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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Frames, Positions, Windows, Top
6 @chapter Frames
7 @cindex frame
8
9 A @dfn{frame} is a screen object that contains one or more Emacs
10 windows (@pxref{Windows}). It is the kind of object called a
11 ``window'' in the terminology of graphical environments; but we can't
12 call it a ``window'' here, because Emacs uses that word in a different
13 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
14 represents a frame on the screen. @xref{Frame Type}.
15
16 A frame initially contains a single main window and/or a minibuffer
17 window; you can subdivide the main window vertically or horizontally
18 into smaller windows. @xref{Splitting Windows}.
19
20 @cindex terminal
21 A @dfn{terminal} is a display device capable of displaying one or
22 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
23 object that represents a terminal. @xref{Terminal Type}.
24
25 @cindex text terminal
26 @cindex graphical terminal
27 @cindex graphical display
28 There are two classes of terminals: @dfn{text terminals} and
29 @dfn{graphical terminals}. Text terminals are non-graphics-capable
30 displays, including @command{xterm} and other terminal emulators. On
31 a text terminal, each Emacs frame occupies the terminal's entire
32 screen; although you can create additional frames and switch between
33 them, the terminal only shows one frame at a time. Graphical
34 terminals, on the other hand, are managed by graphical display systems
35 such as the X Window System, which allow Emacs to show multiple frames
36 simultaneously on the same display.
37
38 On GNU and Unix systems, you can create additional frames on any
39 available terminal, within a single Emacs session, regardless of
40 whether Emacs was started on a text or graphical terminal. Emacs can
41 display on both graphical and text terminals simultaneously. This
42 comes in handy, for instance, when you connect to the same session
43 from several remote locations. @xref{Multiple Terminals}.
44
45 @defun framep object
46 This predicate returns a non-@code{nil} value if @var{object} is a
47 frame, and @code{nil} otherwise. For a frame, the value indicates which
48 kind of display the frame uses:
49
50 @table @code
51 @item t
52 The frame is displayed on a text terminal.
53 @item x
54 The frame is displayed on an X graphical terminal.
55 @item w32
56 The frame is displayed on a MS-Windows graphical terminal.
57 @item ns
58 The frame is displayed on a GNUstep or Macintosh Cocoa graphical
59 terminal.
60 @item pc
61 The frame is displayed on an MS-DOS terminal.
62 @end table
63 @end defun
64
65 @defun frame-terminal &optional frame
66 This function returns the terminal object that displays @var{frame}.
67 If @var{frame} is @code{nil} or unspecified, it defaults to the
68 selected frame.
69 @end defun
70
71 @defun terminal-live-p object
72 This predicate returns a non-@code{nil} value if @var{object} is a
73 terminal that is live (i.e.@: not deleted), and @code{nil} otherwise.
74 For live terminals, the return value indicates what kind of frames are
75 displayed on that terminal; the list of possible values is the same as
76 for @code{framep} above.
77 @end defun
78
79 @menu
80 * Creating Frames:: Creating additional frames.
81 * Multiple Terminals:: Displaying on several different devices.
82 * Frame Parameters:: Controlling frame size, position, font, etc.
83 * Terminal Parameters:: Parameters common for all frames on terminal.
84 * Frame Titles:: Automatic updating of frame titles.
85 * Deleting Frames:: Frames last until explicitly deleted.
86 * Finding All Frames:: How to examine all existing frames.
87 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
88 * Input Focus:: Specifying the selected frame.
89 * Visibility of Frames:: Frames may be visible or invisible, or icons.
90 * Raising and Lowering:: Raising a frame makes it hide other windows;
91 lowering it makes the others hide it.
92 * Frame Configurations:: Saving the state of all frames.
93 * Mouse Tracking:: Getting events that say when the mouse moves.
94 * Mouse Position:: Asking where the mouse is, or moving it.
95 * Pop-Up Menus:: Displaying a menu for the user to select from.
96 * Dialog Boxes:: Displaying a box to ask yes or no.
97 * Pointer Shape:: Specifying the shape of the mouse pointer.
98 * Window System Selections:: Transferring text to and from other X clients.
99 * Drag and Drop:: Internals of Drag-and-Drop implementation.
100 * Color Names:: Getting the definitions of color names.
101 * Text Terminal Colors:: Defining colors for text terminals.
102 * Resources:: Getting resource values from the server.
103 * Display Feature Testing:: Determining the features of a terminal.
104 @end menu
105
106 @node Creating Frames
107 @section Creating Frames
108
109 To create a new frame, call the function @code{make-frame}.
110
111 @deffn Command make-frame &optional alist
112 This function creates and returns a new frame, displaying the current
113 buffer.
114
115 The @var{alist} argument is an alist that specifies frame parameters
116 for the new frame. @xref{Frame Parameters}. If you specify the
117 @code{terminal} parameter in @var{alist}, the new frame is created on
118 that terminal. Otherwise, if you specify the @code{window-system}
119 frame parameter in @var{alist}, that determines whether the frame
120 should be displayed on a text terminal or a graphical terminal.
121 @xref{Window Systems}. If neither is specified, the new frame is
122 created in the same terminal as the selected frame.
123
124 Any parameters not mentioned in @var{alist} default to the values in
125 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
126 parameters not specified there default from the X resources or its
127 equivalent on your operating system (@pxref{X Resources,, X Resources,
128 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
129 applies any parameters listed in @code{frame-inherited-parameters}
130 (see below) and not present in the argument, taking the values from
131 the frame that was selected when @code{make-frame} was called.
132
133 This function itself does not make the new frame the selected frame.
134 @xref{Input Focus}. The previously selected frame remains selected.
135 On graphical terminals, however, the windowing system may select the
136 new frame for its own reasons.
137 @end deffn
138
139 @defvar before-make-frame-hook
140 A normal hook run by @code{make-frame} before it creates the frame.
141 @end defvar
142
143 @defvar after-make-frame-functions
144 An abnormal hook run by @code{make-frame} after it creates the frame.
145 Each function in @code{after-make-frame-functions} receives one argument, the
146 frame just created.
147 @end defvar
148
149 @defvar frame-inherited-parameters
150 This variable specifies the list of frame parameters that a newly
151 created frame inherits from the currently selected frame. For each
152 parameter (a symbol) that is an element in the list and is not present
153 in the argument to @code{make-frame}, the function sets the value of
154 that parameter in the created frame to its value in the selected
155 frame.
156 @end defvar
157
158 @node Multiple Terminals
159 @section Multiple Terminals
160 @cindex multiple terminals
161 @cindex multi-tty
162 @cindex multiple X displays
163 @cindex displays, multiple
164
165 Emacs represents each terminal as a @dfn{terminal object} data type
166 (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
167 multiple terminals simultaneously in each session. On other systems,
168 it can only use a single terminal. Each terminal object has the
169 following attributes:
170
171 @itemize @bullet
172 @item
173 The name of the device used by the terminal (e.g.@: @samp{:0.0} or
174 @file{/dev/tty}).
175
176 @item
177 The terminal and keyboard coding systems used on the terminal.
178 @xref{Terminal I/O Encoding}.
179
180 @item
181 The kind of display associated with the terminal. This is the symbol
182 returned by the function @code{terminal-live-p} (i.e.@: @code{x},
183 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
184
185 @item
186 A list of terminal parameters. @xref{Terminal Parameters}.
187 @end itemize
188
189 There is no primitive for creating terminal objects. Emacs creates
190 them as needed, such as when you call @code{make-frame-on-display}
191 (described below).
192
193 @defun terminal-name &optional terminal
194 This function returns the file name of the device used by
195 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
196 defaults to the selected frame's terminal. @var{terminal} can also be
197 a frame, meaning that frame's terminal.
198 @end defun
199
200 @defun terminal-list
201 This function returns a list of all live terminal objects.
202 @end defun
203
204 @defun get-device-terminal device
205 This function returns a terminal whose device name is given by
206 @var{device}. If @var{device} is a string, it can be either the file
207 name of a terminal device, or the name of an X display of the form
208 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
209 frame, this function returns that frame's terminal; @code{nil} means
210 the selected frame. Finally, if @var{device} is a terminal object
211 that represents a live terminal, that terminal is returned. The
212 function signals an error if its argument is none of the above.
213 @end defun
214
215 @defun delete-terminal &optional terminal force
216 This function deletes all frames on @var{terminal} and frees the
217 resources used by it. It runs the abnormal hook
218 @code{delete-terminal-functions}, passing @var{terminal} as the
219 argument to each function.
220
221 If @var{terminal} is omitted or @code{nil}, it defaults to the
222 selected frame's terminal. @var{terminal} can also be a frame,
223 meaning that frame's terminal.
224
225 Normally, this function signals an error if you attempt to delete the
226 sole active terminal, but if @var{force} is non-@code{nil}, you are
227 allowed to do so. Emacs automatically calls this function when the
228 last frame on a terminal is deleted (@pxref{Deleting Frames}).
229 @end defun
230
231 @defvar delete-terminal-functions
232 An abnormal hook run by @code{delete-terminal}. Each function
233 receives one argument, the @var{terminal} argument passed to
234 @code{delete-terminal}. Due to technical details, the functions may
235 be called either just before the terminal is deleted, or just
236 afterwards.
237 @end defvar
238
239 @cindex terminal-local variables
240 A few Lisp variables are @dfn{terminal-local}; that is, they have a
241 separate binding for each terminal. The binding in effect at any time
242 is the one for the terminal that the currently selected frame belongs
243 to. These variables include @code{default-minibuffer-frame},
244 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
245 @code{system-key-alist}. They are always terminal-local, and can
246 never be buffer-local (@pxref{Buffer-Local Variables}).
247
248 On GNU and Unix systems, each X display is a separate graphical
249 terminal. When Emacs is started from within the X window system, it
250 uses the X display specified by the @env{DISPLAY} environment
251 variable, or by the @samp{--display} option (@pxref{Initial Options,,,
252 emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
253 via the command @code{make-frame-on-display}. Each X display has its
254 own selected frame and its own minibuffer windows; however, only one
255 of those frames is ``@emph{the} selected frame'' at any given moment
256 (@pxref{Input Focus}). Emacs can even connect to other text
257 terminals, by interacting with the @command{emacsclient} program.
258 @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
259
260 A single X server can handle more than one display. Each X display
261 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
262 The first two parts, @var{host} and @var{server}, identify the X
263 server; the third part, @var{screen}, identifies a screen number on
264 that X server. When you use two or more screens belonging to one
265 server, Emacs knows by the similarity in their names that they share a
266 single keyboard.
267
268 On some ``multi-monitor'' setups, a single X display outputs to more
269 than one physical monitor. Currently, there is no way for Emacs to
270 distinguish between the different physical monitors.
271
272 @deffn Command make-frame-on-display display &optional parameters
273 This function creates and returns a new frame on @var{display}, taking
274 the other frame parameters from the alist @var{parameters}.
275 @var{display} should be the name of an X display (a string).
276
277 Before creating the frame, this function ensures that Emacs is ``set
278 up'' to display graphics. For instance, if Emacs has not processed X
279 resources (e.g.@: if it was started on a text terminal), it does so at
280 this time. In all other respects, this function behaves like
281 @code{make-frame} (@pxref{Creating Frames}).
282 @end deffn
283
284 @defun x-display-list
285 This function returns a list that indicates which X displays Emacs has
286 a connection to. The elements of the list are strings, and each one
287 is a display name.
288 @end defun
289
290 @defun x-open-connection display &optional xrm-string must-succeed
291 This function opens a connection to the X display @var{display},
292 without creating a frame on that display. Normally, Emacs Lisp
293 programs need not call this function, as @code{make-frame-on-display}
294 calls it automatically. The only reason for calling it is to check
295 whether communication can be established with a given X display.
296
297 The optional argument @var{xrm-string}, if not @code{nil}, is a string
298 of resource names and values, in the same format used in the
299 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
300 GNU Emacs Manual}. These values apply to all Emacs frames created on
301 this display, overriding the resource values recorded in the X server.
302 Here's an example of what this string might look like:
303
304 @example
305 "*BorderWidth: 3\n*InternalBorder: 2\n"
306 @end example
307
308 If @var{must-succeed} is non-@code{nil}, failure to open the connection
309 terminates Emacs. Otherwise, it is an ordinary Lisp error.
310 @end defun
311
312 @defun x-close-connection display
313 This function closes the connection to display @var{display}. Before
314 you can do this, you must first delete all the frames that were open
315 on that display (@pxref{Deleting Frames}).
316 @end defun
317
318 @node Frame Parameters
319 @section Frame Parameters
320 @cindex frame parameters
321
322 A frame has many parameters that control its appearance and behavior.
323 Just what parameters a frame has depends on what display mechanism it
324 uses.
325
326 Frame parameters exist mostly for the sake of graphical displays.
327 Most frame parameters have no effect when applied to a frame on a text
328 terminal; only the @code{height}, @code{width}, @code{name},
329 @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
330 @code{buffer-predicate} parameters do something special. If the
331 terminal supports colors, the parameters @code{foreground-color},
332 @code{background-color}, @code{background-mode} and
333 @code{display-type} are also meaningful. If the terminal supports
334 frame transparency, the parameter @code{alpha} is also meaningful.
335
336 @menu
337 * Parameter Access:: How to change a frame's parameters.
338 * Initial Parameters:: Specifying frame parameters when you make a frame.
339 * Window Frame Parameters:: List of frame parameters for window systems.
340 * Size and Position:: Changing the size and position of a frame.
341 * Geometry:: Parsing geometry specifications.
342 @end menu
343
344 @node Parameter Access
345 @subsection Access to Frame Parameters
346
347 These functions let you read and change the parameter values of a
348 frame.
349
350 @defun frame-parameter frame parameter
351 This function returns the value of the parameter @var{parameter} (a
352 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
353 selected frame's parameter. If @var{frame} has no setting for
354 @var{parameter}, this function returns @code{nil}.
355 @end defun
356
357 @defun frame-parameters &optional frame
358 The function @code{frame-parameters} returns an alist listing all the
359 parameters of @var{frame} and their values. If @var{frame} is
360 @code{nil} or omitted, this returns the selected frame's parameters
361 @end defun
362
363 @defun modify-frame-parameters frame alist
364 This function alters the parameters of frame @var{frame} based on the
365 elements of @var{alist}. Each element of @var{alist} has the form
366 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
367 parameter. If you don't mention a parameter in @var{alist}, its value
368 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
369 frame.
370 @end defun
371
372 @defun set-frame-parameter frame parm value
373 This function sets the frame parameter @var{parm} to the specified
374 @var{value}. If @var{frame} is @code{nil}, it defaults to the
375 selected frame.
376 @end defun
377
378 @defun modify-all-frames-parameters alist
379 This function alters the frame parameters of all existing frames
380 according to @var{alist}, then modifies @code{default-frame-alist}
381 (and, if necessary, @code{initial-frame-alist}) to apply the same
382 parameter values to frames that will be created henceforth.
383 @end defun
384
385 @node Initial Parameters
386 @subsection Initial Frame Parameters
387
388 You can specify the parameters for the initial startup frame by
389 setting @code{initial-frame-alist} in your init file (@pxref{Init
390 File}).
391
392 @defopt initial-frame-alist
393 This variable's value is an alist of parameter values used when
394 creating the initial frame. You can set this variable to specify the
395 appearance of the initial frame without altering subsequent frames.
396 Each element has the form:
397
398 @example
399 (@var{parameter} . @var{value})
400 @end example
401
402 Emacs creates the initial frame before it reads your init
403 file. After reading that file, Emacs checks @code{initial-frame-alist},
404 and applies the parameter settings in the altered value to the already
405 created initial frame.
406
407 If these settings affect the frame geometry and appearance, you'll see
408 the frame appear with the wrong ones and then change to the specified
409 ones. If that bothers you, you can specify the same geometry and
410 appearance with X resources; those do take effect before the frame is
411 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
412
413 X resource settings typically apply to all frames. If you want to
414 specify some X resources solely for the sake of the initial frame, and
415 you don't want them to apply to subsequent frames, here's how to achieve
416 this. Specify parameters in @code{default-frame-alist} to override the
417 X resources for subsequent frames; then, to prevent these from affecting
418 the initial frame, specify the same parameters in
419 @code{initial-frame-alist} with values that match the X resources.
420 @end defopt
421
422 If these parameters specify a separate @dfn{minibuffer-only frame} with
423 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
424 one for you.
425
426 @cindex minibuffer-only frame
427 @defopt minibuffer-frame-alist
428 This variable's value is an alist of parameter values used when
429 creating an initial minibuffer-only frame. This is the
430 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
431 specifies a frame with no minibuffer.
432 @end defopt
433
434 @defopt default-frame-alist
435 This is an alist specifying default values of frame parameters for all
436 Emacs frames---the first frame, and subsequent frames. When using the X
437 Window System, you can get the same results by means of X resources
438 in many cases.
439
440 Setting this variable does not affect existing frames.
441 @end defopt
442
443 Functions that display a buffer in a separate frame can override the
444 default parameters by supplying their own parameters. @xref{Definition
445 of special-display-frame-alist}.
446
447 If you invoke Emacs with command-line options that specify frame
448 appearance, those options take effect by adding elements to either
449 @code{initial-frame-alist} or @code{default-frame-alist}. Options
450 which affect just the initial frame, such as @samp{-geometry} and
451 @samp{--maximized}, add to @code{initial-frame-alist}; the others add
452 to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
453 Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
454
455 @node Window Frame Parameters
456 @subsection Window Frame Parameters
457 @cindex frame parameters for windowed displays
458
459 Just what parameters a frame has depends on what display mechanism
460 it uses. This section describes the parameters that have special
461 meanings on some or all kinds of terminals. Of these, @code{name},
462 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
463 @code{buffer-predicate} provide meaningful information in terminal
464 frames, and @code{tty-color-mode} is meaningful only for frames on
465 text terminals.
466
467 @menu
468 * Basic Parameters:: Parameters that are fundamental.
469 * Position Parameters:: The position of the frame on the screen.
470 * Size Parameters:: Frame's size.
471 * Layout Parameters:: Size of parts of the frame, and
472 enabling or disabling some parts.
473 * Buffer Parameters:: Which buffers have been or should be shown.
474 * Management Parameters:: Communicating with the window manager.
475 * Cursor Parameters:: Controlling the cursor appearance.
476 * Font and Color Parameters:: Fonts and colors for the frame text.
477 @end menu
478
479 @node Basic Parameters
480 @subsubsection Basic Parameters
481
482 These frame parameters give the most basic information about the
483 frame. @code{title} and @code{name} are meaningful on all terminals.
484
485 @table @code
486 @vindex display, a frame parameter
487 @item display
488 The display on which to open this frame. It should be a string of the
489 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
490 @env{DISPLAY} environment variable.
491
492 @vindex display-type, a frame parameter
493 @item display-type
494 This parameter describes the range of possible colors that can be used
495 in this frame. Its value is @code{color}, @code{grayscale} or
496 @code{mono}.
497
498 @vindex title, a frame parameter
499 @item title
500 If a frame has a non-@code{nil} title, it appears in the window
501 system's title bar at the top of the frame, and also in the mode line
502 of windows in that frame if @code{mode-line-frame-identification} uses
503 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
504 Emacs is not using a window system, and can only display one frame at
505 a time. @xref{Frame Titles}.
506
507 @vindex name, a frame parameter
508 @item name
509 The name of the frame. The frame name serves as a default for the frame
510 title, if the @code{title} parameter is unspecified or @code{nil}. If
511 you don't specify a name, Emacs sets the frame name automatically
512 (@pxref{Frame Titles}).
513
514 If you specify the frame name explicitly when you create the frame, the
515 name is also used (instead of the name of the Emacs executable) when
516 looking up X resources for the frame.
517
518 @item explicit-name
519 If the frame name was specified explicitly when the frame was created,
520 this parameter will be that name. If the frame wasn't explicitly
521 named, this parameter will be @code{nil}.
522 @end table
523
524 @node Position Parameters
525 @subsubsection Position Parameters
526 @cindex window position on display
527
528 Position parameters' values are normally measured in pixels, but on
529 text terminals they count characters or lines instead.
530
531 @table @code
532 @vindex left, a frame parameter
533 @item left
534 The position, in pixels, of the left (or right) edge of the frame with
535 respect to the left (or right) edge of the screen. The value may be:
536
537 @table @asis
538 @item an integer
539 A positive integer relates the left edge of the frame to the left edge
540 of the screen. A negative integer relates the right frame edge to the
541 right screen edge.
542
543 @item @code{(+ @var{pos})}
544 This specifies the position of the left frame edge relative to the left
545 screen edge. The integer @var{pos} may be positive or negative; a
546 negative value specifies a position outside the screen.
547
548 @item @code{(- @var{pos})}
549 This specifies the position of the right frame edge relative to the right
550 screen edge. The integer @var{pos} may be positive or negative; a
551 negative value specifies a position outside the screen.
552 @end table
553
554 Some window managers ignore program-specified positions. If you want to
555 be sure the position you specify is not ignored, specify a
556 non-@code{nil} value for the @code{user-position} parameter as well.
557
558 @vindex top, a frame parameter
559 @item top
560 The screen position of the top (or bottom) edge, in pixels, with respect
561 to the top (or bottom) edge of the screen. It works just like
562 @code{left}, except vertically instead of horizontally.
563
564 @vindex icon-left, a frame parameter
565 @item icon-left
566 The screen position of the left edge of the frame's icon, in pixels,
567 counting from the left edge of the screen. This takes effect when the
568 frame is iconified, if the window manager supports this feature. If
569 you specify a value for this parameter, then you must also specify a
570 value for @code{icon-top} and vice versa.
571
572 @vindex icon-top, a frame parameter
573 @item icon-top
574 The screen position of the top edge of the frame's icon, in pixels,
575 counting from the top edge of the screen. This takes effect when the
576 frame is iconified, if the window manager supports this feature.
577
578 @vindex user-position, a frame parameter
579 @item user-position
580 When you create a frame and specify its screen position with the
581 @code{left} and @code{top} parameters, use this parameter to say whether
582 the specified position was user-specified (explicitly requested in some
583 way by a human user) or merely program-specified (chosen by a program).
584 A non-@code{nil} value says the position was user-specified.
585
586 @cindex window positions and window managers
587 Window managers generally heed user-specified positions, and some heed
588 program-specified positions too. But many ignore program-specified
589 positions, placing the window in a default fashion or letting the user
590 place it with the mouse. Some window managers, including @code{twm},
591 let the user specify whether to obey program-specified positions or
592 ignore them.
593
594 When you call @code{make-frame}, you should specify a non-@code{nil}
595 value for this parameter if the values of the @code{left} and @code{top}
596 parameters represent the user's stated preference; otherwise, use
597 @code{nil}.
598 @end table
599
600 @node Size Parameters
601 @subsubsection Size Parameters
602 @cindex window size on display
603
604 Frame parameters specify frame sizes in character units. On
605 graphical displays, the @code{default} face determines the actual
606 pixel sizes of these character units (@pxref{Face Attributes}).
607
608 @table @code
609 @vindex height, a frame parameter
610 @item height
611 The height of the frame contents, in characters. (To get the height in
612 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
613
614 @vindex width, a frame parameter
615 @item width
616 The width of the frame contents, in characters. (To get the width in
617 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
618
619 @vindex user-size, a frame parameter
620 @item user-size
621 This does for the size parameters @code{height} and @code{width} what
622 the @code{user-position} parameter (@pxref{Position Parameters,
623 user-position}) does for the position parameters @code{top} and
624 @code{left}.
625
626 @cindex full-screen frames
627 @vindex fullscreen, a frame parameter
628 @item fullscreen
629 Specify that width, height or both shall be maximized. The value
630 @code{fullwidth} specifies that width shall be as wide as possible.
631 The value @code{fullheight} specifies that height shall be as tall as
632 possible. The value @code{fullboth} specifies that both the width and
633 the height shall be set to the size of the screen. The value
634 @code{maximized} specifies that the frame shall be maximized. The
635 difference between @code{maximized} and @code{fullboth} is that the
636 former still has window manager decorations while the latter really
637 covers the whole screen.
638 @end table
639
640 @node Layout Parameters
641 @subsubsection Layout Parameters
642 @cindex layout parameters of frames
643 @cindex frame layout parameters
644
645 These frame parameters enable or disable various parts of the
646 frame, or control their sizes.
647
648 @table @code
649 @vindex border-width, a frame parameter
650 @item border-width
651 The width in pixels of the frame's border.
652
653 @vindex internal-border-width, a frame parameter
654 @item internal-border-width
655 The distance in pixels between text (or fringe) and the frame's border.
656
657 @vindex vertical-scroll-bars, a frame parameter
658 @item vertical-scroll-bars
659 Whether the frame has scroll bars for vertical scrolling, and which side
660 of the frame they should be on. The possible values are @code{left},
661 @code{right}, and @code{nil} for no scroll bars.
662
663 @ignore
664 @vindex horizontal-scroll-bars, a frame parameter
665 @item horizontal-scroll-bars
666 Whether the frame has scroll bars for horizontal scrolling
667 (non-@code{nil} means yes). Horizontal scroll bars are not currently
668 implemented.
669 @end ignore
670
671 @vindex scroll-bar-width, a frame parameter
672 @item scroll-bar-width
673 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
674 use the default width.
675
676 @vindex left-fringe, a frame parameter
677 @vindex right-fringe, a frame parameter
678 @item left-fringe
679 @itemx right-fringe
680 The default width of the left and right fringes of windows in this
681 frame (@pxref{Fringes}). If either of these is zero, that effectively
682 removes the corresponding fringe.
683
684 When you use @code{frame-parameter} to query the value of either of
685 these two frame parameters, the return value is always an integer.
686 When using @code{set-frame-parameter}, passing a @code{nil} value
687 imposes an actual default value of 8 pixels.
688
689 The combined fringe widths must add up to an integral number of
690 columns, so the actual default fringe widths for the frame, as
691 reported by @code{frame-parameter}, may be larger than what you
692 specify. Any extra width is distributed evenly between the left and
693 right fringe. However, you can force one fringe or the other to a
694 precise width by specifying that width as a negative integer. If both
695 widths are negative, only the left fringe gets the specified width.
696
697 @vindex menu-bar-lines frame parameter
698 @item menu-bar-lines
699 The number of lines to allocate at the top of the frame for a menu
700 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
701 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
702
703 @vindex tool-bar-lines frame parameter
704 @item tool-bar-lines
705 The number of lines to use for the tool bar. The default is 1 if Tool
706 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
707 GNU Emacs Manual}.
708
709 @vindex tool-bar-position frame parameter
710 @item tool-bar-position
711 The position of the tool bar. Currently only for the GTK tool bar.
712 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
713 The default is @code{top}.
714
715 @vindex line-spacing, a frame parameter
716 @item line-spacing
717 Additional space to leave below each text line, in pixels (a positive
718 integer). @xref{Line Height}, for more information.
719 @end table
720
721 @node Buffer Parameters
722 @subsubsection Buffer Parameters
723
724 These frame parameters, meaningful on all kinds of terminals, deal
725 with which buffers have been, or should, be displayed in the frame.
726
727 @table @code
728 @vindex minibuffer, a frame parameter
729 @item minibuffer
730 Whether this frame has its own minibuffer. The value @code{t} means
731 yes, @code{nil} means no, @code{only} means this frame is just a
732 minibuffer. If the value is a minibuffer window (in some other
733 frame), the frame uses that minibuffer.
734
735 This frame parameter takes effect when the frame is created, and can
736 not be changed afterwards.
737
738 @vindex buffer-predicate, a frame parameter
739 @item buffer-predicate
740 The buffer-predicate function for this frame. The function
741 @code{other-buffer} uses this predicate (from the selected frame) to
742 decide which buffers it should consider, if the predicate is not
743 @code{nil}. It calls the predicate with one argument, a buffer, once for
744 each buffer; if the predicate returns a non-@code{nil} value, it
745 considers that buffer.
746
747 @vindex buffer-list, a frame parameter
748 @item buffer-list
749 A list of buffers that have been selected in this frame, ordered
750 most-recently-selected first.
751
752 @vindex unsplittable, a frame parameter
753 @item unsplittable
754 If non-@code{nil}, this frame's window is never split automatically.
755 @end table
756
757 @node Management Parameters
758 @subsubsection Window Management Parameters
759 @cindex window manager interaction, and frame parameters
760
761 The following frame parameters control various aspects of the
762 frame's interaction with the window manager. They have no effect on
763 text terminals.
764
765 @table @code
766 @vindex visibility, a frame parameter
767 @item visibility
768 The state of visibility of the frame. There are three possibilities:
769 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
770 iconified. @xref{Visibility of Frames}.
771
772 @vindex auto-raise, a frame parameter
773 @item auto-raise
774 If non-@code{nil}, Emacs automatically raises the frame when it is
775 selected. Some window managers do not allow this.
776
777 @vindex auto-lower, a frame parameter
778 @item auto-lower
779 If non-@code{nil}, Emacs automatically lowers the frame when it is
780 deselected. Some window managers do not allow this.
781
782 @vindex icon-type, a frame parameter
783 @item icon-type
784 The type of icon to use for this frame. If the value is a string,
785 that specifies a file containing a bitmap to use; @code{nil} specifies
786 no icon (in which case the window manager decides what to show); any
787 other non-@code{nil} value specifies the default Emacs icon.
788
789 @vindex icon-name, a frame parameter
790 @item icon-name
791 The name to use in the icon for this frame, when and if the icon
792 appears. If this is @code{nil}, the frame's title is used.
793
794 @vindex window-id, a frame parameter
795 @item window-id
796 The ID number which the graphical display uses for this frame. Emacs
797 assigns this parameter when the frame is created; changing the
798 parameter has no effect on the actual ID number.
799
800 @vindex outer-window-id, a frame parameter
801 @item outer-window-id
802 The ID number of the outermost window-system window in which the frame
803 exists. As with @code{window-id}, changing this parameter has no
804 actual effect.
805
806 @vindex wait-for-wm, a frame parameter
807 @item wait-for-wm
808 If non-@code{nil}, tell Xt to wait for the window manager to confirm
809 geometry changes. Some window managers, including versions of Fvwm2
810 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
811 prevent hanging with those window managers.
812
813 @vindex sticky, a frame parameter
814 @item sticky
815 If non-@code{nil}, the frame is visible on all virtual desktops on systems
816 with virtual desktops.
817
818 @ignore
819 @vindex parent-id, a frame parameter
820 @item parent-id
821 @c ??? Not yet working.
822 The X window number of the window that should be the parent of this one.
823 Specifying this lets you create an Emacs window inside some other
824 application's window. (It is not certain this will be implemented; try
825 it and see if it works.)
826 @end ignore
827 @end table
828
829 @node Cursor Parameters
830 @subsubsection Cursor Parameters
831 @cindex cursor, and frame parameters
832
833 This frame parameter controls the way the cursor looks.
834
835 @table @code
836 @vindex cursor-type, a frame parameter
837 @item cursor-type
838 How to display the cursor. Legitimate values are:
839
840 @table @code
841 @item box
842 Display a filled box. (This is the default.)
843 @item hollow
844 Display a hollow box.
845 @item nil
846 Don't display a cursor.
847 @item bar
848 Display a vertical bar between characters.
849 @item (bar . @var{width})
850 Display a vertical bar @var{width} pixels wide between characters.
851 @item hbar
852 Display a horizontal bar.
853 @item (hbar . @var{height})
854 Display a horizontal bar @var{height} pixels high.
855 @end table
856 @end table
857
858 @vindex cursor-type
859 The @code{cursor-type} frame parameter may be overridden by the
860 variables @code{cursor-type} and
861 @code{cursor-in-non-selected-windows}:
862
863 @defvar cursor-type
864 This buffer-local variable controls how the cursor looks in a selected
865 window showing the buffer. If its value is @code{t}, that means to
866 use the cursor specified by the @code{cursor-type} frame parameter.
867 Otherwise, the value should be one of the cursor types listed above,
868 and it overrides the @code{cursor-type} frame parameter.
869 @end defvar
870
871 @defopt cursor-in-non-selected-windows
872 This buffer-local variable controls how the cursor looks in a window
873 that is not selected. It supports the same values as the
874 @code{cursor-type} frame parameter; also, @code{nil} means don't
875 display a cursor in nonselected windows, and @code{t} (the default)
876 means use a standard modification of the usual cursor type (solid box
877 becomes hollow box, and bar becomes a narrower bar).
878 @end defopt
879
880 @defopt blink-cursor-alist
881 This variable specifies how to blink the cursor. Each element has the
882 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
883 type equals @var{on-state} (comparing using @code{equal}), the
884 corresponding @var{off-state} specifies what the cursor looks like
885 when it blinks ``off''. Both @var{on-state} and @var{off-state}
886 should be suitable values for the @code{cursor-type} frame parameter.
887
888 There are various defaults for how to blink each type of cursor, if
889 the type is not mentioned as an @var{on-state} here. Changes in this
890 variable do not take effect immediately, only when you specify the
891 @code{cursor-type} frame parameter.
892 @end defopt
893
894 @node Font and Color Parameters
895 @subsubsection Font and Color Parameters
896 @cindex font and color, frame parameters
897
898 These frame parameters control the use of fonts and colors.
899
900 @table @code
901 @vindex font-backend, a frame parameter
902 @item font-backend
903 A list of symbols, specifying the @dfn{font backends} to use for
904 drawing fonts in the frame, in order of priority. On X, there are
905 currently two available font backends: @code{x} (the X core font
906 driver) and @code{xft} (the Xft font driver). On Windows, there are
907 currently two available font backends: @code{gdi} and
908 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
909 Manual}). On other systems, there is only one available font backend,
910 so it does not make sense to modify this frame parameter.
911
912 @vindex background-mode, a frame parameter
913 @item background-mode
914 This parameter is either @code{dark} or @code{light}, according
915 to whether the background color is a light one or a dark one.
916
917 @vindex tty-color-mode, a frame parameter
918 @item tty-color-mode
919 @cindex standard colors for character terminals
920 This parameter overrides the terminal's color support as given by the
921 system's terminal capabilities database in that this parameter's value
922 specifies the color mode to use on a text terminal. The value can be
923 either a symbol or a number. A number specifies the number of colors
924 to use (and, indirectly, what commands to issue to produce each
925 color). For example, @code{(tty-color-mode . 8)} specifies use of the
926 ANSI escape sequences for 8 standard text colors. A value of -1 turns
927 off color support.
928
929 If the parameter's value is a symbol, it specifies a number through
930 the value of @code{tty-color-mode-alist}, and the associated number is
931 used instead.
932
933 @vindex screen-gamma, a frame parameter
934 @item screen-gamma
935 @cindex gamma correction
936 If this is a number, Emacs performs ``gamma correction'' which adjusts
937 the brightness of all colors. The value should be the screen gamma of
938 your display, a floating point number.
939
940 Usual PC monitors have a screen gamma of 2.2, so color values in
941 Emacs, and in X windows generally, are calibrated to display properly
942 on a monitor with that gamma value. If you specify 2.2 for
943 @code{screen-gamma}, that means no correction is needed. Other values
944 request correction, designed to make the corrected colors appear on
945 your screen the way they would have appeared without correction on an
946 ordinary monitor with a gamma value of 2.2.
947
948 If your monitor displays colors too light, you should specify a
949 @code{screen-gamma} value smaller than 2.2. This requests correction
950 that makes colors darker. A screen gamma value of 1.5 may give good
951 results for LCD color displays.
952
953 @vindex alpha, a frame parameter
954 @item alpha
955 @cindex opacity, frame
956 @cindex transparency, frame
957 @vindex frame-alpha-lower-limit
958 This parameter specifies the opacity of the frame, on graphical
959 displays that support variable opacity. It should be an integer
960 between 0 and 100, where 0 means completely transparent and 100 means
961 completely opaque. It can also have a @code{nil} value, which tells
962 Emacs not to set the frame opacity (leaving it to the window manager).
963
964 To prevent the frame from disappearing completely from view, the
965 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
966 If the value of the frame parameter is less than the value of this
967 variable, Emacs uses the latter. By default,
968 @code{frame-alpha-lower-limit} is 20.
969
970 The @code{alpha} frame parameter can also be a cons cell
971 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
972 opacity of the frame when it is selected, and @samp{inactive} is the
973 opacity when it is not selected.
974 @end table
975
976 The following frame parameters are semi-obsolete in that they are
977 automatically equivalent to particular face attributes of particular
978 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
979
980 @table @code
981 @vindex font, a frame parameter
982 @item font
983 The name of the font for displaying text in the frame. This is a
984 string, either a valid font name for your system or the name of an Emacs
985 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
986 attribute of the @code{default} face.
987
988 @vindex foreground-color, a frame parameter
989 @item foreground-color
990 The color to use for the image of a character. It is equivalent to
991 the @code{:foreground} attribute of the @code{default} face.
992
993 @vindex background-color, a frame parameter
994 @item background-color
995 The color to use for the background of characters. It is equivalent to
996 the @code{:background} attribute of the @code{default} face.
997
998 @vindex mouse-color, a frame parameter
999 @item mouse-color
1000 The color for the mouse pointer. It is equivalent to the @code{:background}
1001 attribute of the @code{mouse} face.
1002
1003 @vindex cursor-color, a frame parameter
1004 @item cursor-color
1005 The color for the cursor that shows point. It is equivalent to the
1006 @code{:background} attribute of the @code{cursor} face.
1007
1008 @vindex border-color, a frame parameter
1009 @item border-color
1010 The color for the border of the frame. It is equivalent to the
1011 @code{:background} attribute of the @code{border} face.
1012
1013 @vindex scroll-bar-foreground, a frame parameter
1014 @item scroll-bar-foreground
1015 If non-@code{nil}, the color for the foreground of scroll bars. It is
1016 equivalent to the @code{:foreground} attribute of the
1017 @code{scroll-bar} face.
1018
1019 @vindex scroll-bar-background, a frame parameter
1020 @item scroll-bar-background
1021 If non-@code{nil}, the color for the background of scroll bars. It is
1022 equivalent to the @code{:background} attribute of the
1023 @code{scroll-bar} face.
1024 @end table
1025
1026 @node Size and Position
1027 @subsection Frame Size And Position
1028 @cindex size of frame
1029 @cindex screen size
1030 @cindex frame size
1031 @cindex resize frame
1032
1033 You can read or change the size and position of a frame using the
1034 frame parameters @code{left}, @code{top}, @code{height}, and
1035 @code{width}. Whatever geometry parameters you don't specify are chosen
1036 by the window manager in its usual fashion.
1037
1038 Here are some special features for working with sizes and positions.
1039 (For the precise meaning of ``selected frame'' used by these functions,
1040 see @ref{Input Focus}.)
1041
1042 @defun set-frame-position frame left top
1043 This function sets the position of the top left corner of @var{frame} to
1044 @var{left} and @var{top}. These arguments are measured in pixels, and
1045 normally count from the top left corner of the screen.
1046
1047 Negative parameter values position the bottom edge of the window up from
1048 the bottom edge of the screen, or the right window edge to the left of
1049 the right edge of the screen. It would probably be better if the values
1050 were always counted from the left and top, so that negative arguments
1051 would position the frame partly off the top or left edge of the screen,
1052 but it seems inadvisable to change that now.
1053 @end defun
1054
1055 @defun frame-height &optional frame
1056 @defunx frame-width &optional frame
1057 These functions return the height and width of @var{frame}, measured in
1058 lines and columns. If you don't supply @var{frame}, they use the
1059 selected frame.
1060 @end defun
1061
1062 @defun frame-pixel-height &optional frame
1063 @defunx frame-pixel-width &optional frame
1064 These functions return the height and width of the main display area
1065 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1066 they use the selected frame. For a text terminal, the results are in
1067 characters rather than pixels.
1068
1069 These values include the internal borders, and windows' scroll bars
1070 and fringes (which belong to individual windows, not to the frame
1071 itself). The exact value of the heights depends on the window-system
1072 and toolkit in use. With GTK+, the height does not include any tool
1073 bar or menu bar. With the Motif or Lucid toolkits, it includes the
1074 tool bar but not the menu bar. In a graphical version with no
1075 toolkit, it includes both the tool bar and menu bar. For a text
1076 terminal, the result includes the menu bar.
1077 @end defun
1078
1079 @defun frame-char-height &optional frame
1080 @defunx frame-char-width &optional frame
1081 These functions return the height and width of a character in
1082 @var{frame}, measured in pixels. The values depend on the choice of
1083 font. If you don't supply @var{frame}, these functions use the selected
1084 frame.
1085 @end defun
1086
1087 @defun set-frame-size frame cols rows
1088 This function sets the size of @var{frame}, measured in characters;
1089 @var{cols} and @var{rows} specify the new width and height.
1090
1091 To set the size based on values measured in pixels, use
1092 @code{frame-char-height} and @code{frame-char-width} to convert
1093 them to units of characters.
1094 @end defun
1095
1096 @defun set-frame-height frame lines &optional pretend
1097 This function resizes @var{frame} to a height of @var{lines} lines. The
1098 sizes of existing windows in @var{frame} are altered proportionally to
1099 fit.
1100
1101 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1102 lines of output in @var{frame}, but does not change its value for the
1103 actual height of the frame. This is only useful on text terminals.
1104 Using a smaller height than the terminal actually implements may be
1105 useful to reproduce behavior observed on a smaller screen, or if the
1106 terminal malfunctions when using its whole screen. Setting the frame
1107 height ``for real'' does not always work, because knowing the correct
1108 actual size may be necessary for correct cursor positioning on
1109 text terminals.
1110 @end defun
1111
1112 @defun set-frame-width frame width &optional pretend
1113 This function sets the width of @var{frame}, measured in characters.
1114 The argument @var{pretend} has the same meaning as in
1115 @code{set-frame-height}.
1116 @end defun
1117
1118 @node Geometry
1119 @subsection Geometry
1120
1121 Here's how to examine the data in an X-style window geometry
1122 specification:
1123
1124 @defun x-parse-geometry geom
1125 @cindex geometry specification
1126 The function @code{x-parse-geometry} converts a standard X window
1127 geometry string to an alist that you can use as part of the argument to
1128 @code{make-frame}.
1129
1130 The alist describes which parameters were specified in @var{geom}, and
1131 gives the values specified for them. Each element looks like
1132 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1133 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1134
1135 For the size parameters, the value must be an integer. The position
1136 parameter names @code{left} and @code{top} are not totally accurate,
1137 because some values indicate the position of the right or bottom edges
1138 instead. The @var{value} possibilities for the position parameters are:
1139 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1140 as previously described (@pxref{Position Parameters}).
1141
1142 Here is an example:
1143
1144 @example
1145 (x-parse-geometry "35x70+0-0")
1146 @result{} ((height . 70) (width . 35)
1147 (top - 0) (left . 0))
1148 @end example
1149 @end defun
1150
1151 @node Terminal Parameters
1152 @section Terminal Parameters
1153 @cindex terminal parameters
1154
1155 Each terminal has a list of associated parameters. These
1156 @dfn{terminal parameters} are mostly a convenient way of storage for
1157 terminal-local variables, but some terminal parameters have a special
1158 meaning.
1159
1160 This section describes functions to read and change the parameter values
1161 of a terminal. They all accept as their argument either a terminal or
1162 a frame; the latter means use that frame's terminal. An argument of
1163 @code{nil} means the selected frame's terminal.
1164
1165 @defun terminal-parameters &optional terminal
1166 This function returns an alist listing all the parameters of
1167 @var{terminal} and their values.
1168 @end defun
1169
1170 @defun terminal-parameter terminal parameter
1171 This function returns the value of the parameter @var{parameter} (a
1172 symbol) of @var{terminal}. If @var{terminal} has no setting for
1173 @var{parameter}, this function returns @code{nil}.
1174 @end defun
1175
1176 @defun set-terminal-parameter terminal parameter value
1177 This function sets the parameter @var{parm} of @var{terminal} to the
1178 specified @var{value}, and returns the previous value of that
1179 parameter.
1180 @end defun
1181
1182 Here's a list of a few terminal parameters that have a special
1183 meaning:
1184
1185 @table @code
1186 @item background-mode
1187 The classification of the terminal's background color, either
1188 @code{light} or @code{dark}.
1189 @item normal-erase-is-backspace
1190 Value is either 1 or 0, depending on whether
1191 @code{normal-erase-is-backspace-mode} is turned on or off on this
1192 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1193 @item terminal-initted
1194 After the terminal is initialized, this is set to the
1195 terminal-specific initialization function.
1196 @end table
1197
1198 @node Frame Titles
1199 @section Frame Titles
1200 @cindex frame title
1201
1202 Every frame has a @code{name} parameter; this serves as the default
1203 for the frame title which window systems typically display at the top of
1204 the frame. You can specify a name explicitly by setting the @code{name}
1205 frame property.
1206
1207 Normally you don't specify the name explicitly, and Emacs computes the
1208 frame name automatically based on a template stored in the variable
1209 @code{frame-title-format}. Emacs recomputes the name each time the
1210 frame is redisplayed.
1211
1212 @defvar frame-title-format
1213 This variable specifies how to compute a name for a frame when you have
1214 not explicitly specified one. The variable's value is actually a mode
1215 line construct, just like @code{mode-line-format}, except that the
1216 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1217 Data}.
1218 @end defvar
1219
1220 @defvar icon-title-format
1221 This variable specifies how to compute the name for an iconified frame,
1222 when you have not explicitly specified the frame title. This title
1223 appears in the icon itself.
1224 @end defvar
1225
1226 @defvar multiple-frames
1227 This variable is set automatically by Emacs. Its value is @code{t} when
1228 there are two or more frames (not counting minibuffer-only frames or
1229 invisible frames). The default value of @code{frame-title-format} uses
1230 @code{multiple-frames} so as to put the buffer name in the frame title
1231 only when there is more than one frame.
1232
1233 The value of this variable is not guaranteed to be accurate except
1234 while processing @code{frame-title-format} or
1235 @code{icon-title-format}.
1236 @end defvar
1237
1238 @node Deleting Frames
1239 @section Deleting Frames
1240 @cindex deleting frames
1241
1242 A @dfn{live frame} is one that has not been deleted. When a frame
1243 is deleted, it is removed from its terminal display, although it may
1244 continue to exist as a Lisp object until there are no more references
1245 to it.
1246
1247 @deffn Command delete-frame &optional frame force
1248 @vindex delete-frame-functions
1249 This function deletes the frame @var{frame}. Unless @var{frame} is a
1250 tooltip, it first runs the hook @code{delete-frame-functions} (each
1251 function gets one argument, @var{frame}). By default, @var{frame} is
1252 the selected frame.
1253
1254 A frame cannot be deleted if its minibuffer is used by other frames.
1255 Normally, you cannot delete a frame if all other frames are invisible,
1256 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1257 @end deffn
1258
1259 @defun frame-live-p frame
1260 The function @code{frame-live-p} returns non-@code{nil} if the frame
1261 @var{frame} has not been deleted. The possible non-@code{nil} return
1262 values are like those of @code{framep}. @xref{Frames}.
1263 @end defun
1264
1265 Some window managers provide a command to delete a window. These work
1266 by sending a special message to the program that operates the window.
1267 When Emacs gets one of these commands, it generates a
1268 @code{delete-frame} event, whose normal definition is a command that
1269 calls the function @code{delete-frame}. @xref{Misc Events}.
1270
1271 @node Finding All Frames
1272 @section Finding All Frames
1273 @cindex frames, scanning all
1274
1275 @defun frame-list
1276 This function returns a list of all the live frames, i.e.@: those that
1277 have not been deleted. It is analogous to @code{buffer-list} for
1278 buffers, and includes frames on all terminals. The list that you get
1279 is newly created, so modifying the list doesn't have any effect on the
1280 internals of Emacs.
1281 @end defun
1282
1283 @defun visible-frame-list
1284 This function returns a list of just the currently visible frames.
1285 @xref{Visibility of Frames}. Frames on text terminals always count as
1286 ``visible'', even though only the selected one is actually displayed.
1287 @end defun
1288
1289 @defun next-frame &optional frame minibuf
1290 This function lets you cycle conveniently through all the frames on
1291 the current display from an arbitrary starting point. It returns the
1292 ``next'' frame after @var{frame} in the cycle. If @var{frame} is
1293 omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1294 Focus}).
1295
1296 The second argument, @var{minibuf}, says which frames to consider:
1297
1298 @table @asis
1299 @item @code{nil}
1300 Exclude minibuffer-only frames.
1301 @item @code{visible}
1302 Consider all visible frames.
1303 @item 0
1304 Consider all visible or iconified frames.
1305 @item a window
1306 Consider only the frames using that particular window as their
1307 minibuffer.
1308 @item anything else
1309 Consider all frames.
1310 @end table
1311 @end defun
1312
1313 @defun previous-frame &optional frame minibuf
1314 Like @code{next-frame}, but cycles through all frames in the opposite
1315 direction.
1316 @end defun
1317
1318 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1319 Window Ordering}.
1320
1321 @node Minibuffers and Frames
1322 @section Minibuffers and Frames
1323
1324 Normally, each frame has its own minibuffer window at the bottom, which
1325 is used whenever that frame is selected. If the frame has a minibuffer,
1326 you can get it with @code{minibuffer-window} (@pxref{Definition of
1327 minibuffer-window}).
1328
1329 However, you can also create a frame with no minibuffer. Such a frame
1330 must use the minibuffer window of some other frame. When you create the
1331 frame, you can explicitly specify the minibuffer window to use (in some
1332 other frame). If you don't, then the minibuffer is found in the frame
1333 which is the value of the variable @code{default-minibuffer-frame}. Its
1334 value should be a frame that does have a minibuffer.
1335
1336 If you use a minibuffer-only frame, you might want that frame to raise
1337 when you enter the minibuffer. If so, set the variable
1338 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1339
1340 @defvar default-minibuffer-frame
1341 This variable specifies the frame to use for the minibuffer window, by
1342 default. It does not affect existing frames. It is always local to
1343 the current terminal and cannot be buffer-local. @xref{Multiple
1344 Terminals}.
1345 @end defvar
1346
1347 @node Input Focus
1348 @section Input Focus
1349 @cindex input focus
1350 @c @cindex selected frame Duplicates selected-frame
1351
1352 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1353 window always resides on the selected frame.
1354
1355 When Emacs displays its frames on several terminals (@pxref{Multiple
1356 Terminals}), each terminal has its own selected frame. But only one
1357 of these is ``@emph{the} selected frame'': it's the frame that belongs
1358 to the terminal from which the most recent input came. That is, when
1359 Emacs runs a command that came from a certain terminal, the selected
1360 frame is the one of that terminal. Since Emacs runs only a single
1361 command at any given time, it needs to consider only one selected
1362 frame at a time; this frame is what we call @dfn{the selected frame}
1363 in this manual. The display on which the selected frame is shown is
1364 the @dfn{selected frame's display}.
1365
1366 @defun selected-frame
1367 This function returns the selected frame.
1368 @end defun
1369
1370 Some window systems and window managers direct keyboard input to the
1371 window object that the mouse is in; others require explicit clicks or
1372 commands to @dfn{shift the focus} to various window objects. Either
1373 way, Emacs automatically keeps track of which frame has the focus. To
1374 explicitly switch to a different frame from a Lisp function, call
1375 @code{select-frame-set-input-focus}.
1376
1377 Lisp programs can also switch frames ``temporarily'' by calling the
1378 function @code{select-frame}. This does not alter the window system's
1379 concept of focus; rather, it escapes from the window manager's control
1380 until that control is somehow reasserted.
1381
1382 When using a text terminal, only one frame can be displayed at a time
1383 on the terminal, so after a call to @code{select-frame}, the next
1384 redisplay actually displays the newly selected frame. This frame
1385 remains selected until a subsequent call to @code{select-frame}. Each
1386 frame on a text terminal has a number which appears in the mode line
1387 before the buffer name (@pxref{Mode Line Variables}).
1388
1389 @defun select-frame-set-input-focus frame &optional norecord
1390 This function selects @var{frame}, raises it (should it happen to be
1391 obscured by other frames) and tries to give it the X server's focus.
1392 On a text terminal, the next redisplay displays the new frame on the
1393 entire terminal screen. The optional argument @var{norecord} has the
1394 same meaning as for @code{select-frame} (see below). The return value
1395 of this function is not significant.
1396 @end defun
1397
1398 @deffn Command select-frame frame &optional norecord
1399 This function selects frame @var{frame}, temporarily disregarding the
1400 focus of the X server if any. The selection of @var{frame} lasts until
1401 the next time the user does something to select a different frame, or
1402 until the next time this function is called. (If you are using a
1403 window system, the previously selected frame may be restored as the
1404 selected frame after return to the command loop, because it still may
1405 have the window system's input focus.)
1406
1407 The specified @var{frame} becomes the selected frame, and its terminal
1408 becomes the selected terminal. This function then calls
1409 @code{select-window} as a subroutine, passing the window selected
1410 within @var{frame} as its first argument and @var{norecord} as its
1411 second argument (hence, if @var{norecord} is non-@code{nil}, this
1412 avoids changing the order of recently selected windows nor the buffer
1413 list). @xref{Selecting Windows}.
1414
1415 This function returns @var{frame}, or @code{nil} if @var{frame} has
1416 been deleted.
1417
1418 In general, you should never use @code{select-frame} in a way that
1419 could switch to a different terminal without switching back when
1420 you're done.
1421 @end deffn
1422
1423 Emacs cooperates with the window system by arranging to select frames as
1424 the server and window manager request. It does so by generating a
1425 special kind of input event, called a @dfn{focus} event, when
1426 appropriate. The command loop handles a focus event by calling
1427 @code{handle-switch-frame}. @xref{Focus Events}.
1428
1429 @deffn Command handle-switch-frame frame
1430 This function handles a focus event by selecting frame @var{frame}.
1431
1432 Focus events normally do their job by invoking this command.
1433 Don't call it for any other reason.
1434 @end deffn
1435
1436 @defun redirect-frame-focus frame &optional focus-frame
1437 This function redirects focus from @var{frame} to @var{focus-frame}.
1438 This means that @var{focus-frame} will receive subsequent keystrokes and
1439 events intended for @var{frame}. After such an event, the value of
1440 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1441 events specifying @var{frame} will instead select @var{focus-frame}.
1442
1443 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1444 redirection for @var{frame}, which therefore once again receives its own
1445 events.
1446
1447 One use of focus redirection is for frames that don't have minibuffers.
1448 These frames use minibuffers on other frames. Activating a minibuffer
1449 on another frame redirects focus to that frame. This puts the focus on
1450 the minibuffer's frame, where it belongs, even though the mouse remains
1451 in the frame that activated the minibuffer.
1452
1453 Selecting a frame can also change focus redirections. Selecting frame
1454 @code{bar}, when @code{foo} had been selected, changes any redirections
1455 pointing to @code{foo} so that they point to @code{bar} instead. This
1456 allows focus redirection to work properly when the user switches from
1457 one frame to another using @code{select-window}.
1458
1459 This means that a frame whose focus is redirected to itself is treated
1460 differently from a frame whose focus is not redirected.
1461 @code{select-frame} affects the former but not the latter.
1462
1463 The redirection lasts until @code{redirect-frame-focus} is called to
1464 change it.
1465 @end defun
1466
1467 @defopt focus-follows-mouse
1468 This option is how you inform Emacs whether the window manager transfers
1469 focus when the user moves the mouse. Non-@code{nil} says that it does.
1470 When this is so, the command @code{other-frame} moves the mouse to a
1471 position consistent with the new selected frame.
1472 @end defopt
1473
1474 @node Visibility of Frames
1475 @section Visibility of Frames
1476 @cindex visible frame
1477 @cindex invisible frame
1478 @cindex iconified frame
1479 @cindex minimized frame
1480 @cindex frame visibility
1481
1482 A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
1483 or @dfn{iconified}. If it is visible, its contents are displayed in
1484 the usual manner. If it is iconified, its contents are not displayed,
1485 but there is a little icon somewhere to bring the frame back into view
1486 (some window managers refer to this state as @dfn{minimized} rather
1487 than @dfn{iconified}, but from Emacs' point of view they are the same
1488 thing). If a frame is invisible, it is not displayed at all.
1489
1490 Visibility is meaningless on text terminals, since only the selected
1491 one is actually displayed in any case.
1492
1493 @defun frame-visible-p frame
1494 This function returns the visibility status of frame @var{frame}. The
1495 value is @code{t} if @var{frame} is visible, @code{nil} if it is
1496 invisible, and @code{icon} if it is iconified.
1497
1498 On a text terminal, all frames are considered visible, whether they
1499 are currently being displayed or not.
1500 @end defun
1501
1502 @deffn Command iconify-frame &optional frame
1503 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1504 iconifies the selected frame.
1505 @end deffn
1506
1507 @deffn Command make-frame-visible &optional frame
1508 This function makes frame @var{frame} visible. If you omit
1509 @var{frame}, it makes the selected frame visible. This does not raise
1510 the frame, but you can do that with @code{raise-frame} if you wish
1511 (@pxref{Raising and Lowering}).
1512 @end deffn
1513
1514 @deffn Command make-frame-invisible &optional frame force
1515 This function makes frame @var{frame} invisible. If you omit
1516 @var{frame}, it makes the selected frame invisible.
1517
1518 Unless @var{force} is non-@code{nil}, this function refuses to make
1519 @var{frame} invisible if all other frames are invisible..
1520 @end deffn
1521
1522 The visibility status of a frame is also available as a frame
1523 parameter. You can read or change it as such. @xref{Management
1524 Parameters}. The user can also iconify and deiconify frames with the
1525 window manager. This happens below the level at which Emacs can exert
1526 any control, but Emacs does provide events that you can use to keep
1527 track of such changes. @xref{Misc Events}.
1528
1529 @node Raising and Lowering
1530 @section Raising and Lowering Frames
1531
1532 Most window systems use a desktop metaphor. Part of this metaphor is
1533 the idea that windows are stacked in a notional third dimension
1534 perpendicular to the screen surface, and thus ordered from ``highest''
1535 to ``lowest''. Where two windows overlap, the one higher up covers
1536 the one underneath. Even a window at the bottom of the stack can be
1537 seen if no other window overlaps it.
1538
1539 @c @cindex raising a frame redundant with raise-frame
1540 @cindex lowering a frame
1541 A window's place in this ordering is not fixed; in fact, users tend
1542 to change the order frequently. @dfn{Raising} a window means moving
1543 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1544 moving it to the bottom of the stack. This motion is in the notional
1545 third dimension only, and does not change the position of the window
1546 on the screen.
1547
1548 With Emacs, frames constitute the windows in the metaphor sketched
1549 above. You can raise and lower frames using these functions:
1550
1551 @deffn Command raise-frame &optional frame
1552 This function raises frame @var{frame} (default, the selected frame).
1553 If @var{frame} is invisible or iconified, this makes it visible.
1554 @end deffn
1555
1556 @deffn Command lower-frame &optional frame
1557 This function lowers frame @var{frame} (default, the selected frame).
1558 @end deffn
1559
1560 @defopt minibuffer-auto-raise
1561 If this is non-@code{nil}, activation of the minibuffer raises the frame
1562 that the minibuffer window is in.
1563 @end defopt
1564
1565 You can also enable auto-raise (raising automatically when a frame is
1566 selected) or auto-lower (lowering automatically when it is deselected)
1567 for any frame using frame parameters. @xref{Management Parameters}.
1568
1569 @node Frame Configurations
1570 @section Frame Configurations
1571 @cindex frame configuration
1572
1573 A @dfn{frame configuration} records the current arrangement of frames,
1574 all their properties, and the window configuration of each one.
1575 (@xref{Window Configurations}.)
1576
1577 @defun current-frame-configuration
1578 This function returns a frame configuration list that describes
1579 the current arrangement of frames and their contents.
1580 @end defun
1581
1582 @defun set-frame-configuration configuration &optional nodelete
1583 This function restores the state of frames described in
1584 @var{configuration}. However, this function does not restore deleted
1585 frames.
1586
1587 Ordinarily, this function deletes all existing frames not listed in
1588 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1589 unwanted frames are iconified instead.
1590 @end defun
1591
1592 @node Mouse Tracking
1593 @section Mouse Tracking
1594 @cindex mouse tracking
1595 @c @cindex tracking the mouse Duplicates track-mouse
1596
1597 Sometimes it is useful to @dfn{track} the mouse, which means to display
1598 something to indicate where the mouse is and move the indicator as the
1599 mouse moves. For efficient mouse tracking, you need a way to wait until
1600 the mouse actually moves.
1601
1602 The convenient way to track the mouse is to ask for events to represent
1603 mouse motion. Then you can wait for motion by waiting for an event. In
1604 addition, you can easily handle any other sorts of events that may
1605 occur. That is useful, because normally you don't want to track the
1606 mouse forever---only until some other event, such as the release of a
1607 button.
1608
1609 @defspec track-mouse body@dots{}
1610 This special form executes @var{body}, with generation of mouse motion
1611 events enabled. Typically, @var{body} would use @code{read-event} to
1612 read the motion events and modify the display accordingly. @xref{Motion
1613 Events}, for the format of mouse motion events.
1614
1615 The value of @code{track-mouse} is that of the last form in @var{body}.
1616 You should design @var{body} to return when it sees the up-event that
1617 indicates the release of the button, or whatever kind of event means
1618 it is time to stop tracking.
1619 @end defspec
1620
1621 The usual purpose of tracking mouse motion is to indicate on the screen
1622 the consequences of pushing or releasing a button at the current
1623 position.
1624
1625 In many cases, you can avoid the need to track the mouse by using
1626 the @code{mouse-face} text property (@pxref{Special Properties}).
1627 That works at a much lower level and runs more smoothly than
1628 Lisp-level mouse tracking.
1629
1630 @ignore
1631 @c These are not implemented yet.
1632
1633 These functions change the screen appearance instantaneously. The
1634 effect is transient, only until the next ordinary Emacs redisplay. That
1635 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1636 to change the text, and the body of @code{track-mouse} normally reads
1637 the events itself and does not do redisplay.
1638
1639 @defun x-contour-region window beg end
1640 This function draws lines to make a box around the text from @var{beg}
1641 to @var{end}, in window @var{window}.
1642 @end defun
1643
1644 @defun x-uncontour-region window beg end
1645 This function erases the lines that would make a box around the text
1646 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1647 a contour that you previously made by calling @code{x-contour-region}.
1648 @end defun
1649
1650 @defun x-draw-rectangle frame left top right bottom
1651 This function draws a hollow rectangle on frame @var{frame} with the
1652 specified edge coordinates, all measured in pixels from the inside top
1653 left corner. It uses the cursor color, the one used for indicating the
1654 location of point.
1655 @end defun
1656
1657 @defun x-erase-rectangle frame left top right bottom
1658 This function erases a hollow rectangle on frame @var{frame} with the
1659 specified edge coordinates, all measured in pixels from the inside top
1660 left corner. Erasure means redrawing the text and background that
1661 normally belong in the specified rectangle.
1662 @end defun
1663 @end ignore
1664
1665 @node Mouse Position
1666 @section Mouse Position
1667 @cindex mouse position
1668 @cindex position of mouse
1669
1670 The functions @code{mouse-position} and @code{set-mouse-position}
1671 give access to the current position of the mouse.
1672
1673 @defun mouse-position
1674 This function returns a description of the position of the mouse. The
1675 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1676 and @var{y} are integers giving the position in characters relative to
1677 the top left corner of the inside of @var{frame}.
1678 @end defun
1679
1680 @defvar mouse-position-function
1681 If non-@code{nil}, the value of this variable is a function for
1682 @code{mouse-position} to call. @code{mouse-position} calls this
1683 function just before returning, with its normal return value as the
1684 sole argument, and it returns whatever this function returns to it.
1685
1686 This abnormal hook exists for the benefit of packages like
1687 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1688 @end defvar
1689
1690 @defun set-mouse-position frame x y
1691 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1692 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1693 giving the position in characters relative to the top left corner of the
1694 inside of @var{frame}. If @var{frame} is not visible, this function
1695 does nothing. The return value is not significant.
1696 @end defun
1697
1698 @defun mouse-pixel-position
1699 This function is like @code{mouse-position} except that it returns
1700 coordinates in units of pixels rather than units of characters.
1701 @end defun
1702
1703 @defun set-mouse-pixel-position frame x y
1704 This function warps the mouse like @code{set-mouse-position} except that
1705 @var{x} and @var{y} are in units of pixels rather than units of
1706 characters. These coordinates are not required to be within the frame.
1707
1708 If @var{frame} is not visible, this function does nothing. The return
1709 value is not significant.
1710 @end defun
1711
1712 @defun frame-pointer-visible-p &optional frame
1713 This predicate function returns non-@code{nil} if the mouse pointer
1714 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1715 @var{frame} omitted or @code{nil} means the selected frame. This is
1716 useful when @code{make-pointer-invisible} is set to @code{t}: it
1717 allows to know if the pointer has been hidden.
1718 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
1719 @end defun
1720
1721 @need 3000
1722
1723 @node Pop-Up Menus
1724 @section Pop-Up Menus
1725
1726 When using a window system, a Lisp program can pop up a menu so that
1727 the user can choose an alternative with the mouse.
1728
1729 @defun x-popup-menu position menu
1730 This function displays a pop-up menu and returns an indication of
1731 what selection the user makes.
1732
1733 The argument @var{position} specifies where on the screen to put the
1734 top left corner of the menu. It can be either a mouse button event
1735 (which says to put the menu where the user actuated the button) or a
1736 list of this form:
1737
1738 @example
1739 ((@var{xoffset} @var{yoffset}) @var{window})
1740 @end example
1741
1742 @noindent
1743 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1744 pixels, counting from the top left corner of @var{window}. @var{window}
1745 may be a window or a frame.
1746
1747 If @var{position} is @code{t}, it means to use the current mouse
1748 position. If @var{position} is @code{nil}, it means to precompute the
1749 key binding equivalents for the keymaps specified in @var{menu},
1750 without actually displaying or popping up the menu.
1751
1752 The argument @var{menu} says what to display in the menu. It can be a
1753 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1754 return value is the list of events corresponding to the user's choice.
1755 This list has more than one element if the choice occurred in a
1756 submenu. (Note that @code{x-popup-menu} does not actually execute the
1757 command bound to that sequence of events.) On toolkits that support
1758 menu titles, the title is taken from the prompt string of @var{menu}
1759 if @var{menu} is a keymap, or from the prompt string of the first
1760 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1761 Menus}).
1762
1763 Alternatively, @var{menu} can have the following form:
1764
1765 @example
1766 (@var{title} @var{pane1} @var{pane2}...)
1767 @end example
1768
1769 @noindent
1770 where each pane is a list of form
1771
1772 @example
1773 (@var{title} @var{item1} @var{item2}...)
1774 @end example
1775
1776 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1777 where @var{line} is a string, and @var{value} is the value to return if
1778 that @var{line} is chosen. An item can also be a string; this makes a
1779 non-selectable line in the menu.
1780
1781 If the user gets rid of the menu without making a valid choice, for
1782 instance by clicking the mouse away from a valid choice or by typing
1783 keyboard input, then this normally results in a quit and
1784 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1785 button event (indicating that the user invoked the menu with the
1786 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1787 @end defun
1788
1789 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1790 if you could do the job with a prefix key defined with a menu keymap.
1791 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1792 a} can see the individual items in that menu and provide help for them.
1793 If instead you implement the menu by defining a command that calls
1794 @code{x-popup-menu}, the help facilities cannot know what happens inside
1795 that command, so they cannot give any help for the menu's items.
1796
1797 The menu bar mechanism, which lets you switch between submenus by
1798 moving the mouse, cannot look within the definition of a command to see
1799 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1800 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1801 an integrated fashion. This is why all menu bar submenus are
1802 implemented with menu keymaps within the parent menu, and never with
1803 @code{x-popup-menu}. @xref{Menu Bar}.
1804
1805 If you want a menu bar submenu to have contents that vary, you should
1806 still use a menu keymap to implement it. To make the contents vary, add
1807 a hook function to @code{menu-bar-update-hook} to update the contents of
1808 the menu keymap as necessary.
1809
1810 @node Dialog Boxes
1811 @section Dialog Boxes
1812 @cindex dialog boxes
1813
1814 A dialog box is a variant of a pop-up menu---it looks a little
1815 different, it always appears in the center of a frame, and it has just
1816 one level and one or more buttons. The main use of dialog boxes is
1817 for asking questions that the user can answer with ``yes'', ``no'',
1818 and a few other alternatives. With a single button, they can also
1819 force the user to acknowledge important information. The functions
1820 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1821 keyboard, when called from commands invoked by mouse clicks.
1822
1823 @defun x-popup-dialog position contents &optional header
1824 This function displays a pop-up dialog box and returns an indication of
1825 what selection the user makes. The argument @var{contents} specifies
1826 the alternatives to offer; it has this format:
1827
1828 @example
1829 (@var{title} (@var{string} . @var{value})@dots{})
1830 @end example
1831
1832 @noindent
1833 which looks like the list that specifies a single pane for
1834 @code{x-popup-menu}.
1835
1836 The return value is @var{value} from the chosen alternative.
1837
1838 As for @code{x-popup-menu}, an element of the list may be just a
1839 string instead of a cons cell @code{(@var{string} . @var{value})}.
1840 That makes a box that cannot be selected.
1841
1842 If @code{nil} appears in the list, it separates the left-hand items from
1843 the right-hand items; items that precede the @code{nil} appear on the
1844 left, and items that follow the @code{nil} appear on the right. If you
1845 don't include a @code{nil} in the list, then approximately half the
1846 items appear on each side.
1847
1848 Dialog boxes always appear in the center of a frame; the argument
1849 @var{position} specifies which frame. The possible values are as in
1850 @code{x-popup-menu}, but the precise coordinates or the individual
1851 window don't matter; only the frame matters.
1852
1853 If @var{header} is non-@code{nil}, the frame title for the box is
1854 @samp{Information}, otherwise it is @samp{Question}. The former is used
1855 for @code{message-box} (@pxref{message-box}).
1856
1857 In some configurations, Emacs cannot display a real dialog box; so
1858 instead it displays the same items in a pop-up menu in the center of the
1859 frame.
1860
1861 If the user gets rid of the dialog box without making a valid choice,
1862 for instance using the window manager, then this produces a quit and
1863 @code{x-popup-dialog} does not return.
1864 @end defun
1865
1866 @node Pointer Shape
1867 @section Pointer Shape
1868 @cindex pointer shape
1869 @cindex mouse pointer shape
1870
1871 You can specify the mouse pointer style for particular text or
1872 images using the @code{pointer} text property, and for images with the
1873 @code{:pointer} and @code{:map} image properties. The values you can
1874 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1875 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1876 @code{hourglass}. @code{text} stands for the usual mouse pointer
1877 style used over text.
1878
1879 Over void parts of the window (parts that do not correspond to any
1880 of the buffer contents), the mouse pointer usually uses the
1881 @code{arrow} style, but you can specify a different style (one of
1882 those above) by setting @code{void-text-area-pointer}.
1883
1884 @defopt void-text-area-pointer
1885 This variable specifies the mouse pointer style for void text areas.
1886 These include the areas after the end of a line or below the last line
1887 in the buffer. The default is to use the @code{arrow} (non-text)
1888 pointer style.
1889 @end defopt
1890
1891 When using X, you can specify what the @code{text} pointer style
1892 really looks like by setting the variable @code{x-pointer-shape}.
1893
1894 @defvar x-pointer-shape
1895 This variable specifies the pointer shape to use ordinarily in the
1896 Emacs frame, for the @code{text} pointer style.
1897 @end defvar
1898
1899 @defvar x-sensitive-text-pointer-shape
1900 This variable specifies the pointer shape to use when the mouse
1901 is over mouse-sensitive text.
1902 @end defvar
1903
1904 These variables affect newly created frames. They do not normally
1905 affect existing frames; however, if you set the mouse color of a
1906 frame, that also installs the current value of those two variables.
1907 @xref{Font and Color Parameters}.
1908
1909 The values you can use, to specify either of these pointer shapes, are
1910 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1911 @key{RET} x-pointer @key{RET}} to see a list of them.
1912
1913 @node Window System Selections
1914 @section Window System Selections
1915 @cindex selection (for window systems)
1916 @cindex clipboard
1917 @cindex primary selection
1918 @cindex secondary selection
1919
1920 In the X window system, data can be transferred between different
1921 applications by means of @dfn{selections}. X defines an arbitrary
1922 number of @dfn{selection types}, each of which can store its own data;
1923 however, only three are commonly used: the @dfn{clipboard},
1924 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1925 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1926 commands that make use of these selections. This section documents
1927 the low-level functions for reading and setting X selections.
1928
1929 @deffn Command x-set-selection type data
1930 This function sets an X selection. It takes two arguments: a
1931 selection type @var{type}, and the value to assign to it, @var{data}.
1932
1933 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1934 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1935 upper-case names, in accord with X Window System conventions. If
1936 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1937
1938 If @var{data} is @code{nil}, it means to clear out the selection.
1939 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1940 of two integers or list of two integers), an overlay, or a cons of two
1941 markers pointing to the same buffer. An overlay or a pair of markers
1942 stands for text in the overlay or between the markers. The argument
1943 @var{data} may also be a vector of valid non-vector selection values.
1944
1945 This function returns @var{data}.
1946 @end deffn
1947
1948 @defun x-get-selection &optional type data-type
1949 This function accesses selections set up by Emacs or by other X
1950 clients. It takes two optional arguments, @var{type} and
1951 @var{data-type}. The default for @var{type}, the selection type, is
1952 @code{PRIMARY}.
1953
1954 The @var{data-type} argument specifies the form of data conversion to
1955 use, to convert the raw data obtained from another X client into Lisp
1956 data. Meaningful values include @code{TEXT}, @code{STRING},
1957 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1958 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1959 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1960 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1961 @code{INTEGER}. (These are symbols with upper-case names in accord
1962 with X conventions.) The default for @var{data-type} is
1963 @code{STRING}.
1964 @end defun
1965
1966 @defopt selection-coding-system
1967 This variable specifies the coding system to use when reading and
1968 writing selections or the clipboard. @xref{Coding
1969 Systems}. The default is @code{compound-text-with-extensions}, which
1970 converts to the text representation that X11 normally uses.
1971 @end defopt
1972
1973 @cindex clipboard support (for MS-Windows)
1974 When Emacs runs on MS-Windows, it does not implement X selections in
1975 general, but it does support the clipboard. @code{x-get-selection}
1976 and @code{x-set-selection} on MS-Windows support the text data type
1977 only; if the clipboard holds other types of data, Emacs treats the
1978 clipboard as empty.
1979
1980 @node Drag and Drop
1981 @section Drag and Drop
1982
1983 @vindex x-dnd-test-function
1984 @vindex x-dnd-known-types
1985 When a user drags something from another application over Emacs, that other
1986 application expects Emacs to tell it if Emacs can handle the data that is
1987 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1988 what to reply. The default value is @code{x-dnd-default-test-function}
1989 which accepts drops if the type of the data to be dropped is present in
1990 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1991 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1992 on some other criteria.
1993
1994 @vindex x-dnd-types-alist
1995 If you want to change the way Emacs handles drop of different types
1996 or add a new type, customize @code{x-dnd-types-alist}. This requires
1997 detailed knowledge of what types other applications use for drag and
1998 drop.
1999
2000 @vindex dnd-protocol-alist
2001 When an URL is dropped on Emacs it may be a file, but it may also be
2002 another URL type (ftp, http, etc.). Emacs first checks
2003 @code{dnd-protocol-alist} to determine what to do with the URL. If
2004 there is no match there and if @code{browse-url-browser-function} is
2005 an alist, Emacs looks for a match there. If no match is found the
2006 text for the URL is inserted. If you want to alter Emacs behavior,
2007 you can customize these variables.
2008
2009 @node Color Names
2010 @section Color Names
2011
2012 @cindex color names
2013 @cindex specify color
2014 @cindex numerical RGB color specification
2015 A color name is text (usually in a string) that specifies a color.
2016 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2017 are allowed; use @kbd{M-x list-colors-display} to see a list of
2018 defined names. You can also specify colors numerically in forms such
2019 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2020 @var{r} specifies the red level, @var{g} specifies the green level,
2021 and @var{b} specifies the blue level. You can use either one, two,
2022 three, or four hex digits for @var{r}; then you must use the same
2023 number of hex digits for all @var{g} and @var{b} as well, making
2024 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2025 X Window System for more details about numerical RGB specification of
2026 colors.)
2027
2028 These functions provide a way to determine which color names are
2029 valid, and what they look like. In some cases, the value depends on the
2030 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2031 meaning of the term ``selected frame''.
2032
2033 To read user input of color names with completion, use
2034 @code{read-color} (@pxref{High-Level Completion, read-color}).
2035
2036 @defun color-defined-p color &optional frame
2037 This function reports whether a color name is meaningful. It returns
2038 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2039 which frame's display to ask about; if @var{frame} is omitted or
2040 @code{nil}, the selected frame is used.
2041
2042 Note that this does not tell you whether the display you are using
2043 really supports that color. When using X, you can ask for any defined
2044 color on any kind of display, and you will get some result---typically,
2045 the closest it can do. To determine whether a frame can really display
2046 a certain color, use @code{color-supported-p} (see below).
2047
2048 @findex x-color-defined-p
2049 This function used to be called @code{x-color-defined-p},
2050 and that name is still supported as an alias.
2051 @end defun
2052
2053 @defun defined-colors &optional frame
2054 This function returns a list of the color names that are defined
2055 and supported on frame @var{frame} (default, the selected frame).
2056 If @var{frame} does not support colors, the value is @code{nil}.
2057
2058 @findex x-defined-colors
2059 This function used to be called @code{x-defined-colors},
2060 and that name is still supported as an alias.
2061 @end defun
2062
2063 @defun color-supported-p color &optional frame background-p
2064 This returns @code{t} if @var{frame} can really display the color
2065 @var{color} (or at least something close to it). If @var{frame} is
2066 omitted or @code{nil}, the question applies to the selected frame.
2067
2068 Some terminals support a different set of colors for foreground and
2069 background. If @var{background-p} is non-@code{nil}, that means you are
2070 asking whether @var{color} can be used as a background; otherwise you
2071 are asking whether it can be used as a foreground.
2072
2073 The argument @var{color} must be a valid color name.
2074 @end defun
2075
2076 @defun color-gray-p color &optional frame
2077 This returns @code{t} if @var{color} is a shade of gray, as defined on
2078 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2079 question applies to the selected frame. If @var{color} is not a valid
2080 color name, this function returns @code{nil}.
2081 @end defun
2082
2083 @defun color-values color &optional frame
2084 @cindex rgb value
2085 This function returns a value that describes what @var{color} should
2086 ideally look like on @var{frame}. If @var{color} is defined, the
2087 value is a list of three integers, which give the amount of red, the
2088 amount of green, and the amount of blue. Each integer ranges in
2089 principle from 0 to 65535, but some displays may not use the full
2090 range. This three-element list is called the @dfn{rgb values} of the
2091 color.
2092
2093 If @var{color} is not defined, the value is @code{nil}.
2094
2095 @example
2096 (color-values "black")
2097 @result{} (0 0 0)
2098 (color-values "white")
2099 @result{} (65280 65280 65280)
2100 (color-values "red")
2101 @result{} (65280 0 0)
2102 (color-values "pink")
2103 @result{} (65280 49152 51968)
2104 (color-values "hungry")
2105 @result{} nil
2106 @end example
2107
2108 The color values are returned for @var{frame}'s display. If
2109 @var{frame} is omitted or @code{nil}, the information is returned for
2110 the selected frame's display. If the frame cannot display colors, the
2111 value is @code{nil}.
2112
2113 @findex x-color-values
2114 This function used to be called @code{x-color-values},
2115 and that name is still supported as an alias.
2116 @end defun
2117
2118 @node Text Terminal Colors
2119 @section Text Terminal Colors
2120 @cindex colors on text terminals
2121
2122 Text terminals usually support only a small number of colors, and
2123 the computer uses small integers to select colors on the terminal.
2124 This means that the computer cannot reliably tell what the selected
2125 color looks like; instead, you have to inform your application which
2126 small integers correspond to which colors. However, Emacs does know
2127 the standard set of colors and will try to use them automatically.
2128
2129 The functions described in this section control how terminal colors
2130 are used by Emacs.
2131
2132 Several of these functions use or return @dfn{rgb values}, described
2133 in @ref{Color Names}.
2134
2135 These functions accept a display (either a frame or the name of a
2136 terminal) as an optional argument. We hope in the future to make
2137 Emacs support different colors on different text terminals; then this
2138 argument will specify which terminal to operate on (the default being
2139 the selected frame's terminal; @pxref{Input Focus}). At present,
2140 though, the @var{frame} argument has no effect.
2141
2142 @defun tty-color-define name number &optional rgb frame
2143 This function associates the color name @var{name} with
2144 color number @var{number} on the terminal.
2145
2146 The optional argument @var{rgb}, if specified, is an rgb value, a list
2147 of three numbers that specify what the color actually looks like.
2148 If you do not specify @var{rgb}, then this color cannot be used by
2149 @code{tty-color-approximate} to approximate other colors, because
2150 Emacs will not know what it looks like.
2151 @end defun
2152
2153 @defun tty-color-clear &optional frame
2154 This function clears the table of defined colors for a text terminal.
2155 @end defun
2156
2157 @defun tty-color-alist &optional frame
2158 This function returns an alist recording the known colors supported by
2159 a text terminal.
2160
2161 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2162 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2163 name, @var{number} is the number used to specify it to the terminal.
2164 If present, @var{rgb} is a list of three color values (for red, green,
2165 and blue) that says what the color actually looks like.
2166 @end defun
2167
2168 @defun tty-color-approximate rgb &optional frame
2169 This function finds the closest color, among the known colors
2170 supported for @var{display}, to that described by the rgb value
2171 @var{rgb} (a list of color values). The return value is an element of
2172 @code{tty-color-alist}.
2173 @end defun
2174
2175 @defun tty-color-translate color &optional frame
2176 This function finds the closest color to @var{color} among the known
2177 colors supported for @var{display} and returns its index (an integer).
2178 If the name @var{color} is not defined, the value is @code{nil}.
2179 @end defun
2180
2181 @node Resources
2182 @section X Resources
2183
2184 This section describes some of the functions and variables for
2185 querying and using X resources, or their equivalent on your operating
2186 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2187 Manual}, for more information about X resources.
2188
2189 @defun x-get-resource attribute class &optional component subclass
2190 The function @code{x-get-resource} retrieves a resource value from the X
2191 Window defaults database.
2192
2193 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2194 This function searches using a key of the form
2195 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2196 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2197 the class.
2198
2199 The optional arguments @var{component} and @var{subclass} add to the key
2200 and the class, respectively. You must specify both of them or neither.
2201 If you specify them, the key is
2202 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2203 @samp{Emacs.@var{class}.@var{subclass}}.
2204 @end defun
2205
2206 @defvar x-resource-class
2207 This variable specifies the application name that @code{x-get-resource}
2208 should look up. The default value is @code{"Emacs"}. You can examine X
2209 resources for application names other than ``Emacs'' by binding this
2210 variable to some other string, around a call to @code{x-get-resource}.
2211 @end defvar
2212
2213 @defvar x-resource-name
2214 This variable specifies the instance name that @code{x-get-resource}
2215 should look up. The default value is the name Emacs was invoked with,
2216 or the value specified with the @samp{-name} or @samp{-rn} switches.
2217 @end defvar
2218
2219 To illustrate some of the above, suppose that you have the line:
2220
2221 @example
2222 xterm.vt100.background: yellow
2223 @end example
2224
2225 @noindent
2226 in your X resources file (whose name is usually @file{~/.Xdefaults}
2227 or @file{~/.Xresources}). Then:
2228
2229 @example
2230 @group
2231 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2232 (x-get-resource "vt100.background" "VT100.Background"))
2233 @result{} "yellow"
2234 @end group
2235 @group
2236 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2237 (x-get-resource "background" "VT100" "vt100" "Background"))
2238 @result{} "yellow"
2239 @end group
2240 @end example
2241
2242 @defvar inhibit-x-resources
2243 If this variable is non-@code{nil}, Emacs does not look up X
2244 resources, and X resources do not have any effect when creating new
2245 frames.
2246 @end defvar
2247
2248 @node Display Feature Testing
2249 @section Display Feature Testing
2250 @cindex display feature testing
2251
2252 The functions in this section describe the basic capabilities of a
2253 particular display. Lisp programs can use them to adapt their behavior
2254 to what the display can do. For example, a program that ordinarily uses
2255 a popup menu could use the minibuffer if popup menus are not supported.
2256
2257 The optional argument @var{display} in these functions specifies which
2258 display to ask the question about. It can be a display name, a frame
2259 (which designates the display that frame is on), or @code{nil} (which
2260 refers to the selected frame's display, @pxref{Input Focus}).
2261
2262 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2263 obtain information about displays.
2264
2265 @defun display-popup-menus-p &optional display
2266 This function returns @code{t} if popup menus are supported on
2267 @var{display}, @code{nil} if not. Support for popup menus requires that
2268 the mouse be available, since the user cannot choose menu items without
2269 a mouse.
2270 @end defun
2271
2272 @defun display-graphic-p &optional display
2273 This function returns @code{t} if @var{display} is a graphic display
2274 capable of displaying several frames and several different fonts at
2275 once. This is true for displays that use a window system such as X,
2276 and false for text terminals.
2277 @end defun
2278
2279 @defun display-mouse-p &optional display
2280 @cindex mouse, availability
2281 This function returns @code{t} if @var{display} has a mouse available,
2282 @code{nil} if not.
2283 @end defun
2284
2285 @defun display-color-p &optional display
2286 @findex x-display-color-p
2287 This function returns @code{t} if the screen is a color screen.
2288 It used to be called @code{x-display-color-p}, and that name
2289 is still supported as an alias.
2290 @end defun
2291
2292 @defun display-grayscale-p &optional display
2293 This function returns @code{t} if the screen can display shades of gray.
2294 (All color displays can do this.)
2295 @end defun
2296
2297 @defun display-supports-face-attributes-p attributes &optional display
2298 @anchor{Display Face Attribute Testing}
2299 This function returns non-@code{nil} if all the face attributes in
2300 @var{attributes} are supported (@pxref{Face Attributes}).
2301
2302 The definition of `supported' is somewhat heuristic, but basically
2303 means that a face containing all the attributes in @var{attributes},
2304 when merged with the default face for display, can be represented in a
2305 way that's
2306
2307 @enumerate
2308 @item
2309 different in appearance than the default face, and
2310
2311 @item
2312 `close in spirit' to what the attributes specify, if not exact.
2313 @end enumerate
2314
2315 Point (2) implies that a @code{:weight black} attribute will be
2316 satisfied by any display that can display bold, as will
2317 @code{:foreground "yellow"} as long as some yellowish color can be
2318 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2319 the tty display code's automatic substitution of a `dim' face for
2320 italic.
2321 @end defun
2322
2323 @defun display-selections-p &optional display
2324 This function returns @code{t} if @var{display} supports selections.
2325 Windowed displays normally support selections, but they may also be
2326 supported in some other cases.
2327 @end defun
2328
2329 @defun display-images-p &optional display
2330 This function returns @code{t} if @var{display} can display images.
2331 Windowed displays ought in principle to handle images, but some
2332 systems lack the support for that. On a display that does not support
2333 images, Emacs cannot display a tool bar.
2334 @end defun
2335
2336 @defun display-screens &optional display
2337 This function returns the number of screens associated with the display.
2338 @end defun
2339
2340 @defun display-pixel-height &optional display
2341 This function returns the height of the screen in pixels.
2342 On a character terminal, it gives the height in characters.
2343
2344 For graphical terminals, note that on ``multi-monitor'' setups this
2345 refers to the pixel width for all physical monitors associated with
2346 @var{display}. @xref{Multiple Terminals}.
2347 @end defun
2348
2349 @defun display-pixel-width &optional display
2350 This function returns the width of the screen in pixels.
2351 On a character terminal, it gives the width in characters.
2352
2353 For graphical terminals, note that on ``multi-monitor'' setups this
2354 refers to the pixel width for all physical monitors associated with
2355 @var{display}. @xref{Multiple Terminals}.
2356 @end defun
2357
2358 @defun display-mm-height &optional display
2359 This function returns the height of the screen in millimeters,
2360 or @code{nil} if Emacs cannot get that information.
2361 @end defun
2362
2363 @defun display-mm-width &optional display
2364 This function returns the width of the screen in millimeters,
2365 or @code{nil} if Emacs cannot get that information.
2366 @end defun
2367
2368 @defopt display-mm-dimensions-alist
2369 This variable allows the user to specify the dimensions of graphical
2370 displays returned by @code{display-mm-height} and
2371 @code{display-mm-width} in case the system provides incorrect values.
2372 @end defopt
2373
2374 @defun display-backing-store &optional display
2375 This function returns the backing store capability of the display.
2376 Backing store means recording the pixels of windows (and parts of
2377 windows) that are not exposed, so that when exposed they can be
2378 displayed very quickly.
2379
2380 Values can be the symbols @code{always}, @code{when-mapped}, or
2381 @code{not-useful}. The function can also return @code{nil}
2382 when the question is inapplicable to a certain kind of display.
2383 @end defun
2384
2385 @defun display-save-under &optional display
2386 This function returns non-@code{nil} if the display supports the
2387 SaveUnder feature. That feature is used by pop-up windows
2388 to save the pixels they obscure, so that they can pop down
2389 quickly.
2390 @end defun
2391
2392 @defun display-planes &optional display
2393 This function returns the number of planes the display supports.
2394 This is typically the number of bits per pixel.
2395 For a tty display, it is log to base two of the number of colors supported.
2396 @end defun
2397
2398 @defun display-visual-class &optional display
2399 This function returns the visual class for the screen. The value is
2400 one of the symbols @code{static-gray} (a limited, unchangeable number
2401 of grays), @code{gray-scale} (a full range of grays),
2402 @code{static-color} (a limited, unchangeable number of colors),
2403 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2404 full range of colors), and @code{direct-color} (a full range of
2405 colors).
2406 @end defun
2407
2408 @defun display-color-cells &optional display
2409 This function returns the number of color cells the screen supports.
2410 @end defun
2411
2412 These functions obtain additional information specifically
2413 about X displays.
2414
2415 @defun x-server-version &optional display
2416 This function returns the list of version numbers of the X server
2417 running the display. The value is a list of three integers: the major
2418 and minor version numbers of the X protocol, and the
2419 distributor-specific release number of the X server software itself.
2420 @end defun
2421
2422 @defun x-server-vendor &optional display
2423 This function returns the ``vendor'' that provided the X server
2424 software (as a string). Really this means whoever distributes the X
2425 server.
2426
2427 When the developers of X labeled software distributors as
2428 ``vendors'', they showed their false assumption that no system could
2429 ever be developed and distributed noncommercially.
2430 @end defun
2431
2432 @ignore
2433 @defvar x-no-window-manager
2434 This variable's value is @code{t} if no X window manager is in use.
2435 @end defvar
2436 @end ignore
2437
2438 @ignore
2439 @item
2440 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2441 width and height of an X Window frame, measured in pixels.
2442 @end ignore