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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs
2
3 ;; Copyright (C) 1990, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
4 ;; 2009, 2010, 2011 Free Software Foundation, Inc.
5
6 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
7 ;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
8 ;; Keywords: games
9
10 ;; This file is part of GNU Emacs.
11
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
16
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
21
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24
25 ;;; Commentary:
26
27 ;; `M-x mpuz' generates a random multiplication puzzle. This is a
28 ;; multiplication example in which each digit has been consistently replaced
29 ;; with some letter. Your job is to reconstruct the original digits. Type
30 ;; `?' while the mode is active for detailed help.
31
32 ;;; Code:
33
34 (defgroup mpuz nil
35 "Multiplication puzzle."
36 :prefix "mpuz-"
37 :group 'games)
38
39 (random t) ; randomize
40
41 (defcustom mpuz-silent 'error
42 "Set this to nil if you want dings on inputs.
43 t means never ding, and `error' means only ding on wrong input."
44 :type '(choice (const :tag "No" nil)
45 (const :tag "Yes" t)
46 (const :tag "If correct" error))
47 :group 'mpuz)
48
49 (defcustom mpuz-solve-when-trivial t
50 "Solve any row that can be trivially calculated from what you've found."
51 :type 'boolean
52 :group 'mpuz)
53
54 (defcustom mpuz-allow-double-multiplicator nil
55 "Allow 2nd factors like 33 or 77."
56 :type 'boolean
57 :group 'mpuz)
58
59 (defface mpuz-unsolved
60 '((((class color)) (:foreground "red1" :bold t))
61 (t (:bold t)))
62 "Face to use for letters to be solved."
63 :group 'mpuz)
64
65 (defface mpuz-solved
66 '((((class color)) (:foreground "green1" :bold t))
67 (t (:bold t)))
68 "Face to use for solved digits."
69 :group 'mpuz)
70
71 (defface mpuz-trivial
72 '((((class color)) (:foreground "blue" :bold t))
73 (t (:bold t)))
74 "Face to use for trivial digits solved for you."
75 :group 'mpuz)
76
77 (defface mpuz-text
78 '((t (:inherit variable-pitch)))
79 "Face to use for text on right."
80 :group 'mpuz)
81
82 \f
83 ;; Mpuz mode and keymaps
84 ;;----------------------
85 (defcustom mpuz-mode-hook nil
86 "Hook to run upon entry to mpuz."
87 :type 'hook
88 :group 'mpuz)
89
90 (defvar mpuz-mode-map
91 (let ((map (make-sparse-keymap)))
92 (define-key map "a" 'mpuz-try-letter)
93 (define-key map "b" 'mpuz-try-letter)
94 (define-key map "c" 'mpuz-try-letter)
95 (define-key map "d" 'mpuz-try-letter)
96 (define-key map "e" 'mpuz-try-letter)
97 (define-key map "f" 'mpuz-try-letter)
98 (define-key map "g" 'mpuz-try-letter)
99 (define-key map "h" 'mpuz-try-letter)
100 (define-key map "i" 'mpuz-try-letter)
101 (define-key map "j" 'mpuz-try-letter)
102 (define-key map "A" 'mpuz-try-letter)
103 (define-key map "B" 'mpuz-try-letter)
104 (define-key map "C" 'mpuz-try-letter)
105 (define-key map "D" 'mpuz-try-letter)
106 (define-key map "E" 'mpuz-try-letter)
107 (define-key map "F" 'mpuz-try-letter)
108 (define-key map "G" 'mpuz-try-letter)
109 (define-key map "H" 'mpuz-try-letter)
110 (define-key map "I" 'mpuz-try-letter)
111 (define-key map "J" 'mpuz-try-letter)
112 (define-key map "\C-g" 'mpuz-offer-abort)
113 (define-key map "?" 'describe-mode)
114 map)
115 "Local keymap to use in Mult Puzzle.")
116
117
118
119 (defun mpuz-mode ()
120 "Multiplication puzzle mode.
121
122 You have to guess which letters stand for which digits in the
123 multiplication displayed inside the `*Mult Puzzle*' buffer.
124
125 You may enter a guess for a letter's value by typing first the letter,
126 then the digit. Thus, to guess that A=3, type `A 3'.
127
128 To leave the game to do other editing work, just switch buffers.
129 Then you may resume the game with M-x mpuz.
130 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
131 (interactive)
132 (kill-all-local-variables)
133 (setq major-mode 'mpuz-mode
134 mode-name "Mult Puzzle"
135 tab-width 30)
136 (use-local-map mpuz-mode-map)
137 (run-mode-hooks 'mpuz-mode-hook))
138
139 \f
140 ;; Some variables for statistics
141 ;;------------------------------
142 (defvar mpuz-nb-errors 0
143 "Number of errors made in current game.")
144
145 (defvar mpuz-nb-completed-games 0
146 "Number of games completed.")
147
148 (defvar mpuz-nb-cumulated-errors 0
149 "Number of errors made in previous games.")
150
151
152 ;; Some variables for game tracking
153 ;;---------------------------------
154 (defvar mpuz-in-progress nil
155 "True if a game is currently in progress.")
156
157 (defvar mpuz-found-digits (make-bool-vector 10 nil)
158 "A vector recording which digits have been decrypted.")
159
160 (defvar mpuz-trivial-digits (make-bool-vector 10 nil)
161 "A vector recording which digits have been solved for you.")
162
163 (defmacro mpuz-digit-solved-p (digit)
164 `(or (aref mpuz-found-digits ,digit)
165 (aref mpuz-trivial-digits ,digit)))
166
167
168 ;; A puzzle uses a permutation of [0..9] into itself.
169 ;; We use both the permutation and its inverse.
170 ;;---------------------------------------------------
171 (defvar mpuz-digit-to-letter (make-vector 10 0)
172 "A permutation from [0..9] to [0..9].")
173
174 (defvar mpuz-letter-to-digit (make-vector 10 0)
175 "The inverse of mpuz-digit-to-letter.")
176
177 (defmacro mpuz-to-digit (letter)
178 (list 'aref 'mpuz-letter-to-digit letter))
179
180 (defmacro mpuz-to-letter (digit)
181 (list 'aref 'mpuz-digit-to-letter digit))
182
183 (defun mpuz-build-random-perm ()
184 "Initialize puzzle coding with a random permutation."
185 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
186 (index 10)
187 elem)
188 (while letters
189 (setq elem (nth (random index) letters)
190 letters (delq elem letters)
191 index (1- index))
192 (aset mpuz-digit-to-letter index elem)
193 (aset mpuz-letter-to-digit elem index))))
194
195
196 ;; A puzzle also uses a board displaying a multiplication.
197 ;; Every digit appears in the board, crypted or not.
198 ;;------------------------------------------------------
199 (defvar mpuz-board (make-vector 10 nil)
200 "The board associates to any digit the list of squares where it appears.")
201
202 (defun mpuz-put-number-on-board (number row &rest l)
203 "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
204 (let (digit)
205 (while l
206 (setq digit (% number 10)
207 number (/ number 10))
208 (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
209 (setq l (cdr l)))))
210
211 (defun mpuz-check-all-solved (&optional row col)
212 "Check whether all digits have been solved. Return t if yes."
213 (catch 'solved
214 (let (A B1 B2 C D E squares)
215 (and mpuz-solve-when-trivial
216 (not row)
217 (while
218 (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
219 B2 (or B2 (mpuz-check-all-solved 4 9))
220 E (or E (mpuz-check-all-solved 10))
221 A (or A (mpuz-check-all-solved 2)))
222 B1 B2)
223 (and E (or A (and B1 B2))))
224 (mpuz-solve)
225 (mpuz-paint-board)
226 (throw 'solved t))
227 ((and (setq D (or D (mpuz-check-all-solved 8))
228 C (or C (mpuz-check-all-solved 6)))
229 D (not E))
230 (mpuz-solve 10))
231 ((and E (not (eq C D)))
232 (mpuz-solve (if D 6 8)))
233 ((and A (not (eq B2 C)))
234 (mpuz-solve (if C 4 6) (if C 9)))
235 ((and A (not (eq B1 D)))
236 (mpuz-solve (if D 4 8) (if D 7)))
237 ((and (not A) (or (and B2 C) (and B1 D)))
238 (mpuz-solve 2)))))
239 (mpuz-paint-board)
240 (mapc (lambda (digit)
241 (and (not (mpuz-digit-solved-p digit)) ; unsolved
242 (setq squares (aref mpuz-board digit))
243 (if row
244 (if col
245 (member (cons row col) squares)
246 (assq row squares))
247 squares) ; and appearing in the puzzle!
248 (throw 'solved nil)))
249 [0 1 2 3 4 5 6 7 8 9]))
250 t))
251
252
253 ;; To build a puzzle, we take two random numbers and multiply them.
254 ;; We also take a random permutation for encryption.
255 ;; The random numbers are only use to see which digit appears in which square
256 ;; of the board. Everything is stored in individual squares.
257 ;;---------------------------------------------------------------------------
258 (defun mpuz-random-puzzle ()
259 "Draw random values to be multiplied in a puzzle."
260 (mpuz-build-random-perm)
261 (fillarray mpuz-board nil) ; erase the board
262 ;; A,B,C,D & E, are the five rows of our multiplication.
263 ;; Choose random values, discarding cases with leading zeros in C or D.
264 (let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
265 (+ 125 (random 875))))
266 (min (1+ (/ 999 A)))
267 (B1 (+ min (random (- 10 min))))
268 B2 C D E)
269 (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
270 (not mpuz-allow-double-multiplicator)))
271 (setq C (* A B2)
272 D (* A B1)
273 E (+ C (* D 10)))
274 ;; Individual digits are now put on their respective squares.
275 ;; [NB: A square is a pair (row . column) of the screen.]
276 (mpuz-put-number-on-board A 2 9 7 5)
277 (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
278 (mpuz-put-number-on-board C 6 9 7 5 3)
279 (mpuz-put-number-on-board D 8 7 5 3 1)
280 (mpuz-put-number-on-board E 10 9 7 5 3 1)))
281 \f
282 ;; Display
283 ;;--------
284 (defconst mpuz-framework
285 "
286 . . .
287 Number of errors (this game): 0
288 x . .
289 -------
290 . . . .
291 Number of completed games: 0
292 . . . .
293 --------- Average number of errors: 0.00
294 . . . . ."
295 "The general picture of the puzzle screen, as a string.")
296
297 (defun mpuz-create-buffer ()
298 "Create (or recreate) the puzzle buffer. Return it."
299 (let ((buf (get-buffer-create "*Mult Puzzle*"))
300 (face '(face mpuz-text))
301 buffer-read-only)
302 (with-current-buffer buf
303 (erase-buffer)
304 (insert mpuz-framework)
305 (set-text-properties 13 42 face)
306 (set-text-properties 79 105 face)
307 (set-text-properties 128 153 face)
308 (mpuz-paint-board)
309 (mpuz-paint-errors)
310 (mpuz-paint-statistics))
311 buf))
312
313 (defun mpuz-paint-number (n &optional eol words)
314 (end-of-line eol)
315 (let (buffer-read-only)
316 (delete-region (point)
317 (progn (backward-word (or words 1)) (point)))
318 (insert n)))
319
320 (defun mpuz-paint-errors ()
321 "Paint error count on the puzzle screen."
322 (mpuz-switch-to-window)
323 (goto-char (point-min))
324 (forward-line 2)
325 (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
326
327 (defun mpuz-paint-statistics ()
328 "Paint statistics about previous games on the puzzle screen."
329 (goto-char (point-min))
330 (forward-line 6)
331 (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
332 (mpuz-paint-number
333 (format "%.2f"
334 (if (zerop mpuz-nb-completed-games)
335 0
336 (/ (+ 0.0 mpuz-nb-cumulated-errors)
337 mpuz-nb-completed-games)))
338 3 2))
339
340 (defun mpuz-paint-board ()
341 "Paint board situation on the puzzle screen."
342 (mpuz-switch-to-window)
343 (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
344 (goto-char (point-min)))
345
346 (defun mpuz-paint-digit (digit)
347 "Paint all occurrences of DIGIT on the puzzle board."
348 (let ((char (if (mpuz-digit-solved-p digit)
349 (+ digit ?0)
350 (+ (mpuz-to-letter digit) ?A)))
351 (face `(face
352 ,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
353 ((aref mpuz-found-digits digit) 'mpuz-solved)
354 ('mpuz-unsolved))))
355 buffer-read-only)
356 (mapc (lambda (square)
357 (goto-char (point-min))
358 (forward-line (1- (car square))) ; line before column!
359 (move-to-column (cdr square))
360 (insert char)
361 (set-text-properties (1- (point)) (point) face)
362 (delete-char 1))
363 (aref mpuz-board digit))))
364
365 (defun mpuz-get-buffer ()
366 "Get the puzzle buffer if it exists."
367 (get-buffer "*Mult Puzzle*"))
368
369 (defun mpuz-switch-to-window ()
370 "Find or create the Mult-Puzzle buffer, and display it."
371 (let ((buf (mpuz-get-buffer)))
372 (or buf (setq buf (mpuz-create-buffer)))
373 (switch-to-buffer buf)
374 (setq buffer-read-only t)
375 (mpuz-mode)))
376
377 \f
378 ;; Game control
379 ;;-------------
380 (defun mpuz-start-new-game ()
381 "Start a new puzzle."
382 (message "Here we go...")
383 (setq mpuz-nb-errors 0
384 mpuz-in-progress t)
385 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
386 (fillarray mpuz-trivial-digits nil)
387 (mpuz-random-puzzle)
388 (mpuz-switch-to-window)
389 (mpuz-paint-board)
390 (mpuz-paint-errors)
391 (mpuz-ask-for-try))
392
393 ;;;###autoload
394 (defun mpuz ()
395 "Multiplication puzzle with GNU Emacs."
396 ;; Main entry point
397 (interactive)
398 (mpuz-switch-to-window)
399 (if mpuz-in-progress
400 (mpuz-offer-abort)
401 (mpuz-start-new-game)))
402
403 (defun mpuz-offer-abort ()
404 "Ask if user wants to abort current puzzle."
405 (interactive)
406 (if (y-or-n-p "Abort game? ")
407 (let ((buf (mpuz-get-buffer)))
408 (message "Mult Puzzle aborted.")
409 (setq mpuz-in-progress nil
410 mpuz-nb-errors 0)
411 (fillarray mpuz-board nil)
412 (if buf (kill-buffer buf)))
413 (mpuz-ask-for-try)))
414
415 (defun mpuz-ask-for-try ()
416 "Ask for user proposal in puzzle."
417 (message "Your try?"))
418
419 (defun mpuz-ding (error)
420 "Dings, unless global variable `mpuz-silent' forbids it."
421 (cond ((eq mpuz-silent t))
422 ((not mpuz-silent) (ding t))
423 (error (ding t))))
424
425 (defun mpuz-try-letter ()
426 "Propose a digit for a letter in puzzle."
427 (interactive)
428 (if mpuz-in-progress
429 (let (letter-char digit digit-char message)
430 (setq letter-char (upcase last-command-event)
431 digit (mpuz-to-digit (- letter-char ?A)))
432 (cond ((mpuz-digit-solved-p digit)
433 (message "%c already solved." letter-char)
434 (mpuz-ding t))
435 ((null (aref mpuz-board digit))
436 (message "%c does not appear." letter-char)
437 (mpuz-ding t))
438 ((progn (message "%c = " letter-char)
439 ;; <char> has been entered.
440 ;; Print "<char> =" and
441 ;; read <num> or = <num>
442 (setq digit-char (read-char))
443 (if (eq digit-char ?=)
444 (setq digit-char (read-char)))
445 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
446 (message "%c = %c" letter-char digit-char)
447 (mpuz-ding t))
448 (t
449 (mpuz-try-proposal letter-char digit-char))))
450 (if (y-or-n-p "Start a new game? ")
451 (mpuz-start-new-game)
452 (message "OK. I won't."))))
453
454 (defun mpuz-try-proposal (letter-char digit-char)
455 "Propose LETTER-CHAR as code for DIGIT-CHAR."
456 (let* ((letter (- letter-char ?A))
457 (digit (- digit-char ?0))
458 (correct-digit (mpuz-to-digit letter))
459 (game mpuz-nb-completed-games))
460 (cond ((mpuz-digit-solved-p correct-digit)
461 (message "%c has already been found." (+ correct-digit ?0)))
462 ((mpuz-digit-solved-p digit)
463 (message "%c has already been placed." digit-char))
464 ((= digit correct-digit)
465 (message "%c = %c correct!" letter-char digit-char)
466 (mpuz-ding nil)
467 (aset mpuz-found-digits digit t) ; Mark digit as solved
468 (and (mpuz-check-all-solved)
469 (mpuz-close-game)))
470 (t ;;; incorrect guess
471 (message "%c = %c incorrect!" letter-char digit-char)
472 (mpuz-ding t)
473 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
474 (mpuz-paint-errors)))))
475
476 (defun mpuz-close-game ()
477 "Housecleaning when puzzle has been solved."
478 (setq mpuz-in-progress nil
479 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
480 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
481 (mpuz-paint-statistics)
482 (let ((message (format "Puzzle solved with %d error%s. That's %s"
483 mpuz-nb-errors
484 (if (= mpuz-nb-errors 1) "" "s")
485 (cond ((= mpuz-nb-errors 0) "perfect!")
486 ((= mpuz-nb-errors 1) "very good!")
487 ((= mpuz-nb-errors 2) "good.")
488 ((= mpuz-nb-errors 3) "not bad.")
489 ((= mpuz-nb-errors 4) "not too bad...")
490 ((< mpuz-nb-errors 10) "bad!")
491 ((< mpuz-nb-errors 15) "awful.")
492 (t "not serious.")))))
493 (message "%s" message)
494 (sit-for 4)
495 (if (y-or-n-p (concat message " Start a new game? "))
496 (mpuz-start-new-game)
497 (message "Good Bye!"))))
498
499 (defun mpuz-solve (&optional row col)
500 "Find solution for autosolving."
501 (mapc (lambda (digit)
502 (or (mpuz-digit-solved-p digit)
503 (if row
504 (not (if col
505 (member (cons row col) (aref mpuz-board digit))
506 (assq row (aref mpuz-board digit)))))
507 (aset mpuz-trivial-digits digit t)))
508 [0 1 2 3 4 5 6 7 8 9])
509 t)
510
511 (defun mpuz-show-solution (row)
512 "Display solution for debugging purposes."
513 (interactive "P")
514 (mpuz-switch-to-window)
515 (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
516 (mpuz-paint-board)
517 (if (mpuz-check-all-solved)
518 (mpuz-close-game)))
519
520 (provide 'mpuz)
521
522 ;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
523 ;;; mpuz.el ends here