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1 ;;; snake.el --- implementation of Snake for Emacs
2
3 ;; Copyright (C) 1997, 2001-2016 Free Software Foundation, Inc.
4
5 ;; Author: Glynn Clements <glynn@sensei.co.uk>
6 ;; Created: 1997-09-10
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;;; Code:
27
28 (eval-when-compile (require 'cl-lib))
29
30 (require 'gamegrid)
31
32 ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
33
34 (defvar snake-use-glyphs-flag t
35 "Non-nil means use glyphs when available.")
36
37 (defvar snake-use-color-flag t
38 "Non-nil means use color when available.")
39
40 (defvar snake-buffer-name "*Snake*"
41 "Name used for Snake buffer.")
42
43 (defvar snake-buffer-width 30
44 "Width of used portion of buffer.")
45
46 (defvar snake-buffer-height 22
47 "Height of used portion of buffer.")
48
49 (defvar snake-width 30
50 "Width of playing area.")
51
52 (defvar snake-height 20
53 "Height of playing area.")
54
55 (defvar snake-initial-length 5
56 "Initial length of snake.")
57
58 (defvar snake-initial-x 10
59 "Initial X position of snake.")
60
61 (defvar snake-initial-y 10
62 "Initial Y position of snake.")
63
64 (defvar snake-initial-velocity-x 1
65 "Initial X velocity of snake.")
66
67 (defvar snake-initial-velocity-y 0
68 "Initial Y velocity of snake.")
69
70 (defvar snake-tick-period 0.2
71 "The default time taken for the snake to advance one square.")
72
73 (defvar snake-mode-hook nil
74 "Hook run upon starting Snake.")
75
76 (defvar snake-score-x 0
77 "X position of score.")
78
79 (defvar snake-score-y snake-height
80 "Y position of score.")
81
82 ;; It is not safe to put this in /tmp.
83 ;; Someone could make a symlink in /tmp
84 ;; pointing to a file you don't want to clobber.
85 (defvar snake-score-file "snake-scores"
86 "File for holding high scores.")
87
88 ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
89
90 (defvar snake-blank-options
91 '(((glyph colorize)
92 (t ?\040))
93 ((color-x color-x)
94 (mono-x grid-x)
95 (color-tty color-tty))
96 (((glyph color-x) [0 0 0])
97 (color-tty "black"))))
98
99 (defvar snake-snake-options
100 '(((glyph colorize)
101 (emacs-tty ?O)
102 (t ?\040))
103 ((color-x color-x)
104 (mono-x mono-x)
105 (color-tty color-tty)
106 (mono-tty mono-tty))
107 (((glyph color-x) [1 1 0])
108 (color-tty "yellow"))))
109
110 (defvar snake-dot-options
111 '(((glyph colorize)
112 (t ?\*))
113 ((color-x color-x)
114 (mono-x grid-x)
115 (color-tty color-tty))
116 (((glyph color-x) [1 0 0])
117 (color-tty "red"))))
118
119 (defvar snake-border-options
120 '(((glyph colorize)
121 (t ?\+))
122 ((color-x color-x)
123 (mono-x grid-x)
124 (color-tty color-tty))
125 (((glyph color-x) [0.5 0.5 0.5])
126 (color-tty "white"))))
127
128 (defvar snake-space-options
129 '(((t ?\040))
130 nil
131 nil))
132
133 ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
134
135 (defconst snake-blank 0)
136 (defconst snake-snake 1)
137 (defconst snake-dot 2)
138 (defconst snake-border 3)
139 (defconst snake-space 4)
140
141 ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
142
143 (defvar snake-length 0)
144 (defvar snake-velocity-x 1)
145 (defvar snake-velocity-y 0)
146 (defvar snake-positions nil)
147 (defvar snake-score 0)
148 (defvar snake-paused nil)
149 (defvar snake-moved-p nil)
150 (defvar snake-velocity-queue nil
151 "This queue stores the velocities requested too quickly by user.
152 They will take effect one at a time at each clock-interval.
153 This is necessary for proper behavior.
154
155 For instance, if you are moving right, you press up and then left, you
156 want the snake to move up just once before starting to move left. If
157 we implemented all your keystrokes immediately, the snake would
158 effectively never move up. Thus, we need to move it up for one turn
159 and then start moving it leftwards.")
160
161
162 (make-variable-buffer-local 'snake-length)
163 (make-variable-buffer-local 'snake-velocity-x)
164 (make-variable-buffer-local 'snake-velocity-y)
165 (make-variable-buffer-local 'snake-positions)
166 (make-variable-buffer-local 'snake-score)
167 (make-variable-buffer-local 'snake-paused)
168 (make-variable-buffer-local 'snake-moved-p)
169 (make-variable-buffer-local 'snake-velocity-queue)
170
171 ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
172
173 (defvar snake-mode-map
174 (let ((map (make-sparse-keymap 'snake-mode-map)))
175
176 (define-key map "n" 'snake-start-game)
177 (define-key map "q" 'snake-end-game)
178 (define-key map "p" 'snake-pause-game)
179
180 (define-key map [left] 'snake-move-left)
181 (define-key map [right] 'snake-move-right)
182 (define-key map [up] 'snake-move-up)
183 (define-key map [down] 'snake-move-down)
184 map))
185
186 (defvar snake-null-map
187 (let ((map (make-sparse-keymap 'snake-null-map)))
188 (define-key map "n" 'snake-start-game)
189 map))
190
191 ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
192
193 (defun snake-display-options ()
194 (let ((options (make-vector 256 nil)))
195 (dotimes (c 256)
196 (aset options c
197 (cond ((= c snake-blank)
198 snake-blank-options)
199 ((= c snake-snake)
200 snake-snake-options)
201 ((= c snake-dot)
202 snake-dot-options)
203 ((= c snake-border)
204 snake-border-options)
205 ((= c snake-space)
206 snake-space-options)
207 (t
208 '(nil nil nil)))))
209 options))
210
211 (defun snake-update-score ()
212 (let* ((string (format "Score: %05d" snake-score))
213 (len (length string)))
214 (dotimes (x len)
215 (gamegrid-set-cell (+ snake-score-x x)
216 snake-score-y
217 (aref string x)))))
218
219 (defun snake-init-buffer ()
220 (gamegrid-init-buffer snake-buffer-width
221 snake-buffer-height
222 snake-space)
223 (let ((buffer-read-only nil))
224 (dotimes (y snake-height)
225 (dotimes (x snake-width)
226 (gamegrid-set-cell x y snake-border)))
227 (cl-loop for y from 1 to (- snake-height 2) do
228 (cl-loop for x from 1 to (- snake-width 2) do
229 (gamegrid-set-cell x y snake-blank)))))
230
231 (defun snake-reset-game ()
232 (gamegrid-kill-timer)
233 (snake-init-buffer)
234 (setq snake-length snake-initial-length
235 snake-velocity-x snake-initial-velocity-x
236 snake-velocity-y snake-initial-velocity-y
237 snake-positions nil
238 snake-score 0
239 snake-paused nil
240 snake-moved-p nil
241 snake-velocity-queue nil)
242 (let ((x snake-initial-x)
243 (y snake-initial-y))
244 (dotimes (i snake-length)
245 (gamegrid-set-cell x y snake-snake)
246 (setq snake-positions (cons (vector x y) snake-positions))
247 (cl-incf x snake-velocity-x)
248 (cl-incf y snake-velocity-y)))
249 (snake-update-score))
250
251 (defun snake-set-dot ()
252 (let ((x (random snake-width))
253 (y (random snake-height)))
254 (while (not (= (gamegrid-get-cell x y) snake-blank))
255 (setq x (random snake-width))
256 (setq y (random snake-height)))
257 (gamegrid-set-cell x y snake-dot)))
258
259 (defun snake-update-game (snake-buffer)
260 "Called on each clock tick.
261 Advances the snake one square, testing for collision.
262 Argument SNAKE-BUFFER is the name of the buffer."
263 (when (and (not snake-paused)
264 (eq (current-buffer) snake-buffer))
265 (snake-update-velocity)
266 (let* ((pos (car snake-positions))
267 (x (+ (aref pos 0) snake-velocity-x))
268 (y (+ (aref pos 1) snake-velocity-y))
269 (c (gamegrid-get-cell x y)))
270 (if (or (= c snake-border)
271 (= c snake-snake))
272 (snake-end-game)
273 (cond ((= c snake-dot)
274 (cl-incf snake-length)
275 (cl-incf snake-score)
276 (snake-update-score)
277 (snake-set-dot))
278 (t
279 (let* ((last-cons (nthcdr (- snake-length 2)
280 snake-positions))
281 (tail-pos (cadr last-cons))
282 (x0 (aref tail-pos 0))
283 (y0 (aref tail-pos 1)))
284 (gamegrid-set-cell x0 y0 snake-blank)
285 (setcdr last-cons nil))))
286 (gamegrid-set-cell x y snake-snake)
287 (setq snake-positions
288 (cons (vector x y) snake-positions))
289 (setq snake-moved-p nil)))))
290
291 (defun snake-update-velocity ()
292 (unless snake-moved-p
293 (if snake-velocity-queue
294 (let ((new-vel (car (last snake-velocity-queue))))
295 (setq snake-velocity-x (car new-vel)
296 snake-velocity-y (cadr new-vel))
297 (setq snake-velocity-queue
298 (nreverse (cdr (nreverse snake-velocity-queue))))))
299 (setq snake-moved-p t)))
300
301 (defun snake-final-x-velocity ()
302 (or (caar snake-velocity-queue)
303 snake-velocity-x))
304
305 (defun snake-final-y-velocity ()
306 (or (cadr (car snake-velocity-queue))
307 snake-velocity-y))
308
309 (defun snake-move-left ()
310 "Make the snake move left."
311 (interactive)
312 (when (zerop (snake-final-x-velocity))
313 (push '(-1 0) snake-velocity-queue)))
314
315 (defun snake-move-right ()
316 "Make the snake move right."
317 (interactive)
318 (when (zerop (snake-final-x-velocity))
319 (push '(1 0) snake-velocity-queue)))
320
321 (defun snake-move-up ()
322 "Make the snake move up."
323 (interactive)
324 (when (zerop (snake-final-y-velocity))
325 (push '(0 -1) snake-velocity-queue)))
326
327 (defun snake-move-down ()
328 "Make the snake move down."
329 (interactive)
330 (when (zerop (snake-final-y-velocity))
331 (push '(0 1) snake-velocity-queue)))
332
333 (defun snake-end-game ()
334 "Terminate the current game."
335 (interactive)
336 (gamegrid-kill-timer)
337 (use-local-map snake-null-map)
338 (gamegrid-add-score snake-score-file snake-score))
339
340 (defun snake-start-game ()
341 "Start a new game of Snake."
342 (interactive)
343 (snake-reset-game)
344 (snake-set-dot)
345 (use-local-map snake-mode-map)
346 (gamegrid-start-timer snake-tick-period 'snake-update-game))
347
348 (defun snake-pause-game ()
349 "Pause (or resume) the current game."
350 (interactive)
351 (setq snake-paused (not snake-paused))
352 (message (and snake-paused "Game paused (press p to resume)")))
353
354 (defun snake-active-p ()
355 (eq (current-local-map) snake-mode-map))
356
357 (put 'snake-mode 'mode-class 'special)
358
359 (define-derived-mode snake-mode special-mode "Snake"
360 "A mode for playing Snake."
361
362 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
363
364 (use-local-map snake-null-map)
365
366 (unless (featurep 'emacs)
367 (setq mode-popup-menu
368 '("Snake Commands"
369 ["Start new game" snake-start-game]
370 ["End game" snake-end-game
371 (snake-active-p)]
372 ["Pause" snake-pause-game
373 (and (snake-active-p) (not snake-paused))]
374 ["Resume" snake-pause-game
375 (and (snake-active-p) snake-paused)])))
376
377 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
378 (setq gamegrid-use-color snake-use-color-flag)
379
380 (gamegrid-init (snake-display-options)))
381
382 ;;;###autoload
383 (defun snake ()
384 "Play the Snake game.
385 Move the snake around without colliding with its tail or with the border.
386
387 Eating dots causes the snake to get longer.
388
389 Snake mode keybindings:
390 \\<snake-mode-map>
391 \\[snake-start-game] Starts a new game of Snake
392 \\[snake-end-game] Terminates the current game
393 \\[snake-pause-game] Pauses (or resumes) the current game
394 \\[snake-move-left] Makes the snake move left
395 \\[snake-move-right] Makes the snake move right
396 \\[snake-move-up] Makes the snake move up
397 \\[snake-move-down] Makes the snake move down"
398 (interactive)
399
400 (switch-to-buffer snake-buffer-name)
401 (gamegrid-kill-timer)
402 (snake-mode)
403 (snake-start-game))
404
405 (provide 'snake)
406
407 ;;; snake.el ends here