]> code.delx.au - gnu-emacs/blob - doc/lispref/commands.texi
7ddf5ee8f7469c9cb4148f199230aa4d21000ddb
[gnu-emacs] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @anchor{The interactive-only property}
126 @cindex @code{interactive-only} property
127 Sometimes, a function is only intended to be called interactively,
128 never directly from Lisp. In that case, give the function a
129 non-@code{nil} @code{interactive-only} property, either directly
130 or via @code{declare} (@pxref{Declare Form}). This causes the
131 byte compiler to warn if the command is called from Lisp. The output
132 of @code{describe-function} will include similar information.
133 The value of the property can be: a string, which the byte-compiler
134 will use directly in its warning (it should end with a period, and not
135 start with a capital, e.g., @code{"use (system-name) instead."}); @code{t}; any
136 other symbol, which should be an alternative function to use in Lisp
137 code.
138
139 @menu
140 * Using Interactive:: General rules for @code{interactive}.
141 * Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143 * Interactive Examples:: Examples of how to read interactive arguments.
144 * Generic Commands:: Select among command alternatives.
145 @end menu
146
147 @node Using Interactive
148 @subsection Using @code{interactive}
149 @cindex arguments, interactive entry
150 @cindex interactive spec, using
151
152 This section describes how to write the @code{interactive} form that
153 makes a Lisp function an interactively-callable command, and how to
154 examine a command's @code{interactive} form.
155
156 @defspec interactive arg-descriptor
157 This special form declares that a function is a command, and that it
158 may therefore be called interactively (via @kbd{M-x} or by entering a
159 key sequence bound to it). The argument @var{arg-descriptor} declares
160 how to compute the arguments to the command when the command is called
161 interactively.
162
163 A command may be called from Lisp programs like any other function, but
164 then the caller supplies the arguments and @var{arg-descriptor} has no
165 effect.
166
167 @cindex @code{interactive-form}, symbol property
168 The @code{interactive} form must be located at top-level in the
169 function body, or in the function symbol's @code{interactive-form}
170 property (@pxref{Symbol Properties}). It has its effect because the
171 command loop looks for it before calling the function
172 (@pxref{Interactive Call}). Once the function is called, all its body
173 forms are executed; at this time, if the @code{interactive} form
174 occurs within the body, the form simply returns @code{nil} without
175 even evaluating its argument.
176
177 By convention, you should put the @code{interactive} form in the
178 function body, as the first top-level form. If there is an
179 @code{interactive} form in both the @code{interactive-form} symbol
180 property and the function body, the former takes precedence. The
181 @code{interactive-form} symbol property can be used to add an
182 interactive form to an existing function, or change how its arguments
183 are processed interactively, without redefining the function.
184 @end defspec
185
186 There are three possibilities for the argument @var{arg-descriptor}:
187
188 @itemize @bullet
189 @item
190 It may be omitted or @code{nil}; then the command is called with no
191 arguments. This leads quickly to an error if the command requires one
192 or more arguments.
193
194 @item
195 It may be a string; its contents are a sequence of elements separated
196 by newlines, one for each argument@footnote{Some elements actually
197 supply two arguments.}. Each element consists of a code character
198 (@pxref{Interactive Codes}) optionally followed by a prompt (which
199 some code characters use and some ignore). Here is an example:
200
201 @smallexample
202 (interactive "P\nbFrobnicate buffer: ")
203 @end smallexample
204
205 @noindent
206 The code letter @samp{P} sets the command's first argument to the raw
207 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
208 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
209 the name of an existing buffer, which becomes the second and final
210 argument.
211
212 The prompt string can use @samp{%} to include previous argument values
213 (starting with the first argument) in the prompt. This is done using
214 @code{format-message} (@pxref{Formatting Strings}). For example, here is how
215 you could read the name of an existing buffer followed by a new name to
216 give to that buffer:
217
218 @smallexample
219 @group
220 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
221 @end group
222 @end smallexample
223
224 @cindex @samp{*} in @code{interactive}
225 @cindex read-only buffers in interactive
226 If @samp{*} appears at the beginning of the string, then an error is
227 signaled if the buffer is read-only.
228
229 @cindex @samp{@@} in @code{interactive}
230 If @samp{@@} appears at the beginning of the string, and if the key
231 sequence used to invoke the command includes any mouse events, then
232 the window associated with the first of those events is selected
233 before the command is run.
234
235 @cindex @samp{^} in @code{interactive}
236 @cindex shift-selection, and @code{interactive} spec
237 If @samp{^} appears at the beginning of the string, and if the command
238 was invoked through @dfn{shift-translation}, set the mark and activate
239 the region temporarily, or extend an already active region, before the
240 command is run. If the command was invoked without shift-translation,
241 and the region is temporarily active, deactivate the region before the
242 command is run. Shift-translation is controlled on the user level by
243 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
244 Emacs Manual}.
245
246 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
247 not matter. Actual reading of arguments is controlled by the rest of
248 the prompt string (starting with the first character that is not
249 @samp{*}, @samp{@@}, or @samp{^}).
250
251 @item
252 It may be a Lisp expression that is not a string; then it should be a
253 form that is evaluated to get a list of arguments to pass to the
254 command. Usually this form will call various functions to read input
255 from the user, most often through the minibuffer (@pxref{Minibuffers})
256 or directly from the keyboard (@pxref{Reading Input}).
257
258 Providing point or the mark as an argument value is also common, but
259 if you do this @emph{and} read input (whether using the minibuffer or
260 not), be sure to get the integer values of point or the mark after
261 reading. The current buffer may be receiving subprocess output; if
262 subprocess output arrives while the command is waiting for input, it
263 could relocate point and the mark.
264
265 Here's an example of what @emph{not} to do:
266
267 @smallexample
268 (interactive
269 (list (region-beginning) (region-end)
270 (read-string "Foo: " nil 'my-history)))
271 @end smallexample
272
273 @noindent
274 Here's how to avoid the problem, by examining point and the mark after
275 reading the keyboard input:
276
277 @smallexample
278 (interactive
279 (let ((string (read-string "Foo: " nil 'my-history)))
280 (list (region-beginning) (region-end) string)))
281 @end smallexample
282
283 @strong{Warning:} the argument values should not include any data
284 types that can't be printed and then read. Some facilities save
285 @code{command-history} in a file to be read in the subsequent
286 sessions; if a command's arguments contain a data type that prints
287 using @samp{#<@dots{}>} syntax, those facilities won't work.
288
289 There are, however, a few exceptions: it is ok to use a limited set of
290 expressions such as @code{(point)}, @code{(mark)},
291 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
292 recognizes them specially and puts the expression (rather than its
293 value) into the command history. To see whether the expression you
294 wrote is one of these exceptions, run the command, then examine
295 @code{(car command-history)}.
296 @end itemize
297
298 @cindex examining the @code{interactive} form
299 @defun interactive-form function
300 This function returns the @code{interactive} form of @var{function}.
301 If @var{function} is an interactively callable function
302 (@pxref{Interactive Call}), the value is the command's
303 @code{interactive} form @code{(interactive @var{spec})}, which
304 specifies how to compute its arguments. Otherwise, the value is
305 @code{nil}. If @var{function} is a symbol, its function definition is
306 used.
307 @end defun
308
309 @node Interactive Codes
310 @subsection Code Characters for @code{interactive}
311 @cindex interactive code description
312 @cindex description for interactive codes
313 @cindex codes, interactive, description of
314 @cindex characters for interactive codes
315
316 The code character descriptions below contain a number of key words,
317 defined here as follows:
318
319 @table @b
320 @item Completion
321 @cindex interactive completion
322 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
323 completion because the argument is read using @code{completing-read}
324 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
325
326 @item Existing
327 Require the name of an existing object. An invalid name is not
328 accepted; the commands to exit the minibuffer do not exit if the current
329 input is not valid.
330
331 @item Default
332 @cindex default argument string
333 A default value of some sort is used if the user enters no text in the
334 minibuffer. The default depends on the code character.
335
336 @item No I/O
337 This code letter computes an argument without reading any input.
338 Therefore, it does not use a prompt string, and any prompt string you
339 supply is ignored.
340
341 Even though the code letter doesn't use a prompt string, you must follow
342 it with a newline if it is not the last code character in the string.
343
344 @item Prompt
345 A prompt immediately follows the code character. The prompt ends either
346 with the end of the string or with a newline.
347
348 @item Special
349 This code character is meaningful only at the beginning of the
350 interactive string, and it does not look for a prompt or a newline.
351 It is a single, isolated character.
352 @end table
353
354 @cindex reading interactive arguments
355 Here are the code character descriptions for use with @code{interactive}:
356
357 @table @samp
358 @item *
359 Signal an error if the current buffer is read-only. Special.
360
361 @item @@
362 Select the window mentioned in the first mouse event in the key
363 sequence that invoked this command. Special.
364
365 @item ^
366 If the command was invoked through shift-translation, set the mark and
367 activate the region temporarily, or extend an already active region,
368 before the command is run. If the command was invoked without
369 shift-translation, and the region is temporarily active, deactivate
370 the region before the command is run. Special.
371
372 @item a
373 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
374 Completion, Prompt.
375
376 @item b
377 The name of an existing buffer. By default, uses the name of the
378 current buffer (@pxref{Buffers}). Existing, Completion, Default,
379 Prompt.
380
381 @item B
382 A buffer name. The buffer need not exist. By default, uses the name of
383 a recently used buffer other than the current buffer. Completion,
384 Default, Prompt.
385
386 @item c
387 A character. The cursor does not move into the echo area. Prompt.
388
389 @item C
390 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
391 Completion, Prompt.
392
393 @item d
394 @cindex position argument
395 The position of point, as an integer (@pxref{Point}). No I/O.
396
397 @item D
398 A directory name. The default is the current default directory of the
399 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
400 Existing, Completion, Default, Prompt.
401
402 @item e
403 The first or next non-keyboard event in the key sequence that invoked
404 the command. More precisely, @samp{e} gets events that are lists, so
405 you can look at the data in the lists. @xref{Input Events}. No I/O.
406
407 You use @samp{e} for mouse events and for special system events
408 (@pxref{Misc Events}). The event list that the command receives
409 depends on the event. @xref{Input Events}, which describes the forms
410 of the list for each event in the corresponding subsections.
411
412 You can use @samp{e} more than once in a single command's interactive
413 specification. If the key sequence that invoked the command has
414 @var{n} events that are lists, the @var{n}th @samp{e} provides the
415 @var{n}th such event. Events that are not lists, such as function keys
416 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
417
418 @item f
419 A file name of an existing file (@pxref{File Names}). The default
420 directory is @code{default-directory}. Existing, Completion, Default,
421 Prompt.
422
423 @item F
424 A file name. The file need not exist. Completion, Default, Prompt.
425
426 @item G
427 A file name. The file need not exist. If the user enters just a
428 directory name, then the value is just that directory name, with no
429 file name within the directory added. Completion, Default, Prompt.
430
431 @item i
432 An irrelevant argument. This code always supplies @code{nil} as
433 the argument's value. No I/O.
434
435 @item k
436 A key sequence (@pxref{Key Sequences}). This keeps reading events
437 until a command (or undefined command) is found in the current key
438 maps. The key sequence argument is represented as a string or vector.
439 The cursor does not move into the echo area. Prompt.
440
441 If @samp{k} reads a key sequence that ends with a down-event, it also
442 reads and discards the following up-event. You can get access to that
443 up-event with the @samp{U} code character.
444
445 This kind of input is used by commands such as @code{describe-key} and
446 @code{global-set-key}.
447
448 @item K
449 A key sequence, whose definition you intend to change. This works like
450 @samp{k}, except that it suppresses, for the last input event in the key
451 sequence, the conversions that are normally used (when necessary) to
452 convert an undefined key into a defined one.
453
454 @item m
455 @cindex marker argument
456 The position of the mark, as an integer. No I/O.
457
458 @item M
459 Arbitrary text, read in the minibuffer using the current buffer's input
460 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
461 Emacs Manual}). Prompt.
462
463 @item n
464 A number, read with the minibuffer. If the input is not a number, the
465 user has to try again. @samp{n} never uses the prefix argument.
466 Prompt.
467
468 @item N
469 The numeric prefix argument; but if there is no prefix argument, read
470 a number as with @kbd{n}. The value is always a number. @xref{Prefix
471 Command Arguments}. Prompt.
472
473 @item p
474 @cindex numeric prefix argument usage
475 The numeric prefix argument. (Note that this @samp{p} is lower case.)
476 No I/O.
477
478 @item P
479 @cindex raw prefix argument usage
480 The raw prefix argument. (Note that this @samp{P} is upper case.) No
481 I/O.
482
483 @item r
484 @cindex region argument
485 Point and the mark, as two numeric arguments, smallest first. This is
486 the only code letter that specifies two successive arguments rather than
487 one. No I/O.
488
489 @item s
490 Arbitrary text, read in the minibuffer and returned as a string
491 (@pxref{Text from Minibuffer}). Terminate the input with either
492 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
493 these characters in the input.) Prompt.
494
495 @item S
496 An interned symbol whose name is read in the minibuffer. Terminate
497 the input with either @kbd{C-j} or @key{RET}. Other characters that
498 normally terminate a symbol (e.g., whitespace, parentheses and
499 brackets) do not do so here. Prompt.
500
501 @item U
502 A key sequence or @code{nil}. Can be used after a @samp{k} or
503 @samp{K} argument to get the up-event that was discarded (if any)
504 after @samp{k} or @samp{K} read a down-event. If no up-event has been
505 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
506
507 @item v
508 A variable declared to be a user option (i.e., satisfying the
509 predicate @code{custom-variable-p}). This reads the variable using
510 @code{read-variable}. @xref{Definition of read-variable}. Existing,
511 Completion, Prompt.
512
513 @item x
514 A Lisp object, specified with its read syntax, terminated with a
515 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
516 Minibuffer}. Prompt.
517
518 @item X
519 @cindex evaluated expression argument
520 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
521 the form so that its value becomes the argument for the command.
522 Prompt.
523
524 @item z
525 A coding system name (a symbol). If the user enters null input, the
526 argument value is @code{nil}. @xref{Coding Systems}. Completion,
527 Existing, Prompt.
528
529 @item Z
530 A coding system name (a symbol)---but only if this command has a prefix
531 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
532 argument value. Completion, Existing, Prompt.
533 @end table
534
535 @node Interactive Examples
536 @subsection Examples of Using @code{interactive}
537 @cindex examples of using @code{interactive}
538 @cindex @code{interactive}, examples of using
539
540 Here are some examples of @code{interactive}:
541
542 @example
543 @group
544 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
545 (interactive) ; @r{just moves forward two words.}
546 (forward-word 2))
547 @result{} foo1
548 @end group
549
550 @group
551 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
552 (interactive "^p") ; @r{which is the numeric prefix.}
553 ; @r{under @code{shift-select-mode},}
554 ; @r{will activate or extend region.}
555 (forward-word (* 2 n)))
556 @result{} foo2
557 @end group
558
559 @group
560 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
561 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
562 (forward-word (* 2 n)))
563 @result{} foo3
564 @end group
565
566 @group
567 (defun three-b (b1 b2 b3)
568 "Select three existing buffers.
569 Put them into three windows, selecting the last one."
570 @end group
571 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
572 (delete-other-windows)
573 (split-window (selected-window) 8)
574 (switch-to-buffer b1)
575 (other-window 1)
576 (split-window (selected-window) 8)
577 (switch-to-buffer b2)
578 (other-window 1)
579 (switch-to-buffer b3))
580 @result{} three-b
581 @group
582 (three-b "*scratch*" "declarations.texi" "*mail*")
583 @result{} nil
584 @end group
585 @end example
586
587 @node Generic Commands
588 @subsection Select among Command Alternatives
589 @cindex generic commands
590 @cindex alternatives, defining
591
592 The macro @code{define-alternatives} can be used to define
593 @dfn{generic commands}. These are interactive functions whose
594 implementation can be selected from several alternatives, as a matter
595 of user preference.
596
597 @defmac define-alternatives command &rest customizations
598 Define the new command @var{command}, a symbol.
599
600 When a user runs @kbd{M-x @var{command} @key{RET}} for the first time,
601 Emacs prompts for which real form of the command to use, and records
602 the selection by way of a custom variable. Using a prefix argument
603 repeats this process of choosing an alternative.
604
605 The variable @code{@var{command}-alternatives} should contain an alist
606 with alternative implementations of @var{command}.
607 Until this variable is set, @code{define-alternatives} has no effect.
608
609 If @var{customizations} is non-@code{nil}, it should consist of
610 alternating @code{defcustom} keywords (typically @code{:group} and
611 @code{:version}) and values to add to the declaration of
612 @code{@var{command}-alternatives}.
613 @end defmac
614
615 @node Interactive Call
616 @section Interactive Call
617 @cindex interactive call
618
619 After the command loop has translated a key sequence into a command,
620 it invokes that command using the function @code{command-execute}. If
621 the command is a function, @code{command-execute} calls
622 @code{call-interactively}, which reads the arguments and calls the
623 command. You can also call these functions yourself.
624
625 Note that the term ``command'', in this context, refers to an
626 interactively callable function (or function-like object), or a
627 keyboard macro. It does not refer to the key sequence used to invoke
628 a command (@pxref{Keymaps}).
629
630 @defun commandp object &optional for-call-interactively
631 This function returns @code{t} if @var{object} is a command.
632 Otherwise, it returns @code{nil}.
633
634 Commands include strings and vectors (which are treated as keyboard
635 macros), lambda expressions that contain a top-level
636 @code{interactive} form (@pxref{Using Interactive}), byte-code
637 function objects made from such lambda expressions, autoload objects
638 that are declared as interactive (non-@code{nil} fourth argument to
639 @code{autoload}), and some primitive functions. Also, a symbol is
640 considered a command if it has a non-@code{nil}
641 @code{interactive-form} property, or if its function definition
642 satisfies @code{commandp}.
643
644 If @var{for-call-interactively} is non-@code{nil}, then
645 @code{commandp} returns @code{t} only for objects that
646 @code{call-interactively} could call---thus, not for keyboard macros.
647
648 See @code{documentation} in @ref{Accessing Documentation}, for a
649 realistic example of using @code{commandp}.
650 @end defun
651
652 @defun call-interactively command &optional record-flag keys
653 This function calls the interactively callable function @var{command},
654 providing arguments according to its interactive calling specifications.
655 It returns whatever @var{command} returns.
656
657 If, for instance, you have a function with the following signature:
658
659 @example
660 (defun foo (begin end)
661 (interactive "r")
662 ...)
663 @end example
664
665 then saying
666
667 @example
668 (call-interactively 'foo)
669 @end example
670
671 will call @code{foo} with the region (@code{point} and @code{mark}) as
672 the arguments.
673
674 An error is signaled if @var{command} is not a function or if it
675 cannot be called interactively (i.e., is not a command). Note that
676 keyboard macros (strings and vectors) are not accepted, even though
677 they are considered commands, because they are not functions. If
678 @var{command} is a symbol, then @code{call-interactively} uses its
679 function definition.
680
681 @cindex record command history
682 If @var{record-flag} is non-@code{nil}, then this command and its
683 arguments are unconditionally added to the list @code{command-history}.
684 Otherwise, the command is added only if it uses the minibuffer to read
685 an argument. @xref{Command History}.
686
687 The argument @var{keys}, if given, should be a vector which specifies
688 the sequence of events to supply if the command inquires which events
689 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
690 default is the return value of @code{this-command-keys-vector}.
691 @xref{Definition of this-command-keys-vector}.
692 @end defun
693
694 @defun command-execute command &optional record-flag keys special
695 @cindex keyboard macro execution
696 This function executes @var{command}. The argument @var{command} must
697 satisfy the @code{commandp} predicate; i.e., it must be an interactively
698 callable function or a keyboard macro.
699
700 A string or vector as @var{command} is executed with
701 @code{execute-kbd-macro}. A function is passed to
702 @code{call-interactively} (see above), along with the
703 @var{record-flag} and @var{keys} arguments.
704
705 If @var{command} is a symbol, its function definition is used in its
706 place. A symbol with an @code{autoload} definition counts as a
707 command if it was declared to stand for an interactively callable
708 function. Such a definition is handled by loading the specified
709 library and then rechecking the definition of the symbol.
710
711 The argument @var{special}, if given, means to ignore the prefix
712 argument and not clear it. This is used for executing special events
713 (@pxref{Special Events}).
714 @end defun
715
716 @deffn Command execute-extended-command prefix-argument
717 @cindex read command name
718 This function reads a command name from the minibuffer using
719 @code{completing-read} (@pxref{Completion}). Then it uses
720 @code{command-execute} to call the specified command. Whatever that
721 command returns becomes the value of @code{execute-extended-command}.
722
723 @cindex execute with prefix argument
724 If the command asks for a prefix argument, it receives the value
725 @var{prefix-argument}. If @code{execute-extended-command} is called
726 interactively, the current raw prefix argument is used for
727 @var{prefix-argument}, and thus passed on to whatever command is run.
728
729 @c !!! Should this be @kindex?
730 @cindex @kbd{M-x}
731 @code{execute-extended-command} is the normal definition of @kbd{M-x},
732 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
733 to take the prompt from the events used to invoke
734 @code{execute-extended-command}, but that is painful to implement.) A
735 description of the value of the prefix argument, if any, also becomes
736 part of the prompt.
737
738 @example
739 @group
740 (execute-extended-command 3)
741 ---------- Buffer: Minibuffer ----------
742 3 M-x forward-word RET
743 ---------- Buffer: Minibuffer ----------
744 @result{} t
745 @end group
746 @end example
747 @end deffn
748
749 @node Distinguish Interactive
750 @section Distinguish Interactive Calls
751 @cindex distinguish interactive calls
752 @cindex is this call interactive
753
754 Sometimes a command should display additional visual feedback (such
755 as an informative message in the echo area) for interactive calls
756 only. There are three ways to do this. The recommended way to test
757 whether the function was called using @code{call-interactively} is to
758 give it an optional argument @code{print-message} and use the
759 @code{interactive} spec to make it non-@code{nil} in interactive
760 calls. Here's an example:
761
762 @example
763 (defun foo (&optional print-message)
764 (interactive "p")
765 (when print-message
766 (message "foo")))
767 @end example
768
769 @noindent
770 We use @code{"p"} because the numeric prefix argument is never
771 @code{nil}. Defined in this way, the function does display the
772 message when called from a keyboard macro.
773
774 The above method with the additional argument is usually best,
775 because it allows callers to say ``treat this call as interactive''.
776 But you can also do the job by testing @code{called-interactively-p}.
777
778 @defun called-interactively-p kind
779 This function returns @code{t} when the calling function was called
780 using @code{call-interactively}.
781
782 The argument @var{kind} should be either the symbol @code{interactive}
783 or the symbol @code{any}. If it is @code{interactive}, then
784 @code{called-interactively-p} returns @code{t} only if the call was
785 made directly by the user---e.g., if the user typed a key sequence
786 bound to the calling function, but @emph{not} if the user ran a
787 keyboard macro that called the function (@pxref{Keyboard Macros}). If
788 @var{kind} is @code{any}, @code{called-interactively-p} returns
789 @code{t} for any kind of interactive call, including keyboard macros.
790
791 If in doubt, use @code{any}; the only known proper use of
792 @code{interactive} is if you need to decide whether to display a
793 helpful message while a function is running.
794
795 A function is never considered to be called interactively if it was
796 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
797 @end defun
798
799 @noindent
800 Here is an example of using @code{called-interactively-p}:
801
802 @example
803 @group
804 (defun foo ()
805 (interactive)
806 (when (called-interactively-p 'any)
807 (message "Interactive!")
808 'foo-called-interactively))
809 @end group
810
811 @group
812 ;; @r{Type @kbd{M-x foo}.}
813 @print{} Interactive!
814 @end group
815
816 @group
817 (foo)
818 @result{} nil
819 @end group
820 @end example
821
822 @noindent
823 Here is another example that contrasts direct and indirect calls to
824 @code{called-interactively-p}.
825
826 @example
827 @group
828 (defun bar ()
829 (interactive)
830 (message "%s" (list (foo) (called-interactively-p 'any))))
831 @end group
832
833 @group
834 ;; @r{Type @kbd{M-x bar}.}
835 @print{} (nil t)
836 @end group
837 @end example
838
839 @node Command Loop Info
840 @section Information from the Command Loop
841 @cindex command loop variables
842
843 The editor command loop sets several Lisp variables to keep status
844 records for itself and for commands that are run. With the exception of
845 @code{this-command} and @code{last-command} it's generally a bad idea to
846 change any of these variables in a Lisp program.
847
848 @defvar last-command
849 This variable records the name of the previous command executed by the
850 command loop (the one before the current command). Normally the value
851 is a symbol with a function definition, but this is not guaranteed.
852
853 The value is copied from @code{this-command} when a command returns to
854 the command loop, except when the command has specified a prefix
855 argument for the following command.
856
857 This variable is always local to the current terminal and cannot be
858 buffer-local. @xref{Multiple Terminals}.
859 @end defvar
860
861 @defvar real-last-command
862 This variable is set up by Emacs just like @code{last-command},
863 but never altered by Lisp programs.
864 @end defvar
865
866 @defvar last-repeatable-command
867 This variable stores the most recently executed command that was not
868 part of an input event. This is the command @code{repeat} will try to
869 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
870 @end defvar
871
872 @defvar this-command
873 @cindex current command
874 This variable records the name of the command now being executed by
875 the editor command loop. Like @code{last-command}, it is normally a symbol
876 with a function definition.
877
878 The command loop sets this variable just before running a command, and
879 copies its value into @code{last-command} when the command finishes
880 (unless the command specified a prefix argument for the following
881 command).
882
883 @cindex kill command repetition
884 Some commands set this variable during their execution, as a flag for
885 whatever command runs next. In particular, the functions for killing text
886 set @code{this-command} to @code{kill-region} so that any kill commands
887 immediately following will know to append the killed text to the
888 previous kill.
889 @end defvar
890
891 If you do not want a particular command to be recognized as the previous
892 command in the case where it got an error, you must code that command to
893 prevent this. One way is to set @code{this-command} to @code{t} at the
894 beginning of the command, and set @code{this-command} back to its proper
895 value at the end, like this:
896
897 @example
898 (defun foo (args@dots{})
899 (interactive @dots{})
900 (let ((old-this-command this-command))
901 (setq this-command t)
902 @r{@dots{}do the work@dots{}}
903 (setq this-command old-this-command)))
904 @end example
905
906 @noindent
907 We do not bind @code{this-command} with @code{let} because that would
908 restore the old value in case of error---a feature of @code{let} which
909 in this case does precisely what we want to avoid.
910
911 @defvar this-original-command
912 This has the same value as @code{this-command} except when command
913 remapping occurs (@pxref{Remapping Commands}). In that case,
914 @code{this-command} gives the command actually run (the result of
915 remapping), and @code{this-original-command} gives the command that
916 was specified to run but remapped into another command.
917 @end defvar
918
919 @defun this-command-keys
920 This function returns a string or vector containing the key sequence
921 that invoked the present command, plus any previous commands that
922 generated the prefix argument for this command. Any events read by the
923 command using @code{read-event} without a timeout get tacked on to the end.
924
925 However, if the command has called @code{read-key-sequence}, it
926 returns the last read key sequence. @xref{Key Sequence Input}. The
927 value is a string if all events in the sequence were characters that
928 fit in a string. @xref{Input Events}.
929
930 @example
931 @group
932 (this-command-keys)
933 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
934 @result{} "^U^X^E"
935 @end group
936 @end example
937 @end defun
938
939 @defun this-command-keys-vector
940 @anchor{Definition of this-command-keys-vector}
941 Like @code{this-command-keys}, except that it always returns the events
942 in a vector, so you don't need to deal with the complexities of storing
943 input events in a string (@pxref{Strings of Events}).
944 @end defun
945
946 @defun clear-this-command-keys &optional keep-record
947 This function empties out the table of events for
948 @code{this-command-keys} to return. Unless @var{keep-record} is
949 non-@code{nil}, it also empties the records that the function
950 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
951 This is useful after reading a password, to prevent the password from
952 echoing inadvertently as part of the next command in certain cases.
953 @end defun
954
955 @defvar last-nonmenu-event
956 This variable holds the last input event read as part of a key sequence,
957 not counting events resulting from mouse menus.
958
959 One use of this variable is for telling @code{x-popup-menu} where to pop
960 up a menu. It is also used internally by @code{y-or-n-p}
961 (@pxref{Yes-or-No Queries}).
962 @end defvar
963
964 @defvar last-command-event
965 This variable is set to the last input event that was read by the
966 command loop as part of a command. The principal use of this variable
967 is in @code{self-insert-command}, which uses it to decide which
968 character to insert.
969
970 @example
971 @group
972 last-command-event
973 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
974 @result{} 5
975 @end group
976 @end example
977
978 @noindent
979 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
980 @end defvar
981
982 @defvar last-event-frame
983 This variable records which frame the last input event was directed to.
984 Usually this is the frame that was selected when the event was
985 generated, but if that frame has redirected input focus to another
986 frame, the value is the frame to which the event was redirected.
987 @xref{Input Focus}.
988
989 If the last event came from a keyboard macro, the value is @code{macro}.
990 @end defvar
991
992 @node Adjusting Point
993 @section Adjusting Point After Commands
994 @cindex adjusting point
995 @cindex invisible/intangible text, and point
996 @cindex @code{display} property, and point display
997 @cindex @code{composition} property, and point display
998
999 It is not easy to display a value of point in the middle of a
1000 sequence of text that has the @code{display}, @code{composition} or
1001 is invisible. Therefore, after a command finishes and returns to the
1002 command loop, if point is within such a sequence, the command loop
1003 normally moves point to the edge of the sequence.
1004
1005 A command can inhibit this feature by setting the variable
1006 @code{disable-point-adjustment}:
1007
1008 @defvar disable-point-adjustment
1009 If this variable is non-@code{nil} when a command returns to the
1010 command loop, then the command loop does not check for those text
1011 properties, and does not move point out of sequences that have them.
1012
1013 The command loop sets this variable to @code{nil} before each command,
1014 so if a command sets it, the effect applies only to that command.
1015 @end defvar
1016
1017 @defvar global-disable-point-adjustment
1018 If you set this variable to a non-@code{nil} value, the feature of
1019 moving point out of these sequences is completely turned off.
1020 @end defvar
1021
1022 @node Input Events
1023 @section Input Events
1024 @cindex events
1025 @cindex input events
1026
1027 The Emacs command loop reads a sequence of @dfn{input events} that
1028 represent keyboard or mouse activity, or system events sent to Emacs.
1029 The events for keyboard activity are characters or symbols; other
1030 events are always lists. This section describes the representation
1031 and meaning of input events in detail.
1032
1033 @defun eventp object
1034 This function returns non-@code{nil} if @var{object} is an input event
1035 or event type.
1036
1037 Note that any symbol might be used as an event or an event type.
1038 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1039 code to be used as an event. Instead, it distinguishes whether the
1040 symbol has actually been used in an event that has been read as input in
1041 the current Emacs session. If a symbol has not yet been so used,
1042 @code{eventp} returns @code{nil}.
1043 @end defun
1044
1045 @menu
1046 * Keyboard Events:: Ordinary characters -- keys with symbols on them.
1047 * Function Keys:: Function keys -- keys with names, not symbols.
1048 * Mouse Events:: Overview of mouse events.
1049 * Click Events:: Pushing and releasing a mouse button.
1050 * Drag Events:: Moving the mouse before releasing the button.
1051 * Button-Down Events:: A button was pushed and not yet released.
1052 * Repeat Events:: Double and triple click (or drag, or down).
1053 * Motion Events:: Just moving the mouse, not pushing a button.
1054 * Focus Events:: Moving the mouse between frames.
1055 * Misc Events:: Other events the system can generate.
1056 * Event Examples:: Examples of the lists for mouse events.
1057 * Classifying Events:: Finding the modifier keys in an event symbol.
1058 Event types.
1059 * Accessing Mouse:: Functions to extract info from mouse events.
1060 * Accessing Scroll:: Functions to get info from scroll bar events.
1061 * Strings of Events:: Special considerations for putting
1062 keyboard character events in a string.
1063 @end menu
1064
1065 @node Keyboard Events
1066 @subsection Keyboard Events
1067 @cindex keyboard events
1068
1069 There are two kinds of input you can get from the keyboard: ordinary
1070 keys, and function keys. Ordinary keys correspond to characters; the
1071 events they generate are represented in Lisp as characters. The event
1072 type of a character event is the character itself (an integer); see
1073 @ref{Classifying Events}.
1074
1075 @cindex modifier bits (of input character)
1076 @cindex basic code (of input character)
1077 An input character event consists of a @dfn{basic code} between 0 and
1078 524287, plus any or all of these @dfn{modifier bits}:
1079
1080 @table @asis
1081 @item meta
1082 The
1083 @tex
1084 @math{2^{27}}
1085 @end tex
1086 @ifnottex
1087 2**27
1088 @end ifnottex
1089 bit in the character code indicates a character
1090 typed with the meta key held down.
1091
1092 @item control
1093 The
1094 @tex
1095 @math{2^{26}}
1096 @end tex
1097 @ifnottex
1098 2**26
1099 @end ifnottex
1100 bit in the character code indicates a non-@acronym{ASCII}
1101 control character.
1102
1103 @sc{ascii} control characters such as @kbd{C-a} have special basic
1104 codes of their own, so Emacs needs no special bit to indicate them.
1105 Thus, the code for @kbd{C-a} is just 1.
1106
1107 But if you type a control combination not in @acronym{ASCII}, such as
1108 @kbd{%} with the control key, the numeric value you get is the code
1109 for @kbd{%} plus
1110 @tex
1111 @math{2^{26}}
1112 @end tex
1113 @ifnottex
1114 2**26
1115 @end ifnottex
1116 (assuming the terminal supports non-@acronym{ASCII}
1117 control characters).
1118
1119 @item shift
1120 The
1121 @tex
1122 @math{2^{25}}
1123 @end tex
1124 @ifnottex
1125 2**25
1126 @end ifnottex
1127 bit in the character code indicates an @acronym{ASCII} control
1128 character typed with the shift key held down.
1129
1130 For letters, the basic code itself indicates upper versus lower case;
1131 for digits and punctuation, the shift key selects an entirely different
1132 character with a different basic code. In order to keep within the
1133 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1134 @tex
1135 @math{2^{25}}
1136 @end tex
1137 @ifnottex
1138 2**25
1139 @end ifnottex
1140 bit for those characters.
1141
1142 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1143 @kbd{C-a}, so Emacs uses the
1144 @tex
1145 @math{2^{25}}
1146 @end tex
1147 @ifnottex
1148 2**25
1149 @end ifnottex
1150 bit in @kbd{C-A} and not in
1151 @kbd{C-a}.
1152
1153 @item hyper
1154 The
1155 @tex
1156 @math{2^{24}}
1157 @end tex
1158 @ifnottex
1159 2**24
1160 @end ifnottex
1161 bit in the character code indicates a character
1162 typed with the hyper key held down.
1163
1164 @item super
1165 The
1166 @tex
1167 @math{2^{23}}
1168 @end tex
1169 @ifnottex
1170 2**23
1171 @end ifnottex
1172 bit in the character code indicates a character
1173 typed with the super key held down.
1174
1175 @item alt
1176 The
1177 @tex
1178 @math{2^{22}}
1179 @end tex
1180 @ifnottex
1181 2**22
1182 @end ifnottex
1183 bit in the character code indicates a character typed with the alt key
1184 held down. (The key labeled @key{Alt} on most keyboards is actually
1185 treated as the meta key, not this.)
1186 @end table
1187
1188 It is best to avoid mentioning specific bit numbers in your program.
1189 To test the modifier bits of a character, use the function
1190 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1191 bindings, you can use the read syntax for characters with modifier bits
1192 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1193 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1194 specify the characters (@pxref{Changing Key Bindings}). The function
1195 @code{event-convert-list} converts such a list into an event type
1196 (@pxref{Classifying Events}).
1197
1198 @node Function Keys
1199 @subsection Function Keys
1200
1201 @cindex function keys
1202 Most keyboards also have @dfn{function keys}---keys that have names or
1203 symbols that are not characters. Function keys are represented in
1204 Emacs Lisp as symbols; the symbol's name is the function key's label,
1205 in lower case. For example, pressing a key labeled @key{F1} generates
1206 an input event represented by the symbol @code{f1}.
1207
1208 The event type of a function key event is the event symbol itself.
1209 @xref{Classifying Events}.
1210
1211 Here are a few special cases in the symbol-naming convention for
1212 function keys:
1213
1214 @table @asis
1215 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1216 These keys correspond to common @acronym{ASCII} control characters that have
1217 special keys on most keyboards.
1218
1219 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1220 terminal can distinguish between them, Emacs conveys the distinction to
1221 Lisp programs by representing the former as the integer 9, and the
1222 latter as the symbol @code{tab}.
1223
1224 Most of the time, it's not useful to distinguish the two. So normally
1225 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1226 to map @code{tab} into 9. Thus, a key binding for character code 9
1227 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1228 the other symbols in this group. The function @code{read-char}
1229 likewise converts these events into characters.
1230
1231 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1232 converts into the character code 127 (@key{DEL}), not into code 8
1233 (@key{BS}). This is what most users prefer.
1234
1235 @item @code{left}, @code{up}, @code{right}, @code{down}
1236 Cursor arrow keys
1237 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1238 Keypad keys (to the right of the regular keyboard).
1239 @item @code{kp-0}, @code{kp-1}, @dots{}
1240 Keypad keys with digits.
1241 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1242 Keypad PF keys.
1243 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1244 Keypad arrow keys. Emacs normally translates these into the
1245 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1246 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1247 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1248 normally translates these into the like-named non-keypad keys.
1249 @end table
1250
1251 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1252 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1253 represent them is with prefixes in the symbol name:
1254
1255 @table @samp
1256 @item A-
1257 The alt modifier.
1258 @item C-
1259 The control modifier.
1260 @item H-
1261 The hyper modifier.
1262 @item M-
1263 The meta modifier.
1264 @item S-
1265 The shift modifier.
1266 @item s-
1267 The super modifier.
1268 @end table
1269
1270 Thus, the symbol for the key @key{F3} with @key{META} held down is
1271 @code{M-f3}. When you use more than one prefix, we recommend you
1272 write them in alphabetical order; but the order does not matter in
1273 arguments to the key-binding lookup and modification functions.
1274
1275 @node Mouse Events
1276 @subsection Mouse Events
1277
1278 Emacs supports four kinds of mouse events: click events, drag events,
1279 button-down events, and motion events. All mouse events are represented
1280 as lists. The @sc{car} of the list is the event type; this says which
1281 mouse button was involved, and which modifier keys were used with it.
1282 The event type can also distinguish double or triple button presses
1283 (@pxref{Repeat Events}). The rest of the list elements give position
1284 and time information.
1285
1286 For key lookup, only the event type matters: two events of the same type
1287 necessarily run the same command. The command can access the full
1288 values of these events using the @samp{e} interactive code.
1289 @xref{Interactive Codes}.
1290
1291 A key sequence that starts with a mouse event is read using the keymaps
1292 of the buffer in the window that the mouse was in, not the current
1293 buffer. This does not imply that clicking in a window selects that
1294 window or its buffer---that is entirely under the control of the command
1295 binding of the key sequence.
1296
1297 @node Click Events
1298 @subsection Click Events
1299 @cindex click event
1300 @cindex mouse click event
1301
1302 When the user presses a mouse button and releases it at the same
1303 location, that generates a @dfn{click} event. All mouse click event
1304 share the same format:
1305
1306 @example
1307 (@var{event-type} @var{position} @var{click-count})
1308 @end example
1309
1310 @table @asis
1311 @item @var{event-type}
1312 This is a symbol that indicates which mouse button was used. It is
1313 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1314 buttons are numbered left to right.
1315
1316 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1317 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1318 and super, just as you would with function keys.
1319
1320 This symbol also serves as the event type of the event. Key bindings
1321 describe events by their types; thus, if there is a key binding for
1322 @code{mouse-1}, that binding would apply to all events whose
1323 @var{event-type} is @code{mouse-1}.
1324
1325 @item @var{position}
1326 @cindex mouse position list
1327 This is a @dfn{mouse position list} specifying where the mouse click
1328 occurred; see below for details.
1329
1330 @item @var{click-count}
1331 This is the number of rapid repeated presses so far of the same mouse
1332 button. @xref{Repeat Events}.
1333 @end table
1334
1335 To access the contents of a mouse position list in the
1336 @var{position} slot of a click event, you should typically use the
1337 functions documented in @ref{Accessing Mouse}. The explicit format of
1338 the list depends on where the click occurred. For clicks in the text
1339 area, mode line, header line, or in the fringe or marginal areas, the
1340 mouse position list has the form
1341
1342 @example
1343 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1344 @var{object} @var{text-pos} (@var{col} . @var{row})
1345 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1346 @end example
1347
1348 @noindent
1349 The meanings of these list elements are as follows:
1350
1351 @table @asis
1352 @item @var{window}
1353 The window in which the click occurred.
1354
1355 @item @var{pos-or-area}
1356 The buffer position of the character clicked on in the text area; or,
1357 if the click was outside the text area, the window area where it
1358 occurred. It is one of the symbols @code{mode-line},
1359 @code{header-line}, @code{vertical-line}, @code{left-margin},
1360 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1361
1362 In one special case, @var{pos-or-area} is a list containing a symbol
1363 (one of the symbols listed above) instead of just the symbol. This
1364 happens after the imaginary prefix keys for the event are registered
1365 by Emacs. @xref{Key Sequence Input}.
1366
1367 @item @var{x}, @var{y}
1368 The relative pixel coordinates of the click. For clicks in the text
1369 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1370 the top left corner of the text area. @xref{Window Sizes}. For
1371 clicks in a mode line or header line, the coordinate origin is the top
1372 left corner of the window itself. For fringes, margins, and the
1373 vertical border, @var{x} does not have meaningful data. For fringes
1374 and margins, @var{y} is relative to the bottom edge of the header
1375 line. In all cases, the @var{x} and @var{y} coordinates increase
1376 rightward and downward respectively.
1377
1378 @item @var{timestamp}
1379 The time at which the event occurred, as an integer number of
1380 milliseconds since a system-dependent initial time.
1381
1382 @item @var{object}
1383 Either @code{nil} if there is no string-type text property at the
1384 click position, or a cons cell of the form (@var{string}
1385 . @var{string-pos}) if there is one:
1386
1387 @table @asis
1388 @item @var{string}
1389 The string which was clicked on, including any properties.
1390
1391 @item @var{string-pos}
1392 The position in the string where the click occurred.
1393 @end table
1394
1395 @item @var{text-pos}
1396 For clicks on a marginal area or on a fringe, this is the buffer
1397 position of the first visible character in the corresponding line in
1398 the window. For clicks on the mode line or the header line, this is
1399 @code{nil}. For other events, it is the buffer position closest to
1400 the click.
1401
1402 @item @var{col}, @var{row}
1403 These are the actual column and row coordinate numbers of the glyph
1404 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1405 column of actual text on its line, @var{col} is reported by adding
1406 fictional extra columns that have the default character width. Row 0
1407 is taken to be the header line if the window has one, or the topmost
1408 row of the text area otherwise. Column 0 is taken to be the leftmost
1409 column of the text area for clicks on a window text area, or the
1410 leftmost mode line or header line column for clicks there. For clicks
1411 on fringes or vertical borders, these have no meaningful data. For
1412 clicks on margins, @var{col} is measured from the left edge of the
1413 margin area and @var{row} is measured from the top of the margin area.
1414
1415 @item @var{image}
1416 This is the image object on which the click occurred. It is either
1417 @code{nil} if there is no image at the position clicked on, or it is
1418 an image object as returned by @code{find-image} if click was in an image.
1419
1420 @item @var{dx}, @var{dy}
1421 These are the pixel coordinates of the click, relative to
1422 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1423 @var{object} is @code{nil}, the coordinates are relative to the top
1424 left corner of the character glyph clicked on.
1425
1426 @item @var{width}, @var{height}
1427 These are the pixel width and height of @var{object} or, if this is
1428 @code{nil}, those of the character glyph clicked on.
1429 @end table
1430
1431 For clicks on a scroll bar, @var{position} has this form:
1432
1433 @example
1434 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1435 @end example
1436
1437 @table @asis
1438 @item @var{window}
1439 The window whose scroll bar was clicked on.
1440
1441 @item @var{area}
1442 This is the symbol @code{vertical-scroll-bar}.
1443
1444 @item @var{portion}
1445 The number of pixels from the top of the scroll bar to the click
1446 position. On some toolkits, including GTK+, Emacs cannot extract this
1447 data, so the value is always @code{0}.
1448
1449 @item @var{whole}
1450 The total length, in pixels, of the scroll bar. On some toolkits,
1451 including GTK+, Emacs cannot extract this data, so the value is always
1452 @code{0}.
1453
1454 @item @var{timestamp}
1455 The time at which the event occurred, in milliseconds. On some
1456 toolkits, including GTK+, Emacs cannot extract this data, so the value
1457 is always @code{0}.
1458
1459 @item @var{part}
1460 The part of the scroll bar on which the click occurred. It is one of
1461 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1462 (the area above the handle), @code{below-handle} (the area below the
1463 handle), @code{up} (the up arrow at one end of the scroll bar), or
1464 @code{down} (the down arrow at one end of the scroll bar).
1465 @c The 'top', 'bottom', and 'end-scroll' codes don't seem to be used.
1466 @end table
1467
1468
1469 @node Drag Events
1470 @subsection Drag Events
1471 @cindex drag event
1472 @cindex mouse drag event
1473
1474 With Emacs, you can have a drag event without even changing your
1475 clothes. A @dfn{drag event} happens every time the user presses a mouse
1476 button and then moves the mouse to a different character position before
1477 releasing the button. Like all mouse events, drag events are
1478 represented in Lisp as lists. The lists record both the starting mouse
1479 position and the final position, like this:
1480
1481 @example
1482 (@var{event-type}
1483 (@var{window1} START-POSITION)
1484 (@var{window2} END-POSITION))
1485 @end example
1486
1487 For a drag event, the name of the symbol @var{event-type} contains the
1488 prefix @samp{drag-}. For example, dragging the mouse with button 2
1489 held down generates a @code{drag-mouse-2} event. The second and third
1490 elements of the event give the starting and ending position of the
1491 drag, as mouse position lists (@pxref{Click Events}). You can access
1492 the second element of any mouse event in the same way. However, the
1493 drag event may end outside the boundaries of the frame that was
1494 initially selected. In that case, the third element's position list
1495 contains that frame in place of a window.
1496
1497 The @samp{drag-} prefix follows the modifier key prefixes such as
1498 @samp{C-} and @samp{M-}.
1499
1500 If @code{read-key-sequence} receives a drag event that has no key
1501 binding, and the corresponding click event does have a binding, it
1502 changes the drag event into a click event at the drag's starting
1503 position. This means that you don't have to distinguish between click
1504 and drag events unless you want to.
1505
1506 @node Button-Down Events
1507 @subsection Button-Down Events
1508 @cindex button-down event
1509
1510 Click and drag events happen when the user releases a mouse button.
1511 They cannot happen earlier, because there is no way to distinguish a
1512 click from a drag until the button is released.
1513
1514 If you want to take action as soon as a button is pressed, you need to
1515 handle @dfn{button-down} events.@footnote{Button-down is the
1516 conservative antithesis of drag.} These occur as soon as a button is
1517 pressed. They are represented by lists that look exactly like click
1518 events (@pxref{Click Events}), except that the @var{event-type} symbol
1519 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1520 modifier key prefixes such as @samp{C-} and @samp{M-}.
1521
1522 The function @code{read-key-sequence} ignores any button-down events
1523 that don't have command bindings; therefore, the Emacs command loop
1524 ignores them too. This means that you need not worry about defining
1525 button-down events unless you want them to do something. The usual
1526 reason to define a button-down event is so that you can track mouse
1527 motion (by reading motion events) until the button is released.
1528 @xref{Motion Events}.
1529
1530 @node Repeat Events
1531 @subsection Repeat Events
1532 @cindex repeat events
1533 @cindex double-click events
1534 @cindex triple-click events
1535 @cindex mouse events, repeated
1536
1537 If you press the same mouse button more than once in quick succession
1538 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1539 events for the second and subsequent presses.
1540
1541 The most common repeat events are @dfn{double-click} events. Emacs
1542 generates a double-click event when you click a button twice; the event
1543 happens when you release the button (as is normal for all click
1544 events).
1545
1546 The event type of a double-click event contains the prefix
1547 @samp{double-}. Thus, a double click on the second mouse button with
1548 @key{meta} held down comes to the Lisp program as
1549 @code{M-double-mouse-2}. If a double-click event has no binding, the
1550 binding of the corresponding ordinary click event is used to execute
1551 it. Thus, you need not pay attention to the double click feature
1552 unless you really want to.
1553
1554 When the user performs a double click, Emacs generates first an ordinary
1555 click event, and then a double-click event. Therefore, you must design
1556 the command binding of the double click event to assume that the
1557 single-click command has already run. It must produce the desired
1558 results of a double click, starting from the results of a single click.
1559
1560 This is convenient, if the meaning of a double click somehow builds
1561 on the meaning of a single click---which is recommended user interface
1562 design practice for double clicks.
1563
1564 If you click a button, then press it down again and start moving the
1565 mouse with the button held down, then you get a @dfn{double-drag} event
1566 when you ultimately release the button. Its event type contains
1567 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1568 has no binding, Emacs looks for an alternate binding as if the event
1569 were an ordinary drag.
1570
1571 Before the double-click or double-drag event, Emacs generates a
1572 @dfn{double-down} event when the user presses the button down for the
1573 second time. Its event type contains @samp{double-down} instead of just
1574 @samp{down}. If a double-down event has no binding, Emacs looks for an
1575 alternate binding as if the event were an ordinary button-down event.
1576 If it finds no binding that way either, the double-down event is
1577 ignored.
1578
1579 To summarize, when you click a button and then press it again right
1580 away, Emacs generates a down event and a click event for the first
1581 click, a double-down event when you press the button again, and finally
1582 either a double-click or a double-drag event.
1583
1584 If you click a button twice and then press it again, all in quick
1585 succession, Emacs generates a @dfn{triple-down} event, followed by
1586 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1587 these events contain @samp{triple} instead of @samp{double}. If any
1588 triple event has no binding, Emacs uses the binding that it would use
1589 for the corresponding double event.
1590
1591 If you click a button three or more times and then press it again, the
1592 events for the presses beyond the third are all triple events. Emacs
1593 does not have separate event types for quadruple, quintuple, etc.@:
1594 events. However, you can look at the event list to find out precisely
1595 how many times the button was pressed.
1596
1597 @defun event-click-count event
1598 This function returns the number of consecutive button presses that led
1599 up to @var{event}. If @var{event} is a double-down, double-click or
1600 double-drag event, the value is 2. If @var{event} is a triple event,
1601 the value is 3 or greater. If @var{event} is an ordinary mouse event
1602 (not a repeat event), the value is 1.
1603 @end defun
1604
1605 @defopt double-click-fuzz
1606 To generate repeat events, successive mouse button presses must be at
1607 approximately the same screen position. The value of
1608 @code{double-click-fuzz} specifies the maximum number of pixels the
1609 mouse may be moved (horizontally or vertically) between two successive
1610 clicks to make a double-click.
1611
1612 This variable is also the threshold for motion of the mouse to count
1613 as a drag.
1614 @end defopt
1615
1616 @defopt double-click-time
1617 To generate repeat events, the number of milliseconds between
1618 successive button presses must be less than the value of
1619 @code{double-click-time}. Setting @code{double-click-time} to
1620 @code{nil} disables multi-click detection entirely. Setting it to
1621 @code{t} removes the time limit; Emacs then detects multi-clicks by
1622 position only.
1623 @end defopt
1624
1625 @node Motion Events
1626 @subsection Motion Events
1627 @cindex motion event
1628 @cindex mouse motion events
1629
1630 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1631 of the mouse without any button activity. Mouse motion events are
1632 represented by lists that look like this:
1633
1634 @example
1635 (mouse-movement POSITION)
1636 @end example
1637
1638 @noindent
1639 @var{position} is a mouse position list (@pxref{Click Events}),
1640 specifying the current position of the mouse cursor. As with the
1641 end-position of a drag event, this position list may represent a
1642 location outside the boundaries of the initially selected frame, in
1643 which case the list contains that frame in place of a window.
1644
1645 The special form @code{track-mouse} enables generation of motion
1646 events within its body. Outside of @code{track-mouse} forms, Emacs
1647 does not generate events for mere motion of the mouse, and these
1648 events do not appear. @xref{Mouse Tracking}.
1649
1650 @node Focus Events
1651 @subsection Focus Events
1652 @cindex focus event
1653
1654 Window systems provide general ways for the user to control which window
1655 gets keyboard input. This choice of window is called the @dfn{focus}.
1656 When the user does something to switch between Emacs frames, that
1657 generates a @dfn{focus event}. The normal definition of a focus event,
1658 in the global keymap, is to select a new frame within Emacs, as the user
1659 would expect. @xref{Input Focus}.
1660
1661 Focus events are represented in Lisp as lists that look like this:
1662
1663 @example
1664 (switch-frame @var{new-frame})
1665 @end example
1666
1667 @noindent
1668 where @var{new-frame} is the frame switched to.
1669
1670 Some X window managers are set up so that just moving the mouse into a
1671 window is enough to set the focus there. Usually, there is no need
1672 for a Lisp program to know about the focus change until some other
1673 kind of input arrives. Emacs generates a focus event only when the
1674 user actually types a keyboard key or presses a mouse button in the
1675 new frame; just moving the mouse between frames does not generate a
1676 focus event.
1677
1678 A focus event in the middle of a key sequence would garble the
1679 sequence. So Emacs never generates a focus event in the middle of a key
1680 sequence. If the user changes focus in the middle of a key
1681 sequence---that is, after a prefix key---then Emacs reorders the events
1682 so that the focus event comes either before or after the multi-event key
1683 sequence, and not within it.
1684
1685 @node Misc Events
1686 @subsection Miscellaneous System Events
1687
1688 A few other event types represent occurrences within the system.
1689
1690 @table @code
1691 @cindex @code{delete-frame} event
1692 @item (delete-frame (@var{frame}))
1693 This kind of event indicates that the user gave the window manager
1694 a command to delete a particular window, which happens to be an Emacs frame.
1695
1696 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1697
1698 @cindex @code{iconify-frame} event
1699 @item (iconify-frame (@var{frame}))
1700 This kind of event indicates that the user iconified @var{frame} using
1701 the window manager. Its standard definition is @code{ignore}; since the
1702 frame has already been iconified, Emacs has no work to do. The purpose
1703 of this event type is so that you can keep track of such events if you
1704 want to.
1705
1706 @cindex @code{make-frame-visible} event
1707 @item (make-frame-visible (@var{frame}))
1708 This kind of event indicates that the user deiconified @var{frame} using
1709 the window manager. Its standard definition is @code{ignore}; since the
1710 frame has already been made visible, Emacs has no work to do.
1711
1712 @cindex @code{wheel-up} event
1713 @cindex @code{wheel-down} event
1714 @item (wheel-up @var{position})
1715 @itemx (wheel-down @var{position})
1716 These kinds of event are generated by moving a mouse wheel. The
1717 @var{position} element is a mouse position list (@pxref{Click
1718 Events}), specifying the position of the mouse cursor when the event
1719 occurred.
1720
1721 @vindex mouse-wheel-up-event
1722 @vindex mouse-wheel-down-event
1723 This kind of event is generated only on some kinds of systems. On some
1724 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1725 portable code, use the variables @code{mouse-wheel-up-event} and
1726 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1727 what event types to expect for the mouse wheel.
1728
1729 @cindex @code{drag-n-drop} event
1730 @item (drag-n-drop @var{position} @var{files})
1731 This kind of event is generated when a group of files is
1732 selected in an application outside of Emacs, and then dragged and
1733 dropped onto an Emacs frame.
1734
1735 The element @var{position} is a list describing the position of the
1736 event, in the same format as used in a mouse-click event (@pxref{Click
1737 Events}), and @var{files} is the list of file names that were dragged
1738 and dropped. The usual way to handle this event is by visiting these
1739 files.
1740
1741 This kind of event is generated, at present, only on some kinds of
1742 systems.
1743
1744 @cindex @code{help-echo} event
1745 @item help-echo
1746 This kind of event is generated when a mouse pointer moves onto a
1747 portion of buffer text which has a @code{help-echo} text property.
1748 The generated event has this form:
1749
1750 @example
1751 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1752 @end example
1753
1754 @noindent
1755 The precise meaning of the event parameters and the way these
1756 parameters are used to display the help-echo text are described in
1757 @ref{Text help-echo}.
1758
1759 @cindex @code{sigusr1} event
1760 @cindex @code{sigusr2} event
1761 @cindex user signals
1762 @item sigusr1
1763 @itemx sigusr2
1764 These events are generated when the Emacs process receives
1765 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1766 additional data because signals do not carry additional information.
1767 They can be useful for debugging (@pxref{Error Debugging}).
1768
1769 To catch a user signal, bind the corresponding event to an interactive
1770 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1771 The command is called with no arguments, and the specific signal event is
1772 available in @code{last-input-event}. For example:
1773
1774 @smallexample
1775 (defun sigusr-handler ()
1776 (interactive)
1777 (message "Caught signal %S" last-input-event))
1778
1779 (define-key special-event-map [sigusr1] 'sigusr-handler)
1780 @end smallexample
1781
1782 To test the signal handler, you can make Emacs send a signal to itself:
1783
1784 @smallexample
1785 (signal-process (emacs-pid) 'sigusr1)
1786 @end smallexample
1787
1788 @cindex @code{language-change} event
1789 @item language-change
1790 This kind of event is generated on MS-Windows when the input language
1791 has changed. This typically means that the keyboard keys will send to
1792 Emacs characters from a different language. The generated event has
1793 this form:
1794
1795 @smallexample
1796 (language-change @var{frame} @var{codepage} @var{language-id})
1797 @end smallexample
1798
1799 @noindent
1800 Here @var{frame} is the frame which was current when the input
1801 language changed; @var{codepage} is the new codepage number; and
1802 @var{language-id} is the numerical ID of the new input language. The
1803 coding-system (@pxref{Coding Systems}) that corresponds to
1804 @var{codepage} is @code{cp@var{codepage}} or
1805 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1806 string (e.g., to use it for various language-dependent features, such
1807 as @code{set-language-environment}), use the
1808 @code{w32-get-locale-info} function, like this:
1809
1810 @smallexample
1811 ;; Get the abbreviated language name, such as "ENU" for English
1812 (w32-get-locale-info language-id)
1813 ;; Get the full English name of the language,
1814 ;; such as "English (United States)"
1815 (w32-get-locale-info language-id 4097)
1816 ;; Get the full localized name of the language
1817 (w32-get-locale-info language-id t)
1818 @end smallexample
1819 @end table
1820
1821 If one of these events arrives in the middle of a key sequence---that
1822 is, after a prefix key---then Emacs reorders the events so that this
1823 event comes either before or after the multi-event key sequence, not
1824 within it.
1825
1826 @node Event Examples
1827 @subsection Event Examples
1828
1829 If the user presses and releases the left mouse button over the same
1830 location, that generates a sequence of events like this:
1831
1832 @smallexample
1833 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1834 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1835 @end smallexample
1836
1837 While holding the control key down, the user might hold down the
1838 second mouse button, and drag the mouse from one line to the next.
1839 That produces two events, as shown here:
1840
1841 @smallexample
1842 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1843 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1844 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1845 @end smallexample
1846
1847 While holding down the meta and shift keys, the user might press the
1848 second mouse button on the window's mode line, and then drag the mouse
1849 into another window. That produces a pair of events like these:
1850
1851 @smallexample
1852 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1853 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1854 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1855 -453816))
1856 @end smallexample
1857
1858 The frame with input focus might not take up the entire screen, and
1859 the user might move the mouse outside the scope of the frame. Inside
1860 the @code{track-mouse} special form, that produces an event like this:
1861
1862 @smallexample
1863 (mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
1864 @end smallexample
1865
1866 To handle a SIGUSR1 signal, define an interactive function, and
1867 bind it to the @code{signal usr1} event sequence:
1868
1869 @smallexample
1870 (defun usr1-handler ()
1871 (interactive)
1872 (message "Got USR1 signal"))
1873 (global-set-key [signal usr1] 'usr1-handler)
1874 @end smallexample
1875
1876 @node Classifying Events
1877 @subsection Classifying Events
1878 @cindex event type
1879 @cindex classifying events
1880
1881 Every event has an @dfn{event type}, which classifies the event for
1882 key binding purposes. For a keyboard event, the event type equals the
1883 event value; thus, the event type for a character is the character, and
1884 the event type for a function key symbol is the symbol itself. For
1885 events that are lists, the event type is the symbol in the @sc{car} of
1886 the list. Thus, the event type is always a symbol or a character.
1887
1888 Two events of the same type are equivalent where key bindings are
1889 concerned; thus, they always run the same command. That does not
1890 necessarily mean they do the same things, however, as some commands look
1891 at the whole event to decide what to do. For example, some commands use
1892 the location of a mouse event to decide where in the buffer to act.
1893
1894 Sometimes broader classifications of events are useful. For example,
1895 you might want to ask whether an event involved the @key{META} key,
1896 regardless of which other key or mouse button was used.
1897
1898 The functions @code{event-modifiers} and @code{event-basic-type} are
1899 provided to get such information conveniently.
1900
1901 @defun event-modifiers event
1902 This function returns a list of the modifiers that @var{event} has. The
1903 modifiers are symbols; they include @code{shift}, @code{control},
1904 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1905 the modifiers list of a mouse event symbol always contains one of
1906 @code{click}, @code{drag}, and @code{down}. For double or triple
1907 events, it also contains @code{double} or @code{triple}.
1908
1909 The argument @var{event} may be an entire event object, or just an
1910 event type. If @var{event} is a symbol that has never been used in an
1911 event that has been read as input in the current Emacs session, then
1912 @code{event-modifiers} can return @code{nil}, even when @var{event}
1913 actually has modifiers.
1914
1915 Here are some examples:
1916
1917 @example
1918 (event-modifiers ?a)
1919 @result{} nil
1920 (event-modifiers ?A)
1921 @result{} (shift)
1922 (event-modifiers ?\C-a)
1923 @result{} (control)
1924 (event-modifiers ?\C-%)
1925 @result{} (control)
1926 (event-modifiers ?\C-\S-a)
1927 @result{} (control shift)
1928 (event-modifiers 'f5)
1929 @result{} nil
1930 (event-modifiers 's-f5)
1931 @result{} (super)
1932 (event-modifiers 'M-S-f5)
1933 @result{} (meta shift)
1934 (event-modifiers 'mouse-1)
1935 @result{} (click)
1936 (event-modifiers 'down-mouse-1)
1937 @result{} (down)
1938 @end example
1939
1940 The modifiers list for a click event explicitly contains @code{click},
1941 but the event symbol name itself does not contain @samp{click}.
1942 @end defun
1943
1944 @defun event-basic-type event
1945 This function returns the key or mouse button that @var{event}
1946 describes, with all modifiers removed. The @var{event} argument is as
1947 in @code{event-modifiers}. For example:
1948
1949 @example
1950 (event-basic-type ?a)
1951 @result{} 97
1952 (event-basic-type ?A)
1953 @result{} 97
1954 (event-basic-type ?\C-a)
1955 @result{} 97
1956 (event-basic-type ?\C-\S-a)
1957 @result{} 97
1958 (event-basic-type 'f5)
1959 @result{} f5
1960 (event-basic-type 's-f5)
1961 @result{} f5
1962 (event-basic-type 'M-S-f5)
1963 @result{} f5
1964 (event-basic-type 'down-mouse-1)
1965 @result{} mouse-1
1966 @end example
1967 @end defun
1968
1969 @defun mouse-movement-p object
1970 This function returns non-@code{nil} if @var{object} is a mouse movement
1971 event.
1972 @end defun
1973
1974 @defun event-convert-list list
1975 This function converts a list of modifier names and a basic event type
1976 to an event type which specifies all of them. The basic event type
1977 must be the last element of the list. For example,
1978
1979 @example
1980 (event-convert-list '(control ?a))
1981 @result{} 1
1982 (event-convert-list '(control meta ?a))
1983 @result{} -134217727
1984 (event-convert-list '(control super f1))
1985 @result{} C-s-f1
1986 @end example
1987 @end defun
1988
1989 @node Accessing Mouse
1990 @subsection Accessing Mouse Events
1991 @cindex mouse events, data in
1992 @cindex keyboard events, data in
1993
1994 This section describes convenient functions for accessing the data in
1995 a mouse button or motion event. Keyboard event data can be accessed
1996 using the same functions, but data elements that aren't applicable to
1997 keyboard events are zero or @code{nil}.
1998
1999 The following two functions return a mouse position list
2000 (@pxref{Click Events}), specifying the position of a mouse event.
2001
2002 @defun event-start event
2003 This returns the starting position of @var{event}.
2004
2005 If @var{event} is a click or button-down event, this returns the
2006 location of the event. If @var{event} is a drag event, this returns the
2007 drag's starting position.
2008 @end defun
2009
2010 @defun event-end event
2011 This returns the ending position of @var{event}.
2012
2013 If @var{event} is a drag event, this returns the position where the user
2014 released the mouse button. If @var{event} is a click or button-down
2015 event, the value is actually the starting position, which is the only
2016 position such events have.
2017 @end defun
2018
2019 @defun posnp object
2020 This function returns non-@code{nil} if @var{object} is a mouse
2021 position list, in either of the formats documented in @ref{Click
2022 Events}); and @code{nil} otherwise.
2023 @end defun
2024
2025 @cindex mouse position list, accessing
2026 These functions take a mouse position list as argument, and return
2027 various parts of it:
2028
2029 @defun posn-window position
2030 Return the window that @var{position} is in. If @var{position}
2031 represents a location outside the frame where the event was initiated,
2032 return that frame instead.
2033 @end defun
2034
2035 @defun posn-area position
2036 Return the window area recorded in @var{position}. It returns @code{nil}
2037 when the event occurred in the text area of the window; otherwise, it
2038 is a symbol identifying the area in which the event occurred.
2039 @end defun
2040
2041 @defun posn-point position
2042 Return the buffer position in @var{position}. When the event occurred
2043 in the text area of the window, in a marginal area, or on a fringe,
2044 this is an integer specifying a buffer position. Otherwise, the value
2045 is undefined.
2046 @end defun
2047
2048 @defun posn-x-y position
2049 Return the pixel-based x and y coordinates in @var{position}, as a
2050 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2051 to the window given by @code{posn-window}.
2052
2053 This example shows how to convert the window-relative coordinates in
2054 the text area of a window into frame-relative coordinates:
2055
2056 @example
2057 (defun frame-relative-coordinates (position)
2058 "Return frame-relative coordinates from POSITION.
2059 POSITION is assumed to lie in a window text area."
2060 (let* ((x-y (posn-x-y position))
2061 (window (posn-window position))
2062 (edges (window-inside-pixel-edges window)))
2063 (cons (+ (car x-y) (car edges))
2064 (+ (cdr x-y) (cadr edges)))))
2065 @end example
2066 @end defun
2067
2068 @defun posn-col-row position
2069 This function returns a cons cell @code{(@var{col} . @var{row})},
2070 containing the estimated column and row corresponding to buffer
2071 position in @var{position}. The return value is given in units of the
2072 frame's default character width and default line height (including
2073 spacing), as computed from the @var{x} and @var{y} values
2074 corresponding to @var{position}. (So, if the actual characters have
2075 non-default sizes, the actual row and column may differ from these
2076 computed values.)
2077
2078 Note that @var{row} is counted from the top of the text area. If the
2079 window given by @var{position} possesses a header line (@pxref{Header
2080 Lines}), it is @emph{not} included in the @var{row} count.
2081 @end defun
2082
2083 @defun posn-actual-col-row position
2084 Return the actual row and column in @var{position}, as a cons cell
2085 @code{(@var{col} . @var{row})}. The values are the actual row and
2086 column numbers in the window given by @var{position}. @xref{Click
2087 Events}, for details. The function returns @code{nil} if
2088 @var{position} does not include actual position values; in that case
2089 @code{posn-col-row} can be used to get approximate values.
2090
2091 Note that this function doesn't account for the visual width of
2092 characters on display, like the number of visual columns taken by a
2093 tab character or an image. If you need the coordinates in canonical
2094 character units, use @code{posn-col-row} instead.
2095 @end defun
2096
2097 @defun posn-string position
2098 Return the string object in @var{position}, either @code{nil}, or a
2099 cons cell @code{(@var{string} . @var{string-pos})}.
2100 @end defun
2101
2102 @defun posn-image position
2103 Return the image object in @var{position}, either @code{nil}, or an
2104 image @code{(image ...)}.
2105 @end defun
2106
2107 @defun posn-object position
2108 Return the image or string object in @var{position}, either
2109 @code{nil}, an image @code{(image ...)}, or a cons cell
2110 @code{(@var{string} . @var{string-pos})}.
2111 @end defun
2112
2113 @defun posn-object-x-y position
2114 Return the pixel-based x and y coordinates relative to the upper left
2115 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2116 . @var{dy})}. If the @var{position} is on buffer text, return the
2117 relative position of the buffer-text character closest to that
2118 position.
2119 @end defun
2120
2121 @defun posn-object-width-height position
2122 Return the pixel width and height of the object in @var{position} as a
2123 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2124 is a buffer position, return the size of the character at that position.
2125 @end defun
2126
2127 @cindex timestamp of a mouse event
2128 @defun posn-timestamp position
2129 Return the timestamp in @var{position}. This is the time at which the
2130 event occurred, in milliseconds.
2131 @end defun
2132
2133 These functions compute a position list given particular buffer
2134 position or screen position. You can access the data in this position
2135 list with the functions described above.
2136
2137 @defun posn-at-point &optional pos window
2138 This function returns a position list for position @var{pos} in
2139 @var{window}. @var{pos} defaults to point in @var{window};
2140 @var{window} defaults to the selected window.
2141
2142 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2143 @var{window}.
2144 @end defun
2145
2146 @defun posn-at-x-y x y &optional frame-or-window whole
2147 This function returns position information corresponding to pixel
2148 coordinates @var{x} and @var{y} in a specified frame or window,
2149 @var{frame-or-window}, which defaults to the selected window.
2150 The coordinates @var{x} and @var{y} are relative to the
2151 frame or window used.
2152 If @var{whole} is @code{nil}, the coordinates are relative
2153 to the window text area, otherwise they are relative to
2154 the entire window area including scroll bars, margins and fringes.
2155 @end defun
2156
2157 @node Accessing Scroll
2158 @subsection Accessing Scroll Bar Events
2159 @cindex scroll bar events, data in
2160
2161 These functions are useful for decoding scroll bar events.
2162
2163 @defun scroll-bar-event-ratio event
2164 This function returns the fractional vertical position of a scroll bar
2165 event within the scroll bar. The value is a cons cell
2166 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2167 is the fractional position.
2168 @end defun
2169
2170 @defun scroll-bar-scale ratio total
2171 This function multiplies (in effect) @var{ratio} by @var{total},
2172 rounding the result to an integer. The argument @var{ratio} is not a
2173 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2174 value returned by @code{scroll-bar-event-ratio}.
2175
2176 This function is handy for scaling a position on a scroll bar into a
2177 buffer position. Here's how to do that:
2178
2179 @example
2180 (+ (point-min)
2181 (scroll-bar-scale
2182 (posn-x-y (event-start event))
2183 (- (point-max) (point-min))))
2184 @end example
2185
2186 Recall that scroll bar events have two integers forming a ratio, in place
2187 of a pair of x and y coordinates.
2188 @end defun
2189
2190 @node Strings of Events
2191 @subsection Putting Keyboard Events in Strings
2192 @cindex keyboard events in strings
2193 @cindex strings with keyboard events
2194
2195 In most of the places where strings are used, we conceptualize the
2196 string as containing text characters---the same kind of characters found
2197 in buffers or files. Occasionally Lisp programs use strings that
2198 conceptually contain keyboard characters; for example, they may be key
2199 sequences or keyboard macro definitions. However, storing keyboard
2200 characters in a string is a complex matter, for reasons of historical
2201 compatibility, and it is not always possible.
2202
2203 We recommend that new programs avoid dealing with these complexities
2204 by not storing keyboard events in strings. Here is how to do that:
2205
2206 @itemize @bullet
2207 @item
2208 Use vectors instead of strings for key sequences, when you plan to use
2209 them for anything other than as arguments to @code{lookup-key} and
2210 @code{define-key}. For example, you can use
2211 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2212 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2213
2214 @item
2215 Use vectors to write key sequence constants containing meta characters,
2216 even when passing them directly to @code{define-key}.
2217
2218 @item
2219 When you have to look at the contents of a key sequence that might be a
2220 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2221 first, to convert it to a list.
2222 @end itemize
2223
2224 The complexities stem from the modifier bits that keyboard input
2225 characters can include. Aside from the Meta modifier, none of these
2226 modifier bits can be included in a string, and the Meta modifier is
2227 allowed only in special cases.
2228
2229 The earliest GNU Emacs versions represented meta characters as codes
2230 in the range of 128 to 255. At that time, the basic character codes
2231 ranged from 0 to 127, so all keyboard character codes did fit in a
2232 string. Many Lisp programs used @samp{\M-} in string constants to stand
2233 for meta characters, especially in arguments to @code{define-key} and
2234 similar functions, and key sequences and sequences of events were always
2235 represented as strings.
2236
2237 When we added support for larger basic character codes beyond 127, and
2238 additional modifier bits, we had to change the representation of meta
2239 characters. Now the flag that represents the Meta modifier in a
2240 character is
2241 @tex
2242 @math{2^{27}}
2243 @end tex
2244 @ifnottex
2245 2**27
2246 @end ifnottex
2247 and such numbers cannot be included in a string.
2248
2249 To support programs with @samp{\M-} in string constants, there are
2250 special rules for including certain meta characters in a string.
2251 Here are the rules for interpreting a string as a sequence of input
2252 characters:
2253
2254 @itemize @bullet
2255 @item
2256 If the keyboard character value is in the range of 0 to 127, it can go
2257 in the string unchanged.
2258
2259 @item
2260 The meta variants of those characters, with codes in the range of
2261 @tex
2262 @math{2^{27}}
2263 @end tex
2264 @ifnottex
2265 2**27
2266 @end ifnottex
2267 to
2268 @tex
2269 @math{2^{27} + 127},
2270 @end tex
2271 @ifnottex
2272 2**27+127,
2273 @end ifnottex
2274 can also go in the string, but you must change their
2275 numeric values. You must set the
2276 @tex
2277 @math{2^{7}}
2278 @end tex
2279 @ifnottex
2280 2**7
2281 @end ifnottex
2282 bit instead of the
2283 @tex
2284 @math{2^{27}}
2285 @end tex
2286 @ifnottex
2287 2**27
2288 @end ifnottex
2289 bit, resulting in a value between 128 and 255. Only a unibyte string
2290 can include these codes.
2291
2292 @item
2293 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2294
2295 @item
2296 Other keyboard character events cannot fit in a string. This includes
2297 keyboard events in the range of 128 to 255.
2298 @end itemize
2299
2300 Functions such as @code{read-key-sequence} that construct strings of
2301 keyboard input characters follow these rules: they construct vectors
2302 instead of strings, when the events won't fit in a string.
2303
2304 When you use the read syntax @samp{\M-} in a string, it produces a
2305 code in the range of 128 to 255---the same code that you get if you
2306 modify the corresponding keyboard event to put it in the string. Thus,
2307 meta events in strings work consistently regardless of how they get into
2308 the strings.
2309
2310 However, most programs would do well to avoid these issues by
2311 following the recommendations at the beginning of this section.
2312
2313 @node Reading Input
2314 @section Reading Input
2315 @cindex read input
2316 @cindex keyboard input
2317
2318 The editor command loop reads key sequences using the function
2319 @code{read-key-sequence}, which uses @code{read-event}. These and other
2320 functions for event input are also available for use in Lisp programs.
2321 See also @code{momentary-string-display} in @ref{Temporary Displays},
2322 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2323 functions and variables for controlling terminal input modes and
2324 debugging terminal input.
2325
2326 For higher-level input facilities, see @ref{Minibuffers}.
2327
2328 @menu
2329 * Key Sequence Input:: How to read one key sequence.
2330 * Reading One Event:: How to read just one event.
2331 * Event Mod:: How Emacs modifies events as they are read.
2332 * Invoking the Input Method:: How reading an event uses the input method.
2333 * Quoted Character Input:: Asking the user to specify a character.
2334 * Event Input Misc:: How to reread or throw away input events.
2335 @end menu
2336
2337 @node Key Sequence Input
2338 @subsection Key Sequence Input
2339 @cindex key sequence input
2340
2341 The command loop reads input a key sequence at a time, by calling
2342 @code{read-key-sequence}. Lisp programs can also call this function;
2343 for example, @code{describe-key} uses it to read the key to describe.
2344
2345 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2346 This function reads a key sequence and returns it as a string or
2347 vector. It keeps reading events until it has accumulated a complete key
2348 sequence; that is, enough to specify a non-prefix command using the
2349 currently active keymaps. (Remember that a key sequence that starts
2350 with a mouse event is read using the keymaps of the buffer in the
2351 window that the mouse was in, not the current buffer.)
2352
2353 If the events are all characters and all can fit in a string, then
2354 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2355 Otherwise, it returns a vector, since a vector can hold all kinds of
2356 events---characters, symbols, and lists. The elements of the string or
2357 vector are the events in the key sequence.
2358
2359 Reading a key sequence includes translating the events in various
2360 ways. @xref{Translation Keymaps}.
2361
2362 The argument @var{prompt} is either a string to be displayed in the
2363 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2364 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2365 this key as a continuation of the previous key.
2366
2367 Normally any upper case event is converted to lower case if the
2368 original event is undefined and the lower case equivalent is defined.
2369 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2370 convert the last event to lower case. This is appropriate for reading
2371 a key sequence to be defined.
2372
2373 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2374 function should process a @code{switch-frame} event if the user
2375 switches frames before typing anything. If the user switches frames
2376 in the middle of a key sequence, or at the start of the sequence but
2377 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2378 until after the current key sequence.
2379
2380 The argument @var{command-loop}, if non-@code{nil}, means that this
2381 key sequence is being read by something that will read commands one
2382 after another. It should be @code{nil} if the caller will read just
2383 one key sequence.
2384
2385 In the following example, Emacs displays the prompt @samp{?} in the
2386 echo area, and then the user types @kbd{C-x C-f}.
2387
2388 @example
2389 (read-key-sequence "?")
2390
2391 @group
2392 ---------- Echo Area ----------
2393 ?@kbd{C-x C-f}
2394 ---------- Echo Area ----------
2395
2396 @result{} "^X^F"
2397 @end group
2398 @end example
2399
2400 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2401 typed while reading with this function works like any other character,
2402 and does not set @code{quit-flag}. @xref{Quitting}.
2403 @end defun
2404
2405 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2406 This is like @code{read-key-sequence} except that it always
2407 returns the key sequence as a vector, never as a string.
2408 @xref{Strings of Events}.
2409 @end defun
2410
2411 @cindex upper case key sequence
2412 @cindex downcasing in @code{lookup-key}
2413 @cindex shift-translation
2414 If an input character is upper-case (or has the shift modifier) and
2415 has no key binding, but its lower-case equivalent has one, then
2416 @code{read-key-sequence} converts the character to lower case. Note
2417 that @code{lookup-key} does not perform case conversion in this way.
2418
2419 @vindex this-command-keys-shift-translated
2420 When reading input results in such a @dfn{shift-translation}, Emacs
2421 sets the variable @code{this-command-keys-shift-translated} to a
2422 non-@code{nil} value. Lisp programs can examine this variable if they
2423 need to modify their behavior when invoked by shift-translated keys.
2424 For example, the function @code{handle-shift-selection} examines the
2425 value of this variable to determine how to activate or deactivate the
2426 region (@pxref{The Mark, handle-shift-selection}).
2427
2428 The function @code{read-key-sequence} also transforms some mouse events.
2429 It converts unbound drag events into click events, and discards unbound
2430 button-down events entirely. It also reshuffles focus events and
2431 miscellaneous window events so that they never appear in a key sequence
2432 with any other events.
2433
2434 @cindex @code{header-line} prefix key
2435 @cindex @code{mode-line} prefix key
2436 @cindex @code{vertical-line} prefix key
2437 @cindex @code{horizontal-scroll-bar} prefix key
2438 @cindex @code{vertical-scroll-bar} prefix key
2439 @cindex @code{menu-bar} prefix key
2440 @cindex mouse events, in special parts of frame
2441 When mouse events occur in special parts of a window, such as a mode
2442 line or a scroll bar, the event type shows nothing special---it is the
2443 same symbol that would normally represent that combination of mouse
2444 button and modifier keys. The information about the window part is kept
2445 elsewhere in the event---in the coordinates. But
2446 @code{read-key-sequence} translates this information into imaginary
2447 prefix keys, all of which are symbols: @code{header-line},
2448 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2449 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2450 meanings for mouse clicks in special window parts by defining key
2451 sequences using these imaginary prefix keys.
2452
2453 For example, if you call @code{read-key-sequence} and then click the
2454 mouse on the window's mode line, you get two events, like this:
2455
2456 @example
2457 (read-key-sequence "Click on the mode line: ")
2458 @result{} [mode-line
2459 (mouse-1
2460 (#<window 6 on NEWS> mode-line
2461 (40 . 63) 5959987))]
2462 @end example
2463
2464 @defvar num-input-keys
2465 This variable's value is the number of key sequences processed so far in
2466 this Emacs session. This includes key sequences read from the terminal
2467 and key sequences read from keyboard macros being executed.
2468 @end defvar
2469
2470 @node Reading One Event
2471 @subsection Reading One Event
2472 @cindex reading a single event
2473 @cindex event, reading only one
2474
2475 The lowest level functions for command input are @code{read-event},
2476 @code{read-char}, and @code{read-char-exclusive}.
2477
2478 @defun read-event &optional prompt inherit-input-method seconds
2479 This function reads and returns the next event of command input,
2480 waiting if necessary until an event is available.
2481
2482 The returned event may come directly from the user, or from a keyboard
2483 macro. It is not decoded by the keyboard's input coding system
2484 (@pxref{Terminal I/O Encoding}).
2485
2486 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2487 string to display in the echo area as a prompt. Otherwise,
2488 @code{read-event} does not display any message to indicate it is waiting
2489 for input; instead, it prompts by echoing: it displays descriptions of
2490 the events that led to or were read by the current command. @xref{The
2491 Echo Area}.
2492
2493 If @var{inherit-input-method} is non-@code{nil}, then the current input
2494 method (if any) is employed to make it possible to enter a
2495 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2496 for reading this event.
2497
2498 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2499 moves the cursor temporarily to the echo area, to the end of any message
2500 displayed there. Otherwise @code{read-event} does not move the cursor.
2501
2502 If @var{seconds} is non-@code{nil}, it should be a number specifying
2503 the maximum time to wait for input, in seconds. If no input arrives
2504 within that time, @code{read-event} stops waiting and returns
2505 @code{nil}. A floating point @var{seconds} means to wait
2506 for a fractional number of seconds. Some systems support only a whole
2507 number of seconds; on these systems, @var{seconds} is rounded down.
2508 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2509 necessary for input to arrive.
2510
2511 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2512 for user input to arrive. Idle timers---those created with
2513 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2514 period. However, if @var{seconds} is non-@code{nil}, the state of
2515 idleness remains unchanged. If Emacs is non-idle when
2516 @code{read-event} is called, it remains non-idle throughout the
2517 operation of @code{read-event}; if Emacs is idle (which can happen if
2518 the call happens inside an idle timer), it remains idle.
2519
2520 If @code{read-event} gets an event that is defined as a help character,
2521 then in some cases @code{read-event} processes the event directly without
2522 returning. @xref{Help Functions}. Certain other events, called
2523 @dfn{special events}, are also processed directly within
2524 @code{read-event} (@pxref{Special Events}).
2525
2526 Here is what happens if you call @code{read-event} and then press the
2527 right-arrow function key:
2528
2529 @example
2530 @group
2531 (read-event)
2532 @result{} right
2533 @end group
2534 @end example
2535 @end defun
2536
2537 @defun read-char &optional prompt inherit-input-method seconds
2538 This function reads and returns a character of command input. If the
2539 user generates an event which is not a character (i.e., a mouse click or
2540 function key event), @code{read-char} signals an error. The arguments
2541 work as in @code{read-event}.
2542
2543 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2544 code 49). The second example shows a keyboard macro definition that
2545 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2546 @code{read-char} reads the keyboard macro's very next character, which
2547 is @kbd{1}. Then @code{eval-expression} displays its return value in
2548 the echo area.
2549
2550 @example
2551 @group
2552 (read-char)
2553 @result{} 49
2554 @end group
2555
2556 @group
2557 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2558 (symbol-function 'foo)
2559 @result{} "^[:(read-char)^M1"
2560 @end group
2561 @group
2562 (execute-kbd-macro 'foo)
2563 @print{} 49
2564 @result{} nil
2565 @end group
2566 @end example
2567 @end defun
2568
2569 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2570 This function reads and returns a character of command input. If the
2571 user generates an event which is not a character,
2572 @code{read-char-exclusive} ignores it and reads another event, until it
2573 gets a character. The arguments work as in @code{read-event}.
2574 @end defun
2575
2576 None of the above functions suppress quitting.
2577
2578 @defvar num-nonmacro-input-events
2579 This variable holds the total number of input events received so far
2580 from the terminal---not counting those generated by keyboard macros.
2581 @end defvar
2582
2583 We emphasize that, unlike @code{read-key-sequence}, the functions
2584 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2585 not perform the translations described in @ref{Translation Keymaps}.
2586 If you wish to read a single key taking these translations into
2587 account, use the function @code{read-key}:
2588
2589 @defun read-key &optional prompt
2590 This function reads a single key. It is intermediate between
2591 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2592 reads a single key, not a key sequence. Unlike the latter, it does
2593 not return a raw event, but decodes and translates the user input
2594 according to @code{input-decode-map}, @code{local-function-key-map},
2595 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2596
2597 The argument @var{prompt} is either a string to be displayed in the
2598 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2599 @end defun
2600
2601 @defun read-char-choice prompt chars &optional inhibit-quit
2602 This function uses @code{read-key} to read and return a single
2603 character. It ignores any input that is not a member of @var{chars},
2604 a list of accepted characters. Optionally, it will also ignore
2605 keyboard-quit events while it is waiting for valid input. If you bind
2606 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2607 while calling @code{read-char-choice}, then pressing @code{help-char}
2608 causes it to evaluate @code{help-form} and display the result. It
2609 then continues to wait for a valid input character, or keyboard-quit.
2610 @end defun
2611
2612 @node Event Mod
2613 @subsection Modifying and Translating Input Events
2614 @cindex modifiers of events
2615 @cindex translating input events
2616 @cindex event translation
2617
2618 Emacs modifies every event it reads according to
2619 @code{extra-keyboard-modifiers}, then translates it through
2620 @code{keyboard-translate-table} (if applicable), before returning it
2621 from @code{read-event}.
2622
2623 @defvar extra-keyboard-modifiers
2624 This variable lets Lisp programs ``press'' the modifier keys on the
2625 keyboard. The value is a character. Only the modifiers of the
2626 character matter. Each time the user types a keyboard key, it is
2627 altered as if those modifier keys were held down. For instance, if
2628 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2629 keyboard input characters typed during the scope of the binding will
2630 have the control and meta modifiers applied to them. The character
2631 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2632 character for this purpose, but as a character with no modifiers.
2633 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2634 modification.
2635
2636 When using a window system, the program can press any of the
2637 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2638 keys can be virtually pressed.
2639
2640 Note that this variable applies only to events that really come from
2641 the keyboard, and has no effect on mouse events or any other events.
2642 @end defvar
2643
2644 @defvar keyboard-translate-table
2645 This terminal-local variable is the translate table for keyboard
2646 characters. It lets you reshuffle the keys on the keyboard without
2647 changing any command bindings. Its value is normally a char-table, or
2648 else @code{nil}. (It can also be a string or vector, but this is
2649 considered obsolete.)
2650
2651 If @code{keyboard-translate-table} is a char-table
2652 (@pxref{Char-Tables}), then each character read from the keyboard is
2653 looked up in this char-table. If the value found there is
2654 non-@code{nil}, then it is used instead of the actual input character.
2655
2656 Note that this translation is the first thing that happens to a
2657 character after it is read from the terminal. Record-keeping features
2658 such as @code{recent-keys} and dribble files record the characters after
2659 translation.
2660
2661 Note also that this translation is done before the characters are
2662 supplied to input methods (@pxref{Input Methods}). Use
2663 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2664 if you want to translate characters after input methods operate.
2665 @end defvar
2666
2667 @defun keyboard-translate from to
2668 This function modifies @code{keyboard-translate-table} to translate
2669 character code @var{from} into character code @var{to}. It creates
2670 the keyboard translate table if necessary.
2671 @end defun
2672
2673 Here's an example of using the @code{keyboard-translate-table} to
2674 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2675 operations:
2676
2677 @example
2678 (keyboard-translate ?\C-x 'control-x)
2679 (keyboard-translate ?\C-c 'control-c)
2680 (keyboard-translate ?\C-v 'control-v)
2681 (global-set-key [control-x] 'kill-region)
2682 (global-set-key [control-c] 'kill-ring-save)
2683 (global-set-key [control-v] 'yank)
2684 @end example
2685
2686 @noindent
2687 On a graphical terminal that supports extended @acronym{ASCII} input,
2688 you can still get the standard Emacs meanings of one of those
2689 characters by typing it with the shift key. That makes it a different
2690 character as far as keyboard translation is concerned, but it has the
2691 same usual meaning.
2692
2693 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2694 at the level of @code{read-key-sequence}.
2695
2696 @node Invoking the Input Method
2697 @subsection Invoking the Input Method
2698 @cindex invoking input method
2699
2700 The event-reading functions invoke the current input method, if any
2701 (@pxref{Input Methods}). If the value of @code{input-method-function}
2702 is non-@code{nil}, it should be a function; when @code{read-event} reads
2703 a printing character (including @key{SPC}) with no modifier bits, it
2704 calls that function, passing the character as an argument.
2705
2706 @defvar input-method-function
2707 If this is non-@code{nil}, its value specifies the current input method
2708 function.
2709
2710 @strong{Warning:} don't bind this variable with @code{let}. It is often
2711 buffer-local, and if you bind it around reading input (which is exactly
2712 when you @emph{would} bind it), switching buffers asynchronously while
2713 Emacs is waiting will cause the value to be restored in the wrong
2714 buffer.
2715 @end defvar
2716
2717 The input method function should return a list of events which should
2718 be used as input. (If the list is @code{nil}, that means there is no
2719 input, so @code{read-event} waits for another event.) These events are
2720 processed before the events in @code{unread-command-events}
2721 (@pxref{Event Input Misc}). Events
2722 returned by the input method function are not passed to the input method
2723 function again, even if they are printing characters with no modifier
2724 bits.
2725
2726 If the input method function calls @code{read-event} or
2727 @code{read-key-sequence}, it should bind @code{input-method-function} to
2728 @code{nil} first, to prevent recursion.
2729
2730 The input method function is not called when reading the second and
2731 subsequent events of a key sequence. Thus, these characters are not
2732 subject to input method processing. The input method function should
2733 test the values of @code{overriding-local-map} and
2734 @code{overriding-terminal-local-map}; if either of these variables is
2735 non-@code{nil}, the input method should put its argument into a list and
2736 return that list with no further processing.
2737
2738 @node Quoted Character Input
2739 @subsection Quoted Character Input
2740 @cindex quoted character input
2741
2742 You can use the function @code{read-quoted-char} to ask the user to
2743 specify a character, and allow the user to specify a control or meta
2744 character conveniently, either literally or as an octal character code.
2745 The command @code{quoted-insert} uses this function.
2746
2747 @defun read-quoted-char &optional prompt
2748 @cindex octal character input
2749 @cindex control characters, reading
2750 @cindex nonprinting characters, reading
2751 This function is like @code{read-char}, except that if the first
2752 character read is an octal digit (0--7), it reads any number of octal
2753 digits (but stopping if a non-octal digit is found), and returns the
2754 character represented by that numeric character code. If the
2755 character that terminates the sequence of octal digits is @key{RET},
2756 it is discarded. Any other terminating character is used as input
2757 after this function returns.
2758
2759 Quitting is suppressed when the first character is read, so that the
2760 user can enter a @kbd{C-g}. @xref{Quitting}.
2761
2762 If @var{prompt} is supplied, it specifies a string for prompting the
2763 user. The prompt string is always displayed in the echo area, followed
2764 by a single @samp{-}.
2765
2766 In the following example, the user types in the octal number 177 (which
2767 is 127 in decimal).
2768
2769 @example
2770 (read-quoted-char "What character")
2771
2772 @group
2773 ---------- Echo Area ----------
2774 What character @kbd{1 7 7}-
2775 ---------- Echo Area ----------
2776
2777 @result{} 127
2778 @end group
2779 @end example
2780 @end defun
2781
2782 @need 2000
2783 @node Event Input Misc
2784 @subsection Miscellaneous Event Input Features
2785
2786 This section describes how to peek ahead at events without using
2787 them up, how to check for pending input, and how to discard pending
2788 input. See also the function @code{read-passwd} (@pxref{Reading a
2789 Password}).
2790
2791 @defvar unread-command-events
2792 @cindex next input
2793 @cindex peeking at input
2794 This variable holds a list of events waiting to be read as command
2795 input. The events are used in the order they appear in the list, and
2796 removed one by one as they are used.
2797
2798 The variable is needed because in some cases a function reads an event
2799 and then decides not to use it. Storing the event in this variable
2800 causes it to be processed normally, by the command loop or by the
2801 functions to read command input.
2802
2803 @cindex prefix argument unreading
2804 For example, the function that implements numeric prefix arguments reads
2805 any number of digits. When it finds a non-digit event, it must unread
2806 the event so that it can be read normally by the command loop.
2807 Likewise, incremental search uses this feature to unread events with no
2808 special meaning in a search, because these events should exit the search
2809 and then execute normally.
2810
2811 The reliable and easy way to extract events from a key sequence so as
2812 to put them in @code{unread-command-events} is to use
2813 @code{listify-key-sequence} (see below).
2814
2815 Normally you add events to the front of this list, so that the events
2816 most recently unread will be reread first.
2817
2818 Events read from this list are not normally added to the current
2819 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2820 as the events will already have been added once as they were read for
2821 the first time. An element of the form @w{@code{(t . @var{event})}}
2822 forces @var{event} to be added to the current command's key sequence.
2823 @end defvar
2824
2825 @defun listify-key-sequence key
2826 This function converts the string or vector @var{key} to a list of
2827 individual events, which you can put in @code{unread-command-events}.
2828 @end defun
2829
2830 @defun input-pending-p &optional check-timers
2831 @cindex waiting for command key input
2832 This function determines whether any command input is currently
2833 available to be read. It returns immediately, with value @code{t} if
2834 there is available input, @code{nil} otherwise. On rare occasions it
2835 may return @code{t} when no input is available.
2836
2837 If the optional argument @var{check-timers} is non-@code{nil}, then if
2838 no input is available, Emacs runs any timers which are ready.
2839 @xref{Timers}.
2840 @end defun
2841
2842 @defvar last-input-event
2843 This variable records the last terminal input event read, whether
2844 as part of a command or explicitly by a Lisp program.
2845
2846 In the example below, the Lisp program reads the character @kbd{1},
2847 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2848 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2849 this expression) remains the value of @code{last-command-event}.
2850
2851 @example
2852 @group
2853 (progn (print (read-char))
2854 (print last-command-event)
2855 last-input-event)
2856 @print{} 49
2857 @print{} 5
2858 @result{} 49
2859 @end group
2860 @end example
2861 @end defvar
2862
2863 @defmac while-no-input body@dots{}
2864 This construct runs the @var{body} forms and returns the value of the
2865 last one---but only if no input arrives. If any input arrives during
2866 the execution of the @var{body} forms, it aborts them (working much
2867 like a quit). The @code{while-no-input} form returns @code{nil} if
2868 aborted by a real quit, and returns @code{t} if aborted by arrival of
2869 other input.
2870
2871 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2872 arrival of input during those parts won't cause an abort until
2873 the end of that part.
2874
2875 If you want to be able to distinguish all possible values computed
2876 by @var{body} from both kinds of abort conditions, write the code
2877 like this:
2878
2879 @example
2880 (while-no-input
2881 (list
2882 (progn . @var{body})))
2883 @end example
2884 @end defmac
2885
2886 @defun discard-input
2887 @cindex flushing input
2888 @cindex discarding input
2889 @cindex keyboard macro, terminating
2890 This function discards the contents of the terminal input buffer and
2891 cancels any keyboard macro that might be in the process of definition.
2892 It returns @code{nil}.
2893
2894 In the following example, the user may type a number of characters right
2895 after starting the evaluation of the form. After the @code{sleep-for}
2896 finishes sleeping, @code{discard-input} discards any characters typed
2897 during the sleep.
2898
2899 @example
2900 (progn (sleep-for 2)
2901 (discard-input))
2902 @result{} nil
2903 @end example
2904 @end defun
2905
2906 @node Special Events
2907 @section Special Events
2908
2909 @cindex special events
2910 Certain @dfn{special events} are handled at a very low level---as soon
2911 as they are read. The @code{read-event} function processes these
2912 events itself, and never returns them. Instead, it keeps waiting for
2913 the first event that is not special and returns that one.
2914
2915 Special events do not echo, they are never grouped into key
2916 sequences, and they never appear in the value of
2917 @code{last-command-event} or @code{(this-command-keys)}. They do not
2918 discard a numeric argument, they cannot be unread with
2919 @code{unread-command-events}, they may not appear in a keyboard macro,
2920 and they are not recorded in a keyboard macro while you are defining
2921 one.
2922
2923 Special events do, however, appear in @code{last-input-event}
2924 immediately after they are read, and this is the way for the event's
2925 definition to find the actual event.
2926
2927 The events types @code{iconify-frame}, @code{make-frame-visible},
2928 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2929 user signals like @code{sigusr1} are normally handled in this way.
2930 The keymap which defines how to handle special events---and which
2931 events are special---is in the variable @code{special-event-map}
2932 (@pxref{Active Keymaps}).
2933
2934 @node Waiting
2935 @section Waiting for Elapsed Time or Input
2936 @cindex waiting
2937
2938 The wait functions are designed to wait for a certain amount of time
2939 to pass or until there is input. For example, you may wish to pause in
2940 the middle of a computation to allow the user time to view the display.
2941 @code{sit-for} pauses and updates the screen, and returns immediately if
2942 input comes in, while @code{sleep-for} pauses without updating the
2943 screen.
2944
2945 @defun sit-for seconds &optional nodisp
2946 This function performs redisplay (provided there is no pending input
2947 from the user), then waits @var{seconds} seconds, or until input is
2948 available. The usual purpose of @code{sit-for} is to give the user
2949 time to read text that you display. The value is @code{t} if
2950 @code{sit-for} waited the full time with no input arriving
2951 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2952
2953 The argument @var{seconds} need not be an integer. If it is floating
2954 point, @code{sit-for} waits for a fractional number of seconds.
2955 Some systems support only a whole number of seconds; on these systems,
2956 @var{seconds} is rounded down.
2957
2958 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2959 i.e., it requests a redisplay, without any delay, if there is no pending input.
2960 @xref{Forcing Redisplay}.
2961
2962 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2963 redisplay, but it still returns as soon as input is available (or when
2964 the timeout elapses).
2965
2966 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2967 interrupted, even by input from the standard input descriptor. It is
2968 thus equivalent to @code{sleep-for}, which is described below.
2969
2970 It is also possible to call @code{sit-for} with three arguments,
2971 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2972 but that is considered obsolete.
2973 @end defun
2974
2975 @defun sleep-for seconds &optional millisec
2976 This function simply pauses for @var{seconds} seconds without updating
2977 the display. It pays no attention to available input. It returns
2978 @code{nil}.
2979
2980 The argument @var{seconds} need not be an integer. If it is floating
2981 point, @code{sleep-for} waits for a fractional number of seconds.
2982 Some systems support only a whole number of seconds; on these systems,
2983 @var{seconds} is rounded down.
2984
2985 The optional argument @var{millisec} specifies an additional waiting
2986 period measured in milliseconds. This adds to the period specified by
2987 @var{seconds}. If the system doesn't support waiting fractions of a
2988 second, you get an error if you specify nonzero @var{millisec}.
2989
2990 Use @code{sleep-for} when you wish to guarantee a delay.
2991 @end defun
2992
2993 @xref{Time of Day}, for functions to get the current time.
2994
2995 @node Quitting
2996 @section Quitting
2997 @cindex @kbd{C-g}
2998 @cindex quitting
2999 @cindex interrupt Lisp functions
3000
3001 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
3002 @dfn{quit} whatever it is doing. This means that control returns to the
3003 innermost active command loop.
3004
3005 Typing @kbd{C-g} while the command loop is waiting for keyboard input
3006 does not cause a quit; it acts as an ordinary input character. In the
3007 simplest case, you cannot tell the difference, because @kbd{C-g}
3008 normally runs the command @code{keyboard-quit}, whose effect is to quit.
3009 However, when @kbd{C-g} follows a prefix key, they combine to form an
3010 undefined key. The effect is to cancel the prefix key as well as any
3011 prefix argument.
3012
3013 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
3014 of the minibuffer. This means, in effect, that it exits the minibuffer
3015 and then quits. (Simply quitting would return to the command loop
3016 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
3017 directly when the command reader is reading input is so that its meaning
3018 can be redefined in the minibuffer in this way. @kbd{C-g} following a
3019 prefix key is not redefined in the minibuffer, and it has its normal
3020 effect of canceling the prefix key and prefix argument. This too
3021 would not be possible if @kbd{C-g} always quit directly.
3022
3023 When @kbd{C-g} does directly quit, it does so by setting the variable
3024 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
3025 times and quits if it is not @code{nil}. Setting @code{quit-flag}
3026 non-@code{nil} in any way thus causes a quit.
3027
3028 At the level of C code, quitting cannot happen just anywhere; only at the
3029 special places that check @code{quit-flag}. The reason for this is
3030 that quitting at other places might leave an inconsistency in Emacs's
3031 internal state. Because quitting is delayed until a safe place, quitting
3032 cannot make Emacs crash.
3033
3034 Certain functions such as @code{read-key-sequence} or
3035 @code{read-quoted-char} prevent quitting entirely even though they wait
3036 for input. Instead of quitting, @kbd{C-g} serves as the requested
3037 input. In the case of @code{read-key-sequence}, this serves to bring
3038 about the special behavior of @kbd{C-g} in the command loop. In the
3039 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3040 to quote a @kbd{C-g}.
3041
3042 @cindex preventing quitting
3043 You can prevent quitting for a portion of a Lisp function by binding
3044 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3045 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3046 usual result of this---a quit---is prevented. Eventually,
3047 @code{inhibit-quit} will become @code{nil} again, such as when its
3048 binding is unwound at the end of a @code{let} form. At that time, if
3049 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3050 immediately. This behavior is ideal when you wish to make sure that
3051 quitting does not happen within a critical section of the program.
3052
3053 @cindex @code{read-quoted-char} quitting
3054 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3055 handled in a special way that does not involve quitting. This is done
3056 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3057 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3058 becomes @code{nil} again. This excerpt from the definition of
3059 @code{read-quoted-char} shows how this is done; it also shows that
3060 normal quitting is permitted after the first character of input.
3061
3062 @example
3063 (defun read-quoted-char (&optional prompt)
3064 "@dots{}@var{documentation}@dots{}"
3065 (let ((message-log-max nil) done (first t) (code 0) char)
3066 (while (not done)
3067 (let ((inhibit-quit first)
3068 @dots{})
3069 (and prompt (message "%s-" prompt))
3070 (setq char (read-event))
3071 (if inhibit-quit (setq quit-flag nil)))
3072 @r{@dots{}set the variable @code{code}@dots{}})
3073 code))
3074 @end example
3075
3076 @defvar quit-flag
3077 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3078 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3079 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3080 @end defvar
3081
3082 @defvar inhibit-quit
3083 This variable determines whether Emacs should quit when @code{quit-flag}
3084 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3085 non-@code{nil}, then @code{quit-flag} has no special effect.
3086 @end defvar
3087
3088 @defmac with-local-quit body@dots{}
3089 This macro executes @var{body} forms in sequence, but allows quitting, at
3090 least locally, within @var{body} even if @code{inhibit-quit} was
3091 non-@code{nil} outside this construct. It returns the value of the
3092 last form in @var{body}, unless exited by quitting, in which case
3093 it returns @code{nil}.
3094
3095 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3096 it only executes the @var{body}, and setting @code{quit-flag} causes
3097 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3098 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3099 triggers a special kind of local quit. This ends the execution of
3100 @var{body} and exits the @code{with-local-quit} body with
3101 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3102 will happen as soon as that is allowed. If @code{quit-flag} is
3103 already non-@code{nil} at the beginning of @var{body}, the local quit
3104 happens immediately and the body doesn't execute at all.
3105
3106 This macro is mainly useful in functions that can be called from
3107 timers, process filters, process sentinels, @code{pre-command-hook},
3108 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3109 normally bound to @code{t}.
3110 @end defmac
3111
3112 @deffn Command keyboard-quit
3113 This function signals the @code{quit} condition with @code{(signal 'quit
3114 nil)}. This is the same thing that quitting does. (See @code{signal}
3115 in @ref{Errors}.)
3116 @end deffn
3117
3118 You can specify a character other than @kbd{C-g} to use for quitting.
3119 See the function @code{set-input-mode} in @ref{Input Modes}.
3120
3121 @node Prefix Command Arguments
3122 @section Prefix Command Arguments
3123 @cindex prefix argument
3124 @cindex raw prefix argument
3125 @cindex numeric prefix argument
3126
3127 Most Emacs commands can use a @dfn{prefix argument}, a number
3128 specified before the command itself. (Don't confuse prefix arguments
3129 with prefix keys.) The prefix argument is at all times represented by a
3130 value, which may be @code{nil}, meaning there is currently no prefix
3131 argument. Each command may use the prefix argument or ignore it.
3132
3133 There are two representations of the prefix argument: @dfn{raw} and
3134 @dfn{numeric}. The editor command loop uses the raw representation
3135 internally, and so do the Lisp variables that store the information, but
3136 commands can request either representation.
3137
3138 Here are the possible values of a raw prefix argument:
3139
3140 @itemize @bullet
3141 @item
3142 @code{nil}, meaning there is no prefix argument. Its numeric value is
3143 1, but numerous commands make a distinction between @code{nil} and the
3144 integer 1.
3145
3146 @item
3147 An integer, which stands for itself.
3148
3149 @item
3150 A list of one element, which is an integer. This form of prefix
3151 argument results from one or a succession of @kbd{C-u}s with no
3152 digits. The numeric value is the integer in the list, but some
3153 commands make a distinction between such a list and an integer alone.
3154
3155 @item
3156 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3157 typed, without following digits. The equivalent numeric value is
3158 @minus{}1, but some commands make a distinction between the integer
3159 @minus{}1 and the symbol @code{-}.
3160 @end itemize
3161
3162 We illustrate these possibilities by calling the following function with
3163 various prefixes:
3164
3165 @example
3166 @group
3167 (defun display-prefix (arg)
3168 "Display the value of the raw prefix arg."
3169 (interactive "P")
3170 (message "%s" arg))
3171 @end group
3172 @end example
3173
3174 @noindent
3175 Here are the results of calling @code{display-prefix} with various
3176 raw prefix arguments:
3177
3178 @example
3179 M-x display-prefix @print{} nil
3180
3181 C-u M-x display-prefix @print{} (4)
3182
3183 C-u C-u M-x display-prefix @print{} (16)
3184
3185 C-u 3 M-x display-prefix @print{} 3
3186
3187 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3188
3189 C-u - M-x display-prefix @print{} -
3190
3191 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3192
3193 C-u - 7 M-x display-prefix @print{} -7
3194
3195 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3196 @end example
3197
3198 Emacs uses two variables to store the prefix argument:
3199 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3200 @code{universal-argument} that set up prefix arguments for other
3201 commands store them in @code{prefix-arg}. In contrast,
3202 @code{current-prefix-arg} conveys the prefix argument to the current
3203 command, so setting it has no effect on the prefix arguments for future
3204 commands.
3205
3206 Normally, commands specify which representation to use for the prefix
3207 argument, either numeric or raw, in the @code{interactive} specification.
3208 (@xref{Using Interactive}.) Alternatively, functions may look at the
3209 value of the prefix argument directly in the variable
3210 @code{current-prefix-arg}, but this is less clean.
3211
3212 @defun prefix-numeric-value arg
3213 This function returns the numeric meaning of a valid raw prefix argument
3214 value, @var{arg}. The argument may be a symbol, a number, or a list.
3215 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3216 value @minus{}1 is returned; if it is a number, that number is returned;
3217 if it is a list, the @sc{car} of that list (which should be a number) is
3218 returned.
3219 @end defun
3220
3221 @defvar current-prefix-arg
3222 This variable holds the raw prefix argument for the @emph{current}
3223 command. Commands may examine it directly, but the usual method for
3224 accessing it is with @code{(interactive "P")}.
3225 @end defvar
3226
3227 @defvar prefix-arg
3228 The value of this variable is the raw prefix argument for the
3229 @emph{next} editing command. Commands such as @code{universal-argument}
3230 that specify prefix arguments for the following command work by setting
3231 this variable.
3232 @end defvar
3233
3234 @defvar last-prefix-arg
3235 The raw prefix argument value used by the previous command.
3236 @end defvar
3237
3238 The following commands exist to set up prefix arguments for the
3239 following command. Do not call them for any other reason.
3240
3241 @deffn Command universal-argument
3242 This command reads input and specifies a prefix argument for the
3243 following command. Don't call this command yourself unless you know
3244 what you are doing.
3245 @end deffn
3246
3247 @deffn Command digit-argument arg
3248 This command adds to the prefix argument for the following command. The
3249 argument @var{arg} is the raw prefix argument as it was before this
3250 command; it is used to compute the updated prefix argument. Don't call
3251 this command yourself unless you know what you are doing.
3252 @end deffn
3253
3254 @deffn Command negative-argument arg
3255 This command adds to the numeric argument for the next command. The
3256 argument @var{arg} is the raw prefix argument as it was before this
3257 command; its value is negated to form the new prefix argument. Don't
3258 call this command yourself unless you know what you are doing.
3259 @end deffn
3260
3261 @node Recursive Editing
3262 @section Recursive Editing
3263 @cindex recursive command loop
3264 @cindex recursive editing level
3265 @cindex command loop, recursive
3266
3267 The Emacs command loop is entered automatically when Emacs starts up.
3268 This top-level invocation of the command loop never exits; it keeps
3269 running as long as Emacs does. Lisp programs can also invoke the
3270 command loop. Since this makes more than one activation of the command
3271 loop, we call it @dfn{recursive editing}. A recursive editing level has
3272 the effect of suspending whatever command invoked it and permitting the
3273 user to do arbitrary editing before resuming that command.
3274
3275 The commands available during recursive editing are the same ones
3276 available in the top-level editing loop and defined in the keymaps.
3277 Only a few special commands exit the recursive editing level; the others
3278 return to the recursive editing level when they finish. (The special
3279 commands for exiting are always available, but they do nothing when
3280 recursive editing is not in progress.)
3281
3282 All command loops, including recursive ones, set up all-purpose error
3283 handlers so that an error in a command run from the command loop will
3284 not exit the loop.
3285
3286 @cindex minibuffer input
3287 Minibuffer input is a special kind of recursive editing. It has a few
3288 special wrinkles, such as enabling display of the minibuffer and the
3289 minibuffer window, but fewer than you might suppose. Certain keys
3290 behave differently in the minibuffer, but that is only because of the
3291 minibuffer's local map; if you switch windows, you get the usual Emacs
3292 commands.
3293
3294 @cindex @code{throw} example
3295 @kindex exit
3296 @cindex exit recursive editing
3297 @cindex aborting
3298 To invoke a recursive editing level, call the function
3299 @code{recursive-edit}. This function contains the command loop; it also
3300 contains a call to @code{catch} with tag @code{exit}, which makes it
3301 possible to exit the recursive editing level by throwing to @code{exit}
3302 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3303 then @code{recursive-edit} returns normally to the function that called
3304 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3305 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3306 control returns to the command loop one level up. This is called
3307 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3308
3309 Most applications should not use recursive editing, except as part of
3310 using the minibuffer. Usually it is more convenient for the user if you
3311 change the major mode of the current buffer temporarily to a special
3312 major mode, which should have a command to go back to the previous mode.
3313 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3314 give the user different text to edit recursively, create and select
3315 a new buffer in a special mode. In this mode, define a command to
3316 complete the processing and go back to the previous buffer. (The
3317 @kbd{m} command in Rmail does this.)
3318
3319 Recursive edits are useful in debugging. You can insert a call to
3320 @code{debug} into a function definition as a sort of breakpoint, so that
3321 you can look around when the function gets there. @code{debug} invokes
3322 a recursive edit but also provides the other features of the debugger.
3323
3324 Recursive editing levels are also used when you type @kbd{C-r} in
3325 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3326
3327 @deffn Command recursive-edit
3328 @cindex suspend evaluation
3329 This function invokes the editor command loop. It is called
3330 automatically by the initialization of Emacs, to let the user begin
3331 editing. When called from a Lisp program, it enters a recursive editing
3332 level.
3333
3334 If the current buffer is not the same as the selected window's buffer,
3335 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3336 if you switch buffers, the buffer you switched to is current after
3337 @code{recursive-edit} returns.
3338
3339 In the following example, the function @code{simple-rec} first
3340 advances point one word, then enters a recursive edit, printing out a
3341 message in the echo area. The user can then do any editing desired, and
3342 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3343
3344 @example
3345 (defun simple-rec ()
3346 (forward-word 1)
3347 (message "Recursive edit in progress")
3348 (recursive-edit)
3349 (forward-word 1))
3350 @result{} simple-rec
3351 (simple-rec)
3352 @result{} nil
3353 @end example
3354 @end deffn
3355
3356 @deffn Command exit-recursive-edit
3357 This function exits from the innermost recursive edit (including
3358 minibuffer input). Its definition is effectively @code{(throw 'exit
3359 nil)}.
3360 @end deffn
3361
3362 @deffn Command abort-recursive-edit
3363 This function aborts the command that requested the innermost recursive
3364 edit (including minibuffer input), by signaling @code{quit}
3365 after exiting the recursive edit. Its definition is effectively
3366 @code{(throw 'exit t)}. @xref{Quitting}.
3367 @end deffn
3368
3369 @deffn Command top-level
3370 This function exits all recursive editing levels; it does not return a
3371 value, as it jumps completely out of any computation directly back to
3372 the main command loop.
3373 @end deffn
3374
3375 @defun recursion-depth
3376 This function returns the current depth of recursive edits. When no
3377 recursive edit is active, it returns 0.
3378 @end defun
3379
3380 @node Disabling Commands
3381 @section Disabling Commands
3382 @cindex disabled command
3383
3384 @dfn{Disabling a command} marks the command as requiring user
3385 confirmation before it can be executed. Disabling is used for commands
3386 which might be confusing to beginning users, to prevent them from using
3387 the commands by accident.
3388
3389 @kindex disabled
3390 The low-level mechanism for disabling a command is to put a
3391 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3392 command. These properties are normally set up by the user's
3393 init file (@pxref{Init File}) with Lisp expressions such as this:
3394
3395 @example
3396 (put 'upcase-region 'disabled t)
3397 @end example
3398
3399 @noindent
3400 For a few commands, these properties are present by default (you can
3401 remove them in your init file if you wish).
3402
3403 If the value of the @code{disabled} property is a string, the message
3404 saying the command is disabled includes that string. For example:
3405
3406 @example
3407 (put 'delete-region 'disabled
3408 "Text deleted this way cannot be yanked back!\n")
3409 @end example
3410
3411 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3412 what happens when a disabled command is invoked interactively.
3413 Disabling a command has no effect on calling it as a function from Lisp
3414 programs.
3415
3416 @deffn Command enable-command command
3417 Allow @var{command} (a symbol) to be executed without special
3418 confirmation from now on, and alter the user's init file (@pxref{Init
3419 File}) so that this will apply to future sessions.
3420 @end deffn
3421
3422 @deffn Command disable-command command
3423 Require special confirmation to execute @var{command} from now on, and
3424 alter the user's init file so that this will apply to future sessions.
3425 @end deffn
3426
3427 @defvar disabled-command-function
3428 The value of this variable should be a function. When the user
3429 invokes a disabled command interactively, this function is called
3430 instead of the disabled command. It can use @code{this-command-keys}
3431 to determine what the user typed to run the command, and thus find the
3432 command itself.
3433
3434 The value may also be @code{nil}. Then all commands work normally,
3435 even disabled ones.
3436
3437 By default, the value is a function that asks the user whether to
3438 proceed.
3439 @end defvar
3440
3441 @node Command History
3442 @section Command History
3443 @cindex command history
3444 @cindex complex command
3445 @cindex history of commands
3446
3447 The command loop keeps a history of the complex commands that have
3448 been executed, to make it convenient to repeat these commands. A
3449 @dfn{complex command} is one for which the interactive argument reading
3450 uses the minibuffer. This includes any @kbd{M-x} command, any
3451 @kbd{M-:} command, and any command whose @code{interactive}
3452 specification reads an argument from the minibuffer. Explicit use of
3453 the minibuffer during the execution of the command itself does not cause
3454 the command to be considered complex.
3455
3456 @defvar command-history
3457 This variable's value is a list of recent complex commands, each
3458 represented as a form to evaluate. It continues to accumulate all
3459 complex commands for the duration of the editing session, but when it
3460 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3461 elements are deleted as new ones are added.
3462
3463 @example
3464 @group
3465 command-history
3466 @result{} ((switch-to-buffer "chistory.texi")
3467 (describe-key "^X^[")
3468 (visit-tags-table "~/emacs/src/")
3469 (find-tag "repeat-complex-command"))
3470 @end group
3471 @end example
3472 @end defvar
3473
3474 This history list is actually a special case of minibuffer history
3475 (@pxref{Minibuffer History}), with one special twist: the elements are
3476 expressions rather than strings.
3477
3478 There are a number of commands devoted to the editing and recall of
3479 previous commands. The commands @code{repeat-complex-command}, and
3480 @code{list-command-history} are described in the user manual
3481 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3482 minibuffer, the usual minibuffer history commands are available.
3483
3484 @node Keyboard Macros
3485 @section Keyboard Macros
3486 @cindex keyboard macros
3487
3488 A @dfn{keyboard macro} is a canned sequence of input events that can
3489 be considered a command and made the definition of a key. The Lisp
3490 representation of a keyboard macro is a string or vector containing the
3491 events. Don't confuse keyboard macros with Lisp macros
3492 (@pxref{Macros}).
3493
3494 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3495 This function executes @var{kbdmacro} as a sequence of events. If
3496 @var{kbdmacro} is a string or vector, then the events in it are executed
3497 exactly as if they had been input by the user. The sequence is
3498 @emph{not} expected to be a single key sequence; normally a keyboard
3499 macro definition consists of several key sequences concatenated.
3500
3501 If @var{kbdmacro} is a symbol, then its function definition is used in
3502 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3503 Eventually the result should be a string or vector. If the result is
3504 not a symbol, string, or vector, an error is signaled.
3505
3506 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3507 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3508 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3509 encounters an error or a failing search.
3510
3511 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3512 without arguments, prior to each iteration of the macro. If
3513 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3514
3515 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3516 @end defun
3517
3518 @defvar executing-kbd-macro
3519 This variable contains the string or vector that defines the keyboard
3520 macro that is currently executing. It is @code{nil} if no macro is
3521 currently executing. A command can test this variable so as to behave
3522 differently when run from an executing macro. Do not set this variable
3523 yourself.
3524 @end defvar
3525
3526 @defvar defining-kbd-macro
3527 This variable is non-@code{nil} if and only if a keyboard macro is
3528 being defined. A command can test this variable so as to behave
3529 differently while a macro is being defined. The value is
3530 @code{append} while appending to the definition of an existing macro.
3531 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3532 @code{end-kbd-macro} set this variable---do not set it yourself.
3533
3534 The variable is always local to the current terminal and cannot be
3535 buffer-local. @xref{Multiple Terminals}.
3536 @end defvar
3537
3538 @defvar last-kbd-macro
3539 This variable is the definition of the most recently defined keyboard
3540 macro. Its value is a string or vector, or @code{nil}.
3541
3542 The variable is always local to the current terminal and cannot be
3543 buffer-local. @xref{Multiple Terminals}.
3544 @end defvar
3545
3546 @defvar kbd-macro-termination-hook
3547 This normal hook is run when a keyboard macro terminates, regardless
3548 of what caused it to terminate (reaching the macro end or an error
3549 which ended the macro prematurely).
3550 @end defvar