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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @c Emacs 19 feature
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
61
62 On text-only terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
67
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
74 @end defopt
75
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
79
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
83 waiting for input.
84
85 @defun redisplay &optional force
86 This function tries immediately to redisplay, provided there are no
87 pending input events.
88
89 If the optional argument @var{force} is non-@code{nil}, it does all
90 pending redisplay work even if input is available, with no
91 pre-emption.
92
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been pre-empted by
96 newly arriving terminal input.
97 @end defun
98
99 @code{redisplay} with no argument tries immediately to redisplay,
100 but has no effect on the usual rules for what parts of the screen to
101 redisplay. By contrast, the following function adds certain windows
102 to the pending redisplay work (as if their contents had completely
103 changed), but doesn't immediately try to do any redisplay work.
104
105 @defun force-window-update &optional object
106 This function forces some or all windows to be updated on next
107 redisplay. If @var{object} is a window, it requires eventual
108 redisplay of that window. If @var{object} is a buffer or buffer name,
109 it requires eventual redisplay of all windows displaying that buffer.
110 If @var{object} is @code{nil} (or omitted), it requires eventual
111 redisplay of all windows.
112 @end defun
113
114 @code{force-window-update} does not do a redisplay immediately.
115 (Emacs will do that when it waits for input.) Rather, its effect is
116 to put more work on the queue to be done by redisplay whenever there
117 is a chance.
118
119 Emacs redisplay normally stops if input arrives, and does not happen
120 at all if input is available before it starts. Most of the time, this
121 is exactly what you want. However, you can prevent preemption by
122 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
123
124 @defvar redisplay-dont-pause
125 If this variable is non-@code{nil}, pending input does not
126 prevent or halt redisplay; redisplay occurs, and finishes,
127 regardless of whether input is available.
128 @end defvar
129
130 @defvar redisplay-preemption-period
131 This variable specifies how many seconds Emacs waits between checks
132 for new input during redisplay. (The default is 0.1 seconds.) If
133 input has arrived when Emacs checks, it pre-empts redisplay and
134 processes the available input before trying again to redisplay.
135
136 If this variable is @code{nil}, Emacs does not check for input during
137 redisplay, and redisplay cannot be preempted by input.
138
139 This variable is only obeyed on graphical terminals. For
140 text terminals, see @ref{Terminal Output}.
141 @end defvar
142
143 @node Truncation
144 @section Truncation
145 @cindex line wrapping
146 @cindex line truncation
147 @cindex continuation lines
148 @cindex @samp{$} in display
149 @cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152 can @dfn{continue} the line (make it ``wrap'' to the next screen
153 line), or @dfn{truncate} the line (limit it to one screen line). The
154 additional screen lines used to display a long text line are called
155 @dfn{continuation} lines. Continuation is not the same as filling;
156 continuation happens on the screen only, not in the buffer contents,
157 and it breaks a line precisely at the right margin, not at a word
158 boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161 indicate truncated and continued lines (@pxref{Fringes}). On a text
162 terminal, a @samp{$} in the rightmost column of the window indicates
163 truncation; a @samp{\} on the rightmost column indicates a line that
164 ``wraps.'' (The display table can specify alternate characters to use
165 for this; @pxref{Display Tables}).
166
167 @defopt truncate-lines
168 If this buffer-local variable is non-@code{nil}, lines that extend
169 beyond the right edge of the window are truncated; otherwise, they are
170 continued. As a special exception, the variable
171 @code{truncate-partial-width-windows} takes precedence in
172 @dfn{partial-width} windows (i.e., windows that do not occupy the
173 entire frame width).
174 @end defopt
175
176 @defopt truncate-partial-width-windows
177 This variable controls line truncation in @dfn{partial-width} windows.
178 A partial-width window is one that does not occupy the entire frame
179 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
180 truncation is determined by the variable @code{truncate-lines} (see
181 above). If the value is an integer @var{n}, lines are truncated if
182 the partial-width window has fewer than @var{n} columns, regardless of
183 the value of @code{truncate-lines}; if the partial-width window has
184 @var{n} or more columns, line truncation is determined by
185 @code{truncate-lines}. For any other non-@code{nil} value, lines are
186 truncated in every partial-width window, regardless of the value of
187 @code{truncate-lines}.
188 @end defopt
189
190 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
191 a window, that forces truncation.
192
193 @defvar wrap-prefix
194 If this buffer-local variable is non-@code{nil}, it defines a
195 ``prefix'' that is prepended to every continuation line at
196 display-time. (If lines are truncated, the wrap-prefix is never
197 used.) It may be a string, an image, or a stretch-glyph; the value is
198 interpreted in the same way as a @code{display} text property.
199 @xref{Display Property}.
200
201 A wrap-prefix may also be specified for regions of text, using the
202 @code{wrap-prefix} text or overlay property. This takes precedence
203 over the @code{wrap-prefix} variable. @xref{Special Properties}.
204 @end defvar
205
206 @defvar line-prefix
207 If this buffer-local variable is non-@code{nil}, it defines a
208 ``prefix'' that is prepended to every non-continuation line at
209 display-time. It may be a string, an image, or a stretch-glyph; the
210 value is interpreted in the same way as a @code{display} text
211 property. @xref{Display Property}.
212
213 A line-prefix may also be specified for regions of text using the
214 @code{line-prefix} text or overlay property. This takes precedence
215 over the @code{line-prefix} variable. @xref{Special Properties}.
216 @end defvar
217
218 If your buffer contains @emph{very} long lines, and you use
219 continuation to display them, computing the continuation lines can
220 make Emacs redisplay slow. The column computation and indentation
221 functions also become slow. Then you might find it advisable to set
222 @code{cache-long-line-scans} to @code{t}.
223
224 @defvar cache-long-line-scans
225 If this variable is non-@code{nil}, various indentation and motion
226 functions, and Emacs redisplay, cache the results of scanning the
227 buffer, and consult the cache to avoid rescanning regions of the buffer
228 unless they are modified.
229
230 Turning on the cache slows down processing of short lines somewhat.
231
232 This variable is automatically buffer-local in every buffer.
233 @end defvar
234
235 @node The Echo Area
236 @section The Echo Area
237 @cindex error display
238 @cindex echo area
239
240 The @dfn{echo area} is used for displaying error messages
241 (@pxref{Errors}), for messages made with the @code{message} primitive,
242 and for echoing keystrokes. It is not the same as the minibuffer,
243 despite the fact that the minibuffer appears (when active) in the same
244 place on the screen as the echo area. The @cite{GNU Emacs Manual}
245 specifies the rules for resolving conflicts between the echo area and
246 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
247 Minibuffer, emacs, The GNU Emacs Manual}).
248
249 You can write output in the echo area by using the Lisp printing
250 functions with @code{t} as the stream (@pxref{Output Functions}), or
251 explicitly.
252
253 @menu
254 * Displaying Messages:: Explicitly displaying text in the echo area.
255 * Progress:: Informing user about progress of a long operation.
256 * Logging Messages:: Echo area messages are logged for the user.
257 * Echo Area Customization:: Controlling the echo area.
258 @end menu
259
260 @node Displaying Messages
261 @subsection Displaying Messages in the Echo Area
262 @cindex display message in echo area
263
264 This section describes the functions for explicitly producing echo
265 area messages. Many other Emacs features display messages there, too.
266
267 @defun message format-string &rest arguments
268 This function displays a message in the echo area. The argument
269 @var{format-string} is similar to a C language @code{printf} format
270 string. See @code{format} in @ref{Formatting Strings}, for the details
271 on the conversion specifications. @code{message} returns the
272 constructed string.
273
274 In batch mode, @code{message} prints the message text on the standard
275 error stream, followed by a newline.
276
277 If @var{format-string}, or strings among the @var{arguments}, have
278 @code{face} text properties, these affect the way the message is displayed.
279
280 @c Emacs 19 feature
281 If @var{format-string} is @code{nil} or the empty string,
282 @code{message} clears the echo area; if the echo area has been
283 expanded automatically, this brings it back to its normal size.
284 If the minibuffer is active, this brings the minibuffer contents back
285 onto the screen immediately.
286
287 @example
288 @group
289 (message "Minibuffer depth is %d."
290 (minibuffer-depth))
291 @print{} Minibuffer depth is 0.
292 @result{} "Minibuffer depth is 0."
293 @end group
294
295 @group
296 ---------- Echo Area ----------
297 Minibuffer depth is 0.
298 ---------- Echo Area ----------
299 @end group
300 @end example
301
302 To automatically display a message in the echo area or in a pop-buffer,
303 depending on its size, use @code{display-message-or-buffer} (see below).
304 @end defun
305
306 @defmac with-temp-message message &rest body
307 This construct displays a message in the echo area temporarily, during
308 the execution of @var{body}. It displays @var{message}, executes
309 @var{body}, then returns the value of the last body form while restoring
310 the previous echo area contents.
311 @end defmac
312
313 @defun message-or-box format-string &rest arguments
314 This function displays a message like @code{message}, but may display it
315 in a dialog box instead of the echo area. If this function is called in
316 a command that was invoked using the mouse---more precisely, if
317 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
318 @code{nil} or a list---then it uses a dialog box or pop-up menu to
319 display the message. Otherwise, it uses the echo area. (This is the
320 same criterion that @code{y-or-n-p} uses to make a similar decision; see
321 @ref{Yes-or-No Queries}.)
322
323 You can force use of the mouse or of the echo area by binding
324 @code{last-nonmenu-event} to a suitable value around the call.
325 @end defun
326
327 @defun message-box format-string &rest arguments
328 @anchor{message-box}
329 This function displays a message like @code{message}, but uses a dialog
330 box (or a pop-up menu) whenever that is possible. If it is impossible
331 to use a dialog box or pop-up menu, because the terminal does not
332 support them, then @code{message-box} uses the echo area, like
333 @code{message}.
334 @end defun
335
336 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
337 This function displays the message @var{message}, which may be either a
338 string or a buffer. If it is shorter than the maximum height of the
339 echo area, as defined by @code{max-mini-window-height}, it is displayed
340 in the echo area, using @code{message}. Otherwise,
341 @code{display-buffer} is used to show it in a pop-up buffer.
342
343 Returns either the string shown in the echo area, or when a pop-up
344 buffer is used, the window used to display it.
345
346 If @var{message} is a string, then the optional argument
347 @var{buffer-name} is the name of the buffer used to display it when a
348 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
349 where @var{message} is a string and displayed in the echo area, it is
350 not specified whether the contents are inserted into the buffer anyway.
351
352 The optional arguments @var{not-this-window} and @var{frame} are as for
353 @code{display-buffer}, and only used if a buffer is displayed.
354 @end defun
355
356 @defun current-message
357 This function returns the message currently being displayed in the
358 echo area, or @code{nil} if there is none.
359 @end defun
360
361 @node Progress
362 @subsection Reporting Operation Progress
363 @cindex progress reporting
364
365 When an operation can take a while to finish, you should inform the
366 user about the progress it makes. This way the user can estimate
367 remaining time and clearly see that Emacs is busy working, not hung.
368
369 Functions listed in this section provide simple and efficient way of
370 reporting operation progress. Here is a working example that does
371 nothing useful:
372
373 @smallexample
374 (let ((progress-reporter
375 (make-progress-reporter "Collecting mana for Emacs..."
376 0 500)))
377 (dotimes (k 500)
378 (sit-for 0.01)
379 (progress-reporter-update progress-reporter k))
380 (progress-reporter-done progress-reporter))
381 @end smallexample
382
383 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
384 This function creates and returns a @dfn{progress reporter}---an
385 object you will use as an argument for all other functions listed
386 here. The idea is to precompute as much data as possible to make
387 progress reporting very fast.
388
389 When this progress reporter is subsequently used, it will display
390 @var{message} in the echo area, followed by progress percentage.
391 @var{message} is treated as a simple string. If you need it to depend
392 on a filename, for instance, use @code{format} before calling this
393 function.
394
395 @var{min-value} and @var{max-value} arguments stand for starting and
396 final states of your operation. For instance, if you scan a buffer,
397 they should be the results of @code{point-min} and @code{point-max}
398 correspondingly. It is required that @var{max-value} is greater than
399 @var{min-value}. If you create progress reporter when some part of
400 the operation has already been completed, then specify
401 @var{current-value} argument. But normally you should omit it or set
402 it to @code{nil}---it will default to @var{min-value} then.
403
404 Remaining arguments control the rate of echo area updates. Progress
405 reporter will wait for at least @var{min-change} more percents of the
406 operation to be completed before printing next message.
407 @var{min-time} specifies the minimum time in seconds to pass between
408 successive prints. It can be fractional. Depending on Emacs and
409 system capabilities, progress reporter may or may not respect this
410 last argument or do it with varying precision. Default value for
411 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
412 (seconds.)
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter value &optional new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this functions
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word ``done'' in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, ``done'' is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @samp{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @samp{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}.
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @samp{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @samp{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525 @defvar cursor-in-echo-area
526 This variable controls where the cursor appears when a message is
527 displayed in the echo area. If it is non-@code{nil}, then the cursor
528 appears at the end of the message. Otherwise, the cursor appears at
529 point---not in the echo area at all.
530
531 The value is normally @code{nil}; Lisp programs bind it to @code{t}
532 for brief periods of time.
533 @end defvar
534
535 @defvar echo-area-clear-hook
536 This normal hook is run whenever the echo area is cleared---either by
537 @code{(message nil)} or for any other reason.
538 @end defvar
539
540 @defopt echo-keystrokes
541 This variable determines how much time should elapse before command
542 characters echo. Its value must be an integer or floating point number,
543 which specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it, as in Emacs 20 and before.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window.
563 @xref{Minibuffer Misc}.).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 @end menu
577
578 @node Warning Basics
579 @subsection Warning Basics
580 @cindex severity level
581
582 Every warning has a textual message, which explains the problem for
583 the user, and a @dfn{severity level} which is a symbol. Here are the
584 possible severity levels, in order of decreasing severity, and their
585 meanings:
586
587 @table @code
588 @item :emergency
589 A problem that will seriously impair Emacs operation soon
590 if you do not attend to it promptly.
591 @item :error
592 A report of data or circumstances that are inherently wrong.
593 @item :warning
594 A report of data or circumstances that are not inherently wrong, but
595 raise suspicion of a possible problem.
596 @item :debug
597 A report of information that may be useful if you are debugging.
598 @end table
599
600 When your program encounters invalid input data, it can either
601 signal a Lisp error by calling @code{error} or @code{signal} or report
602 a warning with severity @code{:error}. Signaling a Lisp error is the
603 easiest thing to do, but it means the program cannot continue
604 processing. If you want to take the trouble to implement a way to
605 continue processing despite the bad data, then reporting a warning of
606 severity @code{:error} is the right way to inform the user of the
607 problem. For instance, the Emacs Lisp byte compiler can report an
608 error that way and continue compiling other functions. (If the
609 program signals a Lisp error and then handles it with
610 @code{condition-case}, the user won't see the error message; it could
611 show the message to the user by reporting it as a warning.)
612
613 @cindex warning type
614 Each warning has a @dfn{warning type} to classify it. The type is a
615 list of symbols. The first symbol should be the custom group that you
616 use for the program's user options. For example, byte compiler
617 warnings use the warning type @code{(bytecomp)}. You can also
618 subcategorize the warnings, if you wish, by using more symbols in the
619 list.
620
621 @defun display-warning type message &optional level buffer-name
622 This function reports a warning, using @var{message} as the message
623 and @var{type} as the warning type. @var{level} should be the
624 severity level, with @code{:warning} being the default.
625
626 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
627 for logging the warning. By default, it is @samp{*Warnings*}.
628 @end defun
629
630 @defun lwarn type level message &rest args
631 This function reports a warning using the value of @code{(format
632 @var{message} @var{args}...)} as the message. In other respects it is
633 equivalent to @code{display-warning}.
634 @end defun
635
636 @defun warn message &rest args
637 This function reports a warning using the value of @code{(format
638 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
639 type, and @code{:warning} as the severity level. It exists for
640 compatibility only; we recommend not using it, because you should
641 specify a specific warning type.
642 @end defun
643
644 @node Warning Variables
645 @subsection Warning Variables
646
647 Programs can customize how their warnings appear by binding
648 the variables described in this section.
649
650 @defvar warning-levels
651 This list defines the meaning and severity order of the warning
652 severity levels. Each element defines one severity level,
653 and they are arranged in order of decreasing severity.
654
655 Each element has the form @code{(@var{level} @var{string}
656 @var{function})}, where @var{level} is the severity level it defines.
657 @var{string} specifies the textual description of this level.
658 @var{string} should use @samp{%s} to specify where to put the warning
659 type information, or it can omit the @samp{%s} so as not to include
660 that information.
661
662 The optional @var{function}, if non-@code{nil}, is a function to call
663 with no arguments, to get the user's attention.
664
665 Normally you should not change the value of this variable.
666 @end defvar
667
668 @defvar warning-prefix-function
669 If non-@code{nil}, the value is a function to generate prefix text for
670 warnings. Programs can bind the variable to a suitable function.
671 @code{display-warning} calls this function with the warnings buffer
672 current, and the function can insert text in it. That text becomes
673 the beginning of the warning message.
674
675 The function is called with two arguments, the severity level and its
676 entry in @code{warning-levels}. It should return a list to use as the
677 entry (this value need not be an actual member of
678 @code{warning-levels}). By constructing this value, the function can
679 change the severity of the warning, or specify different handling for
680 a given severity level.
681
682 If the variable's value is @code{nil} then there is no function
683 to call.
684 @end defvar
685
686 @defvar warning-series
687 Programs can bind this variable to @code{t} to say that the next
688 warning should begin a series. When several warnings form a series,
689 that means to leave point on the first warning of the series, rather
690 than keep moving it for each warning so that it appears on the last one.
691 The series ends when the local binding is unbound and
692 @code{warning-series} becomes @code{nil} again.
693
694 The value can also be a symbol with a function definition. That is
695 equivalent to @code{t}, except that the next warning will also call
696 the function with no arguments with the warnings buffer current. The
697 function can insert text which will serve as a header for the series
698 of warnings.
699
700 Once a series has begun, the value is a marker which points to the
701 buffer position in the warnings buffer of the start of the series.
702
703 The variable's normal value is @code{nil}, which means to handle
704 each warning separately.
705 @end defvar
706
707 @defvar warning-fill-prefix
708 When this variable is non-@code{nil}, it specifies a fill prefix to
709 use for filling each warning's text.
710 @end defvar
711
712 @defvar warning-type-format
713 This variable specifies the format for displaying the warning type
714 in the warning message. The result of formatting the type this way
715 gets included in the message under the control of the string in the
716 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
717 If you bind it to @code{""} then the warning type won't appear at
718 all.
719 @end defvar
720
721 @node Warning Options
722 @subsection Warning Options
723
724 These variables are used by users to control what happens
725 when a Lisp program reports a warning.
726
727 @defopt warning-minimum-level
728 This user option specifies the minimum severity level that should be
729 shown immediately to the user. The default is @code{:warning}, which
730 means to immediately display all warnings except @code{:debug}
731 warnings.
732 @end defopt
733
734 @defopt warning-minimum-log-level
735 This user option specifies the minimum severity level that should be
736 logged in the warnings buffer. The default is @code{:warning}, which
737 means to log all warnings except @code{:debug} warnings.
738 @end defopt
739
740 @defopt warning-suppress-types
741 This list specifies which warning types should not be displayed
742 immediately for the user. Each element of the list should be a list
743 of symbols. If its elements match the first elements in a warning
744 type, then that warning is not displayed immediately.
745 @end defopt
746
747 @defopt warning-suppress-log-types
748 This list specifies which warning types should not be logged in the
749 warnings buffer. Each element of the list should be a list of
750 symbols. If it matches the first few elements in a warning type, then
751 that warning is not logged.
752 @end defopt
753
754 @node Invisible Text
755 @section Invisible Text
756
757 @cindex invisible text
758 You can make characters @dfn{invisible}, so that they do not appear on
759 the screen, with the @code{invisible} property. This can be either a
760 text property (@pxref{Text Properties}) or a property of an overlay
761 (@pxref{Overlays}). Cursor motion also partly ignores these
762 characters; if the command loop finds point within them, it moves
763 point to the other side of them.
764
765 In the simplest case, any non-@code{nil} @code{invisible} property makes
766 a character invisible. This is the default case---if you don't alter
767 the default value of @code{buffer-invisibility-spec}, this is how the
768 @code{invisible} property works. You should normally use @code{t}
769 as the value of the @code{invisible} property if you don't plan
770 to set @code{buffer-invisibility-spec} yourself.
771
772 More generally, you can use the variable @code{buffer-invisibility-spec}
773 to control which values of the @code{invisible} property make text
774 invisible. This permits you to classify the text into different subsets
775 in advance, by giving them different @code{invisible} values, and
776 subsequently make various subsets visible or invisible by changing the
777 value of @code{buffer-invisibility-spec}.
778
779 Controlling visibility with @code{buffer-invisibility-spec} is
780 especially useful in a program to display the list of entries in a
781 database. It permits the implementation of convenient filtering
782 commands to view just a part of the entries in the database. Setting
783 this variable is very fast, much faster than scanning all the text in
784 the buffer looking for properties to change.
785
786 @defvar buffer-invisibility-spec
787 This variable specifies which kinds of @code{invisible} properties
788 actually make a character invisible. Setting this variable makes it
789 buffer-local.
790
791 @table @asis
792 @item @code{t}
793 A character is invisible if its @code{invisible} property is
794 non-@code{nil}. This is the default.
795
796 @item a list
797 Each element of the list specifies a criterion for invisibility; if a
798 character's @code{invisible} property fits any one of these criteria,
799 the character is invisible. The list can have two kinds of elements:
800
801 @table @code
802 @item @var{atom}
803 A character is invisible if its @code{invisible} property value
804 is @var{atom} or if it is a list with @var{atom} as a member.
805
806 @item (@var{atom} . t)
807 A character is invisible if its @code{invisible} property value is
808 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
809 a sequence of such characters displays as an ellipsis.
810 @end table
811 @end table
812 @end defvar
813
814 Two functions are specifically provided for adding elements to
815 @code{buffer-invisibility-spec} and removing elements from it.
816
817 @defun add-to-invisibility-spec element
818 This function adds the element @var{element} to
819 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
820 was @code{t}, it changes to a list, @code{(t)}, so that text whose
821 @code{invisible} property is @code{t} remains invisible.
822 @end defun
823
824 @defun remove-from-invisibility-spec element
825 This removes the element @var{element} from
826 @code{buffer-invisibility-spec}. This does nothing if @var{element}
827 is not in the list.
828 @end defun
829
830 A convention for use of @code{buffer-invisibility-spec} is that a
831 major mode should use the mode's own name as an element of
832 @code{buffer-invisibility-spec} and as the value of the
833 @code{invisible} property:
834
835 @example
836 ;; @r{If you want to display an ellipsis:}
837 (add-to-invisibility-spec '(my-symbol . t))
838 ;; @r{If you don't want ellipsis:}
839 (add-to-invisibility-spec 'my-symbol)
840
841 (overlay-put (make-overlay beginning end)
842 'invisible 'my-symbol)
843
844 ;; @r{When done with the overlays:}
845 (remove-from-invisibility-spec '(my-symbol . t))
846 ;; @r{Or respectively:}
847 (remove-from-invisibility-spec 'my-symbol)
848 @end example
849
850 You can check for invisibility using the following function:
851
852 @defun invisible-p pos-or-prop
853 If @var{pos-or-prop} is a marker or number, this function returns a
854 non-@code{nil} value if the text at that position is invisible.
855
856 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
857 to mean a possible value of the @code{invisible} text or overlay
858 property. In that case, this function returns a non-@code{nil} value
859 if that value would cause text to become invisible, based on the
860 current value of @code{buffer-invisibility-spec}.
861 @end defun
862
863 @vindex line-move-ignore-invisible
864 Ordinarily, functions that operate on text or move point do not care
865 whether the text is invisible. The user-level line motion commands
866 ignore invisible newlines if @code{line-move-ignore-invisible} is
867 non-@code{nil} (the default), but only because they are explicitly
868 programmed to do so.
869
870 However, if a command ends with point inside or immediately before
871 invisible text, the main editing loop moves point further forward or
872 further backward (in the same direction that the command already moved
873 it) until that condition is no longer true. Thus, if the command
874 moved point back into an invisible range, Emacs moves point back to
875 the beginning of that range, and then back one more character. If the
876 command moved point forward into an invisible range, Emacs moves point
877 forward up to the first visible character that follows the invisible
878 text.
879
880 Incremental search can make invisible overlays visible temporarily
881 and/or permanently when a match includes invisible text. To enable
882 this, the overlay should have a non-@code{nil}
883 @code{isearch-open-invisible} property. The property value should be a
884 function to be called with the overlay as an argument. This function
885 should make the overlay visible permanently; it is used when the match
886 overlaps the overlay on exit from the search.
887
888 During the search, such overlays are made temporarily visible by
889 temporarily modifying their invisible and intangible properties. If you
890 want this to be done differently for a certain overlay, give it an
891 @code{isearch-open-invisible-temporary} property which is a function.
892 The function is called with two arguments: the first is the overlay, and
893 the second is @code{nil} to make the overlay visible, or @code{t} to
894 make it invisible again.
895
896 @node Selective Display
897 @section Selective Display
898 @c @cindex selective display Duplicates selective-display
899
900 @dfn{Selective display} refers to a pair of related features for
901 hiding certain lines on the screen.
902
903 The first variant, explicit selective display, is designed for use
904 in a Lisp program: it controls which lines are hidden by altering the
905 text. This kind of hiding in some ways resembles the effect of the
906 @code{invisible} property (@pxref{Invisible Text}), but the two
907 features are different and do not work the same way.
908
909 In the second variant, the choice of lines to hide is made
910 automatically based on indentation. This variant is designed to be a
911 user-level feature.
912
913 The way you control explicit selective display is by replacing a
914 newline (control-j) with a carriage return (control-m). The text that
915 was formerly a line following that newline is now hidden. Strictly
916 speaking, it is temporarily no longer a line at all, since only
917 newlines can separate lines; it is now part of the previous line.
918
919 Selective display does not directly affect editing commands. For
920 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
921 into hidden text. However, the replacement of newline characters with
922 carriage return characters affects some editing commands. For
923 example, @code{next-line} skips hidden lines, since it searches only
924 for newlines. Modes that use selective display can also define
925 commands that take account of the newlines, or that control which
926 parts of the text are hidden.
927
928 When you write a selectively displayed buffer into a file, all the
929 control-m's are output as newlines. This means that when you next read
930 in the file, it looks OK, with nothing hidden. The selective display
931 effect is seen only within Emacs.
932
933 @defvar selective-display
934 This buffer-local variable enables selective display. This means that
935 lines, or portions of lines, may be made hidden.
936
937 @itemize @bullet
938 @item
939 If the value of @code{selective-display} is @code{t}, then the character
940 control-m marks the start of hidden text; the control-m, and the rest
941 of the line following it, are not displayed. This is explicit selective
942 display.
943
944 @item
945 If the value of @code{selective-display} is a positive integer, then
946 lines that start with more than that many columns of indentation are not
947 displayed.
948 @end itemize
949
950 When some portion of a buffer is hidden, the vertical movement
951 commands operate as if that portion did not exist, allowing a single
952 @code{next-line} command to skip any number of hidden lines.
953 However, character movement commands (such as @code{forward-char}) do
954 not skip the hidden portion, and it is possible (if tricky) to insert
955 or delete text in an hidden portion.
956
957 In the examples below, we show the @emph{display appearance} of the
958 buffer @code{foo}, which changes with the value of
959 @code{selective-display}. The @emph{contents} of the buffer do not
960 change.
961
962 @example
963 @group
964 (setq selective-display nil)
965 @result{} nil
966
967 ---------- Buffer: foo ----------
968 1 on this column
969 2on this column
970 3n this column
971 3n this column
972 2on this column
973 1 on this column
974 ---------- Buffer: foo ----------
975 @end group
976
977 @group
978 (setq selective-display 2)
979 @result{} 2
980
981 ---------- Buffer: foo ----------
982 1 on this column
983 2on this column
984 2on this column
985 1 on this column
986 ---------- Buffer: foo ----------
987 @end group
988 @end example
989 @end defvar
990
991 @defopt selective-display-ellipses
992 If this buffer-local variable is non-@code{nil}, then Emacs displays
993 @samp{@dots{}} at the end of a line that is followed by hidden text.
994 This example is a continuation of the previous one.
995
996 @example
997 @group
998 (setq selective-display-ellipses t)
999 @result{} t
1000
1001 ---------- Buffer: foo ----------
1002 1 on this column
1003 2on this column ...
1004 2on this column
1005 1 on this column
1006 ---------- Buffer: foo ----------
1007 @end group
1008 @end example
1009
1010 You can use a display table to substitute other text for the ellipsis
1011 (@samp{@dots{}}). @xref{Display Tables}.
1012 @end defopt
1013
1014 @node Temporary Displays
1015 @section Temporary Displays
1016
1017 Temporary displays are used by Lisp programs to put output into a
1018 buffer and then present it to the user for perusal rather than for
1019 editing. Many help commands use this feature.
1020
1021 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1022 This function executes @var{forms} while arranging to insert any output
1023 they print into the buffer named @var{buffer-name}, which is first
1024 created if necessary, and put into Help mode. Finally, the buffer is
1025 displayed in some window, but not selected.
1026
1027 If the @var{forms} do not change the major mode in the output buffer,
1028 so that it is still Help mode at the end of their execution, then
1029 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1030 end, and also scans it for function and variable names to make them
1031 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1032 for Documentation Strings}, in particular the item on hyperlinks in
1033 documentation strings, for more details.
1034
1035 The string @var{buffer-name} specifies the temporary buffer, which
1036 need not already exist. The argument must be a string, not a buffer.
1037 The buffer is erased initially (with no questions asked), and it is
1038 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1039
1040 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1041 temporary buffer, then it evaluates the forms in @var{forms}. Output
1042 using the Lisp output functions within @var{forms} goes by default to
1043 that buffer (but screen display and messages in the echo area, although
1044 they are ``output'' in the general sense of the word, are not affected).
1045 @xref{Output Functions}.
1046
1047 Several hooks are available for customizing the behavior
1048 of this construct; they are listed below.
1049
1050 The value of the last form in @var{forms} is returned.
1051
1052 @example
1053 @group
1054 ---------- Buffer: foo ----------
1055 This is the contents of foo.
1056 ---------- Buffer: foo ----------
1057 @end group
1058
1059 @group
1060 (with-output-to-temp-buffer "foo"
1061 (print 20)
1062 (print standard-output))
1063 @result{} #<buffer foo>
1064
1065 ---------- Buffer: foo ----------
1066 20
1067
1068 #<buffer foo>
1069
1070 ---------- Buffer: foo ----------
1071 @end group
1072 @end example
1073 @end defspec
1074
1075 @defopt temp-buffer-show-function
1076 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1077 calls it as a function to do the job of displaying a help buffer. The
1078 function gets one argument, which is the buffer it should display.
1079
1080 It is a good idea for this function to run @code{temp-buffer-show-hook}
1081 just as @code{with-output-to-temp-buffer} normally would, inside of
1082 @code{save-selected-window} and with the chosen window and buffer
1083 selected.
1084 @end defopt
1085
1086 @defvar temp-buffer-setup-hook
1087 This normal hook is run by @code{with-output-to-temp-buffer} before
1088 evaluating @var{body}. When the hook runs, the temporary buffer is
1089 current. This hook is normally set up with a function to put the
1090 buffer in Help mode.
1091 @end defvar
1092
1093 @defvar temp-buffer-show-hook
1094 This normal hook is run by @code{with-output-to-temp-buffer} after
1095 displaying the temporary buffer. When the hook runs, the temporary buffer
1096 is current, and the window it was displayed in is selected.
1097 @end defvar
1098
1099 @defun momentary-string-display string position &optional char message
1100 This function momentarily displays @var{string} in the current buffer at
1101 @var{position}. It has no effect on the undo list or on the buffer's
1102 modification status.
1103
1104 The momentary display remains until the next input event. If the next
1105 input event is @var{char}, @code{momentary-string-display} ignores it
1106 and returns. Otherwise, that event remains buffered for subsequent use
1107 as input. Thus, typing @var{char} will simply remove the string from
1108 the display, while typing (say) @kbd{C-f} will remove the string from
1109 the display and later (presumably) move point forward. The argument
1110 @var{char} is a space by default.
1111
1112 The return value of @code{momentary-string-display} is not meaningful.
1113
1114 If the string @var{string} does not contain control characters, you can
1115 do the same job in a more general way by creating (and then subsequently
1116 deleting) an overlay with a @code{before-string} property.
1117 @xref{Overlay Properties}.
1118
1119 If @var{message} is non-@code{nil}, it is displayed in the echo area
1120 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1121 default message says to type @var{char} to continue.
1122
1123 In this example, point is initially located at the beginning of the
1124 second line:
1125
1126 @example
1127 @group
1128 ---------- Buffer: foo ----------
1129 This is the contents of foo.
1130 @point{}Second line.
1131 ---------- Buffer: foo ----------
1132 @end group
1133
1134 @group
1135 (momentary-string-display
1136 "**** Important Message! ****"
1137 (point) ?\r
1138 "Type RET when done reading")
1139 @result{} t
1140 @end group
1141
1142 @group
1143 ---------- Buffer: foo ----------
1144 This is the contents of foo.
1145 **** Important Message! ****Second line.
1146 ---------- Buffer: foo ----------
1147
1148 ---------- Echo Area ----------
1149 Type RET when done reading
1150 ---------- Echo Area ----------
1151 @end group
1152 @end example
1153 @end defun
1154
1155 @node Overlays
1156 @section Overlays
1157 @cindex overlays
1158
1159 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1160 the screen, for the sake of presentation features. An overlay is an
1161 object that belongs to a particular buffer, and has a specified
1162 beginning and end. It also has properties that you can examine and set;
1163 these affect the display of the text within the overlay.
1164
1165 @cindex scalability of overlays
1166 The visual effect of an overlay is the same as of the corresponding
1167 text property (@pxref{Text Properties}). However, due to a different
1168 implementation, overlays generally don't scale well (many operations
1169 take a time that is proportional to the number of overlays in the
1170 buffer). If you need to affect the visual appearance of many portions
1171 in the buffer, we recommend using text properties.
1172
1173 An overlay uses markers to record its beginning and end; thus,
1174 editing the text of the buffer adjusts the beginning and end of each
1175 overlay so that it stays with the text. When you create the overlay,
1176 you can specify whether text inserted at the beginning should be
1177 inside the overlay or outside, and likewise for the end of the overlay.
1178
1179 @menu
1180 * Managing Overlays:: Creating and moving overlays.
1181 * Overlay Properties:: How to read and set properties.
1182 What properties do to the screen display.
1183 * Finding Overlays:: Searching for overlays.
1184 @end menu
1185
1186 @node Managing Overlays
1187 @subsection Managing Overlays
1188
1189 This section describes the functions to create, delete and move
1190 overlays, and to examine their contents. Overlay changes are not
1191 recorded in the buffer's undo list, since the overlays are not
1192 part of the buffer's contents.
1193
1194 @defun overlayp object
1195 This function returns @code{t} if @var{object} is an overlay.
1196 @end defun
1197
1198 @defun make-overlay start end &optional buffer front-advance rear-advance
1199 This function creates and returns an overlay that belongs to
1200 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1201 and @var{end} must specify buffer positions; they may be integers or
1202 markers. If @var{buffer} is omitted, the overlay is created in the
1203 current buffer.
1204
1205 The arguments @var{front-advance} and @var{rear-advance} specify the
1206 marker insertion type for the start of the overlay and for the end of
1207 the overlay, respectively. @xref{Marker Insertion Types}. If they
1208 are both @code{nil}, the default, then the overlay extends to include
1209 any text inserted at the beginning, but not text inserted at the end.
1210 If @var{front-advance} is non-@code{nil}, text inserted at the
1211 beginning of the overlay is excluded from the overlay. If
1212 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1213 overlay is included in the overlay.
1214 @end defun
1215
1216 @defun overlay-start overlay
1217 This function returns the position at which @var{overlay} starts,
1218 as an integer.
1219 @end defun
1220
1221 @defun overlay-end overlay
1222 This function returns the position at which @var{overlay} ends,
1223 as an integer.
1224 @end defun
1225
1226 @defun overlay-buffer overlay
1227 This function returns the buffer that @var{overlay} belongs to. It
1228 returns @code{nil} if @var{overlay} has been deleted.
1229 @end defun
1230
1231 @defun delete-overlay overlay
1232 This function deletes @var{overlay}. The overlay continues to exist as
1233 a Lisp object, and its property list is unchanged, but it ceases to be
1234 attached to the buffer it belonged to, and ceases to have any effect on
1235 display.
1236
1237 A deleted overlay is not permanently disconnected. You can give it a
1238 position in a buffer again by calling @code{move-overlay}.
1239 @end defun
1240
1241 @defun move-overlay overlay start end &optional buffer
1242 This function moves @var{overlay} to @var{buffer}, and places its bounds
1243 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1244 must specify buffer positions; they may be integers or markers.
1245
1246 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1247 was already associated with; if @var{overlay} was deleted, it goes into
1248 the current buffer.
1249
1250 The return value is @var{overlay}.
1251
1252 This is the only valid way to change the endpoints of an overlay. Do
1253 not try modifying the markers in the overlay by hand, as that fails to
1254 update other vital data structures and can cause some overlays to be
1255 ``lost.''
1256 @end defun
1257
1258 @defun remove-overlays &optional start end name value
1259 This function removes all the overlays between @var{start} and
1260 @var{end} whose property @var{name} has the value @var{value}. It can
1261 move the endpoints of the overlays in the region, or split them.
1262
1263 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1264 the specified region. If @var{start} and/or @var{end} are omitted or
1265 @code{nil}, that means the beginning and end of the buffer respectively.
1266 Therefore, @code{(remove-overlays)} removes all the overlays in the
1267 current buffer.
1268 @end defun
1269
1270 @defun copy-overlay overlay
1271 This function returns a copy of @var{overlay}. The copy has the same
1272 endpoints and properties as @var{overlay}. However, the marker
1273 insertion type for the start of the overlay and for the end of the
1274 overlay are set to their default values (@pxref{Marker Insertion
1275 Types}).
1276 @end defun
1277
1278 Here are some examples:
1279
1280 @example
1281 ;; @r{Create an overlay.}
1282 (setq foo (make-overlay 1 10))
1283 @result{} #<overlay from 1 to 10 in display.texi>
1284 (overlay-start foo)
1285 @result{} 1
1286 (overlay-end foo)
1287 @result{} 10
1288 (overlay-buffer foo)
1289 @result{} #<buffer display.texi>
1290 ;; @r{Give it a property we can check later.}
1291 (overlay-put foo 'happy t)
1292 @result{} t
1293 ;; @r{Verify the property is present.}
1294 (overlay-get foo 'happy)
1295 @result{} t
1296 ;; @r{Move the overlay.}
1297 (move-overlay foo 5 20)
1298 @result{} #<overlay from 5 to 20 in display.texi>
1299 (overlay-start foo)
1300 @result{} 5
1301 (overlay-end foo)
1302 @result{} 20
1303 ;; @r{Delete the overlay.}
1304 (delete-overlay foo)
1305 @result{} nil
1306 ;; @r{Verify it is deleted.}
1307 foo
1308 @result{} #<overlay in no buffer>
1309 ;; @r{A deleted overlay has no position.}
1310 (overlay-start foo)
1311 @result{} nil
1312 (overlay-end foo)
1313 @result{} nil
1314 (overlay-buffer foo)
1315 @result{} nil
1316 ;; @r{Undelete the overlay.}
1317 (move-overlay foo 1 20)
1318 @result{} #<overlay from 1 to 20 in display.texi>
1319 ;; @r{Verify the results.}
1320 (overlay-start foo)
1321 @result{} 1
1322 (overlay-end foo)
1323 @result{} 20
1324 (overlay-buffer foo)
1325 @result{} #<buffer display.texi>
1326 ;; @r{Moving and deleting the overlay does not change its properties.}
1327 (overlay-get foo 'happy)
1328 @result{} t
1329 @end example
1330
1331 Emacs stores the overlays of each buffer in two lists, divided
1332 around an arbitrary ``center position.'' One list extends backwards
1333 through the buffer from that center position, and the other extends
1334 forwards from that center position. The center position can be anywhere
1335 in the buffer.
1336
1337 @defun overlay-recenter pos
1338 This function recenters the overlays of the current buffer around
1339 position @var{pos}. That makes overlay lookup faster for positions
1340 near @var{pos}, but slower for positions far away from @var{pos}.
1341 @end defun
1342
1343 A loop that scans the buffer forwards, creating overlays, can run
1344 faster if you do @code{(overlay-recenter (point-max))} first.
1345
1346 @node Overlay Properties
1347 @subsection Overlay Properties
1348
1349 Overlay properties are like text properties in that the properties that
1350 alter how a character is displayed can come from either source. But in
1351 most respects they are different. @xref{Text Properties}, for comparison.
1352
1353 Text properties are considered a part of the text; overlays and
1354 their properties are specifically considered not to be part of the
1355 text. Thus, copying text between various buffers and strings
1356 preserves text properties, but does not try to preserve overlays.
1357 Changing a buffer's text properties marks the buffer as modified,
1358 while moving an overlay or changing its properties does not. Unlike
1359 text property changes, overlay property changes are not recorded in
1360 the buffer's undo list.
1361
1362 Since more than one overlay can specify a property value for the
1363 same character, Emacs lets you specify a priority value of each
1364 overlay. You should not make assumptions about which overlay will
1365 prevail when there is a conflict and they have the same priority.
1366
1367 These functions read and set the properties of an overlay:
1368
1369 @defun overlay-get overlay prop
1370 This function returns the value of property @var{prop} recorded in
1371 @var{overlay}, if any. If @var{overlay} does not record any value for
1372 that property, but it does have a @code{category} property which is a
1373 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1374 is @code{nil}.
1375 @end defun
1376
1377 @defun overlay-put overlay prop value
1378 This function sets the value of property @var{prop} recorded in
1379 @var{overlay} to @var{value}. It returns @var{value}.
1380 @end defun
1381
1382 @defun overlay-properties overlay
1383 This returns a copy of the property list of @var{overlay}.
1384 @end defun
1385
1386 See also the function @code{get-char-property} which checks both
1387 overlay properties and text properties for a given character.
1388 @xref{Examining Properties}.
1389
1390 Many overlay properties have special meanings; here is a table
1391 of them:
1392
1393 @table @code
1394 @item priority
1395 @kindex priority @r{(overlay property)}
1396 This property's value (which should be a nonnegative integer number)
1397 determines the priority of the overlay. No priority, or @code{nil},
1398 means zero.
1399
1400 The priority matters when two or more overlays cover the same
1401 character and both specify the same property; the one whose
1402 @code{priority} value is larger overrides the other. For the
1403 @code{face} property, the higher priority overlay's value does not
1404 completely override the other value; instead, its face attributes
1405 override the face attributes of the lower priority @code{face}
1406 property.
1407
1408 Currently, all overlays take priority over text properties. Please
1409 avoid using negative priority values, as we have not yet decided just
1410 what they should mean.
1411
1412 @item window
1413 @kindex window @r{(overlay property)}
1414 If the @code{window} property is non-@code{nil}, then the overlay
1415 applies only on that window.
1416
1417 @item category
1418 @kindex category @r{(overlay property)}
1419 If an overlay has a @code{category} property, we call it the
1420 @dfn{category} of the overlay. It should be a symbol. The properties
1421 of the symbol serve as defaults for the properties of the overlay.
1422
1423 @item face
1424 @kindex face @r{(overlay property)}
1425 This property controls the way text is displayed---for example, which
1426 font and which colors. @xref{Faces}, for more information.
1427
1428 In the simplest case, the value is a face name. It can also be a list;
1429 then each element can be any of these possibilities:
1430
1431 @itemize @bullet
1432 @item
1433 A face name (a symbol or string).
1434
1435 @item
1436 A property list of face attributes. This has the form (@var{keyword}
1437 @var{value} @dots{}), where each @var{keyword} is a face attribute
1438 name and @var{value} is a meaningful value for that attribute. With
1439 this feature, you do not need to create a face each time you want to
1440 specify a particular attribute for certain text. @xref{Face
1441 Attributes}.
1442
1443 @item
1444 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1445 @code{(background-color . @var{color-name})}. These elements specify
1446 just the foreground color or just the background color.
1447
1448 @code{(foreground-color . @var{color-name})} has the same effect as
1449 @code{(:foreground @var{color-name})}; likewise for the background.
1450 @end itemize
1451
1452 @item mouse-face
1453 @kindex mouse-face @r{(overlay property)}
1454 This property is used instead of @code{face} when the mouse is within
1455 the range of the overlay.
1456
1457 @item display
1458 @kindex display @r{(overlay property)}
1459 This property activates various features that change the
1460 way text is displayed. For example, it can make text appear taller
1461 or shorter, higher or lower, wider or narrower, or replaced with an image.
1462 @xref{Display Property}.
1463
1464 @item help-echo
1465 @kindex help-echo @r{(overlay property)}
1466 If an overlay has a @code{help-echo} property, then when you move the
1467 mouse onto the text in the overlay, Emacs displays a help string in the
1468 echo area, or in the tooltip window. For details see @ref{Text
1469 help-echo}.
1470
1471 @item modification-hooks
1472 @kindex modification-hooks @r{(overlay property)}
1473 This property's value is a list of functions to be called if any
1474 character within the overlay is changed or if text is inserted strictly
1475 within the overlay.
1476
1477 The hook functions are called both before and after each change.
1478 If the functions save the information they receive, and compare notes
1479 between calls, they can determine exactly what change has been made
1480 in the buffer text.
1481
1482 When called before a change, each function receives four arguments: the
1483 overlay, @code{nil}, and the beginning and end of the text range to be
1484 modified.
1485
1486 When called after a change, each function receives five arguments: the
1487 overlay, @code{t}, the beginning and end of the text range just
1488 modified, and the length of the pre-change text replaced by that range.
1489 (For an insertion, the pre-change length is zero; for a deletion, that
1490 length is the number of characters deleted, and the post-change
1491 beginning and end are equal.)
1492
1493 If these functions modify the buffer, they should bind
1494 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1495 avoid confusing the internal mechanism that calls these hooks.
1496
1497 Text properties also support the @code{modification-hooks} property,
1498 but the details are somewhat different (@pxref{Special Properties}).
1499
1500 @item insert-in-front-hooks
1501 @kindex insert-in-front-hooks @r{(overlay property)}
1502 This property's value is a list of functions to be called before and
1503 after inserting text right at the beginning of the overlay. The calling
1504 conventions are the same as for the @code{modification-hooks} functions.
1505
1506 @item insert-behind-hooks
1507 @kindex insert-behind-hooks @r{(overlay property)}
1508 This property's value is a list of functions to be called before and
1509 after inserting text right at the end of the overlay. The calling
1510 conventions are the same as for the @code{modification-hooks} functions.
1511
1512 @item invisible
1513 @kindex invisible @r{(overlay property)}
1514 The @code{invisible} property can make the text in the overlay
1515 invisible, which means that it does not appear on the screen.
1516 @xref{Invisible Text}, for details.
1517
1518 @item intangible
1519 @kindex intangible @r{(overlay property)}
1520 The @code{intangible} property on an overlay works just like the
1521 @code{intangible} text property. @xref{Special Properties}, for details.
1522
1523 @item isearch-open-invisible
1524 This property tells incremental search how to make an invisible overlay
1525 visible, permanently, if the final match overlaps it. @xref{Invisible
1526 Text}.
1527
1528 @item isearch-open-invisible-temporary
1529 This property tells incremental search how to make an invisible overlay
1530 visible, temporarily, during the search. @xref{Invisible Text}.
1531
1532 @item before-string
1533 @kindex before-string @r{(overlay property)}
1534 This property's value is a string to add to the display at the beginning
1535 of the overlay. The string does not appear in the buffer in any
1536 sense---only on the screen.
1537
1538 @item after-string
1539 @kindex after-string @r{(overlay property)}
1540 This property's value is a string to add to the display at the end of
1541 the overlay. The string does not appear in the buffer in any
1542 sense---only on the screen.
1543
1544 @item line-prefix
1545 This property specifies a display spec to prepend to each
1546 non-continuation line at display-time. @xref{Truncation}.
1547
1548 @itemx wrap-prefix
1549 This property specifies a display spec to prepend to each continuation
1550 line at display-time. @xref{Truncation}.
1551
1552 @item evaporate
1553 @kindex evaporate @r{(overlay property)}
1554 If this property is non-@code{nil}, the overlay is deleted automatically
1555 if it becomes empty (i.e., if its length becomes zero). If you give
1556 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1557 it immediately.
1558
1559 @item local-map
1560 @cindex keymap of character (and overlays)
1561 @kindex local-map @r{(overlay property)}
1562 If this property is non-@code{nil}, it specifies a keymap for a portion
1563 of the text. The property's value replaces the buffer's local map, when
1564 the character after point is within the overlay. @xref{Active Keymaps}.
1565
1566 @item keymap
1567 @kindex keymap @r{(overlay property)}
1568 The @code{keymap} property is similar to @code{local-map} but overrides the
1569 buffer's local map (and the map specified by the @code{local-map}
1570 property) rather than replacing it.
1571 @end table
1572
1573 The @code{local-map} and @code{keymap} properties do not affect a
1574 string displayed by the @code{before-string}, @code{after-string}, or
1575 @code{display} properties. This is only relevant for mouse clicks and
1576 other mouse events that fall on the string, since point is never on
1577 the string. To bind special mouse events for the string, assign it a
1578 @code{local-map} or @code{keymap} text property. @xref{Special
1579 Properties}.
1580
1581 @node Finding Overlays
1582 @subsection Searching for Overlays
1583
1584 @defun overlays-at pos
1585 This function returns a list of all the overlays that cover the
1586 character at position @var{pos} in the current buffer. The list is in
1587 no particular order. An overlay contains position @var{pos} if it
1588 begins at or before @var{pos}, and ends after @var{pos}.
1589
1590 To illustrate usage, here is a Lisp function that returns a list of the
1591 overlays that specify property @var{prop} for the character at point:
1592
1593 @smallexample
1594 (defun find-overlays-specifying (prop)
1595 (let ((overlays (overlays-at (point)))
1596 found)
1597 (while overlays
1598 (let ((overlay (car overlays)))
1599 (if (overlay-get overlay prop)
1600 (setq found (cons overlay found))))
1601 (setq overlays (cdr overlays)))
1602 found))
1603 @end smallexample
1604 @end defun
1605
1606 @defun overlays-in beg end
1607 This function returns a list of the overlays that overlap the region
1608 @var{beg} through @var{end}. ``Overlap'' means that at least one
1609 character is contained within the overlay and also contained within the
1610 specified region; however, empty overlays are included in the result if
1611 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1612 or at @var{end} when @var{end} denotes the position at the end of the
1613 buffer.
1614 @end defun
1615
1616 @defun next-overlay-change pos
1617 This function returns the buffer position of the next beginning or end
1618 of an overlay, after @var{pos}. If there is none, it returns
1619 @code{(point-max)}.
1620 @end defun
1621
1622 @defun previous-overlay-change pos
1623 This function returns the buffer position of the previous beginning or
1624 end of an overlay, before @var{pos}. If there is none, it returns
1625 @code{(point-min)}.
1626 @end defun
1627
1628 As an example, here's a simplified (and inefficient) version of the
1629 primitive function @code{next-single-char-property-change}
1630 (@pxref{Property Search}). It searches forward from position
1631 @var{pos} for the next position where the value of a given property
1632 @code{prop}, as obtained from either overlays or text properties,
1633 changes.
1634
1635 @smallexample
1636 (defun next-single-char-property-change (position prop)
1637 (save-excursion
1638 (goto-char position)
1639 (let ((propval (get-char-property (point) prop)))
1640 (while (and (not (eobp))
1641 (eq (get-char-property (point) prop) propval))
1642 (goto-char (min (next-overlay-change (point))
1643 (next-single-property-change (point) prop)))))
1644 (point)))
1645 @end smallexample
1646
1647 @node Width
1648 @section Width
1649
1650 Since not all characters have the same width, these functions let you
1651 check the width of a character. @xref{Primitive Indent}, and
1652 @ref{Screen Lines}, for related functions.
1653
1654 @defun char-width char
1655 This function returns the width in columns of the character @var{char},
1656 if it were displayed in the current buffer and the selected window.
1657 @end defun
1658
1659 @defun string-width string
1660 This function returns the width in columns of the string @var{string},
1661 if it were displayed in the current buffer and the selected window.
1662 @end defun
1663
1664 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1665 This function returns the part of @var{string} that fits within
1666 @var{width} columns, as a new string.
1667
1668 If @var{string} does not reach @var{width}, then the result ends where
1669 @var{string} ends. If one multi-column character in @var{string}
1670 extends across the column @var{width}, that character is not included in
1671 the result. Thus, the result can fall short of @var{width} but cannot
1672 go beyond it.
1673
1674 The optional argument @var{start-column} specifies the starting column.
1675 If this is non-@code{nil}, then the first @var{start-column} columns of
1676 the string are omitted from the value. If one multi-column character in
1677 @var{string} extends across the column @var{start-column}, that
1678 character is not included.
1679
1680 The optional argument @var{padding}, if non-@code{nil}, is a padding
1681 character added at the beginning and end of the result string, to extend
1682 it to exactly @var{width} columns. The padding character is used at the
1683 end of the result if it falls short of @var{width}. It is also used at
1684 the beginning of the result if one multi-column character in
1685 @var{string} extends across the column @var{start-column}.
1686
1687 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1688 replace the end of @var{str} (including any padding) if it extends
1689 beyond @var{end-column}, unless the display width of @var{str} is
1690 equal to or less than the display width of @var{ellipsis}. If
1691 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1692 @code{"..."}.
1693
1694 @example
1695 (truncate-string-to-width "\tab\t" 12 4)
1696 @result{} "ab"
1697 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1698 @result{} " ab "
1699 @end example
1700 @end defun
1701
1702 @node Line Height
1703 @section Line Height
1704 @cindex line height
1705
1706 The total height of each display line consists of the height of the
1707 contents of the line, plus optional additional vertical line spacing
1708 above or below the display line.
1709
1710 The height of the line contents is the maximum height of any
1711 character or image on that display line, including the final newline
1712 if there is one. (A display line that is continued doesn't include a
1713 final newline.) That is the default line height, if you do nothing to
1714 specify a greater height. (In the most common case, this equals the
1715 height of the default frame font.)
1716
1717 There are several ways to explicitly specify a larger line height,
1718 either by specifying an absolute height for the display line, or by
1719 specifying vertical space. However, no matter what you specify, the
1720 actual line height can never be less than the default.
1721
1722 @kindex line-height @r{(text property)}
1723 A newline can have a @code{line-height} text or overlay property
1724 that controls the total height of the display line ending in that
1725 newline.
1726
1727 If the property value is @code{t}, the newline character has no
1728 effect on the displayed height of the line---the visible contents
1729 alone determine the height. This is useful for tiling small images
1730 (or image slices) without adding blank areas between the images.
1731
1732 If the property value is a list of the form @code{(@var{height}
1733 @var{total})}, that adds extra space @emph{below} the display line.
1734 First Emacs uses @var{height} as a height spec to control extra space
1735 @emph{above} the line; then it adds enough space @emph{below} the line
1736 to bring the total line height up to @var{total}. In this case, the
1737 other ways to specify the line spacing are ignored.
1738
1739 Any other kind of property value is a height spec, which translates
1740 into a number---the specified line height. There are several ways to
1741 write a height spec; here's how each of them translates into a number:
1742
1743 @table @code
1744 @item @var{integer}
1745 If the height spec is a positive integer, the height value is that integer.
1746 @item @var{float}
1747 If the height spec is a float, @var{float}, the numeric height value
1748 is @var{float} times the frame's default line height.
1749 @item (@var{face} . @var{ratio})
1750 If the height spec is a cons of the format shown, the numeric height
1751 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1752 be any type of number, or @code{nil} which means a ratio of 1.
1753 If @var{face} is @code{t}, it refers to the current face.
1754 @item (nil . @var{ratio})
1755 If the height spec is a cons of the format shown, the numeric height
1756 is @var{ratio} times the height of the contents of the line.
1757 @end table
1758
1759 Thus, any valid height spec determines the height in pixels, one way
1760 or another. If the line contents' height is less than that, Emacs
1761 adds extra vertical space above the line to achieve the specified
1762 total height.
1763
1764 If you don't specify the @code{line-height} property, the line's
1765 height consists of the contents' height plus the line spacing.
1766 There are several ways to specify the line spacing for different
1767 parts of Emacs text.
1768
1769 On graphical terminals, you can specify the line spacing for all
1770 lines in a frame, using the @code{line-spacing} frame parameter
1771 (@pxref{Layout Parameters}). However, if the default value of
1772 @code{line-spacing} is non-@code{nil}, it overrides the
1773 frame's @code{line-spacing} parameter. An integer value specifies the
1774 number of pixels put below lines. A floating point number specifies
1775 the spacing relative to the frame's default line height.
1776
1777 @vindex line-spacing
1778 You can specify the line spacing for all lines in a buffer via the
1779 buffer-local @code{line-spacing} variable. An integer value specifies
1780 the number of pixels put below lines. A floating point number
1781 specifies the spacing relative to the default frame line height. This
1782 overrides line spacings specified for the frame.
1783
1784 @kindex line-spacing @r{(text property)}
1785 Finally, a newline can have a @code{line-spacing} text or overlay
1786 property that overrides the default frame line spacing and the buffer
1787 local @code{line-spacing} variable, for the display line ending in
1788 that newline.
1789
1790 One way or another, these mechanisms specify a Lisp value for the
1791 spacing of each line. The value is a height spec, and it translates
1792 into a Lisp value as described above. However, in this case the
1793 numeric height value specifies the line spacing, rather than the line
1794 height.
1795
1796 On text-only terminals, the line spacing cannot be altered.
1797
1798 @node Faces
1799 @section Faces
1800 @cindex faces
1801
1802 A @dfn{face} is a collection of graphical attributes for displaying
1803 text: font family, foreground color, background color, optional
1804 underlining, and so on. Faces control how buffer text is displayed,
1805 and how some parts of the frame, such as the mode-line, are displayed.
1806 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1807 faces Emacs normally comes with.
1808
1809 @cindex face id
1810 For most purposes, you refer to a face in Lisp programs using its
1811 @dfn{face name}. This is either a string or (equivalently) a Lisp
1812 symbol whose name is equal to that string.
1813
1814 @defun facep object
1815 This function returns a non-@code{nil} value if @var{object} is a Lisp
1816 symbol or string that names a face. Otherwise, it returns @code{nil}.
1817 @end defun
1818
1819 Each face name is meaningful for all frames, and by default it has
1820 the same meaning in all frames. But you can arrange to give a
1821 particular face name a special meaning in one frame if you wish.
1822
1823 @menu
1824 * Defining Faces:: How to define a face with @code{defface}.
1825 * Face Attributes:: What is in a face?
1826 * Attribute Functions:: Functions to examine and set face attributes.
1827 * Displaying Faces:: How Emacs combines the faces specified for a character.
1828 * Face Remapping:: Remapping faces to alternative definitions.
1829 * Face Functions:: How to define and examine faces.
1830 * Auto Faces:: Hook for automatic face assignment.
1831 * Font Selection:: Finding the best available font for a face.
1832 * Font Lookup:: Looking up the names of available fonts
1833 and information about them.
1834 * Fontsets:: A fontset is a collection of fonts
1835 that handle a range of character sets.
1836 * Low-Level Font:: Lisp representation for character display fonts.
1837 @end menu
1838
1839 @node Defining Faces
1840 @subsection Defining Faces
1841
1842 The way to define a new face is with @code{defface}. This creates a
1843 kind of customization item (@pxref{Customization}) which the user can
1844 customize using the Customization buffer (@pxref{Easy Customization,,,
1845 emacs, The GNU Emacs Manual}).
1846
1847 People are sometimes tempted to create variables whose values specify
1848 which faces to use (for example, Font-Lock does this). In the vast
1849 majority of cases, this is not necessary, and simply using faces
1850 directly is preferable.
1851
1852 @defmac defface face spec doc [keyword value]@dots{}
1853 This declares @var{face} as a customizable face whose default
1854 attributes are given by @var{spec}. You should not quote the symbol
1855 @var{face}, and it should not end in @samp{-face} (that would be
1856 redundant). The argument @var{doc} specifies the face documentation.
1857 The keywords you can use in @code{defface} are the same as in
1858 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1859
1860 When @code{defface} executes, it defines the face according to
1861 @var{spec}, then uses any customizations that were read from the
1862 init file (@pxref{Init File}) to override that specification.
1863
1864 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1865 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1866 overrides any customizations of the face. This way, the face reflects
1867 exactly what the @code{defface} says.
1868
1869 The purpose of @var{spec} is to specify how the face should appear on
1870 different kinds of terminals. It should be an alist whose elements
1871 have the form @code{(@var{display} @var{atts})}. Each element's
1872 @sc{car}, @var{display}, specifies a class of terminals. (The first
1873 element, if its @sc{car} is @code{default}, is special---it specifies
1874 defaults for the remaining elements). The element's @sc{cadr},
1875 @var{atts}, is a list of face attributes and their values; it
1876 specifies what the face should look like on that kind of terminal.
1877 The possible attributes are defined in the value of
1878 @code{custom-face-attributes}.
1879
1880 The @var{display} part of an element of @var{spec} determines which
1881 frames the element matches. If more than one element of @var{spec}
1882 matches a given frame, the first element that matches is the one used
1883 for that frame. There are three possibilities for @var{display}:
1884
1885 @table @asis
1886 @item @code{default}
1887 This element of @var{spec} doesn't match any frames; instead, it
1888 specifies defaults that apply to all frames. This kind of element, if
1889 used, must be the first element of @var{spec}. Each of the following
1890 elements can override any or all of these defaults.
1891
1892 @item @code{t}
1893 This element of @var{spec} matches all frames. Therefore, any
1894 subsequent elements of @var{spec} are never used. Normally
1895 @code{t} is used in the last (or only) element of @var{spec}.
1896
1897 @item a list
1898 If @var{display} is a list, each element should have the form
1899 @code{(@var{characteristic} @var{value}@dots{})}. Here
1900 @var{characteristic} specifies a way of classifying frames, and the
1901 @var{value}s are possible classifications which @var{display} should
1902 apply to. Here are the possible values of @var{characteristic}:
1903
1904 @table @code
1905 @item type
1906 The kind of window system the frame uses---either @code{graphic} (any
1907 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1908 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1909 (a non-graphics-capable display).
1910 @xref{Window Systems, window-system}.
1911
1912 @item class
1913 What kinds of colors the frame supports---either @code{color},
1914 @code{grayscale}, or @code{mono}.
1915
1916 @item background
1917 The kind of background---either @code{light} or @code{dark}.
1918
1919 @item min-colors
1920 An integer that represents the minimum number of colors the frame
1921 should support. This matches a frame if its
1922 @code{display-color-cells} value is at least the specified integer.
1923
1924 @item supports
1925 Whether or not the frame can display the face attributes given in
1926 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1927 Attribute Testing}, for more information on exactly how this testing
1928 is done.
1929 @end table
1930
1931 If an element of @var{display} specifies more than one @var{value} for a
1932 given @var{characteristic}, any of those values is acceptable. If
1933 @var{display} has more than one element, each element should specify a
1934 different @var{characteristic}; then @emph{each} characteristic of the
1935 frame must match one of the @var{value}s specified for it in
1936 @var{display}.
1937 @end table
1938 @end defmac
1939
1940 Here's how the standard face @code{region} is defined:
1941
1942 @example
1943 @group
1944 (defface region
1945 '((((class color) (min-colors 88) (background dark))
1946 :background "blue3")
1947 @end group
1948 (((class color) (min-colors 88) (background light))
1949 :background "lightgoldenrod2")
1950 (((class color) (min-colors 16) (background dark))
1951 :background "blue3")
1952 (((class color) (min-colors 16) (background light))
1953 :background "lightgoldenrod2")
1954 (((class color) (min-colors 8))
1955 :background "blue" :foreground "white")
1956 (((type tty) (class mono))
1957 :inverse-video t)
1958 (t :background "gray"))
1959 @group
1960 "Basic face for highlighting the region."
1961 :group 'basic-faces)
1962 @end group
1963 @end example
1964
1965 Internally, @code{defface} uses the symbol property
1966 @code{face-defface-spec} to record the specified face attributes. The
1967 attributes saved by the user with the customization buffer are
1968 recorded in the symbol property @code{saved-face}; the attributes
1969 customized by the user for the current session, but not saved, are
1970 recorded in the symbol property @code{customized-face}. The
1971 documentation string is recorded in the symbol property
1972 @code{face-documentation}.
1973
1974 @defopt frame-background-mode
1975 This option, if non-@code{nil}, specifies the background type to use for
1976 interpreting face definitions. If it is @code{dark}, then Emacs treats
1977 all frames as if they had a dark background, regardless of their actual
1978 background colors. If it is @code{light}, then Emacs treats all frames
1979 as if they had a light background.
1980 @end defopt
1981
1982 @node Face Attributes
1983 @subsection Face Attributes
1984 @cindex face attributes
1985
1986 The effect of using a face is determined by a fixed set of @dfn{face
1987 attributes}. This table lists all the face attributes, their possible
1988 values, and their effects. You can specify more than one face for a
1989 given piece of text; Emacs merges the attributes of all the faces to
1990 determine how to display the text. @xref{Displaying Faces}.
1991
1992 In addition to the values given below, each face attribute can also
1993 have the value @code{unspecified}. This special value means the face
1994 doesn't specify that attribute. In face merging, when the first face
1995 fails to specify a particular attribute, the next face gets a chance.
1996 However, the @code{default} face must specify all attributes.
1997
1998 Some of these font attributes are meaningful only on certain kinds
1999 of displays. If your display cannot handle a certain attribute, the
2000 attribute is ignored.
2001
2002 @table @code
2003 @item :family
2004 Font family name or fontset name (a string). If you specify a font
2005 family name, the wild-card characters @samp{*} and @samp{?} are
2006 allowed. The function @code{font-family-list}, described below,
2007 returns a list of available family names. @xref{Fontsets}, for
2008 information about fontsets.
2009
2010 @item :foundry
2011 The name of the @dfn{font foundry} in which the font family specified
2012 by the @code{:family} attribute is located (a string). The wild-card
2013 characters @samp{*} and @samp{?} are allowed.
2014
2015 @item :width
2016 Relative proportionate character width, also known as the character
2017 set width. This should be one of the symbols @code{ultra-condensed},
2018 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2019 @code{normal}, @code{semi-expanded}, @code{expanded},
2020 @code{extra-expanded}, or @code{ultra-expanded}.
2021
2022 @item :height
2023 The height of the font. In the simplest case, this is an integer in
2024 units of 1/10 point.
2025
2026 The value can also be a floating point number or a function, which
2027 specifies the height relative to an @dfn{underlying face} (i.e., a
2028 face that has a lower priority in the list described in
2029 @ref{Displaying Faces}). If the value is a floating point number,
2030 that specifies the amount by which to scale the height of the
2031 underlying face. If the value is a function, that function is called
2032 with one argument, the height of the underlying face, and returns the
2033 height of the new face. If the function is passed an integer
2034 argument, it must return an integer.
2035
2036 The height of the default face must be specified using an integer;
2037 floating point and function values are not allowed.
2038
2039 @item :weight
2040 Font weight---one of the symbols (from densest to faintest)
2041 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2042 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2043 @code{ultra-light}. On text-only terminals that support
2044 variable-brightness text, any weight greater than normal is displayed
2045 as extra bright, and any weight less than normal is displayed as
2046 half-bright.
2047
2048 @item :slant
2049 Font slant---one of the symbols @code{italic}, @code{oblique},
2050 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2051 text-only terminals that support variable-brightness text, slanted
2052 text is displayed as half-bright.
2053
2054 @item :foreground
2055 Foreground color, a string. The value can be a system-defined color
2056 name, or a hexadecimal color specification. @xref{Color Names}. On
2057 black-and-white displays, certain shades of gray are implemented by
2058 stipple patterns.
2059
2060 @item :background
2061 Background color, a string. The value can be a system-defined color
2062 name, or a hexadecimal color specification. @xref{Color Names}.
2063
2064 @item :underline
2065 Whether or not characters should be underlined, and in what color. If
2066 the value is @code{t}, underlining uses the foreground color of the
2067 face. If the value is a string, underlining uses that color. The
2068 value @code{nil} means do not underline.
2069
2070 @item :overline
2071 Whether or not characters should be overlined, and in what color.
2072 The value is used like that of @code{:underline}.
2073
2074 @item :strike-through
2075 Whether or not characters should be strike-through, and in what
2076 color. The value is used like that of @code{:underline}.
2077
2078 @item :box
2079 Whether or not a box should be drawn around characters, its color, the
2080 width of the box lines, and 3D appearance. Here are the possible
2081 values of the @code{:box} attribute, and what they mean:
2082
2083 @table @asis
2084 @item @code{nil}
2085 Don't draw a box.
2086
2087 @item @code{t}
2088 Draw a box with lines of width 1, in the foreground color.
2089
2090 @item @var{color}
2091 Draw a box with lines of width 1, in color @var{color}.
2092
2093 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2094 This way you can explicitly specify all aspects of the box. The value
2095 @var{width} specifies the width of the lines to draw; it defaults to 1.
2096
2097 The value @var{color} specifies the color to draw with. The default is
2098 the foreground color of the face for simple boxes, and the background
2099 color of the face for 3D boxes.
2100
2101 The value @var{style} specifies whether to draw a 3D box. If it is
2102 @code{released-button}, the box looks like a 3D button that is not being
2103 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2104 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2105 is used.
2106 @end table
2107
2108 @item :inverse-video
2109 Whether or not characters should be displayed in inverse video. The
2110 value should be @code{t} (yes) or @code{nil} (no).
2111
2112 @item :stipple
2113 The background stipple, a bitmap.
2114
2115 The value can be a string; that should be the name of a file containing
2116 external-format X bitmap data. The file is found in the directories
2117 listed in the variable @code{x-bitmap-file-path}.
2118
2119 Alternatively, the value can specify the bitmap directly, with a list
2120 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2121 @var{width} and @var{height} specify the size in pixels, and
2122 @var{data} is a string containing the raw bits of the bitmap, row by
2123 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2124 in the string (which should be a unibyte string for best results).
2125 This means that each row always occupies at least one whole byte.
2126
2127 If the value is @code{nil}, that means use no stipple pattern.
2128
2129 Normally you do not need to set the stipple attribute, because it is
2130 used automatically to handle certain shades of gray.
2131
2132 @item :font
2133 The font used to display the face. Its value should be a font object.
2134 @xref{Font Selection}, for information about font objects.
2135
2136 When specifying this attribute using @code{set-face-attribute}
2137 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2138 entity, or a string. Emacs converts such values to an appropriate
2139 font object, and stores that font object as the actual attribute
2140 value. If you specify a string, the contents of the string should be
2141 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2142 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2143 Emacs chooses the first font matching those wildcards. Specifying
2144 this attribute also changes the values of the @code{:family},
2145 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2146 @code{:slant} attributes.
2147
2148 @item :inherit
2149 The name of a face from which to inherit attributes, or a list of face
2150 names. Attributes from inherited faces are merged into the face like
2151 an underlying face would be, with higher priority than underlying
2152 faces (@pxref{Displaying Faces}). If a list of faces is used,
2153 attributes from faces earlier in the list override those from later
2154 faces.
2155 @end table
2156
2157 For compatibility with Emacs 20, you can also specify values for two
2158 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2159 values must be either @code{t} or @code{nil}; a value of
2160 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2161 is equivalent to setting the @code{:weight} attribute to @code{bold},
2162 and setting it to @code{nil} is equivalent to setting @code{:weight}
2163 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2164 setting the @code{:slant} attribute to @code{italic}, and setting it
2165 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2166
2167 @defun font-family-list &optional frame
2168 This function returns a list of available font family names. The
2169 optional argument @var{frame} specifies the frame on which the text is
2170 to be displayed; if it is @code{nil}, the selected frame is used.
2171 @end defun
2172
2173 @defopt underline-minimum-offset
2174 This variable specifies the minimum distance between the baseline and
2175 the underline, in pixels, when displaying underlined text.
2176 @end defopt
2177
2178 @defopt x-bitmap-file-path
2179 This variable specifies a list of directories for searching
2180 for bitmap files, for the @code{:stipple} attribute.
2181 @end defopt
2182
2183 @defun bitmap-spec-p object
2184 This returns @code{t} if @var{object} is a valid bitmap specification,
2185 suitable for use with @code{:stipple} (see above). It returns
2186 @code{nil} otherwise.
2187 @end defun
2188
2189 @node Attribute Functions
2190 @subsection Face Attribute Functions
2191
2192 This section describes the functions for accessing and modifying the
2193 attributes of an existing face.
2194
2195 @defun set-face-attribute face frame &rest arguments
2196 This function sets one or more attributes of @var{face} for
2197 @var{frame}. The attributes you specify this way override whatever
2198 the @code{defface} says.
2199
2200 The extra arguments @var{arguments} specify the attributes to set, and
2201 the values for them. They should consist of alternating attribute names
2202 (such as @code{:family} or @code{:underline}) and corresponding values.
2203 Thus,
2204
2205 @example
2206 (set-face-attribute 'foo nil
2207 :width 'extended
2208 :weight 'bold
2209 :underline "red")
2210 @end example
2211
2212 @noindent
2213 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2214 to the corresponding values.
2215
2216 If @var{frame} is @code{t}, this function sets the default attributes
2217 for new frames. Default attribute values specified this way override
2218 the @code{defface} for newly created frames.
2219
2220 If @var{frame} is @code{nil}, this function sets the attributes for
2221 all existing frames, and the default for new frames.
2222 @end defun
2223
2224 @defun face-attribute face attribute &optional frame inherit
2225 This returns the value of the @var{attribute} attribute of @var{face}
2226 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2227 frame (@pxref{Input Focus}).
2228
2229 If @var{frame} is @code{t}, this returns whatever new-frames default
2230 value you previously specified with @code{set-face-attribute} for the
2231 @var{attribute} attribute of @var{face}. If you have not specified
2232 one, it returns @code{nil}.
2233
2234 If @var{inherit} is @code{nil}, only attributes directly defined by
2235 @var{face} are considered, so the return value may be
2236 @code{unspecified}, or a relative value. If @var{inherit} is
2237 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2238 with the faces specified by its @code{:inherit} attribute; however the
2239 return value may still be @code{unspecified} or relative. If
2240 @var{inherit} is a face or a list of faces, then the result is further
2241 merged with that face (or faces), until it becomes specified and
2242 absolute.
2243
2244 To ensure that the return value is always specified and absolute, use
2245 a value of @code{default} for @var{inherit}; this will resolve any
2246 unspecified or relative values by merging with the @code{default} face
2247 (which is always completely specified).
2248
2249 For example,
2250
2251 @example
2252 (face-attribute 'bold :weight)
2253 @result{} bold
2254 @end example
2255 @end defun
2256
2257 @defun face-attribute-relative-p attribute value
2258 This function returns non-@code{nil} if @var{value}, when used as the
2259 value of the face attribute @var{attribute}, is relative. This means
2260 it would modify, rather than completely override, any value that comes
2261 from a subsequent face in the face list or that is inherited from
2262 another face.
2263
2264 @code{unspecified} is a relative value for all attributes. For
2265 @code{:height}, floating point and function values are also relative.
2266
2267 For example:
2268
2269 @example
2270 (face-attribute-relative-p :height 2.0)
2271 @result{} t
2272 @end example
2273 @end defun
2274
2275 @defun face-all-attributes face &optional frame
2276 This function returns an alist of attributes of @var{face}. The
2277 elements of the result are name-value pairs of the form
2278 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2279 @var{frame} specifies the frame whose definition of @var{face} to
2280 return; if omitted or @code{nil}, the returned value describes the
2281 default attributes of @var{face} for newly created frames.
2282 @end defun
2283
2284 @defun merge-face-attribute attribute value1 value2
2285 If @var{value1} is a relative value for the face attribute
2286 @var{attribute}, returns it merged with the underlying value
2287 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2288 face attribute @var{attribute}, returns @var{value1} unchanged.
2289 @end defun
2290
2291 The following functions provide compatibility with Emacs 20 and
2292 below. They work by calling @code{set-face-attribute}. Values of
2293 @code{t} and @code{nil} for their @var{frame} argument are handled
2294 just like @code{set-face-attribute} and @code{face-attribute}.
2295
2296 @defun set-face-foreground face color &optional frame
2297 @defunx set-face-background face color &optional frame
2298 These functions set the @code{:foreground} attribute (or
2299 @code{:background} attribute, respectively) of @var{face} to
2300 @var{color}.
2301 @end defun
2302
2303 @defun set-face-stipple face pattern &optional frame
2304 This function sets the @code{:stipple} attribute of @var{face} to
2305 @var{pattern}.
2306 @end defun
2307
2308 @defun set-face-font face font &optional frame
2309 This function sets the @code{:font} attribute of @var{face} to
2310 @var{font}.
2311 @end defun
2312
2313 @defun set-face-bold-p face bold-p &optional frame
2314 This function sets the @code{:weight} attribute of @var{face} to
2315 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2316 otherwise.
2317 @end defun
2318
2319 @defun set-face-italic-p face italic-p &optional frame
2320 This function sets the @code{:slant} attribute of @var{face} to
2321 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2322 otherwise.
2323 @end defun
2324
2325 @defun set-face-underline-p face underline &optional frame
2326 This function sets the @code{:underline} attribute of @var{face} to
2327 @var{underline}.
2328 @end defun
2329
2330 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2331 This function sets the @code{:inverse-video} attribute of @var{face}
2332 to @var{inverse-video-p}.
2333 @end defun
2334
2335 @defun invert-face face &optional frame
2336 This function swaps the foreground and background colors of face
2337 @var{face}.
2338 @end defun
2339
2340 The following functions examine the attributes of a face. If you
2341 don't specify @var{frame}, they refer to the selected frame; @code{t}
2342 refers to the default data for new frames. They return the symbol
2343 @code{unspecified} if the face doesn't define any value for that
2344 attribute.
2345
2346 @defun face-foreground face &optional frame inherit
2347 @defunx face-background face &optional frame inherit
2348 These functions return the foreground color (or background color,
2349 respectively) of face @var{face}, as a string.
2350
2351 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2352 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2353 @code{:inherit} attribute are considered as well, and if @var{inherit}
2354 is a face or a list of faces, then they are also considered, until a
2355 specified color is found. To ensure that the return value is always
2356 specified, use a value of @code{default} for @var{inherit}.
2357 @end defun
2358
2359 @defun face-stipple face &optional frame inherit
2360 This function returns the name of the background stipple pattern of face
2361 @var{face}, or @code{nil} if it doesn't have one.
2362
2363 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2364 face is returned. If @var{inherit} is non-@code{nil}, any faces
2365 specified by its @code{:inherit} attribute are considered as well, and
2366 if @var{inherit} is a face or a list of faces, then they are also
2367 considered, until a specified stipple is found. To ensure that the
2368 return value is always specified, use a value of @code{default} for
2369 @var{inherit}.
2370 @end defun
2371
2372 @defun face-font face &optional frame
2373 This function returns the name of the font of face @var{face}.
2374 @end defun
2375
2376 @defun face-bold-p face &optional frame
2377 This function returns a non-@code{nil} value if the @code{:weight}
2378 attribute of @var{face} is bolder than normal (i.e., one of
2379 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2380 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2381 @end defun
2382
2383 @defun face-italic-p face &optional frame
2384 This function returns a non-@code{nil} value if the @code{:slant}
2385 attribute of @var{face} is @code{italic} or @code{oblique}, and
2386 @code{nil} otherwise.
2387 @end defun
2388
2389 @defun face-underline-p face &optional frame
2390 This function returns the @code{:underline} attribute of face @var{face}.
2391 @end defun
2392
2393 @defun face-inverse-video-p face &optional frame
2394 This function returns the @code{:inverse-video} attribute of face @var{face}.
2395 @end defun
2396
2397 @node Displaying Faces
2398 @subsection Displaying Faces
2399
2400 Here is how Emacs determines the face to use for displaying any
2401 given piece of text:
2402
2403 @itemize @bullet
2404 @item
2405 If the text consists of a special glyph, the glyph can specify a
2406 particular face. @xref{Glyphs}.
2407
2408 @item
2409 If the text lies within an active region, Emacs highlights it using
2410 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2411 Manual}.
2412
2413 @item
2414 If the text lies within an overlay with a non-@code{nil} @code{face}
2415 property, Emacs applies the face or face attributes specified by that
2416 property. If the overlay has a @code{mouse-face} property and the
2417 mouse is ``near enough'' to the overlay, Emacs applies the face or
2418 face attributes specified by the @code{mouse-face} property instead.
2419 @xref{Overlay Properties}.
2420
2421 When multiple overlays cover one character, an overlay with higher
2422 priority overrides those with lower priority. @xref{Overlays}.
2423
2424 @item
2425 If the text contains a @code{face} or @code{mouse-face} property,
2426 Emacs applies the specified faces and face attributes. @xref{Special
2427 Properties}. (This is how Font Lock mode faces are applied.
2428 @xref{Font Lock Mode}.)
2429
2430 @item
2431 If the text lies within the mode line of the selected window, Emacs
2432 applies the @code{mode-line} face. For the mode line of a
2433 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2434 For a header line, Emacs applies the @code{header-line} face.
2435
2436 @item
2437 If any given attribute has not been specified during the preceding
2438 steps, Emacs applies the attribute of the @code{default} face.
2439 @end itemize
2440
2441 If these various sources together specify more than one face for a
2442 particular character, Emacs merges the attributes of the various faces
2443 specified. For each attribute, Emacs tries using the above order
2444 (i.e., first the face of any special glyph; then the face for region
2445 highlighting, if appropriate; then faces specified by overlays, then
2446 faces specified by text properties, then the @code{mode-line} or
2447 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2448 and finally the @code{default} face).
2449
2450 @node Face Remapping
2451 @subsection Face Remapping
2452
2453 The variable @code{face-remapping-alist} is used for buffer-local or
2454 global changes in the appearance of a face. For instance, it can be
2455 used to make the @code{default} face a variable-pitch face within a
2456 particular buffer.
2457
2458 @defvar face-remapping-alist
2459 An alist whose elements have the form @code{(@var{face}
2460 @var{remapping...})}. This causes Emacs to display text using the
2461 face @var{face} using @var{remapping...} instead of @var{face}'s
2462 ordinary definition. @var{remapping...} may be any face specification
2463 suitable for a @code{face} text property: either a face name, or a
2464 property list of attribute/value pairs. @xref{Special Properties}.
2465
2466 If @code{face-remapping-alist} is buffer-local, its local value takes
2467 effect only within that buffer.
2468
2469 Two points bear emphasizing:
2470
2471 @enumerate
2472 @item
2473 The new definition @var{remapping...} is the complete
2474 specification of how to display @var{face}---it entirely replaces,
2475 rather than augmenting or modifying, the normal definition of that
2476 face.
2477
2478 @item
2479 If @var{remapping...} recursively references the same face name
2480 @var{face}, either directly remapping entry, or via the
2481 @code{:inherit} attribute of some other face in @var{remapping...},
2482 then that reference uses the normal definition of @var{face} in the
2483 selected frame, instead of the ``remapped'' definition.
2484
2485 For instance, if the @code{mode-line} face is remapped using this
2486 entry in @code{face-remapping-alist}:
2487 @example
2488 (mode-line italic mode-line)
2489 @end example
2490 @noindent
2491 then the new definition of the @code{mode-line} face inherits from the
2492 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2493 @code{mode-line} face.
2494 @end enumerate
2495 @end defvar
2496
2497 A typical use of the @code{face-remapping-alist} is to change a
2498 buffer's @code{default} face; for example, the following changes a
2499 buffer's @code{default} face to use the @code{variable-pitch} face,
2500 with the height doubled:
2501
2502 @example
2503 (set (make-local-variable 'face-remapping-alist)
2504 '((default variable-pitch :height 2.0)))
2505 @end example
2506
2507 The following functions implement a higher-level interface to
2508 @code{face-remapping-alist}, making it easier to use
2509 ``cooperatively''. They are mainly intended for buffer-local use, and
2510 so all make @code{face-remapping-alist} variable buffer-local as a
2511 side-effect. They use entries in @code{face-remapping-alist} which
2512 have the general form:
2513
2514 @example
2515 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2516 @end example
2517
2518 Everything except @var{face} is a ``face spec'': a list of face names
2519 or face attribute-value pairs. All face specs are merged together,
2520 with earlier values taking precedence.
2521
2522 The @var{relative_specs_}n values are ``relative specs'', and are
2523 added by @code{face-remap-add-relative} (and removed by
2524 @code{face-remap-remove-relative}. These are intended for face
2525 modifications (such as increasing the size). Typical users of these
2526 relative specs would be minor modes.
2527
2528 @var{base_specs} is the lowest-priority value, and by default is just the
2529 face name, which causes the global definition of that face to be used.
2530
2531 A non-default value of @var{base_specs} may also be set using
2532 @code{face-remap-set-base}. Because this @emph{overwrites} the
2533 default base-spec value (which inherits the global face definition),
2534 it is up to the caller of @code{face-remap-set-base} to add such
2535 inheritance if it is desired. A typical use of
2536 @code{face-remap-set-base} would be a major mode adding a face
2537 remappings, e.g., of the default face.
2538
2539
2540 @defun face-remap-add-relative face &rest specs
2541 This functions adds a face remapping entry of @var{face} to @var{specs}
2542 in the current buffer.
2543
2544 It returns a ``cookie'' which can be used to later delete the remapping with
2545 @code{face-remap-remove-relative}.
2546
2547 @var{specs} can be any value suitable for the @code{face} text
2548 property, including a face name, a list of face names, or a
2549 face-attribute property list. The attributes given by @var{specs}
2550 will be merged with any other currently active face remappings of
2551 @var{face}, and with the global definition of @var{face} (by default;
2552 this may be changed using @code{face-remap-set-base}), with the most
2553 recently added relative remapping taking precedence.
2554 @end defun
2555
2556 @defun face-remap-remove-relative cookie
2557 This function removes a face remapping previously added by
2558 @code{face-remap-add-relative}. @var{cookie} should be a return value
2559 from that function.
2560 @end defun
2561
2562 @defun face-remap-set-base face &rest specs
2563 This function sets the ``base remapping'' of @var{face} in the current
2564 buffer to @var{specs}. If @var{specs} is empty, the default base
2565 remapping is restored, which inherits from the global definition of
2566 @var{face}; note that this is different from @var{specs} containing a
2567 single value @code{nil}, which has the opposite result (the global
2568 definition of @var{face} is ignored).
2569 @end defun
2570
2571 @defun face-remap-reset-base face
2572 This function sets the ``base remapping'' of @var{face} to its default
2573 value, which inherits from @var{face}'s global definition.
2574 @end defun
2575
2576 @node Face Functions
2577 @subsection Functions for Working with Faces
2578
2579 Here are additional functions for creating and working with faces.
2580
2581 @defun make-face name
2582 This function defines a new face named @var{name}, initially with all
2583 attributes @code{nil}. It does nothing if there is already a face named
2584 @var{name}.
2585 @end defun
2586
2587 @defun face-list
2588 This function returns a list of all defined face names.
2589 @end defun
2590
2591 @defun copy-face old-face new-name &optional frame new-frame
2592 This function defines a face named @var{new-name} as a copy of the existing
2593 face named @var{old-face}. It creates the face @var{new-name} if that
2594 doesn't already exist.
2595
2596 If the optional argument @var{frame} is given, this function applies
2597 only to that frame. Otherwise it applies to each frame individually,
2598 copying attributes from @var{old-face} in each frame to @var{new-face}
2599 in the same frame.
2600
2601 If the optional argument @var{new-frame} is given, then @code{copy-face}
2602 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2603 in @var{new-frame}.
2604 @end defun
2605
2606 @defun face-id face
2607 This function returns the @dfn{face number} of face @var{face}. This
2608 is a number that uniquely identifies a face at low levels within
2609 Emacs. It is seldom necessary to refer to a face by its face number.
2610 @end defun
2611
2612 @defun face-documentation face
2613 This function returns the documentation string of face @var{face}, or
2614 @code{nil} if none was specified for it.
2615 @end defun
2616
2617 @defun face-equal face1 face2 &optional frame
2618 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2619 same attributes for display.
2620 @end defun
2621
2622 @defun face-differs-from-default-p face &optional frame
2623 This returns non-@code{nil} if the face @var{face} displays
2624 differently from the default face.
2625 @end defun
2626
2627 @cindex face alias
2628 A @dfn{face alias} provides an equivalent name for a face. You can
2629 define a face alias by giving the alias symbol the @code{face-alias}
2630 property, with a value of the target face name. The following example
2631 makes @code{modeline} an alias for the @code{mode-line} face.
2632
2633 @example
2634 (put 'modeline 'face-alias 'mode-line)
2635 @end example
2636
2637 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2638 This function defines a face alias and marks it as obsolete, indicating
2639 that it may be removed in future. The optional string @var{when}
2640 indicates when the face was made obsolete (for example, a release number).
2641 @end defun
2642
2643 @node Auto Faces
2644 @subsection Automatic Face Assignment
2645 @cindex automatic face assignment
2646 @cindex faces, automatic choice
2647
2648 This hook is used for automatically assigning faces to text in the
2649 buffer. It is part of the implementation of Jit-Lock mode, used by
2650 Font-Lock.
2651
2652 @defvar fontification-functions
2653 This variable holds a list of functions that are called by Emacs
2654 redisplay as needed, just before doing redisplay. They are called even
2655 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2656 variable usually holds just one function, @code{jit-lock-function}.
2657
2658 The functions are called in the order listed, with one argument, a
2659 buffer position @var{pos}. Collectively they should attempt to assign
2660 faces to the text in the current buffer starting at @var{pos}.
2661
2662 The functions should record the faces they assign by setting the
2663 @code{face} property. They should also add a non-@code{nil}
2664 @code{fontified} property to all the text they have assigned faces to.
2665 That property tells redisplay that faces have been assigned to that text
2666 already.
2667
2668 It is probably a good idea for the functions to do nothing if the
2669 character after @var{pos} already has a non-@code{nil} @code{fontified}
2670 property, but this is not required. If one function overrides the
2671 assignments made by a previous one, the properties after the last
2672 function finishes are the ones that really matter.
2673
2674 For efficiency, we recommend writing these functions so that they
2675 usually assign faces to around 400 to 600 characters at each call.
2676 @end defvar
2677
2678 @node Font Selection
2679 @subsection Font Selection
2680
2681 Before Emacs can draw a character on a particular display, it must
2682 select a @dfn{font} for that character@footnote{In this context, the
2683 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2684 Mode}).}. Normally, Emacs automatically chooses a font based on the
2685 faces assigned to that character---specifically, the face attributes
2686 @code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2687 (@pxref{Face Attributes}). The choice of font also depends on the
2688 character to be displayed; some fonts can only display a limited set
2689 of characters. If no available font exactly fits the requirements,
2690 Emacs looks for the @dfn{closest matching font}. The variables in
2691 this section control how Emacs makes this selection.
2692
2693 @defopt face-font-family-alternatives
2694 If a given family is specified but does not exist, this variable
2695 specifies alternative font families to try. Each element should have
2696 this form:
2697
2698 @example
2699 (@var{family} @var{alternate-families}@dots{})
2700 @end example
2701
2702 If @var{family} is specified but not available, Emacs will try the other
2703 families given in @var{alternate-families}, one by one, until it finds a
2704 family that does exist.
2705 @end defopt
2706
2707 @defopt face-font-selection-order
2708 If there is no font that exactly matches all desired face attributes
2709 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2710 this variable specifies the order in which these attributes should be
2711 considered when selecting the closest matching font. The value should
2712 be a list containing those four attribute symbols, in order of
2713 decreasing importance. The default is @code{(:width :height :weight
2714 :slant)}.
2715
2716 Font selection first finds the best available matches for the first
2717 attribute in the list; then, among the fonts which are best in that
2718 way, it searches for the best matches in the second attribute, and so
2719 on.
2720
2721 The attributes @code{:weight} and @code{:width} have symbolic values in
2722 a range centered around @code{normal}. Matches that are more extreme
2723 (farther from @code{normal}) are somewhat preferred to matches that are
2724 less extreme (closer to @code{normal}); this is designed to ensure that
2725 non-normal faces contrast with normal ones, whenever possible.
2726
2727 One example of a case where this variable makes a difference is when the
2728 default font has no italic equivalent. With the default ordering, the
2729 @code{italic} face will use a non-italic font that is similar to the
2730 default one. But if you put @code{:slant} before @code{:height}, the
2731 @code{italic} face will use an italic font, even if its height is not
2732 quite right.
2733 @end defopt
2734
2735 @defopt face-font-registry-alternatives
2736 This variable lets you specify alternative font registries to try, if a
2737 given registry is specified and doesn't exist. Each element should have
2738 this form:
2739
2740 @example
2741 (@var{registry} @var{alternate-registries}@dots{})
2742 @end example
2743
2744 If @var{registry} is specified but not available, Emacs will try the
2745 other registries given in @var{alternate-registries}, one by one,
2746 until it finds a registry that does exist.
2747 @end defopt
2748
2749 Emacs can make use of scalable fonts, but by default it does not use
2750 them.
2751
2752 @defopt scalable-fonts-allowed
2753 This variable controls which scalable fonts to use. A value of
2754 @code{nil}, the default, means do not use scalable fonts. @code{t}
2755 means to use any scalable font that seems appropriate for the text.
2756
2757 Otherwise, the value must be a list of regular expressions. Then a
2758 scalable font is enabled for use if its name matches any regular
2759 expression in the list. For example,
2760
2761 @example
2762 (setq scalable-fonts-allowed '("muleindian-2$"))
2763 @end example
2764
2765 @noindent
2766 allows the use of scalable fonts with registry @code{muleindian-2}.
2767 @end defopt
2768
2769 @defvar face-font-rescale-alist
2770 This variable specifies scaling for certain faces. Its value should
2771 be a list of elements of the form
2772
2773 @example
2774 (@var{fontname-regexp} . @var{scale-factor})
2775 @end example
2776
2777 If @var{fontname-regexp} matches the font name that is about to be
2778 used, this says to choose a larger similar font according to the
2779 factor @var{scale-factor}. You would use this feature to normalize
2780 the font size if certain fonts are bigger or smaller than their
2781 nominal heights and widths would suggest.
2782 @end defvar
2783
2784 @node Font Lookup
2785 @subsection Looking Up Fonts
2786
2787 @defun x-list-fonts name &optional reference-face frame maximum width
2788 This function returns a list of available font names that match
2789 @var{name}. @var{name} should be a string containing a font name in
2790 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2791 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2792 string, wildcard characters may be used: the @samp{*} character
2793 matches any substring, and the @samp{?} character matches any single
2794 character. Case is ignored when matching font names.
2795
2796 If the optional arguments @var{reference-face} and @var{frame} are
2797 specified, the returned list includes only fonts that are the same
2798 size as @var{reference-face} (a face name) currently is on the frame
2799 @var{frame}.
2800
2801 The optional argument @var{maximum} sets a limit on how many fonts to
2802 return. If it is non-@code{nil}, then the return value is truncated
2803 after the first @var{maximum} matching fonts. Specifying a small
2804 value for @var{maximum} can make this function much faster, in cases
2805 where many fonts match the pattern.
2806
2807 The optional argument @var{width} specifies a desired font width. If
2808 it is non-@code{nil}, the function only returns those fonts whose
2809 characters are (on average) @var{width} times as wide as
2810 @var{reference-face}.
2811 @end defun
2812
2813 @defun x-family-fonts &optional family frame
2814 This function returns a list describing the available fonts for family
2815 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2816 this list applies to all families, and therefore, it contains all
2817 available fonts. Otherwise, @var{family} must be a string; it may
2818 contain the wildcards @samp{?} and @samp{*}.
2819
2820 The list describes the display that @var{frame} is on; if @var{frame} is
2821 omitted or @code{nil}, it applies to the selected frame's display
2822 (@pxref{Input Focus}).
2823
2824 Each element in the list is a vector of the following form:
2825
2826 @example
2827 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2828 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2829 @end example
2830
2831 The first five elements correspond to face attributes; if you
2832 specify these attributes for a face, it will use this font.
2833
2834 The last three elements give additional information about the font.
2835 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2836 @var{full} is the full name of the font, and
2837 @var{registry-and-encoding} is a string giving the registry and
2838 encoding of the font.
2839 @end defun
2840
2841 @defvar font-list-limit
2842 This variable specifies maximum number of fonts to consider in font
2843 matching. The function @code{x-family-fonts} will not return more than
2844 that many fonts, and font selection will consider only that many fonts
2845 when searching a matching font for face attributes. The default is
2846 currently 100.
2847 @end defvar
2848
2849 @node Fontsets
2850 @subsection Fontsets
2851
2852 A @dfn{fontset} is a list of fonts, each assigned to a range of
2853 character codes. An individual font cannot display the whole range of
2854 characters that Emacs supports, but a fontset can. Fontsets have names,
2855 just as fonts do, and you can use a fontset name in place of a font name
2856 when you specify the ``font'' for a frame or a face. Here is
2857 information about defining a fontset under Lisp program control.
2858
2859 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2860 This function defines a new fontset according to the specification
2861 string @var{fontset-spec}. The string should have this format:
2862
2863 @smallexample
2864 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2865 @end smallexample
2866
2867 @noindent
2868 Whitespace characters before and after the commas are ignored.
2869
2870 The first part of the string, @var{fontpattern}, should have the form of
2871 a standard X font name, except that the last two fields should be
2872 @samp{fontset-@var{alias}}.
2873
2874 The new fontset has two names, one long and one short. The long name is
2875 @var{fontpattern} in its entirety. The short name is
2876 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2877 name. If a fontset with the same name already exists, an error is
2878 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2879 function does nothing.
2880
2881 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2882 to create bold, italic and bold-italic variants of the fontset as well.
2883 These variant fontsets do not have a short name, only a long one, which
2884 is made by altering @var{fontpattern} to indicate the bold or italic
2885 status.
2886
2887 The specification string also says which fonts to use in the fontset.
2888 See below for the details.
2889 @end defun
2890
2891 The construct @samp{@var{charset}:@var{font}} specifies which font to
2892 use (in this fontset) for one particular character set. Here,
2893 @var{charset} is the name of a character set, and @var{font} is the font
2894 to use for that character set. You can use this construct any number of
2895 times in the specification string.
2896
2897 For the remaining character sets, those that you don't specify
2898 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2899 @samp{fontset-@var{alias}} with a value that names one character set.
2900 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2901 with @samp{ISO8859-1}.
2902
2903 In addition, when several consecutive fields are wildcards, Emacs
2904 collapses them into a single wildcard. This is to prevent use of
2905 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2906 for editing, and scaling a smaller font is not useful because it is
2907 better to use the smaller font in its own size, which Emacs does.
2908
2909 Thus if @var{fontpattern} is this,
2910
2911 @example
2912 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2913 @end example
2914
2915 @noindent
2916 the font specification for @acronym{ASCII} characters would be this:
2917
2918 @example
2919 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2920 @end example
2921
2922 @noindent
2923 and the font specification for Chinese GB2312 characters would be this:
2924
2925 @example
2926 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2927 @end example
2928
2929 You may not have any Chinese font matching the above font
2930 specification. Most X distributions include only Chinese fonts that
2931 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2932 such a case, @samp{Fontset-@var{n}} can be specified as below:
2933
2934 @smallexample
2935 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2936 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2937 @end smallexample
2938
2939 @noindent
2940 Then, the font specifications for all but Chinese GB2312 characters have
2941 @samp{fixed} in the @var{family} field, and the font specification for
2942 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2943 field.
2944
2945 @defun set-fontset-font name character font-spec &optional frame add
2946 This function modifies the existing fontset @var{name} to use the font
2947 matching with @var{font-spec} for the character @var{character}.
2948
2949 If @var{name} is @code{nil}, this function modifies the fontset of the
2950 selected frame or that of @var{frame} if @var{frame} is not
2951 @code{nil}.
2952
2953 If @var{name} is @code{t}, this function modifies the default
2954 fontset, whose short name is @samp{fontset-default}.
2955
2956 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2957 @var{from} and @var{to} are character codepoints. In that case, use
2958 @var{font-spec} for all characters in the range @var{from} and @var{to}
2959 (inclusive).
2960
2961 @var{character} may be a charset. In that case, use
2962 @var{font-spec} for all character in the charsets.
2963
2964 @var{character} may be a script name. In that case, use
2965 @var{font-spec} for all character in the charsets.
2966
2967 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
2968 where @var{family} is a family name of a font (possibly including a
2969 foundry name at the head), @var{registry} is a registry name of a font
2970 (possibly including an encoding name at the tail).
2971
2972 @var{font-spec} may be a font name string.
2973
2974 The optional argument @var{add}, if non-@code{nil}, specifies how to
2975 add @var{font-spec} to the font specifications previously set. If it
2976 is @code{prepend}, @var{font-spec} is prepended. If it is
2977 @code{append}, @var{font-spec} is appended. By default,
2978 @var{font-spec} overrides the previous settings.
2979
2980 For instance, this changes the default fontset to use a font of which
2981 family name is @samp{Kochi Gothic} for all characters belonging to
2982 the charset @code{japanese-jisx0208}.
2983
2984 @smallexample
2985 (set-fontset-font t 'japanese-jisx0208
2986 (font-spec :family "Kochi Gothic"))
2987 @end smallexample
2988 @end defun
2989
2990 @defun char-displayable-p char
2991 This function returns @code{t} if Emacs ought to be able to display
2992 @var{char}. More precisely, if the selected frame's fontset has a
2993 font to display the character set that @var{char} belongs to.
2994
2995 Fontsets can specify a font on a per-character basis; when the fontset
2996 does that, this function's value may not be accurate.
2997 @end defun
2998
2999 @node Low-Level Font
3000 @subsection Low-Level Font Representation
3001
3002 Normally, it is not necessary to manipulate fonts directly. In case
3003 you need to do so, this section explains how.
3004
3005 In Emacs Lisp, fonts are represented using three different Lisp
3006 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3007 entities}.
3008
3009 @defun fontp object &optional type
3010 Return @code{t} if @var{object} is a font object, font spec, or font
3011 entity. Otherwise, return @code{nil}.
3012
3013 The optional argument @var{type}, if non-@code{nil}, determines the
3014 exact type of Lisp object to check for. In that case, @var{type}
3015 should be one of @code{font-object}, @code{font-spec}, or
3016 @code{font-entity}.
3017 @end defun
3018
3019 A font object is a Lisp object that represents a font that Emacs has
3020 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3021 be inspected.
3022
3023 @defun font-at position &optional window string
3024 Return the font object that is being used to display the character at
3025 position @var{position} in the window @var{window}. If @var{window}
3026 is @code{nil}, it defaults to the selected window. If @var{string} is
3027 @code{nil}, @var{position} specifies a position in the current buffer;
3028 otherwise, @var{string} should be a string, and @var{position}
3029 specifies a position in that string.
3030 @end defun
3031
3032 A font spec is a Lisp object that contains a set of specifications
3033 that can be used to find a font. More than one font may match the
3034 specifications in a font spec.
3035
3036 @defun font-spec &rest arguments
3037 Return a new font spec using the specifications in @var{arguments},
3038 which should come in @code{property}-@code{value} pairs. The possible
3039 specifications are as follows:
3040
3041 @table @code
3042 @item :name
3043 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3044 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3045 Manual}.
3046
3047 @item :family
3048 @itemx :foundry
3049 @itemx :weight
3050 @itemx :slant
3051 @itemx :width
3052 These have the same meanings as the face attributes of the same name.
3053 @xref{Face Attributes}.
3054
3055 @item :size
3056 The font size---either a non-negative integer that specifies the pixel
3057 size, or a floating point number that specifies the point size.
3058
3059 @item :adstyle
3060 Additional typographic style information for the font, such as
3061 @samp{sans}. The value should be a string or a symbol.
3062
3063 @item :registry
3064 The charset registry and encoding of the font, such as
3065 @samp{iso8859-1}. The value should be a string or a symbol.
3066
3067 @item :script
3068 The script that the font must support (a symbol).
3069
3070 @item :otf
3071 The font must be an OpenType font that supports these OpenType
3072 features, provided Emacs is compiled with support for @samp{libotf} (a
3073 library for performing complex text layout in certain scripts). The
3074 value must be a list of the form
3075
3076 @smallexample
3077 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3078 @end smallexample
3079
3080 where @var{script-tag} is the OpenType script tag symbol;
3081 @var{langsys-tag} is the OpenType language system tag symbol, or
3082 @code{nil} to use the default language system; @code{gsub} is a list
3083 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3084 required; and @code{gpos} is a list of OpenType GPOS feature tag
3085 symbols, or @code{nil} if none is required. If @code{gsub} or
3086 @code{gpos} is a list, a @code{nil} element in that list means that
3087 the font must not match any of the remaining tag symbols. The
3088 @code{gpos} element may be omitted.
3089 @end table
3090 @end defun
3091
3092 @defun font-put font-spec property value
3093 Set the font property @var{property} in the font-spec @var{font-spec}
3094 to @var{value}.
3095 @end defun
3096
3097 A font entity is a reference to a font that need not be open. Its
3098 properties are intermediate between a font object and a font spec:
3099 like a font object, and unlike a font spec, it refers to a single,
3100 specific font. Unlike a font object, creating a font entity does not
3101 load the contents of that font into computer memory.
3102
3103 @defun find-font font-spec &optional frame
3104 This function returns a font entity that best matches the font spec
3105 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3106 it defaults to the selected frame.
3107 @end defun
3108
3109 @defun list-fonts font-spec &optional frame num prefer
3110 This function returns a list of all font entities that match the font
3111 spec @var{font-spec}.
3112
3113 The optional argument @var{frame}, if non-@code{nil}, specifies the
3114 frame on which the fonts are to be displayed. The optional argument
3115 @var{num}, if non-@code{nil}, should be an integer that specifies the
3116 maximum length of the returned list. The optional argument
3117 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3118 used to control the order of the returned list; the returned font
3119 entities are sorted in order of decreasing ``closeness'' to that font
3120 spec.
3121 @end defun
3122
3123 If you call @code{set-face-attribute} and pass a font spec, font
3124 entity, or font name string as the value of the @code{:font}
3125 attribute, Emacs opens the best ``matching'' font that is available
3126 for display. It then stores the corresponding font object as the
3127 actual value of the @code{:font} attribute for that face.
3128
3129 The following functions can be used to obtain information about a
3130 font. For these functions, the @var{font} argument can be a font
3131 object, a font entity, or a font spec.
3132
3133 @defun font-get font property
3134 This function returns the value of the font property @var{property}
3135 for @var{font}.
3136
3137 If @var{font} is a font spec and the font spec does not specify
3138 @var{property}, the return value is @code{nil}. If @var{font} is a
3139 font object or font entity, the value for the @var{:script} property
3140 may be a list of scripts supported by the font.
3141 @end defun
3142
3143 @defun font-face-attributes font &optional frame
3144 This function returns a list of face attributes corresponding to
3145 @var{font}. The optional argument @var{frame} specifies the frame on
3146 which the font is to be displayed. If it is @code{nil}, the selected
3147 frame is used. The return value has the form
3148
3149 @smallexample
3150 (:family @var{family} :height @var{height} :weight @var{weight}
3151 :slant @var{slant} :width @var{width})
3152 @end smallexample
3153
3154 where the values of @var{family}, @var{height}, @var{weight},
3155 @var{slant}, and @var{width} are face attribute values. Some of these
3156 key-attribute pairs may be omitted from the list if they are not
3157 specified by @var{font}.
3158 @end defun
3159
3160 @defun font-xlfd-name font &optional fold-wildcards
3161 This function returns the XLFD (X Logical Font Descriptor), a string,
3162 matching @var{font}. @xref{Font X,, Font Specification Options,
3163 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3164 name is too long for an XLFD (which can contain at most 255
3165 characters), the function returns @code{nil}.
3166
3167 If the optional argument @var{fold-wildcards} is non-@code{nil},
3168 consecutive wildcards in the XLFD are folded into one.
3169 @end defun
3170
3171 @node Fringes
3172 @section Fringes
3173 @cindex fringes
3174
3175 The @dfn{fringes} of a window are thin vertical strips down the
3176 sides that are used for displaying bitmaps that indicate truncation,
3177 continuation, horizontal scrolling, and the overlay arrow.
3178
3179 @menu
3180 * Fringe Size/Pos:: Specifying where to put the window fringes.
3181 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3182 * Fringe Cursors:: Displaying cursors in the right fringe.
3183 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3184 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3185 * Overlay Arrow:: Display of an arrow to indicate position.
3186 @end menu
3187
3188 @node Fringe Size/Pos
3189 @subsection Fringe Size and Position
3190
3191 The following buffer-local variables control the position and width
3192 of the window fringes.
3193
3194 @defvar fringes-outside-margins
3195 The fringes normally appear between the display margins and the window
3196 text. If the value is non-@code{nil}, they appear outside the display
3197 margins. @xref{Display Margins}.
3198 @end defvar
3199
3200 @defvar left-fringe-width
3201 This variable, if non-@code{nil}, specifies the width of the left
3202 fringe in pixels. A value of @code{nil} means to use the left fringe
3203 width from the window's frame.
3204 @end defvar
3205
3206 @defvar right-fringe-width
3207 This variable, if non-@code{nil}, specifies the width of the right
3208 fringe in pixels. A value of @code{nil} means to use the right fringe
3209 width from the window's frame.
3210 @end defvar
3211
3212 The values of these variables take effect when you display the
3213 buffer in a window. If you change them while the buffer is visible,
3214 you can call @code{set-window-buffer} to display it once again in the
3215 same window, to make the changes take effect. A buffer that does not
3216 specify values for these variables will use the default values
3217 specified for the frame; see @ref{Layout Parameters}.
3218
3219 @defun set-window-fringes window left &optional right outside-margins
3220 This function sets the fringe widths of window @var{window}.
3221 If @var{window} is @code{nil}, the selected window is used.
3222
3223 The argument @var{left} specifies the width in pixels of the left
3224 fringe, and likewise @var{right} for the right fringe. A value of
3225 @code{nil} for either one stands for the default width. If
3226 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3227 should appear outside of the display margins.
3228 @end defun
3229
3230 @defun window-fringes &optional window
3231 This function returns information about the fringes of a window
3232 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3233 window is used. The value has the form @code{(@var{left-width}
3234 @var{right-width} @var{outside-margins})}.
3235 @end defun
3236
3237
3238 @node Fringe Indicators
3239 @subsection Fringe Indicators
3240 @cindex fringe indicators
3241 @cindex indicators, fringe
3242
3243 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3244 window fringe (on a graphic display) to indicate truncated or
3245 continued lines, buffer boundaries, overlay arrow, etc.
3246
3247 @defopt indicate-empty-lines
3248 @cindex fringes, and empty line indication
3249 When this is non-@code{nil}, Emacs displays a special glyph in the
3250 fringe of each empty line at the end of the buffer, on graphical
3251 displays. @xref{Fringes}. This variable is automatically
3252 buffer-local in every buffer.
3253 @end defopt
3254
3255 @defopt indicate-buffer-boundaries
3256 This buffer-local variable controls how the buffer boundaries and
3257 window scrolling are indicated in the window fringes.
3258
3259 Emacs can indicate the buffer boundaries---that is, the first and last
3260 line in the buffer---with angle icons when they appear on the screen.
3261 In addition, Emacs can display an up-arrow in the fringe to show
3262 that there is text above the screen, and a down-arrow to show
3263 there is text below the screen.
3264
3265 There are three kinds of basic values:
3266
3267 @table @asis
3268 @item @code{nil}
3269 Don't display any of these fringe icons.
3270 @item @code{left}
3271 Display the angle icons and arrows in the left fringe.
3272 @item @code{right}
3273 Display the angle icons and arrows in the right fringe.
3274 @item any non-alist
3275 Display the angle icons in the left fringe
3276 and don't display the arrows.
3277 @end table
3278
3279 Otherwise the value should be an alist that specifies which fringe
3280 indicators to display and where. Each element of the alist should
3281 have the form @code{(@var{indicator} . @var{position})}. Here,
3282 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3283 @code{down}, and @code{t} (which covers all the icons not yet
3284 specified), while @var{position} is one of @code{left}, @code{right}
3285 and @code{nil}.
3286
3287 For example, @code{((top . left) (t . right))} places the top angle
3288 bitmap in left fringe, and the bottom angle bitmap as well as both
3289 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3290 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3291 @end defopt
3292
3293 @defvar fringe-indicator-alist
3294 This buffer-local variable specifies the mapping from logical fringe
3295 indicators to the actual bitmaps displayed in the window fringes.
3296
3297 These symbols identify the logical fringe indicators:
3298
3299 @table @asis
3300 @item Truncation and continuation line indicators:
3301 @code{truncation}, @code{continuation}.
3302
3303 @item Buffer position indicators:
3304 @code{up}, @code{down},
3305 @code{top}, @code{bottom},
3306 @code{top-bottom}.
3307
3308 @item Empty line indicator:
3309 @code{empty-line}.
3310
3311 @item Overlay arrow indicator:
3312 @code{overlay-arrow}.
3313
3314 @item Unknown bitmap indicator:
3315 @code{unknown}.
3316 @end table
3317
3318 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3319 specifies the fringe bitmaps used to display a specific logical
3320 fringe indicator.
3321
3322 Here, @var{indicator} specifies the logical indicator type, and
3323 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3324 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3325 in the left or right fringe for the logical indicator.
3326
3327 The @var{left} and @var{right} symbols specify the bitmaps shown in
3328 the left and/or right fringe for the specific indicator. The
3329 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3330 `top-bottom indicators when the last (only) line in has no final
3331 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3332 used in both left and right fringes.
3333
3334 When @code{fringe-indicator-alist} has a buffer-local value, and there
3335 is no bitmap defined for a logical indicator, or the bitmap is
3336 @code{t}, the corresponding value from the default value of
3337 @code{fringe-indicator-alist} is used.
3338
3339 To completely hide a specific indicator, set the bitmap to @code{nil}.
3340 @end defvar
3341
3342 Standard fringe bitmaps for indicators:
3343 @example
3344 left-arrow right-arrow up-arrow down-arrow
3345 left-curly-arrow right-curly-arrow
3346 left-triangle right-triangle
3347 top-left-angle top-right-angle
3348 bottom-left-angle bottom-right-angle
3349 left-bracket right-bracket
3350 filled-rectangle hollow-rectangle
3351 filled-square hollow-square
3352 vertical-bar horizontal-bar
3353 empty-line question-mark
3354 @end example
3355
3356 @node Fringe Cursors
3357 @subsection Fringe Cursors
3358 @cindex fringe cursors
3359 @cindex cursor, fringe
3360
3361 When a line is exactly as wide as the window, Emacs displays the
3362 cursor in the right fringe instead of using two lines. Different
3363 bitmaps are used to represent the cursor in the fringe depending on
3364 the current buffer's cursor type.
3365
3366 @table @asis
3367 @item Logical cursor types:
3368 @code{box} , @code{hollow}, @code{bar},
3369 @code{hbar}, @code{hollow-small}.
3370 @end table
3371
3372 The @code{hollow-small} type is used instead of @code{hollow} when the
3373 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3374 display line.
3375
3376 @defopt overflow-newline-into-fringe
3377 If this is non-@code{nil}, lines exactly as wide as the window (not
3378 counting the final newline character) are not continued. Instead,
3379 when point is at the end of the line, the cursor appears in the right
3380 fringe.
3381 @end defopt
3382
3383 @defvar fringe-cursor-alist
3384 This variable specifies the mapping from logical cursor type to the
3385 actual fringe bitmaps displayed in the right fringe. The value is an
3386 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3387 the fringe bitmaps used to display a specific logical cursor type in
3388 the fringe. Here, @var{cursor} specifies the logical cursor type and
3389 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3390 for that logical cursor type.
3391
3392 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3393 no bitmap defined for a cursor type, the corresponding value from the
3394 default value of @code{fringes-indicator-alist} is used.
3395 @end defvar
3396
3397 Standard bitmaps for displaying the cursor in right fringe:
3398 @example
3399 filled-rectangle hollow-rectangle filled-square hollow-square
3400 vertical-bar horizontal-bar
3401 @end example
3402
3403
3404 @node Fringe Bitmaps
3405 @subsection Fringe Bitmaps
3406 @cindex fringe bitmaps
3407 @cindex bitmaps, fringe
3408
3409 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3410 logical fringe indicators for truncated or continued lines, buffer
3411 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3412 name space. The fringe bitmaps are shared by all frames and windows.
3413 You can redefine the built-in fringe bitmaps, and you can define new
3414 fringe bitmaps.
3415
3416 The way to display a bitmap in the left or right fringes for a given
3417 line in a window is by specifying the @code{display} property for one
3418 of the characters that appears in it. Use a display specification of
3419 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3420 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3421 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3422 want, and @var{face} (which is optional) is the name of the face whose
3423 colors should be used for displaying the bitmap, instead of the
3424 default @code{fringe} face. @var{face} is automatically merged with
3425 the @code{fringe} face, so normally @var{face} need only specify the
3426 foreground color for the bitmap.
3427
3428 @defun fringe-bitmaps-at-pos &optional pos window
3429 This function returns the fringe bitmaps of the display line
3430 containing position @var{pos} in window @var{window}. The return
3431 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3432 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3433 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3434 is non-@code{nil} if there is an overlay arrow in the left fringe.
3435
3436 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3437 If @var{window} is @code{nil}, that stands for the selected window.
3438 If @var{pos} is @code{nil}, that stands for the value of point in
3439 @var{window}.
3440 @end defun
3441
3442 @node Customizing Bitmaps
3443 @subsection Customizing Fringe Bitmaps
3444
3445 @defun define-fringe-bitmap bitmap bits &optional height width align
3446 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3447 or replaces an existing bitmap with that name.
3448
3449 The argument @var{bits} specifies the image to use. It should be
3450 either a string or a vector of integers, where each element (an
3451 integer) corresponds to one row of the bitmap. Each bit of an integer
3452 corresponds to one pixel of the bitmap, where the low bit corresponds
3453 to the rightmost pixel of the bitmap.
3454
3455 The height is normally the length of @var{bits}. However, you
3456 can specify a different height with non-@code{nil} @var{height}. The width
3457 is normally 8, but you can specify a different width with non-@code{nil}
3458 @var{width}. The width must be an integer between 1 and 16.
3459
3460 The argument @var{align} specifies the positioning of the bitmap
3461 relative to the range of rows where it is used; the default is to
3462 center the bitmap. The allowed values are @code{top}, @code{center},
3463 or @code{bottom}.
3464
3465 The @var{align} argument may also be a list @code{(@var{align}
3466 @var{periodic})} where @var{align} is interpreted as described above.
3467 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3468 @code{bits} should be repeated enough times to reach the specified
3469 height.
3470 @end defun
3471
3472 @defun destroy-fringe-bitmap bitmap
3473 This function destroy the fringe bitmap identified by @var{bitmap}.
3474 If @var{bitmap} identifies a standard fringe bitmap, it actually
3475 restores the standard definition of that bitmap, instead of
3476 eliminating it entirely.
3477 @end defun
3478
3479 @defun set-fringe-bitmap-face bitmap &optional face
3480 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3481 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3482 bitmap's face controls the color to draw it in.
3483
3484 @var{face} is merged with the @code{fringe} face, so normally
3485 @var{face} should specify only the foreground color.
3486 @end defun
3487
3488 @node Overlay Arrow
3489 @subsection The Overlay Arrow
3490 @c @cindex overlay arrow Duplicates variable names
3491
3492 The @dfn{overlay arrow} is useful for directing the user's attention
3493 to a particular line in a buffer. For example, in the modes used for
3494 interface to debuggers, the overlay arrow indicates the line of code
3495 about to be executed. This feature has nothing to do with
3496 @dfn{overlays} (@pxref{Overlays}).
3497
3498 @defvar overlay-arrow-string
3499 This variable holds the string to display to call attention to a
3500 particular line, or @code{nil} if the arrow feature is not in use.
3501 On a graphical display the contents of the string are ignored; instead a
3502 glyph is displayed in the fringe area to the left of the display area.
3503 @end defvar
3504
3505 @defvar overlay-arrow-position
3506 This variable holds a marker that indicates where to display the overlay
3507 arrow. It should point at the beginning of a line. On a non-graphical
3508 display the arrow text
3509 appears at the beginning of that line, overlaying any text that would
3510 otherwise appear. Since the arrow is usually short, and the line
3511 usually begins with indentation, normally nothing significant is
3512 overwritten.
3513
3514 The overlay-arrow string is displayed in any given buffer if the value
3515 of @code{overlay-arrow-position} in that buffer points into that
3516 buffer. Thus, it is possible to display multiple overlay arrow strings
3517 by creating buffer-local bindings of @code{overlay-arrow-position}.
3518 However, it is usually cleaner to use
3519 @code{overlay-arrow-variable-list} to achieve this result.
3520 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3521 @c of some other buffer until an update is required. This should be fixed
3522 @c now. Is it?
3523 @end defvar
3524
3525 You can do a similar job by creating an overlay with a
3526 @code{before-string} property. @xref{Overlay Properties}.
3527
3528 You can define multiple overlay arrows via the variable
3529 @code{overlay-arrow-variable-list}.
3530
3531 @defvar overlay-arrow-variable-list
3532 This variable's value is a list of variables, each of which specifies
3533 the position of an overlay arrow. The variable
3534 @code{overlay-arrow-position} has its normal meaning because it is on
3535 this list.
3536 @end defvar
3537
3538 Each variable on this list can have properties
3539 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3540 specify an overlay arrow string (for text-only terminals) or fringe
3541 bitmap (for graphical terminals) to display at the corresponding
3542 overlay arrow position. If either property is not set, the default
3543 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3544 is used.
3545
3546 @node Scroll Bars
3547 @section Scroll Bars
3548 @cindex scroll bars
3549
3550 Normally the frame parameter @code{vertical-scroll-bars} controls
3551 whether the windows in the frame have vertical scroll bars, and
3552 whether they are on the left or right. The frame parameter
3553 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3554 meaning the default). @xref{Layout Parameters}.
3555
3556 @defun frame-current-scroll-bars &optional frame
3557 This function reports the scroll bar type settings for frame
3558 @var{frame}. The value is a cons cell
3559 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3560 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3561 (which means no scroll bar.) @var{horizontal-type} is meant to
3562 specify the horizontal scroll bar type, but since they are not
3563 implemented, it is always @code{nil}.
3564 @end defun
3565
3566 @vindex vertical-scroll-bar
3567 You can enable or disable scroll bars for a particular buffer,
3568 by setting the variable @code{vertical-scroll-bar}. This variable
3569 automatically becomes buffer-local when set. The possible values are
3570 @code{left}, @code{right}, @code{t}, which means to use the
3571 frame's default, and @code{nil} for no scroll bar.
3572
3573 You can also control this for individual windows. Call the function
3574 @code{set-window-scroll-bars} to specify what to do for a specific window:
3575
3576 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3577 This function sets the width and type of scroll bars for window
3578 @var{window}.
3579
3580 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3581 use the width specified for the frame). @var{vertical-type} specifies
3582 whether to have a vertical scroll bar and, if so, where. The possible
3583 values are @code{left}, @code{right} and @code{nil}, just like the
3584 values of the @code{vertical-scroll-bars} frame parameter.
3585
3586 The argument @var{horizontal-type} is meant to specify whether and
3587 where to have horizontal scroll bars, but since they are not
3588 implemented, it has no effect. If @var{window} is @code{nil}, the
3589 selected window is used.
3590 @end defun
3591
3592 @defun window-scroll-bars &optional window
3593 Report the width and type of scroll bars specified for @var{window}.
3594 If @var{window} is omitted or @code{nil}, the selected window is used.
3595 The value is a list of the form @code{(@var{width}
3596 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3597 @var{width} is the value that was specified for the width (which may
3598 be @code{nil}); @var{cols} is the number of columns that the scroll
3599 bar actually occupies.
3600
3601 @var{horizontal-type} is not actually meaningful.
3602 @end defun
3603
3604 If you don't specify these values for a window with
3605 @code{set-window-scroll-bars}, the buffer-local variables
3606 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3607 displayed control the window's vertical scroll bars. The function
3608 @code{set-window-buffer} examines these variables. If you change them
3609 in a buffer that is already visible in a window, you can make the
3610 window take note of the new values by calling @code{set-window-buffer}
3611 specifying the same buffer that is already displayed.
3612
3613 @defopt scroll-bar-mode
3614 This variable, always local in all buffers, controls whether and where
3615 to put scroll bars in windows displaying the buffer. The possible values
3616 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3617 the left, and @code{right} to put a scroll bar on the right.
3618 @end defopt
3619
3620 @defun window-current-scroll-bars &optional window
3621 This function reports the scroll bar type for window @var{window}.
3622 If @var{window} is omitted or @code{nil}, the selected window is used.
3623 The value is a cons cell
3624 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3625 @code{window-scroll-bars}, this reports the scroll bar type actually
3626 used, once frame defaults and @code{scroll-bar-mode} are taken into
3627 account.
3628 @end defun
3629
3630 @defvar scroll-bar-width
3631 This variable, always local in all buffers, specifies the width of the
3632 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3633 to use the value specified by the frame.
3634 @end defvar
3635
3636 @node Display Property
3637 @section The @code{display} Property
3638 @cindex display specification
3639 @kindex display @r{(text property)}
3640
3641 The @code{display} text property (or overlay property) is used to
3642 insert images into text, and also control other aspects of how text
3643 displays. The value of the @code{display} property should be a
3644 display specification, or a list or vector containing several display
3645 specifications. Display specifications in the same @code{display}
3646 property value generally apply in parallel to the text they cover.
3647
3648 If several sources (overlays and/or a text property) specify values
3649 for the @code{display} property, only one of the values takes effect,
3650 following the rules of @code{get-char-property}. @xref{Examining
3651 Properties}.
3652
3653 The rest of this section describes several kinds of
3654 display specifications and what they mean.
3655
3656 @menu
3657 * Replacing Specs:: Display specs that replace the text.
3658 * Specified Space:: Displaying one space with a specified width.
3659 * Pixel Specification:: Specifying space width or height in pixels.
3660 * Other Display Specs:: Displaying an image; magnifying text; moving it
3661 up or down on the page; adjusting the width
3662 of spaces within text.
3663 * Display Margins:: Displaying text or images to the side of the main text.
3664 @end menu
3665
3666 @node Replacing Specs
3667 @subsection Display Specs That Replace The Text
3668
3669 Some kinds of @code{display} specifications specify something to
3670 display instead of the text that has the property. These are called
3671 @dfn{replacing} display specifications. Emacs does not allow the user
3672 to interactively move point into the middle of buffer text that is
3673 replaced in this way.
3674
3675 If a list of display specifications includes more than one replacing
3676 display specification, the first overrides the rest. Replacing
3677 display specifications make most other display specifications
3678 irrelevant, since those don't apply to the replacement.
3679
3680 For replacing display specifications, ``the text that has the
3681 property'' means all the consecutive characters that have the same
3682 Lisp object as their @code{display} property; these characters are
3683 replaced as a single unit. By contrast, characters that have similar
3684 but distinct Lisp objects as their @code{display} properties are
3685 handled separately. Here's a function that illustrates this point:
3686
3687 @smallexample
3688 (defun foo ()
3689 (goto-char (point-min))
3690 (dotimes (i 5)
3691 (let ((string (concat "A")))
3692 (put-text-property (point) (1+ (point)) 'display string)
3693 (forward-char 1)
3694 (put-text-property (point) (1+ (point)) 'display string)
3695 (forward-char 1))))
3696 @end smallexample
3697
3698 @noindent
3699 It gives each of the first ten characters in the buffer string
3700 @code{"A"} as the @code{display} property, but they don't all get the
3701 same string. The first two characters get the same string, so they
3702 together are replaced with one @samp{A}. The next two characters get
3703 a second string, so they together are replaced with one @samp{A}.
3704 Likewise for each following pair of characters. Thus, the ten
3705 characters appear as five A's. This function would have the same
3706 results:
3707
3708 @smallexample
3709 (defun foo ()
3710 (goto-char (point-min))
3711 (dotimes (i 5)
3712 (let ((string (concat "A")))
3713 (put-text-property (point) (+ 2 (point)) 'display string)
3714 (put-text-property (point) (1+ (point)) 'display string)
3715 (forward-char 2))))
3716 @end smallexample
3717
3718 @noindent
3719 This illustrates that what matters is the property value for
3720 each character. If two consecutive characters have the same
3721 object as the @code{display} property value, it's irrelevant
3722 whether they got this property from a single call to
3723 @code{put-text-property} or from two different calls.
3724
3725 @node Specified Space
3726 @subsection Specified Spaces
3727 @cindex spaces, specified height or width
3728 @cindex variable-width spaces
3729
3730 To display a space of specified width and/or height, use a display
3731 specification of the form @code{(space . @var{props})}, where
3732 @var{props} is a property list (a list of alternating properties and
3733 values). You can put this property on one or more consecutive
3734 characters; a space of the specified height and width is displayed in
3735 place of @emph{all} of those characters. These are the properties you
3736 can use in @var{props} to specify the weight of the space:
3737
3738 @table @code
3739 @item :width @var{width}
3740 If @var{width} is an integer or floating point number, it specifies
3741 that the space width should be @var{width} times the normal character
3742 width. @var{width} can also be a @dfn{pixel width} specification
3743 (@pxref{Pixel Specification}).
3744
3745 @item :relative-width @var{factor}
3746 Specifies that the width of the stretch should be computed from the
3747 first character in the group of consecutive characters that have the
3748 same @code{display} property. The space width is the width of that
3749 character, multiplied by @var{factor}.
3750
3751 @item :align-to @var{hpos}
3752 Specifies that the space should be wide enough to reach @var{hpos}.
3753 If @var{hpos} is a number, it is measured in units of the normal
3754 character width. @var{hpos} can also be a @dfn{pixel width}
3755 specification (@pxref{Pixel Specification}).
3756 @end table
3757
3758 You should use one and only one of the above properties. You can
3759 also specify the height of the space, with these properties:
3760
3761 @table @code
3762 @item :height @var{height}
3763 Specifies the height of the space.
3764 If @var{height} is an integer or floating point number, it specifies
3765 that the space height should be @var{height} times the normal character
3766 height. The @var{height} may also be a @dfn{pixel height} specification
3767 (@pxref{Pixel Specification}).
3768
3769 @item :relative-height @var{factor}
3770 Specifies the height of the space, multiplying the ordinary height
3771 of the text having this display specification by @var{factor}.
3772
3773 @item :ascent @var{ascent}
3774 If the value of @var{ascent} is a non-negative number no greater than
3775 100, it specifies that @var{ascent} percent of the height of the space
3776 should be considered as the ascent of the space---that is, the part
3777 above the baseline. The ascent may also be specified in pixel units
3778 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3779
3780 @end table
3781
3782 Don't use both @code{:height} and @code{:relative-height} together.
3783
3784 The @code{:width} and @code{:align-to} properties are supported on
3785 non-graphic terminals, but the other space properties in this section
3786 are not.
3787
3788 @node Pixel Specification
3789 @subsection Pixel Specification for Spaces
3790 @cindex spaces, pixel specification
3791
3792 The value of the @code{:width}, @code{:align-to}, @code{:height},
3793 and @code{:ascent} properties can be a special kind of expression that
3794 is evaluated during redisplay. The result of the evaluation is used
3795 as an absolute number of pixels.
3796
3797 The following expressions are supported:
3798
3799 @smallexample
3800 @group
3801 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3802 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3803 @var{unit} ::= in | mm | cm | width | height
3804 @end group
3805 @group
3806 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3807 | scroll-bar | text
3808 @var{pos} ::= left | center | right
3809 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3810 @var{op} ::= + | -
3811 @end group
3812 @end smallexample
3813
3814 The form @var{num} specifies a fraction of the default frame font
3815 height or width. The form @code{(@var{num})} specifies an absolute
3816 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3817 buffer-local variable binding is used.
3818
3819 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3820 pixels per inch, millimeter, and centimeter, respectively. The
3821 @code{width} and @code{height} units correspond to the default width
3822 and height of the current face. An image specification @code{image}
3823 corresponds to the width or height of the image.
3824
3825 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3826 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3827 specify to the width of the corresponding area of the window.
3828
3829 The @code{left}, @code{center}, and @code{right} positions can be
3830 used with @code{:align-to} to specify a position relative to the left
3831 edge, center, or right edge of the text area.
3832
3833 Any of the above window elements (except @code{text}) can also be
3834 used with @code{:align-to} to specify that the position is relative to
3835 the left edge of the given area. Once the base offset for a relative
3836 position has been set (by the first occurrence of one of these
3837 symbols), further occurrences of these symbols are interpreted as the
3838 width of the specified area. For example, to align to the center of
3839 the left-margin, use
3840
3841 @example
3842 :align-to (+ left-margin (0.5 . left-margin))
3843 @end example
3844
3845 If no specific base offset is set for alignment, it is always relative
3846 to the left edge of the text area. For example, @samp{:align-to 0} in a
3847 header-line aligns with the first text column in the text area.
3848
3849 A value of the form @code{(@var{num} . @var{expr})} stands for the
3850 product of the values of @var{num} and @var{expr}. For example,
3851 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3852 @var{image})} specifies half the width (or height) of the specified
3853 image.
3854
3855 The form @code{(+ @var{expr} ...)} adds up the value of the
3856 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3857 the value of the expressions.
3858
3859 @node Other Display Specs
3860 @subsection Other Display Specifications
3861
3862 Here are the other sorts of display specifications that you can use
3863 in the @code{display} text property.
3864
3865 @table @code
3866 @item @var{string}
3867 Display @var{string} instead of the text that has this property.
3868
3869 Recursive display specifications are not supported---@var{string}'s
3870 @code{display} properties, if any, are not used.
3871
3872 @item (image . @var{image-props})
3873 This kind of display specification is an image descriptor (@pxref{Images}).
3874 When used as a display specification, it means to display the image
3875 instead of the text that has the display specification.
3876
3877 @item (slice @var{x} @var{y} @var{width} @var{height})
3878 This specification together with @code{image} specifies a @dfn{slice}
3879 (a partial area) of the image to display. The elements @var{y} and
3880 @var{x} specify the top left corner of the slice, within the image;
3881 @var{width} and @var{height} specify the width and height of the
3882 slice. Integer values are numbers of pixels. A floating point number
3883 in the range 0.0--1.0 stands for that fraction of the width or height
3884 of the entire image.
3885
3886 @item ((margin nil) @var{string})
3887 A display specification of this form means to display @var{string}
3888 instead of the text that has the display specification, at the same
3889 position as that text. It is equivalent to using just @var{string},
3890 but it is done as a special case of marginal display (@pxref{Display
3891 Margins}).
3892
3893 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3894 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3895 This display specification on any character of a line of text causes
3896 the specified @var{bitmap} be displayed in the left or right fringes
3897 for that line. The optional @var{face} specifies the colors to be
3898 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3899
3900 @item (space-width @var{factor})
3901 This display specification affects all the space characters within the
3902 text that has the specification. It displays all of these spaces
3903 @var{factor} times as wide as normal. The element @var{factor} should
3904 be an integer or float. Characters other than spaces are not affected
3905 at all; in particular, this has no effect on tab characters.
3906
3907 @item (height @var{height})
3908 This display specification makes the text taller or shorter.
3909 Here are the possibilities for @var{height}:
3910
3911 @table @asis
3912 @item @code{(+ @var{n})}
3913 This means to use a font that is @var{n} steps larger. A ``step'' is
3914 defined by the set of available fonts---specifically, those that match
3915 what was otherwise specified for this text, in all attributes except
3916 height. Each size for which a suitable font is available counts as
3917 another step. @var{n} should be an integer.
3918
3919 @item @code{(- @var{n})}
3920 This means to use a font that is @var{n} steps smaller.
3921
3922 @item a number, @var{factor}
3923 A number, @var{factor}, means to use a font that is @var{factor} times
3924 as tall as the default font.
3925
3926 @item a symbol, @var{function}
3927 A symbol is a function to compute the height. It is called with the
3928 current height as argument, and should return the new height to use.
3929
3930 @item anything else, @var{form}
3931 If the @var{height} value doesn't fit the previous possibilities, it is
3932 a form. Emacs evaluates it to get the new height, with the symbol
3933 @code{height} bound to the current specified font height.
3934 @end table
3935
3936 @item (raise @var{factor})
3937 This kind of display specification raises or lowers the text
3938 it applies to, relative to the baseline of the line.
3939
3940 @var{factor} must be a number, which is interpreted as a multiple of the
3941 height of the affected text. If it is positive, that means to display
3942 the characters raised. If it is negative, that means to display them
3943 lower down.
3944
3945 If the text also has a @code{height} display specification, that does
3946 not affect the amount of raising or lowering, which is based on the
3947 faces used for the text.
3948 @end table
3949
3950 @c We put all the `@code{(when ...)}' on one line to encourage
3951 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3952 @c was at eol; the info file ended up w/ two spaces rendered after it.
3953 You can make any display specification conditional. To do that,
3954 package it in another list of the form
3955 @code{(when @var{condition} . @var{spec})}.
3956 Then the specification @var{spec} applies only when
3957 @var{condition} evaluates to a non-@code{nil} value. During the
3958 evaluation, @code{object} is bound to the string or buffer having the
3959 conditional @code{display} property. @code{position} and
3960 @code{buffer-position} are bound to the position within @code{object}
3961 and the buffer position where the @code{display} property was found,
3962 respectively. Both positions can be different when @code{object} is a
3963 string.
3964
3965 @node Display Margins
3966 @subsection Displaying in the Margins
3967 @cindex display margins
3968 @cindex margins, display
3969
3970 A buffer can have blank areas called @dfn{display margins} on the
3971 left and on the right. Ordinary text never appears in these areas,
3972 but you can put things into the display margins using the
3973 @code{display} property. There is currently no way to make text or
3974 images in the margin mouse-sensitive.
3975
3976 The way to display something in the margins is to specify it in a
3977 margin display specification in the @code{display} property of some
3978 text. This is a replacing display specification, meaning that the
3979 text you put it on does not get displayed; the margin display appears,
3980 but that text does not.
3981
3982 A margin display specification looks like @code{((margin
3983 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
3984 Here, @var{spec} is another display specification that says what to
3985 display in the margin. Typically it is a string of text to display,
3986 or an image descriptor.
3987
3988 To display something in the margin @emph{in association with}
3989 certain buffer text, without altering or preventing the display of
3990 that text, put a @code{before-string} property on the text and put the
3991 margin display specification on the contents of the before-string.
3992
3993 Before the display margins can display anything, you must give
3994 them a nonzero width. The usual way to do that is to set these
3995 variables:
3996
3997 @defvar left-margin-width
3998 This variable specifies the width of the left margin.
3999 It is buffer-local in all buffers.
4000 @end defvar
4001
4002 @defvar right-margin-width
4003 This variable specifies the width of the right margin.
4004 It is buffer-local in all buffers.
4005 @end defvar
4006
4007 Setting these variables does not immediately affect the window. These
4008 variables are checked when a new buffer is displayed in the window.
4009 Thus, you can make changes take effect by calling
4010 @code{set-window-buffer}.
4011
4012 You can also set the margin widths immediately.
4013
4014 @defun set-window-margins window left &optional right
4015 This function specifies the margin widths for window @var{window}.
4016 The argument @var{left} controls the left margin and
4017 @var{right} controls the right margin (default @code{0}).
4018 @end defun
4019
4020 @defun window-margins &optional window
4021 This function returns the left and right margins of @var{window}
4022 as a cons cell of the form @code{(@var{left} . @var{right})}.
4023 If @var{window} is @code{nil}, the selected window is used.
4024 @end defun
4025
4026 @node Images
4027 @section Images
4028 @cindex images in buffers
4029
4030 To display an image in an Emacs buffer, you must first create an image
4031 descriptor, then use it as a display specifier in the @code{display}
4032 property of text that is displayed (@pxref{Display Property}).
4033
4034 Emacs is usually able to display images when it is run on a
4035 graphical terminal. Images cannot be displayed in a text terminal, on
4036 certain graphical terminals that lack the support for this, or if
4037 Emacs is compiled without image support. You can use the function
4038 @code{display-images-p} to determine if images can in principle be
4039 displayed (@pxref{Display Feature Testing}).
4040
4041 @menu
4042 * Image Formats:: Supported image formats.
4043 * Image Descriptors:: How to specify an image for use in @code{:display}.
4044 * XBM Images:: Special features for XBM format.
4045 * XPM Images:: Special features for XPM format.
4046 * GIF Images:: Special features for GIF format.
4047 * TIFF Images:: Special features for TIFF format.
4048 * PostScript Images:: Special features for PostScript format.
4049 * ImageMagick Images:: Special features available through ImageMagick.
4050 * Other Image Types:: Various other formats are supported.
4051 * Defining Images:: Convenient ways to define an image for later use.
4052 * Showing Images:: Convenient ways to display an image once it is defined.
4053 * Image Cache:: Internal mechanisms of image display.
4054 @end menu
4055
4056 @node Image Formats
4057 @subsection Image Formats
4058 @cindex image formats
4059 @cindex image types
4060
4061 Emacs can display a number of different image formats; some of them
4062 are supported only if particular support libraries are installed on
4063 your machine. In some environments, Emacs can load support libraries
4064 on demand; if so, the variable @code{dynamic-library-alist}
4065 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4066 names for these dynamic libraries (though it is not possible to add
4067 new image formats). Note that image types @code{pbm} and @code{xbm}
4068 do not depend on external libraries and are always available in Emacs.
4069
4070 The supported image formats include XBM, XPM (this requires the
4071 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4072 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4073 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4074 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4075 @code{librsvg} 2.0.0).
4076
4077 You specify one of these formats with an image type symbol. The image
4078 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4079 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4080
4081 @defvar image-types
4082 This variable contains a list of those image type symbols that are
4083 potentially supported in the current configuration.
4084 @emph{Potentially} here means that Emacs knows about the image types,
4085 not necessarily that they can be loaded (they could depend on
4086 unavailable dynamic libraries, for example).
4087
4088 To know which image types are really available, use
4089 @code{image-type-available-p}.
4090 @end defvar
4091
4092 @defun image-type-available-p type
4093 This function returns non-@code{nil} if image type @var{type} is
4094 available, i.e., if images of this type can be loaded and displayed in
4095 Emacs. @var{type} should be one of the types contained in
4096 @code{image-types}.
4097
4098 For image types whose support libraries are statically linked, this
4099 function always returns @code{t}; for other image types, it returns
4100 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4101 @end defun
4102
4103 @node Image Descriptors
4104 @subsection Image Descriptors
4105 @cindex image descriptor
4106
4107 An image description is a list of the form @code{(image . @var{props})},
4108 where @var{props} is a property list containing alternating keyword
4109 symbols (symbols whose names start with a colon) and their values.
4110 You can use any Lisp object as a property, but the only properties
4111 that have any special meaning are certain symbols, all of them keywords.
4112
4113 Every image descriptor must contain the property @code{:type
4114 @var{type}} to specify the format of the image. The value of @var{type}
4115 should be an image type symbol; for example, @code{xpm} for an image in
4116 XPM format.
4117
4118 Here is a list of other properties that are meaningful for all image
4119 types:
4120
4121 @table @code
4122 @item :file @var{file}
4123 The @code{:file} property says to load the image from file
4124 @var{file}. If @var{file} is not an absolute file name, it is expanded
4125 in @code{data-directory}.
4126
4127 @item :data @var{data}
4128 The @code{:data} property says the actual contents of the image.
4129 Each image must use either @code{:data} or @code{:file}, but not both.
4130 For most image types, the value of the @code{:data} property should be a
4131 string containing the image data; we recommend using a unibyte string.
4132
4133 Before using @code{:data}, look for further information in the section
4134 below describing the specific image format. For some image types,
4135 @code{:data} may not be supported; for some, it allows other data types;
4136 for some, @code{:data} alone is not enough, so you need to use other
4137 image properties along with @code{:data}.
4138
4139 @item :margin @var{margin}
4140 The @code{:margin} property specifies how many pixels to add as an
4141 extra margin around the image. The value, @var{margin}, must be a
4142 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4143 numbers. If it is a pair, @var{x} specifies how many pixels to add
4144 horizontally, and @var{y} specifies how many pixels to add vertically.
4145 If @code{:margin} is not specified, the default is zero.
4146
4147 @item :ascent @var{ascent}
4148 The @code{:ascent} property specifies the amount of the image's
4149 height to use for its ascent---that is, the part above the baseline.
4150 The value, @var{ascent}, must be a number in the range 0 to 100, or
4151 the symbol @code{center}.
4152
4153 If @var{ascent} is a number, that percentage of the image's height is
4154 used for its ascent.
4155
4156 If @var{ascent} is @code{center}, the image is vertically centered
4157 around a centerline which would be the vertical centerline of text drawn
4158 at the position of the image, in the manner specified by the text
4159 properties and overlays that apply to the image.
4160
4161 If this property is omitted, it defaults to 50.
4162
4163 @item :relief @var{relief}
4164 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4165 around the image. The value, @var{relief}, specifies the width of the
4166 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4167 so that the image appears as a pressed button; otherwise, it appears as
4168 an unpressed button.
4169
4170 @item :conversion @var{algorithm}
4171 The @code{:conversion} property, if non-@code{nil}, specifies a
4172 conversion algorithm that should be applied to the image before it is
4173 displayed; the value, @var{algorithm}, specifies which algorithm.
4174
4175 @table @code
4176 @item laplace
4177 @itemx emboss
4178 Specifies the Laplace edge detection algorithm, which blurs out small
4179 differences in color while highlighting larger differences. People
4180 sometimes consider this useful for displaying the image for a
4181 ``disabled'' button.
4182
4183 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4184 Specifies a general edge-detection algorithm. @var{matrix} must be
4185 either a nine-element list or a nine-element vector of numbers. A pixel
4186 at position @math{x/y} in the transformed image is computed from
4187 original pixels around that position. @var{matrix} specifies, for each
4188 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4189 will influence the transformed pixel; element @math{0} specifies the
4190 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4191 the pixel at @math{x/y-1} etc., as shown below:
4192 @iftex
4193 @tex
4194 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4195 x-1/y & x/y & x+1/y \cr
4196 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4197 @end tex
4198 @end iftex
4199 @ifnottex
4200 @display
4201 (x-1/y-1 x/y-1 x+1/y-1
4202 x-1/y x/y x+1/y
4203 x-1/y+1 x/y+1 x+1/y+1)
4204 @end display
4205 @end ifnottex
4206
4207 The resulting pixel is computed from the color intensity of the color
4208 resulting from summing up the RGB values of surrounding pixels,
4209 multiplied by the specified factors, and dividing that sum by the sum
4210 of the factors' absolute values.
4211
4212 Laplace edge-detection currently uses a matrix of
4213 @iftex
4214 @tex
4215 $$\pmatrix{1 & 0 & 0 \cr
4216 0& 0 & 0 \cr
4217 9 & 9 & -1 \cr}$$
4218 @end tex
4219 @end iftex
4220 @ifnottex
4221 @display
4222 (1 0 0
4223 0 0 0
4224 9 9 -1)
4225 @end display
4226 @end ifnottex
4227
4228 Emboss edge-detection uses a matrix of
4229 @iftex
4230 @tex
4231 $$\pmatrix{ 2 & -1 & 0 \cr
4232 -1 & 0 & 1 \cr
4233 0 & 1 & -2 \cr}$$
4234 @end tex
4235 @end iftex
4236 @ifnottex
4237 @display
4238 ( 2 -1 0
4239 -1 0 1
4240 0 1 -2)
4241 @end display
4242 @end ifnottex
4243
4244 @item disabled
4245 Specifies transforming the image so that it looks ``disabled.''
4246 @end table
4247
4248 @item :mask @var{mask}
4249 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4250 a clipping mask for the image, so that the background of a frame is
4251 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4252 is @code{t}, determine the background color of the image by looking at
4253 the four corners of the image, assuming the most frequently occurring
4254 color from the corners is the background color of the image. Otherwise,
4255 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4256 specifying the color to assume for the background of the image.
4257
4258 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4259 one. Images in some formats include a mask which can be removed by
4260 specifying @code{:mask nil}.
4261
4262 @item :pointer @var{shape}
4263 This specifies the pointer shape when the mouse pointer is over this
4264 image. @xref{Pointer Shape}, for available pointer shapes.
4265
4266 @item :map @var{map}
4267 This associates an image map of @dfn{hot spots} with this image.
4268
4269 An image map is an alist where each element has the format
4270 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4271 as either a rectangle, a circle, or a polygon.
4272
4273 A rectangle is a cons
4274 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4275 which specifies the pixel coordinates of the upper left and bottom right
4276 corners of the rectangle area.
4277
4278 A circle is a cons
4279 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4280 which specifies the center and the radius of the circle; @var{r} may
4281 be a float or integer.
4282
4283 A polygon is a cons
4284 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4285 where each pair in the vector describes one corner in the polygon.
4286
4287 When the mouse pointer lies on a hot-spot area of an image, the
4288 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4289 property, that defines a tool-tip for the hot-spot, and if it contains
4290 a @code{pointer} property, that defines the shape of the mouse cursor when
4291 it is on the hot-spot.
4292 @xref{Pointer Shape}, for available pointer shapes.
4293
4294 When you click the mouse when the mouse pointer is over a hot-spot, an
4295 event is composed by combining the @var{id} of the hot-spot with the
4296 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4297 @var{id} is @code{area4}.
4298 @end table
4299
4300 @defun image-mask-p spec &optional frame
4301 This function returns @code{t} if image @var{spec} has a mask bitmap.
4302 @var{frame} is the frame on which the image will be displayed.
4303 @var{frame} @code{nil} or omitted means to use the selected frame
4304 (@pxref{Input Focus}).
4305 @end defun
4306
4307 @node XBM Images
4308 @subsection XBM Images
4309 @cindex XBM
4310
4311 To use XBM format, specify @code{xbm} as the image type. This image
4312 format doesn't require an external library, so images of this type are
4313 always supported.
4314
4315 Additional image properties supported for the @code{xbm} image type are:
4316
4317 @table @code
4318 @item :foreground @var{foreground}
4319 The value, @var{foreground}, should be a string specifying the image
4320 foreground color, or @code{nil} for the default color. This color is
4321 used for each pixel in the XBM that is 1. The default is the frame's
4322 foreground color.
4323
4324 @item :background @var{background}
4325 The value, @var{background}, should be a string specifying the image
4326 background color, or @code{nil} for the default color. This color is
4327 used for each pixel in the XBM that is 0. The default is the frame's
4328 background color.
4329 @end table
4330
4331 If you specify an XBM image using data within Emacs instead of an
4332 external file, use the following three properties:
4333
4334 @table @code
4335 @item :data @var{data}
4336 The value, @var{data}, specifies the contents of the image.
4337 There are three formats you can use for @var{data}:
4338
4339 @itemize @bullet
4340 @item
4341 A vector of strings or bool-vectors, each specifying one line of the
4342 image. Do specify @code{:height} and @code{:width}.
4343
4344 @item
4345 A string containing the same byte sequence as an XBM file would contain.
4346 You must not specify @code{:height} and @code{:width} in this case,
4347 because omitting them is what indicates the data has the format of an
4348 XBM file. The file contents specify the height and width of the image.
4349
4350 @item
4351 A string or a bool-vector containing the bits of the image (plus perhaps
4352 some extra bits at the end that will not be used). It should contain at
4353 least @var{width} * @code{height} bits. In this case, you must specify
4354 @code{:height} and @code{:width}, both to indicate that the string
4355 contains just the bits rather than a whole XBM file, and to specify the
4356 size of the image.
4357 @end itemize
4358
4359 @item :width @var{width}
4360 The value, @var{width}, specifies the width of the image, in pixels.
4361
4362 @item :height @var{height}
4363 The value, @var{height}, specifies the height of the image, in pixels.
4364 @end table
4365
4366 @node XPM Images
4367 @subsection XPM Images
4368 @cindex XPM
4369
4370 To use XPM format, specify @code{xpm} as the image type. The
4371 additional image property @code{:color-symbols} is also meaningful with
4372 the @code{xpm} image type:
4373
4374 @table @code
4375 @item :color-symbols @var{symbols}
4376 The value, @var{symbols}, should be an alist whose elements have the
4377 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4378 the name of a color as it appears in the image file, and @var{color}
4379 specifies the actual color to use for displaying that name.
4380 @end table
4381
4382 @node GIF Images
4383 @subsection GIF Images
4384 @cindex GIF
4385
4386 For GIF images, specify image type @code{gif}.
4387
4388 @table @code
4389 @item :index @var{index}
4390 You can use @code{:index} to specify one image from a GIF file that
4391 contains more than one image. This property specifies use of image
4392 number @var{index} from the file. If the GIF file doesn't contain an
4393 image with index @var{index}, the image displays as a hollow box.
4394 @end table
4395
4396 @ignore
4397 This could be used to implement limited support for animated GIFs.
4398 For example, the following function displays a multi-image GIF file
4399 at point-min in the current buffer, switching between sub-images
4400 every 0.1 seconds.
4401
4402 (defun show-anim (file max)
4403 "Display multi-image GIF file FILE which contains MAX subimages."
4404 (display-anim (current-buffer) file 0 max t))
4405
4406 (defun display-anim (buffer file idx max first-time)
4407 (when (= idx max)
4408 (setq idx 0))
4409 (let ((img (create-image file nil :image idx)))
4410 (with-current-buffer buffer
4411 (goto-char (point-min))
4412 (unless first-time (delete-char 1))
4413 (insert-image img))
4414 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4415 @end ignore
4416
4417 @node TIFF Images
4418 @subsection TIFF Images
4419 @cindex TIFF
4420
4421 For TIFF images, specify image type @code{tiff}.
4422
4423 @table @code
4424 @item :index @var{index}
4425 You can use @code{:index} to specify one image from a TIFF file that
4426 contains more than one image. This property specifies use of image
4427 number @var{index} from the file. If the TIFF file doesn't contain an
4428 image with index @var{index}, the image displays as a hollow box.
4429 @end table
4430
4431 @node PostScript Images
4432 @subsection PostScript Images
4433 @cindex postscript images
4434
4435 To use PostScript for an image, specify image type @code{postscript}.
4436 This works only if you have Ghostscript installed. You must always use
4437 these three properties:
4438
4439 @table @code
4440 @item :pt-width @var{width}
4441 The value, @var{width}, specifies the width of the image measured in
4442 points (1/72 inch). @var{width} must be an integer.
4443
4444 @item :pt-height @var{height}
4445 The value, @var{height}, specifies the height of the image in points
4446 (1/72 inch). @var{height} must be an integer.
4447
4448 @item :bounding-box @var{box}
4449 The value, @var{box}, must be a list or vector of four integers, which
4450 specifying the bounding box of the PostScript image, analogous to the
4451 @samp{BoundingBox} comment found in PostScript files.
4452
4453 @example
4454 %%BoundingBox: 22 171 567 738
4455 @end example
4456 @end table
4457
4458 @node ImageMagick Images
4459 @subsection ImageMagick Images
4460 @cindex ImageMagick images
4461 @cindex images, support for more formats
4462
4463 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4464 support, you can use the ImageMagick library to load many image formats.
4465
4466 @findex imagemagick-types
4467 The function @code{imagemagick-types} returns a list of image file
4468 extensions that your installation of ImageMagick supports. To enable
4469 support, you must call the function @code{imagemagick-register-types}.
4470
4471 @vindex imagemagick-types-inhibit
4472 The variable @code{imagemagick-types-inhibit} specifies a list of
4473 image types that you do @emph{not} want ImageMagick to handle. There
4474 may be overlap between image loaders in your Emacs installation, and
4475 you may prefer to use a different one for a given image type (which
4476 @c FIXME how is this priority determined?
4477 loader will be used in practice depends on the priority of the loaders).
4478 @c FIXME why are these uppercase when image-types is lower-case?
4479 @c FIXME what are the possibe options? Are these actually file extensions?
4480 For example, if you never want to use the ImageMagick loader to use
4481 JPEG files, add @code{JPG} to this list.
4482
4483 @vindex imagemagick-render-type
4484 You can set the variable @code{imagemagick-render-type} to choose
4485 between screen render methods for the ImageMagick loader. The options
4486 are: @code{0}, a conservative method which works with older
4487 @c FIXME details of this "newer method"?
4488 @c Presumably it is faster but may be less "robust"?
4489 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4490 a newer ImageMagick method.
4491
4492 Images loaded with ImageMagick support a few new display specifications:
4493
4494 @table @code
4495 @item :width, :height
4496 The @code{:width} and @code{:height} keywords are used for scaling the
4497 image. If only one of them is specified, the other one will be
4498 calculated so as to preserve the aspect ratio. If both are specified,
4499 aspect ratio may not be preserved.
4500
4501 @item :rotation
4502 Specifies a rotation angle in degrees.
4503
4504 @item :index
4505 Specifies which image to view inside an image bundle file format, such
4506 as TIFF or DJVM. You can use the @code{image-metadata} function to
4507 retrieve the total number of images in an image bundle (this is
4508 similar to how GIF files work).
4509 @end table
4510
4511
4512 @node Other Image Types
4513 @subsection Other Image Types
4514 @cindex PBM
4515
4516 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4517 monochromatic images are supported. For mono PBM images, two additional
4518 image properties are supported.
4519
4520 @table @code
4521 @item :foreground @var{foreground}
4522 The value, @var{foreground}, should be a string specifying the image
4523 foreground color, or @code{nil} for the default color. This color is
4524 used for each pixel in the PBM that is 1. The default is the frame's
4525 foreground color.
4526
4527 @item :background @var{background}
4528 The value, @var{background}, should be a string specifying the image
4529 background color, or @code{nil} for the default color. This color is
4530 used for each pixel in the PBM that is 0. The default is the frame's
4531 background color.
4532 @end table
4533
4534 For JPEG images, specify image type @code{jpeg}.
4535
4536 For TIFF images, specify image type @code{tiff}.
4537
4538 For PNG images, specify image type @code{png}.
4539
4540 For SVG images, specify image type @code{svg}.
4541
4542 @node Defining Images
4543 @subsection Defining Images
4544
4545 The functions @code{create-image}, @code{defimage} and
4546 @code{find-image} provide convenient ways to create image descriptors.
4547
4548 @defun create-image file-or-data &optional type data-p &rest props
4549 This function creates and returns an image descriptor which uses the
4550 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4551 a string containing the image data; @var{data-p} should be @code{nil}
4552 for the former case, non-@code{nil} for the latter case.
4553
4554 The optional argument @var{type} is a symbol specifying the image type.
4555 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4556 determine the image type from the file's first few bytes, or else
4557 from the file's name.
4558
4559 The remaining arguments, @var{props}, specify additional image
4560 properties---for example,
4561
4562 @example
4563 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4564 @end example
4565
4566 The function returns @code{nil} if images of this type are not
4567 supported. Otherwise it returns an image descriptor.
4568 @end defun
4569
4570 @defmac defimage symbol specs &optional doc
4571 This macro defines @var{symbol} as an image name. The arguments
4572 @var{specs} is a list which specifies how to display the image.
4573 The third argument, @var{doc}, is an optional documentation string.
4574
4575 Each argument in @var{specs} has the form of a property list, and each
4576 one should specify at least the @code{:type} property and either the
4577 @code{:file} or the @code{:data} property. The value of @code{:type}
4578 should be a symbol specifying the image type, the value of
4579 @code{:file} is the file to load the image from, and the value of
4580 @code{:data} is a string containing the actual image data. Here is an
4581 example:
4582
4583 @example
4584 (defimage test-image
4585 ((:type xpm :file "~/test1.xpm")
4586 (:type xbm :file "~/test1.xbm")))
4587 @end example
4588
4589 @code{defimage} tests each argument, one by one, to see if it is
4590 usable---that is, if the type is supported and the file exists. The
4591 first usable argument is used to make an image descriptor which is
4592 stored in @var{symbol}.
4593
4594 If none of the alternatives will work, then @var{symbol} is defined
4595 as @code{nil}.
4596 @end defmac
4597
4598 @defun find-image specs
4599 This function provides a convenient way to find an image satisfying one
4600 of a list of image specifications @var{specs}.
4601
4602 Each specification in @var{specs} is a property list with contents
4603 depending on image type. All specifications must at least contain the
4604 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4605 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4606 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4607 image from, and @var{data} is a string containing the actual image data.
4608 The first specification in the list whose @var{type} is supported, and
4609 @var{file} exists, is used to construct the image specification to be
4610 returned. If no specification is satisfied, @code{nil} is returned.
4611
4612 The image is looked for in @code{image-load-path}.
4613 @end defun
4614
4615 @defvar image-load-path
4616 This variable's value is a list of locations in which to search for
4617 image files. If an element is a string or a variable symbol whose
4618 value is a string, the string is taken to be the name of a directory
4619 to search. If an element is a variable symbol whose value is a list,
4620 that is taken to be a list of directory names to search.
4621
4622 The default is to search in the @file{images} subdirectory of the
4623 directory specified by @code{data-directory}, then the directory
4624 specified by @code{data-directory}, and finally in the directories in
4625 @code{load-path}. Subdirectories are not automatically included in
4626 the search, so if you put an image file in a subdirectory, you have to
4627 supply the subdirectory name explicitly. For example, to find the
4628 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4629 should specify the image as follows:
4630
4631 @example
4632 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4633 @end example
4634 @end defvar
4635
4636 @defun image-load-path-for-library library image &optional path no-error
4637 This function returns a suitable search path for images used by the
4638 Lisp package @var{library}.
4639
4640 The function searches for @var{image} first using @code{image-load-path},
4641 excluding @file{@code{data-directory}/images}, and then in
4642 @code{load-path}, followed by a path suitable for @var{library}, which
4643 includes @file{../../etc/images} and @file{../etc/images} relative to
4644 the library file itself, and finally in
4645 @file{@code{data-directory}/images}.
4646
4647 Then this function returns a list of directories which contains first
4648 the directory in which @var{image} was found, followed by the value of
4649 @code{load-path}. If @var{path} is given, it is used instead of
4650 @code{load-path}.
4651
4652 If @var{no-error} is non-@code{nil} and a suitable path can't be
4653 found, don't signal an error. Instead, return a list of directories as
4654 before, except that @code{nil} appears in place of the image directory.
4655
4656 Here is an example that uses a common idiom to provide compatibility
4657 with versions of Emacs that lack the variable @code{image-load-path}:
4658
4659 @example
4660 (defvar image-load-path) ; shush compiler
4661 (let* ((load-path (image-load-path-for-library
4662 "mh-e" "mh-logo.xpm"))
4663 (image-load-path (cons (car load-path)
4664 (when (boundp 'image-load-path)
4665 image-load-path))))
4666 (mh-tool-bar-folder-buttons-init))
4667 @end example
4668 @end defun
4669
4670 @node Showing Images
4671 @subsection Showing Images
4672
4673 You can use an image descriptor by setting up the @code{display}
4674 property yourself, but it is easier to use the functions in this
4675 section.
4676
4677 @defun insert-image image &optional string area slice
4678 This function inserts @var{image} in the current buffer at point. The
4679 value @var{image} should be an image descriptor; it could be a value
4680 returned by @code{create-image}, or the value of a symbol defined with
4681 @code{defimage}. The argument @var{string} specifies the text to put
4682 in the buffer to hold the image. If it is omitted or @code{nil},
4683 @code{insert-image} uses @code{" "} by default.
4684
4685 The argument @var{area} specifies whether to put the image in a margin.
4686 If it is @code{left-margin}, the image appears in the left margin;
4687 @code{right-margin} specifies the right margin. If @var{area} is
4688 @code{nil} or omitted, the image is displayed at point within the
4689 buffer's text.
4690
4691 The argument @var{slice} specifies a slice of the image to insert. If
4692 @var{slice} is @code{nil} or omitted the whole image is inserted.
4693 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4694 @var{height})} which specifies the @var{x} and @var{y} positions and
4695 @var{width} and @var{height} of the image area to insert. Integer
4696 values are in units of pixels. A floating point number in the range
4697 0.0--1.0 stands for that fraction of the width or height of the entire
4698 image.
4699
4700 Internally, this function inserts @var{string} in the buffer, and gives
4701 it a @code{display} property which specifies @var{image}. @xref{Display
4702 Property}.
4703 @end defun
4704
4705 @defun insert-sliced-image image &optional string area rows cols
4706 This function inserts @var{image} in the current buffer at point, like
4707 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4708 equally sized slices.
4709 @end defun
4710
4711 @defun put-image image pos &optional string area
4712 This function puts image @var{image} in front of @var{pos} in the
4713 current buffer. The argument @var{pos} should be an integer or a
4714 marker. It specifies the buffer position where the image should appear.
4715 The argument @var{string} specifies the text that should hold the image
4716 as an alternative to the default.
4717
4718 The argument @var{image} must be an image descriptor, perhaps returned
4719 by @code{create-image} or stored by @code{defimage}.
4720
4721 The argument @var{area} specifies whether to put the image in a margin.
4722 If it is @code{left-margin}, the image appears in the left margin;
4723 @code{right-margin} specifies the right margin. If @var{area} is
4724 @code{nil} or omitted, the image is displayed at point within the
4725 buffer's text.
4726
4727 Internally, this function creates an overlay, and gives it a
4728 @code{before-string} property containing text that has a @code{display}
4729 property whose value is the image. (Whew!)
4730 @end defun
4731
4732 @defun remove-images start end &optional buffer
4733 This function removes images in @var{buffer} between positions
4734 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4735 images are removed from the current buffer.
4736
4737 This removes only images that were put into @var{buffer} the way
4738 @code{put-image} does it, not images that were inserted with
4739 @code{insert-image} or in other ways.
4740 @end defun
4741
4742 @defun image-size spec &optional pixels frame
4743 This function returns the size of an image as a pair
4744 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4745 specification. @var{pixels} non-@code{nil} means return sizes
4746 measured in pixels, otherwise return sizes measured in canonical
4747 character units (fractions of the width/height of the frame's default
4748 font). @var{frame} is the frame on which the image will be displayed.
4749 @var{frame} null or omitted means use the selected frame (@pxref{Input
4750 Focus}).
4751 @end defun
4752
4753 @defvar max-image-size
4754 This variable is used to define the maximum size of image that Emacs
4755 will load. Emacs will refuse to load (and display) any image that is
4756 larger than this limit.
4757
4758 If the value is an integer, it directly specifies the maximum
4759 image height and width, measured in pixels. If it is a floating
4760 point number, it specifies the maximum image height and width
4761 as a ratio to the frame height and width. If the value is
4762 non-numeric, there is no explicit limit on the size of images.
4763
4764 The purpose of this variable is to prevent unreasonably large images
4765 from accidentally being loaded into Emacs. It only takes effect the
4766 first time an image is loaded. Once an image is placed in the image
4767 cache, it can always be displayed, even if the value of
4768 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4769 @end defvar
4770
4771 @node Image Cache
4772 @subsection Image Cache
4773 @cindex image cache
4774
4775 Emacs caches images so that it can display them again more
4776 efficiently. When Emacs displays an image, it searches the image
4777 cache for an existing image specification @code{equal} to the desired
4778 specification. If a match is found, the image is displayed from the
4779 cache. Otherwise, Emacs loads the image normally.
4780
4781 @defun image-flush spec &optional frame
4782 This function removes the image with specification @var{spec} from the
4783 image cache of frame @var{frame}. Image specifications are compared
4784 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4785 selected frame. If @var{frame} is @code{t}, the image is flushed on
4786 all existing frames.
4787
4788 In Emacs' current implementation, each graphical terminal possesses an
4789 image cache, which is shared by all the frames on that terminal
4790 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4791 also refreshes it in all other frames on the same terminal.
4792 @end defun
4793
4794 One use for @code{image-flush} is to tell Emacs about a change in an
4795 image file. If an image specification contains a @code{:file}
4796 property, the image is cached based on the file's contents when the
4797 image is first displayed. Even if the file subsequently changes,
4798 Emacs continues displaying the old version of the image. Calling
4799 @code{image-flush} flushes the image from the cache, forcing Emacs to
4800 re-read the file the next time it needs to display that image.
4801
4802 Another use for @code{image-flush} is for memory conservation. If
4803 your Lisp program creates a large number of temporary images over a
4804 period much shorter than @code{image-cache-eviction-delay} (see
4805 below), you can opt to flush unused images yourself, instead of
4806 waiting for Emacs to do it automatically.
4807
4808 @defun clear-image-cache &optional filter
4809 This function clears an image cache, removing all the images stored in
4810 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4811 the selected frame. If @var{filter} is a frame, it clears the cache
4812 for that frame. If @var{filter} is @code{t}, all image caches are
4813 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4814 images associated with that file name are removed from all image
4815 caches.
4816 @end defun
4817
4818 If an image in the image cache has not been displayed for a specified
4819 period of time, Emacs removes it from the cache and frees the
4820 associated memory.
4821
4822 @defvar image-cache-eviction-delay
4823 This variable specifies the number of seconds an image can remain in
4824 the cache without being displayed. When an image is not displayed for
4825 this length of time, Emacs removes it from the image cache.
4826
4827 Under some circumstances, if the number of images in the cache grows
4828 too large, the actual eviction delay may be shorter than this.
4829
4830 If the value is @code{nil}, Emacs does not remove images from the cache
4831 except when you explicitly clear it. This mode can be useful for
4832 debugging.
4833 @end defvar
4834
4835 @node Buttons
4836 @section Buttons
4837 @cindex buttons in buffers
4838 @cindex clickable buttons in buffers
4839
4840 The @emph{button} package defines functions for inserting and
4841 manipulating clickable (with the mouse, or via keyboard commands)
4842 buttons in Emacs buffers, such as might be used for help hyper-links,
4843 etc. Emacs uses buttons for the hyper-links in help text and the like.
4844
4845 A button is essentially a set of properties attached (via text
4846 properties or overlays) to a region of text in an Emacs buffer. These
4847 properties are called @dfn{button properties}.
4848
4849 One of these properties (@code{action}) is a function, which will
4850 be called when the user invokes it using the keyboard or the mouse.
4851 The invoked function may then examine the button and use its other
4852 properties as desired.
4853
4854 In some ways the Emacs button package duplicates functionality offered
4855 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4856 Widget Library}), but the button package has the advantage that it is
4857 much faster, much smaller, and much simpler to use (for elisp
4858 programmers---for users, the result is about the same). The extra
4859 speed and space savings are useful mainly if you need to create many
4860 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4861 buttons to make entries clickable, and may contain many thousands of
4862 entries).
4863
4864 @menu
4865 * Button Properties:: Button properties with special meanings.
4866 * Button Types:: Defining common properties for classes of buttons.
4867 * Making Buttons:: Adding buttons to Emacs buffers.
4868 * Manipulating Buttons:: Getting and setting properties of buttons.
4869 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4870 @end menu
4871
4872 @node Button Properties
4873 @subsection Button Properties
4874 @cindex button properties
4875
4876 Buttons have an associated list of properties defining their
4877 appearance and behavior, and other arbitrary properties may be used
4878 for application specific purposes. Some properties that have special
4879 meaning to the button package include:
4880
4881 @table @code
4882 @item action
4883 @kindex action @r{(button property)}
4884 The function to call when the user invokes the button, which is passed
4885 the single argument @var{button}. By default this is @code{ignore},
4886 which does nothing.
4887
4888 @item mouse-action
4889 @kindex mouse-action @r{(button property)}
4890 This is similar to @code{action}, and when present, will be used
4891 instead of @code{action} for button invocations resulting from
4892 mouse-clicks (instead of the user hitting @key{RET}). If not
4893 present, mouse-clicks use @code{action} instead.
4894
4895 @item face
4896 @kindex face @r{(button property)}
4897 This is an Emacs face controlling how buttons of this type are
4898 displayed; by default this is the @code{button} face.
4899
4900 @item mouse-face
4901 @kindex mouse-face @r{(button property)}
4902 This is an additional face which controls appearance during
4903 mouse-overs (merged with the usual button face); by default this is
4904 the usual Emacs @code{highlight} face.
4905
4906 @item keymap
4907 @kindex keymap @r{(button property)}
4908 The button's keymap, defining bindings active within the button
4909 region. By default this is the usual button region keymap, stored
4910 in the variable @code{button-map}, which defines @key{RET} and
4911 @key{mouse-2} to invoke the button.
4912
4913 @item type
4914 @kindex type @r{(button property)}
4915 The button-type of the button. When creating a button, this is
4916 usually specified using the @code{:type} keyword argument.
4917 @xref{Button Types}.
4918
4919 @item help-echo
4920 @kindex help-index @r{(button property)}
4921 A string displayed by the Emacs tool-tip help system; by default,
4922 @code{"mouse-2, RET: Push this button"}.
4923
4924 @item follow-link
4925 @kindex follow-link @r{(button property)}
4926 The follow-link property, defining how a @key{Mouse-1} click behaves
4927 on this button, @xref{Clickable Text}.
4928
4929 @item button
4930 @kindex button @r{(button property)}
4931 All buttons have a non-@code{nil} @code{button} property, which may be useful
4932 in finding regions of text that comprise buttons (which is what the
4933 standard button functions do).
4934 @end table
4935
4936 There are other properties defined for the regions of text in a
4937 button, but these are not generally interesting for typical uses.
4938
4939 @node Button Types
4940 @subsection Button Types
4941 @cindex button types
4942
4943 Every button has a button @emph{type}, which defines default values
4944 for the button's properties. Button types are arranged in a
4945 hierarchy, with specialized types inheriting from more general types,
4946 so that it's easy to define special-purpose types of buttons for
4947 specific tasks.
4948
4949 @defun define-button-type name &rest properties
4950 Define a `button type' called @var{name} (a symbol).
4951 The remaining arguments
4952 form a sequence of @var{property value} pairs, specifying default
4953 property values for buttons with this type (a button's type may be set
4954 by giving it a @code{type} property when creating the button, using
4955 the @code{:type} keyword argument).
4956
4957 In addition, the keyword argument @code{:supertype} may be used to
4958 specify a button-type from which @var{name} inherits its default
4959 property values. Note that this inheritance happens only when
4960 @var{name} is defined; subsequent changes to a supertype are not
4961 reflected in its subtypes.
4962 @end defun
4963
4964 Using @code{define-button-type} to define default properties for
4965 buttons is not necessary---buttons without any specified type use the
4966 built-in button-type @code{button}---but it is encouraged, since
4967 doing so usually makes the resulting code clearer and more efficient.
4968
4969 @node Making Buttons
4970 @subsection Making Buttons
4971 @cindex making buttons
4972
4973 Buttons are associated with a region of text, using an overlay or
4974 text properties to hold button-specific information, all of which are
4975 initialized from the button's type (which defaults to the built-in
4976 button type @code{button}). Like all Emacs text, the appearance of
4977 the button is governed by the @code{face} property; by default (via
4978 the @code{face} property inherited from the @code{button} button-type)
4979 this is a simple underline, like a typical web-page link.
4980
4981 For convenience, there are two sorts of button-creation functions,
4982 those that add button properties to an existing region of a buffer,
4983 called @code{make-...button}, and those that also insert the button
4984 text, called @code{insert-...button}.
4985
4986 The button-creation functions all take the @code{&rest} argument
4987 @var{properties}, which should be a sequence of @var{property value}
4988 pairs, specifying properties to add to the button; see @ref{Button
4989 Properties}. In addition, the keyword argument @code{:type} may be
4990 used to specify a button-type from which to inherit other properties;
4991 see @ref{Button Types}. Any properties not explicitly specified
4992 during creation will be inherited from the button's type (if the type
4993 defines such a property).
4994
4995 The following functions add a button using an overlay
4996 (@pxref{Overlays}) to hold the button properties:
4997
4998 @defun make-button beg end &rest properties
4999 This makes a button from @var{beg} to @var{end} in the
5000 current buffer, and returns it.
5001 @end defun
5002
5003 @defun insert-button label &rest properties
5004 This insert a button with the label @var{label} at point,
5005 and returns it.
5006 @end defun
5007
5008 The following functions are similar, but use Emacs text properties
5009 (@pxref{Text Properties}) to hold the button properties, making the
5010 button actually part of the text instead of being a property of the
5011 buffer. Buttons using text properties do not create markers into the
5012 buffer, which is important for speed when you use extremely large
5013 numbers of buttons. (However, if there is an existing face text
5014 property at the site of the button, the button face may not be visible.)
5015 Both functions return the position of the start of the new button:
5016
5017 @defun make-text-button beg end &rest properties
5018 This makes a button from @var{beg} to @var{end} in the current buffer, using
5019 text properties.
5020 @end defun
5021
5022 @defun insert-text-button label &rest properties
5023 This inserts a button with the label @var{label} at point, using text
5024 properties.
5025 @end defun
5026
5027 @node Manipulating Buttons
5028 @subsection Manipulating Buttons
5029 @cindex manipulating buttons
5030
5031 These are functions for getting and setting properties of buttons.
5032 Often these are used by a button's invocation function to determine
5033 what to do.
5034
5035 Where a @var{button} parameter is specified, it means an object
5036 referring to a specific button, either an overlay (for overlay
5037 buttons), or a buffer-position or marker (for text property buttons).
5038 Such an object is passed as the first argument to a button's
5039 invocation function when it is invoked.
5040
5041 @defun button-start button
5042 Return the position at which @var{button} starts.
5043 @end defun
5044
5045 @defun button-end button
5046 Return the position at which @var{button} ends.
5047 @end defun
5048
5049 @defun button-get button prop
5050 Get the property of button @var{button} named @var{prop}.
5051 @end defun
5052
5053 @defun button-put button prop val
5054 Set @var{button}'s @var{prop} property to @var{val}.
5055 @end defun
5056
5057 @defun button-activate button &optional use-mouse-action
5058 Call @var{button}'s @code{action} property (i.e., invoke it). If
5059 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5060 @code{mouse-action} property instead of @code{action}; if the button
5061 has no @code{mouse-action} property, use @code{action} as normal.
5062 @end defun
5063
5064 @defun button-label button
5065 Return @var{button}'s text label.
5066 @end defun
5067
5068 @defun button-type button
5069 Return @var{button}'s button-type.
5070 @end defun
5071
5072 @defun button-has-type-p button type
5073 Return @code{t} if @var{button} has button-type @var{type}, or one of
5074 @var{type}'s subtypes.
5075 @end defun
5076
5077 @defun button-at pos
5078 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5079 @end defun
5080
5081 @defun button-type-put type prop val
5082 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5083 @end defun
5084
5085 @defun button-type-get type prop
5086 Get the property of button-type @var{type} named @var{prop}.
5087 @end defun
5088
5089 @defun button-type-subtype-p type supertype
5090 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5091 @end defun
5092
5093 @node Button Buffer Commands
5094 @subsection Button Buffer Commands
5095 @cindex button buffer commands
5096
5097 These are commands and functions for locating and operating on
5098 buttons in an Emacs buffer.
5099
5100 @code{push-button} is the command that a user uses to actually `push'
5101 a button, and is bound by default in the button itself to @key{RET}
5102 and to @key{mouse-2} using a region-specific keymap. Commands
5103 that are useful outside the buttons itself, such as
5104 @code{forward-button} and @code{backward-button} are additionally
5105 available in the keymap stored in @code{button-buffer-map}; a mode
5106 which uses buttons may want to use @code{button-buffer-map} as a
5107 parent keymap for its keymap.
5108
5109 If the button has a non-@code{nil} @code{follow-link} property, and
5110 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5111 will also activate the @code{push-button} command.
5112 @xref{Clickable Text}.
5113
5114 @deffn Command push-button &optional pos use-mouse-action
5115 Perform the action specified by a button at location @var{pos}.
5116 @var{pos} may be either a buffer position or a mouse-event. If
5117 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5118 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5119 @code{mouse-action} property instead of @code{action}; if the button
5120 has no @code{mouse-action} property, use @code{action} as normal.
5121 @var{pos} defaults to point, except when @code{push-button} is invoked
5122 interactively as the result of a mouse-event, in which case, the mouse
5123 event's position is used. If there's no button at @var{pos}, do
5124 nothing and return @code{nil}, otherwise return @code{t}.
5125 @end deffn
5126
5127 @deffn Command forward-button n &optional wrap display-message
5128 Move to the @var{n}th next button, or @var{n}th previous button if
5129 @var{n} is negative. If @var{n} is zero, move to the start of any
5130 button at point. If @var{wrap} is non-@code{nil}, moving past either
5131 end of the buffer continues from the other end. If
5132 @var{display-message} is non-@code{nil}, the button's help-echo string
5133 is displayed. Any button with a non-@code{nil} @code{skip} property
5134 is skipped over. Returns the button found.
5135 @end deffn
5136
5137 @deffn Command backward-button n &optional wrap display-message
5138 Move to the @var{n}th previous button, or @var{n}th next button if
5139 @var{n} is negative. If @var{n} is zero, move to the start of any
5140 button at point. If @var{wrap} is non-@code{nil}, moving past either
5141 end of the buffer continues from the other end. If
5142 @var{display-message} is non-@code{nil}, the button's help-echo string
5143 is displayed. Any button with a non-@code{nil} @code{skip} property
5144 is skipped over. Returns the button found.
5145 @end deffn
5146
5147 @defun next-button pos &optional count-current
5148 @defunx previous-button pos &optional count-current
5149 Return the next button after (for @code{next-button} or before (for
5150 @code{previous-button}) position @var{pos} in the current buffer. If
5151 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5152 in the search, instead of starting at the next button.
5153 @end defun
5154
5155 @node Abstract Display
5156 @section Abstract Display
5157 @cindex ewoc
5158 @cindex display, abstract
5159 @cindex display, arbitrary objects
5160 @cindex model/view/controller
5161 @cindex view part, model/view/controller
5162
5163 The Ewoc package constructs buffer text that represents a structure
5164 of Lisp objects, and updates the text to follow changes in that
5165 structure. This is like the ``view'' component in the
5166 ``model/view/controller'' design paradigm.
5167
5168 An @dfn{ewoc} is a structure that organizes information required to
5169 construct buffer text that represents certain Lisp data. The buffer
5170 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5171 text; next, textual descriptions of a series of data elements (Lisp
5172 objects that you specify); and last, fixed @dfn{footer} text.
5173 Specifically, an ewoc contains information on:
5174
5175 @itemize @bullet
5176 @item
5177 The buffer which its text is generated in.
5178
5179 @item
5180 The text's start position in the buffer.
5181
5182 @item
5183 The header and footer strings.
5184
5185 @item
5186 A doubly-linked chain of @dfn{nodes}, each of which contains:
5187
5188 @itemize
5189 @item
5190 A @dfn{data element}, a single Lisp object.
5191
5192 @item
5193 Links to the preceding and following nodes in the chain.
5194 @end itemize
5195
5196 @item
5197 A @dfn{pretty-printer} function which is responsible for
5198 inserting the textual representation of a data
5199 element value into the current buffer.
5200 @end itemize
5201
5202 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5203 the resulting ewoc structure to other functions in the Ewoc package to
5204 build nodes within it, and display it in the buffer. Once it is
5205 displayed in the buffer, other functions determine the correspondance
5206 between buffer positions and nodes, move point from one node's textual
5207 representation to another, and so forth. @xref{Abstract Display
5208 Functions}.
5209
5210 A node @dfn{encapsulates} a data element much the way a variable
5211 holds a value. Normally, encapsulation occurs as a part of adding a
5212 node to the ewoc. You can retrieve the data element value and place a
5213 new value in its place, like so:
5214
5215 @lisp
5216 (ewoc-data @var{node})
5217 @result{} value
5218
5219 (ewoc-set-data @var{node} @var{new-value})
5220 @result{} @var{new-value}
5221 @end lisp
5222
5223 @noindent
5224 You can also use, as the data element value, a Lisp object (list or
5225 vector) that is a container for the ``real'' value, or an index into
5226 some other structure. The example (@pxref{Abstract Display Example})
5227 uses the latter approach.
5228
5229 When the data changes, you will want to update the text in the
5230 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5231 just specific nodes using @code{ewoc-invalidate}, or all nodes
5232 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5233 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5234 and add new nodes in their place. Deleting a node from an ewoc deletes
5235 its associated textual description from buffer, as well.
5236
5237 @menu
5238 * Abstract Display Functions:: Functions in the Ewoc package.
5239 * Abstract Display Example:: Example of using Ewoc.
5240 @end menu
5241
5242 @node Abstract Display Functions
5243 @subsection Abstract Display Functions
5244
5245 In this subsection, @var{ewoc} and @var{node} stand for the
5246 structures described above (@pxref{Abstract Display}), while
5247 @var{data} stands for an arbitrary Lisp object used as a data element.
5248
5249 @defun ewoc-create pretty-printer &optional header footer nosep
5250 This constructs and returns a new ewoc, with no nodes (and thus no data
5251 elements). @var{pretty-printer} should be a function that takes one
5252 argument, a data element of the sort you plan to use in this ewoc, and
5253 inserts its textual description at point using @code{insert} (and never
5254 @code{insert-before-markers}, because that would interfere with the
5255 Ewoc package's internal mechanisms).
5256
5257 Normally, a newline is automatically inserted after the header,
5258 the footer and every node's textual description. If @var{nosep}
5259 is non-@code{nil}, no newline is inserted. This may be useful for
5260 displaying an entire ewoc on a single line, for example, or for
5261 making nodes ``invisible'' by arranging for @var{pretty-printer}
5262 to do nothing for those nodes.
5263
5264 An ewoc maintains its text in the buffer that is current when
5265 you create it, so switch to the intended buffer before calling
5266 @code{ewoc-create}.
5267 @end defun
5268
5269 @defun ewoc-buffer ewoc
5270 This returns the buffer where @var{ewoc} maintains its text.
5271 @end defun
5272
5273 @defun ewoc-get-hf ewoc
5274 This returns a cons cell @code{(@var{header} . @var{footer})}
5275 made from @var{ewoc}'s header and footer.
5276 @end defun
5277
5278 @defun ewoc-set-hf ewoc header footer
5279 This sets the header and footer of @var{ewoc} to the strings
5280 @var{header} and @var{footer}, respectively.
5281 @end defun
5282
5283 @defun ewoc-enter-first ewoc data
5284 @defunx ewoc-enter-last ewoc data
5285 These add a new node encapsulating @var{data}, putting it, respectively,
5286 at the beginning or end of @var{ewoc}'s chain of nodes.
5287 @end defun
5288
5289 @defun ewoc-enter-before ewoc node data
5290 @defunx ewoc-enter-after ewoc node data
5291 These add a new node encapsulating @var{data}, adding it to
5292 @var{ewoc} before or after @var{node}, respectively.
5293 @end defun
5294
5295 @defun ewoc-prev ewoc node
5296 @defunx ewoc-next ewoc node
5297 These return, respectively, the previous node and the next node of @var{node}
5298 in @var{ewoc}.
5299 @end defun
5300
5301 @defun ewoc-nth ewoc n
5302 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5303 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5304 @code{nil} if @var{n} is out of range.
5305 @end defun
5306
5307 @defun ewoc-data node
5308 This extracts the data encapsulated by @var{node} and returns it.
5309 @end defun
5310
5311 @defun ewoc-set-data node data
5312 This sets the data encapsulated by @var{node} to @var{data}.
5313 @end defun
5314
5315 @defun ewoc-locate ewoc &optional pos guess
5316 This determines the node in @var{ewoc} which contains point (or
5317 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5318 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5319 it returns the first node; if @var{pos} is after the last node, it returns
5320 the last node. The optional third arg @var{guess}
5321 should be a node that is likely to be near @var{pos}; this doesn't
5322 alter the result, but makes the function run faster.
5323 @end defun
5324
5325 @defun ewoc-location node
5326 This returns the start position of @var{node}.
5327 @end defun
5328
5329 @defun ewoc-goto-prev ewoc arg
5330 @defunx ewoc-goto-next ewoc arg
5331 These move point to the previous or next, respectively, @var{arg}th node
5332 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5333 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5334 moves past the last node, returning @code{nil}. Excepting this special
5335 case, these functions return the node moved to.
5336 @end defun
5337
5338 @defun ewoc-goto-node ewoc node
5339 This moves point to the start of @var{node} in @var{ewoc}.
5340 @end defun
5341
5342 @defun ewoc-refresh ewoc
5343 This function regenerates the text of @var{ewoc}. It works by
5344 deleting the text between the header and the footer, i.e., all the
5345 data elements' representations, and then calling the pretty-printer
5346 function for each node, one by one, in order.
5347 @end defun
5348
5349 @defun ewoc-invalidate ewoc &rest nodes
5350 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5351 @var{ewoc} are updated instead of the entire set.
5352 @end defun
5353
5354 @defun ewoc-delete ewoc &rest nodes
5355 This deletes each node in @var{nodes} from @var{ewoc}.
5356 @end defun
5357
5358 @defun ewoc-filter ewoc predicate &rest args
5359 This calls @var{predicate} for each data element in @var{ewoc} and
5360 deletes those nodes for which @var{predicate} returns @code{nil}.
5361 Any @var{args} are passed to @var{predicate}.
5362 @end defun
5363
5364 @defun ewoc-collect ewoc predicate &rest args
5365 This calls @var{predicate} for each data element in @var{ewoc}
5366 and returns a list of those elements for which @var{predicate}
5367 returns non-@code{nil}. The elements in the list are ordered
5368 as in the buffer. Any @var{args} are passed to @var{predicate}.
5369 @end defun
5370
5371 @defun ewoc-map map-function ewoc &rest args
5372 This calls @var{map-function} for each data element in @var{ewoc} and
5373 updates those nodes for which @var{map-function} returns non-@code{nil}.
5374 Any @var{args} are passed to @var{map-function}.
5375 @end defun
5376
5377 @node Abstract Display Example
5378 @subsection Abstract Display Example
5379
5380 Here is a simple example using functions of the ewoc package to
5381 implement a ``color components display,'' an area in a buffer that
5382 represents a vector of three integers (itself representing a 24-bit RGB
5383 value) in various ways.
5384
5385 @example
5386 (setq colorcomp-ewoc nil
5387 colorcomp-data nil
5388 colorcomp-mode-map nil
5389 colorcomp-labels ["Red" "Green" "Blue"])
5390
5391 (defun colorcomp-pp (data)
5392 (if data
5393 (let ((comp (aref colorcomp-data data)))
5394 (insert (aref colorcomp-labels data) "\t: #x"
5395 (format "%02X" comp) " "
5396 (make-string (ash comp -2) ?#) "\n"))
5397 (let ((cstr (format "#%02X%02X%02X"
5398 (aref colorcomp-data 0)
5399 (aref colorcomp-data 1)
5400 (aref colorcomp-data 2)))
5401 (samp " (sample text) "))
5402 (insert "Color\t: "
5403 (propertize samp 'face `(foreground-color . ,cstr))
5404 (propertize samp 'face `(background-color . ,cstr))
5405 "\n"))))
5406
5407 (defun colorcomp (color)
5408 "Allow fiddling with COLOR in a new buffer.
5409 The buffer is in Color Components mode."
5410 (interactive "sColor (name or #RGB or #RRGGBB): ")
5411 (when (string= "" color)
5412 (setq color "green"))
5413 (unless (color-values color)
5414 (error "No such color: %S" color))
5415 (switch-to-buffer
5416 (generate-new-buffer (format "originally: %s" color)))
5417 (kill-all-local-variables)
5418 (setq major-mode 'colorcomp-mode
5419 mode-name "Color Components")
5420 (use-local-map colorcomp-mode-map)
5421 (erase-buffer)
5422 (buffer-disable-undo)
5423 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5424 (color-values color))))
5425 (ewoc (ewoc-create 'colorcomp-pp
5426 "\nColor Components\n\n"
5427 (substitute-command-keys
5428 "\n\\@{colorcomp-mode-map@}"))))
5429 (set (make-local-variable 'colorcomp-data) data)
5430 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5431 (ewoc-enter-last ewoc 0)
5432 (ewoc-enter-last ewoc 1)
5433 (ewoc-enter-last ewoc 2)
5434 (ewoc-enter-last ewoc nil)))
5435 @end example
5436
5437 @cindex controller part, model/view/controller
5438 This example can be extended to be a ``color selection widget'' (in
5439 other words, the controller part of the ``model/view/controller''
5440 design paradigm) by defining commands to modify @code{colorcomp-data}
5441 and to ``finish'' the selection process, and a keymap to tie it all
5442 together conveniently.
5443
5444 @smallexample
5445 (defun colorcomp-mod (index limit delta)
5446 (let ((cur (aref colorcomp-data index)))
5447 (unless (= limit cur)
5448 (aset colorcomp-data index (+ cur delta)))
5449 (ewoc-invalidate
5450 colorcomp-ewoc
5451 (ewoc-nth colorcomp-ewoc index)
5452 (ewoc-nth colorcomp-ewoc -1))))
5453
5454 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5455 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5456 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5457 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5458 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5459 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5460
5461 (defun colorcomp-copy-as-kill-and-exit ()
5462 "Copy the color components into the kill ring and kill the buffer.
5463 The string is formatted #RRGGBB (hash followed by six hex digits)."
5464 (interactive)
5465 (kill-new (format "#%02X%02X%02X"
5466 (aref colorcomp-data 0)
5467 (aref colorcomp-data 1)
5468 (aref colorcomp-data 2)))
5469 (kill-buffer nil))
5470
5471 (setq colorcomp-mode-map
5472 (let ((m (make-sparse-keymap)))
5473 (suppress-keymap m)
5474 (define-key m "i" 'colorcomp-R-less)
5475 (define-key m "o" 'colorcomp-R-more)
5476 (define-key m "k" 'colorcomp-G-less)
5477 (define-key m "l" 'colorcomp-G-more)
5478 (define-key m "," 'colorcomp-B-less)
5479 (define-key m "." 'colorcomp-B-more)
5480 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5481 m))
5482 @end smallexample
5483
5484 Note that we never modify the data in each node, which is fixed when the
5485 ewoc is created to be either @code{nil} or an index into the vector
5486 @code{colorcomp-data}, the actual color components.
5487
5488 @node Blinking
5489 @section Blinking Parentheses
5490 @cindex parenthesis matching
5491 @cindex blinking parentheses
5492 @cindex balancing parentheses
5493
5494 This section describes the mechanism by which Emacs shows a matching
5495 open parenthesis when the user inserts a close parenthesis.
5496
5497 @defvar blink-paren-function
5498 The value of this variable should be a function (of no arguments) to
5499 be called whenever a character with close parenthesis syntax is inserted.
5500 The value of @code{blink-paren-function} may be @code{nil}, in which
5501 case nothing is done.
5502 @end defvar
5503
5504 @defopt blink-matching-paren
5505 If this variable is @code{nil}, then @code{blink-matching-open} does
5506 nothing.
5507 @end defopt
5508
5509 @defopt blink-matching-paren-distance
5510 This variable specifies the maximum distance to scan for a matching
5511 parenthesis before giving up.
5512 @end defopt
5513
5514 @defopt blink-matching-delay
5515 This variable specifies the number of seconds for the cursor to remain
5516 at the matching parenthesis. A fraction of a second often gives
5517 good results, but the default is 1, which works on all systems.
5518 @end defopt
5519
5520 @deffn Command blink-matching-open
5521 This function is the default value of @code{blink-paren-function}. It
5522 assumes that point follows a character with close parenthesis syntax and
5523 moves the cursor momentarily to the matching opening character. If that
5524 character is not already on the screen, it displays the character's
5525 context in the echo area. To avoid long delays, this function does not
5526 search farther than @code{blink-matching-paren-distance} characters.
5527
5528 Here is an example of calling this function explicitly.
5529
5530 @smallexample
5531 @group
5532 (defun interactive-blink-matching-open ()
5533 @c Do not break this line! -- rms.
5534 @c The first line of a doc string
5535 @c must stand alone.
5536 "Indicate momentarily the start of sexp before point."
5537 (interactive)
5538 @end group
5539 @group
5540 (let ((blink-matching-paren-distance
5541 (buffer-size))
5542 (blink-matching-paren t))
5543 (blink-matching-open)))
5544 @end group
5545 @end smallexample
5546 @end deffn
5547
5548 @node Usual Display
5549 @section Usual Display Conventions
5550
5551 The usual display conventions define how to display each character
5552 code. You can override these conventions by setting up a display table
5553 (@pxref{Display Tables}). Here are the usual display conventions:
5554
5555 @itemize @bullet
5556 @item
5557 Character codes 32 through 126 map to glyph codes 32 through 126.
5558 Normally this means they display as themselves.
5559
5560 @item
5561 Character code 9 is a horizontal tab. It displays as whitespace
5562 up to a position determined by @code{tab-width}.
5563
5564 @item
5565 Character code 10 is a newline.
5566
5567 @item
5568 All other codes in the range 0 through 31, and code 127, display in one
5569 of two ways according to the value of @code{ctl-arrow}. If it is
5570 non-@code{nil}, these codes map to sequences of two glyphs, where the
5571 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5572 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5573 just like the codes in the range 128 to 255.
5574
5575 On MS-DOS terminals, Emacs arranges by default for the character code
5576 127 to be mapped to the glyph code 127, which normally displays as an
5577 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5578 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5579 emacs, The GNU Emacs Manual}.
5580
5581 @item
5582 Character codes 128 through 255 map to sequences of four glyphs, where
5583 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5584 digit characters representing the character code in octal. (A display
5585 table can specify a glyph to use instead of @samp{\}.)
5586
5587 @item
5588 Multibyte character codes above 256 are displayed as themselves, or as
5589 a question mark or a hex code or an empty box if the terminal cannot
5590 display that character.
5591 @end itemize
5592
5593 The usual display conventions apply even when there is a display
5594 table, for any character whose entry in the active display table is
5595 @code{nil}. Thus, when you set up a display table, you need only
5596 specify the characters for which you want special behavior.
5597
5598 These display rules apply to carriage return (character code 13), when
5599 it appears in the buffer. But that character may not appear in the
5600 buffer where you expect it, if it was eliminated as part of end-of-line
5601 conversion (@pxref{Coding System Basics}).
5602
5603 These variables affect the way certain characters are displayed on the
5604 screen. Since they change the number of columns the characters occupy,
5605 they also affect the indentation functions. These variables also affect
5606 how the mode line is displayed; if you want to force redisplay of the
5607 mode line using the new values, call the function
5608 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5609
5610 @defopt ctl-arrow
5611 @cindex control characters in display
5612 This buffer-local variable controls how control characters are
5613 displayed. If it is non-@code{nil}, they are displayed as a caret
5614 followed by the character: @samp{^A}. If it is @code{nil}, they are
5615 displayed as a backslash followed by three octal digits: @samp{\001}.
5616 @end defopt
5617
5618 @defopt tab-width
5619 The value of this buffer-local variable is the spacing between tab
5620 stops used for displaying tab characters in Emacs buffers. The value
5621 is in units of columns, and the default is 8. Note that this feature
5622 is completely independent of the user-settable tab stops used by the
5623 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5624 @end defopt
5625
5626 @node Display Tables
5627 @section Display Tables
5628
5629 @cindex display table
5630 You can use the @dfn{display table} feature to control how all possible
5631 character codes display on the screen. This is useful for displaying
5632 European languages that have letters not in the @acronym{ASCII} character
5633 set.
5634
5635 The display table maps each character code into a sequence of
5636 @dfn{glyphs}, each glyph being a graphic that takes up one character
5637 position on the screen. You can also define how to display each glyph
5638 on your terminal, using the @dfn{glyph table}.
5639
5640 Display tables affect how the mode line is displayed; if you want to
5641 force redisplay of the mode line using a new display table, call
5642 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5643
5644 @menu
5645 * Display Table Format:: What a display table consists of.
5646 * Active Display Table:: How Emacs selects a display table to use.
5647 * Glyphs:: How to define a glyph, and what glyphs mean.
5648 @end menu
5649
5650 @node Display Table Format
5651 @subsection Display Table Format
5652
5653 A display table is actually a char-table (@pxref{Char-Tables}) with
5654 @code{display-table} as its subtype.
5655
5656 @defun make-display-table
5657 This creates and returns a display table. The table initially has
5658 @code{nil} in all elements.
5659 @end defun
5660
5661 The ordinary elements of the display table are indexed by character
5662 codes; the element at index @var{c} says how to display the character
5663 code @var{c}. The value should be @code{nil} or a vector of the
5664 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5665 character @var{c} according to the usual display conventions
5666 (@pxref{Usual Display}).
5667
5668 @strong{Warning:} if you use the display table to change the display
5669 of newline characters, the whole buffer will be displayed as one long
5670 ``line.''
5671
5672 The display table also has six ``extra slots'' which serve special
5673 purposes. Here is a table of their meanings; @code{nil} in any slot
5674 means to use the default for that slot, as stated below.
5675
5676 @table @asis
5677 @item 0
5678 The glyph for the end of a truncated screen line (the default for this
5679 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5680 arrows in the fringes to indicate truncation, so the display table has
5681 no effect.
5682
5683 @item 1
5684 The glyph for the end of a continued line (the default is @samp{\}).
5685 On graphical terminals, Emacs uses curved arrows in the fringes to
5686 indicate continuation, so the display table has no effect.
5687
5688 @item 2
5689 The glyph for indicating a character displayed as an octal character
5690 code (the default is @samp{\}).
5691
5692 @item 3
5693 The glyph for indicating a control character (the default is @samp{^}).
5694
5695 @item 4
5696 A vector of glyphs for indicating the presence of invisible lines (the
5697 default is @samp{...}). @xref{Selective Display}.
5698
5699 @item 5
5700 The glyph used to draw the border between side-by-side windows (the
5701 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5702 when there are no scroll bars; if scroll bars are supported and in use,
5703 a scroll bar separates the two windows.
5704 @end table
5705
5706 For example, here is how to construct a display table that mimics the
5707 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5708
5709 @example
5710 (setq disptab (make-display-table))
5711 (let ((i 0))
5712 (while (< i 32)
5713 (or (= i ?\t) (= i ?\n)
5714 (aset disptab i (vector ?^ (+ i 64))))
5715 (setq i (1+ i)))
5716 (aset disptab 127 (vector ?^ ??)))
5717 @end example
5718
5719 @defun display-table-slot display-table slot
5720 This function returns the value of the extra slot @var{slot} of
5721 @var{display-table}. The argument @var{slot} may be a number from 0 to
5722 5 inclusive, or a slot name (symbol). Valid symbols are
5723 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5724 @code{selective-display}, and @code{vertical-border}.
5725 @end defun
5726
5727 @defun set-display-table-slot display-table slot value
5728 This function stores @var{value} in the extra slot @var{slot} of
5729 @var{display-table}. The argument @var{slot} may be a number from 0 to
5730 5 inclusive, or a slot name (symbol). Valid symbols are
5731 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5732 @code{selective-display}, and @code{vertical-border}.
5733 @end defun
5734
5735 @defun describe-display-table display-table
5736 This function displays a description of the display table
5737 @var{display-table} in a help buffer.
5738 @end defun
5739
5740 @deffn Command describe-current-display-table
5741 This command displays a description of the current display table in a
5742 help buffer.
5743 @end deffn
5744
5745 @node Active Display Table
5746 @subsection Active Display Table
5747 @cindex active display table
5748
5749 Each window can specify a display table, and so can each buffer. When
5750 a buffer @var{b} is displayed in window @var{w}, display uses the
5751 display table for window @var{w} if it has one; otherwise, the display
5752 table for buffer @var{b} if it has one; otherwise, the standard display
5753 table if any. The display table chosen is called the @dfn{active}
5754 display table.
5755
5756 @defun window-display-table &optional window
5757 This function returns @var{window}'s display table, or @code{nil}
5758 if @var{window} does not have an assigned display table. The default
5759 for @var{window} is the selected window.
5760 @end defun
5761
5762 @defun set-window-display-table window table
5763 This function sets the display table of @var{window} to @var{table}.
5764 The argument @var{table} should be either a display table or
5765 @code{nil}.
5766 @end defun
5767
5768 @defvar buffer-display-table
5769 This variable is automatically buffer-local in all buffers; its value in
5770 a particular buffer specifies the display table for that buffer. If it
5771 is @code{nil}, that means the buffer does not have an assigned display
5772 table.
5773 @end defvar
5774
5775 @defvar standard-display-table
5776 This variable's value is the default display table, used whenever a
5777 window has no display table and neither does the buffer displayed in
5778 that window. This variable is @code{nil} by default.
5779 @end defvar
5780
5781 If there is no display table to use for a particular window---that is,
5782 if the window specifies none, its buffer specifies none, and
5783 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5784 display conventions for all character codes in that window. @xref{Usual
5785 Display}.
5786
5787 A number of functions for changing the standard display table
5788 are defined in the library @file{disp-table}.
5789
5790 @node Glyphs
5791 @subsection Glyphs
5792
5793 @cindex glyph
5794 A @dfn{glyph} is a generalization of a character; it stands for an
5795 image that takes up a single character position on the screen. Normally
5796 glyphs come from vectors in the display table (@pxref{Display Tables}).
5797
5798 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5799 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5800 simple glyph code is just a way of specifying a character and a face
5801 to output it in. @xref{Faces}.
5802
5803 The following functions are used to manipulate simple glyph codes:
5804
5805 @defun make-glyph-code char &optional face
5806 This function returns a simple glyph code representing char @var{char}
5807 with face @var{face}.
5808 @end defun
5809
5810 @defun glyph-char glyph
5811 This function returns the character of simple glyph code @var{glyph}.
5812 @end defun
5813
5814 @defun glyph-face glyph
5815 This function returns face of simple glyph code @var{glyph}, or
5816 @code{nil} if @var{glyph} has the default face (face-id 0).
5817 @xref{Face Functions}.
5818 @end defun
5819
5820 On character terminals, you can set up a @dfn{glyph table} to define
5821 the meaning of glyph codes (represented as small integers).
5822
5823 @defvar glyph-table
5824 The value of this variable is the current glyph table. It should be
5825 @code{nil} or a vector whose @var{g}th element defines glyph code
5826 @var{g}.
5827
5828 If a glyph code is greater than or equal to the length of the glyph
5829 table, that code is automatically simple. If @code{glyph-table} is
5830 @code{nil} then all glyph codes are simple.
5831
5832 The glyph table is used only on character terminals. On graphical
5833 displays, all glyph codes are simple.
5834 @end defvar
5835
5836 Here are the meaningful types of elements in the glyph table:
5837
5838 @table @asis
5839 @item @var{string}
5840 Send the characters in @var{string} to the terminal to output
5841 this glyph code.
5842
5843 @item @var{code}
5844 Define this glyph code as an alias for glyph code @var{code} created
5845 by @code{make-glyph-code}. You can use such an alias to define a
5846 small-numbered glyph code which specifies a character with a face.
5847
5848 @item @code{nil}
5849 This glyph code is simple.
5850 @end table
5851
5852 @defun create-glyph string
5853 This function returns a newly-allocated glyph code which is set up to
5854 display by sending @var{string} to the terminal.
5855 @end defun
5856
5857 @node Beeping
5858 @section Beeping
5859 @c @cindex beeping "beep" is adjacent
5860 @cindex bell
5861
5862 This section describes how to make Emacs ring the bell (or blink the
5863 screen) to attract the user's attention. Be conservative about how
5864 often you do this; frequent bells can become irritating. Also be
5865 careful not to use just beeping when signaling an error is more
5866 appropriate. (@xref{Errors}.)
5867
5868 @defun ding &optional do-not-terminate
5869 @cindex keyboard macro termination
5870 This function beeps, or flashes the screen (see @code{visible-bell} below).
5871 It also terminates any keyboard macro currently executing unless
5872 @var{do-not-terminate} is non-@code{nil}.
5873 @end defun
5874
5875 @defun beep &optional do-not-terminate
5876 This is a synonym for @code{ding}.
5877 @end defun
5878
5879 @defopt visible-bell
5880 This variable determines whether Emacs should flash the screen to
5881 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5882 is effective on graphical displays, and on text-only terminals
5883 provided the terminal's Termcap entry defines the visible bell
5884 capability (@samp{vb}).
5885 @end defopt
5886
5887 @defvar ring-bell-function
5888 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5889 bell.'' Its value should be a function of no arguments. If this is
5890 non-@code{nil}, it takes precedence over the @code{visible-bell}
5891 variable.
5892 @end defvar
5893
5894 @node Window Systems
5895 @section Window Systems
5896
5897 Emacs works with several window systems, most notably the X Window
5898 System. Both Emacs and X use the term ``window,'' but use it
5899 differently. An Emacs frame is a single window as far as X is
5900 concerned; the individual Emacs windows are not known to X at all.
5901
5902 @defvar window-system
5903 This frame-local variable tells Lisp programs what window system Emacs is using
5904 for displaying the frame. The possible values are
5905
5906 @table @code
5907 @item x
5908 @cindex X Window System
5909 Emacs is displaying the frame using X.
5910 @item w32
5911 Emacs is displaying the frame using native MS-Windows GUI.
5912 @item ns
5913 Emacs is displaying the frame using the Nextstep interface (used on
5914 GNUstep and Mac OS X).
5915 @item pc
5916 Emacs is displaying the frame using MS-DOS direct screen writes.
5917 @item nil
5918 Emacs is displaying the frame on a character-based terminal.
5919 @end table
5920 @end defvar
5921
5922 @defvar initial-window-system
5923 This variable holds the value of @code{window-system} used for the
5924 first frame created by Emacs during startup. (When Emacs is invoked
5925 with the @option{--daemon} option, it does not create any initial
5926 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5927 Options, daemon,, emacs, The GNU Emacs Manual}.)
5928 @end defvar
5929
5930 @defun window-system &optional frame
5931 This function returns a symbol whose name tells what window system is
5932 used for displaying @var{frame} (which defaults to the currently
5933 selected frame). The list of possible symbols it returns is the same
5934 one documented for the variable @code{window-system} above.
5935 @end defun
5936
5937 Do @emph{not} use @code{window-system} and
5938 @code{initial-window-system} as predicates or boolean flag variables,
5939 if you want to write code that works differently on text terminals and
5940 graphic displays. That is because @code{window-system} is not a good
5941 indicator of Emacs capabilities on a given display type. Instead, use
5942 @code{display-graphic-p} or any of the other @code{display-*-p}
5943 predicates described in @ref{Display Feature Testing}.
5944
5945 @defvar window-setup-hook
5946 This variable is a normal hook which Emacs runs after handling the
5947 initialization files. Emacs runs this hook after it has completed
5948 loading your init file, the default initialization file (if
5949 any), and the terminal-specific Lisp code, and running the hook
5950 @code{term-setup-hook}.
5951
5952 This hook is used for internal purposes: setting up communication with
5953 the window system, and creating the initial window. Users should not
5954 interfere with it.
5955 @end defvar