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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004,
4 ;; 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
5
6 ;; Author: Boris Goldowsky <boris@gnu.org>
7 ;; Keywords: mouse
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;; For those who are annoyed by the mouse pointer obscuring text,
27 ;; this mode moves the mouse pointer - either just a little out of
28 ;; the way, or all the way to the corner of the frame.
29 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
30 ;; To set up permanently, put the following in your .emacs:
31 ;;
32 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
33 ;;
34 ;; Other legitimate alternatives include
35 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
36 ;; They do somewhat different things.
37 ;; See the documentation for function `mouse-avoidance-mode' for
38 ;; details of the different modes.
39 ;;
40 ;; For added silliness, make the animatee animate...
41 ;; put something similar to the following into your .emacs:
42 ;;
43 ;; (if (eq window-system 'x)
44 ;; (mouse-avoidance-set-pointer-shape
45 ;; (eval (nth (random 4)
46 ;; '(x-pointer-man x-pointer-spider
47 ;; x-pointer-gobbler x-pointer-gumby)))))
48 ;;
49 ;; For completely random pointer shape, replace the setq above with:
50 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
51 ;;
52 ;; Bugs / Warnings / To-Do:
53 ;;
54 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
55 ;; be too bad, and on my workstation even "animate" is reasonable.
56 ;;
57 ;; - It ought to find out where any overlapping frames are and avoid them,
58 ;; rather than always raising the frame.
59
60 ;; Credits:
61 ;; This code was helped by all those who contributed suggestions,
62 ;; fixes, and additions
63 ;; Joe Harrington (and his advisor), for the original inspiration.
64 ;; Ken Manheimer, for dreaming up the Protean mode.
65 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
66 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
67 ;; Simon Marshall, and M.S. Ashton, for their feedback.
68
69 ;;; Code:
70
71 (provide 'avoid)
72
73 (defgroup avoid nil
74 "Make mouse pointer stay out of the way of editing."
75 :prefix "mouse-avoidance-"
76 :group 'mouse)
77
78 ;;;###autoload
79 (defcustom mouse-avoidance-mode nil
80 "Activate Mouse Avoidance mode.
81 See function `mouse-avoidance-mode' for possible values.
82 Setting this variable directly does not take effect;
83 use either \\[customize] or the function `mouse-avoidance-mode'."
84 :set (lambda (symbol value)
85 ;; 'none below prevents toggling when value is nil.
86 (mouse-avoidance-mode (or value 'none)))
87 :initialize 'custom-initialize-default
88 :type '(choice (const :tag "none" nil) (const banish) (const jump)
89 (const animate) (const exile) (const proteus))
90 :group 'avoid
91 :require 'avoid
92 :version "20.3")
93
94
95 (defcustom mouse-avoidance-nudge-dist 15
96 "Average distance that mouse will be moved when approached by cursor.
97 Only applies in Mouse Avoidance mode `jump' and its derivatives.
98 For best results make this larger than `mouse-avoidance-threshold'."
99 :type 'integer
100 :group 'avoid)
101
102 (defcustom mouse-avoidance-nudge-var 10
103 "Variability of `mouse-avoidance-nudge-dist' (which see)."
104 :type 'integer
105 :group 'avoid)
106
107 (defcustom mouse-avoidance-animation-delay .01
108 "Delay between animation steps, in seconds."
109 :type 'number
110 :group 'avoid)
111
112 (defcustom mouse-avoidance-threshold 5
113 "Mouse-pointer's flight distance.
114 If the cursor gets closer than this, the mouse pointer will move away.
115 Only applies in Mouse Avoidance modes `animate' and `jump'."
116 :type 'integer
117 :group 'avoid)
118
119 ;; Internal variables
120 (defvar mouse-avoidance-state nil)
121 (defvar mouse-avoidance-pointer-shapes nil)
122 (defvar mouse-avoidance-n-pointer-shapes 0)
123 (defvar mouse-avoidance-old-pointer-shape nil)
124 (defvar mouse-avoidance-animating-pointer nil)
125
126 ;; This timer is used to run something when Emacs is idle.
127 (defvar mouse-avoidance-timer nil)
128
129 ;;; Functions:
130
131 (defsubst mouse-avoidance-set-pointer-shape (shape)
132 "Set the shape of the mouse pointer to SHAPE."
133 (when (boundp 'x-pointer-shape)
134 (setq x-pointer-shape shape)
135 (set-mouse-color nil)))
136
137 (defun mouse-avoidance-point-position ()
138 "Return the position of point as (FRAME X . Y).
139 Analogous to `mouse-position'."
140 (let ((edges (window-inside-edges))
141 (x-y (posn-x-y (posn-at-point))))
142 (cons (selected-frame)
143 (cons (+ (car edges)
144 (/ (car x-y) (frame-char-width)))
145 (+ (car (cdr edges))
146 (/ (cdr x-y) (frame-char-height)))))))
147
148 ;(defun mouse-avoidance-point-position-test ()
149 ; (interactive)
150 ; (message (format "point=%s mouse=%s"
151 ; (cdr (mouse-avoidance-point-position))
152 ; (cdr (mouse-position)))))
153
154 (defun mouse-avoidance-set-mouse-position (pos)
155 ;; Carefully set mouse position to given position (X . Y)
156 ;; Ideally, should check if X,Y is in the current frame, and if not,
157 ;; leave the mouse where it was. However, this is currently
158 ;; difficult to do, so we just raise the frame to avoid frame switches.
159 ;; Returns t if it moved the mouse.
160 (let ((f (selected-frame)))
161 (raise-frame f)
162 (set-mouse-position f (car pos) (cdr pos))
163 t))
164
165 (defun mouse-avoidance-too-close-p (mouse)
166 "Return t if mouse pointer and point cursor are too close.
167 MOUSE is the current mouse position as returned by `mouse-position'.
168 Acceptable distance is defined by `mouse-avoidance-threshold'."
169 (let* ((frame (car mouse))
170 (mouse-y (cdr (cdr mouse)))
171 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
172 (or tool-bar-lines
173 (setq tool-bar-lines 0))
174 (if (and mouse-y (< mouse-y tool-bar-lines))
175 nil
176 (let ((point (mouse-avoidance-point-position))
177 (mouse-x (car (cdr mouse))))
178 (and (eq frame (car point))
179 (not (null mouse-x))
180 (< (abs (- mouse-x (car (cdr point))))
181 mouse-avoidance-threshold)
182 (< (abs (- mouse-y (cdr (cdr point))))
183 mouse-avoidance-threshold))))))
184
185 (defun mouse-avoidance-banish-destination ()
186 "The position to which Mouse Avoidance mode `banish' moves the mouse.
187 You can redefine this if you want the mouse banished to a different corner."
188 (let* ((pos (window-edges)))
189 (cons (- (nth 2 pos) 2)
190 (nth 1 pos))))
191
192 (defun mouse-avoidance-banish-mouse ()
193 ;; Put the mouse pointer in the upper-right corner of the current frame.
194 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
195
196 (defsubst mouse-avoidance-delta (cur delta dist var min max)
197 ;; Decide how far to move in either dimension.
198 ;; Args are the CURRENT location, the desired DELTA for
199 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
200 ;; in distance allowed, and the MIN and MAX possible window positions.
201 ;; Returns something as close to DELTA as possible within the constraints.
202 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
203 (R1 (+ (- dist) var ))
204 (L2 (+ dist (- var)))
205 (R2 (min (- max cur) (+ dist var))))
206 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
207 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
208 (cond ((and L1 (< delta L1)) L1)
209 ((and R1 (< delta R1)) delta)
210 ((and R1 (< delta 0)) R1)
211 ((and L2 (< delta L2)) L2)
212 ((and R2 (< delta R2)) delta)
213 (R2)
214 ((or R1 L2))
215 (t 0))))
216
217 (defun mouse-avoidance-nudge-mouse ()
218 ;; Push the mouse a little way away, possibly animating the move.
219 ;; For these modes, state keeps track of the total offset that we've
220 ;; accumulated, and tries to keep it close to zero.
221 (let* ((cur (mouse-position))
222 (cur-frame (car cur))
223 (cur-pos (cdr cur))
224 (pos (window-edges))
225 (wleft (pop pos))
226 (wtop (pop pos))
227 (wright (pop pos))
228 (wbot (pop pos))
229 (deltax (mouse-avoidance-delta
230 (car cur-pos) (- (random mouse-avoidance-nudge-var)
231 (car mouse-avoidance-state))
232 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
233 wleft (1- wright)))
234 (deltay (mouse-avoidance-delta
235 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
236 (cdr mouse-avoidance-state))
237 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
238 wtop (1- wbot))))
239 (setq mouse-avoidance-state
240 (cons (+ (car mouse-avoidance-state) deltax)
241 (+ (cdr mouse-avoidance-state) deltay)))
242 (if (or (eq mouse-avoidance-mode 'animate)
243 (eq mouse-avoidance-mode 'proteus))
244 (let ((i 0.0)
245 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
246 (setq mouse-avoidance-animating-pointer t)
247 (while (<= i 1)
248 (mouse-avoidance-set-mouse-position
249 (cons (+ (car cur-pos) (round (* i deltax)))
250 (+ (cdr cur-pos) (round (* i deltay)))))
251 (setq i (+ i incr))
252 (if (eq mouse-avoidance-mode 'proteus)
253 (mouse-avoidance-set-pointer-shape
254 (mouse-avoidance-random-shape)))
255 (sit-for mouse-avoidance-animation-delay))
256 (setq mouse-avoidance-animating-pointer nil))
257 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
258 (+ (cdr (cdr cur)) deltay))))))
259
260 (defun mouse-avoidance-random-shape ()
261 "Return a random cursor shape.
262 This assumes that any variable whose name begins with x-pointer- and
263 has an integer value is a valid cursor shape. You might want to
264 redefine this function to suit your own tastes."
265 (if (null mouse-avoidance-pointer-shapes)
266 (progn
267 (setq mouse-avoidance-pointer-shapes
268 (mapcar (lambda (x) (symbol-value (intern x)))
269 (all-completions "x-pointer-" obarray
270 (lambda (x)
271 (and (boundp x)
272 (integerp (symbol-value x)))))))
273 (setq mouse-avoidance-n-pointer-shapes
274 (length mouse-avoidance-pointer-shapes))))
275 (nth (random mouse-avoidance-n-pointer-shapes)
276 mouse-avoidance-pointer-shapes))
277
278 (defun mouse-avoidance-ignore-p ()
279 (let ((mp (mouse-position)))
280 (or executing-kbd-macro ; don't check inside macro
281 (null (cadr mp)) ; don't move unless in an Emacs frame
282 (not (eq (car mp) (selected-frame)))
283 ;; Don't do anything if last event was a mouse event.
284 ;; FIXME: this code fails in the case where the mouse was moved
285 ;; since the last key-press but without generating any event.
286 (and (consp last-input-event)
287 (symbolp (car last-input-event))
288 (let ((modifiers (event-modifiers (car last-input-event))))
289 (or (memq (car last-input-event)
290 '(mouse-movement scroll-bar-movement
291 select-window switch-frame))
292 (memq 'click modifiers)
293 (memq 'double modifiers)
294 (memq 'triple modifiers)
295 (memq 'drag modifiers)
296 (memq 'down modifiers)))))))
297
298 (defun mouse-avoidance-banish ()
299 (if (not (mouse-avoidance-ignore-p))
300 (mouse-avoidance-banish-mouse)))
301
302 (defun mouse-avoidance-exile ()
303 ;; For exile mode, the state is nil when the mouse is in its normal
304 ;; position, and set to the old mouse-position when the mouse is in exile.
305 (if (not (mouse-avoidance-ignore-p))
306 (let ((mp (mouse-position)))
307 (cond ((and (not mouse-avoidance-state)
308 (mouse-avoidance-too-close-p mp))
309 (setq mouse-avoidance-state mp)
310 (mouse-avoidance-banish-mouse))
311 ((and mouse-avoidance-state
312 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
313 (if (and (eq (car mp) (selected-frame))
314 (equal (cdr mp) (mouse-avoidance-banish-destination)))
315 (mouse-avoidance-set-mouse-position
316 ;; move back only if user has not moved mouse
317 (cdr mouse-avoidance-state)))
318 ;; but clear state anyway, to be ready for another move
319 (setq mouse-avoidance-state nil))))))
320
321 (defun mouse-avoidance-fancy ()
322 ;; Used for the "fancy" modes, ie jump et al.
323 (if (and (not mouse-avoidance-animating-pointer)
324 (not (mouse-avoidance-ignore-p))
325 (mouse-avoidance-too-close-p (mouse-position)))
326 (let ((old-pos (mouse-position)))
327 (mouse-avoidance-nudge-mouse)
328 (if (not (eq (selected-frame) (car old-pos)))
329 ;; This should never happen.
330 (apply 'set-mouse-position old-pos)))))
331
332 ;;;###autoload
333 (defun mouse-avoidance-mode (&optional mode)
334 "Set Mouse Avoidance mode to MODE.
335 MODE should be one of the symbols `banish', `exile', `jump', `animate',
336 `cat-and-mouse', `proteus', or `none'.
337
338 If MODE is nil, toggle mouse avoidance between `none' and `banish'
339 modes. Positive numbers and symbols other than the above are treated
340 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
341
342 Effects of the different modes:
343 * banish: Move the mouse to the upper-right corner on any keypress.
344 * exile: Move the mouse to the corner only if the cursor gets too close,
345 and allow it to return once the cursor is out of the way.
346 * jump: If the cursor gets too close to the mouse, displace the mouse
347 a random distance & direction.
348 * animate: As `jump', but shows steps along the way for illusion of motion.
349 * cat-and-mouse: Same as `animate'.
350 * proteus: As `animate', but changes the shape of the mouse pointer too.
351
352 Whenever the mouse is moved, the frame is also raised.
353
354 \(See `mouse-avoidance-threshold' for definition of \"too close\",
355 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
356 definition of \"random distance\".)"
357 (interactive
358 (list (intern (completing-read
359 "Select cursor avoidance technique (SPACE for list): "
360 '(("banish") ("exile") ("jump") ("animate")
361 ("cat-and-mouse") ("proteus") ("none"))
362 nil t))))
363 (if (eq mode 'cat-and-mouse)
364 (setq mode 'animate))
365 (if mouse-avoidance-timer
366 (cancel-timer mouse-avoidance-timer))
367 (setq mouse-avoidance-timer nil)
368
369 ;; Restore pointer shape if necessary
370 (if (eq mouse-avoidance-mode 'proteus)
371 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
372
373 ;; Do additional setup depending on version of mode requested
374 (cond ((eq mode 'none)
375 (setq mouse-avoidance-mode nil))
376 ((or (eq mode 'jump)
377 (eq mode 'animate)
378 (eq mode 'proteus))
379 (setq mouse-avoidance-timer
380 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
381 (setq mouse-avoidance-mode mode
382 mouse-avoidance-state (cons 0 0)
383 mouse-avoidance-old-pointer-shape
384 (and (boundp 'x-pointer-shape) x-pointer-shape)))
385 ((eq mode 'exile)
386 (setq mouse-avoidance-timer
387 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
388 (setq mouse-avoidance-mode mode
389 mouse-avoidance-state nil))
390 ((or (eq mode 'banish)
391 (eq mode t)
392 (and (null mode) (null mouse-avoidance-mode))
393 (and mode (> (prefix-numeric-value mode) 0)))
394 (setq mouse-avoidance-timer
395 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
396 (setq mouse-avoidance-mode 'banish))
397 (t (setq mouse-avoidance-mode nil)))
398 (force-mode-line-update))
399
400 ;; Most people who use avoid mode leave it on all the time, so it's not
401 ;; very informative to announce it in the mode line.
402 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
403 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
404 ;; minor-mode-alist)))
405
406 ;; Needed for custom.
407 (if mouse-avoidance-mode
408 (mouse-avoidance-mode mouse-avoidance-mode))
409
410 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
411 ;;; avoid.el ends here