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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
15
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 @cindex window frame
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
26
27 @defun framep object
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
31
32 @table @code
33 @item x
34 The frame is displayed in an X window.
35 @item t
36 A terminal frame on a character display.
37 @item mac
38 The frame is displayed on a Macintosh.
39 @item w32
40 The frame is displayed on MS-Windows 9X/NT.
41 @item pc
42 The frame is displayed on an MS-DOS terminal.
43 @end table
44 @end defun
45
46 @menu
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide them.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
71 @end menu
72
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
75
76 @node Creating Frames
77 @section Creating Frames
78
79 To create a new frame, call the function @code{make-frame}.
80
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
84
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
89 your system.
90
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
94 @end defun
95
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
98 frame.
99 @end defvar
100
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
105 frame just created.
106 @end defvar
107
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
112
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
123 @ref{Input Focus}.
124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
132
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
138 terminal.
139
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144 @end deffn
145
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
149 a display name.
150 @end defun
151
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
156
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
162 look like:
163
164 @example
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
166 @end example
167
168 @xref{Resources}.
169
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
172 @end defun
173
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
178 @end defun
179
180 @node Frame Parameters
181 @section Frame Parameters
182
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
185 uses.
186
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
194
195 @menu
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
200 @end menu
201
202 @node Parameter Access
203 @subsection Access to Frame Parameters
204
205 These functions let you read and change the parameter values of a
206 frame.
207
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
213 @end defun
214
215 @defun frame-parameters frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values.
218 @end defun
219
220 @defun modify-frame-parameters frame alist
221 This function alters the parameters of frame @var{frame} based on the
222 elements of @var{alist}. Each element of @var{alist} has the form
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224 parameter. If you don't mention a parameter in @var{alist}, its value
225 doesn't change.
226 @end defun
227
228 @node Initial Parameters
229 @subsection Initial Frame Parameters
230
231 You can specify the parameters for the initial startup frame
232 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
233
234 @defvar initial-frame-alist
235 This variable's value is an alist of parameter values used when creating
236 the initial window frame. You can set this variable to specify the
237 appearance of the initial frame without altering subsequent frames.
238 Each element has the form:
239
240 @example
241 (@var{parameter} . @var{value})
242 @end example
243
244 Emacs creates the initial frame before it reads your init
245 file. After reading that file, Emacs checks @code{initial-frame-alist},
246 and applies the parameter settings in the altered value to the already
247 created initial frame.
248
249 If these settings affect the frame geometry and appearance, you'll see
250 the frame appear with the wrong ones and then change to the specified
251 ones. If that bothers you, you can specify the same geometry and
252 appearance with X resources; those do take effect before the frame is
253 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
254
255 X resource settings typically apply to all frames. If you want to
256 specify some X resources solely for the sake of the initial frame, and
257 you don't want them to apply to subsequent frames, here's how to achieve
258 this. Specify parameters in @code{default-frame-alist} to override the
259 X resources for subsequent frames; then, to prevent these from affecting
260 the initial frame, specify the same parameters in
261 @code{initial-frame-alist} with values that match the X resources.
262 @end defvar
263
264 If these parameters specify a separate minibuffer-only frame with
265 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
266 one for you.
267
268 @defvar minibuffer-frame-alist
269 This variable's value is an alist of parameter values used when creating
270 an initial minibuffer-only frame---if such a frame is needed, according
271 to the parameters for the main initial frame.
272 @end defvar
273
274 @defvar default-frame-alist
275 This is an alist specifying default values of frame parameters for all
276 Emacs frames---the first frame, and subsequent frames. When using the X
277 Window System, you can get the same results by means of X resources
278 in many cases.
279 @end defvar
280
281 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
282
283 If you use options that specify window appearance when you invoke Emacs,
284 they take effect by adding elements to @code{default-frame-alist}. One
285 exception is @samp{-geometry}, which adds the specified position to
286 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
287 The GNU Emacs Manual}.
288
289 @node Window Frame Parameters
290 @subsection Window Frame Parameters
291
292 Just what parameters a frame has depends on what display mechanism it
293 uses. Here is a table of the parameters that have special meanings in a
294 window frame; of these, @code{name}, @code{title}, @code{height},
295 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
296 meaningful information in terminal frames.
297
298 @table @code
299 @item display
300 The display on which to open this frame. It should be a string of the
301 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
302 @code{DISPLAY} environment variable.
303
304 @item title
305 If a frame has a non-@code{nil} title, it appears in the window system's
306 border for the frame, and also in the mode line of windows in that frame
307 if @code{mode-line-frame-identification} uses @samp{%F}
308 (@pxref{%-Constructs}). This is normally the case when Emacs is not
309 using a window system, and can only display one frame at a time.
310 @xref{Frame Titles}.
311
312 @item name
313 The name of the frame. The frame name serves as a default for the frame
314 title, if the @code{title} parameter is unspecified or @code{nil}. If
315 you don't specify a name, Emacs sets the frame name automatically
316 (@pxref{Frame Titles}).
317
318 If you specify the frame name explicitly when you create the frame, the
319 name is also used (instead of the name of the Emacs executable) when
320 looking up X resources for the frame.
321
322 @item left
323 The screen position of the left edge, in pixels, with respect to the
324 left edge of the screen. The value may be a positive number @var{pos},
325 or a list of the form @code{(+ @var{pos})} which permits specifying a
326 negative @var{pos} value.
327
328 A negative number @minus{}@var{pos}, or a list of the form @code{(-
329 @var{pos})}, actually specifies the position of the right edge of the
330 window with respect to the right edge of the screen. A positive value
331 of @var{pos} counts toward the left. @strong{Reminder:} if the
332 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
333 positive.
334
335 Some window managers ignore program-specified positions. If you want to
336 be sure the position you specify is not ignored, specify a
337 non-@code{nil} value for the @code{user-position} parameter as well.
338
339 @item top
340 The screen position of the top edge, in pixels, with respect to the
341 top edge of the screen. The value may be a positive number @var{pos},
342 or a list of the form @code{(+ @var{pos})} which permits specifying a
343 negative @var{pos} value.
344
345 A negative number @minus{}@var{pos}, or a list of the form @code{(-
346 @var{pos})}, actually specifies the position of the bottom edge of the
347 window with respect to the bottom edge of the screen. A positive value
348 of @var{pos} counts toward the top. @strong{Reminder:} if the
349 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
350 positive.
351
352 Some window managers ignore program-specified positions. If you want to
353 be sure the position you specify is not ignored, specify a
354 non-@code{nil} value for the @code{user-position} parameter as well.
355
356 @item icon-left
357 The screen position of the left edge @emph{of the frame's icon}, in
358 pixels, counting from the left edge of the screen. This takes effect if
359 and when the frame is iconified.
360
361 @item icon-top
362 The screen position of the top edge @emph{of the frame's icon}, in
363 pixels, counting from the top edge of the screen. This takes effect if
364 and when the frame is iconified.
365
366 @item user-position
367 When you create a frame and specify its screen position with the
368 @code{left} and @code{top} parameters, use this parameter to say whether
369 the specified position was user-specified (explicitly requested in some
370 way by a human user) or merely program-specified (chosen by a program).
371 A non-@code{nil} value says the position was user-specified.
372
373 Window managers generally heed user-specified positions, and some heed
374 program-specified positions too. But many ignore program-specified
375 positions, placing the window in a default fashion or letting the user
376 place it with the mouse. Some window managers, including @code{twm},
377 let the user specify whether to obey program-specified positions or
378 ignore them.
379
380 When you call @code{make-frame}, you should specify a non-@code{nil}
381 value for this parameter if the values of the @code{left} and @code{top}
382 parameters represent the user's stated preference; otherwise, use
383 @code{nil}.
384
385 @item height
386 The height of the frame contents, in characters. (To get the height in
387 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
388
389 @item width
390 The width of the frame contents, in characters. (To get the height in
391 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
392
393 @item window-id
394 The number of the window-system window used by the frame
395 to contain the actual Emacs windows.
396
397 @item outer-window-id
398 The number of the outermost window-system window used for the whole frame.
399
400 @item minibuffer
401 Whether this frame has its own minibuffer. The value @code{t} means
402 yes, @code{nil} means no, @code{only} means this frame is just a
403 minibuffer. If the value is a minibuffer window (in some other frame),
404 the new frame uses that minibuffer.
405
406 @item buffer-predicate
407 The buffer-predicate function for this frame. The function
408 @code{other-buffer} uses this predicate (from the selected frame) to
409 decide which buffers it should consider, if the predicate is not
410 @code{nil}. It calls the predicate with one argument, a buffer, once for
411 each buffer; if the predicate returns a non-@code{nil} value, it
412 considers that buffer.
413
414 @item buffer-list
415 A list of buffers that have been selected in this frame,
416 ordered most-recently-selected first.
417
418 @item font
419 The name of the font for displaying text in the frame. This is a
420 string, either a valid font name for your system or the name of an Emacs
421 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame
422 also changes the font-related attributes of the default face on that
423 frame.
424
425 @item auto-raise
426 Whether selecting the frame raises it (non-@code{nil} means yes).
427
428 @item auto-lower
429 Whether deselecting the frame lowers it (non-@code{nil} means yes).
430
431 @item vertical-scroll-bars
432 Whether the frame has scroll bars for vertical scrolling, and which side
433 of the frame they should be on. The possible values are @code{left},
434 @code{right}, and @code{nil} for no scroll bars.
435
436 @item horizontal-scroll-bars
437 Whether the frame has scroll bars for horizontal scrolling
438 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
439 implemented.)
440
441 @item scroll-bar-width
442 The width of the vertical scroll bar, in pixels.
443
444 @item icon-type
445 The type of icon to use for this frame when it is iconified. If the
446 value is a string, that specifies a file containing a bitmap to use.
447 Any other non-@code{nil} value specifies the default bitmap icon (a
448 picture of a gnu); @code{nil} specifies a text icon.
449
450 @item icon-name
451 The name to use in the icon for this frame, when and if the icon
452 appears. If this is @code{nil}, the frame's title is used.
453
454 @item foreground-color
455 The color to use for the image of a character. This is a string; the
456 window system defines the meaningful color names. Changing this
457 parameter is equivalent to changing the foreground color of the face
458 @code{default} on the frame in question.
459
460 @item background-color
461 The color to use for the background of characters. Changing this
462 parameter is equivalent to changing the foreground color of the face
463 @code{default} on the frame in question.
464
465 @item background-mode
466 This parameter is either @code{dark} or @code{light}, according
467 to whether the background color is a light one or a dark one.
468
469 @item mouse-color
470 The color for the mouse pointer. Changing this parameter is equivalent
471 to changing the background color of face @code{mouse}.
472
473 @item cursor-color
474 The color for the cursor that shows point. Changing this parameter is
475 equivalent to changing the background color of face @code{cursor}.
476
477 @item border-color
478 The color for the border of the frame. Changing this parameter is
479 equivalent to changing the background color of face @code{border}.
480
481 @item scroll-bar-foreground
482 If non-@code{nil}, the color for the foreground of scroll bars.
483 Changing this parameter is equivalent to setting the foreground color of
484 face @code{scroll-bar}.
485
486 @item scroll-bar-background
487 If non-@code{nil}, the color for the background of scroll bars.
488 Changing this parameter is equivalent to setting the background color of
489 face @code{scroll-bar}.
490
491 @item display-type
492 This parameter describes the range of possible colors that can be used
493 in this frame. Its value is @code{color}, @code{grayscale} or
494 @code{mono}.
495
496 @item cursor-type
497 The way to display the cursor. The legitimate values are @code{bar},
498 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
499 specifies an ordinary black box overlaying the character after point;
500 that is the default. The symbol @code{bar} specifies a vertical bar
501 between characters as the cursor. @code{(bar . @var{width})} specifies
502 a bar @var{width} pixels wide.
503
504 @vindex cursor-type
505 The buffer-local variable @code{cursor-type} overrides the value of
506 the @code{cursor-type} frame parameter, and can in addition have
507 values @code{t} (use the cursor specified for the frame) and
508 @code{nil} (don't display a cursor).
509
510 @item border-width
511 The width in pixels of the window border.
512
513 @item internal-border-width
514 The distance in pixels between text and border.
515
516 @item unsplittable
517 If non-@code{nil}, this frame's window is never split automatically.
518
519 @item visibility
520 The state of visibility of the frame. There are three possibilities:
521 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
522 iconified. @xref{Visibility of Frames}.
523
524 @item menu-bar-lines
525 The number of lines to allocate at the top of the frame for a menu bar.
526 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
527 toolkit, there is only one menu bar line; all that matters about the
528 number you specify is whether it is greater than zero.)
529
530 @item screen-gamma
531 @cindex gamma correction
532 If this is a number, Emacs performs ``gamma correction'' on colors. The
533 value should be the screen gamma of your display, a floating point
534 number. Usual PC monitors have a screen gamma of 2.2, so the default is
535 to display for that gamma value. Specifying a smaller value results in
536 darker colors, which is desirable for a monitor that tends to display
537 colors too light. A screen gamma value of 1.5 may give good results for
538 LCD color displays.
539
540 @item tool-bar-lines
541 The number of lines to use for the toolbar. A value of @code{nil} means
542 don't display a tool bar.
543
544 @item line-spacing
545 Additional space put below text lines in pixels (a positive integer).
546
547 @ignore
548 @item parent-id
549 @c ??? Not yet working.
550 The X window number of the window that should be the parent of this one.
551 Specifying this lets you create an Emacs window inside some other
552 application's window. (It is not certain this will be implemented; try
553 it and see if it works.)
554 @end ignore
555 @end table
556
557 @node Size and Position
558 @subsection Frame Size And Position
559 @cindex size of frame
560 @cindex screen size
561 @cindex frame size
562 @cindex resize frame
563
564 You can read or change the size and position of a frame using the
565 frame parameters @code{left}, @code{top}, @code{height}, and
566 @code{width}. Whatever geometry parameters you don't specify are chosen
567 by the window manager in its usual fashion.
568
569 Here are some special features for working with sizes and positions.
570 (For the precise meaning of ``selected frame'' used by these functions,
571 see @ref{Input Focus}.)
572
573 @defun set-frame-position frame left top
574 This function sets the position of the top left corner of @var{frame} to
575 @var{left} and @var{top}. These arguments are measured in pixels, and
576 normally count from the top left corner of the screen.
577
578 Negative parameter values position the bottom edge of the window up from
579 the bottom edge of the screen, or the right window edge to the left of
580 the right edge of the screen. It would probably be better if the values
581 were always counted from the left and top, so that negative arguments
582 would position the frame partly off the top or left edge of the screen,
583 but it seems inadvisable to change that now.
584 @end defun
585
586 @defun frame-height &optional frame
587 @defunx frame-width &optional frame
588 These functions return the height and width of @var{frame}, measured in
589 lines and columns. If you don't supply @var{frame}, they use the
590 selected frame.
591 @end defun
592
593 @defun screen-height
594 @defunx screen-width
595 These functions are old aliases for @code{frame-height} and
596 @code{frame-width}. When you are using a non-window terminal, the size
597 of the frame is normally the same as the size of the terminal screen.
598 @end defun
599
600 @defun frame-pixel-height &optional frame
601 @defunx frame-pixel-width &optional frame
602 These functions return the height and width of @var{frame}, measured in
603 pixels. If you don't supply @var{frame}, they use the selected frame.
604 @end defun
605
606 @defun frame-char-height &optional frame
607 @defunx frame-char-width &optional frame
608 These functions return the height and width of a character in
609 @var{frame}, measured in pixels. The values depend on the choice of
610 font. If you don't supply @var{frame}, these functions use the selected
611 frame.
612 @end defun
613
614 @defun set-frame-size frame cols rows
615 This function sets the size of @var{frame}, measured in characters;
616 @var{cols} and @var{rows} specify the new width and height.
617
618 To set the size based on values measured in pixels, use
619 @code{frame-char-height} and @code{frame-char-width} to convert
620 them to units of characters.
621 @end defun
622
623 @defun set-frame-height frame lines &optional pretend
624 This function resizes @var{frame} to a height of @var{lines} lines. The
625 sizes of existing windows in @var{frame} are altered proportionally to
626 fit.
627
628 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
629 lines of output in @var{frame}, but does not change its value for the
630 actual height of the frame. This is only useful for a terminal frame.
631 Using a smaller height than the terminal actually implements may be
632 useful to reproduce behavior observed on a smaller screen, or if the
633 terminal malfunctions when using its whole screen. Setting the frame
634 height ``for real'' does not always work, because knowing the correct
635 actual size may be necessary for correct cursor positioning on a
636 terminal frame.
637 @end defun
638
639 @defun set-frame-width frame width &optional pretend
640 This function sets the width of @var{frame}, measured in characters.
641 The argument @var{pretend} has the same meaning as in
642 @code{set-frame-height}.
643 @end defun
644
645 @findex set-screen-height
646 @findex set-screen-width
647 The older functions @code{set-screen-height} and
648 @code{set-screen-width} were used to specify the height and width of the
649 screen, in Emacs versions that did not support multiple frames. They
650 are semi-obsolete, but still work; they apply to the selected frame.
651
652 @defun x-parse-geometry geom
653 @cindex geometry specification
654 The function @code{x-parse-geometry} converts a standard X window
655 geometry string to an alist that you can use as part of the argument to
656 @code{make-frame}.
657
658 The alist describes which parameters were specified in @var{geom}, and
659 gives the values specified for them. Each element looks like
660 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
661 values are @code{left}, @code{top}, @code{width}, and @code{height}.
662
663 For the size parameters, the value must be an integer. The position
664 parameter names @code{left} and @code{top} are not totally accurate,
665 because some values indicate the position of the right or bottom edges
666 instead. These are the @var{value} possibilities for the position
667 parameters:
668
669 @table @asis
670 @item an integer
671 A positive integer relates the left edge or top edge of the window to
672 the left or top edge of the screen. A negative integer relates the
673 right or bottom edge of the window to the right or bottom edge of the
674 screen.
675
676 @item @code{(+ @var{position})}
677 This specifies the position of the left or top edge of the window
678 relative to the left or top edge of the screen. The integer
679 @var{position} may be positive or negative; a negative value specifies a
680 position outside the screen.
681
682 @item @code{(- @var{position})}
683 This specifies the position of the right or bottom edge of the window
684 relative to the right or bottom edge of the screen. The integer
685 @var{position} may be positive or negative; a negative value specifies a
686 position outside the screen.
687 @end table
688
689 Here is an example:
690
691 @example
692 (x-parse-geometry "35x70+0-0")
693 @result{} ((height . 70) (width . 35)
694 (top - 0) (left . 0))
695 @end example
696 @end defun
697
698 @node Frame Titles
699 @section Frame Titles
700
701 Every frame has a @code{name} parameter; this serves as the default
702 for the frame title which window systems typically display at the top of
703 the frame. You can specify a name explicitly by setting the @code{name}
704 frame property.
705
706 Normally you don't specify the name explicitly, and Emacs computes the
707 frame name automatically based on a template stored in the variable
708 @code{frame-title-format}. Emacs recomputes the name each time the
709 frame is redisplayed.
710
711 @defvar frame-title-format
712 This variable specifies how to compute a name for a frame when you have
713 not explicitly specified one. The variable's value is actually a mode
714 line construct, just like @code{mode-line-format}. @xref{Mode Line
715 Data}.
716 @end defvar
717
718 @defvar icon-title-format
719 This variable specifies how to compute the name for an iconified frame,
720 when you have not explicitly specified the frame title. This title
721 appears in the icon itself.
722 @end defvar
723
724 @defvar multiple-frames
725 This variable is set automatically by Emacs. Its value is @code{t} when
726 there are two or more frames (not counting minibuffer-only frames or
727 invisible frames). The default value of @code{frame-title-format} uses
728 @code{multiple-frames} so as to put the buffer name in the frame title
729 only when there is more than one frame.
730 @end defvar
731
732 @node Deleting Frames
733 @section Deleting Frames
734 @cindex deletion of frames
735
736 Frames remain potentially visible until you explicitly @dfn{delete}
737 them. A deleted frame cannot appear on the screen, but continues to
738 exist as a Lisp object until there are no references to it. There is no
739 way to cancel the deletion of a frame aside from restoring a saved frame
740 configuration (@pxref{Frame Configurations}); this is similar to the
741 way windows behave.
742
743 @deffn Command delete-frame &optional frame force
744 @vindex delete-frame-hook
745 This function deletes the frame @var{frame} after running the hook
746 @code{delete-frame-hook}. By default, @var{frame} is the selected
747 frame.
748
749 A frame cannot be deleted if its minibuffer is used by other frames.
750 Normally, you cannot delete a frame if all other frames are invisible,
751 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
752 @end deffn
753
754 @defun frame-live-p frame
755 The function @code{frame-live-p} returns non-@code{nil} if the frame
756 @var{frame} has not been deleted.
757 @end defun
758
759 Some window managers provide a command to delete a window. These work
760 by sending a special message to the program that operates the window.
761 When Emacs gets one of these commands, it generates a
762 @code{delete-frame} event, whose normal definition is a command that
763 calls the function @code{delete-frame}. @xref{Misc Events}.
764
765 @node Finding All Frames
766 @section Finding All Frames
767
768 @defun frame-list
769 The function @code{frame-list} returns a list of all the frames that
770 have not been deleted. It is analogous to @code{buffer-list} for
771 buffers, and includes frames on all terminals. The list that you get is
772 newly created, so modifying the list doesn't have any effect on the
773 internals of Emacs.
774 @end defun
775
776 @defun visible-frame-list
777 This function returns a list of just the currently visible frames.
778 @xref{Visibility of Frames}. (Terminal frames always count as
779 ``visible'', even though only the selected one is actually displayed.)
780 @end defun
781
782 @defun next-frame &optional frame minibuf
783 The function @code{next-frame} lets you cycle conveniently through all
784 the frames on the current display from an arbitrary starting point. It
785 returns the ``next'' frame after @var{frame} in the cycle. If
786 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
787 (@pxref{Input Focus}).
788
789 The second argument, @var{minibuf}, says which frames to consider:
790
791 @table @asis
792 @item @code{nil}
793 Exclude minibuffer-only frames.
794 @item @code{visible}
795 Consider all visible frames.
796 @item 0
797 Consider all visible or iconified frames.
798 @item a window
799 Consider only the frames using that particular window as their
800 minibuffer.
801 @item anything else
802 Consider all frames.
803 @end table
804 @end defun
805
806 @defun previous-frame &optional frame minibuf
807 Like @code{next-frame}, but cycles through all frames in the opposite
808 direction.
809 @end defun
810
811 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
812 Window Ordering}.
813
814 @node Frames and Windows
815 @section Frames and Windows
816
817 Each window is part of one and only one frame; you can get the frame
818 with @code{window-frame}.
819
820 @defun window-frame window
821 This function returns the frame that @var{window} is on.
822 @end defun
823
824 All the non-minibuffer windows in a frame are arranged in a cyclic
825 order. The order runs from the frame's top window, which is at the
826 upper left corner, down and to the right, until it reaches the window at
827 the lower right corner (always the minibuffer window, if the frame has
828 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
829
830 @defun frame-first-window frame
831 This returns the topmost, leftmost window of frame @var{frame}.
832 @end defun
833
834 At any time, exactly one window on any frame is @dfn{selected within the
835 frame}. The significance of this designation is that selecting the
836 frame also selects this window. You can get the frame's current
837 selected window with @code{frame-selected-window}.
838
839 @defun frame-selected-window frame
840 This function returns the window on @var{frame} that is selected within
841 @var{frame}.
842 @end defun
843
844 Conversely, selecting a window for Emacs with @code{select-window} also
845 makes that window selected within its frame. @xref{Selecting Windows}.
846
847 Another function that (usually) returns one of the windows in a given
848 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
849
850 @node Minibuffers and Frames
851 @section Minibuffers and Frames
852
853 Normally, each frame has its own minibuffer window at the bottom, which
854 is used whenever that frame is selected. If the frame has a minibuffer,
855 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
856
857 However, you can also create a frame with no minibuffer. Such a frame
858 must use the minibuffer window of some other frame. When you create the
859 frame, you can specify explicitly the minibuffer window to use (in some
860 other frame). If you don't, then the minibuffer is found in the frame
861 which is the value of the variable @code{default-minibuffer-frame}. Its
862 value should be a frame that does have a minibuffer.
863
864 If you use a minibuffer-only frame, you might want that frame to raise
865 when you enter the minibuffer. If so, set the variable
866 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
867
868 @defvar default-minibuffer-frame
869 This variable specifies the frame to use for the minibuffer window, by
870 default. It is always local to the current terminal and cannot be
871 buffer-local. @xref{Multiple Displays}.
872 @end defvar
873
874 @node Input Focus
875 @section Input Focus
876 @cindex input focus
877 @cindex selected frame
878
879 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
880 window always resides on the selected frame.
881
882 When Emacs displays its frames on several terminals (@pxref{Multiple
883 Displays}), each terminal has its own selected frame. But only one of
884 these is ``@emph{the} selected frame'': it's the frame that belongs to
885 the terminal from which the most recent input came. That is, when Emacs
886 runs a command that came from a certain terminal, the selected frame is
887 the one of that terminal. Since Emacs runs only a single command at any
888 given time, it needs to consider only one selected frame at a time; this
889 frame is what we call @dfn{the selected frame} in this manual. The
890 display on which the selected frame is displayed is the @dfn{selected
891 frame's display}.
892
893 @defun selected-frame
894 This function returns the selected frame.
895 @end defun
896
897 Some window systems and window managers direct keyboard input to the
898 window object that the mouse is in; others require explicit clicks or
899 commands to @dfn{shift the focus} to various window objects. Either
900 way, Emacs automatically keeps track of which frame has the focus.
901
902 Lisp programs can also switch frames ``temporarily'' by calling the
903 function @code{select-frame}. This does not alter the window system's
904 concept of focus; rather, it escapes from the window manager's control
905 until that control is somehow reasserted.
906
907 When using a text-only terminal, only the selected terminal frame is
908 actually displayed on the terminal. @code{switch-frame} is the only way
909 to switch frames, and the change lasts until overridden by a subsequent
910 call to @code{switch-frame}. Each terminal screen except for the
911 initial one has a number, and the number of the selected frame appears
912 in the mode line before the buffer name (@pxref{Mode Line Variables}).
913
914 @c ??? This is not yet implemented properly.
915 @defun select-frame frame
916 This function selects frame @var{frame}, temporarily disregarding the
917 focus of the X server if any. The selection of @var{frame} lasts until
918 the next time the user does something to select a different frame, or
919 until the next time this function is called. The specified @var{frame}
920 becomes the selected frame, as explained above, and the terminal that
921 @var{frame} is on becomes the selected terminal.
922
923 In general, you should never use @code{select-frame} in a way that could
924 switch to a different terminal without switching back when you're done.
925 @end defun
926
927 Emacs cooperates with the window system by arranging to select frames as
928 the server and window manager request. It does so by generating a
929 special kind of input event, called a @dfn{focus} event, when
930 appropriate. The command loop handles a focus event by calling
931 @code{handle-switch-frame}. @xref{Focus Events}.
932
933 @deffn Command handle-switch-frame frame
934 This function handles a focus event by selecting frame @var{frame}.
935
936 Focus events normally do their job by invoking this command.
937 Don't call it for any other reason.
938 @end deffn
939
940 @defun redirect-frame-focus frame focus-frame
941 This function redirects focus from @var{frame} to @var{focus-frame}.
942 This means that @var{focus-frame} will receive subsequent keystrokes and
943 events intended for @var{frame}. After such an event, the value of
944 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
945 events specifying @var{frame} will instead select @var{focus-frame}.
946
947 If @var{focus-frame} is @code{nil}, that cancels any existing
948 redirection for @var{frame}, which therefore once again receives its own
949 events.
950
951 One use of focus redirection is for frames that don't have minibuffers.
952 These frames use minibuffers on other frames. Activating a minibuffer
953 on another frame redirects focus to that frame. This puts the focus on
954 the minibuffer's frame, where it belongs, even though the mouse remains
955 in the frame that activated the minibuffer.
956
957 Selecting a frame can also change focus redirections. Selecting frame
958 @code{bar}, when @code{foo} had been selected, changes any redirections
959 pointing to @code{foo} so that they point to @code{bar} instead. This
960 allows focus redirection to work properly when the user switches from
961 one frame to another using @code{select-window}.
962
963 This means that a frame whose focus is redirected to itself is treated
964 differently from a frame whose focus is not redirected.
965 @code{select-frame} affects the former but not the latter.
966
967 The redirection lasts until @code{redirect-frame-focus} is called to
968 change it.
969 @end defun
970
971 @defopt focus-follows-mouse
972 This option is how you inform Emacs whether the window manager transfers
973 focus when the user moves the mouse. Non-@code{nil} says that it does.
974 When this is so, the command @code{other-frame} moves the mouse to a
975 position consistent with the new selected frame.
976 @end defopt
977
978 @node Visibility of Frames
979 @section Visibility of Frames
980 @cindex visible frame
981 @cindex invisible frame
982 @cindex iconified frame
983 @cindex frame visibility
984
985 A window frame may be @dfn{visible}, @dfn{invisible}, or
986 @dfn{iconified}. If it is visible, you can see its contents. If it is
987 iconified, the frame's contents do not appear on the screen, but an icon
988 does. If the frame is invisible, it doesn't show on the screen, not
989 even as an icon.
990
991 Visibility is meaningless for terminal frames, since only the selected
992 one is actually displayed in any case.
993
994 @deffn Command make-frame-visible &optional frame
995 This function makes frame @var{frame} visible. If you omit @var{frame},
996 it makes the selected frame visible.
997 @end deffn
998
999 @deffn Command make-frame-invisible &optional frame
1000 This function makes frame @var{frame} invisible. If you omit
1001 @var{frame}, it makes the selected frame invisible.
1002 @end deffn
1003
1004 @deffn Command iconify-frame &optional frame
1005 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1006 iconifies the selected frame.
1007 @end deffn
1008
1009 @defun frame-visible-p frame
1010 This returns the visibility status of frame @var{frame}. The value is
1011 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1012 @code{icon} if it is iconified.
1013 @end defun
1014
1015 The visibility status of a frame is also available as a frame
1016 parameter. You can read or change it as such. @xref{Window Frame
1017 Parameters}.
1018
1019 The user can iconify and deiconify frames with the window manager.
1020 This happens below the level at which Emacs can exert any control, but
1021 Emacs does provide events that you can use to keep track of such
1022 changes. @xref{Misc Events}.
1023
1024 @node Raising and Lowering
1025 @section Raising and Lowering Frames
1026
1027 Most window systems use a desktop metaphor. Part of this metaphor is
1028 the idea that windows are stacked in a notional third dimension
1029 perpendicular to the screen surface, and thus ordered from ``highest''
1030 to ``lowest''. Where two windows overlap, the one higher up covers
1031 the one underneath. Even a window at the bottom of the stack can be
1032 seen if no other window overlaps it.
1033
1034 @cindex raising a frame
1035 @cindex lowering a frame
1036 A window's place in this ordering is not fixed; in fact, users tend
1037 to change the order frequently. @dfn{Raising} a window means moving
1038 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1039 moving it to the bottom of the stack. This motion is in the notional
1040 third dimension only, and does not change the position of the window
1041 on the screen.
1042
1043 You can raise and lower Emacs frame Windows with these functions:
1044
1045 @deffn Command raise-frame &optional frame
1046 This function raises frame @var{frame} (default, the selected frame).
1047 @end deffn
1048
1049 @deffn Command lower-frame &optional frame
1050 This function lowers frame @var{frame} (default, the selected frame).
1051 @end deffn
1052
1053 @defopt minibuffer-auto-raise
1054 If this is non-@code{nil}, activation of the minibuffer raises the frame
1055 that the minibuffer window is in.
1056 @end defopt
1057
1058 You can also enable auto-raise (raising automatically when a frame is
1059 selected) or auto-lower (lowering automatically when it is deselected)
1060 for any frame using frame parameters. @xref{Window Frame Parameters}.
1061
1062 @node Frame Configurations
1063 @section Frame Configurations
1064 @cindex frame configuration
1065
1066 A @dfn{frame configuration} records the current arrangement of frames,
1067 all their properties, and the window configuration of each one.
1068 (@xref{Window Configurations}.)
1069
1070 @defun current-frame-configuration
1071 This function returns a frame configuration list that describes
1072 the current arrangement of frames and their contents.
1073 @end defun
1074
1075 @defun set-frame-configuration configuration &optional nodelete
1076 This function restores the state of frames described in
1077 @var{configuration}.
1078
1079 Ordinarily, this function deletes all existing frames not listed in
1080 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1081 unwanted frames are iconified instead.
1082 @end defun
1083
1084 @node Mouse Tracking
1085 @section Mouse Tracking
1086 @cindex mouse tracking
1087 @cindex tracking the mouse
1088
1089 Sometimes it is useful to @dfn{track} the mouse, which means to display
1090 something to indicate where the mouse is and move the indicator as the
1091 mouse moves. For efficient mouse tracking, you need a way to wait until
1092 the mouse actually moves.
1093
1094 The convenient way to track the mouse is to ask for events to represent
1095 mouse motion. Then you can wait for motion by waiting for an event. In
1096 addition, you can easily handle any other sorts of events that may
1097 occur. That is useful, because normally you don't want to track the
1098 mouse forever---only until some other event, such as the release of a
1099 button.
1100
1101 @defspec track-mouse body@dots{}
1102 This special form executes @var{body}, with generation of mouse motion
1103 events enabled. Typically @var{body} would use @code{read-event} to
1104 read the motion events and modify the display accordingly. @xref{Motion
1105 Events}, for the format of mouse motion events.
1106
1107 The value of @code{track-mouse} is that of the last form in @var{body}.
1108 You should design @var{body} to return when it sees the up-event that
1109 indicates the release of the button, or whatever kind of event means
1110 it is time to stop tracking.
1111 @end defspec
1112
1113 The usual purpose of tracking mouse motion is to indicate on the screen
1114 the consequences of pushing or releasing a button at the current
1115 position.
1116
1117 In many cases, you can avoid the need to track the mouse by using
1118 the @code{mouse-face} text property (@pxref{Special Properties}).
1119 That works at a much lower level and runs more smoothly than
1120 Lisp-level mouse tracking.
1121
1122 @ignore
1123 @c These are not implemented yet.
1124
1125 These functions change the screen appearance instantaneously. The
1126 effect is transient, only until the next ordinary Emacs redisplay. That
1127 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1128 to change the text, and the body of @code{track-mouse} normally reads
1129 the events itself and does not do redisplay.
1130
1131 @defun x-contour-region window beg end
1132 This function draws lines to make a box around the text from @var{beg}
1133 to @var{end}, in window @var{window}.
1134 @end defun
1135
1136 @defun x-uncontour-region window beg end
1137 This function erases the lines that would make a box around the text
1138 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1139 a contour that you previously made by calling @code{x-contour-region}.
1140 @end defun
1141
1142 @defun x-draw-rectangle frame left top right bottom
1143 This function draws a hollow rectangle on frame @var{frame} with the
1144 specified edge coordinates, all measured in pixels from the inside top
1145 left corner. It uses the cursor color, the one used for indicating the
1146 location of point.
1147 @end defun
1148
1149 @defun x-erase-rectangle frame left top right bottom
1150 This function erases a hollow rectangle on frame @var{frame} with the
1151 specified edge coordinates, all measured in pixels from the inside top
1152 left corner. Erasure means redrawing the text and background that
1153 normally belong in the specified rectangle.
1154 @end defun
1155 @end ignore
1156
1157 @node Mouse Position
1158 @section Mouse Position
1159 @cindex mouse position
1160 @cindex position of mouse
1161
1162 The functions @code{mouse-position} and @code{set-mouse-position}
1163 give access to the current position of the mouse.
1164
1165 @defun mouse-position
1166 This function returns a description of the position of the mouse. The
1167 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1168 and @var{y} are integers giving the position in characters relative to
1169 the top left corner of the inside of @var{frame}.
1170 @end defun
1171
1172 @defvar mouse-position-function
1173 If non-@code{nil}, the value of this variable is a function for
1174 @code{mouse-position} to call. @code{mouse-position} calls this
1175 function just before returning, with its normal return value as the
1176 sole argument, and it returns whatever this function returns to it.
1177
1178 This abnormal hook exists for the benefit of packages like
1179 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1180 @end defvar
1181
1182 @defun set-mouse-position frame x y
1183 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1184 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1185 giving the position in characters relative to the top left corner of the
1186 inside of @var{frame}. If @var{frame} is not visible, this function
1187 does nothing. The return value is not significant.
1188 @end defun
1189
1190 @defun mouse-pixel-position
1191 This function is like @code{mouse-position} except that it returns
1192 coordinates in units of pixels rather than units of characters.
1193 @end defun
1194
1195 @defun set-mouse-pixel-position frame x y
1196 This function warps the mouse like @code{set-mouse-position} except that
1197 @var{x} and @var{y} are in units of pixels rather than units of
1198 characters. These coordinates are not required to be within the frame.
1199
1200 If @var{frame} is not visible, this function does nothing. The return
1201 value is not significant.
1202 @end defun
1203
1204 @need 3000
1205
1206 @node Pop-Up Menus
1207 @section Pop-Up Menus
1208
1209 When using a window system, a Lisp program can pop up a menu so that
1210 the user can choose an alternative with the mouse.
1211
1212 @defun x-popup-menu position menu
1213 This function displays a pop-up menu and returns an indication of
1214 what selection the user makes.
1215
1216 The argument @var{position} specifies where on the screen to put the
1217 menu. It can be either a mouse button event (which says to put the menu
1218 where the user actuated the button) or a list of this form:
1219
1220 @example
1221 ((@var{xoffset} @var{yoffset}) @var{window})
1222 @end example
1223
1224 @noindent
1225 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1226 pixels, counting from the top left corner of @var{window}'s frame.
1227
1228 If @var{position} is @code{t}, it means to use the current mouse
1229 position. If @var{position} is @code{nil}, it means to precompute the
1230 key binding equivalents for the keymaps specified in @var{menu},
1231 without actually displaying or popping up the menu.
1232
1233 The argument @var{menu} says what to display in the menu. It can be a
1234 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1235 can have the following form:
1236
1237 @example
1238 (@var{title} @var{pane1} @var{pane2}...)
1239 @end example
1240
1241 @noindent
1242 where each pane is a list of form
1243
1244 @example
1245 (@var{title} (@var{line} . @var{item})...)
1246 @end example
1247
1248 Each @var{line} should be a string, and each @var{item} should be the
1249 value to return if that @var{line} is chosen.
1250 @end defun
1251
1252 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1253 if you could do the job with a prefix key defined with a menu keymap.
1254 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1255 a} can see the individual items in that menu and provide help for them.
1256 If instead you implement the menu by defining a command that calls
1257 @code{x-popup-menu}, the help facilities cannot know what happens inside
1258 that command, so they cannot give any help for the menu's items.
1259
1260 The menu bar mechanism, which lets you switch between submenus by
1261 moving the mouse, cannot look within the definition of a command to see
1262 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1263 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1264 an integrated fashion. This is why all menu bar submenus are
1265 implemented with menu keymaps within the parent menu, and never with
1266 @code{x-popup-menu}. @xref{Menu Bar},
1267
1268 If you want a menu bar submenu to have contents that vary, you should
1269 still use a menu keymap to implement it. To make the contents vary, add
1270 a hook function to @code{menu-bar-update-hook} to update the contents of
1271 the menu keymap as necessary.
1272
1273 @node Dialog Boxes
1274 @section Dialog Boxes
1275 @cindex dialog boxes
1276
1277 A dialog box is a variant of a pop-up menu---it looks a little
1278 different, it always appears in the center of a frame, and it has just
1279 one level and one pane. The main use of dialog boxes is for asking
1280 questions that the user can answer with ``yes'', ``no'', and a few other
1281 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1282 dialog boxes instead of the keyboard, when called from commands invoked
1283 by mouse clicks.
1284
1285 @defun x-popup-dialog position contents
1286 This function displays a pop-up dialog box and returns an indication of
1287 what selection the user makes. The argument @var{contents} specifies
1288 the alternatives to offer; it has this format:
1289
1290 @example
1291 (@var{title} (@var{string} . @var{value})@dots{})
1292 @end example
1293
1294 @noindent
1295 which looks like the list that specifies a single pane for
1296 @code{x-popup-menu}.
1297
1298 The return value is @var{value} from the chosen alternative.
1299
1300 An element of the list may be just a string instead of a cons cell
1301 @code{(@var{string} . @var{value})}. That makes a box that cannot
1302 be selected.
1303
1304 If @code{nil} appears in the list, it separates the left-hand items from
1305 the right-hand items; items that precede the @code{nil} appear on the
1306 left, and items that follow the @code{nil} appear on the right. If you
1307 don't include a @code{nil} in the list, then approximately half the
1308 items appear on each side.
1309
1310 Dialog boxes always appear in the center of a frame; the argument
1311 @var{position} specifies which frame. The possible values are as in
1312 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1313 frame matters.
1314
1315 In some configurations, Emacs cannot display a real dialog box; so
1316 instead it displays the same items in a pop-up menu in the center of the
1317 frame.
1318 @end defun
1319
1320 @node Pointer Shapes
1321 @section Pointer Shapes
1322 @cindex pointer shape
1323 @cindex mouse pointer shape
1324
1325 These variables specify which shape to use for the mouse pointer in
1326 various situations, when using the X Window System:
1327
1328 @table @code
1329 @item x-pointer-shape
1330 @vindex x-pointer-shape
1331 This variable specifies the pointer shape to use ordinarily in the Emacs
1332 frame.
1333
1334 @item x-sensitive-text-pointer-shape
1335 @vindex x-sensitive-text-pointer-shape
1336 This variable specifies the pointer shape to use when the mouse
1337 is over mouse-sensitive text.
1338 @end table
1339
1340 These variables affect newly created frames. They do not normally
1341 affect existing frames; however, if you set the mouse color of a frame,
1342 that also updates its pointer shapes based on the current values of
1343 these variables. @xref{Window Frame Parameters}.
1344
1345 The values you can use, to specify either of these pointer shapes, are
1346 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1347 @key{RET} x-pointer @key{RET}} to see a list of them.
1348
1349 @node Window System Selections
1350 @section Window System Selections
1351 @cindex selection (for window systems)
1352
1353 The X server records a set of @dfn{selections} which permit transfer of
1354 data between application programs. The various selections are
1355 distinguished by @dfn{selection types}, represented in Emacs by
1356 symbols. X clients including Emacs can read or set the selection for
1357 any given type.
1358
1359 @defun x-set-selection type data
1360 This function sets a ``selection'' in the X server. It takes two
1361 arguments: a selection type @var{type}, and the value to assign to it,
1362 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1363 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1364 (or a cons of two integers or list of two integers), an overlay, or a
1365 cons of two markers pointing to the same buffer. An overlay or a pair
1366 of markers stands for text in the overlay or between the markers.
1367
1368 The argument @var{data} may also be a vector of valid non-vector
1369 selection values.
1370
1371 Each possible @var{type} has its own selection value, which changes
1372 independently. The usual values of @var{type} are @code{PRIMARY} and
1373 @code{SECONDARY}; these are symbols with upper-case names, in accord
1374 with X Window System conventions. The default is @code{PRIMARY}.
1375 @end defun
1376
1377 @defun x-get-selection &optional type data-type
1378 This function accesses selections set up by Emacs or by other X
1379 clients. It takes two optional arguments, @var{type} and
1380 @var{data-type}. The default for @var{type}, the selection type, is
1381 @code{PRIMARY}.
1382
1383 The @var{data-type} argument specifies the form of data conversion to
1384 use, to convert the raw data obtained from another X client into Lisp
1385 data. Meaningful values include @code{TEXT}, @code{STRING},
1386 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1387 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1388 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1389 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1390 upper-case names in accord with X conventions.) The default for
1391 @var{data-type} is @code{STRING}.
1392 @end defun
1393
1394 @cindex cut buffer
1395 The X server also has a set of numbered @dfn{cut buffers} which can
1396 store text or other data being moved between applications. Cut buffers
1397 are considered obsolete, but Emacs supports them for the sake of X
1398 clients that still use them.
1399
1400 @defun x-get-cut-buffer n
1401 This function returns the contents of cut buffer number @var{n}.
1402 @end defun
1403
1404 @defun x-set-cut-buffer string &optional push
1405 This function stores @var{string} into the first cut buffer (cut buffer
1406 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1407 If @var{push} is non-@code{nil}, that says to move the values down
1408 through the series of cut buffers, much like the way successive kills in
1409 Emacs move down the kill ring. In other words, the previous value of
1410 the first cut buffer moves into the second cut buffer, and the second to
1411 the third, and so on through all eight cut buffers.
1412 @end defun
1413
1414 @defvar selection-coding-system
1415 This variable specifies the coding system to use when reading and
1416 writing selections, the clipboard, or a cut buffer. @xref{Coding
1417 Systems}. The default is @code{compound-text}, which converts to
1418 the text representation that X11 normally uses.
1419 @end defvar
1420
1421 @cindex clipboard support (for MS-Windows)
1422 When Emacs runs on MS-Windows, it does not implement X selections in
1423 general, but it does support the clipboard. @code{x-get-selection}
1424 and @code{x-set-selection} on MS-Windows support the text data type
1425 only; if the clipboard holds other types of data, Emacs treats the
1426 clipboard as empty.
1427
1428 @defopt x-select-enable-clipboard
1429 If this is non-@code{nil}, the Emacs yank functions consult the
1430 clipboard before the primary selection, and the kill functions store in
1431 the clipboard as well as the primary selection. Otherwise they do not
1432 access the clipboard at all. The default is @code{nil} on most systems,
1433 but @code{t} on MS-Windows.
1434 @end defopt
1435
1436 @node Color Names
1437 @section Color Names
1438
1439 These functions provide a way to determine which color names are
1440 valid, and what they look like. In some cases, the value depends on the
1441 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1442 meaning of the term ``selected frame''.
1443
1444 @defun color-defined-p color &optional frame
1445 @tindex color-defined-p
1446 This function reports whether a color name is meaningful. It returns
1447 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1448 which frame's display to ask about; if @var{frame} is omitted or
1449 @code{nil}, the selected frame is used.
1450
1451 Note that this does not tell you whether the display you are using
1452 really supports that color. When using X, you can ask for any defined
1453 color on any kind of display, and you will get some result---typically,
1454 the closest it can do. To determine whether a frame can really display
1455 a certain color, use @code{color-supported-p} (see below).
1456
1457 @findex x-color-defined-p
1458 This function used to be called @code{x-color-defined-p},
1459 and that name is still supported as an alias.
1460 @end defun
1461
1462 @defun defined-colors &optional frame
1463 @tindex defined-colors
1464 This function returns a list of the color names that are defined
1465 and supported on frame @var{frame} (default, the selected frame).
1466
1467 @findex x-defined-colors
1468 This function used to be called @code{x-defined-colors},
1469 and that name is still supported as an alias.
1470 @end defun
1471
1472 @defun color-supported-p color &optional frame background-p
1473 @tindex color-supported-p
1474 This returns @code{t} if @var{frame} can really display the color
1475 @var{color} (or at least something close to it). If @var{frame} is
1476 omitted or @code{nil}, the question applies to the selected frame.
1477
1478 Some terminals support a different set of colors for foreground and
1479 background. If @var{background-p} is non-@code{nil}, that means you are
1480 asking whether @var{color} can be used as a background; otherwise you
1481 are asking whether it can be used as a foreground.
1482
1483 The argument @var{color} must be a valid color name.
1484 @end defun
1485
1486 @defun color-gray-p color &optional frame
1487 @tindex color-gray-p
1488 This returns @code{t} if @var{color} is a shade of gray, as defined on
1489 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1490 question applies to the selected frame. The argument @var{color} must
1491 be a valid color name.
1492 @end defun
1493
1494 @defun color-values color &optional frame
1495 @tindex color-values
1496 This function returns a value that describes what @var{color} should
1497 ideally look like. If @var{color} is defined, the value is a list of
1498 three integers, which give the amount of red, the amount of green, and
1499 the amount of blue. Each integer ranges in principle from 0 to 65535,
1500 but in practice no value seems to be above 65280. This kind
1501 of three-element list is called an @dfn{rgb value}.
1502
1503 If @var{color} is not defined, the value is @code{nil}.
1504
1505 @example
1506 (color-values "black")
1507 @result{} (0 0 0)
1508 (color-values "white")
1509 @result{} (65280 65280 65280)
1510 (color-values "red")
1511 @result{} (65280 0 0)
1512 (color-values "pink")
1513 @result{} (65280 49152 51968)
1514 (color-values "hungry")
1515 @result{} nil
1516 @end example
1517
1518 The color values are returned for @var{frame}'s display. If @var{frame}
1519 is omitted or @code{nil}, the information is returned for the selected
1520 frame's display.
1521
1522 @findex x-color-values
1523 This function used to be called @code{x-color-values},
1524 and that name is still supported as an alias.
1525 @end defun
1526
1527 @node Text Terminal Colors
1528 @section Text Terminal Colors
1529 @cindex colors on text-only terminals
1530
1531 Emacs can display color on text-only terminals, starting with version
1532 21. These terminals support only a small number of colors, and the
1533 computer uses small integers to select colors on the terminal. This
1534 means that the computer cannot reliably tell what the selected color
1535 looks like; instead, you have to inform your application which small
1536 integers correspond to which colors. However, Emacs does know the
1537 standard set of colors and will try to use them automatically.
1538
1539 @cindex rgb value
1540 Several of these functions use or return @dfn{rgb values}. An rgb
1541 value is a list of three integers, which give the amount of red, the
1542 amount of green, and the amount of blue. Each integer ranges in
1543 principle from 0 to 65535, but in practice the largest value used is
1544 65280.
1545
1546 These functions accept a display (either a frame or the name of a
1547 terminal) as an optional argument. We hope in the future to make Emacs
1548 support more than one text-only terminal at one time; then this argument
1549 will specify which terminal to operate on (the default being the
1550 selected frame's terminal; @pxref{Input Focus}). At present, though,
1551 the @var{display} argument has no effect.
1552
1553 @defun tty-color-define name number &optional rgb display
1554 @tindex tty-color-define
1555 This function associates the color name @var{name} with
1556 color number @var{number} on the terminal.
1557
1558 The optional argument @var{rgb}, if specified, is an rgb value; it says
1559 what the color actually looks like. If you do not specify @var{rgb},
1560 then this color cannot be used by @code{tty-color-approximate} to
1561 approximate other colors, because Emacs does not know what it looks
1562 like.
1563 @end defun
1564
1565 @defun tty-color-clear &optional display
1566 @tindex tty-color-clear
1567 This function clears the table of defined colors for a text-only terminal.
1568 @end defun
1569
1570 @defun tty-color-alist &optional display
1571 @tindex tty-color-alist
1572 This function returns an alist recording the known colors supported by a
1573 text-only terminal.
1574
1575 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1576 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1577 name, @var{number} is the number used to specify it to the terminal.
1578 If present, @var{rgb} is an rgb value that says what the color
1579 actually looks like.
1580 @end defun
1581
1582 @defun tty-color-approximate rgb &optional display
1583 @tindex tty-color-approximate
1584 This function finds the closest color, among the known colors supported
1585 for @var{display}, to that described by the rgb value @var{rgb}.
1586 @end defun
1587
1588 @defun tty-color-translate color &optional display
1589 @tindex tty-color-translate
1590 This function finds the closest color to @var{color} among the known
1591 colors supported for @var{display}. If the name @var{color} is not
1592 defined, the value is @code{nil}.
1593
1594 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1595 instead of an actual name. The format
1596 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1597 @end defun
1598
1599 @node Resources
1600 @section X Resources
1601
1602 @defun x-get-resource attribute class &optional component subclass
1603 The function @code{x-get-resource} retrieves a resource value from the X
1604 Windows defaults database.
1605
1606 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1607 This function searches using a key of the form
1608 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1609 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1610 the class.
1611
1612 The optional arguments @var{component} and @var{subclass} add to the key
1613 and the class, respectively. You must specify both of them or neither.
1614 If you specify them, the key is
1615 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1616 @samp{Emacs.@var{class}.@var{subclass}}.
1617 @end defun
1618
1619 @defvar x-resource-class
1620 This variable specifies the application name that @code{x-get-resource}
1621 should look up. The default value is @code{"Emacs"}. You can examine X
1622 resources for application names other than ``Emacs'' by binding this
1623 variable to some other string, around a call to @code{x-get-resource}.
1624 @end defvar
1625
1626 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
1627
1628 @node Display Feature Testing
1629 @section Display Feature Testing
1630 @cindex display feature testing
1631
1632 The functions in this section describe the basic capabilities of a
1633 particular display. Lisp programs can use them to adapt their behavior
1634 to what the display can do. For example, a program that ordinarly uses
1635 a popup menu could use the minibuffer if popup menus are not supported.
1636
1637 The optional argument @var{display} in these functions specifies which
1638 display to ask the question about. It can be a display name, a frame
1639 (which designates the display that frame is on), or @code{nil} (which
1640 refers to the selected frame's display, @pxref{Input Focus}).
1641
1642 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1643 obtain information about displays.
1644
1645 @defun display-popup-menus-p &optional display
1646 @tindex display-popup-menus-p
1647 This function returns @code{t} if popup menus are supported on
1648 @var{display}, @code{nil} if not. Support for popup menus requires that
1649 the mouse be available, since the user cannot choose menu items without
1650 a mouse.
1651 @end defun
1652
1653 @defun display-graphic-p &optional display
1654 @tindex display-graphic-p
1655 @cindex frames, more than one on display
1656 @cindex fonts, more than one on display
1657 This function returns @code{t} if @var{display} is a graphic display
1658 capable of displaying several frames and several different fonts at
1659 once. This is true for displays that use a window system such as X, and
1660 false for text-only terminals.
1661 @end defun
1662
1663 @defun display-mouse-p &optional display
1664 @tindex display-mouse-p
1665 @cindex mouse, availability
1666 This function returns @code{t} if @var{display} has a mouse available,
1667 @code{nil} if not.
1668 @end defun
1669
1670 @defun display-color-p &optional display
1671 @tindex display-color-p
1672 @findex x-display-color-p
1673 This function returns @code{t} if the screen is a color screen.
1674 It used to be called @code{x-display-color-p}, and that name
1675 is still supported as an alias.
1676 @end defun
1677
1678 @defun display-grayscale-p &optional display
1679 @tindex display-grayscale-p
1680 This function returns @code{t} if the screen can display shades of gray.
1681 (All color displays can do this.)
1682 @end defun
1683
1684 @defun display-selections-p &optional display
1685 @tindex display-selections-p
1686 This function returns @code{t} if @var{display} supports selections.
1687 Windowed displays normally support selections, but they may also be
1688 supported in some other cases.
1689 @end defun
1690
1691 @defun display-images-p &optional display
1692 This function returns @code{t} if @var{display} can display images.
1693 Windowed displays ought in principle to handle images, but some
1694 systems lack the support for that. On a display that does not support
1695 images, Emacs cannot display a tool bar.
1696 @end defun
1697
1698 @defun display-screens &optional display
1699 @tindex display-screens
1700 This function returns the number of screens associated with the display.
1701 @end defun
1702
1703 @defun display-pixel-height &optional display
1704 @tindex display-pixel-height
1705 This function returns the height of the screen in pixels.
1706 @end defun
1707
1708 @defun display-mm-height &optional display
1709 @tindex display-mm-height
1710 This function returns the height of the screen in millimeters,
1711 or @code{nil} if Emacs cannot get that information.
1712 @end defun
1713
1714 @defun display-pixel-width &optional display
1715 @tindex display-pixel-width
1716 This function returns the width of the screen in pixels.
1717 @end defun
1718
1719 @defun display-mm-width &optional display
1720 @tindex display-mm-width
1721 This function returns the width of the screen in millimeters,
1722 or @code{nil} if Emacs cannot get that information.
1723 @end defun
1724
1725 @defun display-backing-store &optional display
1726 @tindex display-backing-store
1727 This function returns the backing store capability of the display.
1728 Backing store means recording the pixels of windows (and parts of
1729 windows) that are not exposed, so that when exposed they can be
1730 displayed very quickly.
1731
1732 Values can be the symbols @code{always}, @code{when-mapped}, or
1733 @code{not-useful}. The function can also return @code{nil}
1734 when the question is inapplicable to a certain kind of display.
1735 @end defun
1736
1737 @defun display-save-under &optional display
1738 @tindex display-save-under
1739 This function returns non-@code{nil} if the display supports the
1740 SaveUnder feature. That feature is used by pop-up windows
1741 to save the pixels they obscure, so that they can pop down
1742 quickly.
1743 @end defun
1744
1745 @defun display-planes &optional display
1746 @tindex display-planes
1747 This function returns the number of planes the display supports.
1748 This is typically the number of bits per pixel.
1749 For a tty display, it is log to base two of the number of colours supported.
1750 @end defun
1751
1752 @defun display-visual-class &optional display
1753 @tindex display-visual-class
1754 This function returns the visual class for the screen. The value is one
1755 of the symbols @code{static-gray}, @code{gray-scale},
1756 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1757 @code{direct-color}.
1758 @end defun
1759
1760 @defun display-color-cells &optional display
1761 @tindex display-color-cells
1762 This function returns the number of color cells the screen supports.
1763 @end defun
1764
1765 These functions obtain additional information specifically
1766 about X displays.
1767
1768 @defun x-server-version &optional display
1769 This function returns the list of version numbers of the X server
1770 running the display.
1771 @end defun
1772
1773 @defun x-server-vendor &optional display
1774 This function returns the vendor that provided the X server software.
1775 @end defun
1776
1777 @ignore
1778 @defvar x-no-window-manager
1779 This variable's value is @code{t} if no X window manager is in use.
1780 @end defvar
1781 @end ignore
1782
1783 @ignore
1784 @item
1785 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1786 width and height of an X Window frame, measured in pixels.
1787 @end ignore