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1 @comment -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1992, 1993, 1994, 1998, 1999, 2002, 2003, 2004,
4 @c 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6
7 @c This file can also be used by an independent Edebug User
8 @c Manual in which case the Edebug node below should be used
9 @c with the following links to the Bugs section and to the top level:
10
11 @c , Bugs and Todo List, Top, Top
12
13 @node Edebug, Syntax Errors, Debugger, Debugging
14 @section Edebug
15 @cindex Edebug mode
16
17 @cindex Edebug
18 Edebug is a source-level debugger for Emacs Lisp programs with which
19 you can:
20
21 @itemize @bullet
22 @item
23 Step through evaluation, stopping before and after each expression.
24
25 @item
26 Set conditional or unconditional breakpoints.
27
28 @item
29 Stop when a specified condition is true (the global break event).
30
31 @item
32 Trace slow or fast, stopping briefly at each stop point, or
33 at each breakpoint.
34
35 @item
36 Display expression results and evaluate expressions as if outside of
37 Edebug.
38
39 @item
40 Automatically re-evaluate a list of expressions and
41 display their results each time Edebug updates the display.
42
43 @item
44 Output trace info on function enter and exit.
45
46 @item
47 Stop when an error occurs.
48
49 @item
50 Display a backtrace, omitting Edebug's own frames.
51
52 @item
53 Specify argument evaluation for macros and defining forms.
54
55 @item
56 Obtain rudimentary coverage testing and frequency counts.
57 @end itemize
58
59 The first three sections below should tell you enough about Edebug to
60 enable you to use it.
61
62 @menu
63 * Using Edebug:: Introduction to use of Edebug.
64 * Instrumenting:: You must instrument your code
65 in order to debug it with Edebug.
66 * Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
67 * Jumping:: Commands to jump to a specified place.
68 * Misc: Edebug Misc. Miscellaneous commands.
69 * Breaks:: Setting breakpoints to make the program stop.
70 * Trapping Errors:: Trapping errors with Edebug.
71 * Views: Edebug Views. Views inside and outside of Edebug.
72 * Eval: Edebug Eval. Evaluating expressions within Edebug.
73 * Eval List:: Expressions whose values are displayed
74 each time you enter Edebug.
75 * Printing in Edebug:: Customization of printing.
76 * Trace Buffer:: How to produce trace output in a buffer.
77 * Coverage Testing:: How to test evaluation coverage.
78 * The Outside Context:: Data that Edebug saves and restores.
79 * Edebug and Macros:: Specifying how to handle macro calls.
80 * Options: Edebug Options. Option variables for customizing Edebug.
81 @end menu
82
83 @node Using Edebug
84 @subsection Using Edebug
85
86 To debug a Lisp program with Edebug, you must first @dfn{instrument}
87 the Lisp code that you want to debug. A simple way to do this is to
88 first move point into the definition of a function or macro and then do
89 @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
90 @ref{Instrumenting}, for alternative ways to instrument code.
91
92 Once a function is instrumented, any call to the function activates
93 Edebug. Depending on which Edebug execution mode you have selected,
94 activating Edebug may stop execution and let you step through the
95 function, or it may update the display and continue execution while
96 checking for debugging commands. The default execution mode is step,
97 which stops execution. @xref{Edebug Execution Modes}.
98
99 Within Edebug, you normally view an Emacs buffer showing the source of
100 the Lisp code you are debugging. This is referred to as the @dfn{source
101 code buffer}, and it is temporarily read-only.
102
103 An arrow in the left fringe indicates the line where the function is
104 executing. Point initially shows where within the line the function is
105 executing, but this ceases to be true if you move point yourself.
106
107 If you instrument the definition of @code{fac} (shown below) and then
108 execute @code{(fac 3)}, here is what you would normally see. Point is
109 at the open-parenthesis before @code{if}.
110
111 @example
112 (defun fac (n)
113 =>@point{}(if (< 0 n)
114 (* n (fac (1- n)))
115 1))
116 @end example
117
118 @cindex stop points
119 The places within a function where Edebug can stop execution are called
120 @dfn{stop points}. These occur both before and after each subexpression
121 that is a list, and also after each variable reference.
122 Here we use periods to show the stop points in the function
123 @code{fac}:
124
125 @example
126 (defun fac (n)
127 .(if .(< 0 n.).
128 .(* n. .(fac .(1- n.).).).
129 1).)
130 @end example
131
132 The special commands of Edebug are available in the source code buffer
133 in addition to the commands of Emacs Lisp mode. For example, you can
134 type the Edebug command @key{SPC} to execute until the next stop point.
135 If you type @key{SPC} once after entry to @code{fac}, here is the
136 display you will see:
137
138 @example
139 (defun fac (n)
140 =>(if @point{}(< 0 n)
141 (* n (fac (1- n)))
142 1))
143 @end example
144
145 When Edebug stops execution after an expression, it displays the
146 expression's value in the echo area.
147
148 Other frequently used commands are @kbd{b} to set a breakpoint at a stop
149 point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
150 exit Edebug and return to the top-level command loop. Type @kbd{?} to
151 display a list of all Edebug commands.
152
153 @node Instrumenting
154 @subsection Instrumenting for Edebug
155
156 In order to use Edebug to debug Lisp code, you must first
157 @dfn{instrument} the code. Instrumenting code inserts additional code
158 into it, to invoke Edebug at the proper places.
159
160 @kindex C-M-x
161 @findex eval-defun (Edebug)
162 When you invoke command @kbd{C-M-x} (@code{eval-defun}) with a
163 prefix argument on a function definition, it instruments the
164 definition before evaluating it. (This does not modify the source
165 code itself.) If the variable @code{edebug-all-defs} is
166 non-@code{nil}, that inverts the meaning of the prefix argument: in
167 this case, @kbd{C-M-x} instruments the definition @emph{unless} it has
168 a prefix argument. The default value of @code{edebug-all-defs} is
169 @code{nil}. The command @kbd{M-x edebug-all-defs} toggles the value
170 of the variable @code{edebug-all-defs}.
171
172 @findex eval-region @r{(Edebug)}
173 @findex eval-current-buffer @r{(Edebug)}
174 If @code{edebug-all-defs} is non-@code{nil}, then the commands
175 @code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
176 also instrument any definitions they evaluate. Similarly,
177 @code{edebug-all-forms} controls whether @code{eval-region} should
178 instrument @emph{any} form, even non-defining forms. This doesn't apply
179 to loading or evaluations in the minibuffer. The command @kbd{M-x
180 edebug-all-forms} toggles this option.
181
182 @findex edebug-eval-top-level-form
183 Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
184 instrument any top-level form regardless of the values of
185 @code{edebug-all-defs} and @code{edebug-all-forms}.
186
187 While Edebug is active, the command @kbd{I}
188 (@code{edebug-instrument-callee}) instruments the definition of the
189 function or macro called by the list form after point, if is not already
190 instrumented. This is possible only if Edebug knows where to find the
191 source for that function; for this reading, after loading Edebug,
192 @code{eval-region} records the position of every definition it
193 evaluates, even if not instrumenting it. See also the @kbd{i} command
194 (@pxref{Jumping}), which steps into the call after instrumenting the
195 function.
196
197 @cindex special forms (Edebug)
198 @cindex interactive commands (Edebug)
199 @cindex anonymous lambda expressions (Edebug)
200 @cindex Common Lisp (Edebug)
201 @pindex cl.el @r{(Edebug)}
202 @pindex cl-specs.el
203 Edebug knows how to instrument all the standard special forms,
204 @code{interactive} forms with an expression argument, anonymous lambda
205 expressions, and other defining forms. However, Edebug cannot determine
206 on its own what a user-defined macro will do with the arguments of a
207 macro call, so you must provide that information using Edebug
208 specifications; see @ref{Edebug and Macros}, for details.
209
210 When Edebug is about to instrument code for the first time in a
211 session, it runs the hook @code{edebug-setup-hook}, then sets it to
212 @code{nil}. You can use this to load Edebug specifications
213 associated with a package you are using, but only when you use Edebug.
214
215 @findex eval-expression @r{(Edebug)}
216 To remove instrumentation from a definition, simply re-evaluate its
217 definition in a way that does not instrument. There are two ways of
218 evaluating forms that never instrument them: from a file with
219 @code{load}, and from the minibuffer with @code{eval-expression}
220 (@kbd{M-:}).
221
222 If Edebug detects a syntax error while instrumenting, it leaves point
223 at the erroneous code and signals an @code{invalid-read-syntax} error.
224
225 @xref{Edebug Eval}, for other evaluation functions available
226 inside of Edebug.
227
228 @node Edebug Execution Modes
229 @subsection Edebug Execution Modes
230
231 @cindex Edebug execution modes
232 Edebug supports several execution modes for running the program you are
233 debugging. We call these alternatives @dfn{Edebug execution modes}; do
234 not confuse them with major or minor modes. The current Edebug execution mode
235 determines how far Edebug continues execution before stopping---whether
236 it stops at each stop point, or continues to the next breakpoint, for
237 example---and how much Edebug displays the progress of the evaluation
238 before it stops.
239
240 Normally, you specify the Edebug execution mode by typing a command to
241 continue the program in a certain mode. Here is a table of these
242 commands; all except for @kbd{S} resume execution of the program, at
243 least for a certain distance.
244
245 @table @kbd
246 @item S
247 Stop: don't execute any more of the program, but wait for more
248 Edebug commands (@code{edebug-stop}).
249
250 @item @key{SPC}
251 Step: stop at the next stop point encountered (@code{edebug-step-mode}).
252
253 @item n
254 Next: stop at the next stop point encountered after an expression
255 (@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
256 @ref{Jumping}.
257
258 @item t
259 Trace: pause (normally one second) at each Edebug stop point
260 (@code{edebug-trace-mode}).
261
262 @item T
263 Rapid trace: update the display at each stop point, but don't actually
264 pause (@code{edebug-Trace-fast-mode}).
265
266 @item g
267 Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
268
269 @item c
270 Continue: pause one second at each breakpoint, and then continue
271 (@code{edebug-continue-mode}).
272
273 @item C
274 Rapid continue: move point to each breakpoint, but don't pause
275 (@code{edebug-Continue-fast-mode}).
276
277 @item G
278 Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
279 can still stop the program by typing @kbd{S}, or any editing command.
280 @end table
281
282 In general, the execution modes earlier in the above list run the
283 program more slowly or stop sooner than the modes later in the list.
284
285 While executing or tracing, you can interrupt the execution by typing
286 any Edebug command. Edebug stops the program at the next stop point and
287 then executes the command you typed. For example, typing @kbd{t} during
288 execution switches to trace mode at the next stop point. You can use
289 @kbd{S} to stop execution without doing anything else.
290
291 If your function happens to read input, a character you type intending
292 to interrupt execution may be read by the function instead. You can
293 avoid such unintended results by paying attention to when your program
294 wants input.
295
296 @cindex keyboard macros (Edebug)
297 Keyboard macros containing the commands in this section do not
298 completely work: exiting from Edebug, to resume the program, loses track
299 of the keyboard macro. This is not easy to fix. Also, defining or
300 executing a keyboard macro outside of Edebug does not affect commands
301 inside Edebug. This is usually an advantage. See also the
302 @code{edebug-continue-kbd-macro} option (@pxref{Edebug Options}).
303
304 When you enter a new Edebug level, the initial execution mode comes
305 from the value of the variable @code{edebug-initial-mode}.
306 (@xref{Edebug Options}.) By default, this specifies step mode. Note
307 that you may reenter the same Edebug level several times if, for
308 example, an instrumented function is called several times from one
309 command.
310
311 @defopt edebug-sit-for-seconds
312 This option specifies how many seconds to wait between execution steps
313 in trace mode. The default is 1 second.
314 @end defopt
315
316 @node Jumping
317 @subsection Jumping
318
319 The commands described in this section execute until they reach a
320 specified location. All except @kbd{i} make a temporary breakpoint to
321 establish the place to stop, then switch to go mode. Any other
322 breakpoint reached before the intended stop point will also stop
323 execution. @xref{Breakpoints}, for the details on breakpoints.
324
325 These commands may fail to work as expected in case of nonlocal exit,
326 as that can bypass the temporary breakpoint where you expected the
327 program to stop.
328
329 @table @kbd
330 @item h
331 Proceed to the stop point near where point is (@code{edebug-goto-here}).
332
333 @item f
334 Run the program for one expression
335 (@code{edebug-forward-sexp}).
336
337 @item o
338 Run the program until the end of the containing sexp.
339
340 @item i
341 Step into the function or macro called by the form after point.
342 @end table
343
344 The @kbd{h} command proceeds to the stop point at or after the current
345 location of point, using a temporary breakpoint.
346
347 The @kbd{f} command runs the program forward over one expression. More
348 precisely, it sets a temporary breakpoint at the position that
349 @kbd{C-M-f} would reach, then executes in go mode so that the program
350 will stop at breakpoints.
351
352 With a prefix argument @var{n}, the temporary breakpoint is placed
353 @var{n} sexps beyond point. If the containing list ends before @var{n}
354 more elements, then the place to stop is after the containing
355 expression.
356
357 You must check that the position @kbd{C-M-f} finds is a place that the
358 program will really get to. In @code{cond}, for example, this may not
359 be true.
360
361 For flexibility, the @kbd{f} command does @code{forward-sexp} starting
362 at point, rather than at the stop point. If you want to execute one
363 expression @emph{from the current stop point}, first type @kbd{w}, to
364 move point there, and then type @kbd{f}.
365
366 The @kbd{o} command continues ``out of'' an expression. It places a
367 temporary breakpoint at the end of the sexp containing point. If the
368 containing sexp is a function definition itself, @kbd{o} continues until
369 just before the last sexp in the definition. If that is where you are
370 now, it returns from the function and then stops. In other words, this
371 command does not exit the currently executing function unless you are
372 positioned after the last sexp.
373
374 The @kbd{i} command steps into the function or macro called by the list
375 form after point, and stops at its first stop point. Note that the form
376 need not be the one about to be evaluated. But if the form is a
377 function call about to be evaluated, remember to use this command before
378 any of the arguments are evaluated, since otherwise it will be too late.
379
380 The @kbd{i} command instruments the function or macro it's supposed to
381 step into, if it isn't instrumented already. This is convenient, but keep
382 in mind that the function or macro remains instrumented unless you explicitly
383 arrange to deinstrument it.
384
385 @node Edebug Misc
386 @subsection Miscellaneous Edebug Commands
387
388 Some miscellaneous Edebug commands are described here.
389
390 @table @kbd
391 @item ?
392 Display the help message for Edebug (@code{edebug-help}).
393
394 @item C-]
395 Abort one level back to the previous command level
396 (@code{abort-recursive-edit}).
397
398 @item q
399 Return to the top level editor command loop (@code{top-level}). This
400 exits all recursive editing levels, including all levels of Edebug
401 activity. However, instrumented code protected with
402 @code{unwind-protect} or @code{condition-case} forms may resume
403 debugging.
404
405 @item Q
406 Like @kbd{q}, but don't stop even for protected code
407 (@code{top-level-nonstop}).
408
409 @item r
410 Redisplay the most recently known expression result in the echo area
411 (@code{edebug-previous-result}).
412
413 @item d
414 Display a backtrace, excluding Edebug's own functions for clarity
415 (@code{edebug-backtrace}).
416
417 You cannot use debugger commands in the backtrace buffer in Edebug as
418 you would in the standard debugger.
419
420 The backtrace buffer is killed automatically when you continue
421 execution.
422 @end table
423
424 You can invoke commands from Edebug that activate Edebug again
425 recursively. Whenever Edebug is active, you can quit to the top level
426 with @kbd{q} or abort one recursive edit level with @kbd{C-]}. You can
427 display a backtrace of all the pending evaluations with @kbd{d}.
428
429 @node Breaks
430 @subsection Breaks
431
432 Edebug's step mode stops execution when the next stop point is reached.
433 There are three other ways to stop Edebug execution once it has started:
434 breakpoints, the global break condition, and source breakpoints.
435
436 @menu
437 * Breakpoints:: Breakpoints at stop points.
438 * Global Break Condition:: Breaking on an event.
439 * Source Breakpoints:: Embedding breakpoints in source code.
440 @end menu
441
442 @node Breakpoints
443 @subsubsection Breakpoints
444
445 @cindex breakpoints
446 While using Edebug, you can specify @dfn{breakpoints} in the program you
447 are testing: these are places where execution should stop. You can set a
448 breakpoint at any stop point, as defined in @ref{Using Edebug}. For
449 setting and unsetting breakpoints, the stop point that is affected is
450 the first one at or after point in the source code buffer. Here are the
451 Edebug commands for breakpoints:
452
453 @table @kbd
454 @item b
455 Set a breakpoint at the stop point at or after point
456 (@code{edebug-set-breakpoint}). If you use a prefix argument, the
457 breakpoint is temporary---it turns off the first time it stops the
458 program.
459
460 @item u
461 Unset the breakpoint (if any) at the stop point at or after
462 point (@code{edebug-unset-breakpoint}).
463
464 @item x @var{condition} @key{RET}
465 Set a conditional breakpoint which stops the program only if
466 evaluating @var{condition} produces a non-@code{nil} value
467 (@code{edebug-set-conditional-breakpoint}). With a prefix argument,
468 the breakpoint is temporary.
469
470 @item B
471 Move point to the next breakpoint in the current definition
472 (@code{edebug-next-breakpoint}).
473 @end table
474
475 While in Edebug, you can set a breakpoint with @kbd{b} and unset one
476 with @kbd{u}. First move point to the Edebug stop point of your choice,
477 then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
478 Unsetting a breakpoint where none has been set has no effect.
479
480 Re-evaluating or reinstrumenting a definition removes all of its
481 previous breakpoints.
482
483 A @dfn{conditional breakpoint} tests a condition each time the program
484 gets there. Any errors that occur as a result of evaluating the
485 condition are ignored, as if the result were @code{nil}. To set a
486 conditional breakpoint, use @kbd{x}, and specify the condition
487 expression in the minibuffer. Setting a conditional breakpoint at a
488 stop point that has a previously established conditional breakpoint puts
489 the previous condition expression in the minibuffer so you can edit it.
490
491 You can make a conditional or unconditional breakpoint
492 @dfn{temporary} by using a prefix argument with the command to set the
493 breakpoint. When a temporary breakpoint stops the program, it is
494 automatically unset.
495
496 Edebug always stops or pauses at a breakpoint, except when the Edebug
497 mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
498
499 To find out where your breakpoints are, use the @kbd{B} command, which
500 moves point to the next breakpoint following point, within the same
501 function, or to the first breakpoint if there are no following
502 breakpoints. This command does not continue execution---it just moves
503 point in the buffer.
504
505 @node Global Break Condition
506 @subsubsection Global Break Condition
507
508 @cindex stopping on events
509 @cindex global break condition
510 A @dfn{global break condition} stops execution when a specified
511 condition is satisfied, no matter where that may occur. Edebug
512 evaluates the global break condition at every stop point; if it
513 evaluates to a non-@code{nil} value, then execution stops or pauses
514 depending on the execution mode, as if a breakpoint had been hit. If
515 evaluating the condition gets an error, execution does not stop.
516
517 @findex edebug-set-global-break-condition
518 The condition expression is stored in
519 @code{edebug-global-break-condition}. You can specify a new expression
520 using the @kbd{X} command from the source code buffer while Edebug is
521 active, or using @kbd{C-x X X} from any buffer at any time, as long as
522 Edebug is loaded (@code{edebug-set-global-break-condition}).
523
524 The global break condition is the simplest way to find where in your
525 code some event occurs, but it makes code run much more slowly. So you
526 should reset the condition to @code{nil} when not using it.
527
528 @node Source Breakpoints
529 @subsubsection Source Breakpoints
530
531 @findex edebug
532 @cindex source breakpoints
533 All breakpoints in a definition are forgotten each time you
534 reinstrument it. If you wish to make a breakpoint that won't be
535 forgotten, you can write a @dfn{source breakpoint}, which is simply a
536 call to the function @code{edebug} in your source code. You can, of
537 course, make such a call conditional. For example, in the @code{fac}
538 function, you can insert the first line as shown below, to stop when the
539 argument reaches zero:
540
541 @example
542 (defun fac (n)
543 (if (= n 0) (edebug))
544 (if (< 0 n)
545 (* n (fac (1- n)))
546 1))
547 @end example
548
549 When the @code{fac} definition is instrumented and the function is
550 called, the call to @code{edebug} acts as a breakpoint. Depending on
551 the execution mode, Edebug stops or pauses there.
552
553 If no instrumented code is being executed when @code{edebug} is called,
554 that function calls @code{debug}.
555 @c This may not be a good idea anymore.
556
557 @node Trapping Errors
558 @subsection Trapping Errors
559
560 Emacs normally displays an error message when an error is signaled and
561 not handled with @code{condition-case}. While Edebug is active and
562 executing instrumented code, it normally responds to all unhandled
563 errors. You can customize this with the options @code{edebug-on-error}
564 and @code{edebug-on-quit}; see @ref{Edebug Options}.
565
566 When Edebug responds to an error, it shows the last stop point
567 encountered before the error. This may be the location of a call to a
568 function which was not instrumented, and within which the error actually
569 occurred. For an unbound variable error, the last known stop point
570 might be quite distant from the offending variable reference. In that
571 case, you might want to display a full backtrace (@pxref{Edebug Misc}).
572
573 @c Edebug should be changed for the following: -- dan
574 If you change @code{debug-on-error} or @code{debug-on-quit} while
575 Edebug is active, these changes will be forgotten when Edebug becomes
576 inactive. Furthermore, during Edebug's recursive edit, these variables
577 are bound to the values they had outside of Edebug.
578
579 @node Edebug Views
580 @subsection Edebug Views
581
582 These Edebug commands let you view aspects of the buffer and window
583 status as they were before entry to Edebug. The outside window
584 configuration is the collection of windows and contents that were in
585 effect outside of Edebug.
586
587 @table @kbd
588 @item v
589 Switch to viewing the outside window configuration
590 (@code{edebug-view-outside}). Type @kbd{C-x X w} to return to Edebug.
591
592 @item p
593 Temporarily display the outside current buffer with point at its
594 outside position (@code{edebug-bounce-point}), pausing for one second
595 before returning to Edebug. With a prefix argument @var{n}, pause for
596 @var{n} seconds instead.
597
598 @item w
599 Move point back to the current stop point in the source code buffer
600 (@code{edebug-where}).
601
602 If you use this command in a different window displaying the same
603 buffer, that window will be used instead to display the current
604 definition in the future.
605
606 @item W
607 @c Its function is not simply to forget the saved configuration -- dan
608 Toggle whether Edebug saves and restores the outside window
609 configuration (@code{edebug-toggle-save-windows}).
610
611 With a prefix argument, @code{W} only toggles saving and restoring of
612 the selected window. To specify a window that is not displaying the
613 source code buffer, you must use @kbd{C-x X W} from the global keymap.
614 @end table
615
616 You can view the outside window configuration with @kbd{v} or just
617 bounce to the point in the current buffer with @kbd{p}, even if
618 it is not normally displayed.
619
620 After moving point, you may wish to jump back to the stop point.
621 You can do that with @kbd{w} from a source code buffer. You can jump
622 back to the stop point in the source code buffer from any buffer using
623 @kbd{C-x X w}.
624
625 Each time you use @kbd{W} to turn saving @emph{off}, Edebug forgets the
626 saved outside window configuration---so that even if you turn saving
627 back @emph{on}, the current window configuration remains unchanged when
628 you next exit Edebug (by continuing the program). However, the
629 automatic redisplay of @samp{*edebug*} and @samp{*edebug-trace*} may
630 conflict with the buffers you wish to see unless you have enough windows
631 open.
632
633 @node Edebug Eval
634 @subsection Evaluation
635
636 While within Edebug, you can evaluate expressions ``as if'' Edebug
637 were not running. Edebug tries to be invisible to the expression's
638 evaluation and printing. Evaluation of expressions that cause side
639 effects will work as expected, except for changes to data that Edebug
640 explicitly saves and restores. @xref{The Outside Context}, for details
641 on this process.
642
643 @table @kbd
644 @item e @var{exp} @key{RET}
645 Evaluate expression @var{exp} in the context outside of Edebug
646 (@code{edebug-eval-expression}). That is, Edebug tries to minimize its
647 interference with the evaluation.
648
649 @item M-: @var{exp} @key{RET}
650 Evaluate expression @var{exp} in the context of Edebug itself.
651
652 @item C-x C-e
653 Evaluate the expression before point, in the context outside of Edebug
654 (@code{edebug-eval-last-sexp}).
655 @end table
656
657 @cindex lexical binding (Edebug)
658 Edebug supports evaluation of expressions containing references to
659 lexically bound symbols created by the following constructs in
660 @file{cl.el} (version 2.03 or later): @code{lexical-let},
661 @code{macrolet}, and @code{symbol-macrolet}.
662
663 @node Eval List
664 @subsection Evaluation List Buffer
665
666 You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to
667 evaluate expressions interactively. You can also set up the
668 @dfn{evaluation list} of expressions to be evaluated automatically each
669 time Edebug updates the display.
670
671 @table @kbd
672 @item E
673 Switch to the evaluation list buffer @samp{*edebug*}
674 (@code{edebug-visit-eval-list}).
675 @end table
676
677 In the @samp{*edebug*} buffer you can use the commands of Lisp
678 Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
679 Manual}) as well as these special commands:
680
681 @table @kbd
682 @item C-j
683 Evaluate the expression before point, in the outside context, and insert
684 the value in the buffer (@code{edebug-eval-print-last-sexp}).
685
686 @item C-x C-e
687 Evaluate the expression before point, in the context outside of Edebug
688 (@code{edebug-eval-last-sexp}).
689
690 @item C-c C-u
691 Build a new evaluation list from the contents of the buffer
692 (@code{edebug-update-eval-list}).
693
694 @item C-c C-d
695 Delete the evaluation list group that point is in
696 (@code{edebug-delete-eval-item}).
697
698 @item C-c C-w
699 Switch back to the source code buffer at the current stop point
700 (@code{edebug-where}).
701 @end table
702
703 You can evaluate expressions in the evaluation list window with
704 @kbd{C-j} or @kbd{C-x C-e}, just as you would in @samp{*scratch*};
705 but they are evaluated in the context outside of Edebug.
706
707 The expressions you enter interactively (and their results) are lost
708 when you continue execution; but you can set up an @dfn{evaluation list}
709 consisting of expressions to be evaluated each time execution stops.
710
711 @cindex evaluation list group
712 To do this, write one or more @dfn{evaluation list groups} in the
713 evaluation list buffer. An evaluation list group consists of one or
714 more Lisp expressions. Groups are separated by comment lines.
715
716 The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
717 evaluation list, scanning the buffer and using the first expression of
718 each group. (The idea is that the second expression of the group is the
719 value previously computed and displayed.)
720
721 Each entry to Edebug redisplays the evaluation list by inserting each
722 expression in the buffer, followed by its current value. It also
723 inserts comment lines so that each expression becomes its own group.
724 Thus, if you type @kbd{C-c C-u} again without changing the buffer text,
725 the evaluation list is effectively unchanged.
726
727 If an error occurs during an evaluation from the evaluation list, the
728 error message is displayed in a string as if it were the result.
729 Therefore, expressions that use variables not currently valid do not
730 interrupt your debugging.
731
732 Here is an example of what the evaluation list window looks like after
733 several expressions have been added to it:
734
735 @smallexample
736 (current-buffer)
737 #<buffer *scratch*>
738 ;---------------------------------------------------------------
739 (selected-window)
740 #<window 16 on *scratch*>
741 ;---------------------------------------------------------------
742 (point)
743 196
744 ;---------------------------------------------------------------
745 bad-var
746 "Symbol's value as variable is void: bad-var"
747 ;---------------------------------------------------------------
748 (recursion-depth)
749 0
750 ;---------------------------------------------------------------
751 this-command
752 eval-last-sexp
753 ;---------------------------------------------------------------
754 @end smallexample
755
756 To delete a group, move point into it and type @kbd{C-c C-d}, or simply
757 delete the text for the group and update the evaluation list with
758 @kbd{C-c C-u}. To add a new expression to the evaluation list, insert
759 the expression at a suitable place, insert a new comment line, then type
760 @kbd{C-c C-u}. You need not insert dashes in the comment line---its
761 contents don't matter.
762
763 After selecting @samp{*edebug*}, you can return to the source code
764 buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when
765 you continue execution, and recreated next time it is needed.
766
767 @node Printing in Edebug
768 @subsection Printing in Edebug
769
770 @cindex printing (Edebug)
771 @cindex printing circular structures
772 @pindex cust-print
773 If an expression in your program produces a value containing circular
774 list structure, you may get an error when Edebug attempts to print it.
775
776 One way to cope with circular structure is to set @code{print-length}
777 or @code{print-level} to truncate the printing. Edebug does this for
778 you; it binds @code{print-length} and @code{print-level} to 50 if they
779 were @code{nil}. (Actually, the variables @code{edebug-print-length}
780 and @code{edebug-print-level} specify the values to use within Edebug.)
781 @xref{Output Variables}.
782
783 @defopt edebug-print-length
784 If non-@code{nil}, Edebug binds @code{print-length} to this value while
785 printing results. The default value is @code{50}.
786 @end defopt
787
788 @defopt edebug-print-level
789 If non-@code{nil}, Edebug binds @code{print-level} to this value while
790 printing results. The default value is @code{50}.
791 @end defopt
792
793 You can also print circular structures and structures that share
794 elements more informatively by binding @code{print-circle}
795 to a non-@code{nil} value.
796
797 Here is an example of code that creates a circular structure:
798
799 @example
800 (setq a '(x y))
801 (setcar a a)
802 @end example
803
804 @noindent
805 Custom printing prints this as @samp{Result: #1=(#1# y)}. The
806 @samp{#1=} notation labels the structure that follows it with the label
807 @samp{1}, and the @samp{#1#} notation references the previously labeled
808 structure. This notation is used for any shared elements of lists or
809 vectors.
810
811 @defopt edebug-print-circle
812 If non-@code{nil}, Edebug binds @code{print-circle} to this value while
813 printing results. The default value is @code{t}.
814 @end defopt
815
816 Other programs can also use custom printing; see @file{cust-print.el}
817 for details.
818
819 @node Trace Buffer
820 @subsection Trace Buffer
821 @cindex trace buffer
822
823 Edebug can record an execution trace, storing it in a buffer named
824 @samp{*edebug-trace*}. This is a log of function calls and returns,
825 showing the function names and their arguments and values. To enable
826 trace recording, set @code{edebug-trace} to a non-@code{nil} value.
827
828 Making a trace buffer is not the same thing as using trace execution
829 mode (@pxref{Edebug Execution Modes}).
830
831 When trace recording is enabled, each function entry and exit adds
832 lines to the trace buffer. A function entry record consists of
833 @samp{::::@{}, followed by the function name and argument values. A
834 function exit record consists of @samp{::::@}}, followed by the function
835 name and result of the function.
836
837 The number of @samp{:}s in an entry shows its recursion depth. You
838 can use the braces in the trace buffer to find the matching beginning or
839 end of function calls.
840
841 @findex edebug-print-trace-before
842 @findex edebug-print-trace-after
843 You can customize trace recording for function entry and exit by
844 redefining the functions @code{edebug-print-trace-before} and
845 @code{edebug-print-trace-after}.
846
847 @defmac edebug-tracing string body@dots{}
848 This macro requests additional trace information around the execution
849 of the @var{body} forms. The argument @var{string} specifies text
850 to put in the trace buffer, after the @samp{@{} or @samp{@}}. All
851 the arguments are evaluated, and @code{edebug-tracing} returns the
852 value of the last form in @var{body}.
853 @end defmac
854
855 @defun edebug-trace format-string &rest format-args
856 This function inserts text in the trace buffer. It computes the text
857 with @code{(apply 'format @var{format-string} @var{format-args})}.
858 It also appends a newline to separate entries.
859 @end defun
860
861 @code{edebug-tracing} and @code{edebug-trace} insert lines in the
862 trace buffer whenever they are called, even if Edebug is not active.
863 Adding text to the trace buffer also scrolls its window to show the last
864 lines inserted.
865
866 @node Coverage Testing
867 @subsection Coverage Testing
868
869 @cindex coverage testing
870 @cindex frequency counts
871 @cindex performance analysis
872 Edebug provides rudimentary coverage testing and display of execution
873 frequency.
874
875 Coverage testing works by comparing the result of each expression with
876 the previous result; each form in the program is considered ``covered''
877 if it has returned two different values since you began testing coverage
878 in the current Emacs session. Thus, to do coverage testing on your
879 program, execute it under various conditions and note whether it behaves
880 correctly; Edebug will tell you when you have tried enough different
881 conditions that each form has returned two different values.
882
883 Coverage testing makes execution slower, so it is only done if
884 @code{edebug-test-coverage} is non-@code{nil}. Frequency counting is
885 performed for all execution of an instrumented function, even if the
886 execution mode is Go-nonstop, and regardless of whether coverage testing
887 is enabled.
888
889 @kindex C-x X =
890 @findex edebug-temp-display-freq-count
891 Use @kbd{C-x X =} (@code{edebug-display-freq-count}) to display both
892 the coverage information and the frequency counts for a definition.
893 Just @kbd{=} (@code{edebug-temp-display-freq-count}) displays the same
894 information temporarily, only until you type another key.
895
896 @deffn Command edebug-display-freq-count
897 This command displays the frequency count data for each line of the
898 current definition.
899
900 The frequency counts appear as comment lines after each line of code,
901 and you can undo all insertions with one @code{undo} command. The
902 counts appear under the @samp{(} before an expression or the @samp{)}
903 after an expression, or on the last character of a variable. To
904 simplify the display, a count is not shown if it is equal to the
905 count of an earlier expression on the same line.
906
907 The character @samp{=} following the count for an expression says that
908 the expression has returned the same value each time it was evaluated.
909 In other words, it is not yet ``covered'' for coverage testing purposes.
910
911 To clear the frequency count and coverage data for a definition,
912 simply reinstrument it with @code{eval-defun}.
913 @end deffn
914
915 For example, after evaluating @code{(fac 5)} with a source
916 breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
917 the breakpoint is reached, the frequency data looks like this:
918
919 @example
920 (defun fac (n)
921 (if (= n 0) (edebug))
922 ;#6 1 = =5
923 (if (< 0 n)
924 ;#5 =
925 (* n (fac (1- n)))
926 ;# 5 0
927 1))
928 ;# 0
929 @end example
930
931 The comment lines show that @code{fac} was called 6 times. The
932 first @code{if} statement returned 5 times with the same result each
933 time; the same is true of the condition on the second @code{if}.
934 The recursive call of @code{fac} did not return at all.
935
936
937 @node The Outside Context
938 @subsection The Outside Context
939
940 Edebug tries to be transparent to the program you are debugging, but it
941 does not succeed completely. Edebug also tries to be transparent when
942 you evaluate expressions with @kbd{e} or with the evaluation list
943 buffer, by temporarily restoring the outside context. This section
944 explains precisely what context Edebug restores, and how Edebug fails to
945 be completely transparent.
946
947 @menu
948 * Checking Whether to Stop:: When Edebug decides what to do.
949 * Edebug Display Update:: When Edebug updates the display.
950 * Edebug Recursive Edit:: When Edebug stops execution.
951 @end menu
952
953 @node Checking Whether to Stop
954 @subsubsection Checking Whether to Stop
955
956 Whenever Edebug is entered, it needs to save and restore certain data
957 before even deciding whether to make trace information or stop the
958 program.
959
960 @itemize @bullet
961 @item
962 @code{max-lisp-eval-depth} and @code{max-specpdl-size} are both
963 incremented once to reduce Edebug's impact on the stack. You could,
964 however, still run out of stack space when using Edebug.
965
966 @item
967 The state of keyboard macro execution is saved and restored. While
968 Edebug is active, @code{executing-kbd-macro} is bound to @code{nil}
969 unless @code{edebug-continue-kbd-macro} is non-@code{nil}.
970 @end itemize
971
972
973 @node Edebug Display Update
974 @subsubsection Edebug Display Update
975
976 @c This paragraph is not filled, because LaLiberte's conversion script
977 @c needs an xref to be on just one line.
978 When Edebug needs to display something (e.g., in trace mode), it saves
979 the current window configuration from ``outside'' Edebug
980 (@pxref{Window Configurations}). When you exit Edebug (by continuing
981 the program), it restores the previous window configuration.
982
983 Emacs redisplays only when it pauses. Usually, when you continue
984 execution, the program re-enters Edebug at a breakpoint or after
985 stepping, without pausing or reading input in between. In such cases,
986 Emacs never gets a chance to redisplay the ``outside'' configuration.
987 Consequently, what you see is the same window configuration as the last
988 time Edebug was active, with no interruption.
989
990 Entry to Edebug for displaying something also saves and restores the
991 following data (though some of them are deliberately not restored if an
992 error or quit signal occurs).
993
994 @itemize @bullet
995 @item
996 @cindex current buffer point and mark (Edebug)
997 Which buffer is current, and the positions of point and the mark in the
998 current buffer, are saved and restored.
999
1000 @item
1001 @cindex window configuration (Edebug)
1002 The outside window configuration is saved and restored if
1003 @code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Options}).
1004
1005 The window configuration is not restored on error or quit, but the
1006 outside selected window @emph{is} reselected even on error or quit in
1007 case a @code{save-excursion} is active. If the value of
1008 @code{edebug-save-windows} is a list, only the listed windows are saved
1009 and restored.
1010
1011 The window start and horizontal scrolling of the source code buffer are
1012 not restored, however, so that the display remains coherent within Edebug.
1013
1014 @item
1015 The value of point in each displayed buffer is saved and restored if
1016 @code{edebug-save-displayed-buffer-points} is non-@code{nil}.
1017
1018 @item
1019 The variables @code{overlay-arrow-position} and
1020 @code{overlay-arrow-string} are saved and restored. So you can safely
1021 invoke Edebug from the recursive edit elsewhere in the same buffer.
1022
1023 @item
1024 @code{cursor-in-echo-area} is locally bound to @code{nil} so that
1025 the cursor shows up in the window.
1026 @end itemize
1027
1028 @node Edebug Recursive Edit
1029 @subsubsection Edebug Recursive Edit
1030
1031 When Edebug is entered and actually reads commands from the user, it
1032 saves (and later restores) these additional data:
1033
1034 @itemize @bullet
1035 @item
1036 The current match data. @xref{Match Data}.
1037
1038 @item
1039 The variables @code{last-command}, @code{this-command},
1040 @code{last-command-char}, @code{last-input-char},
1041 @code{last-input-event}, @code{last-command-event},
1042 @code{last-event-frame}, @code{last-nonmenu-event}, and
1043 @code{track-mouse}. Commands used within Edebug do not affect these
1044 variables outside of Edebug.
1045
1046 The key sequence returned by @code{this-command-keys} is changed by
1047 executing commands within Edebug and there is no way to reset
1048 the key sequence from Lisp.
1049
1050 Edebug cannot save and restore the value of
1051 @code{unread-command-events}. Entering Edebug while this variable has a
1052 nontrivial value can interfere with execution of the program you are
1053 debugging.
1054
1055 @item
1056 Complex commands executed while in Edebug are added to the variable
1057 @code{command-history}. In rare cases this can alter execution.
1058
1059 @item
1060 Within Edebug, the recursion depth appears one deeper than the recursion
1061 depth outside Edebug. This is not true of the automatically updated
1062 evaluation list window.
1063
1064 @item
1065 @code{standard-output} and @code{standard-input} are bound to @code{nil}
1066 by the @code{recursive-edit}, but Edebug temporarily restores them during
1067 evaluations.
1068
1069 @item
1070 The state of keyboard macro definition is saved and restored. While
1071 Edebug is active, @code{defining-kbd-macro} is bound to
1072 @code{edebug-continue-kbd-macro}.
1073 @end itemize
1074
1075 @node Edebug and Macros
1076 @subsection Edebug and Macros
1077
1078 To make Edebug properly instrument expressions that call macros, some
1079 extra care is needed. This subsection explains the details.
1080
1081 @menu
1082 * Instrumenting Macro Calls:: The basic problem.
1083 * Specification List:: How to specify complex patterns of evaluation.
1084 * Backtracking:: What Edebug does when matching fails.
1085 * Specification Examples:: To help understand specifications.
1086 @end menu
1087
1088 @node Instrumenting Macro Calls
1089 @subsubsection Instrumenting Macro Calls
1090
1091 When Edebug instruments an expression that calls a Lisp macro, it needs
1092 additional information about the macro to do the job properly. This is
1093 because there is no a-priori way to tell which subexpressions of the
1094 macro call are forms to be evaluated. (Evaluation may occur explicitly
1095 in the macro body, or when the resulting expansion is evaluated, or any
1096 time later.)
1097
1098 Therefore, you must define an Edebug specification for each macro
1099 that Edebug will encounter, to explain the format of calls to that
1100 macro. To do this, add a @code{debug} declaration to the macro
1101 definition. Here is a simple example that shows the specification for
1102 the @code{for} example macro (@pxref{Argument Evaluation}).
1103
1104 @smallexample
1105 (defmacro for (var from init to final do &rest body)
1106 "Execute a simple \"for\" loop.
1107 For example, (for i from 1 to 10 do (print i))."
1108 (declare (debug (symbolp "from" form "to" form "do" &rest form)))
1109 ...)
1110 @end smallexample
1111
1112 The Edebug specification says which parts of a call to the macro are
1113 forms to be evaluated. For simple macros, the @var{specification}
1114 often looks very similar to the formal argument list of the macro
1115 definition, but specifications are much more general than macro
1116 arguments. @xref{Defining Macros}, for more explanation of
1117 the @code{declare} form.
1118
1119 You can also define an edebug specification for a macro separately
1120 from the macro definition with @code{def-edebug-spec}. Adding
1121 @code{debug} declarations is preferred, and more convenient, for macro
1122 definitions in Lisp, but @code{def-edebug-spec} makes it possible to
1123 define Edebug specifications for special forms implemented in C.
1124
1125 @deffn Macro def-edebug-spec macro specification
1126 Specify which expressions of a call to macro @var{macro} are forms to be
1127 evaluated. @var{specification} should be the edebug specification.
1128 Neither argument is evaluated.
1129
1130 The @var{macro} argument can actually be any symbol, not just a macro
1131 name.
1132 @end deffn
1133
1134 Here is a table of the possibilities for @var{specification} and how each
1135 directs processing of arguments.
1136
1137 @table @asis
1138 @item @code{t}
1139 All arguments are instrumented for evaluation.
1140
1141 @item @code{0}
1142 None of the arguments is instrumented.
1143
1144 @item a symbol
1145 The symbol must have an Edebug specification which is used instead.
1146 This indirection is repeated until another kind of specification is
1147 found. This allows you to inherit the specification from another macro.
1148
1149 @item a list
1150 The elements of the list describe the types of the arguments of a
1151 calling form. The possible elements of a specification list are
1152 described in the following sections.
1153 @end table
1154
1155 @vindex edebug-eval-macro-args
1156 If a macro has no Edebug specification, neither through a @code{debug}
1157 declaration nor through a @code{def-edebug-spec} call, the variable
1158 @code{edebug-eval-macro-args} comes into play. If it is @code{nil},
1159 the default, none of the arguments is instrumented for evaluation.
1160 If it is non-@code{nil}, all arguments are instrumented.
1161
1162 @node Specification List
1163 @subsubsection Specification List
1164
1165 @cindex Edebug specification list
1166 A @dfn{specification list} is required for an Edebug specification if
1167 some arguments of a macro call are evaluated while others are not. Some
1168 elements in a specification list match one or more arguments, but others
1169 modify the processing of all following elements. The latter, called
1170 @dfn{specification keywords}, are symbols beginning with @samp{&} (such
1171 as @code{&optional}).
1172
1173 A specification list may contain sublists which match arguments that are
1174 themselves lists, or it may contain vectors used for grouping. Sublists
1175 and groups thus subdivide the specification list into a hierarchy of
1176 levels. Specification keywords apply only to the remainder of the
1177 sublist or group they are contained in.
1178
1179 When a specification list involves alternatives or repetition, matching
1180 it against an actual macro call may require backtracking.
1181 @xref{Backtracking}, for more details.
1182
1183 Edebug specifications provide the power of regular expression matching,
1184 plus some context-free grammar constructs: the matching of sublists with
1185 balanced parentheses, recursive processing of forms, and recursion via
1186 indirect specifications.
1187
1188 Here's a table of the possible elements of a specification list, with
1189 their meanings (see @ref{Specification Examples}, for the referenced
1190 examples):
1191
1192 @table @code
1193 @item sexp
1194 A single unevaluated Lisp object, which is not instrumented.
1195 @c an "expression" is not necessarily intended for evaluation.
1196
1197 @item form
1198 A single evaluated expression, which is instrumented.
1199
1200 @item place
1201 @findex edebug-unwrap
1202 A place to store a value, as in the Common Lisp @code{setf} construct.
1203
1204 @item body
1205 Short for @code{&rest form}. See @code{&rest} below.
1206
1207 @item function-form
1208 A function form: either a quoted function symbol, a quoted lambda
1209 expression, or a form (that should evaluate to a function symbol or
1210 lambda expression). This is useful when an argument that's a lambda
1211 expression might be quoted with @code{quote} rather than
1212 @code{function}, since it instruments the body of the lambda expression
1213 either way.
1214
1215 @item lambda-expr
1216 A lambda expression with no quoting.
1217
1218 @item &optional
1219 @c @kindex &optional @r{(Edebug)}
1220 All following elements in the specification list are optional; as soon
1221 as one does not match, Edebug stops matching at this level.
1222
1223 To make just a few elements optional followed by non-optional elements,
1224 use @code{[&optional @var{specs}@dots{}]}. To specify that several
1225 elements must all match or none, use @code{&optional
1226 [@var{specs}@dots{}]}. See the @code{defun} example.
1227
1228 @item &rest
1229 @c @kindex &rest @r{(Edebug)}
1230 All following elements in the specification list are repeated zero or
1231 more times. In the last repetition, however, it is not a problem if the
1232 expression runs out before matching all of the elements of the
1233 specification list.
1234
1235 To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
1236 To specify several elements that must all match on every repetition, use
1237 @code{&rest [@var{specs}@dots{}]}.
1238
1239 @item &or
1240 @c @kindex &or @r{(Edebug)}
1241 Each of the following elements in the specification list is an
1242 alternative. One of the alternatives must match, or the @code{&or}
1243 specification fails.
1244
1245 Each list element following @code{&or} is a single alternative. To
1246 group two or more list elements as a single alternative, enclose them in
1247 @code{[@dots{}]}.
1248
1249 @item &not
1250 @c @kindex &not @r{(Edebug)}
1251 Each of the following elements is matched as alternatives as if by using
1252 @code{&or}, but if any of them match, the specification fails. If none
1253 of them match, nothing is matched, but the @code{&not} specification
1254 succeeds.
1255
1256 @item &define
1257 @c @kindex &define @r{(Edebug)}
1258 Indicates that the specification is for a defining form. The defining
1259 form itself is not instrumented (that is, Edebug does not stop before and
1260 after the defining form), but forms inside it typically will be
1261 instrumented. The @code{&define} keyword should be the first element in
1262 a list specification.
1263
1264 @item nil
1265 This is successful when there are no more arguments to match at the
1266 current argument list level; otherwise it fails. See sublist
1267 specifications and the backquote example.
1268
1269 @item gate
1270 @cindex preventing backtracking
1271 No argument is matched but backtracking through the gate is disabled
1272 while matching the remainder of the specifications at this level. This
1273 is primarily used to generate more specific syntax error messages. See
1274 @ref{Backtracking}, for more details. Also see the @code{let} example.
1275
1276 @item @var{other-symbol}
1277 @cindex indirect specifications
1278 Any other symbol in a specification list may be a predicate or an
1279 indirect specification.
1280
1281 If the symbol has an Edebug specification, this @dfn{indirect
1282 specification} should be either a list specification that is used in
1283 place of the symbol, or a function that is called to process the
1284 arguments. The specification may be defined with @code{def-edebug-spec}
1285 just as for macros. See the @code{defun} example.
1286
1287 Otherwise, the symbol should be a predicate. The predicate is called
1288 with the argument and the specification fails if the predicate returns
1289 @code{nil}. In either case, that argument is not instrumented.
1290
1291 Some suitable predicates include @code{symbolp}, @code{integerp},
1292 @code{stringp}, @code{vectorp}, and @code{atom}.
1293
1294 @item [@var{elements}@dots{}]
1295 @cindex [@dots{}] (Edebug)
1296 A vector of elements groups the elements into a single @dfn{group
1297 specification}. Its meaning has nothing to do with vectors.
1298
1299 @item "@var{string}"
1300 The argument should be a symbol named @var{string}. This specification
1301 is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
1302 of @var{symbol} is the @var{string}, but the string form is preferred.
1303
1304 @item (vector @var{elements}@dots{})
1305 The argument should be a vector whose elements must match the
1306 @var{elements} in the specification. See the backquote example.
1307
1308 @item (@var{elements}@dots{})
1309 Any other list is a @dfn{sublist specification} and the argument must be
1310 a list whose elements match the specification @var{elements}.
1311
1312 @cindex dotted lists (Edebug)
1313 A sublist specification may be a dotted list and the corresponding list
1314 argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
1315 dotted list specification may be another sublist specification (via a
1316 grouping or an indirect specification, e.g., @code{(spec . [(more
1317 specs@dots{})])}) whose elements match the non-dotted list arguments.
1318 This is useful in recursive specifications such as in the backquote
1319 example. Also see the description of a @code{nil} specification
1320 above for terminating such recursion.
1321
1322 Note that a sublist specification written as @code{(specs . nil)}
1323 is equivalent to @code{(specs)}, and @code{(specs .
1324 (sublist-elements@dots{}))} is equivalent to @code{(specs
1325 sublist-elements@dots{})}.
1326 @end table
1327
1328 @c Need to document extensions with &symbol and :symbol
1329
1330 Here is a list of additional specifications that may appear only after
1331 @code{&define}. See the @code{defun} example.
1332
1333 @table @code
1334 @item name
1335 The argument, a symbol, is the name of the defining form.
1336
1337 A defining form is not required to have a name field; and it may have
1338 multiple name fields.
1339
1340 @item :name
1341 This construct does not actually match an argument. The element
1342 following @code{:name} should be a symbol; it is used as an additional
1343 name component for the definition. You can use this to add a unique,
1344 static component to the name of the definition. It may be used more
1345 than once.
1346
1347 @item arg
1348 The argument, a symbol, is the name of an argument of the defining form.
1349 However, lambda-list keywords (symbols starting with @samp{&})
1350 are not allowed.
1351
1352 @item lambda-list
1353 @cindex lambda-list (Edebug)
1354 This matches a lambda list---the argument list of a lambda expression.
1355
1356 @item def-body
1357 The argument is the body of code in a definition. This is like
1358 @code{body}, described above, but a definition body must be instrumented
1359 with a different Edebug call that looks up information associated with
1360 the definition. Use @code{def-body} for the highest level list of forms
1361 within the definition.
1362
1363 @item def-form
1364 The argument is a single, highest-level form in a definition. This is
1365 like @code{def-body}, except use this to match a single form rather than
1366 a list of forms. As a special case, @code{def-form} also means that
1367 tracing information is not output when the form is executed. See the
1368 @code{interactive} example.
1369 @end table
1370
1371 @node Backtracking
1372 @subsubsection Backtracking in Specifications
1373
1374 @cindex backtracking
1375 @cindex syntax error (Edebug)
1376 If a specification fails to match at some point, this does not
1377 necessarily mean a syntax error will be signaled; instead,
1378 @dfn{backtracking} will take place until all alternatives have been
1379 exhausted. Eventually every element of the argument list must be
1380 matched by some element in the specification, and every required element
1381 in the specification must match some argument.
1382
1383 When a syntax error is detected, it might not be reported until much
1384 later after higher-level alternatives have been exhausted, and with the
1385 point positioned further from the real error. But if backtracking is
1386 disabled when an error occurs, it can be reported immediately. Note
1387 that backtracking is also reenabled automatically in several situations;
1388 it is reenabled when a new alternative is established by
1389 @code{&optional}, @code{&rest}, or @code{&or}, or at the start of
1390 processing a sublist, group, or indirect specification. The effect of
1391 enabling or disabling backtracking is limited to the remainder of the
1392 level currently being processed and lower levels.
1393
1394 Backtracking is disabled while matching any of the
1395 form specifications (that is, @code{form}, @code{body}, @code{def-form}, and
1396 @code{def-body}). These specifications will match any form so any error
1397 must be in the form itself rather than at a higher level.
1398
1399 Backtracking is also disabled after successfully matching a quoted
1400 symbol or string specification, since this usually indicates a
1401 recognized construct. But if you have a set of alternative constructs that
1402 all begin with the same symbol, you can usually work around this
1403 constraint by factoring the symbol out of the alternatives, e.g.,
1404 @code{["foo" &or [first case] [second case] ...]}.
1405
1406 Most needs are satisfied by these two ways that backtracking is
1407 automatically disabled, but occasionally it is useful to explicitly
1408 disable backtracking by using the @code{gate} specification. This is
1409 useful when you know that no higher alternatives could apply. See the
1410 example of the @code{let} specification.
1411
1412 @node Specification Examples
1413 @subsubsection Specification Examples
1414
1415 It may be easier to understand Edebug specifications by studying
1416 the examples provided here.
1417
1418 A @code{let} special form has a sequence of bindings and a body. Each
1419 of the bindings is either a symbol or a sublist with a symbol and
1420 optional expression. In the specification below, notice the @code{gate}
1421 inside of the sublist to prevent backtracking once a sublist is found.
1422
1423 @example
1424 (def-edebug-spec let
1425 ((&rest
1426 &or symbolp (gate symbolp &optional form))
1427 body))
1428 @end example
1429
1430 Edebug uses the following specifications for @code{defun} and
1431 @code{defmacro} and the associated argument list and @code{interactive}
1432 specifications. It is necessary to handle interactive forms specially
1433 since an expression argument is actually evaluated outside of the
1434 function body.
1435
1436 @smallexample
1437 (def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec.}
1438 (def-edebug-spec defun
1439 (&define name lambda-list
1440 [&optional stringp] ; @r{Match the doc string, if present.}
1441 [&optional ("interactive" interactive)]
1442 def-body))
1443
1444 (def-edebug-spec lambda-list
1445 (([&rest arg]
1446 [&optional ["&optional" arg &rest arg]]
1447 &optional ["&rest" arg]
1448 )))
1449
1450 (def-edebug-spec interactive
1451 (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
1452 @end smallexample
1453
1454 The specification for backquote below illustrates how to match
1455 dotted lists and use @code{nil} to terminate recursion. It also
1456 illustrates how components of a vector may be matched. (The actual
1457 specification defined by Edebug does not support dotted lists because
1458 doing so causes very deep recursion that could fail.)
1459
1460 @smallexample
1461 (def-edebug-spec ` (backquote-form)) ; @r{Alias just for clarity.}
1462
1463 (def-edebug-spec backquote-form
1464 (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
1465 (backquote-form . [&or nil backquote-form])
1466 (vector &rest backquote-form)
1467 sexp))
1468 @end smallexample
1469
1470
1471 @node Edebug Options
1472 @subsection Edebug Options
1473
1474 These options affect the behavior of Edebug:
1475
1476 @defopt edebug-setup-hook
1477 Functions to call before Edebug is used. Each time it is set to a new
1478 value, Edebug will call those functions once and then
1479 @code{edebug-setup-hook} is reset to @code{nil}. You could use this to
1480 load up Edebug specifications associated with a package you are using
1481 but only when you also use Edebug.
1482 @xref{Instrumenting}.
1483 @end defopt
1484
1485 @defopt edebug-all-defs
1486 If this is non-@code{nil}, normal evaluation of defining forms such as
1487 @code{defun} and @code{defmacro} instruments them for Edebug. This
1488 applies to @code{eval-defun}, @code{eval-region}, @code{eval-buffer},
1489 and @code{eval-current-buffer}.
1490
1491 Use the command @kbd{M-x edebug-all-defs} to toggle the value of this
1492 option. @xref{Instrumenting}.
1493 @end defopt
1494
1495 @defopt edebug-all-forms
1496 If this is non-@code{nil}, the commands @code{eval-defun},
1497 @code{eval-region}, @code{eval-buffer}, and @code{eval-current-buffer}
1498 instrument all forms, even those that don't define anything.
1499 This doesn't apply to loading or evaluations in the minibuffer.
1500
1501 Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
1502 option. @xref{Instrumenting}.
1503 @end defopt
1504
1505 @defopt edebug-save-windows
1506 If this is non-@code{nil}, Edebug saves and restores the window
1507 configuration. That takes some time, so if your program does not care
1508 what happens to the window configurations, it is better to set this
1509 variable to @code{nil}.
1510
1511 If the value is a list, only the listed windows are saved and
1512 restored.
1513
1514 You can use the @kbd{W} command in Edebug to change this variable
1515 interactively. @xref{Edebug Display Update}.
1516 @end defopt
1517
1518 @defopt edebug-save-displayed-buffer-points
1519 If this is non-@code{nil}, Edebug saves and restores point in all
1520 displayed buffers.
1521
1522 Saving and restoring point in other buffers is necessary if you are
1523 debugging code that changes the point of a buffer which is displayed in
1524 a non-selected window. If Edebug or the user then selects the window,
1525 point in that buffer will move to the window's value of point.
1526
1527 Saving and restoring point in all buffers is expensive, since it
1528 requires selecting each window twice, so enable this only if you need
1529 it. @xref{Edebug Display Update}.
1530 @end defopt
1531
1532 @defopt edebug-initial-mode
1533 If this variable is non-@code{nil}, it specifies the initial execution
1534 mode for Edebug when it is first activated. Possible values are
1535 @code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
1536 @code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
1537
1538 The default value is @code{step}.
1539 @xref{Edebug Execution Modes}.
1540 @end defopt
1541
1542 @defopt edebug-trace
1543 Non-@code{nil} means display a trace of function entry and exit.
1544 Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one
1545 function entry or exit per line, indented by the recursion level.
1546
1547 The default value is @code{nil}.
1548
1549 Also see @code{edebug-tracing}, in @ref{Trace Buffer}.
1550 @end defopt
1551
1552 @defopt edebug-test-coverage
1553 If non-@code{nil}, Edebug tests coverage of all expressions debugged.
1554 @xref{Coverage Testing}.
1555 @end defopt
1556
1557 @defopt edebug-continue-kbd-macro
1558 If non-@code{nil}, continue defining or executing any keyboard macro
1559 that is executing outside of Edebug. Use this with caution since it is not
1560 debugged.
1561 @xref{Edebug Execution Modes}.
1562 @end defopt
1563
1564 @defopt edebug-on-error
1565 Edebug binds @code{debug-on-error} to this value, if
1566 @code{debug-on-error} was previously @code{nil}. @xref{Trapping
1567 Errors}.
1568 @end defopt
1569
1570 @defopt edebug-on-quit
1571 Edebug binds @code{debug-on-quit} to this value, if
1572 @code{debug-on-quit} was previously @code{nil}. @xref{Trapping
1573 Errors}.
1574 @end defopt
1575
1576 If you change the values of @code{edebug-on-error} or
1577 @code{edebug-on-quit} while Edebug is active, their values won't be used
1578 until the @emph{next} time Edebug is invoked via a new command.
1579 @c Not necessarily a deeper command level.
1580 @c A new command is not precisely true, but that is close enough -- dan
1581
1582 @defopt edebug-global-break-condition
1583 If non-@code{nil}, an expression to test for at every stop point. If
1584 the result is non-@code{nil}, then break. Errors are ignored.
1585 @xref{Global Break Condition}.
1586 @end defopt
1587
1588 @ignore
1589 arch-tag: 74842db8-019f-4818-b5a4-b2de878e57fd
1590 @end ignore