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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
15
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 @cindex window frame
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
26
27 @defun framep object
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
31
32 @table @code
33 @item x
34 The frame is displayed in an X window.
35 @item t
36 A terminal frame on a character display.
37 @item mac
38 The frame is displayed on a Macintosh.
39 @item w32
40 The frame is displayed on MS-Windows 9X/NT.
41 @item pc
42 The frame is displayed on an MS-DOS terminal.
43 @end table
44 @end defun
45
46 @menu
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide them.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
71 @end menu
72
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
75
76 @node Creating Frames
77 @section Creating Frames
78
79 To create a new frame, call the function @code{make-frame}.
80
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
84
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
89 your system.
90
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
94 @end defun
95
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
98 frame.
99 @end defvar
100
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
105 frame just created.
106 @end defvar
107
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
112
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
123 @ref{Input Focus}.
124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
132
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
138 terminal.
139
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144 @end deffn
145
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
149 a display name.
150 @end defun
151
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
156
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
162 look like:
163
164 @example
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
166 @end example
167
168 @xref{Resources}.
169
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
172 @end defun
173
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
178 @end defun
179
180 @node Frame Parameters
181 @section Frame Parameters
182
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
185 uses.
186
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
194
195 @menu
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
200 @end menu
201
202 @node Parameter Access
203 @subsection Access to Frame Parameters
204
205 These functions let you read and change the parameter values of a
206 frame.
207
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
213 @end defun
214
215 @defun frame-parameters frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values.
218 @end defun
219
220 @defun modify-frame-parameters frame alist
221 This function alters the parameters of frame @var{frame} based on the
222 elements of @var{alist}. Each element of @var{alist} has the form
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224 parameter. If you don't mention a parameter in @var{alist}, its value
225 doesn't change.
226 @end defun
227
228 @defun modify-all-frames-parameters alist
229 This function alters the frame parameters of all existing frames
230 according to @var{alist}, then modifies @code{default-frame-alist}
231 to apply the same parameter values to frames that will be created
232 henceforth.
233 @end defun
234
235 @node Initial Parameters
236 @subsection Initial Frame Parameters
237
238 You can specify the parameters for the initial startup frame
239 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
240
241 @defvar initial-frame-alist
242 This variable's value is an alist of parameter values used when creating
243 the initial window frame. You can set this variable to specify the
244 appearance of the initial frame without altering subsequent frames.
245 Each element has the form:
246
247 @example
248 (@var{parameter} . @var{value})
249 @end example
250
251 Emacs creates the initial frame before it reads your init
252 file. After reading that file, Emacs checks @code{initial-frame-alist},
253 and applies the parameter settings in the altered value to the already
254 created initial frame.
255
256 If these settings affect the frame geometry and appearance, you'll see
257 the frame appear with the wrong ones and then change to the specified
258 ones. If that bothers you, you can specify the same geometry and
259 appearance with X resources; those do take effect before the frame is
260 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
261
262 X resource settings typically apply to all frames. If you want to
263 specify some X resources solely for the sake of the initial frame, and
264 you don't want them to apply to subsequent frames, here's how to achieve
265 this. Specify parameters in @code{default-frame-alist} to override the
266 X resources for subsequent frames; then, to prevent these from affecting
267 the initial frame, specify the same parameters in
268 @code{initial-frame-alist} with values that match the X resources.
269 @end defvar
270
271 If these parameters specify a separate minibuffer-only frame with
272 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
273 one for you.
274
275 @defvar minibuffer-frame-alist
276 This variable's value is an alist of parameter values used when creating
277 an initial minibuffer-only frame---if such a frame is needed, according
278 to the parameters for the main initial frame.
279 @end defvar
280
281 @defvar default-frame-alist
282 This is an alist specifying default values of frame parameters for all
283 Emacs frames---the first frame, and subsequent frames. When using the X
284 Window System, you can get the same results by means of X resources
285 in many cases.
286 @end defvar
287
288 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
289
290 If you use options that specify window appearance when you invoke Emacs,
291 they take effect by adding elements to @code{default-frame-alist}. One
292 exception is @samp{-geometry}, which adds the specified position to
293 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
294 The GNU Emacs Manual}.
295
296 @node Window Frame Parameters
297 @subsection Window Frame Parameters
298
299 Just what parameters a frame has depends on what display mechanism it
300 uses. Here is a table of the parameters that have special meanings in a
301 window frame; of these, @code{name}, @code{title}, @code{height},
302 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
303 meaningful information in terminal frames, and @code{tty-color-mode}
304 is meaningful @emph{only} in terminal frames.
305
306 @table @code
307 @item display
308 The display on which to open this frame. It should be a string of the
309 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
310 @code{DISPLAY} environment variable.
311
312 @item title
313 If a frame has a non-@code{nil} title, it appears in the window system's
314 border for the frame, and also in the mode line of windows in that frame
315 if @code{mode-line-frame-identification} uses @samp{%F}
316 (@pxref{%-Constructs}). This is normally the case when Emacs is not
317 using a window system, and can only display one frame at a time.
318 @xref{Frame Titles}.
319
320 @item name
321 The name of the frame. The frame name serves as a default for the frame
322 title, if the @code{title} parameter is unspecified or @code{nil}. If
323 you don't specify a name, Emacs sets the frame name automatically
324 (@pxref{Frame Titles}).
325
326 If you specify the frame name explicitly when you create the frame, the
327 name is also used (instead of the name of the Emacs executable) when
328 looking up X resources for the frame.
329
330 @item left
331 The screen position of the left edge, in pixels, with respect to the
332 left edge of the screen. The value may be a positive number @var{pos},
333 or a list of the form @code{(+ @var{pos})} which permits specifying a
334 negative @var{pos} value.
335
336 A negative number @minus{}@var{pos}, or a list of the form @code{(-
337 @var{pos})}, actually specifies the position of the right edge of the
338 window with respect to the right edge of the screen. A positive value
339 of @var{pos} counts toward the left. @strong{Reminder:} if the
340 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
341 positive.
342
343 Some window managers ignore program-specified positions. If you want to
344 be sure the position you specify is not ignored, specify a
345 non-@code{nil} value for the @code{user-position} parameter as well.
346
347 @item top
348 The screen position of the top edge, in pixels, with respect to the
349 top edge of the screen. The value may be a positive number @var{pos},
350 or a list of the form @code{(+ @var{pos})} which permits specifying a
351 negative @var{pos} value.
352
353 A negative number @minus{}@var{pos}, or a list of the form @code{(-
354 @var{pos})}, actually specifies the position of the bottom edge of the
355 window with respect to the bottom edge of the screen. A positive value
356 of @var{pos} counts toward the top. @strong{Reminder:} if the
357 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
358 positive.
359
360 Some window managers ignore program-specified positions. If you want to
361 be sure the position you specify is not ignored, specify a
362 non-@code{nil} value for the @code{user-position} parameter as well.
363
364 @item icon-left
365 The screen position of the left edge @emph{of the frame's icon}, in
366 pixels, counting from the left edge of the screen. This takes effect if
367 and when the frame is iconified.
368
369 @item icon-top
370 The screen position of the top edge @emph{of the frame's icon}, in
371 pixels, counting from the top edge of the screen. This takes effect if
372 and when the frame is iconified.
373
374 @item user-position
375 When you create a frame and specify its screen position with the
376 @code{left} and @code{top} parameters, use this parameter to say whether
377 the specified position was user-specified (explicitly requested in some
378 way by a human user) or merely program-specified (chosen by a program).
379 A non-@code{nil} value says the position was user-specified.
380
381 Window managers generally heed user-specified positions, and some heed
382 program-specified positions too. But many ignore program-specified
383 positions, placing the window in a default fashion or letting the user
384 place it with the mouse. Some window managers, including @code{twm},
385 let the user specify whether to obey program-specified positions or
386 ignore them.
387
388 When you call @code{make-frame}, you should specify a non-@code{nil}
389 value for this parameter if the values of the @code{left} and @code{top}
390 parameters represent the user's stated preference; otherwise, use
391 @code{nil}.
392
393 @item height
394 The height of the frame contents, in characters. (To get the height in
395 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
396
397 @item width
398 The width of the frame contents, in characters. (To get the height in
399 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
400
401 @item fullscreen
402 Specify that width, height or both shall be set to the size of the screen.
403 The value @code{fullwidth} specifies that width shall be the size of the
404 screen. The value @code{fullheight} specifies that height shall be the
405 size of the screen. The value @code{fullboth} specifies that both the
406 width and the height shall be set to the size of the screen.
407
408 @item window-id
409 The number of the window-system window used by the frame
410 to contain the actual Emacs windows.
411
412 @item outer-window-id
413 The number of the outermost window-system window used for the whole frame.
414
415 @item minibuffer
416 Whether this frame has its own minibuffer. The value @code{t} means
417 yes, @code{nil} means no, @code{only} means this frame is just a
418 minibuffer. If the value is a minibuffer window (in some other frame),
419 the new frame uses that minibuffer.
420
421 @item buffer-predicate
422 The buffer-predicate function for this frame. The function
423 @code{other-buffer} uses this predicate (from the selected frame) to
424 decide which buffers it should consider, if the predicate is not
425 @code{nil}. It calls the predicate with one argument, a buffer, once for
426 each buffer; if the predicate returns a non-@code{nil} value, it
427 considers that buffer.
428
429 @item buffer-list
430 A list of buffers that have been selected in this frame,
431 ordered most-recently-selected first.
432
433 @item auto-raise
434 Whether selecting the frame raises it (non-@code{nil} means yes).
435
436 @item auto-lower
437 Whether deselecting the frame lowers it (non-@code{nil} means yes).
438
439 @item vertical-scroll-bars
440 Whether the frame has scroll bars for vertical scrolling, and which side
441 of the frame they should be on. The possible values are @code{left},
442 @code{right}, and @code{nil} for no scroll bars.
443
444 @item horizontal-scroll-bars
445 Whether the frame has scroll bars for horizontal scrolling
446 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
447 implemented.)
448
449 @item scroll-bar-width
450 The width of the vertical scroll bar, in pixels,
451 or @code{nil} meaning to use the default width.
452
453 @item icon-type
454 The type of icon to use for this frame when it is iconified. If the
455 value is a string, that specifies a file containing a bitmap to use.
456 Any other non-@code{nil} value specifies the default bitmap icon (a
457 picture of a gnu); @code{nil} specifies a text icon.
458
459 @item icon-name
460 The name to use in the icon for this frame, when and if the icon
461 appears. If this is @code{nil}, the frame's title is used.
462
463 @item background-mode
464 This parameter is either @code{dark} or @code{light}, according
465 to whether the background color is a light one or a dark one.
466
467 @item tty-color-mode
468 @cindex standard colors for character terminals
469 This parameter overrides the terminal's color support as given by the
470 system's terminal capabilities database in that this parameter's value
471 specifies the color mode to use in terminal frames. The value can be
472 either a symbol or a number. A number specifies the number of colors
473 to use (and, indirectly, what commands to issue to produce each
474 color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
475 the ANSI escape sequences for 8 standard text colors; and a value of
476 -1 means Emacs should turn off color support. If the parameter's
477 value is a symbol, that symbol is looked up in the alist
478 @code{tty-color-mode-alist}, and if found, the associated number is
479 used as the color support mode.
480
481 @item display-type
482 This parameter describes the range of possible colors that can be used
483 in this frame. Its value is @code{color}, @code{grayscale} or
484 @code{mono}.
485
486 @item cursor-type
487 How to display the cursor. Legitimate values are:
488
489 @table @code
490 @item box
491 Display a filled box. (This is the default.)
492 @item hollow
493 Display a hollow box.
494 @item nil
495 Don't display a cursor.
496 @item bar
497 Display a vertical bar between characters.
498 @item (bar . @var{width})
499 Display a vertical bar @var{width} pixels wide between characters.
500 @item hbar
501 Display a horizontal bar.
502 @item (bar . @var{width})
503 Display a horizontal bar @var{width} pixels high.
504 @end table
505
506 @vindex cursor-type
507 The buffer-local variable @code{cursor-type} overrides the value of
508 the @code{cursor-type} frame parameter, and can in addition have
509 values @code{t} (use the cursor specified for the frame) and
510 @code{nil} (don't display a cursor).
511
512 @item border-width
513 The width in pixels of the window border.
514
515 @item internal-border-width
516 The distance in pixels between text and border.
517
518 @item left-fringe
519 @itemx right-fringe
520 The default width of the left and right fringes of windows in this
521 frame (@pxref{Fringes}). If either of these is zero, that effectively
522 removes the corresponding fringe. A value of @code{nil} stands for
523 the standard fringe width, which is the width needed to display the
524 fringe bitmaps.
525
526 The combined fringe widths must add up to an integral number of
527 columns, so the actual default fringe widths for the frame may be
528 larger than the specified values. The extra width needed to reach an
529 acceptable total is distributed evenly between the left and right
530 fringe. However, you can force one frame or the other to a precise
531 width by specifying that width a negative integer. If both widths are
532 negative, only the left fringe gets the specified width.
533
534 @item unsplittable
535 If non-@code{nil}, this frame's window is never split automatically.
536
537 @item visibility
538 The state of visibility of the frame. There are three possibilities:
539 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
540 iconified. @xref{Visibility of Frames}.
541
542 @item menu-bar-lines
543 The number of lines to allocate at the top of the frame for a menu bar.
544 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
545 toolkit, there is only one menu bar line; all that matters about the
546 number you specify is whether it is greater than zero.)
547
548 @item screen-gamma
549 @cindex gamma correction
550 If this is a number, Emacs performs ``gamma correction'' which adjusts
551 the brightness of all colors. The value should be the screen gamma of
552 your display, a floating point number.
553
554 Usual PC monitors have a screen gamma of 2.2, so color values in
555 Emacs, and in X windows generally, are calibrated to display properly
556 on a monitor with that gamma value. If you specify 2.2 for
557 @code{screen-gamma}, that means no correction is needed. Other values
558 request correction, designed to make the corrected colors appear on
559 your screen they way they would have appeared without correction on an
560 ordinary monitor with a gamma value of 2.2.
561
562 If your monitor displays colors too light, you should specify a
563 @code{screen-gamma} value smaller than 2.2. This requests correction
564 that makes colors darker. A screen gamma value of 1.5 may give good
565 results for LCD color displays.
566
567 @item tool-bar-lines
568 The number of lines to use for the toolbar. A value of @code{nil} means
569 don't display a tool bar.
570
571 @item line-spacing
572 Additional space put below text lines in pixels (a positive integer).
573
574 @ignore
575 @item parent-id
576 @c ??? Not yet working.
577 The X window number of the window that should be the parent of this one.
578 Specifying this lets you create an Emacs window inside some other
579 application's window. (It is not certain this will be implemented; try
580 it and see if it works.)
581 @end ignore
582 @end table
583
584 @defvar blink-cursor-alist
585 This variable specifies how to blink the cursor. Each element has the
586 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
587 type equals @var{on-state} (comparing using @code{equal}), Emacs uses
588 @var{off-state} to specify what the cursor looks like when it blinks
589 ``off''. Both @var{on-state} and @var{off-state} should be suitable
590 values for the @code{cursor-type} frame parameter.
591
592 There are various defaults for how to blink each type of cursor,
593 if the type is not mentioned as an @var{on-state} here. Changes
594 in this variable do not take effect immediately, because the variable
595 is examined only when you specify a cursor type for a frame.
596 @end defvar
597
598 These frame parameters are semi-obsolete in that they are automatically
599 equivalent to particular face attributes of particular faces.
600
601 @table @code
602 @item font
603 The name of the font for displaying text in the frame. This is a
604 string, either a valid font name for your system or the name of an Emacs
605 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
606 attribute of the @code{default} face.
607
608 @item foreground-color
609 The color to use for the image of a character. It is equivalent to
610 the @code{:foreground} attribute of the @code{default} face.
611
612 @item background-color
613 The color to use for the background of characters. It is equivalent to
614 the @code{:background} attribute of the @code{default} face.
615
616 @item mouse-color
617 The color for the mouse pointer. It is equivalent to the @code{:background}
618 attribute of the @code{mouse} face.
619
620 @item cursor-color
621 The color for the cursor that shows point. It is equivalent to the
622 @code{:background} attribute of the @code{cursor} face.
623
624 @item border-color
625 The color for the border of the frame. It is equivalent to the
626 @code{:background} attribute of the @code{border} face.
627
628 @item scroll-bar-foreground
629 If non-@code{nil}, the color for the foreground of scroll bars. It is
630 equivalent to the @code{:foreground} attribute of the
631 @code{scroll-bar} face.
632
633 @item scroll-bar-background
634 If non-@code{nil}, the color for the background of scroll bars. It is
635 equivalent to the @code{:background} attribute of the
636 @code{scroll-bar} face.
637 @end table
638
639 @node Size and Position
640 @subsection Frame Size And Position
641 @cindex size of frame
642 @cindex screen size
643 @cindex frame size
644 @cindex resize frame
645
646 You can read or change the size and position of a frame using the
647 frame parameters @code{left}, @code{top}, @code{height}, and
648 @code{width}. Whatever geometry parameters you don't specify are chosen
649 by the window manager in its usual fashion.
650
651 Here are some special features for working with sizes and positions.
652 (For the precise meaning of ``selected frame'' used by these functions,
653 see @ref{Input Focus}.)
654
655 @defun set-frame-position frame left top
656 This function sets the position of the top left corner of @var{frame} to
657 @var{left} and @var{top}. These arguments are measured in pixels, and
658 normally count from the top left corner of the screen.
659
660 Negative parameter values position the bottom edge of the window up from
661 the bottom edge of the screen, or the right window edge to the left of
662 the right edge of the screen. It would probably be better if the values
663 were always counted from the left and top, so that negative arguments
664 would position the frame partly off the top or left edge of the screen,
665 but it seems inadvisable to change that now.
666 @end defun
667
668 @defun frame-height &optional frame
669 @defunx frame-width &optional frame
670 These functions return the height and width of @var{frame}, measured in
671 lines and columns. If you don't supply @var{frame}, they use the
672 selected frame.
673 @end defun
674
675 @defun screen-height
676 @defunx screen-width
677 These functions are old aliases for @code{frame-height} and
678 @code{frame-width}. When you are using a non-window terminal, the size
679 of the frame is normally the same as the size of the terminal screen.
680 @end defun
681
682 @defun frame-pixel-height &optional frame
683 @defunx frame-pixel-width &optional frame
684 These functions return the height and width of @var{frame}, measured in
685 pixels. If you don't supply @var{frame}, they use the selected frame.
686 @end defun
687
688 @defun frame-char-height &optional frame
689 @defunx frame-char-width &optional frame
690 These functions return the height and width of a character in
691 @var{frame}, measured in pixels. The values depend on the choice of
692 font. If you don't supply @var{frame}, these functions use the selected
693 frame.
694 @end defun
695
696 @defun set-frame-size frame cols rows
697 This function sets the size of @var{frame}, measured in characters;
698 @var{cols} and @var{rows} specify the new width and height.
699
700 To set the size based on values measured in pixels, use
701 @code{frame-char-height} and @code{frame-char-width} to convert
702 them to units of characters.
703 @end defun
704
705 @defun set-frame-height frame lines &optional pretend
706 This function resizes @var{frame} to a height of @var{lines} lines. The
707 sizes of existing windows in @var{frame} are altered proportionally to
708 fit.
709
710 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
711 lines of output in @var{frame}, but does not change its value for the
712 actual height of the frame. This is only useful for a terminal frame.
713 Using a smaller height than the terminal actually implements may be
714 useful to reproduce behavior observed on a smaller screen, or if the
715 terminal malfunctions when using its whole screen. Setting the frame
716 height ``for real'' does not always work, because knowing the correct
717 actual size may be necessary for correct cursor positioning on a
718 terminal frame.
719 @end defun
720
721 @defun set-frame-width frame width &optional pretend
722 This function sets the width of @var{frame}, measured in characters.
723 The argument @var{pretend} has the same meaning as in
724 @code{set-frame-height}.
725 @end defun
726
727 @findex set-screen-height
728 @findex set-screen-width
729 The older functions @code{set-screen-height} and
730 @code{set-screen-width} were used to specify the height and width of the
731 screen, in Emacs versions that did not support multiple frames. They
732 are semi-obsolete, but still work; they apply to the selected frame.
733
734 @defun x-parse-geometry geom
735 @cindex geometry specification
736 The function @code{x-parse-geometry} converts a standard X window
737 geometry string to an alist that you can use as part of the argument to
738 @code{make-frame}.
739
740 The alist describes which parameters were specified in @var{geom}, and
741 gives the values specified for them. Each element looks like
742 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
743 values are @code{left}, @code{top}, @code{width}, and @code{height}.
744
745 For the size parameters, the value must be an integer. The position
746 parameter names @code{left} and @code{top} are not totally accurate,
747 because some values indicate the position of the right or bottom edges
748 instead. These are the @var{value} possibilities for the position
749 parameters:
750
751 @table @asis
752 @item an integer
753 A positive integer relates the left edge or top edge of the window to
754 the left or top edge of the screen. A negative integer relates the
755 right or bottom edge of the window to the right or bottom edge of the
756 screen.
757
758 @item @code{(+ @var{position})}
759 This specifies the position of the left or top edge of the window
760 relative to the left or top edge of the screen. The integer
761 @var{position} may be positive or negative; a negative value specifies a
762 position outside the screen.
763
764 @item @code{(- @var{position})}
765 This specifies the position of the right or bottom edge of the window
766 relative to the right or bottom edge of the screen. The integer
767 @var{position} may be positive or negative; a negative value specifies a
768 position outside the screen.
769 @end table
770
771 Here is an example:
772
773 @example
774 (x-parse-geometry "35x70+0-0")
775 @result{} ((height . 70) (width . 35)
776 (top - 0) (left . 0))
777 @end example
778 @end defun
779
780 @node Frame Titles
781 @section Frame Titles
782
783 Every frame has a @code{name} parameter; this serves as the default
784 for the frame title which window systems typically display at the top of
785 the frame. You can specify a name explicitly by setting the @code{name}
786 frame property.
787
788 Normally you don't specify the name explicitly, and Emacs computes the
789 frame name automatically based on a template stored in the variable
790 @code{frame-title-format}. Emacs recomputes the name each time the
791 frame is redisplayed.
792
793 @defvar frame-title-format
794 This variable specifies how to compute a name for a frame when you have
795 not explicitly specified one. The variable's value is actually a mode
796 line construct, just like @code{mode-line-format}. @xref{Mode Line
797 Data}.
798 @end defvar
799
800 @defvar icon-title-format
801 This variable specifies how to compute the name for an iconified frame,
802 when you have not explicitly specified the frame title. This title
803 appears in the icon itself.
804 @end defvar
805
806 @defvar multiple-frames
807 This variable is set automatically by Emacs. Its value is @code{t} when
808 there are two or more frames (not counting minibuffer-only frames or
809 invisible frames). The default value of @code{frame-title-format} uses
810 @code{multiple-frames} so as to put the buffer name in the frame title
811 only when there is more than one frame.
812 @end defvar
813
814 @node Deleting Frames
815 @section Deleting Frames
816 @cindex deletion of frames
817
818 Frames remain potentially visible until you explicitly @dfn{delete}
819 them. A deleted frame cannot appear on the screen, but continues to
820 exist as a Lisp object until there are no references to it. There is no
821 way to cancel the deletion of a frame aside from restoring a saved frame
822 configuration (@pxref{Frame Configurations}); this is similar to the
823 way windows behave.
824
825 @deffn Command delete-frame &optional frame force
826 @vindex delete-frame-functions
827 This function deletes the frame @var{frame} after running the hook
828 @code{delete-frame-functions} (each function gets one argument,
829 @var{frame}). By default, @var{frame} is the selected frame.
830
831 A frame cannot be deleted if its minibuffer is used by other frames.
832 Normally, you cannot delete a frame if all other frames are invisible,
833 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
834 @end deffn
835
836 @defun frame-live-p frame
837 The function @code{frame-live-p} returns non-@code{nil} if the frame
838 @var{frame} has not been deleted.
839 @end defun
840
841 Some window managers provide a command to delete a window. These work
842 by sending a special message to the program that operates the window.
843 When Emacs gets one of these commands, it generates a
844 @code{delete-frame} event, whose normal definition is a command that
845 calls the function @code{delete-frame}. @xref{Misc Events}.
846
847 @node Finding All Frames
848 @section Finding All Frames
849
850 @defun frame-list
851 The function @code{frame-list} returns a list of all the frames that
852 have not been deleted. It is analogous to @code{buffer-list} for
853 buffers, and includes frames on all terminals. The list that you get is
854 newly created, so modifying the list doesn't have any effect on the
855 internals of Emacs.
856 @end defun
857
858 @defun visible-frame-list
859 This function returns a list of just the currently visible frames.
860 @xref{Visibility of Frames}. (Terminal frames always count as
861 ``visible'', even though only the selected one is actually displayed.)
862 @end defun
863
864 @defun next-frame &optional frame minibuf
865 The function @code{next-frame} lets you cycle conveniently through all
866 the frames on the current display from an arbitrary starting point. It
867 returns the ``next'' frame after @var{frame} in the cycle. If
868 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
869 (@pxref{Input Focus}).
870
871 The second argument, @var{minibuf}, says which frames to consider:
872
873 @table @asis
874 @item @code{nil}
875 Exclude minibuffer-only frames.
876 @item @code{visible}
877 Consider all visible frames.
878 @item 0
879 Consider all visible or iconified frames.
880 @item a window
881 Consider only the frames using that particular window as their
882 minibuffer.
883 @item anything else
884 Consider all frames.
885 @end table
886 @end defun
887
888 @defun previous-frame &optional frame minibuf
889 Like @code{next-frame}, but cycles through all frames in the opposite
890 direction.
891 @end defun
892
893 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
894 Window Ordering}.
895
896 @node Frames and Windows
897 @section Frames and Windows
898
899 Each window is part of one and only one frame; you can get the frame
900 with @code{window-frame}.
901
902 @defun window-frame window
903 This function returns the frame that @var{window} is on.
904 @end defun
905
906 All the non-minibuffer windows in a frame are arranged in a cyclic
907 order. The order runs from the frame's top window, which is at the
908 upper left corner, down and to the right, until it reaches the window at
909 the lower right corner (always the minibuffer window, if the frame has
910 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
911
912 @defun frame-first-window frame
913 This returns the topmost, leftmost window of frame @var{frame}.
914 @end defun
915
916 At any time, exactly one window on any frame is @dfn{selected within the
917 frame}. The significance of this designation is that selecting the
918 frame also selects this window. You can get the frame's current
919 selected window with @code{frame-selected-window}.
920
921 @defun frame-selected-window frame
922 This function returns the window on @var{frame} that is selected within
923 @var{frame}.
924 @end defun
925
926 @defun set-frame-selected-window frame window
927 This sets the selected window of frame @var{frame} to @var{window}.
928 If @var{frame} is @code{nil}, it operates on the selected frame. If
929 @var{frame} is the selected frame, this makes @var{window} the
930 selected window.
931 @end defun
932
933 Conversely, selecting a window for Emacs with @code{select-window} also
934 makes that window selected within its frame. @xref{Selecting Windows}.
935
936 Another function that (usually) returns one of the windows in a given
937 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
938
939 @node Minibuffers and Frames
940 @section Minibuffers and Frames
941
942 Normally, each frame has its own minibuffer window at the bottom, which
943 is used whenever that frame is selected. If the frame has a minibuffer,
944 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
945
946 However, you can also create a frame with no minibuffer. Such a frame
947 must use the minibuffer window of some other frame. When you create the
948 frame, you can specify explicitly the minibuffer window to use (in some
949 other frame). If you don't, then the minibuffer is found in the frame
950 which is the value of the variable @code{default-minibuffer-frame}. Its
951 value should be a frame that does have a minibuffer.
952
953 If you use a minibuffer-only frame, you might want that frame to raise
954 when you enter the minibuffer. If so, set the variable
955 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
956
957 @defvar default-minibuffer-frame
958 This variable specifies the frame to use for the minibuffer window, by
959 default. It is always local to the current terminal and cannot be
960 buffer-local. @xref{Multiple Displays}.
961 @end defvar
962
963 @node Input Focus
964 @section Input Focus
965 @cindex input focus
966 @cindex selected frame
967
968 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
969 window always resides on the selected frame.
970
971 When Emacs displays its frames on several terminals (@pxref{Multiple
972 Displays}), each terminal has its own selected frame. But only one of
973 these is ``@emph{the} selected frame'': it's the frame that belongs to
974 the terminal from which the most recent input came. That is, when Emacs
975 runs a command that came from a certain terminal, the selected frame is
976 the one of that terminal. Since Emacs runs only a single command at any
977 given time, it needs to consider only one selected frame at a time; this
978 frame is what we call @dfn{the selected frame} in this manual. The
979 display on which the selected frame is displayed is the @dfn{selected
980 frame's display}.
981
982 @defun selected-frame
983 This function returns the selected frame.
984 @end defun
985
986 Some window systems and window managers direct keyboard input to the
987 window object that the mouse is in; others require explicit clicks or
988 commands to @dfn{shift the focus} to various window objects. Either
989 way, Emacs automatically keeps track of which frame has the focus.
990
991 Lisp programs can also switch frames ``temporarily'' by calling the
992 function @code{select-frame}. This does not alter the window system's
993 concept of focus; rather, it escapes from the window manager's control
994 until that control is somehow reasserted.
995
996 When using a text-only terminal, only the selected terminal frame is
997 actually displayed on the terminal. @code{switch-frame} is the only way
998 to switch frames, and the change lasts until overridden by a subsequent
999 call to @code{switch-frame}. Each terminal screen except for the
1000 initial one has a number, and the number of the selected frame appears
1001 in the mode line before the buffer name (@pxref{Mode Line Variables}).
1002
1003 @c ??? This is not yet implemented properly.
1004 @defun select-frame frame
1005 This function selects frame @var{frame}, temporarily disregarding the
1006 focus of the X server if any. The selection of @var{frame} lasts until
1007 the next time the user does something to select a different frame, or
1008 until the next time this function is called. The specified @var{frame}
1009 becomes the selected frame, as explained above, and the terminal that
1010 @var{frame} is on becomes the selected terminal.
1011
1012 In general, you should never use @code{select-frame} in a way that could
1013 switch to a different terminal without switching back when you're done.
1014 @end defun
1015
1016 Emacs cooperates with the window system by arranging to select frames as
1017 the server and window manager request. It does so by generating a
1018 special kind of input event, called a @dfn{focus} event, when
1019 appropriate. The command loop handles a focus event by calling
1020 @code{handle-switch-frame}. @xref{Focus Events}.
1021
1022 @deffn Command handle-switch-frame frame
1023 This function handles a focus event by selecting frame @var{frame}.
1024
1025 Focus events normally do their job by invoking this command.
1026 Don't call it for any other reason.
1027 @end deffn
1028
1029 @defun redirect-frame-focus frame focus-frame
1030 This function redirects focus from @var{frame} to @var{focus-frame}.
1031 This means that @var{focus-frame} will receive subsequent keystrokes and
1032 events intended for @var{frame}. After such an event, the value of
1033 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1034 events specifying @var{frame} will instead select @var{focus-frame}.
1035
1036 If @var{focus-frame} is @code{nil}, that cancels any existing
1037 redirection for @var{frame}, which therefore once again receives its own
1038 events.
1039
1040 One use of focus redirection is for frames that don't have minibuffers.
1041 These frames use minibuffers on other frames. Activating a minibuffer
1042 on another frame redirects focus to that frame. This puts the focus on
1043 the minibuffer's frame, where it belongs, even though the mouse remains
1044 in the frame that activated the minibuffer.
1045
1046 Selecting a frame can also change focus redirections. Selecting frame
1047 @code{bar}, when @code{foo} had been selected, changes any redirections
1048 pointing to @code{foo} so that they point to @code{bar} instead. This
1049 allows focus redirection to work properly when the user switches from
1050 one frame to another using @code{select-window}.
1051
1052 This means that a frame whose focus is redirected to itself is treated
1053 differently from a frame whose focus is not redirected.
1054 @code{select-frame} affects the former but not the latter.
1055
1056 The redirection lasts until @code{redirect-frame-focus} is called to
1057 change it.
1058 @end defun
1059
1060 @defopt focus-follows-mouse
1061 This option is how you inform Emacs whether the window manager transfers
1062 focus when the user moves the mouse. Non-@code{nil} says that it does.
1063 When this is so, the command @code{other-frame} moves the mouse to a
1064 position consistent with the new selected frame.
1065 @end defopt
1066
1067 @node Visibility of Frames
1068 @section Visibility of Frames
1069 @cindex visible frame
1070 @cindex invisible frame
1071 @cindex iconified frame
1072 @cindex frame visibility
1073
1074 A window frame may be @dfn{visible}, @dfn{invisible}, or
1075 @dfn{iconified}. If it is visible, you can see its contents. If it is
1076 iconified, the frame's contents do not appear on the screen, but an icon
1077 does. If the frame is invisible, it doesn't show on the screen, not
1078 even as an icon.
1079
1080 Visibility is meaningless for terminal frames, since only the selected
1081 one is actually displayed in any case.
1082
1083 @deffn Command make-frame-visible &optional frame
1084 This function makes frame @var{frame} visible. If you omit @var{frame},
1085 it makes the selected frame visible.
1086 @end deffn
1087
1088 @deffn Command make-frame-invisible &optional frame
1089 This function makes frame @var{frame} invisible. If you omit
1090 @var{frame}, it makes the selected frame invisible.
1091 @end deffn
1092
1093 @deffn Command iconify-frame &optional frame
1094 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1095 iconifies the selected frame.
1096 @end deffn
1097
1098 @defun frame-visible-p frame
1099 This returns the visibility status of frame @var{frame}. The value is
1100 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1101 @code{icon} if it is iconified.
1102 @end defun
1103
1104 The visibility status of a frame is also available as a frame
1105 parameter. You can read or change it as such. @xref{Window Frame
1106 Parameters}.
1107
1108 The user can iconify and deiconify frames with the window manager.
1109 This happens below the level at which Emacs can exert any control, but
1110 Emacs does provide events that you can use to keep track of such
1111 changes. @xref{Misc Events}.
1112
1113 @node Raising and Lowering
1114 @section Raising and Lowering Frames
1115
1116 Most window systems use a desktop metaphor. Part of this metaphor is
1117 the idea that windows are stacked in a notional third dimension
1118 perpendicular to the screen surface, and thus ordered from ``highest''
1119 to ``lowest''. Where two windows overlap, the one higher up covers
1120 the one underneath. Even a window at the bottom of the stack can be
1121 seen if no other window overlaps it.
1122
1123 @cindex raising a frame
1124 @cindex lowering a frame
1125 A window's place in this ordering is not fixed; in fact, users tend
1126 to change the order frequently. @dfn{Raising} a window means moving
1127 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1128 moving it to the bottom of the stack. This motion is in the notional
1129 third dimension only, and does not change the position of the window
1130 on the screen.
1131
1132 You can raise and lower Emacs frame Windows with these functions:
1133
1134 @deffn Command raise-frame &optional frame
1135 This function raises frame @var{frame} (default, the selected frame).
1136 @end deffn
1137
1138 @deffn Command lower-frame &optional frame
1139 This function lowers frame @var{frame} (default, the selected frame).
1140 @end deffn
1141
1142 @defopt minibuffer-auto-raise
1143 If this is non-@code{nil}, activation of the minibuffer raises the frame
1144 that the minibuffer window is in.
1145 @end defopt
1146
1147 You can also enable auto-raise (raising automatically when a frame is
1148 selected) or auto-lower (lowering automatically when it is deselected)
1149 for any frame using frame parameters. @xref{Window Frame Parameters}.
1150
1151 @node Frame Configurations
1152 @section Frame Configurations
1153 @cindex frame configuration
1154
1155 A @dfn{frame configuration} records the current arrangement of frames,
1156 all their properties, and the window configuration of each one.
1157 (@xref{Window Configurations}.)
1158
1159 @defun current-frame-configuration
1160 This function returns a frame configuration list that describes
1161 the current arrangement of frames and their contents.
1162 @end defun
1163
1164 @defun set-frame-configuration configuration &optional nodelete
1165 This function restores the state of frames described in
1166 @var{configuration}.
1167
1168 Ordinarily, this function deletes all existing frames not listed in
1169 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1170 unwanted frames are iconified instead.
1171 @end defun
1172
1173 @node Mouse Tracking
1174 @section Mouse Tracking
1175 @cindex mouse tracking
1176 @cindex tracking the mouse
1177
1178 Sometimes it is useful to @dfn{track} the mouse, which means to display
1179 something to indicate where the mouse is and move the indicator as the
1180 mouse moves. For efficient mouse tracking, you need a way to wait until
1181 the mouse actually moves.
1182
1183 The convenient way to track the mouse is to ask for events to represent
1184 mouse motion. Then you can wait for motion by waiting for an event. In
1185 addition, you can easily handle any other sorts of events that may
1186 occur. That is useful, because normally you don't want to track the
1187 mouse forever---only until some other event, such as the release of a
1188 button.
1189
1190 @defspec track-mouse body@dots{}
1191 This special form executes @var{body}, with generation of mouse motion
1192 events enabled. Typically @var{body} would use @code{read-event} to
1193 read the motion events and modify the display accordingly. @xref{Motion
1194 Events}, for the format of mouse motion events.
1195
1196 The value of @code{track-mouse} is that of the last form in @var{body}.
1197 You should design @var{body} to return when it sees the up-event that
1198 indicates the release of the button, or whatever kind of event means
1199 it is time to stop tracking.
1200 @end defspec
1201
1202 The usual purpose of tracking mouse motion is to indicate on the screen
1203 the consequences of pushing or releasing a button at the current
1204 position.
1205
1206 In many cases, you can avoid the need to track the mouse by using
1207 the @code{mouse-face} text property (@pxref{Special Properties}).
1208 That works at a much lower level and runs more smoothly than
1209 Lisp-level mouse tracking.
1210
1211 @ignore
1212 @c These are not implemented yet.
1213
1214 These functions change the screen appearance instantaneously. The
1215 effect is transient, only until the next ordinary Emacs redisplay. That
1216 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1217 to change the text, and the body of @code{track-mouse} normally reads
1218 the events itself and does not do redisplay.
1219
1220 @defun x-contour-region window beg end
1221 This function draws lines to make a box around the text from @var{beg}
1222 to @var{end}, in window @var{window}.
1223 @end defun
1224
1225 @defun x-uncontour-region window beg end
1226 This function erases the lines that would make a box around the text
1227 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1228 a contour that you previously made by calling @code{x-contour-region}.
1229 @end defun
1230
1231 @defun x-draw-rectangle frame left top right bottom
1232 This function draws a hollow rectangle on frame @var{frame} with the
1233 specified edge coordinates, all measured in pixels from the inside top
1234 left corner. It uses the cursor color, the one used for indicating the
1235 location of point.
1236 @end defun
1237
1238 @defun x-erase-rectangle frame left top right bottom
1239 This function erases a hollow rectangle on frame @var{frame} with the
1240 specified edge coordinates, all measured in pixels from the inside top
1241 left corner. Erasure means redrawing the text and background that
1242 normally belong in the specified rectangle.
1243 @end defun
1244 @end ignore
1245
1246 @node Mouse Position
1247 @section Mouse Position
1248 @cindex mouse position
1249 @cindex position of mouse
1250
1251 The functions @code{mouse-position} and @code{set-mouse-position}
1252 give access to the current position of the mouse.
1253
1254 @defun mouse-position
1255 This function returns a description of the position of the mouse. The
1256 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1257 and @var{y} are integers giving the position in characters relative to
1258 the top left corner of the inside of @var{frame}.
1259 @end defun
1260
1261 @defvar mouse-position-function
1262 If non-@code{nil}, the value of this variable is a function for
1263 @code{mouse-position} to call. @code{mouse-position} calls this
1264 function just before returning, with its normal return value as the
1265 sole argument, and it returns whatever this function returns to it.
1266
1267 This abnormal hook exists for the benefit of packages like
1268 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1269 @end defvar
1270
1271 @defun set-mouse-position frame x y
1272 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1273 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1274 giving the position in characters relative to the top left corner of the
1275 inside of @var{frame}. If @var{frame} is not visible, this function
1276 does nothing. The return value is not significant.
1277 @end defun
1278
1279 @defun mouse-pixel-position
1280 This function is like @code{mouse-position} except that it returns
1281 coordinates in units of pixels rather than units of characters.
1282 @end defun
1283
1284 @defun set-mouse-pixel-position frame x y
1285 This function warps the mouse like @code{set-mouse-position} except that
1286 @var{x} and @var{y} are in units of pixels rather than units of
1287 characters. These coordinates are not required to be within the frame.
1288
1289 If @var{frame} is not visible, this function does nothing. The return
1290 value is not significant.
1291 @end defun
1292
1293 @need 3000
1294
1295 @node Pop-Up Menus
1296 @section Pop-Up Menus
1297
1298 When using a window system, a Lisp program can pop up a menu so that
1299 the user can choose an alternative with the mouse.
1300
1301 @defun x-popup-menu position menu
1302 This function displays a pop-up menu and returns an indication of
1303 what selection the user makes.
1304
1305 The argument @var{position} specifies where on the screen to put the
1306 menu. It can be either a mouse button event (which says to put the menu
1307 where the user actuated the button) or a list of this form:
1308
1309 @example
1310 ((@var{xoffset} @var{yoffset}) @var{window})
1311 @end example
1312
1313 @noindent
1314 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1315 pixels, counting from the top left corner of @var{window}'s frame.
1316
1317 If @var{position} is @code{t}, it means to use the current mouse
1318 position. If @var{position} is @code{nil}, it means to precompute the
1319 key binding equivalents for the keymaps specified in @var{menu},
1320 without actually displaying or popping up the menu.
1321
1322 The argument @var{menu} says what to display in the menu. It can be a
1323 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1324 can have the following form:
1325
1326 @example
1327 (@var{title} @var{pane1} @var{pane2}...)
1328 @end example
1329
1330 @noindent
1331 where each pane is a list of form
1332
1333 @example
1334 (@var{title} (@var{line} . @var{item})...)
1335 @end example
1336
1337 Each @var{line} should be a string, and each @var{item} should be the
1338 value to return if that @var{line} is chosen.
1339 @end defun
1340
1341 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1342 if you could do the job with a prefix key defined with a menu keymap.
1343 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1344 a} can see the individual items in that menu and provide help for them.
1345 If instead you implement the menu by defining a command that calls
1346 @code{x-popup-menu}, the help facilities cannot know what happens inside
1347 that command, so they cannot give any help for the menu's items.
1348
1349 The menu bar mechanism, which lets you switch between submenus by
1350 moving the mouse, cannot look within the definition of a command to see
1351 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1352 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1353 an integrated fashion. This is why all menu bar submenus are
1354 implemented with menu keymaps within the parent menu, and never with
1355 @code{x-popup-menu}. @xref{Menu Bar},
1356
1357 If you want a menu bar submenu to have contents that vary, you should
1358 still use a menu keymap to implement it. To make the contents vary, add
1359 a hook function to @code{menu-bar-update-hook} to update the contents of
1360 the menu keymap as necessary.
1361
1362 @node Dialog Boxes
1363 @section Dialog Boxes
1364 @cindex dialog boxes
1365
1366 A dialog box is a variant of a pop-up menu---it looks a little
1367 different, it always appears in the center of a frame, and it has just
1368 one level and one pane. The main use of dialog boxes is for asking
1369 questions that the user can answer with ``yes'', ``no'', and a few other
1370 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1371 dialog boxes instead of the keyboard, when called from commands invoked
1372 by mouse clicks.
1373
1374 @defun x-popup-dialog position contents
1375 This function displays a pop-up dialog box and returns an indication of
1376 what selection the user makes. The argument @var{contents} specifies
1377 the alternatives to offer; it has this format:
1378
1379 @example
1380 (@var{title} (@var{string} . @var{value})@dots{})
1381 @end example
1382
1383 @noindent
1384 which looks like the list that specifies a single pane for
1385 @code{x-popup-menu}.
1386
1387 The return value is @var{value} from the chosen alternative.
1388
1389 An element of the list may be just a string instead of a cons cell
1390 @code{(@var{string} . @var{value})}. That makes a box that cannot
1391 be selected.
1392
1393 If @code{nil} appears in the list, it separates the left-hand items from
1394 the right-hand items; items that precede the @code{nil} appear on the
1395 left, and items that follow the @code{nil} appear on the right. If you
1396 don't include a @code{nil} in the list, then approximately half the
1397 items appear on each side.
1398
1399 Dialog boxes always appear in the center of a frame; the argument
1400 @var{position} specifies which frame. The possible values are as in
1401 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1402 frame matters.
1403
1404 In some configurations, Emacs cannot display a real dialog box; so
1405 instead it displays the same items in a pop-up menu in the center of the
1406 frame.
1407 @end defun
1408
1409 @node Pointer Shapes
1410 @section Pointer Shapes
1411 @cindex pointer shape
1412 @cindex mouse pointer shape
1413
1414 These variables specify which shape to use for the mouse pointer in
1415 various situations, when using the X Window System:
1416
1417 @table @code
1418 @item x-pointer-shape
1419 @vindex x-pointer-shape
1420 This variable specifies the pointer shape to use ordinarily in the Emacs
1421 frame.
1422
1423 @item x-sensitive-text-pointer-shape
1424 @vindex x-sensitive-text-pointer-shape
1425 This variable specifies the pointer shape to use when the mouse
1426 is over mouse-sensitive text.
1427 @end table
1428
1429 These variables affect newly created frames. They do not normally
1430 affect existing frames; however, if you set the mouse color of a frame,
1431 that also updates its pointer shapes based on the current values of
1432 these variables. @xref{Window Frame Parameters}.
1433
1434 The values you can use, to specify either of these pointer shapes, are
1435 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1436 @key{RET} x-pointer @key{RET}} to see a list of them.
1437
1438 @node Window System Selections
1439 @section Window System Selections
1440 @cindex selection (for window systems)
1441
1442 The X server records a set of @dfn{selections} which permit transfer of
1443 data between application programs. The various selections are
1444 distinguished by @dfn{selection types}, represented in Emacs by
1445 symbols. X clients including Emacs can read or set the selection for
1446 any given type.
1447
1448 @defun x-set-selection type data
1449 This function sets a ``selection'' in the X server. It takes two
1450 arguments: a selection type @var{type}, and the value to assign to it,
1451 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1452 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1453 (or a cons of two integers or list of two integers), an overlay, or a
1454 cons of two markers pointing to the same buffer. An overlay or a pair
1455 of markers stands for text in the overlay or between the markers.
1456
1457 The argument @var{data} may also be a vector of valid non-vector
1458 selection values.
1459
1460 Each possible @var{type} has its own selection value, which changes
1461 independently. The usual values of @var{type} are @code{PRIMARY} and
1462 @code{SECONDARY}; these are symbols with upper-case names, in accord
1463 with X Window System conventions. The default is @code{PRIMARY}.
1464 @end defun
1465
1466 @defun x-get-selection &optional type data-type
1467 This function accesses selections set up by Emacs or by other X
1468 clients. It takes two optional arguments, @var{type} and
1469 @var{data-type}. The default for @var{type}, the selection type, is
1470 @code{PRIMARY}.
1471
1472 The @var{data-type} argument specifies the form of data conversion to
1473 use, to convert the raw data obtained from another X client into Lisp
1474 data. Meaningful values include @code{TEXT}, @code{STRING},
1475 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1476 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1477 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1478 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1479 upper-case names in accord with X conventions.) The default for
1480 @var{data-type} is @code{STRING}.
1481 @end defun
1482
1483 @cindex cut buffer
1484 The X server also has a set of numbered @dfn{cut buffers} which can
1485 store text or other data being moved between applications. Cut buffers
1486 are considered obsolete, but Emacs supports them for the sake of X
1487 clients that still use them.
1488
1489 @defun x-get-cut-buffer n
1490 This function returns the contents of cut buffer number @var{n}.
1491 @end defun
1492
1493 @defun x-set-cut-buffer string &optional push
1494 This function stores @var{string} into the first cut buffer (cut buffer
1495 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1496 If @var{push} is non-@code{nil}, that says to move the values down
1497 through the series of cut buffers, much like the way successive kills in
1498 Emacs move down the kill ring. In other words, the previous value of
1499 the first cut buffer moves into the second cut buffer, and the second to
1500 the third, and so on through all eight cut buffers.
1501 @end defun
1502
1503 @defvar selection-coding-system
1504 This variable specifies the coding system to use when reading and
1505 writing selections, the clipboard, or a cut buffer. @xref{Coding
1506 Systems}. The default is @code{compound-text-with-extensions}, which
1507 converts to the text representation that X11 normally uses.
1508 @end defvar
1509
1510 @cindex clipboard support (for MS-Windows)
1511 When Emacs runs on MS-Windows, it does not implement X selections in
1512 general, but it does support the clipboard. @code{x-get-selection}
1513 and @code{x-set-selection} on MS-Windows support the text data type
1514 only; if the clipboard holds other types of data, Emacs treats the
1515 clipboard as empty.
1516
1517 @defopt x-select-enable-clipboard
1518 If this is non-@code{nil}, the Emacs yank functions consult the
1519 clipboard before the primary selection, and the kill functions store in
1520 the clipboard as well as the primary selection. Otherwise they do not
1521 access the clipboard at all. The default is @code{nil} on most systems,
1522 but @code{t} on MS-Windows.
1523 @end defopt
1524
1525 @node Color Names
1526 @section Color Names
1527
1528 These functions provide a way to determine which color names are
1529 valid, and what they look like. In some cases, the value depends on the
1530 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1531 meaning of the term ``selected frame''.
1532
1533 @defun color-defined-p color &optional frame
1534 @tindex color-defined-p
1535 This function reports whether a color name is meaningful. It returns
1536 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1537 which frame's display to ask about; if @var{frame} is omitted or
1538 @code{nil}, the selected frame is used.
1539
1540 Note that this does not tell you whether the display you are using
1541 really supports that color. When using X, you can ask for any defined
1542 color on any kind of display, and you will get some result---typically,
1543 the closest it can do. To determine whether a frame can really display
1544 a certain color, use @code{color-supported-p} (see below).
1545
1546 @findex x-color-defined-p
1547 This function used to be called @code{x-color-defined-p},
1548 and that name is still supported as an alias.
1549 @end defun
1550
1551 @defun defined-colors &optional frame
1552 @tindex defined-colors
1553 This function returns a list of the color names that are defined
1554 and supported on frame @var{frame} (default, the selected frame).
1555
1556 @findex x-defined-colors
1557 This function used to be called @code{x-defined-colors},
1558 and that name is still supported as an alias.
1559 @end defun
1560
1561 @defun color-supported-p color &optional frame background-p
1562 @tindex color-supported-p
1563 This returns @code{t} if @var{frame} can really display the color
1564 @var{color} (or at least something close to it). If @var{frame} is
1565 omitted or @code{nil}, the question applies to the selected frame.
1566
1567 Some terminals support a different set of colors for foreground and
1568 background. If @var{background-p} is non-@code{nil}, that means you are
1569 asking whether @var{color} can be used as a background; otherwise you
1570 are asking whether it can be used as a foreground.
1571
1572 The argument @var{color} must be a valid color name.
1573 @end defun
1574
1575 @defun color-gray-p color &optional frame
1576 @tindex color-gray-p
1577 This returns @code{t} if @var{color} is a shade of gray, as defined on
1578 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1579 question applies to the selected frame. The argument @var{color} must
1580 be a valid color name.
1581 @end defun
1582
1583 @defun color-values color &optional frame
1584 @tindex color-values
1585 This function returns a value that describes what @var{color} should
1586 ideally look like. If @var{color} is defined, the value is a list of
1587 three integers, which give the amount of red, the amount of green, and
1588 the amount of blue. Each integer ranges in principle from 0 to 65535,
1589 but in practice no value seems to be above 65280. This kind
1590 of three-element list is called an @dfn{rgb value}.
1591
1592 If @var{color} is not defined, the value is @code{nil}.
1593
1594 @example
1595 (color-values "black")
1596 @result{} (0 0 0)
1597 (color-values "white")
1598 @result{} (65280 65280 65280)
1599 (color-values "red")
1600 @result{} (65280 0 0)
1601 (color-values "pink")
1602 @result{} (65280 49152 51968)
1603 (color-values "hungry")
1604 @result{} nil
1605 @end example
1606
1607 The color values are returned for @var{frame}'s display. If @var{frame}
1608 is omitted or @code{nil}, the information is returned for the selected
1609 frame's display.
1610
1611 @findex x-color-values
1612 This function used to be called @code{x-color-values},
1613 and that name is still supported as an alias.
1614 @end defun
1615
1616 @node Text Terminal Colors
1617 @section Text Terminal Colors
1618 @cindex colors on text-only terminals
1619
1620 Emacs can display color on text-only terminals, starting with version
1621 21. These terminals usually support only a small number of colors, and
1622 the computer uses small integers to select colors on the terminal. This
1623 means that the computer cannot reliably tell what the selected color
1624 looks like; instead, you have to inform your application which small
1625 integers correspond to which colors. However, Emacs does know the
1626 standard set of colors and will try to use them automatically.
1627
1628 The functions described in this section control how terminal colors
1629 are used by Emacs.
1630
1631 @cindex rgb value
1632 Several of these functions use or return @dfn{rgb values}. An rgb
1633 value is a list of three integers, which give the amount of red, the
1634 amount of green, and the amount of blue. Each integer ranges in
1635 principle from 0 to 65535, but in practice the largest value used is
1636 65280.
1637
1638 These functions accept a display (either a frame or the name of a
1639 terminal) as an optional argument. We hope in the future to make Emacs
1640 support more than one text-only terminal at one time; then this argument
1641 will specify which terminal to operate on (the default being the
1642 selected frame's terminal; @pxref{Input Focus}). At present, though,
1643 the @var{display} argument has no effect.
1644
1645 @defun tty-color-define name number &optional rgb display
1646 @tindex tty-color-define
1647 This function associates the color name @var{name} with
1648 color number @var{number} on the terminal.
1649
1650 The optional argument @var{rgb}, if specified, is an rgb value; it says
1651 what the color actually looks like. If you do not specify @var{rgb},
1652 then this color cannot be used by @code{tty-color-approximate} to
1653 approximate other colors, because Emacs does not know what it looks
1654 like.
1655 @end defun
1656
1657 @defun tty-color-clear &optional display
1658 @tindex tty-color-clear
1659 This function clears the table of defined colors for a text-only terminal.
1660 @end defun
1661
1662 @defun tty-color-alist &optional display
1663 @tindex tty-color-alist
1664 This function returns an alist recording the known colors supported by a
1665 text-only terminal.
1666
1667 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1668 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1669 name, @var{number} is the number used to specify it to the terminal.
1670 If present, @var{rgb} is an rgb value that says what the color
1671 actually looks like.
1672 @end defun
1673
1674 @defun tty-color-approximate rgb &optional display
1675 @tindex tty-color-approximate
1676 This function finds the closest color, among the known colors supported
1677 for @var{display}, to that described by the rgb value @var{rgb}.
1678 @end defun
1679
1680 @defun tty-color-translate color &optional display
1681 @tindex tty-color-translate
1682 This function finds the closest color to @var{color} among the known
1683 colors supported for @var{display}. If the name @var{color} is not
1684 defined, the value is @code{nil}.
1685
1686 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1687 instead of an actual name. The format
1688 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1689 @end defun
1690
1691 @node Resources
1692 @section X Resources
1693
1694 @defun x-get-resource attribute class &optional component subclass
1695 The function @code{x-get-resource} retrieves a resource value from the X
1696 Windows defaults database.
1697
1698 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1699 This function searches using a key of the form
1700 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1701 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1702 the class.
1703
1704 The optional arguments @var{component} and @var{subclass} add to the key
1705 and the class, respectively. You must specify both of them or neither.
1706 If you specify them, the key is
1707 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1708 @samp{Emacs.@var{class}.@var{subclass}}.
1709 @end defun
1710
1711 @defvar x-resource-class
1712 This variable specifies the application name that @code{x-get-resource}
1713 should look up. The default value is @code{"Emacs"}. You can examine X
1714 resources for application names other than ``Emacs'' by binding this
1715 variable to some other string, around a call to @code{x-get-resource}.
1716 @end defvar
1717
1718 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1719
1720 @node Display Feature Testing
1721 @section Display Feature Testing
1722 @cindex display feature testing
1723
1724 The functions in this section describe the basic capabilities of a
1725 particular display. Lisp programs can use them to adapt their behavior
1726 to what the display can do. For example, a program that ordinarily uses
1727 a popup menu could use the minibuffer if popup menus are not supported.
1728
1729 The optional argument @var{display} in these functions specifies which
1730 display to ask the question about. It can be a display name, a frame
1731 (which designates the display that frame is on), or @code{nil} (which
1732 refers to the selected frame's display, @pxref{Input Focus}).
1733
1734 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1735 obtain information about displays.
1736
1737 @defun display-popup-menus-p &optional display
1738 @tindex display-popup-menus-p
1739 This function returns @code{t} if popup menus are supported on
1740 @var{display}, @code{nil} if not. Support for popup menus requires that
1741 the mouse be available, since the user cannot choose menu items without
1742 a mouse.
1743 @end defun
1744
1745 @defun display-graphic-p &optional display
1746 @tindex display-graphic-p
1747 @cindex frames, more than one on display
1748 @cindex fonts, more than one on display
1749 This function returns @code{t} if @var{display} is a graphic display
1750 capable of displaying several frames and several different fonts at
1751 once. This is true for displays that use a window system such as X, and
1752 false for text-only terminals.
1753 @end defun
1754
1755 @defun display-mouse-p &optional display
1756 @tindex display-mouse-p
1757 @cindex mouse, availability
1758 This function returns @code{t} if @var{display} has a mouse available,
1759 @code{nil} if not.
1760 @end defun
1761
1762 @defun display-color-p &optional display
1763 @tindex display-color-p
1764 @findex x-display-color-p
1765 This function returns @code{t} if the screen is a color screen.
1766 It used to be called @code{x-display-color-p}, and that name
1767 is still supported as an alias.
1768 @end defun
1769
1770 @defun display-grayscale-p &optional display
1771 @tindex display-grayscale-p
1772 This function returns @code{t} if the screen can display shades of gray.
1773 (All color displays can do this.)
1774 @end defun
1775
1776 @anchor{Display Face Attribute Testing}
1777 @defun display-supports-face-attributes-p attributes &optional display
1778 @tindex display-supports-face-attributes-p
1779 This function returns non-@code{nil} if all the face attributes in
1780 @var{attributes} are supported (@pxref{Face Attributes}).
1781
1782 The definition of `supported' is somewhat heuristic, but basically
1783 means that a face containing all the attributes in @var{attributes},
1784 when merged with the default face for display, can be represented in a
1785 way that's
1786
1787 @enumerate
1788 @item
1789 different in appearance than the default face, and
1790
1791 @item
1792 `close in spirit' to what the attributes specify, if not exact.
1793 @end enumerate
1794
1795 Point (2) implies that a @code{:weight black} attribute will be
1796 satisfied by any display that can display bold, as will
1797 @code{:foreground "yellow"} as long as some yellowish color can be
1798 displayed, but @code{:slant italic} will @emph{not} be satisfied by
1799 the tty display code's automatic substitution of a `dim' face for
1800 italic.
1801 @end defun
1802
1803 @defun display-selections-p &optional display
1804 @tindex display-selections-p
1805 This function returns @code{t} if @var{display} supports selections.
1806 Windowed displays normally support selections, but they may also be
1807 supported in some other cases.
1808 @end defun
1809
1810 @defun display-images-p &optional display
1811 This function returns @code{t} if @var{display} can display images.
1812 Windowed displays ought in principle to handle images, but some
1813 systems lack the support for that. On a display that does not support
1814 images, Emacs cannot display a tool bar.
1815 @end defun
1816
1817 @defun display-screens &optional display
1818 @tindex display-screens
1819 This function returns the number of screens associated with the display.
1820 @end defun
1821
1822 @defun display-pixel-height &optional display
1823 @tindex display-pixel-height
1824 This function returns the height of the screen in pixels.
1825 @end defun
1826
1827 @defun display-mm-height &optional display
1828 @tindex display-mm-height
1829 This function returns the height of the screen in millimeters,
1830 or @code{nil} if Emacs cannot get that information.
1831 @end defun
1832
1833 @defun display-pixel-width &optional display
1834 @tindex display-pixel-width
1835 This function returns the width of the screen in pixels.
1836 @end defun
1837
1838 @defun display-mm-width &optional display
1839 @tindex display-mm-width
1840 This function returns the width of the screen in millimeters,
1841 or @code{nil} if Emacs cannot get that information.
1842 @end defun
1843
1844 @defun display-backing-store &optional display
1845 @tindex display-backing-store
1846 This function returns the backing store capability of the display.
1847 Backing store means recording the pixels of windows (and parts of
1848 windows) that are not exposed, so that when exposed they can be
1849 displayed very quickly.
1850
1851 Values can be the symbols @code{always}, @code{when-mapped}, or
1852 @code{not-useful}. The function can also return @code{nil}
1853 when the question is inapplicable to a certain kind of display.
1854 @end defun
1855
1856 @defun display-save-under &optional display
1857 @tindex display-save-under
1858 This function returns non-@code{nil} if the display supports the
1859 SaveUnder feature. That feature is used by pop-up windows
1860 to save the pixels they obscure, so that they can pop down
1861 quickly.
1862 @end defun
1863
1864 @defun display-planes &optional display
1865 @tindex display-planes
1866 This function returns the number of planes the display supports.
1867 This is typically the number of bits per pixel.
1868 For a tty display, it is log to base two of the number of colours supported.
1869 @end defun
1870
1871 @defun display-visual-class &optional display
1872 @tindex display-visual-class
1873 This function returns the visual class for the screen. The value is one
1874 of the symbols @code{static-gray}, @code{gray-scale},
1875 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1876 @code{direct-color}.
1877 @end defun
1878
1879 @defun display-color-cells &optional display
1880 @tindex display-color-cells
1881 This function returns the number of color cells the screen supports.
1882 @end defun
1883
1884 These functions obtain additional information specifically
1885 about X displays.
1886
1887 @defun x-server-version &optional display
1888 This function returns the list of version numbers of the X server
1889 running the display.
1890 @end defun
1891
1892 @defun x-server-vendor &optional display
1893 This function returns the vendor that provided the X server software.
1894 @end defun
1895
1896 @ignore
1897 @defvar x-no-window-manager
1898 This variable's value is @code{t} if no X window manager is in use.
1899 @end defvar
1900 @end ignore
1901
1902 @ignore
1903 @item
1904 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1905 width and height of an X Window frame, measured in pixels.
1906 @end ignore
1907
1908 @ignore
1909 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
1910 @end ignore