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1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
4 @c Free Software Foundation, Inc.
5 @c See file emacs.texi for copying conditions.
6 @node Basic, Minibuffer, Exiting, Top
7 @chapter Basic Editing Commands
8
9 @kindex C-h t
10 @findex help-with-tutorial
11 Here we explain the basics of how to enter text, make corrections,
12 and save the text in a file. If this material is new to you, we
13 suggest you first run the Emacs learn-by-doing tutorial, by typing
14 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
15
16 @menu
17
18 * Inserting Text:: Inserting text by simply typing it.
19 * Moving Point:: Moving the cursor to the place where you want to
20 change something.
21 * Erasing:: Deleting and killing text.
22 * Basic Undo:: Undoing recent changes in the text.
23 * Files: Basic Files. Visiting, creating, and saving files.
24 * Help: Basic Help. Asking what a character does.
25 * Blank Lines:: Making and deleting blank lines.
26 * Continuation Lines:: How Emacs displays lines too wide for the screen.
27 * Position Info:: What page, line, row, or column is point on?
28 * Arguments:: Numeric arguments for repeating a command N times.
29 * Repeating:: Repeating the previous command quickly.
30 @end menu
31
32 @node Inserting Text
33 @section Inserting Text
34
35 @cindex insertion
36 @cindex graphic characters
37 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
38 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
39 adds the character to the buffer at point. Insertion moves point
40 forward, so that point remains just after the inserted text.
41 @xref{Point}.
42
43 @kindex RET
44 @cindex newline
45 To end a line and start a new one, type @key{RET}. This key may be
46 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
47 it as @key{RET} in this manual. Pressing it inserts a newline
48 character in the buffer. If point is at the end of the line, this
49 creates a new blank line after it; if point is in the middle of a
50 line, the line is split at that position.
51
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
55 split lines automatically when they become too long (@pxref{Filling}).
56 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
57 characters replace (overwrite) existing text, instead of shoving it to
58 the right. @xref{Minor Modes}.
59
60 @cindex quoting
61 @kindex C-q
62 @findex quoted-insert
63 Only graphic characters can be inserted by typing the associated
64 key; other keys act as editing commands and do not insert themselves.
65 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
66 by default (some modes bind it to a different command); it does not
67 insert a literal @samp{DEL} character (@acronym{ASCII} character code
68 127).
69
70 To insert a non-graphic character, or a character that your keyboard
71 does not support, first @dfn{quote} it by typing @kbd{C-q}
72 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
73
74 @itemize @bullet
75 @item
76 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
77 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
78 literal @samp{DEL} character.
79
80 @item
81 @kbd{C-q} followed by a sequence of octal digits inserts the character
82 with the specified octal character code. You can use any number of
83 octal digits; any non-digit terminates the sequence. If the
84 terminating character is @key{RET}, it serves only to terminate the
85 sequence. Any other non-digit terminates the sequence and then acts
86 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
87
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
91 @end itemize
92
93 @vindex read-quoted-char-radix
94 @noindent
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
99
100 A numeric argument tells @kbd{C-q} how many copies of the quoted
101 character to insert (@pxref{Arguments}).
102
103 @findex ucs-insert
104 @kindex C-x 8 RET
105 @cindex Unicode
106 Instead of @kbd{C-q}, you can use @kbd{C-x 8 @key{RET}}
107 (@code{ucs-insert}) to insert a character based on its Unicode name or
108 code-point. This command prompts for a character to insert, using
109 the minibuffer; you can specify the character using either (i) the
110 character's name in the Unicode standard, or (ii) the character's
111 code-point in the Unicode standard. If you specify the character's
112 name, the command provides completion.
113
114 @node Moving Point
115 @section Changing the Location of Point
116
117 @cindex arrow keys
118 @cindex moving point
119 @cindex movement
120 @cindex cursor motion
121 @cindex moving the cursor
122 To do more than insert characters, you have to know how to move
123 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
124 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
125 respectively. These are equivalent to the commands @kbd{@key{right}},
126 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
127 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
128 that it is slower to use the arrow keys than the equivalent control
129 keys. You can also click the left mouse button to move point to the
130 position clicked. Emacs also provides a variety of additional
131 keyboard commands that move point in more sophisticated ways.
132
133 @kindex C-a
134 @kindex C-e
135 @kindex C-f
136 @kindex C-b
137 @kindex C-n
138 @kindex C-p
139 @kindex M->
140 @kindex M-<
141 @kindex M-r
142 @kindex LEFT
143 @kindex RIGHT
144 @kindex UP
145 @kindex DOWN
146 @findex move-beginning-of-line
147 @findex move-end-of-line
148 @findex forward-char
149 @findex backward-char
150 @findex right-char
151 @findex left-char
152 @findex next-line
153 @findex previous-line
154 @findex beginning-of-buffer
155 @findex end-of-buffer
156 @findex goto-char
157 @findex goto-line
158 @findex move-to-window-line
159 @table @kbd
160 @item C-a
161 @itemx @key{Home}
162 Move to the beginning of the line (@code{move-beginning-of-line}).
163 @item C-e
164 @itemx @key{End}
165 Move to the end of the line (@code{move-end-of-line}).
166 @item C-f
167 Move forward one character (@code{forward-char}).
168 @item @key{right}
169 Move one character to the right (@code{right-char}). This
170 moves one character forward in text that is read in the usual
171 left-to-right direction, but one character @emph{backward} if the text
172 is read right-to-left, as needed for right-to-left scripts such as
173 Arabic. @xref{Bidirectional Editing}.
174 @item C-b
175 Move backward one character (@code{backward-char}).
176 @item @key{left}
177 Move one character to the left (@code{left-char}). This
178 moves one character backward in left-to-right text and one character
179 forward in right-to-left text.
180 @item M-f
181 @itemx M-@key{right}
182 Move forward one word (@code{forward-word}).
183 @item C-@key{right}
184 Move one word to the right (@code{right-word}). This moves one word
185 forward in left-to-right text and one word backward in right-to-left
186 text.
187 @item M-b
188 @itemx M-@key{left}
189 Move backward one word (@code{backward-word}).
190 @item C-@key{left}
191 Move one word to the left (@code{left-word}). This moves one word
192 backward in left-to-right text and one word forward in right-to-left
193 text.
194 @item C-n
195 @itemx @key{down}
196 Move down one screen line (@code{next-line}). This command attempts
197 to keep the horizontal position unchanged, so if you start in the
198 middle of one line, you move to the middle of the next.
199 @item C-p
200 @itemx @key{up}
201 Move up one screen line (@code{previous-line}). This command
202 preserves position within the line, like @kbd{C-n}.
203 @item M-r
204 Without moving the text on the screen, reposition point on the left
205 margin of the center-most text line of the window; on subsequent
206 consecutive invocations, move point to the left margin of the top-most
207 line, the bottom-most line, and so forth, in cyclic order
208 (@code{move-to-window-line-top-bottom}).
209
210 A numeric argument says which screen line to place point on, counting
211 downward from the top of the window (zero means the top line). A
212 negative argument counts lines up from the bottom (@minus{}1 means the
213 bottom line).
214
215 @item M-<
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
219 @item M->
220 Move to the end of the buffer (@code{end-of-buffer}).
221 @item C-v
222 @itemx @key{PageDown}
223 @itemx @key{next}
224 Scroll the display one screen forward, and move point if necessary to
225 put it on the screen (@code{scroll-up}). If your keyboard has a
226 @key{PageDown} key (sometimes labelled @key{next}), it does the same
227 thing as @key{C-v}. Scrolling commands are described further in
228 @ref{Scrolling}.
229 @item M-v
230 @itemx @key{PageUp}
231 @itemx @key{prior}
232 Scroll one screen backward, and move point if necessary to put it on
233 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
234 key (sometimes labelled @key{prior}), it does the same thing as
235 @kbd{M-v}.
236 @item M-x goto-char
237 Read a number @var{n} and move point to buffer position @var{n}.
238 Position 1 is the beginning of the buffer.
239 @item M-g M-g
240 @itemx M-g g
241 Read a number @var{n} and move point to the beginning of line number
242 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
243 point is on or just after a number in the buffer, that is the default
244 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
245 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
246 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
247 a plain prefix argument.
248 @item C-x C-n
249 @findex set-goal-column
250 @kindex C-x C-n
251 Use the current column of point as the @dfn{semipermanent goal column}
252 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
253 semipermanent goal column is in effect, those commands always try to
254 move to this column, or as close as possible to it, after moving
255 vertically. The goal column remains in effect until canceled.
256 @item C-u C-x C-n
257 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
258 preserve the horizontal position, as usual.
259 @end table
260
261 @vindex line-move-visual
262 When a line of text in the buffer is longer than the width of the
263 window, Emacs usually displays it on two or more @dfn{screen lines}.
264 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
265 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
266 can force these commands to move according to @dfn{logical lines}
267 (i.e., according to the text lines in the buffer) by setting the
268 variable @code{line-move-visual} to @code{nil}; if a logical line
269 occupies multiple screen lines, the cursor then skips over the
270 additional screen lines. Moving by logical lines was the default
271 behavior prior to Emacs 23.1. For details, see @ref{Continuation
272 Lines}. @xref{Variables}, for how to set variables such as
273 @code{line-move-visual}.
274
275 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
276 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
277 (@code{move-beginning-of-line}) and @kbd{C-e}
278 (@code{move-end-of-line}) respectively move to the beginning and end
279 of the logical line. Whenever we encounter commands that work on
280 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
281 out.
282
283 @vindex track-eol
284 When @code{line-move-visual} is @code{nil}, you can also set the
285 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
286 and @kbd{C-p}, when starting at the end of the logical line, move to
287 the end of the next logical line. Normally, @code{track-eol} is
288 @code{nil}.
289
290 @vindex next-line-add-newlines
291 @kbd{C-n} normally stops at the end of the buffer when you use it on
292 the last line of the buffer. However, if you set the variable
293 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
294 the last line of a buffer creates an additional line at the end and
295 moves down into it.
296
297 @node Erasing
298 @section Erasing Text
299
300 @table @kbd
301 @item @key{DEL}
302 @itemx @key{Backspace}
303 Delete the character before point (@code{delete-backward-char}).
304 @item C-d
305 @itemx @key{Delete}
306 Delete the character after point (@code{delete-char}).
307 @item C-k
308 Kill to the end of the line (@code{kill-line}).
309 @item M-d
310 Kill forward to the end of the next word (@code{kill-word}).
311 @item M-@key{DEL}
312 Kill back to the beginning of the previous word
313 (@code{backward-kill-word}).
314 @end table
315
316 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
317 character before point, moving the cursor and all the characters after
318 it backwards. On most keyboards, @key{DEL} is labelled
319 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
320 not confuse @key{DEL} with another key, labelled @key{Delete}, that
321 exists on many keyboards; we will discuss @key{Delete} momentarily.
322
323 Typing @key{DEL} when the cursor is at the beginning of a line
324 deletes the preceding newline character, joining the line with the one
325 before it.
326
327 On some text-only terminals, Emacs may not recognize the @key{DEL}
328 key properly. If @key{DEL} does not do the right thing (e.g., if it
329 deletes characters forwards), see @ref{DEL Does Not Delete}.
330
331 @cindex killing characters and lines
332 @cindex deleting characters and lines
333 @cindex erasing characters and lines
334 The key @kbd{C-d} (@code{delete-char}) deletes the character after
335 point, i.e., the character under the cursor. This shifts the rest of
336 the text on the line to the left. If you type @kbd{C-d} at the end of
337 a line, it joins that line with the following line. This command is
338 also bound to the key labelled @key{Delete} on many keyboards.
339
340 To erase a larger amount of text, use the @kbd{C-k} key, which
341 erases (kills) a line at a time. If you type @kbd{C-k} at the
342 beginning or middle of a line, it kills all the text up to the end of
343 the line. If you type @kbd{C-k} at the end of a line, it joins that
344 line with the following line.
345
346 To learn more about killing text, see @ref{Killing}.
347
348 @node Basic Undo
349 @section Undoing Changes
350
351 @table @kbd
352 @item C-/
353 Undo one entry of the undo records---usually, one command worth
354 (@code{undo}).
355 @itemx C-x u
356 @item C-_
357 The same.
358 @end table
359
360 Emacs records a list of changes made in the buffer text, so you can
361 undo recent changes. This is done using the @code{undo} command,
362 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
363 Normally, this command undoes the last change, moving point back to
364 where it was before the change. The undo command applies only to
365 changes in the buffer; you can't use it to undo cursor motion.
366
367 Although each editing command usually makes a separate entry in the
368 undo records, very simple commands may be grouped together.
369 Sometimes, an entry may cover just part of a complex command.
370
371 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
372 another, earlier change, back to the limit of the undo information
373 available. If all recorded changes have already been undone, the undo
374 command displays an error message and does nothing.
375
376 To learn more about the @code{undo} command, see @ref{Undo}.
377
378 @node Basic Files
379 @section Files
380
381 Text that you insert in an Emacs buffer lasts only as long as the
382 Emacs session. To keep any text permanently, you must put it in a
383 @dfn{file}. Files are named units of text which are stored by the
384 operating system for you to retrieve later by name. To use the
385 contents of a file in any way, including editing it with Emacs, you
386 must specify the file name.
387
388 Suppose there is a file named @file{test.emacs} in your home
389 directory. To begin editing this file in Emacs, type
390
391 @example
392 C-x C-f test.emacs @key{RET}
393 @end example
394
395 @noindent
396 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
397 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
398 read the argument, and you type @key{RET} to terminate the argument
399 (@pxref{Minibuffer}).
400
401 Emacs obeys this command by @dfn{visiting} the file: it creates a
402 buffer, copies the contents of the file into the buffer, and then
403 displays the buffer for editing. If you alter the text, you can
404 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
405 (@code{save-buffer}). This copies the altered buffer contents back
406 into the file @file{test.emacs}, making them permanent. Until you
407 save, the changed text exists only inside Emacs, and the file
408 @file{test.emacs} is unaltered.
409
410 To create a file, just visit it with @kbd{C-x C-f} as if it already
411 existed. This creates an empty buffer, in which you can insert the
412 text you want to put in the file. Emacs actually creates the file the
413 first time you save this buffer with @kbd{C-x C-s}.
414
415 To learn more about using files in Emacs, see @ref{Files}.
416
417 @node Basic Help
418 @section Help
419
420 @cindex getting help with keys
421 If you forget what a key does, you can find out with the Help
422 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
423 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
424 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
425 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
426 @code{describe-key}). The other subcommands of @kbd{C-h} provide
427 different kinds of help. Type @kbd{C-h} twice to get a description of
428 all the help facilities. @xref{Help}.
429
430 @node Blank Lines
431 @section Blank Lines
432
433 @cindex inserting blank lines
434 @cindex deleting blank lines
435 Here are special commands and techniques for inserting and deleting
436 blank lines.
437
438 @table @kbd
439 @item C-o
440 Insert a blank line after the cursor (@code{open-line}).
441 @item C-x C-o
442 Delete all but one of many consecutive blank lines
443 (@code{delete-blank-lines}).
444 @end table
445
446 @kindex C-o
447 @kindex C-x C-o
448 @cindex blank lines
449 @findex open-line
450 @findex delete-blank-lines
451 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
452 of text. However, it may be easier to see what you are doing if you
453 first make a blank line and then insert the desired text into it.
454 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
455 inserts a newline after point but leaves point in front of the
456 newline. After @kbd{C-o}, type the text for the new line.
457
458 You can make several blank lines by typing @kbd{C-o} several times, or
459 by giving it a numeric argument specifying how many blank lines to make.
460 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
461 command inserts the fill prefix on the new line, if typed at the
462 beginning of a line. @xref{Fill Prefix}.
463
464 The easy way to get rid of extra blank lines is with the command
465 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
466 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
467 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
468 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
469 lines, if any exists.
470
471 @node Continuation Lines
472 @section Continuation Lines
473
474 @cindex continuation line
475 @cindex wrapping
476 @cindex line wrapping
477 @cindex fringes, and continuation lines
478 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
479 too long to fit in the window, and Emacs displays it as two or more
480 @dfn{screen lines}. This is called @dfn{line wrapping} or
481 @dfn{continuation}, and the long logical line is called a
482 @dfn{continued line}. On a graphical display, Emacs indicates line
483 wrapping with small bent arrows in the left and right window fringes.
484 On a text-only terminal, Emacs indicates line wrapping by displaying a
485 @samp{\} character at the right margin.
486
487 Most commands that act on lines act on logical lines, not screen
488 lines. For instance, @kbd{C-k} kills a logical line. As described
489 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
490 (@code{previous-line}) are special exceptions: they move point down
491 and up, respectively, by one screen line (@pxref{Moving Point}).
492
493 @cindex truncation
494 @cindex line truncation, and fringes
495 Emacs can optionally @dfn{truncate} long logical lines instead of
496 continuing them. This means that every logical line occupies a single
497 screen line; if it is longer than the width of the window, the rest of
498 the line is not displayed. On a graphical display, a truncated line
499 is indicated by a small straight arrow in the right fringe; on a
500 text-only terminal, it is indicated by a @samp{$} character in the
501 right margin. @xref{Line Truncation}.
502
503 By default, continued lines are wrapped at the right window edge.
504 Since the wrapping may occur in the middle of a word, continued lines
505 can be difficult to read. The usual solution is to break your lines
506 before they get too long, by inserting newlines. If you prefer, you
507 can make Emacs insert a newline automatically when a line gets too
508 long, by using Auto Fill mode. @xref{Filling}.
509
510 @cindex word wrap
511 Sometimes, you may need to edit files containing many long logical
512 lines, and it may not be practical to break them all up by adding
513 newlines. In that case, you can use Visual Line mode, which enables
514 @dfn{word wrapping}: instead of wrapping long lines exactly at the
515 right window edge, Emacs wraps them at the word boundaries (i.e.,
516 space or tab characters) nearest to the right window edge. Visual
517 Line mode also redefines editing commands such as @code{C-a},
518 @code{C-n}, and @code{C-k} to operate on screen lines rather than
519 logical lines. @xref{Visual Line Mode}.
520
521 @node Position Info
522 @section Cursor Position Information
523
524 Here are commands to get information about the size and position of
525 parts of the buffer, and to count lines.
526
527 @table @kbd
528 @item M-x what-page
529 Display the page number of point, and the line number within that page.
530 @item M-x what-line
531 Display the line number of point in the whole buffer.
532 @item M-x line-number-mode
533 @itemx M-x column-number-mode
534 Toggle automatic display of the current line number or column number.
535 @xref{Optional Mode Line}.
536 @item M-x count-lines-region
537 Display the number of lines in the current region. Normally bound to
538 @kbd{M-=}, except in a few specialist modes. @xref{Mark}, for
539 information about the region.
540 @item M-x count-words-region
541 Display the number of words in the current region.
542 @item C-x =
543 Display the character code of character after point, character position of
544 point, and column of point (@code{what-cursor-position}).
545 @item M-x hl-line-mode
546 Enable or disable highlighting of the current line. @xref{Cursor
547 Display}.
548 @item M-x size-indication-mode
549 Toggle automatic display of the size of the buffer.
550 @xref{Optional Mode Line}.
551 @end table
552
553 @findex what-page
554 @findex what-line
555 @cindex line number commands
556 @cindex location of point
557 @cindex cursor location
558 @cindex point location
559 @kbd{M-x what-line} displays the current line number in the echo
560 area. This command is usually redundant, because the current line
561 number is shown in the mode line (@pxref{Mode Line}). However, if you
562 narrow the buffer, the mode line shows the line number relative to
563 the accessible portion (@pxref{Narrowing}). By contrast,
564 @code{what-line} displays both the line number relative to the
565 narrowed region and the line number relative to the whole buffer.
566
567 @kbd{M-x what-page} counts pages from the beginning of the file, and
568 counts lines within the page, showing both numbers in the echo area.
569 @xref{Pages}.
570
571 @kindex M-=
572 @findex count-lines-region
573 Use @kbd{M-x count-lines-region} (normally bound to @kbd{M-=}) to
574 display the number of lines in the region (@pxref{Mark}). @xref{Pages},
575 for the command @kbd{C-x l} which counts the lines in the current page.
576
577 @kindex C-x =
578 @findex what-cursor-position
579 The command @kbd{C-x =} (@code{what-cursor-position}) shows
580 information about the current cursor position and the buffer contents
581 at that position. It displays a line in the echo area that looks like
582 this:
583
584 @smallexample
585 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
586 @end smallexample
587
588 After @samp{Char:}, this shows the character in the buffer at point.
589 The text inside the parenthesis shows the corresponding decimal, octal
590 and hex character codes; for more information about how @kbd{C-x =}
591 displays character information, see @ref{International Chars}. After
592 @samp{point=} is the position of point as a character count (the first
593 character in the buffer is position 1, the second character is
594 position 2, and so on). The number after that is the total number of
595 characters in the buffer, and the number in parenthesis expresses the
596 position as a percentage of the total. After @samp{column=} is the
597 horizontal position of point, in columns counting from the left edge
598 of the window.
599
600 If the buffer has been narrowed, making some of the text at the
601 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
602 additional text describing the currently accessible range. For
603 example, it might display this:
604
605 @smallexample
606 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
607 @end smallexample
608
609 @noindent
610 where the two extra numbers give the smallest and largest character
611 position that point is allowed to assume. The characters between
612 those two positions are the accessible ones. @xref{Narrowing}.
613
614 @node Arguments
615 @section Numeric Arguments
616 @cindex numeric arguments
617 @cindex prefix arguments
618 @cindex arguments to commands
619
620 In the terminology of mathematics and computing, @dfn{argument}
621 means ``data provided to a function or operation.'' You can give any
622 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
623 argument}). Some commands interpret the argument as a repetition
624 count. For example, giving @kbd{C-f} an argument of ten causes it to
625 move point forward by ten characters instead of one. With these
626 commands, no argument is equivalent to an argument of one, and
627 negative arguments cause them to move or act in the opposite
628 direction.
629
630 @kindex M-1
631 @kindex M-@t{-}
632 @findex digit-argument
633 @findex negative-argument
634 The easiest way to specify a numeric argument is to type a digit
635 and/or a minus sign while holding down the @key{META} key. For
636 example,
637
638 @example
639 M-5 C-n
640 @end example
641
642 @noindent
643 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
644 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
645 @code{negative-argument}) that set up an argument for the next
646 command. @kbd{Meta--} without digits normally means @minus{}1.
647
648 If you enter more than one digit, you need not hold down the
649 @key{META} key for the second and subsequent digits. Thus, to move
650 down fifty lines, type
651
652 @example
653 M-5 0 C-n
654 @end example
655
656 @noindent
657 Note that this @emph{does not} insert five copies of @samp{0} and move
658 down one line, as you might expect---the @samp{0} is treated as part
659 of the prefix argument.
660
661 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
662 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
663 the next keystroke begins the command that you want to execute. Note
664 that this meaning of @kbd{C-u} applies only to this case. For the
665 usual role of @kbd{C-u}, see below.)
666
667 @kindex C-u
668 @findex universal-argument
669 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
670 specify a numeric argument is to type @kbd{C-u}
671 (@code{universal-argument}) followed by some digits, or (for a
672 negative argument) a minus sign followed by digits. A minus sign
673 without digits normally means @minus{}1.
674
675 @kbd{C-u} alone has the special meaning of ``four times'': it
676 multiplies the argument for the next command by four. @kbd{C-u C-u}
677 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
678 sixteen characters. Other useful combinations are @kbd{C-u C-n},
679 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
680 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
681 lines).
682
683 You can use a numeric argument before a self-inserting character to
684 insert multiple copies of it. This is straightforward when the
685 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
686 copies of the character @samp{a}. But this does not work for
687 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
688 can separate the argument from the digit to insert with another
689 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
690 the character @samp{1}.
691
692 Some commands care whether there is an argument, but ignore its
693 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
694 fills text; with an argument, it justifies the text as well.
695 (@xref{Filling}, for more information on @kbd{M-q}.) For these
696 commands, it is enough to the argument with a single @kbd{C-u}.
697
698 Some commands use the value of the argument as a repeat count, but
699 do something special when there is no argument. For example, the
700 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
701 @var{n} lines, including their terminating newlines. But @kbd{C-k}
702 with no argument is special: it kills the text up to the next newline,
703 or, if point is right at the end of the line, it kills the newline
704 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
705 nonblank line, just like @kbd{C-k} with an argument of one.
706 (@xref{Killing}, for more information on @kbd{C-k}.)
707
708 A few commands treat a plain @kbd{C-u} differently from an ordinary
709 argument. A few others may treat an argument of just a minus sign
710 differently from an argument of @minus{}1. These unusual cases are
711 described when they come up; they exist to make an individual command
712 more convenient, and they are documented in that command's
713 documentation string.
714
715 We use the term ``prefix argument'' as well as ``numeric argument,''
716 to emphasize that you type these argument before the command, and to
717 distinguish them from minibuffer arguments that come after the
718 command.
719
720 @node Repeating
721 @section Repeating a Command
722 @cindex repeating a command
723
724 Many simple commands, such as those invoked with a single key or
725 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
726 invoking them with a numeric argument that serves as a repeat count
727 (@pxref{Arguments}). However, if the command you want to repeat
728 prompts for input, or uses a numeric argument in another way, that
729 method won't work.
730
731 @kindex C-x z
732 @findex repeat
733 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
734 an Emacs command many times. This command repeats the previous Emacs
735 command, whatever that was. Repeating a command uses the same arguments
736 that were used before; it does not read new arguments each time.
737
738 To repeat the command more than once, type additional @kbd{z}'s: each
739 @kbd{z} repeats the command one more time. Repetition ends when you
740 type a character other than @kbd{z}, or press a mouse button.
741
742 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
743 characters. You can repeat that command (including its argument) three
744 additional times, to delete a total of 80 characters, by typing @kbd{C-x
745 z z z}. The first @kbd{C-x z} repeats the command once, and each
746 subsequent @kbd{z} repeats it once again.
747