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1 ;;; snake.el --- implementation of Snake for Emacs
2
3 ;; Copyright (C) 1997, 2001-2011 Free Software Foundation, Inc.
4
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;;; Code:
27
28 (eval-when-compile
29 (require 'cl))
30
31 (require 'gamegrid)
32
33 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
34
35 (defvar snake-use-glyphs-flag t
36 "Non-nil means use glyphs when available.")
37
38 (defvar snake-use-color-flag t
39 "Non-nil means use color when available.")
40
41 (defvar snake-buffer-name "*Snake*"
42 "Name used for Snake buffer.")
43
44 (defvar snake-buffer-width 30
45 "Width of used portion of buffer.")
46
47 (defvar snake-buffer-height 22
48 "Height of used portion of buffer.")
49
50 (defvar snake-width 30
51 "Width of playing area.")
52
53 (defvar snake-height 20
54 "Height of playing area.")
55
56 (defvar snake-initial-length 5
57 "Initial length of snake.")
58
59 (defvar snake-initial-x 10
60 "Initial X position of snake.")
61
62 (defvar snake-initial-y 10
63 "Initial Y position of snake.")
64
65 (defvar snake-initial-velocity-x 1
66 "Initial X velocity of snake.")
67
68 (defvar snake-initial-velocity-y 0
69 "Initial Y velocity of snake.")
70
71 (defvar snake-tick-period 0.2
72 "The default time taken for the snake to advance one square.")
73
74 (defvar snake-mode-hook nil
75 "Hook run upon starting Snake.")
76
77 (defvar snake-score-x 0
78 "X position of score.")
79
80 (defvar snake-score-y snake-height
81 "Y position of score.")
82
83 ;; It is not safe to put this in /tmp.
84 ;; Someone could make a symlink in /tmp
85 ;; pointing to a file you don't want to clobber.
86 (defvar snake-score-file "snake-scores"
87 "File for holding high scores.")
88
89 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
90
91 (defvar snake-blank-options
92 '(((glyph colorize)
93 (t ?\040))
94 ((color-x color-x)
95 (mono-x grid-x)
96 (color-tty color-tty))
97 (((glyph color-x) [0 0 0])
98 (color-tty "black"))))
99
100 (defvar snake-snake-options
101 '(((glyph colorize)
102 (emacs-tty ?O)
103 (t ?\040))
104 ((color-x color-x)
105 (mono-x mono-x)
106 (color-tty color-tty)
107 (mono-tty mono-tty))
108 (((glyph color-x) [1 1 0])
109 (color-tty "yellow"))))
110
111 (defvar snake-dot-options
112 '(((glyph colorize)
113 (t ?\*))
114 ((color-x color-x)
115 (mono-x grid-x)
116 (color-tty color-tty))
117 (((glyph color-x) [1 0 0])
118 (color-tty "red"))))
119
120 (defvar snake-border-options
121 '(((glyph colorize)
122 (t ?\+))
123 ((color-x color-x)
124 (mono-x grid-x)
125 (color-tty color-tty))
126 (((glyph color-x) [0.5 0.5 0.5])
127 (color-tty "white"))))
128
129 (defvar snake-space-options
130 '(((t ?\040))
131 nil
132 nil))
133
134 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
135
136 (defconst snake-blank 0)
137 (defconst snake-snake 1)
138 (defconst snake-dot 2)
139 (defconst snake-border 3)
140 (defconst snake-space 4)
141
142 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
143
144 (defvar snake-length 0)
145 (defvar snake-velocity-x 1)
146 (defvar snake-velocity-y 0)
147 (defvar snake-positions nil)
148 (defvar snake-cycle 0)
149 (defvar snake-score 0)
150 (defvar snake-paused nil)
151 (defvar snake-moved-p nil)
152 (defvar snake-velocity-queue nil
153 "This queue stores the velocities requested too quickly by user.
154 They will take effect one at a time at each clock-interval.
155 This is necessary for proper behavior.
156
157 For instance, if you are moving right, you press up and then left, you
158 want the snake to move up just once before starting to move left. If
159 we implemented all your keystrokes immediately, the snake would
160 effectively never move up. Thus, we need to move it up for one turn
161 and then start moving it leftwards.")
162
163
164 (make-variable-buffer-local 'snake-length)
165 (make-variable-buffer-local 'snake-velocity-x)
166 (make-variable-buffer-local 'snake-velocity-y)
167 (make-variable-buffer-local 'snake-positions)
168 (make-variable-buffer-local 'snake-cycle)
169 (make-variable-buffer-local 'snake-score)
170 (make-variable-buffer-local 'snake-paused)
171 (make-variable-buffer-local 'snake-moved-p)
172 (make-variable-buffer-local 'snake-velocity-queue)
173
174 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
175
176 (defvar snake-mode-map
177 (make-sparse-keymap 'snake-mode-map))
178
179 (define-key snake-mode-map "n" 'snake-start-game)
180 (define-key snake-mode-map "q" 'snake-end-game)
181 (define-key snake-mode-map "p" 'snake-pause-game)
182
183 (define-key snake-mode-map [left] 'snake-move-left)
184 (define-key snake-mode-map [right] 'snake-move-right)
185 (define-key snake-mode-map [up] 'snake-move-up)
186 (define-key snake-mode-map [down] 'snake-move-down)
187
188 (defvar snake-null-map
189 (make-sparse-keymap 'snake-null-map))
190
191 (define-key snake-null-map "n" 'snake-start-game)
192
193 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
194
195 (defun snake-display-options ()
196 (let ((options (make-vector 256 nil)))
197 (loop for c from 0 to 255 do
198 (aset options c
199 (cond ((= c snake-blank)
200 snake-blank-options)
201 ((= c snake-snake)
202 snake-snake-options)
203 ((= c snake-dot)
204 snake-dot-options)
205 ((= c snake-border)
206 snake-border-options)
207 ((= c snake-space)
208 snake-space-options)
209 (t
210 '(nil nil nil)))))
211 options))
212
213 (defun snake-update-score ()
214 (let* ((string (format "Score: %05d" snake-score))
215 (len (length string)))
216 (loop for x from 0 to (1- len) do
217 (gamegrid-set-cell (+ snake-score-x x)
218 snake-score-y
219 (aref string x)))))
220
221 (defun snake-init-buffer ()
222 (gamegrid-init-buffer snake-buffer-width
223 snake-buffer-height
224 snake-space)
225 (let ((buffer-read-only nil))
226 (loop for y from 0 to (1- snake-height) do
227 (loop for x from 0 to (1- snake-width) do
228 (gamegrid-set-cell x y snake-border)))
229 (loop for y from 1 to (- snake-height 2) do
230 (loop for x from 1 to (- snake-width 2) do
231 (gamegrid-set-cell x y snake-blank)))))
232
233 (defun snake-reset-game ()
234 (gamegrid-kill-timer)
235 (snake-init-buffer)
236 (setq snake-length snake-initial-length
237 snake-velocity-x snake-initial-velocity-x
238 snake-velocity-y snake-initial-velocity-y
239 snake-positions nil
240 snake-cycle 1
241 snake-score 0
242 snake-paused nil
243 snake-moved-p nil
244 snake-velocity-queue nil)
245 (let ((x snake-initial-x)
246 (y snake-initial-y))
247 (dotimes (i snake-length)
248 (gamegrid-set-cell x y snake-snake)
249 (setq snake-positions (cons (vector x y) snake-positions))
250 (incf x snake-velocity-x)
251 (incf y snake-velocity-y)))
252 (snake-update-score))
253
254 (defun snake-update-game (snake-buffer)
255 "Called on each clock tick.
256 Advances the snake one square, testing for collision.
257 Argument SNAKE-BUFFER is the name of the buffer."
258 (when (and (not snake-paused)
259 (eq (current-buffer) snake-buffer))
260 (snake-update-velocity)
261 (let* ((pos (car snake-positions))
262 (x (+ (aref pos 0) snake-velocity-x))
263 (y (+ (aref pos 1) snake-velocity-y))
264 (c (gamegrid-get-cell x y)))
265 (if (or (= c snake-border)
266 (= c snake-snake))
267 (snake-end-game)
268 (cond ((= c snake-dot)
269 (incf snake-length)
270 (incf snake-score)
271 (snake-update-score))
272 (t
273 (let* ((last-cons (nthcdr (- snake-length 2)
274 snake-positions))
275 (tail-pos (cadr last-cons))
276 (x0 (aref tail-pos 0))
277 (y0 (aref tail-pos 1)))
278 (gamegrid-set-cell x0 y0
279 (if (= (% snake-cycle 5) 0)
280 snake-dot
281 snake-blank))
282 (incf snake-cycle)
283 (setcdr last-cons nil))))
284 (gamegrid-set-cell x y snake-snake)
285 (setq snake-positions
286 (cons (vector x y) snake-positions))
287 (setq snake-moved-p nil)))))
288
289 (defun snake-update-velocity ()
290 (unless snake-moved-p
291 (if snake-velocity-queue
292 (let ((new-vel (car (last snake-velocity-queue))))
293 (setq snake-velocity-x (car new-vel)
294 snake-velocity-y (cadr new-vel))
295 (setq snake-velocity-queue
296 (nreverse (cdr (nreverse snake-velocity-queue))))))
297 (setq snake-moved-p t)))
298
299 (defun snake-final-x-velocity ()
300 (or (caar snake-velocity-queue)
301 snake-velocity-x))
302
303 (defun snake-final-y-velocity ()
304 (or (cadr (car snake-velocity-queue))
305 snake-velocity-y))
306
307 (defun snake-move-left ()
308 "Make the snake move left."
309 (interactive)
310 (when (zerop (snake-final-x-velocity))
311 (push '(-1 0) snake-velocity-queue)))
312
313 (defun snake-move-right ()
314 "Make the snake move right."
315 (interactive)
316 (when (zerop (snake-final-x-velocity))
317 (push '(1 0) snake-velocity-queue)))
318
319 (defun snake-move-up ()
320 "Make the snake move up."
321 (interactive)
322 (when (zerop (snake-final-y-velocity))
323 (push '(0 -1) snake-velocity-queue)))
324
325 (defun snake-move-down ()
326 "Make the snake move down."
327 (interactive)
328 (when (zerop (snake-final-y-velocity))
329 (push '(0 1) snake-velocity-queue)))
330
331 (defun snake-end-game ()
332 "Terminate the current game."
333 (interactive)
334 (gamegrid-kill-timer)
335 (use-local-map snake-null-map)
336 (gamegrid-add-score snake-score-file snake-score))
337
338 (defun snake-start-game ()
339 "Start a new game of Snake."
340 (interactive)
341 (snake-reset-game)
342 (use-local-map snake-mode-map)
343 (gamegrid-start-timer snake-tick-period 'snake-update-game))
344
345 (defun snake-pause-game ()
346 "Pause (or resume) the current game."
347 (interactive)
348 (setq snake-paused (not snake-paused))
349 (message (and snake-paused "Game paused (press p to resume)")))
350
351 (defun snake-active-p ()
352 (eq (current-local-map) snake-mode-map))
353
354 (put 'snake-mode 'mode-class 'special)
355
356 (defun snake-mode ()
357 "A mode for playing Snake.
358
359 Snake mode keybindings:
360 \\{snake-mode-map}
361 "
362 (kill-all-local-variables)
363
364 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
365
366 (use-local-map snake-null-map)
367
368 (setq major-mode 'snake-mode)
369 (setq mode-name "Snake")
370
371 (unless (featurep 'emacs)
372 (setq mode-popup-menu
373 '("Snake Commands"
374 ["Start new game" snake-start-game]
375 ["End game" snake-end-game
376 (snake-active-p)]
377 ["Pause" snake-pause-game
378 (and (snake-active-p) (not snake-paused))]
379 ["Resume" snake-pause-game
380 (and (snake-active-p) snake-paused)])))
381
382 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
383 (setq gamegrid-use-color snake-use-color-flag)
384
385 (gamegrid-init (snake-display-options))
386
387 (run-mode-hooks 'snake-mode-hook))
388
389 ;;;###autoload
390 (defun snake ()
391 "Play the Snake game.
392 Move the snake around without colliding with its tail or with the border.
393
394 Eating dots causes the snake to get longer.
395
396 Snake mode keybindings:
397 \\<snake-mode-map>
398 \\[snake-start-game] Starts a new game of Snake
399 \\[snake-end-game] Terminates the current game
400 \\[snake-pause-game] Pauses (or resumes) the current game
401 \\[snake-move-left] Makes the snake move left
402 \\[snake-move-right] Makes the snake move right
403 \\[snake-move-up] Makes the snake move up
404 \\[snake-move-down] Makes the snake move down"
405 (interactive)
406
407 (switch-to-buffer snake-buffer-name)
408 (gamegrid-kill-timer)
409 (snake-mode)
410 (snake-start-game))
411
412 (provide 'snake)
413
414 ;;; snake.el ends here