]> code.delx.au - gnu-emacs/blob - doc/lispref/objects.texi
Add documentation for character name escapes
[gnu-emacs] / doc / lispref / objects.texi
1 @c -*- mode: texinfo; coding: utf-8 -*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2016 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Lisp Data Types
7 @chapter Lisp Data Types
8 @cindex object
9 @cindex Lisp object
10 @cindex type
11 @cindex data type
12
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
15 possible objects.
16
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for @emph{the} type of an object.
22
23 @cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25 which all other types are constructed, are called @dfn{primitive types}.
26 Each object belongs to one and only one primitive type. These types
27 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
29 @dfn{byte-code function}, plus several special types, such as
30 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
31
32 Each primitive type has a corresponding Lisp function that checks
33 whether an object is a member of that type.
34
35 Lisp is unlike many other languages in that its objects are
36 @dfn{self-typing}: the primitive type of each object is implicit in
37 the object itself. For example, if an object is a vector, nothing can
38 treat it as a number; Lisp knows it is a vector, not a number.
39
40 In most languages, the programmer must declare the data type of each
41 variable, and the type is known by the compiler but not represented in
42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43 variable can have any type of value, and it remembers whatever value
44 you store in it, type and all. (Actually, a small number of Emacs
45 Lisp variables can only take on values of a certain type.
46 @xref{Variables with Restricted Values}.)
47
48 This chapter describes the purpose, printed representation, and read
49 syntax of each of the standard types in GNU Emacs Lisp. Details on how
50 to use these types can be found in later chapters.
51
52 @menu
53 * Printed Representation:: How Lisp objects are represented as text.
54 * Comments:: Comments and their formatting conventions.
55 * Programming Types:: Types found in all Lisp systems.
56 * Editing Types:: Types specific to Emacs.
57 * Circular Objects:: Read syntax for circular structure.
58 * Type Predicates:: Tests related to types.
59 * Equality Predicates:: Tests of equality between any two objects.
60 @end menu
61
62 @node Printed Representation
63 @section Printed Representation and Read Syntax
64 @cindex printed representation
65 @cindex read syntax
66
67 The @dfn{printed representation} of an object is the format of the
68 output generated by the Lisp printer (the function @code{prin1}) for
69 that object. Every data type has a unique printed representation.
70 The @dfn{read syntax} of an object is the format of the input accepted
71 by the Lisp reader (the function @code{read}) for that object. This
72 is not necessarily unique; many kinds of object have more than one
73 syntax. @xref{Read and Print}.
74
75 @cindex hash notation
76 In most cases, an object's printed representation is also a read
77 syntax for the object. However, some types have no read syntax, since
78 it does not make sense to enter objects of these types as constants in
79 a Lisp program. These objects are printed in @dfn{hash notation},
80 which consists of the characters @samp{#<}, a descriptive string
81 (typically the type name followed by the name of the object), and a
82 closing @samp{>}. For example:
83
84 @example
85 (current-buffer)
86 @result{} #<buffer objects.texi>
87 @end example
88
89 @noindent
90 Hash notation cannot be read at all, so the Lisp reader signals the
91 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
92 @kindex invalid-read-syntax
93
94 In other languages, an expression is text; it has no other form. In
95 Lisp, an expression is primarily a Lisp object and only secondarily the
96 text that is the object's read syntax. Often there is no need to
97 emphasize this distinction, but you must keep it in the back of your
98 mind, or you will occasionally be very confused.
99
100 When you evaluate an expression interactively, the Lisp interpreter
101 first reads the textual representation of it, producing a Lisp object,
102 and then evaluates that object (@pxref{Evaluation}). However,
103 evaluation and reading are separate activities. Reading returns the
104 Lisp object represented by the text that is read; the object may or may
105 not be evaluated later. @xref{Input Functions}, for a description of
106 @code{read}, the basic function for reading objects.
107
108 @node Comments
109 @section Comments
110 @cindex comments
111 @cindex @samp{;} in comment
112
113 A @dfn{comment} is text that is written in a program only for the sake
114 of humans that read the program, and that has no effect on the meaning
115 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
116 is not within a string or character constant. The comment continues to
117 the end of line. The Lisp reader discards comments; they do not become
118 part of the Lisp objects which represent the program within the Lisp
119 system.
120
121 The @samp{#@@@var{count}} construct, which skips the next @var{count}
122 characters, is useful for program-generated comments containing binary
123 data. The Emacs Lisp byte compiler uses this in its output files
124 (@pxref{Byte Compilation}). It isn't meant for source files, however.
125
126 @xref{Comment Tips}, for conventions for formatting comments.
127
128 @node Programming Types
129 @section Programming Types
130 @cindex programming types
131
132 There are two general categories of types in Emacs Lisp: those having
133 to do with Lisp programming, and those having to do with editing. The
134 former exist in many Lisp implementations, in one form or another. The
135 latter are unique to Emacs Lisp.
136
137 @menu
138 * Integer Type:: Numbers without fractional parts.
139 * Floating-Point Type:: Numbers with fractional parts and with a large range.
140 * Character Type:: The representation of letters, numbers and
141 control characters.
142 * Symbol Type:: A multi-use object that refers to a function,
143 variable, or property list, and has a unique identity.
144 * Sequence Type:: Both lists and arrays are classified as sequences.
145 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
146 * Array Type:: Arrays include strings and vectors.
147 * String Type:: An (efficient) array of characters.
148 * Vector Type:: One-dimensional arrays.
149 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
150 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
151 * Hash Table Type:: Super-fast lookup tables.
152 * Function Type:: A piece of executable code you can call from elsewhere.
153 * Macro Type:: A method of expanding an expression into another
154 expression, more fundamental but less pretty.
155 * Primitive Function Type:: A function written in C, callable from Lisp.
156 * Byte-Code Type:: A function written in Lisp, then compiled.
157 * Autoload Type:: A type used for automatically loading seldom-used
158 functions.
159 * Finalizer Type:: Runs code when no longer reachable.
160
161 @end menu
162
163 @node Integer Type
164 @subsection Integer Type
165
166 The range of values for an integer depends on the machine. The
167 minimum range is @minus{}536,870,912 to 536,870,911 (30 bits; i.e.,
168 @ifnottex
169 @minus{}2**29
170 @end ifnottex
171 @tex
172 @math{-2^{29}}
173 @end tex
174 to
175 @ifnottex
176 2**29 @minus{} 1)
177 @end ifnottex
178 @tex
179 @math{2^{29}-1})
180 @end tex
181 but many machines provide a wider range.
182 Emacs Lisp arithmetic functions do not check for integer overflow. Thus
183 @code{(1+ 536870911)} is @minus{}536,870,912 if Emacs integers are 30 bits.
184
185 The read syntax for integers is a sequence of (base ten) digits with an
186 optional sign at the beginning and an optional period at the end. The
187 printed representation produced by the Lisp interpreter never has a
188 leading @samp{+} or a final @samp{.}.
189
190 @example
191 @group
192 -1 ; @r{The integer @minus{}1.}
193 1 ; @r{The integer 1.}
194 1. ; @r{Also the integer 1.}
195 +1 ; @r{Also the integer 1.}
196 @end group
197 @end example
198
199 @noindent
200 As a special exception, if a sequence of digits specifies an integer
201 too large or too small to be a valid integer object, the Lisp reader
202 reads it as a floating-point number (@pxref{Floating-Point Type}).
203 For instance, if Emacs integers are 30 bits, @code{536870912} is read
204 as the floating-point number @code{536870912.0}.
205
206 @xref{Numbers}, for more information.
207
208 @node Floating-Point Type
209 @subsection Floating-Point Type
210
211 Floating-point numbers are the computer equivalent of scientific
212 notation; you can think of a floating-point number as a fraction
213 together with a power of ten. The precise number of significant
214 figures and the range of possible exponents is machine-specific; Emacs
215 uses the C data type @code{double} to store the value, and internally
216 this records a power of 2 rather than a power of 10.
217
218 The printed representation for floating-point numbers requires either
219 a decimal point (with at least one digit following), an exponent, or
220 both. For example, @samp{1500.0}, @samp{+15e2}, @samp{15.0e+2},
221 @samp{+1500000e-3}, and @samp{.15e4} are five ways of writing a floating-point
222 number whose value is 1500. They are all equivalent.
223
224 @xref{Numbers}, for more information.
225
226 @node Character Type
227 @subsection Character Type
228 @cindex @acronym{ASCII} character codes
229
230 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
231 other words, characters are represented by their character codes. For
232 example, the character @kbd{A} is represented as the @w{integer 65}.
233
234 Individual characters are used occasionally in programs, but it is
235 more common to work with @emph{strings}, which are sequences composed
236 of characters. @xref{String Type}.
237
238 Characters in strings and buffers are currently limited to the range
239 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
240 through 127 are @acronym{ASCII} codes; the rest are
241 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
242 represent keyboard input have a much wider range, to encode modifier
243 keys such as Control, Meta and Shift.
244
245 There are special functions for producing a human-readable textual
246 description of a character for the sake of messages. @xref{Describing
247 Characters}.
248
249 @menu
250 * Basic Char Syntax:: Syntax for regular characters.
251 * General Escape Syntax:: How to specify characters by their codes.
252 * Ctl-Char Syntax:: Syntax for control characters.
253 * Meta-Char Syntax:: Syntax for meta-characters.
254 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
255 @end menu
256
257 @node Basic Char Syntax
258 @subsubsection Basic Char Syntax
259 @cindex read syntax for characters
260 @cindex printed representation for characters
261 @cindex syntax for characters
262 @cindex @samp{?} in character constant
263 @cindex question mark in character constant
264
265 Since characters are really integers, the printed representation of
266 a character is a decimal number. This is also a possible read syntax
267 for a character, but writing characters that way in Lisp programs is
268 not clear programming. You should @emph{always} use the special read
269 syntax formats that Emacs Lisp provides for characters. These syntax
270 formats start with a question mark.
271
272 The usual read syntax for alphanumeric characters is a question mark
273 followed by the character; thus, @samp{?A} for the character
274 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
275 character @kbd{a}.
276
277 For example:
278
279 @example
280 ?Q @result{} 81 ?q @result{} 113
281 @end example
282
283 You can use the same syntax for punctuation characters, but it is
284 often a good idea to add a @samp{\} so that the Emacs commands for
285 editing Lisp code don't get confused. For example, @samp{?\(} is the
286 way to write the open-paren character. If the character is @samp{\},
287 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
288
289 @cindex whitespace
290 @cindex bell character
291 @cindex @samp{\a}
292 @cindex backspace
293 @cindex @samp{\b}
294 @cindex tab (ASCII character)
295 @cindex @samp{\t}
296 @cindex vertical tab
297 @cindex @samp{\v}
298 @cindex formfeed
299 @cindex @samp{\f}
300 @cindex newline
301 @cindex @samp{\n}
302 @cindex return (ASCII character)
303 @cindex @samp{\r}
304 @cindex escape (ASCII character)
305 @cindex @samp{\e}
306 @cindex space (ASCII character)
307 @cindex @samp{\s}
308 You can express the characters control-g, backspace, tab, newline,
309 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
310 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
311 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
312 (@samp{?\s} followed by a dash has a different meaning---it applies
313 the Super modifier to the following character.) Thus,
314
315 @example
316 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
317 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
318 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
319 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
320 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
321 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
322 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
323 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
324 ?\s @result{} 32 ; @r{space character, @key{SPC}}
325 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
326 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
327 @end example
328
329 @cindex escape sequence
330 These sequences which start with backslash are also known as
331 @dfn{escape sequences}, because backslash plays the role of an
332 escape character; this has nothing to do with the
333 character @key{ESC}. @samp{\s} is meant for use in character
334 constants; in string constants, just write the space.
335
336 A backslash is allowed, and harmless, preceding any character without
337 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
338 There is no reason to add a backslash before most characters. However,
339 you should add a backslash before any of the characters
340 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
341 Lisp code. You can also add a backslash before whitespace characters such as
342 space, tab, newline and formfeed. However, it is cleaner to use one of
343 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
344 instead of an actual whitespace character such as a tab or a space.
345 (If you do write backslash followed by a space, you should write
346 an extra space after the character constant to separate it from the
347 following text.)
348
349 @node General Escape Syntax
350 @subsubsection General Escape Syntax
351
352 In addition to the specific escape sequences for special important
353 control characters, Emacs provides several types of escape syntax that
354 you can use to specify non-@acronym{ASCII} text characters.
355
356 @cindex @samp{\} in character constant
357 @cindex backslash in character constants
358 @cindex unicode character escape
359 Firstly, you can specify characters by their Unicode values.
360 @code{?\u@var{nnnn}} represents a character with Unicode code point
361 @samp{U+@var{nnnn}}, where @var{nnnn} is (by convention) a hexadecimal
362 number with exactly four digits. The backslash indicates that the
363 subsequent characters form an escape sequence, and the @samp{u}
364 specifies a Unicode escape sequence.
365
366 There is a slightly different syntax for specifying Unicode
367 characters with code points higher than @code{U+@var{ffff}}:
368 @code{?\U00@var{nnnnnn}} represents the character with code point
369 @samp{U+@var{nnnnnn}}, where @var{nnnnnn} is a six-digit hexadecimal
370 number. The Unicode Standard only defines code points up to
371 @samp{U+@var{10ffff}}, so if you specify a code point higher than
372 that, Emacs signals an error.
373
374 Secondly, you can specify characters by their hexadecimal character
375 codes. A hexadecimal escape sequence consists of a backslash,
376 @samp{x}, and the hexadecimal character code. Thus, @samp{?\x41} is
377 the character @kbd{A}, @samp{?\x1} is the character @kbd{C-a}, and
378 @code{?\xe0} is the character @kbd{à} (@kbd{a} with grave accent).
379 You can use any number of hex digits, so you can represent any
380 character code in this way.
381
382 @cindex octal character code
383 Thirdly, you can specify characters by their character code in
384 octal. An octal escape sequence consists of a backslash followed by
385 up to three octal digits; thus, @samp{?\101} for the character
386 @kbd{A}, @samp{?\001} for the character @kbd{C-a}, and @code{?\002}
387 for the character @kbd{C-b}. Only characters up to octal code 777 can
388 be specified this way.
389
390 Fourthly, you can specify characters by their name. A character
391 name escape sequence consists of a backslash, @samp{N@{}, the Unicode
392 character name, and @samp{@}}. Alternatively, you can also put the
393 numeric code point value between the braces, using the syntax
394 @samp{\N@{U+nnnn@}}, where @samp{nnnn} denotes between one and eight
395 hexadecimal digits. Thus, @samp{?\N@{LATIN CAPITAL LETTER A@}} and
396 @samp{?\N@{U+41@}} both denote the character @kbd{A}. To simplify
397 entering multi-line strings, you can replace spaces in the character
398 names by arbitrary non-empty sequence of whitespace (e.g., newlines).
399
400 These escape sequences may also be used in strings. @xref{Non-ASCII
401 in Strings}.
402
403 @node Ctl-Char Syntax
404 @subsubsection Control-Character Syntax
405
406 @cindex control characters
407 Control characters can be represented using yet another read syntax.
408 This consists of a question mark followed by a backslash, caret, and the
409 corresponding non-control character, in either upper or lower case. For
410 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
411 character @kbd{C-i}, the character whose value is 9.
412
413 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
414 equivalent to @samp{?\^I} and to @samp{?\^i}:
415
416 @example
417 ?\^I @result{} 9 ?\C-I @result{} 9
418 @end example
419
420 In strings and buffers, the only control characters allowed are those
421 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
422 any character into a control character with @samp{C-}. The character
423 codes for these non-@acronym{ASCII} control characters include the
424 @tex
425 @math{2^{26}}
426 @end tex
427 @ifnottex
428 2**26
429 @end ifnottex
430 bit as well as the code for the corresponding non-control character.
431 Ordinary text terminals have no way of generating non-@acronym{ASCII}
432 control characters, but you can generate them straightforwardly using
433 X and other window systems.
434
435 For historical reasons, Emacs treats the @key{DEL} character as
436 the control equivalent of @kbd{?}:
437
438 @example
439 ?\^? @result{} 127 ?\C-? @result{} 127
440 @end example
441
442 @noindent
443 As a result, it is currently not possible to represent the character
444 @kbd{Control-?}, which is a meaningful input character under X, using
445 @samp{\C-}. It is not easy to change this, as various Lisp files refer
446 to @key{DEL} in this way.
447
448 For representing control characters to be found in files or strings,
449 we recommend the @samp{^} syntax; for control characters in keyboard
450 input, we prefer the @samp{C-} syntax. Which one you use does not
451 affect the meaning of the program, but may guide the understanding of
452 people who read it.
453
454 @node Meta-Char Syntax
455 @subsubsection Meta-Character Syntax
456
457 @cindex meta characters
458 A @dfn{meta character} is a character typed with the @key{META}
459 modifier key. The integer that represents such a character has the
460 @tex
461 @math{2^{27}}
462 @end tex
463 @ifnottex
464 2**27
465 @end ifnottex
466 bit set. We use high bits for this and other modifiers to make
467 possible a wide range of basic character codes.
468
469 In a string, the
470 @tex
471 @math{2^{7}}
472 @end tex
473 @ifnottex
474 2**7
475 @end ifnottex
476 bit attached to an @acronym{ASCII} character indicates a meta
477 character; thus, the meta characters that can fit in a string have
478 codes in the range from 128 to 255, and are the meta versions of the
479 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
480 details about @key{META}-handling in strings.
481
482 The read syntax for meta characters uses @samp{\M-}. For example,
483 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
484 octal character codes (see below), with @samp{\C-}, or with any other
485 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
486 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
487 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
488
489 @node Other Char Bits
490 @subsubsection Other Character Modifier Bits
491
492 The case of a graphic character is indicated by its character code;
493 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
494 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
495 character is upper case or lower case. Emacs uses the
496 @tex
497 @math{2^{25}}
498 @end tex
499 @ifnottex
500 2**25
501 @end ifnottex
502 bit to indicate that the shift key was used in typing a control
503 character. This distinction is possible only when you use X terminals
504 or other special terminals; ordinary text terminals do not report the
505 distinction. The Lisp syntax for the shift bit is @samp{\S-}; thus,
506 @samp{?\C-\S-o} or @samp{?\C-\S-O} represents the shifted-control-o
507 character.
508
509 @cindex hyper characters
510 @cindex super characters
511 @cindex alt characters
512 The X Window System defines three other
513 @anchor{modifier bits}modifier bits that can be set
514 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
515 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
516 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
517 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
518 represents the space character.)
519 @tex
520 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
521 for super and @math{2^{24}} for hyper.
522 @end tex
523 @ifnottex
524 Numerically, the
525 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
526 @end ifnottex
527
528 @node Symbol Type
529 @subsection Symbol Type
530
531 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
532 symbol name serves as the printed representation of the symbol. In
533 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
534 a symbol's name is unique---no two symbols have the same name.
535
536 A symbol can serve as a variable, as a function name, or to hold a
537 property list. Or it may serve only to be distinct from all other Lisp
538 objects, so that its presence in a data structure may be recognized
539 reliably. In a given context, usually only one of these uses is
540 intended. But you can use one symbol in all of these ways,
541 independently.
542
543 A symbol whose name starts with a colon (@samp{:}) is called a
544 @dfn{keyword symbol}. These symbols automatically act as constants,
545 and are normally used only by comparing an unknown symbol with a few
546 specific alternatives. @xref{Constant Variables}.
547
548 @cindex @samp{\} in symbols
549 @cindex backslash in symbols
550 A symbol name can contain any characters whatever. Most symbol names
551 are written with letters, digits, and the punctuation characters
552 @samp{-+=*/}. Such names require no special punctuation; the characters
553 of the name suffice as long as the name does not look like a number.
554 (If it does, write a @samp{\} at the beginning of the name to force
555 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
556 less often used but also require no special punctuation. Any other
557 characters may be included in a symbol's name by escaping them with a
558 backslash. In contrast to its use in strings, however, a backslash in
559 the name of a symbol simply quotes the single character that follows the
560 backslash. For example, in a string, @samp{\t} represents a tab
561 character; in the name of a symbol, however, @samp{\t} merely quotes the
562 letter @samp{t}. To have a symbol with a tab character in its name, you
563 must actually use a tab (preceded with a backslash). But it's rare to
564 do such a thing.
565
566 @cindex CL note---case of letters
567 @quotation
568 @b{Common Lisp note:} In Common Lisp, lower case letters are always
569 folded to upper case, unless they are explicitly escaped. In Emacs
570 Lisp, upper case and lower case letters are distinct.
571 @end quotation
572
573 Here are several examples of symbol names. Note that the @samp{+} in
574 the fourth example is escaped to prevent it from being read as a number.
575 This is not necessary in the sixth example because the rest of the name
576 makes it invalid as a number.
577
578 @example
579 @group
580 foo ; @r{A symbol named @samp{foo}.}
581 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
582 @end group
583 @group
584 1+ ; @r{A symbol named @samp{1+}}
585 ; @r{(not @samp{+1}, which is an integer).}
586 @end group
587 @group
588 \+1 ; @r{A symbol named @samp{+1}}
589 ; @r{(not a very readable name).}
590 @end group
591 @group
592 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
593 @c the @'s in this next line use up three characters, hence the
594 @c apparent misalignment of the comment.
595 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
596 ; @r{These characters need not be escaped.}
597 @end group
598 @end example
599
600 @cindex @samp{##} read syntax
601 @ifinfo
602 @c This uses "colon" instead of a literal ':' because Info cannot
603 @c cope with a ':' in a menu.
604 @cindex @samp{#@var{colon}} read syntax
605 @end ifinfo
606 @ifnotinfo
607 @cindex @samp{#:} read syntax
608 @end ifnotinfo
609 As an exception to the rule that a symbol's name serves as its
610 printed representation, @samp{##} is the printed representation for an
611 interned symbol whose name is an empty string. Furthermore,
612 @samp{#:@var{foo}} is the printed representation for an uninterned
613 symbol whose name is @var{foo}. (Normally, the Lisp reader interns
614 all symbols; @pxref{Creating Symbols}.)
615
616 @node Sequence Type
617 @subsection Sequence Types
618
619 A @dfn{sequence} is a Lisp object that represents an ordered set of
620 elements. There are two kinds of sequence in Emacs Lisp: @dfn{lists}
621 and @dfn{arrays}.
622
623 Lists are the most commonly-used sequences. A list can hold
624 elements of any type, and its length can be easily changed by adding
625 or removing elements. See the next subsection for more about lists.
626
627 Arrays are fixed-length sequences. They are further subdivided into
628 strings, vectors, char-tables and bool-vectors. Vectors can hold
629 elements of any type, whereas string elements must be characters, and
630 bool-vector elements must be @code{t} or @code{nil}. Char-tables are
631 like vectors except that they are indexed by any valid character code.
632 The characters in a string can have text properties like characters in
633 a buffer (@pxref{Text Properties}), but vectors do not support text
634 properties, even when their elements happen to be characters.
635
636 Lists, strings and the other array types also share important
637 similarities. For example, all have a length @var{l}, and all have
638 elements which can be indexed from zero to @var{l} minus one. Several
639 functions, called sequence functions, accept any kind of sequence.
640 For example, the function @code{length} reports the length of any kind
641 of sequence. @xref{Sequences Arrays Vectors}.
642
643 It is generally impossible to read the same sequence twice, since
644 sequences are always created anew upon reading. If you read the read
645 syntax for a sequence twice, you get two sequences with equal contents.
646 There is one exception: the empty list @code{()} always stands for the
647 same object, @code{nil}.
648
649 @node Cons Cell Type
650 @subsection Cons Cell and List Types
651 @cindex address field of register
652 @cindex decrement field of register
653 @cindex pointers
654
655 A @dfn{cons cell} is an object that consists of two slots, called
656 the @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} any
657 Lisp object. We also say that the @sc{car} of this cons cell is
658 whatever object its @sc{car} slot currently holds, and likewise for
659 the @sc{cdr}.
660
661 @cindex list structure
662 A @dfn{list} is a series of cons cells, linked together so that the
663 @sc{cdr} slot of each cons cell holds either the next cons cell or the
664 empty list. The empty list is actually the symbol @code{nil}.
665 @xref{Lists}, for details. Because most cons cells are used as part
666 of lists, we refer to any structure made out of cons cells as a
667 @dfn{list structure}.
668
669 @cindex linked list
670 @quotation
671 A note to C programmers: a Lisp list thus works as a @dfn{linked list}
672 built up of cons cells. Because pointers in Lisp are implicit, we do
673 not distinguish between a cons cell slot holding a value versus
674 pointing to the value.
675 @end quotation
676
677 @cindex atoms
678 Because cons cells are so central to Lisp, we also have a word for
679 an object which is not a cons cell. These objects are called
680 @dfn{atoms}.
681
682 @cindex parenthesis
683 @cindex @samp{(@dots{})} in lists
684 The read syntax and printed representation for lists are identical, and
685 consist of a left parenthesis, an arbitrary number of elements, and a
686 right parenthesis. Here are examples of lists:
687
688 @example
689 (A 2 "A") ; @r{A list of three elements.}
690 () ; @r{A list of no elements (the empty list).}
691 nil ; @r{A list of no elements (the empty list).}
692 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
693 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
694 (A nil) ; @r{Equivalent to the previous.}
695 ((A B C)) ; @r{A list of one element}
696 ; @r{(which is a list of three elements).}
697 @end example
698
699 Upon reading, each object inside the parentheses becomes an element
700 of the list. That is, a cons cell is made for each element. The
701 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
702 slot refers to the next cons cell of the list, which holds the next
703 element in the list. The @sc{cdr} slot of the last cons cell is set to
704 hold @code{nil}.
705
706 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
707 original Lisp implementation ran on an @w{IBM 704} computer which
708 divided words into two parts, the address and the
709 decrement; @sc{car} was an instruction to extract the contents of
710 the address part of a register, and @sc{cdr} an instruction to extract
711 the contents of the decrement. By contrast, cons cells are named
712 for the function @code{cons} that creates them, which in turn was named
713 for its purpose, the construction of cells.
714
715 @menu
716 * Box Diagrams:: Drawing pictures of lists.
717 * Dotted Pair Notation:: A general syntax for cons cells.
718 * Association List Type:: A specially constructed list.
719 @end menu
720
721 @node Box Diagrams
722 @subsubsection Drawing Lists as Box Diagrams
723 @cindex box diagrams, for lists
724 @cindex diagrams, boxed, for lists
725
726 A list can be illustrated by a diagram in which the cons cells are
727 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
728 such an illustration; unlike the textual notation, which can be
729 understood by both humans and computers, the box illustrations can be
730 understood only by humans.) This picture represents the three-element
731 list @code{(rose violet buttercup)}:
732
733 @example
734 @group
735 --- --- --- --- --- ---
736 | | |--> | | |--> | | |--> nil
737 --- --- --- --- --- ---
738 | | |
739 | | |
740 --> rose --> violet --> buttercup
741 @end group
742 @end example
743
744 In this diagram, each box represents a slot that can hold or refer to
745 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
746 represents a reference to a Lisp object, either an atom or another cons
747 cell.
748
749 In this example, the first box, which holds the @sc{car} of the first
750 cons cell, refers to or holds @code{rose} (a symbol). The second
751 box, holding the @sc{cdr} of the first cons cell, refers to the next
752 pair of boxes, the second cons cell. The @sc{car} of the second cons
753 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
754 @sc{cdr} of the third (and last) cons cell is @code{nil}.
755
756 Here is another diagram of the same list, @code{(rose violet
757 buttercup)}, sketched in a different manner:
758
759 @smallexample
760 @group
761 --------------- ---------------- -------------------
762 | car | cdr | | car | cdr | | car | cdr |
763 | rose | o-------->| violet | o-------->| buttercup | nil |
764 | | | | | | | | |
765 --------------- ---------------- -------------------
766 @end group
767 @end smallexample
768
769 @cindex @code{nil} as a list
770 @cindex empty list
771 A list with no elements in it is the @dfn{empty list}; it is identical
772 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
773 and a list.
774
775 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
776 depicted with boxes and arrows:
777
778 @example
779 @group
780 --- --- --- ---
781 | | |--> | | |--> nil
782 --- --- --- ---
783 | |
784 | |
785 --> A --> nil
786 @end group
787 @end example
788
789 Here is a more complex illustration, showing the three-element list,
790 @code{((pine needles) oak maple)}, the first element of which is a
791 two-element list:
792
793 @example
794 @group
795 --- --- --- --- --- ---
796 | | |--> | | |--> | | |--> nil
797 --- --- --- --- --- ---
798 | | |
799 | | |
800 | --> oak --> maple
801 |
802 | --- --- --- ---
803 --> | | |--> | | |--> nil
804 --- --- --- ---
805 | |
806 | |
807 --> pine --> needles
808 @end group
809 @end example
810
811 The same list represented in the second box notation looks like this:
812
813 @example
814 @group
815 -------------- -------------- --------------
816 | car | cdr | | car | cdr | | car | cdr |
817 | o | o------->| oak | o------->| maple | nil |
818 | | | | | | | | | |
819 -- | --------- -------------- --------------
820 |
821 |
822 | -------------- ----------------
823 | | car | cdr | | car | cdr |
824 ------>| pine | o------->| needles | nil |
825 | | | | | |
826 -------------- ----------------
827 @end group
828 @end example
829
830 @node Dotted Pair Notation
831 @subsubsection Dotted Pair Notation
832 @cindex dotted pair notation
833 @cindex @samp{.} in lists
834
835 @dfn{Dotted pair notation} is a general syntax for cons cells that
836 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
837 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
838 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
839 pair notation is more general than list syntax because the @sc{cdr}
840 does not have to be a list. However, it is more cumbersome in cases
841 where list syntax would work. In dotted pair notation, the list
842 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
843 @code{nil}-terminated lists, you can use either notation, but list
844 notation is usually clearer and more convenient. When printing a
845 list, the dotted pair notation is only used if the @sc{cdr} of a cons
846 cell is not a list.
847
848 Here's an example using boxes to illustrate dotted pair notation.
849 This example shows the pair @code{(rose . violet)}:
850
851 @example
852 @group
853 --- ---
854 | | |--> violet
855 --- ---
856 |
857 |
858 --> rose
859 @end group
860 @end example
861
862 You can combine dotted pair notation with list notation to represent
863 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
864 You write a dot after the last element of the list, followed by the
865 @sc{cdr} of the final cons cell. For example, @code{(rose violet
866 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
867 The object looks like this:
868
869 @example
870 @group
871 --- --- --- ---
872 | | |--> | | |--> buttercup
873 --- --- --- ---
874 | |
875 | |
876 --> rose --> violet
877 @end group
878 @end example
879
880 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
881 there is nothing that it could mean. If anything, it would say to put
882 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
883 used for @code{violet}.
884
885 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
886 and looks like this:
887
888 @example
889 @group
890 --- --- --- ---
891 | | |--> | | |--> nil
892 --- --- --- ---
893 | |
894 | |
895 --> rose --> violet
896 @end group
897 @end example
898
899 Similarly, the three-element list @code{(rose violet buttercup)}
900 is equivalent to @code{(rose . (violet . (buttercup)))}.
901 @ifnottex
902 It looks like this:
903
904 @example
905 @group
906 --- --- --- --- --- ---
907 | | |--> | | |--> | | |--> nil
908 --- --- --- --- --- ---
909 | | |
910 | | |
911 --> rose --> violet --> buttercup
912 @end group
913 @end example
914 @end ifnottex
915
916 @node Association List Type
917 @subsubsection Association List Type
918
919 An @dfn{association list} or @dfn{alist} is a specially-constructed
920 list whose elements are cons cells. In each element, the @sc{car} is
921 considered a @dfn{key}, and the @sc{cdr} is considered an
922 @dfn{associated value}. (In some cases, the associated value is stored
923 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
924 stacks, since it is easy to add or remove associations at the front of
925 the list.
926
927 For example,
928
929 @example
930 (setq alist-of-colors
931 '((rose . red) (lily . white) (buttercup . yellow)))
932 @end example
933
934 @noindent
935 sets the variable @code{alist-of-colors} to an alist of three elements. In the
936 first element, @code{rose} is the key and @code{red} is the value.
937
938 @xref{Association Lists}, for a further explanation of alists and for
939 functions that work on alists. @xref{Hash Tables}, for another kind of
940 lookup table, which is much faster for handling a large number of keys.
941
942 @node Array Type
943 @subsection Array Type
944
945 An @dfn{array} is composed of an arbitrary number of slots for
946 holding or referring to other Lisp objects, arranged in a contiguous block of
947 memory. Accessing any element of an array takes approximately the same
948 amount of time. In contrast, accessing an element of a list requires
949 time proportional to the position of the element in the list. (Elements
950 at the end of a list take longer to access than elements at the
951 beginning of a list.)
952
953 Emacs defines four types of array: strings, vectors, bool-vectors, and
954 char-tables.
955
956 A string is an array of characters and a vector is an array of
957 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
958 These kinds of array may have any length up to the largest integer.
959 Char-tables are sparse arrays indexed by any valid character code; they
960 can hold arbitrary objects.
961
962 The first element of an array has index zero, the second element has
963 index 1, and so on. This is called @dfn{zero-origin} indexing. For
964 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
965 largest possible index value is one less than the length of the array.
966 Once an array is created, its length is fixed.
967
968 All Emacs Lisp arrays are one-dimensional. (Most other programming
969 languages support multidimensional arrays, but they are not essential;
970 you can get the same effect with nested one-dimensional arrays.) Each
971 type of array has its own read syntax; see the following sections for
972 details.
973
974 The array type is a subset of the sequence type, and contains the
975 string type, the vector type, the bool-vector type, and the char-table
976 type.
977
978 @node String Type
979 @subsection String Type
980
981 A @dfn{string} is an array of characters. Strings are used for many
982 purposes in Emacs, as can be expected in a text editor; for example, as
983 the names of Lisp symbols, as messages for the user, and to represent
984 text extracted from buffers. Strings in Lisp are constants: evaluation
985 of a string returns the same string.
986
987 @xref{Strings and Characters}, for functions that operate on strings.
988
989 @menu
990 * Syntax for Strings:: How to specify Lisp strings.
991 * Non-ASCII in Strings:: International characters in strings.
992 * Nonprinting Characters:: Literal unprintable characters in strings.
993 * Text Props and Strings:: Strings with text properties.
994 @end menu
995
996 @node Syntax for Strings
997 @subsubsection Syntax for Strings
998
999 @cindex @samp{"} in strings
1000 @cindex double-quote in strings
1001 @cindex @samp{\} in strings
1002 @cindex backslash in strings
1003 The read syntax for a string is a double-quote, an arbitrary number
1004 of characters, and another double-quote, @code{"like this"}. To
1005 include a double-quote in a string, precede it with a backslash; thus,
1006 @code{"\""} is a string containing just one double-quote
1007 character. Likewise, you can include a backslash by preceding it with
1008 another backslash, like this: @code{"this \\ is a single embedded
1009 backslash"}.
1010
1011 @cindex newline in strings
1012 The newline character is not special in the read syntax for strings;
1013 if you write a new line between the double-quotes, it becomes a
1014 character in the string. But an escaped newline---one that is preceded
1015 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1016 ignores an escaped newline while reading a string. An escaped space
1017 @w{@samp{\ }} is likewise ignored.
1018
1019 @example
1020 "It is useful to include newlines
1021 in documentation strings,
1022 but the newline is \
1023 ignored if escaped."
1024 @result{} "It is useful to include newlines
1025 in documentation strings,
1026 but the newline is ignored if escaped."
1027 @end example
1028
1029 @node Non-ASCII in Strings
1030 @subsubsection Non-@acronym{ASCII} Characters in Strings
1031
1032 There are two text representations for non-@acronym{ASCII}
1033 characters in Emacs strings: multibyte and unibyte (@pxref{Text
1034 Representations}). Roughly speaking, unibyte strings store raw bytes,
1035 while multibyte strings store human-readable text. Each character in
1036 a unibyte string is a byte, i.e., its value is between 0 and 255. By
1037 contrast, each character in a multibyte string may have a value
1038 between 0 to 4194303 (@pxref{Character Type}). In both cases,
1039 characters above 127 are non-@acronym{ASCII}.
1040
1041 You can include a non-@acronym{ASCII} character in a string constant
1042 by writing it literally. If the string constant is read from a
1043 multibyte source, such as a multibyte buffer or string, or a file that
1044 would be visited as multibyte, then Emacs reads each
1045 non-@acronym{ASCII} character as a multibyte character and
1046 automatically makes the string a multibyte string. If the string
1047 constant is read from a unibyte source, then Emacs reads the
1048 non-@acronym{ASCII} character as unibyte, and makes the string
1049 unibyte.
1050
1051 Instead of writing a character literally into a multibyte string,
1052 you can write it as its character code using an escape sequence.
1053 @xref{General Escape Syntax}, for details about escape sequences.
1054
1055 If you use any Unicode-style escape sequence @samp{\uNNNN} or
1056 @samp{\U00NNNNNN} in a string constant (even for an @acronym{ASCII}
1057 character), Emacs automatically assumes that it is multibyte.
1058
1059 You can also use hexadecimal escape sequences (@samp{\x@var{n}}) and
1060 octal escape sequences (@samp{\@var{n}}) in string constants.
1061 @strong{But beware:} If a string constant contains hexadecimal or
1062 octal escape sequences, and these escape sequences all specify unibyte
1063 characters (i.e., less than 256), and there are no other literal
1064 non-@acronym{ASCII} characters or Unicode-style escape sequences in
1065 the string, then Emacs automatically assumes that it is a unibyte
1066 string. That is to say, it assumes that all non-@acronym{ASCII}
1067 characters occurring in the string are 8-bit raw bytes.
1068
1069 In hexadecimal and octal escape sequences, the escaped character
1070 code may contain a variable number of digits, so the first subsequent
1071 character which is not a valid hexadecimal or octal digit terminates
1072 the escape sequence. If the next character in a string could be
1073 interpreted as a hexadecimal or octal digit, write @w{@samp{\ }}
1074 (backslash and space) to terminate the escape sequence. For example,
1075 @w{@samp{\xe0\ }} represents one character, @samp{a} with grave
1076 accent. @w{@samp{\ }} in a string constant is just like
1077 backslash-newline; it does not contribute any character to the string,
1078 but it does terminate any preceding hex escape.
1079
1080 @node Nonprinting Characters
1081 @subsubsection Nonprinting Characters in Strings
1082
1083 You can use the same backslash escape-sequences in a string constant
1084 as in character literals (but do not use the question mark that begins a
1085 character constant). For example, you can write a string containing the
1086 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1087 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1088 description of the read syntax for characters.
1089
1090 However, not all of the characters you can write with backslash
1091 escape-sequences are valid in strings. The only control characters that
1092 a string can hold are the @acronym{ASCII} control characters. Strings do not
1093 distinguish case in @acronym{ASCII} control characters.
1094
1095 Properly speaking, strings cannot hold meta characters; but when a
1096 string is to be used as a key sequence, there is a special convention
1097 that provides a way to represent meta versions of @acronym{ASCII}
1098 characters in a string. If you use the @samp{\M-} syntax to indicate
1099 a meta character in a string constant, this sets the
1100 @tex
1101 @math{2^{7}}
1102 @end tex
1103 @ifnottex
1104 2**7
1105 @end ifnottex
1106 bit of the character in the string. If the string is used in
1107 @code{define-key} or @code{lookup-key}, this numeric code is translated
1108 into the equivalent meta character. @xref{Character Type}.
1109
1110 Strings cannot hold characters that have the hyper, super, or alt
1111 modifiers.
1112
1113 @node Text Props and Strings
1114 @subsubsection Text Properties in Strings
1115
1116 @cindex @samp{#(} read syntax
1117 @cindex text properties, read syntax
1118 A string can hold properties for the characters it contains, in
1119 addition to the characters themselves. This enables programs that copy
1120 text between strings and buffers to copy the text's properties with no
1121 special effort. @xref{Text Properties}, for an explanation of what text
1122 properties mean. Strings with text properties use a special read and
1123 print syntax:
1124
1125 @example
1126 #("@var{characters}" @var{property-data}...)
1127 @end example
1128
1129 @noindent
1130 where @var{property-data} consists of zero or more elements, in groups
1131 of three as follows:
1132
1133 @example
1134 @var{beg} @var{end} @var{plist}
1135 @end example
1136
1137 @noindent
1138 The elements @var{beg} and @var{end} are integers, and together specify
1139 a range of indices in the string; @var{plist} is the property list for
1140 that range. For example,
1141
1142 @example
1143 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1144 @end example
1145
1146 @noindent
1147 represents a string whose textual contents are @samp{foo bar}, in which
1148 the first three characters have a @code{face} property with value
1149 @code{bold}, and the last three have a @code{face} property with value
1150 @code{italic}. (The fourth character has no text properties, so its
1151 property list is @code{nil}. It is not actually necessary to mention
1152 ranges with @code{nil} as the property list, since any characters not
1153 mentioned in any range will default to having no properties.)
1154
1155 @node Vector Type
1156 @subsection Vector Type
1157
1158 A @dfn{vector} is a one-dimensional array of elements of any type. It
1159 takes a constant amount of time to access any element of a vector. (In
1160 a list, the access time of an element is proportional to the distance of
1161 the element from the beginning of the list.)
1162
1163 The printed representation of a vector consists of a left square
1164 bracket, the elements, and a right square bracket. This is also the
1165 read syntax. Like numbers and strings, vectors are considered constants
1166 for evaluation.
1167
1168 @example
1169 [1 "two" (three)] ; @r{A vector of three elements.}
1170 @result{} [1 "two" (three)]
1171 @end example
1172
1173 @xref{Vectors}, for functions that work with vectors.
1174
1175 @node Char-Table Type
1176 @subsection Char-Table Type
1177
1178 A @dfn{char-table} is a one-dimensional array of elements of any type,
1179 indexed by character codes. Char-tables have certain extra features to
1180 make them more useful for many jobs that involve assigning information
1181 to character codes---for example, a char-table can have a parent to
1182 inherit from, a default value, and a small number of extra slots to use for
1183 special purposes. A char-table can also specify a single value for
1184 a whole character set.
1185
1186 @cindex @samp{#^} read syntax
1187 The printed representation of a char-table is like a vector
1188 except that there is an extra @samp{#^} at the beginning.@footnote{You
1189 may also encounter @samp{#^^}, used for sub-char-tables.}
1190
1191 @xref{Char-Tables}, for special functions to operate on char-tables.
1192 Uses of char-tables include:
1193
1194 @itemize @bullet
1195 @item
1196 Case tables (@pxref{Case Tables}).
1197
1198 @item
1199 Character category tables (@pxref{Categories}).
1200
1201 @item
1202 Display tables (@pxref{Display Tables}).
1203
1204 @item
1205 Syntax tables (@pxref{Syntax Tables}).
1206 @end itemize
1207
1208 @node Bool-Vector Type
1209 @subsection Bool-Vector Type
1210
1211 A @dfn{bool-vector} is a one-dimensional array whose elements must
1212 be @code{t} or @code{nil}.
1213
1214 The printed representation of a bool-vector is like a string, except
1215 that it begins with @samp{#&} followed by the length. The string
1216 constant that follows actually specifies the contents of the bool-vector
1217 as a bitmap---each character in the string contains 8 bits, which
1218 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1219 and 0 for @code{nil}). The least significant bits of the character
1220 correspond to the lowest indices in the bool-vector.
1221
1222 @example
1223 (make-bool-vector 3 t)
1224 @result{} #&3"^G"
1225 (make-bool-vector 3 nil)
1226 @result{} #&3"^@@"
1227 @end example
1228
1229 @noindent
1230 These results make sense, because the binary code for @samp{C-g} is
1231 111 and @samp{C-@@} is the character with code 0.
1232
1233 If the length is not a multiple of 8, the printed representation
1234 shows extra elements, but these extras really make no difference. For
1235 instance, in the next example, the two bool-vectors are equal, because
1236 only the first 3 bits are used:
1237
1238 @example
1239 (equal #&3"\377" #&3"\007")
1240 @result{} t
1241 @end example
1242
1243 @node Hash Table Type
1244 @subsection Hash Table Type
1245
1246 A hash table is a very fast kind of lookup table, somewhat like an
1247 alist in that it maps keys to corresponding values, but much faster.
1248 The printed representation of a hash table specifies its properties
1249 and contents, like this:
1250
1251 @example
1252 (make-hash-table)
1253 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1254 rehash-threshold 0.8 data ())
1255 @end example
1256
1257 @noindent
1258 @xref{Hash Tables}, for more information about hash tables.
1259
1260 @node Function Type
1261 @subsection Function Type
1262
1263 Lisp functions are executable code, just like functions in other
1264 programming languages. In Lisp, unlike most languages, functions are
1265 also Lisp objects. A non-compiled function in Lisp is a lambda
1266 expression: that is, a list whose first element is the symbol
1267 @code{lambda} (@pxref{Lambda Expressions}).
1268
1269 In most programming languages, it is impossible to have a function
1270 without a name. In Lisp, a function has no intrinsic name. A lambda
1271 expression can be called as a function even though it has no name; to
1272 emphasize this, we also call it an @dfn{anonymous function}
1273 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1274 symbol with a valid function in its function cell (@pxref{Defining
1275 Functions}).
1276
1277 Most of the time, functions are called when their names are written in
1278 Lisp expressions in Lisp programs. However, you can construct or obtain
1279 a function object at run time and then call it with the primitive
1280 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1281
1282 @node Macro Type
1283 @subsection Macro Type
1284
1285 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1286 language. It is represented as an object much like a function, but with
1287 different argument-passing semantics. A Lisp macro has the form of a
1288 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1289 is a Lisp function object, including the @code{lambda} symbol.
1290
1291 Lisp macro objects are usually defined with the built-in
1292 @code{defmacro} macro, but any list that begins with @code{macro} is a
1293 macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1294 of how to write a macro.
1295
1296 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1297 Macros}) are entirely different things. When we use the word ``macro''
1298 without qualification, we mean a Lisp macro, not a keyboard macro.
1299
1300 @node Primitive Function Type
1301 @subsection Primitive Function Type
1302 @cindex primitive function
1303
1304 A @dfn{primitive function} is a function callable from Lisp but
1305 written in the C programming language. Primitive functions are also
1306 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1307 derived from ``subroutine''.) Most primitive functions evaluate all
1308 their arguments when they are called. A primitive function that does
1309 not evaluate all its arguments is called a @dfn{special form}
1310 (@pxref{Special Forms}).
1311
1312 It does not matter to the caller of a function whether the function is
1313 primitive. However, this does matter if you try to redefine a primitive
1314 with a function written in Lisp. The reason is that the primitive
1315 function may be called directly from C code. Calls to the redefined
1316 function from Lisp will use the new definition, but calls from C code
1317 may still use the built-in definition. Therefore, @strong{we discourage
1318 redefinition of primitive functions}.
1319
1320 The term @dfn{function} refers to all Emacs functions, whether written
1321 in Lisp or C@. @xref{Function Type}, for information about the
1322 functions written in Lisp.
1323
1324 Primitive functions have no read syntax and print in hash notation
1325 with the name of the subroutine.
1326
1327 @example
1328 @group
1329 (symbol-function 'car) ; @r{Access the function cell}
1330 ; @r{of the symbol.}
1331 @result{} #<subr car>
1332 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1333 @result{} t ; @r{Yes.}
1334 @end group
1335 @end example
1336
1337 @node Byte-Code Type
1338 @subsection Byte-Code Function Type
1339
1340 @dfn{Byte-code function objects} are produced by byte-compiling Lisp
1341 code (@pxref{Byte Compilation}). Internally, a byte-code function
1342 object is much like a vector; however, the evaluator handles this data
1343 type specially when it appears in a function call. @xref{Byte-Code
1344 Objects}.
1345
1346 The printed representation and read syntax for a byte-code function
1347 object is like that for a vector, with an additional @samp{#} before the
1348 opening @samp{[}.
1349
1350 @node Autoload Type
1351 @subsection Autoload Type
1352
1353 An @dfn{autoload object} is a list whose first element is the symbol
1354 @code{autoload}. It is stored as the function definition of a symbol,
1355 where it serves as a placeholder for the real definition. The autoload
1356 object says that the real definition is found in a file of Lisp code
1357 that should be loaded when necessary. It contains the name of the file,
1358 plus some other information about the real definition.
1359
1360 After the file has been loaded, the symbol should have a new function
1361 definition that is not an autoload object. The new definition is then
1362 called as if it had been there to begin with. From the user's point of
1363 view, the function call works as expected, using the function definition
1364 in the loaded file.
1365
1366 An autoload object is usually created with the function
1367 @code{autoload}, which stores the object in the function cell of a
1368 symbol. @xref{Autoload}, for more details.
1369
1370 @node Finalizer Type
1371 @subsection Finalizer Type
1372
1373 A @dfn{finalizer object} helps Lisp code clean up after objects that
1374 are no longer needed. A finalizer holds a Lisp function object.
1375 When a finalizer object becomes unreachable after a garbage collection
1376 pass, Emacs calls the finalizer's associated function object.
1377 When deciding whether a finalizer is reachable, Emacs does not count
1378 references from finalizer objects themselves, allowing you to use
1379 finalizers without having to worry about accidentally capturing
1380 references to finalized objects themselves.
1381
1382 Errors in finalizers are printed to @code{*Messages*}. Emacs runs
1383 a given finalizer object's associated function exactly once, even
1384 if that function fails.
1385
1386 @defun make-finalizer function
1387 Make a finalizer that will run @var{function}. @var{function} will be
1388 called after garbage collection when the returned finalizer object
1389 becomes unreachable. If the finalizer object is reachable only
1390 through references from finalizer objects, it does not count as
1391 reachable for the purpose of deciding whether to run @var{function}.
1392 @var{function} will be run once per finalizer object.
1393 @end defun
1394
1395 @node Editing Types
1396 @section Editing Types
1397 @cindex editing types
1398
1399 The types in the previous section are used for general programming
1400 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1401 provides several additional data types for purposes connected with
1402 editing.
1403
1404 @menu
1405 * Buffer Type:: The basic object of editing.
1406 * Marker Type:: A position in a buffer.
1407 * Window Type:: Buffers are displayed in windows.
1408 * Frame Type:: Windows subdivide frames.
1409 * Terminal Type:: A terminal device displays frames.
1410 * Window Configuration Type:: Recording the way a frame is subdivided.
1411 * Frame Configuration Type:: Recording the status of all frames.
1412 * Process Type:: A subprocess of Emacs running on the underlying OS.
1413 * Stream Type:: Receive or send characters.
1414 * Keymap Type:: What function a keystroke invokes.
1415 * Overlay Type:: How an overlay is represented.
1416 * Font Type:: Fonts for displaying text.
1417 @end menu
1418
1419 @node Buffer Type
1420 @subsection Buffer Type
1421
1422 A @dfn{buffer} is an object that holds text that can be edited
1423 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1424 (@pxref{Files}) so they can be edited, but some are used for other
1425 purposes. Most buffers are also meant to be seen by the user, and
1426 therefore displayed, at some time, in a window (@pxref{Windows}). But
1427 a buffer need not be displayed in any window. Each buffer has a
1428 designated position called @dfn{point} (@pxref{Positions}); most
1429 editing commands act on the contents of the current buffer in the
1430 neighborhood of point. At any time, one buffer is the @dfn{current
1431 buffer}.
1432
1433 The contents of a buffer are much like a string, but buffers are not
1434 used like strings in Emacs Lisp, and the available operations are
1435 different. For example, you can insert text efficiently into an
1436 existing buffer, altering the buffer's contents, whereas inserting
1437 text into a string requires concatenating substrings, and the result
1438 is an entirely new string object.
1439
1440 Many of the standard Emacs functions manipulate or test the
1441 characters in the current buffer; a whole chapter in this manual is
1442 devoted to describing these functions (@pxref{Text}).
1443
1444 Several other data structures are associated with each buffer:
1445
1446 @itemize @bullet
1447 @item
1448 a local syntax table (@pxref{Syntax Tables});
1449
1450 @item
1451 a local keymap (@pxref{Keymaps}); and,
1452
1453 @item
1454 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1455
1456 @item
1457 overlays (@pxref{Overlays}).
1458
1459 @item
1460 text properties for the text in the buffer (@pxref{Text Properties}).
1461 @end itemize
1462
1463 @noindent
1464 The local keymap and variable list contain entries that individually
1465 override global bindings or values. These are used to customize the
1466 behavior of programs in different buffers, without actually changing the
1467 programs.
1468
1469 A buffer may be @dfn{indirect}, which means it shares the text
1470 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1471
1472 Buffers have no read syntax. They print in hash notation, showing the
1473 buffer name.
1474
1475 @example
1476 @group
1477 (current-buffer)
1478 @result{} #<buffer objects.texi>
1479 @end group
1480 @end example
1481
1482 @node Marker Type
1483 @subsection Marker Type
1484
1485 A @dfn{marker} denotes a position in a specific buffer. Markers
1486 therefore have two components: one for the buffer, and one for the
1487 position. Changes in the buffer's text automatically relocate the
1488 position value as necessary to ensure that the marker always points
1489 between the same two characters in the buffer.
1490
1491 Markers have no read syntax. They print in hash notation, giving the
1492 current character position and the name of the buffer.
1493
1494 @example
1495 @group
1496 (point-marker)
1497 @result{} #<marker at 10779 in objects.texi>
1498 @end group
1499 @end example
1500
1501 @xref{Markers}, for information on how to test, create, copy, and move
1502 markers.
1503
1504 @node Window Type
1505 @subsection Window Type
1506
1507 A @dfn{window} describes the portion of the terminal screen that Emacs
1508 uses to display a buffer. Every window has one associated buffer, whose
1509 contents appear in the window. By contrast, a given buffer may appear
1510 in one window, no window, or several windows.
1511
1512 Though many windows may exist simultaneously, at any time one window
1513 is designated the @dfn{selected window}. This is the window where the
1514 cursor is (usually) displayed when Emacs is ready for a command. The
1515 selected window usually displays the current buffer (@pxref{Current
1516 Buffer}), but this is not necessarily the case.
1517
1518 Windows are grouped on the screen into frames; each window belongs to
1519 one and only one frame. @xref{Frame Type}.
1520
1521 Windows have no read syntax. They print in hash notation, giving the
1522 window number and the name of the buffer being displayed. The window
1523 numbers exist to identify windows uniquely, since the buffer displayed
1524 in any given window can change frequently.
1525
1526 @example
1527 @group
1528 (selected-window)
1529 @result{} #<window 1 on objects.texi>
1530 @end group
1531 @end example
1532
1533 @xref{Windows}, for a description of the functions that work on windows.
1534
1535 @node Frame Type
1536 @subsection Frame Type
1537
1538 A @dfn{frame} is a screen area that contains one or more Emacs
1539 windows; we also use the term ``frame'' to refer to the Lisp object
1540 that Emacs uses to refer to the screen area.
1541
1542 Frames have no read syntax. They print in hash notation, giving the
1543 frame's title, plus its address in core (useful to identify the frame
1544 uniquely).
1545
1546 @example
1547 @group
1548 (selected-frame)
1549 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1550 @end group
1551 @end example
1552
1553 @xref{Frames}, for a description of the functions that work on frames.
1554
1555 @node Terminal Type
1556 @subsection Terminal Type
1557 @cindex terminal type
1558
1559 A @dfn{terminal} is a device capable of displaying one or more
1560 Emacs frames (@pxref{Frame Type}).
1561
1562 Terminals have no read syntax. They print in hash notation giving
1563 the terminal's ordinal number and its TTY device file name.
1564
1565 @example
1566 @group
1567 (get-device-terminal nil)
1568 @result{} #<terminal 1 on /dev/tty>
1569 @end group
1570 @end example
1571
1572 @c FIXME: add an xref to where terminal-related primitives are described.
1573
1574 @node Window Configuration Type
1575 @subsection Window Configuration Type
1576 @cindex window layout in a frame
1577
1578 A @dfn{window configuration} stores information about the positions,
1579 sizes, and contents of the windows in a frame, so you can recreate the
1580 same arrangement of windows later.
1581
1582 Window configurations do not have a read syntax; their print syntax
1583 looks like @samp{#<window-configuration>}. @xref{Window
1584 Configurations}, for a description of several functions related to
1585 window configurations.
1586
1587 @node Frame Configuration Type
1588 @subsection Frame Configuration Type
1589 @cindex screen layout
1590 @cindex window layout, all frames
1591
1592 A @dfn{frame configuration} stores information about the positions,
1593 sizes, and contents of the windows in all frames. It is not a
1594 primitive type---it is actually a list whose @sc{car} is
1595 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1596 element describes one frame, which appears as the @sc{car} of that
1597 element.
1598
1599 @xref{Frame Configurations}, for a description of several functions
1600 related to frame configurations.
1601
1602 @node Process Type
1603 @subsection Process Type
1604
1605 The word @dfn{process} usually means a running program. Emacs itself
1606 runs in a process of this sort. However, in Emacs Lisp, a process is a
1607 Lisp object that designates a subprocess created by the Emacs process.
1608 Programs such as shells, GDB, ftp, and compilers, running in
1609 subprocesses of Emacs, extend the capabilities of Emacs.
1610 An Emacs subprocess takes textual input from Emacs and returns textual
1611 output to Emacs for further manipulation. Emacs can also send signals
1612 to the subprocess.
1613
1614 Process objects have no read syntax. They print in hash notation,
1615 giving the name of the process:
1616
1617 @example
1618 @group
1619 (process-list)
1620 @result{} (#<process shell>)
1621 @end group
1622 @end example
1623
1624 @xref{Processes}, for information about functions that create, delete,
1625 return information about, send input or signals to, and receive output
1626 from processes.
1627
1628 @node Stream Type
1629 @subsection Stream Type
1630
1631 A @dfn{stream} is an object that can be used as a source or sink for
1632 characters---either to supply characters for input or to accept them as
1633 output. Many different types can be used this way: markers, buffers,
1634 strings, and functions. Most often, input streams (character sources)
1635 obtain characters from the keyboard, a buffer, or a file, and output
1636 streams (character sinks) send characters to a buffer, such as a
1637 @file{*Help*} buffer, or to the echo area.
1638
1639 The object @code{nil}, in addition to its other meanings, may be used
1640 as a stream. It stands for the value of the variable
1641 @code{standard-input} or @code{standard-output}. Also, the object
1642 @code{t} as a stream specifies input using the minibuffer
1643 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1644 Area}).
1645
1646 Streams have no special printed representation or read syntax, and
1647 print as whatever primitive type they are.
1648
1649 @xref{Read and Print}, for a description of functions
1650 related to streams, including parsing and printing functions.
1651
1652 @node Keymap Type
1653 @subsection Keymap Type
1654
1655 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1656 controls how the user's command input is executed. A keymap is actually
1657 a list whose @sc{car} is the symbol @code{keymap}.
1658
1659 @xref{Keymaps}, for information about creating keymaps, handling prefix
1660 keys, local as well as global keymaps, and changing key bindings.
1661
1662 @node Overlay Type
1663 @subsection Overlay Type
1664
1665 An @dfn{overlay} specifies properties that apply to a part of a
1666 buffer. Each overlay applies to a specified range of the buffer, and
1667 contains a property list (a list whose elements are alternating property
1668 names and values). Overlay properties are used to present parts of the
1669 buffer temporarily in a different display style. Overlays have no read
1670 syntax, and print in hash notation, giving the buffer name and range of
1671 positions.
1672
1673 @xref{Overlays}, for information on how you can create and use overlays.
1674
1675 @node Font Type
1676 @subsection Font Type
1677
1678 A @dfn{font} specifies how to display text on a graphical terminal.
1679 There are actually three separate font types---@dfn{font objects},
1680 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1681 different properties. None of them have a read syntax; their print
1682 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1683 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1684 description of these Lisp objects.
1685
1686 @node Circular Objects
1687 @section Read Syntax for Circular Objects
1688 @cindex circular structure, read syntax
1689 @cindex shared structure, read syntax
1690 @cindex @samp{#@var{n}=} read syntax
1691 @cindex @samp{#@var{n}#} read syntax
1692
1693 To represent shared or circular structures within a complex of Lisp
1694 objects, you can use the reader constructs @samp{#@var{n}=} and
1695 @samp{#@var{n}#}.
1696
1697 Use @code{#@var{n}=} before an object to label it for later reference;
1698 subsequently, you can use @code{#@var{n}#} to refer the same object in
1699 another place. Here, @var{n} is some integer. For example, here is how
1700 to make a list in which the first element recurs as the third element:
1701
1702 @example
1703 (#1=(a) b #1#)
1704 @end example
1705
1706 @noindent
1707 This differs from ordinary syntax such as this
1708
1709 @example
1710 ((a) b (a))
1711 @end example
1712
1713 @noindent
1714 which would result in a list whose first and third elements
1715 look alike but are not the same Lisp object. This shows the difference:
1716
1717 @example
1718 (prog1 nil
1719 (setq x '(#1=(a) b #1#)))
1720 (eq (nth 0 x) (nth 2 x))
1721 @result{} t
1722 (setq x '((a) b (a)))
1723 (eq (nth 0 x) (nth 2 x))
1724 @result{} nil
1725 @end example
1726
1727 You can also use the same syntax to make a circular structure, which
1728 appears as an element within itself. Here is an example:
1729
1730 @example
1731 #1=(a #1#)
1732 @end example
1733
1734 @noindent
1735 This makes a list whose second element is the list itself.
1736 Here's how you can see that it really works:
1737
1738 @example
1739 (prog1 nil
1740 (setq x '#1=(a #1#)))
1741 (eq x (cadr x))
1742 @result{} t
1743 @end example
1744
1745 The Lisp printer can produce this syntax to record circular and shared
1746 structure in a Lisp object, if you bind the variable @code{print-circle}
1747 to a non-@code{nil} value. @xref{Output Variables}.
1748
1749 @node Type Predicates
1750 @section Type Predicates
1751 @cindex type checking
1752 @kindex wrong-type-argument
1753
1754 The Emacs Lisp interpreter itself does not perform type checking on
1755 the actual arguments passed to functions when they are called. It could
1756 not do so, since function arguments in Lisp do not have declared data
1757 types, as they do in other programming languages. It is therefore up to
1758 the individual function to test whether each actual argument belongs to
1759 a type that the function can use.
1760
1761 All built-in functions do check the types of their actual arguments
1762 when appropriate, and signal a @code{wrong-type-argument} error if an
1763 argument is of the wrong type. For example, here is what happens if you
1764 pass an argument to @code{+} that it cannot handle:
1765
1766 @example
1767 @group
1768 (+ 2 'a)
1769 @error{} Wrong type argument: number-or-marker-p, a
1770 @end group
1771 @end example
1772
1773 @cindex type predicates
1774 @cindex testing types
1775 If you want your program to handle different types differently, you
1776 must do explicit type checking. The most common way to check the type
1777 of an object is to call a @dfn{type predicate} function. Emacs has a
1778 type predicate for each type, as well as some predicates for
1779 combinations of types.
1780
1781 A type predicate function takes one argument; it returns @code{t} if
1782 the argument belongs to the appropriate type, and @code{nil} otherwise.
1783 Following a general Lisp convention for predicate functions, most type
1784 predicates' names end with @samp{p}.
1785
1786 Here is an example which uses the predicates @code{listp} to check for
1787 a list and @code{symbolp} to check for a symbol.
1788
1789 @example
1790 (defun add-on (x)
1791 (cond ((symbolp x)
1792 ;; If X is a symbol, put it on LIST.
1793 (setq list (cons x list)))
1794 ((listp x)
1795 ;; If X is a list, add its elements to LIST.
1796 (setq list (append x list)))
1797 (t
1798 ;; We handle only symbols and lists.
1799 (error "Invalid argument %s in add-on" x))))
1800 @end example
1801
1802 Here is a table of predefined type predicates, in alphabetical order,
1803 with references to further information.
1804
1805 @table @code
1806 @item atom
1807 @xref{List-related Predicates, atom}.
1808
1809 @item arrayp
1810 @xref{Array Functions, arrayp}.
1811
1812 @item bool-vector-p
1813 @xref{Bool-Vectors, bool-vector-p}.
1814
1815 @item bufferp
1816 @xref{Buffer Basics, bufferp}.
1817
1818 @item byte-code-function-p
1819 @xref{Byte-Code Type, byte-code-function-p}.
1820
1821 @item case-table-p
1822 @xref{Case Tables, case-table-p}.
1823
1824 @item char-or-string-p
1825 @xref{Predicates for Strings, char-or-string-p}.
1826
1827 @item char-table-p
1828 @xref{Char-Tables, char-table-p}.
1829
1830 @item commandp
1831 @xref{Interactive Call, commandp}.
1832
1833 @item consp
1834 @xref{List-related Predicates, consp}.
1835
1836 @item custom-variable-p
1837 @xref{Variable Definitions, custom-variable-p}.
1838
1839 @item floatp
1840 @xref{Predicates on Numbers, floatp}.
1841
1842 @item fontp
1843 @xref{Low-Level Font}.
1844
1845 @item frame-configuration-p
1846 @xref{Frame Configurations, frame-configuration-p}.
1847
1848 @item frame-live-p
1849 @xref{Deleting Frames, frame-live-p}.
1850
1851 @item framep
1852 @xref{Frames, framep}.
1853
1854 @item functionp
1855 @xref{Functions, functionp}.
1856
1857 @item hash-table-p
1858 @xref{Other Hash, hash-table-p}.
1859
1860 @item integer-or-marker-p
1861 @xref{Predicates on Markers, integer-or-marker-p}.
1862
1863 @item integerp
1864 @xref{Predicates on Numbers, integerp}.
1865
1866 @item keymapp
1867 @xref{Creating Keymaps, keymapp}.
1868
1869 @item keywordp
1870 @xref{Constant Variables}.
1871
1872 @item listp
1873 @xref{List-related Predicates, listp}.
1874
1875 @item markerp
1876 @xref{Predicates on Markers, markerp}.
1877
1878 @item wholenump
1879 @xref{Predicates on Numbers, wholenump}.
1880
1881 @item nlistp
1882 @xref{List-related Predicates, nlistp}.
1883
1884 @item numberp
1885 @xref{Predicates on Numbers, numberp}.
1886
1887 @item number-or-marker-p
1888 @xref{Predicates on Markers, number-or-marker-p}.
1889
1890 @item overlayp
1891 @xref{Overlays, overlayp}.
1892
1893 @item processp
1894 @xref{Processes, processp}.
1895
1896 @item sequencep
1897 @xref{Sequence Functions, sequencep}.
1898
1899 @item stringp
1900 @xref{Predicates for Strings, stringp}.
1901
1902 @item subrp
1903 @xref{Function Cells, subrp}.
1904
1905 @item symbolp
1906 @xref{Symbols, symbolp}.
1907
1908 @item syntax-table-p
1909 @xref{Syntax Tables, syntax-table-p}.
1910
1911 @item vectorp
1912 @xref{Vectors, vectorp}.
1913
1914 @item window-configuration-p
1915 @xref{Window Configurations, window-configuration-p}.
1916
1917 @item window-live-p
1918 @xref{Deleting Windows, window-live-p}.
1919
1920 @item windowp
1921 @xref{Basic Windows, windowp}.
1922
1923 @item booleanp
1924 @xref{nil and t, booleanp}.
1925
1926 @item string-or-null-p
1927 @xref{Predicates for Strings, string-or-null-p}.
1928 @end table
1929
1930 The most general way to check the type of an object is to call the
1931 function @code{type-of}. Recall that each object belongs to one and
1932 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1933 Data Types}). But @code{type-of} knows nothing about non-primitive
1934 types. In most cases, it is more convenient to use type predicates than
1935 @code{type-of}.
1936
1937 @defun type-of object
1938 This function returns a symbol naming the primitive type of
1939 @var{object}. The value is one of the symbols @code{bool-vector},
1940 @code{buffer}, @code{char-table}, @code{compiled-function},
1941 @code{cons}, @code{finalizer}, @code{float}, @code{font-entity},
1942 @code{font-object}, @code{font-spec}, @code{frame}, @code{hash-table},
1943 @code{integer}, @code{marker}, @code{overlay}, @code{process},
1944 @code{string}, @code{subr}, @code{symbol}, @code{vector},
1945 @code{window}, or @code{window-configuration}.
1946
1947 @example
1948 (type-of 1)
1949 @result{} integer
1950 @group
1951 (type-of 'nil)
1952 @result{} symbol
1953 (type-of '()) ; @r{@code{()} is @code{nil}.}
1954 @result{} symbol
1955 (type-of '(x))
1956 @result{} cons
1957 @end group
1958 @end example
1959 @end defun
1960
1961 @node Equality Predicates
1962 @section Equality Predicates
1963 @cindex equality
1964
1965 Here we describe functions that test for equality between two
1966 objects. Other functions test equality of contents between objects of
1967 specific types, e.g., strings. For these predicates, see the
1968 appropriate chapter describing the data type.
1969
1970 @defun eq object1 object2
1971 This function returns @code{t} if @var{object1} and @var{object2} are
1972 the same object, and @code{nil} otherwise.
1973
1974 If @var{object1} and @var{object2} are integers with the same value,
1975 they are considered to be the same object (i.e., @code{eq} returns
1976 @code{t}). If @var{object1} and @var{object2} are symbols with the
1977 same name, they are normally the same object---but see @ref{Creating
1978 Symbols} for exceptions. For other types (e.g., lists, vectors,
1979 strings), two arguments with the same contents or elements are not
1980 necessarily @code{eq} to each other: they are @code{eq} only if they
1981 are the same object, meaning that a change in the contents of one will
1982 be reflected by the same change in the contents of the other.
1983
1984 @example
1985 @group
1986 (eq 'foo 'foo)
1987 @result{} t
1988 @end group
1989
1990 @group
1991 (eq 456 456)
1992 @result{} t
1993 @end group
1994
1995 @group
1996 (eq "asdf" "asdf")
1997 @result{} nil
1998 @end group
1999
2000 @group
2001 (eq "" "")
2002 @result{} t
2003 ;; @r{This exception occurs because Emacs Lisp}
2004 ;; @r{makes just one multibyte empty string, to save space.}
2005 @end group
2006
2007 @group
2008 (eq '(1 (2 (3))) '(1 (2 (3))))
2009 @result{} nil
2010 @end group
2011
2012 @group
2013 (setq foo '(1 (2 (3))))
2014 @result{} (1 (2 (3)))
2015 (eq foo foo)
2016 @result{} t
2017 (eq foo '(1 (2 (3))))
2018 @result{} nil
2019 @end group
2020
2021 @group
2022 (eq [(1 2) 3] [(1 2) 3])
2023 @result{} nil
2024 @end group
2025
2026 @group
2027 (eq (point-marker) (point-marker))
2028 @result{} nil
2029 @end group
2030 @end example
2031
2032 @noindent
2033 The @code{make-symbol} function returns an uninterned symbol, distinct
2034 from the symbol that is used if you write the name in a Lisp expression.
2035 Distinct symbols with the same name are not @code{eq}. @xref{Creating
2036 Symbols}.
2037
2038 @example
2039 @group
2040 (eq (make-symbol "foo") 'foo)
2041 @result{} nil
2042 @end group
2043 @end example
2044 @end defun
2045
2046 @defun equal object1 object2
2047 This function returns @code{t} if @var{object1} and @var{object2} have
2048 equal components, and @code{nil} otherwise. Whereas @code{eq} tests
2049 if its arguments are the same object, @code{equal} looks inside
2050 nonidentical arguments to see if their elements or contents are the
2051 same. So, if two objects are @code{eq}, they are @code{equal}, but
2052 the converse is not always true.
2053
2054 @example
2055 @group
2056 (equal 'foo 'foo)
2057 @result{} t
2058 @end group
2059
2060 @group
2061 (equal 456 456)
2062 @result{} t
2063 @end group
2064
2065 @group
2066 (equal "asdf" "asdf")
2067 @result{} t
2068 @end group
2069 @group
2070 (eq "asdf" "asdf")
2071 @result{} nil
2072 @end group
2073
2074 @group
2075 (equal '(1 (2 (3))) '(1 (2 (3))))
2076 @result{} t
2077 @end group
2078 @group
2079 (eq '(1 (2 (3))) '(1 (2 (3))))
2080 @result{} nil
2081 @end group
2082
2083 @group
2084 (equal [(1 2) 3] [(1 2) 3])
2085 @result{} t
2086 @end group
2087 @group
2088 (eq [(1 2) 3] [(1 2) 3])
2089 @result{} nil
2090 @end group
2091
2092 @group
2093 (equal (point-marker) (point-marker))
2094 @result{} t
2095 @end group
2096
2097 @group
2098 (eq (point-marker) (point-marker))
2099 @result{} nil
2100 @end group
2101 @end example
2102
2103 Comparison of strings is case-sensitive, but does not take account of
2104 text properties---it compares only the characters in the strings.
2105 @xref{Text Properties}. Use @code{equal-including-properties} to also
2106 compare text properties. For technical reasons, a unibyte string and
2107 a multibyte string are @code{equal} if and only if they contain the
2108 same sequence of character codes and all these codes are either in the
2109 range 0 through 127 (@acronym{ASCII}) or 160 through 255
2110 (@code{eight-bit-graphic}). (@pxref{Text Representations}).
2111
2112 @example
2113 @group
2114 (equal "asdf" "ASDF")
2115 @result{} nil
2116 @end group
2117 @end example
2118
2119 However, two distinct buffers are never considered @code{equal}, even if
2120 their textual contents are the same.
2121 @end defun
2122
2123 The test for equality is implemented recursively; for example, given
2124 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2125 returns @code{t} if and only if both the expressions below return
2126 @code{t}:
2127
2128 @example
2129 (equal (car @var{x}) (car @var{y}))
2130 (equal (cdr @var{x}) (cdr @var{y}))
2131 @end example
2132
2133 Because of this recursive method, circular lists may therefore cause
2134 infinite recursion (leading to an error).
2135
2136 @defun equal-including-properties object1 object2
2137 This function behaves like @code{equal} in all cases but also requires
2138 that for two strings to be equal, they have the same text properties.
2139
2140 @example
2141 @group
2142 (equal "asdf" (propertize "asdf" 'asdf t))
2143 @result{} t
2144 @end group
2145 @group
2146 (equal-including-properties "asdf"
2147 (propertize "asdf" 'asdf t))
2148 @result{} nil
2149 @end group
2150 @end example
2151 @end defun