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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
102
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
105
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
108 @end defvar
109
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
114 @end defvar
115
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
119
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
122
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
124 @end defun
125
126 @node Truncation
127 @section Truncation
128 @cindex line wrapping
129 @cindex line truncation
130 @cindex continuation lines
131 @cindex @samp{$} in display
132 @cindex @samp{\} in display
133
134 When a line of text extends beyond the right edge of a window, Emacs
135 can @dfn{continue} the line (make it ``wrap'' to the next screen
136 line), or @dfn{truncate} the line (limit it to one screen line). The
137 additional screen lines used to display a long text line are called
138 @dfn{continuation} lines. Continuation is not the same as filling;
139 continuation happens on the screen only, not in the buffer contents,
140 and it breaks a line precisely at the right margin, not at a word
141 boundary. @xref{Filling}.
142
143 On a graphical display, tiny arrow images in the window fringes
144 indicate truncated and continued lines (@pxref{Fringes}). On a text
145 terminal, a @samp{$} in the rightmost column of the window indicates
146 truncation; a @samp{\} on the rightmost column indicates a line that
147 ``wraps.'' (The display table can specify alternate characters to use
148 for this; @pxref{Display Tables}).
149
150 @defopt truncate-lines
151 This buffer-local variable controls how Emacs displays lines that extend
152 beyond the right edge of the window. The default is @code{nil}, which
153 specifies continuation. If the value is non-@code{nil}, then these
154 lines are truncated.
155
156 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
157 then truncation is always used for side-by-side windows (within one
158 frame) regardless of the value of @code{truncate-lines}.
159 @end defopt
160
161 @defopt default-truncate-lines
162 This variable is the default value for @code{truncate-lines}, for
163 buffers that do not have buffer-local values for it.
164 @end defopt
165
166 @defopt truncate-partial-width-windows
167 This variable controls display of lines that extend beyond the right
168 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
169 If it is non-@code{nil}, these lines are truncated; otherwise,
170 @code{truncate-lines} says what to do with them.
171 @end defopt
172
173 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
174 a window, that forces truncation.
175
176 If your buffer contains @emph{very} long lines, and you use
177 continuation to display them, just thinking about them can make Emacs
178 redisplay slow. The column computation and indentation functions also
179 become slow. Then you might find it advisable to set
180 @code{cache-long-line-scans} to @code{t}.
181
182 @defvar cache-long-line-scans
183 If this variable is non-@code{nil}, various indentation and motion
184 functions, and Emacs redisplay, cache the results of scanning the
185 buffer, and consult the cache to avoid rescanning regions of the buffer
186 unless they are modified.
187
188 Turning on the cache slows down processing of short lines somewhat.
189
190 This variable is automatically buffer-local in every buffer.
191 @end defvar
192
193 @node The Echo Area
194 @section The Echo Area
195 @cindex error display
196 @cindex echo area
197
198 The @dfn{echo area} is used for displaying error messages
199 (@pxref{Errors}), for messages made with the @code{message} primitive,
200 and for echoing keystrokes. It is not the same as the minibuffer,
201 despite the fact that the minibuffer appears (when active) in the same
202 place on the screen as the echo area. The @cite{GNU Emacs Manual}
203 specifies the rules for resolving conflicts between the echo area and
204 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
205 Minibuffer, emacs, The GNU Emacs Manual}).
206
207 You can write output in the echo area by using the Lisp printing
208 functions with @code{t} as the stream (@pxref{Output Functions}), or
209 explicitly.
210
211 @menu
212 * Displaying Messages:: Explicitly displaying text in the echo area.
213 * Progress:: Informing user about progress of a long operation.
214 * Logging Messages:: Echo area messages are logged for the user.
215 * Echo Area Customization:: Controlling the echo area.
216 @end menu
217
218 @node Displaying Messages
219 @subsection Displaying Messages in the Echo Area
220 @cindex display message in echo area
221
222 This section describes the functions for explicitly producing echo
223 area messages. Many other Emacs features display messages there, too.
224
225 @defun message format-string &rest arguments
226 This function displays a message in the echo area. The argument
227 @var{format-string} is similar to a C language @code{printf} format
228 string. See @code{format} in @ref{Formatting Strings}, for the details
229 on the conversion specifications. @code{message} returns the
230 constructed string.
231
232 In batch mode, @code{message} prints the message text on the standard
233 error stream, followed by a newline.
234
235 If @var{format-string}, or strings among the @var{arguments}, have
236 @code{face} text properties, these affect the way the message is displayed.
237
238 @c Emacs 19 feature
239 If @var{format-string} is @code{nil} or the empty string,
240 @code{message} clears the echo area; if the echo area has been
241 expanded automatically, this brings it back to its normal size.
242 If the minibuffer is active, this brings the minibuffer contents back
243 onto the screen immediately.
244
245 @example
246 @group
247 (message "Minibuffer depth is %d."
248 (minibuffer-depth))
249 @print{} Minibuffer depth is 0.
250 @result{} "Minibuffer depth is 0."
251 @end group
252
253 @group
254 ---------- Echo Area ----------
255 Minibuffer depth is 0.
256 ---------- Echo Area ----------
257 @end group
258 @end example
259
260 To automatically display a message in the echo area or in a pop-buffer,
261 depending on its size, use @code{display-message-or-buffer} (see below).
262 @end defun
263
264 @defmac with-temp-message message &rest body
265 This construct displays a message in the echo area temporarily, during
266 the execution of @var{body}. It displays @var{message}, executes
267 @var{body}, then returns the value of the last body form while restoring
268 the previous echo area contents.
269 @end defmac
270
271 @defun message-or-box format-string &rest arguments
272 This function displays a message like @code{message}, but may display it
273 in a dialog box instead of the echo area. If this function is called in
274 a command that was invoked using the mouse---more precisely, if
275 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
276 @code{nil} or a list---then it uses a dialog box or pop-up menu to
277 display the message. Otherwise, it uses the echo area. (This is the
278 same criterion that @code{y-or-n-p} uses to make a similar decision; see
279 @ref{Yes-or-No Queries}.)
280
281 You can force use of the mouse or of the echo area by binding
282 @code{last-nonmenu-event} to a suitable value around the call.
283 @end defun
284
285 @defun message-box format-string &rest arguments
286 @anchor{message-box}
287 This function displays a message like @code{message}, but uses a dialog
288 box (or a pop-up menu) whenever that is possible. If it is impossible
289 to use a dialog box or pop-up menu, because the terminal does not
290 support them, then @code{message-box} uses the echo area, like
291 @code{message}.
292 @end defun
293
294 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
295 This function displays the message @var{message}, which may be either a
296 string or a buffer. If it is shorter than the maximum height of the
297 echo area, as defined by @code{max-mini-window-height}, it is displayed
298 in the echo area, using @code{message}. Otherwise,
299 @code{display-buffer} is used to show it in a pop-up buffer.
300
301 Returns either the string shown in the echo area, or when a pop-up
302 buffer is used, the window used to display it.
303
304 If @var{message} is a string, then the optional argument
305 @var{buffer-name} is the name of the buffer used to display it when a
306 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
307 where @var{message} is a string and displayed in the echo area, it is
308 not specified whether the contents are inserted into the buffer anyway.
309
310 The optional arguments @var{not-this-window} and @var{frame} are as for
311 @code{display-buffer}, and only used if a buffer is displayed.
312 @end defun
313
314 @defun current-message
315 This function returns the message currently being displayed in the
316 echo area, or @code{nil} if there is none.
317 @end defun
318
319 @node Progress
320 @subsection Reporting Operation Progress
321 @cindex progress reporting
322
323 When an operation can take a while to finish, you should inform the
324 user about the progress it makes. This way the user can estimate
325 remaining time and clearly see that Emacs is busy working, not hung.
326
327 Functions listed in this section provide simple and efficient way of
328 reporting operation progress. Here is a working example that does
329 nothing useful:
330
331 @smallexample
332 (let ((progress-reporter
333 (make-progress-reporter "Collecting mana for Emacs..."
334 0 500)))
335 (dotimes (k 500)
336 (sit-for 0.01)
337 (progress-reporter-update progress-reporter k))
338 (progress-reporter-done progress-reporter))
339 @end smallexample
340
341 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
342 This function creates and returns a @dfn{progress reporter}---an
343 object you will use as an argument for all other functions listed
344 here. The idea is to precompute as much data as possible to make
345 progress reporting very fast.
346
347 When this progress reporter is subsequently used, it will display
348 @var{message} in the echo area, followed by progress percentage.
349 @var{message} is treated as a simple string. If you need it to depend
350 on a filename, for instance, use @code{format} before calling this
351 function.
352
353 @var{min-value} and @var{max-value} arguments stand for starting and
354 final states of your operation. For instance, if you scan a buffer,
355 they should be the results of @code{point-min} and @code{point-max}
356 correspondingly. It is required that @var{max-value} is greater than
357 @var{min-value}. If you create progress reporter when some part of
358 the operation has already been completed, then specify
359 @var{current-value} argument. But normally you should omit it or set
360 it to @code{nil}---it will default to @var{min-value} then.
361
362 Remaining arguments control the rate of echo area updates. Progress
363 reporter will wait for at least @var{min-change} more percents of the
364 operation to be completed before printing next message.
365 @var{min-time} specifies the minimum time in seconds to pass between
366 successive prints. It can be fractional. Depending on Emacs and
367 system capabilities, progress reporter may or may not respect this
368 last argument or do it with varying precision. Default value for
369 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
370 (seconds.)
371
372 This function calls @code{progress-reporter-update}, so the first
373 message is printed immediately.
374 @end defun
375
376 @defun progress-reporter-update reporter value
377 This function does the main work of reporting progress of your
378 operation. It displays the message of @var{reporter}, followed by
379 progress percentage determined by @var{value}. If percentage is zero,
380 or close enough according to the @var{min-change} and @var{min-time}
381 arguments, then it is omitted from the output.
382
383 @var{reporter} must be the result of a call to
384 @code{make-progress-reporter}. @var{value} specifies the current
385 state of your operation and must be between @var{min-value} and
386 @var{max-value} (inclusive) as passed to
387 @code{make-progress-reporter}. For instance, if you scan a buffer,
388 then @var{value} should be the result of a call to @code{point}.
389
390 This function respects @var{min-change} and @var{min-time} as passed
391 to @code{make-progress-reporter} and so does not output new messages
392 on every invocation. It is thus very fast and normally you should not
393 try to reduce the number of calls to it: resulting overhead will most
394 likely negate your effort.
395 @end defun
396
397 @defun progress-reporter-force-update reporter value &optional new-message
398 This function is similar to @code{progress-reporter-update} except
399 that it prints a message in the echo area unconditionally.
400
401 The first two arguments have the same meaning as for
402 @code{progress-reporter-update}. Optional @var{new-message} allows
403 you to change the message of the @var{reporter}. Since this functions
404 always updates the echo area, such a change will be immediately
405 presented to the user.
406 @end defun
407
408 @defun progress-reporter-done reporter
409 This function should be called when the operation is finished. It
410 prints the message of @var{reporter} followed by word ``done'' in the
411 echo area.
412
413 You should always call this function and not hope for
414 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
415 never print it, there are many good reasons for this not to happen.
416 Secondly, ``done'' is more explicit.
417 @end defun
418
419 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
420 This is a convenience macro that works the same way as @code{dotimes}
421 does, but also reports loop progress using the functions described
422 above. It allows you to save some typing.
423
424 You can rewrite the example in the beginning of this node using
425 this macro this way:
426
427 @example
428 (dotimes-with-progress-reporter
429 (k 500)
430 "Collecting some mana for Emacs..."
431 (sit-for 0.01))
432 @end example
433 @end defmac
434
435 @node Logging Messages
436 @subsection Logging Messages in @samp{*Messages*}
437 @cindex logging echo-area messages
438
439 Almost all the messages displayed in the echo area are also recorded
440 in the @samp{*Messages*} buffer so that the user can refer back to
441 them. This includes all the messages that are output with
442 @code{message}.
443
444 @defopt message-log-max
445 This variable specifies how many lines to keep in the @samp{*Messages*}
446 buffer. The value @code{t} means there is no limit on how many lines to
447 keep. The value @code{nil} disables message logging entirely. Here's
448 how to display a message and prevent it from being logged:
449
450 @example
451 (let (message-log-max)
452 (message @dots{}))
453 @end example
454 @end defopt
455
456 To make @samp{*Messages*} more convenient for the user, the logging
457 facility combines successive identical messages. It also combines
458 successive related messages for the sake of two cases: question
459 followed by answer, and a series of progress messages.
460
461 A ``question followed by an answer'' means two messages like the
462 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
463 and the second is @samp{@var{question}...@var{answer}}. The first
464 message conveys no additional information beyond what's in the second,
465 so logging the second message discards the first from the log.
466
467 A ``series of progress messages'' means successive messages like
468 those produced by @code{make-progress-reporter}. They have the form
469 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
470 time, while @var{how-far} varies. Logging each message in the series
471 discards the previous one, provided they are consecutive.
472
473 The functions @code{make-progress-reporter} and @code{y-or-n-p}
474 don't have to do anything special to activate the message log
475 combination feature. It operates whenever two consecutive messages
476 are logged that share a common prefix ending in @samp{...}.
477
478 @node Echo Area Customization
479 @subsection Echo Area Customization
480
481 These variables control details of how the echo area works.
482
483 @defvar cursor-in-echo-area
484 This variable controls where the cursor appears when a message is
485 displayed in the echo area. If it is non-@code{nil}, then the cursor
486 appears at the end of the message. Otherwise, the cursor appears at
487 point---not in the echo area at all.
488
489 The value is normally @code{nil}; Lisp programs bind it to @code{t}
490 for brief periods of time.
491 @end defvar
492
493 @defvar echo-area-clear-hook
494 This normal hook is run whenever the echo area is cleared---either by
495 @code{(message nil)} or for any other reason.
496 @end defvar
497
498 @defvar echo-keystrokes
499 This variable determines how much time should elapse before command
500 characters echo. Its value must be an integer or floating point number,
501 which specifies the
502 number of seconds to wait before echoing. If the user types a prefix
503 key (such as @kbd{C-x}) and then delays this many seconds before
504 continuing, the prefix key is echoed in the echo area. (Once echoing
505 begins in a key sequence, all subsequent characters in the same key
506 sequence are echoed immediately.)
507
508 If the value is zero, then command input is not echoed.
509 @end defvar
510
511 @defvar message-truncate-lines
512 Normally, displaying a long message resizes the echo area to display
513 the entire message. But if the variable @code{message-truncate-lines}
514 is non-@code{nil}, the echo area does not resize, and the message is
515 truncated to fit it, as in Emacs 20 and before.
516 @end defvar
517
518 The variable @code{max-mini-window-height}, which specifies the
519 maximum height for resizing minibuffer windows, also applies to the
520 echo area (which is really a special use of the minibuffer window.
521 @xref{Minibuffer Misc}.
522
523 @node Warnings
524 @section Reporting Warnings
525 @cindex warnings
526
527 @dfn{Warnings} are a facility for a program to inform the user of a
528 possible problem, but continue running.
529
530 @menu
531 * Warning Basics:: Warnings concepts and functions to report them.
532 * Warning Variables:: Variables programs bind to customize their warnings.
533 * Warning Options:: Variables users set to control display of warnings.
534 @end menu
535
536 @node Warning Basics
537 @subsection Warning Basics
538 @cindex severity level
539
540 Every warning has a textual message, which explains the problem for
541 the user, and a @dfn{severity level} which is a symbol. Here are the
542 possible severity levels, in order of decreasing severity, and their
543 meanings:
544
545 @table @code
546 @item :emergency
547 A problem that will seriously impair Emacs operation soon
548 if you do not attend to it promptly.
549 @item :error
550 A report of data or circumstances that are inherently wrong.
551 @item :warning
552 A report of data or circumstances that are not inherently wrong, but
553 raise suspicion of a possible problem.
554 @item :debug
555 A report of information that may be useful if you are debugging.
556 @end table
557
558 When your program encounters invalid input data, it can either
559 signal a Lisp error by calling @code{error} or @code{signal} or report
560 a warning with severity @code{:error}. Signaling a Lisp error is the
561 easiest thing to do, but it means the program cannot continue
562 processing. If you want to take the trouble to implement a way to
563 continue processing despite the bad data, then reporting a warning of
564 severity @code{:error} is the right way to inform the user of the
565 problem. For instance, the Emacs Lisp byte compiler can report an
566 error that way and continue compiling other functions. (If the
567 program signals a Lisp error and then handles it with
568 @code{condition-case}, the user won't see the error message; it could
569 show the message to the user by reporting it as a warning.)
570
571 @cindex warning type
572 Each warning has a @dfn{warning type} to classify it. The type is a
573 list of symbols. The first symbol should be the custom group that you
574 use for the program's user options. For example, byte compiler
575 warnings use the warning type @code{(bytecomp)}. You can also
576 subcategorize the warnings, if you wish, by using more symbols in the
577 list.
578
579 @defun display-warning type message &optional level buffer-name
580 This function reports a warning, using @var{message} as the message
581 and @var{type} as the warning type. @var{level} should be the
582 severity level, with @code{:warning} being the default.
583
584 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
585 for logging the warning. By default, it is @samp{*Warnings*}.
586 @end defun
587
588 @defun lwarn type level message &rest args
589 This function reports a warning using the value of @code{(format
590 @var{message} @var{args}...)} as the message. In other respects it is
591 equivalent to @code{display-warning}.
592 @end defun
593
594 @defun warn message &rest args
595 This function reports a warning using the value of @code{(format
596 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
597 type, and @code{:warning} as the severity level. It exists for
598 compatibility only; we recommend not using it, because you should
599 specify a specific warning type.
600 @end defun
601
602 @node Warning Variables
603 @subsection Warning Variables
604
605 Programs can customize how their warnings appear by binding
606 the variables described in this section.
607
608 @defvar warning-levels
609 This list defines the meaning and severity order of the warning
610 severity levels. Each element defines one severity level,
611 and they are arranged in order of decreasing severity.
612
613 Each element has the form @code{(@var{level} @var{string}
614 @var{function})}, where @var{level} is the severity level it defines.
615 @var{string} specifies the textual description of this level.
616 @var{string} should use @samp{%s} to specify where to put the warning
617 type information, or it can omit the @samp{%s} so as not to include
618 that information.
619
620 The optional @var{function}, if non-@code{nil}, is a function to call
621 with no arguments, to get the user's attention.
622
623 Normally you should not change the value of this variable.
624 @end defvar
625
626 @defvar warning-prefix-function
627 If non-@code{nil}, the value is a function to generate prefix text for
628 warnings. Programs can bind the variable to a suitable function.
629 @code{display-warning} calls this function with the warnings buffer
630 current, and the function can insert text in it. That text becomes
631 the beginning of the warning message.
632
633 The function is called with two arguments, the severity level and its
634 entry in @code{warning-levels}. It should return a list to use as the
635 entry (this value need not be an actual member of
636 @code{warning-levels}). By constructing this value, the function can
637 change the severity of the warning, or specify different handling for
638 a given severity level.
639
640 If the variable's value is @code{nil} then there is no function
641 to call.
642 @end defvar
643
644 @defvar warning-series
645 Programs can bind this variable to @code{t} to say that the next
646 warning should begin a series. When several warnings form a series,
647 that means to leave point on the first warning of the series, rather
648 than keep moving it for each warning so that it appears on the last one.
649 The series ends when the local binding is unbound and
650 @code{warning-series} becomes @code{nil} again.
651
652 The value can also be a symbol with a function definition. That is
653 equivalent to @code{t}, except that the next warning will also call
654 the function with no arguments with the warnings buffer current. The
655 function can insert text which will serve as a header for the series
656 of warnings.
657
658 Once a series has begun, the value is a marker which points to the
659 buffer position in the warnings buffer of the start of the series.
660
661 The variable's normal value is @code{nil}, which means to handle
662 each warning separately.
663 @end defvar
664
665 @defvar warning-fill-prefix
666 When this variable is non-@code{nil}, it specifies a fill prefix to
667 use for filling each warning's text.
668 @end defvar
669
670 @defvar warning-type-format
671 This variable specifies the format for displaying the warning type
672 in the warning message. The result of formatting the type this way
673 gets included in the message under the control of the string in the
674 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
675 If you bind it to @code{""} then the warning type won't appear at
676 all.
677 @end defvar
678
679 @node Warning Options
680 @subsection Warning Options
681
682 These variables are used by users to control what happens
683 when a Lisp program reports a warning.
684
685 @defopt warning-minimum-level
686 This user option specifies the minimum severity level that should be
687 shown immediately to the user. The default is @code{:warning}, which
688 means to immediately display all warnings except @code{:debug}
689 warnings.
690 @end defopt
691
692 @defopt warning-minimum-log-level
693 This user option specifies the minimum severity level that should be
694 logged in the warnings buffer. The default is @code{:warning}, which
695 means to log all warnings except @code{:debug} warnings.
696 @end defopt
697
698 @defopt warning-suppress-types
699 This list specifies which warning types should not be displayed
700 immediately for the user. Each element of the list should be a list
701 of symbols. If its elements match the first elements in a warning
702 type, then that warning is not displayed immediately.
703 @end defopt
704
705 @defopt warning-suppress-log-types
706 This list specifies which warning types should not be logged in the
707 warnings buffer. Each element of the list should be a list of
708 symbols. If it matches the first few elements in a warning type, then
709 that warning is not logged.
710 @end defopt
711
712 @node Invisible Text
713 @section Invisible Text
714
715 @cindex invisible text
716 You can make characters @dfn{invisible}, so that they do not appear on
717 the screen, with the @code{invisible} property. This can be either a
718 text property (@pxref{Text Properties}) or a property of an overlay
719 (@pxref{Overlays}). Cursor motion also partly ignores these
720 characters; if the command loop finds point within them, it moves
721 point to the other side of them.
722
723 In the simplest case, any non-@code{nil} @code{invisible} property makes
724 a character invisible. This is the default case---if you don't alter
725 the default value of @code{buffer-invisibility-spec}, this is how the
726 @code{invisible} property works. You should normally use @code{t}
727 as the value of the @code{invisible} property if you don't plan
728 to set @code{buffer-invisibility-spec} yourself.
729
730 More generally, you can use the variable @code{buffer-invisibility-spec}
731 to control which values of the @code{invisible} property make text
732 invisible. This permits you to classify the text into different subsets
733 in advance, by giving them different @code{invisible} values, and
734 subsequently make various subsets visible or invisible by changing the
735 value of @code{buffer-invisibility-spec}.
736
737 Controlling visibility with @code{buffer-invisibility-spec} is
738 especially useful in a program to display the list of entries in a
739 database. It permits the implementation of convenient filtering
740 commands to view just a part of the entries in the database. Setting
741 this variable is very fast, much faster than scanning all the text in
742 the buffer looking for properties to change.
743
744 @defvar buffer-invisibility-spec
745 This variable specifies which kinds of @code{invisible} properties
746 actually make a character invisible. Setting this variable makes it
747 buffer-local.
748
749 @table @asis
750 @item @code{t}
751 A character is invisible if its @code{invisible} property is
752 non-@code{nil}. This is the default.
753
754 @item a list
755 Each element of the list specifies a criterion for invisibility; if a
756 character's @code{invisible} property fits any one of these criteria,
757 the character is invisible. The list can have two kinds of elements:
758
759 @table @code
760 @item @var{atom}
761 A character is invisible if its @code{invisible} property value
762 is @var{atom} or if it is a list with @var{atom} as a member.
763
764 @item (@var{atom} . t)
765 A character is invisible if its @code{invisible} property value is
766 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
767 a sequence of such characters displays as an ellipsis.
768 @end table
769 @end table
770 @end defvar
771
772 Two functions are specifically provided for adding elements to
773 @code{buffer-invisibility-spec} and removing elements from it.
774
775 @defun add-to-invisibility-spec element
776 This function adds the element @var{element} to
777 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
778 was @code{t}, it changes to a list, @code{(t)}, so that text whose
779 @code{invisible} property is @code{t} remains invisible.
780 @end defun
781
782 @defun remove-from-invisibility-spec element
783 This removes the element @var{element} from
784 @code{buffer-invisibility-spec}. This does nothing if @var{element}
785 is not in the list.
786 @end defun
787
788 A convention for use of @code{buffer-invisibility-spec} is that a
789 major mode should use the mode's own name as an element of
790 @code{buffer-invisibility-spec} and as the value of the
791 @code{invisible} property:
792
793 @example
794 ;; @r{If you want to display an ellipsis:}
795 (add-to-invisibility-spec '(my-symbol . t))
796 ;; @r{If you don't want ellipsis:}
797 (add-to-invisibility-spec 'my-symbol)
798
799 (overlay-put (make-overlay beginning end)
800 'invisible 'my-symbol)
801
802 ;; @r{When done with the overlays:}
803 (remove-from-invisibility-spec '(my-symbol . t))
804 ;; @r{Or respectively:}
805 (remove-from-invisibility-spec 'my-symbol)
806 @end example
807
808 @vindex line-move-ignore-invisible
809 Ordinarily, functions that operate on text or move point do not care
810 whether the text is invisible. The user-level line motion commands
811 explicitly ignore invisible newlines if
812 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
813 only because they are explicitly programmed to do so.
814
815 However, if a command ends with point inside or immediately before
816 invisible text, the main editing loop moves point further forward or
817 further backward (in the same direction that the command already moved
818 it) until that condition is no longer true. Thus, if the command
819 moved point back into an invisible range, Emacs moves point back to
820 the beginning of that range, and then back one more character. If the
821 command moved point forward into an invisible range, Emacs moves point
822 forward up to the first visible character that follows the invisible
823 text.
824
825 Incremental search can make invisible overlays visible temporarily
826 and/or permanently when a match includes invisible text. To enable
827 this, the overlay should have a non-@code{nil}
828 @code{isearch-open-invisible} property. The property value should be a
829 function to be called with the overlay as an argument. This function
830 should make the overlay visible permanently; it is used when the match
831 overlaps the overlay on exit from the search.
832
833 During the search, such overlays are made temporarily visible by
834 temporarily modifying their invisible and intangible properties. If you
835 want this to be done differently for a certain overlay, give it an
836 @code{isearch-open-invisible-temporary} property which is a function.
837 The function is called with two arguments: the first is the overlay, and
838 the second is @code{nil} to make the overlay visible, or @code{t} to
839 make it invisible again.
840
841 @node Selective Display
842 @section Selective Display
843 @c @cindex selective display Duplicates selective-display
844
845 @dfn{Selective display} refers to a pair of related features for
846 hiding certain lines on the screen.
847
848 The first variant, explicit selective display, is designed for use
849 in a Lisp program: it controls which lines are hidden by altering the
850 text. This kind of hiding in some ways resembles the effect of the
851 @code{invisible} property (@pxref{Invisible Text}), but the two
852 features are different and do not work the same way.
853
854 In the second variant, the choice of lines to hide is made
855 automatically based on indentation. This variant is designed to be a
856 user-level feature.
857
858 The way you control explicit selective display is by replacing a
859 newline (control-j) with a carriage return (control-m). The text that
860 was formerly a line following that newline is now hidden. Strictly
861 speaking, it is temporarily no longer a line at all, since only
862 newlines can separate lines; it is now part of the previous line.
863
864 Selective display does not directly affect editing commands. For
865 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
866 into hidden text. However, the replacement of newline characters with
867 carriage return characters affects some editing commands. For
868 example, @code{next-line} skips hidden lines, since it searches only
869 for newlines. Modes that use selective display can also define
870 commands that take account of the newlines, or that control which
871 parts of the text are hidden.
872
873 When you write a selectively displayed buffer into a file, all the
874 control-m's are output as newlines. This means that when you next read
875 in the file, it looks OK, with nothing hidden. The selective display
876 effect is seen only within Emacs.
877
878 @defvar selective-display
879 This buffer-local variable enables selective display. This means that
880 lines, or portions of lines, may be made hidden.
881
882 @itemize @bullet
883 @item
884 If the value of @code{selective-display} is @code{t}, then the character
885 control-m marks the start of hidden text; the control-m, and the rest
886 of the line following it, are not displayed. This is explicit selective
887 display.
888
889 @item
890 If the value of @code{selective-display} is a positive integer, then
891 lines that start with more than that many columns of indentation are not
892 displayed.
893 @end itemize
894
895 When some portion of a buffer is hidden, the vertical movement
896 commands operate as if that portion did not exist, allowing a single
897 @code{next-line} command to skip any number of hidden lines.
898 However, character movement commands (such as @code{forward-char}) do
899 not skip the hidden portion, and it is possible (if tricky) to insert
900 or delete text in an hidden portion.
901
902 In the examples below, we show the @emph{display appearance} of the
903 buffer @code{foo}, which changes with the value of
904 @code{selective-display}. The @emph{contents} of the buffer do not
905 change.
906
907 @example
908 @group
909 (setq selective-display nil)
910 @result{} nil
911
912 ---------- Buffer: foo ----------
913 1 on this column
914 2on this column
915 3n this column
916 3n this column
917 2on this column
918 1 on this column
919 ---------- Buffer: foo ----------
920 @end group
921
922 @group
923 (setq selective-display 2)
924 @result{} 2
925
926 ---------- Buffer: foo ----------
927 1 on this column
928 2on this column
929 2on this column
930 1 on this column
931 ---------- Buffer: foo ----------
932 @end group
933 @end example
934 @end defvar
935
936 @defvar selective-display-ellipses
937 If this buffer-local variable is non-@code{nil}, then Emacs displays
938 @samp{@dots{}} at the end of a line that is followed by hidden text.
939 This example is a continuation of the previous one.
940
941 @example
942 @group
943 (setq selective-display-ellipses t)
944 @result{} t
945
946 ---------- Buffer: foo ----------
947 1 on this column
948 2on this column ...
949 2on this column
950 1 on this column
951 ---------- Buffer: foo ----------
952 @end group
953 @end example
954
955 You can use a display table to substitute other text for the ellipsis
956 (@samp{@dots{}}). @xref{Display Tables}.
957 @end defvar
958
959 @node Temporary Displays
960 @section Temporary Displays
961
962 Temporary displays are used by Lisp programs to put output into a
963 buffer and then present it to the user for perusal rather than for
964 editing. Many help commands use this feature.
965
966 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
967 This function executes @var{forms} while arranging to insert any output
968 they print into the buffer named @var{buffer-name}, which is first
969 created if necessary, and put into Help mode. Finally, the buffer is
970 displayed in some window, but not selected.
971
972 If the @var{forms} do not change the major mode in the output buffer,
973 so that it is still Help mode at the end of their execution, then
974 @code{with-output-to-temp-buffer} makes this buffer read-only at the
975 end, and also scans it for function and variable names to make them
976 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
977 for Documentation Strings}, in particular the item on hyperlinks in
978 documentation strings, for more details.
979
980 The string @var{buffer-name} specifies the temporary buffer, which
981 need not already exist. The argument must be a string, not a buffer.
982 The buffer is erased initially (with no questions asked), and it is
983 marked as unmodified after @code{with-output-to-temp-buffer} exits.
984
985 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
986 temporary buffer, then it evaluates the forms in @var{forms}. Output
987 using the Lisp output functions within @var{forms} goes by default to
988 that buffer (but screen display and messages in the echo area, although
989 they are ``output'' in the general sense of the word, are not affected).
990 @xref{Output Functions}.
991
992 Several hooks are available for customizing the behavior
993 of this construct; they are listed below.
994
995 The value of the last form in @var{forms} is returned.
996
997 @example
998 @group
999 ---------- Buffer: foo ----------
1000 This is the contents of foo.
1001 ---------- Buffer: foo ----------
1002 @end group
1003
1004 @group
1005 (with-output-to-temp-buffer "foo"
1006 (print 20)
1007 (print standard-output))
1008 @result{} #<buffer foo>
1009
1010 ---------- Buffer: foo ----------
1011 20
1012
1013 #<buffer foo>
1014
1015 ---------- Buffer: foo ----------
1016 @end group
1017 @end example
1018 @end defspec
1019
1020 @defvar temp-buffer-show-function
1021 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1022 calls it as a function to do the job of displaying a help buffer. The
1023 function gets one argument, which is the buffer it should display.
1024
1025 It is a good idea for this function to run @code{temp-buffer-show-hook}
1026 just as @code{with-output-to-temp-buffer} normally would, inside of
1027 @code{save-selected-window} and with the chosen window and buffer
1028 selected.
1029 @end defvar
1030
1031 @defvar temp-buffer-setup-hook
1032 This normal hook is run by @code{with-output-to-temp-buffer} before
1033 evaluating @var{body}. When the hook runs, the temporary buffer is
1034 current. This hook is normally set up with a function to put the
1035 buffer in Help mode.
1036 @end defvar
1037
1038 @defvar temp-buffer-show-hook
1039 This normal hook is run by @code{with-output-to-temp-buffer} after
1040 displaying the temporary buffer. When the hook runs, the temporary buffer
1041 is current, and the window it was displayed in is selected. This hook
1042 is normally set up with a function to make the buffer read only, and
1043 find function names and variable names in it, provided the major mode
1044 is Help mode.
1045 @end defvar
1046
1047 @defun momentary-string-display string position &optional char message
1048 This function momentarily displays @var{string} in the current buffer at
1049 @var{position}. It has no effect on the undo list or on the buffer's
1050 modification status.
1051
1052 The momentary display remains until the next input event. If the next
1053 input event is @var{char}, @code{momentary-string-display} ignores it
1054 and returns. Otherwise, that event remains buffered for subsequent use
1055 as input. Thus, typing @var{char} will simply remove the string from
1056 the display, while typing (say) @kbd{C-f} will remove the string from
1057 the display and later (presumably) move point forward. The argument
1058 @var{char} is a space by default.
1059
1060 The return value of @code{momentary-string-display} is not meaningful.
1061
1062 If the string @var{string} does not contain control characters, you can
1063 do the same job in a more general way by creating (and then subsequently
1064 deleting) an overlay with a @code{before-string} property.
1065 @xref{Overlay Properties}.
1066
1067 If @var{message} is non-@code{nil}, it is displayed in the echo area
1068 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1069 default message says to type @var{char} to continue.
1070
1071 In this example, point is initially located at the beginning of the
1072 second line:
1073
1074 @example
1075 @group
1076 ---------- Buffer: foo ----------
1077 This is the contents of foo.
1078 @point{}Second line.
1079 ---------- Buffer: foo ----------
1080 @end group
1081
1082 @group
1083 (momentary-string-display
1084 "**** Important Message! ****"
1085 (point) ?\r
1086 "Type RET when done reading")
1087 @result{} t
1088 @end group
1089
1090 @group
1091 ---------- Buffer: foo ----------
1092 This is the contents of foo.
1093 **** Important Message! ****Second line.
1094 ---------- Buffer: foo ----------
1095
1096 ---------- Echo Area ----------
1097 Type RET when done reading
1098 ---------- Echo Area ----------
1099 @end group
1100 @end example
1101 @end defun
1102
1103 @node Overlays
1104 @section Overlays
1105 @cindex overlays
1106
1107 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1108 the screen, for the sake of presentation features. An overlay is an
1109 object that belongs to a particular buffer, and has a specified
1110 beginning and end. It also has properties that you can examine and set;
1111 these affect the display of the text within the overlay.
1112
1113 An overlay uses markers to record its beginning and end; thus,
1114 editing the text of the buffer adjusts the beginning and end of each
1115 overlay so that it stays with the text. When you create the overlay,
1116 you can specify whether text inserted at the beginning should be
1117 inside the overlay or outside, and likewise for the end of the overlay.
1118
1119 @menu
1120 * Managing Overlays:: Creating and moving overlays.
1121 * Overlay Properties:: How to read and set properties.
1122 What properties do to the screen display.
1123 * Finding Overlays:: Searching for overlays.
1124 @end menu
1125
1126 @node Managing Overlays
1127 @subsection Managing Overlays
1128
1129 This section describes the functions to create, delete and move
1130 overlays, and to examine their contents. Overlay changes are not
1131 recorded in the buffer's undo list, since the overlays are not
1132 part of the buffer's contents.
1133
1134 @defun overlayp object
1135 This function returns @code{t} if @var{object} is an overlay.
1136 @end defun
1137
1138 @defun make-overlay start end &optional buffer front-advance rear-advance
1139 This function creates and returns an overlay that belongs to
1140 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1141 and @var{end} must specify buffer positions; they may be integers or
1142 markers. If @var{buffer} is omitted, the overlay is created in the
1143 current buffer.
1144
1145 The arguments @var{front-advance} and @var{rear-advance} specify the
1146 marker insertion type for the start of the overlay and for the end of
1147 the overlay, respectively. @xref{Marker Insertion Types}. If they
1148 are both @code{nil}, the default, then the overlay extends to include
1149 any text inserted at the beginning, but not text inserted at the end.
1150 If @var{front-advance} is non-@code{nil}, text inserted at the
1151 beginning of the overlay is excluded from the overlay. If
1152 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1153 overlay is included in the overlay.
1154 @end defun
1155
1156 @defun overlay-start overlay
1157 This function returns the position at which @var{overlay} starts,
1158 as an integer.
1159 @end defun
1160
1161 @defun overlay-end overlay
1162 This function returns the position at which @var{overlay} ends,
1163 as an integer.
1164 @end defun
1165
1166 @defun overlay-buffer overlay
1167 This function returns the buffer that @var{overlay} belongs to. It
1168 returns @code{nil} if @var{overlay} has been deleted.
1169 @end defun
1170
1171 @defun delete-overlay overlay
1172 This function deletes @var{overlay}. The overlay continues to exist as
1173 a Lisp object, and its property list is unchanged, but it ceases to be
1174 attached to the buffer it belonged to, and ceases to have any effect on
1175 display.
1176
1177 A deleted overlay is not permanently disconnected. You can give it a
1178 position in a buffer again by calling @code{move-overlay}.
1179 @end defun
1180
1181 @defun move-overlay overlay start end &optional buffer
1182 This function moves @var{overlay} to @var{buffer}, and places its bounds
1183 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1184 must specify buffer positions; they may be integers or markers.
1185
1186 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1187 was already associated with; if @var{overlay} was deleted, it goes into
1188 the current buffer.
1189
1190 The return value is @var{overlay}.
1191
1192 This is the only valid way to change the endpoints of an overlay. Do
1193 not try modifying the markers in the overlay by hand, as that fails to
1194 update other vital data structures and can cause some overlays to be
1195 ``lost.''
1196 @end defun
1197
1198 @defun remove-overlays &optional start end name value
1199 This function removes all the overlays between @var{start} and
1200 @var{end} whose property @var{name} has the value @var{value}. It can
1201 move the endpoints of the overlays in the region, or split them.
1202
1203 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1204 the specified region. If @var{start} and/or @var{end} are omitted or
1205 @code{nil}, that means the beginning and end of the buffer respectively.
1206 Therefore, @code{(remove-overlays)} removes all the overlays in the
1207 current buffer.
1208 @end defun
1209
1210 Here are some examples:
1211
1212 @example
1213 ;; @r{Create an overlay.}
1214 (setq foo (make-overlay 1 10))
1215 @result{} #<overlay from 1 to 10 in display.texi>
1216 (overlay-start foo)
1217 @result{} 1
1218 (overlay-end foo)
1219 @result{} 10
1220 (overlay-buffer foo)
1221 @result{} #<buffer display.texi>
1222 ;; @r{Give it a property we can check later.}
1223 (overlay-put foo 'happy t)
1224 @result{} t
1225 ;; @r{Verify the property is present.}
1226 (overlay-get foo 'happy)
1227 @result{} t
1228 ;; @r{Move the overlay.}
1229 (move-overlay foo 5 20)
1230 @result{} #<overlay from 5 to 20 in display.texi>
1231 (overlay-start foo)
1232 @result{} 5
1233 (overlay-end foo)
1234 @result{} 20
1235 ;; @r{Delete the overlay.}
1236 (delete-overlay foo)
1237 @result{} nil
1238 ;; @r{Verify it is deleted.}
1239 foo
1240 @result{} #<overlay in no buffer>
1241 ;; @r{A deleted overlay has no position.}
1242 (overlay-start foo)
1243 @result{} nil
1244 (overlay-end foo)
1245 @result{} nil
1246 (overlay-buffer foo)
1247 @result{} nil
1248 ;; @r{Undelete the overlay.}
1249 (move-overlay foo 1 20)
1250 @result{} #<overlay from 1 to 20 in display.texi>
1251 ;; @r{Verify the results.}
1252 (overlay-start foo)
1253 @result{} 1
1254 (overlay-end foo)
1255 @result{} 20
1256 (overlay-buffer foo)
1257 @result{} #<buffer display.texi>
1258 ;; @r{Moving and deleting the overlay does not change its properties.}
1259 (overlay-get foo 'happy)
1260 @result{} t
1261 @end example
1262
1263 Emacs stores the overlays of each buffer in two lists, divided
1264 around an arbitrary ``center position.'' One list extends backwards
1265 through the buffer from that center position, and the other extends
1266 forwards from that center position. The center position can be anywhere
1267 in the buffer.
1268
1269 @defun overlay-recenter pos
1270 This function recenters the overlays of the current buffer around
1271 position @var{pos}. That makes overlay lookup faster for positions
1272 near @var{pos}, but slower for positions far away from @var{pos}.
1273 @end defun
1274
1275 A loop that scans the buffer forwards, creating overlays, can run
1276 faster if you do @code{(overlay-recenter (point-max))} first.
1277
1278 @node Overlay Properties
1279 @subsection Overlay Properties
1280
1281 Overlay properties are like text properties in that the properties that
1282 alter how a character is displayed can come from either source. But in
1283 most respects they are different. @xref{Text Properties}, for comparison.
1284
1285 Text properties are considered a part of the text; overlays and
1286 their properties are specifically considered not to be part of the
1287 text. Thus, copying text between various buffers and strings
1288 preserves text properties, but does not try to preserve overlays.
1289 Changing a buffer's text properties marks the buffer as modified,
1290 while moving an overlay or changing its properties does not. Unlike
1291 text property changes, overlay property changes are not recorded in
1292 the buffer's undo list.
1293
1294 Since more than one overlay can specify a property value for the
1295 same character, Emacs lets you specify a priority value of each
1296 overlay. You should not make assumptions about which overlay will
1297 prevail when there is a conflict and they have the same priority.
1298
1299 These functions read and set the properties of an overlay:
1300
1301 @defun overlay-get overlay prop
1302 This function returns the value of property @var{prop} recorded in
1303 @var{overlay}, if any. If @var{overlay} does not record any value for
1304 that property, but it does have a @code{category} property which is a
1305 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1306 is @code{nil}.
1307 @end defun
1308
1309 @defun overlay-put overlay prop value
1310 This function sets the value of property @var{prop} recorded in
1311 @var{overlay} to @var{value}. It returns @var{value}.
1312 @end defun
1313
1314 @defun overlay-properties overlay
1315 This returns a copy of the property list of @var{overlay}.
1316 @end defun
1317
1318 See also the function @code{get-char-property} which checks both
1319 overlay properties and text properties for a given character.
1320 @xref{Examining Properties}.
1321
1322 Many overlay properties have special meanings; here is a table
1323 of them:
1324
1325 @table @code
1326 @item priority
1327 @kindex priority @r{(overlay property)}
1328 This property's value (which should be a nonnegative integer number)
1329 determines the priority of the overlay. No priority, or @code{nil},
1330 means zero.
1331
1332 The priority matters when two or more overlays cover the same
1333 character and both specify the same property; the one whose
1334 @code{priority} value is larger overrides the other. For the
1335 @code{face} property, the higher priority overlay's value does not
1336 completely override the other value; instead, its face attributes
1337 override the face attributes of the lower priority @code{face}
1338 property.
1339
1340 Currently, all overlays take priority over text properties. Please
1341 avoid using negative priority values, as we have not yet decided just
1342 what they should mean.
1343
1344 @item window
1345 @kindex window @r{(overlay property)}
1346 If the @code{window} property is non-@code{nil}, then the overlay
1347 applies only on that window.
1348
1349 @item category
1350 @kindex category @r{(overlay property)}
1351 If an overlay has a @code{category} property, we call it the
1352 @dfn{category} of the overlay. It should be a symbol. The properties
1353 of the symbol serve as defaults for the properties of the overlay.
1354
1355 @item face
1356 @kindex face @r{(overlay property)}
1357 This property controls the way text is displayed---for example, which
1358 font and which colors. @xref{Faces}, for more information.
1359
1360 In the simplest case, the value is a face name. It can also be a list;
1361 then each element can be any of these possibilities:
1362
1363 @itemize @bullet
1364 @item
1365 A face name (a symbol or string).
1366
1367 @item
1368 A property list of face attributes. This has the form (@var{keyword}
1369 @var{value} @dots{}), where each @var{keyword} is a face attribute
1370 name and @var{value} is a meaningful value for that attribute. With
1371 this feature, you do not need to create a face each time you want to
1372 specify a particular attribute for certain text. @xref{Face
1373 Attributes}.
1374
1375 @item
1376 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1377 @code{(background-color . @var{color-name})}. These elements specify
1378 just the foreground color or just the background color.
1379
1380 @code{(foreground-color . @var{color-name})} has the same effect as
1381 @code{(:foreground @var{color-name})}; likewise for the background.
1382 @end itemize
1383
1384 @item mouse-face
1385 @kindex mouse-face @r{(overlay property)}
1386 This property is used instead of @code{face} when the mouse is within
1387 the range of the overlay.
1388
1389 @item display
1390 @kindex display @r{(overlay property)}
1391 This property activates various features that change the
1392 way text is displayed. For example, it can make text appear taller
1393 or shorter, higher or lower, wider or narrower, or replaced with an image.
1394 @xref{Display Property}.
1395
1396 @item help-echo
1397 @kindex help-echo @r{(overlay property)}
1398 If an overlay has a @code{help-echo} property, then when you move the
1399 mouse onto the text in the overlay, Emacs displays a help string in the
1400 echo area, or in the tooltip window. For details see @ref{Text
1401 help-echo}.
1402
1403 @item modification-hooks
1404 @kindex modification-hooks @r{(overlay property)}
1405 This property's value is a list of functions to be called if any
1406 character within the overlay is changed or if text is inserted strictly
1407 within the overlay.
1408
1409 The hook functions are called both before and after each change.
1410 If the functions save the information they receive, and compare notes
1411 between calls, they can determine exactly what change has been made
1412 in the buffer text.
1413
1414 When called before a change, each function receives four arguments: the
1415 overlay, @code{nil}, and the beginning and end of the text range to be
1416 modified.
1417
1418 When called after a change, each function receives five arguments: the
1419 overlay, @code{t}, the beginning and end of the text range just
1420 modified, and the length of the pre-change text replaced by that range.
1421 (For an insertion, the pre-change length is zero; for a deletion, that
1422 length is the number of characters deleted, and the post-change
1423 beginning and end are equal.)
1424
1425 If these functions modify the buffer, they should bind
1426 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1427 avoid confusing the internal mechanism that calls these hooks.
1428
1429 Text properties also support the @code{modification-hooks} property,
1430 but the details are somewhat different (@pxref{Special Properties}).
1431
1432 @item insert-in-front-hooks
1433 @kindex insert-in-front-hooks @r{(overlay property)}
1434 This property's value is a list of functions to be called before and
1435 after inserting text right at the beginning of the overlay. The calling
1436 conventions are the same as for the @code{modification-hooks} functions.
1437
1438 @item insert-behind-hooks
1439 @kindex insert-behind-hooks @r{(overlay property)}
1440 This property's value is a list of functions to be called before and
1441 after inserting text right at the end of the overlay. The calling
1442 conventions are the same as for the @code{modification-hooks} functions.
1443
1444 @item invisible
1445 @kindex invisible @r{(overlay property)}
1446 The @code{invisible} property can make the text in the overlay
1447 invisible, which means that it does not appear on the screen.
1448 @xref{Invisible Text}, for details.
1449
1450 @item intangible
1451 @kindex intangible @r{(overlay property)}
1452 The @code{intangible} property on an overlay works just like the
1453 @code{intangible} text property. @xref{Special Properties}, for details.
1454
1455 @item isearch-open-invisible
1456 This property tells incremental search how to make an invisible overlay
1457 visible, permanently, if the final match overlaps it. @xref{Invisible
1458 Text}.
1459
1460 @item isearch-open-invisible-temporary
1461 This property tells incremental search how to make an invisible overlay
1462 visible, temporarily, during the search. @xref{Invisible Text}.
1463
1464 @item before-string
1465 @kindex before-string @r{(overlay property)}
1466 This property's value is a string to add to the display at the beginning
1467 of the overlay. The string does not appear in the buffer in any
1468 sense---only on the screen.
1469
1470 @item after-string
1471 @kindex after-string @r{(overlay property)}
1472 This property's value is a string to add to the display at the end of
1473 the overlay. The string does not appear in the buffer in any
1474 sense---only on the screen.
1475
1476 @item evaporate
1477 @kindex evaporate @r{(overlay property)}
1478 If this property is non-@code{nil}, the overlay is deleted automatically
1479 if it becomes empty (i.e., if its length becomes zero). If you give
1480 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1481 it immediately.
1482
1483 @item local-map
1484 @cindex keymap of character (and overlays)
1485 @kindex local-map @r{(overlay property)}
1486 If this property is non-@code{nil}, it specifies a keymap for a portion
1487 of the text. The property's value replaces the buffer's local map, when
1488 the character after point is within the overlay. @xref{Active Keymaps}.
1489
1490 @item keymap
1491 @kindex keymap @r{(overlay property)}
1492 The @code{keymap} property is similar to @code{local-map} but overrides the
1493 buffer's local map (and the map specified by the @code{local-map}
1494 property) rather than replacing it.
1495 @end table
1496
1497 @node Finding Overlays
1498 @subsection Searching for Overlays
1499
1500 @defun overlays-at pos
1501 This function returns a list of all the overlays that cover the
1502 character at position @var{pos} in the current buffer. The list is in
1503 no particular order. An overlay contains position @var{pos} if it
1504 begins at or before @var{pos}, and ends after @var{pos}.
1505
1506 To illustrate usage, here is a Lisp function that returns a list of the
1507 overlays that specify property @var{prop} for the character at point:
1508
1509 @smallexample
1510 (defun find-overlays-specifying (prop)
1511 (let ((overlays (overlays-at (point)))
1512 found)
1513 (while overlays
1514 (let ((overlay (car overlays)))
1515 (if (overlay-get overlay prop)
1516 (setq found (cons overlay found))))
1517 (setq overlays (cdr overlays)))
1518 found))
1519 @end smallexample
1520 @end defun
1521
1522 @defun overlays-in beg end
1523 This function returns a list of the overlays that overlap the region
1524 @var{beg} through @var{end}. ``Overlap'' means that at least one
1525 character is contained within the overlay and also contained within the
1526 specified region; however, empty overlays are included in the result if
1527 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1528 @end defun
1529
1530 @defun next-overlay-change pos
1531 This function returns the buffer position of the next beginning or end
1532 of an overlay, after @var{pos}. If there is none, it returns
1533 @code{(point-max)}.
1534 @end defun
1535
1536 @defun previous-overlay-change pos
1537 This function returns the buffer position of the previous beginning or
1538 end of an overlay, before @var{pos}. If there is none, it returns
1539 @code{(point-min)}.
1540 @end defun
1541
1542 As an example, here's a simplified (and inefficient) version of the
1543 primitive function @code{next-single-char-property-change}
1544 (@pxref{Property Search}). It searches forward from position
1545 @var{pos} for the next position where the value of a given property
1546 @code{prop}, as obtained from either overlays or text properties,
1547 changes.
1548
1549 @smallexample
1550 (defun next-single-char-property-change (position prop)
1551 (save-excursion
1552 (goto-char position)
1553 (let ((propval (get-char-property (point) prop)))
1554 (while (and (not (eobp))
1555 (eq (get-char-property (point) prop) propval))
1556 (goto-char (min (next-overlay-change (point))
1557 (next-single-property-change (point) prop)))))
1558 (point)))
1559 @end smallexample
1560
1561 @node Width
1562 @section Width
1563
1564 Since not all characters have the same width, these functions let you
1565 check the width of a character. @xref{Primitive Indent}, and
1566 @ref{Screen Lines}, for related functions.
1567
1568 @defun char-width char
1569 This function returns the width in columns of the character @var{char},
1570 if it were displayed in the current buffer and the selected window.
1571 @end defun
1572
1573 @defun string-width string
1574 This function returns the width in columns of the string @var{string},
1575 if it were displayed in the current buffer and the selected window.
1576 @end defun
1577
1578 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1579 This function returns the part of @var{string} that fits within
1580 @var{width} columns, as a new string.
1581
1582 If @var{string} does not reach @var{width}, then the result ends where
1583 @var{string} ends. If one multi-column character in @var{string}
1584 extends across the column @var{width}, that character is not included in
1585 the result. Thus, the result can fall short of @var{width} but cannot
1586 go beyond it.
1587
1588 The optional argument @var{start-column} specifies the starting column.
1589 If this is non-@code{nil}, then the first @var{start-column} columns of
1590 the string are omitted from the value. If one multi-column character in
1591 @var{string} extends across the column @var{start-column}, that
1592 character is not included.
1593
1594 The optional argument @var{padding}, if non-@code{nil}, is a padding
1595 character added at the beginning and end of the result string, to extend
1596 it to exactly @var{width} columns. The padding character is used at the
1597 end of the result if it falls short of @var{width}. It is also used at
1598 the beginning of the result if one multi-column character in
1599 @var{string} extends across the column @var{start-column}.
1600
1601 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1602 replace the end of @var{str} (including any padding) if it extends
1603 beyond @var{end-column}, unless the display width of @var{str} is
1604 equal to or less than the display width of @var{ellipsis}. If
1605 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1606 @code{"..."}.
1607
1608 @example
1609 (truncate-string-to-width "\tab\t" 12 4)
1610 @result{} "ab"
1611 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1612 @result{} " ab "
1613 @end example
1614 @end defun
1615
1616 @node Line Height
1617 @section Line Height
1618 @cindex line height
1619
1620 The total height of each display line consists of the height of the
1621 contents of the line, plus optional additional vertical line spacing
1622 above or below the display line.
1623
1624 The height of the line contents is the maximum height of any
1625 character or image on that display line, including the final newline
1626 if there is one. (A display line that is continued doesn't include a
1627 final newline.) That is the default line height, if you do nothing to
1628 specify a greater height. (In the most common case, this equals the
1629 height of the default frame font.)
1630
1631 There are several ways to explicitly specify a larger line height,
1632 either by specifying an absolute height for the display line, or by
1633 specifying vertical space. However, no matter what you specify, the
1634 actual line height can never be less than the default.
1635
1636 @kindex line-height @r{(text property)}
1637 A newline can have a @code{line-height} text or overlay property
1638 that controls the total height of the display line ending in that
1639 newline.
1640
1641 If the property value is @code{t}, the newline character has no
1642 effect on the displayed height of the line---the visible contents
1643 alone determine the height. This is useful for tiling small images
1644 (or image slices) without adding blank areas between the images.
1645
1646 If the property value is a list of the form @code{(@var{height}
1647 @var{total})}, that adds extra space @emph{below} the display line.
1648 First Emacs uses @var{height} as a height spec to control extra space
1649 @emph{above} the line; then it adds enough space @emph{below} the line
1650 to bring the total line height up to @var{total}. In this case, the
1651 other ways to specify the line spacing are ignored.
1652
1653 Any other kind of property value is a height spec, which translates
1654 into a number---the specified line height. There are several ways to
1655 write a height spec; here's how each of them translates into a number:
1656
1657 @table @code
1658 @item @var{integer}
1659 If the height spec is a positive integer, the height value is that integer.
1660 @item @var{float}
1661 If the height spec is a float, @var{float}, the numeric height value
1662 is @var{float} times the frame's default line height.
1663 @item (@var{face} . @var{ratio})
1664 If the height spec is a cons of the format shown, the numeric height
1665 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1666 be any type of number, or @code{nil} which means a ratio of 1.
1667 If @var{face} is @code{t}, it refers to the current face.
1668 @item (nil . @var{ratio})
1669 If the height spec is a cons of the format shown, the numeric height
1670 is @var{ratio} times the height of the contents of the line.
1671 @end table
1672
1673 Thus, any valid height spec determines the height in pixels, one way
1674 or another. If the line contents' height is less than that, Emacs
1675 adds extra vertical space above the line to achieve the specified
1676 total height.
1677
1678 If you don't specify the @code{line-height} property, the line's
1679 height consists of the contents' height plus the line spacing.
1680 There are several ways to specify the line spacing for different
1681 parts of Emacs text.
1682
1683 @vindex default-line-spacing
1684 You can specify the line spacing for all lines in a frame with the
1685 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1686 However, if the variable @code{default-line-spacing} is
1687 non-@code{nil}, it overrides the frame's @code{line-spacing}
1688 parameter. An integer value specifies the number of pixels put below
1689 lines on graphical displays. A floating point number specifies the
1690 spacing relative to the frame's default line height.
1691
1692 @vindex line-spacing
1693 You can specify the line spacing for all lines in a buffer via the
1694 buffer-local @code{line-spacing} variable. An integer value specifies
1695 the number of pixels put below lines on graphical displays. A floating
1696 point number specifies the spacing relative to the default frame line
1697 height. This overrides line spacings specified for the frame.
1698
1699 @kindex line-spacing @r{(text property)}
1700 Finally, a newline can have a @code{line-spacing} text or overlay
1701 property that overrides the default frame line spacing and the buffer
1702 local @code{line-spacing} variable, for the display line ending in
1703 that newline.
1704
1705 One way or another, these mechanisms specify a Lisp value for the
1706 spacing of each line. The value is a height spec, and it translates
1707 into a Lisp value as described above. However, in this case the
1708 numeric height value specifies the line spacing, rather than the line
1709 height.
1710
1711 @node Faces
1712 @section Faces
1713 @cindex faces
1714
1715 A @dfn{face} is a named collection of graphical attributes: font
1716 family, foreground color, background color, optional underlining, and
1717 many others. Faces are used in Emacs to control the style of display of
1718 particular parts of the text or the frame. @xref{Standard Faces,,,
1719 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1720 comes with.
1721
1722 @cindex face id
1723 Each face has its own @dfn{face number}, which distinguishes faces at
1724 low levels within Emacs. However, for most purposes, you refer to
1725 faces in Lisp programs by the symbols that name them.
1726
1727 @defun facep object
1728 This function returns @code{t} if @var{object} is a face name string
1729 or symbol (or if it is a vector of the kind used internally to record
1730 face data). It returns @code{nil} otherwise.
1731 @end defun
1732
1733 Each face name is meaningful for all frames, and by default it has the
1734 same meaning in all frames. But you can arrange to give a particular
1735 face name a special meaning in one frame if you wish.
1736
1737 @menu
1738 * Defining Faces:: How to define a face with @code{defface}.
1739 * Face Attributes:: What is in a face?
1740 * Attribute Functions:: Functions to examine and set face attributes.
1741 * Displaying Faces:: How Emacs combines the faces specified for a character.
1742 * Font Selection:: Finding the best available font for a face.
1743 * Face Functions:: How to define and examine faces.
1744 * Auto Faces:: Hook for automatic face assignment.
1745 * Font Lookup:: Looking up the names of available fonts
1746 and information about them.
1747 * Fontsets:: A fontset is a collection of fonts
1748 that handle a range of character sets.
1749 @end menu
1750
1751 @node Defining Faces
1752 @subsection Defining Faces
1753
1754 The way to define a new face is with @code{defface}. This creates a
1755 kind of customization item (@pxref{Customization}) which the user can
1756 customize using the Customization buffer (@pxref{Easy Customization,,,
1757 emacs, The GNU Emacs Manual}).
1758
1759 @defmac defface face spec doc [keyword value]@dots{}
1760 This declares @var{face} as a customizable face that defaults
1761 according to @var{spec}. You should not quote the symbol @var{face},
1762 and it should not end in @samp{-face} (that would be redundant). The
1763 argument @var{doc} specifies the face documentation. The keywords you
1764 can use in @code{defface} are the same as in @code{defgroup} and
1765 @code{defcustom} (@pxref{Common Keywords}).
1766
1767 When @code{defface} executes, it defines the face according to
1768 @var{spec}, then uses any customizations that were read from the
1769 init file (@pxref{Init File}) to override that specification.
1770
1771 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1772 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1773 overrides any customizations of the face. This way, the face reflects
1774 exactly what the @code{defface} says.
1775
1776 The purpose of @var{spec} is to specify how the face should appear on
1777 different kinds of terminals. It should be an alist whose elements
1778 have the form @code{(@var{display} @var{atts})}. Each element's
1779 @sc{car}, @var{display}, specifies a class of terminals. (The first
1780 element, if its @sc{car} is @code{default}, is special---it specifies
1781 defaults for the remaining elements). The element's @sc{cadr},
1782 @var{atts}, is a list of face attributes and their values; it
1783 specifies what the face should look like on that kind of terminal.
1784 The possible attributes are defined in the value of
1785 @code{custom-face-attributes}.
1786
1787 The @var{display} part of an element of @var{spec} determines which
1788 frames the element matches. If more than one element of @var{spec}
1789 matches a given frame, the first element that matches is the one used
1790 for that frame. There are three possibilities for @var{display}:
1791
1792 @table @asis
1793 @item @code{default}
1794 This element of @var{spec} doesn't match any frames; instead, it
1795 specifies defaults that apply to all frames. This kind of element, if
1796 used, must be the first element of @var{spec}. Each of the following
1797 elements can override any or all of these defaults.
1798
1799 @item @code{t}
1800 This element of @var{spec} matches all frames. Therefore, any
1801 subsequent elements of @var{spec} are never used. Normally
1802 @code{t} is used in the last (or only) element of @var{spec}.
1803
1804 @item a list
1805 If @var{display} is a list, each element should have the form
1806 @code{(@var{characteristic} @var{value}@dots{})}. Here
1807 @var{characteristic} specifies a way of classifying frames, and the
1808 @var{value}s are possible classifications which @var{display} should
1809 apply to. Here are the possible values of @var{characteristic}:
1810
1811 @table @code
1812 @item type
1813 The kind of window system the frame uses---either @code{graphic} (any
1814 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1815 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1816 display), or @code{tty} (a non-graphics-capable display).
1817 @xref{Window Systems, window-system}.
1818
1819 @item class
1820 What kinds of colors the frame supports---either @code{color},
1821 @code{grayscale}, or @code{mono}.
1822
1823 @item background
1824 The kind of background---either @code{light} or @code{dark}.
1825
1826 @item min-colors
1827 An integer that represents the minimum number of colors the frame
1828 should support. This matches a frame if its
1829 @code{display-color-cells} value is at least the specified integer.
1830
1831 @item supports
1832 Whether or not the frame can display the face attributes given in
1833 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1834 for the function @code{display-supports-face-attributes-p} for more
1835 information on exactly how this testing is done. @xref{Display Face
1836 Attribute Testing}.
1837 @end table
1838
1839 If an element of @var{display} specifies more than one @var{value} for a
1840 given @var{characteristic}, any of those values is acceptable. If
1841 @var{display} has more than one element, each element should specify a
1842 different @var{characteristic}; then @emph{each} characteristic of the
1843 frame must match one of the @var{value}s specified for it in
1844 @var{display}.
1845 @end table
1846 @end defmac
1847
1848 Here's how the standard face @code{region} is defined:
1849
1850 @example
1851 @group
1852 (defface region
1853 '((((class color) (min-colors 88) (background dark))
1854 :background "blue3")
1855 @end group
1856 (((class color) (min-colors 88) (background light))
1857 :background "lightgoldenrod2")
1858 (((class color) (min-colors 16) (background dark))
1859 :background "blue3")
1860 (((class color) (min-colors 16) (background light))
1861 :background "lightgoldenrod2")
1862 (((class color) (min-colors 8))
1863 :background "blue" :foreground "white")
1864 (((type tty) (class mono))
1865 :inverse-video t)
1866 (t :background "gray"))
1867 @group
1868 "Basic face for highlighting the region."
1869 :group 'basic-faces)
1870 @end group
1871 @end example
1872
1873 Internally, @code{defface} uses the symbol property
1874 @code{face-defface-spec} to record the face attributes specified in
1875 @code{defface}, @code{saved-face} for the attributes saved by the user
1876 with the customization buffer, @code{customized-face} for the
1877 attributes customized by the user for the current session, but not
1878 saved, and @code{face-documentation} for the documentation string.
1879
1880 @defopt frame-background-mode
1881 This option, if non-@code{nil}, specifies the background type to use for
1882 interpreting face definitions. If it is @code{dark}, then Emacs treats
1883 all frames as if they had a dark background, regardless of their actual
1884 background colors. If it is @code{light}, then Emacs treats all frames
1885 as if they had a light background.
1886 @end defopt
1887
1888 @node Face Attributes
1889 @subsection Face Attributes
1890 @cindex face attributes
1891
1892 The effect of using a face is determined by a fixed set of @dfn{face
1893 attributes}. This table lists all the face attributes, and what they
1894 mean. You can specify more than one face for a given piece of text;
1895 Emacs merges the attributes of all the faces to determine how to
1896 display the text. @xref{Displaying Faces}.
1897
1898 Any attribute in a face can have the value @code{unspecified}. This
1899 means the face doesn't specify that attribute. In face merging, when
1900 the first face fails to specify a particular attribute, that means the
1901 next face gets a chance. However, the @code{default} face must
1902 specify all attributes.
1903
1904 Some of these font attributes are meaningful only on certain kinds of
1905 displays---if your display cannot handle a certain attribute, the
1906 attribute is ignored. (The attributes @code{:family}, @code{:width},
1907 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1908 an X Logical Font Descriptor.)
1909
1910 @table @code
1911 @item :family
1912 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1913 font family name, the wild-card characters @samp{*} and @samp{?} are
1914 allowed.
1915
1916 @item :width
1917 Relative proportionate width, also known as the character set width or
1918 set width. This should be one of the symbols @code{ultra-condensed},
1919 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1920 @code{normal}, @code{semi-expanded}, @code{expanded},
1921 @code{extra-expanded}, or @code{ultra-expanded}.
1922
1923 @item :height
1924 Either the font height, an integer in units of 1/10 point, a floating
1925 point number specifying the amount by which to scale the height of any
1926 underlying face, or a function, which is called with the old height
1927 (from the underlying face), and should return the new height.
1928
1929 @item :weight
1930 Font weight---a symbol from this series (from most dense to most faint):
1931 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1932 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1933 or @code{ultra-light}.
1934
1935 On a text-only terminal, any weight greater than normal is displayed as
1936 extra bright, and any weight less than normal is displayed as
1937 half-bright (provided the terminal supports the feature).
1938
1939 @item :slant
1940 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1941 @code{reverse-italic}, or @code{reverse-oblique}.
1942
1943 On a text-only terminal, slanted text is displayed as half-bright, if
1944 the terminal supports the feature.
1945
1946 @item :foreground
1947 Foreground color, a string. The value can be a system-defined color
1948 name, or a hexadecimal color specification of the form
1949 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1950 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1951 blue, and @samp{#ffffff} is white.)
1952
1953 @item :background
1954 Background color, a string, like the foreground color.
1955
1956 @item :inverse-video
1957 Whether or not characters should be displayed in inverse video. The
1958 value should be @code{t} (yes) or @code{nil} (no).
1959
1960 @item :stipple
1961 The background stipple, a bitmap.
1962
1963 The value can be a string; that should be the name of a file containing
1964 external-format X bitmap data. The file is found in the directories
1965 listed in the variable @code{x-bitmap-file-path}.
1966
1967 Alternatively, the value can specify the bitmap directly, with a list
1968 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1969 @var{width} and @var{height} specify the size in pixels, and
1970 @var{data} is a string containing the raw bits of the bitmap, row by
1971 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1972 in the string (which should be a unibyte string for best results).
1973 This means that each row always occupies at least one whole byte.
1974
1975 If the value is @code{nil}, that means use no stipple pattern.
1976
1977 Normally you do not need to set the stipple attribute, because it is
1978 used automatically to handle certain shades of gray.
1979
1980 @item :underline
1981 Whether or not characters should be underlined, and in what color. If
1982 the value is @code{t}, underlining uses the foreground color of the
1983 face. If the value is a string, underlining uses that color. The
1984 value @code{nil} means do not underline.
1985
1986 @item :overline
1987 Whether or not characters should be overlined, and in what color.
1988 The value is used like that of @code{:underline}.
1989
1990 @item :strike-through
1991 Whether or not characters should be strike-through, and in what
1992 color. The value is used like that of @code{:underline}.
1993
1994 @item :inherit
1995 The name of a face from which to inherit attributes, or a list of face
1996 names. Attributes from inherited faces are merged into the face like an
1997 underlying face would be, with higher priority than underlying faces.
1998 If a list of faces is used, attributes from faces earlier in the list
1999 override those from later faces.
2000
2001 @item :box
2002 Whether or not a box should be drawn around characters, its color, the
2003 width of the box lines, and 3D appearance.
2004 @end table
2005
2006 Here are the possible values of the @code{:box} attribute, and what
2007 they mean:
2008
2009 @table @asis
2010 @item @code{nil}
2011 Don't draw a box.
2012
2013 @item @code{t}
2014 Draw a box with lines of width 1, in the foreground color.
2015
2016 @item @var{color}
2017 Draw a box with lines of width 1, in color @var{color}.
2018
2019 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2020 This way you can explicitly specify all aspects of the box. The value
2021 @var{width} specifies the width of the lines to draw; it defaults to 1.
2022
2023 The value @var{color} specifies the color to draw with. The default is
2024 the foreground color of the face for simple boxes, and the background
2025 color of the face for 3D boxes.
2026
2027 The value @var{style} specifies whether to draw a 3D box. If it is
2028 @code{released-button}, the box looks like a 3D button that is not being
2029 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2030 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2031 is used.
2032 @end table
2033
2034 In older versions of Emacs, before @code{:family}, @code{:height},
2035 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2036 attributes were used to specify the type face. They are now
2037 semi-obsolete, but they still work:
2038
2039 @table @code
2040 @item :font
2041 This attribute specifies the font name.
2042
2043 @item :bold
2044 A non-@code{nil} value specifies a bold font.
2045
2046 @item :italic
2047 A non-@code{nil} value specifies an italic font.
2048 @end table
2049
2050 For compatibility, you can still set these ``attributes,'' even
2051 though they are not real face attributes. Here is what that does:
2052
2053 @table @code
2054 @item :font
2055 You can specify an X font name as the ``value'' of this ``attribute'';
2056 that sets the @code{:family}, @code{:width}, @code{:height},
2057 @code{:weight}, and @code{:slant} attributes according to the font name.
2058
2059 If the value is a pattern with wildcards, the first font that matches
2060 the pattern is used to set these attributes.
2061
2062 @item :bold
2063 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2064 This actually works by setting the @code{:weight} attribute.
2065
2066 @item :italic
2067 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2068 This actually works by setting the @code{:slant} attribute.
2069 @end table
2070
2071 @defvar x-bitmap-file-path
2072 This variable specifies a list of directories for searching
2073 for bitmap files, for the @code{:stipple} attribute.
2074 @end defvar
2075
2076 @defun bitmap-spec-p object
2077 This returns @code{t} if @var{object} is a valid bitmap specification,
2078 suitable for use with @code{:stipple} (see above). It returns
2079 @code{nil} otherwise.
2080 @end defun
2081
2082 @node Attribute Functions
2083 @subsection Face Attribute Functions
2084
2085 This section describes the functions for accessing and modifying the
2086 attributes of an existing face.
2087
2088 @defun set-face-attribute face frame &rest arguments
2089 This function sets one or more attributes of face @var{face} for frame
2090 @var{frame}. The attributes you specify this way override whatever
2091 the @code{defface} says.
2092
2093 The extra arguments @var{arguments} specify the attributes to set, and
2094 the values for them. They should consist of alternating attribute names
2095 (such as @code{:family} or @code{:underline}) and corresponding values.
2096 Thus,
2097
2098 @example
2099 (set-face-attribute 'foo nil
2100 :width 'extended
2101 :weight 'bold
2102 :underline "red")
2103 @end example
2104
2105 @noindent
2106 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2107 to the corresponding values.
2108
2109 If @var{frame} is @code{t}, this function sets the default attributes
2110 for new frames. Default attribute values specified this way override
2111 the @code{defface} for newly created frames.
2112
2113 If @var{frame} is @code{nil}, this function sets the attributes for
2114 all existing frames, and the default for new frames.
2115 @end defun
2116
2117 @defun face-attribute face attribute &optional frame inherit
2118 This returns the value of the @var{attribute} attribute of face
2119 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2120 that means the selected frame (@pxref{Input Focus}).
2121
2122 If @var{frame} is @code{t}, this returns whatever new-frames default
2123 value you previously specified with @code{set-face-attribute} for the
2124 @var{attribute} attribute of @var{face}. If you have not specified
2125 one, it returns @code{nil}.
2126
2127 If @var{inherit} is @code{nil}, only attributes directly defined by
2128 @var{face} are considered, so the return value may be
2129 @code{unspecified}, or a relative value. If @var{inherit} is
2130 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2131 with the faces specified by its @code{:inherit} attribute; however the
2132 return value may still be @code{unspecified} or relative. If
2133 @var{inherit} is a face or a list of faces, then the result is further
2134 merged with that face (or faces), until it becomes specified and
2135 absolute.
2136
2137 To ensure that the return value is always specified and absolute, use
2138 a value of @code{default} for @var{inherit}; this will resolve any
2139 unspecified or relative values by merging with the @code{default} face
2140 (which is always completely specified).
2141
2142 For example,
2143
2144 @example
2145 (face-attribute 'bold :weight)
2146 @result{} bold
2147 @end example
2148 @end defun
2149
2150 @defun face-attribute-relative-p attribute value
2151 This function returns non-@code{nil} if @var{value}, when used as the
2152 value of the face attribute @var{attribute}, is relative. This means
2153 it would modify, rather than completely override, any value that comes
2154 from a subsequent face in the face list or that is inherited from
2155 another face.
2156
2157 @code{unspecified} is a relative value for all attributes.
2158 For @code{:height}, floating point values are also relative.
2159
2160 For example:
2161
2162 @example
2163 (face-attribute-relative-p :height 2.0)
2164 @result{} t
2165 @end example
2166 @end defun
2167
2168 @defun merge-face-attribute attribute value1 value2
2169 If @var{value1} is a relative value for the face attribute
2170 @var{attribute}, returns it merged with the underlying value
2171 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2172 face attribute @var{attribute}, returns @var{value1} unchanged.
2173 @end defun
2174
2175 The functions above did not exist before Emacs 21. For compatibility
2176 with older Emacs versions, you can use the following functions to set
2177 and examine the face attributes which existed in those versions.
2178 They use values of @code{t} and @code{nil} for @var{frame}
2179 just like @code{set-face-attribute} and @code{face-attribute}.
2180
2181 @defun set-face-foreground face color &optional frame
2182 @defunx set-face-background face color &optional frame
2183 These functions set the foreground (or background, respectively) color
2184 of face @var{face} to @var{color}. The argument @var{color} should be a
2185 string, the name of a color.
2186
2187 Certain shades of gray are implemented by stipple patterns on
2188 black-and-white screens.
2189 @end defun
2190
2191 @defun set-face-stipple face pattern &optional frame
2192 This function sets the background stipple pattern of face @var{face}
2193 to @var{pattern}. The argument @var{pattern} should be the name of a
2194 stipple pattern defined by the X server, or actual bitmap data
2195 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2196
2197 Normally there is no need to pay attention to stipple patterns, because
2198 they are used automatically to handle certain shades of gray.
2199 @end defun
2200
2201 @defun set-face-font face font &optional frame
2202 This function sets the font of face @var{face}. This actually sets
2203 the attributes @code{:family}, @code{:width}, @code{:height},
2204 @code{:weight}, and @code{:slant} according to the font name
2205 @var{font}.
2206 @end defun
2207
2208 @defun set-face-bold-p face bold-p &optional frame
2209 This function specifies whether @var{face} should be bold. If
2210 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2211 This actually sets the @code{:weight} attribute.
2212 @end defun
2213
2214 @defun set-face-italic-p face italic-p &optional frame
2215 This function specifies whether @var{face} should be italic. If
2216 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2217 This actually sets the @code{:slant} attribute.
2218 @end defun
2219
2220 @defun set-face-underline-p face underline &optional frame
2221 This function sets the underline attribute of face @var{face}.
2222 Non-@code{nil} means do underline; @code{nil} means don't.
2223 If @var{underline} is a string, underline with that color.
2224 @end defun
2225
2226 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2227 This function sets the @code{:inverse-video} attribute of face
2228 @var{face}.
2229 @end defun
2230
2231 @defun invert-face face &optional frame
2232 This function swaps the foreground and background colors of face
2233 @var{face}.
2234 @end defun
2235
2236 These functions examine the attributes of a face. If you don't
2237 specify @var{frame}, they refer to the selected frame; @code{t} refers
2238 to the default data for new frames. They return the symbol
2239 @code{unspecified} if the face doesn't define any value for that
2240 attribute.
2241
2242 @defun face-foreground face &optional frame inherit
2243 @defunx face-background face &optional frame inherit
2244 These functions return the foreground color (or background color,
2245 respectively) of face @var{face}, as a string.
2246
2247 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2248 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2249 @code{:inherit} attribute are considered as well, and if @var{inherit}
2250 is a face or a list of faces, then they are also considered, until a
2251 specified color is found. To ensure that the return value is always
2252 specified, use a value of @code{default} for @var{inherit}.
2253 @end defun
2254
2255 @defun face-stipple face &optional frame inherit
2256 This function returns the name of the background stipple pattern of face
2257 @var{face}, or @code{nil} if it doesn't have one.
2258
2259 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2260 face is returned. If @var{inherit} is non-@code{nil}, any faces
2261 specified by its @code{:inherit} attribute are considered as well, and
2262 if @var{inherit} is a face or a list of faces, then they are also
2263 considered, until a specified stipple is found. To ensure that the
2264 return value is always specified, use a value of @code{default} for
2265 @var{inherit}.
2266 @end defun
2267
2268 @defun face-font face &optional frame
2269 This function returns the name of the font of face @var{face}.
2270 @end defun
2271
2272 @defun face-bold-p face &optional frame
2273 This function returns @code{t} if @var{face} is bold---that is, if it is
2274 bolder than normal. It returns @code{nil} otherwise.
2275 @end defun
2276
2277 @defun face-italic-p face &optional frame
2278 This function returns @code{t} if @var{face} is italic or oblique,
2279 @code{nil} otherwise.
2280 @end defun
2281
2282 @defun face-underline-p face &optional frame
2283 This function returns the @code{:underline} attribute of face @var{face}.
2284 @end defun
2285
2286 @defun face-inverse-video-p face &optional frame
2287 This function returns the @code{:inverse-video} attribute of face @var{face}.
2288 @end defun
2289
2290 @node Displaying Faces
2291 @subsection Displaying Faces
2292
2293 Here are the ways to specify which faces to use for display of text:
2294
2295 @itemize @bullet
2296 @item
2297 With defaults. The @code{default} face is used as the ultimate
2298 default for all text. (In Emacs 19 and 20, the @code{default}
2299 face is used only when no other face is specified.)
2300
2301 @item
2302 For a mode line or header line, the face @code{mode-line} or
2303 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2304 before @code{default}.
2305
2306 @item
2307 With text properties. A character can have a @code{face} property; if
2308 so, the faces and face attributes specified there apply. @xref{Special
2309 Properties}.
2310
2311 If the character has a @code{mouse-face} property, that is used instead
2312 of the @code{face} property when the mouse is ``near enough'' to the
2313 character.
2314
2315 @item
2316 With overlays. An overlay can have @code{face} and @code{mouse-face}
2317 properties too; they apply to all the text covered by the overlay.
2318
2319 @item
2320 With a region that is active. In Transient Mark mode, the region is
2321 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2322 emacs, The GNU Emacs Manual}).
2323
2324 @item
2325 With special glyphs. Each glyph can specify a particular face
2326 number. @xref{Glyphs}.
2327 @end itemize
2328
2329 If these various sources together specify more than one face for a
2330 particular character, Emacs merges the attributes of the various faces
2331 specified. For each attribute, Emacs tries first the face of any
2332 special glyph; then the face for region highlighting, if appropriate;
2333 then the faces specified by overlays, followed by those specified by
2334 text properties, then the @code{mode-line} or
2335 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2336 line or a header line), and last the @code{default} face.
2337
2338 When multiple overlays cover one character, an overlay with higher
2339 priority overrides those with lower priority. @xref{Overlays}.
2340
2341 @node Font Selection
2342 @subsection Font Selection
2343
2344 @dfn{Selecting a font} means mapping the specified face attributes for
2345 a character to a font that is available on a particular display. The
2346 face attributes, as determined by face merging, specify most of the
2347 font choice, but not all. Part of the choice depends on what character
2348 it is.
2349
2350 If the face specifies a fontset name, that fontset determines a
2351 pattern for fonts of the given charset. If the face specifies a font
2352 family, a font pattern is constructed.
2353
2354 Emacs tries to find an available font for the given face attributes
2355 and character's registry and encoding. If there is a font that matches
2356 exactly, it is used, of course. The hard case is when no available font
2357 exactly fits the specification. Then Emacs looks for one that is
2358 ``close''---one attribute at a time. You can specify the order to
2359 consider the attributes. In the case where a specified font family is
2360 not available, you can specify a set of mappings for alternatives to
2361 try.
2362
2363 @defvar face-font-selection-order
2364 This variable specifies the order of importance of the face attributes
2365 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2366 value should be a list containing those four symbols, in order of
2367 decreasing importance.
2368
2369 Font selection first finds the best available matches for the first
2370 attribute listed; then, among the fonts which are best in that way, it
2371 searches for the best matches in the second attribute, and so on.
2372
2373 The attributes @code{:weight} and @code{:width} have symbolic values in
2374 a range centered around @code{normal}. Matches that are more extreme
2375 (farther from @code{normal}) are somewhat preferred to matches that are
2376 less extreme (closer to @code{normal}); this is designed to ensure that
2377 non-normal faces contrast with normal ones, whenever possible.
2378
2379 The default is @code{(:width :height :weight :slant)}, which means first
2380 find the fonts closest to the specified @code{:width}, then---among the
2381 fonts with that width---find a best match for the specified font height,
2382 and so on.
2383
2384 One example of a case where this variable makes a difference is when the
2385 default font has no italic equivalent. With the default ordering, the
2386 @code{italic} face will use a non-italic font that is similar to the
2387 default one. But if you put @code{:slant} before @code{:height}, the
2388 @code{italic} face will use an italic font, even if its height is not
2389 quite right.
2390 @end defvar
2391
2392 @defvar face-font-family-alternatives
2393 This variable lets you specify alternative font families to try, if a
2394 given family is specified and doesn't exist. Each element should have
2395 this form:
2396
2397 @example
2398 (@var{family} @var{alternate-families}@dots{})
2399 @end example
2400
2401 If @var{family} is specified but not available, Emacs will try the other
2402 families given in @var{alternate-families}, one by one, until it finds a
2403 family that does exist.
2404 @end defvar
2405
2406 @defvar face-font-registry-alternatives
2407 This variable lets you specify alternative font registries to try, if a
2408 given registry is specified and doesn't exist. Each element should have
2409 this form:
2410
2411 @example
2412 (@var{registry} @var{alternate-registries}@dots{})
2413 @end example
2414
2415 If @var{registry} is specified but not available, Emacs will try the
2416 other registries given in @var{alternate-registries}, one by one,
2417 until it finds a registry that does exist.
2418 @end defvar
2419
2420 Emacs can make use of scalable fonts, but by default it does not use
2421 them, since the use of too many or too big scalable fonts can crash
2422 XFree86 servers.
2423
2424 @defvar scalable-fonts-allowed
2425 This variable controls which scalable fonts to use. A value of
2426 @code{nil}, the default, means do not use scalable fonts. @code{t}
2427 means to use any scalable font that seems appropriate for the text.
2428
2429 Otherwise, the value must be a list of regular expressions. Then a
2430 scalable font is enabled for use if its name matches any regular
2431 expression in the list. For example,
2432
2433 @example
2434 (setq scalable-fonts-allowed '("muleindian-2$"))
2435 @end example
2436
2437 @noindent
2438 allows the use of scalable fonts with registry @code{muleindian-2}.
2439 @end defvar
2440
2441 @defvar face-font-rescale-alist
2442 This variable specifies scaling for certain faces. Its value should
2443 be a list of elements of the form
2444
2445 @example
2446 (@var{fontname-regexp} . @var{scale-factor})
2447 @end example
2448
2449 If @var{fontname-regexp} matches the font name that is about to be
2450 used, this says to choose a larger similar font according to the
2451 factor @var{scale-factor}. You would use this feature to normalize
2452 the font size if certain fonts are bigger or smaller than their
2453 nominal heights and widths would suggest.
2454 @end defvar
2455
2456 @node Face Functions
2457 @subsection Functions for Working with Faces
2458
2459 Here are additional functions for creating and working with faces.
2460
2461 @defun make-face name
2462 This function defines a new face named @var{name}, initially with all
2463 attributes @code{nil}. It does nothing if there is already a face named
2464 @var{name}.
2465 @end defun
2466
2467 @defun face-list
2468 This function returns a list of all defined face names.
2469 @end defun
2470
2471 @defun copy-face old-face new-name &optional frame new-frame
2472 This function defines a face named @var{new-name} as a copy of the existing
2473 face named @var{old-face}. It creates the face @var{new-name} if that
2474 doesn't already exist.
2475
2476 If the optional argument @var{frame} is given, this function applies
2477 only to that frame. Otherwise it applies to each frame individually,
2478 copying attributes from @var{old-face} in each frame to @var{new-face}
2479 in the same frame.
2480
2481 If the optional argument @var{new-frame} is given, then @code{copy-face}
2482 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2483 in @var{new-frame}.
2484 @end defun
2485
2486 @defun face-id face
2487 This function returns the face number of face @var{face}.
2488 @end defun
2489
2490 @defun face-documentation face
2491 This function returns the documentation string of face @var{face}, or
2492 @code{nil} if none was specified for it.
2493 @end defun
2494
2495 @defun face-equal face1 face2 &optional frame
2496 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2497 same attributes for display.
2498 @end defun
2499
2500 @defun face-differs-from-default-p face &optional frame
2501 This returns non-@code{nil} if the face @var{face} displays
2502 differently from the default face.
2503 @end defun
2504
2505 @cindex face alias
2506 A @dfn{face alias} provides an equivalent name for a face. You can
2507 define a face alias by giving the alias symbol the @code{face-alias}
2508 property, with a value of the target face name. The following example
2509 makes @code{modeline} an alias for the @code{mode-line} face.
2510
2511 @example
2512 (put 'modeline 'face-alias 'mode-line)
2513 @end example
2514
2515
2516 @node Auto Faces
2517 @subsection Automatic Face Assignment
2518 @cindex automatic face assignment
2519 @cindex faces, automatic choice
2520
2521 This hook is used for automatically assigning faces to text in the
2522 buffer. It is part of the implementation of Jit-Lock mode, used by
2523 Font-Lock.
2524
2525 @defvar fontification-functions
2526 This variable holds a list of functions that are called by Emacs
2527 redisplay as needed to assign faces automatically to text in the buffer.
2528
2529 The functions are called in the order listed, with one argument, a
2530 buffer position @var{pos}. Each function should attempt to assign faces
2531 to the text in the current buffer starting at @var{pos}.
2532
2533 Each function should record the faces they assign by setting the
2534 @code{face} property. It should also add a non-@code{nil}
2535 @code{fontified} property for all the text it has assigned faces to.
2536 That property tells redisplay that faces have been assigned to that text
2537 already.
2538
2539 It is probably a good idea for each function to do nothing if the
2540 character after @var{pos} already has a non-@code{nil} @code{fontified}
2541 property, but this is not required. If one function overrides the
2542 assignments made by a previous one, the properties as they are
2543 after the last function finishes are the ones that really matter.
2544
2545 For efficiency, we recommend writing these functions so that they
2546 usually assign faces to around 400 to 600 characters at each call.
2547 @end defvar
2548
2549 @node Font Lookup
2550 @subsection Looking Up Fonts
2551
2552 @defun x-list-fonts pattern &optional face frame maximum
2553 This function returns a list of available font names that match
2554 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2555 specified, then the list is limited to fonts that are the same size as
2556 @var{face} currently is on @var{frame}.
2557
2558 The argument @var{pattern} should be a string, perhaps with wildcard
2559 characters: the @samp{*} character matches any substring, and the
2560 @samp{?} character matches any single character. Pattern matching
2561 of font names ignores case.
2562
2563 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2564 (a symbol) and @var{frame} should be a frame.
2565
2566 The optional argument @var{maximum} sets a limit on how many fonts to
2567 return. If this is non-@code{nil}, then the return value is truncated
2568 after the first @var{maximum} matching fonts. Specifying a small value
2569 for @var{maximum} can make this function much faster, in cases where
2570 many fonts match the pattern.
2571 @end defun
2572
2573 @defun x-family-fonts &optional family frame
2574 This function returns a list describing the available fonts for family
2575 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2576 this list applies to all families, and therefore, it contains all
2577 available fonts. Otherwise, @var{family} must be a string; it may
2578 contain the wildcards @samp{?} and @samp{*}.
2579
2580 The list describes the display that @var{frame} is on; if @var{frame} is
2581 omitted or @code{nil}, it applies to the selected frame's display
2582 (@pxref{Input Focus}).
2583
2584 The list contains a vector of the following form for each font:
2585
2586 @example
2587 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2588 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2589 @end example
2590
2591 The first five elements correspond to face attributes; if you
2592 specify these attributes for a face, it will use this font.
2593
2594 The last three elements give additional information about the font.
2595 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2596 @var{full} is the full name of the font, and
2597 @var{registry-and-encoding} is a string giving the registry and
2598 encoding of the font.
2599
2600 The result list is sorted according to the current face font sort order.
2601 @end defun
2602
2603 @defun x-font-family-list &optional frame
2604 This function returns a list of the font families available for
2605 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2606 describes the selected frame's display (@pxref{Input Focus}).
2607
2608 The value is a list of elements of this form:
2609
2610 @example
2611 (@var{family} . @var{fixed-p})
2612 @end example
2613
2614 @noindent
2615 Here @var{family} is a font family, and @var{fixed-p} is
2616 non-@code{nil} if fonts of that family are fixed-pitch.
2617 @end defun
2618
2619 @defvar font-list-limit
2620 This variable specifies maximum number of fonts to consider in font
2621 matching. The function @code{x-family-fonts} will not return more than
2622 that many fonts, and font selection will consider only that many fonts
2623 when searching a matching font for face attributes. The default is
2624 currently 100.
2625 @end defvar
2626
2627 @node Fontsets
2628 @subsection Fontsets
2629
2630 A @dfn{fontset} is a list of fonts, each assigned to a range of
2631 character codes. An individual font cannot display the whole range of
2632 characters that Emacs supports, but a fontset can. Fontsets have names,
2633 just as fonts do, and you can use a fontset name in place of a font name
2634 when you specify the ``font'' for a frame or a face. Here is
2635 information about defining a fontset under Lisp program control.
2636
2637 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2638 This function defines a new fontset according to the specification
2639 string @var{fontset-spec}. The string should have this format:
2640
2641 @smallexample
2642 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2643 @end smallexample
2644
2645 @noindent
2646 Whitespace characters before and after the commas are ignored.
2647
2648 The first part of the string, @var{fontpattern}, should have the form of
2649 a standard X font name, except that the last two fields should be
2650 @samp{fontset-@var{alias}}.
2651
2652 The new fontset has two names, one long and one short. The long name is
2653 @var{fontpattern} in its entirety. The short name is
2654 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2655 name. If a fontset with the same name already exists, an error is
2656 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2657 function does nothing.
2658
2659 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2660 to create bold, italic and bold-italic variants of the fontset as well.
2661 These variant fontsets do not have a short name, only a long one, which
2662 is made by altering @var{fontpattern} to indicate the bold or italic
2663 status.
2664
2665 The specification string also says which fonts to use in the fontset.
2666 See below for the details.
2667 @end defun
2668
2669 The construct @samp{@var{charset}:@var{font}} specifies which font to
2670 use (in this fontset) for one particular character set. Here,
2671 @var{charset} is the name of a character set, and @var{font} is the font
2672 to use for that character set. You can use this construct any number of
2673 times in the specification string.
2674
2675 For the remaining character sets, those that you don't specify
2676 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2677 @samp{fontset-@var{alias}} with a value that names one character set.
2678 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2679 with @samp{ISO8859-1}.
2680
2681 In addition, when several consecutive fields are wildcards, Emacs
2682 collapses them into a single wildcard. This is to prevent use of
2683 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2684 for editing, and scaling a smaller font is not useful because it is
2685 better to use the smaller font in its own size, which Emacs does.
2686
2687 Thus if @var{fontpattern} is this,
2688
2689 @example
2690 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2691 @end example
2692
2693 @noindent
2694 the font specification for @acronym{ASCII} characters would be this:
2695
2696 @example
2697 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2698 @end example
2699
2700 @noindent
2701 and the font specification for Chinese GB2312 characters would be this:
2702
2703 @example
2704 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2705 @end example
2706
2707 You may not have any Chinese font matching the above font
2708 specification. Most X distributions include only Chinese fonts that
2709 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2710 such a case, @samp{Fontset-@var{n}} can be specified as below:
2711
2712 @smallexample
2713 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2714 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2715 @end smallexample
2716
2717 @noindent
2718 Then, the font specifications for all but Chinese GB2312 characters have
2719 @samp{fixed} in the @var{family} field, and the font specification for
2720 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2721 field.
2722
2723 @defun set-fontset-font name character fontname &optional frame
2724 This function modifies the existing fontset @var{name} to
2725 use the font name @var{fontname} for the character @var{character}.
2726
2727 If @var{name} is @code{nil}, this function modifies the default
2728 fontset, whose short name is @samp{fontset-default}.
2729
2730 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2731 @var{from} and @var{to} are non-generic characters. In that case, use
2732 @var{fontname} for all characters in the range @var{from} and @var{to}
2733 (inclusive).
2734
2735 @var{character} may be a charset. In that case, use
2736 @var{fontname} for all character in the charsets.
2737
2738 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2739 where @var{family} is a family name of a font (possibly including a
2740 foundry name at the head), @var{registry} is a registry name of a font
2741 (possibly including an encoding name at the tail).
2742
2743 For instance, this changes the default fontset to use a font of which
2744 registry name is @samp{JISX0208.1983} for all characters belonging to
2745 the charset @code{japanese-jisx0208}.
2746
2747 @smallexample
2748 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2749 @end smallexample
2750 @end defun
2751
2752 @defun char-displayable-p char
2753 This function returns @code{t} if Emacs ought to be able to display
2754 @var{char}. More precisely, if the selected frame's fontset has a
2755 font to display the character set that @var{char} belongs to.
2756
2757 Fontsets can specify a font on a per-character basis; when the fontset
2758 does that, this function's value may not be accurate.
2759 @end defun
2760
2761 @node Fringes
2762 @section Fringes
2763 @cindex fringes
2764
2765 The @dfn{fringes} of a window are thin vertical strips down the
2766 sides that are used for displaying bitmaps that indicate truncation,
2767 continuation, horizontal scrolling, and the overlay arrow.
2768
2769 @menu
2770 * Fringe Size/Pos:: Specifying where to put the window fringes.
2771 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2772 * Fringe Cursors:: Displaying cursors in the right fringe.
2773 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2774 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2775 * Overlay Arrow:: Display of an arrow to indicate position.
2776 @end menu
2777
2778 @node Fringe Size/Pos
2779 @subsection Fringe Size and Position
2780
2781 The following buffer-local variables control the position and width
2782 of the window fringes.
2783
2784 @defvar fringes-outside-margins
2785 The fringes normally appear between the display margins and the window
2786 text. If the value is non-@code{nil}, they appear outside the display
2787 margins. @xref{Display Margins}.
2788 @end defvar
2789
2790 @defvar left-fringe-width
2791 This variable, if non-@code{nil}, specifies the width of the left
2792 fringe in pixels. A value of @code{nil} means to use the left fringe
2793 width from the window's frame.
2794 @end defvar
2795
2796 @defvar right-fringe-width
2797 This variable, if non-@code{nil}, specifies the width of the right
2798 fringe in pixels. A value of @code{nil} means to use the right fringe
2799 width from the window's frame.
2800 @end defvar
2801
2802 The values of these variables take effect when you display the
2803 buffer in a window. If you change them while the buffer is visible,
2804 you can call @code{set-window-buffer} to display it once again in the
2805 same window, to make the changes take effect.
2806
2807 @defun set-window-fringes window left &optional right outside-margins
2808 This function sets the fringe widths of window @var{window}.
2809 If @var{window} is @code{nil}, the selected window is used.
2810
2811 The argument @var{left} specifies the width in pixels of the left
2812 fringe, and likewise @var{right} for the right fringe. A value of
2813 @code{nil} for either one stands for the default width. If
2814 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2815 should appear outside of the display margins.
2816 @end defun
2817
2818 @defun window-fringes &optional window
2819 This function returns information about the fringes of a window
2820 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2821 window is used. The value has the form @code{(@var{left-width}
2822 @var{right-width} @var{outside-margins})}.
2823 @end defun
2824
2825
2826 @node Fringe Indicators
2827 @subsection Fringe Indicators
2828 @cindex fringe indicators
2829 @cindex indicators, fringe
2830
2831 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2832 window fringe (on a graphic display) to indicate truncated or
2833 continued lines, buffer boundaries, overlay arrow, etc.
2834
2835 @defopt indicate-empty-lines
2836 @cindex fringes, and empty line indication
2837 When this is non-@code{nil}, Emacs displays a special glyph in the
2838 fringe of each empty line at the end of the buffer, on graphical
2839 displays. @xref{Fringes}. This variable is automatically
2840 buffer-local in every buffer.
2841 @end defopt
2842
2843 @defvar indicate-buffer-boundaries
2844 This buffer-local variable controls how the buffer boundaries and
2845 window scrolling are indicated in the window fringes.
2846
2847 Emacs can indicate the buffer boundaries---that is, the first and last
2848 line in the buffer---with angle icons when they appear on the screen.
2849 In addition, Emacs can display an up-arrow in the fringe to show
2850 that there is text above the screen, and a down-arrow to show
2851 there is text below the screen.
2852
2853 There are three kinds of basic values:
2854
2855 @table @asis
2856 @item @code{nil}
2857 Don't display any of these fringe icons.
2858 @item @code{left}
2859 Display the angle icons and arrows in the left fringe.
2860 @item @code{right}
2861 Display the angle icons and arrows in the right fringe.
2862 @item any non-alist
2863 Display the angle icons in the left fringe
2864 and don't display the arrows.
2865 @end table
2866
2867 Otherwise the value should be an alist that specifies which fringe
2868 indicators to display and where. Each element of the alist should
2869 have the form @code{(@var{indicator} . @var{position})}. Here,
2870 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2871 @code{down}, and @code{t} (which covers all the icons not yet
2872 specified), while @var{position} is one of @code{left}, @code{right}
2873 and @code{nil}.
2874
2875 For example, @code{((top . left) (t . right))} places the top angle
2876 bitmap in left fringe, and the bottom angle bitmap as well as both
2877 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2878 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2879 @end defvar
2880
2881 @defvar default-indicate-buffer-boundaries
2882 The value of this variable is the default value for
2883 @code{indicate-buffer-boundaries} in buffers that do not override it.
2884 @end defvar
2885
2886 @defvar fringe-indicator-alist
2887 This buffer-local variable specifies the mapping from logical fringe
2888 indicators to the actual bitmaps displayed in the window fringes.
2889
2890 These symbols identify the logical fringe indicators:
2891
2892 @table @asis
2893 @item Truncation and continuation line indicators:
2894 @code{truncation}, @code{continuation}.
2895
2896 @item Buffer position indicators:
2897 @code{up}, @code{down},
2898 @code{top}, @code{bottom},
2899 @code{top-bottom}.
2900
2901 @item Empty line indicator:
2902 @code{empty-line}.
2903
2904 @item Overlay arrow indicator:
2905 @code{overlay-arrow}.
2906
2907 @item Unknown bitmap indicator:
2908 @code{unknown}.
2909 @end table
2910
2911 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2912 specifies the fringe bitmaps used to display a specific logical
2913 fringe indicator.
2914
2915 Here, @var{indicator} specifies the logical indicator type, and
2916 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2917 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2918 in the left or right fringe for the logical indicator.
2919
2920 The @var{left} and @var{right} symbols specify the bitmaps shown in
2921 the left and/or right fringe for the specific indicator. The
2922 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2923 `top-bottom indicators when the last (only) line in has no final
2924 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2925 used in both left and right fringes.
2926
2927 When @code{fringe-indicator-alist} has a buffer-local value, and there
2928 is no bitmap defined for a logical indicator, or the bitmap is
2929 @code{t}, the corresponding value from the (non-local)
2930 @code{default-fringe-indicator-alist} is used.
2931
2932 To completely hide a specific indicator, set the bitmap to @code{nil}.
2933 @end defvar
2934
2935 @defvar default-fringe-indicator-alist
2936 The value of this variable is the default value for
2937 @code{fringe-indicator-alist} in buffers that do not override it.
2938 @end defvar
2939
2940 Standard fringe bitmaps for indicators:
2941 @example
2942 left-arrow right-arrow up-arrow down-arrow
2943 left-curly-arrow right-curly-arrow
2944 left-triangle right-triangle
2945 top-left-angle top-right-angle
2946 bottom-left-angle bottom-right-angle
2947 left-bracket right-bracket
2948 filled-rectangle hollow-rectangle
2949 filled-square hollow-square
2950 vertical-bar horizontal-bar
2951 empty-line question-mark
2952 @end example
2953
2954 @node Fringe Cursors
2955 @subsection Fringe Cursors
2956 @cindex fringe cursors
2957 @cindex cursor, fringe
2958
2959 When a line is exactly as wide as the window, Emacs displays the
2960 cursor in the right fringe instead of using two lines. Different
2961 bitmaps are used to represent the cursor in the fringe depending on
2962 the current buffer's cursor type.
2963
2964 @table @asis
2965 @item Logical cursor types:
2966 @code{box} , @code{hollow}, @code{bar},
2967 @code{hbar}, @code{hollow-small}.
2968 @end table
2969
2970 The @code{hollow-small} type is used instead of @code{hollow} when the
2971 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2972 display line.
2973
2974 @defvar overflow-newline-into-fringe
2975 If this is non-@code{nil}, lines exactly as wide as the window (not
2976 counting the final newline character) are not continued. Instead,
2977 when point is at the end of the line, the cursor appears in the right
2978 fringe.
2979 @end defvar
2980
2981 @defvar fringe-cursor-alist
2982 This variable specifies the mapping from logical cursor type to the
2983 actual fringe bitmaps displayed in the right fringe. The value is an
2984 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2985 the fringe bitmaps used to display a specific logical cursor type in
2986 the fringe. Here, @var{cursor} specifies the logical cursor type and
2987 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2988 for that logical cursor type.
2989
2990 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2991 no bitmap defined for a cursor type, the corresponding value from the
2992 (non-local) @code{default-fringes-indicator-alist} is used.
2993 @end defvar
2994
2995 @defvar default-fringes-cursor-alist
2996 The value of this variable is the default value for
2997 @code{fringe-cursor-alist} in buffers that do not override it.
2998 @end defvar
2999
3000 Standard bitmaps for displaying the cursor in right fringe:
3001 @example
3002 filled-rectangle hollow-rectangle filled-square hollow-square
3003 vertical-bar horizontal-bar
3004 @end example
3005
3006
3007 @node Fringe Bitmaps
3008 @subsection Fringe Bitmaps
3009 @cindex fringe bitmaps
3010 @cindex bitmaps, fringe
3011
3012 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3013 logical fringe indicators for truncated or continued lines, buffer
3014 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3015 name space. The fringe bitmaps are shared by all frames and windows.
3016 You can redefine the built-in fringe bitmaps, and you can define new
3017 fringe bitmaps.
3018
3019 The way to display a bitmap in the left or right fringes for a given
3020 line in a window is by specifying the @code{display} property for one
3021 of the characters that appears in it. Use a display specification of
3022 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3023 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3024 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3025 want, and @var{face} (which is optional) is the name of the face whose
3026 colors should be used for displaying the bitmap, instead of the
3027 default @code{fringe} face. @var{face} is automatically merged with
3028 the @code{fringe} face, so normally @var{face} need only specify the
3029 foreground color for the bitmap.
3030
3031 @defun fringe-bitmaps-at-pos &optional pos window
3032 This function returns the fringe bitmaps of the display line
3033 containing position @var{pos} in window @var{window}. The return
3034 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3035 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3036 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3037 is non-@code{nil} if there is an overlay arrow in the left fringe.
3038
3039 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3040 If @var{window} is @code{nil}, that stands for the selected window.
3041 If @var{pos} is @code{nil}, that stands for the value of point in
3042 @var{window}.
3043 @end defun
3044
3045 @node Customizing Bitmaps
3046 @subsection Customizing Fringe Bitmaps
3047
3048 @defun define-fringe-bitmap bitmap bits &optional height width align
3049 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3050 or replaces an existing bitmap with that name.
3051
3052 The argument @var{bits} specifies the image to use. It should be
3053 either a string or a vector of integers, where each element (an
3054 integer) corresponds to one row of the bitmap. Each bit of an integer
3055 corresponds to one pixel of the bitmap, where the low bit corresponds
3056 to the rightmost pixel of the bitmap.
3057
3058 The height is normally the length of @var{bits}. However, you
3059 can specify a different height with non-@code{nil} @var{height}. The width
3060 is normally 8, but you can specify a different width with non-@code{nil}
3061 @var{width}. The width must be an integer between 1 and 16.
3062
3063 The argument @var{align} specifies the positioning of the bitmap
3064 relative to the range of rows where it is used; the default is to
3065 center the bitmap. The allowed values are @code{top}, @code{center},
3066 or @code{bottom}.
3067
3068 The @var{align} argument may also be a list @code{(@var{align}
3069 @var{periodic})} where @var{align} is interpreted as described above.
3070 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3071 @code{bits} should be repeated enough times to reach the specified
3072 height.
3073 @end defun
3074
3075 @defun destroy-fringe-bitmap bitmap
3076 This function destroy the fringe bitmap identified by @var{bitmap}.
3077 If @var{bitmap} identifies a standard fringe bitmap, it actually
3078 restores the standard definition of that bitmap, instead of
3079 eliminating it entirely.
3080 @end defun
3081
3082 @defun set-fringe-bitmap-face bitmap &optional face
3083 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3084 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3085 bitmap's face controls the color to draw it in.
3086
3087 @var{face} is merged with the @code{fringe} face, so normally
3088 @var{face} should specify only the foreground color.
3089 @end defun
3090
3091 @node Overlay Arrow
3092 @subsection The Overlay Arrow
3093 @c @cindex overlay arrow Duplicates variable names
3094
3095 The @dfn{overlay arrow} is useful for directing the user's attention
3096 to a particular line in a buffer. For example, in the modes used for
3097 interface to debuggers, the overlay arrow indicates the line of code
3098 about to be executed. This feature has nothing to do with
3099 @dfn{overlays} (@pxref{Overlays}).
3100
3101 @defvar overlay-arrow-string
3102 This variable holds the string to display to call attention to a
3103 particular line, or @code{nil} if the arrow feature is not in use.
3104 On a graphical display the contents of the string are ignored; instead a
3105 glyph is displayed in the fringe area to the left of the display area.
3106 @end defvar
3107
3108 @defvar overlay-arrow-position
3109 This variable holds a marker that indicates where to display the overlay
3110 arrow. It should point at the beginning of a line. On a non-graphical
3111 display the arrow text
3112 appears at the beginning of that line, overlaying any text that would
3113 otherwise appear. Since the arrow is usually short, and the line
3114 usually begins with indentation, normally nothing significant is
3115 overwritten.
3116
3117 The overlay-arrow string is displayed in any given buffer if the value
3118 of @code{overlay-arrow-position} in that buffer points into that
3119 buffer. Thus, it is possible to display multiple overlay arrow strings
3120 by creating buffer-local bindings of @code{overlay-arrow-position}.
3121 However, it is usually cleaner to use
3122 @code{overlay-arrow-variable-list} to achieve this result.
3123 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3124 @c of some other buffer until an update is required. This should be fixed
3125 @c now. Is it?
3126 @end defvar
3127
3128 You can do a similar job by creating an overlay with a
3129 @code{before-string} property. @xref{Overlay Properties}.
3130
3131 You can define multiple overlay arrows via the variable
3132 @code{overlay-arrow-variable-list}.
3133
3134 @defvar overlay-arrow-variable-list
3135 This variable's value is a list of variables, each of which specifies
3136 the position of an overlay arrow. The variable
3137 @code{overlay-arrow-position} has its normal meaning because it is on
3138 this list.
3139 @end defvar
3140
3141 Each variable on this list can have properties
3142 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3143 specify an overlay arrow string (for text-only terminals) or fringe
3144 bitmap (for graphical terminals) to display at the corresponding
3145 overlay arrow position. If either property is not set, the default
3146 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3147 is used.
3148
3149 @node Scroll Bars
3150 @section Scroll Bars
3151 @cindex scroll bars
3152
3153 Normally the frame parameter @code{vertical-scroll-bars} controls
3154 whether the windows in the frame have vertical scroll bars, and
3155 whether they are on the left or right. The frame parameter
3156 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3157 meaning the default). @xref{Layout Parameters}.
3158
3159 @defun frame-current-scroll-bars &optional frame
3160 This function reports the scroll bar type settings for frame
3161 @var{frame}. The value is a cons cell
3162 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3163 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3164 (which means no scroll bar.) @var{horizontal-type} is meant to
3165 specify the horizontal scroll bar type, but since they are not
3166 implemented, it is always @code{nil}.
3167 @end defun
3168
3169 @vindex vertical-scroll-bar
3170 You can enable or disable scroll bars for a particular buffer,
3171 by setting the variable @code{vertical-scroll-bar}. This variable
3172 automatically becomes buffer-local when set. The possible values are
3173 @code{left}, @code{right}, @code{t}, which means to use the
3174 frame's default, and @code{nil} for no scroll bar.
3175
3176 You can also control this for individual windows. Call the function
3177 @code{set-window-scroll-bars} to specify what to do for a specific window:
3178
3179 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3180 This function sets the width and type of scroll bars for window
3181 @var{window}.
3182
3183 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3184 use the width specified for the frame). @var{vertical-type} specifies
3185 whether to have a vertical scroll bar and, if so, where. The possible
3186 values are @code{left}, @code{right} and @code{nil}, just like the
3187 values of the @code{vertical-scroll-bars} frame parameter.
3188
3189 The argument @var{horizontal-type} is meant to specify whether and
3190 where to have horizontal scroll bars, but since they are not
3191 implemented, it has no effect. If @var{window} is @code{nil}, the
3192 selected window is used.
3193 @end defun
3194
3195 @defun window-scroll-bars &optional window
3196 Report the width and type of scroll bars specified for @var{window}.
3197 If @var{window} is omitted or @code{nil}, the selected window is used.
3198 The value is a list of the form @code{(@var{width}
3199 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3200 @var{width} is the value that was specified for the width (which may
3201 be @code{nil}); @var{cols} is the number of columns that the scroll
3202 bar actually occupies.
3203
3204 @var{horizontal-type} is not actually meaningful.
3205 @end defun
3206
3207 If you don't specify these values for a window with
3208 @code{set-window-scroll-bars}, the buffer-local variables
3209 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3210 displayed control the window's vertical scroll bars. The function
3211 @code{set-window-buffer} examines these variables. If you change them
3212 in a buffer that is already visible in a window, you can make the
3213 window take note of the new values by calling @code{set-window-buffer}
3214 specifying the same buffer that is already displayed.
3215
3216 @defvar scroll-bar-mode
3217 This variable, always local in all buffers, controls whether and where
3218 to put scroll bars in windows displaying the buffer. The possible values
3219 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3220 the left, and @code{right} to put a scroll bar on the right.
3221 @end defvar
3222
3223 @defun window-current-scroll-bars &optional window
3224 This function reports the scroll bar type for window @var{window}.
3225 If @var{window} is omitted or @code{nil}, the selected window is used.
3226 The value is a cons cell
3227 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3228 @code{window-scroll-bars}, this reports the scroll bar type actually
3229 used, once frame defaults and @code{scroll-bar-mode} are taken into
3230 account.
3231 @end defun
3232
3233 @defvar scroll-bar-width
3234 This variable, always local in all buffers, specifies the width of the
3235 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3236 to use the value specified by the frame.
3237 @end defvar
3238
3239 @node Display Property
3240 @section The @code{display} Property
3241 @cindex display specification
3242 @kindex display @r{(text property)}
3243
3244 The @code{display} text property (or overlay property) is used to
3245 insert images into text, and also control other aspects of how text
3246 displays. The value of the @code{display} property should be a
3247 display specification, or a list or vector containing several display
3248 specifications. Display specifications in the same @code{display}
3249 property value generally apply in parallel to the text they cover.
3250
3251 If several sources (overlays and/or a text property) specify values
3252 for the @code{display} property, only one of the values takes effect,
3253 following the rules of @code{get-char-property}. @xref{Examining
3254 Properties}.
3255
3256 The rest of this section describes several kinds of
3257 display specifications and what they mean.
3258
3259 @menu
3260 * Replacing Specs:: Display specs that replace the text.
3261 * Specified Space:: Displaying one space with a specified width.
3262 * Pixel Specification:: Specifying space width or height in pixels.
3263 * Other Display Specs:: Displaying an image; magnifying text; moving it
3264 up or down on the page; adjusting the width
3265 of spaces within text.
3266 * Display Margins:: Displaying text or images to the side of the main text.
3267 @end menu
3268
3269 @node Replacing Specs
3270 @subsection Display Specs That Replace The Text
3271
3272 Some kinds of @code{display} specifications specify something to
3273 display instead of the text that has the property. These are called
3274 @dfn{replacing} display specifications. Emacs does not allow the user
3275 to interactively move point into the middle of buffer text that is
3276 replaced in this way.
3277
3278 If a list of display specifications includes more than one replacing
3279 display specification, the first overrides the rest. Replacing
3280 display specifications make most other display specifications
3281 irrelevant, since those don't apply to the replacement.
3282
3283 For replacing display specifications, ``the text that has the
3284 property'' means all the consecutive characters that have the same
3285 Lisp object as their @code{display} property; these characters are
3286 replaced as a single unit. By contrast, characters that have similar
3287 but distinct Lisp objects as their @code{display} properties are
3288 handled separately. Here's a function that illustrates this point:
3289
3290 @smallexample
3291 (defun foo ()
3292 (goto-char (point-min))
3293 (dotimes (i 5)
3294 (let ((string (concat "A")))
3295 (put-text-property (point) (1+ (point)) 'display string)
3296 (forward-char 1)
3297 (put-text-property (point) (1+ (point)) 'display string)
3298 (forward-char 1))))
3299 @end smallexample
3300
3301 @noindent
3302 It gives each of the first ten characters in the buffer string
3303 @code{"A"} as the @code{display} property, but they don't all get the
3304 same string. The first two characters get the same string, so they
3305 together are replaced with one @samp{A}. The next two characters get
3306 a second string, so they together are replaced with one @samp{A}.
3307 Likewise for each following pair of characters. Thus, the ten
3308 characters appear as five A's. This function would have the same
3309 results:
3310
3311 @smallexample
3312 (defun foo ()
3313 (goto-char (point-min))
3314 (dotimes (i 5)
3315 (let ((string (concat "A")))
3316 (put-text-property (point) (+ 2 (point)) 'display string)
3317 (put-text-property (point) (1+ (point)) 'display string)
3318 (forward-char 2))))
3319 @end smallexample
3320
3321 @noindent
3322 This illustrates that what matters is the property value for
3323 each character. If two consecutive characters have the same
3324 object as the @code{display} property value, it's irrelevant
3325 whether they got this property from a single call to
3326 @code{put-text-property} or from two different calls.
3327
3328 @node Specified Space
3329 @subsection Specified Spaces
3330 @cindex spaces, specified height or width
3331 @cindex variable-width spaces
3332
3333 To display a space of specified width and/or height, use a display
3334 specification of the form @code{(space . @var{props})}, where
3335 @var{props} is a property list (a list of alternating properties and
3336 values). You can put this property on one or more consecutive
3337 characters; a space of the specified height and width is displayed in
3338 place of @emph{all} of those characters. These are the properties you
3339 can use in @var{props} to specify the weight of the space:
3340
3341 @table @code
3342 @item :width @var{width}
3343 If @var{width} is an integer or floating point number, it specifies
3344 that the space width should be @var{width} times the normal character
3345 width. @var{width} can also be a @dfn{pixel width} specification
3346 (@pxref{Pixel Specification}).
3347
3348 @item :relative-width @var{factor}
3349 Specifies that the width of the stretch should be computed from the
3350 first character in the group of consecutive characters that have the
3351 same @code{display} property. The space width is the width of that
3352 character, multiplied by @var{factor}.
3353
3354 @item :align-to @var{hpos}
3355 Specifies that the space should be wide enough to reach @var{hpos}.
3356 If @var{hpos} is a number, it is measured in units of the normal
3357 character width. @var{hpos} can also be a @dfn{pixel width}
3358 specification (@pxref{Pixel Specification}).
3359 @end table
3360
3361 You should use one and only one of the above properties. You can
3362 also specify the height of the space, with these properties:
3363
3364 @table @code
3365 @item :height @var{height}
3366 Specifies the height of the space.
3367 If @var{height} is an integer or floating point number, it specifies
3368 that the space height should be @var{height} times the normal character
3369 height. The @var{height} may also be a @dfn{pixel height} specification
3370 (@pxref{Pixel Specification}).
3371
3372 @item :relative-height @var{factor}
3373 Specifies the height of the space, multiplying the ordinary height
3374 of the text having this display specification by @var{factor}.
3375
3376 @item :ascent @var{ascent}
3377 If the value of @var{ascent} is a non-negative number no greater than
3378 100, it specifies that @var{ascent} percent of the height of the space
3379 should be considered as the ascent of the space---that is, the part
3380 above the baseline. The ascent may also be specified in pixel units
3381 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3382
3383 @end table
3384
3385 Don't use both @code{:height} and @code{:relative-height} together.
3386
3387 The @code{:width} and @code{:align-to} properties are supported on
3388 non-graphic terminals, but the other space properties in this section
3389 are not.
3390
3391 @node Pixel Specification
3392 @subsection Pixel Specification for Spaces
3393 @cindex spaces, pixel specification
3394
3395 The value of the @code{:width}, @code{:align-to}, @code{:height},
3396 and @code{:ascent} properties can be a special kind of expression that
3397 is evaluated during redisplay. The result of the evaluation is used
3398 as an absolute number of pixels.
3399
3400 The following expressions are supported:
3401
3402 @smallexample
3403 @group
3404 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3405 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3406 @var{unit} ::= in | mm | cm | width | height
3407 @end group
3408 @group
3409 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3410 | scroll-bar | text
3411 @var{pos} ::= left | center | right
3412 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3413 @var{op} ::= + | -
3414 @end group
3415 @end smallexample
3416
3417 The form @var{num} specifies a fraction of the default frame font
3418 height or width. The form @code{(@var{num})} specifies an absolute
3419 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3420 buffer-local variable binding is used.
3421
3422 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3423 pixels per inch, millimeter, and centimeter, respectively. The
3424 @code{width} and @code{height} units correspond to the default width
3425 and height of the current face. An image specification @code{image}
3426 corresponds to the width or height of the image.
3427
3428 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3429 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3430 specify to the width of the corresponding area of the window.
3431
3432 The @code{left}, @code{center}, and @code{right} positions can be
3433 used with @code{:align-to} to specify a position relative to the left
3434 edge, center, or right edge of the text area.
3435
3436 Any of the above window elements (except @code{text}) can also be
3437 used with @code{:align-to} to specify that the position is relative to
3438 the left edge of the given area. Once the base offset for a relative
3439 position has been set (by the first occurrence of one of these
3440 symbols), further occurrences of these symbols are interpreted as the
3441 width of the specified area. For example, to align to the center of
3442 the left-margin, use
3443
3444 @example
3445 :align-to (+ left-margin (0.5 . left-margin))
3446 @end example
3447
3448 If no specific base offset is set for alignment, it is always relative
3449 to the left edge of the text area. For example, @samp{:align-to 0} in a
3450 header-line aligns with the first text column in the text area.
3451
3452 A value of the form @code{(@var{num} . @var{expr})} stands for the
3453 product of the values of @var{num} and @var{expr}. For example,
3454 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3455 @var{image})} specifies half the width (or height) of the specified
3456 image.
3457
3458 The form @code{(+ @var{expr} ...)} adds up the value of the
3459 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3460 the value of the expressions.
3461
3462 @node Other Display Specs
3463 @subsection Other Display Specifications
3464
3465 Here are the other sorts of display specifications that you can use
3466 in the @code{display} text property.
3467
3468 @table @code
3469 @item @var{string}
3470 Display @var{string} instead of the text that has this property.
3471
3472 Recursive display specifications are not supported---@var{string}'s
3473 @code{display} properties, if any, are not used.
3474
3475 @item (image . @var{image-props})
3476 This kind of display specification is an image descriptor (@pxref{Images}).
3477 When used as a display specification, it means to display the image
3478 instead of the text that has the display specification.
3479
3480 @item (slice @var{x} @var{y} @var{width} @var{height})
3481 This specification together with @code{image} specifies a @dfn{slice}
3482 (a partial area) of the image to display. The elements @var{y} and
3483 @var{x} specify the top left corner of the slice, within the image;
3484 @var{width} and @var{height} specify the width and height of the
3485 slice. Integer values are numbers of pixels. A floating point number
3486 in the range 0.0--1.0 stands for that fraction of the width or height
3487 of the entire image.
3488
3489 @item ((margin nil) @var{string})
3490 A display specification of this form means to display @var{string}
3491 instead of the text that has the display specification, at the same
3492 position as that text. It is equivalent to using just @var{string},
3493 but it is done as a special case of marginal display (@pxref{Display
3494 Margins}).
3495
3496 @item (space-width @var{factor})
3497 This display specification affects all the space characters within the
3498 text that has the specification. It displays all of these spaces
3499 @var{factor} times as wide as normal. The element @var{factor} should
3500 be an integer or float. Characters other than spaces are not affected
3501 at all; in particular, this has no effect on tab characters.
3502
3503 @item (height @var{height})
3504 This display specification makes the text taller or shorter.
3505 Here are the possibilities for @var{height}:
3506
3507 @table @asis
3508 @item @code{(+ @var{n})}
3509 This means to use a font that is @var{n} steps larger. A ``step'' is
3510 defined by the set of available fonts---specifically, those that match
3511 what was otherwise specified for this text, in all attributes except
3512 height. Each size for which a suitable font is available counts as
3513 another step. @var{n} should be an integer.
3514
3515 @item @code{(- @var{n})}
3516 This means to use a font that is @var{n} steps smaller.
3517
3518 @item a number, @var{factor}
3519 A number, @var{factor}, means to use a font that is @var{factor} times
3520 as tall as the default font.
3521
3522 @item a symbol, @var{function}
3523 A symbol is a function to compute the height. It is called with the
3524 current height as argument, and should return the new height to use.
3525
3526 @item anything else, @var{form}
3527 If the @var{height} value doesn't fit the previous possibilities, it is
3528 a form. Emacs evaluates it to get the new height, with the symbol
3529 @code{height} bound to the current specified font height.
3530 @end table
3531
3532 @item (raise @var{factor})
3533 This kind of display specification raises or lowers the text
3534 it applies to, relative to the baseline of the line.
3535
3536 @var{factor} must be a number, which is interpreted as a multiple of the
3537 height of the affected text. If it is positive, that means to display
3538 the characters raised. If it is negative, that means to display them
3539 lower down.
3540
3541 If the text also has a @code{height} display specification, that does
3542 not affect the amount of raising or lowering, which is based on the
3543 faces used for the text.
3544 @end table
3545
3546 @c We put all the `@code{(when ...)}' on one line to encourage
3547 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3548 @c was at eol; the info file ended up w/ two spaces rendered after it.
3549 You can make any display specification conditional. To do that,
3550 package it in another list of the form
3551 @code{(when @var{condition} . @var{spec})}.
3552 Then the specification @var{spec} applies only when
3553 @var{condition} evaluates to a non-@code{nil} value. During the
3554 evaluation, @code{object} is bound to the string or buffer having the
3555 conditional @code{display} property. @code{position} and
3556 @code{buffer-position} are bound to the position within @code{object}
3557 and the buffer position where the @code{display} property was found,
3558 respectively. Both positions can be different when @code{object} is a
3559 string.
3560
3561 @node Display Margins
3562 @subsection Displaying in the Margins
3563 @cindex display margins
3564 @cindex margins, display
3565
3566 A buffer can have blank areas called @dfn{display margins} on the
3567 left and on the right. Ordinary text never appears in these areas,
3568 but you can put things into the display margins using the
3569 @code{display} property. There is currently no way to make text or
3570 images in the margin mouse-sensitive.
3571
3572 The way to display something in the margins is to specify it in a
3573 margin display specification in the @code{display} property of some
3574 text. This is a replacing display specification, meaning that the
3575 text you put it on does not get displayed; the margin display appears,
3576 but that text does not.
3577
3578 A margin display specification looks like @code{((margin
3579 right-margin) @var{spec}} or @code{((margin left-margin) @var{spec})}.
3580 Here, @var{spec} is another display specification that says what to
3581 display in the margin. Typically it is a string of text to display,
3582 or an image descriptor.
3583
3584 To display something in the margin @emph{in association with}
3585 certain buffer text, without altering or preventing the display of
3586 that text, put a @code{before-string} property on the text and put the
3587 margin display specification on the contents of the before-string.
3588
3589 Before the display margins can display anything, you must give
3590 them a nonzero width. The usual way to do that is to set these
3591 variables:
3592
3593 @defvar left-margin-width
3594 This variable specifies the width of the left margin.
3595 It is buffer-local in all buffers.
3596 @end defvar
3597
3598 @defvar right-margin-width
3599 This variable specifies the width of the right margin.
3600 It is buffer-local in all buffers.
3601 @end defvar
3602
3603 Setting these variables does not immediately affect the window. These
3604 variables are checked when a new buffer is displayed in the window.
3605 Thus, you can make changes take effect by calling
3606 @code{set-window-buffer}.
3607
3608 You can also set the margin widths immediately.
3609
3610 @defun set-window-margins window left &optional right
3611 This function specifies the margin widths for window @var{window}.
3612 The argument @var{left} controls the left margin and
3613 @var{right} controls the right margin (default @code{0}).
3614 @end defun
3615
3616 @defun window-margins &optional window
3617 This function returns the left and right margins of @var{window}
3618 as a cons cell of the form @code{(@var{left} . @var{right})}.
3619 If @var{window} is @code{nil}, the selected window is used.
3620 @end defun
3621
3622 @node Images
3623 @section Images
3624 @cindex images in buffers
3625
3626 To display an image in an Emacs buffer, you must first create an image
3627 descriptor, then use it as a display specifier in the @code{display}
3628 property of text that is displayed (@pxref{Display Property}).
3629
3630 Emacs is usually able to display images when it is run on a
3631 graphical terminal. Images cannot be displayed in a text terminal, on
3632 certain graphical terminals that lack the support for this, or if
3633 Emacs is compiled without image support. You can use the function
3634 @code{display-images-p} to determine if images can in principle be
3635 displayed (@pxref{Display Feature Testing}).
3636
3637 @menu
3638 * Image Formats:: Supported image formats.
3639 * Image Descriptors:: How to specify an image for use in @code{:display}.
3640 * XBM Images:: Special features for XBM format.
3641 * XPM Images:: Special features for XPM format.
3642 * GIF Images:: Special features for GIF format.
3643 * PostScript Images:: Special features for PostScript format.
3644 * Other Image Types:: Various other formats are supported.
3645 * Defining Images:: Convenient ways to define an image for later use.
3646 * Showing Images:: Convenient ways to display an image once it is defined.
3647 * Image Cache:: Internal mechanisms of image display.
3648 @end menu
3649
3650 @node Image Formats
3651 @subsection Image Formats
3652 @cindex image formats
3653 @cindex image types
3654
3655 Emacs can display a number of different image formats; some of them
3656 are supported only if particular support libraries are installed on
3657 your machine. In some environments, Emacs can load image
3658 libraries on demand; if so, the variable @code{image-library-alist}
3659 can be used to modify the set of known names for these dynamic
3660 libraries (though it is not possible to add new image formats).
3661
3662 The supported image formats include XBM, XPM (this requires the
3663 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3664 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3665 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3666 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
3667 @code{librsvg} 2.0.0).
3668
3669 You specify one of these formats with an image type symbol. The image
3670 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3671 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
3672
3673 @defvar image-types
3674 This variable contains a list of those image type symbols that are
3675 potentially supported in the current configuration.
3676 @emph{Potentially} here means that Emacs knows about the image types,
3677 not necessarily that they can be loaded (they could depend on
3678 unavailable dynamic libraries, for example).
3679
3680 To know which image types are really available, use
3681 @code{image-type-available-p}.
3682 @end defvar
3683
3684 @defvar image-library-alist
3685 This in an alist of image types vs external libraries needed to
3686 display them.
3687
3688 Each element is a list @code{(@var{image-type} @var{library}...)},
3689 where the car is a supported image format from @code{image-types}, and
3690 the rest are strings giving alternate filenames for the corresponding
3691 external libraries to load.
3692
3693 Emacs tries to load the libraries in the order they appear on the
3694 list; if none is loaded, the running session of Emacs won't support
3695 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3696 they're always supported.
3697
3698 This variable is ignored if the image libraries are statically linked
3699 into Emacs.
3700 @end defvar
3701
3702 @defun image-type-available-p type
3703 This function returns non-@code{nil} if image type @var{type} is
3704 available, i.e., if images of this type can be loaded and displayed in
3705 Emacs. @var{type} should be one of the types contained in
3706 @code{image-types}.
3707
3708 For image types whose support libraries are statically linked, this
3709 function always returns @code{t}; for other image types, it returns
3710 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3711 @end defun
3712
3713 @node Image Descriptors
3714 @subsection Image Descriptors
3715 @cindex image descriptor
3716
3717 An image description is a list of the form @code{(image . @var{props})},
3718 where @var{props} is a property list containing alternating keyword
3719 symbols (symbols whose names start with a colon) and their values.
3720 You can use any Lisp object as a property, but the only properties
3721 that have any special meaning are certain symbols, all of them keywords.
3722
3723 Every image descriptor must contain the property @code{:type
3724 @var{type}} to specify the format of the image. The value of @var{type}
3725 should be an image type symbol; for example, @code{xpm} for an image in
3726 XPM format.
3727
3728 Here is a list of other properties that are meaningful for all image
3729 types:
3730
3731 @table @code
3732 @item :file @var{file}
3733 The @code{:file} property says to load the image from file
3734 @var{file}. If @var{file} is not an absolute file name, it is expanded
3735 in @code{data-directory}.
3736
3737 @item :data @var{data}
3738 The @code{:data} property says the actual contents of the image.
3739 Each image must use either @code{:data} or @code{:file}, but not both.
3740 For most image types, the value of the @code{:data} property should be a
3741 string containing the image data; we recommend using a unibyte string.
3742
3743 Before using @code{:data}, look for further information in the section
3744 below describing the specific image format. For some image types,
3745 @code{:data} may not be supported; for some, it allows other data types;
3746 for some, @code{:data} alone is not enough, so you need to use other
3747 image properties along with @code{:data}.
3748
3749 @item :margin @var{margin}
3750 The @code{:margin} property specifies how many pixels to add as an
3751 extra margin around the image. The value, @var{margin}, must be a
3752 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3753 numbers. If it is a pair, @var{x} specifies how many pixels to add
3754 horizontally, and @var{y} specifies how many pixels to add vertically.
3755 If @code{:margin} is not specified, the default is zero.
3756
3757 @item :ascent @var{ascent}
3758 The @code{:ascent} property specifies the amount of the image's
3759 height to use for its ascent---that is, the part above the baseline.
3760 The value, @var{ascent}, must be a number in the range 0 to 100, or
3761 the symbol @code{center}.
3762
3763 If @var{ascent} is a number, that percentage of the image's height is
3764 used for its ascent.
3765
3766 If @var{ascent} is @code{center}, the image is vertically centered
3767 around a centerline which would be the vertical centerline of text drawn
3768 at the position of the image, in the manner specified by the text
3769 properties and overlays that apply to the image.
3770
3771 If this property is omitted, it defaults to 50.
3772
3773 @item :relief @var{relief}
3774 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3775 around the image. The value, @var{relief}, specifies the width of the
3776 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3777 so that the image appears as a pressed button; otherwise, it appears as
3778 an unpressed button.
3779
3780 @item :conversion @var{algorithm}
3781 The @code{:conversion} property, if non-@code{nil}, specifies a
3782 conversion algorithm that should be applied to the image before it is
3783 displayed; the value, @var{algorithm}, specifies which algorithm.
3784
3785 @table @code
3786 @item laplace
3787 @itemx emboss
3788 Specifies the Laplace edge detection algorithm, which blurs out small
3789 differences in color while highlighting larger differences. People
3790 sometimes consider this useful for displaying the image for a
3791 ``disabled'' button.
3792
3793 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3794 Specifies a general edge-detection algorithm. @var{matrix} must be
3795 either a nine-element list or a nine-element vector of numbers. A pixel
3796 at position @math{x/y} in the transformed image is computed from
3797 original pixels around that position. @var{matrix} specifies, for each
3798 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3799 will influence the transformed pixel; element @math{0} specifies the
3800 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3801 the pixel at @math{x/y-1} etc., as shown below:
3802 @iftex
3803 @tex
3804 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3805 x-1/y & x/y & x+1/y \cr
3806 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3807 @end tex
3808 @end iftex
3809 @ifnottex
3810 @display
3811 (x-1/y-1 x/y-1 x+1/y-1
3812 x-1/y x/y x+1/y
3813 x-1/y+1 x/y+1 x+1/y+1)
3814 @end display
3815 @end ifnottex
3816
3817 The resulting pixel is computed from the color intensity of the color
3818 resulting from summing up the RGB values of surrounding pixels,
3819 multiplied by the specified factors, and dividing that sum by the sum
3820 of the factors' absolute values.
3821
3822 Laplace edge-detection currently uses a matrix of
3823 @iftex
3824 @tex
3825 $$\pmatrix{1 & 0 & 0 \cr
3826 0& 0 & 0 \cr
3827 9 & 9 & -1 \cr}$$
3828 @end tex
3829 @end iftex
3830 @ifnottex
3831 @display
3832 (1 0 0
3833 0 0 0
3834 9 9 -1)
3835 @end display
3836 @end ifnottex
3837
3838 Emboss edge-detection uses a matrix of
3839 @iftex
3840 @tex
3841 $$\pmatrix{ 2 & -1 & 0 \cr
3842 -1 & 0 & 1 \cr
3843 0 & 1 & -2 \cr}$$
3844 @end tex
3845 @end iftex
3846 @ifnottex
3847 @display
3848 ( 2 -1 0
3849 -1 0 1
3850 0 1 -2)
3851 @end display
3852 @end ifnottex
3853
3854 @item disabled
3855 Specifies transforming the image so that it looks ``disabled.''
3856 @end table
3857
3858 @item :mask @var{mask}
3859 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3860 a clipping mask for the image, so that the background of a frame is
3861 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3862 is @code{t}, determine the background color of the image by looking at
3863 the four corners of the image, assuming the most frequently occurring
3864 color from the corners is the background color of the image. Otherwise,
3865 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3866 specifying the color to assume for the background of the image.
3867
3868 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3869 one. Images in some formats include a mask which can be removed by
3870 specifying @code{:mask nil}.
3871
3872 @item :pointer @var{shape}
3873 This specifies the pointer shape when the mouse pointer is over this
3874 image. @xref{Pointer Shape}, for available pointer shapes.
3875
3876 @item :map @var{map}
3877 This associates an image map of @dfn{hot spots} with this image.
3878
3879 An image map is an alist where each element has the format
3880 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3881 as either a rectangle, a circle, or a polygon.
3882
3883 A rectangle is a cons
3884 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3885 which specifies the pixel coordinates of the upper left and bottom right
3886 corners of the rectangle area.
3887
3888 A circle is a cons
3889 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3890 which specifies the center and the radius of the circle; @var{r} may
3891 be a float or integer.
3892
3893 A polygon is a cons
3894 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3895 where each pair in the vector describes one corner in the polygon.
3896
3897 When the mouse pointer lies on a hot-spot area of an image, the
3898 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3899 property, that defines a tool-tip for the hot-spot, and if it contains
3900 a @code{pointer} property, that defines the shape of the mouse cursor when
3901 it is on the hot-spot.
3902 @xref{Pointer Shape}, for available pointer shapes.
3903
3904 When you click the mouse when the mouse pointer is over a hot-spot, an
3905 event is composed by combining the @var{id} of the hot-spot with the
3906 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3907 @var{id} is @code{area4}.
3908 @end table
3909
3910 @defun image-mask-p spec &optional frame
3911 This function returns @code{t} if image @var{spec} has a mask bitmap.
3912 @var{frame} is the frame on which the image will be displayed.
3913 @var{frame} @code{nil} or omitted means to use the selected frame
3914 (@pxref{Input Focus}).
3915 @end defun
3916
3917 @node XBM Images
3918 @subsection XBM Images
3919 @cindex XBM
3920
3921 To use XBM format, specify @code{xbm} as the image type. This image
3922 format doesn't require an external library, so images of this type are
3923 always supported.
3924
3925 Additional image properties supported for the @code{xbm} image type are:
3926
3927 @table @code
3928 @item :foreground @var{foreground}
3929 The value, @var{foreground}, should be a string specifying the image
3930 foreground color, or @code{nil} for the default color. This color is
3931 used for each pixel in the XBM that is 1. The default is the frame's
3932 foreground color.
3933
3934 @item :background @var{background}
3935 The value, @var{background}, should be a string specifying the image
3936 background color, or @code{nil} for the default color. This color is
3937 used for each pixel in the XBM that is 0. The default is the frame's
3938 background color.
3939 @end table
3940
3941 If you specify an XBM image using data within Emacs instead of an
3942 external file, use the following three properties:
3943
3944 @table @code
3945 @item :data @var{data}
3946 The value, @var{data}, specifies the contents of the image.
3947 There are three formats you can use for @var{data}:
3948
3949 @itemize @bullet
3950 @item
3951 A vector of strings or bool-vectors, each specifying one line of the
3952 image. Do specify @code{:height} and @code{:width}.
3953
3954 @item
3955 A string containing the same byte sequence as an XBM file would contain.
3956 You must not specify @code{:height} and @code{:width} in this case,
3957 because omitting them is what indicates the data has the format of an
3958 XBM file. The file contents specify the height and width of the image.
3959
3960 @item
3961 A string or a bool-vector containing the bits of the image (plus perhaps
3962 some extra bits at the end that will not be used). It should contain at
3963 least @var{width} * @code{height} bits. In this case, you must specify
3964 @code{:height} and @code{:width}, both to indicate that the string
3965 contains just the bits rather than a whole XBM file, and to specify the
3966 size of the image.
3967 @end itemize
3968
3969 @item :width @var{width}
3970 The value, @var{width}, specifies the width of the image, in pixels.
3971
3972 @item :height @var{height}
3973 The value, @var{height}, specifies the height of the image, in pixels.
3974 @end table
3975
3976 @node XPM Images
3977 @subsection XPM Images
3978 @cindex XPM
3979
3980 To use XPM format, specify @code{xpm} as the image type. The
3981 additional image property @code{:color-symbols} is also meaningful with
3982 the @code{xpm} image type:
3983
3984 @table @code
3985 @item :color-symbols @var{symbols}
3986 The value, @var{symbols}, should be an alist whose elements have the
3987 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3988 the name of a color as it appears in the image file, and @var{color}
3989 specifies the actual color to use for displaying that name.
3990 @end table
3991
3992 @node GIF Images
3993 @subsection GIF Images
3994 @cindex GIF
3995
3996 For GIF images, specify image type @code{gif}.
3997
3998 @table @code
3999 @item :index @var{index}
4000 You can use @code{:index} to specify one image from a GIF file that
4001 contains more than one image. This property specifies use of image
4002 number @var{index} from the file. If the GIF file doesn't contain an
4003 image with index @var{index}, the image displays as a hollow box.
4004 @end table
4005
4006 @ignore
4007 This could be used to implement limited support for animated GIFs.
4008 For example, the following function displays a multi-image GIF file
4009 at point-min in the current buffer, switching between sub-images
4010 every 0.1 seconds.
4011
4012 (defun show-anim (file max)
4013 "Display multi-image GIF file FILE which contains MAX subimages."
4014 (display-anim (current-buffer) file 0 max t))
4015
4016 (defun display-anim (buffer file idx max first-time)
4017 (when (= idx max)
4018 (setq idx 0))
4019 (let ((img (create-image file nil :image idx)))
4020 (save-excursion
4021 (set-buffer buffer)
4022 (goto-char (point-min))
4023 (unless first-time (delete-char 1))
4024 (insert-image img))
4025 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4026 @end ignore
4027
4028 @node PostScript Images
4029 @subsection PostScript Images
4030 @cindex postscript images
4031
4032 To use PostScript for an image, specify image type @code{postscript}.
4033 This works only if you have Ghostscript installed. You must always use
4034 these three properties:
4035
4036 @table @code
4037 @item :pt-width @var{width}
4038 The value, @var{width}, specifies the width of the image measured in
4039 points (1/72 inch). @var{width} must be an integer.
4040
4041 @item :pt-height @var{height}
4042 The value, @var{height}, specifies the height of the image in points
4043 (1/72 inch). @var{height} must be an integer.
4044
4045 @item :bounding-box @var{box}
4046 The value, @var{box}, must be a list or vector of four integers, which
4047 specifying the bounding box of the PostScript image, analogous to the
4048 @samp{BoundingBox} comment found in PostScript files.
4049
4050 @example
4051 %%BoundingBox: 22 171 567 738
4052 @end example
4053 @end table
4054
4055 Displaying PostScript images from Lisp data is not currently
4056 implemented, but it may be implemented by the time you read this.
4057 See the @file{etc/NEWS} file to make sure.
4058
4059 @node Other Image Types
4060 @subsection Other Image Types
4061 @cindex PBM
4062
4063 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4064 monochromatic images are supported. For mono PBM images, two additional
4065 image properties are supported.
4066
4067 @table @code
4068 @item :foreground @var{foreground}
4069 The value, @var{foreground}, should be a string specifying the image
4070 foreground color, or @code{nil} for the default color. This color is
4071 used for each pixel in the XBM that is 1. The default is the frame's
4072 foreground color.
4073
4074 @item :background @var{background}
4075 The value, @var{background}, should be a string specifying the image
4076 background color, or @code{nil} for the default color. This color is
4077 used for each pixel in the XBM that is 0. The default is the frame's
4078 background color.
4079 @end table
4080
4081 For JPEG images, specify image type @code{jpeg}.
4082
4083 For TIFF images, specify image type @code{tiff}.
4084
4085 For PNG images, specify image type @code{png}.
4086
4087 For SVG images, specify image type @code{svg}.
4088
4089 @node Defining Images
4090 @subsection Defining Images
4091
4092 The functions @code{create-image}, @code{defimage} and
4093 @code{find-image} provide convenient ways to create image descriptors.
4094
4095 @defun create-image file-or-data &optional type data-p &rest props
4096 This function creates and returns an image descriptor which uses the
4097 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4098 a string containing the image data; @var{data-p} should be @code{nil}
4099 for the former case, non-@code{nil} for the latter case.
4100
4101 The optional argument @var{type} is a symbol specifying the image type.
4102 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4103 determine the image type from the file's first few bytes, or else
4104 from the file's name.
4105
4106 The remaining arguments, @var{props}, specify additional image
4107 properties---for example,
4108
4109 @example
4110 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4111 @end example
4112
4113 The function returns @code{nil} if images of this type are not
4114 supported. Otherwise it returns an image descriptor.
4115 @end defun
4116
4117 @defmac defimage symbol specs &optional doc
4118 This macro defines @var{symbol} as an image name. The arguments
4119 @var{specs} is a list which specifies how to display the image.
4120 The third argument, @var{doc}, is an optional documentation string.
4121
4122 Each argument in @var{specs} has the form of a property list, and each
4123 one should specify at least the @code{:type} property and either the
4124 @code{:file} or the @code{:data} property. The value of @code{:type}
4125 should be a symbol specifying the image type, the value of
4126 @code{:file} is the file to load the image from, and the value of
4127 @code{:data} is a string containing the actual image data. Here is an
4128 example:
4129
4130 @example
4131 (defimage test-image
4132 ((:type xpm :file "~/test1.xpm")
4133 (:type xbm :file "~/test1.xbm")))
4134 @end example
4135
4136 @code{defimage} tests each argument, one by one, to see if it is
4137 usable---that is, if the type is supported and the file exists. The
4138 first usable argument is used to make an image descriptor which is
4139 stored in @var{symbol}.
4140
4141 If none of the alternatives will work, then @var{symbol} is defined
4142 as @code{nil}.
4143 @end defmac
4144
4145 @defun find-image specs
4146 This function provides a convenient way to find an image satisfying one
4147 of a list of image specifications @var{specs}.
4148
4149 Each specification in @var{specs} is a property list with contents
4150 depending on image type. All specifications must at least contain the
4151 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4152 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4153 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4154 image from, and @var{data} is a string containing the actual image data.
4155 The first specification in the list whose @var{type} is supported, and
4156 @var{file} exists, is used to construct the image specification to be
4157 returned. If no specification is satisfied, @code{nil} is returned.
4158
4159 The image is looked for in @code{image-load-path}.
4160 @end defun
4161
4162 @defvar image-load-path
4163 This variable's value is a list of locations in which to search for
4164 image files. If an element is a string or a variable symbol whose
4165 value is a string, the string is taken to be the name of a directory
4166 to search. If an element is a variable symbol whose value is a list,
4167 that is taken to be a list of directory names to search.
4168
4169 The default is to search in the @file{images} subdirectory of the
4170 directory specified by @code{data-directory}, then the directory
4171 specified by @code{data-directory}, and finally in the directories in
4172 @code{load-path}. Subdirectories are not automatically included in
4173 the search, so if you put an image file in a subdirectory, you have to
4174 supply the subdirectory name explicitly. For example, to find the
4175 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4176 should specify the image as follows:
4177
4178 @example
4179 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4180 @end example
4181 @end defvar
4182
4183 @defun image-load-path-for-library library image &optional path no-error
4184 This function returns a suitable search path for images used by the
4185 Lisp package @var{library}.
4186
4187 The function searches for @var{image} first using @code{image-load-path},
4188 excluding @file{@code{data-directory}/images}, and then in
4189 @code{load-path}, followed by a path suitable for @var{library}, which
4190 includes @file{../../etc/images} and @file{../etc/images} relative to
4191 the library file itself, and finally in
4192 @file{@code{data-directory}/images}.
4193
4194 Then this function returns a list of directories which contains first
4195 the directory in which @var{image} was found, followed by the value of
4196 @code{load-path}. If @var{path} is given, it is used instead of
4197 @code{load-path}.
4198
4199 If @var{no-error} is non-@code{nil} and a suitable path can't be
4200 found, don't signal an error. Instead, return a list of directories as
4201 before, except that @code{nil} appears in place of the image directory.
4202
4203 Here is an example that uses a common idiom to provide compatibility
4204 with versions of Emacs that lack the variable @code{image-load-path}:
4205
4206 @example
4207 (defvar image-load-path) ; shush compiler
4208 (let* ((load-path (image-load-path-for-library
4209 "mh-e" "mh-logo.xpm"))
4210 (image-load-path (cons (car load-path)
4211 (when (boundp 'image-load-path)
4212 image-load-path))))
4213 (mh-tool-bar-folder-buttons-init))
4214 @end example
4215 @end defun
4216
4217 @node Showing Images
4218 @subsection Showing Images
4219
4220 You can use an image descriptor by setting up the @code{display}
4221 property yourself, but it is easier to use the functions in this
4222 section.
4223
4224 @defun insert-image image &optional string area slice
4225 This function inserts @var{image} in the current buffer at point. The
4226 value @var{image} should be an image descriptor; it could be a value
4227 returned by @code{create-image}, or the value of a symbol defined with
4228 @code{defimage}. The argument @var{string} specifies the text to put
4229 in the buffer to hold the image. If it is omitted or @code{nil},
4230 @code{insert-image} uses @code{" "} by default.
4231
4232 The argument @var{area} specifies whether to put the image in a margin.
4233 If it is @code{left-margin}, the image appears in the left margin;
4234 @code{right-margin} specifies the right margin. If @var{area} is
4235 @code{nil} or omitted, the image is displayed at point within the
4236 buffer's text.
4237
4238 The argument @var{slice} specifies a slice of the image to insert. If
4239 @var{slice} is @code{nil} or omitted the whole image is inserted.
4240 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4241 @var{height})} which specifies the @var{x} and @var{y} positions and
4242 @var{width} and @var{height} of the image area to insert. Integer
4243 values are in units of pixels. A floating point number in the range
4244 0.0--1.0 stands for that fraction of the width or height of the entire
4245 image.
4246
4247 Internally, this function inserts @var{string} in the buffer, and gives
4248 it a @code{display} property which specifies @var{image}. @xref{Display
4249 Property}.
4250 @end defun
4251
4252 @defun insert-sliced-image image &optional string area rows cols
4253 This function inserts @var{image} in the current buffer at point, like
4254 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4255 equally sized slices.
4256 @end defun
4257
4258 @defun put-image image pos &optional string area
4259 This function puts image @var{image} in front of @var{pos} in the
4260 current buffer. The argument @var{pos} should be an integer or a
4261 marker. It specifies the buffer position where the image should appear.
4262 The argument @var{string} specifies the text that should hold the image
4263 as an alternative to the default.
4264
4265 The argument @var{image} must be an image descriptor, perhaps returned
4266 by @code{create-image} or stored by @code{defimage}.
4267
4268 The argument @var{area} specifies whether to put the image in a margin.
4269 If it is @code{left-margin}, the image appears in the left margin;
4270 @code{right-margin} specifies the right margin. If @var{area} is
4271 @code{nil} or omitted, the image is displayed at point within the
4272 buffer's text.
4273
4274 Internally, this function creates an overlay, and gives it a
4275 @code{before-string} property containing text that has a @code{display}
4276 property whose value is the image. (Whew!)
4277 @end defun
4278
4279 @defun remove-images start end &optional buffer
4280 This function removes images in @var{buffer} between positions
4281 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4282 images are removed from the current buffer.
4283
4284 This removes only images that were put into @var{buffer} the way
4285 @code{put-image} does it, not images that were inserted with
4286 @code{insert-image} or in other ways.
4287 @end defun
4288
4289 @defun image-size spec &optional pixels frame
4290 This function returns the size of an image as a pair
4291 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4292 specification. @var{pixels} non-@code{nil} means return sizes
4293 measured in pixels, otherwise return sizes measured in canonical
4294 character units (fractions of the width/height of the frame's default
4295 font). @var{frame} is the frame on which the image will be displayed.
4296 @var{frame} null or omitted means use the selected frame (@pxref{Input
4297 Focus}).
4298 @end defun
4299
4300 @defvar max-image-size
4301 This variable is used to define the maximum size of image that Emacs
4302 will load. Emacs will refuse to load (and display) any image that is
4303 larger than this limit.
4304
4305 If the value is an integer, it directly specifies the maximum
4306 image height and width, measured in pixels. If it is a floating
4307 point number, it specifies the maximum image height and width
4308 as a ratio to the frame height and width. If the value is
4309 non-numeric, there is no explicit limit on the size of images.
4310
4311 The purpose of this variable is to prevent unreasonably large images
4312 from accidentally being loaded into Emacs. It only takes effect the
4313 first time an image is loaded. Once an image is placed in the image
4314 cache, it can always be displayed, even if the value of
4315 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4316 @end defvar
4317
4318 @node Image Cache
4319 @subsection Image Cache
4320 @cindex image cache
4321
4322 Emacs stores images in an image cache so that it can display them
4323 again more efficiently. When Emacs displays an image, it searches the
4324 image cache for an existing image specification @code{equal} to the
4325 desired specification. If a match is found, the image is displayed
4326 from the cache; otherwise, Emacs loads the image normally.
4327
4328 Occasionally, you may need to tell Emacs to refresh the images
4329 associated with a given image specification. For example, suppose you
4330 display an image using a specification that contains a @code{:file}
4331 property. The image is loaded from the given file and stored in the
4332 image cache. If you later display the image again, using the same
4333 image specification, the image is displayed from the image cache.
4334 Normally, this is not a problem. However, if the image file has
4335 changed in the meantime, Emacs would be displaying the old version of
4336 the image. In such a situation, it is necessary to ``refresh'' the
4337 image using @code{image-refresh}.
4338
4339 @defun image-refresh spec &optional frame
4340 This function refreshes any images having image specifications
4341 @code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
4342 @code{nil}, the selected frame is used. If @var{frame} is @code{t},
4343 the refresh is applied to all existing frames.
4344
4345 This works by removing all image with image specifications matching
4346 @var{spec} from the image cache. Thus, the next time the image is
4347 displayed, Emacs will load the image again.
4348 @end defun
4349
4350 @defun clear-image-cache &optional frame
4351 This function clears the entire image cache. If @var{frame} is
4352 non-@code{nil}, only the cache for that frame is cleared. Otherwise,
4353 all frames' caches are cleared.
4354 @end defun
4355
4356 If an image in the image cache has not been displayed for a specified
4357 period of time, Emacs removes it from the cache and frees the
4358 associated memory.
4359
4360 @defvar image-cache-eviction-delay
4361 This variable specifies the number of seconds an image can remain in the
4362 cache without being displayed. When an image is not displayed for this
4363 length of time, Emacs removes it from the image cache.
4364
4365 If the value is @code{nil}, Emacs does not remove images from the cache
4366 except when you explicitly clear it. This mode can be useful for
4367 debugging.
4368 @end defvar
4369
4370 @node Buttons
4371 @section Buttons
4372 @cindex buttons in buffers
4373 @cindex clickable buttons in buffers
4374
4375 The @emph{button} package defines functions for inserting and
4376 manipulating clickable (with the mouse, or via keyboard commands)
4377 buttons in Emacs buffers, such as might be used for help hyper-links,
4378 etc. Emacs uses buttons for the hyper-links in help text and the like.
4379
4380 A button is essentially a set of properties attached (via text
4381 properties or overlays) to a region of text in an Emacs buffer. These
4382 properties are called @dfn{button properties}.
4383
4384 One of these properties (@code{action}) is a function, which will
4385 be called when the user invokes it using the keyboard or the mouse.
4386 The invoked function may then examine the button and use its other
4387 properties as desired.
4388
4389 In some ways the Emacs button package duplicates functionality offered
4390 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4391 Widget Library}), but the button package has the advantage that it is
4392 much faster, much smaller, and much simpler to use (for elisp
4393 programmers---for users, the result is about the same). The extra
4394 speed and space savings are useful mainly if you need to create many
4395 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4396 buttons to make entries clickable, and may contain many thousands of
4397 entries).
4398
4399 @menu
4400 * Button Properties:: Button properties with special meanings.
4401 * Button Types:: Defining common properties for classes of buttons.
4402 * Making Buttons:: Adding buttons to Emacs buffers.
4403 * Manipulating Buttons:: Getting and setting properties of buttons.
4404 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4405 @end menu
4406
4407 @node Button Properties
4408 @subsection Button Properties
4409 @cindex button properties
4410
4411 Buttons have an associated list of properties defining their
4412 appearance and behavior, and other arbitrary properties may be used
4413 for application specific purposes. Some properties that have special
4414 meaning to the button package include:
4415
4416 @table @code
4417 @item action
4418 @kindex action @r{(button property)}
4419 The function to call when the user invokes the button, which is passed
4420 the single argument @var{button}. By default this is @code{ignore},
4421 which does nothing.
4422
4423 @item mouse-action
4424 @kindex mouse-action @r{(button property)}
4425 This is similar to @code{action}, and when present, will be used
4426 instead of @code{action} for button invocations resulting from
4427 mouse-clicks (instead of the user hitting @key{RET}). If not
4428 present, mouse-clicks use @code{action} instead.
4429
4430 @item face
4431 @kindex face @r{(button property)}
4432 This is an Emacs face controlling how buttons of this type are
4433 displayed; by default this is the @code{button} face.
4434
4435 @item mouse-face
4436 @kindex mouse-face @r{(button property)}
4437 This is an additional face which controls appearance during
4438 mouse-overs (merged with the usual button face); by default this is
4439 the usual Emacs @code{highlight} face.
4440
4441 @item keymap
4442 @kindex keymap @r{(button property)}
4443 The button's keymap, defining bindings active within the button
4444 region. By default this is the usual button region keymap, stored
4445 in the variable @code{button-map}, which defines @key{RET} and
4446 @key{mouse-2} to invoke the button.
4447
4448 @item type
4449 @kindex type @r{(button property)}
4450 The button-type of the button. When creating a button, this is
4451 usually specified using the @code{:type} keyword argument.
4452 @xref{Button Types}.
4453
4454 @item help-echo
4455 @kindex help-index @r{(button property)}
4456 A string displayed by the Emacs tool-tip help system; by default,
4457 @code{"mouse-2, RET: Push this button"}.
4458
4459 @item follow-link
4460 @kindex follow-link @r{(button property)}
4461 The follow-link property, defining how a @key{Mouse-1} click behaves
4462 on this button, @xref{Links and Mouse-1}.
4463
4464 @item button
4465 @kindex button @r{(button property)}
4466 All buttons have a non-@code{nil} @code{button} property, which may be useful
4467 in finding regions of text that comprise buttons (which is what the
4468 standard button functions do).
4469 @end table
4470
4471 There are other properties defined for the regions of text in a
4472 button, but these are not generally interesting for typical uses.
4473
4474 @node Button Types
4475 @subsection Button Types
4476 @cindex button types
4477
4478 Every button has a button @emph{type}, which defines default values
4479 for the button's properties. Button types are arranged in a
4480 hierarchy, with specialized types inheriting from more general types,
4481 so that it's easy to define special-purpose types of buttons for
4482 specific tasks.
4483
4484 @defun define-button-type name &rest properties
4485 Define a `button type' called @var{name}. The remaining arguments
4486 form a sequence of @var{property value} pairs, specifying default
4487 property values for buttons with this type (a button's type may be set
4488 by giving it a @code{type} property when creating the button, using
4489 the @code{:type} keyword argument).
4490
4491 In addition, the keyword argument @code{:supertype} may be used to
4492 specify a button-type from which @var{name} inherits its default
4493 property values. Note that this inheritance happens only when
4494 @var{name} is defined; subsequent changes to a supertype are not
4495 reflected in its subtypes.
4496 @end defun
4497
4498 Using @code{define-button-type} to define default properties for
4499 buttons is not necessary---buttons without any specified type use the
4500 built-in button-type @code{button}---but it is encouraged, since
4501 doing so usually makes the resulting code clearer and more efficient.
4502
4503 @node Making Buttons
4504 @subsection Making Buttons
4505 @cindex making buttons
4506
4507 Buttons are associated with a region of text, using an overlay or
4508 text properties to hold button-specific information, all of which are
4509 initialized from the button's type (which defaults to the built-in
4510 button type @code{button}). Like all Emacs text, the appearance of
4511 the button is governed by the @code{face} property; by default (via
4512 the @code{face} property inherited from the @code{button} button-type)
4513 this is a simple underline, like a typical web-page link.
4514
4515 For convenience, there are two sorts of button-creation functions,
4516 those that add button properties to an existing region of a buffer,
4517 called @code{make-...button}, and those that also insert the button
4518 text, called @code{insert-...button}.
4519
4520 The button-creation functions all take the @code{&rest} argument
4521 @var{properties}, which should be a sequence of @var{property value}
4522 pairs, specifying properties to add to the button; see @ref{Button
4523 Properties}. In addition, the keyword argument @code{:type} may be
4524 used to specify a button-type from which to inherit other properties;
4525 see @ref{Button Types}. Any properties not explicitly specified
4526 during creation will be inherited from the button's type (if the type
4527 defines such a property).
4528
4529 The following functions add a button using an overlay
4530 (@pxref{Overlays}) to hold the button properties:
4531
4532 @defun make-button beg end &rest properties
4533 This makes a button from @var{beg} to @var{end} in the
4534 current buffer, and returns it.
4535 @end defun
4536
4537 @defun insert-button label &rest properties
4538 This insert a button with the label @var{label} at point,
4539 and returns it.
4540 @end defun
4541
4542 The following functions are similar, but use Emacs text properties
4543 (@pxref{Text Properties}) to hold the button properties, making the
4544 button actually part of the text instead of being a property of the
4545 buffer. Buttons using text properties do not create markers into the
4546 buffer, which is important for speed when you use extremely large
4547 numbers of buttons. Both functions return the position of the start
4548 of the new button:
4549
4550 @defun make-text-button beg end &rest properties
4551 This makes a button from @var{beg} to @var{end} in the current buffer, using
4552 text properties.
4553 @end defun
4554
4555 @defun insert-text-button label &rest properties
4556 This inserts a button with the label @var{label} at point, using text
4557 properties.
4558 @end defun
4559
4560 @node Manipulating Buttons
4561 @subsection Manipulating Buttons
4562 @cindex manipulating buttons
4563
4564 These are functions for getting and setting properties of buttons.
4565 Often these are used by a button's invocation function to determine
4566 what to do.
4567
4568 Where a @var{button} parameter is specified, it means an object
4569 referring to a specific button, either an overlay (for overlay
4570 buttons), or a buffer-position or marker (for text property buttons).
4571 Such an object is passed as the first argument to a button's
4572 invocation function when it is invoked.
4573
4574 @defun button-start button
4575 Return the position at which @var{button} starts.
4576 @end defun
4577
4578 @defun button-end button
4579 Return the position at which @var{button} ends.
4580 @end defun
4581
4582 @defun button-get button prop
4583 Get the property of button @var{button} named @var{prop}.
4584 @end defun
4585
4586 @defun button-put button prop val
4587 Set @var{button}'s @var{prop} property to @var{val}.
4588 @end defun
4589
4590 @defun button-activate button &optional use-mouse-action
4591 Call @var{button}'s @code{action} property (i.e., invoke it). If
4592 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4593 @code{mouse-action} property instead of @code{action}; if the button
4594 has no @code{mouse-action} property, use @code{action} as normal.
4595 @end defun
4596
4597 @defun button-label button
4598 Return @var{button}'s text label.
4599 @end defun
4600
4601 @defun button-type button
4602 Return @var{button}'s button-type.
4603 @end defun
4604
4605 @defun button-has-type-p button type
4606 Return @code{t} if @var{button} has button-type @var{type}, or one of
4607 @var{type}'s subtypes.
4608 @end defun
4609
4610 @defun button-at pos
4611 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4612 @end defun
4613
4614 @defun button-type-put type prop val
4615 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4616 @end defun
4617
4618 @defun button-type-get type prop
4619 Get the property of button-type @var{type} named @var{prop}.
4620 @end defun
4621
4622 @defun button-type-subtype-p type supertype
4623 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4624 @end defun
4625
4626 @node Button Buffer Commands
4627 @subsection Button Buffer Commands
4628 @cindex button buffer commands
4629
4630 These are commands and functions for locating and operating on
4631 buttons in an Emacs buffer.
4632
4633 @code{push-button} is the command that a user uses to actually `push'
4634 a button, and is bound by default in the button itself to @key{RET}
4635 and to @key{mouse-2} using a region-specific keymap. Commands
4636 that are useful outside the buttons itself, such as
4637 @code{forward-button} and @code{backward-button} are additionally
4638 available in the keymap stored in @code{button-buffer-map}; a mode
4639 which uses buttons may want to use @code{button-buffer-map} as a
4640 parent keymap for its keymap.
4641
4642 If the button has a non-@code{nil} @code{follow-link} property, and
4643 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4644 will also activate the @code{push-button} command.
4645 @xref{Links and Mouse-1}.
4646
4647 @deffn Command push-button &optional pos use-mouse-action
4648 Perform the action specified by a button at location @var{pos}.
4649 @var{pos} may be either a buffer position or a mouse-event. If
4650 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4651 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4652 @code{mouse-action} property instead of @code{action}; if the button
4653 has no @code{mouse-action} property, use @code{action} as normal.
4654 @var{pos} defaults to point, except when @code{push-button} is invoked
4655 interactively as the result of a mouse-event, in which case, the mouse
4656 event's position is used. If there's no button at @var{pos}, do
4657 nothing and return @code{nil}, otherwise return @code{t}.
4658 @end deffn
4659
4660 @deffn Command forward-button n &optional wrap display-message
4661 Move to the @var{n}th next button, or @var{n}th previous button if
4662 @var{n} is negative. If @var{n} is zero, move to the start of any
4663 button at point. If @var{wrap} is non-@code{nil}, moving past either
4664 end of the buffer continues from the other end. If
4665 @var{display-message} is non-@code{nil}, the button's help-echo string
4666 is displayed. Any button with a non-@code{nil} @code{skip} property
4667 is skipped over. Returns the button found.
4668 @end deffn
4669
4670 @deffn Command backward-button n &optional wrap display-message
4671 Move to the @var{n}th previous button, or @var{n}th next button if
4672 @var{n} is negative. If @var{n} is zero, move to the start of any
4673 button at point. If @var{wrap} is non-@code{nil}, moving past either
4674 end of the buffer continues from the other end. If
4675 @var{display-message} is non-@code{nil}, the button's help-echo string
4676 is displayed. Any button with a non-@code{nil} @code{skip} property
4677 is skipped over. Returns the button found.
4678 @end deffn
4679
4680 @defun next-button pos &optional count-current
4681 @defunx previous-button pos &optional count-current
4682 Return the next button after (for @code{next-button} or before (for
4683 @code{previous-button}) position @var{pos} in the current buffer. If
4684 @var{count-current} is non-@code{nil}, count any button at @var{pos}
4685 in the search, instead of starting at the next button.
4686 @end defun
4687
4688 @node Abstract Display
4689 @section Abstract Display
4690 @cindex ewoc
4691 @cindex display, abstract
4692 @cindex display, arbitrary objects
4693 @cindex model/view/controller
4694 @cindex view part, model/view/controller
4695
4696 The Ewoc package constructs buffer text that represents a structure
4697 of Lisp objects, and updates the text to follow changes in that
4698 structure. This is like the ``view'' component in the
4699 ``model/view/controller'' design paradigm.
4700
4701 An @dfn{ewoc} is a structure that organizes information required to
4702 construct buffer text that represents certain Lisp data. The buffer
4703 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4704 text; next, textual descriptions of a series of data elements (Lisp
4705 objects that you specify); and last, fixed @dfn{footer} text.
4706 Specifically, an ewoc contains information on:
4707
4708 @itemize @bullet
4709 @item
4710 The buffer which its text is generated in.
4711
4712 @item
4713 The text's start position in the buffer.
4714
4715 @item
4716 The header and footer strings.
4717
4718 @item
4719 A doubly-linked chain of @dfn{nodes}, each of which contains:
4720
4721 @itemize
4722 @item
4723 A @dfn{data element}, a single Lisp object.
4724
4725 @item
4726 Links to the preceding and following nodes in the chain.
4727 @end itemize
4728
4729 @item
4730 A @dfn{pretty-printer} function which is responsible for
4731 inserting the textual representation of a data
4732 element value into the current buffer.
4733 @end itemize
4734
4735 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4736 the resulting ewoc structure to other functions in the Ewoc package to
4737 build nodes within it, and display it in the buffer. Once it is
4738 displayed in the buffer, other functions determine the correspondance
4739 between buffer positions and nodes, move point from one node's textual
4740 representation to another, and so forth. @xref{Abstract Display
4741 Functions}.
4742
4743 A node @dfn{encapsulates} a data element much the way a variable
4744 holds a value. Normally, encapsulation occurs as a part of adding a
4745 node to the ewoc. You can retrieve the data element value and place a
4746 new value in its place, like so:
4747
4748 @lisp
4749 (ewoc-data @var{node})
4750 @result{} value
4751
4752 (ewoc-set-data @var{node} @var{new-value})
4753 @result{} @var{new-value}
4754 @end lisp
4755
4756 @noindent
4757 You can also use, as the data element value, a Lisp object (list or
4758 vector) that is a container for the ``real'' value, or an index into
4759 some other structure. The example (@pxref{Abstract Display Example})
4760 uses the latter approach.
4761
4762 When the data changes, you will want to update the text in the
4763 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4764 just specific nodes using @code{ewoc-invalidate}, or all nodes
4765 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4766 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4767 and add new nodes in their place. Deleting a node from an ewoc deletes
4768 its associated textual description from buffer, as well.
4769
4770 @menu
4771 * Abstract Display Functions::
4772 * Abstract Display Example::
4773 @end menu
4774
4775 @node Abstract Display Functions
4776 @subsection Abstract Display Functions
4777
4778 In this subsection, @var{ewoc} and @var{node} stand for the
4779 structures described above (@pxref{Abstract Display}), while
4780 @var{data} stands for an arbitrary Lisp object used as a data element.
4781
4782 @defun ewoc-create pretty-printer &optional header footer nosep
4783 This constructs and returns a new ewoc, with no nodes (and thus no data
4784 elements). @var{pretty-printer} should be a function that takes one
4785 argument, a data element of the sort you plan to use in this ewoc, and
4786 inserts its textual description at point using @code{insert} (and never
4787 @code{insert-before-markers}, because that would interfere with the
4788 Ewoc package's internal mechanisms).
4789
4790 Normally, a newline is automatically inserted after the header,
4791 the footer and every node's textual description. If @var{nosep}
4792 is non-@code{nil}, no newline is inserted. This may be useful for
4793 displaying an entire ewoc on a single line, for example, or for
4794 making nodes ``invisible'' by arranging for @var{pretty-printer}
4795 to do nothing for those nodes.
4796
4797 An ewoc maintains its text in the buffer that is current when
4798 you create it, so switch to the intended buffer before calling
4799 @code{ewoc-create}.
4800 @end defun
4801
4802 @defun ewoc-buffer ewoc
4803 This returns the buffer where @var{ewoc} maintains its text.
4804 @end defun
4805
4806 @defun ewoc-get-hf ewoc
4807 This returns a cons cell @code{(@var{header} . @var{footer})}
4808 made from @var{ewoc}'s header and footer.
4809 @end defun
4810
4811 @defun ewoc-set-hf ewoc header footer
4812 This sets the header and footer of @var{ewoc} to the strings
4813 @var{header} and @var{footer}, respectively.
4814 @end defun
4815
4816 @defun ewoc-enter-first ewoc data
4817 @defunx ewoc-enter-last ewoc data
4818 These add a new node encapsulating @var{data}, putting it, respectively,
4819 at the beginning or end of @var{ewoc}'s chain of nodes.
4820 @end defun
4821
4822 @defun ewoc-enter-before ewoc node data
4823 @defunx ewoc-enter-after ewoc node data
4824 These add a new node encapsulating @var{data}, adding it to
4825 @var{ewoc} before or after @var{node}, respectively.
4826 @end defun
4827
4828 @defun ewoc-prev ewoc node
4829 @defunx ewoc-next ewoc node
4830 These return, respectively, the previous node and the next node of @var{node}
4831 in @var{ewoc}.
4832 @end defun
4833
4834 @defun ewoc-nth ewoc n
4835 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4836 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4837 @code{nil} if @var{n} is out of range.
4838 @end defun
4839
4840 @defun ewoc-data node
4841 This extracts the data encapsulated by @var{node} and returns it.
4842 @end defun
4843
4844 @defun ewoc-set-data node data
4845 This sets the data encapsulated by @var{node} to @var{data}.
4846 @end defun
4847
4848 @defun ewoc-locate ewoc &optional pos guess
4849 This determines the node in @var{ewoc} which contains point (or
4850 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4851 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4852 it returns the first node; if @var{pos} is after the last node, it returns
4853 the last node. The optional third arg @var{guess}
4854 should be a node that is likely to be near @var{pos}; this doesn't
4855 alter the result, but makes the function run faster.
4856 @end defun
4857
4858 @defun ewoc-location node
4859 This returns the start position of @var{node}.
4860 @end defun
4861
4862 @defun ewoc-goto-prev ewoc arg
4863 @defunx ewoc-goto-next ewoc arg
4864 These move point to the previous or next, respectively, @var{arg}th node
4865 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4866 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4867 moves past the last node, returning @code{nil}. Excepting this special
4868 case, these functions return the node moved to.
4869 @end defun
4870
4871 @defun ewoc-goto-node ewoc node
4872 This moves point to the start of @var{node} in @var{ewoc}.
4873 @end defun
4874
4875 @defun ewoc-refresh ewoc
4876 This function regenerates the text of @var{ewoc}. It works by
4877 deleting the text between the header and the footer, i.e., all the
4878 data elements' representations, and then calling the pretty-printer
4879 function for each node, one by one, in order.
4880 @end defun
4881
4882 @defun ewoc-invalidate ewoc &rest nodes
4883 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4884 @var{ewoc} are updated instead of the entire set.
4885 @end defun
4886
4887 @defun ewoc-delete ewoc &rest nodes
4888 This deletes each node in @var{nodes} from @var{ewoc}.
4889 @end defun
4890
4891 @defun ewoc-filter ewoc predicate &rest args
4892 This calls @var{predicate} for each data element in @var{ewoc} and
4893 deletes those nodes for which @var{predicate} returns @code{nil}.
4894 Any @var{args} are passed to @var{predicate}.
4895 @end defun
4896
4897 @defun ewoc-collect ewoc predicate &rest args
4898 This calls @var{predicate} for each data element in @var{ewoc}
4899 and returns a list of those elements for which @var{predicate}
4900 returns non-@code{nil}. The elements in the list are ordered
4901 as in the buffer. Any @var{args} are passed to @var{predicate}.
4902 @end defun
4903
4904 @defun ewoc-map map-function ewoc &rest args
4905 This calls @var{map-function} for each data element in @var{ewoc} and
4906 updates those nodes for which @var{map-function} returns non-@code{nil}.
4907 Any @var{args} are passed to @var{map-function}.
4908 @end defun
4909
4910 @node Abstract Display Example
4911 @subsection Abstract Display Example
4912
4913 Here is a simple example using functions of the ewoc package to
4914 implement a ``color components display,'' an area in a buffer that
4915 represents a vector of three integers (itself representing a 24-bit RGB
4916 value) in various ways.
4917
4918 @example
4919 (setq colorcomp-ewoc nil
4920 colorcomp-data nil
4921 colorcomp-mode-map nil
4922 colorcomp-labels ["Red" "Green" "Blue"])
4923
4924 (defun colorcomp-pp (data)
4925 (if data
4926 (let ((comp (aref colorcomp-data data)))
4927 (insert (aref colorcomp-labels data) "\t: #x"
4928 (format "%02X" comp) " "
4929 (make-string (ash comp -2) ?#) "\n"))
4930 (let ((cstr (format "#%02X%02X%02X"
4931 (aref colorcomp-data 0)
4932 (aref colorcomp-data 1)
4933 (aref colorcomp-data 2)))
4934 (samp " (sample text) "))
4935 (insert "Color\t: "
4936 (propertize samp 'face `(foreground-color . ,cstr))
4937 (propertize samp 'face `(background-color . ,cstr))
4938 "\n"))))
4939
4940 (defun colorcomp (color)
4941 "Allow fiddling with COLOR in a new buffer.
4942 The buffer is in Color Components mode."
4943 (interactive "sColor (name or #RGB or #RRGGBB): ")
4944 (when (string= "" color)
4945 (setq color "green"))
4946 (unless (color-values color)
4947 (error "No such color: %S" color))
4948 (switch-to-buffer
4949 (generate-new-buffer (format "originally: %s" color)))
4950 (kill-all-local-variables)
4951 (setq major-mode 'colorcomp-mode
4952 mode-name "Color Components")
4953 (use-local-map colorcomp-mode-map)
4954 (erase-buffer)
4955 (buffer-disable-undo)
4956 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4957 (color-values color))))
4958 (ewoc (ewoc-create 'colorcomp-pp
4959 "\nColor Components\n\n"
4960 (substitute-command-keys
4961 "\n\\@{colorcomp-mode-map@}"))))
4962 (set (make-local-variable 'colorcomp-data) data)
4963 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4964 (ewoc-enter-last ewoc 0)
4965 (ewoc-enter-last ewoc 1)
4966 (ewoc-enter-last ewoc 2)
4967 (ewoc-enter-last ewoc nil)))
4968 @end example
4969
4970 @cindex controller part, model/view/controller
4971 This example can be extended to be a ``color selection widget'' (in
4972 other words, the controller part of the ``model/view/controller''
4973 design paradigm) by defining commands to modify @code{colorcomp-data}
4974 and to ``finish'' the selection process, and a keymap to tie it all
4975 together conveniently.
4976
4977 @smallexample
4978 (defun colorcomp-mod (index limit delta)
4979 (let ((cur (aref colorcomp-data index)))
4980 (unless (= limit cur)
4981 (aset colorcomp-data index (+ cur delta)))
4982 (ewoc-invalidate
4983 colorcomp-ewoc
4984 (ewoc-nth colorcomp-ewoc index)
4985 (ewoc-nth colorcomp-ewoc -1))))
4986
4987 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4988 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4989 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4990 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4991 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4992 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4993
4994 (defun colorcomp-copy-as-kill-and-exit ()
4995 "Copy the color components into the kill ring and kill the buffer.
4996 The string is formatted #RRGGBB (hash followed by six hex digits)."
4997 (interactive)
4998 (kill-new (format "#%02X%02X%02X"
4999 (aref colorcomp-data 0)
5000 (aref colorcomp-data 1)
5001 (aref colorcomp-data 2)))
5002 (kill-buffer nil))
5003
5004 (setq colorcomp-mode-map
5005 (let ((m (make-sparse-keymap)))
5006 (suppress-keymap m)
5007 (define-key m "i" 'colorcomp-R-less)
5008 (define-key m "o" 'colorcomp-R-more)
5009 (define-key m "k" 'colorcomp-G-less)
5010 (define-key m "l" 'colorcomp-G-more)
5011 (define-key m "," 'colorcomp-B-less)
5012 (define-key m "." 'colorcomp-B-more)
5013 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5014 m))
5015 @end smallexample
5016
5017 Note that we never modify the data in each node, which is fixed when the
5018 ewoc is created to be either @code{nil} or an index into the vector
5019 @code{colorcomp-data}, the actual color components.
5020
5021 @node Blinking
5022 @section Blinking Parentheses
5023 @cindex parenthesis matching
5024 @cindex blinking parentheses
5025 @cindex balancing parentheses
5026
5027 This section describes the mechanism by which Emacs shows a matching
5028 open parenthesis when the user inserts a close parenthesis.
5029
5030 @defvar blink-paren-function
5031 The value of this variable should be a function (of no arguments) to
5032 be called whenever a character with close parenthesis syntax is inserted.
5033 The value of @code{blink-paren-function} may be @code{nil}, in which
5034 case nothing is done.
5035 @end defvar
5036
5037 @defopt blink-matching-paren
5038 If this variable is @code{nil}, then @code{blink-matching-open} does
5039 nothing.
5040 @end defopt
5041
5042 @defopt blink-matching-paren-distance
5043 This variable specifies the maximum distance to scan for a matching
5044 parenthesis before giving up.
5045 @end defopt
5046
5047 @defopt blink-matching-delay
5048 This variable specifies the number of seconds for the cursor to remain
5049 at the matching parenthesis. A fraction of a second often gives
5050 good results, but the default is 1, which works on all systems.
5051 @end defopt
5052
5053 @deffn Command blink-matching-open
5054 This function is the default value of @code{blink-paren-function}. It
5055 assumes that point follows a character with close parenthesis syntax and
5056 moves the cursor momentarily to the matching opening character. If that
5057 character is not already on the screen, it displays the character's
5058 context in the echo area. To avoid long delays, this function does not
5059 search farther than @code{blink-matching-paren-distance} characters.
5060
5061 Here is an example of calling this function explicitly.
5062
5063 @smallexample
5064 @group
5065 (defun interactive-blink-matching-open ()
5066 @c Do not break this line! -- rms.
5067 @c The first line of a doc string
5068 @c must stand alone.
5069 "Indicate momentarily the start of sexp before point."
5070 (interactive)
5071 @end group
5072 @group
5073 (let ((blink-matching-paren-distance
5074 (buffer-size))
5075 (blink-matching-paren t))
5076 (blink-matching-open)))
5077 @end group
5078 @end smallexample
5079 @end deffn
5080
5081 @node Usual Display
5082 @section Usual Display Conventions
5083
5084 The usual display conventions define how to display each character
5085 code. You can override these conventions by setting up a display table
5086 (@pxref{Display Tables}). Here are the usual display conventions:
5087
5088 @itemize @bullet
5089 @item
5090 Character codes 32 through 126 map to glyph codes 32 through 126.
5091 Normally this means they display as themselves.
5092
5093 @item
5094 Character code 9 is a horizontal tab. It displays as whitespace
5095 up to a position determined by @code{tab-width}.
5096
5097 @item
5098 Character code 10 is a newline.
5099
5100 @item
5101 All other codes in the range 0 through 31, and code 127, display in one
5102 of two ways according to the value of @code{ctl-arrow}. If it is
5103 non-@code{nil}, these codes map to sequences of two glyphs, where the
5104 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5105 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5106 just like the codes in the range 128 to 255.
5107
5108 On MS-DOS terminals, Emacs arranges by default for the character code
5109 127 to be mapped to the glyph code 127, which normally displays as an
5110 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5111 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5112 emacs, The GNU Emacs Manual}.
5113
5114 @item
5115 Character codes 128 through 255 map to sequences of four glyphs, where
5116 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5117 digit characters representing the character code in octal. (A display
5118 table can specify a glyph to use instead of @samp{\}.)
5119
5120 @item
5121 Multibyte character codes above 256 are displayed as themselves, or as a
5122 question mark or empty box if the terminal cannot display that
5123 character.
5124 @end itemize
5125
5126 The usual display conventions apply even when there is a display
5127 table, for any character whose entry in the active display table is
5128 @code{nil}. Thus, when you set up a display table, you need only
5129 specify the characters for which you want special behavior.
5130
5131 These display rules apply to carriage return (character code 13), when
5132 it appears in the buffer. But that character may not appear in the
5133 buffer where you expect it, if it was eliminated as part of end-of-line
5134 conversion (@pxref{Coding System Basics}).
5135
5136 These variables affect the way certain characters are displayed on the
5137 screen. Since they change the number of columns the characters occupy,
5138 they also affect the indentation functions. These variables also affect
5139 how the mode line is displayed; if you want to force redisplay of the
5140 mode line using the new values, call the function
5141 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5142
5143 @defopt ctl-arrow
5144 @cindex control characters in display
5145 This buffer-local variable controls how control characters are
5146 displayed. If it is non-@code{nil}, they are displayed as a caret
5147 followed by the character: @samp{^A}. If it is @code{nil}, they are
5148 displayed as a backslash followed by three octal digits: @samp{\001}.
5149 @end defopt
5150
5151 @c Following may have overfull hbox.
5152 @defvar default-ctl-arrow
5153 The value of this variable is the default value for @code{ctl-arrow} in
5154 buffers that do not override it. @xref{Default Value}.
5155 @end defvar
5156
5157 @defopt tab-width
5158 The value of this buffer-local variable is the spacing between tab
5159 stops used for displaying tab characters in Emacs buffers. The value
5160 is in units of columns, and the default is 8. Note that this feature
5161 is completely independent of the user-settable tab stops used by the
5162 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5163 @end defopt
5164
5165 @node Display Tables
5166 @section Display Tables
5167
5168 @cindex display table
5169 You can use the @dfn{display table} feature to control how all possible
5170 character codes display on the screen. This is useful for displaying
5171 European languages that have letters not in the @acronym{ASCII} character
5172 set.
5173
5174 The display table maps each character code into a sequence of
5175 @dfn{glyphs}, each glyph being a graphic that takes up one character
5176 position on the screen. You can also define how to display each glyph
5177 on your terminal, using the @dfn{glyph table}.
5178
5179 Display tables affect how the mode line is displayed; if you want to
5180 force redisplay of the mode line using a new display table, call
5181 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5182
5183 @menu
5184 * Display Table Format:: What a display table consists of.
5185 * Active Display Table:: How Emacs selects a display table to use.
5186 * Glyphs:: How to define a glyph, and what glyphs mean.
5187 @end menu
5188
5189 @node Display Table Format
5190 @subsection Display Table Format
5191
5192 A display table is actually a char-table (@pxref{Char-Tables}) with
5193 @code{display-table} as its subtype.
5194
5195 @defun make-display-table
5196 This creates and returns a display table. The table initially has
5197 @code{nil} in all elements.
5198 @end defun
5199
5200 The ordinary elements of the display table are indexed by character
5201 codes; the element at index @var{c} says how to display the character
5202 code @var{c}. The value should be @code{nil} or a vector of the
5203 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5204 character @var{c} according to the usual display conventions
5205 (@pxref{Usual Display}).
5206
5207 @strong{Warning:} if you use the display table to change the display
5208 of newline characters, the whole buffer will be displayed as one long
5209 ``line.''
5210
5211 The display table also has six ``extra slots'' which serve special
5212 purposes. Here is a table of their meanings; @code{nil} in any slot
5213 means to use the default for that slot, as stated below.
5214
5215 @table @asis
5216 @item 0
5217 The glyph for the end of a truncated screen line (the default for this
5218 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5219 arrows in the fringes to indicate truncation, so the display table has
5220 no effect.
5221
5222 @item 1
5223 The glyph for the end of a continued line (the default is @samp{\}).
5224 On graphical terminals, Emacs uses curved arrows in the fringes to
5225 indicate continuation, so the display table has no effect.
5226
5227 @item 2
5228 The glyph for indicating a character displayed as an octal character
5229 code (the default is @samp{\}).
5230
5231 @item 3
5232 The glyph for indicating a control character (the default is @samp{^}).
5233
5234 @item 4
5235 A vector of glyphs for indicating the presence of invisible lines (the
5236 default is @samp{...}). @xref{Selective Display}.
5237
5238 @item 5
5239 The glyph used to draw the border between side-by-side windows (the
5240 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5241 when there are no scroll bars; if scroll bars are supported and in use,
5242 a scroll bar separates the two windows.
5243 @end table
5244
5245 For example, here is how to construct a display table that mimics the
5246 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5247
5248 @example
5249 (setq disptab (make-display-table))
5250 (let ((i 0))
5251 (while (< i 32)
5252 (or (= i ?\t) (= i ?\n)
5253 (aset disptab i (vector ?^ (+ i 64))))
5254 (setq i (1+ i)))
5255 (aset disptab 127 (vector ?^ ??)))
5256 @end example
5257
5258 @defun display-table-slot display-table slot
5259 This function returns the value of the extra slot @var{slot} of
5260 @var{display-table}. The argument @var{slot} may be a number from 0 to
5261 5 inclusive, or a slot name (symbol). Valid symbols are
5262 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5263 @code{selective-display}, and @code{vertical-border}.
5264 @end defun
5265
5266 @defun set-display-table-slot display-table slot value
5267 This function stores @var{value} in the extra slot @var{slot} of
5268 @var{display-table}. The argument @var{slot} may be a number from 0 to
5269 5 inclusive, or a slot name (symbol). Valid symbols are
5270 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5271 @code{selective-display}, and @code{vertical-border}.
5272 @end defun
5273
5274 @defun describe-display-table display-table
5275 This function displays a description of the display table
5276 @var{display-table} in a help buffer.
5277 @end defun
5278
5279 @deffn Command describe-current-display-table
5280 This command displays a description of the current display table in a
5281 help buffer.
5282 @end deffn
5283
5284 @node Active Display Table
5285 @subsection Active Display Table
5286 @cindex active display table
5287
5288 Each window can specify a display table, and so can each buffer. When
5289 a buffer @var{b} is displayed in window @var{w}, display uses the
5290 display table for window @var{w} if it has one; otherwise, the display
5291 table for buffer @var{b} if it has one; otherwise, the standard display
5292 table if any. The display table chosen is called the @dfn{active}
5293 display table.
5294
5295 @defun window-display-table &optional window
5296 This function returns @var{window}'s display table, or @code{nil}
5297 if @var{window} does not have an assigned display table. The default
5298 for @var{window} is the selected window.
5299 @end defun
5300
5301 @defun set-window-display-table window table
5302 This function sets the display table of @var{window} to @var{table}.
5303 The argument @var{table} should be either a display table or
5304 @code{nil}.
5305 @end defun
5306
5307 @defvar buffer-display-table
5308 This variable is automatically buffer-local in all buffers; its value in
5309 a particular buffer specifies the display table for that buffer. If it
5310 is @code{nil}, that means the buffer does not have an assigned display
5311 table.
5312 @end defvar
5313
5314 @defvar standard-display-table
5315 This variable's value is the default display table, used whenever a
5316 window has no display table and neither does the buffer displayed in
5317 that window. This variable is @code{nil} by default.
5318 @end defvar
5319
5320 If there is no display table to use for a particular window---that is,
5321 if the window specifies none, its buffer specifies none, and
5322 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5323 display conventions for all character codes in that window. @xref{Usual
5324 Display}.
5325
5326 A number of functions for changing the standard display table
5327 are defined in the library @file{disp-table}.
5328
5329 @node Glyphs
5330 @subsection Glyphs
5331
5332 @cindex glyph
5333 A @dfn{glyph} is a generalization of a character; it stands for an
5334 image that takes up a single character position on the screen. Normally
5335 glyphs come from vectors in the display table (@pxref{Display Tables}).
5336
5337 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5338 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5339 simple glyph code is just a way of specifying a character and a face
5340 to output it in. @xref{Faces}.
5341
5342 The following functions are used to manipulate simple glyph codes:
5343
5344 @defun make-glyph-code char &optional face
5345 This function returns a simple glyph code representing char @var{char}
5346 with face @var{face}.
5347 @end defun
5348
5349 @defun glyph-char glyph
5350 This function returns the character of simple glyph code @var{glyph}.
5351 @end defun
5352
5353 @defun glyph-face glyph
5354 This function returns face of simple glyph code @var{glyph}, or
5355 @code{nil} if @var{glyph} has the default face (face-id 0).
5356 @end defun
5357
5358 On character terminals, you can set up a @dfn{glyph table} to define
5359 the meaning of glyph codes (represented as small integers).
5360
5361 @defvar glyph-table
5362 The value of this variable is the current glyph table. It should be
5363 @code{nil} or a vector whose @var{g}th element defines glyph code
5364 @var{g}.
5365
5366 If a glyph code is greater than or equal to the length of the glyph
5367 table, that code is automatically simple. If @code{glyph-table} is
5368 @code{nil} then all glyph codes are simple.
5369
5370 The glyph table is used only on character terminals. On graphical
5371 displays, all glyph codes are simple.
5372 @end defvar
5373
5374 Here are the meaningful types of elements in the glyph table:
5375
5376 @table @asis
5377 @item @var{string}
5378 Send the characters in @var{string} to the terminal to output
5379 this glyph code.
5380
5381 @item @var{code}
5382 Define this glyph code as an alias for glyph code @var{code} created
5383 by @code{make-glyph-code}. You can use such an alias to define a
5384 small-numbered glyph code which specifies a character with a face.
5385
5386 @item @code{nil}
5387 This glyph code is simple.
5388 @end table
5389
5390 @defun create-glyph string
5391 This function returns a newly-allocated glyph code which is set up to
5392 display by sending @var{string} to the terminal.
5393 @end defun
5394
5395 @node Beeping
5396 @section Beeping
5397 @c @cindex beeping "beep" is adjacent
5398 @cindex bell
5399
5400 This section describes how to make Emacs ring the bell (or blink the
5401 screen) to attract the user's attention. Be conservative about how
5402 often you do this; frequent bells can become irritating. Also be
5403 careful not to use just beeping when signaling an error is more
5404 appropriate. (@xref{Errors}.)
5405
5406 @defun ding &optional do-not-terminate
5407 @cindex keyboard macro termination
5408 This function beeps, or flashes the screen (see @code{visible-bell} below).
5409 It also terminates any keyboard macro currently executing unless
5410 @var{do-not-terminate} is non-@code{nil}.
5411 @end defun
5412
5413 @defun beep &optional do-not-terminate
5414 This is a synonym for @code{ding}.
5415 @end defun
5416
5417 @defopt visible-bell
5418 This variable determines whether Emacs should flash the screen to
5419 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5420 is effective on graphical displays, and on text-only terminals
5421 provided the terminal's Termcap entry defines the visible bell
5422 capability (@samp{vb}).
5423 @end defopt
5424
5425 @defvar ring-bell-function
5426 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5427 bell.'' Its value should be a function of no arguments. If this is
5428 non-@code{nil}, it takes precedence over the @code{visible-bell}
5429 variable.
5430 @end defvar
5431
5432 @node Window Systems
5433 @section Window Systems
5434
5435 Emacs works with several window systems, most notably the X Window
5436 System. Both Emacs and X use the term ``window,'' but use it
5437 differently. An Emacs frame is a single window as far as X is
5438 concerned; the individual Emacs windows are not known to X at all.
5439
5440 @defvar window-system
5441 This variable tells Lisp programs what window system Emacs is running
5442 under. The possible values are
5443
5444 @table @code
5445 @item x
5446 @cindex X Window System
5447 Emacs is displaying using X.
5448 @item pc
5449 Emacs is displaying using MS-DOS.
5450 @item w32
5451 Emacs is displaying using Windows.
5452 @item mac
5453 Emacs is displaying using a Macintosh.
5454 @item nil
5455 Emacs is using a character-based terminal.
5456 @end table
5457 @end defvar
5458
5459 @defvar window-setup-hook
5460 This variable is a normal hook which Emacs runs after handling the
5461 initialization files. Emacs runs this hook after it has completed
5462 loading your init file, the default initialization file (if
5463 any), and the terminal-specific Lisp code, and running the hook
5464 @code{term-setup-hook}.
5465
5466 This hook is used for internal purposes: setting up communication with
5467 the window system, and creating the initial window. Users should not
5468 interfere with it.
5469 @end defvar
5470
5471 @ignore
5472 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5473 @end ignore