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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 @cindex argument prompt
155 It may be a string; then its contents should consist of a code character
156 followed by a prompt (which some code characters use and some ignore).
157 The prompt ends either with the end of the string or with a newline.
158 Here is a simple example:
159
160 @smallexample
161 (interactive "bFrobnicate buffer: ")
162 @end smallexample
163
164 @noindent
165 The code letter @samp{b} says to read the name of an existing buffer,
166 with completion. The buffer name is the sole argument passed to the
167 command. The rest of the string is a prompt.
168
169 If there is a newline character in the string, it terminates the prompt.
170 If the string does not end there, then the rest of the string should
171 contain another code character and prompt, specifying another argument.
172 You can specify any number of arguments in this way.
173
174 @c Emacs 19 feature
175 The prompt string can use @samp{%} to include previous argument values
176 (starting with the first argument) in the prompt. This is done using
177 @code{format} (@pxref{Formatting Strings}). For example, here is how
178 you could read the name of an existing buffer followed by a new name to
179 give to that buffer:
180
181 @smallexample
182 @group
183 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
184 @end group
185 @end smallexample
186
187 @cindex @samp{*} in @code{interactive}
188 @cindex read-only buffers in interactive
189 If the first character in the string is @samp{*}, then an error is
190 signaled if the buffer is read-only.
191
192 @cindex @samp{@@} in @code{interactive}
193 @c Emacs 19 feature
194 If the first character in the string is @samp{@@}, and if the key
195 sequence used to invoke the command includes any mouse events, then
196 the window associated with the first of those events is selected
197 before the command is run.
198
199 You can use @samp{*} and @samp{@@} together; the order does not matter.
200 Actual reading of arguments is controlled by the rest of the prompt
201 string (starting with the first character that is not @samp{*} or
202 @samp{@@}).
203
204 @item
205 It may be a Lisp expression that is not a string; then it should be a
206 form that is evaluated to get a list of arguments to pass to the
207 command. Usually this form will call various functions to read input
208 from the user, most often through the minibuffer (@pxref{Minibuffers})
209 or directly from the keyboard (@pxref{Reading Input}).
210 @cindex argument evaluation form
211
212 Providing point or the mark as an argument value is also common, but
213 if you do this @emph{and} read input (whether using the minibuffer or
214 not), be sure to get the integer values of point or the mark after
215 reading. The current buffer may be receiving subprocess output; if
216 subprocess output arrives while the command is waiting for input, it
217 could relocate point and the mark.
218
219 Here's an example of what @emph{not} to do:
220
221 @smallexample
222 (interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225 @end smallexample
226
227 @noindent
228 Here's how to avoid the problem, by examining point and the mark after
229 reading the keyboard input:
230
231 @smallexample
232 (interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235 @end smallexample
236
237 @strong{Warning:} the argument values should not include any data
238 types that can't be printed and then read. Some facilities save
239 @code{command-history} in a file to be read in the subsequent
240 sessions; if a command's arguments contain a data type that prints
241 using @samp{#<@dots{}>} syntax, those facilities won't work.
242
243 There are, however, a few exceptions: it is ok to use a limited set of
244 expressions such as @code{(point)}, @code{(mark)},
245 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
246 recognizes them specially and puts the expression (rather than its
247 value) into the command history. To see whether the expression you
248 wrote is one of these exceptions, run the command, then examine
249 @code{(car command-history)}.
250 @end itemize
251
252 @cindex examining the @code{interactive} form
253 @defun interactive-form function
254 This function returns the @code{interactive} form of @var{function}.
255 If @var{function} is an interactively callable function
256 (@pxref{Interactive Call}), the value is the command's
257 @code{interactive} form @code{(interactive @var{spec})}, which
258 specifies how to compute its arguments. Otherwise, the value is
259 @code{nil}. If @var{function} is a symbol, its function definition is
260 used.
261 @end defun
262
263 @node Interactive Codes
264 @comment node-name, next, previous, up
265 @subsection Code Characters for @code{interactive}
266 @cindex interactive code description
267 @cindex description for interactive codes
268 @cindex codes, interactive, description of
269 @cindex characters for interactive codes
270
271 The code character descriptions below contain a number of key words,
272 defined here as follows:
273
274 @table @b
275 @item Completion
276 @cindex interactive completion
277 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
278 completion because the argument is read using @code{completing-read}
279 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
280
281 @item Existing
282 Require the name of an existing object. An invalid name is not
283 accepted; the commands to exit the minibuffer do not exit if the current
284 input is not valid.
285
286 @item Default
287 @cindex default argument string
288 A default value of some sort is used if the user enters no text in the
289 minibuffer. The default depends on the code character.
290
291 @item No I/O
292 This code letter computes an argument without reading any input.
293 Therefore, it does not use a prompt string, and any prompt string you
294 supply is ignored.
295
296 Even though the code letter doesn't use a prompt string, you must follow
297 it with a newline if it is not the last code character in the string.
298
299 @item Prompt
300 A prompt immediately follows the code character. The prompt ends either
301 with the end of the string or with a newline.
302
303 @item Special
304 This code character is meaningful only at the beginning of the
305 interactive string, and it does not look for a prompt or a newline.
306 It is a single, isolated character.
307 @end table
308
309 @cindex reading interactive arguments
310 Here are the code character descriptions for use with @code{interactive}:
311
312 @table @samp
313 @item *
314 Signal an error if the current buffer is read-only. Special.
315
316 @item @@
317 Select the window mentioned in the first mouse event in the key
318 sequence that invoked this command. Special.
319
320 @item a
321 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
322 Completion, Prompt.
323
324 @item b
325 The name of an existing buffer. By default, uses the name of the
326 current buffer (@pxref{Buffers}). Existing, Completion, Default,
327 Prompt.
328
329 @item B
330 A buffer name. The buffer need not exist. By default, uses the name of
331 a recently used buffer other than the current buffer. Completion,
332 Default, Prompt.
333
334 @item c
335 A character. The cursor does not move into the echo area. Prompt.
336
337 @item C
338 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
339 Completion, Prompt.
340
341 @item d
342 @cindex position argument
343 The position of point, as an integer (@pxref{Point}). No I/O.
344
345 @item D
346 A directory name. The default is the current default directory of the
347 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
348 Existing, Completion, Default, Prompt.
349
350 @item e
351 The first or next mouse event in the key sequence that invoked the command.
352 More precisely, @samp{e} gets events that are lists, so you can look at
353 the data in the lists. @xref{Input Events}. No I/O.
354
355 You can use @samp{e} more than once in a single command's interactive
356 specification. If the key sequence that invoked the command has
357 @var{n} events that are lists, the @var{n}th @samp{e} provides the
358 @var{n}th such event. Events that are not lists, such as function keys
359 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
360
361 @item f
362 A file name of an existing file (@pxref{File Names}). The default
363 directory is @code{default-directory}. Existing, Completion, Default,
364 Prompt.
365
366 @item F
367 A file name. The file need not exist. Completion, Default, Prompt.
368
369 @item G
370 A file name. The file need not exist. If the user enters just a
371 directory name, then the value is just that directory name, with no
372 file name within the directory added. Completion, Default, Prompt.
373
374 @item i
375 An irrelevant argument. This code always supplies @code{nil} as
376 the argument's value. No I/O.
377
378 @item k
379 A key sequence (@pxref{Key Sequences}). This keeps reading events
380 until a command (or undefined command) is found in the current key
381 maps. The key sequence argument is represented as a string or vector.
382 The cursor does not move into the echo area. Prompt.
383
384 If @samp{k} reads a key sequence that ends with a down-event, it also
385 reads and discards the following up-event. You can get access to that
386 up-event with the @samp{U} code character.
387
388 This kind of input is used by commands such as @code{describe-key} and
389 @code{global-set-key}.
390
391 @item K
392 A key sequence, whose definition you intend to change. This works like
393 @samp{k}, except that it suppresses, for the last input event in the key
394 sequence, the conversions that are normally used (when necessary) to
395 convert an undefined key into a defined one.
396
397 @item m
398 @cindex marker argument
399 The position of the mark, as an integer. No I/O.
400
401 @item M
402 Arbitrary text, read in the minibuffer using the current buffer's input
403 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
404 Emacs Manual}). Prompt.
405
406 @item n
407 A number, read with the minibuffer. If the input is not a number, the
408 user has to try again. @samp{n} never uses the prefix argument.
409 Prompt.
410
411 @item N
412 The numeric prefix argument; but if there is no prefix argument, read
413 a number as with @kbd{n}. The value is always a number. @xref{Prefix
414 Command Arguments}. Prompt.
415
416 @item p
417 @cindex numeric prefix argument usage
418 The numeric prefix argument. (Note that this @samp{p} is lower case.)
419 No I/O.
420
421 @item P
422 @cindex raw prefix argument usage
423 The raw prefix argument. (Note that this @samp{P} is upper case.) No
424 I/O.
425
426 @item r
427 @cindex region argument
428 Point and the mark, as two numeric arguments, smallest first. This is
429 the only code letter that specifies two successive arguments rather than
430 one. No I/O.
431
432 @item s
433 Arbitrary text, read in the minibuffer and returned as a string
434 (@pxref{Text from Minibuffer}). Terminate the input with either
435 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
436 these characters in the input.) Prompt.
437
438 @item S
439 An interned symbol whose name is read in the minibuffer. Any whitespace
440 character terminates the input. (Use @kbd{C-q} to include whitespace in
441 the string.) Other characters that normally terminate a symbol (e.g.,
442 parentheses and brackets) do not do so here. Prompt.
443
444 @item U
445 A key sequence or @code{nil}. Can be used after a @samp{k} or
446 @samp{K} argument to get the up-event that was discarded (if any)
447 after @samp{k} or @samp{K} read a down-event. If no up-event has been
448 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
449
450 @item v
451 A variable declared to be a user option (i.e., satisfying the
452 predicate @code{user-variable-p}). This reads the variable using
453 @code{read-variable}. @xref{Definition of read-variable}. Existing,
454 Completion, Prompt.
455
456 @item x
457 A Lisp object, specified with its read syntax, terminated with a
458 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
459 Minibuffer}. Prompt.
460
461 @item X
462 @cindex evaluated expression argument
463 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
464 the form so that its value becomes the argument for the command.
465 Prompt.
466
467 @item z
468 A coding system name (a symbol). If the user enters null input, the
469 argument value is @code{nil}. @xref{Coding Systems}. Completion,
470 Existing, Prompt.
471
472 @item Z
473 A coding system name (a symbol)---but only if this command has a prefix
474 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
475 argument value. Completion, Existing, Prompt.
476 @end table
477
478 @node Interactive Examples
479 @comment node-name, next, previous, up
480 @subsection Examples of Using @code{interactive}
481 @cindex examples of using @code{interactive}
482 @cindex @code{interactive}, examples of using
483
484 Here are some examples of @code{interactive}:
485
486 @example
487 @group
488 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
489 (interactive) ; @r{just moves forward two words.}
490 (forward-word 2))
491 @result{} foo1
492 @end group
493
494 @group
495 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
496 (interactive "p") ; @r{which is the numeric prefix.}
497 (forward-word (* 2 n)))
498 @result{} foo2
499 @end group
500
501 @group
502 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
503 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
504 (forward-word (* 2 n)))
505 @result{} foo3
506 @end group
507
508 @group
509 (defun three-b (b1 b2 b3)
510 "Select three existing buffers.
511 Put them into three windows, selecting the last one."
512 @end group
513 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
514 (delete-other-windows)
515 (split-window (selected-window) 8)
516 (switch-to-buffer b1)
517 (other-window 1)
518 (split-window (selected-window) 8)
519 (switch-to-buffer b2)
520 (other-window 1)
521 (switch-to-buffer b3))
522 @result{} three-b
523 @group
524 (three-b "*scratch*" "declarations.texi" "*mail*")
525 @result{} nil
526 @end group
527 @end example
528
529 @node Interactive Call
530 @section Interactive Call
531 @cindex interactive call
532
533 After the command loop has translated a key sequence into a command it
534 invokes that command using the function @code{command-execute}. If the
535 command is a function, @code{command-execute} calls
536 @code{call-interactively}, which reads the arguments and calls the
537 command. You can also call these functions yourself.
538
539 @defun commandp object &optional for-call-interactively
540 Returns @code{t} if @var{object} is suitable for calling interactively;
541 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
542
543 The interactively callable objects include strings and vectors (treated
544 as keyboard macros), lambda expressions that contain a top-level call to
545 @code{interactive}, byte-code function objects made from such lambda
546 expressions, autoload objects that are declared as interactive
547 (non-@code{nil} fourth argument to @code{autoload}), and some of the
548 primitive functions.
549
550 A symbol satisfies @code{commandp} if its function definition
551 satisfies @code{commandp}. Keys and keymaps are not commands.
552 Rather, they are used to look up commands (@pxref{Keymaps}).
553
554 If @var{for-call-interactively} is non-@code{nil}, then
555 @code{commandp} returns @code{t} only for objects that
556 @code{call-interactively} could call---thus, not for keyboard macros.
557
558 See @code{documentation} in @ref{Accessing Documentation}, for a
559 realistic example of using @code{commandp}.
560 @end defun
561
562 @defun call-interactively command &optional record-flag keys
563 This function calls the interactively callable function @var{command},
564 reading arguments according to its interactive calling specifications.
565 It returns whatever @var{command} returns. An error is signaled if
566 @var{command} is not a function or if it cannot be called
567 interactively (i.e., is not a command). Note that keyboard macros
568 (strings and vectors) are not accepted, even though they are
569 considered commands, because they are not functions. If @var{command}
570 is a symbol, then @code{call-interactively} uses its function definition.
571
572 @cindex record command history
573 If @var{record-flag} is non-@code{nil}, then this command and its
574 arguments are unconditionally added to the list @code{command-history}.
575 Otherwise, the command is added only if it uses the minibuffer to read
576 an argument. @xref{Command History}.
577
578 The argument @var{keys}, if given, should be a vector which specifies
579 the sequence of events to supply if the command inquires which events
580 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
581 default is the return value of @code{this-command-keys-vector}.
582 @xref{Definition of this-command-keys-vector}.
583 @end defun
584
585 @defun command-execute command &optional record-flag keys special
586 @cindex keyboard macro execution
587 This function executes @var{command}. The argument @var{command} must
588 satisfy the @code{commandp} predicate; i.e., it must be an interactively
589 callable function or a keyboard macro.
590
591 A string or vector as @var{command} is executed with
592 @code{execute-kbd-macro}. A function is passed to
593 @code{call-interactively}, along with the optional @var{record-flag}
594 and @var{keys}.
595
596 A symbol is handled by using its function definition in its place. A
597 symbol with an @code{autoload} definition counts as a command if it was
598 declared to stand for an interactively callable function. Such a
599 definition is handled by loading the specified library and then
600 rechecking the definition of the symbol.
601
602 The argument @var{special}, if given, means to ignore the prefix
603 argument and not clear it. This is used for executing special events
604 (@pxref{Special Events}).
605 @end defun
606
607 @deffn Command execute-extended-command prefix-argument
608 @cindex read command name
609 This function reads a command name from the minibuffer using
610 @code{completing-read} (@pxref{Completion}). Then it uses
611 @code{command-execute} to call the specified command. Whatever that
612 command returns becomes the value of @code{execute-extended-command}.
613
614 @cindex execute with prefix argument
615 If the command asks for a prefix argument, it receives the value
616 @var{prefix-argument}. If @code{execute-extended-command} is called
617 interactively, the current raw prefix argument is used for
618 @var{prefix-argument}, and thus passed on to whatever command is run.
619
620 @c !!! Should this be @kindex?
621 @cindex @kbd{M-x}
622 @code{execute-extended-command} is the normal definition of @kbd{M-x},
623 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
624 to take the prompt from the events used to invoke
625 @code{execute-extended-command}, but that is painful to implement.) A
626 description of the value of the prefix argument, if any, also becomes
627 part of the prompt.
628
629 @example
630 @group
631 (execute-extended-command 3)
632 ---------- Buffer: Minibuffer ----------
633 3 M-x forward-word RET
634 ---------- Buffer: Minibuffer ----------
635 @result{} t
636 @end group
637 @end example
638 @end deffn
639
640 @defun interactive-p
641 This function returns @code{t} if the containing function (the one
642 whose code includes the call to @code{interactive-p}) was called in
643 direct response to user input. This means that it was called with the
644 function @code{call-interactively}, and that a keyboard macro is
645 not running, and that Emacs is not running in batch mode.
646
647 If the containing function was called by Lisp evaluation (or with
648 @code{apply} or @code{funcall}), then it was not called interactively.
649 @end defun
650
651 The most common use of @code{interactive-p} is for deciding whether
652 to give the user additional visual feedback (such as by printing an
653 informative message). For example:
654
655 @example
656 @group
657 ;; @r{Here's the usual way to use @code{interactive-p}.}
658 (defun foo ()
659 (interactive)
660 (when (interactive-p)
661 (message "foo")))
662 @result{} foo
663 @end group
664
665 @group
666 ;; @r{This function is just to illustrate the behavior.}
667 (defun bar ()
668 (interactive)
669 (setq foobar (list (foo) (interactive-p))))
670 @result{} bar
671 @end group
672
673 @group
674 ;; @r{Type @kbd{M-x foo}.}
675 @print{} foo
676 @end group
677
678 @group
679 ;; @r{Type @kbd{M-x bar}.}
680 ;; @r{This does not display a message.}
681 @end group
682
683 @group
684 foobar
685 @result{} (nil t)
686 @end group
687 @end example
688
689 If you want to test @emph{only} whether the function was called
690 using @code{call-interactively}, add an optional argument
691 @code{print-message} which should be non-@code{nil} in an interactive
692 call, and use the @code{interactive} spec to make sure it is
693 non-@code{nil}. Here's an example:
694
695 @example
696 (defun foo (&optional print-message)
697 (interactive "p")
698 (when print-message
699 (message "foo")))
700 @end example
701
702 @noindent
703 Defined in this way, the function does display the message when called
704 from a keyboard macro. We use @code{"p"} because the numeric prefix
705 argument is never @code{nil}.
706
707 @defun called-interactively-p
708 This function returns @code{t} when the calling function was called
709 using @code{call-interactively}.
710
711 When possible, instead of using this function, you should use the
712 method in the example above; that method makes it possible for a
713 caller to ``pretend'' that the function was called interactively.
714 @end defun
715
716 @node Command Loop Info
717 @comment node-name, next, previous, up
718 @section Information from the Command Loop
719
720 The editor command loop sets several Lisp variables to keep status
721 records for itself and for commands that are run.
722
723 @defvar last-command
724 This variable records the name of the previous command executed by the
725 command loop (the one before the current command). Normally the value
726 is a symbol with a function definition, but this is not guaranteed.
727
728 The value is copied from @code{this-command} when a command returns to
729 the command loop, except when the command has specified a prefix
730 argument for the following command.
731
732 This variable is always local to the current terminal and cannot be
733 buffer-local. @xref{Multiple Displays}.
734 @end defvar
735
736 @defvar real-last-command
737 This variable is set up by Emacs just like @code{last-command},
738 but never altered by Lisp programs.
739 @end defvar
740
741 @defvar this-command
742 @cindex current command
743 This variable records the name of the command now being executed by
744 the editor command loop. Like @code{last-command}, it is normally a symbol
745 with a function definition.
746
747 The command loop sets this variable just before running a command, and
748 copies its value into @code{last-command} when the command finishes
749 (unless the command specified a prefix argument for the following
750 command).
751
752 @cindex kill command repetition
753 Some commands set this variable during their execution, as a flag for
754 whatever command runs next. In particular, the functions for killing text
755 set @code{this-command} to @code{kill-region} so that any kill commands
756 immediately following will know to append the killed text to the
757 previous kill.
758 @end defvar
759
760 If you do not want a particular command to be recognized as the previous
761 command in the case where it got an error, you must code that command to
762 prevent this. One way is to set @code{this-command} to @code{t} at the
763 beginning of the command, and set @code{this-command} back to its proper
764 value at the end, like this:
765
766 @example
767 (defun foo (args@dots{})
768 (interactive @dots{})
769 (let ((old-this-command this-command))
770 (setq this-command t)
771 @r{@dots{}do the work@dots{}}
772 (setq this-command old-this-command)))
773 @end example
774
775 @noindent
776 We do not bind @code{this-command} with @code{let} because that would
777 restore the old value in case of error---a feature of @code{let} which
778 in this case does precisely what we want to avoid.
779
780 @defvar this-original-command
781 This has the same value as @code{this-command} except when command
782 remapping occurs (@pxref{Remapping Commands}). In that case,
783 @code{this-command} gives the command actually run (the result of
784 remapping), and @code{this-original-command} gives the command that
785 was specified to run but remapped into another command.
786 @end defvar
787
788 @defun this-command-keys
789 This function returns a string or vector containing the key sequence
790 that invoked the present command, plus any previous commands that
791 generated the prefix argument for this command. Any events read by the
792 command using @code{read-event} without a timeout get tacked on to the end.
793
794 However, if the command has called @code{read-key-sequence}, it
795 returns the last read key sequence. @xref{Key Sequence Input}. The
796 value is a string if all events in the sequence were characters that
797 fit in a string. @xref{Input Events}.
798
799 @example
800 @group
801 (this-command-keys)
802 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
803 @result{} "^U^X^E"
804 @end group
805 @end example
806 @end defun
807
808 @defun this-command-keys-vector
809 @anchor{Definition of this-command-keys-vector}
810 Like @code{this-command-keys}, except that it always returns the events
811 in a vector, so you don't need to deal with the complexities of storing
812 input events in a string (@pxref{Strings of Events}).
813 @end defun
814
815 @defun clear-this-command-keys &optional keep-record
816 This function empties out the table of events for
817 @code{this-command-keys} to return. Unless @var{keep-record} is
818 non-@code{nil}, it also empties the records that the function
819 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
820 This is useful after reading a password, to prevent the password from
821 echoing inadvertently as part of the next command in certain cases.
822 @end defun
823
824 @defvar last-nonmenu-event
825 This variable holds the last input event read as part of a key sequence,
826 not counting events resulting from mouse menus.
827
828 One use of this variable is for telling @code{x-popup-menu} where to pop
829 up a menu. It is also used internally by @code{y-or-n-p}
830 (@pxref{Yes-or-No Queries}).
831 @end defvar
832
833 @defvar last-command-event
834 @defvarx last-command-char
835 This variable is set to the last input event that was read by the
836 command loop as part of a command. The principal use of this variable
837 is in @code{self-insert-command}, which uses it to decide which
838 character to insert.
839
840 @example
841 @group
842 last-command-event
843 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
844 @result{} 5
845 @end group
846 @end example
847
848 @noindent
849 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
850
851 The alias @code{last-command-char} exists for compatibility with
852 Emacs version 18.
853 @end defvar
854
855 @c Emacs 19 feature
856 @defvar last-event-frame
857 This variable records which frame the last input event was directed to.
858 Usually this is the frame that was selected when the event was
859 generated, but if that frame has redirected input focus to another
860 frame, the value is the frame to which the event was redirected.
861 @xref{Input Focus}.
862
863 If the last event came from a keyboard macro, the value is @code{macro}.
864 @end defvar
865
866 @node Adjusting Point
867 @section Adjusting Point After Commands
868
869 It is not easy to display a value of point in the middle of a
870 sequence of text that has the @code{display}, @code{composition} or
871 @code{intangible} property, or is invisible. Therefore, after a
872 command finishes and returns to the command loop, if point is within
873 such a sequence, the command loop normally moves point to the edge of
874 the sequence.
875
876 A command can inhibit this feature by setting the variable
877 @code{disable-point-adjustment}:
878
879 @defvar disable-point-adjustment
880 If this variable is non-@code{nil} when a command returns to the
881 command loop, then the command loop does not check for those text
882 properties, and does not move point out of sequences that have them.
883
884 The command loop sets this variable to @code{nil} before each command,
885 so if a command sets it, the effect applies only to that command.
886 @end defvar
887
888 @defvar global-disable-point-adjustment
889 If you set this variable to a non-@code{nil} value, the feature of
890 moving point out of these sequences is completely turned off.
891 @end defvar
892
893 @node Input Events
894 @section Input Events
895 @cindex events
896 @cindex input events
897
898 The Emacs command loop reads a sequence of @dfn{input events} that
899 represent keyboard or mouse activity. The events for keyboard activity
900 are characters or symbols; mouse events are always lists. This section
901 describes the representation and meaning of input events in detail.
902
903 @defun eventp object
904 This function returns non-@code{nil} if @var{object} is an input event
905 or event type.
906
907 Note that any symbol might be used as an event or an event type.
908 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
909 code to be used as an event. Instead, it distinguishes whether the
910 symbol has actually been used in an event that has been read as input in
911 the current Emacs session. If a symbol has not yet been so used,
912 @code{eventp} returns @code{nil}.
913 @end defun
914
915 @menu
916 * Keyboard Events:: Ordinary characters--keys with symbols on them.
917 * Function Keys:: Function keys--keys with names, not symbols.
918 * Mouse Events:: Overview of mouse events.
919 * Click Events:: Pushing and releasing a mouse button.
920 * Drag Events:: Moving the mouse before releasing the button.
921 * Button-Down Events:: A button was pushed and not yet released.
922 * Repeat Events:: Double and triple click (or drag, or down).
923 * Motion Events:: Just moving the mouse, not pushing a button.
924 * Focus Events:: Moving the mouse between frames.
925 * Misc Events:: Other events the system can generate.
926 * Event Examples:: Examples of the lists for mouse events.
927 * Classifying Events:: Finding the modifier keys in an event symbol.
928 Event types.
929 * Accessing Events:: Functions to extract info from events.
930 * Strings of Events:: Special considerations for putting
931 keyboard character events in a string.
932 @end menu
933
934 @node Keyboard Events
935 @subsection Keyboard Events
936
937 There are two kinds of input you can get from the keyboard: ordinary
938 keys, and function keys. Ordinary keys correspond to characters; the
939 events they generate are represented in Lisp as characters. The event
940 type of a character event is the character itself (an integer); see
941 @ref{Classifying Events}.
942
943 @cindex modifier bits (of input character)
944 @cindex basic code (of input character)
945 An input character event consists of a @dfn{basic code} between 0 and
946 524287, plus any or all of these @dfn{modifier bits}:
947
948 @table @asis
949 @item meta
950 The
951 @tex
952 @math{2^{27}}
953 @end tex
954 @ifnottex
955 2**27
956 @end ifnottex
957 bit in the character code indicates a character
958 typed with the meta key held down.
959
960 @item control
961 The
962 @tex
963 @math{2^{26}}
964 @end tex
965 @ifnottex
966 2**26
967 @end ifnottex
968 bit in the character code indicates a non-@acronym{ASCII}
969 control character.
970
971 @sc{ascii} control characters such as @kbd{C-a} have special basic
972 codes of their own, so Emacs needs no special bit to indicate them.
973 Thus, the code for @kbd{C-a} is just 1.
974
975 But if you type a control combination not in @acronym{ASCII}, such as
976 @kbd{%} with the control key, the numeric value you get is the code
977 for @kbd{%} plus
978 @tex
979 @math{2^{26}}
980 @end tex
981 @ifnottex
982 2**26
983 @end ifnottex
984 (assuming the terminal supports non-@acronym{ASCII}
985 control characters).
986
987 @item shift
988 The
989 @tex
990 @math{2^{25}}
991 @end tex
992 @ifnottex
993 2**25
994 @end ifnottex
995 bit in the character code indicates an @acronym{ASCII} control
996 character typed with the shift key held down.
997
998 For letters, the basic code itself indicates upper versus lower case;
999 for digits and punctuation, the shift key selects an entirely different
1000 character with a different basic code. In order to keep within the
1001 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1002 @tex
1003 @math{2^{25}}
1004 @end tex
1005 @ifnottex
1006 2**25
1007 @end ifnottex
1008 bit for those characters.
1009
1010 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1011 @kbd{C-a}, so Emacs uses the
1012 @tex
1013 @math{2^{25}}
1014 @end tex
1015 @ifnottex
1016 2**25
1017 @end ifnottex
1018 bit in @kbd{C-A} and not in
1019 @kbd{C-a}.
1020
1021 @item hyper
1022 The
1023 @tex
1024 @math{2^{24}}
1025 @end tex
1026 @ifnottex
1027 2**24
1028 @end ifnottex
1029 bit in the character code indicates a character
1030 typed with the hyper key held down.
1031
1032 @item super
1033 The
1034 @tex
1035 @math{2^{23}}
1036 @end tex
1037 @ifnottex
1038 2**23
1039 @end ifnottex
1040 bit in the character code indicates a character
1041 typed with the super key held down.
1042
1043 @item alt
1044 The
1045 @tex
1046 @math{2^{22}}
1047 @end tex
1048 @ifnottex
1049 2**22
1050 @end ifnottex
1051 bit in the character code indicates a character typed with
1052 the alt key held down. (On some terminals, the key labeled @key{ALT}
1053 is actually the meta key.)
1054 @end table
1055
1056 It is best to avoid mentioning specific bit numbers in your program.
1057 To test the modifier bits of a character, use the function
1058 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1059 bindings, you can use the read syntax for characters with modifier bits
1060 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1061 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1062 specify the characters (@pxref{Changing Key Bindings}). The function
1063 @code{event-convert-list} converts such a list into an event type
1064 (@pxref{Classifying Events}).
1065
1066 @node Function Keys
1067 @subsection Function Keys
1068
1069 @cindex function keys
1070 Most keyboards also have @dfn{function keys}---keys that have names or
1071 symbols that are not characters. Function keys are represented in Emacs
1072 Lisp as symbols; the symbol's name is the function key's label, in lower
1073 case. For example, pressing a key labeled @key{F1} places the symbol
1074 @code{f1} in the input stream.
1075
1076 The event type of a function key event is the event symbol itself.
1077 @xref{Classifying Events}.
1078
1079 Here are a few special cases in the symbol-naming convention for
1080 function keys:
1081
1082 @table @asis
1083 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1084 These keys correspond to common @acronym{ASCII} control characters that have
1085 special keys on most keyboards.
1086
1087 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1088 terminal can distinguish between them, Emacs conveys the distinction to
1089 Lisp programs by representing the former as the integer 9, and the
1090 latter as the symbol @code{tab}.
1091
1092 Most of the time, it's not useful to distinguish the two. So normally
1093 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1094 @code{tab} into 9. Thus, a key binding for character code 9 (the
1095 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1096 symbols in this group. The function @code{read-char} likewise converts
1097 these events into characters.
1098
1099 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1100 converts into the character code 127 (@key{DEL}), not into code 8
1101 (@key{BS}). This is what most users prefer.
1102
1103 @item @code{left}, @code{up}, @code{right}, @code{down}
1104 Cursor arrow keys
1105 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1106 Keypad keys (to the right of the regular keyboard).
1107 @item @code{kp-0}, @code{kp-1}, @dots{}
1108 Keypad keys with digits.
1109 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1110 Keypad PF keys.
1111 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1112 Keypad arrow keys. Emacs normally translates these into the
1113 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1114 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1115 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1116 normally translates these into the like-named non-keypad keys.
1117 @end table
1118
1119 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1120 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1121 represent them is with prefixes in the symbol name:
1122
1123 @table @samp
1124 @item A-
1125 The alt modifier.
1126 @item C-
1127 The control modifier.
1128 @item H-
1129 The hyper modifier.
1130 @item M-
1131 The meta modifier.
1132 @item S-
1133 The shift modifier.
1134 @item s-
1135 The super modifier.
1136 @end table
1137
1138 Thus, the symbol for the key @key{F3} with @key{META} held down is
1139 @code{M-f3}. When you use more than one prefix, we recommend you
1140 write them in alphabetical order; but the order does not matter in
1141 arguments to the key-binding lookup and modification functions.
1142
1143 @node Mouse Events
1144 @subsection Mouse Events
1145
1146 Emacs supports four kinds of mouse events: click events, drag events,
1147 button-down events, and motion events. All mouse events are represented
1148 as lists. The @sc{car} of the list is the event type; this says which
1149 mouse button was involved, and which modifier keys were used with it.
1150 The event type can also distinguish double or triple button presses
1151 (@pxref{Repeat Events}). The rest of the list elements give position
1152 and time information.
1153
1154 For key lookup, only the event type matters: two events of the same type
1155 necessarily run the same command. The command can access the full
1156 values of these events using the @samp{e} interactive code.
1157 @xref{Interactive Codes}.
1158
1159 A key sequence that starts with a mouse event is read using the keymaps
1160 of the buffer in the window that the mouse was in, not the current
1161 buffer. This does not imply that clicking in a window selects that
1162 window or its buffer---that is entirely under the control of the command
1163 binding of the key sequence.
1164
1165 @node Click Events
1166 @subsection Click Events
1167 @cindex click event
1168 @cindex mouse click event
1169
1170 When the user presses a mouse button and releases it at the same
1171 location, that generates a @dfn{click} event. All mouse click event
1172 share the same format:
1173
1174 @example
1175 (@var{event-type} @var{position} @var{click-count})
1176 @end example
1177
1178 @table @asis
1179 @item @var{event-type}
1180 This is a symbol that indicates which mouse button was used. It is
1181 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1182 buttons are numbered left to right.
1183
1184 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1185 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1186 and super, just as you would with function keys.
1187
1188 This symbol also serves as the event type of the event. Key bindings
1189 describe events by their types; thus, if there is a key binding for
1190 @code{mouse-1}, that binding would apply to all events whose
1191 @var{event-type} is @code{mouse-1}.
1192
1193 @item @var{position}
1194 This is the position where the mouse click occurred. The actual
1195 format of @var{position} depends on what part of a window was clicked
1196 on. The various formats are described below.
1197
1198 @item @var{click-count}
1199 This is the number of rapid repeated presses so far of the same mouse
1200 button. @xref{Repeat Events}.
1201 @end table
1202
1203 For mouse click events in the text area, mode line, header line, or in
1204 the marginal areas, @var{position} has this form:
1205
1206 @example
1207 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1208 @var{object} @var{text-pos} (@var{col} . @var{row})
1209 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1210 @end example
1211
1212 @table @asis
1213 @item @var{window}
1214 This is the window in which the click occurred.
1215
1216 @item @var{pos-or-area}
1217 This is the buffer position of the character clicked on in the text
1218 area, or if clicked outside the text area, it is the window area in
1219 which the click occurred. It is one of the symbols @code{mode-line},
1220 @code{header-line}, @code{vertical-line}, @code{left-margin},
1221 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1222
1223 @item @var{x}, @var{y}
1224 These are the pixel-denominated coordinates of the click, relative to
1225 the top left corner of @var{window}, which is @code{(0 . 0)}.
1226 For the mode or header line, @var{y} does not have meaningful data.
1227 For the vertical line, @var{x} does not have meaningful data.
1228
1229 @item @var{timestamp}
1230 This is the time at which the event occurred, in milliseconds.
1231
1232 @item @var{object}
1233 This is the object on which the click occurred. It is either
1234 @code{nil} if there is no string property, or it has the form
1235 (@var{string} . @var{string-pos}) when there is a string-type text
1236 property at the click position.
1237
1238 @item @var{string}
1239 This is the string on which the click occurred, including any
1240 properties.
1241
1242 @item @var{string-pos}
1243 This is the position in the string on which the click occurred,
1244 relevant if properties at the click need to be looked up.
1245
1246 @item @var{text-pos}
1247 For clicks on a marginal area or on a fringe, this is the buffer
1248 position of the first visible character in the corresponding line in
1249 the window. For other events, it is the current buffer position in
1250 the window.
1251
1252 @item @var{col}, @var{row}
1253 These are the actual coordinates of the glyph under the @var{x},
1254 @var{y} position, possibly padded with default character width
1255 glyphs if @var{x} is beyond the last glyph on the line.
1256
1257 @item @var{image}
1258 This is the image object on which the click occurred. It is either
1259 @code{nil} if there is no image at the position clicked on, or it is
1260 an image object as returned by @code{find-image} if click was in an image.
1261
1262 @item @var{dx}, @var{dy}
1263 These are the pixel-denominated coordinates of the click, relative to
1264 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1265 @var{object} is @code{nil}, the coordinates are relative to the top
1266 left corner of the character glyph clicked on.
1267 @end table
1268
1269 For mouse clicks on a scroll-bar, @var{position} has this form:
1270
1271 @example
1272 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1273 @end example
1274
1275 @table @asis
1276 @item @var{window}
1277 This is the window whose scroll-bar was clicked on.
1278
1279 @item @var{area}
1280 This is the scroll bar where the click occurred. It is one of the
1281 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1282
1283 @item @var{portion}
1284 This is the distance of the click from the top or left end of
1285 the scroll bar.
1286
1287 @item @var{whole}
1288 This is the length of the entire scroll bar.
1289
1290 @item @var{timestamp}
1291 This is the time at which the event occurred, in milliseconds.
1292
1293 @item @var{part}
1294 This is the part of the scroll-bar which was clicked on. It is one
1295 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1296 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1297 @end table
1298
1299 In one special case, @var{buffer-pos} is a list containing a symbol (one
1300 of the symbols listed above) instead of just the symbol. This happens
1301 after the imaginary prefix keys for the event are inserted into the
1302 input stream. @xref{Key Sequence Input}.
1303
1304 @node Drag Events
1305 @subsection Drag Events
1306 @cindex drag event
1307 @cindex mouse drag event
1308
1309 With Emacs, you can have a drag event without even changing your
1310 clothes. A @dfn{drag event} happens every time the user presses a mouse
1311 button and then moves the mouse to a different character position before
1312 releasing the button. Like all mouse events, drag events are
1313 represented in Lisp as lists. The lists record both the starting mouse
1314 position and the final position, like this:
1315
1316 @example
1317 (@var{event-type}
1318 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1319 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1320 @var{click-count})
1321 @end example
1322
1323 For a drag event, the name of the symbol @var{event-type} contains the
1324 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1325 down generates a @code{drag-mouse-2} event. The second and third
1326 elements of the event give the starting and ending position of the drag.
1327 Aside from that, the data have the same meanings as in a click event
1328 (@pxref{Click Events}). You can access the second element of any mouse
1329 event in the same way, with no need to distinguish drag events from
1330 others.
1331
1332 The @samp{drag-} prefix follows the modifier key prefixes such as
1333 @samp{C-} and @samp{M-}.
1334
1335 If @code{read-key-sequence} receives a drag event that has no key
1336 binding, and the corresponding click event does have a binding, it
1337 changes the drag event into a click event at the drag's starting
1338 position. This means that you don't have to distinguish between click
1339 and drag events unless you want to.
1340
1341 @node Button-Down Events
1342 @subsection Button-Down Events
1343 @cindex button-down event
1344
1345 Click and drag events happen when the user releases a mouse button.
1346 They cannot happen earlier, because there is no way to distinguish a
1347 click from a drag until the button is released.
1348
1349 If you want to take action as soon as a button is pressed, you need to
1350 handle @dfn{button-down} events.@footnote{Button-down is the
1351 conservative antithesis of drag.} These occur as soon as a button is
1352 pressed. They are represented by lists that look exactly like click
1353 events (@pxref{Click Events}), except that the @var{event-type} symbol
1354 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1355 modifier key prefixes such as @samp{C-} and @samp{M-}.
1356
1357 The function @code{read-key-sequence} ignores any button-down events
1358 that don't have command bindings; therefore, the Emacs command loop
1359 ignores them too. This means that you need not worry about defining
1360 button-down events unless you want them to do something. The usual
1361 reason to define a button-down event is so that you can track mouse
1362 motion (by reading motion events) until the button is released.
1363 @xref{Motion Events}.
1364
1365 @node Repeat Events
1366 @subsection Repeat Events
1367 @cindex repeat events
1368 @cindex double-click events
1369 @cindex triple-click events
1370 @cindex mouse events, repeated
1371
1372 If you press the same mouse button more than once in quick succession
1373 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1374 events for the second and subsequent presses.
1375
1376 The most common repeat events are @dfn{double-click} events. Emacs
1377 generates a double-click event when you click a button twice; the event
1378 happens when you release the button (as is normal for all click
1379 events).
1380
1381 The event type of a double-click event contains the prefix
1382 @samp{double-}. Thus, a double click on the second mouse button with
1383 @key{meta} held down comes to the Lisp program as
1384 @code{M-double-mouse-2}. If a double-click event has no binding, the
1385 binding of the corresponding ordinary click event is used to execute
1386 it. Thus, you need not pay attention to the double click feature
1387 unless you really want to.
1388
1389 When the user performs a double click, Emacs generates first an ordinary
1390 click event, and then a double-click event. Therefore, you must design
1391 the command binding of the double click event to assume that the
1392 single-click command has already run. It must produce the desired
1393 results of a double click, starting from the results of a single click.
1394
1395 This is convenient, if the meaning of a double click somehow ``builds
1396 on'' the meaning of a single click---which is recommended user interface
1397 design practice for double clicks.
1398
1399 If you click a button, then press it down again and start moving the
1400 mouse with the button held down, then you get a @dfn{double-drag} event
1401 when you ultimately release the button. Its event type contains
1402 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1403 has no binding, Emacs looks for an alternate binding as if the event
1404 were an ordinary drag.
1405
1406 Before the double-click or double-drag event, Emacs generates a
1407 @dfn{double-down} event when the user presses the button down for the
1408 second time. Its event type contains @samp{double-down} instead of just
1409 @samp{down}. If a double-down event has no binding, Emacs looks for an
1410 alternate binding as if the event were an ordinary button-down event.
1411 If it finds no binding that way either, the double-down event is
1412 ignored.
1413
1414 To summarize, when you click a button and then press it again right
1415 away, Emacs generates a down event and a click event for the first
1416 click, a double-down event when you press the button again, and finally
1417 either a double-click or a double-drag event.
1418
1419 If you click a button twice and then press it again, all in quick
1420 succession, Emacs generates a @dfn{triple-down} event, followed by
1421 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1422 these events contain @samp{triple} instead of @samp{double}. If any
1423 triple event has no binding, Emacs uses the binding that it would use
1424 for the corresponding double event.
1425
1426 If you click a button three or more times and then press it again, the
1427 events for the presses beyond the third are all triple events. Emacs
1428 does not have separate event types for quadruple, quintuple, etc.@:
1429 events. However, you can look at the event list to find out precisely
1430 how many times the button was pressed.
1431
1432 @defun event-click-count event
1433 This function returns the number of consecutive button presses that led
1434 up to @var{event}. If @var{event} is a double-down, double-click or
1435 double-drag event, the value is 2. If @var{event} is a triple event,
1436 the value is 3 or greater. If @var{event} is an ordinary mouse event
1437 (not a repeat event), the value is 1.
1438 @end defun
1439
1440 @defopt double-click-fuzz
1441 To generate repeat events, successive mouse button presses must be at
1442 approximately the same screen position. The value of
1443 @code{double-click-fuzz} specifies the maximum number of pixels the
1444 mouse may be moved (horizontally or vertically) between two successive
1445 clicks to make a double-click.
1446
1447 This variable is also the threshold for motion of the mouse to count
1448 as a drag.
1449 @end defopt
1450
1451 @defopt double-click-time
1452 To generate repeat events, the number of milliseconds between
1453 successive button presses must be less than the value of
1454 @code{double-click-time}. Setting @code{double-click-time} to
1455 @code{nil} disables multi-click detection entirely. Setting it to
1456 @code{t} removes the time limit; Emacs then detects multi-clicks by
1457 position only.
1458 @end defopt
1459
1460 @node Motion Events
1461 @subsection Motion Events
1462 @cindex motion event
1463 @cindex mouse motion events
1464
1465 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1466 of the mouse without any button activity. Mouse motion events are
1467 represented by lists that look like this:
1468
1469 @example
1470 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1471 @end example
1472
1473 The second element of the list describes the current position of the
1474 mouse, just as in a click event (@pxref{Click Events}).
1475
1476 The special form @code{track-mouse} enables generation of motion events
1477 within its body. Outside of @code{track-mouse} forms, Emacs does not
1478 generate events for mere motion of the mouse, and these events do not
1479 appear. @xref{Mouse Tracking}.
1480
1481 @node Focus Events
1482 @subsection Focus Events
1483 @cindex focus event
1484
1485 Window systems provide general ways for the user to control which window
1486 gets keyboard input. This choice of window is called the @dfn{focus}.
1487 When the user does something to switch between Emacs frames, that
1488 generates a @dfn{focus event}. The normal definition of a focus event,
1489 in the global keymap, is to select a new frame within Emacs, as the user
1490 would expect. @xref{Input Focus}.
1491
1492 Focus events are represented in Lisp as lists that look like this:
1493
1494 @example
1495 (switch-frame @var{new-frame})
1496 @end example
1497
1498 @noindent
1499 where @var{new-frame} is the frame switched to.
1500
1501 Most X window managers are set up so that just moving the mouse into a
1502 window is enough to set the focus there. Emacs appears to do this,
1503 because it changes the cursor to solid in the new frame. However, there
1504 is no need for the Lisp program to know about the focus change until
1505 some other kind of input arrives. So Emacs generates a focus event only
1506 when the user actually types a keyboard key or presses a mouse button in
1507 the new frame; just moving the mouse between frames does not generate a
1508 focus event.
1509
1510 A focus event in the middle of a key sequence would garble the
1511 sequence. So Emacs never generates a focus event in the middle of a key
1512 sequence. If the user changes focus in the middle of a key
1513 sequence---that is, after a prefix key---then Emacs reorders the events
1514 so that the focus event comes either before or after the multi-event key
1515 sequence, and not within it.
1516
1517 @node Misc Events
1518 @subsection Miscellaneous System Events
1519
1520 A few other event types represent occurrences within the system.
1521
1522 @table @code
1523 @cindex @code{delete-frame} event
1524 @item (delete-frame (@var{frame}))
1525 This kind of event indicates that the user gave the window manager
1526 a command to delete a particular window, which happens to be an Emacs frame.
1527
1528 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1529
1530 @cindex @code{iconify-frame} event
1531 @item (iconify-frame (@var{frame}))
1532 This kind of event indicates that the user iconified @var{frame} using
1533 the window manager. Its standard definition is @code{ignore}; since the
1534 frame has already been iconified, Emacs has no work to do. The purpose
1535 of this event type is so that you can keep track of such events if you
1536 want to.
1537
1538 @cindex @code{make-frame-visible} event
1539 @item (make-frame-visible (@var{frame}))
1540 This kind of event indicates that the user deiconified @var{frame} using
1541 the window manager. Its standard definition is @code{ignore}; since the
1542 frame has already been made visible, Emacs has no work to do.
1543
1544 @cindex @code{wheel-up} event
1545 @cindex @code{wheel-down} event
1546 @item (wheel-up @var{position})
1547 @item (wheel-down @var{position})
1548 These kinds of event are generated by moving a mouse wheel. Their
1549 usual meaning is a kind of scroll or zoom.
1550
1551 The element @var{position} is a list describing the position of the
1552 event, in the same format as used in a mouse-click event.
1553
1554 This kind of event is generated only on some kinds of systems. On some
1555 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1556 portable code, use the variables @code{mouse-wheel-up-event} and
1557 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1558 what event types to expect for the mouse wheel.
1559
1560 @cindex @code{drag-n-drop} event
1561 @item (drag-n-drop @var{position} @var{files})
1562 This kind of event is generated when a group of files is
1563 selected in an application outside of Emacs, and then dragged and
1564 dropped onto an Emacs frame.
1565
1566 The element @var{position} is a list describing the position of the
1567 event, in the same format as used in a mouse-click event, and
1568 @var{files} is the list of file names that were dragged and dropped.
1569 The usual way to handle this event is by visiting these files.
1570
1571 This kind of event is generated, at present, only on some kinds of
1572 systems.
1573
1574 @cindex @code{help-echo} event
1575 @item help-echo
1576 This kind of event is generated when a mouse pointer moves onto a
1577 portion of buffer text which has a @code{help-echo} text property.
1578 The generated event has this form:
1579
1580 @example
1581 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1582 @end example
1583
1584 @noindent
1585 The precise meaning of the event parameters and the way these
1586 parameters are used to display the help-echo text are described in
1587 @ref{Text help-echo}.
1588
1589 @cindex @code{sigusr1} event
1590 @cindex @code{sigusr2} event
1591 @cindex user signals
1592 @item sigusr1
1593 @itemx sigusr2
1594 These events are generated when the Emacs process receives
1595 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1596 additional data because signals do not carry additional information.
1597
1598 To catch a user signal, bind the corresponding event to an interactive
1599 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1600 The command is called with no arguments, and the specific signal event is
1601 available in @code{last-input-event}. For example:
1602
1603 @example
1604 (defun sigusr-handler ()
1605 (interactive)
1606 (message "Caught signal %S" last-input-event))
1607
1608 (define-key special-event-map [sigusr1] 'sigusr-handler)
1609 @end example
1610
1611 To test the signal handler, you can make Emacs send a signal to itself:
1612
1613 @example
1614 (signal-process (emacs-pid) 'sigusr1)
1615 @end example
1616 @end table
1617
1618 If one of these events arrives in the middle of a key sequence---that
1619 is, after a prefix key---then Emacs reorders the events so that this
1620 event comes either before or after the multi-event key sequence, not
1621 within it.
1622
1623 @node Event Examples
1624 @subsection Event Examples
1625
1626 If the user presses and releases the left mouse button over the same
1627 location, that generates a sequence of events like this:
1628
1629 @smallexample
1630 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1631 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1632 @end smallexample
1633
1634 While holding the control key down, the user might hold down the
1635 second mouse button, and drag the mouse from one line to the next.
1636 That produces two events, as shown here:
1637
1638 @smallexample
1639 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1640 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1641 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1642 @end smallexample
1643
1644 While holding down the meta and shift keys, the user might press the
1645 second mouse button on the window's mode line, and then drag the mouse
1646 into another window. That produces a pair of events like these:
1647
1648 @smallexample
1649 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1650 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1651 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1652 -453816))
1653 @end smallexample
1654
1655 To handle a SIGUSR1 signal, define an interactive function, and
1656 bind it to the @code{signal usr1} event sequence:
1657
1658 @smallexample
1659 (defun usr1-handler ()
1660 (interactive)
1661 (message "Got USR1 signal"))
1662 (global-set-key [signal usr1] 'usr1-handler)
1663 @end smallexample
1664
1665 @node Classifying Events
1666 @subsection Classifying Events
1667 @cindex event type
1668
1669 Every event has an @dfn{event type}, which classifies the event for
1670 key binding purposes. For a keyboard event, the event type equals the
1671 event value; thus, the event type for a character is the character, and
1672 the event type for a function key symbol is the symbol itself. For
1673 events that are lists, the event type is the symbol in the @sc{car} of
1674 the list. Thus, the event type is always a symbol or a character.
1675
1676 Two events of the same type are equivalent where key bindings are
1677 concerned; thus, they always run the same command. That does not
1678 necessarily mean they do the same things, however, as some commands look
1679 at the whole event to decide what to do. For example, some commands use
1680 the location of a mouse event to decide where in the buffer to act.
1681
1682 Sometimes broader classifications of events are useful. For example,
1683 you might want to ask whether an event involved the @key{META} key,
1684 regardless of which other key or mouse button was used.
1685
1686 The functions @code{event-modifiers} and @code{event-basic-type} are
1687 provided to get such information conveniently.
1688
1689 @defun event-modifiers event
1690 This function returns a list of the modifiers that @var{event} has. The
1691 modifiers are symbols; they include @code{shift}, @code{control},
1692 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1693 the modifiers list of a mouse event symbol always contains one of
1694 @code{click}, @code{drag}, and @code{down}. For double or triple
1695 events, it also contains @code{double} or @code{triple}.
1696
1697 The argument @var{event} may be an entire event object, or just an
1698 event type. If @var{event} is a symbol that has never been used in an
1699 event that has been read as input in the current Emacs session, then
1700 @code{event-modifiers} can return @code{nil}, even when @var{event}
1701 actually has modifiers.
1702
1703 Here are some examples:
1704
1705 @example
1706 (event-modifiers ?a)
1707 @result{} nil
1708 (event-modifiers ?A)
1709 @result{} (shift)
1710 (event-modifiers ?\C-a)
1711 @result{} (control)
1712 (event-modifiers ?\C-%)
1713 @result{} (control)
1714 (event-modifiers ?\C-\S-a)
1715 @result{} (control shift)
1716 (event-modifiers 'f5)
1717 @result{} nil
1718 (event-modifiers 's-f5)
1719 @result{} (super)
1720 (event-modifiers 'M-S-f5)
1721 @result{} (meta shift)
1722 (event-modifiers 'mouse-1)
1723 @result{} (click)
1724 (event-modifiers 'down-mouse-1)
1725 @result{} (down)
1726 @end example
1727
1728 The modifiers list for a click event explicitly contains @code{click},
1729 but the event symbol name itself does not contain @samp{click}.
1730 @end defun
1731
1732 @defun event-basic-type event
1733 This function returns the key or mouse button that @var{event}
1734 describes, with all modifiers removed. The @var{event} argument is as
1735 in @code{event-modifiers}. For example:
1736
1737 @example
1738 (event-basic-type ?a)
1739 @result{} 97
1740 (event-basic-type ?A)
1741 @result{} 97
1742 (event-basic-type ?\C-a)
1743 @result{} 97
1744 (event-basic-type ?\C-\S-a)
1745 @result{} 97
1746 (event-basic-type 'f5)
1747 @result{} f5
1748 (event-basic-type 's-f5)
1749 @result{} f5
1750 (event-basic-type 'M-S-f5)
1751 @result{} f5
1752 (event-basic-type 'down-mouse-1)
1753 @result{} mouse-1
1754 @end example
1755 @end defun
1756
1757 @defun mouse-movement-p object
1758 This function returns non-@code{nil} if @var{object} is a mouse movement
1759 event.
1760 @end defun
1761
1762 @defun event-convert-list list
1763 This function converts a list of modifier names and a basic event type
1764 to an event type which specifies all of them. The basic event type
1765 must be the last element of the list. For example,
1766
1767 @example
1768 (event-convert-list '(control ?a))
1769 @result{} 1
1770 (event-convert-list '(control meta ?a))
1771 @result{} -134217727
1772 (event-convert-list '(control super f1))
1773 @result{} C-s-f1
1774 @end example
1775 @end defun
1776
1777 @node Accessing Events
1778 @subsection Accessing Events
1779 @cindex mouse events, accessing the data
1780 @cindex accessing data of mouse events
1781
1782 This section describes convenient functions for accessing the data in
1783 a mouse button or motion event.
1784
1785 These two functions return the starting or ending position of a
1786 mouse-button event, as a list of this form:
1787
1788 @example
1789 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1790 @var{object} @var{text-pos} (@var{col} . @var{row})
1791 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1792 @end example
1793
1794 @defun event-start event
1795 This returns the starting position of @var{event}.
1796
1797 If @var{event} is a click or button-down event, this returns the
1798 location of the event. If @var{event} is a drag event, this returns the
1799 drag's starting position.
1800 @end defun
1801
1802 @defun event-end event
1803 This returns the ending position of @var{event}.
1804
1805 If @var{event} is a drag event, this returns the position where the user
1806 released the mouse button. If @var{event} is a click or button-down
1807 event, the value is actually the starting position, which is the only
1808 position such events have.
1809 @end defun
1810
1811 @cindex mouse position list, accessing
1812 These functions take a position list as described above, and
1813 return various parts of it.
1814
1815 @defun posn-window position
1816 Return the window that @var{position} is in.
1817 @end defun
1818
1819 @defun posn-area position
1820 Return the window area recorded in @var{position}. It returns @code{nil}
1821 when the event occurred in the text area of the window; otherwise, it
1822 is a symbol identifying the area in which the event occurred.
1823 @end defun
1824
1825 @defun posn-point position
1826 Return the buffer position in @var{position}. When the event occurred
1827 in the text area of the window, in a marginal area, or on a fringe,
1828 this is an integer specifying a buffer position. Otherwise, the value
1829 is undefined.
1830 @end defun
1831
1832 @defun posn-x-y position
1833 Return the pixel-based x and y coordinates in @var{position}, as a
1834 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1835 to the window given by @code{posn-window}.
1836
1837 This example shows how to convert these window-relative coordinates
1838 into frame-relative coordinates:
1839
1840 @example
1841 (defun frame-relative-coordinates (position)
1842 "Return frame-relative coordinates from POSITION."
1843 (let* ((x-y (posn-x-y position))
1844 (window (posn-window position))
1845 (edges (window-inside-pixel-edges window)))
1846 (cons (+ (car x-y) (car edges))
1847 (+ (cdr x-y) (cadr edges)))))
1848 @end example
1849 @end defun
1850
1851 @defun posn-col-row position
1852 Return the row and column (in units of the frame's default character
1853 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1854 @var{row})}. These are computed from the @var{x} and @var{y} values
1855 actually found in @var{position}.
1856 @end defun
1857
1858 @defun posn-actual-col-row position
1859 Return the actual row and column in @var{position}, as a cons cell
1860 @code{(@var{col} . @var{row})}. The values are the actual row number
1861 in the window, and the actual character number in that row. It returns
1862 @code{nil} if @var{position} does not include actual positions values.
1863 You can use @code{posn-col-row} to get approximate values.
1864 @end defun
1865
1866 @defun posn-string position
1867 Return the string object in @var{position}, either @code{nil}, or a
1868 cons cell @code{(@var{string} . @var{string-pos})}.
1869 @end defun
1870
1871 @defun posn-image position
1872 Return the image object in @var{position}, either @code{nil}, or an
1873 image @code{(image ...)}.
1874 @end defun
1875
1876 @defun posn-object position
1877 Return the image or string object in @var{position}, either
1878 @code{nil}, an image @code{(image ...)}, or a cons cell
1879 @code{(@var{string} . @var{string-pos})}.
1880 @end defun
1881
1882 @defun posn-object-x-y position
1883 Return the pixel-based x and y coordinates relative to the upper left
1884 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1885 . @var{dy})}. If the @var{position} is a buffer position, return the
1886 relative position in the character at that position.
1887 @end defun
1888
1889 @defun posn-object-width-height position
1890 Return the pixel width and height of the object in @var{position} as a
1891 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1892 is a buffer position, return the size of the character at that position.
1893 @end defun
1894
1895 @cindex mouse event, timestamp
1896 @cindex timestamp of a mouse event
1897 @defun posn-timestamp position
1898 Return the timestamp in @var{position}. This is the time at which the
1899 event occurred, in milliseconds.
1900 @end defun
1901
1902 These functions compute a position list given particular buffer
1903 position or screen position. You can access the data in this position
1904 list with the functions described above.
1905
1906 @defun posn-at-point &optional pos window
1907 This function returns a position list for position @var{pos} in
1908 @var{window}. @var{pos} defaults to point in @var{window};
1909 @var{window} defaults to the selected window.
1910
1911 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1912 @var{window}.
1913 @end defun
1914
1915 @defun posn-at-x-y x y &optional frame-or-window whole
1916 This function returns position information corresponding to pixel
1917 coordinates @var{x} and @var{y} in a specified frame or window,
1918 @var{frame-or-window}, which defaults to the selected window.
1919 The coordinates @var{x} and @var{y} are relative to the
1920 frame or window used.
1921 If @var{whole} is @code{nil}, the coordinates are relative
1922 to the window text area, otherwise they are relative to
1923 the entire window area including scroll bars, margins and fringes.
1924 @end defun
1925
1926 These functions are useful for decoding scroll bar events.
1927
1928 @defun scroll-bar-event-ratio event
1929 This function returns the fractional vertical position of a scroll bar
1930 event within the scroll bar. The value is a cons cell
1931 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1932 is the fractional position.
1933 @end defun
1934
1935 @defun scroll-bar-scale ratio total
1936 This function multiplies (in effect) @var{ratio} by @var{total},
1937 rounding the result to an integer. The argument @var{ratio} is not a
1938 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1939 value returned by @code{scroll-bar-event-ratio}.
1940
1941 This function is handy for scaling a position on a scroll bar into a
1942 buffer position. Here's how to do that:
1943
1944 @example
1945 (+ (point-min)
1946 (scroll-bar-scale
1947 (posn-x-y (event-start event))
1948 (- (point-max) (point-min))))
1949 @end example
1950
1951 Recall that scroll bar events have two integers forming a ratio, in place
1952 of a pair of x and y coordinates.
1953 @end defun
1954
1955 @node Strings of Events
1956 @subsection Putting Keyboard Events in Strings
1957 @cindex keyboard events in strings
1958 @cindex strings with keyboard events
1959
1960 In most of the places where strings are used, we conceptualize the
1961 string as containing text characters---the same kind of characters found
1962 in buffers or files. Occasionally Lisp programs use strings that
1963 conceptually contain keyboard characters; for example, they may be key
1964 sequences or keyboard macro definitions. However, storing keyboard
1965 characters in a string is a complex matter, for reasons of historical
1966 compatibility, and it is not always possible.
1967
1968 We recommend that new programs avoid dealing with these complexities
1969 by not storing keyboard events in strings. Here is how to do that:
1970
1971 @itemize @bullet
1972 @item
1973 Use vectors instead of strings for key sequences, when you plan to use
1974 them for anything other than as arguments to @code{lookup-key} and
1975 @code{define-key}. For example, you can use
1976 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1977 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1978
1979 @item
1980 Use vectors to write key sequence constants containing meta characters,
1981 even when passing them directly to @code{define-key}.
1982
1983 @item
1984 When you have to look at the contents of a key sequence that might be a
1985 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1986 first, to convert it to a list.
1987 @end itemize
1988
1989 The complexities stem from the modifier bits that keyboard input
1990 characters can include. Aside from the Meta modifier, none of these
1991 modifier bits can be included in a string, and the Meta modifier is
1992 allowed only in special cases.
1993
1994 The earliest GNU Emacs versions represented meta characters as codes
1995 in the range of 128 to 255. At that time, the basic character codes
1996 ranged from 0 to 127, so all keyboard character codes did fit in a
1997 string. Many Lisp programs used @samp{\M-} in string constants to stand
1998 for meta characters, especially in arguments to @code{define-key} and
1999 similar functions, and key sequences and sequences of events were always
2000 represented as strings.
2001
2002 When we added support for larger basic character codes beyond 127, and
2003 additional modifier bits, we had to change the representation of meta
2004 characters. Now the flag that represents the Meta modifier in a
2005 character is
2006 @tex
2007 @math{2^{27}}
2008 @end tex
2009 @ifnottex
2010 2**27
2011 @end ifnottex
2012 and such numbers cannot be included in a string.
2013
2014 To support programs with @samp{\M-} in string constants, there are
2015 special rules for including certain meta characters in a string.
2016 Here are the rules for interpreting a string as a sequence of input
2017 characters:
2018
2019 @itemize @bullet
2020 @item
2021 If the keyboard character value is in the range of 0 to 127, it can go
2022 in the string unchanged.
2023
2024 @item
2025 The meta variants of those characters, with codes in the range of
2026 @tex
2027 @math{2^{27}}
2028 @end tex
2029 @ifnottex
2030 2**27
2031 @end ifnottex
2032 to
2033 @tex
2034 @math{2^{27} + 127},
2035 @end tex
2036 @ifnottex
2037 2**27+127,
2038 @end ifnottex
2039 can also go in the string, but you must change their
2040 numeric values. You must set the
2041 @tex
2042 @math{2^{7}}
2043 @end tex
2044 @ifnottex
2045 2**7
2046 @end ifnottex
2047 bit instead of the
2048 @tex
2049 @math{2^{27}}
2050 @end tex
2051 @ifnottex
2052 2**27
2053 @end ifnottex
2054 bit, resulting in a value between 128 and 255. Only a unibyte string
2055 can include these codes.
2056
2057 @item
2058 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2059
2060 @item
2061 Other keyboard character events cannot fit in a string. This includes
2062 keyboard events in the range of 128 to 255.
2063 @end itemize
2064
2065 Functions such as @code{read-key-sequence} that construct strings of
2066 keyboard input characters follow these rules: they construct vectors
2067 instead of strings, when the events won't fit in a string.
2068
2069 When you use the read syntax @samp{\M-} in a string, it produces a
2070 code in the range of 128 to 255---the same code that you get if you
2071 modify the corresponding keyboard event to put it in the string. Thus,
2072 meta events in strings work consistently regardless of how they get into
2073 the strings.
2074
2075 However, most programs would do well to avoid these issues by
2076 following the recommendations at the beginning of this section.
2077
2078 @node Reading Input
2079 @section Reading Input
2080
2081 The editor command loop reads key sequences using the function
2082 @code{read-key-sequence}, which uses @code{read-event}. These and other
2083 functions for event input are also available for use in Lisp programs.
2084 See also @code{momentary-string-display} in @ref{Temporary Displays},
2085 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2086 functions and variables for controlling terminal input modes and
2087 debugging terminal input.
2088
2089 For higher-level input facilities, see @ref{Minibuffers}.
2090
2091 @menu
2092 * Key Sequence Input:: How to read one key sequence.
2093 * Reading One Event:: How to read just one event.
2094 * Event Mod:: How Emacs modifies events as they are read.
2095 * Invoking the Input Method:: How reading an event uses the input method.
2096 * Quoted Character Input:: Asking the user to specify a character.
2097 * Event Input Misc:: How to reread or throw away input events.
2098 @end menu
2099
2100 @node Key Sequence Input
2101 @subsection Key Sequence Input
2102 @cindex key sequence input
2103
2104 The command loop reads input a key sequence at a time, by calling
2105 @code{read-key-sequence}. Lisp programs can also call this function;
2106 for example, @code{describe-key} uses it to read the key to describe.
2107
2108 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2109 @cindex key sequence
2110 This function reads a key sequence and returns it as a string or
2111 vector. It keeps reading events until it has accumulated a complete key
2112 sequence; that is, enough to specify a non-prefix command using the
2113 currently active keymaps. (Remember that a key sequence that starts
2114 with a mouse event is read using the keymaps of the buffer in the
2115 window that the mouse was in, not the current buffer.)
2116
2117 If the events are all characters and all can fit in a string, then
2118 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2119 Otherwise, it returns a vector, since a vector can hold all kinds of
2120 events---characters, symbols, and lists. The elements of the string or
2121 vector are the events in the key sequence.
2122
2123 Reading a key sequence includes translating the events in various
2124 ways. @xref{Translation Keymaps}.
2125
2126 The argument @var{prompt} is either a string to be displayed in the
2127 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2128 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2129 this key as a continuation of the previous key.
2130
2131 Normally any upper case event is converted to lower case if the
2132 original event is undefined and the lower case equivalent is defined.
2133 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2134 convert the last event to lower case. This is appropriate for reading
2135 a key sequence to be defined.
2136
2137 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2138 function should process a @code{switch-frame} event if the user
2139 switches frames before typing anything. If the user switches frames
2140 in the middle of a key sequence, or at the start of the sequence but
2141 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2142 until after the current key sequence.
2143
2144 The argument @var{command-loop}, if non-@code{nil}, means that this
2145 key sequence is being read by something that will read commands one
2146 after another. It should be @code{nil} if the caller will read just
2147 one key sequence.
2148
2149 In the following example, Emacs displays the prompt @samp{?} in the
2150 echo area, and then the user types @kbd{C-x C-f}.
2151
2152 @example
2153 (read-key-sequence "?")
2154
2155 @group
2156 ---------- Echo Area ----------
2157 ?@kbd{C-x C-f}
2158 ---------- Echo Area ----------
2159
2160 @result{} "^X^F"
2161 @end group
2162 @end example
2163
2164 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2165 typed while reading with this function works like any other character,
2166 and does not set @code{quit-flag}. @xref{Quitting}.
2167 @end defun
2168
2169 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2170 This is like @code{read-key-sequence} except that it always
2171 returns the key sequence as a vector, never as a string.
2172 @xref{Strings of Events}.
2173 @end defun
2174
2175 @cindex upper case key sequence
2176 @cindex downcasing in @code{lookup-key}
2177 If an input character is upper-case (or has the shift modifier) and
2178 has no key binding, but its lower-case equivalent has one, then
2179 @code{read-key-sequence} converts the character to lower case. Note
2180 that @code{lookup-key} does not perform case conversion in this way.
2181
2182 The function @code{read-key-sequence} also transforms some mouse events.
2183 It converts unbound drag events into click events, and discards unbound
2184 button-down events entirely. It also reshuffles focus events and
2185 miscellaneous window events so that they never appear in a key sequence
2186 with any other events.
2187
2188 @cindex @code{header-line} prefix key
2189 @cindex @code{mode-line} prefix key
2190 @cindex @code{vertical-line} prefix key
2191 @cindex @code{horizontal-scroll-bar} prefix key
2192 @cindex @code{vertical-scroll-bar} prefix key
2193 @cindex @code{menu-bar} prefix key
2194 @cindex mouse events, in special parts of frame
2195 When mouse events occur in special parts of a window, such as a mode
2196 line or a scroll bar, the event type shows nothing special---it is the
2197 same symbol that would normally represent that combination of mouse
2198 button and modifier keys. The information about the window part is kept
2199 elsewhere in the event---in the coordinates. But
2200 @code{read-key-sequence} translates this information into imaginary
2201 ``prefix keys,'' all of which are symbols: @code{header-line},
2202 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2203 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2204 meanings for mouse clicks in special window parts by defining key
2205 sequences using these imaginary prefix keys.
2206
2207 For example, if you call @code{read-key-sequence} and then click the
2208 mouse on the window's mode line, you get two events, like this:
2209
2210 @example
2211 (read-key-sequence "Click on the mode line: ")
2212 @result{} [mode-line
2213 (mouse-1
2214 (#<window 6 on NEWS> mode-line
2215 (40 . 63) 5959987))]
2216 @end example
2217
2218 @defvar num-input-keys
2219 @c Emacs 19 feature
2220 This variable's value is the number of key sequences processed so far in
2221 this Emacs session. This includes key sequences read from the terminal
2222 and key sequences read from keyboard macros being executed.
2223 @end defvar
2224
2225 @node Reading One Event
2226 @subsection Reading One Event
2227 @cindex reading a single event
2228 @cindex event, reading only one
2229
2230 The lowest level functions for command input are those that read a
2231 single event.
2232
2233 None of the three functions below suppresses quitting.
2234
2235 @defun read-event &optional prompt inherit-input-method seconds
2236 This function reads and returns the next event of command input, waiting
2237 if necessary until an event is available. Events can come directly from
2238 the user or from a keyboard macro.
2239
2240 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2241 string to display in the echo area as a prompt. Otherwise,
2242 @code{read-event} does not display any message to indicate it is waiting
2243 for input; instead, it prompts by echoing: it displays descriptions of
2244 the events that led to or were read by the current command. @xref{The
2245 Echo Area}.
2246
2247 If @var{inherit-input-method} is non-@code{nil}, then the current input
2248 method (if any) is employed to make it possible to enter a
2249 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2250 for reading this event.
2251
2252 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2253 moves the cursor temporarily to the echo area, to the end of any message
2254 displayed there. Otherwise @code{read-event} does not move the cursor.
2255
2256 If @var{seconds} is non-@code{nil}, it should be a number specifying
2257 the maximum time to wait for input, in seconds. If no input arrives
2258 within that time, @code{read-event} stops waiting and returns
2259 @code{nil}. A floating-point value for @var{seconds} means to wait
2260 for a fractional number of seconds. Some systems support only a whole
2261 number of seconds; on these systems, @var{seconds} is rounded down.
2262 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2263 necessary for input to arrive.
2264
2265 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2266 for user input to arrive. Idle timers---those created with
2267 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2268 period. However, if @var{seconds} is non-@code{nil}, the state of
2269 idleness remains unchanged. If Emacs is non-idle when
2270 @code{read-event} is called, it remains non-idle throughout the
2271 operation of @code{read-event}; if Emacs is idle (which can happen if
2272 the call happens inside an idle timer), it remains idle.
2273
2274 If @code{read-event} gets an event that is defined as a help character,
2275 then in some cases @code{read-event} processes the event directly without
2276 returning. @xref{Help Functions}. Certain other events, called
2277 @dfn{special events}, are also processed directly within
2278 @code{read-event} (@pxref{Special Events}).
2279
2280 Here is what happens if you call @code{read-event} and then press the
2281 right-arrow function key:
2282
2283 @example
2284 @group
2285 (read-event)
2286 @result{} right
2287 @end group
2288 @end example
2289 @end defun
2290
2291 @defun read-char &optional prompt inherit-input-method seconds
2292 This function reads and returns a character of command input. If the
2293 user generates an event which is not a character (i.e. a mouse click or
2294 function key event), @code{read-char} signals an error. The arguments
2295 work as in @code{read-event}.
2296
2297 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2298 code 49). The second example shows a keyboard macro definition that
2299 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2300 @code{read-char} reads the keyboard macro's very next character, which
2301 is @kbd{1}. Then @code{eval-expression} displays its return value in
2302 the echo area.
2303
2304 @example
2305 @group
2306 (read-char)
2307 @result{} 49
2308 @end group
2309
2310 @group
2311 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2312 (symbol-function 'foo)
2313 @result{} "^[:(read-char)^M1"
2314 @end group
2315 @group
2316 (execute-kbd-macro 'foo)
2317 @print{} 49
2318 @result{} nil
2319 @end group
2320 @end example
2321 @end defun
2322
2323 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2324 This function reads and returns a character of command input. If the
2325 user generates an event which is not a character,
2326 @code{read-char-exclusive} ignores it and reads another event, until it
2327 gets a character. The arguments work as in @code{read-event}.
2328 @end defun
2329
2330 @defvar num-nonmacro-input-events
2331 This variable holds the total number of input events received so far
2332 from the terminal---not counting those generated by keyboard macros.
2333 @end defvar
2334
2335 @node Event Mod
2336 @subsection Modifying and Translating Input Events
2337
2338 Emacs modifies every event it reads according to
2339 @code{extra-keyboard-modifiers}, then translates it through
2340 @code{keyboard-translate-table} (if applicable), before returning it
2341 from @code{read-event}.
2342
2343 @c Emacs 19 feature
2344 @defvar extra-keyboard-modifiers
2345 This variable lets Lisp programs ``press'' the modifier keys on the
2346 keyboard. The value is a character. Only the modifiers of the
2347 character matter. Each time the user types a keyboard key, it is
2348 altered as if those modifier keys were held down. For instance, if
2349 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2350 keyboard input characters typed during the scope of the binding will
2351 have the control and meta modifiers applied to them. The character
2352 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2353 character for this purpose, but as a character with no modifiers.
2354 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2355 modification.
2356
2357 When using a window system, the program can ``press'' any of the
2358 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2359 keys can be virtually pressed.
2360
2361 Note that this variable applies only to events that really come from
2362 the keyboard, and has no effect on mouse events or any other events.
2363 @end defvar
2364
2365 @defvar keyboard-translate-table
2366 This variable is the translate table for keyboard characters. It lets
2367 you reshuffle the keys on the keyboard without changing any command
2368 bindings. Its value is normally a char-table, or else @code{nil}.
2369 (It can also be a string or vector, but this is considered obsolete.)
2370
2371 If @code{keyboard-translate-table} is a char-table
2372 (@pxref{Char-Tables}), then each character read from the keyboard is
2373 looked up in this char-table. If the value found there is
2374 non-@code{nil}, then it is used instead of the actual input character.
2375
2376 Note that this translation is the first thing that happens to a
2377 character after it is read from the terminal. Record-keeping features
2378 such as @code{recent-keys} and dribble files record the characters after
2379 translation.
2380
2381 Note also that this translation is done before the characters are
2382 supplied to input methods (@pxref{Input Methods}). Use
2383 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2384 if you want to translate characters after input methods operate.
2385 @end defvar
2386
2387 @defun keyboard-translate from to
2388 This function modifies @code{keyboard-translate-table} to translate
2389 character code @var{from} into character code @var{to}. It creates
2390 the keyboard translate table if necessary.
2391 @end defun
2392
2393 Here's an example of using the @code{keyboard-translate-table} to
2394 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2395 operations:
2396
2397 @example
2398 (keyboard-translate ?\C-x 'control-x)
2399 (keyboard-translate ?\C-c 'control-c)
2400 (keyboard-translate ?\C-v 'control-v)
2401 (global-set-key [control-x] 'kill-region)
2402 (global-set-key [control-c] 'kill-ring-save)
2403 (global-set-key [control-v] 'yank)
2404 @end example
2405
2406 @noindent
2407 On a graphical terminal that supports extended @acronym{ASCII} input,
2408 you can still get the standard Emacs meanings of one of those
2409 characters by typing it with the shift key. That makes it a different
2410 character as far as keyboard translation is concerned, but it has the
2411 same usual meaning.
2412
2413 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2414 at the level of @code{read-key-sequence}.
2415
2416 @node Invoking the Input Method
2417 @subsection Invoking the Input Method
2418
2419 The event-reading functions invoke the current input method, if any
2420 (@pxref{Input Methods}). If the value of @code{input-method-function}
2421 is non-@code{nil}, it should be a function; when @code{read-event} reads
2422 a printing character (including @key{SPC}) with no modifier bits, it
2423 calls that function, passing the character as an argument.
2424
2425 @defvar input-method-function
2426 If this is non-@code{nil}, its value specifies the current input method
2427 function.
2428
2429 @strong{Warning:} don't bind this variable with @code{let}. It is often
2430 buffer-local, and if you bind it around reading input (which is exactly
2431 when you @emph{would} bind it), switching buffers asynchronously while
2432 Emacs is waiting will cause the value to be restored in the wrong
2433 buffer.
2434 @end defvar
2435
2436 The input method function should return a list of events which should
2437 be used as input. (If the list is @code{nil}, that means there is no
2438 input, so @code{read-event} waits for another event.) These events are
2439 processed before the events in @code{unread-command-events}
2440 (@pxref{Event Input Misc}). Events
2441 returned by the input method function are not passed to the input method
2442 function again, even if they are printing characters with no modifier
2443 bits.
2444
2445 If the input method function calls @code{read-event} or
2446 @code{read-key-sequence}, it should bind @code{input-method-function} to
2447 @code{nil} first, to prevent recursion.
2448
2449 The input method function is not called when reading the second and
2450 subsequent events of a key sequence. Thus, these characters are not
2451 subject to input method processing. The input method function should
2452 test the values of @code{overriding-local-map} and
2453 @code{overriding-terminal-local-map}; if either of these variables is
2454 non-@code{nil}, the input method should put its argument into a list and
2455 return that list with no further processing.
2456
2457 @node Quoted Character Input
2458 @subsection Quoted Character Input
2459 @cindex quoted character input
2460
2461 You can use the function @code{read-quoted-char} to ask the user to
2462 specify a character, and allow the user to specify a control or meta
2463 character conveniently, either literally or as an octal character code.
2464 The command @code{quoted-insert} uses this function.
2465
2466 @defun read-quoted-char &optional prompt
2467 @cindex octal character input
2468 @cindex control characters, reading
2469 @cindex nonprinting characters, reading
2470 This function is like @code{read-char}, except that if the first
2471 character read is an octal digit (0-7), it reads any number of octal
2472 digits (but stopping if a non-octal digit is found), and returns the
2473 character represented by that numeric character code. If the
2474 character that terminates the sequence of octal digits is @key{RET},
2475 it is discarded. Any other terminating character is used as input
2476 after this function returns.
2477
2478 Quitting is suppressed when the first character is read, so that the
2479 user can enter a @kbd{C-g}. @xref{Quitting}.
2480
2481 If @var{prompt} is supplied, it specifies a string for prompting the
2482 user. The prompt string is always displayed in the echo area, followed
2483 by a single @samp{-}.
2484
2485 In the following example, the user types in the octal number 177 (which
2486 is 127 in decimal).
2487
2488 @example
2489 (read-quoted-char "What character")
2490
2491 @group
2492 ---------- Echo Area ----------
2493 What character @kbd{1 7 7}-
2494 ---------- Echo Area ----------
2495
2496 @result{} 127
2497 @end group
2498 @end example
2499 @end defun
2500
2501 @need 2000
2502 @node Event Input Misc
2503 @subsection Miscellaneous Event Input Features
2504
2505 This section describes how to ``peek ahead'' at events without using
2506 them up, how to check for pending input, and how to discard pending
2507 input. See also the function @code{read-passwd} (@pxref{Reading a
2508 Password}).
2509
2510 @defvar unread-command-events
2511 @cindex next input
2512 @cindex peeking at input
2513 This variable holds a list of events waiting to be read as command
2514 input. The events are used in the order they appear in the list, and
2515 removed one by one as they are used.
2516
2517 The variable is needed because in some cases a function reads an event
2518 and then decides not to use it. Storing the event in this variable
2519 causes it to be processed normally, by the command loop or by the
2520 functions to read command input.
2521
2522 @cindex prefix argument unreading
2523 For example, the function that implements numeric prefix arguments reads
2524 any number of digits. When it finds a non-digit event, it must unread
2525 the event so that it can be read normally by the command loop.
2526 Likewise, incremental search uses this feature to unread events with no
2527 special meaning in a search, because these events should exit the search
2528 and then execute normally.
2529
2530 The reliable and easy way to extract events from a key sequence so as to
2531 put them in @code{unread-command-events} is to use
2532 @code{listify-key-sequence} (@pxref{Strings of Events}).
2533
2534 Normally you add events to the front of this list, so that the events
2535 most recently unread will be reread first.
2536
2537 Events read from this list are not normally added to the current
2538 command's key sequence (as returned by e.g. @code{this-command-keys}),
2539 as the events will already have been added once as they were read for
2540 the first time. An element of the form @code{(@code{t} . @var{event})}
2541 forces @var{event} to be added to the current command's key sequence.
2542
2543 @end defvar
2544
2545 @defun listify-key-sequence key
2546 This function converts the string or vector @var{key} to a list of
2547 individual events, which you can put in @code{unread-command-events}.
2548 @end defun
2549
2550 @defvar unread-command-char
2551 This variable holds a character to be read as command input.
2552 A value of -1 means ``empty.''
2553
2554 This variable is mostly obsolete now that you can use
2555 @code{unread-command-events} instead; it exists only to support programs
2556 written for Emacs versions 18 and earlier.
2557 @end defvar
2558
2559 @defun input-pending-p
2560 @cindex waiting for command key input
2561 This function determines whether any command input is currently
2562 available to be read. It returns immediately, with value @code{t} if
2563 there is available input, @code{nil} otherwise. On rare occasions it
2564 may return @code{t} when no input is available.
2565 @end defun
2566
2567 @defvar last-input-event
2568 @defvarx last-input-char
2569 This variable records the last terminal input event read, whether
2570 as part of a command or explicitly by a Lisp program.
2571
2572 In the example below, the Lisp program reads the character @kbd{1},
2573 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2574 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2575 this expression) remains the value of @code{last-command-event}.
2576
2577 @example
2578 @group
2579 (progn (print (read-char))
2580 (print last-command-event)
2581 last-input-event)
2582 @print{} 49
2583 @print{} 5
2584 @result{} 49
2585 @end group
2586 @end example
2587
2588 The alias @code{last-input-char} exists for compatibility with
2589 Emacs version 18.
2590 @end defvar
2591
2592 @defmac while-no-input body@dots{}
2593 This construct runs the @var{body} forms and returns the value of the
2594 last one---but only if no input arrives. If any input arrives during
2595 the execution of the @var{body} forms, it aborts them (working much
2596 like a quit). The @code{while-no-input} form returns @code{nil} if
2597 aborted by a real quit, and returns @code{t} if aborted by arrival of
2598 other input.
2599
2600 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2601 arrival of input during those parts won't cause an abort until
2602 the end of that part.
2603
2604 If you want to be able to distinguish all possible values computed
2605 by @var{body} from both kinds of abort conditions, write the code
2606 like this:
2607
2608 @example
2609 (while-no-input
2610 (list
2611 (progn . @var{body})))
2612 @end example
2613 @end defmac
2614
2615 @defun discard-input
2616 @cindex flush input
2617 @cindex discard input
2618 @cindex terminate keyboard macro
2619 This function discards the contents of the terminal input buffer and
2620 cancels any keyboard macro that might be in the process of definition.
2621 It returns @code{nil}.
2622
2623 In the following example, the user may type a number of characters right
2624 after starting the evaluation of the form. After the @code{sleep-for}
2625 finishes sleeping, @code{discard-input} discards any characters typed
2626 during the sleep.
2627
2628 @example
2629 (progn (sleep-for 2)
2630 (discard-input))
2631 @result{} nil
2632 @end example
2633 @end defun
2634
2635 @node Special Events
2636 @section Special Events
2637
2638 @cindex special events
2639 Special events are handled at a very low level---as soon as they are
2640 read. The @code{read-event} function processes these events itself, and
2641 never returns them. Instead, it keeps waiting for the first event
2642 that is not special and returns that one.
2643
2644 Events that are handled in this way do not echo, they are never grouped
2645 into key sequences, and they never appear in the value of
2646 @code{last-command-event} or @code{(this-command-keys)}. They do not
2647 discard a numeric argument, they cannot be unread with
2648 @code{unread-command-events}, they may not appear in a keyboard macro,
2649 and they are not recorded in a keyboard macro while you are defining
2650 one.
2651
2652 These events do, however, appear in @code{last-input-event} immediately
2653 after they are read, and this is the way for the event's definition to
2654 find the actual event.
2655
2656 The events types @code{iconify-frame}, @code{make-frame-visible},
2657 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2658 @code{sigusr1} are normally handled in this way. The keymap which
2659 defines how to handle special events---and which events are special---is
2660 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2661
2662 @node Waiting
2663 @section Waiting for Elapsed Time or Input
2664 @cindex pausing
2665 @cindex waiting
2666
2667 The wait functions are designed to wait for a certain amount of time
2668 to pass or until there is input. For example, you may wish to pause in
2669 the middle of a computation to allow the user time to view the display.
2670 @code{sit-for} pauses and updates the screen, and returns immediately if
2671 input comes in, while @code{sleep-for} pauses without updating the
2672 screen.
2673
2674 @defun sit-for seconds &optional nodisp
2675 This function performs redisplay (provided there is no pending input
2676 from the user), then waits @var{seconds} seconds, or until input is
2677 available. The usual purpose of @code{sit-for} is to give the user
2678 time to read text that you display. The value is @code{t} if
2679 @code{sit-for} waited the full time with no input arriving
2680 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2681
2682 The argument @var{seconds} need not be an integer. If it is a floating
2683 point number, @code{sit-for} waits for a fractional number of seconds.
2684 Some systems support only a whole number of seconds; on these systems,
2685 @var{seconds} is rounded down.
2686
2687 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2688 i.e. it requests a redisplay, without any delay, if there is no pending input.
2689 @xref{Forcing Redisplay}.
2690
2691 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2692 redisplay, but it still returns as soon as input is available (or when
2693 the timeout elapses).
2694
2695 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2696 interrupted, even by input from the standard input descriptor. It is
2697 thus equivalent to @code{sleep-for}, which is described below.
2698
2699 It is also possible to call @code{sit-for} with three arguments,
2700 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2701 but that is considered obsolete.
2702 @end defun
2703
2704 @defun sleep-for seconds &optional millisec
2705 This function simply pauses for @var{seconds} seconds without updating
2706 the display. It pays no attention to available input. It returns
2707 @code{nil}.
2708
2709 The argument @var{seconds} need not be an integer. If it is a floating
2710 point number, @code{sleep-for} waits for a fractional number of seconds.
2711 Some systems support only a whole number of seconds; on these systems,
2712 @var{seconds} is rounded down.
2713
2714 The optional argument @var{millisec} specifies an additional waiting
2715 period measured in milliseconds. This adds to the period specified by
2716 @var{seconds}. If the system doesn't support waiting fractions of a
2717 second, you get an error if you specify nonzero @var{millisec}.
2718
2719 Use @code{sleep-for} when you wish to guarantee a delay.
2720 @end defun
2721
2722 @xref{Time of Day}, for functions to get the current time.
2723
2724 @node Quitting
2725 @section Quitting
2726 @cindex @kbd{C-g}
2727 @cindex quitting
2728 @cindex interrupt Lisp functions
2729
2730 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2731 @dfn{quit} whatever it is doing. This means that control returns to the
2732 innermost active command loop.
2733
2734 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2735 does not cause a quit; it acts as an ordinary input character. In the
2736 simplest case, you cannot tell the difference, because @kbd{C-g}
2737 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2738 However, when @kbd{C-g} follows a prefix key, they combine to form an
2739 undefined key. The effect is to cancel the prefix key as well as any
2740 prefix argument.
2741
2742 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2743 of the minibuffer. This means, in effect, that it exits the minibuffer
2744 and then quits. (Simply quitting would return to the command loop
2745 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2746 directly when the command reader is reading input is so that its meaning
2747 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2748 prefix key is not redefined in the minibuffer, and it has its normal
2749 effect of canceling the prefix key and prefix argument. This too
2750 would not be possible if @kbd{C-g} always quit directly.
2751
2752 When @kbd{C-g} does directly quit, it does so by setting the variable
2753 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2754 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2755 non-@code{nil} in any way thus causes a quit.
2756
2757 At the level of C code, quitting cannot happen just anywhere; only at the
2758 special places that check @code{quit-flag}. The reason for this is
2759 that quitting at other places might leave an inconsistency in Emacs's
2760 internal state. Because quitting is delayed until a safe place, quitting
2761 cannot make Emacs crash.
2762
2763 Certain functions such as @code{read-key-sequence} or
2764 @code{read-quoted-char} prevent quitting entirely even though they wait
2765 for input. Instead of quitting, @kbd{C-g} serves as the requested
2766 input. In the case of @code{read-key-sequence}, this serves to bring
2767 about the special behavior of @kbd{C-g} in the command loop. In the
2768 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2769 to quote a @kbd{C-g}.
2770
2771 @cindex prevent quitting
2772 You can prevent quitting for a portion of a Lisp function by binding
2773 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2774 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2775 usual result of this---a quit---is prevented. Eventually,
2776 @code{inhibit-quit} will become @code{nil} again, such as when its
2777 binding is unwound at the end of a @code{let} form. At that time, if
2778 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2779 immediately. This behavior is ideal when you wish to make sure that
2780 quitting does not happen within a ``critical section'' of the program.
2781
2782 @cindex @code{read-quoted-char} quitting
2783 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2784 handled in a special way that does not involve quitting. This is done
2785 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2786 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2787 becomes @code{nil} again. This excerpt from the definition of
2788 @code{read-quoted-char} shows how this is done; it also shows that
2789 normal quitting is permitted after the first character of input.
2790
2791 @example
2792 (defun read-quoted-char (&optional prompt)
2793 "@dots{}@var{documentation}@dots{}"
2794 (let ((message-log-max nil) done (first t) (code 0) char)
2795 (while (not done)
2796 (let ((inhibit-quit first)
2797 @dots{})
2798 (and prompt (message "%s-" prompt))
2799 (setq char (read-event))
2800 (if inhibit-quit (setq quit-flag nil)))
2801 @r{@dots{}set the variable @code{code}@dots{}})
2802 code))
2803 @end example
2804
2805 @defvar quit-flag
2806 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2807 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2808 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2809 @end defvar
2810
2811 @defvar inhibit-quit
2812 This variable determines whether Emacs should quit when @code{quit-flag}
2813 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2814 non-@code{nil}, then @code{quit-flag} has no special effect.
2815 @end defvar
2816
2817 @defmac with-local-quit body@dots{}
2818 This macro executes @var{body} forms in sequence, but allows quitting, at
2819 least locally, within @var{body} even if @code{inhibit-quit} was
2820 non-@code{nil} outside this construct. It returns the value of the
2821 last form in @var{body}, unless exited by quitting, in which case
2822 it returns @code{nil}.
2823
2824 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2825 it only executes the @var{body}, and setting @code{quit-flag} causes
2826 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2827 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2828 triggers a special kind of local quit. This ends the execution of
2829 @var{body} and exits the @code{with-local-quit} body with
2830 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2831 will happen as soon as that is allowed. If @code{quit-flag} is
2832 already non-@code{nil} at the beginning of @var{body}, the local quit
2833 happens immediately and the body doesn't execute at all.
2834
2835 This macro is mainly useful in functions that can be called from
2836 timers, process filters, process sentinels, @code{pre-command-hook},
2837 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2838 normally bound to @code{t}.
2839 @end defmac
2840
2841 @deffn Command keyboard-quit
2842 This function signals the @code{quit} condition with @code{(signal 'quit
2843 nil)}. This is the same thing that quitting does. (See @code{signal}
2844 in @ref{Errors}.)
2845 @end deffn
2846
2847 You can specify a character other than @kbd{C-g} to use for quitting.
2848 See the function @code{set-input-mode} in @ref{Terminal Input}.
2849
2850 @node Prefix Command Arguments
2851 @section Prefix Command Arguments
2852 @cindex prefix argument
2853 @cindex raw prefix argument
2854 @cindex numeric prefix argument
2855
2856 Most Emacs commands can use a @dfn{prefix argument}, a number
2857 specified before the command itself. (Don't confuse prefix arguments
2858 with prefix keys.) The prefix argument is at all times represented by a
2859 value, which may be @code{nil}, meaning there is currently no prefix
2860 argument. Each command may use the prefix argument or ignore it.
2861
2862 There are two representations of the prefix argument: @dfn{raw} and
2863 @dfn{numeric}. The editor command loop uses the raw representation
2864 internally, and so do the Lisp variables that store the information, but
2865 commands can request either representation.
2866
2867 Here are the possible values of a raw prefix argument:
2868
2869 @itemize @bullet
2870 @item
2871 @code{nil}, meaning there is no prefix argument. Its numeric value is
2872 1, but numerous commands make a distinction between @code{nil} and the
2873 integer 1.
2874
2875 @item
2876 An integer, which stands for itself.
2877
2878 @item
2879 A list of one element, which is an integer. This form of prefix
2880 argument results from one or a succession of @kbd{C-u}'s with no
2881 digits. The numeric value is the integer in the list, but some
2882 commands make a distinction between such a list and an integer alone.
2883
2884 @item
2885 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2886 typed, without following digits. The equivalent numeric value is
2887 @minus{}1, but some commands make a distinction between the integer
2888 @minus{}1 and the symbol @code{-}.
2889 @end itemize
2890
2891 We illustrate these possibilities by calling the following function with
2892 various prefixes:
2893
2894 @example
2895 @group
2896 (defun display-prefix (arg)
2897 "Display the value of the raw prefix arg."
2898 (interactive "P")
2899 (message "%s" arg))
2900 @end group
2901 @end example
2902
2903 @noindent
2904 Here are the results of calling @code{display-prefix} with various
2905 raw prefix arguments:
2906
2907 @example
2908 M-x display-prefix @print{} nil
2909
2910 C-u M-x display-prefix @print{} (4)
2911
2912 C-u C-u M-x display-prefix @print{} (16)
2913
2914 C-u 3 M-x display-prefix @print{} 3
2915
2916 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2917
2918 C-u - M-x display-prefix @print{} -
2919
2920 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2921
2922 C-u - 7 M-x display-prefix @print{} -7
2923
2924 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2925 @end example
2926
2927 Emacs uses two variables to store the prefix argument:
2928 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2929 @code{universal-argument} that set up prefix arguments for other
2930 commands store them in @code{prefix-arg}. In contrast,
2931 @code{current-prefix-arg} conveys the prefix argument to the current
2932 command, so setting it has no effect on the prefix arguments for future
2933 commands.
2934
2935 Normally, commands specify which representation to use for the prefix
2936 argument, either numeric or raw, in the @code{interactive} specification.
2937 (@xref{Using Interactive}.) Alternatively, functions may look at the
2938 value of the prefix argument directly in the variable
2939 @code{current-prefix-arg}, but this is less clean.
2940
2941 @defun prefix-numeric-value arg
2942 This function returns the numeric meaning of a valid raw prefix argument
2943 value, @var{arg}. The argument may be a symbol, a number, or a list.
2944 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2945 value @minus{}1 is returned; if it is a number, that number is returned;
2946 if it is a list, the @sc{car} of that list (which should be a number) is
2947 returned.
2948 @end defun
2949
2950 @defvar current-prefix-arg
2951 This variable holds the raw prefix argument for the @emph{current}
2952 command. Commands may examine it directly, but the usual method for
2953 accessing it is with @code{(interactive "P")}.
2954 @end defvar
2955
2956 @defvar prefix-arg
2957 The value of this variable is the raw prefix argument for the
2958 @emph{next} editing command. Commands such as @code{universal-argument}
2959 that specify prefix arguments for the following command work by setting
2960 this variable.
2961 @end defvar
2962
2963 @defvar last-prefix-arg
2964 The raw prefix argument value used by the previous command.
2965 @end defvar
2966
2967 The following commands exist to set up prefix arguments for the
2968 following command. Do not call them for any other reason.
2969
2970 @deffn Command universal-argument
2971 This command reads input and specifies a prefix argument for the
2972 following command. Don't call this command yourself unless you know
2973 what you are doing.
2974 @end deffn
2975
2976 @deffn Command digit-argument arg
2977 This command adds to the prefix argument for the following command. The
2978 argument @var{arg} is the raw prefix argument as it was before this
2979 command; it is used to compute the updated prefix argument. Don't call
2980 this command yourself unless you know what you are doing.
2981 @end deffn
2982
2983 @deffn Command negative-argument arg
2984 This command adds to the numeric argument for the next command. The
2985 argument @var{arg} is the raw prefix argument as it was before this
2986 command; its value is negated to form the new prefix argument. Don't
2987 call this command yourself unless you know what you are doing.
2988 @end deffn
2989
2990 @node Recursive Editing
2991 @section Recursive Editing
2992 @cindex recursive command loop
2993 @cindex recursive editing level
2994 @cindex command loop, recursive
2995
2996 The Emacs command loop is entered automatically when Emacs starts up.
2997 This top-level invocation of the command loop never exits; it keeps
2998 running as long as Emacs does. Lisp programs can also invoke the
2999 command loop. Since this makes more than one activation of the command
3000 loop, we call it @dfn{recursive editing}. A recursive editing level has
3001 the effect of suspending whatever command invoked it and permitting the
3002 user to do arbitrary editing before resuming that command.
3003
3004 The commands available during recursive editing are the same ones
3005 available in the top-level editing loop and defined in the keymaps.
3006 Only a few special commands exit the recursive editing level; the others
3007 return to the recursive editing level when they finish. (The special
3008 commands for exiting are always available, but they do nothing when
3009 recursive editing is not in progress.)
3010
3011 All command loops, including recursive ones, set up all-purpose error
3012 handlers so that an error in a command run from the command loop will
3013 not exit the loop.
3014
3015 @cindex minibuffer input
3016 Minibuffer input is a special kind of recursive editing. It has a few
3017 special wrinkles, such as enabling display of the minibuffer and the
3018 minibuffer window, but fewer than you might suppose. Certain keys
3019 behave differently in the minibuffer, but that is only because of the
3020 minibuffer's local map; if you switch windows, you get the usual Emacs
3021 commands.
3022
3023 @cindex @code{throw} example
3024 @kindex exit
3025 @cindex exit recursive editing
3026 @cindex aborting
3027 To invoke a recursive editing level, call the function
3028 @code{recursive-edit}. This function contains the command loop; it also
3029 contains a call to @code{catch} with tag @code{exit}, which makes it
3030 possible to exit the recursive editing level by throwing to @code{exit}
3031 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3032 then @code{recursive-edit} returns normally to the function that called
3033 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3034 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3035 control returns to the command loop one level up. This is called
3036 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3037
3038 Most applications should not use recursive editing, except as part of
3039 using the minibuffer. Usually it is more convenient for the user if you
3040 change the major mode of the current buffer temporarily to a special
3041 major mode, which should have a command to go back to the previous mode.
3042 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3043 give the user different text to edit ``recursively,'' create and select
3044 a new buffer in a special mode. In this mode, define a command to
3045 complete the processing and go back to the previous buffer. (The
3046 @kbd{m} command in Rmail does this.)
3047
3048 Recursive edits are useful in debugging. You can insert a call to
3049 @code{debug} into a function definition as a sort of breakpoint, so that
3050 you can look around when the function gets there. @code{debug} invokes
3051 a recursive edit but also provides the other features of the debugger.
3052
3053 Recursive editing levels are also used when you type @kbd{C-r} in
3054 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3055
3056 @defun recursive-edit
3057 @cindex suspend evaluation
3058 This function invokes the editor command loop. It is called
3059 automatically by the initialization of Emacs, to let the user begin
3060 editing. When called from a Lisp program, it enters a recursive editing
3061 level.
3062
3063 If the current buffer is not the same as the selected window's buffer,
3064 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3065 if you switch buffers, the buffer you switched to is current after
3066 @code{recursive-edit} returns.
3067
3068 In the following example, the function @code{simple-rec} first
3069 advances point one word, then enters a recursive edit, printing out a
3070 message in the echo area. The user can then do any editing desired, and
3071 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3072
3073 @example
3074 (defun simple-rec ()
3075 (forward-word 1)
3076 (message "Recursive edit in progress")
3077 (recursive-edit)
3078 (forward-word 1))
3079 @result{} simple-rec
3080 (simple-rec)
3081 @result{} nil
3082 @end example
3083 @end defun
3084
3085 @deffn Command exit-recursive-edit
3086 This function exits from the innermost recursive edit (including
3087 minibuffer input). Its definition is effectively @code{(throw 'exit
3088 nil)}.
3089 @end deffn
3090
3091 @deffn Command abort-recursive-edit
3092 This function aborts the command that requested the innermost recursive
3093 edit (including minibuffer input), by signaling @code{quit}
3094 after exiting the recursive edit. Its definition is effectively
3095 @code{(throw 'exit t)}. @xref{Quitting}.
3096 @end deffn
3097
3098 @deffn Command top-level
3099 This function exits all recursive editing levels; it does not return a
3100 value, as it jumps completely out of any computation directly back to
3101 the main command loop.
3102 @end deffn
3103
3104 @defun recursion-depth
3105 This function returns the current depth of recursive edits. When no
3106 recursive edit is active, it returns 0.
3107 @end defun
3108
3109 @node Disabling Commands
3110 @section Disabling Commands
3111 @cindex disabled command
3112
3113 @dfn{Disabling a command} marks the command as requiring user
3114 confirmation before it can be executed. Disabling is used for commands
3115 which might be confusing to beginning users, to prevent them from using
3116 the commands by accident.
3117
3118 @kindex disabled
3119 The low-level mechanism for disabling a command is to put a
3120 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3121 command. These properties are normally set up by the user's
3122 init file (@pxref{Init File}) with Lisp expressions such as this:
3123
3124 @example
3125 (put 'upcase-region 'disabled t)
3126 @end example
3127
3128 @noindent
3129 For a few commands, these properties are present by default (you can
3130 remove them in your init file if you wish).
3131
3132 If the value of the @code{disabled} property is a string, the message
3133 saying the command is disabled includes that string. For example:
3134
3135 @example
3136 (put 'delete-region 'disabled
3137 "Text deleted this way cannot be yanked back!\n")
3138 @end example
3139
3140 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3141 what happens when a disabled command is invoked interactively.
3142 Disabling a command has no effect on calling it as a function from Lisp
3143 programs.
3144
3145 @deffn Command enable-command command
3146 Allow @var{command} (a symbol) to be executed without special
3147 confirmation from now on, and alter the user's init file (@pxref{Init
3148 File}) so that this will apply to future sessions.
3149 @end deffn
3150
3151 @deffn Command disable-command command
3152 Require special confirmation to execute @var{command} from now on, and
3153 alter the user's init file so that this will apply to future sessions.
3154 @end deffn
3155
3156 @defvar disabled-command-function
3157 The value of this variable should be a function. When the user
3158 invokes a disabled command interactively, this function is called
3159 instead of the disabled command. It can use @code{this-command-keys}
3160 to determine what the user typed to run the command, and thus find the
3161 command itself.
3162
3163 The value may also be @code{nil}. Then all commands work normally,
3164 even disabled ones.
3165
3166 By default, the value is a function that asks the user whether to
3167 proceed.
3168 @end defvar
3169
3170 @node Command History
3171 @section Command History
3172 @cindex command history
3173 @cindex complex command
3174 @cindex history of commands
3175
3176 The command loop keeps a history of the complex commands that have
3177 been executed, to make it convenient to repeat these commands. A
3178 @dfn{complex command} is one for which the interactive argument reading
3179 uses the minibuffer. This includes any @kbd{M-x} command, any
3180 @kbd{M-:} command, and any command whose @code{interactive}
3181 specification reads an argument from the minibuffer. Explicit use of
3182 the minibuffer during the execution of the command itself does not cause
3183 the command to be considered complex.
3184
3185 @defvar command-history
3186 This variable's value is a list of recent complex commands, each
3187 represented as a form to evaluate. It continues to accumulate all
3188 complex commands for the duration of the editing session, but when it
3189 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3190 elements are deleted as new ones are added.
3191
3192 @example
3193 @group
3194 command-history
3195 @result{} ((switch-to-buffer "chistory.texi")
3196 (describe-key "^X^[")
3197 (visit-tags-table "~/emacs/src/")
3198 (find-tag "repeat-complex-command"))
3199 @end group
3200 @end example
3201 @end defvar
3202
3203 This history list is actually a special case of minibuffer history
3204 (@pxref{Minibuffer History}), with one special twist: the elements are
3205 expressions rather than strings.
3206
3207 There are a number of commands devoted to the editing and recall of
3208 previous commands. The commands @code{repeat-complex-command}, and
3209 @code{list-command-history} are described in the user manual
3210 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3211 minibuffer, the usual minibuffer history commands are available.
3212
3213 @node Keyboard Macros
3214 @section Keyboard Macros
3215 @cindex keyboard macros
3216
3217 A @dfn{keyboard macro} is a canned sequence of input events that can
3218 be considered a command and made the definition of a key. The Lisp
3219 representation of a keyboard macro is a string or vector containing the
3220 events. Don't confuse keyboard macros with Lisp macros
3221 (@pxref{Macros}).
3222
3223 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3224 This function executes @var{kbdmacro} as a sequence of events. If
3225 @var{kbdmacro} is a string or vector, then the events in it are executed
3226 exactly as if they had been input by the user. The sequence is
3227 @emph{not} expected to be a single key sequence; normally a keyboard
3228 macro definition consists of several key sequences concatenated.
3229
3230 If @var{kbdmacro} is a symbol, then its function definition is used in
3231 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3232 Eventually the result should be a string or vector. If the result is
3233 not a symbol, string, or vector, an error is signaled.
3234
3235 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3236 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3237 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3238 encounters an error or a failing search.
3239
3240 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3241 without arguments, prior to each iteration of the macro. If
3242 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3243
3244 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3245 @end defun
3246
3247 @defvar executing-kbd-macro
3248 This variable contains the string or vector that defines the keyboard
3249 macro that is currently executing. It is @code{nil} if no macro is
3250 currently executing. A command can test this variable so as to behave
3251 differently when run from an executing macro. Do not set this variable
3252 yourself.
3253 @end defvar
3254
3255 @defvar defining-kbd-macro
3256 This variable is non-@code{nil} if and only if a keyboard macro is
3257 being defined. A command can test this variable so as to behave
3258 differently while a macro is being defined. The value is
3259 @code{append} while appending to the definition of an existing macro.
3260 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3261 @code{end-kbd-macro} set this variable---do not set it yourself.
3262
3263 The variable is always local to the current terminal and cannot be
3264 buffer-local. @xref{Multiple Displays}.
3265 @end defvar
3266
3267 @defvar last-kbd-macro
3268 This variable is the definition of the most recently defined keyboard
3269 macro. Its value is a string or vector, or @code{nil}.
3270
3271 The variable is always local to the current terminal and cannot be
3272 buffer-local. @xref{Multiple Displays}.
3273 @end defvar
3274
3275 @defvar kbd-macro-termination-hook
3276 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3277 macro terminates, regardless of what caused it to terminate (reaching
3278 the macro end or an error which ended the macro prematurely).
3279 @end defvar
3280
3281 @ignore
3282 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3283 @end ignore