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1 #ifndef foosimplehfoo
2 #define foosimplehfoo
3
4 /***
5 This file is part of PulseAudio.
6
7 Copyright 2004-2006 Lennart Poettering
8 Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
9
10 PulseAudio is free software; you can redistribute it and/or modify
11 it under the terms of the GNU Lesser General Public License as published
12 by the Free Software Foundation; either version 2 of the License,
13 or (at your option) any later version.
14
15 PulseAudio is distributed in the hope that it will be useful, but
16 WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 General Public License for more details.
19
20 You should have received a copy of the GNU Lesser General Public License
21 along with PulseAudio; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 USA.
24 ***/
25
26 #include <sys/types.h>
27
28 #include <pulse/sample.h>
29 #include <pulse/channelmap.h>
30 #include <pulse/def.h>
31 #include <pulse/cdecl.h>
32
33 /** \page simple Simple API
34 *
35 * \section overv_sec Overview
36 *
37 * The simple API is designed for applications with very basic sound
38 * playback or capture needs. It can only support a single stream per
39 * connection and has no handling of complex features like events, channel
40 * mappings and volume control. It is, however, very simple to use and
41 * quite sufficent for many programs.
42 *
43 * \section conn_sec Connecting
44 *
45 * The first step before using the sound system is to connect to the
46 * server. This is normally done this way:
47 *
48 * \code
49 * pa_simple *s;
50 * pa_sample_spec ss;
51 *
52 * ss.format = PA_SAMPLE_S16NE;
53 * ss.channels = 2;
54 * ss.rate = 44100;
55 *
56 * s = pa_simple_new(NULL, // Use the default server.
57 * "Fooapp", // Our application's name.
58 * PA_STREAM_PLAYBACK,
59 * NULL, // Use the default device.
60 * "Music", // Description of our stream.
61 * &ss, // Our sample format.
62 * NULL, // Use default channel map
63 * NULL, // Use default buffering attributes.
64 * NULL, // Ignore error code.
65 * );
66 * \endcode
67 *
68 * At this point a connected object is returned, or NULL if there was a
69 * problem connecting.
70 *
71 * \section transfer_sec Transferring data
72 *
73 * Once the connection is established to the server, data can start flowing.
74 * Using the connection is very similar to the normal read() and write()
75 * system calls. The main difference is that they're call pa_simple_read()
76 * and pa_simple_write(). Note that these operations always block.
77 *
78 * \section ctrl_sec Buffer control
79 *
80 * If a playback stream is used then a few other operations are available:
81 *
82 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
83 * \li pa_simple_flush() - Will throw away all data currently in buffers.
84 * \li pa_simple_get_playback_latency() - Will return the total latency of
85 * the playback pipeline.
86 *
87 * \section cleanup_sec Cleanup
88 *
89 * Once playback or capture is complete, the connection should be closed
90 * and resources freed. This is done through:
91 *
92 * \code
93 * pa_simple_free(s);
94 * \endcode
95 */
96
97 /** \file
98 * A simple but limited synchronous playback and recording
99 * API. This is a synchronous, simplified wrapper around the standard
100 * asynchronous API. */
101
102 /** \example pacat-simple.c
103 * A simple playback tool using the simple API */
104
105 /** \example parec-simple.c
106 * A simple recording tool using the simple API */
107
108 PA_C_DECL_BEGIN
109
110 /** \struct pa_simple
111 * An opaque simple connection object */
112 typedef struct pa_simple pa_simple;
113
114 /** Create a new connection to the server */
115 pa_simple* pa_simple_new(
116 const char *server, /**< Server name, or NULL for default */
117 const char *name, /**< A descriptive name for this client (application name, ...) */
118 pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
119 const char *dev, /**< Sink (resp. source) name, or NULL for default */
120 const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
121 const pa_sample_spec *ss, /**< The sample type to use */
122 const pa_channel_map *map, /**< The channel map to use, or NULL for default */
123 const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
124 int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
125 );
126
127 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
128 void pa_simple_free(pa_simple *s);
129
130 /** Write some data to the server */
131 int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
132
133 /** Wait until all data already written is played by the daemon */
134 int pa_simple_drain(pa_simple *s, int *error);
135
136 /** Read some data from the server */
137 int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
138
139 /** Return the playback latency. */
140 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
141
142 /** Flush the playback buffer. */
143 int pa_simple_flush(pa_simple *s, int *error);
144
145 PA_C_DECL_END
146
147 #endif