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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @c Emacs 19 feature
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
61
62 On text-only terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
67
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
74 @end defopt
75
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
79
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
83 waiting for input.
84
85 @defun redisplay &optional force
86 This function tries immediately to redisplay, provided there are no
87 pending input events.
88
89 If the optional argument @var{force} is non-@code{nil}, it does all
90 pending redisplay work even if input is available, with no
91 pre-emption.
92
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been pre-empted by
96 newly arriving terminal input.
97 @end defun
98
99 @code{redisplay} with no argument tries immediately to redisplay,
100 but has no effect on the usual rules for what parts of the screen to
101 redisplay. By contrast, the following function adds certain windows
102 to the pending redisplay work (as if their contents had completely
103 changed), but doesn't immediately try to do any redisplay work.
104
105 @defun force-window-update &optional object
106 This function forces some or all windows to be updated on next
107 redisplay. If @var{object} is a window, it requires eventual
108 redisplay of that window. If @var{object} is a buffer or buffer name,
109 it requires eventual redisplay of all windows displaying that buffer.
110 If @var{object} is @code{nil} (or omitted), it requires eventual
111 redisplay of all windows.
112 @end defun
113
114 @code{force-window-update} does not do a redisplay immediately.
115 (Emacs will do that when it waits for input.) Rather, its effect is
116 to put more work on the queue to be done by redisplay whenever there
117 is a chance.
118
119 Emacs redisplay normally stops if input arrives, and does not happen
120 at all if input is available before it starts. Most of the time, this
121 is exactly what you want. However, you can prevent preemption by
122 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
123
124 @defvar redisplay-dont-pause
125 If this variable is non-@code{nil}, pending input does not
126 prevent or halt redisplay; redisplay occurs, and finishes,
127 regardless of whether input is available.
128 @end defvar
129
130 @defvar redisplay-preemption-period
131 This variable specifies how many seconds Emacs waits between checks
132 for new input during redisplay. (The default is 0.1 seconds.) If
133 input has arrived when Emacs checks, it pre-empts redisplay and
134 processes the available input before trying again to redisplay.
135
136 If this variable is @code{nil}, Emacs does not check for input during
137 redisplay, and redisplay cannot be preempted by input.
138
139 This variable is only obeyed on graphical terminals. For
140 text terminals, see @ref{Terminal Output}.
141 @end defvar
142
143 @node Truncation
144 @section Truncation
145 @cindex line wrapping
146 @cindex line truncation
147 @cindex continuation lines
148 @cindex @samp{$} in display
149 @cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152 can @dfn{continue} the line (make it ``wrap'' to the next screen
153 line), or @dfn{truncate} the line (limit it to one screen line). The
154 additional screen lines used to display a long text line are called
155 @dfn{continuation} lines. Continuation is not the same as filling;
156 continuation happens on the screen only, not in the buffer contents,
157 and it breaks a line precisely at the right margin, not at a word
158 boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161 indicate truncated and continued lines (@pxref{Fringes}). On a text
162 terminal, a @samp{$} in the rightmost column of the window indicates
163 truncation; a @samp{\} on the rightmost column indicates a line that
164 ``wraps.'' (The display table can specify alternate characters to use
165 for this; @pxref{Display Tables}).
166
167 @defopt truncate-lines
168 If this buffer-local variable is non-@code{nil}, lines that extend
169 beyond the right edge of the window are truncated; otherwise, they are
170 continued. As a special exception, the variable
171 @code{truncate-partial-width-windows} takes precedence in
172 @dfn{partial-width} windows (i.e., windows that do not occupy the
173 entire frame width).
174 @end defopt
175
176 @defopt truncate-partial-width-windows
177 This variable controls line truncation in @dfn{partial-width} windows.
178 A partial-width window is one that does not occupy the entire frame
179 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
180 truncation is determined by the variable @code{truncate-lines} (see
181 above). If the value is an integer @var{n}, lines are truncated if
182 the partial-width window has fewer than @var{n} columns, regardless of
183 the value of @code{truncate-lines}; if the partial-width window has
184 @var{n} or more columns, line truncation is determined by
185 @code{truncate-lines}. For any other non-@code{nil} value, lines are
186 truncated in every partial-width window, regardless of the value of
187 @code{truncate-lines}.
188 @end defopt
189
190 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
191 a window, that forces truncation.
192
193 @defvar wrap-prefix
194 If this buffer-local variable is non-@code{nil}, it defines a
195 ``prefix'' that is prepended to every continuation line at
196 display-time. (If lines are truncated, the wrap-prefix is never
197 used.) It may be a string, an image, or a stretch-glyph; the value is
198 interpreted in the same way as a @code{display} text property.
199 @xref{Display Property}.
200
201 A wrap-prefix may also be specified for regions of text, using the
202 @code{wrap-prefix} text or overlay property. This takes precedence
203 over the @code{wrap-prefix} variable. @xref{Special Properties}.
204 @end defvar
205
206 @defvar line-prefix
207 If this buffer-local variable is non-@code{nil}, it defines a
208 ``prefix'' that is prepended to every non-continuation line at
209 display-time. It may be a string, an image, or a stretch-glyph; the
210 value is interpreted in the same way as a @code{display} text
211 property. @xref{Display Property}.
212
213 A line-prefix may also be specified for regions of text using the
214 @code{line-prefix} text or overlay property. This takes precedence
215 over the @code{line-prefix} variable. @xref{Special Properties}.
216 @end defvar
217
218 If your buffer contains @emph{very} long lines, and you use
219 continuation to display them, computing the continuation lines can
220 make Emacs redisplay slow. The column computation and indentation
221 functions also become slow. Then you might find it advisable to set
222 @code{cache-long-line-scans} to @code{t}.
223
224 @defvar cache-long-line-scans
225 If this variable is non-@code{nil}, various indentation and motion
226 functions, and Emacs redisplay, cache the results of scanning the
227 buffer, and consult the cache to avoid rescanning regions of the buffer
228 unless they are modified.
229
230 Turning on the cache slows down processing of short lines somewhat.
231
232 This variable is automatically buffer-local in every buffer.
233 @end defvar
234
235 @node The Echo Area
236 @section The Echo Area
237 @cindex error display
238 @cindex echo area
239
240 The @dfn{echo area} is used for displaying error messages
241 (@pxref{Errors}), for messages made with the @code{message} primitive,
242 and for echoing keystrokes. It is not the same as the minibuffer,
243 despite the fact that the minibuffer appears (when active) in the same
244 place on the screen as the echo area. The @cite{GNU Emacs Manual}
245 specifies the rules for resolving conflicts between the echo area and
246 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
247 Minibuffer, emacs, The GNU Emacs Manual}).
248
249 You can write output in the echo area by using the Lisp printing
250 functions with @code{t} as the stream (@pxref{Output Functions}), or
251 explicitly.
252
253 @menu
254 * Displaying Messages:: Explicitly displaying text in the echo area.
255 * Progress:: Informing user about progress of a long operation.
256 * Logging Messages:: Echo area messages are logged for the user.
257 * Echo Area Customization:: Controlling the echo area.
258 @end menu
259
260 @node Displaying Messages
261 @subsection Displaying Messages in the Echo Area
262 @cindex display message in echo area
263
264 This section describes the functions for explicitly producing echo
265 area messages. Many other Emacs features display messages there, too.
266
267 @defun message format-string &rest arguments
268 This function displays a message in the echo area. The argument
269 @var{format-string} is similar to a C language @code{printf} format
270 string. See @code{format} in @ref{Formatting Strings}, for the details
271 on the conversion specifications. @code{message} returns the
272 constructed string.
273
274 In batch mode, @code{message} prints the message text on the standard
275 error stream, followed by a newline.
276
277 If @var{format-string}, or strings among the @var{arguments}, have
278 @code{face} text properties, these affect the way the message is displayed.
279
280 @c Emacs 19 feature
281 If @var{format-string} is @code{nil} or the empty string,
282 @code{message} clears the echo area; if the echo area has been
283 expanded automatically, this brings it back to its normal size.
284 If the minibuffer is active, this brings the minibuffer contents back
285 onto the screen immediately.
286
287 @example
288 @group
289 (message "Minibuffer depth is %d."
290 (minibuffer-depth))
291 @print{} Minibuffer depth is 0.
292 @result{} "Minibuffer depth is 0."
293 @end group
294
295 @group
296 ---------- Echo Area ----------
297 Minibuffer depth is 0.
298 ---------- Echo Area ----------
299 @end group
300 @end example
301
302 To automatically display a message in the echo area or in a pop-buffer,
303 depending on its size, use @code{display-message-or-buffer} (see below).
304 @end defun
305
306 @defmac with-temp-message message &rest body
307 This construct displays a message in the echo area temporarily, during
308 the execution of @var{body}. It displays @var{message}, executes
309 @var{body}, then returns the value of the last body form while restoring
310 the previous echo area contents.
311 @end defmac
312
313 @defun message-or-box format-string &rest arguments
314 This function displays a message like @code{message}, but may display it
315 in a dialog box instead of the echo area. If this function is called in
316 a command that was invoked using the mouse---more precisely, if
317 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
318 @code{nil} or a list---then it uses a dialog box or pop-up menu to
319 display the message. Otherwise, it uses the echo area. (This is the
320 same criterion that @code{y-or-n-p} uses to make a similar decision; see
321 @ref{Yes-or-No Queries}.)
322
323 You can force use of the mouse or of the echo area by binding
324 @code{last-nonmenu-event} to a suitable value around the call.
325 @end defun
326
327 @defun message-box format-string &rest arguments
328 @anchor{message-box}
329 This function displays a message like @code{message}, but uses a dialog
330 box (or a pop-up menu) whenever that is possible. If it is impossible
331 to use a dialog box or pop-up menu, because the terminal does not
332 support them, then @code{message-box} uses the echo area, like
333 @code{message}.
334 @end defun
335
336 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
337 This function displays the message @var{message}, which may be either a
338 string or a buffer. If it is shorter than the maximum height of the
339 echo area, as defined by @code{max-mini-window-height}, it is displayed
340 in the echo area, using @code{message}. Otherwise,
341 @code{display-buffer} is used to show it in a pop-up buffer.
342
343 Returns either the string shown in the echo area, or when a pop-up
344 buffer is used, the window used to display it.
345
346 If @var{message} is a string, then the optional argument
347 @var{buffer-name} is the name of the buffer used to display it when a
348 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
349 where @var{message} is a string and displayed in the echo area, it is
350 not specified whether the contents are inserted into the buffer anyway.
351
352 The optional arguments @var{not-this-window} and @var{frame} are as for
353 @code{display-buffer}, and only used if a buffer is displayed.
354 @end defun
355
356 @defun current-message
357 This function returns the message currently being displayed in the
358 echo area, or @code{nil} if there is none.
359 @end defun
360
361 @node Progress
362 @subsection Reporting Operation Progress
363 @cindex progress reporting
364
365 When an operation can take a while to finish, you should inform the
366 user about the progress it makes. This way the user can estimate
367 remaining time and clearly see that Emacs is busy working, not hung.
368
369 Functions listed in this section provide simple and efficient way of
370 reporting operation progress. Here is a working example that does
371 nothing useful:
372
373 @smallexample
374 (let ((progress-reporter
375 (make-progress-reporter "Collecting mana for Emacs..."
376 0 500)))
377 (dotimes (k 500)
378 (sit-for 0.01)
379 (progress-reporter-update progress-reporter k))
380 (progress-reporter-done progress-reporter))
381 @end smallexample
382
383 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
384 This function creates and returns a @dfn{progress reporter}---an
385 object you will use as an argument for all other functions listed
386 here. The idea is to precompute as much data as possible to make
387 progress reporting very fast.
388
389 When this progress reporter is subsequently used, it will display
390 @var{message} in the echo area, followed by progress percentage.
391 @var{message} is treated as a simple string. If you need it to depend
392 on a filename, for instance, use @code{format} before calling this
393 function.
394
395 @var{min-value} and @var{max-value} arguments stand for starting and
396 final states of your operation. For instance, if you scan a buffer,
397 they should be the results of @code{point-min} and @code{point-max}
398 correspondingly. It is required that @var{max-value} is greater than
399 @var{min-value}. If you create progress reporter when some part of
400 the operation has already been completed, then specify
401 @var{current-value} argument. But normally you should omit it or set
402 it to @code{nil}---it will default to @var{min-value} then.
403
404 Remaining arguments control the rate of echo area updates. Progress
405 reporter will wait for at least @var{min-change} more percents of the
406 operation to be completed before printing next message.
407 @var{min-time} specifies the minimum time in seconds to pass between
408 successive prints. It can be fractional. Depending on Emacs and
409 system capabilities, progress reporter may or may not respect this
410 last argument or do it with varying precision. Default value for
411 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
412 (seconds.)
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter value &optional new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this functions
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word ``done'' in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, ``done'' is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @samp{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @samp{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}.
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @samp{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @samp{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525 @defvar cursor-in-echo-area
526 This variable controls where the cursor appears when a message is
527 displayed in the echo area. If it is non-@code{nil}, then the cursor
528 appears at the end of the message. Otherwise, the cursor appears at
529 point---not in the echo area at all.
530
531 The value is normally @code{nil}; Lisp programs bind it to @code{t}
532 for brief periods of time.
533 @end defvar
534
535 @defvar echo-area-clear-hook
536 This normal hook is run whenever the echo area is cleared---either by
537 @code{(message nil)} or for any other reason.
538 @end defvar
539
540 @defopt echo-keystrokes
541 This variable determines how much time should elapse before command
542 characters echo. Its value must be an integer or floating point number,
543 which specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it, as in Emacs 20 and before.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window.
563 @xref{Minibuffer Misc}.).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 @end menu
577
578 @node Warning Basics
579 @subsection Warning Basics
580 @cindex severity level
581
582 Every warning has a textual message, which explains the problem for
583 the user, and a @dfn{severity level} which is a symbol. Here are the
584 possible severity levels, in order of decreasing severity, and their
585 meanings:
586
587 @table @code
588 @item :emergency
589 A problem that will seriously impair Emacs operation soon
590 if you do not attend to it promptly.
591 @item :error
592 A report of data or circumstances that are inherently wrong.
593 @item :warning
594 A report of data or circumstances that are not inherently wrong, but
595 raise suspicion of a possible problem.
596 @item :debug
597 A report of information that may be useful if you are debugging.
598 @end table
599
600 When your program encounters invalid input data, it can either
601 signal a Lisp error by calling @code{error} or @code{signal} or report
602 a warning with severity @code{:error}. Signaling a Lisp error is the
603 easiest thing to do, but it means the program cannot continue
604 processing. If you want to take the trouble to implement a way to
605 continue processing despite the bad data, then reporting a warning of
606 severity @code{:error} is the right way to inform the user of the
607 problem. For instance, the Emacs Lisp byte compiler can report an
608 error that way and continue compiling other functions. (If the
609 program signals a Lisp error and then handles it with
610 @code{condition-case}, the user won't see the error message; it could
611 show the message to the user by reporting it as a warning.)
612
613 @cindex warning type
614 Each warning has a @dfn{warning type} to classify it. The type is a
615 list of symbols. The first symbol should be the custom group that you
616 use for the program's user options. For example, byte compiler
617 warnings use the warning type @code{(bytecomp)}. You can also
618 subcategorize the warnings, if you wish, by using more symbols in the
619 list.
620
621 @defun display-warning type message &optional level buffer-name
622 This function reports a warning, using @var{message} as the message
623 and @var{type} as the warning type. @var{level} should be the
624 severity level, with @code{:warning} being the default.
625
626 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
627 for logging the warning. By default, it is @samp{*Warnings*}.
628 @end defun
629
630 @defun lwarn type level message &rest args
631 This function reports a warning using the value of @code{(format
632 @var{message} @var{args}...)} as the message. In other respects it is
633 equivalent to @code{display-warning}.
634 @end defun
635
636 @defun warn message &rest args
637 This function reports a warning using the value of @code{(format
638 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
639 type, and @code{:warning} as the severity level. It exists for
640 compatibility only; we recommend not using it, because you should
641 specify a specific warning type.
642 @end defun
643
644 @node Warning Variables
645 @subsection Warning Variables
646
647 Programs can customize how their warnings appear by binding
648 the variables described in this section.
649
650 @defvar warning-levels
651 This list defines the meaning and severity order of the warning
652 severity levels. Each element defines one severity level,
653 and they are arranged in order of decreasing severity.
654
655 Each element has the form @code{(@var{level} @var{string}
656 @var{function})}, where @var{level} is the severity level it defines.
657 @var{string} specifies the textual description of this level.
658 @var{string} should use @samp{%s} to specify where to put the warning
659 type information, or it can omit the @samp{%s} so as not to include
660 that information.
661
662 The optional @var{function}, if non-@code{nil}, is a function to call
663 with no arguments, to get the user's attention.
664
665 Normally you should not change the value of this variable.
666 @end defvar
667
668 @defvar warning-prefix-function
669 If non-@code{nil}, the value is a function to generate prefix text for
670 warnings. Programs can bind the variable to a suitable function.
671 @code{display-warning} calls this function with the warnings buffer
672 current, and the function can insert text in it. That text becomes
673 the beginning of the warning message.
674
675 The function is called with two arguments, the severity level and its
676 entry in @code{warning-levels}. It should return a list to use as the
677 entry (this value need not be an actual member of
678 @code{warning-levels}). By constructing this value, the function can
679 change the severity of the warning, or specify different handling for
680 a given severity level.
681
682 If the variable's value is @code{nil} then there is no function
683 to call.
684 @end defvar
685
686 @defvar warning-series
687 Programs can bind this variable to @code{t} to say that the next
688 warning should begin a series. When several warnings form a series,
689 that means to leave point on the first warning of the series, rather
690 than keep moving it for each warning so that it appears on the last one.
691 The series ends when the local binding is unbound and
692 @code{warning-series} becomes @code{nil} again.
693
694 The value can also be a symbol with a function definition. That is
695 equivalent to @code{t}, except that the next warning will also call
696 the function with no arguments with the warnings buffer current. The
697 function can insert text which will serve as a header for the series
698 of warnings.
699
700 Once a series has begun, the value is a marker which points to the
701 buffer position in the warnings buffer of the start of the series.
702
703 The variable's normal value is @code{nil}, which means to handle
704 each warning separately.
705 @end defvar
706
707 @defvar warning-fill-prefix
708 When this variable is non-@code{nil}, it specifies a fill prefix to
709 use for filling each warning's text.
710 @end defvar
711
712 @defvar warning-type-format
713 This variable specifies the format for displaying the warning type
714 in the warning message. The result of formatting the type this way
715 gets included in the message under the control of the string in the
716 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
717 If you bind it to @code{""} then the warning type won't appear at
718 all.
719 @end defvar
720
721 @node Warning Options
722 @subsection Warning Options
723
724 These variables are used by users to control what happens
725 when a Lisp program reports a warning.
726
727 @defopt warning-minimum-level
728 This user option specifies the minimum severity level that should be
729 shown immediately to the user. The default is @code{:warning}, which
730 means to immediately display all warnings except @code{:debug}
731 warnings.
732 @end defopt
733
734 @defopt warning-minimum-log-level
735 This user option specifies the minimum severity level that should be
736 logged in the warnings buffer. The default is @code{:warning}, which
737 means to log all warnings except @code{:debug} warnings.
738 @end defopt
739
740 @defopt warning-suppress-types
741 This list specifies which warning types should not be displayed
742 immediately for the user. Each element of the list should be a list
743 of symbols. If its elements match the first elements in a warning
744 type, then that warning is not displayed immediately.
745 @end defopt
746
747 @defopt warning-suppress-log-types
748 This list specifies which warning types should not be logged in the
749 warnings buffer. Each element of the list should be a list of
750 symbols. If it matches the first few elements in a warning type, then
751 that warning is not logged.
752 @end defopt
753
754 @node Invisible Text
755 @section Invisible Text
756
757 @cindex invisible text
758 You can make characters @dfn{invisible}, so that they do not appear on
759 the screen, with the @code{invisible} property. This can be either a
760 text property (@pxref{Text Properties}) or a property of an overlay
761 (@pxref{Overlays}). Cursor motion also partly ignores these
762 characters; if the command loop finds point within them, it moves
763 point to the other side of them.
764
765 In the simplest case, any non-@code{nil} @code{invisible} property makes
766 a character invisible. This is the default case---if you don't alter
767 the default value of @code{buffer-invisibility-spec}, this is how the
768 @code{invisible} property works. You should normally use @code{t}
769 as the value of the @code{invisible} property if you don't plan
770 to set @code{buffer-invisibility-spec} yourself.
771
772 More generally, you can use the variable @code{buffer-invisibility-spec}
773 to control which values of the @code{invisible} property make text
774 invisible. This permits you to classify the text into different subsets
775 in advance, by giving them different @code{invisible} values, and
776 subsequently make various subsets visible or invisible by changing the
777 value of @code{buffer-invisibility-spec}.
778
779 Controlling visibility with @code{buffer-invisibility-spec} is
780 especially useful in a program to display the list of entries in a
781 database. It permits the implementation of convenient filtering
782 commands to view just a part of the entries in the database. Setting
783 this variable is very fast, much faster than scanning all the text in
784 the buffer looking for properties to change.
785
786 @defvar buffer-invisibility-spec
787 This variable specifies which kinds of @code{invisible} properties
788 actually make a character invisible. Setting this variable makes it
789 buffer-local.
790
791 @table @asis
792 @item @code{t}
793 A character is invisible if its @code{invisible} property is
794 non-@code{nil}. This is the default.
795
796 @item a list
797 Each element of the list specifies a criterion for invisibility; if a
798 character's @code{invisible} property fits any one of these criteria,
799 the character is invisible. The list can have two kinds of elements:
800
801 @table @code
802 @item @var{atom}
803 A character is invisible if its @code{invisible} property value
804 is @var{atom} or if it is a list with @var{atom} as a member.
805
806 @item (@var{atom} . t)
807 A character is invisible if its @code{invisible} property value is
808 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
809 a sequence of such characters displays as an ellipsis.
810 @end table
811 @end table
812 @end defvar
813
814 Two functions are specifically provided for adding elements to
815 @code{buffer-invisibility-spec} and removing elements from it.
816
817 @defun add-to-invisibility-spec element
818 This function adds the element @var{element} to
819 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
820 was @code{t}, it changes to a list, @code{(t)}, so that text whose
821 @code{invisible} property is @code{t} remains invisible.
822 @end defun
823
824 @defun remove-from-invisibility-spec element
825 This removes the element @var{element} from
826 @code{buffer-invisibility-spec}. This does nothing if @var{element}
827 is not in the list.
828 @end defun
829
830 A convention for use of @code{buffer-invisibility-spec} is that a
831 major mode should use the mode's own name as an element of
832 @code{buffer-invisibility-spec} and as the value of the
833 @code{invisible} property:
834
835 @example
836 ;; @r{If you want to display an ellipsis:}
837 (add-to-invisibility-spec '(my-symbol . t))
838 ;; @r{If you don't want ellipsis:}
839 (add-to-invisibility-spec 'my-symbol)
840
841 (overlay-put (make-overlay beginning end)
842 'invisible 'my-symbol)
843
844 ;; @r{When done with the overlays:}
845 (remove-from-invisibility-spec '(my-symbol . t))
846 ;; @r{Or respectively:}
847 (remove-from-invisibility-spec 'my-symbol)
848 @end example
849
850 You can check for invisibility using the following function:
851
852 @defun invisible-p pos-or-prop
853 If @var{pos-or-prop} is a marker or number, this function returns a
854 non-@code{nil} value if the text at that position is invisible.
855
856 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
857 to mean a possible value of the @code{invisible} text or overlay
858 property. In that case, this function returns a non-@code{nil} value
859 if that value would cause text to become invisible, based on the
860 current value of @code{buffer-invisibility-spec}.
861 @end defun
862
863 @vindex line-move-ignore-invisible
864 Ordinarily, functions that operate on text or move point do not care
865 whether the text is invisible. The user-level line motion commands
866 ignore invisible newlines if @code{line-move-ignore-invisible} is
867 non-@code{nil} (the default), but only because they are explicitly
868 programmed to do so.
869
870 However, if a command ends with point inside or immediately before
871 invisible text, the main editing loop moves point further forward or
872 further backward (in the same direction that the command already moved
873 it) until that condition is no longer true. Thus, if the command
874 moved point back into an invisible range, Emacs moves point back to
875 the beginning of that range, and then back one more character. If the
876 command moved point forward into an invisible range, Emacs moves point
877 forward up to the first visible character that follows the invisible
878 text.
879
880 Incremental search can make invisible overlays visible temporarily
881 and/or permanently when a match includes invisible text. To enable
882 this, the overlay should have a non-@code{nil}
883 @code{isearch-open-invisible} property. The property value should be a
884 function to be called with the overlay as an argument. This function
885 should make the overlay visible permanently; it is used when the match
886 overlaps the overlay on exit from the search.
887
888 During the search, such overlays are made temporarily visible by
889 temporarily modifying their invisible and intangible properties. If you
890 want this to be done differently for a certain overlay, give it an
891 @code{isearch-open-invisible-temporary} property which is a function.
892 The function is called with two arguments: the first is the overlay, and
893 the second is @code{nil} to make the overlay visible, or @code{t} to
894 make it invisible again.
895
896 @node Selective Display
897 @section Selective Display
898 @c @cindex selective display Duplicates selective-display
899
900 @dfn{Selective display} refers to a pair of related features for
901 hiding certain lines on the screen.
902
903 The first variant, explicit selective display, is designed for use
904 in a Lisp program: it controls which lines are hidden by altering the
905 text. This kind of hiding in some ways resembles the effect of the
906 @code{invisible} property (@pxref{Invisible Text}), but the two
907 features are different and do not work the same way.
908
909 In the second variant, the choice of lines to hide is made
910 automatically based on indentation. This variant is designed to be a
911 user-level feature.
912
913 The way you control explicit selective display is by replacing a
914 newline (control-j) with a carriage return (control-m). The text that
915 was formerly a line following that newline is now hidden. Strictly
916 speaking, it is temporarily no longer a line at all, since only
917 newlines can separate lines; it is now part of the previous line.
918
919 Selective display does not directly affect editing commands. For
920 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
921 into hidden text. However, the replacement of newline characters with
922 carriage return characters affects some editing commands. For
923 example, @code{next-line} skips hidden lines, since it searches only
924 for newlines. Modes that use selective display can also define
925 commands that take account of the newlines, or that control which
926 parts of the text are hidden.
927
928 When you write a selectively displayed buffer into a file, all the
929 control-m's are output as newlines. This means that when you next read
930 in the file, it looks OK, with nothing hidden. The selective display
931 effect is seen only within Emacs.
932
933 @defvar selective-display
934 This buffer-local variable enables selective display. This means that
935 lines, or portions of lines, may be made hidden.
936
937 @itemize @bullet
938 @item
939 If the value of @code{selective-display} is @code{t}, then the character
940 control-m marks the start of hidden text; the control-m, and the rest
941 of the line following it, are not displayed. This is explicit selective
942 display.
943
944 @item
945 If the value of @code{selective-display} is a positive integer, then
946 lines that start with more than that many columns of indentation are not
947 displayed.
948 @end itemize
949
950 When some portion of a buffer is hidden, the vertical movement
951 commands operate as if that portion did not exist, allowing a single
952 @code{next-line} command to skip any number of hidden lines.
953 However, character movement commands (such as @code{forward-char}) do
954 not skip the hidden portion, and it is possible (if tricky) to insert
955 or delete text in an hidden portion.
956
957 In the examples below, we show the @emph{display appearance} of the
958 buffer @code{foo}, which changes with the value of
959 @code{selective-display}. The @emph{contents} of the buffer do not
960 change.
961
962 @example
963 @group
964 (setq selective-display nil)
965 @result{} nil
966
967 ---------- Buffer: foo ----------
968 1 on this column
969 2on this column
970 3n this column
971 3n this column
972 2on this column
973 1 on this column
974 ---------- Buffer: foo ----------
975 @end group
976
977 @group
978 (setq selective-display 2)
979 @result{} 2
980
981 ---------- Buffer: foo ----------
982 1 on this column
983 2on this column
984 2on this column
985 1 on this column
986 ---------- Buffer: foo ----------
987 @end group
988 @end example
989 @end defvar
990
991 @defopt selective-display-ellipses
992 If this buffer-local variable is non-@code{nil}, then Emacs displays
993 @samp{@dots{}} at the end of a line that is followed by hidden text.
994 This example is a continuation of the previous one.
995
996 @example
997 @group
998 (setq selective-display-ellipses t)
999 @result{} t
1000
1001 ---------- Buffer: foo ----------
1002 1 on this column
1003 2on this column ...
1004 2on this column
1005 1 on this column
1006 ---------- Buffer: foo ----------
1007 @end group
1008 @end example
1009
1010 You can use a display table to substitute other text for the ellipsis
1011 (@samp{@dots{}}). @xref{Display Tables}.
1012 @end defopt
1013
1014 @node Temporary Displays
1015 @section Temporary Displays
1016
1017 Temporary displays are used by Lisp programs to put output into a
1018 buffer and then present it to the user for perusal rather than for
1019 editing. Many help commands use this feature.
1020
1021 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1022 This function executes @var{forms} while arranging to insert any output
1023 they print into the buffer named @var{buffer-name}, which is first
1024 created if necessary, and put into Help mode. Finally, the buffer is
1025 displayed in some window, but not selected.
1026
1027 If the @var{forms} do not change the major mode in the output buffer,
1028 so that it is still Help mode at the end of their execution, then
1029 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1030 end, and also scans it for function and variable names to make them
1031 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1032 for Documentation Strings}, in particular the item on hyperlinks in
1033 documentation strings, for more details.
1034
1035 The string @var{buffer-name} specifies the temporary buffer, which
1036 need not already exist. The argument must be a string, not a buffer.
1037 The buffer is erased initially (with no questions asked), and it is
1038 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1039
1040 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1041 temporary buffer, then it evaluates the forms in @var{forms}. Output
1042 using the Lisp output functions within @var{forms} goes by default to
1043 that buffer (but screen display and messages in the echo area, although
1044 they are ``output'' in the general sense of the word, are not affected).
1045 @xref{Output Functions}.
1046
1047 Several hooks are available for customizing the behavior
1048 of this construct; they are listed below.
1049
1050 The value of the last form in @var{forms} is returned.
1051
1052 @example
1053 @group
1054 ---------- Buffer: foo ----------
1055 This is the contents of foo.
1056 ---------- Buffer: foo ----------
1057 @end group
1058
1059 @group
1060 (with-output-to-temp-buffer "foo"
1061 (print 20)
1062 (print standard-output))
1063 @result{} #<buffer foo>
1064
1065 ---------- Buffer: foo ----------
1066 20
1067
1068 #<buffer foo>
1069
1070 ---------- Buffer: foo ----------
1071 @end group
1072 @end example
1073 @end defspec
1074
1075 @defopt temp-buffer-show-function
1076 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1077 calls it as a function to do the job of displaying a help buffer. The
1078 function gets one argument, which is the buffer it should display.
1079
1080 It is a good idea for this function to run @code{temp-buffer-show-hook}
1081 just as @code{with-output-to-temp-buffer} normally would, inside of
1082 @code{save-selected-window} and with the chosen window and buffer
1083 selected.
1084 @end defopt
1085
1086 @defvar temp-buffer-setup-hook
1087 This normal hook is run by @code{with-output-to-temp-buffer} before
1088 evaluating @var{body}. When the hook runs, the temporary buffer is
1089 current. This hook is normally set up with a function to put the
1090 buffer in Help mode.
1091 @end defvar
1092
1093 @defvar temp-buffer-show-hook
1094 This normal hook is run by @code{with-output-to-temp-buffer} after
1095 displaying the temporary buffer. When the hook runs, the temporary buffer
1096 is current, and the window it was displayed in is selected.
1097 @end defvar
1098
1099 @defun momentary-string-display string position &optional char message
1100 This function momentarily displays @var{string} in the current buffer at
1101 @var{position}. It has no effect on the undo list or on the buffer's
1102 modification status.
1103
1104 The momentary display remains until the next input event. If the next
1105 input event is @var{char}, @code{momentary-string-display} ignores it
1106 and returns. Otherwise, that event remains buffered for subsequent use
1107 as input. Thus, typing @var{char} will simply remove the string from
1108 the display, while typing (say) @kbd{C-f} will remove the string from
1109 the display and later (presumably) move point forward. The argument
1110 @var{char} is a space by default.
1111
1112 The return value of @code{momentary-string-display} is not meaningful.
1113
1114 If the string @var{string} does not contain control characters, you can
1115 do the same job in a more general way by creating (and then subsequently
1116 deleting) an overlay with a @code{before-string} property.
1117 @xref{Overlay Properties}.
1118
1119 If @var{message} is non-@code{nil}, it is displayed in the echo area
1120 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1121 default message says to type @var{char} to continue.
1122
1123 In this example, point is initially located at the beginning of the
1124 second line:
1125
1126 @example
1127 @group
1128 ---------- Buffer: foo ----------
1129 This is the contents of foo.
1130 @point{}Second line.
1131 ---------- Buffer: foo ----------
1132 @end group
1133
1134 @group
1135 (momentary-string-display
1136 "**** Important Message! ****"
1137 (point) ?\r
1138 "Type RET when done reading")
1139 @result{} t
1140 @end group
1141
1142 @group
1143 ---------- Buffer: foo ----------
1144 This is the contents of foo.
1145 **** Important Message! ****Second line.
1146 ---------- Buffer: foo ----------
1147
1148 ---------- Echo Area ----------
1149 Type RET when done reading
1150 ---------- Echo Area ----------
1151 @end group
1152 @end example
1153 @end defun
1154
1155 @node Overlays
1156 @section Overlays
1157 @cindex overlays
1158
1159 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1160 the screen, for the sake of presentation features. An overlay is an
1161 object that belongs to a particular buffer, and has a specified
1162 beginning and end. It also has properties that you can examine and set;
1163 these affect the display of the text within the overlay.
1164
1165 @cindex scalability of overlays
1166 The visual effect of an overlay is the same as of the corresponding
1167 text property (@pxref{Text Properties}). However, due to a different
1168 implementation, overlays generally don't scale well (many operations
1169 take a time that is proportional to the number of overlays in the
1170 buffer). If you need to affect the visual appearance of many portions
1171 in the buffer, we recommend using text properties.
1172
1173 An overlay uses markers to record its beginning and end; thus,
1174 editing the text of the buffer adjusts the beginning and end of each
1175 overlay so that it stays with the text. When you create the overlay,
1176 you can specify whether text inserted at the beginning should be
1177 inside the overlay or outside, and likewise for the end of the overlay.
1178
1179 @menu
1180 * Managing Overlays:: Creating and moving overlays.
1181 * Overlay Properties:: How to read and set properties.
1182 What properties do to the screen display.
1183 * Finding Overlays:: Searching for overlays.
1184 @end menu
1185
1186 @node Managing Overlays
1187 @subsection Managing Overlays
1188
1189 This section describes the functions to create, delete and move
1190 overlays, and to examine their contents. Overlay changes are not
1191 recorded in the buffer's undo list, since the overlays are not
1192 part of the buffer's contents.
1193
1194 @defun overlayp object
1195 This function returns @code{t} if @var{object} is an overlay.
1196 @end defun
1197
1198 @defun make-overlay start end &optional buffer front-advance rear-advance
1199 This function creates and returns an overlay that belongs to
1200 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1201 and @var{end} must specify buffer positions; they may be integers or
1202 markers. If @var{buffer} is omitted, the overlay is created in the
1203 current buffer.
1204
1205 The arguments @var{front-advance} and @var{rear-advance} specify the
1206 marker insertion type for the start of the overlay and for the end of
1207 the overlay, respectively. @xref{Marker Insertion Types}. If they
1208 are both @code{nil}, the default, then the overlay extends to include
1209 any text inserted at the beginning, but not text inserted at the end.
1210 If @var{front-advance} is non-@code{nil}, text inserted at the
1211 beginning of the overlay is excluded from the overlay. If
1212 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1213 overlay is included in the overlay.
1214 @end defun
1215
1216 @defun overlay-start overlay
1217 This function returns the position at which @var{overlay} starts,
1218 as an integer.
1219 @end defun
1220
1221 @defun overlay-end overlay
1222 This function returns the position at which @var{overlay} ends,
1223 as an integer.
1224 @end defun
1225
1226 @defun overlay-buffer overlay
1227 This function returns the buffer that @var{overlay} belongs to. It
1228 returns @code{nil} if @var{overlay} has been deleted.
1229 @end defun
1230
1231 @defun delete-overlay overlay
1232 This function deletes @var{overlay}. The overlay continues to exist as
1233 a Lisp object, and its property list is unchanged, but it ceases to be
1234 attached to the buffer it belonged to, and ceases to have any effect on
1235 display.
1236
1237 A deleted overlay is not permanently disconnected. You can give it a
1238 position in a buffer again by calling @code{move-overlay}.
1239 @end defun
1240
1241 @defun move-overlay overlay start end &optional buffer
1242 This function moves @var{overlay} to @var{buffer}, and places its bounds
1243 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1244 must specify buffer positions; they may be integers or markers.
1245
1246 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1247 was already associated with; if @var{overlay} was deleted, it goes into
1248 the current buffer.
1249
1250 The return value is @var{overlay}.
1251
1252 This is the only valid way to change the endpoints of an overlay. Do
1253 not try modifying the markers in the overlay by hand, as that fails to
1254 update other vital data structures and can cause some overlays to be
1255 ``lost.''
1256 @end defun
1257
1258 @defun remove-overlays &optional start end name value
1259 This function removes all the overlays between @var{start} and
1260 @var{end} whose property @var{name} has the value @var{value}. It can
1261 move the endpoints of the overlays in the region, or split them.
1262
1263 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1264 the specified region. If @var{start} and/or @var{end} are omitted or
1265 @code{nil}, that means the beginning and end of the buffer respectively.
1266 Therefore, @code{(remove-overlays)} removes all the overlays in the
1267 current buffer.
1268 @end defun
1269
1270 @defun copy-overlay overlay
1271 This function returns a copy of @var{overlay}. The copy has the same
1272 endpoints and properties as @var{overlay}. However, the marker
1273 insertion type for the start of the overlay and for the end of the
1274 overlay are set to their default values (@pxref{Marker Insertion
1275 Types}).
1276 @end defun
1277
1278 Here are some examples:
1279
1280 @example
1281 ;; @r{Create an overlay.}
1282 (setq foo (make-overlay 1 10))
1283 @result{} #<overlay from 1 to 10 in display.texi>
1284 (overlay-start foo)
1285 @result{} 1
1286 (overlay-end foo)
1287 @result{} 10
1288 (overlay-buffer foo)
1289 @result{} #<buffer display.texi>
1290 ;; @r{Give it a property we can check later.}
1291 (overlay-put foo 'happy t)
1292 @result{} t
1293 ;; @r{Verify the property is present.}
1294 (overlay-get foo 'happy)
1295 @result{} t
1296 ;; @r{Move the overlay.}
1297 (move-overlay foo 5 20)
1298 @result{} #<overlay from 5 to 20 in display.texi>
1299 (overlay-start foo)
1300 @result{} 5
1301 (overlay-end foo)
1302 @result{} 20
1303 ;; @r{Delete the overlay.}
1304 (delete-overlay foo)
1305 @result{} nil
1306 ;; @r{Verify it is deleted.}
1307 foo
1308 @result{} #<overlay in no buffer>
1309 ;; @r{A deleted overlay has no position.}
1310 (overlay-start foo)
1311 @result{} nil
1312 (overlay-end foo)
1313 @result{} nil
1314 (overlay-buffer foo)
1315 @result{} nil
1316 ;; @r{Undelete the overlay.}
1317 (move-overlay foo 1 20)
1318 @result{} #<overlay from 1 to 20 in display.texi>
1319 ;; @r{Verify the results.}
1320 (overlay-start foo)
1321 @result{} 1
1322 (overlay-end foo)
1323 @result{} 20
1324 (overlay-buffer foo)
1325 @result{} #<buffer display.texi>
1326 ;; @r{Moving and deleting the overlay does not change its properties.}
1327 (overlay-get foo 'happy)
1328 @result{} t
1329 @end example
1330
1331 Emacs stores the overlays of each buffer in two lists, divided
1332 around an arbitrary ``center position.'' One list extends backwards
1333 through the buffer from that center position, and the other extends
1334 forwards from that center position. The center position can be anywhere
1335 in the buffer.
1336
1337 @defun overlay-recenter pos
1338 This function recenters the overlays of the current buffer around
1339 position @var{pos}. That makes overlay lookup faster for positions
1340 near @var{pos}, but slower for positions far away from @var{pos}.
1341 @end defun
1342
1343 A loop that scans the buffer forwards, creating overlays, can run
1344 faster if you do @code{(overlay-recenter (point-max))} first.
1345
1346 @node Overlay Properties
1347 @subsection Overlay Properties
1348
1349 Overlay properties are like text properties in that the properties that
1350 alter how a character is displayed can come from either source. But in
1351 most respects they are different. @xref{Text Properties}, for comparison.
1352
1353 Text properties are considered a part of the text; overlays and
1354 their properties are specifically considered not to be part of the
1355 text. Thus, copying text between various buffers and strings
1356 preserves text properties, but does not try to preserve overlays.
1357 Changing a buffer's text properties marks the buffer as modified,
1358 while moving an overlay or changing its properties does not. Unlike
1359 text property changes, overlay property changes are not recorded in
1360 the buffer's undo list.
1361
1362 Since more than one overlay can specify a property value for the
1363 same character, Emacs lets you specify a priority value of each
1364 overlay. You should not make assumptions about which overlay will
1365 prevail when there is a conflict and they have the same priority.
1366
1367 These functions read and set the properties of an overlay:
1368
1369 @defun overlay-get overlay prop
1370 This function returns the value of property @var{prop} recorded in
1371 @var{overlay}, if any. If @var{overlay} does not record any value for
1372 that property, but it does have a @code{category} property which is a
1373 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1374 is @code{nil}.
1375 @end defun
1376
1377 @defun overlay-put overlay prop value
1378 This function sets the value of property @var{prop} recorded in
1379 @var{overlay} to @var{value}. It returns @var{value}.
1380 @end defun
1381
1382 @defun overlay-properties overlay
1383 This returns a copy of the property list of @var{overlay}.
1384 @end defun
1385
1386 See also the function @code{get-char-property} which checks both
1387 overlay properties and text properties for a given character.
1388 @xref{Examining Properties}.
1389
1390 Many overlay properties have special meanings; here is a table
1391 of them:
1392
1393 @table @code
1394 @item priority
1395 @kindex priority @r{(overlay property)}
1396 This property's value (which should be a nonnegative integer number)
1397 determines the priority of the overlay. No priority, or @code{nil},
1398 means zero.
1399
1400 The priority matters when two or more overlays cover the same
1401 character and both specify the same property; the one whose
1402 @code{priority} value is larger overrides the other. For the
1403 @code{face} property, the higher priority overlay's value does not
1404 completely override the other value; instead, its face attributes
1405 override the face attributes of the lower priority @code{face}
1406 property.
1407
1408 Currently, all overlays take priority over text properties. Please
1409 avoid using negative priority values, as we have not yet decided just
1410 what they should mean.
1411
1412 @item window
1413 @kindex window @r{(overlay property)}
1414 If the @code{window} property is non-@code{nil}, then the overlay
1415 applies only on that window.
1416
1417 @item category
1418 @kindex category @r{(overlay property)}
1419 If an overlay has a @code{category} property, we call it the
1420 @dfn{category} of the overlay. It should be a symbol. The properties
1421 of the symbol serve as defaults for the properties of the overlay.
1422
1423 @item face
1424 @kindex face @r{(overlay property)}
1425 This property controls the way text is displayed---for example, which
1426 font and which colors. @xref{Faces}, for more information.
1427
1428 In the simplest case, the value is a face name. It can also be a list;
1429 then each element can be any of these possibilities:
1430
1431 @itemize @bullet
1432 @item
1433 A face name (a symbol or string).
1434
1435 @item
1436 A property list of face attributes. This has the form (@var{keyword}
1437 @var{value} @dots{}), where each @var{keyword} is a face attribute
1438 name and @var{value} is a meaningful value for that attribute. With
1439 this feature, you do not need to create a face each time you want to
1440 specify a particular attribute for certain text. @xref{Face
1441 Attributes}.
1442
1443 @item
1444 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1445 or @code{(background-color . @var{color-name})}. These elements
1446 specify just the foreground color or just the background color.
1447
1448 @code{(foreground-color . @var{color-name})} has the same effect as
1449 @code{(:foreground @var{color-name})}; likewise for the background.
1450 @end itemize
1451
1452 @item mouse-face
1453 @kindex mouse-face @r{(overlay property)}
1454 This property is used instead of @code{face} when the mouse is within
1455 the range of the overlay.
1456
1457 @item display
1458 @kindex display @r{(overlay property)}
1459 This property activates various features that change the
1460 way text is displayed. For example, it can make text appear taller
1461 or shorter, higher or lower, wider or narrower, or replaced with an image.
1462 @xref{Display Property}.
1463
1464 @item help-echo
1465 @kindex help-echo @r{(overlay property)}
1466 If an overlay has a @code{help-echo} property, then when you move the
1467 mouse onto the text in the overlay, Emacs displays a help string in the
1468 echo area, or in the tooltip window. For details see @ref{Text
1469 help-echo}.
1470
1471 @item modification-hooks
1472 @kindex modification-hooks @r{(overlay property)}
1473 This property's value is a list of functions to be called if any
1474 character within the overlay is changed or if text is inserted strictly
1475 within the overlay.
1476
1477 The hook functions are called both before and after each change.
1478 If the functions save the information they receive, and compare notes
1479 between calls, they can determine exactly what change has been made
1480 in the buffer text.
1481
1482 When called before a change, each function receives four arguments: the
1483 overlay, @code{nil}, and the beginning and end of the text range to be
1484 modified.
1485
1486 When called after a change, each function receives five arguments: the
1487 overlay, @code{t}, the beginning and end of the text range just
1488 modified, and the length of the pre-change text replaced by that range.
1489 (For an insertion, the pre-change length is zero; for a deletion, that
1490 length is the number of characters deleted, and the post-change
1491 beginning and end are equal.)
1492
1493 If these functions modify the buffer, they should bind
1494 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1495 avoid confusing the internal mechanism that calls these hooks.
1496
1497 Text properties also support the @code{modification-hooks} property,
1498 but the details are somewhat different (@pxref{Special Properties}).
1499
1500 @item insert-in-front-hooks
1501 @kindex insert-in-front-hooks @r{(overlay property)}
1502 This property's value is a list of functions to be called before and
1503 after inserting text right at the beginning of the overlay. The calling
1504 conventions are the same as for the @code{modification-hooks} functions.
1505
1506 @item insert-behind-hooks
1507 @kindex insert-behind-hooks @r{(overlay property)}
1508 This property's value is a list of functions to be called before and
1509 after inserting text right at the end of the overlay. The calling
1510 conventions are the same as for the @code{modification-hooks} functions.
1511
1512 @item invisible
1513 @kindex invisible @r{(overlay property)}
1514 The @code{invisible} property can make the text in the overlay
1515 invisible, which means that it does not appear on the screen.
1516 @xref{Invisible Text}, for details.
1517
1518 @item intangible
1519 @kindex intangible @r{(overlay property)}
1520 The @code{intangible} property on an overlay works just like the
1521 @code{intangible} text property. @xref{Special Properties}, for details.
1522
1523 @item isearch-open-invisible
1524 This property tells incremental search how to make an invisible overlay
1525 visible, permanently, if the final match overlaps it. @xref{Invisible
1526 Text}.
1527
1528 @item isearch-open-invisible-temporary
1529 This property tells incremental search how to make an invisible overlay
1530 visible, temporarily, during the search. @xref{Invisible Text}.
1531
1532 @item before-string
1533 @kindex before-string @r{(overlay property)}
1534 This property's value is a string to add to the display at the beginning
1535 of the overlay. The string does not appear in the buffer in any
1536 sense---only on the screen.
1537
1538 @item after-string
1539 @kindex after-string @r{(overlay property)}
1540 This property's value is a string to add to the display at the end of
1541 the overlay. The string does not appear in the buffer in any
1542 sense---only on the screen.
1543
1544 @item line-prefix
1545 This property specifies a display spec to prepend to each
1546 non-continuation line at display-time. @xref{Truncation}.
1547
1548 @itemx wrap-prefix
1549 This property specifies a display spec to prepend to each continuation
1550 line at display-time. @xref{Truncation}.
1551
1552 @item evaporate
1553 @kindex evaporate @r{(overlay property)}
1554 If this property is non-@code{nil}, the overlay is deleted automatically
1555 if it becomes empty (i.e., if its length becomes zero). If you give
1556 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1557 it immediately.
1558
1559 @item local-map
1560 @cindex keymap of character (and overlays)
1561 @kindex local-map @r{(overlay property)}
1562 If this property is non-@code{nil}, it specifies a keymap for a portion
1563 of the text. The property's value replaces the buffer's local map, when
1564 the character after point is within the overlay. @xref{Active Keymaps}.
1565
1566 @item keymap
1567 @kindex keymap @r{(overlay property)}
1568 The @code{keymap} property is similar to @code{local-map} but overrides the
1569 buffer's local map (and the map specified by the @code{local-map}
1570 property) rather than replacing it.
1571 @end table
1572
1573 The @code{local-map} and @code{keymap} properties do not affect a
1574 string displayed by the @code{before-string}, @code{after-string}, or
1575 @code{display} properties. This is only relevant for mouse clicks and
1576 other mouse events that fall on the string, since point is never on
1577 the string. To bind special mouse events for the string, assign it a
1578 @code{local-map} or @code{keymap} text property. @xref{Special
1579 Properties}.
1580
1581 @node Finding Overlays
1582 @subsection Searching for Overlays
1583
1584 @defun overlays-at pos
1585 This function returns a list of all the overlays that cover the
1586 character at position @var{pos} in the current buffer. The list is in
1587 no particular order. An overlay contains position @var{pos} if it
1588 begins at or before @var{pos}, and ends after @var{pos}.
1589
1590 To illustrate usage, here is a Lisp function that returns a list of the
1591 overlays that specify property @var{prop} for the character at point:
1592
1593 @smallexample
1594 (defun find-overlays-specifying (prop)
1595 (let ((overlays (overlays-at (point)))
1596 found)
1597 (while overlays
1598 (let ((overlay (car overlays)))
1599 (if (overlay-get overlay prop)
1600 (setq found (cons overlay found))))
1601 (setq overlays (cdr overlays)))
1602 found))
1603 @end smallexample
1604 @end defun
1605
1606 @defun overlays-in beg end
1607 This function returns a list of the overlays that overlap the region
1608 @var{beg} through @var{end}. ``Overlap'' means that at least one
1609 character is contained within the overlay and also contained within the
1610 specified region; however, empty overlays are included in the result if
1611 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1612 or at @var{end} when @var{end} denotes the position at the end of the
1613 buffer.
1614 @end defun
1615
1616 @defun next-overlay-change pos
1617 This function returns the buffer position of the next beginning or end
1618 of an overlay, after @var{pos}. If there is none, it returns
1619 @code{(point-max)}.
1620 @end defun
1621
1622 @defun previous-overlay-change pos
1623 This function returns the buffer position of the previous beginning or
1624 end of an overlay, before @var{pos}. If there is none, it returns
1625 @code{(point-min)}.
1626 @end defun
1627
1628 As an example, here's a simplified (and inefficient) version of the
1629 primitive function @code{next-single-char-property-change}
1630 (@pxref{Property Search}). It searches forward from position
1631 @var{pos} for the next position where the value of a given property
1632 @code{prop}, as obtained from either overlays or text properties,
1633 changes.
1634
1635 @smallexample
1636 (defun next-single-char-property-change (position prop)
1637 (save-excursion
1638 (goto-char position)
1639 (let ((propval (get-char-property (point) prop)))
1640 (while (and (not (eobp))
1641 (eq (get-char-property (point) prop) propval))
1642 (goto-char (min (next-overlay-change (point))
1643 (next-single-property-change (point) prop)))))
1644 (point)))
1645 @end smallexample
1646
1647 @node Width
1648 @section Width
1649
1650 Since not all characters have the same width, these functions let you
1651 check the width of a character. @xref{Primitive Indent}, and
1652 @ref{Screen Lines}, for related functions.
1653
1654 @defun char-width char
1655 This function returns the width in columns of the character @var{char},
1656 if it were displayed in the current buffer and the selected window.
1657 @end defun
1658
1659 @defun string-width string
1660 This function returns the width in columns of the string @var{string},
1661 if it were displayed in the current buffer and the selected window.
1662 @end defun
1663
1664 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1665 This function returns the part of @var{string} that fits within
1666 @var{width} columns, as a new string.
1667
1668 If @var{string} does not reach @var{width}, then the result ends where
1669 @var{string} ends. If one multi-column character in @var{string}
1670 extends across the column @var{width}, that character is not included in
1671 the result. Thus, the result can fall short of @var{width} but cannot
1672 go beyond it.
1673
1674 The optional argument @var{start-column} specifies the starting column.
1675 If this is non-@code{nil}, then the first @var{start-column} columns of
1676 the string are omitted from the value. If one multi-column character in
1677 @var{string} extends across the column @var{start-column}, that
1678 character is not included.
1679
1680 The optional argument @var{padding}, if non-@code{nil}, is a padding
1681 character added at the beginning and end of the result string, to extend
1682 it to exactly @var{width} columns. The padding character is used at the
1683 end of the result if it falls short of @var{width}. It is also used at
1684 the beginning of the result if one multi-column character in
1685 @var{string} extends across the column @var{start-column}.
1686
1687 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1688 replace the end of @var{str} (including any padding) if it extends
1689 beyond @var{end-column}, unless the display width of @var{str} is
1690 equal to or less than the display width of @var{ellipsis}. If
1691 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1692 @code{"..."}.
1693
1694 @example
1695 (truncate-string-to-width "\tab\t" 12 4)
1696 @result{} "ab"
1697 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1698 @result{} " ab "
1699 @end example
1700 @end defun
1701
1702 @node Line Height
1703 @section Line Height
1704 @cindex line height
1705
1706 The total height of each display line consists of the height of the
1707 contents of the line, plus optional additional vertical line spacing
1708 above or below the display line.
1709
1710 The height of the line contents is the maximum height of any
1711 character or image on that display line, including the final newline
1712 if there is one. (A display line that is continued doesn't include a
1713 final newline.) That is the default line height, if you do nothing to
1714 specify a greater height. (In the most common case, this equals the
1715 height of the default frame font.)
1716
1717 There are several ways to explicitly specify a larger line height,
1718 either by specifying an absolute height for the display line, or by
1719 specifying vertical space. However, no matter what you specify, the
1720 actual line height can never be less than the default.
1721
1722 @kindex line-height @r{(text property)}
1723 A newline can have a @code{line-height} text or overlay property
1724 that controls the total height of the display line ending in that
1725 newline.
1726
1727 If the property value is @code{t}, the newline character has no
1728 effect on the displayed height of the line---the visible contents
1729 alone determine the height. This is useful for tiling small images
1730 (or image slices) without adding blank areas between the images.
1731
1732 If the property value is a list of the form @code{(@var{height}
1733 @var{total})}, that adds extra space @emph{below} the display line.
1734 First Emacs uses @var{height} as a height spec to control extra space
1735 @emph{above} the line; then it adds enough space @emph{below} the line
1736 to bring the total line height up to @var{total}. In this case, the
1737 other ways to specify the line spacing are ignored.
1738
1739 Any other kind of property value is a height spec, which translates
1740 into a number---the specified line height. There are several ways to
1741 write a height spec; here's how each of them translates into a number:
1742
1743 @table @code
1744 @item @var{integer}
1745 If the height spec is a positive integer, the height value is that integer.
1746 @item @var{float}
1747 If the height spec is a float, @var{float}, the numeric height value
1748 is @var{float} times the frame's default line height.
1749 @item (@var{face} . @var{ratio})
1750 If the height spec is a cons of the format shown, the numeric height
1751 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1752 be any type of number, or @code{nil} which means a ratio of 1.
1753 If @var{face} is @code{t}, it refers to the current face.
1754 @item (nil . @var{ratio})
1755 If the height spec is a cons of the format shown, the numeric height
1756 is @var{ratio} times the height of the contents of the line.
1757 @end table
1758
1759 Thus, any valid height spec determines the height in pixels, one way
1760 or another. If the line contents' height is less than that, Emacs
1761 adds extra vertical space above the line to achieve the specified
1762 total height.
1763
1764 If you don't specify the @code{line-height} property, the line's
1765 height consists of the contents' height plus the line spacing.
1766 There are several ways to specify the line spacing for different
1767 parts of Emacs text.
1768
1769 On graphical terminals, you can specify the line spacing for all
1770 lines in a frame, using the @code{line-spacing} frame parameter
1771 (@pxref{Layout Parameters}). However, if the default value of
1772 @code{line-spacing} is non-@code{nil}, it overrides the
1773 frame's @code{line-spacing} parameter. An integer value specifies the
1774 number of pixels put below lines. A floating point number specifies
1775 the spacing relative to the frame's default line height.
1776
1777 @vindex line-spacing
1778 You can specify the line spacing for all lines in a buffer via the
1779 buffer-local @code{line-spacing} variable. An integer value specifies
1780 the number of pixels put below lines. A floating point number
1781 specifies the spacing relative to the default frame line height. This
1782 overrides line spacings specified for the frame.
1783
1784 @kindex line-spacing @r{(text property)}
1785 Finally, a newline can have a @code{line-spacing} text or overlay
1786 property that overrides the default frame line spacing and the buffer
1787 local @code{line-spacing} variable, for the display line ending in
1788 that newline.
1789
1790 One way or another, these mechanisms specify a Lisp value for the
1791 spacing of each line. The value is a height spec, and it translates
1792 into a Lisp value as described above. However, in this case the
1793 numeric height value specifies the line spacing, rather than the line
1794 height.
1795
1796 On text-only terminals, the line spacing cannot be altered.
1797
1798 @node Faces
1799 @section Faces
1800 @cindex faces
1801
1802 A @dfn{face} is a collection of graphical attributes for displaying
1803 text: font family, foreground color, background color, optional
1804 underlining, and so on. Faces control how buffer text is displayed,
1805 and how some parts of the frame, such as the mode-line, are displayed.
1806 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1807 faces Emacs normally comes with.
1808
1809 @cindex face id
1810 For most purposes, you refer to a face in Lisp programs using its
1811 @dfn{face name}. This is either a string or (equivalently) a Lisp
1812 symbol whose name is equal to that string.
1813
1814 @defun facep object
1815 This function returns a non-@code{nil} value if @var{object} is a Lisp
1816 symbol or string that names a face. Otherwise, it returns @code{nil}.
1817 @end defun
1818
1819 Each face name is meaningful for all frames, and by default it has
1820 the same meaning in all frames. But you can arrange to give a
1821 particular face name a special meaning in one frame if you wish.
1822
1823 @menu
1824 * Defining Faces:: How to define a face with @code{defface}.
1825 * Face Attributes:: What is in a face?
1826 * Attribute Functions:: Functions to examine and set face attributes.
1827 * Displaying Faces:: How Emacs combines the faces specified for a character.
1828 * Face Remapping:: Remapping faces to alternative definitions.
1829 * Face Functions:: How to define and examine faces.
1830 * Auto Faces:: Hook for automatic face assignment.
1831 * Font Selection:: Finding the best available font for a face.
1832 * Font Lookup:: Looking up the names of available fonts
1833 and information about them.
1834 * Fontsets:: A fontset is a collection of fonts
1835 that handle a range of character sets.
1836 * Low-Level Font:: Lisp representation for character display fonts.
1837 @end menu
1838
1839 @node Defining Faces
1840 @subsection Defining Faces
1841
1842 The way to define a new face is with @code{defface}. This creates a
1843 kind of customization item (@pxref{Customization}) which the user can
1844 customize using the Customization buffer (@pxref{Easy Customization,,,
1845 emacs, The GNU Emacs Manual}).
1846
1847 People are sometimes tempted to create variables whose values specify
1848 which faces to use (for example, Font-Lock does this). In the vast
1849 majority of cases, this is not necessary, and simply using faces
1850 directly is preferable.
1851
1852 @defmac defface face spec doc [keyword value]@dots{}
1853 This declares @var{face} as a customizable face whose default
1854 attributes are given by @var{spec}. You should not quote the symbol
1855 @var{face}, and it should not end in @samp{-face} (that would be
1856 redundant). The argument @var{doc} specifies the face documentation.
1857 The keywords you can use in @code{defface} are the same as in
1858 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1859
1860 When @code{defface} executes, it defines the face according to
1861 @var{spec}, then uses any customizations that were read from the
1862 init file (@pxref{Init File}) to override that specification.
1863
1864 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1865 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1866 overrides any customizations of the face. This way, the face reflects
1867 exactly what the @code{defface} says.
1868
1869 The purpose of @var{spec} is to specify how the face should appear on
1870 different kinds of terminals. It should be an alist whose elements
1871 have the form @code{(@var{display} @var{atts})}. Each element's
1872 @sc{car}, @var{display}, specifies a class of terminals. (The first
1873 element, if its @sc{car} is @code{default}, is special---it specifies
1874 defaults for the remaining elements). The element's @sc{cadr},
1875 @var{atts}, is a list of face attributes and their values; it
1876 specifies what the face should look like on that kind of terminal.
1877 The possible attributes are defined in the value of
1878 @code{custom-face-attributes}.
1879
1880 The @var{display} part of an element of @var{spec} determines which
1881 frames the element matches. If more than one element of @var{spec}
1882 matches a given frame, the first element that matches is the one used
1883 for that frame. There are three possibilities for @var{display}:
1884
1885 @table @asis
1886 @item @code{default}
1887 This element of @var{spec} doesn't match any frames; instead, it
1888 specifies defaults that apply to all frames. This kind of element, if
1889 used, must be the first element of @var{spec}. Each of the following
1890 elements can override any or all of these defaults.
1891
1892 @item @code{t}
1893 This element of @var{spec} matches all frames. Therefore, any
1894 subsequent elements of @var{spec} are never used. Normally
1895 @code{t} is used in the last (or only) element of @var{spec}.
1896
1897 @item a list
1898 If @var{display} is a list, each element should have the form
1899 @code{(@var{characteristic} @var{value}@dots{})}. Here
1900 @var{characteristic} specifies a way of classifying frames, and the
1901 @var{value}s are possible classifications which @var{display} should
1902 apply to. Here are the possible values of @var{characteristic}:
1903
1904 @table @code
1905 @item type
1906 The kind of window system the frame uses---either @code{graphic} (any
1907 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1908 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1909 (a non-graphics-capable display).
1910 @xref{Window Systems, window-system}.
1911
1912 @item class
1913 What kinds of colors the frame supports---either @code{color},
1914 @code{grayscale}, or @code{mono}.
1915
1916 @item background
1917 The kind of background---either @code{light} or @code{dark}.
1918
1919 @item min-colors
1920 An integer that represents the minimum number of colors the frame
1921 should support. This matches a frame if its
1922 @code{display-color-cells} value is at least the specified integer.
1923
1924 @item supports
1925 Whether or not the frame can display the face attributes given in
1926 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1927 Attribute Testing}, for more information on exactly how this testing
1928 is done.
1929 @end table
1930
1931 If an element of @var{display} specifies more than one @var{value} for a
1932 given @var{characteristic}, any of those values is acceptable. If
1933 @var{display} has more than one element, each element should specify a
1934 different @var{characteristic}; then @emph{each} characteristic of the
1935 frame must match one of the @var{value}s specified for it in
1936 @var{display}.
1937 @end table
1938 @end defmac
1939
1940 Here's how the standard face @code{region} is defined:
1941
1942 @example
1943 @group
1944 (defface region
1945 '((((class color) (min-colors 88) (background dark))
1946 :background "blue3")
1947 @end group
1948 (((class color) (min-colors 88) (background light))
1949 :background "lightgoldenrod2")
1950 (((class color) (min-colors 16) (background dark))
1951 :background "blue3")
1952 (((class color) (min-colors 16) (background light))
1953 :background "lightgoldenrod2")
1954 (((class color) (min-colors 8))
1955 :background "blue" :foreground "white")
1956 (((type tty) (class mono))
1957 :inverse-video t)
1958 (t :background "gray"))
1959 @group
1960 "Basic face for highlighting the region."
1961 :group 'basic-faces)
1962 @end group
1963 @end example
1964
1965 Internally, @code{defface} uses the symbol property
1966 @code{face-defface-spec} to record the specified face attributes. The
1967 attributes saved by the user with the customization buffer are
1968 recorded in the symbol property @code{saved-face}; the attributes
1969 customized by the user for the current session, but not saved, are
1970 recorded in the symbol property @code{customized-face}. The
1971 documentation string is recorded in the symbol property
1972 @code{face-documentation}.
1973
1974 @defopt frame-background-mode
1975 This option, if non-@code{nil}, specifies the background type to use for
1976 interpreting face definitions. If it is @code{dark}, then Emacs treats
1977 all frames as if they had a dark background, regardless of their actual
1978 background colors. If it is @code{light}, then Emacs treats all frames
1979 as if they had a light background.
1980 @end defopt
1981
1982 @node Face Attributes
1983 @subsection Face Attributes
1984 @cindex face attributes
1985
1986 The effect of using a face is determined by a fixed set of @dfn{face
1987 attributes}. This table lists all the face attributes, their possible
1988 values, and their effects. You can specify more than one face for a
1989 given piece of text; Emacs merges the attributes of all the faces to
1990 determine how to display the text. @xref{Displaying Faces}.
1991
1992 In addition to the values given below, each face attribute can also
1993 have the value @code{unspecified}. This special value means the face
1994 doesn't specify that attribute. In face merging, when the first face
1995 fails to specify a particular attribute, the next face gets a chance.
1996 However, the @code{default} face must specify all attributes.
1997
1998 Some of these font attributes are meaningful only on certain kinds
1999 of displays. If your display cannot handle a certain attribute, the
2000 attribute is ignored.
2001
2002 @table @code
2003 @item :family
2004 Font family name or fontset name (a string). If you specify a font
2005 family name, the wild-card characters @samp{*} and @samp{?} are
2006 allowed. The function @code{font-family-list}, described below,
2007 returns a list of available family names. @xref{Fontsets}, for
2008 information about fontsets.
2009
2010 @item :foundry
2011 The name of the @dfn{font foundry} in which the font family specified
2012 by the @code{:family} attribute is located (a string). The wild-card
2013 characters @samp{*} and @samp{?} are allowed.
2014
2015 @item :width
2016 Relative proportionate character width, also known as the character
2017 set width. This should be one of the symbols @code{ultra-condensed},
2018 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2019 @code{normal}, @code{semi-expanded}, @code{expanded},
2020 @code{extra-expanded}, or @code{ultra-expanded}.
2021
2022 @item :height
2023 The height of the font. In the simplest case, this is an integer in
2024 units of 1/10 point.
2025
2026 The value can also be a floating point number or a function, which
2027 specifies the height relative to an @dfn{underlying face} (i.e., a
2028 face that has a lower priority in the list described in
2029 @ref{Displaying Faces}). If the value is a floating point number,
2030 that specifies the amount by which to scale the height of the
2031 underlying face. If the value is a function, that function is called
2032 with one argument, the height of the underlying face, and returns the
2033 height of the new face. If the function is passed an integer
2034 argument, it must return an integer.
2035
2036 The height of the default face must be specified using an integer;
2037 floating point and function values are not allowed.
2038
2039 @item :weight
2040 Font weight---one of the symbols (from densest to faintest)
2041 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2042 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2043 @code{ultra-light}. On text-only terminals that support
2044 variable-brightness text, any weight greater than normal is displayed
2045 as extra bright, and any weight less than normal is displayed as
2046 half-bright.
2047
2048 @item :slant
2049 Font slant---one of the symbols @code{italic}, @code{oblique},
2050 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2051 text-only terminals that support variable-brightness text, slanted
2052 text is displayed as half-bright.
2053
2054 @item :foreground
2055 Foreground color, a string. The value can be a system-defined color
2056 name, or a hexadecimal color specification. @xref{Color Names}. On
2057 black-and-white displays, certain shades of gray are implemented by
2058 stipple patterns.
2059
2060 @item :background
2061 Background color, a string. The value can be a system-defined color
2062 name, or a hexadecimal color specification. @xref{Color Names}.
2063
2064 @item :underline
2065 Whether or not characters should be underlined, and in what color. If
2066 the value is @code{t}, underlining uses the foreground color of the
2067 face. If the value is a string, underlining uses that color. The
2068 value @code{nil} means do not underline.
2069
2070 @item :overline
2071 Whether or not characters should be overlined, and in what color.
2072 The value is used like that of @code{:underline}.
2073
2074 @item :strike-through
2075 Whether or not characters should be strike-through, and in what
2076 color. The value is used like that of @code{:underline}.
2077
2078 @item :box
2079 Whether or not a box should be drawn around characters, its color, the
2080 width of the box lines, and 3D appearance. Here are the possible
2081 values of the @code{:box} attribute, and what they mean:
2082
2083 @table @asis
2084 @item @code{nil}
2085 Don't draw a box.
2086
2087 @item @code{t}
2088 Draw a box with lines of width 1, in the foreground color.
2089
2090 @item @var{color}
2091 Draw a box with lines of width 1, in color @var{color}.
2092
2093 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2094 This way you can explicitly specify all aspects of the box. The value
2095 @var{width} specifies the width of the lines to draw; it defaults to
2096 1. A negative width @var{-n} means to draw a line of width @var{n}
2097 that occupies the space of the underlying text, thus avoiding any
2098 increase in the character height or width.
2099
2100 The value @var{color} specifies the color to draw with. The default is
2101 the foreground color of the face for simple boxes, and the background
2102 color of the face for 3D boxes.
2103
2104 The value @var{style} specifies whether to draw a 3D box. If it is
2105 @code{released-button}, the box looks like a 3D button that is not being
2106 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2107 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2108 is used.
2109 @end table
2110
2111 @item :inverse-video
2112 Whether or not characters should be displayed in inverse video. The
2113 value should be @code{t} (yes) or @code{nil} (no).
2114
2115 @item :stipple
2116 The background stipple, a bitmap.
2117
2118 The value can be a string; that should be the name of a file containing
2119 external-format X bitmap data. The file is found in the directories
2120 listed in the variable @code{x-bitmap-file-path}.
2121
2122 Alternatively, the value can specify the bitmap directly, with a list
2123 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2124 @var{width} and @var{height} specify the size in pixels, and
2125 @var{data} is a string containing the raw bits of the bitmap, row by
2126 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2127 in the string (which should be a unibyte string for best results).
2128 This means that each row always occupies at least one whole byte.
2129
2130 If the value is @code{nil}, that means use no stipple pattern.
2131
2132 Normally you do not need to set the stipple attribute, because it is
2133 used automatically to handle certain shades of gray.
2134
2135 @item :font
2136 The font used to display the face. Its value should be a font object.
2137 @xref{Font Selection}, for information about font objects.
2138
2139 When specifying this attribute using @code{set-face-attribute}
2140 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2141 entity, or a string. Emacs converts such values to an appropriate
2142 font object, and stores that font object as the actual attribute
2143 value. If you specify a string, the contents of the string should be
2144 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2145 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2146 Emacs chooses the first font matching those wildcards. Specifying
2147 this attribute also changes the values of the @code{:family},
2148 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2149 @code{:slant} attributes.
2150
2151 @item :inherit
2152 The name of a face from which to inherit attributes, or a list of face
2153 names. Attributes from inherited faces are merged into the face like
2154 an underlying face would be, with higher priority than underlying
2155 faces (@pxref{Displaying Faces}). If a list of faces is used,
2156 attributes from faces earlier in the list override those from later
2157 faces.
2158 @end table
2159
2160 For compatibility with Emacs 20, you can also specify values for two
2161 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2162 values must be either @code{t} or @code{nil}; a value of
2163 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2164 is equivalent to setting the @code{:weight} attribute to @code{bold},
2165 and setting it to @code{nil} is equivalent to setting @code{:weight}
2166 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2167 setting the @code{:slant} attribute to @code{italic}, and setting it
2168 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2169
2170 @defun font-family-list &optional frame
2171 This function returns a list of available font family names. The
2172 optional argument @var{frame} specifies the frame on which the text is
2173 to be displayed; if it is @code{nil}, the selected frame is used.
2174 @end defun
2175
2176 @defopt underline-minimum-offset
2177 This variable specifies the minimum distance between the baseline and
2178 the underline, in pixels, when displaying underlined text.
2179 @end defopt
2180
2181 @defopt x-bitmap-file-path
2182 This variable specifies a list of directories for searching
2183 for bitmap files, for the @code{:stipple} attribute.
2184 @end defopt
2185
2186 @defun bitmap-spec-p object
2187 This returns @code{t} if @var{object} is a valid bitmap specification,
2188 suitable for use with @code{:stipple} (see above). It returns
2189 @code{nil} otherwise.
2190 @end defun
2191
2192 @node Attribute Functions
2193 @subsection Face Attribute Functions
2194
2195 This section describes the functions for accessing and modifying the
2196 attributes of an existing face.
2197
2198 @defun set-face-attribute face frame &rest arguments
2199 This function sets one or more attributes of @var{face} for
2200 @var{frame}. The attributes you specify this way override whatever
2201 the @code{defface} says.
2202
2203 The extra arguments @var{arguments} specify the attributes to set, and
2204 the values for them. They should consist of alternating attribute names
2205 (such as @code{:family} or @code{:underline}) and corresponding values.
2206 Thus,
2207
2208 @example
2209 (set-face-attribute 'foo nil
2210 :width 'extended
2211 :weight 'bold
2212 :underline "red")
2213 @end example
2214
2215 @noindent
2216 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2217 to the corresponding values.
2218
2219 If @var{frame} is @code{t}, this function sets the default attributes
2220 for new frames. Default attribute values specified this way override
2221 the @code{defface} for newly created frames.
2222
2223 If @var{frame} is @code{nil}, this function sets the attributes for
2224 all existing frames, and the default for new frames.
2225 @end defun
2226
2227 @defun face-attribute face attribute &optional frame inherit
2228 This returns the value of the @var{attribute} attribute of @var{face}
2229 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2230 frame (@pxref{Input Focus}).
2231
2232 If @var{frame} is @code{t}, this returns whatever new-frames default
2233 value you previously specified with @code{set-face-attribute} for the
2234 @var{attribute} attribute of @var{face}. If you have not specified
2235 one, it returns @code{nil}.
2236
2237 If @var{inherit} is @code{nil}, only attributes directly defined by
2238 @var{face} are considered, so the return value may be
2239 @code{unspecified}, or a relative value. If @var{inherit} is
2240 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2241 with the faces specified by its @code{:inherit} attribute; however the
2242 return value may still be @code{unspecified} or relative. If
2243 @var{inherit} is a face or a list of faces, then the result is further
2244 merged with that face (or faces), until it becomes specified and
2245 absolute.
2246
2247 To ensure that the return value is always specified and absolute, use
2248 a value of @code{default} for @var{inherit}; this will resolve any
2249 unspecified or relative values by merging with the @code{default} face
2250 (which is always completely specified).
2251
2252 For example,
2253
2254 @example
2255 (face-attribute 'bold :weight)
2256 @result{} bold
2257 @end example
2258 @end defun
2259
2260 @defun face-attribute-relative-p attribute value
2261 This function returns non-@code{nil} if @var{value}, when used as the
2262 value of the face attribute @var{attribute}, is relative. This means
2263 it would modify, rather than completely override, any value that comes
2264 from a subsequent face in the face list or that is inherited from
2265 another face.
2266
2267 @code{unspecified} is a relative value for all attributes. For
2268 @code{:height}, floating point and function values are also relative.
2269
2270 For example:
2271
2272 @example
2273 (face-attribute-relative-p :height 2.0)
2274 @result{} t
2275 @end example
2276 @end defun
2277
2278 @defun face-all-attributes face &optional frame
2279 This function returns an alist of attributes of @var{face}. The
2280 elements of the result are name-value pairs of the form
2281 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2282 @var{frame} specifies the frame whose definition of @var{face} to
2283 return; if omitted or @code{nil}, the returned value describes the
2284 default attributes of @var{face} for newly created frames.
2285 @end defun
2286
2287 @defun merge-face-attribute attribute value1 value2
2288 If @var{value1} is a relative value for the face attribute
2289 @var{attribute}, returns it merged with the underlying value
2290 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2291 face attribute @var{attribute}, returns @var{value1} unchanged.
2292 @end defun
2293
2294 The following functions provide compatibility with Emacs 20 and
2295 below. They work by calling @code{set-face-attribute}. Values of
2296 @code{t} and @code{nil} for their @var{frame} argument are handled
2297 just like @code{set-face-attribute} and @code{face-attribute}.
2298
2299 @defun set-face-foreground face color &optional frame
2300 @defunx set-face-background face color &optional frame
2301 These functions set the @code{:foreground} attribute (or
2302 @code{:background} attribute, respectively) of @var{face} to
2303 @var{color}.
2304 @end defun
2305
2306 @defun set-face-stipple face pattern &optional frame
2307 This function sets the @code{:stipple} attribute of @var{face} to
2308 @var{pattern}.
2309 @end defun
2310
2311 @defun set-face-font face font &optional frame
2312 This function sets the @code{:font} attribute of @var{face} to
2313 @var{font}.
2314 @end defun
2315
2316 @defun set-face-bold-p face bold-p &optional frame
2317 This function sets the @code{:weight} attribute of @var{face} to
2318 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2319 otherwise.
2320 @end defun
2321
2322 @defun set-face-italic-p face italic-p &optional frame
2323 This function sets the @code{:slant} attribute of @var{face} to
2324 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2325 otherwise.
2326 @end defun
2327
2328 @defun set-face-underline-p face underline &optional frame
2329 This function sets the @code{:underline} attribute of @var{face} to
2330 @var{underline}.
2331 @end defun
2332
2333 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2334 This function sets the @code{:inverse-video} attribute of @var{face}
2335 to @var{inverse-video-p}.
2336 @end defun
2337
2338 @defun invert-face face &optional frame
2339 This function swaps the foreground and background colors of face
2340 @var{face}.
2341 @end defun
2342
2343 The following functions examine the attributes of a face. If you
2344 don't specify @var{frame}, they refer to the selected frame; @code{t}
2345 refers to the default data for new frames. They return the symbol
2346 @code{unspecified} if the face doesn't define any value for that
2347 attribute.
2348
2349 @defun face-foreground face &optional frame inherit
2350 @defunx face-background face &optional frame inherit
2351 These functions return the foreground color (or background color,
2352 respectively) of face @var{face}, as a string.
2353
2354 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2355 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2356 @code{:inherit} attribute are considered as well, and if @var{inherit}
2357 is a face or a list of faces, then they are also considered, until a
2358 specified color is found. To ensure that the return value is always
2359 specified, use a value of @code{default} for @var{inherit}.
2360 @end defun
2361
2362 @defun face-stipple face &optional frame inherit
2363 This function returns the name of the background stipple pattern of face
2364 @var{face}, or @code{nil} if it doesn't have one.
2365
2366 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2367 face is returned. If @var{inherit} is non-@code{nil}, any faces
2368 specified by its @code{:inherit} attribute are considered as well, and
2369 if @var{inherit} is a face or a list of faces, then they are also
2370 considered, until a specified stipple is found. To ensure that the
2371 return value is always specified, use a value of @code{default} for
2372 @var{inherit}.
2373 @end defun
2374
2375 @defun face-font face &optional frame
2376 This function returns the name of the font of face @var{face}.
2377 @end defun
2378
2379 @defun face-bold-p face &optional frame
2380 This function returns a non-@code{nil} value if the @code{:weight}
2381 attribute of @var{face} is bolder than normal (i.e., one of
2382 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2383 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2384 @end defun
2385
2386 @defun face-italic-p face &optional frame
2387 This function returns a non-@code{nil} value if the @code{:slant}
2388 attribute of @var{face} is @code{italic} or @code{oblique}, and
2389 @code{nil} otherwise.
2390 @end defun
2391
2392 @defun face-underline-p face &optional frame
2393 This function returns the @code{:underline} attribute of face @var{face}.
2394 @end defun
2395
2396 @defun face-inverse-video-p face &optional frame
2397 This function returns the @code{:inverse-video} attribute of face @var{face}.
2398 @end defun
2399
2400 @node Displaying Faces
2401 @subsection Displaying Faces
2402
2403 Here is how Emacs determines the face to use for displaying any
2404 given piece of text:
2405
2406 @itemize @bullet
2407 @item
2408 If the text consists of a special glyph, the glyph can specify a
2409 particular face. @xref{Glyphs}.
2410
2411 @item
2412 If the text lies within an active region, Emacs highlights it using
2413 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2414 Manual}.
2415
2416 @item
2417 If the text lies within an overlay with a non-@code{nil} @code{face}
2418 property, Emacs applies the face or face attributes specified by that
2419 property. If the overlay has a @code{mouse-face} property and the
2420 mouse is ``near enough'' to the overlay, Emacs applies the face or
2421 face attributes specified by the @code{mouse-face} property instead.
2422 @xref{Overlay Properties}.
2423
2424 When multiple overlays cover one character, an overlay with higher
2425 priority overrides those with lower priority. @xref{Overlays}.
2426
2427 @item
2428 If the text contains a @code{face} or @code{mouse-face} property,
2429 Emacs applies the specified faces and face attributes. @xref{Special
2430 Properties}. (This is how Font Lock mode faces are applied.
2431 @xref{Font Lock Mode}.)
2432
2433 @item
2434 If the text lies within the mode line of the selected window, Emacs
2435 applies the @code{mode-line} face. For the mode line of a
2436 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2437 For a header line, Emacs applies the @code{header-line} face.
2438
2439 @item
2440 If any given attribute has not been specified during the preceding
2441 steps, Emacs applies the attribute of the @code{default} face.
2442 @end itemize
2443
2444 If these various sources together specify more than one face for a
2445 particular character, Emacs merges the attributes of the various faces
2446 specified. For each attribute, Emacs tries using the above order
2447 (i.e., first the face of any special glyph; then the face for region
2448 highlighting, if appropriate; then faces specified by overlays, then
2449 faces specified by text properties, then the @code{mode-line} or
2450 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2451 and finally the @code{default} face).
2452
2453 @node Face Remapping
2454 @subsection Face Remapping
2455
2456 The variable @code{face-remapping-alist} is used for buffer-local or
2457 global changes in the appearance of a face. For instance, it can be
2458 used to make the @code{default} face a variable-pitch face within a
2459 particular buffer.
2460
2461 @defvar face-remapping-alist
2462 An alist whose elements have the form @code{(@var{face}
2463 @var{remapping...})}. This causes Emacs to display text using the
2464 face @var{face} using @var{remapping...} instead of @var{face}'s
2465 ordinary definition. @var{remapping...} may be any face specification
2466 suitable for a @code{face} text property: either a face name, or a
2467 property list of attribute/value pairs. @xref{Special Properties}.
2468
2469 If @code{face-remapping-alist} is buffer-local, its local value takes
2470 effect only within that buffer.
2471
2472 Two points bear emphasizing:
2473
2474 @enumerate
2475 @item
2476 The new definition @var{remapping...} is the complete
2477 specification of how to display @var{face}---it entirely replaces,
2478 rather than augmenting or modifying, the normal definition of that
2479 face.
2480
2481 @item
2482 If @var{remapping...} recursively references the same face name
2483 @var{face}, either directly remapping entry, or via the
2484 @code{:inherit} attribute of some other face in @var{remapping...},
2485 then that reference uses the normal definition of @var{face} in the
2486 selected frame, instead of the ``remapped'' definition.
2487
2488 For instance, if the @code{mode-line} face is remapped using this
2489 entry in @code{face-remapping-alist}:
2490 @example
2491 (mode-line italic mode-line)
2492 @end example
2493 @noindent
2494 then the new definition of the @code{mode-line} face inherits from the
2495 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2496 @code{mode-line} face.
2497 @end enumerate
2498 @end defvar
2499
2500 A typical use of the @code{face-remapping-alist} is to change a
2501 buffer's @code{default} face; for example, the following changes a
2502 buffer's @code{default} face to use the @code{variable-pitch} face,
2503 with the height doubled:
2504
2505 @example
2506 (set (make-local-variable 'face-remapping-alist)
2507 '((default variable-pitch :height 2.0)))
2508 @end example
2509
2510 The following functions implement a higher-level interface to
2511 @code{face-remapping-alist}, making it easier to use
2512 ``cooperatively''. They are mainly intended for buffer-local use, and
2513 so all make @code{face-remapping-alist} variable buffer-local as a
2514 side-effect. They use entries in @code{face-remapping-alist} which
2515 have the general form:
2516
2517 @example
2518 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2519 @end example
2520
2521 Everything except @var{face} is a ``face spec'': a list of face names
2522 or face attribute-value pairs. All face specs are merged together,
2523 with earlier values taking precedence.
2524
2525 The @var{relative_specs_}n values are ``relative specs'', and are
2526 added by @code{face-remap-add-relative} (and removed by
2527 @code{face-remap-remove-relative}. These are intended for face
2528 modifications (such as increasing the size). Typical users of these
2529 relative specs would be minor modes.
2530
2531 @var{base_specs} is the lowest-priority value, and by default is just the
2532 face name, which causes the global definition of that face to be used.
2533
2534 A non-default value of @var{base_specs} may also be set using
2535 @code{face-remap-set-base}. Because this @emph{overwrites} the
2536 default base-spec value (which inherits the global face definition),
2537 it is up to the caller of @code{face-remap-set-base} to add such
2538 inheritance if it is desired. A typical use of
2539 @code{face-remap-set-base} would be a major mode adding a face
2540 remappings, e.g., of the default face.
2541
2542
2543 @defun face-remap-add-relative face &rest specs
2544 This functions adds a face remapping entry of @var{face} to @var{specs}
2545 in the current buffer.
2546
2547 It returns a ``cookie'' which can be used to later delete the remapping with
2548 @code{face-remap-remove-relative}.
2549
2550 @var{specs} can be any value suitable for the @code{face} text
2551 property, including a face name, a list of face names, or a
2552 face-attribute property list. The attributes given by @var{specs}
2553 will be merged with any other currently active face remappings of
2554 @var{face}, and with the global definition of @var{face} (by default;
2555 this may be changed using @code{face-remap-set-base}), with the most
2556 recently added relative remapping taking precedence.
2557 @end defun
2558
2559 @defun face-remap-remove-relative cookie
2560 This function removes a face remapping previously added by
2561 @code{face-remap-add-relative}. @var{cookie} should be a return value
2562 from that function.
2563 @end defun
2564
2565 @defun face-remap-set-base face &rest specs
2566 This function sets the ``base remapping'' of @var{face} in the current
2567 buffer to @var{specs}. If @var{specs} is empty, the default base
2568 remapping is restored, which inherits from the global definition of
2569 @var{face}; note that this is different from @var{specs} containing a
2570 single value @code{nil}, which has the opposite result (the global
2571 definition of @var{face} is ignored).
2572 @end defun
2573
2574 @defun face-remap-reset-base face
2575 This function sets the ``base remapping'' of @var{face} to its default
2576 value, which inherits from @var{face}'s global definition.
2577 @end defun
2578
2579 @node Face Functions
2580 @subsection Functions for Working with Faces
2581
2582 Here are additional functions for creating and working with faces.
2583
2584 @defun make-face name
2585 This function defines a new face named @var{name}, initially with all
2586 attributes @code{nil}. It does nothing if there is already a face named
2587 @var{name}.
2588 @end defun
2589
2590 @defun face-list
2591 This function returns a list of all defined face names.
2592 @end defun
2593
2594 @defun copy-face old-face new-name &optional frame new-frame
2595 This function defines a face named @var{new-name} as a copy of the existing
2596 face named @var{old-face}. It creates the face @var{new-name} if that
2597 doesn't already exist.
2598
2599 If the optional argument @var{frame} is given, this function applies
2600 only to that frame. Otherwise it applies to each frame individually,
2601 copying attributes from @var{old-face} in each frame to @var{new-face}
2602 in the same frame.
2603
2604 If the optional argument @var{new-frame} is given, then @code{copy-face}
2605 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2606 in @var{new-frame}.
2607 @end defun
2608
2609 @defun face-id face
2610 This function returns the @dfn{face number} of face @var{face}. This
2611 is a number that uniquely identifies a face at low levels within
2612 Emacs. It is seldom necessary to refer to a face by its face number.
2613 @end defun
2614
2615 @defun face-documentation face
2616 This function returns the documentation string of face @var{face}, or
2617 @code{nil} if none was specified for it.
2618 @end defun
2619
2620 @defun face-equal face1 face2 &optional frame
2621 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2622 same attributes for display.
2623 @end defun
2624
2625 @defun face-differs-from-default-p face &optional frame
2626 This returns non-@code{nil} if the face @var{face} displays
2627 differently from the default face.
2628 @end defun
2629
2630 @cindex face alias
2631 A @dfn{face alias} provides an equivalent name for a face. You can
2632 define a face alias by giving the alias symbol the @code{face-alias}
2633 property, with a value of the target face name. The following example
2634 makes @code{modeline} an alias for the @code{mode-line} face.
2635
2636 @example
2637 (put 'modeline 'face-alias 'mode-line)
2638 @end example
2639
2640 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2641 This function defines a face alias and marks it as obsolete, indicating
2642 that it may be removed in future. The optional string @var{when}
2643 indicates when the face was made obsolete (for example, a release number).
2644 @end defun
2645
2646 @node Auto Faces
2647 @subsection Automatic Face Assignment
2648 @cindex automatic face assignment
2649 @cindex faces, automatic choice
2650
2651 This hook is used for automatically assigning faces to text in the
2652 buffer. It is part of the implementation of Jit-Lock mode, used by
2653 Font-Lock.
2654
2655 @defvar fontification-functions
2656 This variable holds a list of functions that are called by Emacs
2657 redisplay as needed, just before doing redisplay. They are called even
2658 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2659 variable usually holds just one function, @code{jit-lock-function}.
2660
2661 The functions are called in the order listed, with one argument, a
2662 buffer position @var{pos}. Collectively they should attempt to assign
2663 faces to the text in the current buffer starting at @var{pos}.
2664
2665 The functions should record the faces they assign by setting the
2666 @code{face} property. They should also add a non-@code{nil}
2667 @code{fontified} property to all the text they have assigned faces to.
2668 That property tells redisplay that faces have been assigned to that text
2669 already.
2670
2671 It is probably a good idea for the functions to do nothing if the
2672 character after @var{pos} already has a non-@code{nil} @code{fontified}
2673 property, but this is not required. If one function overrides the
2674 assignments made by a previous one, the properties after the last
2675 function finishes are the ones that really matter.
2676
2677 For efficiency, we recommend writing these functions so that they
2678 usually assign faces to around 400 to 600 characters at each call.
2679 @end defvar
2680
2681 @node Font Selection
2682 @subsection Font Selection
2683
2684 Before Emacs can draw a character on a particular display, it must
2685 select a @dfn{font} for that character@footnote{In this context, the
2686 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2687 Mode}).}. Normally, Emacs automatically chooses a font based on the
2688 faces assigned to that character---specifically, the face attributes
2689 @code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2690 (@pxref{Face Attributes}). The choice of font also depends on the
2691 character to be displayed; some fonts can only display a limited set
2692 of characters. If no available font exactly fits the requirements,
2693 Emacs looks for the @dfn{closest matching font}. The variables in
2694 this section control how Emacs makes this selection.
2695
2696 @defopt face-font-family-alternatives
2697 If a given family is specified but does not exist, this variable
2698 specifies alternative font families to try. Each element should have
2699 this form:
2700
2701 @example
2702 (@var{family} @var{alternate-families}@dots{})
2703 @end example
2704
2705 If @var{family} is specified but not available, Emacs will try the other
2706 families given in @var{alternate-families}, one by one, until it finds a
2707 family that does exist.
2708 @end defopt
2709
2710 @defopt face-font-selection-order
2711 If there is no font that exactly matches all desired face attributes
2712 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2713 this variable specifies the order in which these attributes should be
2714 considered when selecting the closest matching font. The value should
2715 be a list containing those four attribute symbols, in order of
2716 decreasing importance. The default is @code{(:width :height :weight
2717 :slant)}.
2718
2719 Font selection first finds the best available matches for the first
2720 attribute in the list; then, among the fonts which are best in that
2721 way, it searches for the best matches in the second attribute, and so
2722 on.
2723
2724 The attributes @code{:weight} and @code{:width} have symbolic values in
2725 a range centered around @code{normal}. Matches that are more extreme
2726 (farther from @code{normal}) are somewhat preferred to matches that are
2727 less extreme (closer to @code{normal}); this is designed to ensure that
2728 non-normal faces contrast with normal ones, whenever possible.
2729
2730 One example of a case where this variable makes a difference is when the
2731 default font has no italic equivalent. With the default ordering, the
2732 @code{italic} face will use a non-italic font that is similar to the
2733 default one. But if you put @code{:slant} before @code{:height}, the
2734 @code{italic} face will use an italic font, even if its height is not
2735 quite right.
2736 @end defopt
2737
2738 @defopt face-font-registry-alternatives
2739 This variable lets you specify alternative font registries to try, if a
2740 given registry is specified and doesn't exist. Each element should have
2741 this form:
2742
2743 @example
2744 (@var{registry} @var{alternate-registries}@dots{})
2745 @end example
2746
2747 If @var{registry} is specified but not available, Emacs will try the
2748 other registries given in @var{alternate-registries}, one by one,
2749 until it finds a registry that does exist.
2750 @end defopt
2751
2752 Emacs can make use of scalable fonts, but by default it does not use
2753 them.
2754
2755 @defopt scalable-fonts-allowed
2756 This variable controls which scalable fonts to use. A value of
2757 @code{nil}, the default, means do not use scalable fonts. @code{t}
2758 means to use any scalable font that seems appropriate for the text.
2759
2760 Otherwise, the value must be a list of regular expressions. Then a
2761 scalable font is enabled for use if its name matches any regular
2762 expression in the list. For example,
2763
2764 @example
2765 (setq scalable-fonts-allowed '("muleindian-2$"))
2766 @end example
2767
2768 @noindent
2769 allows the use of scalable fonts with registry @code{muleindian-2}.
2770 @end defopt
2771
2772 @defvar face-font-rescale-alist
2773 This variable specifies scaling for certain faces. Its value should
2774 be a list of elements of the form
2775
2776 @example
2777 (@var{fontname-regexp} . @var{scale-factor})
2778 @end example
2779
2780 If @var{fontname-regexp} matches the font name that is about to be
2781 used, this says to choose a larger similar font according to the
2782 factor @var{scale-factor}. You would use this feature to normalize
2783 the font size if certain fonts are bigger or smaller than their
2784 nominal heights and widths would suggest.
2785 @end defvar
2786
2787 @node Font Lookup
2788 @subsection Looking Up Fonts
2789
2790 @defun x-list-fonts name &optional reference-face frame maximum width
2791 This function returns a list of available font names that match
2792 @var{name}. @var{name} should be a string containing a font name in
2793 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2794 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2795 string, wildcard characters may be used: the @samp{*} character
2796 matches any substring, and the @samp{?} character matches any single
2797 character. Case is ignored when matching font names.
2798
2799 If the optional arguments @var{reference-face} and @var{frame} are
2800 specified, the returned list includes only fonts that are the same
2801 size as @var{reference-face} (a face name) currently is on the frame
2802 @var{frame}.
2803
2804 The optional argument @var{maximum} sets a limit on how many fonts to
2805 return. If it is non-@code{nil}, then the return value is truncated
2806 after the first @var{maximum} matching fonts. Specifying a small
2807 value for @var{maximum} can make this function much faster, in cases
2808 where many fonts match the pattern.
2809
2810 The optional argument @var{width} specifies a desired font width. If
2811 it is non-@code{nil}, the function only returns those fonts whose
2812 characters are (on average) @var{width} times as wide as
2813 @var{reference-face}.
2814 @end defun
2815
2816 @defun x-family-fonts &optional family frame
2817 This function returns a list describing the available fonts for family
2818 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2819 this list applies to all families, and therefore, it contains all
2820 available fonts. Otherwise, @var{family} must be a string; it may
2821 contain the wildcards @samp{?} and @samp{*}.
2822
2823 The list describes the display that @var{frame} is on; if @var{frame} is
2824 omitted or @code{nil}, it applies to the selected frame's display
2825 (@pxref{Input Focus}).
2826
2827 Each element in the list is a vector of the following form:
2828
2829 @example
2830 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2831 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2832 @end example
2833
2834 The first five elements correspond to face attributes; if you
2835 specify these attributes for a face, it will use this font.
2836
2837 The last three elements give additional information about the font.
2838 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2839 @var{full} is the full name of the font, and
2840 @var{registry-and-encoding} is a string giving the registry and
2841 encoding of the font.
2842 @end defun
2843
2844 @defvar font-list-limit
2845 This variable specifies maximum number of fonts to consider in font
2846 matching. The function @code{x-family-fonts} will not return more than
2847 that many fonts, and font selection will consider only that many fonts
2848 when searching a matching font for face attributes. The default is
2849 currently 100.
2850 @end defvar
2851
2852 @node Fontsets
2853 @subsection Fontsets
2854
2855 A @dfn{fontset} is a list of fonts, each assigned to a range of
2856 character codes. An individual font cannot display the whole range of
2857 characters that Emacs supports, but a fontset can. Fontsets have names,
2858 just as fonts do, and you can use a fontset name in place of a font name
2859 when you specify the ``font'' for a frame or a face. Here is
2860 information about defining a fontset under Lisp program control.
2861
2862 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2863 This function defines a new fontset according to the specification
2864 string @var{fontset-spec}. The string should have this format:
2865
2866 @smallexample
2867 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2868 @end smallexample
2869
2870 @noindent
2871 Whitespace characters before and after the commas are ignored.
2872
2873 The first part of the string, @var{fontpattern}, should have the form of
2874 a standard X font name, except that the last two fields should be
2875 @samp{fontset-@var{alias}}.
2876
2877 The new fontset has two names, one long and one short. The long name is
2878 @var{fontpattern} in its entirety. The short name is
2879 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2880 name. If a fontset with the same name already exists, an error is
2881 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2882 function does nothing.
2883
2884 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2885 to create bold, italic and bold-italic variants of the fontset as well.
2886 These variant fontsets do not have a short name, only a long one, which
2887 is made by altering @var{fontpattern} to indicate the bold or italic
2888 status.
2889
2890 The specification string also says which fonts to use in the fontset.
2891 See below for the details.
2892 @end defun
2893
2894 The construct @samp{@var{charset}:@var{font}} specifies which font to
2895 use (in this fontset) for one particular character set. Here,
2896 @var{charset} is the name of a character set, and @var{font} is the font
2897 to use for that character set. You can use this construct any number of
2898 times in the specification string.
2899
2900 For the remaining character sets, those that you don't specify
2901 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2902 @samp{fontset-@var{alias}} with a value that names one character set.
2903 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2904 with @samp{ISO8859-1}.
2905
2906 In addition, when several consecutive fields are wildcards, Emacs
2907 collapses them into a single wildcard. This is to prevent use of
2908 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2909 for editing, and scaling a smaller font is not useful because it is
2910 better to use the smaller font in its own size, which Emacs does.
2911
2912 Thus if @var{fontpattern} is this,
2913
2914 @example
2915 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2916 @end example
2917
2918 @noindent
2919 the font specification for @acronym{ASCII} characters would be this:
2920
2921 @example
2922 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2923 @end example
2924
2925 @noindent
2926 and the font specification for Chinese GB2312 characters would be this:
2927
2928 @example
2929 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2930 @end example
2931
2932 You may not have any Chinese font matching the above font
2933 specification. Most X distributions include only Chinese fonts that
2934 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2935 such a case, @samp{Fontset-@var{n}} can be specified as below:
2936
2937 @smallexample
2938 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2939 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2940 @end smallexample
2941
2942 @noindent
2943 Then, the font specifications for all but Chinese GB2312 characters have
2944 @samp{fixed} in the @var{family} field, and the font specification for
2945 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2946 field.
2947
2948 @defun set-fontset-font name character font-spec &optional frame add
2949 This function modifies the existing fontset @var{name} to use the font
2950 matching with @var{font-spec} for the character @var{character}.
2951
2952 If @var{name} is @code{nil}, this function modifies the fontset of the
2953 selected frame or that of @var{frame} if @var{frame} is not
2954 @code{nil}.
2955
2956 If @var{name} is @code{t}, this function modifies the default
2957 fontset, whose short name is @samp{fontset-default}.
2958
2959 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2960 @var{from} and @var{to} are character codepoints. In that case, use
2961 @var{font-spec} for all characters in the range @var{from} and @var{to}
2962 (inclusive).
2963
2964 @var{character} may be a charset. In that case, use
2965 @var{font-spec} for all character in the charsets.
2966
2967 @var{character} may be a script name. In that case, use
2968 @var{font-spec} for all character in the charsets.
2969
2970 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
2971 where @var{family} is a family name of a font (possibly including a
2972 foundry name at the head), @var{registry} is a registry name of a font
2973 (possibly including an encoding name at the tail).
2974
2975 @var{font-spec} may be a font name string.
2976
2977 The optional argument @var{add}, if non-@code{nil}, specifies how to
2978 add @var{font-spec} to the font specifications previously set. If it
2979 is @code{prepend}, @var{font-spec} is prepended. If it is
2980 @code{append}, @var{font-spec} is appended. By default,
2981 @var{font-spec} overrides the previous settings.
2982
2983 For instance, this changes the default fontset to use a font of which
2984 family name is @samp{Kochi Gothic} for all characters belonging to
2985 the charset @code{japanese-jisx0208}.
2986
2987 @smallexample
2988 (set-fontset-font t 'japanese-jisx0208
2989 (font-spec :family "Kochi Gothic"))
2990 @end smallexample
2991 @end defun
2992
2993 @defun char-displayable-p char
2994 This function returns @code{t} if Emacs ought to be able to display
2995 @var{char}. More precisely, if the selected frame's fontset has a
2996 font to display the character set that @var{char} belongs to.
2997
2998 Fontsets can specify a font on a per-character basis; when the fontset
2999 does that, this function's value may not be accurate.
3000 @end defun
3001
3002 @node Low-Level Font
3003 @subsection Low-Level Font Representation
3004
3005 Normally, it is not necessary to manipulate fonts directly. In case
3006 you need to do so, this section explains how.
3007
3008 In Emacs Lisp, fonts are represented using three different Lisp
3009 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3010 entities}.
3011
3012 @defun fontp object &optional type
3013 Return @code{t} if @var{object} is a font object, font spec, or font
3014 entity. Otherwise, return @code{nil}.
3015
3016 The optional argument @var{type}, if non-@code{nil}, determines the
3017 exact type of Lisp object to check for. In that case, @var{type}
3018 should be one of @code{font-object}, @code{font-spec}, or
3019 @code{font-entity}.
3020 @end defun
3021
3022 A font object is a Lisp object that represents a font that Emacs has
3023 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3024 be inspected.
3025
3026 @defun font-at position &optional window string
3027 Return the font object that is being used to display the character at
3028 position @var{position} in the window @var{window}. If @var{window}
3029 is @code{nil}, it defaults to the selected window. If @var{string} is
3030 @code{nil}, @var{position} specifies a position in the current buffer;
3031 otherwise, @var{string} should be a string, and @var{position}
3032 specifies a position in that string.
3033 @end defun
3034
3035 A font spec is a Lisp object that contains a set of specifications
3036 that can be used to find a font. More than one font may match the
3037 specifications in a font spec.
3038
3039 @defun font-spec &rest arguments
3040 Return a new font spec using the specifications in @var{arguments},
3041 which should come in @code{property}-@code{value} pairs. The possible
3042 specifications are as follows:
3043
3044 @table @code
3045 @item :name
3046 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3047 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3048 Manual}.
3049
3050 @item :family
3051 @itemx :foundry
3052 @itemx :weight
3053 @itemx :slant
3054 @itemx :width
3055 These have the same meanings as the face attributes of the same name.
3056 @xref{Face Attributes}.
3057
3058 @item :size
3059 The font size---either a non-negative integer that specifies the pixel
3060 size, or a floating point number that specifies the point size.
3061
3062 @item :adstyle
3063 Additional typographic style information for the font, such as
3064 @samp{sans}. The value should be a string or a symbol.
3065
3066 @item :registry
3067 The charset registry and encoding of the font, such as
3068 @samp{iso8859-1}. The value should be a string or a symbol.
3069
3070 @item :script
3071 The script that the font must support (a symbol).
3072
3073 @item :otf
3074 The font must be an OpenType font that supports these OpenType
3075 features, provided Emacs is compiled with support for @samp{libotf} (a
3076 library for performing complex text layout in certain scripts). The
3077 value must be a list of the form
3078
3079 @smallexample
3080 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3081 @end smallexample
3082
3083 where @var{script-tag} is the OpenType script tag symbol;
3084 @var{langsys-tag} is the OpenType language system tag symbol, or
3085 @code{nil} to use the default language system; @code{gsub} is a list
3086 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3087 required; and @code{gpos} is a list of OpenType GPOS feature tag
3088 symbols, or @code{nil} if none is required. If @code{gsub} or
3089 @code{gpos} is a list, a @code{nil} element in that list means that
3090 the font must not match any of the remaining tag symbols. The
3091 @code{gpos} element may be omitted.
3092 @end table
3093 @end defun
3094
3095 @defun font-put font-spec property value
3096 Set the font property @var{property} in the font-spec @var{font-spec}
3097 to @var{value}.
3098 @end defun
3099
3100 A font entity is a reference to a font that need not be open. Its
3101 properties are intermediate between a font object and a font spec:
3102 like a font object, and unlike a font spec, it refers to a single,
3103 specific font. Unlike a font object, creating a font entity does not
3104 load the contents of that font into computer memory.
3105
3106 @defun find-font font-spec &optional frame
3107 This function returns a font entity that best matches the font spec
3108 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3109 it defaults to the selected frame.
3110 @end defun
3111
3112 @defun list-fonts font-spec &optional frame num prefer
3113 This function returns a list of all font entities that match the font
3114 spec @var{font-spec}.
3115
3116 The optional argument @var{frame}, if non-@code{nil}, specifies the
3117 frame on which the fonts are to be displayed. The optional argument
3118 @var{num}, if non-@code{nil}, should be an integer that specifies the
3119 maximum length of the returned list. The optional argument
3120 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3121 used to control the order of the returned list; the returned font
3122 entities are sorted in order of decreasing ``closeness'' to that font
3123 spec.
3124 @end defun
3125
3126 If you call @code{set-face-attribute} and pass a font spec, font
3127 entity, or font name string as the value of the @code{:font}
3128 attribute, Emacs opens the best ``matching'' font that is available
3129 for display. It then stores the corresponding font object as the
3130 actual value of the @code{:font} attribute for that face.
3131
3132 The following functions can be used to obtain information about a
3133 font. For these functions, the @var{font} argument can be a font
3134 object, a font entity, or a font spec.
3135
3136 @defun font-get font property
3137 This function returns the value of the font property @var{property}
3138 for @var{font}.
3139
3140 If @var{font} is a font spec and the font spec does not specify
3141 @var{property}, the return value is @code{nil}. If @var{font} is a
3142 font object or font entity, the value for the @var{:script} property
3143 may be a list of scripts supported by the font.
3144 @end defun
3145
3146 @defun font-face-attributes font &optional frame
3147 This function returns a list of face attributes corresponding to
3148 @var{font}. The optional argument @var{frame} specifies the frame on
3149 which the font is to be displayed. If it is @code{nil}, the selected
3150 frame is used. The return value has the form
3151
3152 @smallexample
3153 (:family @var{family} :height @var{height} :weight @var{weight}
3154 :slant @var{slant} :width @var{width})
3155 @end smallexample
3156
3157 where the values of @var{family}, @var{height}, @var{weight},
3158 @var{slant}, and @var{width} are face attribute values. Some of these
3159 key-attribute pairs may be omitted from the list if they are not
3160 specified by @var{font}.
3161 @end defun
3162
3163 @defun font-xlfd-name font &optional fold-wildcards
3164 This function returns the XLFD (X Logical Font Descriptor), a string,
3165 matching @var{font}. @xref{Font X,, Font Specification Options,
3166 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3167 name is too long for an XLFD (which can contain at most 255
3168 characters), the function returns @code{nil}.
3169
3170 If the optional argument @var{fold-wildcards} is non-@code{nil},
3171 consecutive wildcards in the XLFD are folded into one.
3172 @end defun
3173
3174 @node Fringes
3175 @section Fringes
3176 @cindex fringes
3177
3178 The @dfn{fringes} of a window are thin vertical strips down the
3179 sides that are used for displaying bitmaps that indicate truncation,
3180 continuation, horizontal scrolling, and the overlay arrow.
3181
3182 @menu
3183 * Fringe Size/Pos:: Specifying where to put the window fringes.
3184 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3185 * Fringe Cursors:: Displaying cursors in the right fringe.
3186 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3187 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3188 * Overlay Arrow:: Display of an arrow to indicate position.
3189 @end menu
3190
3191 @node Fringe Size/Pos
3192 @subsection Fringe Size and Position
3193
3194 The following buffer-local variables control the position and width
3195 of the window fringes.
3196
3197 @defvar fringes-outside-margins
3198 The fringes normally appear between the display margins and the window
3199 text. If the value is non-@code{nil}, they appear outside the display
3200 margins. @xref{Display Margins}.
3201 @end defvar
3202
3203 @defvar left-fringe-width
3204 This variable, if non-@code{nil}, specifies the width of the left
3205 fringe in pixels. A value of @code{nil} means to use the left fringe
3206 width from the window's frame.
3207 @end defvar
3208
3209 @defvar right-fringe-width
3210 This variable, if non-@code{nil}, specifies the width of the right
3211 fringe in pixels. A value of @code{nil} means to use the right fringe
3212 width from the window's frame.
3213 @end defvar
3214
3215 The values of these variables take effect when you display the
3216 buffer in a window. If you change them while the buffer is visible,
3217 you can call @code{set-window-buffer} to display it once again in the
3218 same window, to make the changes take effect. A buffer that does not
3219 specify values for these variables will use the default values
3220 specified for the frame; see @ref{Layout Parameters}.
3221
3222 @defun set-window-fringes window left &optional right outside-margins
3223 This function sets the fringe widths of window @var{window}.
3224 If @var{window} is @code{nil}, the selected window is used.
3225
3226 The argument @var{left} specifies the width in pixels of the left
3227 fringe, and likewise @var{right} for the right fringe. A value of
3228 @code{nil} for either one stands for the default width. If
3229 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3230 should appear outside of the display margins.
3231 @end defun
3232
3233 @defun window-fringes &optional window
3234 This function returns information about the fringes of a window
3235 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3236 window is used. The value has the form @code{(@var{left-width}
3237 @var{right-width} @var{outside-margins})}.
3238 @end defun
3239
3240
3241 @node Fringe Indicators
3242 @subsection Fringe Indicators
3243 @cindex fringe indicators
3244 @cindex indicators, fringe
3245
3246 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3247 window fringe (on a graphic display) to indicate truncated or
3248 continued lines, buffer boundaries, overlay arrow, etc.
3249
3250 @defopt indicate-empty-lines
3251 @cindex fringes, and empty line indication
3252 When this is non-@code{nil}, Emacs displays a special glyph in the
3253 fringe of each empty line at the end of the buffer, on graphical
3254 displays. @xref{Fringes}. This variable is automatically
3255 buffer-local in every buffer.
3256 @end defopt
3257
3258 @defopt indicate-buffer-boundaries
3259 This buffer-local variable controls how the buffer boundaries and
3260 window scrolling are indicated in the window fringes.
3261
3262 Emacs can indicate the buffer boundaries---that is, the first and last
3263 line in the buffer---with angle icons when they appear on the screen.
3264 In addition, Emacs can display an up-arrow in the fringe to show
3265 that there is text above the screen, and a down-arrow to show
3266 there is text below the screen.
3267
3268 There are three kinds of basic values:
3269
3270 @table @asis
3271 @item @code{nil}
3272 Don't display any of these fringe icons.
3273 @item @code{left}
3274 Display the angle icons and arrows in the left fringe.
3275 @item @code{right}
3276 Display the angle icons and arrows in the right fringe.
3277 @item any non-alist
3278 Display the angle icons in the left fringe
3279 and don't display the arrows.
3280 @end table
3281
3282 Otherwise the value should be an alist that specifies which fringe
3283 indicators to display and where. Each element of the alist should
3284 have the form @code{(@var{indicator} . @var{position})}. Here,
3285 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3286 @code{down}, and @code{t} (which covers all the icons not yet
3287 specified), while @var{position} is one of @code{left}, @code{right}
3288 and @code{nil}.
3289
3290 For example, @code{((top . left) (t . right))} places the top angle
3291 bitmap in left fringe, and the bottom angle bitmap as well as both
3292 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3293 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3294 @end defopt
3295
3296 @defvar fringe-indicator-alist
3297 This buffer-local variable specifies the mapping from logical fringe
3298 indicators to the actual bitmaps displayed in the window fringes.
3299
3300 These symbols identify the logical fringe indicators:
3301
3302 @table @asis
3303 @item Truncation and continuation line indicators:
3304 @code{truncation}, @code{continuation}.
3305
3306 @item Buffer position indicators:
3307 @code{up}, @code{down},
3308 @code{top}, @code{bottom},
3309 @code{top-bottom}.
3310
3311 @item Empty line indicator:
3312 @code{empty-line}.
3313
3314 @item Overlay arrow indicator:
3315 @code{overlay-arrow}.
3316
3317 @item Unknown bitmap indicator:
3318 @code{unknown}.
3319 @end table
3320
3321 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3322 specifies the fringe bitmaps used to display a specific logical
3323 fringe indicator.
3324
3325 Here, @var{indicator} specifies the logical indicator type, and
3326 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3327 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3328 in the left or right fringe for the logical indicator.
3329
3330 The @var{left} and @var{right} symbols specify the bitmaps shown in
3331 the left and/or right fringe for the specific indicator. The
3332 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3333 `top-bottom indicators when the last (only) line in has no final
3334 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3335 used in both left and right fringes.
3336
3337 When @code{fringe-indicator-alist} has a buffer-local value, and there
3338 is no bitmap defined for a logical indicator, or the bitmap is
3339 @code{t}, the corresponding value from the default value of
3340 @code{fringe-indicator-alist} is used.
3341
3342 To completely hide a specific indicator, set the bitmap to @code{nil}.
3343 @end defvar
3344
3345 Standard fringe bitmaps for indicators:
3346 @example
3347 left-arrow right-arrow up-arrow down-arrow
3348 left-curly-arrow right-curly-arrow
3349 left-triangle right-triangle
3350 top-left-angle top-right-angle
3351 bottom-left-angle bottom-right-angle
3352 left-bracket right-bracket
3353 filled-rectangle hollow-rectangle
3354 filled-square hollow-square
3355 vertical-bar horizontal-bar
3356 empty-line question-mark
3357 @end example
3358
3359 @node Fringe Cursors
3360 @subsection Fringe Cursors
3361 @cindex fringe cursors
3362 @cindex cursor, fringe
3363
3364 When a line is exactly as wide as the window, Emacs displays the
3365 cursor in the right fringe instead of using two lines. Different
3366 bitmaps are used to represent the cursor in the fringe depending on
3367 the current buffer's cursor type.
3368
3369 @table @asis
3370 @item Logical cursor types:
3371 @code{box} , @code{hollow}, @code{bar},
3372 @code{hbar}, @code{hollow-small}.
3373 @end table
3374
3375 The @code{hollow-small} type is used instead of @code{hollow} when the
3376 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3377 display line.
3378
3379 @defopt overflow-newline-into-fringe
3380 If this is non-@code{nil}, lines exactly as wide as the window (not
3381 counting the final newline character) are not continued. Instead,
3382 when point is at the end of the line, the cursor appears in the right
3383 fringe.
3384 @end defopt
3385
3386 @defvar fringe-cursor-alist
3387 This variable specifies the mapping from logical cursor type to the
3388 actual fringe bitmaps displayed in the right fringe. The value is an
3389 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3390 the fringe bitmaps used to display a specific logical cursor type in
3391 the fringe. Here, @var{cursor} specifies the logical cursor type and
3392 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3393 for that logical cursor type.
3394
3395 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3396 no bitmap defined for a cursor type, the corresponding value from the
3397 default value of @code{fringes-indicator-alist} is used.
3398 @end defvar
3399
3400 Standard bitmaps for displaying the cursor in right fringe:
3401 @example
3402 filled-rectangle hollow-rectangle filled-square hollow-square
3403 vertical-bar horizontal-bar
3404 @end example
3405
3406
3407 @node Fringe Bitmaps
3408 @subsection Fringe Bitmaps
3409 @cindex fringe bitmaps
3410 @cindex bitmaps, fringe
3411
3412 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3413 logical fringe indicators for truncated or continued lines, buffer
3414 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3415 name space. The fringe bitmaps are shared by all frames and windows.
3416 You can redefine the built-in fringe bitmaps, and you can define new
3417 fringe bitmaps.
3418
3419 The way to display a bitmap in the left or right fringes for a given
3420 line in a window is by specifying the @code{display} property for one
3421 of the characters that appears in it. Use a display specification of
3422 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3423 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3424 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3425 want, and @var{face} (which is optional) is the name of the face whose
3426 colors should be used for displaying the bitmap, instead of the
3427 default @code{fringe} face. @var{face} is automatically merged with
3428 the @code{fringe} face, so normally @var{face} need only specify the
3429 foreground color for the bitmap.
3430
3431 @defun fringe-bitmaps-at-pos &optional pos window
3432 This function returns the fringe bitmaps of the display line
3433 containing position @var{pos} in window @var{window}. The return
3434 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3435 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3436 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3437 is non-@code{nil} if there is an overlay arrow in the left fringe.
3438
3439 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3440 If @var{window} is @code{nil}, that stands for the selected window.
3441 If @var{pos} is @code{nil}, that stands for the value of point in
3442 @var{window}.
3443 @end defun
3444
3445 @node Customizing Bitmaps
3446 @subsection Customizing Fringe Bitmaps
3447
3448 @defun define-fringe-bitmap bitmap bits &optional height width align
3449 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3450 or replaces an existing bitmap with that name.
3451
3452 The argument @var{bits} specifies the image to use. It should be
3453 either a string or a vector of integers, where each element (an
3454 integer) corresponds to one row of the bitmap. Each bit of an integer
3455 corresponds to one pixel of the bitmap, where the low bit corresponds
3456 to the rightmost pixel of the bitmap.
3457
3458 The height is normally the length of @var{bits}. However, you
3459 can specify a different height with non-@code{nil} @var{height}. The width
3460 is normally 8, but you can specify a different width with non-@code{nil}
3461 @var{width}. The width must be an integer between 1 and 16.
3462
3463 The argument @var{align} specifies the positioning of the bitmap
3464 relative to the range of rows where it is used; the default is to
3465 center the bitmap. The allowed values are @code{top}, @code{center},
3466 or @code{bottom}.
3467
3468 The @var{align} argument may also be a list @code{(@var{align}
3469 @var{periodic})} where @var{align} is interpreted as described above.
3470 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3471 @code{bits} should be repeated enough times to reach the specified
3472 height.
3473 @end defun
3474
3475 @defun destroy-fringe-bitmap bitmap
3476 This function destroy the fringe bitmap identified by @var{bitmap}.
3477 If @var{bitmap} identifies a standard fringe bitmap, it actually
3478 restores the standard definition of that bitmap, instead of
3479 eliminating it entirely.
3480 @end defun
3481
3482 @defun set-fringe-bitmap-face bitmap &optional face
3483 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3484 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3485 bitmap's face controls the color to draw it in.
3486
3487 @var{face} is merged with the @code{fringe} face, so normally
3488 @var{face} should specify only the foreground color.
3489 @end defun
3490
3491 @node Overlay Arrow
3492 @subsection The Overlay Arrow
3493 @c @cindex overlay arrow Duplicates variable names
3494
3495 The @dfn{overlay arrow} is useful for directing the user's attention
3496 to a particular line in a buffer. For example, in the modes used for
3497 interface to debuggers, the overlay arrow indicates the line of code
3498 about to be executed. This feature has nothing to do with
3499 @dfn{overlays} (@pxref{Overlays}).
3500
3501 @defvar overlay-arrow-string
3502 This variable holds the string to display to call attention to a
3503 particular line, or @code{nil} if the arrow feature is not in use.
3504 On a graphical display the contents of the string are ignored; instead a
3505 glyph is displayed in the fringe area to the left of the display area.
3506 @end defvar
3507
3508 @defvar overlay-arrow-position
3509 This variable holds a marker that indicates where to display the overlay
3510 arrow. It should point at the beginning of a line. On a non-graphical
3511 display the arrow text
3512 appears at the beginning of that line, overlaying any text that would
3513 otherwise appear. Since the arrow is usually short, and the line
3514 usually begins with indentation, normally nothing significant is
3515 overwritten.
3516
3517 The overlay-arrow string is displayed in any given buffer if the value
3518 of @code{overlay-arrow-position} in that buffer points into that
3519 buffer. Thus, it is possible to display multiple overlay arrow strings
3520 by creating buffer-local bindings of @code{overlay-arrow-position}.
3521 However, it is usually cleaner to use
3522 @code{overlay-arrow-variable-list} to achieve this result.
3523 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3524 @c of some other buffer until an update is required. This should be fixed
3525 @c now. Is it?
3526 @end defvar
3527
3528 You can do a similar job by creating an overlay with a
3529 @code{before-string} property. @xref{Overlay Properties}.
3530
3531 You can define multiple overlay arrows via the variable
3532 @code{overlay-arrow-variable-list}.
3533
3534 @defvar overlay-arrow-variable-list
3535 This variable's value is a list of variables, each of which specifies
3536 the position of an overlay arrow. The variable
3537 @code{overlay-arrow-position} has its normal meaning because it is on
3538 this list.
3539 @end defvar
3540
3541 Each variable on this list can have properties
3542 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3543 specify an overlay arrow string (for text-only terminals) or fringe
3544 bitmap (for graphical terminals) to display at the corresponding
3545 overlay arrow position. If either property is not set, the default
3546 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3547 is used.
3548
3549 @node Scroll Bars
3550 @section Scroll Bars
3551 @cindex scroll bars
3552
3553 Normally the frame parameter @code{vertical-scroll-bars} controls
3554 whether the windows in the frame have vertical scroll bars, and
3555 whether they are on the left or right. The frame parameter
3556 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3557 meaning the default). @xref{Layout Parameters}.
3558
3559 @defun frame-current-scroll-bars &optional frame
3560 This function reports the scroll bar type settings for frame
3561 @var{frame}. The value is a cons cell
3562 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3563 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3564 (which means no scroll bar.) @var{horizontal-type} is meant to
3565 specify the horizontal scroll bar type, but since they are not
3566 implemented, it is always @code{nil}.
3567 @end defun
3568
3569 @vindex vertical-scroll-bar
3570 You can enable or disable scroll bars for a particular buffer,
3571 by setting the variable @code{vertical-scroll-bar}. This variable
3572 automatically becomes buffer-local when set. The possible values are
3573 @code{left}, @code{right}, @code{t}, which means to use the
3574 frame's default, and @code{nil} for no scroll bar.
3575
3576 You can also control this for individual windows. Call the function
3577 @code{set-window-scroll-bars} to specify what to do for a specific window:
3578
3579 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3580 This function sets the width and type of scroll bars for window
3581 @var{window}.
3582
3583 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3584 use the width specified for the frame). @var{vertical-type} specifies
3585 whether to have a vertical scroll bar and, if so, where. The possible
3586 values are @code{left}, @code{right} and @code{nil}, just like the
3587 values of the @code{vertical-scroll-bars} frame parameter.
3588
3589 The argument @var{horizontal-type} is meant to specify whether and
3590 where to have horizontal scroll bars, but since they are not
3591 implemented, it has no effect. If @var{window} is @code{nil}, the
3592 selected window is used.
3593 @end defun
3594
3595 @defun window-scroll-bars &optional window
3596 Report the width and type of scroll bars specified for @var{window}.
3597 If @var{window} is omitted or @code{nil}, the selected window is used.
3598 The value is a list of the form @code{(@var{width}
3599 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3600 @var{width} is the value that was specified for the width (which may
3601 be @code{nil}); @var{cols} is the number of columns that the scroll
3602 bar actually occupies.
3603
3604 @var{horizontal-type} is not actually meaningful.
3605 @end defun
3606
3607 If you don't specify these values for a window with
3608 @code{set-window-scroll-bars}, the buffer-local variables
3609 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3610 displayed control the window's vertical scroll bars. The function
3611 @code{set-window-buffer} examines these variables. If you change them
3612 in a buffer that is already visible in a window, you can make the
3613 window take note of the new values by calling @code{set-window-buffer}
3614 specifying the same buffer that is already displayed.
3615
3616 @defopt scroll-bar-mode
3617 This variable, always local in all buffers, controls whether and where
3618 to put scroll bars in windows displaying the buffer. The possible values
3619 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3620 the left, and @code{right} to put a scroll bar on the right.
3621 @end defopt
3622
3623 @defun window-current-scroll-bars &optional window
3624 This function reports the scroll bar type for window @var{window}.
3625 If @var{window} is omitted or @code{nil}, the selected window is used.
3626 The value is a cons cell
3627 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3628 @code{window-scroll-bars}, this reports the scroll bar type actually
3629 used, once frame defaults and @code{scroll-bar-mode} are taken into
3630 account.
3631 @end defun
3632
3633 @defvar scroll-bar-width
3634 This variable, always local in all buffers, specifies the width of the
3635 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3636 to use the value specified by the frame.
3637 @end defvar
3638
3639 @node Display Property
3640 @section The @code{display} Property
3641 @cindex display specification
3642 @kindex display @r{(text property)}
3643
3644 The @code{display} text property (or overlay property) is used to
3645 insert images into text, and also control other aspects of how text
3646 displays. The value of the @code{display} property should be a
3647 display specification, or a list or vector containing several display
3648 specifications. Display specifications in the same @code{display}
3649 property value generally apply in parallel to the text they cover.
3650
3651 If several sources (overlays and/or a text property) specify values
3652 for the @code{display} property, only one of the values takes effect,
3653 following the rules of @code{get-char-property}. @xref{Examining
3654 Properties}.
3655
3656 The rest of this section describes several kinds of
3657 display specifications and what they mean.
3658
3659 @menu
3660 * Replacing Specs:: Display specs that replace the text.
3661 * Specified Space:: Displaying one space with a specified width.
3662 * Pixel Specification:: Specifying space width or height in pixels.
3663 * Other Display Specs:: Displaying an image; adjusting the height,
3664 spacing, and other properties of text.
3665 * Display Margins:: Displaying text or images to the side of the main text.
3666 @end menu
3667
3668 @node Replacing Specs
3669 @subsection Display Specs That Replace The Text
3670
3671 Some kinds of @code{display} specifications specify something to
3672 display instead of the text that has the property. These are called
3673 @dfn{replacing} display specifications. Emacs does not allow the user
3674 to interactively move point into the middle of buffer text that is
3675 replaced in this way.
3676
3677 If a list of display specifications includes more than one replacing
3678 display specification, the first overrides the rest. Replacing
3679 display specifications make most other display specifications
3680 irrelevant, since those don't apply to the replacement.
3681
3682 For replacing display specifications, ``the text that has the
3683 property'' means all the consecutive characters that have the same
3684 Lisp object as their @code{display} property; these characters are
3685 replaced as a single unit. By contrast, characters that have similar
3686 but distinct Lisp objects as their @code{display} properties are
3687 handled separately. Here's a function that illustrates this point:
3688
3689 @smallexample
3690 (defun foo ()
3691 (goto-char (point-min))
3692 (dotimes (i 5)
3693 (let ((string (concat "A")))
3694 (put-text-property (point) (1+ (point)) 'display string)
3695 (forward-char 1)
3696 (put-text-property (point) (1+ (point)) 'display string)
3697 (forward-char 1))))
3698 @end smallexample
3699
3700 @noindent
3701 It gives each of the first ten characters in the buffer string
3702 @code{"A"} as the @code{display} property, but they don't all get the
3703 same string. The first two characters get the same string, so they
3704 together are replaced with one @samp{A}. The next two characters get
3705 a second string, so they together are replaced with one @samp{A}.
3706 Likewise for each following pair of characters. Thus, the ten
3707 characters appear as five A's. This function would have the same
3708 results:
3709
3710 @smallexample
3711 (defun foo ()
3712 (goto-char (point-min))
3713 (dotimes (i 5)
3714 (let ((string (concat "A")))
3715 (put-text-property (point) (+ 2 (point)) 'display string)
3716 (put-text-property (point) (1+ (point)) 'display string)
3717 (forward-char 2))))
3718 @end smallexample
3719
3720 @noindent
3721 This illustrates that what matters is the property value for
3722 each character. If two consecutive characters have the same
3723 object as the @code{display} property value, it's irrelevant
3724 whether they got this property from a single call to
3725 @code{put-text-property} or from two different calls.
3726
3727 @node Specified Space
3728 @subsection Specified Spaces
3729 @cindex spaces, specified height or width
3730 @cindex variable-width spaces
3731
3732 To display a space of specified width and/or height, use a display
3733 specification of the form @code{(space . @var{props})}, where
3734 @var{props} is a property list (a list of alternating properties and
3735 values). You can put this property on one or more consecutive
3736 characters; a space of the specified height and width is displayed in
3737 place of @emph{all} of those characters. These are the properties you
3738 can use in @var{props} to specify the weight of the space:
3739
3740 @table @code
3741 @item :width @var{width}
3742 If @var{width} is an integer or floating point number, it specifies
3743 that the space width should be @var{width} times the normal character
3744 width. @var{width} can also be a @dfn{pixel width} specification
3745 (@pxref{Pixel Specification}).
3746
3747 @item :relative-width @var{factor}
3748 Specifies that the width of the stretch should be computed from the
3749 first character in the group of consecutive characters that have the
3750 same @code{display} property. The space width is the width of that
3751 character, multiplied by @var{factor}.
3752
3753 @item :align-to @var{hpos}
3754 Specifies that the space should be wide enough to reach @var{hpos}.
3755 If @var{hpos} is a number, it is measured in units of the normal
3756 character width. @var{hpos} can also be a @dfn{pixel width}
3757 specification (@pxref{Pixel Specification}).
3758 @end table
3759
3760 You should use one and only one of the above properties. You can
3761 also specify the height of the space, with these properties:
3762
3763 @table @code
3764 @item :height @var{height}
3765 Specifies the height of the space.
3766 If @var{height} is an integer or floating point number, it specifies
3767 that the space height should be @var{height} times the normal character
3768 height. The @var{height} may also be a @dfn{pixel height} specification
3769 (@pxref{Pixel Specification}).
3770
3771 @item :relative-height @var{factor}
3772 Specifies the height of the space, multiplying the ordinary height
3773 of the text having this display specification by @var{factor}.
3774
3775 @item :ascent @var{ascent}
3776 If the value of @var{ascent} is a non-negative number no greater than
3777 100, it specifies that @var{ascent} percent of the height of the space
3778 should be considered as the ascent of the space---that is, the part
3779 above the baseline. The ascent may also be specified in pixel units
3780 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3781
3782 @end table
3783
3784 Don't use both @code{:height} and @code{:relative-height} together.
3785
3786 The @code{:width} and @code{:align-to} properties are supported on
3787 non-graphic terminals, but the other space properties in this section
3788 are not.
3789
3790 @node Pixel Specification
3791 @subsection Pixel Specification for Spaces
3792 @cindex spaces, pixel specification
3793
3794 The value of the @code{:width}, @code{:align-to}, @code{:height},
3795 and @code{:ascent} properties can be a special kind of expression that
3796 is evaluated during redisplay. The result of the evaluation is used
3797 as an absolute number of pixels.
3798
3799 The following expressions are supported:
3800
3801 @smallexample
3802 @group
3803 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3804 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3805 @var{unit} ::= in | mm | cm | width | height
3806 @end group
3807 @group
3808 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3809 | scroll-bar | text
3810 @var{pos} ::= left | center | right
3811 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3812 @var{op} ::= + | -
3813 @end group
3814 @end smallexample
3815
3816 The form @var{num} specifies a fraction of the default frame font
3817 height or width. The form @code{(@var{num})} specifies an absolute
3818 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3819 buffer-local variable binding is used.
3820
3821 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3822 pixels per inch, millimeter, and centimeter, respectively. The
3823 @code{width} and @code{height} units correspond to the default width
3824 and height of the current face. An image specification @code{image}
3825 corresponds to the width or height of the image.
3826
3827 The elements @code{left-fringe}, @code{right-fringe},
3828 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3829 @code{text} specify to the width of the corresponding area of the
3830 window.
3831
3832 The @code{left}, @code{center}, and @code{right} positions can be
3833 used with @code{:align-to} to specify a position relative to the left
3834 edge, center, or right edge of the text area.
3835
3836 Any of the above window elements (except @code{text}) can also be
3837 used with @code{:align-to} to specify that the position is relative to
3838 the left edge of the given area. Once the base offset for a relative
3839 position has been set (by the first occurrence of one of these
3840 symbols), further occurrences of these symbols are interpreted as the
3841 width of the specified area. For example, to align to the center of
3842 the left-margin, use
3843
3844 @example
3845 :align-to (+ left-margin (0.5 . left-margin))
3846 @end example
3847
3848 If no specific base offset is set for alignment, it is always relative
3849 to the left edge of the text area. For example, @samp{:align-to 0} in a
3850 header-line aligns with the first text column in the text area.
3851
3852 A value of the form @code{(@var{num} . @var{expr})} stands for the
3853 product of the values of @var{num} and @var{expr}. For example,
3854 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3855 @var{image})} specifies half the width (or height) of the specified
3856 image.
3857
3858 The form @code{(+ @var{expr} ...)} adds up the value of the
3859 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3860 the value of the expressions.
3861
3862 @node Other Display Specs
3863 @subsection Other Display Specifications
3864
3865 Here are the other sorts of display specifications that you can use
3866 in the @code{display} text property.
3867
3868 @table @code
3869 @item @var{string}
3870 Display @var{string} instead of the text that has this property.
3871
3872 Recursive display specifications are not supported---@var{string}'s
3873 @code{display} properties, if any, are not used.
3874
3875 @item (image . @var{image-props})
3876 This kind of display specification is an image descriptor (@pxref{Images}).
3877 When used as a display specification, it means to display the image
3878 instead of the text that has the display specification.
3879
3880 @item (slice @var{x} @var{y} @var{width} @var{height})
3881 This specification together with @code{image} specifies a @dfn{slice}
3882 (a partial area) of the image to display. The elements @var{y} and
3883 @var{x} specify the top left corner of the slice, within the image;
3884 @var{width} and @var{height} specify the width and height of the
3885 slice. Integer values are numbers of pixels. A floating point number
3886 in the range 0.0--1.0 stands for that fraction of the width or height
3887 of the entire image.
3888
3889 @item ((margin nil) @var{string})
3890 A display specification of this form means to display @var{string}
3891 instead of the text that has the display specification, at the same
3892 position as that text. It is equivalent to using just @var{string},
3893 but it is done as a special case of marginal display (@pxref{Display
3894 Margins}).
3895
3896 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3897 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3898 This display specification on any character of a line of text causes
3899 the specified @var{bitmap} be displayed in the left or right fringes
3900 for that line. The optional @var{face} specifies the colors to be
3901 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3902
3903 @item (space-width @var{factor})
3904 This display specification affects all the space characters within the
3905 text that has the specification. It displays all of these spaces
3906 @var{factor} times as wide as normal. The element @var{factor} should
3907 be an integer or float. Characters other than spaces are not affected
3908 at all; in particular, this has no effect on tab characters.
3909
3910 @item (height @var{height})
3911 This display specification makes the text taller or shorter.
3912 Here are the possibilities for @var{height}:
3913
3914 @table @asis
3915 @item @code{(+ @var{n})}
3916 This means to use a font that is @var{n} steps larger. A ``step'' is
3917 defined by the set of available fonts---specifically, those that match
3918 what was otherwise specified for this text, in all attributes except
3919 height. Each size for which a suitable font is available counts as
3920 another step. @var{n} should be an integer.
3921
3922 @item @code{(- @var{n})}
3923 This means to use a font that is @var{n} steps smaller.
3924
3925 @item a number, @var{factor}
3926 A number, @var{factor}, means to use a font that is @var{factor} times
3927 as tall as the default font.
3928
3929 @item a symbol, @var{function}
3930 A symbol is a function to compute the height. It is called with the
3931 current height as argument, and should return the new height to use.
3932
3933 @item anything else, @var{form}
3934 If the @var{height} value doesn't fit the previous possibilities, it is
3935 a form. Emacs evaluates it to get the new height, with the symbol
3936 @code{height} bound to the current specified font height.
3937 @end table
3938
3939 @item (raise @var{factor})
3940 This kind of display specification raises or lowers the text
3941 it applies to, relative to the baseline of the line.
3942
3943 @var{factor} must be a number, which is interpreted as a multiple of the
3944 height of the affected text. If it is positive, that means to display
3945 the characters raised. If it is negative, that means to display them
3946 lower down.
3947
3948 If the text also has a @code{height} display specification, that does
3949 not affect the amount of raising or lowering, which is based on the
3950 faces used for the text.
3951 @end table
3952
3953 @c We put all the `@code{(when ...)}' on one line to encourage
3954 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3955 @c was at eol; the info file ended up w/ two spaces rendered after it.
3956 You can make any display specification conditional. To do that,
3957 package it in another list of the form
3958 @code{(when @var{condition} . @var{spec})}.
3959 Then the specification @var{spec} applies only when
3960 @var{condition} evaluates to a non-@code{nil} value. During the
3961 evaluation, @code{object} is bound to the string or buffer having the
3962 conditional @code{display} property. @code{position} and
3963 @code{buffer-position} are bound to the position within @code{object}
3964 and the buffer position where the @code{display} property was found,
3965 respectively. Both positions can be different when @code{object} is a
3966 string.
3967
3968 @node Display Margins
3969 @subsection Displaying in the Margins
3970 @cindex display margins
3971 @cindex margins, display
3972
3973 A buffer can have blank areas called @dfn{display margins} on the
3974 left and on the right. Ordinary text never appears in these areas,
3975 but you can put things into the display margins using the
3976 @code{display} property. There is currently no way to make text or
3977 images in the margin mouse-sensitive.
3978
3979 The way to display something in the margins is to specify it in a
3980 margin display specification in the @code{display} property of some
3981 text. This is a replacing display specification, meaning that the
3982 text you put it on does not get displayed; the margin display appears,
3983 but that text does not.
3984
3985 A margin display specification looks like @code{((margin
3986 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
3987 Here, @var{spec} is another display specification that says what to
3988 display in the margin. Typically it is a string of text to display,
3989 or an image descriptor.
3990
3991 To display something in the margin @emph{in association with}
3992 certain buffer text, without altering or preventing the display of
3993 that text, put a @code{before-string} property on the text and put the
3994 margin display specification on the contents of the before-string.
3995
3996 Before the display margins can display anything, you must give
3997 them a nonzero width. The usual way to do that is to set these
3998 variables:
3999
4000 @defvar left-margin-width
4001 This variable specifies the width of the left margin.
4002 It is buffer-local in all buffers.
4003 @end defvar
4004
4005 @defvar right-margin-width
4006 This variable specifies the width of the right margin.
4007 It is buffer-local in all buffers.
4008 @end defvar
4009
4010 Setting these variables does not immediately affect the window. These
4011 variables are checked when a new buffer is displayed in the window.
4012 Thus, you can make changes take effect by calling
4013 @code{set-window-buffer}.
4014
4015 You can also set the margin widths immediately.
4016
4017 @defun set-window-margins window left &optional right
4018 This function specifies the margin widths for window @var{window}.
4019 The argument @var{left} controls the left margin and
4020 @var{right} controls the right margin (default @code{0}).
4021 @end defun
4022
4023 @defun window-margins &optional window
4024 This function returns the left and right margins of @var{window}
4025 as a cons cell of the form @code{(@var{left} . @var{right})}.
4026 If @var{window} is @code{nil}, the selected window is used.
4027 @end defun
4028
4029 @node Images
4030 @section Images
4031 @cindex images in buffers
4032
4033 To display an image in an Emacs buffer, you must first create an image
4034 descriptor, then use it as a display specifier in the @code{display}
4035 property of text that is displayed (@pxref{Display Property}).
4036
4037 Emacs is usually able to display images when it is run on a
4038 graphical terminal. Images cannot be displayed in a text terminal, on
4039 certain graphical terminals that lack the support for this, or if
4040 Emacs is compiled without image support. You can use the function
4041 @code{display-images-p} to determine if images can in principle be
4042 displayed (@pxref{Display Feature Testing}).
4043
4044 @menu
4045 * Image Formats:: Supported image formats.
4046 * Image Descriptors:: How to specify an image for use in @code{:display}.
4047 * XBM Images:: Special features for XBM format.
4048 * XPM Images:: Special features for XPM format.
4049 * GIF Images:: Special features for GIF format.
4050 * TIFF Images:: Special features for TIFF format.
4051 * PostScript Images:: Special features for PostScript format.
4052 * ImageMagick Images:: Special features available through ImageMagick.
4053 * Other Image Types:: Various other formats are supported.
4054 * Defining Images:: Convenient ways to define an image for later use.
4055 * Showing Images:: Convenient ways to display an image once it is defined.
4056 * Image Cache:: Internal mechanisms of image display.
4057 @end menu
4058
4059 @node Image Formats
4060 @subsection Image Formats
4061 @cindex image formats
4062 @cindex image types
4063
4064 Emacs can display a number of different image formats; some of them
4065 are supported only if particular support libraries are installed on
4066 your machine. In some environments, Emacs can load support libraries
4067 on demand; if so, the variable @code{dynamic-library-alist}
4068 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4069 names for these dynamic libraries (though it is not possible to add
4070 new image formats). Note that image types @code{pbm} and @code{xbm}
4071 do not depend on external libraries and are always available in Emacs.
4072
4073 The supported image formats include XBM, XPM (this requires the
4074 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4075 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4076 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4077 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4078 @code{librsvg} 2.0.0).
4079
4080 You specify one of these formats with an image type symbol. The image
4081 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4082 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4083
4084 @defvar image-types
4085 This variable contains a list of those image type symbols that are
4086 potentially supported in the current configuration.
4087 @emph{Potentially} here means that Emacs knows about the image types,
4088 not necessarily that they can be loaded (they could depend on
4089 unavailable dynamic libraries, for example).
4090
4091 To know which image types are really available, use
4092 @code{image-type-available-p}.
4093 @end defvar
4094
4095 @defun image-type-available-p type
4096 This function returns non-@code{nil} if image type @var{type} is
4097 available, i.e., if images of this type can be loaded and displayed in
4098 Emacs. @var{type} should be one of the types contained in
4099 @code{image-types}.
4100
4101 For image types whose support libraries are statically linked, this
4102 function always returns @code{t}; for other image types, it returns
4103 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4104 @end defun
4105
4106 @node Image Descriptors
4107 @subsection Image Descriptors
4108 @cindex image descriptor
4109
4110 An image description is a list of the form @code{(image . @var{props})},
4111 where @var{props} is a property list containing alternating keyword
4112 symbols (symbols whose names start with a colon) and their values.
4113 You can use any Lisp object as a property, but the only properties
4114 that have any special meaning are certain symbols, all of them keywords.
4115
4116 Every image descriptor must contain the property @code{:type
4117 @var{type}} to specify the format of the image. The value of @var{type}
4118 should be an image type symbol; for example, @code{xpm} for an image in
4119 XPM format.
4120
4121 Here is a list of other properties that are meaningful for all image
4122 types:
4123
4124 @table @code
4125 @item :file @var{file}
4126 The @code{:file} property says to load the image from file
4127 @var{file}. If @var{file} is not an absolute file name, it is expanded
4128 in @code{data-directory}.
4129
4130 @item :data @var{data}
4131 The @code{:data} property says the actual contents of the image.
4132 Each image must use either @code{:data} or @code{:file}, but not both.
4133 For most image types, the value of the @code{:data} property should be a
4134 string containing the image data; we recommend using a unibyte string.
4135
4136 Before using @code{:data}, look for further information in the section
4137 below describing the specific image format. For some image types,
4138 @code{:data} may not be supported; for some, it allows other data types;
4139 for some, @code{:data} alone is not enough, so you need to use other
4140 image properties along with @code{:data}.
4141
4142 @item :margin @var{margin}
4143 The @code{:margin} property specifies how many pixels to add as an
4144 extra margin around the image. The value, @var{margin}, must be a
4145 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4146 numbers. If it is a pair, @var{x} specifies how many pixels to add
4147 horizontally, and @var{y} specifies how many pixels to add vertically.
4148 If @code{:margin} is not specified, the default is zero.
4149
4150 @item :ascent @var{ascent}
4151 The @code{:ascent} property specifies the amount of the image's
4152 height to use for its ascent---that is, the part above the baseline.
4153 The value, @var{ascent}, must be a number in the range 0 to 100, or
4154 the symbol @code{center}.
4155
4156 If @var{ascent} is a number, that percentage of the image's height is
4157 used for its ascent.
4158
4159 If @var{ascent} is @code{center}, the image is vertically centered
4160 around a centerline which would be the vertical centerline of text drawn
4161 at the position of the image, in the manner specified by the text
4162 properties and overlays that apply to the image.
4163
4164 If this property is omitted, it defaults to 50.
4165
4166 @item :relief @var{relief}
4167 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4168 around the image. The value, @var{relief}, specifies the width of the
4169 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4170 so that the image appears as a pressed button; otherwise, it appears as
4171 an unpressed button.
4172
4173 @item :conversion @var{algorithm}
4174 The @code{:conversion} property, if non-@code{nil}, specifies a
4175 conversion algorithm that should be applied to the image before it is
4176 displayed; the value, @var{algorithm}, specifies which algorithm.
4177
4178 @table @code
4179 @item laplace
4180 @itemx emboss
4181 Specifies the Laplace edge detection algorithm, which blurs out small
4182 differences in color while highlighting larger differences. People
4183 sometimes consider this useful for displaying the image for a
4184 ``disabled'' button.
4185
4186 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4187 Specifies a general edge-detection algorithm. @var{matrix} must be
4188 either a nine-element list or a nine-element vector of numbers. A pixel
4189 at position @math{x/y} in the transformed image is computed from
4190 original pixels around that position. @var{matrix} specifies, for each
4191 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4192 will influence the transformed pixel; element @math{0} specifies the
4193 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4194 the pixel at @math{x/y-1} etc., as shown below:
4195 @iftex
4196 @tex
4197 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4198 x-1/y & x/y & x+1/y \cr
4199 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4200 @end tex
4201 @end iftex
4202 @ifnottex
4203 @display
4204 (x-1/y-1 x/y-1 x+1/y-1
4205 x-1/y x/y x+1/y
4206 x-1/y+1 x/y+1 x+1/y+1)
4207 @end display
4208 @end ifnottex
4209
4210 The resulting pixel is computed from the color intensity of the color
4211 resulting from summing up the RGB values of surrounding pixels,
4212 multiplied by the specified factors, and dividing that sum by the sum
4213 of the factors' absolute values.
4214
4215 Laplace edge-detection currently uses a matrix of
4216 @iftex
4217 @tex
4218 $$\pmatrix{1 & 0 & 0 \cr
4219 0& 0 & 0 \cr
4220 0 & 0 & -1 \cr}$$
4221 @end tex
4222 @end iftex
4223 @ifnottex
4224 @display
4225 (1 0 0
4226 0 0 0
4227 0 0 -1)
4228 @end display
4229 @end ifnottex
4230
4231 Emboss edge-detection uses a matrix of
4232 @iftex
4233 @tex
4234 $$\pmatrix{ 2 & -1 & 0 \cr
4235 -1 & 0 & 1 \cr
4236 0 & 1 & -2 \cr}$$
4237 @end tex
4238 @end iftex
4239 @ifnottex
4240 @display
4241 ( 2 -1 0
4242 -1 0 1
4243 0 1 -2)
4244 @end display
4245 @end ifnottex
4246
4247 @item disabled
4248 Specifies transforming the image so that it looks ``disabled.''
4249 @end table
4250
4251 @item :mask @var{mask}
4252 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4253 a clipping mask for the image, so that the background of a frame is
4254 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4255 is @code{t}, determine the background color of the image by looking at
4256 the four corners of the image, assuming the most frequently occurring
4257 color from the corners is the background color of the image. Otherwise,
4258 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4259 specifying the color to assume for the background of the image.
4260
4261 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4262 one. Images in some formats include a mask which can be removed by
4263 specifying @code{:mask nil}.
4264
4265 @item :pointer @var{shape}
4266 This specifies the pointer shape when the mouse pointer is over this
4267 image. @xref{Pointer Shape}, for available pointer shapes.
4268
4269 @item :map @var{map}
4270 This associates an image map of @dfn{hot spots} with this image.
4271
4272 An image map is an alist where each element has the format
4273 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4274 as either a rectangle, a circle, or a polygon.
4275
4276 A rectangle is a cons
4277 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4278 which specifies the pixel coordinates of the upper left and bottom right
4279 corners of the rectangle area.
4280
4281 A circle is a cons
4282 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4283 which specifies the center and the radius of the circle; @var{r} may
4284 be a float or integer.
4285
4286 A polygon is a cons
4287 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4288 where each pair in the vector describes one corner in the polygon.
4289
4290 When the mouse pointer lies on a hot-spot area of an image, the
4291 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4292 property, that defines a tool-tip for the hot-spot, and if it contains
4293 a @code{pointer} property, that defines the shape of the mouse cursor when
4294 it is on the hot-spot.
4295 @xref{Pointer Shape}, for available pointer shapes.
4296
4297 When you click the mouse when the mouse pointer is over a hot-spot, an
4298 event is composed by combining the @var{id} of the hot-spot with the
4299 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4300 @var{id} is @code{area4}.
4301 @end table
4302
4303 @defun image-mask-p spec &optional frame
4304 This function returns @code{t} if image @var{spec} has a mask bitmap.
4305 @var{frame} is the frame on which the image will be displayed.
4306 @var{frame} @code{nil} or omitted means to use the selected frame
4307 (@pxref{Input Focus}).
4308 @end defun
4309
4310 @node XBM Images
4311 @subsection XBM Images
4312 @cindex XBM
4313
4314 To use XBM format, specify @code{xbm} as the image type. This image
4315 format doesn't require an external library, so images of this type are
4316 always supported.
4317
4318 Additional image properties supported for the @code{xbm} image type are:
4319
4320 @table @code
4321 @item :foreground @var{foreground}
4322 The value, @var{foreground}, should be a string specifying the image
4323 foreground color, or @code{nil} for the default color. This color is
4324 used for each pixel in the XBM that is 1. The default is the frame's
4325 foreground color.
4326
4327 @item :background @var{background}
4328 The value, @var{background}, should be a string specifying the image
4329 background color, or @code{nil} for the default color. This color is
4330 used for each pixel in the XBM that is 0. The default is the frame's
4331 background color.
4332 @end table
4333
4334 If you specify an XBM image using data within Emacs instead of an
4335 external file, use the following three properties:
4336
4337 @table @code
4338 @item :data @var{data}
4339 The value, @var{data}, specifies the contents of the image.
4340 There are three formats you can use for @var{data}:
4341
4342 @itemize @bullet
4343 @item
4344 A vector of strings or bool-vectors, each specifying one line of the
4345 image. Do specify @code{:height} and @code{:width}.
4346
4347 @item
4348 A string containing the same byte sequence as an XBM file would contain.
4349 You must not specify @code{:height} and @code{:width} in this case,
4350 because omitting them is what indicates the data has the format of an
4351 XBM file. The file contents specify the height and width of the image.
4352
4353 @item
4354 A string or a bool-vector containing the bits of the image (plus perhaps
4355 some extra bits at the end that will not be used). It should contain at
4356 least @var{width} * @code{height} bits. In this case, you must specify
4357 @code{:height} and @code{:width}, both to indicate that the string
4358 contains just the bits rather than a whole XBM file, and to specify the
4359 size of the image.
4360 @end itemize
4361
4362 @item :width @var{width}
4363 The value, @var{width}, specifies the width of the image, in pixels.
4364
4365 @item :height @var{height}
4366 The value, @var{height}, specifies the height of the image, in pixels.
4367 @end table
4368
4369 @node XPM Images
4370 @subsection XPM Images
4371 @cindex XPM
4372
4373 To use XPM format, specify @code{xpm} as the image type. The
4374 additional image property @code{:color-symbols} is also meaningful with
4375 the @code{xpm} image type:
4376
4377 @table @code
4378 @item :color-symbols @var{symbols}
4379 The value, @var{symbols}, should be an alist whose elements have the
4380 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4381 the name of a color as it appears in the image file, and @var{color}
4382 specifies the actual color to use for displaying that name.
4383 @end table
4384
4385 @node GIF Images
4386 @subsection GIF Images
4387 @cindex GIF
4388
4389 For GIF images, specify image type @code{gif}.
4390
4391 @table @code
4392 @item :index @var{index}
4393 You can use @code{:index} to specify one image from a GIF file that
4394 contains more than one image. This property specifies use of image
4395 number @var{index} from the file. If the GIF file doesn't contain an
4396 image with index @var{index}, the image displays as a hollow box.
4397 @end table
4398
4399 @ignore
4400 This could be used to implement limited support for animated GIFs.
4401 For example, the following function displays a multi-image GIF file
4402 at point-min in the current buffer, switching between sub-images
4403 every 0.1 seconds.
4404
4405 (defun show-anim (file max)
4406 "Display multi-image GIF file FILE which contains MAX subimages."
4407 (display-anim (current-buffer) file 0 max t))
4408
4409 (defun display-anim (buffer file idx max first-time)
4410 (when (= idx max)
4411 (setq idx 0))
4412 (let ((img (create-image file nil :image idx)))
4413 (with-current-buffer buffer
4414 (goto-char (point-min))
4415 (unless first-time (delete-char 1))
4416 (insert-image img))
4417 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4418 @end ignore
4419
4420 @node TIFF Images
4421 @subsection TIFF Images
4422 @cindex TIFF
4423
4424 For TIFF images, specify image type @code{tiff}.
4425
4426 @table @code
4427 @item :index @var{index}
4428 You can use @code{:index} to specify one image from a TIFF file that
4429 contains more than one image. This property specifies use of image
4430 number @var{index} from the file. If the TIFF file doesn't contain an
4431 image with index @var{index}, the image displays as a hollow box.
4432 @end table
4433
4434 @node PostScript Images
4435 @subsection PostScript Images
4436 @cindex postscript images
4437
4438 To use PostScript for an image, specify image type @code{postscript}.
4439 This works only if you have Ghostscript installed. You must always use
4440 these three properties:
4441
4442 @table @code
4443 @item :pt-width @var{width}
4444 The value, @var{width}, specifies the width of the image measured in
4445 points (1/72 inch). @var{width} must be an integer.
4446
4447 @item :pt-height @var{height}
4448 The value, @var{height}, specifies the height of the image in points
4449 (1/72 inch). @var{height} must be an integer.
4450
4451 @item :bounding-box @var{box}
4452 The value, @var{box}, must be a list or vector of four integers, which
4453 specifying the bounding box of the PostScript image, analogous to the
4454 @samp{BoundingBox} comment found in PostScript files.
4455
4456 @example
4457 %%BoundingBox: 22 171 567 738
4458 @end example
4459 @end table
4460
4461 @node ImageMagick Images
4462 @subsection ImageMagick Images
4463 @cindex ImageMagick images
4464 @cindex images, support for more formats
4465
4466 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4467 support, you can use the ImageMagick library to load many image formats.
4468
4469 @findex imagemagick-types
4470 The function @code{imagemagick-types} returns a list of image file
4471 extensions that your installation of ImageMagick supports. To enable
4472 support, you must call the function @code{imagemagick-register-types}.
4473
4474 @vindex imagemagick-types-inhibit
4475 The variable @code{imagemagick-types-inhibit} specifies a list of
4476 image types that you do @emph{not} want ImageMagick to handle. There
4477 may be overlap between image loaders in your Emacs installation, and
4478 you may prefer to use a different one for a given image type (which
4479 @c FIXME how is this priority determined?
4480 loader will be used in practice depends on the priority of the loaders).
4481 @c FIXME why are these uppercase when image-types is lower-case?
4482 @c FIXME what are the possibe options? Are these actually file extensions?
4483 For example, if you never want to use the ImageMagick loader to use
4484 JPEG files, add @code{JPG} to this list.
4485
4486 @vindex imagemagick-render-type
4487 You can set the variable @code{imagemagick-render-type} to choose
4488 between screen render methods for the ImageMagick loader. The options
4489 are: @code{0}, a conservative method which works with older
4490 @c FIXME details of this "newer method"?
4491 @c Presumably it is faster but may be less "robust"?
4492 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4493 a newer ImageMagick method.
4494
4495 Images loaded with ImageMagick support a few new display specifications:
4496
4497 @table @code
4498 @item :width, :height
4499 The @code{:width} and @code{:height} keywords are used for scaling the
4500 image. If only one of them is specified, the other one will be
4501 calculated so as to preserve the aspect ratio. If both are specified,
4502 aspect ratio may not be preserved.
4503
4504 @item :rotation
4505 Specifies a rotation angle in degrees.
4506
4507 @item :index
4508 Specifies which image to view inside an image bundle file format, such
4509 as TIFF or DJVM. You can use the @code{image-metadata} function to
4510 retrieve the total number of images in an image bundle (this is
4511 similar to how GIF files work).
4512 @end table
4513
4514
4515 @node Other Image Types
4516 @subsection Other Image Types
4517 @cindex PBM
4518
4519 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4520 monochromatic images are supported. For mono PBM images, two additional
4521 image properties are supported.
4522
4523 @table @code
4524 @item :foreground @var{foreground}
4525 The value, @var{foreground}, should be a string specifying the image
4526 foreground color, or @code{nil} for the default color. This color is
4527 used for each pixel in the PBM that is 1. The default is the frame's
4528 foreground color.
4529
4530 @item :background @var{background}
4531 The value, @var{background}, should be a string specifying the image
4532 background color, or @code{nil} for the default color. This color is
4533 used for each pixel in the PBM that is 0. The default is the frame's
4534 background color.
4535 @end table
4536
4537 For JPEG images, specify image type @code{jpeg}.
4538
4539 For TIFF images, specify image type @code{tiff}.
4540
4541 For PNG images, specify image type @code{png}.
4542
4543 For SVG images, specify image type @code{svg}.
4544
4545 @node Defining Images
4546 @subsection Defining Images
4547
4548 The functions @code{create-image}, @code{defimage} and
4549 @code{find-image} provide convenient ways to create image descriptors.
4550
4551 @defun create-image file-or-data &optional type data-p &rest props
4552 This function creates and returns an image descriptor which uses the
4553 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4554 a string containing the image data; @var{data-p} should be @code{nil}
4555 for the former case, non-@code{nil} for the latter case.
4556
4557 The optional argument @var{type} is a symbol specifying the image type.
4558 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4559 determine the image type from the file's first few bytes, or else
4560 from the file's name.
4561
4562 The remaining arguments, @var{props}, specify additional image
4563 properties---for example,
4564
4565 @example
4566 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4567 @end example
4568
4569 The function returns @code{nil} if images of this type are not
4570 supported. Otherwise it returns an image descriptor.
4571 @end defun
4572
4573 @defmac defimage symbol specs &optional doc
4574 This macro defines @var{symbol} as an image name. The arguments
4575 @var{specs} is a list which specifies how to display the image.
4576 The third argument, @var{doc}, is an optional documentation string.
4577
4578 Each argument in @var{specs} has the form of a property list, and each
4579 one should specify at least the @code{:type} property and either the
4580 @code{:file} or the @code{:data} property. The value of @code{:type}
4581 should be a symbol specifying the image type, the value of
4582 @code{:file} is the file to load the image from, and the value of
4583 @code{:data} is a string containing the actual image data. Here is an
4584 example:
4585
4586 @example
4587 (defimage test-image
4588 ((:type xpm :file "~/test1.xpm")
4589 (:type xbm :file "~/test1.xbm")))
4590 @end example
4591
4592 @code{defimage} tests each argument, one by one, to see if it is
4593 usable---that is, if the type is supported and the file exists. The
4594 first usable argument is used to make an image descriptor which is
4595 stored in @var{symbol}.
4596
4597 If none of the alternatives will work, then @var{symbol} is defined
4598 as @code{nil}.
4599 @end defmac
4600
4601 @defun find-image specs
4602 This function provides a convenient way to find an image satisfying one
4603 of a list of image specifications @var{specs}.
4604
4605 Each specification in @var{specs} is a property list with contents
4606 depending on image type. All specifications must at least contain the
4607 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4608 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4609 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4610 image from, and @var{data} is a string containing the actual image data.
4611 The first specification in the list whose @var{type} is supported, and
4612 @var{file} exists, is used to construct the image specification to be
4613 returned. If no specification is satisfied, @code{nil} is returned.
4614
4615 The image is looked for in @code{image-load-path}.
4616 @end defun
4617
4618 @defvar image-load-path
4619 This variable's value is a list of locations in which to search for
4620 image files. If an element is a string or a variable symbol whose
4621 value is a string, the string is taken to be the name of a directory
4622 to search. If an element is a variable symbol whose value is a list,
4623 that is taken to be a list of directory names to search.
4624
4625 The default is to search in the @file{images} subdirectory of the
4626 directory specified by @code{data-directory}, then the directory
4627 specified by @code{data-directory}, and finally in the directories in
4628 @code{load-path}. Subdirectories are not automatically included in
4629 the search, so if you put an image file in a subdirectory, you have to
4630 supply the subdirectory name explicitly. For example, to find the
4631 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4632 should specify the image as follows:
4633
4634 @example
4635 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4636 @end example
4637 @end defvar
4638
4639 @defun image-load-path-for-library library image &optional path no-error
4640 This function returns a suitable search path for images used by the
4641 Lisp package @var{library}.
4642
4643 The function searches for @var{image} first using @code{image-load-path},
4644 excluding @file{@code{data-directory}/images}, and then in
4645 @code{load-path}, followed by a path suitable for @var{library}, which
4646 includes @file{../../etc/images} and @file{../etc/images} relative to
4647 the library file itself, and finally in
4648 @file{@code{data-directory}/images}.
4649
4650 Then this function returns a list of directories which contains first
4651 the directory in which @var{image} was found, followed by the value of
4652 @code{load-path}. If @var{path} is given, it is used instead of
4653 @code{load-path}.
4654
4655 If @var{no-error} is non-@code{nil} and a suitable path can't be
4656 found, don't signal an error. Instead, return a list of directories as
4657 before, except that @code{nil} appears in place of the image directory.
4658
4659 Here is an example of using @code{image-load-path-for-library}:
4660
4661 @example
4662 (defvar image-load-path) ; shush compiler
4663 (let* ((load-path (image-load-path-for-library
4664 "mh-e" "mh-logo.xpm"))
4665 (image-load-path (cons (car load-path)
4666 image-load-path)))
4667 (mh-tool-bar-folder-buttons-init))
4668 @end example
4669 @end defun
4670
4671 @node Showing Images
4672 @subsection Showing Images
4673
4674 You can use an image descriptor by setting up the @code{display}
4675 property yourself, but it is easier to use the functions in this
4676 section.
4677
4678 @defun insert-image image &optional string area slice
4679 This function inserts @var{image} in the current buffer at point. The
4680 value @var{image} should be an image descriptor; it could be a value
4681 returned by @code{create-image}, or the value of a symbol defined with
4682 @code{defimage}. The argument @var{string} specifies the text to put
4683 in the buffer to hold the image. If it is omitted or @code{nil},
4684 @code{insert-image} uses @code{" "} by default.
4685
4686 The argument @var{area} specifies whether to put the image in a margin.
4687 If it is @code{left-margin}, the image appears in the left margin;
4688 @code{right-margin} specifies the right margin. If @var{area} is
4689 @code{nil} or omitted, the image is displayed at point within the
4690 buffer's text.
4691
4692 The argument @var{slice} specifies a slice of the image to insert. If
4693 @var{slice} is @code{nil} or omitted the whole image is inserted.
4694 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4695 @var{height})} which specifies the @var{x} and @var{y} positions and
4696 @var{width} and @var{height} of the image area to insert. Integer
4697 values are in units of pixels. A floating point number in the range
4698 0.0--1.0 stands for that fraction of the width or height of the entire
4699 image.
4700
4701 Internally, this function inserts @var{string} in the buffer, and gives
4702 it a @code{display} property which specifies @var{image}. @xref{Display
4703 Property}.
4704 @end defun
4705
4706 @cindex slice, image
4707 @cindex image slice
4708 @defun insert-sliced-image image &optional string area rows cols
4709 This function inserts @var{image} in the current buffer at point, like
4710 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4711 equally sized slices.
4712
4713 If an image is inserted ``sliced'', then the Emacs display engine will
4714 treat each slice as a separate image, and allow more intuitive
4715 scrolling up/down, instead of jumping up/down the entire image when
4716 paging through a buffer that displays (large) images.
4717 @end defun
4718
4719 @defun put-image image pos &optional string area
4720 This function puts image @var{image} in front of @var{pos} in the
4721 current buffer. The argument @var{pos} should be an integer or a
4722 marker. It specifies the buffer position where the image should appear.
4723 The argument @var{string} specifies the text that should hold the image
4724 as an alternative to the default.
4725
4726 The argument @var{image} must be an image descriptor, perhaps returned
4727 by @code{create-image} or stored by @code{defimage}.
4728
4729 The argument @var{area} specifies whether to put the image in a margin.
4730 If it is @code{left-margin}, the image appears in the left margin;
4731 @code{right-margin} specifies the right margin. If @var{area} is
4732 @code{nil} or omitted, the image is displayed at point within the
4733 buffer's text.
4734
4735 Internally, this function creates an overlay, and gives it a
4736 @code{before-string} property containing text that has a @code{display}
4737 property whose value is the image. (Whew!)
4738 @end defun
4739
4740 @defun remove-images start end &optional buffer
4741 This function removes images in @var{buffer} between positions
4742 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4743 images are removed from the current buffer.
4744
4745 This removes only images that were put into @var{buffer} the way
4746 @code{put-image} does it, not images that were inserted with
4747 @code{insert-image} or in other ways.
4748 @end defun
4749
4750 @defun image-size spec &optional pixels frame
4751 This function returns the size of an image as a pair
4752 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4753 specification. @var{pixels} non-@code{nil} means return sizes
4754 measured in pixels, otherwise return sizes measured in canonical
4755 character units (fractions of the width/height of the frame's default
4756 font). @var{frame} is the frame on which the image will be displayed.
4757 @var{frame} null or omitted means use the selected frame (@pxref{Input
4758 Focus}).
4759 @end defun
4760
4761 @defvar max-image-size
4762 This variable is used to define the maximum size of image that Emacs
4763 will load. Emacs will refuse to load (and display) any image that is
4764 larger than this limit.
4765
4766 If the value is an integer, it directly specifies the maximum
4767 image height and width, measured in pixels. If it is a floating
4768 point number, it specifies the maximum image height and width
4769 as a ratio to the frame height and width. If the value is
4770 non-numeric, there is no explicit limit on the size of images.
4771
4772 The purpose of this variable is to prevent unreasonably large images
4773 from accidentally being loaded into Emacs. It only takes effect the
4774 first time an image is loaded. Once an image is placed in the image
4775 cache, it can always be displayed, even if the value of
4776 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4777 @end defvar
4778
4779 @node Image Cache
4780 @subsection Image Cache
4781 @cindex image cache
4782
4783 Emacs caches images so that it can display them again more
4784 efficiently. When Emacs displays an image, it searches the image
4785 cache for an existing image specification @code{equal} to the desired
4786 specification. If a match is found, the image is displayed from the
4787 cache. Otherwise, Emacs loads the image normally.
4788
4789 @defun image-flush spec &optional frame
4790 This function removes the image with specification @var{spec} from the
4791 image cache of frame @var{frame}. Image specifications are compared
4792 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4793 selected frame. If @var{frame} is @code{t}, the image is flushed on
4794 all existing frames.
4795
4796 In Emacs' current implementation, each graphical terminal possesses an
4797 image cache, which is shared by all the frames on that terminal
4798 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4799 also refreshes it in all other frames on the same terminal.
4800 @end defun
4801
4802 One use for @code{image-flush} is to tell Emacs about a change in an
4803 image file. If an image specification contains a @code{:file}
4804 property, the image is cached based on the file's contents when the
4805 image is first displayed. Even if the file subsequently changes,
4806 Emacs continues displaying the old version of the image. Calling
4807 @code{image-flush} flushes the image from the cache, forcing Emacs to
4808 re-read the file the next time it needs to display that image.
4809
4810 Another use for @code{image-flush} is for memory conservation. If
4811 your Lisp program creates a large number of temporary images over a
4812 period much shorter than @code{image-cache-eviction-delay} (see
4813 below), you can opt to flush unused images yourself, instead of
4814 waiting for Emacs to do it automatically.
4815
4816 @defun clear-image-cache &optional filter
4817 This function clears an image cache, removing all the images stored in
4818 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4819 the selected frame. If @var{filter} is a frame, it clears the cache
4820 for that frame. If @var{filter} is @code{t}, all image caches are
4821 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4822 images associated with that file name are removed from all image
4823 caches.
4824 @end defun
4825
4826 If an image in the image cache has not been displayed for a specified
4827 period of time, Emacs removes it from the cache and frees the
4828 associated memory.
4829
4830 @defvar image-cache-eviction-delay
4831 This variable specifies the number of seconds an image can remain in
4832 the cache without being displayed. When an image is not displayed for
4833 this length of time, Emacs removes it from the image cache.
4834
4835 Under some circumstances, if the number of images in the cache grows
4836 too large, the actual eviction delay may be shorter than this.
4837
4838 If the value is @code{nil}, Emacs does not remove images from the cache
4839 except when you explicitly clear it. This mode can be useful for
4840 debugging.
4841 @end defvar
4842
4843 @node Buttons
4844 @section Buttons
4845 @cindex buttons in buffers
4846 @cindex clickable buttons in buffers
4847
4848 The @emph{button} package defines functions for inserting and
4849 manipulating clickable (with the mouse, or via keyboard commands)
4850 buttons in Emacs buffers, such as might be used for help hyper-links,
4851 etc. Emacs uses buttons for the hyper-links in help text and the like.
4852
4853 A button is essentially a set of properties attached (via text
4854 properties or overlays) to a region of text in an Emacs buffer. These
4855 properties are called @dfn{button properties}.
4856
4857 One of these properties (@code{action}) is a function, which will
4858 be called when the user invokes it using the keyboard or the mouse.
4859 The invoked function may then examine the button and use its other
4860 properties as desired.
4861
4862 In some ways the Emacs button package duplicates functionality offered
4863 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4864 Widget Library}), but the button package has the advantage that it is
4865 much faster, much smaller, and much simpler to use (for elisp
4866 programmers---for users, the result is about the same). The extra
4867 speed and space savings are useful mainly if you need to create many
4868 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4869 buttons to make entries clickable, and may contain many thousands of
4870 entries).
4871
4872 @menu
4873 * Button Properties:: Button properties with special meanings.
4874 * Button Types:: Defining common properties for classes of buttons.
4875 * Making Buttons:: Adding buttons to Emacs buffers.
4876 * Manipulating Buttons:: Getting and setting properties of buttons.
4877 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4878 @end menu
4879
4880 @node Button Properties
4881 @subsection Button Properties
4882 @cindex button properties
4883
4884 Buttons have an associated list of properties defining their
4885 appearance and behavior, and other arbitrary properties may be used
4886 for application specific purposes. Some properties that have special
4887 meaning to the button package include:
4888
4889 @table @code
4890 @item action
4891 @kindex action @r{(button property)}
4892 The function to call when the user invokes the button, which is passed
4893 the single argument @var{button}. By default this is @code{ignore},
4894 which does nothing.
4895
4896 @item mouse-action
4897 @kindex mouse-action @r{(button property)}
4898 This is similar to @code{action}, and when present, will be used
4899 instead of @code{action} for button invocations resulting from
4900 mouse-clicks (instead of the user hitting @key{RET}). If not
4901 present, mouse-clicks use @code{action} instead.
4902
4903 @item face
4904 @kindex face @r{(button property)}
4905 This is an Emacs face controlling how buttons of this type are
4906 displayed; by default this is the @code{button} face.
4907
4908 @item mouse-face
4909 @kindex mouse-face @r{(button property)}
4910 This is an additional face which controls appearance during
4911 mouse-overs (merged with the usual button face); by default this is
4912 the usual Emacs @code{highlight} face.
4913
4914 @item keymap
4915 @kindex keymap @r{(button property)}
4916 The button's keymap, defining bindings active within the button
4917 region. By default this is the usual button region keymap, stored
4918 in the variable @code{button-map}, which defines @key{RET} and
4919 @key{mouse-2} to invoke the button.
4920
4921 @item type
4922 @kindex type @r{(button property)}
4923 The button-type of the button. When creating a button, this is
4924 usually specified using the @code{:type} keyword argument.
4925 @xref{Button Types}.
4926
4927 @item help-echo
4928 @kindex help-index @r{(button property)}
4929 A string displayed by the Emacs tool-tip help system; by default,
4930 @code{"mouse-2, RET: Push this button"}.
4931
4932 @item follow-link
4933 @kindex follow-link @r{(button property)}
4934 The follow-link property, defining how a @key{Mouse-1} click behaves
4935 on this button, @xref{Clickable Text}.
4936
4937 @item button
4938 @kindex button @r{(button property)}
4939 All buttons have a non-@code{nil} @code{button} property, which may be useful
4940 in finding regions of text that comprise buttons (which is what the
4941 standard button functions do).
4942 @end table
4943
4944 There are other properties defined for the regions of text in a
4945 button, but these are not generally interesting for typical uses.
4946
4947 @node Button Types
4948 @subsection Button Types
4949 @cindex button types
4950
4951 Every button has a button @emph{type}, which defines default values
4952 for the button's properties. Button types are arranged in a
4953 hierarchy, with specialized types inheriting from more general types,
4954 so that it's easy to define special-purpose types of buttons for
4955 specific tasks.
4956
4957 @defun define-button-type name &rest properties
4958 Define a `button type' called @var{name} (a symbol).
4959 The remaining arguments
4960 form a sequence of @var{property value} pairs, specifying default
4961 property values for buttons with this type (a button's type may be set
4962 by giving it a @code{type} property when creating the button, using
4963 the @code{:type} keyword argument).
4964
4965 In addition, the keyword argument @code{:supertype} may be used to
4966 specify a button-type from which @var{name} inherits its default
4967 property values. Note that this inheritance happens only when
4968 @var{name} is defined; subsequent changes to a supertype are not
4969 reflected in its subtypes.
4970 @end defun
4971
4972 Using @code{define-button-type} to define default properties for
4973 buttons is not necessary---buttons without any specified type use the
4974 built-in button-type @code{button}---but it is encouraged, since
4975 doing so usually makes the resulting code clearer and more efficient.
4976
4977 @node Making Buttons
4978 @subsection Making Buttons
4979 @cindex making buttons
4980
4981 Buttons are associated with a region of text, using an overlay or
4982 text properties to hold button-specific information, all of which are
4983 initialized from the button's type (which defaults to the built-in
4984 button type @code{button}). Like all Emacs text, the appearance of
4985 the button is governed by the @code{face} property; by default (via
4986 the @code{face} property inherited from the @code{button} button-type)
4987 this is a simple underline, like a typical web-page link.
4988
4989 For convenience, there are two sorts of button-creation functions,
4990 those that add button properties to an existing region of a buffer,
4991 called @code{make-...button}, and those that also insert the button
4992 text, called @code{insert-...button}.
4993
4994 The button-creation functions all take the @code{&rest} argument
4995 @var{properties}, which should be a sequence of @var{property value}
4996 pairs, specifying properties to add to the button; see @ref{Button
4997 Properties}. In addition, the keyword argument @code{:type} may be
4998 used to specify a button-type from which to inherit other properties;
4999 see @ref{Button Types}. Any properties not explicitly specified
5000 during creation will be inherited from the button's type (if the type
5001 defines such a property).
5002
5003 The following functions add a button using an overlay
5004 (@pxref{Overlays}) to hold the button properties:
5005
5006 @defun make-button beg end &rest properties
5007 This makes a button from @var{beg} to @var{end} in the
5008 current buffer, and returns it.
5009 @end defun
5010
5011 @defun insert-button label &rest properties
5012 This insert a button with the label @var{label} at point,
5013 and returns it.
5014 @end defun
5015
5016 The following functions are similar, but use Emacs text properties
5017 (@pxref{Text Properties}) to hold the button properties, making the
5018 button actually part of the text instead of being a property of the
5019 buffer. Buttons using text properties do not create markers into the
5020 buffer, which is important for speed when you use extremely large
5021 numbers of buttons. (However, if there is an existing face text
5022 property at the site of the button, the button face may not be visible.)
5023 Both functions return the position of the start of the new button:
5024
5025 @defun make-text-button beg end &rest properties
5026 This makes a button from @var{beg} to @var{end} in the current buffer, using
5027 text properties.
5028 @end defun
5029
5030 @defun insert-text-button label &rest properties
5031 This inserts a button with the label @var{label} at point, using text
5032 properties.
5033 @end defun
5034
5035 @node Manipulating Buttons
5036 @subsection Manipulating Buttons
5037 @cindex manipulating buttons
5038
5039 These are functions for getting and setting properties of buttons.
5040 Often these are used by a button's invocation function to determine
5041 what to do.
5042
5043 Where a @var{button} parameter is specified, it means an object
5044 referring to a specific button, either an overlay (for overlay
5045 buttons), or a buffer-position or marker (for text property buttons).
5046 Such an object is passed as the first argument to a button's
5047 invocation function when it is invoked.
5048
5049 @defun button-start button
5050 Return the position at which @var{button} starts.
5051 @end defun
5052
5053 @defun button-end button
5054 Return the position at which @var{button} ends.
5055 @end defun
5056
5057 @defun button-get button prop
5058 Get the property of button @var{button} named @var{prop}.
5059 @end defun
5060
5061 @defun button-put button prop val
5062 Set @var{button}'s @var{prop} property to @var{val}.
5063 @end defun
5064
5065 @defun button-activate button &optional use-mouse-action
5066 Call @var{button}'s @code{action} property (i.e., invoke it). If
5067 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5068 @code{mouse-action} property instead of @code{action}; if the button
5069 has no @code{mouse-action} property, use @code{action} as normal.
5070 @end defun
5071
5072 @defun button-label button
5073 Return @var{button}'s text label.
5074 @end defun
5075
5076 @defun button-type button
5077 Return @var{button}'s button-type.
5078 @end defun
5079
5080 @defun button-has-type-p button type
5081 Return @code{t} if @var{button} has button-type @var{type}, or one of
5082 @var{type}'s subtypes.
5083 @end defun
5084
5085 @defun button-at pos
5086 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5087 @end defun
5088
5089 @defun button-type-put type prop val
5090 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5091 @end defun
5092
5093 @defun button-type-get type prop
5094 Get the property of button-type @var{type} named @var{prop}.
5095 @end defun
5096
5097 @defun button-type-subtype-p type supertype
5098 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5099 @end defun
5100
5101 @node Button Buffer Commands
5102 @subsection Button Buffer Commands
5103 @cindex button buffer commands
5104
5105 These are commands and functions for locating and operating on
5106 buttons in an Emacs buffer.
5107
5108 @code{push-button} is the command that a user uses to actually `push'
5109 a button, and is bound by default in the button itself to @key{RET}
5110 and to @key{mouse-2} using a region-specific keymap. Commands
5111 that are useful outside the buttons itself, such as
5112 @code{forward-button} and @code{backward-button} are additionally
5113 available in the keymap stored in @code{button-buffer-map}; a mode
5114 which uses buttons may want to use @code{button-buffer-map} as a
5115 parent keymap for its keymap.
5116
5117 If the button has a non-@code{nil} @code{follow-link} property, and
5118 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5119 will also activate the @code{push-button} command.
5120 @xref{Clickable Text}.
5121
5122 @deffn Command push-button &optional pos use-mouse-action
5123 Perform the action specified by a button at location @var{pos}.
5124 @var{pos} may be either a buffer position or a mouse-event. If
5125 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5126 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5127 @code{mouse-action} property instead of @code{action}; if the button
5128 has no @code{mouse-action} property, use @code{action} as normal.
5129 @var{pos} defaults to point, except when @code{push-button} is invoked
5130 interactively as the result of a mouse-event, in which case, the mouse
5131 event's position is used. If there's no button at @var{pos}, do
5132 nothing and return @code{nil}, otherwise return @code{t}.
5133 @end deffn
5134
5135 @deffn Command forward-button n &optional wrap display-message
5136 Move to the @var{n}th next button, or @var{n}th previous button if
5137 @var{n} is negative. If @var{n} is zero, move to the start of any
5138 button at point. If @var{wrap} is non-@code{nil}, moving past either
5139 end of the buffer continues from the other end. If
5140 @var{display-message} is non-@code{nil}, the button's help-echo string
5141 is displayed. Any button with a non-@code{nil} @code{skip} property
5142 is skipped over. Returns the button found.
5143 @end deffn
5144
5145 @deffn Command backward-button n &optional wrap display-message
5146 Move to the @var{n}th previous button, or @var{n}th next button if
5147 @var{n} is negative. If @var{n} is zero, move to the start of any
5148 button at point. If @var{wrap} is non-@code{nil}, moving past either
5149 end of the buffer continues from the other end. If
5150 @var{display-message} is non-@code{nil}, the button's help-echo string
5151 is displayed. Any button with a non-@code{nil} @code{skip} property
5152 is skipped over. Returns the button found.
5153 @end deffn
5154
5155 @defun next-button pos &optional count-current
5156 @defunx previous-button pos &optional count-current
5157 Return the next button after (for @code{next-button} or before (for
5158 @code{previous-button}) position @var{pos} in the current buffer. If
5159 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5160 in the search, instead of starting at the next button.
5161 @end defun
5162
5163 @node Abstract Display
5164 @section Abstract Display
5165 @cindex ewoc
5166 @cindex display, abstract
5167 @cindex display, arbitrary objects
5168 @cindex model/view/controller
5169 @cindex view part, model/view/controller
5170
5171 The Ewoc package constructs buffer text that represents a structure
5172 of Lisp objects, and updates the text to follow changes in that
5173 structure. This is like the ``view'' component in the
5174 ``model/view/controller'' design paradigm.
5175
5176 An @dfn{ewoc} is a structure that organizes information required to
5177 construct buffer text that represents certain Lisp data. The buffer
5178 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5179 text; next, textual descriptions of a series of data elements (Lisp
5180 objects that you specify); and last, fixed @dfn{footer} text.
5181 Specifically, an ewoc contains information on:
5182
5183 @itemize @bullet
5184 @item
5185 The buffer which its text is generated in.
5186
5187 @item
5188 The text's start position in the buffer.
5189
5190 @item
5191 The header and footer strings.
5192
5193 @item
5194 A doubly-linked chain of @dfn{nodes}, each of which contains:
5195
5196 @itemize
5197 @item
5198 A @dfn{data element}, a single Lisp object.
5199
5200 @item
5201 Links to the preceding and following nodes in the chain.
5202 @end itemize
5203
5204 @item
5205 A @dfn{pretty-printer} function which is responsible for
5206 inserting the textual representation of a data
5207 element value into the current buffer.
5208 @end itemize
5209
5210 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5211 the resulting ewoc structure to other functions in the Ewoc package to
5212 build nodes within it, and display it in the buffer. Once it is
5213 displayed in the buffer, other functions determine the correspondence
5214 between buffer positions and nodes, move point from one node's textual
5215 representation to another, and so forth. @xref{Abstract Display
5216 Functions}.
5217
5218 A node @dfn{encapsulates} a data element much the way a variable
5219 holds a value. Normally, encapsulation occurs as a part of adding a
5220 node to the ewoc. You can retrieve the data element value and place a
5221 new value in its place, like so:
5222
5223 @lisp
5224 (ewoc-data @var{node})
5225 @result{} value
5226
5227 (ewoc-set-data @var{node} @var{new-value})
5228 @result{} @var{new-value}
5229 @end lisp
5230
5231 @noindent
5232 You can also use, as the data element value, a Lisp object (list or
5233 vector) that is a container for the ``real'' value, or an index into
5234 some other structure. The example (@pxref{Abstract Display Example})
5235 uses the latter approach.
5236
5237 When the data changes, you will want to update the text in the
5238 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5239 just specific nodes using @code{ewoc-invalidate}, or all nodes
5240 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5241 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5242 and add new nodes in their place. Deleting a node from an ewoc deletes
5243 its associated textual description from buffer, as well.
5244
5245 @menu
5246 * Abstract Display Functions:: Functions in the Ewoc package.
5247 * Abstract Display Example:: Example of using Ewoc.
5248 @end menu
5249
5250 @node Abstract Display Functions
5251 @subsection Abstract Display Functions
5252
5253 In this subsection, @var{ewoc} and @var{node} stand for the
5254 structures described above (@pxref{Abstract Display}), while
5255 @var{data} stands for an arbitrary Lisp object used as a data element.
5256
5257 @defun ewoc-create pretty-printer &optional header footer nosep
5258 This constructs and returns a new ewoc, with no nodes (and thus no data
5259 elements). @var{pretty-printer} should be a function that takes one
5260 argument, a data element of the sort you plan to use in this ewoc, and
5261 inserts its textual description at point using @code{insert} (and never
5262 @code{insert-before-markers}, because that would interfere with the
5263 Ewoc package's internal mechanisms).
5264
5265 Normally, a newline is automatically inserted after the header,
5266 the footer and every node's textual description. If @var{nosep}
5267 is non-@code{nil}, no newline is inserted. This may be useful for
5268 displaying an entire ewoc on a single line, for example, or for
5269 making nodes ``invisible'' by arranging for @var{pretty-printer}
5270 to do nothing for those nodes.
5271
5272 An ewoc maintains its text in the buffer that is current when
5273 you create it, so switch to the intended buffer before calling
5274 @code{ewoc-create}.
5275 @end defun
5276
5277 @defun ewoc-buffer ewoc
5278 This returns the buffer where @var{ewoc} maintains its text.
5279 @end defun
5280
5281 @defun ewoc-get-hf ewoc
5282 This returns a cons cell @code{(@var{header} . @var{footer})}
5283 made from @var{ewoc}'s header and footer.
5284 @end defun
5285
5286 @defun ewoc-set-hf ewoc header footer
5287 This sets the header and footer of @var{ewoc} to the strings
5288 @var{header} and @var{footer}, respectively.
5289 @end defun
5290
5291 @defun ewoc-enter-first ewoc data
5292 @defunx ewoc-enter-last ewoc data
5293 These add a new node encapsulating @var{data}, putting it, respectively,
5294 at the beginning or end of @var{ewoc}'s chain of nodes.
5295 @end defun
5296
5297 @defun ewoc-enter-before ewoc node data
5298 @defunx ewoc-enter-after ewoc node data
5299 These add a new node encapsulating @var{data}, adding it to
5300 @var{ewoc} before or after @var{node}, respectively.
5301 @end defun
5302
5303 @defun ewoc-prev ewoc node
5304 @defunx ewoc-next ewoc node
5305 These return, respectively, the previous node and the next node of @var{node}
5306 in @var{ewoc}.
5307 @end defun
5308
5309 @defun ewoc-nth ewoc n
5310 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5311 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5312 @code{nil} if @var{n} is out of range.
5313 @end defun
5314
5315 @defun ewoc-data node
5316 This extracts the data encapsulated by @var{node} and returns it.
5317 @end defun
5318
5319 @defun ewoc-set-data node data
5320 This sets the data encapsulated by @var{node} to @var{data}.
5321 @end defun
5322
5323 @defun ewoc-locate ewoc &optional pos guess
5324 This determines the node in @var{ewoc} which contains point (or
5325 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5326 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5327 it returns the first node; if @var{pos} is after the last node, it returns
5328 the last node. The optional third arg @var{guess}
5329 should be a node that is likely to be near @var{pos}; this doesn't
5330 alter the result, but makes the function run faster.
5331 @end defun
5332
5333 @defun ewoc-location node
5334 This returns the start position of @var{node}.
5335 @end defun
5336
5337 @defun ewoc-goto-prev ewoc arg
5338 @defunx ewoc-goto-next ewoc arg
5339 These move point to the previous or next, respectively, @var{arg}th node
5340 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5341 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5342 moves past the last node, returning @code{nil}. Excepting this special
5343 case, these functions return the node moved to.
5344 @end defun
5345
5346 @defun ewoc-goto-node ewoc node
5347 This moves point to the start of @var{node} in @var{ewoc}.
5348 @end defun
5349
5350 @defun ewoc-refresh ewoc
5351 This function regenerates the text of @var{ewoc}. It works by
5352 deleting the text between the header and the footer, i.e., all the
5353 data elements' representations, and then calling the pretty-printer
5354 function for each node, one by one, in order.
5355 @end defun
5356
5357 @defun ewoc-invalidate ewoc &rest nodes
5358 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5359 @var{ewoc} are updated instead of the entire set.
5360 @end defun
5361
5362 @defun ewoc-delete ewoc &rest nodes
5363 This deletes each node in @var{nodes} from @var{ewoc}.
5364 @end defun
5365
5366 @defun ewoc-filter ewoc predicate &rest args
5367 This calls @var{predicate} for each data element in @var{ewoc} and
5368 deletes those nodes for which @var{predicate} returns @code{nil}.
5369 Any @var{args} are passed to @var{predicate}.
5370 @end defun
5371
5372 @defun ewoc-collect ewoc predicate &rest args
5373 This calls @var{predicate} for each data element in @var{ewoc}
5374 and returns a list of those elements for which @var{predicate}
5375 returns non-@code{nil}. The elements in the list are ordered
5376 as in the buffer. Any @var{args} are passed to @var{predicate}.
5377 @end defun
5378
5379 @defun ewoc-map map-function ewoc &rest args
5380 This calls @var{map-function} for each data element in @var{ewoc} and
5381 updates those nodes for which @var{map-function} returns non-@code{nil}.
5382 Any @var{args} are passed to @var{map-function}.
5383 @end defun
5384
5385 @node Abstract Display Example
5386 @subsection Abstract Display Example
5387
5388 Here is a simple example using functions of the ewoc package to
5389 implement a ``color components display,'' an area in a buffer that
5390 represents a vector of three integers (itself representing a 24-bit RGB
5391 value) in various ways.
5392
5393 @example
5394 (setq colorcomp-ewoc nil
5395 colorcomp-data nil
5396 colorcomp-mode-map nil
5397 colorcomp-labels ["Red" "Green" "Blue"])
5398
5399 (defun colorcomp-pp (data)
5400 (if data
5401 (let ((comp (aref colorcomp-data data)))
5402 (insert (aref colorcomp-labels data) "\t: #x"
5403 (format "%02X" comp) " "
5404 (make-string (ash comp -2) ?#) "\n"))
5405 (let ((cstr (format "#%02X%02X%02X"
5406 (aref colorcomp-data 0)
5407 (aref colorcomp-data 1)
5408 (aref colorcomp-data 2)))
5409 (samp " (sample text) "))
5410 (insert "Color\t: "
5411 (propertize samp 'face
5412 `(foreground-color . ,cstr))
5413 (propertize samp 'face
5414 `(background-color . ,cstr))
5415 "\n"))))
5416
5417 (defun colorcomp (color)
5418 "Allow fiddling with COLOR in a new buffer.
5419 The buffer is in Color Components mode."
5420 (interactive "sColor (name or #RGB or #RRGGBB): ")
5421 (when (string= "" color)
5422 (setq color "green"))
5423 (unless (color-values color)
5424 (error "No such color: %S" color))
5425 (switch-to-buffer
5426 (generate-new-buffer (format "originally: %s" color)))
5427 (kill-all-local-variables)
5428 (setq major-mode 'colorcomp-mode
5429 mode-name "Color Components")
5430 (use-local-map colorcomp-mode-map)
5431 (erase-buffer)
5432 (buffer-disable-undo)
5433 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5434 (color-values color))))
5435 (ewoc (ewoc-create 'colorcomp-pp
5436 "\nColor Components\n\n"
5437 (substitute-command-keys
5438 "\n\\@{colorcomp-mode-map@}"))))
5439 (set (make-local-variable 'colorcomp-data) data)
5440 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5441 (ewoc-enter-last ewoc 0)
5442 (ewoc-enter-last ewoc 1)
5443 (ewoc-enter-last ewoc 2)
5444 (ewoc-enter-last ewoc nil)))
5445 @end example
5446
5447 @cindex controller part, model/view/controller
5448 This example can be extended to be a ``color selection widget'' (in
5449 other words, the controller part of the ``model/view/controller''
5450 design paradigm) by defining commands to modify @code{colorcomp-data}
5451 and to ``finish'' the selection process, and a keymap to tie it all
5452 together conveniently.
5453
5454 @smallexample
5455 (defun colorcomp-mod (index limit delta)
5456 (let ((cur (aref colorcomp-data index)))
5457 (unless (= limit cur)
5458 (aset colorcomp-data index (+ cur delta)))
5459 (ewoc-invalidate
5460 colorcomp-ewoc
5461 (ewoc-nth colorcomp-ewoc index)
5462 (ewoc-nth colorcomp-ewoc -1))))
5463
5464 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5465 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5466 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5467 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5468 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5469 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5470
5471 (defun colorcomp-copy-as-kill-and-exit ()
5472 "Copy the color components into the kill ring and kill the buffer.
5473 The string is formatted #RRGGBB (hash followed by six hex digits)."
5474 (interactive)
5475 (kill-new (format "#%02X%02X%02X"
5476 (aref colorcomp-data 0)
5477 (aref colorcomp-data 1)
5478 (aref colorcomp-data 2)))
5479 (kill-buffer nil))
5480
5481 (setq colorcomp-mode-map
5482 (let ((m (make-sparse-keymap)))
5483 (suppress-keymap m)
5484 (define-key m "i" 'colorcomp-R-less)
5485 (define-key m "o" 'colorcomp-R-more)
5486 (define-key m "k" 'colorcomp-G-less)
5487 (define-key m "l" 'colorcomp-G-more)
5488 (define-key m "," 'colorcomp-B-less)
5489 (define-key m "." 'colorcomp-B-more)
5490 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5491 m))
5492 @end smallexample
5493
5494 Note that we never modify the data in each node, which is fixed when the
5495 ewoc is created to be either @code{nil} or an index into the vector
5496 @code{colorcomp-data}, the actual color components.
5497
5498 @node Blinking
5499 @section Blinking Parentheses
5500 @cindex parenthesis matching
5501 @cindex blinking parentheses
5502 @cindex balancing parentheses
5503
5504 This section describes the mechanism by which Emacs shows a matching
5505 open parenthesis when the user inserts a close parenthesis.
5506
5507 @defvar blink-paren-function
5508 The value of this variable should be a function (of no arguments) to
5509 be called whenever a character with close parenthesis syntax is inserted.
5510 The value of @code{blink-paren-function} may be @code{nil}, in which
5511 case nothing is done.
5512 @end defvar
5513
5514 @defopt blink-matching-paren
5515 If this variable is @code{nil}, then @code{blink-matching-open} does
5516 nothing.
5517 @end defopt
5518
5519 @defopt blink-matching-paren-distance
5520 This variable specifies the maximum distance to scan for a matching
5521 parenthesis before giving up.
5522 @end defopt
5523
5524 @defopt blink-matching-delay
5525 This variable specifies the number of seconds for the cursor to remain
5526 at the matching parenthesis. A fraction of a second often gives
5527 good results, but the default is 1, which works on all systems.
5528 @end defopt
5529
5530 @deffn Command blink-matching-open
5531 This function is the default value of @code{blink-paren-function}. It
5532 assumes that point follows a character with close parenthesis syntax and
5533 moves the cursor momentarily to the matching opening character. If that
5534 character is not already on the screen, it displays the character's
5535 context in the echo area. To avoid long delays, this function does not
5536 search farther than @code{blink-matching-paren-distance} characters.
5537
5538 Here is an example of calling this function explicitly.
5539
5540 @smallexample
5541 @group
5542 (defun interactive-blink-matching-open ()
5543 @c Do not break this line! -- rms.
5544 @c The first line of a doc string
5545 @c must stand alone.
5546 "Indicate momentarily the start of sexp before point."
5547 (interactive)
5548 @end group
5549 @group
5550 (let ((blink-matching-paren-distance
5551 (buffer-size))
5552 (blink-matching-paren t))
5553 (blink-matching-open)))
5554 @end group
5555 @end smallexample
5556 @end deffn
5557
5558 @node Usual Display
5559 @section Usual Display Conventions
5560
5561 The usual display conventions define how to display each character
5562 code. You can override these conventions by setting up a display table
5563 (@pxref{Display Tables}). Here are the usual display conventions:
5564
5565 @itemize @bullet
5566 @item
5567 Character codes 32 through 126 map to glyph codes 32 through 126.
5568 Normally this means they display as themselves.
5569
5570 @item
5571 Character code 9 is a horizontal tab. It displays as whitespace
5572 up to a position determined by @code{tab-width}.
5573
5574 @item
5575 Character code 10 is a newline.
5576
5577 @item
5578 All other codes in the range 0 through 31, and code 127, display in one
5579 of two ways according to the value of @code{ctl-arrow}. If it is
5580 non-@code{nil}, these codes map to sequences of two glyphs, where the
5581 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5582 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5583 just like the codes in the range 128 to 255.
5584
5585 On MS-DOS terminals, Emacs arranges by default for the character code
5586 127 to be mapped to the glyph code 127, which normally displays as an
5587 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5588 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5589 emacs, The GNU Emacs Manual}.
5590
5591 @item
5592 Character codes 128 through 255 map to sequences of four glyphs, where
5593 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5594 digit characters representing the character code in octal. (A display
5595 table can specify a glyph to use instead of @samp{\}.)
5596
5597 @item
5598 Multibyte character codes above 256 are displayed as themselves, or as
5599 a question mark or a hex code or an empty box if the terminal cannot
5600 display that character.
5601 @end itemize
5602
5603 The usual display conventions apply even when there is a display
5604 table, for any character whose entry in the active display table is
5605 @code{nil}. Thus, when you set up a display table, you need only
5606 specify the characters for which you want special behavior.
5607
5608 These display rules apply to carriage return (character code 13), when
5609 it appears in the buffer. But that character may not appear in the
5610 buffer where you expect it, if it was eliminated as part of end-of-line
5611 conversion (@pxref{Coding System Basics}).
5612
5613 These variables affect the way certain characters are displayed on the
5614 screen. Since they change the number of columns the characters occupy,
5615 they also affect the indentation functions. These variables also affect
5616 how the mode line is displayed; if you want to force redisplay of the
5617 mode line using the new values, call the function
5618 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5619
5620 @defopt ctl-arrow
5621 @cindex control characters in display
5622 This buffer-local variable controls how control characters are
5623 displayed. If it is non-@code{nil}, they are displayed as a caret
5624 followed by the character: @samp{^A}. If it is @code{nil}, they are
5625 displayed as a backslash followed by three octal digits: @samp{\001}.
5626 @end defopt
5627
5628 @defopt tab-width
5629 The value of this buffer-local variable is the spacing between tab
5630 stops used for displaying tab characters in Emacs buffers. The value
5631 is in units of columns, and the default is 8. Note that this feature
5632 is completely independent of the user-settable tab stops used by the
5633 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5634 @end defopt
5635
5636 @node Display Tables
5637 @section Display Tables
5638
5639 @cindex display table
5640 You can use the @dfn{display table} feature to control how all possible
5641 character codes display on the screen. This is useful for displaying
5642 European languages that have letters not in the @acronym{ASCII} character
5643 set.
5644
5645 The display table maps each character code into a sequence of
5646 @dfn{glyphs}, each glyph being a graphic that takes up one character
5647 position on the screen. You can also define how to display each glyph
5648 on your terminal, using the @dfn{glyph table}.
5649
5650 Display tables affect how the mode line is displayed; if you want to
5651 force redisplay of the mode line using a new display table, call
5652 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5653
5654 @menu
5655 * Display Table Format:: What a display table consists of.
5656 * Active Display Table:: How Emacs selects a display table to use.
5657 * Glyphs:: How to define a glyph, and what glyphs mean.
5658 @end menu
5659
5660 @node Display Table Format
5661 @subsection Display Table Format
5662
5663 A display table is actually a char-table (@pxref{Char-Tables}) with
5664 @code{display-table} as its subtype.
5665
5666 @defun make-display-table
5667 This creates and returns a display table. The table initially has
5668 @code{nil} in all elements.
5669 @end defun
5670
5671 The ordinary elements of the display table are indexed by character
5672 codes; the element at index @var{c} says how to display the character
5673 code @var{c}. The value should be @code{nil} or a vector of the
5674 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5675 character @var{c} according to the usual display conventions
5676 (@pxref{Usual Display}).
5677
5678 @strong{Warning:} if you use the display table to change the display
5679 of newline characters, the whole buffer will be displayed as one long
5680 ``line.''
5681
5682 The display table also has six ``extra slots'' which serve special
5683 purposes. Here is a table of their meanings; @code{nil} in any slot
5684 means to use the default for that slot, as stated below.
5685
5686 @table @asis
5687 @item 0
5688 The glyph for the end of a truncated screen line (the default for this
5689 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5690 arrows in the fringes to indicate truncation, so the display table has
5691 no effect.
5692
5693 @item 1
5694 The glyph for the end of a continued line (the default is @samp{\}).
5695 On graphical terminals, Emacs uses curved arrows in the fringes to
5696 indicate continuation, so the display table has no effect.
5697
5698 @item 2
5699 The glyph for indicating a character displayed as an octal character
5700 code (the default is @samp{\}).
5701
5702 @item 3
5703 The glyph for indicating a control character (the default is @samp{^}).
5704
5705 @item 4
5706 A vector of glyphs for indicating the presence of invisible lines (the
5707 default is @samp{...}). @xref{Selective Display}.
5708
5709 @item 5
5710 The glyph used to draw the border between side-by-side windows (the
5711 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5712 when there are no scroll bars; if scroll bars are supported and in use,
5713 a scroll bar separates the two windows.
5714 @end table
5715
5716 For example, here is how to construct a display table that mimics the
5717 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5718
5719 @example
5720 (setq disptab (make-display-table))
5721 (let ((i 0))
5722 (while (< i 32)
5723 (or (= i ?\t) (= i ?\n)
5724 (aset disptab i (vector ?^ (+ i 64))))
5725 (setq i (1+ i)))
5726 (aset disptab 127 (vector ?^ ??)))
5727 @end example
5728
5729 @defun display-table-slot display-table slot
5730 This function returns the value of the extra slot @var{slot} of
5731 @var{display-table}. The argument @var{slot} may be a number from 0 to
5732 5 inclusive, or a slot name (symbol). Valid symbols are
5733 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5734 @code{selective-display}, and @code{vertical-border}.
5735 @end defun
5736
5737 @defun set-display-table-slot display-table slot value
5738 This function stores @var{value} in the extra slot @var{slot} of
5739 @var{display-table}. The argument @var{slot} may be a number from 0 to
5740 5 inclusive, or a slot name (symbol). Valid symbols are
5741 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5742 @code{selective-display}, and @code{vertical-border}.
5743 @end defun
5744
5745 @defun describe-display-table display-table
5746 This function displays a description of the display table
5747 @var{display-table} in a help buffer.
5748 @end defun
5749
5750 @deffn Command describe-current-display-table
5751 This command displays a description of the current display table in a
5752 help buffer.
5753 @end deffn
5754
5755 @node Active Display Table
5756 @subsection Active Display Table
5757 @cindex active display table
5758
5759 Each window can specify a display table, and so can each buffer. When
5760 a buffer @var{b} is displayed in window @var{w}, display uses the
5761 display table for window @var{w} if it has one; otherwise, the display
5762 table for buffer @var{b} if it has one; otherwise, the standard display
5763 table if any. The display table chosen is called the @dfn{active}
5764 display table.
5765
5766 @defun window-display-table &optional window
5767 This function returns @var{window}'s display table, or @code{nil}
5768 if @var{window} does not have an assigned display table. The default
5769 for @var{window} is the selected window.
5770 @end defun
5771
5772 @defun set-window-display-table window table
5773 This function sets the display table of @var{window} to @var{table}.
5774 The argument @var{table} should be either a display table or
5775 @code{nil}.
5776 @end defun
5777
5778 @defvar buffer-display-table
5779 This variable is automatically buffer-local in all buffers; its value in
5780 a particular buffer specifies the display table for that buffer. If it
5781 is @code{nil}, that means the buffer does not have an assigned display
5782 table.
5783 @end defvar
5784
5785 @defvar standard-display-table
5786 This variable's value is the default display table, used whenever a
5787 window has no display table and neither does the buffer displayed in
5788 that window. This variable is @code{nil} by default.
5789 @end defvar
5790
5791 If there is no display table to use for a particular window---that is,
5792 if the window specifies none, its buffer specifies none, and
5793 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5794 display conventions for all character codes in that window. @xref{Usual
5795 Display}.
5796
5797 A number of functions for changing the standard display table
5798 are defined in the library @file{disp-table}.
5799
5800 @node Glyphs
5801 @subsection Glyphs
5802
5803 @cindex glyph
5804 A @dfn{glyph} is a generalization of a character; it stands for an
5805 image that takes up a single character position on the screen. Normally
5806 glyphs come from vectors in the display table (@pxref{Display Tables}).
5807
5808 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5809 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5810 simple glyph code is just a way of specifying a character and a face
5811 to output it in. @xref{Faces}.
5812
5813 The following functions are used to manipulate simple glyph codes:
5814
5815 @defun make-glyph-code char &optional face
5816 This function returns a simple glyph code representing char @var{char}
5817 with face @var{face}.
5818 @end defun
5819
5820 @defun glyph-char glyph
5821 This function returns the character of simple glyph code @var{glyph}.
5822 @end defun
5823
5824 @defun glyph-face glyph
5825 This function returns face of simple glyph code @var{glyph}, or
5826 @code{nil} if @var{glyph} has the default face (face-id 0).
5827 @xref{Face Functions}.
5828 @end defun
5829
5830 On character terminals, you can set up a @dfn{glyph table} to define
5831 the meaning of glyph codes (represented as small integers).
5832
5833 @defvar glyph-table
5834 The value of this variable is the current glyph table. It should be
5835 @code{nil} or a vector whose @var{g}th element defines glyph code
5836 @var{g}.
5837
5838 If a glyph code is greater than or equal to the length of the glyph
5839 table, that code is automatically simple. If @code{glyph-table} is
5840 @code{nil} then all glyph codes are simple.
5841
5842 The glyph table is used only on character terminals. On graphical
5843 displays, all glyph codes are simple.
5844 @end defvar
5845
5846 Here are the meaningful types of elements in the glyph table:
5847
5848 @table @asis
5849 @item @var{string}
5850 Send the characters in @var{string} to the terminal to output
5851 this glyph code.
5852
5853 @item @var{code}
5854 Define this glyph code as an alias for glyph code @var{code} created
5855 by @code{make-glyph-code}. You can use such an alias to define a
5856 small-numbered glyph code which specifies a character with a face.
5857
5858 @item @code{nil}
5859 This glyph code is simple.
5860 @end table
5861
5862 @defun create-glyph string
5863 This function returns a newly-allocated glyph code which is set up to
5864 display by sending @var{string} to the terminal.
5865 @end defun
5866
5867 @node Beeping
5868 @section Beeping
5869 @c @cindex beeping "beep" is adjacent
5870 @cindex bell
5871
5872 This section describes how to make Emacs ring the bell (or blink the
5873 screen) to attract the user's attention. Be conservative about how
5874 often you do this; frequent bells can become irritating. Also be
5875 careful not to use just beeping when signaling an error is more
5876 appropriate. (@xref{Errors}.)
5877
5878 @defun ding &optional do-not-terminate
5879 @cindex keyboard macro termination
5880 This function beeps, or flashes the screen (see @code{visible-bell} below).
5881 It also terminates any keyboard macro currently executing unless
5882 @var{do-not-terminate} is non-@code{nil}.
5883 @end defun
5884
5885 @defun beep &optional do-not-terminate
5886 This is a synonym for @code{ding}.
5887 @end defun
5888
5889 @defopt visible-bell
5890 This variable determines whether Emacs should flash the screen to
5891 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5892 is effective on graphical displays, and on text-only terminals
5893 provided the terminal's Termcap entry defines the visible bell
5894 capability (@samp{vb}).
5895 @end defopt
5896
5897 @defvar ring-bell-function
5898 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5899 bell.'' Its value should be a function of no arguments. If this is
5900 non-@code{nil}, it takes precedence over the @code{visible-bell}
5901 variable.
5902 @end defvar
5903
5904 @node Window Systems
5905 @section Window Systems
5906
5907 Emacs works with several window systems, most notably the X Window
5908 System. Both Emacs and X use the term ``window,'' but use it
5909 differently. An Emacs frame is a single window as far as X is
5910 concerned; the individual Emacs windows are not known to X at all.
5911
5912 @defvar window-system
5913 This frame-local variable tells Lisp programs what window system Emacs is using
5914 for displaying the frame. The possible values are
5915
5916 @table @code
5917 @item x
5918 @cindex X Window System
5919 Emacs is displaying the frame using X.
5920 @item w32
5921 Emacs is displaying the frame using native MS-Windows GUI.
5922 @item ns
5923 Emacs is displaying the frame using the Nextstep interface (used on
5924 GNUstep and Mac OS X).
5925 @item pc
5926 Emacs is displaying the frame using MS-DOS direct screen writes.
5927 @item nil
5928 Emacs is displaying the frame on a character-based terminal.
5929 @end table
5930 @end defvar
5931
5932 @defvar initial-window-system
5933 This variable holds the value of @code{window-system} used for the
5934 first frame created by Emacs during startup. (When Emacs is invoked
5935 with the @option{--daemon} option, it does not create any initial
5936 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5937 Options, daemon,, emacs, The GNU Emacs Manual}.)
5938 @end defvar
5939
5940 @defun window-system &optional frame
5941 This function returns a symbol whose name tells what window system is
5942 used for displaying @var{frame} (which defaults to the currently
5943 selected frame). The list of possible symbols it returns is the same
5944 one documented for the variable @code{window-system} above.
5945 @end defun
5946
5947 Do @emph{not} use @code{window-system} and
5948 @code{initial-window-system} as predicates or boolean flag variables,
5949 if you want to write code that works differently on text terminals and
5950 graphic displays. That is because @code{window-system} is not a good
5951 indicator of Emacs capabilities on a given display type. Instead, use
5952 @code{display-graphic-p} or any of the other @code{display-*-p}
5953 predicates described in @ref{Display Feature Testing}.
5954
5955 @defvar window-setup-hook
5956 This variable is a normal hook which Emacs runs after handling the
5957 initialization files. Emacs runs this hook after it has completed
5958 loading your init file, the default initialization file (if
5959 any), and the terminal-specific Lisp code, and running the hook
5960 @code{term-setup-hook}.
5961
5962 This hook is used for internal purposes: setting up communication with
5963 the window system, and creating the initial window. Users should not
5964 interfere with it.
5965 @end defvar