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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4 @c 2004, 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 @cindex argument prompt
155 It may be a string; then its contents should consist of a code character
156 followed by a prompt (which some code characters use and some ignore).
157 The prompt ends either with the end of the string or with a newline.
158 Here is a simple example:
159
160 @smallexample
161 (interactive "bFrobnicate buffer: ")
162 @end smallexample
163
164 @noindent
165 The code letter @samp{b} says to read the name of an existing buffer,
166 with completion. The buffer name is the sole argument passed to the
167 command. The rest of the string is a prompt.
168
169 If there is a newline character in the string, it terminates the prompt.
170 If the string does not end there, then the rest of the string should
171 contain another code character and prompt, specifying another argument.
172 You can specify any number of arguments in this way.
173
174 @c Emacs 19 feature
175 The prompt string can use @samp{%} to include previous argument values
176 (starting with the first argument) in the prompt. This is done using
177 @code{format} (@pxref{Formatting Strings}). For example, here is how
178 you could read the name of an existing buffer followed by a new name to
179 give to that buffer:
180
181 @smallexample
182 @group
183 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
184 @end group
185 @end smallexample
186
187 @cindex @samp{*} in @code{interactive}
188 @cindex read-only buffers in interactive
189 If the first character in the string is @samp{*}, then an error is
190 signaled if the buffer is read-only.
191
192 @cindex @samp{@@} in @code{interactive}
193 @c Emacs 19 feature
194 If the first character in the string is @samp{@@}, and if the key
195 sequence used to invoke the command includes any mouse events, then
196 the window associated with the first of those events is selected
197 before the command is run.
198
199 You can use @samp{*} and @samp{@@} together; the order does not matter.
200 Actual reading of arguments is controlled by the rest of the prompt
201 string (starting with the first character that is not @samp{*} or
202 @samp{@@}).
203
204 @item
205 It may be a Lisp expression that is not a string; then it should be a
206 form that is evaluated to get a list of arguments to pass to the
207 command. Usually this form will call various functions to read input
208 from the user, most often through the minibuffer (@pxref{Minibuffers})
209 or directly from the keyboard (@pxref{Reading Input}).
210 @cindex argument evaluation form
211
212 Providing point or the mark as an argument value is also common, but
213 if you do this @emph{and} read input (whether using the minibuffer or
214 not), be sure to get the integer values of point or the mark after
215 reading. The current buffer may be receiving subprocess output; if
216 subprocess output arrives while the command is waiting for input, it
217 could relocate point and the mark.
218
219 Here's an example of what @emph{not} to do:
220
221 @smallexample
222 (interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225 @end smallexample
226
227 @noindent
228 Here's how to avoid the problem, by examining point and the mark after
229 reading the keyboard input:
230
231 @smallexample
232 (interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235 @end smallexample
236
237 @strong{Warning:} the argument values should not include any data
238 types that can't be printed and then read. Some facilities save
239 @code{command-history} in a file to be read in the subsequent
240 sessions; if a command's arguments contain a data type that prints
241 using @samp{#<@dots{}>} syntax, those facilities won't work.
242
243 There are, however, a few exceptions: it is ok to use a limited set of
244 expressions such as @code{(point)}, @code{(mark)},
245 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
246 recognizes them specially and puts the expression (rather than its
247 value) into the command history. To see whether the expression you
248 wrote is one of these exceptions, run the command, then examine
249 @code{(car command-history)}.
250 @end itemize
251
252 @cindex examining the @code{interactive} form
253 @defun interactive-form function
254 This function returns the @code{interactive} form of @var{function}.
255 If @var{function} is an interactively callable function
256 (@pxref{Interactive Call}), the value is the command's
257 @code{interactive} form @code{(interactive @var{spec})}, which
258 specifies how to compute its arguments. Otherwise, the value is
259 @code{nil}. If @var{function} is a symbol, its function definition is
260 used.
261 @end defun
262
263 @node Interactive Codes
264 @comment node-name, next, previous, up
265 @subsection Code Characters for @code{interactive}
266 @cindex interactive code description
267 @cindex description for interactive codes
268 @cindex codes, interactive, description of
269 @cindex characters for interactive codes
270
271 The code character descriptions below contain a number of key words,
272 defined here as follows:
273
274 @table @b
275 @item Completion
276 @cindex interactive completion
277 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
278 completion because the argument is read using @code{completing-read}
279 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
280
281 @item Existing
282 Require the name of an existing object. An invalid name is not
283 accepted; the commands to exit the minibuffer do not exit if the current
284 input is not valid.
285
286 @item Default
287 @cindex default argument string
288 A default value of some sort is used if the user enters no text in the
289 minibuffer. The default depends on the code character.
290
291 @item No I/O
292 This code letter computes an argument without reading any input.
293 Therefore, it does not use a prompt string, and any prompt string you
294 supply is ignored.
295
296 Even though the code letter doesn't use a prompt string, you must follow
297 it with a newline if it is not the last code character in the string.
298
299 @item Prompt
300 A prompt immediately follows the code character. The prompt ends either
301 with the end of the string or with a newline.
302
303 @item Special
304 This code character is meaningful only at the beginning of the
305 interactive string, and it does not look for a prompt or a newline.
306 It is a single, isolated character.
307 @end table
308
309 @cindex reading interactive arguments
310 Here are the code character descriptions for use with @code{interactive}:
311
312 @table @samp
313 @item *
314 Signal an error if the current buffer is read-only. Special.
315
316 @item @@
317 Select the window mentioned in the first mouse event in the key
318 sequence that invoked this command. Special.
319
320 @item a
321 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
322 Completion, Prompt.
323
324 @item b
325 The name of an existing buffer. By default, uses the name of the
326 current buffer (@pxref{Buffers}). Existing, Completion, Default,
327 Prompt.
328
329 @item B
330 A buffer name. The buffer need not exist. By default, uses the name of
331 a recently used buffer other than the current buffer. Completion,
332 Default, Prompt.
333
334 @item c
335 A character. The cursor does not move into the echo area. Prompt.
336
337 @item C
338 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
339 Completion, Prompt.
340
341 @item d
342 @cindex position argument
343 The position of point, as an integer (@pxref{Point}). No I/O.
344
345 @item D
346 A directory name. The default is the current default directory of the
347 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
348 Existing, Completion, Default, Prompt.
349
350 @item e
351 The first or next mouse event in the key sequence that invoked the command.
352 More precisely, @samp{e} gets events that are lists, so you can look at
353 the data in the lists. @xref{Input Events}. No I/O.
354
355 You can use @samp{e} more than once in a single command's interactive
356 specification. If the key sequence that invoked the command has
357 @var{n} events that are lists, the @var{n}th @samp{e} provides the
358 @var{n}th such event. Events that are not lists, such as function keys
359 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
360
361 @item f
362 A file name of an existing file (@pxref{File Names}). The default
363 directory is @code{default-directory}. Existing, Completion, Default,
364 Prompt.
365
366 @item F
367 A file name. The file need not exist. Completion, Default, Prompt.
368
369 @item G
370 A file name. The file need not exist. If the user enters just a
371 directory name, then the value is just that directory name, with no
372 file name within the directory added. Completion, Default, Prompt.
373
374 @item i
375 An irrelevant argument. This code always supplies @code{nil} as
376 the argument's value. No I/O.
377
378 @item k
379 A key sequence (@pxref{Key Sequences}). This keeps reading events
380 until a command (or undefined command) is found in the current key
381 maps. The key sequence argument is represented as a string or vector.
382 The cursor does not move into the echo area. Prompt.
383
384 If @samp{k} reads a key sequence that ends with a down-event, it also
385 reads and discards the following up-event. You can get access to that
386 up-event with the @samp{U} code character.
387
388 This kind of input is used by commands such as @code{describe-key} and
389 @code{global-set-key}.
390
391 @item K
392 A key sequence, whose definition you intend to change. This works like
393 @samp{k}, except that it suppresses, for the last input event in the key
394 sequence, the conversions that are normally used (when necessary) to
395 convert an undefined key into a defined one.
396
397 @item m
398 @cindex marker argument
399 The position of the mark, as an integer. No I/O.
400
401 @item M
402 Arbitrary text, read in the minibuffer using the current buffer's input
403 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
404 Emacs Manual}). Prompt.
405
406 @item n
407 A number, read with the minibuffer. If the input is not a number, the
408 user has to try again. @samp{n} never uses the prefix argument.
409 Prompt.
410
411 @item N
412 The numeric prefix argument; but if there is no prefix argument, read
413 a number as with @kbd{n}. The value is always a number. @xref{Prefix
414 Command Arguments}. Prompt.
415
416 @item p
417 @cindex numeric prefix argument usage
418 The numeric prefix argument. (Note that this @samp{p} is lower case.)
419 No I/O.
420
421 @item P
422 @cindex raw prefix argument usage
423 The raw prefix argument. (Note that this @samp{P} is upper case.) No
424 I/O.
425
426 @item r
427 @cindex region argument
428 Point and the mark, as two numeric arguments, smallest first. This is
429 the only code letter that specifies two successive arguments rather than
430 one. No I/O.
431
432 @item s
433 Arbitrary text, read in the minibuffer and returned as a string
434 (@pxref{Text from Minibuffer}). Terminate the input with either
435 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
436 these characters in the input.) Prompt.
437
438 @item S
439 An interned symbol whose name is read in the minibuffer. Any whitespace
440 character terminates the input. (Use @kbd{C-q} to include whitespace in
441 the string.) Other characters that normally terminate a symbol (e.g.,
442 parentheses and brackets) do not do so here. Prompt.
443
444 @item U
445 A key sequence or @code{nil}. Can be used after a @samp{k} or
446 @samp{K} argument to get the up-event that was discarded (if any)
447 after @samp{k} or @samp{K} read a down-event. If no up-event has been
448 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
449
450 @item v
451 A variable declared to be a user option (i.e., satisfying the
452 predicate @code{user-variable-p}). This reads the variable using
453 @code{read-variable}. @xref{Definition of read-variable}. Existing,
454 Completion, Prompt.
455
456 @item x
457 A Lisp object, specified with its read syntax, terminated with a
458 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
459 Minibuffer}. Prompt.
460
461 @item X
462 @cindex evaluated expression argument
463 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
464 the form so that its value becomes the argument for the command.
465 Prompt.
466
467 @item z
468 A coding system name (a symbol). If the user enters null input, the
469 argument value is @code{nil}. @xref{Coding Systems}. Completion,
470 Existing, Prompt.
471
472 @item Z
473 A coding system name (a symbol)---but only if this command has a prefix
474 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
475 argument value. Completion, Existing, Prompt.
476 @end table
477
478 @node Interactive Examples
479 @comment node-name, next, previous, up
480 @subsection Examples of Using @code{interactive}
481 @cindex examples of using @code{interactive}
482 @cindex @code{interactive}, examples of using
483
484 Here are some examples of @code{interactive}:
485
486 @example
487 @group
488 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
489 (interactive) ; @r{just moves forward two words.}
490 (forward-word 2))
491 @result{} foo1
492 @end group
493
494 @group
495 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
496 (interactive "p") ; @r{which is the numeric prefix.}
497 (forward-word (* 2 n)))
498 @result{} foo2
499 @end group
500
501 @group
502 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
503 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
504 (forward-word (* 2 n)))
505 @result{} foo3
506 @end group
507
508 @group
509 (defun three-b (b1 b2 b3)
510 "Select three existing buffers.
511 Put them into three windows, selecting the last one."
512 @end group
513 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
514 (delete-other-windows)
515 (split-window (selected-window) 8)
516 (switch-to-buffer b1)
517 (other-window 1)
518 (split-window (selected-window) 8)
519 (switch-to-buffer b2)
520 (other-window 1)
521 (switch-to-buffer b3))
522 @result{} three-b
523 @group
524 (three-b "*scratch*" "declarations.texi" "*mail*")
525 @result{} nil
526 @end group
527 @end example
528
529 @node Interactive Call
530 @section Interactive Call
531 @cindex interactive call
532
533 After the command loop has translated a key sequence into a command it
534 invokes that command using the function @code{command-execute}. If the
535 command is a function, @code{command-execute} calls
536 @code{call-interactively}, which reads the arguments and calls the
537 command. You can also call these functions yourself.
538
539 @defun commandp object &optional for-call-interactively
540 Returns @code{t} if @var{object} is suitable for calling interactively;
541 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
542
543 The interactively callable objects include strings and vectors (treated
544 as keyboard macros), lambda expressions that contain a top-level call to
545 @code{interactive}, byte-code function objects made from such lambda
546 expressions, autoload objects that are declared as interactive
547 (non-@code{nil} fourth argument to @code{autoload}), and some of the
548 primitive functions.
549
550 A symbol satisfies @code{commandp} if its function definition
551 satisfies @code{commandp}. Keys and keymaps are not commands.
552 Rather, they are used to look up commands (@pxref{Keymaps}).
553
554 If @var{for-call-interactively} is non-@code{nil}, then
555 @code{commandp} returns @code{t} only for objects that
556 @code{call-interactively} could call---thus, not for keyboard macros.
557
558 See @code{documentation} in @ref{Accessing Documentation}, for a
559 realistic example of using @code{commandp}.
560 @end defun
561
562 @defun call-interactively command &optional record-flag keys
563 This function calls the interactively callable function @var{command},
564 reading arguments according to its interactive calling specifications.
565 It returns whatever @var{command} returns. An error is signaled if
566 @var{command} is not a function or if it cannot be called
567 interactively (i.e., is not a command). Note that keyboard macros
568 (strings and vectors) are not accepted, even though they are
569 considered commands, because they are not functions. If @var{command}
570 is a symbol, then @code{call-interactively} uses its function definition.
571
572 @cindex record command history
573 If @var{record-flag} is non-@code{nil}, then this command and its
574 arguments are unconditionally added to the list @code{command-history}.
575 Otherwise, the command is added only if it uses the minibuffer to read
576 an argument. @xref{Command History}.
577
578 The argument @var{keys}, if given, should be a vector which specifies
579 the sequence of events to supply if the command inquires which events
580 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
581 default is the return value of @code{this-command-keys-vector}.
582 @xref{Definition of this-command-keys-vector}.
583 @end defun
584
585 @defun command-execute command &optional record-flag keys special
586 @cindex keyboard macro execution
587 This function executes @var{command}. The argument @var{command} must
588 satisfy the @code{commandp} predicate; i.e., it must be an interactively
589 callable function or a keyboard macro.
590
591 A string or vector as @var{command} is executed with
592 @code{execute-kbd-macro}. A function is passed to
593 @code{call-interactively}, along with the optional @var{record-flag}
594 and @var{keys}.
595
596 A symbol is handled by using its function definition in its place. A
597 symbol with an @code{autoload} definition counts as a command if it was
598 declared to stand for an interactively callable function. Such a
599 definition is handled by loading the specified library and then
600 rechecking the definition of the symbol.
601
602 The argument @var{special}, if given, means to ignore the prefix
603 argument and not clear it. This is used for executing special events
604 (@pxref{Special Events}).
605 @end defun
606
607 @deffn Command execute-extended-command prefix-argument
608 @cindex read command name
609 This function reads a command name from the minibuffer using
610 @code{completing-read} (@pxref{Completion}). Then it uses
611 @code{command-execute} to call the specified command. Whatever that
612 command returns becomes the value of @code{execute-extended-command}.
613
614 @cindex execute with prefix argument
615 If the command asks for a prefix argument, it receives the value
616 @var{prefix-argument}. If @code{execute-extended-command} is called
617 interactively, the current raw prefix argument is used for
618 @var{prefix-argument}, and thus passed on to whatever command is run.
619
620 @c !!! Should this be @kindex?
621 @cindex @kbd{M-x}
622 @code{execute-extended-command} is the normal definition of @kbd{M-x},
623 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
624 to take the prompt from the events used to invoke
625 @code{execute-extended-command}, but that is painful to implement.) A
626 description of the value of the prefix argument, if any, also becomes
627 part of the prompt.
628
629 @example
630 @group
631 (execute-extended-command 3)
632 ---------- Buffer: Minibuffer ----------
633 3 M-x forward-word RET
634 ---------- Buffer: Minibuffer ----------
635 @result{} t
636 @end group
637 @end example
638 @end deffn
639
640 @defun interactive-p
641 This function returns @code{t} if the containing function (the one
642 whose code includes the call to @code{interactive-p}) was called in
643 direct response to user input. This means that it was called with the
644 function @code{call-interactively}, and that a keyboard macro is
645 not running, and that Emacs is not running in batch mode.
646
647 If the containing function was called by Lisp evaluation (or with
648 @code{apply} or @code{funcall}), then it was not called interactively.
649 @end defun
650
651 The most common use of @code{interactive-p} is for deciding whether
652 to give the user additional visual feedback (such as by printing an
653 informative message). For example:
654
655 @example
656 @group
657 ;; @r{Here's the usual way to use @code{interactive-p}.}
658 (defun foo ()
659 (interactive)
660 (when (interactive-p)
661 (message "foo")))
662 @result{} foo
663 @end group
664
665 @group
666 ;; @r{This function is just to illustrate the behavior.}
667 (defun bar ()
668 (interactive)
669 (setq foobar (list (foo) (interactive-p))))
670 @result{} bar
671 @end group
672
673 @group
674 ;; @r{Type @kbd{M-x foo}.}
675 @print{} foo
676 @end group
677
678 @group
679 ;; @r{Type @kbd{M-x bar}.}
680 ;; @r{This does not display a message.}
681 @end group
682
683 @group
684 foobar
685 @result{} (nil t)
686 @end group
687 @end example
688
689 If you want to test @emph{only} whether the function was called
690 using @code{call-interactively}, add an optional argument
691 @code{print-message} which should be non-@code{nil} in an interactive
692 call, and use the @code{interactive} spec to make sure it is
693 non-@code{nil}. Here's an example:
694
695 @example
696 (defun foo (&optional print-message)
697 (interactive "p")
698 (when print-message
699 (message "foo")))
700 @end example
701
702 @noindent
703 Defined in this way, the function does display the message when called
704 from a keyboard macro. We use @code{"p"} because the numeric prefix
705 argument is never @code{nil}.
706
707 @defun called-interactively-p
708 This function returns @code{t} when the calling function was called
709 using @code{call-interactively}.
710
711 When possible, instead of using this function, you should use the
712 method in the example above; that method makes it possible for a
713 caller to ``pretend'' that the function was called interactively.
714 @end defun
715
716 @node Command Loop Info
717 @comment node-name, next, previous, up
718 @section Information from the Command Loop
719
720 The editor command loop sets several Lisp variables to keep status
721 records for itself and for commands that are run.
722
723 @defvar last-command
724 This variable records the name of the previous command executed by the
725 command loop (the one before the current command). Normally the value
726 is a symbol with a function definition, but this is not guaranteed.
727
728 The value is copied from @code{this-command} when a command returns to
729 the command loop, except when the command has specified a prefix
730 argument for the following command.
731
732 This variable is always local to the current terminal and cannot be
733 buffer-local. @xref{Multiple Displays}.
734 @end defvar
735
736 @defvar real-last-command
737 This variable is set up by Emacs just like @code{last-command},
738 but never altered by Lisp programs.
739 @end defvar
740
741 @defvar this-command
742 @cindex current command
743 This variable records the name of the command now being executed by
744 the editor command loop. Like @code{last-command}, it is normally a symbol
745 with a function definition.
746
747 The command loop sets this variable just before running a command, and
748 copies its value into @code{last-command} when the command finishes
749 (unless the command specified a prefix argument for the following
750 command).
751
752 @cindex kill command repetition
753 Some commands set this variable during their execution, as a flag for
754 whatever command runs next. In particular, the functions for killing text
755 set @code{this-command} to @code{kill-region} so that any kill commands
756 immediately following will know to append the killed text to the
757 previous kill.
758 @end defvar
759
760 If you do not want a particular command to be recognized as the previous
761 command in the case where it got an error, you must code that command to
762 prevent this. One way is to set @code{this-command} to @code{t} at the
763 beginning of the command, and set @code{this-command} back to its proper
764 value at the end, like this:
765
766 @example
767 (defun foo (args@dots{})
768 (interactive @dots{})
769 (let ((old-this-command this-command))
770 (setq this-command t)
771 @r{@dots{}do the work@dots{}}
772 (setq this-command old-this-command)))
773 @end example
774
775 @noindent
776 We do not bind @code{this-command} with @code{let} because that would
777 restore the old value in case of error---a feature of @code{let} which
778 in this case does precisely what we want to avoid.
779
780 @defvar this-original-command
781 This has the same value as @code{this-command} except when command
782 remapping occurs (@pxref{Remapping Commands}). In that case,
783 @code{this-command} gives the command actually run (the result of
784 remapping), and @code{this-original-command} gives the command that
785 was specified to run but remapped into another command.
786 @end defvar
787
788 @defun this-command-keys
789 This function returns a string or vector containing the key sequence
790 that invoked the present command, plus any previous commands that
791 generated the prefix argument for this command. Any events read by the
792 command using @code{read-event} without a timeout get tacked on to the end.
793
794 However, if the command has called @code{read-key-sequence}, it
795 returns the last read key sequence. @xref{Key Sequence Input}. The
796 value is a string if all events in the sequence were characters that
797 fit in a string. @xref{Input Events}.
798
799 @example
800 @group
801 (this-command-keys)
802 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
803 @result{} "^U^X^E"
804 @end group
805 @end example
806 @end defun
807
808 @defun this-command-keys-vector
809 @anchor{Definition of this-command-keys-vector}
810 Like @code{this-command-keys}, except that it always returns the events
811 in a vector, so you don't need to deal with the complexities of storing
812 input events in a string (@pxref{Strings of Events}).
813 @end defun
814
815 @defun clear-this-command-keys &optional keep-record
816 This function empties out the table of events for
817 @code{this-command-keys} to return. Unless @var{keep-record} is
818 non-@code{nil}, it also empties the records that the function
819 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
820 This is useful after reading a password, to prevent the password from
821 echoing inadvertently as part of the next command in certain cases.
822 @end defun
823
824 @defvar last-nonmenu-event
825 This variable holds the last input event read as part of a key sequence,
826 not counting events resulting from mouse menus.
827
828 One use of this variable is for telling @code{x-popup-menu} where to pop
829 up a menu. It is also used internally by @code{y-or-n-p}
830 (@pxref{Yes-or-No Queries}).
831 @end defvar
832
833 @defvar last-command-event
834 @defvarx last-command-char
835 This variable is set to the last input event that was read by the
836 command loop as part of a command. The principal use of this variable
837 is in @code{self-insert-command}, which uses it to decide which
838 character to insert.
839
840 @example
841 @group
842 last-command-event
843 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
844 @result{} 5
845 @end group
846 @end example
847
848 @noindent
849 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
850
851 The alias @code{last-command-char} exists for compatibility with
852 Emacs version 18.
853 @end defvar
854
855 @c Emacs 19 feature
856 @defvar last-event-frame
857 This variable records which frame the last input event was directed to.
858 Usually this is the frame that was selected when the event was
859 generated, but if that frame has redirected input focus to another
860 frame, the value is the frame to which the event was redirected.
861 @xref{Input Focus}.
862
863 If the last event came from a keyboard macro, the value is @code{macro}.
864 @end defvar
865
866 @node Adjusting Point
867 @section Adjusting Point After Commands
868
869 It is not easy to display a value of point in the middle of a
870 sequence of text that has the @code{display}, @code{composition} or
871 @code{intangible} property, or is invisible. Therefore, after a
872 command finishes and returns to the command loop, if point is within
873 such a sequence, the command loop normally moves point to the edge of
874 the sequence.
875
876 A command can inhibit this feature by setting the variable
877 @code{disable-point-adjustment}:
878
879 @defvar disable-point-adjustment
880 If this variable is non-@code{nil} when a command returns to the
881 command loop, then the command loop does not check for those text
882 properties, and does not move point out of sequences that have them.
883
884 The command loop sets this variable to @code{nil} before each command,
885 so if a command sets it, the effect applies only to that command.
886 @end defvar
887
888 @defvar global-disable-point-adjustment
889 If you set this variable to a non-@code{nil} value, the feature of
890 moving point out of these sequences is completely turned off.
891 @end defvar
892
893 @node Input Events
894 @section Input Events
895 @cindex events
896 @cindex input events
897
898 The Emacs command loop reads a sequence of @dfn{input events} that
899 represent keyboard or mouse activity. The events for keyboard activity
900 are characters or symbols; mouse events are always lists. This section
901 describes the representation and meaning of input events in detail.
902
903 @defun eventp object
904 This function returns non-@code{nil} if @var{object} is an input event
905 or event type.
906
907 Note that any symbol might be used as an event or an event type.
908 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
909 code to be used as an event. Instead, it distinguishes whether the
910 symbol has actually been used in an event that has been read as input in
911 the current Emacs session. If a symbol has not yet been so used,
912 @code{eventp} returns @code{nil}.
913 @end defun
914
915 @menu
916 * Keyboard Events:: Ordinary characters--keys with symbols on them.
917 * Function Keys:: Function keys--keys with names, not symbols.
918 * Mouse Events:: Overview of mouse events.
919 * Click Events:: Pushing and releasing a mouse button.
920 * Drag Events:: Moving the mouse before releasing the button.
921 * Button-Down Events:: A button was pushed and not yet released.
922 * Repeat Events:: Double and triple click (or drag, or down).
923 * Motion Events:: Just moving the mouse, not pushing a button.
924 * Focus Events:: Moving the mouse between frames.
925 * Misc Events:: Other events the system can generate.
926 * Event Examples:: Examples of the lists for mouse events.
927 * Classifying Events:: Finding the modifier keys in an event symbol.
928 Event types.
929 * Accessing Events:: Functions to extract info from events.
930 * Strings of Events:: Special considerations for putting
931 keyboard character events in a string.
932 @end menu
933
934 @node Keyboard Events
935 @subsection Keyboard Events
936
937 There are two kinds of input you can get from the keyboard: ordinary
938 keys, and function keys. Ordinary keys correspond to characters; the
939 events they generate are represented in Lisp as characters. The event
940 type of a character event is the character itself (an integer); see
941 @ref{Classifying Events}.
942
943 @cindex modifier bits (of input character)
944 @cindex basic code (of input character)
945 An input character event consists of a @dfn{basic code} between 0 and
946 524287, plus any or all of these @dfn{modifier bits}:
947
948 @table @asis
949 @item meta
950 The
951 @tex
952 @math{2^{27}}
953 @end tex
954 @ifnottex
955 2**27
956 @end ifnottex
957 bit in the character code indicates a character
958 typed with the meta key held down.
959
960 @item control
961 The
962 @tex
963 @math{2^{26}}
964 @end tex
965 @ifnottex
966 2**26
967 @end ifnottex
968 bit in the character code indicates a non-@acronym{ASCII}
969 control character.
970
971 @sc{ascii} control characters such as @kbd{C-a} have special basic
972 codes of their own, so Emacs needs no special bit to indicate them.
973 Thus, the code for @kbd{C-a} is just 1.
974
975 But if you type a control combination not in @acronym{ASCII}, such as
976 @kbd{%} with the control key, the numeric value you get is the code
977 for @kbd{%} plus
978 @tex
979 @math{2^{26}}
980 @end tex
981 @ifnottex
982 2**26
983 @end ifnottex
984 (assuming the terminal supports non-@acronym{ASCII}
985 control characters).
986
987 @item shift
988 The
989 @tex
990 @math{2^{25}}
991 @end tex
992 @ifnottex
993 2**25
994 @end ifnottex
995 bit in the character code indicates an @acronym{ASCII} control
996 character typed with the shift key held down.
997
998 For letters, the basic code itself indicates upper versus lower case;
999 for digits and punctuation, the shift key selects an entirely different
1000 character with a different basic code. In order to keep within the
1001 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1002 @tex
1003 @math{2^{25}}
1004 @end tex
1005 @ifnottex
1006 2**25
1007 @end ifnottex
1008 bit for those characters.
1009
1010 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1011 @kbd{C-a}, so Emacs uses the
1012 @tex
1013 @math{2^{25}}
1014 @end tex
1015 @ifnottex
1016 2**25
1017 @end ifnottex
1018 bit in @kbd{C-A} and not in
1019 @kbd{C-a}.
1020
1021 @item hyper
1022 The
1023 @tex
1024 @math{2^{24}}
1025 @end tex
1026 @ifnottex
1027 2**24
1028 @end ifnottex
1029 bit in the character code indicates a character
1030 typed with the hyper key held down.
1031
1032 @item super
1033 The
1034 @tex
1035 @math{2^{23}}
1036 @end tex
1037 @ifnottex
1038 2**23
1039 @end ifnottex
1040 bit in the character code indicates a character
1041 typed with the super key held down.
1042
1043 @item alt
1044 The
1045 @tex
1046 @math{2^{22}}
1047 @end tex
1048 @ifnottex
1049 2**22
1050 @end ifnottex
1051 bit in the character code indicates a character typed with
1052 the alt key held down. (On some terminals, the key labeled @key{ALT}
1053 is actually the meta key.)
1054 @end table
1055
1056 It is best to avoid mentioning specific bit numbers in your program.
1057 To test the modifier bits of a character, use the function
1058 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1059 bindings, you can use the read syntax for characters with modifier bits
1060 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1061 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1062 specify the characters (@pxref{Changing Key Bindings}). The function
1063 @code{event-convert-list} converts such a list into an event type
1064 (@pxref{Classifying Events}).
1065
1066 @node Function Keys
1067 @subsection Function Keys
1068
1069 @cindex function keys
1070 Most keyboards also have @dfn{function keys}---keys that have names or
1071 symbols that are not characters. Function keys are represented in Emacs
1072 Lisp as symbols; the symbol's name is the function key's label, in lower
1073 case. For example, pressing a key labeled @key{F1} places the symbol
1074 @code{f1} in the input stream.
1075
1076 The event type of a function key event is the event symbol itself.
1077 @xref{Classifying Events}.
1078
1079 Here are a few special cases in the symbol-naming convention for
1080 function keys:
1081
1082 @table @asis
1083 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1084 These keys correspond to common @acronym{ASCII} control characters that have
1085 special keys on most keyboards.
1086
1087 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1088 terminal can distinguish between them, Emacs conveys the distinction to
1089 Lisp programs by representing the former as the integer 9, and the
1090 latter as the symbol @code{tab}.
1091
1092 Most of the time, it's not useful to distinguish the two. So normally
1093 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1094 @code{tab} into 9. Thus, a key binding for character code 9 (the
1095 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1096 symbols in this group. The function @code{read-char} likewise converts
1097 these events into characters.
1098
1099 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1100 converts into the character code 127 (@key{DEL}), not into code 8
1101 (@key{BS}). This is what most users prefer.
1102
1103 @item @code{left}, @code{up}, @code{right}, @code{down}
1104 Cursor arrow keys
1105 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1106 Keypad keys (to the right of the regular keyboard).
1107 @item @code{kp-0}, @code{kp-1}, @dots{}
1108 Keypad keys with digits.
1109 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1110 Keypad PF keys.
1111 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1112 Keypad arrow keys. Emacs normally translates these into the
1113 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1114 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1115 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1116 normally translates these into the like-named non-keypad keys.
1117 @end table
1118
1119 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1120 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1121 represent them is with prefixes in the symbol name:
1122
1123 @table @samp
1124 @item A-
1125 The alt modifier.
1126 @item C-
1127 The control modifier.
1128 @item H-
1129 The hyper modifier.
1130 @item M-
1131 The meta modifier.
1132 @item S-
1133 The shift modifier.
1134 @item s-
1135 The super modifier.
1136 @end table
1137
1138 Thus, the symbol for the key @key{F3} with @key{META} held down is
1139 @code{M-f3}. When you use more than one prefix, we recommend you
1140 write them in alphabetical order; but the order does not matter in
1141 arguments to the key-binding lookup and modification functions.
1142
1143 @node Mouse Events
1144 @subsection Mouse Events
1145
1146 Emacs supports four kinds of mouse events: click events, drag events,
1147 button-down events, and motion events. All mouse events are represented
1148 as lists. The @sc{car} of the list is the event type; this says which
1149 mouse button was involved, and which modifier keys were used with it.
1150 The event type can also distinguish double or triple button presses
1151 (@pxref{Repeat Events}). The rest of the list elements give position
1152 and time information.
1153
1154 For key lookup, only the event type matters: two events of the same type
1155 necessarily run the same command. The command can access the full
1156 values of these events using the @samp{e} interactive code.
1157 @xref{Interactive Codes}.
1158
1159 A key sequence that starts with a mouse event is read using the keymaps
1160 of the buffer in the window that the mouse was in, not the current
1161 buffer. This does not imply that clicking in a window selects that
1162 window or its buffer---that is entirely under the control of the command
1163 binding of the key sequence.
1164
1165 @node Click Events
1166 @subsection Click Events
1167 @cindex click event
1168 @cindex mouse click event
1169
1170 When the user presses a mouse button and releases it at the same
1171 location, that generates a @dfn{click} event. All mouse click event
1172 share the same format:
1173
1174 @example
1175 (@var{event-type} @var{position} @var{click-count})
1176 @end example
1177
1178 @table @asis
1179 @item @var{event-type}
1180 This is a symbol that indicates which mouse button was used. It is
1181 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1182 buttons are numbered left to right.
1183
1184 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1185 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1186 and super, just as you would with function keys.
1187
1188 This symbol also serves as the event type of the event. Key bindings
1189 describe events by their types; thus, if there is a key binding for
1190 @code{mouse-1}, that binding would apply to all events whose
1191 @var{event-type} is @code{mouse-1}.
1192
1193 @item @var{position}
1194 This is the position where the mouse click occurred. The actual
1195 format of @var{position} depends on what part of a window was clicked
1196 on. The various formats are described below.
1197
1198 @item @var{click-count}
1199 This is the number of rapid repeated presses so far of the same mouse
1200 button. @xref{Repeat Events}.
1201 @end table
1202
1203 For mouse click events in the text area, mode line, header line, or in
1204 the marginal areas, @var{position} has this form:
1205
1206 @example
1207 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1208 @var{object} @var{text-pos} (@var{col} . @var{row})
1209 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1210 @end example
1211
1212 @table @asis
1213 @item @var{window}
1214 This is the window in which the click occurred.
1215
1216 @item @var{pos-or-area}
1217 This is the buffer position of the character clicked on in the text
1218 area, or if clicked outside the text area, it is the window area in
1219 which the click occurred. It is one of the symbols @code{mode-line},
1220 @code{header-line}, @code{vertical-line}, @code{left-margin},
1221 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1222
1223 @item @var{x}, @var{y}
1224 These are the pixel-denominated coordinates of the click, relative to
1225 the top left corner of @var{window}, which is @code{(0 . 0)}.
1226 For the mode or header line, @var{y} does not have meaningful data.
1227 For the vertical line, @var{x} does not have meaningful data.
1228
1229 @item @var{timestamp}
1230 This is the time at which the event occurred, in milliseconds.
1231
1232 @item @var{object}
1233 This is the object on which the click occurred. It is either
1234 @code{nil} if there is no string property, or it has the form
1235 (@var{string} . @var{string-pos}) when there is a string-type text
1236 property at the click position.
1237
1238 @item @var{string}
1239 This is the string on which the click occurred, including any
1240 properties.
1241
1242 @item @var{string-pos}
1243 This is the position in the string on which the click occurred,
1244 relevant if properties at the click need to be looked up.
1245
1246 @item @var{text-pos}
1247 For clicks on a marginal area or on a fringe, this is the buffer
1248 position of the first visible character in the corresponding line in
1249 the window. For other events, it is the current buffer position in
1250 the window.
1251
1252 @item @var{col}, @var{row}
1253 These are the actual coordinates of the glyph under the @var{x},
1254 @var{y} position, possibly padded with default character width
1255 glyphs if @var{x} is beyond the last glyph on the line.
1256
1257 @item @var{image}
1258 This is the image object on which the click occurred. It is either
1259 @code{nil} if there is no image at the position clicked on, or it is
1260 an image object as returned by @code{find-image} if click was in an image.
1261
1262 @item @var{dx}, @var{dy}
1263 These are the pixel-denominated coordinates of the click, relative to
1264 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1265 @var{object} is @code{nil}, the coordinates are relative to the top
1266 left corner of the character glyph clicked on.
1267 @end table
1268
1269 For mouse clicks on a scroll-bar, @var{position} has this form:
1270
1271 @example
1272 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1273 @end example
1274
1275 @table @asis
1276 @item @var{window}
1277 This is the window whose scroll-bar was clicked on.
1278
1279 @item @var{area}
1280 This is the scroll bar where the click occurred. It is one of the
1281 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1282
1283 @item @var{portion}
1284 This is the distance of the click from the top or left end of
1285 the scroll bar.
1286
1287 @item @var{whole}
1288 This is the length of the entire scroll bar.
1289
1290 @item @var{timestamp}
1291 This is the time at which the event occurred, in milliseconds.
1292
1293 @item @var{part}
1294 This is the part of the scroll-bar which was clicked on. It is one
1295 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1296 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1297 @end table
1298
1299 In one special case, @var{buffer-pos} is a list containing a symbol (one
1300 of the symbols listed above) instead of just the symbol. This happens
1301 after the imaginary prefix keys for the event are inserted into the
1302 input stream. @xref{Key Sequence Input}.
1303
1304 @node Drag Events
1305 @subsection Drag Events
1306 @cindex drag event
1307 @cindex mouse drag event
1308
1309 With Emacs, you can have a drag event without even changing your
1310 clothes. A @dfn{drag event} happens every time the user presses a mouse
1311 button and then moves the mouse to a different character position before
1312 releasing the button. Like all mouse events, drag events are
1313 represented in Lisp as lists. The lists record both the starting mouse
1314 position and the final position, like this:
1315
1316 @example
1317 (@var{event-type}
1318 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1319 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1320 @var{click-count})
1321 @end example
1322
1323 For a drag event, the name of the symbol @var{event-type} contains the
1324 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1325 down generates a @code{drag-mouse-2} event. The second and third
1326 elements of the event give the starting and ending position of the drag.
1327 Aside from that, the data have the same meanings as in a click event
1328 (@pxref{Click Events}). You can access the second element of any mouse
1329 event in the same way, with no need to distinguish drag events from
1330 others.
1331
1332 The @samp{drag-} prefix follows the modifier key prefixes such as
1333 @samp{C-} and @samp{M-}.
1334
1335 If @code{read-key-sequence} receives a drag event that has no key
1336 binding, and the corresponding click event does have a binding, it
1337 changes the drag event into a click event at the drag's starting
1338 position. This means that you don't have to distinguish between click
1339 and drag events unless you want to.
1340
1341 @node Button-Down Events
1342 @subsection Button-Down Events
1343 @cindex button-down event
1344
1345 Click and drag events happen when the user releases a mouse button.
1346 They cannot happen earlier, because there is no way to distinguish a
1347 click from a drag until the button is released.
1348
1349 If you want to take action as soon as a button is pressed, you need to
1350 handle @dfn{button-down} events.@footnote{Button-down is the
1351 conservative antithesis of drag.} These occur as soon as a button is
1352 pressed. They are represented by lists that look exactly like click
1353 events (@pxref{Click Events}), except that the @var{event-type} symbol
1354 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1355 modifier key prefixes such as @samp{C-} and @samp{M-}.
1356
1357 The function @code{read-key-sequence} ignores any button-down events
1358 that don't have command bindings; therefore, the Emacs command loop
1359 ignores them too. This means that you need not worry about defining
1360 button-down events unless you want them to do something. The usual
1361 reason to define a button-down event is so that you can track mouse
1362 motion (by reading motion events) until the button is released.
1363 @xref{Motion Events}.
1364
1365 @node Repeat Events
1366 @subsection Repeat Events
1367 @cindex repeat events
1368 @cindex double-click events
1369 @cindex triple-click events
1370 @cindex mouse events, repeated
1371
1372 If you press the same mouse button more than once in quick succession
1373 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1374 events for the second and subsequent presses.
1375
1376 The most common repeat events are @dfn{double-click} events. Emacs
1377 generates a double-click event when you click a button twice; the event
1378 happens when you release the button (as is normal for all click
1379 events).
1380
1381 The event type of a double-click event contains the prefix
1382 @samp{double-}. Thus, a double click on the second mouse button with
1383 @key{meta} held down comes to the Lisp program as
1384 @code{M-double-mouse-2}. If a double-click event has no binding, the
1385 binding of the corresponding ordinary click event is used to execute
1386 it. Thus, you need not pay attention to the double click feature
1387 unless you really want to.
1388
1389 When the user performs a double click, Emacs generates first an ordinary
1390 click event, and then a double-click event. Therefore, you must design
1391 the command binding of the double click event to assume that the
1392 single-click command has already run. It must produce the desired
1393 results of a double click, starting from the results of a single click.
1394
1395 This is convenient, if the meaning of a double click somehow ``builds
1396 on'' the meaning of a single click---which is recommended user interface
1397 design practice for double clicks.
1398
1399 If you click a button, then press it down again and start moving the
1400 mouse with the button held down, then you get a @dfn{double-drag} event
1401 when you ultimately release the button. Its event type contains
1402 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1403 has no binding, Emacs looks for an alternate binding as if the event
1404 were an ordinary drag.
1405
1406 Before the double-click or double-drag event, Emacs generates a
1407 @dfn{double-down} event when the user presses the button down for the
1408 second time. Its event type contains @samp{double-down} instead of just
1409 @samp{down}. If a double-down event has no binding, Emacs looks for an
1410 alternate binding as if the event were an ordinary button-down event.
1411 If it finds no binding that way either, the double-down event is
1412 ignored.
1413
1414 To summarize, when you click a button and then press it again right
1415 away, Emacs generates a down event and a click event for the first
1416 click, a double-down event when you press the button again, and finally
1417 either a double-click or a double-drag event.
1418
1419 If you click a button twice and then press it again, all in quick
1420 succession, Emacs generates a @dfn{triple-down} event, followed by
1421 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1422 these events contain @samp{triple} instead of @samp{double}. If any
1423 triple event has no binding, Emacs uses the binding that it would use
1424 for the corresponding double event.
1425
1426 If you click a button three or more times and then press it again, the
1427 events for the presses beyond the third are all triple events. Emacs
1428 does not have separate event types for quadruple, quintuple, etc.@:
1429 events. However, you can look at the event list to find out precisely
1430 how many times the button was pressed.
1431
1432 @defun event-click-count event
1433 This function returns the number of consecutive button presses that led
1434 up to @var{event}. If @var{event} is a double-down, double-click or
1435 double-drag event, the value is 2. If @var{event} is a triple event,
1436 the value is 3 or greater. If @var{event} is an ordinary mouse event
1437 (not a repeat event), the value is 1.
1438 @end defun
1439
1440 @defopt double-click-fuzz
1441 To generate repeat events, successive mouse button presses must be at
1442 approximately the same screen position. The value of
1443 @code{double-click-fuzz} specifies the maximum number of pixels the
1444 mouse may be moved (horizontally or vertically) between two successive
1445 clicks to make a double-click.
1446
1447 This variable is also the threshold for motion of the mouse to count
1448 as a drag.
1449 @end defopt
1450
1451 @defopt double-click-time
1452 To generate repeat events, the number of milliseconds between
1453 successive button presses must be less than the value of
1454 @code{double-click-time}. Setting @code{double-click-time} to
1455 @code{nil} disables multi-click detection entirely. Setting it to
1456 @code{t} removes the time limit; Emacs then detects multi-clicks by
1457 position only.
1458 @end defopt
1459
1460 @node Motion Events
1461 @subsection Motion Events
1462 @cindex motion event
1463 @cindex mouse motion events
1464
1465 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1466 of the mouse without any button activity. Mouse motion events are
1467 represented by lists that look like this:
1468
1469 @example
1470 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1471 @end example
1472
1473 The second element of the list describes the current position of the
1474 mouse, just as in a click event (@pxref{Click Events}).
1475
1476 The special form @code{track-mouse} enables generation of motion events
1477 within its body. Outside of @code{track-mouse} forms, Emacs does not
1478 generate events for mere motion of the mouse, and these events do not
1479 appear. @xref{Mouse Tracking}.
1480
1481 @node Focus Events
1482 @subsection Focus Events
1483 @cindex focus event
1484
1485 Window systems provide general ways for the user to control which window
1486 gets keyboard input. This choice of window is called the @dfn{focus}.
1487 When the user does something to switch between Emacs frames, that
1488 generates a @dfn{focus event}. The normal definition of a focus event,
1489 in the global keymap, is to select a new frame within Emacs, as the user
1490 would expect. @xref{Input Focus}.
1491
1492 Focus events are represented in Lisp as lists that look like this:
1493
1494 @example
1495 (switch-frame @var{new-frame})
1496 @end example
1497
1498 @noindent
1499 where @var{new-frame} is the frame switched to.
1500
1501 Most X window managers are set up so that just moving the mouse into a
1502 window is enough to set the focus there. Emacs appears to do this,
1503 because it changes the cursor to solid in the new frame. However, there
1504 is no need for the Lisp program to know about the focus change until
1505 some other kind of input arrives. So Emacs generates a focus event only
1506 when the user actually types a keyboard key or presses a mouse button in
1507 the new frame; just moving the mouse between frames does not generate a
1508 focus event.
1509
1510 A focus event in the middle of a key sequence would garble the
1511 sequence. So Emacs never generates a focus event in the middle of a key
1512 sequence. If the user changes focus in the middle of a key
1513 sequence---that is, after a prefix key---then Emacs reorders the events
1514 so that the focus event comes either before or after the multi-event key
1515 sequence, and not within it.
1516
1517 @node Misc Events
1518 @subsection Miscellaneous System Events
1519
1520 A few other event types represent occurrences within the system.
1521
1522 @table @code
1523 @cindex @code{delete-frame} event
1524 @item (delete-frame (@var{frame}))
1525 This kind of event indicates that the user gave the window manager
1526 a command to delete a particular window, which happens to be an Emacs frame.
1527
1528 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1529
1530 @cindex @code{iconify-frame} event
1531 @item (iconify-frame (@var{frame}))
1532 This kind of event indicates that the user iconified @var{frame} using
1533 the window manager. Its standard definition is @code{ignore}; since the
1534 frame has already been iconified, Emacs has no work to do. The purpose
1535 of this event type is so that you can keep track of such events if you
1536 want to.
1537
1538 @cindex @code{make-frame-visible} event
1539 @item (make-frame-visible (@var{frame}))
1540 This kind of event indicates that the user deiconified @var{frame} using
1541 the window manager. Its standard definition is @code{ignore}; since the
1542 frame has already been made visible, Emacs has no work to do.
1543
1544 @cindex @code{wheel-up} event
1545 @cindex @code{wheel-down} event
1546 @item (wheel-up @var{position})
1547 @item (wheel-down @var{position})
1548 These kinds of event are generated by moving a mouse wheel. Their
1549 usual meaning is a kind of scroll or zoom.
1550
1551 The element @var{position} is a list describing the position of the
1552 event, in the same format as used in a mouse-click event.
1553
1554 This kind of event is generated only on some kinds of systems. On some
1555 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1556 portable code, use the variables @code{mouse-wheel-up-event} and
1557 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1558 what event types to expect for the mouse wheel.
1559
1560 @cindex @code{drag-n-drop} event
1561 @item (drag-n-drop @var{position} @var{files})
1562 This kind of event is generated when a group of files is
1563 selected in an application outside of Emacs, and then dragged and
1564 dropped onto an Emacs frame.
1565
1566 The element @var{position} is a list describing the position of the
1567 event, in the same format as used in a mouse-click event, and
1568 @var{files} is the list of file names that were dragged and dropped.
1569 The usual way to handle this event is by visiting these files.
1570
1571 This kind of event is generated, at present, only on some kinds of
1572 systems.
1573
1574 @cindex @code{help-echo} event
1575 @item help-echo
1576 This kind of event is generated when a mouse pointer moves onto a
1577 portion of buffer text which has a @code{help-echo} text property.
1578 The generated event has this form:
1579
1580 @example
1581 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1582 @end example
1583
1584 @noindent
1585 The precise meaning of the event parameters and the way these
1586 parameters are used to display the help-echo text are described in
1587 @ref{Text help-echo}.
1588
1589 @cindex @code{usr1-signal} event
1590 @cindex @code{usr2-signal} event
1591 @item usr1-signal
1592 @itemx usr2-signal
1593 These events are generated when the Emacs process receives the signals
1594 @code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1595 because signals do not carry additional information.
1596 @end table
1597
1598 If one of these events arrives in the middle of a key sequence---that
1599 is, after a prefix key---then Emacs reorders the events so that this
1600 event comes either before or after the multi-event key sequence, not
1601 within it.
1602
1603 @node Event Examples
1604 @subsection Event Examples
1605
1606 If the user presses and releases the left mouse button over the same
1607 location, that generates a sequence of events like this:
1608
1609 @smallexample
1610 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1611 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1612 @end smallexample
1613
1614 While holding the control key down, the user might hold down the
1615 second mouse button, and drag the mouse from one line to the next.
1616 That produces two events, as shown here:
1617
1618 @smallexample
1619 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1620 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1621 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1622 @end smallexample
1623
1624 While holding down the meta and shift keys, the user might press the
1625 second mouse button on the window's mode line, and then drag the mouse
1626 into another window. That produces a pair of events like these:
1627
1628 @smallexample
1629 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1630 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1631 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1632 -453816))
1633 @end smallexample
1634
1635 @node Classifying Events
1636 @subsection Classifying Events
1637 @cindex event type
1638
1639 Every event has an @dfn{event type}, which classifies the event for
1640 key binding purposes. For a keyboard event, the event type equals the
1641 event value; thus, the event type for a character is the character, and
1642 the event type for a function key symbol is the symbol itself. For
1643 events that are lists, the event type is the symbol in the @sc{car} of
1644 the list. Thus, the event type is always a symbol or a character.
1645
1646 Two events of the same type are equivalent where key bindings are
1647 concerned; thus, they always run the same command. That does not
1648 necessarily mean they do the same things, however, as some commands look
1649 at the whole event to decide what to do. For example, some commands use
1650 the location of a mouse event to decide where in the buffer to act.
1651
1652 Sometimes broader classifications of events are useful. For example,
1653 you might want to ask whether an event involved the @key{META} key,
1654 regardless of which other key or mouse button was used.
1655
1656 The functions @code{event-modifiers} and @code{event-basic-type} are
1657 provided to get such information conveniently.
1658
1659 @defun event-modifiers event
1660 This function returns a list of the modifiers that @var{event} has. The
1661 modifiers are symbols; they include @code{shift}, @code{control},
1662 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1663 the modifiers list of a mouse event symbol always contains one of
1664 @code{click}, @code{drag}, and @code{down}. For double or triple
1665 events, it also contains @code{double} or @code{triple}.
1666
1667 The argument @var{event} may be an entire event object, or just an
1668 event type. If @var{event} is a symbol that has never been used in an
1669 event that has been read as input in the current Emacs session, then
1670 @code{event-modifiers} can return @code{nil}, even when @var{event}
1671 actually has modifiers.
1672
1673 Here are some examples:
1674
1675 @example
1676 (event-modifiers ?a)
1677 @result{} nil
1678 (event-modifiers ?A)
1679 @result{} (shift)
1680 (event-modifiers ?\C-a)
1681 @result{} (control)
1682 (event-modifiers ?\C-%)
1683 @result{} (control)
1684 (event-modifiers ?\C-\S-a)
1685 @result{} (control shift)
1686 (event-modifiers 'f5)
1687 @result{} nil
1688 (event-modifiers 's-f5)
1689 @result{} (super)
1690 (event-modifiers 'M-S-f5)
1691 @result{} (meta shift)
1692 (event-modifiers 'mouse-1)
1693 @result{} (click)
1694 (event-modifiers 'down-mouse-1)
1695 @result{} (down)
1696 @end example
1697
1698 The modifiers list for a click event explicitly contains @code{click},
1699 but the event symbol name itself does not contain @samp{click}.
1700 @end defun
1701
1702 @defun event-basic-type event
1703 This function returns the key or mouse button that @var{event}
1704 describes, with all modifiers removed. The @var{event} argument is as
1705 in @code{event-modifiers}. For example:
1706
1707 @example
1708 (event-basic-type ?a)
1709 @result{} 97
1710 (event-basic-type ?A)
1711 @result{} 97
1712 (event-basic-type ?\C-a)
1713 @result{} 97
1714 (event-basic-type ?\C-\S-a)
1715 @result{} 97
1716 (event-basic-type 'f5)
1717 @result{} f5
1718 (event-basic-type 's-f5)
1719 @result{} f5
1720 (event-basic-type 'M-S-f5)
1721 @result{} f5
1722 (event-basic-type 'down-mouse-1)
1723 @result{} mouse-1
1724 @end example
1725 @end defun
1726
1727 @defun mouse-movement-p object
1728 This function returns non-@code{nil} if @var{object} is a mouse movement
1729 event.
1730 @end defun
1731
1732 @defun event-convert-list list
1733 This function converts a list of modifier names and a basic event type
1734 to an event type which specifies all of them. The basic event type
1735 must be the last element of the list. For example,
1736
1737 @example
1738 (event-convert-list '(control ?a))
1739 @result{} 1
1740 (event-convert-list '(control meta ?a))
1741 @result{} -134217727
1742 (event-convert-list '(control super f1))
1743 @result{} C-s-f1
1744 @end example
1745 @end defun
1746
1747 @node Accessing Events
1748 @subsection Accessing Events
1749 @cindex mouse events, accessing the data
1750 @cindex accessing data of mouse events
1751
1752 This section describes convenient functions for accessing the data in
1753 a mouse button or motion event.
1754
1755 These two functions return the starting or ending position of a
1756 mouse-button event, as a list of this form:
1757
1758 @example
1759 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1760 @var{object} @var{text-pos} (@var{col} . @var{row})
1761 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1762 @end example
1763
1764 @defun event-start event
1765 This returns the starting position of @var{event}.
1766
1767 If @var{event} is a click or button-down event, this returns the
1768 location of the event. If @var{event} is a drag event, this returns the
1769 drag's starting position.
1770 @end defun
1771
1772 @defun event-end event
1773 This returns the ending position of @var{event}.
1774
1775 If @var{event} is a drag event, this returns the position where the user
1776 released the mouse button. If @var{event} is a click or button-down
1777 event, the value is actually the starting position, which is the only
1778 position such events have.
1779 @end defun
1780
1781 @cindex mouse position list, accessing
1782 These functions take a position list as described above, and
1783 return various parts of it.
1784
1785 @defun posn-window position
1786 Return the window that @var{position} is in.
1787 @end defun
1788
1789 @defun posn-area position
1790 Return the window area recorded in @var{position}. It returns @code{nil}
1791 when the event occurred in the text area of the window; otherwise, it
1792 is a symbol identifying the area in which the event occurred.
1793 @end defun
1794
1795 @defun posn-point position
1796 Return the buffer position in @var{position}. When the event occurred
1797 in the text area of the window, in a marginal area, or on a fringe,
1798 this is an integer specifying a buffer position. Otherwise, the value
1799 is undefined.
1800 @end defun
1801
1802 @defun posn-x-y position
1803 Return the pixel-based x and y coordinates in @var{position}, as a
1804 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1805 to the window given by @code{posn-window}.
1806
1807 This example shows how to convert these window-relative coordinates
1808 into frame-relative coordinates:
1809
1810 @example
1811 (defun frame-relative-coordinates (position)
1812 "Return frame-relative coordinates from POSITION."
1813 (let* ((x-y (posn-x-y position))
1814 (window (posn-window position))
1815 (edges (window-inside-pixel-edges window)))
1816 (cons (+ (car x-y) (car edges))
1817 (+ (cdr x-y) (cadr edges)))))
1818 @end example
1819 @end defun
1820
1821 @defun posn-col-row position
1822 Return the row and column (in units of the frame's default character
1823 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1824 @var{row})}. These are computed from the @var{x} and @var{y} values
1825 actually found in @var{position}.
1826 @end defun
1827
1828 @defun posn-actual-col-row position
1829 Return the actual row and column in @var{position}, as a cons cell
1830 @code{(@var{col} . @var{row})}. The values are the actual row number
1831 in the window, and the actual character number in that row. It returns
1832 @code{nil} if @var{position} does not include actual positions values.
1833 You can use @code{posn-col-row} to get approximate values.
1834 @end defun
1835
1836 @defun posn-string position
1837 Return the string object in @var{position}, either @code{nil}, or a
1838 cons cell @code{(@var{string} . @var{string-pos})}.
1839 @end defun
1840
1841 @defun posn-image position
1842 Return the image object in @var{position}, either @code{nil}, or an
1843 image @code{(image ...)}.
1844 @end defun
1845
1846 @defun posn-object position
1847 Return the image or string object in @var{position}, either
1848 @code{nil}, an image @code{(image ...)}, or a cons cell
1849 @code{(@var{string} . @var{string-pos})}.
1850 @end defun
1851
1852 @defun posn-object-x-y position
1853 Return the pixel-based x and y coordinates relative to the upper left
1854 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1855 . @var{dy})}. If the @var{position} is a buffer position, return the
1856 relative position in the character at that position.
1857 @end defun
1858
1859 @defun posn-object-width-height position
1860 Return the pixel width and height of the object in @var{position} as a
1861 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1862 is a buffer position, return the size of the character at that position.
1863 @end defun
1864
1865 @cindex mouse event, timestamp
1866 @cindex timestamp of a mouse event
1867 @defun posn-timestamp position
1868 Return the timestamp in @var{position}. This is the time at which the
1869 event occurred, in milliseconds.
1870 @end defun
1871
1872 These functions compute a position list given particular buffer
1873 position or screen position. You can access the data in this position
1874 list with the functions described above.
1875
1876 @defun posn-at-point &optional pos window
1877 This function returns a position list for position @var{pos} in
1878 @var{window}. @var{pos} defaults to point in @var{window};
1879 @var{window} defaults to the selected window.
1880
1881 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1882 @var{window}.
1883 @end defun
1884
1885 @defun posn-at-x-y x y &optional frame-or-window whole
1886 This function returns position information corresponding to pixel
1887 coordinates @var{x} and @var{y} in a specified frame or window,
1888 @var{frame-or-window}, which defaults to the selected window.
1889 The coordinates @var{x} and @var{y} are relative to the
1890 frame or window used.
1891 If @var{whole} is @code{nil}, the coordinates are relative
1892 to the window text area, otherwise they are relative to
1893 the entire window area including scroll bars, margins and fringes.
1894 @end defun
1895
1896 These functions are useful for decoding scroll bar events.
1897
1898 @defun scroll-bar-event-ratio event
1899 This function returns the fractional vertical position of a scroll bar
1900 event within the scroll bar. The value is a cons cell
1901 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1902 is the fractional position.
1903 @end defun
1904
1905 @defun scroll-bar-scale ratio total
1906 This function multiplies (in effect) @var{ratio} by @var{total},
1907 rounding the result to an integer. The argument @var{ratio} is not a
1908 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1909 value returned by @code{scroll-bar-event-ratio}.
1910
1911 This function is handy for scaling a position on a scroll bar into a
1912 buffer position. Here's how to do that:
1913
1914 @example
1915 (+ (point-min)
1916 (scroll-bar-scale
1917 (posn-x-y (event-start event))
1918 (- (point-max) (point-min))))
1919 @end example
1920
1921 Recall that scroll bar events have two integers forming a ratio, in place
1922 of a pair of x and y coordinates.
1923 @end defun
1924
1925 @node Strings of Events
1926 @subsection Putting Keyboard Events in Strings
1927 @cindex keyboard events in strings
1928 @cindex strings with keyboard events
1929
1930 In most of the places where strings are used, we conceptualize the
1931 string as containing text characters---the same kind of characters found
1932 in buffers or files. Occasionally Lisp programs use strings that
1933 conceptually contain keyboard characters; for example, they may be key
1934 sequences or keyboard macro definitions. However, storing keyboard
1935 characters in a string is a complex matter, for reasons of historical
1936 compatibility, and it is not always possible.
1937
1938 We recommend that new programs avoid dealing with these complexities
1939 by not storing keyboard events in strings. Here is how to do that:
1940
1941 @itemize @bullet
1942 @item
1943 Use vectors instead of strings for key sequences, when you plan to use
1944 them for anything other than as arguments to @code{lookup-key} and
1945 @code{define-key}. For example, you can use
1946 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1947 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1948
1949 @item
1950 Use vectors to write key sequence constants containing meta characters,
1951 even when passing them directly to @code{define-key}.
1952
1953 @item
1954 When you have to look at the contents of a key sequence that might be a
1955 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1956 first, to convert it to a list.
1957 @end itemize
1958
1959 The complexities stem from the modifier bits that keyboard input
1960 characters can include. Aside from the Meta modifier, none of these
1961 modifier bits can be included in a string, and the Meta modifier is
1962 allowed only in special cases.
1963
1964 The earliest GNU Emacs versions represented meta characters as codes
1965 in the range of 128 to 255. At that time, the basic character codes
1966 ranged from 0 to 127, so all keyboard character codes did fit in a
1967 string. Many Lisp programs used @samp{\M-} in string constants to stand
1968 for meta characters, especially in arguments to @code{define-key} and
1969 similar functions, and key sequences and sequences of events were always
1970 represented as strings.
1971
1972 When we added support for larger basic character codes beyond 127, and
1973 additional modifier bits, we had to change the representation of meta
1974 characters. Now the flag that represents the Meta modifier in a
1975 character is
1976 @tex
1977 @math{2^{27}}
1978 @end tex
1979 @ifnottex
1980 2**27
1981 @end ifnottex
1982 and such numbers cannot be included in a string.
1983
1984 To support programs with @samp{\M-} in string constants, there are
1985 special rules for including certain meta characters in a string.
1986 Here are the rules for interpreting a string as a sequence of input
1987 characters:
1988
1989 @itemize @bullet
1990 @item
1991 If the keyboard character value is in the range of 0 to 127, it can go
1992 in the string unchanged.
1993
1994 @item
1995 The meta variants of those characters, with codes in the range of
1996 @tex
1997 @math{2^{27}}
1998 @end tex
1999 @ifnottex
2000 2**27
2001 @end ifnottex
2002 to
2003 @tex
2004 @math{2^{27} + 127},
2005 @end tex
2006 @ifnottex
2007 2**27+127,
2008 @end ifnottex
2009 can also go in the string, but you must change their
2010 numeric values. You must set the
2011 @tex
2012 @math{2^{7}}
2013 @end tex
2014 @ifnottex
2015 2**7
2016 @end ifnottex
2017 bit instead of the
2018 @tex
2019 @math{2^{27}}
2020 @end tex
2021 @ifnottex
2022 2**27
2023 @end ifnottex
2024 bit, resulting in a value between 128 and 255. Only a unibyte string
2025 can include these codes.
2026
2027 @item
2028 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2029
2030 @item
2031 Other keyboard character events cannot fit in a string. This includes
2032 keyboard events in the range of 128 to 255.
2033 @end itemize
2034
2035 Functions such as @code{read-key-sequence} that construct strings of
2036 keyboard input characters follow these rules: they construct vectors
2037 instead of strings, when the events won't fit in a string.
2038
2039 When you use the read syntax @samp{\M-} in a string, it produces a
2040 code in the range of 128 to 255---the same code that you get if you
2041 modify the corresponding keyboard event to put it in the string. Thus,
2042 meta events in strings work consistently regardless of how they get into
2043 the strings.
2044
2045 However, most programs would do well to avoid these issues by
2046 following the recommendations at the beginning of this section.
2047
2048 @node Reading Input
2049 @section Reading Input
2050
2051 The editor command loop reads key sequences using the function
2052 @code{read-key-sequence}, which uses @code{read-event}. These and other
2053 functions for event input are also available for use in Lisp programs.
2054 See also @code{momentary-string-display} in @ref{Temporary Displays},
2055 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2056 functions and variables for controlling terminal input modes and
2057 debugging terminal input.
2058
2059 For higher-level input facilities, see @ref{Minibuffers}.
2060
2061 @menu
2062 * Key Sequence Input:: How to read one key sequence.
2063 * Reading One Event:: How to read just one event.
2064 * Event Mod:: How Emacs modifies events as they are read.
2065 * Invoking the Input Method:: How reading an event uses the input method.
2066 * Quoted Character Input:: Asking the user to specify a character.
2067 * Event Input Misc:: How to reread or throw away input events.
2068 @end menu
2069
2070 @node Key Sequence Input
2071 @subsection Key Sequence Input
2072 @cindex key sequence input
2073
2074 The command loop reads input a key sequence at a time, by calling
2075 @code{read-key-sequence}. Lisp programs can also call this function;
2076 for example, @code{describe-key} uses it to read the key to describe.
2077
2078 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2079 @cindex key sequence
2080 This function reads a key sequence and returns it as a string or
2081 vector. It keeps reading events until it has accumulated a complete key
2082 sequence; that is, enough to specify a non-prefix command using the
2083 currently active keymaps. (Remember that a key sequence that starts
2084 with a mouse event is read using the keymaps of the buffer in the
2085 window that the mouse was in, not the current buffer.)
2086
2087 If the events are all characters and all can fit in a string, then
2088 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2089 Otherwise, it returns a vector, since a vector can hold all kinds of
2090 events---characters, symbols, and lists. The elements of the string or
2091 vector are the events in the key sequence.
2092
2093 Reading a key sequence includes translating the events in various
2094 ways. @xref{Translation Keymaps}.
2095
2096 The argument @var{prompt} is either a string to be displayed in the
2097 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2098 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2099 this key as a continuation of the previous key.
2100
2101 Normally any upper case event is converted to lower case if the
2102 original event is undefined and the lower case equivalent is defined.
2103 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2104 convert the last event to lower case. This is appropriate for reading
2105 a key sequence to be defined.
2106
2107 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2108 function should process a @code{switch-frame} event if the user
2109 switches frames before typing anything. If the user switches frames
2110 in the middle of a key sequence, or at the start of the sequence but
2111 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2112 until after the current key sequence.
2113
2114 The argument @var{command-loop}, if non-@code{nil}, means that this
2115 key sequence is being read by something that will read commands one
2116 after another. It should be @code{nil} if the caller will read just
2117 one key sequence.
2118
2119 In the following example, Emacs displays the prompt @samp{?} in the
2120 echo area, and then the user types @kbd{C-x C-f}.
2121
2122 @example
2123 (read-key-sequence "?")
2124
2125 @group
2126 ---------- Echo Area ----------
2127 ?@kbd{C-x C-f}
2128 ---------- Echo Area ----------
2129
2130 @result{} "^X^F"
2131 @end group
2132 @end example
2133
2134 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2135 typed while reading with this function works like any other character,
2136 and does not set @code{quit-flag}. @xref{Quitting}.
2137 @end defun
2138
2139 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2140 This is like @code{read-key-sequence} except that it always
2141 returns the key sequence as a vector, never as a string.
2142 @xref{Strings of Events}.
2143 @end defun
2144
2145 @cindex upper case key sequence
2146 @cindex downcasing in @code{lookup-key}
2147 If an input character is upper-case (or has the shift modifier) and
2148 has no key binding, but its lower-case equivalent has one, then
2149 @code{read-key-sequence} converts the character to lower case. Note
2150 that @code{lookup-key} does not perform case conversion in this way.
2151
2152 The function @code{read-key-sequence} also transforms some mouse events.
2153 It converts unbound drag events into click events, and discards unbound
2154 button-down events entirely. It also reshuffles focus events and
2155 miscellaneous window events so that they never appear in a key sequence
2156 with any other events.
2157
2158 @cindex @code{header-line} prefix key
2159 @cindex @code{mode-line} prefix key
2160 @cindex @code{vertical-line} prefix key
2161 @cindex @code{horizontal-scroll-bar} prefix key
2162 @cindex @code{vertical-scroll-bar} prefix key
2163 @cindex @code{menu-bar} prefix key
2164 @cindex mouse events, in special parts of frame
2165 When mouse events occur in special parts of a window, such as a mode
2166 line or a scroll bar, the event type shows nothing special---it is the
2167 same symbol that would normally represent that combination of mouse
2168 button and modifier keys. The information about the window part is kept
2169 elsewhere in the event---in the coordinates. But
2170 @code{read-key-sequence} translates this information into imaginary
2171 ``prefix keys,'' all of which are symbols: @code{header-line},
2172 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2173 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2174 meanings for mouse clicks in special window parts by defining key
2175 sequences using these imaginary prefix keys.
2176
2177 For example, if you call @code{read-key-sequence} and then click the
2178 mouse on the window's mode line, you get two events, like this:
2179
2180 @example
2181 (read-key-sequence "Click on the mode line: ")
2182 @result{} [mode-line
2183 (mouse-1
2184 (#<window 6 on NEWS> mode-line
2185 (40 . 63) 5959987))]
2186 @end example
2187
2188 @defvar num-input-keys
2189 @c Emacs 19 feature
2190 This variable's value is the number of key sequences processed so far in
2191 this Emacs session. This includes key sequences read from the terminal
2192 and key sequences read from keyboard macros being executed.
2193 @end defvar
2194
2195 @node Reading One Event
2196 @subsection Reading One Event
2197 @cindex reading a single event
2198 @cindex event, reading only one
2199
2200 The lowest level functions for command input are those that read a
2201 single event.
2202
2203 None of the three functions below suppresses quitting.
2204
2205 @defun read-event &optional prompt inherit-input-method seconds
2206 This function reads and returns the next event of command input, waiting
2207 if necessary until an event is available. Events can come directly from
2208 the user or from a keyboard macro.
2209
2210 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2211 string to display in the echo area as a prompt. Otherwise,
2212 @code{read-event} does not display any message to indicate it is waiting
2213 for input; instead, it prompts by echoing: it displays descriptions of
2214 the events that led to or were read by the current command. @xref{The
2215 Echo Area}.
2216
2217 If @var{inherit-input-method} is non-@code{nil}, then the current input
2218 method (if any) is employed to make it possible to enter a
2219 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2220 for reading this event.
2221
2222 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2223 moves the cursor temporarily to the echo area, to the end of any message
2224 displayed there. Otherwise @code{read-event} does not move the cursor.
2225
2226 If @var{seconds} is non-@code{nil}, it should be a number specifying
2227 the maximum time to wait for input, in seconds. If no input arrives
2228 within that time, @code{read-event} stops waiting and returns
2229 @code{nil}. A floating-point value for @var{seconds} means to wait
2230 for a fractional number of seconds. Some systems support only a whole
2231 number of seconds; on these systems, @var{seconds} is rounded down.
2232 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2233 necessary for input to arrive.
2234
2235 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2236 for user input to arrive. Idle timers---those created with
2237 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2238 period. However, if @var{seconds} is non-@code{nil}, the state of
2239 idleness remains unchanged. If Emacs is non-idle when
2240 @code{read-event} is called, it remains non-idle throughout the
2241 operation of @code{read-event}; if Emacs is idle (which can happen if
2242 the call happens inside an idle timer), it remains idle.
2243
2244 If @code{read-event} gets an event that is defined as a help character,
2245 then in some cases @code{read-event} processes the event directly without
2246 returning. @xref{Help Functions}. Certain other events, called
2247 @dfn{special events}, are also processed directly within
2248 @code{read-event} (@pxref{Special Events}).
2249
2250 Here is what happens if you call @code{read-event} and then press the
2251 right-arrow function key:
2252
2253 @example
2254 @group
2255 (read-event)
2256 @result{} right
2257 @end group
2258 @end example
2259 @end defun
2260
2261 @defun read-char &optional prompt inherit-input-method seconds
2262 This function reads and returns a character of command input. If the
2263 user generates an event which is not a character (i.e. a mouse click or
2264 function key event), @code{read-char} signals an error. The arguments
2265 work as in @code{read-event}.
2266
2267 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2268 code 49). The second example shows a keyboard macro definition that
2269 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2270 @code{read-char} reads the keyboard macro's very next character, which
2271 is @kbd{1}. Then @code{eval-expression} displays its return value in
2272 the echo area.
2273
2274 @example
2275 @group
2276 (read-char)
2277 @result{} 49
2278 @end group
2279
2280 @group
2281 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2282 (symbol-function 'foo)
2283 @result{} "^[:(read-char)^M1"
2284 @end group
2285 @group
2286 (execute-kbd-macro 'foo)
2287 @print{} 49
2288 @result{} nil
2289 @end group
2290 @end example
2291 @end defun
2292
2293 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2294 This function reads and returns a character of command input. If the
2295 user generates an event which is not a character,
2296 @code{read-char-exclusive} ignores it and reads another event, until it
2297 gets a character. The arguments work as in @code{read-event}.
2298 @end defun
2299
2300 @defvar num-nonmacro-input-events
2301 This variable holds the total number of input events received so far
2302 from the terminal---not counting those generated by keyboard macros.
2303 @end defvar
2304
2305 @node Event Mod
2306 @subsection Modifying and Translating Input Events
2307
2308 Emacs modifies every event it reads according to
2309 @code{extra-keyboard-modifiers}, then translates it through
2310 @code{keyboard-translate-table} (if applicable), before returning it
2311 from @code{read-event}.
2312
2313 @c Emacs 19 feature
2314 @defvar extra-keyboard-modifiers
2315 This variable lets Lisp programs ``press'' the modifier keys on the
2316 keyboard. The value is a character. Only the modifiers of the
2317 character matter. Each time the user types a keyboard key, it is
2318 altered as if those modifier keys were held down. For instance, if
2319 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2320 keyboard input characters typed during the scope of the binding will
2321 have the control and meta modifiers applied to them. The character
2322 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2323 character for this purpose, but as a character with no modifiers.
2324 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2325 modification.
2326
2327 When using a window system, the program can ``press'' any of the
2328 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2329 keys can be virtually pressed.
2330
2331 Note that this variable applies only to events that really come from
2332 the keyboard, and has no effect on mouse events or any other events.
2333 @end defvar
2334
2335 @defvar keyboard-translate-table
2336 This variable is the translate table for keyboard characters. It lets
2337 you reshuffle the keys on the keyboard without changing any command
2338 bindings. Its value is normally a char-table, or else @code{nil}.
2339 (It can also be a string or vector, but this is considered obsolete.)
2340
2341 If @code{keyboard-translate-table} is a char-table
2342 (@pxref{Char-Tables}), then each character read from the keyboard is
2343 looked up in this char-table. If the value found there is
2344 non-@code{nil}, then it is used instead of the actual input character.
2345
2346 Note that this translation is the first thing that happens to a
2347 character after it is read from the terminal. Record-keeping features
2348 such as @code{recent-keys} and dribble files record the characters after
2349 translation.
2350
2351 Note also that this translation is done before the characters are
2352 supplied to input methods (@pxref{Input Methods}). Use
2353 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2354 if you want to translate characters after input methods operate.
2355 @end defvar
2356
2357 @defun keyboard-translate from to
2358 This function modifies @code{keyboard-translate-table} to translate
2359 character code @var{from} into character code @var{to}. It creates
2360 the keyboard translate table if necessary.
2361 @end defun
2362
2363 Here's an example of using the @code{keyboard-translate-table} to
2364 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2365 operations:
2366
2367 @example
2368 (keyboard-translate ?\C-x 'control-x)
2369 (keyboard-translate ?\C-c 'control-c)
2370 (keyboard-translate ?\C-v 'control-v)
2371 (global-set-key [control-x] 'kill-region)
2372 (global-set-key [control-c] 'kill-ring-save)
2373 (global-set-key [control-v] 'yank)
2374 @end example
2375
2376 @noindent
2377 On a graphical terminal that supports extended @acronym{ASCII} input,
2378 you can still get the standard Emacs meanings of one of those
2379 characters by typing it with the shift key. That makes it a different
2380 character as far as keyboard translation is concerned, but it has the
2381 same usual meaning.
2382
2383 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2384 at the level of @code{read-key-sequence}.
2385
2386 @node Invoking the Input Method
2387 @subsection Invoking the Input Method
2388
2389 The event-reading functions invoke the current input method, if any
2390 (@pxref{Input Methods}). If the value of @code{input-method-function}
2391 is non-@code{nil}, it should be a function; when @code{read-event} reads
2392 a printing character (including @key{SPC}) with no modifier bits, it
2393 calls that function, passing the character as an argument.
2394
2395 @defvar input-method-function
2396 If this is non-@code{nil}, its value specifies the current input method
2397 function.
2398
2399 @strong{Warning:} don't bind this variable with @code{let}. It is often
2400 buffer-local, and if you bind it around reading input (which is exactly
2401 when you @emph{would} bind it), switching buffers asynchronously while
2402 Emacs is waiting will cause the value to be restored in the wrong
2403 buffer.
2404 @end defvar
2405
2406 The input method function should return a list of events which should
2407 be used as input. (If the list is @code{nil}, that means there is no
2408 input, so @code{read-event} waits for another event.) These events are
2409 processed before the events in @code{unread-command-events}
2410 (@pxref{Event Input Misc}). Events
2411 returned by the input method function are not passed to the input method
2412 function again, even if they are printing characters with no modifier
2413 bits.
2414
2415 If the input method function calls @code{read-event} or
2416 @code{read-key-sequence}, it should bind @code{input-method-function} to
2417 @code{nil} first, to prevent recursion.
2418
2419 The input method function is not called when reading the second and
2420 subsequent events of a key sequence. Thus, these characters are not
2421 subject to input method processing. The input method function should
2422 test the values of @code{overriding-local-map} and
2423 @code{overriding-terminal-local-map}; if either of these variables is
2424 non-@code{nil}, the input method should put its argument into a list and
2425 return that list with no further processing.
2426
2427 @node Quoted Character Input
2428 @subsection Quoted Character Input
2429 @cindex quoted character input
2430
2431 You can use the function @code{read-quoted-char} to ask the user to
2432 specify a character, and allow the user to specify a control or meta
2433 character conveniently, either literally or as an octal character code.
2434 The command @code{quoted-insert} uses this function.
2435
2436 @defun read-quoted-char &optional prompt
2437 @cindex octal character input
2438 @cindex control characters, reading
2439 @cindex nonprinting characters, reading
2440 This function is like @code{read-char}, except that if the first
2441 character read is an octal digit (0-7), it reads any number of octal
2442 digits (but stopping if a non-octal digit is found), and returns the
2443 character represented by that numeric character code. If the
2444 character that terminates the sequence of octal digits is @key{RET},
2445 it is discarded. Any other terminating character is used as input
2446 after this function returns.
2447
2448 Quitting is suppressed when the first character is read, so that the
2449 user can enter a @kbd{C-g}. @xref{Quitting}.
2450
2451 If @var{prompt} is supplied, it specifies a string for prompting the
2452 user. The prompt string is always displayed in the echo area, followed
2453 by a single @samp{-}.
2454
2455 In the following example, the user types in the octal number 177 (which
2456 is 127 in decimal).
2457
2458 @example
2459 (read-quoted-char "What character")
2460
2461 @group
2462 ---------- Echo Area ----------
2463 What character @kbd{1 7 7}-
2464 ---------- Echo Area ----------
2465
2466 @result{} 127
2467 @end group
2468 @end example
2469 @end defun
2470
2471 @need 2000
2472 @node Event Input Misc
2473 @subsection Miscellaneous Event Input Features
2474
2475 This section describes how to ``peek ahead'' at events without using
2476 them up, how to check for pending input, and how to discard pending
2477 input. See also the function @code{read-passwd} (@pxref{Reading a
2478 Password}).
2479
2480 @defvar unread-command-events
2481 @cindex next input
2482 @cindex peeking at input
2483 This variable holds a list of events waiting to be read as command
2484 input. The events are used in the order they appear in the list, and
2485 removed one by one as they are used.
2486
2487 The variable is needed because in some cases a function reads an event
2488 and then decides not to use it. Storing the event in this variable
2489 causes it to be processed normally, by the command loop or by the
2490 functions to read command input.
2491
2492 @cindex prefix argument unreading
2493 For example, the function that implements numeric prefix arguments reads
2494 any number of digits. When it finds a non-digit event, it must unread
2495 the event so that it can be read normally by the command loop.
2496 Likewise, incremental search uses this feature to unread events with no
2497 special meaning in a search, because these events should exit the search
2498 and then execute normally.
2499
2500 The reliable and easy way to extract events from a key sequence so as to
2501 put them in @code{unread-command-events} is to use
2502 @code{listify-key-sequence} (@pxref{Strings of Events}).
2503
2504 Normally you add events to the front of this list, so that the events
2505 most recently unread will be reread first.
2506
2507 Events read from this list are not normally added to the current
2508 command's key sequence (as returned by e.g. @code{this-command-keys}),
2509 as the events will already have been added once as they were read for
2510 the first time. An element of the form @code{(@code{t} . @var{event})}
2511 forces @var{event} to be added to the current command's key sequence.
2512
2513 @end defvar
2514
2515 @defun listify-key-sequence key
2516 This function converts the string or vector @var{key} to a list of
2517 individual events, which you can put in @code{unread-command-events}.
2518 @end defun
2519
2520 @defvar unread-command-char
2521 This variable holds a character to be read as command input.
2522 A value of -1 means ``empty.''
2523
2524 This variable is mostly obsolete now that you can use
2525 @code{unread-command-events} instead; it exists only to support programs
2526 written for Emacs versions 18 and earlier.
2527 @end defvar
2528
2529 @defun input-pending-p
2530 @cindex waiting for command key input
2531 This function determines whether any command input is currently
2532 available to be read. It returns immediately, with value @code{t} if
2533 there is available input, @code{nil} otherwise. On rare occasions it
2534 may return @code{t} when no input is available.
2535 @end defun
2536
2537 @defvar last-input-event
2538 @defvarx last-input-char
2539 This variable records the last terminal input event read, whether
2540 as part of a command or explicitly by a Lisp program.
2541
2542 In the example below, the Lisp program reads the character @kbd{1},
2543 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2544 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2545 this expression) remains the value of @code{last-command-event}.
2546
2547 @example
2548 @group
2549 (progn (print (read-char))
2550 (print last-command-event)
2551 last-input-event)
2552 @print{} 49
2553 @print{} 5
2554 @result{} 49
2555 @end group
2556 @end example
2557
2558 The alias @code{last-input-char} exists for compatibility with
2559 Emacs version 18.
2560 @end defvar
2561
2562 @defmac while-no-input body@dots{}
2563 This construct runs the @var{body} forms and returns the value of the
2564 last one---but only if no input arrives. If any input arrives during
2565 the execution of the @var{body} forms, it aborts them (working much
2566 like a quit). The @code{while-no-input} form returns @code{nil} if
2567 aborted by a real quit, and returns @code{t} if aborted by arrival of
2568 other input.
2569
2570 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2571 arrival of input during those parts won't cause an abort until
2572 the end of that part.
2573
2574 If you want to be able to distinguish all possible values computed
2575 by @var{body} from both kinds of abort conditions, write the code
2576 like this:
2577
2578 @example
2579 (while-no-input
2580 (list
2581 (progn . @var{body})))
2582 @end example
2583 @end defmac
2584
2585 @defun discard-input
2586 @cindex flush input
2587 @cindex discard input
2588 @cindex terminate keyboard macro
2589 This function discards the contents of the terminal input buffer and
2590 cancels any keyboard macro that might be in the process of definition.
2591 It returns @code{nil}.
2592
2593 In the following example, the user may type a number of characters right
2594 after starting the evaluation of the form. After the @code{sleep-for}
2595 finishes sleeping, @code{discard-input} discards any characters typed
2596 during the sleep.
2597
2598 @example
2599 (progn (sleep-for 2)
2600 (discard-input))
2601 @result{} nil
2602 @end example
2603 @end defun
2604
2605 @node Special Events
2606 @section Special Events
2607
2608 @cindex special events
2609 Special events are handled at a very low level---as soon as they are
2610 read. The @code{read-event} function processes these events itself, and
2611 never returns them. Instead, it keeps waiting for the first event
2612 that is not special and returns that one.
2613
2614 Events that are handled in this way do not echo, they are never grouped
2615 into key sequences, and they never appear in the value of
2616 @code{last-command-event} or @code{(this-command-keys)}. They do not
2617 discard a numeric argument, they cannot be unread with
2618 @code{unread-command-events}, they may not appear in a keyboard macro,
2619 and they are not recorded in a keyboard macro while you are defining
2620 one.
2621
2622 These events do, however, appear in @code{last-input-event} immediately
2623 after they are read, and this is the way for the event's definition to
2624 find the actual event.
2625
2626 The events types @code{iconify-frame}, @code{make-frame-visible} and
2627 @code{delete-frame} are normally handled in this way. The keymap which
2628 defines how to handle special events---and which events are special---is
2629 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2630
2631 @node Waiting
2632 @section Waiting for Elapsed Time or Input
2633 @cindex pausing
2634 @cindex waiting
2635
2636 The wait functions are designed to wait for a certain amount of time
2637 to pass or until there is input. For example, you may wish to pause in
2638 the middle of a computation to allow the user time to view the display.
2639 @code{sit-for} pauses and updates the screen, and returns immediately if
2640 input comes in, while @code{sleep-for} pauses without updating the
2641 screen.
2642
2643 @defun sit-for seconds &optional nodisp
2644 This function performs redisplay (provided there is no pending input
2645 from the user), then waits @var{seconds} seconds, or until input is
2646 available. The usual purpose of @code{sit-for} is to give the user
2647 time to read text that you display. The value is @code{t} if
2648 @code{sit-for} waited the full time with no input arriving
2649 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2650
2651 The argument @var{seconds} need not be an integer. If it is a floating
2652 point number, @code{sit-for} waits for a fractional number of seconds.
2653 Some systems support only a whole number of seconds; on these systems,
2654 @var{seconds} is rounded down.
2655
2656 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2657 i.e. it requests a redisplay, without any delay, if there is no pending input.
2658 @xref{Forcing Redisplay}.
2659
2660 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2661 redisplay, but it still returns as soon as input is available (or when
2662 the timeout elapses).
2663
2664 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2665 interrupted, even by input from the standard input descriptor. It is
2666 thus equivalent to @code{sleep-for}, which is described below.
2667
2668 It is also possible to call @code{sit-for} with three arguments,
2669 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2670 but that is considered obsolete.
2671 @end defun
2672
2673 @defun sleep-for seconds &optional millisec
2674 This function simply pauses for @var{seconds} seconds without updating
2675 the display. It pays no attention to available input. It returns
2676 @code{nil}.
2677
2678 The argument @var{seconds} need not be an integer. If it is a floating
2679 point number, @code{sleep-for} waits for a fractional number of seconds.
2680 Some systems support only a whole number of seconds; on these systems,
2681 @var{seconds} is rounded down.
2682
2683 The optional argument @var{millisec} specifies an additional waiting
2684 period measured in milliseconds. This adds to the period specified by
2685 @var{seconds}. If the system doesn't support waiting fractions of a
2686 second, you get an error if you specify nonzero @var{millisec}.
2687
2688 Use @code{sleep-for} when you wish to guarantee a delay.
2689 @end defun
2690
2691 @xref{Time of Day}, for functions to get the current time.
2692
2693 @node Quitting
2694 @section Quitting
2695 @cindex @kbd{C-g}
2696 @cindex quitting
2697 @cindex interrupt Lisp functions
2698
2699 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2700 @dfn{quit} whatever it is doing. This means that control returns to the
2701 innermost active command loop.
2702
2703 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2704 does not cause a quit; it acts as an ordinary input character. In the
2705 simplest case, you cannot tell the difference, because @kbd{C-g}
2706 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2707 However, when @kbd{C-g} follows a prefix key, they combine to form an
2708 undefined key. The effect is to cancel the prefix key as well as any
2709 prefix argument.
2710
2711 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2712 of the minibuffer. This means, in effect, that it exits the minibuffer
2713 and then quits. (Simply quitting would return to the command loop
2714 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2715 directly when the command reader is reading input is so that its meaning
2716 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2717 prefix key is not redefined in the minibuffer, and it has its normal
2718 effect of canceling the prefix key and prefix argument. This too
2719 would not be possible if @kbd{C-g} always quit directly.
2720
2721 When @kbd{C-g} does directly quit, it does so by setting the variable
2722 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2723 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2724 non-@code{nil} in any way thus causes a quit.
2725
2726 At the level of C code, quitting cannot happen just anywhere; only at the
2727 special places that check @code{quit-flag}. The reason for this is
2728 that quitting at other places might leave an inconsistency in Emacs's
2729 internal state. Because quitting is delayed until a safe place, quitting
2730 cannot make Emacs crash.
2731
2732 Certain functions such as @code{read-key-sequence} or
2733 @code{read-quoted-char} prevent quitting entirely even though they wait
2734 for input. Instead of quitting, @kbd{C-g} serves as the requested
2735 input. In the case of @code{read-key-sequence}, this serves to bring
2736 about the special behavior of @kbd{C-g} in the command loop. In the
2737 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2738 to quote a @kbd{C-g}.
2739
2740 @cindex prevent quitting
2741 You can prevent quitting for a portion of a Lisp function by binding
2742 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2743 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2744 usual result of this---a quit---is prevented. Eventually,
2745 @code{inhibit-quit} will become @code{nil} again, such as when its
2746 binding is unwound at the end of a @code{let} form. At that time, if
2747 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2748 immediately. This behavior is ideal when you wish to make sure that
2749 quitting does not happen within a ``critical section'' of the program.
2750
2751 @cindex @code{read-quoted-char} quitting
2752 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2753 handled in a special way that does not involve quitting. This is done
2754 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2755 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2756 becomes @code{nil} again. This excerpt from the definition of
2757 @code{read-quoted-char} shows how this is done; it also shows that
2758 normal quitting is permitted after the first character of input.
2759
2760 @example
2761 (defun read-quoted-char (&optional prompt)
2762 "@dots{}@var{documentation}@dots{}"
2763 (let ((message-log-max nil) done (first t) (code 0) char)
2764 (while (not done)
2765 (let ((inhibit-quit first)
2766 @dots{})
2767 (and prompt (message "%s-" prompt))
2768 (setq char (read-event))
2769 (if inhibit-quit (setq quit-flag nil)))
2770 @r{@dots{}set the variable @code{code}@dots{}})
2771 code))
2772 @end example
2773
2774 @defvar quit-flag
2775 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2776 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2777 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2778 @end defvar
2779
2780 @defvar inhibit-quit
2781 This variable determines whether Emacs should quit when @code{quit-flag}
2782 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2783 non-@code{nil}, then @code{quit-flag} has no special effect.
2784 @end defvar
2785
2786 @defmac with-local-quit body@dots{}
2787 This macro executes @var{body} forms in sequence, but allows quitting, at
2788 least locally, within @var{body} even if @code{inhibit-quit} was
2789 non-@code{nil} outside this construct. It returns the value of the
2790 last form in @var{body}, unless exited by quitting, in which case
2791 it returns @code{nil}.
2792
2793 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2794 it only executes the @var{body}, and setting @code{quit-flag} causes
2795 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2796 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2797 triggers a special kind of local quit. This ends the execution of
2798 @var{body} and exits the @code{with-local-quit} body with
2799 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2800 will happen as soon as that is allowed. If @code{quit-flag} is
2801 already non-@code{nil} at the beginning of @var{body}, the local quit
2802 happens immediately and the body doesn't execute at all.
2803
2804 This macro is mainly useful in functions that can be called from
2805 timers, process filters, process sentinels, @code{pre-command-hook},
2806 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2807 normally bound to @code{t}.
2808 @end defmac
2809
2810 @deffn Command keyboard-quit
2811 This function signals the @code{quit} condition with @code{(signal 'quit
2812 nil)}. This is the same thing that quitting does. (See @code{signal}
2813 in @ref{Errors}.)
2814 @end deffn
2815
2816 You can specify a character other than @kbd{C-g} to use for quitting.
2817 See the function @code{set-input-mode} in @ref{Terminal Input}.
2818
2819 @node Prefix Command Arguments
2820 @section Prefix Command Arguments
2821 @cindex prefix argument
2822 @cindex raw prefix argument
2823 @cindex numeric prefix argument
2824
2825 Most Emacs commands can use a @dfn{prefix argument}, a number
2826 specified before the command itself. (Don't confuse prefix arguments
2827 with prefix keys.) The prefix argument is at all times represented by a
2828 value, which may be @code{nil}, meaning there is currently no prefix
2829 argument. Each command may use the prefix argument or ignore it.
2830
2831 There are two representations of the prefix argument: @dfn{raw} and
2832 @dfn{numeric}. The editor command loop uses the raw representation
2833 internally, and so do the Lisp variables that store the information, but
2834 commands can request either representation.
2835
2836 Here are the possible values of a raw prefix argument:
2837
2838 @itemize @bullet
2839 @item
2840 @code{nil}, meaning there is no prefix argument. Its numeric value is
2841 1, but numerous commands make a distinction between @code{nil} and the
2842 integer 1.
2843
2844 @item
2845 An integer, which stands for itself.
2846
2847 @item
2848 A list of one element, which is an integer. This form of prefix
2849 argument results from one or a succession of @kbd{C-u}'s with no
2850 digits. The numeric value is the integer in the list, but some
2851 commands make a distinction between such a list and an integer alone.
2852
2853 @item
2854 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2855 typed, without following digits. The equivalent numeric value is
2856 @minus{}1, but some commands make a distinction between the integer
2857 @minus{}1 and the symbol @code{-}.
2858 @end itemize
2859
2860 We illustrate these possibilities by calling the following function with
2861 various prefixes:
2862
2863 @example
2864 @group
2865 (defun display-prefix (arg)
2866 "Display the value of the raw prefix arg."
2867 (interactive "P")
2868 (message "%s" arg))
2869 @end group
2870 @end example
2871
2872 @noindent
2873 Here are the results of calling @code{display-prefix} with various
2874 raw prefix arguments:
2875
2876 @example
2877 M-x display-prefix @print{} nil
2878
2879 C-u M-x display-prefix @print{} (4)
2880
2881 C-u C-u M-x display-prefix @print{} (16)
2882
2883 C-u 3 M-x display-prefix @print{} 3
2884
2885 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2886
2887 C-u - M-x display-prefix @print{} -
2888
2889 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2890
2891 C-u - 7 M-x display-prefix @print{} -7
2892
2893 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2894 @end example
2895
2896 Emacs uses two variables to store the prefix argument:
2897 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2898 @code{universal-argument} that set up prefix arguments for other
2899 commands store them in @code{prefix-arg}. In contrast,
2900 @code{current-prefix-arg} conveys the prefix argument to the current
2901 command, so setting it has no effect on the prefix arguments for future
2902 commands.
2903
2904 Normally, commands specify which representation to use for the prefix
2905 argument, either numeric or raw, in the @code{interactive} specification.
2906 (@xref{Using Interactive}.) Alternatively, functions may look at the
2907 value of the prefix argument directly in the variable
2908 @code{current-prefix-arg}, but this is less clean.
2909
2910 @defun prefix-numeric-value arg
2911 This function returns the numeric meaning of a valid raw prefix argument
2912 value, @var{arg}. The argument may be a symbol, a number, or a list.
2913 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2914 value @minus{}1 is returned; if it is a number, that number is returned;
2915 if it is a list, the @sc{car} of that list (which should be a number) is
2916 returned.
2917 @end defun
2918
2919 @defvar current-prefix-arg
2920 This variable holds the raw prefix argument for the @emph{current}
2921 command. Commands may examine it directly, but the usual method for
2922 accessing it is with @code{(interactive "P")}.
2923 @end defvar
2924
2925 @defvar prefix-arg
2926 The value of this variable is the raw prefix argument for the
2927 @emph{next} editing command. Commands such as @code{universal-argument}
2928 that specify prefix arguments for the following command work by setting
2929 this variable.
2930 @end defvar
2931
2932 @defvar last-prefix-arg
2933 The raw prefix argument value used by the previous command.
2934 @end defvar
2935
2936 The following commands exist to set up prefix arguments for the
2937 following command. Do not call them for any other reason.
2938
2939 @deffn Command universal-argument
2940 This command reads input and specifies a prefix argument for the
2941 following command. Don't call this command yourself unless you know
2942 what you are doing.
2943 @end deffn
2944
2945 @deffn Command digit-argument arg
2946 This command adds to the prefix argument for the following command. The
2947 argument @var{arg} is the raw prefix argument as it was before this
2948 command; it is used to compute the updated prefix argument. Don't call
2949 this command yourself unless you know what you are doing.
2950 @end deffn
2951
2952 @deffn Command negative-argument arg
2953 This command adds to the numeric argument for the next command. The
2954 argument @var{arg} is the raw prefix argument as it was before this
2955 command; its value is negated to form the new prefix argument. Don't
2956 call this command yourself unless you know what you are doing.
2957 @end deffn
2958
2959 @node Recursive Editing
2960 @section Recursive Editing
2961 @cindex recursive command loop
2962 @cindex recursive editing level
2963 @cindex command loop, recursive
2964
2965 The Emacs command loop is entered automatically when Emacs starts up.
2966 This top-level invocation of the command loop never exits; it keeps
2967 running as long as Emacs does. Lisp programs can also invoke the
2968 command loop. Since this makes more than one activation of the command
2969 loop, we call it @dfn{recursive editing}. A recursive editing level has
2970 the effect of suspending whatever command invoked it and permitting the
2971 user to do arbitrary editing before resuming that command.
2972
2973 The commands available during recursive editing are the same ones
2974 available in the top-level editing loop and defined in the keymaps.
2975 Only a few special commands exit the recursive editing level; the others
2976 return to the recursive editing level when they finish. (The special
2977 commands for exiting are always available, but they do nothing when
2978 recursive editing is not in progress.)
2979
2980 All command loops, including recursive ones, set up all-purpose error
2981 handlers so that an error in a command run from the command loop will
2982 not exit the loop.
2983
2984 @cindex minibuffer input
2985 Minibuffer input is a special kind of recursive editing. It has a few
2986 special wrinkles, such as enabling display of the minibuffer and the
2987 minibuffer window, but fewer than you might suppose. Certain keys
2988 behave differently in the minibuffer, but that is only because of the
2989 minibuffer's local map; if you switch windows, you get the usual Emacs
2990 commands.
2991
2992 @cindex @code{throw} example
2993 @kindex exit
2994 @cindex exit recursive editing
2995 @cindex aborting
2996 To invoke a recursive editing level, call the function
2997 @code{recursive-edit}. This function contains the command loop; it also
2998 contains a call to @code{catch} with tag @code{exit}, which makes it
2999 possible to exit the recursive editing level by throwing to @code{exit}
3000 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3001 then @code{recursive-edit} returns normally to the function that called
3002 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3003 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3004 control returns to the command loop one level up. This is called
3005 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3006
3007 Most applications should not use recursive editing, except as part of
3008 using the minibuffer. Usually it is more convenient for the user if you
3009 change the major mode of the current buffer temporarily to a special
3010 major mode, which should have a command to go back to the previous mode.
3011 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3012 give the user different text to edit ``recursively,'' create and select
3013 a new buffer in a special mode. In this mode, define a command to
3014 complete the processing and go back to the previous buffer. (The
3015 @kbd{m} command in Rmail does this.)
3016
3017 Recursive edits are useful in debugging. You can insert a call to
3018 @code{debug} into a function definition as a sort of breakpoint, so that
3019 you can look around when the function gets there. @code{debug} invokes
3020 a recursive edit but also provides the other features of the debugger.
3021
3022 Recursive editing levels are also used when you type @kbd{C-r} in
3023 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3024
3025 @defun recursive-edit
3026 @cindex suspend evaluation
3027 This function invokes the editor command loop. It is called
3028 automatically by the initialization of Emacs, to let the user begin
3029 editing. When called from a Lisp program, it enters a recursive editing
3030 level.
3031
3032 If the current buffer is not the same as the selected window's buffer,
3033 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3034 if you switch buffers, the buffer you switched to is current after
3035 @code{recursive-edit} returns.
3036
3037 In the following example, the function @code{simple-rec} first
3038 advances point one word, then enters a recursive edit, printing out a
3039 message in the echo area. The user can then do any editing desired, and
3040 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3041
3042 @example
3043 (defun simple-rec ()
3044 (forward-word 1)
3045 (message "Recursive edit in progress")
3046 (recursive-edit)
3047 (forward-word 1))
3048 @result{} simple-rec
3049 (simple-rec)
3050 @result{} nil
3051 @end example
3052 @end defun
3053
3054 @deffn Command exit-recursive-edit
3055 This function exits from the innermost recursive edit (including
3056 minibuffer input). Its definition is effectively @code{(throw 'exit
3057 nil)}.
3058 @end deffn
3059
3060 @deffn Command abort-recursive-edit
3061 This function aborts the command that requested the innermost recursive
3062 edit (including minibuffer input), by signaling @code{quit}
3063 after exiting the recursive edit. Its definition is effectively
3064 @code{(throw 'exit t)}. @xref{Quitting}.
3065 @end deffn
3066
3067 @deffn Command top-level
3068 This function exits all recursive editing levels; it does not return a
3069 value, as it jumps completely out of any computation directly back to
3070 the main command loop.
3071 @end deffn
3072
3073 @defun recursion-depth
3074 This function returns the current depth of recursive edits. When no
3075 recursive edit is active, it returns 0.
3076 @end defun
3077
3078 @node Disabling Commands
3079 @section Disabling Commands
3080 @cindex disabled command
3081
3082 @dfn{Disabling a command} marks the command as requiring user
3083 confirmation before it can be executed. Disabling is used for commands
3084 which might be confusing to beginning users, to prevent them from using
3085 the commands by accident.
3086
3087 @kindex disabled
3088 The low-level mechanism for disabling a command is to put a
3089 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3090 command. These properties are normally set up by the user's
3091 init file (@pxref{Init File}) with Lisp expressions such as this:
3092
3093 @example
3094 (put 'upcase-region 'disabled t)
3095 @end example
3096
3097 @noindent
3098 For a few commands, these properties are present by default (you can
3099 remove them in your init file if you wish).
3100
3101 If the value of the @code{disabled} property is a string, the message
3102 saying the command is disabled includes that string. For example:
3103
3104 @example
3105 (put 'delete-region 'disabled
3106 "Text deleted this way cannot be yanked back!\n")
3107 @end example
3108
3109 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3110 what happens when a disabled command is invoked interactively.
3111 Disabling a command has no effect on calling it as a function from Lisp
3112 programs.
3113
3114 @deffn Command enable-command command
3115 Allow @var{command} (a symbol) to be executed without special
3116 confirmation from now on, and alter the user's init file (@pxref{Init
3117 File}) so that this will apply to future sessions.
3118 @end deffn
3119
3120 @deffn Command disable-command command
3121 Require special confirmation to execute @var{command} from now on, and
3122 alter the user's init file so that this will apply to future sessions.
3123 @end deffn
3124
3125 @defvar disabled-command-function
3126 The value of this variable should be a function. When the user
3127 invokes a disabled command interactively, this function is called
3128 instead of the disabled command. It can use @code{this-command-keys}
3129 to determine what the user typed to run the command, and thus find the
3130 command itself.
3131
3132 The value may also be @code{nil}. Then all commands work normally,
3133 even disabled ones.
3134
3135 By default, the value is a function that asks the user whether to
3136 proceed.
3137 @end defvar
3138
3139 @node Command History
3140 @section Command History
3141 @cindex command history
3142 @cindex complex command
3143 @cindex history of commands
3144
3145 The command loop keeps a history of the complex commands that have
3146 been executed, to make it convenient to repeat these commands. A
3147 @dfn{complex command} is one for which the interactive argument reading
3148 uses the minibuffer. This includes any @kbd{M-x} command, any
3149 @kbd{M-:} command, and any command whose @code{interactive}
3150 specification reads an argument from the minibuffer. Explicit use of
3151 the minibuffer during the execution of the command itself does not cause
3152 the command to be considered complex.
3153
3154 @defvar command-history
3155 This variable's value is a list of recent complex commands, each
3156 represented as a form to evaluate. It continues to accumulate all
3157 complex commands for the duration of the editing session, but when it
3158 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3159 elements are deleted as new ones are added.
3160
3161 @example
3162 @group
3163 command-history
3164 @result{} ((switch-to-buffer "chistory.texi")
3165 (describe-key "^X^[")
3166 (visit-tags-table "~/emacs/src/")
3167 (find-tag "repeat-complex-command"))
3168 @end group
3169 @end example
3170 @end defvar
3171
3172 This history list is actually a special case of minibuffer history
3173 (@pxref{Minibuffer History}), with one special twist: the elements are
3174 expressions rather than strings.
3175
3176 There are a number of commands devoted to the editing and recall of
3177 previous commands. The commands @code{repeat-complex-command}, and
3178 @code{list-command-history} are described in the user manual
3179 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3180 minibuffer, the usual minibuffer history commands are available.
3181
3182 @node Keyboard Macros
3183 @section Keyboard Macros
3184 @cindex keyboard macros
3185
3186 A @dfn{keyboard macro} is a canned sequence of input events that can
3187 be considered a command and made the definition of a key. The Lisp
3188 representation of a keyboard macro is a string or vector containing the
3189 events. Don't confuse keyboard macros with Lisp macros
3190 (@pxref{Macros}).
3191
3192 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3193 This function executes @var{kbdmacro} as a sequence of events. If
3194 @var{kbdmacro} is a string or vector, then the events in it are executed
3195 exactly as if they had been input by the user. The sequence is
3196 @emph{not} expected to be a single key sequence; normally a keyboard
3197 macro definition consists of several key sequences concatenated.
3198
3199 If @var{kbdmacro} is a symbol, then its function definition is used in
3200 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3201 Eventually the result should be a string or vector. If the result is
3202 not a symbol, string, or vector, an error is signaled.
3203
3204 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3205 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3206 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3207 encounters an error or a failing search.
3208
3209 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3210 without arguments, prior to each iteration of the macro. If
3211 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3212
3213 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3214 @end defun
3215
3216 @defvar executing-kbd-macro
3217 This variable contains the string or vector that defines the keyboard
3218 macro that is currently executing. It is @code{nil} if no macro is
3219 currently executing. A command can test this variable so as to behave
3220 differently when run from an executing macro. Do not set this variable
3221 yourself.
3222 @end defvar
3223
3224 @defvar defining-kbd-macro
3225 This variable is non-@code{nil} if and only if a keyboard macro is
3226 being defined. A command can test this variable so as to behave
3227 differently while a macro is being defined. The value is
3228 @code{append} while appending to the definition of an existing macro.
3229 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3230 @code{end-kbd-macro} set this variable---do not set it yourself.
3231
3232 The variable is always local to the current terminal and cannot be
3233 buffer-local. @xref{Multiple Displays}.
3234 @end defvar
3235
3236 @defvar last-kbd-macro
3237 This variable is the definition of the most recently defined keyboard
3238 macro. Its value is a string or vector, or @code{nil}.
3239
3240 The variable is always local to the current terminal and cannot be
3241 buffer-local. @xref{Multiple Displays}.
3242 @end defvar
3243
3244 @defvar kbd-macro-termination-hook
3245 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3246 macro terminates, regardless of what caused it to terminate (reaching
3247 the macro end or an error which ended the macro prematurely).
3248 @end defvar
3249
3250 @ignore
3251 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3252 @end ignore