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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2002, 2003, 2004,
4 @c 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex non-@acronym{ASCII} characters
11
12 This chapter covers the special issues relating to non-@acronym{ASCII}
13 characters and how they are stored in strings and buffers.
14
15 @menu
16 * Text Representations:: Unibyte and multibyte representations
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Sets:: The space of possible character codes
22 is divided into various character sets.
23 * Chars and Bytes:: More information about multibyte encodings.
24 * Splitting Characters:: Converting a character to its byte sequence.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representations
36
37 Emacs has two @dfn{text representations}---two ways to represent text
38 in a string or buffer. These are called @dfn{unibyte} and
39 @dfn{multibyte}. Each string, and each buffer, uses one of these two
40 representations. For most purposes, you can ignore the issue of
41 representations, because Emacs converts text between them as
42 appropriate. Occasionally in Lisp programming you will need to pay
43 attention to the difference.
44
45 @cindex unibyte text
46 In unibyte representation, each character occupies one byte and
47 therefore the possible character codes range from 0 to 255. Codes 0
48 through 127 are @acronym{ASCII} characters; the codes from 128 through 255
49 are used for one non-@acronym{ASCII} character set (you can choose which
50 character set by setting the variable @code{nonascii-insert-offset}).
51
52 @cindex leading code
53 @cindex multibyte text
54 @cindex trailing codes
55 In multibyte representation, a character may occupy more than one
56 byte, and as a result, the full range of Emacs character codes can be
57 stored. The first byte of a multibyte character is always in the range
58 128 through 159 (octal 0200 through 0237). These values are called
59 @dfn{leading codes}. The second and subsequent bytes of a multibyte
60 character are always in the range 160 through 255 (octal 0240 through
61 0377); these values are @dfn{trailing codes}.
62
63 Some sequences of bytes are not valid in multibyte text: for example,
64 a single isolated byte in the range 128 through 159 is not allowed. But
65 character codes 128 through 159 can appear in multibyte text,
66 represented as two-byte sequences. All the character codes 128 through
67 255 are possible (though slightly abnormal) in multibyte text; they
68 appear in multibyte buffers and strings when you do explicit encoding
69 and decoding (@pxref{Explicit Encoding}).
70
71 In a buffer, the buffer-local value of the variable
72 @code{enable-multibyte-characters} specifies the representation used.
73 The representation for a string is determined and recorded in the string
74 when the string is constructed.
75
76 @defvar enable-multibyte-characters
77 This variable specifies the current buffer's text representation.
78 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
79 it contains unibyte text.
80
81 You cannot set this variable directly; instead, use the function
82 @code{set-buffer-multibyte} to change a buffer's representation.
83 @end defvar
84
85 @defvar default-enable-multibyte-characters
86 This variable's value is entirely equivalent to @code{(default-value
87 'enable-multibyte-characters)}, and setting this variable changes that
88 default value. Setting the local binding of
89 @code{enable-multibyte-characters} in a specific buffer is not allowed,
90 but changing the default value is supported, and it is a reasonable
91 thing to do, because it has no effect on existing buffers.
92
93 The @samp{--unibyte} command line option does its job by setting the
94 default value to @code{nil} early in startup.
95 @end defvar
96
97 @defun position-bytes position
98 Return the byte-position corresponding to buffer position
99 @var{position} in the current buffer. This is 1 at the start of the
100 buffer, and counts upward in bytes. If @var{position} is out of
101 range, the value is @code{nil}.
102 @end defun
103
104 @defun byte-to-position byte-position
105 Return the buffer position corresponding to byte-position
106 @var{byte-position} in the current buffer. If @var{byte-position} is
107 out of range, the value is @code{nil}.
108 @end defun
109
110 @defun multibyte-string-p string
111 Return @code{t} if @var{string} is a multibyte string.
112 @end defun
113
114 @node Converting Representations
115 @section Converting Text Representations
116
117 Emacs can convert unibyte text to multibyte; it can also convert
118 multibyte text to unibyte, though this conversion loses information. In
119 general these conversions happen when inserting text into a buffer, or
120 when putting text from several strings together in one string. You can
121 also explicitly convert a string's contents to either representation.
122
123 Emacs chooses the representation for a string based on the text that
124 it is constructed from. The general rule is to convert unibyte text to
125 multibyte text when combining it with other multibyte text, because the
126 multibyte representation is more general and can hold whatever
127 characters the unibyte text has.
128
129 When inserting text into a buffer, Emacs converts the text to the
130 buffer's representation, as specified by
131 @code{enable-multibyte-characters} in that buffer. In particular, when
132 you insert multibyte text into a unibyte buffer, Emacs converts the text
133 to unibyte, even though this conversion cannot in general preserve all
134 the characters that might be in the multibyte text. The other natural
135 alternative, to convert the buffer contents to multibyte, is not
136 acceptable because the buffer's representation is a choice made by the
137 user that cannot be overridden automatically.
138
139 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
140 unchanged, and likewise character codes 128 through 159. It converts
141 the non-@acronym{ASCII} codes 160 through 255 by adding the value
142 @code{nonascii-insert-offset} to each character code. By setting this
143 variable, you specify which character set the unibyte characters
144 correspond to (@pxref{Character Sets}). For example, if
145 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
146 'latin-iso8859-1) 128)}, then the unibyte non-@acronym{ASCII} characters
147 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
148 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
149
150 Converting multibyte text to unibyte is simpler: it discards all but
151 the low 8 bits of each character code. If @code{nonascii-insert-offset}
152 has a reasonable value, corresponding to the beginning of some character
153 set, this conversion is the inverse of the other: converting unibyte
154 text to multibyte and back to unibyte reproduces the original unibyte
155 text.
156
157 @defvar nonascii-insert-offset
158 This variable specifies the amount to add to a non-@acronym{ASCII} character
159 when converting unibyte text to multibyte. It also applies when
160 @code{self-insert-command} inserts a character in the unibyte
161 non-@acronym{ASCII} range, 128 through 255. However, the functions
162 @code{insert} and @code{insert-char} do not perform this conversion.
163
164 The right value to use to select character set @var{cs} is @code{(-
165 (make-char @var{cs}) 128)}. If the value of
166 @code{nonascii-insert-offset} is zero, then conversion actually uses the
167 value for the Latin 1 character set, rather than zero.
168 @end defvar
169
170 @defvar nonascii-translation-table
171 This variable provides a more general alternative to
172 @code{nonascii-insert-offset}. You can use it to specify independently
173 how to translate each code in the range of 128 through 255 into a
174 multibyte character. The value should be a char-table, or @code{nil}.
175 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @end defvar
177
178 The next three functions either return the argument @var{string}, or a
179 newly created string with no text properties.
180
181 @defun string-make-unibyte string
182 This function converts the text of @var{string} to unibyte
183 representation, if it isn't already, and returns the result. If
184 @var{string} is a unibyte string, it is returned unchanged. Multibyte
185 character codes are converted to unibyte according to
186 @code{nonascii-translation-table} or, if that is @code{nil}, using
187 @code{nonascii-insert-offset}. If the lookup in the translation table
188 fails, this function takes just the low 8 bits of each character.
189 @end defun
190
191 @defun string-make-multibyte string
192 This function converts the text of @var{string} to multibyte
193 representation, if it isn't already, and returns the result. If
194 @var{string} is a multibyte string or consists entirely of
195 @acronym{ASCII} characters, it is returned unchanged. In particular,
196 if @var{string} is unibyte and entirely @acronym{ASCII}, the returned
197 string is unibyte. (When the characters are all @acronym{ASCII},
198 Emacs primitives will treat the string the same way whether it is
199 unibyte or multibyte.) If @var{string} is unibyte and contains
200 non-@acronym{ASCII} characters, the function
201 @code{unibyte-char-to-multibyte} is used to convert each unibyte
202 character to a multibyte character.
203 @end defun
204
205 @defun string-to-multibyte string
206 This function returns a multibyte string containing the same sequence
207 of character codes as @var{string}. Unlike
208 @code{string-make-multibyte}, this function unconditionally returns a
209 multibyte string. If @var{string} is a multibyte string, it is
210 returned unchanged.
211 @end defun
212
213 @defun multibyte-char-to-unibyte char
214 This convert the multibyte character @var{char} to a unibyte
215 character, based on @code{nonascii-translation-table} and
216 @code{nonascii-insert-offset}.
217 @end defun
218
219 @defun unibyte-char-to-multibyte char
220 This convert the unibyte character @var{char} to a multibyte
221 character, based on @code{nonascii-translation-table} and
222 @code{nonascii-insert-offset}.
223 @end defun
224
225 @node Selecting a Representation
226 @section Selecting a Representation
227
228 Sometimes it is useful to examine an existing buffer or string as
229 multibyte when it was unibyte, or vice versa.
230
231 @defun set-buffer-multibyte multibyte
232 Set the representation type of the current buffer. If @var{multibyte}
233 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
234 is @code{nil}, the buffer becomes unibyte.
235
236 This function leaves the buffer contents unchanged when viewed as a
237 sequence of bytes. As a consequence, it can change the contents viewed
238 as characters; a sequence of two bytes which is treated as one character
239 in multibyte representation will count as two characters in unibyte
240 representation. Character codes 128 through 159 are an exception. They
241 are represented by one byte in a unibyte buffer, but when the buffer is
242 set to multibyte, they are converted to two-byte sequences, and vice
243 versa.
244
245 This function sets @code{enable-multibyte-characters} to record which
246 representation is in use. It also adjusts various data in the buffer
247 (including overlays, text properties and markers) so that they cover the
248 same text as they did before.
249
250 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
251 because indirect buffers always inherit the representation of the
252 base buffer.
253 @end defun
254
255 @defun string-as-unibyte string
256 This function returns a string with the same bytes as @var{string} but
257 treating each byte as a character. This means that the value may have
258 more characters than @var{string} has.
259
260 If @var{string} is already a unibyte string, then the value is
261 @var{string} itself. Otherwise it is a newly created string, with no
262 text properties. If @var{string} is multibyte, any characters it
263 contains of charset @code{eight-bit-control} or @code{eight-bit-graphic}
264 are converted to the corresponding single byte.
265 @end defun
266
267 @defun string-as-multibyte string
268 This function returns a string with the same bytes as @var{string} but
269 treating each multibyte sequence as one character. This means that the
270 value may have fewer characters than @var{string} has.
271
272 If @var{string} is already a multibyte string, then the value is
273 @var{string} itself. Otherwise it is a newly created string, with no
274 text properties. If @var{string} is unibyte and contains any individual
275 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
276 the corresponding multibyte character of charset @code{eight-bit-control}
277 or @code{eight-bit-graphic}.
278 @end defun
279
280 @node Character Codes
281 @section Character Codes
282 @cindex character codes
283
284 The unibyte and multibyte text representations use different character
285 codes. The valid character codes for unibyte representation range from
286 0 to 255---the values that can fit in one byte. The valid character
287 codes for multibyte representation range from 0 to 524287, but not all
288 values in that range are valid. The values 128 through 255 are not
289 entirely proper in multibyte text, but they can occur if you do explicit
290 encoding and decoding (@pxref{Explicit Encoding}). Some other character
291 codes cannot occur at all in multibyte text. Only the @acronym{ASCII} codes
292 0 through 127 are completely legitimate in both representations.
293
294 @defun char-valid-p charcode &optional genericp
295 This returns @code{t} if @var{charcode} is valid (either for unibyte
296 text or for multibyte text).
297
298 @example
299 (char-valid-p 65)
300 @result{} t
301 (char-valid-p 256)
302 @result{} nil
303 (char-valid-p 2248)
304 @result{} t
305 @end example
306
307 If the optional argument @var{genericp} is non-@code{nil}, this
308 function also returns @code{t} if @var{charcode} is a generic
309 character (@pxref{Splitting Characters}).
310 @end defun
311
312 @node Character Sets
313 @section Character Sets
314 @cindex character sets
315
316 Emacs classifies characters into various @dfn{character sets}, each of
317 which has a name which is a symbol. Each character belongs to one and
318 only one character set.
319
320 In general, there is one character set for each distinct script. For
321 example, @code{latin-iso8859-1} is one character set,
322 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
323 Emacs character set can hold at most 9025 characters; therefore, in some
324 cases, characters that would logically be grouped together are split
325 into several character sets. For example, one set of Chinese
326 characters, generally known as Big 5, is divided into two Emacs
327 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
328
329 @acronym{ASCII} characters are in character set @code{ascii}. The
330 non-@acronym{ASCII} characters 128 through 159 are in character set
331 @code{eight-bit-control}, and codes 160 through 255 are in character set
332 @code{eight-bit-graphic}.
333
334 @defun charsetp object
335 Returns @code{t} if @var{object} is a symbol that names a character set,
336 @code{nil} otherwise.
337 @end defun
338
339 @defvar charset-list
340 The value is a list of all defined character set names.
341 @end defvar
342
343 @defun charset-list
344 This function returns the value of @code{charset-list}. It is only
345 provided for backward compatibility.
346 @end defun
347
348 @defun char-charset character
349 This function returns the name of the character set that @var{character}
350 belongs to, or the symbol @code{unknown} if @var{character} is not a
351 valid character.
352 @end defun
353
354 @defun charset-plist charset
355 This function returns the charset property list of the character set
356 @var{charset}. Although @var{charset} is a symbol, this is not the same
357 as the property list of that symbol. Charset properties are used for
358 special purposes within Emacs.
359 @end defun
360
361 @deffn Command list-charset-chars charset
362 This command displays a list of characters in the character set
363 @var{charset}.
364 @end deffn
365
366 @node Chars and Bytes
367 @section Characters and Bytes
368 @cindex bytes and characters
369
370 @cindex introduction sequence
371 @cindex dimension (of character set)
372 In multibyte representation, each character occupies one or more
373 bytes. Each character set has an @dfn{introduction sequence}, which is
374 normally one or two bytes long. (Exception: the @code{ascii} character
375 set and the @code{eight-bit-graphic} character set have a zero-length
376 introduction sequence.) The introduction sequence is the beginning of
377 the byte sequence for any character in the character set. The rest of
378 the character's bytes distinguish it from the other characters in the
379 same character set. Depending on the character set, there are either
380 one or two distinguishing bytes; the number of such bytes is called the
381 @dfn{dimension} of the character set.
382
383 @defun charset-dimension charset
384 This function returns the dimension of @var{charset}; at present, the
385 dimension is always 1 or 2.
386 @end defun
387
388 @defun charset-bytes charset
389 This function returns the number of bytes used to represent a character
390 in character set @var{charset}.
391 @end defun
392
393 This is the simplest way to determine the byte length of a character
394 set's introduction sequence:
395
396 @example
397 (- (charset-bytes @var{charset})
398 (charset-dimension @var{charset}))
399 @end example
400
401 @node Splitting Characters
402 @section Splitting Characters
403
404 The functions in this section convert between characters and the byte
405 values used to represent them. For most purposes, there is no need to
406 be concerned with the sequence of bytes used to represent a character,
407 because Emacs translates automatically when necessary.
408
409 @defun split-char character
410 Return a list containing the name of the character set of
411 @var{character}, followed by one or two byte values (integers) which
412 identify @var{character} within that character set. The number of byte
413 values is the character set's dimension.
414
415 If @var{character} is invalid as a character code, @code{split-char}
416 returns a list consisting of the symbol @code{unknown} and @var{character}.
417
418 @example
419 (split-char 2248)
420 @result{} (latin-iso8859-1 72)
421 (split-char 65)
422 @result{} (ascii 65)
423 (split-char 128)
424 @result{} (eight-bit-control 128)
425 @end example
426 @end defun
427
428 @defun make-char charset &optional code1 code2
429 This function returns the character in character set @var{charset} whose
430 position codes are @var{code1} and @var{code2}. This is roughly the
431 inverse of @code{split-char}. Normally, you should specify either one
432 or both of @var{code1} and @var{code2} according to the dimension of
433 @var{charset}. For example,
434
435 @example
436 (make-char 'latin-iso8859-1 72)
437 @result{} 2248
438 @end example
439
440 Actually, the eighth bit of both @var{code1} and @var{code2} is zeroed
441 before they are used to index @var{charset}. Thus you may use, for
442 instance, an ISO 8859 character code rather than subtracting 128, as
443 is necessary to index the corresponding Emacs charset.
444 @end defun
445
446 @cindex generic characters
447 If you call @code{make-char} with no @var{byte-values}, the result is
448 a @dfn{generic character} which stands for @var{charset}. A generic
449 character is an integer, but it is @emph{not} valid for insertion in the
450 buffer as a character. It can be used in @code{char-table-range} to
451 refer to the whole character set (@pxref{Char-Tables}).
452 @code{char-valid-p} returns @code{nil} for generic characters.
453 For example:
454
455 @example
456 (make-char 'latin-iso8859-1)
457 @result{} 2176
458 (char-valid-p 2176)
459 @result{} nil
460 (char-valid-p 2176 t)
461 @result{} t
462 (split-char 2176)
463 @result{} (latin-iso8859-1 0)
464 @end example
465
466 The character sets @code{ascii}, @code{eight-bit-control}, and
467 @code{eight-bit-graphic} don't have corresponding generic characters. If
468 @var{charset} is one of them and you don't supply @var{code1},
469 @code{make-char} returns the character code corresponding to the
470 smallest code in @var{charset}.
471
472 @node Scanning Charsets
473 @section Scanning for Character Sets
474
475 Sometimes it is useful to find out which character sets appear in a
476 part of a buffer or a string. One use for this is in determining which
477 coding systems (@pxref{Coding Systems}) are capable of representing all
478 of the text in question.
479
480 @defun charset-after &optional pos
481 This function return the charset of a character in the current buffer
482 at position @var{pos}. If @var{pos} is omitted or @code{nil}, it
483 defaults to the current value of point. If @var{pos} is out of range,
484 the value is @code{nil}.
485 @end defun
486
487 @defun find-charset-region beg end &optional translation
488 This function returns a list of the character sets that appear in the
489 current buffer between positions @var{beg} and @var{end}.
490
491 The optional argument @var{translation} specifies a translation table to
492 be used in scanning the text (@pxref{Translation of Characters}). If it
493 is non-@code{nil}, then each character in the region is translated
494 through this table, and the value returned describes the translated
495 characters instead of the characters actually in the buffer.
496 @end defun
497
498 @defun find-charset-string string &optional translation
499 This function returns a list of the character sets that appear in the
500 string @var{string}. It is just like @code{find-charset-region}, except
501 that it applies to the contents of @var{string} instead of part of the
502 current buffer.
503 @end defun
504
505 @node Translation of Characters
506 @section Translation of Characters
507 @cindex character translation tables
508 @cindex translation tables
509
510 A @dfn{translation table} is a char-table that specifies a mapping
511 of characters into characters. These tables are used in encoding and
512 decoding, and for other purposes. Some coding systems specify their
513 own particular translation tables; there are also default translation
514 tables which apply to all other coding systems.
515
516 For instance, the coding-system @code{utf-8} has a translation table
517 that maps characters of various charsets (e.g.,
518 @code{latin-iso8859-@var{x}}) into Unicode character sets. This way,
519 it can encode Latin-2 characters into UTF-8. Meanwhile,
520 @code{unify-8859-on-decoding-mode} operates by specifying
521 @code{standard-translation-table-for-decode} to translate
522 Latin-@var{x} characters into corresponding Unicode characters.
523
524 @defun make-translation-table &rest translations
525 This function returns a translation table based on the argument
526 @var{translations}. Each element of @var{translations} should be a
527 list of elements of the form @code{(@var{from} . @var{to})}; this says
528 to translate the character @var{from} into @var{to}.
529
530 The arguments and the forms in each argument are processed in order,
531 and if a previous form already translates @var{to} to some other
532 character, say @var{to-alt}, @var{from} is also translated to
533 @var{to-alt}.
534
535 You can also map one whole character set into another character set with
536 the same dimension. To do this, you specify a generic character (which
537 designates a character set) for @var{from} (@pxref{Splitting Characters}).
538 In this case, if @var{to} is also a generic character, its character
539 set should have the same dimension as @var{from}'s. Then the
540 translation table translates each character of @var{from}'s character
541 set into the corresponding character of @var{to}'s character set. If
542 @var{from} is a generic character and @var{to} is an ordinary
543 character, then the translation table translates every character of
544 @var{from}'s character set into @var{to}.
545 @end defun
546
547 In decoding, the translation table's translations are applied to the
548 characters that result from ordinary decoding. If a coding system has
549 property @code{translation-table-for-decode}, that specifies the
550 translation table to use. (This is a property of the coding system,
551 as returned by @code{coding-system-get}, not a property of the symbol
552 that is the coding system's name. @xref{Coding System Basics,, Basic
553 Concepts of Coding Systems}.) Otherwise, if
554 @code{standard-translation-table-for-decode} is non-@code{nil},
555 decoding uses that table.
556
557 In encoding, the translation table's translations are applied to the
558 characters in the buffer, and the result of translation is actually
559 encoded. If a coding system has property
560 @code{translation-table-for-encode}, that specifies the translation
561 table to use. Otherwise the variable
562 @code{standard-translation-table-for-encode} specifies the translation
563 table.
564
565 @defvar standard-translation-table-for-decode
566 This is the default translation table for decoding, for
567 coding systems that don't specify any other translation table.
568 @end defvar
569
570 @defvar standard-translation-table-for-encode
571 This is the default translation table for encoding, for
572 coding systems that don't specify any other translation table.
573 @end defvar
574
575 @defvar translation-table-for-input
576 Self-inserting characters are translated through this translation
577 table before they are inserted. Search commands also translate their
578 input through this table, so they can compare more reliably with
579 what's in the buffer.
580
581 @code{set-buffer-file-coding-system} sets this variable so that your
582 keyboard input gets translated into the character sets that the buffer
583 is likely to contain. This variable automatically becomes
584 buffer-local when set.
585 @end defvar
586
587 @node Coding Systems
588 @section Coding Systems
589
590 @cindex coding system
591 When Emacs reads or writes a file, and when Emacs sends text to a
592 subprocess or receives text from a subprocess, it normally performs
593 character code conversion and end-of-line conversion as specified
594 by a particular @dfn{coding system}.
595
596 How to define a coding system is an arcane matter, and is not
597 documented here.
598
599 @menu
600 * Coding System Basics:: Basic concepts.
601 * Encoding and I/O:: How file I/O functions handle coding systems.
602 * Lisp and Coding Systems:: Functions to operate on coding system names.
603 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
604 * Default Coding Systems:: Controlling the default choices.
605 * Specifying Coding Systems:: Requesting a particular coding system
606 for a single file operation.
607 * Explicit Encoding:: Encoding or decoding text without doing I/O.
608 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
609 * MS-DOS File Types:: How DOS "text" and "binary" files
610 relate to coding systems.
611 @end menu
612
613 @node Coding System Basics
614 @subsection Basic Concepts of Coding Systems
615
616 @cindex character code conversion
617 @dfn{Character code conversion} involves conversion between the encoding
618 used inside Emacs and some other encoding. Emacs supports many
619 different encodings, in that it can convert to and from them. For
620 example, it can convert text to or from encodings such as Latin 1, Latin
621 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
622 cases, Emacs supports several alternative encodings for the same
623 characters; for example, there are three coding systems for the Cyrillic
624 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
625
626 Most coding systems specify a particular character code for
627 conversion, but some of them leave the choice unspecified---to be chosen
628 heuristically for each file, based on the data.
629
630 In general, a coding system doesn't guarantee roundtrip identity:
631 decoding a byte sequence using coding system, then encoding the
632 resulting text in the same coding system, can produce a different byte
633 sequence. However, the following coding systems do guarantee that the
634 byte sequence will be the same as what you originally decoded:
635
636 @quotation
637 chinese-big5 chinese-iso-8bit cyrillic-iso-8bit emacs-mule
638 greek-iso-8bit hebrew-iso-8bit iso-latin-1 iso-latin-2 iso-latin-3
639 iso-latin-4 iso-latin-5 iso-latin-8 iso-latin-9 iso-safe
640 japanese-iso-8bit japanese-shift-jis korean-iso-8bit raw-text
641 @end quotation
642
643 Encoding buffer text and then decoding the result can also fail to
644 reproduce the original text. For instance, if you encode Latin-2
645 characters with @code{utf-8} and decode the result using the same
646 coding system, you'll get Unicode characters (of charset
647 @code{mule-unicode-0100-24ff}). If you encode Unicode characters with
648 @code{iso-latin-2} and decode the result with the same coding system,
649 you'll get Latin-2 characters.
650
651 @cindex end of line conversion
652 @dfn{End of line conversion} handles three different conventions used
653 on various systems for representing end of line in files. The Unix
654 convention is to use the linefeed character (also called newline). The
655 DOS convention is to use a carriage-return and a linefeed at the end of
656 a line. The Mac convention is to use just carriage-return.
657
658 @cindex base coding system
659 @cindex variant coding system
660 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
661 conversion unspecified, to be chosen based on the data. @dfn{Variant
662 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
663 @code{latin-1-mac} specify the end-of-line conversion explicitly as
664 well. Most base coding systems have three corresponding variants whose
665 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
666
667 The coding system @code{raw-text} is special in that it prevents
668 character code conversion, and causes the buffer visited with that
669 coding system to be a unibyte buffer. It does not specify the
670 end-of-line conversion, allowing that to be determined as usual by the
671 data, and has the usual three variants which specify the end-of-line
672 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
673 it specifies no conversion of either character codes or end-of-line.
674
675 The coding system @code{emacs-mule} specifies that the data is
676 represented in the internal Emacs encoding. This is like
677 @code{raw-text} in that no code conversion happens, but different in
678 that the result is multibyte data.
679
680 @defun coding-system-get coding-system property
681 This function returns the specified property of the coding system
682 @var{coding-system}. Most coding system properties exist for internal
683 purposes, but one that you might find useful is @code{mime-charset}.
684 That property's value is the name used in MIME for the character coding
685 which this coding system can read and write. Examples:
686
687 @example
688 (coding-system-get 'iso-latin-1 'mime-charset)
689 @result{} iso-8859-1
690 (coding-system-get 'iso-2022-cn 'mime-charset)
691 @result{} iso-2022-cn
692 (coding-system-get 'cyrillic-koi8 'mime-charset)
693 @result{} koi8-r
694 @end example
695
696 The value of the @code{mime-charset} property is also defined
697 as an alias for the coding system.
698 @end defun
699
700 @node Encoding and I/O
701 @subsection Encoding and I/O
702
703 The principal purpose of coding systems is for use in reading and
704 writing files. The function @code{insert-file-contents} uses
705 a coding system for decoding the file data, and @code{write-region}
706 uses one to encode the buffer contents.
707
708 You can specify the coding system to use either explicitly
709 (@pxref{Specifying Coding Systems}), or implicitly using a default
710 mechanism (@pxref{Default Coding Systems}). But these methods may not
711 completely specify what to do. For example, they may choose a coding
712 system such as @code{undefined} which leaves the character code
713 conversion to be determined from the data. In these cases, the I/O
714 operation finishes the job of choosing a coding system. Very often
715 you will want to find out afterwards which coding system was chosen.
716
717 @defvar buffer-file-coding-system
718 This buffer-local variable records the coding system that was used to visit
719 the current buffer. It is used for saving the buffer, and for writing part
720 of the buffer with @code{write-region}. If the text to be written
721 cannot be safely encoded using the coding system specified by this
722 variable, these operations select an alternative encoding by calling
723 the function @code{select-safe-coding-system} (@pxref{User-Chosen
724 Coding Systems}). If selecting a different encoding requires to ask
725 the user to specify a coding system, @code{buffer-file-coding-system}
726 is updated to the newly selected coding system.
727
728 @code{buffer-file-coding-system} does @emph{not} affect sending text
729 to a subprocess.
730 @end defvar
731
732 @defvar save-buffer-coding-system
733 This variable specifies the coding system for saving the buffer (by
734 overriding @code{buffer-file-coding-system}). Note that it is not used
735 for @code{write-region}.
736
737 When a command to save the buffer starts out to use
738 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
739 and that coding system cannot handle
740 the actual text in the buffer, the command asks the user to choose
741 another coding system (by calling @code{select-safe-coding-system}).
742 After that happens, the command also updates
743 @code{buffer-file-coding-system} to represent the coding system that
744 the user specified.
745 @end defvar
746
747 @defvar last-coding-system-used
748 I/O operations for files and subprocesses set this variable to the
749 coding system name that was used. The explicit encoding and decoding
750 functions (@pxref{Explicit Encoding}) set it too.
751
752 @strong{Warning:} Since receiving subprocess output sets this variable,
753 it can change whenever Emacs waits; therefore, you should copy the
754 value shortly after the function call that stores the value you are
755 interested in.
756 @end defvar
757
758 The variable @code{selection-coding-system} specifies how to encode
759 selections for the window system. @xref{Window System Selections}.
760
761 @defvar file-name-coding-system
762 The variable @code{file-name-coding-system} specifies the coding
763 system to use for encoding file names. Emacs encodes file names using
764 that coding system for all file operations. If
765 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
766 coding system determined by the selected language environment. In the
767 default language environment, any non-@acronym{ASCII} characters in
768 file names are not encoded specially; they appear in the file system
769 using the internal Emacs representation.
770 @end defvar
771
772 @strong{Warning:} if you change @code{file-name-coding-system} (or
773 the language environment) in the middle of an Emacs session, problems
774 can result if you have already visited files whose names were encoded
775 using the earlier coding system and are handled differently under the
776 new coding system. If you try to save one of these buffers under the
777 visited file name, saving may use the wrong file name, or it may get
778 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
779 new file name for that buffer.
780
781 @node Lisp and Coding Systems
782 @subsection Coding Systems in Lisp
783
784 Here are the Lisp facilities for working with coding systems:
785
786 @defun coding-system-list &optional base-only
787 This function returns a list of all coding system names (symbols). If
788 @var{base-only} is non-@code{nil}, the value includes only the
789 base coding systems. Otherwise, it includes alias and variant coding
790 systems as well.
791 @end defun
792
793 @defun coding-system-p object
794 This function returns @code{t} if @var{object} is a coding system
795 name or @code{nil}.
796 @end defun
797
798 @defun check-coding-system coding-system
799 This function checks the validity of @var{coding-system}.
800 If that is valid, it returns @var{coding-system}.
801 Otherwise it signals an error with condition @code{coding-system-error}.
802 @end defun
803
804 @cindex EOL conversion
805 @cindex end-of-line conversion
806 @cindex line end conversion
807 @defun coding-system-eol-type coding-system
808 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
809 conversion used by @var{coding-system}. If @var{coding-system}
810 specifies a certain eol conversion, the return value is an integer 0,
811 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
812 respectively. If @var{coding-system} doesn't specify eol conversion
813 explicitly, the return value is a vector of coding systems, each one
814 with one of the possible eol conversion types, like this:
815
816 @lisp
817 (coding-system-eol-type 'latin-1)
818 @result{} [latin-1-unix latin-1-dos latin-1-mac]
819 @end lisp
820
821 @noindent
822 If this function returns a vector, Emacs will decide, as part of the
823 text encoding or decoding process, what eol conversion to use. For
824 decoding, the end-of-line format of the text is auto-detected, and the
825 eol conversion is set to match it (e.g., DOS-style CRLF format will
826 imply @code{dos} eol conversion). For encoding, the eol conversion is
827 taken from the appropriate default coding system (e.g.,
828 @code{default-buffer-file-coding-system} for
829 @code{buffer-file-coding-system}), or from the default eol conversion
830 appropriate for the underlying platform.
831 @end defun
832
833 @defun coding-system-change-eol-conversion coding-system eol-type
834 This function returns a coding system which is like @var{coding-system}
835 except for its eol conversion, which is specified by @code{eol-type}.
836 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
837 @code{nil}. If it is @code{nil}, the returned coding system determines
838 the end-of-line conversion from the data.
839
840 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
841 @code{dos} and @code{mac}, respectively.
842 @end defun
843
844 @defun coding-system-change-text-conversion eol-coding text-coding
845 This function returns a coding system which uses the end-of-line
846 conversion of @var{eol-coding}, and the text conversion of
847 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
848 @code{undecided}, or one of its variants according to @var{eol-coding}.
849 @end defun
850
851 @defun find-coding-systems-region from to
852 This function returns a list of coding systems that could be used to
853 encode a text between @var{from} and @var{to}. All coding systems in
854 the list can safely encode any multibyte characters in that portion of
855 the text.
856
857 If the text contains no multibyte characters, the function returns the
858 list @code{(undecided)}.
859 @end defun
860
861 @defun find-coding-systems-string string
862 This function returns a list of coding systems that could be used to
863 encode the text of @var{string}. All coding systems in the list can
864 safely encode any multibyte characters in @var{string}. If the text
865 contains no multibyte characters, this returns the list
866 @code{(undecided)}.
867 @end defun
868
869 @defun find-coding-systems-for-charsets charsets
870 This function returns a list of coding systems that could be used to
871 encode all the character sets in the list @var{charsets}.
872 @end defun
873
874 @defun detect-coding-region start end &optional highest
875 This function chooses a plausible coding system for decoding the text
876 from @var{start} to @var{end}. This text should be a byte sequence
877 (@pxref{Explicit Encoding}).
878
879 Normally this function returns a list of coding systems that could
880 handle decoding the text that was scanned. They are listed in order of
881 decreasing priority. But if @var{highest} is non-@code{nil}, then the
882 return value is just one coding system, the one that is highest in
883 priority.
884
885 If the region contains only @acronym{ASCII} characters except for such
886 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
887 @code{undecided} or @code{(undecided)}, or a variant specifying
888 end-of-line conversion, if that can be deduced from the text.
889 @end defun
890
891 @defun detect-coding-string string &optional highest
892 This function is like @code{detect-coding-region} except that it
893 operates on the contents of @var{string} instead of bytes in the buffer.
894 @end defun
895
896 @xref{Coding systems for a subprocess,, Process Information}, in
897 particular the description of the functions
898 @code{process-coding-system} and @code{set-process-coding-system}, for
899 how to examine or set the coding systems used for I/O to a subprocess.
900
901 @node User-Chosen Coding Systems
902 @subsection User-Chosen Coding Systems
903
904 @cindex select safe coding system
905 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
906 This function selects a coding system for encoding specified text,
907 asking the user to choose if necessary. Normally the specified text
908 is the text in the current buffer between @var{from} and @var{to}. If
909 @var{from} is a string, the string specifies the text to encode, and
910 @var{to} is ignored.
911
912 If @var{default-coding-system} is non-@code{nil}, that is the first
913 coding system to try; if that can handle the text,
914 @code{select-safe-coding-system} returns that coding system. It can
915 also be a list of coding systems; then the function tries each of them
916 one by one. After trying all of them, it next tries the current
917 buffer's value of @code{buffer-file-coding-system} (if it is not
918 @code{undecided}), then the value of
919 @code{default-buffer-file-coding-system} and finally the user's most
920 preferred coding system, which the user can set using the command
921 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
922 Coding Systems, emacs, The GNU Emacs Manual}).
923
924 If one of those coding systems can safely encode all the specified
925 text, @code{select-safe-coding-system} chooses it and returns it.
926 Otherwise, it asks the user to choose from a list of coding systems
927 which can encode all the text, and returns the user's choice.
928
929 @var{default-coding-system} can also be a list whose first element is
930 t and whose other elements are coding systems. Then, if no coding
931 system in the list can handle the text, @code{select-safe-coding-system}
932 queries the user immediately, without trying any of the three
933 alternatives described above.
934
935 The optional argument @var{accept-default-p}, if non-@code{nil},
936 should be a function to determine whether a coding system selected
937 without user interaction is acceptable. @code{select-safe-coding-system}
938 calls this function with one argument, the base coding system of the
939 selected coding system. If @var{accept-default-p} returns @code{nil},
940 @code{select-safe-coding-system} rejects the silently selected coding
941 system, and asks the user to select a coding system from a list of
942 possible candidates.
943
944 @vindex select-safe-coding-system-accept-default-p
945 If the variable @code{select-safe-coding-system-accept-default-p} is
946 non-@code{nil}, its value overrides the value of
947 @var{accept-default-p}.
948
949 As a final step, before returning the chosen coding system,
950 @code{select-safe-coding-system} checks whether that coding system is
951 consistent with what would be selected if the contents of the region
952 were read from a file. (If not, this could lead to data corruption in
953 a file subsequently re-visited and edited.) Normally,
954 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
955 file for this purpose, but if @var{file} is non-@code{nil}, it uses
956 that file instead (this can be relevant for @code{write-region} and
957 similar functions). If it detects an apparent inconsistency,
958 @code{select-safe-coding-system} queries the user before selecting the
959 coding system.
960 @end defun
961
962 Here are two functions you can use to let the user specify a coding
963 system, with completion. @xref{Completion}.
964
965 @defun read-coding-system prompt &optional default
966 This function reads a coding system using the minibuffer, prompting with
967 string @var{prompt}, and returns the coding system name as a symbol. If
968 the user enters null input, @var{default} specifies which coding system
969 to return. It should be a symbol or a string.
970 @end defun
971
972 @defun read-non-nil-coding-system prompt
973 This function reads a coding system using the minibuffer, prompting with
974 string @var{prompt}, and returns the coding system name as a symbol. If
975 the user tries to enter null input, it asks the user to try again.
976 @xref{Coding Systems}.
977 @end defun
978
979 @node Default Coding Systems
980 @subsection Default Coding Systems
981
982 This section describes variables that specify the default coding
983 system for certain files or when running certain subprograms, and the
984 function that I/O operations use to access them.
985
986 The idea of these variables is that you set them once and for all to the
987 defaults you want, and then do not change them again. To specify a
988 particular coding system for a particular operation in a Lisp program,
989 don't change these variables; instead, override them using
990 @code{coding-system-for-read} and @code{coding-system-for-write}
991 (@pxref{Specifying Coding Systems}).
992
993 @defvar auto-coding-regexp-alist
994 This variable is an alist of text patterns and corresponding coding
995 systems. Each element has the form @code{(@var{regexp}
996 . @var{coding-system})}; a file whose first few kilobytes match
997 @var{regexp} is decoded with @var{coding-system} when its contents are
998 read into a buffer. The settings in this alist take priority over
999 @code{coding:} tags in the files and the contents of
1000 @code{file-coding-system-alist} (see below). The default value is set
1001 so that Emacs automatically recognizes mail files in Babyl format and
1002 reads them with no code conversions.
1003 @end defvar
1004
1005 @defvar file-coding-system-alist
1006 This variable is an alist that specifies the coding systems to use for
1007 reading and writing particular files. Each element has the form
1008 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1009 expression that matches certain file names. The element applies to file
1010 names that match @var{pattern}.
1011
1012 The @sc{cdr} of the element, @var{coding}, should be either a coding
1013 system, a cons cell containing two coding systems, or a function name (a
1014 symbol with a function definition). If @var{coding} is a coding system,
1015 that coding system is used for both reading the file and writing it. If
1016 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1017 specifies the coding system for decoding, and its @sc{cdr} specifies the
1018 coding system for encoding.
1019
1020 If @var{coding} is a function name, the function should take one
1021 argument, a list of all arguments passed to
1022 @code{find-operation-coding-system}. It must return a coding system
1023 or a cons cell containing two coding systems. This value has the same
1024 meaning as described above.
1025 @end defvar
1026
1027 @defvar process-coding-system-alist
1028 This variable is an alist specifying which coding systems to use for a
1029 subprocess, depending on which program is running in the subprocess. It
1030 works like @code{file-coding-system-alist}, except that @var{pattern} is
1031 matched against the program name used to start the subprocess. The coding
1032 system or systems specified in this alist are used to initialize the
1033 coding systems used for I/O to the subprocess, but you can specify
1034 other coding systems later using @code{set-process-coding-system}.
1035 @end defvar
1036
1037 @strong{Warning:} Coding systems such as @code{undecided}, which
1038 determine the coding system from the data, do not work entirely reliably
1039 with asynchronous subprocess output. This is because Emacs handles
1040 asynchronous subprocess output in batches, as it arrives. If the coding
1041 system leaves the character code conversion unspecified, or leaves the
1042 end-of-line conversion unspecified, Emacs must try to detect the proper
1043 conversion from one batch at a time, and this does not always work.
1044
1045 Therefore, with an asynchronous subprocess, if at all possible, use a
1046 coding system which determines both the character code conversion and
1047 the end of line conversion---that is, one like @code{latin-1-unix},
1048 rather than @code{undecided} or @code{latin-1}.
1049
1050 @defvar network-coding-system-alist
1051 This variable is an alist that specifies the coding system to use for
1052 network streams. It works much like @code{file-coding-system-alist},
1053 with the difference that the @var{pattern} in an element may be either a
1054 port number or a regular expression. If it is a regular expression, it
1055 is matched against the network service name used to open the network
1056 stream.
1057 @end defvar
1058
1059 @defvar default-process-coding-system
1060 This variable specifies the coding systems to use for subprocess (and
1061 network stream) input and output, when nothing else specifies what to
1062 do.
1063
1064 The value should be a cons cell of the form @code{(@var{input-coding}
1065 . @var{output-coding})}. Here @var{input-coding} applies to input from
1066 the subprocess, and @var{output-coding} applies to output to it.
1067 @end defvar
1068
1069 @defvar auto-coding-functions
1070 This variable holds a list of functions that try to determine a
1071 coding system for a file based on its undecoded contents.
1072
1073 Each function in this list should be written to look at text in the
1074 current buffer, but should not modify it in any way. The buffer will
1075 contain undecoded text of parts of the file. Each function should
1076 take one argument, @var{size}, which tells it how many characters to
1077 look at, starting from point. If the function succeeds in determining
1078 a coding system for the file, it should return that coding system.
1079 Otherwise, it should return @code{nil}.
1080
1081 If a file has a @samp{coding:} tag, that takes precedence, so these
1082 functions won't be called.
1083 @end defvar
1084
1085 @defun find-operation-coding-system operation &rest arguments
1086 This function returns the coding system to use (by default) for
1087 performing @var{operation} with @var{arguments}. The value has this
1088 form:
1089
1090 @example
1091 (@var{decoding-system} . @var{encoding-system})
1092 @end example
1093
1094 The first element, @var{decoding-system}, is the coding system to use
1095 for decoding (in case @var{operation} does decoding), and
1096 @var{encoding-system} is the coding system for encoding (in case
1097 @var{operation} does encoding).
1098
1099 The argument @var{operation} should be a symbol, any one of
1100 @code{insert-file-contents}, @code{write-region},
1101 @code{start-process}, @code{call-process}, @code{call-process-region},
1102 or @code{open-network-stream}. These are the names of the Emacs I/O
1103 primitives that can do character code and eol conversion.
1104
1105 The remaining arguments should be the same arguments that might be given
1106 to the corresponding I/O primitive. Depending on the primitive, one
1107 of those arguments is selected as the @dfn{target}. For example, if
1108 @var{operation} does file I/O, whichever argument specifies the file
1109 name is the target. For subprocess primitives, the process name is the
1110 target. For @code{open-network-stream}, the target is the service name
1111 or port number.
1112
1113 Depending on @var{operation}, this function looks up the target in
1114 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1115 or @code{network-coding-system-alist}. If the target is found in the
1116 alist, @code{find-operation-coding-system} returns its association in
1117 the alist; otherwise it returns @code{nil}.
1118
1119 If @var{operation} is @code{insert-file-contents}, the argument
1120 corresponding to the target may be a cons cell of the form
1121 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1122 is a file name to look up in @code{file-coding-system-alist}, and
1123 @var{buffer} is a buffer that contains the file's contents (not yet
1124 decoded). If @code{file-coding-system-alist} specifies a function to
1125 call for this file, and that function needs to examine the file's
1126 contents (as it usually does), it should examine the contents of
1127 @var{buffer} instead of reading the file.
1128 @end defun
1129
1130 @node Specifying Coding Systems
1131 @subsection Specifying a Coding System for One Operation
1132
1133 You can specify the coding system for a specific operation by binding
1134 the variables @code{coding-system-for-read} and/or
1135 @code{coding-system-for-write}.
1136
1137 @defvar coding-system-for-read
1138 If this variable is non-@code{nil}, it specifies the coding system to
1139 use for reading a file, or for input from a synchronous subprocess.
1140
1141 It also applies to any asynchronous subprocess or network stream, but in
1142 a different way: the value of @code{coding-system-for-read} when you
1143 start the subprocess or open the network stream specifies the input
1144 decoding method for that subprocess or network stream. It remains in
1145 use for that subprocess or network stream unless and until overridden.
1146
1147 The right way to use this variable is to bind it with @code{let} for a
1148 specific I/O operation. Its global value is normally @code{nil}, and
1149 you should not globally set it to any other value. Here is an example
1150 of the right way to use the variable:
1151
1152 @example
1153 ;; @r{Read the file with no character code conversion.}
1154 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1155 (let ((coding-system-for-read 'emacs-mule-dos))
1156 (insert-file-contents filename))
1157 @end example
1158
1159 When its value is non-@code{nil}, @code{coding-system-for-read} takes
1160 precedence over all other methods of specifying a coding system to use for
1161 input, including @code{file-coding-system-alist},
1162 @code{process-coding-system-alist} and
1163 @code{network-coding-system-alist}.
1164 @end defvar
1165
1166 @defvar coding-system-for-write
1167 This works much like @code{coding-system-for-read}, except that it
1168 applies to output rather than input. It affects writing to files,
1169 as well as sending output to subprocesses and net connections.
1170
1171 When a single operation does both input and output, as do
1172 @code{call-process-region} and @code{start-process}, both
1173 @code{coding-system-for-read} and @code{coding-system-for-write}
1174 affect it.
1175 @end defvar
1176
1177 @defvar inhibit-eol-conversion
1178 When this variable is non-@code{nil}, no end-of-line conversion is done,
1179 no matter which coding system is specified. This applies to all the
1180 Emacs I/O and subprocess primitives, and to the explicit encoding and
1181 decoding functions (@pxref{Explicit Encoding}).
1182 @end defvar
1183
1184 @node Explicit Encoding
1185 @subsection Explicit Encoding and Decoding
1186 @cindex encoding text
1187 @cindex decoding text
1188
1189 All the operations that transfer text in and out of Emacs have the
1190 ability to use a coding system to encode or decode the text.
1191 You can also explicitly encode and decode text using the functions
1192 in this section.
1193
1194 The result of encoding, and the input to decoding, are not ordinary
1195 text. They logically consist of a series of byte values; that is, a
1196 series of characters whose codes are in the range 0 through 255. In a
1197 multibyte buffer or string, character codes 128 through 159 are
1198 represented by multibyte sequences, but this is invisible to Lisp
1199 programs.
1200
1201 The usual way to read a file into a buffer as a sequence of bytes, so
1202 you can decode the contents explicitly, is with
1203 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1204 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1205 visiting a file with @code{find-file-noselect}. These methods result in
1206 a unibyte buffer.
1207
1208 The usual way to use the byte sequence that results from explicitly
1209 encoding text is to copy it to a file or process---for example, to write
1210 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1211 encoding by binding @code{coding-system-for-write} to
1212 @code{no-conversion}.
1213
1214 Here are the functions to perform explicit encoding or decoding. The
1215 encoding functions produce sequences of bytes; the decoding functions
1216 are meant to operate on sequences of bytes. All of these functions
1217 discard text properties.
1218
1219 @deffn Command encode-coding-region start end coding-system
1220 This command encodes the text from @var{start} to @var{end} according
1221 to coding system @var{coding-system}. The encoded text replaces the
1222 original text in the buffer. The result of encoding is logically a
1223 sequence of bytes, but the buffer remains multibyte if it was multibyte
1224 before.
1225
1226 This command returns the length of the encoded text.
1227 @end deffn
1228
1229 @defun encode-coding-string string coding-system &optional nocopy
1230 This function encodes the text in @var{string} according to coding
1231 system @var{coding-system}. It returns a new string containing the
1232 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1233 case the function may return @var{string} itself if the encoding
1234 operation is trivial. The result of encoding is a unibyte string.
1235 @end defun
1236
1237 @deffn Command decode-coding-region start end coding-system
1238 This command decodes the text from @var{start} to @var{end} according
1239 to coding system @var{coding-system}. The decoded text replaces the
1240 original text in the buffer. To make explicit decoding useful, the text
1241 before decoding ought to be a sequence of byte values, but both
1242 multibyte and unibyte buffers are acceptable.
1243
1244 This command returns the length of the decoded text.
1245 @end deffn
1246
1247 @defun decode-coding-string string coding-system &optional nocopy
1248 This function decodes the text in @var{string} according to coding
1249 system @var{coding-system}. It returns a new string containing the
1250 decoded text, except when @var{nocopy} is non-@code{nil}, in which
1251 case the function may return @var{string} itself if the decoding
1252 operation is trivial. To make explicit decoding useful, the contents
1253 of @var{string} ought to be a sequence of byte values, but a multibyte
1254 string is acceptable.
1255 @end defun
1256
1257 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1258 This function decodes the text from @var{from} to @var{to} as if
1259 it were being read from file @var{filename} using @code{insert-file-contents}
1260 using the rest of the arguments provided.
1261
1262 The normal way to use this function is after reading text from a file
1263 without decoding, if you decide you would rather have decoded it.
1264 Instead of deleting the text and reading it again, this time with
1265 decoding, you can call this function.
1266 @end defun
1267
1268 @node Terminal I/O Encoding
1269 @subsection Terminal I/O Encoding
1270
1271 Emacs can decode keyboard input using a coding system, and encode
1272 terminal output. This is useful for terminals that transmit or display
1273 text using a particular encoding such as Latin-1. Emacs does not set
1274 @code{last-coding-system-used} for encoding or decoding for the
1275 terminal.
1276
1277 @defun keyboard-coding-system
1278 This function returns the coding system that is in use for decoding
1279 keyboard input---or @code{nil} if no coding system is to be used.
1280 @end defun
1281
1282 @deffn Command set-keyboard-coding-system coding-system
1283 This command specifies @var{coding-system} as the coding system to
1284 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1285 that means do not decode keyboard input.
1286 @end deffn
1287
1288 @defun terminal-coding-system
1289 This function returns the coding system that is in use for encoding
1290 terminal output---or @code{nil} for no encoding.
1291 @end defun
1292
1293 @deffn Command set-terminal-coding-system coding-system
1294 This command specifies @var{coding-system} as the coding system to use
1295 for encoding terminal output. If @var{coding-system} is @code{nil},
1296 that means do not encode terminal output.
1297 @end deffn
1298
1299 @node MS-DOS File Types
1300 @subsection MS-DOS File Types
1301 @cindex DOS file types
1302 @cindex MS-DOS file types
1303 @cindex Windows file types
1304 @cindex file types on MS-DOS and Windows
1305 @cindex text files and binary files
1306 @cindex binary files and text files
1307
1308 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1309 end-of-line conversion for a file by looking at the file's name. This
1310 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1311 ``binary file'' we mean a file of literal byte values that are not
1312 necessarily meant to be characters; Emacs does no end-of-line conversion
1313 and no character code conversion for them. On the other hand, the bytes
1314 in a text file are intended to represent characters; when you create a
1315 new file whose name implies that it is a text file, Emacs uses DOS
1316 end-of-line conversion.
1317
1318 @defvar buffer-file-type
1319 This variable, automatically buffer-local in each buffer, records the
1320 file type of the buffer's visited file. When a buffer does not specify
1321 a coding system with @code{buffer-file-coding-system}, this variable is
1322 used to determine which coding system to use when writing the contents
1323 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1324 If it is @code{t}, the coding system is @code{no-conversion}.
1325 Otherwise, @code{undecided-dos} is used.
1326
1327 Normally this variable is set by visiting a file; it is set to
1328 @code{nil} if the file was visited without any actual conversion.
1329 @end defvar
1330
1331 @defopt file-name-buffer-file-type-alist
1332 This variable holds an alist for recognizing text and binary files.
1333 Each element has the form (@var{regexp} . @var{type}), where
1334 @var{regexp} is matched against the file name, and @var{type} may be
1335 @code{nil} for text, @code{t} for binary, or a function to call to
1336 compute which. If it is a function, then it is called with a single
1337 argument (the file name) and should return @code{t} or @code{nil}.
1338
1339 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1340 which coding system to use when reading a file. For a text file,
1341 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1342 is used.
1343
1344 If no element in this alist matches a given file name, then
1345 @code{default-buffer-file-type} says how to treat the file.
1346 @end defopt
1347
1348 @defopt default-buffer-file-type
1349 This variable says how to handle files for which
1350 @code{file-name-buffer-file-type-alist} says nothing about the type.
1351
1352 If this variable is non-@code{nil}, then these files are treated as
1353 binary: the coding system @code{no-conversion} is used. Otherwise,
1354 nothing special is done for them---the coding system is deduced solely
1355 from the file contents, in the usual Emacs fashion.
1356 @end defopt
1357
1358 @node Input Methods
1359 @section Input Methods
1360 @cindex input methods
1361
1362 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1363 characters from the keyboard. Unlike coding systems, which translate
1364 non-@acronym{ASCII} characters to and from encodings meant to be read by
1365 programs, input methods provide human-friendly commands. (@xref{Input
1366 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1367 use input methods to enter text.) How to define input methods is not
1368 yet documented in this manual, but here we describe how to use them.
1369
1370 Each input method has a name, which is currently a string;
1371 in the future, symbols may also be usable as input method names.
1372
1373 @defvar current-input-method
1374 This variable holds the name of the input method now active in the
1375 current buffer. (It automatically becomes local in each buffer when set
1376 in any fashion.) It is @code{nil} if no input method is active in the
1377 buffer now.
1378 @end defvar
1379
1380 @defopt default-input-method
1381 This variable holds the default input method for commands that choose an
1382 input method. Unlike @code{current-input-method}, this variable is
1383 normally global.
1384 @end defopt
1385
1386 @deffn Command set-input-method input-method
1387 This command activates input method @var{input-method} for the current
1388 buffer. It also sets @code{default-input-method} to @var{input-method}.
1389 If @var{input-method} is @code{nil}, this command deactivates any input
1390 method for the current buffer.
1391 @end deffn
1392
1393 @defun read-input-method-name prompt &optional default inhibit-null
1394 This function reads an input method name with the minibuffer, prompting
1395 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1396 by default, if the user enters empty input. However, if
1397 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1398
1399 The returned value is a string.
1400 @end defun
1401
1402 @defvar input-method-alist
1403 This variable defines all the supported input methods.
1404 Each element defines one input method, and should have the form:
1405
1406 @example
1407 (@var{input-method} @var{language-env} @var{activate-func}
1408 @var{title} @var{description} @var{args}...)
1409 @end example
1410
1411 Here @var{input-method} is the input method name, a string;
1412 @var{language-env} is another string, the name of the language
1413 environment this input method is recommended for. (That serves only for
1414 documentation purposes.)
1415
1416 @var{activate-func} is a function to call to activate this method. The
1417 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1418 told, the arguments to @var{activate-func} are @var{input-method} and
1419 the @var{args}.
1420
1421 @var{title} is a string to display in the mode line while this method is
1422 active. @var{description} is a string describing this method and what
1423 it is good for.
1424 @end defvar
1425
1426 The fundamental interface to input methods is through the
1427 variable @code{input-method-function}. @xref{Reading One Event},
1428 and @ref{Invoking the Input Method}.
1429
1430 @node Locales
1431 @section Locales
1432 @cindex locale
1433
1434 POSIX defines a concept of ``locales'' which control which language
1435 to use in language-related features. These Emacs variables control
1436 how Emacs interacts with these features.
1437
1438 @defvar locale-coding-system
1439 @cindex keyboard input decoding on X
1440 This variable specifies the coding system to use for decoding system
1441 error messages and---on X Window system only---keyboard input, for
1442 encoding the format argument to @code{format-time-string}, and for
1443 decoding the return value of @code{format-time-string}.
1444 @end defvar
1445
1446 @defvar system-messages-locale
1447 This variable specifies the locale to use for generating system error
1448 messages. Changing the locale can cause messages to come out in a
1449 different language or in a different orthography. If the variable is
1450 @code{nil}, the locale is specified by environment variables in the
1451 usual POSIX fashion.
1452 @end defvar
1453
1454 @defvar system-time-locale
1455 This variable specifies the locale to use for formatting time values.
1456 Changing the locale can cause messages to appear according to the
1457 conventions of a different language. If the variable is @code{nil}, the
1458 locale is specified by environment variables in the usual POSIX fashion.
1459 @end defvar
1460
1461 @defun locale-info item
1462 This function returns locale data @var{item} for the current POSIX
1463 locale, if available. @var{item} should be one of these symbols:
1464
1465 @table @code
1466 @item codeset
1467 Return the character set as a string (locale item @code{CODESET}).
1468
1469 @item days
1470 Return a 7-element vector of day names (locale items
1471 @code{DAY_1} through @code{DAY_7});
1472
1473 @item months
1474 Return a 12-element vector of month names (locale items @code{MON_1}
1475 through @code{MON_12}).
1476
1477 @item paper
1478 Return a list @code{(@var{width} @var{height})} for the default paper
1479 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1480 @code{PAPER_HEIGHT}).
1481 @end table
1482
1483 If the system can't provide the requested information, or if
1484 @var{item} is not one of those symbols, the value is @code{nil}. All
1485 strings in the return value are decoded using
1486 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1487 for more information about locales and locale items.
1488 @end defun
1489
1490 @ignore
1491 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1492 @end ignore