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1 ;;; pong.el --- classical implementation of pong
2
3 ;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
4 ;; 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
5
6 ;; Author: Benjamin Drieu <bdrieu@april.org>
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;; This is an implementation of the classical game pong.
27
28 ;;; Code:
29
30 (eval-when-compile (require 'cl))
31
32 (require 'gamegrid)
33
34 ;;; Customization
35
36 (defgroup pong nil
37 "Emacs-Lisp implementation of the classical game pong."
38 :tag "Pong"
39 :group 'games)
40
41 (defcustom pong-buffer-name "*Pong*"
42 "Name of the buffer used to play."
43 :group 'pong
44 :type '(string))
45
46 (defcustom pong-width 50
47 "Width of the playfield."
48 :group 'pong
49 :type '(integer))
50
51 (defcustom pong-height (min 30 (- (frame-height) 6))
52 "Height of the playfield."
53 :group 'pong
54 :type '(integer))
55
56 (defcustom pong-bat-width 3
57 "Width of the bats for pong."
58 :group 'pong
59 :type '(integer))
60
61 (defcustom pong-blank-color "black"
62 "Color used for background."
63 :group 'pong
64 :type 'color)
65
66 (defcustom pong-bat-color "yellow"
67 "Color used for bats."
68 :group 'pong
69 :type 'color)
70
71 (defcustom pong-ball-color "red"
72 "Color used for the ball."
73 :group 'pong
74 :type 'color)
75
76 (defcustom pong-border-color "white"
77 "Color used for pong borders."
78 :group 'pong
79 :type 'color)
80
81 (defcustom pong-left-key "4"
82 "Alternate key to press for bat 1 to go up (primary one is [left])."
83 :group 'pong
84 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
85
86 (defcustom pong-right-key "6"
87 "Alternate key to press for bat 1 to go down (primary one is [right])."
88 :group 'pong
89 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
90
91 (defcustom pong-up-key "8"
92 "Alternate key to press for bat 2 to go up (primary one is [up])."
93 :group 'pong
94 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
95
96 (defcustom pong-down-key "2"
97 "Alternate key to press for bat 2 to go down (primary one is [down])."
98 :group 'pong
99 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
100
101 (defcustom pong-quit-key "q"
102 "Key to press to quit pong."
103 :group 'pong
104 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
105
106 (defcustom pong-pause-key "p"
107 "Key to press to pause pong."
108 :group 'pong
109 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
110
111 (defcustom pong-resume-key "p"
112 "Key to press to resume pong."
113 :group 'pong
114 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
115
116 (defcustom pong-timer-delay 0.1
117 "Time to wait between every cycle."
118 :group 'pong
119 :type 'number)
120
121
122 ;;; This is black magic. Define colors used
123
124 (defvar pong-blank-options
125 '(((glyph colorize)
126 (t ?\040))
127 ((color-x color-x)
128 (mono-x grid-x)
129 (color-tty color-tty))
130 (((glyph color-x) [0 0 0])
131 (color-tty pong-blank-color))))
132
133 (defvar pong-bat-options
134 '(((glyph colorize)
135 (emacs-tty ?O)
136 (t ?\040))
137 ((color-x color-x)
138 (mono-x mono-x)
139 (color-tty color-tty)
140 (mono-tty mono-tty))
141 (((glyph color-x) [1 1 0])
142 (color-tty pong-bat-color))))
143
144 (defvar pong-ball-options
145 '(((glyph colorize)
146 (t ?\*))
147 ((color-x color-x)
148 (mono-x grid-x)
149 (color-tty color-tty))
150 (((glyph color-x) [1 0 0])
151 (color-tty pong-ball-color))))
152
153 (defvar pong-border-options
154 '(((glyph colorize)
155 (t ?\+))
156 ((color-x color-x)
157 (mono-x grid-x)
158 (color-tty color-tty))
159 (((glyph color-x) [0.5 0.5 0.5])
160 (color-tty pong-border-color))))
161
162 (defconst pong-blank 0)
163 (defconst pong-bat 1)
164 (defconst pong-ball 2)
165 (defconst pong-border 3)
166
167
168 ;;; Determine initial positions for bats and ball
169
170 (defvar pong-xx nil
171 "Horizontal speed of the ball.")
172
173 (defvar pong-yy nil
174 "Vertical speed of the ball.")
175
176 (defvar pong-x nil
177 "Horizontal position of the ball.")
178
179 (defvar pong-y nil
180 "Vertical position of the ball.")
181
182 (defvar pong-bat-player1 nil
183 "Vertical position of bat 1.")
184
185 (defvar pong-bat-player2 nil
186 "Vertical position of bat 2.")
187
188 (defvar pong-score-player1 nil)
189 (defvar pong-score-player2 nil)
190
191 ;;; Initialize maps
192
193 (defvar pong-mode-map
194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
195
196 (defvar pong-null-map
197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
198
199 (define-key pong-mode-map [left] 'pong-move-left)
200 (define-key pong-mode-map [right] 'pong-move-right)
201 (define-key pong-mode-map [up] 'pong-move-up)
202 (define-key pong-mode-map [down] 'pong-move-down)
203 (define-key pong-mode-map pong-left-key 'pong-move-left)
204 (define-key pong-mode-map pong-right-key 'pong-move-right)
205 (define-key pong-mode-map pong-up-key 'pong-move-up)
206 (define-key pong-mode-map pong-down-key 'pong-move-down)
207 (define-key pong-mode-map pong-quit-key 'pong-quit)
208 (define-key pong-mode-map pong-pause-key 'pong-pause)
209
210
211 ;;; Fun stuff -- The code
212
213 (defun pong-display-options ()
214 "Computes display options (required by gamegrid for colors)."
215 (let ((options (make-vector 256 nil)))
216 (loop for c from 0 to 255 do
217 (aset options c
218 (cond ((= c pong-blank)
219 pong-blank-options)
220 ((= c pong-bat)
221 pong-bat-options)
222 ((= c pong-ball)
223 pong-ball-options)
224 ((= c pong-border)
225 pong-border-options)
226 (t
227 '(nil nil nil)))))
228 options))
229
230
231
232 (defun pong-init-buffer ()
233 "Initialize pong buffer and draw stuff thanks to gamegrid library."
234 (interactive)
235 (get-buffer-create pong-buffer-name)
236 (switch-to-buffer pong-buffer-name)
237 (use-local-map pong-mode-map)
238
239 (setq gamegrid-use-glyphs t)
240 (setq gamegrid-use-color t)
241 (gamegrid-init (pong-display-options))
242
243 (gamegrid-init-buffer pong-width
244 (+ 2 pong-height)
245 ?\s)
246
247 (let ((buffer-read-only nil))
248 (loop for y from 0 to (1- pong-height) do
249 (loop for x from 0 to (1- pong-width) do
250 (gamegrid-set-cell x y pong-border)))
251 (loop for y from 1 to (- pong-height 2) do
252 (loop for x from 1 to (- pong-width 2) do
253 (gamegrid-set-cell x y pong-blank))))
254
255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
256 (gamegrid-set-cell 2 y pong-bat))
257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
258 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
259
260
261
262 (defun pong-move-left ()
263 "Move bat 2 up.
264 This is called left for historical reasons, since in some pong
265 implementations you move with left/right paddle."
266 (interactive)
267 (if (> pong-bat-player1 1)
268 (and
269 (setq pong-bat-player1 (1- pong-bat-player1))
270 (pong-update-bat 2 pong-bat-player1))))
271
272
273
274 (defun pong-move-right ()
275 "Move bat 2 up."
276 (interactive)
277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
278 (and
279 (setq pong-bat-player1 (1+ pong-bat-player1))
280 (pong-update-bat 2 pong-bat-player1))))
281
282
283
284 (defun pong-move-up ()
285 "Move bat 2 up."
286 (interactive)
287 (if (> pong-bat-player2 1)
288 (and
289 (setq pong-bat-player2 (1- pong-bat-player2))
290 (pong-update-bat (- pong-width 3) pong-bat-player2))))
291
292
293
294 (defun pong-move-down ()
295 "Move bat 2 down."
296 (interactive)
297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
298 (and
299 (setq pong-bat-player2 (1+ pong-bat-player2))
300 (pong-update-bat (- pong-width 3) pong-bat-player2))))
301
302
303
304 (defun pong-update-bat (x y)
305 "Move a bat (suppress a cell and draw another one on the other side)."
306
307 (cond
308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
309 (gamegrid-set-cell x y pong-bat)
310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
311 (if (> y 1)
312 (gamegrid-set-cell x (1- y) pong-blank))
313 (if (< (+ y pong-bat-width) (1- pong-height))
314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
315
316
317
318 (defun pong-init ()
319 "Initialize a game."
320
321 (define-key pong-mode-map pong-pause-key 'pong-pause)
322
323 (add-hook 'kill-buffer-hook 'pong-quit nil t)
324
325 ;; Initialization of some variables
326 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
327 (setq pong-bat-player2 pong-bat-player1)
328 (setq pong-xx -1)
329 (setq pong-yy 0)
330 (setq pong-x (/ pong-width 2))
331 (setq pong-y (/ pong-height 2))
332
333 (pong-init-buffer)
334 (gamegrid-kill-timer)
335 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
336 (pong-update-score))
337
338
339
340 (defun pong-update-game (pong-buffer)
341 "\"Main\" function for pong.
342 It is called every pong-cycle-delay seconds and
343 updates ball and bats positions. It is responsible of collision
344 detection and checks if a player scores."
345 (if (not (eq (current-buffer) pong-buffer))
346 (pong-pause)
347
348 (let ((old-x pong-x)
349 (old-y pong-y))
350
351 (setq pong-x (+ pong-x pong-xx))
352 (setq pong-y (+ pong-y pong-yy))
353
354 (if (and (> old-y 0)
355 (< old-y (- pong-height 1)))
356 (gamegrid-set-cell old-x old-y pong-blank))
357
358 (if (and (> pong-y 0)
359 (< pong-y (- pong-height 1)))
360 (gamegrid-set-cell pong-x pong-y pong-ball))
361
362 (cond
363 ((or (= pong-x 3) (= pong-x 2))
364 (if (and (>= pong-y pong-bat-player1)
365 (< pong-y (+ pong-bat-player1 pong-bat-width)))
366 (and
367 (setq pong-yy (+ pong-yy
368 (cond
369 ((= pong-y pong-bat-player1) -1)
370 ((= pong-y (1+ pong-bat-player1)) 0)
371 (t 1))))
372 (setq pong-xx (- pong-xx)))))
373
374 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
375 (if (and (>= pong-y pong-bat-player2)
376 (< pong-y (+ pong-bat-player2 pong-bat-width)))
377 (and
378 (setq pong-yy (+ pong-yy
379 (cond
380 ((= pong-y pong-bat-player2) -1)
381 ((= pong-y (1+ pong-bat-player2)) 0)
382 (t 1))))
383 (setq pong-xx (- pong-xx)))))
384
385 ((<= pong-y 1)
386 (setq pong-yy (- pong-yy)))
387
388 ((>= pong-y (- pong-height 2))
389 (setq pong-yy (- pong-yy)))
390
391 ((< pong-x 1)
392 (setq pong-score-player2 (1+ pong-score-player2))
393 (pong-init))
394
395 ((>= pong-x (- pong-width 1))
396 (setq pong-score-player1 (1+ pong-score-player1))
397 (pong-init))))))
398
399
400
401 (defun pong-update-score ()
402 "Update score and print it on bottom of the game grid."
403 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
404 (len (length string)))
405 (loop for x from 0 to (1- len) do
406 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
407 (gamegrid-set-cell x
408 pong-height
409 (aref string x))))))
410
411
412
413 (defun pong-pause ()
414 "Pause the game."
415 (interactive)
416 (gamegrid-kill-timer)
417 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
418 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
419 ;; line is harmless.
420 (cancel-function-timers 'pong-update-game)
421 (define-key pong-mode-map pong-resume-key 'pong-resume))
422
423
424
425 (defun pong-resume ()
426 "Resume a paused game."
427 (interactive)
428 (define-key pong-mode-map pong-pause-key 'pong-pause)
429 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
430
431
432
433 (defun pong-quit ()
434 "Quit the game and kill the pong buffer."
435 (interactive)
436 (gamegrid-kill-timer)
437 ;; Be sure not to draw things in another buffer and wait for some
438 ;; time.
439 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
440
441
442
443 ;;;###autoload
444 (defun pong ()
445 "Play pong and waste time.
446 This is an implementation of the classical game pong.
447 Move left and right bats and try to bounce the ball to your opponent.
448
449 pong-mode keybindings:\\<pong-mode-map>
450
451 \\{pong-mode-map}"
452 (interactive)
453 (setq pong-score-player1 0)
454 (setq pong-score-player2 0)
455 (pong-init))
456
457
458
459 (provide 'pong)
460
461 ;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
462 ;;; pong.el ends here