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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted if input is pending.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar pre-redisplay-function
99 A function run just before redisplay. It is called with one argument,
100 the set of windows to redisplay.
101 @end defvar
102
103 Although @code{redisplay} tries immediately to redisplay, it does
104 not change how Emacs decides which parts of its frame(s) to redisplay.
105 By contrast, the following function adds certain windows to the
106 pending redisplay work (as if their contents had completely changed),
107 but does not immediately try to perform redisplay.
108
109 @defun force-window-update &optional object
110 This function forces some or all windows to be updated the next time
111 Emacs does a redisplay. If @var{object} is a window, that window is
112 to be updated. If @var{object} is a buffer or buffer name, all
113 windows displaying that buffer are to be updated. If @var{object} is
114 @code{nil} (or omitted), all windows are to be updated.
115
116 This function does not do a redisplay immediately; Emacs does that as
117 it waits for input, or when the function @code{redisplay} is called.
118 @end defun
119
120 @node Truncation
121 @section Truncation
122 @cindex line wrapping
123 @cindex line truncation
124 @cindex continuation lines
125 @cindex @samp{$} in display
126 @cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, Emacs
129 can @dfn{continue} the line (make it ``wrap'' to the next screen
130 line), or @dfn{truncate} the line (limit it to one screen line). The
131 additional screen lines used to display a long text line are called
132 @dfn{continuation} lines. Continuation is not the same as filling;
133 continuation happens on the screen only, not in the buffer contents,
134 and it breaks a line precisely at the right margin, not at a word
135 boundary. @xref{Filling}.
136
137 On a graphical display, tiny arrow images in the window fringes
138 indicate truncated and continued lines (@pxref{Fringes}). On a text
139 terminal, a @samp{$} in the rightmost column of the window indicates
140 truncation; a @samp{\} on the rightmost column indicates a line that
141 ``wraps''. (The display table can specify alternate characters to use
142 for this; @pxref{Display Tables}).
143
144 @defopt truncate-lines
145 If this buffer-local variable is non-@code{nil}, lines that extend
146 beyond the right edge of the window are truncated; otherwise, they are
147 continued. As a special exception, the variable
148 @code{truncate-partial-width-windows} takes precedence in
149 @dfn{partial-width} windows (i.e., windows that do not occupy the
150 entire frame width).
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 @cindex partial-width windows
155 This variable controls line truncation in @dfn{partial-width} windows.
156 A partial-width window is one that does not occupy the entire frame
157 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
158 truncation is determined by the variable @code{truncate-lines} (see
159 above). If the value is an integer @var{n}, lines are truncated if
160 the partial-width window has fewer than @var{n} columns, regardless of
161 the value of @code{truncate-lines}; if the partial-width window has
162 @var{n} or more columns, line truncation is determined by
163 @code{truncate-lines}. For any other non-@code{nil} value, lines are
164 truncated in every partial-width window, regardless of the value of
165 @code{truncate-lines}.
166 @end defopt
167
168 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
169 a window, that forces truncation.
170
171 @defvar wrap-prefix
172 If this buffer-local variable is non-@code{nil}, it defines a
173 @dfn{wrap prefix} which Emacs displays at the start of every
174 continuation line. (If lines are truncated, @code{wrap-prefix} is
175 never used.) Its value may be a string or an image (@pxref{Other
176 Display Specs}), or a stretch of whitespace such as specified by the
177 @code{:width} or @code{:align-to} display properties (@pxref{Specified
178 Space}). The value is interpreted in the same way as a @code{display}
179 text property. @xref{Display Property}.
180
181 A wrap prefix may also be specified for regions of text, using the
182 @code{wrap-prefix} text or overlay property. This takes precedence
183 over the @code{wrap-prefix} variable. @xref{Special Properties}.
184 @end defvar
185
186 @defvar line-prefix
187 If this buffer-local variable is non-@code{nil}, it defines a
188 @dfn{line prefix} which Emacs displays at the start of every
189 non-continuation line. Its value may be a string or an image
190 (@pxref{Other Display Specs}), or a stretch of whitespace such as
191 specified by the @code{:width} or @code{:align-to} display properties
192 (@pxref{Specified Space}). The value is interpreted in the same way
193 as a @code{display} text property. @xref{Display Property}.
194
195 A line prefix may also be specified for regions of text using the
196 @code{line-prefix} text or overlay property. This takes precedence
197 over the @code{line-prefix} variable. @xref{Special Properties}.
198 @end defvar
199
200 @ignore
201 If your buffer contains only very short lines, you might find it
202 advisable to set @code{cache-long-scans} to @code{nil}.
203
204 @defvar cache-long-scans
205 If this variable is non-@code{nil} (the default), various indentation
206 and motion functions, and Emacs redisplay, cache the results of
207 scanning the buffer, and consult the cache to avoid rescanning regions
208 of the buffer unless they are modified.
209
210 Turning off the cache speeds up processing of short lines somewhat.
211
212 This variable is automatically buffer-local in every buffer.
213 @end defvar
214 @end ignore
215
216 @node The Echo Area
217 @section The Echo Area
218 @cindex error display
219 @cindex echo area
220
221 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
222 The @dfn{echo area} is used for displaying error messages
223 (@pxref{Errors}), for messages made with the @code{message} primitive,
224 and for echoing keystrokes. It is not the same as the minibuffer,
225 despite the fact that the minibuffer appears (when active) in the same
226 place on the screen as the echo area. @xref{Minibuffer,, The
227 Minibuffer, emacs, The GNU Emacs Manual}.
228
229 Apart from the functions documented in this section, you can print
230 Lisp objects to the echo area by specifying @code{t} as the output
231 stream. @xref{Output Streams}.
232
233 @menu
234 * Displaying Messages:: Explicitly displaying text in the echo area.
235 * Progress:: Informing user about progress of a long operation.
236 * Logging Messages:: Echo area messages are logged for the user.
237 * Echo Area Customization:: Controlling the echo area.
238 @end menu
239
240 @node Displaying Messages
241 @subsection Displaying Messages in the Echo Area
242 @cindex display message in echo area
243
244 This section describes the standard functions for displaying
245 messages in the echo area.
246
247 @defun message format-string &rest arguments
248 This function displays a message in the echo area.
249 @var{format-string} is a format string, and @var{arguments} are the
250 objects for its format specifications, like in the @code{format}
251 function (@pxref{Formatting Strings}). The resulting formatted string
252 is displayed in the echo area; if it contains @code{face} text
253 properties, it is displayed with the specified faces (@pxref{Faces}).
254 The string is also added to the @file{*Messages*} buffer, but without
255 text properties (@pxref{Logging Messages}).
256
257 In batch mode, the message is printed to the standard error stream,
258 followed by a newline.
259
260 When @code{inhibit-message} is non-@code{nil}, no message will be displayed
261 in the echo area, it will only be logged to @samp{*Messages*}.
262
263 If @var{format-string} is @code{nil} or the empty string,
264 @code{message} clears the echo area; if the echo area has been
265 expanded automatically, this brings it back to its normal size. If
266 the minibuffer is active, this brings the minibuffer contents back
267 onto the screen immediately.
268
269 @example
270 @group
271 (message "Minibuffer depth is %d."
272 (minibuffer-depth))
273 @print{} Minibuffer depth is 0.
274 @result{} "Minibuffer depth is 0."
275 @end group
276
277 @group
278 ---------- Echo Area ----------
279 Minibuffer depth is 0.
280 ---------- Echo Area ----------
281 @end group
282 @end example
283
284 To automatically display a message in the echo area or in a pop-buffer,
285 depending on its size, use @code{display-message-or-buffer} (see below).
286 @end defun
287
288 @defvar inhibit-message
289 When this variable is non-@code{nil}, @code{message} and related functions
290 will not use the Echo Area to display messages.
291 @end defvar
292
293 @defmac with-temp-message message &rest body
294 This construct displays a message in the echo area temporarily, during
295 the execution of @var{body}. It displays @var{message}, executes
296 @var{body}, then returns the value of the last body form while restoring
297 the previous echo area contents.
298 @end defmac
299
300 @defun message-or-box format-string &rest arguments
301 This function displays a message like @code{message}, but may display it
302 in a dialog box instead of the echo area. If this function is called in
303 a command that was invoked using the mouse---more precisely, if
304 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
305 @code{nil} or a list---then it uses a dialog box or pop-up menu to
306 display the message. Otherwise, it uses the echo area. (This is the
307 same criterion that @code{y-or-n-p} uses to make a similar decision; see
308 @ref{Yes-or-No Queries}.)
309
310 You can force use of the mouse or of the echo area by binding
311 @code{last-nonmenu-event} to a suitable value around the call.
312 @end defun
313
314 @defun message-box format-string &rest arguments
315 @anchor{message-box}
316 This function displays a message like @code{message}, but uses a dialog
317 box (or a pop-up menu) whenever that is possible. If it is impossible
318 to use a dialog box or pop-up menu, because the terminal does not
319 support them, then @code{message-box} uses the echo area, like
320 @code{message}.
321 @end defun
322
323 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
324 This function displays the message @var{message}, which may be either a
325 string or a buffer. If it is shorter than the maximum height of the
326 echo area, as defined by @code{max-mini-window-height}, it is displayed
327 in the echo area, using @code{message}. Otherwise,
328 @code{display-buffer} is used to show it in a pop-up buffer.
329
330 Returns either the string shown in the echo area, or when a pop-up
331 buffer is used, the window used to display it.
332
333 If @var{message} is a string, then the optional argument
334 @var{buffer-name} is the name of the buffer used to display it when a
335 pop-up buffer is used, defaulting to @file{*Message*}. In the case
336 where @var{message} is a string and displayed in the echo area, it is
337 not specified whether the contents are inserted into the buffer anyway.
338
339 The optional arguments @var{not-this-window} and @var{frame} are as for
340 @code{display-buffer}, and only used if a buffer is displayed.
341 @end defun
342
343 @defun current-message
344 This function returns the message currently being displayed in the
345 echo area, or @code{nil} if there is none.
346 @end defun
347
348 @node Progress
349 @subsection Reporting Operation Progress
350 @cindex progress reporting
351
352 When an operation can take a while to finish, you should inform the
353 user about the progress it makes. This way the user can estimate
354 remaining time and clearly see that Emacs is busy working, not hung.
355 A convenient way to do this is to use a @dfn{progress reporter}.
356
357 Here is a working example that does nothing useful:
358
359 @smallexample
360 (let ((progress-reporter
361 (make-progress-reporter "Collecting mana for Emacs..."
362 0 500)))
363 (dotimes (k 500)
364 (sit-for 0.01)
365 (progress-reporter-update progress-reporter k))
366 (progress-reporter-done progress-reporter))
367 @end smallexample
368
369 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
370 This function creates and returns a progress reporter object, which
371 you will use as an argument for the other functions listed below. The
372 idea is to precompute as much data as possible to make progress
373 reporting very fast.
374
375 When this progress reporter is subsequently used, it will display
376 @var{message} in the echo area, followed by progress percentage.
377 @var{message} is treated as a simple string. If you need it to depend
378 on a filename, for instance, use @code{format} before calling this
379 function.
380
381 The arguments @var{min-value} and @var{max-value} should be numbers
382 standing for the starting and final states of the operation. For
383 instance, an operation that ``scans'' a buffer should set these to the
384 results of @code{point-min} and @code{point-max} correspondingly.
385 @var{max-value} should be greater than @var{min-value}.
386
387 Alternatively, you can set @var{min-value} and @var{max-value} to
388 @code{nil}. In that case, the progress reporter does not report
389 process percentages; it instead displays a ``spinner'' that rotates a
390 notch each time you update the progress reporter.
391
392 If @var{min-value} and @var{max-value} are numbers, you can give the
393 argument @var{current-value} a numerical value specifying the initial
394 progress; if omitted, this defaults to @var{min-value}.
395
396 The remaining arguments control the rate of echo area updates. The
397 progress reporter will wait for at least @var{min-change} more
398 percents of the operation to be completed before printing next
399 message; the default is one percent. @var{min-time} specifies the
400 minimum time in seconds to pass between successive prints; the default
401 is 0.2 seconds. (On some operating systems, the progress reporter may
402 handle fractions of seconds with varying precision).
403
404 This function calls @code{progress-reporter-update}, so the first
405 message is printed immediately.
406 @end defun
407
408 @defun progress-reporter-update reporter &optional value
409 This function does the main work of reporting progress of your
410 operation. It displays the message of @var{reporter}, followed by
411 progress percentage determined by @var{value}. If percentage is zero,
412 or close enough according to the @var{min-change} and @var{min-time}
413 arguments, then it is omitted from the output.
414
415 @var{reporter} must be the result of a call to
416 @code{make-progress-reporter}. @var{value} specifies the current
417 state of your operation and must be between @var{min-value} and
418 @var{max-value} (inclusive) as passed to
419 @code{make-progress-reporter}. For instance, if you scan a buffer,
420 then @var{value} should be the result of a call to @code{point}.
421
422 This function respects @var{min-change} and @var{min-time} as passed
423 to @code{make-progress-reporter} and so does not output new messages
424 on every invocation. It is thus very fast and normally you should not
425 try to reduce the number of calls to it: resulting overhead will most
426 likely negate your effort.
427 @end defun
428
429 @defun progress-reporter-force-update reporter &optional value new-message
430 This function is similar to @code{progress-reporter-update} except
431 that it prints a message in the echo area unconditionally.
432
433 The first two arguments have the same meaning as for
434 @code{progress-reporter-update}. Optional @var{new-message} allows
435 you to change the message of the @var{reporter}. Since this function
436 always updates the echo area, such a change will be immediately
437 presented to the user.
438 @end defun
439
440 @defun progress-reporter-done reporter
441 This function should be called when the operation is finished. It
442 prints the message of @var{reporter} followed by word ``done'' in the
443 echo area.
444
445 You should always call this function and not hope for
446 @code{progress-reporter-update} to print ``100%''. Firstly, it may
447 never print it, there are many good reasons for this not to happen.
448 Secondly, ``done'' is more explicit.
449 @end defun
450
451 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
452 This is a convenience macro that works the same way as @code{dotimes}
453 does, but also reports loop progress using the functions described
454 above. It allows you to save some typing.
455
456 You can rewrite the example in the beginning of this node using
457 this macro this way:
458
459 @example
460 (dotimes-with-progress-reporter
461 (k 500)
462 "Collecting some mana for Emacs..."
463 (sit-for 0.01))
464 @end example
465 @end defmac
466
467 @node Logging Messages
468 @subsection Logging Messages in @file{*Messages*}
469 @cindex logging echo-area messages
470
471 Almost all the messages displayed in the echo area are also recorded
472 in the @file{*Messages*} buffer so that the user can refer back to
473 them. This includes all the messages that are output with
474 @code{message}. By default, this buffer is read-only and uses the major
475 mode @code{messages-buffer-mode}. Nothing prevents the user from
476 killing the @file{*Messages*} buffer, but the next display of a message
477 recreates it. Any Lisp code that needs to access the
478 @file{*Messages*} buffer directly and wants to ensure that it exists
479 should use the function @code{messages-buffer}.
480
481 @defun messages-buffer
482 This function returns the @file{*Messages*} buffer. If it does not
483 exist, it creates it, and switches it to @code{messages-buffer-mode}.
484 @end defun
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @file{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @file{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522 @cindex echo area customization
523
524 These variables control details of how the echo area works.
525
526 @defvar cursor-in-echo-area
527 This variable controls where the cursor appears when a message is
528 displayed in the echo area. If it is non-@code{nil}, then the cursor
529 appears at the end of the message. Otherwise, the cursor appears at
530 point---not in the echo area at all.
531
532 The value is normally @code{nil}; Lisp programs bind it to @code{t}
533 for brief periods of time.
534 @end defvar
535
536 @defvar echo-area-clear-hook
537 This normal hook is run whenever the echo area is cleared---either by
538 @code{(message nil)} or for any other reason.
539 @end defvar
540
541 @defopt echo-keystrokes
542 This variable determines how much time should elapse before command
543 characters echo. Its value must be a number, and specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window;
563 @pxref{Minibuffer Misc}).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 * Delayed Warnings:: Deferring a warning until the end of a command.
577 @end menu
578
579 @node Warning Basics
580 @subsection Warning Basics
581 @cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584 the user, and a @dfn{severity level} which is a symbol. Here are the
585 possible severity levels, in order of decreasing severity, and their
586 meanings:
587
588 @table @code
589 @item :emergency
590 A problem that will seriously impair Emacs operation soon
591 if you do not attend to it promptly.
592 @item :error
593 A report of data or circumstances that are inherently wrong.
594 @item :warning
595 A report of data or circumstances that are not inherently wrong, but
596 raise suspicion of a possible problem.
597 @item :debug
598 A report of information that may be useful if you are debugging.
599 @end table
600
601 When your program encounters invalid input data, it can either
602 signal a Lisp error by calling @code{error} or @code{signal} or report
603 a warning with severity @code{:error}. Signaling a Lisp error is the
604 easiest thing to do, but it means the program cannot continue
605 processing. If you want to take the trouble to implement a way to
606 continue processing despite the bad data, then reporting a warning of
607 severity @code{:error} is the right way to inform the user of the
608 problem. For instance, the Emacs Lisp byte compiler can report an
609 error that way and continue compiling other functions. (If the
610 program signals a Lisp error and then handles it with
611 @code{condition-case}, the user won't see the error message; it could
612 show the message to the user by reporting it as a warning.)
613
614 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
615 @c "bytecomp" here? The parens are part of warning-type-format but
616 @c not part of the warning type. --xfq
617 @cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619 list of symbols. The first symbol should be the custom group that you
620 use for the program's user options. For example, byte compiler
621 warnings use the warning type @code{(bytecomp)}. You can also
622 subcategorize the warnings, if you wish, by using more symbols in the
623 list.
624
625 @defun display-warning type message &optional level buffer-name
626 This function reports a warning, using @var{message} as the message
627 and @var{type} as the warning type. @var{level} should be the
628 severity level, with @code{:warning} being the default.
629
630 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
631 for logging the warning. By default, it is @file{*Warnings*}.
632 @end defun
633
634 @defun lwarn type level message &rest args
635 This function reports a warning using the value of @code{(format
636 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
637 buffer. In other respects it is equivalent to @code{display-warning}.
638 @end defun
639
640 @defun warn message &rest args
641 This function reports a warning using the value of @code{(format
642 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
643 type, and @code{:warning} as the severity level. It exists for
644 compatibility only; we recommend not using it, because you should
645 specify a specific warning type.
646 @end defun
647
648 @node Warning Variables
649 @subsection Warning Variables
650 @cindex warning variables
651
652 Programs can customize how their warnings appear by binding
653 the variables described in this section.
654
655 @defvar warning-levels
656 This list defines the meaning and severity order of the warning
657 severity levels. Each element defines one severity level,
658 and they are arranged in order of decreasing severity.
659
660 Each element has the form @code{(@var{level} @var{string}
661 @var{function})}, where @var{level} is the severity level it defines.
662 @var{string} specifies the textual description of this level.
663 @var{string} should use @samp{%s} to specify where to put the warning
664 type information, or it can omit the @samp{%s} so as not to include
665 that information.
666
667 The optional @var{function}, if non-@code{nil}, is a function to call
668 with no arguments, to get the user's attention.
669
670 Normally you should not change the value of this variable.
671 @end defvar
672
673 @defvar warning-prefix-function
674 If non-@code{nil}, the value is a function to generate prefix text for
675 warnings. Programs can bind the variable to a suitable function.
676 @code{display-warning} calls this function with the warnings buffer
677 current, and the function can insert text in it. That text becomes
678 the beginning of the warning message.
679
680 The function is called with two arguments, the severity level and its
681 entry in @code{warning-levels}. It should return a list to use as the
682 entry (this value need not be an actual member of
683 @code{warning-levels}). By constructing this value, the function can
684 change the severity of the warning, or specify different handling for
685 a given severity level.
686
687 If the variable's value is @code{nil} then there is no function
688 to call.
689 @end defvar
690
691 @defvar warning-series
692 Programs can bind this variable to @code{t} to say that the next
693 warning should begin a series. When several warnings form a series,
694 that means to leave point on the first warning of the series, rather
695 than keep moving it for each warning so that it appears on the last one.
696 The series ends when the local binding is unbound and
697 @code{warning-series} becomes @code{nil} again.
698
699 The value can also be a symbol with a function definition. That is
700 equivalent to @code{t}, except that the next warning will also call
701 the function with no arguments with the warnings buffer current. The
702 function can insert text which will serve as a header for the series
703 of warnings.
704
705 Once a series has begun, the value is a marker which points to the
706 buffer position in the warnings buffer of the start of the series.
707
708 The variable's normal value is @code{nil}, which means to handle
709 each warning separately.
710 @end defvar
711
712 @defvar warning-fill-prefix
713 When this variable is non-@code{nil}, it specifies a fill prefix to
714 use for filling each warning's text.
715 @end defvar
716
717 @defvar warning-type-format
718 This variable specifies the format for displaying the warning type
719 in the warning message. The result of formatting the type this way
720 gets included in the message under the control of the string in the
721 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
722 If you bind it to @code{""} then the warning type won't appear at
723 all.
724 @end defvar
725
726 @node Warning Options
727 @subsection Warning Options
728 @cindex warning options
729
730 These variables are used by users to control what happens
731 when a Lisp program reports a warning.
732
733 @defopt warning-minimum-level
734 This user option specifies the minimum severity level that should be
735 shown immediately to the user. The default is @code{:warning}, which
736 means to immediately display all warnings except @code{:debug}
737 warnings.
738 @end defopt
739
740 @defopt warning-minimum-log-level
741 This user option specifies the minimum severity level that should be
742 logged in the warnings buffer. The default is @code{:warning}, which
743 means to log all warnings except @code{:debug} warnings.
744 @end defopt
745
746 @defopt warning-suppress-types
747 This list specifies which warning types should not be displayed
748 immediately for the user. Each element of the list should be a list
749 of symbols. If its elements match the first elements in a warning
750 type, then that warning is not displayed immediately.
751 @end defopt
752
753 @defopt warning-suppress-log-types
754 This list specifies which warning types should not be logged in the
755 warnings buffer. Each element of the list should be a list of
756 symbols. If it matches the first few elements in a warning type, then
757 that warning is not logged.
758 @end defopt
759
760 @node Delayed Warnings
761 @subsection Delayed Warnings
762 @cindex delayed warnings
763
764 Sometimes, you may wish to avoid showing a warning while a command is
765 running, and only show it only after the end of the command. You can
766 use the variable @code{delayed-warnings-list} for this.
767
768 @defvar delayed-warnings-list
769 The value of this variable is a list of warnings to be displayed after
770 the current command has finished. Each element must be a list
771
772 @smallexample
773 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
774 @end smallexample
775
776 @noindent
777 with the same form, and the same meanings, as the argument list of
778 @code{display-warning} (@pxref{Warning Basics}). Immediately after
779 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
780 command loop displays all the warnings specified by this variable,
781 then resets it to @code{nil}.
782 @end defvar
783
784 Programs which need to further customize the delayed warnings
785 mechanism can change the variable @code{delayed-warnings-hook}:
786
787 @defvar delayed-warnings-hook
788 This is a normal hook which is run by the Emacs command loop, after
789 @code{post-command-hook}, in order to to process and display delayed
790 warnings.
791
792 Its default value is a list of two functions:
793
794 @smallexample
795 (collapse-delayed-warnings display-delayed-warnings)
796 @end smallexample
797
798 @findex collapse-delayed-warnings
799 @findex display-delayed-warnings
800 @noindent
801 The function @code{collapse-delayed-warnings} removes repeated entries
802 from @code{delayed-warnings-list}. The function
803 @code{display-delayed-warnings} calls @code{display-warning} on each
804 of the entries in @code{delayed-warnings-list}, in turn, and then sets
805 @code{delayed-warnings-list} to @code{nil}.
806 @end defvar
807
808 @node Invisible Text
809 @section Invisible Text
810
811 @cindex invisible text
812 You can make characters @dfn{invisible}, so that they do not appear on
813 the screen, with the @code{invisible} property. This can be either a
814 text property (@pxref{Text Properties}) or an overlay property
815 (@pxref{Overlays}). Cursor motion also partly ignores these
816 characters; if the command loop finds that point is inside a range of
817 invisible text after a command, it relocates point to the other side
818 of the text.
819
820 In the simplest case, any non-@code{nil} @code{invisible} property makes
821 a character invisible. This is the default case---if you don't alter
822 the default value of @code{buffer-invisibility-spec}, this is how the
823 @code{invisible} property works. You should normally use @code{t}
824 as the value of the @code{invisible} property if you don't plan
825 to set @code{buffer-invisibility-spec} yourself.
826
827 More generally, you can use the variable @code{buffer-invisibility-spec}
828 to control which values of the @code{invisible} property make text
829 invisible. This permits you to classify the text into different subsets
830 in advance, by giving them different @code{invisible} values, and
831 subsequently make various subsets visible or invisible by changing the
832 value of @code{buffer-invisibility-spec}.
833
834 Controlling visibility with @code{buffer-invisibility-spec} is
835 especially useful in a program to display the list of entries in a
836 database. It permits the implementation of convenient filtering
837 commands to view just a part of the entries in the database. Setting
838 this variable is very fast, much faster than scanning all the text in
839 the buffer looking for properties to change.
840
841 @defvar buffer-invisibility-spec
842 This variable specifies which kinds of @code{invisible} properties
843 actually make a character invisible. Setting this variable makes it
844 buffer-local.
845
846 @table @asis
847 @item @code{t}
848 A character is invisible if its @code{invisible} property is
849 non-@code{nil}. This is the default.
850
851 @item a list
852 Each element of the list specifies a criterion for invisibility; if a
853 character's @code{invisible} property fits any one of these criteria,
854 the character is invisible. The list can have two kinds of elements:
855
856 @table @code
857 @item @var{atom}
858 A character is invisible if its @code{invisible} property value is
859 @var{atom} or if it is a list with @var{atom} as a member; comparison
860 is done with @code{eq}.
861
862 @item (@var{atom} . t)
863 A character is invisible if its @code{invisible} property value is
864 @var{atom} or if it is a list with @var{atom} as a member; comparison
865 is done with @code{eq}. Moreover, a sequence of such characters
866 displays as an ellipsis.
867 @end table
868 @end table
869 @end defvar
870
871 Two functions are specifically provided for adding elements to
872 @code{buffer-invisibility-spec} and removing elements from it.
873
874 @defun add-to-invisibility-spec element
875 This function adds the element @var{element} to
876 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
877 was @code{t}, it changes to a list, @code{(t)}, so that text whose
878 @code{invisible} property is @code{t} remains invisible.
879 @end defun
880
881 @defun remove-from-invisibility-spec element
882 This removes the element @var{element} from
883 @code{buffer-invisibility-spec}. This does nothing if @var{element}
884 is not in the list.
885 @end defun
886
887 A convention for use of @code{buffer-invisibility-spec} is that a
888 major mode should use the mode's own name as an element of
889 @code{buffer-invisibility-spec} and as the value of the
890 @code{invisible} property:
891
892 @example
893 ;; @r{If you want to display an ellipsis:}
894 (add-to-invisibility-spec '(my-symbol . t))
895 ;; @r{If you don't want ellipsis:}
896 (add-to-invisibility-spec 'my-symbol)
897
898 (overlay-put (make-overlay beginning end)
899 'invisible 'my-symbol)
900
901 ;; @r{When done with the invisibility:}
902 (remove-from-invisibility-spec '(my-symbol . t))
903 ;; @r{Or respectively:}
904 (remove-from-invisibility-spec 'my-symbol)
905 @end example
906
907 You can check for invisibility using the following function:
908
909 @defun invisible-p pos-or-prop
910 If @var{pos-or-prop} is a marker or number, this function returns a
911 non-@code{nil} value if the text at that position is invisible.
912
913 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
914 to mean a possible value of the @code{invisible} text or overlay
915 property. In that case, this function returns a non-@code{nil} value
916 if that value would cause text to become invisible, based on the
917 current value of @code{buffer-invisibility-spec}.
918 @end defun
919
920 @vindex line-move-ignore-invisible
921 Ordinarily, functions that operate on text or move point do not care
922 whether the text is invisible, they process invisible characters and
923 visible characters alike. The user-level line motion commands,
924 such as @code{next-line}, @code{previous-line}, ignore invisible
925 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
926 default), i.e., behave like these invisible newlines didn't exist in
927 the buffer, but only because they are explicitly programmed to do so.
928
929 If a command ends with point inside or at the boundary of
930 invisible text, the main editing loop relocates point to one of the
931 two ends of the invisible text. Emacs chooses the direction of
932 relocation so that it is the same as the overall movement direction of
933 the command; if in doubt, it prefers a position where an inserted char
934 would not inherit the @code{invisible} property. Additionally, if the
935 text is not replaced by an ellipsis and the command only moved within
936 the invisible text, then point is moved one extra character so as to
937 try and reflect the command's movement by a visible movement of the
938 cursor.
939
940 Thus, if the command moved point back to an invisible range (with the usual
941 stickiness), Emacs moves point back to the beginning of that range. If the
942 command moved point forward into an invisible range, Emacs moves point forward
943 to the first visible character that follows the invisible text and then forward
944 one more character.
945
946 These @dfn{adjustments} of point that ended up in the middle of
947 invisible text can be disabled by setting @code{disable-point-adjustment}
948 to a non-@code{nil} value. @xref{Adjusting Point}.
949
950 Incremental search can make invisible overlays visible temporarily
951 and/or permanently when a match includes invisible text. To enable
952 this, the overlay should have a non-@code{nil}
953 @code{isearch-open-invisible} property. The property value should be a
954 function to be called with the overlay as an argument. This function
955 should make the overlay visible permanently; it is used when the match
956 overlaps the overlay on exit from the search.
957
958 During the search, such overlays are made temporarily visible by
959 temporarily modifying their invisible and intangible properties. If you
960 want this to be done differently for a certain overlay, give it an
961 @code{isearch-open-invisible-temporary} property which is a function.
962 The function is called with two arguments: the first is the overlay, and
963 the second is @code{nil} to make the overlay visible, or @code{t} to
964 make it invisible again.
965
966 @node Selective Display
967 @section Selective Display
968 @c @cindex selective display Duplicates selective-display
969
970 @dfn{Selective display} refers to a pair of related features for
971 hiding certain lines on the screen.
972
973 @cindex explicit selective display
974 The first variant, explicit selective display, was designed for use in a Lisp
975 program: it controls which lines are hidden by altering the text. This kind of
976 hiding is now obsolete; instead you can get the same effect with the
977 @code{invisible} property (@pxref{Invisible Text}).
978
979 In the second variant, the choice of lines to hide is made
980 automatically based on indentation. This variant is designed to be a
981 user-level feature.
982
983 The way you control explicit selective display is by replacing a
984 newline (control-j) with a carriage return (control-m). The text that
985 was formerly a line following that newline is now hidden. Strictly
986 speaking, it is temporarily no longer a line at all, since only
987 newlines can separate lines; it is now part of the previous line.
988
989 Selective display does not directly affect editing commands. For
990 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
991 into hidden text. However, the replacement of newline characters with
992 carriage return characters affects some editing commands. For
993 example, @code{next-line} skips hidden lines, since it searches only
994 for newlines. Modes that use selective display can also define
995 commands that take account of the newlines, or that control which
996 parts of the text are hidden.
997
998 When you write a selectively displayed buffer into a file, all the
999 control-m's are output as newlines. This means that when you next read
1000 in the file, it looks OK, with nothing hidden. The selective display
1001 effect is seen only within Emacs.
1002
1003 @defvar selective-display
1004 This buffer-local variable enables selective display. This means that
1005 lines, or portions of lines, may be made hidden.
1006
1007 @itemize @bullet
1008 @item
1009 If the value of @code{selective-display} is @code{t}, then the character
1010 control-m marks the start of hidden text; the control-m, and the rest
1011 of the line following it, are not displayed. This is explicit selective
1012 display.
1013
1014 @item
1015 If the value of @code{selective-display} is a positive integer, then
1016 lines that start with more than that many columns of indentation are not
1017 displayed.
1018 @end itemize
1019
1020 When some portion of a buffer is hidden, the vertical movement
1021 commands operate as if that portion did not exist, allowing a single
1022 @code{next-line} command to skip any number of hidden lines.
1023 However, character movement commands (such as @code{forward-char}) do
1024 not skip the hidden portion, and it is possible (if tricky) to insert
1025 or delete text in an hidden portion.
1026
1027 In the examples below, we show the @emph{display appearance} of the
1028 buffer @code{foo}, which changes with the value of
1029 @code{selective-display}. The @emph{contents} of the buffer do not
1030 change.
1031
1032 @example
1033 @group
1034 (setq selective-display nil)
1035 @result{} nil
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 3n this column
1041 3n this column
1042 2on this column
1043 1 on this column
1044 ---------- Buffer: foo ----------
1045 @end group
1046
1047 @group
1048 (setq selective-display 2)
1049 @result{} 2
1050
1051 ---------- Buffer: foo ----------
1052 1 on this column
1053 2on this column
1054 2on this column
1055 1 on this column
1056 ---------- Buffer: foo ----------
1057 @end group
1058 @end example
1059 @end defvar
1060
1061 @defopt selective-display-ellipses
1062 If this buffer-local variable is non-@code{nil}, then Emacs displays
1063 @samp{@dots{}} at the end of a line that is followed by hidden text.
1064 This example is a continuation of the previous one.
1065
1066 @example
1067 @group
1068 (setq selective-display-ellipses t)
1069 @result{} t
1070
1071 ---------- Buffer: foo ----------
1072 1 on this column
1073 2on this column ...
1074 2on this column
1075 1 on this column
1076 ---------- Buffer: foo ----------
1077 @end group
1078 @end example
1079
1080 You can use a display table to substitute other text for the ellipsis
1081 (@samp{@dots{}}). @xref{Display Tables}.
1082 @end defopt
1083
1084 @node Temporary Displays
1085 @section Temporary Displays
1086 @cindex temporary display
1087 @cindex temporary buffer display
1088
1089 Temporary displays are used by Lisp programs to put output into a
1090 buffer and then present it to the user for perusal rather than for
1091 editing. Many help commands use this feature.
1092
1093 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1094 This function executes the forms in @var{body} while arranging to insert
1095 any output they print into the buffer named @var{buffer-name}, which is
1096 first created if necessary, and put into Help mode. (See the similar
1097 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1098 displayed in some window, but that window is not selected.
1099
1100 If the forms in @var{body} do not change the major mode in the output
1101 buffer, so that it is still Help mode at the end of their execution,
1102 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1103 the end, and also scans it for function and variable names to make them
1104 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1105 Documentation Strings}, in particular the item on hyperlinks in
1106 documentation strings, for more details.
1107
1108 The string @var{buffer-name} specifies the temporary buffer, which need
1109 not already exist. The argument must be a string, not a buffer. The
1110 buffer is erased initially (with no questions asked), and it is marked
1111 as unmodified after @code{with-output-to-temp-buffer} exits.
1112
1113 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1114 temporary buffer, then it evaluates the forms in @var{body}. Output
1115 using the Lisp output functions within @var{body} goes by default to
1116 that buffer (but screen display and messages in the echo area, although
1117 they are ``output'' in the general sense of the word, are not affected).
1118 @xref{Output Functions}.
1119
1120 Several hooks are available for customizing the behavior
1121 of this construct; they are listed below.
1122
1123 The value of the last form in @var{body} is returned.
1124
1125 @example
1126 @group
1127 ---------- Buffer: foo ----------
1128 This is the contents of foo.
1129 ---------- Buffer: foo ----------
1130 @end group
1131
1132 @group
1133 (with-output-to-temp-buffer "foo"
1134 (print 20)
1135 (print standard-output))
1136 @result{} #<buffer foo>
1137
1138 ---------- Buffer: foo ----------
1139
1140 20
1141
1142 #<buffer foo>
1143
1144 ---------- Buffer: foo ----------
1145 @end group
1146 @end example
1147 @end defmac
1148
1149 @defopt temp-buffer-show-function
1150 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1151 calls it as a function to do the job of displaying a help buffer. The
1152 function gets one argument, which is the buffer it should display.
1153
1154 It is a good idea for this function to run @code{temp-buffer-show-hook}
1155 just as @code{with-output-to-temp-buffer} normally would, inside of
1156 @code{save-selected-window} and with the chosen window and buffer
1157 selected.
1158 @end defopt
1159
1160 @defvar temp-buffer-setup-hook
1161 This normal hook is run by @code{with-output-to-temp-buffer} before
1162 evaluating @var{body}. When the hook runs, the temporary buffer is
1163 current. This hook is normally set up with a function to put the
1164 buffer in Help mode.
1165 @end defvar
1166
1167 @defvar temp-buffer-show-hook
1168 This normal hook is run by @code{with-output-to-temp-buffer} after
1169 displaying the temporary buffer. When the hook runs, the temporary buffer
1170 is current, and the window it was displayed in is selected.
1171 @end defvar
1172
1173 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1174 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1175 construct, it executes @var{body} while arranging to insert any output
1176 it prints into the buffer named @var{buffer-or-name} and displays that
1177 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1178 however, it does not automatically switch that buffer to Help mode.
1179
1180 The argument @var{buffer-or-name} specifies the temporary buffer. It
1181 can be either a buffer, which must already exist, or a string, in which
1182 case a buffer of that name is created, if necessary. The buffer is
1183 marked as unmodified and read-only when @code{with-temp-buffer-window}
1184 exits.
1185
1186 This macro does not call @code{temp-buffer-show-function}. Rather, it
1187 passes the @var{action} argument to @code{display-buffer}
1188 (@pxref{Choosing Window}) in order to display the buffer.
1189
1190 The value of the last form in @var{body} is returned, unless the
1191 argument @var{quit-function} is specified. In that case, it is called
1192 with two arguments: the window showing the buffer and the result of
1193 @var{body}. The final return value is then whatever @var{quit-function}
1194 returns.
1195
1196 @vindex temp-buffer-window-setup-hook
1197 @vindex temp-buffer-window-show-hook
1198 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1199 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1200 run by @code{with-output-to-temp-buffer}.
1201 @end defmac
1202
1203 The two constructs described next are mostly identical to
1204 @code{with-temp-buffer-window} but differ from it as specified:
1205
1206 @defmac with-current-buffer-window buffer-or-name action quit-function &rest body
1207 This macro is like @code{with-temp-buffer-window} but unlike that makes
1208 the buffer specified by @var{buffer-or-name} current for running
1209 @var{body}.
1210 @end defmac
1211
1212 @defmac with-displayed-buffer-window buffer-or-name action quit-function &rest body
1213 This macro is like @code{with-current-buffer-window} but unlike that
1214 displays the buffer specified by @var{buffer-or-name} @emph{before}
1215 running @var{body}.
1216 @end defmac
1217
1218 A window showing a temporary buffer can be fit to the size of that
1219 buffer using the following mode:
1220
1221 @defopt temp-buffer-resize-mode
1222 When this minor mode is enabled, windows showing a temporary buffer are
1223 automatically resized to fit their buffer's contents.
1224
1225 A window is resized if and only if it has been specially created for the
1226 buffer. In particular, windows that have shown another buffer before
1227 are not resized. By default, this mode uses @code{fit-window-to-buffer}
1228 (@pxref{Resizing Windows}) for resizing. You can specify a different
1229 function by customizing the options @code{temp-buffer-max-height} and
1230 @code{temp-buffer-max-width} below.
1231 @end defopt
1232
1233 @defopt temp-buffer-max-height
1234 This option specifies the maximum height (in lines) of a window
1235 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1236 enabled. It can also be a function to be called to choose the height
1237 for such a buffer. It gets one argument, the buffer, and should return
1238 a positive integer. At the time the function is called, the window to
1239 be resized is selected.
1240 @end defopt
1241
1242 @defopt temp-buffer-max-width
1243 This option specifies the maximum width of a window (in columns)
1244 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1245 enabled. It can also be a function to be called to choose the width for
1246 such a buffer. It gets one argument, the buffer, and should return a
1247 positive integer. At the time the function is called, the window to be
1248 resized is selected.
1249 @end defopt
1250
1251 The following function uses the current buffer for temporal display:
1252
1253 @defun momentary-string-display string position &optional char message
1254 This function momentarily displays @var{string} in the current buffer at
1255 @var{position}. It has no effect on the undo list or on the buffer's
1256 modification status.
1257
1258 The momentary display remains until the next input event. If the next
1259 input event is @var{char}, @code{momentary-string-display} ignores it
1260 and returns. Otherwise, that event remains buffered for subsequent use
1261 as input. Thus, typing @var{char} will simply remove the string from
1262 the display, while typing (say) @kbd{C-f} will remove the string from
1263 the display and later (presumably) move point forward. The argument
1264 @var{char} is a space by default.
1265
1266 The return value of @code{momentary-string-display} is not meaningful.
1267
1268 If the string @var{string} does not contain control characters, you can
1269 do the same job in a more general way by creating (and then subsequently
1270 deleting) an overlay with a @code{before-string} property.
1271 @xref{Overlay Properties}.
1272
1273 If @var{message} is non-@code{nil}, it is displayed in the echo area
1274 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1275 default message says to type @var{char} to continue.
1276
1277 In this example, point is initially located at the beginning of the
1278 second line:
1279
1280 @example
1281 @group
1282 ---------- Buffer: foo ----------
1283 This is the contents of foo.
1284 @point{}Second line.
1285 ---------- Buffer: foo ----------
1286 @end group
1287
1288 @group
1289 (momentary-string-display
1290 "**** Important Message! ****"
1291 (point) ?\r
1292 "Type RET when done reading")
1293 @result{} t
1294 @end group
1295
1296 @group
1297 ---------- Buffer: foo ----------
1298 This is the contents of foo.
1299 **** Important Message! ****Second line.
1300 ---------- Buffer: foo ----------
1301
1302 ---------- Echo Area ----------
1303 Type RET when done reading
1304 ---------- Echo Area ----------
1305 @end group
1306 @end example
1307 @end defun
1308
1309 @node Overlays
1310 @section Overlays
1311 @cindex overlays
1312 @c FIXME: mention intervals in this section?
1313
1314 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1315 the screen, for the sake of presentation features. An overlay is an
1316 object that belongs to a particular buffer, and has a specified
1317 beginning and end. It also has properties that you can examine and set;
1318 these affect the display of the text within the overlay.
1319
1320 @cindex scalability of overlays
1321 @cindex overlays, scalability
1322 The visual effect of an overlay is the same as of the corresponding
1323 text property (@pxref{Text Properties}). However, due to a different
1324 implementation, overlays generally don't scale well (many operations
1325 take a time that is proportional to the number of overlays in the
1326 buffer). If you need to affect the visual appearance of many portions
1327 in the buffer, we recommend using text properties.
1328
1329 An overlay uses markers to record its beginning and end; thus,
1330 editing the text of the buffer adjusts the beginning and end of each
1331 overlay so that it stays with the text. When you create the overlay,
1332 you can specify whether text inserted at the beginning should be
1333 inside the overlay or outside, and likewise for the end of the overlay.
1334
1335 @menu
1336 * Managing Overlays:: Creating and moving overlays.
1337 * Overlay Properties:: How to read and set properties.
1338 What properties do to the screen display.
1339 * Finding Overlays:: Searching for overlays.
1340 @end menu
1341
1342 @node Managing Overlays
1343 @subsection Managing Overlays
1344 @cindex managing overlays
1345 @cindex overlays, managing
1346
1347 This section describes the functions to create, delete and move
1348 overlays, and to examine their contents. Overlay changes are not
1349 recorded in the buffer's undo list, since the overlays are not
1350 part of the buffer's contents.
1351
1352 @defun overlayp object
1353 This function returns @code{t} if @var{object} is an overlay.
1354 @end defun
1355
1356 @defun make-overlay start end &optional buffer front-advance rear-advance
1357 This function creates and returns an overlay that belongs to
1358 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1359 and @var{end} must specify buffer positions; they may be integers or
1360 markers. If @var{buffer} is omitted, the overlay is created in the
1361 current buffer.
1362
1363 @cindex empty overlay
1364 @cindex overlay, empty
1365 An overlay whose @var{start} and @var{end} specify the same buffer
1366 position is known as @dfn{empty}. A non-empty overlay can become
1367 empty if the text between its @var{start} and @var{end} is deleted.
1368 When that happens, the overlay is by default not deleted, but you can
1369 cause it to be deleted by giving it the @samp{evaporate} property
1370 (@pxref{Overlay Properties, evaporate property}).
1371
1372 The arguments @var{front-advance} and @var{rear-advance} specify the
1373 marker insertion type for the start of the overlay and for the end of
1374 the overlay, respectively. @xref{Marker Insertion Types}. If they
1375 are both @code{nil}, the default, then the overlay extends to include
1376 any text inserted at the beginning, but not text inserted at the end.
1377 If @var{front-advance} is non-@code{nil}, text inserted at the
1378 beginning of the overlay is excluded from the overlay. If
1379 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1380 overlay is included in the overlay.
1381 @end defun
1382
1383 @defun overlay-start overlay
1384 This function returns the position at which @var{overlay} starts,
1385 as an integer.
1386 @end defun
1387
1388 @defun overlay-end overlay
1389 This function returns the position at which @var{overlay} ends,
1390 as an integer.
1391 @end defun
1392
1393 @defun overlay-buffer overlay
1394 This function returns the buffer that @var{overlay} belongs to. It
1395 returns @code{nil} if @var{overlay} has been deleted.
1396 @end defun
1397
1398 @defun delete-overlay overlay
1399 This function deletes @var{overlay}. The overlay continues to exist as
1400 a Lisp object, and its property list is unchanged, but it ceases to be
1401 attached to the buffer it belonged to, and ceases to have any effect on
1402 display.
1403
1404 A deleted overlay is not permanently disconnected. You can give it a
1405 position in a buffer again by calling @code{move-overlay}.
1406 @end defun
1407
1408 @defun move-overlay overlay start end &optional buffer
1409 This function moves @var{overlay} to @var{buffer}, and places its bounds
1410 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1411 must specify buffer positions; they may be integers or markers.
1412
1413 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1414 was already associated with; if @var{overlay} was deleted, it goes into
1415 the current buffer.
1416
1417 The return value is @var{overlay}.
1418
1419 This is the only valid way to change the endpoints of an overlay. Do
1420 not try modifying the markers in the overlay by hand, as that fails to
1421 update other vital data structures and can cause some overlays to be
1422 ``lost''.
1423 @end defun
1424
1425 @defun remove-overlays &optional start end name value
1426 This function removes all the overlays between @var{start} and
1427 @var{end} whose property @var{name} has the value @var{value}. It can
1428 move the endpoints of the overlays in the region, or split them.
1429
1430 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1431 the specified region. If @var{start} and/or @var{end} are omitted or
1432 @code{nil}, that means the beginning and end of the buffer respectively.
1433 Therefore, @code{(remove-overlays)} removes all the overlays in the
1434 current buffer.
1435 @end defun
1436
1437 @defun copy-overlay overlay
1438 This function returns a copy of @var{overlay}. The copy has the same
1439 endpoints and properties as @var{overlay}. However, the marker
1440 insertion type for the start of the overlay and for the end of the
1441 overlay are set to their default values (@pxref{Marker Insertion
1442 Types}).
1443 @end defun
1444
1445 Here are some examples:
1446
1447 @example
1448 ;; @r{Create an overlay.}
1449 (setq foo (make-overlay 1 10))
1450 @result{} #<overlay from 1 to 10 in display.texi>
1451 (overlay-start foo)
1452 @result{} 1
1453 (overlay-end foo)
1454 @result{} 10
1455 (overlay-buffer foo)
1456 @result{} #<buffer display.texi>
1457 ;; @r{Give it a property we can check later.}
1458 (overlay-put foo 'happy t)
1459 @result{} t
1460 ;; @r{Verify the property is present.}
1461 (overlay-get foo 'happy)
1462 @result{} t
1463 ;; @r{Move the overlay.}
1464 (move-overlay foo 5 20)
1465 @result{} #<overlay from 5 to 20 in display.texi>
1466 (overlay-start foo)
1467 @result{} 5
1468 (overlay-end foo)
1469 @result{} 20
1470 ;; @r{Delete the overlay.}
1471 (delete-overlay foo)
1472 @result{} nil
1473 ;; @r{Verify it is deleted.}
1474 foo
1475 @result{} #<overlay in no buffer>
1476 ;; @r{A deleted overlay has no position.}
1477 (overlay-start foo)
1478 @result{} nil
1479 (overlay-end foo)
1480 @result{} nil
1481 (overlay-buffer foo)
1482 @result{} nil
1483 ;; @r{Undelete the overlay.}
1484 (move-overlay foo 1 20)
1485 @result{} #<overlay from 1 to 20 in display.texi>
1486 ;; @r{Verify the results.}
1487 (overlay-start foo)
1488 @result{} 1
1489 (overlay-end foo)
1490 @result{} 20
1491 (overlay-buffer foo)
1492 @result{} #<buffer display.texi>
1493 ;; @r{Moving and deleting the overlay does not change its properties.}
1494 (overlay-get foo 'happy)
1495 @result{} t
1496 @end example
1497
1498 Emacs stores the overlays of each buffer in two lists, divided
1499 around an arbitrary ``center position''. One list extends backwards
1500 through the buffer from that center position, and the other extends
1501 forwards from that center position. The center position can be anywhere
1502 in the buffer.
1503
1504 @defun overlay-recenter pos
1505 This function recenters the overlays of the current buffer around
1506 position @var{pos}. That makes overlay lookup faster for positions
1507 near @var{pos}, but slower for positions far away from @var{pos}.
1508 @end defun
1509
1510 A loop that scans the buffer forwards, creating overlays, can run
1511 faster if you do @code{(overlay-recenter (point-max))} first.
1512
1513 @node Overlay Properties
1514 @subsection Overlay Properties
1515 @cindex overlay properties
1516
1517 Overlay properties are like text properties in that the properties that
1518 alter how a character is displayed can come from either source. But in
1519 most respects they are different. @xref{Text Properties}, for comparison.
1520
1521 Text properties are considered a part of the text; overlays and
1522 their properties are specifically considered not to be part of the
1523 text. Thus, copying text between various buffers and strings
1524 preserves text properties, but does not try to preserve overlays.
1525 Changing a buffer's text properties marks the buffer as modified,
1526 while moving an overlay or changing its properties does not. Unlike
1527 text property changes, overlay property changes are not recorded in
1528 the buffer's undo list.
1529
1530 Since more than one overlay can specify a property value for the
1531 same character, Emacs lets you specify a priority value of each
1532 overlay. In case two overlays have the same priority value, and one
1533 is nested in the other, then the inner one will have priority over the
1534 outer one. If neither is nested in the other then you should not make
1535 assumptions about which overlay will prevail.
1536
1537 These functions read and set the properties of an overlay:
1538
1539 @defun overlay-get overlay prop
1540 This function returns the value of property @var{prop} recorded in
1541 @var{overlay}, if any. If @var{overlay} does not record any value for
1542 that property, but it does have a @code{category} property which is a
1543 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1544 is @code{nil}.
1545 @end defun
1546
1547 @defun overlay-put overlay prop value
1548 This function sets the value of property @var{prop} recorded in
1549 @var{overlay} to @var{value}. It returns @var{value}.
1550 @end defun
1551
1552 @defun overlay-properties overlay
1553 This returns a copy of the property list of @var{overlay}.
1554 @end defun
1555
1556 See also the function @code{get-char-property} which checks both
1557 overlay properties and text properties for a given character.
1558 @xref{Examining Properties}.
1559
1560 Many overlay properties have special meanings; here is a table
1561 of them:
1562
1563 @table @code
1564 @item priority
1565 @kindex priority @r{(overlay property)}
1566 This property's value determines the priority of the overlay.
1567 If you want to specify a priority value, use either @code{nil}
1568 (or zero), or a positive integer. Any other value has undefined behavior.
1569
1570 The priority matters when two or more overlays cover the same
1571 character and both specify the same property; the one whose
1572 @code{priority} value is larger overrides the other. For the
1573 @code{face} property, the higher priority overlay's value does not
1574 completely override the other value; instead, its face attributes
1575 override the face attributes of the lower priority @code{face}
1576 property.
1577
1578 Currently, all overlays take priority over text properties.
1579
1580 Note that Emacs sometimes uses non-numeric priority values for some of
1581 its internal overlays, so do not try to do arithmetic on the
1582 priority of an overlay (unless it is one that you created). If you
1583 need to put overlays in priority order, use the @var{sorted} argument
1584 of @code{overlays-at}. @xref{Finding Overlays}.
1585
1586 @item window
1587 @kindex window @r{(overlay property)}
1588 If the @code{window} property is non-@code{nil}, then the overlay
1589 applies only on that window.
1590
1591 @item category
1592 @kindex category @r{(overlay property)}
1593 If an overlay has a @code{category} property, we call it the
1594 @dfn{category} of the overlay. It should be a symbol. The properties
1595 of the symbol serve as defaults for the properties of the overlay.
1596
1597 @item face
1598 @kindex face @r{(overlay property)}
1599 This property controls the appearance of the text (@pxref{Faces}).
1600 The value of the property can be the following:
1601
1602 @itemize @bullet
1603 @item
1604 A face name (a symbol or string).
1605
1606 @item
1607 An anonymous face: a property list of the form @code{(@var{keyword}
1608 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1609 name and @var{value} is a value for that attribute.
1610
1611 @item
1612 A list of faces. Each list element should be either a face name or an
1613 anonymous face. This specifies a face which is an aggregate of the
1614 attributes of each of the listed faces. Faces occurring earlier in
1615 the list have higher priority.
1616
1617 @item
1618 A cons cell of the form @code{(foreground-color . @var{color-name})}
1619 or @code{(background-color . @var{color-name})}. This specifies the
1620 foreground or background color, similar to @code{(:foreground
1621 @var{color-name})} or @code{(:background @var{color-name})}. This
1622 form is supported for backward compatibility only, and should be
1623 avoided.
1624 @end itemize
1625
1626 @item mouse-face
1627 @kindex mouse-face @r{(overlay property)}
1628 This property is used instead of @code{face} when the mouse is within
1629 the range of the overlay. However, Emacs ignores all face attributes
1630 from this property that alter the text size (e.g., @code{:height},
1631 @code{:weight}, and @code{:slant}). Those attributes are always the
1632 same as in the unhighlighted text.
1633
1634 @item display
1635 @kindex display @r{(overlay property)}
1636 This property activates various features that change the
1637 way text is displayed. For example, it can make text appear taller
1638 or shorter, higher or lower, wider or narrower, or replaced with an image.
1639 @xref{Display Property}.
1640
1641 @item help-echo
1642 @kindex help-echo @r{(overlay property)}
1643 If an overlay has a @code{help-echo} property, then when you move the
1644 mouse onto the text in the overlay, Emacs displays a help string in the
1645 echo area, or in the tooltip window. For details see @ref{Text
1646 help-echo}.
1647
1648 @item field
1649 @kindex field @r{(overlay property)}
1650 @c Copied from Special Properties.
1651 Consecutive characters with the same @code{field} property constitute a
1652 @emph{field}. Some motion functions including @code{forward-word} and
1653 @code{beginning-of-line} stop moving at a field boundary.
1654 @xref{Fields}.
1655
1656 @item modification-hooks
1657 @kindex modification-hooks @r{(overlay property)}
1658 This property's value is a list of functions to be called if any
1659 character within the overlay is changed or if text is inserted strictly
1660 within the overlay.
1661
1662 The hook functions are called both before and after each change.
1663 If the functions save the information they receive, and compare notes
1664 between calls, they can determine exactly what change has been made
1665 in the buffer text.
1666
1667 When called before a change, each function receives four arguments: the
1668 overlay, @code{nil}, and the beginning and end of the text range to be
1669 modified.
1670
1671 When called after a change, each function receives five arguments: the
1672 overlay, @code{t}, the beginning and end of the text range just
1673 modified, and the length of the pre-change text replaced by that range.
1674 (For an insertion, the pre-change length is zero; for a deletion, that
1675 length is the number of characters deleted, and the post-change
1676 beginning and end are equal.)
1677
1678 If these functions modify the buffer, they should bind
1679 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1680 avoid confusing the internal mechanism that calls these hooks.
1681
1682 Text properties also support the @code{modification-hooks} property,
1683 but the details are somewhat different (@pxref{Special Properties}).
1684
1685 @item insert-in-front-hooks
1686 @kindex insert-in-front-hooks @r{(overlay property)}
1687 This property's value is a list of functions to be called before and
1688 after inserting text right at the beginning of the overlay. The calling
1689 conventions are the same as for the @code{modification-hooks} functions.
1690
1691 @item insert-behind-hooks
1692 @kindex insert-behind-hooks @r{(overlay property)}
1693 This property's value is a list of functions to be called before and
1694 after inserting text right at the end of the overlay. The calling
1695 conventions are the same as for the @code{modification-hooks} functions.
1696
1697 @item invisible
1698 @kindex invisible @r{(overlay property)}
1699 The @code{invisible} property can make the text in the overlay
1700 invisible, which means that it does not appear on the screen.
1701 @xref{Invisible Text}, for details.
1702
1703 @item intangible
1704 @kindex intangible @r{(overlay property)}
1705 The @code{intangible} property on an overlay works just like the
1706 @code{intangible} text property. @xref{Special Properties}, for details.
1707
1708 @item isearch-open-invisible
1709 This property tells incremental search how to make an invisible overlay
1710 visible, permanently, if the final match overlaps it. @xref{Invisible
1711 Text}.
1712
1713 @item isearch-open-invisible-temporary
1714 This property tells incremental search how to make an invisible overlay
1715 visible, temporarily, during the search. @xref{Invisible Text}.
1716
1717 @item before-string
1718 @kindex before-string @r{(overlay property)}
1719 This property's value is a string to add to the display at the beginning
1720 of the overlay. The string does not appear in the buffer in any
1721 sense---only on the screen.
1722
1723 @item after-string
1724 @kindex after-string @r{(overlay property)}
1725 This property's value is a string to add to the display at the end of
1726 the overlay. The string does not appear in the buffer in any
1727 sense---only on the screen.
1728
1729 @item line-prefix
1730 This property specifies a display spec to prepend to each
1731 non-continuation line at display-time. @xref{Truncation}.
1732
1733 @item wrap-prefix
1734 This property specifies a display spec to prepend to each continuation
1735 line at display-time. @xref{Truncation}.
1736
1737 @item evaporate
1738 @kindex evaporate @r{(overlay property)}
1739 If this property is non-@code{nil}, the overlay is deleted automatically
1740 if it becomes empty (i.e., if its length becomes zero). If you give
1741 an empty overlay (@pxref{Managing Overlays, empty overlay}) a
1742 non-@code{nil} @code{evaporate} property, that deletes it immediately.
1743 Note that, unless an overlay has this property, it will not be deleted
1744 when the text between its starting and ending positions is deleted
1745 from the buffer.
1746
1747 @item keymap
1748 @cindex keymap of character (and overlays)
1749 @kindex keymap @r{(overlay property)}
1750 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1751 text. This keymap is used when the character after point is within the
1752 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1753
1754 @item local-map
1755 @kindex local-map @r{(overlay property)}
1756 The @code{local-map} property is similar to @code{keymap} but replaces the
1757 buffer's local map rather than augmenting existing keymaps. This also means it
1758 has lower precedence than minor mode keymaps.
1759 @end table
1760
1761 The @code{keymap} and @code{local-map} properties do not affect a
1762 string displayed by the @code{before-string}, @code{after-string}, or
1763 @code{display} properties. This is only relevant for mouse clicks and
1764 other mouse events that fall on the string, since point is never on
1765 the string. To bind special mouse events for the string, assign it a
1766 @code{keymap} or @code{local-map} text property. @xref{Special
1767 Properties}.
1768
1769 @node Finding Overlays
1770 @subsection Searching for Overlays
1771 @cindex searching for overlays
1772 @cindex overlays, searching for
1773
1774 @defun overlays-at pos &optional sorted
1775 This function returns a list of all the overlays that cover the character at
1776 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1777 the list is in decreasing order of priority, otherwise it is in no particular
1778 order. An overlay contains position @var{pos} if it begins at or before
1779 @var{pos}, and ends after @var{pos}.
1780
1781 To illustrate usage, here is a Lisp function that returns a list of the
1782 overlays that specify property @var{prop} for the character at point:
1783
1784 @smallexample
1785 (defun find-overlays-specifying (prop)
1786 (let ((overlays (overlays-at (point)))
1787 found)
1788 (while overlays
1789 (let ((overlay (car overlays)))
1790 (if (overlay-get overlay prop)
1791 (setq found (cons overlay found))))
1792 (setq overlays (cdr overlays)))
1793 found))
1794 @end smallexample
1795 @end defun
1796
1797 @defun overlays-in beg end
1798 This function returns a list of the overlays that overlap the region
1799 @var{beg} through @var{end}. ``Overlap'' means that at least one
1800 character is contained within the overlay and also contained within the
1801 specified region; however, empty overlays (@pxref{Managing Overlays,
1802 empty overlay}) are included in the result if they are located at
1803 @var{beg}, strictly between @var{beg} and @var{end}, or at @var{end}
1804 when @var{end} denotes the position at the end of the buffer.
1805 @end defun
1806
1807 @defun next-overlay-change pos
1808 This function returns the buffer position of the next beginning or end
1809 of an overlay, after @var{pos}. If there is none, it returns
1810 @code{(point-max)}.
1811 @end defun
1812
1813 @defun previous-overlay-change pos
1814 This function returns the buffer position of the previous beginning or
1815 end of an overlay, before @var{pos}. If there is none, it returns
1816 @code{(point-min)}.
1817 @end defun
1818
1819 As an example, here's a simplified (and inefficient) version of the
1820 primitive function @code{next-single-char-property-change}
1821 (@pxref{Property Search}). It searches forward from position
1822 @var{pos} for the next position where the value of a given property
1823 @code{prop}, as obtained from either overlays or text properties,
1824 changes.
1825
1826 @smallexample
1827 (defun next-single-char-property-change (position prop)
1828 (save-excursion
1829 (goto-char position)
1830 (let ((propval (get-char-property (point) prop)))
1831 (while (and (not (eobp))
1832 (eq (get-char-property (point) prop) propval))
1833 (goto-char (min (next-overlay-change (point))
1834 (next-single-property-change (point) prop)))))
1835 (point)))
1836 @end smallexample
1837
1838 @node Size of Displayed Text
1839 @section Size of Displayed Text
1840 @cindex size of text on display
1841 @cindex character width on display
1842
1843 Since not all characters have the same width, these functions let you
1844 check the width of a character. @xref{Primitive Indent}, and
1845 @ref{Screen Lines}, for related functions.
1846
1847 @defun char-width char
1848 This function returns the width in columns of the character
1849 @var{char}, if it were displayed in the current buffer (i.e., taking
1850 into account the buffer's display table, if any; @pxref{Display
1851 Tables}). The width of a tab character is usually @code{tab-width}
1852 (@pxref{Usual Display}).
1853 @end defun
1854
1855 @defun string-width string
1856 This function returns the width in columns of the string @var{string},
1857 if it were displayed in the current buffer and the selected window.
1858 @end defun
1859
1860 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1861 This function returns the part of @var{string} that fits within
1862 @var{width} columns, as a new string.
1863
1864 If @var{string} does not reach @var{width}, then the result ends where
1865 @var{string} ends. If one multi-column character in @var{string}
1866 extends across the column @var{width}, that character is not included in
1867 the result. Thus, the result can fall short of @var{width} but cannot
1868 go beyond it.
1869
1870 The optional argument @var{start-column} specifies the starting column.
1871 If this is non-@code{nil}, then the first @var{start-column} columns of
1872 the string are omitted from the value. If one multi-column character in
1873 @var{string} extends across the column @var{start-column}, that
1874 character is not included.
1875
1876 The optional argument @var{padding}, if non-@code{nil}, is a padding
1877 character added at the beginning and end of the result string, to extend
1878 it to exactly @var{width} columns. The padding character is used at the
1879 end of the result if it falls short of @var{width}. It is also used at
1880 the beginning of the result if one multi-column character in
1881 @var{string} extends across the column @var{start-column}.
1882
1883 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1884 replace the end of @var{string} (including any padding) if it extends
1885 beyond @var{width}, unless the display width of @var{string} is equal
1886 to or less than the display width of @var{ellipsis}. If
1887 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1888 @code{"..."}.
1889
1890 @example
1891 (truncate-string-to-width "\tab\t" 12 4)
1892 @result{} "ab"
1893 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1894 @result{} " ab "
1895 @end example
1896 @end defun
1897
1898 The following function returns the size in pixels of text as if it were
1899 displayed in a given window. This function is used by
1900 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1901 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1902 exactly as large as the text it contains.
1903
1904 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1905 This function returns the size of the text of @var{window}'s buffer in
1906 pixels. @var{window} must be a live window and defaults to the selected
1907 one. The return value is a cons of the maximum pixel-width of any text
1908 line and the maximum pixel-height of all text lines.
1909
1910 The optional argument @var{from}, if non-@code{nil}, specifies the first
1911 text position to consider and defaults to the minimum accessible
1912 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1913 accessible position that is not a newline character. The optional
1914 argument @var{to}, if non-@code{nil}, specifies the last text position
1915 to consider and defaults to the maximum accessible position of the
1916 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1917 position that is not a newline character.
1918
1919 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1920 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1921 omitted, means to use the pixel-width of @var{window}'s body
1922 (@pxref{Window Sizes}); this is useful when the caller does not intend
1923 to change the width of @var{window}. Otherwise, the caller should
1924 specify here the maximum width @var{window}'s body may assume. Text
1925 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1926 calculating the width of long lines can take some time, it's always a
1927 good idea to make this argument as small as needed; in particular, if
1928 the buffer might contain long lines that will be truncated anyway.
1929
1930 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1931 maximum pixel-height that can be returned. Text lines whose
1932 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1933 pixel-height of a large buffer can take some time, it makes sense to
1934 specify this argument; in particular, if the caller does not know the
1935 size of the buffer.
1936
1937 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1938 means to not include the height of the mode- or header-line of
1939 @var{window} in the return value. If it is either the symbol
1940 @code{mode-line} or @code{header-line}, include only the height of that
1941 line, if present, in the return value. If it is @code{t}, include the
1942 height of both, if present, in the return value.
1943 @end defun
1944
1945
1946 @node Line Height
1947 @section Line Height
1948 @cindex line height
1949 @cindex height of a line
1950
1951 The total height of each display line consists of the height of the
1952 contents of the line, plus optional additional vertical line spacing
1953 above or below the display line.
1954
1955 The height of the line contents is the maximum height of any
1956 character or image on that display line, including the final newline
1957 if there is one. (A display line that is continued doesn't include a
1958 final newline.) That is the default line height, if you do nothing to
1959 specify a greater height. (In the most common case, this equals the
1960 height of the default frame font.)
1961
1962 There are several ways to explicitly specify a larger line height,
1963 either by specifying an absolute height for the display line, or by
1964 specifying vertical space. However, no matter what you specify, the
1965 actual line height can never be less than the default.
1966
1967 @kindex line-height @r{(text property)}
1968 A newline can have a @code{line-height} text or overlay property
1969 that controls the total height of the display line ending in that
1970 newline.
1971
1972 If the property value is @code{t}, the newline character has no
1973 effect on the displayed height of the line---the visible contents
1974 alone determine the height. This is useful for tiling small images
1975 (or image slices) without adding blank areas between the images.
1976
1977 If the property value is a list of the form @code{(@var{height}
1978 @var{total})}, that adds extra space @emph{below} the display line.
1979 First Emacs uses @var{height} as a height spec to control extra space
1980 @emph{above} the line; then it adds enough space @emph{below} the line
1981 to bring the total line height up to @var{total}. In this case, the
1982 other ways to specify the line spacing are ignored.
1983
1984 @cindex height spec
1985 Any other kind of property value is a height spec, which translates
1986 into a number---the specified line height. There are several ways to
1987 write a height spec; here's how each of them translates into a number:
1988
1989 @table @code
1990 @item @var{integer}
1991 If the height spec is a positive integer, the height value is that integer.
1992 @item @var{float}
1993 If the height spec is a float, @var{float}, the numeric height value
1994 is @var{float} times the frame's default line height.
1995 @item (@var{face} . @var{ratio})
1996 If the height spec is a cons of the format shown, the numeric height
1997 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1998 be any type of number, or @code{nil} which means a ratio of 1.
1999 If @var{face} is @code{t}, it refers to the current face.
2000 @item (nil . @var{ratio})
2001 If the height spec is a cons of the format shown, the numeric height
2002 is @var{ratio} times the height of the contents of the line.
2003 @end table
2004
2005 Thus, any valid height spec determines the height in pixels, one way
2006 or another. If the line contents' height is less than that, Emacs
2007 adds extra vertical space above the line to achieve the specified
2008 total height.
2009
2010 If you don't specify the @code{line-height} property, the line's
2011 height consists of the contents' height plus the line spacing.
2012 There are several ways to specify the line spacing for different
2013 parts of Emacs text.
2014
2015 On graphical terminals, you can specify the line spacing for all
2016 lines in a frame, using the @code{line-spacing} frame parameter
2017 (@pxref{Layout Parameters}). However, if the default value of
2018 @code{line-spacing} is non-@code{nil}, it overrides the
2019 frame's @code{line-spacing} parameter. An integer specifies the
2020 number of pixels put below lines. A floating-point number specifies
2021 the spacing relative to the frame's default line height.
2022
2023 @vindex line-spacing
2024 You can specify the line spacing for all lines in a buffer via the
2025 buffer-local @code{line-spacing} variable. An integer specifies
2026 the number of pixels put below lines. A floating-point number
2027 specifies the spacing relative to the default frame line height. This
2028 overrides line spacings specified for the frame.
2029
2030 @kindex line-spacing @r{(text property)}
2031 Finally, a newline can have a @code{line-spacing} text or overlay
2032 property that overrides the default frame line spacing and the buffer
2033 local @code{line-spacing} variable, for the display line ending in
2034 that newline.
2035
2036 One way or another, these mechanisms specify a Lisp value for the
2037 spacing of each line. The value is a height spec, and it translates
2038 into a Lisp value as described above. However, in this case the
2039 numeric height value specifies the line spacing, rather than the line
2040 height.
2041
2042 On text terminals, the line spacing cannot be altered.
2043
2044 @node Faces
2045 @section Faces
2046 @cindex faces
2047
2048 A @dfn{face} is a collection of graphical attributes for displaying
2049 text: font, foreground color, background color, optional underlining,
2050 etc. Faces control how Emacs displays text in buffers, as well as
2051 other parts of the frame such as the mode line.
2052
2053 @cindex anonymous face
2054 One way to represent a face is as a property list of attributes,
2055 like @code{(:foreground "red" :weight bold)}. Such a list is called
2056 an @dfn{anonymous face}. For example, you can assign an anonymous
2057 face as the value of the @code{face} text property, and Emacs will
2058 display the underlying text with the specified attributes.
2059 @xref{Special Properties}.
2060
2061 @cindex face name
2062 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2063 symbol associated with a set of face attributes@footnote{For backward
2064 compatibility, you can also use a string to specify a face name; that
2065 is equivalent to a Lisp symbol with the same name.}. Named faces are
2066 defined using the @code{defface} macro (@pxref{Defining Faces}).
2067 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2068
2069 Many parts of Emacs required named faces, and do not accept
2070 anonymous faces. These include the functions documented in
2071 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2072 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2073 will use the term @dfn{face} to refer only to named faces.
2074
2075 @defun facep object
2076 This function returns a non-@code{nil} value if @var{object} is a
2077 named face: a Lisp symbol or string which serves as a face name.
2078 Otherwise, it returns @code{nil}.
2079 @end defun
2080
2081 @menu
2082 * Face Attributes:: What is in a face?
2083 * Defining Faces:: How to define a face.
2084 * Attribute Functions:: Functions to examine and set face attributes.
2085 * Displaying Faces:: How Emacs combines the faces specified for a character.
2086 * Face Remapping:: Remapping faces to alternative definitions.
2087 * Face Functions:: How to define and examine faces.
2088 * Auto Faces:: Hook for automatic face assignment.
2089 * Basic Faces:: Faces that are defined by default.
2090 * Font Selection:: Finding the best available font for a face.
2091 * Font Lookup:: Looking up the names of available fonts
2092 and information about them.
2093 * Fontsets:: A fontset is a collection of fonts
2094 that handle a range of character sets.
2095 * Low-Level Font:: Lisp representation for character display fonts.
2096 @end menu
2097
2098 @node Face Attributes
2099 @subsection Face Attributes
2100 @cindex face attributes
2101
2102 @dfn{Face attributes} determine the visual appearance of a face.
2103 The following table lists all the face attributes, their possible
2104 values, and their effects.
2105
2106 Apart from the values given below, each face attribute can have the
2107 value @code{unspecified}. This special value means that the face
2108 doesn't specify that attribute directly. An @code{unspecified}
2109 attribute tells Emacs to refer instead to a parent face (see the
2110 description @code{:inherit} attribute below); or, failing that, to an
2111 underlying face (@pxref{Displaying Faces}). The @code{default} face
2112 must specify all attributes.
2113
2114 Some of these attributes are meaningful only on certain kinds of
2115 displays. If your display cannot handle a certain attribute, the
2116 attribute is ignored.
2117
2118 @table @code
2119 @item :family
2120 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2121 Emacs Manual}, for more information about font families. The function
2122 @code{font-family-list} (see below) returns a list of available family
2123 names. @xref{Fontsets}, for information about fontsets.
2124
2125 @item :foundry
2126 The name of the @dfn{font foundry} for the font family specified by
2127 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2128 GNU Emacs Manual}.
2129
2130 @item :width
2131 Relative character width. This should be one of the symbols
2132 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2133 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2134 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2135
2136 @item :height
2137 The height of the font. In the simplest case, this is an integer in
2138 units of 1/10 point.
2139
2140 The value can also be floating point or a function, which
2141 specifies the height relative to an @dfn{underlying face}
2142 (@pxref{Displaying Faces}). A floating-point value
2143 specifies the amount by which to scale the height of the
2144 underlying face. A function value is called
2145 with one argument, the height of the underlying face, and returns the
2146 height of the new face. If the function is passed an integer
2147 argument, it must return an integer.
2148
2149 The height of the default face must be specified using an integer;
2150 floating point and function values are not allowed.
2151
2152 @item :weight
2153 Font weight---one of the symbols (from densest to faintest)
2154 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2155 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2156 @code{ultra-light}. On text terminals which support
2157 variable-brightness text, any weight greater than normal is displayed
2158 as extra bright, and any weight less than normal is displayed as
2159 half-bright.
2160
2161 @cindex italic text
2162 @item :slant
2163 Font slant---one of the symbols @code{italic}, @code{oblique},
2164 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2165 text terminals that support variable-brightness text, slanted text is
2166 displayed as half-bright.
2167
2168 @item :foreground
2169 Foreground color, a string. The value can be a system-defined color
2170 name, or a hexadecimal color specification. @xref{Color Names}. On
2171 black-and-white displays, certain shades of gray are implemented by
2172 stipple patterns.
2173
2174 @item :distant-foreground
2175 Alternative foreground color, a string. This is like @code{:foreground}
2176 but the color is only used as a foreground when the background color is
2177 near to the foreground that would have been used. This is useful for
2178 example when marking text (i.e., the region face). If the text has a foreground
2179 that is visible with the region face, that foreground is used.
2180 If the foreground is near the region face background,
2181 @code{:distant-foreground} is used instead so the text is readable.
2182
2183 @item :background
2184 Background color, a string. The value can be a system-defined color
2185 name, or a hexadecimal color specification. @xref{Color Names}.
2186
2187 @cindex underlined text
2188 @item :underline
2189 Whether or not characters should be underlined, and in what
2190 way. The possible values of the @code{:underline} attribute are:
2191
2192 @table @asis
2193 @item @code{nil}
2194 Don't underline.
2195
2196 @item @code{t}
2197 Underline with the foreground color of the face.
2198
2199 @item @var{color}
2200 Underline in color @var{color}, a string specifying a color.
2201
2202 @item @code{(:color @var{color} :style @var{style})}
2203 @var{color} is either a string, or the symbol @code{foreground-color},
2204 meaning the foreground color of the face. Omitting the attribute
2205 @code{:color} means to use the foreground color of the face.
2206 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2207 use a straight or wavy line. Omitting the attribute @code{:style}
2208 means to use a straight line.
2209 @end table
2210
2211 @cindex overlined text
2212 @item :overline
2213 Whether or not characters should be overlined, and in what color.
2214 If the value is @code{t}, overlining uses the foreground color of the
2215 face. If the value is a string, overlining uses that color. The
2216 value @code{nil} means do not overline.
2217
2218 @cindex strike-through text
2219 @item :strike-through
2220 Whether or not characters should be strike-through, and in what
2221 color. The value is used like that of @code{:overline}.
2222
2223 @cindex 2D box
2224 @cindex 3D box
2225 @item :box
2226 Whether or not a box should be drawn around characters, its color, the
2227 width of the box lines, and 3D appearance. Here are the possible
2228 values of the @code{:box} attribute, and what they mean:
2229
2230 @table @asis
2231 @item @code{nil}
2232 Don't draw a box.
2233
2234 @item @code{t}
2235 Draw a box with lines of width 1, in the foreground color.
2236
2237 @item @var{color}
2238 Draw a box with lines of width 1, in color @var{color}.
2239
2240 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2241 This way you can explicitly specify all aspects of the box. The value
2242 @var{width} specifies the width of the lines to draw; it defaults to
2243 1. A negative width @var{-n} means to draw a line of width @var{n}
2244 that occupies the space of the underlying text, thus avoiding any
2245 increase in the character height or width.
2246
2247 The value @var{color} specifies the color to draw with. The default is
2248 the foreground color of the face for simple boxes, and the background
2249 color of the face for 3D boxes.
2250
2251 The value @var{style} specifies whether to draw a 3D box. If it is
2252 @code{released-button}, the box looks like a 3D button that is not being
2253 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2254 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2255 is used.
2256 @end table
2257
2258 @item :inverse-video
2259 Whether or not characters should be displayed in inverse video. The
2260 value should be @code{t} (yes) or @code{nil} (no).
2261
2262 @item :stipple
2263 The background stipple, a bitmap.
2264
2265 The value can be a string; that should be the name of a file containing
2266 external-format X bitmap data. The file is found in the directories
2267 listed in the variable @code{x-bitmap-file-path}.
2268
2269 Alternatively, the value can specify the bitmap directly, with a list
2270 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2271 @var{width} and @var{height} specify the size in pixels, and
2272 @var{data} is a string containing the raw bits of the bitmap, row by
2273 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2274 in the string (which should be a unibyte string for best results).
2275 This means that each row always occupies at least one whole byte.
2276
2277 If the value is @code{nil}, that means use no stipple pattern.
2278
2279 Normally you do not need to set the stipple attribute, because it is
2280 used automatically to handle certain shades of gray.
2281
2282 @item :font
2283 The font used to display the face. Its value should be a font object.
2284 @xref{Low-Level Font}, for information about font objects, font specs,
2285 and font entities.
2286
2287 When specifying this attribute using @code{set-face-attribute}
2288 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2289 entity, or a string. Emacs converts such values to an appropriate
2290 font object, and stores that font object as the actual attribute
2291 value. If you specify a string, the contents of the string should be
2292 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2293 font name is an XLFD containing wildcards, Emacs chooses the first
2294 font matching those wildcards. Specifying this attribute also changes
2295 the values of the @code{:family}, @code{:foundry}, @code{:width},
2296 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2297
2298 @cindex inheritance, for faces
2299 @item :inherit
2300 The name of a face from which to inherit attributes, or a list of face
2301 names. Attributes from inherited faces are merged into the face like
2302 an underlying face would be, with higher priority than underlying
2303 faces (@pxref{Displaying Faces}). If a list of faces is used,
2304 attributes from faces earlier in the list override those from later
2305 faces.
2306 @end table
2307
2308 @defun font-family-list &optional frame
2309 This function returns a list of available font family names. The
2310 optional argument @var{frame} specifies the frame on which the text is
2311 to be displayed; if it is @code{nil}, the selected frame is used.
2312 @end defun
2313
2314 @defopt underline-minimum-offset
2315 This variable specifies the minimum distance between the baseline and
2316 the underline, in pixels, when displaying underlined text.
2317 @end defopt
2318
2319 @defopt x-bitmap-file-path
2320 This variable specifies a list of directories for searching
2321 for bitmap files, for the @code{:stipple} attribute.
2322 @end defopt
2323
2324 @defun bitmap-spec-p object
2325 This returns @code{t} if @var{object} is a valid bitmap specification,
2326 suitable for use with @code{:stipple} (see above). It returns
2327 @code{nil} otherwise.
2328 @end defun
2329
2330 @node Defining Faces
2331 @subsection Defining Faces
2332 @cindex defining faces
2333
2334 @cindex face spec
2335 The usual way to define a face is through the @code{defface} macro.
2336 This macro associates a face name (a symbol) with a default @dfn{face
2337 spec}. A face spec is a construct which specifies what attributes a
2338 face should have on any given terminal; for example, a face spec might
2339 specify one foreground color on high-color terminals, and a different
2340 foreground color on low-color terminals.
2341
2342 People are sometimes tempted to create a variable whose value is a
2343 face name. In the vast majority of cases, this is not necessary; the
2344 usual procedure is to define a face with @code{defface}, and then use
2345 its name directly.
2346
2347 @defmac defface face spec doc [keyword value]@dots{}
2348 This macro declares @var{face} as a named face whose default face spec
2349 is given by @var{spec}. You should not quote the symbol @var{face},
2350 and it should not end in @samp{-face} (that would be redundant). The
2351 argument @var{doc} is a documentation string for the face. The
2352 additional @var{keyword} arguments have the same meanings as in
2353 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2354
2355 If @var{face} already has a default face spec, this macro does
2356 nothing.
2357
2358 The default face spec determines @var{face}'s appearance when no
2359 customizations are in effect (@pxref{Customization}). If @var{face}
2360 has already been customized (via Custom themes or via customizations
2361 read from the init file), its appearance is determined by the custom
2362 face spec(s), which override the default face spec @var{spec}.
2363 However, if the customizations are subsequently removed, the
2364 appearance of @var{face} will again be determined by its default face
2365 spec.
2366
2367 As an exception, if you evaluate a @code{defface} form with
2368 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2369 of @code{eval-defun} overrides any custom face specs on the face,
2370 causing the face to reflect exactly what the @code{defface} says.
2371
2372 The @var{spec} argument is a @dfn{face spec}, which states how the
2373 face should appear on different kinds of terminals. It should be an
2374 alist whose elements each have the form
2375
2376 @example
2377 (@var{display} . @var{plist})
2378 @end example
2379
2380 @noindent
2381 @var{display} specifies a class of terminals (see below). @var{plist}
2382 is a property list of face attributes and their values, specifying how
2383 the face appears on such terminals. For backward compatibility, you
2384 can also write an element as @code{(@var{display} @var{plist})}.
2385
2386 The @var{display} part of an element of @var{spec} determines which
2387 terminals the element matches. If more than one element of @var{spec}
2388 matches a given terminal, the first element that matches is the one
2389 used for that terminal. There are three possibilities for
2390 @var{display}:
2391
2392 @table @asis
2393 @item @code{default}
2394 This element of @var{spec} doesn't match any terminal; instead, it
2395 specifies defaults that apply to all terminals. This element, if
2396 used, must be the first element of @var{spec}. Each of the following
2397 elements can override any or all of these defaults.
2398
2399 @item @code{t}
2400 This element of @var{spec} matches all terminals. Therefore, any
2401 subsequent elements of @var{spec} are never used. Normally @code{t}
2402 is used in the last (or only) element of @var{spec}.
2403
2404 @item a list
2405 If @var{display} is a list, each element should have the form
2406 @code{(@var{characteristic} @var{value}@dots{})}. Here
2407 @var{characteristic} specifies a way of classifying terminals, and the
2408 @var{value}s are possible classifications which @var{display} should
2409 apply to. Here are the possible values of @var{characteristic}:
2410
2411 @table @code
2412 @item type
2413 The kind of window system the terminal uses---either @code{graphic}
2414 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2415 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2416 non-graphics-capable display). @xref{Window Systems, window-system}.
2417
2418 @item class
2419 What kinds of colors the terminal supports---either @code{color},
2420 @code{grayscale}, or @code{mono}.
2421
2422 @item background
2423 The kind of background---either @code{light} or @code{dark}.
2424
2425 @item min-colors
2426 An integer that represents the minimum number of colors the terminal
2427 should support. This matches a terminal if its
2428 @code{display-color-cells} value is at least the specified integer.
2429
2430 @item supports
2431 Whether or not the terminal can display the face attributes given in
2432 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2433 Attribute Testing}, for more information on exactly how this testing
2434 is done.
2435 @end table
2436
2437 If an element of @var{display} specifies more than one @var{value} for
2438 a given @var{characteristic}, any of those values is acceptable. If
2439 @var{display} has more than one element, each element should specify a
2440 different @var{characteristic}; then @emph{each} characteristic of the
2441 terminal must match one of the @var{value}s specified for it in
2442 @var{display}.
2443 @end table
2444 @end defmac
2445
2446 For example, here's the definition of the standard face
2447 @code{highlight}:
2448
2449 @example
2450 (defface highlight
2451 '((((class color) (min-colors 88) (background light))
2452 :background "darkseagreen2")
2453 (((class color) (min-colors 88) (background dark))
2454 :background "darkolivegreen")
2455 (((class color) (min-colors 16) (background light))
2456 :background "darkseagreen2")
2457 (((class color) (min-colors 16) (background dark))
2458 :background "darkolivegreen")
2459 (((class color) (min-colors 8))
2460 :background "green" :foreground "black")
2461 (t :inverse-video t))
2462 "Basic face for highlighting."
2463 :group 'basic-faces)
2464 @end example
2465
2466 Internally, Emacs stores each face's default spec in its
2467 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2468 The @code{saved-face} property stores any face spec saved by the user
2469 using the customization buffer; the @code{customized-face} property
2470 stores the face spec customized for the current session, but not
2471 saved; and the @code{theme-face} property stores an alist associating
2472 the active customization settings and Custom themes with the face
2473 specs for that face. The face's documentation string is stored in the
2474 @code{face-documentation} property.
2475
2476 Normally, a face is declared just once, using @code{defface}, and
2477 any further changes to its appearance are applied using the Customize
2478 framework (e.g., via the Customize user interface or via the
2479 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2480 by face remapping (@pxref{Face Remapping}). In the rare event that
2481 you need to change a face spec directly from Lisp, you can use the
2482 @code{face-spec-set} function.
2483
2484 @defun face-spec-set face spec &optional spec-type
2485 This function applies @var{spec} as a face spec for @code{face}.
2486 @var{spec} should be a face spec, as described in the above
2487 documentation for @code{defface}.
2488
2489 This function also defines @var{face} as a valid face name if it is
2490 not already one, and (re)calculates its attributes on existing frames.
2491
2492 @cindex override spec @r{(for a face)}
2493 The argument @var{spec-type} determines which spec to set. If it is
2494 @code{nil} or @code{face-override-spec}, this function sets the
2495 @dfn{override spec}, which overrides over all other face specs on
2496 @var{face}. If it is @code{customized-face} or @code{saved-face},
2497 this function sets the customized spec or the saved custom spec. If
2498 it is @code{face-defface-spec}, this function sets the default face
2499 spec (the same one set by @code{defface}). If it is @code{reset},
2500 this function clears out all customization specs and override specs
2501 from @var{face} (in this case, the value of @var{spec} is ignored).
2502 Any other value of @var{spec-type} is reserved for internal use.
2503 @end defun
2504
2505 @node Attribute Functions
2506 @subsection Face Attribute Functions
2507 @cindex face attributes, access and modification
2508
2509 This section describes functions for directly accessing and
2510 modifying the attributes of a named face.
2511
2512 @defun face-attribute face attribute &optional frame inherit
2513 This function returns the value of the @var{attribute} attribute for
2514 @var{face} on @var{frame}.
2515
2516 If @var{frame} is @code{nil}, that means the selected frame
2517 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2518 returns the value of the specified attribute for newly-created frames
2519 (this is normally @code{unspecified}, unless you have specified some
2520 value using @code{set-face-attribute}; see below).
2521
2522 If @var{inherit} is @code{nil}, only attributes directly defined by
2523 @var{face} are considered, so the return value may be
2524 @code{unspecified}, or a relative value. If @var{inherit} is
2525 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2526 with the faces specified by its @code{:inherit} attribute; however the
2527 return value may still be @code{unspecified} or relative. If
2528 @var{inherit} is a face or a list of faces, then the result is further
2529 merged with that face (or faces), until it becomes specified and
2530 absolute.
2531
2532 To ensure that the return value is always specified and absolute, use
2533 a value of @code{default} for @var{inherit}; this will resolve any
2534 unspecified or relative values by merging with the @code{default} face
2535 (which is always completely specified).
2536
2537 For example,
2538
2539 @example
2540 (face-attribute 'bold :weight)
2541 @result{} bold
2542 @end example
2543 @end defun
2544
2545 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2546 @defun face-attribute-relative-p attribute value
2547 This function returns non-@code{nil} if @var{value}, when used as the
2548 value of the face attribute @var{attribute}, is relative. This means
2549 it would modify, rather than completely override, any value that comes
2550 from a subsequent face in the face list or that is inherited from
2551 another face.
2552
2553 @code{unspecified} is a relative value for all attributes. For
2554 @code{:height}, floating point and function values are also relative.
2555
2556 For example:
2557
2558 @example
2559 (face-attribute-relative-p :height 2.0)
2560 @result{} t
2561 @end example
2562 @end defun
2563
2564 @defun face-all-attributes face &optional frame
2565 This function returns an alist of attributes of @var{face}. The
2566 elements of the result are name-value pairs of the form
2567 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2568 @var{frame} specifies the frame whose definition of @var{face} to
2569 return; if omitted or @code{nil}, the returned value describes the
2570 default attributes of @var{face} for newly created frames.
2571 @end defun
2572
2573 @defun merge-face-attribute attribute value1 value2
2574 If @var{value1} is a relative value for the face attribute
2575 @var{attribute}, returns it merged with the underlying value
2576 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2577 face attribute @var{attribute}, returns @var{value1} unchanged.
2578 @end defun
2579
2580 Normally, Emacs uses the face specs of each face to automatically
2581 calculate its attributes on each frame (@pxref{Defining Faces}). The
2582 function @code{set-face-attribute} can override this calculation by
2583 directly assigning attributes to a face, either on a specific frame or
2584 for all frames. This function is mostly intended for internal usage.
2585
2586 @defun set-face-attribute face frame &rest arguments
2587 This function sets one or more attributes of @var{face} for
2588 @var{frame}. The attributes specifies in this way override the face
2589 spec(s) belonging to @var{face}.
2590
2591 The extra arguments @var{arguments} specify the attributes to set, and
2592 the values for them. They should consist of alternating attribute
2593 names (such as @code{:family} or @code{:underline}) and values. Thus,
2594
2595 @example
2596 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2597 @end example
2598
2599 @noindent
2600 sets the attribute @code{:weight} to @code{bold} and the attribute
2601 @code{:slant} to @code{italic}.
2602
2603
2604 If @var{frame} is @code{t}, this function sets the default attributes
2605 for newly created frames. If @var{frame} is @code{nil}, this function
2606 sets the attributes for all existing frames, as well as for newly
2607 created frames.
2608 @end defun
2609
2610 The following commands and functions mostly provide compatibility
2611 with old versions of Emacs. They work by calling
2612 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2613 their @var{frame} argument are handled just like
2614 @code{set-face-attribute} and @code{face-attribute}. The commands
2615 read their arguments using the minibuffer, if called interactively.
2616
2617 @deffn Command set-face-foreground face color &optional frame
2618 @deffnx Command set-face-background face color &optional frame
2619 These set the @code{:foreground} attribute (or @code{:background}
2620 attribute, respectively) of @var{face} to @var{color}.
2621 @end deffn
2622
2623 @deffn Command set-face-stipple face pattern &optional frame
2624 This sets the @code{:stipple} attribute of @var{face} to
2625 @var{pattern}.
2626 @end deffn
2627
2628 @deffn Command set-face-font face font &optional frame
2629 This sets the @code{:font} attribute of @var{face} to @var{font}.
2630 @end deffn
2631
2632 @defun set-face-bold face bold-p &optional frame
2633 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2634 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2635 @end defun
2636
2637 @defun set-face-italic face italic-p &optional frame
2638 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2639 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2640 @end defun
2641
2642 @defun set-face-underline face underline &optional frame
2643 This sets the @code{:underline} attribute of @var{face} to
2644 @var{underline}.
2645 @end defun
2646
2647 @defun set-face-inverse-video face inverse-video-p &optional frame
2648 This sets the @code{:inverse-video} attribute of @var{face} to
2649 @var{inverse-video-p}.
2650 @end defun
2651
2652 @deffn Command invert-face face &optional frame
2653 This swaps the foreground and background colors of face @var{face}.
2654 @end deffn
2655
2656 The following functions examine the attributes of a face. They
2657 mostly provide compatibility with old versions of Emacs. If you don't
2658 specify @var{frame}, they refer to the selected frame; @code{t} refers
2659 to the default data for new frames. They return @code{unspecified} if
2660 the face doesn't define any value for that attribute. If
2661 @var{inherit} is @code{nil}, only an attribute directly defined by the
2662 face is returned. If @var{inherit} is non-@code{nil}, any faces
2663 specified by its @code{:inherit} attribute are considered as well, and
2664 if @var{inherit} is a face or a list of faces, then they are also
2665 considered, until a specified attribute is found. To ensure that the
2666 return value is always specified, use a value of @code{default} for
2667 @var{inherit}.
2668
2669 @defun face-font face &optional frame
2670 This function returns the name of the font of face @var{face}.
2671 @end defun
2672
2673 @defun face-foreground face &optional frame inherit
2674 @defunx face-background face &optional frame inherit
2675 These functions return the foreground color (or background color,
2676 respectively) of face @var{face}, as a string.
2677 @end defun
2678
2679 @defun face-stipple face &optional frame inherit
2680 This function returns the name of the background stipple pattern of face
2681 @var{face}, or @code{nil} if it doesn't have one.
2682 @end defun
2683
2684 @defun face-bold-p face &optional frame inherit
2685 This function returns a non-@code{nil} value if the @code{:weight}
2686 attribute of @var{face} is bolder than normal (i.e., one of
2687 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2688 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2689 @end defun
2690
2691 @defun face-italic-p face &optional frame inherit
2692 This function returns a non-@code{nil} value if the @code{:slant}
2693 attribute of @var{face} is @code{italic} or @code{oblique}, and
2694 @code{nil} otherwise.
2695 @end defun
2696
2697 @defun face-underline-p face &optional frame inherit
2698 This function returns non-@code{nil} if face @var{face} specifies
2699 a non-@code{nil} @code{:underline} attribute.
2700 @end defun
2701
2702 @defun face-inverse-video-p face &optional frame inherit
2703 This function returns non-@code{nil} if face @var{face} specifies
2704 a non-@code{nil} @code{:inverse-video} attribute.
2705 @end defun
2706
2707 @node Displaying Faces
2708 @subsection Displaying Faces
2709 @cindex displaying faces
2710 @cindex face merging
2711
2712 When Emacs displays a given piece of text, the visual appearance of
2713 the text may be determined by faces drawn from different sources. If
2714 these various sources together specify more than one face for a
2715 particular character, Emacs merges the attributes of the various
2716 faces. Here is the order in which Emacs merges the faces, from
2717 highest to lowest priority:
2718
2719 @itemize @bullet
2720 @item
2721 If the text consists of a special glyph, the glyph can specify a
2722 particular face. @xref{Glyphs}.
2723
2724 @item
2725 If the text lies within an active region, Emacs highlights it using
2726 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2727 Manual}.
2728
2729 @item
2730 If the text lies within an overlay with a non-@code{nil} @code{face}
2731 property, Emacs applies the face(s) specified by that property. If
2732 the overlay has a @code{mouse-face} property and the mouse is ``near
2733 enough'' to the overlay, Emacs applies the face or face attributes
2734 specified by the @code{mouse-face} property instead. @xref{Overlay
2735 Properties}.
2736
2737 When multiple overlays cover one character, an overlay with higher
2738 priority overrides those with lower priority. @xref{Overlays}.
2739
2740 @item
2741 If the text contains a @code{face} or @code{mouse-face} property,
2742 Emacs applies the specified faces and face attributes. @xref{Special
2743 Properties}. (This is how Font Lock mode faces are applied.
2744 @xref{Font Lock Mode}.)
2745
2746 @item
2747 If the text lies within the mode line of the selected window, Emacs
2748 applies the @code{mode-line} face. For the mode line of a
2749 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2750 For a header line, Emacs applies the @code{header-line} face.
2751
2752 @item
2753 If any given attribute has not been specified during the preceding
2754 steps, Emacs applies the attribute of the @code{default} face.
2755 @end itemize
2756
2757 At each stage, if a face has a valid @code{:inherit} attribute,
2758 Emacs treats any attribute with an @code{unspecified} value as having
2759 the corresponding value drawn from the parent face(s). @pxref{Face
2760 Attributes}. Note that the parent face(s) may also leave the
2761 attribute unspecified; in that case, the attribute remains unspecified
2762 at the next level of face merging.
2763
2764 @node Face Remapping
2765 @subsection Face Remapping
2766 @cindex face remapping
2767
2768 The variable @code{face-remapping-alist} is used for buffer-local or
2769 global changes in the appearance of a face. For instance, it is used
2770 to implement the @code{text-scale-adjust} command (@pxref{Text
2771 Scale,,, emacs, The GNU Emacs Manual}).
2772
2773 @defvar face-remapping-alist
2774 The value of this variable is an alist whose elements have the form
2775 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2776 any text having the face @var{face} with @var{remapping}, rather than
2777 the ordinary definition of @var{face}.
2778
2779 @var{remapping} may be any face spec suitable for a @code{face} text
2780 property: either a face (i.e., a face name or a property list of
2781 attribute/value pairs), or a list of faces. For details, see the
2782 description of the @code{face} text property in @ref{Special
2783 Properties}. @var{remapping} serves as the complete specification for
2784 the remapped face---it replaces the normal definition of @var{face},
2785 instead of modifying it.
2786
2787 If @code{face-remapping-alist} is buffer-local, its local value takes
2788 effect only within that buffer.
2789
2790 Note: face remapping is non-recursive. If @var{remapping} references
2791 the same face name @var{face}, either directly or via the
2792 @code{:inherit} attribute of some other face in @var{remapping}, that
2793 reference uses the normal definition of @var{face}. For instance, if
2794 the @code{mode-line} face is remapped using this entry in
2795 @code{face-remapping-alist}:
2796
2797 @example
2798 (mode-line italic mode-line)
2799 @end example
2800
2801 @noindent
2802 then the new definition of the @code{mode-line} face inherits from the
2803 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2804 @code{mode-line} face.
2805 @end defvar
2806
2807 @cindex relative remapping, faces
2808 @cindex base remapping, faces
2809 The following functions implement a higher-level interface to
2810 @code{face-remapping-alist}. Most Lisp code should use these
2811 functions instead of setting @code{face-remapping-alist} directly, to
2812 avoid trampling on remappings applied elsewhere. These functions are
2813 intended for buffer-local remappings, so they all make
2814 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2815 @code{face-remapping-alist} entries of the form
2816
2817 @example
2818 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2819 @end example
2820
2821 @noindent
2822 where, as explained above, each of the @var{relative-spec-N} and
2823 @var{base-spec} is either a face name, or a property list of
2824 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2825 @var{relative-spec-N}, is managed by the
2826 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2827 functions; these are intended for simple modifications like changing
2828 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2829 the lowest priority and is managed by the @code{face-remap-set-base}
2830 and @code{face-remap-reset-base} functions; it is intended for major
2831 modes to remap faces in the buffers they control.
2832
2833 @defun face-remap-add-relative face &rest specs
2834 This function adds the face spec in @var{specs} as relative
2835 remappings for face @var{face} in the current buffer. The remaining
2836 arguments, @var{specs}, should form either a list of face names, or a
2837 property list of attribute/value pairs.
2838
2839 The return value is a Lisp object that serves as a ``cookie''; you can
2840 pass this object as an argument to @code{face-remap-remove-relative}
2841 if you need to remove the remapping later.
2842
2843 @example
2844 ;; Remap the 'escape-glyph' face into a combination
2845 ;; of the 'highlight' and 'italic' faces:
2846 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2847
2848 ;; Increase the size of the 'default' face by 50%:
2849 (face-remap-add-relative 'default :height 1.5)
2850 @end example
2851 @end defun
2852
2853 @defun face-remap-remove-relative cookie
2854 This function removes a relative remapping previously added by
2855 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2856 object returned by @code{face-remap-add-relative} when the remapping
2857 was added.
2858 @end defun
2859
2860 @defun face-remap-set-base face &rest specs
2861 This function sets the base remapping of @var{face} in the current
2862 buffer to @var{specs}. If @var{specs} is empty, the default base
2863 remapping is restored, similar to calling @code{face-remap-reset-base}
2864 (see below); note that this is different from @var{specs} containing a
2865 single value @code{nil}, which has the opposite result (the global
2866 definition of @var{face} is ignored).
2867
2868 This overwrites the default @var{base-spec}, which inherits the global
2869 face definition, so it is up to the caller to add such inheritance if
2870 so desired.
2871 @end defun
2872
2873 @defun face-remap-reset-base face
2874 This function sets the base remapping of @var{face} to its default
2875 value, which inherits from @var{face}'s global definition.
2876 @end defun
2877
2878 @node Face Functions
2879 @subsection Functions for Working with Faces
2880
2881 Here are additional functions for creating and working with faces.
2882
2883 @defun face-list
2884 This function returns a list of all defined face names.
2885 @end defun
2886
2887 @defun face-id face
2888 This function returns the @dfn{face number} of face @var{face}. This
2889 is a number that uniquely identifies a face at low levels within
2890 Emacs. It is seldom necessary to refer to a face by its face number.
2891 @end defun
2892
2893 @defun face-documentation face
2894 This function returns the documentation string of face @var{face}, or
2895 @code{nil} if none was specified for it.
2896 @end defun
2897
2898 @defun face-equal face1 face2 &optional frame
2899 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2900 same attributes for display.
2901 @end defun
2902
2903 @defun face-differs-from-default-p face &optional frame
2904 This returns non-@code{nil} if the face @var{face} displays
2905 differently from the default face.
2906 @end defun
2907
2908 @cindex face alias
2909 @cindex alias, for faces
2910 A @dfn{face alias} provides an equivalent name for a face. You can
2911 define a face alias by giving the alias symbol the @code{face-alias}
2912 property, with a value of the target face name. The following example
2913 makes @code{modeline} an alias for the @code{mode-line} face.
2914
2915 @example
2916 (put 'modeline 'face-alias 'mode-line)
2917 @end example
2918
2919 @defmac define-obsolete-face-alias obsolete-face current-face when
2920 This macro defines @code{obsolete-face} as an alias for
2921 @var{current-face}, and also marks it as obsolete, indicating that it
2922 may be removed in future. @var{when} should be a string indicating
2923 when @code{obsolete-face} was made obsolete (usually a version number
2924 string).
2925 @end defmac
2926
2927 @node Auto Faces
2928 @subsection Automatic Face Assignment
2929 @cindex automatic face assignment
2930 @cindex faces, automatic choice
2931
2932 This hook is used for automatically assigning faces to text in the
2933 buffer. It is part of the implementation of Jit-Lock mode, used by
2934 Font-Lock.
2935
2936 @defvar fontification-functions
2937 This variable holds a list of functions that are called by Emacs
2938 redisplay as needed, just before doing redisplay. They are called even
2939 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2940 variable usually holds just one function, @code{jit-lock-function}.
2941
2942 The functions are called in the order listed, with one argument, a
2943 buffer position @var{pos}. Collectively they should attempt to assign
2944 faces to the text in the current buffer starting at @var{pos}.
2945
2946 The functions should record the faces they assign by setting the
2947 @code{face} property. They should also add a non-@code{nil}
2948 @code{fontified} property to all the text they have assigned faces to.
2949 That property tells redisplay that faces have been assigned to that text
2950 already.
2951
2952 It is probably a good idea for the functions to do nothing if the
2953 character after @var{pos} already has a non-@code{nil} @code{fontified}
2954 property, but this is not required. If one function overrides the
2955 assignments made by a previous one, the properties after the last
2956 function finishes are the ones that really matter.
2957
2958 For efficiency, we recommend writing these functions so that they
2959 usually assign faces to around 400 to 600 characters at each call.
2960 @end defvar
2961
2962 @node Basic Faces
2963 @subsection Basic Faces
2964 @cindex basic faces
2965
2966 If your Emacs Lisp program needs to assign some faces to text, it is
2967 often a good idea to use certain existing faces or inherit from them,
2968 rather than defining entirely new faces. This way, if other users
2969 have customized the basic faces to give Emacs a certain look, your
2970 program will ``fit in'' without additional customization.
2971
2972 Some of the basic faces defined in Emacs are listed below. In
2973 addition to these, you might want to make use of the Font Lock faces
2974 for syntactic highlighting, if highlighting is not already handled by
2975 Font Lock mode, or if some Font Lock faces are not in use.
2976 @xref{Faces for Font Lock}.
2977
2978 @table @code
2979 @item default
2980 The default face, whose attributes are all specified. All other faces
2981 implicitly inherit from it: any unspecified attribute defaults to the
2982 attribute on this face (@pxref{Face Attributes}).
2983
2984 @item bold
2985 @itemx italic
2986 @itemx bold-italic
2987 @itemx underline
2988 @itemx fixed-pitch
2989 @itemx variable-pitch
2990 These have the attributes indicated by their names (e.g., @code{bold}
2991 has a bold @code{:weight} attribute), with all other attributes
2992 unspecified (and so given by @code{default}).
2993
2994 @item shadow
2995 For ``dimmed out'' text. For example, it is used for the ignored
2996 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2997 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2998
2999 @item link
3000 @itemx link-visited
3001 For clickable text buttons that send the user to a different
3002 buffer or ``location''.
3003
3004 @item highlight
3005 For stretches of text that should temporarily stand out. For example,
3006 it is commonly assigned to the @code{mouse-face} property for cursor
3007 highlighting (@pxref{Special Properties}).
3008
3009 @item match
3010 For text matching a search command.
3011
3012 @item error
3013 @itemx warning
3014 @itemx success
3015 For text concerning errors, warnings, or successes. For example,
3016 these are used for messages in @file{*Compilation*} buffers.
3017 @end table
3018
3019 @node Font Selection
3020 @subsection Font Selection
3021 @cindex font selection
3022 @cindex selecting a font
3023
3024 Before Emacs can draw a character on a graphical display, it must
3025 select a @dfn{font} for that character@footnote{In this context, the
3026 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
3027 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
3028 Emacs automatically chooses a font based on the faces assigned to that
3029 character---specifically, the face attributes @code{:family},
3030 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
3031 Attributes}). The choice of font also depends on the character to be
3032 displayed; some fonts can only display a limited set of characters.
3033 If no available font exactly fits the requirements, Emacs looks for
3034 the @dfn{closest matching font}. The variables in this section
3035 control how Emacs makes this selection.
3036
3037 @defopt face-font-family-alternatives
3038 If a given family is specified but does not exist, this variable
3039 specifies alternative font families to try. Each element should have
3040 this form:
3041
3042 @example
3043 (@var{family} @var{alternate-families}@dots{})
3044 @end example
3045
3046 If @var{family} is specified but not available, Emacs will try the other
3047 families given in @var{alternate-families}, one by one, until it finds a
3048 family that does exist.
3049 @end defopt
3050
3051 @defopt face-font-selection-order
3052 If there is no font that exactly matches all desired face attributes
3053 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3054 this variable specifies the order in which these attributes should be
3055 considered when selecting the closest matching font. The value should
3056 be a list containing those four attribute symbols, in order of
3057 decreasing importance. The default is @code{(:width :height :weight
3058 :slant)}.
3059
3060 Font selection first finds the best available matches for the first
3061 attribute in the list; then, among the fonts which are best in that
3062 way, it searches for the best matches in the second attribute, and so
3063 on.
3064
3065 The attributes @code{:weight} and @code{:width} have symbolic values in
3066 a range centered around @code{normal}. Matches that are more extreme
3067 (farther from @code{normal}) are somewhat preferred to matches that are
3068 less extreme (closer to @code{normal}); this is designed to ensure that
3069 non-normal faces contrast with normal ones, whenever possible.
3070
3071 One example of a case where this variable makes a difference is when the
3072 default font has no italic equivalent. With the default ordering, the
3073 @code{italic} face will use a non-italic font that is similar to the
3074 default one. But if you put @code{:slant} before @code{:height}, the
3075 @code{italic} face will use an italic font, even if its height is not
3076 quite right.
3077 @end defopt
3078
3079 @defopt face-font-registry-alternatives
3080 This variable lets you specify alternative font registries to try, if a
3081 given registry is specified and doesn't exist. Each element should have
3082 this form:
3083
3084 @example
3085 (@var{registry} @var{alternate-registries}@dots{})
3086 @end example
3087
3088 If @var{registry} is specified but not available, Emacs will try the
3089 other registries given in @var{alternate-registries}, one by one,
3090 until it finds a registry that does exist.
3091 @end defopt
3092
3093 @cindex scalable fonts
3094 Emacs can make use of scalable fonts, but by default it does not use
3095 them.
3096
3097 @defopt scalable-fonts-allowed
3098 This variable controls which scalable fonts to use. A value of
3099 @code{nil}, the default, means do not use scalable fonts. @code{t}
3100 means to use any scalable font that seems appropriate for the text.
3101
3102 Otherwise, the value must be a list of regular expressions. Then a
3103 scalable font is enabled for use if its name matches any regular
3104 expression in the list. For example,
3105
3106 @example
3107 (setq scalable-fonts-allowed '("iso10646-1$"))
3108 @end example
3109
3110 @noindent
3111 allows the use of scalable fonts with registry @code{iso10646-1}.
3112 @end defopt
3113
3114 @defvar face-font-rescale-alist
3115 This variable specifies scaling for certain faces. Its value should
3116 be a list of elements of the form
3117
3118 @example
3119 (@var{fontname-regexp} . @var{scale-factor})
3120 @end example
3121
3122 If @var{fontname-regexp} matches the font name that is about to be
3123 used, this says to choose a larger similar font according to the
3124 factor @var{scale-factor}. You would use this feature to normalize
3125 the font size if certain fonts are bigger or smaller than their
3126 nominal heights and widths would suggest.
3127 @end defvar
3128
3129 @node Font Lookup
3130 @subsection Looking Up Fonts
3131 @cindex font lookup
3132 @cindex looking up fonts
3133
3134 @defun x-list-fonts name &optional reference-face frame maximum width
3135 This function returns a list of available font names that match
3136 @var{name}. @var{name} should be a string containing a font name in
3137 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3138 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3139 used: the @samp{*} character matches any substring, and the @samp{?}
3140 character matches any single character. Case is ignored when matching
3141 font names.
3142
3143 If the optional arguments @var{reference-face} and @var{frame} are
3144 specified, the returned list includes only fonts that are the same
3145 size as @var{reference-face} (a face name) currently is on the frame
3146 @var{frame}.
3147
3148 The optional argument @var{maximum} sets a limit on how many fonts to
3149 return. If it is non-@code{nil}, then the return value is truncated
3150 after the first @var{maximum} matching fonts. Specifying a small
3151 value for @var{maximum} can make this function much faster, in cases
3152 where many fonts match the pattern.
3153
3154 The optional argument @var{width} specifies a desired font width. If
3155 it is non-@code{nil}, the function only returns those fonts whose
3156 characters are (on average) @var{width} times as wide as
3157 @var{reference-face}.
3158 @end defun
3159
3160 @defun x-family-fonts &optional family frame
3161 This function returns a list describing the available fonts for family
3162 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3163 this list applies to all families, and therefore, it contains all
3164 available fonts. Otherwise, @var{family} must be a string; it may
3165 contain the wildcards @samp{?} and @samp{*}.
3166
3167 The list describes the display that @var{frame} is on; if @var{frame} is
3168 omitted or @code{nil}, it applies to the selected frame's display
3169 (@pxref{Input Focus}).
3170
3171 Each element in the list is a vector of the following form:
3172
3173 @example
3174 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3175 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3176 @end example
3177
3178 The first five elements correspond to face attributes; if you
3179 specify these attributes for a face, it will use this font.
3180
3181 The last three elements give additional information about the font.
3182 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3183 @var{full} is the full name of the font, and
3184 @var{registry-and-encoding} is a string giving the registry and
3185 encoding of the font.
3186 @end defun
3187
3188 @node Fontsets
3189 @subsection Fontsets
3190 @cindex fontset
3191
3192 A @dfn{fontset} is a list of fonts, each assigned to a range of
3193 character codes. An individual font cannot display the whole range of
3194 characters that Emacs supports, but a fontset can. Fontsets have names,
3195 just as fonts do, and you can use a fontset name in place of a font name
3196 when you specify the ``font'' for a frame or a face. Here is
3197 information about defining a fontset under Lisp program control.
3198
3199 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3200 This function defines a new fontset according to the specification
3201 string @var{fontset-spec}. The string should have this format:
3202
3203 @smallexample
3204 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3205 @end smallexample
3206
3207 @noindent
3208 Whitespace characters before and after the commas are ignored.
3209
3210 The first part of the string, @var{fontpattern}, should have the form of
3211 a standard X font name, except that the last two fields should be
3212 @samp{fontset-@var{alias}}.
3213
3214 The new fontset has two names, one long and one short. The long name is
3215 @var{fontpattern} in its entirety. The short name is
3216 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3217 name. If a fontset with the same name already exists, an error is
3218 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3219 function does nothing.
3220
3221 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3222 to create bold, italic and bold-italic variants of the fontset as well.
3223 These variant fontsets do not have a short name, only a long one, which
3224 is made by altering @var{fontpattern} to indicate the bold and/or italic
3225 status.
3226
3227 The specification string also says which fonts to use in the fontset.
3228 See below for the details.
3229 @end defun
3230
3231 The construct @samp{@var{charset}:@var{font}} specifies which font to
3232 use (in this fontset) for one particular character set. Here,
3233 @var{charset} is the name of a character set, and @var{font} is the font
3234 to use for that character set. You can use this construct any number of
3235 times in the specification string.
3236
3237 For the remaining character sets, those that you don't specify
3238 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3239 @samp{fontset-@var{alias}} with a value that names one character set.
3240 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3241 with @samp{ISO8859-1}.
3242
3243 In addition, when several consecutive fields are wildcards, Emacs
3244 collapses them into a single wildcard. This is to prevent use of
3245 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3246 for editing, and scaling a smaller font is not useful because it is
3247 better to use the smaller font in its own size, which Emacs does.
3248
3249 Thus if @var{fontpattern} is this,
3250
3251 @example
3252 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3253 @end example
3254
3255 @noindent
3256 the font specification for @acronym{ASCII} characters would be this:
3257
3258 @example
3259 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3260 @end example
3261
3262 @noindent
3263 and the font specification for Chinese GB2312 characters would be this:
3264
3265 @example
3266 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3267 @end example
3268
3269 You may not have any Chinese font matching the above font
3270 specification. Most X distributions include only Chinese fonts that
3271 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3272 such a case, @samp{Fontset-@var{n}} can be specified as below:
3273
3274 @smallexample
3275 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3276 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3277 @end smallexample
3278
3279 @noindent
3280 Then, the font specifications for all but Chinese GB2312 characters have
3281 @samp{fixed} in the @var{family} field, and the font specification for
3282 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3283 field.
3284
3285 @defun set-fontset-font name character font-spec &optional frame add
3286 This function modifies the existing fontset @var{name} to use the font
3287 matching with @var{font-spec} for the character @var{character}.
3288
3289 If @var{name} is @code{nil}, this function modifies the fontset of the
3290 selected frame or that of @var{frame} if @var{frame} is not
3291 @code{nil}.
3292
3293 If @var{name} is @code{t}, this function modifies the default
3294 fontset, whose short name is @samp{fontset-default}.
3295
3296 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3297 @var{from} and @var{to} are character codepoints. In that case, use
3298 @var{font-spec} for all characters in the range @var{from} and @var{to}
3299 (inclusive).
3300
3301 @var{character} may be a charset. In that case, use
3302 @var{font-spec} for all character in the charsets.
3303
3304 @var{character} may be a script name. In that case, use
3305 @var{font-spec} for all character in the charsets.
3306
3307 @var{font-spec} may be a font-spec object created by the function
3308 @code{font-spec} (@pxref{Low-Level Font}).
3309
3310 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3311 where @var{family} is a family name of a font (possibly including a
3312 foundry name at the head), @var{registry} is a registry name of a font
3313 (possibly including an encoding name at the tail).
3314
3315 @var{font-spec} may be a font name string.
3316
3317 @var{font-spec} may be @code{nil}, which explicitly specifies that
3318 there's no font for the specified @var{character}. This is useful,
3319 for example, to avoid expensive system-wide search for fonts for
3320 characters that have no glyphs, like those from the Unicode Private
3321 Use Area (PUA).
3322
3323 The optional argument @var{add}, if non-@code{nil}, specifies how to
3324 add @var{font-spec} to the font specifications previously set. If it
3325 is @code{prepend}, @var{font-spec} is prepended. If it is
3326 @code{append}, @var{font-spec} is appended. By default,
3327 @var{font-spec} overrides the previous settings.
3328
3329 For instance, this changes the default fontset to use a font of which
3330 family name is @samp{Kochi Gothic} for all characters belonging to
3331 the charset @code{japanese-jisx0208}.
3332
3333 @smallexample
3334 (set-fontset-font t 'japanese-jisx0208
3335 (font-spec :family "Kochi Gothic"))
3336 @end smallexample
3337 @end defun
3338
3339 @defun char-displayable-p char
3340 This function returns @code{t} if Emacs ought to be able to display
3341 @var{char}. More precisely, if the selected frame's fontset has a
3342 font to display the character set that @var{char} belongs to.
3343
3344 Fontsets can specify a font on a per-character basis; when the fontset
3345 does that, this function's value may not be accurate.
3346 @end defun
3347
3348 @node Low-Level Font
3349 @subsection Low-Level Font Representation
3350 @cindex font property
3351
3352 Normally, it is not necessary to manipulate fonts directly. In case
3353 you need to do so, this section explains how.
3354
3355 In Emacs Lisp, fonts are represented using three different Lisp
3356 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3357 entities}.
3358
3359 @defun fontp object &optional type
3360 Return @code{t} if @var{object} is a font object, font spec, or font
3361 entity. Otherwise, return @code{nil}.
3362
3363 The optional argument @var{type}, if non-@code{nil}, determines the
3364 exact type of Lisp object to check for. In that case, @var{type}
3365 should be one of @code{font-object}, @code{font-spec}, or
3366 @code{font-entity}.
3367 @end defun
3368
3369 @cindex font object
3370 A font object is a Lisp object that represents a font that Emacs has
3371 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3372 be inspected.
3373
3374 @defun font-at position &optional window string
3375 Return the font object that is being used to display the character at
3376 position @var{position} in the window @var{window}. If @var{window}
3377 is @code{nil}, it defaults to the selected window. If @var{string} is
3378 @code{nil}, @var{position} specifies a position in the current buffer;
3379 otherwise, @var{string} should be a string, and @var{position}
3380 specifies a position in that string.
3381 @end defun
3382
3383 @cindex font spec
3384 A font spec is a Lisp object that contains a set of specifications
3385 that can be used to find a font. More than one font may match the
3386 specifications in a font spec.
3387
3388 @defun font-spec &rest arguments
3389 Return a new font spec using the specifications in @var{arguments},
3390 which should come in @code{property}-@code{value} pairs. The possible
3391 specifications are as follows:
3392
3393 @table @code
3394 @item :name
3395 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3396 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3397
3398 @item :family
3399 @itemx :foundry
3400 @itemx :weight
3401 @itemx :slant
3402 @itemx :width
3403 These have the same meanings as the face attributes of the same name.
3404 @xref{Face Attributes}.
3405
3406 @item :size
3407 The font size---either a non-negative integer that specifies the pixel
3408 size, or a floating-point number that specifies the point size.
3409
3410 @item :adstyle
3411 Additional typographic style information for the font, such as
3412 @samp{sans}. The value should be a string or a symbol.
3413
3414 @cindex font registry
3415 @item :registry
3416 The charset registry and encoding of the font, such as
3417 @samp{iso8859-1}. The value should be a string or a symbol.
3418
3419 @item :script
3420 The script that the font must support (a symbol).
3421
3422 @item :otf
3423 @cindex OpenType font
3424 The font must be an OpenType font that supports these OpenType
3425 features, provided Emacs is compiled with a library, such as
3426 @samp{libotf} on GNU/Linux, that supports complex text layout for
3427 scripts which need that. The value must be a list of the form
3428
3429 @smallexample
3430 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3431 @end smallexample
3432
3433 where @var{script-tag} is the OpenType script tag symbol;
3434 @var{langsys-tag} is the OpenType language system tag symbol, or
3435 @code{nil} to use the default language system; @code{gsub} is a list
3436 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3437 required; and @code{gpos} is a list of OpenType GPOS feature tag
3438 symbols, or @code{nil} if none is required. If @code{gsub} or
3439 @code{gpos} is a list, a @code{nil} element in that list means that
3440 the font must not match any of the remaining tag symbols. The
3441 @code{gpos} element may be omitted.
3442 @end table
3443 @end defun
3444
3445 @defun font-put font-spec property value
3446 Set the font property @var{property} in the font-spec @var{font-spec}
3447 to @var{value}.
3448 @end defun
3449
3450 @cindex font entity
3451 A font entity is a reference to a font that need not be open. Its
3452 properties are intermediate between a font object and a font spec:
3453 like a font object, and unlike a font spec, it refers to a single,
3454 specific font. Unlike a font object, creating a font entity does not
3455 load the contents of that font into computer memory. Emacs may open
3456 multiple font objects of different sizes from a single font entity
3457 referring to a scalable font.
3458
3459 @defun find-font font-spec &optional frame
3460 This function returns a font entity that best matches the font spec
3461 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3462 it defaults to the selected frame.
3463 @end defun
3464
3465 @defun list-fonts font-spec &optional frame num prefer
3466 This function returns a list of all font entities that match the font
3467 spec @var{font-spec}.
3468
3469 The optional argument @var{frame}, if non-@code{nil}, specifies the
3470 frame on which the fonts are to be displayed. The optional argument
3471 @var{num}, if non-@code{nil}, should be an integer that specifies the
3472 maximum length of the returned list. The optional argument
3473 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3474 used to control the order of the returned list; the returned font
3475 entities are sorted in order of decreasing ``closeness'' to that font
3476 spec.
3477 @end defun
3478
3479 If you call @code{set-face-attribute} and pass a font spec, font
3480 entity, or font name string as the value of the @code{:font}
3481 attribute, Emacs opens the best ``matching'' font that is available
3482 for display. It then stores the corresponding font object as the
3483 actual value of the @code{:font} attribute for that face.
3484
3485 The following functions can be used to obtain information about a
3486 font. For these functions, the @var{font} argument can be a font
3487 object, a font entity, or a font spec.
3488
3489 @defun font-get font property
3490 This function returns the value of the font property @var{property}
3491 for @var{font}.
3492
3493 If @var{font} is a font spec and the font spec does not specify
3494 @var{property}, the return value is @code{nil}. If @var{font} is a
3495 font object or font entity, the value for the @var{:script} property
3496 may be a list of scripts supported by the font.
3497 @end defun
3498
3499 @defun font-face-attributes font &optional frame
3500 This function returns a list of face attributes corresponding to
3501 @var{font}. The optional argument @var{frame} specifies the frame on
3502 which the font is to be displayed. If it is @code{nil}, the selected
3503 frame is used. The return value has the form
3504
3505 @smallexample
3506 (:family @var{family} :height @var{height} :weight @var{weight}
3507 :slant @var{slant} :width @var{width})
3508 @end smallexample
3509
3510 where the values of @var{family}, @var{height}, @var{weight},
3511 @var{slant}, and @var{width} are face attribute values. Some of these
3512 key-attribute pairs may be omitted from the list if they are not
3513 specified by @var{font}.
3514 @end defun
3515
3516 @defun font-xlfd-name font &optional fold-wildcards
3517 This function returns the XLFD (X Logical Font Descriptor), a string,
3518 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3519 information about XLFDs. If the name is too long for an XLFD (which
3520 can contain at most 255 characters), the function returns @code{nil}.
3521
3522 If the optional argument @var{fold-wildcards} is non-@code{nil},
3523 consecutive wildcards in the XLFD are folded into one.
3524 @end defun
3525
3526 The following two functions return important information about a font.
3527
3528 @defun font-info name &optional frame
3529 This function returns information about a font specified by its
3530 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3531 omitted or @code{nil}, it defaults to the selected frame.
3532
3533 The value returned by the function is a vector of the form
3534 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3535 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3536 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3537 @var{average-width} @var{filename} @var{capability}]}. Here's the
3538 description of each components of this vector:
3539
3540 @table @var
3541 @item opened-name
3542 The name used to open the font, a string.
3543
3544 @item full-name
3545 The full name of the font, a string.
3546
3547 @item size
3548 The pixel size of the font.
3549
3550 @item height
3551 The height of the font in pixels.
3552
3553 @item baseline-offset
3554 The offset in pixels from the @acronym{ASCII} baseline, positive
3555 upward.
3556
3557 @item relative-compose
3558 @itemx default-ascent
3559 Numbers controlling how to compose characters.
3560
3561 @item ascent
3562 @itemx descent
3563 The ascent and descent of this font. The sum of these two numbers
3564 should be equal to the value of @var{height} above.
3565
3566 @item space-width
3567 The width, in pixels, of the font's space character.
3568
3569 @item average-width
3570 The average width of the font characters. If this is zero, Emacs uses
3571 the value of @var{space-width} instead, when it calculates text layout
3572 on display.
3573
3574 @item filename
3575 The file name of the font as a string. This can be @code{nil} if the
3576 font back-end does not provide a way to find out the font's file name.
3577
3578 @item capability
3579 A list whose first element is a symbol representing the font type, one
3580 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3581 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3582 additional elements describing the @sc{gsub} and @sc{gpos} features
3583 supported by the font. Each of these elements is a list of the form
3584 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3585 @dots{})}, where @var{script} is a symbol representing an OpenType
3586 script tag, @var{langsys} is a symbol representing an OpenType langsys
3587 tag (or @code{nil}, which stands for the default langsys), and each
3588 @var{feature} is a symbol representing an OpenType feature tag.
3589 @end table
3590 @end defun
3591
3592 @defun query-font font-object
3593 This function returns information about a @var{font-object}. (This is
3594 in contrast to @code{font-info}, which takes the font name, a string,
3595 as its argument.)
3596
3597 The value returned by the function is a vector of the form
3598 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3599 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3600 @var{capability}]}. Here's the description of each components of this
3601 vector:
3602
3603 @table @var
3604 @item name
3605 The font name, a string.
3606
3607 @item filename
3608 The file name of the font as a string. This can be @code{nil} if the
3609 font back-end does not provide a way to find out the font's file name.
3610
3611 @item pixel-size
3612 The pixel size of the font used to open the font.
3613
3614 @item max-width
3615 The maximum advance width of the font.
3616
3617 @item ascent
3618 @itemx descent
3619 The ascent and descent of this font. The sum of these two numbers
3620 gives the font height.
3621
3622 @item space-width
3623 The width, in pixels, of the font's space character.
3624
3625 @item average-width
3626 The average width of the font characters. If this is zero, Emacs uses
3627 the value of @var{space-width} instead, when it calculates text layout
3628 on display.
3629
3630 @item capability
3631 A list whose first element is a symbol representing the font type, one
3632 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3633 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3634 additional elements describing the @sc{gsub} and @sc{gpos} features
3635 supported by the font. Each of these elements is a list of the form
3636 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3637 @dots{})}, where @var{script} is a symbol representing an OpenType
3638 script tag, @var{langsys} is a symbol representing an OpenType langsys
3639 tag (or @code{nil}, which stands for the default langsys), and each
3640 @var{feature} is a symbol representing an OpenType feature tag.
3641 @end table
3642 @end defun
3643
3644 @node Fringes
3645 @section Fringes
3646 @cindex fringes
3647
3648 On graphical displays, Emacs draws @dfn{fringes} next to each
3649 window: thin vertical strips down the sides which can display bitmaps
3650 indicating truncation, continuation, horizontal scrolling, and so on.
3651
3652 @menu
3653 * Fringe Size/Pos:: Specifying where to put the window fringes.
3654 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3655 * Fringe Cursors:: Displaying cursors in the right fringe.
3656 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3657 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3658 * Overlay Arrow:: Display of an arrow to indicate position.
3659 @end menu
3660
3661 @node Fringe Size/Pos
3662 @subsection Fringe Size and Position
3663
3664 The following buffer-local variables control the position and width
3665 of fringes in windows showing that buffer.
3666
3667 @defvar fringes-outside-margins
3668 The fringes normally appear between the display margins and the window
3669 text. If the value is non-@code{nil}, they appear outside the display
3670 margins. @xref{Display Margins}.
3671 @end defvar
3672
3673 @defvar left-fringe-width
3674 This variable, if non-@code{nil}, specifies the width of the left
3675 fringe in pixels. A value of @code{nil} means to use the left fringe
3676 width from the window's frame.
3677 @end defvar
3678
3679 @defvar right-fringe-width
3680 This variable, if non-@code{nil}, specifies the width of the right
3681 fringe in pixels. A value of @code{nil} means to use the right fringe
3682 width from the window's frame.
3683 @end defvar
3684
3685 Any buffer which does not specify values for these variables uses
3686 the values specified by the @code{left-fringe} and @code{right-fringe}
3687 frame parameters (@pxref{Layout Parameters}).
3688
3689 The above variables actually take effect via the function
3690 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3691 @code{set-window-fringes} as a subroutine. If you change one of these
3692 variables, the fringe display is not updated in existing windows
3693 showing the buffer, unless you call @code{set-window-buffer} again in
3694 each affected window. You can also use @code{set-window-fringes} to
3695 control the fringe display in individual windows.
3696
3697 @defun set-window-fringes window left &optional right outside-margins
3698 This function sets the fringe widths of window @var{window}.
3699 If @var{window} is @code{nil}, the selected window is used.
3700
3701 The argument @var{left} specifies the width in pixels of the left
3702 fringe, and likewise @var{right} for the right fringe. A value of
3703 @code{nil} for either one stands for the default width. If
3704 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3705 should appear outside of the display margins.
3706 @end defun
3707
3708 @defun window-fringes &optional window
3709 This function returns information about the fringes of a window
3710 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3711 window is used. The value has the form @code{(@var{left-width}
3712 @var{right-width} @var{outside-margins})}.
3713 @end defun
3714
3715
3716 @node Fringe Indicators
3717 @subsection Fringe Indicators
3718 @cindex fringe indicators
3719 @cindex indicators, fringe
3720
3721 @dfn{Fringe indicators} are tiny icons displayed in the window
3722 fringe to indicate truncated or continued lines, buffer boundaries,
3723 etc.
3724
3725 @defopt indicate-empty-lines
3726 @cindex fringes, and empty line indication
3727 @cindex empty lines, indicating
3728 When this is non-@code{nil}, Emacs displays a special glyph in the
3729 fringe of each empty line at the end of the buffer, on graphical
3730 displays. @xref{Fringes}. This variable is automatically
3731 buffer-local in every buffer.
3732 @end defopt
3733
3734 @defopt indicate-buffer-boundaries
3735 @cindex buffer boundaries, indicating
3736 This buffer-local variable controls how the buffer boundaries and
3737 window scrolling are indicated in the window fringes.
3738
3739 Emacs can indicate the buffer boundaries---that is, the first and last
3740 line in the buffer---with angle icons when they appear on the screen.
3741 In addition, Emacs can display an up-arrow in the fringe to show
3742 that there is text above the screen, and a down-arrow to show
3743 there is text below the screen.
3744
3745 There are three kinds of basic values:
3746
3747 @table @asis
3748 @item @code{nil}
3749 Don't display any of these fringe icons.
3750 @item @code{left}
3751 Display the angle icons and arrows in the left fringe.
3752 @item @code{right}
3753 Display the angle icons and arrows in the right fringe.
3754 @item any non-alist
3755 Display the angle icons in the left fringe
3756 and don't display the arrows.
3757 @end table
3758
3759 Otherwise the value should be an alist that specifies which fringe
3760 indicators to display and where. Each element of the alist should
3761 have the form @code{(@var{indicator} . @var{position})}. Here,
3762 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3763 @code{down}, and @code{t} (which covers all the icons not yet
3764 specified), while @var{position} is one of @code{left}, @code{right}
3765 and @code{nil}.
3766
3767 For example, @code{((top . left) (t . right))} places the top angle
3768 bitmap in left fringe, and the bottom angle bitmap as well as both
3769 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3770 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3771 @end defopt
3772
3773 @defvar fringe-indicator-alist
3774 This buffer-local variable specifies the mapping from logical fringe
3775 indicators to the actual bitmaps displayed in the window fringes. The
3776 value is an alist of elements @code{(@var{indicator}
3777 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3778 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3779 indicator.
3780
3781 Each @var{indicator} should be one of the following symbols:
3782
3783 @table @asis
3784 @item @code{truncation}, @code{continuation}.
3785 Used for truncation and continuation lines.
3786
3787 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3788 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3789 @code{up} and @code{down} indicate a buffer boundary lying above or
3790 below the window edge; @code{top} and @code{bottom} indicate the
3791 topmost and bottommost buffer text line; and @code{top-bottom}
3792 indicates where there is just one line of text in the buffer.
3793
3794 @item @code{empty-line}
3795 Used to indicate empty lines when @code{indicate-empty-lines} is
3796 non-@code{nil}.
3797
3798 @item @code{overlay-arrow}
3799 Used for overlay arrows (@pxref{Overlay Arrow}).
3800 @c Is this used anywhere?
3801 @c @item Unknown bitmap indicator:
3802 @c @code{unknown}.
3803 @end table
3804
3805 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3806 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3807 @var{right} symbols specify the bitmaps shown in the left and/or right
3808 fringe, for the specific indicator. @var{left1} and @var{right1} are
3809 specific to the @code{bottom} and @code{top-bottom} indicators, and
3810 are used to indicate that the last text line has no final newline.
3811 Alternatively, @var{bitmaps} may be a single symbol which is used in
3812 both left and right fringes.
3813
3814 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3815 to define your own. In addition, @code{nil} represents the empty
3816 bitmap (i.e., an indicator that is not shown).
3817
3818 When @code{fringe-indicator-alist} has a buffer-local value, and
3819 there is no bitmap defined for a logical indicator, or the bitmap is
3820 @code{t}, the corresponding value from the default value of
3821 @code{fringe-indicator-alist} is used.
3822 @end defvar
3823
3824 @node Fringe Cursors
3825 @subsection Fringe Cursors
3826 @cindex fringe cursors
3827 @cindex cursor, fringe
3828
3829 When a line is exactly as wide as the window, Emacs displays the
3830 cursor in the right fringe instead of using two lines. Different
3831 bitmaps are used to represent the cursor in the fringe depending on
3832 the current buffer's cursor type.
3833
3834 @defopt overflow-newline-into-fringe
3835 If this is non-@code{nil}, lines exactly as wide as the window (not
3836 counting the final newline character) are not continued. Instead,
3837 when point is at the end of the line, the cursor appears in the right
3838 fringe.
3839 @end defopt
3840
3841 @defvar fringe-cursor-alist
3842 This variable specifies the mapping from logical cursor type to the
3843 actual fringe bitmaps displayed in the right fringe. The value is an
3844 alist where each element has the form @code{(@var{cursor-type}
3845 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3846 display cursors of type @var{cursor-type}.
3847
3848 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3849 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3850 the same meanings as in the @code{cursor-type} frame parameter
3851 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3852 instead of @code{hollow} when the normal @code{hollow-rectangle}
3853 bitmap is too tall to fit on a specific display line.
3854
3855 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3856 be displayed for that logical cursor type.
3857 @iftex
3858 See the next subsection for details.
3859 @end iftex
3860 @ifnottex
3861 @xref{Fringe Bitmaps}.
3862 @end ifnottex
3863
3864 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3865 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3866 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3867 no bitmap defined for a cursor type, the corresponding value from the
3868 default value of @code{fringes-indicator-alist} is used.
3869 @end defvar
3870
3871 @node Fringe Bitmaps
3872 @subsection Fringe Bitmaps
3873 @cindex fringe bitmaps
3874 @cindex bitmaps, fringe
3875
3876 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3877 logical fringe indicators for truncated or continued lines, buffer
3878 boundaries, overlay arrows, etc. Each bitmap is represented by a
3879 symbol.
3880 @iftex
3881 These symbols are referred to by the variables
3882 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3883 described in the previous subsections.
3884 @end iftex
3885 @ifnottex
3886 These symbols are referred to by the variable
3887 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3888 (@pxref{Fringe Indicators}), and the variable
3889 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3890 (@pxref{Fringe Cursors}).
3891 @end ifnottex
3892
3893 Lisp programs can also directly display a bitmap in the left or
3894 right fringe, by using a @code{display} property for one of the
3895 characters appearing in the line (@pxref{Other Display Specs}). Such
3896 a display specification has the form
3897
3898 @example
3899 (@var{fringe} @var{bitmap} [@var{face}])
3900 @end example
3901
3902 @noindent
3903 @var{fringe} is either the symbol @code{left-fringe} or
3904 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3905 to display. The optional @var{face} names a face whose foreground
3906 color is used to display the bitmap; this face is automatically merged
3907 with the @code{fringe} face.
3908
3909 Here is a list of the standard fringe bitmaps defined in Emacs, and
3910 how they are currently used in Emacs (via
3911 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3912
3913 @table @asis
3914 @item @code{left-arrow}, @code{right-arrow}
3915 Used to indicate truncated lines.
3916
3917 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3918 Used to indicate continued lines.
3919
3920 @item @code{right-triangle}, @code{left-triangle}
3921 The former is used by overlay arrows. The latter is unused.
3922
3923 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3924 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3925 @itemx @code{top-right-angle}, @code{top-left-angle}
3926 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3927 Used to indicate buffer boundaries.
3928
3929 @item @code{filled-rectangle}, @code{hollow-rectangle}
3930 @itemx @code{filled-square}, @code{hollow-square}
3931 @itemx @code{vertical-bar}, @code{horizontal-bar}
3932 Used for different types of fringe cursors.
3933
3934 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3935 Not used by core Emacs features.
3936 @end table
3937
3938 @noindent
3939 The next subsection describes how to define your own fringe bitmaps.
3940
3941 @defun fringe-bitmaps-at-pos &optional pos window
3942 This function returns the fringe bitmaps of the display line
3943 containing position @var{pos} in window @var{window}. The return
3944 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3945 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3946 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3947 is non-@code{nil} if there is an overlay arrow in the left fringe.
3948
3949 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3950 If @var{window} is @code{nil}, that stands for the selected window.
3951 If @var{pos} is @code{nil}, that stands for the value of point in
3952 @var{window}.
3953 @end defun
3954
3955 @node Customizing Bitmaps
3956 @subsection Customizing Fringe Bitmaps
3957 @cindex fringe bitmaps, customizing
3958
3959 @defun define-fringe-bitmap bitmap bits &optional height width align
3960 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3961 or replaces an existing bitmap with that name.
3962
3963 The argument @var{bits} specifies the image to use. It should be
3964 either a string or a vector of integers, where each element (an
3965 integer) corresponds to one row of the bitmap. Each bit of an integer
3966 corresponds to one pixel of the bitmap, where the low bit corresponds
3967 to the rightmost pixel of the bitmap.
3968
3969 The height is normally the length of @var{bits}. However, you
3970 can specify a different height with non-@code{nil} @var{height}. The width
3971 is normally 8, but you can specify a different width with non-@code{nil}
3972 @var{width}. The width must be an integer between 1 and 16.
3973
3974 The argument @var{align} specifies the positioning of the bitmap
3975 relative to the range of rows where it is used; the default is to
3976 center the bitmap. The allowed values are @code{top}, @code{center},
3977 or @code{bottom}.
3978
3979 The @var{align} argument may also be a list @code{(@var{align}
3980 @var{periodic})} where @var{align} is interpreted as described above.
3981 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3982 @code{bits} should be repeated enough times to reach the specified
3983 height.
3984 @end defun
3985
3986 @defun destroy-fringe-bitmap bitmap
3987 This function destroy the fringe bitmap identified by @var{bitmap}.
3988 If @var{bitmap} identifies a standard fringe bitmap, it actually
3989 restores the standard definition of that bitmap, instead of
3990 eliminating it entirely.
3991 @end defun
3992
3993 @defun set-fringe-bitmap-face bitmap &optional face
3994 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3995 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3996 bitmap's face controls the color to draw it in.
3997
3998 @var{face} is merged with the @code{fringe} face, so normally
3999 @var{face} should specify only the foreground color.
4000 @end defun
4001
4002 @node Overlay Arrow
4003 @subsection The Overlay Arrow
4004 @c @cindex overlay arrow Duplicates variable names
4005
4006 The @dfn{overlay arrow} is useful for directing the user's attention
4007 to a particular line in a buffer. For example, in the modes used for
4008 interface to debuggers, the overlay arrow indicates the line of code
4009 about to be executed. This feature has nothing to do with
4010 @dfn{overlays} (@pxref{Overlays}).
4011
4012 @defvar overlay-arrow-string
4013 This variable holds the string to display to call attention to a
4014 particular line, or @code{nil} if the arrow feature is not in use.
4015 On a graphical display the contents of the string are ignored; instead a
4016 glyph is displayed in the fringe area to the left of the display area.
4017 @end defvar
4018
4019 @defvar overlay-arrow-position
4020 This variable holds a marker that indicates where to display the overlay
4021 arrow. It should point at the beginning of a line. On a non-graphical
4022 display the arrow text
4023 appears at the beginning of that line, overlaying any text that would
4024 otherwise appear. Since the arrow is usually short, and the line
4025 usually begins with indentation, normally nothing significant is
4026 overwritten.
4027
4028 The overlay-arrow string is displayed in any given buffer if the value
4029 of @code{overlay-arrow-position} in that buffer points into that
4030 buffer. Thus, it is possible to display multiple overlay arrow strings
4031 by creating buffer-local bindings of @code{overlay-arrow-position}.
4032 However, it is usually cleaner to use
4033 @code{overlay-arrow-variable-list} to achieve this result.
4034 @c !!! overlay-arrow-position: but the overlay string may remain in the display
4035 @c of some other buffer until an update is required. This should be fixed
4036 @c now. Is it?
4037 @end defvar
4038
4039 You can do a similar job by creating an overlay with a
4040 @code{before-string} property. @xref{Overlay Properties}.
4041
4042 You can define multiple overlay arrows via the variable
4043 @code{overlay-arrow-variable-list}.
4044
4045 @defvar overlay-arrow-variable-list
4046 This variable's value is a list of variables, each of which specifies
4047 the position of an overlay arrow. The variable
4048 @code{overlay-arrow-position} has its normal meaning because it is on
4049 this list.
4050 @end defvar
4051
4052 Each variable on this list can have properties
4053 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4054 specify an overlay arrow string (for text terminals) or fringe bitmap
4055 (for graphical terminals) to display at the corresponding overlay
4056 arrow position. If either property is not set, the default
4057 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4058 is used.
4059
4060
4061 @node Scroll Bars
4062 @section Scroll Bars
4063 @cindex scroll bars
4064
4065 Normally the frame parameter @code{vertical-scroll-bars} controls
4066 whether the windows in the frame have vertical scroll bars, and whether
4067 they are on the left or right. The frame parameter
4068 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4069 the default).
4070
4071 The frame parameter @code{horizontal-scroll-bars} controls whether
4072 the windows in the frame have horizontal scroll bars. The frame
4073 parameter @code{scroll-bar-height} specifies how high they are
4074 (@code{nil} meaning the default). @xref{Layout Parameters}.
4075
4076 @vindex horizontal-scroll-bars-available-p
4077 Horizontal scroll bars are not available on all platforms. The
4078 function @code{horizontal-scroll-bars-available-p} which takes no
4079 argument returns non-@code{nil} if they are available on your system.
4080
4081 The following three functions take as argument a live frame which
4082 defaults to the selected one.
4083
4084 @defun frame-current-scroll-bars &optional frame
4085 This function reports the scroll bar types for frame @var{frame}. The
4086 value is a cons cell @code{(@var{vertical-type} .@:
4087 @var{horizontal-type})}, where @var{vertical-type} is either
4088 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4089 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4090 (which means no horizontal scroll bar).
4091 @end defun
4092
4093 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4094 This function returns the width of vertical scroll bars of @var{frame}
4095 in pixels.
4096 @end defun
4097
4098 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4099 This function returns the height of horizontal scroll bars of
4100 @var{frame} in pixels.
4101 @end defun
4102
4103 You can override the frame specific settings for individual windows by
4104 using the following function:
4105
4106 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4107 This function sets the width and/or height and the types of scroll bars
4108 for window @var{window}.
4109
4110 @var{width} specifies the width of the vertical scroll bar in pixels
4111 (@code{nil} means use the width specified for the frame).
4112 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4113 if so, where. The possible values are @code{left}, @code{right},
4114 @code{t}, which means to use the frame's default, and @code{nil} for no
4115 vertical scroll bar.
4116
4117 @var{height} specifies the height of the horizontal scroll bar in pixels
4118 (@code{nil} means use the height specified for the frame).
4119 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4120 The possible values are @code{bottom}, @code{t}, which means to use the
4121 frame's default, and @code{nil} for no horizontal scroll bar.
4122
4123 If @var{window} is @code{nil}, the selected window is used.
4124 @end defun
4125
4126 The following four functions take as argument a live window which
4127 defaults to the selected one.
4128
4129 @defun window-scroll-bars &optional window
4130 This function returns a list of the form @code{(@var{width}
4131 @var{columns} @var{vertical-type} @var{height} @var{lines}
4132 @var{horizontal-type})}.
4133
4134 The value @var{width} is the value that was specified for the width of
4135 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4136 (possibly rounded) number of columns that the vertical scroll bar
4137 actually occupies.
4138
4139 The value @var{height} is the value that was specified for the height of
4140 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4141 (possibly rounded) number of lines that the horizontally scroll bar
4142 actually occupies.
4143 @end defun
4144
4145 @defun window-current-scroll-bars &optional window
4146 This function reports the scroll bar type for window @var{window}. The
4147 value is a cons cell @code{(@var{vertical-type} .@:
4148 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4149 the scroll bar type actually used, once frame defaults and
4150 @code{scroll-bar-mode} are taken into account.
4151 @end defun
4152
4153 @defun window-scroll-bar-width &optional window
4154 This function returns the width in pixels of @var{window}'s vertical
4155 scrollbar.
4156 @end defun
4157
4158 @defun window-scroll-bar-height &optional window
4159 This function returns the height in pixels of @var{window}'s horizontal
4160 scrollbar.
4161 @end defun
4162
4163 If you don't specify these values for a window with
4164 @code{set-window-scroll-bars}, the buffer-local variables
4165 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4166 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4167 displayed control the window's scroll bars. The function
4168 @code{set-window-buffer} examines these variables. If you change them
4169 in a buffer that is already visible in a window, you can make the window
4170 take note of the new values by calling @code{set-window-buffer}
4171 specifying the same buffer that is already displayed.
4172
4173 You can control the appearance of scroll bars for a particular buffer by
4174 setting the following variables which automatically become buffer-local
4175 when set.
4176
4177 @defvar vertical-scroll-bar
4178 This variable specifies the location of the vertical scroll bar. The
4179 possible values are @code{left}, @code{right}, @code{t}, which means to
4180 use the frame's default, and @code{nil} for no scroll bar.
4181 @end defvar
4182
4183 @defvar horizontal-scroll-bar
4184 This variable specifies the location of the horizontal scroll bar. The
4185 possible values are @code{bottom}, @code{t}, which means to use the
4186 frame's default, and @code{nil} for no scroll bar.
4187 @end defvar
4188
4189 @defvar scroll-bar-width
4190 This variable specifies the width of the buffer's vertical scroll bars,
4191 measured in pixels. A value of @code{nil} means to use the value
4192 specified by the frame.
4193 @end defvar
4194
4195 @defvar scroll-bar-height
4196 This variable specifies the height of the buffer's horizontal scroll
4197 bar, measured in pixels. A value of @code{nil} means to use the value
4198 specified by the frame.
4199 @end defvar
4200
4201 Finally you can toggle the display of scroll bars on all frames by
4202 customizing the variables @code{scroll-bar-mode} and
4203 @code{horizontal-scroll-bar-mode}.
4204
4205 @defopt scroll-bar-mode
4206 This variable controls whether and where to put vertical scroll bars in
4207 all frames. The possible values are @code{nil} for no scroll bars,
4208 @code{left} to put scroll bars on the left and @code{right} to put
4209 scroll bars on the right.
4210 @end defopt
4211
4212 @defopt horizontal-scroll-bar-mode
4213 This variable controls whether to display horizontal scroll bars on all
4214 frames.
4215 @end defopt
4216
4217
4218 @node Window Dividers
4219 @section Window Dividers
4220 @cindex window dividers
4221 @cindex right dividers
4222 @cindex bottom dividers
4223
4224 Window dividers are bars drawn between a frame's windows. A ``right''
4225 divider is drawn between a window and any adjacent windows on the right.
4226 Its width (thickness) is specified by the frame parameter
4227 @code{right-divider-width}. A ``bottom'' divider is drawn between a
4228 window and adjacent windows on the bottom or the echo area. Its width
4229 is specified by the frame parameter @code{bottom-divider-width}. In
4230 either case, specifying a width of zero means to not draw such dividers.
4231 @xref{Layout Parameters}.
4232
4233 Technically, a right divider ``belongs'' to the window on its left,
4234 which means that its width contributes to the total width of that
4235 window. A bottom divider ``belongs'' to the window above it, which
4236 means that its width contributes to the total height of that window.
4237 @xref{Window Sizes}. When a window has both, a right and a bottom
4238 divider, the bottom divider ``prevails''. This means that a bottom
4239 divider is drawn over the full total width of its window while the right
4240 divider ends above the bottom divider.
4241
4242 Dividers can be dragged with the mouse and are therefore useful for
4243 adjusting the sizes of adjacent windows with the mouse. They also serve
4244 to visually set apart adjacent windows when no scroll bars or mode lines
4245 are present. The following three faces allow to customize the
4246 appearance of dividers:
4247
4248 @table @code
4249 @item window-divider
4250 When a divider is less than three pixels wide, it is drawn solidly with
4251 the foreground of this face. For larger dividers this face is used for
4252 the inner part only, excluding the first and last pixel.
4253
4254 @item window-divider-first-pixel
4255 This is the face used for drawing the first pixel of a divider that is
4256 at least three pixels wide. To obtain a solid appearance, set this to
4257 the same value used for the @code{window-divider} face.
4258
4259 @item window-divider-last-pixel
4260 This is the face used for drawing the last pixel of a divider that is at
4261 least three pixels wide. To obtain a solid appearance, set this to the
4262 same value used for the @code{window-divider} face.
4263 @end table
4264
4265 You can get the sizes of the dividers of a specific window with the
4266 following two functions.
4267
4268 @defun window-right-divider-width &optional window
4269 Return the width (thickness) in pixels of @var{window}'s right divider.
4270 @var{window} must be a live window and defaults to the selected one.
4271 The return value is always zero for a rightmost window.
4272 @end defun
4273
4274 @defun window-bottom-divider-width &optional window
4275 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4276 @var{window} must be a live window and defaults to the selected one.
4277 The return value is zero for the minibuffer window or a bottommost
4278 window on a minibuffer-less frame.
4279 @end defun
4280
4281
4282 @node Display Property
4283 @section The @code{display} Property
4284 @cindex display specification
4285 @kindex display @r{(text property)}
4286
4287 The @code{display} text property (or overlay property) is used to
4288 insert images into text, and to control other aspects of how text
4289 displays. The value of the @code{display} property should be a
4290 display specification, or a list or vector containing several display
4291 specifications. Display specifications in the same @code{display}
4292 property value generally apply in parallel to the text they cover.
4293
4294 If several sources (overlays and/or a text property) specify values
4295 for the @code{display} property, only one of the values takes effect,
4296 following the rules of @code{get-char-property}. @xref{Examining
4297 Properties}.
4298
4299 The rest of this section describes several kinds of
4300 display specifications and what they mean.
4301
4302 @menu
4303 * Replacing Specs:: Display specs that replace the text.
4304 * Specified Space:: Displaying one space with a specified width.
4305 * Pixel Specification:: Specifying space width or height in pixels.
4306 * Other Display Specs:: Displaying an image; adjusting the height,
4307 spacing, and other properties of text.
4308 * Display Margins:: Displaying text or images to the side of the main text.
4309 @end menu
4310
4311 @node Replacing Specs
4312 @subsection Display Specs That Replace The Text
4313 @cindex replacing display specs
4314
4315 Some kinds of display specifications specify something to display
4316 instead of the text that has the property. These are called
4317 @dfn{replacing} display specifications. Emacs does not allow the user
4318 to interactively move point into the middle of buffer text that is
4319 replaced in this way.
4320
4321 If a list of display specifications includes more than one replacing
4322 display specification, the first overrides the rest. Replacing
4323 display specifications make most other display specifications
4324 irrelevant, since those don't apply to the replacement.
4325
4326 For replacing display specifications, ``the text that has the
4327 property'' means all the consecutive characters that have the same
4328 Lisp object as their @code{display} property; these characters are
4329 replaced as a single unit. If two characters have different Lisp
4330 objects as their @code{display} properties (i.e., objects which are
4331 not @code{eq}), they are handled separately.
4332
4333 Here is an example which illustrates this point. A string serves as
4334 a replacing display specification, which replaces the text that has
4335 the property with the specified string (@pxref{Other Display Specs}).
4336 Consider the following function:
4337
4338 @smallexample
4339 (defun foo ()
4340 (dotimes (i 5)
4341 (let ((string (concat "A"))
4342 (start (+ i i (point-min))))
4343 (put-text-property start (1+ start) 'display string)
4344 (put-text-property start (+ 2 start) 'display string))))
4345 @end smallexample
4346
4347 @noindent
4348 This function gives each of the first ten characters in the buffer a
4349 @code{display} property which is a string @code{"A"}, but they don't
4350 all get the same string object. The first two characters get the same
4351 string object, so they are replaced with one @samp{A}; the fact that
4352 the display property was assigned in two separate calls to
4353 @code{put-text-property} is irrelevant. Similarly, the next two
4354 characters get a second string (@code{concat} creates a new string
4355 object), so they are replaced with one @samp{A}; and so on. Thus, the
4356 ten characters appear as five A's.
4357
4358 @node Specified Space
4359 @subsection Specified Spaces
4360 @cindex spaces, specified height or width
4361 @cindex variable-width spaces
4362
4363 To display a space of specified width and/or height, use a display
4364 specification of the form @code{(space . @var{props})}, where
4365 @var{props} is a property list (a list of alternating properties and
4366 values). You can put this property on one or more consecutive
4367 characters; a space of the specified height and width is displayed in
4368 place of @emph{all} of those characters. These are the properties you
4369 can use in @var{props} to specify the weight of the space:
4370
4371 @table @code
4372 @item :width @var{width}
4373 If @var{width} is a number, it specifies
4374 that the space width should be @var{width} times the normal character
4375 width. @var{width} can also be a @dfn{pixel width} specification
4376 (@pxref{Pixel Specification}).
4377
4378 @item :relative-width @var{factor}
4379 Specifies that the width of the stretch should be computed from the
4380 first character in the group of consecutive characters that have the
4381 same @code{display} property. The space width is the width of that
4382 character, multiplied by @var{factor}.
4383
4384 @item :align-to @var{hpos}
4385 Specifies that the space should be wide enough to reach @var{hpos}.
4386 If @var{hpos} is a number, it is measured in units of the normal
4387 character width. @var{hpos} can also be a @dfn{pixel width}
4388 specification (@pxref{Pixel Specification}).
4389 @end table
4390
4391 You should use one and only one of the above properties. You can
4392 also specify the height of the space, with these properties:
4393
4394 @table @code
4395 @item :height @var{height}
4396 Specifies the height of the space.
4397 If @var{height} is a number, it specifies
4398 that the space height should be @var{height} times the normal character
4399 height. The @var{height} may also be a @dfn{pixel height} specification
4400 (@pxref{Pixel Specification}).
4401
4402 @item :relative-height @var{factor}
4403 Specifies the height of the space, multiplying the ordinary height
4404 of the text having this display specification by @var{factor}.
4405
4406 @item :ascent @var{ascent}
4407 If the value of @var{ascent} is a non-negative number no greater than
4408 100, it specifies that @var{ascent} percent of the height of the space
4409 should be considered as the ascent of the space---that is, the part
4410 above the baseline. The ascent may also be specified in pixel units
4411 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4412
4413 @end table
4414
4415 Don't use both @code{:height} and @code{:relative-height} together.
4416
4417 The @code{:width} and @code{:align-to} properties are supported on
4418 non-graphic terminals, but the other space properties in this section
4419 are not.
4420
4421 Note that space properties are treated as paragraph separators for
4422 the purposes of reordering bidirectional text for display.
4423 @xref{Bidirectional Display}, for the details.
4424
4425 @node Pixel Specification
4426 @subsection Pixel Specification for Spaces
4427 @cindex spaces, pixel specification
4428
4429 The value of the @code{:width}, @code{:align-to}, @code{:height},
4430 and @code{:ascent} properties can be a special kind of expression that
4431 is evaluated during redisplay. The result of the evaluation is used
4432 as an absolute number of pixels.
4433
4434 The following expressions are supported:
4435
4436 @smallexample
4437 @group
4438 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4439 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4440 @var{unit} ::= in | mm | cm | width | height
4441 @end group
4442 @group
4443 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4444 | scroll-bar | text
4445 @var{pos} ::= left | center | right
4446 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4447 @var{op} ::= + | -
4448 @end group
4449 @end smallexample
4450
4451 The form @var{num} specifies a fraction of the default frame font
4452 height or width. The form @code{(@var{num})} specifies an absolute
4453 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4454 buffer-local variable binding is used.
4455
4456 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4457 pixels per inch, millimeter, and centimeter, respectively. The
4458 @code{width} and @code{height} units correspond to the default width
4459 and height of the current face. An image specification @code{image}
4460 corresponds to the width or height of the image.
4461
4462 The elements @code{left-fringe}, @code{right-fringe},
4463 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4464 @code{text} specify to the width of the corresponding area of the
4465 window.
4466
4467 The @code{left}, @code{center}, and @code{right} positions can be
4468 used with @code{:align-to} to specify a position relative to the left
4469 edge, center, or right edge of the text area.
4470
4471 Any of the above window elements (except @code{text}) can also be
4472 used with @code{:align-to} to specify that the position is relative to
4473 the left edge of the given area. Once the base offset for a relative
4474 position has been set (by the first occurrence of one of these
4475 symbols), further occurrences of these symbols are interpreted as the
4476 width of the specified area. For example, to align to the center of
4477 the left-margin, use
4478
4479 @example
4480 :align-to (+ left-margin (0.5 . left-margin))
4481 @end example
4482
4483 If no specific base offset is set for alignment, it is always relative
4484 to the left edge of the text area. For example, @samp{:align-to 0} in a
4485 header-line aligns with the first text column in the text area.
4486
4487 A value of the form @code{(@var{num} . @var{expr})} stands for the
4488 product of the values of @var{num} and @var{expr}. For example,
4489 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4490 @var{image})} specifies half the width (or height) of the specified
4491 image.
4492
4493 The form @code{(+ @var{expr} ...)} adds up the value of the
4494 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4495 the value of the expressions.
4496
4497 @node Other Display Specs
4498 @subsection Other Display Specifications
4499
4500 Here are the other sorts of display specifications that you can use
4501 in the @code{display} text property.
4502
4503 @table @code
4504 @item @var{string}
4505 Display @var{string} instead of the text that has this property.
4506
4507 Recursive display specifications are not supported---@var{string}'s
4508 @code{display} properties, if any, are not used.
4509
4510 @item (image . @var{image-props})
4511 This kind of display specification is an image descriptor (@pxref{Images}).
4512 When used as a display specification, it means to display the image
4513 instead of the text that has the display specification.
4514
4515 @item (slice @var{x} @var{y} @var{width} @var{height})
4516 This specification together with @code{image} specifies a @dfn{slice}
4517 (a partial area) of the image to display. The elements @var{y} and
4518 @var{x} specify the top left corner of the slice, within the image;
4519 @var{width} and @var{height} specify the width and height of the
4520 slice. Integers are numbers of pixels. A floating-point number
4521 in the range 0.0--1.0 stands for that fraction of the width or height
4522 of the entire image.
4523
4524 @item ((margin nil) @var{string})
4525 A display specification of this form means to display @var{string}
4526 instead of the text that has the display specification, at the same
4527 position as that text. It is equivalent to using just @var{string},
4528 but it is done as a special case of marginal display (@pxref{Display
4529 Margins}).
4530
4531 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4532 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4533 This display specification on any character of a line of text causes
4534 the specified @var{bitmap} be displayed in the left or right fringes
4535 for that line, instead of the characters that have the display
4536 specification. The optional @var{face} specifies the colors to be
4537 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4538
4539 @item (space-width @var{factor})
4540 This display specification affects all the space characters within the
4541 text that has the specification. It displays all of these spaces
4542 @var{factor} times as wide as normal. The element @var{factor} should
4543 be an integer or float. Characters other than spaces are not affected
4544 at all; in particular, this has no effect on tab characters.
4545
4546 @item (height @var{height})
4547 This display specification makes the text taller or shorter.
4548 Here are the possibilities for @var{height}:
4549
4550 @table @asis
4551 @item @code{(+ @var{n})}
4552 @c FIXME: Add an index for "step"? --xfq
4553 This means to use a font that is @var{n} steps larger. A ``step'' is
4554 defined by the set of available fonts---specifically, those that match
4555 what was otherwise specified for this text, in all attributes except
4556 height. Each size for which a suitable font is available counts as
4557 another step. @var{n} should be an integer.
4558
4559 @item @code{(- @var{n})}
4560 This means to use a font that is @var{n} steps smaller.
4561
4562 @item a number, @var{factor}
4563 A number, @var{factor}, means to use a font that is @var{factor} times
4564 as tall as the default font.
4565
4566 @item a symbol, @var{function}
4567 A symbol is a function to compute the height. It is called with the
4568 current height as argument, and should return the new height to use.
4569
4570 @item anything else, @var{form}
4571 If the @var{height} value doesn't fit the previous possibilities, it is
4572 a form. Emacs evaluates it to get the new height, with the symbol
4573 @code{height} bound to the current specified font height.
4574 @end table
4575
4576 @item (raise @var{factor})
4577 This kind of display specification raises or lowers the text
4578 it applies to, relative to the baseline of the line.
4579
4580 @var{factor} must be a number, which is interpreted as a multiple of the
4581 height of the affected text. If it is positive, that means to display
4582 the characters raised. If it is negative, that means to display them
4583 lower down.
4584
4585 If the text also has a @code{height} display specification, that does
4586 not affect the amount of raising or lowering, which is based on the
4587 faces used for the text.
4588 @end table
4589
4590 @c We put all the '@code{(when ...)}' on one line to encourage
4591 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4592 @c was at eol; the info file ended up w/ two spaces rendered after it.
4593 You can make any display specification conditional. To do that,
4594 package it in another list of the form
4595 @code{(when @var{condition} . @var{spec})}.
4596 Then the specification @var{spec} applies only when
4597 @var{condition} evaluates to a non-@code{nil} value. During the
4598 evaluation, @code{object} is bound to the string or buffer having the
4599 conditional @code{display} property. @code{position} and
4600 @code{buffer-position} are bound to the position within @code{object}
4601 and the buffer position where the @code{display} property was found,
4602 respectively. Both positions can be different when @code{object} is a
4603 string.
4604
4605 @node Display Margins
4606 @subsection Displaying in the Margins
4607 @cindex display margins
4608 @cindex margins, display
4609
4610 A buffer can have blank areas called @dfn{display margins} on the
4611 left and on the right. Ordinary text never appears in these areas,
4612 but you can put things into the display margins using the
4613 @code{display} property. There is currently no way to make text or
4614 images in the margin mouse-sensitive.
4615
4616 The way to display something in the margins is to specify it in a
4617 margin display specification in the @code{display} property of some
4618 text. This is a replacing display specification, meaning that the
4619 text you put it on does not get displayed; the margin display appears,
4620 but that text does not.
4621
4622 A margin display specification looks like @code{((margin
4623 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4624 Here, @var{spec} is another display specification that says what to
4625 display in the margin. Typically it is a string of text to display,
4626 or an image descriptor.
4627
4628 To display something in the margin @emph{in association with}
4629 certain buffer text, without altering or preventing the display of
4630 that text, put a @code{before-string} property on the text and put the
4631 margin display specification on the contents of the before-string.
4632
4633 Before the display margins can display anything, you must give
4634 them a nonzero width. The usual way to do that is to set these
4635 variables:
4636
4637 @defvar left-margin-width
4638 This variable specifies the width of the left margin, in character
4639 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4640 A value of @code{nil} means no left marginal area.
4641 @end defvar
4642
4643 @defvar right-margin-width
4644 This variable specifies the width of the right margin, in character
4645 cell units. It is buffer-local in all buffers. A value of @code{nil}
4646 means no right marginal area.
4647 @end defvar
4648
4649 Setting these variables does not immediately affect the window. These
4650 variables are checked when a new buffer is displayed in the window.
4651 Thus, you can make changes take effect by calling
4652 @code{set-window-buffer}.
4653
4654 You can also set the margin widths immediately.
4655
4656 @defun set-window-margins window left &optional right
4657 This function specifies the margin widths for window @var{window}, in
4658 character cell units. The argument @var{left} controls the left
4659 margin, and @var{right} controls the right margin (default @code{0}).
4660 @end defun
4661
4662 @defun window-margins &optional window
4663 This function returns the width of the left and right margins of
4664 @var{window} as a cons cell of the form @w{@code{(@var{left}
4665 . @var{right})}}. If one of the two marginal areas does not exist,
4666 its width is returned as @code{nil}; if neither of the two margins exist,
4667 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4668 selected window is used.
4669 @end defun
4670
4671 @node Images
4672 @section Images
4673 @cindex images in buffers
4674
4675 To display an image in an Emacs buffer, you must first create an image
4676 descriptor, then use it as a display specifier in the @code{display}
4677 property of text that is displayed (@pxref{Display Property}).
4678
4679 Emacs is usually able to display images when it is run on a
4680 graphical terminal. Images cannot be displayed in a text terminal, on
4681 certain graphical terminals that lack the support for this, or if
4682 Emacs is compiled without image support. You can use the function
4683 @code{display-images-p} to determine if images can in principle be
4684 displayed (@pxref{Display Feature Testing}).
4685
4686 @menu
4687 * Image Formats:: Supported image formats.
4688 * Image Descriptors:: How to specify an image for use in @code{:display}.
4689 * XBM Images:: Special features for XBM format.
4690 * XPM Images:: Special features for XPM format.
4691 * PostScript Images:: Special features for PostScript format.
4692 * ImageMagick Images:: Special features available through ImageMagick.
4693 * Other Image Types:: Various other formats are supported.
4694 * Defining Images:: Convenient ways to define an image for later use.
4695 * Showing Images:: Convenient ways to display an image once it is defined.
4696 * Multi-Frame Images:: Some images contain more than one frame.
4697 * Image Cache:: Internal mechanisms of image display.
4698 @end menu
4699
4700 @node Image Formats
4701 @subsection Image Formats
4702 @cindex image formats
4703 @cindex image types
4704
4705 Emacs can display a number of different image formats. Some of
4706 these image formats are supported only if particular support libraries
4707 are installed. On some platforms, Emacs can load support libraries on
4708 demand; if so, the variable @code{dynamic-library-alist} can be used
4709 to modify the set of known names for these dynamic libraries.
4710 @xref{Dynamic Libraries}.
4711
4712 Supported image formats (and the required support libraries) include
4713 PBM and XBM (which do not depend on support libraries and are always
4714 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4715 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4716 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4717
4718 Each of these image formats is associated with an @dfn{image type
4719 symbol}. The symbols for the above formats are, respectively,
4720 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4721 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4722
4723 Furthermore, if you build Emacs with ImageMagick
4724 (@code{libMagickWand}) support, Emacs can display any image format
4725 that ImageMagick can. @xref{ImageMagick Images}. All images
4726 displayed via ImageMagick have type symbol @code{imagemagick}.
4727
4728 @defvar image-types
4729 This variable contains a list of type symbols for image formats which
4730 are potentially supported in the current configuration.
4731
4732 ``Potentially'' means that Emacs knows about the image types, not
4733 necessarily that they can be used (for example, they could depend on
4734 unavailable dynamic libraries). To know which image types are really
4735 available, use @code{image-type-available-p}.
4736 @end defvar
4737
4738 @defun image-type-available-p type
4739 This function returns non-@code{nil} if images of type @var{type} can
4740 be loaded and displayed. @var{type} must be an image type symbol.
4741
4742 For image types whose support libraries are statically linked, this
4743 function always returns @code{t}. For image types whose support
4744 libraries are dynamically loaded, it returns @code{t} if the library
4745 could be loaded and @code{nil} otherwise.
4746 @end defun
4747
4748 @node Image Descriptors
4749 @subsection Image Descriptors
4750 @cindex image descriptor
4751
4752 An @dfn{image descriptor} is a list which specifies the underlying
4753 data for an image, and how to display it. It is typically used as the
4754 value of a @code{display} overlay or text property (@pxref{Other
4755 Display Specs}); but @xref{Showing Images}, for convenient helper
4756 functions to insert images into buffers.
4757
4758 Each image descriptor has the form @code{(image . @var{props})},
4759 where @var{props} is a property list of alternating keyword symbols
4760 and values, including at least the pair @code{:type @var{type}} that
4761 specifies the image type.
4762
4763 The following is a list of properties that are meaningful for all
4764 image types (there are also properties which are meaningful only for
4765 certain image types, as documented in the following subsections):
4766
4767 @table @code
4768 @item :type @var{type}
4769 The image type.
4770 @ifnottex
4771 @xref{Image Formats}.
4772 @end ifnottex
4773 Every image descriptor must include this property.
4774
4775 @item :file @var{file}
4776 This says to load the image from file @var{file}. If @var{file} is
4777 not an absolute file name, it is expanded in @code{data-directory}.
4778
4779 @item :data @var{data}
4780 This specifies the raw image data. Each image descriptor must have
4781 either @code{:data} or @code{:file}, but not both.
4782
4783 For most image types, the value of a @code{:data} property should be a
4784 string containing the image data. Some image types do not support
4785 @code{:data}; for some others, @code{:data} alone is not enough, so
4786 you need to use other image properties along with @code{:data}. See
4787 the following subsections for details.
4788
4789 @item :margin @var{margin}
4790 This specifies how many pixels to add as an extra margin around the
4791 image. The value, @var{margin}, must be a non-negative number, or a
4792 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4793 @var{x} specifies how many pixels to add horizontally, and @var{y}
4794 specifies how many pixels to add vertically. If @code{:margin} is not
4795 specified, the default is zero.
4796
4797 @item :ascent @var{ascent}
4798 This specifies the amount of the image's height to use for its
4799 ascent---that is, the part above the baseline. The value,
4800 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4801 @code{center}.
4802
4803 If @var{ascent} is a number, that percentage of the image's height is
4804 used for its ascent.
4805
4806 If @var{ascent} is @code{center}, the image is vertically centered
4807 around a centerline which would be the vertical centerline of text drawn
4808 at the position of the image, in the manner specified by the text
4809 properties and overlays that apply to the image.
4810
4811 If this property is omitted, it defaults to 50.
4812
4813 @item :relief @var{relief}
4814 This adds a shadow rectangle around the image. The value,
4815 @var{relief}, specifies the width of the shadow lines, in pixels. If
4816 @var{relief} is negative, shadows are drawn so that the image appears
4817 as a pressed button; otherwise, it appears as an unpressed button.
4818
4819 @item :conversion @var{algorithm}
4820 This specifies a conversion algorithm that should be applied to the
4821 image before it is displayed; the value, @var{algorithm}, specifies
4822 which algorithm.
4823
4824 @table @code
4825 @item laplace
4826 @itemx emboss
4827 Specifies the Laplace edge detection algorithm, which blurs out small
4828 differences in color while highlighting larger differences. People
4829 sometimes consider this useful for displaying the image for a
4830 ``disabled'' button.
4831
4832 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4833 @cindex edge detection, images
4834 Specifies a general edge-detection algorithm. @var{matrix} must be
4835 either a nine-element list or a nine-element vector of numbers. A pixel
4836 at position @math{x/y} in the transformed image is computed from
4837 original pixels around that position. @var{matrix} specifies, for each
4838 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4839 will influence the transformed pixel; element @math{0} specifies the
4840 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4841 the pixel at @math{x/y-1} etc., as shown below:
4842 @iftex
4843 @tex
4844 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4845 x-1/y & x/y & x+1/y \cr
4846 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4847 @end tex
4848 @end iftex
4849 @ifnottex
4850 @display
4851 (x-1/y-1 x/y-1 x+1/y-1
4852 x-1/y x/y x+1/y
4853 x-1/y+1 x/y+1 x+1/y+1)
4854 @end display
4855 @end ifnottex
4856
4857 The resulting pixel is computed from the color intensity of the color
4858 resulting from summing up the RGB values of surrounding pixels,
4859 multiplied by the specified factors, and dividing that sum by the sum
4860 of the factors' absolute values.
4861
4862 Laplace edge-detection currently uses a matrix of
4863 @iftex
4864 @tex
4865 $$\pmatrix{1 & 0 & 0 \cr
4866 0& 0 & 0 \cr
4867 0 & 0 & -1 \cr}$$
4868 @end tex
4869 @end iftex
4870 @ifnottex
4871 @display
4872 (1 0 0
4873 0 0 0
4874 0 0 -1)
4875 @end display
4876 @end ifnottex
4877
4878 Emboss edge-detection uses a matrix of
4879 @iftex
4880 @tex
4881 $$\pmatrix{ 2 & -1 & 0 \cr
4882 -1 & 0 & 1 \cr
4883 0 & 1 & -2 \cr}$$
4884 @end tex
4885 @end iftex
4886 @ifnottex
4887 @display
4888 ( 2 -1 0
4889 -1 0 1
4890 0 1 -2)
4891 @end display
4892 @end ifnottex
4893
4894 @item disabled
4895 Specifies transforming the image so that it looks ``disabled''.
4896 @end table
4897
4898 @item :mask @var{mask}
4899 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4900 a clipping mask for the image, so that the background of a frame is
4901 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4902 is @code{t}, determine the background color of the image by looking at
4903 the four corners of the image, assuming the most frequently occurring
4904 color from the corners is the background color of the image. Otherwise,
4905 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4906 specifying the color to assume for the background of the image.
4907
4908 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4909 one. Images in some formats include a mask which can be removed by
4910 specifying @code{:mask nil}.
4911
4912 @item :pointer @var{shape}
4913 This specifies the pointer shape when the mouse pointer is over this
4914 image. @xref{Pointer Shape}, for available pointer shapes.
4915
4916 @item :map @var{map}
4917 @cindex image maps
4918 This associates an image map of @dfn{hot spots} with this image.
4919
4920 An image map is an alist where each element has the format
4921 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4922 as either a rectangle, a circle, or a polygon.
4923
4924 A rectangle is a cons
4925 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4926 which specifies the pixel coordinates of the upper left and bottom right
4927 corners of the rectangle area.
4928
4929 A circle is a cons
4930 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4931 which specifies the center and the radius of the circle; @var{r} may
4932 be a float or integer.
4933
4934 A polygon is a cons
4935 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4936 where each pair in the vector describes one corner in the polygon.
4937
4938 When the mouse pointer lies on a hot-spot area of an image, the
4939 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4940 property, that defines a tool-tip for the hot-spot, and if it contains
4941 a @code{pointer} property, that defines the shape of the mouse cursor when
4942 it is on the hot-spot.
4943 @xref{Pointer Shape}, for available pointer shapes.
4944
4945 When you click the mouse when the mouse pointer is over a hot-spot, an
4946 event is composed by combining the @var{id} of the hot-spot with the
4947 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4948 @var{id} is @code{area4}.
4949 @end table
4950
4951 @defun image-mask-p spec &optional frame
4952 This function returns @code{t} if image @var{spec} has a mask bitmap.
4953 @var{frame} is the frame on which the image will be displayed.
4954 @var{frame} @code{nil} or omitted means to use the selected frame
4955 (@pxref{Input Focus}).
4956 @end defun
4957
4958 @node XBM Images
4959 @subsection XBM Images
4960 @cindex XBM
4961
4962 To use XBM format, specify @code{xbm} as the image type. This image
4963 format doesn't require an external library, so images of this type are
4964 always supported.
4965
4966 Additional image properties supported for the @code{xbm} image type are:
4967
4968 @table @code
4969 @item :foreground @var{foreground}
4970 The value, @var{foreground}, should be a string specifying the image
4971 foreground color, or @code{nil} for the default color. This color is
4972 used for each pixel in the XBM that is 1. The default is the frame's
4973 foreground color.
4974
4975 @item :background @var{background}
4976 The value, @var{background}, should be a string specifying the image
4977 background color, or @code{nil} for the default color. This color is
4978 used for each pixel in the XBM that is 0. The default is the frame's
4979 background color.
4980 @end table
4981
4982 If you specify an XBM image using data within Emacs instead of an
4983 external file, use the following three properties:
4984
4985 @table @code
4986 @item :data @var{data}
4987 The value, @var{data}, specifies the contents of the image.
4988 There are three formats you can use for @var{data}:
4989
4990 @itemize @bullet
4991 @item
4992 A vector of strings or bool-vectors, each specifying one line of the
4993 image. Do specify @code{:height} and @code{:width}.
4994
4995 @item
4996 A string containing the same byte sequence as an XBM file would contain.
4997 You must not specify @code{:height} and @code{:width} in this case,
4998 because omitting them is what indicates the data has the format of an
4999 XBM file. The file contents specify the height and width of the image.
5000
5001 @item
5002 A string or a bool-vector containing the bits of the image (plus perhaps
5003 some extra bits at the end that will not be used). It should contain at
5004 least @var{width} * @code{height} bits. In this case, you must specify
5005 @code{:height} and @code{:width}, both to indicate that the string
5006 contains just the bits rather than a whole XBM file, and to specify the
5007 size of the image.
5008 @end itemize
5009
5010 @item :width @var{width}
5011 The value, @var{width}, specifies the width of the image, in pixels.
5012
5013 @item :height @var{height}
5014 The value, @var{height}, specifies the height of the image, in pixels.
5015 @end table
5016
5017 @node XPM Images
5018 @subsection XPM Images
5019 @cindex XPM
5020
5021 To use XPM format, specify @code{xpm} as the image type. The
5022 additional image property @code{:color-symbols} is also meaningful with
5023 the @code{xpm} image type:
5024
5025 @table @code
5026 @item :color-symbols @var{symbols}
5027 The value, @var{symbols}, should be an alist whose elements have the
5028 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
5029 the name of a color as it appears in the image file, and @var{color}
5030 specifies the actual color to use for displaying that name.
5031 @end table
5032
5033 @node PostScript Images
5034 @subsection PostScript Images
5035 @cindex postscript images
5036
5037 To use PostScript for an image, specify image type @code{postscript}.
5038 This works only if you have Ghostscript installed. You must always use
5039 these three properties:
5040
5041 @table @code
5042 @item :pt-width @var{width}
5043 The value, @var{width}, specifies the width of the image measured in
5044 points (1/72 inch). @var{width} must be an integer.
5045
5046 @item :pt-height @var{height}
5047 The value, @var{height}, specifies the height of the image in points
5048 (1/72 inch). @var{height} must be an integer.
5049
5050 @item :bounding-box @var{box}
5051 The value, @var{box}, must be a list or vector of four integers, which
5052 specifying the bounding box of the PostScript image, analogous to the
5053 @samp{BoundingBox} comment found in PostScript files.
5054
5055 @example
5056 %%BoundingBox: 22 171 567 738
5057 @end example
5058 @end table
5059
5060 @node ImageMagick Images
5061 @subsection ImageMagick Images
5062 @cindex ImageMagick images
5063 @cindex images, support for more formats
5064
5065 If you build Emacs with ImageMagick support, you can use the
5066 ImageMagick library to load many image formats (@pxref{File
5067 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5068 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5069 the actual underlying image format.
5070
5071 @defun imagemagick-types
5072 This function returns a list of image file extensions supported by the
5073 current ImageMagick installation. Each list element is a symbol
5074 representing an internal ImageMagick name for an image type, such as
5075 @code{BMP} for @file{.bmp} images.
5076 @end defun
5077
5078 @defopt imagemagick-enabled-types
5079 The value of this variable is a list of ImageMagick image types which
5080 Emacs may attempt to render using ImageMagick. Each list element
5081 should be one of the symbols in the list returned by
5082 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5083 value of @code{t} enables ImageMagick for all possible image types.
5084 Regardless of the value of this variable,
5085 @code{imagemagick-types-inhibit} (see below) takes precedence.
5086 @end defopt
5087
5088 @defopt imagemagick-types-inhibit
5089 The value of this variable lists the ImageMagick image types which
5090 should never be rendered using ImageMagick, regardless of the value of
5091 @code{imagemagick-enabled-types}. A value of @code{t} disables
5092 ImageMagick entirely.
5093 @end defopt
5094
5095 @defvar image-format-suffixes
5096 This variable is an alist mapping image types to file name extensions.
5097 Emacs uses this in conjunction with the @code{:format} image property
5098 (see below) to give a hint to the ImageMagick library as to the type
5099 of an image. Each element has the form @code{(@var{type}
5100 @var{extension})}, where @var{type} is a symbol specifying an image
5101 content-type, and @var{extension} is a string that specifies the
5102 associated file name extension.
5103 @end defvar
5104
5105 Images loaded with ImageMagick support the following additional
5106 image descriptor properties:
5107
5108 @table @code
5109 @item :background @var{background}
5110 @var{background}, if non-@code{nil}, should be a string specifying a
5111 color, which is used as the image's background color if the image
5112 supports transparency. If the value is @code{nil}, it defaults to the
5113 frame's background color.
5114
5115 @item :width @var{width}, :height @var{height}
5116 The @code{:width} and @code{:height} keywords are used for scaling the
5117 image. If only one of them is specified, the other one will be
5118 calculated so as to preserve the aspect ratio. If both are specified,
5119 aspect ratio may not be preserved.
5120
5121 @item :max-width @var{max-width}, :max-height @var{max-height}
5122 The @code{:max-width} and @code{:max-height} keywords are used for
5123 scaling if the size of the image of the image exceeds these values.
5124 If @code{:width} is set it will have precedence over @code{max-width},
5125 and if @code{:height} is set it will have precedence over
5126 @code{max-height}, but you can otherwise mix these keywords as you
5127 wish. @code{:max-width} and @code{:max-height} will always preserve
5128 the aspect ratio.
5129
5130 @item :format @var{type}
5131 The value, @var{type}, should be a symbol specifying the type of the
5132 image data, as found in @code{image-format-suffixes}. This is used
5133 when the image does not have an associated file name, to provide a
5134 hint to ImageMagick to help it detect the image type.
5135
5136 @item :rotation @var{angle}
5137 Specifies a rotation angle in degrees.
5138
5139 @item :index @var{frame}
5140 @c Doesn't work: http://debbugs.gnu.org/7978
5141 @xref{Multi-Frame Images}.
5142 @end table
5143
5144 @node Other Image Types
5145 @subsection Other Image Types
5146 @cindex PBM
5147
5148 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5149 monochromatic images are supported. For mono PBM images, two additional
5150 image properties are supported.
5151
5152 @table @code
5153 @item :foreground @var{foreground}
5154 The value, @var{foreground}, should be a string specifying the image
5155 foreground color, or @code{nil} for the default color. This color is
5156 used for each pixel in the PBM that is 1. The default is the frame's
5157 foreground color.
5158
5159 @item :background @var{background}
5160 The value, @var{background}, should be a string specifying the image
5161 background color, or @code{nil} for the default color. This color is
5162 used for each pixel in the PBM that is 0. The default is the frame's
5163 background color.
5164 @end table
5165
5166 @noindent
5167 The remaining image types that Emacs can support are:
5168
5169 @table @asis
5170 @item GIF
5171 Image type @code{gif}.
5172 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5173
5174 @item JPEG
5175 Image type @code{jpeg}.
5176
5177 @item PNG
5178 Image type @code{png}.
5179
5180 @item SVG
5181 Image type @code{svg}.
5182
5183 @item TIFF
5184 Image type @code{tiff}.
5185 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5186 @end table
5187
5188 @node Defining Images
5189 @subsection Defining Images
5190 @cindex define image
5191
5192 The functions @code{create-image}, @code{defimage} and
5193 @code{find-image} provide convenient ways to create image descriptors.
5194
5195 @defun create-image file-or-data &optional type data-p &rest props
5196 This function creates and returns an image descriptor which uses the
5197 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5198 a string containing the image data; @var{data-p} should be @code{nil}
5199 for the former case, non-@code{nil} for the latter case.
5200
5201 The optional argument @var{type} is a symbol specifying the image type.
5202 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5203 determine the image type from the file's first few bytes, or else
5204 from the file's name.
5205
5206 The remaining arguments, @var{props}, specify additional image
5207 properties---for example,
5208
5209 @c ':heuristic-mask' is not documented?
5210 @example
5211 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5212 @end example
5213
5214 The function returns @code{nil} if images of this type are not
5215 supported. Otherwise it returns an image descriptor.
5216 @end defun
5217
5218 @defmac defimage symbol specs &optional doc
5219 This macro defines @var{symbol} as an image name. The arguments
5220 @var{specs} is a list which specifies how to display the image.
5221 The third argument, @var{doc}, is an optional documentation string.
5222
5223 Each argument in @var{specs} has the form of a property list, and each
5224 one should specify at least the @code{:type} property and either the
5225 @code{:file} or the @code{:data} property. The value of @code{:type}
5226 should be a symbol specifying the image type, the value of
5227 @code{:file} is the file to load the image from, and the value of
5228 @code{:data} is a string containing the actual image data. Here is an
5229 example:
5230
5231 @example
5232 (defimage test-image
5233 ((:type xpm :file "~/test1.xpm")
5234 (:type xbm :file "~/test1.xbm")))
5235 @end example
5236
5237 @code{defimage} tests each argument, one by one, to see if it is
5238 usable---that is, if the type is supported and the file exists. The
5239 first usable argument is used to make an image descriptor which is
5240 stored in @var{symbol}.
5241
5242 If none of the alternatives will work, then @var{symbol} is defined
5243 as @code{nil}.
5244 @end defmac
5245
5246 @defun find-image specs
5247 This function provides a convenient way to find an image satisfying one
5248 of a list of image specifications @var{specs}.
5249
5250 Each specification in @var{specs} is a property list with contents
5251 depending on image type. All specifications must at least contain the
5252 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5253 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5254 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5255 image from, and @var{data} is a string containing the actual image data.
5256 The first specification in the list whose @var{type} is supported, and
5257 @var{file} exists, is used to construct the image specification to be
5258 returned. If no specification is satisfied, @code{nil} is returned.
5259
5260 The image is looked for in @code{image-load-path}.
5261 @end defun
5262
5263 @defvar image-load-path
5264 This variable's value is a list of locations in which to search for
5265 image files. If an element is a string or a variable symbol whose
5266 value is a string, the string is taken to be the name of a directory
5267 to search. If an element is a variable symbol whose value is a list,
5268 that is taken to be a list of directory names to search.
5269
5270 The default is to search in the @file{images} subdirectory of the
5271 directory specified by @code{data-directory}, then the directory
5272 specified by @code{data-directory}, and finally in the directories in
5273 @code{load-path}. Subdirectories are not automatically included in
5274 the search, so if you put an image file in a subdirectory, you have to
5275 supply the subdirectory name explicitly. For example, to find the
5276 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5277 should specify the image as follows:
5278
5279 @example
5280 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5281 @end example
5282 @end defvar
5283
5284 @defun image-load-path-for-library library image &optional path no-error
5285 This function returns a suitable search path for images used by the
5286 Lisp package @var{library}.
5287
5288 The function searches for @var{image} first using @code{image-load-path},
5289 excluding @file{@code{data-directory}/images}, and then in
5290 @code{load-path}, followed by a path suitable for @var{library}, which
5291 includes @file{../../etc/images} and @file{../etc/images} relative to
5292 the library file itself, and finally in
5293 @file{@code{data-directory}/images}.
5294
5295 Then this function returns a list of directories which contains first
5296 the directory in which @var{image} was found, followed by the value of
5297 @code{load-path}. If @var{path} is given, it is used instead of
5298 @code{load-path}.
5299
5300 If @var{no-error} is non-@code{nil} and a suitable path can't be
5301 found, don't signal an error. Instead, return a list of directories as
5302 before, except that @code{nil} appears in place of the image directory.
5303
5304 Here is an example of using @code{image-load-path-for-library}:
5305
5306 @example
5307 (defvar image-load-path) ; shush compiler
5308 (let* ((load-path (image-load-path-for-library
5309 "mh-e" "mh-logo.xpm"))
5310 (image-load-path (cons (car load-path)
5311 image-load-path)))
5312 (mh-tool-bar-folder-buttons-init))
5313 @end example
5314 @end defun
5315
5316 @node Showing Images
5317 @subsection Showing Images
5318 @cindex show image
5319
5320 You can use an image descriptor by setting up the @code{display}
5321 property yourself, but it is easier to use the functions in this
5322 section.
5323
5324 @defun insert-image image &optional string area slice
5325 This function inserts @var{image} in the current buffer at point. The
5326 value @var{image} should be an image descriptor; it could be a value
5327 returned by @code{create-image}, or the value of a symbol defined with
5328 @code{defimage}. The argument @var{string} specifies the text to put
5329 in the buffer to hold the image. If it is omitted or @code{nil},
5330 @code{insert-image} uses @code{" "} by default.
5331
5332 The argument @var{area} specifies whether to put the image in a margin.
5333 If it is @code{left-margin}, the image appears in the left margin;
5334 @code{right-margin} specifies the right margin. If @var{area} is
5335 @code{nil} or omitted, the image is displayed at point within the
5336 buffer's text.
5337
5338 The argument @var{slice} specifies a slice of the image to insert. If
5339 @var{slice} is @code{nil} or omitted the whole image is inserted.
5340 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5341 @var{height})} which specifies the @var{x} and @var{y} positions and
5342 @var{width} and @var{height} of the image area to insert. Integer
5343 values are in units of pixels. A floating-point number in the range
5344 0.0--1.0 stands for that fraction of the width or height of the entire
5345 image.
5346
5347 Internally, this function inserts @var{string} in the buffer, and gives
5348 it a @code{display} property which specifies @var{image}. @xref{Display
5349 Property}.
5350 @end defun
5351
5352 @cindex slice, image
5353 @cindex image slice
5354 @defun insert-sliced-image image &optional string area rows cols
5355 This function inserts @var{image} in the current buffer at point, like
5356 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5357 equally sized slices.
5358
5359 If an image is inserted ``sliced'', Emacs displays each slice as a
5360 separate image, and allow more intuitive scrolling up/down, instead of
5361 jumping up/down the entire image when paging through a buffer that
5362 displays (large) images.
5363 @end defun
5364
5365 @defun put-image image pos &optional string area
5366 This function puts image @var{image} in front of @var{pos} in the
5367 current buffer. The argument @var{pos} should be an integer or a
5368 marker. It specifies the buffer position where the image should appear.
5369 The argument @var{string} specifies the text that should hold the image
5370 as an alternative to the default.
5371
5372 The argument @var{image} must be an image descriptor, perhaps returned
5373 by @code{create-image} or stored by @code{defimage}.
5374
5375 The argument @var{area} specifies whether to put the image in a margin.
5376 If it is @code{left-margin}, the image appears in the left margin;
5377 @code{right-margin} specifies the right margin. If @var{area} is
5378 @code{nil} or omitted, the image is displayed at point within the
5379 buffer's text.
5380
5381 Internally, this function creates an overlay, and gives it a
5382 @code{before-string} property containing text that has a @code{display}
5383 property whose value is the image. (Whew!)
5384 @end defun
5385
5386 @defun remove-images start end &optional buffer
5387 This function removes images in @var{buffer} between positions
5388 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5389 images are removed from the current buffer.
5390
5391 This removes only images that were put into @var{buffer} the way
5392 @code{put-image} does it, not images that were inserted with
5393 @code{insert-image} or in other ways.
5394 @end defun
5395
5396 @defun image-size spec &optional pixels frame
5397 @cindex size of image
5398 This function returns the size of an image as a pair
5399 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5400 specification. @var{pixels} non-@code{nil} means return sizes
5401 measured in pixels, otherwise return sizes measured in canonical
5402 character units (fractions of the width/height of the frame's default
5403 font). @var{frame} is the frame on which the image will be displayed.
5404 @var{frame} null or omitted means use the selected frame (@pxref{Input
5405 Focus}).
5406 @end defun
5407
5408 @defvar max-image-size
5409 This variable is used to define the maximum size of image that Emacs
5410 will load. Emacs will refuse to load (and display) any image that is
5411 larger than this limit.
5412
5413 If the value is an integer, it directly specifies the maximum
5414 image height and width, measured in pixels. If it is floating
5415 point, it specifies the maximum image height and width
5416 as a ratio to the frame height and width. If the value is
5417 non-numeric, there is no explicit limit on the size of images.
5418
5419 The purpose of this variable is to prevent unreasonably large images
5420 from accidentally being loaded into Emacs. It only takes effect the
5421 first time an image is loaded. Once an image is placed in the image
5422 cache, it can always be displayed, even if the value of
5423 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5424 @end defvar
5425
5426 @node Multi-Frame Images
5427 @subsection Multi-Frame Images
5428 @cindex multi-frame images
5429
5430 @cindex animation
5431 @cindex image animation
5432 @cindex image frames
5433 Some image files can contain more than one image. We say that there
5434 are multiple ``frames'' in the image. At present, Emacs supports
5435 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5436 DJVM@.
5437
5438 The frames can be used either to represent multiple ``pages'' (this is
5439 usually the case with multi-frame TIFF files, for example), or to
5440 create animation (usually the case with multi-frame GIF files).
5441
5442 A multi-frame image has a property @code{:index}, whose value is an
5443 integer (counting from 0) that specifies which frame is being displayed.
5444
5445 @defun image-multi-frame-p image
5446 This function returns non-@code{nil} if @var{image} contains more than
5447 one frame. The actual return value is a cons @code{(@var{nimages}
5448 . @var{delay})}, where @var{nimages} is the number of frames and
5449 @var{delay} is the delay in seconds between them, or @code{nil}
5450 if the image does not specify a delay. Images that are intended to be
5451 animated usually specify a frame delay, whereas ones that are intended
5452 to be treated as multiple pages do not.
5453 @end defun
5454
5455 @defun image-current-frame image
5456 This function returns the index of the current frame number for
5457 @var{image}, counting from 0.
5458 @end defun
5459
5460 @defun image-show-frame image n &optional nocheck
5461 This function switches @var{image} to frame number @var{n}. It
5462 replaces a frame number outside the valid range with that of the end
5463 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5464 does not contain a frame with the specified number, the image displays
5465 as a hollow box.
5466 @end defun
5467
5468 @defun image-animate image &optional index limit
5469 This function animates @var{image}. The optional integer @var{index}
5470 specifies the frame from which to start (default 0). The optional
5471 argument @var{limit} controls the length of the animation. If omitted
5472 or @code{nil}, the image animates once only; if @code{t} it loops
5473 forever; if a number animation stops after that many seconds.
5474 @end defun
5475
5476 @vindex image-minimum-frame-delay
5477 @vindex image-default-frame-delay
5478 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5479 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5480 If the image itself does not specify a delay, Emacs uses
5481 @code{image-default-frame-delay}.
5482
5483 @defun image-animate-timer image
5484 This function returns the timer responsible for animating @var{image},
5485 if there is one.
5486 @end defun
5487
5488
5489 @node Image Cache
5490 @subsection Image Cache
5491 @cindex image cache
5492
5493 Emacs caches images so that it can display them again more
5494 efficiently. When Emacs displays an image, it searches the image
5495 cache for an existing image specification @code{equal} to the desired
5496 specification. If a match is found, the image is displayed from the
5497 cache. Otherwise, Emacs loads the image normally.
5498
5499 @defun image-flush spec &optional frame
5500 This function removes the image with specification @var{spec} from the
5501 image cache of frame @var{frame}. Image specifications are compared
5502 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5503 selected frame. If @var{frame} is @code{t}, the image is flushed on
5504 all existing frames.
5505
5506 In Emacs's current implementation, each graphical terminal possesses an
5507 image cache, which is shared by all the frames on that terminal
5508 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5509 also refreshes it in all other frames on the same terminal.
5510 @end defun
5511
5512 One use for @code{image-flush} is to tell Emacs about a change in an
5513 image file. If an image specification contains a @code{:file}
5514 property, the image is cached based on the file's contents when the
5515 image is first displayed. Even if the file subsequently changes,
5516 Emacs continues displaying the old version of the image. Calling
5517 @code{image-flush} flushes the image from the cache, forcing Emacs to
5518 re-read the file the next time it needs to display that image.
5519
5520 Another use for @code{image-flush} is for memory conservation. If
5521 your Lisp program creates a large number of temporary images over a
5522 period much shorter than @code{image-cache-eviction-delay} (see
5523 below), you can opt to flush unused images yourself, instead of
5524 waiting for Emacs to do it automatically.
5525
5526 @defun clear-image-cache &optional filter
5527 This function clears an image cache, removing all the images stored in
5528 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5529 the selected frame. If @var{filter} is a frame, it clears the cache
5530 for that frame. If @var{filter} is @code{t}, all image caches are
5531 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5532 images associated with that file name are removed from all image
5533 caches.
5534 @end defun
5535
5536 If an image in the image cache has not been displayed for a specified
5537 period of time, Emacs removes it from the cache and frees the
5538 associated memory.
5539
5540 @defvar image-cache-eviction-delay
5541 This variable specifies the number of seconds an image can remain in
5542 the cache without being displayed. When an image is not displayed for
5543 this length of time, Emacs removes it from the image cache.
5544
5545 Under some circumstances, if the number of images in the cache grows
5546 too large, the actual eviction delay may be shorter than this.
5547
5548 If the value is @code{nil}, Emacs does not remove images from the cache
5549 except when you explicitly clear it. This mode can be useful for
5550 debugging.
5551 @end defvar
5552
5553 @node Buttons
5554 @section Buttons
5555 @cindex buttons in buffers
5556 @cindex clickable buttons in buffers
5557
5558 The Button package defines functions for inserting and manipulating
5559 @dfn{buttons} that can be activated with the mouse or via keyboard
5560 commands. These buttons are typically used for various kinds of
5561 hyperlinks.
5562
5563 A button is essentially a set of text or overlay properties,
5564 attached to a stretch of text in a buffer. These properties are
5565 called @dfn{button properties}. One of these properties, the
5566 @dfn{action property}, specifies a function which is called when the
5567 user invokes the button using the keyboard or the mouse. The action
5568 function may examine the button and use its other properties as
5569 desired.
5570
5571 In some ways, the Button package duplicates the functionality in the
5572 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5573 Library}. The advantage of the Button package is that it is faster,
5574 smaller, and simpler to program. From the point of view of the user,
5575 the interfaces produced by the two packages are very similar.
5576
5577 @menu
5578 * Button Properties:: Button properties with special meanings.
5579 * Button Types:: Defining common properties for classes of buttons.
5580 * Making Buttons:: Adding buttons to Emacs buffers.
5581 * Manipulating Buttons:: Getting and setting properties of buttons.
5582 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5583 @end menu
5584
5585 @node Button Properties
5586 @subsection Button Properties
5587 @cindex button properties
5588
5589 Each button has an associated list of properties defining its
5590 appearance and behavior, and other arbitrary properties may be used
5591 for application specific purposes. The following properties have
5592 special meaning to the Button package:
5593
5594 @table @code
5595 @item action
5596 @kindex action @r{(button property)}
5597 The function to call when the user invokes the button, which is passed
5598 the single argument @var{button}. By default this is @code{ignore},
5599 which does nothing.
5600
5601 @item mouse-action
5602 @kindex mouse-action @r{(button property)}
5603 This is similar to @code{action}, and when present, will be used
5604 instead of @code{action} for button invocations resulting from
5605 mouse-clicks (instead of the user hitting @key{RET}). If not
5606 present, mouse-clicks use @code{action} instead.
5607
5608 @item face
5609 @kindex face @r{(button property)}
5610 This is an Emacs face controlling how buttons of this type are
5611 displayed; by default this is the @code{button} face.
5612
5613 @item mouse-face
5614 @kindex mouse-face @r{(button property)}
5615 This is an additional face which controls appearance during
5616 mouse-overs (merged with the usual button face); by default this is
5617 the usual Emacs @code{highlight} face.
5618
5619 @item keymap
5620 @kindex keymap @r{(button property)}
5621 The button's keymap, defining bindings active within the button
5622 region. By default this is the usual button region keymap, stored
5623 in the variable @code{button-map}, which defines @key{RET} and
5624 @key{mouse-2} to invoke the button.
5625
5626 @item type
5627 @kindex type @r{(button property)}
5628 The button type. @xref{Button Types}.
5629
5630 @item help-echo
5631 @kindex help-index @r{(button property)}
5632 A string displayed by the Emacs tool-tip help system; by default,
5633 @code{"mouse-2, RET: Push this button"}.
5634
5635 @item follow-link
5636 @kindex follow-link @r{(button property)}
5637 The follow-link property, defining how a @key{Mouse-1} click behaves
5638 on this button, @xref{Clickable Text}.
5639
5640 @item button
5641 @kindex button @r{(button property)}
5642 All buttons have a non-@code{nil} @code{button} property, which may be useful
5643 in finding regions of text that comprise buttons (which is what the
5644 standard button functions do).
5645 @end table
5646
5647 There are other properties defined for the regions of text in a
5648 button, but these are not generally interesting for typical uses.
5649
5650 @node Button Types
5651 @subsection Button Types
5652 @cindex button types
5653
5654 Every button has a @dfn{button type}, which defines default values
5655 for the button's properties. Button types are arranged in a
5656 hierarchy, with specialized types inheriting from more general types,
5657 so that it's easy to define special-purpose types of buttons for
5658 specific tasks.
5659
5660 @defun define-button-type name &rest properties
5661 Define a ``button type'' called @var{name} (a symbol).
5662 The remaining arguments
5663 form a sequence of @var{property value} pairs, specifying default
5664 property values for buttons with this type (a button's type may be set
5665 by giving it a @code{type} property when creating the button, using
5666 the @code{:type} keyword argument).
5667
5668 In addition, the keyword argument @code{:supertype} may be used to
5669 specify a button-type from which @var{name} inherits its default
5670 property values. Note that this inheritance happens only when
5671 @var{name} is defined; subsequent changes to a supertype are not
5672 reflected in its subtypes.
5673 @end defun
5674
5675 Using @code{define-button-type} to define default properties for
5676 buttons is not necessary---buttons without any specified type use the
5677 built-in button-type @code{button}---but it is encouraged, since
5678 doing so usually makes the resulting code clearer and more efficient.
5679
5680 @node Making Buttons
5681 @subsection Making Buttons
5682 @cindex making buttons
5683
5684 Buttons are associated with a region of text, using an overlay or
5685 text properties to hold button-specific information, all of which are
5686 initialized from the button's type (which defaults to the built-in
5687 button type @code{button}). Like all Emacs text, the appearance of
5688 the button is governed by the @code{face} property; by default (via
5689 the @code{face} property inherited from the @code{button} button-type)
5690 this is a simple underline, like a typical web-page link.
5691
5692 For convenience, there are two sorts of button-creation functions,
5693 those that add button properties to an existing region of a buffer,
5694 called @code{make-...button}, and those that also insert the button
5695 text, called @code{insert-...button}.
5696
5697 The button-creation functions all take the @code{&rest} argument
5698 @var{properties}, which should be a sequence of @var{property value}
5699 pairs, specifying properties to add to the button; see @ref{Button
5700 Properties}. In addition, the keyword argument @code{:type} may be
5701 used to specify a button-type from which to inherit other properties;
5702 see @ref{Button Types}. Any properties not explicitly specified
5703 during creation will be inherited from the button's type (if the type
5704 defines such a property).
5705
5706 The following functions add a button using an overlay
5707 (@pxref{Overlays}) to hold the button properties:
5708
5709 @defun make-button beg end &rest properties
5710 This makes a button from @var{beg} to @var{end} in the
5711 current buffer, and returns it.
5712 @end defun
5713
5714 @defun insert-button label &rest properties
5715 This insert a button with the label @var{label} at point,
5716 and returns it.
5717 @end defun
5718
5719 The following functions are similar, but using text properties
5720 (@pxref{Text Properties}) to hold the button properties. Such buttons
5721 do not add markers to the buffer, so editing in the buffer does not
5722 slow down if there is an extremely large numbers of buttons. However,
5723 if there is an existing face text property on the text (e.g., a face
5724 assigned by Font Lock mode), the button face may not be visible. Both
5725 of these functions return the starting position of the new button.
5726
5727 @defun make-text-button beg end &rest properties
5728 This makes a button from @var{beg} to @var{end} in the current buffer,
5729 using text properties.
5730 @end defun
5731
5732 @defun insert-text-button label &rest properties
5733 This inserts a button with the label @var{label} at point, using text
5734 properties.
5735 @end defun
5736
5737 @node Manipulating Buttons
5738 @subsection Manipulating Buttons
5739 @cindex manipulating buttons
5740
5741 These are functions for getting and setting properties of buttons.
5742 Often these are used by a button's invocation function to determine
5743 what to do.
5744
5745 Where a @var{button} parameter is specified, it means an object
5746 referring to a specific button, either an overlay (for overlay
5747 buttons), or a buffer-position or marker (for text property buttons).
5748 Such an object is passed as the first argument to a button's
5749 invocation function when it is invoked.
5750
5751 @defun button-start button
5752 Return the position at which @var{button} starts.
5753 @end defun
5754
5755 @defun button-end button
5756 Return the position at which @var{button} ends.
5757 @end defun
5758
5759 @defun button-get button prop
5760 Get the property of button @var{button} named @var{prop}.
5761 @end defun
5762
5763 @defun button-put button prop val
5764 Set @var{button}'s @var{prop} property to @var{val}.
5765 @end defun
5766
5767 @defun button-activate button &optional use-mouse-action
5768 Call @var{button}'s @code{action} property (i.e., invoke the function
5769 that is the value of that property, passing it the single argument
5770 @var{button}). If @var{use-mouse-action} is non-@code{nil}, try to
5771 invoke the button's @code{mouse-action} property instead of
5772 @code{action}; if the button has no @code{mouse-action} property, use
5773 @code{action} as normal.
5774 @end defun
5775
5776 @defun button-label button
5777 Return @var{button}'s text label.
5778 @end defun
5779
5780 @defun button-type button
5781 Return @var{button}'s button-type.
5782 @end defun
5783
5784 @defun button-has-type-p button type
5785 Return @code{t} if @var{button} has button-type @var{type}, or one of
5786 @var{type}'s subtypes.
5787 @end defun
5788
5789 @defun button-at pos
5790 Return the button at position @var{pos} in the current buffer, or
5791 @code{nil}. If the button at @var{pos} is a text property button, the
5792 return value is a marker pointing to @var{pos}.
5793 @end defun
5794
5795 @defun button-type-put type prop val
5796 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5797 @end defun
5798
5799 @defun button-type-get type prop
5800 Get the property of button-type @var{type} named @var{prop}.
5801 @end defun
5802
5803 @defun button-type-subtype-p type supertype
5804 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5805 @end defun
5806
5807 @node Button Buffer Commands
5808 @subsection Button Buffer Commands
5809 @cindex button buffer commands
5810
5811 These are commands and functions for locating and operating on
5812 buttons in an Emacs buffer.
5813
5814 @code{push-button} is the command that a user uses to actually ``push''
5815 a button, and is bound by default in the button itself to @key{RET}
5816 and to @key{mouse-2} using a local keymap in the button's overlay or
5817 text properties. Commands that are useful outside the buttons itself,
5818 such as @code{forward-button} and @code{backward-button} are
5819 additionally available in the keymap stored in
5820 @code{button-buffer-map}; a mode which uses buttons may want to use
5821 @code{button-buffer-map} as a parent keymap for its keymap.
5822
5823 If the button has a non-@code{nil} @code{follow-link} property, and
5824 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5825 will also activate the @code{push-button} command.
5826 @xref{Clickable Text}.
5827
5828 @deffn Command push-button &optional pos use-mouse-action
5829 Perform the action specified by a button at location @var{pos}.
5830 @var{pos} may be either a buffer position or a mouse-event. If
5831 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5832 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5833 @code{mouse-action} property instead of @code{action}; if the button
5834 has no @code{mouse-action} property, use @code{action} as normal.
5835 @var{pos} defaults to point, except when @code{push-button} is invoked
5836 interactively as the result of a mouse-event, in which case, the mouse
5837 event's position is used. If there's no button at @var{pos}, do
5838 nothing and return @code{nil}, otherwise return @code{t}.
5839 @end deffn
5840
5841 @deffn Command forward-button n &optional wrap display-message
5842 Move to the @var{n}th next button, or @var{n}th previous button if
5843 @var{n} is negative. If @var{n} is zero, move to the start of any
5844 button at point. If @var{wrap} is non-@code{nil}, moving past either
5845 end of the buffer continues from the other end. If
5846 @var{display-message} is non-@code{nil}, the button's help-echo string
5847 is displayed. Any button with a non-@code{nil} @code{skip} property
5848 is skipped over. Returns the button found.
5849 @end deffn
5850
5851 @deffn Command backward-button n &optional wrap display-message
5852 Move to the @var{n}th previous button, or @var{n}th next button if
5853 @var{n} is negative. If @var{n} is zero, move to the start of any
5854 button at point. If @var{wrap} is non-@code{nil}, moving past either
5855 end of the buffer continues from the other end. If
5856 @var{display-message} is non-@code{nil}, the button's help-echo string
5857 is displayed. Any button with a non-@code{nil} @code{skip} property
5858 is skipped over. Returns the button found.
5859 @end deffn
5860
5861 @defun next-button pos &optional count-current
5862 @defunx previous-button pos &optional count-current
5863 Return the next button after (for @code{next-button}) or before (for
5864 @code{previous-button}) position @var{pos} in the current buffer. If
5865 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5866 in the search, instead of starting at the next button.
5867 @end defun
5868
5869 @node Abstract Display
5870 @section Abstract Display
5871 @cindex ewoc
5872 @cindex display, abstract
5873 @cindex display, arbitrary objects
5874 @cindex model/view/controller
5875 @cindex view part, model/view/controller
5876
5877 The Ewoc package constructs buffer text that represents a structure
5878 of Lisp objects, and updates the text to follow changes in that
5879 structure. This is like the ``view'' component in the
5880 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5881 Widget for Object Collections''.
5882
5883 An @dfn{ewoc} is a structure that organizes information required to
5884 construct buffer text that represents certain Lisp data. The buffer
5885 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5886 text; next, textual descriptions of a series of data elements (Lisp
5887 objects that you specify); and last, fixed @dfn{footer} text.
5888 Specifically, an ewoc contains information on:
5889
5890 @itemize @bullet
5891 @item
5892 The buffer which its text is generated in.
5893
5894 @item
5895 The text's start position in the buffer.
5896
5897 @item
5898 The header and footer strings.
5899
5900 @item
5901 @cindex node, ewoc
5902 @c or "@cindex node, abstract display"?
5903 A doubly-linked chain of @dfn{nodes}, each of which contains:
5904
5905 @itemize
5906 @item
5907 A @dfn{data element}, a single Lisp object.
5908
5909 @item
5910 Links to the preceding and following nodes in the chain.
5911 @end itemize
5912
5913 @item
5914 A @dfn{pretty-printer} function which is responsible for
5915 inserting the textual representation of a data
5916 element value into the current buffer.
5917 @end itemize
5918
5919 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5920 the resulting ewoc structure to other functions in the Ewoc package to
5921 build nodes within it, and display it in the buffer. Once it is
5922 displayed in the buffer, other functions determine the correspondence
5923 between buffer positions and nodes, move point from one node's textual
5924 representation to another, and so forth. @xref{Abstract Display
5925 Functions}.
5926
5927 @cindex encapsulation, ewoc
5928 @c or "@cindex encapsulation, abstract display"?
5929 A node @dfn{encapsulates} a data element much the way a variable
5930 holds a value. Normally, encapsulation occurs as a part of adding a
5931 node to the ewoc. You can retrieve the data element value and place a
5932 new value in its place, like so:
5933
5934 @lisp
5935 (ewoc-data @var{node})
5936 @result{} value
5937
5938 (ewoc-set-data @var{node} @var{new-value})
5939 @result{} @var{new-value}
5940 @end lisp
5941
5942 @noindent
5943 You can also use, as the data element value, a Lisp object (list or
5944 vector) that is a container for the ``real'' value, or an index into
5945 some other structure. The example (@pxref{Abstract Display Example})
5946 uses the latter approach.
5947
5948 When the data changes, you will want to update the text in the
5949 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5950 just specific nodes using @code{ewoc-invalidate}, or all nodes
5951 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5952 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5953 and add new nodes in their place. Deleting a node from an ewoc deletes
5954 its associated textual description from buffer, as well.
5955
5956 @menu
5957 * Abstract Display Functions:: Functions in the Ewoc package.
5958 * Abstract Display Example:: Example of using Ewoc.
5959 @end menu
5960
5961 @node Abstract Display Functions
5962 @subsection Abstract Display Functions
5963
5964 In this subsection, @var{ewoc} and @var{node} stand for the
5965 structures described above (@pxref{Abstract Display}), while
5966 @var{data} stands for an arbitrary Lisp object used as a data element.
5967
5968 @defun ewoc-create pretty-printer &optional header footer nosep
5969 This constructs and returns a new ewoc, with no nodes (and thus no data
5970 elements). @var{pretty-printer} should be a function that takes one
5971 argument, a data element of the sort you plan to use in this ewoc, and
5972 inserts its textual description at point using @code{insert} (and never
5973 @code{insert-before-markers}, because that would interfere with the
5974 Ewoc package's internal mechanisms).
5975
5976 Normally, a newline is automatically inserted after the header,
5977 the footer and every node's textual description. If @var{nosep}
5978 is non-@code{nil}, no newline is inserted. This may be useful for
5979 displaying an entire ewoc on a single line, for example, or for
5980 making nodes ``invisible'' by arranging for @var{pretty-printer}
5981 to do nothing for those nodes.
5982
5983 An ewoc maintains its text in the buffer that is current when
5984 you create it, so switch to the intended buffer before calling
5985 @code{ewoc-create}.
5986 @end defun
5987
5988 @defun ewoc-buffer ewoc
5989 This returns the buffer where @var{ewoc} maintains its text.
5990 @end defun
5991
5992 @defun ewoc-get-hf ewoc
5993 This returns a cons cell @code{(@var{header} . @var{footer})}
5994 made from @var{ewoc}'s header and footer.
5995 @end defun
5996
5997 @defun ewoc-set-hf ewoc header footer
5998 This sets the header and footer of @var{ewoc} to the strings
5999 @var{header} and @var{footer}, respectively.
6000 @end defun
6001
6002 @defun ewoc-enter-first ewoc data
6003 @defunx ewoc-enter-last ewoc data
6004 These add a new node encapsulating @var{data}, putting it, respectively,
6005 at the beginning or end of @var{ewoc}'s chain of nodes.
6006 @end defun
6007
6008 @defun ewoc-enter-before ewoc node data
6009 @defunx ewoc-enter-after ewoc node data
6010 These add a new node encapsulating @var{data}, adding it to
6011 @var{ewoc} before or after @var{node}, respectively.
6012 @end defun
6013
6014 @defun ewoc-prev ewoc node
6015 @defunx ewoc-next ewoc node
6016 These return, respectively, the previous node and the next node of @var{node}
6017 in @var{ewoc}.
6018 @end defun
6019
6020 @defun ewoc-nth ewoc n
6021 This returns the node in @var{ewoc} found at zero-based index @var{n}.
6022 A negative @var{n} means count from the end. @code{ewoc-nth} returns
6023 @code{nil} if @var{n} is out of range.
6024 @end defun
6025
6026 @defun ewoc-data node
6027 This extracts the data encapsulated by @var{node} and returns it.
6028 @end defun
6029
6030 @defun ewoc-set-data node data
6031 This sets the data encapsulated by @var{node} to @var{data}.
6032 @end defun
6033
6034 @defun ewoc-locate ewoc &optional pos guess
6035 This determines the node in @var{ewoc} which contains point (or
6036 @var{pos} if specified), and returns that node. If @var{ewoc} has no
6037 nodes, it returns @code{nil}. If @var{pos} is before the first node,
6038 it returns the first node; if @var{pos} is after the last node, it returns
6039 the last node. The optional third arg @var{guess}
6040 should be a node that is likely to be near @var{pos}; this doesn't
6041 alter the result, but makes the function run faster.
6042 @end defun
6043
6044 @defun ewoc-location node
6045 This returns the start position of @var{node}.
6046 @end defun
6047
6048 @defun ewoc-goto-prev ewoc arg
6049 @defunx ewoc-goto-next ewoc arg
6050 These move point to the previous or next, respectively, @var{arg}th node
6051 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6052 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6053 moves past the last node, returning @code{nil}. Excepting this special
6054 case, these functions return the node moved to.
6055 @end defun
6056
6057 @defun ewoc-goto-node ewoc node
6058 This moves point to the start of @var{node} in @var{ewoc}.
6059 @end defun
6060
6061 @defun ewoc-refresh ewoc
6062 This function regenerates the text of @var{ewoc}. It works by
6063 deleting the text between the header and the footer, i.e., all the
6064 data elements' representations, and then calling the pretty-printer
6065 function for each node, one by one, in order.
6066 @end defun
6067
6068 @defun ewoc-invalidate ewoc &rest nodes
6069 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6070 @var{ewoc} are updated instead of the entire set.
6071 @end defun
6072
6073 @defun ewoc-delete ewoc &rest nodes
6074 This deletes each node in @var{nodes} from @var{ewoc}.
6075 @end defun
6076
6077 @defun ewoc-filter ewoc predicate &rest args
6078 This calls @var{predicate} for each data element in @var{ewoc} and
6079 deletes those nodes for which @var{predicate} returns @code{nil}.
6080 Any @var{args} are passed to @var{predicate}.
6081 @end defun
6082
6083 @defun ewoc-collect ewoc predicate &rest args
6084 This calls @var{predicate} for each data element in @var{ewoc}
6085 and returns a list of those elements for which @var{predicate}
6086 returns non-@code{nil}. The elements in the list are ordered
6087 as in the buffer. Any @var{args} are passed to @var{predicate}.
6088 @end defun
6089
6090 @defun ewoc-map map-function ewoc &rest args
6091 This calls @var{map-function} for each data element in @var{ewoc} and
6092 updates those nodes for which @var{map-function} returns non-@code{nil}.
6093 Any @var{args} are passed to @var{map-function}.
6094 @end defun
6095
6096 @node Abstract Display Example
6097 @subsection Abstract Display Example
6098
6099 Here is a simple example using functions of the ewoc package to
6100 implement a ``color components display'', an area in a buffer that
6101 represents a vector of three integers (itself representing a 24-bit RGB
6102 value) in various ways.
6103
6104 @example
6105 (setq colorcomp-ewoc nil
6106 colorcomp-data nil
6107 colorcomp-mode-map nil
6108 colorcomp-labels ["Red" "Green" "Blue"])
6109
6110 (defun colorcomp-pp (data)
6111 (if data
6112 (let ((comp (aref colorcomp-data data)))
6113 (insert (aref colorcomp-labels data) "\t: #x"
6114 (format "%02X" comp) " "
6115 (make-string (ash comp -2) ?#) "\n"))
6116 (let ((cstr (format "#%02X%02X%02X"
6117 (aref colorcomp-data 0)
6118 (aref colorcomp-data 1)
6119 (aref colorcomp-data 2)))
6120 (samp " (sample text) "))
6121 (insert "Color\t: "
6122 (propertize samp 'face
6123 `(foreground-color . ,cstr))
6124 (propertize samp 'face
6125 `(background-color . ,cstr))
6126 "\n"))))
6127
6128 (defun colorcomp (color)
6129 "Allow fiddling with COLOR in a new buffer.
6130 The buffer is in Color Components mode."
6131 (interactive "sColor (name or #RGB or #RRGGBB): ")
6132 (when (string= "" color)
6133 (setq color "green"))
6134 (unless (color-values color)
6135 (error "No such color: %S" color))
6136 (switch-to-buffer
6137 (generate-new-buffer (format "originally: %s" color)))
6138 (kill-all-local-variables)
6139 (setq major-mode 'colorcomp-mode
6140 mode-name "Color Components")
6141 (use-local-map colorcomp-mode-map)
6142 (erase-buffer)
6143 (buffer-disable-undo)
6144 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6145 (color-values color))))
6146 (ewoc (ewoc-create 'colorcomp-pp
6147 "\nColor Components\n\n"
6148 (substitute-command-keys
6149 "\n\\@{colorcomp-mode-map@}"))))
6150 (set (make-local-variable 'colorcomp-data) data)
6151 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6152 (ewoc-enter-last ewoc 0)
6153 (ewoc-enter-last ewoc 1)
6154 (ewoc-enter-last ewoc 2)
6155 (ewoc-enter-last ewoc nil)))
6156 @end example
6157
6158 @cindex controller part, model/view/controller
6159 This example can be extended to be a ``color selection widget'' (in
6160 other words, the controller part of the ``model/view/controller''
6161 design paradigm) by defining commands to modify @code{colorcomp-data}
6162 and to ``finish'' the selection process, and a keymap to tie it all
6163 together conveniently.
6164
6165 @smallexample
6166 (defun colorcomp-mod (index limit delta)
6167 (let ((cur (aref colorcomp-data index)))
6168 (unless (= limit cur)
6169 (aset colorcomp-data index (+ cur delta)))
6170 (ewoc-invalidate
6171 colorcomp-ewoc
6172 (ewoc-nth colorcomp-ewoc index)
6173 (ewoc-nth colorcomp-ewoc -1))))
6174
6175 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6176 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6177 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6178 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6179 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6180 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6181
6182 (defun colorcomp-copy-as-kill-and-exit ()
6183 "Copy the color components into the kill ring and kill the buffer.
6184 The string is formatted #RRGGBB (hash followed by six hex digits)."
6185 (interactive)
6186 (kill-new (format "#%02X%02X%02X"
6187 (aref colorcomp-data 0)
6188 (aref colorcomp-data 1)
6189 (aref colorcomp-data 2)))
6190 (kill-buffer nil))
6191
6192 (setq colorcomp-mode-map
6193 (let ((m (make-sparse-keymap)))
6194 (suppress-keymap m)
6195 (define-key m "i" 'colorcomp-R-less)
6196 (define-key m "o" 'colorcomp-R-more)
6197 (define-key m "k" 'colorcomp-G-less)
6198 (define-key m "l" 'colorcomp-G-more)
6199 (define-key m "," 'colorcomp-B-less)
6200 (define-key m "." 'colorcomp-B-more)
6201 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6202 m))
6203 @end smallexample
6204
6205 Note that we never modify the data in each node, which is fixed when the
6206 ewoc is created to be either @code{nil} or an index into the vector
6207 @code{colorcomp-data}, the actual color components.
6208
6209 @node Blinking
6210 @section Blinking Parentheses
6211 @cindex parenthesis matching
6212 @cindex blinking parentheses
6213 @cindex balancing parentheses
6214
6215 This section describes the mechanism by which Emacs shows a matching
6216 open parenthesis when the user inserts a close parenthesis.
6217
6218 @defvar blink-paren-function
6219 The value of this variable should be a function (of no arguments) to
6220 be called whenever a character with close parenthesis syntax is inserted.
6221 The value of @code{blink-paren-function} may be @code{nil}, in which
6222 case nothing is done.
6223 @end defvar
6224
6225 @defopt blink-matching-paren
6226 If this variable is @code{nil}, then @code{blink-matching-open} does
6227 nothing.
6228 @end defopt
6229
6230 @defopt blink-matching-paren-distance
6231 This variable specifies the maximum distance to scan for a matching
6232 parenthesis before giving up.
6233 @end defopt
6234
6235 @defopt blink-matching-delay
6236 This variable specifies the number of seconds to keep indicating the
6237 matching parenthesis. A fraction of a second often gives good
6238 results, but the default is 1, which works on all systems.
6239 @end defopt
6240
6241 @deffn Command blink-matching-open
6242 This function is the default value of @code{blink-paren-function}. It
6243 assumes that point follows a character with close parenthesis syntax
6244 and applies the appropriate effect momentarily to the matching opening
6245 character. If that character is not already on the screen, it
6246 displays the character's context in the echo area. To avoid long
6247 delays, this function does not search farther than
6248 @code{blink-matching-paren-distance} characters.
6249
6250 Here is an example of calling this function explicitly.
6251
6252 @smallexample
6253 @group
6254 (defun interactive-blink-matching-open ()
6255 "Indicate momentarily the start of parenthesized sexp before point."
6256 (interactive)
6257 @end group
6258 @group
6259 (let ((blink-matching-paren-distance
6260 (buffer-size))
6261 (blink-matching-paren t))
6262 (blink-matching-open)))
6263 @end group
6264 @end smallexample
6265 @end deffn
6266
6267 @node Character Display
6268 @section Character Display
6269
6270 This section describes how characters are actually displayed by
6271 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6272 graphical symbol which occupies one character position on the screen),
6273 whose appearance corresponds to the character itself. For example,
6274 the character @samp{a} (character code 97) is displayed as @samp{a}.
6275 Some characters, however, are displayed specially. For example, the
6276 formfeed character (character code 12) is usually displayed as a
6277 sequence of two glyphs, @samp{^L}, while the newline character
6278 (character code 10) starts a new screen line.
6279
6280 You can modify how each character is displayed by defining a
6281 @dfn{display table}, which maps each character code into a sequence of
6282 glyphs. @xref{Display Tables}.
6283
6284 @menu
6285 * Usual Display:: The usual conventions for displaying characters.
6286 * Display Tables:: What a display table consists of.
6287 * Active Display Table:: How Emacs selects a display table to use.
6288 * Glyphs:: How to define a glyph, and what glyphs mean.
6289 * Glyphless Chars:: How glyphless characters are drawn.
6290 @end menu
6291
6292 @node Usual Display
6293 @subsection Usual Display Conventions
6294
6295 Here are the conventions for displaying each character code (in the
6296 absence of a display table, which can override these
6297 @iftex
6298 conventions).
6299 @end iftex
6300 @ifnottex
6301 conventions; @pxref{Display Tables}).
6302 @end ifnottex
6303
6304 @cindex printable ASCII characters
6305 @itemize @bullet
6306 @item
6307 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6308 through 126 (consisting of numerals, English letters, and symbols like
6309 @samp{#}) are displayed literally.
6310
6311 @item
6312 The tab character (character code 9) displays as whitespace stretching
6313 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6314 Emacs Manual}. The variable @code{tab-width} controls the number of
6315 spaces per tab stop (see below).
6316
6317 @item
6318 The newline character (character code 10) has a special effect: it
6319 ends the preceding line and starts a new line.
6320
6321 @cindex ASCII control characters
6322 @item
6323 The non-printable @dfn{@acronym{ASCII} control characters}---character
6324 codes 0 through 31, as well as the @key{DEL} character (character code
6325 127)---display in one of two ways according to the variable
6326 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6327 these characters are displayed as sequences of two glyphs, where the
6328 first glyph is @samp{^} (a display table can specify a glyph to use
6329 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6330 @samp{^?}.
6331
6332 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6333 octal escapes (see below).
6334
6335 This rule also applies to carriage return (character code 13), if that
6336 character appears in the buffer. But carriage returns usually do not
6337 appear in buffer text; they are eliminated as part of end-of-line
6338 conversion (@pxref{Coding System Basics}).
6339
6340 @cindex octal escapes
6341 @item
6342 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6343 through 255 (@pxref{Text Representations}). These characters display
6344 as @dfn{octal escapes}: sequences of four glyphs, where the first
6345 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6346 digit characters representing the character code in octal. (A display
6347 table can specify a glyph to use instead of @samp{\}.)
6348
6349 @item
6350 Each non-@acronym{ASCII} character with code above 255 is displayed
6351 literally, if the terminal supports it. If the terminal does not
6352 support it, the character is said to be @dfn{glyphless}, and it is
6353 usually displayed using a placeholder glyph. For example, if a
6354 graphical terminal has no font for a character, Emacs usually displays
6355 a box containing the character code in hexadecimal. @xref{Glyphless
6356 Chars}.
6357 @end itemize
6358
6359 The above display conventions apply even when there is a display
6360 table, for any character whose entry in the active display table is
6361 @code{nil}. Thus, when you set up a display table, you need only
6362 specify the characters for which you want special behavior.
6363
6364 The following variables affect how certain characters are displayed
6365 on the screen. Since they change the number of columns the characters
6366 occupy, they also affect the indentation functions. They also affect
6367 how the mode line is displayed; if you want to force redisplay of the
6368 mode line using the new values, call the function
6369 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6370
6371 @defopt ctl-arrow
6372 @cindex control characters in display
6373 This buffer-local variable controls how control characters are
6374 displayed. If it is non-@code{nil}, they are displayed as a caret
6375 followed by the character: @samp{^A}. If it is @code{nil}, they are
6376 displayed as octal escapes: a backslash followed by three octal
6377 digits, as in @samp{\001}.
6378 @end defopt
6379
6380 @defopt tab-width
6381 The value of this buffer-local variable is the spacing between tab
6382 stops used for displaying tab characters in Emacs buffers. The value
6383 is in units of columns, and the default is 8. Note that this feature
6384 is completely independent of the user-settable tab stops used by the
6385 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6386 @end defopt
6387
6388 @node Display Tables
6389 @subsection Display Tables
6390
6391 @cindex display table
6392 A display table is a special-purpose char-table
6393 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6394 is used to override the usual character display conventions. This
6395 section describes how to make, inspect, and assign elements to a
6396 display table object.
6397
6398 @defun make-display-table
6399 This creates and returns a display table. The table initially has
6400 @code{nil} in all elements.
6401 @end defun
6402
6403 The ordinary elements of the display table are indexed by character
6404 codes; the element at index @var{c} says how to display the character
6405 code @var{c}. The value should be @code{nil} (which means to display
6406 the character @var{c} according to the usual display conventions;
6407 @pxref{Usual Display}), or a vector of glyph codes (which means to
6408 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6409
6410 @strong{Warning:} if you use the display table to change the display
6411 of newline characters, the whole buffer will be displayed as one long
6412 ``line''.
6413
6414 The display table also has six ``extra slots'' which serve special
6415 purposes. Here is a table of their meanings; @code{nil} in any slot
6416 means to use the default for that slot, as stated below.
6417
6418 @table @asis
6419 @item 0
6420 The glyph for the end of a truncated screen line (the default for this
6421 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6422 arrows in the fringes to indicate truncation, so the display table has
6423 no effect.
6424
6425 @item 1
6426 The glyph for the end of a continued line (the default is @samp{\}).
6427 On graphical terminals, Emacs uses curved arrows in the fringes to
6428 indicate continuation, so the display table has no effect.
6429
6430 @item 2
6431 The glyph for indicating a character displayed as an octal character
6432 code (the default is @samp{\}).
6433
6434 @item 3
6435 The glyph for indicating a control character (the default is @samp{^}).
6436
6437 @item 4
6438 A vector of glyphs for indicating the presence of invisible lines (the
6439 default is @samp{...}). @xref{Selective Display}.
6440
6441 @item 5
6442 The glyph used to draw the border between side-by-side windows (the
6443 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6444 when there are no scroll bars; if scroll bars are supported and in use,
6445 a scroll bar separates the two windows.
6446 @end table
6447
6448 For example, here is how to construct a display table that mimics
6449 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6450 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6451
6452 @example
6453 (setq disptab (make-display-table))
6454 (dotimes (i 32)
6455 (or (= i ?\t)
6456 (= i ?\n)
6457 (aset disptab i
6458 (vector (make-glyph-code ?^ 'escape-glyph)
6459 (make-glyph-code (+ i 64) 'escape-glyph)))))
6460 (aset disptab 127
6461 (vector (make-glyph-code ?^ 'escape-glyph)
6462 (make-glyph-code ?? 'escape-glyph)))))
6463 @end example
6464
6465 @defun display-table-slot display-table slot
6466 This function returns the value of the extra slot @var{slot} of
6467 @var{display-table}. The argument @var{slot} may be a number from 0 to
6468 5 inclusive, or a slot name (symbol). Valid symbols are
6469 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6470 @code{selective-display}, and @code{vertical-border}.
6471 @end defun
6472
6473 @defun set-display-table-slot display-table slot value
6474 This function stores @var{value} in the extra slot @var{slot} of
6475 @var{display-table}. The argument @var{slot} may be a number from 0 to
6476 5 inclusive, or a slot name (symbol). Valid symbols are
6477 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6478 @code{selective-display}, and @code{vertical-border}.
6479 @end defun
6480
6481 @defun describe-display-table display-table
6482 This function displays a description of the display table
6483 @var{display-table} in a help buffer.
6484 @end defun
6485
6486 @deffn Command describe-current-display-table
6487 This command displays a description of the current display table in a
6488 help buffer.
6489 @end deffn
6490
6491 @node Active Display Table
6492 @subsection Active Display Table
6493 @cindex active display table
6494
6495 Each window can specify a display table, and so can each buffer.
6496 The window's display table, if there is one, takes precedence over the
6497 buffer's display table. If neither exists, Emacs tries to use the
6498 standard display table; if that is @code{nil}, Emacs uses the usual
6499 character display conventions (@pxref{Usual Display}).
6500
6501 Note that display tables affect how the mode line is displayed, so
6502 if you want to force redisplay of the mode line using a new display
6503 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6504
6505 @defun window-display-table &optional window
6506 This function returns @var{window}'s display table, or @code{nil} if
6507 there is none. The default for @var{window} is the selected window.
6508 @end defun
6509
6510 @defun set-window-display-table window table
6511 This function sets the display table of @var{window} to @var{table}.
6512 The argument @var{table} should be either a display table or
6513 @code{nil}.
6514 @end defun
6515
6516 @defvar buffer-display-table
6517 This variable is automatically buffer-local in all buffers; its value
6518 specifies the buffer's display table. If it is @code{nil}, there is
6519 no buffer display table.
6520 @end defvar
6521
6522 @defvar standard-display-table
6523 The value of this variable is the standard display table, which is
6524 used when Emacs is displaying a buffer in a window with neither a
6525 window display table nor a buffer display table defined, or when Emacs
6526 is outputting text to the standard output or error streams. Its
6527 default is @code{nil}.
6528 @end defvar
6529
6530 The @file{disp-table} library defines several functions for changing
6531 the standard display table.
6532
6533 @node Glyphs
6534 @subsection Glyphs
6535 @cindex glyph
6536
6537 @cindex glyph code
6538 A @dfn{glyph} is a graphical symbol which occupies a single
6539 character position on the screen. Each glyph is represented in Lisp
6540 as a @dfn{glyph code}, which specifies a character and optionally a
6541 face to display it in (@pxref{Faces}). The main use of glyph codes is
6542 as the entries of display tables (@pxref{Display Tables}). The
6543 following functions are used to manipulate glyph codes:
6544
6545 @defun make-glyph-code char &optional face
6546 This function returns a glyph code representing char @var{char} with
6547 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6548 uses the default face; in that case, the glyph code is an integer. If
6549 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6550 integer object.
6551 @end defun
6552
6553 @defun glyph-char glyph
6554 This function returns the character of glyph code @var{glyph}.
6555 @end defun
6556
6557 @defun glyph-face glyph
6558 This function returns face of glyph code @var{glyph}, or @code{nil} if
6559 @var{glyph} uses the default face.
6560 @end defun
6561
6562 @ifnottex
6563 You can set up a @dfn{glyph table} to change how glyph codes are
6564 actually displayed on text terminals. This feature is semi-obsolete;
6565 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6566
6567 @defvar glyph-table
6568 The value of this variable, if non-@code{nil}, is the current glyph
6569 table. It takes effect only on character terminals; on graphical
6570 displays, all glyphs are displayed literally. The glyph table should
6571 be a vector whose @var{g}th element specifies how to display glyph
6572 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6573 is unspecified. Each element should be one of the following:
6574
6575 @table @asis
6576 @item @code{nil}
6577 Display this glyph literally.
6578
6579 @item a string
6580 Display this glyph by sending the specified string to the terminal.
6581
6582 @item a glyph code
6583 Display the specified glyph code instead.
6584 @end table
6585
6586 Any integer glyph code greater than or equal to the length of the
6587 glyph table is displayed literally.
6588 @end defvar
6589 @end ifnottex
6590
6591 @node Glyphless Chars
6592 @subsection Glyphless Character Display
6593 @cindex glyphless characters
6594
6595 @dfn{Glyphless characters} are characters which are displayed in a
6596 special way, e.g., as a box containing a hexadecimal code, instead of
6597 being displayed literally. These include characters which are
6598 explicitly defined to be glyphless, as well as characters for which
6599 there is no available font (on a graphical display), and characters
6600 which cannot be encoded by the terminal's coding system (on a text
6601 terminal).
6602
6603 @defvar glyphless-char-display
6604 The value of this variable is a char-table which defines glyphless
6605 characters and how they are displayed. Each entry must be one of the
6606 following display methods:
6607
6608 @table @asis
6609 @item @code{nil}
6610 Display the character in the usual way.
6611
6612 @item @code{zero-width}
6613 Don't display the character.
6614
6615 @item @code{thin-space}
6616 Display a thin space, 1-pixel wide on graphical displays, or
6617 1-character wide on text terminals.
6618
6619 @item @code{empty-box}
6620 Display an empty box.
6621
6622 @item @code{hex-code}
6623 Display a box containing the Unicode codepoint of the character, in
6624 hexadecimal notation.
6625
6626 @item an @acronym{ASCII} string
6627 Display a box containing that string. The string should contain at
6628 most 6 @acronym{ASCII} characters.
6629
6630 @item a cons cell @code{(@var{graphical} . @var{text})}
6631 Display with @var{graphical} on graphical displays, and with
6632 @var{text} on text terminals. Both @var{graphical} and @var{text}
6633 must be one of the display methods described above.
6634 @end table
6635
6636 @noindent
6637 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6638 @acronym{ASCII} string display methods are drawn with the
6639 @code{glyphless-char} face. On text terminals, a box is emulated by
6640 square brackets, @samp{[]}.
6641
6642 The char-table has one extra slot, which determines how to display any
6643 character that cannot be displayed with any available font, or cannot
6644 be encoded by the terminal's coding system. Its value should be one
6645 of the above display methods, except @code{zero-width} or a cons cell.
6646
6647 If a character has a non-@code{nil} entry in an active display table,
6648 the display table takes effect; in this case, Emacs does not consult
6649 @code{glyphless-char-display} at all.
6650 @end defvar
6651
6652 @defopt glyphless-char-display-control
6653 This user option provides a convenient way to set
6654 @code{glyphless-char-display} for groups of similar characters. Do
6655 not set its value directly from Lisp code; the value takes effect only
6656 via a custom @code{:set} function (@pxref{Variable Definitions}),
6657 which updates @code{glyphless-char-display}.
6658
6659 Its value should be an alist of elements @code{(@var{group}
6660 . @var{method})}, where @var{group} is a symbol specifying a group of
6661 characters, and @var{method} is a symbol specifying how to display
6662 them.
6663
6664 @var{group} should be one of the following:
6665
6666 @table @code
6667 @item c0-control
6668 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6669 excluding the newline and tab characters (normally displayed as escape
6670 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6671 emacs, The GNU Emacs Manual}).
6672
6673 @item c1-control
6674 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6675 @code{U+009F} (normally displayed as octal escape sequences like
6676 @samp{\230}).
6677
6678 @item format-control
6679 Characters of Unicode General Category ``Cf'', such as @samp{U+200E}
6680 (Left-to-Right Mark), but excluding characters that have graphic
6681 images, such as @samp{U+00AD} (Soft Hyphen).
6682
6683 @item no-font
6684 Characters for there is no suitable font, or which cannot be encoded
6685 by the terminal's coding system.
6686 @end table
6687
6688 @c FIXME: this can also be 'acronym', but that's not currently
6689 @c completely implemented; it applies only to the format-control
6690 @c group, and only works if the acronym is in 'char-acronym-table'.
6691 The @var{method} symbol should be one of @code{zero-width},
6692 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6693 the same meanings as in @code{glyphless-char-display}, above.
6694 @end defopt
6695
6696 @node Beeping
6697 @section Beeping
6698 @cindex bell
6699
6700 This section describes how to make Emacs ring the bell (or blink the
6701 screen) to attract the user's attention. Be conservative about how
6702 often you do this; frequent bells can become irritating. Also be
6703 careful not to use just beeping when signaling an error is more
6704 appropriate (@pxref{Errors}).
6705
6706 @defun ding &optional do-not-terminate
6707 @cindex keyboard macro termination
6708 This function beeps, or flashes the screen (see @code{visible-bell} below).
6709 It also terminates any keyboard macro currently executing unless
6710 @var{do-not-terminate} is non-@code{nil}.
6711 @end defun
6712
6713 @defun beep &optional do-not-terminate
6714 This is a synonym for @code{ding}.
6715 @end defun
6716
6717 @defopt visible-bell
6718 This variable determines whether Emacs should flash the screen to
6719 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6720 This is effective on graphical displays, and on text terminals
6721 provided the terminal's Termcap entry defines the visible bell
6722 capability (@samp{vb}).
6723 @end defopt
6724
6725 @defvar ring-bell-function
6726 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6727 bell''. Its value should be a function of no arguments. If this is
6728 non-@code{nil}, it takes precedence over the @code{visible-bell}
6729 variable.
6730 @end defvar
6731
6732 @node Window Systems
6733 @section Window Systems
6734
6735 Emacs works with several window systems, most notably the X Window
6736 System. Both Emacs and X use the term ``window'', but use it
6737 differently. An Emacs frame is a single window as far as X is
6738 concerned; the individual Emacs windows are not known to X at all.
6739
6740 @defvar window-system
6741 This terminal-local variable tells Lisp programs what window system
6742 Emacs is using for displaying the frame. The possible values are
6743
6744 @table @code
6745 @item x
6746 @cindex X Window System
6747 Emacs is displaying the frame using X.
6748 @item w32
6749 Emacs is displaying the frame using native MS-Windows GUI.
6750 @item ns
6751 Emacs is displaying the frame using the Nextstep interface (used on
6752 GNUstep and Mac OS X).
6753 @item pc
6754 Emacs is displaying the frame using MS-DOS direct screen writes.
6755 @item nil
6756 Emacs is displaying the frame on a character-based terminal.
6757 @end table
6758 @end defvar
6759
6760 @defvar initial-window-system
6761 This variable holds the value of @code{window-system} used for the
6762 first frame created by Emacs during startup. (When Emacs is invoked
6763 with the @option{--daemon} option, it does not create any initial
6764 frames, so @code{initial-window-system} is @code{nil}, except on
6765 MS-Windows, where it is still @code{w32}. @xref{Initial Options,
6766 daemon,, emacs, The GNU Emacs Manual}.)
6767 @end defvar
6768
6769 @defun window-system &optional frame
6770 This function returns a symbol whose name tells what window system is
6771 used for displaying @var{frame} (which defaults to the currently
6772 selected frame). The list of possible symbols it returns is the same
6773 one documented for the variable @code{window-system} above.
6774 @end defun
6775
6776 Do @emph{not} use @code{window-system} and
6777 @code{initial-window-system} as predicates or boolean flag variables,
6778 if you want to write code that works differently on text terminals and
6779 graphic displays. That is because @code{window-system} is not a good
6780 indicator of Emacs capabilities on a given display type. Instead, use
6781 @code{display-graphic-p} or any of the other @code{display-*-p}
6782 predicates described in @ref{Display Feature Testing}.
6783
6784 @node Bidirectional Display
6785 @section Bidirectional Display
6786 @cindex bidirectional display
6787 @cindex right-to-left text
6788
6789 Emacs can display text written in scripts, such as Arabic, Farsi,
6790 and Hebrew, whose natural ordering for horizontal text display runs
6791 from right to left. Furthermore, segments of Latin script and digits
6792 embedded in right-to-left text are displayed left-to-right, while
6793 segments of right-to-left script embedded in left-to-right text
6794 (e.g., Arabic or Hebrew text in comments or strings in a program
6795 source file) are appropriately displayed right-to-left. We call such
6796 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6797 text}. This section describes the facilities and options for editing
6798 and displaying bidirectional text.
6799
6800 @cindex logical order
6801 @cindex reading order
6802 @cindex visual order
6803 @cindex unicode bidirectional algorithm
6804 @cindex UBA
6805 @cindex bidirectional reordering
6806 @cindex reordering, of bidirectional text
6807 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6808 @dfn{reading}) order, i.e., the order in which a human would read
6809 each character. In right-to-left and bidirectional text, the order in
6810 which characters are displayed on the screen (called @dfn{visual
6811 order}) is not the same as logical order; the characters' screen
6812 positions do not increase monotonically with string or buffer
6813 position. In performing this @dfn{bidirectional reordering}, Emacs
6814 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6815 which is described in Annex #9 of the Unicode standard
6816 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6817 Bidirectionality'' class implementation of the @acronym{UBA},
6818 consistent with the requirements of the Unicode Standard v7.0.
6819
6820 @defvar bidi-display-reordering
6821 If the value of this buffer-local variable is non-@code{nil} (the
6822 default), Emacs performs bidirectional reordering for display. The
6823 reordering affects buffer text, as well as display strings and overlay
6824 strings from text and overlay properties in the buffer (@pxref{Overlay
6825 Properties}, and @pxref{Display Property}). If the value is
6826 @code{nil}, Emacs does not perform bidirectional reordering in the
6827 buffer.
6828
6829 The default value of @code{bidi-display-reordering} controls the
6830 reordering of strings which are not directly supplied by a buffer,
6831 including the text displayed in mode lines (@pxref{Mode Line Format})
6832 and header lines (@pxref{Header Lines}).
6833 @end defvar
6834
6835 @cindex unibyte buffers, and bidi reordering
6836 Emacs never reorders the text of a unibyte buffer, even if
6837 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6838 is because unibyte buffers contain raw bytes, not characters, and thus
6839 lack the directionality properties required for reordering.
6840 Therefore, to test whether text in a buffer will be reordered for
6841 display, it is not enough to test the value of
6842 @code{bidi-display-reordering} alone. The correct test is this:
6843
6844 @example
6845 (if (and enable-multibyte-characters
6846 bidi-display-reordering)
6847 ;; Buffer is being reordered for display
6848 )
6849 @end example
6850
6851 However, unibyte display and overlay strings @emph{are} reordered if
6852 their parent buffer is reordered. This is because plain-@sc{ascii}
6853 strings are stored by Emacs as unibyte strings. If a unibyte display
6854 or overlay string includes non-@sc{ascii} characters, these characters
6855 are assumed to have left-to-right direction.
6856
6857 @cindex display properties, and bidi reordering of text
6858 Text covered by @code{display} text properties, by overlays with
6859 @code{display} properties whose value is a string, and by any other
6860 properties that replace buffer text, is treated as a single unit when
6861 it is reordered for display. That is, the entire chunk of text
6862 covered by these properties is reordered together. Moreover, the
6863 bidirectional properties of the characters in such a chunk of text are
6864 ignored, and Emacs reorders them as if they were replaced with a
6865 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6866 Character}. This means that placing a display property over a portion
6867 of text may change the way that the surrounding text is reordered for
6868 display. To prevent this unexpected effect, always place such
6869 properties on text whose directionality is identical with text that
6870 surrounds it.
6871
6872 @cindex base direction of a paragraph
6873 Each paragraph of bidirectional text has a @dfn{base direction},
6874 either right-to-left or left-to-right. Left-to-right paragraphs are
6875 displayed beginning at the left margin of the window, and are
6876 truncated or continued when the text reaches the right margin.
6877 Right-to-left paragraphs are displayed beginning at the right margin,
6878 and are continued or truncated at the left margin.
6879
6880 By default, Emacs determines the base direction of each paragraph by
6881 looking at the text at its beginning. The precise method of
6882 determining the base direction is specified by the @acronym{UBA}; in a
6883 nutshell, the first character in a paragraph that has an explicit
6884 directionality determines the base direction of the paragraph.
6885 However, sometimes a buffer may need to force a certain base direction
6886 for its paragraphs. For example, buffers containing program source
6887 code should force all paragraphs to be displayed left-to-right. You
6888 can use following variable to do this:
6889
6890 @defvar bidi-paragraph-direction
6891 If the value of this buffer-local variable is the symbol
6892 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6893 buffer are assumed to have that specified direction. Any other value
6894 is equivalent to @code{nil} (the default), which means to determine
6895 the base direction of each paragraph from its contents.
6896
6897 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6898 Modes for program source code should set this to @code{left-to-right}.
6899 Prog mode does this by default, so modes derived from Prog mode do not
6900 need to set this explicitly (@pxref{Basic Major Modes}).
6901 @end defvar
6902
6903 @defun current-bidi-paragraph-direction &optional buffer
6904 This function returns the paragraph direction at point in the named
6905 @var{buffer}. The returned value is a symbol, either
6906 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6907 omitted or @code{nil}, it defaults to the current buffer. If the
6908 buffer-local value of the variable @code{bidi-paragraph-direction} is
6909 non-@code{nil}, the returned value will be identical to that value;
6910 otherwise, the returned value reflects the paragraph direction
6911 determined dynamically by Emacs. For buffers whose value of
6912 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6913 buffers, this function always returns @code{left-to-right}.
6914 @end defun
6915
6916 @cindex visual-order cursor motion
6917 Sometimes there's a need to move point in strict visual order,
6918 either to the left or to the right of its current screen position.
6919 Emacs provides a primitive to do that.
6920
6921 @defun move-point-visually direction
6922 This function moves point of the currently selected window to the
6923 buffer position that appears immediately to the right or to the left
6924 of point on the screen. If @var{direction} is positive, point will
6925 move one screen position to the right, otherwise it will move one
6926 screen position to the left. Note that, depending on the surrounding
6927 bidirectional context, this could potentially move point many buffer
6928 positions away. If invoked at the end of a screen line, the function
6929 moves point to the rightmost or leftmost screen position of the next
6930 or previous screen line, as appropriate for the value of
6931 @var{direction}.
6932
6933 The function returns the new buffer position as its value.
6934 @end defun
6935
6936 @cindex layout on display, and bidirectional text
6937 @cindex jumbled display of bidirectional text
6938 @cindex concatenating bidirectional strings
6939 Bidirectional reordering can have surprising and unpleasant effects
6940 when two strings with bidirectional content are juxtaposed in a
6941 buffer, or otherwise programmatically concatenated into a string of
6942 text. A typical problematic case is when a buffer consists of
6943 sequences of text ``fields'' separated by whitespace or punctuation
6944 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6945 punctuation characters used as separators have @dfn{weak
6946 directionality}, they take on the directionality of surrounding text.
6947 As result, a numeric field that follows a field with bidirectional
6948 content can be displayed @emph{to the left} of the preceding field,
6949 messing up the expected layout. There are several ways to avoid this
6950 problem:
6951
6952 @itemize @minus
6953 @item
6954 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6955 @acronym{LRM}, to the end of each field that may have bidirectional
6956 content, or prepend it to the beginning of the following field. The
6957 function @code{bidi-string-mark-left-to-right}, described below, comes
6958 in handy for this purpose. (In a right-to-left paragraph, use
6959 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6960 is one of the solutions recommended by the UBA.
6961
6962 @item
6963 Include the tab character in the field separator. The tab character
6964 plays the role of @dfn{segment separator} in bidirectional reordering,
6965 causing the text on either side to be reordered separately.
6966
6967 @cindex @code{space} display spec, and bidirectional text
6968 @item
6969 Separate fields with a @code{display} property or overlay with a
6970 property value of the form @code{(space . PROPS)} (@pxref{Specified
6971 Space}). Emacs treats this display specification as a @dfn{paragraph
6972 separator}, and reorders the text on either side separately.
6973 @end itemize
6974
6975 @defun bidi-string-mark-left-to-right string
6976 This function returns its argument @var{string}, possibly modified,
6977 such that the result can be safely concatenated with another string,
6978 or juxtaposed with another string in a buffer, without disrupting the
6979 relative layout of this string and the next one on display. If the
6980 string returned by this function is displayed as part of a
6981 left-to-right paragraph, it will always appear on display to the left
6982 of the text that follows it. The function works by examining the
6983 characters of its argument, and if any of those characters could cause
6984 reordering on display, the function appends the @acronym{LRM}
6985 character to the string. The appended @acronym{LRM} character is made
6986 invisible by giving it an @code{invisible} text property of @code{t}
6987 (@pxref{Invisible Text}).
6988 @end defun
6989
6990 The reordering algorithm uses the bidirectional properties of the
6991 characters stored as their @code{bidi-class} property
6992 (@pxref{Character Properties}). Lisp programs can change these
6993 properties by calling the @code{put-char-code-property} function.
6994 However, doing this requires a thorough understanding of the
6995 @acronym{UBA}, and is therefore not recommended. Any changes to the
6996 bidirectional properties of a character have global effect: they
6997 affect all Emacs frames and windows.
6998
6999 Similarly, the @code{mirroring} property is used to display the
7000 appropriate mirrored character in the reordered text. Lisp programs
7001 can affect the mirrored display by changing this property. Again, any
7002 such changes affect all of Emacs display.
7003
7004 @cindex overriding bidirectional properties
7005 @cindex directional overrides
7006 @cindex LRO
7007 @cindex RLO
7008 The bidirectional properties of characters can be overridden by
7009 inserting into the text special directional control characters,
7010 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
7011 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
7012 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
7013 control character, whichever comes first, will be displayed as if they
7014 were strong right-to-left characters, i.e.@: they will be reversed on
7015 display. Similarly, any characters between @acronym{LRO} and
7016 @acronym{PDF} or newline will display as if they were strong
7017 left-to-right, and will @emph{not} be reversed even if they are strong
7018 right-to-left characters.
7019
7020 @cindex phishing using directional overrides
7021 @cindex malicious use of directional overrides
7022 These overrides are useful when you want to make some text
7023 unaffected by the reordering algorithm, and instead directly control
7024 the display order. But they can also be used for malicious purposes,
7025 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
7026 in an email message can be manipulated to make its visual appearance
7027 unrecognizable, or similar to some popular benign location, while the
7028 real location, interpreted by a browser in the logical order, is very
7029 different.
7030
7031 Emacs provides a primitive that applications can use to detect
7032 instances of text whose bidirectional properties were overridden so as
7033 to make a left-to-right character display as if it were a
7034 right-to-left character, or vise versa.
7035
7036 @defun bidi-find-overridden-directionality from to &optional object
7037 This function looks at the text of the specified @var{object} between
7038 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
7039 the first position where it finds a strong left-to-right character
7040 whose directional properties were forced to display the character as
7041 right-to-left, or for a strong right-to-left character that was forced
7042 to display as left-to-right. If it finds no such characters in the
7043 specified region of text, it returns @code{nil}.
7044
7045 The optional argument @var{object} specifies which text to search, and
7046 defaults to the current buffer. If @var{object} is non-@code{nil}, it
7047 can be some other buffer, or it can be a string or a window. If it is
7048 a string, the function searches that string. If it is a window, the
7049 function searches the buffer displayed in that window. If a buffer
7050 whose text you want to examine is displayed in some window, we
7051 recommend to specify it by that window, rather than pass the buffer to
7052 the function. This is because telling the function about the window
7053 allows it to correctly account for window-specific overlays, which
7054 might change the result of the function if some text in the buffer is
7055 covered by overlays.
7056 @end defun
7057
7058 @cindex copying bidirectional text, preserve visual order
7059 @cindex visual order, preserve when copying bidirectional text
7060 When text that includes mixed right-to-left and left-to-right
7061 characters and bidirectional controls is copied into a different
7062 location, it can change its visual appearance, and also can affect the
7063 visual appearance of the surrounding text at destination. This is
7064 because reordering of bidirectional text specified by the
7065 @acronym{UBA} has non-trivial context-dependent effects both on the
7066 copied text and on the text at copy destination that will surround it.
7067
7068 Sometimes, a Lisp program may need to preserve the exact visual
7069 appearance of the copied text at destination, and of the text that
7070 surrounds the copy. Lisp programs can use the following function to
7071 achieve that effect.
7072
7073 @defun buffer-substring-with-bidi-context start end &optional no-properties
7074 This function works similar to @code{buffer-substring} (@pxref{Buffer
7075 Contents}), but it prepends and appends to the copied text bidi
7076 directional control characters necessary to preserve the visual
7077 appearance of the text when it is inserted at another place. Optional
7078 argument @var{no-properties}, if non-@code{nil}, means remove the text
7079 properties from the copy of the text.
7080 @end defun