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1 ;;; avoid.el --- make mouse pointer stay out of the way of editing
2
3 ;; Copyright (C) 1993, 1994, 2000, 2002, 2003, 2004,
4 ;; 2005, 2006 Free Software Foundation, Inc.
5
6 ;; Author: Boris Goldowsky <boris@gnu.org>
7 ;; Keywords: mouse
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
24 ;; Boston, MA 02110-1301, USA.
25
26 ;;; Commentary:
27
28 ;; For those who are annoyed by the mouse pointer obscuring text,
29 ;; this mode moves the mouse pointer - either just a little out of
30 ;; the way, or all the way to the corner of the frame.
31 ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
32 ;; To set up permanently, put the following in your .emacs:
33 ;;
34 ;; (if (display-mouse-p) (mouse-avoidance-mode 'animate))
35 ;;
36 ;; Other legitimate alternatives include
37 ;; `banish', `exile', `jump', `cat-and-mouse', and `proteus'.
38 ;; They do somewhat different things.
39 ;; See the documentation for function `mouse-avoidance-mode' for
40 ;; details of the different modes.
41 ;;
42 ;; For added silliness, make the animatee animate...
43 ;; put something similar to the following into your .emacs:
44 ;;
45 ;; (if (eq window-system 'x)
46 ;; (mouse-avoidance-set-pointer-shape
47 ;; (eval (nth (random 4)
48 ;; '(x-pointer-man x-pointer-spider
49 ;; x-pointer-gobbler x-pointer-gumby)))))
50 ;;
51 ;; For completely random pointer shape, replace the setq above with:
52 ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
53 ;;
54 ;; Bugs / Warnings / To-Do:
55 ;;
56 ;; - Using this code does slow Emacs down. "banish" mode shouldn't
57 ;; be too bad, and on my workstation even "animate" is reasonable.
58 ;;
59 ;; - It ought to find out where any overlapping frames are and avoid them,
60 ;; rather than always raising the frame.
61
62 ;; Credits:
63 ;; This code was helped by all those who contributed suggestions,
64 ;; fixes, and additions
65 ;; Joe Harrington (and his advisor), for the original inspiration.
66 ;; Ken Manheimer, for dreaming up the Protean mode.
67 ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
68 ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
69 ;; Simon Marshall, and M.S. Ashton, for their feedback.
70
71 ;;; Code:
72
73 (provide 'avoid)
74
75 (defgroup avoid nil
76 "Make mouse pointer stay out of the way of editing."
77 :prefix "mouse-avoidance-"
78 :group 'mouse)
79
80 ;;;###autoload
81 (defcustom mouse-avoidance-mode nil
82 "Activate mouse avoidance mode.
83 See function `mouse-avoidance-mode' for possible values.
84 Setting this variable directly does not take effect;
85 use either \\[customize] or the function `mouse-avoidance-mode'."
86 :set (lambda (symbol value)
87 ;; 'none below prevents toggling when value is nil.
88 (mouse-avoidance-mode (or value 'none)))
89 :initialize 'custom-initialize-default
90 :type '(choice (const :tag "none" nil) (const banish) (const jump)
91 (const animate) (const exile) (const proteus)
92 )
93 :group 'avoid
94 :require 'avoid
95 :version "20.3")
96
97
98 (defcustom mouse-avoidance-nudge-dist 15
99 "*Average distance that mouse will be moved when approached by cursor.
100 Only applies in Mouse-Avoidance mode `jump' and its derivatives.
101 For best results make this larger than `mouse-avoidance-threshold'."
102 :type 'integer
103 :group 'avoid)
104
105 (defcustom mouse-avoidance-nudge-var 10
106 "*Variability of `mouse-avoidance-nudge-dist' (which see)."
107 :type 'integer
108 :group 'avoid)
109
110 (defcustom mouse-avoidance-animation-delay .01
111 "Delay between animation steps, in seconds."
112 :type 'number
113 :group 'avoid)
114
115 (defcustom mouse-avoidance-threshold 5
116 "*Mouse-pointer's flight distance.
117 If the cursor gets closer than this, the mouse pointer will move away.
118 Only applies in mouse-avoidance-modes `animate' and `jump'."
119 :type 'integer
120 :group 'avoid)
121
122 ;; Internal variables
123 (defvar mouse-avoidance-state nil)
124 (defvar mouse-avoidance-pointer-shapes nil)
125 (defvar mouse-avoidance-n-pointer-shapes 0)
126 (defvar mouse-avoidance-old-pointer-shape nil)
127 (defvar mouse-avoidance-animating-pointer nil)
128
129 ;; This timer is used to run something when Emacs is idle.
130 (defvar mouse-avoidance-timer nil)
131
132 ;;; Functions:
133
134 (defsubst mouse-avoidance-set-pointer-shape (shape)
135 "Set the shape of the mouse pointer to SHAPE."
136 (when (boundp 'x-pointer-shape)
137 (setq x-pointer-shape shape)
138 (set-mouse-color nil)))
139
140 (defun mouse-avoidance-point-position ()
141 "Return the position of point as (FRAME X . Y).
142 Analogous to `mouse-position'."
143 (let ((edges (window-inside-edges))
144 (x-y (posn-x-y (posn-at-point))))
145 (cons (selected-frame)
146 (cons (+ (car edges)
147 (/ (car x-y) (frame-char-width)))
148 (+ (car (cdr edges))
149 (/ (cdr x-y) (frame-char-height)))))))
150
151 ;(defun mouse-avoidance-point-position-test ()
152 ; (interactive)
153 ; (message (format "point=%s mouse=%s"
154 ; (cdr (mouse-avoidance-point-position))
155 ; (cdr (mouse-position)))))
156
157 (defun mouse-avoidance-set-mouse-position (pos)
158 ;; Carefully set mouse position to given position (X . Y)
159 ;; Ideally, should check if X,Y is in the current frame, and if not,
160 ;; leave the mouse where it was. However, this is currently
161 ;; difficult to do, so we just raise the frame to avoid frame switches.
162 ;; Returns t if it moved the mouse.
163 (let ((f (selected-frame)))
164 (raise-frame f)
165 (set-mouse-position f (car pos) (cdr pos))
166 t))
167
168 (defun mouse-avoidance-too-close-p (mouse)
169 "Return t if mouse pointer and point cursor are too close.
170 MOUSE is the current mouse position as returned by `mouse-position'.
171 Acceptable distance is defined by `mouse-avoidance-threshold'."
172 (let* ((frame (car mouse))
173 (mouse-y (cdr (cdr mouse)))
174 (tool-bar-lines (frame-parameter nil 'tool-bar-lines)))
175 (or tool-bar-lines
176 (setq tool-bar-lines 0))
177 (if (and mouse-y (< mouse-y tool-bar-lines))
178 nil
179 (let ((point (mouse-avoidance-point-position))
180 (mouse-x (car (cdr mouse))))
181 (and (eq frame (car point))
182 (not (null mouse-x))
183 (< (abs (- mouse-x (car (cdr point))))
184 mouse-avoidance-threshold)
185 (< (abs (- mouse-y (cdr (cdr point))))
186 mouse-avoidance-threshold))))))
187
188 (defun mouse-avoidance-banish-destination ()
189 "The position to which Mouse-Avoidance mode `banish' moves the mouse.
190 You can redefine this if you want the mouse banished to a different corner."
191 (let* ((pos (window-edges)))
192 (cons (- (nth 2 pos) 2)
193 (nth 1 pos))))
194
195 (defun mouse-avoidance-banish-mouse ()
196 ;; Put the mouse pointer in the upper-right corner of the current frame.
197 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
198
199 (defsubst mouse-avoidance-delta (cur delta dist var min max)
200 ;; Decide how far to move in either dimension.
201 ;; Args are the CURRENT location, the desired DELTA for
202 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
203 ;; in distance allowed, and the MIN and MAX possible window positions.
204 ;; Returns something as close to DELTA as possible within the constraints.
205 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
206 (R1 (+ (- dist) var ))
207 (L2 (+ dist (- var)))
208 (R2 (min (- max cur) (+ dist var))))
209 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
210 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
211 (cond ((and L1 (< delta L1)) L1)
212 ((and R1 (< delta R1)) delta)
213 ((and R1 (< delta 0)) R1)
214 ((and L2 (< delta L2)) L2)
215 ((and R2 (< delta R2)) delta)
216 (R2)
217 ((or R1 L2))
218 (t 0))))
219
220 (defun mouse-avoidance-nudge-mouse ()
221 ;; Push the mouse a little way away, possibly animating the move.
222 ;; For these modes, state keeps track of the total offset that we've
223 ;; accumulated, and tries to keep it close to zero.
224 (let* ((cur (mouse-position))
225 (cur-frame (car cur))
226 (cur-pos (cdr cur))
227 (pos (window-edges))
228 (wleft (pop pos))
229 (wtop (pop pos))
230 (wright (pop pos))
231 (wbot (pop pos))
232 (deltax (mouse-avoidance-delta
233 (car cur-pos) (- (random mouse-avoidance-nudge-var)
234 (car mouse-avoidance-state))
235 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
236 wleft (1- wright)))
237 (deltay (mouse-avoidance-delta
238 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
239 (cdr mouse-avoidance-state))
240 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
241 wtop (1- wbot))))
242 (setq mouse-avoidance-state
243 (cons (+ (car mouse-avoidance-state) deltax)
244 (+ (cdr mouse-avoidance-state) deltay)))
245 (if (or (eq mouse-avoidance-mode 'animate)
246 (eq mouse-avoidance-mode 'proteus))
247 (let ((i 0.0)
248 (incr (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
249 (setq mouse-avoidance-animating-pointer t)
250 (while (<= i 1)
251 (mouse-avoidance-set-mouse-position
252 (cons (+ (car cur-pos) (round (* i deltax)))
253 (+ (cdr cur-pos) (round (* i deltay)))))
254 (setq i (+ i incr))
255 (if (eq mouse-avoidance-mode 'proteus)
256 (mouse-avoidance-set-pointer-shape
257 (mouse-avoidance-random-shape)))
258 (sit-for mouse-avoidance-animation-delay))
259 (setq mouse-avoidance-animating-pointer nil))
260 (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
261 (+ (cdr (cdr cur)) deltay))))))
262
263 (defun mouse-avoidance-random-shape ()
264 "Return a random cursor shape.
265 This assumes that any variable whose name begins with x-pointer- and
266 has an integer value is a valid cursor shape. You might want to
267 redefine this function to suit your own tastes."
268 (if (null mouse-avoidance-pointer-shapes)
269 (progn
270 (setq mouse-avoidance-pointer-shapes
271 (mapcar (lambda (x) (symbol-value (intern x)))
272 (all-completions "x-pointer-" obarray
273 (lambda (x)
274 (and (boundp x)
275 (integerp (symbol-value x)))))))
276 (setq mouse-avoidance-n-pointer-shapes
277 (length mouse-avoidance-pointer-shapes))))
278 (nth (random mouse-avoidance-n-pointer-shapes)
279 mouse-avoidance-pointer-shapes))
280
281 (defun mouse-avoidance-ignore-p ()
282 (let ((mp (mouse-position)))
283 (or executing-kbd-macro ; don't check inside macro
284 (null (cadr mp)) ; don't move unless in an Emacs frame
285 (not (eq (car mp) (selected-frame)))
286 ;; Don't do anything if last event was a mouse event.
287 ;; FIXME: this code fails in the case where the mouse was moved
288 ;; since the last key-press but without generating any event.
289 (and (consp last-input-event)
290 (symbolp (car last-input-event))
291 (let ((modifiers (event-modifiers (car last-input-event))))
292 (or (memq (car last-input-event)
293 '(mouse-movement scroll-bar-movement
294 select-window switch-frame))
295 (memq 'click modifiers)
296 (memq 'double modifiers)
297 (memq 'triple modifiers)
298 (memq 'drag modifiers)
299 (memq 'down modifiers)))))))
300
301 (defun mouse-avoidance-banish ()
302 (if (not (mouse-avoidance-ignore-p))
303 (mouse-avoidance-banish-mouse)))
304
305 (defun mouse-avoidance-exile ()
306 ;; For exile mode, the state is nil when the mouse is in its normal
307 ;; position, and set to the old mouse-position when the mouse is in exile.
308 (if (not (mouse-avoidance-ignore-p))
309 (let ((mp (mouse-position)))
310 (cond ((and (not mouse-avoidance-state)
311 (mouse-avoidance-too-close-p mp))
312 (setq mouse-avoidance-state mp)
313 (mouse-avoidance-banish-mouse))
314 ((and mouse-avoidance-state
315 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
316 (if (and (eq (car mp) (selected-frame))
317 (equal (cdr mp) (mouse-avoidance-banish-destination)))
318 (mouse-avoidance-set-mouse-position
319 ;; move back only if user has not moved mouse
320 (cdr mouse-avoidance-state)))
321 ;; but clear state anyway, to be ready for another move
322 (setq mouse-avoidance-state nil))))))
323
324 (defun mouse-avoidance-fancy ()
325 ;; Used for the "fancy" modes, ie jump et al.
326 (if (and (not mouse-avoidance-animating-pointer)
327 (not (mouse-avoidance-ignore-p))
328 (mouse-avoidance-too-close-p (mouse-position)))
329 (let ((old-pos (mouse-position)))
330 (mouse-avoidance-nudge-mouse)
331 (if (not (eq (selected-frame) (car old-pos)))
332 ;; This should never happen.
333 (apply 'set-mouse-position old-pos)))))
334
335 ;;;###autoload
336 (defun mouse-avoidance-mode (&optional mode)
337 "Set cursor avoidance mode to MODE.
338 MODE should be one of the symbols `banish', `exile', `jump', `animate',
339 `cat-and-mouse', `proteus', or `none'.
340
341 If MODE is nil, toggle mouse avoidance between `none' and `banish'
342 modes. Positive numbers and symbols other than the above are treated
343 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
344
345 Effects of the different modes:
346 * banish: Move the mouse to the upper-right corner on any keypress.
347 * exile: Move the mouse to the corner only if the cursor gets too close,
348 and allow it to return once the cursor is out of the way.
349 * jump: If the cursor gets too close to the mouse, displace the mouse
350 a random distance & direction.
351 * animate: As `jump', but shows steps along the way for illusion of motion.
352 * cat-and-mouse: Same as `animate'.
353 * proteus: As `animate', but changes the shape of the mouse pointer too.
354
355 Whenever the mouse is moved, the frame is also raised.
356
357 \(see `mouse-avoidance-threshold' for definition of \"too close\",
358 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
359 definition of \"random distance\".)"
360 (interactive
361 (list (intern (completing-read
362 "Select cursor avoidance technique (SPACE for list): "
363 '(("banish") ("exile") ("jump") ("animate")
364 ("cat-and-mouse") ("proteus") ("none"))
365 nil t))))
366 (if (eq mode 'cat-and-mouse)
367 (setq mode 'animate))
368 (if mouse-avoidance-timer
369 (cancel-timer mouse-avoidance-timer))
370 (setq mouse-avoidance-timer nil)
371
372 ;; Restore pointer shape if necessary
373 (if (eq mouse-avoidance-mode 'proteus)
374 (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
375
376 ;; Do additional setup depending on version of mode requested
377 (cond ((eq mode 'none)
378 (setq mouse-avoidance-mode nil))
379 ((or (eq mode 'jump)
380 (eq mode 'animate)
381 (eq mode 'proteus))
382 (setq mouse-avoidance-timer
383 (run-with-idle-timer 0.1 t 'mouse-avoidance-fancy))
384 (setq mouse-avoidance-mode mode
385 mouse-avoidance-state (cons 0 0)
386 mouse-avoidance-old-pointer-shape
387 (and (boundp 'x-pointer-shape) x-pointer-shape)))
388 ((eq mode 'exile)
389 (setq mouse-avoidance-timer
390 (run-with-idle-timer 0.1 t 'mouse-avoidance-exile))
391 (setq mouse-avoidance-mode mode
392 mouse-avoidance-state nil))
393 ((or (eq mode 'banish)
394 (eq mode t)
395 (and (null mode) (null mouse-avoidance-mode))
396 (and mode (> (prefix-numeric-value mode) 0)))
397 (setq mouse-avoidance-timer
398 (run-with-idle-timer 0.1 t 'mouse-avoidance-banish))
399 (setq mouse-avoidance-mode 'banish))
400 (t (setq mouse-avoidance-mode nil)))
401 (force-mode-line-update))
402
403 ;; Most people who use avoid mode leave it on all the time, so it's not
404 ;; very informative to announce it in the mode line.
405 ;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
406 ;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
407 ;; minor-mode-alist)))
408
409 ;; Needed for custom.
410 (if mouse-avoidance-mode
411 (mouse-avoidance-mode mouse-avoidance-mode))
412
413 ;; arch-tag: 64ad4ef8-a870-4183-8d96-3aa93b7a6800
414 ;;; avoid.el ends here