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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted, even if input is pending and the variable
91 @code{redisplay-dont-pause} is @code{nil} (see below). If
92 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
93 function redisplays in any case, i.e., @var{force} does nothing.
94
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been preempted by
98 newly arriving input.
99 @end defun
100
101 @defvar redisplay-dont-pause
102 If this variable is @code{nil}, arriving input events preempt
103 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
104 that is in progress, until the input has been processed. In
105 particular, @code{(redisplay)} returns @code{nil} without actually
106 redisplaying, if there is pending input.
107
108 The default value is @code{t}, which means that pending input does not
109 preempt redisplay.
110 @end defvar
111
112 @defvar redisplay-preemption-period
113 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
114 how many seconds Emacs waits between checks for new input during
115 redisplay; if input arrives during this interval, redisplay stops and
116 the input is processed. The default value is 0.1; if the value is
117 @code{nil}, Emacs does not check for input during redisplay.
118
119 This variable has no effect when @code{redisplay-dont-pause} is
120 non-@code{nil} (the default).
121 @end defvar
122
123 @defvar pre-redisplay-function
124 A function run just before redisplay. It is called with one argument,
125 the set of windows to redisplay.
126 @end defvar
127
128 Although @code{redisplay} tries immediately to redisplay, it does
129 not change how Emacs decides which parts of its frame(s) to redisplay.
130 By contrast, the following function adds certain windows to the
131 pending redisplay work (as if their contents had completely changed),
132 but does not immediately try to perform redisplay.
133
134 @defun force-window-update &optional object
135 This function forces some or all windows to be updated the next time
136 Emacs does a redisplay. If @var{object} is a window, that window is
137 to be updated. If @var{object} is a buffer or buffer name, all
138 windows displaying that buffer are to be updated. If @var{object} is
139 @code{nil} (or omitted), all windows are to be updated.
140
141 This function does not do a redisplay immediately; Emacs does that as
142 it waits for input, or when the function @code{redisplay} is called.
143 @end defun
144
145 @node Truncation
146 @section Truncation
147 @cindex line wrapping
148 @cindex line truncation
149 @cindex continuation lines
150 @cindex @samp{$} in display
151 @cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154 can @dfn{continue} the line (make it ``wrap'' to the next screen
155 line), or @dfn{truncate} the line (limit it to one screen line). The
156 additional screen lines used to display a long text line are called
157 @dfn{continuation} lines. Continuation is not the same as filling;
158 continuation happens on the screen only, not in the buffer contents,
159 and it breaks a line precisely at the right margin, not at a word
160 boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163 indicate truncated and continued lines (@pxref{Fringes}). On a text
164 terminal, a @samp{$} in the rightmost column of the window indicates
165 truncation; a @samp{\} on the rightmost column indicates a line that
166 ``wraps''. (The display table can specify alternate characters to use
167 for this; @pxref{Display Tables}).
168
169 @defopt truncate-lines
170 If this buffer-local variable is non-@code{nil}, lines that extend
171 beyond the right edge of the window are truncated; otherwise, they are
172 continued. As a special exception, the variable
173 @code{truncate-partial-width-windows} takes precedence in
174 @dfn{partial-width} windows (i.e., windows that do not occupy the
175 entire frame width).
176 @end defopt
177
178 @defopt truncate-partial-width-windows
179 @cindex partial-width windows
180 This variable controls line truncation in @dfn{partial-width} windows.
181 A partial-width window is one that does not occupy the entire frame
182 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
183 truncation is determined by the variable @code{truncate-lines} (see
184 above). If the value is an integer @var{n}, lines are truncated if
185 the partial-width window has fewer than @var{n} columns, regardless of
186 the value of @code{truncate-lines}; if the partial-width window has
187 @var{n} or more columns, line truncation is determined by
188 @code{truncate-lines}. For any other non-@code{nil} value, lines are
189 truncated in every partial-width window, regardless of the value of
190 @code{truncate-lines}.
191 @end defopt
192
193 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
194 a window, that forces truncation.
195
196 @defvar wrap-prefix
197 If this buffer-local variable is non-@code{nil}, it defines a
198 @dfn{wrap prefix} which Emacs displays at the start of every
199 continuation line. (If lines are truncated, @code{wrap-prefix} is
200 never used.) Its value may be a string or an image (@pxref{Other
201 Display Specs}), or a stretch of whitespace such as specified by the
202 @code{:width} or @code{:align-to} display properties (@pxref{Specified
203 Space}). The value is interpreted in the same way as a @code{display}
204 text property. @xref{Display Property}.
205
206 A wrap prefix may also be specified for regions of text, using the
207 @code{wrap-prefix} text or overlay property. This takes precedence
208 over the @code{wrap-prefix} variable. @xref{Special Properties}.
209 @end defvar
210
211 @defvar line-prefix
212 If this buffer-local variable is non-@code{nil}, it defines a
213 @dfn{line prefix} which Emacs displays at the start of every
214 non-continuation line. Its value may be a string or an image
215 (@pxref{Other Display Specs}), or a stretch of whitespace such as
216 specified by the @code{:width} or @code{:align-to} display properties
217 (@pxref{Specified Space}). The value is interpreted in the same way
218 as a @code{display} text property. @xref{Display Property}.
219
220 A line prefix may also be specified for regions of text using the
221 @code{line-prefix} text or overlay property. This takes precedence
222 over the @code{line-prefix} variable. @xref{Special Properties}.
223 @end defvar
224
225 @ignore
226 If your buffer contains only very short lines, you might find it
227 advisable to set @code{cache-long-scans} to @code{nil}.
228
229 @defvar cache-long-scans
230 If this variable is non-@code{nil} (the default), various indentation
231 and motion functions, and Emacs redisplay, cache the results of
232 scanning the buffer, and consult the cache to avoid rescanning regions
233 of the buffer unless they are modified.
234
235 Turning off the cache speeds up processing of short lines somewhat.
236
237 This variable is automatically buffer-local in every buffer.
238 @end defvar
239 @end ignore
240
241 @node The Echo Area
242 @section The Echo Area
243 @cindex error display
244 @cindex echo area
245
246 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
247 The @dfn{echo area} is used for displaying error messages
248 (@pxref{Errors}), for messages made with the @code{message} primitive,
249 and for echoing keystrokes. It is not the same as the minibuffer,
250 despite the fact that the minibuffer appears (when active) in the same
251 place on the screen as the echo area. @xref{Minibuffer,, The
252 Minibuffer, emacs, The GNU Emacs Manual}.
253
254 Apart from the functions documented in this section, you can print
255 Lisp objects to the echo area by specifying @code{t} as the output
256 stream. @xref{Output Streams}.
257
258 @menu
259 * Displaying Messages:: Explicitly displaying text in the echo area.
260 * Progress:: Informing user about progress of a long operation.
261 * Logging Messages:: Echo area messages are logged for the user.
262 * Echo Area Customization:: Controlling the echo area.
263 @end menu
264
265 @node Displaying Messages
266 @subsection Displaying Messages in the Echo Area
267 @cindex display message in echo area
268
269 This section describes the standard functions for displaying
270 messages in the echo area.
271
272 @defun message format-string &rest arguments
273 This function displays a message in the echo area.
274 @var{format-string} is a format string, and @var{arguments} are the
275 objects for its format specifications, like in the @code{format}
276 function (@pxref{Formatting Strings}). The resulting formatted string
277 is displayed in the echo area; if it contains @code{face} text
278 properties, it is displayed with the specified faces (@pxref{Faces}).
279 The string is also added to the @file{*Messages*} buffer, but without
280 text properties (@pxref{Logging Messages}).
281
282 In batch mode, the message is printed to the standard error stream,
283 followed by a newline.
284
285 If @var{format-string} is @code{nil} or the empty string,
286 @code{message} clears the echo area; if the echo area has been
287 expanded automatically, this brings it back to its normal size. If
288 the minibuffer is active, this brings the minibuffer contents back
289 onto the screen immediately.
290
291 @example
292 @group
293 (message "Minibuffer depth is %d."
294 (minibuffer-depth))
295 @print{} Minibuffer depth is 0.
296 @result{} "Minibuffer depth is 0."
297 @end group
298
299 @group
300 ---------- Echo Area ----------
301 Minibuffer depth is 0.
302 ---------- Echo Area ----------
303 @end group
304 @end example
305
306 To automatically display a message in the echo area or in a pop-buffer,
307 depending on its size, use @code{display-message-or-buffer} (see below).
308 @end defun
309
310 @defmac with-temp-message message &rest body
311 This construct displays a message in the echo area temporarily, during
312 the execution of @var{body}. It displays @var{message}, executes
313 @var{body}, then returns the value of the last body form while restoring
314 the previous echo area contents.
315 @end defmac
316
317 @defun message-or-box format-string &rest arguments
318 This function displays a message like @code{message}, but may display it
319 in a dialog box instead of the echo area. If this function is called in
320 a command that was invoked using the mouse---more precisely, if
321 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
322 @code{nil} or a list---then it uses a dialog box or pop-up menu to
323 display the message. Otherwise, it uses the echo area. (This is the
324 same criterion that @code{y-or-n-p} uses to make a similar decision; see
325 @ref{Yes-or-No Queries}.)
326
327 You can force use of the mouse or of the echo area by binding
328 @code{last-nonmenu-event} to a suitable value around the call.
329 @end defun
330
331 @defun message-box format-string &rest arguments
332 @anchor{message-box}
333 This function displays a message like @code{message}, but uses a dialog
334 box (or a pop-up menu) whenever that is possible. If it is impossible
335 to use a dialog box or pop-up menu, because the terminal does not
336 support them, then @code{message-box} uses the echo area, like
337 @code{message}.
338 @end defun
339
340 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
341 This function displays the message @var{message}, which may be either a
342 string or a buffer. If it is shorter than the maximum height of the
343 echo area, as defined by @code{max-mini-window-height}, it is displayed
344 in the echo area, using @code{message}. Otherwise,
345 @code{display-buffer} is used to show it in a pop-up buffer.
346
347 Returns either the string shown in the echo area, or when a pop-up
348 buffer is used, the window used to display it.
349
350 If @var{message} is a string, then the optional argument
351 @var{buffer-name} is the name of the buffer used to display it when a
352 pop-up buffer is used, defaulting to @file{*Message*}. In the case
353 where @var{message} is a string and displayed in the echo area, it is
354 not specified whether the contents are inserted into the buffer anyway.
355
356 The optional arguments @var{not-this-window} and @var{frame} are as for
357 @code{display-buffer}, and only used if a buffer is displayed.
358 @end defun
359
360 @defun current-message
361 This function returns the message currently being displayed in the
362 echo area, or @code{nil} if there is none.
363 @end defun
364
365 @node Progress
366 @subsection Reporting Operation Progress
367 @cindex progress reporting
368
369 When an operation can take a while to finish, you should inform the
370 user about the progress it makes. This way the user can estimate
371 remaining time and clearly see that Emacs is busy working, not hung.
372 A convenient way to do this is to use a @dfn{progress reporter}.
373
374 Here is a working example that does nothing useful:
375
376 @smallexample
377 (let ((progress-reporter
378 (make-progress-reporter "Collecting mana for Emacs..."
379 0 500)))
380 (dotimes (k 500)
381 (sit-for 0.01)
382 (progress-reporter-update progress-reporter k))
383 (progress-reporter-done progress-reporter))
384 @end smallexample
385
386 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
387 This function creates and returns a progress reporter object, which
388 you will use as an argument for the other functions listed below. The
389 idea is to precompute as much data as possible to make progress
390 reporting very fast.
391
392 When this progress reporter is subsequently used, it will display
393 @var{message} in the echo area, followed by progress percentage.
394 @var{message} is treated as a simple string. If you need it to depend
395 on a filename, for instance, use @code{format} before calling this
396 function.
397
398 The arguments @var{min-value} and @var{max-value} should be numbers
399 standing for the starting and final states of the operation. For
400 instance, an operation that ``scans'' a buffer should set these to the
401 results of @code{point-min} and @code{point-max} correspondingly.
402 @var{max-value} should be greater than @var{min-value}.
403
404 Alternatively, you can set @var{min-value} and @var{max-value} to
405 @code{nil}. In that case, the progress reporter does not report
406 process percentages; it instead displays a ``spinner'' that rotates a
407 notch each time you update the progress reporter.
408
409 If @var{min-value} and @var{max-value} are numbers, you can give the
410 argument @var{current-value} a numerical value specifying the initial
411 progress; if omitted, this defaults to @var{min-value}.
412
413 The remaining arguments control the rate of echo area updates. The
414 progress reporter will wait for at least @var{min-change} more
415 percents of the operation to be completed before printing next
416 message; the default is one percent. @var{min-time} specifies the
417 minimum time in seconds to pass between successive prints; the default
418 is 0.2 seconds. (On some operating systems, the progress reporter may
419 handle fractions of seconds with varying precision).
420
421 This function calls @code{progress-reporter-update}, so the first
422 message is printed immediately.
423 @end defun
424
425 @defun progress-reporter-update reporter &optional value
426 This function does the main work of reporting progress of your
427 operation. It displays the message of @var{reporter}, followed by
428 progress percentage determined by @var{value}. If percentage is zero,
429 or close enough according to the @var{min-change} and @var{min-time}
430 arguments, then it is omitted from the output.
431
432 @var{reporter} must be the result of a call to
433 @code{make-progress-reporter}. @var{value} specifies the current
434 state of your operation and must be between @var{min-value} and
435 @var{max-value} (inclusive) as passed to
436 @code{make-progress-reporter}. For instance, if you scan a buffer,
437 then @var{value} should be the result of a call to @code{point}.
438
439 This function respects @var{min-change} and @var{min-time} as passed
440 to @code{make-progress-reporter} and so does not output new messages
441 on every invocation. It is thus very fast and normally you should not
442 try to reduce the number of calls to it: resulting overhead will most
443 likely negate your effort.
444 @end defun
445
446 @defun progress-reporter-force-update reporter &optional value new-message
447 This function is similar to @code{progress-reporter-update} except
448 that it prints a message in the echo area unconditionally.
449
450 The first two arguments have the same meaning as for
451 @code{progress-reporter-update}. Optional @var{new-message} allows
452 you to change the message of the @var{reporter}. Since this function
453 always updates the echo area, such a change will be immediately
454 presented to the user.
455 @end defun
456
457 @defun progress-reporter-done reporter
458 This function should be called when the operation is finished. It
459 prints the message of @var{reporter} followed by word ``done'' in the
460 echo area.
461
462 You should always call this function and not hope for
463 @code{progress-reporter-update} to print ``100%''. Firstly, it may
464 never print it, there are many good reasons for this not to happen.
465 Secondly, ``done'' is more explicit.
466 @end defun
467
468 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
469 This is a convenience macro that works the same way as @code{dotimes}
470 does, but also reports loop progress using the functions described
471 above. It allows you to save some typing.
472
473 You can rewrite the example in the beginning of this node using
474 this macro this way:
475
476 @example
477 (dotimes-with-progress-reporter
478 (k 500)
479 "Collecting some mana for Emacs..."
480 (sit-for 0.01))
481 @end example
482 @end defmac
483
484 @node Logging Messages
485 @subsection Logging Messages in @file{*Messages*}
486 @cindex logging echo-area messages
487
488 Almost all the messages displayed in the echo area are also recorded
489 in the @file{*Messages*} buffer so that the user can refer back to
490 them. This includes all the messages that are output with
491 @code{message}. By default, this buffer is read-only and uses the major
492 mode @code{messages-buffer-mode}. Nothing prevents the user from
493 killing the @file{*Messages*} buffer, but the next display of a message
494 recreates it. Any Lisp code that needs to access the
495 @file{*Messages*} buffer directly and wants to ensure that it exists
496 should use the function @code{messages-buffer}.
497
498 @defun messages-buffer
499 This function returns the @file{*Messages*} buffer. If it does not
500 exist, it creates it, and switches it to @code{messages-buffer-mode}.
501 @end defun
502
503 @defopt message-log-max
504 This variable specifies how many lines to keep in the @file{*Messages*}
505 buffer. The value @code{t} means there is no limit on how many lines to
506 keep. The value @code{nil} disables message logging entirely. Here's
507 how to display a message and prevent it from being logged:
508
509 @example
510 (let (message-log-max)
511 (message @dots{}))
512 @end example
513 @end defopt
514
515 To make @file{*Messages*} more convenient for the user, the logging
516 facility combines successive identical messages. It also combines
517 successive related messages for the sake of two cases: question
518 followed by answer, and a series of progress messages.
519
520 A ``question followed by an answer'' means two messages like the
521 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
522 and the second is @samp{@var{question}...@var{answer}}. The first
523 message conveys no additional information beyond what's in the second,
524 so logging the second message discards the first from the log.
525
526 A ``series of progress messages'' means successive messages like
527 those produced by @code{make-progress-reporter}. They have the form
528 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
529 time, while @var{how-far} varies. Logging each message in the series
530 discards the previous one, provided they are consecutive.
531
532 The functions @code{make-progress-reporter} and @code{y-or-n-p}
533 don't have to do anything special to activate the message log
534 combination feature. It operates whenever two consecutive messages
535 are logged that share a common prefix ending in @samp{...}.
536
537 @node Echo Area Customization
538 @subsection Echo Area Customization
539 @cindex echo area customization
540
541 These variables control details of how the echo area works.
542
543 @defvar cursor-in-echo-area
544 This variable controls where the cursor appears when a message is
545 displayed in the echo area. If it is non-@code{nil}, then the cursor
546 appears at the end of the message. Otherwise, the cursor appears at
547 point---not in the echo area at all.
548
549 The value is normally @code{nil}; Lisp programs bind it to @code{t}
550 for brief periods of time.
551 @end defvar
552
553 @defvar echo-area-clear-hook
554 This normal hook is run whenever the echo area is cleared---either by
555 @code{(message nil)} or for any other reason.
556 @end defvar
557
558 @defopt echo-keystrokes
559 This variable determines how much time should elapse before command
560 characters echo. Its value must be a number, and specifies the
561 number of seconds to wait before echoing. If the user types a prefix
562 key (such as @kbd{C-x}) and then delays this many seconds before
563 continuing, the prefix key is echoed in the echo area. (Once echoing
564 begins in a key sequence, all subsequent characters in the same key
565 sequence are echoed immediately.)
566
567 If the value is zero, then command input is not echoed.
568 @end defopt
569
570 @defvar message-truncate-lines
571 Normally, displaying a long message resizes the echo area to display
572 the entire message. But if the variable @code{message-truncate-lines}
573 is non-@code{nil}, the echo area does not resize, and the message is
574 truncated to fit it.
575 @end defvar
576
577 The variable @code{max-mini-window-height}, which specifies the
578 maximum height for resizing minibuffer windows, also applies to the
579 echo area (which is really a special use of the minibuffer window;
580 @pxref{Minibuffer Misc}).
581
582 @node Warnings
583 @section Reporting Warnings
584 @cindex warnings
585
586 @dfn{Warnings} are a facility for a program to inform the user of a
587 possible problem, but continue running.
588
589 @menu
590 * Warning Basics:: Warnings concepts and functions to report them.
591 * Warning Variables:: Variables programs bind to customize their warnings.
592 * Warning Options:: Variables users set to control display of warnings.
593 * Delayed Warnings:: Deferring a warning until the end of a command.
594 @end menu
595
596 @node Warning Basics
597 @subsection Warning Basics
598 @cindex severity level
599
600 Every warning has a textual message, which explains the problem for
601 the user, and a @dfn{severity level} which is a symbol. Here are the
602 possible severity levels, in order of decreasing severity, and their
603 meanings:
604
605 @table @code
606 @item :emergency
607 A problem that will seriously impair Emacs operation soon
608 if you do not attend to it promptly.
609 @item :error
610 A report of data or circumstances that are inherently wrong.
611 @item :warning
612 A report of data or circumstances that are not inherently wrong, but
613 raise suspicion of a possible problem.
614 @item :debug
615 A report of information that may be useful if you are debugging.
616 @end table
617
618 When your program encounters invalid input data, it can either
619 signal a Lisp error by calling @code{error} or @code{signal} or report
620 a warning with severity @code{:error}. Signaling a Lisp error is the
621 easiest thing to do, but it means the program cannot continue
622 processing. If you want to take the trouble to implement a way to
623 continue processing despite the bad data, then reporting a warning of
624 severity @code{:error} is the right way to inform the user of the
625 problem. For instance, the Emacs Lisp byte compiler can report an
626 error that way and continue compiling other functions. (If the
627 program signals a Lisp error and then handles it with
628 @code{condition-case}, the user won't see the error message; it could
629 show the message to the user by reporting it as a warning.)
630
631 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
632 @c "bytecomp" here? The parens are part of warning-type-format but
633 @c not part of the warning type. --xfq
634 @cindex warning type
635 Each warning has a @dfn{warning type} to classify it. The type is a
636 list of symbols. The first symbol should be the custom group that you
637 use for the program's user options. For example, byte compiler
638 warnings use the warning type @code{(bytecomp)}. You can also
639 subcategorize the warnings, if you wish, by using more symbols in the
640 list.
641
642 @defun display-warning type message &optional level buffer-name
643 This function reports a warning, using @var{message} as the message
644 and @var{type} as the warning type. @var{level} should be the
645 severity level, with @code{:warning} being the default.
646
647 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
648 for logging the warning. By default, it is @file{*Warnings*}.
649 @end defun
650
651 @defun lwarn type level message &rest args
652 This function reports a warning using the value of @code{(format
653 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
654 buffer. In other respects it is equivalent to @code{display-warning}.
655 @end defun
656
657 @defun warn message &rest args
658 This function reports a warning using the value of @code{(format
659 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
660 type, and @code{:warning} as the severity level. It exists for
661 compatibility only; we recommend not using it, because you should
662 specify a specific warning type.
663 @end defun
664
665 @node Warning Variables
666 @subsection Warning Variables
667 @cindex warning variables
668
669 Programs can customize how their warnings appear by binding
670 the variables described in this section.
671
672 @defvar warning-levels
673 This list defines the meaning and severity order of the warning
674 severity levels. Each element defines one severity level,
675 and they are arranged in order of decreasing severity.
676
677 Each element has the form @code{(@var{level} @var{string}
678 @var{function})}, where @var{level} is the severity level it defines.
679 @var{string} specifies the textual description of this level.
680 @var{string} should use @samp{%s} to specify where to put the warning
681 type information, or it can omit the @samp{%s} so as not to include
682 that information.
683
684 The optional @var{function}, if non-@code{nil}, is a function to call
685 with no arguments, to get the user's attention.
686
687 Normally you should not change the value of this variable.
688 @end defvar
689
690 @defvar warning-prefix-function
691 If non-@code{nil}, the value is a function to generate prefix text for
692 warnings. Programs can bind the variable to a suitable function.
693 @code{display-warning} calls this function with the warnings buffer
694 current, and the function can insert text in it. That text becomes
695 the beginning of the warning message.
696
697 The function is called with two arguments, the severity level and its
698 entry in @code{warning-levels}. It should return a list to use as the
699 entry (this value need not be an actual member of
700 @code{warning-levels}). By constructing this value, the function can
701 change the severity of the warning, or specify different handling for
702 a given severity level.
703
704 If the variable's value is @code{nil} then there is no function
705 to call.
706 @end defvar
707
708 @defvar warning-series
709 Programs can bind this variable to @code{t} to say that the next
710 warning should begin a series. When several warnings form a series,
711 that means to leave point on the first warning of the series, rather
712 than keep moving it for each warning so that it appears on the last one.
713 The series ends when the local binding is unbound and
714 @code{warning-series} becomes @code{nil} again.
715
716 The value can also be a symbol with a function definition. That is
717 equivalent to @code{t}, except that the next warning will also call
718 the function with no arguments with the warnings buffer current. The
719 function can insert text which will serve as a header for the series
720 of warnings.
721
722 Once a series has begun, the value is a marker which points to the
723 buffer position in the warnings buffer of the start of the series.
724
725 The variable's normal value is @code{nil}, which means to handle
726 each warning separately.
727 @end defvar
728
729 @defvar warning-fill-prefix
730 When this variable is non-@code{nil}, it specifies a fill prefix to
731 use for filling each warning's text.
732 @end defvar
733
734 @defvar warning-type-format
735 This variable specifies the format for displaying the warning type
736 in the warning message. The result of formatting the type this way
737 gets included in the message under the control of the string in the
738 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
739 If you bind it to @code{""} then the warning type won't appear at
740 all.
741 @end defvar
742
743 @node Warning Options
744 @subsection Warning Options
745 @cindex warning options
746
747 These variables are used by users to control what happens
748 when a Lisp program reports a warning.
749
750 @defopt warning-minimum-level
751 This user option specifies the minimum severity level that should be
752 shown immediately to the user. The default is @code{:warning}, which
753 means to immediately display all warnings except @code{:debug}
754 warnings.
755 @end defopt
756
757 @defopt warning-minimum-log-level
758 This user option specifies the minimum severity level that should be
759 logged in the warnings buffer. The default is @code{:warning}, which
760 means to log all warnings except @code{:debug} warnings.
761 @end defopt
762
763 @defopt warning-suppress-types
764 This list specifies which warning types should not be displayed
765 immediately for the user. Each element of the list should be a list
766 of symbols. If its elements match the first elements in a warning
767 type, then that warning is not displayed immediately.
768 @end defopt
769
770 @defopt warning-suppress-log-types
771 This list specifies which warning types should not be logged in the
772 warnings buffer. Each element of the list should be a list of
773 symbols. If it matches the first few elements in a warning type, then
774 that warning is not logged.
775 @end defopt
776
777 @node Delayed Warnings
778 @subsection Delayed Warnings
779 @cindex delayed warnings
780
781 Sometimes, you may wish to avoid showing a warning while a command is
782 running, and only show it only after the end of the command. You can
783 use the variable @code{delayed-warnings-list} for this.
784
785 @defvar delayed-warnings-list
786 The value of this variable is a list of warnings to be displayed after
787 the current command has finished. Each element must be a list
788
789 @smallexample
790 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
791 @end smallexample
792
793 @noindent
794 with the same form, and the same meanings, as the argument list of
795 @code{display-warning} (@pxref{Warning Basics}). Immediately after
796 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
797 command loop displays all the warnings specified by this variable,
798 then resets it to @code{nil}.
799 @end defvar
800
801 Programs which need to further customize the delayed warnings
802 mechanism can change the variable @code{delayed-warnings-hook}:
803
804 @defvar delayed-warnings-hook
805 This is a normal hook which is run by the Emacs command loop, after
806 @code{post-command-hook}, in order to to process and display delayed
807 warnings.
808
809 Its default value is a list of two functions:
810
811 @smallexample
812 (collapse-delayed-warnings display-delayed-warnings)
813 @end smallexample
814
815 @findex collapse-delayed-warnings
816 @findex display-delayed-warnings
817 @noindent
818 The function @code{collapse-delayed-warnings} removes repeated entries
819 from @code{delayed-warnings-list}. The function
820 @code{display-delayed-warnings} calls @code{display-warning} on each
821 of the entries in @code{delayed-warnings-list}, in turn, and then sets
822 @code{delayed-warnings-list} to @code{nil}.
823 @end defvar
824
825 @node Invisible Text
826 @section Invisible Text
827
828 @cindex invisible text
829 You can make characters @dfn{invisible}, so that they do not appear on
830 the screen, with the @code{invisible} property. This can be either a
831 text property (@pxref{Text Properties}) or an overlay property
832 (@pxref{Overlays}). Cursor motion also partly ignores these
833 characters; if the command loop finds that point is inside a range of
834 invisible text after a command, it relocates point to the other side
835 of the text.
836
837 In the simplest case, any non-@code{nil} @code{invisible} property makes
838 a character invisible. This is the default case---if you don't alter
839 the default value of @code{buffer-invisibility-spec}, this is how the
840 @code{invisible} property works. You should normally use @code{t}
841 as the value of the @code{invisible} property if you don't plan
842 to set @code{buffer-invisibility-spec} yourself.
843
844 More generally, you can use the variable @code{buffer-invisibility-spec}
845 to control which values of the @code{invisible} property make text
846 invisible. This permits you to classify the text into different subsets
847 in advance, by giving them different @code{invisible} values, and
848 subsequently make various subsets visible or invisible by changing the
849 value of @code{buffer-invisibility-spec}.
850
851 Controlling visibility with @code{buffer-invisibility-spec} is
852 especially useful in a program to display the list of entries in a
853 database. It permits the implementation of convenient filtering
854 commands to view just a part of the entries in the database. Setting
855 this variable is very fast, much faster than scanning all the text in
856 the buffer looking for properties to change.
857
858 @defvar buffer-invisibility-spec
859 This variable specifies which kinds of @code{invisible} properties
860 actually make a character invisible. Setting this variable makes it
861 buffer-local.
862
863 @table @asis
864 @item @code{t}
865 A character is invisible if its @code{invisible} property is
866 non-@code{nil}. This is the default.
867
868 @item a list
869 Each element of the list specifies a criterion for invisibility; if a
870 character's @code{invisible} property fits any one of these criteria,
871 the character is invisible. The list can have two kinds of elements:
872
873 @table @code
874 @item @var{atom}
875 A character is invisible if its @code{invisible} property value is
876 @var{atom} or if it is a list with @var{atom} as a member; comparison
877 is done with @code{eq}.
878
879 @item (@var{atom} . t)
880 A character is invisible if its @code{invisible} property value is
881 @var{atom} or if it is a list with @var{atom} as a member; comparison
882 is done with @code{eq}. Moreover, a sequence of such characters
883 displays as an ellipsis.
884 @end table
885 @end table
886 @end defvar
887
888 Two functions are specifically provided for adding elements to
889 @code{buffer-invisibility-spec} and removing elements from it.
890
891 @defun add-to-invisibility-spec element
892 This function adds the element @var{element} to
893 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
894 was @code{t}, it changes to a list, @code{(t)}, so that text whose
895 @code{invisible} property is @code{t} remains invisible.
896 @end defun
897
898 @defun remove-from-invisibility-spec element
899 This removes the element @var{element} from
900 @code{buffer-invisibility-spec}. This does nothing if @var{element}
901 is not in the list.
902 @end defun
903
904 A convention for use of @code{buffer-invisibility-spec} is that a
905 major mode should use the mode's own name as an element of
906 @code{buffer-invisibility-spec} and as the value of the
907 @code{invisible} property:
908
909 @example
910 ;; @r{If you want to display an ellipsis:}
911 (add-to-invisibility-spec '(my-symbol . t))
912 ;; @r{If you don't want ellipsis:}
913 (add-to-invisibility-spec 'my-symbol)
914
915 (overlay-put (make-overlay beginning end)
916 'invisible 'my-symbol)
917
918 ;; @r{When done with the invisibility:}
919 (remove-from-invisibility-spec '(my-symbol . t))
920 ;; @r{Or respectively:}
921 (remove-from-invisibility-spec 'my-symbol)
922 @end example
923
924 You can check for invisibility using the following function:
925
926 @defun invisible-p pos-or-prop
927 If @var{pos-or-prop} is a marker or number, this function returns a
928 non-@code{nil} value if the text at that position is invisible.
929
930 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
931 to mean a possible value of the @code{invisible} text or overlay
932 property. In that case, this function returns a non-@code{nil} value
933 if that value would cause text to become invisible, based on the
934 current value of @code{buffer-invisibility-spec}.
935 @end defun
936
937 @vindex line-move-ignore-invisible
938 Ordinarily, functions that operate on text or move point do not care
939 whether the text is invisible, they process invisible characters and
940 visible characters alike. The user-level line motion commands,
941 such as @code{next-line}, @code{previous-line}, ignore invisible
942 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
943 default), i.e., behave like these invisible newlines didn't exist in
944 the buffer, but only because they are explicitly programmed to do so.
945
946 If a command ends with point inside or at the boundary of
947 invisible text, the main editing loop relocates point to one of the
948 two ends of the invisible text. Emacs chooses the direction of
949 relocation so that it is the same as the overall movement direction of
950 the command; if in doubt, it prefers a position where an inserted char
951 would not inherit the @code{invisible} property. Additionally, if the
952 text is not replaced by an ellipsis and the command only moved within
953 the invisible text, then point is moved one extra character so as to
954 try and reflect the command's movement by a visible movement of the
955 cursor.
956
957 Thus, if the command moved point back to an invisible range (with the usual
958 stickiness), Emacs moves point back to the beginning of that range. If the
959 command moved point forward into an invisible range, Emacs moves point forward
960 to the first visible character that follows the invisible text and then forward
961 one more character.
962
963 These @dfn{adjustments} of point that ended up in the middle of
964 invisible text can be disabled by setting @code{disable-point-adjustment}
965 to a non-@code{nil} value. @xref{Adjusting Point}.
966
967 Incremental search can make invisible overlays visible temporarily
968 and/or permanently when a match includes invisible text. To enable
969 this, the overlay should have a non-@code{nil}
970 @code{isearch-open-invisible} property. The property value should be a
971 function to be called with the overlay as an argument. This function
972 should make the overlay visible permanently; it is used when the match
973 overlaps the overlay on exit from the search.
974
975 During the search, such overlays are made temporarily visible by
976 temporarily modifying their invisible and intangible properties. If you
977 want this to be done differently for a certain overlay, give it an
978 @code{isearch-open-invisible-temporary} property which is a function.
979 The function is called with two arguments: the first is the overlay, and
980 the second is @code{nil} to make the overlay visible, or @code{t} to
981 make it invisible again.
982
983 @node Selective Display
984 @section Selective Display
985 @c @cindex selective display Duplicates selective-display
986
987 @dfn{Selective display} refers to a pair of related features for
988 hiding certain lines on the screen.
989
990 @cindex explicit selective display
991 The first variant, explicit selective display, was designed for use in a Lisp
992 program: it controls which lines are hidden by altering the text. This kind of
993 hiding is now obsolete; instead you can get the same effect with the
994 @code{invisible} property (@pxref{Invisible Text}).
995
996 In the second variant, the choice of lines to hide is made
997 automatically based on indentation. This variant is designed to be a
998 user-level feature.
999
1000 The way you control explicit selective display is by replacing a
1001 newline (control-j) with a carriage return (control-m). The text that
1002 was formerly a line following that newline is now hidden. Strictly
1003 speaking, it is temporarily no longer a line at all, since only
1004 newlines can separate lines; it is now part of the previous line.
1005
1006 Selective display does not directly affect editing commands. For
1007 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
1008 into hidden text. However, the replacement of newline characters with
1009 carriage return characters affects some editing commands. For
1010 example, @code{next-line} skips hidden lines, since it searches only
1011 for newlines. Modes that use selective display can also define
1012 commands that take account of the newlines, or that control which
1013 parts of the text are hidden.
1014
1015 When you write a selectively displayed buffer into a file, all the
1016 control-m's are output as newlines. This means that when you next read
1017 in the file, it looks OK, with nothing hidden. The selective display
1018 effect is seen only within Emacs.
1019
1020 @defvar selective-display
1021 This buffer-local variable enables selective display. This means that
1022 lines, or portions of lines, may be made hidden.
1023
1024 @itemize @bullet
1025 @item
1026 If the value of @code{selective-display} is @code{t}, then the character
1027 control-m marks the start of hidden text; the control-m, and the rest
1028 of the line following it, are not displayed. This is explicit selective
1029 display.
1030
1031 @item
1032 If the value of @code{selective-display} is a positive integer, then
1033 lines that start with more than that many columns of indentation are not
1034 displayed.
1035 @end itemize
1036
1037 When some portion of a buffer is hidden, the vertical movement
1038 commands operate as if that portion did not exist, allowing a single
1039 @code{next-line} command to skip any number of hidden lines.
1040 However, character movement commands (such as @code{forward-char}) do
1041 not skip the hidden portion, and it is possible (if tricky) to insert
1042 or delete text in an hidden portion.
1043
1044 In the examples below, we show the @emph{display appearance} of the
1045 buffer @code{foo}, which changes with the value of
1046 @code{selective-display}. The @emph{contents} of the buffer do not
1047 change.
1048
1049 @example
1050 @group
1051 (setq selective-display nil)
1052 @result{} nil
1053
1054 ---------- Buffer: foo ----------
1055 1 on this column
1056 2on this column
1057 3n this column
1058 3n this column
1059 2on this column
1060 1 on this column
1061 ---------- Buffer: foo ----------
1062 @end group
1063
1064 @group
1065 (setq selective-display 2)
1066 @result{} 2
1067
1068 ---------- Buffer: foo ----------
1069 1 on this column
1070 2on this column
1071 2on this column
1072 1 on this column
1073 ---------- Buffer: foo ----------
1074 @end group
1075 @end example
1076 @end defvar
1077
1078 @defopt selective-display-ellipses
1079 If this buffer-local variable is non-@code{nil}, then Emacs displays
1080 @samp{@dots{}} at the end of a line that is followed by hidden text.
1081 This example is a continuation of the previous one.
1082
1083 @example
1084 @group
1085 (setq selective-display-ellipses t)
1086 @result{} t
1087
1088 ---------- Buffer: foo ----------
1089 1 on this column
1090 2on this column ...
1091 2on this column
1092 1 on this column
1093 ---------- Buffer: foo ----------
1094 @end group
1095 @end example
1096
1097 You can use a display table to substitute other text for the ellipsis
1098 (@samp{@dots{}}). @xref{Display Tables}.
1099 @end defopt
1100
1101 @node Temporary Displays
1102 @section Temporary Displays
1103 @cindex temporary display
1104 @cindex temporary buffer display
1105
1106 Temporary displays are used by Lisp programs to put output into a
1107 buffer and then present it to the user for perusal rather than for
1108 editing. Many help commands use this feature.
1109
1110 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1111 This function executes the forms in @var{body} while arranging to insert
1112 any output they print into the buffer named @var{buffer-name}, which is
1113 first created if necessary, and put into Help mode. (See the similar
1114 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1115 displayed in some window, but that window is not selected.
1116
1117 If the forms in @var{body} do not change the major mode in the output
1118 buffer, so that it is still Help mode at the end of their execution,
1119 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1120 the end, and also scans it for function and variable names to make them
1121 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1122 Documentation Strings}, in particular the item on hyperlinks in
1123 documentation strings, for more details.
1124
1125 The string @var{buffer-name} specifies the temporary buffer, which need
1126 not already exist. The argument must be a string, not a buffer. The
1127 buffer is erased initially (with no questions asked), and it is marked
1128 as unmodified after @code{with-output-to-temp-buffer} exits.
1129
1130 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1131 temporary buffer, then it evaluates the forms in @var{body}. Output
1132 using the Lisp output functions within @var{body} goes by default to
1133 that buffer (but screen display and messages in the echo area, although
1134 they are ``output'' in the general sense of the word, are not affected).
1135 @xref{Output Functions}.
1136
1137 Several hooks are available for customizing the behavior
1138 of this construct; they are listed below.
1139
1140 The value of the last form in @var{body} is returned.
1141
1142 @example
1143 @group
1144 ---------- Buffer: foo ----------
1145 This is the contents of foo.
1146 ---------- Buffer: foo ----------
1147 @end group
1148
1149 @group
1150 (with-output-to-temp-buffer "foo"
1151 (print 20)
1152 (print standard-output))
1153 @result{} #<buffer foo>
1154
1155 ---------- Buffer: foo ----------
1156
1157 20
1158
1159 #<buffer foo>
1160
1161 ---------- Buffer: foo ----------
1162 @end group
1163 @end example
1164 @end defmac
1165
1166 @defopt temp-buffer-show-function
1167 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1168 calls it as a function to do the job of displaying a help buffer. The
1169 function gets one argument, which is the buffer it should display.
1170
1171 It is a good idea for this function to run @code{temp-buffer-show-hook}
1172 just as @code{with-output-to-temp-buffer} normally would, inside of
1173 @code{save-selected-window} and with the chosen window and buffer
1174 selected.
1175 @end defopt
1176
1177 @defvar temp-buffer-setup-hook
1178 This normal hook is run by @code{with-output-to-temp-buffer} before
1179 evaluating @var{body}. When the hook runs, the temporary buffer is
1180 current. This hook is normally set up with a function to put the
1181 buffer in Help mode.
1182 @end defvar
1183
1184 @defvar temp-buffer-show-hook
1185 This normal hook is run by @code{with-output-to-temp-buffer} after
1186 displaying the temporary buffer. When the hook runs, the temporary buffer
1187 is current, and the window it was displayed in is selected.
1188 @end defvar
1189
1190 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1191 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1192 construct, it executes @var{body} while arranging to insert any output
1193 it prints into the buffer named @var{buffer-or-name} and displays that
1194 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1195 however, it does not automatically switch that buffer to Help mode.
1196
1197 Like @code{with-output-to-temp-buffer} it neither makes the buffer
1198 specified by @var{buffer-or-name} current when executing @var{body}.
1199 @findex with-current-buffer-window
1200 The otherwise identical macro @code{with-current-buffer-window} can be
1201 used to execute @var{body} with that buffer current.
1202
1203 The argument @var{buffer-or-name} specifies the temporary buffer. It
1204 can be either a buffer, which must already exist, or a string, in which
1205 case a buffer of that name is created, if necessary. The buffer is
1206 marked as unmodified and read-only when @code{with-temp-buffer-window}
1207 exits.
1208
1209 This macro does not call @code{temp-buffer-show-function}. Rather, it
1210 passes the @var{action} argument to @code{display-buffer} in order to
1211 display the buffer.
1212
1213 The value of the last form in @var{body} is returned, unless the
1214 argument @var{quit-function} is specified. In that case, it is called
1215 with two arguments: the window showing the buffer and the result of
1216 @var{body}. The final return value is then whatever
1217 @var{quit-function} returns.
1218
1219 @vindex temp-buffer-window-setup-hook
1220 @vindex temp-buffer-window-show-hook
1221 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1222 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1223 run by @code{with-output-to-temp-buffer}.
1224 @end defmac
1225
1226 @defun momentary-string-display string position &optional char message
1227 This function momentarily displays @var{string} in the current buffer at
1228 @var{position}. It has no effect on the undo list or on the buffer's
1229 modification status.
1230
1231 The momentary display remains until the next input event. If the next
1232 input event is @var{char}, @code{momentary-string-display} ignores it
1233 and returns. Otherwise, that event remains buffered for subsequent use
1234 as input. Thus, typing @var{char} will simply remove the string from
1235 the display, while typing (say) @kbd{C-f} will remove the string from
1236 the display and later (presumably) move point forward. The argument
1237 @var{char} is a space by default.
1238
1239 The return value of @code{momentary-string-display} is not meaningful.
1240
1241 If the string @var{string} does not contain control characters, you can
1242 do the same job in a more general way by creating (and then subsequently
1243 deleting) an overlay with a @code{before-string} property.
1244 @xref{Overlay Properties}.
1245
1246 If @var{message} is non-@code{nil}, it is displayed in the echo area
1247 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1248 default message says to type @var{char} to continue.
1249
1250 In this example, point is initially located at the beginning of the
1251 second line:
1252
1253 @example
1254 @group
1255 ---------- Buffer: foo ----------
1256 This is the contents of foo.
1257 @point{}Second line.
1258 ---------- Buffer: foo ----------
1259 @end group
1260
1261 @group
1262 (momentary-string-display
1263 "**** Important Message! ****"
1264 (point) ?\r
1265 "Type RET when done reading")
1266 @result{} t
1267 @end group
1268
1269 @group
1270 ---------- Buffer: foo ----------
1271 This is the contents of foo.
1272 **** Important Message! ****Second line.
1273 ---------- Buffer: foo ----------
1274
1275 ---------- Echo Area ----------
1276 Type RET when done reading
1277 ---------- Echo Area ----------
1278 @end group
1279 @end example
1280 @end defun
1281
1282 @node Overlays
1283 @section Overlays
1284 @cindex overlays
1285 @c FIXME: mention intervals in this section?
1286
1287 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1288 the screen, for the sake of presentation features. An overlay is an
1289 object that belongs to a particular buffer, and has a specified
1290 beginning and end. It also has properties that you can examine and set;
1291 these affect the display of the text within the overlay.
1292
1293 @cindex scalability of overlays
1294 The visual effect of an overlay is the same as of the corresponding
1295 text property (@pxref{Text Properties}). However, due to a different
1296 implementation, overlays generally don't scale well (many operations
1297 take a time that is proportional to the number of overlays in the
1298 buffer). If you need to affect the visual appearance of many portions
1299 in the buffer, we recommend using text properties.
1300
1301 An overlay uses markers to record its beginning and end; thus,
1302 editing the text of the buffer adjusts the beginning and end of each
1303 overlay so that it stays with the text. When you create the overlay,
1304 you can specify whether text inserted at the beginning should be
1305 inside the overlay or outside, and likewise for the end of the overlay.
1306
1307 @menu
1308 * Managing Overlays:: Creating and moving overlays.
1309 * Overlay Properties:: How to read and set properties.
1310 What properties do to the screen display.
1311 * Finding Overlays:: Searching for overlays.
1312 @end menu
1313
1314 @node Managing Overlays
1315 @subsection Managing Overlays
1316 @cindex managing overlays
1317 @cindex overlays, managing
1318
1319 This section describes the functions to create, delete and move
1320 overlays, and to examine their contents. Overlay changes are not
1321 recorded in the buffer's undo list, since the overlays are not
1322 part of the buffer's contents.
1323
1324 @defun overlayp object
1325 This function returns @code{t} if @var{object} is an overlay.
1326 @end defun
1327
1328 @defun make-overlay start end &optional buffer front-advance rear-advance
1329 This function creates and returns an overlay that belongs to
1330 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1331 and @var{end} must specify buffer positions; they may be integers or
1332 markers. If @var{buffer} is omitted, the overlay is created in the
1333 current buffer.
1334
1335 The arguments @var{front-advance} and @var{rear-advance} specify the
1336 marker insertion type for the start of the overlay and for the end of
1337 the overlay, respectively. @xref{Marker Insertion Types}. If they
1338 are both @code{nil}, the default, then the overlay extends to include
1339 any text inserted at the beginning, but not text inserted at the end.
1340 If @var{front-advance} is non-@code{nil}, text inserted at the
1341 beginning of the overlay is excluded from the overlay. If
1342 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1343 overlay is included in the overlay.
1344 @end defun
1345
1346 @defun overlay-start overlay
1347 This function returns the position at which @var{overlay} starts,
1348 as an integer.
1349 @end defun
1350
1351 @defun overlay-end overlay
1352 This function returns the position at which @var{overlay} ends,
1353 as an integer.
1354 @end defun
1355
1356 @defun overlay-buffer overlay
1357 This function returns the buffer that @var{overlay} belongs to. It
1358 returns @code{nil} if @var{overlay} has been deleted.
1359 @end defun
1360
1361 @defun delete-overlay overlay
1362 This function deletes @var{overlay}. The overlay continues to exist as
1363 a Lisp object, and its property list is unchanged, but it ceases to be
1364 attached to the buffer it belonged to, and ceases to have any effect on
1365 display.
1366
1367 A deleted overlay is not permanently disconnected. You can give it a
1368 position in a buffer again by calling @code{move-overlay}.
1369 @end defun
1370
1371 @defun move-overlay overlay start end &optional buffer
1372 This function moves @var{overlay} to @var{buffer}, and places its bounds
1373 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1374 must specify buffer positions; they may be integers or markers.
1375
1376 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1377 was already associated with; if @var{overlay} was deleted, it goes into
1378 the current buffer.
1379
1380 The return value is @var{overlay}.
1381
1382 This is the only valid way to change the endpoints of an overlay. Do
1383 not try modifying the markers in the overlay by hand, as that fails to
1384 update other vital data structures and can cause some overlays to be
1385 ``lost''.
1386 @end defun
1387
1388 @defun remove-overlays &optional start end name value
1389 This function removes all the overlays between @var{start} and
1390 @var{end} whose property @var{name} has the value @var{value}. It can
1391 move the endpoints of the overlays in the region, or split them.
1392
1393 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1394 the specified region. If @var{start} and/or @var{end} are omitted or
1395 @code{nil}, that means the beginning and end of the buffer respectively.
1396 Therefore, @code{(remove-overlays)} removes all the overlays in the
1397 current buffer.
1398 @end defun
1399
1400 @defun copy-overlay overlay
1401 This function returns a copy of @var{overlay}. The copy has the same
1402 endpoints and properties as @var{overlay}. However, the marker
1403 insertion type for the start of the overlay and for the end of the
1404 overlay are set to their default values (@pxref{Marker Insertion
1405 Types}).
1406 @end defun
1407
1408 Here are some examples:
1409
1410 @example
1411 ;; @r{Create an overlay.}
1412 (setq foo (make-overlay 1 10))
1413 @result{} #<overlay from 1 to 10 in display.texi>
1414 (overlay-start foo)
1415 @result{} 1
1416 (overlay-end foo)
1417 @result{} 10
1418 (overlay-buffer foo)
1419 @result{} #<buffer display.texi>
1420 ;; @r{Give it a property we can check later.}
1421 (overlay-put foo 'happy t)
1422 @result{} t
1423 ;; @r{Verify the property is present.}
1424 (overlay-get foo 'happy)
1425 @result{} t
1426 ;; @r{Move the overlay.}
1427 (move-overlay foo 5 20)
1428 @result{} #<overlay from 5 to 20 in display.texi>
1429 (overlay-start foo)
1430 @result{} 5
1431 (overlay-end foo)
1432 @result{} 20
1433 ;; @r{Delete the overlay.}
1434 (delete-overlay foo)
1435 @result{} nil
1436 ;; @r{Verify it is deleted.}
1437 foo
1438 @result{} #<overlay in no buffer>
1439 ;; @r{A deleted overlay has no position.}
1440 (overlay-start foo)
1441 @result{} nil
1442 (overlay-end foo)
1443 @result{} nil
1444 (overlay-buffer foo)
1445 @result{} nil
1446 ;; @r{Undelete the overlay.}
1447 (move-overlay foo 1 20)
1448 @result{} #<overlay from 1 to 20 in display.texi>
1449 ;; @r{Verify the results.}
1450 (overlay-start foo)
1451 @result{} 1
1452 (overlay-end foo)
1453 @result{} 20
1454 (overlay-buffer foo)
1455 @result{} #<buffer display.texi>
1456 ;; @r{Moving and deleting the overlay does not change its properties.}
1457 (overlay-get foo 'happy)
1458 @result{} t
1459 @end example
1460
1461 Emacs stores the overlays of each buffer in two lists, divided
1462 around an arbitrary ``center position''. One list extends backwards
1463 through the buffer from that center position, and the other extends
1464 forwards from that center position. The center position can be anywhere
1465 in the buffer.
1466
1467 @defun overlay-recenter pos
1468 This function recenters the overlays of the current buffer around
1469 position @var{pos}. That makes overlay lookup faster for positions
1470 near @var{pos}, but slower for positions far away from @var{pos}.
1471 @end defun
1472
1473 A loop that scans the buffer forwards, creating overlays, can run
1474 faster if you do @code{(overlay-recenter (point-max))} first.
1475
1476 @node Overlay Properties
1477 @subsection Overlay Properties
1478 @cindex overlay properties
1479
1480 Overlay properties are like text properties in that the properties that
1481 alter how a character is displayed can come from either source. But in
1482 most respects they are different. @xref{Text Properties}, for comparison.
1483
1484 Text properties are considered a part of the text; overlays and
1485 their properties are specifically considered not to be part of the
1486 text. Thus, copying text between various buffers and strings
1487 preserves text properties, but does not try to preserve overlays.
1488 Changing a buffer's text properties marks the buffer as modified,
1489 while moving an overlay or changing its properties does not. Unlike
1490 text property changes, overlay property changes are not recorded in
1491 the buffer's undo list.
1492
1493 Since more than one overlay can specify a property value for the
1494 same character, Emacs lets you specify a priority value of each
1495 overlay. In case two overlays have the same priority value, and one
1496 is nested in the other, then the inner one will have priority over the
1497 outer one. If neither is nested in the other then you should not make
1498 assumptions about which overlay will prevail.
1499
1500 These functions read and set the properties of an overlay:
1501
1502 @defun overlay-get overlay prop
1503 This function returns the value of property @var{prop} recorded in
1504 @var{overlay}, if any. If @var{overlay} does not record any value for
1505 that property, but it does have a @code{category} property which is a
1506 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1507 is @code{nil}.
1508 @end defun
1509
1510 @defun overlay-put overlay prop value
1511 This function sets the value of property @var{prop} recorded in
1512 @var{overlay} to @var{value}. It returns @var{value}.
1513 @end defun
1514
1515 @defun overlay-properties overlay
1516 This returns a copy of the property list of @var{overlay}.
1517 @end defun
1518
1519 See also the function @code{get-char-property} which checks both
1520 overlay properties and text properties for a given character.
1521 @xref{Examining Properties}.
1522
1523 Many overlay properties have special meanings; here is a table
1524 of them:
1525
1526 @table @code
1527 @item priority
1528 @kindex priority @r{(overlay property)}
1529 This property's value determines the priority of the overlay.
1530 If you want to specify a priority value, use either @code{nil}
1531 (or zero), or a positive integer. Any other value has undefined behavior.
1532
1533 The priority matters when two or more overlays cover the same
1534 character and both specify the same property; the one whose
1535 @code{priority} value is larger overrides the other. For the
1536 @code{face} property, the higher priority overlay's value does not
1537 completely override the other value; instead, its face attributes
1538 override the face attributes of the lower priority @code{face}
1539 property.
1540
1541 Currently, all overlays take priority over text properties.
1542
1543 Note that Emacs sometimes uses non-numeric priority values for some of
1544 its internal overlays, so do not try to do arithmetic on the
1545 priority of an overlay (unless it is one that you created). If you
1546 need to put overlays in priority order, use the @var{sorted} argument
1547 of @code{overlays-at}. @xref{Finding Overlays}.
1548
1549 @item window
1550 @kindex window @r{(overlay property)}
1551 If the @code{window} property is non-@code{nil}, then the overlay
1552 applies only on that window.
1553
1554 @item category
1555 @kindex category @r{(overlay property)}
1556 If an overlay has a @code{category} property, we call it the
1557 @dfn{category} of the overlay. It should be a symbol. The properties
1558 of the symbol serve as defaults for the properties of the overlay.
1559
1560 @item face
1561 @kindex face @r{(overlay property)}
1562 This property controls the appearance of the text (@pxref{Faces}).
1563 The value of the property can be the following:
1564
1565 @itemize @bullet
1566 @item
1567 A face name (a symbol or string).
1568
1569 @item
1570 An anonymous face: a property list of the form @code{(@var{keyword}
1571 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1572 name and @var{value} is a value for that attribute.
1573
1574 @item
1575 A list of faces. Each list element should be either a face name or an
1576 anonymous face. This specifies a face which is an aggregate of the
1577 attributes of each of the listed faces. Faces occurring earlier in
1578 the list have higher priority.
1579
1580 @item
1581 A cons cell of the form @code{(foreground-color . @var{color-name})}
1582 or @code{(background-color . @var{color-name})}. This specifies the
1583 foreground or background color, similar to @code{(:foreground
1584 @var{color-name})} or @code{(:background @var{color-name})}. This
1585 form is supported for backward compatibility only, and should be
1586 avoided.
1587 @end itemize
1588
1589 @item mouse-face
1590 @kindex mouse-face @r{(overlay property)}
1591 This property is used instead of @code{face} when the mouse is within
1592 the range of the overlay. However, Emacs ignores all face attributes
1593 from this property that alter the text size (e.g., @code{:height},
1594 @code{:weight}, and @code{:slant}). Those attributes are always the
1595 same as in the unhighlighted text.
1596
1597 @item display
1598 @kindex display @r{(overlay property)}
1599 This property activates various features that change the
1600 way text is displayed. For example, it can make text appear taller
1601 or shorter, higher or lower, wider or narrower, or replaced with an image.
1602 @xref{Display Property}.
1603
1604 @item help-echo
1605 @kindex help-echo @r{(overlay property)}
1606 If an overlay has a @code{help-echo} property, then when you move the
1607 mouse onto the text in the overlay, Emacs displays a help string in the
1608 echo area, or in the tooltip window. For details see @ref{Text
1609 help-echo}.
1610
1611 @item field
1612 @kindex field @r{(overlay property)}
1613 @c Copied from Special Properties.
1614 Consecutive characters with the same @code{field} property constitute a
1615 @emph{field}. Some motion functions including @code{forward-word} and
1616 @code{beginning-of-line} stop moving at a field boundary.
1617 @xref{Fields}.
1618
1619 @item modification-hooks
1620 @kindex modification-hooks @r{(overlay property)}
1621 This property's value is a list of functions to be called if any
1622 character within the overlay is changed or if text is inserted strictly
1623 within the overlay.
1624
1625 The hook functions are called both before and after each change.
1626 If the functions save the information they receive, and compare notes
1627 between calls, they can determine exactly what change has been made
1628 in the buffer text.
1629
1630 When called before a change, each function receives four arguments: the
1631 overlay, @code{nil}, and the beginning and end of the text range to be
1632 modified.
1633
1634 When called after a change, each function receives five arguments: the
1635 overlay, @code{t}, the beginning and end of the text range just
1636 modified, and the length of the pre-change text replaced by that range.
1637 (For an insertion, the pre-change length is zero; for a deletion, that
1638 length is the number of characters deleted, and the post-change
1639 beginning and end are equal.)
1640
1641 If these functions modify the buffer, they should bind
1642 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1643 avoid confusing the internal mechanism that calls these hooks.
1644
1645 Text properties also support the @code{modification-hooks} property,
1646 but the details are somewhat different (@pxref{Special Properties}).
1647
1648 @item insert-in-front-hooks
1649 @kindex insert-in-front-hooks @r{(overlay property)}
1650 This property's value is a list of functions to be called before and
1651 after inserting text right at the beginning of the overlay. The calling
1652 conventions are the same as for the @code{modification-hooks} functions.
1653
1654 @item insert-behind-hooks
1655 @kindex insert-behind-hooks @r{(overlay property)}
1656 This property's value is a list of functions to be called before and
1657 after inserting text right at the end of the overlay. The calling
1658 conventions are the same as for the @code{modification-hooks} functions.
1659
1660 @item invisible
1661 @kindex invisible @r{(overlay property)}
1662 The @code{invisible} property can make the text in the overlay
1663 invisible, which means that it does not appear on the screen.
1664 @xref{Invisible Text}, for details.
1665
1666 @item intangible
1667 @kindex intangible @r{(overlay property)}
1668 The @code{intangible} property on an overlay works just like the
1669 @code{intangible} text property. @xref{Special Properties}, for details.
1670
1671 @item isearch-open-invisible
1672 This property tells incremental search how to make an invisible overlay
1673 visible, permanently, if the final match overlaps it. @xref{Invisible
1674 Text}.
1675
1676 @item isearch-open-invisible-temporary
1677 This property tells incremental search how to make an invisible overlay
1678 visible, temporarily, during the search. @xref{Invisible Text}.
1679
1680 @item before-string
1681 @kindex before-string @r{(overlay property)}
1682 This property's value is a string to add to the display at the beginning
1683 of the overlay. The string does not appear in the buffer in any
1684 sense---only on the screen.
1685
1686 @item after-string
1687 @kindex after-string @r{(overlay property)}
1688 This property's value is a string to add to the display at the end of
1689 the overlay. The string does not appear in the buffer in any
1690 sense---only on the screen.
1691
1692 @item line-prefix
1693 This property specifies a display spec to prepend to each
1694 non-continuation line at display-time. @xref{Truncation}.
1695
1696 @item wrap-prefix
1697 This property specifies a display spec to prepend to each continuation
1698 line at display-time. @xref{Truncation}.
1699
1700 @item evaporate
1701 @kindex evaporate @r{(overlay property)}
1702 If this property is non-@code{nil}, the overlay is deleted automatically
1703 if it becomes empty (i.e., if its length becomes zero). If you give
1704 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1705 it immediately.
1706
1707 @item keymap
1708 @cindex keymap of character (and overlays)
1709 @kindex keymap @r{(overlay property)}
1710 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1711 text. This keymap is used when the character after point is within the
1712 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1713
1714 @item local-map
1715 @kindex local-map @r{(overlay property)}
1716 The @code{local-map} property is similar to @code{keymap} but replaces the
1717 buffer's local map rather than augmenting existing keymaps. This also means it
1718 has lower precedence than minor mode keymaps.
1719 @end table
1720
1721 The @code{keymap} and @code{local-map} properties do not affect a
1722 string displayed by the @code{before-string}, @code{after-string}, or
1723 @code{display} properties. This is only relevant for mouse clicks and
1724 other mouse events that fall on the string, since point is never on
1725 the string. To bind special mouse events for the string, assign it a
1726 @code{keymap} or @code{local-map} text property. @xref{Special
1727 Properties}.
1728
1729 @node Finding Overlays
1730 @subsection Searching for Overlays
1731 @cindex searching for overlays
1732 @cindex overlays, searching for
1733
1734 @defun overlays-at pos &optional sorted
1735 This function returns a list of all the overlays that cover the character at
1736 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1737 the list is in decreasing order of priority, otherwise it is in no particular
1738 order. An overlay contains position @var{pos} if it begins at or before
1739 @var{pos}, and ends after @var{pos}.
1740
1741 To illustrate usage, here is a Lisp function that returns a list of the
1742 overlays that specify property @var{prop} for the character at point:
1743
1744 @smallexample
1745 (defun find-overlays-specifying (prop)
1746 (let ((overlays (overlays-at (point)))
1747 found)
1748 (while overlays
1749 (let ((overlay (car overlays)))
1750 (if (overlay-get overlay prop)
1751 (setq found (cons overlay found))))
1752 (setq overlays (cdr overlays)))
1753 found))
1754 @end smallexample
1755 @end defun
1756
1757 @defun overlays-in beg end
1758 This function returns a list of the overlays that overlap the region
1759 @var{beg} through @var{end}. ``Overlap'' means that at least one
1760 character is contained within the overlay and also contained within the
1761 specified region; however, empty overlays are included in the result if
1762 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1763 or at @var{end} when @var{end} denotes the position at the end of the
1764 buffer.
1765 @end defun
1766
1767 @defun next-overlay-change pos
1768 This function returns the buffer position of the next beginning or end
1769 of an overlay, after @var{pos}. If there is none, it returns
1770 @code{(point-max)}.
1771 @end defun
1772
1773 @defun previous-overlay-change pos
1774 This function returns the buffer position of the previous beginning or
1775 end of an overlay, before @var{pos}. If there is none, it returns
1776 @code{(point-min)}.
1777 @end defun
1778
1779 As an example, here's a simplified (and inefficient) version of the
1780 primitive function @code{next-single-char-property-change}
1781 (@pxref{Property Search}). It searches forward from position
1782 @var{pos} for the next position where the value of a given property
1783 @code{prop}, as obtained from either overlays or text properties,
1784 changes.
1785
1786 @smallexample
1787 (defun next-single-char-property-change (position prop)
1788 (save-excursion
1789 (goto-char position)
1790 (let ((propval (get-char-property (point) prop)))
1791 (while (and (not (eobp))
1792 (eq (get-char-property (point) prop) propval))
1793 (goto-char (min (next-overlay-change (point))
1794 (next-single-property-change (point) prop)))))
1795 (point)))
1796 @end smallexample
1797
1798 @node Size of Displayed Text
1799 @section Size of Displayed Text
1800 @cindex size of text on display
1801 @cindex character width on display
1802
1803 Since not all characters have the same width, these functions let you
1804 check the width of a character. @xref{Primitive Indent}, and
1805 @ref{Screen Lines}, for related functions.
1806
1807 @defun char-width char
1808 This function returns the width in columns of the character
1809 @var{char}, if it were displayed in the current buffer (i.e., taking
1810 into account the buffer's display table, if any; @pxref{Display
1811 Tables}). The width of a tab character is usually @code{tab-width}
1812 (@pxref{Usual Display}).
1813 @end defun
1814
1815 @defun string-width string
1816 This function returns the width in columns of the string @var{string},
1817 if it were displayed in the current buffer and the selected window.
1818 @end defun
1819
1820 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1821 This function returns the part of @var{string} that fits within
1822 @var{width} columns, as a new string.
1823
1824 If @var{string} does not reach @var{width}, then the result ends where
1825 @var{string} ends. If one multi-column character in @var{string}
1826 extends across the column @var{width}, that character is not included in
1827 the result. Thus, the result can fall short of @var{width} but cannot
1828 go beyond it.
1829
1830 The optional argument @var{start-column} specifies the starting column.
1831 If this is non-@code{nil}, then the first @var{start-column} columns of
1832 the string are omitted from the value. If one multi-column character in
1833 @var{string} extends across the column @var{start-column}, that
1834 character is not included.
1835
1836 The optional argument @var{padding}, if non-@code{nil}, is a padding
1837 character added at the beginning and end of the result string, to extend
1838 it to exactly @var{width} columns. The padding character is used at the
1839 end of the result if it falls short of @var{width}. It is also used at
1840 the beginning of the result if one multi-column character in
1841 @var{string} extends across the column @var{start-column}.
1842
1843 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1844 replace the end of @var{string} (including any padding) if it extends
1845 beyond @var{width}, unless the display width of @var{string} is equal
1846 to or less than the display width of @var{ellipsis}. If
1847 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1848 @code{"..."}.
1849
1850 @example
1851 (truncate-string-to-width "\tab\t" 12 4)
1852 @result{} "ab"
1853 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1854 @result{} " ab "
1855 @end example
1856 @end defun
1857
1858 The following function returns the size in pixels of text as if it were
1859 displayed in a given window. This function is used by
1860 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1861 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1862 exactly as large as the text it contains.
1863
1864 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1865 This function returns the size of the text of @var{window}'s buffer in
1866 pixels. @var{window} must be a live window and defaults to the selected
1867 one. The return value is a cons of the maximum pixel-width of any text
1868 line and the maximum pixel-height of all text lines.
1869
1870 The optional argument @var{from}, if non-@code{nil}, specifies the first
1871 text position to consider and defaults to the minimum accessible
1872 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1873 accessible position that is not a newline character. The optional
1874 argument @var{to}, if non-@code{nil}, specifies the last text position
1875 to consider and defaults to the maximum accessible position of the
1876 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1877 position that is not a newline character.
1878
1879 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1880 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1881 omitted, means to use the pixel-width of @var{window}'s body
1882 (@pxref{Window Sizes}); this is useful when the caller does not intend
1883 to change the width of @var{window}. Otherwise, the caller should
1884 specify here the maximum width @var{window}'s body may assume. Text
1885 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1886 calculating the width of long lines can take some time, it's always a
1887 good idea to make this argument as small as needed; in particular, if
1888 the buffer might contain long lines that will be truncated anyway.
1889
1890 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1891 maximum pixel-height that can be returned. Text lines whose
1892 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1893 pixel-height of a large buffer can take some time, it makes sense to
1894 specify this argument; in particular, if the caller does not know the
1895 size of the buffer.
1896
1897 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1898 means to not include the height of the mode- or header-line of
1899 @var{window} in the return value. If it is either the symbol
1900 @code{mode-line} or @code{header-line}, include only the height of that
1901 line, if present, in the return value. If it is @code{t}, include the
1902 height of both, if present, in the return value.
1903 @end defun
1904
1905
1906 @node Line Height
1907 @section Line Height
1908 @cindex line height
1909 @cindex height of a line
1910
1911 The total height of each display line consists of the height of the
1912 contents of the line, plus optional additional vertical line spacing
1913 above or below the display line.
1914
1915 The height of the line contents is the maximum height of any
1916 character or image on that display line, including the final newline
1917 if there is one. (A display line that is continued doesn't include a
1918 final newline.) That is the default line height, if you do nothing to
1919 specify a greater height. (In the most common case, this equals the
1920 height of the default frame font.)
1921
1922 There are several ways to explicitly specify a larger line height,
1923 either by specifying an absolute height for the display line, or by
1924 specifying vertical space. However, no matter what you specify, the
1925 actual line height can never be less than the default.
1926
1927 @kindex line-height @r{(text property)}
1928 A newline can have a @code{line-height} text or overlay property
1929 that controls the total height of the display line ending in that
1930 newline.
1931
1932 If the property value is @code{t}, the newline character has no
1933 effect on the displayed height of the line---the visible contents
1934 alone determine the height. This is useful for tiling small images
1935 (or image slices) without adding blank areas between the images.
1936
1937 If the property value is a list of the form @code{(@var{height}
1938 @var{total})}, that adds extra space @emph{below} the display line.
1939 First Emacs uses @var{height} as a height spec to control extra space
1940 @emph{above} the line; then it adds enough space @emph{below} the line
1941 to bring the total line height up to @var{total}. In this case, the
1942 other ways to specify the line spacing are ignored.
1943
1944 @cindex height spec
1945 Any other kind of property value is a height spec, which translates
1946 into a number---the specified line height. There are several ways to
1947 write a height spec; here's how each of them translates into a number:
1948
1949 @table @code
1950 @item @var{integer}
1951 If the height spec is a positive integer, the height value is that integer.
1952 @item @var{float}
1953 If the height spec is a float, @var{float}, the numeric height value
1954 is @var{float} times the frame's default line height.
1955 @item (@var{face} . @var{ratio})
1956 If the height spec is a cons of the format shown, the numeric height
1957 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1958 be any type of number, or @code{nil} which means a ratio of 1.
1959 If @var{face} is @code{t}, it refers to the current face.
1960 @item (nil . @var{ratio})
1961 If the height spec is a cons of the format shown, the numeric height
1962 is @var{ratio} times the height of the contents of the line.
1963 @end table
1964
1965 Thus, any valid height spec determines the height in pixels, one way
1966 or another. If the line contents' height is less than that, Emacs
1967 adds extra vertical space above the line to achieve the specified
1968 total height.
1969
1970 If you don't specify the @code{line-height} property, the line's
1971 height consists of the contents' height plus the line spacing.
1972 There are several ways to specify the line spacing for different
1973 parts of Emacs text.
1974
1975 On graphical terminals, you can specify the line spacing for all
1976 lines in a frame, using the @code{line-spacing} frame parameter
1977 (@pxref{Layout Parameters}). However, if the default value of
1978 @code{line-spacing} is non-@code{nil}, it overrides the
1979 frame's @code{line-spacing} parameter. An integer specifies the
1980 number of pixels put below lines. A floating-point number specifies
1981 the spacing relative to the frame's default line height.
1982
1983 @vindex line-spacing
1984 You can specify the line spacing for all lines in a buffer via the
1985 buffer-local @code{line-spacing} variable. An integer specifies
1986 the number of pixels put below lines. A floating-point number
1987 specifies the spacing relative to the default frame line height. This
1988 overrides line spacings specified for the frame.
1989
1990 @kindex line-spacing @r{(text property)}
1991 Finally, a newline can have a @code{line-spacing} text or overlay
1992 property that overrides the default frame line spacing and the buffer
1993 local @code{line-spacing} variable, for the display line ending in
1994 that newline.
1995
1996 One way or another, these mechanisms specify a Lisp value for the
1997 spacing of each line. The value is a height spec, and it translates
1998 into a Lisp value as described above. However, in this case the
1999 numeric height value specifies the line spacing, rather than the line
2000 height.
2001
2002 On text terminals, the line spacing cannot be altered.
2003
2004 @node Faces
2005 @section Faces
2006 @cindex faces
2007
2008 A @dfn{face} is a collection of graphical attributes for displaying
2009 text: font, foreground color, background color, optional underlining,
2010 etc. Faces control how Emacs displays text in buffers, as well as
2011 other parts of the frame such as the mode line.
2012
2013 @cindex anonymous face
2014 One way to represent a face is as a property list of attributes,
2015 like @code{(:foreground "red" :weight bold)}. Such a list is called
2016 an @dfn{anonymous face}. For example, you can assign an anonymous
2017 face as the value of the @code{face} text property, and Emacs will
2018 display the underlying text with the specified attributes.
2019 @xref{Special Properties}.
2020
2021 @cindex face name
2022 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2023 symbol associated with a set of face attributes@footnote{For backward
2024 compatibility, you can also use a string to specify a face name; that
2025 is equivalent to a Lisp symbol with the same name.}. Named faces are
2026 defined using the @code{defface} macro (@pxref{Defining Faces}).
2027 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2028
2029 Many parts of Emacs required named faces, and do not accept
2030 anonymous faces. These include the functions documented in
2031 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2032 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2033 will use the term @dfn{face} to refer only to named faces.
2034
2035 @defun facep object
2036 This function returns a non-@code{nil} value if @var{object} is a
2037 named face: a Lisp symbol or string which serves as a face name.
2038 Otherwise, it returns @code{nil}.
2039 @end defun
2040
2041 @menu
2042 * Face Attributes:: What is in a face?
2043 * Defining Faces:: How to define a face.
2044 * Attribute Functions:: Functions to examine and set face attributes.
2045 * Displaying Faces:: How Emacs combines the faces specified for a character.
2046 * Face Remapping:: Remapping faces to alternative definitions.
2047 * Face Functions:: How to define and examine faces.
2048 * Auto Faces:: Hook for automatic face assignment.
2049 * Basic Faces:: Faces that are defined by default.
2050 * Font Selection:: Finding the best available font for a face.
2051 * Font Lookup:: Looking up the names of available fonts
2052 and information about them.
2053 * Fontsets:: A fontset is a collection of fonts
2054 that handle a range of character sets.
2055 * Low-Level Font:: Lisp representation for character display fonts.
2056 @end menu
2057
2058 @node Face Attributes
2059 @subsection Face Attributes
2060 @cindex face attributes
2061
2062 @dfn{Face attributes} determine the visual appearance of a face.
2063 The following table lists all the face attributes, their possible
2064 values, and their effects.
2065
2066 Apart from the values given below, each face attribute can have the
2067 value @code{unspecified}. This special value means that the face
2068 doesn't specify that attribute directly. An @code{unspecified}
2069 attribute tells Emacs to refer instead to a parent face (see the
2070 description @code{:inherit} attribute below); or, failing that, to an
2071 underlying face (@pxref{Displaying Faces}). The @code{default} face
2072 must specify all attributes.
2073
2074 Some of these attributes are meaningful only on certain kinds of
2075 displays. If your display cannot handle a certain attribute, the
2076 attribute is ignored.
2077
2078 @table @code
2079 @item :family
2080 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2081 Emacs Manual}, for more information about font families. The function
2082 @code{font-family-list} (see below) returns a list of available family
2083 names. @xref{Fontsets}, for information about fontsets.
2084
2085 @item :foundry
2086 The name of the @dfn{font foundry} for the font family specified by
2087 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2088 GNU Emacs Manual}.
2089
2090 @item :width
2091 Relative character width. This should be one of the symbols
2092 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2093 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2094 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2095
2096 @item :height
2097 The height of the font. In the simplest case, this is an integer in
2098 units of 1/10 point.
2099
2100 The value can also be floating point or a function, which
2101 specifies the height relative to an @dfn{underlying face}
2102 (@pxref{Displaying Faces}). A floating-point value
2103 specifies the amount by which to scale the height of the
2104 underlying face. A function value is called
2105 with one argument, the height of the underlying face, and returns the
2106 height of the new face. If the function is passed an integer
2107 argument, it must return an integer.
2108
2109 The height of the default face must be specified using an integer;
2110 floating point and function values are not allowed.
2111
2112 @item :weight
2113 Font weight---one of the symbols (from densest to faintest)
2114 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2115 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2116 @code{ultra-light}. On text terminals which support
2117 variable-brightness text, any weight greater than normal is displayed
2118 as extra bright, and any weight less than normal is displayed as
2119 half-bright.
2120
2121 @cindex italic text
2122 @item :slant
2123 Font slant---one of the symbols @code{italic}, @code{oblique},
2124 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2125 text terminals that support variable-brightness text, slanted text is
2126 displayed as half-bright.
2127
2128 @item :foreground
2129 Foreground color, a string. The value can be a system-defined color
2130 name, or a hexadecimal color specification. @xref{Color Names}. On
2131 black-and-white displays, certain shades of gray are implemented by
2132 stipple patterns.
2133
2134 @item :distant-foreground
2135 Alternative foreground color, a string. This is like @code{:foreground}
2136 but the color is only used as a foreground when the background color is
2137 near to the foreground that would have been used. This is useful for
2138 example when marking text (i.e. the region face). If the text has a foreground
2139 that is visible with the region face, that foreground is used.
2140 If the foreground is near the region face background,
2141 @code{:distant-foreground} is used instead so the text is readable.
2142
2143 @item :background
2144 Background color, a string. The value can be a system-defined color
2145 name, or a hexadecimal color specification. @xref{Color Names}.
2146
2147 @cindex underlined text
2148 @item :underline
2149 Whether or not characters should be underlined, and in what
2150 way. The possible values of the @code{:underline} attribute are:
2151
2152 @table @asis
2153 @item @code{nil}
2154 Don't underline.
2155
2156 @item @code{t}
2157 Underline with the foreground color of the face.
2158
2159 @item @var{color}
2160 Underline in color @var{color}, a string specifying a color.
2161
2162 @item @code{(:color @var{color} :style @var{style})}
2163 @var{color} is either a string, or the symbol @code{foreground-color},
2164 meaning the foreground color of the face. Omitting the attribute
2165 @code{:color} means to use the foreground color of the face.
2166 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2167 use a straight or wavy line. Omitting the attribute @code{:style}
2168 means to use a straight line.
2169 @end table
2170
2171 @cindex overlined text
2172 @item :overline
2173 Whether or not characters should be overlined, and in what color.
2174 If the value is @code{t}, overlining uses the foreground color of the
2175 face. If the value is a string, overlining uses that color. The
2176 value @code{nil} means do not overline.
2177
2178 @cindex strike-through text
2179 @item :strike-through
2180 Whether or not characters should be strike-through, and in what
2181 color. The value is used like that of @code{:overline}.
2182
2183 @cindex 2D box
2184 @cindex 3D box
2185 @item :box
2186 Whether or not a box should be drawn around characters, its color, the
2187 width of the box lines, and 3D appearance. Here are the possible
2188 values of the @code{:box} attribute, and what they mean:
2189
2190 @table @asis
2191 @item @code{nil}
2192 Don't draw a box.
2193
2194 @item @code{t}
2195 Draw a box with lines of width 1, in the foreground color.
2196
2197 @item @var{color}
2198 Draw a box with lines of width 1, in color @var{color}.
2199
2200 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2201 This way you can explicitly specify all aspects of the box. The value
2202 @var{width} specifies the width of the lines to draw; it defaults to
2203 1. A negative width @var{-n} means to draw a line of width @var{n}
2204 that occupies the space of the underlying text, thus avoiding any
2205 increase in the character height or width.
2206
2207 The value @var{color} specifies the color to draw with. The default is
2208 the foreground color of the face for simple boxes, and the background
2209 color of the face for 3D boxes.
2210
2211 The value @var{style} specifies whether to draw a 3D box. If it is
2212 @code{released-button}, the box looks like a 3D button that is not being
2213 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2214 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2215 is used.
2216 @end table
2217
2218 @item :inverse-video
2219 Whether or not characters should be displayed in inverse video. The
2220 value should be @code{t} (yes) or @code{nil} (no).
2221
2222 @item :stipple
2223 The background stipple, a bitmap.
2224
2225 The value can be a string; that should be the name of a file containing
2226 external-format X bitmap data. The file is found in the directories
2227 listed in the variable @code{x-bitmap-file-path}.
2228
2229 Alternatively, the value can specify the bitmap directly, with a list
2230 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2231 @var{width} and @var{height} specify the size in pixels, and
2232 @var{data} is a string containing the raw bits of the bitmap, row by
2233 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2234 in the string (which should be a unibyte string for best results).
2235 This means that each row always occupies at least one whole byte.
2236
2237 If the value is @code{nil}, that means use no stipple pattern.
2238
2239 Normally you do not need to set the stipple attribute, because it is
2240 used automatically to handle certain shades of gray.
2241
2242 @item :font
2243 The font used to display the face. Its value should be a font object.
2244 @xref{Low-Level Font}, for information about font objects, font specs,
2245 and font entities.
2246
2247 When specifying this attribute using @code{set-face-attribute}
2248 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2249 entity, or a string. Emacs converts such values to an appropriate
2250 font object, and stores that font object as the actual attribute
2251 value. If you specify a string, the contents of the string should be
2252 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2253 font name is an XLFD containing wildcards, Emacs chooses the first
2254 font matching those wildcards. Specifying this attribute also changes
2255 the values of the @code{:family}, @code{:foundry}, @code{:width},
2256 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2257
2258 @cindex inheritance, for faces
2259 @item :inherit
2260 The name of a face from which to inherit attributes, or a list of face
2261 names. Attributes from inherited faces are merged into the face like
2262 an underlying face would be, with higher priority than underlying
2263 faces (@pxref{Displaying Faces}). If a list of faces is used,
2264 attributes from faces earlier in the list override those from later
2265 faces.
2266 @end table
2267
2268 @defun font-family-list &optional frame
2269 This function returns a list of available font family names. The
2270 optional argument @var{frame} specifies the frame on which the text is
2271 to be displayed; if it is @code{nil}, the selected frame is used.
2272 @end defun
2273
2274 @defopt underline-minimum-offset
2275 This variable specifies the minimum distance between the baseline and
2276 the underline, in pixels, when displaying underlined text.
2277 @end defopt
2278
2279 @defopt x-bitmap-file-path
2280 This variable specifies a list of directories for searching
2281 for bitmap files, for the @code{:stipple} attribute.
2282 @end defopt
2283
2284 @defun bitmap-spec-p object
2285 This returns @code{t} if @var{object} is a valid bitmap specification,
2286 suitable for use with @code{:stipple} (see above). It returns
2287 @code{nil} otherwise.
2288 @end defun
2289
2290 @node Defining Faces
2291 @subsection Defining Faces
2292 @cindex defining faces
2293
2294 @cindex face spec
2295 The usual way to define a face is through the @code{defface} macro.
2296 This macro associates a face name (a symbol) with a default @dfn{face
2297 spec}. A face spec is a construct which specifies what attributes a
2298 face should have on any given terminal; for example, a face spec might
2299 specify one foreground color on high-color terminals, and a different
2300 foreground color on low-color terminals.
2301
2302 People are sometimes tempted to create a variable whose value is a
2303 face name. In the vast majority of cases, this is not necessary; the
2304 usual procedure is to define a face with @code{defface}, and then use
2305 its name directly.
2306
2307 @defmac defface face spec doc [keyword value]@dots{}
2308 This macro declares @var{face} as a named face whose default face spec
2309 is given by @var{spec}. You should not quote the symbol @var{face},
2310 and it should not end in @samp{-face} (that would be redundant). The
2311 argument @var{doc} is a documentation string for the face. The
2312 additional @var{keyword} arguments have the same meanings as in
2313 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2314
2315 If @var{face} already has a default face spec, this macro does
2316 nothing.
2317
2318 The default face spec determines @var{face}'s appearance when no
2319 customizations are in effect (@pxref{Customization}). If @var{face}
2320 has already been customized (via Custom themes or via customizations
2321 read from the init file), its appearance is determined by the custom
2322 face spec(s), which override the default face spec @var{spec}.
2323 However, if the customizations are subsequently removed, the
2324 appearance of @var{face} will again be determined by its default face
2325 spec.
2326
2327 As an exception, if you evaluate a @code{defface} form with
2328 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2329 of @code{eval-defun} overrides any custom face specs on the face,
2330 causing the face to reflect exactly what the @code{defface} says.
2331
2332 The @var{spec} argument is a @dfn{face spec}, which states how the
2333 face should appear on different kinds of terminals. It should be an
2334 alist whose elements each have the form
2335
2336 @example
2337 (@var{display} . @var{plist})
2338 @end example
2339
2340 @noindent
2341 @var{display} specifies a class of terminals (see below). @var{plist}
2342 is a property list of face attributes and their values, specifying how
2343 the face appears on such terminals. For backward compatibility, you
2344 can also write an element as @code{(@var{display} @var{plist})}.
2345
2346 The @var{display} part of an element of @var{spec} determines which
2347 terminals the element matches. If more than one element of @var{spec}
2348 matches a given terminal, the first element that matches is the one
2349 used for that terminal. There are three possibilities for
2350 @var{display}:
2351
2352 @table @asis
2353 @item @code{default}
2354 This element of @var{spec} doesn't match any terminal; instead, it
2355 specifies defaults that apply to all terminals. This element, if
2356 used, must be the first element of @var{spec}. Each of the following
2357 elements can override any or all of these defaults.
2358
2359 @item @code{t}
2360 This element of @var{spec} matches all terminals. Therefore, any
2361 subsequent elements of @var{spec} are never used. Normally @code{t}
2362 is used in the last (or only) element of @var{spec}.
2363
2364 @item a list
2365 If @var{display} is a list, each element should have the form
2366 @code{(@var{characteristic} @var{value}@dots{})}. Here
2367 @var{characteristic} specifies a way of classifying terminals, and the
2368 @var{value}s are possible classifications which @var{display} should
2369 apply to. Here are the possible values of @var{characteristic}:
2370
2371 @table @code
2372 @item type
2373 The kind of window system the terminal uses---either @code{graphic}
2374 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2375 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2376 non-graphics-capable display). @xref{Window Systems, window-system}.
2377
2378 @item class
2379 What kinds of colors the terminal supports---either @code{color},
2380 @code{grayscale}, or @code{mono}.
2381
2382 @item background
2383 The kind of background---either @code{light} or @code{dark}.
2384
2385 @item min-colors
2386 An integer that represents the minimum number of colors the terminal
2387 should support. This matches a terminal if its
2388 @code{display-color-cells} value is at least the specified integer.
2389
2390 @item supports
2391 Whether or not the terminal can display the face attributes given in
2392 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2393 Attribute Testing}, for more information on exactly how this testing
2394 is done.
2395 @end table
2396
2397 If an element of @var{display} specifies more than one @var{value} for
2398 a given @var{characteristic}, any of those values is acceptable. If
2399 @var{display} has more than one element, each element should specify a
2400 different @var{characteristic}; then @emph{each} characteristic of the
2401 terminal must match one of the @var{value}s specified for it in
2402 @var{display}.
2403 @end table
2404 @end defmac
2405
2406 For example, here's the definition of the standard face
2407 @code{highlight}:
2408
2409 @example
2410 (defface highlight
2411 '((((class color) (min-colors 88) (background light))
2412 :background "darkseagreen2")
2413 (((class color) (min-colors 88) (background dark))
2414 :background "darkolivegreen")
2415 (((class color) (min-colors 16) (background light))
2416 :background "darkseagreen2")
2417 (((class color) (min-colors 16) (background dark))
2418 :background "darkolivegreen")
2419 (((class color) (min-colors 8))
2420 :background "green" :foreground "black")
2421 (t :inverse-video t))
2422 "Basic face for highlighting."
2423 :group 'basic-faces)
2424 @end example
2425
2426 Internally, Emacs stores each face's default spec in its
2427 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2428 The @code{saved-face} property stores any face spec saved by the user
2429 using the customization buffer; the @code{customized-face} property
2430 stores the face spec customized for the current session, but not
2431 saved; and the @code{theme-face} property stores an alist associating
2432 the active customization settings and Custom themes with the face
2433 specs for that face. The face's documentation string is stored in the
2434 @code{face-documentation} property.
2435
2436 Normally, a face is declared just once, using @code{defface}, and
2437 any further changes to its appearance are applied using the Customize
2438 framework (e.g., via the Customize user interface or via the
2439 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2440 by face remapping (@pxref{Face Remapping}). In the rare event that
2441 you need to change a face spec directly from Lisp, you can use the
2442 @code{face-spec-set} function.
2443
2444 @defun face-spec-set face spec &optional spec-type
2445 This function applies @var{spec} as a face spec for @code{face}.
2446 @var{spec} should be a face spec, as described in the above
2447 documentation for @code{defface}.
2448
2449 This function also defines @var{face} as a valid face name if it is
2450 not already one, and (re)calculates its attributes on existing frames.
2451
2452 @cindex override spec @r{(for a face)}
2453 The argument @var{spec-type} determines which spec to set. If it is
2454 @code{nil} or @code{face-override-spec}, this function sets the
2455 @dfn{override spec}, which overrides over all other face specs on
2456 @var{face}. If it is @code{customized-face} or @code{saved-face},
2457 this function sets the customized spec or the saved custom spec. If
2458 it is @code{face-defface-spec}, this function sets the default face
2459 spec (the same one set by @code{defface}). If it is @code{reset},
2460 this function clears out all customization specs and override specs
2461 from @var{face} (in this case, the value of @var{spec} is ignored).
2462 Any other value of @var{spec-type} is reserved for internal use.
2463 @end defun
2464
2465 @node Attribute Functions
2466 @subsection Face Attribute Functions
2467 @cindex face attributes, access and modification
2468
2469 This section describes functions for directly accessing and
2470 modifying the attributes of a named face.
2471
2472 @defun face-attribute face attribute &optional frame inherit
2473 This function returns the value of the @var{attribute} attribute for
2474 @var{face} on @var{frame}.
2475
2476 If @var{frame} is @code{nil}, that means the selected frame
2477 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2478 returns the value of the specified attribute for newly-created frames
2479 (this is normally @code{unspecified}, unless you have specified some
2480 value using @code{set-face-attribute}; see below).
2481
2482 If @var{inherit} is @code{nil}, only attributes directly defined by
2483 @var{face} are considered, so the return value may be
2484 @code{unspecified}, or a relative value. If @var{inherit} is
2485 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2486 with the faces specified by its @code{:inherit} attribute; however the
2487 return value may still be @code{unspecified} or relative. If
2488 @var{inherit} is a face or a list of faces, then the result is further
2489 merged with that face (or faces), until it becomes specified and
2490 absolute.
2491
2492 To ensure that the return value is always specified and absolute, use
2493 a value of @code{default} for @var{inherit}; this will resolve any
2494 unspecified or relative values by merging with the @code{default} face
2495 (which is always completely specified).
2496
2497 For example,
2498
2499 @example
2500 (face-attribute 'bold :weight)
2501 @result{} bold
2502 @end example
2503 @end defun
2504
2505 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2506 @defun face-attribute-relative-p attribute value
2507 This function returns non-@code{nil} if @var{value}, when used as the
2508 value of the face attribute @var{attribute}, is relative. This means
2509 it would modify, rather than completely override, any value that comes
2510 from a subsequent face in the face list or that is inherited from
2511 another face.
2512
2513 @code{unspecified} is a relative value for all attributes. For
2514 @code{:height}, floating point and function values are also relative.
2515
2516 For example:
2517
2518 @example
2519 (face-attribute-relative-p :height 2.0)
2520 @result{} t
2521 @end example
2522 @end defun
2523
2524 @defun face-all-attributes face &optional frame
2525 This function returns an alist of attributes of @var{face}. The
2526 elements of the result are name-value pairs of the form
2527 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2528 @var{frame} specifies the frame whose definition of @var{face} to
2529 return; if omitted or @code{nil}, the returned value describes the
2530 default attributes of @var{face} for newly created frames.
2531 @end defun
2532
2533 @defun merge-face-attribute attribute value1 value2
2534 If @var{value1} is a relative value for the face attribute
2535 @var{attribute}, returns it merged with the underlying value
2536 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2537 face attribute @var{attribute}, returns @var{value1} unchanged.
2538 @end defun
2539
2540 Normally, Emacs uses the face specs of each face to automatically
2541 calculate its attributes on each frame (@pxref{Defining Faces}). The
2542 function @code{set-face-attribute} can override this calculation by
2543 directly assigning attributes to a face, either on a specific frame or
2544 for all frames. This function is mostly intended for internal usage.
2545
2546 @defun set-face-attribute face frame &rest arguments
2547 This function sets one or more attributes of @var{face} for
2548 @var{frame}. The attributes specifies in this way override the face
2549 spec(s) belonging to @var{face}.
2550
2551 The extra arguments @var{arguments} specify the attributes to set, and
2552 the values for them. They should consist of alternating attribute
2553 names (such as @code{:family} or @code{:underline}) and values. Thus,
2554
2555 @example
2556 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2557 @end example
2558
2559 @noindent
2560 sets the attribute @code{:weight} to @code{bold} and the attribute
2561 @code{:slant} to @code{italic}.
2562
2563
2564 If @var{frame} is @code{t}, this function sets the default attributes
2565 for newly created frames. If @var{frame} is @code{nil}, this function
2566 sets the attributes for all existing frames, as well as for newly
2567 created frames.
2568 @end defun
2569
2570 The following commands and functions mostly provide compatibility
2571 with old versions of Emacs. They work by calling
2572 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2573 their @var{frame} argument are handled just like
2574 @code{set-face-attribute} and @code{face-attribute}. The commands
2575 read their arguments using the minibuffer, if called interactively.
2576
2577 @deffn Command set-face-foreground face color &optional frame
2578 @deffnx Command set-face-background face color &optional frame
2579 These set the @code{:foreground} attribute (or @code{:background}
2580 attribute, respectively) of @var{face} to @var{color}.
2581 @end deffn
2582
2583 @deffn Command set-face-stipple face pattern &optional frame
2584 This sets the @code{:stipple} attribute of @var{face} to
2585 @var{pattern}.
2586 @end deffn
2587
2588 @deffn Command set-face-font face font &optional frame
2589 This sets the @code{:font} attribute of @var{face} to @var{font}.
2590 @end deffn
2591
2592 @defun set-face-bold face bold-p &optional frame
2593 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2594 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2595 @end defun
2596
2597 @defun set-face-italic face italic-p &optional frame
2598 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2599 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2600 @end defun
2601
2602 @defun set-face-underline face underline &optional frame
2603 This sets the @code{:underline} attribute of @var{face} to
2604 @var{underline}.
2605 @end defun
2606
2607 @defun set-face-inverse-video face inverse-video-p &optional frame
2608 This sets the @code{:inverse-video} attribute of @var{face} to
2609 @var{inverse-video-p}.
2610 @end defun
2611
2612 @deffn Command invert-face face &optional frame
2613 This swaps the foreground and background colors of face @var{face}.
2614 @end deffn
2615
2616 The following functions examine the attributes of a face. They
2617 mostly provide compatibility with old versions of Emacs. If you don't
2618 specify @var{frame}, they refer to the selected frame; @code{t} refers
2619 to the default data for new frames. They return @code{unspecified} if
2620 the face doesn't define any value for that attribute. If
2621 @var{inherit} is @code{nil}, only an attribute directly defined by the
2622 face is returned. If @var{inherit} is non-@code{nil}, any faces
2623 specified by its @code{:inherit} attribute are considered as well, and
2624 if @var{inherit} is a face or a list of faces, then they are also
2625 considered, until a specified attribute is found. To ensure that the
2626 return value is always specified, use a value of @code{default} for
2627 @var{inherit}.
2628
2629 @defun face-font face &optional frame
2630 This function returns the name of the font of face @var{face}.
2631 @end defun
2632
2633 @defun face-foreground face &optional frame inherit
2634 @defunx face-background face &optional frame inherit
2635 These functions return the foreground color (or background color,
2636 respectively) of face @var{face}, as a string.
2637 @end defun
2638
2639 @defun face-stipple face &optional frame inherit
2640 This function returns the name of the background stipple pattern of face
2641 @var{face}, or @code{nil} if it doesn't have one.
2642 @end defun
2643
2644 @defun face-bold-p face &optional frame inherit
2645 This function returns a non-@code{nil} value if the @code{:weight}
2646 attribute of @var{face} is bolder than normal (i.e., one of
2647 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2648 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2649 @end defun
2650
2651 @defun face-italic-p face &optional frame inherit
2652 This function returns a non-@code{nil} value if the @code{:slant}
2653 attribute of @var{face} is @code{italic} or @code{oblique}, and
2654 @code{nil} otherwise.
2655 @end defun
2656
2657 @defun face-underline-p face &optional frame inherit
2658 This function returns non-@code{nil} if face @var{face} specifies
2659 a non-@code{nil} @code{:underline} attribute.
2660 @end defun
2661
2662 @defun face-inverse-video-p face &optional frame inherit
2663 This function returns non-@code{nil} if face @var{face} specifies
2664 a non-@code{nil} @code{:inverse-video} attribute.
2665 @end defun
2666
2667 @node Displaying Faces
2668 @subsection Displaying Faces
2669 @cindex displaying faces
2670 @cindex face merging
2671
2672 When Emacs displays a given piece of text, the visual appearance of
2673 the text may be determined by faces drawn from different sources. If
2674 these various sources together specify more than one face for a
2675 particular character, Emacs merges the attributes of the various
2676 faces. Here is the order in which Emacs merges the faces, from
2677 highest to lowest priority:
2678
2679 @itemize @bullet
2680 @item
2681 If the text consists of a special glyph, the glyph can specify a
2682 particular face. @xref{Glyphs}.
2683
2684 @item
2685 If the text lies within an active region, Emacs highlights it using
2686 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2687 Manual}.
2688
2689 @item
2690 If the text lies within an overlay with a non-@code{nil} @code{face}
2691 property, Emacs applies the face(s) specified by that property. If
2692 the overlay has a @code{mouse-face} property and the mouse is ``near
2693 enough'' to the overlay, Emacs applies the face or face attributes
2694 specified by the @code{mouse-face} property instead. @xref{Overlay
2695 Properties}.
2696
2697 When multiple overlays cover one character, an overlay with higher
2698 priority overrides those with lower priority. @xref{Overlays}.
2699
2700 @item
2701 If the text contains a @code{face} or @code{mouse-face} property,
2702 Emacs applies the specified faces and face attributes. @xref{Special
2703 Properties}. (This is how Font Lock mode faces are applied.
2704 @xref{Font Lock Mode}.)
2705
2706 @item
2707 If the text lies within the mode line of the selected window, Emacs
2708 applies the @code{mode-line} face. For the mode line of a
2709 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2710 For a header line, Emacs applies the @code{header-line} face.
2711
2712 @item
2713 If any given attribute has not been specified during the preceding
2714 steps, Emacs applies the attribute of the @code{default} face.
2715 @end itemize
2716
2717 At each stage, if a face has a valid @code{:inherit} attribute,
2718 Emacs treats any attribute with an @code{unspecified} value as having
2719 the corresponding value drawn from the parent face(s). @pxref{Face
2720 Attributes}. Note that the parent face(s) may also leave the
2721 attribute unspecified; in that case, the attribute remains unspecified
2722 at the next level of face merging.
2723
2724 @node Face Remapping
2725 @subsection Face Remapping
2726 @cindex face remapping
2727
2728 The variable @code{face-remapping-alist} is used for buffer-local or
2729 global changes in the appearance of a face. For instance, it is used
2730 to implement the @code{text-scale-adjust} command (@pxref{Text
2731 Scale,,, emacs, The GNU Emacs Manual}).
2732
2733 @defvar face-remapping-alist
2734 The value of this variable is an alist whose elements have the form
2735 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2736 any text having the face @var{face} with @var{remapping}, rather than
2737 the ordinary definition of @var{face}.
2738
2739 @var{remapping} may be any face spec suitable for a @code{face} text
2740 property: either a face (i.e., a face name or a property list of
2741 attribute/value pairs), or a list of faces. For details, see the
2742 description of the @code{face} text property in @ref{Special
2743 Properties}. @var{remapping} serves as the complete specification for
2744 the remapped face---it replaces the normal definition of @var{face},
2745 instead of modifying it.
2746
2747 If @code{face-remapping-alist} is buffer-local, its local value takes
2748 effect only within that buffer.
2749
2750 Note: face remapping is non-recursive. If @var{remapping} references
2751 the same face name @var{face}, either directly or via the
2752 @code{:inherit} attribute of some other face in @var{remapping}, that
2753 reference uses the normal definition of @var{face}. For instance, if
2754 the @code{mode-line} face is remapped using this entry in
2755 @code{face-remapping-alist}:
2756
2757 @example
2758 (mode-line italic mode-line)
2759 @end example
2760
2761 @noindent
2762 then the new definition of the @code{mode-line} face inherits from the
2763 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2764 @code{mode-line} face.
2765 @end defvar
2766
2767 @cindex relative remapping, faces
2768 @cindex base remapping, faces
2769 The following functions implement a higher-level interface to
2770 @code{face-remapping-alist}. Most Lisp code should use these
2771 functions instead of setting @code{face-remapping-alist} directly, to
2772 avoid trampling on remappings applied elsewhere. These functions are
2773 intended for buffer-local remappings, so they all make
2774 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2775 @code{face-remapping-alist} entries of the form
2776
2777 @example
2778 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2779 @end example
2780
2781 @noindent
2782 where, as explained above, each of the @var{relative-spec-N} and
2783 @var{base-spec} is either a face name, or a property list of
2784 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2785 @var{relative-spec-N}, is managed by the
2786 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2787 functions; these are intended for simple modifications like changing
2788 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2789 the lowest priority and is managed by the @code{face-remap-set-base}
2790 and @code{face-remap-reset-base} functions; it is intended for major
2791 modes to remap faces in the buffers they control.
2792
2793 @defun face-remap-add-relative face &rest specs
2794 This function adds the face spec in @var{specs} as relative
2795 remappings for face @var{face} in the current buffer. The remaining
2796 arguments, @var{specs}, should form either a list of face names, or a
2797 property list of attribute/value pairs.
2798
2799 The return value is a Lisp object that serves as a ``cookie''; you can
2800 pass this object as an argument to @code{face-remap-remove-relative}
2801 if you need to remove the remapping later.
2802
2803 @example
2804 ;; Remap the `escape-glyph' face into a combination
2805 ;; of the `highlight' and `italic' faces:
2806 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2807
2808 ;; Increase the size of the `default' face by 50%:
2809 (face-remap-add-relative 'default :height 1.5)
2810 @end example
2811 @end defun
2812
2813 @defun face-remap-remove-relative cookie
2814 This function removes a relative remapping previously added by
2815 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2816 object returned by @code{face-remap-add-relative} when the remapping
2817 was added.
2818 @end defun
2819
2820 @defun face-remap-set-base face &rest specs
2821 This function sets the base remapping of @var{face} in the current
2822 buffer to @var{specs}. If @var{specs} is empty, the default base
2823 remapping is restored, similar to calling @code{face-remap-reset-base}
2824 (see below); note that this is different from @var{specs} containing a
2825 single value @code{nil}, which has the opposite result (the global
2826 definition of @var{face} is ignored).
2827
2828 This overwrites the default @var{base-spec}, which inherits the global
2829 face definition, so it is up to the caller to add such inheritance if
2830 so desired.
2831 @end defun
2832
2833 @defun face-remap-reset-base face
2834 This function sets the base remapping of @var{face} to its default
2835 value, which inherits from @var{face}'s global definition.
2836 @end defun
2837
2838 @node Face Functions
2839 @subsection Functions for Working with Faces
2840
2841 Here are additional functions for creating and working with faces.
2842
2843 @defun face-list
2844 This function returns a list of all defined face names.
2845 @end defun
2846
2847 @defun face-id face
2848 This function returns the @dfn{face number} of face @var{face}. This
2849 is a number that uniquely identifies a face at low levels within
2850 Emacs. It is seldom necessary to refer to a face by its face number.
2851 @end defun
2852
2853 @defun face-documentation face
2854 This function returns the documentation string of face @var{face}, or
2855 @code{nil} if none was specified for it.
2856 @end defun
2857
2858 @defun face-equal face1 face2 &optional frame
2859 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2860 same attributes for display.
2861 @end defun
2862
2863 @defun face-differs-from-default-p face &optional frame
2864 This returns non-@code{nil} if the face @var{face} displays
2865 differently from the default face.
2866 @end defun
2867
2868 @cindex face alias
2869 @cindex alias, for faces
2870 A @dfn{face alias} provides an equivalent name for a face. You can
2871 define a face alias by giving the alias symbol the @code{face-alias}
2872 property, with a value of the target face name. The following example
2873 makes @code{modeline} an alias for the @code{mode-line} face.
2874
2875 @example
2876 (put 'modeline 'face-alias 'mode-line)
2877 @end example
2878
2879 @defmac define-obsolete-face-alias obsolete-face current-face when
2880 This macro defines @code{obsolete-face} as an alias for
2881 @var{current-face}, and also marks it as obsolete, indicating that it
2882 may be removed in future. @var{when} should be a string indicating
2883 when @code{obsolete-face} was made obsolete (usually a version number
2884 string).
2885 @end defmac
2886
2887 @node Auto Faces
2888 @subsection Automatic Face Assignment
2889 @cindex automatic face assignment
2890 @cindex faces, automatic choice
2891
2892 This hook is used for automatically assigning faces to text in the
2893 buffer. It is part of the implementation of Jit-Lock mode, used by
2894 Font-Lock.
2895
2896 @defvar fontification-functions
2897 This variable holds a list of functions that are called by Emacs
2898 redisplay as needed, just before doing redisplay. They are called even
2899 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2900 variable usually holds just one function, @code{jit-lock-function}.
2901
2902 The functions are called in the order listed, with one argument, a
2903 buffer position @var{pos}. Collectively they should attempt to assign
2904 faces to the text in the current buffer starting at @var{pos}.
2905
2906 The functions should record the faces they assign by setting the
2907 @code{face} property. They should also add a non-@code{nil}
2908 @code{fontified} property to all the text they have assigned faces to.
2909 That property tells redisplay that faces have been assigned to that text
2910 already.
2911
2912 It is probably a good idea for the functions to do nothing if the
2913 character after @var{pos} already has a non-@code{nil} @code{fontified}
2914 property, but this is not required. If one function overrides the
2915 assignments made by a previous one, the properties after the last
2916 function finishes are the ones that really matter.
2917
2918 For efficiency, we recommend writing these functions so that they
2919 usually assign faces to around 400 to 600 characters at each call.
2920 @end defvar
2921
2922 @node Basic Faces
2923 @subsection Basic Faces
2924 @cindex basic faces
2925
2926 If your Emacs Lisp program needs to assign some faces to text, it is
2927 often a good idea to use certain existing faces or inherit from them,
2928 rather than defining entirely new faces. This way, if other users
2929 have customized the basic faces to give Emacs a certain look, your
2930 program will ``fit in'' without additional customization.
2931
2932 Some of the basic faces defined in Emacs are listed below. In
2933 addition to these, you might want to make use of the Font Lock faces
2934 for syntactic highlighting, if highlighting is not already handled by
2935 Font Lock mode, or if some Font Lock faces are not in use.
2936 @xref{Faces for Font Lock}.
2937
2938 @table @code
2939 @item default
2940 The default face, whose attributes are all specified. All other faces
2941 implicitly inherit from it: any unspecified attribute defaults to the
2942 attribute on this face (@pxref{Face Attributes}).
2943
2944 @item bold
2945 @itemx italic
2946 @itemx bold-italic
2947 @itemx underline
2948 @itemx fixed-pitch
2949 @itemx variable-pitch
2950 These have the attributes indicated by their names (e.g., @code{bold}
2951 has a bold @code{:weight} attribute), with all other attributes
2952 unspecified (and so given by @code{default}).
2953
2954 @item shadow
2955 For ``dimmed out'' text. For example, it is used for the ignored
2956 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2957 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2958
2959 @item link
2960 @itemx link-visited
2961 For clickable text buttons that send the user to a different
2962 buffer or ``location''.
2963
2964 @item highlight
2965 For stretches of text that should temporarily stand out. For example,
2966 it is commonly assigned to the @code{mouse-face} property for cursor
2967 highlighting (@pxref{Special Properties}).
2968
2969 @item match
2970 For text matching a search command.
2971
2972 @item error
2973 @itemx warning
2974 @itemx success
2975 For text concerning errors, warnings, or successes. For example,
2976 these are used for messages in @file{*Compilation*} buffers.
2977 @end table
2978
2979 @node Font Selection
2980 @subsection Font Selection
2981 @cindex font selection
2982 @cindex selecting a font
2983
2984 Before Emacs can draw a character on a graphical display, it must
2985 select a @dfn{font} for that character@footnote{In this context, the
2986 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2987 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2988 Emacs automatically chooses a font based on the faces assigned to that
2989 character---specifically, the face attributes @code{:family},
2990 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2991 Attributes}). The choice of font also depends on the character to be
2992 displayed; some fonts can only display a limited set of characters.
2993 If no available font exactly fits the requirements, Emacs looks for
2994 the @dfn{closest matching font}. The variables in this section
2995 control how Emacs makes this selection.
2996
2997 @defopt face-font-family-alternatives
2998 If a given family is specified but does not exist, this variable
2999 specifies alternative font families to try. Each element should have
3000 this form:
3001
3002 @example
3003 (@var{family} @var{alternate-families}@dots{})
3004 @end example
3005
3006 If @var{family} is specified but not available, Emacs will try the other
3007 families given in @var{alternate-families}, one by one, until it finds a
3008 family that does exist.
3009 @end defopt
3010
3011 @defopt face-font-selection-order
3012 If there is no font that exactly matches all desired face attributes
3013 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3014 this variable specifies the order in which these attributes should be
3015 considered when selecting the closest matching font. The value should
3016 be a list containing those four attribute symbols, in order of
3017 decreasing importance. The default is @code{(:width :height :weight
3018 :slant)}.
3019
3020 Font selection first finds the best available matches for the first
3021 attribute in the list; then, among the fonts which are best in that
3022 way, it searches for the best matches in the second attribute, and so
3023 on.
3024
3025 The attributes @code{:weight} and @code{:width} have symbolic values in
3026 a range centered around @code{normal}. Matches that are more extreme
3027 (farther from @code{normal}) are somewhat preferred to matches that are
3028 less extreme (closer to @code{normal}); this is designed to ensure that
3029 non-normal faces contrast with normal ones, whenever possible.
3030
3031 One example of a case where this variable makes a difference is when the
3032 default font has no italic equivalent. With the default ordering, the
3033 @code{italic} face will use a non-italic font that is similar to the
3034 default one. But if you put @code{:slant} before @code{:height}, the
3035 @code{italic} face will use an italic font, even if its height is not
3036 quite right.
3037 @end defopt
3038
3039 @defopt face-font-registry-alternatives
3040 This variable lets you specify alternative font registries to try, if a
3041 given registry is specified and doesn't exist. Each element should have
3042 this form:
3043
3044 @example
3045 (@var{registry} @var{alternate-registries}@dots{})
3046 @end example
3047
3048 If @var{registry} is specified but not available, Emacs will try the
3049 other registries given in @var{alternate-registries}, one by one,
3050 until it finds a registry that does exist.
3051 @end defopt
3052
3053 @cindex scalable fonts
3054 Emacs can make use of scalable fonts, but by default it does not use
3055 them.
3056
3057 @defopt scalable-fonts-allowed
3058 This variable controls which scalable fonts to use. A value of
3059 @code{nil}, the default, means do not use scalable fonts. @code{t}
3060 means to use any scalable font that seems appropriate for the text.
3061
3062 Otherwise, the value must be a list of regular expressions. Then a
3063 scalable font is enabled for use if its name matches any regular
3064 expression in the list. For example,
3065
3066 @example
3067 (setq scalable-fonts-allowed '("iso10646-1$"))
3068 @end example
3069
3070 @noindent
3071 allows the use of scalable fonts with registry @code{iso10646-1}.
3072 @end defopt
3073
3074 @defvar face-font-rescale-alist
3075 This variable specifies scaling for certain faces. Its value should
3076 be a list of elements of the form
3077
3078 @example
3079 (@var{fontname-regexp} . @var{scale-factor})
3080 @end example
3081
3082 If @var{fontname-regexp} matches the font name that is about to be
3083 used, this says to choose a larger similar font according to the
3084 factor @var{scale-factor}. You would use this feature to normalize
3085 the font size if certain fonts are bigger or smaller than their
3086 nominal heights and widths would suggest.
3087 @end defvar
3088
3089 @node Font Lookup
3090 @subsection Looking Up Fonts
3091 @cindex font lookup
3092 @cindex looking up fonts
3093
3094 @defun x-list-fonts name &optional reference-face frame maximum width
3095 This function returns a list of available font names that match
3096 @var{name}. @var{name} should be a string containing a font name in
3097 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3098 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3099 used: the @samp{*} character matches any substring, and the @samp{?}
3100 character matches any single character. Case is ignored when matching
3101 font names.
3102
3103 If the optional arguments @var{reference-face} and @var{frame} are
3104 specified, the returned list includes only fonts that are the same
3105 size as @var{reference-face} (a face name) currently is on the frame
3106 @var{frame}.
3107
3108 The optional argument @var{maximum} sets a limit on how many fonts to
3109 return. If it is non-@code{nil}, then the return value is truncated
3110 after the first @var{maximum} matching fonts. Specifying a small
3111 value for @var{maximum} can make this function much faster, in cases
3112 where many fonts match the pattern.
3113
3114 The optional argument @var{width} specifies a desired font width. If
3115 it is non-@code{nil}, the function only returns those fonts whose
3116 characters are (on average) @var{width} times as wide as
3117 @var{reference-face}.
3118 @end defun
3119
3120 @defun x-family-fonts &optional family frame
3121 This function returns a list describing the available fonts for family
3122 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3123 this list applies to all families, and therefore, it contains all
3124 available fonts. Otherwise, @var{family} must be a string; it may
3125 contain the wildcards @samp{?} and @samp{*}.
3126
3127 The list describes the display that @var{frame} is on; if @var{frame} is
3128 omitted or @code{nil}, it applies to the selected frame's display
3129 (@pxref{Input Focus}).
3130
3131 Each element in the list is a vector of the following form:
3132
3133 @example
3134 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3135 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3136 @end example
3137
3138 The first five elements correspond to face attributes; if you
3139 specify these attributes for a face, it will use this font.
3140
3141 The last three elements give additional information about the font.
3142 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3143 @var{full} is the full name of the font, and
3144 @var{registry-and-encoding} is a string giving the registry and
3145 encoding of the font.
3146 @end defun
3147
3148 @node Fontsets
3149 @subsection Fontsets
3150 @cindex fontset
3151
3152 A @dfn{fontset} is a list of fonts, each assigned to a range of
3153 character codes. An individual font cannot display the whole range of
3154 characters that Emacs supports, but a fontset can. Fontsets have names,
3155 just as fonts do, and you can use a fontset name in place of a font name
3156 when you specify the ``font'' for a frame or a face. Here is
3157 information about defining a fontset under Lisp program control.
3158
3159 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3160 This function defines a new fontset according to the specification
3161 string @var{fontset-spec}. The string should have this format:
3162
3163 @smallexample
3164 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3165 @end smallexample
3166
3167 @noindent
3168 Whitespace characters before and after the commas are ignored.
3169
3170 The first part of the string, @var{fontpattern}, should have the form of
3171 a standard X font name, except that the last two fields should be
3172 @samp{fontset-@var{alias}}.
3173
3174 The new fontset has two names, one long and one short. The long name is
3175 @var{fontpattern} in its entirety. The short name is
3176 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3177 name. If a fontset with the same name already exists, an error is
3178 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3179 function does nothing.
3180
3181 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3182 to create bold, italic and bold-italic variants of the fontset as well.
3183 These variant fontsets do not have a short name, only a long one, which
3184 is made by altering @var{fontpattern} to indicate the bold and/or italic
3185 status.
3186
3187 The specification string also says which fonts to use in the fontset.
3188 See below for the details.
3189 @end defun
3190
3191 The construct @samp{@var{charset}:@var{font}} specifies which font to
3192 use (in this fontset) for one particular character set. Here,
3193 @var{charset} is the name of a character set, and @var{font} is the font
3194 to use for that character set. You can use this construct any number of
3195 times in the specification string.
3196
3197 For the remaining character sets, those that you don't specify
3198 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3199 @samp{fontset-@var{alias}} with a value that names one character set.
3200 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3201 with @samp{ISO8859-1}.
3202
3203 In addition, when several consecutive fields are wildcards, Emacs
3204 collapses them into a single wildcard. This is to prevent use of
3205 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3206 for editing, and scaling a smaller font is not useful because it is
3207 better to use the smaller font in its own size, which Emacs does.
3208
3209 Thus if @var{fontpattern} is this,
3210
3211 @example
3212 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3213 @end example
3214
3215 @noindent
3216 the font specification for @acronym{ASCII} characters would be this:
3217
3218 @example
3219 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3220 @end example
3221
3222 @noindent
3223 and the font specification for Chinese GB2312 characters would be this:
3224
3225 @example
3226 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3227 @end example
3228
3229 You may not have any Chinese font matching the above font
3230 specification. Most X distributions include only Chinese fonts that
3231 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3232 such a case, @samp{Fontset-@var{n}} can be specified as below:
3233
3234 @smallexample
3235 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3236 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3237 @end smallexample
3238
3239 @noindent
3240 Then, the font specifications for all but Chinese GB2312 characters have
3241 @samp{fixed} in the @var{family} field, and the font specification for
3242 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3243 field.
3244
3245 @defun set-fontset-font name character font-spec &optional frame add
3246 This function modifies the existing fontset @var{name} to use the font
3247 matching with @var{font-spec} for the character @var{character}.
3248
3249 If @var{name} is @code{nil}, this function modifies the fontset of the
3250 selected frame or that of @var{frame} if @var{frame} is not
3251 @code{nil}.
3252
3253 If @var{name} is @code{t}, this function modifies the default
3254 fontset, whose short name is @samp{fontset-default}.
3255
3256 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3257 @var{from} and @var{to} are character codepoints. In that case, use
3258 @var{font-spec} for all characters in the range @var{from} and @var{to}
3259 (inclusive).
3260
3261 @var{character} may be a charset. In that case, use
3262 @var{font-spec} for all character in the charsets.
3263
3264 @var{character} may be a script name. In that case, use
3265 @var{font-spec} for all character in the charsets.
3266
3267 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3268 where @var{family} is a family name of a font (possibly including a
3269 foundry name at the head), @var{registry} is a registry name of a font
3270 (possibly including an encoding name at the tail).
3271
3272 @var{font-spec} may be a font name string.
3273
3274 The optional argument @var{add}, if non-@code{nil}, specifies how to
3275 add @var{font-spec} to the font specifications previously set. If it
3276 is @code{prepend}, @var{font-spec} is prepended. If it is
3277 @code{append}, @var{font-spec} is appended. By default,
3278 @var{font-spec} overrides the previous settings.
3279
3280 For instance, this changes the default fontset to use a font of which
3281 family name is @samp{Kochi Gothic} for all characters belonging to
3282 the charset @code{japanese-jisx0208}.
3283
3284 @smallexample
3285 (set-fontset-font t 'japanese-jisx0208
3286 (font-spec :family "Kochi Gothic"))
3287 @end smallexample
3288 @end defun
3289
3290 @defun char-displayable-p char
3291 This function returns @code{t} if Emacs ought to be able to display
3292 @var{char}. More precisely, if the selected frame's fontset has a
3293 font to display the character set that @var{char} belongs to.
3294
3295 Fontsets can specify a font on a per-character basis; when the fontset
3296 does that, this function's value may not be accurate.
3297 @end defun
3298
3299 @node Low-Level Font
3300 @subsection Low-Level Font Representation
3301 @cindex font property
3302
3303 Normally, it is not necessary to manipulate fonts directly. In case
3304 you need to do so, this section explains how.
3305
3306 In Emacs Lisp, fonts are represented using three different Lisp
3307 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3308 entities}.
3309
3310 @defun fontp object &optional type
3311 Return @code{t} if @var{object} is a font object, font spec, or font
3312 entity. Otherwise, return @code{nil}.
3313
3314 The optional argument @var{type}, if non-@code{nil}, determines the
3315 exact type of Lisp object to check for. In that case, @var{type}
3316 should be one of @code{font-object}, @code{font-spec}, or
3317 @code{font-entity}.
3318 @end defun
3319
3320 @cindex font object
3321 A font object is a Lisp object that represents a font that Emacs has
3322 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3323 be inspected.
3324
3325 @defun font-at position &optional window string
3326 Return the font object that is being used to display the character at
3327 position @var{position} in the window @var{window}. If @var{window}
3328 is @code{nil}, it defaults to the selected window. If @var{string} is
3329 @code{nil}, @var{position} specifies a position in the current buffer;
3330 otherwise, @var{string} should be a string, and @var{position}
3331 specifies a position in that string.
3332 @end defun
3333
3334 @cindex font spec
3335 A font spec is a Lisp object that contains a set of specifications
3336 that can be used to find a font. More than one font may match the
3337 specifications in a font spec.
3338
3339 @defun font-spec &rest arguments
3340 Return a new font spec using the specifications in @var{arguments},
3341 which should come in @code{property}-@code{value} pairs. The possible
3342 specifications are as follows:
3343
3344 @table @code
3345 @item :name
3346 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3347 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3348
3349 @item :family
3350 @itemx :foundry
3351 @itemx :weight
3352 @itemx :slant
3353 @itemx :width
3354 These have the same meanings as the face attributes of the same name.
3355 @xref{Face Attributes}.
3356
3357 @item :size
3358 The font size---either a non-negative integer that specifies the pixel
3359 size, or a floating-point number that specifies the point size.
3360
3361 @item :adstyle
3362 Additional typographic style information for the font, such as
3363 @samp{sans}. The value should be a string or a symbol.
3364
3365 @cindex font registry
3366 @item :registry
3367 The charset registry and encoding of the font, such as
3368 @samp{iso8859-1}. The value should be a string or a symbol.
3369
3370 @item :script
3371 The script that the font must support (a symbol).
3372
3373 @item :otf
3374 @cindex OpenType font
3375 The font must be an OpenType font that supports these OpenType
3376 features, provided Emacs is compiled with a library, such as
3377 @samp{libotf} on GNU/Linux, that supports complex text layout for
3378 scripts which need that. The value must be a list of the form
3379
3380 @smallexample
3381 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3382 @end smallexample
3383
3384 where @var{script-tag} is the OpenType script tag symbol;
3385 @var{langsys-tag} is the OpenType language system tag symbol, or
3386 @code{nil} to use the default language system; @code{gsub} is a list
3387 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3388 required; and @code{gpos} is a list of OpenType GPOS feature tag
3389 symbols, or @code{nil} if none is required. If @code{gsub} or
3390 @code{gpos} is a list, a @code{nil} element in that list means that
3391 the font must not match any of the remaining tag symbols. The
3392 @code{gpos} element may be omitted.
3393 @end table
3394 @end defun
3395
3396 @defun font-put font-spec property value
3397 Set the font property @var{property} in the font-spec @var{font-spec}
3398 to @var{value}.
3399 @end defun
3400
3401 @cindex font entity
3402 A font entity is a reference to a font that need not be open. Its
3403 properties are intermediate between a font object and a font spec:
3404 like a font object, and unlike a font spec, it refers to a single,
3405 specific font. Unlike a font object, creating a font entity does not
3406 load the contents of that font into computer memory. Emacs may open
3407 multiple font objects of different sizes from a single font entity
3408 referring to a scalable font.
3409
3410 @defun find-font font-spec &optional frame
3411 This function returns a font entity that best matches the font spec
3412 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3413 it defaults to the selected frame.
3414 @end defun
3415
3416 @defun list-fonts font-spec &optional frame num prefer
3417 This function returns a list of all font entities that match the font
3418 spec @var{font-spec}.
3419
3420 The optional argument @var{frame}, if non-@code{nil}, specifies the
3421 frame on which the fonts are to be displayed. The optional argument
3422 @var{num}, if non-@code{nil}, should be an integer that specifies the
3423 maximum length of the returned list. The optional argument
3424 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3425 used to control the order of the returned list; the returned font
3426 entities are sorted in order of decreasing ``closeness'' to that font
3427 spec.
3428 @end defun
3429
3430 If you call @code{set-face-attribute} and pass a font spec, font
3431 entity, or font name string as the value of the @code{:font}
3432 attribute, Emacs opens the best ``matching'' font that is available
3433 for display. It then stores the corresponding font object as the
3434 actual value of the @code{:font} attribute for that face.
3435
3436 The following functions can be used to obtain information about a
3437 font. For these functions, the @var{font} argument can be a font
3438 object, a font entity, or a font spec.
3439
3440 @defun font-get font property
3441 This function returns the value of the font property @var{property}
3442 for @var{font}.
3443
3444 If @var{font} is a font spec and the font spec does not specify
3445 @var{property}, the return value is @code{nil}. If @var{font} is a
3446 font object or font entity, the value for the @var{:script} property
3447 may be a list of scripts supported by the font.
3448 @end defun
3449
3450 @defun font-face-attributes font &optional frame
3451 This function returns a list of face attributes corresponding to
3452 @var{font}. The optional argument @var{frame} specifies the frame on
3453 which the font is to be displayed. If it is @code{nil}, the selected
3454 frame is used. The return value has the form
3455
3456 @smallexample
3457 (:family @var{family} :height @var{height} :weight @var{weight}
3458 :slant @var{slant} :width @var{width})
3459 @end smallexample
3460
3461 where the values of @var{family}, @var{height}, @var{weight},
3462 @var{slant}, and @var{width} are face attribute values. Some of these
3463 key-attribute pairs may be omitted from the list if they are not
3464 specified by @var{font}.
3465 @end defun
3466
3467 @defun font-xlfd-name font &optional fold-wildcards
3468 This function returns the XLFD (X Logical Font Descriptor), a string,
3469 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3470 information about XLFDs. If the name is too long for an XLFD (which
3471 can contain at most 255 characters), the function returns @code{nil}.
3472
3473 If the optional argument @var{fold-wildcards} is non-@code{nil},
3474 consecutive wildcards in the XLFD are folded into one.
3475 @end defun
3476
3477 The following two functions return important information about a font.
3478
3479 @defun font-info name &optional frame
3480 This function returns information about a font specified by its
3481 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3482 omitted or @code{nil}, it defaults to the selected frame.
3483
3484 The value returned by the function is a vector of the form
3485 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3486 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3487 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3488 @var{average-width} @var{filename} @var{capability}]}. Here's the
3489 description of each components of this vector:
3490
3491 @table @var
3492 @item opened-name
3493 The name used to open the font, a string.
3494
3495 @item full-name
3496 The full name of the font, a string.
3497
3498 @item size
3499 The pixel size of the font.
3500
3501 @item height
3502 The height of the font in pixels.
3503
3504 @item baseline-offset
3505 The offset in pixels from the @acronym{ASCII} baseline, positive
3506 upward.
3507
3508 @item relative-compose
3509 @itemx default-ascent
3510 Numbers controlling how to compose characters.
3511
3512 @item ascent
3513 @itemx descent
3514 The ascent and descent of this font. The sum of these two numbers
3515 should be equal to the value of @var{height} above.
3516
3517 @item space-width
3518 The width, in pixels, of the font's space character.
3519
3520 @item average-width
3521 The average width of the font characters. If this is zero, Emacs uses
3522 the value of @var{space-width} instead, when it calculates text layout
3523 on display.
3524
3525 @item filename
3526 The file name of the font as a string. This can be @code{nil} if the
3527 font back-end does not provide a way to find out the font's file name.
3528
3529 @item capability
3530 A list whose first element is a symbol representing the font type, one
3531 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3532 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3533 additional elements describing the @sc{gsub} and @sc{gpos} features
3534 supported by the font. Each of these elements is a list of the form
3535 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3536 @dots{})}, where @var{script} is a symbol representing an OpenType
3537 script tag, @var{langsys} is a symbol representing an OpenType langsys
3538 tag (or @code{nil}, which stands for the default langsys), and each
3539 @var{feature} is a symbol representing an OpenType feature tag.
3540 @end table
3541 @end defun
3542
3543 @defun query-font font-object
3544 This function returns information about a @var{font-object}. (This is
3545 in contrast to @code{font-info}, which takes the font name, a string,
3546 as its argument.)
3547
3548 The value returned by the function is a vector of the form
3549 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3550 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3551 @var{capability}]}. Here's the description of each components of this
3552 vector:
3553
3554 @table @var
3555 @item name
3556 The font name, a string.
3557
3558 @item filename
3559 The file name of the font as a string. This can be @code{nil} if the
3560 font back-end does not provide a way to find out the font's file name.
3561
3562 @item pixel-size
3563 The pixel size of the font used to open the font.
3564
3565 @item max-width
3566 The maximum advance width of the font.
3567
3568 @item ascent
3569 @itemx descent
3570 The ascent and descent of this font. The sum of these two numbers
3571 gives the font height.
3572
3573 @item space-width
3574 The width, in pixels, of the font's space character.
3575
3576 @item average-width
3577 The average width of the font characters. If this is zero, Emacs uses
3578 the value of @var{space-width} instead, when it calculates text layout
3579 on display.
3580
3581 @item capability
3582 A list whose first element is a symbol representing the font type, one
3583 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3584 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3585 additional elements describing the @sc{gsub} and @sc{gpos} features
3586 supported by the font. Each of these elements is a list of the form
3587 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3588 @dots{})}, where @var{script} is a symbol representing an OpenType
3589 script tag, @var{langsys} is a symbol representing an OpenType langsys
3590 tag (or @code{nil}, which stands for the default langsys), and each
3591 @var{feature} is a symbol representing an OpenType feature tag.
3592 @end table
3593 @end defun
3594
3595 @node Fringes
3596 @section Fringes
3597 @cindex fringes
3598
3599 On graphical displays, Emacs draws @dfn{fringes} next to each
3600 window: thin vertical strips down the sides which can display bitmaps
3601 indicating truncation, continuation, horizontal scrolling, and so on.
3602
3603 @menu
3604 * Fringe Size/Pos:: Specifying where to put the window fringes.
3605 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3606 * Fringe Cursors:: Displaying cursors in the right fringe.
3607 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3608 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3609 * Overlay Arrow:: Display of an arrow to indicate position.
3610 @end menu
3611
3612 @node Fringe Size/Pos
3613 @subsection Fringe Size and Position
3614
3615 The following buffer-local variables control the position and width
3616 of fringes in windows showing that buffer.
3617
3618 @defvar fringes-outside-margins
3619 The fringes normally appear between the display margins and the window
3620 text. If the value is non-@code{nil}, they appear outside the display
3621 margins. @xref{Display Margins}.
3622 @end defvar
3623
3624 @defvar left-fringe-width
3625 This variable, if non-@code{nil}, specifies the width of the left
3626 fringe in pixels. A value of @code{nil} means to use the left fringe
3627 width from the window's frame.
3628 @end defvar
3629
3630 @defvar right-fringe-width
3631 This variable, if non-@code{nil}, specifies the width of the right
3632 fringe in pixels. A value of @code{nil} means to use the right fringe
3633 width from the window's frame.
3634 @end defvar
3635
3636 Any buffer which does not specify values for these variables uses
3637 the values specified by the @code{left-fringe} and @code{right-fringe}
3638 frame parameters (@pxref{Layout Parameters}).
3639
3640 The above variables actually take effect via the function
3641 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3642 @code{set-window-fringes} as a subroutine. If you change one of these
3643 variables, the fringe display is not updated in existing windows
3644 showing the buffer, unless you call @code{set-window-buffer} again in
3645 each affected window. You can also use @code{set-window-fringes} to
3646 control the fringe display in individual windows.
3647
3648 @defun set-window-fringes window left &optional right outside-margins
3649 This function sets the fringe widths of window @var{window}.
3650 If @var{window} is @code{nil}, the selected window is used.
3651
3652 The argument @var{left} specifies the width in pixels of the left
3653 fringe, and likewise @var{right} for the right fringe. A value of
3654 @code{nil} for either one stands for the default width. If
3655 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3656 should appear outside of the display margins.
3657 @end defun
3658
3659 @defun window-fringes &optional window
3660 This function returns information about the fringes of a window
3661 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3662 window is used. The value has the form @code{(@var{left-width}
3663 @var{right-width} @var{outside-margins})}.
3664 @end defun
3665
3666
3667 @node Fringe Indicators
3668 @subsection Fringe Indicators
3669 @cindex fringe indicators
3670 @cindex indicators, fringe
3671
3672 @dfn{Fringe indicators} are tiny icons displayed in the window
3673 fringe to indicate truncated or continued lines, buffer boundaries,
3674 etc.
3675
3676 @defopt indicate-empty-lines
3677 @cindex fringes, and empty line indication
3678 @cindex empty lines, indicating
3679 When this is non-@code{nil}, Emacs displays a special glyph in the
3680 fringe of each empty line at the end of the buffer, on graphical
3681 displays. @xref{Fringes}. This variable is automatically
3682 buffer-local in every buffer.
3683 @end defopt
3684
3685 @defopt indicate-buffer-boundaries
3686 @cindex buffer boundaries, indicating
3687 This buffer-local variable controls how the buffer boundaries and
3688 window scrolling are indicated in the window fringes.
3689
3690 Emacs can indicate the buffer boundaries---that is, the first and last
3691 line in the buffer---with angle icons when they appear on the screen.
3692 In addition, Emacs can display an up-arrow in the fringe to show
3693 that there is text above the screen, and a down-arrow to show
3694 there is text below the screen.
3695
3696 There are three kinds of basic values:
3697
3698 @table @asis
3699 @item @code{nil}
3700 Don't display any of these fringe icons.
3701 @item @code{left}
3702 Display the angle icons and arrows in the left fringe.
3703 @item @code{right}
3704 Display the angle icons and arrows in the right fringe.
3705 @item any non-alist
3706 Display the angle icons in the left fringe
3707 and don't display the arrows.
3708 @end table
3709
3710 Otherwise the value should be an alist that specifies which fringe
3711 indicators to display and where. Each element of the alist should
3712 have the form @code{(@var{indicator} . @var{position})}. Here,
3713 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3714 @code{down}, and @code{t} (which covers all the icons not yet
3715 specified), while @var{position} is one of @code{left}, @code{right}
3716 and @code{nil}.
3717
3718 For example, @code{((top . left) (t . right))} places the top angle
3719 bitmap in left fringe, and the bottom angle bitmap as well as both
3720 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3721 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3722 @end defopt
3723
3724 @defvar fringe-indicator-alist
3725 This buffer-local variable specifies the mapping from logical fringe
3726 indicators to the actual bitmaps displayed in the window fringes. The
3727 value is an alist of elements @code{(@var{indicator}
3728 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3729 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3730 indicator.
3731
3732 Each @var{indicator} should be one of the following symbols:
3733
3734 @table @asis
3735 @item @code{truncation}, @code{continuation}.
3736 Used for truncation and continuation lines.
3737
3738 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3739 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3740 @code{up} and @code{down} indicate a buffer boundary lying above or
3741 below the window edge; @code{top} and @code{bottom} indicate the
3742 topmost and bottommost buffer text line; and @code{top-bottom}
3743 indicates where there is just one line of text in the buffer.
3744
3745 @item @code{empty-line}
3746 Used to indicate empty lines when @code{indicate-empty-lines} is
3747 non-@code{nil}.
3748
3749 @item @code{overlay-arrow}
3750 Used for overlay arrows (@pxref{Overlay Arrow}).
3751 @c Is this used anywhere?
3752 @c @item Unknown bitmap indicator:
3753 @c @code{unknown}.
3754 @end table
3755
3756 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3757 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3758 @var{right} symbols specify the bitmaps shown in the left and/or right
3759 fringe, for the specific indicator. @var{left1} and @var{right1} are
3760 specific to the @code{bottom} and @code{top-bottom} indicators, and
3761 are used to indicate that the last text line has no final newline.
3762 Alternatively, @var{bitmaps} may be a single symbol which is used in
3763 both left and right fringes.
3764
3765 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3766 to define your own. In addition, @code{nil} represents the empty
3767 bitmap (i.e., an indicator that is not shown).
3768
3769 When @code{fringe-indicator-alist} has a buffer-local value, and
3770 there is no bitmap defined for a logical indicator, or the bitmap is
3771 @code{t}, the corresponding value from the default value of
3772 @code{fringe-indicator-alist} is used.
3773 @end defvar
3774
3775 @node Fringe Cursors
3776 @subsection Fringe Cursors
3777 @cindex fringe cursors
3778 @cindex cursor, fringe
3779
3780 When a line is exactly as wide as the window, Emacs displays the
3781 cursor in the right fringe instead of using two lines. Different
3782 bitmaps are used to represent the cursor in the fringe depending on
3783 the current buffer's cursor type.
3784
3785 @defopt overflow-newline-into-fringe
3786 If this is non-@code{nil}, lines exactly as wide as the window (not
3787 counting the final newline character) are not continued. Instead,
3788 when point is at the end of the line, the cursor appears in the right
3789 fringe.
3790 @end defopt
3791
3792 @defvar fringe-cursor-alist
3793 This variable specifies the mapping from logical cursor type to the
3794 actual fringe bitmaps displayed in the right fringe. The value is an
3795 alist where each element has the form @code{(@var{cursor-type}
3796 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3797 display cursors of type @var{cursor-type}.
3798
3799 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3800 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3801 the same meanings as in the @code{cursor-type} frame parameter
3802 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3803 instead of @code{hollow} when the normal @code{hollow-rectangle}
3804 bitmap is too tall to fit on a specific display line.
3805
3806 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3807 be displayed for that logical cursor type.
3808 @iftex
3809 See the next subsection for details.
3810 @end iftex
3811 @ifnottex
3812 @xref{Fringe Bitmaps}.
3813 @end ifnottex
3814
3815 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3816 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3817 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3818 no bitmap defined for a cursor type, the corresponding value from the
3819 default value of @code{fringes-indicator-alist} is used.
3820 @end defvar
3821
3822 @node Fringe Bitmaps
3823 @subsection Fringe Bitmaps
3824 @cindex fringe bitmaps
3825 @cindex bitmaps, fringe
3826
3827 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3828 logical fringe indicators for truncated or continued lines, buffer
3829 boundaries, overlay arrows, etc. Each bitmap is represented by a
3830 symbol.
3831 @iftex
3832 These symbols are referred to by the variables
3833 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3834 described in the previous subsections.
3835 @end iftex
3836 @ifnottex
3837 These symbols are referred to by the variable
3838 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3839 (@pxref{Fringe Indicators}), and the variable
3840 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3841 (@pxref{Fringe Cursors}).
3842 @end ifnottex
3843
3844 Lisp programs can also directly display a bitmap in the left or
3845 right fringe, by using a @code{display} property for one of the
3846 characters appearing in the line (@pxref{Other Display Specs}). Such
3847 a display specification has the form
3848
3849 @example
3850 (@var{fringe} @var{bitmap} [@var{face}])
3851 @end example
3852
3853 @noindent
3854 @var{fringe} is either the symbol @code{left-fringe} or
3855 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3856 to display. The optional @var{face} names a face whose foreground
3857 color is used to display the bitmap; this face is automatically merged
3858 with the @code{fringe} face.
3859
3860 Here is a list of the standard fringe bitmaps defined in Emacs, and
3861 how they are currently used in Emacs (via
3862 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3863
3864 @table @asis
3865 @item @code{left-arrow}, @code{right-arrow}
3866 Used to indicate truncated lines.
3867
3868 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3869 Used to indicate continued lines.
3870
3871 @item @code{right-triangle}, @code{left-triangle}
3872 The former is used by overlay arrows. The latter is unused.
3873
3874 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3875 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3876 @itemx @code{top-right-angle}, @code{top-left-angle}
3877 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3878 Used to indicate buffer boundaries.
3879
3880 @item @code{filled-rectangle}, @code{hollow-rectangle}
3881 @itemx @code{filled-square}, @code{hollow-square}
3882 @itemx @code{vertical-bar}, @code{horizontal-bar}
3883 Used for different types of fringe cursors.
3884
3885 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3886 Not used by core Emacs features.
3887 @end table
3888
3889 @noindent
3890 The next subsection describes how to define your own fringe bitmaps.
3891
3892 @defun fringe-bitmaps-at-pos &optional pos window
3893 This function returns the fringe bitmaps of the display line
3894 containing position @var{pos} in window @var{window}. The return
3895 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3896 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3897 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3898 is non-@code{nil} if there is an overlay arrow in the left fringe.
3899
3900 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3901 If @var{window} is @code{nil}, that stands for the selected window.
3902 If @var{pos} is @code{nil}, that stands for the value of point in
3903 @var{window}.
3904 @end defun
3905
3906 @node Customizing Bitmaps
3907 @subsection Customizing Fringe Bitmaps
3908 @cindex fringe bitmaps, customizing
3909
3910 @defun define-fringe-bitmap bitmap bits &optional height width align
3911 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3912 or replaces an existing bitmap with that name.
3913
3914 The argument @var{bits} specifies the image to use. It should be
3915 either a string or a vector of integers, where each element (an
3916 integer) corresponds to one row of the bitmap. Each bit of an integer
3917 corresponds to one pixel of the bitmap, where the low bit corresponds
3918 to the rightmost pixel of the bitmap.
3919
3920 The height is normally the length of @var{bits}. However, you
3921 can specify a different height with non-@code{nil} @var{height}. The width
3922 is normally 8, but you can specify a different width with non-@code{nil}
3923 @var{width}. The width must be an integer between 1 and 16.
3924
3925 The argument @var{align} specifies the positioning of the bitmap
3926 relative to the range of rows where it is used; the default is to
3927 center the bitmap. The allowed values are @code{top}, @code{center},
3928 or @code{bottom}.
3929
3930 The @var{align} argument may also be a list @code{(@var{align}
3931 @var{periodic})} where @var{align} is interpreted as described above.
3932 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3933 @code{bits} should be repeated enough times to reach the specified
3934 height.
3935 @end defun
3936
3937 @defun destroy-fringe-bitmap bitmap
3938 This function destroy the fringe bitmap identified by @var{bitmap}.
3939 If @var{bitmap} identifies a standard fringe bitmap, it actually
3940 restores the standard definition of that bitmap, instead of
3941 eliminating it entirely.
3942 @end defun
3943
3944 @defun set-fringe-bitmap-face bitmap &optional face
3945 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3946 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3947 bitmap's face controls the color to draw it in.
3948
3949 @var{face} is merged with the @code{fringe} face, so normally
3950 @var{face} should specify only the foreground color.
3951 @end defun
3952
3953 @node Overlay Arrow
3954 @subsection The Overlay Arrow
3955 @c @cindex overlay arrow Duplicates variable names
3956
3957 The @dfn{overlay arrow} is useful for directing the user's attention
3958 to a particular line in a buffer. For example, in the modes used for
3959 interface to debuggers, the overlay arrow indicates the line of code
3960 about to be executed. This feature has nothing to do with
3961 @dfn{overlays} (@pxref{Overlays}).
3962
3963 @defvar overlay-arrow-string
3964 This variable holds the string to display to call attention to a
3965 particular line, or @code{nil} if the arrow feature is not in use.
3966 On a graphical display the contents of the string are ignored; instead a
3967 glyph is displayed in the fringe area to the left of the display area.
3968 @end defvar
3969
3970 @defvar overlay-arrow-position
3971 This variable holds a marker that indicates where to display the overlay
3972 arrow. It should point at the beginning of a line. On a non-graphical
3973 display the arrow text
3974 appears at the beginning of that line, overlaying any text that would
3975 otherwise appear. Since the arrow is usually short, and the line
3976 usually begins with indentation, normally nothing significant is
3977 overwritten.
3978
3979 The overlay-arrow string is displayed in any given buffer if the value
3980 of @code{overlay-arrow-position} in that buffer points into that
3981 buffer. Thus, it is possible to display multiple overlay arrow strings
3982 by creating buffer-local bindings of @code{overlay-arrow-position}.
3983 However, it is usually cleaner to use
3984 @code{overlay-arrow-variable-list} to achieve this result.
3985 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3986 @c of some other buffer until an update is required. This should be fixed
3987 @c now. Is it?
3988 @end defvar
3989
3990 You can do a similar job by creating an overlay with a
3991 @code{before-string} property. @xref{Overlay Properties}.
3992
3993 You can define multiple overlay arrows via the variable
3994 @code{overlay-arrow-variable-list}.
3995
3996 @defvar overlay-arrow-variable-list
3997 This variable's value is a list of variables, each of which specifies
3998 the position of an overlay arrow. The variable
3999 @code{overlay-arrow-position} has its normal meaning because it is on
4000 this list.
4001 @end defvar
4002
4003 Each variable on this list can have properties
4004 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4005 specify an overlay arrow string (for text terminals) or fringe bitmap
4006 (for graphical terminals) to display at the corresponding overlay
4007 arrow position. If either property is not set, the default
4008 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4009 is used.
4010
4011
4012 @node Scroll Bars
4013 @section Scroll Bars
4014 @cindex scroll bars
4015
4016 Normally the frame parameter @code{vertical-scroll-bars} controls
4017 whether the windows in the frame have vertical scroll bars, and whether
4018 they are on the left or right. The frame parameter
4019 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4020 the default).
4021
4022 The frame parameter @code{horizontal-scroll-bars} controls whether
4023 the windows in the frame have horizontal scroll bars. The frame
4024 parameter @code{scroll-bar-height} specifies how high they are
4025 (@code{nil} meaning the default). @xref{Layout Parameters}.
4026
4027 @vindex horizontal-scroll-bars-available-p
4028 Horizontal scroll bars are not available on all platforms. The
4029 function @code{horizontal-scroll-bars-available-p} which takes no
4030 argument returns non-@code{nil} if they are available on your system.
4031
4032 The following three functions take as argument a live frame which
4033 defaults to the selected one.
4034
4035 @defun frame-current-scroll-bars &optional frame
4036 This function reports the scroll bar types for frame @var{frame}. The
4037 value is a cons cell @code{(@var{vertical-type} .@:
4038 @var{horizontal-type})}, where @var{vertical-type} is either
4039 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4040 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4041 (which means no horizontal scroll bar).
4042 @end defun
4043
4044 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4045 This function returns the width of vertical scroll bars of @var{frame}
4046 in pixels.
4047 @end defun
4048
4049 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4050 This function returns the height of horizontal scroll bars of
4051 @var{frame} in pixels.
4052 @end defun
4053
4054 You can override the frame specific settings for individual windows by
4055 using the following function:
4056
4057 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4058 This function sets the width and/or height and the types of scroll bars
4059 for window @var{window}.
4060
4061 @var{width} specifies the width of the vertical scroll bar in pixels
4062 (@code{nil} means use the width specified for the frame).
4063 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4064 if so, where. The possible values are @code{left}, @code{right},
4065 @code{t}, which means to use the frame's default, and @code{nil} for no
4066 vertical scroll bar.
4067
4068 @var{height} specifies the height of the horizontal scroll bar in pixels
4069 (@code{nil} means use the height specified for the frame).
4070 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4071 The possible values are @code{bottom}, @code{t}, which means to use the
4072 frame's default, and @code{nil} for no horizontal scroll bar.
4073
4074 If @var{window} is @code{nil}, the selected window is used.
4075 @end defun
4076
4077 The following four functions take as argument a live window which
4078 defaults to the selected one.
4079
4080 @defun window-scroll-bars &optional window
4081 This function returns a list of the form @code{(@var{width}
4082 @var{columns} @var{vertical-type} @var{height} @var{lines}
4083 @var{horizontal-type})}.
4084
4085 The value @var{width} is the value that was specified for the width of
4086 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4087 (possibly rounded) number of columns that the vertical scroll bar
4088 actually occupies.
4089
4090 The value @var{height} is the value that was specified for the height of
4091 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4092 (possibly rounded) number of lines that the horizontally scroll bar
4093 actually occupies.
4094 @end defun
4095
4096 @defun window-current-scroll-bars &optional window
4097 This function reports the scroll bar type for window @var{window}. The
4098 value is a cons cell @code{(@var{vertical-type} .@:
4099 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4100 the scroll bar type actually used, once frame defaults and
4101 @code{scroll-bar-mode} are taken into account.
4102 @end defun
4103
4104 @defun window-scroll-bar-width &optional window
4105 This function returns the width in pixels of @var{window}'s vertical
4106 scrollbar.
4107 @end defun
4108
4109 @defun window-scroll-bar-height &optional window
4110 This function returns the height in pixels of @var{window}'s horizontal
4111 scrollbar.
4112 @end defun
4113
4114 If you don't specify these values for a window with
4115 @code{set-window-scroll-bars}, the buffer-local variables
4116 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4117 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4118 displayed control the window's scroll bars. The function
4119 @code{set-window-buffer} examines these variables. If you change them
4120 in a buffer that is already visible in a window, you can make the window
4121 take note of the new values by calling @code{set-window-buffer}
4122 specifying the same buffer that is already displayed.
4123
4124 You can control the appearance of scroll bars for a particular buffer by
4125 setting the following variables which automatically become buffer-local
4126 when set.
4127
4128 @defvar vertical-scroll-bar
4129 This variable specifies the location of the vertical scroll bar. The
4130 possible values are @code{left}, @code{right}, @code{t}, which means to
4131 use the frame's default, and @code{nil} for no scroll bar.
4132 @end defvar
4133
4134 @defvar horizontal-scroll-bar
4135 This variable specifies the location of the horizontal scroll bar. The
4136 possible values are @code{bottom}, @code{t}, which means to use the
4137 frame's default, and @code{nil} for no scroll bar.
4138 @end defvar
4139
4140 @defvar scroll-bar-width
4141 This variable specifies the width of the buffer's vertical scroll bars,
4142 measured in pixels. A value of @code{nil} means to use the value
4143 specified by the frame.
4144 @end defvar
4145
4146 @defvar scroll-bar-height
4147 This variable specifies the height of the buffer's horizontal scroll
4148 bar, measured in pixels. A value of @code{nil} means to use the value
4149 specified by the frame.
4150 @end defvar
4151
4152 Finally you can toggle the display of scroll bars on all frames by
4153 customizing the variables @code{scroll-bar-mode} and
4154 @code{horizontal-scroll-bar-mode}.
4155
4156 @defopt scroll-bar-mode
4157 This variable controls whether and where to put vertical scroll bars in
4158 all frames. The possible values are @code{nil} for no scroll bars,
4159 @code{left} to put scroll bars on the left and @code{right} to put
4160 scroll bars on the right.
4161 @end defopt
4162
4163 @defopt horizontal-scroll-bar-mode
4164 This variable controls whether to display horizontal scroll bars on all
4165 frames.
4166 @end defopt
4167
4168
4169 @node Window Dividers
4170 @section Window Dividers
4171 @cindex window dividers
4172 @cindex right dividers
4173 @cindex bottom dividers
4174
4175 Window dividers are bars drawn between a frame's windows. A ``right''
4176 divider is drawn between a window and any adjacent windows on the right.
4177 Its width (thickness) is specified by the frame parameter
4178 @code{right-divider-width}. A ``bottom'' divider is drawn between a
4179 window and adjacent windows on the bottom or the echo area. Its width
4180 is specified by the frame parameter @code{bottom-divider-width}. In
4181 either case, specifying a width of zero means to not draw such dividers.
4182 @xref{Layout Parameters}.
4183
4184 Technically, a right divider ``belongs'' to the window on its left,
4185 which means that its width contributes to the total width of that
4186 window. A bottom divider ``belongs'' to the window above it, which
4187 means that its width contributes to the total height of that window.
4188 @xref{Window Sizes}. When a window has both, a right and a bottom
4189 divider, the bottom divider ``prevails''. This means that a bottom
4190 divider is drawn over the full total width of its window while the right
4191 divider ends above the bottom divider.
4192
4193 Dividers can be dragged with the mouse and are therefore useful for
4194 adjusting the sizes of adjacent windows with the mouse. They also serve
4195 to visually set apart adjacent windows when no scroll bars or mode lines
4196 are present. The following three faces allow to customize the
4197 appearance of dividers:
4198
4199 @table @code
4200 @item window-divider
4201 When a divider is less than three pixels wide, it is drawn solidly with
4202 the foreground of this face. For larger dividers this face is used for
4203 the inner part only, excluding the first and last pixel.
4204
4205 @item window-divider-first-pixel
4206 This is the face used for drawing the first pixel of a divider that is
4207 at least three pixels wide. To obtain a solid appearance, set this to
4208 the same value used for the @code{window-divider} face.
4209
4210 @item window-divider-last-pixel
4211 This is the face used for drawing the last pixel of a divider that is at
4212 least three pixels wide. To obtain a solid appearance, set this to the
4213 same value used for the @code{window-divider} face.
4214 @end table
4215
4216 You can get the sizes of the dividers of a specific window with the
4217 following two functions.
4218
4219 @defun window-right-divider-width &optional window
4220 Return the width (thickness) in pixels of @var{window}'s right divider.
4221 @var{window} must be a live window and defaults to the selected one.
4222 The return value is always zero for a rightmost window.
4223 @end defun
4224
4225 @defun window-bottom-divider-width &optional window
4226 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4227 @var{window} must be a live window and defaults to the selected one.
4228 The return value is zero for the minibuffer window or a bottommost
4229 window on a minibuffer-less frame.
4230 @end defun
4231
4232
4233 @node Display Property
4234 @section The @code{display} Property
4235 @cindex display specification
4236 @kindex display @r{(text property)}
4237
4238 The @code{display} text property (or overlay property) is used to
4239 insert images into text, and to control other aspects of how text
4240 displays. The value of the @code{display} property should be a
4241 display specification, or a list or vector containing several display
4242 specifications. Display specifications in the same @code{display}
4243 property value generally apply in parallel to the text they cover.
4244
4245 If several sources (overlays and/or a text property) specify values
4246 for the @code{display} property, only one of the values takes effect,
4247 following the rules of @code{get-char-property}. @xref{Examining
4248 Properties}.
4249
4250 The rest of this section describes several kinds of
4251 display specifications and what they mean.
4252
4253 @menu
4254 * Replacing Specs:: Display specs that replace the text.
4255 * Specified Space:: Displaying one space with a specified width.
4256 * Pixel Specification:: Specifying space width or height in pixels.
4257 * Other Display Specs:: Displaying an image; adjusting the height,
4258 spacing, and other properties of text.
4259 * Display Margins:: Displaying text or images to the side of the main text.
4260 @end menu
4261
4262 @node Replacing Specs
4263 @subsection Display Specs That Replace The Text
4264 @cindex replacing display specs
4265
4266 Some kinds of display specifications specify something to display
4267 instead of the text that has the property. These are called
4268 @dfn{replacing} display specifications. Emacs does not allow the user
4269 to interactively move point into the middle of buffer text that is
4270 replaced in this way.
4271
4272 If a list of display specifications includes more than one replacing
4273 display specification, the first overrides the rest. Replacing
4274 display specifications make most other display specifications
4275 irrelevant, since those don't apply to the replacement.
4276
4277 For replacing display specifications, ``the text that has the
4278 property'' means all the consecutive characters that have the same
4279 Lisp object as their @code{display} property; these characters are
4280 replaced as a single unit. If two characters have different Lisp
4281 objects as their @code{display} properties (i.e., objects which are
4282 not @code{eq}), they are handled separately.
4283
4284 Here is an example which illustrates this point. A string serves as
4285 a replacing display specification, which replaces the text that has
4286 the property with the specified string (@pxref{Other Display Specs}).
4287 Consider the following function:
4288
4289 @smallexample
4290 (defun foo ()
4291 (dotimes (i 5)
4292 (let ((string (concat "A"))
4293 (start (+ i i (point-min))))
4294 (put-text-property start (1+ start) 'display string)
4295 (put-text-property start (+ 2 start) 'display string))))
4296 @end smallexample
4297
4298 @noindent
4299 This function gives each of the first ten characters in the buffer a
4300 @code{display} property which is a string @code{"A"}, but they don't
4301 all get the same string object. The first two characters get the same
4302 string object, so they are replaced with one @samp{A}; the fact that
4303 the display property was assigned in two separate calls to
4304 @code{put-text-property} is irrelevant. Similarly, the next two
4305 characters get a second string (@code{concat} creates a new string
4306 object), so they are replaced with one @samp{A}; and so on. Thus, the
4307 ten characters appear as five A's.
4308
4309 @node Specified Space
4310 @subsection Specified Spaces
4311 @cindex spaces, specified height or width
4312 @cindex variable-width spaces
4313
4314 To display a space of specified width and/or height, use a display
4315 specification of the form @code{(space . @var{props})}, where
4316 @var{props} is a property list (a list of alternating properties and
4317 values). You can put this property on one or more consecutive
4318 characters; a space of the specified height and width is displayed in
4319 place of @emph{all} of those characters. These are the properties you
4320 can use in @var{props} to specify the weight of the space:
4321
4322 @table @code
4323 @item :width @var{width}
4324 If @var{width} is a number, it specifies
4325 that the space width should be @var{width} times the normal character
4326 width. @var{width} can also be a @dfn{pixel width} specification
4327 (@pxref{Pixel Specification}).
4328
4329 @item :relative-width @var{factor}
4330 Specifies that the width of the stretch should be computed from the
4331 first character in the group of consecutive characters that have the
4332 same @code{display} property. The space width is the width of that
4333 character, multiplied by @var{factor}.
4334
4335 @item :align-to @var{hpos}
4336 Specifies that the space should be wide enough to reach @var{hpos}.
4337 If @var{hpos} is a number, it is measured in units of the normal
4338 character width. @var{hpos} can also be a @dfn{pixel width}
4339 specification (@pxref{Pixel Specification}).
4340 @end table
4341
4342 You should use one and only one of the above properties. You can
4343 also specify the height of the space, with these properties:
4344
4345 @table @code
4346 @item :height @var{height}
4347 Specifies the height of the space.
4348 If @var{height} is a number, it specifies
4349 that the space height should be @var{height} times the normal character
4350 height. The @var{height} may also be a @dfn{pixel height} specification
4351 (@pxref{Pixel Specification}).
4352
4353 @item :relative-height @var{factor}
4354 Specifies the height of the space, multiplying the ordinary height
4355 of the text having this display specification by @var{factor}.
4356
4357 @item :ascent @var{ascent}
4358 If the value of @var{ascent} is a non-negative number no greater than
4359 100, it specifies that @var{ascent} percent of the height of the space
4360 should be considered as the ascent of the space---that is, the part
4361 above the baseline. The ascent may also be specified in pixel units
4362 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4363
4364 @end table
4365
4366 Don't use both @code{:height} and @code{:relative-height} together.
4367
4368 The @code{:width} and @code{:align-to} properties are supported on
4369 non-graphic terminals, but the other space properties in this section
4370 are not.
4371
4372 Note that space properties are treated as paragraph separators for
4373 the purposes of reordering bidirectional text for display.
4374 @xref{Bidirectional Display}, for the details.
4375
4376 @node Pixel Specification
4377 @subsection Pixel Specification for Spaces
4378 @cindex spaces, pixel specification
4379
4380 The value of the @code{:width}, @code{:align-to}, @code{:height},
4381 and @code{:ascent} properties can be a special kind of expression that
4382 is evaluated during redisplay. The result of the evaluation is used
4383 as an absolute number of pixels.
4384
4385 The following expressions are supported:
4386
4387 @smallexample
4388 @group
4389 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4390 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4391 @var{unit} ::= in | mm | cm | width | height
4392 @end group
4393 @group
4394 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4395 | scroll-bar | text
4396 @var{pos} ::= left | center | right
4397 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4398 @var{op} ::= + | -
4399 @end group
4400 @end smallexample
4401
4402 The form @var{num} specifies a fraction of the default frame font
4403 height or width. The form @code{(@var{num})} specifies an absolute
4404 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4405 buffer-local variable binding is used.
4406
4407 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4408 pixels per inch, millimeter, and centimeter, respectively. The
4409 @code{width} and @code{height} units correspond to the default width
4410 and height of the current face. An image specification @code{image}
4411 corresponds to the width or height of the image.
4412
4413 The elements @code{left-fringe}, @code{right-fringe},
4414 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4415 @code{text} specify to the width of the corresponding area of the
4416 window.
4417
4418 The @code{left}, @code{center}, and @code{right} positions can be
4419 used with @code{:align-to} to specify a position relative to the left
4420 edge, center, or right edge of the text area.
4421
4422 Any of the above window elements (except @code{text}) can also be
4423 used with @code{:align-to} to specify that the position is relative to
4424 the left edge of the given area. Once the base offset for a relative
4425 position has been set (by the first occurrence of one of these
4426 symbols), further occurrences of these symbols are interpreted as the
4427 width of the specified area. For example, to align to the center of
4428 the left-margin, use
4429
4430 @example
4431 :align-to (+ left-margin (0.5 . left-margin))
4432 @end example
4433
4434 If no specific base offset is set for alignment, it is always relative
4435 to the left edge of the text area. For example, @samp{:align-to 0} in a
4436 header-line aligns with the first text column in the text area.
4437
4438 A value of the form @code{(@var{num} . @var{expr})} stands for the
4439 product of the values of @var{num} and @var{expr}. For example,
4440 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4441 @var{image})} specifies half the width (or height) of the specified
4442 image.
4443
4444 The form @code{(+ @var{expr} ...)} adds up the value of the
4445 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4446 the value of the expressions.
4447
4448 @node Other Display Specs
4449 @subsection Other Display Specifications
4450
4451 Here are the other sorts of display specifications that you can use
4452 in the @code{display} text property.
4453
4454 @table @code
4455 @item @var{string}
4456 Display @var{string} instead of the text that has this property.
4457
4458 Recursive display specifications are not supported---@var{string}'s
4459 @code{display} properties, if any, are not used.
4460
4461 @item (image . @var{image-props})
4462 This kind of display specification is an image descriptor (@pxref{Images}).
4463 When used as a display specification, it means to display the image
4464 instead of the text that has the display specification.
4465
4466 @item (slice @var{x} @var{y} @var{width} @var{height})
4467 This specification together with @code{image} specifies a @dfn{slice}
4468 (a partial area) of the image to display. The elements @var{y} and
4469 @var{x} specify the top left corner of the slice, within the image;
4470 @var{width} and @var{height} specify the width and height of the
4471 slice. Integers are numbers of pixels. A floating-point number
4472 in the range 0.0--1.0 stands for that fraction of the width or height
4473 of the entire image.
4474
4475 @item ((margin nil) @var{string})
4476 A display specification of this form means to display @var{string}
4477 instead of the text that has the display specification, at the same
4478 position as that text. It is equivalent to using just @var{string},
4479 but it is done as a special case of marginal display (@pxref{Display
4480 Margins}).
4481
4482 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4483 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4484 This display specification on any character of a line of text causes
4485 the specified @var{bitmap} be displayed in the left or right fringes
4486 for that line, instead of the characters that have the display
4487 specification. The optional @var{face} specifies the colors to be
4488 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4489
4490 @item (space-width @var{factor})
4491 This display specification affects all the space characters within the
4492 text that has the specification. It displays all of these spaces
4493 @var{factor} times as wide as normal. The element @var{factor} should
4494 be an integer or float. Characters other than spaces are not affected
4495 at all; in particular, this has no effect on tab characters.
4496
4497 @item (height @var{height})
4498 This display specification makes the text taller or shorter.
4499 Here are the possibilities for @var{height}:
4500
4501 @table @asis
4502 @item @code{(+ @var{n})}
4503 @c FIXME: Add an index for "step"? --xfq
4504 This means to use a font that is @var{n} steps larger. A ``step'' is
4505 defined by the set of available fonts---specifically, those that match
4506 what was otherwise specified for this text, in all attributes except
4507 height. Each size for which a suitable font is available counts as
4508 another step. @var{n} should be an integer.
4509
4510 @item @code{(- @var{n})}
4511 This means to use a font that is @var{n} steps smaller.
4512
4513 @item a number, @var{factor}
4514 A number, @var{factor}, means to use a font that is @var{factor} times
4515 as tall as the default font.
4516
4517 @item a symbol, @var{function}
4518 A symbol is a function to compute the height. It is called with the
4519 current height as argument, and should return the new height to use.
4520
4521 @item anything else, @var{form}
4522 If the @var{height} value doesn't fit the previous possibilities, it is
4523 a form. Emacs evaluates it to get the new height, with the symbol
4524 @code{height} bound to the current specified font height.
4525 @end table
4526
4527 @item (raise @var{factor})
4528 This kind of display specification raises or lowers the text
4529 it applies to, relative to the baseline of the line.
4530
4531 @var{factor} must be a number, which is interpreted as a multiple of the
4532 height of the affected text. If it is positive, that means to display
4533 the characters raised. If it is negative, that means to display them
4534 lower down.
4535
4536 If the text also has a @code{height} display specification, that does
4537 not affect the amount of raising or lowering, which is based on the
4538 faces used for the text.
4539 @end table
4540
4541 @c We put all the `@code{(when ...)}' on one line to encourage
4542 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4543 @c was at eol; the info file ended up w/ two spaces rendered after it.
4544 You can make any display specification conditional. To do that,
4545 package it in another list of the form
4546 @code{(when @var{condition} . @var{spec})}.
4547 Then the specification @var{spec} applies only when
4548 @var{condition} evaluates to a non-@code{nil} value. During the
4549 evaluation, @code{object} is bound to the string or buffer having the
4550 conditional @code{display} property. @code{position} and
4551 @code{buffer-position} are bound to the position within @code{object}
4552 and the buffer position where the @code{display} property was found,
4553 respectively. Both positions can be different when @code{object} is a
4554 string.
4555
4556 @node Display Margins
4557 @subsection Displaying in the Margins
4558 @cindex display margins
4559 @cindex margins, display
4560
4561 A buffer can have blank areas called @dfn{display margins} on the
4562 left and on the right. Ordinary text never appears in these areas,
4563 but you can put things into the display margins using the
4564 @code{display} property. There is currently no way to make text or
4565 images in the margin mouse-sensitive.
4566
4567 The way to display something in the margins is to specify it in a
4568 margin display specification in the @code{display} property of some
4569 text. This is a replacing display specification, meaning that the
4570 text you put it on does not get displayed; the margin display appears,
4571 but that text does not.
4572
4573 A margin display specification looks like @code{((margin
4574 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4575 Here, @var{spec} is another display specification that says what to
4576 display in the margin. Typically it is a string of text to display,
4577 or an image descriptor.
4578
4579 To display something in the margin @emph{in association with}
4580 certain buffer text, without altering or preventing the display of
4581 that text, put a @code{before-string} property on the text and put the
4582 margin display specification on the contents of the before-string.
4583
4584 Before the display margins can display anything, you must give
4585 them a nonzero width. The usual way to do that is to set these
4586 variables:
4587
4588 @defvar left-margin-width
4589 This variable specifies the width of the left margin, in character
4590 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4591 A value of @code{nil} means no left marginal area.
4592 @end defvar
4593
4594 @defvar right-margin-width
4595 This variable specifies the width of the right margin, in character
4596 cell units. It is buffer-local in all buffers. A value of @code{nil}
4597 means no right marginal area.
4598 @end defvar
4599
4600 Setting these variables does not immediately affect the window. These
4601 variables are checked when a new buffer is displayed in the window.
4602 Thus, you can make changes take effect by calling
4603 @code{set-window-buffer}.
4604
4605 You can also set the margin widths immediately.
4606
4607 @defun set-window-margins window left &optional right
4608 This function specifies the margin widths for window @var{window}, in
4609 character cell units. The argument @var{left} controls the left
4610 margin, and @var{right} controls the right margin (default @code{0}).
4611 @end defun
4612
4613 @defun window-margins &optional window
4614 This function returns the width of the left and right margins of
4615 @var{window} as a cons cell of the form @w{@code{(@var{left}
4616 . @var{right})}}. If one of the two marginal areas does not exist,
4617 its width is returned as @code{nil}; if neither of the two margins exist,
4618 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4619 selected window is used.
4620 @end defun
4621
4622 @node Images
4623 @section Images
4624 @cindex images in buffers
4625
4626 To display an image in an Emacs buffer, you must first create an image
4627 descriptor, then use it as a display specifier in the @code{display}
4628 property of text that is displayed (@pxref{Display Property}).
4629
4630 Emacs is usually able to display images when it is run on a
4631 graphical terminal. Images cannot be displayed in a text terminal, on
4632 certain graphical terminals that lack the support for this, or if
4633 Emacs is compiled without image support. You can use the function
4634 @code{display-images-p} to determine if images can in principle be
4635 displayed (@pxref{Display Feature Testing}).
4636
4637 @menu
4638 * Image Formats:: Supported image formats.
4639 * Image Descriptors:: How to specify an image for use in @code{:display}.
4640 * XBM Images:: Special features for XBM format.
4641 * XPM Images:: Special features for XPM format.
4642 * PostScript Images:: Special features for PostScript format.
4643 * ImageMagick Images:: Special features available through ImageMagick.
4644 * Other Image Types:: Various other formats are supported.
4645 * Defining Images:: Convenient ways to define an image for later use.
4646 * Showing Images:: Convenient ways to display an image once it is defined.
4647 * Multi-Frame Images:: Some images contain more than one frame.
4648 * Image Cache:: Internal mechanisms of image display.
4649 @end menu
4650
4651 @node Image Formats
4652 @subsection Image Formats
4653 @cindex image formats
4654 @cindex image types
4655
4656 Emacs can display a number of different image formats. Some of
4657 these image formats are supported only if particular support libraries
4658 are installed. On some platforms, Emacs can load support libraries on
4659 demand; if so, the variable @code{dynamic-library-alist} can be used
4660 to modify the set of known names for these dynamic libraries.
4661 @xref{Dynamic Libraries}.
4662
4663 Supported image formats (and the required support libraries) include
4664 PBM and XBM (which do not depend on support libraries and are always
4665 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4666 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4667 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4668
4669 Each of these image formats is associated with an @dfn{image type
4670 symbol}. The symbols for the above formats are, respectively,
4671 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4672 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4673
4674 Furthermore, if you build Emacs with ImageMagick
4675 (@code{libMagickWand}) support, Emacs can display any image format
4676 that ImageMagick can. @xref{ImageMagick Images}. All images
4677 displayed via ImageMagick have type symbol @code{imagemagick}.
4678
4679 @defvar image-types
4680 This variable contains a list of type symbols for image formats which
4681 are potentially supported in the current configuration.
4682
4683 ``Potentially'' means that Emacs knows about the image types, not
4684 necessarily that they can be used (for example, they could depend on
4685 unavailable dynamic libraries). To know which image types are really
4686 available, use @code{image-type-available-p}.
4687 @end defvar
4688
4689 @defun image-type-available-p type
4690 This function returns non-@code{nil} if images of type @var{type} can
4691 be loaded and displayed. @var{type} must be an image type symbol.
4692
4693 For image types whose support libraries are statically linked, this
4694 function always returns @code{t}. For image types whose support
4695 libraries are dynamically loaded, it returns @code{t} if the library
4696 could be loaded and @code{nil} otherwise.
4697 @end defun
4698
4699 @node Image Descriptors
4700 @subsection Image Descriptors
4701 @cindex image descriptor
4702
4703 An @dfn{image descriptor} is a list which specifies the underlying
4704 data for an image, and how to display it. It is typically used as the
4705 value of a @code{display} overlay or text property (@pxref{Other
4706 Display Specs}); but @xref{Showing Images}, for convenient helper
4707 functions to insert images into buffers.
4708
4709 Each image descriptor has the form @code{(image . @var{props})},
4710 where @var{props} is a property list of alternating keyword symbols
4711 and values, including at least the pair @code{:type @var{type}} that
4712 specifies the image type.
4713
4714 The following is a list of properties that are meaningful for all
4715 image types (there are also properties which are meaningful only for
4716 certain image types, as documented in the following subsections):
4717
4718 @table @code
4719 @item :type @var{type}
4720 The image type.
4721 @ifnottex
4722 @xref{Image Formats}.
4723 @end ifnottex
4724 Every image descriptor must include this property.
4725
4726 @item :file @var{file}
4727 This says to load the image from file @var{file}. If @var{file} is
4728 not an absolute file name, it is expanded in @code{data-directory}.
4729
4730 @item :data @var{data}
4731 This specifies the raw image data. Each image descriptor must have
4732 either @code{:data} or @code{:file}, but not both.
4733
4734 For most image types, the value of a @code{:data} property should be a
4735 string containing the image data. Some image types do not support
4736 @code{:data}; for some others, @code{:data} alone is not enough, so
4737 you need to use other image properties along with @code{:data}. See
4738 the following subsections for details.
4739
4740 @item :margin @var{margin}
4741 This specifies how many pixels to add as an extra margin around the
4742 image. The value, @var{margin}, must be a non-negative number, or a
4743 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4744 @var{x} specifies how many pixels to add horizontally, and @var{y}
4745 specifies how many pixels to add vertically. If @code{:margin} is not
4746 specified, the default is zero.
4747
4748 @item :ascent @var{ascent}
4749 This specifies the amount of the image's height to use for its
4750 ascent---that is, the part above the baseline. The value,
4751 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4752 @code{center}.
4753
4754 If @var{ascent} is a number, that percentage of the image's height is
4755 used for its ascent.
4756
4757 If @var{ascent} is @code{center}, the image is vertically centered
4758 around a centerline which would be the vertical centerline of text drawn
4759 at the position of the image, in the manner specified by the text
4760 properties and overlays that apply to the image.
4761
4762 If this property is omitted, it defaults to 50.
4763
4764 @item :relief @var{relief}
4765 This adds a shadow rectangle around the image. The value,
4766 @var{relief}, specifies the width of the shadow lines, in pixels. If
4767 @var{relief} is negative, shadows are drawn so that the image appears
4768 as a pressed button; otherwise, it appears as an unpressed button.
4769
4770 @item :conversion @var{algorithm}
4771 This specifies a conversion algorithm that should be applied to the
4772 image before it is displayed; the value, @var{algorithm}, specifies
4773 which algorithm.
4774
4775 @table @code
4776 @item laplace
4777 @itemx emboss
4778 Specifies the Laplace edge detection algorithm, which blurs out small
4779 differences in color while highlighting larger differences. People
4780 sometimes consider this useful for displaying the image for a
4781 ``disabled'' button.
4782
4783 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4784 @cindex edge detection, images
4785 Specifies a general edge-detection algorithm. @var{matrix} must be
4786 either a nine-element list or a nine-element vector of numbers. A pixel
4787 at position @math{x/y} in the transformed image is computed from
4788 original pixels around that position. @var{matrix} specifies, for each
4789 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4790 will influence the transformed pixel; element @math{0} specifies the
4791 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4792 the pixel at @math{x/y-1} etc., as shown below:
4793 @iftex
4794 @tex
4795 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4796 x-1/y & x/y & x+1/y \cr
4797 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4798 @end tex
4799 @end iftex
4800 @ifnottex
4801 @display
4802 (x-1/y-1 x/y-1 x+1/y-1
4803 x-1/y x/y x+1/y
4804 x-1/y+1 x/y+1 x+1/y+1)
4805 @end display
4806 @end ifnottex
4807
4808 The resulting pixel is computed from the color intensity of the color
4809 resulting from summing up the RGB values of surrounding pixels,
4810 multiplied by the specified factors, and dividing that sum by the sum
4811 of the factors' absolute values.
4812
4813 Laplace edge-detection currently uses a matrix of
4814 @iftex
4815 @tex
4816 $$\pmatrix{1 & 0 & 0 \cr
4817 0& 0 & 0 \cr
4818 0 & 0 & -1 \cr}$$
4819 @end tex
4820 @end iftex
4821 @ifnottex
4822 @display
4823 (1 0 0
4824 0 0 0
4825 0 0 -1)
4826 @end display
4827 @end ifnottex
4828
4829 Emboss edge-detection uses a matrix of
4830 @iftex
4831 @tex
4832 $$\pmatrix{ 2 & -1 & 0 \cr
4833 -1 & 0 & 1 \cr
4834 0 & 1 & -2 \cr}$$
4835 @end tex
4836 @end iftex
4837 @ifnottex
4838 @display
4839 ( 2 -1 0
4840 -1 0 1
4841 0 1 -2)
4842 @end display
4843 @end ifnottex
4844
4845 @item disabled
4846 Specifies transforming the image so that it looks ``disabled''.
4847 @end table
4848
4849 @item :mask @var{mask}
4850 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4851 a clipping mask for the image, so that the background of a frame is
4852 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4853 is @code{t}, determine the background color of the image by looking at
4854 the four corners of the image, assuming the most frequently occurring
4855 color from the corners is the background color of the image. Otherwise,
4856 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4857 specifying the color to assume for the background of the image.
4858
4859 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4860 one. Images in some formats include a mask which can be removed by
4861 specifying @code{:mask nil}.
4862
4863 @item :pointer @var{shape}
4864 This specifies the pointer shape when the mouse pointer is over this
4865 image. @xref{Pointer Shape}, for available pointer shapes.
4866
4867 @item :map @var{map}
4868 @cindex image maps
4869 This associates an image map of @dfn{hot spots} with this image.
4870
4871 An image map is an alist where each element has the format
4872 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4873 as either a rectangle, a circle, or a polygon.
4874
4875 A rectangle is a cons
4876 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4877 which specifies the pixel coordinates of the upper left and bottom right
4878 corners of the rectangle area.
4879
4880 A circle is a cons
4881 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4882 which specifies the center and the radius of the circle; @var{r} may
4883 be a float or integer.
4884
4885 A polygon is a cons
4886 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4887 where each pair in the vector describes one corner in the polygon.
4888
4889 When the mouse pointer lies on a hot-spot area of an image, the
4890 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4891 property, that defines a tool-tip for the hot-spot, and if it contains
4892 a @code{pointer} property, that defines the shape of the mouse cursor when
4893 it is on the hot-spot.
4894 @xref{Pointer Shape}, for available pointer shapes.
4895
4896 When you click the mouse when the mouse pointer is over a hot-spot, an
4897 event is composed by combining the @var{id} of the hot-spot with the
4898 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4899 @var{id} is @code{area4}.
4900 @end table
4901
4902 @defun image-mask-p spec &optional frame
4903 This function returns @code{t} if image @var{spec} has a mask bitmap.
4904 @var{frame} is the frame on which the image will be displayed.
4905 @var{frame} @code{nil} or omitted means to use the selected frame
4906 (@pxref{Input Focus}).
4907 @end defun
4908
4909 @node XBM Images
4910 @subsection XBM Images
4911 @cindex XBM
4912
4913 To use XBM format, specify @code{xbm} as the image type. This image
4914 format doesn't require an external library, so images of this type are
4915 always supported.
4916
4917 Additional image properties supported for the @code{xbm} image type are:
4918
4919 @table @code
4920 @item :foreground @var{foreground}
4921 The value, @var{foreground}, should be a string specifying the image
4922 foreground color, or @code{nil} for the default color. This color is
4923 used for each pixel in the XBM that is 1. The default is the frame's
4924 foreground color.
4925
4926 @item :background @var{background}
4927 The value, @var{background}, should be a string specifying the image
4928 background color, or @code{nil} for the default color. This color is
4929 used for each pixel in the XBM that is 0. The default is the frame's
4930 background color.
4931 @end table
4932
4933 If you specify an XBM image using data within Emacs instead of an
4934 external file, use the following three properties:
4935
4936 @table @code
4937 @item :data @var{data}
4938 The value, @var{data}, specifies the contents of the image.
4939 There are three formats you can use for @var{data}:
4940
4941 @itemize @bullet
4942 @item
4943 A vector of strings or bool-vectors, each specifying one line of the
4944 image. Do specify @code{:height} and @code{:width}.
4945
4946 @item
4947 A string containing the same byte sequence as an XBM file would contain.
4948 You must not specify @code{:height} and @code{:width} in this case,
4949 because omitting them is what indicates the data has the format of an
4950 XBM file. The file contents specify the height and width of the image.
4951
4952 @item
4953 A string or a bool-vector containing the bits of the image (plus perhaps
4954 some extra bits at the end that will not be used). It should contain at
4955 least @var{width} * @code{height} bits. In this case, you must specify
4956 @code{:height} and @code{:width}, both to indicate that the string
4957 contains just the bits rather than a whole XBM file, and to specify the
4958 size of the image.
4959 @end itemize
4960
4961 @item :width @var{width}
4962 The value, @var{width}, specifies the width of the image, in pixels.
4963
4964 @item :height @var{height}
4965 The value, @var{height}, specifies the height of the image, in pixels.
4966 @end table
4967
4968 @node XPM Images
4969 @subsection XPM Images
4970 @cindex XPM
4971
4972 To use XPM format, specify @code{xpm} as the image type. The
4973 additional image property @code{:color-symbols} is also meaningful with
4974 the @code{xpm} image type:
4975
4976 @table @code
4977 @item :color-symbols @var{symbols}
4978 The value, @var{symbols}, should be an alist whose elements have the
4979 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4980 the name of a color as it appears in the image file, and @var{color}
4981 specifies the actual color to use for displaying that name.
4982 @end table
4983
4984 @node PostScript Images
4985 @subsection PostScript Images
4986 @cindex postscript images
4987
4988 To use PostScript for an image, specify image type @code{postscript}.
4989 This works only if you have Ghostscript installed. You must always use
4990 these three properties:
4991
4992 @table @code
4993 @item :pt-width @var{width}
4994 The value, @var{width}, specifies the width of the image measured in
4995 points (1/72 inch). @var{width} must be an integer.
4996
4997 @item :pt-height @var{height}
4998 The value, @var{height}, specifies the height of the image in points
4999 (1/72 inch). @var{height} must be an integer.
5000
5001 @item :bounding-box @var{box}
5002 The value, @var{box}, must be a list or vector of four integers, which
5003 specifying the bounding box of the PostScript image, analogous to the
5004 @samp{BoundingBox} comment found in PostScript files.
5005
5006 @example
5007 %%BoundingBox: 22 171 567 738
5008 @end example
5009 @end table
5010
5011 @node ImageMagick Images
5012 @subsection ImageMagick Images
5013 @cindex ImageMagick images
5014 @cindex images, support for more formats
5015
5016 If you build Emacs with ImageMagick support, you can use the
5017 ImageMagick library to load many image formats (@pxref{File
5018 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5019 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5020 the actual underlying image format.
5021
5022 @defun imagemagick-types
5023 This function returns a list of image file extensions supported by the
5024 current ImageMagick installation. Each list element is a symbol
5025 representing an internal ImageMagick name for an image type, such as
5026 @code{BMP} for @file{.bmp} images.
5027 @end defun
5028
5029 @defopt imagemagick-enabled-types
5030 The value of this variable is a list of ImageMagick image types which
5031 Emacs may attempt to render using ImageMagick. Each list element
5032 should be one of the symbols in the list returned by
5033 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5034 value of @code{t} enables ImageMagick for all possible image types.
5035 Regardless of the value of this variable,
5036 @code{imagemagick-types-inhibit} (see below) takes precedence.
5037 @end defopt
5038
5039 @defopt imagemagick-types-inhibit
5040 The value of this variable lists the ImageMagick image types which
5041 should never be rendered using ImageMagick, regardless of the value of
5042 @code{imagemagick-enabled-types}. A value of @code{t} disables
5043 ImageMagick entirely.
5044 @end defopt
5045
5046 @defvar image-format-suffixes
5047 This variable is an alist mapping image types to file name extensions.
5048 Emacs uses this in conjunction with the @code{:format} image property
5049 (see below) to give a hint to the ImageMagick library as to the type
5050 of an image. Each element has the form @code{(@var{type}
5051 @var{extension})}, where @var{type} is a symbol specifying an image
5052 content-type, and @var{extension} is a string that specifies the
5053 associated file name extension.
5054 @end defvar
5055
5056 Images loaded with ImageMagick support the following additional
5057 image descriptor properties:
5058
5059 @table @code
5060 @item :background @var{background}
5061 @var{background}, if non-@code{nil}, should be a string specifying a
5062 color, which is used as the image's background color if the image
5063 supports transparency. If the value is @code{nil}, it defaults to the
5064 frame's background color.
5065
5066 @item :width @var{width}, :height @var{height}
5067 The @code{:width} and @code{:height} keywords are used for scaling the
5068 image. If only one of them is specified, the other one will be
5069 calculated so as to preserve the aspect ratio. If both are specified,
5070 aspect ratio may not be preserved.
5071
5072 @item :max-width @var{max-width}, :max-height @var{max-height}
5073 The @code{:max-width} and @code{:max-height} keywords are used for
5074 scaling if the size of the image of the image exceeds these values.
5075 If @code{:width} is set it will have precedence over @code{max-width},
5076 and if @code{:height} is set it will have precedence over
5077 @code{max-height}, but you can otherwise mix these keywords as you
5078 wish. @code{:max-width} and @code{:max-height} will always preserve
5079 the aspect ratio.
5080
5081 @item :format @var{type}
5082 The value, @var{type}, should be a symbol specifying the type of the
5083 image data, as found in @code{image-format-suffixes}. This is used
5084 when the image does not have an associated file name, to provide a
5085 hint to ImageMagick to help it detect the image type.
5086
5087 @item :rotation @var{angle}
5088 Specifies a rotation angle in degrees.
5089
5090 @item :index @var{frame}
5091 @c Doesn't work: http://debbugs.gnu.org/7978
5092 @xref{Multi-Frame Images}.
5093 @end table
5094
5095 @node Other Image Types
5096 @subsection Other Image Types
5097 @cindex PBM
5098
5099 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5100 monochromatic images are supported. For mono PBM images, two additional
5101 image properties are supported.
5102
5103 @table @code
5104 @item :foreground @var{foreground}
5105 The value, @var{foreground}, should be a string specifying the image
5106 foreground color, or @code{nil} for the default color. This color is
5107 used for each pixel in the PBM that is 1. The default is the frame's
5108 foreground color.
5109
5110 @item :background @var{background}
5111 The value, @var{background}, should be a string specifying the image
5112 background color, or @code{nil} for the default color. This color is
5113 used for each pixel in the PBM that is 0. The default is the frame's
5114 background color.
5115 @end table
5116
5117 @noindent
5118 The remaining image types that Emacs can support are:
5119
5120 @table @asis
5121 @item GIF
5122 Image type @code{gif}.
5123 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5124
5125 @item JPEG
5126 Image type @code{jpeg}.
5127
5128 @item PNG
5129 Image type @code{png}.
5130
5131 @item SVG
5132 Image type @code{svg}.
5133
5134 @item TIFF
5135 Image type @code{tiff}.
5136 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5137 @end table
5138
5139 @node Defining Images
5140 @subsection Defining Images
5141 @cindex define image
5142
5143 The functions @code{create-image}, @code{defimage} and
5144 @code{find-image} provide convenient ways to create image descriptors.
5145
5146 @defun create-image file-or-data &optional type data-p &rest props
5147 This function creates and returns an image descriptor which uses the
5148 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5149 a string containing the image data; @var{data-p} should be @code{nil}
5150 for the former case, non-@code{nil} for the latter case.
5151
5152 The optional argument @var{type} is a symbol specifying the image type.
5153 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5154 determine the image type from the file's first few bytes, or else
5155 from the file's name.
5156
5157 The remaining arguments, @var{props}, specify additional image
5158 properties---for example,
5159
5160 @c ':heuristic-mask' is not documented?
5161 @example
5162 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5163 @end example
5164
5165 The function returns @code{nil} if images of this type are not
5166 supported. Otherwise it returns an image descriptor.
5167 @end defun
5168
5169 @defmac defimage symbol specs &optional doc
5170 This macro defines @var{symbol} as an image name. The arguments
5171 @var{specs} is a list which specifies how to display the image.
5172 The third argument, @var{doc}, is an optional documentation string.
5173
5174 Each argument in @var{specs} has the form of a property list, and each
5175 one should specify at least the @code{:type} property and either the
5176 @code{:file} or the @code{:data} property. The value of @code{:type}
5177 should be a symbol specifying the image type, the value of
5178 @code{:file} is the file to load the image from, and the value of
5179 @code{:data} is a string containing the actual image data. Here is an
5180 example:
5181
5182 @example
5183 (defimage test-image
5184 ((:type xpm :file "~/test1.xpm")
5185 (:type xbm :file "~/test1.xbm")))
5186 @end example
5187
5188 @code{defimage} tests each argument, one by one, to see if it is
5189 usable---that is, if the type is supported and the file exists. The
5190 first usable argument is used to make an image descriptor which is
5191 stored in @var{symbol}.
5192
5193 If none of the alternatives will work, then @var{symbol} is defined
5194 as @code{nil}.
5195 @end defmac
5196
5197 @defun find-image specs
5198 This function provides a convenient way to find an image satisfying one
5199 of a list of image specifications @var{specs}.
5200
5201 Each specification in @var{specs} is a property list with contents
5202 depending on image type. All specifications must at least contain the
5203 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5204 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5205 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5206 image from, and @var{data} is a string containing the actual image data.
5207 The first specification in the list whose @var{type} is supported, and
5208 @var{file} exists, is used to construct the image specification to be
5209 returned. If no specification is satisfied, @code{nil} is returned.
5210
5211 The image is looked for in @code{image-load-path}.
5212 @end defun
5213
5214 @defvar image-load-path
5215 This variable's value is a list of locations in which to search for
5216 image files. If an element is a string or a variable symbol whose
5217 value is a string, the string is taken to be the name of a directory
5218 to search. If an element is a variable symbol whose value is a list,
5219 that is taken to be a list of directory names to search.
5220
5221 The default is to search in the @file{images} subdirectory of the
5222 directory specified by @code{data-directory}, then the directory
5223 specified by @code{data-directory}, and finally in the directories in
5224 @code{load-path}. Subdirectories are not automatically included in
5225 the search, so if you put an image file in a subdirectory, you have to
5226 supply the subdirectory name explicitly. For example, to find the
5227 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5228 should specify the image as follows:
5229
5230 @example
5231 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5232 @end example
5233 @end defvar
5234
5235 @defun image-load-path-for-library library image &optional path no-error
5236 This function returns a suitable search path for images used by the
5237 Lisp package @var{library}.
5238
5239 The function searches for @var{image} first using @code{image-load-path},
5240 excluding @file{@code{data-directory}/images}, and then in
5241 @code{load-path}, followed by a path suitable for @var{library}, which
5242 includes @file{../../etc/images} and @file{../etc/images} relative to
5243 the library file itself, and finally in
5244 @file{@code{data-directory}/images}.
5245
5246 Then this function returns a list of directories which contains first
5247 the directory in which @var{image} was found, followed by the value of
5248 @code{load-path}. If @var{path} is given, it is used instead of
5249 @code{load-path}.
5250
5251 If @var{no-error} is non-@code{nil} and a suitable path can't be
5252 found, don't signal an error. Instead, return a list of directories as
5253 before, except that @code{nil} appears in place of the image directory.
5254
5255 Here is an example of using @code{image-load-path-for-library}:
5256
5257 @example
5258 (defvar image-load-path) ; shush compiler
5259 (let* ((load-path (image-load-path-for-library
5260 "mh-e" "mh-logo.xpm"))
5261 (image-load-path (cons (car load-path)
5262 image-load-path)))
5263 (mh-tool-bar-folder-buttons-init))
5264 @end example
5265 @end defun
5266
5267 @node Showing Images
5268 @subsection Showing Images
5269 @cindex show image
5270
5271 You can use an image descriptor by setting up the @code{display}
5272 property yourself, but it is easier to use the functions in this
5273 section.
5274
5275 @defun insert-image image &optional string area slice
5276 This function inserts @var{image} in the current buffer at point. The
5277 value @var{image} should be an image descriptor; it could be a value
5278 returned by @code{create-image}, or the value of a symbol defined with
5279 @code{defimage}. The argument @var{string} specifies the text to put
5280 in the buffer to hold the image. If it is omitted or @code{nil},
5281 @code{insert-image} uses @code{" "} by default.
5282
5283 The argument @var{area} specifies whether to put the image in a margin.
5284 If it is @code{left-margin}, the image appears in the left margin;
5285 @code{right-margin} specifies the right margin. If @var{area} is
5286 @code{nil} or omitted, the image is displayed at point within the
5287 buffer's text.
5288
5289 The argument @var{slice} specifies a slice of the image to insert. If
5290 @var{slice} is @code{nil} or omitted the whole image is inserted.
5291 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5292 @var{height})} which specifies the @var{x} and @var{y} positions and
5293 @var{width} and @var{height} of the image area to insert. Integer
5294 values are in units of pixels. A floating-point number in the range
5295 0.0--1.0 stands for that fraction of the width or height of the entire
5296 image.
5297
5298 Internally, this function inserts @var{string} in the buffer, and gives
5299 it a @code{display} property which specifies @var{image}. @xref{Display
5300 Property}.
5301 @end defun
5302
5303 @cindex slice, image
5304 @cindex image slice
5305 @defun insert-sliced-image image &optional string area rows cols
5306 This function inserts @var{image} in the current buffer at point, like
5307 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5308 equally sized slices.
5309
5310 If an image is inserted ``sliced'', Emacs displays each slice as a
5311 separate image, and allow more intuitive scrolling up/down, instead of
5312 jumping up/down the entire image when paging through a buffer that
5313 displays (large) images.
5314 @end defun
5315
5316 @defun put-image image pos &optional string area
5317 This function puts image @var{image} in front of @var{pos} in the
5318 current buffer. The argument @var{pos} should be an integer or a
5319 marker. It specifies the buffer position where the image should appear.
5320 The argument @var{string} specifies the text that should hold the image
5321 as an alternative to the default.
5322
5323 The argument @var{image} must be an image descriptor, perhaps returned
5324 by @code{create-image} or stored by @code{defimage}.
5325
5326 The argument @var{area} specifies whether to put the image in a margin.
5327 If it is @code{left-margin}, the image appears in the left margin;
5328 @code{right-margin} specifies the right margin. If @var{area} is
5329 @code{nil} or omitted, the image is displayed at point within the
5330 buffer's text.
5331
5332 Internally, this function creates an overlay, and gives it a
5333 @code{before-string} property containing text that has a @code{display}
5334 property whose value is the image. (Whew!)
5335 @end defun
5336
5337 @defun remove-images start end &optional buffer
5338 This function removes images in @var{buffer} between positions
5339 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5340 images are removed from the current buffer.
5341
5342 This removes only images that were put into @var{buffer} the way
5343 @code{put-image} does it, not images that were inserted with
5344 @code{insert-image} or in other ways.
5345 @end defun
5346
5347 @defun image-size spec &optional pixels frame
5348 @cindex size of image
5349 This function returns the size of an image as a pair
5350 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5351 specification. @var{pixels} non-@code{nil} means return sizes
5352 measured in pixels, otherwise return sizes measured in canonical
5353 character units (fractions of the width/height of the frame's default
5354 font). @var{frame} is the frame on which the image will be displayed.
5355 @var{frame} null or omitted means use the selected frame (@pxref{Input
5356 Focus}).
5357 @end defun
5358
5359 @defvar max-image-size
5360 This variable is used to define the maximum size of image that Emacs
5361 will load. Emacs will refuse to load (and display) any image that is
5362 larger than this limit.
5363
5364 If the value is an integer, it directly specifies the maximum
5365 image height and width, measured in pixels. If it is floating
5366 point, it specifies the maximum image height and width
5367 as a ratio to the frame height and width. If the value is
5368 non-numeric, there is no explicit limit on the size of images.
5369
5370 The purpose of this variable is to prevent unreasonably large images
5371 from accidentally being loaded into Emacs. It only takes effect the
5372 first time an image is loaded. Once an image is placed in the image
5373 cache, it can always be displayed, even if the value of
5374 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5375 @end defvar
5376
5377 @node Multi-Frame Images
5378 @subsection Multi-Frame Images
5379 @cindex multi-frame images
5380
5381 @cindex animation
5382 @cindex image animation
5383 @cindex image frames
5384 Some image files can contain more than one image. We say that there
5385 are multiple ``frames'' in the image. At present, Emacs supports
5386 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5387 DJVM@.
5388
5389 The frames can be used either to represent multiple ``pages'' (this is
5390 usually the case with multi-frame TIFF files, for example), or to
5391 create animation (usually the case with multi-frame GIF files).
5392
5393 A multi-frame image has a property @code{:index}, whose value is an
5394 integer (counting from 0) that specifies which frame is being displayed.
5395
5396 @defun image-multi-frame-p image
5397 This function returns non-@code{nil} if @var{image} contains more than
5398 one frame. The actual return value is a cons @code{(@var{nimages}
5399 . @var{delay})}, where @var{nimages} is the number of frames and
5400 @var{delay} is the delay in seconds between them, or @code{nil}
5401 if the image does not specify a delay. Images that are intended to be
5402 animated usually specify a frame delay, whereas ones that are intended
5403 to be treated as multiple pages do not.
5404 @end defun
5405
5406 @defun image-current-frame image
5407 This function returns the index of the current frame number for
5408 @var{image}, counting from 0.
5409 @end defun
5410
5411 @defun image-show-frame image n &optional nocheck
5412 This function switches @var{image} to frame number @var{n}. It
5413 replaces a frame number outside the valid range with that of the end
5414 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5415 does not contain a frame with the specified number, the image displays
5416 as a hollow box.
5417 @end defun
5418
5419 @defun image-animate image &optional index limit
5420 This function animates @var{image}. The optional integer @var{index}
5421 specifies the frame from which to start (default 0). The optional
5422 argument @var{limit} controls the length of the animation. If omitted
5423 or @code{nil}, the image animates once only; if @code{t} it loops
5424 forever; if a number animation stops after that many seconds.
5425 @end defun
5426
5427 @vindex image-minimum-frame-delay
5428 @vindex image-default-frame-delay
5429 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5430 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5431 If the image itself does not specify a delay, Emacs uses
5432 @code{image-default-frame-delay}.
5433
5434 @defun image-animate-timer image
5435 This function returns the timer responsible for animating @var{image},
5436 if there is one.
5437 @end defun
5438
5439
5440 @node Image Cache
5441 @subsection Image Cache
5442 @cindex image cache
5443
5444 Emacs caches images so that it can display them again more
5445 efficiently. When Emacs displays an image, it searches the image
5446 cache for an existing image specification @code{equal} to the desired
5447 specification. If a match is found, the image is displayed from the
5448 cache. Otherwise, Emacs loads the image normally.
5449
5450 @defun image-flush spec &optional frame
5451 This function removes the image with specification @var{spec} from the
5452 image cache of frame @var{frame}. Image specifications are compared
5453 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5454 selected frame. If @var{frame} is @code{t}, the image is flushed on
5455 all existing frames.
5456
5457 In Emacs's current implementation, each graphical terminal possesses an
5458 image cache, which is shared by all the frames on that terminal
5459 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5460 also refreshes it in all other frames on the same terminal.
5461 @end defun
5462
5463 One use for @code{image-flush} is to tell Emacs about a change in an
5464 image file. If an image specification contains a @code{:file}
5465 property, the image is cached based on the file's contents when the
5466 image is first displayed. Even if the file subsequently changes,
5467 Emacs continues displaying the old version of the image. Calling
5468 @code{image-flush} flushes the image from the cache, forcing Emacs to
5469 re-read the file the next time it needs to display that image.
5470
5471 Another use for @code{image-flush} is for memory conservation. If
5472 your Lisp program creates a large number of temporary images over a
5473 period much shorter than @code{image-cache-eviction-delay} (see
5474 below), you can opt to flush unused images yourself, instead of
5475 waiting for Emacs to do it automatically.
5476
5477 @defun clear-image-cache &optional filter
5478 This function clears an image cache, removing all the images stored in
5479 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5480 the selected frame. If @var{filter} is a frame, it clears the cache
5481 for that frame. If @var{filter} is @code{t}, all image caches are
5482 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5483 images associated with that file name are removed from all image
5484 caches.
5485 @end defun
5486
5487 If an image in the image cache has not been displayed for a specified
5488 period of time, Emacs removes it from the cache and frees the
5489 associated memory.
5490
5491 @defvar image-cache-eviction-delay
5492 This variable specifies the number of seconds an image can remain in
5493 the cache without being displayed. When an image is not displayed for
5494 this length of time, Emacs removes it from the image cache.
5495
5496 Under some circumstances, if the number of images in the cache grows
5497 too large, the actual eviction delay may be shorter than this.
5498
5499 If the value is @code{nil}, Emacs does not remove images from the cache
5500 except when you explicitly clear it. This mode can be useful for
5501 debugging.
5502 @end defvar
5503
5504 @node Buttons
5505 @section Buttons
5506 @cindex buttons in buffers
5507 @cindex clickable buttons in buffers
5508
5509 The Button package defines functions for inserting and manipulating
5510 @dfn{buttons} that can be activated with the mouse or via keyboard
5511 commands. These buttons are typically used for various kinds of
5512 hyperlinks.
5513
5514 A button is essentially a set of text or overlay properties,
5515 attached to a stretch of text in a buffer. These properties are
5516 called @dfn{button properties}. One of these properties, the
5517 @dfn{action property}, specifies a function which is called when the
5518 user invokes the button using the keyboard or the mouse. The action
5519 function may examine the button and use its other properties as
5520 desired.
5521
5522 In some ways, the Button package duplicates the functionality in the
5523 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5524 Library}. The advantage of the Button package is that it is faster,
5525 smaller, and simpler to program. From the point of view of the user,
5526 the interfaces produced by the two packages are very similar.
5527
5528 @menu
5529 * Button Properties:: Button properties with special meanings.
5530 * Button Types:: Defining common properties for classes of buttons.
5531 * Making Buttons:: Adding buttons to Emacs buffers.
5532 * Manipulating Buttons:: Getting and setting properties of buttons.
5533 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5534 @end menu
5535
5536 @node Button Properties
5537 @subsection Button Properties
5538 @cindex button properties
5539
5540 Each button has an associated list of properties defining its
5541 appearance and behavior, and other arbitrary properties may be used
5542 for application specific purposes. The following properties have
5543 special meaning to the Button package:
5544
5545 @table @code
5546 @item action
5547 @kindex action @r{(button property)}
5548 The function to call when the user invokes the button, which is passed
5549 the single argument @var{button}. By default this is @code{ignore},
5550 which does nothing.
5551
5552 @item mouse-action
5553 @kindex mouse-action @r{(button property)}
5554 This is similar to @code{action}, and when present, will be used
5555 instead of @code{action} for button invocations resulting from
5556 mouse-clicks (instead of the user hitting @key{RET}). If not
5557 present, mouse-clicks use @code{action} instead.
5558
5559 @item face
5560 @kindex face @r{(button property)}
5561 This is an Emacs face controlling how buttons of this type are
5562 displayed; by default this is the @code{button} face.
5563
5564 @item mouse-face
5565 @kindex mouse-face @r{(button property)}
5566 This is an additional face which controls appearance during
5567 mouse-overs (merged with the usual button face); by default this is
5568 the usual Emacs @code{highlight} face.
5569
5570 @item keymap
5571 @kindex keymap @r{(button property)}
5572 The button's keymap, defining bindings active within the button
5573 region. By default this is the usual button region keymap, stored
5574 in the variable @code{button-map}, which defines @key{RET} and
5575 @key{mouse-2} to invoke the button.
5576
5577 @item type
5578 @kindex type @r{(button property)}
5579 The button type. @xref{Button Types}.
5580
5581 @item help-echo
5582 @kindex help-index @r{(button property)}
5583 A string displayed by the Emacs tool-tip help system; by default,
5584 @code{"mouse-2, RET: Push this button"}.
5585
5586 @item follow-link
5587 @kindex follow-link @r{(button property)}
5588 The follow-link property, defining how a @key{Mouse-1} click behaves
5589 on this button, @xref{Clickable Text}.
5590
5591 @item button
5592 @kindex button @r{(button property)}
5593 All buttons have a non-@code{nil} @code{button} property, which may be useful
5594 in finding regions of text that comprise buttons (which is what the
5595 standard button functions do).
5596 @end table
5597
5598 There are other properties defined for the regions of text in a
5599 button, but these are not generally interesting for typical uses.
5600
5601 @node Button Types
5602 @subsection Button Types
5603 @cindex button types
5604
5605 Every button has a @dfn{button type}, which defines default values
5606 for the button's properties. Button types are arranged in a
5607 hierarchy, with specialized types inheriting from more general types,
5608 so that it's easy to define special-purpose types of buttons for
5609 specific tasks.
5610
5611 @defun define-button-type name &rest properties
5612 Define a `button type' called @var{name} (a symbol).
5613 The remaining arguments
5614 form a sequence of @var{property value} pairs, specifying default
5615 property values for buttons with this type (a button's type may be set
5616 by giving it a @code{type} property when creating the button, using
5617 the @code{:type} keyword argument).
5618
5619 In addition, the keyword argument @code{:supertype} may be used to
5620 specify a button-type from which @var{name} inherits its default
5621 property values. Note that this inheritance happens only when
5622 @var{name} is defined; subsequent changes to a supertype are not
5623 reflected in its subtypes.
5624 @end defun
5625
5626 Using @code{define-button-type} to define default properties for
5627 buttons is not necessary---buttons without any specified type use the
5628 built-in button-type @code{button}---but it is encouraged, since
5629 doing so usually makes the resulting code clearer and more efficient.
5630
5631 @node Making Buttons
5632 @subsection Making Buttons
5633 @cindex making buttons
5634
5635 Buttons are associated with a region of text, using an overlay or
5636 text properties to hold button-specific information, all of which are
5637 initialized from the button's type (which defaults to the built-in
5638 button type @code{button}). Like all Emacs text, the appearance of
5639 the button is governed by the @code{face} property; by default (via
5640 the @code{face} property inherited from the @code{button} button-type)
5641 this is a simple underline, like a typical web-page link.
5642
5643 For convenience, there are two sorts of button-creation functions,
5644 those that add button properties to an existing region of a buffer,
5645 called @code{make-...button}, and those that also insert the button
5646 text, called @code{insert-...button}.
5647
5648 The button-creation functions all take the @code{&rest} argument
5649 @var{properties}, which should be a sequence of @var{property value}
5650 pairs, specifying properties to add to the button; see @ref{Button
5651 Properties}. In addition, the keyword argument @code{:type} may be
5652 used to specify a button-type from which to inherit other properties;
5653 see @ref{Button Types}. Any properties not explicitly specified
5654 during creation will be inherited from the button's type (if the type
5655 defines such a property).
5656
5657 The following functions add a button using an overlay
5658 (@pxref{Overlays}) to hold the button properties:
5659
5660 @defun make-button beg end &rest properties
5661 This makes a button from @var{beg} to @var{end} in the
5662 current buffer, and returns it.
5663 @end defun
5664
5665 @defun insert-button label &rest properties
5666 This insert a button with the label @var{label} at point,
5667 and returns it.
5668 @end defun
5669
5670 The following functions are similar, but using text properties
5671 (@pxref{Text Properties}) to hold the button properties. Such buttons
5672 do not add markers to the buffer, so editing in the buffer does not
5673 slow down if there is an extremely large numbers of buttons. However,
5674 if there is an existing face text property on the text (e.g., a face
5675 assigned by Font Lock mode), the button face may not be visible. Both
5676 of these functions return the starting position of the new button.
5677
5678 @defun make-text-button beg end &rest properties
5679 This makes a button from @var{beg} to @var{end} in the current buffer,
5680 using text properties.
5681 @end defun
5682
5683 @defun insert-text-button label &rest properties
5684 This inserts a button with the label @var{label} at point, using text
5685 properties.
5686 @end defun
5687
5688 @node Manipulating Buttons
5689 @subsection Manipulating Buttons
5690 @cindex manipulating buttons
5691
5692 These are functions for getting and setting properties of buttons.
5693 Often these are used by a button's invocation function to determine
5694 what to do.
5695
5696 Where a @var{button} parameter is specified, it means an object
5697 referring to a specific button, either an overlay (for overlay
5698 buttons), or a buffer-position or marker (for text property buttons).
5699 Such an object is passed as the first argument to a button's
5700 invocation function when it is invoked.
5701
5702 @defun button-start button
5703 Return the position at which @var{button} starts.
5704 @end defun
5705
5706 @defun button-end button
5707 Return the position at which @var{button} ends.
5708 @end defun
5709
5710 @defun button-get button prop
5711 Get the property of button @var{button} named @var{prop}.
5712 @end defun
5713
5714 @defun button-put button prop val
5715 Set @var{button}'s @var{prop} property to @var{val}.
5716 @end defun
5717
5718 @defun button-activate button &optional use-mouse-action
5719 Call @var{button}'s @code{action} property (i.e., invoke it). If
5720 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5721 @code{mouse-action} property instead of @code{action}; if the button
5722 has no @code{mouse-action} property, use @code{action} as normal.
5723 @end defun
5724
5725 @defun button-label button
5726 Return @var{button}'s text label.
5727 @end defun
5728
5729 @defun button-type button
5730 Return @var{button}'s button-type.
5731 @end defun
5732
5733 @defun button-has-type-p button type
5734 Return @code{t} if @var{button} has button-type @var{type}, or one of
5735 @var{type}'s subtypes.
5736 @end defun
5737
5738 @defun button-at pos
5739 Return the button at position @var{pos} in the current buffer, or
5740 @code{nil}. If the button at @var{pos} is a text property button, the
5741 return value is a marker pointing to @var{pos}.
5742 @end defun
5743
5744 @defun button-type-put type prop val
5745 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5746 @end defun
5747
5748 @defun button-type-get type prop
5749 Get the property of button-type @var{type} named @var{prop}.
5750 @end defun
5751
5752 @defun button-type-subtype-p type supertype
5753 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5754 @end defun
5755
5756 @node Button Buffer Commands
5757 @subsection Button Buffer Commands
5758 @cindex button buffer commands
5759
5760 These are commands and functions for locating and operating on
5761 buttons in an Emacs buffer.
5762
5763 @code{push-button} is the command that a user uses to actually `push'
5764 a button, and is bound by default in the button itself to @key{RET}
5765 and to @key{mouse-2} using a local keymap in the button's overlay or
5766 text properties. Commands that are useful outside the buttons itself,
5767 such as @code{forward-button} and @code{backward-button} are
5768 additionally available in the keymap stored in
5769 @code{button-buffer-map}; a mode which uses buttons may want to use
5770 @code{button-buffer-map} as a parent keymap for its keymap.
5771
5772 If the button has a non-@code{nil} @code{follow-link} property, and
5773 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5774 will also activate the @code{push-button} command.
5775 @xref{Clickable Text}.
5776
5777 @deffn Command push-button &optional pos use-mouse-action
5778 Perform the action specified by a button at location @var{pos}.
5779 @var{pos} may be either a buffer position or a mouse-event. If
5780 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5781 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5782 @code{mouse-action} property instead of @code{action}; if the button
5783 has no @code{mouse-action} property, use @code{action} as normal.
5784 @var{pos} defaults to point, except when @code{push-button} is invoked
5785 interactively as the result of a mouse-event, in which case, the mouse
5786 event's position is used. If there's no button at @var{pos}, do
5787 nothing and return @code{nil}, otherwise return @code{t}.
5788 @end deffn
5789
5790 @deffn Command forward-button n &optional wrap display-message
5791 Move to the @var{n}th next button, or @var{n}th previous button if
5792 @var{n} is negative. If @var{n} is zero, move to the start of any
5793 button at point. If @var{wrap} is non-@code{nil}, moving past either
5794 end of the buffer continues from the other end. If
5795 @var{display-message} is non-@code{nil}, the button's help-echo string
5796 is displayed. Any button with a non-@code{nil} @code{skip} property
5797 is skipped over. Returns the button found.
5798 @end deffn
5799
5800 @deffn Command backward-button n &optional wrap display-message
5801 Move to the @var{n}th previous button, or @var{n}th next button if
5802 @var{n} is negative. If @var{n} is zero, move to the start of any
5803 button at point. If @var{wrap} is non-@code{nil}, moving past either
5804 end of the buffer continues from the other end. If
5805 @var{display-message} is non-@code{nil}, the button's help-echo string
5806 is displayed. Any button with a non-@code{nil} @code{skip} property
5807 is skipped over. Returns the button found.
5808 @end deffn
5809
5810 @defun next-button pos &optional count-current
5811 @defunx previous-button pos &optional count-current
5812 Return the next button after (for @code{next-button}) or before (for
5813 @code{previous-button}) position @var{pos} in the current buffer. If
5814 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5815 in the search, instead of starting at the next button.
5816 @end defun
5817
5818 @node Abstract Display
5819 @section Abstract Display
5820 @cindex ewoc
5821 @cindex display, abstract
5822 @cindex display, arbitrary objects
5823 @cindex model/view/controller
5824 @cindex view part, model/view/controller
5825
5826 The Ewoc package constructs buffer text that represents a structure
5827 of Lisp objects, and updates the text to follow changes in that
5828 structure. This is like the ``view'' component in the
5829 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5830 Widget for Object Collections''.
5831
5832 An @dfn{ewoc} is a structure that organizes information required to
5833 construct buffer text that represents certain Lisp data. The buffer
5834 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5835 text; next, textual descriptions of a series of data elements (Lisp
5836 objects that you specify); and last, fixed @dfn{footer} text.
5837 Specifically, an ewoc contains information on:
5838
5839 @itemize @bullet
5840 @item
5841 The buffer which its text is generated in.
5842
5843 @item
5844 The text's start position in the buffer.
5845
5846 @item
5847 The header and footer strings.
5848
5849 @item
5850 @cindex node, ewoc
5851 @c or "@cindex node, abstract display"?
5852 A doubly-linked chain of @dfn{nodes}, each of which contains:
5853
5854 @itemize
5855 @item
5856 A @dfn{data element}, a single Lisp object.
5857
5858 @item
5859 Links to the preceding and following nodes in the chain.
5860 @end itemize
5861
5862 @item
5863 A @dfn{pretty-printer} function which is responsible for
5864 inserting the textual representation of a data
5865 element value into the current buffer.
5866 @end itemize
5867
5868 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5869 the resulting ewoc structure to other functions in the Ewoc package to
5870 build nodes within it, and display it in the buffer. Once it is
5871 displayed in the buffer, other functions determine the correspondence
5872 between buffer positions and nodes, move point from one node's textual
5873 representation to another, and so forth. @xref{Abstract Display
5874 Functions}.
5875
5876 @cindex encapsulation, ewoc
5877 @c or "@cindex encapsulation, abstract display"?
5878 A node @dfn{encapsulates} a data element much the way a variable
5879 holds a value. Normally, encapsulation occurs as a part of adding a
5880 node to the ewoc. You can retrieve the data element value and place a
5881 new value in its place, like so:
5882
5883 @lisp
5884 (ewoc-data @var{node})
5885 @result{} value
5886
5887 (ewoc-set-data @var{node} @var{new-value})
5888 @result{} @var{new-value}
5889 @end lisp
5890
5891 @noindent
5892 You can also use, as the data element value, a Lisp object (list or
5893 vector) that is a container for the ``real'' value, or an index into
5894 some other structure. The example (@pxref{Abstract Display Example})
5895 uses the latter approach.
5896
5897 When the data changes, you will want to update the text in the
5898 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5899 just specific nodes using @code{ewoc-invalidate}, or all nodes
5900 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5901 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5902 and add new nodes in their place. Deleting a node from an ewoc deletes
5903 its associated textual description from buffer, as well.
5904
5905 @menu
5906 * Abstract Display Functions:: Functions in the Ewoc package.
5907 * Abstract Display Example:: Example of using Ewoc.
5908 @end menu
5909
5910 @node Abstract Display Functions
5911 @subsection Abstract Display Functions
5912
5913 In this subsection, @var{ewoc} and @var{node} stand for the
5914 structures described above (@pxref{Abstract Display}), while
5915 @var{data} stands for an arbitrary Lisp object used as a data element.
5916
5917 @defun ewoc-create pretty-printer &optional header footer nosep
5918 This constructs and returns a new ewoc, with no nodes (and thus no data
5919 elements). @var{pretty-printer} should be a function that takes one
5920 argument, a data element of the sort you plan to use in this ewoc, and
5921 inserts its textual description at point using @code{insert} (and never
5922 @code{insert-before-markers}, because that would interfere with the
5923 Ewoc package's internal mechanisms).
5924
5925 Normally, a newline is automatically inserted after the header,
5926 the footer and every node's textual description. If @var{nosep}
5927 is non-@code{nil}, no newline is inserted. This may be useful for
5928 displaying an entire ewoc on a single line, for example, or for
5929 making nodes ``invisible'' by arranging for @var{pretty-printer}
5930 to do nothing for those nodes.
5931
5932 An ewoc maintains its text in the buffer that is current when
5933 you create it, so switch to the intended buffer before calling
5934 @code{ewoc-create}.
5935 @end defun
5936
5937 @defun ewoc-buffer ewoc
5938 This returns the buffer where @var{ewoc} maintains its text.
5939 @end defun
5940
5941 @defun ewoc-get-hf ewoc
5942 This returns a cons cell @code{(@var{header} . @var{footer})}
5943 made from @var{ewoc}'s header and footer.
5944 @end defun
5945
5946 @defun ewoc-set-hf ewoc header footer
5947 This sets the header and footer of @var{ewoc} to the strings
5948 @var{header} and @var{footer}, respectively.
5949 @end defun
5950
5951 @defun ewoc-enter-first ewoc data
5952 @defunx ewoc-enter-last ewoc data
5953 These add a new node encapsulating @var{data}, putting it, respectively,
5954 at the beginning or end of @var{ewoc}'s chain of nodes.
5955 @end defun
5956
5957 @defun ewoc-enter-before ewoc node data
5958 @defunx ewoc-enter-after ewoc node data
5959 These add a new node encapsulating @var{data}, adding it to
5960 @var{ewoc} before or after @var{node}, respectively.
5961 @end defun
5962
5963 @defun ewoc-prev ewoc node
5964 @defunx ewoc-next ewoc node
5965 These return, respectively, the previous node and the next node of @var{node}
5966 in @var{ewoc}.
5967 @end defun
5968
5969 @defun ewoc-nth ewoc n
5970 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5971 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5972 @code{nil} if @var{n} is out of range.
5973 @end defun
5974
5975 @defun ewoc-data node
5976 This extracts the data encapsulated by @var{node} and returns it.
5977 @end defun
5978
5979 @defun ewoc-set-data node data
5980 This sets the data encapsulated by @var{node} to @var{data}.
5981 @end defun
5982
5983 @defun ewoc-locate ewoc &optional pos guess
5984 This determines the node in @var{ewoc} which contains point (or
5985 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5986 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5987 it returns the first node; if @var{pos} is after the last node, it returns
5988 the last node. The optional third arg @var{guess}
5989 should be a node that is likely to be near @var{pos}; this doesn't
5990 alter the result, but makes the function run faster.
5991 @end defun
5992
5993 @defun ewoc-location node
5994 This returns the start position of @var{node}.
5995 @end defun
5996
5997 @defun ewoc-goto-prev ewoc arg
5998 @defunx ewoc-goto-next ewoc arg
5999 These move point to the previous or next, respectively, @var{arg}th node
6000 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6001 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6002 moves past the last node, returning @code{nil}. Excepting this special
6003 case, these functions return the node moved to.
6004 @end defun
6005
6006 @defun ewoc-goto-node ewoc node
6007 This moves point to the start of @var{node} in @var{ewoc}.
6008 @end defun
6009
6010 @defun ewoc-refresh ewoc
6011 This function regenerates the text of @var{ewoc}. It works by
6012 deleting the text between the header and the footer, i.e., all the
6013 data elements' representations, and then calling the pretty-printer
6014 function for each node, one by one, in order.
6015 @end defun
6016
6017 @defun ewoc-invalidate ewoc &rest nodes
6018 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6019 @var{ewoc} are updated instead of the entire set.
6020 @end defun
6021
6022 @defun ewoc-delete ewoc &rest nodes
6023 This deletes each node in @var{nodes} from @var{ewoc}.
6024 @end defun
6025
6026 @defun ewoc-filter ewoc predicate &rest args
6027 This calls @var{predicate} for each data element in @var{ewoc} and
6028 deletes those nodes for which @var{predicate} returns @code{nil}.
6029 Any @var{args} are passed to @var{predicate}.
6030 @end defun
6031
6032 @defun ewoc-collect ewoc predicate &rest args
6033 This calls @var{predicate} for each data element in @var{ewoc}
6034 and returns a list of those elements for which @var{predicate}
6035 returns non-@code{nil}. The elements in the list are ordered
6036 as in the buffer. Any @var{args} are passed to @var{predicate}.
6037 @end defun
6038
6039 @defun ewoc-map map-function ewoc &rest args
6040 This calls @var{map-function} for each data element in @var{ewoc} and
6041 updates those nodes for which @var{map-function} returns non-@code{nil}.
6042 Any @var{args} are passed to @var{map-function}.
6043 @end defun
6044
6045 @node Abstract Display Example
6046 @subsection Abstract Display Example
6047
6048 Here is a simple example using functions of the ewoc package to
6049 implement a ``color components display'', an area in a buffer that
6050 represents a vector of three integers (itself representing a 24-bit RGB
6051 value) in various ways.
6052
6053 @example
6054 (setq colorcomp-ewoc nil
6055 colorcomp-data nil
6056 colorcomp-mode-map nil
6057 colorcomp-labels ["Red" "Green" "Blue"])
6058
6059 (defun colorcomp-pp (data)
6060 (if data
6061 (let ((comp (aref colorcomp-data data)))
6062 (insert (aref colorcomp-labels data) "\t: #x"
6063 (format "%02X" comp) " "
6064 (make-string (ash comp -2) ?#) "\n"))
6065 (let ((cstr (format "#%02X%02X%02X"
6066 (aref colorcomp-data 0)
6067 (aref colorcomp-data 1)
6068 (aref colorcomp-data 2)))
6069 (samp " (sample text) "))
6070 (insert "Color\t: "
6071 (propertize samp 'face
6072 `(foreground-color . ,cstr))
6073 (propertize samp 'face
6074 `(background-color . ,cstr))
6075 "\n"))))
6076
6077 (defun colorcomp (color)
6078 "Allow fiddling with COLOR in a new buffer.
6079 The buffer is in Color Components mode."
6080 (interactive "sColor (name or #RGB or #RRGGBB): ")
6081 (when (string= "" color)
6082 (setq color "green"))
6083 (unless (color-values color)
6084 (error "No such color: %S" color))
6085 (switch-to-buffer
6086 (generate-new-buffer (format "originally: %s" color)))
6087 (kill-all-local-variables)
6088 (setq major-mode 'colorcomp-mode
6089 mode-name "Color Components")
6090 (use-local-map colorcomp-mode-map)
6091 (erase-buffer)
6092 (buffer-disable-undo)
6093 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6094 (color-values color))))
6095 (ewoc (ewoc-create 'colorcomp-pp
6096 "\nColor Components\n\n"
6097 (substitute-command-keys
6098 "\n\\@{colorcomp-mode-map@}"))))
6099 (set (make-local-variable 'colorcomp-data) data)
6100 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6101 (ewoc-enter-last ewoc 0)
6102 (ewoc-enter-last ewoc 1)
6103 (ewoc-enter-last ewoc 2)
6104 (ewoc-enter-last ewoc nil)))
6105 @end example
6106
6107 @cindex controller part, model/view/controller
6108 This example can be extended to be a ``color selection widget'' (in
6109 other words, the controller part of the ``model/view/controller''
6110 design paradigm) by defining commands to modify @code{colorcomp-data}
6111 and to ``finish'' the selection process, and a keymap to tie it all
6112 together conveniently.
6113
6114 @smallexample
6115 (defun colorcomp-mod (index limit delta)
6116 (let ((cur (aref colorcomp-data index)))
6117 (unless (= limit cur)
6118 (aset colorcomp-data index (+ cur delta)))
6119 (ewoc-invalidate
6120 colorcomp-ewoc
6121 (ewoc-nth colorcomp-ewoc index)
6122 (ewoc-nth colorcomp-ewoc -1))))
6123
6124 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6125 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6126 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6127 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6128 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6129 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6130
6131 (defun colorcomp-copy-as-kill-and-exit ()
6132 "Copy the color components into the kill ring and kill the buffer.
6133 The string is formatted #RRGGBB (hash followed by six hex digits)."
6134 (interactive)
6135 (kill-new (format "#%02X%02X%02X"
6136 (aref colorcomp-data 0)
6137 (aref colorcomp-data 1)
6138 (aref colorcomp-data 2)))
6139 (kill-buffer nil))
6140
6141 (setq colorcomp-mode-map
6142 (let ((m (make-sparse-keymap)))
6143 (suppress-keymap m)
6144 (define-key m "i" 'colorcomp-R-less)
6145 (define-key m "o" 'colorcomp-R-more)
6146 (define-key m "k" 'colorcomp-G-less)
6147 (define-key m "l" 'colorcomp-G-more)
6148 (define-key m "," 'colorcomp-B-less)
6149 (define-key m "." 'colorcomp-B-more)
6150 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6151 m))
6152 @end smallexample
6153
6154 Note that we never modify the data in each node, which is fixed when the
6155 ewoc is created to be either @code{nil} or an index into the vector
6156 @code{colorcomp-data}, the actual color components.
6157
6158 @node Blinking
6159 @section Blinking Parentheses
6160 @cindex parenthesis matching
6161 @cindex blinking parentheses
6162 @cindex balancing parentheses
6163
6164 This section describes the mechanism by which Emacs shows a matching
6165 open parenthesis when the user inserts a close parenthesis.
6166
6167 @defvar blink-paren-function
6168 The value of this variable should be a function (of no arguments) to
6169 be called whenever a character with close parenthesis syntax is inserted.
6170 The value of @code{blink-paren-function} may be @code{nil}, in which
6171 case nothing is done.
6172 @end defvar
6173
6174 @defopt blink-matching-paren
6175 If this variable is @code{nil}, then @code{blink-matching-open} does
6176 nothing.
6177 @end defopt
6178
6179 @defopt blink-matching-paren-distance
6180 This variable specifies the maximum distance to scan for a matching
6181 parenthesis before giving up.
6182 @end defopt
6183
6184 @defopt blink-matching-delay
6185 This variable specifies the number of seconds to keep indicating the
6186 matching parenthesis. A fraction of a second often gives good
6187 results, but the default is 1, which works on all systems.
6188 @end defopt
6189
6190 @deffn Command blink-matching-open
6191 This function is the default value of @code{blink-paren-function}. It
6192 assumes that point follows a character with close parenthesis syntax
6193 and applies the appropriate effect momentarily to the matching opening
6194 character. If that character is not already on the screen, it
6195 displays the character's context in the echo area. To avoid long
6196 delays, this function does not search farther than
6197 @code{blink-matching-paren-distance} characters.
6198
6199 Here is an example of calling this function explicitly.
6200
6201 @smallexample
6202 @group
6203 (defun interactive-blink-matching-open ()
6204 "Indicate momentarily the start of parenthesized sexp before point."
6205 (interactive)
6206 @end group
6207 @group
6208 (let ((blink-matching-paren-distance
6209 (buffer-size))
6210 (blink-matching-paren t))
6211 (blink-matching-open)))
6212 @end group
6213 @end smallexample
6214 @end deffn
6215
6216 @node Character Display
6217 @section Character Display
6218
6219 This section describes how characters are actually displayed by
6220 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6221 graphical symbol which occupies one character position on the screen),
6222 whose appearance corresponds to the character itself. For example,
6223 the character @samp{a} (character code 97) is displayed as @samp{a}.
6224 Some characters, however, are displayed specially. For example, the
6225 formfeed character (character code 12) is usually displayed as a
6226 sequence of two glyphs, @samp{^L}, while the newline character
6227 (character code 10) starts a new screen line.
6228
6229 You can modify how each character is displayed by defining a
6230 @dfn{display table}, which maps each character code into a sequence of
6231 glyphs. @xref{Display Tables}.
6232
6233 @menu
6234 * Usual Display:: The usual conventions for displaying characters.
6235 * Display Tables:: What a display table consists of.
6236 * Active Display Table:: How Emacs selects a display table to use.
6237 * Glyphs:: How to define a glyph, and what glyphs mean.
6238 * Glyphless Chars:: How glyphless characters are drawn.
6239 @end menu
6240
6241 @node Usual Display
6242 @subsection Usual Display Conventions
6243
6244 Here are the conventions for displaying each character code (in the
6245 absence of a display table, which can override these
6246 @iftex
6247 conventions).
6248 @end iftex
6249 @ifnottex
6250 conventions; @pxref{Display Tables}).
6251 @end ifnottex
6252
6253 @cindex printable ASCII characters
6254 @itemize @bullet
6255 @item
6256 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6257 through 126 (consisting of numerals, English letters, and symbols like
6258 @samp{#}) are displayed literally.
6259
6260 @item
6261 The tab character (character code 9) displays as whitespace stretching
6262 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6263 Emacs Manual}. The variable @code{tab-width} controls the number of
6264 spaces per tab stop (see below).
6265
6266 @item
6267 The newline character (character code 10) has a special effect: it
6268 ends the preceding line and starts a new line.
6269
6270 @cindex ASCII control characters
6271 @item
6272 The non-printable @dfn{@acronym{ASCII} control characters}---character
6273 codes 0 through 31, as well as the @key{DEL} character (character code
6274 127)---display in one of two ways according to the variable
6275 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6276 these characters are displayed as sequences of two glyphs, where the
6277 first glyph is @samp{^} (a display table can specify a glyph to use
6278 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6279 @samp{^?}.
6280
6281 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6282 octal escapes (see below).
6283
6284 This rule also applies to carriage return (character code 13), if that
6285 character appears in the buffer. But carriage returns usually do not
6286 appear in buffer text; they are eliminated as part of end-of-line
6287 conversion (@pxref{Coding System Basics}).
6288
6289 @cindex octal escapes
6290 @item
6291 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6292 through 255 (@pxref{Text Representations}). These characters display
6293 as @dfn{octal escapes}: sequences of four glyphs, where the first
6294 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6295 digit characters representing the character code in octal. (A display
6296 table can specify a glyph to use instead of @samp{\}.)
6297
6298 @item
6299 Each non-@acronym{ASCII} character with code above 255 is displayed
6300 literally, if the terminal supports it. If the terminal does not
6301 support it, the character is said to be @dfn{glyphless}, and it is
6302 usually displayed using a placeholder glyph. For example, if a
6303 graphical terminal has no font for a character, Emacs usually displays
6304 a box containing the character code in hexadecimal. @xref{Glyphless
6305 Chars}.
6306 @end itemize
6307
6308 The above display conventions apply even when there is a display
6309 table, for any character whose entry in the active display table is
6310 @code{nil}. Thus, when you set up a display table, you need only
6311 specify the characters for which you want special behavior.
6312
6313 The following variables affect how certain characters are displayed
6314 on the screen. Since they change the number of columns the characters
6315 occupy, they also affect the indentation functions. They also affect
6316 how the mode line is displayed; if you want to force redisplay of the
6317 mode line using the new values, call the function
6318 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6319
6320 @defopt ctl-arrow
6321 @cindex control characters in display
6322 This buffer-local variable controls how control characters are
6323 displayed. If it is non-@code{nil}, they are displayed as a caret
6324 followed by the character: @samp{^A}. If it is @code{nil}, they are
6325 displayed as octal escapes: a backslash followed by three octal
6326 digits, as in @samp{\001}.
6327 @end defopt
6328
6329 @defopt tab-width
6330 The value of this buffer-local variable is the spacing between tab
6331 stops used for displaying tab characters in Emacs buffers. The value
6332 is in units of columns, and the default is 8. Note that this feature
6333 is completely independent of the user-settable tab stops used by the
6334 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6335 @end defopt
6336
6337 @node Display Tables
6338 @subsection Display Tables
6339
6340 @cindex display table
6341 A display table is a special-purpose char-table
6342 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6343 is used to override the usual character display conventions. This
6344 section describes how to make, inspect, and assign elements to a
6345 display table object.
6346
6347 @defun make-display-table
6348 This creates and returns a display table. The table initially has
6349 @code{nil} in all elements.
6350 @end defun
6351
6352 The ordinary elements of the display table are indexed by character
6353 codes; the element at index @var{c} says how to display the character
6354 code @var{c}. The value should be @code{nil} (which means to display
6355 the character @var{c} according to the usual display conventions;
6356 @pxref{Usual Display}), or a vector of glyph codes (which means to
6357 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6358
6359 @strong{Warning:} if you use the display table to change the display
6360 of newline characters, the whole buffer will be displayed as one long
6361 ``line''.
6362
6363 The display table also has six ``extra slots'' which serve special
6364 purposes. Here is a table of their meanings; @code{nil} in any slot
6365 means to use the default for that slot, as stated below.
6366
6367 @table @asis
6368 @item 0
6369 The glyph for the end of a truncated screen line (the default for this
6370 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6371 arrows in the fringes to indicate truncation, so the display table has
6372 no effect.
6373
6374 @item 1
6375 The glyph for the end of a continued line (the default is @samp{\}).
6376 On graphical terminals, Emacs uses curved arrows in the fringes to
6377 indicate continuation, so the display table has no effect.
6378
6379 @item 2
6380 The glyph for indicating a character displayed as an octal character
6381 code (the default is @samp{\}).
6382
6383 @item 3
6384 The glyph for indicating a control character (the default is @samp{^}).
6385
6386 @item 4
6387 A vector of glyphs for indicating the presence of invisible lines (the
6388 default is @samp{...}). @xref{Selective Display}.
6389
6390 @item 5
6391 The glyph used to draw the border between side-by-side windows (the
6392 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6393 when there are no scroll bars; if scroll bars are supported and in use,
6394 a scroll bar separates the two windows.
6395 @end table
6396
6397 For example, here is how to construct a display table that mimics
6398 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6399 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6400
6401 @example
6402 (setq disptab (make-display-table))
6403 (dotimes (i 32)
6404 (or (= i ?\t)
6405 (= i ?\n)
6406 (aset disptab i
6407 (vector (make-glyph-code ?^ 'escape-glyph)
6408 (make-glyph-code (+ i 64) 'escape-glyph)))))
6409 (aset disptab 127
6410 (vector (make-glyph-code ?^ 'escape-glyph)
6411 (make-glyph-code ?? 'escape-glyph)))))
6412 @end example
6413
6414 @defun display-table-slot display-table slot
6415 This function returns the value of the extra slot @var{slot} of
6416 @var{display-table}. The argument @var{slot} may be a number from 0 to
6417 5 inclusive, or a slot name (symbol). Valid symbols are
6418 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6419 @code{selective-display}, and @code{vertical-border}.
6420 @end defun
6421
6422 @defun set-display-table-slot display-table slot value
6423 This function stores @var{value} in the extra slot @var{slot} of
6424 @var{display-table}. The argument @var{slot} may be a number from 0 to
6425 5 inclusive, or a slot name (symbol). Valid symbols are
6426 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6427 @code{selective-display}, and @code{vertical-border}.
6428 @end defun
6429
6430 @defun describe-display-table display-table
6431 This function displays a description of the display table
6432 @var{display-table} in a help buffer.
6433 @end defun
6434
6435 @deffn Command describe-current-display-table
6436 This command displays a description of the current display table in a
6437 help buffer.
6438 @end deffn
6439
6440 @node Active Display Table
6441 @subsection Active Display Table
6442 @cindex active display table
6443
6444 Each window can specify a display table, and so can each buffer.
6445 The window's display table, if there is one, takes precedence over the
6446 buffer's display table. If neither exists, Emacs tries to use the
6447 standard display table; if that is @code{nil}, Emacs uses the usual
6448 character display conventions (@pxref{Usual Display}).
6449
6450 Note that display tables affect how the mode line is displayed, so
6451 if you want to force redisplay of the mode line using a new display
6452 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6453
6454 @defun window-display-table &optional window
6455 This function returns @var{window}'s display table, or @code{nil} if
6456 there is none. The default for @var{window} is the selected window.
6457 @end defun
6458
6459 @defun set-window-display-table window table
6460 This function sets the display table of @var{window} to @var{table}.
6461 The argument @var{table} should be either a display table or
6462 @code{nil}.
6463 @end defun
6464
6465 @defvar buffer-display-table
6466 This variable is automatically buffer-local in all buffers; its value
6467 specifies the buffer's display table. If it is @code{nil}, there is
6468 no buffer display table.
6469 @end defvar
6470
6471 @defvar standard-display-table
6472 The value of this variable is the standard display table, which is
6473 used when Emacs is displaying a buffer in a window with neither a
6474 window display table nor a buffer display table defined. Its default
6475 is @code{nil}.
6476 @end defvar
6477
6478 The @file{disp-table} library defines several functions for changing
6479 the standard display table.
6480
6481 @node Glyphs
6482 @subsection Glyphs
6483 @cindex glyph
6484
6485 @cindex glyph code
6486 A @dfn{glyph} is a graphical symbol which occupies a single
6487 character position on the screen. Each glyph is represented in Lisp
6488 as a @dfn{glyph code}, which specifies a character and optionally a
6489 face to display it in (@pxref{Faces}). The main use of glyph codes is
6490 as the entries of display tables (@pxref{Display Tables}). The
6491 following functions are used to manipulate glyph codes:
6492
6493 @defun make-glyph-code char &optional face
6494 This function returns a glyph code representing char @var{char} with
6495 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6496 uses the default face; in that case, the glyph code is an integer. If
6497 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6498 integer object.
6499 @end defun
6500
6501 @defun glyph-char glyph
6502 This function returns the character of glyph code @var{glyph}.
6503 @end defun
6504
6505 @defun glyph-face glyph
6506 This function returns face of glyph code @var{glyph}, or @code{nil} if
6507 @var{glyph} uses the default face.
6508 @end defun
6509
6510 @ifnottex
6511 You can set up a @dfn{glyph table} to change how glyph codes are
6512 actually displayed on text terminals. This feature is semi-obsolete;
6513 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6514
6515 @defvar glyph-table
6516 The value of this variable, if non-@code{nil}, is the current glyph
6517 table. It takes effect only on character terminals; on graphical
6518 displays, all glyphs are displayed literally. The glyph table should
6519 be a vector whose @var{g}th element specifies how to display glyph
6520 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6521 is unspecified. Each element should be one of the following:
6522
6523 @table @asis
6524 @item @code{nil}
6525 Display this glyph literally.
6526
6527 @item a string
6528 Display this glyph by sending the specified string to the terminal.
6529
6530 @item a glyph code
6531 Display the specified glyph code instead.
6532 @end table
6533
6534 Any integer glyph code greater than or equal to the length of the
6535 glyph table is displayed literally.
6536 @end defvar
6537 @end ifnottex
6538
6539 @node Glyphless Chars
6540 @subsection Glyphless Character Display
6541 @cindex glyphless characters
6542
6543 @dfn{Glyphless characters} are characters which are displayed in a
6544 special way, e.g., as a box containing a hexadecimal code, instead of
6545 being displayed literally. These include characters which are
6546 explicitly defined to be glyphless, as well as characters for which
6547 there is no available font (on a graphical display), and characters
6548 which cannot be encoded by the terminal's coding system (on a text
6549 terminal).
6550
6551 @defvar glyphless-char-display
6552 The value of this variable is a char-table which defines glyphless
6553 characters and how they are displayed. Each entry must be one of the
6554 following display methods:
6555
6556 @table @asis
6557 @item @code{nil}
6558 Display the character in the usual way.
6559
6560 @item @code{zero-width}
6561 Don't display the character.
6562
6563 @item @code{thin-space}
6564 Display a thin space, 1-pixel wide on graphical displays, or
6565 1-character wide on text terminals.
6566
6567 @item @code{empty-box}
6568 Display an empty box.
6569
6570 @item @code{hex-code}
6571 Display a box containing the Unicode codepoint of the character, in
6572 hexadecimal notation.
6573
6574 @item an @acronym{ASCII} string
6575 Display a box containing that string.
6576
6577 @item a cons cell @code{(@var{graphical} . @var{text})}
6578 Display with @var{graphical} on graphical displays, and with
6579 @var{text} on text terminals. Both @var{graphical} and @var{text}
6580 must be one of the display methods described above.
6581 @end table
6582
6583 @noindent
6584 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6585 @acronym{ASCII} string display methods are drawn with the
6586 @code{glyphless-char} face.
6587
6588 The char-table has one extra slot, which determines how to display any
6589 character that cannot be displayed with any available font, or cannot
6590 be encoded by the terminal's coding system. Its value should be one
6591 of the above display methods, except @code{zero-width} or a cons cell.
6592
6593 If a character has a non-@code{nil} entry in an active display table,
6594 the display table takes effect; in this case, Emacs does not consult
6595 @code{glyphless-char-display} at all.
6596 @end defvar
6597
6598 @defopt glyphless-char-display-control
6599 This user option provides a convenient way to set
6600 @code{glyphless-char-display} for groups of similar characters. Do
6601 not set its value directly from Lisp code; the value takes effect only
6602 via a custom @code{:set} function (@pxref{Variable Definitions}),
6603 which updates @code{glyphless-char-display}.
6604
6605 Its value should be an alist of elements @code{(@var{group}
6606 . @var{method})}, where @var{group} is a symbol specifying a group of
6607 characters, and @var{method} is a symbol specifying how to display
6608 them.
6609
6610 @var{group} should be one of the following:
6611
6612 @table @code
6613 @item c0-control
6614 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6615 excluding the newline and tab characters (normally displayed as escape
6616 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6617 emacs, The GNU Emacs Manual}).
6618
6619 @item c1-control
6620 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6621 @code{U+009F} (normally displayed as octal escape sequences like
6622 @samp{\230}).
6623
6624 @item format-control
6625 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6626 (Left-to-Right Mark), but excluding characters that have graphic
6627 images, such as @samp{U+00AD} (Soft Hyphen).
6628
6629 @item no-font
6630 Characters for there is no suitable font, or which cannot be encoded
6631 by the terminal's coding system.
6632 @end table
6633
6634 @c FIXME: this can also be `acronym', but that's not currently
6635 @c completely implemented; it applies only to the format-control
6636 @c group, and only works if the acronym is in `char-acronym-table'.
6637 The @var{method} symbol should be one of @code{zero-width},
6638 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6639 the same meanings as in @code{glyphless-char-display}, above.
6640 @end defopt
6641
6642 @node Beeping
6643 @section Beeping
6644 @cindex bell
6645
6646 This section describes how to make Emacs ring the bell (or blink the
6647 screen) to attract the user's attention. Be conservative about how
6648 often you do this; frequent bells can become irritating. Also be
6649 careful not to use just beeping when signaling an error is more
6650 appropriate (@pxref{Errors}).
6651
6652 @defun ding &optional do-not-terminate
6653 @cindex keyboard macro termination
6654 This function beeps, or flashes the screen (see @code{visible-bell} below).
6655 It also terminates any keyboard macro currently executing unless
6656 @var{do-not-terminate} is non-@code{nil}.
6657 @end defun
6658
6659 @defun beep &optional do-not-terminate
6660 This is a synonym for @code{ding}.
6661 @end defun
6662
6663 @defopt visible-bell
6664 This variable determines whether Emacs should flash the screen to
6665 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6666 This is effective on graphical displays, and on text terminals
6667 provided the terminal's Termcap entry defines the visible bell
6668 capability (@samp{vb}).
6669 @end defopt
6670
6671 @defvar ring-bell-function
6672 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6673 bell''. Its value should be a function of no arguments. If this is
6674 non-@code{nil}, it takes precedence over the @code{visible-bell}
6675 variable.
6676 @end defvar
6677
6678 @node Window Systems
6679 @section Window Systems
6680
6681 Emacs works with several window systems, most notably the X Window
6682 System. Both Emacs and X use the term ``window'', but use it
6683 differently. An Emacs frame is a single window as far as X is
6684 concerned; the individual Emacs windows are not known to X at all.
6685
6686 @defvar window-system
6687 This terminal-local variable tells Lisp programs what window system
6688 Emacs is using for displaying the frame. The possible values are
6689
6690 @table @code
6691 @item x
6692 @cindex X Window System
6693 Emacs is displaying the frame using X.
6694 @item w32
6695 Emacs is displaying the frame using native MS-Windows GUI.
6696 @item ns
6697 Emacs is displaying the frame using the Nextstep interface (used on
6698 GNUstep and Mac OS X).
6699 @item pc
6700 Emacs is displaying the frame using MS-DOS direct screen writes.
6701 @item nil
6702 Emacs is displaying the frame on a character-based terminal.
6703 @end table
6704 @end defvar
6705
6706 @defvar initial-window-system
6707 This variable holds the value of @code{window-system} used for the
6708 first frame created by Emacs during startup. (When Emacs is invoked
6709 with the @option{--daemon} option, it does not create any initial
6710 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6711 Options, daemon,, emacs, The GNU Emacs Manual}.)
6712 @end defvar
6713
6714 @defun window-system &optional frame
6715 This function returns a symbol whose name tells what window system is
6716 used for displaying @var{frame} (which defaults to the currently
6717 selected frame). The list of possible symbols it returns is the same
6718 one documented for the variable @code{window-system} above.
6719 @end defun
6720
6721 Do @emph{not} use @code{window-system} and
6722 @code{initial-window-system} as predicates or boolean flag variables,
6723 if you want to write code that works differently on text terminals and
6724 graphic displays. That is because @code{window-system} is not a good
6725 indicator of Emacs capabilities on a given display type. Instead, use
6726 @code{display-graphic-p} or any of the other @code{display-*-p}
6727 predicates described in @ref{Display Feature Testing}.
6728
6729 @node Bidirectional Display
6730 @section Bidirectional Display
6731 @cindex bidirectional display
6732 @cindex right-to-left text
6733
6734 Emacs can display text written in scripts, such as Arabic, Farsi,
6735 and Hebrew, whose natural ordering for horizontal text display runs
6736 from right to left. Furthermore, segments of Latin script and digits
6737 embedded in right-to-left text are displayed left-to-right, while
6738 segments of right-to-left script embedded in left-to-right text
6739 (e.g., Arabic or Hebrew text in comments or strings in a program
6740 source file) are appropriately displayed right-to-left. We call such
6741 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6742 text}. This section describes the facilities and options for editing
6743 and displaying bidirectional text.
6744
6745 @cindex logical order
6746 @cindex reading order
6747 @cindex visual order
6748 @cindex unicode bidirectional algorithm
6749 @cindex UBA
6750 @cindex bidirectional reordering
6751 @cindex reordering, of bidirectional text
6752 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6753 @dfn{reading}) order, i.e., the order in which a human would read
6754 each character. In right-to-left and bidirectional text, the order in
6755 which characters are displayed on the screen (called @dfn{visual
6756 order}) is not the same as logical order; the characters' screen
6757 positions do not increase monotonically with string or buffer
6758 position. In performing this @dfn{bidirectional reordering}, Emacs
6759 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6760 which is described in Annex #9 of the Unicode standard
6761 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6762 Bidirectionality'' class implementation of the @acronym{UBA},
6763 consistent with the requirements of the Unicode Standard v7.0.
6764
6765 @defvar bidi-display-reordering
6766 If the value of this buffer-local variable is non-@code{nil} (the
6767 default), Emacs performs bidirectional reordering for display. The
6768 reordering affects buffer text, as well as display strings and overlay
6769 strings from text and overlay properties in the buffer (@pxref{Overlay
6770 Properties}, and @pxref{Display Property}). If the value is
6771 @code{nil}, Emacs does not perform bidirectional reordering in the
6772 buffer.
6773
6774 The default value of @code{bidi-display-reordering} controls the
6775 reordering of strings which are not directly supplied by a buffer,
6776 including the text displayed in mode lines (@pxref{Mode Line Format})
6777 and header lines (@pxref{Header Lines}).
6778 @end defvar
6779
6780 @cindex unibyte buffers, and bidi reordering
6781 Emacs never reorders the text of a unibyte buffer, even if
6782 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6783 is because unibyte buffers contain raw bytes, not characters, and thus
6784 lack the directionality properties required for reordering.
6785 Therefore, to test whether text in a buffer will be reordered for
6786 display, it is not enough to test the value of
6787 @code{bidi-display-reordering} alone. The correct test is this:
6788
6789 @example
6790 (if (and enable-multibyte-characters
6791 bidi-display-reordering)
6792 ;; Buffer is being reordered for display
6793 )
6794 @end example
6795
6796 However, unibyte display and overlay strings @emph{are} reordered if
6797 their parent buffer is reordered. This is because plain-@sc{ascii}
6798 strings are stored by Emacs as unibyte strings. If a unibyte display
6799 or overlay string includes non-@sc{ascii} characters, these characters
6800 are assumed to have left-to-right direction.
6801
6802 @cindex display properties, and bidi reordering of text
6803 Text covered by @code{display} text properties, by overlays with
6804 @code{display} properties whose value is a string, and by any other
6805 properties that replace buffer text, is treated as a single unit when
6806 it is reordered for display. That is, the entire chunk of text
6807 covered by these properties is reordered together. Moreover, the
6808 bidirectional properties of the characters in such a chunk of text are
6809 ignored, and Emacs reorders them as if they were replaced with a
6810 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6811 Character}. This means that placing a display property over a portion
6812 of text may change the way that the surrounding text is reordered for
6813 display. To prevent this unexpected effect, always place such
6814 properties on text whose directionality is identical with text that
6815 surrounds it.
6816
6817 @cindex base direction of a paragraph
6818 Each paragraph of bidirectional text has a @dfn{base direction},
6819 either right-to-left or left-to-right. Left-to-right paragraphs are
6820 displayed beginning at the left margin of the window, and are
6821 truncated or continued when the text reaches the right margin.
6822 Right-to-left paragraphs are displayed beginning at the right margin,
6823 and are continued or truncated at the left margin.
6824
6825 By default, Emacs determines the base direction of each paragraph by
6826 looking at the text at its beginning. The precise method of
6827 determining the base direction is specified by the @acronym{UBA}; in a
6828 nutshell, the first character in a paragraph that has an explicit
6829 directionality determines the base direction of the paragraph.
6830 However, sometimes a buffer may need to force a certain base direction
6831 for its paragraphs. For example, buffers containing program source
6832 code should force all paragraphs to be displayed left-to-right. You
6833 can use following variable to do this:
6834
6835 @defvar bidi-paragraph-direction
6836 If the value of this buffer-local variable is the symbol
6837 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6838 buffer are assumed to have that specified direction. Any other value
6839 is equivalent to @code{nil} (the default), which means to determine
6840 the base direction of each paragraph from its contents.
6841
6842 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6843 Modes for program source code should set this to @code{left-to-right}.
6844 Prog mode does this by default, so modes derived from Prog mode do not
6845 need to set this explicitly (@pxref{Basic Major Modes}).
6846 @end defvar
6847
6848 @defun current-bidi-paragraph-direction &optional buffer
6849 This function returns the paragraph direction at point in the named
6850 @var{buffer}. The returned value is a symbol, either
6851 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6852 omitted or @code{nil}, it defaults to the current buffer. If the
6853 buffer-local value of the variable @code{bidi-paragraph-direction} is
6854 non-@code{nil}, the returned value will be identical to that value;
6855 otherwise, the returned value reflects the paragraph direction
6856 determined dynamically by Emacs. For buffers whose value of
6857 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6858 buffers, this function always returns @code{left-to-right}.
6859 @end defun
6860
6861 @cindex visual-order cursor motion
6862 Sometimes there's a need to move point in strict visual order,
6863 either to the left or to the right of its current screen position.
6864 Emacs provides a primitive to do that.
6865
6866 @defun move-point-visually direction
6867 This function moves point of the currently selected window to the
6868 buffer position that appears immediately to the right or to the left
6869 of point on the screen. If @var{direction} is positive, point will
6870 move one screen position to the right, otherwise it will move one
6871 screen position to the left. Note that, depending on the surrounding
6872 bidirectional context, this could potentially move point many buffer
6873 positions away. If invoked at the end of a screen line, the function
6874 moves point to the rightmost or leftmost screen position of the next
6875 or previous screen line, as appropriate for the value of
6876 @var{direction}.
6877
6878 The function returns the new buffer position as its value.
6879 @end defun
6880
6881 @cindex layout on display, and bidirectional text
6882 @cindex jumbled display of bidirectional text
6883 @cindex concatenating bidirectional strings
6884 Bidirectional reordering can have surprising and unpleasant effects
6885 when two strings with bidirectional content are juxtaposed in a
6886 buffer, or otherwise programmatically concatenated into a string of
6887 text. A typical problematic case is when a buffer consists of
6888 sequences of text ``fields'' separated by whitespace or punctuation
6889 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6890 punctuation characters used as separators have @dfn{weak
6891 directionality}, they take on the directionality of surrounding text.
6892 As result, a numeric field that follows a field with bidirectional
6893 content can be displayed @emph{to the left} of the preceding field,
6894 messing up the expected layout. There are several ways to avoid this
6895 problem:
6896
6897 @itemize @minus
6898 @item
6899 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6900 @acronym{LRM}, to the end of each field that may have bidirectional
6901 content, or prepend it to the beginning of the following field. The
6902 function @code{bidi-string-mark-left-to-right}, described below, comes
6903 in handy for this purpose. (In a right-to-left paragraph, use
6904 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6905 is one of the solutions recommended by the UBA.
6906
6907 @item
6908 Include the tab character in the field separator. The tab character
6909 plays the role of @dfn{segment separator} in bidirectional reordering,
6910 causing the text on either side to be reordered separately.
6911
6912 @cindex @code{space} display spec, and bidirectional text
6913 @item
6914 Separate fields with a @code{display} property or overlay with a
6915 property value of the form @code{(space . PROPS)} (@pxref{Specified
6916 Space}). Emacs treats this display specification as a @dfn{paragraph
6917 separator}, and reorders the text on either side separately.
6918 @end itemize
6919
6920 @defun bidi-string-mark-left-to-right string
6921 This function returns its argument @var{string}, possibly modified,
6922 such that the result can be safely concatenated with another string,
6923 or juxtaposed with another string in a buffer, without disrupting the
6924 relative layout of this string and the next one on display. If the
6925 string returned by this function is displayed as part of a
6926 left-to-right paragraph, it will always appear on display to the left
6927 of the text that follows it. The function works by examining the
6928 characters of its argument, and if any of those characters could cause
6929 reordering on display, the function appends the @acronym{LRM}
6930 character to the string. The appended @acronym{LRM} character is made
6931 invisible by giving it an @code{invisible} text property of @code{t}
6932 (@pxref{Invisible Text}).
6933 @end defun
6934
6935 The reordering algorithm uses the bidirectional properties of the
6936 characters stored as their @code{bidi-class} property
6937 (@pxref{Character Properties}). Lisp programs can change these
6938 properties by calling the @code{put-char-code-property} function.
6939 However, doing this requires a thorough understanding of the
6940 @acronym{UBA}, and is therefore not recommended. Any changes to the
6941 bidirectional properties of a character have global effect: they
6942 affect all Emacs frames and windows.
6943
6944 Similarly, the @code{mirroring} property is used to display the
6945 appropriate mirrored character in the reordered text. Lisp programs
6946 can affect the mirrored display by changing this property. Again, any
6947 such changes affect all of Emacs display.
6948
6949 @cindex overriding bidirectional properties
6950 @cindex directional overrides
6951 @cindex LRO
6952 @cindex RLO
6953 The bidirectional properties of characters can be overridden by
6954 inserting into the text special directional control characters,
6955 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
6956 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
6957 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
6958 control character, whichever comes first, will be displayed as if they
6959 were strong right-to-left characters, i.e.@: they will be reversed on
6960 display. Similarly, any characters between @acronym{LRO} and
6961 @acronym{PDF} or newline will display as if they were strong
6962 left-to-right, and will @emph{not} be reversed even if they are strong
6963 right-to-left characters.
6964
6965 @cindex phishing using directional overrides
6966 @cindex malicious use of directional overrides
6967 These overrides are useful when you want to make some text
6968 unaffected by the reordering algorithm, and instead directly control
6969 the display order. But they can also be used for malicious purposes,
6970 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
6971 in an email message can be manipulated to make its visual appearance
6972 unrecognizable, or similar to some popular benign location, while the
6973 real location, interpreted by a browser in the logical order, is very
6974 different.
6975
6976 Emacs provides a primitive that applications can use to detect
6977 instances of text whose bidirectional properties were overridden so as
6978 to make a left-to-right character display as if it were a
6979 right-to-left character, or vise versa.
6980
6981 @defun bidi-find-overridden-directionality from to &optional object
6982 This function looks at the text of the specified @var{object} between
6983 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
6984 the first position where it finds a strong left-to-right character
6985 whose directional properties were forced to display the character as
6986 right-to-left, or for a strong right-to-left character that was forced
6987 to display as left-to-right. If it finds no such characters in the
6988 specified region of text, it returns @code{nil}.
6989
6990 The optional argument @var{object} specifies which text to search, and
6991 defaults to the current buffer. If @var{object} is non-@code{nil}, it
6992 can be some other buffer, or it can be a string or a window. If it is
6993 a string, the function searches that string. If it is a window, the
6994 function searches the buffer displayed in that window. If a buffer
6995 whose text you want to examine is displayed in some window, we
6996 recommend to specify it by that window, rather than pass the buffer to
6997 the function. This is because telling the function about the window
6998 allows it to correctly account for window-specific overlays, which
6999 might change the result of the function if some text in the buffer is
7000 covered by overlays.
7001 @end defun
7002
7003 @cindex copying bidirectional text, preserve visual order
7004 @cindex visual order, preserve when copying bidirectional text
7005 When text that includes mixed right-to-left and left-to-right
7006 characters and bidirectional controls is copied into a different
7007 location, it can change its visual appearance, and also can affect the
7008 visual appearance of the surrounding text at destination. This is
7009 because reordering of bidirectional text specified by the
7010 @acronym{UBA} has non-trivial context-dependent effects both on the
7011 copied text and on the text at copy destination that will surround it.
7012
7013 Sometimes, a Lisp program may need to preserve the exact visual
7014 appearance of the copied text at destination, and of the text that
7015 surrounds the copy. Lisp programs can use the following function to
7016 achieve that effect.
7017
7018 @defun buffer-substring-with-bidi-context start end &optional no-properties
7019 This function works similar to @code{buffer-substring} (@pxref{Buffer
7020 Contents}), but it prepends and appends to the copied text bidi
7021 directional control characters necessary to preserve the visual
7022 appearance of the text when it is inserted at another place. Optional
7023 argument @var{no-properties}, if non-@code{nil}, means remove the text
7024 properties from the copy of the text.
7025 @end defun