]> code.delx.au - gnu-emacs/blob - lispref/display.texi
(mouse-avoidance-point-position): Use posn-at-point instead of compute-motion.
[gnu-emacs] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Pointer Shape:: Controlling the mouse pointer shape.
30 * Display Property:: Enabling special display features.
31 * Images:: Displaying images in Emacs buffers.
32 * Buttons:: Adding clickable buttons to Emacs buffers.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces redisplay of some or all windows. If
63 @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @tindex redisplay-dont-pause
98 @defvar redisplay-dont-pause
99 If this variable is non-@code{nil}, pending input does not
100 prevent or halt redisplay; redisplay occurs, and finishes,
101 regardless of whether input is available.
102 @end defvar
103
104 You can request a display update, but only if no input is pending,
105 with @code{(sit-for 0)}. To force a display update even when input is
106 pending, do this:
107
108 @example
109 (let ((redisplay-dont-pause t))
110 (sit-for 0))
111 @end example
112
113 @node Truncation
114 @section Truncation
115 @cindex line wrapping
116 @cindex continuation lines
117 @cindex @samp{$} in display
118 @cindex @samp{\} in display
119
120 When a line of text extends beyond the right edge of a window, the
121 line can either be continued on the next screen line, or truncated to
122 one screen line. The additional screen lines used to display a long
123 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
124 the rightmost column of the window indicates truncation; a @samp{\} on
125 the rightmost column indicates a line that ``wraps'' onto the next line,
126 which is also called @dfn{continuing} the line. (The display table can
127 specify alternative indicators; see @ref{Display Tables}.)
128
129 On a graphical display, the @samp{$} and @samp{\} indicators are
130 replaced with arrow images displayed in the window fringes
131 (@pxref{Fringes}).
132
133 Note that continuation is different from filling; continuation happens
134 on the screen only, not in the buffer contents, and it breaks a line
135 precisely at the right margin, not at a word boundary. @xref{Filling}.
136
137 @defopt truncate-lines
138 This buffer-local variable controls how Emacs displays lines that extend
139 beyond the right edge of the window. The default is @code{nil}, which
140 specifies continuation. If the value is non-@code{nil}, then these
141 lines are truncated.
142
143 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
144 then truncation is always used for side-by-side windows (within one
145 frame) regardless of the value of @code{truncate-lines}.
146 @end defopt
147
148 @defopt default-truncate-lines
149 This variable is the default value for @code{truncate-lines}, for
150 buffers that do not have buffer-local values for it.
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 This variable controls display of lines that extend beyond the right
155 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
156 If it is non-@code{nil}, these lines are truncated; otherwise,
157 @code{truncate-lines} says what to do with them.
158 @end defopt
159
160 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
161 a window, that forces truncation.
162
163 If your buffer contains @emph{very} long lines, and you use
164 continuation to display them, just thinking about them can make Emacs
165 redisplay slow. The column computation and indentation functions also
166 become slow. Then you might find it advisable to set
167 @code{cache-long-line-scans} to @code{t}.
168
169 @defvar cache-long-line-scans
170 If this variable is non-@code{nil}, various indentation and motion
171 functions, and Emacs redisplay, cache the results of scanning the
172 buffer, and consult the cache to avoid rescanning regions of the buffer
173 unless they are modified.
174
175 Turning on the cache slows down processing of short lines somewhat.
176
177 This variable is automatically buffer-local in every buffer.
178 @end defvar
179
180 @node The Echo Area
181 @section The Echo Area
182 @cindex error display
183 @cindex echo area
184
185 The @dfn{echo area} is used for displaying error messages
186 (@pxref{Errors}), for messages made with the @code{message} primitive,
187 and for echoing keystrokes. It is not the same as the minibuffer,
188 despite the fact that the minibuffer appears (when active) in the same
189 place on the screen as the echo area. The @cite{GNU Emacs Manual}
190 specifies the rules for resolving conflicts between the echo area and
191 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
192 Minibuffer, emacs, The GNU Emacs Manual}).
193
194 You can write output in the echo area by using the Lisp printing
195 functions with @code{t} as the stream (@pxref{Output Functions}), or
196 explicitly.
197
198 @menu
199 * Displaying Messages:: Explicitly displaying text in the echo area.
200 * Progress:: Informing user about progress of a long operation.
201 * Logging Messages:: Echo area messages are logged for the user.
202 * Echo Area Customization:: Controlling the echo area.
203 @end menu
204
205 @node Displaying Messages
206 @subsection Displaying Messages in the Echo Area
207
208 This section describes the functions for explicitly producing echo
209 area messages. Many other Emacs features display messages there, too.
210
211 @defun message format-string &rest arguments
212 This function displays a message in the echo area. The argument
213 @var{format-string} is similar to a C language @code{printf} format
214 string. See @code{format} in @ref{Formatting Strings}, for the details
215 on the conversion specifications. @code{message} returns the
216 constructed string.
217
218 In batch mode, @code{message} prints the message text on the standard
219 error stream, followed by a newline.
220
221 If @var{format-string}, or strings among the @var{arguments}, have
222 @code{face} text properties, these affect the way the message is displayed.
223
224 @c Emacs 19 feature
225 If @var{format-string} is @code{nil} or the empty string,
226 @code{message} clears the echo area; if the echo area has been
227 expanded automatically, this brings it back to its normal size.
228 If the minibuffer is active, this brings the minibuffer contents back
229 onto the screen immediately.
230
231 @example
232 @group
233 (message "Minibuffer depth is %d."
234 (minibuffer-depth))
235 @print{} Minibuffer depth is 0.
236 @result{} "Minibuffer depth is 0."
237 @end group
238
239 @group
240 ---------- Echo Area ----------
241 Minibuffer depth is 0.
242 ---------- Echo Area ----------
243 @end group
244 @end example
245
246 To automatically display a message in the echo area or in a pop-buffer,
247 depending on its size, use @code{display-message-or-buffer} (see below).
248 @end defun
249
250 @tindex with-temp-message
251 @defmac with-temp-message message &rest body
252 This construct displays a message in the echo area temporarily, during
253 the execution of @var{body}. It displays @var{message}, executes
254 @var{body}, then returns the value of the last body form while restoring
255 the previous echo area contents.
256 @end defmac
257
258 @defun message-or-box format-string &rest arguments
259 This function displays a message like @code{message}, but may display it
260 in a dialog box instead of the echo area. If this function is called in
261 a command that was invoked using the mouse---more precisely, if
262 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
263 @code{nil} or a list---then it uses a dialog box or pop-up menu to
264 display the message. Otherwise, it uses the echo area. (This is the
265 same criterion that @code{y-or-n-p} uses to make a similar decision; see
266 @ref{Yes-or-No Queries}.)
267
268 You can force use of the mouse or of the echo area by binding
269 @code{last-nonmenu-event} to a suitable value around the call.
270 @end defun
271
272 @defun message-box format-string &rest arguments
273 This function displays a message like @code{message}, but uses a dialog
274 box (or a pop-up menu) whenever that is possible. If it is impossible
275 to use a dialog box or pop-up menu, because the terminal does not
276 support them, then @code{message-box} uses the echo area, like
277 @code{message}.
278 @end defun
279
280 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
281 @tindex display-message-or-buffer
282 This function displays the message @var{message}, which may be either a
283 string or a buffer. If it is shorter than the maximum height of the
284 echo area, as defined by @code{max-mini-window-height}, it is displayed
285 in the echo area, using @code{message}. Otherwise,
286 @code{display-buffer} is used to show it in a pop-up buffer.
287
288 Returns either the string shown in the echo area, or when a pop-up
289 buffer is used, the window used to display it.
290
291 If @var{message} is a string, then the optional argument
292 @var{buffer-name} is the name of the buffer used to display it when a
293 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
294 where @var{message} is a string and displayed in the echo area, it is
295 not specified whether the contents are inserted into the buffer anyway.
296
297 The optional arguments @var{not-this-window} and @var{frame} are as for
298 @code{display-buffer}, and only used if a buffer is displayed.
299 @end defun
300
301 @defun current-message
302 This function returns the message currently being displayed in the
303 echo area, or @code{nil} if there is none.
304 @end defun
305
306 @node Progress
307 @subsection Reporting Operation Progress
308 @cindex progress reporting
309
310 When an operation can take a while to finish, you should inform the
311 user about the progress it makes. This way the user can estimate
312 remaining time and clearly see that Emacs is busy working, not hung.
313
314 Functions listed in this section provide simple and efficient way of
315 reporting operation progress. Here is a working example that does
316 nothing useful:
317
318 @smallexample
319 (let ((progress-reporter
320 (make-progress-reporter "Collecting mana for Emacs..."
321 0 500)))
322 (dotimes (k 500)
323 (sit-for 0.01)
324 (progress-reporter-update progress-reporter k))
325 (progress-reporter-done progress-reporter))
326 @end smallexample
327
328 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
329 This function creates and returns a @dfn{progress reporter}---an
330 object you will use as an argument for all other functions listed
331 here. The idea is to precompute as much data as possible to make
332 progress reporting very fast.
333
334 When this progress reporter is subsequently used, it will display
335 @var{message} in the echo area, followed by progress percentage.
336 @var{message} is treated as a simple string. If you need it to depend
337 on a filename, for instance, use @code{format} before calling this
338 function.
339
340 @var{min-value} and @var{max-value} arguments stand for starting and
341 final states of your operation. For instance, if you scan a buffer,
342 they should be the results of @code{point-min} and @code{point-max}
343 correspondingly. It is required that @var{max-value} is greater than
344 @var{min-value}. If you create progress reporter when some part of
345 the operation has already been completed, then specify
346 @var{current-value} argument. But normally you should omit it or set
347 it to @code{nil}---it will default to @var{min-value} then.
348
349 Remaining arguments control the rate of echo area updates. Progress
350 reporter will wait for at least @var{min-change} more percents of the
351 operation to be completed before printing next message.
352 @var{min-time} specifies the minimum time in seconds to pass between
353 successive prints. It can be fractional. Depending on Emacs and
354 system capabilities, progress reporter may or may not respect this
355 last argument or do it with varying precision. Default value for
356 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
357 (seconds.)
358
359 This function calls @code{progress-reporter-update}, so the first
360 message is printed immediately.
361 @end defun
362
363 @defun progress-reporter-update reporter value
364 This function does the main work of reporting progress of your
365 operation. It displays the message of @var{reporter}, followed by
366 progress percentage determined by @var{value}. If percentage is zero,
367 or close enough according to the @var{min-change} and @var{min-time}
368 arguments, then it is omitted from the output.
369
370 @var{reporter} must be the result of a call to
371 @code{make-progress-reporter}. @var{value} specifies the current
372 state of your operation and must be between @var{min-value} and
373 @var{max-value} (inclusive) as passed to
374 @code{make-progress-reporter}. For instance, if you scan a buffer,
375 then @var{value} should be the result of a call to @code{point}.
376
377 This function respects @var{min-change} and @var{min-time} as passed
378 to @code{make-progress-reporter} and so does not output new messages
379 on every invocation. It is thus very fast and normally you should not
380 try to reduce the number of calls to it: resulting overhead will most
381 likely negate your effort.
382 @end defun
383
384 @defun progress-reporter-force-update reporter value &optional new-message
385 This function is similar to @code{progress-reporter-update} except
386 that it prints a message in the echo area unconditionally.
387
388 The first two arguments have the same meaning as for
389 @code{progress-reporter-update}. Optional @var{new-message} allows
390 you to change the message of the @var{reporter}. Since this functions
391 always updates the echo area, such a change will be immediately
392 presented to the user.
393 @end defun
394
395 @defun progress-reporter-done reporter
396 This function should be called when the operation is finished. It
397 prints the message of @var{reporter} followed by word ``done'' in the
398 echo area.
399
400 You should always call this function and not hope for
401 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
402 never print it, there are many good reasons for this not to happen.
403 Secondly, ``done'' is more explicit.
404 @end defun
405
406 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
407 This is a convenience macro that works the same way as @code{dotimes}
408 does, but also reports loop progress using the functions described
409 above. It allows you to save some typing.
410
411 You can rewrite the example in the beginning of this node using
412 this macro this way:
413
414 @example
415 (dotimes-with-progress-reporter
416 (k 500)
417 "Collecting some mana for Emacs..."
418 (sit-for 0.01))
419 @end example
420 @end defmac
421
422 @node Logging Messages
423 @subsection Logging Messages in @samp{*Messages*}
424 @cindex logging echo-area messages
425
426 Almost all the messages displayed in the echo area are also recorded
427 in the @samp{*Messages*} buffer so that the user can refer back to
428 them. This includes all the messages that are output with
429 @code{message}.
430
431 @defopt message-log-max
432 This variable specifies how many lines to keep in the @samp{*Messages*}
433 buffer. The value @code{t} means there is no limit on how many lines to
434 keep. The value @code{nil} disables message logging entirely. Here's
435 how to display a message and prevent it from being logged:
436
437 @example
438 (let (message-log-max)
439 (message @dots{}))
440 @end example
441 @end defopt
442
443 To make @samp{*Messages*} more convenient for the user, the logging
444 facility combines successive identical messages. It also combines
445 successive related messages for the sake of two cases: question
446 followed by answer, and a series of progress messages.
447
448 A ``question followed by an answer'' means two messages like the
449 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
450 and the second is @samp{@var{question}...@var{answer}}. The first
451 message conveys no additional information beyond what's in the second,
452 so logging the second message discards the first from the log.
453
454 A ``series of progress messages'' means successive messages like
455 those produced by @code{make-progress-reporter}. They have the form
456 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
457 time, while @var{how-far} varies. Logging each message in the series
458 discards the previous one, provided they are consecutive.
459
460 The functions @code{make-progress-reporter} and @code{y-or-n-p}
461 don't have to do anything special to activate the message log
462 combination feature. It operates whenever two consecutive messages
463 are logged that share a common prefix ending in @samp{...}.
464
465 @node Echo Area Customization
466 @subsection Echo Area Customization
467
468 These variables control details of how the echo area works.
469
470 @defvar cursor-in-echo-area
471 This variable controls where the cursor appears when a message is
472 displayed in the echo area. If it is non-@code{nil}, then the cursor
473 appears at the end of the message. Otherwise, the cursor appears at
474 point---not in the echo area at all.
475
476 The value is normally @code{nil}; Lisp programs bind it to @code{t}
477 for brief periods of time.
478 @end defvar
479
480 @defvar echo-area-clear-hook
481 This normal hook is run whenever the echo area is cleared---either by
482 @code{(message nil)} or for any other reason.
483 @end defvar
484
485 @defvar echo-keystrokes
486 This variable determines how much time should elapse before command
487 characters echo. Its value must be an integer or floating point number,
488 which specifies the
489 number of seconds to wait before echoing. If the user types a prefix
490 key (such as @kbd{C-x}) and then delays this many seconds before
491 continuing, the prefix key is echoed in the echo area. (Once echoing
492 begins in a key sequence, all subsequent characters in the same key
493 sequence are echoed immediately.)
494
495 If the value is zero, then command input is not echoed.
496 @end defvar
497
498 @defvar message-truncate-lines
499 Normally, displaying a long message resizes the echo area to display
500 the entire message. But if the variable @code{message-truncate-lines}
501 is non-@code{nil}, the echo area does not resize, and the message is
502 truncated to fit it, as in Emacs 20 and before.
503 @end defvar
504
505 The variable @code{max-mini-window-height}, which specifies the
506 maximum height for resizing minibuffer windows, also applies to the
507 echo area (which is really a special use of the minibuffer window.
508 @xref{Minibuffer Misc}.
509
510 @node Warnings
511 @section Reporting Warnings
512 @cindex warnings
513
514 @dfn{Warnings} are a facility for a program to inform the user of a
515 possible problem, but continue running.
516
517 @menu
518 * Warning Basics:: Warnings concepts and functions to report them.
519 * Warning Variables:: Variables programs bind to customize their warnings.
520 * Warning Options:: Variables users set to control display of warnings.
521 @end menu
522
523 @node Warning Basics
524 @subsection Warning Basics
525 @cindex severity level
526
527 Every warning has a textual message, which explains the problem for
528 the user, and a @dfn{severity level} which is a symbol. Here are the
529 possible severity levels, in order of decreasing severity, and their
530 meanings:
531
532 @table @code
533 @item :emergency
534 A problem that will seriously impair Emacs operation soon
535 if you do not attend to it promptly.
536 @item :error
537 A report of data or circumstances that are inherently wrong.
538 @item :warning
539 A report of data or circumstances that are not inherently wrong, but
540 raise suspicion of a possible problem.
541 @item :debug
542 A report of information that may be useful if you are debugging.
543 @end table
544
545 When your program encounters invalid input data, it can either
546 signal a Lisp error by calling @code{error} or @code{signal} or report
547 a warning with severity @code{:error}. Signaling a Lisp error is the
548 easiest thing to do, but it means the program cannot continue
549 processing. If you want to take the trouble to implement a way to
550 continue processing despite the bad data, then reporting a warning of
551 severity @code{:error} is the right way to inform the user of the
552 problem. For instance, the Emacs Lisp byte compiler can report an
553 error that way and continue compiling other functions. (If the
554 program signals a Lisp error and then handles it with
555 @code{condition-case}, the user won't see the error message; it could
556 show the message to the user by reporting it as a warning.)
557
558 @cindex warning type
559 Each warning has a @dfn{warning type} to classify it. The type is a
560 list of symbols. The first symbol should be the custom group that you
561 use for the program's user options. For example, byte compiler
562 warnings use the warning type @code{(bytecomp)}. You can also
563 subcategorize the warnings, if you wish, by using more symbols in the
564 list.
565
566 @defun display-warning type message &optional level buffer-name
567 This function reports a warning, using @var{message} as the message
568 and @var{type} as the warning type. @var{level} should be the
569 severity level, with @code{:warning} being the default.
570
571 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
572 for logging the warning. By default, it is @samp{*Warnings*}.
573 @end defun
574
575 @defun lwarn type level message &rest args
576 This function reports a warning using the value of @code{(format
577 @var{message} @var{args}...)} as the message. In other respects it is
578 equivalent to @code{display-warning}.
579 @end defun
580
581 @defun warn message &rest args
582 This function reports a warning using the value of @code{(format
583 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
584 type, and @code{:warning} as the severity level. It exists for
585 compatibility only; we recommend not using it, because you should
586 specify a specific warning type.
587 @end defun
588
589 @node Warning Variables
590 @subsection Warning Variables
591
592 Programs can customize how their warnings appear by binding
593 the variables described in this section.
594
595 @defvar warning-levels
596 This list defines the meaning and severity order of the warning
597 severity levels. Each element defines one severity level,
598 and they are arranged in order of decreasing severity.
599
600 Each element has the form @code{(@var{level} @var{string}
601 @var{function})}, where @var{level} is the severity level it defines.
602 @var{string} specifies the textual description of this level.
603 @var{string} should use @samp{%s} to specify where to put the warning
604 type information, or it can omit the @samp{%s} so as not to include
605 that information.
606
607 The optional @var{function}, if non-@code{nil}, is a function to call
608 with no arguments, to get the user's attention.
609
610 Normally you should not change the value of this variable.
611 @end defvar
612
613 @defvar warning-prefix-function
614 If non-@code{nil}, the value is a function to generate prefix text for
615 warnings. Programs can bind the variable to a suitable function.
616 @code{display-warning} calls this function with the warnings buffer
617 current, and the function can insert text in it. That text becomes
618 the beginning of the warning message.
619
620 The function is called with two arguments, the severity level and its
621 entry in @code{warning-levels}. It should return a list to use as the
622 entry (this value need not be an actual member of
623 @code{warning-levels}). By constructing this value, the function can
624 change the severity of the warning, or specify different handling for
625 a given severity level.
626
627 If the variable's value is @code{nil} then there is no function
628 to call.
629 @end defvar
630
631 @defvar warning-series
632 Programs can bind this variable to @code{t} to say that the next
633 warning should begin a series. When several warnings form a series,
634 that means to leave point on the first warning of the series, rather
635 than keep moving it for each warning so that it appears on the last one.
636 The series ends when the local binding is unbound and
637 @code{warning-series} becomes @code{nil} again.
638
639 The value can also be a symbol with a function definition. That is
640 equivalent to @code{t}, except that the next warning will also call
641 the function with no arguments with the warnings buffer current. The
642 function can insert text which will serve as a header for the series
643 of warnings.
644
645 Once a series has begun, the value is a marker which points to the
646 buffer position in the warnings buffer of the start of the series.
647
648 The variable's normal value is @code{nil}, which means to handle
649 each warning separately.
650 @end defvar
651
652 @defvar warning-fill-prefix
653 When this variable is non-@code{nil}, it specifies a fill prefix to
654 use for filling each warning's text.
655 @end defvar
656
657 @defvar warning-type-format
658 This variable specifies the format for displaying the warning type
659 in the warning message. The result of formatting the type this way
660 gets included in the message under the control of the string in the
661 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
662 If you bind it to @code{""} then the warning type won't appear at
663 all.
664 @end defvar
665
666 @node Warning Options
667 @subsection Warning Options
668
669 These variables are used by users to control what happens
670 when a Lisp program reports a warning.
671
672 @defopt warning-minimum-level
673 This user option specifies the minimum severity level that should be
674 shown immediately to the user. The default is @code{:warning}, which
675 means to immediately display all warnings except @code{:debug}
676 warnings.
677 @end defopt
678
679 @defopt warning-minimum-log-level
680 This user option specifies the minimum severity level that should be
681 logged in the warnings buffer. The default is @code{:warning}, which
682 means to log all warnings except @code{:debug} warnings.
683 @end defopt
684
685 @defopt warning-suppress-types
686 This list specifies which warning types should not be displayed
687 immediately for the user. Each element of the list should be a list
688 of symbols. If its elements match the first elements in a warning
689 type, then that warning is not displayed immediately.
690 @end defopt
691
692 @defopt warning-suppress-log-types
693 This list specifies which warning types should not be logged in the
694 warnings buffer. Each element of the list should be a list of
695 symbols. If it matches the first few elements in a warning type, then
696 that warning is not logged.
697 @end defopt
698
699 @node Invisible Text
700 @section Invisible Text
701
702 @cindex invisible text
703 You can make characters @dfn{invisible}, so that they do not appear on
704 the screen, with the @code{invisible} property. This can be either a
705 text property (@pxref{Text Properties}) or a property of an overlay
706 (@pxref{Overlays}). Cursor motion also partly ignores these
707 characters; if the command loop finds point within them, it moves
708 point to the other side of them.
709
710 In the simplest case, any non-@code{nil} @code{invisible} property makes
711 a character invisible. This is the default case---if you don't alter
712 the default value of @code{buffer-invisibility-spec}, this is how the
713 @code{invisible} property works. You should normally use @code{t}
714 as the value of the @code{invisible} property if you don't plan
715 to set @code{buffer-invisibility-spec} yourself.
716
717 More generally, you can use the variable @code{buffer-invisibility-spec}
718 to control which values of the @code{invisible} property make text
719 invisible. This permits you to classify the text into different subsets
720 in advance, by giving them different @code{invisible} values, and
721 subsequently make various subsets visible or invisible by changing the
722 value of @code{buffer-invisibility-spec}.
723
724 Controlling visibility with @code{buffer-invisibility-spec} is
725 especially useful in a program to display the list of entries in a
726 database. It permits the implementation of convenient filtering
727 commands to view just a part of the entries in the database. Setting
728 this variable is very fast, much faster than scanning all the text in
729 the buffer looking for properties to change.
730
731 @defvar buffer-invisibility-spec
732 This variable specifies which kinds of @code{invisible} properties
733 actually make a character invisible. Setting this variable makes it
734 buffer-local.
735
736 @table @asis
737 @item @code{t}
738 A character is invisible if its @code{invisible} property is
739 non-@code{nil}. This is the default.
740
741 @item a list
742 Each element of the list specifies a criterion for invisibility; if a
743 character's @code{invisible} property fits any one of these criteria,
744 the character is invisible. The list can have two kinds of elements:
745
746 @table @code
747 @item @var{atom}
748 A character is invisible if its @code{invisible} property value
749 is @var{atom} or if it is a list with @var{atom} as a member.
750
751 @item (@var{atom} . t)
752 A character is invisible if its @code{invisible} property value
753 is @var{atom} or if it is a list with @var{atom} as a member.
754 Moreover, if this character is at the end of a line and is followed
755 by a visible newline, it displays an ellipsis.
756 @end table
757 @end table
758 @end defvar
759
760 Two functions are specifically provided for adding elements to
761 @code{buffer-invisibility-spec} and removing elements from it.
762
763 @defun add-to-invisibility-spec element
764 This function adds the element @var{element} to
765 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
766 was @code{t}, it changes to a list, @code{(t)}, so that text whose
767 @code{invisible} property is @code{t} remains invisible.
768 @end defun
769
770 @defun remove-from-invisibility-spec element
771 This removes the element @var{element} from
772 @code{buffer-invisibility-spec}. This does nothing if @var{element}
773 is not in the list.
774 @end defun
775
776 A convention for use of @code{buffer-invisibility-spec} is that a
777 major mode should use the mode's own name as an element of
778 @code{buffer-invisibility-spec} and as the value of the
779 @code{invisible} property:
780
781 @example
782 ;; @r{If you want to display an ellipsis:}
783 (add-to-invisibility-spec '(my-symbol . t))
784 ;; @r{If you don't want ellipsis:}
785 (add-to-invisibility-spec 'my-symbol)
786
787 (overlay-put (make-overlay beginning end)
788 'invisible 'my-symbol)
789
790 ;; @r{When done with the overlays:}
791 (remove-from-invisibility-spec '(my-symbol . t))
792 ;; @r{Or respectively:}
793 (remove-from-invisibility-spec 'my-symbol)
794 @end example
795
796 @vindex line-move-ignore-invisible
797 Ordinarily, functions that operate on text or move point do not care
798 whether the text is invisible. The user-level line motion commands
799 explicitly ignore invisible newlines if
800 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
801 only because they are explicitly programmed to do so.
802
803 However, if a command ends with point inside or immediately before
804 invisible text, the main editing loop moves point further forward or
805 further backward (in the same direction that the command already moved
806 it) until that condition is no longer true. Thus, if the command
807 moved point back into an invisible range, Emacs moves point back to
808 the beginning of that range, and then back one more character. If the
809 command moved point forward into an invisible range, Emacs moves point
810 forward up to the first visible character that follows the invisible
811 text.
812
813 Incremental search can make invisible overlays visible temporarily
814 and/or permanently when a match includes invisible text. To enable
815 this, the overlay should have a non-@code{nil}
816 @code{isearch-open-invisible} property. The property value should be a
817 function to be called with the overlay as an argument. This function
818 should make the overlay visible permanently; it is used when the match
819 overlaps the overlay on exit from the search.
820
821 During the search, such overlays are made temporarily visible by
822 temporarily modifying their invisible and intangible properties. If you
823 want this to be done differently for a certain overlay, give it an
824 @code{isearch-open-invisible-temporary} property which is a function.
825 The function is called with two arguments: the first is the overlay, and
826 the second is @code{nil} to make the overlay visible, or @code{t} to
827 make it invisible again.
828
829 @node Selective Display
830 @section Selective Display
831 @cindex selective display
832
833 @dfn{Selective display} refers to a pair of related features for
834 hiding certain lines on the screen.
835
836 The first variant, explicit selective display, is designed for use
837 in a Lisp program: it controls which lines are hidden by altering the
838 text. This kind of hiding in some ways resembles the effect of the
839 @code{invisible} property (@pxref{Invisible Text}), but the two
840 features are different and do not work the same way.
841
842 In the second variant, the choice of lines to hide is made
843 automatically based on indentation. This variant is designed to be a
844 user-level feature.
845
846 The way you control explicit selective display is by replacing a
847 newline (control-j) with a carriage return (control-m). The text that
848 was formerly a line following that newline is now hidden. Strictly
849 speaking, it is temporarily no longer a line at all, since only
850 newlines can separate lines; it is now part of the previous line.
851
852 Selective display does not directly affect editing commands. For
853 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
854 into hidden text. However, the replacement of newline characters with
855 carriage return characters affects some editing commands. For
856 example, @code{next-line} skips hidden lines, since it searches only
857 for newlines. Modes that use selective display can also define
858 commands that take account of the newlines, or that control which
859 parts of the text are hidden.
860
861 When you write a selectively displayed buffer into a file, all the
862 control-m's are output as newlines. This means that when you next read
863 in the file, it looks OK, with nothing hidden. The selective display
864 effect is seen only within Emacs.
865
866 @defvar selective-display
867 This buffer-local variable enables selective display. This means that
868 lines, or portions of lines, may be made hidden.
869
870 @itemize @bullet
871 @item
872 If the value of @code{selective-display} is @code{t}, then the character
873 control-m marks the start of hidden text; the control-m, and the rest
874 of the line following it, are not displayed. This is explicit selective
875 display.
876
877 @item
878 If the value of @code{selective-display} is a positive integer, then
879 lines that start with more than that many columns of indentation are not
880 displayed.
881 @end itemize
882
883 When some portion of a buffer is hidden, the vertical movement
884 commands operate as if that portion did not exist, allowing a single
885 @code{next-line} command to skip any number of hidden lines.
886 However, character movement commands (such as @code{forward-char}) do
887 not skip the hidden portion, and it is possible (if tricky) to insert
888 or delete text in an hidden portion.
889
890 In the examples below, we show the @emph{display appearance} of the
891 buffer @code{foo}, which changes with the value of
892 @code{selective-display}. The @emph{contents} of the buffer do not
893 change.
894
895 @example
896 @group
897 (setq selective-display nil)
898 @result{} nil
899
900 ---------- Buffer: foo ----------
901 1 on this column
902 2on this column
903 3n this column
904 3n this column
905 2on this column
906 1 on this column
907 ---------- Buffer: foo ----------
908 @end group
909
910 @group
911 (setq selective-display 2)
912 @result{} 2
913
914 ---------- Buffer: foo ----------
915 1 on this column
916 2on this column
917 2on this column
918 1 on this column
919 ---------- Buffer: foo ----------
920 @end group
921 @end example
922 @end defvar
923
924 @defvar selective-display-ellipses
925 If this buffer-local variable is non-@code{nil}, then Emacs displays
926 @samp{@dots{}} at the end of a line that is followed by hidden text.
927 This example is a continuation of the previous one.
928
929 @example
930 @group
931 (setq selective-display-ellipses t)
932 @result{} t
933
934 ---------- Buffer: foo ----------
935 1 on this column
936 2on this column ...
937 2on this column
938 1 on this column
939 ---------- Buffer: foo ----------
940 @end group
941 @end example
942
943 You can use a display table to substitute other text for the ellipsis
944 (@samp{@dots{}}). @xref{Display Tables}.
945 @end defvar
946
947 @node Temporary Displays
948 @section Temporary Displays
949
950 Temporary displays are used by Lisp programs to put output into a
951 buffer and then present it to the user for perusal rather than for
952 editing. Many help commands use this feature.
953
954 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
955 This function executes @var{forms} while arranging to insert any output
956 they print into the buffer named @var{buffer-name}, which is first
957 created if necessary, and put into Help mode. Finally, the buffer is
958 displayed in some window, but not selected.
959
960 If the @var{forms} do not change the major mode in the output buffer,
961 so that it is still Help mode at the end of their execution, then
962 @code{with-output-to-temp-buffer} makes this buffer read-only at the
963 end, and also scans it for function and variable names to make them
964 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
965 for Documentation Strings}, in particular the item on hyperlinks in
966 documentation strings, for more details.
967
968 The string @var{buffer-name} specifies the temporary buffer, which
969 need not already exist. The argument must be a string, not a buffer.
970 The buffer is erased initially (with no questions asked), and it is
971 marked as unmodified after @code{with-output-to-temp-buffer} exits.
972
973 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
974 temporary buffer, then it evaluates the forms in @var{forms}. Output
975 using the Lisp output functions within @var{forms} goes by default to
976 that buffer (but screen display and messages in the echo area, although
977 they are ``output'' in the general sense of the word, are not affected).
978 @xref{Output Functions}.
979
980 Several hooks are available for customizing the behavior
981 of this construct; they are listed below.
982
983 The value of the last form in @var{forms} is returned.
984
985 @example
986 @group
987 ---------- Buffer: foo ----------
988 This is the contents of foo.
989 ---------- Buffer: foo ----------
990 @end group
991
992 @group
993 (with-output-to-temp-buffer "foo"
994 (print 20)
995 (print standard-output))
996 @result{} #<buffer foo>
997
998 ---------- Buffer: foo ----------
999 20
1000
1001 #<buffer foo>
1002
1003 ---------- Buffer: foo ----------
1004 @end group
1005 @end example
1006 @end defspec
1007
1008 @defvar temp-buffer-show-function
1009 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1010 calls it as a function to do the job of displaying a help buffer. The
1011 function gets one argument, which is the buffer it should display.
1012
1013 It is a good idea for this function to run @code{temp-buffer-show-hook}
1014 just as @code{with-output-to-temp-buffer} normally would, inside of
1015 @code{save-selected-window} and with the chosen window and buffer
1016 selected.
1017 @end defvar
1018
1019 @defvar temp-buffer-setup-hook
1020 @tindex temp-buffer-setup-hook
1021 This normal hook is run by @code{with-output-to-temp-buffer} before
1022 evaluating @var{body}. When the hook runs, the temporary buffer is
1023 current. This hook is normally set up with a function to put the
1024 buffer in Help mode.
1025 @end defvar
1026
1027 @defvar temp-buffer-show-hook
1028 This normal hook is run by @code{with-output-to-temp-buffer} after
1029 displaying the temporary buffer. When the hook runs, the temporary buffer
1030 is current, and the window it was displayed in is selected. This hook
1031 is normally set up with a function to make the buffer read only, and
1032 find function names and variable names in it, provided the major mode
1033 is Help mode.
1034 @end defvar
1035
1036 @defun momentary-string-display string position &optional char message
1037 This function momentarily displays @var{string} in the current buffer at
1038 @var{position}. It has no effect on the undo list or on the buffer's
1039 modification status.
1040
1041 The momentary display remains until the next input event. If the next
1042 input event is @var{char}, @code{momentary-string-display} ignores it
1043 and returns. Otherwise, that event remains buffered for subsequent use
1044 as input. Thus, typing @var{char} will simply remove the string from
1045 the display, while typing (say) @kbd{C-f} will remove the string from
1046 the display and later (presumably) move point forward. The argument
1047 @var{char} is a space by default.
1048
1049 The return value of @code{momentary-string-display} is not meaningful.
1050
1051 If the string @var{string} does not contain control characters, you can
1052 do the same job in a more general way by creating (and then subsequently
1053 deleting) an overlay with a @code{before-string} property.
1054 @xref{Overlay Properties}.
1055
1056 If @var{message} is non-@code{nil}, it is displayed in the echo area
1057 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1058 default message says to type @var{char} to continue.
1059
1060 In this example, point is initially located at the beginning of the
1061 second line:
1062
1063 @example
1064 @group
1065 ---------- Buffer: foo ----------
1066 This is the contents of foo.
1067 @point{}Second line.
1068 ---------- Buffer: foo ----------
1069 @end group
1070
1071 @group
1072 (momentary-string-display
1073 "**** Important Message! ****"
1074 (point) ?\r
1075 "Type RET when done reading")
1076 @result{} t
1077 @end group
1078
1079 @group
1080 ---------- Buffer: foo ----------
1081 This is the contents of foo.
1082 **** Important Message! ****Second line.
1083 ---------- Buffer: foo ----------
1084
1085 ---------- Echo Area ----------
1086 Type RET when done reading
1087 ---------- Echo Area ----------
1088 @end group
1089 @end example
1090 @end defun
1091
1092 @node Overlays
1093 @section Overlays
1094 @cindex overlays
1095
1096 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1097 the screen, for the sake of presentation features. An overlay is an
1098 object that belongs to a particular buffer, and has a specified
1099 beginning and end. It also has properties that you can examine and set;
1100 these affect the display of the text within the overlay.
1101
1102 An overlay uses markers to record its beginning and end; thus,
1103 editing the text of the buffer adjusts the beginning and end of each
1104 overlay so that it stays with the text. When you create the overlay,
1105 you can specify whether text inserted at the beginning should be
1106 inside the overlay or outside, and likewise for the end of the overlay.
1107
1108 @menu
1109 * Managing Overlays:: Creating and moving overlays.
1110 * Overlay Properties:: How to read and set properties.
1111 What properties do to the screen display.
1112 * Finding Overlays:: Searching for overlays.
1113 @end menu
1114
1115 @node Managing Overlays
1116 @subsection Managing Overlays
1117
1118 This section describes the functions to create, delete and move
1119 overlays, and to examine their contents. Overlay changes are not
1120 recorded in the buffer's undo list, since the overlays are not
1121 part of the buffer's contents.
1122
1123 @defun overlayp object
1124 This function returns @code{t} if @var{object} is an overlay.
1125 @end defun
1126
1127 @defun make-overlay start end &optional buffer front-advance rear-advance
1128 This function creates and returns an overlay that belongs to
1129 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1130 and @var{end} must specify buffer positions; they may be integers or
1131 markers. If @var{buffer} is omitted, the overlay is created in the
1132 current buffer.
1133
1134 The arguments @var{front-advance} and @var{rear-advance} specify the
1135 marker insertion type for the start of the overlay and for the end of
1136 the overlay, respectively. @xref{Marker Insertion Types}. If they
1137 are both @code{nil}, the default, then the overlay extends to include
1138 any text inserted at the beginning, but not text inserted at the end.
1139 If @var{front-advance} is non-@code{nil}, text inserted at the
1140 beginning of the overlay is excluded from the overlay. If
1141 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1142 overlay is included in the overlay.
1143 @end defun
1144
1145 @defun overlay-start overlay
1146 This function returns the position at which @var{overlay} starts,
1147 as an integer.
1148 @end defun
1149
1150 @defun overlay-end overlay
1151 This function returns the position at which @var{overlay} ends,
1152 as an integer.
1153 @end defun
1154
1155 @defun overlay-buffer overlay
1156 This function returns the buffer that @var{overlay} belongs to. It
1157 returns @code{nil} if @var{overlay} has been deleted.
1158 @end defun
1159
1160 @defun delete-overlay overlay
1161 This function deletes @var{overlay}. The overlay continues to exist as
1162 a Lisp object, and its property list is unchanged, but it ceases to be
1163 attached to the buffer it belonged to, and ceases to have any effect on
1164 display.
1165
1166 A deleted overlay is not permanently disconnected. You can give it a
1167 position in a buffer again by calling @code{move-overlay}.
1168 @end defun
1169
1170 @defun move-overlay overlay start end &optional buffer
1171 This function moves @var{overlay} to @var{buffer}, and places its bounds
1172 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1173 must specify buffer positions; they may be integers or markers.
1174
1175 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1176 was already associated with; if @var{overlay} was deleted, it goes into
1177 the current buffer.
1178
1179 The return value is @var{overlay}.
1180
1181 This is the only valid way to change the endpoints of an overlay. Do
1182 not try modifying the markers in the overlay by hand, as that fails to
1183 update other vital data structures and can cause some overlays to be
1184 ``lost''.
1185 @end defun
1186
1187 @defun remove-overlays &optional start end name value
1188 This function removes all the overlays between @var{start} and
1189 @var{end} whose property @var{name} has the value @var{value}. It can
1190 move the endpoints of the overlays in the region, or split them.
1191
1192 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1193 the specified region. If @var{start} and/or @var{end} are omitted or
1194 @code{nil}, that means the beginning and end of the buffer respectively.
1195 Therefore, @code{(remove-overlays)} removes all the overlays in the
1196 current buffer.
1197 @end defun
1198
1199 Here are some examples:
1200
1201 @example
1202 ;; @r{Create an overlay.}
1203 (setq foo (make-overlay 1 10))
1204 @result{} #<overlay from 1 to 10 in display.texi>
1205 (overlay-start foo)
1206 @result{} 1
1207 (overlay-end foo)
1208 @result{} 10
1209 (overlay-buffer foo)
1210 @result{} #<buffer display.texi>
1211 ;; @r{Give it a property we can check later.}
1212 (overlay-put foo 'happy t)
1213 @result{} t
1214 ;; @r{Verify the property is present.}
1215 (overlay-get foo 'happy)
1216 @result{} t
1217 ;; @r{Move the overlay.}
1218 (move-overlay foo 5 20)
1219 @result{} #<overlay from 5 to 20 in display.texi>
1220 (overlay-start foo)
1221 @result{} 5
1222 (overlay-end foo)
1223 @result{} 20
1224 ;; @r{Delete the overlay.}
1225 (delete-overlay foo)
1226 @result{} nil
1227 ;; @r{Verify it is deleted.}
1228 foo
1229 @result{} #<overlay in no buffer>
1230 ;; @r{A deleted overlay has no position.}
1231 (overlay-start foo)
1232 @result{} nil
1233 (overlay-end foo)
1234 @result{} nil
1235 (overlay-buffer foo)
1236 @result{} nil
1237 ;; @r{Undelete the overlay.}
1238 (move-overlay foo 1 20)
1239 @result{} #<overlay from 1 to 20 in display.texi>
1240 ;; @r{Verify the results.}
1241 (overlay-start foo)
1242 @result{} 1
1243 (overlay-end foo)
1244 @result{} 20
1245 (overlay-buffer foo)
1246 @result{} #<buffer display.texi>
1247 ;; @r{Moving and deleting the overlay does not change its properties.}
1248 (overlay-get foo 'happy)
1249 @result{} t
1250 @end example
1251
1252 @node Overlay Properties
1253 @subsection Overlay Properties
1254
1255 Overlay properties are like text properties in that the properties that
1256 alter how a character is displayed can come from either source. But in
1257 most respects they are different. @xref{Text Properties}, for comparison.
1258
1259 Text properties are considered a part of the text; overlays and
1260 their properties are specifically considered not to be part of the
1261 text. Thus, copying text between various buffers and strings
1262 preserves text properties, but does not try to preserve overlays.
1263 Changing a buffer's text properties marks the buffer as modified,
1264 while moving an overlay or changing its properties does not. Unlike
1265 text property changes, overlay property changes are not recorded in
1266 the buffer's undo list.
1267
1268 These functions read and set the properties of an overlay:
1269
1270 @defun overlay-get overlay prop
1271 This function returns the value of property @var{prop} recorded in
1272 @var{overlay}, if any. If @var{overlay} does not record any value for
1273 that property, but it does have a @code{category} property which is a
1274 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1275 is @code{nil}.
1276 @end defun
1277
1278 @defun overlay-put overlay prop value
1279 This function sets the value of property @var{prop} recorded in
1280 @var{overlay} to @var{value}. It returns @var{value}.
1281 @end defun
1282
1283 @defun overlay-properties overlay
1284 This returns a copy of the property list of @var{overlay}.
1285 @end defun
1286
1287 See also the function @code{get-char-property} which checks both
1288 overlay properties and text properties for a given character.
1289 @xref{Examining Properties}.
1290
1291 Many overlay properties have special meanings; here is a table
1292 of them:
1293
1294 @table @code
1295 @item priority
1296 @kindex priority @r{(overlay property)}
1297 This property's value (which should be a nonnegative integer number)
1298 determines the priority of the overlay. The priority matters when two
1299 or more overlays cover the same character and both specify the same
1300 property; the one whose @code{priority} value is larger takes priority
1301 over the other. For the @code{face} property, the higher priority
1302 value does not completely replace the other; instead, its face
1303 attributes override the face attributes of the lower priority
1304 @code{face} property.
1305
1306 Currently, all overlays take priority over text properties. Please
1307 avoid using negative priority values, as we have not yet decided just
1308 what they should mean.
1309
1310 @item window
1311 @kindex window @r{(overlay property)}
1312 If the @code{window} property is non-@code{nil}, then the overlay
1313 applies only on that window.
1314
1315 @item category
1316 @kindex category @r{(overlay property)}
1317 If an overlay has a @code{category} property, we call it the
1318 @dfn{category} of the overlay. It should be a symbol. The properties
1319 of the symbol serve as defaults for the properties of the overlay.
1320
1321 @item face
1322 @kindex face @r{(overlay property)}
1323 This property controls the way text is displayed---for example, which
1324 font and which colors. @xref{Faces}, for more information.
1325
1326 In the simplest case, the value is a face name. It can also be a list;
1327 then each element can be any of these possibilities:
1328
1329 @itemize @bullet
1330 @item
1331 A face name (a symbol or string).
1332
1333 @item
1334 A property list of face attributes. This has the form (@var{keyword}
1335 @var{value} @dots{}), where each @var{keyword} is a face attribute
1336 name and @var{value} is a meaningful value for that attribute. With
1337 this feature, you do not need to create a face each time you want to
1338 specify a particular attribute for certain text. @xref{Face
1339 Attributes}.
1340
1341 @item
1342 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1343 @code{(background-color . @var{color-name})}. These elements specify
1344 just the foreground color or just the background color.
1345
1346 @code{(foreground-color . @var{color-name})} has the same effect as
1347 @code{(:foreground @var{color-name})}; likewise for the background.
1348 @end itemize
1349
1350 @item mouse-face
1351 @kindex mouse-face @r{(overlay property)}
1352 This property is used instead of @code{face} when the mouse is within
1353 the range of the overlay.
1354
1355 @item display
1356 @kindex display @r{(overlay property)}
1357 This property activates various features that change the
1358 way text is displayed. For example, it can make text appear taller
1359 or shorter, higher or lower, wider or narrower, or replaced with an image.
1360 @xref{Display Property}.
1361
1362 @item help-echo
1363 @kindex help-echo @r{(overlay property)}
1364 If an overlay has a @code{help-echo} property, then when you move the
1365 mouse onto the text in the overlay, Emacs displays a help string in the
1366 echo area, or in the tooltip window. For details see @ref{Text
1367 help-echo}.
1368
1369 @item modification-hooks
1370 @kindex modification-hooks @r{(overlay property)}
1371 This property's value is a list of functions to be called if any
1372 character within the overlay is changed or if text is inserted strictly
1373 within the overlay.
1374
1375 The hook functions are called both before and after each change.
1376 If the functions save the information they receive, and compare notes
1377 between calls, they can determine exactly what change has been made
1378 in the buffer text.
1379
1380 When called before a change, each function receives four arguments: the
1381 overlay, @code{nil}, and the beginning and end of the text range to be
1382 modified.
1383
1384 When called after a change, each function receives five arguments: the
1385 overlay, @code{t}, the beginning and end of the text range just
1386 modified, and the length of the pre-change text replaced by that range.
1387 (For an insertion, the pre-change length is zero; for a deletion, that
1388 length is the number of characters deleted, and the post-change
1389 beginning and end are equal.)
1390
1391 If these functions modify the buffer, they should bind
1392 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1393 avoid confusing the internal mechanism that calls these hooks.
1394
1395 @item insert-in-front-hooks
1396 @kindex insert-in-front-hooks @r{(overlay property)}
1397 This property's value is a list of functions to be called before and
1398 after inserting text right at the beginning of the overlay. The calling
1399 conventions are the same as for the @code{modification-hooks} functions.
1400
1401 @item insert-behind-hooks
1402 @kindex insert-behind-hooks @r{(overlay property)}
1403 This property's value is a list of functions to be called before and
1404 after inserting text right at the end of the overlay. The calling
1405 conventions are the same as for the @code{modification-hooks} functions.
1406
1407 @item invisible
1408 @kindex invisible @r{(overlay property)}
1409 The @code{invisible} property can make the text in the overlay
1410 invisible, which means that it does not appear on the screen.
1411 @xref{Invisible Text}, for details.
1412
1413 @item intangible
1414 @kindex intangible @r{(overlay property)}
1415 The @code{intangible} property on an overlay works just like the
1416 @code{intangible} text property. @xref{Special Properties}, for details.
1417
1418 @item isearch-open-invisible
1419 This property tells incremental search how to make an invisible overlay
1420 visible, permanently, if the final match overlaps it. @xref{Invisible
1421 Text}.
1422
1423 @item isearch-open-invisible-temporary
1424 This property tells incremental search how to make an invisible overlay
1425 visible, temporarily, during the search. @xref{Invisible Text}.
1426
1427 @item before-string
1428 @kindex before-string @r{(overlay property)}
1429 This property's value is a string to add to the display at the beginning
1430 of the overlay. The string does not appear in the buffer in any
1431 sense---only on the screen.
1432
1433 @item after-string
1434 @kindex after-string @r{(overlay property)}
1435 This property's value is a string to add to the display at the end of
1436 the overlay. The string does not appear in the buffer in any
1437 sense---only on the screen.
1438
1439 @item evaporate
1440 @kindex evaporate @r{(overlay property)}
1441 If this property is non-@code{nil}, the overlay is deleted automatically
1442 if it becomes empty (i.e., if its length becomes zero). If you give
1443 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1444 it immediately.
1445
1446 @item local-map
1447 @cindex keymap of character (and overlays)
1448 @kindex local-map @r{(overlay property)}
1449 If this property is non-@code{nil}, it specifies a keymap for a portion
1450 of the text. The property's value replaces the buffer's local map, when
1451 the character after point is within the overlay. @xref{Active Keymaps}.
1452
1453 @item keymap
1454 @kindex keymap @r{(overlay property)}
1455 The @code{keymap} property is similar to @code{local-map} but overrides the
1456 buffer's local map (and the map specified by the @code{local-map}
1457 property) rather than replacing it.
1458 @end table
1459
1460 @node Finding Overlays
1461 @subsection Searching for Overlays
1462
1463 @defun overlays-at pos
1464 This function returns a list of all the overlays that cover the
1465 character at position @var{pos} in the current buffer. The list is in
1466 no particular order. An overlay contains position @var{pos} if it
1467 begins at or before @var{pos}, and ends after @var{pos}.
1468
1469 To illustrate usage, here is a Lisp function that returns a list of the
1470 overlays that specify property @var{prop} for the character at point:
1471
1472 @smallexample
1473 (defun find-overlays-specifying (prop)
1474 (let ((overlays (overlays-at (point)))
1475 found)
1476 (while overlays
1477 (let ((overlay (car overlays)))
1478 (if (overlay-get overlay prop)
1479 (setq found (cons overlay found))))
1480 (setq overlays (cdr overlays)))
1481 found))
1482 @end smallexample
1483 @end defun
1484
1485 @defun overlays-in beg end
1486 This function returns a list of the overlays that overlap the region
1487 @var{beg} through @var{end}. ``Overlap'' means that at least one
1488 character is contained within the overlay and also contained within the
1489 specified region; however, empty overlays are included in the result if
1490 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1491 @end defun
1492
1493 @defun next-overlay-change pos
1494 This function returns the buffer position of the next beginning or end
1495 of an overlay, after @var{pos}. If there is none, it returns
1496 @code{(point-max)}.
1497 @end defun
1498
1499 @defun previous-overlay-change pos
1500 This function returns the buffer position of the previous beginning or
1501 end of an overlay, before @var{pos}. If there is none, it returns
1502 @code{(point-min)}.
1503 @end defun
1504
1505 Here's a function which uses @code{next-overlay-change} to search
1506 for the next character which gets a given property @code{prop} from
1507 either its overlays or its text properties (@pxref{Property Search}):
1508
1509 @smallexample
1510 (defun find-overlay-prop (prop)
1511 (save-excursion
1512 (while (and (not (eobp))
1513 (not (get-char-property (point) prop)))
1514 (goto-char (min (next-overlay-change (point))
1515 (next-single-property-change (point) prop))))
1516 (point)))
1517 @end smallexample
1518
1519 Now you can search for a @code{happy} property like this:
1520
1521 @smallexample
1522 (find-overlay-prop 'happy)
1523 @end smallexample
1524
1525 @node Width
1526 @section Width
1527
1528 Since not all characters have the same width, these functions let you
1529 check the width of a character. @xref{Primitive Indent}, and
1530 @ref{Screen Lines}, for related functions.
1531
1532 @defun char-width char
1533 This function returns the width in columns of the character @var{char},
1534 if it were displayed in the current buffer and the selected window.
1535 @end defun
1536
1537 @defun string-width string
1538 This function returns the width in columns of the string @var{string},
1539 if it were displayed in the current buffer and the selected window.
1540 @end defun
1541
1542 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1543 This function returns the part of @var{string} that fits within
1544 @var{width} columns, as a new string.
1545
1546 If @var{string} does not reach @var{width}, then the result ends where
1547 @var{string} ends. If one multi-column character in @var{string}
1548 extends across the column @var{width}, that character is not included in
1549 the result. Thus, the result can fall short of @var{width} but cannot
1550 go beyond it.
1551
1552 The optional argument @var{start-column} specifies the starting column.
1553 If this is non-@code{nil}, then the first @var{start-column} columns of
1554 the string are omitted from the value. If one multi-column character in
1555 @var{string} extends across the column @var{start-column}, that
1556 character is not included.
1557
1558 The optional argument @var{padding}, if non-@code{nil}, is a padding
1559 character added at the beginning and end of the result string, to extend
1560 it to exactly @var{width} columns. The padding character is used at the
1561 end of the result if it falls short of @var{width}. It is also used at
1562 the beginning of the result if one multi-column character in
1563 @var{string} extends across the column @var{start-column}.
1564
1565 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1566 replace the end of @var{str} (including any padding) if it extends
1567 beyond @var{end-column}, unless the display width of @var{str} is
1568 equal to or less than the display width of @var{ellipsis}. If
1569 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1570 @code{"..."}.
1571
1572 @example
1573 (truncate-string-to-width "\tab\t" 12 4)
1574 @result{} "ab"
1575 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1576 @result{} " ab "
1577 @end example
1578 @end defun
1579
1580 @node Line Height
1581 @section Line Height
1582 @cindex line height
1583
1584 The total height of each display line consists of the height of the
1585 contents of the line, and additional vertical line spacing below the
1586 display row.
1587
1588 The height of the line contents is normally determined from the
1589 maximum height of any character or image on that display line,
1590 including the final newline if there is one. (A line that is
1591 continued doesn't include a final newline.) In the most common case,
1592 the line height equals the height of the default frame font.
1593
1594 There are several ways to explicitly control or change the line
1595 height, either by specifying an absolute height for the display line,
1596 or by adding additional vertical space below one or all lines.
1597
1598 @kindex line-height @r{(text property)}
1599 A newline can have a @code{line-height} text or overlay property
1600 that controls the total height of the display line ending in that
1601 newline.
1602
1603 If the property value is a list @code{(@var{height} @var{total})},
1604 then @var{height} is used as the actual property value for the
1605 @code{line-height}, and @var{total} specifies the total displayed
1606 height of the line, so the line spacing added below the line equals
1607 the @var{total} height minus the actual line height. In this case,
1608 the other ways to specify the line spacing are ignored.
1609
1610 If the property value is @code{t}, the displayed height of the
1611 line is exactly what its contents demand; no line-spacing is added.
1612 This case is useful for tiling small images or image slices without
1613 adding blank areas between the images.
1614
1615 If the property value is not @code{t}, it is a height spec. A height
1616 spec stands for a numeric height value; this height spec specifies the
1617 actual line height, @var{line-height}. There are several ways to
1618 write a height spec; here's how each of them translates into a numeric
1619 height:
1620
1621 @table @code
1622 @item @var{integer}
1623 If the height spec is a positive integer, the height value is that integer.
1624 @item @var{float}
1625 If the height spec is a float, @var{float}, the numeric height value
1626 is @var{float} times the frame's default line height.
1627 @item (@var{face} . @var{ratio})
1628 If the height spec is a cons of the format shown, the numeric height
1629 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1630 be any type of number, or @code{nil} which means a ratio of 1.
1631 If @var{face} is @code{t}, it refers to the current face.
1632 @item (nil . @var{ratio})
1633 If the height spec is a cons of the format shown, the numeric height
1634 is @var{ratio} times the height of the contents of the line.
1635 @end table
1636
1637 Thus, any valid non-@code{t} property value specifies a height in pixels,
1638 @var{line-height}, one way or another. If the line contents' height
1639 is less than @var{line-height}, Emacs adds extra vertical space above
1640 the line to achieve the total height @var{line-height}. Otherwise,
1641 @var{line-height} has no effect.
1642
1643 If you don't specify the @code{line-height} property, the line's
1644 height consists of the contents' height plus the line spacing.
1645 There are several ways to specify the line spacing for different
1646 parts of Emacs text.
1647
1648 @vindex default-line-spacing
1649 You can specify the line spacing for all lines in a frame with the
1650 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1651 However, if the variable @code{default-line-spacing} is
1652 non-@code{nil}, it overrides the frame's @code{line-spacing}
1653 parameter. An integer value specifies the number of pixels put below
1654 lines on graphical displays. A floating point number specifies the
1655 spacing relative to the frame's default line height.
1656
1657 @vindex line-spacing
1658 You can specify the line spacing for all lines in a buffer via the
1659 buffer-local @code{line-spacing} variable. An integer value specifies
1660 the number of pixels put below lines on graphical displays. A floating
1661 point number specifies the spacing relative to the default frame line
1662 height. This overrides line spacings specified for the frame.
1663
1664 @kindex line-spacing @r{(text property)}
1665 Finally, a newline can have a @code{line-spacing} text or overlay
1666 property that controls the height of the display line ending with that
1667 newline. The property value overrides the default frame line spacing
1668 and the buffer local @code{line-spacing} variable.
1669
1670 One way or another, these mechanisms specify a Lisp value for the
1671 spacing of each line. The value is a height spec, and it translates
1672 into a Lisp value as described above. However, in this case the
1673 numeric height value specifies the line spacing, rather than the line
1674 height.
1675
1676 @node Faces
1677 @section Faces
1678 @cindex faces
1679
1680 A @dfn{face} is a named collection of graphical attributes: font
1681 family, foreground color, background color, optional underlining, and
1682 many others. Faces are used in Emacs to control the style of display of
1683 particular parts of the text or the frame. @xref{Standard Faces,,,
1684 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1685 comes with.
1686
1687 @cindex face id
1688 Each face has its own @dfn{face number}, which distinguishes faces at
1689 low levels within Emacs. However, for most purposes, you refer to
1690 faces in Lisp programs by the symbols that name them.
1691
1692 @defun facep object
1693 This function returns @code{t} if @var{object} is a face name string
1694 or symbol (or if it is a vector of the kind used internally to record
1695 face data). It returns @code{nil} otherwise.
1696 @end defun
1697
1698 Each face name is meaningful for all frames, and by default it has the
1699 same meaning in all frames. But you can arrange to give a particular
1700 face name a special meaning in one frame if you wish.
1701
1702 @menu
1703 * Defining Faces:: How to define a face with @code{defface}.
1704 * Face Attributes:: What is in a face?
1705 * Attribute Functions:: Functions to examine and set face attributes.
1706 * Displaying Faces:: How Emacs combines the faces specified for a character.
1707 * Font Selection:: Finding the best available font for a face.
1708 * Face Functions:: How to define and examine faces.
1709 * Auto Faces:: Hook for automatic face assignment.
1710 * Font Lookup:: Looking up the names of available fonts
1711 and information about them.
1712 * Fontsets:: A fontset is a collection of fonts
1713 that handle a range of character sets.
1714 @end menu
1715
1716 @node Defining Faces
1717 @subsection Defining Faces
1718
1719 The way to define a new face is with @code{defface}. This creates a
1720 kind of customization item (@pxref{Customization}) which the user can
1721 customize using the Customization buffer (@pxref{Easy Customization,,,
1722 emacs, The GNU Emacs Manual}).
1723
1724 @defmac defface face spec doc [keyword value]@dots{}
1725 This declares @var{face} as a customizable face that defaults
1726 according to @var{spec}. You should not quote the symbol @var{face},
1727 and it should not end in @samp{-face} (that would be redundant). The
1728 argument @var{doc} specifies the face documentation. The keywords you
1729 can use in @code{defface} are the same as in @code{defgroup} and
1730 @code{defcustom} (@pxref{Common Keywords}).
1731
1732 When @code{defface} executes, it defines the face according to
1733 @var{spec}, then uses any customizations that were read from the
1734 init file (@pxref{Init File}) to override that specification.
1735
1736 The purpose of @var{spec} is to specify how the face should appear on
1737 different kinds of terminals. It should be an alist whose elements
1738 have the form @code{(@var{display} @var{atts})}. Each element's
1739 @sc{car}, @var{display}, specifies a class of terminals. (The first
1740 element, if its @sc{car} is @code{default}, is special---it specifies
1741 defaults for the remaining elements). The element's @sc{cadr},
1742 @var{atts}, is a list of face attributes and their values; it
1743 specifies what the face should look like on that kind of terminal.
1744 The possible attributes are defined in the value of
1745 @code{custom-face-attributes}.
1746
1747 The @var{display} part of an element of @var{spec} determines which
1748 frames the element matches. If more than one element of @var{spec}
1749 matches a given frame, the first element that matches is the one used
1750 for that frame. There are three possibilities for @var{display}:
1751
1752 @table @asis
1753 @item @code{default}
1754 This element of @var{spec} doesn't match any frames; instead, it
1755 specifies defaults that apply to all frames. This kind of element, if
1756 used, must be the first element of @var{spec}. Each of the following
1757 elements can override any or all of these defaults.
1758
1759 @item @code{t}
1760 This element of @var{spec} matches all frames. Therefore, any
1761 subsequent elements of @var{spec} are never used. Normally
1762 @code{t} is used in the last (or only) element of @var{spec}.
1763
1764 @item a list
1765 If @var{display} is a list, each element should have the form
1766 @code{(@var{characteristic} @var{value}@dots{})}. Here
1767 @var{characteristic} specifies a way of classifying frames, and the
1768 @var{value}s are possible classifications which @var{display} should
1769 apply to. Here are the possible values of @var{characteristic}:
1770
1771 @table @code
1772 @item type
1773 The kind of window system the frame uses---either @code{graphic} (any
1774 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1775 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1776 display).
1777
1778 @item class
1779 What kinds of colors the frame supports---either @code{color},
1780 @code{grayscale}, or @code{mono}.
1781
1782 @item background
1783 The kind of background---either @code{light} or @code{dark}.
1784
1785 @item min-colors
1786 An integer that represents the minimum number of colors the frame
1787 should support. This matches a frame if its
1788 @code{display-color-cells} value is at least the specified integer.
1789
1790 @item supports
1791 Whether or not the frame can display the face attributes given in
1792 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1793 for the function @code{display-supports-face-attributes-p} for more
1794 information on exactly how this testing is done. @xref{Display Face
1795 Attribute Testing}.
1796 @end table
1797
1798 If an element of @var{display} specifies more than one @var{value} for a
1799 given @var{characteristic}, any of those values is acceptable. If
1800 @var{display} has more than one element, each element should specify a
1801 different @var{characteristic}; then @emph{each} characteristic of the
1802 frame must match one of the @var{value}s specified for it in
1803 @var{display}.
1804 @end table
1805 @end defmac
1806
1807 Here's how the standard face @code{region} is defined:
1808
1809 @example
1810 @group
1811 '((((class color) (min-colors 88) (background dark))
1812 :background "blue3")
1813 @end group
1814 (((class color) (min-colors 88) (background light))
1815 :background "lightgoldenrod2")
1816 (((class color) (min-colors 16) (background dark))
1817 :background "blue3")
1818 (((class color) (min-colors 16) (background light))
1819 :background "lightgoldenrod2")
1820 (((class color) (min-colors 8))
1821 :background "blue" :foreground "white")
1822 (((type tty) (class mono))
1823 :inverse-video t)
1824 (t :background "gray"))
1825 @group
1826 "Basic face for highlighting the region."
1827 :group 'basic-faces)
1828 @end group
1829 @end example
1830
1831 Internally, @code{defface} uses the symbol property
1832 @code{face-defface-spec} to record the face attributes specified in
1833 @code{defface}, @code{saved-face} for the attributes saved by the user
1834 with the customization buffer, @code{customized-face} for the
1835 attributes customized by the user for the current session, but not
1836 saved, and @code{face-documentation} for the documentation string.
1837
1838 @defopt frame-background-mode
1839 This option, if non-@code{nil}, specifies the background type to use for
1840 interpreting face definitions. If it is @code{dark}, then Emacs treats
1841 all frames as if they had a dark background, regardless of their actual
1842 background colors. If it is @code{light}, then Emacs treats all frames
1843 as if they had a light background.
1844 @end defopt
1845
1846 @node Face Attributes
1847 @subsection Face Attributes
1848 @cindex face attributes
1849
1850 The effect of using a face is determined by a fixed set of @dfn{face
1851 attributes}. This table lists all the face attributes, and what they
1852 mean. Note that in general, more than one face can be specified for a
1853 given piece of text; when that happens, the attributes of all the faces
1854 are merged to specify how to display the text. @xref{Displaying Faces}.
1855
1856 Any attribute in a face can have the value @code{unspecified}. This
1857 means the face doesn't specify that attribute. In face merging, when
1858 the first face fails to specify a particular attribute, that means the
1859 next face gets a chance. However, the @code{default} face must
1860 specify all attributes.
1861
1862 Some of these font attributes are meaningful only on certain kinds of
1863 displays---if your display cannot handle a certain attribute, the
1864 attribute is ignored. (The attributes @code{:family}, @code{:width},
1865 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1866 an X Logical Font Descriptor.)
1867
1868 @table @code
1869 @item :family
1870 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1871 font family name, the wild-card characters @samp{*} and @samp{?} are
1872 allowed.
1873
1874 @item :width
1875 Relative proportionate width, also known as the character set width or
1876 set width. This should be one of the symbols @code{ultra-condensed},
1877 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1878 @code{normal}, @code{semi-expanded}, @code{expanded},
1879 @code{extra-expanded}, or @code{ultra-expanded}.
1880
1881 @item :height
1882 Either the font height, an integer in units of 1/10 point, a floating
1883 point number specifying the amount by which to scale the height of any
1884 underlying face, or a function, which is called with the old height
1885 (from the underlying face), and should return the new height.
1886
1887 @item :weight
1888 Font weight---a symbol from this series (from most dense to most faint):
1889 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1890 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1891 or @code{ultra-light}.
1892
1893 On a text-only terminal, any weight greater than normal is displayed as
1894 extra bright, and any weight less than normal is displayed as
1895 half-bright (provided the terminal supports the feature).
1896
1897 @item :slant
1898 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1899 @code{reverse-italic}, or @code{reverse-oblique}.
1900
1901 On a text-only terminal, slanted text is displayed as half-bright, if
1902 the terminal supports the feature.
1903
1904 @item :foreground
1905 Foreground color, a string. The value can be a system-defined color
1906 name, or a hexadecimal color specification of the form
1907 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1908 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1909 blue, and @samp{#ffffff} is white.)
1910
1911 @item :background
1912 Background color, a string, like the foreground color.
1913
1914 @item :inverse-video
1915 Whether or not characters should be displayed in inverse video. The
1916 value should be @code{t} (yes) or @code{nil} (no).
1917
1918 @item :stipple
1919 The background stipple, a bitmap.
1920
1921 The value can be a string; that should be the name of a file containing
1922 external-format X bitmap data. The file is found in the directories
1923 listed in the variable @code{x-bitmap-file-path}.
1924
1925 Alternatively, the value can specify the bitmap directly, with a list
1926 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1927 @var{width} and @var{height} specify the size in pixels, and
1928 @var{data} is a string containing the raw bits of the bitmap, row by
1929 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1930 in the string (which should be a unibyte string for best results).
1931 This means that each row always occupies at least one whole byte.
1932
1933 If the value is @code{nil}, that means use no stipple pattern.
1934
1935 Normally you do not need to set the stipple attribute, because it is
1936 used automatically to handle certain shades of gray.
1937
1938 @item :underline
1939 Whether or not characters should be underlined, and in what color. If
1940 the value is @code{t}, underlining uses the foreground color of the
1941 face. If the value is a string, underlining uses that color. The
1942 value @code{nil} means do not underline.
1943
1944 @item :overline
1945 Whether or not characters should be overlined, and in what color.
1946 The value is used like that of @code{:underline}.
1947
1948 @item :strike-through
1949 Whether or not characters should be strike-through, and in what
1950 color. The value is used like that of @code{:underline}.
1951
1952 @item :inherit
1953 The name of a face from which to inherit attributes, or a list of face
1954 names. Attributes from inherited faces are merged into the face like an
1955 underlying face would be, with higher priority than underlying faces.
1956 If a list of faces is used, attributes from faces earlier in the list
1957 override those from later faces.
1958
1959 @item :box
1960 Whether or not a box should be drawn around characters, its color, the
1961 width of the box lines, and 3D appearance.
1962 @end table
1963
1964 Here are the possible values of the @code{:box} attribute, and what
1965 they mean:
1966
1967 @table @asis
1968 @item @code{nil}
1969 Don't draw a box.
1970
1971 @item @code{t}
1972 Draw a box with lines of width 1, in the foreground color.
1973
1974 @item @var{color}
1975 Draw a box with lines of width 1, in color @var{color}.
1976
1977 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1978 This way you can explicitly specify all aspects of the box. The value
1979 @var{width} specifies the width of the lines to draw; it defaults to 1.
1980
1981 The value @var{color} specifies the color to draw with. The default is
1982 the foreground color of the face for simple boxes, and the background
1983 color of the face for 3D boxes.
1984
1985 The value @var{style} specifies whether to draw a 3D box. If it is
1986 @code{released-button}, the box looks like a 3D button that is not being
1987 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1988 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1989 is used.
1990 @end table
1991
1992 In older versions of Emacs, before @code{:family}, @code{:height},
1993 @code{:width}, @code{:weight}, and @code{:slant} existed, these
1994 attributes were used to specify the type face. They are now
1995 semi-obsolete, but they still work:
1996
1997 @table @code
1998 @item :font
1999 This attribute specifies the font name.
2000
2001 @item :bold
2002 A non-@code{nil} value specifies a bold font.
2003
2004 @item :italic
2005 A non-@code{nil} value specifies an italic font.
2006 @end table
2007
2008 For compatibility, you can still set these ``attributes'', even
2009 though they are not real face attributes. Here is what that does:
2010
2011 @table @code
2012 @item :font
2013 You can specify an X font name as the ``value'' of this ``attribute'';
2014 that sets the @code{:family}, @code{:width}, @code{:height},
2015 @code{:weight}, and @code{:slant} attributes according to the font name.
2016
2017 If the value is a pattern with wildcards, the first font that matches
2018 the pattern is used to set these attributes.
2019
2020 @item :bold
2021 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2022 This actually works by setting the @code{:weight} attribute.
2023
2024 @item :italic
2025 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2026 This actually works by setting the @code{:slant} attribute.
2027 @end table
2028
2029 @defvar x-bitmap-file-path
2030 This variable specifies a list of directories for searching
2031 for bitmap files, for the @code{:stipple} attribute.
2032 @end defvar
2033
2034 @defun bitmap-spec-p object
2035 This returns @code{t} if @var{object} is a valid bitmap specification,
2036 suitable for use with @code{:stipple} (see above). It returns
2037 @code{nil} otherwise.
2038 @end defun
2039
2040 @node Attribute Functions
2041 @subsection Face Attribute Functions
2042
2043 You can modify the attributes of an existing face with the following
2044 functions. If you specify @var{frame}, they affect just that frame;
2045 otherwise, they affect all frames as well as the defaults that apply to
2046 new frames.
2047
2048 @tindex set-face-attribute
2049 @defun set-face-attribute face frame &rest arguments
2050 This function sets one or more attributes of face @var{face}
2051 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2052 the attribute for all frames, and the defaults for new frames.
2053
2054 The extra arguments @var{arguments} specify the attributes to set, and
2055 the values for them. They should consist of alternating attribute names
2056 (such as @code{:family} or @code{:underline}) and corresponding values.
2057 Thus,
2058
2059 @example
2060 (set-face-attribute 'foo nil
2061 :width 'extended
2062 :weight 'bold
2063 :underline "red")
2064 @end example
2065
2066 @noindent
2067 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2068 to the corresponding values.
2069 @end defun
2070
2071 @tindex face-attribute
2072 @defun face-attribute face attribute &optional frame inherit
2073 This returns the value of the @var{attribute} attribute of face
2074 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2075 that means the selected frame (@pxref{Input Focus}).
2076
2077 If @var{frame} is @code{t}, the value is the default for
2078 @var{face} for new frames.
2079
2080 If @var{inherit} is @code{nil}, only attributes directly defined by
2081 @var{face} are considered, so the return value may be
2082 @code{unspecified}, or a relative value. If @var{inherit} is
2083 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2084 with the faces specified by its @code{:inherit} attribute; however the
2085 return value may still be @code{unspecified} or relative. If
2086 @var{inherit} is a face or a list of faces, then the result is further
2087 merged with that face (or faces), until it becomes specified and
2088 absolute.
2089
2090 To ensure that the return value is always specified and absolute, use
2091 a value of @code{default} for @var{inherit}; this will resolve any
2092 unspecified or relative values by merging with the @code{default} face
2093 (which is always completely specified).
2094
2095 For example,
2096
2097 @example
2098 (face-attribute 'bold :weight)
2099 @result{} bold
2100 @end example
2101 @end defun
2102
2103 The functions above did not exist before Emacs 21. For compatibility
2104 with older Emacs versions, you can use the following functions to set
2105 and examine the face attributes which existed in those versions.
2106
2107 @tindex face-attribute-relative-p
2108 @defun face-attribute-relative-p attribute value
2109 This function returns non-@code{nil} if @var{value}, when used as
2110 the value of the face attribute @var{attribute}, is relative (that is,
2111 if it modifies an underlying or inherited value of @var{attribute}).
2112 @end defun
2113
2114 @tindex merge-face-attribute
2115 @defun merge-face-attribute attribute value1 value2
2116 If @var{value1} is a relative value for the face attribute
2117 @var{attribute}, returns it merged with the underlying value
2118 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2119 face attribute @var{attribute}, returns @var{value1} unchanged.
2120 @end defun
2121
2122 @defun set-face-foreground face color &optional frame
2123 @defunx set-face-background face color &optional frame
2124 These functions set the foreground (or background, respectively) color
2125 of face @var{face} to @var{color}. The argument @var{color} should be a
2126 string, the name of a color.
2127
2128 Certain shades of gray are implemented by stipple patterns on
2129 black-and-white screens.
2130 @end defun
2131
2132 @defun set-face-stipple face pattern &optional frame
2133 This function sets the background stipple pattern of face @var{face}
2134 to @var{pattern}. The argument @var{pattern} should be the name of a
2135 stipple pattern defined by the X server, or actual bitmap data
2136 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2137
2138 Normally there is no need to pay attention to stipple patterns, because
2139 they are used automatically to handle certain shades of gray.
2140 @end defun
2141
2142 @defun set-face-font face font &optional frame
2143 This function sets the font of face @var{face}. This actually sets
2144 the attributes @code{:family}, @code{:width}, @code{:height},
2145 @code{:weight}, and @code{:slant} according to the font name
2146 @var{font}.
2147 @end defun
2148
2149 @defun set-face-bold-p face bold-p &optional frame
2150 This function specifies whether @var{face} should be bold. If
2151 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2152 This actually sets the @code{:weight} attribute.
2153 @end defun
2154
2155 @defun set-face-italic-p face italic-p &optional frame
2156 This function specifies whether @var{face} should be italic. If
2157 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2158 This actually sets the @code{:slant} attribute.
2159 @end defun
2160
2161 @defun set-face-underline-p face underline-p &optional frame
2162 This function sets the underline attribute of face @var{face}.
2163 Non-@code{nil} means do underline; @code{nil} means don't.
2164 @end defun
2165
2166 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2167 This function sets the @code{:inverse-video} attribute of face
2168 @var{face}.
2169 @end defun
2170
2171 @defun invert-face face &optional frame
2172 This function swaps the foreground and background colors of face
2173 @var{face}.
2174 @end defun
2175
2176 These functions examine the attributes of a face. If you don't
2177 specify @var{frame}, they refer to the default data for new frames.
2178 They return the symbol @code{unspecified} if the face doesn't define any
2179 value for that attribute.
2180
2181 @defun face-foreground face &optional frame inherit
2182 @defunx face-background face &optional frame inherit
2183 These functions return the foreground color (or background color,
2184 respectively) of face @var{face}, as a string.
2185
2186 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2187 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2188 @code{:inherit} attribute are considered as well, and if @var{inherit}
2189 is a face or a list of faces, then they are also considered, until a
2190 specified color is found. To ensure that the return value is always
2191 specified, use a value of @code{default} for @var{inherit}.
2192 @end defun
2193
2194 @defun face-stipple face &optional frame inherit
2195 This function returns the name of the background stipple pattern of face
2196 @var{face}, or @code{nil} if it doesn't have one.
2197
2198 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2199 face is returned. If @var{inherit} is non-@code{nil}, any faces
2200 specified by its @code{:inherit} attribute are considered as well, and
2201 if @var{inherit} is a face or a list of faces, then they are also
2202 considered, until a specified stipple is found. To ensure that the
2203 return value is always specified, use a value of @code{default} for
2204 @var{inherit}.
2205 @end defun
2206
2207 @defun face-font face &optional frame
2208 This function returns the name of the font of face @var{face}.
2209 @end defun
2210
2211 @defun face-bold-p face &optional frame
2212 This function returns @code{t} if @var{face} is bold---that is, if it is
2213 bolder than normal. It returns @code{nil} otherwise.
2214 @end defun
2215
2216 @defun face-italic-p face &optional frame
2217 This function returns @code{t} if @var{face} is italic or oblique,
2218 @code{nil} otherwise.
2219 @end defun
2220
2221 @defun face-underline-p face &optional frame
2222 This function returns the @code{:underline} attribute of face @var{face}.
2223 @end defun
2224
2225 @defun face-inverse-video-p face &optional frame
2226 This function returns the @code{:inverse-video} attribute of face @var{face}.
2227 @end defun
2228
2229 @node Displaying Faces
2230 @subsection Displaying Faces
2231
2232 Here are the ways to specify which faces to use for display of text:
2233
2234 @itemize @bullet
2235 @item
2236 With defaults. The @code{default} face is used as the ultimate
2237 default for all text. (In Emacs 19 and 20, the @code{default}
2238 face is used only when no other face is specified.)
2239
2240 @item
2241 For a mode line or header line, the face @code{mode-line} or
2242 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2243 before @code{default}.
2244
2245 @item
2246 With text properties. A character can have a @code{face} property; if
2247 so, the faces and face attributes specified there apply. @xref{Special
2248 Properties}.
2249
2250 If the character has a @code{mouse-face} property, that is used instead
2251 of the @code{face} property when the mouse is ``near enough'' to the
2252 character.
2253
2254 @item
2255 With overlays. An overlay can have @code{face} and @code{mouse-face}
2256 properties too; they apply to all the text covered by the overlay.
2257
2258 @item
2259 With a region that is active. In Transient Mark mode, the region is
2260 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2261 emacs, The GNU Emacs Manual}).
2262
2263 @item
2264 With special glyphs. Each glyph can specify a particular face
2265 number. @xref{Glyphs}.
2266 @end itemize
2267
2268 If these various sources together specify more than one face for a
2269 particular character, Emacs merges the attributes of the various faces
2270 specified. For each attribute, Emacs tries first the face of any
2271 special glyph; then the face for region highlighting, if appropriate;
2272 then the faces specified by overlays, followed by those specified by
2273 text properties, then the @code{mode-line} or
2274 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2275 line or a header line), and last the @code{default} face.
2276
2277 When multiple overlays cover one character, an overlay with higher
2278 priority overrides those with lower priority. @xref{Overlays}.
2279
2280 @node Font Selection
2281 @subsection Font Selection
2282
2283 @dfn{Selecting a font} means mapping the specified face attributes for
2284 a character to a font that is available on a particular display. The
2285 face attributes, as determined by face merging, specify most of the
2286 font choice, but not all. Part of the choice depends on what character
2287 it is.
2288
2289 If the face specifies a fontset name, that fontset determines a
2290 pattern for fonts of the given charset. If the face specifies a font
2291 family, a font pattern is constructed.
2292
2293 Emacs tries to find an available font for the given face attributes
2294 and character's registry and encoding. If there is a font that matches
2295 exactly, it is used, of course. The hard case is when no available font
2296 exactly fits the specification. Then Emacs looks for one that is
2297 ``close''---one attribute at a time. You can specify the order to
2298 consider the attributes. In the case where a specified font family is
2299 not available, you can specify a set of mappings for alternatives to
2300 try.
2301
2302 @defvar face-font-selection-order
2303 @tindex face-font-selection-order
2304 This variable specifies the order of importance of the face attributes
2305 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2306 value should be a list containing those four symbols, in order of
2307 decreasing importance.
2308
2309 Font selection first finds the best available matches for the first
2310 attribute listed; then, among the fonts which are best in that way, it
2311 searches for the best matches in the second attribute, and so on.
2312
2313 The attributes @code{:weight} and @code{:width} have symbolic values in
2314 a range centered around @code{normal}. Matches that are more extreme
2315 (farther from @code{normal}) are somewhat preferred to matches that are
2316 less extreme (closer to @code{normal}); this is designed to ensure that
2317 non-normal faces contrast with normal ones, whenever possible.
2318
2319 The default is @code{(:width :height :weight :slant)}, which means first
2320 find the fonts closest to the specified @code{:width}, then---among the
2321 fonts with that width---find a best match for the specified font height,
2322 and so on.
2323
2324 One example of a case where this variable makes a difference is when the
2325 default font has no italic equivalent. With the default ordering, the
2326 @code{italic} face will use a non-italic font that is similar to the
2327 default one. But if you put @code{:slant} before @code{:height}, the
2328 @code{italic} face will use an italic font, even if its height is not
2329 quite right.
2330 @end defvar
2331
2332 @defvar face-font-family-alternatives
2333 @tindex face-font-family-alternatives
2334 This variable lets you specify alternative font families to try, if a
2335 given family is specified and doesn't exist. Each element should have
2336 this form:
2337
2338 @example
2339 (@var{family} @var{alternate-families}@dots{})
2340 @end example
2341
2342 If @var{family} is specified but not available, Emacs will try the other
2343 families given in @var{alternate-families}, one by one, until it finds a
2344 family that does exist.
2345 @end defvar
2346
2347 @defvar face-font-registry-alternatives
2348 @tindex face-font-registry-alternatives
2349 This variable lets you specify alternative font registries to try, if a
2350 given registry is specified and doesn't exist. Each element should have
2351 this form:
2352
2353 @example
2354 (@var{registry} @var{alternate-registries}@dots{})
2355 @end example
2356
2357 If @var{registry} is specified but not available, Emacs will try the
2358 other registries given in @var{alternate-registries}, one by one,
2359 until it finds a registry that does exist.
2360 @end defvar
2361
2362 Emacs can make use of scalable fonts, but by default it does not use
2363 them, since the use of too many or too big scalable fonts can crash
2364 XFree86 servers.
2365
2366 @defvar scalable-fonts-allowed
2367 @tindex scalable-fonts-allowed
2368 This variable controls which scalable fonts to use. A value of
2369 @code{nil}, the default, means do not use scalable fonts. @code{t}
2370 means to use any scalable font that seems appropriate for the text.
2371
2372 Otherwise, the value must be a list of regular expressions. Then a
2373 scalable font is enabled for use if its name matches any regular
2374 expression in the list. For example,
2375
2376 @example
2377 (setq scalable-fonts-allowed '("muleindian-2$"))
2378 @end example
2379
2380 @noindent
2381 allows the use of scalable fonts with registry @code{muleindian-2}.
2382 @end defvar
2383
2384 @defun clear-face-cache &optional unload-p
2385 @tindex clear-face-cache
2386 This function clears the face cache for all frames.
2387 If @var{unload-p} is non-@code{nil}, that means to unload
2388 all unused fonts as well.
2389 @end defun
2390
2391 @defvar face-font-rescale-alist
2392 This variable specifies scaling for certain faces. Its value should
2393 be a list of elements of the form
2394
2395 @example
2396 (@var{fontname-regexp} . @var{scale-factor})
2397 @end example
2398
2399 If @var{fontname-regexp} matches the font name that is about to be
2400 used, this says to choose a larger similar font according to the
2401 factor @var{scale-factor}. You would use this feature to normalize
2402 the font size if certain fonts are bigger or smaller than their
2403 nominal heights and widths would suggest.
2404 @end defvar
2405
2406 @node Face Functions
2407 @subsection Functions for Working with Faces
2408
2409 Here are additional functions for creating and working with faces.
2410
2411 @defun make-face name
2412 This function defines a new face named @var{name}, initially with all
2413 attributes @code{nil}. It does nothing if there is already a face named
2414 @var{name}.
2415 @end defun
2416
2417 @defun face-list
2418 This function returns a list of all defined face names.
2419 @end defun
2420
2421 @defun copy-face old-face new-name &optional frame new-frame
2422 This function defines a face named @var{new-name} as a copy of the existing
2423 face named @var{old-face}. It creates the face @var{new-name} if that
2424 doesn't already exist.
2425
2426 If the optional argument @var{frame} is given, this function applies
2427 only to that frame. Otherwise it applies to each frame individually,
2428 copying attributes from @var{old-face} in each frame to @var{new-face}
2429 in the same frame.
2430
2431 If the optional argument @var{new-frame} is given, then @code{copy-face}
2432 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2433 in @var{new-frame}.
2434 @end defun
2435
2436 @defun face-id face
2437 This function returns the face number of face @var{face}.
2438 @end defun
2439
2440 @defun face-documentation face
2441 This function returns the documentation string of face @var{face}, or
2442 @code{nil} if none was specified for it.
2443 @end defun
2444
2445 @defun face-equal face1 face2 &optional frame
2446 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2447 same attributes for display.
2448 @end defun
2449
2450 @defun face-differs-from-default-p face &optional frame
2451 This returns non-@code{nil} if the face @var{face} displays
2452 differently from the default face.
2453 @end defun
2454
2455 @cindex face alias
2456 A @dfn{face alias} provides an equivalent name for a face. You can
2457 define a face alias by giving the alias symbol the @code{face-alias}
2458 property, with a value of the target face name. The following example
2459 makes @code{modeline} an alias for the @code{mode-line} face.
2460
2461 @example
2462 (put 'modeline 'face-alias 'mode-line)
2463 @end example
2464
2465
2466 @node Auto Faces
2467 @subsection Automatic Face Assignment
2468 @cindex automatic face assignment
2469 @cindex faces, automatic choice
2470
2471 @cindex Font-Lock mode
2472 This hook is used for automatically assigning faces to text in the
2473 buffer. It is part of the implementation of Font-Lock mode.
2474
2475 @tindex fontification-functions
2476 @defvar fontification-functions
2477 This variable holds a list of functions that are called by Emacs
2478 redisplay as needed to assign faces automatically to text in the buffer.
2479
2480 The functions are called in the order listed, with one argument, a
2481 buffer position @var{pos}. Each function should attempt to assign faces
2482 to the text in the current buffer starting at @var{pos}.
2483
2484 Each function should record the faces they assign by setting the
2485 @code{face} property. It should also add a non-@code{nil}
2486 @code{fontified} property for all the text it has assigned faces to.
2487 That property tells redisplay that faces have been assigned to that text
2488 already.
2489
2490 It is probably a good idea for each function to do nothing if the
2491 character after @var{pos} already has a non-@code{nil} @code{fontified}
2492 property, but this is not required. If one function overrides the
2493 assignments made by a previous one, the properties as they are
2494 after the last function finishes are the ones that really matter.
2495
2496 For efficiency, we recommend writing these functions so that they
2497 usually assign faces to around 400 to 600 characters at each call.
2498 @end defvar
2499
2500 @node Font Lookup
2501 @subsection Looking Up Fonts
2502
2503 @defun x-list-fonts pattern &optional face frame maximum
2504 This function returns a list of available font names that match
2505 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2506 specified, then the list is limited to fonts that are the same size as
2507 @var{face} currently is on @var{frame}.
2508
2509 The argument @var{pattern} should be a string, perhaps with wildcard
2510 characters: the @samp{*} character matches any substring, and the
2511 @samp{?} character matches any single character. Pattern matching
2512 of font names ignores case.
2513
2514 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2515 (a symbol) and @var{frame} should be a frame.
2516
2517 The optional argument @var{maximum} sets a limit on how many fonts to
2518 return. If this is non-@code{nil}, then the return value is truncated
2519 after the first @var{maximum} matching fonts. Specifying a small value
2520 for @var{maximum} can make this function much faster, in cases where
2521 many fonts match the pattern.
2522 @end defun
2523
2524 @defun x-family-fonts &optional family frame
2525 @tindex x-family-fonts
2526 This function returns a list describing the available fonts for family
2527 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2528 this list applies to all families, and therefore, it contains all
2529 available fonts. Otherwise, @var{family} must be a string; it may
2530 contain the wildcards @samp{?} and @samp{*}.
2531
2532 The list describes the display that @var{frame} is on; if @var{frame} is
2533 omitted or @code{nil}, it applies to the selected frame's display
2534 (@pxref{Input Focus}).
2535
2536 The list contains a vector of the following form for each font:
2537
2538 @example
2539 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2540 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2541 @end example
2542
2543 The first five elements correspond to face attributes; if you
2544 specify these attributes for a face, it will use this font.
2545
2546 The last three elements give additional information about the font.
2547 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2548 @var{full} is the full name of the font, and
2549 @var{registry-and-encoding} is a string giving the registry and
2550 encoding of the font.
2551
2552 The result list is sorted according to the current face font sort order.
2553 @end defun
2554
2555 @defun x-font-family-list &optional frame
2556 @tindex x-font-family-list
2557 This function returns a list of the font families available for
2558 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2559 describes the selected frame's display (@pxref{Input Focus}).
2560
2561 The value is a list of elements of this form:
2562
2563 @example
2564 (@var{family} . @var{fixed-p})
2565 @end example
2566
2567 @noindent
2568 Here @var{family} is a font family, and @var{fixed-p} is
2569 non-@code{nil} if fonts of that family are fixed-pitch.
2570 @end defun
2571
2572 @defvar font-list-limit
2573 @tindex font-list-limit
2574 This variable specifies maximum number of fonts to consider in font
2575 matching. The function @code{x-family-fonts} will not return more than
2576 that many fonts, and font selection will consider only that many fonts
2577 when searching a matching font for face attributes. The default is
2578 currently 100.
2579 @end defvar
2580
2581 @node Fontsets
2582 @subsection Fontsets
2583
2584 A @dfn{fontset} is a list of fonts, each assigned to a range of
2585 character codes. An individual font cannot display the whole range of
2586 characters that Emacs supports, but a fontset can. Fontsets have names,
2587 just as fonts do, and you can use a fontset name in place of a font name
2588 when you specify the ``font'' for a frame or a face. Here is
2589 information about defining a fontset under Lisp program control.
2590
2591 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2592 This function defines a new fontset according to the specification
2593 string @var{fontset-spec}. The string should have this format:
2594
2595 @smallexample
2596 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2597 @end smallexample
2598
2599 @noindent
2600 Whitespace characters before and after the commas are ignored.
2601
2602 The first part of the string, @var{fontpattern}, should have the form of
2603 a standard X font name, except that the last two fields should be
2604 @samp{fontset-@var{alias}}.
2605
2606 The new fontset has two names, one long and one short. The long name is
2607 @var{fontpattern} in its entirety. The short name is
2608 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2609 name. If a fontset with the same name already exists, an error is
2610 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2611 function does nothing.
2612
2613 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2614 to create bold, italic and bold-italic variants of the fontset as well.
2615 These variant fontsets do not have a short name, only a long one, which
2616 is made by altering @var{fontpattern} to indicate the bold or italic
2617 status.
2618
2619 The specification string also says which fonts to use in the fontset.
2620 See below for the details.
2621 @end defun
2622
2623 The construct @samp{@var{charset}:@var{font}} specifies which font to
2624 use (in this fontset) for one particular character set. Here,
2625 @var{charset} is the name of a character set, and @var{font} is the font
2626 to use for that character set. You can use this construct any number of
2627 times in the specification string.
2628
2629 For the remaining character sets, those that you don't specify
2630 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2631 @samp{fontset-@var{alias}} with a value that names one character set.
2632 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2633 with @samp{ISO8859-1}.
2634
2635 In addition, when several consecutive fields are wildcards, Emacs
2636 collapses them into a single wildcard. This is to prevent use of
2637 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2638 for editing, and scaling a smaller font is not useful because it is
2639 better to use the smaller font in its own size, which Emacs does.
2640
2641 Thus if @var{fontpattern} is this,
2642
2643 @example
2644 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2645 @end example
2646
2647 @noindent
2648 the font specification for @acronym{ASCII} characters would be this:
2649
2650 @example
2651 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2652 @end example
2653
2654 @noindent
2655 and the font specification for Chinese GB2312 characters would be this:
2656
2657 @example
2658 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2659 @end example
2660
2661 You may not have any Chinese font matching the above font
2662 specification. Most X distributions include only Chinese fonts that
2663 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2664 such a case, @samp{Fontset-@var{n}} can be specified as below:
2665
2666 @smallexample
2667 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2668 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2669 @end smallexample
2670
2671 @noindent
2672 Then, the font specifications for all but Chinese GB2312 characters have
2673 @samp{fixed} in the @var{family} field, and the font specification for
2674 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2675 field.
2676
2677 @defun set-fontset-font name character fontname &optional frame
2678 This function modifies the existing fontset @var{name} to
2679 use the font name @var{fontname} for the character @var{character}.
2680
2681 If @var{name} is @code{nil}, this function modifies the default
2682 fontset, whose short name is @samp{fontset-default}.
2683
2684 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2685 @var{from} and @var{to} are non-generic characters. In that case, use
2686 @var{fontname} for all characters in the range @var{from} and @var{to}
2687 (inclusive).
2688
2689 @var{character} may be a charset. In that case, use
2690 @var{fontname} for all character in the charsets.
2691
2692 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2693 where @var{family} is a family name of a font (possibly including a
2694 foundry name at the head), @var{registry} is a registry name of a font
2695 (possibly including an encoding name at the tail).
2696
2697 For instance, this changes the default fontset to use a font of which
2698 registry name is @samp{JISX0208.1983} for all characters belonging to
2699 the charset @code{japanese-jisx0208}.
2700
2701 @smallexample
2702 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2703 @end smallexample
2704 @end defun
2705
2706 @defun char-displayable-p char
2707 This function returns @code{t} if Emacs ought to be able to display
2708 @var{char}. More precisely, if the selected frame's fontset has a
2709 font to display the character set that @var{char} belongs to.
2710
2711 Fontsets can specify a font on a per-character basis; when the fontset
2712 does that, this function's value may not be accurate.
2713 @end defun
2714
2715 @node Fringes
2716 @section Fringes
2717 @cindex Fringes
2718
2719 The @dfn{fringes} of a window are thin vertical strips down the
2720 sides that are used for displaying bitmaps that indicate truncation,
2721 continuation, horizontal scrolling, and the overlay arrow.
2722
2723 @menu
2724 * Fringe Size/Pos:: Specifying where to put the window fringes.
2725 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2726 * Fringe Cursors:: Displaying cursors in the right fringe.
2727 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2728 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2729 * Overlay Arrow:: Display of an arrow to indicate position.
2730 @end menu
2731
2732 @node Fringe Size/Pos
2733 @subsection Fringe Size and Position
2734
2735 The following buffer-local variables control the position and width
2736 of the window fringes.
2737
2738 @defvar fringes-outside-margins
2739 The fringes normally appear between the display margins and the window
2740 text. If the value is non-@code{nil}, they appear outside the display
2741 margins. @xref{Display Margins}.
2742 @end defvar
2743
2744 @defvar left-fringe-width
2745 This variable, if non-@code{nil}, specifies the width of the left
2746 fringe in pixels. A value of @code{nil} means to use the left fringe
2747 width from the window's frame.
2748 @end defvar
2749
2750 @defvar right-fringe-width
2751 This variable, if non-@code{nil}, specifies the width of the right
2752 fringe in pixels. A value of @code{nil} means to use the right fringe
2753 width from the window's frame.
2754 @end defvar
2755
2756 The values of these variables take effect when you display the
2757 buffer in a window. If you change them while the buffer is visible,
2758 you can call @code{set-window-buffer} to display it once again in the
2759 same window, to make the changes take effect.
2760
2761 @defun set-window-fringes window left &optional right outside-margins
2762 This function sets the fringe widths of window @var{window}.
2763 If @var{window} is @code{nil}, the selected window is used.
2764
2765 The argument @var{left} specifies the width in pixels of the left
2766 fringe, and likewise @var{right} for the right fringe. A value of
2767 @code{nil} for either one stands for the default width. If
2768 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2769 should appear outside of the display margins.
2770 @end defun
2771
2772 @defun window-fringes &optional window
2773 This function returns information about the fringes of a window
2774 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2775 window is used. The value has the form @code{(@var{left-width}
2776 @var{right-width} @var{outside-margins})}.
2777 @end defun
2778
2779
2780 @node Fringe Indicators
2781 @subsection Fringe Indicators
2782 @cindex fringe indicators
2783 @cindex indicators, fringe
2784
2785 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2786 window fringe (on a graphic display) to indicate truncated or
2787 continued lines, buffer boundaries, overlay arrow, etc.
2788
2789 @defopt indicate-empty-lines
2790 @tindex indicate-empty-lines
2791 @cindex fringes, and empty line indication
2792 When this is non-@code{nil}, Emacs displays a special glyph in the
2793 fringe of each empty line at the end of the buffer, on graphical
2794 displays. @xref{Fringes}. This variable is automatically
2795 buffer-local in every buffer.
2796 @end defopt
2797
2798 @defvar indicate-buffer-boundaries
2799 This buffer-local variable controls how the buffer boundaries and
2800 window scrolling are indicated in the window fringes.
2801
2802 Emacs can indicate the buffer boundaries---that is, the first and last
2803 line in the buffer---with angle icons when they appear on the screen.
2804 In addition, Emacs can display an up-arrow in the fringe to show
2805 that there is text above the screen, and a down-arrow to show
2806 there is text below the screen.
2807
2808 There are four kinds of basic values:
2809
2810 @table @asis
2811 @item @code{nil}
2812 Don't display the icons.
2813 @item @code{left}
2814 Display them in the left fringe.
2815 @item @code{right}
2816 Display them in the right fringe.
2817 @item @var{anything-else}
2818 Display the icon at the top of the window top in the left fringe, and other
2819 in the right fringe.
2820 @end table
2821
2822 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2823 controls the angle icons, and @var{arrows} controls the arrows. Both
2824 @var{angles} and @var{arrows} work according to the table above.
2825 Thus, @code{(t . right)} places the top angle icon in the left
2826 fringe, the bottom angle icon in the right fringe, and both arrows in
2827 the right fringe.
2828 @end defvar
2829
2830 @defvar default-indicate-buffer-boundaries
2831 The value of this variable is the default value for
2832 @code{indicate-buffer-boundaries} in buffers that do not override it.
2833 @end defvar
2834
2835 @defvar fringe-indicator-alist
2836 This buffer-local variable specifies the mapping from logical fringe
2837 indicators to the actual bitmaps displayed in the window fringes.
2838
2839 These symbols identify the logical fringe indicators:
2840
2841 @table @asis
2842 @item Truncation and continuation line indicators:
2843 @code{truncation}, @code{continuation}.
2844
2845 @item Buffer position indicators:
2846 @code{up}, @code{down},
2847 @code{top}, @code{bottom},
2848 @code{top-bottom}.
2849
2850 @item Empty line indicator:
2851 @code{empty-line}.
2852
2853 @item Overlay arrow indicator:
2854 @code{overlay-arrow}.
2855
2856 @item Unknown bitmap indicator:
2857 @code{unknown}.
2858 @end table
2859
2860 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2861 specifies the fringe bitmaps used to display a specific logical
2862 fringe indicator.
2863
2864 Here, @var{indicator} specifies the logical indicator type, and
2865 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2866 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2867 in the left or right fringe for the logical indicator.
2868
2869 The @var{left} and @var{right} symbols specify the bitmaps shown in
2870 the left and/or right fringe for the specific indicator. The
2871 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2872 `top-bottom indicators when the last (only) line in has no final
2873 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2874 used in both left and right fringes.
2875
2876 When @code{fringe-indicator-alist} has a buffer-local value, and there
2877 is no bitmap defined for a logical indicator, or the bitmap is
2878 @code{t}, the corresponding value from the (non-local)
2879 @code{default-fringe-indicator-alist} is used.
2880
2881 To completely hide a specific indicator, set the bitmap to @code{nil}.
2882 @end defvar
2883
2884 @defvar default-fringe-indicator-alist
2885 The value of this variable is the default value for
2886 @code{fringe-indicator-alist} in buffers that do not override it.
2887 @end defvar
2888
2889 @table @asis
2890 @item Standard fringe bitmaps for indicators:
2891 @code{left-arrow}, @code{right-arrow}, @code{up-arrow}, @code{down-arrow},
2892 @code{left-curly-arrow}, @code{right-curly-arrow},
2893 @code{left-triangle}, @code{right-triangle},
2894 @code{top-left-angle}, @code{top-right-angle},
2895 @code{bottom-left-angle}, @code{bottom-right-angle},
2896 @code{left-bracket}, @code{right-bracket},
2897 @code{filled-rectangle}, @code{hollow-rectangle},
2898 @code{filled-square}, @code{hollow-square},
2899 @code{vertical-bar}, @code{horizontal-bar},
2900 @code{empty-line},
2901 @code{question-mark}.
2902 @end table
2903
2904 @node Fringe Cursors
2905 @subsection Fringe Cursors
2906 @cindex fringe cursors
2907 @cindex cursor, fringe
2908
2909 When a line is exactly as wide as the window, Emacs displays the
2910 cursor in the right fringe instead of using two lines. Different
2911 bitmaps are used to represent the cursor in the fringe depending on
2912 the current buffer's cursor type.
2913
2914 @table @asis
2915 @item Logical cursor types:
2916 @code{box} , @code{hollow}, @code{bar},
2917 @code{hbar}, @code{hollow-small}.
2918 @end table
2919
2920 The @code{hollow-small} type is used instead of @code{hollow} when the
2921 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2922 display line.
2923
2924 @defvar overflow-newline-into-fringe
2925 If this is non-@code{nil}, lines exactly as wide as the window (not
2926 counting the final newline character) are not continued. Instead,
2927 when point is at the end of the line, the cursor appears in the right
2928 fringe.
2929 @end defvar
2930
2931 @defvar fringe-cursor-alist
2932 This variable specifies the mapping from logical cursor type to the
2933 actual fringe bitmaps displayed in the right fringe. The value is an
2934 alist where each element @code{(@var{cursor}. @var{bitmap})} specifies
2935 the fringe bitmaps used to display a specific logical cursor type in
2936 the fringe. Here, @var{cursor} specifies the logical cursor type and
2937 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2938 for that logical cursor type.
2939
2940 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2941 no bitmap defined for a cursor type, the corresponding value from the
2942 (non-local) @code{default-fringes-indicator-alist} is used.
2943 @end defvar
2944
2945 @defvar default-fringes-cursor-alist
2946 The value of this variable is the default value for
2947 @code{fringe-cursor-alist} in buffers that do not override it.
2948 @end defvar
2949
2950 @table @asis
2951 @item Standard bitmaps for displaying the cursor in right fringe:
2952 @code{filled-rectangle}, @code{hollow-rectangle},
2953 @code{filled-square}, @code{hollow-square},
2954 @code{vertical-bar}, @code{horizontal-bar}.
2955 @end table
2956
2957
2958 @node Fringe Bitmaps
2959 @subsection Fringe Bitmaps
2960 @cindex fringe bitmaps
2961 @cindex bitmaps, fringe
2962
2963 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2964 logical fringe indicators for truncated or continued lines, buffer
2965 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2966 name space. The fringe bitmaps are shared by all frames and windows.
2967 You can redefine the built-in fringe bitmaps, and you can define new
2968 fringe bitmaps.
2969
2970 The way to display a bitmap in the left or right fringes for a given
2971 line in a window is by specifying the @code{display} property for one
2972 of the characters that appears in it. Use a display specification of
2973 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2974 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2975 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2976 want, and @var{face} (which is optional) is the name of the face whose
2977 colors should be used for displaying the bitmap, instead of the
2978 default @code{fringe} face. @var{face} is automatically merged with
2979 the @code{fringe} face, so normally @var{face} need only specify the
2980 foreground color for the bitmap.
2981
2982 @defun fringe-bitmaps-at-pos &optional pos window
2983 This function returns the fringe bitmaps of the display line
2984 containing position @var{pos} in window @var{window}. The return
2985 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
2986 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
2987 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2988 is non-@code{nil} if there is an overlay arrow in the left fringe.
2989
2990 The value is @code{nil} if @var{pos} is not visible in @var{window}.
2991 If @var{window} is @code{nil}, that stands for the selected window.
2992 If @var{pos} is @code{nil}, that stands for the value of point in
2993 @var{window}.
2994 @end defun
2995
2996 @node Customizing Bitmaps
2997 @subsection Customizing Fringe Bitmaps
2998
2999 @defun define-fringe-bitmap bitmap bits &optional height width align
3000 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3001 or replaces an existing bitmap with that name.
3002
3003 The argument @var{bits} specifies the image to use. It should be
3004 either a string or a vector of integers, where each element (an
3005 integer) corresponds to one row of the bitmap. Each bit of an integer
3006 corresponds to one pixel of the bitmap, where the low bit corresponds
3007 to the rightmost pixel of the bitmap.
3008
3009 The height is normally the length of @var{bits}. However, you
3010 can specify a different height with non-@code{nil} @var{height}. The width
3011 is normally 8, but you can specify a different width with non-@code{nil}
3012 @var{width}. The width must be an integer between 1 and 16.
3013
3014 The argument @var{align} specifies the positioning of the bitmap
3015 relative to the range of rows where it is used; the default is to
3016 center the bitmap. The allowed values are @code{top}, @code{center},
3017 or @code{bottom}.
3018
3019 The @var{align} argument may also be a list @code{(@var{align}
3020 @var{periodic})} where @var{align} is interpreted as described above.
3021 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3022 @code{bits} should be repeated enough times to reach the specified
3023 height.
3024
3025 The return value on success is an integer identifying the new bitmap.
3026 You should save that integer in a variable so it can be used to select
3027 this bitmap.
3028
3029 This function signals an error if there are no more free bitmap slots.
3030 @end defun
3031
3032 @defun destroy-fringe-bitmap bitmap
3033 This function destroy the fringe bitmap identified by @var{bitmap}.
3034 If @var{bitmap} identifies a standard fringe bitmap, it actually
3035 restores the standard definition of that bitmap, instead of
3036 eliminating it entirely.
3037 @end defun
3038
3039 @defun set-fringe-bitmap-face bitmap &optional face
3040 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3041 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3042 bitmap's face controls the color to draw it in.
3043
3044 @var{face} is merged with the @code{fringe} face, so normally
3045 @var{face} should specify only the foreground color.
3046 @end defun
3047
3048 @node Overlay Arrow
3049 @subsection The Overlay Arrow
3050 @cindex overlay arrow
3051
3052 The @dfn{overlay arrow} is useful for directing the user's attention
3053 to a particular line in a buffer. For example, in the modes used for
3054 interface to debuggers, the overlay arrow indicates the line of code
3055 about to be executed. This feature has nothing to do with
3056 @dfn{overlays} (@pxref{Overlays}).
3057
3058 @defvar overlay-arrow-string
3059 This variable holds the string to display to call attention to a
3060 particular line, or @code{nil} if the arrow feature is not in use.
3061 On a graphical display the contents of the string are ignored; instead a
3062 glyph is displayed in the fringe area to the left of the display area.
3063 @end defvar
3064
3065 @defvar overlay-arrow-position
3066 This variable holds a marker that indicates where to display the overlay
3067 arrow. It should point at the beginning of a line. On a non-graphical
3068 display the arrow text
3069 appears at the beginning of that line, overlaying any text that would
3070 otherwise appear. Since the arrow is usually short, and the line
3071 usually begins with indentation, normally nothing significant is
3072 overwritten.
3073
3074 The overlay-arrow string is displayed in any given buffer if the value
3075 of @code{overlay-arrow-position} in that buffer points into that
3076 buffer. Thus, it works to can display multiple overlay arrow strings
3077 by creating buffer-local bindings of @code{overlay-arrow-position}.
3078 However, it is usually cleaner to use
3079 @code{overlay-arrow-variable-list} to achieve this result.
3080 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3081 @c of some other buffer until an update is required. This should be fixed
3082 @c now. Is it?
3083 @end defvar
3084
3085 You can do a similar job by creating an overlay with a
3086 @code{before-string} property. @xref{Overlay Properties}.
3087
3088 You can define multiple overlay arrows via the variable
3089 @code{overlay-arrow-variable-list}.
3090
3091 @defvar overlay-arrow-variable-list
3092 This variable's value is a list of variables, each of which specifies
3093 the position of an overlay arrow. The variable
3094 @code{overlay-arrow-position} has its normal meaning because it is on
3095 this list.
3096 @end defvar
3097
3098 Each variable on this list can have properties
3099 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3100 specify an overlay arrow string (for text-only terminals) or fringe
3101 bitmap (for graphical terminals) to display at the corresponding
3102 overlay arrow position. If either property is not set, the default
3103 (@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3104 used.
3105
3106 @node Scroll Bars
3107 @section Scroll Bars
3108
3109 Normally the frame parameter @code{vertical-scroll-bars} controls
3110 whether the windows in the frame have vertical scroll bars, and
3111 whether they are on the left or right. The frame parameter
3112 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3113 meaning the default). @xref{Layout Parameters}.
3114
3115 @defun frame-current-scroll-bars &optional frame
3116 This function reports the scroll bar type settings for frame
3117 @var{frame}. The value is a cons cell
3118 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3119 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3120 (which means no scroll bar.) @var{horizontal-type} is meant to
3121 specify the horizontal scroll bar type, but since they are not
3122 implemented, it is always @code{nil}.
3123 @end defun
3124
3125 @vindex vertical-scroll-bar
3126 You can enable or disable scroll bars for a particular buffer,
3127 by setting the variable @code{vertical-scroll-bar}. This variable
3128 automatically becomes buffer-local when set. The possible values are
3129 @code{left}, @code{right}, @code{t}, which means to use the
3130 frame's default, and @code{nil} for no scroll bar.
3131
3132 You can also control this for individual windows. Call the function
3133 @code{set-window-scroll-bars} to specify what to do for a specific window:
3134
3135 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3136 This function sets the width and type of scroll bars for window
3137 @var{window}.
3138
3139 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3140 use the width specified for the frame). @var{vertical-type} specifies
3141 whether to have a vertical scroll bar and, if so, where. The possible
3142 values are @code{left}, @code{right} and @code{nil}, just like the
3143 values of the @code{vertical-scroll-bars} frame parameter.
3144
3145 The argument @var{horizontal-type} is meant to specify whether and
3146 where to have horizontal scroll bars, but since they are not
3147 implemented, it has no effect. If @var{window} is @code{nil}, the
3148 selected window is used.
3149 @end defun
3150
3151 @defun window-scroll-bars &optional window
3152 Report the width and type of scroll bars specified for @var{window}.
3153 If @var{window} is omitted or @code{nil}, the selected window is used.
3154 The value is a list of the form @code{(@var{width}
3155 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3156 @var{width} is the value that was specified for the width (which may
3157 be @code{nil}); @var{cols} is the number of columns that the scroll
3158 bar actually occupies.
3159
3160 @var{horizontal-type} is not actually meaningful.
3161 @end defun
3162
3163 If you don't specify these values for a window with
3164 @code{set-window-scroll-bars}, the buffer-local variables
3165 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3166 displayed control the window's vertical scroll bars. The function
3167 @code{set-window-buffer} examines these variables. If you change them
3168 in a buffer that is already visible in a window, you can make the
3169 window take note of the new values by calling @code{set-window-buffer}
3170 specifying the same buffer that is already displayed.
3171
3172 @defvar scroll-bar-mode
3173 This variable, always local in all buffers, controls whether and where
3174 to put scroll bars in windows displaying the buffer. The possible values
3175 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3176 the left, and @code{right} to put a scroll bar on the right.
3177 @end defvar
3178
3179 @defun window-current-scroll-bars &optional window
3180 This function reports the scroll bar type for window @var{window}.
3181 If @var{window} is omitted or @code{nil}, the selected window is used.
3182 The value is a cons cell
3183 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3184 @code{window-scroll-bars}, this reports the scroll bar type actually
3185 used, once frame defaults and @code{scroll-bar-mode} are taken into
3186 account.
3187 @end defun
3188
3189 @defvar scroll-bar-width
3190 This variable, always local in all buffers, specifies the width of the
3191 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3192 to use the value specified by the frame.
3193 @end defvar
3194
3195 @node Pointer Shape
3196 @section Pointer Shape
3197
3198 Normally, the mouse pointer has the @code{text} shape over text and
3199 the @code{arrow} shape over window areas which do not correspond to
3200 any buffer text. You can specify the mouse pointer shape over text or
3201 images via the @code{pointer} text property, and for images with the
3202 @code{:pointer} and @code{:map} image properties.
3203
3204 The available pointer shapes are: @code{text} (or @code{nil}),
3205 @code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
3206 @code{modeline}, and @code{hourglass}.
3207
3208 @defvar void-text-area-pointer
3209 @tindex void-text-area-pointer
3210 This variable specifies the mouse pointer shape in void text areas,
3211 i.e. the areas after the end of a line or below the last line in the
3212 buffer. The default is to use the @code{arrow} (non-text) pointer.
3213 @end defvar
3214
3215 @node Display Property
3216 @section The @code{display} Property
3217 @cindex display specification
3218 @kindex display @r{(text property)}
3219
3220 The @code{display} text property (or overlay property) is used to
3221 insert images into text, and also control other aspects of how text
3222 displays. The value of the @code{display} property should be a
3223 display specification, or a list or vector containing several display
3224 specifications.
3225
3226 Some kinds of @code{display} properties specify something to display
3227 instead of the text that has the property. In this case, ``the text''
3228 means all the consecutive characters that have the same Lisp object as
3229 their @code{display} property; these characters are replaced as a
3230 single unit. By contrast, characters that have similar but distinct
3231 Lisp objects as their @code{display} properties are handled
3232 separately. Here's a function that illustrates this point:
3233
3234 @smallexample
3235 (defun foo ()
3236 (goto-char (point-min))
3237 (dotimes (i 5)
3238 (let ((string (concat "A")))
3239 (put-text-property (point) (1+ (point)) 'display string)
3240 (forward-char 1)
3241 (put-text-property (point) (1+ (point)) 'display string)
3242 (forward-char 1))))
3243 @end smallexample
3244
3245 @noindent
3246 It gives each of the first ten characters in the buffer string
3247 @code{"A"} as the @code{display} property, but they don't all get the
3248 same string. The first two characters get the same string, so they
3249 together are replaced with one @samp{A}. The next two characters get
3250 a second string, so they together are replaced with one @samp{A}.
3251 Likewise for each following pair of characters. Thus, the ten
3252 characters appear as five A's. This function would have the same
3253 results:
3254
3255 @smallexample
3256 (defun foo ()
3257 (goto-char (point-min))
3258 (dotimes (i 5)
3259 (let ((string (concat "A")))
3260 (put-text-property (point) (2+ (point)) 'display string)
3261 (put-text-property (point) (1+ (point)) 'display string)
3262 (forward-char 2))))
3263 @end smallexample
3264
3265 @noindent
3266 This illustrates that what matters is the property value for
3267 each character. If two consecutive characters have the same
3268 object as the @code{display} property value, it's irrelevant
3269 whether they got this property from a single call to
3270 @code{put-text-property} or from two different calls.
3271
3272 The rest of this section describes several kinds of
3273 display specifications and what they mean.
3274
3275 @menu
3276 * Specified Space:: Displaying one space with a specified width.
3277 * Pixel Specification:: Specifying space width or height in pixels.
3278 * Other Display Specs:: Displaying an image; magnifying text; moving it
3279 up or down on the page; adjusting the width
3280 of spaces within text.
3281 * Display Margins:: Displaying text or images to the side of the main text.
3282 @end menu
3283
3284 @node Specified Space
3285 @subsection Specified Spaces
3286 @cindex spaces, specified height or width
3287 @cindex specified spaces
3288 @cindex variable-width spaces
3289
3290 To display a space of specified width and/or height, use a display
3291 specification of the form @code{(space . @var{props})}, where
3292 @var{props} is a property list (a list of alternating properties and
3293 values). You can put this property on one or more consecutive
3294 characters; a space of the specified height and width is displayed in
3295 place of @emph{all} of those characters. These are the properties you
3296 can use in @var{props} to specify the weight of the space:
3297
3298 @table @code
3299 @item :width @var{width}
3300 If @var{width} is an integer or floating point number, it specifies
3301 that the space width should be @var{width} times the normal character
3302 width. @var{width} can also be a @dfn{pixel width} specification
3303 (@pxref{Pixel Specification}).
3304
3305 @item :relative-width @var{factor}
3306 Specifies that the width of the stretch should be computed from the
3307 first character in the group of consecutive characters that have the
3308 same @code{display} property. The space width is the width of that
3309 character, multiplied by @var{factor}.
3310
3311 @item :align-to @var{hpos}
3312 Specifies that the space should be wide enough to reach @var{hpos}.
3313 If @var{hpos} is a number, it is measured in units of the normal
3314 character width. @var{hpos} can also be a @dfn{pixel width}
3315 specification (@pxref{Pixel Specification}).
3316 @end table
3317
3318 You should use one and only one of the above properties. You can
3319 also specify the height of the space, with these properties:
3320
3321 @table @code
3322 @item :height @var{height}
3323 Specifies the height of the space.
3324 If @var{height} is an integer or floating point number, it specifies
3325 that the space height should be @var{height} times the normal character
3326 height. The @var{height} may also be a @dfn{pixel height} specification
3327 (@pxref{Pixel Specification}).
3328
3329 @item :relative-height @var{factor}
3330 Specifies the height of the space, multiplying the ordinary height
3331 of the text having this display specification by @var{factor}.
3332
3333 @item :ascent @var{ascent}
3334 If the value of @var{ascent} is a non-negative number no greater than
3335 100, it specifies that @var{ascent} percent of the height of the space
3336 should be considered as the ascent of the space---that is, the part
3337 above the baseline. The ascent may also be specified in pixel units
3338 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3339
3340 @end table
3341
3342 Don't use both @code{:height} and @code{:relative-height} together.
3343
3344 The @code{:width} and @code{:align-to} properties are supported on
3345 non-graphic terminals, but the other space properties in this section
3346 are not.
3347
3348 @node Pixel Specification
3349 @subsection Pixel Specification for Spaces
3350 @cindex spaces, pixel specification
3351
3352 The value of the @code{:width}, @code{:align-to}, @code{:height},
3353 and @code{:ascent} properties can be a special kind of expression that
3354 is evaluated during redisplay. The result of the evaluation is used
3355 as an absolute number of pixels.
3356
3357 The following expressions are supported:
3358
3359 @smallexample
3360 @group
3361 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3362 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3363 @var{unit} ::= in | mm | cm | width | height
3364 @end group
3365 @group
3366 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3367 | scroll-bar | text
3368 @var{pos} ::= left | center | right
3369 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3370 @var{op} ::= + | -
3371 @end group
3372 @end smallexample
3373
3374 The form @var{num} specifies a fraction of the default frame font
3375 height or width. The form @code{(@var{num})} specifies an absolute
3376 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3377 buffer-local variable binding is used.
3378
3379 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3380 pixels per inch, millimeter, and centimeter, respectively. The
3381 @code{width} and @code{height} units correspond to the default width
3382 and height of the current face. An image specification @code{image}
3383 corresponds to the width or height of the image.
3384
3385 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3386 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3387 specify to the width of the corresponding area of the window.
3388
3389 The @code{left}, @code{center}, and @code{right} positions can be
3390 used with @code{:align-to} to specify a position relative to the left
3391 edge, center, or right edge of the text area.
3392
3393 Any of the above window elements (except @code{text}) can also be
3394 used with @code{:align-to} to specify that the position is relative to
3395 the left edge of the given area. Once the base offset for a relative
3396 position has been set (by the first occurrence of one of these
3397 symbols), further occurrences of these symbols are interpreted as the
3398 width of the specified area. For example, to align to the center of
3399 the left-margin, use
3400
3401 @example
3402 :align-to (+ left-margin (0.5 . left-margin))
3403 @end example
3404
3405 If no specific base offset is set for alignment, it is always relative
3406 to the left edge of the text area. For example, @samp{:align-to 0} in a
3407 header-line aligns with the first text column in the text area.
3408
3409 A value of the form @code{(@var{num} . @var{expr})} stands for the
3410 product of the values of @var{num} and @var{expr}. For example,
3411 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3412 @var{image})} specifies half the width (or height) of the specified
3413 image.
3414
3415 The form @code{(+ @var{expr} ...)} adds up the value of the
3416 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3417 the value of the expressions.
3418
3419 @node Other Display Specs
3420 @subsection Other Display Specifications
3421
3422 Here are the other sorts of display specifications that you can use
3423 in the @code{display} text property.
3424
3425 @table @code
3426 @item @var{string}
3427 Display @var{string} instead of the text that has this property.
3428
3429 Recursive display specifications are not supported---@var{string}'s
3430 @code{display} properties, if any, are not used.
3431
3432 @item (image . @var{image-props})
3433 This kind of display specification is an image descriptor (@pxref{Images}).
3434 When used as a display specification, it means to display the image
3435 instead of the text that has the display specification.
3436
3437 @item (slice @var{x} @var{y} @var{width} @var{height})
3438 This specification together with @code{image} specifies a @dfn{slice}
3439 (a partial area) of the image to display. The elements @var{y} and
3440 @var{x} specify the top left corner of the slice, within the image;
3441 @var{width} and @var{height} specify the width and height of the
3442 slice. Integer values are numbers of pixels. A floating point number
3443 in the range 0.0--1.0 stands for that fraction of the width or height
3444 of the entire image.
3445
3446 @item ((margin nil) @var{string})
3447 A display specification of this form means to display @var{string}
3448 instead of the text that has the display specification, at the same
3449 position as that text. It is equivalent to using just @var{string},
3450 but it is done as a special case of marginal display (@pxref{Display
3451 Margins}).
3452
3453 @item (space-width @var{factor})
3454 This display specification affects all the space characters within the
3455 text that has the specification. It displays all of these spaces
3456 @var{factor} times as wide as normal. The element @var{factor} should
3457 be an integer or float. Characters other than spaces are not affected
3458 at all; in particular, this has no effect on tab characters.
3459
3460 @item (height @var{height})
3461 This display specification makes the text taller or shorter.
3462 Here are the possibilities for @var{height}:
3463
3464 @table @asis
3465 @item @code{(+ @var{n})}
3466 This means to use a font that is @var{n} steps larger. A ``step'' is
3467 defined by the set of available fonts---specifically, those that match
3468 what was otherwise specified for this text, in all attributes except
3469 height. Each size for which a suitable font is available counts as
3470 another step. @var{n} should be an integer.
3471
3472 @item @code{(- @var{n})}
3473 This means to use a font that is @var{n} steps smaller.
3474
3475 @item a number, @var{factor}
3476 A number, @var{factor}, means to use a font that is @var{factor} times
3477 as tall as the default font.
3478
3479 @item a symbol, @var{function}
3480 A symbol is a function to compute the height. It is called with the
3481 current height as argument, and should return the new height to use.
3482
3483 @item anything else, @var{form}
3484 If the @var{height} value doesn't fit the previous possibilities, it is
3485 a form. Emacs evaluates it to get the new height, with the symbol
3486 @code{height} bound to the current specified font height.
3487 @end table
3488
3489 @item (raise @var{factor})
3490 This kind of display specification raises or lowers the text
3491 it applies to, relative to the baseline of the line.
3492
3493 @var{factor} must be a number, which is interpreted as a multiple of the
3494 height of the affected text. If it is positive, that means to display
3495 the characters raised. If it is negative, that means to display them
3496 lower down.
3497
3498 If the text also has a @code{height} display specification, that does
3499 not affect the amount of raising or lowering, which is based on the
3500 faces used for the text.
3501 @end table
3502
3503 @c We put all the `@code{(when ...)}' on one line to encourage
3504 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3505 @c was at eol; the info file ended up w/ two spaces rendered after it.
3506 You can make any display specification conditional. To do that,
3507 package it in another list of the form
3508 @code{(when @var{condition} . @var{spec})}.
3509 Then the specification @var{spec} applies only when
3510 @var{condition} evaluates to a non-@code{nil} value. During the
3511 evaluation, @code{object} is bound to the string or buffer having the
3512 conditional @code{display} property. @code{position} and
3513 @code{buffer-position} are bound to the position within @code{object}
3514 and the buffer position where the @code{display} property was found,
3515 respectively. Both positions can be different when @code{object} is a
3516 string.
3517
3518 @node Display Margins
3519 @subsection Displaying in the Margins
3520 @cindex display margins
3521 @cindex margins, display
3522
3523 A buffer can have blank areas called @dfn{display margins} on the left
3524 and on the right. Ordinary text never appears in these areas, but you
3525 can put things into the display margins using the @code{display}
3526 property.
3527
3528 To put text in the left or right display margin of the window, use a
3529 display specification of the form @code{(margin right-margin)} or
3530 @code{(margin left-margin)} on it. To put an image in a display margin,
3531 use that display specification along with the display specification for
3532 the image. Unfortunately, there is currently no way to make
3533 text or images in the margin mouse-sensitive.
3534
3535 If you put such a display specification directly on text in the
3536 buffer, the specified margin display appears @emph{instead of} that
3537 buffer text itself. To put something in the margin @emph{in
3538 association with} certain buffer text without preventing or altering
3539 the display of that text, put a @code{before-string} property on the
3540 text and put the display specification on the contents of the
3541 before-string.
3542
3543 Before the display margins can display anything, you must give
3544 them a nonzero width. The usual way to do that is to set these
3545 variables:
3546
3547 @defvar left-margin-width
3548 @tindex left-margin-width
3549 This variable specifies the width of the left margin.
3550 It is buffer-local in all buffers.
3551 @end defvar
3552
3553 @defvar right-margin-width
3554 @tindex right-margin-width
3555 This variable specifies the width of the right margin.
3556 It is buffer-local in all buffers.
3557 @end defvar
3558
3559 Setting these variables does not immediately affect the window. These
3560 variables are checked when a new buffer is displayed in the window.
3561 Thus, you can make changes take effect by calling
3562 @code{set-window-buffer}.
3563
3564 You can also set the margin widths immediately.
3565
3566 @defun set-window-margins window left &optional right
3567 @tindex set-window-margins
3568 This function specifies the margin widths for window @var{window}.
3569 The argument @var{left} controls the left margin and
3570 @var{right} controls the right margin (default @code{0}).
3571 @end defun
3572
3573 @defun window-margins &optional window
3574 @tindex window-margins
3575 This function returns the left and right margins of @var{window}
3576 as a cons cell of the form @code{(@var{left} . @var{right})}.
3577 If @var{window} is @code{nil}, the selected window is used.
3578 @end defun
3579
3580 @node Images
3581 @section Images
3582 @cindex images in buffers
3583
3584 To display an image in an Emacs buffer, you must first create an image
3585 descriptor, then use it as a display specifier in the @code{display}
3586 property of text that is displayed (@pxref{Display Property}).
3587
3588 Emacs can display a number of different image formats; some of them
3589 are supported only if particular support libraries are installed on
3590 your machine. In some environments, Emacs can load image
3591 libraries on demand; if so, the variable @code{image-library-alist}
3592 can be used to modify the set of known names for these dynamic
3593 libraries (though it is not possible to add new image formats).
3594
3595 The supported image formats include XBM, XPM (this requires the
3596 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3597 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3598 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3599 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3600
3601 You specify one of these formats with an image type symbol. The image
3602 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3603 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3604
3605 @defvar image-types
3606 This variable contains a list of those image type symbols that are
3607 potentially supported in the current configuration.
3608 @emph{Potentially} here means that Emacs knows about the image types,
3609 not necessarily that they can be loaded (they could depend on
3610 unavailable dynamic libraries, for example).
3611
3612 To know which image types are really available, use
3613 @code{image-type-available-p}.
3614 @end defvar
3615
3616 @defvar image-library-alist
3617 This in an alist of image types vs external libraries needed to
3618 display them.
3619
3620 Each element is a list @code{(@var{image-type} @var{library}...)},
3621 where the car is a supported image format from @code{image-types}, and
3622 the rest are strings giving alternate filenames for the corresponding
3623 external libraries to load.
3624
3625 Emacs tries to load the libraries in the order they appear on the
3626 list; if none is loaded, the running session of Emacs won't support
3627 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3628 they're always supported.
3629
3630 This variable is ignored if the image libraries are statically linked
3631 into Emacs.
3632 @end defvar
3633
3634 @defun image-type-available-p type
3635 @findex image-type-available-p
3636
3637 This function returns non-@code{nil} if image type @var{type} is
3638 available, i.e., if images of this type can be loaded and displayed in
3639 Emacs. @var{type} should be one of the types contained in
3640 @code{image-types}.
3641
3642 For image types whose support libraries are statically linked, this
3643 function always returns @code{t}; for other image types, it returns
3644 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3645 @end defun
3646
3647 @menu
3648 * Image Descriptors:: How to specify an image for use in @code{:display}.
3649 * XBM Images:: Special features for XBM format.
3650 * XPM Images:: Special features for XPM format.
3651 * GIF Images:: Special features for GIF format.
3652 * Postscript Images:: Special features for Postscript format.
3653 * Other Image Types:: Various other formats are supported.
3654 * Defining Images:: Convenient ways to define an image for later use.
3655 * Showing Images:: Convenient ways to display an image once it is defined.
3656 * Image Cache:: Internal mechanisms of image display.
3657 @end menu
3658
3659 @node Image Descriptors
3660 @subsection Image Descriptors
3661 @cindex image descriptor
3662
3663 An image description is a list of the form @code{(image . @var{props})},
3664 where @var{props} is a property list containing alternating keyword
3665 symbols (symbols whose names start with a colon) and their values.
3666 You can use any Lisp object as a property, but the only properties
3667 that have any special meaning are certain symbols, all of them keywords.
3668
3669 Every image descriptor must contain the property @code{:type
3670 @var{type}} to specify the format of the image. The value of @var{type}
3671 should be an image type symbol; for example, @code{xpm} for an image in
3672 XPM format.
3673
3674 Here is a list of other properties that are meaningful for all image
3675 types:
3676
3677 @table @code
3678 @item :file @var{file}
3679 The @code{:file} property says to load the image from file
3680 @var{file}. If @var{file} is not an absolute file name, it is expanded
3681 in @code{data-directory}.
3682
3683 @item :data @var{data}
3684 The @code{:data} property says the actual contents of the image.
3685 Each image must use either @code{:data} or @code{:file}, but not both.
3686 For most image types, the value of the @code{:data} property should be a
3687 string containing the image data; we recommend using a unibyte string.
3688
3689 Before using @code{:data}, look for further information in the section
3690 below describing the specific image format. For some image types,
3691 @code{:data} may not be supported; for some, it allows other data types;
3692 for some, @code{:data} alone is not enough, so you need to use other
3693 image properties along with @code{:data}.
3694
3695 @item :margin @var{margin}
3696 The @code{:margin} property specifies how many pixels to add as an
3697 extra margin around the image. The value, @var{margin}, must be a
3698 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3699 numbers. If it is a pair, @var{x} specifies how many pixels to add
3700 horizontally, and @var{y} specifies how many pixels to add vertically.
3701 If @code{:margin} is not specified, the default is zero.
3702
3703 @item :ascent @var{ascent}
3704 The @code{:ascent} property specifies the amount of the image's
3705 height to use for its ascent---that is, the part above the baseline.
3706 The value, @var{ascent}, must be a number in the range 0 to 100, or
3707 the symbol @code{center}.
3708
3709 If @var{ascent} is a number, that percentage of the image's height is
3710 used for its ascent.
3711
3712 If @var{ascent} is @code{center}, the image is vertically centered
3713 around a centerline which would be the vertical centerline of text drawn
3714 at the position of the image, in the manner specified by the text
3715 properties and overlays that apply to the image.
3716
3717 If this property is omitted, it defaults to 50.
3718
3719 @item :relief @var{relief}
3720 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3721 around the image. The value, @var{relief}, specifies the width of the
3722 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3723 so that the image appears as a pressed button; otherwise, it appears as
3724 an unpressed button.
3725
3726 @item :conversion @var{algorithm}
3727 The @code{:conversion} property, if non-@code{nil}, specifies a
3728 conversion algorithm that should be applied to the image before it is
3729 displayed; the value, @var{algorithm}, specifies which algorithm.
3730
3731 @table @code
3732 @item laplace
3733 @itemx emboss
3734 Specifies the Laplace edge detection algorithm, which blurs out small
3735 differences in color while highlighting larger differences. People
3736 sometimes consider this useful for displaying the image for a
3737 ``disabled'' button.
3738
3739 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3740 Specifies a general edge-detection algorithm. @var{matrix} must be
3741 either a nine-element list or a nine-element vector of numbers. A pixel
3742 at position @math{x/y} in the transformed image is computed from
3743 original pixels around that position. @var{matrix} specifies, for each
3744 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3745 will influence the transformed pixel; element @math{0} specifies the
3746 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3747 the pixel at @math{x/y-1} etc., as shown below:
3748 @iftex
3749 @tex
3750 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3751 x-1/y & x/y & x+1/y \cr
3752 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3753 @end tex
3754 @end iftex
3755 @ifnottex
3756 @display
3757 (x-1/y-1 x/y-1 x+1/y-1
3758 x-1/y x/y x+1/y
3759 x-1/y+1 x/y+1 x+1/y+1)
3760 @end display
3761 @end ifnottex
3762
3763 The resulting pixel is computed from the color intensity of the color
3764 resulting from summing up the RGB values of surrounding pixels,
3765 multiplied by the specified factors, and dividing that sum by the sum
3766 of the factors' absolute values.
3767
3768 Laplace edge-detection currently uses a matrix of
3769 @iftex
3770 @tex
3771 $$\pmatrix{1 & 0 & 0 \cr
3772 0& 0 & 0 \cr
3773 9 & 9 & -1 \cr}$$
3774 @end tex
3775 @end iftex
3776 @ifnottex
3777 @display
3778 (1 0 0
3779 0 0 0
3780 9 9 -1)
3781 @end display
3782 @end ifnottex
3783
3784 Emboss edge-detection uses a matrix of
3785 @iftex
3786 @tex
3787 $$\pmatrix{ 2 & -1 & 0 \cr
3788 -1 & 0 & 1 \cr
3789 0 & 1 & -2 \cr}$$
3790 @end tex
3791 @end iftex
3792 @ifnottex
3793 @display
3794 ( 2 -1 0
3795 -1 0 1
3796 0 1 -2)
3797 @end display
3798 @end ifnottex
3799
3800 @item disabled
3801 Specifies transforming the image so that it looks ``disabled''.
3802 @end table
3803
3804 @item :mask @var{mask}
3805 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3806 a clipping mask for the image, so that the background of a frame is
3807 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3808 is @code{t}, determine the background color of the image by looking at
3809 the four corners of the image, assuming the most frequently occurring
3810 color from the corners is the background color of the image. Otherwise,
3811 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3812 specifying the color to assume for the background of the image.
3813
3814 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3815 one. Images in some formats include a mask which can be removed by
3816 specifying @code{:mask nil}.
3817
3818 @item :pointer @var{shape}
3819 This specifies the pointer shape when the mouse pointer is over this
3820 image. @xref{Pointer Shape}, for available pointer shapes.
3821
3822 @item :map @var{map}
3823 This associates an image map of @dfn{hot spots} with this image.
3824
3825 An image map is an alist where each element has the format
3826 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3827 as either a rectangle, a circle, or a polygon.
3828
3829 A rectangle is a cons
3830 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3831 which specifies the pixel coordinates of the upper left and bottom right
3832 corners of the rectangle area.
3833
3834 A circle is a cons
3835 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3836 which specifies the center and the radius of the circle; @var{r} may
3837 be a float or integer.
3838
3839 A polygon is a cons
3840 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3841 where each pair in the vector describes one corner in the polygon.
3842
3843 When the mouse pointer is above a hot-spot area of an image, the
3844 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3845 property it defines a tool-tip for the hot-spot, and if it contains
3846 a @code{pointer} property, it defines the shape of the mouse cursor when
3847 it is over the hot-spot.
3848 @xref{Pointer Shape}, for available pointer shapes.
3849
3850 When you click the mouse when the mouse pointer is over a hot-spot, an
3851 event is composed by combining the @var{id} of the hot-spot with the
3852 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3853 @var{id} is @code{area4}.
3854 @end table
3855
3856 @defun image-mask-p spec &optional frame
3857 @tindex image-mask-p
3858 This function returns @code{t} if image @var{spec} has a mask bitmap.
3859 @var{frame} is the frame on which the image will be displayed.
3860 @var{frame} @code{nil} or omitted means to use the selected frame
3861 (@pxref{Input Focus}).
3862 @end defun
3863
3864 @node XBM Images
3865 @subsection XBM Images
3866 @cindex XBM
3867
3868 To use XBM format, specify @code{xbm} as the image type. This image
3869 format doesn't require an external library, so images of this type are
3870 always supported.
3871
3872 Additional image properties supported for the @code{xbm} image type are:
3873
3874 @table @code
3875 @item :foreground @var{foreground}
3876 The value, @var{foreground}, should be a string specifying the image
3877 foreground color, or @code{nil} for the default color. This color is
3878 used for each pixel in the XBM that is 1. The default is the frame's
3879 foreground color.
3880
3881 @item :background @var{background}
3882 The value, @var{background}, should be a string specifying the image
3883 background color, or @code{nil} for the default color. This color is
3884 used for each pixel in the XBM that is 0. The default is the frame's
3885 background color.
3886 @end table
3887
3888 If you specify an XBM image using data within Emacs instead of an
3889 external file, use the following three properties:
3890
3891 @table @code
3892 @item :data @var{data}
3893 The value, @var{data}, specifies the contents of the image.
3894 There are three formats you can use for @var{data}:
3895
3896 @itemize @bullet
3897 @item
3898 A vector of strings or bool-vectors, each specifying one line of the
3899 image. Do specify @code{:height} and @code{:width}.
3900
3901 @item
3902 A string containing the same byte sequence as an XBM file would contain.
3903 You must not specify @code{:height} and @code{:width} in this case,
3904 because omitting them is what indicates the data has the format of an
3905 XBM file. The file contents specify the height and width of the image.
3906
3907 @item
3908 A string or a bool-vector containing the bits of the image (plus perhaps
3909 some extra bits at the end that will not be used). It should contain at
3910 least @var{width} * @code{height} bits. In this case, you must specify
3911 @code{:height} and @code{:width}, both to indicate that the string
3912 contains just the bits rather than a whole XBM file, and to specify the
3913 size of the image.
3914 @end itemize
3915
3916 @item :width @var{width}
3917 The value, @var{width}, specifies the width of the image, in pixels.
3918
3919 @item :height @var{height}
3920 The value, @var{height}, specifies the height of the image, in pixels.
3921 @end table
3922
3923 @node XPM Images
3924 @subsection XPM Images
3925 @cindex XPM
3926
3927 To use XPM format, specify @code{xpm} as the image type. The
3928 additional image property @code{:color-symbols} is also meaningful with
3929 the @code{xpm} image type:
3930
3931 @table @code
3932 @item :color-symbols @var{symbols}
3933 The value, @var{symbols}, should be an alist whose elements have the
3934 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3935 the name of a color as it appears in the image file, and @var{color}
3936 specifies the actual color to use for displaying that name.
3937 @end table
3938
3939 @node GIF Images
3940 @subsection GIF Images
3941 @cindex GIF
3942
3943 For GIF images, specify image type @code{gif}.
3944
3945 @table @code
3946 @item :index @var{index}
3947 You can use @code{:index} to specify one image from a GIF file that
3948 contains more than one image. This property specifies use of image
3949 number @var{index} from the file. If the GIF file doesn't contain an
3950 image with index @var{index}, the image displays as a hollow box.
3951 @end table
3952
3953 @ignore
3954 This could be used to implement limited support for animated GIFs.
3955 For example, the following function displays a multi-image GIF file
3956 at point-min in the current buffer, switching between sub-images
3957 every 0.1 seconds.
3958
3959 (defun show-anim (file max)
3960 "Display multi-image GIF file FILE which contains MAX subimages."
3961 (display-anim (current-buffer) file 0 max t))
3962
3963 (defun display-anim (buffer file idx max first-time)
3964 (when (= idx max)
3965 (setq idx 0))
3966 (let ((img (create-image file nil :image idx)))
3967 (save-excursion
3968 (set-buffer buffer)
3969 (goto-char (point-min))
3970 (unless first-time (delete-char 1))
3971 (insert-image img))
3972 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3973 @end ignore
3974
3975 @node Postscript Images
3976 @subsection Postscript Images
3977 @cindex Postscript images
3978
3979 To use Postscript for an image, specify image type @code{postscript}.
3980 This works only if you have Ghostscript installed. You must always use
3981 these three properties:
3982
3983 @table @code
3984 @item :pt-width @var{width}
3985 The value, @var{width}, specifies the width of the image measured in
3986 points (1/72 inch). @var{width} must be an integer.
3987
3988 @item :pt-height @var{height}
3989 The value, @var{height}, specifies the height of the image in points
3990 (1/72 inch). @var{height} must be an integer.
3991
3992 @item :bounding-box @var{box}
3993 The value, @var{box}, must be a list or vector of four integers, which
3994 specifying the bounding box of the Postscript image, analogous to the
3995 @samp{BoundingBox} comment found in Postscript files.
3996
3997 @example
3998 %%BoundingBox: 22 171 567 738
3999 @end example
4000 @end table
4001
4002 Displaying Postscript images from Lisp data is not currently
4003 implemented, but it may be implemented by the time you read this.
4004 See the @file{etc/NEWS} file to make sure.
4005
4006 @node Other Image Types
4007 @subsection Other Image Types
4008 @cindex PBM
4009
4010 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4011 monochromatic images are supported. For mono PBM images, two additional
4012 image properties are supported.
4013
4014 @table @code
4015 @item :foreground @var{foreground}
4016 The value, @var{foreground}, should be a string specifying the image
4017 foreground color, or @code{nil} for the default color. This color is
4018 used for each pixel in the XBM that is 1. The default is the frame's
4019 foreground color.
4020
4021 @item :background @var{background}
4022 The value, @var{background}, should be a string specifying the image
4023 background color, or @code{nil} for the default color. This color is
4024 used for each pixel in the XBM that is 0. The default is the frame's
4025 background color.
4026 @end table
4027
4028 For JPEG images, specify image type @code{jpeg}.
4029
4030 For TIFF images, specify image type @code{tiff}.
4031
4032 For PNG images, specify image type @code{png}.
4033
4034 @node Defining Images
4035 @subsection Defining Images
4036
4037 The functions @code{create-image}, @code{defimage} and
4038 @code{find-image} provide convenient ways to create image descriptors.
4039
4040 @defun create-image file-or-data &optional type data-p &rest props
4041 @tindex create-image
4042 This function creates and returns an image descriptor which uses the
4043 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4044 a string containing the image data; @var{data-p} should be @code{nil}
4045 for the former case, non-@code{nil} for the latter case.
4046
4047 The optional argument @var{type} is a symbol specifying the image type.
4048 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4049 determine the image type from the file's first few bytes, or else
4050 from the file's name.
4051
4052 The remaining arguments, @var{props}, specify additional image
4053 properties---for example,
4054
4055 @example
4056 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4057 @end example
4058
4059 The function returns @code{nil} if images of this type are not
4060 supported. Otherwise it returns an image descriptor.
4061 @end defun
4062
4063 @defmac defimage symbol specs &optional doc
4064 @tindex defimage
4065 This macro defines @var{symbol} as an image name. The arguments
4066 @var{specs} is a list which specifies how to display the image.
4067 The third argument, @var{doc}, is an optional documentation string.
4068
4069 Each argument in @var{specs} has the form of a property list, and each
4070 one should specify at least the @code{:type} property and either the
4071 @code{:file} or the @code{:data} property. The value of @code{:type}
4072 should be a symbol specifying the image type, the value of
4073 @code{:file} is the file to load the image from, and the value of
4074 @code{:data} is a string containing the actual image data. Here is an
4075 example:
4076
4077 @example
4078 (defimage test-image
4079 ((:type xpm :file "~/test1.xpm")
4080 (:type xbm :file "~/test1.xbm")))
4081 @end example
4082
4083 @code{defimage} tests each argument, one by one, to see if it is
4084 usable---that is, if the type is supported and the file exists. The
4085 first usable argument is used to make an image descriptor which is
4086 stored in @var{symbol}.
4087
4088 If none of the alternatives will work, then @var{symbol} is defined
4089 as @code{nil}.
4090 @end defmac
4091
4092 @defun find-image specs
4093 @tindex find-image
4094 This function provides a convenient way to find an image satisfying one
4095 of a list of image specifications @var{specs}.
4096
4097 Each specification in @var{specs} is a property list with contents
4098 depending on image type. All specifications must at least contain the
4099 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4100 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4101 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4102 image from, and @var{data} is a string containing the actual image data.
4103 The first specification in the list whose @var{type} is supported, and
4104 @var{file} exists, is used to construct the image specification to be
4105 returned. If no specification is satisfied, @code{nil} is returned.
4106
4107 The image is looked for in @code{image-load-path}.
4108 @end defun
4109
4110 @defvar image-load-path
4111 @tindex image-load-path
4112 This variable's value is a list of locations in which to search for
4113 image files. If an element is a string or a variable symbol whose
4114 value is a string, the string is taken to be the name of a directory
4115 to search. If an element is a variable symbol whose value is a list,
4116 that is taken to be a list of directory names to search.
4117
4118 The default is to search in the @file{images} subdirectory of the
4119 directory specified by @code{data-directory}, then the directory
4120 specified by @code{data-directory}, and finally in the directories in
4121 @code{load-path}. Subdirectories are not automatically included in
4122 the search, so if you put an image file in a subdirectory, you have to
4123 supply the subdirectory name explicitly. For example, to find the
4124 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4125 should specify the image as follows:
4126
4127 @example
4128 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4129 @end example
4130 @end defvar
4131
4132 @defun image-load-path-for-library library image &optional path no-error
4133 @tindex image-load-path-for-library
4134 This function returns a suitable search path for images used by the
4135 Lisp package @var{library}.
4136
4137 It searches for @var{image} in @code{image-load-path} (excluding
4138 @file{@code{data-directory}/images}) and @code{load-path}, followed by
4139 a path suitable for @var{library}, which includes
4140 @file{../../etc/images} and @file{../etc/images} relative to the
4141 library file itself, and then in @file{@code{data-directory}/images}.
4142
4143 Then this function returns a list of directories which contains first
4144 the directory in which @var{image} was found, followed by the value of
4145 @code{load-path}. If @var{path} is given, it is used instead of
4146 @code{load-path}.
4147
4148 If @var{no-error} is non-@code{nil} and a suitable path can't be
4149 found, don't signal an error. Instead, return a list of directories as
4150 before, except that @code{nil} appears in place of the image directory.
4151
4152 Here is an example that uses a common idiom to provide compatibility
4153 with versions of Emacs that lack the variable @code{image-load-path}:
4154
4155 @example
4156 ;; Shush compiler.
4157 (defvar image-load-path)
4158
4159 (let* ((load-path (image-load-path-for-library "mh-e" "mh-logo.xpm"))
4160 (image-load-path (cons (car load-path)
4161 (when (boundp 'image-load-path)
4162 image-load-path))))
4163 (mh-tool-bar-folder-buttons-init))
4164 @end example
4165 @end defun
4166
4167 @node Showing Images
4168 @subsection Showing Images
4169
4170 You can use an image descriptor by setting up the @code{display}
4171 property yourself, but it is easier to use the functions in this
4172 section.
4173
4174 @defun insert-image image &optional string area slice
4175 This function inserts @var{image} in the current buffer at point. The
4176 value @var{image} should be an image descriptor; it could be a value
4177 returned by @code{create-image}, or the value of a symbol defined with
4178 @code{defimage}. The argument @var{string} specifies the text to put
4179 in the buffer to hold the image. If it is omitted or @code{nil},
4180 @code{insert-image} uses @code{" "} by default.
4181
4182 The argument @var{area} specifies whether to put the image in a margin.
4183 If it is @code{left-margin}, the image appears in the left margin;
4184 @code{right-margin} specifies the right margin. If @var{area} is
4185 @code{nil} or omitted, the image is displayed at point within the
4186 buffer's text.
4187
4188 The argument @var{slice} specifies a slice of the image to insert. If
4189 @var{slice} is @code{nil} or omitted the whole image is inserted.
4190 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4191 @var{height})} which specifies the @var{x} and @var{y} positions and
4192 @var{width} and @var{height} of the image area to insert. Integer
4193 values are in units of pixels. A floating point number in the range
4194 0.0--1.0 stands for that fraction of the width or height of the entire
4195 image.
4196
4197 Internally, this function inserts @var{string} in the buffer, and gives
4198 it a @code{display} property which specifies @var{image}. @xref{Display
4199 Property}.
4200 @end defun
4201
4202 @defun insert-sliced-image image &optional string area rows cols
4203 This function inserts @var{image} in the current buffer at point, like
4204 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4205 equally sized slices.
4206 @end defun
4207
4208 @defun put-image image pos &optional string area
4209 This function puts image @var{image} in front of @var{pos} in the
4210 current buffer. The argument @var{pos} should be an integer or a
4211 marker. It specifies the buffer position where the image should appear.
4212 The argument @var{string} specifies the text that should hold the image
4213 as an alternative to the default.
4214
4215 The argument @var{image} must be an image descriptor, perhaps returned
4216 by @code{create-image} or stored by @code{defimage}.
4217
4218 The argument @var{area} specifies whether to put the image in a margin.
4219 If it is @code{left-margin}, the image appears in the left margin;
4220 @code{right-margin} specifies the right margin. If @var{area} is
4221 @code{nil} or omitted, the image is displayed at point within the
4222 buffer's text.
4223
4224 Internally, this function creates an overlay, and gives it a
4225 @code{before-string} property containing text that has a @code{display}
4226 property whose value is the image. (Whew!)
4227 @end defun
4228
4229 @defun remove-images start end &optional buffer
4230 This function removes images in @var{buffer} between positions
4231 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4232 images are removed from the current buffer.
4233
4234 This removes only images that were put into @var{buffer} the way
4235 @code{put-image} does it, not images that were inserted with
4236 @code{insert-image} or in other ways.
4237 @end defun
4238
4239 @defun image-size spec &optional pixels frame
4240 @tindex image-size
4241 This function returns the size of an image as a pair
4242 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4243 specification. @var{pixels} non-@code{nil} means return sizes
4244 measured in pixels, otherwise return sizes measured in canonical
4245 character units (fractions of the width/height of the frame's default
4246 font). @var{frame} is the frame on which the image will be displayed.
4247 @var{frame} null or omitted means use the selected frame (@pxref{Input
4248 Focus}).
4249 @end defun
4250
4251 @defvar max-image-size
4252 @tindex max-image-size
4253 This variable is used to define the maximum size of image that Emacs
4254 will load. Emacs will refuse to load (and display) any image that is
4255 larger than this limit.
4256
4257 If the value is an integer, it directly specifies the maximum
4258 image height and width, measured in pixels. If it is a floating
4259 point number, it specifies the maximum image height and width
4260 as a ratio to the frame height and width. If the value is
4261 non-numeric, there is no explicit limit on the size of images.
4262
4263 The purpose of this variable is to prevent unreasonably large images
4264 from accidentally being loaded into Emacs. It only takes effect the
4265 first time an image is loaded. Once an image is placed in the image
4266 cache, it can always be displayed, even if the value of
4267 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4268 @end defvar
4269
4270 @node Image Cache
4271 @subsection Image Cache
4272
4273 Emacs stores images in an image cache when it displays them, so it can
4274 display them again more efficiently. It removes an image from the cache
4275 when it hasn't been displayed for a specified period of time.
4276
4277 When an image is looked up in the cache, its specification is compared
4278 with cached image specifications using @code{equal}. This means that
4279 all images with equal specifications share the same image in the cache.
4280
4281 @defvar image-cache-eviction-delay
4282 @tindex image-cache-eviction-delay
4283 This variable specifies the number of seconds an image can remain in the
4284 cache without being displayed. When an image is not displayed for this
4285 length of time, Emacs removes it from the image cache.
4286
4287 If the value is @code{nil}, Emacs does not remove images from the cache
4288 except when you explicitly clear it. This mode can be useful for
4289 debugging.
4290 @end defvar
4291
4292 @defun clear-image-cache &optional frame
4293 @tindex clear-image-cache
4294 This function clears the image cache. If @var{frame} is non-@code{nil},
4295 only the cache for that frame is cleared. Otherwise all frames' caches
4296 are cleared.
4297 @end defun
4298
4299 @node Buttons
4300 @section Buttons
4301 @cindex buttons
4302 @cindex buttons in buffers
4303 @cindex clickable buttons in buffers
4304
4305 The @emph{button} package defines functions for inserting and
4306 manipulating clickable (with the mouse, or via keyboard commands)
4307 buttons in Emacs buffers, such as might be used for help hyper-links,
4308 etc. Emacs uses buttons for the hyper-links in help text and the like.
4309
4310 A button is essentially a set of properties attached (via text
4311 properties or overlays) to a region of text in an Emacs buffer. These
4312 properties are called @dfn{button properties}.
4313
4314 One of the these properties (@code{action}) is a function, which will
4315 be called when the user invokes it using the keyboard or the mouse.
4316 The invoked function may then examine the button and use its other
4317 properties as desired.
4318
4319 In some ways the Emacs button package duplicates functionality offered
4320 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4321 Widget Library}), but the button package has the advantage that it is
4322 much faster, much smaller, and much simpler to use (for elisp
4323 programmers---for users, the result is about the same). The extra
4324 speed and space savings are useful mainly if you need to create many
4325 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4326 buttons to make entries clickable, and may contain many thousands of
4327 entries).
4328
4329 @menu
4330 * Button Properties:: Button properties with special meanings.
4331 * Button Types:: Defining common properties for classes of buttons.
4332 * Making Buttons:: Adding buttons to Emacs buffers.
4333 * Manipulating Buttons:: Getting and setting properties of buttons.
4334 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4335 @end menu
4336
4337 @node Button Properties
4338 @subsection Button Properties
4339 @cindex button properties
4340
4341 Buttons have an associated list of properties defining their
4342 appearance and behavior, and other arbitrary properties may be used
4343 for application specific purposes. Some properties that have special
4344 meaning to the button package include:
4345
4346 @table @code
4347 @item action
4348 @kindex action @r{(button property)}
4349 The function to call when the user invokes the button, which is passed
4350 the single argument @var{button}. By default this is @code{ignore},
4351 which does nothing.
4352
4353 @item mouse-action
4354 @kindex mouse-action @r{(button property)}
4355 This is similar to @code{action}, and when present, will be used
4356 instead of @code{action} for button invocations resulting from
4357 mouse-clicks (instead of the user hitting @key{RET}). If not
4358 present, mouse-clicks use @code{action} instead.
4359
4360 @item face
4361 @kindex face @r{(button property)}
4362 This is an Emacs face controlling how buttons of this type are
4363 displayed; by default this is the @code{button} face.
4364
4365 @item mouse-face
4366 @kindex mouse-face @r{(button property)}
4367 This is an additional face which controls appearance during
4368 mouse-overs (merged with the usual button face); by default this is
4369 the usual Emacs @code{highlight} face.
4370
4371 @item keymap
4372 @kindex keymap @r{(button property)}
4373 The button's keymap, defining bindings active within the button
4374 region. By default this is the usual button region keymap, stored
4375 in the variable @code{button-map}, which defines @key{RET} and
4376 @key{mouse-2} to invoke the button.
4377
4378 @item type
4379 @kindex type @r{(button property)}
4380 The button-type of the button. When creating a button, this is
4381 usually specified using the @code{:type} keyword argument.
4382 @xref{Button Types}.
4383
4384 @item help-echo
4385 @kindex help-index @r{(button property)}
4386 A string displayed by the Emacs tool-tip help system; by default,
4387 @code{"mouse-2, RET: Push this button"}.
4388
4389 @item follow-link
4390 @kindex follow-link @r{(button property)}
4391 The follow-link property, defining how a @key{Mouse-1} click behaves
4392 on this button, @xref{Links and Mouse-1}.
4393
4394 @item button
4395 @kindex button @r{(button property)}
4396 All buttons have a non-@code{nil} @code{button} property, which may be useful
4397 in finding regions of text that comprise buttons (which is what the
4398 standard button functions do).
4399 @end table
4400
4401 There are other properties defined for the regions of text in a
4402 button, but these are not generally interesting for typical uses.
4403
4404 @node Button Types
4405 @subsection Button Types
4406 @cindex button types
4407
4408 Every button has a button @emph{type}, which defines default values
4409 for the button's properties. Button types are arranged in a
4410 hierarchy, with specialized types inheriting from more general types,
4411 so that it's easy to define special-purpose types of buttons for
4412 specific tasks.
4413
4414 @defun define-button-type name &rest properties
4415 @tindex define-button-type
4416 Define a `button type' called @var{name}. The remaining arguments
4417 form a sequence of @var{property value} pairs, specifying default
4418 property values for buttons with this type (a button's type may be set
4419 by giving it a @code{type} property when creating the button, using
4420 the @code{:type} keyword argument).
4421
4422 In addition, the keyword argument @code{:supertype} may be used to
4423 specify a button-type from which @var{name} inherits its default
4424 property values. Note that this inheritance happens only when
4425 @var{name} is defined; subsequent changes to a supertype are not
4426 reflected in its subtypes.
4427 @end defun
4428
4429 Using @code{define-button-type} to define default properties for
4430 buttons is not necessary---buttons without any specified type use the
4431 built-in button-type @code{button}---but it is encouraged, since
4432 doing so usually makes the resulting code clearer and more efficient.
4433
4434 @node Making Buttons
4435 @subsection Making Buttons
4436 @cindex making buttons
4437
4438 Buttons are associated with a region of text, using an overlay or
4439 text properties to hold button-specific information, all of which are
4440 initialized from the button's type (which defaults to the built-in
4441 button type @code{button}). Like all Emacs text, the appearance of
4442 the button is governed by the @code{face} property; by default (via
4443 the @code{face} property inherited from the @code{button} button-type)
4444 this is a simple underline, like a typical web-page link.
4445
4446 For convenience, there are two sorts of button-creation functions,
4447 those that add button properties to an existing region of a buffer,
4448 called @code{make-...button}, and those that also insert the button
4449 text, called @code{insert-...button}.
4450
4451 The button-creation functions all take the @code{&rest} argument
4452 @var{properties}, which should be a sequence of @var{property value}
4453 pairs, specifying properties to add to the button; see @ref{Button
4454 Properties}. In addition, the keyword argument @code{:type} may be
4455 used to specify a button-type from which to inherit other properties;
4456 see @ref{Button Types}. Any properties not explicitly specified
4457 during creation will be inherited from the button's type (if the type
4458 defines such a property).
4459
4460 The following functions add a button using an overlay
4461 (@pxref{Overlays}) to hold the button properties:
4462
4463 @defun make-button beg end &rest properties
4464 @tindex make-button
4465 This makes a button from @var{beg} to @var{end} in the
4466 current buffer, and returns it.
4467 @end defun
4468
4469 @defun insert-button label &rest properties
4470 @tindex insert-button
4471 This insert a button with the label @var{label} at point,
4472 and returns it.
4473 @end defun
4474
4475 The following functions are similar, but use Emacs text properties
4476 (@pxref{Text Properties}) to hold the button properties, making the
4477 button actually part of the text instead of being a property of the
4478 buffer. Buttons using text properties do not create markers into the
4479 buffer, which is important for speed when you use extremely large
4480 numbers of buttons. Both functions return the position of the start
4481 of the new button:
4482
4483 @defun make-text-button beg end &rest properties
4484 @tindex make-text-button
4485 This makes a button from @var{beg} to @var{end} in the current buffer, using
4486 text properties.
4487 @end defun
4488
4489 @defun insert-text-button label &rest properties
4490 @tindex insert-text-button
4491 This inserts a button with the label @var{label} at point, using text
4492 properties.
4493 @end defun
4494
4495 @node Manipulating Buttons
4496 @subsection Manipulating Buttons
4497 @cindex manipulating buttons
4498
4499 These are functions for getting and setting properties of buttons.
4500 Often these are used by a button's invocation function to determine
4501 what to do.
4502
4503 Where a @var{button} parameter is specified, it means an object
4504 referring to a specific button, either an overlay (for overlay
4505 buttons), or a buffer-position or marker (for text property buttons).
4506 Such an object is passed as the first argument to a button's
4507 invocation function when it is invoked.
4508
4509 @defun button-start button
4510 @tindex button-start
4511 Return the position at which @var{button} starts.
4512 @end defun
4513
4514 @defun button-end button
4515 @tindex button-end
4516 Return the position at which @var{button} ends.
4517 @end defun
4518
4519 @defun button-get button prop
4520 @tindex button-get
4521 Get the property of button @var{button} named @var{prop}.
4522 @end defun
4523
4524 @defun button-put button prop val
4525 @tindex button-put
4526 Set @var{button}'s @var{prop} property to @var{val}.
4527 @end defun
4528
4529 @defun button-activate button &optional use-mouse-action
4530 @tindex button-activate
4531 Call @var{button}'s @code{action} property (i.e., invoke it). If
4532 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4533 @code{mouse-action} property instead of @code{action}; if the button
4534 has no @code{mouse-action} property, use @code{action} as normal.
4535 @end defun
4536
4537 @defun button-label button
4538 @tindex button-label
4539 Return @var{button}'s text label.
4540 @end defun
4541
4542 @defun button-type button
4543 @tindex button-type
4544 Return @var{button}'s button-type.
4545 @end defun
4546
4547 @defun button-has-type-p button type
4548 @tindex button-has-type-p
4549 Return @code{t} if @var{button} has button-type @var{type}, or one of
4550 @var{type}'s subtypes.
4551 @end defun
4552
4553 @defun button-at pos
4554 @tindex button-at
4555 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4556 @end defun
4557
4558 @defun button-type-put type prop val
4559 @tindex button-type-put
4560 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4561 @end defun
4562
4563 @defun button-type-get type prop
4564 @tindex button-type-get
4565 Get the property of button-type @var{type} named @var{prop}.
4566 @end defun
4567
4568 @defun button-type-subtype-p type supertype
4569 @tindex button-type-subtype-p
4570 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4571 @end defun
4572
4573 @node Button Buffer Commands
4574 @subsection Button Buffer Commands
4575 @cindex button buffer commands
4576
4577 These are commands and functions for locating and operating on
4578 buttons in an Emacs buffer.
4579
4580 @code{push-button} is the command that a user uses to actually `push'
4581 a button, and is bound by default in the button itself to @key{RET}
4582 and to @key{mouse-2} using a region-specific keymap. Commands
4583 that are useful outside the buttons itself, such as
4584 @code{forward-button} and @code{backward-button} are additionally
4585 available in the keymap stored in @code{button-buffer-map}; a mode
4586 which uses buttons may want to use @code{button-buffer-map} as a
4587 parent keymap for its keymap.
4588
4589 If the button has a non-@code{nil} @code{follow-link} property, and
4590 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4591 will also activate the @code{push-button} command.
4592 @xref{Links and Mouse-1}.
4593
4594 @deffn Command push-button &optional pos use-mouse-action
4595 @tindex push-button
4596 Perform the action specified by a button at location @var{pos}.
4597 @var{pos} may be either a buffer position or a mouse-event. If
4598 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4599 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4600 @code{mouse-action} property instead of @code{action}; if the button
4601 has no @code{mouse-action} property, use @code{action} as normal.
4602 @var{pos} defaults to point, except when @code{push-button} is invoked
4603 interactively as the result of a mouse-event, in which case, the mouse
4604 event's position is used. If there's no button at @var{pos}, do
4605 nothing and return @code{nil}, otherwise return @code{t}.
4606 @end deffn
4607
4608 @deffn Command forward-button n &optional wrap display-message
4609 @tindex forward-button
4610 Move to the @var{n}th next button, or @var{n}th previous button if
4611 @var{n} is negative. If @var{n} is zero, move to the start of any
4612 button at point. If @var{wrap} is non-@code{nil}, moving past either
4613 end of the buffer continues from the other end. If
4614 @var{display-message} is non-@code{nil}, the button's help-echo string
4615 is displayed. Any button with a non-@code{nil} @code{skip} property
4616 is skipped over. Returns the button found.
4617 @end deffn
4618
4619 @deffn Command backward-button n &optional wrap display-message
4620 @tindex backward-button
4621 Move to the @var{n}th previous button, or @var{n}th next button if
4622 @var{n} is negative. If @var{n} is zero, move to the start of any
4623 button at point. If @var{wrap} is non-@code{nil}, moving past either
4624 end of the buffer continues from the other end. If
4625 @var{display-message} is non-@code{nil}, the button's help-echo string
4626 is displayed. Any button with a non-@code{nil} @code{skip} property
4627 is skipped over. Returns the button found.
4628 @end deffn
4629
4630 @defun next-button pos &optional count-current
4631 @tindex next-button
4632 Return the next button after position @var{pos} in the current buffer.
4633 If @var{count-current} is non-@code{nil}, count any button at
4634 @var{pos} in the search, instead of starting at the next button.
4635 @end defun
4636
4637 @defun previous-button pos &optional count-current
4638 @tindex previous-button
4639 Return the @var{n}th button before position @var{pos} in the current
4640 buffer. If @var{count-current} is non-@code{nil}, count any button at
4641 @var{pos} in the search, instead of starting at the next button.
4642 @end defun
4643
4644 @node Blinking
4645 @section Blinking Parentheses
4646 @cindex parenthesis matching
4647 @cindex blinking
4648 @cindex balancing parentheses
4649 @cindex close parenthesis
4650
4651 This section describes the mechanism by which Emacs shows a matching
4652 open parenthesis when the user inserts a close parenthesis.
4653
4654 @defvar blink-paren-function
4655 The value of this variable should be a function (of no arguments) to
4656 be called whenever a character with close parenthesis syntax is inserted.
4657 The value of @code{blink-paren-function} may be @code{nil}, in which
4658 case nothing is done.
4659 @end defvar
4660
4661 @defopt blink-matching-paren
4662 If this variable is @code{nil}, then @code{blink-matching-open} does
4663 nothing.
4664 @end defopt
4665
4666 @defopt blink-matching-paren-distance
4667 This variable specifies the maximum distance to scan for a matching
4668 parenthesis before giving up.
4669 @end defopt
4670
4671 @defopt blink-matching-delay
4672 This variable specifies the number of seconds for the cursor to remain
4673 at the matching parenthesis. A fraction of a second often gives
4674 good results, but the default is 1, which works on all systems.
4675 @end defopt
4676
4677 @deffn Command blink-matching-open
4678 This function is the default value of @code{blink-paren-function}. It
4679 assumes that point follows a character with close parenthesis syntax and
4680 moves the cursor momentarily to the matching opening character. If that
4681 character is not already on the screen, it displays the character's
4682 context in the echo area. To avoid long delays, this function does not
4683 search farther than @code{blink-matching-paren-distance} characters.
4684
4685 Here is an example of calling this function explicitly.
4686
4687 @smallexample
4688 @group
4689 (defun interactive-blink-matching-open ()
4690 @c Do not break this line! -- rms.
4691 @c The first line of a doc string
4692 @c must stand alone.
4693 "Indicate momentarily the start of sexp before point."
4694 (interactive)
4695 @end group
4696 @group
4697 (let ((blink-matching-paren-distance
4698 (buffer-size))
4699 (blink-matching-paren t))
4700 (blink-matching-open)))
4701 @end group
4702 @end smallexample
4703 @end deffn
4704
4705 @node Usual Display
4706 @section Usual Display Conventions
4707
4708 The usual display conventions define how to display each character
4709 code. You can override these conventions by setting up a display table
4710 (@pxref{Display Tables}). Here are the usual display conventions:
4711
4712 @itemize @bullet
4713 @item
4714 Character codes 32 through 126 map to glyph codes 32 through 126.
4715 Normally this means they display as themselves.
4716
4717 @item
4718 Character code 9 is a horizontal tab. It displays as whitespace
4719 up to a position determined by @code{tab-width}.
4720
4721 @item
4722 Character code 10 is a newline.
4723
4724 @item
4725 All other codes in the range 0 through 31, and code 127, display in one
4726 of two ways according to the value of @code{ctl-arrow}. If it is
4727 non-@code{nil}, these codes map to sequences of two glyphs, where the
4728 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
4729 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
4730 just like the codes in the range 128 to 255.
4731
4732 On MS-DOS terminals, Emacs arranges by default for the character code
4733 127 to be mapped to the glyph code 127, which normally displays as an
4734 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
4735 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
4736 emacs, The GNU Emacs Manual}.
4737
4738 @item
4739 Character codes 128 through 255 map to sequences of four glyphs, where
4740 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
4741 digit characters representing the character code in octal. (A display
4742 table can specify a glyph to use instead of @samp{\}.)
4743
4744 @item
4745 Multibyte character codes above 256 are displayed as themselves, or as a
4746 question mark or empty box if the terminal cannot display that
4747 character.
4748 @end itemize
4749
4750 The usual display conventions apply even when there is a display
4751 table, for any character whose entry in the active display table is
4752 @code{nil}. Thus, when you set up a display table, you need only
4753 specify the characters for which you want special behavior.
4754
4755 These display rules apply to carriage return (character code 13), when
4756 it appears in the buffer. But that character may not appear in the
4757 buffer where you expect it, if it was eliminated as part of end-of-line
4758 conversion (@pxref{Coding System Basics}).
4759
4760 These variables affect the way certain characters are displayed on the
4761 screen. Since they change the number of columns the characters occupy,
4762 they also affect the indentation functions. These variables also affect
4763 how the mode line is displayed; if you want to force redisplay of the
4764 mode line using the new values, call the function
4765 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4766
4767 @defopt ctl-arrow
4768 @cindex control characters in display
4769 This buffer-local variable controls how control characters are
4770 displayed. If it is non-@code{nil}, they are displayed as a caret
4771 followed by the character: @samp{^A}. If it is @code{nil}, they are
4772 displayed as a backslash followed by three octal digits: @samp{\001}.
4773 @end defopt
4774
4775 @c Following may have overfull hbox.
4776 @defvar default-ctl-arrow
4777 The value of this variable is the default value for @code{ctl-arrow} in
4778 buffers that do not override it. @xref{Default Value}.
4779 @end defvar
4780
4781 @defopt tab-width
4782 The value of this buffer-local variable is the spacing between tab
4783 stops used for displaying tab characters in Emacs buffers. The value
4784 is in units of columns, and the default is 8. Note that this feature
4785 is completely independent of the user-settable tab stops used by the
4786 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
4787 @end defopt
4788
4789 @node Display Tables
4790 @section Display Tables
4791
4792 @cindex display table
4793 You can use the @dfn{display table} feature to control how all possible
4794 character codes display on the screen. This is useful for displaying
4795 European languages that have letters not in the @acronym{ASCII} character
4796 set.
4797
4798 The display table maps each character code into a sequence of
4799 @dfn{glyphs}, each glyph being a graphic that takes up one character
4800 position on the screen. You can also define how to display each glyph
4801 on your terminal, using the @dfn{glyph table}.
4802
4803 Display tables affect how the mode line is displayed; if you want to
4804 force redisplay of the mode line using a new display table, call
4805 @code{force-mode-line-update} (@pxref{Mode Line Format}).
4806
4807 @menu
4808 * Display Table Format:: What a display table consists of.
4809 * Active Display Table:: How Emacs selects a display table to use.
4810 * Glyphs:: How to define a glyph, and what glyphs mean.
4811 @end menu
4812
4813 @node Display Table Format
4814 @subsection Display Table Format
4815
4816 A display table is actually a char-table (@pxref{Char-Tables}) with
4817 @code{display-table} as its subtype.
4818
4819 @defun make-display-table
4820 This creates and returns a display table. The table initially has
4821 @code{nil} in all elements.
4822 @end defun
4823
4824 The ordinary elements of the display table are indexed by character
4825 codes; the element at index @var{c} says how to display the character
4826 code @var{c}. The value should be @code{nil} or a vector of glyph
4827 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4828 display that character according to the usual display conventions
4829 (@pxref{Usual Display}).
4830
4831 If you use the display table to change the display of newline
4832 characters, the whole buffer will be displayed as one long ``line.''
4833
4834 The display table also has six ``extra slots'' which serve special
4835 purposes. Here is a table of their meanings; @code{nil} in any slot
4836 means to use the default for that slot, as stated below.
4837
4838 @table @asis
4839 @item 0
4840 The glyph for the end of a truncated screen line (the default for this
4841 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
4842 arrows in the fringes to indicate truncation, so the display table has
4843 no effect.
4844
4845 @item 1
4846 The glyph for the end of a continued line (the default is @samp{\}).
4847 On graphical terminals, Emacs uses curved arrows in the fringes to
4848 indicate continuation, so the display table has no effect.
4849
4850 @item 2
4851 The glyph for indicating a character displayed as an octal character
4852 code (the default is @samp{\}).
4853
4854 @item 3
4855 The glyph for indicating a control character (the default is @samp{^}).
4856
4857 @item 4
4858 A vector of glyphs for indicating the presence of invisible lines (the
4859 default is @samp{...}). @xref{Selective Display}.
4860
4861 @item 5
4862 The glyph used to draw the border between side-by-side windows (the
4863 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4864 when there are no scroll bars; if scroll bars are supported and in use,
4865 a scroll bar separates the two windows.
4866 @end table
4867
4868 For example, here is how to construct a display table that mimics the
4869 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4870
4871 @example
4872 (setq disptab (make-display-table))
4873 (let ((i 0))
4874 (while (< i 32)
4875 (or (= i ?\t) (= i ?\n)
4876 (aset disptab i (vector ?^ (+ i 64))))
4877 (setq i (1+ i)))
4878 (aset disptab 127 (vector ?^ ??)))
4879 @end example
4880
4881 @defun display-table-slot display-table slot
4882 This function returns the value of the extra slot @var{slot} of
4883 @var{display-table}. The argument @var{slot} may be a number from 0 to
4884 5 inclusive, or a slot name (symbol). Valid symbols are
4885 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4886 @code{selective-display}, and @code{vertical-border}.
4887 @end defun
4888
4889 @defun set-display-table-slot display-table slot value
4890 This function stores @var{value} in the extra slot @var{slot} of
4891 @var{display-table}. The argument @var{slot} may be a number from 0 to
4892 5 inclusive, or a slot name (symbol). Valid symbols are
4893 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4894 @code{selective-display}, and @code{vertical-border}.
4895 @end defun
4896
4897 @defun describe-display-table display-table
4898 @tindex describe-display-table
4899 This function displays a description of the display table
4900 @var{display-table} in a help buffer.
4901 @end defun
4902
4903 @deffn Command describe-current-display-table
4904 @tindex describe-current-display-table
4905 This command displays a description of the current display table in a
4906 help buffer.
4907 @end deffn
4908
4909 @node Active Display Table
4910 @subsection Active Display Table
4911 @cindex active display table
4912
4913 Each window can specify a display table, and so can each buffer. When
4914 a buffer @var{b} is displayed in window @var{w}, display uses the
4915 display table for window @var{w} if it has one; otherwise, the display
4916 table for buffer @var{b} if it has one; otherwise, the standard display
4917 table if any. The display table chosen is called the @dfn{active}
4918 display table.
4919
4920 @defun window-display-table &optional window
4921 This function returns @var{window}'s display table, or @code{nil}
4922 if @var{window} does not have an assigned display table. The default
4923 for @var{window} is the selected window.
4924 @end defun
4925
4926 @defun set-window-display-table window table
4927 This function sets the display table of @var{window} to @var{table}.
4928 The argument @var{table} should be either a display table or
4929 @code{nil}.
4930 @end defun
4931
4932 @defvar buffer-display-table
4933 This variable is automatically buffer-local in all buffers; its value in
4934 a particular buffer specifies the display table for that buffer. If it
4935 is @code{nil}, that means the buffer does not have an assigned display
4936 table.
4937 @end defvar
4938
4939 @defvar standard-display-table
4940 This variable's value is the default display table, used whenever a
4941 window has no display table and neither does the buffer displayed in
4942 that window. This variable is @code{nil} by default.
4943 @end defvar
4944
4945 If there is no display table to use for a particular window---that is,
4946 if the window specifies none, its buffer specifies none, and
4947 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4948 display conventions for all character codes in that window. @xref{Usual
4949 Display}.
4950
4951 A number of functions for changing the standard display table
4952 are defined in the library @file{disp-table}.
4953
4954 @node Glyphs
4955 @subsection Glyphs
4956
4957 @cindex glyph
4958 A @dfn{glyph} is a generalization of a character; it stands for an
4959 image that takes up a single character position on the screen. Glyphs
4960 are represented in Lisp as integers, just as characters are. Normally
4961 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4962
4963 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4964 table}. A simple glyph is just a way of specifying a character and a
4965 face to output it in. The glyph code for a simple glyph, mod 524288,
4966 is the character to output, and the glyph code divided by 524288
4967 specifies the face number (@pxref{Face Functions}) to use while
4968 outputting it. (524288 is
4969 @ifnottex
4970 2**19.)
4971 @end ifnottex
4972 @tex
4973 $2^{19}$.)
4974 @end tex
4975 @xref{Faces}.
4976
4977 On character terminals, you can set up a @dfn{glyph table} to define
4978 the meaning of glyph codes. The glyph codes is the value of the
4979 variable @code{glyph-table}.
4980
4981 @defvar glyph-table
4982 The value of this variable is the current glyph table. It should be a
4983 vector; the @var{g}th element defines glyph code @var{g}.
4984
4985 If a glyph code is greater than or equal to the length of the glyph
4986 table, that code is automatically simple. If the value of
4987 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4988 are simple. The glyph table is not used on graphical displays, only
4989 on character terminals. On graphical displays, all glyphs are simple.
4990 @end defvar
4991
4992 Here are the possible types of elements in the glyph table:
4993
4994 @table @asis
4995 @item @var{string}
4996 Send the characters in @var{string} to the terminal to output
4997 this glyph. This alternative is available on character terminals,
4998 but not on graphical displays.
4999
5000 @item @var{integer}
5001 Define this glyph code as an alias for glyph code @var{integer}. You
5002 can use an alias to specify a face code for the glyph and use a small
5003 number as its code.
5004
5005 @item @code{nil}
5006 This glyph is simple.
5007 @end table
5008
5009 @defun create-glyph string
5010 @tindex create-glyph
5011 This function returns a newly-allocated glyph code which is set up to
5012 display by sending @var{string} to the terminal.
5013 @end defun
5014
5015 @node Beeping
5016 @section Beeping
5017 @cindex beeping
5018 @cindex bell
5019
5020 This section describes how to make Emacs ring the bell (or blink the
5021 screen) to attract the user's attention. Be conservative about how
5022 often you do this; frequent bells can become irritating. Also be
5023 careful not to use just beeping when signaling an error is more
5024 appropriate. (@xref{Errors}.)
5025
5026 @defun ding &optional do-not-terminate
5027 @cindex keyboard macro termination
5028 This function beeps, or flashes the screen (see @code{visible-bell} below).
5029 It also terminates any keyboard macro currently executing unless
5030 @var{do-not-terminate} is non-@code{nil}.
5031 @end defun
5032
5033 @defun beep &optional do-not-terminate
5034 This is a synonym for @code{ding}.
5035 @end defun
5036
5037 @defopt visible-bell
5038 This variable determines whether Emacs should flash the screen to
5039 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5040 is effective on graphical displays, and on text-only terminals
5041 provided the terminal's Termcap entry defines the visible bell
5042 capability (@samp{vb}).
5043 @end defopt
5044
5045 @defvar ring-bell-function
5046 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5047 bell.'' Its value should be a function of no arguments. If this is
5048 non-@code{nil}, it takes precedence over the @code{visible-bell}
5049 variable.
5050 @end defvar
5051
5052 @node Window Systems
5053 @section Window Systems
5054
5055 Emacs works with several window systems, most notably the X Window
5056 System. Both Emacs and X use the term ``window'', but use it
5057 differently. An Emacs frame is a single window as far as X is
5058 concerned; the individual Emacs windows are not known to X at all.
5059
5060 @defvar window-system
5061 This variable tells Lisp programs what window system Emacs is running
5062 under. The possible values are
5063
5064 @table @code
5065 @item x
5066 @cindex X Window System
5067 Emacs is displaying using X.
5068 @item pc
5069 Emacs is displaying using MS-DOS.
5070 @item w32
5071 Emacs is displaying using Windows.
5072 @item mac
5073 Emacs is displaying using a Macintosh.
5074 @item nil
5075 Emacs is using a character-based terminal.
5076 @end table
5077 @end defvar
5078
5079 @defvar window-setup-hook
5080 This variable is a normal hook which Emacs runs after handling the
5081 initialization files. Emacs runs this hook after it has completed
5082 loading your init file, the default initialization file (if
5083 any), and the terminal-specific Lisp code, and running the hook
5084 @code{term-setup-hook}.
5085
5086 This hook is used for internal purposes: setting up communication with
5087 the window system, and creating the initial window. Users should not
5088 interfere with it.
5089 @end defvar
5090
5091 @ignore
5092 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5093 @end ignore