2949 already.
2950
2951 It is probably a good idea for the functions to do nothing if the
2952 character after @var{pos} already has a non-@code{nil} @code{fontified}
2953 property, but this is not required. If one function overrides the
2954 assignments made by a previous one, the properties after the last
2955 function finishes are the ones that really matter.
2956
2957 For efficiency, we recommend writing these functions so that they
2958 usually assign faces to around 400 to 600 characters at each call.
2959 @end defvar
2960
2961 @node Basic Faces
2962 @subsection Basic Faces
2963 @cindex basic faces
2964
2965 If your Emacs Lisp program needs to assign some faces to text, it is
2966 often a good idea to use certain existing faces or inherit from them,
2967 rather than defining entirely new faces. This way, if other users
2968 have customized the basic faces to give Emacs a certain look, your
2969 program will fit in without additional customization.
2970
2971 Some of the basic faces defined in Emacs are listed below. In
2972 addition to these, you might want to make use of the Font Lock faces
2973 for syntactic highlighting, if highlighting is not already handled by
2974 Font Lock mode, or if some Font Lock faces are not in use.
2975 @xref{Faces for Font Lock}.
2976
2977 @table @code
2978 @item default
2979 The default face, whose attributes are all specified. All other faces
2980 implicitly inherit from it: any unspecified attribute defaults to the
2981 attribute on this face (@pxref{Face Attributes}).
2982
2983 @item bold
2984 @itemx italic
2985 @itemx bold-italic
2986 @itemx underline
2987 @itemx fixed-pitch
2988 @itemx variable-pitch
2989 These have the attributes indicated by their names (e.g., @code{bold}
2990 has a bold @code{:weight} attribute), with all other attributes
2991 unspecified (and so given by @code{default}).
2992
2993 @item shadow
2994 For dimmed-out text. For example, it is used for the ignored
2995 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2996 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2997
2998 @item link
2999 @itemx link-visited
3000 For clickable text buttons that send the user to a different
3001 buffer or location.
3002
3003 @item highlight
3004 For stretches of text that should temporarily stand out. For example,
3005 it is commonly assigned to the @code{mouse-face} property for cursor
3006 highlighting (@pxref{Special Properties}).
3007
3008 @item match
3009 For text matching a search command.
3010
3011 @item error
3012 @itemx warning
3013 @itemx success
3014 For text concerning errors, warnings, or successes. For example,
3015 these are used for messages in @file{*Compilation*} buffers.
3016 @end table
3017
3018 @node Font Selection
3019 @subsection Font Selection
3020 @cindex font selection
3021 @cindex selecting a font
3022
3023 Before Emacs can draw a character on a graphical display, it must
3024 select a @dfn{font} for that character@footnote{In this context, the
3025 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
3026 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
3027 Emacs automatically chooses a font based on the faces assigned to that
3028 character---specifically, the face attributes @code{:family},
3029 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
3030 Attributes}). The choice of font also depends on the character to be
3031 displayed; some fonts can only display a limited set of characters.
3032 If no available font exactly fits the requirements, Emacs looks for
3033 the @dfn{closest matching font}. The variables in this section
3034 control how Emacs makes this selection.
3035
3036 @defopt face-font-family-alternatives
3037 If a given family is specified but does not exist, this variable
3038 specifies alternative font families to try. Each element should have
3039 this form:
3040
3041 @example
3042 (@var{family} @var{alternate-families}@dots{})
3043 @end example
3044
3045 If @var{family} is specified but not available, Emacs will try the other
3046 families given in @var{alternate-families}, one by one, until it finds a
3047 family that does exist.
3048 @end defopt
3049
3050 @defopt face-font-selection-order
3051 If there is no font that exactly matches all desired face attributes
3052 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3053 this variable specifies the order in which these attributes should be
3054 considered when selecting the closest matching font. The value should
3055 be a list containing those four attribute symbols, in order of
3056 decreasing importance. The default is @code{(:width :height :weight
3057 :slant)}.
3058
3059 Font selection first finds the best available matches for the first
3060 attribute in the list; then, among the fonts which are best in that
3061 way, it searches for the best matches in the second attribute, and so
3062 on.
3063
3064 The attributes @code{:weight} and @code{:width} have symbolic values in
3065 a range centered around @code{normal}. Matches that are more extreme
3066 (farther from @code{normal}) are somewhat preferred to matches that are
3067 less extreme (closer to @code{normal}); this is designed to ensure that
3068 non-normal faces contrast with normal ones, whenever possible.
3069
3070 One example of a case where this variable makes a difference is when the
3071 default font has no italic equivalent. With the default ordering, the
3072 @code{italic} face will use a non-italic font that is similar to the
3073 default one. But if you put @code{:slant} before @code{:height}, the
3074 @code{italic} face will use an italic font, even if its height is not
3075 quite right.
3076 @end defopt
3077
3078 @defopt face-font-registry-alternatives
3079 This variable lets you specify alternative font registries to try, if a
3080 given registry is specified and doesn't exist. Each element should have
3081 this form:
3082
3083 @example
3084 (@var{registry} @var{alternate-registries}@dots{})
3085 @end example
3086
3087 If @var{registry} is specified but not available, Emacs will try the
3088 other registries given in @var{alternate-registries}, one by one,
3089 until it finds a registry that does exist.
3090 @end defopt
3091
3092 @cindex scalable fonts
3093 Emacs can make use of scalable fonts, but by default it does not use
3094 them.
3095
3096 @defopt scalable-fonts-allowed
3097 This variable controls which scalable fonts to use. A value of
3098 @code{nil}, the default, means do not use scalable fonts. @code{t}
3099 means to use any scalable font that seems appropriate for the text.
3100
3101 Otherwise, the value must be a list of regular expressions. Then a
3102 scalable font is enabled for use if its name matches any regular
3103 expression in the list. For example,
3104
3105 @example
3106 (setq scalable-fonts-allowed '("iso10646-1$"))
3107 @end example
3108
3109 @noindent
3110 allows the use of scalable fonts with registry @code{iso10646-1}.
3111 @end defopt
3112
3113 @defvar face-font-rescale-alist
3114 This variable specifies scaling for certain faces. Its value should
3115 be a list of elements of the form
3116
3117 @example
3118 (@var{fontname-regexp} . @var{scale-factor})
3119 @end example
3120
3121 If @var{fontname-regexp} matches the font name that is about to be
3122 used, this says to choose a larger similar font according to the
3123 factor @var{scale-factor}. You would use this feature to normalize
3124 the font size if certain fonts are bigger or smaller than their
3125 nominal heights and widths would suggest.
3126 @end defvar
3127
3128 @node Font Lookup
3129 @subsection Looking Up Fonts
3130 @cindex font lookup
3131 @cindex looking up fonts
3132
3133 @defun x-list-fonts name &optional reference-face frame maximum width
3134 This function returns a list of available font names that match
3135 @var{name}. @var{name} should be a string containing a font name in
3136 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3137 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3138 used: the @samp{*} character matches any substring, and the @samp{?}
3139 character matches any single character. Case is ignored when matching
3140 font names.
3141
3142 If the optional arguments @var{reference-face} and @var{frame} are
3143 specified, the returned list includes only fonts that are the same
3144 size as @var{reference-face} (a face name) currently is on the frame
3145 @var{frame}.
3146
3147 The optional argument @var{maximum} sets a limit on how many fonts to
3148 return. If it is non-@code{nil}, then the return value is truncated
3149 after the first @var{maximum} matching fonts. Specifying a small
3150 value for @var{maximum} can make this function much faster, in cases
3151 where many fonts match the pattern.
3152
3153 The optional argument @var{width} specifies a desired font width. If
3154 it is non-@code{nil}, the function only returns those fonts whose
3155 characters are (on average) @var{width} times as wide as
3156 @var{reference-face}.
3157 @end defun
3158
3159 @defun x-family-fonts &optional family frame
3160 This function returns a list describing the available fonts for family
3161 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3162 this list applies to all families, and therefore, it contains all
3163 available fonts. Otherwise, @var{family} must be a string; it may
3164 contain the wildcards @samp{?} and @samp{*}.
3165
3166 The list describes the display that @var{frame} is on; if @var{frame} is
3167 omitted or @code{nil}, it applies to the selected frame's display
3168 (@pxref{Input Focus}).
3169
3170 Each element in the list is a vector of the following form:
3171
3172 @example
3173 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3174 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3175 @end example
3176
3177 The first five elements correspond to face attributes; if you
3178 specify these attributes for a face, it will use this font.
3179
3180 The last three elements give additional information about the font.
3181 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3182 @var{full} is the full name of the font, and
3183 @var{registry-and-encoding} is a string giving the registry and
3184 encoding of the font.
3185 @end defun
3186
3187 @node Fontsets
3188 @subsection Fontsets
3189 @cindex fontset
3190
3191 A @dfn{fontset} is a list of fonts, each assigned to a range of
3192 character codes. An individual font cannot display the whole range of
3193 characters that Emacs supports, but a fontset can. Fontsets have names,
3194 just as fonts do, and you can use a fontset name in place of a font name
3195 when you specify the font for a frame or a face. Here is
3196 information about defining a fontset under Lisp program control.
3197
3198 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3199 This function defines a new fontset according to the specification
3200 string @var{fontset-spec}. The string should have this format:
3201
3202 @smallexample
3203 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3204 @end smallexample
3205
3206 @noindent
3207 Whitespace characters before and after the commas are ignored.
3208
3209 The first part of the string, @var{fontpattern}, should have the form of
3210 a standard X font name, except that the last two fields should be
3211 @samp{fontset-@var{alias}}.
3212
3213 The new fontset has two names, one long and one short. The long name is
3214 @var{fontpattern} in its entirety. The short name is
3215 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3216 name. If a fontset with the same name already exists, an error is
3217 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3218 function does nothing.
3219
3220 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3221 to create bold, italic and bold-italic variants of the fontset as well.
3222 These variant fontsets do not have a short name, only a long one, which
3223 is made by altering @var{fontpattern} to indicate the bold and/or italic
3224 status.
3225
3226 The specification string also says which fonts to use in the fontset.
3227 See below for the details.
3228 @end defun
3229
3230 The construct @samp{@var{charset}:@var{font}} specifies which font to
3231 use (in this fontset) for one particular character set. Here,
3232 @var{charset} is the name of a character set, and @var{font} is the font
3233 to use for that character set. You can use this construct any number of
3234 times in the specification string.
3235
3236 For the remaining character sets, those that you don't specify
3237 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3238 @samp{fontset-@var{alias}} with a value that names one character set.
3239 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3240 with @samp{ISO8859-1}.
3241
3242 In addition, when several consecutive fields are wildcards, Emacs
3243 collapses them into a single wildcard. This is to prevent use of
3244 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3245 for editing, and scaling a smaller font is not useful because it is
3246 better to use the smaller font in its own size, which Emacs does.
3247
3248 Thus if @var{fontpattern} is this,
3249
3250 @example
3251 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3252 @end example
3253
3254 @noindent
3255 the font specification for @acronym{ASCII} characters would be this:
3256
3257 @example
3258 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3259 @end example
3260
3261 @noindent
3262 and the font specification for Chinese GB2312 characters would be this:
3263
3264 @example
3265 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3266 @end example
3267
3268 You may not have any Chinese font matching the above font
3269 specification. Most X distributions include only Chinese fonts that
3270 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3271 such a case, @samp{Fontset-@var{n}} can be specified as below:
3272
3273 @smallexample
3274 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3275 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3276 @end smallexample
3277
3278 @noindent
3279 Then, the font specifications for all but Chinese GB2312 characters have
3280 @samp{fixed} in the @var{family} field, and the font specification for
3281 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3282 field.
3283
3284 @defun set-fontset-font name character font-spec &optional frame add
3285 This function modifies the existing fontset @var{name} to use the font
3286 matching with @var{font-spec} for the specified @var{character}.
3287
3288 If @var{name} is @code{nil}, this function modifies the fontset of the
3289 selected frame or that of @var{frame} if @var{frame} is not
3290 @code{nil}.
3291
3292 If @var{name} is @code{t}, this function modifies the default
3293 fontset, whose short name is @samp{fontset-default}.
3294
3295 In addition to specifying a single codepoint, @var{character} may be a
3296 cons @code{(@var{from} . @var{to})}, where @var{from} and @var{to} are
3297 character codepoints. In that case, use @var{font-spec} for all the
3298 characters in the range @var{from} and @var{to} (inclusive).
3299
3300 @var{character} may be a charset. In that case, use
3301 @var{font-spec} for all character in the charsets.
3302
3303 @var{character} may be a script name. In that case, use
3304 @var{font-spec} for all character in the charsets.
3305
3306 @var{font-spec} may be a font-spec object created by the function
3307 @code{font-spec} (@pxref{Low-Level Font}).
3308
3309 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3310 where @var{family} is a family name of a font (possibly including a
3311 foundry name at the head), @var{registry} is a registry name of a font
3312 (possibly including an encoding name at the tail).
3313
3314 @var{font-spec} may be a font name string.
3315
3316 @var{font-spec} may be @code{nil}, which explicitly specifies that
3317 there's no font for the specified @var{character}. This is useful,
3318 for example, to avoid expensive system-wide search for fonts for
3319 characters that have no glyphs, like those from the Unicode Private
3320 Use Area (PUA).
3321
3322 The optional argument @var{add}, if non-@code{nil}, specifies how to
3323 add @var{font-spec} to the font specifications previously set. If it
3324 is @code{prepend}, @var{font-spec} is prepended. If it is
3325 @code{append}, @var{font-spec} is appended. By default,
3326 @var{font-spec} overrides the previous settings.
3327
3328 For instance, this changes the default fontset to use a font of which
3329 family name is @samp{Kochi Gothic} for all characters belonging to
3330 the charset @code{japanese-jisx0208}.
3331
3332 @smallexample
3333 (set-fontset-font t 'japanese-jisx0208
3334 (font-spec :family "Kochi Gothic"))
3335 @end smallexample
3336 @end defun
3337
3338 @defun char-displayable-p char
3339 This function returns @code{t} if Emacs ought to be able to display
3340 @var{char}. More precisely, if the selected frame's fontset has a
3341 font to display the character set that @var{char} belongs to.
3342
3343 Fontsets can specify a font on a per-character basis; when the fontset
3344 does that, this function's value may not be accurate.
3345 @end defun
3346
3347 @node Low-Level Font
3348 @subsection Low-Level Font Representation
3349 @cindex font property
3350
3351 Normally, it is not necessary to manipulate fonts directly. In case
3352 you need to do so, this section explains how.
3353
3354 In Emacs Lisp, fonts are represented using three different Lisp
3355 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3356 entities}.
3357
3358 @defun fontp object &optional type
3359 Return @code{t} if @var{object} is a font object, font spec, or font
3360 entity. Otherwise, return @code{nil}.
3361
3362 The optional argument @var{type}, if non-@code{nil}, determines the
3363 exact type of Lisp object to check for. In that case, @var{type}
3364 should be one of @code{font-object}, @code{font-spec}, or
3365 @code{font-entity}.
3366 @end defun
3367
3368 @cindex font object
3369 A font object is a Lisp object that represents a font that Emacs has
3370 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3371 be inspected.
3372
3373 @defun font-at position &optional window string
3374 Return the font object that is being used to display the character at
3375 position @var{position} in the window @var{window}. If @var{window}
3376 is @code{nil}, it defaults to the selected window. If @var{string} is
3377 @code{nil}, @var{position} specifies a position in the current buffer;
3378 otherwise, @var{string} should be a string, and @var{position}
3379 specifies a position in that string.
3380 @end defun
3381
3382 @cindex font spec
3383 A font spec is a Lisp object that contains a set of specifications
3384 that can be used to find a font. More than one font may match the
3385 specifications in a font spec.
3386
3387 @defun font-spec &rest arguments
3388 Return a new font spec using the specifications in @var{arguments},
3389 which should come in @code{property}-@code{value} pairs. The possible
3390 specifications are as follows:
3391
3392 @table @code
3393 @item :name
3394 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3395 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3396
3397 @item :family
3398 @itemx :foundry
3399 @itemx :weight
3400 @itemx :slant
3401 @itemx :width
3402 These have the same meanings as the face attributes of the same name.
3403 @xref{Face Attributes}.
3404
3405 @item :size
3406 The font size---either a non-negative integer that specifies the pixel
3407 size, or a floating-point number that specifies the point size.
3408
3409 @item :adstyle
3410 Additional typographic style information for the font, such as
3411 @samp{sans}. The value should be a string or a symbol.
3412
3413 @cindex font registry
3414 @item :registry
3415 The charset registry and encoding of the font, such as
3416 @samp{iso8859-1}. The value should be a string or a symbol.
3417
3418 @item :script
3419 The script that the font must support (a symbol).
3420
3421 @item :lang
3422 The language that the font should support. The value should be a
3423 symbol whose name is a two-letter ISO-639 language name. On X, the
3424 value is matched against the ``Additional Style'' field of the XLFD
3425 name of a font, if it is non-empty. On MS-Windows, fonts matching the
3426 spec are required to support codepages needed for the language.
3427 Currently, only a small set of CJK languages is supported with this
3428 property: @samp{ja}, @samp{ko}, and @samp{zh}.
3429
3430 @item :otf
3431 @cindex OpenType font
3432 The font must be an OpenType font that supports these OpenType
3433 features, provided Emacs is compiled with a library, such as
3434 @samp{libotf} on GNU/Linux, that supports complex text layout for
3435 scripts which need that. The value must be a list of the form
3436
3437 @smallexample
3438 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3439 @end smallexample
3440
3441 where @var{script-tag} is the OpenType script tag symbol;
3442 @var{langsys-tag} is the OpenType language system tag symbol, or
3443 @code{nil} to use the default language system; @code{gsub} is a list
3444 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3445 required; and @code{gpos} is a list of OpenType GPOS feature tag
3446 symbols, or @code{nil} if none is required. If @code{gsub} or
3447 @code{gpos} is a list, a @code{nil} element in that list means that
3448 the font must not match any of the remaining tag symbols. The
3449 @code{gpos} element may be omitted.
3450 @end table
3451 @end defun
3452
3453 @defun font-put font-spec property value
3454 Set the font property @var{property} in the font-spec @var{font-spec}
3455 to @var{value}.
3456 @end defun
3457
3458 @cindex font entity
3459 A font entity is a reference to a font that need not be open. Its
3460 properties are intermediate between a font object and a font spec:
3461 like a font object, and unlike a font spec, it refers to a single,
3462 specific font. Unlike a font object, creating a font entity does not
3463 load the contents of that font into computer memory. Emacs may open
3464 multiple font objects of different sizes from a single font entity
3465 referring to a scalable font.
3466
3467 @defun find-font font-spec &optional frame
3468 This function returns a font entity that best matches the font spec
3469 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3470 it defaults to the selected frame.
3471 @end defun
3472
3473 @defun list-fonts font-spec &optional frame num prefer
3474 This function returns a list of all font entities that match the font
3475 spec @var{font-spec}.
3476
3477 The optional argument @var{frame}, if non-@code{nil}, specifies the
3478 frame on which the fonts are to be displayed. The optional argument
3479 @var{num}, if non-@code{nil}, should be an integer that specifies the
3480 maximum length of the returned list. The optional argument
3481 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3482 used to control the order of the returned list; the returned font
3483 entities are sorted in order of decreasing closeness to that font
3484 spec.
3485 @end defun
3486
3487 If you call @code{set-face-attribute} and pass a font spec, font
3488 entity, or font name string as the value of the @code{:font}
3489 attribute, Emacs opens the best matching font that is available
3490 for display. It then stores the corresponding font object as the
3491 actual value of the @code{:font} attribute for that face.
3492
3493 The following functions can be used to obtain information about a
3494 font. For these functions, the @var{font} argument can be a font
3495 object, a font entity, or a font spec.
3496
3497 @defun font-get font property
3498 This function returns the value of the font property @var{property}
3499 for @var{font}.
3500
3501 If @var{font} is a font spec and the font spec does not specify
3502 @var{property}, the return value is @code{nil}. If @var{font} is a
3503 font object or font entity, the value for the @var{:script} property
3504 may be a list of scripts supported by the font.
3505 @end defun
3506
3507 @defun font-face-attributes font &optional frame
3508 This function returns a list of face attributes corresponding to
3509 @var{font}. The optional argument @var{frame} specifies the frame on
3510 which the font is to be displayed. If it is @code{nil}, the selected
3511 frame is used. The return value has the form
3512
3513 @smallexample
3514 (:family @var{family} :height @var{height} :weight @var{weight}
3515 :slant @var{slant} :width @var{width})
3516 @end smallexample
3517
3518 where the values of @var{family}, @var{height}, @var{weight},
3519 @var{slant}, and @var{width} are face attribute values. Some of these
3520 key-attribute pairs may be omitted from the list if they are not
3521 specified by @var{font}.
3522 @end defun
3523
3524 @defun font-xlfd-name font &optional fold-wildcards
3525 This function returns the XLFD (X Logical Font Descriptor), a string,
3526 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3527 information about XLFDs. If the name is too long for an XLFD (which
3528 can contain at most 255 characters), the function returns @code{nil}.
3529
3530 If the optional argument @var{fold-wildcards} is non-@code{nil},
3531 consecutive wildcards in the XLFD are folded into one.
3532 @end defun
3533
3534 The following two functions return important information about a font.
3535
3536 @defun font-info name &optional frame
3537 This function returns information about a font specified by its
3538 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3539 omitted or @code{nil}, it defaults to the selected frame.
3540
3541 The value returned by the function is a vector of the form
3542 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3543 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3544 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3545 @var{average-width} @var{filename} @var{capability}]}. Here's the
3546 description of each components of this vector:
3547
3548 @table @var
3549 @item opened-name
3550 The name used to open the font, a string.
3551
3552 @item full-name
3553 The full name of the font, a string.
3554
3555 @item size
3556 The pixel size of the font.
3557
3558 @item height
3559 The height of the font in pixels.
3560
3561 @item baseline-offset
3562 The offset in pixels from the @acronym{ASCII} baseline, positive
3563 upward.
3564
3565 @item relative-compose
3566 @itemx default-ascent
3567 Numbers controlling how to compose characters.
3568
3569 @item ascent
3570 @itemx descent
3571 The ascent and descent of this font. The sum of these two numbers
3572 should be equal to the value of @var{height} above.
3573
3574 @item space-width
3575 The width, in pixels, of the font's space character.
3576
3577 @item average-width
3578 The average width of the font characters. If this is zero, Emacs uses
3579 the value of @var{space-width} instead, when it calculates text layout
3580 on display.
3581
3582 @item filename
3583 The file name of the font as a string. This can be @code{nil} if the
3584 font back-end does not provide a way to find out the font's file name.
3585
3586 @item capability
3587 A list whose first element is a symbol representing the font type, one
3588 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3589 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3590 additional elements describing the @sc{gsub} and @sc{gpos} features
3591 supported by the font. Each of these elements is a list of the form
3592 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3593 @dots{})}, where @var{script} is a symbol representing an OpenType
3594 script tag, @var{langsys} is a symbol representing an OpenType langsys
3595 tag (or @code{nil}, which stands for the default langsys), and each
3596 @var{feature} is a symbol representing an OpenType feature tag.
3597 @end table
3598 @end defun
3599
3600 @defun query-font font-object
3601 This function returns information about a @var{font-object}. (This is
3602 in contrast to @code{font-info}, which takes the font name, a string,
3603 as its argument.)
3604
3605 The value returned by the function is a vector of the form
3606 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3607 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3608 @var{capability}]}. Here's the description of each components of this
3609 vector:
3610
3611 @table @var
3612 @item name
3613 The font name, a string.
3614
3615 @item filename
3616 The file name of the font as a string. This can be @code{nil} if the
3617 font back-end does not provide a way to find out the font's file name.
3618
3619 @item pixel-size
3620 The pixel size of the font used to open the font.
3621
3622 @item max-width
3623 The maximum advance width of the font.
3624
3625 @item ascent
3626 @itemx descent
3627 The ascent and descent of this font. The sum of these two numbers
3628 gives the font height.
3629
3630 @item space-width
3631 The width, in pixels, of the font's space character.
3632
3633 @item average-width
3634 The average width of the font characters. If this is zero, Emacs uses
3635 the value of @var{space-width} instead, when it calculates text layout
3636 on display.
3637
3638 @item capability
3639 A list whose first element is a symbol representing the font type, one
3640 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3641 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3642 additional elements describing the @sc{gsub} and @sc{gpos} features
3643 supported by the font. Each of these elements is a list of the form
3644 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3645 @dots{})}, where @var{script} is a symbol representing an OpenType
3646 script tag, @var{langsys} is a symbol representing an OpenType langsys
3647 tag (or @code{nil}, which stands for the default langsys), and each
3648 @var{feature} is a symbol representing an OpenType feature tag.
3649 @end table
3650 @end defun
3651
3652 @node Fringes
3653 @section Fringes
3654 @cindex fringes
3655
3656 On graphical displays, Emacs draws @dfn{fringes} next to each
3657 window: thin vertical strips down the sides which can display bitmaps
3658 indicating truncation, continuation, horizontal scrolling, and so on.
3659
3660 @menu
3661 * Fringe Size/Pos:: Specifying where to put the window fringes.
3662 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3663 * Fringe Cursors:: Displaying cursors in the right fringe.
3664 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3665 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3666 * Overlay Arrow:: Display of an arrow to indicate position.
3667 @end menu
3668
3669 @node Fringe Size/Pos
3670 @subsection Fringe Size and Position
3671
3672 The following buffer-local variables control the position and width
3673 of fringes in windows showing that buffer.
3674
3675 @defvar fringes-outside-margins
3676 The fringes normally appear between the display margins and the window
3677 text. If the value is non-@code{nil}, they appear outside the display
3678 margins. @xref{Display Margins}.
3679 @end defvar
3680
3681 @defvar left-fringe-width
3682 This variable, if non-@code{nil}, specifies the width of the left
3683 fringe in pixels. A value of @code{nil} means to use the left fringe
3684 width from the window's frame.
3685 @end defvar
3686
3687 @defvar right-fringe-width
3688 This variable, if non-@code{nil}, specifies the width of the right
3689 fringe in pixels. A value of @code{nil} means to use the right fringe
3690 width from the window's frame.
3691 @end defvar
3692
3693 Any buffer which does not specify values for these variables uses
3694 the values specified by the @code{left-fringe} and @code{right-fringe}
3695 frame parameters (@pxref{Layout Parameters}).
3696
3697 The above variables actually take effect via the function
3698 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3699 @code{set-window-fringes} as a subroutine. If you change one of these
3700 variables, the fringe display is not updated in existing windows
3701 showing the buffer, unless you call @code{set-window-buffer} again in
3702 each affected window. You can also use @code{set-window-fringes} to
3703 control the fringe display in individual windows.
3704
3705 @defun set-window-fringes window left &optional right outside-margins
3706 This function sets the fringe widths of window @var{window}.
3707 If @var{window} is @code{nil}, the selected window is used.
3708
3709 The argument @var{left} specifies the width in pixels of the left
3710 fringe, and likewise @var{right} for the right fringe. A value of
3711 @code{nil} for either one stands for the default width. If
3712 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3713 should appear outside of the display margins.
3714 @end defun
3715
3716 @defun window-fringes &optional window
3717 This function returns information about the fringes of a window
3718 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3719 window is used. The value has the form @code{(@var{left-width}
3720 @var{right-width} @var{outside-margins})}.
3721 @end defun
3722
3723
3724 @node Fringe Indicators
3725 @subsection Fringe Indicators
3726 @cindex fringe indicators
3727 @cindex indicators, fringe
3728
3729 @dfn{Fringe indicators} are tiny icons displayed in the window
3730 fringe to indicate truncated or continued lines, buffer boundaries,
3731 etc.
3732
3733 @defopt indicate-empty-lines
3734 @cindex fringes, and empty line indication
3735 @cindex empty lines, indicating
3736 When this is non-@code{nil}, Emacs displays a special glyph in the
3737 fringe of each empty line at the end of the buffer, on graphical
3738 displays. @xref{Fringes}. This variable is automatically
3739 buffer-local in every buffer.
3740 @end defopt
3741
3742 @defopt indicate-buffer-boundaries
3743 @cindex buffer boundaries, indicating
3744 This buffer-local variable controls how the buffer boundaries and
3745 window scrolling are indicated in the window fringes.
3746
3747 Emacs can indicate the buffer boundaries---that is, the first and last
3748 line in the buffer---with angle icons when they appear on the screen.
3749 In addition, Emacs can display an up-arrow in the fringe to show
3750 that there is text above the screen, and a down-arrow to show
3751 there is text below the screen.
3752
3753 There are three kinds of basic values:
3754
3755 @table @asis
3756 @item @code{nil}
3757 Don't display any of these fringe icons.
3758 @item @code{left}
3759 Display the angle icons and arrows in the left fringe.
3760 @item @code{right}
3761 Display the angle icons and arrows in the right fringe.
3762 @item any non-alist
3763 Display the angle icons in the left fringe
3764 and don't display the arrows.
3765 @end table
3766
3767 Otherwise the value should be an alist that specifies which fringe
3768 indicators to display and where. Each element of the alist should
3769 have the form @code{(@var{indicator} . @var{position})}. Here,
3770 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3771 @code{down}, and @code{t} (which covers all the icons not yet
3772 specified), while @var{position} is one of @code{left}, @code{right}
3773 and @code{nil}.
3774
3775 For example, @code{((top . left) (t . right))} places the top angle
3776 bitmap in left fringe, and the bottom angle bitmap as well as both
3777 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3778 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3779 @end defopt
3780
3781 @defvar fringe-indicator-alist
3782 This buffer-local variable specifies the mapping from logical fringe
3783 indicators to the actual bitmaps displayed in the window fringes. The
3784 value is an alist of elements @code{(@var{indicator}
3785 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3786 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3787 indicator.
3788
3789 Each @var{indicator} should be one of the following symbols:
3790
3791 @table @asis
3792 @item @code{truncation}, @code{continuation}.
3793 Used for truncation and continuation lines.
3794
3795 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3796 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3797 @code{up} and @code{down} indicate a buffer boundary lying above or
3798 below the window edge; @code{top} and @code{bottom} indicate the
3799 topmost and bottommost buffer text line; and @code{top-bottom}
3800 indicates where there is just one line of text in the buffer.
3801
3802 @item @code{empty-line}
3803 Used to indicate empty lines when @code{indicate-empty-lines} is
3804 non-@code{nil}.
3805
3806 @item @code{overlay-arrow}
3807 Used for overlay arrows (@pxref{Overlay Arrow}).
3808 @c Is this used anywhere?
3809 @c @item Unknown bitmap indicator:
3810 @c @code{unknown}.
3811 @end table
3812
3813 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3814 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3815 @var{right} symbols specify the bitmaps shown in the left and/or right
3816 fringe, for the specific indicator. @var{left1} and @var{right1} are
3817 specific to the @code{bottom} and @code{top-bottom} indicators, and
3818 are used to indicate that the last text line has no final newline.
3819 Alternatively, @var{bitmaps} may be a single symbol which is used in
3820 both left and right fringes.
3821
3822 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3823 to define your own. In addition, @code{nil} represents the empty
3824 bitmap (i.e., an indicator that is not shown).
3825
3826 When @code{fringe-indicator-alist} has a buffer-local value, and
3827 there is no bitmap defined for a logical indicator, or the bitmap is
3828 @code{t}, the corresponding value from the default value of
3829 @code{fringe-indicator-alist} is used.
3830 @end defvar
3831
3832 @node Fringe Cursors
3833 @subsection Fringe Cursors
3834 @cindex fringe cursors
3835 @cindex cursor, fringe
3836
3837 When a line is exactly as wide as the window, Emacs displays the
3838 cursor in the right fringe instead of using two lines. Different
3839 bitmaps are used to represent the cursor in the fringe depending on
3840 the current buffer's cursor type.
3841
3842 @defopt overflow-newline-into-fringe
3843 If this is non-@code{nil}, lines exactly as wide as the window (not
3844 counting the final newline character) are not continued. Instead,
3845 when point is at the end of the line, the cursor appears in the right
3846 fringe.
3847 @end defopt
3848
3849 @defvar fringe-cursor-alist
3850 This variable specifies the mapping from logical cursor type to the
3851 actual fringe bitmaps displayed in the right fringe. The value is an
3852 alist where each element has the form @code{(@var{cursor-type}
3853 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3854 display cursors of type @var{cursor-type}.
3855
3856 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3857 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3858 the same meanings as in the @code{cursor-type} frame parameter
3859 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3860 instead of @code{hollow} when the normal @code{hollow-rectangle}
3861 bitmap is too tall to fit on a specific display line.
3862
3863 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3864 be displayed for that logical cursor type.
3865 @iftex
3866 See the next subsection for details.
3867 @end iftex
3868 @ifnottex
3869 @xref{Fringe Bitmaps}.
3870 @end ifnottex
3871
3872 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3873 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3874 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3875 no bitmap defined for a cursor type, the corresponding value from the
3876 default value of @code{fringes-indicator-alist} is used.
3877 @end defvar
3878
3879 @node Fringe Bitmaps
3880 @subsection Fringe Bitmaps
3881 @cindex fringe bitmaps
3882 @cindex bitmaps, fringe
3883
3884 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3885 logical fringe indicators for truncated or continued lines, buffer
3886 boundaries, overlay arrows, etc. Each bitmap is represented by a
3887 symbol.
3888 @iftex
3889 These symbols are referred to by the variables
3890 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3891 described in the previous subsections.
3892 @end iftex
3893 @ifnottex
3894 These symbols are referred to by the variable
3895 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3896 (@pxref{Fringe Indicators}), and the variable
3897 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3898 (@pxref{Fringe Cursors}).
3899 @end ifnottex
3900
3901 Lisp programs can also directly display a bitmap in the left or
3902 right fringe, by using a @code{display} property for one of the
3903 characters appearing in the line (@pxref{Other Display Specs}). Such
3904 a display specification has the form
3905
3906 @example
3907 (@var{fringe} @var{bitmap} [@var{face}])
3908 @end example
3909
3910 @noindent
3911 @var{fringe} is either the symbol @code{left-fringe} or
3912 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3913 to display. The optional @var{face} names a face whose foreground
3914 color is used to display the bitmap; this face is automatically merged
3915 with the @code{fringe} face.
3916
3917 Here is a list of the standard fringe bitmaps defined in Emacs, and
3918 how they are currently used in Emacs (via
3919 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3920
3921 @table @asis
3922 @item @code{left-arrow}, @code{right-arrow}
3923 Used to indicate truncated lines.
3924
3925 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3926 Used to indicate continued lines.
3927
3928 @item @code{right-triangle}, @code{left-triangle}
3929 The former is used by overlay arrows. The latter is unused.
3930
3931 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3932 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3933 @itemx @code{top-right-angle}, @code{top-left-angle}
3934 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3935 Used to indicate buffer boundaries.
3936
3937 @item @code{filled-rectangle}, @code{hollow-rectangle}
3938 @itemx @code{filled-square}, @code{hollow-square}
3939 @itemx @code{vertical-bar}, @code{horizontal-bar}
3940 Used for different types of fringe cursors.
3941
3942 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3943 Not used by core Emacs features.
3944 @end table
3945
3946 @noindent
3947 The next subsection describes how to define your own fringe bitmaps.
3948
3949 @defun fringe-bitmaps-at-pos &optional pos window
3950 This function returns the fringe bitmaps of the display line
3951 containing position @var{pos} in window @var{window}. The return
3952 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3953 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3954 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3955 is non-@code{nil} if there is an overlay arrow in the left fringe.
3956
3957 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3958 If @var{window} is @code{nil}, that stands for the selected window.
3959 If @var{pos} is @code{nil}, that stands for the value of point in
3960 @var{window}.
3961 @end defun
3962
3963 @node Customizing Bitmaps
3964 @subsection Customizing Fringe Bitmaps
3965 @cindex fringe bitmaps, customizing
3966
3967 @defun define-fringe-bitmap bitmap bits &optional height width align
3968 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3969 or replaces an existing bitmap with that name.
3970
3971 The argument @var{bits} specifies the image to use. It should be
3972 either a string or a vector of integers, where each element (an
3973 integer) corresponds to one row of the bitmap. Each bit of an integer
3974 corresponds to one pixel of the bitmap, where the low bit corresponds
3975 to the rightmost pixel of the bitmap.
3976
3977 The height is normally the length of @var{bits}. However, you
3978 can specify a different height with non-@code{nil} @var{height}. The width
3979 is normally 8, but you can specify a different width with non-@code{nil}
3980 @var{width}. The width must be an integer between 1 and 16.
3981
3982 The argument @var{align} specifies the positioning of the bitmap
3983 relative to the range of rows where it is used; the default is to
3984 center the bitmap. The allowed values are @code{top}, @code{center},
3985 or @code{bottom}.
3986
3987 The @var{align} argument may also be a list @code{(@var{align}
3988 @var{periodic})} where @var{align} is interpreted as described above.
3989 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3990 @code{bits} should be repeated enough times to reach the specified
3991 height.
3992 @end defun
3993
3994 @defun destroy-fringe-bitmap bitmap
3995 This function destroy the fringe bitmap identified by @var{bitmap}.
3996 If @var{bitmap} identifies a standard fringe bitmap, it actually
3997 restores the standard definition of that bitmap, instead of
3998 eliminating it entirely.
3999 @end defun
4000
4001 @defun set-fringe-bitmap-face bitmap &optional face
4002 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
4003 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
4004 bitmap's face controls the color to draw it in.
4005
4006 @var{face} is merged with the @code{fringe} face, so normally
4007 @var{face} should specify only the foreground color.
4008 @end defun
4009
4010 @node Overlay Arrow
4011 @subsection The Overlay Arrow
4012 @c @cindex overlay arrow Duplicates variable names
4013
4014 The @dfn{overlay arrow} is useful for directing the user's attention
4015 to a particular line in a buffer. For example, in the modes used for
4016 interface to debuggers, the overlay arrow indicates the line of code
4017 about to be executed. This feature has nothing to do with
4018 @dfn{overlays} (@pxref{Overlays}).
4019
4020 @defvar overlay-arrow-string
4021 This variable holds the string to display to call attention to a
4022 particular line, or @code{nil} if the arrow feature is not in use.
4023 On a graphical display the contents of the string are ignored; instead a
4024 glyph is displayed in the fringe area to the left of the display area.
4025 @end defvar
4026
4027 @defvar overlay-arrow-position
4028 This variable holds a marker that indicates where to display the overlay
4029 arrow. It should point at the beginning of a line. On a non-graphical
4030 display the arrow text
4031 appears at the beginning of that line, overlaying any text that would
4032 otherwise appear. Since the arrow is usually short, and the line
4033 usually begins with indentation, normally nothing significant is
4034 overwritten.
4035
4036 The overlay-arrow string is displayed in any given buffer if the value
4037 of @code{overlay-arrow-position} in that buffer points into that
4038 buffer. Thus, it is possible to display multiple overlay arrow strings
4039 by creating buffer-local bindings of @code{overlay-arrow-position}.
4040 However, it is usually cleaner to use
4041 @code{overlay-arrow-variable-list} to achieve this result.
4042 @c !!! overlay-arrow-position: but the overlay string may remain in the display
4043 @c of some other buffer until an update is required. This should be fixed
4044 @c now. Is it?
4045 @end defvar
4046
4047 You can do a similar job by creating an overlay with a
4048 @code{before-string} property. @xref{Overlay Properties}.
4049
4050 You can define multiple overlay arrows via the variable
4051 @code{overlay-arrow-variable-list}.
4052
4053 @defvar overlay-arrow-variable-list
4054 This variable's value is a list of variables, each of which specifies
4055 the position of an overlay arrow. The variable
4056 @code{overlay-arrow-position} has its normal meaning because it is on
4057 this list.
4058 @end defvar
4059
4060 Each variable on this list can have properties
4061 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4062 specify an overlay arrow string (for text terminals) or fringe bitmap
4063 (for graphical terminals) to display at the corresponding overlay
4064 arrow position. If either property is not set, the default
4065 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4066 is used.
4067
4068
4069 @node Scroll Bars
4070 @section Scroll Bars
4071 @cindex scroll bars
4072
4073 Normally the frame parameter @code{vertical-scroll-bars} controls
4074 whether the windows in the frame have vertical scroll bars, and whether
4075 they are on the left or right. The frame parameter
4076 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4077 the default).
4078
4079 The frame parameter @code{horizontal-scroll-bars} controls whether
4080 the windows in the frame have horizontal scroll bars. The frame
4081 parameter @code{scroll-bar-height} specifies how high they are
4082 (@code{nil} meaning the default). @xref{Layout Parameters}.
4083
4084 @vindex horizontal-scroll-bars-available-p
4085 Horizontal scroll bars are not available on all platforms. The
4086 function @code{horizontal-scroll-bars-available-p} which takes no
4087 argument returns non-@code{nil} if they are available on your system.
4088
4089 The following three functions take as argument a live frame which
4090 defaults to the selected one.
4091
4092 @defun frame-current-scroll-bars &optional frame
4093 This function reports the scroll bar types for frame @var{frame}. The
4094 value is a cons cell @code{(@var{vertical-type} .@:
4095 @var{horizontal-type})}, where @var{vertical-type} is either
4096 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4097 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4098 (which means no horizontal scroll bar).
4099 @end defun
4100
4101 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4102 This function returns the width of vertical scroll bars of @var{frame}
4103 in pixels.
4104 @end defun
4105
4106 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4107 This function returns the height of horizontal scroll bars of
4108 @var{frame} in pixels.
4109 @end defun
4110
4111 You can override the frame specific settings for individual windows by
4112 using the following function:
4113
4114 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4115 This function sets the width and/or height and the types of scroll bars
4116 for window @var{window}.
4117
4118 @var{width} specifies the width of the vertical scroll bar in pixels
4119 (@code{nil} means use the width specified for the frame).
4120 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4121 if so, where. The possible values are @code{left}, @code{right},
4122 @code{t}, which means to use the frame's default, and @code{nil} for no
4123 vertical scroll bar.
4124
4125 @var{height} specifies the height of the horizontal scroll bar in pixels
4126 (@code{nil} means use the height specified for the frame).
4127 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4128 The possible values are @code{bottom}, @code{t}, which means to use the
4129 frame's default, and @code{nil} for no horizontal scroll bar.
4130
4131 If @var{window} is @code{nil}, the selected window is used.
4132 @end defun
4133
4134 The following four functions take as argument a live window which
4135 defaults to the selected one.
4136
4137 @defun window-scroll-bars &optional window
4138 This function returns a list of the form @code{(@var{width}
4139 @var{columns} @var{vertical-type} @var{height} @var{lines}
4140 @var{horizontal-type})}.
4141
4142 The value @var{width} is the value that was specified for the width of
4143 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4144 (possibly rounded) number of columns that the vertical scroll bar
4145 actually occupies.
4146
4147 The value @var{height} is the value that was specified for the height of
4148 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4149 (possibly rounded) number of lines that the horizontally scroll bar
4150 actually occupies.
4151 @end defun
4152
4153 @defun window-current-scroll-bars &optional window
4154 This function reports the scroll bar type for window @var{window}. The
4155 value is a cons cell @code{(@var{vertical-type} .@:
4156 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4157 the scroll bar type actually used, once frame defaults and
4158 @code{scroll-bar-mode} are taken into account.
4159 @end defun
4160
4161 @defun window-scroll-bar-width &optional window
4162 This function returns the width in pixels of @var{window}'s vertical
4163 scrollbar.
4164 @end defun
4165
4166 @defun window-scroll-bar-height &optional window
4167 This function returns the height in pixels of @var{window}'s horizontal
4168 scrollbar.
4169 @end defun
4170
4171 If you don't specify these values for a window with
4172 @code{set-window-scroll-bars}, the buffer-local variables
4173 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4174 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4175 displayed control the window's scroll bars. The function
4176 @code{set-window-buffer} examines these variables. If you change them
4177 in a buffer that is already visible in a window, you can make the window
4178 take note of the new values by calling @code{set-window-buffer}
4179 specifying the same buffer that is already displayed.
4180
4181 You can control the appearance of scroll bars for a particular buffer by
4182 setting the following variables which automatically become buffer-local
4183 when set.
4184
4185 @defvar vertical-scroll-bar
4186 This variable specifies the location of the vertical scroll bar. The
4187 possible values are @code{left}, @code{right}, @code{t}, which means to
4188 use the frame's default, and @code{nil} for no scroll bar.
4189 @end defvar
4190
4191 @defvar horizontal-scroll-bar
4192 This variable specifies the location of the horizontal scroll bar. The
4193 possible values are @code{bottom}, @code{t}, which means to use the
4194 frame's default, and @code{nil} for no scroll bar.
4195 @end defvar
4196
4197 @defvar scroll-bar-width
4198 This variable specifies the width of the buffer's vertical scroll bars,
4199 measured in pixels. A value of @code{nil} means to use the value
4200 specified by the frame.
4201 @end defvar
4202
4203 @defvar scroll-bar-height
4204 This variable specifies the height of the buffer's horizontal scroll
4205 bar, measured in pixels. A value of @code{nil} means to use the value
4206 specified by the frame.
4207 @end defvar
4208
4209 Finally you can toggle the display of scroll bars on all frames by
4210 customizing the variables @code{scroll-bar-mode} and
4211 @code{horizontal-scroll-bar-mode}.
4212
4213 @defopt scroll-bar-mode
4214 This variable controls whether and where to put vertical scroll bars in
4215 all frames. The possible values are @code{nil} for no scroll bars,
4216 @code{left} to put scroll bars on the left and @code{right} to put
4217 scroll bars on the right.
4218 @end defopt
4219
4220 @defopt horizontal-scroll-bar-mode
4221 This variable controls whether to display horizontal scroll bars on all
4222 frames.
4223 @end defopt
4224
4225
4226 @node Window Dividers
4227 @section Window Dividers
4228 @cindex window dividers
4229 @cindex right dividers
4230 @cindex bottom dividers
4231
4232 Window dividers are bars drawn between a frame's windows. A right
4233 divider is drawn between a window and any adjacent windows on the right.
4234 Its width (thickness) is specified by the frame parameter
4235 @code{right-divider-width}. A bottom divider is drawn between a
4236 window and adjacent windows on the bottom or the echo area. Its width
4237 is specified by the frame parameter @code{bottom-divider-width}. In
4238 either case, specifying a width of zero means to not draw such dividers.
4239 @xref{Layout Parameters}.
4240
4241 Technically, a right divider belongs to the window on its left,
4242 which means that its width contributes to the total width of that
4243 window. A bottom divider belongs to the window above it, which
4244 means that its width contributes to the total height of that window.
4245 @xref{Window Sizes}. When a window has both, a right and a bottom
4246 divider, the bottom divider prevails. This means that a bottom
4247 divider is drawn over the full total width of its window while the right
4248 divider ends above the bottom divider.
4249
4250 Dividers can be dragged with the mouse and are therefore useful for
4251 adjusting the sizes of adjacent windows with the mouse. They also serve
4252 to visually set apart adjacent windows when no scroll bars or mode lines
4253 are present. The following three faces allow to customize the
4254 appearance of dividers:
4255
4256 @table @code
4257 @item window-divider
4258 When a divider is less than three pixels wide, it is drawn solidly with
4259 the foreground of this face. For larger dividers this face is used for
4260 the inner part only, excluding the first and last pixel.
4261
4262 @item window-divider-first-pixel
4263 This is the face used for drawing the first pixel of a divider that is
4264 at least three pixels wide. To obtain a solid appearance, set this to
4265 the same value used for the @code{window-divider} face.
4266
4267 @item window-divider-last-pixel
4268 This is the face used for drawing the last pixel of a divider that is at
4269 least three pixels wide. To obtain a solid appearance, set this to the
4270 same value used for the @code{window-divider} face.
4271 @end table
4272
4273 You can get the sizes of the dividers of a specific window with the
4274 following two functions.
4275
4276 @defun window-right-divider-width &optional window
4277 Return the width (thickness) in pixels of @var{window}'s right divider.
4278 @var{window} must be a live window and defaults to the selected one.
4279 The return value is always zero for a rightmost window.
4280 @end defun
4281
4282 @defun window-bottom-divider-width &optional window
4283 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4284 @var{window} must be a live window and defaults to the selected one.
4285 The return value is zero for the minibuffer window or a bottommost
4286 window on a minibuffer-less frame.
4287 @end defun
4288
4289
4290 @node Display Property
4291 @section The @code{display} Property
4292 @cindex display specification
4293 @kindex display @r{(text property)}
4294
4295 The @code{display} text property (or overlay property) is used to
4296 insert images into text, and to control other aspects of how text
4297 displays. The value of the @code{display} property should be a
4298 display specification, or a list or vector containing several display
4299 specifications. Display specifications in the same @code{display}
4300 property value generally apply in parallel to the text they cover.
4301
4302 If several sources (overlays and/or a text property) specify values
4303 for the @code{display} property, only one of the values takes effect,
4304 following the rules of @code{get-char-property}. @xref{Examining
4305 Properties}.
4306
4307 The rest of this section describes several kinds of
4308 display specifications and what they mean.
4309
4310 @menu
4311 * Replacing Specs:: Display specs that replace the text.
4312 * Specified Space:: Displaying one space with a specified width.
4313 * Pixel Specification:: Specifying space width or height in pixels.
4314 * Other Display Specs:: Displaying an image; adjusting the height,
4315 spacing, and other properties of text.
4316 * Display Margins:: Displaying text or images to the side of the main text.
4317 @end menu
4318
4319 @node Replacing Specs
4320 @subsection Display Specs That Replace The Text
4321 @cindex replacing display specs
4322
4323 Some kinds of display specifications specify something to display
4324 instead of the text that has the property. These are called
4325 @dfn{replacing} display specifications. Emacs does not allow the user
4326 to interactively move point into the middle of buffer text that is
4327 replaced in this way.
4328
4329 If a list of display specifications includes more than one replacing
4330 display specification, the first overrides the rest. Replacing
4331 display specifications make most other display specifications
4332 irrelevant, since those don't apply to the replacement.
4333
4334 For replacing display specifications, @dfn{the text that has the
4335 property} means all the consecutive characters that have the same
4336 Lisp object as their @code{display} property; these characters are
4337 replaced as a single unit. If two characters have different Lisp
4338 objects as their @code{display} properties (i.e., objects which are
4339 not @code{eq}), they are handled separately.
4340
4341 Here is an example which illustrates this point. A string serves as
4342 a replacing display specification, which replaces the text that has
4343 the property with the specified string (@pxref{Other Display Specs}).
4344 Consider the following function:
4345
4346 @smallexample
4347 (defun foo ()
4348 (dotimes (i 5)
4349 (let ((string (concat "A"))
4350 (start (+ i i (point-min))))
4351 (put-text-property start (1+ start) 'display string)
4352 (put-text-property start (+ 2 start) 'display string))))
4353 @end smallexample
4354
4355 @noindent
4356 This function gives each of the first ten characters in the buffer a
4357 @code{display} property which is a string @code{"A"}, but they don't
4358 all get the same string object. The first two characters get the same
4359 string object, so they are replaced with one @samp{A}; the fact that
4360 the display property was assigned in two separate calls to
4361 @code{put-text-property} is irrelevant. Similarly, the next two
4362 characters get a second string (@code{concat} creates a new string
4363 object), so they are replaced with one @samp{A}; and so on. Thus, the
4364 ten characters appear as five A's.
4365
4366 @node Specified Space
4367 @subsection Specified Spaces
4368 @cindex spaces, specified height or width
4369 @cindex variable-width spaces
4370
4371 To display a space of specified width and/or height, use a display
4372 specification of the form @code{(space . @var{props})}, where
4373 @var{props} is a property list (a list of alternating properties and
4374 values). You can put this property on one or more consecutive
4375 characters; a space of the specified height and width is displayed in
4376 place of @emph{all} of those characters. These are the properties you
4377 can use in @var{props} to specify the weight of the space:
4378
4379 @table @code
4380 @item :width @var{width}
4381 If @var{width} is a number, it specifies
4382 that the space width should be @var{width} times the normal character
4383 width. @var{width} can also be a @dfn{pixel width} specification
4384 (@pxref{Pixel Specification}).
4385
4386 @item :relative-width @var{factor}
4387 Specifies that the width of the stretch should be computed from the
4388 first character in the group of consecutive characters that have the
4389 same @code{display} property. The space width is the width of that
4390 character, multiplied by @var{factor}.
4391
4392 @item :align-to @var{hpos}
4393 Specifies that the space should be wide enough to reach @var{hpos}.
4394 If @var{hpos} is a number, it is measured in units of the normal
4395 character width. @var{hpos} can also be a @dfn{pixel width}
4396 specification (@pxref{Pixel Specification}).
4397 @end table
4398
4399 You should use one and only one of the above properties. You can
4400 also specify the height of the space, with these properties:
4401
4402 @table @code
4403 @item :height @var{height}
4404 Specifies the height of the space.
4405 If @var{height} is a number, it specifies
4406 that the space height should be @var{height} times the normal character
4407 height. The @var{height} may also be a @dfn{pixel height} specification
4408 (@pxref{Pixel Specification}).
4409
4410 @item :relative-height @var{factor}
4411 Specifies the height of the space, multiplying the ordinary height
4412 of the text having this display specification by @var{factor}.
4413
4414 @item :ascent @var{ascent}
4415 If the value of @var{ascent} is a non-negative number no greater than
4416 100, it specifies that @var{ascent} percent of the height of the space
4417 should be considered as the ascent of the space---that is, the part
4418 above the baseline. The ascent may also be specified in pixel units
4419 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4420
4421 @end table
4422
4423 Don't use both @code{:height} and @code{:relative-height} together.
4424
4425 The @code{:width} and @code{:align-to} properties are supported on
4426 non-graphic terminals, but the other space properties in this section
4427 are not.
4428
4429 Note that space properties are treated as paragraph separators for
4430 the purposes of reordering bidirectional text for display.
4431 @xref{Bidirectional Display}, for the details.
4432
4433 @node Pixel Specification
4434 @subsection Pixel Specification for Spaces
4435 @cindex spaces, pixel specification
4436
4437 The value of the @code{:width}, @code{:align-to}, @code{:height},
4438 and @code{:ascent} properties can be a special kind of expression that
4439 is evaluated during redisplay. The result of the evaluation is used
4440 as an absolute number of pixels.
4441
4442 The following expressions are supported:
4443
4444 @smallexample
4445 @group
4446 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4447 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4448 @var{unit} ::= in | mm | cm | width | height
4449 @end group
4450 @group
4451 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4452 | scroll-bar | text
4453 @var{pos} ::= left | center | right
4454 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4455 @var{op} ::= + | -
4456 @end group
4457 @end smallexample
4458
4459 The form @var{num} specifies a fraction of the default frame font
4460 height or width. The form @code{(@var{num})} specifies an absolute
4461 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4462 buffer-local variable binding is used.
4463
4464 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4465 pixels per inch, millimeter, and centimeter, respectively. The
4466 @code{width} and @code{height} units correspond to the default width
4467 and height of the current face. An image specification @code{image}
4468 corresponds to the width or height of the image.
4469
4470 The elements @code{left-fringe}, @code{right-fringe},
4471 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4472 @code{text} specify to the width of the corresponding area of the
4473 window.
4474
4475 The @code{left}, @code{center}, and @code{right} positions can be
4476 used with @code{:align-to} to specify a position relative to the left
4477 edge, center, or right edge of the text area.
4478
4479 Any of the above window elements (except @code{text}) can also be
4480 used with @code{:align-to} to specify that the position is relative to
4481 the left edge of the given area. Once the base offset for a relative
4482 position has been set (by the first occurrence of one of these
4483 symbols), further occurrences of these symbols are interpreted as the
4484 width of the specified area. For example, to align to the center of
4485 the left-margin, use
4486
4487 @example
4488 :align-to (+ left-margin (0.5 . left-margin))
4489 @end example
4490
4491 If no specific base offset is set for alignment, it is always relative
4492 to the left edge of the text area. For example, @samp{:align-to 0} in a
4493 header-line aligns with the first text column in the text area.
4494
4495 A value of the form @code{(@var{num} . @var{expr})} stands for the
4496 product of the values of @var{num} and @var{expr}. For example,
4497 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4498 @var{image})} specifies half the width (or height) of the specified
4499 image.
4500
4501 The form @code{(+ @var{expr} ...)} adds up the value of the
4502 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4503 the value of the expressions.
4504
4505 @node Other Display Specs
4506 @subsection Other Display Specifications
4507
4508 Here are the other sorts of display specifications that you can use
4509 in the @code{display} text property.
4510
4511 @table @code
4512 @item @var{string}
4513 Display @var{string} instead of the text that has this property.
4514
4515 Recursive display specifications are not supported---@var{string}'s
4516 @code{display} properties, if any, are not used.
4517
4518 @item (image . @var{image-props})
4519 This kind of display specification is an image descriptor (@pxref{Images}).
4520 When used as a display specification, it means to display the image
4521 instead of the text that has the display specification.
4522
4523 @item (slice @var{x} @var{y} @var{width} @var{height})
4524 This specification together with @code{image} specifies a @dfn{slice}
4525 (a partial area) of the image to display. The elements @var{y} and
4526 @var{x} specify the top left corner of the slice, within the image;
4527 @var{width} and @var{height} specify the width and height of the
4528 slice. Integers are numbers of pixels. A floating-point number
4529 in the range 0.0--1.0 stands for that fraction of the width or height
4530 of the entire image.
4531
4532 @item ((margin nil) @var{string})
4533 A display specification of this form means to display @var{string}
4534 instead of the text that has the display specification, at the same
4535 position as that text. It is equivalent to using just @var{string},
4536 but it is done as a special case of marginal display (@pxref{Display
4537 Margins}).
4538
4539 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4540 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4541 This display specification on any character of a line of text causes
4542 the specified @var{bitmap} be displayed in the left or right fringes
4543 for that line, instead of the characters that have the display
4544 specification. The optional @var{face} specifies the colors to be
4545 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4546
4547 @item (space-width @var{factor})
4548 This display specification affects all the space characters within the
4549 text that has the specification. It displays all of these spaces
4550 @var{factor} times as wide as normal. The element @var{factor} should
4551 be an integer or float. Characters other than spaces are not affected
4552 at all; in particular, this has no effect on tab characters.
4553
4554 @item (height @var{height})
4555 This display specification makes the text taller or shorter.
4556 Here are the possibilities for @var{height}:
4557
4558 @table @asis
4559 @item @code{(+ @var{n})}
4560 @c FIXME: Add an index for "step"? --xfq
4561 This means to use a font that is @var{n} steps larger. A @dfn{step} is
4562 defined by the set of available fonts---specifically, those that match
4563 what was otherwise specified for this text, in all attributes except
4564 height. Each size for which a suitable font is available counts as
4565 another step. @var{n} should be an integer.
4566
4567 @item @code{(- @var{n})}
4568 This means to use a font that is @var{n} steps smaller.
4569
4570 @item a number, @var{factor}
4571 A number, @var{factor}, means to use a font that is @var{factor} times
4572 as tall as the default font.
4573
4574 @item a symbol, @var{function}
4575 A symbol is a function to compute the height. It is called with the
4576 current height as argument, and should return the new height to use.
4577
4578 @item anything else, @var{form}
4579 If the @var{height} value doesn't fit the previous possibilities, it is
4580 a form. Emacs evaluates it to get the new height, with the symbol
4581 @code{height} bound to the current specified font height.
4582 @end table
4583
4584 @item (raise @var{factor})
4585 This kind of display specification raises or lowers the text
4586 it applies to, relative to the baseline of the line.
4587
4588 @var{factor} must be a number, which is interpreted as a multiple of the
4589 height of the affected text. If it is positive, that means to display
4590 the characters raised. If it is negative, that means to display them
4591 lower down.
4592
4593 If the text also has a @code{height} display specification, that does
4594 not affect the amount of raising or lowering, which is based on the
4595 faces used for the text.
4596 @end table
4597
4598 @c We put all the '@code{(when ...)}' on one line to encourage
4599 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4600 @c was at eol; the info file ended up w/ two spaces rendered after it.
4601 You can make any display specification conditional. To do that,
4602 package it in another list of the form
4603 @code{(when @var{condition} . @var{spec})}.
4604 Then the specification @var{spec} applies only when
4605 @var{condition} evaluates to a non-@code{nil} value. During the
4606 evaluation, @code{object} is bound to the string or buffer having the
4607 conditional @code{display} property. @code{position} and
4608 @code{buffer-position} are bound to the position within @code{object}
4609 and the buffer position where the @code{display} property was found,
4610 respectively. Both positions can be different when @code{object} is a
4611 string.
4612
4613 @node Display Margins
4614 @subsection Displaying in the Margins
4615 @cindex display margins
4616 @cindex margins, display
4617
4618 A buffer can have blank areas called @dfn{display margins} on the
4619 left and on the right. Ordinary text never appears in these areas,
4620 but you can put things into the display margins using the
4621 @code{display} property. There is currently no way to make text or
4622 images in the margin mouse-sensitive.
4623
4624 The way to display something in the margins is to specify it in a
4625 margin display specification in the @code{display} property of some
4626 text. This is a replacing display specification, meaning that the
4627 text you put it on does not get displayed; the margin display appears,
4628 but that text does not.
4629
4630 A margin display specification looks like @code{((margin
4631 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4632 Here, @var{spec} is another display specification that says what to
4633 display in the margin. Typically it is a string of text to display,
4634 or an image descriptor.
4635
4636 To display something in the margin @emph{in association with}
4637 certain buffer text, without altering or preventing the display of
4638 that text, put a @code{before-string} property on the text and put the
4639 margin display specification on the contents of the before-string.
4640
4641 Before the display margins can display anything, you must give
4642 them a nonzero width. The usual way to do that is to set these
4643 variables:
4644
4645 @defvar left-margin-width
4646 This variable specifies the width of the left margin, in character
4647 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4648 A value of @code{nil} means no left marginal area.
4649 @end defvar
4650
4651 @defvar right-margin-width
4652 This variable specifies the width of the right margin, in character
4653 cell units. It is buffer-local in all buffers. A value of @code{nil}
4654 means no right marginal area.
4655 @end defvar
4656
4657 Setting these variables does not immediately affect the window. These
4658 variables are checked when a new buffer is displayed in the window.
4659 Thus, you can make changes take effect by calling
4660 @code{set-window-buffer}.
4661
4662 You can also set the margin widths immediately.
4663
4664 @defun set-window-margins window left &optional right
4665 This function specifies the margin widths for window @var{window}, in
4666 character cell units. The argument @var{left} controls the left
4667 margin, and @var{right} controls the right margin (default @code{0}).
4668 @end defun
4669
4670 @defun window-margins &optional window
4671 This function returns the width of the left and right margins of
4672 @var{window} as a cons cell of the form @w{@code{(@var{left}
4673 . @var{right})}}. If one of the two marginal areas does not exist,
4674 its width is returned as @code{nil}; if neither of the two margins exist,
4675 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4676 selected window is used.
4677 @end defun
4678
4679 @node Images
4680 @section Images
4681 @cindex images in buffers
4682
4683 To display an image in an Emacs buffer, you must first create an image
4684 descriptor, then use it as a display specifier in the @code{display}
4685 property of text that is displayed (@pxref{Display Property}).
4686
4687 Emacs is usually able to display images when it is run on a
4688 graphical terminal. Images cannot be displayed in a text terminal, on
4689 certain graphical terminals that lack the support for this, or if
4690 Emacs is compiled without image support. You can use the function
4691 @code{display-images-p} to determine if images can in principle be
4692 displayed (@pxref{Display Feature Testing}).
4693
4694 @menu
4695 * Image Formats:: Supported image formats.
4696 * Image Descriptors:: How to specify an image for use in @code{:display}.
4697 * XBM Images:: Special features for XBM format.
4698 * XPM Images:: Special features for XPM format.
4699 * PostScript Images:: Special features for PostScript format.
4700 * ImageMagick Images:: Special features available through ImageMagick.
4701 * Other Image Types:: Various other formats are supported.
4702 * Defining Images:: Convenient ways to define an image for later use.
4703 * Showing Images:: Convenient ways to display an image once it is defined.
4704 * Multi-Frame Images:: Some images contain more than one frame.
4705 * Image Cache:: Internal mechanisms of image display.
4706 @end menu
4707
4708 @node Image Formats
4709 @subsection Image Formats
4710 @cindex image formats
4711 @cindex image types
4712
4713 Emacs can display a number of different image formats. Some of
4714 these image formats are supported only if particular support libraries
4715 are installed. On some platforms, Emacs can load support libraries on
4716 demand; if so, the variable @code{dynamic-library-alist} can be used
4717 to modify the set of known names for these dynamic libraries.
4718 @xref{Dynamic Libraries}.
4719
4720 Supported image formats (and the required support libraries) include
4721 PBM and XBM (which do not depend on support libraries and are always
4722 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4723 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4724 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4725
4726 Each of these image formats is associated with an @dfn{image type
4727 symbol}. The symbols for the above formats are, respectively,
4728 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4729 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4730
4731 Furthermore, if you build Emacs with ImageMagick
4732 (@code{libMagickWand}) support, Emacs can display any image format
4733 that ImageMagick can. @xref{ImageMagick Images}. All images
4734 displayed via ImageMagick have type symbol @code{imagemagick}.
4735
4736 @defvar image-types
4737 This variable contains a list of type symbols for image formats which
4738 are potentially supported in the current configuration.
4739
4740 ``Potentially'' means that Emacs knows about the image types, not
4741 necessarily that they can be used (for example, they could depend on
4742 unavailable dynamic libraries). To know which image types are really
4743 available, use @code{image-type-available-p}.
4744 @end defvar
4745
4746 @defun image-type-available-p type
4747 This function returns non-@code{nil} if images of type @var{type} can
4748 be loaded and displayed. @var{type} must be an image type symbol.
4749
4750 For image types whose support libraries are statically linked, this
4751 function always returns @code{t}. For image types whose support
4752 libraries are dynamically loaded, it returns @code{t} if the library
4753 could be loaded and @code{nil} otherwise.
4754 @end defun
4755
4756 @node Image Descriptors
4757 @subsection Image Descriptors
4758 @cindex image descriptor
4759
4760 An @dfn{image descriptor} is a list which specifies the underlying
4761 data for an image, and how to display it. It is typically used as the
4762 value of a @code{display} overlay or text property (@pxref{Other
4763 Display Specs}); but @xref{Showing Images}, for convenient helper
4764 functions to insert images into buffers.
4765
4766 Each image descriptor has the form @code{(image . @var{props})},
4767 where @var{props} is a property list of alternating keyword symbols
4768 and values, including at least the pair @code{:type @var{type}} that
4769 specifies the image type.
4770
4771 The following is a list of properties that are meaningful for all
4772 image types (there are also properties which are meaningful only for
4773 certain image types, as documented in the following subsections):
4774
4775 @table @code
4776 @item :type @var{type}
4777 The image type.
4778 @ifnottex
4779 @xref{Image Formats}.
4780 @end ifnottex
4781 Every image descriptor must include this property.
4782
4783 @item :file @var{file}
4784 This says to load the image from file @var{file}. If @var{file} is
4785 not an absolute file name, it is expanded in @code{data-directory}.
4786
4787 @item :data @var{data}
4788 This specifies the raw image data. Each image descriptor must have
4789 either @code{:data} or @code{:file}, but not both.
4790
4791 For most image types, the value of a @code{:data} property should be a
4792 string containing the image data. Some image types do not support
4793 @code{:data}; for some others, @code{:data} alone is not enough, so
4794 you need to use other image properties along with @code{:data}. See
4795 the following subsections for details.
4796
4797 @item :margin @var{margin}
4798 This specifies how many pixels to add as an extra margin around the
4799 image. The value, @var{margin}, must be a non-negative number, or a
4800 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4801 @var{x} specifies how many pixels to add horizontally, and @var{y}
4802 specifies how many pixels to add vertically. If @code{:margin} is not
4803 specified, the default is zero.
4804
4805 @item :ascent @var{ascent}
4806 This specifies the amount of the image's height to use for its
4807 ascent---that is, the part above the baseline. The value,
4808 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4809 @code{center}.
4810
4811 If @var{ascent} is a number, that percentage of the image's height is
4812 used for its ascent.
4813
4814 If @var{ascent} is @code{center}, the image is vertically centered
4815 around a centerline which would be the vertical centerline of text drawn
4816 at the position of the image, in the manner specified by the text
4817 properties and overlays that apply to the image.
4818
4819 If this property is omitted, it defaults to 50.
4820
4821 @item :relief @var{relief}
4822 This adds a shadow rectangle around the image. The value,
4823 @var{relief}, specifies the width of the shadow lines, in pixels. If
4824 @var{relief} is negative, shadows are drawn so that the image appears
4825 as a pressed button; otherwise, it appears as an unpressed button.
4826
4827 @item :conversion @var{algorithm}
4828 This specifies a conversion algorithm that should be applied to the
4829 image before it is displayed; the value, @var{algorithm}, specifies
4830 which algorithm.
4831
4832 @table @code
4833 @item laplace
4834 @itemx emboss
4835 Specifies the Laplace edge detection algorithm, which blurs out small
4836 differences in color while highlighting larger differences. People
4837 sometimes consider this useful for displaying the image for a
4838 disabled button.
4839
4840 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4841 @cindex edge detection, images
4842 Specifies a general edge-detection algorithm. @var{matrix} must be
4843 either a nine-element list or a nine-element vector of numbers. A pixel
4844 at position @math{x/y} in the transformed image is computed from
4845 original pixels around that position. @var{matrix} specifies, for each
4846 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4847 will influence the transformed pixel; element @math{0} specifies the
4848 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4849 the pixel at @math{x/y-1} etc., as shown below:
4850 @iftex
4851 @tex
4852 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4853 x-1/y & x/y & x+1/y \cr
4854 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4855 @end tex
4856 @end iftex
4857 @ifnottex
4858 @display
4859 (x-1/y-1 x/y-1 x+1/y-1
4860 x-1/y x/y x+1/y
4861 x-1/y+1 x/y+1 x+1/y+1)
4862 @end display
4863 @end ifnottex
4864
4865 The resulting pixel is computed from the color intensity of the color
4866 resulting from summing up the RGB values of surrounding pixels,
4867 multiplied by the specified factors, and dividing that sum by the sum
4868 of the factors' absolute values.
4869
4870 Laplace edge-detection currently uses a matrix of
4871 @iftex
4872 @tex
4873 $$\pmatrix{1 & 0 & 0 \cr
4874 0& 0 & 0 \cr
4875 0 & 0 & -1 \cr}$$
4876 @end tex
4877 @end iftex
4878 @ifnottex
4879 @display
4880 (1 0 0
4881 0 0 0
4882 0 0 -1)
4883 @end display
4884 @end ifnottex
4885
4886 Emboss edge-detection uses a matrix of
4887 @iftex
4888 @tex
4889 $$\pmatrix{ 2 & -1 & 0 \cr
4890 -1 & 0 & 1 \cr
4891 0 & 1 & -2 \cr}$$
4892 @end tex
4893 @end iftex
4894 @ifnottex
4895 @display
4896 ( 2 -1 0
4897 -1 0 1
4898 0 1 -2)
4899 @end display
4900 @end ifnottex
4901
4902 @item disabled
4903 Specifies transforming the image so that it looks disabled.
4904 @end table
4905
4906 @item :mask @var{mask}
4907 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4908 a clipping mask for the image, so that the background of a frame is
4909 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4910 is @code{t}, determine the background color of the image by looking at
4911 the four corners of the image, assuming the most frequently occurring
4912 color from the corners is the background color of the image. Otherwise,
4913 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4914 specifying the color to assume for the background of the image.
4915
4916 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4917 one. Images in some formats include a mask which can be removed by
4918 specifying @code{:mask nil}.
4919
4920 @item :pointer @var{shape}
4921 This specifies the pointer shape when the mouse pointer is over this
4922 image. @xref{Pointer Shape}, for available pointer shapes.
4923
4924 @item :map @var{map}
4925 @cindex image maps
4926 This associates an image map of @dfn{hot spots} with this image.
4927
4928 An image map is an alist where each element has the format
4929 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4930 as either a rectangle, a circle, or a polygon.
4931
4932 A rectangle is a cons
4933 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4934 which specifies the pixel coordinates of the upper left and bottom right
4935 corners of the rectangle area.
4936
4937 A circle is a cons
4938 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4939 which specifies the center and the radius of the circle; @var{r} may
4940 be a float or integer.
4941
4942 A polygon is a cons
4943 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4944 where each pair in the vector describes one corner in the polygon.
4945
4946 When the mouse pointer lies on a hot-spot area of an image, the
4947 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4948 property, that defines a tool-tip for the hot-spot, and if it contains
4949 a @code{pointer} property, that defines the shape of the mouse cursor when
4950 it is on the hot-spot.
4951 @xref{Pointer Shape}, for available pointer shapes.
4952
4953 When you click the mouse when the mouse pointer is over a hot-spot, an
4954 event is composed by combining the @var{id} of the hot-spot with the
4955 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4956 @var{id} is @code{area4}.
4957 @end table
4958
4959 @defun image-mask-p spec &optional frame
4960 This function returns @code{t} if image @var{spec} has a mask bitmap.
4961 @var{frame} is the frame on which the image will be displayed.
4962 @var{frame} @code{nil} or omitted means to use the selected frame
4963 (@pxref{Input Focus}).
4964 @end defun
4965
4966 @node XBM Images
4967 @subsection XBM Images
4968 @cindex XBM
4969
4970 To use XBM format, specify @code{xbm} as the image type. This image
4971 format doesn't require an external library, so images of this type are
4972 always supported.
4973
4974 Additional image properties supported for the @code{xbm} image type are:
4975
4976 @table @code
4977 @item :foreground @var{foreground}
4978 The value, @var{foreground}, should be a string specifying the image
4979 foreground color, or @code{nil} for the default color. This color is
4980 used for each pixel in the XBM that is 1. The default is the frame's
4981 foreground color.
4982
4983 @item :background @var{background}
4984 The value, @var{background}, should be a string specifying the image
4985 background color, or @code{nil} for the default color. This color is
4986 used for each pixel in the XBM that is 0. The default is the frame's
4987 background color.
4988 @end table
4989
4990 If you specify an XBM image using data within Emacs instead of an
4991 external file, use the following three properties:
4992
4993 @table @code
4994 @item :data @var{data}
4995 The value, @var{data}, specifies the contents of the image.
4996 There are three formats you can use for @var{data}:
4997
4998 @itemize @bullet
4999 @item
5000 A vector of strings or bool-vectors, each specifying one line of the
5001 image. Do specify @code{:height} and @code{:width}.
5002
5003 @item
5004 A string containing the same byte sequence as an XBM file would contain.
5005 You must not specify @code{:height} and @code{:width} in this case,
5006 because omitting them is what indicates the data has the format of an
5007 XBM file. The file contents specify the height and width of the image.
5008
5009 @item
5010 A string or a bool-vector containing the bits of the image (plus perhaps
5011 some extra bits at the end that will not be used). It should contain at
5012 least @var{width} * @code{height} bits. In this case, you must specify
5013 @code{:height} and @code{:width}, both to indicate that the string
5014 contains just the bits rather than a whole XBM file, and to specify the
5015 size of the image.
5016 @end itemize
5017
5018 @item :width @var{width}
5019 The value, @var{width}, specifies the width of the image, in pixels.
5020
5021 @item :height @var{height}
5022 The value, @var{height}, specifies the height of the image, in pixels.
5023 @end table
5024
5025 @node XPM Images
5026 @subsection XPM Images
5027 @cindex XPM
5028
5029 To use XPM format, specify @code{xpm} as the image type. The
5030 additional image property @code{:color-symbols} is also meaningful with
5031 the @code{xpm} image type:
5032
5033 @table @code
5034 @item :color-symbols @var{symbols}
5035 The value, @var{symbols}, should be an alist whose elements have the
5036 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
5037 the name of a color as it appears in the image file, and @var{color}
5038 specifies the actual color to use for displaying that name.
5039 @end table
5040
5041 @node PostScript Images
5042 @subsection PostScript Images
5043 @cindex postscript images
5044
5045 To use PostScript for an image, specify image type @code{postscript}.
5046 This works only if you have Ghostscript installed. You must always use
5047 these three properties:
5048
5049 @table @code
5050 @item :pt-width @var{width}
5051 The value, @var{width}, specifies the width of the image measured in
5052 points (1/72 inch). @var{width} must be an integer.
5053
5054 @item :pt-height @var{height}
5055 The value, @var{height}, specifies the height of the image in points
5056 (1/72 inch). @var{height} must be an integer.
5057
5058 @item :bounding-box @var{box}
5059 The value, @var{box}, must be a list or vector of four integers, which
5060 specifying the bounding box of the PostScript image, analogous to the
5061 @samp{BoundingBox} comment found in PostScript files.
5062
5063 @example
5064 %%BoundingBox: 22 171 567 738
5065 @end example
5066 @end table
5067
5068 @node ImageMagick Images
5069 @subsection ImageMagick Images
5070 @cindex ImageMagick images
5071 @cindex images, support for more formats
5072
5073 If you build Emacs with ImageMagick support, you can use the
5074 ImageMagick library to load many image formats (@pxref{File
5075 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5076 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5077 the actual underlying image format.
5078
5079 @defun imagemagick-types
5080 This function returns a list of image file extensions supported by the
5081 current ImageMagick installation. Each list element is a symbol
5082 representing an internal ImageMagick name for an image type, such as
5083 @code{BMP} for @file{.bmp} images.
5084 @end defun
5085
5086 @defopt imagemagick-enabled-types
5087 The value of this variable is a list of ImageMagick image types which
5088 Emacs may attempt to render using ImageMagick. Each list element
5089 should be one of the symbols in the list returned by
5090 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5091 value of @code{t} enables ImageMagick for all possible image types.
5092 Regardless of the value of this variable,
5093 @code{imagemagick-types-inhibit} (see below) takes precedence.
5094 @end defopt
5095
5096 @defopt imagemagick-types-inhibit
5097 The value of this variable lists the ImageMagick image types which
5098 should never be rendered using ImageMagick, regardless of the value of
5099 @code{imagemagick-enabled-types}. A value of @code{t} disables
5100 ImageMagick entirely.
5101 @end defopt
5102
5103 @defvar image-format-suffixes
5104 This variable is an alist mapping image types to file name extensions.
5105 Emacs uses this in conjunction with the @code{:format} image property
5106 (see below) to give a hint to the ImageMagick library as to the type
5107 of an image. Each element has the form @code{(@var{type}
5108 @var{extension})}, where @var{type} is a symbol specifying an image
5109 content-type, and @var{extension} is a string that specifies the
5110 associated file name extension.
5111 @end defvar
5112
5113 Images loaded with ImageMagick support the following additional
5114 image descriptor properties:
5115
5116 @table @code
5117 @item :background @var{background}
5118 @var{background}, if non-@code{nil}, should be a string specifying a
5119 color, which is used as the image's background color if the image
5120 supports transparency. If the value is @code{nil}, it defaults to the
5121 frame's background color.
5122
5123 @item :width @var{width}, :height @var{height}
5124 The @code{:width} and @code{:height} keywords are used for scaling the
5125 image. If only one of them is specified, the other one will be
5126 calculated so as to preserve the aspect ratio. If both are specified,
5127 aspect ratio may not be preserved.
5128
5129 @item :max-width @var{max-width}, :max-height @var{max-height}
5130 The @code{:max-width} and @code{:max-height} keywords are used for
5131 scaling if the size of the image of the image exceeds these values.
5132 If @code{:width} is set it will have precedence over @code{max-width},
5133 and if @code{:height} is set it will have precedence over
5134 @code{max-height}, but you can otherwise mix these keywords as you
5135 wish. @code{:max-width} and @code{:max-height} will always preserve
5136 the aspect ratio.
5137
5138 @item :format @var{type}
5139 The value, @var{type}, should be a symbol specifying the type of the
5140 image data, as found in @code{image-format-suffixes}. This is used
5141 when the image does not have an associated file name, to provide a
5142 hint to ImageMagick to help it detect the image type.
5143
5144 @item :rotation @var{angle}
5145 Specifies a rotation angle in degrees.
5146
5147 @item :index @var{frame}
5148 @c Doesn't work: http://debbugs.gnu.org/7978
5149 @xref{Multi-Frame Images}.
5150 @end table
5151
5152 @node Other Image Types
5153 @subsection Other Image Types
5154 @cindex PBM
5155
5156 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5157 monochromatic images are supported. For mono PBM images, two additional
5158 image properties are supported.
5159
5160 @table @code
5161 @item :foreground @var{foreground}
5162 The value, @var{foreground}, should be a string specifying the image
5163 foreground color, or @code{nil} for the default color. This color is
5164 used for each pixel in the PBM that is 1. The default is the frame's
5165 foreground color.
5166
5167 @item :background @var{background}
5168 The value, @var{background}, should be a string specifying the image
5169 background color, or @code{nil} for the default color. This color is
5170 used for each pixel in the PBM that is 0. The default is the frame's
5171 background color.
5172 @end table
5173
5174 @noindent
5175 The remaining image types that Emacs can support are:
5176
5177 @table @asis
5178 @item GIF
5179 Image type @code{gif}.
5180 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5181
5182 @item JPEG
5183 Image type @code{jpeg}.
5184
5185 @item PNG
5186 Image type @code{png}.
5187
5188 @item SVG
5189 Image type @code{svg}.
5190
5191 @item TIFF
5192 Image type @code{tiff}.
5193 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5194 @end table
5195
5196 @node Defining Images
5197 @subsection Defining Images
5198 @cindex define image
5199
5200 The functions @code{create-image}, @code{defimage} and
5201 @code{find-image} provide convenient ways to create image descriptors.
5202
5203 @defun create-image file-or-data &optional type data-p &rest props
5204 This function creates and returns an image descriptor which uses the
5205 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5206 a string containing the image data; @var{data-p} should be @code{nil}
5207 for the former case, non-@code{nil} for the latter case.
5208
5209 The optional argument @var{type} is a symbol specifying the image type.
5210 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5211 determine the image type from the file's first few bytes, or else
5212 from the file's name.
5213
5214 The remaining arguments, @var{props}, specify additional image
5215 properties---for example,
5216
5217 @c ':heuristic-mask' is not documented?
5218 @example
5219 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5220 @end example
5221
5222 The function returns @code{nil} if images of this type are not
5223 supported. Otherwise it returns an image descriptor.
5224 @end defun
5225
5226 @defmac defimage symbol specs &optional doc
5227 This macro defines @var{symbol} as an image name. The arguments
5228 @var{specs} is a list which specifies how to display the image.
5229 The third argument, @var{doc}, is an optional documentation string.
5230
5231 Each argument in @var{specs} has the form of a property list, and each
5232 one should specify at least the @code{:type} property and either the
5233 @code{:file} or the @code{:data} property. The value of @code{:type}
5234 should be a symbol specifying the image type, the value of
5235 @code{:file} is the file to load the image from, and the value of
5236 @code{:data} is a string containing the actual image data. Here is an
5237 example:
5238
5239 @example
5240 (defimage test-image
5241 ((:type xpm :file "~/test1.xpm")
5242 (:type xbm :file "~/test1.xbm")))
5243 @end example
5244
5245 @code{defimage} tests each argument, one by one, to see if it is
5246 usable---that is, if the type is supported and the file exists. The
5247 first usable argument is used to make an image descriptor which is
5248 stored in @var{symbol}.
5249
5250 If none of the alternatives will work, then @var{symbol} is defined
5251 as @code{nil}.
5252 @end defmac
5253
5254 @defun find-image specs
5255 This function provides a convenient way to find an image satisfying one
5256 of a list of image specifications @var{specs}.
5257
5258 Each specification in @var{specs} is a property list with contents
5259 depending on image type. All specifications must at least contain the
5260 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5261 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5262 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5263 image from, and @var{data} is a string containing the actual image data.
5264 The first specification in the list whose @var{type} is supported, and
5265 @var{file} exists, is used to construct the image specification to be
5266 returned. If no specification is satisfied, @code{nil} is returned.
5267
5268 The image is looked for in @code{image-load-path}.
5269 @end defun
5270
5271 @defvar image-load-path
5272 This variable's value is a list of locations in which to search for
5273 image files. If an element is a string or a variable symbol whose
5274 value is a string, the string is taken to be the name of a directory
5275 to search. If an element is a variable symbol whose value is a list,
5276 that is taken to be a list of directory names to search.
5277
5278 The default is to search in the @file{images} subdirectory of the
5279 directory specified by @code{data-directory}, then the directory
5280 specified by @code{data-directory}, and finally in the directories in
5281 @code{load-path}. Subdirectories are not automatically included in
5282 the search, so if you put an image file in a subdirectory, you have to
5283 supply the subdirectory name explicitly. For example, to find the
5284 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5285 should specify the image as follows:
5286
5287 @example
5288 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5289 @end example
5290 @end defvar
5291
5292 @defun image-load-path-for-library library image &optional path no-error
5293 This function returns a suitable search path for images used by the
5294 Lisp package @var{library}.
5295
5296 The function searches for @var{image} first using @code{image-load-path},
5297 excluding @file{@code{data-directory}/images}, and then in
5298 @code{load-path}, followed by a path suitable for @var{library}, which
5299 includes @file{../../etc/images} and @file{../etc/images} relative to
5300 the library file itself, and finally in
5301 @file{@code{data-directory}/images}.
5302
5303 Then this function returns a list of directories which contains first
5304 the directory in which @var{image} was found, followed by the value of
5305 @code{load-path}. If @var{path} is given, it is used instead of
5306 @code{load-path}.
5307
5308 If @var{no-error} is non-@code{nil} and a suitable path can't be
5309 found, don't signal an error. Instead, return a list of directories as
5310 before, except that @code{nil} appears in place of the image directory.
5311
5312 Here is an example of using @code{image-load-path-for-library}:
5313
5314 @example
5315 (defvar image-load-path) ; shush compiler
5316 (let* ((load-path (image-load-path-for-library
5317 "mh-e" "mh-logo.xpm"))
5318 (image-load-path (cons (car load-path)
5319 image-load-path)))
5320 (mh-tool-bar-folder-buttons-init))
5321 @end example
5322 @end defun
5323
5324 @node Showing Images
5325 @subsection Showing Images
5326 @cindex show image
5327
5328 You can use an image descriptor by setting up the @code{display}
5329 property yourself, but it is easier to use the functions in this
5330 section.
5331
5332 @defun insert-image image &optional string area slice
5333 This function inserts @var{image} in the current buffer at point. The
5334 value @var{image} should be an image descriptor; it could be a value
5335 returned by @code{create-image}, or the value of a symbol defined with
5336 @code{defimage}. The argument @var{string} specifies the text to put
5337 in the buffer to hold the image. If it is omitted or @code{nil},
5338 @code{insert-image} uses @code{" "} by default.
5339
5340 The argument @var{area} specifies whether to put the image in a margin.
5341 If it is @code{left-margin}, the image appears in the left margin;
5342 @code{right-margin} specifies the right margin. If @var{area} is
5343 @code{nil} or omitted, the image is displayed at point within the
5344 buffer's text.
5345
5346 The argument @var{slice} specifies a slice of the image to insert. If
5347 @var{slice} is @code{nil} or omitted the whole image is inserted.
5348 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5349 @var{height})} which specifies the @var{x} and @var{y} positions and
5350 @var{width} and @var{height} of the image area to insert. Integer
5351 values are in units of pixels. A floating-point number in the range
5352 0.0--1.0 stands for that fraction of the width or height of the entire
5353 image.
5354
5355 Internally, this function inserts @var{string} in the buffer, and gives
5356 it a @code{display} property which specifies @var{image}. @xref{Display
5357 Property}.
5358 @end defun
5359
5360 @cindex slice, image
5361 @cindex image slice
5362 @defun insert-sliced-image image &optional string area rows cols
5363 This function inserts @var{image} in the current buffer at point, like
5364 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5365 equally sized slices.
5366
5367 Emacs displays each slice as a
5368 separate image, and allows more intuitive scrolling up/down, instead of
5369 jumping up/down the entire image when paging through a buffer that
5370 displays (large) images.
5371 @end defun
5372
5373 @defun put-image image pos &optional string area
5374 This function puts image @var{image} in front of @var{pos} in the
5375 current buffer. The argument @var{pos} should be an integer or a
5376 marker. It specifies the buffer position where the image should appear.
5377 The argument @var{string} specifies the text that should hold the image
5378 as an alternative to the default.
5379
5380 The argument @var{image} must be an image descriptor, perhaps returned
5381 by @code{create-image} or stored by @code{defimage}.
5382
5383 The argument @var{area} specifies whether to put the image in a margin.
5384 If it is @code{left-margin}, the image appears in the left margin;
5385 @code{right-margin} specifies the right margin. If @var{area} is
5386 @code{nil} or omitted, the image is displayed at point within the
5387 buffer's text.
5388
5389 Internally, this function creates an overlay, and gives it a
5390 @code{before-string} property containing text that has a @code{display}
5391 property whose value is the image. (Whew!)
5392 @end defun
5393
5394 @defun remove-images start end &optional buffer
5395 This function removes images in @var{buffer} between positions
5396 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5397 images are removed from the current buffer.
5398
5399 This removes only images that were put into @var{buffer} the way
5400 @code{put-image} does it, not images that were inserted with
5401 @code{insert-image} or in other ways.
5402 @end defun
5403
5404 @defun image-size spec &optional pixels frame
5405 @cindex size of image
5406 This function returns the size of an image as a pair
5407 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5408 specification. @var{pixels} non-@code{nil} means return sizes measured
5409 in pixels, otherwise return sizes measured in the default character size
5410 of @var{frame} (@pxref{Frame Font}). @var{frame} is the frame on which
5411 the image will be displayed. @var{frame} null or omitted means use the
5412 selected frame (@pxref{Input Focus}).
5413 @end defun
5414
5415 @defvar max-image-size
5416 This variable is used to define the maximum size of image that Emacs
5417 will load. Emacs will refuse to load (and display) any image that is
5418 larger than this limit.
5419
5420 If the value is an integer, it directly specifies the maximum
5421 image height and width, measured in pixels. If it is floating
5422 point, it specifies the maximum image height and width
5423 as a ratio to the frame height and width. If the value is
5424 non-numeric, there is no explicit limit on the size of images.
5425
5426 The purpose of this variable is to prevent unreasonably large images
5427 from accidentally being loaded into Emacs. It only takes effect the
5428 first time an image is loaded. Once an image is placed in the image
5429 cache, it can always be displayed, even if the value of
5430 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5431 @end defvar
5432
5433 @node Multi-Frame Images
5434 @subsection Multi-Frame Images
5435 @cindex multi-frame images
5436
5437 @cindex animation
5438 @cindex image animation
5439 @cindex image frames
5440 Some image files can contain more than one image. We say that there
5441 are multiple ``frames'' in the image. At present, Emacs supports
5442 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5443 DJVM@.
5444
5445 The frames can be used either to represent multiple pages (this is
5446 usually the case with multi-frame TIFF files, for example), or to
5447 create animation (usually the case with multi-frame GIF files).
5448
5449 A multi-frame image has a property @code{:index}, whose value is an
5450 integer (counting from 0) that specifies which frame is being displayed.
5451
5452 @defun image-multi-frame-p image
5453 This function returns non-@code{nil} if @var{image} contains more than
5454 one frame. The actual return value is a cons @code{(@var{nimages}
5455 . @var{delay})}, where @var{nimages} is the number of frames and
5456 @var{delay} is the delay in seconds between them, or @code{nil}
5457 if the image does not specify a delay. Images that are intended to be
5458 animated usually specify a frame delay, whereas ones that are intended
5459 to be treated as multiple pages do not.
5460 @end defun
5461
5462 @defun image-current-frame image
5463 This function returns the index of the current frame number for
5464 @var{image}, counting from 0.
5465 @end defun
5466
5467 @defun image-show-frame image n &optional nocheck
5468 This function switches @var{image} to frame number @var{n}. It
5469 replaces a frame number outside the valid range with that of the end
5470 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5471 does not contain a frame with the specified number, the image displays
5472 as a hollow box.
5473 @end defun
5474
5475 @defun image-animate image &optional index limit
5476 This function animates @var{image}. The optional integer @var{index}
5477 specifies the frame from which to start (default 0). The optional
5478 argument @var{limit} controls the length of the animation. If omitted
5479 or @code{nil}, the image animates once only; if @code{t} it loops
5480 forever; if a number animation stops after that many seconds.
5481 @end defun
5482
5483 @vindex image-minimum-frame-delay
5484 @vindex image-default-frame-delay
5485 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5486 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5487 If the image itself does not specify a delay, Emacs uses
5488 @code{image-default-frame-delay}.
5489
5490 @defun image-animate-timer image
5491 This function returns the timer responsible for animating @var{image},
5492 if there is one.
5493 @end defun
5494
5495
5496 @node Image Cache
5497 @subsection Image Cache
5498 @cindex image cache
5499
5500 Emacs caches images so that it can display them again more
5501 efficiently. When Emacs displays an image, it searches the image
5502 cache for an existing image specification @code{equal} to the desired
5503 specification. If a match is found, the image is displayed from the
5504 cache. Otherwise, Emacs loads the image normally.
5505
5506 @defun image-flush spec &optional frame
5507 This function removes the image with specification @var{spec} from the
5508 image cache of frame @var{frame}. Image specifications are compared
5509 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5510 selected frame. If @var{frame} is @code{t}, the image is flushed on
5511 all existing frames.
5512
5513 In Emacs's current implementation, each graphical terminal possesses an
5514 image cache, which is shared by all the frames on that terminal
5515 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5516 also refreshes it in all other frames on the same terminal.
5517 @end defun
5518
5519 One use for @code{image-flush} is to tell Emacs about a change in an
5520 image file. If an image specification contains a @code{:file}
5521 property, the image is cached based on the file's contents when the
5522 image is first displayed. Even if the file subsequently changes,
5523 Emacs continues displaying the old version of the image. Calling
5524 @code{image-flush} flushes the image from the cache, forcing Emacs to
5525 re-read the file the next time it needs to display that image.
5526
5527 Another use for @code{image-flush} is for memory conservation. If
5528 your Lisp program creates a large number of temporary images over a
5529 period much shorter than @code{image-cache-eviction-delay} (see
5530 below), you can opt to flush unused images yourself, instead of
5531 waiting for Emacs to do it automatically.
5532
5533 @defun clear-image-cache &optional filter
5534 This function clears an image cache, removing all the images stored in
5535 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5536 the selected frame. If @var{filter} is a frame, it clears the cache
5537 for that frame. If @var{filter} is @code{t}, all image caches are
5538 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5539 images associated with that file name are removed from all image
5540 caches.
5541 @end defun
5542
5543 If an image in the image cache has not been displayed for a specified
5544 period of time, Emacs removes it from the cache and frees the
5545 associated memory.
5546
5547 @defvar image-cache-eviction-delay
5548 This variable specifies the number of seconds an image can remain in
5549 the cache without being displayed. When an image is not displayed for
5550 this length of time, Emacs removes it from the image cache.
5551
5552 Under some circumstances, if the number of images in the cache grows
5553 too large, the actual eviction delay may be shorter than this.
5554
5555 If the value is @code{nil}, Emacs does not remove images from the cache
5556 except when you explicitly clear it. This mode can be useful for
5557 debugging.
5558 @end defvar
5559
5560 @node Buttons
5561 @section Buttons
5562 @cindex buttons in buffers
5563 @cindex clickable buttons in buffers
5564
5565 The Button package defines functions for inserting and manipulating
5566 @dfn{buttons} that can be activated with the mouse or via keyboard
5567 commands. These buttons are typically used for various kinds of
5568 hyperlinks.
5569
5570 A button is essentially a set of text or overlay properties,
5571 attached to a stretch of text in a buffer. These properties are
5572 called @dfn{button properties}. One of these properties, the
5573 @dfn{action property}, specifies a function which is called when the
5574 user invokes the button using the keyboard or the mouse. The action
5575 function may examine the button and use its other properties as
5576 desired.
5577
5578 In some ways, the Button package duplicates the functionality in the
5579 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5580 Library}. The advantage of the Button package is that it is faster,
5581 smaller, and simpler to program. From the point of view of the user,
5582 the interfaces produced by the two packages are very similar.
5583
5584 @menu
5585 * Button Properties:: Button properties with special meanings.
5586 * Button Types:: Defining common properties for classes of buttons.
5587 * Making Buttons:: Adding buttons to Emacs buffers.
5588 * Manipulating Buttons:: Getting and setting properties of buttons.
5589 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5590 @end menu
5591
5592 @node Button Properties
5593 @subsection Button Properties
5594 @cindex button properties
5595
5596 Each button has an associated list of properties defining its
5597 appearance and behavior, and other arbitrary properties may be used
5598 for application specific purposes. The following properties have
5599 special meaning to the Button package:
5600
5601 @table @code
5602 @item action
5603 @kindex action @r{(button property)}
5604 The function to call when the user invokes the button, which is passed
5605 the single argument @var{button}. By default this is @code{ignore},
5606 which does nothing.
5607
5608 @item mouse-action
5609 @kindex mouse-action @r{(button property)}
5610 This is similar to @code{action}, and when present, will be used
5611 instead of @code{action} for button invocations resulting from
5612 mouse-clicks (instead of the user hitting @key{RET}). If not
5613 present, mouse-clicks use @code{action} instead.
5614
5615 @item face
5616 @kindex face @r{(button property)}
5617 This is an Emacs face controlling how buttons of this type are
5618 displayed; by default this is the @code{button} face.
5619
5620 @item mouse-face
5621 @kindex mouse-face @r{(button property)}
5622 This is an additional face which controls appearance during
5623 mouse-overs (merged with the usual button face); by default this is
5624 the usual Emacs @code{highlight} face.
5625
5626 @item keymap
5627 @kindex keymap @r{(button property)}
5628 The button's keymap, defining bindings active within the button
5629 region. By default this is the usual button region keymap, stored
5630 in the variable @code{button-map}, which defines @key{RET} and
5631 @key{mouse-2} to invoke the button.
5632
5633 @item type
5634 @kindex type @r{(button property)}
5635 The button type. @xref{Button Types}.
5636
5637 @item help-echo
5638 @kindex help-index @r{(button property)}
5639 A string displayed by the Emacs tool-tip help system; by default,
5640 @code{"mouse-2, RET: Push this button"}.
5641
5642 @item follow-link
5643 @kindex follow-link @r{(button property)}
5644 The follow-link property, defining how a @key{Mouse-1} click behaves
5645 on this button, @xref{Clickable Text}.
5646
5647 @item button
5648 @kindex button @r{(button property)}
5649 All buttons have a non-@code{nil} @code{button} property, which may be useful
5650 in finding regions of text that comprise buttons (which is what the
5651 standard button functions do).
5652 @end table
5653
5654 There are other properties defined for the regions of text in a
5655 button, but these are not generally interesting for typical uses.
5656
5657 @node Button Types
5658 @subsection Button Types
5659 @cindex button types
5660
5661 Every button has a @dfn{button type}, which defines default values
5662 for the button's properties. Button types are arranged in a
5663 hierarchy, with specialized types inheriting from more general types,
5664 so that it's easy to define special-purpose types of buttons for
5665 specific tasks.
5666
5667 @defun define-button-type name &rest properties
5668 Define a button type called @var{name} (a symbol).
5669 The remaining arguments
5670 form a sequence of @var{property value} pairs, specifying default
5671 property values for buttons with this type (a button's type may be set
5672 by giving it a @code{type} property when creating the button, using
5673 the @code{:type} keyword argument).
5674
5675 In addition, the keyword argument @code{:supertype} may be used to
5676 specify a button-type from which @var{name} inherits its default
5677 property values. Note that this inheritance happens only when
5678 @var{name} is defined; subsequent changes to a supertype are not
5679 reflected in its subtypes.
5680 @end defun
5681
5682 Using @code{define-button-type} to define default properties for
5683 buttons is not necessary---buttons without any specified type use the
5684 built-in button-type @code{button}---but it is encouraged, since
5685 doing so usually makes the resulting code clearer and more efficient.
5686
5687 @node Making Buttons
5688 @subsection Making Buttons
5689 @cindex making buttons
5690
5691 Buttons are associated with a region of text, using an overlay or
5692 text properties to hold button-specific information, all of which are
5693 initialized from the button's type (which defaults to the built-in
5694 button type @code{button}). Like all Emacs text, the appearance of
5695 the button is governed by the @code{face} property; by default (via
5696 the @code{face} property inherited from the @code{button} button-type)
5697 this is a simple underline, like a typical web-page link.
5698
5699 For convenience, there are two sorts of button-creation functions,
5700 those that add button properties to an existing region of a buffer,
5701 called @code{make-...button}, and those that also insert the button
5702 text, called @code{insert-...button}.
5703
5704 The button-creation functions all take the @code{&rest} argument
5705 @var{properties}, which should be a sequence of @var{property value}
5706 pairs, specifying properties to add to the button; see @ref{Button
5707 Properties}. In addition, the keyword argument @code{:type} may be
5708 used to specify a button-type from which to inherit other properties;
5709 see @ref{Button Types}. Any properties not explicitly specified
5710 during creation will be inherited from the button's type (if the type
5711 defines such a property).
5712
5713 The following functions add a button using an overlay
5714 (@pxref{Overlays}) to hold the button properties:
5715
5716 @defun make-button beg end &rest properties
5717 This makes a button from @var{beg} to @var{end} in the
5718 current buffer, and returns it.
5719 @end defun
5720
5721 @defun insert-button label &rest properties
5722 This insert a button with the label @var{label} at point,
5723 and returns it.
5724 @end defun
5725
5726 The following functions are similar, but using text properties
5727 (@pxref{Text Properties}) to hold the button properties. Such buttons
5728 do not add markers to the buffer, so editing in the buffer does not
5729 slow down if there is an extremely large numbers of buttons. However,
5730 if there is an existing face text property on the text (e.g., a face
5731 assigned by Font Lock mode), the button face may not be visible. Both
5732 of these functions return the starting position of the new button.
5733
5734 @defun make-text-button beg end &rest properties
5735 This makes a button from @var{beg} to @var{end} in the current buffer,
5736 using text properties.
5737 @end defun
5738
5739 @defun insert-text-button label &rest properties
5740 This inserts a button with the label @var{label} at point, using text
5741 properties.
5742 @end defun
5743
5744 @node Manipulating Buttons
5745 @subsection Manipulating Buttons
5746 @cindex manipulating buttons
5747
5748 These are functions for getting and setting properties of buttons.
5749 Often these are used by a button's invocation function to determine
5750 what to do.
5751
5752 Where a @var{button} parameter is specified, it means an object
5753 referring to a specific button, either an overlay (for overlay
5754 buttons), or a buffer-position or marker (for text property buttons).
5755 Such an object is passed as the first argument to a button's
5756 invocation function when it is invoked.
5757
5758 @defun button-start button
5759 Return the position at which @var{button} starts.
5760 @end defun
5761
5762 @defun button-end button
5763 Return the position at which @var{button} ends.
5764 @end defun
5765
5766 @defun button-get button prop
5767 Get the property of button @var{button} named @var{prop}.
5768 @end defun
5769
5770 @defun button-put button prop val
5771 Set @var{button}'s @var{prop} property to @var{val}.
5772 @end defun
5773
5774 @defun button-activate button &optional use-mouse-action
5775 Call @var{button}'s @code{action} property (i.e., invoke the function
5776 that is the value of that property, passing it the single argument
5777 @var{button}). If @var{use-mouse-action} is non-@code{nil}, try to
5778 invoke the button's @code{mouse-action} property instead of
5779 @code{action}; if the button has no @code{mouse-action} property, use
5780 @code{action} as normal.
5781 @end defun
5782
5783 @defun button-label button
5784 Return @var{button}'s text label.
5785 @end defun
5786
5787 @defun button-type button
5788 Return @var{button}'s button-type.
5789 @end defun
5790
5791 @defun button-has-type-p button type
5792 Return @code{t} if @var{button} has button-type @var{type}, or one of
5793 @var{type}'s subtypes.
5794 @end defun
5795
5796 @defun button-at pos
5797 Return the button at position @var{pos} in the current buffer, or
5798 @code{nil}. If the button at @var{pos} is a text property button, the
5799 return value is a marker pointing to @var{pos}.
5800 @end defun
5801
5802 @defun button-type-put type prop val
5803 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5804 @end defun
5805
5806 @defun button-type-get type prop
5807 Get the property of button-type @var{type} named @var{prop}.
5808 @end defun
5809
5810 @defun button-type-subtype-p type supertype
5811 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5812 @end defun
5813
5814 @node Button Buffer Commands
5815 @subsection Button Buffer Commands
5816 @cindex button buffer commands
5817
5818 These are commands and functions for locating and operating on
5819 buttons in an Emacs buffer.
5820
5821 @code{push-button} is the command that a user uses to actually push
5822 a button, and is bound by default in the button itself to @key{RET}
5823 and to @key{mouse-2} using a local keymap in the button's overlay or
5824 text properties. Commands that are useful outside the buttons itself,
5825 such as @code{forward-button} and @code{backward-button} are
5826 additionally available in the keymap stored in
5827 @code{button-buffer-map}; a mode which uses buttons may want to use
5828 @code{button-buffer-map} as a parent keymap for its keymap.
5829
5830 If the button has a non-@code{nil} @code{follow-link} property, and
5831 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5832 will also activate the @code{push-button} command.
5833 @xref{Clickable Text}.
5834
5835 @deffn Command push-button &optional pos use-mouse-action
5836 Perform the action specified by a button at location @var{pos}.
5837 @var{pos} may be either a buffer position or a mouse-event. If
5838 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5839 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5840 @code{mouse-action} property instead of @code{action}; if the button
5841 has no @code{mouse-action} property, use @code{action} as normal.
5842 @var{pos} defaults to point, except when @code{push-button} is invoked
5843 interactively as the result of a mouse-event, in which case, the mouse
5844 event's position is used. If there's no button at @var{pos}, do
5845 nothing and return @code{nil}, otherwise return @code{t}.
5846 @end deffn
5847
5848 @deffn Command forward-button n &optional wrap display-message
5849 Move to the @var{n}th next button, or @var{n}th previous button if
5850 @var{n} is negative. If @var{n} is zero, move to the start of any
5851 button at point. If @var{wrap} is non-@code{nil}, moving past either
5852 end of the buffer continues from the other end. If
5853 @var{display-message} is non-@code{nil}, the button's help-echo string
5854 is displayed. Any button with a non-@code{nil} @code{skip} property
5855 is skipped over. Returns the button found.
5856 @end deffn
5857
5858 @deffn Command backward-button n &optional wrap display-message
5859 Move to the @var{n}th previous button, or @var{n}th next button if
5860 @var{n} is negative. If @var{n} is zero, move to the start of any
5861 button at point. If @var{wrap} is non-@code{nil}, moving past either
5862 end of the buffer continues from the other end. If
5863 @var{display-message} is non-@code{nil}, the button's help-echo string
5864 is displayed. Any button with a non-@code{nil} @code{skip} property
5865 is skipped over. Returns the button found.
5866 @end deffn
5867
5868 @defun next-button pos &optional count-current
5869 @defunx previous-button pos &optional count-current
5870 Return the next button after (for @code{next-button}) or before (for
5871 @code{previous-button}) position @var{pos} in the current buffer. If
5872 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5873 in the search, instead of starting at the next button.
5874 @end defun
5875
5876 @node Abstract Display
5877 @section Abstract Display
5878 @cindex ewoc
5879 @cindex display, abstract
5880 @cindex display, arbitrary objects
5881 @cindex model/view/controller
5882 @cindex view part, model/view/controller
5883
5884 The Ewoc package constructs buffer text that represents a structure
5885 of Lisp objects, and updates the text to follow changes in that
5886 structure. This is like the ``view'' component in the
5887 ``model--view--controller'' design paradigm. Ewoc means ``Emacs's
5888 Widget for Object Collections''.
5889
5890 An @dfn{ewoc} is a structure that organizes information required to
5891 construct buffer text that represents certain Lisp data. The buffer
5892 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5893 text; next, textual descriptions of a series of data elements (Lisp
5894 objects that you specify); and last, fixed @dfn{footer} text.
5895 Specifically, an ewoc contains information on:
5896
5897 @itemize @bullet
5898 @item
5899 The buffer which its text is generated in.
5900
5901 @item
5902 The text's start position in the buffer.
5903
5904 @item
5905 The header and footer strings.
5906
5907 @item
5908 @cindex node, ewoc
5909 @c or "@cindex node, abstract display"?
5910 A doubly-linked chain of @dfn{nodes}, each of which contains:
5911
5912 @itemize
5913 @item
5914 A @dfn{data element}, a single Lisp object.
5915
5916 @item
5917 Links to the preceding and following nodes in the chain.
5918 @end itemize
5919
5920 @item
5921 A @dfn{pretty-printer} function which is responsible for
5922 inserting the textual representation of a data
5923 element value into the current buffer.
5924 @end itemize
5925
5926 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5927 the resulting ewoc structure to other functions in the Ewoc package to
5928 build nodes within it, and display it in the buffer. Once it is
5929 displayed in the buffer, other functions determine the correspondence
5930 between buffer positions and nodes, move point from one node's textual
5931 representation to another, and so forth. @xref{Abstract Display
5932 Functions}.
5933
5934 @cindex encapsulation, ewoc
5935 @c or "@cindex encapsulation, abstract display"?
5936 A node @dfn{encapsulates} a data element much the way a variable
5937 holds a value. Normally, encapsulation occurs as a part of adding a
5938 node to the ewoc. You can retrieve the data element value and place a
5939 new value in its place, like so:
5940
5941 @lisp
5942 (ewoc-data @var{node})
5943 @result{} value
5944
5945 (ewoc-set-data @var{node} @var{new-value})
5946 @result{} @var{new-value}
5947 @end lisp
5948
5949 @noindent
5950 You can also use, as the data element value, a Lisp object (list or
5951 vector) that is a container for the real value, or an index into
5952 some other structure. The example (@pxref{Abstract Display Example})
5953 uses the latter approach.
5954
5955 When the data changes, you will want to update the text in the
5956 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5957 just specific nodes using @code{ewoc-invalidate}, or all nodes
5958 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5959 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5960 and add new nodes in their place. Deleting a node from an ewoc deletes
5961 its associated textual description from buffer, as well.
5962
5963 @menu
5964 * Abstract Display Functions:: Functions in the Ewoc package.
5965 * Abstract Display Example:: Example of using Ewoc.
5966 @end menu
5967
5968 @node Abstract Display Functions
5969 @subsection Abstract Display Functions
5970
5971 In this subsection, @var{ewoc} and @var{node} stand for the
5972 structures described above (@pxref{Abstract Display}), while
5973 @var{data} stands for an arbitrary Lisp object used as a data element.
5974
5975 @defun ewoc-create pretty-printer &optional header footer nosep
5976 This constructs and returns a new ewoc, with no nodes (and thus no data
5977 elements). @var{pretty-printer} should be a function that takes one
5978 argument, a data element of the sort you plan to use in this ewoc, and
5979 inserts its textual description at point using @code{insert} (and never
5980 @code{insert-before-markers}, because that would interfere with the
5981 Ewoc package's internal mechanisms).
5982
5983 Normally, a newline is automatically inserted after the header,
5984 the footer and every node's textual description. If @var{nosep}
5985 is non-@code{nil}, no newline is inserted. This may be useful for
5986 displaying an entire ewoc on a single line, for example, or for
5987 making nodes invisible by arranging for @var{pretty-printer}
5988 to do nothing for those nodes.
5989
5990 An ewoc maintains its text in the buffer that is current when
5991 you create it, so switch to the intended buffer before calling
5992 @code{ewoc-create}.
5993 @end defun
5994
5995 @defun ewoc-buffer ewoc
5996 This returns the buffer where @var{ewoc} maintains its text.
5997 @end defun
5998
5999 @defun ewoc-get-hf ewoc
6000 This returns a cons cell @code{(@var{header} . @var{footer})}
6001 made from @var{ewoc}'s header and footer.
6002 @end defun
6003
6004 @defun ewoc-set-hf ewoc header footer
6005 This sets the header and footer of @var{ewoc} to the strings
6006 @var{header} and @var{footer}, respectively.
6007 @end defun
6008
6009 @defun ewoc-enter-first ewoc data
6010 @defunx ewoc-enter-last ewoc data
6011 These add a new node encapsulating @var{data}, putting it, respectively,
6012 at the beginning or end of @var{ewoc}'s chain of nodes.
6013 @end defun
6014
6015 @defun ewoc-enter-before ewoc node data
6016 @defunx ewoc-enter-after ewoc node data
6017 These add a new node encapsulating @var{data}, adding it to
6018 @var{ewoc} before or after @var{node}, respectively.
6019 @end defun
6020
6021 @defun ewoc-prev ewoc node
6022 @defunx ewoc-next ewoc node
6023 These return, respectively, the previous node and the next node of @var{node}
6024 in @var{ewoc}.
6025 @end defun
6026
6027 @defun ewoc-nth ewoc n
6028 This returns the node in @var{ewoc} found at zero-based index @var{n}.
6029 A negative @var{n} means count from the end. @code{ewoc-nth} returns
6030 @code{nil} if @var{n} is out of range.
6031 @end defun
6032
6033 @defun ewoc-data node
6034 This extracts the data encapsulated by @var{node} and returns it.
6035 @end defun
6036
6037 @defun ewoc-set-data node data
6038 This sets the data encapsulated by @var{node} to @var{data}.
6039 @end defun
6040
6041 @defun ewoc-locate ewoc &optional pos guess
6042 This determines the node in @var{ewoc} which contains point (or
6043 @var{pos} if specified), and returns that node. If @var{ewoc} has no
6044 nodes, it returns @code{nil}. If @var{pos} is before the first node,
6045 it returns the first node; if @var{pos} is after the last node, it returns
6046 the last node. The optional third arg @var{guess}
6047 should be a node that is likely to be near @var{pos}; this doesn't
6048 alter the result, but makes the function run faster.
6049 @end defun
6050
6051 @defun ewoc-location node
6052 This returns the start position of @var{node}.
6053 @end defun
6054
6055 @defun ewoc-goto-prev ewoc arg
6056 @defunx ewoc-goto-next ewoc arg
6057 These move point to the previous or next, respectively, @var{arg}th node
6058 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6059 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6060 moves past the last node, returning @code{nil}. Excepting this special
6061 case, these functions return the node moved to.
6062 @end defun
6063
6064 @defun ewoc-goto-node ewoc node
6065 This moves point to the start of @var{node} in @var{ewoc}.
6066 @end defun
6067
6068 @defun ewoc-refresh ewoc
6069 This function regenerates the text of @var{ewoc}. It works by
6070 deleting the text between the header and the footer, i.e., all the
6071 data elements' representations, and then calling the pretty-printer
6072 function for each node, one by one, in order.
6073 @end defun
6074
6075 @defun ewoc-invalidate ewoc &rest nodes
6076 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6077 @var{ewoc} are updated instead of the entire set.
6078 @end defun
6079
6080 @defun ewoc-delete ewoc &rest nodes
6081 This deletes each node in @var{nodes} from @var{ewoc}.
6082 @end defun
6083
6084 @defun ewoc-filter ewoc predicate &rest args
6085 This calls @var{predicate} for each data element in @var{ewoc} and
6086 deletes those nodes for which @var{predicate} returns @code{nil}.
6087 Any @var{args} are passed to @var{predicate}.
6088 @end defun
6089
6090 @defun ewoc-collect ewoc predicate &rest args
6091 This calls @var{predicate} for each data element in @var{ewoc}
6092 and returns a list of those elements for which @var{predicate}
6093 returns non-@code{nil}. The elements in the list are ordered
6094 as in the buffer. Any @var{args} are passed to @var{predicate}.
6095 @end defun
6096
6097 @defun ewoc-map map-function ewoc &rest args
6098 This calls @var{map-function} for each data element in @var{ewoc} and
6099 updates those nodes for which @var{map-function} returns non-@code{nil}.
6100 Any @var{args} are passed to @var{map-function}.
6101 @end defun
6102
6103 @node Abstract Display Example
6104 @subsection Abstract Display Example
6105
6106 Here is a simple example using functions of the ewoc package to
6107 implement a @dfn{color components} display, an area in a buffer that
6108 represents a vector of three integers (itself representing a 24-bit RGB
6109 value) in various ways.
6110
6111 @example
6112 (setq colorcomp-ewoc nil
6113 colorcomp-data nil
6114 colorcomp-mode-map nil
6115 colorcomp-labels ["Red" "Green" "Blue"])
6116
6117 (defun colorcomp-pp (data)
6118 (if data
6119 (let ((comp (aref colorcomp-data data)))
6120 (insert (aref colorcomp-labels data) "\t: #x"
6121 (format "%02X" comp) " "
6122 (make-string (ash comp -2) ?#) "\n"))
6123 (let ((cstr (format "#%02X%02X%02X"
6124 (aref colorcomp-data 0)
6125 (aref colorcomp-data 1)
6126 (aref colorcomp-data 2)))
6127 (samp " (sample text) "))
6128 (insert "Color\t: "
6129 (propertize samp 'face
6130 `(foreground-color . ,cstr))
6131 (propertize samp 'face
6132 `(background-color . ,cstr))
6133 "\n"))))
6134
6135 (defun colorcomp (color)
6136 "Allow fiddling with COLOR in a new buffer.
6137 The buffer is in Color Components mode."
6138 (interactive "sColor (name or #RGB or #RRGGBB): ")
6139 (when (string= "" color)
6140 (setq color "green"))
6141 (unless (color-values color)
6142 (error "No such color: %S" color))
6143 (switch-to-buffer
6144 (generate-new-buffer (format "originally: %s" color)))
6145 (kill-all-local-variables)
6146 (setq major-mode 'colorcomp-mode
6147 mode-name "Color Components")
6148 (use-local-map colorcomp-mode-map)
6149 (erase-buffer)
6150 (buffer-disable-undo)
6151 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6152 (color-values color))))
6153 (ewoc (ewoc-create 'colorcomp-pp
6154 "\nColor Components\n\n"
6155 (substitute-command-keys
6156 "\n\\@{colorcomp-mode-map@}"))))
6157 (set (make-local-variable 'colorcomp-data) data)
6158 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6159 (ewoc-enter-last ewoc 0)
6160 (ewoc-enter-last ewoc 1)
6161 (ewoc-enter-last ewoc 2)
6162 (ewoc-enter-last ewoc nil)))
6163 @end example
6164
6165 @cindex controller part, model/view/controller
6166 This example can be extended to be a color selection widget (in
6167 other words, the ``controller'' part of the ``model--view--controller''
6168 design paradigm) by defining commands to modify @code{colorcomp-data}
6169 and to finish the selection process, and a keymap to tie it all
6170 together conveniently.
6171
6172 @smallexample
6173 (defun colorcomp-mod (index limit delta)
6174 (let ((cur (aref colorcomp-data index)))
6175 (unless (= limit cur)
6176 (aset colorcomp-data index (+ cur delta)))
6177 (ewoc-invalidate
6178 colorcomp-ewoc
6179 (ewoc-nth colorcomp-ewoc index)
6180 (ewoc-nth colorcomp-ewoc -1))))
6181
6182 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6183 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6184 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6185 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6186 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6187 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6188
6189 (defun colorcomp-copy-as-kill-and-exit ()
6190 "Copy the color components into the kill ring and kill the buffer.
6191 The string is formatted #RRGGBB (hash followed by six hex digits)."
6192 (interactive)
6193 (kill-new (format "#%02X%02X%02X"
6194 (aref colorcomp-data 0)
6195 (aref colorcomp-data 1)
6196 (aref colorcomp-data 2)))
6197 (kill-buffer nil))
6198
6199 (setq colorcomp-mode-map
6200 (let ((m (make-sparse-keymap)))
6201 (suppress-keymap m)
6202 (define-key m "i" 'colorcomp-R-less)
6203 (define-key m "o" 'colorcomp-R-more)
6204 (define-key m "k" 'colorcomp-G-less)
6205 (define-key m "l" 'colorcomp-G-more)
6206 (define-key m "," 'colorcomp-B-less)
6207 (define-key m "." 'colorcomp-B-more)
6208 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6209 m))
6210 @end smallexample
6211
6212 Note that we never modify the data in each node, which is fixed when the
6213 ewoc is created to be either @code{nil} or an index into the vector
6214 @code{colorcomp-data}, the actual color components.
6215
6216 @node Blinking
6217 @section Blinking Parentheses
6218 @cindex parenthesis matching
6219 @cindex blinking parentheses
6220 @cindex balancing parentheses
6221
6222 This section describes the mechanism by which Emacs shows a matching
6223 open parenthesis when the user inserts a close parenthesis.
6224
6225 @defvar blink-paren-function
6226 The value of this variable should be a function (of no arguments) to
6227 be called whenever a character with close parenthesis syntax is inserted.
6228 The value of @code{blink-paren-function} may be @code{nil}, in which
6229 case nothing is done.
6230 @end defvar
6231
6232 @defopt blink-matching-paren
6233 If this variable is @code{nil}, then @code{blink-matching-open} does
6234 nothing.
6235 @end defopt
6236
6237 @defopt blink-matching-paren-distance
6238 This variable specifies the maximum distance to scan for a matching
6239 parenthesis before giving up.
6240 @end defopt
6241
6242 @defopt blink-matching-delay
6243 This variable specifies the number of seconds to keep indicating the
6244 matching parenthesis. A fraction of a second often gives good
6245 results, but the default is 1, which works on all systems.
6246 @end defopt
6247
6248 @deffn Command blink-matching-open
6249 This function is the default value of @code{blink-paren-function}. It
6250 assumes that point follows a character with close parenthesis syntax
6251 and applies the appropriate effect momentarily to the matching opening
6252 character. If that character is not already on the screen, it
6253 displays the character's context in the echo area. To avoid long
6254 delays, this function does not search farther than
6255 @code{blink-matching-paren-distance} characters.
6256
6257 Here is an example of calling this function explicitly.
6258
6259 @smallexample
6260 @group
6261 (defun interactive-blink-matching-open ()
6262 "Indicate momentarily the start of parenthesized sexp before point."
6263 (interactive)
6264 @end group
6265 @group
6266 (let ((blink-matching-paren-distance
6267 (buffer-size))
6268 (blink-matching-paren t))
6269 (blink-matching-open)))
6270 @end group
6271 @end smallexample
6272 @end deffn
6273
6274 @node Character Display
6275 @section Character Display
6276
6277 This section describes how characters are actually displayed by
6278 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6279 graphical symbol which occupies one character position on the screen),
6280 whose appearance corresponds to the character itself. For example,
6281 the character @samp{a} (character code 97) is displayed as @samp{a}.
6282 Some characters, however, are displayed specially. For example, the
6283 formfeed character (character code 12) is usually displayed as a
6284 sequence of two glyphs, @samp{^L}, while the newline character
6285 (character code 10) starts a new screen line.
6286
6287 You can modify how each character is displayed by defining a
6288 @dfn{display table}, which maps each character code into a sequence of
6289 glyphs. @xref{Display Tables}.
6290
6291 @menu
6292 * Usual Display:: The usual conventions for displaying characters.
6293 * Display Tables:: What a display table consists of.
6294 * Active Display Table:: How Emacs selects a display table to use.
6295 * Glyphs:: How to define a glyph, and what glyphs mean.
6296 * Glyphless Chars:: How glyphless characters are drawn.
6297 @end menu
6298
6299 @node Usual Display
6300 @subsection Usual Display Conventions
6301
6302 Here are the conventions for displaying each character code (in the
6303 absence of a display table, which can override these
6304 @iftex
6305 conventions).
6306 @end iftex
6307 @ifnottex
6308 conventions; @pxref{Display Tables}).
6309 @end ifnottex
6310
6311 @cindex printable ASCII characters
6312 @itemize @bullet
6313 @item
6314 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6315 through 126 (consisting of numerals, English letters, and symbols like
6316 @samp{#}) are displayed literally.
6317
6318 @item
6319 The tab character (character code 9) displays as whitespace stretching
6320 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6321 Emacs Manual}. The variable @code{tab-width} controls the number of
6322 spaces per tab stop (see below).
6323
6324 @item
6325 The newline character (character code 10) has a special effect: it
6326 ends the preceding line and starts a new line.
6327
6328 @cindex ASCII control characters
6329 @item
6330 The non-printable @dfn{@acronym{ASCII} control characters}---character
6331 codes 0 through 31, as well as the @key{DEL} character (character code
6332 127)---display in one of two ways according to the variable
6333 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6334 these characters are displayed as sequences of two glyphs, where the
6335 first glyph is @samp{^} (a display table can specify a glyph to use
6336 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6337 @samp{^?}.
6338
6339 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6340 octal escapes (see below).
6341
6342 This rule also applies to carriage return (character code 13), if that
6343 character appears in the buffer. But carriage returns usually do not
6344 appear in buffer text; they are eliminated as part of end-of-line
6345 conversion (@pxref{Coding System Basics}).
6346
6347 @cindex octal escapes
6348 @item
6349 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6350 through 255 (@pxref{Text Representations}). These characters display
6351 as @dfn{octal escapes}: sequences of four glyphs, where the first
6352 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6353 digit characters representing the character code in octal. (A display
6354 table can specify a glyph to use instead of @samp{\}.)
6355
6356 @item
6357 Each non-@acronym{ASCII} character with code above 255 is displayed
6358 literally, if the terminal supports it. If the terminal does not
6359 support it, the character is said to be @dfn{glyphless}, and it is
6360 usually displayed using a placeholder glyph. For example, if a
6361 graphical terminal has no font for a character, Emacs usually displays
6362 a box containing the character code in hexadecimal. @xref{Glyphless
6363 Chars}.
6364 @end itemize
6365
6366 The above display conventions apply even when there is a display
6367 table, for any character whose entry in the active display table is
6368 @code{nil}. Thus, when you set up a display table, you need only
6369 specify the characters for which you want special behavior.
6370
6371 The following variables affect how certain characters are displayed
6372 on the screen. Since they change the number of columns the characters
6373 occupy, they also affect the indentation functions. They also affect
6374 how the mode line is displayed; if you want to force redisplay of the
6375 mode line using the new values, call the function
6376 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6377
6378 @defopt ctl-arrow
6379 @cindex control characters in display
6380 This buffer-local variable controls how control characters are
6381 displayed. If it is non-@code{nil}, they are displayed as a caret
6382 followed by the character: @samp{^A}. If it is @code{nil}, they are
6383 displayed as octal escapes: a backslash followed by three octal
6384 digits, as in @samp{\001}.
6385 @end defopt
6386
6387 @defopt tab-width
6388 The value of this buffer-local variable is the spacing between tab
6389 stops used for displaying tab characters in Emacs buffers. The value
6390 is in units of columns, and the default is 8. Note that this feature
6391 is completely independent of the user-settable tab stops used by the
6392 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6393 @end defopt
6394
6395 @node Display Tables
6396 @subsection Display Tables
6397
6398 @cindex display table
6399 A display table is a special-purpose char-table
6400 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6401 is used to override the usual character display conventions. This
6402 section describes how to make, inspect, and assign elements to a
6403 display table object.
6404
6405 @defun make-display-table
6406 This creates and returns a display table. The table initially has
6407 @code{nil} in all elements.
6408 @end defun
6409
6410 The ordinary elements of the display table are indexed by character
6411 codes; the element at index @var{c} says how to display the character
6412 code @var{c}. The value should be @code{nil} (which means to display
6413 the character @var{c} according to the usual display conventions;
6414 @pxref{Usual Display}), or a vector of glyph codes (which means to
6415 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6416
6417 @strong{Warning:} if you use the display table to change the display
6418 of newline characters, the whole buffer will be displayed as one long
6419 line.
6420
6421 The display table also has six @dfn{extra slots} which serve special
6422 purposes. Here is a table of their meanings; @code{nil} in any slot
6423 means to use the default for that slot, as stated below.
6424
6425 @table @asis
6426 @item 0
6427 The glyph for the end of a truncated screen line (the default for this
6428 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6429 arrows in the fringes to indicate truncation, so the display table has
6430 no effect.
6431
6432 @item 1
6433 The glyph for the end of a continued line (the default is @samp{\}).
6434 On graphical terminals, Emacs uses curved arrows in the fringes to
6435 indicate continuation, so the display table has no effect.
6436
6437 @item 2
6438 The glyph for indicating a character displayed as an octal character
6439 code (the default is @samp{\}).
6440
6441 @item 3
6442 The glyph for indicating a control character (the default is @samp{^}).
6443
6444 @item 4
6445 A vector of glyphs for indicating the presence of invisible lines (the
6446 default is @samp{...}). @xref{Selective Display}.
6447
6448 @item 5
6449 The glyph used to draw the border between side-by-side windows (the
6450 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6451 when there are no scroll bars; if scroll bars are supported and in use,
6452 a scroll bar separates the two windows.
6453 @end table
6454
6455 For example, here is how to construct a display table that mimics
6456 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6457 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6458
6459 @example
6460 (setq disptab (make-display-table))
6461 (dotimes (i 32)
6462 (or (= i ?\t)
6463 (= i ?\n)
6464 (aset disptab i
6465 (vector (make-glyph-code ?^ 'escape-glyph)
6466 (make-glyph-code (+ i 64) 'escape-glyph)))))
6467 (aset disptab 127
6468 (vector (make-glyph-code ?^ 'escape-glyph)
6469 (make-glyph-code ?? 'escape-glyph)))))
6470 @end example
6471
6472 @defun display-table-slot display-table slot
6473 This function returns the value of the extra slot @var{slot} of
6474 @var{display-table}. The argument @var{slot} may be a number from 0 to
6475 5 inclusive, or a slot name (symbol). Valid symbols are
6476 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6477 @code{selective-display}, and @code{vertical-border}.
6478 @end defun
6479
6480 @defun set-display-table-slot display-table slot value
6481 This function stores @var{value} in the extra slot @var{slot} of
6482 @var{display-table}. The argument @var{slot} may be a number from 0 to
6483 5 inclusive, or a slot name (symbol). Valid symbols are
6484 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6485 @code{selective-display}, and @code{vertical-border}.
6486 @end defun
6487
6488 @defun describe-display-table display-table
6489 This function displays a description of the display table
6490 @var{display-table} in a help buffer.
6491 @end defun
6492
6493 @deffn Command describe-current-display-table
6494 This command displays a description of the current display table in a
6495 help buffer.
6496 @end deffn
6497
6498 @node Active Display Table
6499 @subsection Active Display Table
6500 @cindex active display table
6501
6502 Each window can specify a display table, and so can each buffer.
6503 The window's display table, if there is one, takes precedence over the
6504 buffer's display table. If neither exists, Emacs tries to use the
6505 standard display table; if that is @code{nil}, Emacs uses the usual
6506 character display conventions (@pxref{Usual Display}).
6507
6508 Note that display tables affect how the mode line is displayed, so
6509 if you want to force redisplay of the mode line using a new display
6510 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6511
6512 @defun window-display-table &optional window
6513 This function returns @var{window}'s display table, or @code{nil} if
6514 there is none. The default for @var{window} is the selected window.
6515 @end defun
6516
6517 @defun set-window-display-table window table
6518 This function sets the display table of @var{window} to @var{table}.
6519 The argument @var{table} should be either a display table or
6520 @code{nil}.
6521 @end defun
6522
6523 @defvar buffer-display-table
6524 This variable is automatically buffer-local in all buffers; its value
6525 specifies the buffer's display table. If it is @code{nil}, there is
6526 no buffer display table.
6527 @end defvar
6528
6529 @defvar standard-display-table
6530 The value of this variable is the standard display table, which is
6531 used when Emacs is displaying a buffer in a window with neither a
6532 window display table nor a buffer display table defined, or when Emacs
6533 is outputting text to the standard output or error streams. Although its
6534 default is typically @code{nil}, in an interactive session if the
6535 terminal cannot display curved quotes, its default maps curved quotes
6536 to ASCII approximations. @xref{Keys in Documentation}.
6537 @end defvar
6538
6539 The @file{disp-table} library defines several functions for changing
6540 the standard display table.
6541
6542 @node Glyphs
6543 @subsection Glyphs
6544 @cindex glyph
6545
6546 @cindex glyph code
6547 A @dfn{glyph} is a graphical symbol which occupies a single
6548 character position on the screen. Each glyph is represented in Lisp
6549 as a @dfn{glyph code}, which specifies a character and optionally a
6550 face to display it in (@pxref{Faces}). The main use of glyph codes is
6551 as the entries of display tables (@pxref{Display Tables}). The
6552 following functions are used to manipulate glyph codes:
6553
6554 @defun make-glyph-code char &optional face
6555 This function returns a glyph code representing char @var{char} with
6556 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6557 uses the default face; in that case, the glyph code is an integer. If
6558 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6559 integer object.
6560 @end defun
6561
6562 @defun glyph-char glyph
6563 This function returns the character of glyph code @var{glyph}.
6564 @end defun
6565
6566 @defun glyph-face glyph
6567 This function returns face of glyph code @var{glyph}, or @code{nil} if
6568 @var{glyph} uses the default face.
6569 @end defun
6570
6571 @ifnottex
6572 You can set up a @dfn{glyph table} to change how glyph codes are
6573 actually displayed on text terminals. This feature is semi-obsolete;
6574 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6575
6576 @defvar glyph-table
6577 The value of this variable, if non-@code{nil}, is the current glyph
6578 table. It takes effect only on character terminals; on graphical
6579 displays, all glyphs are displayed literally. The glyph table should
6580 be a vector whose @var{g}th element specifies how to display glyph
6581 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6582 is unspecified. Each element should be one of the following:
6583
6584 @table @asis
6585 @item @code{nil}
6586 Display this glyph literally.
6587
6588 @item a string
6589 Display this glyph by sending the specified string to the terminal.
6590
6591 @item a glyph code
6592 Display the specified glyph code instead.
6593 @end table
6594
6595 Any integer glyph code greater than or equal to the length of the
6596 glyph table is displayed literally.
6597 @end defvar
6598 @end ifnottex
6599
6600 @node Glyphless Chars
6601 @subsection Glyphless Character Display
6602 @cindex glyphless characters
6603
6604 @dfn{Glyphless characters} are characters which are displayed in a
6605 special way, e.g., as a box containing a hexadecimal code, instead of
6606 being displayed literally. These include characters which are
6607 explicitly defined to be glyphless, as well as characters for which
6608 there is no available font (on a graphical display), and characters
6609 which cannot be encoded by the terminal's coding system (on a text
6610 terminal).
6611
6612 @defvar glyphless-char-display
6613 The value of this variable is a char-table which defines glyphless
6614 characters and how they are displayed. Each entry must be one of the
6615 following display methods:
6616
6617 @table @asis
6618 @item @code{nil}
6619 Display the character in the usual way.
6620
6621 @item @code{zero-width}
6622 Don't display the character.
6623
6624 @item @code{thin-space}
6625 Display a thin space, 1-pixel wide on graphical displays, or
6626 1-character wide on text terminals.
6627
6628 @item @code{empty-box}
6629 Display an empty box.
6630
6631 @item @code{hex-code}
6632 Display a box containing the Unicode codepoint of the character, in
6633 hexadecimal notation.
6634
6635 @item an @acronym{ASCII} string
6636 Display a box containing that string. The string should contain at
6637 most 6 @acronym{ASCII} characters.
6638
6639 @item a cons cell @code{(@var{graphical} . @var{text})}
6640 Display with @var{graphical} on graphical displays, and with
6641 @var{text} on text terminals. Both @var{graphical} and @var{text}
6642 must be one of the display methods described above.
6643 @end table
6644
6645 @noindent
6646 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6647 @acronym{ASCII} string display methods are drawn with the
6648 @code{glyphless-char} face. On text terminals, a box is emulated by
6649 square brackets, @samp{[]}.
6650
6651 The char-table has one extra slot, which determines how to display any
6652 character that cannot be displayed with any available font, or cannot
6653 be encoded by the terminal's coding system. Its value should be one
6654 of the above display methods, except @code{zero-width} or a cons cell.
6655
6656 If a character has a non-@code{nil} entry in an active display table,
6657 the display table takes effect; in this case, Emacs does not consult
6658 @code{glyphless-char-display} at all.
6659 @end defvar
6660
6661 @defopt glyphless-char-display-control
6662 This user option provides a convenient way to set
6663 @code{glyphless-char-display} for groups of similar characters. Do
6664 not set its value directly from Lisp code; the value takes effect only
6665 via a custom @code{:set} function (@pxref{Variable Definitions}),
6666 which updates @code{glyphless-char-display}.
6667
6668 Its value should be an alist of elements @code{(@var{group}
6669 . @var{method})}, where @var{group} is a symbol specifying a group of
6670 characters, and @var{method} is a symbol specifying how to display
6671 them.
6672
6673 @var{group} should be one of the following:
6674
6675 @table @code
6676 @item c0-control
6677 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6678 excluding the newline and tab characters (normally displayed as escape
6679 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6680 emacs, The GNU Emacs Manual}).
6681
6682 @item c1-control
6683 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6684 @code{U+009F} (normally displayed as octal escape sequences like
6685 @samp{\230}).
6686
6687 @item format-control
6688 Characters of Unicode General Category [Cf], such as @samp{U+200E}
6689 (Left-to-Right Mark), but excluding characters that have graphic
6690 images, such as @samp{U+00AD} (Soft Hyphen).
6691
6692 @item no-font
6693 Characters for there is no suitable font, or which cannot be encoded
6694 by the terminal's coding system.
6695 @end table
6696
6697 @c FIXME: this can also be 'acronym', but that's not currently
6698 @c completely implemented; it applies only to the format-control
6699 @c group, and only works if the acronym is in 'char-acronym-table'.
6700 The @var{method} symbol should be one of @code{zero-width},
6701 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6702 the same meanings as in @code{glyphless-char-display}, above.
6703 @end defopt
6704
6705 @node Beeping
6706 @section Beeping
6707 @cindex bell
6708
6709 This section describes how to make Emacs ring the bell (or blink the
6710 screen) to attract the user's attention. Be conservative about how
6711 often you do this; frequent bells can become irritating. Also be
6712 careful not to use just beeping when signaling an error is more
6713 appropriate (@pxref{Errors}).
6714
6715 @defun ding &optional do-not-terminate
6716 @cindex keyboard macro termination
6717 This function beeps, or flashes the screen (see @code{visible-bell} below).
6718 It also terminates any keyboard macro currently executing unless
6719 @var{do-not-terminate} is non-@code{nil}.
6720 @end defun
6721
6722 @defun beep &optional do-not-terminate
6723 This is a synonym for @code{ding}.
6724 @end defun
6725
6726 @defopt visible-bell
6727 This variable determines whether Emacs should flash the screen to
6728 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6729 This is effective on graphical displays, and on text terminals
6730 provided the terminal's Termcap entry defines the visible bell
6731 capability (@samp{vb}).
6732 @end defopt
6733
6734 @defvar ring-bell-function
6735 If this is non-@code{nil}, it specifies how Emacs should ring the
6736 bell. Its value should be a function of no arguments. If this is
6737 non-@code{nil}, it takes precedence over the @code{visible-bell}
6738 variable.
6739 @end defvar
6740
6741 @node Window Systems
6742 @section Window Systems
6743
6744 Emacs works with several window systems, most notably the X Window
6745 System. Both Emacs and X use the term ``window'', but use it
6746 differently. An Emacs frame is a single window as far as X is
6747 concerned; the individual Emacs windows are not known to X at all.
6748
6749 @defvar window-system
6750 This terminal-local variable tells Lisp programs what window system
6751 Emacs is using for displaying the frame. The possible values are
6752
6753 @table @code
6754 @item x
6755 @cindex X Window System
6756 Emacs is displaying the frame using X.
6757 @item w32
6758 Emacs is displaying the frame using native MS-Windows GUI.
6759 @item ns
6760 Emacs is displaying the frame using the Nextstep interface (used on
6761 GNUstep and Mac OS X).
6762 @item pc
6763 Emacs is displaying the frame using MS-DOS direct screen writes.
6764 @item nil
6765 Emacs is displaying the frame on a character-based terminal.
6766 @end table
6767 @end defvar
6768
6769 @defvar initial-window-system
6770 This variable holds the value of @code{window-system} used for the
6771 first frame created by Emacs during startup. (When Emacs is invoked
6772 with the @option{--daemon} option, it does not create any initial
6773 frames, so @code{initial-window-system} is @code{nil}, except on
6774 MS-Windows, where it is still @code{w32}. @xref{Initial Options,
6775 daemon,, emacs, The GNU Emacs Manual}.)
6776 @end defvar
6777
6778 @defun window-system &optional frame
6779 This function returns a symbol whose name tells what window system is
6780 used for displaying @var{frame} (which defaults to the currently
6781 selected frame). The list of possible symbols it returns is the same
6782 one documented for the variable @code{window-system} above.
6783 @end defun
6784
6785 Do @emph{not} use @code{window-system} and
6786 @code{initial-window-system} as predicates or boolean flag variables,
6787 if you want to write code that works differently on text terminals and
6788 graphic displays. That is because @code{window-system} is not a good
6789 indicator of Emacs capabilities on a given display type. Instead, use
6790 @code{display-graphic-p} or any of the other @code{display-*-p}
6791 predicates described in @ref{Display Feature Testing}.
6792
6793 @node Bidirectional Display
6794 @section Bidirectional Display
6795 @cindex bidirectional display
6796 @cindex right-to-left text
6797
6798 Emacs can display text written in scripts, such as Arabic, Farsi,
6799 and Hebrew, whose natural ordering for horizontal text display runs
6800 from right to left. Furthermore, segments of Latin script and digits
6801 embedded in right-to-left text are displayed left-to-right, while
6802 segments of right-to-left script embedded in left-to-right text
6803 (e.g., Arabic or Hebrew text in comments or strings in a program
6804 source file) are appropriately displayed right-to-left. We call such
6805 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6806 text}. This section describes the facilities and options for editing
6807 and displaying bidirectional text.
6808
6809 @cindex logical order
6810 @cindex reading order
6811 @cindex visual order
6812 @cindex unicode bidirectional algorithm
6813 @cindex UBA
6814 @cindex bidirectional reordering
6815 @cindex reordering, of bidirectional text
6816 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6817 @dfn{reading}) order, i.e., the order in which a human would read
6818 each character. In right-to-left and bidirectional text, the order in
6819 which characters are displayed on the screen (called @dfn{visual
6820 order}) is not the same as logical order; the characters' screen
6821 positions do not increase monotonically with string or buffer
6822 position. In performing this @dfn{bidirectional reordering}, Emacs
6823 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6824 which is described in Annex #9 of the Unicode standard
6825 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6826 Bidirectionality'' class implementation of the @acronym{UBA},
6827 consistent with the requirements of the Unicode Standard v8.0.
6828
6829 @defvar bidi-display-reordering
6830 If the value of this buffer-local variable is non-@code{nil} (the
6831 default), Emacs performs bidirectional reordering for display. The
6832 reordering affects buffer text, as well as display strings and overlay
6833 strings from text and overlay properties in the buffer (@pxref{Overlay
6834 Properties}, and @pxref{Display Property}). If the value is
6835 @code{nil}, Emacs does not perform bidirectional reordering in the
6836 buffer.
6837
6838 The default value of @code{bidi-display-reordering} controls the
6839 reordering of strings which are not directly supplied by a buffer,
6840 including the text displayed in mode lines (@pxref{Mode Line Format})
6841 and header lines (@pxref{Header Lines}).
6842 @end defvar
6843
6844 @cindex unibyte buffers, and bidi reordering
6845 Emacs never reorders the text of a unibyte buffer, even if
6846 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6847 is because unibyte buffers contain raw bytes, not characters, and thus
6848 lack the directionality properties required for reordering.
6849 Therefore, to test whether text in a buffer will be reordered for
6850 display, it is not enough to test the value of
6851 @code{bidi-display-reordering} alone. The correct test is this:
6852
6853 @example
6854 (if (and enable-multibyte-characters
6855 bidi-display-reordering)
6856 ;; Buffer is being reordered for display
6857 )
6858 @end example
6859
6860 However, unibyte display and overlay strings @emph{are} reordered if
6861 their parent buffer is reordered. This is because plain-@sc{ascii}
6862 strings are stored by Emacs as unibyte strings. If a unibyte display
6863 or overlay string includes non-@sc{ascii} characters, these characters
6864 are assumed to have left-to-right direction.
6865
6866 @cindex display properties, and bidi reordering of text
6867 Text covered by @code{display} text properties, by overlays with
6868 @code{display} properties whose value is a string, and by any other
6869 properties that replace buffer text, is treated as a single unit when
6870 it is reordered for display. That is, the entire chunk of text
6871 covered by these properties is reordered together. Moreover, the
6872 bidirectional properties of the characters in such a chunk of text are
6873 ignored, and Emacs reorders them as if they were replaced with a
6874 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6875 Character}. This means that placing a display property over a portion
6876 of text may change the way that the surrounding text is reordered for
6877 display. To prevent this unexpected effect, always place such
6878 properties on text whose directionality is identical with text that
6879 surrounds it.
6880
6881 @cindex base direction of a paragraph
6882 Each paragraph of bidirectional text has a @dfn{base direction},
6883 either right-to-left or left-to-right. Left-to-right paragraphs are
6884 displayed beginning at the left margin of the window, and are
6885 truncated or continued when the text reaches the right margin.
6886 Right-to-left paragraphs are displayed beginning at the right margin,
6887 and are continued or truncated at the left margin.
6888
6889 By default, Emacs determines the base direction of each paragraph by
6890 looking at the text at its beginning. The precise method of
6891 determining the base direction is specified by the @acronym{UBA}; in a
6892 nutshell, the first character in a paragraph that has an explicit
6893 directionality determines the base direction of the paragraph.
6894 However, sometimes a buffer may need to force a certain base direction
6895 for its paragraphs. For example, buffers containing program source
6896 code should force all paragraphs to be displayed left-to-right. You
6897 can use following variable to do this:
6898
6899 @defvar bidi-paragraph-direction
6900 If the value of this buffer-local variable is the symbol
6901 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6902 buffer are assumed to have that specified direction. Any other value
6903 is equivalent to @code{nil} (the default), which means to determine
6904 the base direction of each paragraph from its contents.
6905
6906 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6907 Modes for program source code should set this to @code{left-to-right}.
6908 Prog mode does this by default, so modes derived from Prog mode do not
6909 need to set this explicitly (@pxref{Basic Major Modes}).
6910 @end defvar
6911
6912 @defun current-bidi-paragraph-direction &optional buffer
6913 This function returns the paragraph direction at point in the named
6914 @var{buffer}. The returned value is a symbol, either
6915 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6916 omitted or @code{nil}, it defaults to the current buffer. If the
6917 buffer-local value of the variable @code{bidi-paragraph-direction} is
6918 non-@code{nil}, the returned value will be identical to that value;
6919 otherwise, the returned value reflects the paragraph direction
6920 determined dynamically by Emacs. For buffers whose value of
6921 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6922 buffers, this function always returns @code{left-to-right}.
6923 @end defun
6924
6925 @cindex visual-order cursor motion
6926 Sometimes there's a need to move point in strict visual order,
6927 either to the left or to the right of its current screen position.
6928 Emacs provides a primitive to do that.
6929
6930 @defun move-point-visually direction
6931 This function moves point of the currently selected window to the
6932 buffer position that appears immediately to the right or to the left
6933 of point on the screen. If @var{direction} is positive, point will
6934 move one screen position to the right, otherwise it will move one
6935 screen position to the left. Note that, depending on the surrounding
6936 bidirectional context, this could potentially move point many buffer
6937 positions away. If invoked at the end of a screen line, the function
6938 moves point to the rightmost or leftmost screen position of the next
6939 or previous screen line, as appropriate for the value of
6940 @var{direction}.
6941
6942 The function returns the new buffer position as its value.
6943 @end defun
6944
6945 @cindex layout on display, and bidirectional text
6946 @cindex jumbled display of bidirectional text
6947 @cindex concatenating bidirectional strings
6948 Bidirectional reordering can have surprising and unpleasant effects
6949 when two strings with bidirectional content are juxtaposed in a
6950 buffer, or otherwise programmatically concatenated into a string of
6951 text. A typical problematic case is when a buffer consists of
6952 sequences of text fields separated by whitespace or punctuation
6953 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6954 punctuation characters used as separators have @dfn{weak
6955 directionality}, they take on the directionality of surrounding text.
6956 As result, a numeric field that follows a field with bidirectional
6957 content can be displayed @emph{to the left} of the preceding field,
6958 messing up the expected layout. There are several ways to avoid this
6959 problem:
6960
6961 @itemize @minus
6962 @item
6963 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6964 @acronym{LRM}, to the end of each field that may have bidirectional
6965 content, or prepend it to the beginning of the following field. The
6966 function @code{bidi-string-mark-left-to-right}, described below, comes
6967 in handy for this purpose. (In a right-to-left paragraph, use
6968 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6969 is one of the solutions recommended by the UBA.
6970
6971 @item
6972 Include the tab character in the field separator. The tab character
6973 plays the role of @dfn{segment separator} in bidirectional reordering,
6974 causing the text on either side to be reordered separately.
6975
6976 @cindex @code{space} display spec, and bidirectional text
6977 @item
6978 Separate fields with a @code{display} property or overlay with a
6979 property value of the form @code{(space . PROPS)} (@pxref{Specified
6980 Space}). Emacs treats this display specification as a @dfn{paragraph
6981 separator}, and reorders the text on either side separately.
6982 @end itemize
6983
6984 @defun bidi-string-mark-left-to-right string
6985 This function returns its argument @var{string}, possibly modified,
6986 such that the result can be safely concatenated with another string,
6987 or juxtaposed with another string in a buffer, without disrupting the
6988 relative layout of this string and the next one on display. If the
6989 string returned by this function is displayed as part of a
6990 left-to-right paragraph, it will always appear on display to the left
6991 of the text that follows it. The function works by examining the
6992 characters of its argument, and if any of those characters could cause
6993 reordering on display, the function appends the @acronym{LRM}
6994 character to the string. The appended @acronym{LRM} character is made
6995 invisible by giving it an @code{invisible} text property of @code{t}
6996 (@pxref{Invisible Text}).
6997 @end defun
6998
6999 The reordering algorithm uses the bidirectional properties of the
7000 characters stored as their @code{bidi-class} property
7001 (@pxref{Character Properties}). Lisp programs can change these
7002 properties by calling the @code{put-char-code-property} function.
7003 However, doing this requires a thorough understanding of the
7004 @acronym{UBA}, and is therefore not recommended. Any changes to the
7005 bidirectional properties of a character have global effect: they
7006 affect all Emacs frames and windows.
7007
7008 Similarly, the @code{mirroring} property is used to display the
7009 appropriate mirrored character in the reordered text. Lisp programs
7010 can affect the mirrored display by changing this property. Again, any
7011 such changes affect all of Emacs display.
7012
7013 @cindex overriding bidirectional properties
7014 @cindex directional overrides
7015 @cindex LRO
7016 @cindex RLO
7017 The bidirectional properties of characters can be overridden by
7018 inserting into the text special directional control characters,
7019 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
7020 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
7021 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
7022 control character, whichever comes first, will be displayed as if they
7023 were strong right-to-left characters, i.e.@: they will be reversed on
7024 display. Similarly, any characters between @acronym{LRO} and
7025 @acronym{PDF} or newline will display as if they were strong
7026 left-to-right, and will @emph{not} be reversed even if they are strong
7027 right-to-left characters.
7028
7029 @cindex phishing using directional overrides
7030 @cindex malicious use of directional overrides
7031 These overrides are useful when you want to make some text
7032 unaffected by the reordering algorithm, and instead directly control
7033 the display order. But they can also be used for malicious purposes,
7034 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
7035 in an email message can be manipulated to make its visual appearance
7036 unrecognizable, or similar to some popular benign location, while the
7037 real location, interpreted by a browser in the logical order, is very
7038 different.
7039
7040 Emacs provides a primitive that applications can use to detect
7041 instances of text whose bidirectional properties were overridden so as
7042 to make a left-to-right character display as if it were a
7043 right-to-left character, or vise versa.
7044
7045 @defun bidi-find-overridden-directionality from to &optional object
7046 This function looks at the text of the specified @var{object} between
7047 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
7048 the first position where it finds a strong left-to-right character
7049 whose directional properties were forced to display the character as
7050 right-to-left, or for a strong right-to-left character that was forced
7051 to display as left-to-right. If it finds no such characters in the
7052 specified region of text, it returns @code{nil}.
7053
7054 The optional argument @var{object} specifies which text to search, and
7055 defaults to the current buffer. If @var{object} is non-@code{nil}, it
7056 can be some other buffer, or it can be a string or a window. If it is
7057 a string, the function searches that string. If it is a window, the
7058 function searches the buffer displayed in that window. If a buffer
7059 whose text you want to examine is displayed in some window, we
7060 recommend to specify it by that window, rather than pass the buffer to
7061 the function. This is because telling the function about the window
7062 allows it to correctly account for window-specific overlays, which
7063 might change the result of the function if some text in the buffer is
7064 covered by overlays.
7065 @end defun
7066
7067 @cindex copying bidirectional text, preserve visual order
7068 @cindex visual order, preserve when copying bidirectional text
7069 When text that includes mixed right-to-left and left-to-right
7070 characters and bidirectional controls is copied into a different
7071 location, it can change its visual appearance, and also can affect the
7072 visual appearance of the surrounding text at destination. This is
7073 because reordering of bidirectional text specified by the
7074 @acronym{UBA} has non-trivial context-dependent effects both on the
7075 copied text and on the text at copy destination that will surround it.
7076
7077 Sometimes, a Lisp program may need to preserve the exact visual
7078 appearance of the copied text at destination, and of the text that
7079 surrounds the copy. Lisp programs can use the following function to
7080 achieve that effect.
7081
7082 @defun buffer-substring-with-bidi-context start end &optional no-properties
7083 This function works similar to @code{buffer-substring} (@pxref{Buffer
7084 Contents}), but it prepends and appends to the copied text bidi
7085 directional control characters necessary to preserve the visual
7086 appearance of the text when it is inserted at another place. Optional
7087 argument @var{no-properties}, if non-@code{nil}, means remove the text
7088 properties from the copy of the text.
7089 @end defun