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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/frames
6 @node Frames, Positions, Windows, Top
7 @chapter Frames
8 @cindex frame
9
10 A @dfn{frame} is a rectangle on the screen that contains one or more
11 Emacs windows. A frame initially contains a single main window (plus
12 perhaps a minibuffer window), which you can subdivide vertically or
13 horizontally into smaller windows.
14
15 @cindex terminal frame
16 @cindex X window frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 When Emacs communicates directly with an X server, it does not have a
22 terminal frame; instead, it starts with a single @dfn{X window frame}.
23 It can display multiple X window frames at the same time, each in its
24 own X window.
25
26 @defun framep object
27 This predicate returns @code{t} if @var{object} is a frame, and
28 @code{nil} otherwise.
29 @end defun
30
31 @menu
32 * Creating Frames:: Creating additional frames.
33 * Multiple Displays:: Creating frames on other X displays.
34 * Frame Parameters:: Controlling frame size, position, font, etc.
35 * Frame Titles:: Automatic updating of frame titles.
36 * Deleting Frames:: Frames last until explicitly deleted.
37 * Finding All Frames:: How to examine all existing frames.
38 * Frames and Windows:: A frame contains windows;
39 display of text always works through windows.
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
41 * Input Focus:: Specifying the selected frame.
42 * Visibility of Frames:: Frames may be visible or invisible, or icons.
43 * Raising and Lowering:: Raising a frame makes it hide other X windows;
44 lowering it makes the others hide them.
45 * Frame Configurations:: Saving the state of all frames.
46 * Mouse Tracking:: Getting events that say when the mouse moves.
47 * Mouse Position:: Asking where the mouse is, or moving it.
48 * Pop-Up Menus:: Displaying a menu for the user to select from.
49 * Dialog Boxes:: Displaying a box to ask yes or no.
50 * Pointer Shapes:: Specifying the shape of the mouse pointer.
51 * X Selections:: Transferring text to and from other X clients.
52 * Color Names:: Getting the definitions of color names.
53 * Resources:: Getting resource values from the server.
54 * Server Data:: Getting info about the X server.
55 @end menu
56
57 @xref{Display}, for related information.
58
59 @node Creating Frames
60 @section Creating Frames
61
62 To create a new frame, call the function @code{make-frame}.
63
64 @defun make-frame &optional alist
65 This function creates a new frame. If you are using X, it makes
66 an X window frame; otherwise, it makes a terminal frame.
67
68 The argument is an alist specifying frame parameters. Any parameters
69 not mentioned in @var{alist} default according to the value of the
70 variable @code{default-frame-alist}; parameters not specified even there
71 default from the standard X defaults file and X resources.
72
73 The set of possible parameters depends in principle on what kind of
74 window system Emacs uses to display its frames. @xref{X Frame
75 Parameters}, for documentation of individual parameters you can specify.
76 @end defun
77
78 @defvar before-make-frame-hook
79 A normal hook run by @code{make-frame} before it actually creates the
80 frame.
81 @end defvar
82
83 @defvar after-make-frame-hook
84 A normal hook run by @code{make-frame} after it creates the frame.
85 @end defvar
86
87 @node Multiple Displays
88 @section Multiple Displays
89 @cindex multiple displays
90 @cindex multiple X terminals
91 @cindex displays, multiple
92
93 A single Emacs can talk to more than one X Windows display.
94 Initially, Emacs uses just one display---the one chosen with the
95 @code{DISPLAY} environment variable or with the @samp{--display} option
96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
97 another display, use the command @code{make-frame-on-display} or specify
98 the @code{display} frame parameter when you create the frame.
99
100 Emacs treats each X server as a separate terminal, giving each one its
101 own selected frame and its own minibuffer windows. A few Lisp variables
102 have values local to the current terminal (that is, the terminal
103 corresponding to the currently selected frame): these are
104 @code{default-minibuffer-frame}, @code{defining-kbd-macro},
105 @code{last-kbd-macro}, and @code{system-key-alist}. These variables are
106 always terminal-local and can never be buffer-local.
107
108 A single X server can handle more than one screen. A display name
109 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
110 part specifies the screen number for a given server. When you use two
111 screens belonging to one server, Emacs knows by the similarity in their
112 names that they share a single keyboard, and it treats them as a single
113 terminal.
114
115 @deffn Command make-frame-on-display display &optional parameters
116 This creates a new frame on display @var{display}, taking the other
117 frame parameters from @var{parameters}. Aside from the @var{display}
118 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
119 @end deffn
120
121 @defun x-display-list
122 This returns a list that indicates which X displays Emacs has a
123 connection to. The elements of the list are strings, and each one is
124 a display name.
125 @end defun
126
127 @defun x-open-connection display &optional xrm-string
128 This function opens a connection to the X display @var{display}. It
129 does not create a frame on that display, but it permits you to check
130 that communication can be established with that display.
131
132 The optional argument @var{resource-string}, if not @code{nil}, is a
133 string of resource names and values, in the same format used in the
134 @file{.Xresources} file. The values you specify override the resource
135 values recorded in the X server itself; they apply to all Emacs frames
136 created on this display. Here's an example of what this string might
137 look like:
138
139 @example
140 "*BorderWidth: 3\n*InternalBorder: 2\n"
141 @end example
142
143 @xref{Resources}.
144 @end defun
145
146 @defun x-close-connection display
147 This function closes the connection to display @var{display}. Before
148 you can do this, you must first delete all the frames that were open on
149 that display (@pxref{Deleting Frames}).
150 @end defun
151
152 @node Frame Parameters
153 @section Frame Parameters
154
155 A frame has many parameters that control its appearance and behavior.
156 Just what parameters a frame has depends on what display mechanism it
157 uses.
158
159 Frame parameters exist for the sake of window systems. A terminal frame
160 has a few parameters, mostly for compatibility's sake; only the height,
161 width and @code{buffer-predicate} parameters really do something.
162
163 @menu
164 * Parameter Access:: How to change a frame's parameters.
165 * Initial Parameters:: Specifying frame parameters when you make a frame.
166 * X Frame Parameters:: List of frame parameters.
167 * Size and Position:: Changing the size and position of a frame.
168 @end menu
169
170 @node Parameter Access
171 @subsection Access to Frame Parameters
172
173 These functions let you read and change the parameter values of a
174 frame.
175
176 @defun frame-parameters frame
177 The function @code{frame-parameters} returns an alist listing all the
178 parameters of @var{frame} and their values.
179 @end defun
180
181 @defun modify-frame-parameters frame alist
182 This function alters the parameters of frame @var{frame} based on the
183 elements of @var{alist}. Each element of @var{alist} has the form
184 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
185 parameter. If you don't mention a parameter in @var{alist}, its value
186 doesn't change.
187 @end defun
188
189 @node Initial Parameters
190 @subsection Initial Frame Parameters
191
192 You can specify the parameters for the initial startup frame
193 by setting @code{initial-frame-alist} in your @file{.emacs} file.
194
195 @defvar initial-frame-alist
196 This variable's value is an alist of parameter values used when creating
197 the initial X window frame. You can set this variable to specify the
198 appearance of the initial frame without altering subsequent frames.
199 Each element has the form:
200
201 @example
202 (@var{parameter} . @var{value})
203 @end example
204
205 Emacs creates the initial frame before it reads your @file{~/.emacs}
206 file. After reading that file, Emacs checks @code{initial-frame-alist},
207 and applies the parameter settings in the altered value to the already
208 created initial frame.
209
210 If these settings affect the frame geometry and appearance, you'll see
211 the frame appear with the wrong ones and then change to the specified
212 ones. If that bothers you, you can specify the same geometry and
213 appearance with X resources; those do take affect before the frame is
214 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
215
216 X resource settings typically apply to all frames. If you want to
217 specify some X resources solely for the sake of the initial frame, and
218 you don't want them to apply to subsequent frames, here's how to achieve
219 this. Specify parameters in @code{default-frame-alist} to override the
220 X resources for subsequent frames; then, to prevent these from affecting
221 the initial frame, specify the same parameters in
222 @code{initial-frame-alist} with values that match the X resources.
223 @end defvar
224
225 If these parameters specify a separate minibuffer-only frame with
226 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
227 one for you.
228
229 @defvar minibuffer-frame-alist
230 This variable's value is an alist of parameter values used when creating
231 an initial minibuffer-only frame---if such a frame is needed, according
232 to the parameters for the main initial frame.
233 @end defvar
234
235 @defvar default-frame-alist
236 This is an alist specifying default values of frame parameters for all
237 Emacs frames---the first frame, and subsequent frames. In many cases,
238 you can get the same results by means of X resources.
239 @end defvar
240
241 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
242
243 If you use options that specify window appearance when you invoke Emacs,
244 they take effect by adding elements to @code{default-frame-alist}. One
245 exception is @samp{-geometry}, which adds the specified position to
246 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
247 The GNU Emacs Manual}.
248
249 @node X Frame Parameters
250 @subsection X Window Frame Parameters
251
252 Just what parameters a frame has depends on what display mechanism it
253 uses. Here is a table of the parameters of an X window frame; of these,
254 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
255 provide meaningful information in non-X frames.
256
257 @table @code
258 @item name
259 The name of the frame. Most window managers display the frame's name in
260 the frame's border, at the top of the frame. If you don't specify a
261 name, and you have more than one frame, Emacs sets the frame name based
262 on the buffer displayed in the frame's selected window.
263
264 If you specify the frame name explicitly when you create the frame, the
265 name is also used (instead of the name of the Emacs executable) when
266 looking up X resources for the frame.
267
268 @item display
269 The display on which to open this frame. It should be a string of the
270 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
271 @code{DISPLAY} environment variable.
272
273 @item left
274 The screen position of the left edge, in pixels, with respect to the
275 left edge of the screen. The value may be a positive number @var{pos},
276 or a list of the form @code{(+ @var{pos})} which permits specifying a
277 negative @var{pos} value.
278
279 A negative number @minus{}@var{pos}, or a list of the form @code{(-
280 @var{pos})}, actually specifies the position of the right edge of the
281 window with respect to the right edge of the screen. A positive value
282 of @var{pos} counts toward the left. If the parameter is a negative
283 integer @minus{}@var{pos} then @var{pos} is positive!
284
285 Some window managers ignore program-specified positions. If you want to
286 be sure the position you specify is not ignored, specify a
287 non-@code{nil} value for the @code{user-position} parameter as well.
288
289 @item top
290 The screen position of the top edge, in pixels, with respect to the
291 top edge of the screen. The value may be a positive number @var{pos},
292 or a list of the form @code{(+ @var{pos})} which permits specifying a
293 negative @var{pos} value.
294
295 A negative number @minus{}@var{pos}, or a list of the form @code{(-
296 @var{pos})}, actually specifies the position of the bottom edge of the
297 window with respect to the bottom edge of the screen. A positive value
298 of @var{pos} counts toward the top. If the parameter is a negative
299 integer @minus{}@var{pos} then @var{pos} is positive!
300
301 Some window managers ignore program-specified positions. If you want to
302 be sure the position you specify is not ignored, specify a
303 non-@code{nil} value for the @code{user-position} parameter as well.
304
305 @item icon-left
306 The screen position of the left edge @emph{of the frame's icon}, in
307 pixels, counting from the left edge of the screen. This takes effect if
308 and when the frame is iconified.
309
310 @item icon-top
311 The screen position of the top edge @emph{of the frame's icon}, in
312 pixels, counting from the top edge of the screen. This takes effect if
313 and when the frame is iconified.
314
315 @item user-position
316 When you create a frame and specify its screen position with the
317 @code{left} and @code{top} parameters, use this parameter to say whether
318 the specified position was user-specified (explicitly requested in some
319 way by a human user) or merely program-specified (chosen by a program).
320 A non-@code{nil} value says the position was user-specified.
321
322 Window managers generally heed user-specified positions, and some heed
323 program-specified positions too. But many ignore program-specified
324 positions, placing the window in a default fashion or letting the user
325 place it with the mouse. Some window managers, including @code{twm},
326 let the user specify whether to obey program-specified positions or
327 ignore them.
328
329 When you call @code{make-frame}, you should specify a non-@code{nil}
330 value for this parameter if the values of the @code{left} and @code{top}
331 parameters represent the user's stated preference; otherwise, use
332 @code{nil}.
333
334 @item height
335 The height of the frame contents, in characters. (To get the height in
336 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
337
338 @item width
339 The width of the frame contents, in characters. (To get the height in
340 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
341
342 @item window-id
343 The number of the X window for the frame.
344
345 @item minibuffer
346 Whether this frame has its own minibuffer. The value @code{t} means
347 yes, @code{nil} means no, @code{only} means this frame is just a
348 minibuffer. If the value is a minibuffer window (in some other frame),
349 the new frame uses that minibuffer.
350
351 @item buffer-predicate
352 The buffer-predicate function for this frame. The function
353 @code{other-buffer} uses this predicate (from the selected frame) to
354 decide which buffers it should consider, if the predicate is not
355 @code{nil}. It calls the predicate with one arg, a buffer, once for
356 each buffer; if the predicate returns a non-@code{nil} value, it
357 considers that buffer.
358
359 @item font
360 The name of the font for displaying text in the frame. This is a
361 string.
362
363 @item auto-raise
364 Whether selecting the frame raises it (non-@code{nil} means yes).
365
366 @item auto-lower
367 Whether deselecting the frame lowers it (non-@code{nil} means yes).
368
369 @item vertical-scroll-bars
370 Whether the frame has scroll bars for vertical scrolling
371 (non-@code{nil} means yes).
372
373 @item horizontal-scroll-bars
374 Whether the frame has scroll bars for horizontal scrolling
375 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
376 implemented.)
377
378 @item scroll-bar-width
379 The width of the vertical scroll bar, in pixels.
380
381 @item icon-type
382 The type of icon to use for this frame when it is iconified. If the
383 value is a string, that specifies a file containing a bitmap to use.
384 Any other non-@code{nil} value specifies the default bitmap icon (a
385 picture of a gnu); @code{nil} specifies a text icon.
386
387 @item icon-name
388 The name to use in the icon for this frame, when and if the icon
389 appears. If this is @code{nil}, the frame's title is used.
390
391 @item foreground-color
392 The color to use for the image of a character. This is a string; the X
393 server defines the meaningful color names.
394
395 @item background-color
396 The color to use for the background of characters.
397
398 @item mouse-color
399 The color for the mouse pointer.
400
401 @item cursor-color
402 The color for the cursor that shows point.
403
404 @item border-color
405 The color for the border of the frame.
406
407 @item cursor-type
408 The way to display the cursor. The legitimate values are @code{bar},
409 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
410 specifies an ordinary black box overlaying the character after point;
411 that is the default. The symbol @code{bar} specifies a vertical bar
412 between characters as the cursor. @code{(bar . @var{width})} specifies
413 a bar @var{width} pixels wide.
414
415 @item border-width
416 The width in pixels of the window border.
417
418 @item internal-border-width
419 The distance in pixels between text and border.
420
421 @item unsplittable
422 If non-@code{nil}, this frame's window is never split automatically.
423
424 @item visibility
425 The state of visibility of the frame. There are three possibilities:
426 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
427 iconified. @xref{Visibility of Frames}.
428
429 @item menu-bar-lines
430 The number of lines to allocate at the top of the frame for a menu bar.
431 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
432 toolkit, there is only one menu bar line; all that matters about the
433 number you specify is whether it is greater than zero.)
434
435 @item parent-id
436 @c ??? Not yet working.
437 The X window number of the window that should be the parent of this one.
438 Specifying this lets you create an Emacs window inside some other
439 application's window. (It is not certain this will be implemented; try
440 it and see if it works.)
441 @end table
442
443 @node Size and Position
444 @subsection Frame Size And Position
445
446 You can read or change the size and position of a frame using the
447 frame parameters @code{left}, @code{top}, @code{height}, and
448 @code{width}. Whatever geometry parameters you don't specify are chosen
449 by the window manager in its usual fashion.
450
451 Here are some special features for working with sizes and positions:
452
453 @defun set-frame-position frame left top
454 This function sets the position of the top left corner of @var{frame} to
455 @var{left} and @var{top}. These arguments are measured in pixels, and
456 count from the top left corner of the screen. Negative parameter values
457 count up or rightward from the top left corner of the screen.
458 @end defun
459
460 @defun frame-height &optional frame
461 @defunx frame-width &optional frame
462 These functions return the height and width of @var{frame}, measured in
463 characters. If you don't supply @var{frame}, they use the selected
464 frame.
465 @end defun
466
467 @defun frame-pixel-height &optional frame
468 @defunx frame-pixel-width &optional frame
469 These functions return the height and width of @var{frame}, measured in
470 pixels. If you don't supply @var{frame}, they use the selected frame.
471 @end defun
472
473 @defun frame-char-height &optional frame
474 @defunx frame-char-width &optional frame
475 These functions return the height and width of a character in
476 @var{frame}, measured in pixels. The values depend on the choice of
477 font. If you don't supply @var{frame}, these functions use the selected
478 frame.
479 @end defun
480
481 @defun set-frame-size frame cols rows
482 This function sets the size of @var{frame}, measured in characters;
483 @var{cols} and @var{rows} specify the new width and height.
484
485 To set the size based on values measured in pixels, use
486 @code{frame-char-height} and @code{frame-char-width} to convert
487 them to units of characters.
488 @end defun
489
490 The old-fashioned functions @code{set-screen-height} and
491 @code{set-screen-width}, which were used to specify the height and width
492 of the screen in Emacs versions that did not support multiple frames,
493 are still usable. They apply to the selected frame. @xref{Screen
494 Size}.
495
496 @defun x-parse-geometry geom
497 @cindex geometry specification
498 The function @code{x-parse-geometry} converts a standard X windows
499 geometry string to an alist that you can use as part of the argument to
500 @code{make-frame}.
501
502 The alist describes which parameters were specified in @var{geom}, and
503 gives the values specified for them. Each element looks like
504 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
505 values are @code{left}, @code{top}, @code{width}, and @code{height}.
506
507 For the size parameters, the value must be an integer. The position
508 parameter names @code{left} and @code{top} are not totally accurate,
509 because some values indicate the position of the right or bottom edges
510 instead. These are the @var{value} possibilities for the position
511 parameters:
512
513 @table @asis
514 @item an integer
515 A positive integer relates the left edge or top edge of the window to
516 the left or top edge of the screen. A negative integer relates the
517 right or bottom edge of the window to the right or bottom edge of the
518 screen.
519
520 @item @code{(+ @var{position})}
521 This specifies the position of the left or top edge of the window
522 relative to the left or top edge of the screen. The integer
523 @var{position} may be positive or negative; a negative value specifies a
524 position outside the screen.
525
526 @item @code{(- @var{position})}
527 This specifies the position of the right or bottom edge of the window
528 relative to the right or bottom edge of the screen. The integer
529 @var{position} may be positive or negative; a negative value specifies a
530 position outside the screen.
531 @end table
532
533 Here is an example:
534
535 @example
536 (x-parse-geometry "35x70+0-0")
537 @result{} ((width . 35) (height . 70)
538 (left . 0) (top - 0))
539 @end example
540 @end defun
541
542 @ignore
543 New functions @code{set-frame-height} and @code{set-frame-width} set the
544 size of a specified frame. The frame is the first argument; the size is
545 the second.
546 @end ignore
547
548 @node Frame Titles
549 @section Frame Titles
550
551 Every frame has a title; most window managers display the frame title at
552 the top of the frame. You can specify an explicit title with the
553 @code{name} frame property. But normally you don't specify this
554 explicitly, and Emacs computes the title automatically.
555
556 Emacs computes the frame title based on a template stored in the
557 variable @code{frame-title-format}.
558
559 @defvar frame-title-format
560 This variable specifies how to compute a title for a frame
561 when you have not explicitly specified one.
562
563 The variable's value is actually a mode line construct, just like
564 @code{mode-line-format}. @xref{Mode Line Data}.
565 @end defvar
566
567 @defvar icon-title-format
568 This variable specifies how to compute the title for an iconified frame,
569 when you have not explicitly specified the frame title. This title
570 appears in the icon itself.
571 @end defvar
572
573 @defvar multiple-frames
574 This variable is set automatically by Emacs. Its value is @code{t} when
575 there are two or more frames (not counting minibuffer-only frames or
576 invisible frames). The default value of @code{frame-title-format} uses
577 @code{multiple-frames} so as to put the buffer name in the frame title
578 only when there is more than one frame.
579 @end defvar
580
581 @node Deleting Frames
582 @section Deleting Frames
583 @cindex deletion of frames
584
585 Frames remain potentially visible until you explicitly @dfn{delete}
586 them. A deleted frame cannot appear on the screen, but continues to
587 exist as a Lisp object until there are no references to it. There is no
588 way to cancel the deletion of a frame aside from restoring a saved frame
589 configuration (@pxref{Frame Configurations}); this is similar to the
590 way windows behave.
591
592 @deffn Command delete-frame &optional frame
593 This function deletes the frame @var{frame}. By default, @var{frame} is
594 the selected frame.
595 @end deffn
596
597 @defun frame-live-p frame
598 The function @code{frame-live-p} returns non-@code{nil} if the frame
599 @var{frame} has not been deleted.
600 @end defun
601
602 Some window managers provide a command to delete a window. These work
603 by sending a special message to the program that operates the window.
604 When Emacs gets one of these commands, it generates a
605 @code{delete-frame} event, whose normal definition is a command that
606 calls the function @code{delete-frame}. @xref{Misc Events}.
607
608 @node Finding All Frames
609 @section Finding All Frames
610
611 @defun frame-list
612 The function @code{frame-list} returns a list of all the frames that
613 have not been deleted. It is analogous to @code{buffer-list} for
614 buffers. The list that you get is newly created, so modifying the list
615 doesn't have any effect on the internals of Emacs.
616 @end defun
617
618 @defun visible-frame-list
619 This function returns a list of just the currently visible frames.
620 @xref{Visibility of Frames}. (Terminal frames always count as
621 ``visible'', even though only the selected one is actually displayed.)
622 @end defun
623
624 @defun next-frame &optional frame minibuf
625 The function @code{next-frame} lets you cycle conveniently through all
626 the frames from an arbitrary starting point. It returns the ``next''
627 frame after @var{frame} in the cycle. If @var{frame} is omitted or
628 @code{nil}, it defaults to the selected frame.
629
630 The second argument, @var{minibuf}, says which frames to consider:
631
632 @table @asis
633 @item @code{nil}
634 Exclude minibuffer-only frames.
635 @item @code{visible}
636 Consider all visible frames.
637 @item 0
638 Consider all visible or iconified frames.
639 @item a window
640 Consider only the frames using that particular window as their
641 minibuffer.
642 @item anything else
643 Consider all frames.
644 @end table
645 @end defun
646
647 @defun previous-frame &optional frame minibuf
648 Like @code{next-frame}, but cycles through all frames in the opposite
649 direction.
650 @end defun
651
652 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
653 Window Ordering}.
654
655 @node Frames and Windows
656 @section Frames and Windows
657
658 Each window is part of one and only one frame; you can get the frame
659 with @code{window-frame}.
660
661 @defun window-frame window
662 This function returns the frame that @var{window} is on.
663 @end defun
664
665 All the non-minibuffer windows in a frame are arranged in a cyclic
666 order. The order runs from the frame's top window, which is at the
667 upper left corner, down and to the right, until it reaches the window at
668 the lower right corner (always the minibuffer window, if the frame has
669 one), and then it moves back to the top.
670
671 @defun frame-top-window frame
672 This returns the topmost, leftmost window of frame @var{frame}.
673 @end defun
674
675 At any time, exactly one window on any frame is @dfn{selected within the
676 frame}. The significance of this designation is that selecting the
677 frame also selects this window. You can get the frame's current
678 selected window with @code{frame-selected-window}.
679
680 @defun frame-selected-window frame
681 This function returns the window on @var{frame} that is selected within
682 @var{frame}.
683 @end defun
684
685 Conversely, selecting a window for Emacs with @code{select-window} also
686 makes that window selected within its frame. @xref{Selecting Windows}.
687
688 Another function that (usually) returns one of the windows in a frame is
689 @code{minibuffer-window}. @xref{Minibuffer Misc}.
690
691 @node Minibuffers and Frames
692 @section Minibuffers and Frames
693
694 Normally, each frame has its own minibuffer window at the bottom, which
695 is used whenever that frame is selected. If the frame has a minibuffer,
696 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
697
698 However, you can also create a frame with no minibuffer. Such a frame
699 must use the minibuffer window of some other frame. When you create the
700 frame, you can specify explicitly the minibuffer window to use (in some
701 other frame). If you don't, then the minibuffer is found in the frame
702 which is the value of the variable @code{default-minibuffer-frame}. Its
703 value should be a frame that does have a minibuffer.
704
705 If you use a minibuffer-only frame, you might want that frame to raise
706 when you enter the minibuffer. If so, set the variable
707 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
708
709 @defvar default-minibuffer-frame
710 This variable specifies the frame to use for the minibuffer window, by
711 default. It is always local to the current terminal and cannot be
712 buffer-local. @xref{Multiple Displays}.
713 @end defvar
714
715 @node Input Focus
716 @section Input Focus
717 @cindex input focus
718 @cindex selected frame
719
720 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
721 window always resides on the selected frame.
722
723 @defun selected-frame
724 This function returns the selected frame.
725 @end defun
726
727 The X server normally directs keyboard input to the X window that the
728 mouse is in. Some window managers use mouse clicks or keyboard events
729 to @dfn{shift the focus} to various X windows, overriding the normal
730 behavior of the server.
731
732 Lisp programs can switch frames ``temporarily'' by calling
733 the function @code{select-frame}. This does not override the window
734 manager; rather, it escapes from the window manager's control until
735 that control is somehow reasserted.
736
737 When using a text-only terminal, there is no window manager; therefore,
738 @code{switch-frame} is the only way to switch frames, and the effect
739 lasts until overridden by a subsequent call to @code{switch-frame}.
740 Only the selected terminal frame is actually displayed on the terminal.
741 Each terminal screen except for the initial one has a number, and the
742 number of the selected frame appears in the mode line after the word
743 @samp{Emacs} (@pxref{Mode Line Variables}).
744
745 @c ??? This is not yet implemented properly.
746 @defun select-frame frame
747 This function selects frame @var{frame}, temporarily disregarding the
748 focus of the X server if any. The selection of @var{frame} lasts until
749 the next time the user does something to select a different frame, or
750 until the next time this function is called.
751 @end defun
752
753 Emacs cooperates with the X server and the window managers by arranging
754 to select frames according to what the server and window manager ask
755 for. It does so by generating a special kind of input event, called a
756 @dfn{focus} event. The command loop handles a focus event by calling
757 @code{handle-switch-frame}. @xref{Focus Events}.
758
759 @deffn Command handle-switch-frame frame
760 This function handles a focus event by selecting frame @var{frame}.
761
762 Focus events normally do their job by invoking this command.
763 Don't call it for any other reason.
764 @end deffn
765
766 @defun redirect-frame-focus frame focus-frame
767 This function redirects focus from @var{frame} to @var{focus-frame}.
768 This means that @var{focus-frame} will receive subsequent keystrokes
769 intended for @var{frame}. After such an event, the value of
770 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
771 events specifying @var{frame} will instead select @var{focus-frame}.
772
773 If @var{focus-frame} is @code{nil}, that cancels any existing
774 redirection for @var{frame}, which therefore once again receives its own
775 events.
776
777 One use of focus redirection is for frames that don't have minibuffers.
778 These frames use minibuffers on other frames. Activating a minibuffer
779 on another frame redirects focus to that frame. This puts the focus on
780 the minibuffer's frame, where it belongs, even though the mouse remains
781 in the frame that activated the minibuffer.
782
783 Selecting a frame can also change focus redirections. Selecting frame
784 @code{bar}, when @code{foo} had been selected, changes any redirections
785 pointing to @code{foo} so that they point to @code{bar} instead. This
786 allows focus redirection to work properly when the user switches from
787 one frame to another using @code{select-window}.
788
789 This means that a frame whose focus is redirected to itself is treated
790 differently from a frame whose focus is not redirected.
791 @code{select-frame} affects the former but not the latter.
792
793 The redirection lasts until @code{redirect-frame-focus} is called to
794 change it.
795 @end defun
796
797 @node Visibility of Frames
798 @section Visibility of Frames
799 @cindex visible frame
800 @cindex invisible frame
801 @cindex iconified frame
802 @cindex frame visibility
803
804 An X window frame may be @dfn{visible}, @dfn{invisible}, or
805 @dfn{iconified}. If it is visible, you can see its contents. If it is
806 iconified, the frame's contents do not appear on the screen, but an icon
807 does. If the frame is invisible, it doesn't show on the screen, not
808 even as an icon.
809
810 Visibility is meaningless for terminal frames, since only the selected
811 one is actually displayed in any case.
812
813 @deffn Command make-frame-visible &optional frame
814 This function makes frame @var{frame} visible. If you omit @var{frame},
815 it makes the selected frame visible.
816 @end deffn
817
818 @deffn Command make-frame-invisible &optional frame
819 This function makes frame @var{frame} invisible. If you omit
820 @var{frame}, it makes the selected frame invisible.
821 @end deffn
822
823 @deffn Command iconify-frame &optional frame
824 This function iconifies frame @var{frame}. If you omit @var{frame}, it
825 iconifies the selected frame.
826 @end deffn
827
828 @defun frame-visible-p frame
829 This returns the visibility status of frame @var{frame}. The value is
830 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
831 @code{icon} if it is iconified.
832 @end defun
833
834 The visibility status of a frame is also available as a frame
835 parameter. You can read or change it as such. @xref{X Frame
836 Parameters}.
837
838 The user can iconify and deiconify frames with the window manager.
839 This happens below the level at which Emacs can exert any control, but
840 Emacs does provide events that you can use to keep track of such
841 changes. @xref{Misc Events}.
842
843 @node Raising and Lowering
844 @section Raising and Lowering Frames
845
846 The X Window System uses a desktop metaphor. Part of this metaphor is
847 the idea that windows are stacked in a notional third dimension
848 perpendicular to the screen surface, and thus ordered from ``highest''
849 to ``lowest''. Where two windows overlap, the one higher up covers the
850 one underneath. Even a window at the bottom of the stack can be seen if
851 no other window overlaps it.
852
853 @cindex raising a frame
854 @cindex lowering a frame
855 A window's place in this ordering is not fixed; in fact, users tend to
856 change the order frequently. @dfn{Raising} a window means moving it
857 ``up'', to the top of the stack. @dfn{Lowering} a window means moving
858 it to the bottom of the stack. This motion is in the notional third
859 dimension only, and does not change the position of the window on the
860 screen.
861
862 You can raise and lower Emacs's X windows with these functions:
863
864 @deffn Command raise-frame frame
865 This function raises frame @var{frame}.
866 @end deffn
867
868 @deffn Command lower-frame frame
869 This function lowers frame @var{frame}.
870 @end deffn
871
872 @defopt minibuffer-auto-raise
873 If this is non-@code{nil}, activation of the minibuffer raises the frame
874 that the minibuffer window is in.
875 @end defopt
876
877 You can also enable auto-raise (raising automatically when a frame is
878 selected) or auto-lower (lowering automatically when it is deselected)
879 for any frame using frame parameters. @xref{X Frame Parameters}.
880
881 @node Frame Configurations
882 @section Frame Configurations
883 @cindex frame configuration
884
885 A @dfn{frame configuration} records the current arrangement of frames,
886 all their properties, and the window configuration of each one.
887
888 @defun current-frame-configuration
889 This function returns a frame configuration list that describes
890 the current arrangement of frames and their contents.
891 @end defun
892
893 @defun set-frame-configuration configuration
894 This function restores the state of frames described in
895 @var{configuration}.
896 @end defun
897
898 @node Mouse Tracking
899 @section Mouse Tracking
900 @cindex mouse tracking
901 @cindex tracking the mouse
902
903 Sometimes it is useful to @dfn{track} the mouse, which means to display
904 something to indicate where the mouse is and move the indicator as the
905 mouse moves. For efficient mouse tracking, you need a way to wait until
906 the mouse actually moves.
907
908 The convenient way to track the mouse is to ask for events to represent
909 mouse motion. Then you can wait for motion by waiting for an event. In
910 addition, you can easily handle any other sorts of events that may
911 occur. That is useful, because normally you don't want to track the
912 mouse forever---only until some other event, such as the release of a
913 button.
914
915 @defspec track-mouse body@dots{}
916 Execute @var{body}, meanwhile generating input events for mouse motion.
917 The code in @var{body} can read these events with @code{read-event} or
918 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
919 motion events.
920
921 The value of @code{track-mouse} is that of the last form in @var{body}.
922 @end defspec
923
924 The usual purpose of tracking mouse motion is to indicate on the screen
925 the consequences of pushing or releasing a button at the current
926 position.
927
928 In many cases, you can avoid the need to track the mouse by using
929 the @code{mouse-face} text property (@pxref{Special Properties}).
930 That works at a much lower level and runs more smoothly than
931 Lisp-level mouse tracking.
932
933 @ignore
934 @c These are not implemented yet.
935
936 These functions change the screen appearance instantaneously. The
937 effect is transient, only until the next ordinary Emacs redisplay. That
938 is ok for mouse tracking, since it doesn't make sense for mouse tracking
939 to change the text, and the body of @code{track-mouse} normally reads
940 the events itself and does not do redisplay.
941
942 @defun x-contour-region window beg end
943 This function draws lines to make a box around the text from @var{beg}
944 to @var{end}, in window @var{window}.
945 @end defun
946
947 @defun x-uncontour-region window beg end
948 This function erases the lines that would make a box around the text
949 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
950 a contour that you previously made by calling @code{x-contour-region}.
951 @end defun
952
953 @defun x-draw-rectangle frame left top right bottom
954 This function draws a hollow rectangle on frame @var{frame} with the
955 specified edge coordinates, all measured in pixels from the inside top
956 left corner. It uses the cursor color, the one used for indicating the
957 location of point.
958 @end defun
959
960 @defun x-erase-rectangle frame left top right bottom
961 This function erases a hollow rectangle on frame @var{frame} with the
962 specified edge coordinates, all measured in pixels from the inside top
963 left corner. Erasure means redrawing the text and background that
964 normally belong in the specified rectangle.
965 @end defun
966 @end ignore
967
968 @node Mouse Position
969 @section Mouse Position
970 @cindex mouse position
971 @cindex position of mouse
972
973 The functions @code{mouse-position} and @code{set-mouse-position}
974 give access to the current position of the mouse.
975
976 @defun mouse-position
977 This function returns a description of the position of the mouse. The
978 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
979 and @var{y} are integers giving the position in characters relative to
980 the top left corner of the inside of @var{frame}.
981 @end defun
982
983 @defun set-mouse-position frame x y
984 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
985 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
986 giving the position in characters relative to the top left corner of the
987 inside of @var{frame}.
988 @end defun
989
990 @defun mouse-pixel-position
991 This function is like @code{mouse-position} except that it returns
992 coordinates in units of pixels rather than units of characters.
993 @end defun
994
995 @defun set-mouse-pixel-position frame x y
996 This function warps the mouse like @code{set-mouse-position} except that
997 @var{x} and @var{y} are in units of pixels rather than units of
998 characters. These coordinates are not required to be within the frame.
999 @end defun
1000
1001 @need 3000
1002
1003 @node Pop-Up Menus
1004 @section Pop-Up Menus
1005
1006 When using X windows, a Lisp program can pop up a menu which the
1007 user can choose from with the mouse.
1008
1009 @defun x-popup-menu position menu
1010 This function displays a pop-up menu and returns an indication of
1011 what selection the user makes.
1012
1013 The argument @var{position} specifies where on the screen to put the
1014 menu. It can be either a mouse button event (which says to put the menu
1015 where the user actuated the button) or a list of this form:
1016
1017 @example
1018 ((@var{xoffset} @var{yoffset}) @var{window})
1019 @end example
1020
1021 @noindent
1022 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1023 pixels, counting from the top left corner of @var{window}'s frame.
1024
1025 If @var{position} is @code{t}, it means to use the current mouse
1026 position. If @var{position} is @code{nil}, it means to precompute the
1027 key binding equivalents for the keymaps specified in @var{menu},
1028 without actually displaying or popping up the menu.
1029
1030 The argument @var{menu} says what to display in the menu. It can be a
1031 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1032 can have the following form:
1033
1034 @example
1035 (@var{title} @var{pane1} @var{pane2}...)
1036 @end example
1037
1038 @noindent
1039 where each pane is a list of form
1040
1041 @example
1042 (@var{title} (@var{line} . @var{item})...)
1043 @end example
1044
1045 Each @var{line} should be a string, and each @var{item} should be the
1046 value to return if that @var{line} is chosen.
1047 @end defun
1048
1049 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
1050 a prefix key with a menu keymap would do the job. If you use a menu
1051 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
1052 individual items in that menu and provide help for them. If instead you
1053 implement the menu by defining a command that calls @code{x-popup-menu},
1054 the help facilities cannot know what happens inside that command, so
1055 they cannot give any help for the menu's items.
1056
1057 The menu bar mechanism, which lets you switch between submenus by
1058 moving the mouse, cannot look within the definition of a command to see
1059 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1060 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1061 an integrated fashion. This is why all menu bar submenus are
1062 implemented with menu keymaps within the parent menu, and never with
1063 @code{x-popup-menu}. @xref{Menu Bar},
1064
1065 If you want a menu bar submenu to have contents that vary, you should
1066 still use a menu keymap to implement it. To make the contents vary, add
1067 a hook function to @code{menu-bar-update-hook} to update the contents of
1068 the menu keymap as necessary.
1069
1070 @node Dialog Boxes
1071 @section Dialog Boxes
1072 @cindex dialog boxes
1073
1074 A dialog box is a variant of a pop-up menu. It looks a little
1075 different (if Emacs uses an X toolkit), it always appears in the center
1076 of a frame, and it has just one level and one pane. The main use of
1077 dialog boxes is for asking questions that the user can answer with
1078 ``yes'', ``no'', and a few other alternatives. The functions
1079 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1080 keyboard, when called from commands invoked by mouse clicks.
1081
1082 @defun x-popup-dialog position contents
1083 This function displays a pop-up dialog box and returns an indication of
1084 what selection the user makes. The argument @var{contents} specifies
1085 the alternatives to offer; it has this format:
1086
1087 @example
1088 (@var{title} (@var{string} . @var{value})@dots{})
1089 @end example
1090
1091 @noindent
1092 which looks like the list that specifies a single pane for
1093 @code{x-popup-menu}.
1094
1095 The return value is @var{value} from the chosen alternative.
1096
1097 An element of the list may be just a string instead of a cons cell
1098 @code{(@var{string} . @var{value})}. That makes a box that cannot
1099 be selected.
1100
1101 If @code{nil} appears in the list, it separates the left-hand items from
1102 the right-hand items; items that precede the @code{nil} appear on the
1103 left, and items that follow the @code{nil} appear on the right. If you
1104 don't include a @code{nil} in the list, then approximately half the
1105 items appear on each side.
1106
1107 Dialog boxes always appear in the center of a frame; the argument
1108 @var{position} specifies which frame. The possible values are as in
1109 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1110 frame matters.
1111
1112 If your Emacs executable does not use an X toolkit, then it cannot
1113 display a real dialog box; so instead it displays the same items in a
1114 pop-up menu in the center of the frame.
1115 @end defun
1116
1117 @node Pointer Shapes
1118 @section Pointer Shapes
1119 @cindex pointer shape
1120 @cindex mouse pointer shape
1121
1122 These variables specify which shape to use for the mouse pointer in
1123 various situations:
1124
1125 @table @code
1126 @item x-pointer-shape
1127 @vindex x-pointer-shape
1128 This variable specifies the pointer shape to use ordinarily in the Emacs
1129 frame.
1130
1131 @item x-sensitive-text-pointer-shape
1132 @vindex x-sensitive-text-pointer-shape
1133 This variable specifies the pointer shape to use when the mouse
1134 is over mouse-sensitive text.
1135 @end table
1136
1137 These variables affect newly created frames. They do not normally
1138 affect existing frames; however, if you set the mouse color of a frame,
1139 that also updates its pointer shapes based on the current values of
1140 these variables. @xref{X Frame Parameters}.
1141
1142 The values you can use, to specify either of these pointer shapes, are
1143 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1144 @key{RET} x-pointer @key{RET}} to see a list of them.
1145
1146 @node X Selections
1147 @section X Selections
1148 @cindex selection (for X windows)
1149
1150 The X server records a set of @dfn{selections} which permit transfer of
1151 data between application programs. The various selections are
1152 distinguished by @dfn{selection types}, represented in Emacs by
1153 symbols. X clients including Emacs can read or set the selection for
1154 any given type.
1155
1156 @defun x-set-selection type data
1157 This function sets a ``selection'' in the X server. It takes two
1158 arguments: a selection type @var{type}, and the value to assign to it,
1159 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1160 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1161 (or a cons of two integers or list of two integers), an overlay, or a
1162 cons of two markers pointing to the same buffer. An overlay or a pair
1163 of markers stands for text in the overlay or between the markers.
1164
1165 The data may also be a vector of valid non-vector selection values.
1166
1167 Each possible @var{type} has its own selection value, which changes
1168 independently. The usual values of @var{type} are @code{PRIMARY} and
1169 @code{SECONDARY}; these are symbols with upper-case names, in accord
1170 with X Window System conventions. The default is @code{PRIMARY}.
1171 @end defun
1172
1173 @defun x-get-selection &optional type data-type
1174 This function accesses selections set up by Emacs or by other X
1175 clients. It takes two optional arguments, @var{type} and
1176 @var{data-type}. The default for @var{type}, the selection type, is
1177 @code{PRIMARY}.
1178
1179 The @var{data-type} argument specifies the form of data conversion to
1180 use, to convert the raw data obtained from another X client into Lisp
1181 data. Meaningful values include @code{TEXT}, @code{STRING},
1182 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1183 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1184 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1185 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1186 upper-case names in accord with X conventions.) The default for
1187 @var{data-type} is @code{STRING}.
1188 @end defun
1189
1190 @cindex cut buffer
1191 The X server also has a set of numbered @dfn{cut buffers} which can
1192 store text or other data being moved between applications. Cut buffers
1193 are considered obsolete, but Emacs supports them for the sake of X
1194 clients that still use them.
1195
1196 @defun x-get-cut-buffer n
1197 This function returns the contents of cut buffer number @var{n}.
1198 @end defun
1199
1200 @defun x-set-cut-buffer string
1201 This function stores @var{string} into the first cut buffer (cut buffer
1202 0), moving the other values down through the series of cut buffers, much
1203 like the way successive kills in Emacs move down the kill ring.
1204 @end defun
1205
1206 @node Color Names
1207 @section Color Names
1208
1209 @defun x-color-defined-p color &optional frame
1210 This function reports whether a color name is meaningful. It returns
1211 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1212 which frame's display to ask about; if @var{frame} is omitted or
1213 @code{nil}, the selected frame is used.
1214
1215 Note that this does not tell you whether the display you are using
1216 really supports that color. You can ask for any defined color on any
1217 kind of display, and you will get some result---that is how the X server
1218 works. Here's an approximate way to test whether your display supports
1219 the color @var{color}:
1220
1221 @example
1222 (defun x-color-supported-p (color &optional frame)
1223 (and (x-color-defined-p color frame)
1224 (or (x-display-color-p frame)
1225 (member color '("black" "white"))
1226 (and (> (x-display-planes frame) 1)
1227 (equal color "gray")))))
1228 @end example
1229 @end defun
1230
1231 @defun x-color-values color &optional frame
1232 This function returns a value that describes what @var{color} should
1233 ideally look like. If @var{color} is defined, the value is a list of
1234 three integers, which give the amount of red, the amount of green, and
1235 the amount of blue. Each integer ranges in principle from 0 to 65535,
1236 but in practice no value seems to be above 65280. If @var{color} is not
1237 defined, the value is @code{nil}.
1238
1239 @example
1240 (x-color-values "black")
1241 @result{} (0 0 0)
1242 (x-color-values "white")
1243 @result{} (65280 65280 65280)
1244 (x-color-values "red")
1245 @result{} (65280 0 0)
1246 (x-color-values "pink")
1247 @result{} (65280 49152 51968)
1248 (x-color-values "hungry")
1249 @result{} nil
1250 @end example
1251
1252 The color values are returned for @var{frame}'s display. If @var{frame}
1253 is omitted or @code{nil}, the information is return for the selected
1254 frame's display.
1255 @end defun
1256
1257 @node Resources
1258 @section X Resources
1259
1260 @defun x-get-resource attribute class &optional component subclass
1261 The function @code{x-get-resource} retrieves a resource value from the X
1262 Windows defaults database.
1263
1264 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1265 This function searches using a key of the form
1266 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1267 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1268 the class.
1269
1270 The optional arguments @var{component} and @var{subclass} add to the key
1271 and the class, respectively. You must specify both of them or neither.
1272 If you specify them, the key is
1273 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1274 @samp{Emacs.@var{class}.@var{subclass}}.
1275 @end defun
1276
1277 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
1278
1279 @node Server Data
1280 @section Data about the X Server
1281
1282 This section describes functions you can use to get information about
1283 the capabilities and origin of an X display that Emacs is using. Each
1284 of these functions lets you specify the display you are interested in:
1285 the @var{display} argument can be either a display name, or a frame
1286 (meaning use the display that frame is on). If you omit the
1287 @var{display} argument, or specify @code{nil}, that means to use the
1288 selected frame's display.
1289
1290 @defun x-display-screens &optional display
1291 This function returns the number of screens associated with the display.
1292 @end defun
1293
1294 @defun x-server-version &optional display
1295 This function returns the list of version numbers of the X server
1296 running the display.
1297 @end defun
1298
1299 @defun x-server-vendor &optional display
1300 This function returns the vendor that provided the X server software.
1301 @end defun
1302
1303 @defun x-display-pixel-height &optional display
1304 This function returns the height of the screen in pixels.
1305 @end defun
1306
1307 @defun x-display-mm-height &optional display
1308 This function returns the height of the screen in millimeters.
1309 @end defun
1310
1311 @defun x-display-pixel-width &optional display
1312 This function returns the width of the screen in pixels.
1313 @end defun
1314
1315 @defun x-display-mm-width &optional display
1316 This function returns the width of the screen in millimeters.
1317 @end defun
1318
1319 @defun x-display-backing-store &optional display
1320 This function returns the backing store capability of the screen.
1321 Values can be the symbols @code{always}, @code{when-mapped}, or
1322 @code{not-useful}.
1323 @end defun
1324
1325 @defun x-display-save-under &optional display
1326 This function returns non-@code{nil} if the display supports the
1327 SaveUnder feature.
1328 @end defun
1329
1330 @defun x-display-planes &optional display
1331 This function returns the number of planes the display supports.
1332 @end defun
1333
1334 @defun x-display-visual-class &optional display
1335 This function returns the visual class for the screen. The value is one
1336 of the symbols @code{static-gray}, @code{gray-scale},
1337 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1338 @code{direct-color}.
1339 @end defun
1340
1341 @defun x-display-grayscale-p &optional display
1342 This function returns @code{t} if the screen can display shades of gray.
1343 @end defun
1344
1345 @defun x-display-color-p &optional display
1346 This function returns @code{t} if the screen is a color screen.
1347 @end defun
1348
1349 @defun x-display-color-cells &optional display
1350 This function returns the number of color cells the screen supports.
1351 @end defun
1352
1353 @ignore
1354 @defvar x-no-window-manager
1355 This variable's value is is @code{t} if no X window manager is in use.
1356 @end defvar
1357 @end ignore
1358
1359 @ignore
1360 @item
1361 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1362 width and height of an X Window frame, measured in pixels.
1363 @end ignore