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1 @c -*- mode: texinfo; coding: utf-8 -*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2015 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42 @cindex refresh the screen
43 @cindex screen refresh
44
45 The function @code{redraw-frame} clears and redisplays the entire
46 contents of a given frame (@pxref{Frames}). This is useful if the
47 screen is corrupted.
48
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay. The optional argument
89 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
90 instead of being preempted if input is pending.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar pre-redisplay-function
99 A function run just before redisplay. It is called with one argument,
100 the set of windows to redisplay.
101 @end defvar
102
103 Although @code{redisplay} tries immediately to redisplay, it does
104 not change how Emacs decides which parts of its frame(s) to redisplay.
105 By contrast, the following function adds certain windows to the
106 pending redisplay work (as if their contents had completely changed),
107 but does not immediately try to perform redisplay.
108
109 @defun force-window-update &optional object
110 This function forces some or all windows to be updated the next time
111 Emacs does a redisplay. If @var{object} is a window, that window is
112 to be updated. If @var{object} is a buffer or buffer name, all
113 windows displaying that buffer are to be updated. If @var{object} is
114 @code{nil} (or omitted), all windows are to be updated.
115
116 This function does not do a redisplay immediately; Emacs does that as
117 it waits for input, or when the function @code{redisplay} is called.
118 @end defun
119
120 @node Truncation
121 @section Truncation
122 @cindex line wrapping
123 @cindex line truncation
124 @cindex continuation lines
125 @cindex @samp{$} in display
126 @cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, Emacs
129 can @dfn{continue} the line (make it wrap to the next screen
130 line), or @dfn{truncate} the line (limit it to one screen line). The
131 additional screen lines used to display a long text line are called
132 @dfn{continuation} lines. Continuation is not the same as filling;
133 continuation happens on the screen only, not in the buffer contents,
134 and it breaks a line precisely at the right margin, not at a word
135 boundary. @xref{Filling}.
136
137 On a graphical display, tiny arrow images in the window fringes
138 indicate truncated and continued lines (@pxref{Fringes}). On a text
139 terminal, a @samp{$} in the rightmost column of the window indicates
140 truncation; a @samp{\} on the rightmost column indicates a line that
141 wraps. (The display table can specify alternate characters to use
142 for this; @pxref{Display Tables}).
143
144 @defopt truncate-lines
145 If this buffer-local variable is non-@code{nil}, lines that extend
146 beyond the right edge of the window are truncated; otherwise, they are
147 continued. As a special exception, the variable
148 @code{truncate-partial-width-windows} takes precedence in
149 @dfn{partial-width} windows (i.e., windows that do not occupy the
150 entire frame width).
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 @cindex partial-width windows
155 This variable controls line truncation in @dfn{partial-width} windows.
156 A partial-width window is one that does not occupy the entire frame
157 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
158 truncation is determined by the variable @code{truncate-lines} (see
159 above). If the value is an integer @var{n}, lines are truncated if
160 the partial-width window has fewer than @var{n} columns, regardless of
161 the value of @code{truncate-lines}; if the partial-width window has
162 @var{n} or more columns, line truncation is determined by
163 @code{truncate-lines}. For any other non-@code{nil} value, lines are
164 truncated in every partial-width window, regardless of the value of
165 @code{truncate-lines}.
166 @end defopt
167
168 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
169 a window, that forces truncation.
170
171 @defvar wrap-prefix
172 If this buffer-local variable is non-@code{nil}, it defines a
173 @dfn{wrap prefix} which Emacs displays at the start of every
174 continuation line. (If lines are truncated, @code{wrap-prefix} is
175 never used.) Its value may be a string or an image (@pxref{Other
176 Display Specs}), or a stretch of whitespace such as specified by the
177 @code{:width} or @code{:align-to} display properties (@pxref{Specified
178 Space}). The value is interpreted in the same way as a @code{display}
179 text property. @xref{Display Property}.
180
181 A wrap prefix may also be specified for regions of text, using the
182 @code{wrap-prefix} text or overlay property. This takes precedence
183 over the @code{wrap-prefix} variable. @xref{Special Properties}.
184 @end defvar
185
186 @defvar line-prefix
187 If this buffer-local variable is non-@code{nil}, it defines a
188 @dfn{line prefix} which Emacs displays at the start of every
189 non-continuation line. Its value may be a string or an image
190 (@pxref{Other Display Specs}), or a stretch of whitespace such as
191 specified by the @code{:width} or @code{:align-to} display properties
192 (@pxref{Specified Space}). The value is interpreted in the same way
193 as a @code{display} text property. @xref{Display Property}.
194
195 A line prefix may also be specified for regions of text using the
196 @code{line-prefix} text or overlay property. This takes precedence
197 over the @code{line-prefix} variable. @xref{Special Properties}.
198 @end defvar
199
200 @ignore
201 If your buffer contains only very short lines, you might find it
202 advisable to set @code{cache-long-scans} to @code{nil}.
203
204 @defvar cache-long-scans
205 If this variable is non-@code{nil} (the default), various indentation
206 and motion functions, and Emacs redisplay, cache the results of
207 scanning the buffer, and consult the cache to avoid rescanning regions
208 of the buffer unless they are modified.
209
210 Turning off the cache speeds up processing of short lines somewhat.
211
212 This variable is automatically buffer-local in every buffer.
213 @end defvar
214 @end ignore
215
216 @node The Echo Area
217 @section The Echo Area
218 @cindex error display
219 @cindex echo area
220
221 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
222 The @dfn{echo area} is used for displaying error messages
223 (@pxref{Errors}), for messages made with the @code{message} primitive,
224 and for echoing keystrokes. It is not the same as the minibuffer,
225 despite the fact that the minibuffer appears (when active) in the same
226 place on the screen as the echo area. @xref{Minibuffer,, The
227 Minibuffer, emacs, The GNU Emacs Manual}.
228
229 Apart from the functions documented in this section, you can print
230 Lisp objects to the echo area by specifying @code{t} as the output
231 stream. @xref{Output Streams}.
232
233 @menu
234 * Displaying Messages:: Explicitly displaying text in the echo area.
235 * Progress:: Informing user about progress of a long operation.
236 * Logging Messages:: Echo area messages are logged for the user.
237 * Echo Area Customization:: Controlling the echo area.
238 @end menu
239
240 @node Displaying Messages
241 @subsection Displaying Messages in the Echo Area
242 @cindex display message in echo area
243
244 This section describes the standard functions for displaying
245 messages in the echo area.
246
247 @defun message format-string &rest arguments
248 This function displays a message in the echo area.
249 @var{format-string} is a format string, and @var{arguments} are the
250 objects for its format specifications, like in the @code{format-message}
251 function (@pxref{Formatting Strings}). The resulting formatted string
252 is displayed in the echo area; if it contains @code{face} text
253 properties, it is displayed with the specified faces (@pxref{Faces}).
254 The string is also added to the @file{*Messages*} buffer, but without
255 text properties (@pxref{Logging Messages}).
256
257 In a format string containing single quotes, curved quotes @t{‘like
258 this’} and grave quotes @t{`like this'} work better than straight
259 quotes @t{'like this'}, as @code{message} typically formats every
260 straight quote as a curved closing quote.
261
262 In batch mode, the message is printed to the standard error stream,
263 followed by a newline.
264
265 When @code{inhibit-message} is non-@code{nil}, no message will be displayed
266 in the echo area, it will only be logged to @samp{*Messages*}.
267
268 If @var{format-string} is @code{nil} or the empty string,
269 @code{message} clears the echo area; if the echo area has been
270 expanded automatically, this brings it back to its normal size. If
271 the minibuffer is active, this brings the minibuffer contents back
272 onto the screen immediately.
273
274 @example
275 @group
276 (message "Reverting `%s'..." (buffer-name))
277 @print{} Reverting ‘subr.el’...
278 @result{} "Reverting ‘subr.el’..."
279 @end group
280
281 @group
282 ---------- Echo Area ----------
283 Reverting ‘subr.el’...
284 ---------- Echo Area ----------
285 @end group
286 @end example
287
288 To automatically display a message in the echo area or in a pop-buffer,
289 depending on its size, use @code{display-message-or-buffer} (see below).
290
291 @strong{Warning:} If you want to use your own string as a message
292 verbatim, don't just write @code{(message @var{string})}. If
293 @var{string} contains @samp{%}, @samp{`}, or @samp{'} it may be
294 reformatted, with undesirable results. Instead, use @code{(message
295 "%s" @var{string})}.
296 @end defun
297
298 @defvar inhibit-message
299 When this variable is non-@code{nil}, @code{message} and related functions
300 will not use the Echo Area to display messages.
301 @end defvar
302
303 @defmac with-temp-message message &rest body
304 This construct displays a message in the echo area temporarily, during
305 the execution of @var{body}. It displays @var{message}, executes
306 @var{body}, then returns the value of the last body form while restoring
307 the previous echo area contents.
308 @end defmac
309
310 @defun message-or-box format-string &rest arguments
311 This function displays a message like @code{message}, but may display it
312 in a dialog box instead of the echo area. If this function is called in
313 a command that was invoked using the mouse---more precisely, if
314 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
315 @code{nil} or a list---then it uses a dialog box or pop-up menu to
316 display the message. Otherwise, it uses the echo area. (This is the
317 same criterion that @code{y-or-n-p} uses to make a similar decision; see
318 @ref{Yes-or-No Queries}.)
319
320 You can force use of the mouse or of the echo area by binding
321 @code{last-nonmenu-event} to a suitable value around the call.
322 @end defun
323
324 @defun message-box format-string &rest arguments
325 @anchor{message-box}
326 This function displays a message like @code{message}, but uses a dialog
327 box (or a pop-up menu) whenever that is possible. If it is impossible
328 to use a dialog box or pop-up menu, because the terminal does not
329 support them, then @code{message-box} uses the echo area, like
330 @code{message}.
331 @end defun
332
333 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
334 This function displays the message @var{message}, which may be either a
335 string or a buffer. If it is shorter than the maximum height of the
336 echo area, as defined by @code{max-mini-window-height}, it is displayed
337 in the echo area, using @code{message}. Otherwise,
338 @code{display-buffer} is used to show it in a pop-up buffer.
339
340 Returns either the string shown in the echo area, or when a pop-up
341 buffer is used, the window used to display it.
342
343 If @var{message} is a string, then the optional argument
344 @var{buffer-name} is the name of the buffer used to display it when a
345 pop-up buffer is used, defaulting to @file{*Message*}. In the case
346 where @var{message} is a string and displayed in the echo area, it is
347 not specified whether the contents are inserted into the buffer anyway.
348
349 The optional arguments @var{not-this-window} and @var{frame} are as for
350 @code{display-buffer}, and only used if a buffer is displayed.
351 @end defun
352
353 @defun current-message
354 This function returns the message currently being displayed in the
355 echo area, or @code{nil} if there is none.
356 @end defun
357
358 @node Progress
359 @subsection Reporting Operation Progress
360 @cindex progress reporting
361
362 When an operation can take a while to finish, you should inform the
363 user about the progress it makes. This way the user can estimate
364 remaining time and clearly see that Emacs is busy working, not hung.
365 A convenient way to do this is to use a @dfn{progress reporter}.
366
367 Here is a working example that does nothing useful:
368
369 @smallexample
370 (let ((progress-reporter
371 (make-progress-reporter "Collecting mana for Emacs..."
372 0 500)))
373 (dotimes (k 500)
374 (sit-for 0.01)
375 (progress-reporter-update progress-reporter k))
376 (progress-reporter-done progress-reporter))
377 @end smallexample
378
379 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
380 This function creates and returns a progress reporter object, which
381 you will use as an argument for the other functions listed below. The
382 idea is to precompute as much data as possible to make progress
383 reporting very fast.
384
385 When this progress reporter is subsequently used, it will display
386 @var{message} in the echo area, followed by progress percentage.
387 @var{message} is treated as a simple string. If you need it to depend
388 on a filename, for instance, use @code{format-message} before calling this
389 function.
390
391 The arguments @var{min-value} and @var{max-value} should be numbers
392 standing for the starting and final states of the operation. For
393 instance, an operation that scans a buffer should set these to the
394 results of @code{point-min} and @code{point-max} correspondingly.
395 @var{max-value} should be greater than @var{min-value}.
396
397 Alternatively, you can set @var{min-value} and @var{max-value} to
398 @code{nil}. In that case, the progress reporter does not report
399 process percentages; it instead displays a ``spinner'' that rotates a
400 notch each time you update the progress reporter.
401
402 If @var{min-value} and @var{max-value} are numbers, you can give the
403 argument @var{current-value} a numerical value specifying the initial
404 progress; if omitted, this defaults to @var{min-value}.
405
406 The remaining arguments control the rate of echo area updates. The
407 progress reporter will wait for at least @var{min-change} more
408 percents of the operation to be completed before printing next
409 message; the default is one percent. @var{min-time} specifies the
410 minimum time in seconds to pass between successive prints; the default
411 is 0.2 seconds. (On some operating systems, the progress reporter may
412 handle fractions of seconds with varying precision).
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter &optional value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter &optional value new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this function
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word @samp{done} in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print @samp{100%}. Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, @samp{done} is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @file{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @file{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}. By default, this buffer is read-only and uses the major
485 mode @code{messages-buffer-mode}. Nothing prevents the user from
486 killing the @file{*Messages*} buffer, but the next display of a message
487 recreates it. Any Lisp code that needs to access the
488 @file{*Messages*} buffer directly and wants to ensure that it exists
489 should use the function @code{messages-buffer}.
490
491 @defun messages-buffer
492 This function returns the @file{*Messages*} buffer. If it does not
493 exist, it creates it, and switches it to @code{messages-buffer-mode}.
494 @end defun
495
496 @defopt message-log-max
497 This variable specifies how many lines to keep in the @file{*Messages*}
498 buffer. The value @code{t} means there is no limit on how many lines to
499 keep. The value @code{nil} disables message logging entirely. Here's
500 how to display a message and prevent it from being logged:
501
502 @example
503 (let (message-log-max)
504 (message @dots{}))
505 @end example
506 @end defopt
507
508 To make @file{*Messages*} more convenient for the user, the logging
509 facility combines successive identical messages. It also combines
510 successive related messages for the sake of two cases: question
511 followed by answer, and a series of progress messages.
512
513 A question followed by an answer has two messages like the
514 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
515 and the second is @samp{@var{question}...@var{answer}}. The first
516 message conveys no additional information beyond what's in the second,
517 so logging the second message discards the first from the log.
518
519 A series of progress messages has successive messages like
520 those produced by @code{make-progress-reporter}. They have the form
521 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
522 time, while @var{how-far} varies. Logging each message in the series
523 discards the previous one, provided they are consecutive.
524
525 The functions @code{make-progress-reporter} and @code{y-or-n-p}
526 don't have to do anything special to activate the message log
527 combination feature. It operates whenever two consecutive messages
528 are logged that share a common prefix ending in @samp{...}.
529
530 @node Echo Area Customization
531 @subsection Echo Area Customization
532 @cindex echo area customization
533
534 These variables control details of how the echo area works.
535
536 @defvar cursor-in-echo-area
537 This variable controls where the cursor appears when a message is
538 displayed in the echo area. If it is non-@code{nil}, then the cursor
539 appears at the end of the message. Otherwise, the cursor appears at
540 point---not in the echo area at all.
541
542 The value is normally @code{nil}; Lisp programs bind it to @code{t}
543 for brief periods of time.
544 @end defvar
545
546 @defvar echo-area-clear-hook
547 This normal hook is run whenever the echo area is cleared---either by
548 @code{(message nil)} or for any other reason.
549 @end defvar
550
551 @defopt echo-keystrokes
552 This variable determines how much time should elapse before command
553 characters echo. Its value must be a number, and specifies the
554 number of seconds to wait before echoing. If the user types a prefix
555 key (such as @kbd{C-x}) and then delays this many seconds before
556 continuing, the prefix key is echoed in the echo area. (Once echoing
557 begins in a key sequence, all subsequent characters in the same key
558 sequence are echoed immediately.)
559
560 If the value is zero, then command input is not echoed.
561 @end defopt
562
563 @defvar message-truncate-lines
564 Normally, displaying a long message resizes the echo area to display
565 the entire message. But if the variable @code{message-truncate-lines}
566 is non-@code{nil}, the echo area does not resize, and the message is
567 truncated to fit it.
568 @end defvar
569
570 The variable @code{max-mini-window-height}, which specifies the
571 maximum height for resizing minibuffer windows, also applies to the
572 echo area (which is really a special use of the minibuffer window;
573 @pxref{Minibuffer Misc}).
574
575 @node Warnings
576 @section Reporting Warnings
577 @cindex warnings
578
579 @dfn{Warnings} are a facility for a program to inform the user of a
580 possible problem, but continue running.
581
582 @menu
583 * Warning Basics:: Warnings concepts and functions to report them.
584 * Warning Variables:: Variables programs bind to customize their warnings.
585 * Warning Options:: Variables users set to control display of warnings.
586 * Delayed Warnings:: Deferring a warning until the end of a command.
587 @end menu
588
589 @node Warning Basics
590 @subsection Warning Basics
591 @cindex severity level
592
593 Every warning has a textual message, which explains the problem for
594 the user, and a @dfn{severity level} which is a symbol. Here are the
595 possible severity levels, in order of decreasing severity, and their
596 meanings:
597
598 @table @code
599 @item :emergency
600 A problem that will seriously impair Emacs operation soon
601 if you do not attend to it promptly.
602 @item :error
603 A report of data or circumstances that are inherently wrong.
604 @item :warning
605 A report of data or circumstances that are not inherently wrong, but
606 raise suspicion of a possible problem.
607 @item :debug
608 A report of information that may be useful if you are debugging.
609 @end table
610
611 When your program encounters invalid input data, it can either
612 signal a Lisp error by calling @code{error} or @code{signal} or report
613 a warning with severity @code{:error}. Signaling a Lisp error is the
614 easiest thing to do, but it means the program cannot continue
615 processing. If you want to take the trouble to implement a way to
616 continue processing despite the bad data, then reporting a warning of
617 severity @code{:error} is the right way to inform the user of the
618 problem. For instance, the Emacs Lisp byte compiler can report an
619 error that way and continue compiling other functions. (If the
620 program signals a Lisp error and then handles it with
621 @code{condition-case}, the user won't see the error message; it could
622 show the message to the user by reporting it as a warning.)
623
624 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
625 @c "bytecomp" here? The parens are part of warning-type-format but
626 @c not part of the warning type. --xfq
627 @cindex warning type
628 Each warning has a @dfn{warning type} to classify it. The type is a
629 list of symbols. The first symbol should be the custom group that you
630 use for the program's user options. For example, byte compiler
631 warnings use the warning type @code{(bytecomp)}. You can also
632 subcategorize the warnings, if you wish, by using more symbols in the
633 list.
634
635 @defun display-warning type message &optional level buffer-name
636 This function reports a warning, using @var{message} as the message
637 and @var{type} as the warning type. @var{level} should be the
638 severity level, with @code{:warning} being the default.
639
640 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
641 for logging the warning. By default, it is @file{*Warnings*}.
642 @end defun
643
644 @defun lwarn type level message &rest args
645 This function reports a warning using the value of @code{(format-message
646 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
647 buffer. In other respects it is equivalent to @code{display-warning}.
648 @end defun
649
650 @defun warn message &rest args
651 This function reports a warning using the value of @code{(format-message
652 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
653 type, and @code{:warning} as the severity level. It exists for
654 compatibility only; we recommend not using it, because you should
655 specify a specific warning type.
656 @end defun
657
658 @node Warning Variables
659 @subsection Warning Variables
660 @cindex warning variables
661
662 Programs can customize how their warnings appear by binding
663 the variables described in this section.
664
665 @defvar warning-levels
666 This list defines the meaning and severity order of the warning
667 severity levels. Each element defines one severity level,
668 and they are arranged in order of decreasing severity.
669
670 Each element has the form @code{(@var{level} @var{string}
671 @var{function})}, where @var{level} is the severity level it defines.
672 @var{string} specifies the textual description of this level.
673 @var{string} should use @samp{%s} to specify where to put the warning
674 type information, or it can omit the @samp{%s} so as not to include
675 that information.
676
677 The optional @var{function}, if non-@code{nil}, is a function to call
678 with no arguments, to get the user's attention.
679
680 Normally you should not change the value of this variable.
681 @end defvar
682
683 @defvar warning-prefix-function
684 If non-@code{nil}, the value is a function to generate prefix text for
685 warnings. Programs can bind the variable to a suitable function.
686 @code{display-warning} calls this function with the warnings buffer
687 current, and the function can insert text in it. That text becomes
688 the beginning of the warning message.
689
690 The function is called with two arguments, the severity level and its
691 entry in @code{warning-levels}. It should return a list to use as the
692 entry (this value need not be an actual member of
693 @code{warning-levels}). By constructing this value, the function can
694 change the severity of the warning, or specify different handling for
695 a given severity level.
696
697 If the variable's value is @code{nil} then there is no function
698 to call.
699 @end defvar
700
701 @defvar warning-series
702 Programs can bind this variable to @code{t} to say that the next
703 warning should begin a series. When several warnings form a series,
704 that means to leave point on the first warning of the series, rather
705 than keep moving it for each warning so that it appears on the last one.
706 The series ends when the local binding is unbound and
707 @code{warning-series} becomes @code{nil} again.
708
709 The value can also be a symbol with a function definition. That is
710 equivalent to @code{t}, except that the next warning will also call
711 the function with no arguments with the warnings buffer current. The
712 function can insert text which will serve as a header for the series
713 of warnings.
714
715 Once a series has begun, the value is a marker which points to the
716 buffer position in the warnings buffer of the start of the series.
717
718 The variable's normal value is @code{nil}, which means to handle
719 each warning separately.
720 @end defvar
721
722 @defvar warning-fill-prefix
723 When this variable is non-@code{nil}, it specifies a fill prefix to
724 use for filling each warning's text.
725 @end defvar
726
727 @defvar warning-type-format
728 This variable specifies the format for displaying the warning type
729 in the warning message. The result of formatting the type this way
730 gets included in the message under the control of the string in the
731 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
732 If you bind it to @code{""} then the warning type won't appear at
733 all.
734 @end defvar
735
736 @node Warning Options
737 @subsection Warning Options
738 @cindex warning options
739
740 These variables are used by users to control what happens
741 when a Lisp program reports a warning.
742
743 @defopt warning-minimum-level
744 This user option specifies the minimum severity level that should be
745 shown immediately to the user. The default is @code{:warning}, which
746 means to immediately display all warnings except @code{:debug}
747 warnings.
748 @end defopt
749
750 @defopt warning-minimum-log-level
751 This user option specifies the minimum severity level that should be
752 logged in the warnings buffer. The default is @code{:warning}, which
753 means to log all warnings except @code{:debug} warnings.
754 @end defopt
755
756 @defopt warning-suppress-types
757 This list specifies which warning types should not be displayed
758 immediately for the user. Each element of the list should be a list
759 of symbols. If its elements match the first elements in a warning
760 type, then that warning is not displayed immediately.
761 @end defopt
762
763 @defopt warning-suppress-log-types
764 This list specifies which warning types should not be logged in the
765 warnings buffer. Each element of the list should be a list of
766 symbols. If it matches the first few elements in a warning type, then
767 that warning is not logged.
768 @end defopt
769
770 @node Delayed Warnings
771 @subsection Delayed Warnings
772 @cindex delayed warnings
773
774 Sometimes, you may wish to avoid showing a warning while a command is
775 running, and only show it only after the end of the command. You can
776 use the variable @code{delayed-warnings-list} for this.
777
778 @defvar delayed-warnings-list
779 The value of this variable is a list of warnings to be displayed after
780 the current command has finished. Each element must be a list
781
782 @smallexample
783 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
784 @end smallexample
785
786 @noindent
787 with the same form, and the same meanings, as the argument list of
788 @code{display-warning} (@pxref{Warning Basics}). Immediately after
789 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
790 command loop displays all the warnings specified by this variable,
791 then resets it to @code{nil}.
792 @end defvar
793
794 Programs which need to further customize the delayed warnings
795 mechanism can change the variable @code{delayed-warnings-hook}:
796
797 @defvar delayed-warnings-hook
798 This is a normal hook which is run by the Emacs command loop, after
799 @code{post-command-hook}, in order to to process and display delayed
800 warnings.
801
802 Its default value is a list of two functions:
803
804 @smallexample
805 (collapse-delayed-warnings display-delayed-warnings)
806 @end smallexample
807
808 @findex collapse-delayed-warnings
809 @findex display-delayed-warnings
810 @noindent
811 The function @code{collapse-delayed-warnings} removes repeated entries
812 from @code{delayed-warnings-list}. The function
813 @code{display-delayed-warnings} calls @code{display-warning} on each
814 of the entries in @code{delayed-warnings-list}, in turn, and then sets
815 @code{delayed-warnings-list} to @code{nil}.
816 @end defvar
817
818 @node Invisible Text
819 @section Invisible Text
820
821 @cindex invisible text
822 You can make characters @dfn{invisible}, so that they do not appear on
823 the screen, with the @code{invisible} property. This can be either a
824 text property (@pxref{Text Properties}) or an overlay property
825 (@pxref{Overlays}). Cursor motion also partly ignores these
826 characters; if the command loop finds that point is inside a range of
827 invisible text after a command, it relocates point to the other side
828 of the text.
829
830 In the simplest case, any non-@code{nil} @code{invisible} property makes
831 a character invisible. This is the default case---if you don't alter
832 the default value of @code{buffer-invisibility-spec}, this is how the
833 @code{invisible} property works. You should normally use @code{t}
834 as the value of the @code{invisible} property if you don't plan
835 to set @code{buffer-invisibility-spec} yourself.
836
837 More generally, you can use the variable @code{buffer-invisibility-spec}
838 to control which values of the @code{invisible} property make text
839 invisible. This permits you to classify the text into different subsets
840 in advance, by giving them different @code{invisible} values, and
841 subsequently make various subsets visible or invisible by changing the
842 value of @code{buffer-invisibility-spec}.
843
844 Controlling visibility with @code{buffer-invisibility-spec} is
845 especially useful in a program to display the list of entries in a
846 database. It permits the implementation of convenient filtering
847 commands to view just a part of the entries in the database. Setting
848 this variable is very fast, much faster than scanning all the text in
849 the buffer looking for properties to change.
850
851 @defvar buffer-invisibility-spec
852 This variable specifies which kinds of @code{invisible} properties
853 actually make a character invisible. Setting this variable makes it
854 buffer-local.
855
856 @table @asis
857 @item @code{t}
858 A character is invisible if its @code{invisible} property is
859 non-@code{nil}. This is the default.
860
861 @item a list
862 Each element of the list specifies a criterion for invisibility; if a
863 character's @code{invisible} property fits any one of these criteria,
864 the character is invisible. The list can have two kinds of elements:
865
866 @table @code
867 @item @var{atom}
868 A character is invisible if its @code{invisible} property value is
869 @var{atom} or if it is a list with @var{atom} as a member; comparison
870 is done with @code{eq}.
871
872 @item (@var{atom} . t)
873 A character is invisible if its @code{invisible} property value is
874 @var{atom} or if it is a list with @var{atom} as a member; comparison
875 is done with @code{eq}. Moreover, a sequence of such characters
876 displays as an ellipsis.
877 @end table
878 @end table
879 @end defvar
880
881 Two functions are specifically provided for adding elements to
882 @code{buffer-invisibility-spec} and removing elements from it.
883
884 @defun add-to-invisibility-spec element
885 This function adds the element @var{element} to
886 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
887 was @code{t}, it changes to a list, @code{(t)}, so that text whose
888 @code{invisible} property is @code{t} remains invisible.
889 @end defun
890
891 @defun remove-from-invisibility-spec element
892 This removes the element @var{element} from
893 @code{buffer-invisibility-spec}. This does nothing if @var{element}
894 is not in the list.
895 @end defun
896
897 A convention for use of @code{buffer-invisibility-spec} is that a
898 major mode should use the mode's own name as an element of
899 @code{buffer-invisibility-spec} and as the value of the
900 @code{invisible} property:
901
902 @example
903 ;; @r{If you want to display an ellipsis:}
904 (add-to-invisibility-spec '(my-symbol . t))
905 ;; @r{If you don't want ellipsis:}
906 (add-to-invisibility-spec 'my-symbol)
907
908 (overlay-put (make-overlay beginning end)
909 'invisible 'my-symbol)
910
911 ;; @r{When done with the invisibility:}
912 (remove-from-invisibility-spec '(my-symbol . t))
913 ;; @r{Or respectively:}
914 (remove-from-invisibility-spec 'my-symbol)
915 @end example
916
917 You can check for invisibility using the following function:
918
919 @defun invisible-p pos-or-prop
920 If @var{pos-or-prop} is a marker or number, this function returns a
921 non-@code{nil} value if the text at that position is invisible.
922
923 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
924 to mean a possible value of the @code{invisible} text or overlay
925 property. In that case, this function returns a non-@code{nil} value
926 if that value would cause text to become invisible, based on the
927 current value of @code{buffer-invisibility-spec}.
928 @end defun
929
930 @vindex line-move-ignore-invisible
931 Ordinarily, functions that operate on text or move point do not care
932 whether the text is invisible, they process invisible characters and
933 visible characters alike. The user-level line motion commands,
934 such as @code{next-line}, @code{previous-line}, ignore invisible
935 newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
936 default), i.e., behave like these invisible newlines didn't exist in
937 the buffer, but only because they are explicitly programmed to do so.
938
939 If a command ends with point inside or at the boundary of
940 invisible text, the main editing loop relocates point to one of the
941 two ends of the invisible text. Emacs chooses the direction of
942 relocation so that it is the same as the overall movement direction of
943 the command; if in doubt, it prefers a position where an inserted char
944 would not inherit the @code{invisible} property. Additionally, if the
945 text is not replaced by an ellipsis and the command only moved within
946 the invisible text, then point is moved one extra character so as to
947 try and reflect the command's movement by a visible movement of the
948 cursor.
949
950 Thus, if the command moved point back to an invisible range (with the usual
951 stickiness), Emacs moves point back to the beginning of that range. If the
952 command moved point forward into an invisible range, Emacs moves point forward
953 to the first visible character that follows the invisible text and then forward
954 one more character.
955
956 These @dfn{adjustments} of point that ended up in the middle of
957 invisible text can be disabled by setting @code{disable-point-adjustment}
958 to a non-@code{nil} value. @xref{Adjusting Point}.
959
960 Incremental search can make invisible overlays visible temporarily
961 and/or permanently when a match includes invisible text. To enable
962 this, the overlay should have a non-@code{nil}
963 @code{isearch-open-invisible} property. The property value should be a
964 function to be called with the overlay as an argument. This function
965 should make the overlay visible permanently; it is used when the match
966 overlaps the overlay on exit from the search.
967
968 During the search, such overlays are made temporarily visible by
969 temporarily modifying their invisible and intangible properties. If you
970 want this to be done differently for a certain overlay, give it an
971 @code{isearch-open-invisible-temporary} property which is a function.
972 The function is called with two arguments: the first is the overlay, and
973 the second is @code{nil} to make the overlay visible, or @code{t} to
974 make it invisible again.
975
976 @node Selective Display
977 @section Selective Display
978 @c @cindex selective display Duplicates selective-display
979
980 @dfn{Selective display} refers to a pair of related features for
981 hiding certain lines on the screen.
982
983 @cindex explicit selective display
984 The first variant, explicit selective display, was designed for use in a Lisp
985 program: it controls which lines are hidden by altering the text. This kind of
986 hiding is now obsolete; instead you can get the same effect with the
987 @code{invisible} property (@pxref{Invisible Text}).
988
989 In the second variant, the choice of lines to hide is made
990 automatically based on indentation. This variant is designed to be a
991 user-level feature.
992
993 The way you control explicit selective display is by replacing a
994 newline (control-j) with a carriage return (control-m). The text that
995 was formerly a line following that newline is now hidden. Strictly
996 speaking, it is temporarily no longer a line at all, since only
997 newlines can separate lines; it is now part of the previous line.
998
999 Selective display does not directly affect editing commands. For
1000 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
1001 into hidden text. However, the replacement of newline characters with
1002 carriage return characters affects some editing commands. For
1003 example, @code{next-line} skips hidden lines, since it searches only
1004 for newlines. Modes that use selective display can also define
1005 commands that take account of the newlines, or that control which
1006 parts of the text are hidden.
1007
1008 When you write a selectively displayed buffer into a file, all the
1009 control-m's are output as newlines. This means that when you next read
1010 in the file, it looks OK, with nothing hidden. The selective display
1011 effect is seen only within Emacs.
1012
1013 @defvar selective-display
1014 This buffer-local variable enables selective display. This means that
1015 lines, or portions of lines, may be made hidden.
1016
1017 @itemize @bullet
1018 @item
1019 If the value of @code{selective-display} is @code{t}, then the character
1020 control-m marks the start of hidden text; the control-m, and the rest
1021 of the line following it, are not displayed. This is explicit selective
1022 display.
1023
1024 @item
1025 If the value of @code{selective-display} is a positive integer, then
1026 lines that start with more than that many columns of indentation are not
1027 displayed.
1028 @end itemize
1029
1030 When some portion of a buffer is hidden, the vertical movement
1031 commands operate as if that portion did not exist, allowing a single
1032 @code{next-line} command to skip any number of hidden lines.
1033 However, character movement commands (such as @code{forward-char}) do
1034 not skip the hidden portion, and it is possible (if tricky) to insert
1035 or delete text in an hidden portion.
1036
1037 In the examples below, we show the @emph{display appearance} of the
1038 buffer @code{foo}, which changes with the value of
1039 @code{selective-display}. The @emph{contents} of the buffer do not
1040 change.
1041
1042 @example
1043 @group
1044 (setq selective-display nil)
1045 @result{} nil
1046
1047 ---------- Buffer: foo ----------
1048 1 on this column
1049 2on this column
1050 3n this column
1051 3n this column
1052 2on this column
1053 1 on this column
1054 ---------- Buffer: foo ----------
1055 @end group
1056
1057 @group
1058 (setq selective-display 2)
1059 @result{} 2
1060
1061 ---------- Buffer: foo ----------
1062 1 on this column
1063 2on this column
1064 2on this column
1065 1 on this column
1066 ---------- Buffer: foo ----------
1067 @end group
1068 @end example
1069 @end defvar
1070
1071 @defopt selective-display-ellipses
1072 If this buffer-local variable is non-@code{nil}, then Emacs displays
1073 @samp{@dots{}} at the end of a line that is followed by hidden text.
1074 This example is a continuation of the previous one.
1075
1076 @example
1077 @group
1078 (setq selective-display-ellipses t)
1079 @result{} t
1080
1081 ---------- Buffer: foo ----------
1082 1 on this column
1083 2on this column ...
1084 2on this column
1085 1 on this column
1086 ---------- Buffer: foo ----------
1087 @end group
1088 @end example
1089
1090 You can use a display table to substitute other text for the ellipsis
1091 (@samp{@dots{}}). @xref{Display Tables}.
1092 @end defopt
1093
1094 @node Temporary Displays
1095 @section Temporary Displays
1096 @cindex temporary display
1097 @cindex temporary buffer display
1098
1099 Temporary displays are used by Lisp programs to put output into a
1100 buffer and then present it to the user for perusal rather than for
1101 editing. Many help commands use this feature.
1102
1103 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1104 This function executes the forms in @var{body} while arranging to insert
1105 any output they print into the buffer named @var{buffer-name}, which is
1106 first created if necessary, and put into Help mode. (See the similar
1107 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1108 displayed in some window, but that window is not selected.
1109
1110 If the forms in @var{body} do not change the major mode in the output
1111 buffer, so that it is still Help mode at the end of their execution,
1112 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1113 the end, and also scans it for function and variable names to make them
1114 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1115 Documentation Strings}, in particular the item on hyperlinks in
1116 documentation strings, for more details.
1117
1118 The string @var{buffer-name} specifies the temporary buffer, which need
1119 not already exist. The argument must be a string, not a buffer. The
1120 buffer is erased initially (with no questions asked), and it is marked
1121 as unmodified after @code{with-output-to-temp-buffer} exits.
1122
1123 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1124 temporary buffer, then it evaluates the forms in @var{body}. Output
1125 using the Lisp output functions within @var{body} goes by default to
1126 that buffer (but screen display and messages in the echo area, although
1127 they are ``output'' in the general sense of the word, are not affected).
1128 @xref{Output Functions}.
1129
1130 Several hooks are available for customizing the behavior
1131 of this construct; they are listed below.
1132
1133 The value of the last form in @var{body} is returned.
1134
1135 @example
1136 @group
1137 ---------- Buffer: foo ----------
1138 This is the contents of foo.
1139 ---------- Buffer: foo ----------
1140 @end group
1141
1142 @group
1143 (with-output-to-temp-buffer "foo"
1144 (print 20)
1145 (print standard-output))
1146 @result{} #<buffer foo>
1147
1148 ---------- Buffer: foo ----------
1149
1150 20
1151
1152 #<buffer foo>
1153
1154 ---------- Buffer: foo ----------
1155 @end group
1156 @end example
1157 @end defmac
1158
1159 @defopt temp-buffer-show-function
1160 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1161 calls it as a function to do the job of displaying a help buffer. The
1162 function gets one argument, which is the buffer it should display.
1163
1164 It is a good idea for this function to run @code{temp-buffer-show-hook}
1165 just as @code{with-output-to-temp-buffer} normally would, inside of
1166 @code{save-selected-window} and with the chosen window and buffer
1167 selected.
1168 @end defopt
1169
1170 @defvar temp-buffer-setup-hook
1171 This normal hook is run by @code{with-output-to-temp-buffer} before
1172 evaluating @var{body}. When the hook runs, the temporary buffer is
1173 current. This hook is normally set up with a function to put the
1174 buffer in Help mode.
1175 @end defvar
1176
1177 @defvar temp-buffer-show-hook
1178 This normal hook is run by @code{with-output-to-temp-buffer} after
1179 displaying the temporary buffer. When the hook runs, the temporary buffer
1180 is current, and the window it was displayed in is selected.
1181 @end defvar
1182
1183 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1184 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1185 construct, it executes @var{body} while arranging to insert any output
1186 it prints into the buffer named @var{buffer-or-name} and displays that
1187 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1188 however, it does not automatically switch that buffer to Help mode.
1189
1190 The argument @var{buffer-or-name} specifies the temporary buffer. It
1191 can be either a buffer, which must already exist, or a string, in which
1192 case a buffer of that name is created, if necessary. The buffer is
1193 marked as unmodified and read-only when @code{with-temp-buffer-window}
1194 exits.
1195
1196 This macro does not call @code{temp-buffer-show-function}. Rather, it
1197 passes the @var{action} argument to @code{display-buffer}
1198 (@pxref{Choosing Window}) in order to display the buffer.
1199
1200 The value of the last form in @var{body} is returned, unless the
1201 argument @var{quit-function} is specified. In that case, it is called
1202 with two arguments: the window showing the buffer and the result of
1203 @var{body}. The final return value is then whatever @var{quit-function}
1204 returns.
1205
1206 @vindex temp-buffer-window-setup-hook
1207 @vindex temp-buffer-window-show-hook
1208 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1209 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1210 run by @code{with-output-to-temp-buffer}.
1211 @end defmac
1212
1213 The two constructs described next are mostly identical to
1214 @code{with-temp-buffer-window} but differ from it as specified:
1215
1216 @defmac with-current-buffer-window buffer-or-name action quit-function &rest body
1217 This macro is like @code{with-temp-buffer-window} but unlike that makes
1218 the buffer specified by @var{buffer-or-name} current for running
1219 @var{body}.
1220 @end defmac
1221
1222 @defmac with-displayed-buffer-window buffer-or-name action quit-function &rest body
1223 This macro is like @code{with-current-buffer-window} but unlike that
1224 displays the buffer specified by @var{buffer-or-name} @emph{before}
1225 running @var{body}.
1226 @end defmac
1227
1228 A window showing a temporary buffer can be fit to the size of that
1229 buffer using the following mode:
1230
1231 @defopt temp-buffer-resize-mode
1232 When this minor mode is enabled, windows showing a temporary buffer are
1233 automatically resized to fit their buffer's contents.
1234
1235 A window is resized if and only if it has been specially created for the
1236 buffer. In particular, windows that have shown another buffer before
1237 are not resized. By default, this mode uses @code{fit-window-to-buffer}
1238 (@pxref{Resizing Windows}) for resizing. You can specify a different
1239 function by customizing the options @code{temp-buffer-max-height} and
1240 @code{temp-buffer-max-width} below.
1241 @end defopt
1242
1243 @defopt temp-buffer-max-height
1244 This option specifies the maximum height (in lines) of a window
1245 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1246 enabled. It can also be a function to be called to choose the height
1247 for such a buffer. It gets one argument, the buffer, and should return
1248 a positive integer. At the time the function is called, the window to
1249 be resized is selected.
1250 @end defopt
1251
1252 @defopt temp-buffer-max-width
1253 This option specifies the maximum width of a window (in columns)
1254 displaying a temporary buffer when @code{temp-buffer-resize-mode} is
1255 enabled. It can also be a function to be called to choose the width for
1256 such a buffer. It gets one argument, the buffer, and should return a
1257 positive integer. At the time the function is called, the window to be
1258 resized is selected.
1259 @end defopt
1260
1261 The following function uses the current buffer for temporal display:
1262
1263 @defun momentary-string-display string position &optional char message
1264 This function momentarily displays @var{string} in the current buffer at
1265 @var{position}. It has no effect on the undo list or on the buffer's
1266 modification status.
1267
1268 The momentary display remains until the next input event. If the next
1269 input event is @var{char}, @code{momentary-string-display} ignores it
1270 and returns. Otherwise, that event remains buffered for subsequent use
1271 as input. Thus, typing @var{char} will simply remove the string from
1272 the display, while typing (say) @kbd{C-f} will remove the string from
1273 the display and later (presumably) move point forward. The argument
1274 @var{char} is a space by default.
1275
1276 The return value of @code{momentary-string-display} is not meaningful.
1277
1278 If the string @var{string} does not contain control characters, you can
1279 do the same job in a more general way by creating (and then subsequently
1280 deleting) an overlay with a @code{before-string} property.
1281 @xref{Overlay Properties}.
1282
1283 If @var{message} is non-@code{nil}, it is displayed in the echo area
1284 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1285 default message says to type @var{char} to continue.
1286
1287 In this example, point is initially located at the beginning of the
1288 second line:
1289
1290 @example
1291 @group
1292 ---------- Buffer: foo ----------
1293 This is the contents of foo.
1294 @point{}Second line.
1295 ---------- Buffer: foo ----------
1296 @end group
1297
1298 @group
1299 (momentary-string-display
1300 "**** Important Message! ****"
1301 (point) ?\r
1302 "Type RET when done reading")
1303 @result{} t
1304 @end group
1305
1306 @group
1307 ---------- Buffer: foo ----------
1308 This is the contents of foo.
1309 **** Important Message! ****Second line.
1310 ---------- Buffer: foo ----------
1311
1312 ---------- Echo Area ----------
1313 Type RET when done reading
1314 ---------- Echo Area ----------
1315 @end group
1316 @end example
1317 @end defun
1318
1319 @node Overlays
1320 @section Overlays
1321 @cindex overlays
1322 @c FIXME: mention intervals in this section?
1323
1324 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1325 the screen, for the sake of presentation features. An overlay is an
1326 object that belongs to a particular buffer, and has a specified
1327 beginning and end. It also has properties that you can examine and set;
1328 these affect the display of the text within the overlay.
1329
1330 @cindex scalability of overlays
1331 @cindex overlays, scalability
1332 The visual effect of an overlay is the same as of the corresponding
1333 text property (@pxref{Text Properties}). However, due to a different
1334 implementation, overlays generally don't scale well (many operations
1335 take a time that is proportional to the number of overlays in the
1336 buffer). If you need to affect the visual appearance of many portions
1337 in the buffer, we recommend using text properties.
1338
1339 An overlay uses markers to record its beginning and end; thus,
1340 editing the text of the buffer adjusts the beginning and end of each
1341 overlay so that it stays with the text. When you create the overlay,
1342 you can specify whether text inserted at the beginning should be
1343 inside the overlay or outside, and likewise for the end of the overlay.
1344
1345 @menu
1346 * Managing Overlays:: Creating and moving overlays.
1347 * Overlay Properties:: How to read and set properties.
1348 What properties do to the screen display.
1349 * Finding Overlays:: Searching for overlays.
1350 @end menu
1351
1352 @node Managing Overlays
1353 @subsection Managing Overlays
1354 @cindex managing overlays
1355 @cindex overlays, managing
1356
1357 This section describes the functions to create, delete and move
1358 overlays, and to examine their contents. Overlay changes are not
1359 recorded in the buffer's undo list, since the overlays are not
1360 part of the buffer's contents.
1361
1362 @defun overlayp object
1363 This function returns @code{t} if @var{object} is an overlay.
1364 @end defun
1365
1366 @defun make-overlay start end &optional buffer front-advance rear-advance
1367 This function creates and returns an overlay that belongs to
1368 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1369 and @var{end} must specify buffer positions; they may be integers or
1370 markers. If @var{buffer} is omitted, the overlay is created in the
1371 current buffer.
1372
1373 @cindex empty overlay
1374 @cindex overlay, empty
1375 An overlay whose @var{start} and @var{end} specify the same buffer
1376 position is known as @dfn{empty}. A non-empty overlay can become
1377 empty if the text between its @var{start} and @var{end} is deleted.
1378 When that happens, the overlay is by default not deleted, but you can
1379 cause it to be deleted by giving it the @samp{evaporate} property
1380 (@pxref{Overlay Properties, evaporate property}).
1381
1382 The arguments @var{front-advance} and @var{rear-advance} specify the
1383 marker insertion type for the start of the overlay and for the end of
1384 the overlay, respectively. @xref{Marker Insertion Types}. If they
1385 are both @code{nil}, the default, then the overlay extends to include
1386 any text inserted at the beginning, but not text inserted at the end.
1387 If @var{front-advance} is non-@code{nil}, text inserted at the
1388 beginning of the overlay is excluded from the overlay. If
1389 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1390 overlay is included in the overlay.
1391 @end defun
1392
1393 @defun overlay-start overlay
1394 This function returns the position at which @var{overlay} starts,
1395 as an integer.
1396 @end defun
1397
1398 @defun overlay-end overlay
1399 This function returns the position at which @var{overlay} ends,
1400 as an integer.
1401 @end defun
1402
1403 @defun overlay-buffer overlay
1404 This function returns the buffer that @var{overlay} belongs to. It
1405 returns @code{nil} if @var{overlay} has been deleted.
1406 @end defun
1407
1408 @defun delete-overlay overlay
1409 This function deletes @var{overlay}. The overlay continues to exist as
1410 a Lisp object, and its property list is unchanged, but it ceases to be
1411 attached to the buffer it belonged to, and ceases to have any effect on
1412 display.
1413
1414 A deleted overlay is not permanently disconnected. You can give it a
1415 position in a buffer again by calling @code{move-overlay}.
1416 @end defun
1417
1418 @defun move-overlay overlay start end &optional buffer
1419 This function moves @var{overlay} to @var{buffer}, and places its bounds
1420 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1421 must specify buffer positions; they may be integers or markers.
1422
1423 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1424 was already associated with; if @var{overlay} was deleted, it goes into
1425 the current buffer.
1426
1427 The return value is @var{overlay}.
1428
1429 This is the only valid way to change the endpoints of an overlay. Do
1430 not try modifying the markers in the overlay by hand, as that fails to
1431 update other vital data structures and can cause some overlays to be
1432 lost.
1433 @end defun
1434
1435 @defun remove-overlays &optional start end name value
1436 This function removes all the overlays between @var{start} and
1437 @var{end} whose property @var{name} has the value @var{value}. It can
1438 move the endpoints of the overlays in the region, or split them.
1439
1440 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1441 the specified region. If @var{start} and/or @var{end} are omitted or
1442 @code{nil}, that means the beginning and end of the buffer respectively.
1443 Therefore, @code{(remove-overlays)} removes all the overlays in the
1444 current buffer.
1445 @end defun
1446
1447 @defun copy-overlay overlay
1448 This function returns a copy of @var{overlay}. The copy has the same
1449 endpoints and properties as @var{overlay}. However, the marker
1450 insertion type for the start of the overlay and for the end of the
1451 overlay are set to their default values (@pxref{Marker Insertion
1452 Types}).
1453 @end defun
1454
1455 Here are some examples:
1456
1457 @example
1458 ;; @r{Create an overlay.}
1459 (setq foo (make-overlay 1 10))
1460 @result{} #<overlay from 1 to 10 in display.texi>
1461 (overlay-start foo)
1462 @result{} 1
1463 (overlay-end foo)
1464 @result{} 10
1465 (overlay-buffer foo)
1466 @result{} #<buffer display.texi>
1467 ;; @r{Give it a property we can check later.}
1468 (overlay-put foo 'happy t)
1469 @result{} t
1470 ;; @r{Verify the property is present.}
1471 (overlay-get foo 'happy)
1472 @result{} t
1473 ;; @r{Move the overlay.}
1474 (move-overlay foo 5 20)
1475 @result{} #<overlay from 5 to 20 in display.texi>
1476 (overlay-start foo)
1477 @result{} 5
1478 (overlay-end foo)
1479 @result{} 20
1480 ;; @r{Delete the overlay.}
1481 (delete-overlay foo)
1482 @result{} nil
1483 ;; @r{Verify it is deleted.}
1484 foo
1485 @result{} #<overlay in no buffer>
1486 ;; @r{A deleted overlay has no position.}
1487 (overlay-start foo)
1488 @result{} nil
1489 (overlay-end foo)
1490 @result{} nil
1491 (overlay-buffer foo)
1492 @result{} nil
1493 ;; @r{Undelete the overlay.}
1494 (move-overlay foo 1 20)
1495 @result{} #<overlay from 1 to 20 in display.texi>
1496 ;; @r{Verify the results.}
1497 (overlay-start foo)
1498 @result{} 1
1499 (overlay-end foo)
1500 @result{} 20
1501 (overlay-buffer foo)
1502 @result{} #<buffer display.texi>
1503 ;; @r{Moving and deleting the overlay does not change its properties.}
1504 (overlay-get foo 'happy)
1505 @result{} t
1506 @end example
1507
1508 Emacs stores the overlays of each buffer in two lists, divided
1509 around an arbitrary center position. One list extends backwards
1510 through the buffer from that center position, and the other extends
1511 forwards from that center position. The center position can be anywhere
1512 in the buffer.
1513
1514 @defun overlay-recenter pos
1515 This function recenters the overlays of the current buffer around
1516 position @var{pos}. That makes overlay lookup faster for positions
1517 near @var{pos}, but slower for positions far away from @var{pos}.
1518 @end defun
1519
1520 A loop that scans the buffer forwards, creating overlays, can run
1521 faster if you do @code{(overlay-recenter (point-max))} first.
1522
1523 @node Overlay Properties
1524 @subsection Overlay Properties
1525 @cindex overlay properties
1526
1527 Overlay properties are like text properties in that the properties that
1528 alter how a character is displayed can come from either source. But in
1529 most respects they are different. @xref{Text Properties}, for comparison.
1530
1531 Text properties are considered a part of the text; overlays and
1532 their properties are specifically considered not to be part of the
1533 text. Thus, copying text between various buffers and strings
1534 preserves text properties, but does not try to preserve overlays.
1535 Changing a buffer's text properties marks the buffer as modified,
1536 while moving an overlay or changing its properties does not. Unlike
1537 text property changes, overlay property changes are not recorded in
1538 the buffer's undo list.
1539
1540 Since more than one overlay can specify a property value for the
1541 same character, Emacs lets you specify a priority value of each
1542 overlay. In case two overlays have the same priority value, and one
1543 is nested in the other, then the inner one will have priority over the
1544 outer one. If neither is nested in the other then you should not make
1545 assumptions about which overlay will prevail.
1546
1547 These functions read and set the properties of an overlay:
1548
1549 @defun overlay-get overlay prop
1550 This function returns the value of property @var{prop} recorded in
1551 @var{overlay}, if any. If @var{overlay} does not record any value for
1552 that property, but it does have a @code{category} property which is a
1553 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1554 is @code{nil}.
1555 @end defun
1556
1557 @defun overlay-put overlay prop value
1558 This function sets the value of property @var{prop} recorded in
1559 @var{overlay} to @var{value}. It returns @var{value}.
1560 @end defun
1561
1562 @defun overlay-properties overlay
1563 This returns a copy of the property list of @var{overlay}.
1564 @end defun
1565
1566 See also the function @code{get-char-property} which checks both
1567 overlay properties and text properties for a given character.
1568 @xref{Examining Properties}.
1569
1570 Many overlay properties have special meanings; here is a table
1571 of them:
1572
1573 @table @code
1574 @item priority
1575 @kindex priority @r{(overlay property)}
1576 This property's value determines the priority of the overlay.
1577 If you want to specify a priority value, use either @code{nil}
1578 (or zero), or a positive integer. Any other value has undefined behavior.
1579
1580 The priority matters when two or more overlays cover the same
1581 character and both specify the same property; the one whose
1582 @code{priority} value is larger overrides the other. For the
1583 @code{face} property, the higher priority overlay's value does not
1584 completely override the other value; instead, its face attributes
1585 override the face attributes of the lower priority @code{face}
1586 property.
1587
1588 Currently, all overlays take priority over text properties.
1589
1590 Note that Emacs sometimes uses non-numeric priority values for some of
1591 its internal overlays, so do not try to do arithmetic on the
1592 priority of an overlay (unless it is one that you created). If you
1593 need to put overlays in priority order, use the @var{sorted} argument
1594 of @code{overlays-at}. @xref{Finding Overlays}.
1595
1596 @item window
1597 @kindex window @r{(overlay property)}
1598 If the @code{window} property is non-@code{nil}, then the overlay
1599 applies only on that window.
1600
1601 @item category
1602 @kindex category @r{(overlay property)}
1603 If an overlay has a @code{category} property, we call it the
1604 @dfn{category} of the overlay. It should be a symbol. The properties
1605 of the symbol serve as defaults for the properties of the overlay.
1606
1607 @item face
1608 @kindex face @r{(overlay property)}
1609 This property controls the appearance of the text (@pxref{Faces}).
1610 The value of the property can be the following:
1611
1612 @itemize @bullet
1613 @item
1614 A face name (a symbol or string).
1615
1616 @item
1617 An anonymous face: a property list of the form @code{(@var{keyword}
1618 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1619 name and @var{value} is a value for that attribute.
1620
1621 @item
1622 A list of faces. Each list element should be either a face name or an
1623 anonymous face. This specifies a face which is an aggregate of the
1624 attributes of each of the listed faces. Faces occurring earlier in
1625 the list have higher priority.
1626
1627 @item
1628 A cons cell of the form @code{(foreground-color . @var{color-name})}
1629 or @code{(background-color . @var{color-name})}. This specifies the
1630 foreground or background color, similar to @code{(:foreground
1631 @var{color-name})} or @code{(:background @var{color-name})}. This
1632 form is supported for backward compatibility only, and should be
1633 avoided.
1634 @end itemize
1635
1636 @item mouse-face
1637 @kindex mouse-face @r{(overlay property)}
1638 This property is used instead of @code{face} when the mouse is within
1639 the range of the overlay. However, Emacs ignores all face attributes
1640 from this property that alter the text size (e.g., @code{:height},
1641 @code{:weight}, and @code{:slant}). Those attributes are always the
1642 same as in the unhighlighted text.
1643
1644 @item display
1645 @kindex display @r{(overlay property)}
1646 This property activates various features that change the
1647 way text is displayed. For example, it can make text appear taller
1648 or shorter, higher or lower, wider or narrower, or replaced with an image.
1649 @xref{Display Property}.
1650
1651 @item help-echo
1652 @kindex help-echo @r{(overlay property)}
1653 If an overlay has a @code{help-echo} property, then when you move the
1654 mouse onto the text in the overlay, Emacs displays a help string in the
1655 echo area, or in the tooltip window. For details see @ref{Text
1656 help-echo}.
1657
1658 @item field
1659 @kindex field @r{(overlay property)}
1660 @c Copied from Special Properties.
1661 Consecutive characters with the same @code{field} property constitute a
1662 @emph{field}. Some motion functions including @code{forward-word} and
1663 @code{beginning-of-line} stop moving at a field boundary.
1664 @xref{Fields}.
1665
1666 @item modification-hooks
1667 @kindex modification-hooks @r{(overlay property)}
1668 This property's value is a list of functions to be called if any
1669 character within the overlay is changed or if text is inserted strictly
1670 within the overlay.
1671
1672 The hook functions are called both before and after each change.
1673 If the functions save the information they receive, and compare notes
1674 between calls, they can determine exactly what change has been made
1675 in the buffer text.
1676
1677 When called before a change, each function receives four arguments: the
1678 overlay, @code{nil}, and the beginning and end of the text range to be
1679 modified.
1680
1681 When called after a change, each function receives five arguments: the
1682 overlay, @code{t}, the beginning and end of the text range just
1683 modified, and the length of the pre-change text replaced by that range.
1684 (For an insertion, the pre-change length is zero; for a deletion, that
1685 length is the number of characters deleted, and the post-change
1686 beginning and end are equal.)
1687
1688 If these functions modify the buffer, they should bind
1689 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1690 avoid confusing the internal mechanism that calls these hooks.
1691
1692 Text properties also support the @code{modification-hooks} property,
1693 but the details are somewhat different (@pxref{Special Properties}).
1694
1695 @item insert-in-front-hooks
1696 @kindex insert-in-front-hooks @r{(overlay property)}
1697 This property's value is a list of functions to be called before and
1698 after inserting text right at the beginning of the overlay. The calling
1699 conventions are the same as for the @code{modification-hooks} functions.
1700
1701 @item insert-behind-hooks
1702 @kindex insert-behind-hooks @r{(overlay property)}
1703 This property's value is a list of functions to be called before and
1704 after inserting text right at the end of the overlay. The calling
1705 conventions are the same as for the @code{modification-hooks} functions.
1706
1707 @item invisible
1708 @kindex invisible @r{(overlay property)}
1709 The @code{invisible} property can make the text in the overlay
1710 invisible, which means that it does not appear on the screen.
1711 @xref{Invisible Text}, for details.
1712
1713 @item intangible
1714 @kindex intangible @r{(overlay property)}
1715 The @code{intangible} property on an overlay works just like the
1716 @code{intangible} text property. @xref{Special Properties}, for details.
1717
1718 @item isearch-open-invisible
1719 This property tells incremental search how to make an invisible overlay
1720 visible, permanently, if the final match overlaps it. @xref{Invisible
1721 Text}.
1722
1723 @item isearch-open-invisible-temporary
1724 This property tells incremental search how to make an invisible overlay
1725 visible, temporarily, during the search. @xref{Invisible Text}.
1726
1727 @item before-string
1728 @kindex before-string @r{(overlay property)}
1729 This property's value is a string to add to the display at the beginning
1730 of the overlay. The string does not appear in the buffer in any
1731 sense---only on the screen.
1732
1733 @item after-string
1734 @kindex after-string @r{(overlay property)}
1735 This property's value is a string to add to the display at the end of
1736 the overlay. The string does not appear in the buffer in any
1737 sense---only on the screen.
1738
1739 @item line-prefix
1740 This property specifies a display spec to prepend to each
1741 non-continuation line at display-time. @xref{Truncation}.
1742
1743 @item wrap-prefix
1744 This property specifies a display spec to prepend to each continuation
1745 line at display-time. @xref{Truncation}.
1746
1747 @item evaporate
1748 @kindex evaporate @r{(overlay property)}
1749 If this property is non-@code{nil}, the overlay is deleted automatically
1750 if it becomes empty (i.e., if its length becomes zero). If you give
1751 an empty overlay (@pxref{Managing Overlays, empty overlay}) a
1752 non-@code{nil} @code{evaporate} property, that deletes it immediately.
1753 Note that, unless an overlay has this property, it will not be deleted
1754 when the text between its starting and ending positions is deleted
1755 from the buffer.
1756
1757 @item keymap
1758 @cindex keymap of character (and overlays)
1759 @kindex keymap @r{(overlay property)}
1760 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1761 text. This keymap is used when the character after point is within the
1762 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1763
1764 @item local-map
1765 @kindex local-map @r{(overlay property)}
1766 The @code{local-map} property is similar to @code{keymap} but replaces the
1767 buffer's local map rather than augmenting existing keymaps. This also means it
1768 has lower precedence than minor mode keymaps.
1769 @end table
1770
1771 The @code{keymap} and @code{local-map} properties do not affect a
1772 string displayed by the @code{before-string}, @code{after-string}, or
1773 @code{display} properties. This is only relevant for mouse clicks and
1774 other mouse events that fall on the string, since point is never on
1775 the string. To bind special mouse events for the string, assign it a
1776 @code{keymap} or @code{local-map} text property. @xref{Special
1777 Properties}.
1778
1779 @node Finding Overlays
1780 @subsection Searching for Overlays
1781 @cindex searching for overlays
1782 @cindex overlays, searching for
1783
1784 @defun overlays-at pos &optional sorted
1785 This function returns a list of all the overlays that cover the character at
1786 position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1787 the list is in decreasing order of priority, otherwise it is in no particular
1788 order. An overlay contains position @var{pos} if it begins at or before
1789 @var{pos}, and ends after @var{pos}.
1790
1791 To illustrate usage, here is a Lisp function that returns a list of the
1792 overlays that specify property @var{prop} for the character at point:
1793
1794 @smallexample
1795 (defun find-overlays-specifying (prop)
1796 (let ((overlays (overlays-at (point)))
1797 found)
1798 (while overlays
1799 (let ((overlay (car overlays)))
1800 (if (overlay-get overlay prop)
1801 (setq found (cons overlay found))))
1802 (setq overlays (cdr overlays)))
1803 found))
1804 @end smallexample
1805 @end defun
1806
1807 @defun overlays-in beg end
1808 This function returns a list of the overlays that overlap the region
1809 @var{beg} through @var{end}. An overlay overlaps with a region if it
1810 contains one or more characters in the region; empty overlays
1811 (@pxref{Managing Overlays, empty overlay}) overlap if they are at
1812 @var{beg}, strictly between @var{beg} and @var{end}, or at @var{end}
1813 when @var{end} denotes the position at the end of the buffer.
1814 @end defun
1815
1816 @defun next-overlay-change pos
1817 This function returns the buffer position of the next beginning or end
1818 of an overlay, after @var{pos}. If there is none, it returns
1819 @code{(point-max)}.
1820 @end defun
1821
1822 @defun previous-overlay-change pos
1823 This function returns the buffer position of the previous beginning or
1824 end of an overlay, before @var{pos}. If there is none, it returns
1825 @code{(point-min)}.
1826 @end defun
1827
1828 As an example, here's a simplified (and inefficient) version of the
1829 primitive function @code{next-single-char-property-change}
1830 (@pxref{Property Search}). It searches forward from position
1831 @var{pos} for the next position where the value of a given property
1832 @code{prop}, as obtained from either overlays or text properties,
1833 changes.
1834
1835 @smallexample
1836 (defun next-single-char-property-change (position prop)
1837 (save-excursion
1838 (goto-char position)
1839 (let ((propval (get-char-property (point) prop)))
1840 (while (and (not (eobp))
1841 (eq (get-char-property (point) prop) propval))
1842 (goto-char (min (next-overlay-change (point))
1843 (next-single-property-change (point) prop)))))
1844 (point)))
1845 @end smallexample
1846
1847 @node Size of Displayed Text
1848 @section Size of Displayed Text
1849 @cindex size of text on display
1850 @cindex character width on display
1851
1852 Since not all characters have the same width, these functions let you
1853 check the width of a character. @xref{Primitive Indent}, and
1854 @ref{Screen Lines}, for related functions.
1855
1856 @defun char-width char
1857 This function returns the width in columns of the character
1858 @var{char}, if it were displayed in the current buffer (i.e., taking
1859 into account the buffer's display table, if any; @pxref{Display
1860 Tables}). The width of a tab character is usually @code{tab-width}
1861 (@pxref{Usual Display}).
1862 @end defun
1863
1864 @defun string-width string
1865 This function returns the width in columns of the string @var{string},
1866 if it were displayed in the current buffer and the selected window.
1867 @end defun
1868
1869 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1870 This function returns the part of @var{string} that fits within
1871 @var{width} columns, as a new string.
1872
1873 If @var{string} does not reach @var{width}, then the result ends where
1874 @var{string} ends. If one multi-column character in @var{string}
1875 extends across the column @var{width}, that character is not included in
1876 the result. Thus, the result can fall short of @var{width} but cannot
1877 go beyond it.
1878
1879 The optional argument @var{start-column} specifies the starting column.
1880 If this is non-@code{nil}, then the first @var{start-column} columns of
1881 the string are omitted from the value. If one multi-column character in
1882 @var{string} extends across the column @var{start-column}, that
1883 character is not included.
1884
1885 The optional argument @var{padding}, if non-@code{nil}, is a padding
1886 character added at the beginning and end of the result string, to extend
1887 it to exactly @var{width} columns. The padding character is used at the
1888 end of the result if it falls short of @var{width}. It is also used at
1889 the beginning of the result if one multi-column character in
1890 @var{string} extends across the column @var{start-column}.
1891
1892 @vindex truncate-string-ellipsis
1893 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1894 replace the end of @var{string} (including any padding) if it extends
1895 beyond @var{width}, unless the display width of @var{string} is equal
1896 to or less than the display width of @var{ellipsis}. If
1897 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1898 the value of the variable @code{truncate-string-ellipsis}.
1899
1900 @example
1901 (truncate-string-to-width "\tab\t" 12 4)
1902 @result{} "ab"
1903 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1904 @result{} " ab "
1905 @end example
1906 @end defun
1907
1908 The following function returns the size in pixels of text as if it were
1909 displayed in a given window. This function is used by
1910 @code{fit-window-to-buffer} and @code{fit-frame-to-buffer}
1911 (@pxref{Resizing Windows}) to make a window exactly as large as the text
1912 it contains.
1913
1914 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1915 This function returns the size of the text of @var{window}'s buffer in
1916 pixels. @var{window} must be a live window and defaults to the selected
1917 one. The return value is a cons of the maximum pixel-width of any text
1918 line and the maximum pixel-height of all text lines.
1919
1920 The optional argument @var{from}, if non-@code{nil}, specifies the first
1921 text position to consider and defaults to the minimum accessible
1922 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1923 accessible position that is not a newline character. The optional
1924 argument @var{to}, if non-@code{nil}, specifies the last text position
1925 to consider and defaults to the maximum accessible position of the
1926 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1927 position that is not a newline character.
1928
1929 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1930 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1931 omitted, means to use the pixel-width of @var{window}'s body
1932 (@pxref{Window Sizes}); this is useful when the caller does not intend
1933 to change the width of @var{window}. Otherwise, the caller should
1934 specify here the maximum width @var{window}'s body may assume. Text
1935 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1936 calculating the width of long lines can take some time, it's always a
1937 good idea to make this argument as small as needed; in particular, if
1938 the buffer might contain long lines that will be truncated anyway.
1939
1940 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1941 maximum pixel-height that can be returned. Text lines whose
1942 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1943 pixel-height of a large buffer can take some time, it makes sense to
1944 specify this argument; in particular, if the caller does not know the
1945 size of the buffer.
1946
1947 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1948 means to not include the height of the mode- or header-line of
1949 @var{window} in the return value. If it is either the symbol
1950 @code{mode-line} or @code{header-line}, include only the height of that
1951 line, if present, in the return value. If it is @code{t}, include the
1952 height of both, if present, in the return value.
1953 @end defun
1954
1955
1956 @node Line Height
1957 @section Line Height
1958 @cindex line height
1959 @cindex height of a line
1960
1961 The total height of each display line consists of the height of the
1962 contents of the line, plus optional additional vertical line spacing
1963 above or below the display line.
1964
1965 The height of the line contents is the maximum height of any character
1966 or image on that display line, including the final newline if there is
1967 one. (A display line that is continued doesn't include a final
1968 newline.) That is the default line height, if you do nothing to specify
1969 a greater height. (In the most common case, this equals the height of
1970 the corresponding frame's default font, see @ref{Frame Font}.)
1971
1972 There are several ways to explicitly specify a larger line height,
1973 either by specifying an absolute height for the display line, or by
1974 specifying vertical space. However, no matter what you specify, the
1975 actual line height can never be less than the default.
1976
1977 @kindex line-height @r{(text property)}
1978 A newline can have a @code{line-height} text or overlay property
1979 that controls the total height of the display line ending in that
1980 newline.
1981
1982 If the property value is @code{t}, the newline character has no
1983 effect on the displayed height of the line---the visible contents
1984 alone determine the height. This is useful for tiling small images
1985 (or image slices) without adding blank areas between the images.
1986
1987 If the property value is a list of the form @code{(@var{height}
1988 @var{total})}, that adds extra space @emph{below} the display line.
1989 First Emacs uses @var{height} as a height spec to control extra space
1990 @emph{above} the line; then it adds enough space @emph{below} the line
1991 to bring the total line height up to @var{total}. In this case, the
1992 other ways to specify the line spacing are ignored.
1993
1994 @cindex height spec
1995 Any other kind of property value is a height spec, which translates
1996 into a number---the specified line height. There are several ways to
1997 write a height spec; here's how each of them translates into a number:
1998
1999 @table @code
2000 @item @var{integer}
2001 If the height spec is a positive integer, the height value is that integer.
2002 @item @var{float}
2003 If the height spec is a float, @var{float}, the numeric height value
2004 is @var{float} times the frame's default line height.
2005 @item (@var{face} . @var{ratio})
2006 If the height spec is a cons of the format shown, the numeric height
2007 is @var{ratio} times the height of face @var{face}. @var{ratio} can
2008 be any type of number, or @code{nil} which means a ratio of 1.
2009 If @var{face} is @code{t}, it refers to the current face.
2010 @item (nil . @var{ratio})
2011 If the height spec is a cons of the format shown, the numeric height
2012 is @var{ratio} times the height of the contents of the line.
2013 @end table
2014
2015 Thus, any valid height spec determines the height in pixels, one way
2016 or another. If the line contents' height is less than that, Emacs
2017 adds extra vertical space above the line to achieve the specified
2018 total height.
2019
2020 If you don't specify the @code{line-height} property, the line's
2021 height consists of the contents' height plus the line spacing.
2022 There are several ways to specify the line spacing for different
2023 parts of Emacs text.
2024
2025 On graphical terminals, you can specify the line spacing for all
2026 lines in a frame, using the @code{line-spacing} frame parameter
2027 (@pxref{Layout Parameters}). However, if the default value of
2028 @code{line-spacing} is non-@code{nil}, it overrides the
2029 frame's @code{line-spacing} parameter. An integer specifies the
2030 number of pixels put below lines. A floating-point number specifies
2031 the spacing relative to the frame's default line height.
2032
2033 @vindex line-spacing
2034 You can specify the line spacing for all lines in a buffer via the
2035 buffer-local @code{line-spacing} variable. An integer specifies
2036 the number of pixels put below lines. A floating-point number
2037 specifies the spacing relative to the default frame line height. This
2038 overrides line spacings specified for the frame.
2039
2040 @kindex line-spacing @r{(text property)}
2041 Finally, a newline can have a @code{line-spacing} text or overlay
2042 property that overrides the default frame line spacing and the buffer
2043 local @code{line-spacing} variable, for the display line ending in
2044 that newline.
2045
2046 One way or another, these mechanisms specify a Lisp value for the
2047 spacing of each line. The value is a height spec, and it translates
2048 into a Lisp value as described above. However, in this case the
2049 numeric height value specifies the line spacing, rather than the line
2050 height.
2051
2052 On text terminals, the line spacing cannot be altered.
2053
2054 @node Faces
2055 @section Faces
2056 @cindex faces
2057
2058 A @dfn{face} is a collection of graphical attributes for displaying
2059 text: font, foreground color, background color, optional underlining,
2060 etc. Faces control how Emacs displays text in buffers, as well as
2061 other parts of the frame such as the mode line.
2062
2063 @cindex anonymous face
2064 One way to represent a face is as a property list of attributes,
2065 like @code{(:foreground "red" :weight bold)}. Such a list is called
2066 an @dfn{anonymous face}. For example, you can assign an anonymous
2067 face as the value of the @code{face} text property, and Emacs will
2068 display the underlying text with the specified attributes.
2069 @xref{Special Properties}.
2070
2071 @cindex face name
2072 More commonly, a face is referred to via a @dfn{face name}: a Lisp
2073 symbol associated with a set of face attributes@footnote{For backward
2074 compatibility, you can also use a string to specify a face name; that
2075 is equivalent to a Lisp symbol with the same name.}. Named faces are
2076 defined using the @code{defface} macro (@pxref{Defining Faces}).
2077 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2078
2079 Many parts of Emacs required named faces, and do not accept
2080 anonymous faces. These include the functions documented in
2081 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2082 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2083 will use the term @dfn{face} to refer only to named faces.
2084
2085 @defun facep object
2086 This function returns a non-@code{nil} value if @var{object} is a
2087 named face: a Lisp symbol or string which serves as a face name.
2088 Otherwise, it returns @code{nil}.
2089 @end defun
2090
2091 @menu
2092 * Face Attributes:: What is in a face?
2093 * Defining Faces:: How to define a face.
2094 * Attribute Functions:: Functions to examine and set face attributes.
2095 * Displaying Faces:: How Emacs combines the faces specified for a character.
2096 * Face Remapping:: Remapping faces to alternative definitions.
2097 * Face Functions:: How to define and examine faces.
2098 * Auto Faces:: Hook for automatic face assignment.
2099 * Basic Faces:: Faces that are defined by default.
2100 * Font Selection:: Finding the best available font for a face.
2101 * Font Lookup:: Looking up the names of available fonts
2102 and information about them.
2103 * Fontsets:: A fontset is a collection of fonts
2104 that handle a range of character sets.
2105 * Low-Level Font:: Lisp representation for character display fonts.
2106 @end menu
2107
2108 @node Face Attributes
2109 @subsection Face Attributes
2110 @cindex face attributes
2111
2112 @dfn{Face attributes} determine the visual appearance of a face.
2113 The following table lists all the face attributes, their possible
2114 values, and their effects.
2115
2116 Apart from the values given below, each face attribute can have the
2117 value @code{unspecified}. This special value means that the face
2118 doesn't specify that attribute directly. An @code{unspecified}
2119 attribute tells Emacs to refer instead to a parent face (see the
2120 description @code{:inherit} attribute below); or, failing that, to an
2121 underlying face (@pxref{Displaying Faces}). The @code{default} face
2122 must specify all attributes.
2123
2124 Some of these attributes are meaningful only on certain kinds of
2125 displays. If your display cannot handle a certain attribute, the
2126 attribute is ignored.
2127
2128 @table @code
2129 @item :family
2130 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2131 Emacs Manual}, for more information about font families. The function
2132 @code{font-family-list} (see below) returns a list of available family
2133 names. @xref{Fontsets}, for information about fontsets.
2134
2135 @item :foundry
2136 The name of the @dfn{font foundry} for the font family specified by
2137 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2138 GNU Emacs Manual}.
2139
2140 @item :width
2141 Relative character width. This should be one of the symbols
2142 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2143 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2144 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2145
2146 @item :height
2147 The height of the font. In the simplest case, this is an integer in
2148 units of 1/10 point.
2149
2150 The value can also be floating point or a function, which
2151 specifies the height relative to an @dfn{underlying face}
2152 (@pxref{Displaying Faces}). A floating-point value
2153 specifies the amount by which to scale the height of the
2154 underlying face. A function value is called
2155 with one argument, the height of the underlying face, and returns the
2156 height of the new face. If the function is passed an integer
2157 argument, it must return an integer.
2158
2159 The height of the default face must be specified using an integer;
2160 floating point and function values are not allowed.
2161
2162 @item :weight
2163 Font weight---one of the symbols (from densest to faintest)
2164 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2165 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2166 @code{ultra-light}. On text terminals which support
2167 variable-brightness text, any weight greater than normal is displayed
2168 as extra bright, and any weight less than normal is displayed as
2169 half-bright.
2170
2171 @cindex italic text
2172 @item :slant
2173 Font slant---one of the symbols @code{italic}, @code{oblique},
2174 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2175 text terminals that support variable-brightness text, slanted text is
2176 displayed as half-bright.
2177
2178 @item :foreground
2179 Foreground color, a string. The value can be a system-defined color
2180 name, or a hexadecimal color specification. @xref{Color Names}. On
2181 black-and-white displays, certain shades of gray are implemented by
2182 stipple patterns.
2183
2184 @item :distant-foreground
2185 Alternative foreground color, a string. This is like @code{:foreground}
2186 but the color is only used as a foreground when the background color is
2187 near to the foreground that would have been used. This is useful for
2188 example when marking text (i.e., the region face). If the text has a foreground
2189 that is visible with the region face, that foreground is used.
2190 If the foreground is near the region face background,
2191 @code{:distant-foreground} is used instead so the text is readable.
2192
2193 @item :background
2194 Background color, a string. The value can be a system-defined color
2195 name, or a hexadecimal color specification. @xref{Color Names}.
2196
2197 @cindex underlined text
2198 @item :underline
2199 Whether or not characters should be underlined, and in what
2200 way. The possible values of the @code{:underline} attribute are:
2201
2202 @table @asis
2203 @item @code{nil}
2204 Don't underline.
2205
2206 @item @code{t}
2207 Underline with the foreground color of the face.
2208
2209 @item @var{color}
2210 Underline in color @var{color}, a string specifying a color.
2211
2212 @item @code{(:color @var{color} :style @var{style})}
2213 @var{color} is either a string, or the symbol @code{foreground-color},
2214 meaning the foreground color of the face. Omitting the attribute
2215 @code{:color} means to use the foreground color of the face.
2216 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2217 use a straight or wavy line. Omitting the attribute @code{:style}
2218 means to use a straight line.
2219 @end table
2220
2221 @cindex overlined text
2222 @item :overline
2223 Whether or not characters should be overlined, and in what color.
2224 If the value is @code{t}, overlining uses the foreground color of the
2225 face. If the value is a string, overlining uses that color. The
2226 value @code{nil} means do not overline.
2227
2228 @cindex strike-through text
2229 @item :strike-through
2230 Whether or not characters should be strike-through, and in what
2231 color. The value is used like that of @code{:overline}.
2232
2233 @cindex 2D box
2234 @cindex 3D box
2235 @item :box
2236 Whether or not a box should be drawn around characters, its color, the
2237 width of the box lines, and 3D appearance. Here are the possible
2238 values of the @code{:box} attribute, and what they mean:
2239
2240 @table @asis
2241 @item @code{nil}
2242 Don't draw a box.
2243
2244 @item @code{t}
2245 Draw a box with lines of width 1, in the foreground color.
2246
2247 @item @var{color}
2248 Draw a box with lines of width 1, in color @var{color}.
2249
2250 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2251 This way you can explicitly specify all aspects of the box. The value
2252 @var{width} specifies the width of the lines to draw; it defaults to
2253 1. A negative width @var{-n} means to draw a line of width @var{n}
2254 that occupies the space of the underlying text, thus avoiding any
2255 increase in the character height or width.
2256
2257 The value @var{color} specifies the color to draw with. The default is
2258 the foreground color of the face for simple boxes, and the background
2259 color of the face for 3D boxes.
2260
2261 The value @var{style} specifies whether to draw a 3D box. If it is
2262 @code{released-button}, the box looks like a 3D button that is not being
2263 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2264 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2265 is used.
2266 @end table
2267
2268 @item :inverse-video
2269 Whether or not characters should be displayed in inverse video. The
2270 value should be @code{t} (yes) or @code{nil} (no).
2271
2272 @item :stipple
2273 The background stipple, a bitmap.
2274
2275 The value can be a string; that should be the name of a file containing
2276 external-format X bitmap data. The file is found in the directories
2277 listed in the variable @code{x-bitmap-file-path}.
2278
2279 Alternatively, the value can specify the bitmap directly, with a list
2280 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2281 @var{width} and @var{height} specify the size in pixels, and
2282 @var{data} is a string containing the raw bits of the bitmap, row by
2283 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2284 in the string (which should be a unibyte string for best results).
2285 This means that each row always occupies at least one whole byte.
2286
2287 If the value is @code{nil}, that means use no stipple pattern.
2288
2289 Normally you do not need to set the stipple attribute, because it is
2290 used automatically to handle certain shades of gray.
2291
2292 @item :font
2293 The font used to display the face. Its value should be a font object.
2294 @xref{Low-Level Font}, for information about font objects, font specs,
2295 and font entities.
2296
2297 When specifying this attribute using @code{set-face-attribute}
2298 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2299 entity, or a string. Emacs converts such values to an appropriate
2300 font object, and stores that font object as the actual attribute
2301 value. If you specify a string, the contents of the string should be
2302 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2303 font name is an XLFD containing wildcards, Emacs chooses the first
2304 font matching those wildcards. Specifying this attribute also changes
2305 the values of the @code{:family}, @code{:foundry}, @code{:width},
2306 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2307
2308 @cindex inheritance, for faces
2309 @item :inherit
2310 The name of a face from which to inherit attributes, or a list of face
2311 names. Attributes from inherited faces are merged into the face like
2312 an underlying face would be, with higher priority than underlying
2313 faces (@pxref{Displaying Faces}). If a list of faces is used,
2314 attributes from faces earlier in the list override those from later
2315 faces.
2316 @end table
2317
2318 @defun font-family-list &optional frame
2319 This function returns a list of available font family names. The
2320 optional argument @var{frame} specifies the frame on which the text is
2321 to be displayed; if it is @code{nil}, the selected frame is used.
2322 @end defun
2323
2324 @defopt underline-minimum-offset
2325 This variable specifies the minimum distance between the baseline and
2326 the underline, in pixels, when displaying underlined text.
2327 @end defopt
2328
2329 @defopt x-bitmap-file-path
2330 This variable specifies a list of directories for searching
2331 for bitmap files, for the @code{:stipple} attribute.
2332 @end defopt
2333
2334 @defun bitmap-spec-p object
2335 This returns @code{t} if @var{object} is a valid bitmap specification,
2336 suitable for use with @code{:stipple} (see above). It returns
2337 @code{nil} otherwise.
2338 @end defun
2339
2340 @node Defining Faces
2341 @subsection Defining Faces
2342 @cindex defining faces
2343
2344 @cindex face spec
2345 The usual way to define a face is through the @code{defface} macro.
2346 This macro associates a face name (a symbol) with a default @dfn{face
2347 spec}. A face spec is a construct which specifies what attributes a
2348 face should have on any given terminal; for example, a face spec might
2349 specify one foreground color on high-color terminals, and a different
2350 foreground color on low-color terminals.
2351
2352 People are sometimes tempted to create a variable whose value is a
2353 face name. In the vast majority of cases, this is not necessary; the
2354 usual procedure is to define a face with @code{defface}, and then use
2355 its name directly.
2356
2357 @defmac defface face spec doc [keyword value]@dots{}
2358 This macro declares @var{face} as a named face whose default face spec
2359 is given by @var{spec}. You should not quote the symbol @var{face},
2360 and it should not end in @samp{-face} (that would be redundant). The
2361 argument @var{doc} is a documentation string for the face. The
2362 additional @var{keyword} arguments have the same meanings as in
2363 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2364
2365 If @var{face} already has a default face spec, this macro does
2366 nothing.
2367
2368 The default face spec determines @var{face}'s appearance when no
2369 customizations are in effect (@pxref{Customization}). If @var{face}
2370 has already been customized (via Custom themes or via customizations
2371 read from the init file), its appearance is determined by the custom
2372 face spec(s), which override the default face spec @var{spec}.
2373 However, if the customizations are subsequently removed, the
2374 appearance of @var{face} will again be determined by its default face
2375 spec.
2376
2377 As an exception, if you evaluate a @code{defface} form with
2378 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2379 of @code{eval-defun} overrides any custom face specs on the face,
2380 causing the face to reflect exactly what the @code{defface} says.
2381
2382 The @var{spec} argument is a @dfn{face spec}, which states how the
2383 face should appear on different kinds of terminals. It should be an
2384 alist whose elements each have the form
2385
2386 @example
2387 (@var{display} . @var{plist})
2388 @end example
2389
2390 @noindent
2391 @var{display} specifies a class of terminals (see below). @var{plist}
2392 is a property list of face attributes and their values, specifying how
2393 the face appears on such terminals. For backward compatibility, you
2394 can also write an element as @code{(@var{display} @var{plist})}.
2395
2396 The @var{display} part of an element of @var{spec} determines which
2397 terminals the element matches. If more than one element of @var{spec}
2398 matches a given terminal, the first element that matches is the one
2399 used for that terminal. There are three possibilities for
2400 @var{display}:
2401
2402 @table @asis
2403 @item @code{default}
2404 This element of @var{spec} doesn't match any terminal; instead, it
2405 specifies defaults that apply to all terminals. This element, if
2406 used, must be the first element of @var{spec}. Each of the following
2407 elements can override any or all of these defaults.
2408
2409 @item @code{t}
2410 This element of @var{spec} matches all terminals. Therefore, any
2411 subsequent elements of @var{spec} are never used. Normally @code{t}
2412 is used in the last (or only) element of @var{spec}.
2413
2414 @item a list
2415 If @var{display} is a list, each element should have the form
2416 @code{(@var{characteristic} @var{value}@dots{})}. Here
2417 @var{characteristic} specifies a way of classifying terminals, and the
2418 @var{value}s are possible classifications which @var{display} should
2419 apply to. Here are the possible values of @var{characteristic}:
2420
2421 @table @code
2422 @item type
2423 The kind of window system the terminal uses---either @code{graphic}
2424 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2425 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2426 non-graphics-capable display). @xref{Window Systems, window-system}.
2427
2428 @item class
2429 What kinds of colors the terminal supports---either @code{color},
2430 @code{grayscale}, or @code{mono}.
2431
2432 @item background
2433 The kind of background---either @code{light} or @code{dark}.
2434
2435 @item min-colors
2436 An integer that represents the minimum number of colors the terminal
2437 should support. This matches a terminal if its
2438 @code{display-color-cells} value is at least the specified integer.
2439
2440 @item supports
2441 Whether or not the terminal can display the face attributes given in
2442 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2443 Attribute Testing}, for more information on exactly how this testing
2444 is done.
2445 @end table
2446
2447 If an element of @var{display} specifies more than one @var{value} for
2448 a given @var{characteristic}, any of those values is acceptable. If
2449 @var{display} has more than one element, each element should specify a
2450 different @var{characteristic}; then @emph{each} characteristic of the
2451 terminal must match one of the @var{value}s specified for it in
2452 @var{display}.
2453 @end table
2454 @end defmac
2455
2456 For example, here's the definition of the standard face
2457 @code{highlight}:
2458
2459 @example
2460 (defface highlight
2461 '((((class color) (min-colors 88) (background light))
2462 :background "darkseagreen2")
2463 (((class color) (min-colors 88) (background dark))
2464 :background "darkolivegreen")
2465 (((class color) (min-colors 16) (background light))
2466 :background "darkseagreen2")
2467 (((class color) (min-colors 16) (background dark))
2468 :background "darkolivegreen")
2469 (((class color) (min-colors 8))
2470 :background "green" :foreground "black")
2471 (t :inverse-video t))
2472 "Basic face for highlighting."
2473 :group 'basic-faces)
2474 @end example
2475
2476 Internally, Emacs stores each face's default spec in its
2477 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2478 The @code{saved-face} property stores any face spec saved by the user
2479 using the customization buffer; the @code{customized-face} property
2480 stores the face spec customized for the current session, but not
2481 saved; and the @code{theme-face} property stores an alist associating
2482 the active customization settings and Custom themes with the face
2483 specs for that face. The face's documentation string is stored in the
2484 @code{face-documentation} property.
2485
2486 Normally, a face is declared just once, using @code{defface}, and
2487 any further changes to its appearance are applied using the Customize
2488 framework (e.g., via the Customize user interface or via the
2489 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2490 by face remapping (@pxref{Face Remapping}). In the rare event that
2491 you need to change a face spec directly from Lisp, you can use the
2492 @code{face-spec-set} function.
2493
2494 @defun face-spec-set face spec &optional spec-type
2495 This function applies @var{spec} as a face spec for @code{face}.
2496 @var{spec} should be a face spec, as described in the above
2497 documentation for @code{defface}.
2498
2499 This function also defines @var{face} as a valid face name if it is
2500 not already one, and (re)calculates its attributes on existing frames.
2501
2502 @cindex override spec @r{(for a face)}
2503 The argument @var{spec-type} determines which spec to set. If it is
2504 @code{nil} or @code{face-override-spec}, this function sets the
2505 @dfn{override spec}, which overrides over all other face specs on
2506 @var{face}. If it is @code{customized-face} or @code{saved-face},
2507 this function sets the customized spec or the saved custom spec. If
2508 it is @code{face-defface-spec}, this function sets the default face
2509 spec (the same one set by @code{defface}). If it is @code{reset},
2510 this function clears out all customization specs and override specs
2511 from @var{face} (in this case, the value of @var{spec} is ignored).
2512 Any other value of @var{spec-type} is reserved for internal use.
2513 @end defun
2514
2515 @node Attribute Functions
2516 @subsection Face Attribute Functions
2517 @cindex face attributes, access and modification
2518
2519 This section describes functions for directly accessing and
2520 modifying the attributes of a named face.
2521
2522 @defun face-attribute face attribute &optional frame inherit
2523 This function returns the value of the @var{attribute} attribute for
2524 @var{face} on @var{frame}.
2525
2526 If @var{frame} is @code{nil}, that means the selected frame
2527 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2528 returns the value of the specified attribute for newly-created frames
2529 (this is normally @code{unspecified}, unless you have specified some
2530 value using @code{set-face-attribute}; see below).
2531
2532 If @var{inherit} is @code{nil}, only attributes directly defined by
2533 @var{face} are considered, so the return value may be
2534 @code{unspecified}, or a relative value. If @var{inherit} is
2535 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2536 with the faces specified by its @code{:inherit} attribute; however the
2537 return value may still be @code{unspecified} or relative. If
2538 @var{inherit} is a face or a list of faces, then the result is further
2539 merged with that face (or faces), until it becomes specified and
2540 absolute.
2541
2542 To ensure that the return value is always specified and absolute, use
2543 a value of @code{default} for @var{inherit}; this will resolve any
2544 unspecified or relative values by merging with the @code{default} face
2545 (which is always completely specified).
2546
2547 For example,
2548
2549 @example
2550 (face-attribute 'bold :weight)
2551 @result{} bold
2552 @end example
2553 @end defun
2554
2555 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2556 @defun face-attribute-relative-p attribute value
2557 This function returns non-@code{nil} if @var{value}, when used as the
2558 value of the face attribute @var{attribute}, is relative. This means
2559 it would modify, rather than completely override, any value that comes
2560 from a subsequent face in the face list or that is inherited from
2561 another face.
2562
2563 @code{unspecified} is a relative value for all attributes. For
2564 @code{:height}, floating point and function values are also relative.
2565
2566 For example:
2567
2568 @example
2569 (face-attribute-relative-p :height 2.0)
2570 @result{} t
2571 @end example
2572 @end defun
2573
2574 @defun face-all-attributes face &optional frame
2575 This function returns an alist of attributes of @var{face}. The
2576 elements of the result are name-value pairs of the form
2577 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2578 @var{frame} specifies the frame whose definition of @var{face} to
2579 return; if omitted or @code{nil}, the returned value describes the
2580 default attributes of @var{face} for newly created frames.
2581 @end defun
2582
2583 @defun merge-face-attribute attribute value1 value2
2584 If @var{value1} is a relative value for the face attribute
2585 @var{attribute}, returns it merged with the underlying value
2586 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2587 face attribute @var{attribute}, returns @var{value1} unchanged.
2588 @end defun
2589
2590 Normally, Emacs uses the face specs of each face to automatically
2591 calculate its attributes on each frame (@pxref{Defining Faces}). The
2592 function @code{set-face-attribute} can override this calculation by
2593 directly assigning attributes to a face, either on a specific frame or
2594 for all frames. This function is mostly intended for internal usage.
2595
2596 @defun set-face-attribute face frame &rest arguments
2597 This function sets one or more attributes of @var{face} for
2598 @var{frame}. The attributes specifies in this way override the face
2599 spec(s) belonging to @var{face}.
2600
2601 The extra arguments @var{arguments} specify the attributes to set, and
2602 the values for them. They should consist of alternating attribute
2603 names (such as @code{:family} or @code{:underline}) and values. Thus,
2604
2605 @example
2606 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2607 @end example
2608
2609 @noindent
2610 sets the attribute @code{:weight} to @code{bold} and the attribute
2611 @code{:slant} to @code{italic}.
2612
2613
2614 If @var{frame} is @code{t}, this function sets the default attributes
2615 for newly created frames. If @var{frame} is @code{nil}, this function
2616 sets the attributes for all existing frames, as well as for newly
2617 created frames.
2618 @end defun
2619
2620 The following commands and functions mostly provide compatibility
2621 with old versions of Emacs. They work by calling
2622 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2623 their @var{frame} argument are handled just like
2624 @code{set-face-attribute} and @code{face-attribute}. The commands
2625 read their arguments using the minibuffer, if called interactively.
2626
2627 @deffn Command set-face-foreground face color &optional frame
2628 @deffnx Command set-face-background face color &optional frame
2629 These set the @code{:foreground} attribute (or @code{:background}
2630 attribute, respectively) of @var{face} to @var{color}.
2631 @end deffn
2632
2633 @deffn Command set-face-stipple face pattern &optional frame
2634 This sets the @code{:stipple} attribute of @var{face} to
2635 @var{pattern}.
2636 @end deffn
2637
2638 @deffn Command set-face-font face font &optional frame
2639 This sets the @code{:font} attribute of @var{face} to @var{font}.
2640 @end deffn
2641
2642 @defun set-face-bold face bold-p &optional frame
2643 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2644 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2645 @end defun
2646
2647 @defun set-face-italic face italic-p &optional frame
2648 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2649 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2650 @end defun
2651
2652 @defun set-face-underline face underline &optional frame
2653 This sets the @code{:underline} attribute of @var{face} to
2654 @var{underline}.
2655 @end defun
2656
2657 @defun set-face-inverse-video face inverse-video-p &optional frame
2658 This sets the @code{:inverse-video} attribute of @var{face} to
2659 @var{inverse-video-p}.
2660 @end defun
2661
2662 @deffn Command invert-face face &optional frame
2663 This swaps the foreground and background colors of face @var{face}.
2664 @end deffn
2665
2666 The following functions examine the attributes of a face. They
2667 mostly provide compatibility with old versions of Emacs. If you don't
2668 specify @var{frame}, they refer to the selected frame; @code{t} refers
2669 to the default data for new frames. They return @code{unspecified} if
2670 the face doesn't define any value for that attribute. If
2671 @var{inherit} is @code{nil}, only an attribute directly defined by the
2672 face is returned. If @var{inherit} is non-@code{nil}, any faces
2673 specified by its @code{:inherit} attribute are considered as well, and
2674 if @var{inherit} is a face or a list of faces, then they are also
2675 considered, until a specified attribute is found. To ensure that the
2676 return value is always specified, use a value of @code{default} for
2677 @var{inherit}.
2678
2679 @defun face-font face &optional frame
2680 This function returns the name of the font of face @var{face}.
2681 @end defun
2682
2683 @defun face-foreground face &optional frame inherit
2684 @defunx face-background face &optional frame inherit
2685 These functions return the foreground color (or background color,
2686 respectively) of face @var{face}, as a string.
2687 @end defun
2688
2689 @defun face-stipple face &optional frame inherit
2690 This function returns the name of the background stipple pattern of face
2691 @var{face}, or @code{nil} if it doesn't have one.
2692 @end defun
2693
2694 @defun face-bold-p face &optional frame inherit
2695 This function returns a non-@code{nil} value if the @code{:weight}
2696 attribute of @var{face} is bolder than normal (i.e., one of
2697 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2698 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2699 @end defun
2700
2701 @defun face-italic-p face &optional frame inherit
2702 This function returns a non-@code{nil} value if the @code{:slant}
2703 attribute of @var{face} is @code{italic} or @code{oblique}, and
2704 @code{nil} otherwise.
2705 @end defun
2706
2707 @defun face-underline-p face &optional frame inherit
2708 This function returns non-@code{nil} if face @var{face} specifies
2709 a non-@code{nil} @code{:underline} attribute.
2710 @end defun
2711
2712 @defun face-inverse-video-p face &optional frame inherit
2713 This function returns non-@code{nil} if face @var{face} specifies
2714 a non-@code{nil} @code{:inverse-video} attribute.
2715 @end defun
2716
2717 @node Displaying Faces
2718 @subsection Displaying Faces
2719 @cindex displaying faces
2720 @cindex face merging
2721
2722 When Emacs displays a given piece of text, the visual appearance of
2723 the text may be determined by faces drawn from different sources. If
2724 these various sources together specify more than one face for a
2725 particular character, Emacs merges the attributes of the various
2726 faces. Here is the order in which Emacs merges the faces, from
2727 highest to lowest priority:
2728
2729 @itemize @bullet
2730 @item
2731 If the text consists of a special glyph, the glyph can specify a
2732 particular face. @xref{Glyphs}.
2733
2734 @item
2735 If the text lies within an active region, Emacs highlights it using
2736 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2737 Manual}.
2738
2739 @item
2740 If the text lies within an overlay with a non-@code{nil} @code{face}
2741 property, Emacs applies the face(s) specified by that property. If
2742 the overlay has a @code{mouse-face} property and the mouse is near
2743 enough to the overlay, Emacs applies the face or face attributes
2744 specified by the @code{mouse-face} property instead. @xref{Overlay
2745 Properties}.
2746
2747 When multiple overlays cover one character, an overlay with higher
2748 priority overrides those with lower priority. @xref{Overlays}.
2749
2750 @item
2751 If the text contains a @code{face} or @code{mouse-face} property,
2752 Emacs applies the specified faces and face attributes. @xref{Special
2753 Properties}. (This is how Font Lock mode faces are applied.
2754 @xref{Font Lock Mode}.)
2755
2756 @item
2757 If the text lies within the mode line of the selected window, Emacs
2758 applies the @code{mode-line} face. For the mode line of a
2759 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2760 For a header line, Emacs applies the @code{header-line} face.
2761
2762 @item
2763 If any given attribute has not been specified during the preceding
2764 steps, Emacs applies the attribute of the @code{default} face.
2765 @end itemize
2766
2767 At each stage, if a face has a valid @code{:inherit} attribute,
2768 Emacs treats any attribute with an @code{unspecified} value as having
2769 the corresponding value drawn from the parent face(s). @pxref{Face
2770 Attributes}. Note that the parent face(s) may also leave the
2771 attribute unspecified; in that case, the attribute remains unspecified
2772 at the next level of face merging.
2773
2774 @node Face Remapping
2775 @subsection Face Remapping
2776 @cindex face remapping
2777
2778 The variable @code{face-remapping-alist} is used for buffer-local or
2779 global changes in the appearance of a face. For instance, it is used
2780 to implement the @code{text-scale-adjust} command (@pxref{Text
2781 Scale,,, emacs, The GNU Emacs Manual}).
2782
2783 @defvar face-remapping-alist
2784 The value of this variable is an alist whose elements have the form
2785 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2786 any text having the face @var{face} with @var{remapping}, rather than
2787 the ordinary definition of @var{face}.
2788
2789 @var{remapping} may be any face spec suitable for a @code{face} text
2790 property: either a face (i.e., a face name or a property list of
2791 attribute/value pairs), or a list of faces. For details, see the
2792 description of the @code{face} text property in @ref{Special
2793 Properties}. @var{remapping} serves as the complete specification for
2794 the remapped face---it replaces the normal definition of @var{face},
2795 instead of modifying it.
2796
2797 If @code{face-remapping-alist} is buffer-local, its local value takes
2798 effect only within that buffer.
2799
2800 Note: face remapping is non-recursive. If @var{remapping} references
2801 the same face name @var{face}, either directly or via the
2802 @code{:inherit} attribute of some other face in @var{remapping}, that
2803 reference uses the normal definition of @var{face}. For instance, if
2804 the @code{mode-line} face is remapped using this entry in
2805 @code{face-remapping-alist}:
2806
2807 @example
2808 (mode-line italic mode-line)
2809 @end example
2810
2811 @noindent
2812 then the new definition of the @code{mode-line} face inherits from the
2813 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2814 @code{mode-line} face.
2815 @end defvar
2816
2817 @cindex relative remapping, faces
2818 @cindex base remapping, faces
2819 The following functions implement a higher-level interface to
2820 @code{face-remapping-alist}. Most Lisp code should use these
2821 functions instead of setting @code{face-remapping-alist} directly, to
2822 avoid trampling on remappings applied elsewhere. These functions are
2823 intended for buffer-local remappings, so they all make
2824 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2825 @code{face-remapping-alist} entries of the form
2826
2827 @example
2828 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2829 @end example
2830
2831 @noindent
2832 where, as explained above, each of the @var{relative-spec-N} and
2833 @var{base-spec} is either a face name, or a property list of
2834 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2835 @var{relative-spec-N}, is managed by the
2836 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2837 functions; these are intended for simple modifications like changing
2838 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2839 the lowest priority and is managed by the @code{face-remap-set-base}
2840 and @code{face-remap-reset-base} functions; it is intended for major
2841 modes to remap faces in the buffers they control.
2842
2843 @defun face-remap-add-relative face &rest specs
2844 This function adds the face spec in @var{specs} as relative
2845 remappings for face @var{face} in the current buffer. The remaining
2846 arguments, @var{specs}, should form either a list of face names, or a
2847 property list of attribute/value pairs.
2848
2849 The return value is a Lisp object that serves as a cookie; you can
2850 pass this object as an argument to @code{face-remap-remove-relative}
2851 if you need to remove the remapping later.
2852
2853 @example
2854 ;; Remap the 'escape-glyph' face into a combination
2855 ;; of the 'highlight' and 'italic' faces:
2856 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2857
2858 ;; Increase the size of the 'default' face by 50%:
2859 (face-remap-add-relative 'default :height 1.5)
2860 @end example
2861 @end defun
2862
2863 @defun face-remap-remove-relative cookie
2864 This function removes a relative remapping previously added by
2865 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2866 object returned by @code{face-remap-add-relative} when the remapping
2867 was added.
2868 @end defun
2869
2870 @defun face-remap-set-base face &rest specs
2871 This function sets the base remapping of @var{face} in the current
2872 buffer to @var{specs}. If @var{specs} is empty, the default base
2873 remapping is restored, similar to calling @code{face-remap-reset-base}
2874 (see below); note that this is different from @var{specs} containing a
2875 single value @code{nil}, which has the opposite result (the global
2876 definition of @var{face} is ignored).
2877
2878 This overwrites the default @var{base-spec}, which inherits the global
2879 face definition, so it is up to the caller to add such inheritance if
2880 so desired.
2881 @end defun
2882
2883 @defun face-remap-reset-base face
2884 This function sets the base remapping of @var{face} to its default
2885 value, which inherits from @var{face}'s global definition.
2886 @end defun
2887
2888 @node Face Functions
2889 @subsection Functions for Working with Faces
2890
2891 Here are additional functions for creating and working with faces.
2892
2893 @defun face-list
2894 This function returns a list of all defined face names.
2895 @end defun
2896
2897 @defun face-id face
2898 This function returns the @dfn{face number} of face @var{face}. This
2899 is a number that uniquely identifies a face at low levels within
2900 Emacs. It is seldom necessary to refer to a face by its face number.
2901 @end defun
2902
2903 @defun face-documentation face
2904 This function returns the documentation string of face @var{face}, or
2905 @code{nil} if none was specified for it.
2906 @end defun
2907
2908 @defun face-equal face1 face2 &optional frame
2909 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2910 same attributes for display.
2911 @end defun
2912
2913 @defun face-differs-from-default-p face &optional frame
2914 This returns non-@code{nil} if the face @var{face} displays
2915 differently from the default face.
2916 @end defun
2917
2918 @cindex face alias
2919 @cindex alias, for faces
2920 A @dfn{face alias} provides an equivalent name for a face. You can
2921 define a face alias by giving the alias symbol the @code{face-alias}
2922 property, with a value of the target face name. The following example
2923 makes @code{modeline} an alias for the @code{mode-line} face.
2924
2925 @example
2926 (put 'modeline 'face-alias 'mode-line)
2927 @end example
2928
2929 @defmac define-obsolete-face-alias obsolete-face current-face when
2930 This macro defines @code{obsolete-face} as an alias for
2931 @var{current-face}, and also marks it as obsolete, indicating that it
2932 may be removed in future. @var{when} should be a string indicating
2933 when @code{obsolete-face} was made obsolete (usually a version number
2934 string).
2935 @end defmac
2936
2937 @node Auto Faces
2938 @subsection Automatic Face Assignment
2939 @cindex automatic face assignment
2940 @cindex faces, automatic choice
2941
2942 This hook is used for automatically assigning faces to text in the
2943 buffer. It is part of the implementation of Jit-Lock mode, used by
2944 Font-Lock.
2945
2946 @defvar fontification-functions
2947 This variable holds a list of functions that are called by Emacs
2948 redisplay as needed, just before doing redisplay. They are called even
2949 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2950 variable usually holds just one function, @code{jit-lock-function}.
2951
2952 The functions are called in the order listed, with one argument, a
2953 buffer position @var{pos}. Collectively they should attempt to assign
2954 faces to the text in the current buffer starting at @var{pos}.
2955
2956 The functions should record the faces they assign by setting the
2957 @code{face} property. They should also add a non-@code{nil}
2958 @code{fontified} property to all the text they have assigned faces to.
2959 That property tells redisplay that faces have been assigned to that text
2960 already.
2961
2962 It is probably a good idea for the functions to do nothing if the
2963 character after @var{pos} already has a non-@code{nil} @code{fontified}
2964 property, but this is not required. If one function overrides the
2965 assignments made by a previous one, the properties after the last
2966 function finishes are the ones that really matter.
2967
2968 For efficiency, we recommend writing these functions so that they
2969 usually assign faces to around 400 to 600 characters at each call.
2970 @end defvar
2971
2972 @node Basic Faces
2973 @subsection Basic Faces
2974 @cindex basic faces
2975
2976 If your Emacs Lisp program needs to assign some faces to text, it is
2977 often a good idea to use certain existing faces or inherit from them,
2978 rather than defining entirely new faces. This way, if other users
2979 have customized the basic faces to give Emacs a certain look, your
2980 program will fit in without additional customization.
2981
2982 Some of the basic faces defined in Emacs are listed below. In
2983 addition to these, you might want to make use of the Font Lock faces
2984 for syntactic highlighting, if highlighting is not already handled by
2985 Font Lock mode, or if some Font Lock faces are not in use.
2986 @xref{Faces for Font Lock}.
2987
2988 @table @code
2989 @item default
2990 The default face, whose attributes are all specified. All other faces
2991 implicitly inherit from it: any unspecified attribute defaults to the
2992 attribute on this face (@pxref{Face Attributes}).
2993
2994 @item bold
2995 @itemx italic
2996 @itemx bold-italic
2997 @itemx underline
2998 @itemx fixed-pitch
2999 @itemx variable-pitch
3000 These have the attributes indicated by their names (e.g., @code{bold}
3001 has a bold @code{:weight} attribute), with all other attributes
3002 unspecified (and so given by @code{default}).
3003
3004 @item shadow
3005 For dimmed-out text. For example, it is used for the ignored
3006 part of a filename in the minibuffer (@pxref{Minibuffer File,,
3007 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
3008
3009 @item link
3010 @itemx link-visited
3011 For clickable text buttons that send the user to a different
3012 buffer or location.
3013
3014 @item highlight
3015 For stretches of text that should temporarily stand out. For example,
3016 it is commonly assigned to the @code{mouse-face} property for cursor
3017 highlighting (@pxref{Special Properties}).
3018
3019 @item match
3020 For text matching a search command.
3021
3022 @item error
3023 @itemx warning
3024 @itemx success
3025 For text concerning errors, warnings, or successes. For example,
3026 these are used for messages in @file{*Compilation*} buffers.
3027 @end table
3028
3029 @node Font Selection
3030 @subsection Font Selection
3031 @cindex font selection
3032 @cindex selecting a font
3033
3034 Before Emacs can draw a character on a graphical display, it must
3035 select a @dfn{font} for that character@footnote{In this context, the
3036 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
3037 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
3038 Emacs automatically chooses a font based on the faces assigned to that
3039 character---specifically, the face attributes @code{:family},
3040 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
3041 Attributes}). The choice of font also depends on the character to be
3042 displayed; some fonts can only display a limited set of characters.
3043 If no available font exactly fits the requirements, Emacs looks for
3044 the @dfn{closest matching font}. The variables in this section
3045 control how Emacs makes this selection.
3046
3047 @defopt face-font-family-alternatives
3048 If a given family is specified but does not exist, this variable
3049 specifies alternative font families to try. Each element should have
3050 this form:
3051
3052 @example
3053 (@var{family} @var{alternate-families}@dots{})
3054 @end example
3055
3056 If @var{family} is specified but not available, Emacs will try the other
3057 families given in @var{alternate-families}, one by one, until it finds a
3058 family that does exist.
3059 @end defopt
3060
3061 @defopt face-font-selection-order
3062 If there is no font that exactly matches all desired face attributes
3063 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
3064 this variable specifies the order in which these attributes should be
3065 considered when selecting the closest matching font. The value should
3066 be a list containing those four attribute symbols, in order of
3067 decreasing importance. The default is @code{(:width :height :weight
3068 :slant)}.
3069
3070 Font selection first finds the best available matches for the first
3071 attribute in the list; then, among the fonts which are best in that
3072 way, it searches for the best matches in the second attribute, and so
3073 on.
3074
3075 The attributes @code{:weight} and @code{:width} have symbolic values in
3076 a range centered around @code{normal}. Matches that are more extreme
3077 (farther from @code{normal}) are somewhat preferred to matches that are
3078 less extreme (closer to @code{normal}); this is designed to ensure that
3079 non-normal faces contrast with normal ones, whenever possible.
3080
3081 One example of a case where this variable makes a difference is when the
3082 default font has no italic equivalent. With the default ordering, the
3083 @code{italic} face will use a non-italic font that is similar to the
3084 default one. But if you put @code{:slant} before @code{:height}, the
3085 @code{italic} face will use an italic font, even if its height is not
3086 quite right.
3087 @end defopt
3088
3089 @defopt face-font-registry-alternatives
3090 This variable lets you specify alternative font registries to try, if a
3091 given registry is specified and doesn't exist. Each element should have
3092 this form:
3093
3094 @example
3095 (@var{registry} @var{alternate-registries}@dots{})
3096 @end example
3097
3098 If @var{registry} is specified but not available, Emacs will try the
3099 other registries given in @var{alternate-registries}, one by one,
3100 until it finds a registry that does exist.
3101 @end defopt
3102
3103 @cindex scalable fonts
3104 Emacs can make use of scalable fonts, but by default it does not use
3105 them.
3106
3107 @defopt scalable-fonts-allowed
3108 This variable controls which scalable fonts to use. A value of
3109 @code{nil}, the default, means do not use scalable fonts. @code{t}
3110 means to use any scalable font that seems appropriate for the text.
3111
3112 Otherwise, the value must be a list of regular expressions. Then a
3113 scalable font is enabled for use if its name matches any regular
3114 expression in the list. For example,
3115
3116 @example
3117 (setq scalable-fonts-allowed '("iso10646-1$"))
3118 @end example
3119
3120 @noindent
3121 allows the use of scalable fonts with registry @code{iso10646-1}.
3122 @end defopt
3123
3124 @defvar face-font-rescale-alist
3125 This variable specifies scaling for certain faces. Its value should
3126 be a list of elements of the form
3127
3128 @example
3129 (@var{fontname-regexp} . @var{scale-factor})
3130 @end example
3131
3132 If @var{fontname-regexp} matches the font name that is about to be
3133 used, this says to choose a larger similar font according to the
3134 factor @var{scale-factor}. You would use this feature to normalize
3135 the font size if certain fonts are bigger or smaller than their
3136 nominal heights and widths would suggest.
3137 @end defvar
3138
3139 @node Font Lookup
3140 @subsection Looking Up Fonts
3141 @cindex font lookup
3142 @cindex looking up fonts
3143
3144 @defun x-list-fonts name &optional reference-face frame maximum width
3145 This function returns a list of available font names that match
3146 @var{name}. @var{name} should be a string containing a font name in
3147 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3148 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3149 used: the @samp{*} character matches any substring, and the @samp{?}
3150 character matches any single character. Case is ignored when matching
3151 font names.
3152
3153 If the optional arguments @var{reference-face} and @var{frame} are
3154 specified, the returned list includes only fonts that are the same
3155 size as @var{reference-face} (a face name) currently is on the frame
3156 @var{frame}.
3157
3158 The optional argument @var{maximum} sets a limit on how many fonts to
3159 return. If it is non-@code{nil}, then the return value is truncated
3160 after the first @var{maximum} matching fonts. Specifying a small
3161 value for @var{maximum} can make this function much faster, in cases
3162 where many fonts match the pattern.
3163
3164 The optional argument @var{width} specifies a desired font width. If
3165 it is non-@code{nil}, the function only returns those fonts whose
3166 characters are (on average) @var{width} times as wide as
3167 @var{reference-face}.
3168 @end defun
3169
3170 @defun x-family-fonts &optional family frame
3171 This function returns a list describing the available fonts for family
3172 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3173 this list applies to all families, and therefore, it contains all
3174 available fonts. Otherwise, @var{family} must be a string; it may
3175 contain the wildcards @samp{?} and @samp{*}.
3176
3177 The list describes the display that @var{frame} is on; if @var{frame} is
3178 omitted or @code{nil}, it applies to the selected frame's display
3179 (@pxref{Input Focus}).
3180
3181 Each element in the list is a vector of the following form:
3182
3183 @example
3184 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3185 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3186 @end example
3187
3188 The first five elements correspond to face attributes; if you
3189 specify these attributes for a face, it will use this font.
3190
3191 The last three elements give additional information about the font.
3192 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3193 @var{full} is the full name of the font, and
3194 @var{registry-and-encoding} is a string giving the registry and
3195 encoding of the font.
3196 @end defun
3197
3198 @node Fontsets
3199 @subsection Fontsets
3200 @cindex fontset
3201
3202 A @dfn{fontset} is a list of fonts, each assigned to a range of
3203 character codes. An individual font cannot display the whole range of
3204 characters that Emacs supports, but a fontset can. Fontsets have names,
3205 just as fonts do, and you can use a fontset name in place of a font name
3206 when you specify the font for a frame or a face. Here is
3207 information about defining a fontset under Lisp program control.
3208
3209 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3210 This function defines a new fontset according to the specification
3211 string @var{fontset-spec}. The string should have this format:
3212
3213 @smallexample
3214 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3215 @end smallexample
3216
3217 @noindent
3218 Whitespace characters before and after the commas are ignored.
3219
3220 The first part of the string, @var{fontpattern}, should have the form of
3221 a standard X font name, except that the last two fields should be
3222 @samp{fontset-@var{alias}}.
3223
3224 The new fontset has two names, one long and one short. The long name is
3225 @var{fontpattern} in its entirety. The short name is
3226 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3227 name. If a fontset with the same name already exists, an error is
3228 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3229 function does nothing.
3230
3231 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3232 to create bold, italic and bold-italic variants of the fontset as well.
3233 These variant fontsets do not have a short name, only a long one, which
3234 is made by altering @var{fontpattern} to indicate the bold and/or italic
3235 status.
3236
3237 The specification string also says which fonts to use in the fontset.
3238 See below for the details.
3239 @end defun
3240
3241 The construct @samp{@var{charset}:@var{font}} specifies which font to
3242 use (in this fontset) for one particular character set. Here,
3243 @var{charset} is the name of a character set, and @var{font} is the font
3244 to use for that character set. You can use this construct any number of
3245 times in the specification string.
3246
3247 For the remaining character sets, those that you don't specify
3248 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3249 @samp{fontset-@var{alias}} with a value that names one character set.
3250 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3251 with @samp{ISO8859-1}.
3252
3253 In addition, when several consecutive fields are wildcards, Emacs
3254 collapses them into a single wildcard. This is to prevent use of
3255 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3256 for editing, and scaling a smaller font is not useful because it is
3257 better to use the smaller font in its own size, which Emacs does.
3258
3259 Thus if @var{fontpattern} is this,
3260
3261 @example
3262 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3263 @end example
3264
3265 @noindent
3266 the font specification for @acronym{ASCII} characters would be this:
3267
3268 @example
3269 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3270 @end example
3271
3272 @noindent
3273 and the font specification for Chinese GB2312 characters would be this:
3274
3275 @example
3276 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3277 @end example
3278
3279 You may not have any Chinese font matching the above font
3280 specification. Most X distributions include only Chinese fonts that
3281 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3282 such a case, @samp{Fontset-@var{n}} can be specified as below:
3283
3284 @smallexample
3285 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3286 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3287 @end smallexample
3288
3289 @noindent
3290 Then, the font specifications for all but Chinese GB2312 characters have
3291 @samp{fixed} in the @var{family} field, and the font specification for
3292 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3293 field.
3294
3295 @defun set-fontset-font name character font-spec &optional frame add
3296 This function modifies the existing fontset @var{name} to use the font
3297 matching with @var{font-spec} for the specified @var{character}.
3298
3299 If @var{name} is @code{nil}, this function modifies the fontset of the
3300 selected frame or that of @var{frame} if @var{frame} is not
3301 @code{nil}.
3302
3303 If @var{name} is @code{t}, this function modifies the default
3304 fontset, whose short name is @samp{fontset-default}.
3305
3306 In addition to specifying a single codepoint, @var{character} may be a
3307 cons @code{(@var{from} . @var{to})}, where @var{from} and @var{to} are
3308 character codepoints. In that case, use @var{font-spec} for all the
3309 characters in the range @var{from} and @var{to} (inclusive).
3310
3311 @var{character} may be a charset. In that case, use
3312 @var{font-spec} for all character in the charsets.
3313
3314 @var{character} may be a script name. In that case, use
3315 @var{font-spec} for all character in the charsets.
3316
3317 @var{font-spec} may be a font-spec object created by the function
3318 @code{font-spec} (@pxref{Low-Level Font}).
3319
3320 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3321 where @var{family} is a family name of a font (possibly including a
3322 foundry name at the head), @var{registry} is a registry name of a font
3323 (possibly including an encoding name at the tail).
3324
3325 @var{font-spec} may be a font name string.
3326
3327 @var{font-spec} may be @code{nil}, which explicitly specifies that
3328 there's no font for the specified @var{character}. This is useful,
3329 for example, to avoid expensive system-wide search for fonts for
3330 characters that have no glyphs, like those from the Unicode Private
3331 Use Area (PUA).
3332
3333 The optional argument @var{add}, if non-@code{nil}, specifies how to
3334 add @var{font-spec} to the font specifications previously set. If it
3335 is @code{prepend}, @var{font-spec} is prepended. If it is
3336 @code{append}, @var{font-spec} is appended. By default,
3337 @var{font-spec} overrides the previous settings.
3338
3339 For instance, this changes the default fontset to use a font of which
3340 family name is @samp{Kochi Gothic} for all characters belonging to
3341 the charset @code{japanese-jisx0208}.
3342
3343 @smallexample
3344 (set-fontset-font t 'japanese-jisx0208
3345 (font-spec :family "Kochi Gothic"))
3346 @end smallexample
3347 @end defun
3348
3349 @defun char-displayable-p char
3350 This function returns @code{t} if Emacs ought to be able to display
3351 @var{char}. More precisely, if the selected frame's fontset has a
3352 font to display the character set that @var{char} belongs to.
3353
3354 Fontsets can specify a font on a per-character basis; when the fontset
3355 does that, this function's value may not be accurate.
3356 @end defun
3357
3358 @node Low-Level Font
3359 @subsection Low-Level Font Representation
3360 @cindex font property
3361
3362 Normally, it is not necessary to manipulate fonts directly. In case
3363 you need to do so, this section explains how.
3364
3365 In Emacs Lisp, fonts are represented using three different Lisp
3366 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3367 entities}.
3368
3369 @defun fontp object &optional type
3370 Return @code{t} if @var{object} is a font object, font spec, or font
3371 entity. Otherwise, return @code{nil}.
3372
3373 The optional argument @var{type}, if non-@code{nil}, determines the
3374 exact type of Lisp object to check for. In that case, @var{type}
3375 should be one of @code{font-object}, @code{font-spec}, or
3376 @code{font-entity}.
3377 @end defun
3378
3379 @cindex font object
3380 A font object is a Lisp object that represents a font that Emacs has
3381 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3382 be inspected.
3383
3384 @defun font-at position &optional window string
3385 Return the font object that is being used to display the character at
3386 position @var{position} in the window @var{window}. If @var{window}
3387 is @code{nil}, it defaults to the selected window. If @var{string} is
3388 @code{nil}, @var{position} specifies a position in the current buffer;
3389 otherwise, @var{string} should be a string, and @var{position}
3390 specifies a position in that string.
3391 @end defun
3392
3393 @cindex font spec
3394 A font spec is a Lisp object that contains a set of specifications
3395 that can be used to find a font. More than one font may match the
3396 specifications in a font spec.
3397
3398 @defun font-spec &rest arguments
3399 Return a new font spec using the specifications in @var{arguments},
3400 which should come in @code{property}-@code{value} pairs. The possible
3401 specifications are as follows:
3402
3403 @table @code
3404 @item :name
3405 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3406 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3407
3408 @item :family
3409 @itemx :foundry
3410 @itemx :weight
3411 @itemx :slant
3412 @itemx :width
3413 These have the same meanings as the face attributes of the same name.
3414 @xref{Face Attributes}.
3415
3416 @item :size
3417 The font size---either a non-negative integer that specifies the pixel
3418 size, or a floating-point number that specifies the point size.
3419
3420 @item :adstyle
3421 Additional typographic style information for the font, such as
3422 @samp{sans}. The value should be a string or a symbol.
3423
3424 @cindex font registry
3425 @item :registry
3426 The charset registry and encoding of the font, such as
3427 @samp{iso8859-1}. The value should be a string or a symbol.
3428
3429 @item :script
3430 The script that the font must support (a symbol).
3431
3432 @item :lang
3433 The language that the font should support. The value should be a
3434 symbol whose name is a two-letter ISO-639 language name. On X, the
3435 value is matched against the ``Additional Style'' field of the XLFD
3436 name of a font, if it is non-empty. On MS-Windows, fonts matching the
3437 spec are required to support codepages needed for the language.
3438 Currently, only a small set of CJK languages is supported with this
3439 property: @samp{ja}, @samp{ko}, and @samp{zh}.
3440
3441 @item :otf
3442 @cindex OpenType font
3443 The font must be an OpenType font that supports these OpenType
3444 features, provided Emacs is compiled with a library, such as
3445 @samp{libotf} on GNU/Linux, that supports complex text layout for
3446 scripts which need that. The value must be a list of the form
3447
3448 @smallexample
3449 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3450 @end smallexample
3451
3452 where @var{script-tag} is the OpenType script tag symbol;
3453 @var{langsys-tag} is the OpenType language system tag symbol, or
3454 @code{nil} to use the default language system; @code{gsub} is a list
3455 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3456 required; and @code{gpos} is a list of OpenType GPOS feature tag
3457 symbols, or @code{nil} if none is required. If @code{gsub} or
3458 @code{gpos} is a list, a @code{nil} element in that list means that
3459 the font must not match any of the remaining tag symbols. The
3460 @code{gpos} element may be omitted.
3461 @end table
3462 @end defun
3463
3464 @defun font-put font-spec property value
3465 Set the font property @var{property} in the font-spec @var{font-spec}
3466 to @var{value}.
3467 @end defun
3468
3469 @cindex font entity
3470 A font entity is a reference to a font that need not be open. Its
3471 properties are intermediate between a font object and a font spec:
3472 like a font object, and unlike a font spec, it refers to a single,
3473 specific font. Unlike a font object, creating a font entity does not
3474 load the contents of that font into computer memory. Emacs may open
3475 multiple font objects of different sizes from a single font entity
3476 referring to a scalable font.
3477
3478 @defun find-font font-spec &optional frame
3479 This function returns a font entity that best matches the font spec
3480 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3481 it defaults to the selected frame.
3482 @end defun
3483
3484 @defun list-fonts font-spec &optional frame num prefer
3485 This function returns a list of all font entities that match the font
3486 spec @var{font-spec}.
3487
3488 The optional argument @var{frame}, if non-@code{nil}, specifies the
3489 frame on which the fonts are to be displayed. The optional argument
3490 @var{num}, if non-@code{nil}, should be an integer that specifies the
3491 maximum length of the returned list. The optional argument
3492 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3493 used to control the order of the returned list; the returned font
3494 entities are sorted in order of decreasing closeness to that font
3495 spec.
3496 @end defun
3497
3498 If you call @code{set-face-attribute} and pass a font spec, font
3499 entity, or font name string as the value of the @code{:font}
3500 attribute, Emacs opens the best matching font that is available
3501 for display. It then stores the corresponding font object as the
3502 actual value of the @code{:font} attribute for that face.
3503
3504 The following functions can be used to obtain information about a
3505 font. For these functions, the @var{font} argument can be a font
3506 object, a font entity, or a font spec.
3507
3508 @defun font-get font property
3509 This function returns the value of the font property @var{property}
3510 for @var{font}.
3511
3512 If @var{font} is a font spec and the font spec does not specify
3513 @var{property}, the return value is @code{nil}. If @var{font} is a
3514 font object or font entity, the value for the @var{:script} property
3515 may be a list of scripts supported by the font.
3516 @end defun
3517
3518 @defun font-face-attributes font &optional frame
3519 This function returns a list of face attributes corresponding to
3520 @var{font}. The optional argument @var{frame} specifies the frame on
3521 which the font is to be displayed. If it is @code{nil}, the selected
3522 frame is used. The return value has the form
3523
3524 @smallexample
3525 (:family @var{family} :height @var{height} :weight @var{weight}
3526 :slant @var{slant} :width @var{width})
3527 @end smallexample
3528
3529 where the values of @var{family}, @var{height}, @var{weight},
3530 @var{slant}, and @var{width} are face attribute values. Some of these
3531 key-attribute pairs may be omitted from the list if they are not
3532 specified by @var{font}.
3533 @end defun
3534
3535 @defun font-xlfd-name font &optional fold-wildcards
3536 This function returns the XLFD (X Logical Font Descriptor), a string,
3537 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3538 information about XLFDs. If the name is too long for an XLFD (which
3539 can contain at most 255 characters), the function returns @code{nil}.
3540
3541 If the optional argument @var{fold-wildcards} is non-@code{nil},
3542 consecutive wildcards in the XLFD are folded into one.
3543 @end defun
3544
3545 The following two functions return important information about a font.
3546
3547 @defun font-info name &optional frame
3548 This function returns information about a font specified by its
3549 @var{name}, a string, as it is used on @var{frame}. If @var{frame} is
3550 omitted or @code{nil}, it defaults to the selected frame.
3551
3552 The value returned by the function is a vector of the form
3553 @code{[@var{opened-name} @var{full-name} @var{size} @var{height}
3554 @var{baseline-offset} @var{relative-compose} @var{default-ascent}
3555 @var{max-width} @var{ascent} @var{descent} @var{space-width}
3556 @var{average-width} @var{filename} @var{capability}]}. Here's the
3557 description of each components of this vector:
3558
3559 @table @var
3560 @item opened-name
3561 The name used to open the font, a string.
3562
3563 @item full-name
3564 The full name of the font, a string.
3565
3566 @item size
3567 The pixel size of the font.
3568
3569 @item height
3570 The height of the font in pixels.
3571
3572 @item baseline-offset
3573 The offset in pixels from the @acronym{ASCII} baseline, positive
3574 upward.
3575
3576 @item relative-compose
3577 @itemx default-ascent
3578 Numbers controlling how to compose characters.
3579
3580 @item ascent
3581 @itemx descent
3582 The ascent and descent of this font. The sum of these two numbers
3583 should be equal to the value of @var{height} above.
3584
3585 @item space-width
3586 The width, in pixels, of the font's space character.
3587
3588 @item average-width
3589 The average width of the font characters. If this is zero, Emacs uses
3590 the value of @var{space-width} instead, when it calculates text layout
3591 on display.
3592
3593 @item filename
3594 The file name of the font as a string. This can be @code{nil} if the
3595 font back-end does not provide a way to find out the font's file name.
3596
3597 @item capability
3598 A list whose first element is a symbol representing the font type, one
3599 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3600 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3601 additional elements describing the @sc{gsub} and @sc{gpos} features
3602 supported by the font. Each of these elements is a list of the form
3603 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3604 @dots{})}, where @var{script} is a symbol representing an OpenType
3605 script tag, @var{langsys} is a symbol representing an OpenType langsys
3606 tag (or @code{nil}, which stands for the default langsys), and each
3607 @var{feature} is a symbol representing an OpenType feature tag.
3608 @end table
3609 @end defun
3610
3611 @defun query-font font-object
3612 This function returns information about a @var{font-object}. (This is
3613 in contrast to @code{font-info}, which takes the font name, a string,
3614 as its argument.)
3615
3616 The value returned by the function is a vector of the form
3617 @code{[@var{name} @var{filename} @var{pixel-size} @var{max-width}
3618 @var{ascent} @var{descent} @var{space-width} @var{average-width}
3619 @var{capability}]}. Here's the description of each components of this
3620 vector:
3621
3622 @table @var
3623 @item name
3624 The font name, a string.
3625
3626 @item filename
3627 The file name of the font as a string. This can be @code{nil} if the
3628 font back-end does not provide a way to find out the font's file name.
3629
3630 @item pixel-size
3631 The pixel size of the font used to open the font.
3632
3633 @item max-width
3634 The maximum advance width of the font.
3635
3636 @item ascent
3637 @itemx descent
3638 The ascent and descent of this font. The sum of these two numbers
3639 gives the font height.
3640
3641 @item space-width
3642 The width, in pixels, of the font's space character.
3643
3644 @item average-width
3645 The average width of the font characters. If this is zero, Emacs uses
3646 the value of @var{space-width} instead, when it calculates text layout
3647 on display.
3648
3649 @item capability
3650 A list whose first element is a symbol representing the font type, one
3651 of @code{x}, @code{opentype}, @code{truetype}, @code{type1},
3652 @code{pcf}, or @code{bdf}. For OpenType fonts, the list includes 2
3653 additional elements describing the @sc{gsub} and @sc{gpos} features
3654 supported by the font. Each of these elements is a list of the form
3655 @code{((@var{script} (@var{langsys} @var{feature} @dots{}) @dots{})
3656 @dots{})}, where @var{script} is a symbol representing an OpenType
3657 script tag, @var{langsys} is a symbol representing an OpenType langsys
3658 tag (or @code{nil}, which stands for the default langsys), and each
3659 @var{feature} is a symbol representing an OpenType feature tag.
3660 @end table
3661 @end defun
3662
3663 @node Fringes
3664 @section Fringes
3665 @cindex fringes
3666
3667 On graphical displays, Emacs draws @dfn{fringes} next to each
3668 window: thin vertical strips down the sides which can display bitmaps
3669 indicating truncation, continuation, horizontal scrolling, and so on.
3670
3671 @menu
3672 * Fringe Size/Pos:: Specifying where to put the window fringes.
3673 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3674 * Fringe Cursors:: Displaying cursors in the right fringe.
3675 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3676 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3677 * Overlay Arrow:: Display of an arrow to indicate position.
3678 @end menu
3679
3680 @node Fringe Size/Pos
3681 @subsection Fringe Size and Position
3682
3683 The following buffer-local variables control the position and width
3684 of fringes in windows showing that buffer.
3685
3686 @defvar fringes-outside-margins
3687 The fringes normally appear between the display margins and the window
3688 text. If the value is non-@code{nil}, they appear outside the display
3689 margins. @xref{Display Margins}.
3690 @end defvar
3691
3692 @defvar left-fringe-width
3693 This variable, if non-@code{nil}, specifies the width of the left
3694 fringe in pixels. A value of @code{nil} means to use the left fringe
3695 width from the window's frame.
3696 @end defvar
3697
3698 @defvar right-fringe-width
3699 This variable, if non-@code{nil}, specifies the width of the right
3700 fringe in pixels. A value of @code{nil} means to use the right fringe
3701 width from the window's frame.
3702 @end defvar
3703
3704 Any buffer which does not specify values for these variables uses
3705 the values specified by the @code{left-fringe} and @code{right-fringe}
3706 frame parameters (@pxref{Layout Parameters}).
3707
3708 The above variables actually take effect via the function
3709 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3710 @code{set-window-fringes} as a subroutine. If you change one of these
3711 variables, the fringe display is not updated in existing windows
3712 showing the buffer, unless you call @code{set-window-buffer} again in
3713 each affected window. You can also use @code{set-window-fringes} to
3714 control the fringe display in individual windows.
3715
3716 @defun set-window-fringes window left &optional right outside-margins
3717 This function sets the fringe widths of window @var{window}.
3718 If @var{window} is @code{nil}, the selected window is used.
3719
3720 The argument @var{left} specifies the width in pixels of the left
3721 fringe, and likewise @var{right} for the right fringe. A value of
3722 @code{nil} for either one stands for the default width. If
3723 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3724 should appear outside of the display margins.
3725 @end defun
3726
3727 @defun window-fringes &optional window
3728 This function returns information about the fringes of a window
3729 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3730 window is used. The value has the form @code{(@var{left-width}
3731 @var{right-width} @var{outside-margins})}.
3732 @end defun
3733
3734
3735 @node Fringe Indicators
3736 @subsection Fringe Indicators
3737 @cindex fringe indicators
3738 @cindex indicators, fringe
3739
3740 @dfn{Fringe indicators} are tiny icons displayed in the window
3741 fringe to indicate truncated or continued lines, buffer boundaries,
3742 etc.
3743
3744 @defopt indicate-empty-lines
3745 @cindex fringes, and empty line indication
3746 @cindex empty lines, indicating
3747 When this is non-@code{nil}, Emacs displays a special glyph in the
3748 fringe of each empty line at the end of the buffer, on graphical
3749 displays. @xref{Fringes}. This variable is automatically
3750 buffer-local in every buffer.
3751 @end defopt
3752
3753 @defopt indicate-buffer-boundaries
3754 @cindex buffer boundaries, indicating
3755 This buffer-local variable controls how the buffer boundaries and
3756 window scrolling are indicated in the window fringes.
3757
3758 Emacs can indicate the buffer boundaries---that is, the first and last
3759 line in the buffer---with angle icons when they appear on the screen.
3760 In addition, Emacs can display an up-arrow in the fringe to show
3761 that there is text above the screen, and a down-arrow to show
3762 there is text below the screen.
3763
3764 There are three kinds of basic values:
3765
3766 @table @asis
3767 @item @code{nil}
3768 Don't display any of these fringe icons.
3769 @item @code{left}
3770 Display the angle icons and arrows in the left fringe.
3771 @item @code{right}
3772 Display the angle icons and arrows in the right fringe.
3773 @item any non-alist
3774 Display the angle icons in the left fringe
3775 and don't display the arrows.
3776 @end table
3777
3778 Otherwise the value should be an alist that specifies which fringe
3779 indicators to display and where. Each element of the alist should
3780 have the form @code{(@var{indicator} . @var{position})}. Here,
3781 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3782 @code{down}, and @code{t} (which covers all the icons not yet
3783 specified), while @var{position} is one of @code{left}, @code{right}
3784 and @code{nil}.
3785
3786 For example, @code{((top . left) (t . right))} places the top angle
3787 bitmap in left fringe, and the bottom angle bitmap as well as both
3788 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3789 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3790 @end defopt
3791
3792 @defvar fringe-indicator-alist
3793 This buffer-local variable specifies the mapping from logical fringe
3794 indicators to the actual bitmaps displayed in the window fringes. The
3795 value is an alist of elements @code{(@var{indicator}
3796 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3797 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3798 indicator.
3799
3800 Each @var{indicator} should be one of the following symbols:
3801
3802 @table @asis
3803 @item @code{truncation}, @code{continuation}.
3804 Used for truncation and continuation lines.
3805
3806 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3807 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3808 @code{up} and @code{down} indicate a buffer boundary lying above or
3809 below the window edge; @code{top} and @code{bottom} indicate the
3810 topmost and bottommost buffer text line; and @code{top-bottom}
3811 indicates where there is just one line of text in the buffer.
3812
3813 @item @code{empty-line}
3814 Used to indicate empty lines when @code{indicate-empty-lines} is
3815 non-@code{nil}.
3816
3817 @item @code{overlay-arrow}
3818 Used for overlay arrows (@pxref{Overlay Arrow}).
3819 @c Is this used anywhere?
3820 @c @item Unknown bitmap indicator:
3821 @c @code{unknown}.
3822 @end table
3823
3824 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3825 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3826 @var{right} symbols specify the bitmaps shown in the left and/or right
3827 fringe, for the specific indicator. @var{left1} and @var{right1} are
3828 specific to the @code{bottom} and @code{top-bottom} indicators, and
3829 are used to indicate that the last text line has no final newline.
3830 Alternatively, @var{bitmaps} may be a single symbol which is used in
3831 both left and right fringes.
3832
3833 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3834 to define your own. In addition, @code{nil} represents the empty
3835 bitmap (i.e., an indicator that is not shown).
3836
3837 When @code{fringe-indicator-alist} has a buffer-local value, and
3838 there is no bitmap defined for a logical indicator, or the bitmap is
3839 @code{t}, the corresponding value from the default value of
3840 @code{fringe-indicator-alist} is used.
3841 @end defvar
3842
3843 @node Fringe Cursors
3844 @subsection Fringe Cursors
3845 @cindex fringe cursors
3846 @cindex cursor, fringe
3847
3848 When a line is exactly as wide as the window, Emacs displays the
3849 cursor in the right fringe instead of using two lines. Different
3850 bitmaps are used to represent the cursor in the fringe depending on
3851 the current buffer's cursor type.
3852
3853 @defopt overflow-newline-into-fringe
3854 If this is non-@code{nil}, lines exactly as wide as the window (not
3855 counting the final newline character) are not continued. Instead,
3856 when point is at the end of the line, the cursor appears in the right
3857 fringe.
3858 @end defopt
3859
3860 @defvar fringe-cursor-alist
3861 This variable specifies the mapping from logical cursor type to the
3862 actual fringe bitmaps displayed in the right fringe. The value is an
3863 alist where each element has the form @code{(@var{cursor-type}
3864 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3865 display cursors of type @var{cursor-type}.
3866
3867 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3868 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3869 the same meanings as in the @code{cursor-type} frame parameter
3870 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3871 instead of @code{hollow} when the normal @code{hollow-rectangle}
3872 bitmap is too tall to fit on a specific display line.
3873
3874 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3875 be displayed for that logical cursor type.
3876 @iftex
3877 See the next subsection for details.
3878 @end iftex
3879 @ifnottex
3880 @xref{Fringe Bitmaps}.
3881 @end ifnottex
3882
3883 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3884 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3885 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3886 no bitmap defined for a cursor type, the corresponding value from the
3887 default value of @code{fringes-indicator-alist} is used.
3888 @end defvar
3889
3890 @node Fringe Bitmaps
3891 @subsection Fringe Bitmaps
3892 @cindex fringe bitmaps
3893 @cindex bitmaps, fringe
3894
3895 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3896 logical fringe indicators for truncated or continued lines, buffer
3897 boundaries, overlay arrows, etc. Each bitmap is represented by a
3898 symbol.
3899 @iftex
3900 These symbols are referred to by the variables
3901 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3902 described in the previous subsections.
3903 @end iftex
3904 @ifnottex
3905 These symbols are referred to by the variable
3906 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3907 (@pxref{Fringe Indicators}), and the variable
3908 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3909 (@pxref{Fringe Cursors}).
3910 @end ifnottex
3911
3912 Lisp programs can also directly display a bitmap in the left or
3913 right fringe, by using a @code{display} property for one of the
3914 characters appearing in the line (@pxref{Other Display Specs}). Such
3915 a display specification has the form
3916
3917 @example
3918 (@var{fringe} @var{bitmap} [@var{face}])
3919 @end example
3920
3921 @noindent
3922 @var{fringe} is either the symbol @code{left-fringe} or
3923 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3924 to display. The optional @var{face} names a face whose foreground
3925 color is used to display the bitmap; this face is automatically merged
3926 with the @code{fringe} face.
3927
3928 Here is a list of the standard fringe bitmaps defined in Emacs, and
3929 how they are currently used in Emacs (via
3930 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3931
3932 @table @asis
3933 @item @code{left-arrow}, @code{right-arrow}
3934 Used to indicate truncated lines.
3935
3936 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3937 Used to indicate continued lines.
3938
3939 @item @code{right-triangle}, @code{left-triangle}
3940 The former is used by overlay arrows. The latter is unused.
3941
3942 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3943 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3944 @itemx @code{top-right-angle}, @code{top-left-angle}
3945 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3946 Used to indicate buffer boundaries.
3947
3948 @item @code{filled-rectangle}, @code{hollow-rectangle}
3949 @itemx @code{filled-square}, @code{hollow-square}
3950 @itemx @code{vertical-bar}, @code{horizontal-bar}
3951 Used for different types of fringe cursors.
3952
3953 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3954 Not used by core Emacs features.
3955 @end table
3956
3957 @noindent
3958 The next subsection describes how to define your own fringe bitmaps.
3959
3960 @defun fringe-bitmaps-at-pos &optional pos window
3961 This function returns the fringe bitmaps of the display line
3962 containing position @var{pos} in window @var{window}. The return
3963 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3964 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3965 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3966 is non-@code{nil} if there is an overlay arrow in the left fringe.
3967
3968 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3969 If @var{window} is @code{nil}, that stands for the selected window.
3970 If @var{pos} is @code{nil}, that stands for the value of point in
3971 @var{window}.
3972 @end defun
3973
3974 @node Customizing Bitmaps
3975 @subsection Customizing Fringe Bitmaps
3976 @cindex fringe bitmaps, customizing
3977
3978 @defun define-fringe-bitmap bitmap bits &optional height width align
3979 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3980 or replaces an existing bitmap with that name.
3981
3982 The argument @var{bits} specifies the image to use. It should be
3983 either a string or a vector of integers, where each element (an
3984 integer) corresponds to one row of the bitmap. Each bit of an integer
3985 corresponds to one pixel of the bitmap, where the low bit corresponds
3986 to the rightmost pixel of the bitmap.
3987
3988 The height is normally the length of @var{bits}. However, you
3989 can specify a different height with non-@code{nil} @var{height}. The width
3990 is normally 8, but you can specify a different width with non-@code{nil}
3991 @var{width}. The width must be an integer between 1 and 16.
3992
3993 The argument @var{align} specifies the positioning of the bitmap
3994 relative to the range of rows where it is used; the default is to
3995 center the bitmap. The allowed values are @code{top}, @code{center},
3996 or @code{bottom}.
3997
3998 The @var{align} argument may also be a list @code{(@var{align}
3999 @var{periodic})} where @var{align} is interpreted as described above.
4000 If @var{periodic} is non-@code{nil}, it specifies that the rows in
4001 @code{bits} should be repeated enough times to reach the specified
4002 height.
4003 @end defun
4004
4005 @defun destroy-fringe-bitmap bitmap
4006 This function destroy the fringe bitmap identified by @var{bitmap}.
4007 If @var{bitmap} identifies a standard fringe bitmap, it actually
4008 restores the standard definition of that bitmap, instead of
4009 eliminating it entirely.
4010 @end defun
4011
4012 @defun set-fringe-bitmap-face bitmap &optional face
4013 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
4014 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
4015 bitmap's face controls the color to draw it in.
4016
4017 @var{face} is merged with the @code{fringe} face, so normally
4018 @var{face} should specify only the foreground color.
4019 @end defun
4020
4021 @node Overlay Arrow
4022 @subsection The Overlay Arrow
4023 @c @cindex overlay arrow Duplicates variable names
4024
4025 The @dfn{overlay arrow} is useful for directing the user's attention
4026 to a particular line in a buffer. For example, in the modes used for
4027 interface to debuggers, the overlay arrow indicates the line of code
4028 about to be executed. This feature has nothing to do with
4029 @dfn{overlays} (@pxref{Overlays}).
4030
4031 @defvar overlay-arrow-string
4032 This variable holds the string to display to call attention to a
4033 particular line, or @code{nil} if the arrow feature is not in use.
4034 On a graphical display the contents of the string are ignored; instead a
4035 glyph is displayed in the fringe area to the left of the display area.
4036 @end defvar
4037
4038 @defvar overlay-arrow-position
4039 This variable holds a marker that indicates where to display the overlay
4040 arrow. It should point at the beginning of a line. On a non-graphical
4041 display the arrow text
4042 appears at the beginning of that line, overlaying any text that would
4043 otherwise appear. Since the arrow is usually short, and the line
4044 usually begins with indentation, normally nothing significant is
4045 overwritten.
4046
4047 The overlay-arrow string is displayed in any given buffer if the value
4048 of @code{overlay-arrow-position} in that buffer points into that
4049 buffer. Thus, it is possible to display multiple overlay arrow strings
4050 by creating buffer-local bindings of @code{overlay-arrow-position}.
4051 However, it is usually cleaner to use
4052 @code{overlay-arrow-variable-list} to achieve this result.
4053 @c !!! overlay-arrow-position: but the overlay string may remain in the display
4054 @c of some other buffer until an update is required. This should be fixed
4055 @c now. Is it?
4056 @end defvar
4057
4058 You can do a similar job by creating an overlay with a
4059 @code{before-string} property. @xref{Overlay Properties}.
4060
4061 You can define multiple overlay arrows via the variable
4062 @code{overlay-arrow-variable-list}.
4063
4064 @defvar overlay-arrow-variable-list
4065 This variable's value is a list of variables, each of which specifies
4066 the position of an overlay arrow. The variable
4067 @code{overlay-arrow-position} has its normal meaning because it is on
4068 this list.
4069 @end defvar
4070
4071 Each variable on this list can have properties
4072 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
4073 specify an overlay arrow string (for text terminals) or fringe bitmap
4074 (for graphical terminals) to display at the corresponding overlay
4075 arrow position. If either property is not set, the default
4076 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
4077 is used.
4078
4079
4080 @node Scroll Bars
4081 @section Scroll Bars
4082 @cindex scroll bars
4083
4084 Normally the frame parameter @code{vertical-scroll-bars} controls
4085 whether the windows in the frame have vertical scroll bars, and whether
4086 they are on the left or right. The frame parameter
4087 @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning
4088 the default).
4089
4090 The frame parameter @code{horizontal-scroll-bars} controls whether
4091 the windows in the frame have horizontal scroll bars. The frame
4092 parameter @code{scroll-bar-height} specifies how high they are
4093 (@code{nil} meaning the default). @xref{Layout Parameters}.
4094
4095 @vindex horizontal-scroll-bars-available-p
4096 Horizontal scroll bars are not available on all platforms. The
4097 function @code{horizontal-scroll-bars-available-p} which takes no
4098 argument returns non-@code{nil} if they are available on your system.
4099
4100 The following three functions take as argument a live frame which
4101 defaults to the selected one.
4102
4103 @defun frame-current-scroll-bars &optional frame
4104 This function reports the scroll bar types for frame @var{frame}. The
4105 value is a cons cell @code{(@var{vertical-type} .@:
4106 @var{horizontal-type})}, where @var{vertical-type} is either
4107 @code{left}, @code{right}, or @code{nil} (which means no vertical scroll
4108 bar.) @var{horizontal-type} is either @code{bottom} or @code{nil}
4109 (which means no horizontal scroll bar).
4110 @end defun
4111
4112 @defun frame-scroll-bar-width &optional Lisp_Object &optional frame
4113 This function returns the width of vertical scroll bars of @var{frame}
4114 in pixels.
4115 @end defun
4116
4117 @defun frame-scroll-bar-height &optional Lisp_Object &optional frame
4118 This function returns the height of horizontal scroll bars of
4119 @var{frame} in pixels.
4120 @end defun
4121
4122 You can override the frame specific settings for individual windows by
4123 using the following function:
4124
4125 @defun set-window-scroll-bars window &optional width vertical-type height horizontal-type
4126 This function sets the width and/or height and the types of scroll bars
4127 for window @var{window}.
4128
4129 @var{width} specifies the width of the vertical scroll bar in pixels
4130 (@code{nil} means use the width specified for the frame).
4131 @var{vertical-type} specifies whether to have a vertical scroll bar and,
4132 if so, where. The possible values are @code{left}, @code{right},
4133 @code{t}, which means to use the frame's default, and @code{nil} for no
4134 vertical scroll bar.
4135
4136 @var{height} specifies the height of the horizontal scroll bar in pixels
4137 (@code{nil} means use the height specified for the frame).
4138 @var{horizontal-type} specifies whether to have a horizontal scroll bar.
4139 The possible values are @code{bottom}, @code{t}, which means to use the
4140 frame's default, and @code{nil} for no horizontal scroll bar.
4141
4142 If @var{window} is @code{nil}, the selected window is used.
4143 @end defun
4144
4145 The following four functions take as argument a live window which
4146 defaults to the selected one.
4147
4148 @defun window-scroll-bars &optional window
4149 This function returns a list of the form @code{(@var{width}
4150 @var{columns} @var{vertical-type} @var{height} @var{lines}
4151 @var{horizontal-type})}.
4152
4153 The value @var{width} is the value that was specified for the width of
4154 the vertical scroll bar (which may be @code{nil}); @var{columns} is the
4155 (possibly rounded) number of columns that the vertical scroll bar
4156 actually occupies.
4157
4158 The value @var{height} is the value that was specified for the height of
4159 the horizontal scroll bar (which may be @code{nil}); @var{lines} is the
4160 (possibly rounded) number of lines that the horizontally scroll bar
4161 actually occupies.
4162 @end defun
4163
4164 @defun window-current-scroll-bars &optional window
4165 This function reports the scroll bar type for window @var{window}. The
4166 value is a cons cell @code{(@var{vertical-type} .@:
4167 @var{horizontal-type})}. Unlike @code{window-scroll-bars}, this reports
4168 the scroll bar type actually used, once frame defaults and
4169 @code{scroll-bar-mode} are taken into account.
4170 @end defun
4171
4172 @defun window-scroll-bar-width &optional window
4173 This function returns the width in pixels of @var{window}'s vertical
4174 scrollbar.
4175 @end defun
4176
4177 @defun window-scroll-bar-height &optional window
4178 This function returns the height in pixels of @var{window}'s horizontal
4179 scrollbar.
4180 @end defun
4181
4182 If you don't specify these values for a window with
4183 @code{set-window-scroll-bars}, the buffer-local variables
4184 @code{vertical-scroll-bar}, @code{horizontal-scroll-bar},
4185 @code{scroll-bar-width} and @code{scroll-bar-height} in the buffer being
4186 displayed control the window's scroll bars. The function
4187 @code{set-window-buffer} examines these variables. If you change them
4188 in a buffer that is already visible in a window, you can make the window
4189 take note of the new values by calling @code{set-window-buffer}
4190 specifying the same buffer that is already displayed.
4191
4192 You can control the appearance of scroll bars for a particular buffer by
4193 setting the following variables which automatically become buffer-local
4194 when set.
4195
4196 @defvar vertical-scroll-bar
4197 This variable specifies the location of the vertical scroll bar. The
4198 possible values are @code{left}, @code{right}, @code{t}, which means to
4199 use the frame's default, and @code{nil} for no scroll bar.
4200 @end defvar
4201
4202 @defvar horizontal-scroll-bar
4203 This variable specifies the location of the horizontal scroll bar. The
4204 possible values are @code{bottom}, @code{t}, which means to use the
4205 frame's default, and @code{nil} for no scroll bar.
4206 @end defvar
4207
4208 @defvar scroll-bar-width
4209 This variable specifies the width of the buffer's vertical scroll bars,
4210 measured in pixels. A value of @code{nil} means to use the value
4211 specified by the frame.
4212 @end defvar
4213
4214 @defvar scroll-bar-height
4215 This variable specifies the height of the buffer's horizontal scroll
4216 bar, measured in pixels. A value of @code{nil} means to use the value
4217 specified by the frame.
4218 @end defvar
4219
4220 Finally you can toggle the display of scroll bars on all frames by
4221 customizing the variables @code{scroll-bar-mode} and
4222 @code{horizontal-scroll-bar-mode}.
4223
4224 @defopt scroll-bar-mode
4225 This variable controls whether and where to put vertical scroll bars in
4226 all frames. The possible values are @code{nil} for no scroll bars,
4227 @code{left} to put scroll bars on the left and @code{right} to put
4228 scroll bars on the right.
4229 @end defopt
4230
4231 @defopt horizontal-scroll-bar-mode
4232 This variable controls whether to display horizontal scroll bars on all
4233 frames.
4234 @end defopt
4235
4236
4237 @node Window Dividers
4238 @section Window Dividers
4239 @cindex window dividers
4240 @cindex right dividers
4241 @cindex bottom dividers
4242
4243 Window dividers are bars drawn between a frame's windows. A right
4244 divider is drawn between a window and any adjacent windows on the right.
4245 Its width (thickness) is specified by the frame parameter
4246 @code{right-divider-width}. A bottom divider is drawn between a
4247 window and adjacent windows on the bottom or the echo area. Its width
4248 is specified by the frame parameter @code{bottom-divider-width}. In
4249 either case, specifying a width of zero means to not draw such dividers.
4250 @xref{Layout Parameters}.
4251
4252 Technically, a right divider belongs to the window on its left,
4253 which means that its width contributes to the total width of that
4254 window. A bottom divider belongs to the window above it, which
4255 means that its width contributes to the total height of that window.
4256 @xref{Window Sizes}. When a window has both, a right and a bottom
4257 divider, the bottom divider prevails. This means that a bottom
4258 divider is drawn over the full total width of its window while the right
4259 divider ends above the bottom divider.
4260
4261 Dividers can be dragged with the mouse and are therefore useful for
4262 adjusting the sizes of adjacent windows with the mouse. They also serve
4263 to visually set apart adjacent windows when no scroll bars or mode lines
4264 are present. The following three faces allow to customize the
4265 appearance of dividers:
4266
4267 @table @code
4268 @item window-divider
4269 When a divider is less than three pixels wide, it is drawn solidly with
4270 the foreground of this face. For larger dividers this face is used for
4271 the inner part only, excluding the first and last pixel.
4272
4273 @item window-divider-first-pixel
4274 This is the face used for drawing the first pixel of a divider that is
4275 at least three pixels wide. To obtain a solid appearance, set this to
4276 the same value used for the @code{window-divider} face.
4277
4278 @item window-divider-last-pixel
4279 This is the face used for drawing the last pixel of a divider that is at
4280 least three pixels wide. To obtain a solid appearance, set this to the
4281 same value used for the @code{window-divider} face.
4282 @end table
4283
4284 You can get the sizes of the dividers of a specific window with the
4285 following two functions.
4286
4287 @defun window-right-divider-width &optional window
4288 Return the width (thickness) in pixels of @var{window}'s right divider.
4289 @var{window} must be a live window and defaults to the selected one.
4290 The return value is always zero for a rightmost window.
4291 @end defun
4292
4293 @defun window-bottom-divider-width &optional window
4294 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4295 @var{window} must be a live window and defaults to the selected one.
4296 The return value is zero for the minibuffer window or a bottommost
4297 window on a minibuffer-less frame.
4298 @end defun
4299
4300
4301 @node Display Property
4302 @section The @code{display} Property
4303 @cindex display specification
4304 @kindex display @r{(text property)}
4305
4306 The @code{display} text property (or overlay property) is used to
4307 insert images into text, and to control other aspects of how text
4308 displays. The value of the @code{display} property should be a
4309 display specification, or a list or vector containing several display
4310 specifications. Display specifications in the same @code{display}
4311 property value generally apply in parallel to the text they cover.
4312
4313 If several sources (overlays and/or a text property) specify values
4314 for the @code{display} property, only one of the values takes effect,
4315 following the rules of @code{get-char-property}. @xref{Examining
4316 Properties}.
4317
4318 The rest of this section describes several kinds of
4319 display specifications and what they mean.
4320
4321 @menu
4322 * Replacing Specs:: Display specs that replace the text.
4323 * Specified Space:: Displaying one space with a specified width.
4324 * Pixel Specification:: Specifying space width or height in pixels.
4325 * Other Display Specs:: Displaying an image; adjusting the height,
4326 spacing, and other properties of text.
4327 * Display Margins:: Displaying text or images to the side of the main text.
4328 @end menu
4329
4330 @node Replacing Specs
4331 @subsection Display Specs That Replace The Text
4332 @cindex replacing display specs
4333
4334 Some kinds of display specifications specify something to display
4335 instead of the text that has the property. These are called
4336 @dfn{replacing} display specifications. Emacs does not allow the user
4337 to interactively move point into the middle of buffer text that is
4338 replaced in this way.
4339
4340 If a list of display specifications includes more than one replacing
4341 display specification, the first overrides the rest. Replacing
4342 display specifications make most other display specifications
4343 irrelevant, since those don't apply to the replacement.
4344
4345 For replacing display specifications, @dfn{the text that has the
4346 property} means all the consecutive characters that have the same
4347 Lisp object as their @code{display} property; these characters are
4348 replaced as a single unit. If two characters have different Lisp
4349 objects as their @code{display} properties (i.e., objects which are
4350 not @code{eq}), they are handled separately.
4351
4352 Here is an example which illustrates this point. A string serves as
4353 a replacing display specification, which replaces the text that has
4354 the property with the specified string (@pxref{Other Display Specs}).
4355 Consider the following function:
4356
4357 @smallexample
4358 (defun foo ()
4359 (dotimes (i 5)
4360 (let ((string (concat "A"))
4361 (start (+ i i (point-min))))
4362 (put-text-property start (1+ start) 'display string)
4363 (put-text-property start (+ 2 start) 'display string))))
4364 @end smallexample
4365
4366 @noindent
4367 This function gives each of the first ten characters in the buffer a
4368 @code{display} property which is a string @code{"A"}, but they don't
4369 all get the same string object. The first two characters get the same
4370 string object, so they are replaced with one @samp{A}; the fact that
4371 the display property was assigned in two separate calls to
4372 @code{put-text-property} is irrelevant. Similarly, the next two
4373 characters get a second string (@code{concat} creates a new string
4374 object), so they are replaced with one @samp{A}; and so on. Thus, the
4375 ten characters appear as five A's.
4376
4377 @node Specified Space
4378 @subsection Specified Spaces
4379 @cindex spaces, specified height or width
4380 @cindex variable-width spaces
4381
4382 To display a space of specified width and/or height, use a display
4383 specification of the form @code{(space . @var{props})}, where
4384 @var{props} is a property list (a list of alternating properties and
4385 values). You can put this property on one or more consecutive
4386 characters; a space of the specified height and width is displayed in
4387 place of @emph{all} of those characters. These are the properties you
4388 can use in @var{props} to specify the weight of the space:
4389
4390 @table @code
4391 @item :width @var{width}
4392 If @var{width} is a number, it specifies
4393 that the space width should be @var{width} times the normal character
4394 width. @var{width} can also be a @dfn{pixel width} specification
4395 (@pxref{Pixel Specification}).
4396
4397 @item :relative-width @var{factor}
4398 Specifies that the width of the stretch should be computed from the
4399 first character in the group of consecutive characters that have the
4400 same @code{display} property. The space width is the pixel width of
4401 that character, multiplied by @var{factor}. (On text-mode terminals,
4402 the ``pixel width'' of a character is usually 1, but it could be more
4403 for TABs and double-width CJK characters.)
4404
4405 @item :align-to @var{hpos}
4406 Specifies that the space should be wide enough to reach @var{hpos}.
4407 If @var{hpos} is a number, it is measured in units of the normal
4408 character width. @var{hpos} can also be a @dfn{pixel width}
4409 specification (@pxref{Pixel Specification}).
4410 @end table
4411
4412 You should use one and only one of the above properties. You can
4413 also specify the height of the space, with these properties:
4414
4415 @table @code
4416 @item :height @var{height}
4417 Specifies the height of the space.
4418 If @var{height} is a number, it specifies
4419 that the space height should be @var{height} times the normal character
4420 height. The @var{height} may also be a @dfn{pixel height} specification
4421 (@pxref{Pixel Specification}).
4422
4423 @item :relative-height @var{factor}
4424 Specifies the height of the space, multiplying the ordinary height
4425 of the text having this display specification by @var{factor}.
4426
4427 @item :ascent @var{ascent}
4428 If the value of @var{ascent} is a non-negative number no greater than
4429 100, it specifies that @var{ascent} percent of the height of the space
4430 should be considered as the ascent of the space---that is, the part
4431 above the baseline. The ascent may also be specified in pixel units
4432 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4433
4434 @end table
4435
4436 Don't use both @code{:height} and @code{:relative-height} together.
4437
4438 The @code{:width} and @code{:align-to} properties are supported on
4439 non-graphic terminals, but the other space properties in this section
4440 are not.
4441
4442 Note that space properties are treated as paragraph separators for
4443 the purposes of reordering bidirectional text for display.
4444 @xref{Bidirectional Display}, for the details.
4445
4446 @node Pixel Specification
4447 @subsection Pixel Specification for Spaces
4448 @cindex spaces, pixel specification
4449
4450 The value of the @code{:width}, @code{:align-to}, @code{:height},
4451 and @code{:ascent} properties can be a special kind of expression that
4452 is evaluated during redisplay. The result of the evaluation is used
4453 as an absolute number of pixels.
4454
4455 The following expressions are supported:
4456
4457 @smallexample
4458 @group
4459 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4460 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4461 @var{unit} ::= in | mm | cm | width | height
4462 @end group
4463 @group
4464 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4465 | scroll-bar | text
4466 @var{pos} ::= left | center | right
4467 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4468 @var{op} ::= + | -
4469 @end group
4470 @end smallexample
4471
4472 The form @var{num} specifies a fraction of the default frame font
4473 height or width. The form @code{(@var{num})} specifies an absolute
4474 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4475 buffer-local variable binding is used.
4476
4477 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4478 pixels per inch, millimeter, and centimeter, respectively. The
4479 @code{width} and @code{height} units correspond to the default width
4480 and height of the current face. An image specification @code{image}
4481 corresponds to the width or height of the image.
4482
4483 The elements @code{left-fringe}, @code{right-fringe},
4484 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4485 @code{text} specify to the width of the corresponding area of the
4486 window.
4487
4488 The @code{left}, @code{center}, and @code{right} positions can be
4489 used with @code{:align-to} to specify a position relative to the left
4490 edge, center, or right edge of the text area.
4491
4492 Any of the above window elements (except @code{text}) can also be
4493 used with @code{:align-to} to specify that the position is relative to
4494 the left edge of the given area. Once the base offset for a relative
4495 position has been set (by the first occurrence of one of these
4496 symbols), further occurrences of these symbols are interpreted as the
4497 width of the specified area. For example, to align to the center of
4498 the left-margin, use
4499
4500 @example
4501 :align-to (+ left-margin (0.5 . left-margin))
4502 @end example
4503
4504 If no specific base offset is set for alignment, it is always relative
4505 to the left edge of the text area. For example, @samp{:align-to 0} in a
4506 header-line aligns with the first text column in the text area.
4507
4508 A value of the form @code{(@var{num} . @var{expr})} stands for the
4509 product of the values of @var{num} and @var{expr}. For example,
4510 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4511 @var{image})} specifies half the width (or height) of the specified
4512 image.
4513
4514 The form @code{(+ @var{expr} ...)} adds up the value of the
4515 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4516 the value of the expressions.
4517
4518 @node Other Display Specs
4519 @subsection Other Display Specifications
4520
4521 Here are the other sorts of display specifications that you can use
4522 in the @code{display} text property.
4523
4524 @table @code
4525 @item @var{string}
4526 Display @var{string} instead of the text that has this property.
4527
4528 Recursive display specifications are not supported---@var{string}'s
4529 @code{display} properties, if any, are not used.
4530
4531 @item (image . @var{image-props})
4532 This kind of display specification is an image descriptor (@pxref{Images}).
4533 When used as a display specification, it means to display the image
4534 instead of the text that has the display specification.
4535
4536 @item (slice @var{x} @var{y} @var{width} @var{height})
4537 This specification together with @code{image} specifies a @dfn{slice}
4538 (a partial area) of the image to display. The elements @var{y} and
4539 @var{x} specify the top left corner of the slice, within the image;
4540 @var{width} and @var{height} specify the width and height of the
4541 slice. Integers are numbers of pixels. A floating-point number
4542 in the range 0.0--1.0 stands for that fraction of the width or height
4543 of the entire image.
4544
4545 @item ((margin nil) @var{string})
4546 A display specification of this form means to display @var{string}
4547 instead of the text that has the display specification, at the same
4548 position as that text. It is equivalent to using just @var{string},
4549 but it is done as a special case of marginal display (@pxref{Display
4550 Margins}).
4551
4552 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4553 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4554 This display specification on any character of a line of text causes
4555 the specified @var{bitmap} be displayed in the left or right fringes
4556 for that line, instead of the characters that have the display
4557 specification. The optional @var{face} specifies the colors to be
4558 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4559
4560 @item (space-width @var{factor})
4561 This display specification affects all the space characters within the
4562 text that has the specification. It displays all of these spaces
4563 @var{factor} times as wide as normal. The element @var{factor} should
4564 be an integer or float. Characters other than spaces are not affected
4565 at all; in particular, this has no effect on tab characters.
4566
4567 @item (height @var{height})
4568 This display specification makes the text taller or shorter.
4569 Here are the possibilities for @var{height}:
4570
4571 @table @asis
4572 @item @code{(+ @var{n})}
4573 @c FIXME: Add an index for "step"? --xfq
4574 This means to use a font that is @var{n} steps larger. A @dfn{step} is
4575 defined by the set of available fonts---specifically, those that match
4576 what was otherwise specified for this text, in all attributes except
4577 height. Each size for which a suitable font is available counts as
4578 another step. @var{n} should be an integer.
4579
4580 @item @code{(- @var{n})}
4581 This means to use a font that is @var{n} steps smaller.
4582
4583 @item a number, @var{factor}
4584 A number, @var{factor}, means to use a font that is @var{factor} times
4585 as tall as the default font.
4586
4587 @item a symbol, @var{function}
4588 A symbol is a function to compute the height. It is called with the
4589 current height as argument, and should return the new height to use.
4590
4591 @item anything else, @var{form}
4592 If the @var{height} value doesn't fit the previous possibilities, it is
4593 a form. Emacs evaluates it to get the new height, with the symbol
4594 @code{height} bound to the current specified font height.
4595 @end table
4596
4597 @item (raise @var{factor})
4598 This kind of display specification raises or lowers the text
4599 it applies to, relative to the baseline of the line.
4600
4601 @var{factor} must be a number, which is interpreted as a multiple of the
4602 height of the affected text. If it is positive, that means to display
4603 the characters raised. If it is negative, that means to display them
4604 lower down.
4605
4606 If the text also has a @code{height} display specification, that does
4607 not affect the amount of raising or lowering, which is based on the
4608 faces used for the text.
4609 @end table
4610
4611 @c We put all the '@code{(when ...)}' on one line to encourage
4612 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4613 @c was at eol; the info file ended up w/ two spaces rendered after it.
4614 You can make any display specification conditional. To do that,
4615 package it in another list of the form
4616 @code{(when @var{condition} . @var{spec})}.
4617 Then the specification @var{spec} applies only when
4618 @var{condition} evaluates to a non-@code{nil} value. During the
4619 evaluation, @code{object} is bound to the string or buffer having the
4620 conditional @code{display} property. @code{position} and
4621 @code{buffer-position} are bound to the position within @code{object}
4622 and the buffer position where the @code{display} property was found,
4623 respectively. Both positions can be different when @code{object} is a
4624 string.
4625
4626 @node Display Margins
4627 @subsection Displaying in the Margins
4628 @cindex display margins
4629 @cindex margins, display
4630
4631 A buffer can have blank areas called @dfn{display margins} on the
4632 left and on the right. Ordinary text never appears in these areas,
4633 but you can put things into the display margins using the
4634 @code{display} property. There is currently no way to make text or
4635 images in the margin mouse-sensitive.
4636
4637 The way to display something in the margins is to specify it in a
4638 margin display specification in the @code{display} property of some
4639 text. This is a replacing display specification, meaning that the
4640 text you put it on does not get displayed; the margin display appears,
4641 but that text does not.
4642
4643 A margin display specification looks like @code{((margin
4644 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4645 Here, @var{spec} is another display specification that says what to
4646 display in the margin. Typically it is a string of text to display,
4647 or an image descriptor.
4648
4649 To display something in the margin @emph{in association with}
4650 certain buffer text, without altering or preventing the display of
4651 that text, put a @code{before-string} property on the text and put the
4652 margin display specification on the contents of the before-string.
4653
4654 Before the display margins can display anything, you must give
4655 them a nonzero width. The usual way to do that is to set these
4656 variables:
4657
4658 @defvar left-margin-width
4659 This variable specifies the width of the left margin, in character
4660 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4661 A value of @code{nil} means no left marginal area.
4662 @end defvar
4663
4664 @defvar right-margin-width
4665 This variable specifies the width of the right margin, in character
4666 cell units. It is buffer-local in all buffers. A value of @code{nil}
4667 means no right marginal area.
4668 @end defvar
4669
4670 Setting these variables does not immediately affect the window. These
4671 variables are checked when a new buffer is displayed in the window.
4672 Thus, you can make changes take effect by calling
4673 @code{set-window-buffer}.
4674
4675 You can also set the margin widths immediately.
4676
4677 @defun set-window-margins window left &optional right
4678 This function specifies the margin widths for window @var{window}, in
4679 character cell units. The argument @var{left} controls the left
4680 margin, and @var{right} controls the right margin (default @code{0}).
4681 @end defun
4682
4683 @defun window-margins &optional window
4684 This function returns the width of the left and right margins of
4685 @var{window} as a cons cell of the form @w{@code{(@var{left}
4686 . @var{right})}}. If one of the two marginal areas does not exist,
4687 its width is returned as @code{nil}; if neither of the two margins exist,
4688 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4689 selected window is used.
4690 @end defun
4691
4692 @node Images
4693 @section Images
4694 @cindex images in buffers
4695
4696 To display an image in an Emacs buffer, you must first create an image
4697 descriptor, then use it as a display specifier in the @code{display}
4698 property of text that is displayed (@pxref{Display Property}).
4699
4700 Emacs is usually able to display images when it is run on a
4701 graphical terminal. Images cannot be displayed in a text terminal, on
4702 certain graphical terminals that lack the support for this, or if
4703 Emacs is compiled without image support. You can use the function
4704 @code{display-images-p} to determine if images can in principle be
4705 displayed (@pxref{Display Feature Testing}).
4706
4707 @menu
4708 * Image Formats:: Supported image formats.
4709 * Image Descriptors:: How to specify an image for use in @code{:display}.
4710 * XBM Images:: Special features for XBM format.
4711 * XPM Images:: Special features for XPM format.
4712 * PostScript Images:: Special features for PostScript format.
4713 * ImageMagick Images:: Special features available through ImageMagick.
4714 * Other Image Types:: Various other formats are supported.
4715 * Defining Images:: Convenient ways to define an image for later use.
4716 * Showing Images:: Convenient ways to display an image once it is defined.
4717 * Multi-Frame Images:: Some images contain more than one frame.
4718 * Image Cache:: Internal mechanisms of image display.
4719 @end menu
4720
4721 @node Image Formats
4722 @subsection Image Formats
4723 @cindex image formats
4724 @cindex image types
4725
4726 Emacs can display a number of different image formats. Some of
4727 these image formats are supported only if particular support libraries
4728 are installed. On some platforms, Emacs can load support libraries on
4729 demand; if so, the variable @code{dynamic-library-alist} can be used
4730 to modify the set of known names for these dynamic libraries.
4731 @xref{Dynamic Libraries}.
4732
4733 Supported image formats (and the required support libraries) include
4734 PBM and XBM (which do not depend on support libraries and are always
4735 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4736 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4737 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4738
4739 Each of these image formats is associated with an @dfn{image type
4740 symbol}. The symbols for the above formats are, respectively,
4741 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4742 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4743
4744 Furthermore, if you build Emacs with ImageMagick
4745 (@code{libMagickWand}) support, Emacs can display any image format
4746 that ImageMagick can. @xref{ImageMagick Images}. All images
4747 displayed via ImageMagick have type symbol @code{imagemagick}.
4748
4749 @defvar image-types
4750 This variable contains a list of type symbols for image formats which
4751 are potentially supported in the current configuration.
4752
4753 ``Potentially'' means that Emacs knows about the image types, not
4754 necessarily that they can be used (for example, they could depend on
4755 unavailable dynamic libraries). To know which image types are really
4756 available, use @code{image-type-available-p}.
4757 @end defvar
4758
4759 @defun image-type-available-p type
4760 This function returns non-@code{nil} if images of type @var{type} can
4761 be loaded and displayed. @var{type} must be an image type symbol.
4762
4763 For image types whose support libraries are statically linked, this
4764 function always returns @code{t}. For image types whose support
4765 libraries are dynamically loaded, it returns @code{t} if the library
4766 could be loaded and @code{nil} otherwise.
4767 @end defun
4768
4769 @node Image Descriptors
4770 @subsection Image Descriptors
4771 @cindex image descriptor
4772
4773 An @dfn{image descriptor} is a list which specifies the underlying
4774 data for an image, and how to display it. It is typically used as the
4775 value of a @code{display} overlay or text property (@pxref{Other
4776 Display Specs}); but @xref{Showing Images}, for convenient helper
4777 functions to insert images into buffers.
4778
4779 Each image descriptor has the form @code{(image . @var{props})},
4780 where @var{props} is a property list of alternating keyword symbols
4781 and values, including at least the pair @code{:type @var{type}} that
4782 specifies the image type.
4783
4784 The following is a list of properties that are meaningful for all
4785 image types (there are also properties which are meaningful only for
4786 certain image types, as documented in the following subsections):
4787
4788 @table @code
4789 @item :type @var{type}
4790 The image type.
4791 @ifnottex
4792 @xref{Image Formats}.
4793 @end ifnottex
4794 Every image descriptor must include this property.
4795
4796 @item :file @var{file}
4797 This says to load the image from file @var{file}. If @var{file} is
4798 not an absolute file name, it is expanded in @code{data-directory}.
4799
4800 @item :data @var{data}
4801 This specifies the raw image data. Each image descriptor must have
4802 either @code{:data} or @code{:file}, but not both.
4803
4804 For most image types, the value of a @code{:data} property should be a
4805 string containing the image data. Some image types do not support
4806 @code{:data}; for some others, @code{:data} alone is not enough, so
4807 you need to use other image properties along with @code{:data}. See
4808 the following subsections for details.
4809
4810 @item :margin @var{margin}
4811 This specifies how many pixels to add as an extra margin around the
4812 image. The value, @var{margin}, must be a non-negative number, or a
4813 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4814 @var{x} specifies how many pixels to add horizontally, and @var{y}
4815 specifies how many pixels to add vertically. If @code{:margin} is not
4816 specified, the default is zero.
4817
4818 @item :ascent @var{ascent}
4819 This specifies the amount of the image's height to use for its
4820 ascent---that is, the part above the baseline. The value,
4821 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4822 @code{center}.
4823
4824 If @var{ascent} is a number, that percentage of the image's height is
4825 used for its ascent.
4826
4827 If @var{ascent} is @code{center}, the image is vertically centered
4828 around a centerline which would be the vertical centerline of text drawn
4829 at the position of the image, in the manner specified by the text
4830 properties and overlays that apply to the image.
4831
4832 If this property is omitted, it defaults to 50.
4833
4834 @item :relief @var{relief}
4835 This adds a shadow rectangle around the image. The value,
4836 @var{relief}, specifies the width of the shadow lines, in pixels. If
4837 @var{relief} is negative, shadows are drawn so that the image appears
4838 as a pressed button; otherwise, it appears as an unpressed button.
4839
4840 @item :conversion @var{algorithm}
4841 This specifies a conversion algorithm that should be applied to the
4842 image before it is displayed; the value, @var{algorithm}, specifies
4843 which algorithm.
4844
4845 @table @code
4846 @item laplace
4847 @itemx emboss
4848 Specifies the Laplace edge detection algorithm, which blurs out small
4849 differences in color while highlighting larger differences. People
4850 sometimes consider this useful for displaying the image for a
4851 disabled button.
4852
4853 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4854 @cindex edge detection, images
4855 Specifies a general edge-detection algorithm. @var{matrix} must be
4856 either a nine-element list or a nine-element vector of numbers. A pixel
4857 at position @math{x/y} in the transformed image is computed from
4858 original pixels around that position. @var{matrix} specifies, for each
4859 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4860 will influence the transformed pixel; element @math{0} specifies the
4861 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4862 the pixel at @math{x/y-1} etc., as shown below:
4863 @iftex
4864 @tex
4865 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4866 x-1/y & x/y & x+1/y \cr
4867 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4868 @end tex
4869 @end iftex
4870 @ifnottex
4871 @display
4872 (x-1/y-1 x/y-1 x+1/y-1
4873 x-1/y x/y x+1/y
4874 x-1/y+1 x/y+1 x+1/y+1)
4875 @end display
4876 @end ifnottex
4877
4878 The resulting pixel is computed from the color intensity of the color
4879 resulting from summing up the RGB values of surrounding pixels,
4880 multiplied by the specified factors, and dividing that sum by the sum
4881 of the factors' absolute values.
4882
4883 Laplace edge-detection currently uses a matrix of
4884 @iftex
4885 @tex
4886 $$\pmatrix{1 & 0 & 0 \cr
4887 0& 0 & 0 \cr
4888 0 & 0 & -1 \cr}$$
4889 @end tex
4890 @end iftex
4891 @ifnottex
4892 @display
4893 (1 0 0
4894 0 0 0
4895 0 0 -1)
4896 @end display
4897 @end ifnottex
4898
4899 Emboss edge-detection uses a matrix of
4900 @iftex
4901 @tex
4902 $$\pmatrix{ 2 & -1 & 0 \cr
4903 -1 & 0 & 1 \cr
4904 0 & 1 & -2 \cr}$$
4905 @end tex
4906 @end iftex
4907 @ifnottex
4908 @display
4909 ( 2 -1 0
4910 -1 0 1
4911 0 1 -2)
4912 @end display
4913 @end ifnottex
4914
4915 @item disabled
4916 Specifies transforming the image so that it looks disabled.
4917 @end table
4918
4919 @item :mask @var{mask}
4920 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4921 a clipping mask for the image, so that the background of a frame is
4922 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4923 is @code{t}, determine the background color of the image by looking at
4924 the four corners of the image, assuming the most frequently occurring
4925 color from the corners is the background color of the image. Otherwise,
4926 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4927 specifying the color to assume for the background of the image.
4928
4929 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4930 one. Images in some formats include a mask which can be removed by
4931 specifying @code{:mask nil}.
4932
4933 @item :pointer @var{shape}
4934 This specifies the pointer shape when the mouse pointer is over this
4935 image. @xref{Pointer Shape}, for available pointer shapes.
4936
4937 @item :map @var{map}
4938 @cindex image maps
4939 This associates an image map of @dfn{hot spots} with this image.
4940
4941 An image map is an alist where each element has the format
4942 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4943 as either a rectangle, a circle, or a polygon.
4944
4945 A rectangle is a cons
4946 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4947 which specifies the pixel coordinates of the upper left and bottom right
4948 corners of the rectangle area.
4949
4950 A circle is a cons
4951 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4952 which specifies the center and the radius of the circle; @var{r} may
4953 be a float or integer.
4954
4955 A polygon is a cons
4956 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4957 where each pair in the vector describes one corner in the polygon.
4958
4959 When the mouse pointer lies on a hot-spot area of an image, the
4960 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4961 property, that defines a tool-tip for the hot-spot, and if it contains
4962 a @code{pointer} property, that defines the shape of the mouse cursor when
4963 it is on the hot-spot.
4964 @xref{Pointer Shape}, for available pointer shapes.
4965
4966 When you click the mouse when the mouse pointer is over a hot-spot, an
4967 event is composed by combining the @var{id} of the hot-spot with the
4968 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4969 @var{id} is @code{area4}.
4970 @end table
4971
4972 @defun image-mask-p spec &optional frame
4973 This function returns @code{t} if image @var{spec} has a mask bitmap.
4974 @var{frame} is the frame on which the image will be displayed.
4975 @var{frame} @code{nil} or omitted means to use the selected frame
4976 (@pxref{Input Focus}).
4977 @end defun
4978
4979 @node XBM Images
4980 @subsection XBM Images
4981 @cindex XBM
4982
4983 To use XBM format, specify @code{xbm} as the image type. This image
4984 format doesn't require an external library, so images of this type are
4985 always supported.
4986
4987 Additional image properties supported for the @code{xbm} image type are:
4988
4989 @table @code
4990 @item :foreground @var{foreground}
4991 The value, @var{foreground}, should be a string specifying the image
4992 foreground color, or @code{nil} for the default color. This color is
4993 used for each pixel in the XBM that is 1. The default is the frame's
4994 foreground color.
4995
4996 @item :background @var{background}
4997 The value, @var{background}, should be a string specifying the image
4998 background color, or @code{nil} for the default color. This color is
4999 used for each pixel in the XBM that is 0. The default is the frame's
5000 background color.
5001 @end table
5002
5003 If you specify an XBM image using data within Emacs instead of an
5004 external file, use the following three properties:
5005
5006 @table @code
5007 @item :data @var{data}
5008 The value, @var{data}, specifies the contents of the image.
5009 There are three formats you can use for @var{data}:
5010
5011 @itemize @bullet
5012 @item
5013 A vector of strings or bool-vectors, each specifying one line of the
5014 image. Do specify @code{:height} and @code{:width}.
5015
5016 @item
5017 A string containing the same byte sequence as an XBM file would contain.
5018 You must not specify @code{:height} and @code{:width} in this case,
5019 because omitting them is what indicates the data has the format of an
5020 XBM file. The file contents specify the height and width of the image.
5021
5022 @item
5023 A string or a bool-vector containing the bits of the image (plus perhaps
5024 some extra bits at the end that will not be used). It should contain at
5025 least @var{width} * @code{height} bits. In this case, you must specify
5026 @code{:height} and @code{:width}, both to indicate that the string
5027 contains just the bits rather than a whole XBM file, and to specify the
5028 size of the image.
5029 @end itemize
5030
5031 @item :width @var{width}
5032 The value, @var{width}, specifies the width of the image, in pixels.
5033
5034 @item :height @var{height}
5035 The value, @var{height}, specifies the height of the image, in pixels.
5036 @end table
5037
5038 @node XPM Images
5039 @subsection XPM Images
5040 @cindex XPM
5041
5042 To use XPM format, specify @code{xpm} as the image type. The
5043 additional image property @code{:color-symbols} is also meaningful with
5044 the @code{xpm} image type:
5045
5046 @table @code
5047 @item :color-symbols @var{symbols}
5048 The value, @var{symbols}, should be an alist whose elements have the
5049 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
5050 the name of a color as it appears in the image file, and @var{color}
5051 specifies the actual color to use for displaying that name.
5052 @end table
5053
5054 @node PostScript Images
5055 @subsection PostScript Images
5056 @cindex postscript images
5057
5058 To use PostScript for an image, specify image type @code{postscript}.
5059 This works only if you have Ghostscript installed. You must always use
5060 these three properties:
5061
5062 @table @code
5063 @item :pt-width @var{width}
5064 The value, @var{width}, specifies the width of the image measured in
5065 points (1/72 inch). @var{width} must be an integer.
5066
5067 @item :pt-height @var{height}
5068 The value, @var{height}, specifies the height of the image in points
5069 (1/72 inch). @var{height} must be an integer.
5070
5071 @item :bounding-box @var{box}
5072 The value, @var{box}, must be a list or vector of four integers, which
5073 specifying the bounding box of the PostScript image, analogous to the
5074 @samp{BoundingBox} comment found in PostScript files.
5075
5076 @example
5077 %%BoundingBox: 22 171 567 738
5078 @end example
5079 @end table
5080
5081 @node ImageMagick Images
5082 @subsection ImageMagick Images
5083 @cindex ImageMagick images
5084 @cindex images, support for more formats
5085
5086 If you build Emacs with ImageMagick support, you can use the
5087 ImageMagick library to load many image formats (@pxref{File
5088 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5089 for images loaded via ImageMagick is @code{imagemagick}, regardless of
5090 the actual underlying image format.
5091
5092 @defun imagemagick-types
5093 This function returns a list of image file extensions supported by the
5094 current ImageMagick installation. Each list element is a symbol
5095 representing an internal ImageMagick name for an image type, such as
5096 @code{BMP} for @file{.bmp} images.
5097 @end defun
5098
5099 @defopt imagemagick-enabled-types
5100 The value of this variable is a list of ImageMagick image types which
5101 Emacs may attempt to render using ImageMagick. Each list element
5102 should be one of the symbols in the list returned by
5103 @code{imagemagick-types}, or an equivalent string. Alternatively, a
5104 value of @code{t} enables ImageMagick for all possible image types.
5105 Regardless of the value of this variable,
5106 @code{imagemagick-types-inhibit} (see below) takes precedence.
5107 @end defopt
5108
5109 @defopt imagemagick-types-inhibit
5110 The value of this variable lists the ImageMagick image types which
5111 should never be rendered using ImageMagick, regardless of the value of
5112 @code{imagemagick-enabled-types}. A value of @code{t} disables
5113 ImageMagick entirely.
5114 @end defopt
5115
5116 @defvar image-format-suffixes
5117 This variable is an alist mapping image types to file name extensions.
5118 Emacs uses this in conjunction with the @code{:format} image property
5119 (see below) to give a hint to the ImageMagick library as to the type
5120 of an image. Each element has the form @code{(@var{type}
5121 @var{extension})}, where @var{type} is a symbol specifying an image
5122 content-type, and @var{extension} is a string that specifies the
5123 associated file name extension.
5124 @end defvar
5125
5126 Images loaded with ImageMagick support the following additional
5127 image descriptor properties:
5128
5129 @table @code
5130 @item :background @var{background}
5131 @var{background}, if non-@code{nil}, should be a string specifying a
5132 color, which is used as the image's background color if the image
5133 supports transparency. If the value is @code{nil}, it defaults to the
5134 frame's background color.
5135
5136 @item :width @var{width}, :height @var{height}
5137 The @code{:width} and @code{:height} keywords are used for scaling the
5138 image. If only one of them is specified, the other one will be
5139 calculated so as to preserve the aspect ratio. If both are specified,
5140 aspect ratio may not be preserved.
5141
5142 @item :max-width @var{max-width}, :max-height @var{max-height}
5143 The @code{:max-width} and @code{:max-height} keywords are used for
5144 scaling if the size of the image of the image exceeds these values.
5145 If @code{:width} is set it will have precedence over @code{max-width},
5146 and if @code{:height} is set it will have precedence over
5147 @code{max-height}, but you can otherwise mix these keywords as you
5148 wish. @code{:max-width} and @code{:max-height} will always preserve
5149 the aspect ratio.
5150
5151 @item :format @var{type}
5152 The value, @var{type}, should be a symbol specifying the type of the
5153 image data, as found in @code{image-format-suffixes}. This is used
5154 when the image does not have an associated file name, to provide a
5155 hint to ImageMagick to help it detect the image type.
5156
5157 @item :rotation @var{angle}
5158 Specifies a rotation angle in degrees.
5159
5160 @item :index @var{frame}
5161 @c Doesn't work: http://debbugs.gnu.org/7978
5162 @xref{Multi-Frame Images}.
5163 @end table
5164
5165 @node Other Image Types
5166 @subsection Other Image Types
5167 @cindex PBM
5168
5169 For PBM images, specify image type @code{pbm}. Color, gray-scale and
5170 monochromatic images are supported. For mono PBM images, two additional
5171 image properties are supported.
5172
5173 @table @code
5174 @item :foreground @var{foreground}
5175 The value, @var{foreground}, should be a string specifying the image
5176 foreground color, or @code{nil} for the default color. This color is
5177 used for each pixel in the PBM that is 1. The default is the frame's
5178 foreground color.
5179
5180 @item :background @var{background}
5181 The value, @var{background}, should be a string specifying the image
5182 background color, or @code{nil} for the default color. This color is
5183 used for each pixel in the PBM that is 0. The default is the frame's
5184 background color.
5185 @end table
5186
5187 @noindent
5188 The remaining image types that Emacs can support are:
5189
5190 @table @asis
5191 @item GIF
5192 Image type @code{gif}.
5193 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5194
5195 @item JPEG
5196 Image type @code{jpeg}.
5197
5198 @item PNG
5199 Image type @code{png}.
5200
5201 @item SVG
5202 Image type @code{svg}.
5203
5204 @item TIFF
5205 Image type @code{tiff}.
5206 Supports the @code{:index} property. @xref{Multi-Frame Images}.
5207 @end table
5208
5209 @node Defining Images
5210 @subsection Defining Images
5211 @cindex define image
5212
5213 The functions @code{create-image}, @code{defimage} and
5214 @code{find-image} provide convenient ways to create image descriptors.
5215
5216 @defun create-image file-or-data &optional type data-p &rest props
5217 This function creates and returns an image descriptor which uses the
5218 data in @var{file-or-data}. @var{file-or-data} can be a file name or
5219 a string containing the image data; @var{data-p} should be @code{nil}
5220 for the former case, non-@code{nil} for the latter case.
5221
5222 The optional argument @var{type} is a symbol specifying the image type.
5223 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
5224 determine the image type from the file's first few bytes, or else
5225 from the file's name.
5226
5227 The remaining arguments, @var{props}, specify additional image
5228 properties---for example,
5229
5230 @c ':heuristic-mask' is not documented?
5231 @example
5232 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
5233 @end example
5234
5235 The function returns @code{nil} if images of this type are not
5236 supported. Otherwise it returns an image descriptor.
5237 @end defun
5238
5239 @defmac defimage symbol specs &optional doc
5240 This macro defines @var{symbol} as an image name. The arguments
5241 @var{specs} is a list which specifies how to display the image.
5242 The third argument, @var{doc}, is an optional documentation string.
5243
5244 Each argument in @var{specs} has the form of a property list, and each
5245 one should specify at least the @code{:type} property and either the
5246 @code{:file} or the @code{:data} property. The value of @code{:type}
5247 should be a symbol specifying the image type, the value of
5248 @code{:file} is the file to load the image from, and the value of
5249 @code{:data} is a string containing the actual image data. Here is an
5250 example:
5251
5252 @example
5253 (defimage test-image
5254 ((:type xpm :file "~/test1.xpm")
5255 (:type xbm :file "~/test1.xbm")))
5256 @end example
5257
5258 @code{defimage} tests each argument, one by one, to see if it is
5259 usable---that is, if the type is supported and the file exists. The
5260 first usable argument is used to make an image descriptor which is
5261 stored in @var{symbol}.
5262
5263 If none of the alternatives will work, then @var{symbol} is defined
5264 as @code{nil}.
5265 @end defmac
5266
5267 @defun find-image specs
5268 This function provides a convenient way to find an image satisfying one
5269 of a list of image specifications @var{specs}.
5270
5271 Each specification in @var{specs} is a property list with contents
5272 depending on image type. All specifications must at least contain the
5273 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
5274 or @w{@code{:data @var{data}}}, where @var{type} is a symbol specifying
5275 the image type, e.g., @code{xbm}, @var{file} is the file to load the
5276 image from, and @var{data} is a string containing the actual image data.
5277 The first specification in the list whose @var{type} is supported, and
5278 @var{file} exists, is used to construct the image specification to be
5279 returned. If no specification is satisfied, @code{nil} is returned.
5280
5281 The image is looked for in @code{image-load-path}.
5282 @end defun
5283
5284 @defvar image-load-path
5285 This variable's value is a list of locations in which to search for
5286 image files. If an element is a string or a variable symbol whose
5287 value is a string, the string is taken to be the name of a directory
5288 to search. If an element is a variable symbol whose value is a list,
5289 that is taken to be a list of directory names to search.
5290
5291 The default is to search in the @file{images} subdirectory of the
5292 directory specified by @code{data-directory}, then the directory
5293 specified by @code{data-directory}, and finally in the directories in
5294 @code{load-path}. Subdirectories are not automatically included in
5295 the search, so if you put an image file in a subdirectory, you have to
5296 supply the subdirectory name explicitly. For example, to find the
5297 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5298 should specify the image as follows:
5299
5300 @example
5301 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5302 @end example
5303 @end defvar
5304
5305 @defun image-load-path-for-library library image &optional path no-error
5306 This function returns a suitable search path for images used by the
5307 Lisp package @var{library}.
5308
5309 The function searches for @var{image} first using @code{image-load-path},
5310 excluding @file{@code{data-directory}/images}, and then in
5311 @code{load-path}, followed by a path suitable for @var{library}, which
5312 includes @file{../../etc/images} and @file{../etc/images} relative to
5313 the library file itself, and finally in
5314 @file{@code{data-directory}/images}.
5315
5316 Then this function returns a list of directories which contains first
5317 the directory in which @var{image} was found, followed by the value of
5318 @code{load-path}. If @var{path} is given, it is used instead of
5319 @code{load-path}.
5320
5321 If @var{no-error} is non-@code{nil} and a suitable path can't be
5322 found, don't signal an error. Instead, return a list of directories as
5323 before, except that @code{nil} appears in place of the image directory.
5324
5325 Here is an example of using @code{image-load-path-for-library}:
5326
5327 @example
5328 (defvar image-load-path) ; shush compiler
5329 (let* ((load-path (image-load-path-for-library
5330 "mh-e" "mh-logo.xpm"))
5331 (image-load-path (cons (car load-path)
5332 image-load-path)))
5333 (mh-tool-bar-folder-buttons-init))
5334 @end example
5335 @end defun
5336
5337 @node Showing Images
5338 @subsection Showing Images
5339 @cindex show image
5340
5341 You can use an image descriptor by setting up the @code{display}
5342 property yourself, but it is easier to use the functions in this
5343 section.
5344
5345 @defun insert-image image &optional string area slice
5346 This function inserts @var{image} in the current buffer at point. The
5347 value @var{image} should be an image descriptor; it could be a value
5348 returned by @code{create-image}, or the value of a symbol defined with
5349 @code{defimage}. The argument @var{string} specifies the text to put
5350 in the buffer to hold the image. If it is omitted or @code{nil},
5351 @code{insert-image} uses @code{" "} by default.
5352
5353 The argument @var{area} specifies whether to put the image in a margin.
5354 If it is @code{left-margin}, the image appears in the left margin;
5355 @code{right-margin} specifies the right margin. If @var{area} is
5356 @code{nil} or omitted, the image is displayed at point within the
5357 buffer's text.
5358
5359 The argument @var{slice} specifies a slice of the image to insert. If
5360 @var{slice} is @code{nil} or omitted the whole image is inserted.
5361 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5362 @var{height})} which specifies the @var{x} and @var{y} positions and
5363 @var{width} and @var{height} of the image area to insert. Integer
5364 values are in units of pixels. A floating-point number in the range
5365 0.0--1.0 stands for that fraction of the width or height of the entire
5366 image.
5367
5368 Internally, this function inserts @var{string} in the buffer, and gives
5369 it a @code{display} property which specifies @var{image}. @xref{Display
5370 Property}.
5371 @end defun
5372
5373 @cindex slice, image
5374 @cindex image slice
5375 @defun insert-sliced-image image &optional string area rows cols
5376 This function inserts @var{image} in the current buffer at point, like
5377 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5378 equally sized slices.
5379
5380 Emacs displays each slice as a
5381 separate image, and allows more intuitive scrolling up/down, instead of
5382 jumping up/down the entire image when paging through a buffer that
5383 displays (large) images.
5384 @end defun
5385
5386 @defun put-image image pos &optional string area
5387 This function puts image @var{image} in front of @var{pos} in the
5388 current buffer. The argument @var{pos} should be an integer or a
5389 marker. It specifies the buffer position where the image should appear.
5390 The argument @var{string} specifies the text that should hold the image
5391 as an alternative to the default.
5392
5393 The argument @var{image} must be an image descriptor, perhaps returned
5394 by @code{create-image} or stored by @code{defimage}.
5395
5396 The argument @var{area} specifies whether to put the image in a margin.
5397 If it is @code{left-margin}, the image appears in the left margin;
5398 @code{right-margin} specifies the right margin. If @var{area} is
5399 @code{nil} or omitted, the image is displayed at point within the
5400 buffer's text.
5401
5402 Internally, this function creates an overlay, and gives it a
5403 @code{before-string} property containing text that has a @code{display}
5404 property whose value is the image. (Whew!)
5405 @end defun
5406
5407 @defun remove-images start end &optional buffer
5408 This function removes images in @var{buffer} between positions
5409 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5410 images are removed from the current buffer.
5411
5412 This removes only images that were put into @var{buffer} the way
5413 @code{put-image} does it, not images that were inserted with
5414 @code{insert-image} or in other ways.
5415 @end defun
5416
5417 @defun image-size spec &optional pixels frame
5418 @cindex size of image
5419 This function returns the size of an image as a pair
5420 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5421 specification. @var{pixels} non-@code{nil} means return sizes measured
5422 in pixels, otherwise return sizes measured in the default character size
5423 of @var{frame} (@pxref{Frame Font}). @var{frame} is the frame on which
5424 the image will be displayed. @var{frame} null or omitted means use the
5425 selected frame (@pxref{Input Focus}).
5426 @end defun
5427
5428 @defvar max-image-size
5429 This variable is used to define the maximum size of image that Emacs
5430 will load. Emacs will refuse to load (and display) any image that is
5431 larger than this limit.
5432
5433 If the value is an integer, it directly specifies the maximum
5434 image height and width, measured in pixels. If it is floating
5435 point, it specifies the maximum image height and width
5436 as a ratio to the frame height and width. If the value is
5437 non-numeric, there is no explicit limit on the size of images.
5438
5439 The purpose of this variable is to prevent unreasonably large images
5440 from accidentally being loaded into Emacs. It only takes effect the
5441 first time an image is loaded. Once an image is placed in the image
5442 cache, it can always be displayed, even if the value of
5443 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5444 @end defvar
5445
5446 @node Multi-Frame Images
5447 @subsection Multi-Frame Images
5448 @cindex multi-frame images
5449
5450 @cindex animation
5451 @cindex image animation
5452 @cindex image frames
5453 Some image files can contain more than one image. We say that there
5454 are multiple ``frames'' in the image. At present, Emacs supports
5455 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5456 DJVM@.
5457
5458 The frames can be used either to represent multiple pages (this is
5459 usually the case with multi-frame TIFF files, for example), or to
5460 create animation (usually the case with multi-frame GIF files).
5461
5462 A multi-frame image has a property @code{:index}, whose value is an
5463 integer (counting from 0) that specifies which frame is being displayed.
5464
5465 @defun image-multi-frame-p image
5466 This function returns non-@code{nil} if @var{image} contains more than
5467 one frame. The actual return value is a cons @code{(@var{nimages}
5468 . @var{delay})}, where @var{nimages} is the number of frames and
5469 @var{delay} is the delay in seconds between them, or @code{nil}
5470 if the image does not specify a delay. Images that are intended to be
5471 animated usually specify a frame delay, whereas ones that are intended
5472 to be treated as multiple pages do not.
5473 @end defun
5474
5475 @defun image-current-frame image
5476 This function returns the index of the current frame number for
5477 @var{image}, counting from 0.
5478 @end defun
5479
5480 @defun image-show-frame image n &optional nocheck
5481 This function switches @var{image} to frame number @var{n}. It
5482 replaces a frame number outside the valid range with that of the end
5483 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5484 does not contain a frame with the specified number, the image displays
5485 as a hollow box.
5486 @end defun
5487
5488 @defun image-animate image &optional index limit
5489 This function animates @var{image}. The optional integer @var{index}
5490 specifies the frame from which to start (default 0). The optional
5491 argument @var{limit} controls the length of the animation. If omitted
5492 or @code{nil}, the image animates once only; if @code{t} it loops
5493 forever; if a number animation stops after that many seconds.
5494 @end defun
5495
5496 @vindex image-minimum-frame-delay
5497 @vindex image-default-frame-delay
5498 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5499 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5500 If the image itself does not specify a delay, Emacs uses
5501 @code{image-default-frame-delay}.
5502
5503 @defun image-animate-timer image
5504 This function returns the timer responsible for animating @var{image},
5505 if there is one.
5506 @end defun
5507
5508
5509 @node Image Cache
5510 @subsection Image Cache
5511 @cindex image cache
5512
5513 Emacs caches images so that it can display them again more
5514 efficiently. When Emacs displays an image, it searches the image
5515 cache for an existing image specification @code{equal} to the desired
5516 specification. If a match is found, the image is displayed from the
5517 cache. Otherwise, Emacs loads the image normally.
5518
5519 @defun image-flush spec &optional frame
5520 This function removes the image with specification @var{spec} from the
5521 image cache of frame @var{frame}. Image specifications are compared
5522 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5523 selected frame. If @var{frame} is @code{t}, the image is flushed on
5524 all existing frames.
5525
5526 In Emacs's current implementation, each graphical terminal possesses an
5527 image cache, which is shared by all the frames on that terminal
5528 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5529 also refreshes it in all other frames on the same terminal.
5530 @end defun
5531
5532 One use for @code{image-flush} is to tell Emacs about a change in an
5533 image file. If an image specification contains a @code{:file}
5534 property, the image is cached based on the file's contents when the
5535 image is first displayed. Even if the file subsequently changes,
5536 Emacs continues displaying the old version of the image. Calling
5537 @code{image-flush} flushes the image from the cache, forcing Emacs to
5538 re-read the file the next time it needs to display that image.
5539
5540 Another use for @code{image-flush} is for memory conservation. If
5541 your Lisp program creates a large number of temporary images over a
5542 period much shorter than @code{image-cache-eviction-delay} (see
5543 below), you can opt to flush unused images yourself, instead of
5544 waiting for Emacs to do it automatically.
5545
5546 @defun clear-image-cache &optional filter
5547 This function clears an image cache, removing all the images stored in
5548 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5549 the selected frame. If @var{filter} is a frame, it clears the cache
5550 for that frame. If @var{filter} is @code{t}, all image caches are
5551 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5552 images associated with that file name are removed from all image
5553 caches.
5554 @end defun
5555
5556 If an image in the image cache has not been displayed for a specified
5557 period of time, Emacs removes it from the cache and frees the
5558 associated memory.
5559
5560 @defvar image-cache-eviction-delay
5561 This variable specifies the number of seconds an image can remain in
5562 the cache without being displayed. When an image is not displayed for
5563 this length of time, Emacs removes it from the image cache.
5564
5565 Under some circumstances, if the number of images in the cache grows
5566 too large, the actual eviction delay may be shorter than this.
5567
5568 If the value is @code{nil}, Emacs does not remove images from the cache
5569 except when you explicitly clear it. This mode can be useful for
5570 debugging.
5571 @end defvar
5572
5573 @node Buttons
5574 @section Buttons
5575 @cindex buttons in buffers
5576 @cindex clickable buttons in buffers
5577
5578 The Button package defines functions for inserting and manipulating
5579 @dfn{buttons} that can be activated with the mouse or via keyboard
5580 commands. These buttons are typically used for various kinds of
5581 hyperlinks.
5582
5583 A button is essentially a set of text or overlay properties,
5584 attached to a stretch of text in a buffer. These properties are
5585 called @dfn{button properties}. One of these properties, the
5586 @dfn{action property}, specifies a function which is called when the
5587 user invokes the button using the keyboard or the mouse. The action
5588 function may examine the button and use its other properties as
5589 desired.
5590
5591 In some ways, the Button package duplicates the functionality in the
5592 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5593 Library}. The advantage of the Button package is that it is faster,
5594 smaller, and simpler to program. From the point of view of the user,
5595 the interfaces produced by the two packages are very similar.
5596
5597 @menu
5598 * Button Properties:: Button properties with special meanings.
5599 * Button Types:: Defining common properties for classes of buttons.
5600 * Making Buttons:: Adding buttons to Emacs buffers.
5601 * Manipulating Buttons:: Getting and setting properties of buttons.
5602 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5603 @end menu
5604
5605 @node Button Properties
5606 @subsection Button Properties
5607 @cindex button properties
5608
5609 Each button has an associated list of properties defining its
5610 appearance and behavior, and other arbitrary properties may be used
5611 for application specific purposes. The following properties have
5612 special meaning to the Button package:
5613
5614 @table @code
5615 @item action
5616 @kindex action @r{(button property)}
5617 The function to call when the user invokes the button, which is passed
5618 the single argument @var{button}. By default this is @code{ignore},
5619 which does nothing.
5620
5621 @item mouse-action
5622 @kindex mouse-action @r{(button property)}
5623 This is similar to @code{action}, and when present, will be used
5624 instead of @code{action} for button invocations resulting from
5625 mouse-clicks (instead of the user hitting @key{RET}). If not
5626 present, mouse-clicks use @code{action} instead.
5627
5628 @item face
5629 @kindex face @r{(button property)}
5630 This is an Emacs face controlling how buttons of this type are
5631 displayed; by default this is the @code{button} face.
5632
5633 @item mouse-face
5634 @kindex mouse-face @r{(button property)}
5635 This is an additional face which controls appearance during
5636 mouse-overs (merged with the usual button face); by default this is
5637 the usual Emacs @code{highlight} face.
5638
5639 @item keymap
5640 @kindex keymap @r{(button property)}
5641 The button's keymap, defining bindings active within the button
5642 region. By default this is the usual button region keymap, stored
5643 in the variable @code{button-map}, which defines @key{RET} and
5644 @key{mouse-2} to invoke the button.
5645
5646 @item type
5647 @kindex type @r{(button property)}
5648 The button type. @xref{Button Types}.
5649
5650 @item help-echo
5651 @kindex help-index @r{(button property)}
5652 A string displayed by the Emacs tool-tip help system; by default,
5653 @code{"mouse-2, RET: Push this button"}.
5654
5655 @item follow-link
5656 @kindex follow-link @r{(button property)}
5657 The follow-link property, defining how a @key{Mouse-1} click behaves
5658 on this button, @xref{Clickable Text}.
5659
5660 @item button
5661 @kindex button @r{(button property)}
5662 All buttons have a non-@code{nil} @code{button} property, which may be useful
5663 in finding regions of text that comprise buttons (which is what the
5664 standard button functions do).
5665 @end table
5666
5667 There are other properties defined for the regions of text in a
5668 button, but these are not generally interesting for typical uses.
5669
5670 @node Button Types
5671 @subsection Button Types
5672 @cindex button types
5673
5674 Every button has a @dfn{button type}, which defines default values
5675 for the button's properties. Button types are arranged in a
5676 hierarchy, with specialized types inheriting from more general types,
5677 so that it's easy to define special-purpose types of buttons for
5678 specific tasks.
5679
5680 @defun define-button-type name &rest properties
5681 Define a button type called @var{name} (a symbol).
5682 The remaining arguments
5683 form a sequence of @var{property value} pairs, specifying default
5684 property values for buttons with this type (a button's type may be set
5685 by giving it a @code{type} property when creating the button, using
5686 the @code{:type} keyword argument).
5687
5688 In addition, the keyword argument @code{:supertype} may be used to
5689 specify a button-type from which @var{name} inherits its default
5690 property values. Note that this inheritance happens only when
5691 @var{name} is defined; subsequent changes to a supertype are not
5692 reflected in its subtypes.
5693 @end defun
5694
5695 Using @code{define-button-type} to define default properties for
5696 buttons is not necessary---buttons without any specified type use the
5697 built-in button-type @code{button}---but it is encouraged, since
5698 doing so usually makes the resulting code clearer and more efficient.
5699
5700 @node Making Buttons
5701 @subsection Making Buttons
5702 @cindex making buttons
5703
5704 Buttons are associated with a region of text, using an overlay or
5705 text properties to hold button-specific information, all of which are
5706 initialized from the button's type (which defaults to the built-in
5707 button type @code{button}). Like all Emacs text, the appearance of
5708 the button is governed by the @code{face} property; by default (via
5709 the @code{face} property inherited from the @code{button} button-type)
5710 this is a simple underline, like a typical web-page link.
5711
5712 For convenience, there are two sorts of button-creation functions,
5713 those that add button properties to an existing region of a buffer,
5714 called @code{make-...button}, and those that also insert the button
5715 text, called @code{insert-...button}.
5716
5717 The button-creation functions all take the @code{&rest} argument
5718 @var{properties}, which should be a sequence of @var{property value}
5719 pairs, specifying properties to add to the button; see @ref{Button
5720 Properties}. In addition, the keyword argument @code{:type} may be
5721 used to specify a button-type from which to inherit other properties;
5722 see @ref{Button Types}. Any properties not explicitly specified
5723 during creation will be inherited from the button's type (if the type
5724 defines such a property).
5725
5726 The following functions add a button using an overlay
5727 (@pxref{Overlays}) to hold the button properties:
5728
5729 @defun make-button beg end &rest properties
5730 This makes a button from @var{beg} to @var{end} in the
5731 current buffer, and returns it.
5732 @end defun
5733
5734 @defun insert-button label &rest properties
5735 This insert a button with the label @var{label} at point,
5736 and returns it.
5737 @end defun
5738
5739 The following functions are similar, but using text properties
5740 (@pxref{Text Properties}) to hold the button properties. Such buttons
5741 do not add markers to the buffer, so editing in the buffer does not
5742 slow down if there is an extremely large numbers of buttons. However,
5743 if there is an existing face text property on the text (e.g., a face
5744 assigned by Font Lock mode), the button face may not be visible. Both
5745 of these functions return the starting position of the new button.
5746
5747 @defun make-text-button beg end &rest properties
5748 This makes a button from @var{beg} to @var{end} in the current buffer,
5749 using text properties.
5750 @end defun
5751
5752 @defun insert-text-button label &rest properties
5753 This inserts a button with the label @var{label} at point, using text
5754 properties.
5755 @end defun
5756
5757 @node Manipulating Buttons
5758 @subsection Manipulating Buttons
5759 @cindex manipulating buttons
5760
5761 These are functions for getting and setting properties of buttons.
5762 Often these are used by a button's invocation function to determine
5763 what to do.
5764
5765 Where a @var{button} parameter is specified, it means an object
5766 referring to a specific button, either an overlay (for overlay
5767 buttons), or a buffer-position or marker (for text property buttons).
5768 Such an object is passed as the first argument to a button's
5769 invocation function when it is invoked.
5770
5771 @defun button-start button
5772 Return the position at which @var{button} starts.
5773 @end defun
5774
5775 @defun button-end button
5776 Return the position at which @var{button} ends.
5777 @end defun
5778
5779 @defun button-get button prop
5780 Get the property of button @var{button} named @var{prop}.
5781 @end defun
5782
5783 @defun button-put button prop val
5784 Set @var{button}'s @var{prop} property to @var{val}.
5785 @end defun
5786
5787 @defun button-activate button &optional use-mouse-action
5788 Call @var{button}'s @code{action} property (i.e., invoke the function
5789 that is the value of that property, passing it the single argument
5790 @var{button}). If @var{use-mouse-action} is non-@code{nil}, try to
5791 invoke the button's @code{mouse-action} property instead of
5792 @code{action}; if the button has no @code{mouse-action} property, use
5793 @code{action} as normal.
5794 @end defun
5795
5796 @defun button-label button
5797 Return @var{button}'s text label.
5798 @end defun
5799
5800 @defun button-type button
5801 Return @var{button}'s button-type.
5802 @end defun
5803
5804 @defun button-has-type-p button type
5805 Return @code{t} if @var{button} has button-type @var{type}, or one of
5806 @var{type}'s subtypes.
5807 @end defun
5808
5809 @defun button-at pos
5810 Return the button at position @var{pos} in the current buffer, or
5811 @code{nil}. If the button at @var{pos} is a text property button, the
5812 return value is a marker pointing to @var{pos}.
5813 @end defun
5814
5815 @defun button-type-put type prop val
5816 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5817 @end defun
5818
5819 @defun button-type-get type prop
5820 Get the property of button-type @var{type} named @var{prop}.
5821 @end defun
5822
5823 @defun button-type-subtype-p type supertype
5824 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5825 @end defun
5826
5827 @node Button Buffer Commands
5828 @subsection Button Buffer Commands
5829 @cindex button buffer commands
5830
5831 These are commands and functions for locating and operating on
5832 buttons in an Emacs buffer.
5833
5834 @code{push-button} is the command that a user uses to actually push
5835 a button, and is bound by default in the button itself to @key{RET}
5836 and to @key{mouse-2} using a local keymap in the button's overlay or
5837 text properties. Commands that are useful outside the buttons itself,
5838 such as @code{forward-button} and @code{backward-button} are
5839 additionally available in the keymap stored in
5840 @code{button-buffer-map}; a mode which uses buttons may want to use
5841 @code{button-buffer-map} as a parent keymap for its keymap.
5842
5843 If the button has a non-@code{nil} @code{follow-link} property, and
5844 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5845 will also activate the @code{push-button} command.
5846 @xref{Clickable Text}.
5847
5848 @deffn Command push-button &optional pos use-mouse-action
5849 Perform the action specified by a button at location @var{pos}.
5850 @var{pos} may be either a buffer position or a mouse-event. If
5851 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5852 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5853 @code{mouse-action} property instead of @code{action}; if the button
5854 has no @code{mouse-action} property, use @code{action} as normal.
5855 @var{pos} defaults to point, except when @code{push-button} is invoked
5856 interactively as the result of a mouse-event, in which case, the mouse
5857 event's position is used. If there's no button at @var{pos}, do
5858 nothing and return @code{nil}, otherwise return @code{t}.
5859 @end deffn
5860
5861 @deffn Command forward-button n &optional wrap display-message
5862 Move to the @var{n}th next button, or @var{n}th previous button if
5863 @var{n} is negative. If @var{n} is zero, move to the start of any
5864 button at point. If @var{wrap} is non-@code{nil}, moving past either
5865 end of the buffer continues from the other end. If
5866 @var{display-message} is non-@code{nil}, the button's help-echo string
5867 is displayed. Any button with a non-@code{nil} @code{skip} property
5868 is skipped over. Returns the button found.
5869 @end deffn
5870
5871 @deffn Command backward-button n &optional wrap display-message
5872 Move to the @var{n}th previous button, or @var{n}th next button if
5873 @var{n} is negative. If @var{n} is zero, move to the start of any
5874 button at point. If @var{wrap} is non-@code{nil}, moving past either
5875 end of the buffer continues from the other end. If
5876 @var{display-message} is non-@code{nil}, the button's help-echo string
5877 is displayed. Any button with a non-@code{nil} @code{skip} property
5878 is skipped over. Returns the button found.
5879 @end deffn
5880
5881 @defun next-button pos &optional count-current
5882 @defunx previous-button pos &optional count-current
5883 Return the next button after (for @code{next-button}) or before (for
5884 @code{previous-button}) position @var{pos} in the current buffer. If
5885 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5886 in the search, instead of starting at the next button.
5887 @end defun
5888
5889 @node Abstract Display
5890 @section Abstract Display
5891 @cindex ewoc
5892 @cindex display, abstract
5893 @cindex display, arbitrary objects
5894 @cindex model/view/controller
5895 @cindex view part, model/view/controller
5896
5897 The Ewoc package constructs buffer text that represents a structure
5898 of Lisp objects, and updates the text to follow changes in that
5899 structure. This is like the ``view'' component in the
5900 ``model--view--controller'' design paradigm. Ewoc means ``Emacs's
5901 Widget for Object Collections''.
5902
5903 An @dfn{ewoc} is a structure that organizes information required to
5904 construct buffer text that represents certain Lisp data. The buffer
5905 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5906 text; next, textual descriptions of a series of data elements (Lisp
5907 objects that you specify); and last, fixed @dfn{footer} text.
5908 Specifically, an ewoc contains information on:
5909
5910 @itemize @bullet
5911 @item
5912 The buffer which its text is generated in.
5913
5914 @item
5915 The text's start position in the buffer.
5916
5917 @item
5918 The header and footer strings.
5919
5920 @item
5921 @cindex node, ewoc
5922 @c or "@cindex node, abstract display"?
5923 A doubly-linked chain of @dfn{nodes}, each of which contains:
5924
5925 @itemize
5926 @item
5927 A @dfn{data element}, a single Lisp object.
5928
5929 @item
5930 Links to the preceding and following nodes in the chain.
5931 @end itemize
5932
5933 @item
5934 A @dfn{pretty-printer} function which is responsible for
5935 inserting the textual representation of a data
5936 element value into the current buffer.
5937 @end itemize
5938
5939 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5940 the resulting ewoc structure to other functions in the Ewoc package to
5941 build nodes within it, and display it in the buffer. Once it is
5942 displayed in the buffer, other functions determine the correspondence
5943 between buffer positions and nodes, move point from one node's textual
5944 representation to another, and so forth. @xref{Abstract Display
5945 Functions}.
5946
5947 @cindex encapsulation, ewoc
5948 @c or "@cindex encapsulation, abstract display"?
5949 A node @dfn{encapsulates} a data element much the way a variable
5950 holds a value. Normally, encapsulation occurs as a part of adding a
5951 node to the ewoc. You can retrieve the data element value and place a
5952 new value in its place, like so:
5953
5954 @lisp
5955 (ewoc-data @var{node})
5956 @result{} value
5957
5958 (ewoc-set-data @var{node} @var{new-value})
5959 @result{} @var{new-value}
5960 @end lisp
5961
5962 @noindent
5963 You can also use, as the data element value, a Lisp object (list or
5964 vector) that is a container for the real value, or an index into
5965 some other structure. The example (@pxref{Abstract Display Example})
5966 uses the latter approach.
5967
5968 When the data changes, you will want to update the text in the
5969 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5970 just specific nodes using @code{ewoc-invalidate}, or all nodes
5971 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5972 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5973 and add new nodes in their place. Deleting a node from an ewoc deletes
5974 its associated textual description from buffer, as well.
5975
5976 @menu
5977 * Abstract Display Functions:: Functions in the Ewoc package.
5978 * Abstract Display Example:: Example of using Ewoc.
5979 @end menu
5980
5981 @node Abstract Display Functions
5982 @subsection Abstract Display Functions
5983
5984 In this subsection, @var{ewoc} and @var{node} stand for the
5985 structures described above (@pxref{Abstract Display}), while
5986 @var{data} stands for an arbitrary Lisp object used as a data element.
5987
5988 @defun ewoc-create pretty-printer &optional header footer nosep
5989 This constructs and returns a new ewoc, with no nodes (and thus no data
5990 elements). @var{pretty-printer} should be a function that takes one
5991 argument, a data element of the sort you plan to use in this ewoc, and
5992 inserts its textual description at point using @code{insert} (and never
5993 @code{insert-before-markers}, because that would interfere with the
5994 Ewoc package's internal mechanisms).
5995
5996 Normally, a newline is automatically inserted after the header,
5997 the footer and every node's textual description. If @var{nosep}
5998 is non-@code{nil}, no newline is inserted. This may be useful for
5999 displaying an entire ewoc on a single line, for example, or for
6000 making nodes invisible by arranging for @var{pretty-printer}
6001 to do nothing for those nodes.
6002
6003 An ewoc maintains its text in the buffer that is current when
6004 you create it, so switch to the intended buffer before calling
6005 @code{ewoc-create}.
6006 @end defun
6007
6008 @defun ewoc-buffer ewoc
6009 This returns the buffer where @var{ewoc} maintains its text.
6010 @end defun
6011
6012 @defun ewoc-get-hf ewoc
6013 This returns a cons cell @code{(@var{header} . @var{footer})}
6014 made from @var{ewoc}'s header and footer.
6015 @end defun
6016
6017 @defun ewoc-set-hf ewoc header footer
6018 This sets the header and footer of @var{ewoc} to the strings
6019 @var{header} and @var{footer}, respectively.
6020 @end defun
6021
6022 @defun ewoc-enter-first ewoc data
6023 @defunx ewoc-enter-last ewoc data
6024 These add a new node encapsulating @var{data}, putting it, respectively,
6025 at the beginning or end of @var{ewoc}'s chain of nodes.
6026 @end defun
6027
6028 @defun ewoc-enter-before ewoc node data
6029 @defunx ewoc-enter-after ewoc node data
6030 These add a new node encapsulating @var{data}, adding it to
6031 @var{ewoc} before or after @var{node}, respectively.
6032 @end defun
6033
6034 @defun ewoc-prev ewoc node
6035 @defunx ewoc-next ewoc node
6036 These return, respectively, the previous node and the next node of @var{node}
6037 in @var{ewoc}.
6038 @end defun
6039
6040 @defun ewoc-nth ewoc n
6041 This returns the node in @var{ewoc} found at zero-based index @var{n}.
6042 A negative @var{n} means count from the end. @code{ewoc-nth} returns
6043 @code{nil} if @var{n} is out of range.
6044 @end defun
6045
6046 @defun ewoc-data node
6047 This extracts the data encapsulated by @var{node} and returns it.
6048 @end defun
6049
6050 @defun ewoc-set-data node data
6051 This sets the data encapsulated by @var{node} to @var{data}.
6052 @end defun
6053
6054 @defun ewoc-locate ewoc &optional pos guess
6055 This determines the node in @var{ewoc} which contains point (or
6056 @var{pos} if specified), and returns that node. If @var{ewoc} has no
6057 nodes, it returns @code{nil}. If @var{pos} is before the first node,
6058 it returns the first node; if @var{pos} is after the last node, it returns
6059 the last node. The optional third arg @var{guess}
6060 should be a node that is likely to be near @var{pos}; this doesn't
6061 alter the result, but makes the function run faster.
6062 @end defun
6063
6064 @defun ewoc-location node
6065 This returns the start position of @var{node}.
6066 @end defun
6067
6068 @defun ewoc-goto-prev ewoc arg
6069 @defunx ewoc-goto-next ewoc arg
6070 These move point to the previous or next, respectively, @var{arg}th node
6071 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
6072 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
6073 moves past the last node, returning @code{nil}. Excepting this special
6074 case, these functions return the node moved to.
6075 @end defun
6076
6077 @defun ewoc-goto-node ewoc node
6078 This moves point to the start of @var{node} in @var{ewoc}.
6079 @end defun
6080
6081 @defun ewoc-refresh ewoc
6082 This function regenerates the text of @var{ewoc}. It works by
6083 deleting the text between the header and the footer, i.e., all the
6084 data elements' representations, and then calling the pretty-printer
6085 function for each node, one by one, in order.
6086 @end defun
6087
6088 @defun ewoc-invalidate ewoc &rest nodes
6089 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
6090 @var{ewoc} are updated instead of the entire set.
6091 @end defun
6092
6093 @defun ewoc-delete ewoc &rest nodes
6094 This deletes each node in @var{nodes} from @var{ewoc}.
6095 @end defun
6096
6097 @defun ewoc-filter ewoc predicate &rest args
6098 This calls @var{predicate} for each data element in @var{ewoc} and
6099 deletes those nodes for which @var{predicate} returns @code{nil}.
6100 Any @var{args} are passed to @var{predicate}.
6101 @end defun
6102
6103 @defun ewoc-collect ewoc predicate &rest args
6104 This calls @var{predicate} for each data element in @var{ewoc}
6105 and returns a list of those elements for which @var{predicate}
6106 returns non-@code{nil}. The elements in the list are ordered
6107 as in the buffer. Any @var{args} are passed to @var{predicate}.
6108 @end defun
6109
6110 @defun ewoc-map map-function ewoc &rest args
6111 This calls @var{map-function} for each data element in @var{ewoc} and
6112 updates those nodes for which @var{map-function} returns non-@code{nil}.
6113 Any @var{args} are passed to @var{map-function}.
6114 @end defun
6115
6116 @node Abstract Display Example
6117 @subsection Abstract Display Example
6118
6119 Here is a simple example using functions of the ewoc package to
6120 implement a @dfn{color components} display, an area in a buffer that
6121 represents a vector of three integers (itself representing a 24-bit RGB
6122 value) in various ways.
6123
6124 @example
6125 (setq colorcomp-ewoc nil
6126 colorcomp-data nil
6127 colorcomp-mode-map nil
6128 colorcomp-labels ["Red" "Green" "Blue"])
6129
6130 (defun colorcomp-pp (data)
6131 (if data
6132 (let ((comp (aref colorcomp-data data)))
6133 (insert (aref colorcomp-labels data) "\t: #x"
6134 (format "%02X" comp) " "
6135 (make-string (ash comp -2) ?#) "\n"))
6136 (let ((cstr (format "#%02X%02X%02X"
6137 (aref colorcomp-data 0)
6138 (aref colorcomp-data 1)
6139 (aref colorcomp-data 2)))
6140 (samp " (sample text) "))
6141 (insert "Color\t: "
6142 (propertize samp 'face
6143 `(foreground-color . ,cstr))
6144 (propertize samp 'face
6145 `(background-color . ,cstr))
6146 "\n"))))
6147
6148 (defun colorcomp (color)
6149 "Allow fiddling with COLOR in a new buffer.
6150 The buffer is in Color Components mode."
6151 (interactive "sColor (name or #RGB or #RRGGBB): ")
6152 (when (string= "" color)
6153 (setq color "green"))
6154 (unless (color-values color)
6155 (error "No such color: %S" color))
6156 (switch-to-buffer
6157 (generate-new-buffer (format "originally: %s" color)))
6158 (kill-all-local-variables)
6159 (setq major-mode 'colorcomp-mode
6160 mode-name "Color Components")
6161 (use-local-map colorcomp-mode-map)
6162 (erase-buffer)
6163 (buffer-disable-undo)
6164 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
6165 (color-values color))))
6166 (ewoc (ewoc-create 'colorcomp-pp
6167 "\nColor Components\n\n"
6168 (substitute-command-keys
6169 "\n\\@{colorcomp-mode-map@}"))))
6170 (set (make-local-variable 'colorcomp-data) data)
6171 (set (make-local-variable 'colorcomp-ewoc) ewoc)
6172 (ewoc-enter-last ewoc 0)
6173 (ewoc-enter-last ewoc 1)
6174 (ewoc-enter-last ewoc 2)
6175 (ewoc-enter-last ewoc nil)))
6176 @end example
6177
6178 @cindex controller part, model/view/controller
6179 This example can be extended to be a color selection widget (in
6180 other words, the ``controller'' part of the ``model--view--controller''
6181 design paradigm) by defining commands to modify @code{colorcomp-data}
6182 and to finish the selection process, and a keymap to tie it all
6183 together conveniently.
6184
6185 @smallexample
6186 (defun colorcomp-mod (index limit delta)
6187 (let ((cur (aref colorcomp-data index)))
6188 (unless (= limit cur)
6189 (aset colorcomp-data index (+ cur delta)))
6190 (ewoc-invalidate
6191 colorcomp-ewoc
6192 (ewoc-nth colorcomp-ewoc index)
6193 (ewoc-nth colorcomp-ewoc -1))))
6194
6195 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
6196 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
6197 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
6198 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
6199 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
6200 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
6201
6202 (defun colorcomp-copy-as-kill-and-exit ()
6203 "Copy the color components into the kill ring and kill the buffer.
6204 The string is formatted #RRGGBB (hash followed by six hex digits)."
6205 (interactive)
6206 (kill-new (format "#%02X%02X%02X"
6207 (aref colorcomp-data 0)
6208 (aref colorcomp-data 1)
6209 (aref colorcomp-data 2)))
6210 (kill-buffer nil))
6211
6212 (setq colorcomp-mode-map
6213 (let ((m (make-sparse-keymap)))
6214 (suppress-keymap m)
6215 (define-key m "i" 'colorcomp-R-less)
6216 (define-key m "o" 'colorcomp-R-more)
6217 (define-key m "k" 'colorcomp-G-less)
6218 (define-key m "l" 'colorcomp-G-more)
6219 (define-key m "," 'colorcomp-B-less)
6220 (define-key m "." 'colorcomp-B-more)
6221 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
6222 m))
6223 @end smallexample
6224
6225 Note that we never modify the data in each node, which is fixed when the
6226 ewoc is created to be either @code{nil} or an index into the vector
6227 @code{colorcomp-data}, the actual color components.
6228
6229 @node Blinking
6230 @section Blinking Parentheses
6231 @cindex parenthesis matching
6232 @cindex blinking parentheses
6233 @cindex balancing parentheses
6234
6235 This section describes the mechanism by which Emacs shows a matching
6236 open parenthesis when the user inserts a close parenthesis.
6237
6238 @defvar blink-paren-function
6239 The value of this variable should be a function (of no arguments) to
6240 be called whenever a character with close parenthesis syntax is inserted.
6241 The value of @code{blink-paren-function} may be @code{nil}, in which
6242 case nothing is done.
6243 @end defvar
6244
6245 @defopt blink-matching-paren
6246 If this variable is @code{nil}, then @code{blink-matching-open} does
6247 nothing.
6248 @end defopt
6249
6250 @defopt blink-matching-paren-distance
6251 This variable specifies the maximum distance to scan for a matching
6252 parenthesis before giving up.
6253 @end defopt
6254
6255 @defopt blink-matching-delay
6256 This variable specifies the number of seconds to keep indicating the
6257 matching parenthesis. A fraction of a second often gives good
6258 results, but the default is 1, which works on all systems.
6259 @end defopt
6260
6261 @deffn Command blink-matching-open
6262 This function is the default value of @code{blink-paren-function}. It
6263 assumes that point follows a character with close parenthesis syntax
6264 and applies the appropriate effect momentarily to the matching opening
6265 character. If that character is not already on the screen, it
6266 displays the character's context in the echo area. To avoid long
6267 delays, this function does not search farther than
6268 @code{blink-matching-paren-distance} characters.
6269
6270 Here is an example of calling this function explicitly.
6271
6272 @smallexample
6273 @group
6274 (defun interactive-blink-matching-open ()
6275 "Indicate momentarily the start of parenthesized sexp before point."
6276 (interactive)
6277 @end group
6278 @group
6279 (let ((blink-matching-paren-distance
6280 (buffer-size))
6281 (blink-matching-paren t))
6282 (blink-matching-open)))
6283 @end group
6284 @end smallexample
6285 @end deffn
6286
6287 @node Character Display
6288 @section Character Display
6289
6290 This section describes how characters are actually displayed by
6291 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6292 graphical symbol which occupies one character position on the screen),
6293 whose appearance corresponds to the character itself. For example,
6294 the character @samp{a} (character code 97) is displayed as @samp{a}.
6295 Some characters, however, are displayed specially. For example, the
6296 formfeed character (character code 12) is usually displayed as a
6297 sequence of two glyphs, @samp{^L}, while the newline character
6298 (character code 10) starts a new screen line.
6299
6300 You can modify how each character is displayed by defining a
6301 @dfn{display table}, which maps each character code into a sequence of
6302 glyphs. @xref{Display Tables}.
6303
6304 @menu
6305 * Usual Display:: The usual conventions for displaying characters.
6306 * Display Tables:: What a display table consists of.
6307 * Active Display Table:: How Emacs selects a display table to use.
6308 * Glyphs:: How to define a glyph, and what glyphs mean.
6309 * Glyphless Chars:: How glyphless characters are drawn.
6310 @end menu
6311
6312 @node Usual Display
6313 @subsection Usual Display Conventions
6314
6315 Here are the conventions for displaying each character code (in the
6316 absence of a display table, which can override these
6317 @iftex
6318 conventions).
6319 @end iftex
6320 @ifnottex
6321 conventions; @pxref{Display Tables}).
6322 @end ifnottex
6323
6324 @cindex printable ASCII characters
6325 @itemize @bullet
6326 @item
6327 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6328 through 126 (consisting of numerals, English letters, and symbols like
6329 @samp{#}) are displayed literally.
6330
6331 @item
6332 The tab character (character code 9) displays as whitespace stretching
6333 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6334 Emacs Manual}. The variable @code{tab-width} controls the number of
6335 spaces per tab stop (see below).
6336
6337 @item
6338 The newline character (character code 10) has a special effect: it
6339 ends the preceding line and starts a new line.
6340
6341 @cindex ASCII control characters
6342 @item
6343 The non-printable @dfn{@acronym{ASCII} control characters}---character
6344 codes 0 through 31, as well as the @key{DEL} character (character code
6345 127)---display in one of two ways according to the variable
6346 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6347 these characters are displayed as sequences of two glyphs, where the
6348 first glyph is @samp{^} (a display table can specify a glyph to use
6349 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6350 @samp{^?}.
6351
6352 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6353 octal escapes (see below).
6354
6355 This rule also applies to carriage return (character code 13), if that
6356 character appears in the buffer. But carriage returns usually do not
6357 appear in buffer text; they are eliminated as part of end-of-line
6358 conversion (@pxref{Coding System Basics}).
6359
6360 @cindex octal escapes
6361 @item
6362 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6363 through 255 (@pxref{Text Representations}). These characters display
6364 as @dfn{octal escapes}: sequences of four glyphs, where the first
6365 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6366 digit characters representing the character code in octal. (A display
6367 table can specify a glyph to use instead of @samp{\}.)
6368
6369 @item
6370 Each non-@acronym{ASCII} character with code above 255 is displayed
6371 literally, if the terminal supports it. If the terminal does not
6372 support it, the character is said to be @dfn{glyphless}, and it is
6373 usually displayed using a placeholder glyph. For example, if a
6374 graphical terminal has no font for a character, Emacs usually displays
6375 a box containing the character code in hexadecimal. @xref{Glyphless
6376 Chars}.
6377 @end itemize
6378
6379 The above display conventions apply even when there is a display
6380 table, for any character whose entry in the active display table is
6381 @code{nil}. Thus, when you set up a display table, you need only
6382 specify the characters for which you want special behavior.
6383
6384 The following variables affect how certain characters are displayed
6385 on the screen. Since they change the number of columns the characters
6386 occupy, they also affect the indentation functions. They also affect
6387 how the mode line is displayed; if you want to force redisplay of the
6388 mode line using the new values, call the function
6389 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6390
6391 @defopt ctl-arrow
6392 @cindex control characters in display
6393 This buffer-local variable controls how control characters are
6394 displayed. If it is non-@code{nil}, they are displayed as a caret
6395 followed by the character: @samp{^A}. If it is @code{nil}, they are
6396 displayed as octal escapes: a backslash followed by three octal
6397 digits, as in @samp{\001}.
6398 @end defopt
6399
6400 @defopt tab-width
6401 The value of this buffer-local variable is the spacing between tab
6402 stops used for displaying tab characters in Emacs buffers. The value
6403 is in units of columns, and the default is 8. Note that this feature
6404 is completely independent of the user-settable tab stops used by the
6405 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6406 @end defopt
6407
6408 @node Display Tables
6409 @subsection Display Tables
6410
6411 @cindex display table
6412 A display table is a special-purpose char-table
6413 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6414 is used to override the usual character display conventions. This
6415 section describes how to make, inspect, and assign elements to a
6416 display table object.
6417
6418 @defun make-display-table
6419 This creates and returns a display table. The table initially has
6420 @code{nil} in all elements.
6421 @end defun
6422
6423 The ordinary elements of the display table are indexed by character
6424 codes; the element at index @var{c} says how to display the character
6425 code @var{c}. The value should be @code{nil} (which means to display
6426 the character @var{c} according to the usual display conventions;
6427 @pxref{Usual Display}), or a vector of glyph codes (which means to
6428 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6429
6430 @strong{Warning:} if you use the display table to change the display
6431 of newline characters, the whole buffer will be displayed as one long
6432 line.
6433
6434 The display table also has six @dfn{extra slots} which serve special
6435 purposes. Here is a table of their meanings; @code{nil} in any slot
6436 means to use the default for that slot, as stated below.
6437
6438 @table @asis
6439 @item 0
6440 The glyph for the end of a truncated screen line (the default for this
6441 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6442 arrows in the fringes to indicate truncation, so the display table has
6443 no effect.
6444
6445 @item 1
6446 The glyph for the end of a continued line (the default is @samp{\}).
6447 On graphical terminals, Emacs uses curved arrows in the fringes to
6448 indicate continuation, so the display table has no effect.
6449
6450 @item 2
6451 The glyph for indicating a character displayed as an octal character
6452 code (the default is @samp{\}).
6453
6454 @item 3
6455 The glyph for indicating a control character (the default is @samp{^}).
6456
6457 @item 4
6458 A vector of glyphs for indicating the presence of invisible lines (the
6459 default is @samp{...}). @xref{Selective Display}.
6460
6461 @item 5
6462 The glyph used to draw the border between side-by-side windows (the
6463 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6464 when there are no scroll bars; if scroll bars are supported and in use,
6465 a scroll bar separates the two windows.
6466 @end table
6467
6468 For example, here is how to construct a display table that mimics
6469 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6470 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6471
6472 @example
6473 (setq disptab (make-display-table))
6474 (dotimes (i 32)
6475 (or (= i ?\t)
6476 (= i ?\n)
6477 (aset disptab i
6478 (vector (make-glyph-code ?^ 'escape-glyph)
6479 (make-glyph-code (+ i 64) 'escape-glyph)))))
6480 (aset disptab 127
6481 (vector (make-glyph-code ?^ 'escape-glyph)
6482 (make-glyph-code ?? 'escape-glyph)))))
6483 @end example
6484
6485 @defun display-table-slot display-table slot
6486 This function returns the value of the extra slot @var{slot} of
6487 @var{display-table}. The argument @var{slot} may be a number from 0 to
6488 5 inclusive, or a slot name (symbol). Valid symbols are
6489 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6490 @code{selective-display}, and @code{vertical-border}.
6491 @end defun
6492
6493 @defun set-display-table-slot display-table slot value
6494 This function stores @var{value} in the extra slot @var{slot} of
6495 @var{display-table}. The argument @var{slot} may be a number from 0 to
6496 5 inclusive, or a slot name (symbol). Valid symbols are
6497 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6498 @code{selective-display}, and @code{vertical-border}.
6499 @end defun
6500
6501 @defun describe-display-table display-table
6502 This function displays a description of the display table
6503 @var{display-table} in a help buffer.
6504 @end defun
6505
6506 @deffn Command describe-current-display-table
6507 This command displays a description of the current display table in a
6508 help buffer.
6509 @end deffn
6510
6511 @node Active Display Table
6512 @subsection Active Display Table
6513 @cindex active display table
6514
6515 Each window can specify a display table, and so can each buffer.
6516 The window's display table, if there is one, takes precedence over the
6517 buffer's display table. If neither exists, Emacs tries to use the
6518 standard display table; if that is @code{nil}, Emacs uses the usual
6519 character display conventions (@pxref{Usual Display}).
6520
6521 Note that display tables affect how the mode line is displayed, so
6522 if you want to force redisplay of the mode line using a new display
6523 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6524
6525 @defun window-display-table &optional window
6526 This function returns @var{window}'s display table, or @code{nil} if
6527 there is none. The default for @var{window} is the selected window.
6528 @end defun
6529
6530 @defun set-window-display-table window table
6531 This function sets the display table of @var{window} to @var{table}.
6532 The argument @var{table} should be either a display table or
6533 @code{nil}.
6534 @end defun
6535
6536 @defvar buffer-display-table
6537 This variable is automatically buffer-local in all buffers; its value
6538 specifies the buffer's display table. If it is @code{nil}, there is
6539 no buffer display table.
6540 @end defvar
6541
6542 @defvar standard-display-table
6543 The value of this variable is the standard display table, which is
6544 used when Emacs is displaying a buffer in a window with neither a
6545 window display table nor a buffer display table defined, or when Emacs
6546 is outputting text to the standard output or error streams. Although its
6547 default is typically @code{nil}, in an interactive session if the
6548 terminal cannot display curved quotes, its default maps curved quotes
6549 to ASCII approximations. @xref{Keys in Documentation}.
6550 @end defvar
6551
6552 The @file{disp-table} library defines several functions for changing
6553 the standard display table.
6554
6555 @node Glyphs
6556 @subsection Glyphs
6557 @cindex glyph
6558
6559 @cindex glyph code
6560 A @dfn{glyph} is a graphical symbol which occupies a single
6561 character position on the screen. Each glyph is represented in Lisp
6562 as a @dfn{glyph code}, which specifies a character and optionally a
6563 face to display it in (@pxref{Faces}). The main use of glyph codes is
6564 as the entries of display tables (@pxref{Display Tables}). The
6565 following functions are used to manipulate glyph codes:
6566
6567 @defun make-glyph-code char &optional face
6568 This function returns a glyph code representing char @var{char} with
6569 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6570 uses the default face; in that case, the glyph code is an integer. If
6571 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6572 integer object.
6573 @end defun
6574
6575 @defun glyph-char glyph
6576 This function returns the character of glyph code @var{glyph}.
6577 @end defun
6578
6579 @defun glyph-face glyph
6580 This function returns face of glyph code @var{glyph}, or @code{nil} if
6581 @var{glyph} uses the default face.
6582 @end defun
6583
6584 @ifnottex
6585 You can set up a @dfn{glyph table} to change how glyph codes are
6586 actually displayed on text terminals. This feature is semi-obsolete;
6587 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6588
6589 @defvar glyph-table
6590 The value of this variable, if non-@code{nil}, is the current glyph
6591 table. It takes effect only on character terminals; on graphical
6592 displays, all glyphs are displayed literally. The glyph table should
6593 be a vector whose @var{g}th element specifies how to display glyph
6594 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6595 is unspecified. Each element should be one of the following:
6596
6597 @table @asis
6598 @item @code{nil}
6599 Display this glyph literally.
6600
6601 @item a string
6602 Display this glyph by sending the specified string to the terminal.
6603
6604 @item a glyph code
6605 Display the specified glyph code instead.
6606 @end table
6607
6608 Any integer glyph code greater than or equal to the length of the
6609 glyph table is displayed literally.
6610 @end defvar
6611 @end ifnottex
6612
6613 @node Glyphless Chars
6614 @subsection Glyphless Character Display
6615 @cindex glyphless characters
6616
6617 @dfn{Glyphless characters} are characters which are displayed in a
6618 special way, e.g., as a box containing a hexadecimal code, instead of
6619 being displayed literally. These include characters which are
6620 explicitly defined to be glyphless, as well as characters for which
6621 there is no available font (on a graphical display), and characters
6622 which cannot be encoded by the terminal's coding system (on a text
6623 terminal).
6624
6625 @defvar glyphless-char-display
6626 The value of this variable is a char-table which defines glyphless
6627 characters and how they are displayed. Each entry must be one of the
6628 following display methods:
6629
6630 @table @asis
6631 @item @code{nil}
6632 Display the character in the usual way.
6633
6634 @item @code{zero-width}
6635 Don't display the character.
6636
6637 @item @code{thin-space}
6638 Display a thin space, 1-pixel wide on graphical displays, or
6639 1-character wide on text terminals.
6640
6641 @item @code{empty-box}
6642 Display an empty box.
6643
6644 @item @code{hex-code}
6645 Display a box containing the Unicode codepoint of the character, in
6646 hexadecimal notation.
6647
6648 @item an @acronym{ASCII} string
6649 Display a box containing that string. The string should contain at
6650 most 6 @acronym{ASCII} characters.
6651
6652 @item a cons cell @code{(@var{graphical} . @var{text})}
6653 Display with @var{graphical} on graphical displays, and with
6654 @var{text} on text terminals. Both @var{graphical} and @var{text}
6655 must be one of the display methods described above.
6656 @end table
6657
6658 @noindent
6659 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6660 @acronym{ASCII} string display methods are drawn with the
6661 @code{glyphless-char} face. On text terminals, a box is emulated by
6662 square brackets, @samp{[]}.
6663
6664 The char-table has one extra slot, which determines how to display any
6665 character that cannot be displayed with any available font, or cannot
6666 be encoded by the terminal's coding system. Its value should be one
6667 of the above display methods, except @code{zero-width} or a cons cell.
6668
6669 If a character has a non-@code{nil} entry in an active display table,
6670 the display table takes effect; in this case, Emacs does not consult
6671 @code{glyphless-char-display} at all.
6672 @end defvar
6673
6674 @defopt glyphless-char-display-control
6675 This user option provides a convenient way to set
6676 @code{glyphless-char-display} for groups of similar characters. Do
6677 not set its value directly from Lisp code; the value takes effect only
6678 via a custom @code{:set} function (@pxref{Variable Definitions}),
6679 which updates @code{glyphless-char-display}.
6680
6681 Its value should be an alist of elements @code{(@var{group}
6682 . @var{method})}, where @var{group} is a symbol specifying a group of
6683 characters, and @var{method} is a symbol specifying how to display
6684 them.
6685
6686 @var{group} should be one of the following:
6687
6688 @table @code
6689 @item c0-control
6690 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6691 excluding the newline and tab characters (normally displayed as escape
6692 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6693 emacs, The GNU Emacs Manual}).
6694
6695 @item c1-control
6696 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6697 @code{U+009F} (normally displayed as octal escape sequences like
6698 @samp{\230}).
6699
6700 @item format-control
6701 Characters of Unicode General Category [Cf], such as @samp{U+200E}
6702 (Left-to-Right Mark), but excluding characters that have graphic
6703 images, such as @samp{U+00AD} (Soft Hyphen).
6704
6705 @item no-font
6706 Characters for there is no suitable font, or which cannot be encoded
6707 by the terminal's coding system.
6708 @end table
6709
6710 @c FIXME: this can also be 'acronym', but that's not currently
6711 @c completely implemented; it applies only to the format-control
6712 @c group, and only works if the acronym is in 'char-acronym-table'.
6713 The @var{method} symbol should be one of @code{zero-width},
6714 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6715 the same meanings as in @code{glyphless-char-display}, above.
6716 @end defopt
6717
6718 @node Beeping
6719 @section Beeping
6720 @cindex bell
6721
6722 This section describes how to make Emacs ring the bell (or blink the
6723 screen) to attract the user's attention. Be conservative about how
6724 often you do this; frequent bells can become irritating. Also be
6725 careful not to use just beeping when signaling an error is more
6726 appropriate (@pxref{Errors}).
6727
6728 @defun ding &optional do-not-terminate
6729 @cindex keyboard macro termination
6730 This function beeps, or flashes the screen (see @code{visible-bell} below).
6731 It also terminates any keyboard macro currently executing unless
6732 @var{do-not-terminate} is non-@code{nil}.
6733 @end defun
6734
6735 @defun beep &optional do-not-terminate
6736 This is a synonym for @code{ding}.
6737 @end defun
6738
6739 @defopt visible-bell
6740 This variable determines whether Emacs should flash the screen to
6741 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6742 This is effective on graphical displays, and on text terminals
6743 provided the terminal's Termcap entry defines the visible bell
6744 capability (@samp{vb}).
6745 @end defopt
6746
6747 @defvar ring-bell-function
6748 If this is non-@code{nil}, it specifies how Emacs should ring the
6749 bell. Its value should be a function of no arguments. If this is
6750 non-@code{nil}, it takes precedence over the @code{visible-bell}
6751 variable.
6752 @end defvar
6753
6754 @node Window Systems
6755 @section Window Systems
6756
6757 Emacs works with several window systems, most notably the X Window
6758 System. Both Emacs and X use the term ``window'', but use it
6759 differently. An Emacs frame is a single window as far as X is
6760 concerned; the individual Emacs windows are not known to X at all.
6761
6762 @defvar window-system
6763 This terminal-local variable tells Lisp programs what window system
6764 Emacs is using for displaying the frame. The possible values are
6765
6766 @table @code
6767 @item x
6768 @cindex X Window System
6769 Emacs is displaying the frame using X.
6770 @item w32
6771 Emacs is displaying the frame using native MS-Windows GUI.
6772 @item ns
6773 Emacs is displaying the frame using the Nextstep interface (used on
6774 GNUstep and Mac OS X).
6775 @item pc
6776 Emacs is displaying the frame using MS-DOS direct screen writes.
6777 @item nil
6778 Emacs is displaying the frame on a character-based terminal.
6779 @end table
6780 @end defvar
6781
6782 @defvar initial-window-system
6783 This variable holds the value of @code{window-system} used for the
6784 first frame created by Emacs during startup. (When Emacs is invoked
6785 with the @option{--daemon} option, it does not create any initial
6786 frames, so @code{initial-window-system} is @code{nil}, except on
6787 MS-Windows, where it is still @code{w32}. @xref{Initial Options,
6788 daemon,, emacs, The GNU Emacs Manual}.)
6789 @end defvar
6790
6791 @defun window-system &optional frame
6792 This function returns a symbol whose name tells what window system is
6793 used for displaying @var{frame} (which defaults to the currently
6794 selected frame). The list of possible symbols it returns is the same
6795 one documented for the variable @code{window-system} above.
6796 @end defun
6797
6798 Do @emph{not} use @code{window-system} and
6799 @code{initial-window-system} as predicates or boolean flag variables,
6800 if you want to write code that works differently on text terminals and
6801 graphic displays. That is because @code{window-system} is not a good
6802 indicator of Emacs capabilities on a given display type. Instead, use
6803 @code{display-graphic-p} or any of the other @code{display-*-p}
6804 predicates described in @ref{Display Feature Testing}.
6805
6806 @node Bidirectional Display
6807 @section Bidirectional Display
6808 @cindex bidirectional display
6809 @cindex right-to-left text
6810
6811 Emacs can display text written in scripts, such as Arabic, Farsi,
6812 and Hebrew, whose natural ordering for horizontal text display runs
6813 from right to left. Furthermore, segments of Latin script and digits
6814 embedded in right-to-left text are displayed left-to-right, while
6815 segments of right-to-left script embedded in left-to-right text
6816 (e.g., Arabic or Hebrew text in comments or strings in a program
6817 source file) are appropriately displayed right-to-left. We call such
6818 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6819 text}. This section describes the facilities and options for editing
6820 and displaying bidirectional text.
6821
6822 @cindex logical order
6823 @cindex reading order
6824 @cindex visual order
6825 @cindex unicode bidirectional algorithm
6826 @cindex UBA
6827 @cindex bidirectional reordering
6828 @cindex reordering, of bidirectional text
6829 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6830 @dfn{reading}) order, i.e., the order in which a human would read
6831 each character. In right-to-left and bidirectional text, the order in
6832 which characters are displayed on the screen (called @dfn{visual
6833 order}) is not the same as logical order; the characters' screen
6834 positions do not increase monotonically with string or buffer
6835 position. In performing this @dfn{bidirectional reordering}, Emacs
6836 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6837 which is described in Annex #9 of the Unicode standard
6838 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6839 Bidirectionality'' class implementation of the @acronym{UBA},
6840 consistent with the requirements of the Unicode Standard v8.0.
6841
6842 @defvar bidi-display-reordering
6843 If the value of this buffer-local variable is non-@code{nil} (the
6844 default), Emacs performs bidirectional reordering for display. The
6845 reordering affects buffer text, as well as display strings and overlay
6846 strings from text and overlay properties in the buffer (@pxref{Overlay
6847 Properties}, and @pxref{Display Property}). If the value is
6848 @code{nil}, Emacs does not perform bidirectional reordering in the
6849 buffer.
6850
6851 The default value of @code{bidi-display-reordering} controls the
6852 reordering of strings which are not directly supplied by a buffer,
6853 including the text displayed in mode lines (@pxref{Mode Line Format})
6854 and header lines (@pxref{Header Lines}).
6855 @end defvar
6856
6857 @cindex unibyte buffers, and bidi reordering
6858 Emacs never reorders the text of a unibyte buffer, even if
6859 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6860 is because unibyte buffers contain raw bytes, not characters, and thus
6861 lack the directionality properties required for reordering.
6862 Therefore, to test whether text in a buffer will be reordered for
6863 display, it is not enough to test the value of
6864 @code{bidi-display-reordering} alone. The correct test is this:
6865
6866 @example
6867 (if (and enable-multibyte-characters
6868 bidi-display-reordering)
6869 ;; Buffer is being reordered for display
6870 )
6871 @end example
6872
6873 However, unibyte display and overlay strings @emph{are} reordered if
6874 their parent buffer is reordered. This is because plain-@sc{ascii}
6875 strings are stored by Emacs as unibyte strings. If a unibyte display
6876 or overlay string includes non-@sc{ascii} characters, these characters
6877 are assumed to have left-to-right direction.
6878
6879 @cindex display properties, and bidi reordering of text
6880 Text covered by @code{display} text properties, by overlays with
6881 @code{display} properties whose value is a string, and by any other
6882 properties that replace buffer text, is treated as a single unit when
6883 it is reordered for display. That is, the entire chunk of text
6884 covered by these properties is reordered together. Moreover, the
6885 bidirectional properties of the characters in such a chunk of text are
6886 ignored, and Emacs reorders them as if they were replaced with a
6887 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6888 Character}. This means that placing a display property over a portion
6889 of text may change the way that the surrounding text is reordered for
6890 display. To prevent this unexpected effect, always place such
6891 properties on text whose directionality is identical with text that
6892 surrounds it.
6893
6894 @cindex base direction of a paragraph
6895 Each paragraph of bidirectional text has a @dfn{base direction},
6896 either right-to-left or left-to-right. Left-to-right paragraphs are
6897 displayed beginning at the left margin of the window, and are
6898 truncated or continued when the text reaches the right margin.
6899 Right-to-left paragraphs are displayed beginning at the right margin,
6900 and are continued or truncated at the left margin.
6901
6902 By default, Emacs determines the base direction of each paragraph by
6903 looking at the text at its beginning. The precise method of
6904 determining the base direction is specified by the @acronym{UBA}; in a
6905 nutshell, the first character in a paragraph that has an explicit
6906 directionality determines the base direction of the paragraph.
6907 However, sometimes a buffer may need to force a certain base direction
6908 for its paragraphs. For example, buffers containing program source
6909 code should force all paragraphs to be displayed left-to-right. You
6910 can use following variable to do this:
6911
6912 @defvar bidi-paragraph-direction
6913 If the value of this buffer-local variable is the symbol
6914 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6915 buffer are assumed to have that specified direction. Any other value
6916 is equivalent to @code{nil} (the default), which means to determine
6917 the base direction of each paragraph from its contents.
6918
6919 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6920 Modes for program source code should set this to @code{left-to-right}.
6921 Prog mode does this by default, so modes derived from Prog mode do not
6922 need to set this explicitly (@pxref{Basic Major Modes}).
6923 @end defvar
6924
6925 @defun current-bidi-paragraph-direction &optional buffer
6926 This function returns the paragraph direction at point in the named
6927 @var{buffer}. The returned value is a symbol, either
6928 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6929 omitted or @code{nil}, it defaults to the current buffer. If the
6930 buffer-local value of the variable @code{bidi-paragraph-direction} is
6931 non-@code{nil}, the returned value will be identical to that value;
6932 otherwise, the returned value reflects the paragraph direction
6933 determined dynamically by Emacs. For buffers whose value of
6934 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6935 buffers, this function always returns @code{left-to-right}.
6936 @end defun
6937
6938 @cindex visual-order cursor motion
6939 Sometimes there's a need to move point in strict visual order,
6940 either to the left or to the right of its current screen position.
6941 Emacs provides a primitive to do that.
6942
6943 @defun move-point-visually direction
6944 This function moves point of the currently selected window to the
6945 buffer position that appears immediately to the right or to the left
6946 of point on the screen. If @var{direction} is positive, point will
6947 move one screen position to the right, otherwise it will move one
6948 screen position to the left. Note that, depending on the surrounding
6949 bidirectional context, this could potentially move point many buffer
6950 positions away. If invoked at the end of a screen line, the function
6951 moves point to the rightmost or leftmost screen position of the next
6952 or previous screen line, as appropriate for the value of
6953 @var{direction}.
6954
6955 The function returns the new buffer position as its value.
6956 @end defun
6957
6958 @cindex layout on display, and bidirectional text
6959 @cindex jumbled display of bidirectional text
6960 @cindex concatenating bidirectional strings
6961 Bidirectional reordering can have surprising and unpleasant effects
6962 when two strings with bidirectional content are juxtaposed in a
6963 buffer, or otherwise programmatically concatenated into a string of
6964 text. A typical problematic case is when a buffer consists of
6965 sequences of text fields separated by whitespace or punctuation
6966 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6967 punctuation characters used as separators have @dfn{weak
6968 directionality}, they take on the directionality of surrounding text.
6969 As result, a numeric field that follows a field with bidirectional
6970 content can be displayed @emph{to the left} of the preceding field,
6971 messing up the expected layout. There are several ways to avoid this
6972 problem:
6973
6974 @itemize @minus
6975 @item
6976 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6977 @acronym{LRM}, to the end of each field that may have bidirectional
6978 content, or prepend it to the beginning of the following field. The
6979 function @code{bidi-string-mark-left-to-right}, described below, comes
6980 in handy for this purpose. (In a right-to-left paragraph, use
6981 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6982 is one of the solutions recommended by the UBA.
6983
6984 @item
6985 Include the tab character in the field separator. The tab character
6986 plays the role of @dfn{segment separator} in bidirectional reordering,
6987 causing the text on either side to be reordered separately.
6988
6989 @cindex @code{space} display spec, and bidirectional text
6990 @item
6991 Separate fields with a @code{display} property or overlay with a
6992 property value of the form @code{(space . PROPS)} (@pxref{Specified
6993 Space}). Emacs treats this display specification as a @dfn{paragraph
6994 separator}, and reorders the text on either side separately.
6995 @end itemize
6996
6997 @defun bidi-string-mark-left-to-right string
6998 This function returns its argument @var{string}, possibly modified,
6999 such that the result can be safely concatenated with another string,
7000 or juxtaposed with another string in a buffer, without disrupting the
7001 relative layout of this string and the next one on display. If the
7002 string returned by this function is displayed as part of a
7003 left-to-right paragraph, it will always appear on display to the left
7004 of the text that follows it. The function works by examining the
7005 characters of its argument, and if any of those characters could cause
7006 reordering on display, the function appends the @acronym{LRM}
7007 character to the string. The appended @acronym{LRM} character is made
7008 invisible by giving it an @code{invisible} text property of @code{t}
7009 (@pxref{Invisible Text}).
7010 @end defun
7011
7012 The reordering algorithm uses the bidirectional properties of the
7013 characters stored as their @code{bidi-class} property
7014 (@pxref{Character Properties}). Lisp programs can change these
7015 properties by calling the @code{put-char-code-property} function.
7016 However, doing this requires a thorough understanding of the
7017 @acronym{UBA}, and is therefore not recommended. Any changes to the
7018 bidirectional properties of a character have global effect: they
7019 affect all Emacs frames and windows.
7020
7021 Similarly, the @code{mirroring} property is used to display the
7022 appropriate mirrored character in the reordered text. Lisp programs
7023 can affect the mirrored display by changing this property. Again, any
7024 such changes affect all of Emacs display.
7025
7026 @cindex overriding bidirectional properties
7027 @cindex directional overrides
7028 @cindex LRO
7029 @cindex RLO
7030 The bidirectional properties of characters can be overridden by
7031 inserting into the text special directional control characters,
7032 LEFT-TO-RIGHT OVERRIDE (@acronym{LRO}) and RIGHT-TO-LEFT OVERRIDE
7033 (@acronym{RLO}). Any characters between a @acronym{RLO} and the
7034 following newline or POP DIRECTIONAL FORMATTING (@acronym{PDF})
7035 control character, whichever comes first, will be displayed as if they
7036 were strong right-to-left characters, i.e.@: they will be reversed on
7037 display. Similarly, any characters between @acronym{LRO} and
7038 @acronym{PDF} or newline will display as if they were strong
7039 left-to-right, and will @emph{not} be reversed even if they are strong
7040 right-to-left characters.
7041
7042 @cindex phishing using directional overrides
7043 @cindex malicious use of directional overrides
7044 These overrides are useful when you want to make some text
7045 unaffected by the reordering algorithm, and instead directly control
7046 the display order. But they can also be used for malicious purposes,
7047 known as @dfn{phishing}. Specifically, a URL on a Web page or a link
7048 in an email message can be manipulated to make its visual appearance
7049 unrecognizable, or similar to some popular benign location, while the
7050 real location, interpreted by a browser in the logical order, is very
7051 different.
7052
7053 Emacs provides a primitive that applications can use to detect
7054 instances of text whose bidirectional properties were overridden so as
7055 to make a left-to-right character display as if it were a
7056 right-to-left character, or vise versa.
7057
7058 @defun bidi-find-overridden-directionality from to &optional object
7059 This function looks at the text of the specified @var{object} between
7060 positions @var{from} (inclusive) and @var{to} (exclusive), and returns
7061 the first position where it finds a strong left-to-right character
7062 whose directional properties were forced to display the character as
7063 right-to-left, or for a strong right-to-left character that was forced
7064 to display as left-to-right. If it finds no such characters in the
7065 specified region of text, it returns @code{nil}.
7066
7067 The optional argument @var{object} specifies which text to search, and
7068 defaults to the current buffer. If @var{object} is non-@code{nil}, it
7069 can be some other buffer, or it can be a string or a window. If it is
7070 a string, the function searches that string. If it is a window, the
7071 function searches the buffer displayed in that window. If a buffer
7072 whose text you want to examine is displayed in some window, we
7073 recommend to specify it by that window, rather than pass the buffer to
7074 the function. This is because telling the function about the window
7075 allows it to correctly account for window-specific overlays, which
7076 might change the result of the function if some text in the buffer is
7077 covered by overlays.
7078 @end defun
7079
7080 @cindex copying bidirectional text, preserve visual order
7081 @cindex visual order, preserve when copying bidirectional text
7082 When text that includes mixed right-to-left and left-to-right
7083 characters and bidirectional controls is copied into a different
7084 location, it can change its visual appearance, and also can affect the
7085 visual appearance of the surrounding text at destination. This is
7086 because reordering of bidirectional text specified by the
7087 @acronym{UBA} has non-trivial context-dependent effects both on the
7088 copied text and on the text at copy destination that will surround it.
7089
7090 Sometimes, a Lisp program may need to preserve the exact visual
7091 appearance of the copied text at destination, and of the text that
7092 surrounds the copy. Lisp programs can use the following function to
7093 achieve that effect.
7094
7095 @defun buffer-substring-with-bidi-context start end &optional no-properties
7096 This function works similar to @code{buffer-substring} (@pxref{Buffer
7097 Contents}), but it prepends and appends to the copied text bidi
7098 directional control characters necessary to preserve the visual
7099 appearance of the text when it is inserted at another place. Optional
7100 argument @var{no-properties}, if non-@code{nil}, means remove the text
7101 properties from the copy of the text.
7102 @end defun